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Meee One
Hello Kitty Logistics
1185
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Posted - 2014.09.22 00:02:00 -
[541] - Quote
Arkena Wyrnspire wrote:I honestly find the idea of a weaponless logistics awful.
Specialisation is one thing, but there is a point where you take it far too far. Weaponless isn't defenseless.
It would be a durable tank with high resists. High speed and regen.
In eve they already have weaponless logistics. If they expect dust/legion to be a long term game they should take into consideration that a FPS shouldn't be just about shooting.
And it would give logistics a unique trait. You can be a battle logi. Or you can be an Artificer logi.
Battle logi benefits: offense Drawbacks :everything else
Artificer logi benefits:exteme defense + can have a rep tool/scanner/injector as a main weapon Drawbacks :loss of offense
I know several other players desiring the same suit. Can you guess why? Because the logistics suit with a gun is terrible at survival,and to us it isn't fair/worth it to lose so much survivability because of a single weapon.
It's like saying assaults should be nerfed just as badly because of their 1 equipment. Tbh,we're getting fed up with being told excuses that it's a 'good thing' logistics dies the easiest,that logistics must stack plates because it can accel at nothing else. That scouts have the same equipment as a cal logi,yet keep all their weapons and stats.
We see through the BS and hypocrisy easily and it's making us mad. And we get madder as time goes on and nothing is done about the hypocrisy and BS.
We aren't unreasonable,we throw loads of suggestions at CCP but they are all ignored. Our pleas are ignored so badly CCP actually decided to f*cking nerf the weakest suit in the game the logistics suit. Remember the speed nerf? How damned ridiculous was that? Rattatai actually wanted logistics to go slower based on 'data',then in the same thread based on the same 'data' he said logistics shouldn't have such a high reduction to cloaks,scouts should. He couldn't even interpret the 'data' correctly and had to be corrected by the players. Yet he felt confident regarding the logistics nerf.
I lost all faith in him right then.
Removing offense is the only way i can see a nerf proof logistics.
Tl;Dr you don't run pure support,so your opinion is worthless to those of us that do.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Iron Wolf Saber
Den of Swords
16497
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Posted - 2014.09.22 16:43:00 -
[542] - Quote
Coming from the guy that suggested sidearm only logis and carbine variants of current rifle weapons.
I find the idea of weaponless logis horrific.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Railgun =// Unlocked
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Sgt Kirk
Fatal Absolution
7610
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Posted - 2014.09.22 16:46:00 -
[543] - Quote
In summary for those who are just catching up to this thread; not only does Mee One make make the assertion that he actually knows about EVE even though it's quite obvious that he doesn't but he's also quite ignorant when it comes to DUST 514 as well.
Mee One has earned the title of: Official Blueberry of the Forums.
And for his classic Comment of "you don't run pure support,so your opinion is worthless to those of us that do."
He has earned the Accolade of 16 year old along with his newfound blueberry title.
Congrats Mee One, you are a scrub.
Something's wrong when you regret
Things that haven't happened yet
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2969
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Posted - 2014.09.22 16:48:00 -
[544] - Quote
Iron Wolf Saber wrote:I find the idea of weaponless logis horrific.
I found it not worth commenting on, or considering seriously. |
Cat Merc
Onslaught Inc RISE of LEGION
12282
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Posted - 2014.09.22 16:57:00 -
[545] - Quote
No just no.
Feline overlord of all humans - CAT MERC
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Arkena Wyrnspire
Fatal Absolution
17800
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Posted - 2014.09.22 16:58:00 -
[546] - Quote
Meee One wrote: In eve they already have weaponless logistics. If they expect dust/legion to be a long term game they should take into consideration that a FPS shouldn't be just about shooting.
EVE logistics is so vastly different in design that I don't even know where to begin in arguing against an understanding so fundamentally wrong. The only similarities are that they are called logistics and they rep. Logistics in DUST have a host of other roles and because the very nature of the game is so different and faster paced must be by necessity more flexible.
An FPS shouldn't be about shooting? Do you know what 'FPS' stands for? First Person Shooter. Shooter.
Quote: And it would give logistics a unique trait. You can be a battle logi. Or you can be an Artificer logi.
Logistics already have a 'unique trait' in the form of being able to carry far more equipment than anyone else.
Quote:Battle logi benefits: offense Drawbacks : everything else Artificer logi benefits:exteme defense + can have a rep tool/scanner/injector as a main weapon Drawbacks :loss of offense
Do you... actually know how to fit a logi? The benefit of a current logi is 'offence', you say, and everything else is a drawback? Good grief. How are you fitting yours? Callogis with 5 damage mods and empty slots in the lows?
Quote: I know several other players desiring the same suit. Can you guess why? Because the logistics suit with a gun is terrible at survival,and to us it isn't fair/worth it to lose so much survivability because of a single weapon.
I know several other players baying for your blood for the sheer stupidity of such a proposal. The logistics suit with a gun is not terrible at survival. I have primarily played logistics since Uprising and I have zero trouble whatsoever surviving (provided I do what a logi is intended to do and stick with my squad). That a logi cannot sit in front of a heavy is hardly a surprise to me - But it is a most durable suit nonetheless and should one fit for the task and co-ordinate with squadmates properly you could laugh your way to Ragnarok in your protective gear.
Quote: -snip useless biased hate rant- Tl;Dr you don't run pure support,so your opinion is worthless to those of us that do.
And here we come to the best part of your argument.
If you should take such a narrow view then I suppose I shouldn't be surprised by this idiocy. It's hilarious to me that you should assert that any past logistics nerfs were 'to the weakest suit' when logis were the staple of PC for a year.
The forums have ruined me.
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Zaria Min Deir
TeamPlayers Negative-Feedback
799
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Posted - 2014.09.22 17:01:00 -
[547] - Quote
Meee One wrote: Weaponless isn't defenseless.
It would be a durable tank with high resists. High speed and regen.
In eve they already have weaponless logistics.
No, they have a logistics class than can choose to not fit any weapon turrets or launchers, which they often do, but all the eve logistics cruisers have turret and/or launcher hardpoints. So, they are weaponless by choice, if and when they are weaponless at all.
Meee One wrote:If they expect dust/legion to be a long term game they should take into consideration that a FPS shouldn't be just about shooting. And it would give logistics a unique trait. You can be a battle logi. Or you can be an Artificer logi. Battle logi benefits: offense Drawbacks : everything else So, your "battle logi" is basically the so called slayer logi of days past? I can't see how anyone who actually claims to champion for the logistics role would want that back?
Meee One wrote: Artificer logi benefits:exteme defense + can have a rep tool/scanner/injector as a main weapon Drawbacks :loss of offense
Do you mean they CAN equip a rep tool etc. instead of a weapon (like eve logistics) OR that they basically have an extra equipment slot in exchange for a weapon slot? I know you meant the latter, but that's not actually comparable to eve either, just your personal preference, which I think you might be reasonable enough to see might not be a position shared by everyone else.
Meee One wrote: I know several other players desiring the same suit. Can you guess why? Because the logistics suit with a gun is terrible at survival,and to us it isn't fair/worth it to lose so much survivability because of a single weapon.
Your experience, maybe, and that's fair. I do however know that pretty much every single person I play, or have played, regularly with that goes down after barely losing a gunfight would prefer I have a gun to finish off the enemy so I can pick them back up and keep us all fighting, than have to run away from someone with barely any health left because I am entirely defenseless, or weaponless, if you prefer. Or for me to have the ability to use crossfire on a pesky scout that is proving too difficult for one person to finish off, for instance. But to each their own.
Meee One wrote: It's like saying assaults should be nerfed just as badly because of their 1 equipment. Tbh,we're getting fed up with being told excuses that it's a 'good thing' logistics dies the easiest,that logistics must stack plates because it can accel at nothing else. That scouts have the same equipment as a cal logi,yet keep all their weapons and stats.
We see through the BS and hypocrisy easily and it's making us mad. And we get madder as time goes on and nothing is done about the hypocrisy and BS.
We aren't unreasonable,we throw loads of suggestions at CCP but they are all ignored. Our pleas are ignored so badly CCP actually decided to f*cking nerf the weakest suit in the game the logistics suit. Remember the speed nerf? How damned ridiculous was that? Rattatai actually wanted logistics to go slower based on 'data',then in the same thread based on the same 'data' he said logistics shouldn't have such a high reduction to cloaks,scouts should. He couldn't even interpret the 'data' correctly and had to be corrected by the players. Yet he felt confident regarding the logistics nerf.
I lost all faith in him right then.
Removing offense is the only way i can see a nerf proof logistics.
Tl;Dr you don't run pure support,so your opinion is worthless to those of us that do.
Now now, you're sounding like certain scouts who thought only they deserved to have an opinion at all on the topic of balancing scouts. Unfortunately you don't get to play logi in a vacuum, like the "pure" scouts didn't get to play in a vacuum either. I for one, as a logi, actually realize that non-logis might have good ideas, and are at least entitled to their opinion, even if I don't agree with them.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Gyn Wallace
OSG Planetary Operations Covert Intervention
131
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Posted - 2014.09.22 17:05:00 -
[548] - Quote
Meee One wrote:They accel at assaulting.. I apologize for displaying my pet peeve and/or playing the grammar policeman, but...
People who excel at something are excellent at it. Some cars accelerate quickly, but nothing "accels" because that isn't a word.
Back on topic: As much as I would love to see a self repair function added to the repair tool, or a reduction in equipment costs, so logis aren't a greater burden on our wallets than running vehicles, the single greatest boon to my running a logi, would be a mild nerf to the decloak delay. Having almost no chance to dodge a scout's second shot, is a higher priority fix in my book, than any direct changes to the logi role.
Short of fixing that though, improving the precision of all the active scanners, so we have a chance of scanning damped, cloaked scouts would be a welcome stop-gap measure.
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TheD1CK
Dead Man's Game
1245
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Posted - 2014.09.22 17:12:00 -
[549] - Quote
This thread does not seem like it's going to fix Logi's at all
Yes a Logi costs a higher ISK ammount IF you Proto crutch your Equipment slots... The base stats for a logi could do with a 'buff' and the bonuses should be less restricting.
If EQ was 'generalized' in a way that gave equal WP for Supply/Spawn/Repair/Scan (est. of 15WP for each) Then all Logi's right now are on a closer WP footing, rather than LOLreps and LOLspamlinks being the go-to
The bonuses should not just leave logi's geared to use 1 EQ, how to alter those I am unsure 0o? A buff to base stats - speed/regen maybe a small HP buff and maybe the old +5 reps for L5 would do a lot To add too many buffs is going back on the reason Logi's got beat down in the first place
@ Meeeee One ... You keep being involved in Logi discussions, while boasting of 'lonewolfing' This makes me disregard any input you throw out as the first thing a frontline Logi should be doing Is supporting his squad. I am sure you have a hard time being support Logi while solo...
But to buff a suit because mercs enjoy solo WP farming over supporting a team makes liitle sense to me.
: Minmatar Logi L5 - I agree the Logi is behind the other suits, just not to the extent the forums would claim.
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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Zaria Min Deir
TeamPlayers Negative-Feedback
799
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Posted - 2014.09.22 17:13:00 -
[550] - Quote
Gyn Wallace wrote:Meee One wrote:They accel at assaulting.. I apologize for displaying my pet peeve and/or playing the grammar policeman, but... People who excel at something are excellent at it. Some cars accelerate quickly, but nothing "accels" because that isn't a word. Back on topic: As much as I would love to see a self repair function added to the repair tool, or a reduction in equipment costs, so logis aren't a greater burden on our wallets than running vehicles, the single greatest boon to my running a logi, would be a mild nerf to the decloak delay. Having almost no chance to dodge a scout's second shot, is a higher priority fix in my book, than any direct changes to the logi role. Short of fixing that though, improving the precision of all the active scanners, so we have a chance of scanning damped, cloaked scouts would be a welcome stop-gap measure. Active scanners need improvements, absolutely. And looks like the next hotfix is at least going to feature a reduction to the decloak animation, which might or might not help. But we will see.
The comparatively high price tag that comes with actually fitting a proper logi suit is definitely a point that has been raised many many times, and still bears repeating. Lowering the price of equipment would not be a direct buff to logis, but rather an incentive to many to use the logistics suit more in its intended role, and actually carry good equipment, as the potential losses wouldn't be as great.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Spkr4theDead
Red Star. EoN.
2127
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Posted - 2014.09.22 17:27:00 -
[551] - Quote
Cross Atu wrote:Input and feedback is being sought regarding the state of support play within Dust, and how to improve the experience and effectiveness.
When responding to this thread please note your primary role / primary context for use of each item being commented on so that proper context can be applied.
Cheers, Cross Something like making a nanite injector unselectable in the wheel when you're playing so you don't accidentally choose it when you want a nanohive or repair tool.
I have Min logi to 5 and all equipment minus scanners to 5.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Meee One
Hello Kitty Logistics
1185
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Posted - 2014.09.22 18:47:00 -
[552] - Quote
Sgt Kirk wrote:In summary for those who are just catching up to this thread; not only does Mee One make make the assertion that he actually knows about EVE even though it's quite obvious that he doesn't but he's also quite ignorant when it comes to DUST 514 as well.
Mee One has earned the title of: Official Blueberry of the Forums.
And for his classic Comment of "you don't run pure support,so your opinion is worthless to those of us that do."
He has earned the Accolade of 16 year old along with his newfound blueberry title.
Congrats Mee One, you are a scrub. Yay,i have a new nickname!GöÅ(n++0n++)Gö¢
Good choice Kirky poo.n+ên+èn++n+¦n++n+ëS¦¦n+êGëºn+¦Gëªn+èn+ë/
Aw great now i'm getting embarassed my popularity is acceling (intentional) and idk what to say. (GùÅGîÆGêçGîÆGùÅ)
Just keep yourselves under control my fans,there is enough of meee to go around.Gÿåd(oGîÆGêçGîÆo)b
I shall wear that title,bestowed upon meee by my fans,with great pride.(GÇóGèÖ-ëGèÖGÇó)
By passing all other posts...
Would it be possible to have the missing sidearm on 3/4ths of the logistics be an equipment slot? Weapon swap would switch to it. It would give ADV logistics 4 equipment,and Pro 5.
Cpu/Pg adjustments would need to be made of course.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Justin Tymes
Dem Durrty Boyz General Tso's Alliance
757
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Posted - 2014.09.22 22:26:00 -
[553] - Quote
Completely unrelated to the current discussion but could we possibly get a slight PG boost for Amarr? The sidearm fits are just too high for anything but standard sidearms and lolflaylock which will be getting a PG boost in Delta.
Also the Uplink boost for Amarr seems pretty weird on it. 1, you lose the boost when you die making burst Proto Flux the only real niche over the other Logi suits. 2, you have to use multiple Uplinks to get the most of it, but you can only use 3 at a time, unlike Min/Gal which can use 4. Finally it clashes with the sidearm since Uplinks costs alot of PG, and the sidearm eats up quite a bit of PG as well. |
John Demonsbane
Unorganized Ninja Infantry Tactics
4078
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Posted - 2014.09.23 14:17:00 -
[554] - Quote
Sgt Kirk wrote:In summary for those who are just catching up to this thread; not only does Mee One make make the assertion that he actually knows about EVE even though it's quite obvious that he doesn't but he's also quite ignorant when it comes to DUST 514 as well.
Mee One has earned the title of: Official Blueberry of the Forums.
And for his classic Comment of "you don't run pure support,so your opinion is worthless to those of us that do."
He has earned the Accolade of 16 year old along with his newfound blueberry title.
Congrats Mee One, you are a scrub.
That's really only a summary of the last 7 pages or so, when the white noise started to drown out the pretty decent proposals by virtue of the sheer volume of bad posting.
I threw up in my mouth a little bit with the no weapon option in an FPS. Gave up trying to reason with it right then.
(The godfather of tactical logistics)
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Gyn Wallace
OSG Planetary Operations Covert Intervention
131
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Posted - 2014.09.23 14:42:00 -
[555] - Quote
Meee One wrote:Would it be possible to have the missing sidearm on 3/4ths of the logistics be an equipment slot? Weapon swap would switch to it. It would give ADV logistics 4 equipment,and Pro 5.
Cpu/Pg adjustments would need to be made of course.
That would be awesome. Even without adding a slot, or tweaking cpu/pg, just making the left or right most equipment slot alternate with our primary weapon when we hit the weapon switch button, would be wonderful.
Unfortunately, I imagine it would require a client side patch. But if that's doable, or a function that could be included in Legion, I entirely support that proposal.
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RKKR
The Southern Legion Final Resolution.
1029
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Posted - 2014.09.23 15:07:00 -
[556] - Quote
Spkr4theDead wrote: Something like making a nanite injector unselectable in the wheel when you're playing so you don't accidentally choose it when you want a nanohive or repair tool.
I have Min logi to 5 and all equipment minus scanners to 5.
I find the O-shortcut to revive incredibly slow, this would completely ruin 'manual' reviving...and it's not that hard to select the right equipment in the first place... |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
328
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Posted - 2014.09.23 21:04:00 -
[557] - Quote
Gyn Wallace wrote:Meee One wrote:Would it be possible to have the missing sidearm on 3/4ths of the logistics be an equipment slot? Weapon swap would switch to it. It would give ADV logistics 4 equipment,and Pro 5.
Cpu/Pg adjustments would need to be made of course. That would be awesome. Even without adding a slot, or tweaking cpu/pg, just making the left or right most equipment slot alternate with our primary weapon when we hit the weapon switch button, would be wonderful. Unfortunately, I imagine it would require a client side patch. But if that's doable, or a function that could be included in Legion, I entirely support that proposal.
I too agree that this is a great idea, basically a hotkey assignment that would allow R2 alternating between the weapon slot and w/e equipment is in the 2nd slot. The frustration saved just from being able to quick-cycle gun/repper etc WITHOUT having to deal with the sprint-glitch would be priceless.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
328
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Posted - 2014.09.23 21:33:00 -
[558] - Quote
Z3dog wrote:[quote=Meee One] 0/10 If logistics made up for its lack of eHP with evasion. Not necessarily a stat. [/quote=Z3dog]
I agree, evasion is not a stat.
The point, I think, Meee One is is getting at tho is logis' ability to move about while under fire (correct me if I'm wrong). And that aspect could be modified, if what others have posted about logi hitboxes being made large (like heavies) in a previous update to deter logislayers. Make the hitbox small again. Hell, give me that CalScout matrix-time-bullet-dodge hitbox so I can really bob and weave through my teammates while being shot at. Not a stat, but still an adjustable value. And a good idea.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5764
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Posted - 2014.09.23 21:35:00 -
[559] - Quote
JUST A REMINDER THAT WE NEED MECHANIC POINTS FOR REPAIRING VEHICLES, CRUS, SUPPLY DEPOTS AND TURRETS.
COPY & PASTE TRIAGE AND RENAME IT.
THANK YOU.
"An abnormally heightened consciousness of one's self, which leads to a viscous circle of heightened awareness of self."
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Cross Atu
OSG Planetary Operations Covert Intervention
2896
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Posted - 2014.09.23 21:38:00 -
[560] - Quote
I have a couple specific questions I would like a re-focus on.
1. Current status of fittings resources (CPU/PG) per race from each player who runs them. In other words where do you see shortfalls and why? Does any aspect seem overly generous and where/why? Please make sure you are responding with regards to suits you can field yourself and bonus points if you include specific fittings and/or mods in your descriptions.
2. Presuming the notion of a secondary (weaker) equipment bonus were being added to the frames, what would you advocate those secondary bonuses be - please list by race and include the reasoning behind your selection - and would such a method, in your view, require the alteration or substitution of any current/primary bonus (if yes which ones, how, and what is the rational behind that).
Thanks, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3076
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Posted - 2014.09.23 21:58:00 -
[561] - Quote
Cross Atu wrote:I have a couple specific questions I would like a re-focus on.
1. Current status of fittings resources (CPU/PG) per race from each player who runs them. In other words where do you see shortfalls and why? Does any aspect seem overly generous and where/why? Please make sure you are responding with regards to suits you can field yourself and bonus points if you include specific fittings and/or mods in your descriptions.
2. Presuming the notion of a secondary (weaker) equipment bonus were being added to the frames, what would you advocate those secondary bonuses be - please list by race and include the reasoning behind your selection - and would such a method, in your view, require the alteration or substitution of any current/primary bonus (if yes which ones, how, and what is the rational behind that).
Thanks, Cross
Since the Caldari Sentinel is a support role...
I'll give you all time to die or recover from shock that I admit this...
The PG/CPU is too tight. I haven't tested full frontal tank but 2 damage mods, complex extender, complex recharger, pretty much anything (useful) in the lows and a proto Heavy Weapon (Ishukone Assault Forge in this case) means you have to completely forego even a STD sidearm and Nade.
None of the other suits must make this compromise. I know because I have them all at 5. You can run proto tank and weapon but crap for secondaries. The CalSent must sacrifice secondaries entirely to fit a similar setup.
While I'm thinking about it. Be Right Back with the numbers.
Ok the Heavy Damage Mods eat all the resources on the fit. Running three extenders and an energizer with regulator (complex) I can fit the heavy weapons with a toxin and STD nades.
Oh, Heavy Damage Mods are Useless. Don't use them. |
TechMechMeds
KILL-EM-QUICK RISE of LEGION
5766
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Posted - 2014.09.23 22:22:00 -
[562] - Quote
Cross Atu wrote:I have a couple specific questions I would like a re-focus on.
1. Current status of fittings resources (CPU/PG) per race from each player who runs them. In other words where do you see shortfalls and why? Does any aspect seem overly generous and where/why? Please make sure you are responding with regards to suits you can field yourself and bonus points if you include specific fittings and/or mods in your descriptions.
2. Presuming the notion of a secondary (weaker) equipment bonus were being added to the frames, what would you advocate those secondary bonuses be - please list by race and include the reasoning behind your selection - and would such a method, in your view, require the alteration or substitution of any current/primary bonus (if yes which ones, how, and what is the rational behind that).
Thanks, Cross
I run Minmatar and have done since beta (was the only one available lol), i also used the Amarr logi at proto for a good while but i think what i have to say applies to all logis.
I think all logis need base hp scaled properly in respect to racial tanking ethics.
I think they need better regen across the board. The lack of hp would not be so bad if we had better regen and maybe the native 3 hp/s armour rep back. They also need better speed i believe so we can get about quicker.
As for the bonuses, i cba to repeat what someone said a while ago about all logis having small bonuses to all equipment but having their big bonuses for the racial equipment would be great. This means that logis will always be better with equipment than any other suit.
As for cpu and pg, it seems fine actually but because our hp, regen and speed is so poor, we have to use a lot of it for hp mods + all that and equipment which seems to leave room for only std weapons but im fine with that.
I would love to be able to run some prec mods and range amps without gimping myself as an example.
The way i see it is that all the other suits are so good now that a tanked logi could never excel more than an assault or scout now. Theres plenty or room to buff the logis. Even a buffed tank and gank logi wouldn't beat an assault or scout at its role now.
Also, i think equipment should go down in price. Sure some people are only logi to farm wp but for those of us who do it purely for it's intended role, its a real kick in the teeth. I don't like the fact that every facet of my logi is to support but yet it costs a ridiculous amount.
Sorry if that as vague, it's getting late here and i cba to present what i have to say in a more formal manner lol.
"An abnormally heightened consciousness of one's self, which leads to a viscous circle of heightened awareness of self."
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John Demonsbane
Unorganized Ninja Infantry Tactics
4079
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Posted - 2014.09.24 00:11:00 -
[563] - Quote
That was me advocating all logi suits being better with all equipment than all other suits. As such, I'm not going to list a secondary bonus, Cross, because I don't think it's a good idea.
As for individual suits fitting power, the Amarr desperately needs more PG. CPU is fine. Both laz0r weapons and uplinks are PG intensive, the Amarr suit is virtually designed NOT to use it's own racial weaponry and equipment.
(The godfather of tactical logistics)
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Cross Atu
OSG Planetary Operations Covert Intervention
2899
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Posted - 2014.09.24 01:49:00 -
[564] - Quote
John Demonsbane wrote:That was me advocating all logi suits being better with all equipment than all other suits. As such, I'm not going to list a secondary bonus, Cross, because I don't think it's a good idea.
As for individual suits fitting power, the Amarr desperately needs more PG. CPU is fine. Both laz0r weapons and uplinks are PG intensive, the Amarr suit is virtually designed NOT to use it's own racial weaponry and equipment. For those who aren't going to go looking, the method John is talking about/advocating can be read here please feel free to pipe up if you are more in support of this method than than the lessor version which was proposed in my question above.
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
2899
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Posted - 2014.09.24 02:27:00 -
[565] - Quote
John Demonsbane wrote:As for individual suits fitting power, the Amarr desperately needs more PG. CPU is fine. Both laz0r weapons and uplinks are PG intensive, the Amarr suit is virtually designed NOT to use it's own racial weaponry and equipment. Can those with the Amarr logi please speak up here? Are you seeing the same issues? How much PG would be needed to make racially themed fits viable, bonus points for anyone who can give a direct comparison to the overall fittings for other racial logi. (and the amarr assault)
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4081
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Posted - 2014.09.24 04:53:00 -
[566] - Quote
Cross Atu wrote:John Demonsbane wrote:That was me advocating all logi suits being better with all equipment than all other suits. As such, I'm not going to list a secondary bonus, Cross, because I don't think it's a good idea.
As for individual suits fitting power, the Amarr desperately needs more PG. CPU is fine. Both laz0r weapons and uplinks are PG intensive, the Amarr suit is virtually designed NOT to use it's own racial weaponry and equipment. For those who aren't going to go looking, the method John is talking about/advocating can be read here please feel free to pipe up if you are more in support of this method than than the lessor version which was proposed in my question above. Cheers, Cross
I'll get around to editing that thread further in the next 24-48 hr, I've been liking the idea of giving racially themed partial bonuses instead of just the flat 1/3 of the "other logis" bonuses. For example, rep tools: the Caldari would get a bonus to rep tool range, but not rate, whereas the Amarr would get a bonus to rate but not range. Maybe gallente gets a little bit of both, idk, but obviously none would be able to match up to a minmatar logi rep tool.
(The godfather of tactical logistics)
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Basmurick
The Ra-lin Corporation
0
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Posted - 2014.09.24 09:29:00 -
[567] - Quote
I originally went Amarr in the beta because I'm a bit of an Amarr fan in Eve and was a LogiBro Aspirant from the early days as I am in most games where that's an option. My thinking at the time was that being the tankiest and slowest of the Logi with the sidearm and regen at the time, that the Amarr would be great for being on the front lines with a relatively embedded squad on an objective that was actively taking damage. I stuck with the suit after the changes but feel a bit torn over my role now. I feel like it's a waste to not fit an uplink with my significant maxed bonuses for it, but it really isn't the playstyle I thought this suit would end up with. I tend to carry a rep tool and nanohive otherwise, but I really wish the uplink could be an injector instead.
Why is the slowest suit the one with the bonus for deploying uplinks around the map? Why is the fastest suit the one with a bonus for staying in cover and repping their squad from the furthest away with a range bonus? I probably am missing something important here, but I just thought it was curious how lore seemed to win out over game design when coming up with the specializations for each of the racial suits. I don't see any reason why each suit has the bonus that it has other than it is that race's tech behind the art design for each piece of equipment. I realize it would be a nightmare to change the bonuses around now without a respec or to remodel the art and lore for the equipment, but I just don't see it coming together in an obvious way even just among the logi even before comparing them to other mediums or lights doing their job. The Amarr scout with the bonus to stamina and regen seems like it would be great for hauling butt across the map right in the beginning and dropping uplinks. I just wish logi had an equally clear purpose for their racial bonuses. I don't like that I have to sprint around as a scout to splatter the map and then switch to a logi to give them the bonus any more than I like that I can have 7+ uplinks out as long as they're all different variants, but right now that's just how the game is played (read:workaround for the mechanics we should have). As in Eve, if player's creative playstyles could be accommodated for and built into the game as intended mechanics, it's probably almost always the best solution. Too bad I have no idea how to do that.
As a side note, running my ADV suit with all ADV gear and a buffer tank with some support weapon such as swarms or MD I do find myself maxed on PG with CPU to spare. I have been just 'working with it' by running with no grenade as I feel that is the piece of equipment that takes the least away from me 'doing my job'. |
zzZaXxx
Vengeance Unbound
575
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Posted - 2014.09.24 11:07:00 -
[568] - Quote
I think all logis having equal bonuses to equipment is a great idea. It would solve the current UPness of logis and deal with a number of other problems as well.
Spreading Gal logi bonus to all logis would enable all logis to detect scouts with proto scans, which would go a long way towards balancing scouts. Scouts would still be able to get under scans but they would have to fit 1-2 dampeners as status quo. This would be rough on Amarr and Minmatar scouts, granted, but you shouldn't have to be a Gal logi to detect undampened Cal and Gal scouts with active scanner. Any logi with a proto scanner should be able to provide this service. It would make logis more useful and scouts less OP.
If all logis had the same repair tool bonus it would enable every logi to be able to perform this role effectively. It is really a fundamental support role for the whole class, and spreading it out among all logis would help to create an environment where more logis are actively engaged in support, which would give squads more options and encourage more teamwork. And it would give people who want to be an effective logi more choices, instead of forcing them to go Min logi if they want to be able to support better. Of course the Min logi bonus would have to be nerfed.
As for uplinks and hives, they could simply be buffed a bit and the current bonuses to them nerfed.
Then racial logi bonuses could focus on survivability. Maybe shield and armor hp for Cal/Amarr, and shield and armor recovery for Min/Gal. |
bogeyman m
Minmatar Republic
414
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Posted - 2014.09.24 15:42:00 -
[569] - Quote
John Demonsbane wrote:That was me advocating all logi suits being better with all equipment than all other suits. As such, I'm not going to list a secondary bonus, Cross, because I don't think it's a good idea.
As for individual suits fitting power, the Amarr desperately needs more PG. CPU is fine. Both laz0r weapons and uplinks are PG intensive, the Amarr suit is virtually designed NOT to use it's own racial weaponry and equipment. The Amarr dropsuit: designed by Minmatar slaves. #payback
Duct tape 2.0 ... Have WD-40; will travel.
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Cross Atu
OSG Planetary Operations Covert Intervention
2900
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Posted - 2014.09.24 15:46:00 -
[570] - Quote
bogeyman m wrote:John Demonsbane wrote:That was me advocating all logi suits being better with all equipment than all other suits. As such, I'm not going to list a secondary bonus, Cross, because I don't think it's a good idea.
As for individual suits fitting power, the Amarr desperately needs more PG. CPU is fine. Both laz0r weapons and uplinks are PG intensive, the Amarr suit is virtually designed NOT to use it's own racial weaponry and equipment. The Amarr dropsuit: designed by Minmatar slaves. #payback I need to avoid drinking while reading this thread it seems posts like this a totally a laugh/choking hazard.
See a cool idea thread? Mail me the title and I'll take a look =)
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