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Pokey Dravon
OSG Planetary Operations Covert Intervention
3053
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Posted - 2014.09.04 17:13:00 -
[451] - Quote
bogeyman m wrote:Pokey Dravon wrote:We'd have to see if reduction to the WP rewards on Uplinks is even possible. I have my doubts since we found out recently that the rewards for Injectors could not be changed. Boo. Hiss. *throws popcorn
Yeah I know, sad times.
Hotfix Delta Sentinel eHP Calcs
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Thaddeus Reynolds
Facepunch Security
69
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Posted - 2014.09.04 17:26:00 -
[452] - Quote
Question: Could you change the Minmatar suit to a sapper and somehow make Proximity mines explode based on Signature Profile instead of just on vehicles (Giving the Minmatar Logi a bonus to proxy mine triggers and explosion Radius of REs). (For something in the future, not necessarily a hotfix)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3053
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Posted - 2014.09.04 17:47:00 -
[453] - Quote
Thaddeus Reynolds wrote:Question: Could you change the Minmatar suit to a sapper and somehow make Proximity mines explode based on Signature Profile instead of just on vehicles (Giving the Minmatar Logi a bonus to proxy mine triggers and explosion Radius of REs). (For something in the future, not necessarily a hotfix)
I've suggested something similar in the past. +1
Hotfix Delta Sentinel eHP Calcs
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John Demonsbane
Unorganized Ninja Infantry Tactics
3968
|
Posted - 2014.09.04 21:00:00 -
[454] - Quote
bogeyman m wrote:John Demonsbane wrote:How does it confirm anything?... people farm vehicle damage points too. Should we take that away? Action + result + repeatability = confirmation People farming vehicle damage is a different issue... And I never suggested taking anything away, just to balance the rewards from related actions. (Amarrs is so tricksy.)
Your missing one important variable in your equation there: Triple SP event. Not a good basis for far-reaching gameplay decisions.
(The godfather of tactical logistics)
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lee corwood
Knights Of Ender RISE of LEGION
1042
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Posted - 2014.09.04 21:30:00 -
[455] - Quote
Late to the party, didn't read all the juicy goodness before so bear with me. This is just my opinion to the original OP over the time I've played.
Started in beta as heavy, went into logi and feel in love since. Proto Min/Amarr Logi, ADV Cal Logi/Min Assault/Sentinel/Commando/Scout
I'm squishy and that never bothered me much. I learned that with the right team that takes care of you (and you them), that hardly ever seems to matter. However, without a squad, the logi role almost seems completely invalidated (or even with a disorganized squad) Which I feel adds good chemistry to teamwork. I used to stack nothing buy plates on my suit. That mostly was a combination of:
- I'm a bad shot (you have no idea how bad...)
- I needed the buffer due to the extremely low ttk back then (after the extremely long ttk phase)
- what else was I supposed to fit in those slots when it was one of the most important core skills to get up first
- I've gotten better at the first, though not by much (still REALLY bad....)
- My situational awareness has gotten extremely better now that scannerinas are out (myself included) and profile is in (plus looking around like a paranoid schizophrenic).
- I still feel this is a bit true still. With profile becoming such a huge component, I have been utilizing those modules more so at least some of my high slots are finally having something else to fill.
As far as what we can and cannot fit, I'm completely ok with Logi's getting away with fitting a cloak. Even commandos. Part of the reason I loved this game in the beginning was the ability to fit anything you wanted to conform to your play style. I appreciate the extreme fitting requirement as I feel that helps deter people from excelling in a role that suit wasn't intended to fill but still provides LOLs. It gives suits purpose and incentive to want them.
The bonuses to each individual suit I find are only worth while in highly competitive environments, IE: PC. I have 4 PC Logi fittings. They are all worth more than 225,000 ISK a piece. They do their job well and sure, I could use a lower tier standard logi and still reap the benefits of my proto skill.
However, in a regular pub match, that almost never seems like a concern for me. Even links. Were I even tempted to bring out an Amarr logi right now, even standard, you probably wouldn't be able to even SEE my 3 second uplink in the sea of uplinks available unless I'm the ONLY one putting them down.
As far as how I feel the logi class stands today: I use my scout to do more logi-ing today than I do my Logi suits.
My scout can tank armor and shields if I wanted it to as much as my logi can. My scout can get uplinks where I need them faster and more 'quietly' scan wise than my logi can. My scout can hold 2 of the important 4 EQ that my logi can. I have 2 fits for each situation. My scout by default can scan my surroundings better than my logi ever will as was its intended purpose.
Therefore, in a world where I can lose a 60k-70k logi suit vs lose a 12k-30k scout suit in 1-2 shotgun shots and accomplish the same thing, I'm more likely to choose the latter.
Now, that doesn't mean I've completely abandoned my logi suit. I still use it, even in pubs, but there comes a threshold of environment + number of enemy scouts + team competence that necessitates that the logi would almost never be worth what the scout can accomplish. That's not necessarily 'wrong' just smart adapting but still feels as if the scout might have a little too much benefit from logi style that it shouldn't.
What I do feel is incorrect about the logis is the comparison it has to its other suit counterparts. They are completely unequal. I see a far benefit of the Min/Amarr logis over the bonuses of the Gal/Cal logi bonuses. What needs to happen, I'm not quite sure, but I personally stopped skilling into all of the Logi suits simply because I saw no benefit for my team.
Cal gets bonus to nanohive: I put them down, someone eats a little and then we leave and/or they die. I put them down, they get destroyed by flux I put them down and maybe I get 50 points IF 5 ppl need my hive and/or ~3 enter AND return after a set amount of time for more. In most cases, my assaults/scouts/commando is already carrying a nanohive leaving me to just deal with rep and needle
Gal gets bonus to scans: I can't even tell you how worthless this seems right now in the world of profiling. Get a proto suit THEN a proto EQ or just go get a proto scout suit and reap benefits. If I'm going to spend 2 millions points for a proto suit, I don't see how Gal Logi is the winner over Gal Scout and definitely don't see the benefit over any other EQ item that has much more direct and immediate impact for the team, especially if the team already has a scout.
TLDR, I don't think slots and sidearms and eHP is the thing we're needing to consider right now. I don't even think they need comparing to assaults or scouts right now either. I think adjusting the bonuses is what's important first and foremost. Until the bonuses make each racial shine in its own right, we can start to see better numbers/data that shape future decisions that affect the role as a whole.
As far as scouts go, I'm fine with them running our EQ, but feel they need a slight bit of fitting penalty to using EQ. Same for most all suits really. It needs to be enough to offset 'do i want to tank, do I want to support or do I want to be sneaky). I don't think all 3 of those should be possible in one package. I think they need a revisit on their penalty to profile for plates but that's a different discussion than what this thread is supposed to cover.
Knights of Ender Director
Logi 4 Life | Youtube Vids
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bogeyman m
Minmatar Republic
391
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Posted - 2014.09.05 03:13:00 -
[456] - Quote
John Demonsbane wrote:bogeyman m wrote:John Demonsbane wrote:How does it confirm anything?... people farm vehicle damage points too. Should we take that away? Action + result + repeatability = confirmation People farming vehicle damage is a different issue... And I never suggested taking anything away, just to balance the rewards from related actions. (Amarrs is so tricksy.) Your missing one important variable in your equation there: Triple SP event. Not a good basis for far-reaching gameplay decisions. No. It just makes for a larger sample size and further confirms the issue. You said as much yourself... The first thought of the majority of players is something like, "Ooh a multiple SP event. I wonder how I can wring maximum rewards from this thing... I know - I'll spam Uplinks!" You can set your watch to it.
Duct tape 2.0 ... Have WD-40; will travel.
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John Demonsbane
Unorganized Ninja Infantry Tactics
3976
|
Posted - 2014.09.05 11:45:00 -
[457] - Quote
bogeyman m wrote:John Demonsbane wrote:bogeyman m wrote:John Demonsbane wrote:How does it confirm anything?... people farm vehicle damage points too. Should we take that away? Action + result + repeatability = confirmation People farming vehicle damage is a different issue... And I never suggested taking anything away, just to balance the rewards from related actions. (Amarrs is so tricksy.) Your missing one important variable in your equation there: Triple SP event. Not a good basis for far-reaching gameplay decisions. No. It just makes for a larger sample size and further confirms the issue. You said as much yourself... The first thought of the majority of players is something like, "Ooh a multiple SP event. I wonder how I can wring maximum rewards from this thing... I know - I'll spam Uplinks!" You can set your watch to it.
And others farm vehicle damage WP, or pad their KDR at the same time with a kill-revive boosting scheme (used to see some comical stat lines on the Oceania server... people going 355/0 with 10000 WP).
That's not the only way its done. All sorts of creatively abhorrent behavior crops up.
(The godfather of tactical logistics)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2548
|
Posted - 2014.09.05 11:56:00 -
[458] - Quote
Its only farming vehicle damage if you are actively aiming to drive them off like a yo-yo.
Still a useful behavior assisting the team.
I aim for the kill, personally. Killing half a dozen expensive vehicles is hilarious. You dont have to farm them. If you shoot to kill at all times you help your team immensely while racking up the kills and WP.
Farming vehicle damage would require a qsync in FW where your payouts are static, unaffected by killboard position, and where OB are unaffected by WP. Once rattati puts the new matchmaking into effect if you see people doing it report them for boosting. |
Zindorak
1.U.P
814
|
Posted - 2014.09.05 11:56:00 -
[459] - Quote
Please can we haz Amarr Logi bonus: +1 to deployable Links? Plz
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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John Demonsbane
Unorganized Ninja Infantry Tactics
3977
|
Posted - 2014.09.05 12:03:00 -
[460] - Quote
Breakin Stuff wrote:Its only farming vehicle damage if you are actively aiming to drive them off like a yo-yo.
Still a useful behavior assisting the team.
I aim for the kill, personally. Killing half a dozen expensive vehicles is hilarious. You dont have to farm them. If you shoot to kill at all times you help your team immensely while racking up the kills and WP.
Farming vehicle damage would require a qsync in FW where your payouts are static, unaffected by killboard position, and where OB are unaffected by WP. Once rattati puts the new matchmaking into effect if you see people doing it report them for boosting.
Don't worry, I've reported at least a half a dozen people over the past year. For the vehicle WP they usually take a couple tanks and run off into the corner of the map for a boosting circle jerk. It was actually really fun to camp somewhere with a forge and break up their little tea parties. Boy did they get pissed.
(The godfather of tactical logistics)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2550
|
Posted - 2014.09.05 12:05:00 -
[461] - Quote
Demonsbane your antagonistic, murderous bad attitude towards boosters has been noted and found giggleworthy.
Kill them. |
Gyn Wallace
OSG Planetary Operations Covert Intervention
128
|
Posted - 2014.09.05 15:35:00 -
[462] - Quote
I pretty nearly never run a Gal logi. In the contest between the best stealthy scout fits and the best possible active scanner fits, is my impression correct that currently the scouts win as far as being able to fit to be undetectable?
If so, that absolutely should be reversed. The very best fit active scanners, who get lucky or good enough to happen to scan in the right direction at the right moment, should be able to pick up the stealthiest scouts.
If the Gal logi got a bonus to active scan precision good enough to achieve this, the SP and cost of running a proto gal logi might actually be worth it. |
John Demonsbane
Unorganized Ninja Infantry Tactics
3977
|
Posted - 2014.09.05 15:45:00 -
[463] - Quote
Breakin Stuff wrote:Demonsbane your antagonistic, murderous bad attitude towards boosters has been noted and found giggleworthy.
Kill them.
Approval by the goons. I must be doing it wrong
right
wrong?
I'm so conflicted.
(The godfather of tactical logistics)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2552
|
Posted - 2014.09.05 15:50:00 -
[464] - Quote
John Demonsbane wrote:Breakin Stuff wrote:Demonsbane your antagonistic, murderous bad attitude towards boosters has been noted and found giggleworthy.
Kill them. Approval by the goons. I must be doing it wrongrightwrong? I'm so conflicted.
I don't needlef**k because it boosts KDR. I do it because it LOWERS yours.
And sitting in the back circlejerking to farm WP is a special kind of lame-ass stupid. I'd kill everything involved because screw vehicles. burn. |
John Demonsbane
Unorganized Ninja Infantry Tactics
3977
|
Posted - 2014.09.05 16:00:00 -
[465] - Quote
Haha. Yes, the only accusation is of said needlef*ckery, not boosting. I've been around long enough to know your m.o.
(ditto on the all vehicles must die)
(The godfather of tactical logistics)
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
302
|
Posted - 2014.09.05 19:35:00 -
[466] - Quote
Meee One wrote:el OPERATOR wrote:
I'm hesitant to address this directly, you're not realizing it but your tone is getting worse and worse...
Yeah....i think i'll take a break from posting. Also,don't be a coward. If i'm being unreasonable or asinine call me on it.
I encourage you to not mistake my ability to remain civil while warning you about your becoming unreasonable and asinine as "cowardice".
My hesitation has nothing to do with addressing you but with not wanting to have any more part in the thread going off topic than I absolutely need to.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
302
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Posted - 2014.09.05 19:41:00 -
[467] - Quote
Gyn Wallace wrote:I pretty nearly never run a Gal logi. In the contest between the best stealthy scout fits and the best possible active scanner fits, is my impression correct that currently the scouts win as far as being able to fit to be undetectable?
If so, that absolutely should be reversed. The very best fit active scanners, who get lucky or good enough to happen to scan in the right direction at the right moment, should be able to pick up the stealthiest scouts.
If the Gal logi got a bonus to active scan precision good enough to achieve this, the SP and cost of running a proto gal logi might actually be worth it.
Yes, you are correct, in the contest between stealth and scans at their highest level stealth wins.
I floated an idea past a CPM candidate at one point about vehicle scanners being tweaked so that they, at least, could detect those super low profile scouts but she was very very adamant about ANY scanning of scouts making them "useless" (wtf?!??!) and from the context of the convo I got the distinct impression that sentiment was largely that of the current scouting community and previous CPM. She was even worse about the topic of scouts losing that 2nd equipment slot.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3073
|
Posted - 2014.09.05 19:45:00 -
[468] - Quote
el OPERATOR wrote:Gyn Wallace wrote:I pretty nearly never run a Gal logi. In the contest between the best stealthy scout fits and the best possible active scanner fits, is my impression correct that currently the scouts win as far as being able to fit to be undetectable?
If so, that absolutely should be reversed. The very best fit active scanners, who get lucky or good enough to happen to scan in the right direction at the right moment, should be able to pick up the stealthiest scouts.
If the Gal logi got a bonus to active scan precision good enough to achieve this, the SP and cost of running a proto gal logi might actually be worth it. Yes, you are correct, in the contest between stealth and scans at their highest level stealth wins. I floated an idea past a CPM candidate at one point about vehicle scanners being tweaked so that they, at least, could detect those super low profile scouts but she was very very adamant about ANY scanning of scouts making them "useless" (wtf?!??!) and from the context of the convo I got the distinct impression that sentiment was largely that of the current scouting community and previous CPM. She was even worse about the topic of scouts losing that 2nd equipment slot.
Don't ever ask Appia about anything Scout related unless you want to buff them. Otherwise the response will always be as you experienced.
Hotfix Delta Sentinel eHP Calcs
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
302
|
Posted - 2014.09.05 20:06:00 -
[469] - Quote
bogeyman m wrote:John Demonsbane wrote:How does it confirm anything?... people farm vehicle damage points too. Should we take that away? Action + result + repeatability = confirmation People farming vehicle damage is a different issue... And I never suggested taking anything away, just to balance the rewards from related actions. (Amarrs is so tricksy.)
This logic though also has us lose Triple SP events altogether, in that:
Triple SP Event+more spam+everytime=Triple SP events cause spam and must be STOPPED!!
Maybe, just maybe, since the maps are huge and (unlike most every other fps) we aren't allowed to spawn directly off teammates AND most everybody after the first hour realizes that often the one thing between a team redlining the other is one good uplink maybe most people skill uplinks at some level early on? And then, when its Triple SP time, players who largely don't play do or players use low skill characters they normally wouldn't and those characters only have links so they strew them about. Maybe? Maybe its just higher player traffic of low-skill players grasping for any points they can get? In which case, lowering the SP payout doesnt inspire anything except skilling into higher tier links to get the higher quantities deployable? Mebbeh??
Too bad there isn't a way to limit how much of that low-skill spam happens from logisuits...
lol
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
302
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Posted - 2014.09.05 20:22:00 -
[470] - Quote
Cross Atu wrote:True Adamance wrote:Logistic Suits
- DO NOT need more EHP
- Logisitics Suits need to be incentivised to use utility modules and not EHP stack
- Logistics Role Bonuses should emphasis the role and be unilateral, especially in the case of the Rep tool bonuses, as no one race in EVE dominates remote reps.
Please elaborate in detail on points one and two because at present they like dude, like totally are bro, in contradiction to each other.
So much of ^that^ I had to BIU it.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
306
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Posted - 2014.09.05 22:37:00 -
[471] - Quote
Pokey Dravon wrote:el OPERATOR wrote:Gyn Wallace wrote:I pretty nearly never run a Gal logi. In the contest between the best stealthy scout fits and the best possible active scanner fits, is my impression correct that currently the scouts win as far as being able to fit to be undetectable?
If so, that absolutely should be reversed. The very best fit active scanners, who get lucky or good enough to happen to scan in the right direction at the right moment, should be able to pick up the stealthiest scouts.
If the Gal logi got a bonus to active scan precision good enough to achieve this, the SP and cost of running a proto gal logi might actually be worth it. Yes, you are correct, in the contest between stealth and scans at their highest level stealth wins. I floated an idea past a CPM candidate at one point about vehicle scanners being tweaked so that they, at least, could detect those super low profile scouts but she was very very adamant about ANY scanning of scouts making them "useless" (wtf?!??!) and from the context of the convo I got the distinct impression that sentiment was largely that of the current scouting community and previous CPM. She was even worse about the topic of scouts losing that 2nd equipment slot. Don't ever ask Appia about anything Scout related unless you want to buff them. Otherwise the response will always be as you experienced.
****, I guess. She wasn't rude or obtuse about it, just...stalwart... in her opinion. The issue with that tho is that if thats going to be the "lightest" frame there is and thats what its capable of then every other role will need not just hotfixing but total 'roid-buffing rewrites.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2565
|
Posted - 2014.09.05 22:40:00 -
[472] - Quote
Any opinion prefaced with "this shouldn't be allowed because it is low skilled" should be relentlessly mocked for being stupid, anecdotal and more or less functionally useless as constructive criticism. |
Meee One
Hello Kitty Logistics
1078
|
Posted - 2014.09.06 00:56:00 -
[473] - Quote
I have thought of an amazing buff to logistics without actually buffing the suit.
Preface: -You never pay more for less
Since logistics is slower than basics,has less eHP than basics,-1 weapon compared to basics,why should it cost more?
Logistics suit prices don't reflect what you get in return. They are the same as assaults and basics, which implies they are somewhat equal. And they aren't. This base price combined with equipment,before modules and weapons...severely take a chunk out of your wallet. Then add in modules to try and survive and a weapon of choice.
And you have what's known as a class wide "glass cannon",logistics is unable to specify in anything well enough to compete in any area...except killing.
So,let's reduce the hit on the wallet shall we?
-50% price reduction on logistics suits of all tiers and all equipment of all tiers.
The equipment will benefit other classes as well.
This way a logistics user can run an ADV fit equal in costs to another class.
Currently a logistics user can run an ADV fit at nearly 2x the costs of any other mediums. With less offence,less tank,and less speed and less stamina,with less shield regeneration too.
If you get what you pay for,logistics is getting ripped off.
Sidenote:I'll try to avoid emo posting from now on. This is the closest you're getting to an apology,take it or leave it. It's not like i'm altering my posts for you because i secretly like Dust and want it to get better or anything.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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bogeyman m
Minmatar Republic
391
|
Posted - 2014.09.06 00:56:00 -
[474] - Quote
Breakin Stuff wrote:Demonsbane your antagonistic, murderous bad attitude towards boosters Minmatar has been noted and found giggleworthy. ^Also true.
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
391
|
Posted - 2014.09.06 01:01:00 -
[475] - Quote
Thaddeus Reynolds wrote:Question: Could you change the Minmatar suit to a sapper and somehow make Proximity mines explode based on Signature Profile instead of just on vehicles (Giving the Minmatar Logi a bonus to proxy mine triggers and explosion Radius of REs). (For something in the future, not necessarily a hotfix) You mean like having a proxy mine blow up whenever an Amarrian gets close enough? If so, me likey!
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
391
|
Posted - 2014.09.06 01:07:00 -
[476] - Quote
John Demonsbane wrote:bogeyman m wrote:John Demonsbane wrote:bogeyman m wrote:John Demonsbane wrote:How does it confirm anything?... people farm vehicle damage points too. Should we take that away? Action + result + repeatability = confirmation People farming vehicle damage is a different issue... And I never suggested taking anything away, just to balance the rewards from related actions. (Amarrs is so tricksy.) Your missing one important variable in your equation there: Triple SP event. Not a good basis for far-reaching gameplay decisions. No. It just makes for a larger sample size and further confirms the issue. You said as much yourself... The first thought of the majority of players is something like, "Ooh a multiple SP event. I wonder how I can wring maximum rewards from this thing... I know - I'll spam Uplinks!" You can set your watch to it. And others farm vehicle damage WP, or pad their KDR at the same time with a kill-revive boosting scheme (used to see some comical stat lines on the Oceania server... people going 355/0 with 10000 WP). That's not the only way its done. All sorts of creatively abhorrent behavior crops up. Understood and agreed. But those are different (although related) issues that also need to be corrected. (This week I saw two guys, with the same last name, finish 1 & 2 with 76/0 and 74/1 KDR on a Domination match.) We were talking about Uplinks.
Duct tape 2.0 ... Have WD-40; will travel.
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Meee One
Hello Kitty Logistics
1078
|
Posted - 2014.09.06 01:28:00 -
[477] - Quote
Breakin Stuff wrote:Any opinion prefaced with "this shouldn't be allowed because it is low skilled" should be relentlessly mocked for being stupid, anecdotal and more or less functionally useless as constructive criticism. There is a difference between low skilled...like using an LAV to get kills,or using an HMG + LAV combo.
And broken....like a scout tossing an RE,taking 3 steps back and blowing it up not killing themselves in the process while the other suits at the REs location can't RUN and escape the blast. -or- a nearly dead enemy (scout) getting shot swapping to a different suit (1000 armor heavy with an HMG) and getting full health and invulnerability at a supply depot. -or- snipers quickly shooting a second or even third time and being dead on target -or- large blasters sniping from 200m away (they can again) -or- REs being counted as equipment yet refilling at nanos.
But i would agree if it didn't feel so cheap. People wouldn't complain if "low skilled" methods had counters,but they don't.
-Equip a swarm to kill the LAV/HAV,driver kills you because you only have a sidearm (usually). -Sniper can't be killed except by sniping -Can't escape from REs dropped from 30m above your head. -Scouts can regenerate damage as you shoot them (almost),and they can OHK you. -Can't disarm REs without killing your allies. -Watching a scout throw down a hive,then spam drop REs on an objective. -Heavies turn insanely fast while spraying bullets,making escape impossible. -ADS hovers over allies spamming missiles (pilot stacking)
They wouldn't be used if there were effective counters.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Meee One
Hello Kitty Logistics
1078
|
Posted - 2014.09.06 01:46:00 -
[478] - Quote
bogeyman m wrote:Thaddeus Reynolds wrote:Question: Could you change the Minmatar suit to a sapper and somehow make Proximity mines explode based on Signature Profile instead of just on vehicles (Giving the Minmatar Logi a bonus to proxy mine triggers and explosion Radius of REs). (For something in the future, not necessarily a hotfix) You mean like having a proxy mine blow up whenever an Amarrian gets close enough? If so, me likey! >no one liked killer bees >they were killer bees because they killed things >CCP gave non-killing bonuses >Players want a logi to have a killing bonus
I'm amazed no one realises the flaw with min getting a RE bonus,i hope that somehow they do.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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John Demonsbane
Unorganized Ninja Infantry Tactics
3979
|
Posted - 2014.09.06 03:43:00 -
[479] - Quote
bogeyman m wrote:Breakin Stuff wrote:Demonsbane your antagonistic, murderous bad attitude towards boosters Minmatar has been noted and found giggleworthy. ^Also true.
I'm glad we agree that a murderous attitude towards minmatar is giggle worthy and therefore approved/acceptable.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
3979
|
Posted - 2014.09.06 03:43:00 -
[480] - Quote
el OPERATOR wrote:bogeyman m wrote:John Demonsbane wrote:How does it confirm anything?... people farm vehicle damage points too. Should we take that away? Action + result + repeatability = confirmation People farming vehicle damage is a different issue... And I never suggested taking anything away, just to balance the rewards from related actions. (Amarrs is so tricksy.) This logic though also has us lose Triple SP events altogether, in that: Triple SP Event+more spam+everytime=Triple SP events cause spam and must be STOPPED!! Maybe, just maybe, since the maps are huge and (unlike most every other fps) we aren't allowed to spawn directly off teammates AND most everybody after the first hour realizes that often the one thing between a team redlining the other is one good uplink maybe most people skill uplinks at some level early on? And then, when its Triple SP time, players who largely don't play do or players use low skill characters they normally wouldn't and those characters only have links so they strew them about. Maybe? Maybe its just higher player traffic of low-skill players grasping for any points they can get? In which case, lowering the SP payout doesnt inspire anything except skilling into higher tier links to get the higher quantities deployable? Mebbeh?? Too bad there isn't a way to limit how much of that low-skill spam happens from logisuits... lol
Still not going to do what you think it will...
(The godfather of tactical logistics)
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