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1. Theory Workshop - Capacitor and Module Interaction - in General Discussions [original thread]
I'd love to see active hardeners, since this naturally synigises with reps. You could make interesting builds designed to be supported with a logi for maximum tanking. I think this is how EVE works (maybe).
- by Varoth Drac - at 2017.05.22 08:38:00
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2. Theory Workshop - Capacitor and Module Interaction - in General Discussions [original thread]
One Eyed King wrote: Nomex Gallatin wrote: Pokey Dravon wrote: ... If you want to properly make the Assault classes be top killers, (Assaults, Vanguard, Infiltrator) then give those classes appropriate "slaying" bonuses and abilities. Don...
- by Varoth Drac - at 2017.05.21 17:30:00
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3. Theory Workshop - Capacitor and Module Interaction - in General Discussions [original thread]
I love the idea, and I think there would be no need for a PG or CPU stat in this case (though obviously it also works with them included). There is just one change I would strongly suggest. There is no need for type A equipment. When you think ab...
- by Varoth Drac - at 2017.05.21 10:50:00
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4. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
My initial position on this was that I'd have no problem with combining PG and CPU as the duel resources are not necessary and therefore this would streamline the game. PG and CPU were poorly implemented in Dust causing confusion and probably putt...
- by Varoth Drac - at 2017.05.20 20:36:00
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5. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
Clone D wrote: How about fitting by weight class? Every suit type has a sustainable weight limit before it begins incurring various penalties. Every piece of equipment, each weapon, and module has a weight. If you carry more of a burden than yo...
- by Varoth Drac - at 2017.05.16 20:05:00
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6. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
I am in favour. Fitting depth can be achieved in more intuitive ways than using both CPU and PG. It's not necessary. Of course, the dual resource method could be made more intuitive, but if CCP are looking to streamline things, this is a good cand...
- by Varoth Drac - at 2017.05.16 16:23:00
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7. News: Vehicles and Nova - in General Discussions [original thread]
Echo 1991 wrote: Varoth Drac wrote: I've said it before, but may I add that I also would love to see a vehicle combat only game from CCP. Nova can be the close infantry combat game. CCP should do another game using large scale surface maps w...
- by Varoth Drac - at 2017.04.21 18:42:00
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8. News: Vehicles and Nova - in General Discussions [original thread]
I've said it before, but may I add that I also would love to see a vehicle combat only game from CCP. Nova can be the close infantry combat game. CCP should do another game using large scale surface maps with the vehicles from Dust. No need for in...
- by Varoth Drac - at 2017.04.21 10:35:00
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9. World of Dropships - low hanging Fruit - in General Discussions [original thread]
Great idea, but I think it's unlikely to happen in Nova, maybe eventually. Personnally I think CCP would be better off making a separtate game for land based vehicle only combat (including dropships). Basically Dust but without the infantry. I...
- by Varoth Drac - at 2016.11.29 23:17:00
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10. 5 ways to improve the match expiriance - in General Discussions [original thread]
Probably not relevant to Nova, but I agree with reducing uplink spam, as it tended to limit transport and combat across open ground. Probably best to just limit them to one active per player at a time. Maybe one active per squad. Perhaps it would...
- by Varoth Drac - at 2016.11.08 22:03:00
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11. Wouldn't it be great if - in General Discussions [original thread]
SEALSkiller8 wrote: General Vahzz wrote: TooMany Names AlreadyTaken wrote: General Vahzz wrote: Proper English would be better. Who cares... as long as you get the point, it doesn't matter. It ******* matters you backwards idjit. W...
- by Varoth Drac - at 2016.11.08 21:33:00
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12. The Heavy: Tank vs DPS - in General Discussions [original thread]
TL/DR: Scouts should be fast and stealthy, heavies should be slow, tough, powerful and need support, mediums should be in between. Fittings should allow hybrids without crossing into other suits. No need to make everyone the same. Heavy weapons sh...
- by Varoth Drac - at 2016.11.08 16:05:00
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13. The Heavy: Tank vs DPS - in General Discussions [original thread]
Whilst weight is an interesting idea to include, I don't think it's necessary and probably not worth the complexity. I agree with Breakin' that there is no reason a heavy suit can't have damage and defence. When compared to other MMOs with tank/h...
- by Varoth Drac - at 2016.11.08 15:36:00
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14. EVE Vegas Keynote - in General Discussions [original thread]
DUST Fiend wrote: I'm just hoping it's less EVE:COD and more Battlefield: EVE From what we've seen and been told, it's going to be more EVErwatch or DUST Fortress 2. Which sounds pretty exciting to me. I wish CCP would make a vehicle only...
- by Varoth Drac - at 2016.10.30 15:59:00
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15. and we thought they were working on project nova... - in General Discussions [original thread]
Alena Asakura wrote: From what I can see VR has become the new obsession for CCP. I don't think we'll see much come out of CCP that isn't VR capable, or VR driven. EvE Online will continue because of its huge fan base and community. I don't kno...
- by Varoth Drac - at 2016.10.06 22:39:00
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16. and we thought they were working on project nova... - in General Discussions [original thread]
DUST Fiend wrote: They probably don't want my kind spewing negativity either, so probably safer to just keep it under wraps. I'll just store up that negative energy in case the project is ultimately canceled and then I can just explode and the...
- by Varoth Drac - at 2016.10.06 22:33:00
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17. What makes New Eden Unique? - in General Discussions [original thread]
I think the attention to realism is an important aspect. I like that respawning was explained by clone technology. I like that the equipment in game has a solid, understated, scifi feel. Things feel powerful and futuristic without seeming over the...
- by Varoth Drac - at 2016.09.15 12:16:00
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18. Hey! Who wants to see a really old DUST video? - in General Discussions [original thread]
I remember shooting swarm launchers at people's faces. No one else in the match was doing it. I was amazed it worked so well as it was meant to be AV. Wish I'd played more closed beta.
- by Varoth Drac - at 2016.06.10 11:12:00
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19. Project Nova video playlist for feedback. - in General Discussions [original thread]
Rail rifles sound kind of rubbish. The pre-charge followed by meaty sound effect and blue flash in Dust was great. I hope the sound in Nova was just placeholder. That or it just didn't come across well in the videos. Also, in video 6, there is fo...
- by Varoth Drac - at 2016.05.31 02:32:00
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20. So I was thinking about the timeline of all of this... - in General Discussions [original thread]
My predicted timeline: 1) We will hear the game has been greenlit some time between June and November this year. If it isn't greenlit CCP will make no announcement and will state at Fanfest 2017 "we have nothing to announce about project Nova at ...
- by Varoth Drac - at 2016.05.24 13:36:00
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