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Orion Sanjeet
Fatal Absolution General Tso's Alliance
168
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Posted - 2014.08.31 08:00:00 -
[391] - Quote
As far as preventing equipment spam, just have a maximum total hives dropped per person and maximum total links dropped per person. E.G. Scouts and Amarr logis are able to drop a total of 5 links (3 viziam + 2 viziam flux = a total of 5), while every other suit can only have a total of 3 active, other logis being allowed 4. A similar system being in place for hives with Caldari being able to keep the most hives active, then the other logis next highest, then the rest of the suits being able to have a total of two active(these numbers are just the first that popped into my head).
While logis would still be the equipment "spamming" suits, but overall spamming would be severely throttled. Also, if you switch away from the logi suit you "total" would change down to what ever suit you changed to and would "delete" all but the latest equipment you dropped. E.G. if you went from a suit with a link cap of 6 to a suit with a cap of two, all but the last two would "pop".
I mentioned scouts to have a bonus to link cap because it sounds like something that scouts should have.
Nothing I say is meant to offend... unless you're stupid. - Mr. Welch
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Hawkings Greenback
Red Star. EoN.
222
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Posted - 2014.08.31 08:25:00 -
[392] - Quote
I-Shayz-I wrote:What is everyone's opinions on the buff to nanite injectors proposed for Delta?
The same amount of shield replenished as armor? Sounds freaking awesome.
Yesyesyesyesyes
I fit one anyway but this is one hell of a buff & instantly makes a nanite injector extremely useful.
Minmatar logi <3
Moonlighting as an Amarr logi occasionally
Minmatar Nova Knife scout in training
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ADAM-OF-EVE
Dead Man's Game
1613
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Posted - 2014.08.31 16:58:00 -
[393] - Quote
still missing the point. the problem is not with the player abusing the item the problem is that the item can be abused. the fact ccp allowed players to abuse it is the problem not the players using the items for maximum efficiency. the simple fact is ccp allows us to drop all that equipment end of story.
"IF A PLAYER CAN DO IT A PLAYER WILL DO IT"
this is the biggest problem logistics has had from the start. the fact they can do anything with virtually anything in the game which makes balancing them with everything else difficult and results in weak logistics using things like spam as an efficient way to use the role. the fact is logistics suits are the least efficient suits in the game due to their high costs and weak stats. raising the sp bar is not going to stop anyone going into the role and once there its not going to stop them spamming.
your idea is just trying to apply a plaster over a gaping wound and saying it will be ok. the fact it will just delay players for a short time and then they will resume the spam. stopping noobs doing it is besides the point. its mostly the veterans who do the spamming anyway. all the sp sink will do is punish those who actually play the role as intended.
All Hail Legion
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Meee One
Hello Kitty Logistics
1044
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Posted - 2014.08.31 20:52:00 -
[394] - Quote
To the +1 uplink deployable. No,it would only be abused.
Durable? Yes Deployable? No
Lv5 to get into logistics,then insane SP costs for gear? Lolno
In traditional gaming,the gear that are the hardest to get into offers the greatest advantages with the least drawbacks. Lv5 would imply that logistics: -Has the best survivability of all frames. -The best killing potential of all frames.
It's simple logic that is pushed in every game ever: -More investment = more reward
If anything,it should be cheaper. Lv2 for logistics lv3 for assault.
This would subconsciously tell players assaults survive longer and kill better. And it would be true.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
878
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Posted - 2014.08.31 21:15:00 -
[395] - Quote
I am proto Amarr Logi / Scout / Sentinel / Assault
The state of "support roles" in Dust is terrible. My scout is 10x better for uplinks compared to my logi. This is because my scout is able to see far better run faster and carry a just as useful number of uplinks.
This is the case for a couple of reasons:
The bonus does not apply after switching suits (I am actually okay with this as it is fair to the guys running rep tools or scanners) I only get a bonus to uplinks which makes my proto suit nothing more than a lag bomb waiting to happen Fitting a full set of proto uplinks ensures I will be very squishy.
My proposal for logis just a couple of days ago was this:
As a ROLE bonus logis receive an efficiency bonus to all support equipment similar to the current racial bonuses as well as a bonus to the nanite injector.
As a RACIAL bonus 5% per level reduction of cpu/pg to the racial equipment. Obviously this would accompany an increase in pg/cpu of all of the equipment involved.
What you get out of this:
If you want to run multiple types of equipment or run a large number of passive equipment you need to specialize into your primary type to make room for the equipment not made for your suit.
If a non logistics suit wants to carry their own ammo for example they are penalized.
People that run multiple logi roles are rewarded for their extra work and not forced into choosing which to make better. |
ADAM-OF-EVE
Dead Man's Game
1616
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Posted - 2014.08.31 22:55:00 -
[396] - Quote
another option is give logis a more broader bonus to all equipment with a racial twist.
like a 5% bonus per level to a specific feature to each individual piece of equipment and then an extra 5% bonus per level to their racial specific item. gve gives logis a bonus to all equipment not just a specific single piece they may or may not even use on their prefered suit.
also give them a tanking based bonus based on how many pieces of equipment they fit and what meta level it is. fitting 4 pieces of proto equipment would drastically reduce your fitting potential hence why a lot of players use low end equipment and high amounts of tanking modules. this would encourage the use of better equipment over better tanking modules
(just an example)
suit bonus: +0.5B/1A/1.5P % bonus to arm and shield ehp per level for each piece of equipment fit
role bonus per level
5% bonus to repair tool range and repair amount (10% mini) 5% bonus to needle repair amount 5% bonus to uplink spawn count and speed (10% amarr) 5% bonus to active scanner range and arc (10% gal) 5% bonus to RE and proxi range and damage 5% bonus to nanohive nanite count and supply range (10% caldari)
just a basic example to show what i mean by a broader bonus to equipment with survival based on actually carrying equipment.
what this means for a logi is being better with all equipment than any other class with a specialisation in a single piece and while doing their role they benefit by extra ehp rather than dropping all equipment then changing to a cheap version with more ehp/dps.
obviously the numbers are all for show but something like this with the right base stats could boost the logis role without rendering them weak in other ways to ofset the balance like we have seen time and time before
All Hail Legion
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Booby Tuesdays
Tuesdays With Boobies
806
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Posted - 2014.08.31 23:03:00 -
[397] - Quote
ADAM-OF-EVE wrote:5% bonus to needle repair amount Would this make anyone I revived invincible for a minute if I use the State Kaalakiota Injector?
Melee Weapon of Choice: Nokia-3310 Prof. V
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ADAM-OF-EVE
Dead Man's Game
1616
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Posted - 2014.08.31 23:04:00 -
[398] - Quote
Booby Tuesdays wrote:ADAM-OF-EVE wrote:5% bonus to needle repair amount Would this make anyone I revived invincible for a minute if I use the State Kaalakiota Injector?
just example numbers as i said a few times
All Hail Legion
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Meee One
Hello Kitty Logistics
1046
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Posted - 2014.09.01 03:11:00 -
[399] - Quote
deezy dabest wrote:I am proto Amarr Logi / Scout / Sentinel / Assault
The state of "support roles" in Dust is terrible. My scout is 10x better for uplinks compared to my logi. This is because my scout is able to see far better run faster and carry a just as useful number of uplinks.
This is the case for a couple of reasons:
The bonus does not apply after switching suits (I am actually okay with this as it is fair to the guys running rep tools or scanners) I only get a bonus to uplinks which makes my proto suit nothing more than a lag bomb waiting to happen Fitting a full set of proto uplinks ensures I will be very squishy.
My proposal for logis just a couple of days ago was this:
As a ROLE bonus logis receive an efficiency bonus to all support equipment similar to the current racial bonuses as well as a bonus to the nanite injector.
As a RACIAL bonus 5% per level reduction of cpu/pg to the racial equipment. Obviously this would accompany an increase in pg/cpu of all of the equipment involved.
What you get out of this:
If you want to run multiple types of equipment or run a large number of passive equipment you need to specialize into your primary type to make room for the equipment not made for your suit.
If a non logistics suit wants to carry their own ammo for example they are penalized.
People that run multiple logi roles are rewarded for their extra work and not forced into choosing which to make better. You again...
So,by forcing logis into choosing which equipment to make better...
It prevents logis from being forced into choosing which equipment to make better...
Lolwut?
That's like saying "you can save your right hand from being sawed off" "You just have to saw your right hand off".
Mind = Blown
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
879
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Posted - 2014.09.01 06:50:00 -
[400] - Quote
Meee One wrote:deezy dabest wrote:I am proto Amarr Logi / Scout / Sentinel / Assault
The state of "support roles" in Dust is terrible. My scout is 10x better for uplinks compared to my logi. This is because my scout is able to see far better run faster and carry a just as useful number of uplinks.
This is the case for a couple of reasons:
The bonus does not apply after switching suits (I am actually okay with this as it is fair to the guys running rep tools or scanners) I only get a bonus to uplinks which makes my proto suit nothing more than a lag bomb waiting to happen Fitting a full set of proto uplinks ensures I will be very squishy.
My proposal for logis just a couple of days ago was this:
As a ROLE bonus logis receive an efficiency bonus to all support equipment similar to the current racial bonuses as well as a bonus to the nanite injector.
As a RACIAL bonus 5% per level reduction of cpu/pg to the racial equipment. Obviously this would accompany an increase in pg/cpu of all of the equipment involved.
What you get out of this:
If you want to run multiple types of equipment or run a large number of passive equipment you need to specialize into your primary type to make room for the equipment not made for your suit.
If a non logistics suit wants to carry their own ammo for example they are penalized.
People that run multiple logi roles are rewarded for their extra work and not forced into choosing which to make better. You again... So,by forcing logis into choosing which equipment to make better... It prevents logis from being forced into choosing which equipment to make better... Lolwut? That's like saying "you can save your right hand from being sawed off" "You just have to saw your right hand off". Mind = Blown
Yes me again.
They are not being forced into making one piece of equipment better. They are being presented with the ability to run multiple roles OR more equipment once they have specialized a suit. The concept is not that complicated. Lets see your proposal.
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Meee One
Hello Kitty Logistics
1054
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Posted - 2014.09.01 18:56:00 -
[401] - Quote
deezy dabest wrote:Meee One wrote:deezy dabest wrote:I am proto Amarr Logi / Scout / Sentinel / Assault
The state of "support roles" in Dust is terrible. My scout is 10x better for uplinks compared to my logi. This is because my scout is able to see far better run faster and carry a just as useful number of uplinks.
This is the case for a couple of reasons:
The bonus does not apply after switching suits (I am actually okay with this as it is fair to the guys running rep tools or scanners) I only get a bonus to uplinks which makes my proto suit nothing more than a lag bomb waiting to happen Fitting a full set of proto uplinks ensures I will be very squishy.
My proposal for logis just a couple of days ago was this:
As a ROLE bonus logis receive an efficiency bonus to all support equipment similar to the current racial bonuses as well as a bonus to the nanite injector.
As a RACIAL bonus 5% per level reduction of cpu/pg to the racial equipment. Obviously this would accompany an increase in pg/cpu of all of the equipment involved.
What you get out of this:
If you want to run multiple types of equipment or run a large number of passive equipment you need to specialize into your primary type to make room for the equipment not made for your suit.
If a non logistics suit wants to carry their own ammo for example they are penalized.
People that run multiple logi roles are rewarded for their extra work and not forced into choosing which to make better. You again... So,by forcing logis into choosing which equipment to make better... It prevents logis from being forced into choosing which equipment to make better... Lolwut? That's like saying "you can save your right hand from being sawed off" "You just have to saw your right hand off". Mind = Blown Yes me again. They are not being forced into making one piece of equipment better. They are being presented with the ability to run multiple roles OR more equipment once they have specialized a suit. The concept is not that complicated. Lets see your proposal. You must have just gotten to this thread...
The answer is simple.
Improve logistics abilities with equipment,don't nerf other suits....except scouts....dem 2 equipment slots allow for RE + nano abuse....
Quarters: +1 deployable carried per level Racial logistics:4/4 -or- 100% bonuses Racial ally: 3/4 -or- 75% bonuses Neutral enemy:2/4 -or- 50% bonuses Enemy: 1/4 -or- 25% bonuses
Take each bonus and lower it and apply it to each suit,this way each logistics is better with an equipment than any scout. And you (with these changes),unlike a scout,can carry more allowing you to more easily re-inforce the frontlines.
TBH,Uplinks are a very scouty thing to carry IMHO.
You as an amarr logistics approach with the group throwing down links that allow the group to quickly replenish its lost ranks. While the scout,being sneakier and faster uses the destraction the main group is causing to slip by and drop a link.
Result: -2 angles of attack created just in case one is routed
This is synergy,both benefit from each others actions.
It's the RE + nano "scouts" that are the real problem.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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IgniteableAura
Pro Hic Immortalis
1709
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Posted - 2014.09.02 04:27:00 -
[402] - Quote
A lot of my experience comes from a support role in general. I was a support logi since closed beta up until 9/19 when I switched over to the scout role. I don't have much current experience in the logi role, but all those sp spent into support items remains.
I understand that support logi should have the best equipment offerings. But that shouldn't make those EQ useless to other suits. Mostly that relates to uplinks. They really aren't useful until you hit level 4 links. They need better variety, I would fit uplinks that can spawn faster but had limited uses. But most of the links are the same across the meta levels.
Repair tools are in a nice spot. Having an installation repair tool back would be nice. I don't know why they took out the axis. Especially since they have now buffed installations it could be more useful. Repair tools need a better lock on mechanic. It's frustrating to lose locks when a blueberry runs in front of you. Would be nice if you could designate your targets. Either through a mini game mechanic where you hold r2 until a symbol pops up, or by the "squad leader menu" that's specific for logi.
People saying repair tools aren't strong enough must not be using the core focused. That thing turns on god mode and the flux variants allow you reach out and touch even scouts.
Lack of any shield repping mod Is still frustrating. It continues to reiterate that armor tanking is better. I remember using the logi lav to shield rep people.....it was awesome. The tools are there ccp just removed them. Shield reppers could have cool downs, so they have wave of opportunity,
Logi don't need huge tanks. I think it would be relevant if logi got similar bonuses as sentinels. So they had better "resistance" to damage, that way it's not a straight HP buff. I logi just fine from a cal scout stacked with shield and armor and that only hits about 600 total hp. It's a hard line to draw and still keep slayers out of the class.
My Youtube
Biomassed Podcast
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IgniteableAura
Pro Hic Immortalis
1710
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Posted - 2014.09.02 04:45:00 -
[403] - Quote
Ps, not sure of this is possible, but what about allowing squad members the option to spawn on all logi classes. You could give the spawn modifier based on their racial level.?
My Youtube
Biomassed Podcast
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Hawkings Greenback
Red Star. EoN.
223
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Posted - 2014.09.02 14:19:00 -
[404] - Quote
Cross Atu wrote:Input and feedback is being sought regarding the state of support play within Dust, and how to improve the experience and effectiveness.
When responding to this thread please note your primary role / primary context for use of each item being commented on so that proper context can be applied.
Cheers, Cross
CCP Rattati wrote:MINA Longstrike wrote:I take it all logistics will be looked at separately eventually (When is that by the way? Wasn't it slated for delta alongside commandos?)
Aside from that it looks pretty okay. CCP Rattati wrote: Hotfix Delta or later *Sidearm rebalance *Sniper Rifle review *Efficacy bonuses *Further slot based PG/CPU updates based on necessity, Scouts, Commandos, Logistics
From this i take it there is no necessity to look at the logi/support role in Dust. As 'necessity' deems it ok, that is despite the number of issues raised here in this thread and in others over the last year.
Is it that none of these issues can be resolved via hotfixes ?
Minmatar logi <3
Moonlighting as an Amarr logi occasionally
Minmatar Nova Knife scout in training
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Meee One
Hello Kitty Logistics
1061
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Posted - 2014.09.02 19:49:00 -
[405] - Quote
IgniteableAura wrote:A lot of my experience comes from a support role in general. I was a support logi since closed beta up until 9/19 when I switched over to the scout role. I don't have much current experience in the logi role, but all those sp spent into support items remains.
I understand that support logi should have the best equipment offerings. But that shouldn't make those EQ useless to other suits. Mostly that relates to uplinks. They really aren't useful until you hit level 4 links. They need better variety, I would fit uplinks that can spawn faster but had limited uses. But most of the links are the same across the meta levels.
Repair tools are in a nice spot. Having an installation repair tool back would be nice. I don't know why they took out the axis. Especially since they have now buffed installations it could be more useful. Repair tools need a better lock on mechanic. It's frustrating to lose locks when a blueberry runs in front of you. Would be nice if you could designate your targets. Either through a mini game mechanic where you hold r2 until a symbol pops up, or by the "squad leader menu" that's specific for logi.
People saying repair tools aren't strong enough must not be using the core focused. That thing turns on god mode and the flux variants allow you reach out and touch even scouts.
Lack of any shield repping mod Is still frustrating. It continues to reiterate that armor tanking is better. I remember using the logi lav to shield rep people.....it was awesome. The tools are there ccp just removed them. Shield reppers could have cool downs, so they have wave of opportunity,
Logi don't need huge tanks. I think it would be relevant if logi got similar bonuses as sentinels. So they had better "resistance" to damage, that way it's not a straight HP buff. I logi just fine from a cal scout stacked with shield and armor and that only hits about 600 total hp. It's a hard line to draw and still keep slayers out of the class.
That said, equipment spam still needs fixed. People shouldn't be able to spam as much EQ. Especially near supply depots. There should be a radius around a depot where you can't drop anything,
Oh and depots should replace EQs. It's just silly to swap in and out of suits to get more hives. Alot of times i drop a single hive near a depot because its refilling speed is so slow. But if the refilling speed was buffed i could agree.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Meee One
Hello Kitty Logistics
1061
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Posted - 2014.09.02 19:54:00 -
[406] - Quote
Hawkings Greenback wrote:Cross Atu wrote:Input and feedback is being sought regarding the state of support play within Dust, and how to improve the experience and effectiveness.
When responding to this thread please note your primary role / primary context for use of each item being commented on so that proper context can be applied.
Cheers, Cross CCP Rattati wrote:MINA Longstrike wrote:I take it all logistics will be looked at separately eventually (When is that by the way? Wasn't it slated for delta alongside commandos?)
Aside from that it looks pretty okay. CCP Rattati wrote: Hotfix Delta or later *Sidearm rebalance *Sniper Rifle review *Efficacy bonuses *Further slot based PG/CPU updates based on necessity, Scouts, Commandos, Logistics
From this i take it there is no necessity to look at the logi/support role in Dust. As 'necessity' deems it ok, that is despite the number of issues raised here in this thread and in others over the last year. Is it that none of these issues can be resolved via hotfixes ? Stats can be changed via hotfix,so can bonuses.
Remember charlie? Assaults got eHP,slots,and a new bonus to grenade fitting.
"Necessity" when it's used as he has in that sentence means "we know the problems we just don't care,we like assaults more".
So yes,in a single hotfix, CCP can easily buff logistics. At this point they are simply refusing to.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3036
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Posted - 2014.09.03 16:08:00 -
[407] - Quote
Meee One wrote: Stats can be changed via hotfix,so can bonuses.
Remember charlie? Assaults got eHP,slots,and a new bonus to grenade fitting.
"Necessity" when it's used as he has in that sentence means "we know the problems we just don't care,we like assaults more".
So yes,in a single hotfix, CCP can easily buff logistics. At this point they are simply refusing to.
Incremental changes. Don't cry because you're not first in line.
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Cross Atu
OSG Planetary Operations Covert Intervention
2799
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Posted - 2014.09.03 17:12:00 -
[408] - Quote
Pokey Dravon wrote:Meee One wrote: Stats can be changed via hotfix,so can bonuses.
Remember charlie? Assaults got eHP,slots,and a new bonus to grenade fitting.
"Necessity" when it's used as he has in that sentence means "we know the problems we just don't care,we like assaults more".
So yes,in a single hotfix, CCP can easily buff logistics. At this point they are simply refusing to.
Incremental changes. Don't cry because you're not first in line. That very conversation is key to the motive for this thread.
See a cool idea thread? Mail me the title and I'll take a look =)
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Kaze Eyrou
Molon Labe. General Tso's Alliance
569
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Posted - 2014.09.03 17:33:00 -
[409] - Quote
I wanted to post this in my own post without cluttering this thread, but I hit the character limit.
Anyways, shameless post I just made on Active Scanners. I let the other post do the talking.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Orion Sanjeet
Fatal Absolution General Tso's Alliance
178
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Posted - 2014.09.03 17:37:00 -
[410] - Quote
Ideas from various threads I just started.
Regarding WP for slayers: Required in my opinion.
Perhaps instead of just kills and kill assists, add perhaps similar to damage to vehicles. Get points for damage. Heavies do a lot of damage but don't always close the deal due to it being a very unique support role, i.e. you're a distraction, and or point defense, the people that flank are more likely to close the deal because after you damn near destroy someone they take cover almost dead and are promptly shot by your flanking units, heavies DO get screwed and points for damage dealt would help rectify that.
Regarding scanners:
Treat scanners similarly to repair tools, receive wp for time elapsed that enemy/enemies are scanned, and continue to receive intel kill assists.
Alternate possibility, more wp received for smaller profile scanned over time. Thus encouraging higher quality scanners and more focused scanners. This will also help with the scout problem that lingers.(I hate scout if you didn't know and should so you can accurately judge my ideas) Scouts becoming valuable WPs for people that scan would encourage duvolle focused scanners to be used more often, requiring scouts to make their suits a bit more flimsy to get under scans.
Regarding Softening the triage cap:
True and the points for hives and scans should be vastly buffed, hell even the injector of they correct it still counting as a death even if you are picked up.
However points do need to change to more reflect your contribution, if I repair 20,000 armor and 2000 of that was an 800 armor heavy and the rest was 500-600 armor mediums, then my score should reflect the saving of 38 suits(and don't forget that since we don't rep shields, so we are only working with half a suits ehp so you could essentially increase lives saved to damn near 50), that isn't including revives, links, kills, and all around support.
Excluding farmers(that almost never happened with me because it's boring) people underestimate the contribution of what repping that much means.
Reducing WP/sec and removing the cap would also be acceptable.
Nothing I say is meant to offend... unless you're stupid. - Mr. Welch
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5431
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Posted - 2014.09.03 17:47:00 -
[411] - Quote
I SAY AGAIN, JUST IN CASE.
MECHANIC POINTS FOR REPAIRING VEHICLES. TURRETS AND SUPPLY DEPOTS, CRUS ETC.
TAKE THE TRIARGE MECHANIC, APPLY IT TO THE ABOVE THINGS, RENAME THE TRIARGE POINTS AS MECHANIC POINTS!.
PLEASE!.
My hometown beat Manchester united.
Git gud man utd.
4-0
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Meee One
Hello Kitty Logistics
1070
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Posted - 2014.09.03 20:11:00 -
[412] - Quote
Pokey Dravon wrote:Meee One wrote: Stats can be changed via hotfix,so can bonuses.
Remember charlie? Assaults got eHP,slots,and a new bonus to grenade fitting.
"Necessity" when it's used as he has in that sentence means "we know the problems we just don't care,we like assaults more".
So yes,in a single hotfix, CCP can easily buff logistics. At this point they are simply refusing to.
Incremental changes. Don't cry because you're not first in line. Lol 'first in line'.
Logistics was straight up ignored or even nerfed the last few "updates".
EVERY suit BUT logistics has gotten buffed.
It IS logistics turn.
Stop trying to act mature and actually be mature for a change.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1672
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Posted - 2014.09.03 20:23:00 -
[413] - Quote
Name me a suit outside logistics that has not been altered since Rattati came along. Only one I can think of is commandos, and I don't count the color change.
Shoot Scout with yes.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
294
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Posted - 2014.09.03 20:23:00 -
[414] - Quote
Man, you guys got all bent up about spam and spam solutions when I stated and have restated that the raising of SP cost to enter Logistics would have a peripheral, ie. in addition to, benefit in limiting spam. Go back and read the first couple of pages of this thread and the countless other thread posted about buffing Logi stats. Pay close attention to the critisisms, to the posters talking about useless logis, spamming logis, WP whoring logis and how we don't desrve to be on equal footing in the battlefield because of those poor examples of logis behave. This idea is to address THAT.
John Demonsbane wrote:I gotta go with Adam of Eve here. Not that el operators sentiment is wrong, but I really don't think the proposal will have the desired effect.
Like i said earlier, I think what you will end up doing is adding a barrier to new players who night want to play logistics without discouraging spammers.
The key question is this: What about unlocking logi suits at level 5 prevents someone from simply skilling to level 3 in uplinks. making two scout fits with different combinations of links, and then simply dropping 5-6 uplinks before swapping out to their go-to brick tanked slayer scout fit?
(The correct answer is nothing)
DUDE. Your "counter-argument" PROVES MY CONCEPT.
The spammer, who wants to spam NOT spend, instead of grabbing an easily accessible logi frame of his choice, instead grabs a scout suit. MISSION ACCOMPLISHED, LOGI SPAM DETERRED.
The spammer now spams 2/3 the equip he would have, the spammed equipment is 0 bonused since it came off a scout and not a logi, and ultimately he likely receives fewer WP for his spamming effort since his equip spammed is lower quality and quantity than if he'd done it from a logi frame. And maybe, just maybe when spammer finds his spam rewards reduced he'll figure some sort of more worthwhile method of getting WP (like maybe hacking something?) and transition away from cheap spam tactics and into more relevant in-battle behaviour.
And again, over and over, limiting equipment spamming is only ONE possible, partial benefit. Will newbros look at it and shake their heads? Sure. But if they're serious about coming logi then it won't really matter. The SERIOUS will still join. And the posers will find other pastures.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Meee One
Hello Kitty Logistics
1071
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Posted - 2014.09.03 20:51:00 -
[415] - Quote
el OPERATOR wrote: Man, you guys got all bent up about spam and spam solutions when I stated and have restated that the raising of SP cost to enter Logistics would have a peripheral, ie. in addition to, benefit in limiting spam. Go back and read the first couple of pages of this thread and the countless other thread posted about buffing Logi stats. Pay close attention to the critisisms, to the posters talking about useless logis, spamming logis, WP whoring logis and how we don't desrve to be on equal footing in the battlefield because of those poor examples of logis behave. This idea is to address THAT. John Demonsbane wrote:I gotta go with Adam of Eve here. Not that el operators sentiment is wrong, but I really don't think the proposal will have the desired effect.
Like i said earlier, I think what you will end up doing is adding a barrier to new players who night want to play logistics without discouraging spammers.
The key question is this: What about unlocking logi suits at level 5 prevents someone from simply skilling to level 3 in uplinks. making two scout fits with different combinations of links, and then simply dropping 5-6 uplinks before swapping out to their go-to brick tanked slayer scout fit?
(The correct answer is nothing) DUDE. Your "counter-argument" PROVES MY CONCEPT. The spammer, who wants to spam NOT spend, instead of grabbing an easily accessible logi frame of his choice, instead grabs a scout suit. MISSION ACCOMPLISHED, LOGI SPAM DETERRED. The spammer now spams 2/3 the equip he would have, the spammed equipment is 0 bonused since it came off a scout and not a logi, and ultimately he likely receives fewer WP for his spamming effort since his equip spammed is lower quality and quantity than if he'd done it from a logi frame. And maybe, just maybe when spammer finds his spam rewards reduced he'll figure some sort of more worthwhile method of getting WP (like maybe hacking something?) and transition away from cheap spam tactics and into more relevant in-battle behaviour. And again, over and over, limiting equipment spamming is only ONE possible, partial benefit. Will newbros look at it and shake their heads? Sure. But if they're serious about coming logi then it won't really matter. The SERIOUS will still join. And the posers will find other pastures. Serious question here...
Are you blind? I mean seriously.
Any time anyone on these forums talks about equipment they always equate it with logistics. In GD someone posted a video about a MLT frame spamming a MLT needle,then in their post said: "we need a way to punish careless logis".
Even though logistics had nothing to do with it.
Logistics has a bad stigma for no other reason than they're logistics.
You preventing people from using logistics won't change that.
Scouts will spam links and logistics will be blamed. Scouts will spam hives and logistics will be blamed.
Logistics still will be blamed for the woes of lag even if there is only 1 on the field.
I personally went into a match and was literally the only logistics,the match lagged badly and i received hate mail for eq spam(from enemies and allies), even though my X-3 quantums (only 2 deployed) couldn't have done it.
I got that mail simply because my corp name had logistics in it.
TL;DR people hate logistics because there has never been a pure support role in a FPS before and it scares them.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Meee One
Hello Kitty Logistics
1072
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Posted - 2014.09.03 21:08:00 -
[416] - Quote
Alena Ventrallis wrote:Name me a suit outside logistics that has not been altered since Rattati came along. Only one I can think of is commandos, and I don't count the color change. It's funny how pokey said "incremental changes".
He must have forgotten the 150 eHP,extra slots,and grenade bonus assaults just got.
None of that is "incremental",when combined it's actually quite extreme.
Yet logistics must wait for these "incremental changes"?
Lol.
Truth is exposed,logistics isn't respected enough to receive the same kind of attention.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
294
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Posted - 2014.09.03 21:10:00 -
[417] - Quote
Meee One wrote:el OPERATOR wrote: Man, you guys got all bent up about spam and spam solutions when I stated and have restated that the raising of SP cost to enter Logistics would have a peripheral, ie. in addition to, benefit in limiting spam. Go back and read the first couple of pages of this thread and the countless other thread posted about buffing Logi stats. Pay close attention to the critisisms, to the posters talking about useless logis, spamming logis, WP whoring logis and how we don't desrve to be on equal footing in the battlefield because of those poor examples of logis behave. This idea is to address THAT. John Demonsbane wrote:I gotta go with Adam of Eve here. Not that el operators sentiment is wrong, but I really don't think the proposal will have the desired effect.
Like i said earlier, I think what you will end up doing is adding a barrier to new players who night want to play logistics without discouraging spammers.
The key question is this: What about unlocking logi suits at level 5 prevents someone from simply skilling to level 3 in uplinks. making two scout fits with different combinations of links, and then simply dropping 5-6 uplinks before swapping out to their go-to brick tanked slayer scout fit?
(The correct answer is nothing) DUDE. Your "counter-argument" PROVES MY CONCEPT. The spammer, who wants to spam NOT spend, instead of grabbing an easily accessible logi frame of his choice, instead grabs a scout suit. MISSION ACCOMPLISHED, LOGI SPAM DETERRED. The spammer now spams 2/3 the equip he would have, the spammed equipment is 0 bonused since it came off a scout and not a logi, and ultimately he likely receives fewer WP for his spamming effort since his equip spammed is lower quality and quantity than if he'd done it from a logi frame. And maybe, just maybe when spammer finds his spam rewards reduced he'll figure some sort of more worthwhile method of getting WP (like maybe hacking something?) and transition away from cheap spam tactics and into more relevant in-battle behaviour. And again, over and over, limiting equipment spamming is only ONE possible, partial benefit. Will newbros look at it and shake their heads? Sure. But if they're serious about coming logi then it won't really matter. The SERIOUS will still join. And the posers will find other pastures. Serious question here... Are you blind? I mean seriously. Any time anyone on these forums talks about equipment they always equate it with logistics. In GD someone posted a video about a MLT frame spamming a MLT needle,then in their post said: "we need a way to punish careless logis". Even though logistics had nothing to do with it. Logistics has a bad stigma for no other reason than they're logistics. You preventing people from using logistics won't change that. Scouts will spam links and logistics will be blamed. Scouts will spam hives and logistics will be blamed. Logistics still will be blamed for the woes of lag even if there is only 1 on the field. I personally went into a match and was literally the only logistics,the match lagged badly and i received hate mail for eq spam(from enemies and allies), even though my X-3 quantums (only 2 deployed) couldn't have done it. I got that mail simply because my corp name had logistics in it. TL;DR people hate logistics because there has never been a pure support role in a FPS before and it scares them.
Look. Theres no curing " idiot". There is however limiting detrimental impact. Will people still blame whatever spectre that lives under their bed for whatever ails them regardless of what the SP entry is for logi? Sure, of course. But will making the logi frame a higher tier of unlock limit its use by abusers? Yes. Its a mentality thing and the more we do to keep the abusive mentality away from the frame the more likely we are to be able to have a competitive set of stats without huge swaths of the community justifiably complaining about it.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
294
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Posted - 2014.09.03 21:12:00 -
[418] - Quote
Meee One wrote:Alena Ventrallis wrote:Name me a suit outside logistics that has not been altered since Rattati came along. Only one I can think of is commandos, and I don't count the color change. It's funny how pokey said "incremental changes". He must have forgotten the 150 eHP,extra slots,and grenade bonus assaults just got. None of that is "incremental",when combined it's actually quite extreme. Yet logistics must wait for these "incremental changes"? Lol. Truth is exposed,logistics isn't respected enough to receive the same kind of attention.
So lets earn some respect. Lets regulate our class and limit abusive access and watch our reputation change for the positive. Ain't no control greater than Self-Control.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Cross Atu
OSG Planetary Operations Covert Intervention
2800
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Posted - 2014.09.03 21:25:00 -
[419] - Quote
Orion Sanjeet wrote:Notice I said "CPMs that still play the game" I would like to propose that CPMs that have logged less than 5 hours in the past 3 months get their tags removed or at least have their vote taken away until they are back up to speed and know the current situation of the game. Side note I know. CPM does much more in the vein of gathering feedback than anything, while yes we do discuss things internally it is not really as if CCP puts ideas in front of the CPM and we vote them up or down, that's simply not how the process works. We are more of a conduit than a legislative body or something of that ilk.
Just clarifying that, now back to reading through the thread again
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Meee One
Hello Kitty Logistics
1072
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Posted - 2014.09.03 21:34:00 -
[420] - Quote
el OPERATOR wrote:Meee One wrote:Alena Ventrallis wrote:Name me a suit outside logistics that has not been altered since Rattati came along. Only one I can think of is commandos, and I don't count the color change. It's funny how pokey said "incremental changes". He must have forgotten the 150 eHP,extra slots,and grenade bonus assaults just got. None of that is "incremental",when combined it's actually quite extreme. Yet logistics must wait for these "incremental changes"? Lol. Truth is exposed,logistics isn't respected enough to receive the same kind of attention. So lets earn some respect. Lets regulate our class and limit abusive access and watch our reputation change for the positive. Ain't no control greater than Self-Control. Oh you and your misguided concepts.
It wasn't the noobs that abused logistics,it was the vets. You know the ones that had lv 5 core skills like armor and shielding.
The same ones that immediately skilled lv5 into scouts the day they came out.
Increasing costs will ensure no new logistics,ever. But the FOTM vets won't have been effected.
You're idea is as bad as removing class reps because lollogistics is surviving too long.
And about "self-control" i have to restrain myself every day so i don't stack plates to be equal to basics.
I would love to use biotics,but with my slower speed + low eHP plus needing to be 20m from the frontlines... Minassaults outrunning me with 2x my eHP...
You see? Logistics is the one class that has no options but to use all their slots to stack eHP,because of all their flaws.
Logistics can't run,hide,tank,rep tank... And yet rattatai is "intent on ending brick tanking". If logistics isn't buffed beforehand the entire class is screwed.
But who cares amirite? Support shouldn't survive a single smg bullet let alone a CR burst.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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