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zzZaXxx
D3ATH CARD
426
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Posted - 2014.08.22 13:36:00 -
[241] - Quote
Y'all talk like equipment is hard to take down. As far as I can tell I'm one shotting everything with my assault MD. I should have to work harder. Repping hives aren't actually used that much. They need to be made more viable for point defense. Well I guess there needs to be an advanced option for a pure repping hive. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2291
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Posted - 2014.08.22 14:11:00 -
[242] - Quote
No, there needs to be more reptools, less rep hives.
Rep hives devalue logistics players and make repair spam trivial. |
Alena Ventrallis
Vengeance Unbound Dark Taboo
1582
|
Posted - 2014.08.22 15:05:00 -
[243] - Quote
Cross, what's your opinion on making Logistics be like scout suits, with their current low health, better suit ewar and faster speed than assaults? I really feel like this keeps them from being "slayerlogis" (although we haven't needed to worry about that in a long time) and gives them a better role for a team.
Rest in peace, oh Captain, my Captain.
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Cross Atu
OSG Planetary Operations Covert Intervention
2772
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Posted - 2014.08.22 15:22:00 -
[244] - Quote
zzZaXxx wrote:I-Shayz-I wrote:Equipment doesn't need more HP Proto equipment just needs a lower profile.
Let's reward PLACEMENT rather than spamming in open areas. By hiding your uplink well, it won't show up on scans or passives as long as you're using the best of the best...that's what I want. Low profile equipment. Another good variant they could add! This is something that I asked for long prior the CPM race or elections, thank you both for bringing the idea back to the forefront of my thoughts
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
2772
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Posted - 2014.08.22 15:24:00 -
[245] - Quote
Alena Ventrallis wrote:Cross, what's your opinion on making Logistics be like scout suits, with their current low health, better suit ewar and faster speed than assaults? I really feel like this keeps them from being "slayerlogis" (although we haven't needed to worry about that in a long time) and gives them a better role for a team. I think a case could be made for having the Logistics suits be the "light" Medium frames while the Assault suits are the "heavy" Medium frames.
I would be interested in hearing community debate/input on that specific sub-topic.
I do want to emphasize however that both the Medium frames should very much remain Medium to preserve role values, but things to make Logi/Assault more unique from each other and more of a specialization choice seems worth looking at.
See a cool idea thread? Mail me the title and I'll take a look =)
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John Demonsbane
Unorganized Ninja Infantry Tactics
3896
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Posted - 2014.08.22 15:27:00 -
[246] - Quote
Cross Atu wrote:Alena Ventrallis wrote:Cross, what's your opinion on making Logistics be like scout suits, with their current low health, better suit ewar and faster speed than assaults? I really feel like this keeps them from being "slayerlogis" (although we haven't needed to worry about that in a long time) and gives them a better role for a team. I think a case could be made for having the Logistics suits be the "light" Medium frames while the Assault suits are the "heavy" Medium frames. I would be interested in hearing community debate/input on that specific sub-topic. I do want to emphasize however that both the Medium frames should very much remain Medium to preserve role values, but things to make Logi/Assault more unique from each other and more of a specialization choice seems worth looking at.
As I mentioned in my main post in this thread, I favor the option of making them the "light" medium frames. Because reasons. (that I think I put in that post.)
(The godfather of tactical logistics)
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TechMechMeds
Level 5 Forum Warrior
5305
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Posted - 2014.08.22 15:31:00 -
[247] - Quote
Cross Atu wrote:Alena Ventrallis wrote:Cross, what's your opinion on making Logistics be like scout suits, with their current low health, better suit ewar and faster speed than assaults? I really feel like this keeps them from being "slayerlogis" (although we haven't needed to worry about that in a long time) and gives them a better role for a team. I think a case could be made for having the Logistics suits be the "light" Medium frames while the Assault suits are the "heavy" Medium frames. I would be interested in hearing community debate/input on that specific sub-topic. I do want to emphasize however that both the Medium frames should very much remain Medium to preserve role values, but things to make Logi/Assault more unique from each other and more of a specialization choice seems worth looking at.
No amount of speed is going to keep you alive and supporting your team while in a gunfight with low hp.
Enter - more logis hiding in the corner because of squishy suits and high cost equipment.
https://forums.dust514.com/default.aspx?g=posts&t=172432&find=unread
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Cross Atu
OSG Planetary Operations Covert Intervention
2773
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Posted - 2014.08.22 15:33:00 -
[248] - Quote
John Demonsbane wrote:Cross Atu wrote:Alena Ventrallis wrote:Cross, what's your opinion on making Logistics be like scout suits, with their current low health, better suit ewar and faster speed than assaults? I really feel like this keeps them from being "slayerlogis" (although we haven't needed to worry about that in a long time) and gives them a better role for a team. I think a case could be made for having the Logistics suits be the "light" Medium frames while the Assault suits are the "heavy" Medium frames. I would be interested in hearing community debate/input on that specific sub-topic. I do want to emphasize however that both the Medium frames should very much remain Medium to preserve role values, but things to make Logi/Assault more unique from each other and more of a specialization choice seems worth looking at. As I mentioned in my main post in this thread, I favor the option of making them the "light" medium frames. Because reasons. (that I think I put in that post.) These posts? #1 & #2
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
2773
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Posted - 2014.08.22 15:35:00 -
[249] - Quote
TechMechMeds wrote:Cross Atu wrote:Alena Ventrallis wrote:Cross, what's your opinion on making Logistics be like scout suits, with their current low health, better suit ewar and faster speed than assaults? I really feel like this keeps them from being "slayerlogis" (although we haven't needed to worry about that in a long time) and gives them a better role for a team. I think a case could be made for having the Logistics suits be the "light" Medium frames while the Assault suits are the "heavy" Medium frames. I would be interested in hearing community debate/input on that specific sub-topic. I do want to emphasize however that both the Medium frames should very much remain Medium to preserve role values, but things to make Logi/Assault more unique from each other and more of a specialization choice seems worth looking at. No amount of speed is going to keep you alive and supporting your team while in a gunfight with low hp. Enter - more logis hiding in the corner because of squishy suits and high cost equipment. Counter point noted, care to elaborate a bit more for the sake of discussion?
The more clearly articulated a community view I can present to CCP the better case can be made for either change.
See a cool idea thread? Mail me the title and I'll take a look =)
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John Demonsbane
Unorganized Ninja Infantry Tactics
3899
|
Posted - 2014.08.22 15:44:00 -
[250] - Quote
Yes. Added link to #1 in my post.
Cross Atu wrote:TechMechMeds wrote:
No amount of speed is going to keep you alive and supporting your team while in a gunfight with low hp.
Enter - more logis hiding in the corner because of squishy suits and high cost equipment.
Counter point noted, care to elaborate a bit more for the sake of discussion? The more clearly articulated a community view I can present to CCP the better case can be made for either change.
Tech is correct, of course. Currently a Gallente scout can pretty much get the same/more HP as my logi suit and also has inherent reps, is faster, invisible, etc. That needs to be rectified at the same time.
The HP is too low on the logi suits currently (if you are not fitting them purely for maximum tank), and needs work, regardless of what approach you make take to "fixing" them in Delta.
However, I think instead of HP and/or a return of the inherent reps as the primary means by which to improve survivability, that should be an adjunct to what I feel is something that will also improve their overall utility (which a straight HP buff won't). Which is to make them faster and less visible/more ewar-capable than Assaults.
(The godfather of tactical logistics)
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TechMechMeds
Level 5 Forum Warrior
5306
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Posted - 2014.08.22 15:50:00 -
[251] - Quote
Cross Atu wrote:TechMechMeds wrote:Cross Atu wrote:Alena Ventrallis wrote:Cross, what's your opinion on making Logistics be like scout suits, with their current low health, better suit ewar and faster speed than assaults? I really feel like this keeps them from being "slayerlogis" (although we haven't needed to worry about that in a long time) and gives them a better role for a team. I think a case could be made for having the Logistics suits be the "light" Medium frames while the Assault suits are the "heavy" Medium frames. I would be interested in hearing community debate/input on that specific sub-topic. I do want to emphasize however that both the Medium frames should very much remain Medium to preserve role values, but things to make Logi/Assault more unique from each other and more of a specialization choice seems worth looking at. No amount of speed is going to keep you alive and supporting your team while in a gunfight with low hp. Enter - more logis hiding in the corner because of squishy suits and high cost equipment. Counter point noted, care to elaborate a bit more for the sake of discussion? The more clearly articulated a community view I can present to CCP the better case can be made for either change.
Ok.
No logi can support its team in the thick of it with low hp. Brick tanking is an option but then you would be slow as hell so you would never be able to catch up.
Ewar is all good but then stacking ewar mods leads us back to low hp.......plus that is a scouts job, generally speaking.
The most that speed is going to help you with if we keep low hp is getting your arse out of the action and running away because of your suit costs. You can get to where you are needed quicker but again, when you get there and there's a gunfight then you are buggered. Don't be forgetting that any decent player will kill the logi first which is the stigma for a lot of what i say
In a non brick tanked logi fit that is fitted to excel at support, the scenario ends with an almost guaranteed death when you are left on your own if everyone has died. I know its support but thats no excuse for being a free kill for COMPETENT players.
I feel like the game is screaming at me BRICK TANK OR GTFO, which is basically what pc is. A lot of the fits i use for my logi are quite literally unsuitable for pc and i cant play my way unless im down with dying repeatedly.
sorry if thats vague or doesn't even help, im jacked up on caffeine, playing dust and working so my mind is all over the place at the mo.
Maybe i should have waited to reply, meh lol.
https://forums.dust514.com/default.aspx?g=posts&t=172432&find=unread
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TechMechMeds
Level 5 Forum Warrior
5306
|
Posted - 2014.08.22 16:04:00 -
[252] - Quote
We need speed and a hp buff but nothing silly.
A regen buff would be just as good as a hp buff maybe.
Equipment costs need to go down as well. It is silly that it costs so much for something that is used to help others as it is.
I dont want some op hp, speedy cheap arse suit either, this is just stuff that i think is needed.
https://forums.dust514.com/default.aspx?g=posts&t=172432&find=unread
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zzZaXxx
D3ATH CARD
428
|
Posted - 2014.08.22 16:26:00 -
[253] - Quote
Breakin Stuff wrote:No, there needs to be more reptools, less rep hives.
Rep hives devalue logistics players and make repair spam trivial.
Rep hives can't compete with a min logi with a proto rep tool. They're stationary and can be popped with MD easily. |
zzZaXxx
D3ATH CARD
428
|
Posted - 2014.08.22 17:05:00 -
[254] - Quote
Survivability needs to be addressed one way or another. A smaller hit box and more speed would work. More EHP would work too.
I also strongly feel that logis' precision should be lowered to 40. This would enable logis to get their precision under 24 by fitting two complex PEs. Under 24 is low enough to detect non-dampened cal/gal scouts with proto cloak. Scouts could still get under this passive scan with one complex dampener. This way logis could sacrifice tank to have a chance at detecting incoming scouts--a valuable support role--and scouts would face more pressure to commit to dampening. |
TechMechMeds
Level 5 Forum Warrior
5312
|
Posted - 2014.08.22 17:17:00 -
[255] - Quote
zzZaXxx wrote:Survivability needs to be addressed one way or another. A smaller hit box and more speed would work. More EHP would work too.
I also strongly feel that logis' precision should be lowered to 40. This would enable logis to get their precision under 24 by fitting two complex PEs. Under 24 is low enough to detect non-dampened cal/gal scouts with proto cloak. Scouts could still get under this passive scan with one complex dampener. This way logis could sacrifice tank to have a chance at detecting incoming scouts--a valuable support role--and scouts would face more pressure to commit to dampening.
Nice.
This would counter the brick tanked filth who are basically impossible to kill even if you spot them first and shot them a few times. It is game breaking when a fit with around 800hp is speedy, can scan down almost everything, can go invisible, has two equipment slots, quick regen and a fking shotgun to boot with re's......what exactly was ccp thinking?.
I enjoy my scout and the easy mode killing, dont get me wrong, but it is a complete joke.
Scouts should have way heavier penalties for equipping plates and i have a scout alt myself so im not being a regular 'nerf what i don't like' scrub when i say that.
that's a different kettle of fish altogether anyway.
My Amarr scout alt for reference is......
https://forums.dust514.com/default.aspx?g=posts&t=172432&find=unread
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RendonaSix
IMPERIAL SPECIAL FORCES GROUP
244
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Posted - 2014.08.22 17:18:00 -
[256] - Quote
Me, but i don't have a single brick tanked fit.
also Amarr assault with all the proto goodies.
Scr is fine.
I am Techs Amarr other half of his shattered consciousness.
Yes, I did just refer to myself in the third person.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2946
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Posted - 2014.08.22 17:59:00 -
[257] - Quote
zzZaXxx wrote:Survivability needs to be addressed one way or another. A smaller hit box and more speed would work. More EHP would work too.
I also strongly feel that logis' precision should be lowered to 40. This would enable logis to get their precision under 24 by fitting two complex PEs. Under 24 is low enough to detect non-dampened cal/gal scouts with proto cloak. Scouts could still get under this passive scan with one complex dampener. This way logis could sacrifice tank to have a chance at detecting incoming scouts--a valuable support role--and scouts would face more pressure to commit to dampening.
I think messing with the hitbox in any case is just bad practice. Then suddenly you have a situation where bullets are appearing to hit the model, but are not colliding with the hitbox. Not only does it not make sense aesthetically, but it causes gameplay issues where its unclear what part of the enemy model is 'hittable' and what isn't. While some variation in Model vs Hitbox will occure between genders and races, the difference is small enough to be non issue. Hitbox needs to be dictated by the frame size and that alone.
At this point, fear or "Slayer Logis" is unmeritied. It's clear that CCP is moving towards a standardized slot layouts for frames as a whole, and we'll likely see Logistics suits matching their Assault counterparts very soon. That being said, all Assaults recently had a 100 HP increase. Logistics previously had around 50 HP less than their Assault counterpart (varied slightly by race), and that difference has now increased to around 150 post-Charlie. In addition, Assaults now have similar PG/CPU compared to their Logistics counterparts.
So Here's what you've got
Assaults 150 More Hp Than Logistics Similar Slots Similar Fitting Only need to fit 1 equipment Reduction to Light/Grenade Fitting offsets Sidearm cost. Higher Speed High Stamina
Look at that, generally there is physically no way for a Logistics to have significantly more HP than its Assault counterpart. Logis still need to fill the same number of slots, as well as 2-3 additional equipment. Even if they don't fit the equipment, their defenses cant exceed the Assault much because they have similar slots. EVen if you gave the Logistics the same 100 HP bonus, they fall short of the Assault in terms of survivability if they use equipment, and come close to matching if they don't.
Personal opinion here, give Logis the same 100 HP bonus, bringing the average HP difference between Assaults and Logis back to around 50HP. Increase fitting bonus from 25% to 50%. This means a logi using 4 equipment really only has to fit 2 effectivly, since two of them are 'free'. So here's the fitting comparison (Minmatar for an example since that's the one I'm most used to)
https://docs.google.com/spreadsheets/d/14uuIpinpRTM-RsPQdIb8bfkZ74eOYyZrLZUIoF87jeA/edit?usp=sharing
Looking at that, Logis have sub-par base HP but to a lesser degree and this is fine. Since slots and resources are the same, Logis can't skip equipment to gain better defenses than an assault, but the fitting reduction for the equipment is higher, meaning that they really only need to fit one more equipment worth of PG/CPU on than the ASsault. Admiditly the savings on Light Weapons and Grenades probably isnt enough to completely offset the Assault's sidearm, so the Assaults need to partially fit a sidearm, and Logis need to full fit an additional equipment (which will cut in to their defenses slightly, but that's also OK). So what you have now is a Logi that can fit similar defenses to that of an Assault, but not exceed, and not be completely weighed down by the cost of his equipment. |
TechMechMeds
Level 5 Forum Warrior
5317
|
Posted - 2014.08.22 18:03:00 -
[258] - Quote
Ah cross, CROOOSSS!.
If logis get hp buffs, please forward it that it should be relative to the racial philosophies.
Ill cry if my logi gets an armour buff and in fact, the hp we have now could do with some addressing. My min logi has more armour than shield base stats.
https://forums.dust514.com/default.aspx?g=posts&t=172432&find=unread
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2948
|
Posted - 2014.08.22 18:10:00 -
[259] - Quote
TechMechMeds wrote:Ah cross, CROOOSSS!.
If logis get hp buffs, please forward it that it should be relative to the racial philosophies.
Ill cry if my logi gets an armour buff and in fact, the hp we have now could do with some addressing. My min logi has more armour than shield base stats.
Yeah the Minmatar Logi HP stats are goofy.
Minmatar Assault 200 Shield 185 Armor
Minmatar Logi 90 Shield 150 Armor
wut? |
Cross Atu
OSG Planetary Operations Covert Intervention
2778
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Posted - 2014.08.22 18:12:00 -
[260] - Quote
TechMechMeds wrote:Ah cross, CROOOSSS!.
If logis get hp buffs, please forward it that it should be relative to the racial philosophies.
Ill cry if my logi gets an armour buff and in fact, the hp we have now could do with some addressing. My min logi has more armour than shield base stats. That's something I will say unequivocally, I will be advocating for any/all logistics suit buffs to maintain racial flavor. Maintaining this speaks to diversity and meaningful player choice.
See a cool idea thread? Mail me the title and I'll take a look =)
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TechMechMeds
Level 5 Forum Warrior
5321
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Posted - 2014.08.22 18:17:00 -
[261] - Quote
Cross Atu wrote:TechMechMeds wrote:Ah cross, CROOOSSS!.
If logis get hp buffs, please forward it that it should be relative to the racial philosophies.
Ill cry if my logi gets an armour buff and in fact, the hp we have now could do with some addressing. My min logi has more armour than shield base stats. That's something I will say unequivocally, I will be advocating for any/all logistics suit buffs to maintain racial flavor. Maintaining this speaks to diversity and meaningful player choice.
SCHWING!
https://forums.dust514.com/default.aspx?g=posts&t=172432&find=unread
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John Demonsbane
Unorganized Ninja Infantry Tactics
3901
|
Posted - 2014.08.22 19:31:00 -
[262] - Quote
Pokey Dravon wrote:zzZaXxx wrote:Survivability needs to be addressed one way or another. A smaller hit box and more speed would work. More EHP would work too.
I also strongly feel that logis' precision should be lowered to 40. This would enable logis to get their precision under 24 by fitting two complex PEs. Under 24 is low enough to detect non-dampened cal/gal scouts with proto cloak. Scouts could still get under this passive scan with one complex dampener. This way logis could sacrifice tank to have a chance at detecting incoming scouts--a valuable support role--and scouts would face more pressure to commit to dampening. I think messing with the hitbox in any case is just bad practice. Then suddenly you have a situation where bullets are appearing to hit the model, but are not colliding with the hitbox. Not only does it not make sense aesthetically, but it causes gameplay issues where its unclear what part of the enemy model is 'hittable' and what isn't. While some variation in Model vs Hitbox will occure between genders and races, the difference is small enough to be non issue. Hitbox needs to be dictated by the frame size and that alone. At this point, fear or "Slayer Logis" is unmeritied. It's clear that CCP is moving towards a standardized slot layouts for frames as a whole, and we'll likely see Logistics suits matching their Assault counterparts very soon. That being said, all Assaults recently had a 100 HP increase. Logistics previously had around 50 HP less than their Assault counterpart (varied slightly by race), and that difference has now increased to around 150 post-Charlie. In addition, Assaults now have similar PG/CPU compared to their Logistics counterparts. So Here's what you've got Assaults 150 More Hp Than Logistics Similar Slots Similar Fitting Only need to fit 1 equipment Reduction to Light/Grenade Fitting offsets Sidearm cost. Higher Speed High Stamina Look at that, generally there is physically no way for a Logistics to have significantly more HP than its Assault counterpart. Logis still need to fill the same number of slots, as well as 2-3 additional equipment. Even if they don't fit the equipment, their defenses cant exceed the Assault much because they have similar slots. EVen if you gave the Logistics the same 100 HP bonus, they fall short of the Assault in terms of survivability if they use equipment, and come close to matching if they don't. Personal opinion here, give Logis the same 100 HP bonus, bringing the average HP difference between Assaults and Logis back to around 50HP. Increase fitting bonus from 25% to 50%. This means a logi using 4 equipment really only has to fit 2 effectivly, since two of them are 'free'. So here's the fitting comparison (Minmatar for an example since that's the one I'm most used to) https://docs.google.com/spreadsheets/d/14uuIpinpRTM-RsPQdIb8bfkZ74eOYyZrLZUIoF87jeA/edit?usp=sharingLooking at that, Logis have sub-par base HP but to a lesser degree and this is fine. Since slots and resources are the same, Logis can't skip equipment to gain better defenses than an assault, but the fitting reduction for the equipment is higher, meaning that they really only need to fit one more equipment worth of PG/CPU on than the ASsault. Admiditly the savings on Light Weapons and Grenades probably isnt enough to completely offset the Assault's sidearm, so the Assaults need to partially fit a sidearm, and Logis need to full fit an additional equipment (which will cut in to their defenses slightly, but that's also OK). So what you have now is a Logi that can fit similar defenses to that of an Assault, but not exceed, and not be completely weighed down by the cost of his equipment.
You could give the old reps back instead of rebuffing the HP, but either one is probably fine. Not sure which one would result in less torches and pitchforks, that would be the one to go with, lol. As an Amarr I think getting some "free" armor without making me even slower than I already am sounds pretty good.
If I had my way, though, I think I'd go with only 50-75 more HP, and buff the speed and ewar instead, the precision bonus a few posts up does sound pretty appealing... For my money, being able to actually see that damn scout coming would keep me alive longer than 1 shot's worth of HP.
(Just gonna put this out there, since we're asking for stuff: I'd sure like about 10% more PG on my Amarr logi suits, Cross. Amarr stuff is very PG-heavy. Every one of my suits has like 10-20 available CPU and 0 PG. (even with maxed cores and not using ScR's)
(The godfather of tactical logistics)
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2948
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Posted - 2014.08.22 19:45:00 -
[263] - Quote
Armor reps just allows Logis to exceed the HP of assaults. Since they have a built in rep, they put an HP mod on instead, and suddenly their HP is now higher than an Assaults. |
John Demonsbane
Unorganized Ninja Infantry Tactics
3902
|
Posted - 2014.08.22 20:02:00 -
[264] - Quote
But it's not much different now with the buff to armor reps. Its either an enhanced repper or an enhanced plate, basically (+5hp/s or +100 hp). I can't quote the fitting costs off the top of my head, but they aren't so different as to be a bigger deal than the speed penalty for equipping a plate. Given the choice, I'd rather have the base HP for that reason if nothing else, tbh.
(The godfather of tactical logistics)
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2948
|
Posted - 2014.08.22 21:13:00 -
[265] - Quote
John Demonsbane wrote:But it's not much different now with the buff to armor reps. Its either an enhanced repper or an enhanced plate, basically (+5hp/s or +100 hp). I can't quote the fitting costs off the top of my head, but they aren't so different as to be a bigger deal than the speed penalty for equipping a plate. Given the choice, I'd rather have the base HP for that reason if nothing else, tbh.
Well you kinda touched on my point. Let's assume we don't buff the Logi HP
Assault has the +100HP, fits a rep. Has HP & Rep. No downside.
Logi has the rep, needs to fit HP mod to compensate for low base HP. Has HP & Rep. Stuck with downside of HP mod.
Adding reps instead of base HP is the same result as adding hp instead of reps, but it's really 2 steps forward and one step back, and it feels kinda messy. I'd rather just have the 100 more HP in that case. |
Booby Tuesdays
Tuesdays With Boobies
788
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Posted - 2014.08.22 22:10:00 -
[266] - Quote
Pokey Dravon wrote:John Demonsbane wrote:But it's not much different now with the buff to armor reps. Its either an enhanced repper or an enhanced plate, basically (+5hp/s or +100 hp). I can't quote the fitting costs off the top of my head, but they aren't so different as to be a bigger deal than the speed penalty for equipping a plate. Given the choice, I'd rather have the base HP for that reason if nothing else, tbh. Well you kinda touched on my point. Let's assume we don't buff the Logi HP Assault has the +100HP, fits a rep. Has HP & Rep. No downside. Logi has the rep, needs to fit HP mod to compensate for low base HP. Has HP & Rep. Stuck with downside of HP mod. Adding reps instead of base HP is the same result as adding hp instead of reps, but it's really 2 steps forward and one step back, and it feels kinda messy. I'd rather just have the 100 more HP in that case. I would rather not have a "throw moar HP at it!!!" approach.
Assaults now have the same scan profile and precision as Logis. Why not lower Logi scan profiles and scan precision a tad? Say 45 dB for both? They still wouldn't be near a Scout's level, but it would help in a few areas.
Give more stamina and recovery. Give us efficacy bonuses to Armor Reps and Shield Rechargers, Energizers and Regulators.
Why can't Logi's be lower HP self repping suits of efficiency? I understand that, "Tuesdays!!! Armor reps are Gallente!!!" Well, do you think no technology has ever been stolen and used by *gasp* a competitor, even if it's less efficient? Ask the Germans where their rocket program went after WWII.
Give us a basic bonus to ALL equipment, after all, it's what we DO. Anything but a blanket, "here's some more HP" solution...
Melee Weapon of Choice: Nokia-3310 Prof. V
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2949
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Posted - 2014.08.22 22:16:00 -
[267] - Quote
Booby Tuesdays wrote: Why can't Logi's be lower HP self repping suits of efficiency?
Because all of the reps in the world won't save you from being alpha'ed. Don't get me wrong I like the idea of Medium suits being kickass as health regen, been harping on that for a while, but I also think with the current balance of damage and the HP of other suits, the Logis will fall into obscurity due to lack of survivability in comparison to everything else.
Compromise then, perhaps a mix of rep bonuses and a boost to HP? |
Cass Caul
826
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Posted - 2014.08.22 22:17:00 -
[268] - Quote
To the logis that don't brink tank, could you use www.protofits.com to show how you set up your Logi suits?
Because right now, I'm running a Min, Cal, and Gal logi. All 3 of them are using proto EQ, proto Light Weapon, and the lowest HP is the Caldari because I've got a Complex Recharger and Complex Regulator on it. Min is rocking 900 total HP, the Caldari has 800 total HP, and the Gallente has 1100 total HP
The difference in speed and stamina isn't significant enough for me to really care unless the distance we're trying to travel would be more suited to LAV/DS
If I sacrificed the Regen mods for more HP I could get the caldari up to 900. Give it another 100HP because that's what people want and it ends up with 1000 total HP. While my Caldari Commando, a Heavy Frame, has 1100 Total HP right now using 3x complex shield extenders and a complex reactive plate.
I can max out HP on a Gallente Commando with 1330 total HP. Give that Gallente Logistics another HP and they're only 100HP apart.
How is this not indicative of power creep? Bad enough my Assault Suits have more HP than a Heavy Frame, why should Logistics also be better at this?
I blame her for nova knife kills on tanks
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2949
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Posted - 2014.08.22 22:22:00 -
[269] - Quote
Cass Caul wrote:To the logis that don't brink tank, could you use www.protofits.com to show how you set up your Logi suits? Because right now, I'm running a Min, Cal, and Gal logi. All 3 of them are using proto EQ, proto Light Weapon, and the lowest HP is the Caldari because I've got a Complex Recharger and Complex Regulator on it. Min is rocking 900 total HP, the Caldari has 800 total HP, and the Gallente has 1100 total HP The difference in speed and stamina isn't significant enough for me to really care unless the distance we're trying to travel would be more suited to LAV/DS If I sacrificed the Regen mods for more HP I could get the caldari up to 900. Give it another 100HP because that's what people want and it ends up with 1000 total HP. While my Caldari Commando, a Heavy Frame, has 1100 Total HP right now using 3x complex shield extenders and a complex reactive plate. I can max out HP on a Gallente Commando with 1330 total HP. Give that Gallente Logistics another HP and they're only 100HP apart. How is this not indicative of power creep? Bad enough my Assault Suits have more HP than a Heavy Frame, why should Logistics also be better at this?
That's also going under the assumption that Commandos have appropriate slots and stats, which is debatable.
I mean lets be fair here, Appia, when you say Heavy Suit, you pick the heavy class with the lowest HP of the Heavy Frames and has the most restrictive slot layout of any suit type in the game. Compare your numbers to the HP and eHP of a Sentinel and its a bit of a different story. |
Alena Ventrallis
Vengeance Unbound Dark Taboo
1585
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Posted - 2014.08.22 22:25:00 -
[270] - Quote
Booby Tuesdays wrote: Why can't Logi's be lower HP self repping suits of efficiency? I understand that, "Tuesdays!!! Armor reps are Gallente!!!" Well, do you think no technology has ever been stolen and used by *gasp* a competitor, even if it's less efficient? Ask the Germans where their rocket program went after WWII.
Give us a basic bonus to ALL equipment, after all, it's what we DO. Anything but a blanket, "here's some more HP" solution...
Rather, any race can rep, but they Gallente specialize in it. Just like any race can shield tank, but the Caldari do it better.
Rest in peace, oh Captain, my Captain.
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