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Thread Statistics | Show CCP posts - 178 post(s) |
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CCP Frame
C C P C C P Alliance
2200
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Posted - 2014.02.07 01:26:00 -
[1] - Quote
This thread has definitely ran its cause and derailed into offtopic bumping. Let's all say goodbye now to registry that has been closed anyway for a while now. :)
CCP Frame
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CCP Rattati
C C P C C P Alliance
3293
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Posted - 2014.06.28 13:29:00 -
[2] - Quote
No way am I plowing through 813 pages to find the answer, so I will just post the question directly here.
If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. If that is technically possible, maybe we can work on some of the scan/damp mechanics in a completely different way and CA scout won't be the be all and end all it is right now due to that.
That could lead to different hunting playstyles of various sig/scan profiles instead of the wallhack circle of death.
Independently of any ewar changes we mean to boost Amarr and Min Scouts in some way, not major way and also buff Assault, not nerf Heavies nor Scouts. If we can do that and not have to hit CA scout with nerfs, then that is our preferred path.
All good feedback appreciated R
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
3371
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Posted - 2014.06.29 08:30:00 -
[3] - Quote
Read the answers to my question, really happy with the detailed answers.
Also read the Barbershop Scout Polish spreadsheet, obviously well thought out, presented, and much appreciated, definitely many takeaways for us there.
Thanks for now
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
3379
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Posted - 2014.06.29 10:26:00 -
[4] - Quote
The things you don't expect to be asked , we can definitely look at the formula.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
3563
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Posted - 2014.07.06 16:29:00 -
[5] - Quote
What do you feel about Amarr having the range, Gallente having dampeners, CA having precision and MM get better at hacking and running.
I am not too comfortable with giving the CA both range and precision supremacy, I believe you have to make a choice.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
3592
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Posted - 2014.07.07 00:04:00 -
[6] - Quote
OK, so Nova Knives weren't mentioned because they were not part of the question...
We want to make the stronger and cheaper PG wise though, as well as KinCats and Codebreakers.
Yes this is without removing Passive shared, because that is not a triviality it seems.
And yes, we are looking intensely at efficacy module bonuses, it's a bigger change so we want more time to do that right.
We are also hoping to buff the assault to get slayers back where they belong.
There is a draconian way to gently prod slayers out of the scouts, fitting penalties as a role (just like fitting bonus for a scout) on plates.
What does this crowd say about that?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
3594
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Posted - 2014.07.07 00:49:00 -
[7] - Quote
Brokerib wrote: By that do you mean fitting plates will affect EWAR/biotic bonuses? If so, I'm not a big fan. People who are abusing the scout will continue to brick because there are still too many inherent advantages, and actual scouts will suffer because of it...until the scout becomes over-nerfed and the FOTMers move onto the next suit.
I'd recommend going with the first set of changes mentioned to scout bonuses/roles, and leave the other changes for after Assaults are fixed to see where the FOTM falls. If fixing the Assault doesn't do it, then please smash us with the nerf hammer until it does. But wait until then at least.
o7
The fitting penalty is just "If scout then plate PG/CPU cost multiplied with (100%+fitting penalty %)"
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
3614
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Posted - 2014.07.07 04:48:00 -
[8] - Quote
Appia Vibbia wrote:Brokerib wrote:CCP Rattati wrote:Brokerib wrote: By that do you mean fitting plates will affect EWAR/biotic bonuses? If so, I'm not a big fan. People who are abusing the scout will continue to brick because there are still too many inherent advantages, and actual scouts will suffer because of it...until the scout becomes over-nerfed and the FOTMers move onto the next suit.
I'd recommend going with the first set of changes mentioned to scout bonuses/roles, and leave the other changes for after Assaults are fixed to see where the FOTM falls. If fixing the Assault doesn't do it, then please smash us with the nerf hammer until it does. But wait until then at least.
o7
The fitting penalty is just "If scout then plate PG/CPU cost multiplied with (100%+fitting penalty %)" Thanks for the clarification. If it was for Armor plates only, and not for ferro scale or reactive, then I'm all for it. I still think the assault scout is a legitimate play-style and I'd hate to see it disapear, but removing or limiting complex armor plates should be enough to make a difference. Ferro and reactive should always be viable for scouts. I really disfavor punitive actions like increasing the fitting penalty. The versatility of the game and having freedom of fitting options is and should remain a founding base of the game, there need to be more reasons to run the other modules instead of punishing people for wanting combat fits
This is limiting in a gentle way, as you can still fit them. I can come up with all kinds of lore reasons why a scout couldn't brick tank, or a heavy can't use sidearms because of fat fingers. I do not want to restrict options like Sentinels can only fit Heavy Weapons, but I do want to balance the game so all roles and dropsuits can flourish.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
3629
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Posted - 2014.07.07 13:18:00 -
[9] - Quote
Let's see if we need all those changes at once, and I disagree with the hammer and scout theory, scouts were incredibly overpowered. We can perhaps pull back some of the cloak changes once we get slayers back into assault. And I agree with Sentinel capacity (CPU+PG), that needs to come down in the next hotfix or two.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
3726
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Posted - 2014.07.09 21:24:00 -
[10] - Quote
Lay it on me, after discussing with you guys, I felt the Amarr needed the precision bonus, a long range slow tank scout made precious little sense. You can keep the scout feedback here, and I will monitor.
On the Nova knife, I feel if adhesion works then it may reduce the need for range and/or increased damage. I don't think that we can get optimization skills for the NK in right now, so a Minja PG increase should go a long way.
And finally, Codebreakers in high?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
3730
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Posted - 2014.07.09 21:38:00 -
[11] - Quote
We want to bring in efficacy changes, wholesale, after Charlie.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
3779
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Posted - 2014.07.09 22:58:00 -
[12] - Quote
Yes, cal get range.
I think backpedallng slower does not have widespread support internally. I also don't understand why you need it, min scout base speed is already higher than all others, so who is it you can't catch while backpedaling?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
3786
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Posted - 2014.07.09 23:27:00 -
[13] - Quote
Yes, I am quite annoyed
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4041
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Posted - 2014.07.12 14:18:00 -
[14] - Quote
Dear scouts, and I am looking at you Haerr ,
can you assist me in two ways
double check my calculations, because this is pretty complex stuff, and even I can make mistakes
and then start thinking about the right bonuses. We really want EWAR to be less binary, so I want to play with bonuses so that a dedicated scout with all slots, can evade even the best precision, but only while cloaked, but the gallente would retain the ability to be unscannable out of cloak.
The numbers in the document are just something I was playing around with last night while proof reading the calculations, but they should be correct.
Let's iterate on this over the weekend and early next week and see if we can't make it a little better then "ok".
EWAR Calculations
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4058
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Posted - 2014.07.12 20:11:00 -
[15] - Quote
Mathppia wrote:CCP Rattati wrote:Dear scouts, and I am looking at you Haerr , can you assist me in two ways double check my calculations, because this is pretty complex stuff, and even I can make mistakes and then start thinking about the right bonuses. We really want EWAR to be less binary, so I want to play with bonuses so that a dedicated scout with all slots, can evade even the best precision, but only while cloaked, but the gallente would retain the ability to be unscannable out of cloak. The numbers in the document are just something I was playing around with last night while proof reading the calculations, but they should be correct. Let's iterate on this over the weekend and early next week and see if we can't make it a little better then "ok". EWAR Calculations I'm scared that Rattati doesn't realize how terribly over powered having a Static Precision for Amarr that needs a Complex Dampener just to get under. Worse is that he's making the same mistake that every other DEV has made and ignored the community- not just scouts but this is the whole of the forums- on their consensus. Amarr precision is a bad idea Or that only requiring 2 High Slots on an Armor tanking suit is just dumb. hfderrtgvcd wrote:It looks like the amarr scout has too large of a bonus. Unless I am reading this wrong a gal scout will have to use three complex profile dampeners to avoid an amarr scout with just two precision enhancers. As far as we've all been able to tell, numbers round to the closest whole number for Scanning. I'm just flabbergasted at why Rattati would even bother entertaining the idea that 2 high slots at 26CPU, 0PG is balanced against needing more low slots than that. Seriously, omni-vision is just dumb. The cloak is useless for actually being invisible because if you're scanned you have this ******** chevron pointing over your head. You aren't even invisible so anyone with a lick of visual awareness knows where the **** you are so it doesn't help you travel across the far too many open fields the game has. Being able to see someone on radar is so much more ******* powerful than being able to avoid scans. Scanning someone reduces the need for skill at the game Oh. Wait. Right, reduces the need for skill at the game, no wonder a devs like that idea, they're all ******* terrible players
The math looks bad. Tie goes to the scanner, so even if a MIN stacks 3 cPD and a proto cloak they get spotted. Amarr need 4cPD and a Cloak. and Gal needs 3 PD.
I have no interest in being ranted at.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4058
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Posted - 2014.07.12 20:14:00 -
[16] - Quote
CCP Rattati wrote: We really want EWAR to be less binary, so I want to play with bonuses so that a dedicated scout with all slots, can evade even the best precision, but only while cloaked, but the gallente would retain the ability to be unscannable out of cloak. The numbers in the document are just something I was playing around with last night while proof reading the calculations, but they should be correct. Let's iterate on this over the weekend and early next week and see if we can't make it a little better then "ok". EWAR Calculations
What about this statement said that these were anything but placeholder numbers to discuss?
I am going to start reading from this point onward, if anyone wants to partake in a reasonable and constructive discussion, I will be here.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4063
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Posted - 2014.07.12 20:57:00 -
[17] - Quote
The cloak is there for reference at the bottom.
We can also reduce the dampening bonus of the cloak to zero.
From a "I want all scouts to be unscannable in some way even by sacrificing all slots and cloak" point of view, I think we need to have that discussion. I think we can tune these numbers to an acceptable resolution.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4068
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Posted - 2014.07.12 21:32:00 -
[18] - Quote
Appia Vibbia wrote:CCP Rattati wrote:The cloak is there for reference at the bottom.
We can also reduce the dampening bonus of the cloak to zero.
From a "I want all scouts to be unscannable in some way even by sacrificing all slots and cloak" point of view, I think we need to have that discussion. I think we can tune these numbers to an acceptable resolution.
Why do you think ratio of precision to dampening should not be 1:1? This is the biggest problem with perceiving any sense of balance in giving Amarr Scout a bonus to precision.
I don't understand the question.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4070
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Posted - 2014.07.12 21:52:00 -
[19] - Quote
Appia Vibbia wrote:CCP Rattati wrote:Appia Vibbia wrote:CCP Rattati wrote:The cloak is there for reference at the bottom.
We can also reduce the dampening bonus of the cloak to zero.
From a "I want all scouts to be unscannable in some way even by sacrificing all slots and cloak" point of view, I think we need to have that discussion. I think we can tune these numbers to an acceptable resolution.
Why do you think ratio of precision to dampening should not be 1:1? This is the biggest problem with perceiving any sense of balance in giving Amarr Scout a bonus to precision. I don't understand the question. This game is played in absolutes. I want to have the lowest Scan Precision possible on one suit and the lowest Scan Profile possible on another. The question is if the best Scan Precision can be acquired in only 2 modules (Amarr Scout with 2 Complex Precision Enhancers) why shouldn't the best Scan Profile be similarly acquired with the same number of modules?
Let's see how that scenario plays out by actually just changing the numbers.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4070
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Posted - 2014.07.12 21:59:00 -
[20] - Quote
Let's start building the premises and agree on them one by one.
Let's also remember that the focused GA pro logi has 15dB.
Best precision should therefore be 14dB or less
Best dampener only needs an equal amount of dampeners to amount of precision modules on best precision to beat him. Appias suggestion.
All scouts should be able to beat the best precision, with cloak? Without cloak? Discuss.
Complex plates will have the same signature penalty as a complex dampener so each plate cancels out a dampener. This is something I want to explore, it will also make brick sentinels stand out like christmas trees.
Let's keep working on this.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4072
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Posted - 2014.07.12 22:08:00 -
[21] - Quote
Varoth Drac wrote:It seems the spreadsheet has changed to a more moderate approach.
Cal: 10% range per level. Seems ok but is in danger of making active scanners pointless (still) with such a high range, although range amps compete with damps to they probably won't have too large a range. At least with the removal of the precision bonus it removes the 3 - 4 precision super scans you can get now, that are prohibitively difficult for non-Gal scouts to avoid.
Amarr: 5% precision per level. Like the current Cal bonus. 2 precision mods will require to 2 damps plus pro cloak to avoid, unless you are Gal in which case you will just need 2 damps. This seems fair to me. Although they can utilise the bonus without loosing their armour tank, without a range bonus they are heavily incentivised to equip range amps. Seems quite balanced. The whole premise of scout suits is that they avoid radar, it's silly to have a situation where this can't be achieved.
Gal: 3% damp 3% range per level. I don't agree with buffing their range. Dampening is a good enough bonus on it's own. Just remove the range bonus and things will be fine.
Min: seems ok, can avoid scans other than Gal logo focused with 2 damps and an active pro to cloak. Whilst they may not be quite as good at combat as the others, the move or code breakers to high slots would help them enhance their hacking abilities and fulfil the hacker role.
Can we all collectively realize that the spreadsheet's purpose is to play around with. It is to literally say "what if this bonus is 3%?" and discuss.
Thanks for the feedback.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4072
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Posted - 2014.07.12 22:12:00 -
[22] - Quote
Varoth Drac wrote:It seems the spreadsheet has changed to a more moderate approach.
Cal: 10% range per level. Seems ok but is in danger of making active scanners pointless (still) with such a high range, although range amps compete with damps to they probably won't have too large a range. At least with the removal of the precision bonus it removes the 3 - 4 precision super scans you can get now, that are prohibitively difficult for non-Gal scouts to avoid.
Amarr: 5% precision per level. Like the current Cal bonus. 2 precision mods will require to 2 damps plus pro cloak to avoid, unless you are Gal in which case you will just need 2 damps. This seems fair to me. Although they can utilise the bonus without loosing their armour tank, without a range bonus they are heavily incentivised to equip range amps. Seems quite balanced. The whole premise of scout suits is that they avoid radar, it's silly to have a situation where this can't be achieved.
Gal: 3% damp 3% range per level. I don't agree with buffing their range. Dampening is a good enough bonus on it's own. Just remove the range bonus and things will be fine.
Min: seems ok, can avoid scans other than Gal logo focused with 2 damps and an active pro to cloak. Whilst they may not be quite as good at combat as the others, the move or code breakers to high slots would help them enhance their hacking abilities and fulfil the hacker role.
We want everyone to have 2 bonuses, please suggest another bonus for the GA.
The range of the CA, that's where I was playing around with the max range reached by other scouts with many lows. I wanted to beat the maximum range reached by others, but that may be a fallacy. I agree with comparing to Active scanners, but how favorably, in this case less than active scanners because the scout precision is better than active scanners?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4072
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Posted - 2014.07.12 22:14:00 -
[23] - Quote
Arkena Wyrnspire wrote:CCP Rattati wrote:Let's start building the premises and agree on them one by one.
Let's also remember that the focused GA pro logi has 15dB.
Best precision should therefore be 14dB or less
The GA pro logi with a focused scanner isn't very effective though on account of the limited scan zone and huge cooldown time for a very short operating period. 14dB is low. Why should it be that low? Will touch on this again in a moment. Quote: Best dampener only needs an equal amount of dampeners to amount of precision modules on best precision to beat him. Appias suggestion.
No, I think the point is that dampening should be able to beat out precision amping in a more favourable ratio than 1:1. The ability to scan a target is inherently much stronger than the ability to evade a scan. If you're scanned as a scout, you lose. Quote: All scouts should be able to beat the best precision, with cloak? Without cloak? Discuss.
If they try then yes, all scouts should be able to beat the best precision. Not sure on whether they should have to be cloaked or not. Quote: Complex plates will have the same signature penalty as a complex dampener so each plate cancels out a dampener. This is something I want to explore, it will also make brick sentinels stand out like christmas trees.
Let's keep working on this.
I'm unsure how that'll make any difference to the visibility of brick sentinels. Any passive scanner can already pick them up. Any of them. Having a massive scan profile doesn't affect the range of the scan, so the visibility on scan for a bricked sentinel is exactly the same as normal. I'm concerned about the damage a dampening penalty on plates will do. I think it'll utterly destroy armour tanking scouts because they won't be able to tank up (and a baseline tank is necessary) but reducing the ability to brick tank scouts is necessary. Would you introduce such a penalty for all types of plate? Ferroscale and reactive as well? Would there be such a penalty on shield extenders?
Plates only to begin with, not reactives and ferros. Sentinels would be easier to see also by Assaults, not everyone is scout you see.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4072
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Posted - 2014.07.12 22:19:00 -
[24] - Quote
Arkena Wyrnspire wrote:On the Amarr scout: I think that precision will be very, very strong on this because there's pretty much nothing else you'd put in the highslots other than precision amps. Essentially that means that every Amarr scout will be scanning with a baseline of 20dB, which is very strong considering you can do that whilst having a strong tank. A profile penalty won't dissuade that kind of tanking either, because it's likely that a lot of Amarr scouts will decide to toss aside stealth and just use it as a combat suit with a powerful scanner.
very slow, short range, scanner at 20dB which can be evaded by all scouts at some effort, not maximum, and seen by everyone, esp CA scouts that then can engage before the Amarr sees him. Doesn't seem to break anything.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4073
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Posted - 2014.07.12 22:21:00 -
[25] - Quote
Arkena Wyrnspire wrote:CCP Rattati wrote: Plates only to begin with, not reactives and ferros. Sentinels would be easier to see also by Assaults, not everyone is scout you see.
Assaults can already see sentinels on scans. Every single scanner type in the game can see a heavy without exception. The effect of a profile penalty on plates is effectively zero. It doesn't make sentinels any easier to see, it doesn't disadvantage them at all. Instead of sentinels being seen by assaults, what would actually happen is assaults would be seen by sentinels. That's a really, really serious problem.
Brick tanked assaults
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4076
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Posted - 2014.07.12 22:33:00 -
[26] - Quote
Cat Merc wrote:CCP Rattati wrote:Arkena Wyrnspire wrote:CCP Rattati wrote: Plates only to begin with, not reactives and ferros. Sentinels would be easier to see also by Assaults, not everyone is scout you see.
Assaults can already see sentinels on scans. Every single scanner type in the game can see a heavy without exception. The effect of a profile penalty on plates is effectively zero. It doesn't make sentinels any easier to see, it doesn't disadvantage them at all. Instead of sentinels being seen by assaults, what would actually happen is assaults would be seen by sentinels. That's a really, really serious problem. Brick tanked assaults Armor assaults in general. Rattati, EVERY SINGLE HEAVY can be scanned by the WEAKEST SCANNERS, no exceptions. You are not nerfing sentinels, they will not see a difference, at all. You are nerfing assaults.
Your worry is noted, as if it weren't obvious. Who says we cannot remedy that. Also, brick tanking is too prevalent, we all know this.
I also recommend that you stop using caps, I have already said I will not tolerate ranting.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4076
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Posted - 2014.07.12 22:34:00 -
[27] - Quote
Cat Merc wrote:Arkena Wyrnspire wrote:CCP Rattati wrote: Plates only to begin with, not reactives and ferros. Sentinels would be easier to see also by Assaults, not everyone is scout you see.
Assaults can already see sentinels on scans. Every single scanner type in the game can see a heavy without exception. The effect of a profile penalty on plates is effectively zero. It doesn't make sentinels any easier to see, it doesn't disadvantage them at all. Instead of sentinels being seen by assaults, what would actually happen is assaults would be seen by sentinels. That's a really, really serious problem. I've been told of this change. I am scratching my head. DO NOT put a dampening penalty on plates, **** over my assault more why don't ya? And what's funny is that you're even CONSIDERING putting it on ferroscale and reactive plates, which I already find difficulty justifying using when switching to a shield suit will yield better results. (Due to not needing armor repairers)
Am I considering it? Interesting, because I was unaware that I was.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4076
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Posted - 2014.07.12 22:38:00 -
[28] - Quote
Varoth Drac wrote:CCP Rattati wrote:We want everyone to have 2 bonuses, please suggest another bonus for the GA.
The range of the CA, that's where I was playing around with the max range reached by other scouts with many lows. I wanted to beat the maximum range reached by others, but that may be a fallacy. I agree with comparing to Active scanners, but how favorably, in this case less than active scanners because the scout precision is better than active scanners? You haven't suggested 2 bonuses for Cal or Am scouts, why does Gal need 2? Passive scanning needs to be shorter range than active scanning because it is continuous and operates through 360 degrees, without giving warning to scanned targets. Active scanner scan arc and cool downs are significant drawbacks, not to mention you have to actually stop and use the scanner. Precision isn't the issue. Edit, sorry forgot you were keeping the Am stamina bonus.
Is it not then fallacy to establish max passive scans to be below active and instead at equal or above? I know that brings back the GA logi, but why not?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4082
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Posted - 2014.07.12 22:39:00 -
[29] - Quote
Cat Merc wrote:CCP Rattati wrote:
Am I considering it? Interesting, because I was unaware that I was.
Quote: Plates only to begin with, not reactives and ferros.
Your logic is flawed, I meant extenders, and the not was a definitive not. You can apologize in caps.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4082
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Posted - 2014.07.12 22:44:00 -
[30] - Quote
Cat Merc wrote:hfderrtgvcd wrote:Cat Merc wrote:Syeven Reed wrote:CCP Rattati wrote:Plates only to begin with, not reactives and ferros. Sentinels would be easier to see also by Assaults, not everyone is scout you see. I do like this train of thought! For many reasons, not many of which are biased! All of them are biased. The only thing it will be positive against is brick tanked scouts. EVERYTHING ELSE it will break. Everything. There's no reason to overreact, he did say it was just a proposal. I am overreacting because it is probably the least thought out idea I have ever seen from Rattati. Nothing else I've seen beats it in that regard.
Entertain me, and elaborate. I know it was a bombshell, but we have been discussing this for months internally, how speed penalties are not working to diffuse the brick tanking situation. EVE has/had sig penalties on modules.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4082
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Posted - 2014.07.12 22:49:00 -
[31] - Quote
I see you left out reactives and ferros.
Who's to say we can't give mediums a bonus to the penalty?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4087
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Posted - 2014.07.12 22:55:00 -
[32] - Quote
hfderrtgvcd wrote:To discourage brick tanking, change plates and extenders so that the bonuses they give are percentages instead of flat values.
This is never happening.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4087
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Posted - 2014.07.12 22:57:00 -
[33] - Quote
Arkena Wyrnspire wrote:CCP Rattati wrote:I see you left out reactives and ferros.
Who's to say we can't give mediums a bonus to the penalty?
Also not taking into account the ehp buff assault is getting in charlie. Do you have vague numbers on the HP buff assaults are getting? If ferros/reactives didn't have the profile penalty it might encourage their use but you're getting exactly the same thing straight away - people end up doing nothing but tanking. The suggestion of giving mediums a bonus reminds me of another suggestion that's floated around the Barbershop for a while - the idea of having scout bonuses apply to the modules rather than to the suit. For instance, on the Galscout - instead of having a 3% bonus to profile dampening per level, you have a X% bonus to the efficacy of profile dampeners per level. If you eschew dampeners in favour of brick tanking your scout, you don't get the bonus and lose out on the advantages it would have offered you.
There is another way, fitting penalty on normal plates on scouts, surely shoehorning, but doesn't have a long reaching effect on the rest of the meta.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4090
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Posted - 2014.07.12 22:59:00 -
[34] - Quote
Arkena Wyrnspire wrote:CCP Rattati wrote:I see you left out reactives and ferros.
Who's to say we can't give mediums a bonus to the penalty?
Also not taking into account the ehp buff assault is getting in charlie. Do you have vague numbers on the HP buff assaults are getting? If ferros/reactives didn't have the profile penalty it might encourage their use but you're getting exactly the same thing straight away - people end up doing nothing but tanking. The suggestion of giving mediums a bonus reminds me of another suggestion that's floated around the Barbershop for a while - the idea of having scout bonuses apply to the modules rather than to the suit. For instance, on the Galscout - instead of having a 3% bonus to profile dampening per level, you have a X% bonus to the efficacy of profile dampeners per level. If you eschew dampeners in favour of brick tanking your scout, you don't get the bonus and lose out on the advantages it would have offered you. EDIT: It's incredibly liberating to actually be engaging a dev in conversation over the forums. Thank you.
Somewhere between Commandos and Logis. Efficacies come later, and need to be translated properly to give similar results. That doesn't stop us in establishing the EWAR groundrules we are discussing right now.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4094
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Posted - 2014.07.12 23:43:00 -
[35] - Quote
Bayeth Mal wrote:Does scanning round to the nearest integer? So a profile of 21.3 and precision of 21.7 would result in actual values of 21 and 22 respectively meaning the scan wouldn't show anything?
I copied the document and I'm fiddling with some ideas but there's no point presenting them if they don't work.
Also Rattati what are some key ideals you've already made your mind up on? I don't want to present you something you're going to dismiss out of hand for reasons not apparent to me at the time, when I could have spent my time doing something constructive.
I was trying to gather the ewar pillars earlier. Feel free to expand on them.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4122
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Posted - 2014.07.13 10:39:00 -
[36] - Quote
All right, please take a look at the document again.
I have documented all the necessary and relevant scenarios, I hope. At the top of the document, I have collected the key numbers and tried to put them into perspective.
Galogi focused scanner gets the highest range and precision possible, due to it being 1) active, 2) narrow and 3) having a limited duration. This helps establish boundaries that scouts need to live within.
That said, by a combination of racial bonuses and dedication of slots
All scouts can have similar range, 76m to 91, under the Focused at 100m.
All scouts can get under the focused dB by using a cloak, exception Gallente not needing cloak
All scouts can get under the best passive by using 2 dampeners and cloak or 3 dampeners
Best passive at 2 precision modules is beaten by best dampener at 2 dampening modules
This does not require Codebreakers to be in high, so don't assume that is the case.
Now, please give me feedback and theorycraft with me the most OP FOTM this will spawn, and we will try to counter it.
EWAR calculations
Please keep this discussion very focused, don't discuss scan falloff or efficacies, just the numbers in the document and resulting scenarios.
Thanks and appreciated.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4124
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Posted - 2014.07.13 11:38:00 -
[37] - Quote
Brokerib, I will make a note of it.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4124
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Posted - 2014.07.13 11:40:00 -
[38] - Quote
shaman oga wrote:This numbers seem to be good, but I would prefer more diversity in base stats, Amarr should have better precision, but range should be set to a medium frame level and profile to a decent level.
Same for cal and gal in their own EW aspect, cal should have a very long scan range but a higher profile signature, gal should be radar invisible but almost unable to scan enemies.
Something like the 3 wise monkeys: "see no evil, hear no evil, speak no evil"
They are, they only become similar when they are fitted to the maximum. Practically noone is running range amps on a gallente or minmatar f.ex. The numbers are balanced however so they can if they want.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4131
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Posted - 2014.07.13 13:47:00 -
[39] - Quote
Bayeth Mal wrote:^ Do you mind opening a window or something before you let rip?
While a Cal could stack range amps, he's really only annoying mediums and heavies. And will be making himself vulnerable to Amarr and Gals and any Gal logis he annoys..
These numbers actually look pretty good. I'd certainly give them a go. Min still loses out on the EWAR side. But that's the norm right? (trollface.jpg) As a scrub I don't see anything specifically that I'd exploit the hell out of.
Though one thing: for Amarr, Cal and Gal, the potential to be a walking radar is still there. Any decisions made yet for squad sight?
As that somewhat simplifies things; an amarr with every mod filled with precision and range amps can come after me all he wants. That's fine. It's his squad of heavies I'm a little more concerned about.
And yes barbershop. This is me reversing my position on passive scans. I'm realising just how hard it makes balancing. My response was a knee-jerk reaction to the vitriol directed at the "wall haxors" that I probably took more personally than I should have.
Correct me if I'm wrong but Minjas can triple shield tank, 2 dampen, codebreaker and cloak and be invisible to all but galogi
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4131
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Posted - 2014.07.13 13:57:00 -
[40] - Quote
Appia Vibbia wrote:CCP Rattati wrote:
Correct me if I'm wrong but Minjas can triple shield tank, 2 dampen, codebreaker and cloak and be invisible to all but galogi
The Minmatar Scout doesn't have the PG to do that. They can 3x dampen adn 2 complex shield, 1 enhanced shield and proto cloak. But to run a proto cloak and a proto codebreaker they suffer both a loss of shield extender levels and weapon levels
We are bumping up PG in the Min scout in Charlie
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4131
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Posted - 2014.07.13 14:22:00 -
[41] - Quote
Appia Vibbia wrote:CCP Rattati wrote:Appia Vibbia wrote:CCP Rattati wrote:
Correct me if I'm wrong but Minjas can triple shield tank, 2 dampen, codebreaker and cloak and be invisible to all but galogi
The Minmatar Scout doesn't have the PG to do that. They can 3x dampen adn 2 complex shield, 1 enhanced shield and proto cloak. But to run a proto cloak and a proto codebreaker they suffer both a loss of shield extender levels and weapon levels We are bumping up PG in the Min scout in Charlie Ah, so Codebreakers are not moving to the high slots? They've got the same PG cost as shield extenders and I like when the scouts give up their primary tank for their suits' proficiency
It's not a necessity, but it gives more option for everyone in high slots. An idea that many support.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4135
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Posted - 2014.07.13 15:21:00 -
[42] - Quote
Appia Vibbia wrote:Varoth Drac, I don't know you very well so I'm not sure if you know me. But Scoutly play in PC, number crunching, and figuring out the most effective fits is kinda my thing. You're Amarr and Caldari hypothetical builds, neither of them are the most effective way of playing those suits shaman oga wrote:I'm not a big fun of numbers and spreadsheets, my head start turning with all those rows and columns If numbers hurt your head, why don't you just take a time out and act as a bystander while the people that like numbers continue the discussion. CCP Rattati wrote:All right, please take a look at the document again. I have documented all the necessary and relevant scenarios, I hope. At the top of the document, I have collected the key numbers and tried to put them into perspective. Galogi focused scanner gets the highest range and precision possible, due to it being 1) active, 2) narrow and 3) having a limited duration. This helps establish boundaries that scouts need to live within. That said, by a combination of racial bonuses and dedication of slots All scouts can have similar range, 76m to 91, under the Focused at 100m. All scouts can get under the focused dB by using a cloak, exception Gallente not needing cloak All scouts can get under the best passive by using 2 dampeners and cloak or 3 dampeners Best passive at 2 precision modules is beaten by best dampener at 2 dampening modules This does not require Codebreakers to be in high, so don't assume that is the case. Now, please give me feedback and theorycraft with me the most OP FOTM this will spawn, and we will try to counter it. EWAR calculationsPlease keep this discussion very focused, don't discuss scan falloff or efficacies, just the numbers in the document and resulting scenarios. Thanks and appreciated. For the sake of it looking nice, I'm going to use Protofits.com for layout. To start, let's have the Counter http://www.protofits.com/fittings/shared/161/5442 Pro-Gal Logi with proxi and focused scanner. Self sufficient on its own. Can survive 2 shots from a shotgun within optimal range, giving them enough time to take out a pesky cloak-shotgunner. http://www.protofits.com/fittings/shared/161/5441 Amarr is king of the city. Lots of times when people are too congested dampening and a cloak just aren't useful. This is the spiritual successor to my 1.7 gal-scout after zatara et al would start spamming focused scanners. Adding a fitting penalty on plates means I switch to enhanced plates instead http://www.protofits.com/fittings/shared/161/5440 With a PG buff coming, 1pg to the base of the proto suit is all I need. Any more than that and I can duplicate this only with a better Light Weapon. Definitely better than status quo because this Min will be a better stealth&speed hacker than the Gallente. This really isn't OP at all. It's just well rounded and I'm certain other min-scouts will really love the improvement from Beta to current Charlie suggestions. It actually puts the Min-Scout ahead of where it was pre-alpha. http://www.protofits.com/fittings/shared/161/5438 Yeah. this is just pure combat efficiency. 453 shield HP, when you're about to fall into armor, cloak up and regen. flank. just be annoying and get lots of kills in public contracts. http://www.protofits.com/fittings/shared/161/5439 this is my baby. It has my necessary 500EHP to engage in CQC and good enough movement speed to still pull out the SMG and perform DDR strafe at a high enough speed to through off people's aim.
Soooooo, in your earnest opinion, based on the document, post Charlie situation in a nutshell?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4137
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Posted - 2014.07.13 16:14:00 -
[43] - Quote
Ghost Kaisar wrote:Floyd20 Azizora wrote:One Eyed King wrote:@ Floyd and Shaman SHEW!!! Come back during regular business hours (aka when a wild Dev isn't hanging about) and make yourselves useful. This isn't your typical thread, and just stopping in because you are shadowing a blue tag is disrespectful. We always like talking shop, and you are welcome to do so as long as you don't just stop buy for Dev attention. @Aero Normally I would agree, but Appia was just showing her contempt for disrespectful roaches that like to only stop in when Rattati shows up. You are always welcome because you prevented this thread from being locked @ Hakuna Rattati I like it. At least enough to know that it is better than what we have now and to want to see it implemented and give it a thorough run through before suggesting any tweaks for later hotfixes. I'm sorry the discussion about major balancing is taking place in the off topic part of the forums. We strategically put it here to avoid people. All it took was 3 pages of talking about Beer before it got moved from GD!
There will be a proper feedback thread now that we have a pretty good proposal to discuss.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4139
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Posted - 2014.07.13 16:16:00 -
[44] - Quote
Appia Vibbia wrote:CCP Rattati wrote:
Soooooo, in your earnest opinion, based on the document, post Charlie situation in a nutshell?
The concept that the Gal logi has the best precision of all races is really the only thing I find disagreeable from the most recent numbers. Each scout can sacrifice to get under it, and unless a gal-logi is at a supply depot it's got its limitations. The scout Scanning vs scout precision attrition isn't going to make Min-Scout feel useles because most of the time they'll be able to have some of the most well rounded Scout. I think the values for the Cal range is a little too high but like the end results after using range amps. the problem of static bonuses over modules bonuses, so if we ever get around to making all bonus modules based it'll feel better.
What if we fix those two things at the same time, after working so much with this data in the last few days, a 45% range increase seems indulgent. Why not 25% and then we can take down the cal radius a tad because it just needs to better in than a 4 range fit on another scout.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4140
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Posted - 2014.07.13 16:36:00 -
[45] - Quote
CCP Rattati wrote:Appia Vibbia wrote:CCP Rattati wrote:
Soooooo, in your earnest opinion, based on the document, post Charlie situation in a nutshell?
The concept that the Gal logi has the best precision of all races is really the only thing I find disagreeable from the most recent numbers. Each scout can sacrifice to get under it, and unless a gal-logi is at a supply depot it's got its limitations. The scout Scanning vs scout precision attrition isn't going to make Min-Scout feel useles because most of the time they'll be able to have some of the most well rounded Scout. I think the values for the Cal range is a little too high but like the end results after using range amps. the problem of static bonuses over modules bonuses, so if we ever get around to making all bonus modules based it'll feel better. What if we fix those two things at the same time, after working so much with this data in the last few days, a 45% range increase seems indulgent. Why not 25% and then we can take down the cal radius a tad because it just needs to better in than a 4 range fit on another scout.
I actually meant the 45% range amplifier module down to 25% (pulled out of a hat)
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4157
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Posted - 2014.07.13 23:21:00 -
[46] - Quote
Appia Vibbia wrote:Varoth Drac, I don't know you very well so I'm not sure if you know me. But Scoutly play in PC, number crunching, and figuring out the most effective fits is kinda my thing. You're Amarr and Caldari hypothetical builds, neither of them are the most effective way of playing those suits shaman oga wrote:I'm not a big fun of numbers and spreadsheets, my head start turning with all those rows and columns If numbers hurt your head, why don't you just take a time out and act as a bystander while the people that like numbers continue the discussion. CCP Rattati wrote:All right, please take a look at the document again. I have documented all the necessary and relevant scenarios, I hope. At the top of the document, I have collected the key numbers and tried to put them into perspective. Galogi focused scanner gets the highest range and precision possible, due to it being 1) active, 2) narrow and 3) having a limited duration. This helps establish boundaries that scouts need to live within. That said, by a combination of racial bonuses and dedication of slots All scouts can have similar range, 76m to 91, under the Focused at 100m. All scouts can get under the focused dB by using a cloak, exception Gallente not needing cloak All scouts can get under the best passive by using 2 dampeners and cloak or 3 dampeners Best passive at 2 precision modules is beaten by best dampener at 2 dampening modules This does not require Codebreakers to be in high, so don't assume that is the case. Now, please give me feedback and theorycraft with me the most OP FOTM this will spawn, and we will try to counter it. EWAR calculationsPlease keep this discussion very focused, don't discuss scan falloff or efficacies, just the numbers in the document and resulting scenarios. Thanks and appreciated. For the sake of it looking nice, I'm going to use Protofits.com for layout. To start, let's have the Counter http://www.protofits.com/fittings/shared/161/5442 Pro-Gal Logi with proxi and focused scanner. Self sufficient on its own. Can survive 2 shots from a shotgun within optimal range, giving them enough time to take out a pesky cloak-shotgunner. http://www.protofits.com/fittings/shared/161/5441 Amarr is king of the city. Lots of times when people are too congested dampening and a cloak just aren't useful. This is the spiritual successor to my 1.7 gal-scout after zatara et al would start spamming focused scanners. Adding a fitting penalty on plates means I switch to enhanced plates instead http://www.protofits.com/fittings/shared/161/5440 With a PG buff coming, 1pg to the base of the proto suit is all I need. Any more than that and I can duplicate this only with a better Light Weapon. Definitely better than status quo because this Min will be a better stealth&speed hacker than the Gallente. This really isn't OP at all. It's just well rounded and I'm certain other min-scouts will really love the improvement from Beta to current Charlie suggestions. It actually puts the Min-Scout ahead of where it was pre-alpha. http://www.protofits.com/fittings/shared/161/5438 Yeah. this is just pure combat efficiency. 453 shield HP, when you're about to fall into armor, cloak up and regen. flank. just be annoying and get lots of kills in public contracts. http://www.protofits.com/fittings/shared/161/5439 this is my baby. It has my necessary 500EHP to engage in CQC and good enough movement speed to still pull out the SMG and perform DDR strafe at a high enough speed to through off people's aim.
This Minja fit is actually 9 PG above, what is the first reduction? Codebreaker or Extender? I am trying to get a feeling for the PG increase, it's not going to be +9 in any realiity, parallel or otherwise.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4160
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Posted - 2014.07.13 23:43:00 -
[47] - Quote
duh, I was making my own minja fit on protofits, and got them confused. Yes, I see the correct one only needs one PG. Thanks.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4222
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Posted - 2014.07.14 23:38:00 -
[48] - Quote
Cat Merc wrote:So why are Gallente getting precision? Can someone explain to me the thinking here?
What will its effects be?
so it can get decent precision with their 2H slots, if that's what they want. Its a supplementary second skill to make sure all of them have two and to even the playing field. that's also why cal is getting a dampening bonus.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4251
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Posted - 2014.07.15 08:55:00 -
[49] - Quote
Ghost Kaisar wrote:mollerz wrote:Ghost Kaisar wrote:Hey, if Charlie fulfills all of our hopes and dreams... Can we put Rattati on the honorary wall as well? NO. He needs a thicker skin first. I know the PERFECT way to do that. First clip is me messing with Rattati. Second clip is Mollerz messing with Rattati
I have a quick temper and don't suffer fools gladly, not the best combination for being a forum warrior, for sure. People who say "I can't be bothered to ready/study what you wrote/calculated, but here are my thoughts" is my Achilles heel, gets me every time.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
6080
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Posted - 2014.08.29 03:12:00 -
[50] - Quote
Greetings
read a few pages back, last time I looked in it was at the 1000 page mark...
I see you are discussing a few things that I can clarify
Cloak is not going away, we will keep trying to patch it up with further testing. I would rather not remove content.
Shotguns, lack of progression is one thing, it seems militia SG's are almost as useful as proto. Second, it's the lack of awareness, I don't know about you guys but the 3rd person sound from a shotgun is a whispery "thip, thip", to me. It doesnt sound anything like the "BLAOING" 1st person sound. It's basically "was that a shotgun, yes, it was, respawn"
I know I get killed by SG scouts all the time, but it's usually carelessness rather than OP, I'm just running over open empty space from a spawn point to the next red dot and there is a lurker who is doing nothing but camping people like me between spawn and the action. I usually don't survive two in a medium.
This is of course all pub, I can't speak to PC viability.
And to my last point on the SG, the data I'm referring to is not just FOTM, look how many people are using it. I am studying Kill/Spawn ratios and it is well above the other light weapons, right up there with Scrambler Rifle. Dividing by spawn removes FOTM aspect, it's just I get more kills on average for SG than AR f.ex.
Anything else I can clarify? Any insights/requests on the Charlie meta and balance?
Delta threads are hitting the forums imminently as well.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
6122
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Posted - 2014.08.29 09:51:00 -
[51] - Quote
Scrambler rifle is by far the most efficient rifle out there, Shotgun a close second, well below are the rest and the ACR doesn't break from the herd at all.
Now picking their target with shottyscouts, sure, but it seems to me that that logic applies to anything. You could also one-shot me with a Plasma Cannon in the back instead of a Shotgun, and only go after militia frames with an assault SMG.
I am not convinced at all by these theories.
Now Scrambler may be OP because the Amarr dropsuit is so well suited to using it and better Gallente bonuses would fix AR's quicker than just boosting their damage. A thought.
Nova knifes got a really nice buff in Charlie and it is very noticeable in the data.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
6231
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Posted - 2014.08.30 15:47:00 -
[52] - Quote
Hotfix Delta thread is up in Feedback and Ideas forum
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
6379
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Posted - 2014.09.01 03:02:00 -
[53] - Quote
On snipers,
My main assumption was that Thale's zoom was the major problem, i.e. only counterable by another Thale.
Riddle me this, Appia specifically and Symbiotik if you are here.
1)How far can you really shoot with the Thale's, what are regular and necessary ranges, 400, 500 or 600, to be an effective, team helping sniper?
2) Pretend we reduce the Thale's zoom down to whatever proto is right now. Is the zoom the limiting factor on range or would you need to within 400 metres anyway with proto zoom?
3) If we buff headshot damage so that a proto sniper can down a sentinel in 2, or even 1 and and a body shot, you really only need to have 300 to 450 range, right? Since you don't have the Thale zoom anymore?
4) Why only cal sent right now, I didn't do the math, but galogis with 3 dmg mods would seem ok? Is there ever a case for a long range scout sniper?
5) I would prefer that the tactical sniper could be a scout "shoot and relocate" weapon, that can be effective outside of Rail Rifle and Laser range. Is there a way? Reduced sway maybe, but not quickscoping. If you are being chased, a body shot and followup with smg should be scary to the chaser.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
6392
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Posted - 2014.09.01 08:14:00 -
[54] - Quote
mollerz wrote:I am really really HOTFIX Disappoint. Lag, bugs that have been around for over a year, just lots of bad stuff. I didn't even cap out on my 3 day omega booster because it is just too bad to play for a long time. All the bad stuff just magnifies like crazy. And to see you guys bickering about sniper rifles like it's such a priority... The reason this game, and every future game CCP will be bad is because they have no sense of what is a priority and what isn't. To look at them develop their product so purposefully self cut off at the knees... what a horrible dumb joke. I can't even take this bullshit seriously anymore.
It's simple math really, fix the game so it's as balanced and fun as possible, i.e. no blatant FOTM, matchmaking, rewards etc by changing backend values. Then use all the information and feedback we have to fix bugs and change content we can only do with a client update, when and if we believe it will be the right thing to do. Stabilize and grow.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
6396
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Posted - 2014.09.01 09:13:00 -
[55] - Quote
Cass Caul wrote:CCP Rattati wrote: It's simple math really, fix the game so it's as balanced and fun as possible, i.e. no blatant FOTM, matchmaking, rewards etc by changing backend values. Then use all the information and feedback we have to fix bugs and change content we can only do with a client update, when and if we believe it will be the right thing to do. Stabilize and grow.
Speaking of FoTM, had you decided on what the Projectile Damage profile should be? Because I think most need to be changed. Explosive: -15/+15 Projectile: -10/+10 Rail: -5/+5 Blaster: +5/-5 Pulse: +10/-10 Beam: +15/-15 Because if Hybrid is split into 2 categories so should laser weapons *whistles innocently after proposing personal agenda*
Not changing these all at the same time, -15/+15 is my preferred because it's unique, and fits the bill, plus might help shield tanking a bit. -5/+10 is terrible.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
7227
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Posted - 2014.09.16 23:59:00 -
[56] - Quote
Spademan wrote:The Ion pistol is getting shorter range? What? Misread. And hey, .13 extra damage at proto...yay.... DPS is good and all, but I love the charging, and it's just as meh as before, bleh.
Happy about the Assault Smg and ScP being made actually different rather than better. Probably shouldn't show my face when noob's around though... Also really happy with the Bolt pistol, didn't get much changes and I really don't think it needed much. But it's looking nice.
We are reducing the heat buildup, to get a charge off and maybe 2 followups
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
7228
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Posted - 2014.09.17 00:01:00 -
[57] - Quote
Numbers aren't final, chip in your thoughts. I am worried though about the "Bolt pistol is fine", vs bolt pistol needs a big buff.
Moody is 2 and 3 shotting people at 60 m in his review and that's pretty good.
what about a headshot dmg and nothing else?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
7229
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Posted - 2014.09.17 00:13:00 -
[58] - Quote
Gavr1lo Pr1nc1p wrote:CCP Rattati wrote:Numbers aren't final, chip in your thoughts. I am worried though about the "Bolt pistol is fine", vs bolt pistol needs a big buff.
Moody is 2 and 3 shotting people at 60 m in his review and that's pretty good.
what about a headshot dmg and nothing else? I personally say that the RoF needs to be increased, or the amount of time between shots decreased. The people being 2-3 shotted are more likely than not scouts or weak mediums. Id say that a HS multiplier would be nice too tho, and perhaps we can work from there. The real DPS of the bolt pistol is something around 250 IIRC, because of charge time stacking on top of delay between shots. Also, PLEASE reconsider the flay lock fitting nerf. Minmatar suits are low PG high CPU suits, so it makes no sense that our pistol should have a higher PG cost than the Gallente (High PG low CPU) ion pistol. Please return the PG back to where it was, and perhaps raise CPU a bit. The weapon is in so dire need of a buff (even more than ion IMHO due to its low mag size as well as not being hit scan), that it would honestly be fine to just buff it and call it a day. The increased projectile speed with minimal splash radius buff and low mag size will make it a skillshot weapon already, making a fitting nerf a poor choice. The pirate minja should be a thing, IMHO, and with the still poor fitting capabilities of the suit, the huge PG costs of the flay lock will castrate the build's viability before it could even come out.
It needs PG though, that is a requirement of any balance pass we make, to stop with the zero PG/CPU. It's too messy. The "it's a Minmatar Weapon so needs low PG" is also very hard to balance, since any race can use it. But I hear you, we can maybe tone it down.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
7544
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Posted - 2014.09.20 00:03:00 -
[59] - Quote
Pseudo just killed my main
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
7567
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Posted - 2014.09.20 07:10:00 -
[60] - Quote
Pseudogenesis wrote:The sad thing is, after playing the last match I left my PS3 on the whole time so the Last Battle thing was still there, and just before checking the forums I turned it off so it wouldn't get too heated. :(
Did I stab you though, Rattati? As long as I stabbed you I'm satisfied.
Yes, Nova Knives
I was fighting you a little and thinking, there is a guy with a callous regard to self preservation
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
7698
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Posted - 2014.09.22 11:40:00 -
[61] - Quote
Appia Nappia wrote:bahahahaha! OMG, today was amazing. I got in a bunch of matches.
Of the Ambush matches only 1 was close. That was my final match that I decided to afk while I typed out messages to people over PSN. The others were great. The winning team always had at least 30 clones left.
Of the OMS matches, they were so much better. Usually one side had 50 clones left.
lol I love how the calculation takes in lifetime stats. I get to play with Nyain San in every match.
One of the matches, it was 3 Nyain San kids, me, and a squad of 3 from another corp, and some other people that were in player-corps. The other team? 16 NPC corp players. It was hilariously bad.
That shouldn't happen, please email the character you used and a couple of others so I can look it up.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
7698
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Posted - 2014.09.22 11:42:00 -
[62] - Quote
Morathi III wrote:Scout need a nerf on 4 point
-radar only need to show a dot, without knowing where ppl look -cooldown on cloak need to be longer -seriously the kid stuff of the nova knife on tank... C'mon -need to glow like when moving with cloak while hacking
My tough... Discuss
We have the directional radar dot listed as a bug.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
7698
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Posted - 2014.09.22 11:44:00 -
[63] - Quote
voidfaction wrote:Morathi III wrote:Scout need a nerf on 4 point
-radar only need to show a dot, without knowing where ppl look -cooldown on cloak need to be longer -seriously the kid stuff of the nova knife on tank... C'mon -need to glow like when moving with cloak while hacking
My tough... Discuss need more then glow while hacking. I would say pulsating bright neon green with at least 10 arrows pointing as they rotate around the scout flashing yellow and on top of that any dmg taken while hacking get a 100x multiplier with full auto aim assist to anyone in weapon range of the scout. I mean really a glow while hacking? cmon OBJECTIVE is flashing that it is being hacked and you see nobody at the terminal kinda gives that one away. if your camping a CRU, Turret, etc and you missed the shimmer run up to it. then your not a very good camper. Or if you don't circle around CRU, Turrets, etc looking for the slight blur or reticle to turn orange/red (not sure with my eyes) then maybe you should just learn to be in less of a hurry and actually TRY to find them. Now the other points I can see the point of to a degree. lose the angle give HP buff longer cooldown on cloaks give a HP buff you see I dont play the 800HP scout so that added intel and cooldown copensates for my lack of HP. I cant tank a shot poping out to see what direction enemy is facing. and cooldown is for my rapid escape because I can not tank Hits running away in an open field of enemy. Now finally the NK tank dmg. LOL yes that is a joke to me too. a plasma knife can do dmg to a tank but my plasma rifle, shotgun and pistol can not. I support nova knife tank hunting, there are so many scifi "reasons" why a glowing plasma blade would be able to cut open a tank, star wars, 40k, cyberpunk, and bullets wouldn't.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
7803
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Posted - 2014.09.23 07:19:00 -
[64] - Quote
Appia Nappia wrote:Right-wing Extremist wrote:dat ADS ROF nerf doe!
Oh they mad! They mad!
So, going from 50% ROF bonus to 15% ROF bonus, will the ADS no longer be able to sit above a tank and kill it in two clips?
EDIT: Before the tank can take steps to evade, I mean And no change to splash damage on small missiles. So they can still have shotgun's damage without a direct hit, at a higher rate of fire, from further away, and immune to the majority of infantry. Swarm Launchers included because there's no change to lock-on time or range. Which is ********. But the Rifles page, "Multiple small tweaks to parameters noone understands" It makes me think of Dee Dee from Dexter's Lab "Ohhhh, what does this button do?" Sad that my PLC is going to lose more of it's arc because the fall speed isn't increasing. Though the Boundless Breach Submachine Gun now has the highest effective DPS. That makes me pretty happy. Core Flaylock cost hurts. It hurts a lot. Won't be running that on a scout anymore. Also, woah! the Magsec is actually goning to have a lower fitting cost than a rail rifle of equal metal value?! Thank goodness the SMG still costs more to fit than a Combat Rifle Still no Proto Burst or Proto Breach Scrambler And a huge increase in fitting cost And the changes to sniper rifle show that it's relegated to a situational tool rather than a legitimate option, and still forces those that want to use it as their primary option into the Caldari Commando suit.
Hey Appia,
these have not been changed since the original sidearm thread which had all these numbers on display for a couple of weeks. I have never seen these comments before. Not to be snide, but that's what the threads are for, so you can point these out and have a discussion. It's not optimal to get the feedback when we are "locked and loaded".
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
7917
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Posted - 2014.09.24 06:04:00 -
[65] - Quote
Appia Nappia wrote:Right-wing Extremist wrote:Haerr wrote:Right-wing Extremist wrote:Iron Wolf Saber wrote:I finally broke down and did something unusual
\\ = Prototype Sniper Rifles Unlocked = // So wait - you'd never so much as fired a shot with the Charge SR before? Sure he has, it used to be basic before it became proto... I mean in the current meta. The one where a headshot doesn't kill an Assault suit. Or some scouts, even. You act surprised. It's been well know that IWS is a terrible player. One of the worst, if not the worst player that kept on with the game for more than a month. From his previous posts, I would believe it if someone said this was his very first weapon he's ever had Operation skill at 5. He calls himself an omni-soldier, but he doesn't have every playstyle, he's really just an omni-fail.
Actually, changed my mind. The first thing I want to do when Delta drops is partner up with someone that has a capture device, have them make a new character, and go needlefuck them repeatedly. Just because everyone needs to know that MLT/STD nanite injector is still a tool for trolling and WP farming rather than utility even with shield HP - which I am thankful for on the Proto and LP one - still doesn't fix the problem that is loss of autonomy.
Not like we don't know
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
7949
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Posted - 2014.09.25 02:45:00 -
[66] - Quote
ASCR was set at same ROF as SCR, unintentionally
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
8074
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Posted - 2014.09.26 16:26:00 -
[67] - Quote
Llast 326 wrote:Haerr wrote:Llast 326 wrote:Hmm Milita KnivesGǪ Yeah i can make those work Militia FlaylockGǪ what the hell I can do that tooGǪ Rapid Reload will make that work well enough Militia sidearm event... I do hope that kills with proto sidearms will give you the 1k sp reward :-) Proto will get you the SP rewards Kinda annoyed that my extensive Sp spending in Sidearms is less relevant than the Light Weapon Officer event They got to Proto blast and explode through to get weaponsGǪ Dedicated Sidearm Specialist have to do it with Militia only But then again win do we do things the easy way
Level playing field, everyone is using miliita, so why does it matter, presumably lower total kills but that shouldn't be an issue?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
8571
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Posted - 2014.10.11 14:57:00 -
[68] - Quote
Arkena Wyrnspire wrote:The breach shotgun is in need of some love, I feel.
The worst weapon in the game, surely not?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
8585
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Posted - 2014.10.13 09:16:00 -
[69] - Quote
Appia Nappia wrote:Llast 326 wrote:Adipem Nothi wrote:Appia Nappia wrote:Adipem Nothi wrote:Anyone see problems with these values? * Scan Range: +3m Logi, +5m Assault, +5m Commando * Scan Profile: -5 dB Assault * Scan Precision: -5 dB Commando (equal to Assault) ReferenceWe've already discussed these Assault/Logi values (correct me if I'm wrong). I can think of no reason not to improve the Commando as well. Thoughts? The only problem I see with these numbers is that the Calmanndo still only have 1 low slot. Needs that second one to participate in EWAR like the others So ... +1 slot for all Commandos to keep others in balance with CA? Might this create other problems in Assault v Commando balance? Idea: To deter HP creep and prevent the proposed Commando from out-assaulting assault, we could apply the same HP stacking penalties we've considering for Scouts. Thoughts? PS: I've never run Commando. Trusting your judgment :-) Have you reviewed Cross's thread on Commando pass? Some interesting views in that one. have not made it through the whole thing myself. Assaults are out-HP tanking Commandos. . . The Medium Frames shouldn't have more HP than Heavy Frames. Even pre-Charlie a dual tanked Scout couldn't have higher Max HP than a dual-tanked Assault of the same race. Commando can't out-assault an Assault suit, because even pre-charlie an Assault suit was a better choice. And I haven't looked at that thread since I dumped my ideas off in it.
Will even harsher speed penalties on plates accomplish two things, slow down brick tanked scouts and make Commandos the same HP as brick tanked Aesaults yet naturally faster at the same eHP?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
8585
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Posted - 2014.10.13 10:48:00 -
[70] - Quote
Adipem Nothi wrote:@ Everyone
I truly believe Haerr is on to something; the more I think about his suggestion, the more I like it:
If Cloak is Active, set Scan Range = 0.
I think this would make gameplay much more interesting for us. What do you guys think?
@ Cross Atu (or CPM1)
Before we put too many eggs into this basket, it'd be great to know if this can be accomplished via Hotfix. Coding is in place for Cloak to adjust a user's Scan Profile when active. Does existing code permit room to also adjust Scan Range and/or Scan Precision? If not, can existing logic be redirected to point to a metric other than Scan Profile, such as Scan Range or Scan Precision?
o7
Makes sense from lore perspective, and it is true, the activation affects one scanning attribute.
Very interesting proposal indeed.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
8602
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Posted - 2014.10.14 05:29:00 -
[71] - Quote
Appia Nappia wrote:a G-I BPO?! Who knew that one day Gallente Assault would finally get a BPO. If only the Dragonfly Assault was converted though,
If this had come out a year ago I totally would have spent money on it!
Too bad the game is dead. Unless there's confirmed new content and plans for new maps, I won't spend a cent on this game again.
We can look at copying the Dragonfly look and colors to the other racial Dropsuits.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
8604
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Posted - 2014.10.14 09:47:00 -
[72] - Quote
Appia Nappia wrote:CCP Rattati wrote:Appia Nappia wrote:a G-I BPO?! Who knew that one day Gallente Assault would finally get a BPO. If only the Dragonfly Assault was converted though,
If this had come out a year ago I totally would have spent money on it!
Too bad the game is dead. Unless there's confirmed new content and plans for new maps, I won't spend a cent on this game again. We can look at copying the Dragonfly look and colors to the other racial Dropsuits. Not the same as "transmuting" one of my multiple C-I Assault suits into a G-I Assault suit. And I still say a 'Templar' Commando A-I and 'Templar' Scout A-I are needed and should be given freely to the people that used EVE 10 year anniversary codes -Templar Manhunt lottery winners don't need them. And the Dragonfly Assault "skin" isn't really all that asthetically pleasing. It's more because I like the idea of "sets" of BPOs existing with a name per race. Individually purchased but instead of a whole Role having Quafe, a whole Race having the same design.
We will try to more of that, f.ex. the Primordial/etc sets, we are planning to fix and update them. Possibly same with Valor/Raven/Sever
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
8736
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Posted - 2014.10.16 23:32:00 -
[73] - Quote
Cross Atu wrote:One Eyed King wrote:Astroia Merlen wrote: Amarr Wall of Text
Hello. Its been awhile since we have had one of these. TerranKnight87 wrote:What do you guys/gals/mutants think of the new delay and how that will affect pro Knifers?.
Like Llast said, knifing usually doesn't come right from cloak. And with the Sprint Bug being fixed ( Hallelujah!), we are going to more than come out on top. Unless it is an insane delay like 5 seconds. One second should be plenty to be honest, so we will see. I won't lie, 1.9 has me excited. As usual, if it is over the top in some way get me a slip spreadsheet and I will get it to someone who's name starts with "R" for review. *Mixes contents of the red and blue jars in honor of Quafe and 1.9*
nono, its less than a second, 0.33 seconds to be precise. It may go up but it's meant to be a fluid motion, just not straight out of cloak.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
8736
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Posted - 2014.10.16 23:35:00 -
[74] - Quote
Llast 326 wrote:Spademan wrote:Bayeth Mal wrote:I'm mostly excited about being able to sell all the random crap I have lying around.
I'm not going to play but I'll at least log in to liquidate my assets. Now I just need to be able to sell faction/aurum gear for isk (I'm sitting on so many proto assault suits I can never use).
Wait, what? We're getting a market? Fo' realsies? NPC market So I can't give my cool stuff to Jace But can sell back so much salvage that has accumulated in my inventory I wonder what the selling price of Gastun's will be I might fund my own PC attack of those alone
Speaking as a hoarder and not a dev, how can you even consider selling rare loot
Not saying it could happen, but in a dream I had in another dream, I could send it to a heavy bro.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
8747
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Posted - 2014.10.17 00:41:00 -
[75] - Quote
Appia Nappia wrote:CCP Rattati wrote:
nono, its less than a second, 0.33 seconds to be precise. It may go up but it's meant to be a fluid motion, just not straight out of cloak.
So decloak takes 0.83 seconds now while the animation still takes the same amount of time? Or is delcoaking still 0.5 seconds, and this is an additional 0.33 seconds of stunlock?
where do you get 0.5? There is zero delay now.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
8770
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Posted - 2014.10.17 04:05:00 -
[76] - Quote
Cat Merc wrote:CCP Rattati wrote:Llast 326 wrote:Spademan wrote:Bayeth Mal wrote:I'm mostly excited about being able to sell all the random crap I have lying around.
I'm not going to play but I'll at least log in to liquidate my assets. Now I just need to be able to sell faction/aurum gear for isk (I'm sitting on so many proto assault suits I can never use).
Wait, what? We're getting a market? Fo' realsies? NPC market So I can't give my cool stuff to Jace But can sell back so much salvage that has accumulated in my inventory I wonder what the selling price of Gastun's will be I might fund my own PC attack of those alone Speaking as a hoarder and not a dev, how can you even consider selling rare loot Not saying it could happen, but in a dream I had in another dream, I could send it to a heavy bro. Selling my Krins. Useless rifles, they are.
They might be buffed
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
8857
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Posted - 2014.10.18 03:59:00 -
[77] - Quote
Llast 326 wrote:You know what I would like to see in 1.9 Remove shared passiveGǪ it's to powerful but also Removal of the direction indicator on TacNetGǪ just give a dot.
I agree with both, yet we are not able to for 1.9.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
8927
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Posted - 2014.10.20 03:30:00 -
[78] - Quote
Pseudogenesis wrote:Cross Atu wrote: History has given us plenty of reasons to cut our losses, and I do not blame anyone who chooses to do so. But for my money at least, CCP Ratattti has given enough reason for me not to do so (the guy is so dedicated that he has worked weekends on top of the normal hours).
You could probably tell me that Ratatti can turn water to wine and I'd believe you (It'd probably still have to be in a hotfix though)
Only server side water
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9266
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Posted - 2014.10.26 02:21:00 -
[79] - Quote
Manipulating market sales data willget you guys nowhere :)
The Assault buff was more than enough, and they don't need anything right now. Many players even swear by the CA/GA assault bonuses so wary of changing them, maybe just buffing the number. Gallente Assault is the worst right noe, but dropsuits often suffer when their primary suffers, such as sentinel until hmg was buffed.
Commandos as lone wolves and high ehp can use a little buff, so high native reps fit well
Logis need a little buff, and I think it makes a lot of sense to give them higher native reps than assaults, "who heals the healer?", unless armor hiving himself, noone. I don't think Assaults having less than Logis is at all stupid.
Combining MM/AM was necessary to make the progression not too steep. And the arguments (hybrid vs armor, both had a point so making them equal is also fair). A lot of fuss over something that will not matter much to 90% of the playerbase. Native rep should imo have been the same for all races from day 1. Again built in bonuses are not good, EWAR should be efficacy as well.
Gallente may end up getting a 0.5 or 1.0 on Monday, but I also saw this as an opportunity to debuff the GA scout a little. Overall the racial bonus should be approximately a single modules worth, so basic rep mod or so. I am exploring efficacy but it's a huge change.
Scouts are not getting nerfed as a class, but Cloak as you know is getting nerfed. No matter how many scout threads in GD. It would be good to hear thoughts on sentinels, because I believe the proliferation of scouts in PC is a symptom to sentinel/hmg spam, and pretty much RE or shotgun is the only hard counter. Assaults are coming back slowly into PC though.
And for the love of god, Slayer Logis...are not a problem, nor are they likely to become a problem with these changes.
ASCR is not competitive, one of the worst Rifles atm, ARR needs a buff too.
2 grenades is not an option because of the single button grenade throw, no way to switch grenades (at least not right now)
For boats we need water
Finally, a question, opening up the Assault and Breach variants at Standard, plus lowering their prices, is there any reason not to? I would welcome the diversity and maybe prefit the logi (Medic) starter fits with them.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
10129
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Posted - 2014.11.04 03:06:00 -
[80] - Quote
One Eyed King wrote:In case you haven't seen my insane ravings elsewhere, I have done the math on the nerf.
I will now get an entire 5m worth of range while cloaked.
Can someone tell me how that is any better than 0, and why they didn't just remove all passive range while cloaked?
I mean at that range, I will see and hear whatever is beside me even with cloak. And it will always be too late.
This is what I get for spending money on CCP.
Got me again guys!
Didn't see anything about the range nerf on the forum post before the Dev blog.
If I would have known better, I would have just gotten Persona 4 and even ended up saving 10 dollars.
We will revisit this like everything else that needs to. 5 m will at least give you the scout knifing you while you hack.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P
11198
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Posted - 2014.11.12 10:18:00 -
[81] - Quote
Vitantur Nothus wrote:Cass Caul wrote: I like the consistency. Assault, Commando, Logistics, and Sentinel all follow standard racial naming conventions. . Then there is the Scout. WTF?
Hawk, Tiger, Serpent, Dragon ... I personally find the names fitting for Scouts and Scoundrels.
Am I reading correctly that Assault is prefit with Damps and Logi with Precision Enhancers? That answers our EWAR shakeup questions :-)
I like them, a little spice from the Pearl of the East, while still fitting the Faction animal (Caldari - Air, Minmatar - land mammal, etc)
http://en.wikipedia.org/wiki/Five_Animals
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P
11198
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Posted - 2014.11.12 10:31:00 -
[82] - Quote
Llast 326 wrote:WellGǪ I got all these new Officer weapons, and I can't use a single one lol I hope we get bonus Officer Sidearms when they comeGǪ I can use most of those
I just gave you years of content
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P
11198
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Posted - 2014.11.12 10:43:00 -
[83] - Quote
Gentlepeople
I would appreciate some assistance on the following
I know some of you have extensive experience with all playstyles and fits. Can you please take a look at this thread
https://forums.dust514.com/default.aspx?g=posts&t=180806&find=unread
Second, for reasons, I am particularly interested in Haerr's ewar spreadsheet. Can he be bothered to log into his Twitter account so I can msg him :)
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P
11210
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Posted - 2014.11.12 12:01:00 -
[84] - Quote
Jebus McKing wrote:CCP Rattati wrote:Second, for reasons, I am particularly interested in Haerr's ewar spreadsheet. Can he be bothered to log into his Twitter account so I can msg him :) Haerr will only talk to you guys if you fix M/KB support.
Nope, my Haerrsignal worked, talking to him now :)
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
11477
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Posted - 2014.11.17 08:34:00 -
[85] - Quote
just going to put this here
https://forums.dust514.com/default.aspx?g=posts&t=181381&find=unread
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
11477
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Posted - 2014.11.17 08:35:00 -
[86] - Quote
hfderrtgvcd wrote:So heavy spam is getting ridiculous. Was just in a match vs. KEQ with 10 heavies on their team. I'm not even exaggerating.
How did the HMG nerf hit them, we are seeing the efficiency drop on our side.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
11592
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Posted - 2014.11.18 08:29:00 -
[87] - Quote
I remember someone here converting the current scout ewar bonuses to module efficacy quid pro quo.
I need that data nao , because of reasons
What better time to do that change now?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
11710
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Posted - 2014.11.19 06:54:00 -
[88] - Quote
So why is everyone thinking Mediums are getting a EWAR buff?
I think the Falloff scans are enough to make it viable for a Medium to run one damp/precision/amp just to improve the innermost circle, at least to begin with.
Moving to ewar efficacy for scouts will then counter the high native ewar slayer scouts.
That's it basically.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
11812
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Posted - 2014.11.20 04:32:00 -
[89] - Quote
There is also another way, just a straight up nerf of Armor plates HP
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
11942
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Posted - 2014.11.23 12:16:00 -
[90] - Quote
https://www.youtube.com/watch?v=lu3VTngm1F0
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
12491
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Posted - 2014.12.01 07:53:00 -
[91] - Quote
Cass Caul wrote:This really makes me think Rattati is an idiot. 34m 15db Scan on Cal-Scout. Or, Even better! Amarr Scout. 14dB at 34m You know what it takes to beat 14dB precision? Gal-Scout with 3 damps and a cloak. Or Amarr Scout with 4 complex dampeners and a cloak.
You could help so much more, if you chose to be constructive. That being said, that comment is on the borderline, if not crossing.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
12543
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Posted - 2014.12.02 02:19:00 -
[92] - Quote
Updated scan proposal
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
12584
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Posted - 2014.12.02 16:00:00 -
[93] - Quote
King HP is in for a surprise soon
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
12593
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Posted - 2014.12.02 16:52:00 -
[94] - Quote
LeGoose wrote:CCP Rattati wrote:King HP is in for a surprise soon Damnit Rattati let me not like you for 1 full day... Also I didn't see anything in the notes/blog about minja bonus changes or equipping 1 type of ewar mod having penalties to others. Is this stuff happening, did it get put aside for now, or have I forgotten how to read and completely missed these changes?
I faltered on the profile punishment of precision and also the cloak buff. Too many things at once. Instead we went with a strong and tiny Short range that assaulters, will just need to cross to get into kill range. Medium range is now the "old ewar" albeit at reduced ranges so passive scans don't rule, Assault can dampen a little, and Logis can scan a little. Sentinels can choose to get under Long range scans or Precision mods to fight scouts in short, or amplify their Short to get Assaults in Medium range.
I think it will work out, with a tweak here and there.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
12684
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Posted - 2014.12.03 05:31:00 -
[95] - Quote
I want each frame to have mass, each module to have mass, and speed is dynamically related to mass.
base speed = 6 at zero mass
Scout = 100 (could substitute mass for hp) base speed 100/X = 5.2 plate = 10 1 plate = 10% speed reduction 5 plates = 50% reduction new speed = base speed * penalty
Sentinel = 500 base speed = 500/X = 4.5 plate = 10 1 plate = 2% speed reduction 5 plates = 10% reduction new speed = base speed * penalty
penalty wouldn't have to be linear
I already have some calculations and ideas without a true encumbrance model, I can share that
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
12684
|
Posted - 2014.12.03 05:36:00 -
[96] - Quote
Not sure I would implement this into the client, until I saw it working in theory by balancing speeds and penalties first
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
12808
|
Posted - 2014.12.04 03:58:00 -
[97] - Quote
Cat Merc wrote:Spectral Clone wrote:Cat Merc wrote:He didn't shut me down, but I'll say no further because ban hammer He didn't shut you up, but he shut you up. Logic. He didn't shut me up due to arguing against any argument, he shut me up due to ban hammer looming over the horizon. There's a difference.
Keep digging and see what you find.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
12866
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Posted - 2014.12.04 16:39:00 -
[98] - Quote
I have all the MKB threads on my own trello, they would fall under "User Experience" on the Roadmap
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
12982
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Posted - 2014.12.08 05:00:00 -
[99] - Quote
One Eyed King wrote:Varoth Drac wrote:sir RAVEN WING wrote:Denak Kalamari wrote:Wow, this thread is still alive.
Guess hope on DUST and Legion hasn't died out completely yet. Not yet, probably next Fanfest. Lol. (Hope not true....) Frame already said that they weren't going to announce anything Dust/Legion related at Fanfest. I don't think either will have a presence at all.
Frame and I will be at Fanfest, heading up the DUST 514 pubcrawl plus dev roundtables and Q&A.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
13070
|
Posted - 2014.12.09 11:14:00 -
[100] - Quote
Ghost Kaisar wrote:xavier zor wrote:Ghost Kaisar wrote: I fully expect the WP amount to be adjusted. 1 for every 300 WP?
Dude, I alone could easily pull 5-8 of those a match.
I would save it...an OB is easy to get (warbage strike) if you actually are trying for points. I squadded up with a commando ak.0 that was using a combat rifle and mass driver...he scored 1500 with me above 3600! Funnest match! Of course I tried with my amarr sentinel but he sucked at logi lol These will be spammed none-the-less but at least some of us are smart enough to save our points...? I don't think the system works on saving points. I think it's just "Get X strike after X points" Then again, we've never had options. It may actually be a "Spending" system. Wait until tomorrow to find out.
You earn WP and spend it on Strikes
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
13268
|
Posted - 2014.12.10 04:19:00 -
[101] - Quote
Vitantur Nothus wrote:[b]
Not all minimap markers are non-directional circles. The 1.8 "new unit" chevrons remain. May be a non-issue; there's a chance they are only showing when active scanned.
Can someone get a screenshot of this to [email protected], it is erratic it seems.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
13304
|
Posted - 2014.12.10 17:04:00 -
[102] - Quote
explain to me why low level scouts can't use the cloak, is it because it doesnt damp, or they don't have the fitting for it. If latter, why not increase the cloak fitting bonus or reduce pg/cpu on std cloak?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
13403
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Posted - 2014.12.12 02:26:00 -
[103] - Quote
Kaeru Nayiri wrote:I played 1.10 yesterday and wanted to leave my thoughts from the Min Scout's POV.
1. My biggest gripe is back peddle speed. This seriously irritates me.
2. Auto-Activating Inertia Dampeners are really frustrating. It's IMPOSSIBLE to stealth into an area from on high. Really dislike this.
3. Decloak animation has been brought down to 0 Frames again, this is good.
4. Weapon swap from cloak now changes equipment and decloaks asynchronously, YESS!! Finally people will not be able to complain about being shot from cloak anymore. GREAT !
5. Sprinting during equipment swap STILL cancels out the swap. Trying to decloak and then sprinting results in you becoming visible but not switching to your weapon. Very frustrating.
6. I love the scan fall off and everything that comes with it, including the super powerful inner scan circle. I appreciate that I show up as a red blip before taking out a target with Nova Knives and I in turn appreciate being able to see a red blip before getting shotgunned. This was done well.
7. I am happy to see directional arrows still work for Active Scanner. Why wasn't this mentioned in the thread for feedback on the subject? It would've saved a lot of discussion.
8. The fitting screen says 3000.00 meters when it in fact means 30.00 meters or 3000.00 cm (either would be fine).
PROPOSAL: When the concept of fire-delay from cloak was discussed, Rattati started out with a 0.3 second delay, confident that it was enough time to give people a fighting chance.
It made NO difference.
So it was buffed up to 1 full second, and became painfully obvious WHY it didn't work at 0.3 seconds. The switch from equipment to weapon and the actual decloaking were not asynchronous. Regardless of the delay, it was still possible to fire from cloak.
Right now, the switch from equipment and the decloaking animation are properly asynchronous. GREAT JOB FIXING THIS !! Can we re-evaluate the delay? Originally it was felt 0.3 seconds was good, then it was bumped up to 1.0 seconds because it apparently wasn't enough, when in fact it wasn't working properly.
What I want the MOST: for the glitch where decloaking gets canceled by sprinting to be fixed.
This is why I come here, thanks!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
13407
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Posted - 2014.12.12 02:29:00 -
[104] - Quote
One Eyed King wrote:Played one match, and I am rusty, but I came on here to say this. I am skilled into Flaylock, and at the end of the match switched from the ScP to Flaylock after having much problems with shotgun scouts and trying to kill them with an ScP. I am now making it my Fav fit. I came around to one, put two rounds at his feet, and he died. HE DIED FU sneaky shotgun scouts, no more will my knives be a detriment!!! I haven't tried cloak, but I did notice "cloak delay" while switching from REs to knives. WTF? The rest I will reserve judgment until having played more, and shaken off some rust.
Delay on Remotes was erroneously added while testing. It's going back to what it was.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
13555
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Posted - 2014.12.13 09:38:00 -
[105] - Quote
One Eyed King wrote:Sinboto Simmons wrote:Also: I keep seeing that REs are bing nerfed, it was to my understanding that REs were being balenced, and there will be a new AV RE.
If it's infact a nerf can someone send me a link to the post that directly states so, I'm flying blind currently. Its mentioned as part of the Hotfix Echo discussions here. I don't know if the conversation has changed any, but the talk was taking all REs that are currently in game, and giving them a 5 second activation time. Sounds like a nerf to me, even at the standard level which is already at 4 seconds, and especially at proto, which will more than double the activation time.
going from 5/4/3 to 5/5/5 because last time I wanted to increase this time all the scouts yelled, "no I need the three seconds to kill tanks", to which I now reply with a packed RE with 3/3/3, high damage and almost no radius.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
13602
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Posted - 2014.12.13 23:51:00 -
[106] - Quote
now that high tiered deployables have lower profiles, has that changed something in the RE business?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
13617
|
Posted - 2014.12.14 10:19:00 -
[107] - Quote
Canaan Knute wrote:I can see REs with active scanners, but they don't show up on passive scans. Is this working as intended?
depends on the precision of each scan I presume
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14274
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Posted - 2015.01.07 08:56:00 -
[108] - Quote
Backpedal speed, please explain in detail why it "needs" to be reduced.
Scouts do move faster than everyone else.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14332
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Posted - 2015.01.08 10:07:00 -
[109] - Quote
One Eyed King wrote:Vintantur answered the backpedal question best.
I can't for the life of me understand how this is even a question. Nearly EVERY other game gets it, I can't even think of another game than Dust that treats backwards/forwards movement the same.
Back Pedal = Forward Walk makes about as much sense as Strafe = Forward Walk or Jump = 0 Stamina.
They are all broken movement mechanics, so why does one get special treatment?
I asked around today, apparantly we used to have lower speed, and everyone complained all the time and rejoiced forever when we increased it.
So, do we do that merry go round again?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14335
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Posted - 2015.01.08 13:57:00 -
[110] - Quote
Gavr1lo Pr1nc1p wrote:Infected is a very good player....and he's one of the OG Minja's so I'm kinda surprised Though what would be cool is if we had a scout with 2x sidearms that moved faster and had better dampening and scanning stats, and a working cloak. Id take that any day over the current clunky "scout" we have now. Im talking about a scout with 2x sidearms that has 1x EQ slot (so no RE chucking with cloak as well), same mod slots as scout, grenade, and a cloak that was like the cloak right when it got introduced, before any nerfs (passive scans, 30 sec. standard, 25% dampening), and give it better marginally speed and scanning stats, and Ill be very very happy. In other words, I want an OP ishukone minja..
or bloodraider, gurista or other pirate
sounds like a sidegrade level 5+ idea to me
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14373
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Posted - 2015.01.10 03:37:00 -
[111] - Quote
Vitantur Nothus wrote:@ Pseudo - I'll have to do some digging to find Rattati's quote; my take away was that a healthy assault unit would outsell the other, more specialized frames.
My stated goal is absolute parity so that people aren't forced into any role. If all roles are equal, let's say in K/D or WP/D, only preference should dictate your choice. In that case, I believe the natural role of a normal fps player defaults to slayer, and it becomes the most used role, but not because its better than the others, just more familiar. Those that like to logi, scout or use heavy weapons, go do that. We are seeing migration from scouts and heavies into assault, logis stay more or less the same. That was definitely intended as 8 months ago, assault was virtually non existant in all modes, just heavies and scouts.
I haven't been able to to do that meta blog I wanted to, but it is clear that our methods are working. The game is becoming more balanced, and I look forward to showing how nice the rifle usage pie chart has become, right now the only outliers are, even though they are on the rise, are the ascr, burst ar and tar. All got healthy boosts in the last balance hotfix and it clearly shows, just maybe not enough.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14381
|
Posted - 2015.01.10 04:11:00 -
[112] - Quote
Llast 326 wrote:DeadlyAztec11 wrote:CCP Rattati wrote:Vitantur Nothus wrote:@ Pseudo - I'll have to do some digging to find Rattati's quote; my take away was that a healthy assault unit would outsell the other, more specialized frames. My stated goal is absolute parity so that people aren't forced into any role. If all roles are equal, let's say in K/D or WP/D, only preference should dictate your choice. In that case, I believe the natural role of a normal fps player defaults to slayer, and it becomes the most used role, but not because its better than the others, just more familiar. Those that like to logi, scout or use heavy weapons, go do that. We are seeing migration from scouts and heavies into assault, logis stay more or less the same. That was definitely intended as 8 months ago, assault was virtually non existant in all modes, just heavies and scouts. I haven't been able to to do that meta blog I wanted to, but it is clear that our methods are working. The game is becoming more balanced, and I look forward to showing how nice the rifle usage pie chart has become, right now the only outliers are, even though they are on the rise, are the ascr, burst ar and tar. All got healthy boosts in the last balance hotfix and it clearly shows, just maybe not enough. If Assaults had one more bonus it would change everything. That sounds odd, but what if all the Assault suits got a plus to a module they are dependent on? Amarr could get a bonus to armor, Caldari a bonus to rechargers, Gallente a bonus to armor reppers and Minmatar a bonus to shield extenders. Would really help them out. I think they are on the rise already though. I don't know the numbers though. If they need another boost I would rather see a tweak to the existing racial bonuses for the lower performing factions. Failing that I think your idea has merit.
They are in a great state. The only thing that will be happen is inter Assault balancing.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14883
|
Posted - 2015.01.15 12:16:00 -
[113] - Quote
Nova Knives winner: mr mustard // Nothi's NOS-47 Nova Knives
Charge up time 0.8 -> 0.6 Movement Speed Multiplier When Charging1.0 -> 1.1 Damage200 -> 250
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
15850
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Posted - 2015.01.27 16:05:00 -
[114] - Quote
myofibs and back pedal speed up next.
on a related question, since you are intimately familiar with fast movement.
I have been playing BF again, 4, and there is a certain freedom, if you will, in all movement, jumping, aiming, shooting , running.
Can any one, tell me, or do basic research on
comparative walk speeds, jump height, camera movement, ie,pitch and yaw speed, run speed as a % of walk speed.
I am trying to figure out if there is a sweet spot, that we can get too by increasing forward walk speed overall.
Don't base it off of Scouts though, but if you tell me scouts are closer to bf4 than assaults, then that helps.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
15915
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Posted - 2015.01.28 05:20:00 -
[115] - Quote
Guys, if NK kills were remotely a problem, or a potential problem, with slightly lower backpedal, I wouldn't be advocating for them. With Scanning changes, they became less effective, but I want all styles, even niche, to be able to flourish if they want to. It's not my personal style, but I appreciate it and get killed by novas every 10 battles, maybe. Stats say the same. We should be proud of our NKers if anything. I tend to think "good kill", versus "**** you" for most other kills.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
16405
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Posted - 2015.02.04 09:36:00 -
[116] - Quote
Happy to chime in here.
There is quite a backstory to all of this, but I can't go into the details. Know this though:
I am responsible for a much reduced team from before, and I need to balance feature development with revenues, that's simply my job. I made it my quest, if you will, to add good gameplay, fix long standing issues, work with the community and keep DUST 514 open while our players stick with us. Fixing performance is at the top of our list, now that Warlords is out, and we are even considering moving out any new development back, such as PC 2.0, for the sake of a few frames, which includes a new way of rendering skins, level lighting and the whole chat/voice code.
And honestly, everyone can drop the tinfoil hats, there are no ex-EA execs breathing down my neck, twisting my arm to monetize. I am tasked with making a "normal" profitable ans sustainable game-as-a-service, covering costs and a bit more. Just take a look at PS2 and Smedley's statements on its profitability to see that this is a tough industry. We are very proud of the way we have been gradually improving and we are doing all we can to not make DUST514 P2W.
I am a core fps player at heart and I know that frames are life, not graphics, but those are the hardest technical issues, and hard to demonstrate return on that investment. Improved revenues give us space to tackle that, and more, and they get funneled directly into the game.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
16416
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Posted - 2015.02.04 11:15:00 -
[117] - Quote
voidfaction wrote:PC 2.0? Is that like team deploy? My team vs your team not vs a random team? Sorry open beta vet and I think this was something in closed beta or removed in open beta before I started. no, check out the Planetary Conquest feedback sticky thread
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
16437
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Posted - 2015.02.04 13:51:00 -
[118] - Quote
Cat Merc wrote:IAmDuncanIdaho II wrote:Cat Merc wrote:IAmDuncanIdaho II wrote:Cat Merc wrote: If you are trying to achieve greater things with the same staff size, you are bound to disappoint and fail.
Completely disagree Cat. There is no link between quality and resources. Actually, there is. I don't doubt that Rattati's team can create small features perfectly fine, but an undertaking such as Warlords 1.0 has proven to be a disappointment from pretty much everything I read on the forums, and from talking with corp mates. And you attribute that to resources how? I'm not disagreeing or agreeing with the concensus - just saying you can't possibly say it's due to resources. You certainly haven't explained how. Is there sometihng that was promised (outside of disabling automatic inertia dampeners) that hasn't been delivered? I think you're meowing up the wrong tree...perhaps for now we'll have to agree to disagree. Well, as one example, simple player trading was pushed back in the roadmap. Second, from one simple tid bit that Rattati said, I can tell that development isn't so smooth. Apparently originally we were supposed to be able to switch out the damage bonus for things like speed and HP, but they hit a developmental dead end and we were given what we have now. This is just something that we KNOW of, imagine how many things like that exist that we don't. This happens all the time in development, but team size tends to compensate for all the dead ends, because said dead ends are being covered by other people in either your team or others who are doing different things.
This is the bad thing about sharing information, all the conjecture and theorycrafting...even when it is clear that roadmaps are things we want to do, prior to actually planning the actual work. It's like a team that says, we could do 1), 2) or 3) and choose to do 1), that is not failing to do 2) and 3). It's prioritization.
Less is often more with development resources.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
16440
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Posted - 2015.02.04 14:06:00 -
[119] - Quote
Cat Merc wrote:CCP Rattati wrote: This is the bad thing about sharing information, all the conjecture and theorycrafting...even when it is clear that roadmaps are things we want to do, prior to actually planning the actual work. It's like a team that says, we could do 1), 2) or 3) and choose to do 1), that is not failing to do 2) and 3). It's prioritization.
Less is often more with development resources.
Well, yeah, theorycrafting and conjecture happen with limited information given, but that's just the nature of the beast. When holes exist, people fill them themselves. But in this specific case I forgot that the roadmap was given before the planning was set in stone, and for that I apologize. However, I still think you guys are biting off more than you guys can chew. More jaws are needed. Maybe, you gotta have big dreams.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
16541
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Posted - 2015.02.05 01:52:00 -
[120] - Quote
Adipem Nothi wrote:So unlocking Subsystem 3 (Augmented Ammunition) appears to have overwritten my Subsystem 2 (Market). I can no longer "claim" the Isk generated by market. Looks like this happened to another guy as well: https://forums.dust514.com/default.aspx?g=posts&m=2607687#post2607687PS: Upgrades beyond the 1st level require a butt ton of Components. If these scale anything like Loyalty Ranks, we'll be at this for awhile. Reported to devs!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
16552
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Posted - 2015.02.05 04:54:00 -
[121] - Quote
Adipem Nothi wrote:DeathwindRising wrote:Upgrades past level 3 require tens of thousands of components. The cool downs are also weeks long as well The compact mobile factories aboard our barges are able to yield a few hundred components per day. I'll bet a sprawling, land-based factory could yield thousands. All that production is going to have to be stored somewhere. And I imagine that somewhere is likely where you'll find , pilfering the stockpiles of (hopefully) overextended "big shot" corps, wondering all the while if they'll actually get away with it. I dream of raiding ISK and Components from other corps/players
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
16560
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Posted - 2015.02.05 06:50:00 -
[122] - Quote
Bayeth Mal wrote:So Rattati, what's your thoughts on Dust leaning a little too far towards being overly rewarding to people able to log in every day? Or the juxtaposition of people getting left out?
I'm not sure if you saw my earlier posts but for the entire time I've been playing Dust up until now I've successfully managed to hit the 6kSP daily bonus a grand total of 4 times since it was implemented (IIRC), with a record stretch of 8 days being the longest. (edit: as in logging in the first time on day one, last time on day eight). This was because my job demanded frequent travel for a few days at a time. But when I was home I'd have marathon sessions, sitting down and knocking out the weekly SP cap over the weekend every week for months at a time (not any more obviously).
Am I less of a player or customer than the guy who logs in, plays a few games and leaves, even though our total hours played over the week may be the same?
Now I'm no longer in that job and while I know it's not exactly normal, if I was still in that job the requirement to log in every day or couple of days in order to keep my warbarge functioning would frustrate me. I would only be getting a fraction out of it compared to others.
I know it's hard to cater to everybody's lifestyle as we're all different, but I was surprised by this as my understanding is you were trying to help out the "casual, have job and kids and can only get a few hours in on the weekend" player.
Any player with a job must be infinitely more valuable as a customer than the unemployed "poop sock" squad.
Note: This is a re-post as it was missed.
Ugh, I would love to tie rewards to "played" minutes, rather than logons. Let me think about this, and no, I don't feel that you are less of a player/customer at all. Feel free to help me with non-exploitable fixes to rewarding crunch players that don't make the others feel that they don't need to log in regularly. Problem is that everytime you leave for work, I don't know if you are ever coming back :), maybe a subscription system might say "I am dedicated, reward me".
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
16634
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Posted - 2015.02.06 05:52:00 -
[123] - Quote
Pseudogenesis wrote:Arkena Wyrnspire wrote:How thick should the foil be in a tinfoil helmet? See, what I use is a 2-inch double-platinum bonded striation design with heat resistant carbon tubing columns for support. If you do it right the whole thing can withstand over 200 megapascals of stress. The problem is the design doesn't diffuse force well, but if your welding connections are sturdy it works just fine. lol
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
16634
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Posted - 2015.02.06 05:57:00 -
[124] - Quote
Arkena Wyrnspire wrote:CCP Rattati wrote:I need to balance feature development with revenues, that's simply my job.
The problem I have can be simplified down to a disagreement with your balancing of this. All of your features are designed as revenue generators, rather than actual content features.
Fundamentally untrue, and malicious. When that happens, I simply stop listening.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
16671
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Posted - 2015.02.06 11:11:00 -
[125] - Quote
Jebus McKing wrote:Dropsuit BPOs really should be skins that you can apply to any tier of that type of suit, not STD level free suits IMO. I'd pay money to purchase one of those Brutor skins if it was permanent and I could apply it to an unlimited amount of my suits. I hate spending money on stuff that I can lose to some BS accident like the way the current AUR suits work.
This may be closer than you think, born out of performance discussions as these BPO's are using up memory. There are interesting things happening.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
16675
|
Posted - 2015.02.06 11:47:00 -
[126] - Quote
Bayeth Mal wrote:Also, I got the bug where the game suddenly decided I'd capped out for the week....
Last I'd looked I had 600k+ to go.
So yeah... Fix that, I know a lot of others are suffering the same issue. Will hold off playing until fixed.
Man, if I had a booster going right now I'd be very pissed.
We try to do right by players with boosters. Fix should be out in a few minutes.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
16679
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Posted - 2015.02.06 12:03:00 -
[127] - Quote
Arkena Wyrnspire wrote:CCP Rattati wrote: We try to do right by players with boosters.
Mhrmmmm. I would point out that this affects non-boosting players as well. As a PR tip, maybe point out that actually you have a comprehensive set of fixes for plenty of non-AUR based issues as well? Otherwise it's depressingly easy for bittervets like me to prey on your posts.
What you do or write is up to you, just stay inside forum rules. I am not listening though.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
16687
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Posted - 2015.02.06 12:09:00 -
[128] - Quote
Maitue Mae wrote:CCP Rattati wrote:Jebus McKing wrote:Dropsuit BPOs really should be skins that you can apply to any tier of that type of suit, not STD level free suits IMO. I'd pay money to purchase one of those Brutor skins if it was permanent and I could apply it to an unlimited amount of my suits. I hate spending money on stuff that I can lose to some BS accident like the way the current AUR suits work. This may be closer than you think, born out of performance discussions as these BPO's are using up memory. There are interesting things happening. Please... go on. You have every one's attention.
Since you said please :)
So, I am jumping the gun a little, it's theoretically working but the idea is to create skin modules, that dynamically alter the skins, much like damage modifiers, treating colors like actual attributes. Currently, the dropsuits just reference a material instance that tells it what it should look like.
That means every dropsuit is unique, not a copy of a parent, which means when 32 dropsuits are fighting, there may be 32 unique dropsuits on the field, taking up memory.
The idea is to replace all colored variants with skin modules that look the same. That will allow us to "remove" dropsuit types from player inventories, and refund with modules and normal bpo's of the same type. No loss of utility or worth.
Thereby improving memory, decreasing clutter in dropsuit fittings, and allowing players to use the skin module on adv and proto suits as well.
I am just so excited about this, that I had to share with others than CPM. No promises though!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
16691
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Posted - 2015.02.06 12:47:00 -
[129] - Quote
Hawkings Greenback wrote:CCP Rattati wrote:Arkena Wyrnspire wrote:CCP Rattati wrote: We try to do right by players with boosters.
Mhrmmmm. I would point out that this affects non-boosting players as well. As a PR tip, maybe point out that actually you have a comprehensive set of fixes for plenty of non-AUR based issues as well? Otherwise it's depressingly easy for bittervets like me to prey on your posts. What you do or write is up to you, just stay inside forum rules. I am not listening though. So is it your intention to not listen to people because they feel so strongly about some thing ? or is it just the way it is presented to you that you disagree with ? On that note you yourself have a great deal of respect from the community with what you have achieved over the last year. Maybe burying your head in the sand & saying you are not listening is not the best thing to say despite what is being said. You come across as disengenious, where as you are more than likely a little upset/annoyed at the reception Warlords is getting from certain quarters. Regardless of what is being said people are still playing & paying in DUST. Willful ignorance, malicious representation and/or lying. That's the end of the line for me.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
16711
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Posted - 2015.02.06 14:56:00 -
[130] - Quote
I have been playing as a new player in the last weeks, start an alt every day.
There are quite a few things that can be done.
One, instead of character WP throwing you out, account WP should throw you out.
Multiple heavies in LAVs redlining newbs, constantly.
I will share more soon.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
16728
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Posted - 2015.02.06 15:21:00 -
[131] - Quote
DeathwindRising wrote:CCP Rattati wrote:I have been playing as a new player in the last weeks, start an alt every day.
There are quite a few things that can be done.
One, instead of character WP throwing you out, account WP should throw you out.
Multiple heavies in LAVs redlining newbs, constantly.
I will share more soon. these cant possibly be the same heavies in lavs from , well, since forever? the same ones forums are littered with threads about? the same heavies CCP doesnt seem to know anything about? those heavies? about f'ing time. god it feels like it takes years to fix things around here. great work on a lot of other things though. Heavies are not the problem, they are dealt with easy enough. It's the knowhow and experience of veterans harvesting new players, for I guess fun. Rollng an alt, just to go relentlessly 30/0 in the academy is frankly, disgusting behaviour.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
16739
|
Posted - 2015.02.06 15:46:00 -
[132] - Quote
Celus Ivara wrote: But also imagine a corp distributing skin BPO's as designated corp uniforms; showing off membership or even special ranks in the corp.
yah dennie has never mentioned that dream ever...
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
16867
|
Posted - 2015.02.07 05:34:00 -
[133] - Quote
Just came out of skirm with Shotty and Pseudo, good times
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
16902
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Posted - 2015.02.08 02:49:00 -
[134] - Quote
IAmDuncanIdaho II wrote:Bayeth Mal wrote:Dom (depending on the post) gives wayyyyy too much power to HMG and suicide RE runs.
Now. A Dom where every 3 minutes the objective moves to another location. That would be interesting and require more active tactics.
Skirm is my preferred for stealth hacks and making use of my speed to get across the map. If one objective has a blobbed PC stomp squad, I can move on and hack a different point. They can't be everywhere at once. Now there is a nice idea. A Dom-based game mode where effectively the single objective is rotated every x minutes. Basically a series of mini-dom games rolled into one. Sounds like it *could* be easy to implement too. [edit] You could think instead along the lines of an "active" objective (amongst a number of inactive ones on the same map). Then you can play around with anywhere between 0 - n objectives being active at a given minute. [edit] You could also have a meta-game come out of it, similar to LAV racing for example, where you see whose dropship reaches the highest height parked on top of an inactive point when it becomes live. [edit] Just realised this game mode would be called DomSkirmBush [edit] Just realised I can be such an idiot.
There is a reason we have a game mode on the roadmap.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
17637
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Posted - 2015.02.25 06:40:00 -
[135] - Quote
Yea, we are scaling at 3 stacked proto myofibs on minmatar scouts being able to jump on top of the big containers.
Stacking penalties = on
proto jump increase is around 25% at that rate
We are also using the opportunity to work on a active duration/cooldown jump pack equipment, like cloaks. Those would be more in the vein of Tribes or a traditional jump-pack ala 40k.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
17642
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Posted - 2015.02.25 07:01:00 -
[136] - Quote
Bayeth Mal wrote:CCP Rattati wrote:Yea, we are scaling at 3 stacked pIto myofibs on minmatar scouts being able to jump on top of the big containers.
Stacking penalties = on
proto jump increase is around 25% at that rate
We are also using the opportunity to work on a active duration/cooldown jump pack equipment, like cloaks. Those would be more in the vein of Tribes or a traditional jump-pack ala 40k. I believe planetside 2 has something similar with light assaults. Allows for some more interesting gameplay. Perhaps assaults could get a bonus to it. Just make sure things like plates will work against its usefulness. 1000+ hp flying bricks really won't help things. Has there been any word on getting sprint speeds up over 11m/s? There's still not enough of a difference in the haves and the have nots when it comes to speed. I think if assaults could get up over 9.5 m/s comfortably + your myos they'd have good reason to run something other than HP. And king hp could do with being a little less useful.
jump height is a factor of speed, which is a factor of plate stacking, therefore, bricks jump lower
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
18103
|
Posted - 2015.03.06 13:48:00 -
[137] - Quote
Jebus McKing wrote:CCP Rattati wrote:Update, and the spreadsheet is updated as well, and added to the OP.
"After making the Starter loadouts much better, we ran into the issue of PG/CPU capacity. The situation was tricky because Militia and Standard Basic Frames were not in parity, and we wanted to simplify fitting so that all starter fits had the same PG/CPU capacity. However, we also had an old issue we could fix at the same time, Basic Medium Frames have been underpowered for a while and the solution was simple. Massively increase and equalize all Basic Medium Frame capacity, make them worth skilling up to Prototype, and give Militia Dropsuits a reduced, fixed % of Standard capacity. So thatGÇÖs what we did. Coupled with the fact that we reduced the ISK cost of Basic Dropsuits in a recent hotfix, will hopefully make them viable choices for battle. To fine-tune the Starter loadouts, and increase parity of militia choices, we also made tweaks to the PG/CPU requirements of a few militia items as well." Apparently Basic Medium Frames will get better CPU/PG than Assaults, or at least the MN BMF will. Spreadsheet Hotfix EchoEDIT: Though I forgot that Assault gets 25% fitting bonus for light/sidearm/grenades. So the BMF fitting buff is not as massive as it sounded initially
But it is massive nonetheless.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
18154
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Posted - 2015.03.07 03:48:00 -
[138] - Quote
Bayeth Mal wrote:The buff to basic mediums my be the first part of the buff to Assaults in general.
I for one am kinda pissed off they're doing this, other wise I wouldn't have wasted the millions of SP to unlock Gallente Assault (which I run an ARR on...) and instead would've just specced the basic frame.
Nope. Also, I have countless threads and requests for this, why the aggravation?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19962
|
Posted - 2015.04.07 12:33:00 -
[139] - Quote
Adipem Nothi wrote:One Eyed King wrote:Dreis ShadowWeaver wrote:So I kick myself up the backside and get on DUST for the PC's. There were 4 other corpmates online. I guess O.H claim yet another district tonight. For what reason would people not show up? Do you not have anyone you could pull in? OH is a tough opponent. If Dreis' FC fields anything less than an A Team, they're guaranteed to lose, in which case participants literally make 0 end of match. No-showing in this case makes more financial sense than under-showing.
We are going ahead with a new method for PC "Keep what you Kill", does that mean a corp might use APEX's and go down fighting?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19978
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Posted - 2015.04.07 14:07:00 -
[140] - Quote
Arkena Wyrnspire wrote:CCP Rattati wrote: We are going ahead with a new method for PC "Keep what you Kill", does that mean a corp might use APEX's and go down fighting?
It might well also mean that a corp that knows it's at an overwhelming advantage will use APEX to deny the opponent any kind of reward. Or alternatively downgrading to BPO kit when you know you're in for a tough match and choosing to throw it in such a way that doesn't hurt so much financially would likely be extremely demoralising. If you were going to lose while fielding proto, fighting in lower tier stuff is going to hurt. Tangentially related - Would a similar system (but to a lower drop %) come to FW? The salvage system there is rather poor at the moment.
If they are at such an advantage that they will destroy the opposition in APEX's, then the other guys may be able to put up a better fight, at least not lose millions and lose the battle in a 150 clone wipe.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19982
|
Posted - 2015.04.07 14:16:00 -
[141] - Quote
What about some Concordian agreement, where we rank corporations and they can't attack lower tiered corps, if they are high tier.
and immediately alt corps spring up to exploit.
carry on
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
20026
|
Posted - 2015.04.08 02:14:00 -
[142] - Quote
Adipem Nothi wrote:Dreis ShadowWeaver wrote:Adipem Nothi wrote:Why not implement restrictions on a per-player basis rather than per-corp basis? This would allow for a corp to participate at different tiers of competitive play, and different tiers of play could be segregated by experience level (i.e. < 50M SP Districts, > 50M SP Districts) More likely, all the < 50M SP players would be booted from the top PC corps. I imagine that you wouldn't get corps participating on various competitive levels as you describe, but corps would be segregated into two classes: The > 50M and the > 50M, and they would keep to themselves. In corp descriptions you'd see 'Minimum SP Requirement: 50M.' I like the idea of different levels of competitive play, but I think it would split corps in two. Nope! Because all PC actions will require Command Points. The very last thing a competitive corp will do is kick its more active players. Activity, FTW!
You and Iggy are on the same track as I am. Using ringers to extend your natural range, constantly and without cost, is what needs to stop, and be replaced by active recruitment of mid-grade veterans that can be trained.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
20026
|
Posted - 2015.04.08 02:17:00 -
[143] - Quote
One Eyed King wrote:Kaeru Nayiri wrote:Adipem Nothi wrote:Spademan wrote: What's Attrition?
It is like Dom, but the objective moves around periodically. "Spam heavies on the letter" won't work in Attrition. Nuu that's the new Game mode Rattati is making for us. Attrition is this: https://forums.dust514.com/default.aspx?g=posts&t=195526 I believe Rattati co-opted the name Attrition for his new game mode. At least that is what he called it at FF on the videos. Acquisition
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
20036
|
Posted - 2015.04.08 02:46:00 -
[144] - Quote
Kain Spero wrote:CCP Rattati wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote:Adipem Nothi wrote:Why not implement restrictions on a per-player basis rather than per-corp basis? This would allow for a corp to participate at different tiers of competitive play, and different tiers of play could be segregated by experience level (i.e. < 50M SP Districts, > 50M SP Districts) More likely, all the < 50M SP players would be booted from the top PC corps. I imagine that you wouldn't get corps participating on various competitive levels as you describe, but corps would be segregated into two classes: The > 50M and the > 50M, and they would keep to themselves. In corp descriptions you'd see 'Minimum SP Requirement: 50M.' I like the idea of different levels of competitive play, but I think it would split corps in two. Nope! Because all PC actions will require Command Points. The very last thing a competitive corp will do is kick its more active players. Activity, FTW! You and Iggy are on the same track as I am. Using ringers to extend your natural range, constantly and without cost, is what needs to stop, and be replaced by active recruitment of mid-grade veterans that can be trained. What about a sensible command point cost for each ringer brought into a match?
That's one of the ideas, or put the onus on the merc, as in can only ring in Attacks, or X times a day/week. Just brainstorming.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
20040
|
Posted - 2015.04.08 03:04:00 -
[145] - Quote
Kain Spero wrote:One Eyed King wrote:Kain Spero wrote: What about a sensible command point cost for each ringer brought into a match?
This could work if CP can't be stockpiled by some corps like ISK. The cost needs to be felt, or else it won't be effective. I agree that there needs to be a cap on command points. I've been back and forth with some folks on whether it should increase with corp size. My thought though is that if you have a lot of active players you get the benefit of being able to quickly replenish your pool of command points if you have many active players. To me it's a very tough balance point though. I like it being on the corp rather than the merc, but I understand the brainstorming of putting it on the merc. That would limit one powerful merc from going from match to match. I think probably the best cure for ringers though is to make PC an engaging game mode that has such a high population that ringers become way less significant.
that's a self-fulfilling prophecy, it will become awesome because it will be awesome
Capping CP per corp, non transferable for sure, and maybe ways to grow the cap through SI's or something might be necessary.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
20040
|
Posted - 2015.04.08 03:25:00 -
[146] - Quote
Kain Spero wrote:CCP Rattati wrote:
that's a self-fulfilling prophecy, it will become awesome because it will be awesome
Too true. I will agree that Dust has very fluid power projection when you look at a single merc and with that fluidity is both good and bad. I wonder if it would be more difficult to communicate a CP cost to a corp for having ringers or to communicate to an individual player how many times can they ring? There is also always the alt factor. I'm already thinking of a couple players that are high end ringers that would bypass a individual ring limit with the strategic use of 20 to 60m SP alts.
I lean toward, it will be insustainable to use a large percentage of ringers, a majority of the time. Really we just need a tunable CP cost factor per non corp non alliance member in battle
however, the ringer may just join the corp before battle and leave afterwards.
Do we need restrictions on such behaviour?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
20044
|
Posted - 2015.04.08 03:42:00 -
[147] - Quote
True Adamance wrote: I'm wondering how you all view the CP measure. Would it lead to a more competitive and organic a mercenary economy or a less competitive one.
This is the synopsis. "Don't own something, that you can't defend"
From my WIP document:
Corporation Members need to Finish Daily Missions, earning Command Points for the Corporation.
Any Corporation Actions require Command Points, and thus, the activity of a Corporation is limited by the size of the Corporation and activity of its members.
Wealth accumulation is through Active sales of Clones, that are generated on Districts.
Wealth can also be generated through Tax income from Corp Members.
Corporations will also be able to attack Districts using Clone Packs that only cost Command Points, making money by inflicting more losses on the enemy team than they lose themselves, using the new "Keep what you Kill" ISK reward method.
Black Market Kredits are created and distributed equally to all Corporation Members on Clone Sales.
BMK's can be used to buy Black Market goods, such as unique BPO's and gear.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
20046
|
Posted - 2015.04.08 03:52:00 -
[148] - Quote
Dreis ShadowWeaver wrote:The Barbershop should be moved to Features and Ideas Discussion. no it's good here
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
20046
|
Posted - 2015.04.08 04:04:00 -
[149] - Quote
Aeon Amadi wrote:CCP Rattati wrote:True Adamance wrote: I'm wondering how you all view the CP measure. Would it lead to a more competitive and organic a mercenary economy or a less competitive one.
This is the synopsis. "Don't own something, that you can't defend" From my WIP document: Corporation Members need to Finish Daily Missions, earning Command Points for the Corporation. Any Corporation Actions require Command Points, and thus, the activity of a Corporation is limited by the size of the Corporation and activity of its members. Wealth accumulation is through Active sales of Clones, that are generated on Districts. Wealth can also be generated through Tax income from Corp Members. Corporations will also be able to attack Districts using Clone Packs that only cost Command Points, making money by inflicting more losses on the enemy team than they lose themselves, using the new "Keep what you Kill" ISK reward method. Black Market Kredits are created and distributed equally to all Corporation Members on Clone Sales. BMK's can be used to buy Black Market goods, such as unique BPO's and gear. As cool as this is... I really don't like the idea of having to jumble through more currencies. It's already a pain trying to restock fittings that are hybridized between ISK, Aurum, and LP. Adding BMK's makes that even more difficult as I can't use the 'Restock To' option on those hybrid fits and the fit itself is largely dependent on how much of any one currency I have. I dunno how you could counter that, really, being as a currency exchange would just lead to more PC ISK generation and further complicate matters.
It's the only reasonable way to give unique rewards from PC, as far as I see.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
20070
|
Posted - 2015.04.08 07:22:00 -
[150] - Quote
Pokey Dravon wrote:CCP Rattati wrote:True Adamance wrote: I'm wondering how you all view the CP measure. Would it lead to a more competitive and organic a mercenary economy or a less competitive one.
This is the synopsis. "Don't own something, that you can't defend" From my WIP document: Corporation Members need to Finish Daily Missions, earning Command Points for the Corporation. Any Corporation Actions require Command Points, and thus, the activity of a Corporation is limited by the size of the Corporation and activity of its members. Wealth accumulation is through Active sales of Clones, that are generated on Districts. Wealth can also be generated through Tax income from Corp Members. Corporations will also be able to attack Districts using Clone Packs that only cost Command Points, making money by inflicting more losses on the enemy team than they lose themselves, using the new "Keep what you Kill" ISK reward method. Black Market Kredits are created and distributed equally to all Corporation Members on Clone Sales. BMK's can be used to buy Black Market goods, such as unique BPO's and gear. Shouldn't this be posted in a more open, relevant thread instead of being hidden in the Locker Room? It's good info, but I would have never seen it here unless someone showed it to me.
It's a good test bed. I have already shown this to many of the CEO's/reps in the last 48 hours.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
20071
|
Posted - 2015.04.08 07:32:00 -
[151] - Quote
True Adamance wrote:CCP Rattati wrote:True Adamance wrote: I'm wondering how you all view the CP measure. Would it lead to a more competitive and organic a mercenary economy or a less competitive one.
This is the synopsis. "Don't own something, that you can't defend" From my WIP document: Corporation Members need to Finish Daily Missions, earning Command Points for the Corporation. Any Corporation Actions require Command Points, and thus, the activity of a Corporation is limited by the size of the Corporation and activity of its members. Wealth accumulation is through Active sales of Clones, that are generated on Districts. Wealth can also be generated through Tax income from Corp Members. Corporations will also be able to attack Districts using Clone Packs that only cost Command Points, making money by inflicting more losses on the enemy team than they lose themselves, using the new "Keep what you Kill" ISK reward method. Black Market Kredits are created and distributed equally to all Corporation Members on Clone Sales. BMK's can be used to buy Black Market goods, such as unique BPO's and gear. Sorry I meant in the sense that would the changes make it any more or less likely/viable to operate as ringers or mercenaries under the proposed scheme. I certainly understand the concept of "don't own what you can't defend" but what about if you can financially afford to own it? Does this encourage or hinder in your mind a free market mercenary culture within PC or does this leave such groups with less room to move into PC without meeting the prerequisite 16 man team on the same timer? E.G- In eve when you want to get even with certain people but lack the numbers of the inclination to get your own hands dirty and have plenty of ISK you get Mercenary Corps to do it for you.
I've thought a lot about this, and dust isn't EVE. EVE has escalation and power of numbers. It also has a way to grind ISK in multiple PVE ways. It also has a lot of empty space, where you can start in highsec, lowsec and grind into zero. That flattens and lengthens the powercurve quite a lot. Harder in DUST, so either we lay down the law and try to make it so everyone can compete, or we turn it from a 0.0 to a lowsec, which means Concord, and less freedom. In the end it's about meaningful hardcore endgame, not something that is impossible to get into.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
20076
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Posted - 2015.04.08 10:18:00 -
[152] - Quote
yes,
and if you really want to know I thought of a corporation warbarge that would have the final module a miniature wormhole generator, opening up wormhole space planets.
And the next to last, a miniature warpdrive, to raid out of MH
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
20956
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Posted - 2015.04.24 00:10:00 -
[153] - Quote
Haerr wrote:Rattati's Assault suit is a Scout in disguise!
Rattati's Modified Assault gk.0
Complex Profile Dampener Complex Profile Dampener Complex Profile Dampener Complex Kinetic Catalyzer Complex Kinetic Catalyzer
ARN-18 Cloak Field Boundless Remote Explosive
Core Locus Grenade Federation CreoDron Specialist Shotgun Federation Duvolle Specialist Assault Rifle
Complex Precision Enhancer Complex Precision Enhancer Complex Shield Extender
Avoids GalLogi Pro scans Runs at ~9.5 m/s Has an Advanced Cloak Has 600+ HP Has ~15hp/s armor rep rate Has REs Has both a Shotgun and an AR Decent Passive Scans
heresy!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
21973
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Posted - 2015.05.07 14:55:00 -
[154] - Quote
Adipem Nothi wrote:Pseudogenesis wrote:Adipem Nothi wrote: * Reduce decloak delay from 3 seconds to 2 seconds. * Reduce cloakblind's 85% range reduction to a 50% - 60%.
While cloakblind reduction would be nice, I believe the two most necessary changes are a reduction in the decloak delay and a decrease/rework to the shimmer effect. In fact I would even be alright with dropping the delay reduction altogether if they fixed the damn shimmer, it's so easy to spot you might as well not be cloaked in the first place. The cloak is my baby, it hurts to see it mistreated this way I agree with you, though improvements to shimmer would very likely require client-side update. We don't know whether or not it'll even be possible for the current team to recode shimmer; if they can, I'd be the first to say they have bigger things to work on right now. Uprising 1.9 - November 4th -- 35 days -- Uprising 1.10 - December 9th -- 54 days -- Warlords 1.0 - February 3rd -- 85 days -- Warlords 1.1 - April 28th I'd say Warlords 1.2 will arrive no sooner than late June / early July; they've alot to work on already with PC 2.0, Command Points, Raids, etc and I seriously doubt they'd have time to squeeze in a shimmer overhaul. I suspect 1.3 (Aug/Sep?) would be a more realistic goal for significant cloak and/or EWAR changes. Meanwhile, we'll definitely get one server-side hotfix (Logi/Assault balance pass?) between now and 1.2 ... possibly two (vehicle content drop/balance pass?) if 1.2 development runs long. If we keep our request simple -- something small and server-side with low risk of upsetting balance -- they might be willing/able to squeeze it in to one of these hotfixes.
I have never looked actually, shimmer might be an opacity value on the server.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
22008
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Posted - 2015.05.07 16:24:00 -
[155] - Quote
noob cavman wrote:J0LLY R0G3R wrote:Sigh noob is the guy that is expected to scan for the squad? Next thing he'll have the e. in his name. I see no e in your name mister leet speak Damn it rattati give me my e! I should not be made to suffer for 2 years over a drunken miss spell!
I have enjoyed the sweet irony of your name since I ever saw it first. You want to take that away?!?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.26 06:22:00 -
[156] - Quote
Raiding as a concept, in the first iteration is "plunder a District using free Command Point attacks, earning some money from the losses of the other guy plus DK". Uses all the same mechanics as normal PC for now.
Future Raiding concept, shorter timeframe (1to 3 hours), can not claim district, maybe smaller team size battles, a successful raid auto sells clones from the district for ISK and DK, district can not be raided more than once a day. IE, raider gains, district holder loses a little bit but can use B-team to defend since district can't be lost.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.27 09:23:00 -
[157] - Quote
Adipem Nothi wrote:One Eyed King wrote:Adipem Nothi wrote:One Eyed King wrote:Did you test the supposed BPO exploit? Nope! Please describe. FYI: Keeriam pointed out that the MinScout base melee was reduced. Supposedly if you ran all BPO's, given that they are counted as standard ISK varients for the new accounting purposes, you could theoretically just demolish yourself repeatedly in BPOs and make isk and LP. Think of it as a more profitable version of AFK. https://forums.dust514.com/default.aspx?g=posts&t=203721&find=unread Seems like my understanding is off. Are mercs being reimbursed for their own, individual losses?
Yes, making you personally, possibly, want to throw some extra effort into winning.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.27 09:24:00 -
[158] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:One Eyed King wrote:Did you test the supposed BPO exploit? Nope! Please describe. FYI: Keeriam pointed out that the MinScout base melee was reduced. Really? Poor design results in a min scout nerf? Pretty lame. Noone nerfed any scouts whatsoever.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.28 05:35:00 -
[159] - Quote
Adipem Nothi wrote:Haerr wrote:I made a thing to look at various dropsuit stats and compare them to each other and between races. Google docs LINKI think it is safe to say that part of the Minmatars overwhelming mobility comes from their far superior Stamina Regen. Speaking of which and about the Logis and Commandos, perhaps it is time to take a look at: Stamina Stamina Regen Shield Recharge Rate Shield Recharge Delay Shield Depleted Recharge Delay As well as the racial perks and sacrifices of various stats, what do you guys think? Looks like you're up! https://forums.dust514.com/default.aspx?g=posts&m=2794536#post2794536
So, sometimes its better to get an analysis, than the data. What, Haerr, springs to mind when you see these.
Also, traditionally I always line up some x-y charts to see trends, or lack of them. Stam pool vs Speed and Stam pool vs Stam regen would be two. Maybe they always equal out on a max travelled distance (normalized value), one runs consistently and one sprint/walks.
Shield vs Shield Regen, same thing here. Total seconds to fill shield pool could be a normalized value to compare. Would love to see it, saves me some work and you already have the data.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
26
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Posted - 2015.08.25 06:00:00 -
[160] - Quote
Scouts, your input would be appreciated.
https://forums.dust514.com/default.aspx?g=posts&m=2929512#post2929512
I am mostly interested in getting the cloak to be just "right"
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
26
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Posted - 2015.08.25 10:06:00 -
[161] - Quote
I am also interested in the interaction between scans and cloak, specifically the chevron.
F.ex., if you have dynamic profiles, you might be active scanned, and react by crouching, thereby disappearing from the minimap. The chevron cant be there then, but there should be a way to convey your cloaked state, such as cross hair targeting etc.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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GM Archduke
Game Masters C C P Alliance
1
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Posted - 2015.09.21 10:31:00 -
[162] - Quote
dzizur wrote:Adipem Nothi wrote:Archduke's reasonable. Send in ticket! Already sent, although I still have 2 pending 3 weeks now...
Ahoy! I replied to your ticket regarding the AUR, but FYI I could not find any unanswered tickets you sent in - to be perfectly honest, I don't think I have any tickets that old at the moment. They may have been lost, or maybe you filed them from a different email? Do you have a ticket number maybe?
GM Archduke
CCP Customer Support | EVE Online | DUST 514
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GM Archduke
Game Masters C C P Alliance
1
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Posted - 2015.09.21 10:36:00 -
[163] - Quote
Arkena Wyrnspire wrote:A wild Archduke appears!
Do you search your name on the forums or something?
That, and 'support ticket'. Sometimes also 'support' and 'ticket'. Sometimes other stuff If there's even one issue I can help resolve, one question I can answer, it's worth it.
GM Archduke
CCP Customer Support | EVE Online | DUST 514
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GM Archduke
Game Masters C C P Alliance
1
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Posted - 2015.09.21 10:54:00 -
[164] - Quote
dzizur wrote:Hey GM Archduke! Thanks for the swift reply! You're a hero I haven't replied to your email as I'm still at work and can't check if my AUR is displaying correctly in-game. As for 2 previous tickets - they are under "bug reports" Btw. Is that bug report thing working or is it better to just post a topic in Techical support/etc forums? Once again thanks, I was very happy seeing such a quick response.
Ah, that's why! Tickets created through the Bug Report tool are handled by a different department - as far as I know, they don't usually respond to those, even if the issue is handled/fixed. Both the Technical Support/Bugs and the Bug Report tool should be fine for reporting bugs, but both are likely to never receive a response, even if the DEV team is working on the issue.
Support Tickets to CS should receive a response in almost every case (99%, they could still get lost in the system or something like that), but our focus is on helping game-play issues like missing AUR/SP, in-game losses and such.
GM Archduke
CCP Customer Support | EVE Online | DUST 514
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CCP Rattati
C C P C C P Alliance
27
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Posted - 2016.02.04 04:34:00 -
[165] - Quote
This thread is truly remarkable, 1 million views
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP LogicLoop
C C P C C P Alliance
1447
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Posted - 2016.06.02 07:53:00 -
[166] - Quote
Ghost Kaisar wrote:I'm 100% Certain its LogiCloop.
Nope. It's LogicLoop.
You can catch more flies with honey than with vinegar.
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CCP LogicLoop
C C P C C P Alliance
1476
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Posted - 2016.06.03 02:00:00 -
[167] - Quote
XxBlazikenxX wrote:CCP LogicLoop wrote:Ghost Kaisar wrote:I'm 100% Certain its LogiCloop. Nope. It's LogicLoop. Welcome back /hides Nova Knife behind back
I've got insurance. Stab away.
You can catch more flies with honey than with vinegar.
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CCP LogicLoop
C C P C C P Alliance
1478
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Posted - 2016.06.03 06:33:00 -
[168] - Quote
Ghost Kaisar wrote:CCP LogicLoop wrote:Ghost Kaisar wrote:I'm 100% Certain its LogiCloop. Nope. It's LogicLoop. You'll warm up to the name eventually. Congrats on coming back though! By the way, who made the actual "LogiCloop" fitting for the scout?
There is not nor ever was a LogiCloop fitting.
You can catch more flies with honey than with vinegar.
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CCP LogicLoop
C C P C C P Alliance
1505
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Posted - 2016.06.06 04:50:00 -
[169] - Quote
XxBlazikenxX wrote:CCP LogicLoop wrote:Ghost Kaisar wrote:CCP LogicLoop wrote:Ghost Kaisar wrote:I'm 100% Certain its LogiCloop. Nope. It's LogicLoop. You'll warm up to the name eventually. Congrats on coming back though! By the way, who made the actual "LogiCloop" fitting for the scout? There is not nor ever was a LogiCloop fitting. Hmm? I could have sworn there was a Minmatar Scout that had an SMG and Nova Knives called the 'logicloop' scout m-1? Or was that something else?
Yeah. I am just ensuring that my name is used properly.
Logic ... Loop. It's a real thing.
You can catch more flies with honey than with vinegar.
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CCP LogicLoop
C C P C C P Alliance
1520
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Posted - 2016.06.07 02:16:00 -
[170] - Quote
One Eyed King wrote:This whole conversation seems Illogical...
Though it does seem to be on a Loop.
Does it seem to be on a loop?
That seems logical.
You can catch more flies with honey than with vinegar.
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CCP LogicLoop
C C P C C P Alliance
1558
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Posted - 2016.06.12 08:06:00 -
[171] - Quote
One Eyed King wrote:Sned TheDead wrote:So I haven't stopped by in a while, how is everyone? A little Loopy
Logically.
Anything is possible given enough time.
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CCP LogicLoop
C C P C C P Alliance
1563
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Posted - 2016.06.13 01:11:00 -
[172] - Quote
The Noob Destroyer wrote:/dons the tinfoil
LogicLoop is Unicorn, who is GJR, who is DeadlyAztec, who all is Vahzz.
/mindblown
I don't even know what you are talking about and my mind is blown too!
Anything is possible given enough time.
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CCP LogicLoop
C C P C C P Alliance
1654
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Posted - 2016.06.24 00:14:00 -
[173] - Quote
This thread is huge. I have thread envy.
Anything is possible given enough time.
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CCP LogicLoop
C C P C C P Alliance
1662
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Posted - 2016.06.26 23:55:00 -
[174] - Quote
Pseudogenesis wrote:CCP LogicLoop wrote:This thread is huge. I have thread envy. Don't worry LL. It's not the size of the thread that matters, it's how you use it.
That's what they say to make you feel better. But we all know its the size of the thread that matters.
Anything is possible given enough time.
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CCP LogicLoop
C C P C C P Alliance
1663
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Posted - 2016.06.27 01:28:00 -
[175] - Quote
The Noob Destroyer wrote:CCP LogicLoop wrote:Pseudogenesis wrote:CCP LogicLoop wrote:This thread is huge. I have thread envy. Don't worry LL. It's not the size of the thread that matters, it's how you use it. That's what they say to make you feel better. But we all know its the size of the thread that matters. We can't help it if we have a huge thread. The question is, can you handle it?
We've gone this far already.
Anything is possible given enough time.
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CCP LogicLoop
C C P C C P Alliance
1675
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Posted - 2016.07.01 02:25:00 -
[176] - Quote
The Noob Destroyer wrote:Scheneighnay McBob wrote:How the hell did the scout e-peen stroking thread turn into this? I can pull out my huge e-peen if you want, but it might make the other guys jealous.
Still would have nothing on the girth of this thread.
Anything is possible given enough time.
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CCP LogicLoop
C C P C C P Alliance
1738
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Posted - 2016.08.02 08:09:00 -
[177] - Quote
First Prophet wrote:IAmDuncanIdaho II wrote:Happy Birthday First Prophet! Thanks, Duncan. Wasn't expecting to see that here.
Do we share a birthday?
Anything is possible given enough time.
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CCP LogicLoop
C C P C C P Alliance
1743
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Posted - 2016.08.03 00:12:00 -
[178] - Quote
First Prophet wrote:CCP LogicLoop wrote:First Prophet wrote:IAmDuncanIdaho II wrote:Happy Birthday First Prophet! Thanks, Duncan. Wasn't expecting to see that here. Do we share a birthday? July 29?
July 31st. Leo's for the win.
Anything is possible given enough time.
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