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Thread Statistics | Show CCP posts - 178 post(s) |
IgniteableAura
Pro Hic Immortalis
809
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Posted - 2014.04.03 20:49:00 -
[12721] - Quote
I seriously don't understand the complaining about the decloak delay and shotguns. You would have died anyway, no amount of "delay" will make it any less effective at point blank range. If a shotgun is one shotting you, even without a cloak you are too late. A delay won't change that situation.....AT ALL.
I understand the situation where people start shooting a cloaked scout and the cloaked scout starts shooting back, but seriously why do they need a delay to shoot? It will only cause people to not use the cloak.
People are just wanting an "I win button" if they find a cloaked scout. Its not hard to find/see/shoot cloaked dudes. Chances are if you are shooting a cloaked scout then they could have already killed you. They are usually a PRIORITY target. It draws attention to you more than if you didn't use it. People rarely point out that there is a "SCOUT!" on an objective. Get someone cloaked and everyone in the squad is hunting them.
Scanners are still really useful for lighting up everything but a scout. Most people complain about scouts being invisible, but no one wants to utilize the counters that CCP has included into the game to beat them. Its "brick tank" or go home. Something thats a different issue entirely.
@Marauder, I stopped putting SP into pretty much anything for fear of the constant nerf train that I see inbound any day now. I will continue to focus on core skills as I doubt those skills will get nerfed. Weapon SPs are hardly worth it after ADV or even basic tier. I find you are far better off switching to a weapon that suits a given map then spend a ton of SP "min/maxing" The nerf bat will continue to fall, better to have another fallback then be reliant on a single weapon platform. Im starting to believe that IWS is correct in omnisolider lifestyle.
PHI Recruitment
or PHIsh Tank in game
Youtube
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Scout Registry
Nos Nothi
1909
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Posted - 2014.04.03 20:53:00 -
[12722] - Quote
L33T Tears
Nevermind, Yan Darn beat me to it.
Now back to see why ^ this guy thinks Cloak should be removed.
:: sigh :: |
Appia Vibbia
Molon Labe. General Tso's Alliance
1923
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Posted - 2014.04.03 20:53:00 -
[12723] - Quote
I really don't see the Gallente Scout being too powerful. It has a niche of being the best CQC combatant when combined with a shotgun. Those advantages carry over when switching to Rifles, but if stacking armor plates, you get slower. The key to rifle battles is strafe speed. 0.5 m/s strafe speed is greater than 75 HP- the difference in complex shield and plate with skill bonus. There is a balance between Speed, Tank, and Stealth. It's easy to find it on the Gallente Scout, but that doesn't mean it is the best for each person.
You're going to find many people that prefer the movement speed of the shield scouts. Even without Nova Knives, you are going to find some that perform better in a Min-Scout than a Gal-Scout because of their excellent stats it has for using rifles. And hack bonus is OP.
The Gallente Scout has the lowest learning curve, because of its advantages. I can say it is my favorite, but I can't say it is the best suit anymore.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
1923
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Posted - 2014.04.03 20:58:00 -
[12724] - Quote
IgniteableAura wrote:@Marauder, I stopped putting SP into pretty much anything for fear of the constant nerf train that I see inbound any day now. I will continue to focus on core skills as I doubt those skills will get nerfed. Weapon SPs are hardly worth it after ADV or even basic tier. I find you are far better off switching to a weapon that suits a given map then spend a ton of SP "min/maxing" The nerf bat will continue to fall, better to have another fallback then be reliant on a single weapon platform. Im starting to believe that IWS is correct in omnisolider lifestyle.
I got my proto suit, I got my proto Light and Proto sidearm weapons. I got my EWAR skills up. Then I went core skills to 3+ then I diversified into 2 more weapons. got my core skill to 5, then went into new suits, then went into new weapons.
Omni-soldier is fun, but IWS went jack of all trades, master of none. I've got the real Omni-Sodier skills
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Scout Registry
Nos Nothi
1909
|
Posted - 2014.04.03 20:58:00 -
[12725] - Quote
Yan Darn wrote: I'm probably gonna post a thread asking for cloaks to be removed.
Might it prove more productive to work with IWS? |
Appia Vibbia
Molon Labe. General Tso's Alliance
1923
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Posted - 2014.04.03 21:01:00 -
[12726] - Quote
Scout Registry wrote:Yan Darn wrote: I'm probably gonna post a thread asking for cloaks to be removed.
Might it prove more productive to work with IWS?
It won't. Really. His ideas are and always have been for a completely different game only it uses the same name as this one.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Scout Registry
Nos Nothi
1911
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Posted - 2014.04.03 21:14:00 -
[12727] - Quote
Appia Vibbia wrote:Scout Registry wrote:Yan Darn wrote: I'm probably gonna post a thread asking for cloaks to be removed.
Might it prove more productive to work with IWS? It won't. Really. His ideas are and always have been for a completely different game only it uses the same name as this one.
Not sure what you mean.
What I'm getting at is that Yan Darn needn't bear this cross on grounds of QQ alone. Scouts as a whole are not wrecking to the degree that the QQ'ers would have us believe. How many Scouts do you personally kill each match? I'm smashing my fair share.
There are lots of folks in Scout suits who are really bad at Scouting. Even in our Bastard Ranks, some KDRs are up and some are down. When the Devs check the numbers, what do you expect they'll find?
Overpopular < > Overperforming
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Driftward
Subdreddit Test Alliance Please Ignore
903
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Posted - 2014.04.03 21:17:00 -
[12728] - Quote
The problem that I see currently is that due to the perception (and sometimes reality) of a large number of scouts and the uselessness of current active scanners to scan said scouts, nobody runs active scanners anymore. Also the massive buff to profile that every single scout got. It's almost completely out of reach for medium frames (logi or assault) to scan a scout these days.
So why use a piece of equipment that is going to lie to you and tell you that it scanned everything in it's (pretty terrible) scan radius? Then, you add in a cloak and everyone not a scout is just pissed because they can't play the same way that they're used to.
The battlefield is changing. Flanking is becoming common place.
Cloak is mostly fine (shimmer characteristics etc) but might have slightly too much "charge" and should never be able to fire until completely visible.
Also, as Master Smurf mentioned. The medium frames need their balancing pass to redefine their roles.
What is everyone's thoughts on the idea to change the modifier for movement speed on armor plates to be different on each class of suits? Intuitively, it seems to makes sense to me. I call forth the analysis gurus.
Sorry for the rambling post... |
Quil Evrything
Triple Terrors
1160
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Posted - 2014.04.03 21:30:00 -
[12729] - Quote
IgniteableAura wrote:I seriously don't understand the complaining about the decloak delay and shotguns. You would have died anyway, no amount of "delay" will make it any less effective at point blank range. If a shotgun is one shotting you, even without a cloak you are too late. A delay won't change that situation.....AT ALL.
SHHHHHH...! If it makes the big slow waddly people happier about dying... let them have their little delusions...
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Master Smurf
Nos Nothi
314
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Posted - 2014.04.03 21:33:00 -
[12730] - Quote
@Appia
Its range ability alone makes it great for any situation as it can dictate more often than not how it can attack, then you couple its dampened state and thats even a bigger plus, not just CQC.
The Speed capability can be covered in a Gal suit if the user chooses as those are low slots. Min have the stamina regen but because of PG diffiulty its not easy to maximise the speed differential.
What are the Min Stats for using rifles - high slots? Complex damage mods were hit hard while not changing their fit cost which once again place the lower PG suits in a bad spot.
Hack bonus is great but I could argue that it needs to be because a Min Scout doesnt have range or precision to see the Gal lurking.
Personally I think the Gal Scout is the best, I only really see pluses. I have no issue with the Gal having the best Scout but I think its a bit too far ahead of the others. - Maybe changes to armor and other tweaks will alter that, who knows how CCP plans to attack any of this.
- Back to regularly scheduled programming
"Shine bright like a diamond"
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mollerz
3168
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Posted - 2014.04.03 21:34:00 -
[12731] - Quote
Let's not get all emo about some QQ. Nothing is too OP. Drastic changes are not needed.
You gotta hustle if you wanna make a dolla
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Spademan
the unholy legion of darkstar DARKSTAR ARMY
1111
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Posted - 2014.04.03 21:50:00 -
[12732] - Quote
It puzzles me why they didn't redo the slots of the mediums at the same time as everything else.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Quil Evrything
Triple Terrors
1162
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Posted - 2014.04.03 22:26:00 -
[12733] - Quote
Spademan wrote:It puzzles me why they didn't redo the slots of the mediums at the same time as everything else.
Maybe because they had already figured they were going to nerf scouts, and they wanted to see how hard the nerf was, before they balanced mediums :p
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Brokerib
Lone Wolves Club
952
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Posted - 2014.04.03 22:42:00 -
[12734] - Quote
Yan Darn wrote:Ok. I'm probably gonna post a thread asking for cloaks to be removed. I don't expect anybody to really care, but I'll be posting from the perspective of a scout and I don't want anyone, especially you guys thinking I in any way think I represent the 'scout community'. I just cannot stand to see more scout/cloak QQ. I mean apparently Shotguns are OP now.. Is anybody as concerned as I am that CCP is simply gonna nerf the hell out of scouts before even fixing the weapon switch declack issue, the unbalanced cost armour plating or the poor state of assaults? Like increase clack fitting cost and half duration and remove Low slots because 'brick tanking is OP (but only on scouts apparently...)'. The QQ base will never accept cloaks. People raged about 'invisible scouts' shotgunning them in the back before clacks. Now their QQ is 'legitimised'. Out of all the rebalancing in 1.8 - the extra slots, pg/CPU and base stat improvement. Our role bonus is what I was most disappointed in and happiest to see changed to something less...contentious. If it gets the FoTM chasers to reconsider going Sentinel/Commando instead, that will help ease scout QQ in itself right??? I understand your concern Yan, but QQers won't be happy until nothing can hurt them. The cloak QQ is as much an outcome of the community as it is the cloak itself.
And there's no chance that CCP will remove something that they've been working on for over a year.
Posting a remove cloaks thread just legitimises the QQers and gives them more fuel for the fire, which may lead to scout nerfs.
That said, completely respect your right to post.
Knowledge is power
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Yan Darn
Science For Death
492
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Posted - 2014.04.03 22:49:00 -
[12735] - Quote
Tl;dr Wow - great discussion. Im going to hold off - if only because responding to all these points took so long...
@ Murt - I hope I haven't given the impression that I think cloaks are actually OP - a few balance issues aside at worst I find dealing with cloaks almost as annoying as snipers or heavy+LAVs. 'Almost' because bad clackers are actually easy kills.
@ Quill - I was slyly thinking of using some kind of reverse psychology to get people to deal with the reasons scouts are this popular (though I think frames use is more varied in 1.8 - the lack of assaults is whats noticeable though). Bottom line is - I trust CCP to follow the QQ more than sensible suggestions. Rebalancing armour plates will cause QQ in itself.
@ noob - my issue is that yesterday I was comparing using basic armour plates against complex ferro. For nearly quadruple the CPU and x14(!) PG, I get...10 less HP and 2% more speed - I'm not a 'true scouts do/don't do X' kinda guy really more 'wow - CCP you may want to compare even basic armour plates against any complex tanking mod...' Kinda guy.
@ Appia/Shotty - I agree with Appia somewhat about IWS, it is actually part of my reason for pessimism. Credit to the guy for the help getting us here - but have I seen him acknowledge or discuss the impact of balance issues I mentioned? The answer to that is no. I've seen him reply to posts about them...but it's like they are peripheral issues or something. Maybe he just realises CCP work with giant hammers, not fine chisels.
@Shotty- I agree, the situation on the ground isn't actually bleak as QQ threads would suggest, hopefully CCP's numbers will back that up and they won't act too rashly. They say however 'hope is the first step on the road to disappointment...'
I just don't trust certain elements of the Dust community, I think I once posted here the type of thing I've heard people I've squaded with say about scouts pre 1.8 - 'cheap', 'scrub', '******* gay' etc. The whole, hiding till your back is turned or leading you into traps thing, just lead to so much rage and derision from what I thought were 'honourable' players.
And now clacks are on the scene I see it come off the mics and on the forums, because they know they won't be ridiculed anymore. Cloaks are the physical embodiment (if you can say that about a device that's makes you invisible) of the type of gameplay they hate.
The Ghost of Bravo
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Yan Darn
Science For Death
492
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Posted - 2014.04.03 22:55:00 -
[12736] - Quote
Brokerib wrote: I understand your concern Yan, but QQers won't be happy until nothing can hurt them. The cloak QQ is as much an outcome of the community as it is the cloak itself.
And there's no chance that CCP will remove something that they've been working on for over a year.
Posting a remove cloaks thread just legitimises the QQers and gives them more fuel for the fire, which may lead to scout nerfs.
That said, completely respect your right to post.
I actually agree with all this and the underlined is something I forgot to mention, though I have mentioned it before.
It's a flash, shiny selling point and they would rather nerf scouts in general then be rid of their new toy. Heck they'd nerf the clack itself into the ground as long as they can say 'look, we have cloaks - we're just like Halo, Crysis and Killzone and other amazing AAA games!!!'
God I'm being such a ***** today - time for bed I think...
The Ghost of Bravo
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mollerz
3175
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Posted - 2014.04.03 23:19:00 -
[12737] - Quote
I've taken to sending tankers mails letting them know their tank was n0m n0m n0m after I JLAV them. JLAV is better than killer taxis ever were.
You gotta hustle if you wanna make a dolla
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Llast 326
An Arkhos
2742
|
Posted - 2014.04.03 23:25:00 -
[12738] - Quote
The thing I find amusing is that the idea of having a cloak that you could shoot from got nerfed before it hit, despite the fact that it would have been better than the current situation. If it had been blow the timer down when you shoot and can't recloak until recharge hits halfwayGǪ or full. Don't know what the plan was there. Sure the QQ would have been epic but in retrospect not exactly terrible compared to what we have now. Pre-nerf was a bite in the ass.
KRRROOOOOOM
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DJINN Marauder
Ancient Exiles. Dirt Nap Squad.
4956
|
Posted - 2014.04.03 23:40:00 -
[12739] - Quote
Scout Registry wrote:DJINN Marauder wrote: :: snip :: I need help
Suggestions * Light Weapons V (for added CPU) * Weapon Prof IV + Optimization II or III (for added PG) * Swarms (for chasing away Birds and Cowards tankers) * Cal Scout (for crushing the Undampened) * Hacking V * Nades, REs, ULs, Hives Already have lv 5 in all of that beside Cal scout, Swarms, and weapon prof.
Essentially I need help deciding between spending my SP on weapons or another suit. And like I mentioned before, prof skills don't seem too worth it for me. I think I'm leaning more on a different suit.
Or I could max out my ADS. I have it currently at lv 3 Shield skills and adv missiles.
Or I could just save it for when they come out with something new.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Patrick57
6642
|
Posted - 2014.04.03 23:46:00 -
[12740] - Quote
DJINN Marauder wrote:Or I could max out my ADS. I have it currently at lv 3 Shield skills and adv missiles. Psh, level 5 Shield Optimization and Proto Missile Turrets, goml. But the Caldari ADS skill is so expensive!
My personal best ADS match
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Brokerib
Lone Wolves Club
954
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Posted - 2014.04.03 23:48:00 -
[12741] - Quote
Llast 326 wrote:The thing I find amusing is that the idea of having a cloak that you could shoot from got nerfed before it hit, despite the fact that it would have been better than the current situation. If it had been blow the timer down when you shoot and can't recloak until recharge hits halfwayGǪ or full. Don't know what the plan was there. Sure the QQ would have been epic but in retrospect not exactly terrible compared to what we have now. Pre-nerf was a bite in the ass. I hadn't thought of that...I may have to start trolling cloak QQ threads with it
Knowledge is power
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Murt Lesp
Leviathan Battalion
139
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Posted - 2014.04.03 23:50:00 -
[12742] - Quote
Yan Darn wrote:
@ Murt - I hope I haven't given the impression that I think cloaks are actually OP - a few balance issues aside at worst I find dealing with cloaks almost as annoying as snipers or heavy+LAVs. 'Almost' because bad clackers are actually easy kills.
I didn't get that opinion at all, I was just giving my feedback on the whole QQ/Nerf issue. It won't go away since people know they have some kind of say. They'll fight until they're the top fit and untouchable (ie forever since there's no way ccp will break the game entirely)
I used to QQ back in uprising 1.0 but that was because I wasn't used to change. I'm content to just enjoy myself and if things go poorly, I wait a few weeks and then spend my new sp.
Thanks for the discussion, Yan
The Leviathan has Awoken and in hungers
That was an Execution - Pistol Headshot Kill
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Appia Vibbia
Molon Labe. General Tso's Alliance
1952
|
Posted - 2014.04.03 23:56:00 -
[12743] - Quote
DJINN Marauder wrote:Scout Registry wrote:DJINN Marauder wrote: :: snip :: I need help
Suggestions * Light Weapons V (for added CPU) * Weapon Prof IV + Optimization II or III (for added PG) * Swarms (for chasing away Birds and Cowards tankers) * Cal Scout (for crushing the Undampened) * Hacking V * Nades, REs, ULs, Hives Already have lv 5 in all of that beside Cal scout, Swarms, and weapon prof. Essentially I need help deciding between spending my SP on weapons or another suit. And like I mentioned before, prof skills don't seem too worth it for me. I think I'm leaning more on a different suit. Or I could max out my ADS. I have it currently at lv 3 Shield skills and adv missiles. Or I could just save it for when they come out with something new.
Go ADS skills. Everyone else is doing it.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Django Quik
Dust2Dust.
2701
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Posted - 2014.04.04 08:08:00 -
[12744] - Quote
Oh for *profuse profanity*'s sake!
The cloak QQ is the most irritating load of nonsense overflowing these forums. The suggestions to fix it are easily some of the worst ideas ever to be voiced on these forums. Most people are simply looking at the symptoms and blaming entirely the wrong thing for what's happening.
Case in point: I keep getting shotgun 2hk'd before I even know someone's there! The shotgun must be OP and the shotgun cloak combo must the OPOP because that's the only way I wouldn't have seen them. And as an extra just in case, assaults need better ewar capabilities to combat sneakiness and stealth.
These are serious points made in many of the posts against cloaks.
The biggest problem with the cloak is that you can still shoot at least for half a second while cloaked before it deactivates. During that time you get your extra dampening and lower visibility (even if it is still blurry, it's a difference). Once this is fixed, a massive proportion of the cloak QQ problems will instantly disappear.
It seems that a lot of the brick tanked scout rage has died down lately - I'm assuming the brick mediums got scared when people started suggesting nerfing HP mods - so focus has turned to ewar. Now they want to even the ewar playing field between scouts and medium suits! WTF!? WTFF!? FWTF!?!? Make the ewar suit out-ewar-able by a DPS suit? FFS!
I still think the extra dampening bonus on cloaks is unnecessary - cloak does give a sizeable advantage already and if you want to be properly undetectable by most, you should have to sacrifice slots to do so. Ok so caldari scouts might still easily pick you up but that's one suit, one viable counter. Everything needs it's one viable counter.
Lastly, I maintain that regular armor plates need nerfing. Remember when the complex plate had 10% movement penalty and no one used them? Seems like a very long time ago now. Then they got massively buffed (did the HP go up as well at that point?) at the same time the ferros and reactives got introduced. I still don't entirely understand why they got so hugely buffed. I still don't understand why prior to that the entire game was shield tanking.
Armor plates currently give far too much bang for their buck but I wouldn't actually want to change that. Bring back the old speed penalties and see how that changes things. No scout is going to want to lose 30% of their speed to fully armor tank. And remember maths, people. 10% of 8.01m/s > 10% of 6.43m/s. Anyone suggesting differing speed penalties between suit classes needs to recognise that this already happens. Scouts lose a lot more speed than assaults or heavies because they have more to begin with and the penalty is % based.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Spectral Clone
Dust2Dust. Top Men.
2083
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Posted - 2014.04.04 08:25:00 -
[12745] - Quote
Django Quik wrote:Oh for *profuse profanity*'s sake!
The cloak QQ is the most irritating load of nonsense overflowing these forums. The suggestions to fix it are easily some of the worst ideas ever to be voiced on these forums. Most people are simply looking at the symptoms and blaming entirely the wrong thing for what's happening.
Case in point: I keep getting shotgun 2hk'd before I even know someone's there! The shotgun must be OP and the shotgun cloak combo must the OPOP because that's the only way I wouldn't have seen them. And as an extra just in case, assaults need better ewar capabilities to combat sneakiness and stealth.
These are serious points made in many of the posts against cloaks.
The biggest problem with the cloak is that you can still shoot at least for half a second while cloaked before it deactivates. During that time you get your extra dampening and lower visibility (even if it is still blurry, it's a difference). Once this is fixed, a massive proportion of the cloak QQ problems will instantly disappear.
It seems that a lot of the brick tanked scout rage has died down lately - I'm assuming the brick mediums got scared when people started suggesting nerfing HP mods - so focus has turned to ewar. Now they want to even the ewar playing field between scouts and medium suits! WTF!? WTFF!? FWTF!?!? Make the ewar suit out-ewar-able by a DPS suit? FFS!
I still think the extra dampening bonus on cloaks is unnecessary - cloak does give a sizeable advantage already and if you want to be properly undetectable by most, you should have to sacrifice slots to do so. Ok so caldari scouts might still easily pick you up but that's one suit, one viable counter. Everything needs it's one viable counter.
Lastly, I maintain that regular armor plates need nerfing. Remember when the complex plate had 10% movement penalty and no one used them? Seems like a very long time ago now. Then they got massively buffed (did the HP go up as well at that point?) at the same time the ferros and reactives got introduced. I still don't entirely understand why they got so hugely buffed. I still don't understand why prior to that the entire game was shield tanking.
Armor plates currently give far too much bang for their buck but I wouldn't actually want to change that. Bring back the old speed penalties and see how that changes things. No scout is going to want to lose 30% of their speed to fully armor tank. And remember maths, people. 10% of 8.01m/s > 10% of 6.43m/s. Anyone suggesting differing speed penalties between suit classes needs to recognise that this already happens. Scouts lose a lot more speed than assaults or heavies because they have more to begin with and the penalty is % based.
You have really pointed out everything that is not working as intended with scouts.
Everyone just need to print the above and stick it to their ******* computer screen/TV/forehead/refrigerator.
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
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noob cavman
Dirt Nap Squad.
1090
|
Posted - 2014.04.04 11:01:00 -
[12746] - Quote
Or we could just raise cpu and pg on the plates
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
FFX and X2 in hd GÖí
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Django Quik
Dust2Dust.
2706
|
Posted - 2014.04.04 11:26:00 -
[12747] - Quote
noob cavman wrote:Or we could just raise cpu and pg on the plates I think this probably needs to be done as well regardless tbqh.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Scout Registry
Nos Nothi
1953
|
Posted - 2014.04.04 11:34:00 -
[12748] - Quote
+1 Django |
Yan Darn
Science For Death
511
|
Posted - 2014.04.04 12:00:00 -
[12749] - Quote
Spectral Clone wrote:Django Quik wrote:Oh for *profuse profanity*'s sake!
The cloak QQ is the most irritating load of nonsense overflowing these forums. The suggestions to fix it are easily some of the worst ideas ever to be voiced on these forums. Most people are simply looking at the symptoms and blaming entirely the wrong thing for what's happening.
Case in point: I keep getting shotgun 2hk'd before I even know someone's there! The shotgun must be OP and the shotgun cloak combo must the OPOP because that's the only way I wouldn't have seen them. And as an extra just in case, assaults need better ewar capabilities to combat sneakiness and stealth.
These are serious points made in many of the posts against cloaks.
The biggest problem with the cloak is that you can still shoot at least for half a second while cloaked before it deactivates. During that time you get your extra dampening and lower visibility (even if it is still blurry, it's a difference). Once this is fixed, a massive proportion of the cloak QQ problems will instantly disappear.
It seems that a lot of the brick tanked scout rage has died down lately - I'm assuming the brick mediums got scared when people started suggesting nerfing HP mods - so focus has turned to ewar. Now they want to even the ewar playing field between scouts and medium suits! WTF!? WTFF!? FWTF!?!? Make the ewar suit out-ewar-able by a DPS suit? FFS!
I still think the extra dampening bonus on cloaks is unnecessary - cloak does give a sizeable advantage already and if you want to be properly undetectable by most, you should have to sacrifice slots to do so. Ok so caldari scouts might still easily pick you up but that's one suit, one viable counter. Everything needs it's one viable counter.
Lastly, I maintain that regular armor plates need nerfing. Remember when the complex plate had 10% movement penalty and no one used them? Seems like a very long time ago now. Then they got massively buffed (did the HP go up as well at that point?) at the same time the ferros and reactives got introduced. I still don't entirely understand why they got so hugely buffed. I still don't understand why prior to that the entire game was shield tanking.
Armor plates currently give far too much bang for their buck but I wouldn't actually want to change that. Bring back the old speed penalties and see how that changes things. No scout is going to want to lose 30% of their speed to fully armor tank. And remember maths, people. 10% of 8.01m/s > 10% of 6.43m/s. Anyone suggesting differing speed penalties between suit classes needs to recognise that this already happens. Scouts lose a lot more speed than assaults or heavies because they have more to begin with and the penalty is % based. You have really pointed out everything that is not working as intended with scouts. +1 Seriously create a 'clack/scout QQ FAQ' thread or something in GD. Everyone just need to print the above and stick it to their ******* computer screen/TV/forehead/refrigerator.
The Ghost of Bravo
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Varoth Drac
the unholy legion of darkstar DARKSTAR ARMY
47
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Posted - 2014.04.04 12:10:00 -
[12750] - Quote
So I have a question about countering scouts. On the scanning table it appears very hard to passively scan cloaked scouts, leading me to believe it is a worthless endeavour unless you are a cal scout.
Then I watched one of CEO pyrex's vids where he was passively scanning cloaked scouts with a Gal scout. So I looked at the table again.
Am I right in thinking profile values are rounded to the nearest whole number and ties favour the scanner? If so then contrary to the table scouts with 2 comp precision and logis with 3 can scan undamped, non-gal, cloaked scouts. I know passive skills will affect things as well.
So in conclusion, in pub matches, do you think it would be worth fitting my min scout with a couple of precision mods, or my logi with 3? Or should I leave it to the cal scouts? |
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