|
Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Scout Registry
Kinsho Swords Caldari State
0
|
Posted - 2013.12.08 17:57:00 -
[1] - Quote
Cass Caul wrote:Llast 326 wrote:Alts fix everything Posting altGǪ AR GoRATATATA you know you want to Posting alts? what lunacy is this! I don't think I know anyone that uses a posting alt.
That's a dang good idea, but in my book, if its worth saying, its worth signing :-) I've said (and signed) that I'm retiring from the Forums. I'm done offering feedback to CCP.
Now, its pretty clear that CCP doesn't any attention to this thread. So as long as I post here in the barber shop ... I can maintain that I'm officially "retired" from the Forums :-)
PS: We need a Scout or two on IRC ... whatever the f*ck that is. Apparently, IRC is where CCP goes to ask MedFrames what to buff next.
|
Scout Registry
Kinsho Swords Caldari State
2
|
Posted - 2013.12.08 18:47:00 -
[2] - Quote
Cyrius Li-Moody wrote:
Put that alt in a Scouts United corp. ;)
I would, but I'm skilling straight into GalLogi and Scrambler Rifles. |
Scout Registry
Kinsho Swords Caldari State
9
|
Posted - 2013.12.08 21:06:00 -
[3] - Quote
mollerz wrote:
... snip ...
Always ranting, this Mollerz guy ... we'll never get buffed if you keep coming back here and hurting the Dev's feelings with your truths and insight :-)
Fixing us is going to be a complicated, time-consuming and thankless endeavor ... they'd like nothing more than to put it off 'til later, so they can keep passing out candy to EZ Mode.
But someone's eventually gonna hold Wolfman's feet to the fire and make him fix us. Odds are that someone isn't gonna be a hurry to do so if we keep insulting them.
So ... we should take a lesson from EZ Mode and find out more about this IRC ... it appears to be where Wolfman gets his marching orders. I've never participated, I'm willing to bet the past six months have been a whole of honeyed lamb in exchange for moar Fine Rifles.
How else can we explain EZ Mode getting buff after buff ... then new Rifles ... all the while the rest of us lament, out of sight and out of mind? |
Scout Registry
Kinsho Swords Caldari State
13
|
Posted - 2013.12.09 21:42:00 -
[4] - Quote
Heinrich Jagerblitzen wrote: Now recently its seen a spike in popularity, certainly, but it has not actually changed or gained any power (save for the range buff in 1.7) . The perceived power of the weapon has far more to do with the (now declining) popularity of shield fits, which the scrambler rifle absolutely wrecks.
All that to say - correlation =/= causation. People cried over the Flaylock because it was actually broken. CCP fixed the Flaylock because it was broken, not because people cried. And now, word is spreading that the Scrambler rifle is actually good and thus victims are complaining more (which they do about any weapon they frequently die to whether its OP or not). If the complaints about the Scrambler had been consistent all the way back to Uprising 1.0 it would be one thing.....but the community accepted that it was fine at the time, and for the most part it still is.
As far as the future goes - too early to tell. CCP will watch how all this plays out with the new rifles, but Scrambler rifle users need not fear the nerfbat for the immediate future. Just because people are crying about it does not mean CCP recognizes it as a problem. If they do, I've missed a post or comment somewhere.
Heinrich Jagerblitzen wrote: Yes, hit detection improved in 1.6, but this is NOT the same as the Scrambler rifle performance itself changing. Many weapons improved in 1.6, including the AR, SMG, and Scrambler pistol. This is what is causing the frustration over TTK, but it is generalized across many weapons not just the Scrambler Rifle.
While you are correct that a change to the rifle occurred, it was hardly one that suddenly broke the weapon, compared to the generalized "buff" that most weapons received when hit detection was improved.
With all due respect, the above sets of statements are incompatible.
The first set of statements -- which contradict our observations -- stipulates that any observed "change" in the ScR's in-game performance is resultant of people's fits have changed, the popularity of the ScR having changed, QQ levels having changed. But in reality -- I quote -- "it has not actually changed or gained any power."
The second set of statements -- which I think more accurately describe our observations -- stipulates that hit detection changes in 1.6 quickened the ScR's TTK, alongside other weapons like the AR, SMG, ScP. |
Scout Registry
Kinsho Swords Caldari State
15
|
Posted - 2013.12.10 10:58:00 -
[5] - Quote
Good Post: https://forums.dust514.com/default.aspx?g=posts&m=1582507#post1582507
Until Jadd Hatchen writes: "If you stop right there and look at the damage for the other suits you will realize that CCP was gearing the power of a melee attack to the size of the suit. A light suit only does 80pts base, a medium does 110 pts base, and a heavy does 150pts base. Larger mechanisms = larger force. So they were NOT meant to be the melee damage kings of the game."
Shotty GoBang, if he hadn't retired, might say in response: Force (Newtons) = mass (kg) * acceleration (m/s^2)
For all of you who passed Physics 101, which of the following contributes more to Force? A) Mass B) Acceleration
For all of you who didn't take Physics 101, which of these would hurt your face more? 1) Falcon Punch by 150lb Jackie Chan (tiny fist of dragon move so fast like the Lightning). 2) Falcon Punch by 350lb fat guy down the street (lumbering fist of ham, still smelling of Lays).
Feel free to share if you wish :-) |
Scout Registry
Kinsho Swords Caldari State
15
|
Posted - 2013.12.10 11:48:00 -
[6] - Quote
Heinrich Jagerblitzen wrote:Scout Registry wrote: When a weapon's in-game performance is changed, "balance" is absolutely affected, whether or not that weapon's base properties were changed. If weapons were balanced in 1.0, and mechanical changes to follow affected some weapons more than others, then we have created a state of weapon "imbalance" by very definition.
If in a given build, we set out to improve gameplay performance through mechanical tweaks, and we unintentionally upset the state of weapon balance, then shouldn't QA be prepared to recalibrate?
How is it that we are seven builds in without any significant adjustments to weapon properties? Have we not undergone numerous mechanical tweaks, all of which impacted some weapons more than others?
Also, thank you for checking in (seriously). And thank you for your clarification. o7 These are all questions that CCP Wolfman or Remnant would have to answer, not me. I don't actually know why TTK wasn't adjusted in conjunction with the hit detection improvements, all I know is that Wolfman has said "we're looking into it". That's literally all I know, and all he's shared with the CPM. The lack of incremental, iterative balance work frustrates me deeply as well. I wish I had an answer as to why its not taking place, but I don't. All we know at any given time is what the devs are currently working on (in this case, new weapons and vehicles.)
Agreed. o7
On one hand, there will always be opportunity for mechanical improvements and demand for new weapons. On the other, weapon balance / counterbalance should persist between builds, such that FoTM not become FoTY. Divergent and resource-intensive goals, but both moving us in the right direction toward a better Dust.
In conclusion, might we opine in summary:
1) Mechanical Improvements to date have affected different weapons by different degrees. 2) To date, a wide-scale weapon calibration pass has not occurred. 3) More likely than not, such a calibration pass is presently necessary. 4) Recalibration -- periodically if possible -- should follow future mechanical changes. |
Scout Registry
Kinsho Swords Caldari State
16
|
Posted - 2013.12.10 17:41:00 -
[7] - Quote
1.7, First Impressions:
Good News:
* The new guns (which are lots of fun) don't yet strike me as OP. * Killfeeds are suddenly much more diverse. * Averted a few mid-range insta-gibs via AR (this is new to 1.7). * Was advised the REs are now tossable and sticky ... oh my. :-) * Loyalty store cleverly melds with current economy. Very well done. * Visual and Sound Effects have been neatly polished. Also well done.
Bad News:
* Getting into match is difficult (at the moment). * Logis still rule the battlefield. Entitlement HP overcomes flank attack. * Tanks are now as fast as LAVs; they appear out of nowhere, kill everyone, then escape unscathed. * Tanks are now as numerous as LAVs; hope the newness wears off soon. * Swarm nerf has rendered them useless. Don't waste your Isk. Go with Militia Forge. |
Scout Registry
Kinsho Swords Caldari State
18
|
Posted - 2013.12.10 21:04:00 -
[8] - Quote
Just got back from my first few rounds of 1.7 tank hunting. Only one kill so far, but there's lots of potential for more. Seems one could quite literally hunt tanks every match.
1.6 - Anti-Armor Fit (168.1k) DS: gk.0 GR: Lai Dai Packed AV PW: Wiki Haha Swarm SW: Ishukone Assault SMG SW: Empty EQ: X-3 Quantum Hive HS: Cmp Dmg Amp LS: Enh Plate (x2), Enh CPU Chip, Cmp Arm Rep
Option A) Head for the hills with Wiki Hahas and Hives to prevent tanks from feeding. Option B) Rush up from behind "brave" tanker with 3 Lai Dai, finish off Wiki Haha.
* This fit is entirely ineffective in 1.7. Not to mention boring and expensive.
1.7 - Anti-Armor Fit (8.2k)
DS: Dragonfly GR: Packed AV Nade PW: Toxin SMG SW: [Empty] EQ: Bsc Remote Explosives HS: Bsc Shield LS: Bsc CardReg, Cmp KinCat
Option A) Stalk, rush from behind and jump on top. Stick REs allover. Option B) Call in LAV, stick REs to front, suicide-bomb enemy armor.
* Have to catch tank off-guard in both scenarios, otherwise you'll never -- ever -- get close enough. |
Scout Registry
Kinsho Swords Caldari State
18
|
Posted - 2013.12.10 21:27:00 -
[9] - Quote
Quil Evrything wrote:Scout Registry wrote: Option B) Call in LAV, stick REs to front, suicide-bomb enemy armor.
* Have to catch tank off-guard in both scenarios, otherwise you'll never -- ever -- get close enough.
Do you get credit for the kill this way though? and what if you jump out?
Haven't had the chance to go jihad. Only one kill so far, involved Option A. |
Scout Registry
Kinsho Swords Caldari State
19
|
Posted - 2013.12.11 00:12:00 -
[10] - Quote
One Eyed King wrote:I am just curious what you all think, seeing as how I respect the opinions of those in this thread more than most others in the forum.
How are the new CR and RR? I died to them a lot, but I am just curious if this is because they are new or popular, or can they be classified as EZ mode.
At first glance, it appears that they're both effective but they've yet to strike me as OP. I'm reserving judgement until folks hit Proficiency V, Sharpshooter V.
IMHO, the aCR runs highest risk of earning EZ Mode title, though I'm hesitant to label it prematurely. Kinda funny, this acronym, give MW3's slightly OP, MLG-favored assault rifle, the ACR. LOL
On the topic of Fine Rifles, something seems to have changed. They still hit hard, but not insta-gib hard, and not every encounter or range.
Its as if folks have to aim to hit us ... perhaps AA was dialed back a 'bit. Quite frankly, CQC feels better ... but I'm not jumping to conclusions without further testing. |
|
Scout Registry
Kinsho Swords Caldari State
19
|
Posted - 2013.12.11 00:20:00 -
[11] - Quote
Quil Evrything wrote:Scout Registry wrote: Option B) Call in LAV, stick REs to front, suicide-bomb enemy armor.
* Have to catch tank off-guard in both scenarios, otherwise you'll never -- ever -- get close enough.
Do you get credit for the kill this way though? and what if you jump out?
Got an Option B Kill vs a Madrugar. I was in my explosive-laden LAV at the time of impact. I did receive points for the kill (+50, +50).
In other news, just witnessed for the first time ever ...
A tank ramping terrain, vertical clearance akin to a dirt bike. He was trying to get away from something. Very fast. Perhaps it was a Scout with REs. |
Scout Registry
Kinsho Swords Caldari State
22
|
Posted - 2013.12.11 04:52:00 -
[12] - Quote
Cass Caul wrote:I now have a Templar Logistics A-1 fitted with Remote Explosives and F/45 Remote explosives and a Toxin AR for AV now. ^ I may have to do this.
Flix Kirpatrick (spelling?) withstood direct impact/detonation by my jihadi-jeep ... cruising at full speed with 3 Std REs affixed to front bumper. I imagine two sets of REs might have done the trick. Just an FYI.
Also, I'm able to climb about the surface of a stationary tank, but once its moving, I'm instantly knocked off. Anyone else have success riding a fast-moving tank? How about jumping onto a slowly moving tank?
Current HAV speed is a bug, right? |
Scout Registry
Kinsho Swords Caldari State
22
|
Posted - 2013.12.11 13:47:00 -
[13] - Quote
Installation Omniscience is gone!? If so, this is great news :-) Has anyone observed indication otherwise?
Flux / Flaylock vs tank!? The tank you popped was been beat down to nothing, right? I must see this for myself ... will test :-)
On Explosives:
1) Versus infantry, is the blast radius of wall-stickied RE's comparable to that of a ground-based RE? ^ We've had reports that "reach" of RE blast degrades when affixed to wall.
2) Versus tanks, are Proximity Mines profoundly ineffective vs armor still ... has anyone tested? ^ They're likely moving too fast to stop on prox-alert. How many are needed to pop tank on cooldown?
3) Has anyone run the numbers on Effective HP of a Tank while it's hardeners are up? ^ Wondering if my 6-RE Jihadi-Jeep will suffice if the "brave" tanker happens to have his hardeners up. |
Scout Registry
Kinsho Swords Caldari State
22
|
Posted - 2013.12.11 13:58:00 -
[14] - Quote
PARKOUR PRACTIONER wrote:Shotty GoBang wrote:Scout Registry / Killboard Participation Guidelines Last Updated: 19 Sep 2013, 20:00 (EVE)
The Scout Registry is designed to monitor the health of Uprising's standing Scout Community. Players meeting the following criteria may register via thread response:
- Have graduated from the Academy.
- Wear a Scout/Light-Frame > 50% of time in combat.
- Agree to be honest (dedicated vehicle pilots who happen to wear a Scout Suit do not qualify).
- Agree to announce your departure should you later opt-out of the Scout Suit.
I meet the criteria but I have way less than 1,000 kills. And I run scout with multiple characters.
Hi Parkour!
Of the six "CLOSED" signs hanging in the window, how many did you fail to observe while walking in? Methinks you may lack requisite powers of perception to be a Scout ... (just joking).
In all seriousness, the Registry is no longer accepting applications. It is permanently offline and has been memorialized. Blah Blah Blah. The guy who handled all the stat-tracking committed Forum Suicide.
The good news is ... You're more than welcome to contribute to any/all Scout-related conversations here. Have fun :-) |
Scout Registry
Kinsho Swords Caldari State
23
|
Posted - 2013.12.11 14:16:00 -
[15] - Quote
Slayer Logi Having a Hard Time: https://forums.dust514.com/default.aspx?g=posts&t=127389&find=unread
^ Kindly don't poke fun ... Shayz is quite reasonable by comparison to other "slayer" types. I post this here only to point out that even a skilled Logi like Shayz is dying when folks get the drop on him. This is bad news for him (and Nyain San) but good news for us.
Playing smart now plays a part ... And I suspect you Scouts have had months and months of practice :-)
|
Scout Registry
Kinsho Swords Caldari State
26
|
Posted - 2013.12.11 17:33:00 -
[16] - Quote
On Tanks, continued ...
Spent the past 3 or 4 matches rolling about jihadi-jeep all effing match. Ffirst time's fun, but all match? Not fun :-( Seems suddenly that friendly tanks are disinclined to engage hostile tanks. Amazing.
Anyhow, I've made some observations:
* Per Appia's advice, upgraded jihadi-jeep (JJ). Now using 6 REs vs 3 REs. * A hardened, full-health tank can still withstand full-speed, direct impact by JJ. * It appears that a tank cannot withstand an full-speed, direct impact if hit from behind by JJ. * Helpful to have squad lead place "Attack Order" on tank, this way JJ can approach from behind. * Full points are awarded for Suicide (tested and confirmed multiple times) * Assist points are awarded for bail-and-bomb (only tested once, could be wrong). * Place REs on bumper of JJ rather than hood. Otherwise, hostile small-arms fire may blowup driver. |
Scout Registry
Kinsho Swords Caldari State
26
|
Posted - 2013.12.11 17:56:00 -
[17] - Quote
Arkena Wyrnspire wrote:Gentlemen, I've recently been trying to kit out my Gallente scout for scanning. However, try as I might, nothing seems to pop up on passive scan!
I'm currently running the Federation Scout GK.0 (which is identical to the normal one) like this:
Duvolle Tactical Assault Rifle M209 Assault SMG
Complex Precision Enhancer
Complex Profile Dampener Complex Range Amplifier Complex Armour Plates Complex Armour Repairer
Nanohive
Unfortunately, I've yet to see pretty much anyone pop up on scan - the only time I've noticed it has been at point blank range with no obstructions.
Does it have any effect through walls whatsoever? Is it worth using? Am I doing something wrong?
Also, would someone mind offering me tips on my fit? The idea is that I flank all the time and CQC murderboat things with the SMG or alternatively pick people off with the TAR - but I really want to try and get passive scanning working to help me with the sneaking.
Interesting. If your target's Profile is greater than your Precision then you should be picking him up once he's in range (regardless of line-of-sight obstruction). Unless something was changed ... seems alot more at play in 1.7 than the patch notes suggested.
I've not noticed this change yet with my Dragonfly, ADV, or PRO Gal Suits. (... then again, I've been on g*d-d*mn tank duty, dang near every match I've played.)
Perhaps a bug with the Federation variant? Have you tested other Gal suits?
Gentlemen - Has anyone else noticed a change in Passive Scanning mechanics?
|
Scout Registry
Kinsho Swords Caldari State
28
|
Posted - 2013.12.11 19:00:00 -
[18] - Quote
Krom Ganesh wrote:Arkena Wyrnspire wrote:I've actually been running a scanner (not a nanohive, my bad) because I've not been finding the passive scanning that great. Minor note. I wouldn't recommend using both amps and a scanner together. The scanner will notify enemies that you are in the area and your reduced eHP from using a damp and an amp will make it difficult to confront an aware enemy. Also, feel free to create a second fit changing out the damp. Proto scanners are fairly rare in pubs (not sure about FW) so you can swap it out for something else and just pull out the dampened fit when a wild proto scanner does appear.
Absolutely agree.
As a rule of thumb, I start every match without a Dampener then switch fits if/when I'm scanned. In the past, I've only run into proto scanners when facing proto stompers. |
Scout Registry
Kinsho Swords Caldari State
29
|
Posted - 2013.12.11 19:20:00 -
[19] - Quote
Passive Scan Range Maths (Updated for 1.6+) Minmatar & Gallente
Gallente
Lvl(1) Light-Frame = 16.00 meters Lvl(5) Gallente Scout = +50% = 24.00 meters Lvl(5) Long Range Scanning = +50% = 36.00 meters 1 Cmp Range Extender = +45.00% = 52.20 meters 2 Cmp Range Extender = +39.11% = 72.62 meters 3 Cmp Range Extender = +25.68% = 91.26 meters 4 Cmp Range Extender = +12.73% = 102.88 meters
Minmatar
Lvl(1) Light-Frame = 16.00 meters Lvl(5) Minmatar Scout = 16.00 meters Lvl(5) Long Range Scanning = +50% = 24.00 meters 1 Cmp Range Extender = +45.00% = 34.80 meters 2 Cmp Range Extender = +39.11% = 48.41 meters
@Haerr / HydraSlav - I freely defer to your progressions should my maths have failed me. |
Scout Registry
Kinsho Swords Caldari State
29
|
Posted - 2013.12.11 20:32:00 -
[20] - Quote
mollerz wrote: [Flux + Flaylock ... No Dice]
Good to know! What we've gathered thus far:
Swarm Launcher Doesn't matter how many millions of SP your have in the Skill Tree. You'll land one volley, then they speed off like a freakin' gazelle.
AV Nades Same as above. You'll land you're first two, then off they go!
Friendly Tanks Perhaps if its yours, but don't count on your team. Blue and Red Tanks appear to ignore one another. Could be because Tank Combat consumes too much ammo. Don't know.
Forge Gun https://forums.dust514.com/default.aspx?g=posts&m=1591583#post1591583 ^ Haven't confirmed for myself, but this doesn't sound promising. Anyone?
Flux/ Flaylock https://forums.dust514.com/default.aspx?g=posts&m=1594549#post1594549 ^ Thanks, gentlemen. Good to know. o7
Jihadi-Birds Tested with corpmate. DS camera angle does not favor the seemingly req'd nose dive. *** Worth noting that SL can paint Attack Order on tank from DS if he mans a turret. ***
Sticky REs Require that the tank you mount sit still long enough for you to place munitions. Rare. Seems I'm unable to stick REs to the side of a tank that's moving. Anyone have luck here?
Jihadi-Jeeps Effective, though this time-consuming and error prone. Best to hit tank from behind. Lower odds if struck elsewhere. Helpful if SL can paint hostile armor.
Prox Mines Theoretically sound, though unconfirmed. - Gentlemen?
Orbital / Warbarge Strikes Theoretically sound, though unconfirmed. - Gentlemen? |
|
Scout Registry
Kinsho Swords Caldari State
30
|
Posted - 2013.12.11 20:58:00 -
[21] - Quote
Llast 326 wrote:Worth noting for the RE on vehiclesGǪ they don't stick or stay if they are deployed in the enemy redline. Not sure what happens if you stick them on a HAV and it rolls back across the line though. Requires more research. Worth Noting: * Prox Mines are not "sticky" like REs. * Prox Mines cannot rest atop a LAV. * Prox Mines cannot rest inside passenger compartment of LAV.
^ Still looking for added BOOM after being denied at 6 REs. |
Scout Registry
Kinsho Swords Caldari State
31
|
Posted - 2013.12.11 22:01:00 -
[22] - Quote
IgniteableAura wrote: OT of JJs: Fit all three types of remotes on your JJ? They wont be able to stop that madness.
Frankly, I'm not willing to make the SP or Isk investment. Strapping on proto REs will increase the cost of each JJ by 28,845.
@Llast - Briefly drove my JJ into hostile redline, REs did not fizzle.
Question for Everyone: Is it possible that a fuel-injector or after-burner activated just prior to ram may increase damage dealt? What factor does speed at impact play -- if any -- in damage calculation?
|
Scout Registry
Kinsho Swords Caldari State
34
|
Posted - 2013.12.12 19:16:00 -
[23] - Quote
On Remote Explosives:
* Standard REs - 3 carried / 3 active ... drop the fourth and first will fizzle. * Advanced (F/45) REs - 3 carried / 4 active ... drop the fifth and first will fizzle. * REs of like type can be stacked atop one another. * Mixing REs of different types in a pile may result in fizzle. * REs do not fizzle when carried into redline by vehicle. * REs do fizzle if deployed into redline. * REs can be stuck to the side of a slow-moving tank. * REs may not stick if flung at a fast-moving tank.
On Jihadi-Jeeps:
* 6 REs is not always enough BOOM for a frontal impact. I've "wasted" three JJs so far. * For a little more BOOM, outfit your JJ near a supply depot (or hive) for that fourth F/45. * For a lot more BOOM, find a friend willing to share some of his REs <----------------
Edit: Thanks for the clarification, Llast :-) |
Scout Registry
Kinsho Swords Caldari State
34
|
Posted - 2013.12.12 20:03:00 -
[24] - Quote
How to Pop a Tank
Jihadi-Jeep Demonstration, courtesy of IgniteableAura (Shotty's CEO) http://www.twitch.tv/igniteableaura/b/486736272 (see 01:00 - 03:45)
That Shotty guy sounded like real Richard last night ... "Get your arse back here!" etc etc Anybody who speaks to his CEO like that should be promptly slapped. Is it always this bad, guys!?
ATTN ALL SCOUTS: If you guys ever catch Shotty mouthing off again, please tell him to calm down & clear coms. Thank you. |
Scout Registry
Kinsho Swords Caldari State
37
|
Posted - 2013.12.12 22:37:00 -
[25] - Quote
Amruk Jackal wrote:So... Are scouts dead or just this topic? Many among humble ranks have retired well-worn Scout Suit. The Killboard has been memorialized and is no longer being updated. The Community remains quite active in discussion of all things Scoutly. |
Scout Registry
38
|
Posted - 2013.12.13 00:02:00 -
[26] - Quote
DPS Comparison, Automatic Fine Rifles:
Standard Tier (Lowest to Highest) BrAR --- 340 | 391 | 425 RR --- 423 | 487 | 529 AR --- 425 | 489 | 531
Advanced Tier (Lowest to Highest) BrAR --- 57 | 411 | 446 aCR --- 440 | 506 | 550 RR --- 444 | 511 | 555 aScR --- 445 | 511 | 556 AR --- 446 | 513 | 558 aRR --- 450 | 518 | 563
Protoype Tier (Lowest to Highest) BrAR --- 374 | 430 | 468 aCR --- 464 | 534 | 580 AR --- 468 | 538 | 584 RR --- 465 | 535 | 582 aScR --- 466 | 536 | 582 aRR --- 472 | 543 | 590
Legend: Weapon --- DPS Base | Prof(5) | Prof(5)+CmpAmp
I was curious, so I threw this together. Found results interesting ... thought I'd share. It's worth mentioning that the aRR, while ranked highest, kicks like a mule. I very much dislike this particular weapon. |
Scout Registry
38
|
Posted - 2013.12.13 01:06:00 -
[27] - Quote
Foxbat 071 wrote:Anyone else notice that sprinting no longer cancels an active scan? I'm not sure if this was intentional or not by CCP but it's bothering me a lot. If someone gets the jump on you while you're in a scan you're toast. Confirmed. Can't sprint or swap weapons to abort. Once scan's underway, it stays underway.
The upside is that using the 15 dB Scanner leaves user vulnerable for awhile longer ... If you can call a 1,200 HP Logi "vulnerable". |
Scout Registry
38
|
Posted - 2013.12.13 01:35:00 -
[28] - Quote
Cass Caul wrote: Where is the standard combat rifle?
CR and ScR DPS are off-the-charts high. These belong in a category apart from automatic fine rifles, since they aren't automatic.
Theoretically, if you could fire the ScR as fast as its RoF would permit, it'd be around twice as powerful as every other fine rifle. The CR is scaled similarly. Its theoretical DPS is higher than any automatic rifle, but it isn't nearly as high as the ScR. |
Scout Registry
38
|
Posted - 2013.12.13 01:36:00 -
[29] - Quote
Krom Ganesh wrote:My god. I can't believe I'm going to say this, but... It's so damn easy now. Gal scout + Range Amps + ARR is so f***ing amazing. This entire night I've gotten 20+ kills playing solo on every game except one and on average I only had about 3-4 deaths per game. And this was usually against a squad from a decent corp (one game even had two squads) I'm hunting down entire groups of enemies and there isn't a thing they can do about it. Is this how logis have felt throughout Uprising?
What's your RR Operation / Proficiency? |
Scout Registry
40
|
Posted - 2013.12.13 03:26:00 -
[30] - Quote
Arkena Wyrnspire wrote:Kind of enjoying scouts when I get to play a proper match, but every match I've played lately has just devolved into tank spam everywhere.
It's not fun - I saw a 145 - 0 Skirmish match today.
Tank Spam is out of control. It quite literally ruins every other match I play. The maps aren't big enough, our spawn system isn't smart enough, and our AV isn't effective enough to cope with current degree of spam.
Something needs to happen to thin the numbers. A price increase would be a good start. A clever guy wrote today:
"... you mean to tell me (CCP) that it costs more to manufacture a Rifle than it does a Tank?"
|
|
Scout Registry
40
|
Posted - 2013.12.13 03:49:00 -
[31] - Quote
Krom Ganesh wrote:Scout Registry wrote: "... you mean to tell me (CCP) that it costs more to manufacture a Rifle than it does a Tank?" Well, maybe a Minmatar tank. The only saving grace I've had against tanks is that they are way too eager to hunt us ground pounders and roll past too fast to properly see me. I do hope CCP fixes the militia injector soon. They also have really fast acceleration, right? I hope that gets reduced as well.
I was under the impression that they fixed it. I've seen zero tanks airborne today. Either way, multi-tank matches -- especially Ambush matches -- should be a rare and ridiculous spectacle ... they're presently the norm and its not getting any better.
I deeply hope that everyone dumps millions of SP into tanks before they're nerfed again. |
Scout Registry
40
|
Posted - 2013.12.13 05:07:00 -
[32] - Quote
This is what happens when tankers get what they want. They ask to be invulnerable. They get it. Now that they have it ... They're whining about it!!! They're asking for more!!!
Why, you ask? How is this possible?
You see, if all tanks are equally invincible then its impossible to tell the rookies from the vets. And that's not fair to vets. So ...
Option A) Undue invincibility, adjust pricing, solve the problem. Option B) Reduce rabble gear invincibility; widen gap. Option C) Make the vets double invincible; widen gap. <----- do it! we need moar invincible.
https://forums.dust514.com/default.aspx?g=posts&t=128297&find=unread
|
Scout Registry
42
|
Posted - 2013.12.13 13:53:00 -
[33] - Quote
Oswald Rehnquist wrote:We have all read the blog about scouts but I wanted to look at this closer, because I think it gives out the direction they are going. Quote:The Scout role will get very high PG/CPU bonuses to fitting cloak equipment, making it just about the only role that can feasibly fit a cloak field without having to sacrifice the rest of its fit. Individual race skill bonuses will create opportunities for cloaked scouts to scan further and longer than other dropsuits, to have less GÇ£shimmerGÇ¥ as they move, and have lower innate scan profiles so that they can be visually and electronically invisible. These should help create more useful assassins, intel gatherers, and saboteurs. And in time, the introduction of additional Scout specializations will be added to further push the boundaries of the little Light Suit That Could. Did you guys notice this? If I am reading this right? The scan profile reduction will be one of the racials and not the universal scout bonus. Which means maybe the cpu/pg reduction will become the scout bonus based on the wording. Also what do you think it means by scanning longer especially when used after the word choice further? Is he referring to the active scanner or is it suggested that passive scans are not 100% or perhaps a lingering effect to passive scanning? Why I find this interesting is because it looks like we might be getting tied to equipment, which isn't necessarily a bad thing but it is note worthy nonetheless. Also the later features are what I believe will be offensive ewar. Good stuff, Oswald. You noticed some things I missed, and I'm glad you brought this back up. This all sounds exciting, but there's potential here for zero sum game ... think about it ...
Three Questions for Scouts
Given: Assume cloak is released as a piece of equipment tailored to the Scout.
Question 1) As a Scout, what combat / support functions do you currently perform most often? Question 2) In performing those functions, which equipment type currently serves you best? Question 3) If said equipment were replaced by cloak, could you perform that function?
The MedFrames cried "unfair" when we asked that cloak be "built-in" to our suits; so we've asked for a second equipment slot. Let's cross our fingers and hope that someone was listening. Otherwise, we will only trade one form of ineffective for another.
TL;DR - Scouts will need two equipment slots if Cloak is released as Equipment. |
Scout Registry
42
|
Posted - 2013.12.13 14:11:00 -
[34] - Quote
Ghost Kaisar wrote:https://forums.dust514.com/default.aspx?g=posts&m=1599680#post1599680 Help me get Shotty on the Dust514 hall of fame. It's a player made community Hall of Fame, dedicated to honoring the "Unsung Hero's" of Dust514. Imagine what he would do if he came back and found that
Shotty stirs in shallow grave to say, "Thanks, guys. Honored. Must decline. Advised Zion Shad. Will not be returning to Forums. Word "unsuicide" does not exist. Clone Reanimation, non-option. Soul required. Ginger lacks." |
Scout Registry
42
|
Posted - 2013.12.13 14:16:00 -
[35] - Quote
Krom Ganesh wrote:Scout Registry wrote:Shotty stirs in shallow grave to say, "Thanks, guys. Honored. Must decline. Advised Zion Shad. Will not be returning to Forums. Word "unsuicide" does not exist. Clone Reanimation, non-option for ginger Scout. It is known that gingers have no soul." It's a hall of fame. People are inducted into those based on performance/contribution and doesn't require the inductee to be alive.
Shotty says, "Then I nominate Calamity Jane and Annie Oakley. These are heroes. I am not." |
Scout Registry
44
|
Posted - 2013.12.13 14:49:00 -
[36] - Quote
Good news!
https://forums.dust514.com/default.aspx?g=posts&m=1603874#post1603874
* Militia turbo-boost was disabled. * Tanks will likely be slowed down a 'bit.
|
Scout Registry
45
|
Posted - 2013.12.13 15:28:00 -
[37] - Quote
IgniteableAura wrote:Scout Registry wrote:Jihadi-Jeep Demonstration, courtesy of IgniteableAura (Shotty's CEO) http://www.twitch.tv/igniteableaura/b/486736272
That Shotty guy sounded like real Richard last night ... "Get your arse back here!" etc etc Anybody who speaks to his CEO like that should be promptly slapped. Is he always this bad on coms, guys!? I can assure you that he had no idea it was this bad.
ATTN ALL SCOUTS: If you guys ever catch Shotty mouthing off again, please tell him to calm down & clear coms. Thank you. BAH! Shotty just has "tank" vision and wants to see them vaporized. This is a far better example of fun times hunting tanks. I dare you to NOT laugh https://www.youtube.com/watch?v=xnKx7wpgrxwI am still surprised on the lack of QQ on JJs coming from tankers. But I assume most of them don't even realize whats happening. So lets keep it that way As far as changing roles for scouts. I really hope they create a separate role bonus for cloaking. So it would be an across the board "role" on every scout suit. Role since it wouldn't be skill based. It would reduce cloak fitting requirements by a specific %. I would assume passive scanning will eventually get a "pulse" effect. So that might be in relation to "longer/further". Otherwise I too am worried it would be tied to active equipment. Its also a possibility that CCP creates a variant of scout suit, much like the old A and B series suits wherein the A series has more scan range and can't cloak were as B series can cloak and has lower profiles.
That was the good match! I laughed so hard! We got six tanks that match ... two of 'em were HC-130s (AUR) :p
Opfor had two on the field at a time. Each time we popped one, they'd call in another. We both went negative ... horribly negative ... but it was loads of fun :-)
On a side-note, pretty sure this doesn't work in FW as you deal damage to your allied JJ when you suicide. |
Scout Registry
52
|
Posted - 2013.12.14 01:04:00 -
[38] - Quote
One Eyed King wrote:Niuvo wrote:Hello scouts, checking in here. This build has hit me hard. It is the hardest of all previous builds imo. I find it hard to function as a scout against proto squads. I hope 1.8 brings us good news. The dev blog where they speak about scouts is amazing. Good job Knight S. I grief a lot when I play in FW. Turalyon is the chat name for gal FW. I am also having a hard time with this build. I came in to 1.6 with a paltry 0.70 kdr, and with some work built it up to a slightly less paltry 0.74 by ending the last week or two +1 and a few times + 2 and near the top of the boards many times. So far, I am usually in the 0.4 and 0.3 range all of a sudden I don't know if I am just a really horrible shot, and the toned down AA on my SMG is causing the issues, in combination with the RR and CR which are able to kill me before I can get in close. It could be the hit detection problems that others have seemed to notice, and which I have thought I noticed, but couldn't be sure. Then you add in the fix to explosives radius and damage. I can't tell if the odds have just been stacked against me due to the hit detection and new weapons, or if my recent success was due to unwitting inflation by previously broken mechanics. I am one lost scout...
You're not alone, Brother. My KDR's dropped faster in the first week of 1.7 than ever before, from 2.89 to 2.85 in a matter of days. Granted, I tend to do OK on the rare occasion that tanks aren't relentlessly spammed from start to end of match.
Has 1.7 helped or hurt? No idea. Too busy trying to smash tanks to tell one way or the other. |
Scout Registry
52
|
Posted - 2013.12.14 03:09:00 -
[39] - Quote
noob cavman wrote:Sounds like chrome all over again Yes, tanks were awesome in blessed Chrome. But so was everything else :-) This nonsense is quite different, IMO.
On Topic: Friendly tank saw me loading up a LAV with REs. He proceeded to try to "crush" my JJ.
Is it currently possible to damage friendly tanks in Pubs? |
Scout Registry
53
|
Posted - 2013.12.14 03:48:00 -
[40] - Quote
Matticus Monk wrote:Atiim wrote:More likes and views than this game's playerbase, and not a single DEV post?
Seems Legit. It's kind of nice being on the down-low..... there are plenty of other official scout feedback, suggestion and 'fix scout' threads, (made by actual scouts) that I personally like our home in the shadows. Here we can drink, throw knives, have bar fights and generally misbehave and be a merry band of rogues....
\o/
All my +1's for the Noblest of Bastards, Matticus Monk :-) |
|
Scout Registry
53
|
Posted - 2013.12.14 05:14:00 -
[41] - Quote
WHAT THE HECK IS WITH THIS HALF-SPRINT BULL-KITTEN!!!!???? |
Scout Registry
54
|
Posted - 2013.12.14 05:57:00 -
[42] - Quote
First Plasma Cannon blast into tank's "soft spot" ... shields gone! This might actually work!!! Second Plasma Cannon blast into "soft spot" ... armor dropped by 10-15%. Jumped on top of tank as he tried to reverse into me. Climbed atop turret. Fired again ... armor barely budged. Tank reverses rapidly. I'm flung from atop the tank to the ground. Pew Pew. I lose.
Note to self: Plasma Cannon was not ninja buffed as secret solution to tank spam. |
Scout Registry
61
|
Posted - 2013.12.14 15:07:00 -
[43] - Quote
Django Quik wrote:@Haerr, I did some number crunching on biotics and for anything less than 700m it's pretty much always better to run 2x complex kin cats rather than 1 kin cat 1 card reg.
I have an adv gal suit with 2 complex code breakers that I use often but it's very flimsy and has no armor regen - I can only run it with 2 basic damage mods, a std pistol and advanced SMG, flux and basic uplink. It is a very fun suit to use - always avoid combat when possible and run in for hacks in about 3 - 4 seconds and then get out of there ASAP. With that sort of tactic, it may also be good to run REs instead and booby trap the hacks for when you are retreating.
@ Django / Haerr This is a good point. For long distances, cardregs are handy, but its generally better to call in a LAV. For short-to-medium distances, 2 kincats work better than 1 green + 1 red. My saying this may be premature (more testing req'd), but I'm finding that kincats afford combat / evasion benefit again.
Had good fortune stacking 2 or 3 kincats last night while playing "interior" maps, namely Gal Research Facility, old Pipes Map and the old Mushroom Map (it'd be so nice if the deployment screen included map name). Typical setup:
DS: gk.0 LS: cmp kincat x3, bsc arm rep HS: cmp shield extender PW: K5 Specialist SW: Toxin SMG EQ: A-19 Active Scanner GR: M1 Locus
Cost: ~ 90k HP: ~ 300 Total Tactics: Flank, strike, retreat, rinse/repeat. Caveat: Have a dampened variant handy; this speed fit won't work if you're scanned.
While I'm certainly not "bullet weaving" I am evading lots of fire while in retreat. It would appear that this speed fit is working better now than in 1.6 because aim-assist has been dialed back. Also, I find the Scanner to be absolutely critical to the success of this build. You have zero staying power, and the scanner helps to more quickly find openings and assess risk. All that to say, it may not be a bad idea to test your old speed fits again. |
Scout Registry
61
|
Posted - 2013.12.14 15:21:00 -
[44] - Quote
Cass Caul wrote:Scout Registry wrote:Note to Self: Plasma Cannon is not the secret solution to the current tank problem. (Tested and Confirmed)
In other News: Veteran tanker weighs in on the state of tanks ... https://forums.dust514.com/default.aspx?g=posts&t=128584&find=unread^ Concludes: All this infantry fussing is for nothing ... AV isn't even supposed to kill a tank. AV is only supposed to scare them away, or maybe help a friendly tank win a tank battle. So everything is fine. Lies! Today I killed 2 tanks, Since Tuesday I have killed 7 tanks. no AV not even flux and I killed them a Plasma Cannon. Nothing else, and a few of them I didn't have any help.
Hmmm ... maybe I picked the wrong tank. Here's what happened:
Sneaked up behind tank (which was engaging allied infantry). Waited for his invincibility to cycle. Fired Plasma Cannon into arse-crack. Shields dropped. Fired 2nd blast into arse-crack. Armor dropped by roughly 10%. Tank reversed. I jumped on top of him. Fired 3rd blast for imperceptible damage. Tank accelerated rapidly. I fell off. Got blasted.
Conclusion: After sneaking up behind a tank, it's quicker to place REs on him than to blast with X times with Plasma Cannon.
@ Appia Please correct me where I'm wrong. I'm used the basic Plasma Cannon on a DragonFly Scout. Direct impact damage is slightly greater than 1k. Pretty sure I hit this guy in the right spot twice. How are you doing it differently? |
Scout Registry
61
|
Posted - 2013.12.14 15:52:00 -
[45] - Quote
Question of the Day (13.12.2013): If most Scouts ran cloak, would most Logis run 15 dB scanners? Explain.
Question of the Day (14.12.2013): If cloak were your only Equipment, would your present squad function be affected? Explain. |
Scout Registry
66
|
Posted - 2013.12.14 19:19:00 -
[46] - Quote
Matticus Monk wrote:Scout Registry wrote:Matticus Monk wrote: Here we can drink, throw knives, have bar fights and generally misbehave and be a merry band of rogues....
\o/ All my +1's for the Noblest of Bastards, Matticus Monk :-) *raises glass* To scouts everywhere: May we forever live in infamy And find our way into the darkness no matter how difficult the road To persist through all obstructions regardless the odds To bring fear and paranoia to mercs everywhere when we alight upon the fields of war To cut through shield and armor with the sharpest of blades and wit To pierce through iron and gold with high caliber rounds from the shadows To forever be inspired by our fallen brothers who bring deviousness far and wide in other lands Always memorialized and remembered hung upon our hallowed walls *takes swig* Thanks for building our most inspired hang-out!
Solemn. Inspiring. Appropriate. These are a masterful poet's words, Monk. This shall be engraved above Memorial Wall. |
Scout Registry
70
|
Posted - 2013.12.15 16:21:00 -
[47] - Quote
If I worked at CCP, I'd check the TQ data-feeds and ask myself ...
* 4-8 tanks per ambush match. Is this OK? * Spawn trapping now more regular than ever. Thanks to tanks. Is this OK? * The side which spams tanks the hardest tends to win. Is this OK? * AV puts damage on armor, but seldom (if ever) bags a kill. Is this OK? * Tank Spam is trending upward. The "newness" certainly isn't wearing off. Is this OK? * Nyain San has swapped their overpowered Logis for Tank Spam. Is this OK?
CCP may have done a great job with 1.7. It certainly seemed that way the morning of release. But right now there's really no way get a read on the improvements. Not with the current state of combat, match after match. "Slowing tanks down" isn't going to fix the problem. CCP needs to find a way to thin their numbers -- to reassess risk and reward -- and they should prioritize it above all else.
Every other match, I either back-out, snipe or call in Jihadi-Jeeps. I'd really like to test the limits of my Scout build-outs. I'd really like to play Dust again.
TL;DR - Tank Spam is overshadowing all the good things 1.7 has delivered. |
Scout Registry
73
|
Posted - 2013.12.15 18:41:00 -
[48] - Quote
Daxxis KANNAH wrote: And hopefully this will be corrected or at east start to be addressed early in the new year.
Tank Spam is a problem; solutions are pretty straight-forward. Why wait an entire month?
If 1.8 is dedicated to fixing Tank Spam, then Scouts will be pushed back. Yet again. |
Scout Registry
73
|
Posted - 2013.12.15 18:53:00 -
[49] - Quote
Django Quik wrote: You'd hope that enough has already been done in prep for the overall dropsuit changes that fixing tank spam will be possible within the same breath - afterall, codelock is likely already happened or at least extremely imminent.
"Dev Hugs are definitely coming next month, guys ... hang in there." - Shotty GoBang (Uprising 1.2, 1.3, 1.4, 1.5, 1.6, 1.7) |
Scout Registry
75
|
Posted - 2013.12.15 20:31:00 -
[50] - Quote
@ Brave Sinboto Your brother presents as Tourist. Tourist, I can ignore. This math, I cannot: https://forums.dust514.com/default.aspx?g=posts&m=1614676#post1614676 |
|
Scout Registry
80
|
Posted - 2013.12.16 02:03:00 -
[51] - Quote
Monday, Dec 16th - Question of the Day: If you were put in charge of QA for a day, what measures would you take to fix tank spam?
Saturday, Dec 14th - Question of the Day: If most Scouts ran cloak, would most Logis run 15 dB scanners? Explain. Matticus Monk: https://forums.dust514.com/default.aspx?g=posts&m=1610129#post1610129 Shakti Ishi: https://forums.dust514.com/default.aspx?g=posts&m=1612550#post1612550 Haerr: https://forums.dust514.com/default.aspx?g=posts&m=1612951#post1612951
Friday, Dec 13th - Question of the Day: If cloak were your only Equipment, would your Scoutly squad functions be affected? Explain. Shakti Ishi: https://forums.dust514.com/default.aspx?g=posts&m=1604916#post1604916 Ruthless Lee: https://forums.dust514.com/default.aspx?g=posts&m=1605181#post1605181 Haerr: https://forums.dust514.com/default.aspx?g=posts&m=1609197#post1609197 Matticus Monk: https://forums.dust514.com/default.aspx?g=posts&m=1610129#post1610129 Appia Vibbia: https://forums.dust514.com/default.aspx?g=posts&m=1610316#post1610316 |
Scout Registry
82
|
Posted - 2013.12.16 03:18:00 -
[52] - Quote
Llast 326 wrote:My invoiced concern, is that CCP Remnants statement also leaves me with an impression that our stealth bonus will be replaced with a fitting cost bonusGǪ.
Edit: How do you folks feel about the loss of 5% profile/level Role bonus for improved fitting cost on Cloaks? In my opinion, "Stealth" wouldn't be buffed by exchanging one vulnerability for the other. Surely, this isn't what Remnant has in mind. |
Scout Registry
84
|
Posted - 2013.12.16 04:00:00 -
[53] - Quote
mollerz wrote:I like how a cloak is scary for balance, but a medium suit with 5H and 4L slots along with 3 EQ slots and CPU/PG for days was never a concern.
I mean, give me a ******* break with this introduce a cloak as nerfed as possible boolshit.
Given what we've seen in 1.7, I'm somewhat concerned that CCP may go overboard on Scouts. They've buffed armor to such a degree that the only counter to a Tank is another Tank. If they buffed us along similar lines, we'd lose our identity. No one wants HardMode to be EZ.
Frankly, I like earning my kills, so I'll be the first to take issue if we were somehow rendered FoTM. That said, I'd also take issue with a halfhearted "this-for-that", of the likes Llast is concerned. If there's one thing that sets us apart, its that we like a challenge.
Regardless of what may come, one thing's for sure ... If CCP made Scouts FoTM, we sure wouldn't behave like Tankers are behaving right now. Legend345 is the only one I've seen to stand up and object to his class being made FoTM. |
Scout Registry
84
|
Posted - 2013.12.16 04:15:00 -
[54] - Quote
I think I get your meaning, but I'm not as troubled in my reading between the lines. In the second quote, notice Remnants' use of the word "AND" rather than "OR" ... I take this to mean "inclusive" rather than "choose between" ... but who knows? ... like you, I'm speculating. We'll see when we see :-) |
Scout Registry
86
|
Posted - 2013.12.16 15:57:00 -
[55] - Quote
Ghost Kaisar wrote:Shotty GoBang wrote:
GHOST KAISAR
Well. This is awkward. I'm still a scout.....
Fixed. |
Scout Registry
92
|
Posted - 2013.12.16 19:17:00 -
[56] - Quote
Django Quik wrote: Personally I'd rather go full glass cannon and switch your shields for damage mods but that's just me.
Does Arkena's CR hit hard enough to run without shield extenders? I tried running Damage Amps on my Adv RR. Most targets had time to turn around and fire back. At which point, I wished I had shields instead of amps :-) |
Scout Registry
96
|
Posted - 2013.12.16 21:20:00 -
[57] - Quote
Fox Gaden wrote: I donGÇÖt think Scout Suits will lose their existing bonuses. I think they will get an additional role bonus.
\o/ o/ \o \o/
^ Dancing Scout. Or is it twirling? Can't be certain, but its clearly happy. |
Scout Registry
102
|
Posted - 2013.12.17 13:58:00 -
[58] - Quote
Arkena Wyrnspire wrote:Having a lot of fun with this fit atm:
Gallente Scout, G/1 Series:
RS-90 Combat Rifle
Complex Shield Extender Complex Shield Extender
Complex Range Amplifier Complex Range Amplifier
Compact Nanohive
Ran a similar fit yesterday, built around RR vs CR. Had very good results. Weighs in around 30k Isk an 300HP ...
DS: Adv Gal Scout (G/1) PW: Rail Rifle SW: TT-3 ScP EQ: Compact Nanohive GR: Flux HS: Cmp Shield, Enh Shield LS: Cmp Range Extender (x2)
Ran SMG from 1.7 Release until yesterday ... just to see if it had changed since 1.6. I'm more heavily invested in SMGs (Proficiency V / Sharpshooter V) than ScPs (Proficiency II), but I still prefer the latter. I find the the TT-3 to be a much faster "finisher" than the M209 or even the Ish Assault SMGs. |
Scout Registry
102
|
Posted - 2013.12.17 14:02:00 -
[59] - Quote
Django Quik wrote:Gh0st C0de wrote:A cloaked sniper is just frightening to think about. Cloaks are going to be equipment, so you won't be able to cloak whilst shooting or even aiming (because you'll have to put the cloak away to take out your weapon, much like the active scanner). Can't see it being much use for snipers really, except for moving between camps, I guess. Are you certain, Django? Appia (and others) seem to think it'll be a High Slot. A module that warp's shields (rather than extending).
|
Scout Registry
102
|
Posted - 2013.12.17 14:16:00 -
[60] - Quote
Kasira Vorrikesh wrote: I don't visit the forums much, but since I'm here I'd like to pay my respects to the registry. Also, thanks to Shotty for trying to raise awareness on scoutly issues.
My main wears a scout suit 100% of the time. I played Dust briefly in beta, then came back to it this September. I foolishly thought the scout suit had some inherent stealth value (besides tiny dB differences) and, as I always like stealth play, I invested in it as my only suit (including making all profile skills level 3).
Since learning firsthand of how weak the light suit is, I've been tempted to go medium; I have gone basic medium on my alts, but my main is still a pure scout wearer. That said, I never submitted my name to the registry in part because I wanted my main to be anonymous; but more importantly I don't play as a true scout. I snipe. So while technically being a scout, and being vulnerable to instant death (like two-shot tac-sniper deaths), I don't consider myself a proper scout and therefore am not worthy of being on the board.
I do, however, wish to salute those who wear the light; those about to die (often).
Hi Kasira,
Thanks for checking in on us. While stat tracking has come to end, the Community here is alive and well. There are quite a few Scout Snipers of repute lingering about. Quite the scary adversary, every last one of them, and every last one of them counted as equal and Brother.
Names are no longer being added to the Wall but an exception could be made for a 100% Scout who's been around since Beta. Let me know if you're interested.
Either way, you are welcome here should you wish to participate in our continued exchange of information. |
|
Scout Registry
102
|
Posted - 2013.12.17 14:53:00 -
[61] - Quote
IgniteableAura wrote:Looks like the JJ jeep qq has started...
^ Linky? All I see is the one about cultural sensitivity. Not the kinda QQ I'd hoped for :-)
On Jihadi Jeeps: A few days ago, I'd have estimated odds of JJ success to be around 50%. Yesterday, odds were closer to 25% - 33%; lower odds, though still superior to that of proto nades or swarms. Tanks are being slowed down "slightly" Wednesday. We'll see if this helps.
In the mean time, Marauder recommends running Militia Rail tanks: https://forums.dust514.com/default.aspx?g=posts&t=129758&find=unread
|
Scout Registry
107
|
Posted - 2013.12.18 13:04:00 -
[62] - Quote
FW FF Changes (specifics):
CCP Nullarbor wrote: The damage tracking was incorrect so we fixed that. We excluded equipment so only vehicles and dropsuits count. We fixed collision damage going crazy and booting people, so crushing someone with a dropship is no longer an instant kick.
|
Scout Registry
108
|
Posted - 2013.12.18 20:30:00 -
[63] - Quote
@ Ghost Thanks for moving the cloak "debate" to its own thread. Cinnamon Toast w/Mayonnaise. https://forums.dust514.com/default.aspx?g=posts&t=130096
@ Quil Your idea was met with resistance here among Brothers. In Ghost's thread, you assert that it "would also leave most scouts quite happy, since using sidearms as primary weapon is quite common ...". In the future, I'd humbly request that you take a poll (at minimum) prior to positing on behalf of the majority. Thank you. |
Scout Registry
112
|
Posted - 2013.12.19 01:36:00 -
[64] - Quote
@ CCP HMG hurts now! Sounds nasty too! Well done! Tank Spam is problem. Do you intend to fix it? |
Scout Registry
112
|
Posted - 2013.12.19 01:41:00 -
[65] - Quote
Llast 326 wrote:I think we have to fix tank spam ourselves I say we just kill them all I have Proto Swarms and Nades.
Any solution involving more tanks only adds to the spam problem. The responsibility for fixing Tank Spam falls squarely on CCP's shoulders.
If tanks must remain as is, they would do well to consider a price increase. Alternatively, CCP could reverse nerfs on AV or set a limit to Tanks / Match. |
Scout Registry
113
|
Posted - 2013.12.19 02:25:00 -
[66] - Quote
^ I remember that! Somewhere in the first few pages of the thread. Pretty sure I ignored him. In early Uprising, everyone agreed that Scouts were in a bad place. Everyone except for this guy, who seems to have thought we were still playing Chrome. :-) |
Scout Registry
116
|
Posted - 2013.12.19 03:58:00 -
[67] - Quote
Quil Evrything wrote:Scout Registry wrote:
@ Quil Your idea was met with resistance here among Brothers. In Ghost's thread, you assert that it "would also leave most scouts quite happy, since using sidearms as primary weapon is quite common ...". In the future, I'd humbly request that you take a poll (at minimum) prior to positing on behalf of the majority. Thank you.
Good point. For the record, I based my statement on the impression I have, that "most scouts" use one or more of (pistols, knives, SMG) on a regular basis Yes, obviously there are shotgun users ;) but "they" tend to be quite happy with SMG on the whole as well. You'd only be stuck without shotgun when you wanted cloak. ANd I know you like pistol almost as well ;D mollerz dodged the question, so I dont expect a reasonable answer from him. But I'd be curious if you or other scouts were asked by CCP, "would you rather have cloak stuck in EQ slot, or light weapon slot" (and those were the ONLY choices, no finesse of any kind), which you would prefer. I'd be interested in seeing this as a proper poll. Thing is, I'm not sure the best way to run it. Putting it in the general forum would probably get flooded by annoying medium-suiter spam. Would I be "ok" trading another nerf for a long-awaited role / specialty? Absolutely not. I think that'd be the final straw for many of us, Quil. We've endured too much to freely accept a slap in the face after waiting so long. The Devs are a creative lot. I trust that they can come up with a way to implement cloak without us having to offer up a sacrifice. I say let them figure it out, Quil. If they have questions or concerns, they know where to find us.
|
Scout Registry
117
|
Posted - 2013.12.19 04:01:00 -
[68] - Quote
Llast 326 wrote:How does the Plasma Canon fair against Vehicles? You'll need to find a really stupid or heavily wounded Tanker. Appia's had decent luck; if I recall correctly, it takes just under one clip. |
Scout Registry
117
|
Posted - 2013.12.19 04:12:00 -
[69] - Quote
@ Llast Even if Appia said its a wonderful idea, I'd strongly advise against dumping SP in PLC. |
Scout Registry
119
|
Posted - 2013.12.19 04:57:00 -
[70] - Quote
Niuvo wrote:Llast 326 wrote:I think we have to fix tank spam ourselves I say we just kill them all 3 REs on the back of a tank. They can't see you. You have to flank around. Maybe the pro REs will see some use. Thought all RE's packed the same punch. (?) |
|
Scout Registry
120
|
Posted - 2013.12.19 13:16:00 -
[71] - Quote
Bojo The Mighty wrote:What do most scouts do when they run out of ammo in an Ambush and no one has nanohives + there are no supply depots?
Attempt to climb the nearest Logi. |
Scout Registry
121
|
Posted - 2013.12.19 15:09:00 -
[72] - Quote
Be on the look out for "Random Suicides" ...
Randomly died once (Suicide) while setting a Rally Point via overhead map. Randomly died once (Suicide) while in Redline with count-down time remaining. Randomly died once (Suicide) after returning from Redline (count-down no longer displayed).
... haven't had this problem before; perhaps something else was changed? |
Scout Registry
126
|
Posted - 2013.12.19 22:10:00 -
[73] - Quote
Spademan wrote:So how's everyone liking the new rifles? I still find myself turning back to my Scrambler. Not sure if you'll find higher DPS elsewhere (ScR has the highest), but if you're looking to change things up the CR or RR are good options.
FYI: The charge-shot emits noise at greater range than before. Bad for sneaky sneak. |
Scout Registry
126
|
Posted - 2013.12.19 22:49:00 -
[74] - Quote
Effing 1.7 typical. AV: 0.20 KDR Tanker: 10.0 KDR
START OF MATCH
Rush letter. Kill a bad guy. Spot a Gunnlogi rolling into facility. Died to delayed spawn after popping Uplink Switched to my 150k Proto AV fit, just to see if it might work this time.
Death 1 Sneaked up on him from the side. Tossed 2 Lai Dais, got blasted before I toss the third. My mistake. He caught me in the open; I should've approached from behind.
Death 2 Sneak up directly behind him and hit him with 3 Lai Dais. Immediately fired swarms. First volley landed as he activated hardeners. By the time I'd fired a second volley, he'd already fully repped and moved about 30 meters away. He didn't "run away" ... only moved a bit down the road so he'd have an easier time blasting me. We exchange blows for a moment ... his hardeners enter cooldown.
Here's the fun part ...
I duck into cover, drop a Hive to replenish my PROTO AV NADES and reload my PROTO SWARM LAUNCHER. The tank rolls right up to me, totally unafraid. When have tankers ever knowingly rushed Proto AV? Aww ... since they gifted with invulnerability. I manage to toss two more mother-effing useless proto AV nades before dying.
The whole engagement (even the initial sneak attack) he's never below half HP. Those guys who say "we're vulnerable ... just wait 'til our hardeners go down" are absolutely full of shite.
Death 3 I spawn ground, away from the city and tank to call in a Jihadi Jeep. Load it up with 6 REs (for a 9k punch). He apparently saw the RDV. I approach, he was waiting, I die.
Death 4 I spawn MCC, far enough that he didn't see my RDV. Load up my Jihadi Jeep and pull up overhead map. Spotted the tank in the city ... planned route ... executed perfectly. Drove at full speed into the back of the GunnLogi (no hardeners active) ... I die, he doesn't.
END OF MATCH |
Scout Registry
127
|
Posted - 2013.12.20 00:25:00 -
[75] - Quote
Quil Evrything wrote:Scout Registry wrote:Death 4I spawn MCC, far enough that he didn't see my RDV. Load up my Jihadi Jeep and pull up overhead map. Spotted the tank in the city ... planned route ... executed perfectly. Closing in from directly behind, checked and confirmed his hardeners were down ... I'm gonna get him this time ... it'll all be worth it ...KA-BOOM! I die, but he rolls off. END OF MATCH Effing 1.7 typical. how much ordinance was your jeep carrying?
6 REs. 9k damage. Impacted at full speed from behind.
|
Scout Registry
128
|
Posted - 2013.12.20 01:38:00 -
[76] - Quote
@ Monk Agreed. An HAV price increase should've happened yesterday. I'd also appreciate it if our proto AV would wound (at minimum) Gunnlogis and Madrugars. Who the flux do these guys think they are? What other class in the game can charge headlong into prototype weaponry, specifically designed to destroy them?
@ Mollerz That's exactly what I plan on doing. Completely ignore Tanks.
@ Jolly I love the RR :-). Skilled into Proficiency III today.
@Llast Instead, I say guys like you and me stop trying and start ignoring tanks. Let the spam fall as it may. If it gets bad enough, then maybe CC do something about it. |
Scout Registry
128
|
Posted - 2013.12.20 01:52:00 -
[77] - Quote
DJINN Marauder wrote: Mlt sica
2 Railgun dmg mods. Mlt Railgun 1 120 armor plate 1 armor hardener All Mlt level no skills
This DESTROYS all tanks. It's my go to av fitting
Looking to fix tank spam? Call in your own tank! Tell your friends to do the same!
... not to say I won't be following your advice, but this situation is pretty messed up. |
Scout Registry
128
|
Posted - 2013.12.20 02:15:00 -
[78] - Quote
DJINN Marauder wrote: I recall this once enemy tank is dead.... Because tanks are too OP for me to use..
If Nyain San had an opposite, it would be called Marauder San. |
Scout Registry
134
|
Posted - 2013.12.21 14:02:00 -
[79] - Quote
@ Iggy https://forums.dust514.com/default.aspx?g=posts&m=1636212#post1636212 https://forums.dust514.com/default.aspx?g=posts&m=1638609#post1638609 With respect, I disagree. If things must remain as is, then (1) tank cost should be raised and (2) SP refunded for AV-oriented skills. If (1) and (2) are non-options, then AV should be restored to an effective state.
As to why, I agree with Llast's statement: I do not think that any one aspect of the game should be "only X should be able to killGǪX, please ignore that X can also kill ABCDEFGHIJKLMNOPQRSTUVWYand Z as well"
@ Krom https://forums.dust514.com/default.aspx?g=posts&m=1636730#post1636730 Clever Solution :-) +1 |
Scout Registry
134
|
Posted - 2013.12.21 17:07:00 -
[80] - Quote
Another non-Scout explains how to fix Scouts: https://forums.dust514.com/default.aspx?g=posts&m=1638615#post1638615
Translation: When Scouts get Dev Hugs, it should benefit me more than them. |
|
Scout Registry
134
|
Posted - 2013.12.21 19:27:00 -
[81] - Quote
Double your JJ's BOOM with Minmatar Loyalty Points!
* Suit A - Logi w/Republic REs + Republic F/45 REs * Suit B - Logi w/REs + F/45 REs
1) Spawn in Suit A near Supply Depot. 2) Call in LAV. Place 6 Republic REs. 3) Switch to Suit B. Place 6 Regular REs. 4) Smite Tank. It works! (tested and confirmed)
* Don't forget to plan your route and be patient!
|
Scout Registry
136
|
Posted - 2013.12.21 21:32:00 -
[82] - Quote
Llast 326 wrote:HAV kills in FW are now reasonably easier with just RE and a FluxGǪ Toss 3 REs on and then Flux, it drops shields (or makes a huge dent to Shield tanks) and the REs finish the job with no need to detonate. Have had luck taking down heavily armoured tanks this way.
Please explain "no need to detonate" ... Does the Flux cause REs to detonate?
I was under the impression that the Flux would destroy the REs (rather than setting them off). Please advise ... |
Scout Registry
136
|
Posted - 2013.12.21 22:55:00 -
[83] - Quote
Cass Caul wrote: 1.5/1.6 changed it. Flux used to just deactivate/destroy them. Now they set them off. when this change was made it took me like 3/4 matches to catch on.
Just tested it in a Pub ...
Placed 3 REs on a hostile tank (unmanned). Tossed Allotek Flux directly into pile of ordnance. Negative effect. Don't think I missed.
Respawned. Placed 3 REs on the ground. Fluxed pile of REs. Repeated twice. Negative effect. Certainly didn't miss.
This must only work in Fac War. |
Scout Registry
141
|
Posted - 2013.12.22 01:02:00 -
[84] - Quote
Quil Evrything wrote: Do you get a penalty if you blow up your own REs with weapon fire if, for example, you attempted to place on a tank, but miss?
FF rules have recently changed. I think you're penalty free now. See: https://forums.dust514.com/default.aspx?g=posts&t=130180
|
Scout Registry
150
|
Posted - 2013.12.23 23:19:00 -
[85] - Quote
Love it!
Which module (level) are you activating immediately prior to impact? It sounds like a fuel injector, but doesn't look like a fuel injector (on my screen). |
Scout Registry
150
|
Posted - 2013.12.24 04:33:00 -
[86] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=131282&find=unread
@ Quil
On Shotgun Range * The Shotgun's Optimal Range is roughly 5 meters. * Outside of 5 meters, damage / pellet plummets exponentially. * A merc can bunny hop -- without sprinting -- roughly 5 meters. * A merc can backpedal in excess of 5 meters between a SG's 1st and 2nd blast.
On Shotgun Damage * A Prototype Shotgun can OHK a merc @ 500 HP. * MedFrame HP routinely exceeds 500 HP, especially at the competitive level. * Following the 1st blast, Rifles (all of them) out-DPS a Shotgun. Even in SG's optimal range.
Can you explain for us in detail why you oppose improvements to Shotgun Range and Damage?
|
Scout Registry
151
|
Posted - 2013.12.24 05:01:00 -
[87] - Quote
Llast 326 wrote:If you Wer'nt A noob with onLy 150 likes I wuld think u mAke centz but obviously u don;t know what you are talking aboot. You almost sound like someone though
Thanks for the laugh, Llast :-)
|
Scout Registry
156
|
Posted - 2013.12.24 14:36:00 -
[88] - Quote
@ Quil
You oppose improvements to Shotgun range and damage; the only legitimate counterpoint you've offered is "because of headshots".
I think you'd agree that the challenge of Shotgunning lies in getting into optimal range, preferably alive and undetected. Once within range, you'd then require that shotgunners line up and place headshots to have DPS advantage over their opponents. Correct?
|
Scout Registry
156
|
Posted - 2013.12.24 16:09:00 -
[89] - Quote
Non-Scouts discuss how to fix Scouts (again): https://forums.dust514.com/default.aspx?g=posts&m=1647102#post1647102
Tourist Checklist Was this "fix" proposed by a non-Scout? Does the proposed "fix" include Shared Squad Sight? Does the proposed "fix" provide for nerfs to accompany any/all buffs? Do most Scouts disagree with the proposed "fix"? Do most non-Scouts agree with the proposed "fix"? |
Scout Registry
156
|
Posted - 2013.12.24 16:38:00 -
[90] - Quote
@ Quil
Thanks for the clarification. For the record, I suspect you're trolling us. Again. |
|
Scout Registry
156
|
Posted - 2013.12.24 16:44:00 -
[91] - Quote
Krom Ganesh wrote: And going for headshots with spread weapon is ridiculous. Center mass should always be a shotgunner's target and encouraging otherwise with bad mechanics is silly.
Precisely. |
Scout Registry
158
|
Posted - 2013.12.24 18:25:00 -
[92] - Quote
Quil Evrything wrote: I dont troll. What part of my post do you not take seriously?
If you aren't trolling, I'd recommend running Shotgun Scout more regularly. With all due respect, your perspectives speak to inexperience. |
Scout Registry
160
|
Posted - 2013.12.24 18:46:00 -
[93] - Quote
Quil Evrything wrote: For the benefit of general shotgunnerry, how about getting specific?
I suspect you'd find "hand's on" experience to be much more meaningful than anything I could offer here in writing. |
Scout Registry
166
|
Posted - 2013.12.24 22:27:00 -
[94] - Quote
One Eyed King wrote:Here is a question for you: What do you think the average profile is for the Med frames in the community?
I am trying to figure out how to skill into the profile precision and range areas. As a minja, losing the omniscient installations really hurt my awareness. And there is no point in me increasing my range if my precision is too high to pick up most medium frames. I realize I am shooting the proverbial swarm launcher at a tank with hardeners activated, but I just though someone might have an educated guess on this.
Thanks!
Maths: https://forums.dust514.com/default.aspx?g=posts&m=1349781#post1349781
Guestimate: I'd say you're safe betting on 45 dB. Very few MedFrames (in my experience) run dampeners. |
Scout Registry
169
|
Posted - 2013.12.25 01:19:00 -
[95] - Quote
Spademan wrote:Could I make a quick request to have my name unstricken?
I just dont want people to think I gave up Absolutely, good sir. Will fixxy tomorrow.
(Merry Christmas, Scouts.) |
Scout Registry
174
|
Posted - 2013.12.25 05:46:00 -
[96] - Quote
Oswald Rehnquist wrote: ... the thread is no longer a constructive idea/debate hub
Quil Evrything wrote: In going back to read the specific thread referenced, I find it ironic, that at the core of Scout Reg's remarks along the lines of "(I think the shotgun is underpowered, but I wont objectively discuss both sides of the issue)", and mollerz's now typical asshattery of "(I dont have anything constructive to say, so I'll just attack someone on a personal level)"...
@ Oswald Good to know. Thanks for looping me in.
@ Quil I spent six months "educating" folks on this subject. I failed to leave a lasting impression, clearly, but not for lack of effort. You'd have me cover all of this again? Regurgitate six months of feedback? On demand?
@ Scout Vets This thread's gone to sh*t. Apologies. How do we fix? Best we vets leave and let the noobs debate theory amongst themselves? Best we vets stick around to slap noobs about when they say stupid things? |
Scout Registry
175
|
Posted - 2013.12.29 20:21:00 -
[97] - Quote
@ Fox I've been unable to detonate my REs via Flux in pubs (FF must be on for this to work, I think).
|
Scout Registry
176
|
Posted - 2013.12.29 23:46:00 -
[98] - Quote
Cass Caul wrote:also: Casspia Asspia? |
Scout Registry
180
|
Posted - 2013.12.30 15:06:00 -
[99] - Quote
Anyone by chance have video of the "Slow Sprint" bug?
Sounds like CCP hasn't be able to reproduce the issue: https://forums.dust514.com/default.aspx?g=posts&m=1666104#post1666104 |
Scout Registry
182
|
Posted - 2013.12.31 00:54:00 -
[100] - Quote
mollerz wrote:pseudosnipre wrote:New favorite scout skill:
Sneak to corner of map along enemy redline, call in rail sica, and proceed to destroy installations and vehicles. A militia sica will fit a militia rail, militia armor hardener, militia shield hardener, militia shield booster, and extra ammo. Just watch for scouts with REs! Toss a scanner on that puppy and you are like a scout with a giant red jar!
Vehicle-Mounted Scanners ping at pretty high dB; they shouldn't be picking up Scouts. ... by my math, at least :-) |
|
Scout Registry
182
|
Posted - 2013.12.31 01:17:00 -
[101] - Quote
mollerz wrote:What a joke. Hire someone who knows how to depress the R3 button please New Guy: "Hmm ... I'll look into this issue ... give me more input if you have it." Hot Chick: "I don't understand! I don't even play FPS! Let's talk about poems!!"
^ Sometimes hot chicks fail to inspire confidence.
All lip service in the end? Perhaps. But I say we give him a chance. Either way, +1 for his rapid responses to a recent slew of concerns. Let's see how well CCP_Eddy follows through. |
Scout Registry
182
|
Posted - 2013.12.31 01:56:00 -
[102] - Quote
J0LLY R0G3R wrote:So record ur gameplays, also have a cam focused on your hands as your playing. PictureInPicture that on a vid for best response on when it happens? lol Seems like that'd be way too much of a hassel. I don't really recall the bug happening to be, not saying it hasn't because it probably has lol If it ever does and i'm paying attention I'll post it up. May be related to KinCats.
|
Scout Registry
182
|
Posted - 2013.12.31 02:05:00 -
[103] - Quote
Oswald Rehnquist wrote: I don't run kinCats and it [slowed sprint] still happens to me at least once every couple of hours, I can't replicate it on demand though
Hmmm ... ok ... then maybe not kincats :-) Which suit and weapon are you using when this happens? |
Scout Registry
182
|
Posted - 2013.12.31 02:12:00 -
[104] - Quote
Lucrezia LeGrand wrote: 1) If someone sees you ... you will appear on their radar for as long as she/ he keeps you in their sights. 2) If you hide behind a building or wall, you will still be a little red blip on their screen. 3) Eventually, your blip will disappear if you continue to hide and stay out of their sights. 4) How long this takes depends on how low your profile is relative to their profile scan.
I believe the Statements 1, 2 and 3 are correct. Can anyone verify if Statement 4 is correct?
* Hadn't considered this. Might be a good reason to run higher end dampeners and/or precision amps. Smells like an experiment may be in order :-) |
Scout Registry
187
|
Posted - 2013.12.31 05:14:00 -
[105] - Quote
IgniteableAura wrote:Pretty sure vehicle scans don't actually give you a notification of being scanned. Vehicle scans are more pulse related...so you would see a scan attempt every couple seconds.
As far as LOS and staying on radar. I've never seen much of a difference between profile and time on radar. If your are in LOS you show up regardless of profile and it seems even if enemy are behind a wall as long as keep their chevron highlighted the dot won't leave.
LOS also seems to do with your weapons absolute ranges too...which is silly. Cause that puts shotguns/pistols/knives at a huge disadvantage.
How is LoS TacNet acquisition determined when in 3rd person view?
Perhaps better put ...
Assuming a target's profile is below a vehicle's detection threshold, does the pilot have to "aim" at the target to paint the target on TacNet? |
Scout Registry
192
|
Posted - 2013.12.31 11:50:00 -
[106] - Quote
Cass Caul wrote:Is Vicious Li-Moody an alt of Cyrius? Yes. Vicious is Cyrius Li-Moody's tanker alt. He has a video up which features this meme.
|
Scout Registry
205
|
Posted - 2013.12.31 22:05:00 -
[107] - Quote
Cass Caul wrote:He's a very annoying Condor. I hate him, forever. LOL! Just checked Dust's Twitter page for Outage info. Noticed a few of Moody's videos featured in their Photo / Media section. Thought that was pretty dang cool :-) |
Scout Registry
211
|
Posted - 2014.01.01 04:05:00 -
[108] - Quote
Spademan wrote:Spademan wrote:l'm starting to question everything now.
How do we know that this was a killboard and not a kiiiboard? Hey, update on this, after running various tests on the word "Kill" in the title, I can now confirm that they are lowercase L's, not uppercase i's. This is infact a Killboard, not a kiiiboard.
Where were you back when I tried to add Knight Solaire as a contact!? ^ The sneakiest capital "i" I've ever seen! Took me at least 3 tries to figure it out :p
|
Scout Registry
211
|
Posted - 2014.01.01 04:08:00 -
[109] - Quote
Llast 326 wrote:Scout Registry wrote:Cass Caul wrote:He's a very annoying Condor. I hate him, forever. LOL! Just checked Dust's Twitter page for Outage info. Noticed a few of Moody's videos featured in their Photo / Media section. Thought that was pretty dang cool :-) Just do you know, I blame you and Moody for the current state of tanks ;P You had to kill one with shotgunsGǪ Walmart tanks CCP "OH crap they are Walmart tanks, even scouts can kill them BUFF TANKS" All your fault
I may have sh*t myself laughing, but it wasn't me who called it a "Walmart" tank. ... that was all Musturd. "I ain't scared of no Walmart tank"
Musturd's fault. Not mine. Not Moody's. |
Scout Registry
224
|
Posted - 2014.01.01 23:53:00 -
[110] - Quote
Lots and lots of good great matches today with you guys. Axel, Demon, Fusion, Dev ... had a blast :-)
20 or so matches ... Mostly wins, maybe one or two losses ... lots and lots of fun :-)
Then we pick up Jolly Roger. He must be bad luck :p
https://forums.dust514.com/default.aspx?g=posts&t=133086&find=unread
|
|
Scout Registry
235
|
Posted - 2014.01.02 15:23:00 -
[111] - Quote
This guy's tool is really useful. It appears to be a GUI comparable in function to HydraSlav's Fitting Tool. The tool's fairly new, so there's some math to be tweaked (be advised).
https://forums.dust514.com/default.aspx?g=posts&m=1664553#post1664553 |
Scout Registry
246
|
Posted - 2014.01.02 23:19:00 -
[112] - Quote
One Eyed King wrote:I am thinking about a creating a thread about what I think is a major imbalance in terms of the ehp range of suits in the game (as in the range is too large). I want to support it with lots of maths, facts and figures from fitting tools etc.
Since I didn't want to wander the labyrinth that is the forum search tool, off the top of your head, has this been done before or would this be something that could be of some benefit?
Not sure if a thorough eHP analysis has been conducted yet. If it has, I haven't seen it. I'd love to know the maximum eHP of various enemies. |
Scout Registry
247
|
Posted - 2014.01.03 00:19:00 -
[113] - Quote
Arkena Wyrnspire wrote:Additionally, I'm considering attempting a scout threadnaught but I wouldn't dare do it without the assistance of you fine fellows in here. Would you folks be willing to assist me if I were to make a lengthy 'buff scouts' thread?
Very interested in hearing your thoughts. Let us know what you need. |
Scout Registry
249
|
Posted - 2014.01.03 14:55:00 -
[114] - Quote
Oswald Rehnquist wrote:
- snip -
1) Any implementation of cloaks will have some sort of simplification of tactics, how much is acceptable? (would would cloaks allow you to do and what limitations would cloaks have)
2) Thoughts on scouts becoming most effective as a forward slayer charging cloak unit? (the potential lowest common denominator to result from the cloak)
3) Should there be an offensive trade off from running cloaks? Why / Why not?
I wholeheartedly agree with your assessment (snipped). A healthy +1 from me to you :-)
1) Even the stealthiest among us would benefit from more cover. We excel at remaining unseen in facilities and sockets, but we're at massive disadvantage when in the open. I'd like to that cloak -- if used properly -- might help a tactically minded scout move from cover to cover unscathed, from cover to flanking position undetected, and from takedown back to the shadows with the enemy none the wiser.
2) The meatheads aren't interested in effort or tactics. They will stick to their low-risk, high-reward GalLogis and Tanks. If I'm wrong, and cloak is too strong, then it will indeed be a sad day for Scouts; Hard Mode will have lost its identity. To date, we're yet to know the first thing about cloak. The fact that Cloak has been in development for so long leads me to believe that CCP has been working hard to bring it into balance. One can hope.
3) Certainly not in advance. In competitive settings, veteran Scouts must forgo modules which boost tactical edge in favor of modules which boost armor and shields; in other words, the Scout is already compensating for too severe a preexisting offensive tradeoff -- this may be not be evident in the Academy, but is quite plainly evident in PC. I believe we are already at risk of additional offensive tradeoff; a Scout seeking to be "cured" by cloak very well may be asked to no longer use hives, REs, scanners and uplinks. |
Scout Registry
249
|
Posted - 2014.01.03 20:25:00 -
[115] - Quote
Following that all the way back to July 4th, 2013 (Uprising 1.2):
We are planning on giving Scout role some love in the future. We can see their performance dropping in game overall. - Cmdr Wang
Source: https://forums.dust514.com/default.aspx?g=posts&m=1009985#post1009985
Exciting! It'll definitely be our turn in 1 ... .3 of August .4 of September .5 of October .6 of November .7 of December ... said Shotty GoBang.
I'll believe it when I can strap it to my suit and kill with it. |
Scout Registry
254
|
Posted - 2014.01.03 23:49:00 -
[116] - Quote
pseudosnipre wrote: Kneepads FTW!!!
Snap! :P
Welcome back, Appia! Just in time for CPM1. |
Scout Registry
258
|
Posted - 2014.01.04 10:13:00 -
[117] - Quote
Appia Vibbia wrote:lol guys, I just made that number up.
Probably not far off, actually.
We had 229 registered Scouts at the end of 1.6. While these 229 may not meet your "full-time" criteria, they met my "most-of-the-time" criteria :-)
The vast majority of these guys I'd monitored for quite some time, and I suspect the vast majority of full time scouts were registered. But to be safe, let's assume that the Scout Registry only tracked 85% of Scouts.
A presumably small percentage of these 229 were still counted as Scout in error, as not everyone remembered to let us know when they opted out. Based on earlier observations (i.e. "oh yeah, I forget to tell you; I bailed"), I'd say 10% is a conservative estimate of false positives.
Exactly 60 (or 26.2%) of these 229 were purely inactive over 1.6 ... 26.2%. Another 26 (or 11%) of these 229 were statistically inactive over 1.6 (i.e. very low activity).
Max Population: 269 (229 / 0.85) Minus False Positives: 242 (10% discount) Minus Purely Inactive: 172 (26.2% discount) Minus Statistically Inactive: 142 (11% discount)
Caveat: This is a "quick" estimate. Since 1.6, some have announced retirement, some have switched from Scout, some have switched to Scout, some newcomers may have chosen scout (though the vast majority of newberry Scouts disappear). So I'd say +/- 10% margin of error.
Adjusted for error: 128 to 156 active mercs are Scouts. |
Scout Registry
259
|
Posted - 2014.01.04 10:24:00 -
[118] - Quote
Ghost Kaisar wrote:. How about a check-in thread?
Ewww. Please not here. It'd be cool if the API let us pull this kind of data ...
... what % of mercs are using X, Y, Z ... what % of the time does merc(x) use item(y) ... what % of playerbase is skilled into Med Frames / Gallente Med Frames / Gallente Logi ... what % of mercs are currently running Sica, Soma, Gunnlogi or Madrugar
Then we could sound all intelligent when we b*tch about stuff we don't like. |
Scout Registry
261
|
Posted - 2014.01.04 15:46:00 -
[119] - Quote
Quote: New Commando skills coming in 1.8 should help make this role a little more enticing ... - CCP Logibro
Source: https://forums.dust514.com/default.aspx?g=posts&m=1681633#post1681633
That's pretty dang specific. Says Hugs inbound for Commando. Gives a specific build. Doesn't qualify with "we're aiming for" or "if all goes well" or "soon".
So ... if the dozen or so Commandos out there are finally getting attention, then maybe MAYBE, the 123 of us might too :-)
|
Scout Registry
264
|
Posted - 2014.01.04 18:12:00 -
[120] - Quote
Daxxis KANNAH wrote:Profile Dampening - do Lv5 scouts need higher than Lv2?
I thought it was worked out Lv2 with basic mod beat all but Focused. - Saw a thread stating Lv3 is needed
Would just like to know. Even though I dont have much to spend SP on I still like to invest the least possible needed in a skill.
If I recall, this depends on decimal rounding rules, and whether or not a tie favors the scanner or scanned. |
|
Scout Registry
264
|
Posted - 2014.01.04 18:23:00 -
[121] - Quote
Appia Vibbia wrote:Scout Registry wrote:Daxxis KANNAH wrote:Profile Dampening - do Lv5 scouts need higher than Lv2?
I thought it was worked out Lv2 with basic mod beat all but Focused. - Saw a thread stating Lv3 is needed
Would just like to know. Even though I dont have much to spend SP on I still like to invest the least possible needed in a skill. If I recall, this depends on decimal rounding rules, and whether or not a tie favors the scanner or scanned. with pampening 5, scout ops 2 you need a complex dampener. with scout ops 5 and dampening 2 you need an enhanced dampener...which means you can't use it without AUR. That's the one! No wait ... that wasn't the question :-)
On Topic: 1) Does profile rating dictate how fast your blip & chevron fade after LOS acquisition? 2) Does profile rating dictate whether Active Scanner reads "Some Margin of Error" vs "No Margin of Error"? |
Scout Registry
268
|
Posted - 2014.01.04 19:12:00 -
[122] - Quote
Quil Evrything wrote:Daxxis KANNAH wrote: Also on Precision - does it just allow you to see lower profile suits or do blip show brighter / last longer (going off SR's other post)? - If these things were readily known and better yet true then more people might invest in these skills and use the modules.
no, just the usual. the brighter/dimer is a very, very rare edge case. I described it in one of my detailed writeups months ago when Iwas doing research on field of vision and range for the FOV lightup effect. From what I can remember, objects can appear dimmed out on your radar, when they are just BARELY on the edge of your range. We're talking about 1m distance from maximum range, if I recall. But if you highlight them by loking at them, they brighten up, and stay bright for 2 seconds after you arent looking at them any more.
What are you basing this input on, Quil? You present with fact; you'd better be referencing actual research.
"I feel this way ... but don't know why ... no, I didn't actually test ... no, I haven't actually skilled into ... rarely even use it, but I've seen it used a few times ... but my opinion is purest fact ... until you prove otherwise ... why are you attacking me?"
^ This is not actual research. And this post is not a personal attack. I'm growing quite tired of your weighing in with "facts" on subjects you know little-to-nothing about.
Give this Community a reason to believe you aren't here just to troll us. |
Scout Registry
272
|
Posted - 2014.01.04 20:15:00 -
[123] - Quote
pseudosnipre wrote:I'm maxed on Gallente scout and dampening and notice a difference in the enemy's ability to detect me between using no dampener, basic dampener, and complex dampener.
I'm not sure that it has to do with a chevron not appearing overhead when I'm LOS'd or my name not showing up when targeted in the enemy reticle, but my experience over a hundred matches is that a complex dampener results in enemies looking at me and then LOOKING AWAY more often than not. This experience includes proto-clad members of TP, OH, AH, FA, etc...but I still appear to duvolle focused scanners.
"Hmmm ... guess it was nothing" |
Scout Registry
291
|
Posted - 2014.01.05 03:54:00 -
[124] - Quote
Quil Evrything wrote:it's sad enough that you didnt read my post carefully.. but shouldnt you at least read what is in *your own* post carefully?
Slight Hyperbole:
Back when I was in the Academy, I OHK'd someone with a Shotgun; it was incredible. I hadn't even invested very much SP in Shotguns. My AR has never OHK'd anyone. The Shotgun must be OP. Imagine if I had aimed for the head. Because shotgunners probably do that all the time. ^ Quil Chronicles Research of Shotguns
The shotgun is already OP. It is a mathematical fact. I have proven this fact through exhaustive research and testing. Vets with 20x my combat experience and 1000x my shotgun experience are all wrong, unless they agree with me. If anything, the shotgun should be nerfed. ^ Quil Participates in Shotgun Debate, referencing earlier "research"
Yes, I read your post. Yes, I saw that you referred to past "research." Given your track record, one might be inclined to question your research methods. |
Scout Registry
292
|
Posted - 2014.01.05 05:19:00 -
[125] - Quote
Wow! Has everyone else already seen this stuff? https://forums.dust514.com/default.aspx?g=posts&m=1684483#post1684483
I'd seen bits and pieces of this footage but hadn't the fighter, speeder and drone models. |
Scout Registry
293
|
Posted - 2014.01.05 06:03:00 -
[126] - Quote
Quil Evrything wrote: Be a man. Instead of throwing around catty words, take 5 minutes, and duplicate the research yourself. Then man up, give me a decent apology, and treat my posts with a better reguard in the future.
Let's split this job you've created for yourself into two parts, so I can help you out. One of us can make up false claims and present them as facts allover the forums. The other can issue demands of veterans, then act all indignant and wounded when rejected. I'll let you pick the part you want. This way you won't have to do both on your own. Teamwork.
Quil Evrything wrote: That dramatization you tossed about just now on my shotgun posts, where in reality, I posted details on *specific findings* of mine, was really uncalled for too. It was an inaccurate portrayal of my posts. But given your reputation, other people will treat it as accurate. That makes it doubly unfair.
Perhaps you're right, though the dramatization was introduced as hyperbole. Regardless, both you and I know its closer to truth than fiction.
Here's an idea, which will most certainly help you restore reputation.
Quit feigning expertise on anything and everything. For the love of nanites, quit making stuff up. No one here is going to waste his time disproving each of your nonsensical claims. if you wish to make a claim, back it up with your testing methods. If you wish to express an opinion, back it up with your specific experiences. As a new Scout, due diligence will protect you when weighing in on discussions among veteran Scouts.
|
Scout Registry
312
|
Posted - 2014.01.05 17:44:00 -
[127] - Quote
Quil Evrything wrote:... that shotgun is a very powerful weapon as-is.
^ Go ahead and flesh this bone out a 'bit, Quil.
The Shotgun is fine as is. It doesn't need a buff to range. It doesn't need a buff to damage. I understand that shotgun vets have posted dozens of detailed threads to the contrary. They are all wrong. Because I know best after running a shotgun over a handful matches. This isn't my opinion. This is gospel fact. - Quil
Fast Forward: T+0) You assert a claim from a position of little-to-no experience. T+1) I explain in detail why you're wrong from a position of significant experience. T+2) You make up math in defense of your claim (headshots do 1200+ damage). T+3) I explain in detail why you're wrong. Less gently. T+4) You reject my reasoning and demand that I prove false your make-believe math. T+5) http://www.youtube.com/watch?v=ugTbwvVuLKA
I have no intention of repeating this exercise, Quil. You have your opinion; I have mine. Your opinion happens to contradict that of most experts on the subject. You've brought claim against the status quo from a position of little-to-no experience. Burden of proof -- so to speak -- is on you, not the experts.
If you wish to debate this subject again, then do your own research. * Find the experts' posts on the subject; revisit their points and perspectives one by one. * If you are able to reject a specific expert opinion, then have sound reasoning for doing so. * If you are unable to reject a specific expert opinion, then you must account for it.
Running a shotgun for a few matches then posting your opinions is no way to debate with experts. Do we not poke fun at Tourists for doing exactly this?
|
Scout Registry
321
|
Posted - 2014.01.06 14:46:00 -
[128] - Quote
Good read here, in case you didn't catch it: https://forums.dust514.com/default.aspx?g=posts&t=133982&find=unread
|
Scout Registry
331
|
Posted - 2014.01.06 21:32:00 -
[129] - Quote
Appia Vibbia wrote: mollerz, bad scout. bad. *bops with newspaper* Gallente Scouts do not use Active Scanners *wags finger.*
Disagree.
Active Scanners are less fun than other EQ, but it takes alot of module slots to compete with one.
Option A: Run 1 Precision Enhancer, 2 Range Extenders Option B: Run an A-19 Active Scanner
The latter consistently outperforms the former on my Rail Rifle loadouts.
Disclaimer: I tend to run Advanced gear. I run REs on most of my Shotgun fits. |
Scout Registry
335
|
Posted - 2014.01.06 23:26:00 -
[130] - Quote
Krom Ganesh wrote: But not only is the Active Scanner less fun than other EQ, it inhibits some of the most enjoyable gameplay. Nothing is more exhilarating than dodging multiple enemies' FOVs by a hair's breadth to set up yourself to take each one down individually. This is much, much harder to do if you they know you are there and you have to stop and scan every so often.
Haunting a socket behind enemy lines:
First, they come one by one. The pressure mounts, the longer you last. With each wave they get smarter, bring better gear, bring their friends.
All the while, you ping them. And ping them. And ping them again. You are behind their lines, taunting them. This they cannot ignore.
You want them to know you're still there. Without disclosing precisely where.
|
|
Scout Registry
337
|
Posted - 2014.01.06 23:38:00 -
[131] - Quote
@ Arkena
noob cavman wrote:How about sp investment ... compared to assault, logi, heavy
^ Excellent recommendation. I'm told the Scout path is much more SP-intensive than that of an Assault or Heavy. |
Scout Registry
337
|
Posted - 2014.01.07 00:12:00 -
[132] - Quote
Ghost Kaisar wrote:Scout Registry wrote:Krom Ganesh wrote: But not only is the Active Scanner less fun than other EQ, it inhibits some of the most enjoyable gameplay. Nothing is more exhilarating than dodging multiple enemies' FOVs by a hair's breadth to set up yourself to take each one down individually. This is much, much harder to do if you they know you are there and you have to stop and scan every so often.
Haunting a socket behind enemy lines: First, they come one by one. The pressure mounts, the longer you last. With each wave they get smarter, bring better gear, bring their friends. All the while, you ping them. And ping them. And ping them again. You are behind their lines, taunting them. They cannot ignore this insult. You want them to know you're still alive, over there somewhere. Knowing your nearby is quite different than knowing where you are. http://www.youtube.com/watch?v=OHW2EEgX7FE Yup. You gotta get into their head. "They should know that he is "somewhere around here", just not exactly where." is a perfect summation of this. If they are searching you, they become easy to predict. Most will take their corners wide. There are certain area's they search first. Common RE locations they check. You learn to prey on their predictability. For example, set up RE'S at the top of stairs. They can't check it until it's too late. Camp a corner, and kill target #1. Fall back. The next guy will take the corner wide, so don't even bother getting him. Terminate the body and disappear. Keep tabs on him. He will check around, and then most likely go back the way he came. Be there ready with a surprise This becomes harder and harder to do when there are more people around. Groups of 3+ are the hardest to whittle down, as you will constantly have to think of new tactics (those buggers learn quickly). If you know they are rez happy, camp the body of the first target. Be ready with a grenade or RE. Remember, you must ALWAYS be the hunter. A scout must tweak his circumstances to put him in the hunting position, for this is where he has the advantage. You can only run so far, so if you must run don't have escape being the only idea (unless there is a horde chasing you). Set traps, and draw out the engagement. This is why scouts love city maps, as it gives them places with multiple objectives and cover and concealment to wreak massive havoc.
The whole point of my post was to advocate the Active Scanner as a taunting instrument. To demonstrate that the enemy knowing you're nearby isn't always a bad thing.
And here you are talking about REs :P
If only we had two equipment slots :-) |
Scout Registry
339
|
Posted - 2014.01.07 00:21:00 -
[133] - Quote
Llast 326 wrote: I was using the Breach, found it to work. Would like input from you folks though? What's your experiences with the SG and variantsGǪ Can a normal SG take a heavy/killer bee down quick enough?
The Shotgun is great fun, but its seen better days. If you're engaging high eHP targets, you're much better off using a rifle.
|
Scout Registry
341
|
Posted - 2014.01.07 03:03:00 -
[134] - Quote
@ Quil Assume that shotgunners fire at center mass, from the hip, while on the move.
|
Scout Registry
344
|
Posted - 2014.01.07 04:56:00 -
[135] - Quote
@ Appia If Dust follows other FPS standards, pellet spacing is randomized between blasts. Assuming the best case scenario -- constant and perfect pellet spacing -- aiming for the head must result in a percentage of pellets passing around and over the target, a percentage of pellets returning as headshots, and a percentage of pellets returning as bodyshots. How does Quil's math account for this variability?
@ Llast My favorite shotgun fit this build: HS: Cmp shield (x2) LS: Bsc armor plate, Bsc armor rep PW: BPO/STD or K5 Specialist SW: TT3 ScP or Toxin SMG EQ: Bsc REs GR: Bsc Flux
|
Scout Registry
347
|
Posted - 2014.01.07 14:03:00 -
[136] - Quote
@ Void Your numbers look good. That GalLogi would be a real pain in the arse.
Racial Parity, eh? New Racial Skills!? So exciting ... maybe we'll get something shiny. Wait ... for ... it ... HAHA! ... you don't get sh*t, Scout! |
Scout Registry
359
|
Posted - 2014.01.08 01:00:00 -
[137] - Quote
Shotgun Maths: Adjusting for Overspray
TL;DR: When firing at 5 meters, plan on 1-2 pellets missing your target.
Introduction: Grief PK and I conducted a simple experiment today in hopes of establishing a benchmark overspray value. In essence, we compared how much damage a shotgun could do vs how much it actually did at 5 meters. Any replicable difference between maximum damage and actual damage (at 100% efficiency range) can be explained by missed pellets, or so we propose.
Hypothesis (Accepted): Overspray exists at 5 meters; 100% damage will not be dealt 100% efficiency.
Ancillary Observations: A) The optimal range of a Standard Shotgun (~5 meters) matches that of an Advanced Shotgun (~5 meters). At this range, the Advanced Shotgun deals damage at little to no variability, which cannot be said for the Standard. The CRG dealt a precise total of 441 damage, 5 times in a row. In exactly the same setting, the Dren dealt an average of 425 total damage (ranging from 387 to 457, with a standard deviation of 26.91) over 10 shots.
B) We observed more damage variability when firing at a Scout Frame than when firing at an Assault Frame. More likely than not, the Scout's smaller hitbox means that one pellet will miss him (at 5 meters).
C) Efficiency appears to by -20% versus armor. Efficiency readings drop into the 80s when a target is in Armor.
Data: Shotgun,Range,Efficiency,TargetShield,TargetArmor,RemainingShield,RemainingArmor CRG (42x12),5m,100%,153,446,0,158 CRG (42x12),5m,100%,153,446,0,158 CRG (42x12),5m,100%,153,446,0,158 CRG (42x12),5m,100%,153,446,0,158 CRG (42x12),5m,100%,153,446,0,158 DREN (40x12),5m,100%,153,446,0,191 DREN (40x12),5m,100%,153,446,0,212 DREN (40x12),5m,100%,153,446,0,193 DREN (40x12),5m,100%,153,446,0,212 DREN (40x12),5m,100%,153,446,0,181 DREN (40x12),5m,100%,371,298,0,224 DREN (40x12),5m,100%,371,298,0,219 DREN (40x12),5m,100%,371,298,0,212 DREN (40x12),5m,100%,371,298,0,223 DREN (40x12),5m,100%,371,298,0,223 |
Scout Registry
359
|
Posted - 2014.01.08 02:36:00 -
[138] - Quote
Ghost Kaisar wrote: 1) Wow. That's a nice set of data you got there. 2) So does this mean that the lower tier shotguns have more spread than the higher tier? 3) Also, you tested this with maxed out skills right?
1) Thanks, check out the one below. 2) Accuracy Rating may play a part, being that Optimal Range was constant between the two. 3) Yes
WeaponRange,Efficiency,Target Shield,Target Armor,Remaining Shield,Remaining Armor DREN (40x12),12m,50%,371,298,210,298 DREN (40x12),12m,50%,371,298,170,298 DREN (40x12),12m,50%,371,298,189,298 DREN (40x12),12m,50%,371,298,169,298 DREN (40x12),12m,50%,371,298,232,298
^ That's with efficiency bonus. Step outside of 5 meters, and efficiency drops off fast. Arguably too fast. |
Scout Registry
360
|
Posted - 2014.01.08 03:21:00 -
[139] - Quote
mollerz wrote:FWIW- I was running behind a heavy A-1 with 1200HP.
Shot him 4 times in the back with a K5 specialist and he turned around and blasted me in one second. he had a few hundred armor left.
I have LV5 shotty too.
Guess what weapon I am done with.
Quil will tell you that you should've aimed your shotgun at his head. I will tell you that you should retire your shotgun in favor of a Rifle.
Your Shotgun will outperform your Rifle if your target has under 450 HP and is within 5 meters. In all other circumstances, your Rifle is the superior option. Even in this circumstance, your Rifle will perform sufficiently.
Fun excluded, there is no reason to use a shotgun in Uprising 1.7. |
Scout Registry
362
|
Posted - 2014.01.08 04:09:00 -
[140] - Quote
mollerz wrote: Hehe.. well, actually I was thinking F this knives are waaaay better. I would have cut him like a stinky cheese block at a google party and moved on by the time I was done with the first shotgun blast.
Using a rifle in conjunction with knives is a very nice set up.
I just have to say- no graphs, science, or buts about it. The shotgun is so inferior to knives, why bother? If you can get in that range you may as well.
Precisely! Though you must try TT-3 ScP. Pew Pew Pew. |
|
Scout Registry
362
|
Posted - 2014.01.08 04:14:00 -
[141] - Quote
IgniteableAura wrote: @ IWS I think the heavy bonuses are fine. They need to be "beefy". I like the dmg resistance bonuses. I want them to be walking tanks and need coordination to take down. Blast dmg reduction also good because they can't "move" away from explosions. BUT......they need their turn speed capped again. They shouldn't be ballerinas.
Sinboto Says: New Heavy survives RE. Now requires two.
^ That smells like sh*t to me. |
Scout Registry
375
|
Posted - 2014.01.08 16:39:00 -
[142] - Quote
Hmmm ...
I wonder if Cloak will be to a Scout what a Hardener is to a Tank? Tank takes Damage; Tank activates Hardener; Tank now safe. Scout gets Scanned; Scout activates Cloak; Scout now safe.
My 150k AV fit cannot easily defeat a 1.5M Madrugar. Will a 15k piece of equipment easily defeat a 150k proto sneak suit? One would hope not, given what little sacrifice a Logi makes to carry it.
Then again, one has been taught not to hope. |
Scout Registry
375
|
Posted - 2014.01.08 16:49:00 -
[143] - Quote
Knight Soiaire wrote:Sinboto Simmons wrote:Well we no longer have a damping bonus it seems. Yep, we're ******.
I too expected more. Perhaps we have another EQ slot and a huge CPU/PG boost coming as well. I can't imagine -- having waited 8 months -- that things will actually get worse.
On the upside, sucking means we won't be FoTM. |
Scout Registry
381
|
Posted - 2014.01.09 00:18:00 -
[144] - Quote
Quil Evrything wrote:Scout Registry wrote:Shotgun Maths: Adjusting for Overspray
TL;DR: When firing at 5 meters, plan on 1-2 pellets missing your target.
Great experiment, and data. it does leave me wondering one thing, however. From what I recall, 100% efficiency on many(most?) shotguns is 0-4.9m. So when you say "5m", do you literally mean 5m, or do you mean "0 < 5m" ? In other words, if someone is firing at 4m, can they expect full 100% efficiency, presuming they are properly on target?
When using a shotgun, your efficiency rating will change as you move towards and away from your target. For this test, the shooter slowly approached the target until Efficiency Rating hit 100%. This distance happened to be at 5 meters. |
Scout Registry
381
|
Posted - 2014.01.09 00:26:00 -
[145] - Quote
@ Everyone (except Quil)
Just so I'm clear, are we getting boned or buffed in 1.8?
Also, Appia suggested a "concerned Scout" feedback thread. Do we have one up yet? |
Scout Registry
381
|
Posted - 2014.01.09 00:29:00 -
[146] - Quote
@ Marauder Fixed. Please tell me you didn't get yourself banned. Actually ... let's not talk about it :-)
@ Spademan Thanks for the feedback.
@ Appia You suggested a "concerned Scout" feedback thread. Is there one up yet?
Edit:
Just finished reading Driftward's thread; he covered everything: https://forums.dust514.com/default.aspx?g=posts&t=134503&find=unread
^ Please weigh in with your concern using the Driftward thread (rather than doing it here). |
Scout Registry
381
|
Posted - 2014.01.09 00:42:00 -
[147] - Quote
Ghost Kaisar wrote: but we NEED to know.
I don't NEED to know, but now I'm curious. Anyhow, we're prohibited from discussing moderation decisions and/or events per Forums Rules of Conduct. So ask him in game. Or not. In theory. |
Scout Registry
382
|
Posted - 2014.01.09 00:54:00 -
[148] - Quote
@ M It puts the lotion on its skin.
@ Ghost My Wrath Beam is still dialed in on Quil. |
Scout Registry
384
|
Posted - 2014.01.09 02:11:00 -
[149] - Quote
Bojo The Mighty wrote:It's like I am the owl. Who? |
Scout Registry
393
|
Posted - 2014.01.09 12:53:00 -
[150] - Quote
CCP Remnant wrote:
- The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time.
Source: https://forums.dust514.com/default.aspx?g=posts&m=1699636#post1699636 |
|
Scout Registry
408
|
Posted - 2014.01.10 00:03:00 -
[151] - Quote
Iron Wolf Saber wrote: Scouts needs to be viable without cloaks. Period.
This. |
Scout Registry
410
|
Posted - 2014.01.10 17:27:00 -
[152] - Quote
They've had 8 months to collect data. They had the Quafe event.
I'm on the fence about this challenge. If I do participate, I'll run the cheapest suit I can.
In the mean time: https://forums.dust514.com/default.aspx?g=posts&m=1705189#post1705189
|
Scout Registry
419
|
Posted - 2014.01.11 03:29:00 -
[153] - Quote
Watched Moody's Video Got all motivated. Spent a little SP to unlock the ZN-28's.
No. Never again. That is all.
(I'm Gallente, btw) |
Scout Registry
420
|
Posted - 2014.01.11 03:49:00 -
[154] - Quote
@ Broker By my math, Profile Dampening Lvl(5) + 1 Enh Dampener = 27.54 dB https://forums.dust514.com/default.aspx?g=posts&m=1242149#post1242149 We're not certain if rounding favors the hunter or hunted. Be advised.
@ Mollerz I'm not ready to talk about it.
|
Scout Registry
430
|
Posted - 2014.01.11 15:23:00 -
[155] - Quote
Ghost Kaisar wrote:I'm gonna be doing Shinobi. I also wanted to create a small "Challenge" for us scouts in scouts united. ... Reserved the thread.
I like! Count me in :-) If I may suggest ... (for once the event is underway)
* Ask participants to check in with their daily NK kill totals. * Encourage participants to share their stories ... maybe even drop names of victims :-) * Keep a running total for each participant on a front-page event leaderboard.
Let me know if I can help. o7
Update: I've changed my mind about knives. Though they're far from the optimal choice for a Gallente Scout ... There is something uniquely appealing about killing with them.
Carved my first HMG heavy last night. It was a slow and painful dance. Not unlike a prison shanking.
I was in a D-Fly running ZN-28s.
|
Scout Registry
435
|
Posted - 2014.01.12 16:09:00 -
[156] - Quote
Experimenting with two inexpensive Dragonfly fits for the Event. Here's what I've got so far:
Initial Loadout (12k) PW: Rail Rifle SW: ZN-28s GR: [Empty] HS: Cmp Shield LS: Bsc CardReg, Militia CPU Chip EQ: R-9 Uplink
Followup Loadout (16k) PW: Rail Rifle SW: ZN-28s GR: [Empty] HS: Cmp Shield LS: Enh Card Reg, Bsc Dampener EQ: A-19 Active Scanner
* Electronics IV, Engineering IV
Explanation Playing lots of solo Domination. Ambush is still a Tank fest (each round I play, at least). Skirmish favors the squad over the soloist. That leaves us with Dom, so Uplinks are a must. I'm dying quite often learning the do's and dont's of NKs, soI start the match in the UL fit (and pull it back out periodically). This keeps my squishy arse in the action and generates a few free WP.
I plan to tinker with Advanced Fits today. Will keep you posted. |
Scout Registry
435
|
Posted - 2014.01.12 20:24:00 -
[157] - Quote
Iron Wolf Saber wrote:Blah the more I play the numbers back in my head. The more the cloak is beginning to scream scout nerf and logi buff. >< arrrhggg ><
@ IWS I recall thinking to myself this actually sounds really good when first reading CCP_Remnant's outlook for Scouts. I remain hopeful that Hugs are in our future; given what we know about Cloak so far, two equipment slots and a CPU/PG buff for Scouts would be my suggestion. |
Scout Registry
443
|
Posted - 2014.01.13 14:39:00 -
[158] - Quote
We've waited for a god-d*mn hug. What we're getting is a god-d*mn trade.
* Snipers? Screwed * Shotgunners? Screwed * Knifers? Screwed * Dual Sidearms? Screwed * Swarm/AV Fits? Screwed
Responded to Remnant's points: https://forums.dust514.com/default.aspx?g=posts&m=1715195#post1715195
^ If I'm wrong somewhere, let me know and I'll fix it.
Minmatar might go unaffected. At least they got that part right. |
Scout Registry
443
|
Posted - 2014.01.13 15:16:00 -
[159] - Quote
Ghost Kaisar wrote: I just like the fact that Remnant is replying to everything. Also, I like these changes. I might hurt our ability to slay (losing a sidearm), but this might mean that they are actually giving us a ROLE. And that seems to be very stealth based and equipment based. Minmatar is the exception, but I'm fine with only having one equip. Gimme a cloak, and I'll be happy.
Just my take on this.
If Cloak has major offensive AND evasive capabilities, then I can understand CCP needing to nerf Scouts to coincide with its release.
Even so, it'll be a sad day if I have to kill with a Rifle. No style. No excitement. No fun.
|
Scout Registry
443
|
Posted - 2014.01.13 15:27:00 -
[160] - Quote
Sinboto Simmons wrote: I've been using the CR lately and feeling this, it's extremely effective, but it can get boring really quick and I end up doing stupid **** to try and get enjoyment out of it.
Exactly.
I've been running RR and NKs lately. Given the opportunity, I'll always kill a merc with knives rather than plugging him in the back of the head from safe distance. Because its more fun.
|
|
Scout Registry
445
|
Posted - 2014.01.13 15:43:00 -
[161] - Quote
@ Keeriam
In case of misunderstanding, would you be as deadly a Scout Sniper if you did not have a Sidearm?
|
Scout Registry
456
|
Posted - 2014.01.13 19:30:00 -
[162] - Quote
Hope this helps: https://forums.dust514.com/default.aspx?g=posts&m=1716217#post1716217
|
Scout Registry
459
|
Posted - 2014.01.13 19:47:00 -
[163] - Quote
Iron Wolf Saber wrote:/me had nothing to do with the newest round of info.
o7 |
Scout Registry
465
|
Posted - 2014.01.13 20:31:00 -
[164] - Quote
J0LLY R0G3R wrote:How exactly does CCP expect me to return the hugs if they cut off one of my arms in the process of said hugs. Cough XD
I'm stealing this :-) |
Scout Registry
466
|
Posted - 2014.01.13 20:53:00 -
[165] - Quote
@ Quil
You basically volunteered that we fall on our swords and trade our primary weapons for cloaks. Your "fitting idea" constituted the most ridiculous proposal in the history of this thread. Why would anyone be sorry for b*tching you out?
Back to the topic at hand ... If we're under-performing, then we should be buffed. Why must a buff involve a bargain? |
Scout Registry
469
|
Posted - 2014.01.13 21:01:00 -
[166] - Quote
Knight Soiaire wrote:Cyrius Li-Moody wrote:A regular sniper doesn't need a side arm? Don't you mean a redline sniper doesn't need a side arm? A good sniper should never be seen, he should never let anyone near him, so no, he doesn't need a sidearm.
Ahhh ...
Then all the good snipers must use Scout Suits. And no good Snipers use the Logi frame. Curious how there exists only a handful of Scout Snipers.
|
Scout Registry
476
|
Posted - 2014.01.14 00:19:00 -
[167] - Quote
Quil Evrything wrote:
And also, when a scout can often be #1 in things like faction warfare, and sometimes other modes, we are by definition NOT "underperforming". we are "overperforming".
When are you going to be ready to take your head out of ... the sand... , and look at reality? They're NOT going to give us exactly what we'd like.
If you dont come up with a counter-proposal that fits CCP's ideas of balance, it will be ignored by them.
So, do you want to waste your time complaining uselessly, or do you want to collaborate on a proposal that actually has some chance of being accepted by them?!
:: Takes a quick peek at your stats ::
Troll is Troll? If all is well and over-performing, then you have lots of explaining to do.
So how 'bout you quit apologizing for those of us who do well in spite of disadvantage and start thinking about newcomers (like yourself) who fight every day on uneven ground. Just because you're OK with being gimped doesn't mean that the rest of us have to be. |
Scout Registry
477
|
Posted - 2014.01.14 01:18:00 -
[168] - Quote
Iron Wolf Saber wrote:would you trade a grenade slot instead? (time sensitive question) If we have to trade, we'd trade the GR slot in a heartbeat. |
Scout Registry
487
|
Posted - 2014.01.14 03:49:00 -
[169] - Quote
I'm with you guys 100%, Mollerz. We shouldn't have to give anything up. Asking us to do so is Bullish.
The Best Option * Add a second equipment slot and enough CPU/PG to fit cloak in it
Yet. CCP_Remnant announced that we were being stripped of secondary weapons. He announced it. Like it was no big deal. This fact alone suggests that the Devs fully intend to demand quid pro quo. But if CCP is deadset on further bloodletting, then I say let them take something we can learn to live without. Does it smell of Bullish? Yes. Will it hurt? Absolutely. Is it reasonable? Probably not. But it is still the least bad option.
The Least Bad Option: * Add a second equipment slot and give us enough CPU/PG to fit cloak in it * Remove Grenade Slot
^ Again, if and only if CCP demands bloodletting. Which they shouldn't. Hugs should be god-d*mn Hugs.
Also, there's a good chance that IWS is intervening on our behalf. Let's not jump to conclusions, accuse him of scheming or hold him personally responsible for today's bad news. If CCP ends up killing the Scout by exacting too severe a toll, then so be it. Let them fail us, but let's at least give IWS a chance.
Marad''er wrote:I think at this point I'd rather just let CCP keep scouts the way they are... Pretty sad lol |
Scout Registry
493
|
Posted - 2014.01.14 12:58:00 -
[170] - Quote
Guys, right now you need to be hard line about not giving up an inch. I refuse to play as a scout if these changes happen. - Appia
I think at this point I'd rather just let CCP keep scouts the way they are... Pretty sad lol - Marauder
What the hell happened to you us? Going from succeeding in the face of adversity to pleading with CCP not to blatantly nerf us, again. Treating our assets as chips to be bargained with...as if a written agreement was on the table. In reality we're agreeing to concessions in exchange for smoke blown up our asses. - pseudosnipre
TL;DR: Trust Appia and I. We know politics. - mollerz
In response to the talk of trading a side arm or other slot to be able to fit the cloak. CCP please note, an UP class should not have to horse trade to receive a buff. - Brokerib
They can go F*** them self it's bulls*** of what changes they'll bring to the suit. It is not that i'll switch the class of suit that i love it just is frustrating. - Nyra
It currently hurts so bad I'm gonna take a break from reading the forums....just not worth it. I'll wait until 1.8 drops amd deal with it then. - Iggy
There is no reason to automatically assume that something is going to be over-powered before the community has even gotten a chance to work with it and the Scout community has, ever since the beginning of Uprising in May, been asking for Scouts to have two equipment slots. - Aeon Amadi
Then it's settled. We hold the line.
In Appia and Mollerz We Trust
(scouts say no to quid pro quo)
|
|
Scout Registry
502
|
Posted - 2014.01.14 17:06:00 -
[171] - Quote
Quil Evrything wrote:Something i just posted on the "To all scouts" thread, https://forums.dust514.com/default.aspx?g=posts&m=1719551#post1719551Quil wrote: If the new suits were cloak optimized (and without sidearm), but the current suits stayed as-is.. it sounds like there would be a bunch of people who would stick to the old suits.
So, if they left them as-is, you wont be punished for your SP investment.... and as far as the new suits, you'll be on the same footing as anyone else who is interested in them.
I'm thinking this may be the best of both worlds these days:
Leave the old suits as-is. Make the new suits 1LP/2EQ/no sidearm (or no grenade)
So, something to consider.
No Progress =/= Progress
scouts say no to quid pro quo
|
Scout Registry
503
|
Posted - 2014.01.14 17:53:00 -
[172] - Quote
Krom Ganesh wrote:Daxxis KANNAH wrote:Why are we constantly trying to dream up solutions / workarounds when there isnt a problem ???? - We have been told in passing that there is one.
The world is flat you all - believe it. If nothing else, there is at least one problem. There are essentially 5 different groups all expecting the scout class to be the suit for their playstyle (EWar users, specialist weapon users, knifer, dual sidearm users, and snipers). That is more than one class can reasonably support. If it does, you either have an overpowered suit or we get the half-hearted approach to all those roles like we have now. I have four dragonfly fits which I use regularly. One is optimized for sniping. One is optimized for uplink placement / infiltration. One is optimized for cqc engagements / demolitions. One is optimized for midrange flanking combat.
Most of these I could perform better in a logi suit. Which raises questions as to the place of a scout. Add cloak to these fits, and there'd be no question.
scouts say no to quid pro quo
|
Scout Registry
504
|
Posted - 2014.01.14 18:14:00 -
[173] - Quote
Quil Evrything wrote:Scout Registry wrote: I have four dragonfly fits which I use regularly. One is optimized for sniping. One is optimized for uplink placement / infiltration. One is optimized for cqc engagements / demolitions. One is optimized for midrange flanking combat.
Most of these I could perform better in a logi suit. Which raises questions as to the place of a scout. Add cloak to these fits, and there'd be no question.
Meaning, "the logi would rule all"? After all, ,if logi is better than scout now... logi+cloak will still be better than scout+cloak. Which also implies, you guys are fighting the wrong fight. you could "win" the scout suit battle, but still lose overall, "Because logi". Seems like the battle you should really be focusing on, is "cloak for scouts only".
You are correct. It should've been "built in" to the Scout Suit. We fought that battle already (we lost).
scouts say no to quid pro quo
|
Scout Registry
508
|
Posted - 2014.01.14 18:39:00 -
[174] - Quote
Quil wrote: Then this battle is also lost.
1. based on prior battle, the chance of winning is slim to none 2. even if you do win, you still lose. Because Logi. About the best you can hope for, is that CCP offiicially adopts scout suits, to be "logi light". Since they only love logi.
If you accept that to be true, then losing sidearm to gain EQ slot, may be a long-term win, since it will basically be "logi light" in all but name. Anything else, and scout suits will continue to be the metaphorical beaten redheaded stepchild.
You know those guys who say the right thing at the right time, even if its only to farm Likes?
You must be the opposite of those guys.
:: shakes fist ::
scouts say no to quid pro quo
|
Scout Registry
524
|
Posted - 2014.01.15 02:46:00 -
[175] - Quote
@ Iron Wolf Saber
Thanks for going to bat for us today. I think its the right move. As you likely already know, each of us enjoys Hard Mode and its many challenges. We don't want too much, and we'll be the first to ask for a fix if we get too much.
Anyhow, if you don't mind my asking ... Are the only member of CPM who supports a buff for Scouts with no strings attached?
If you do mind my asking ... We take your meaning, and there's no need for response.
o7
scouts say no to quid pro quo
|
Scout Registry
547
|
Posted - 2014.01.15 21:44:00 -
[176] - Quote
pseudosnipre wrote:I ran SG and SMG in chromosome and through 1.6, but then I reached 20,000 kills and decided to change to CR. A week ago I put SP into NK and I've learned that:
CR > SMG NK > SG
If I'm already 4m away, I can close the extra couple meters in a split second. NK swing arc connects WAY more reliably than SG circle reticle. And, the best part, NK has more dps.
So basically I upgraded to better weaponry in 1.7 and didn't have to change my playstyle much at all.
Just sayin'
Similar observations, though using Rail Rifle. Congrats on your 20,000th, btw. o7
scouts say no to quid pro quo
|
Scout Registry
553
|
Posted - 2014.01.15 23:02:00 -
[177] - Quote
Driftward wrote:So what are some nova knifer fits you guys have run using gallente scouts (they are the only scout suits I have unlocked even with my 22 mill sp, 18 mill in dropsuit upgrades for the win.)
I'd prefer having both a std and advanced fit just depending on my mood. I also only invested into the adv NK (I'm trying to save up for 1.8....)
Emphasis on scan range and speed? OR buffer and speed? Shield extenders or sidearm damage mods?
Dragonfly (Infiltration) - 12.3k PW: Rail Rife SW: ZN-28 NKs HI: Shield (Cmp) LO: CardReg (Bsc), CPU Chip (Mlt) EQ: R-9 Uplink GR: [Empty ... no room]
Dragonfly (Harassment) - 11.3k PW: Rail Rife SW: ZN-28 NKs Hi: Shield (Cmp) Lo: CardReg (Enh), KinCat (Bsc) EQ: [Empty ... no room] GR: [Empty ... no room]
Dragonfly (Recon) - 15.7k PW: Rail Rife SW: ZN-28 NKs HI: Shield (Cmp) LO: CardReg (Bsc), Dampener (Bsc) EQ: A-19 Scanner GR: [Empty ... no room]
Adv Gal (Recon) - 47.2k PW: SB-39 Rail Rifle SW: Ishukone NKs HI: Shield x2 (Cmp) LO: Dampener (Bsc), CPU Chip (Bsc) EQ: A-19 Scanner GR: Flux
Adv Gal (Harassment) - 33.9k PW: Rail Rifle SW: Ishukone NKs HI: Shield (Enh + Cmp) LO: CardReg (Bsc), KinCat (Cmp) EQ: Compact Nanohive GR: [Empty ... no room]
Pro Gal (Harassment) - 102.3k PW: SB-39 Rail Rifle SW: Ishukone NKs HI: Shield (Cmp) LO: Dampener (Bsc), KinCat (Cmp), ArmRep (Cmp), Ferroscale (Enh) EQ: A-19 Active Scanner GR: C-7 Flux
* FYI: Engineering IV, Electronics IV
scouts say no to quid pro quo
|
Scout Registry
558
|
Posted - 2014.01.16 04:35:00 -
[178] - Quote
Oops :p
scouts say no to quid pro quo
|
Scout Registry
561
|
Posted - 2014.01.16 12:21:00 -
[179] - Quote
Qn1f3 wrote: All this talk about NK's make me curious and I might end up trying them out, however I won't do as the full Scout squad that so desperately tried to slice me, that they ended up cuddling with the projectiles of my CR.
If you're a GalScout, I recommend sinking SP before passing judgement. ZN-28s at Operation III are quite different from ZN-28s at Proficiency III. Your CR will be an excellent primary; CR+NK is the Musturd Way :-)
PS: Great stabbing squads last night :-)
scouts say no to quid pro quo
|
Scout Registry
566
|
Posted - 2014.01.16 18:09:00 -
[180] - Quote
@Driftward Agreed. Knifing is great shotgun practice. Also agree on backpedal speed. How is it that a Logi full o' plates can walk backwards as fast as I walk forwards? Reducing backpedal speed should happen, but likely won't happen. The Logis have more honeyed lamb than tknifers and shotgunners.
That difference in walking speed, I imagine, is another drawback to knifing w/galscout. If I may, I'd recommend swapping out that plate for something else without movement penalty. But whatever works for you :p
scouts say no to quid pro quo
|
|
Scout Registry
588
|
Posted - 2014.01.17 03:11:00 -
[181] - Quote
WTF? Now please! https://forums.dust514.com/default.aspx?g=posts&m=1729650#post1729650
scouts say no to quid pro quo
|
Scout Registry
588
|
Posted - 2014.01.17 03:16:00 -
[182] - Quote
Gavr1lo Pr1nc1p wrote:https://forums.dust514.com/default.aspx?g=posts&t=136328&find=unread
This is my semi-final post in regards to Scout bonuses, as determined by community input. If you guys read it and tell me what you think, Id appreciate it!
You may want to check in with the Minmatar Scouts before suggesting changes to their NK bonuses. Quite a few of them skilled into the suit for this exact reason.
As for Gallente bonuses, Scan Range is great, but I personally don't find Scan Precision to be particularly helpful.
Double Post: https://forums.dust514.com/default.aspx?g=posts&m=1729822#post1729822
scouts say no to quid pro quo
|
Scout Registry
597
|
Posted - 2014.01.17 04:39:00 -
[183] - Quote
Appia Vibbia wrote:No, Scout Registry, The Gallente suit need a bonus to precision, it is too low right now ad has no high slots to stack the mods. . . unless the scout hugs include bringing the Scout back to its Chromosome level with 6 slots at proto. Boost the base statistic if its too low. Don't make it a Racial Bonus.
scouts say no to quid pro quo
|
Scout Registry
598
|
Posted - 2014.01.17 04:47:00 -
[184] - Quote
Mother Fluxing EZ Mode
And I thought shotgunning these spoiled b*tches was difficult....
Got the drop on a Proto Amarr Logi. ScP x3 to the back then slash with proto NKs. ( ^ This tends work well by way) He jumps, spins, fires his mass driver once. I'm dead. He still has 600+ HP. F*cking EZ Mode. I didn't even know people still used mass drivers!
Got the drop a the same Proto GalLogi, three times in the same match.
First time, I hit him with charged proto NK swipe. Dead to rights. He spins, burps his CR once ... maybe twice. I'm dead. He still has 500+ HP.
Second time, I hit him with 3-4 rounds with my ScP ... shields down. Jump directly at him, half-charging proto NK. Slash! Less than 30% HP remains. He proceeds to backpedal faster than I can close the gap (all the while slashing). His CR burps once ... maybe twice ... I'm dead.
Third time, I got that b*tch. Stalked him for a good while. Waited for someone else to chip away at his 1000 HP. Ran up and stabbed him while he was weakened and reloading.
scouts say no to quid pro quo
|
Scout Registry
605
|
Posted - 2014.01.17 14:10:00 -
[185] - Quote
Scout gk.0 (base stat comparison)
NERFS: -10, Heal Shield Rate
BUFFS: +1, High Slot +1, Equipment Slot +14, PG +80, CPU -2, Shield Depleted Recharge Delay +3, Heal Armor Rate +4, Scan Distance -10, Scan Profile +12, Stamina Recharge Rate +5%, Hacking Speed Bonus
Scout mk.0 (base stat comparison)
NERFS: [None]
BUFFS: +1, Low Slot +1, Equipment Slot +2, PG +136, CPU -3, Shield Depleted Recharge Delay +4, Scan Distance -10, Scan Profile +10, Max Stamina +17, Stamina Recharge Rate +40, Melee Damage +10%, Hacking Speed Bonus
[s]scouts say no to quid pro quo[/s] Thanks, Remnant. o7
|
Scout Registry
607
|
Posted - 2014.01.17 14:39:00 -
[186] - Quote
Krom Ganesh wrote:Scout Registry wrote:Q: But does anyone else feel like these are too good? It looks too OP to me tbh lol. - Marauder A: Seems overpowered at first glance; though we should see it in battle before passing judgement. We can't forget that assaults are getting bonuses to help them assault (though we aren't sure what those bonuses are) and the heavies are going to be monsters now. And there is still that Gal Logi bonus to worry about.
Agreed. "Over Powered" implies a benchmark. At this time, we have no benchmark.
This is why I say we should see it in battle first ... so we can measure these changes against the changes to other suits and account for any mechanical tweaks / engine improvements (which always seem to slap us around).
@ CPM, Remnant, Wolfman ... Thank You
|
Scout Registry
607
|
Posted - 2014.01.17 14:45:00 -
[187] - Quote
Iron Wolf Saber actively solicited our input and appears to have delivered. Furthermore, he has embraced the tools of our trade and lived to tell his tale. For his efforts and consideration, I propose we declare him Honorary Scout.
All in Favor?
@ CPM, Remnant, Wolfman ... Thank You
|
Scout Registry
610
|
Posted - 2014.01.17 15:40:00 -
[188] - Quote
DISGRUNTLEDev wrote:So far during this event, I've had a number of honorless scouts kill me. While approaching each other, they pull knives, so I pull mine out. These motherless dogs then pull out their rifle and kill me. What is an honorable response to getting gunned down after accepting knife fights? These sound like the actions of a Tourist.
@ CPM, Remnant, Wolfman ... Thank You
|
Scout Registry
625
|
Posted - 2014.01.17 21:15:00 -
[189] - Quote
@ Scouts Please cast vote: https://forums.dust514.com/default.aspx?g=posts&m=1731507#post1731507
@ Arkena Our little secret.
@ Haerr You're way ahead of me on the math, sir. I may just borrow yours :-)
@ Django I'm opposed desecrated hallowed shrine. Here we recognize for perpetuity those brave few who waited out the winter as Brothers. Steadfast, devious and deadly despite disadvantage. Also, Quil.
@ CPM, Remnant, Wolfman ... Thank You
|
Scout Registry
640
|
Posted - 2014.01.18 01:43:00 -
[190] - Quote
Haerr wrote: @All If everyone created a forum posting alt and put them in a scout corp we would have access to our own little private forum to share builds, guides and tactics. Every time I log on to the forums this thread has added a few pages at the very least and it is taking longer and longer to keep up with what is being said in here.
This is an excellent idea! Super secret hangout, level up! Alts apply to Nos Nothi <--- translation: "we bastards" :-)
This way we can keep our progressions, builds and tactics safe from prying eye. Not to mention, stay better organized!
@ CPM, Remnant, Wolfman ... Thank You
|
|
Scout Registry
643
|
Posted - 2014.01.18 02:10:00 -
[191] - Quote
@Krom
Hmmm ... hadn't given that much thought ... I'd apply with Krom Ganesh rather than creating a new meme. No need for cloak 'n dagger ... would be self-defeating in this case.
@ CPM, Remnant, Wolfman ... Thank You
|
Scout Registry
Nos Nothi
648
|
Posted - 2014.01.18 14:54:00 -
[192] - Quote
Qn1f3 wrote: @Shotty, as for IWS and the title, it's in favor for me(if my vote counts).
Of course your vote counts.
Two questions for you: Is your name pronounced "KNIFE"? Why is your name scratched out again (inactivity, retirement or suit switch)?
@ CPM, Remnant, Wolfman ... Thank You
|
Scout Registry
Nos Nothi
649
|
Posted - 2014.01.18 16:21:00 -
[193] - Quote
@ Nos Nothi Our Corp section here in the Forums has yet to propagate. When it does, I intend to setup a Node Hierarchy (if supported) to keep our bastardly resources better organized. Please let me know if I'm missing anything or if you'd like to see this approach tweaked, simplified, etc.
What I'm envisioning is a auto-categorization of data and discussions under appropriate Parent/Child Nodes (kinda like Folders). Here's what I have so far ...
General All the threads under "General" will grow and flow unindexed. Say, for example, Ghost wants to tell a story about an RE multikill or Quil wants to moan about something nonspecific ... that'd all go in the Watercooler (which is where I think must of our discussions will be). Alternatively, say Betthy puts up a post about how he/she got insta-killed by some Scout and REs are OP ... those sweet, sweet tears would go straight into the Tear Jar for safe keeping.
- Watercooler
- Feedback Ideas
- All Things Over / Under Powered
- Theorycrafting / Lore
- Bugs / Mechanical Concerns
- Weapons
- Gadgets
- Tear Jar
- Events / Promotions
Watchlists Watchlist threads under will grow and flow unindexed. Hypothetically, if Maken Tosch declared that Scouts should have one EQ Slot and a Sidearm Slot ... that'd go under Rogue Scout Alert. A non-Scout making a similar declaration would fall under Tourist / Troll Activity.
- Tourist / Troll Activity
- Rogue Scout Alert
- Newbro SOS
Bounty Board Self explanatory.
Dropsuit Loadouts This thread -- I'm really excited about this onen-- will be actively indexed. Say, for example, Appia wishes to share her "CQC Dominatrix" loadout. She'd type it up in Gallente Loadouts, and folks could followup up with OOHs and AHHS, suggestions, etc. The front-page (index) would then be linked to her post for easy access.
- Amarr Loadouts
- Caldari Loadouts
- Gallente Loadouts
- Minmatar Loadouts
Skill Progressions This thread will store and index our maths and tables for easy access. No more "How many levels of PD do I need to beat an Adv Scanner?" or "what is faster, A or B?" ... all that fun stuff will be here for quick access. Huge thanks to Haerr and Hydraslav in advance :-). Hadn't worked out the parent/child node structure yet, but it shouldn't be too complicated.
So ... your thoughts? Too much, too little? Worthwhile? Is this even possible?
@ CPM, Remnant, Wolfman ... Thank You
|
Scout Registry
Nos Nothi
650
|
Posted - 2014.01.18 19:54:00 -
[194] - Quote
Have to wait like 300 seconds between new posts (guess its a safeguard against trolling w/spam). Anyhow, I'm building it out as we speak. Will try to consolidate our Topics were possible.
Primary Categories: * General * Tradecraft * Metrics * Builds * Watchlist
@ CPM, Remnant, Wolfman
Thank You :-)
|
Scout Registry
Nos Nothi
650
|
Posted - 2014.01.18 20:28:00 -
[195] - Quote
Spademan wrote: I'm noticing a distinct lack of Barber Shop references.
Oops
General: Watercooler General: Barber Shop
@ CPM, Remnant, Wolfman
Thank You :-)
|
Scout Registry
Nos Nothi
650
|
Posted - 2014.01.18 20:46:00 -
[196] - Quote
Ghost Kaisar wrote:
I think this will be great.
The moment you open up the folders, ask people to copy/paste old posts into the new forums to spike activity.
Also, can we moderate our own forums? Would help with organization if we had the CEO and a few directors be able to move posts between the threads to clean up. You know a newberry or two will post in the wrong section eventually.
Can directors moderate? I made 'King of Ghosts' a director ... let me know.
Also, the Folders / Topics are just about complete (600 seconds left). As far as I know, all Nos Nothi should have access. Feel free to start migrating information :-)
@ CPM, Remnant, Wolfman
Thank You :-)
|
Scout Registry
Nos Nothi
651
|
Posted - 2014.01.18 20:58:00 -
[197] - Quote
Spademan wrote:By the way, has this corp been set up already? If so, can I get the name so I can put a charecter in it tomorrow? Yep!
<------------- look over here ... it means, "We Bastards"
@ CPM, Remnant, Wolfman
Thank You :-)
|
Scout Registry
Nos Nothi
656
|
Posted - 2014.01.18 22:27:00 -
[198] - Quote
Brokerib wrote: Looks excellent. Maybe include a 'Tradecraft: Maps' and a 'Tradecraft: Movement and mobility' sections?
"Tradecraft: Maps" is an excellent idea! As for Movement and Mobility, these are math-based and will be filed under Tradecraft: Metrics.
I'd like to keep our "behind-closed-door" sections as consolidated/streamlined as possible. Anything we'd discuss openly, we can continue to discuss here in the Threadnaught.
For those who've yet check it out, we're looking at 15 non-public sections:
General * Barber Shop (Watercooler) * Dev Sightings / Feedback * Tear Jar
Tradecraft * Maps, Sockets, Terrain * Knives * Weaponry * Gadgets & Gear * Cloak * Metrics
Watchlist * Bounty Board * Trolls, Tourists, Rogues
Builds * Minmatar * Gallente * Caldari * Amarr
|
Scout Registry
Nos Nothi
656
|
Posted - 2014.01.18 22:52:00 -
[199] - Quote
@ Nos Nothi New Bounties issued. |
Scout Registry
Nos Nothi
659
|
Posted - 2014.01.18 23:34:00 -
[200] - Quote
Qn1f3 wrote:How does the rules around the Bastards work?
Will there be a restriction on playing them, or are we free to do with them as we please? Given the magnitude of order observed in our lawless past, I see zero need for creating new laws.
You'll definitely want to play that merc for at least a few matches, so you won't be restricted on Forum activity. Other than that, I can't think of any reason to have rules or restrictions. I'm currently playing my meme to build up a little SP ... need more levels in Corporation. Only have room for a few more at the moment; will likely need room for more :-)
As for Admission Requirements ...
If you're on the old Killboard, you're in. No questions asked. But how do we deal with newcomers and potentially bloated ranks from tourism?
I'm personally leaning toward an "admit all / kick on first offense" policy. Not at all concerned about spies. Let them come and discover how deep our roots run.
Open for suggestions as always ... this is Community Property ... what do you guys think? |
|
Scout Registry
Nos Nothi
659
|
Posted - 2014.01.18 23:48:00 -
[201] - Quote
Llast 326 wrote: No rules Is how it should be
Githyanki, you may be the only other person that i know of to ever reference the GithyankiGǪ o7
You haven't lived until you've played the old PC Game "Torment" |
Scout Registry
Nos Nothi
665
|
Posted - 2014.01.19 00:27:00 -
[202] - Quote
LeGoose wrote:OK I'm slightly confused. Can someone message me the location of said "secret forums" in game?
Go Here when logged in under your alt: https://forums.dust514.com/default.aspx?g=forum
Look for the Nos Nothi section ... |
Scout Registry
Nos Nothi
669
|
Posted - 2014.01.19 00:45:00 -
[203] - Quote
One Eyed King wrote:Scout Registry wrote:[quote=Qn1f3]I'm personally leaning toward an "admit all / kick on first offense" policy. Not at all concerned about spies. Let them come and discover how deep our roots run.
Open for suggestions as always ... this is Community Property ... what do you guys think?
I suggest that Quil be exempted from the "kick on first offense" because we know it is bound to happen. Second, is there a way we can have a section of Nos Nothi for a wiki scout registry? This way we could just make one post per member, and it would be up to each member to update the post with whatever stats they want to post or not post. I didn't see any section that this may apply to, but I may have missed it. Third, if its not too late, I am in favor of naming IWS an official scout, or barring that instead of a Friend of the Registry, would could acknowledge him as our official omni soldier ambassador or something.
Quil's good. He's on the list. I'd personally like it if he grew a spine, but we can't force nature where nature willest not :-) Disagreeing with the majority or holding a contrarian perspective is not grounds for offense. That's grounds for a swift b*tch slap, but not removal. No way. Quil's safe. |
Scout Registry
Nos Nothi
675
|
Posted - 2014.01.19 05:02:00 -
[204] - Quote
Llast 326 wrote:Lightning xVx wrote:Kelc Ct'elpem wrote:Lightning xVx wrote:So where's the party at? <--- Corp Go easy man, I haven't decided on staying.....yet. I'm seeing how I like it. So far I got some of my gun game back but not playing for 2-3 months has made me a bit rusty. You'll be back to killer status soon enough. I'd say stick it out until the new release, that way you are not rusty and dealing with the update. Good to see you though. Lightning defines killer status. There is no better killer in a Scout suit.
@ Lightning We've put together a corp for alts; a place to share information behind closed door. We'd be honored to have you onboard. It would appear our time for resurgence has come. o7 |
Scout Registry
Nos Nothi
675
|
Posted - 2014.01.19 05:10:00 -
[205] - Quote
Lightning xVx wrote:
I appreciate that Amigo, but I promised I would help shape the new generation of Scouts. Not to rely on equipment but to actually use their own instincts while fighting. And yes, I cant wait for it, it will be grand.
Without question. Let me know if I can be of assistance. |
Scout Registry
Nos Nothi
686
|
Posted - 2014.01.19 10:38:00 -
[206] - Quote
Ghost Kaisar wrote:Appia Vibbia wrote:Radar R4D-47 wrote:Scout Registry wrote: Lightning defines killer status. There is no better killer in a Scout suit.
@ Lightning We've put together a corp for alts; a place to share information behind closed door. We'd be honored to have you onboard. It would appear our time for resurgence has come. o7
I take slight offense to this. Not saying I'm better but I believe I could match him. He is still without a doubt my favorite scout to squad up with as him and I can tear through everything in our path It's ok, Radar. I've killed lightning a couple dozen times without ever having died to him. Lightning xVx however holds the record for "most memorable pubstomper." Despite many scouts eclipsing him in his prime, he was much more memorable at doing it. But Scout Registry is big on giving titles to retired scouts... Which is better? The Martyr? Or the Believer who keeps fighting instead of dying? Or are both equally commendable? Philosophy at 2 AM. I really need to get to sleep. EDIT: Hi Lightning. Good to see you are back!
All good points. Too early to bestow title of baddestassery...
Thunderdome Event of the Year Radar vs Lightning Tickets on Sale Now
^ I'd pay to see that sh*t. |
Scout Registry
Nos Nothi
688
|
Posted - 2014.01.19 11:11:00 -
[207] - Quote
Man of Spade wrote:Corp acount set up. 5 million isk to the first person to guess who I am
I KNOW! I KNOW THIS ONE!
:: groaning sound ... brain strain ::
SPADE ... something? SPADEMAN! |
Scout Registry
Nos Nothi
688
|
Posted - 2014.01.19 11:13:00 -
[208] - Quote
NK Scout wrote: What is the channel for nk battles?
I don't think there's a specific channel for that. Yet. If you're a Scout, then add in-game channel 'Scouts United'. This would be your best bet at finding a dueling partner or Knife Squad. |
Scout Registry
Nos Nothi
689
|
Posted - 2014.01.19 11:42:00 -
[209] - Quote
Appia Vibbia wrote:
But Scout Registry is big on giving titles ...
On the topic! IWS Honorary Scout?
I think its safe to say, we have a super majority, Brothers. So without further adieu:
Shotty GoBang wrote: ... Honorary Scouts Rare and esteemed title awarded to a non-Scout in recognition of exceptional contribution to Bastardly cause. ... Iron Wolf Saber - For having said no to quid pro quo, marking end to an eight month winter.
Thanks again, IWS. Your efforts will not be forgotten. |
Scout Registry
Nos Nothi
697
|
Posted - 2014.01.19 16:40:00 -
[210] - Quote
On Shinobi: If offered Respec, I'd seriously consider switching from Gallente to Minmatar. Knives are that much fun. |
|
Scout Registry
Nos Nothi
714
|
Posted - 2014.01.19 18:57:00 -
[211] - Quote
@ Nos Nothi New Bounty added.
@ Alt Applicants Approaching enrollment limit; should have room for more Alts by tomorrow. Thank you for your patience :-) |
Scout Registry
Nos Nothi
782
|
Posted - 2014.01.19 23:09:00 -
[212] - Quote
Bojo The Mighty wrote:I applied for secret corp
Samuel's Furniture is name Furniture at low prices is the game
Prices Sofa King low, you'll never shop anywhere else! http://www.youtube.com/watch?v=C1_MZApnzGI
|
Scout Registry
Nos Nothi
784
|
Posted - 2014.01.19 23:30:00 -
[213] - Quote
mollerz wrote:I wanted to throw out a suggestion...
The Shinobi Event prizes are:
1x GÇÿFleshriverGÇÖ Ishukone Nova Knives 1x GÇÿNeoGÇÖ Scout mk.0 1x GÇÿNeoGÇÖ Scout gk.0
What if we asked them to delay the rewards to change them up:
Perhaps a black toned color to all. and a small bump in certain aspects?
1x GÇÿIshNokGÇÖ Ishukone Nova Knives +10% Dam 1x GÇÿShinobiGÇÖ Scout mk.0 +100 Shield 1x GÇÿShinobiGÇÖ Scout gk.0 +100 Armor
I was thinking the prizes are kind of well.. shrug. Would you guys find it worth delaying the prizes if they could rethink the awards? It would have been cool if they made the prizes reflect the event.. make them truly special. You'd only bust them out for the most special battles. You wouldn't even dare sell them unless your red jar habit took you there.
Any thoughts?
1x GÇÿRadarGÇÖ Ishukone Nova Knives +10% Dam 1x GÇÿMusturdGÇÖ Scout mk.0 +100 Shield 1x GÇÿGhostGÇÖ Scout gk.0 +100 Armor |
Scout Registry
Nos Nothi
784
|
Posted - 2014.01.19 23:38:00 -
[214] - Quote
mollerz wrote:Django Quik wrote:Scout Registry wrote:@ Django I'm opposed to desecrating hallowed shrine. Here we recognize for perpetuity those brave few who waited out the winter together, and those deprived masochists who bolstered ranks at our weakest. Here we stood steadfast in the face of adversity and repeated disappointment. Here we hatched devious and deadly means of mitigating disadvantage. Here Bastard Brothers Stood United ... and also Quil. Playing catch up here - what was this about? I might be reaching, but i think Ole Scout Reg is saying the old barbershop is going to remained closed. A shrine to what a fubar mess uprising till 1.8 was for a scout. After 1.8 drops, we're presumably back in action, and will all have a place in the new corp making this thread officially retired. Not just closed. We all suffered, stood together, and this is a testament to those dark times. And also, Quil is here.
@ Mollerz Nice summary, sir!
@ Django Sometime back you asked if the Killboard would be re-opened; that'd be a negative. Our front page will remain unchanged to preserve memory of Brothers here and gone. On that wall will forever remain the names of those who waited out this cold Winter together. o7
@ Scouts We're moving the important discussions indoors on recommendation of trusted Brother. Get an Alt and apply to Nos Nothi. The 400 page Threadnaught here will continue to serve as the public-facing storefront of the Scout Community. The Closest Shave in New Eden will always be free of charge. All necks welcome. |
Scout Registry
Nos Nothi
836
|
Posted - 2014.01.20 11:11:00 -
[215] - Quote
^ Related: https://forums.dust514.com/default.aspx?g=posts&t=137111&find=unread |
Scout Registry
Nos Nothi
851
|
Posted - 2014.01.20 17:12:00 -
[216] - Quote
Ghost Kaisar wrote: :: Spills Beans ::
^ Wish we could moderate this. Shhhhh, Ghost. |
Scout Registry
Nos Nothi
868
|
Posted - 2014.01.20 23:23:00 -
[217] - Quote
Spademan wrote:Bojo The Mighty wrote:Aren't we supposed to let this die now?
Nah, we're keeping it for public relations, that kind of thing.
^ This. Shop stays open. I think. |
Scout Registry
Nos Nothi
882
|
Posted - 2014.01.21 02:38:00 -
[218] - Quote
OZAROW wrote: During the event I used my gk proto to knife, cuz a week before I finally did proficiency 5 in knive s, I used Gk.0 Complex Side damage Tt3 scp Ish knoks Adv scanner or compact hive Enh pd Complex range Complex red Basic reactive/complex range
Dude it worked well an in 1.8 you can use 2 x complex sides an if u have pro 5 in knives ur only 5% off a minmatars damage
This reminds me of a D-Fly fit I ran for the event ... lots of fun :-)
If I recall off-hand ...
HS: Sidearm Dmg Amp LS: Kin Cat, Range Extender PW: Assault ScP SW: Knives EQ: Compact Hive GR: Empty (or Flux) |
Scout Registry
Nos Nothi
887
|
Posted - 2014.01.21 04:10:00 -
[219] - Quote
Marad''er wrote:So this is official the longest thread ever right?
I can't imagine any other thread with 400 pages
You are just the guy I'm looking for, sir: https://forums.dust514.com/default.aspx?g=posts&m=1746228#post1746228
|
Scout Registry
Nos Nothi
914
|
Posted - 2014.01.21 23:37:00 -
[220] - Quote
@ ScP Buffs as Racial Bonus The ScP user may end up losing ground in the long run, should a buff today lead to a nerf tomorrow. Very dangerous proposal, IMO. The weapon is incredibly effective as is. |
|
Scout Registry
Nos Nothi
920
|
Posted - 2014.01.22 00:57:00 -
[221] - Quote
Aero Yassavi wrote:Scout Registry wrote:@ ScP Buffs as Racial Bonus The ScP user may end up losing ground in the long run, should a buff today lead to a nerf tomorrow. Very dangerous proposal, IMO. The weapon is incredibly effective as is. Perhaps incredibly effective currently, but there is no way to truly how all that will change with new weapon stats, new weapons in general, and increased TTK. Exactly what response do you expect, Aero?
1) Buff it, 'cause we don't know. 2) Don't buff it, 'cause we don't know. 3) Don't not buff it, 'cause we don't know.
Apart from wasting our time, what do you want from us here, anyway? We don't know you as anything other than an outsider.
Yet here you are, breathes away from our Winters' End ... to do what exactly? To sh*t in our home with circular reasoning and walls of text?
Borrow Ghost. Borrow Quil. And waste time elsewhere. If you want something from us, spit it out. Don't linger. |
Scout Registry
Nos Nothi
924
|
Posted - 2014.01.22 02:13:00 -
[222] - Quote
Ghost Kaisar wrote: I leave for classes, and all of the sudden everyone is making me a Liason!
Love you. Have fun :P |
Scout Registry
Nos Nothi
939
|
Posted - 2014.01.22 13:11:00 -
[223] - Quote
Ha'Err wrote:Just wanted to let you guys know that the "Scanners vs Scouts 1.8" has been updated. The old link is now dead, fit some precision enhancers, or use an active scanner, to find the new one.
Excellent :-) Hiding > Hunting, I'd expect. Thank you, Haerr. o7
PS: By my math, the "Scout Hunter" won't have a particularly easy time tracking Scouts. |
Scout Registry
Nos Nothi
939
|
Posted - 2014.01.22 13:29:00 -
[224] - Quote
Lucifalic wrote:I may not have seen it but another idea for amarr scouts could be a bonus to movement penalty to armor plates. Maybe 10% per level. That way a level 5 amarr scout can tank and not feel the movement penalty mich. 3% penalty becomes 1.5. Kinda makes sense to me coupled with the stamina bonus. What u guys think
I think Aero did an excellent job presenting concern and proposing solution here: https://forums.dust514.com/default.aspx?g=posts&t=136426
He suggested increasing the stamina bonus. He did not suggest anything else.
Marauder has signed off on this approach. |
Scout Registry
Nos Nothi
965
|
Posted - 2014.01.23 17:39:00 -
[225] - Quote
Llast 326 wrote:Next game was less fun RR owns SG in CQCGǪ
The RR isn't the problem. All Rifles own Shotguns in CQC. (except for the Breach and Tac AR).
First, Nerf Backpedal Speed. This may solve all CQC problems. If it doesn't solve the problem, then Buff the Shotgun. (this makes more sense than nerfing all the Rifles.)
Most importantly, don't listen to Quil if/when he weighs in on this. |
Scout Registry
Nos Nothi
965
|
Posted - 2014.01.23 17:42:00 -
[226] - Quote
Quil Evrything wrote:Scout Registry wrote:
Most importantly, don't listen to Quil if/when he weighs in on this.
give the shotgun more damage.
:: laughs :: |
Scout Registry
Nos Nothi
971
|
Posted - 2014.01.23 20:54:00 -
[227] - Quote
@ Profile vs Precision Let's see how the dice fall before we start tweaking things. |
Scout Registry
Nos Nothi
987
|
Posted - 2014.01.24 17:33:00 -
[228] - Quote
350k SP to go 'til cap, 1.5 days of Active Booster remaining. Long grind tonight; hit me up in S.U. if you're looking for a squad.
Lots of good games with Scout Squads so far this morning :-) * All except that one. Japanese proto stomping cowards ... blah blah blah.
|
Scout Registry
Nos Nothi
989
|
Posted - 2014.01.24 18:41:00 -
[229] - Quote
mollerz wrote:Scout Registry wrote:350k SP to go 'til cap, 1.5 days of Active Booster remaining. Long grind tonight; hit me up in S.U. if you're looking for a squad.
Lots of good games with Scout Squads so far this morning :-) * All except that one. Japanese proto stomping cowards ... blah blah blah.
PS: Will hit 30M SP today! :D yea twas fun! That proto stomp was a lag stomp for me. it's tough to knife at 10fps running in slow motion. Oddly enough, I should hit 30 mil SP today as well. I got 1.6m SP saved up for the cloak. Any respec withstanding, I should be able to go proto day 1. 30M on the same day, huh? That's pretty freakin' weird :P
Not particularly good at saving SP, or I'd be doing the same. Unlocked Engineering V this morning. ~550k to go 'til Electronics V.
About that Respec ...
If we get one, I'll be moving out of the Shotgun tree. Every time I pull out the boomstick, I'd wish I'd had Knives or a Rifle instead. Every f*cking time. Its depressing.
May need a name change. And a shoulder to cry on. :: looks at mollerz ::
lol
|
Scout Registry
Nos Nothi
989
|
Posted - 2014.01.24 20:36:00 -
[230] - Quote
IgniteableAura wrote:I am not trying to be cool or anything since this was NOT a scout build (logi using core focus on the buddy below me on killboard), but I wish I could do this every game while on 3x sp cap :( http://i.imgur.com/suCphjy.jpghttp://i.imgur.com/hSsE8GX.jpgPS, and logi are angry their tools are getting nerfed....pfffff
Cain! Where the heck has he been!? |
|
Scout Registry
Nos Nothi
993
|
Posted - 2014.01.25 02:15:00 -
[231] - Quote
@ Arkena Wish you had a capture card :-)
@ Scout Squad Great matches tonight! Drew tears from many a proto med b*tch. Time to visit with the girlfriend and feed these mantitties. Looking forward to more sneaky carnage later tonight :-) ~300k 'til cap. |
Scout Registry
Nos Nothi
1001
|
Posted - 2014.01.25 15:52:00 -
[232] - Quote
Nos Nothi Update:
Pleased to report Rich o of United Pwnage Service as recipient of the first official Bounty payout. You guys may remember SoTa PoP cordially popping in to say "hi" awhile a few months back ...
SoTa's courtesy was returned. Thank you Rich! What's this? Eine zugabe for good measure? Rich, you are too generous.
Stay tuned for more updates. |
Scout Registry
Nos Nothi
1023
|
Posted - 2014.01.27 01:37:00 -
[233] - Quote
Calling All Snipers |
Scout Registry
Nos Nothi
1024
|
Posted - 2014.01.27 01:54:00 -
[234] - Quote
Llast 326 wrote:Patrick57 wrote:Tried Scout + Shotgun, went 18-2. The one time I love the Gallente Research Facility :D
I'm also experimenting to see how much the game lags on the Research Facility when one person spams Uplinks and Nanohives in the Supply Depot room. 7 Uplinks and 7 Nanohives laid down. I got a lot of lag. You want to lag that place outGǪ 6 man squad all coms on, insta lag.
I've experienced far less lag in the Gal Research facility since the latest fix. Played a match today where friendlies lag-bombed the Supply Room. Played another match where hostiles lag-bombed the Supply Room. No lag whatsoever in either case. |
Scout Registry
Nos Nothi
1063
|
Posted - 2014.01.27 21:08:00 -
[235] - Quote
@ Ballistic Knives I'm with Llast. Ballistic Knives are a cool idea, but reducing backpedal speed would be a better idea.
|
Scout Registry
Nos Nothi
1065
|
Posted - 2014.01.27 21:49:00 -
[236] - Quote
Driftoward wrote:Llast 326 wrote:Ghost Kaisar wrote:For those who are interested:
HUGE EVE battle going down right now.
Like Gigantic. Around 22 Titans have already been killed.
I am Double posting cause it's you Sounds epicGǪ any way to see this? (streaming feeds) Edit: DAMNIT PATRICK YOU RUINED MY DOUBLE POST Edit #2: you shall now be known as Post Blocker PatrickGǪ I need to start making hate videos about you Don't those require Billions (with a B) of ISK and multiple months to manufacture? Cus DAMN that's intense. Who are the main combatants? (I'm assuming the CFC has something to do with this....?)
Found this: http://evenews24.com/2014/01/27/liveb-5rb-dropped-sov-massive-fight-is-brewing-live/
No idea what any of this means :P
|
Scout Registry
Nos Nothi
1077
|
Posted - 2014.01.28 07:08:00 -
[237] - Quote
Bojo The Mighty wrote:Honestly Axel is a pretty decent scout Icarus XIII is as well he can't seem to find enough kills, although not a community recognized scout Notoire, mustard's buddy I got props for And Magnus has coke in his bloodstream I can't tolerate such high Rpm. Last reference to Icarus I've seen: https://forums.dust514.com/default.aspx?g=posts&m=991998#post991998
Is he still an active Scout, Bojo? |
Scout Registry
Nos Nothi
1077
|
Posted - 2014.01.28 07:15:00 -
[238] - Quote
Ghost Kaisar wrote:FFS people.
It was a really good squad. Not the best, but a dang good squad.
No need to blow this stuff out of the water.
Dang good squad indeed. Borimir (spelling?) was the sixth man if I recall correctly. We swapped you and Radar for Magnus and Eric Del Carlo. Another good squad. Running with Musturd and Eric is always eye opening. Those two are incredible together.
Good games tonight all around, gents. Thanks for having me aboard. o7 |
Scout Registry
Nos Nothi
1077
|
Posted - 2014.01.28 07:23:00 -
[239] - Quote
Bojo The Mighty wrote:Scout Registry wrote:Bojo The Mighty wrote:Honestly Axel is a pretty decent scout Icarus XIII is as well he can't seem to find enough kills, although not a community recognized scout Notoire, mustard's buddy I got props for And Magnus has coke in his bloodstream I can't tolerate such high Rpm. Last reference to Icarus I've seen: https://forums.dust514.com/default.aspx?g=posts&m=991998#post991998Is he still an active Scout, Bojo? He's in my corp and my private channel and I run with him all the time.... so yeah he's an active scout, he even has a padawan under him. Thanks, Bojo. Kindly convey my apologies for having precluded fame and fortune :P Front page updated. |
Scout Registry
Nos Nothi
1091
|
Posted - 2014.01.28 14:57:00 -
[240] - Quote
IgniteableAura wrote:Ive actually stopped running NKs in order to make up for the lost isk....sorry to any scouts I have recently killed with a fine rifle. Unacceptable.
|
|
Scout Registry
Nos Nothi
1108
|
Posted - 2014.01.29 15:03:00 -
[241] - Quote
NK Scout wrote: No one uses cardios, kincats are better Complex plates arent worth it Scan precision isnt useful, what are you going to pick up? Only worth getting at 3, rather get more range
And level 5 plates cost too much sp for little improvement
CardRegs: I use cardregs on my BPO and Advanced Uplink, AV and Sniper loadouts. Also run an enhanced cardreg with 2 complex kincats on a Proto knifing loadout. Stamina is Huge. Green pills give you more of it. I use them regularly.
Core Armor vs Armor Upgrades: I agree that leveling Core Armor > 3 doesn't yield much return. On the other hand, leveling Armor Upgrades to 5 is great investment. Even if you don't run Cmp Plates, the bonus added to Bsc and Enh plates makes it worthwhile.
Scan Precision: Precision > 3 isn't a worthwhile investment for a high-end Scout, at the moment. I think we'll see more use for this Core Skill come 1.8.
|
Scout Registry
Nos Nothi
1111
|
Posted - 2014.01.29 16:03:00 -
[242] - Quote
Dev defines "Veteran".
|
Scout Registry
Nos Nothi
1115
|
Posted - 2014.01.29 17:04:00 -
[243] - Quote
@ Nos Nothi
We appear to have lost the identity of the following Bastards:
* 321q * HippoWithAHernia * Many Must Die
If you own one of the above Alts, please sign in at your next convenience.
Thanks!
|
Scout Registry
Nos Nothi
1120
|
Posted - 2014.01.29 17:59:00 -
[244] - Quote
noob cavman wrote:Is it my turn to be bullied!?!? *go sits in the corner with quill* Aren't you and Quil both British? :P |
Scout Registry
Nos Nothi
1139
|
Posted - 2014.01.30 13:36:00 -
[245] - Quote
Lucifalic wrote:Appia Nappia wrote:I'd prefer my spectacular, well performing, Gallente Scout to not be associated with fat, lazy slobs and illicit drugs. Neither fat nor lazy.... And we are not talking crack But that Gallente forehead!? And those ribs! How well did you know your mother? :P |
Scout Registry
Nos Nothi
1147
|
Posted - 2014.01.31 13:46:00 -
[246] - Quote
Matticus Monk wrote:
Yeah, I agree with this subset of issues.... except I'm actually getting nervous if TTK increases scouts may end up in a worse place as we are so squishy now I doubt we'll get much benefit from additional TTK, but we could really feel the drawbacks if other suits are harder to kill.
Any chance TTK adjustments might only apply to Fine Rifles?
|
Scout Registry
Nos Nothi
1147
|
Posted - 2014.01.31 14:08:00 -
[247] - Quote
@ Appia You read my mind. Another HP increase would break knives and further break Shotguns. A Fine Rifle (AR, RR, CR, ScR) DPS reduction would accomplish the goal with less fallout. We might even see Heavies running HMGs again :-) |
Scout Registry
Nos Nothi
1152
|
Posted - 2014.01.31 19:19:00 -
[248] - Quote
TranquilBiscuit ofVaLoR wrote:... now i'll be labeled a FoTM chaser even though i was a scout long before it was cool. Hi Tranq! Your name and reputation are preserved on our front page. No one will mistake you for an FoTM chaser.
|
Scout Registry
Nos Nothi
1152
|
Posted - 2014.01.31 19:26:00 -
[249] - Quote
Ripcord19981 wrote:Ive hit 1.8k kills with my minmatar scout with a 2.98 monthly kdr for this month while running running mostly scouts. Can i be considered a scout now? Welcome to Hard Mode :-)
It is not our place to decide who is and is not a Scout. Only you can make that determination.
This Registry has been closed for some time now. The next will be run in the Shadows.
Create an Alt and apply to the corp 'Nos Nothi'. Include this character's name in your application.
|
Scout Registry
Nos Nothi
1158
|
Posted - 2014.01.31 22:29:00 -
[250] - Quote
voidfaction wrote:
Less AA and/or more kick/dispersion from hip fire would make a world of difference in TTK. Would not require less dmg or more armor and not hurt those that actually aim (ADS). Example: The present tac-ar is almost useless because a fully auto ar can land more shots because of AA and less kick while hip fireing. I understand all your math and it is valid but less dmg hurts us as much if not more than help us unless scouts are to only use NK's or alpha weapons and none of the rifles. I want rewarded for actually ADS and rewarded with longer TTK when others don't ADS
I'm with Void on this.
* Continue to dial back Aim Assist (little by little). * Increase Fine Rifle Hipfire Dispersion (ScR, RR, CR, AR).
#1) We've already seen how well this can work (1.6 to 1.7). #2) Fine Rifles remain far too effective at spraying. |
|
Scout Registry
Nos Nothi
1164
|
Posted - 2014.01.31 22:58:00 -
[251] - Quote
Off Topic :-)
Proposing to the girlfriend in a couple hours. Closed on our first house this morning. Ordering takeout Chinese for dinner in the new place. I've hidden an engagement ring inside a Fortune Cookie. She has no clue whatsoever :-)
Wish me luck!
Rigging Fortune Cookie: Dampen a papertowel, wrap around fortune cookie, insert in microwave for 30 seconds. Dough will soften. Open existing folds, insert new message (or ring), reform folds. Be fast. It starts to harden within 15 or so seconds once removed from microwave. |
Scout Registry
Nos Nothi
1181
|
Posted - 2014.02.01 03:11:00 -
[252] - Quote
@ Brothers Thanks for the warm wishes :-) Mission Accomplished.
|
Scout Registry
Nos Nothi
1186
|
Posted - 2014.02.01 04:25:00 -
[253] - Quote
mollerz wrote:Scout Registry wrote:@ Brothers Thanks for the warm wishes :-) Mission Accomplished.
awesome! You guys set a date? Negative. Locale TBD, Date by Locale. We intend to elope. Here is where you guys can help :-)
Anything this side of the Atlantic is off the table. We've done Greek Isles and United Arab Emirates already.
Must be appropriately "exotic" ... nice beach is a plus. Currently considering Socotra Island (Yemen) and Casa Blanca (Morocco).
Help me find the perfect spot :-) |
Scout Registry
Nos Nothi
1210
|
Posted - 2014.02.01 14:47:00 -
[254] - Quote
@ Nos Nothi
We appear to have misplaced the identity of the following Bastard(s):
* PARAKALEIN MITIGATUS
If you own the above Alt, please check in at your next convenience.
Thank You! |
Scout Registry
Nos Nothi
1254
|
Posted - 2014.02.07 04:30:00 -
[255] - Quote
@ Bastards IMHO, the threadnaught has served its purpose; the closure and subsequent relocation from GD are of little consequence (perhaps even fortuitously timed). I take full responsibility for setting precedent in off-topic tangents. Though never once for the sake of "bump" but more in identifying with an Community. Either way, the Community will continue. Let's hope Quil does not find us :-)
@ Aero Thanks for pulling us from the abyss.
@ CCP_Frame Thanks granting ear to Aero's request. |
Scout Registry
Nos Nothi
1260
|
Posted - 2014.02.07 12:52:00 -
[256] - Quote
@ Chill Long time, sir! You coming back or just checking in?
@ Jolly Think they'll be gentle?
|
Scout Registry
Nos Nothi
1264
|
Posted - 2014.02.08 01:19:00 -
[257] - Quote
J0LLY R0G3R wrote: [RE: Rail Rifle Rebalance] ... if balance was like foosball, CCP would be that guy that thinks spinning all the rods at once is the best way to reach the goal.You know that guy, don't be that guy. XD
^
It'll be a shame if they reduce it to useless. I've not found the gun to be obscene (i.e. old Tac AR / Flaylock). Frankly, I thought the ScR would get hit before the RR or CR. |
Scout Registry
Nos Nothi
1268
|
Posted - 2014.02.11 04:21:00 -
[258] - Quote
Profile vs Precision questions again, here but this time the Devs were watching. I don't think we ever tested/determined 1) if ties go to scanner or scanned or 2) how rounding is handled. Will be interesting to see what the Devs say. |
Scout Registry
Nos Nothi
1287
|
Posted - 2014.02.16 00:48:00 -
[259] - Quote
Ivan Avogadro wrote:Hynox Xitio wrote:I heard the term barbershop and decided to talk about beards. I didn't name the thread, but it's ... Pretty sure Mollerz or Monk was first to use the phrase.
|
Scout Registry
Nos Nothi
1300
|
Posted - 2014.02.19 03:47:00 -
[260] - Quote
Patrick57 wrote:Flix Keptick wrote:I will join you guys once school ends. You mean join the scout community and be a scout?
Scout can climb into tank faster, yes?
|
|
Scout Registry
Nos Nothi
1306
|
Posted - 2014.02.19 23:31:00 -
[261] - Quote
Ivan Avogadro wrote: Try LAV Sentinel ... * Drive up next to a redberry * Get out and mow him down * Get back in the car and drive away
^ This is exactly what I'd be doing, if I weren't so busy stabbing Heavies. |
Scout Registry
Nos Nothi
1313
|
Posted - 2014.02.22 02:49:00 -
[262] - Quote
LeGoose wrote:Can we hurry up and win the forums already? All you SAM-MIK guys do is spam tanks.
|
Scout Registry
Nos Nothi
1315
|
Posted - 2014.02.22 04:18:00 -
[263] - Quote
icdedppul wrote:soo NK kill with my KInCatted hvy boo yah Style! |
Scout Registry
Nos Nothi
1324
|
Posted - 2014.02.24 05:56:00 -
[264] - Quote
@ Monk At your convenience, please see Page 1.
PS: Let me know if you change your mind :-)
|
Scout Registry
Nos Nothi
1334
|
Posted - 2014.02.26 02:36:00 -
[265] - Quote
@ What We Do Now
My vote's for observing from the shadows.
Recruit and train up-and-coming bastards. Assist any who might ask for help. Babysit Patrick. Tease Quil. The usual.
I see little need for further action at this time. That said, I support the Community should another course be chosen.
As for Locker Room vs General Discussion ... I'm very much satisfied with this Dampening upgrade :-) |
Scout Registry
Nos Nothi
1350
|
Posted - 2014.02.27 03:22:00 -
[266] - Quote
Sinboto Simmons wrote:Monk completely bombed a trololol I had going, dammit man.
*Sigh*
I guess he needs training.
In his defense, there was alot of ridiculous sh*t said in GD today ...
|
Scout Registry
Nos Nothi
1355
|
Posted - 2014.02.28 00:55:00 -
[267] - Quote
Quil Evrything wrote:I hadnt.... and then I saw that video of (Jolly Roger?) doing a last minute 2 clones left banzai run to win it. Ever since then, i've had a touch of the jihadi ... and I also have a dream of blowing him up (And I woulda gotten AWAY with it TOO! If it wasnt for those meddling kids.. no wait, I mean his attention to sounds. The SOB actually noticed the sound of one arming behind his heavy, and dropped off a minipeak he was on. Next time, I wont try to get away myself )
It was definitely Jolly :-)
|
Scout Registry
Nos Nothi
1357
|
Posted - 2014.02.28 13:14:00 -
[268] - Quote
mollerz wrote:J0LLY R0G3R wrote:Last thing for the night lol, so I'm finally going to have enough SP to get my SG to prof 5. Was thinking bout doin a quick vid going through exactly how fast the sg will shoot. first with no prof in it then 1-5. Thoughts on the sg to use? Breach, CRG, ..? or would it really matter. Do you find it even makes a difference? I went to prof 3 before I gave up on the skill.
A slight increase in Fire Rate is observable every two levels. I can't say I noticed a big difference between IV and V.
|
Scout Registry
Nos Nothi
1372
|
Posted - 2014.03.03 12:45:00 -
[269] - Quote
Observation:
CCP LogicLoop's most recent post is dated last November. CCP Stiffneck (new?) has responded to a map thread.
LogicLoop was a personal favorite. We have him to thank for the removal of omniscient installations. If he has, in fact, moved on to better things, I'd like to wish him luck.
o7 |
Scout Registry
Nos Nothi
1382
|
Posted - 2014.03.06 01:23:00 -
[270] - Quote
You Bastards amaze me when it comes to conflict resolution. Consistently.
|
|
Scout Registry
Nos Nothi
1384
|
Posted - 2014.03.06 02:28:00 -
[271] - Quote
Patrick57 wrote:Scout Registry wrote:You Bastards amaze me when it comes to conflict resolution. Consistently.
I was going to say something along the lines of "WHAT DID YOU CALL ME?!", but then I realized that I have resolved any conflict here. Carry on.
The label of Bastard applies to Scouts. On this count, you needn't concern yourself :-) |
Scout Registry
Nos Nothi
1403
|
Posted - 2014.03.07 13:35:00 -
[272] - Quote
@ Django To date, I've personally preferred Extenders to Regulators or Enhancers. Will be interesting to see if changes in 1.8 will add value to the latter.
@ Scottie Join in-game channel "Scouts United" and run with the Scouts you see posting this thread. Show them what you told us, and they'll fill you in. Looking forward to squadding with you. o7 |
Scout Registry
Nos Nothi
1405
|
Posted - 2014.03.08 13:38:00 -
[273] - Quote
Sinboto Simmons wrote:Sinboto Simmons wrote:yeah commented by mistake before I caught myself, love dat edit Yeah I think it may be too late to run damage control on this one.....
So they ninja'd it back in, huh? Has this been tested and confirmed? |
Scout Registry
Nos Nothi
1407
|
Posted - 2014.03.08 14:28:00 -
[274] - Quote
Sinboto Simmons wrote: ... I can confirm, tested with corp member.
Interesting .. Any specific observations? Will any LOS do, or did you have to Aim-Down-Sights at a target to paint him for squadmates? |
Scout Registry
Nos Nothi
1417
|
Posted - 2014.03.09 02:52:00 -
[275] - Quote
Man of Spade wrote:IgniteableAura wrote:What didn't you hear? Scouts are getting nerfed again in 1.5, 1.6 and 1.7. Noticed this from november whilst digging through the the thread. Oh the irony. By which I mean that's almost exactly what happened. lol! great catch :-) |
Scout Registry
Nos Nothi
1433
|
Posted - 2014.03.10 03:40:00 -
[276] - Quote
BARDAS wrote:What weapon pairs well with the Nova Knives these days? Was looking at the Assault Combat Rifle. Any good? Any Fine Rifle (AR, RR, CR, ScR) should do. RR and CR are most common ATM. May change when 1.8 arrives.
Edit: Would advise against Assault Combat Rifle unless you're carrying hives. |
Scout Registry
Nos Nothi
1441
|
Posted - 2014.03.13 00:32:00 -
[277] - Quote
This event is going to be awesome. The first and only question that came to my mind was answered here.
@ Mollerz Glad to see you're still with us.
@ Cavman
@ Haerr / Drift Looks like your feedback on profile v. precision hit pay dirt. Good stuff, gents :-)
@ Yan The GalScout is solid, but its by no means leaps-and-bounds beyond the others. IMHO, Minmatar is slightly more appealing; there's an inexplicable, addictive component to hunting with knives. |
Scout Registry
Nos Nothi
1451
|
Posted - 2014.03.13 20:02:00 -
[278] - Quote
Any word on vehicle rebalance?
(Activated Omega Booster. Resisting urge to turn off game.) |
Scout Registry
Nos Nothi
1455
|
Posted - 2014.03.14 01:37:00 -
[279] - Quote
One Eyed King wrote:
I am so confused.
My understanding is that the event will weigh whichever Booster is active at the start of the event. |
Scout Registry
Nos Nothi
1468
|
Posted - 2014.03.14 11:49:00 -
[280] - Quote
Spademan wrote:Sinboto Simmons wrote:I have that urge every day, unfortunately I don't have two equipment slots yet or I'd be running a nanohive/RE fit. I hear they're getting nerffed actually so may not do that anyway. What's the deal with equipment usage while cloaked? Is it possible to place RE's when invisible? Hope not! |
|
Scout Registry
Nos Nothi
1469
|
Posted - 2014.03.15 00:41:00 -
[281] - Quote
Brokerib wrote:Can any one confirm if dropsuit biotics upgrade skill affects base speed inn addition to sprint and stam? If not then my movement calculations are all out
base movement = max movement |
Scout Registry
Nos Nothi
1470
|
Posted - 2014.03.15 00:55:00 -
[282] - Quote
DUST 514 Tweets (3 hours ago):
We're approximately 10 hours in to the #MillionCloneChallenge...and 244,022 clones have already been mercilessly destroyed! #ruthless
~ 24k deaths / hour ~ 1M deaths at 41 hours (on target) |
Scout Registry
Nos Nothi
1492
|
Posted - 2014.03.16 14:05:00 -
[283] - Quote
Moody |
Scout Registry
Nos Nothi
1566
|
Posted - 2014.03.18 12:16:00 -
[284] - Quote
@ Django
|
Scout Registry
Nos Nothi
1568
|
Posted - 2014.03.18 23:13:00 -
[285] - Quote
@ Shotgun Nerf
>_< |
Scout Registry
Nos Nothi
1575
|
Posted - 2014.03.19 01:05:00 -
[286] - Quote
@ Ghost Get this game. |
Scout Registry
Nos Nothi
1581
|
Posted - 2014.03.19 02:22:00 -
[287] - Quote
jerrmy12 kahoalii wrote:Ghost Kaisar wrote:Sooooo.
I'm trying to learn how to fly ADS (Corp needs more pilots, and I can fly somewhat decently. I'll get better with practice)
Wish me luck.
And send me ISK. I'll need it. Message me in game for isk.
Don't be d*ck, Ghost. Take this man's money :P
@ Jerrmy Not sure what you did to p*ss off the guys, but hang in there. It'll be fine. They'll eventually come around, and you certainly don't have to buy your way in.
Unless you're a little kid ... If you're a little kid, the Rules are slightly different:
1) Little Kid Rules must be strictly followed for a Probationary Period of one (1) year. 2) Under no circumstance should you speak when grown-ups are speaking. 3) When you do speak, it must be via push-to-talk. No exceptions. 4) You are permitted to express no more than one opinion per day. 5) You must commit to memory every Named Scout on the first page of this thread. 6) Should you cross a Named Scout in battle, you must fight him with Knives. 7) Should you defeat the Named Scout, you must give him 1M Isk. 8) Should you be defeated by the Named Scout, you must give him 1M Isk. 9) Should you encounter Patrick57, you must defeat him and his babysitter, then teabag them both. 10) Should a Rule be broken, the Probationary Period restarts from the date of infraction. |
Scout Registry
Nos Nothi
1585
|
Posted - 2014.03.19 03:06:00 -
[288] - Quote
LeGoose wrote: +1 to this, but how do you define a "little kid?" Also what if a scout who is already on the list falls under your definition of a little kid?
* Scratches Head *
Q1. An individual who has never heard a dial-up modem. Q2. Well ... I guess that little sh*t got lucky :P |
Scout Registry
Nos Nothi
1587
|
Posted - 2014.03.19 03:12:00 -
[289] - Quote
Ghost Kaisar wrote:
Jeremy = NK Scout
He hasn't p*ssed me off, It's just that I have been convinced by his forum posts that he acts like he is 12.
I will pull up examples if I need to, but in all honesty, I just don't want to squad with him.
I wasn't refusing the ISK to snub him. Heck, I never even said that I would accept it. I meant that as a joke in all honesty.
Jerrmy ... is this true? If you are in fact the "brain" behind NK Scout, then you're going to have it rough around here for awhile. Not to say you can't recover, but you're in a dumb-comment hole deeper than even Quil could dig. |
Scout Registry
Nos Nothi
1592
|
Posted - 2014.03.19 04:40:00 -
[290] - Quote
jerrmy12 kahoalii wrote: I used nk scout riht after I get out of a match angry, and if you people cant let the past go, your a bunch of douchebags...
Why, thank you! Every sort of mongrel, scoundrel, pirate, outcast, skinny boombah ... Even a d-bag or two ... Bastards here. Down to the very last man.
Now about that Reputation of yours ... Let's get started with a healthy dose of not saying stupid sh*t. |
|
Scout Registry
Nos Nothi
1592
|
Posted - 2014.03.19 04:43:00 -
[291] - Quote
Quote:Now about that Reputation of yours ... Let's get started with a healthy dose of not saying stupid sh*t.
Still going, huh? Don't make me quote myself :-) |
Scout Registry
Nos Nothi
1595
|
Posted - 2014.03.19 05:17:00 -
[292] - Quote
jerrmy12 kahoalii wrote: Im just annoyed at this crap, no one lets anything go, and I've just had it, I try to be nice....and to think I was going to do an isk giveaway next week or in april Screw the damm community
Now that's simply not true.
Many moons ago, there was an up-and-coming Scout named Quil ... One winter day, perhaps motivated by boredom, Quil began to say stupid things. Obscenely stupid things. Things like "Scouts shouldn't have primary weapons ... and I mean it!" His outbursts of idiocy came like waves, one right after another, and many a Bastard suspected a Troll.
So ...
We Bastards did what Bastards do. We called him names, made jokes, coined phrases, and produced myriad memes ... ... all sorts of abusive and vulgar things.
Do you know what Quil did, Jerrmy? Quil took it like a man.
Today, Quil is no longer a Pariah. In fact, he's become quite the Famous Bastard.
|
Scout Registry
Nos Nothi
1600
|
Posted - 2014.03.19 05:42:00 -
[293] - Quote
Thumbs up for IWS! |
Scout Registry
Nos Nothi
1612
|
Posted - 2014.03.19 11:57:00 -
[294] - Quote
Django Quik wrote:More people are going to have to start thinking about their weapon combos more in 1.8.
Will Shotgun+NK finally be viable? |
Scout Registry
Nos Nothi
1629
|
Posted - 2014.03.19 22:28:00 -
[295] - Quote
+ Escape and Evade
Edit: Chase me. Please. |
Scout Registry
Nos Nothi
1637
|
Posted - 2014.03.20 02:03:00 -
[296] - Quote
Aero Yassavi wrote:Figure you guys would know more about dampening than I do, so I'm coming here.
If I'm making a fit and it has a profile signature of 35.69 dB, do I still avoid advanced scanners or does it round up to 36 and thus I get scanned by advanced scanners? Current Understanding: * Profile / Precision are rounded to the nearest whole number. * A tie goes to the scanner (not the scanned). |
Scout Registry
Nos Nothi
1656
|
Posted - 2014.03.20 13:00:00 -
[297] - Quote
DJINN Marauder wrote: Just dumping it into dropsuit so I can get it back later in 1.8. Plus it won't hurt to try it either.
Did exactly the same. Proto Knives are so much more fun. Having decent Shields is pretty dang cool.
Still on the fence about which Scout(s) to pick. Not enough SP to have them all. * Glares at Appia *
@ Spectral Clone
There is no right or wrong position along the "Speed vs HP" continuum. If there were an optimal position, it would change every time the Devs tweaked aiming / HD mechanics.
In the past a shooter need only try to aim to instagib an unarmored Scout, regardless of speed. Brick was a necessity.
Then the Devs dialed back aim-assist in 1.7, and speed became slightly more effective. Brick is presently an option.
With Fine Rifle TTK being addressed in 1.8, we may see more Scouts shedding pounds for speed. Brick may be balanced or eclipsed by Speed.
IMHO, Speed vs HP comes down to personal preference, playstyle and the task at hand. What works one build may not the next, so there can be no right or wrong. Unless said Scout is in a HAV, in which case he is being a f*cking sissy coward. |
Scout Registry
Nos Nothi
1657
|
Posted - 2014.03.20 14:26:00 -
[298] - Quote
Spectral Clone wrote: Thank you so much for posting this. Makes me feel more welcome into the scout community! :) I am a scrub though. Dont forget that.
* Sharpens Blades * I thought you were here for the free haircut, Tourist. What did I say something that made you feel welcome? |
Scout Registry
Nos Nothi
1661
|
Posted - 2014.03.20 15:01:00 -
[299] - Quote
Since when do Biotic Scouts lobby for nerfs against Brick Scouts? https://forums.dust514.com/default.aspx?g=posts&t=149208&find=unread
Brick or Biotic, all Scouts might be OP next build. No one wants that. Especially us. We won't know whether or not (nor the extent thereof) until we've played the post-hotfix 1.8.
We Bastards should consider holding off on presenting nerf packages until we've had ample time to discuss the ups and downs of each. Lightning gets a pass because he's a god-d*mn Legend.
Nerf discussions will be held, both private and public. These discussions will not be civil. There will be broken furniture and stabbings. There will be name calling and feuds. There may even be a new Quil. |
Scout Registry
Nos Nothi
1670
|
Posted - 2014.03.20 15:57:00 -
[300] - Quote
TranquilBiscuit ofVaLoR wrote:so with 1.8 coming out, I'm expecting to see a lot of "new scouts" in the Scouts United channel. I just hate the fact that so many people are becoming scouts because they plan on abusing them and building them like invisible assaults. also, I was thinking, can one honestly call themselves a scout if they build the suit exactly like an assault? (1000 ehp scout gk.0) just something to think about, but we have this thread I suppose, to differentiate between who the true scouts are, and those who just plan on using them because they think they'll be OP. Let's play a game called Its a Trap!
CCP makes Scouts OP. CCP rolls out the oh-so-tempting Cloak. CCP gives everyone a Respec. Yay! Everyone goes Scout. All the way to Level 5 (must have Cloak bonus!).
Scouts demand a Scout Nerf. Non Scouts demand a Scout Nerf. CCP nerfs Scouts in 1.9.
Everyone has SP trapped. Just like the Flaylock, but more! Nyain San dodges the bullet. Because the entire time, they've been hiding in their Tanks like f*cking p*ssy cowards.
|
|
Scout Registry
Nos Nothi
1672
|
Posted - 2014.03.20 16:04:00 -
[301] - Quote
One Eyed King wrote:Look at this build and tell me something like this won't be a problem for 1.8. http://www.protofits.com/fittings/shared/181/1170I think there should be some leeway to add additional shields and armor to a scout suit, but if you have a higher ehp than an assult, you shouldn't be able to move so much faster, still retain the reduced profile etc. 916 ehp is close to heavy levels. On a character that has dampening maxed, it would be nearly impossible to detect, which is a weakness that makes heavies and medium frames more balanced. Its awfully early to say for certain, but I see lots of room for this type of outfit to be abused. That's the impetus behind Lightning's nerf request. Premature or not, I'm inclined to agree with some of this points. |
Scout Registry
Nos Nothi
1673
|
Posted - 2014.03.20 16:37:00 -
[302] - Quote
@ Monk
I agree in spirit and on paper. But calling it now would likely fail to account for future unknowns. CCP has a history of "ninja" tweaks and changes to combat mechanics. They're also overhauling TTK, which is another huge unknown.
Likely best to know all the inputs before commenting on outputs. My two cents, at least. |
Scout Registry
Nos Nothi
1703
|
Posted - 2014.03.21 00:06:00 -
[303] - Quote
Eric Del Carlo wrote:XD lol I personally can't give up my 2nd kin cat, I needz muh speed. And yes, the scan range it can get is ridiculous. I'm going to have so much fun in this fit ^ Disciple of the Musturd
|
Scout Registry
Nos Nothi
1714
|
Posted - 2014.03.21 12:51:00 -
[304] - Quote
Attn Newcomers: Follow Spectral Clone around for a few days. Take notes.
|
Scout Registry
Nos Nothi
1723
|
Posted - 2014.03.21 16:43:00 -
[305] - Quote
Neat site: http://dustnews24.com/
|
Scout Registry
Nos Nothi
1735
|
Posted - 2014.03.21 19:44:00 -
[306] - Quote
One Eyed King wrote:I am throwing a shout out to Sana Rayya who I met and had 3 NK duels with today.
I only won the last one, but it was good to see a scout honoring the NK code.
He/she was also hell with REs. Sana is very good.
|
Scout Registry
Nos Nothi
1754
|
Posted - 2014.03.22 11:59:00 -
[307] - Quote
Appia Vibbia wrote:Bayeth Mal wrote:Are there issues with the protofits stats? Someone's trying to tell me it has all the profiles wrong and any ewar theory building will be way off. Numbers are rounded in DUST, specifics are not disclosed. protofits just does the math, which is not 100% reliable.
17.85 dB - Precision of Max-Skill CalScout w/2 Cmp Precision Enchancers 17.72 dB - Profile Max-Skill GalScout w/1 Cmp Damp 18.49 dB - Profile of Max-Skill MinScout w/2 Cmp Damps (Math Courtesy of Protofits)
If rounding does not apply, or rounding to the nearest tenth: Cal scans Min, Gal evades Cal
If rounded to the nearest whole number, and ties favor hunter: Cal scans Gal and Min
If rounded to the nearest whole number, and ties favor hunted: Gal and Min evade Cal
If rounded to the nearest 0.5 (good eye, Appia): Cal scans Min, Gal evades Cal |
Scout Registry
Nos Nothi
1765
|
Posted - 2014.03.25 17:28:00 -
[308] - Quote
Quil Evrything wrote:BTW, I played one game. First Nyan san sighting(death) by me:
Cloaked shotgun scout
headshot? |
Scout Registry
Nos Nothi
1767
|
Posted - 2014.03.26 03:19:00 -
[309] - Quote
Ghost Kaisar wrote:This patch is equal parts fun and rage inducing.
Bugs aside, what would you change?
|
Scout Registry
Nos Nothi
1778
|
Posted - 2014.03.28 12:06:00 -
[310] - Quote
Spectral Clone wrote:When assaults get their HP buffed (hopefully), noone will QQ about scouts bricktanking, and everything will be OK. Dont get why the cal/gal scan scout is considered to be OP, its very well balanced VS the ability to tank. One has to consider that its a very niche role to be a scan scout also. Agreed on both counts.
A Scout can focus on tank, speed, or stealth / ewar. Those claiming that Scouts are invisible and fast at 1000 HP are mistaken.
Glad to read that Heavies and Scouts are healthy. Assaults will soon be brought up to par and we'll be closer than ever to Chrome-like balance. We've made a lot of progress over the past few builds; wasn't long ago that everyone ran Logi + Duvolle.
|
|
Scout Registry
Nos Nothi
1783
|
Posted - 2014.03.28 14:18:00 -
[311] - Quote
Murt Lesp wrote: 11 days till FotM dies away
Please elaborate / link / etc. Else we'll set Appia upon your loved ones. |
Scout Registry
Nos Nothi
1785
|
Posted - 2014.03.28 14:36:00 -
[312] - Quote
@ Ghost NK + SMG > NK + Fine Rifle ? |
Scout Registry
Nos Nothi
1791
|
Posted - 2014.03.29 14:34:00 -
[313] - Quote
Finally have the Internets!
Completed first 5-6 ambush matches of 1.8, and ... I'm getting my arse handed to me. Consistently.
Adapt Adapt Adapt |
Scout Registry
Nos Nothi
1792
|
Posted - 2014.03.29 14:41:00 -
[314] - Quote
Got "turned on" far less last build.
Adapt Adapt >_< |
Scout Registry
Nos Nothi
1806
|
Posted - 2014.03.29 20:17:00 -
[315] - Quote
@ Murt
Tough to answer without knowing where you are now and where you want to be.
Definitely need a level (5) scout. Definitely don't need a level (5) cloak. Eventually need to max ewar and core Skills. |
Scout Registry
Nos Nothi
1819
|
Posted - 2014.03.29 23:53:00 -
[316] - Quote
mollerz wrote:Why does the cloak HAVE to be changed?
There's no good reasons for it. Seems pretty hysterical, really.
^ This.
We're splitting hairs (IMHO). Cloak is far from broken. Why fix it? |
Scout Registry
Nos Nothi
1827
|
Posted - 2014.03.30 06:33:00 -
[317] - Quote
mollerz wrote:Are they still talking about nerfing the heavy EHP?
I don't think they need to. Anyone having crazy problems killing heavies? I'm not. I think heavies are fine with their current EHP. If anything, I'd think they could get buffed just a touch more. Think the Devs are still collecting data. Haven't seem any new talk of Heavy nerf. IMO, they're in a good place at the moment.
|
Scout Registry
Nos Nothi
1828
|
Posted - 2014.03.30 14:37:00 -
[318] - Quote
Being a Scout shouldn't take so much time and effort.
|
Scout Registry
Nos Nothi
1837
|
Posted - 2014.03.30 20:26:00 -
[319] - Quote
@ Moody Mind if I Copy / Paste? |
Scout Registry
Nos Nothi
1838
|
Posted - 2014.03.30 21:34:00 -
[320] - Quote
Flix Keptick wrote:I got myself lvl.4 cal scout (not enough sp for lvl.5). First of all the 370hp is orgasmic. Secondly, I'm thinking of running it with MD and magsec, using the cloak to get in position and blasting the fools.
MD is all about position and knowing where the enemy is, cal scout seems perfect for that. Cloak lets me get in position unhindered too :D. As for the survivors they just get shredded by the magsec (I haven't actually tried it yet due to extremely limited playtime). Thoughts? Sounds like a Scout Hunter. I like it :-)
|
|
Scout Registry
Nos Nothi
1839
|
Posted - 2014.03.30 21:49:00 -
[321] - Quote
Just witnessed a Sentinal shaking to and fro with such ferocity ... :: Catches Breath :: He very well may have broken Physics. For good.
Is KB/M Super Strafing making a comeback? |
Scout Registry
Nos Nothi
1839
|
Posted - 2014.03.30 22:02:00 -
[322] - Quote
Looked alot like the old super-strafe jig to me. First time I've seen a Heavy pull it off. |
Scout Registry
Nos Nothi
1844
|
Posted - 2014.03.31 01:36:00 -
[323] - Quote
mollerz wrote: I'm only lv 2 cal scout, but I am loving it with a SB-39RR/MagSex combo with 2x C Precision/2x C Range amps.
Running similar Cal fits with 1 Range Extender. Alternating second LS between KinCat / Damp / CardReg / Rep. A 'bit too squishy and slow for CQC, but quite the effective kill stealer :-)
PS: Downgraded from Adv to Bsc Cloak for a few matches; anyone else finding it works just as well? |
Scout Registry
Nos Nothi
1857
|
Posted - 2014.03.31 17:56:00 -
[324] - Quote
Quil Evrything wrote: ... Then I read a post in a commando thread, about using.. dual swarm launchers. ...
Sounds suicidal! If you're in the mood for Jihad, might I recommend a Militia LAV? |
Scout Registry
Nos Nothi
1857
|
Posted - 2014.03.31 17:57:00 -
[325] - Quote
From CPM Cloak Thread:
Iron Wolf Saber wrote:Denn Maell wrote:Off Topic: IWS, can you confirm that the shotguns haven't been 'tweaked' or 'glitched' in some way when they adjusted the proficiency bonus from RoF to Shield damage? I've only used shotguns a little pre-1.8 but I think there are some differences in its range/rate of fire now. (also I only have SG Op.3 and I notice it seems to be working differently)
Sorry for the off topic, but the two issues seem to be related to me, beyond the ability to fire before decloak issue. Some hit issues have cropped back up and ccp is trying to resolve them.
|
Scout Registry
Nos Nothi
1858
|
Posted - 2014.03.31 18:31:00 -
[326] - Quote
Murt Lesp wrote:Got my amarr scout refunded and am shifting focus to cal. only did it because of the cost error.
First the suit Then the ion pistol then clack
A plan finally forms FYI: Ion Pistol isn't very good at the moment. Would recommend SMG, Mag or ScP. |
Scout Registry
Nos Nothi
1866
|
Posted - 2014.03.31 22:46:00 -
[327] - Quote
Matticus Monk wrote:*Monk raises ScP on Spade as Spade strafes and charges up the IOP*
*Spade gets headshot from Appia at 400m*
"Dammit, Appia - you are supposed to keep the dueling ground free from BAD guys!"
*Monk gets headshot from Appia at 400m*
* Appia Giggles *
FTFY
|
Scout Registry
Nos Nothi
1876
|
Posted - 2014.04.01 20:28:00 -
[328] - Quote
One Eyed King wrote:My first system was an Atari 7800.
My games were Dr J vs Larry Bird One on One, Choplifter, Karateka, Food Fight, and Pole Position.
It was so far inferior to the NES, it wasn't even close. You win. |
Scout Registry
Nos Nothi
1897
|
Posted - 2014.04.03 17:19:00 -
[329] - Quote
DJINN Marauder wrote: :: snip :: I need help
Suggestions * Light Weapons V (for added CPU) * Weapon Prof IV + Optimization II or III (for added PG) * Swarms (for chasing away birds and cowards tankers) * Cal Scout (for crushing the undampened masses) * Hacking V * Nades, REs, ULs, Hives |
Scout Registry
Nos Nothi
1909
|
Posted - 2014.04.03 20:53:00 -
[330] - Quote
L33T Tears
Nevermind, Yan Darn beat me to it.
Now back to see why ^ this guy thinks Cloak should be removed.
:: sigh :: |
|
Scout Registry
Nos Nothi
1909
|
Posted - 2014.04.03 20:58:00 -
[331] - Quote
Yan Darn wrote: I'm probably gonna post a thread asking for cloaks to be removed.
Might it prove more productive to work with IWS? |
Scout Registry
Nos Nothi
1911
|
Posted - 2014.04.03 21:14:00 -
[332] - Quote
Appia Vibbia wrote:Scout Registry wrote:Yan Darn wrote: I'm probably gonna post a thread asking for cloaks to be removed.
Might it prove more productive to work with IWS? It won't. Really. His ideas are and always have been for a completely different game only it uses the same name as this one.
Not sure what you mean.
What I'm getting at is that Yan Darn needn't bear this cross on grounds of QQ alone. Scouts as a whole are not wrecking to the degree that the QQ'ers would have us believe. How many Scouts do you personally kill each match? I'm smashing my fair share.
There are lots of folks in Scout suits who are really bad at Scouting. Even in our Bastard Ranks, some KDRs are up and some are down. When the Devs check the numbers, what do you expect they'll find?
Overpopular < > Overperforming
|
Scout Registry
Nos Nothi
1953
|
Posted - 2014.04.04 11:34:00 -
[333] - Quote
+1 Django |
Scout Registry
Nos Nothi
1957
|
Posted - 2014.04.04 12:14:00 -
[334] - Quote
Profile / Precision rounded to the nearest whole number. Ties go to the scanner.
Would recommend leaving scanning to Gal Logi and Cal Scout. |
Scout Registry
Nos Nothi
1958
|
Posted - 2014.04.04 12:43:00 -
[335] - Quote
Appia Vibbia wrote:Scout Registry wrote:Profile / Precision rounded to the nearest whole number. Ties go to the scanner.
Would recommend leaving scanning to Gal Logi and Cal Scout. Would recommend maximizing all Electronics Skills.
I run Precision Enhancers on my Cal, but never on my Gal. Killing Scouts is pretty easy in both. Even running 4 complex precision enhancers, I find too many Scouts killing me from surprise as they're below my max precision. Agreed. Hiding is far easier than hunting.
Finding myself in more Shotgun Duels than before. Painfully quick by comparison to a knife fight, but still fun :-)
I tend to do best while running Gal. Fast w/shields and dampener. If a Scouts see me, he'll have to chase me.
You never want to chase a Scout. |
Scout Registry
Nos Nothi
1965
|
Posted - 2014.04.04 14:25:00 -
[336] - Quote
Please weigh in here: https://forums.dust514.com/default.aspx?g=posts&m=2022394#post2022394
There's no right or wrong position, and I'd very much like to hear everyone's opinion.
Edit: Except for Quil. |
Scout Registry
Nos Nothi
1987
|
Posted - 2014.04.04 23:22:00 -
[337] - Quote
RatchetMAN wrote:I M RatchetMan. A legendary scout. I don t play dust 514 6 months . But now I M BACK. REALLY BACK. So shotty gobang. Aded mi to the killboard of the scout. I M become a Legend of scout caldari Vous n'avez jamais quitt+¬, mon ami
o7 |
Scout Registry
Nos Nothi
2034
|
Posted - 2014.04.05 17:34:00 -
[338] - Quote
Appia Vibbia wrote: And finally, OG scouts are being out-performed by the new blood and looking for an answer that isn't just someone being better then them.
The only Scouts I fear are those I've called Brother. |
Scout Registry
Nos Nothi
2034
|
Posted - 2014.04.05 17:42:00 -
[339] - Quote
Matticus Monk wrote:Good games tonight with my scout bro's ...
On Loan from Basement:
Nrabatar Zorig wrote:Alright, time for a story (mostly) based on real events.
On the secondof April YC 116, the stars above Matar aligned perfectly to start the great event that was the Battle of the Scouts, a battle of strength, dexteriety, cunning and wits, as propecized by the Vherokior shaman Nrabatar Zorig. On that day, a group of daring scouts, Denak Kalamari and Magnus, led by Matticus Monk, questioned the status quo of Shotty GoBang and his elite guard, Sinboto Simmons and Jolly Roger, challenging them to an honor duel.
Shotty accepted this challenge, and for three days these ultimate scouts would engage in glorious battle for the rulership over Nos Nothi. If the challengers were to win even one ritual duel, they could claim victory and be declared the leader of Nos Nothi.
On the first day, Matticus and Shotty met on the battleground, both performing their respective honours for the other before banding up with their own groups, and the battle ensued. This battle was shortlived, and ended in the quick defeat of the challengers, leaving Shotty still in command.
On the second day, the challengers regrouped and met with the challengees on a different battleground. Gestures of honor were given and the battle commenced once more. The challengers initally gained the upper hand, but the challengees soon recovered and crushed their opposition once more, and in the defeat of the challengers again.
On the third and final day, the challengers and challengees gathered for one more duel on the thrid battleground, paying their final respects before engaging in combat. The battle raged on for hours, more furious and bloody than either of the previous two, with no clear winning side. In the end though, Matticus' team of scouts was narrowly defeated, preserving the status quo and keeping Shotty GoBang as the leader of Nos Nothi. This was further affirmed by the spirits of past scouts gathering to give their blessings to both groups.
In the end, both groups made up and went for a beer. The end.
Scout Registry wrote:Nrabatar Zorig wrote:Alright, time for a story (mostly) based on real events.
[The MCC armor are neck and neck, as the battle nears it end.] Suspecting that Echo is undefended, I race from Alpha bridge toward their home objective. My "all-seeing" Adv Caldari with its dual complex precision enhancers and dual range extenders spies a lone defender, up above Echo near the supply depot. He has no idea I'm coming. I cloak as I draw near the socket, race in through the socket's southern entrance and ... [Matticus Monk - Remote Explosive - Shotty GoBang] That clever bastard. REs in the f*cking doorway. How'd he even know I was coming? I swap suits -- doublechecking for Damps, Flux Nades and Compact Hive - and spawn at CRU nearest Echo. This time I'll be more careful. To my relief, I see that Jolly had the same idea. We'll push Monk out of Echo together. We cloak as we near the Socket; Jolly heads south, and I loop around north. Nearing the socket entrance, I flux my doorway, flux the objective, drop my hive and toss another flux at Jolly's doorway. [Equipment Destruction, Equipment Destruction] Rounding the base of the stairs, I toss my last flux toward the top of the stairwell. All clear. Monk is still there. Plain as day on passive scan. Looks like he's falling back. I've got you now, you clever little ... [Matticus Monk - Remote Explosive - Shotty GoBang]
Good times, Brothers :-) |
Scout Registry
Nos Nothi
2042
|
Posted - 2014.04.05 18:45:00 -
[340] - Quote
noob cavman wrote:shotty! Your head shall be mine :: Checks the List on Page 1 ::
Yep, there you are, and I believe you. You Bastards get me every time.
|
|
Scout Registry
Nos Nothi
2052
|
Posted - 2014.04.05 20:00:00 -
[341] - Quote
Sharing is Caring: https://forums.dust514.com/default.aspx?g=posts&m=2026343#post2026343
|
Scout Registry
Nos Nothi
2068
|
Posted - 2014.04.05 22:36:00 -
[342] - Quote
Iron Wolf Saber wrote:I wonder what other knives would bring to the table. Tthey'd bring the Minmatar to the table. Who else? :P |
Scout Registry
Nos Nothi
2074
|
Posted - 2014.04.05 23:40:00 -
[343] - Quote
Gavr1lo Pr1nc1p wrote:guess who is now unbanned? Cass Caul?
|
|
|
|