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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Appia Vibbia
Hellstorm Inc League of Infamy
89
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Posted - 2013.06.30 05:46:00 -
[1] - Quote
just found this thread.
durring the last month before the fall of Chromosome, I was playing a Logi for a bit because I knew we were getting an SP refund, but before that I only had used the Gallente Scout before. I only bought about 20 of each Gallente Light Frames, then went straight for Gallente Scout. didin't even look at the stats. No regrets. I have the dragonfly assault and the Covenant Assault suits, so I do on occasion stray from my path. Real money suits should not be wasted.
But so yeah, 99% of the time I'm in a Gallente Scout suit. At time of post: Kills 10840, Deaths 4277, KDR 2.53, WPs 936836
Don't trust the KDR though. I intentionally keep the KDR at around 2.5, (with pics) I committed suicide 10 times in a single match so I could get a perfect 4000 deaths and 10000 kills.
I'm either playing the proto version of the Arbitrator or the proto version of the Hunter. or running in a Dragonfly for ***** and giggles |
Appia Vibbia
Hellstorm Inc League of Infamy
89
|
Posted - 2013.06.30 05:53:00 -
[2] - Quote
Shotty GoBang wrote:Zatara Rought wrote:Wut!? Stellios ... STELLI0S confirmed yesterday that he is no longer Scout. Still no word from Re-Flex, Obi Wan-Jacobi and Ellithana Mori.
Jacobi is a Minmatar, shotgun-wielding, Scout. or at least every times I've played with him and every PC match (including tonights) |
Appia Vibbia
Hellstorm Inc League of Infamy
89
|
Posted - 2013.06.30 16:37:00 -
[3] - Quote
Shotty GoBang wrote:13:15 - Killboard Updated
Accolades: Spec Ops Cipher progressed to Elite status, increasing the odds of Elite Scout encounter from 00.14% to 00.16%. Grave Oblivion progressed to Veteran status, having accumulated over 10,000 Tears. Elessar Gaudet progressed to Experienced status; may many more fall in his Scoutly wake.
Announcements: The legendary Sleepy Zan (Scout Sniper) has left the Community. May he aim for the legs of his former brethren. Veteran Appia Vibbia has been added to the board, taking her rightful place among the Top 20.
Notes: Due to character limitation, the Registry entry threshold will soon be increased from 1000 kills to 1250 kills.
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Appia Vibbia
Hellstorm Inc League of Infamy
90
|
Posted - 2013.06.30 22:43:00 -
[4] - Quote
lol, no offense implied or taken. Just making it more well known. But the Scout and Sniper exodus has not yet ended. I try my damnedest to represent where and when I can to bring it back.
Scout Snipers need some Dev love |
Appia Vibbia
Hellstorm Inc League of Infamy
95
|
Posted - 2013.07.03 14:36:00 -
[5] - Quote
As of Uprising 1.2 I am now once again a Shotgun-Scout. I've returned back to my old ways of swapping between a shotgun and a sniper rifle whimsically. Sadly, after 2 months without I am very out of practice and can barely make a KDR of 1.0 The changes to HP, everyone increased while the scouts decreased, have left me gawking after I should have killed someone and they are left standing... 3-5 hits from an HK4M to kill a Gal/Cal Logi the most prevalent suits in the game.
Fear stricken by the once again king of the battlefield: the Duvolle Assault Rifle. It can once again kill me from halfway across the map regardless of if I'm sniping or shotgunning.
Though the worst is the reduction in Stamina Regeneration (by-the-by you haven't gotten slower, that is what makes you feel slow). It is leaving me with 2 options: get stuck in the middle of a gunfight without being able to retreat. Or sacrifice a desperately needed Low Slot for an Endurance Module- to which I have not skilled into. - huzzah another SP tax on the Scout. Now I need to be at 23M SP before I feel safe. |
Appia Vibbia
Hellstorm Inc League of Infamy
100
|
Posted - 2013.07.05 17:20:00 -
[6] - Quote
lol, saw my kdr drop in the frontpage. told ya'll I like to keep it at 2.50 even.
Working on writing a comprehensive critique of the Gallente Scout on that CPM thread. |
Appia Vibbia
Hellstorm Inc League of Infamy
101
|
Posted - 2013.07.05 18:33:00 -
[7] - Quote
Just also wanted to mention, Hellstorm is full of ridiculous people. A few weeks back we created a 6-person squad of Plasma Cannon-only. It was hilarious and fun, but more than that it was devastatingly effective. Since Getting my Shotgun Operations III I have squad'ed with my brothers Obi-won Jacobi and DJINN Marauder: 3 shotguners in a squad is scary and I would never want to be on the other side of that. sadly for me I just picked up the scraps as far as kills went. Marauder getting the most shotgun kills, Obi with more kills because he got the orbitals, and me with neither :p
Also posted my opinion of the Scouts in that CPM thread. |
Appia Vibbia
Hellstorm Inc League of Infamy
140
|
Posted - 2013.07.11 05:59:00 -
[8] - Quote
I'm loving the front page. Thanks for all the data logging. |
Appia Vibbia
Hellstorm Inc League of Infamy
142
|
Posted - 2013.07.14 15:38:00 -
[9] - Quote
Godin Thekiller wrote:Interesting How I'm left out of this.........
23 pages to look through. Have you posted your current stats?
Be warned, I have acquired the Core Flaylock Pistol. Not nearly as fun as my Scrambler Pistols, but too effective not to have. I wish this weapon did not exist, but I am dying too much to not have it on my Shotgun build |
Appia Vibbia
Hellstorm Inc League of Infamy
144
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Posted - 2013.07.14 19:19:00 -
[10] - Quote
Shotty GoBang wrote:Aythadis Smith wrote: Speed, a drop in proto price and CQB hit detection will be a start of bringing a smile back on my face. A high slot wont hurt
+1 to pricing adjustment. The price of a Proto Scout matches that of a Proto Heavy. This must have been an oversight.
They equalized the price of everything. All Proto gear costs the same. This was good for the heavies, who were better off in STD gear because even then each suit cost nearly 150K. 57K for a suit, 47K for a light weapon, 22K for a sidearm. I can lose 1 suit per match and go ISK positive. Same for everyone.
Last build, I had donated 300M ISK to my corp and corp-mates, that still left me with 120M ISK before they took all our items and sold them on May 6th.
I still make ISK faster than others that play the same number of matches. If you aren't going ISK positive then you should scale down your gear till you can afford it.
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Appia Vibbia
Ancient Exiles. Renegade Alliance
168
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Posted - 2014.01.03 22:31:00 -
[11] - Quote
Psst, guys. Guess who got herself unbanned?
CCP Logibro. is my hero.
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Appia Vibbia
Ancient Exiles. Renegade Alliance
171
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Posted - 2014.01.03 22:57:00 -
[12] - Quote
Ghost Kaisar wrote:Llast 326 wrote:Appia Vibbia wrote:Psst, guys. Guess who got herself unbanned?
I am going to miss Casspia Don't worry. I'm sure it won't be long until we see her again. Any bets on how long Appia will last before getting banned again?
Well, I don't drink and go on the forums anymore and I despise a certain person a little less. I'm also not going to call people names, as LogiBro warned me about that already. So pretty much my posts will get less fun -lol no I'm just going to make my flame posts on Cass and serious posts on appia-
CCP Logibro. is my hero.
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Appia Vibbia
Ancient Exiles. Renegade Alliance
508
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Posted - 2014.01.04 06:12:00 -
[13] - Quote
Matticus Monk wrote:
Appia - you have some likes to gather now that you are back.... Cass was kicking your ass.
Yeah, but combined total between the two are now 1100.
Appia Vibbia for CPM1
Cass Caul is no longer my alt
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Appia Vibbia
Ancient Exiles. Renegade Alliance
509
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Posted - 2014.01.04 09:06:00 -
[14] - Quote
123
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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Appia Vibbia
Ancient Exiles. Renegade Alliance
510
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Posted - 2014.01.04 09:20:00 -
[15] - Quote
Sinboto Simmons wrote:Excuse me as I sob hysterically.
full time scouts? yeah I have no clue. Probably just what is on the board +/- 10 . Though a lot of corp mates are skilling into thembecause they see marauder, roner, grief, and me having fun with the shotty
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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Appia Vibbia
Ancient Exiles. Renegade Alliance
510
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Posted - 2014.01.04 09:21:00 -
[16] - Quote
lol guys, I just made that number up.
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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Appia Vibbia
Ancient Exiles. Renegade Alliance
515
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Posted - 2014.01.04 18:22:00 -
[17] - Quote
Scout Registry wrote:Daxxis KANNAH wrote:Profile Dampening - do Lv5 scouts need higher than Lv2?
I thought it was worked out Lv2 with basic mod beat all but Focused. - Saw a thread stating Lv3 is needed
Would just like to know. Even though I dont have much to spend SP on I still like to invest the least possible needed in a skill. If I recall, this depends on decimal rounding rules, and whether or not a tie favors the scanner or scanned.
with pampening 5, scout ops 2 you need a complex dampener. with scout ops 5 and dampening 2 you need an enhanced dampener...which means you can't use it without AUR.
also, i'm pretty sure now that ties result in some margin of error
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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Appia Vibbia
Ancient Exiles. Renegade Alliance
516
|
Posted - 2014.01.04 19:49:00 -
[18] - Quote
Kahn Zo wrote:My weekly on going ded scout report. I just went above 8mil sp last night, It is nice feel, and getting there. Still a ded sniper, but... It is getting harder to be a sniper these days in Dust. It seems the sniper rifle / role of is being quietly nerf'd under the radar. So many things have digressed, all well documented by fellow, really good ded snipers.
Dropped into a sqirm match last night, 9 on my team, 5 on the opposition. Great Time! I was a Hacking fool running around willy nilly Mollerz style, it was fun.
I also encountered a new to me combo.... Heavy/ HMG/ Dropship. This guy pounded me every time I cloned in and ran for cover. Brutal. Brilliant. Snipers had no chance with this guy. Finally smarts kicked in and got out my BPO swarm launcher too out, and that abated Him from me for the rest of the match.
Scrambler Rifle. Yes. My new toy. Since my character has a glitch/ bug on my side arms (no auto reload when mag empties) and sniper nerfs, I need to broaden my horizons. I have "tried it before", but now I have a higher SP allocation, The Scrambler is very nice for me, with the scrambler pistol as a side. I can run willy nilly.
We need a scout party. thanks to all for support my bros and sis's. Looking forward to see you out on the field, and in chat.
yep, as I said many pages ago, the scrambler rifle is the transition weapon from Sniping to wanting a more active role. I liked it when I got first on the killboard from just sniping. stupid Uprising making each build worse.
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
516
|
Posted - 2014.01.04 20:21:00 -
[19] - Quote
pseudosnipre wrote:I'm maxed on Gallente scout and dampening and notice a difference in the enemy's ability to detect me between using no dampener, basic dampener, and complex dampener.
I'm not sure that it has to do with a chevron not appearing overhead when I'm LOS'd or my name not showing up when targeted in the enemy reticle, but my experience over a hundred matches is that a complex dampener results in enemies looking at me and then LOOKING AWAY more often than not. This experience includes proto-clad members of TP, OH, AH, FA, etc...but I still appear to duvolle focused scanners.
this seems like selective bias.
who wants to try queue synching on opposing sides in FW, while voiced in Scots United to really test it out?
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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Appia Vibbia
Ancient Exiles. Renegade Alliance
523
|
Posted - 2014.01.05 22:27:00 -
[20] - Quote
Ghost Kaisar wrote:noob cavman wrote:27 mill sp all in to scouts if I could I would have soooo much SP I would put elsewhere. I don't even know why I specced into Scramblers, Mass drivers, and AR's all to lvl 4. I even put half a mil into Gallente suits cause I had a change of heart and wanted to be a gal scout for awhile. Just so much wasted SP in general. I know I could build a kick butt Scout and even a good assault with 17 mil SP
lol, with 27M you could get both proto suits all the skills in the "Dropsuit Upgrades" tree, and 3 weapons totally maxed out... and have some SP left over.
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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Appia Vibbia
Ancient Exiles. Renegade Alliance
523
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Posted - 2014.01.05 22:57:00 -
[21] - Quote
New target: Scalesdini
An HMG Heavy claiming Shotgun Scouts can't kill him. So far he has only admitted to Aeon Amadi getting him.
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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Appia Vibbia
Ancient Exiles. Renegade Alliance
528
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Posted - 2014.01.06 06:22:00 -
[22] - Quote
a little more info: He said amadi had killed him. I have seen Amadi in a Federation Scout G/1-Series. No confirmation that Amadi killed him in a scout suit.
Scalesdini's corp is BlackwWater Liquidations Timezone he is in is EST (UTC-5) though seems to be a night owl.
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
529
|
Posted - 2014.01.06 19:48:00 -
[23] - Quote
Llast 326 wrote:So last night i put sp back into ShotgunsGǪ aside from my Black Eagle I have not used them since beta. First match wasGǪ umGǪ it was badGǪ so very very bad. Map was not SG friendly, RR were EVERYWHERE, and Tanks ******* Tanks everywhere. I went 7/7 and only because one logi kept using the same route to the same spot, despite my repeated killing of him (honestly 6 of those kills was the same guy, the other was a heavy.)
Second game was much better, third was smooth.
I was using the Breach, found it to work. Would like input from you folks though? What's your experiences with the SG and variantsGǪ Can a normal SG take a heavy/killer bee down quick enough?
The breach is not good. There are just too many suits out there that can survive both shots from it. My 'Templar' Sentinel A-1 can survive both shots from the Allotek Breach and it is only worse with the ADV Heavy/Sentinel. I really love my Dragonfly Scout. I use STD everything on it except for the equipment which is a compact nanohive. Shield extender, shotgun, scrambler pistol, compact nanohive, dampener, armor repair.
I can be pretty obstinate in my choice for suits on a map. "I'm going to run X suit next game." And I stick with that suit the whole match regardless of how well I do. So when I bring out my basic suit I'm prepared to go up against the most tanked out suits. It's all about hitting them once and immediately start circling around them. And it is very rewarding to kill a suit that costs 50 times as much ISK as yours.
My proto fit, though, runs a complex damage mod for the CreoDron/Duvolle for that little extra oomph against the other proto suits.
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
530
|
Posted - 2014.01.06 20:28:00 -
[24] - Quote
mollerz wrote:Well guys, I just skilled up to advanced gallente scout. Wow!
You guys have it sooo good on fitting. it's crazy. I'm tossing anything I want on this bad boy (almost- but certainly reasonable)!
I put this fit together so far-
1 shield energizer 1 complex dam mods 1 enhanced ferro 1 basic reactive Exile toxin SMG flux active scanner
Any thoughts? I only have armor plating lv 3, and scanner lv 1. Is a flux scanner better? The high slots kind of have me puzzled. such freedom! I never had a choice with high slots before (not since chromo).I also do notice the difference in picking people up on tacnet as well. **** sake you guys see everything (i have range and precision lv 5 as well).
I did die a lot tho. lol. Way dif play style. I'm probably going to go proto.. but mofo.. 648K SP for lv 4. I can't remember but it's like over 1m sp to get level 5?
I ran around with my other knifer buddy scanning for him and running intel while he slaughtered prey. I had a good time. Almost like a knifer scout logi- pure intel. kind of fun.
Any tips or thoughts?
mollerz, bad scout. bad. *bops with newspaper* Gallente Scouts do not use Active Scanners *wags finger.* You've got passive scan range of 27m and change. the next 2 levels get you to 36. use the low slots for a dampener and a range amp. use high slots for damage mods. Win.
lol, but seriously Shield tanking is very good for long range engagements while armor tanks are for that up close and personal "Bruiser" style. While Passive Scan and CQC just go so well together. Long Range + Speed are for Minmatar and Caldari.
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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Appia Vibbia
Ancient Exiles. Renegade Alliance
532
|
Posted - 2014.01.06 21:33:00 -
[25] - Quote
Driftward wrote:So I took a break from the forums for a long while....and I came back and noticed an excellent series of threads concerning none other than the scientific method. As I backtracked it through oh around 10 pages of posts and various threads I had a happy feeling. As a grad student IRL (not that liberal arts crap, hard biomedical science), thank you to everyone who has put the time in to generating quantitative data. It is appreciated.
I might suggest looking at how the shotgun scales from standard to proto vs relative HP ranges of medium and heavy frames of each tier. In my experience (22+ mill SP scout shotgunner since early february 2013), I've noticed (qualitative) that standard shotguns will blow apart just about every standard suit (except heavies) with OHKs. However, this doesn't scale with tier at all.
At proto tier suits, proto shotguns do not OHK, not even close. It requires minimum two shots, typically 2-3 and higher if you use advanced tier shotguns.
My question is this: does the DPS increase in shotguns scale similarly to say assault rifles or rail/combat rifles? Or has the increased eHP outpaced our ability to remain effective against higher tiers using shotguns?
I think it is fairly self evident to anyone who has played using a shotgun that going against lower tier suits with shotguns is a scout's wet dream but that doesn't make them OP when you consider higher tiered suits....perhaps lowering the std tier damage and increasing the higher tier damage on shotguns should be discussed?
Just going to use Assault suits for this experiment. Very much a generalization.
BASE suit: 180/180 A-1, 210/120 C-1, 120/210 G-1, 150/135 M-1
STD Slots: 2H1L A-1, 2H2L C-1, 2H2L G-1, 3H1L M-1
basic shield extender is 22HP, basic armor plate is 65HP I'd say Caldari and Gallente are the most prevalent types within them. So lets Shield tank the Caldari and Armor tank the Gallente.
And we'll say Armor Upgrades and Shield Upgrades levels are equal to the suit's pre-reqs.
STD suit: 189/189 A-1, 220/126 C-1, 126/220 G-1, 157/141 M-1
44 shields, 65 armor, 1 repper. Caldari now has 264/192HP and the Gallente have 170/286.
ADV: 207/207 A/1-Series, 241/138 C/1-Series, 138/241 G/1-Series, 172/155 M/1-Series Slots: 2H2L A/1-Series, 3H/2L C/1-Series, 2H3L G/1-Serie, 3H2L M/1-Series
ADV shield are 33HP(35) and Armor is 115HP(122) +6% from skill
Our Gallente and Caldari are going to use 1 repper and shields and plates of their level. 346/260 Caldari and 208/485 for Gallente
PRO: 225/225 ak.0, 262/150 ck.0, 150/262 gk.0, 187/168 mk.0 Slots: 3H3L ak.0, 4H3L ck.0, 3H4L gk.0, 4H2L mk.0
PRO shields are 66 (72) and PRO plates are 135 (148)
Now I'll be a little more realistic in builds. My ck.0 is 2 complex damage mods and 2 complex shield Extender, With 2 enhanced plate. and 1 complex repairer in the Low. My gk.0 is full Combat, So 3 complex damage mods for that oh-so-fun TTK, 3 complex plates, and a reppairer.
ck.0 HP is 406/402. The gk.0 is 150/706
Lets look at Shotgun Damage. 40, 42, and 44 (with 12 pellets each: 480, 504, and 528)
With +10% to shield and -10% to armor.
264/192HP for caldari vs 480 damage. well, that's more like 237/211 because of the damage type. 237+211= 448. STD shotgun kills a C-1 assault with basic HP.
170/286 for Gallente vs 480. adjusted = 153/314. 153+314= 467 so OHK again.
ADV: 346/260 Caldari modified to 311/286. 597EHP. 2 shots to kill on any shotgun
and 208/485 modified to 187/533 = 720. so 2 shots with any shotgun.
PRO 406/402. modified 365/442 = 807. Again, 2 shots from any shotgun.
The gk.0 is 150/706 becomes 135/776 so 911EHP. 2 shots on any shotty. But, swaping damage mods for shield extenders on teh Assault gk.0 can give you enough to survive 2 shots from basic shotty but not enough for ADV or PRO.
Logi's are pretty much the same on STD and ADV, but Gal and Cal can take up to 3 shots on any shotgun if fully tanked. which happens a lot.
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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Appia Vibbia
Ancient Exiles. Renegade Alliance
532
|
Posted - 2014.01.07 01:34:00 -
[26] - Quote
*sniff* https://forums.dust514.com/default.aspx?g=posts&m=1690104#post1690104 was overlooked.
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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Appia Vibbia
Ancient Exiles. Renegade Alliance
534
|
Posted - 2014.01.07 04:10:00 -
[27] - Quote
Actually, quill's headshot numbers are about right. Headshot bonus from Optimal Range (480CM) is 155% (+/-10% for shield or armor) So it's 744 for basic, 781 for adv, and 818 for proto.
The likelyhood of all 12 pellets hitting the head however puts a headshot's base lower, more still from being outside optimal range
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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Appia Vibbia
Ancient Exiles. Renegade Alliance
534
|
Posted - 2014.01.07 05:33:00 -
[28] - Quote
Until Uprising 1.3 or 1.4 Hybrid Weapons (Shotguns, Sniper Rifles, ARs) did equal damage to shield and armor. In one of those patches they changed it to Blaster vs Rail. So you did (36-40 (depending on Weaponry level) *[number of pellets hit body] + 36-40* [pellets to head] *1.55) * [(percentage from weapon falloff) / 100]
So there is a large range of possibilities as to how you did 500 damage and a headshot.
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
534
|
Posted - 2014.01.07 05:59:00 -
[29] - Quote
So I just got my first Recruiter reward. It is a MLT Caldari Medium BPO, 2 highs 1 low.
I've been running 1 complex damage mod & 1 enhanced damage mod. plus a basic armor repairer, with a Templar scrambler pistol a locus grenade, compact nanohive, and STD rail rifle. HIHIHIHIHIHAH So fun to wreck face in a MLT suit. Dmage mods aren't very fair, but letting people know they got taken out by a MLT suit is just so much fun.
@ Bojo yeah those proto min assaults have been using both low slots for dampeners now. It helps a lot for them, but still doesn't let them stand up in the shotgun arena compared to Gallente scout :D
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
536
|
Posted - 2014.01.07 08:08:00 -
[30] - Quote
Never had to deal with the grind. Started Uprising with 11 million SP so Had all my Scout-Sniper goodies to begin with
But equal SP grind for x3 skills like Hives and Uplinks. So yeah. 400K SP a week means it is 2 weeks per skill without any boosters and just logging in every day and capping each week.
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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Appia Vibbia
Ancient Exiles. Renegade Alliance
536
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Posted - 2014.01.07 08:46:00 -
[31] - Quote
Killar-12 wrote:Appia, if you're running for CPM mind putting a post with a platform out? the Council's chambers are a nice place to do so in.
Not this month. Really, the people putting out those posts right now are just going to have to repost them later when people actually go "huh, I guess that is happening soon." Right now, just having it in my signature is enough to get people to think about me and relate my posting on the forums and what I've been like in game as a starting point.
Also, I enjoy writing to the point that whatever I post people will mostly ignore because it will be too long. I mean, I just made a post here about Shotgun vs EHP that was very long.
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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Appia Vibbia
Ancient Exiles. Renegade Alliance
539
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Posted - 2014.01.07 20:04:00 -
[32] - Quote
IgniteableAura wrote:Krom Ganesh wrote:1) The gal logi bonus is very worrying. Funny how all the gal logi players are saying it's a terrible bonus.
I was originally a pro gal logi for PC games only....since scouts are useless in PC games. The reason for the hate is because its not in line with what we originally had. I def understand the annoyance factor involved here though. We lose innate armor repair for a bonus to scanners. The logi bonuses are totally different that what they were originally, which I expected. However, I imagine this will also come with a PG/CPU nerf to keep slayer logis out of the question. Coupled with the loss of innate repair, only the true "logistics" players will use these suits. I am actually really excited for the minmitar bonus, repair tools that have range will be great for repping scouts out to 50m. Im totally fine with all the changes they are doing as long as people are allowed a respec At that rate, I think I will start burning though all my proto gal suits in hopes of a respec, last respec they did not refund any "assets" to the player. So most of it will be useless if you move out of a role.
WHOA WHOA WHOA there, Scouts are amazing in PC. get gud scrub Seriously, I can't remember the last time my shotgun-scout died without getting at least 1 kill in. Scouts=city dominance in PC doesn't even matter if they're scanned or not- As 2/5 scouts in A.E. don't run dampeners.
I prefer to be dampened, so I'll be going 2 Complex Plates, 1 complex dampener, 1 enhanced dampener if the Proto Scanner stays 28 dB. Or I'll just go back to 2 complex plates, 1 enhanced plate, 1 complex KinCat.
That Gal-Logi scan bonus is most definitely a swift kick in the crotch while the Scout is suffering on the floor, but we're all Scouts here. We're used to having it rough. It's going to get worse but it isn't going to be the end of the world.
The question is, Are the Min Scouts willing to fit both their low slots with dampeners for stealth?
Also, this is giving my slayer logi such a huge buff. It is also a huge nerf to my hack-logi. No hack bonus? I no longer have a reason to use Min-Logi. No HP, always tight on fittings, no it just insant worth it to be a Min Logi. I want Cal-Logi for those nanohive bonuses.
Standard Logi fit is to armor tank, drop 2 wiyrkomi hives and 2 allotek hives for 220hp/s reps. Cal-Logi can do that with 275hp/s instead
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Appia Vibbia
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Posted - 2014.01.07 20:08:00 -
[33] - Quote
who? Are those the guys that went super negative and gave me more proto scouts than I lost the other day? Lol, last time I fought FA, I picked up so many neo-scout gk.0 and fed-scout gk.0s., and 1 actually proto scout suit.
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Appia Vibbia
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Posted - 2014.01.07 20:29:00 -
[34] - Quote
ehhhh, I don't really fight for other corps unless I get paid. I am conveniently missing when an alliance battles happens/ Can't really judge performance after 1 battle, especially one you were not in. ("you" in this instance is Appia)
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Appia Vibbia
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Posted - 2014.01.07 20:40:00 -
[35] - Quote
Driftwood. All three(?) "high alpha" weapons need a buff. The nova knives the shotgun and the sniper rifle. their STD values are fairly well balanced, but ADV falls short and Proto is barely worth it. (That's why the only proto shotgun and proto sniper I use is the Fed Specialist and state specialist, respectively:p)
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Posted - 2014.01.07 21:15:00 -
[36] - Quote
4800CM (4.8m) is 100% efficacy 1980cm (19.8m) is 1% efficacy and 2200cm(22m) is 0 damage.
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Posted - 2014.01.08 00:15:00 -
[37] - Quote
Llast 326 wrote:Spademan wrote:So, where are ya'll dastardly rogues from?
I hail from Ireland myself. I live north of crazy and south of sanity Canada *Irish/Sioux ancestry I'm in Chicago, Illinois.
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Posted - 2014.01.08 00:21:00 -
[38] - Quote
Shhhhhh. I'm in Chicago's North Shore Suburbs, but really doesn't matter for people that don't know the area. I'm about a 5 minute walk from a metra/amtrack station that goes downtown or about 10minute car ride from the yellow line.
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Posted - 2014.01.08 00:38:00 -
[39] - Quote
mollerz wrote:I dig the north shore- Evanston is awesome... except that brr asss weather. You put out a lawn chair to save your parking spot ? S.F., CA here by way of N. Side chi-town. waddup! You mean like yesterday? where it was -10-¦F or today where it is warming up to a nice 0-¦F? Yeah. I'm about to venture off into that. Also which neibhorhood were you in? I spend a lot of time in Uptown/Andersonville, you know where all the pretty ladies are
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Posted - 2014.01.08 00:40:00 -
[40] - Quote
So, SMG and Flaylock are Minmatar while Bolt Pistol and Magsec SMG are Caldari. We have the Scrambler Pistol for Amarr but are missing their SMG-like weapon, while we know the Ion Pistol is the name for the Gallente's pistol but in the dark just like for the Amarr on an SMG-alike
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Appia Vibbia
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Posted - 2014.01.08 00:42:00 -
[41] - Quote
Wow, this has been an active 2 days on the Scout Threadnought. proceeding at more than 10 pages a day...
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Posted - 2014.01.08 06:13:00 -
[42] - Quote
Scout Registry wrote:mollerz wrote: Hehe.. well, actually I was thinking F this knives are waaaay better. I would have cut him like a stinky cheese block at a google party and moved on by the time I was done with the first shotgun blast.
Using a rifle in conjunction with knives is a very nice set up.
I just have to say- no graphs, science, or buts about it. The shotgun is so inferior to knives, why bother? If you can get in that range you may as well.
Precisely! Though you must try TT-3 ScP. Pew Pew Pew.
lol TT-3. to this day I still have used it less than twice. Viziam is so easy to fit on any suit I have
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Posted - 2014.01.08 07:19:00 -
[43] - Quote
nope/ all the pictures on singularity had the Scouts with the same stats, while the Devs or IWS said "not yet" when talking about our DEV hugs
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Posted - 2014.01.08 07:25:00 -
[44] - Quote
Sinboto Simmons wrote:Appia Vibbia wrote:nope/ all the pictures on singularity had the Scouts with the same stats, while the Devs or IWS said "not yet" when talking about our DEV hugs Now would be the time a normal player would go make a rant thread, sadly though: I'm used to it by now.
Maybe my outlook is different because I have 3 other protosuits I can use on Appia, and another one on an alt, but I like the Gallente Scout where it is. It seriously needs to dev hugs, but I can make due with what I have for a long while. I really haven't even played with those other proto suits in a while.
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Appia Vibbia
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Posted - 2014.01.08 08:55:00 -
[45] - Quote
Ok, kids, time to stop the role-play. Save it for fan fiction section or the bedroom.
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Posted - 2014.01.08 18:56:00 -
[46] - Quote
http://i.imgur.com/BFTlfqn.jpg Gallente for the win... and by "win" I mean "not being crippled."
We need to start a feedback page in the feedback section. No commentary just a post that says "dedicated Scout since [started playing scout], signed [your name]"
We need to keep the current role bonus and get that fitting cost. Then Minmatar and Gallente keep their current one, and we'll see how Amarr and Caldari fare
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Posted - 2014.01.09 08:05:00 -
[47] - Quote
Ghost Kaisar wrote:Nah, don't bother reposting it. Just wait. Appia got her account back, and it only took like what? 4 months?
Just pointing it out. Most people, unless they have an epic post, only get suspended from the forums. There's like 240 days or something for some people sometimes it is 30 or 60. There are only a select few that can walk in my domain of acquiring the perma-ban.
Marauder doesn't even know some of the words I used they were so bad.
Also it was the entirety of July, August, September, October, November, and December before I pleaded for my account back, and got lucky it was LogiBro. that looked at the petition
So back on Scoutly topics. I'm going to assume the Cloak skill is going to have a x8 multiplier. I'm 100% positive that it will not cost more than that but it may be less. That's going to be 2.487.360 SP to get to proto if I'm correct. We also don't know if we will have a respec or not. So until then I am not spending SP at all. 24000/day, 6000/day, and 190200/week is 400200SP a week. So only 6 weeks of capping out to get it. Do I think 1.8 will be ready in 6 weeks? Not a chance.
I.... Also have boosters running. So it'll take me a total of 579300 a week if I stop playing after the cap. Plus what I already have, I'll have 2.5M by the end of the month.
Unless a respec is announced. lol. then i'll just dump it wherever like I do every time before a respec. To max out on every skill is going to take me 78,463,740 SP. For Sniper Rifle, Shotgun, Scrambler Pistol, Scrambler Rifle, Forge Gun/TBD Gallente AV, HMG/TBD Gallente HMG, Gallente Scout, Sentinel, Commando, Logistics, Assault, all core skills to 5.
But not going to put points into weapon PG thing... so down to 67+Million. Suppose I don't Actually need the Sentinel or Commando or Heavy Weapons... so down to 48 million. I'll be 12 million short! sacrificing ammo capacity on ScR and reducing it on the others... guess i'll drop active scanner, and reduce profficiency to 3 on ScP. OK. got my planner down to 41 million. Hmm. yeah. I got this. I know where every last skill point in going if I get a respec.
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Posted - 2014.01.11 01:30:00 -
[48] - Quote
Krom Ganesh wrote:So how effective is a gal scout with knives? Am I going to be reliant on the charge shots or will the basic slashes be enough?
Better use a Complex Sidearm Damage mod. And as someone said, a weeks worth of passive SP can pay for LVL3 NK Ops. use those.
It's kinda ruff, but hilarious when you get a kill. I can't justify using NK when I've got 6 different weapons at proto that are all more effective, but you can do it. Just it is never going to OHK a suit. Flux or any nade, or let someone else weaken them first.
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Posted - 2014.01.11 21:15:00 -
[49] - Quote
Onesimus Tarsus wrote:Ghost Kaisar wrote:Just because a weapon isn't popular, doesn't mean it should be removed.
Case in point: Flaylock
Not too popular anymore, due to it's steep learning curve in using it. However, for some people (me included now) it's a go to sidearm for their fits, mainly to how it synergizes with their main weapon. I can kill people with it. I find it useful. Just because it doesn't kill you often, doesn't mean it's useless. So, how do you use the flaylock?
you aim at someone and press R1
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Posted - 2014.01.12 07:00:00 -
[50] - Quote
So in anticipation of the upcoming event, I have my NK build:
Scout G/1-Series Complex Sidearm Damage Modifier X2 Carthum Assault Scrambler Rifle ZN-28 Nova Knives (unless State Nova Knives exists, do they?) Compact Nanohive flux grenade Basic Profile Dampener Complex Kinetic Catalyzer.
I'm going to have so many deaths. This will be fun. I just wish the suit was 1H3L because I could add a range amp to it.
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Posted - 2014.01.12 14:45:00 -
[51] - Quote
Arkena Wyrnspire wrote:Ghost Kaisar wrote:I'm gonna post this to help new scouts and others prepare for Shinobi. Guide to CQC What the hell did I just watch?
something from newgrounds in 2005...
Pretty much how NK battles go.
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Posted - 2014.01.12 15:29:00 -
[52] - Quote
sadly, that build was in my mind, not on my actual character. With only 230CPU and 55PG that was a lot tighter to fit that the 328CPU and 79PG on the proto suit Had to drop the Carthum for the ADV one and the second Complex damage mod for an enhanced :( I never use ADV suits, so I was not aware of the huge jump in fittings between the two(with engineering and electronics 5)
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Posted - 2014.01.13 03:03:00 -
[53] - Quote
Ok, with Mollerz suggestion, my NK fit is now 2 complex sidearm damage mods, viziam scrambler pistol, ZN-28 nova knives, flux grenade, compact nanohive, complex cardiac regulator, basic profile dampener.
250HP. running this tight with lots of PG left but only 2CPU left
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Posted - 2014.01.13 04:26:00 -
[54] - Quote
No, it is just terrible players with terrible ideas.
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Posted - 2014.01.13 08:06:00 -
[55] - Quote
So posted this in Scouts United channel, but successfully did well with Nova Knives for the first time. And by first time, I mean it was the first time I actually used Nova Knives as a weapon and not just because they make you feel like you run faster with them.
23/16, definite room for improvement. 2 more days till the two week long shinobi event. Kind of thinking of getting Minmatar Light Frame to 3 and a few points into Min Scout to use either Republic Scout M/1-series or actual M/1, because of the walking speed not being enough of a difference between Gal-Scout w/ no plate and Med-frames with plates
Edit: though at the same time, if I got 23 kills in a single match and the reward caps out at 200 suit&knives combo, maybe I'll cap out the even by the end of wednesday
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Posted - 2014.01.14 04:19:00 -
[56] - Quote
Guys, right now you need to be hard line about not giving up an inch.
I refuse to play as a scout if these changes happen. All I wanted was my Chromosome scan range, a little more speed, and a second high slot. That's it. After July passed last year and the cloak was still just on the backburner, I never wanted a cloak. It is not needed for scouts.
Little tweaks to the base stats of the scout are all we need. forget this talk of cloaks. As long as it is an equipement it is for logistics suits. As long a Logistics suit can use it the Logi will be better with it than Scouts.
All of thses changes will only marginalize a suit that is underperforming with a small playerbase. I said it in another thread, but I love the shotgun so I'll be making the swtch to Assault ck.0 when these nerf new patch notes are released.
I lost my Sniper role, I lost my Scanning role, Now I'm going to lose y CQC role
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Posted - 2014.01.14 04:26:00 -
[57] - Quote
Knight Soiaire wrote:Patrick57 wrote:You Scouts sure are talkative I'm sure all the Scouts hate me now because I want the role to be EWAR before a mock assault suit. I just want the role to be relevent in PC, and that wont happen if we dont get our two equip slots and bonus to EWAR before Combat.
From a few pages back.
get gud scrub. Stop talking to Godin the crappy player and come play with Roner General, myself, (somehow convince) Marauder, or Radar and you can see how Gallente Scouts are intimately tied to PC. Passive scan and dampeners are all you need to be unstoppable in PC with a Gallente Scout. What do you even mean by "EWAR." Because scan Radius and Scan profile are EWAR, it is what the Gallente Scout excels at (though definitely lacking and needs a buff to passive stats).
Damage mods and a Combat Rifle are all you need for a Minmatar, maybe a kincat
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Posted - 2014.01.14 04:27:00 -
[58] - Quote
Also a post to Patrick: I was really exited to fight when you said TTW from FA was a good scout. Then I played him... yeah, so disappointed...
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Posted - 2014.01.14 04:39:00 -
[59] - Quote
mollerz wrote:@Appia That chicago politico education is coming in handy eh? This must be what union bosses feel like.
TL;DR: Trust Appia and I. We know politics.
Also a white woman from the suburbs... let me tell you one thing, living in a place where "trophy wives" and jews were a plenty: Bitching and moaning and whining and complaining until you get what you want works. It works every time. The people in charge just give it to you so they don't have to deal with it anymore.
Whn it is one-person they'll just dismiss it, but when it is a group of people all working together or more accurately it is a large group of people working on their own all doing the exact same thing, that is how you get things done...
I hate myself whenever that works...
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Posted - 2014.01.14 04:41:00 -
[60] - Quote
Llast 326 wrote:Appia Vibbia wrote:Guys, right now you need to be hard line about not giving up an inch.
I refuse to play as a scout if these changes happen. All I wanted was my Chromosome scan range, a little more speed, and a second high slot. That's it. After July passed last year and the cloak was still just on the backburner, I never wanted a cloak. It is not needed for scouts.
Little tweaks to the base stats of the scout are all we need. forget this talk of cloaks. As long as it is an equipement it is for logistics suits. As long a Logistics suit can use it the Logi will be better with it than Scouts.
All of thses changes will only marginalize a suit that is underperforming with a small playerbase. I said it in another thread, but I love the shotgun so I'll be making the swtch to Assault ck.0 when these nerf new patch notes are released.
I lost my Sniper role, I lost my Scanning role, Now I'm going to lose y CQC role if the light frame slots remains the same as now, without bonuses, but the base changes (Precision, speedsGǪ) would you still be viable in cqc.
No. 45 dB vs 50 dB is negligible as they both take 2 dampeners to beat proto scanners. Might as well get the advantage of a Assault suits RoF bonus while having an easier time of being dampened because of 2 more slots than scouts.
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Posted - 2014.01.14 06:40:00 -
[61] - Quote
Llast 326 wrote:Appia Vibbia wrote:Llast 326 wrote:Appia Vibbia wrote:Guys, right now you need to be hard line about not giving up an inch.
I refuse to play as a scout if these changes happen. All I wanted was my Chromosome scan range, a little more speed, and a second high slot. That's it. After July passed last year and the cloak was still just on the backburner, I never wanted a cloak. It is not needed for scouts.
Little tweaks to the base stats of the scout are all we need. forget this talk of cloaks. As long as it is an equipement it is for logistics suits. As long a Logistics suit can use it the Logi will be better with it than Scouts.
All of thses changes will only marginalize a suit that is underperforming with a small playerbase. I said it in another thread, but I love the shotgun so I'll be making the swtch to Assault ck.0 when these nerf new patch notes are released.
I lost my Sniper role, I lost my Scanning role, Now I'm going to lose y CQC role if the light frame slots remains the same as now, without bonuses, but the base changes (Precision, speedsGǪ) would you still be viable in cqc. No. 45 dB vs 50 dB is negligible as they both take 2 dampeners to beat proto scanners. Might as well get the advantage of a Assault suits RoF bonus while having an easier time of being dampened because of 2 more slots than scouts. How about if the db were the proposed 35?
No. It'd still take up 1 slot vs 2. While Assault has 2 more slots. So I'm trading a module slot for passive scans. Which I woudn't get anyway. And having a Role bonus is better than using a basic suit. only fools run basic proto.
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Posted - 2014.01.14 08:26:00 -
[62] - Quote
Qn1f3 wrote:What about Hybrid Slots?
Instead of removing the Sidearm for an extra Equipment. Would'nt it be nice if a Hybrid Slot could be introduced?
The Hybrid Slot would be able to carry either a Sidearm or an Equipment.
If this was introduced, would'nt it increase Scout versatility, viability and the ability to deeply personalize your beloved suit?
Depending on tier and race, different slot configurations could occur. And that really is something of future concern, if ever to be implemented. Is this something that is acceptable, does it follow the lines of lore, am I a stupid dreamer with a wish for intergalactic peace?
Either convert the Sidearm to a Hybrid Slot or convert the Sidearm and the Equipment slot to Hybrid Slot.
The next problem in a dual Hybrid Slot-suit would be that you could carry three arms of your choosing, with the regulations of the Sidearm, but also a Light if we imagine that the current slot configuration will be in play for us.
Hit me with your best Slot!
NO
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Posted - 2014.01.14 20:15:00 -
[63] - Quote
Krom, your ideas are terrible. It seems you've jumped on the non-existent EWAR bandwagon. Primarily populated by people with low personal skill (regardless of SP). In this magical and mystical world of EWAR you fancy things like Active Scanners, Active-Scan-Disruptors , Stasis Webifiers, Deployable Shields, Cloaking Devices, and other things that are. . . all equipment.
I posted my "fake Scout mk.0" build, using a Logistics suit. I had same scan profile as a scout and nearly the same sprint speed and stamina. Even the same number of High Slots. I have a Gallente and Caldari Logi suit. Anything you can do with equipment, I can do better. If Scouts get a bonus to "EWAR" I will still have my bonus to equipment. I also have 8 or 9 more slots than you with 2 or 1 more equipment slots, respectively.
Case and point: RE's vs Infantry. There have been a few scouts out there that have been doing really well by tossing REs into crowds. I decided to use this tactic myself with my Gallente Logi. Because of my 4 EQ slots I hade both room to carry more REs and Nanohives at the same time. I did not have to run far to restock my supply as I chose where the nanohives were replaced.
If you think the role of scout will get better by adding more equipment then you are not playing the same game as the rest of us.
Movement, Sprint, "stealth," and tactical awareness are the Scout needs. Stealth is based on avoiding Active Scanners. Those are the things that make scouts better at being a scout. The Scout Sniper died with Uprising. It's fine for pub stomps, but **** for PC- though Sniping is **** for PC the Scout Sniper is just more gimped- because you need to stack damage mods and HP. There is no way to make a Scout a better sniper so long as Headshots can't OHK without damage mods.
you're Assasin Idea is by far the worst. You do realize that you can put a sidearm in a Light weapon slot, right? Aside from them being short-range with lower DPS than their light weapon equivalent. If that's your style of play, there is nothing wrong with it. But to have that a "role" is just bad.
I really wanted to make a point of not having personal attacks when I got my account back... but there are just too man terrible ideas from terrible players out there- and in here.
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Posted - 2014.01.14 20:24:00 -
[64] - Quote
Ruthless Lee wrote:Krom Ganesh wrote:Iron Wolf Saber wrote:Well going to push for a just a pure unadultered +1 EQ on scouts see how far I get. The SA or GE are nearly equal on reasons why losing it is a bad idea, maybe half and half but bleh not fun argument. Thank you. Can you reveal why CCP thinks scouts need to lose a sidearm to gain an equipment or is the NDA an issue? As others have noted, we aren't going to become OP by just having one more equipment. It's because CCP is afraid of what a bunch of lil scouts, accustomed to running around in trash suits, will do with even remotely equal footing
Well, 17 million SP to cap out all the dropsuit upgrade skils, 5M SP per proto suit, about 2M into a weapon. 26M for 1 light, 1 sidearm, 1 proto suit... they can go into more weapons or more suits after that... and we've seen that good scouts make better med-frame users.
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Posted - 2014.01.14 20:32:00 -
[65] - Quote
Cyrius Li-Moody wrote:Appia Vibbia wrote:Movement, Sprint, "stealth," and tactical awareness are the Scout needs. Appia being appia aside, this sentence right here is what defines the scout and should not be forgotten when balance comes about. As of right now our base movement speed and hitbox size are the only things another suit can't do better. I'm only this way because I'm better than you
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Posted - 2014.01.14 22:41:00 -
[66] - Quote
I tried going medium frame, then I got bored. Actually I ran a pure Gal Logi match for PC this afternoon. So easy to kill people with an extra 40 shields & 200 armor and 2 extra damage mods. 5 RE kill spree lol plus the kills with my AScR- and the 20 assists with i too >_> And all those tasty, tasty WPs from spawns and triage and resupply.
I'll probably screw around with my Assault suit later today.
Also, Spec'ing into Cal-Assault now in anticipation for the way scouts are going to get screwed over.
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Posted - 2014.01.14 23:01:00 -
[67] - Quote
mollerz wrote:Cyrius Li-Moody wrote:Appia Vibbia wrote:I'm only this way because I'm better than you I love you too appia. I ended up in Appia's squad last night.. I was all like HI GUYS!! :D and **** in the squad chat... Next thing I know I am getting shot in the back at match jump an dI can hear Appia giggling or something. She wanted to knife fight.. Blapped her.. -60 oh great! not just -50 even. Then blap I get TK'ed for TKing her. GG Appia! You pawn3d me! lol, people have learned that when you hear appia giggle to stay away or expect bad (read: hilarious) things to happen.
I also called out in squad chat that I was going to have [B] and TK anyone there that would try and hack it.
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Appia Vibbia
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Posted - 2014.01.14 23:03:00 -
[68] - Quote
Ghost Kaisar wrote:Appia Vibbia wrote:I tried going medium frame, then I got bored. Actually I ran a pure Gal Logi match for PC this afternoon. So easy to kill people with an extra 40 shields & 200 armor and 2 extra damage mods. 5 RE kill spree lol plus the kills with my AScR- and the 20 assists with i too >_> And all those tasty, tasty WPs from spawns and triage and resupply.
I'll probably screw around with my Assault suit later today.
Also, Spec'ing into Cal-Assault now in anticipation for the way scouts are going to get screwed over.
Sadly, same here. Except I'll be going Minnie Assault/Min Logi Love my Winmatar. I'll keep my ADV scout suit for old times though. It's a craving you can't substitute.
Assumng a respec happens, I'll still have my proto Gal-Scout. I just will end up using it as often as I use my proto Cal-Logi
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Appia Vibbia
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Posted - 2014.01.14 23:17:00 -
[69] - Quote
Also, 8 days to a tripple SP event. I have 1 Omega Active booster that I'll use. Going to get over 1million SP GÖÑ
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Appia Vibbia
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Posted - 2014.01.16 00:15:00 -
[70] - Quote
Driftward wrote:So what are some nova knifer fits you guys have run using gallente scouts (they are the only scout suits I have unlocked even with my 22 mill sp, 18 mill in dropsuit upgrades for the win.)
I'd prefer having both a std and advanced fit just depending on my mood. I also only invested into the adv NK (I'm trying to save up for 1.8....)
Emphasis on scan range and speed? OR buffer and speed? Shield extenders or sidearm damage mods?
My NK fit: Electronics V, Engineering V G/1-Series 2 Complex Sidearm Damage Modifiers Viziam Scrambler Pistol ZN-28 Nova Knives Flux Grenade Compact Nanohive Basic Profile Dampener Complex Cardiac Regulator
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Appia Vibbia
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Posted - 2014.01.16 03:01:00 -
[71] - Quote
Word of advice: Appia always brings a gun to a knife fight
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Appia Vibbia
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Posted - 2014.01.16 04:43:00 -
[72] - Quote
Shotty GoBang!? What madness is this, I thought you died.
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Appia Vibbia
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676
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Posted - 2014.01.16 06:16:00 -
[73] - Quote
One Eyed King wrote:FYI, when Appia says she brings a gun to a knife fight, she means it
Hey! I got 2 NK kills on you too!
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Appia Vibbia
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680
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Posted - 2014.01.16 09:57:00 -
[74] - Quote
so you're a Gal-Scout, any Profile dampening skills?
45dB base. Gal 5 --> 33.75 (round to 34) Profiles dampening --> 3.075-30.375 (round to 31) and basic profile dampener brings it to 26.3 (round to 27)
As an assault his base is 50. Scan precision brings it to 45 1 Precision Enhancer --> 36 Second --> 29.7 (round to 30) third --> 26.31 (round to 27)
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Appia Vibbia
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687
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Posted - 2014.01.17 04:35:00 -
[75] - Quote
No, Scout Registry, The Gallente suit need a bonus to precision, it is too low right now ad has no high slots to stack the mods. . . unless the scout hugs include bringing the Scout back to its Chromosome level with 6 slots at proto.
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Appia Vibbia
Ancient Exiles. Renegade Alliance
687
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Posted - 2014.01.17 13:18:00 -
[76] - Quote
@ Ghost, on flacko
lol, he's an illiterate scumbag who's "impressive" kill count has come from orbitals and hoping out of LLAVs. No gun game, no scoutly abilities. Misogynist and homophbic pig. He wasn't having a bad day, those are just true colors.
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Appia Vibbia
Ancient Exiles. Renegade Alliance
687
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Posted - 2014.01.17 14:19:00 -
[77] - Quote
don;t forget the base hack speed bonus. 5% faster on Gallente, Caldari and Amarr, 10% faster on Minmatar. So you use a Republic or Neo M-1 Scout you'll hack faster than an other suits.
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Appia Vibbia
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Posted - 2014.01.18 00:05:00 -
[78] - Quote
Patrick57 wrote:Arkena Wyrnspire wrote:Matticus Monk wrote: @ Shotty: I'm all for making IWS an honorary scout - he's gone to bat for us, and been scouting lately. Definitely not a title that should be given out lightly.
I wish I'd gone scoutmode earlier so I could have gotten on this snazzy registry. I just realized that TTW3x isn't on the board!!! D':
Patrick, you've said he was really good. What happened? Outside RE kills he can't take me on.
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Appia Vibbia
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Posted - 2014.01.18 00:22:00 -
[79] - Quote
Scout Registry wrote:Oha Yo - For having been the sexiest Scout to ever grace New Eden. pics or it didn't happen.
Yeah, so found my Gal Scout fit: "CQC Dominatrix" 2x Complex Shield Extender Fed-CreoDron Specialist Shotgun Viziam Scrambler Pistol Flux Grenade Wyirkomi Repair Nanohives 3x Complex Armor Plates Complex Range Amplifier
840HP, 54m Scan Radius.
"CQC Hunter" 2 Complex Precision Enhancer CreoDron Shotgun Viziam Scrambler Pistol flux grenade compact nanohive _______ Complex Armor Plate Complex Armor Plate Complex Kinetic Catalyzer Complex Range Amplifier
Scan Precision 27, Scan Radius of 54m, 547HP, 8.18m/s sprint, plenty of CPU and PG left for a cloak, catches any med frame with 2 dampeners or scouts with just a basic dampener.
"LOL" 2 Complex Damage Mods Ishukone Assault Rail Rifle Viziam Scrambler Pstol flux K-2 nanohive __________ Complex Range Amplifier Complex Kin Cat Complex Cardiac Regulator Enhanced Ferroscale Armor Plate
Yeah...just lol. room to fit a cloak.
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Appia Vibbia
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Posted - 2014.01.18 00:40:00 -
[80] - Quote
lol, I can still coun't on 1 hand the number of times I've been killed with nova knives in my 3 plates suits: 3. And If I ever get knifed it'll switch to my hunter which will actually be viable with the second high slot
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Appia Vibbia
Ancient Exiles. Renegade Alliance
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Posted - 2014.01.18 00:41:00 -
[81] - Quote
New Question: Are any scouts planing on running Active Scanner and Cloaking Device in tandem?
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Appia Vibbia
Ancient Exiles. Renegade Alliance
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Posted - 2014.01.18 00:43:00 -
[82] - Quote
Onesimus Tarsus wrote:Appia Vibbia wrote:lol, I can still coun't on 1 hand the number of times I've been killed with nova knives in my 3 plates suits: 3. And If I ever get knifed it'll switch to my hunter which will actually be viable with the second high slot Don't sneeze at the knifers, I've been knifed almost 5 times since last February.
Most death to knives is when I'm rocking my Sprint suits orthis month-while i'm in my own knifing suits. Speak of- time to go get another 35 kills for the day.
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Appia Vibbia
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Posted - 2014.01.18 03:15:00 -
[83] - Quote
heheh. Super Sekrit Scout forum exists now. GÖÑ
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Posted - 2014.01.18 03:24:00 -
[84] - Quote
Why does my Gallente Female have a male Caldari picture?
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Posted - 2014.01.18 03:26:00 -
[85] - Quote
Ghost Kaisar wrote:pseudosnipre wrote:Appia Nappia wrote:Appia Vibbia wrote:heheh. Super Sekrit Scout forum exists now. GÖÑ Oh, apparently it needs 10 people and the CEO to choose to have it exist. Appia's Vibbia ...would have been my vote. Yeah, that would be ten times better. Appia, put that alt into the vats and rename it.
No.
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Appia Vibbia
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Posted - 2014.01.18 05:02:00 -
[86] - Quote
Ninjas carry blades. My Scouts will not. Cal-Scout Min-Scout Gal-Scout
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Appia Vibbia
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Posted - 2014.01.18 05:37:00 -
[87] - Quote
Ok, maybe I'll have a minja. Too much fun with this NK event. https://forums.dust514.com/default.aspx?g=posts&m=1726341#post1726341 progress. Over a hundred kills now and I know that most of my deaths are from simply not doing enough damage- well that and people walking backwards faster than I go forward.
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Posted - 2014.01.18 22:13:00 -
[88] - Quote
True Adamance wrote:Cyrius Li-Moody wrote:Iddon just informed me the max HP for an amarr scout is.... 1023. mother of god. But who would brick tank a Scout, except to troll Assault suits?
You guys just don't understand the amazing abilities of a scout with 3 Complex plates. So happy for the reduction to scan profile, now I'll be able to put that 4th on and still beat proto scanners
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Posted - 2014.01.19 02:17:00 -
[89] - Quote
What do you imagine the play-style of the Amarr Scout to be?
Gal and Amarr make good Lightning Bruisers
Minmatar a Glass Cannon
And Caldari the Anti-Scout and Sniper
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Appia Vibbia
Ancient Exiles. Renegade Alliance
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Posted - 2014.01.19 02:23:00 -
[90] - Quote
I say let the Amarr have a bonus to cloak. Either Duration or Cool-down.
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Appia Vibbia
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Posted - 2014.01.19 05:13:00 -
[91] - Quote
WooHoo! Made it to 150 NK kills.
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Posted - 2014.01.19 05:57:00 -
[92] - Quote
Radar R4D-47 wrote:Scout Registry wrote: Lightning defines killer status. There is no better killer in a Scout suit.
@ Lightning We've put together a corp for alts; a place to share information behind closed door. We'd be honored to have you onboard. It would appear our time for resurgence has come. o7
I take slight offense to this. Not saying I'm better but I believe I could match him. He is still without a doubt my favorite scout to squad up with as him and I can tear through everything in our path
It's ok, Radar. I've killed lightning a couple dozen times without ever having died to him. Lightning xVx however holds the record for "most memorable pubstomper."
Despite many scouts eclipsing him in his prime, he was much more memorable at doing it.
But Scout Registry is big on giving titles to retired scouts...
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Appia Vibbia
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Posted - 2014.01.19 05:58:00 -
[93] - Quote
Bojo The Mighty wrote:Quil Evrything wrote:Gavr1lo Pr1nc1p wrote: Caldari- Best passive scanning in the game, good sniper. Overall, it is a hunter of scouts and other suits, but especially scouts
Gallente- best profile dampening, best scan awareness to undampened targets. Overall, an electronic ghost, completely invisible ...
I like the idea that caldari and gallente bonuses effectively cancel each other out. that is.. presuming they balance things so that the bonuses DO cancel, rather than one side or the other getting the upper hand. No gallente get the upper hand -Scan Precision all scouts: 45 -Scan Profile all scouts: 35 But would basically allow Caldari scouts to hunt Minmatar Scouts and Amarr Scouts with more ease, Gal scouts would require a high tier precision module. However having a better scan precision than the gallente is something so a gallente can't really scan a cal scout or any scout back without some serious investing. Profile has always been a step ahead of precision in passive scanning, that's just the way it is.
I'd really love to have an extra 5% on each precision enhancer.
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Appia Vibbia
Ancient Exiles. Renegade Alliance
710
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Posted - 2014.01.19 07:31:00 -
[94] - Quote
Guys, you should really check out Nos Nothi fit boards. Scouts are so easy to fit with current released 1.8 stats
They are so sexy that there is no way I am ever posting a fit here where just any med-frame'r could see it.
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Appia Vibbia
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Posted - 2014.01.19 12:25:00 -
[95] - Quote
Opperation Shinobi was fun, but I ended last night at 189. I'll hit 200 in a little bit. Definitely spec'ing Minmatar Scout now Just in case there is no respec of any sorts.
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Appia Vibbia
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Posted - 2014.01.20 03:13:00 -
[96] - Quote
Done with Shinobi. Now I'm spending SP on Minmatar Scout. I am 18k SP away from Min-Scout Ops I
At around 210 kills, probably more, just to be safe.
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Appia Vibbia
Ancient Exiles. Renegade Alliance
725
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Posted - 2014.01.20 07:24:00 -
[97] - Quote
Iron Wolf Saber wrote:I will not resort to pants dropping!
As for dog tags, I think caldari did away with those with smart tattoos and chip imprinting.
Nova Knife would. Just sayin'
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Appia Vibbia
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Posted - 2014.01.20 12:36:00 -
[98] - Quote
I just don't think they should have an innate complex cardiac regulator. I like tehh 5% per level bonus. they just need something else that compliments scouts more.
Give Amarr Scouts extra durability to equipment or something with cloak.
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Appia Vibbia
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734
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Posted - 2014.01.20 19:38:00 -
[99] - Quote
So, it is official. Appia, after 7 months of hatting on the Minmatar Scout, has a Minja. Minmatar Scout Operations I
(Also, this is the 8th suit I've gotten [Role] Operations I in on Appia)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
734
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Posted - 2014.01.20 20:04:00 -
[100] - Quote
Matticus Monk wrote:So, fellow scouts.... I have broken down and skilled into nova knives on this character, my G-Scout, for the Shinobi event, and I have to say that I'm having a challenging time with it. I am getting some kills but overall the style is a pretty big change from my pistols. I hope that it's not making my gun-game worse....
Anyway - what are your thoughts on using knives with the 1.8 G-Scout v.s. the 1.8 Minja? I'm sort of on the fence regarding whether the knife damage bonus and speed will be the way to go, or if it would be more useful to have a lower base profile dampening and rely more on stealth and infiltration..... plus, having the armor repair is nice and will mean I'm always combat ready if I can manage the time between engagements....
Any experienced players used both and have any comments?
Please note that in 99% of my games I run basic suits and basic pistols; which I intend to continue in 1.8. For knives I'd probably go with the ZN-28's, with max proficiency skills and maybe a damage mod in the high if I choose Gallente over Min.....
As I put 11 posts ago, I skilled into the Minmatar scout. I did this because of the shinobi event (I completed it yesterday using G/1-Series). I am only running knives on my Minmatar suits from now on.
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Appia Vibbia
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Posted - 2014.01.20 21:33:00 -
[101] - Quote
Ghost Kaisar wrote: . . .I'll stick with my burst sprinting though. I don't jump too much in combat.
You should really learn to hop around more. Increase survivability dramatically.
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Appia Vibbia
Ancient Exiles. Renegade Alliance
739
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Posted - 2014.01.21 04:44:00 -
[102] - Quote
IgniteableAura wrote:Seriously, the amarr scout bonus isnt that bad.... Just because minmitar has faster run speed doesnt mean I dont run kin cats. In fact it means I MUST run kin cats. I suppose people still havent figured out that you enhance your suits best trait. The bonuses aren't there to have a "free mod". They are there to create a role. A minmatar scout that plans on hacking objectives without at least one codebreaker is just doing it wrong. Yea its nice to have a little boost to hack speed, but it really only adds up once you have hacking V and using a complex codebreaker. Thats the same for every other role bonus. Anway, I still think caldari scouts are the way to go. Im hedging my bets on people wanting to spec into the scout as FOTM and I plan on making them regret it
This.
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Posted - 2014.01.21 10:57:00 -
[103] - Quote
This M-1 suit is so different from my dragonfly
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Appia Vibbia
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Posted - 2014.01.22 00:59:00 -
[104] - Quote
Aero Yassavi wrote:Scout Registry wrote:@ ScP Buffs as Racial Bonus The ScP user may end up losing ground in the long run, should a buff today lead to a nerf tomorrow. Very dangerous proposal, IMO. The weapon is incredibly effective as is. Perhaps incredibly effective currently, but there is no way to truly how all that will change with new weapon stats, new weapons in general, and increased TTK.
MORE AMMO FOR LASER WEAPONS!
I love the Viziam/Carthum ScP I win in 1v1s with people using the 4 rifles frequently. THough a lot has to do with the fact I actually know how to aim and get headshot while aiming down sights- while ADS is something unheard of in the Assault Community
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Posted - 2014.01.22 05:53:00 -
[105] - Quote
mollerz wrote:Quil Evrything wrote:Ghost Kaisar wrote:
So, you claim that you only have one fit with a flaylock.
You only got one kill with the thing. (Minus a few stealth distance kills)
And you are telling me, a person who has used this as a primary side for the past two months that the damage on the flaylock is borderline OP.
Do see what I am trying to say?
I only got one kill with it, because I suck at using it. I dont adjust to the travel time well. Meanwhile, there are folks such as (yourself?) who can reliably hit with the thing. The test of OPness is how the weapon does, with areasonably skilled user. You dont judge how powerful a Duvolle AR is, by dropping it in the hands of an Academy merc. (Gee, they died just as fast. Guess it isnt a particularly good weapon...) Or do you claim that you like using it, but you dont land many shots on target with it either? And that no-one else can, even when they've been using it for a long time? Seems like I can recall reading a few posts by people to the contrary on that. Go ahead. Say it with me.
bookmarked for later use/
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Posted - 2014.01.23 14:42:00 -
[106] - Quote
Lucifalic wrote:You guys get your shinobi swag yet? I havnt
You do realize, that the event is still going? Right?
The event has to end before you get rewards, then it takes them a few days to go through all the data. Expect it 31st to February 5th.
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Appia Vibbia
Ancient Exiles. Renegade Alliance
812
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Posted - 2014.01.23 17:30:00 -
[107] - Quote
Llast 326 wrote:Had a match against Ghost and Appia It was such a lopsided match First death CRed see the name GHOST then i hear a little NK slash while I am down, which i took for a 'Hello' My team was just getting butchered and I kept see Appia pop up with her NK Then i see Ghost againGǪ Well better return the hello suicide run because he is in the midst of the RedsGǪ Damn Heavy got me before I could say hi Do my thing for a bitGǪ we were so stomped, i decide to go mess around a bit. Who do I find Appia and Ghost loitering in a parking lot. Circled them a bit. I actually thought i should just walk up and stand with themGǪ but then I thoughtGǪ Appia will just shoot me. GǪ So i shot GhostGǪ i knew I should have shot Appia first I actually laughed a lot in that game, plenty of funny things happened. Next game was less fun RR owns SG in CQCGǪ
That was so annoying! I was trying to get Ghost to help me test some things. Instead we ended up having to kill you!
lol
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Appia Vibbia
Ancient Exiles. Renegade Alliance
814
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Posted - 2014.01.24 08:18:00 -
[108] - Quote
Gavr1lo Pr1nc1p, Here I did a better job of what you tried to do. I kept the slot layout the same (and remembered to adda grenade slot) and made it use the same weapon and equipment you were using, only I tweaked the meta level of modules to make a prototype cloak fit.
Minmitar, Scout mk.0 81/81PG, 249/480CPU High Slot: Basic Shield Extender (18CPU, 3PG), Basic Shield Extender (18CPU, 3PG), Complex Shield Extender (54CPU, 11PG) LW: K5 Specialist Shotgun (30CPU, 3PG) SA: Submachine Gun (12CPU, 3PG) GS: Core Locus Grenade (36CPU, 6PG) EQ: Stable Active Scanner (30CPU, 6PG), Ishukone Cloak Field (83CPU,18PG) LS: Baic Kinetic Catalyzer (15CPU, 10PG), Enhanced Kinetic Catalyzer (18CPU, 12PG), Complex Profile Dampener (35CPU,0 PG)
252 Shields, 87 armor, movement: 5.65, sprint: 9.41, profile: 24, Precision: 41, scan range: 30m, Stamina: 220, Stamina Regen: 36. Max Sprint Distance: 207.02m
Gallente- gk.0 97/97PG, 376/433CPU HS: Complex Light Weapon Damage Modifier (58CPU, 9PG), Enhanced Shield Extender (36CPU, 6PG) LS: K5 Specialist Shotgun (30CPU, 3PG) SA: Submachine Gun (12CPU, 3PG) GS: Core Locus (36CPU, 6PG) EQ: Stable Active Scanner (30CPU, 6PG), Ishukone Cloak Field (83CPU, 18PG) LS: Complex Kinetic Catalyzer (27CPU, 15PG), Complex Kinetic Catalyzer (25CPU, 15PG), Complex Kinetic Catalyzer (25CPU, 15PG), Basic Armor Plate (10CPU, 1PG)
123 shields, 255 armor, Movement: 5.14, Sprint: 9.64, profile: 24, Precision: 41, Range 37.5m, Stamina: 210 Stamina Regen: 31, Max Sprint Distance: 202.44m
Now to compare the stats: The Gallente have 39HP more than Minmatar, The minmatar suits is 0.51m/sec walking, and the Gallente is 0.23m/sec faster than the Minmatar.
These stats are incredibly similar. Nearly the Same. They even fit a Core Locus Grenade and a proto Cloak. The trade off is Armor repair vs large shield pool that regenerates much faster than armor. Though Much better ways to fit out these suits they really have become close. Gallente is no longer the lone emperor on the field, the extra module slots and increased PG and CPU really got these guys close with enough differences to make them unique.
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Appia Vibbia
Ancient Exiles. Renegade Alliance
815
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Posted - 2014.01.24 09:43:00 -
[109] - Quote
I can't wait for 1.8. Someone make the next 30 days not exist. Every time I build a suit it just gets me all excited as to the buffs I'm getting. And the eventual respec that is unconfirmed is going to happen. 3 proto scout suits, 1 proto logistics suits. GÖÑ 17 million SP in Dropsuit Upgrades, 11.2 Million SP in Dropsuit Command, 7million plus whatever SP I earn until then in Weaponry GÖÑ
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Appia Vibbia
Ancient Exiles. Renegade Alliance
825
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Posted - 2014.01.24 20:56:00 -
[110] - Quote
Iron Wolf Saber wrote:Llast 326 wrote:Brokerib wrote:Does anyone know if any Minmatar scout BPOs were ever released? Just curious for when player market gets released. I've got the full Templar set, so I'd love to trade the Amarr BPO suits for a Gallente scout BPO and a Mini scout BPO, if it exists. no Minja BPO has ever been released that I am aware of Edit: Double posting like a Kaisar I will confirm this. The original 4 are the only ones with bpos.
There are a lot of duplicate BPOs out there but there are BPOs for Gallente Scout, Gallente Assault, Caldari Assault, Amarr Assault, Minmatar Logi, Amarr Logi, and Amarr Sentinel.
BPOs that I have duplicates of: Caldari Assault, Gallente Scout, SMG, AR, Sniper Rifle, Scrambler Pistol, Laser Rifle BPO I would trade any one of those for: Daemon Shotgun BPO I would trade any weapon BPO for: Dren Shotgun
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Posted - 2014.01.24 21:07:00 -
[111] - Quote
Scout Registry wrote:About that Respec ...
If we get one, I'll be moving out of the Shotgun tree. Every time I pull out the boomstick, I'd wish I'd had Knives or a Rifle instead. Every f*cking time. Its depressing.
May need a name change. And a shoulder to cry on. :: looks at mollerz ::
lol Shotty no! It'll be ok. The Shotgun is the new Scout. Woefully underpowered but you can still get great scores with it. Don't give up on it Shotty!
(Says the person with 8 proto weapons)
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Posted - 2014.01.25 00:48:00 -
[112] - Quote
ok, so my japanese is rusty as hell, but Marauder's sig: Haimu, didn't have to hit me.
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Posted - 2014.01.26 03:58:00 -
[113] - Quote
mr musturd wrote:Appia Nappia wrote:ugh. So i tried out a ADV Minnie with 2 enhanced shield extender, covenant sniper rifle, zn-28 nova knives, M1-locus, k-2 nanohive, basic dampener, complex cardiac regulator.
went 0/5. KITTENS INVISIBLE HEAVIES I can help you set up some decent adv minny fits in game if u want? Just send a mail or gimme a shout in scouts united
he, thanks for the offer but I like my fits. If you go back to see what I edited in you'll see it was just because of terrible ambush spawn mechanics. Going to try this out again in another ambush, hopefully it will not be the inside of the Gal-Lag facility. then i'll try it out in skirmish
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Posted - 2014.01.26 14:09:00 -
[114] - Quote
When you use a turret you are not inside it though.
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Posted - 2014.01.27 05:10:00 -
[115] - Quote
dammit, I keep too many windows open and swap between the two. I wish I could freely delete my own posts, but you have to report it and ask the mods to do that for you.
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Posted - 2014.01.27 06:28:00 -
[116] - Quote
yeah, scout vs scout, low HP, high damaging weapons. If you both aren't holding knives out at the same time someone is going to shoot first rather than wait to see if the other guy wants to pull out knives too
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Posted - 2014.01.28 06:25:00 -
[117] - Quote
sounds like a fun group. Doesn't sound very OP though,
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Posted - 2014.01.28 06:34:00 -
[118] - Quote
Shotty is OP? This is news to me.
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Posted - 2014.01.29 01:45:00 -
[119] - Quote
Ghost Kaisar wrote:Iron Wolf Saber wrote:Cyrius Li-Moody wrote:I have done it.
Core Upgrades 5 Engineering 5 Electronics 5
I AM FREE OF THESE BORING SKILLS! /me throws weaponry, light weapons and sidearms to 5 in the mix ane explosives and systems hacking! They give much smaller bonuses, and most don't need to be taken over 3. Except hacking. That skill is worth every SP.
lol Systems Hacking. I got that skill to 5 before I put points into Engineering or Electronics past the pre-req for scanning skills.
I've got 1 mil SP saved up for cloak. Right now I'm putting points into Shield Regulators, something I never believed I'd spend SP on, but I want it for my Cal-Scout. Also, Ghost, go check out my super sexy scout builds on the other threads, they all require core upgrades, electronics, and engineering to 5 with light weapons and sidearms to at least 4. lol.
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Posted - 2014.01.29 02:00:00 -
[120] - Quote
Patrick57 wrote:Appia Vibbia wrote:lol Systems Hacking. I got that skill to 5 before I put points into Engineering or Electronics past the pre-req for scanning skills.
I've got 1 mil SP saved up for cloak. Right now I'm putting points into Shield Regulators, something I never believed I'd spend SP on, but I want it for my Cal-Scout. Also, Ghost, go check out my super sexy scout builds on the other threads, they all require core upgrades, electronics, and engineering to 5 with light weapons and sidearms to at least 4. lol. How the hell did you DO THAT >:| Those skills are so boring.
Started Uprising with 11 million skill points. started with sniper rifle prof 5, scrambler pistol prof 3, scan skills 5, gal-scout 5, biotics 5, KinCats 5. Hacking Bonus was what I wanted the most. Then around 24M SP I had all the weapons I wanted (and then some) and got my second proto suit. Started working on uplinks and nanohives to 5, then all I had was to max those skills out and get every last bit of juice out of my suits.
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Posted - 2014.01.29 02:04:00 -
[121] - Quote
Llast 326 wrote:Ivan Avogadro wrote:Marad''er wrote:Ivan Avogadro wrote:since we're talking speculative respec here, I am thinking the Amarr scout looks neat but I'd want to switch from shield to armor tanking. Are ferroscale and reactive plates as nice as they look on paper? No currently ferroscale and reactive are garbage compared to regular plates whats wrong with them? I know regular plate gives significantly more HP but at a speed penalty I dont really want to incur (especially since Amarr is the slowest fattest scout to start with). Are the ferroscale just too expensive for the HP? Fitting cost is high on Ferro, but that does not appear to be an issue for the Amarr scout, so the may work well. If you don't want to slow down it's a good option. A Basic Reactive is a staple on my Gal now, to avoid the slow down and give a little rep. Though with the Amarr being built the way it is fitting a higher tier Rep may be a better choice. A lot of how to fit it really depends on your style. If you are going full combat scout, really Marauder would have a better idea than me.
Ferro and Reactive are so terrible. You're better off putting in an armor repair module that that garbage. Until/unless the fittings costs are equalized ferroscale are just so bad. 2 enhanced plates, a dampener and a repair mod would put you at 4.93m/s move and 7.26 sprint for 241 extra armor. Or with your 2 EQ slots dedicate one to an armor repair nanohive and trade the armor repair for a biotic mod for stamina or sprint speed.
Or say F-it and go basic dampener + 3 complex plates. 4.22 movement and 6.2 m/s sprint. for 445 extra armor
Or, go for broke and run 4 complex plates and use a basic cloak for dampening and a wyirkomi triage nanohive. 3.92 movement, 5.77 sprint, 594 extra HP
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Posted - 2014.01.29 02:11:00 -
[122] - Quote
herpderp. ignore those movement and sprint values. used old modifiers.
first one was correct, 3 plates is 4.5 movement and 6.61. 4 plates is : 4.27 and 6.28
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Posted - 2014.01.29 02:15:00 -
[123] - Quote
Kelc Ct'elpem wrote:Don't forget the damage modsGǪ Appia loves her Damage mods
You say that like there are other things you can put in your high slots.
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Posted - 2014.01.29 02:17:00 -
[124] - Quote
Also, quad post! I'm better than Ghost.
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Posted - 2014.01.29 03:09:00 -
[125] - Quote
Ghost Kaisar wrote:Appia Vibbia wrote:Kelc Ct'elpem wrote:Don't forget the damage modsGǪ Appia loves her Damage mods You say that like there are other things you can put in your high slots. I was going to say shields, but then I remembered that Appia runs Gallente, and shields are optional. My min scout has to run shields or he dies before he can use his damage mods
Hey, I got my Minmatar Scout Operations to level 3 on Sunday. And I totally run 2 complex sidearm damage mods that that baby. sweet, sweet damage output to make up for only have lvl 3 NK and lvl 3 min ops. From that 150 per swipe to 205 so good.
though I didn't really need it as I went 27/13 with just standard suit and zn-28
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Posted - 2014.01.29 04:09:00 -
[126] - Quote
I'm skilling into the ion pistol because it is gallente tech.
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Posted - 2014.01.29 07:33:00 -
[127] - Quote
One Eyed King wrote:Appia Nappia wrote:everyone knows the best combo is MLT heavy, STD plasma cannon, STD nova knives One thing you do have ghost beat on is posting on your Nos Nothi alt Hell yeah I do!
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Posted - 2014.01.29 07:35:00 -
[128] - Quote
I want to get Min-scout ops V and nova nives proficiency V so I can stack 3 complex sidearm damage mods on some ishukone nova knives and do 360/365 damage per swipe
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Posted - 2014.01.29 07:59:00 -
[129] - Quote
Matticus Monk wrote:Wow, am I the only one that can't decide what scout to skill into upon respec? I am seriously tempted to skill up a few but that would make a hideously tedious SP grind if taken to high levels..
Or you can be like me and just get 3 proto off the bat and slowly grind out the Amarr Scout
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Posted - 2014.01.29 19:34:00 -
[130] - Quote
I really like Galjin and Caljin as the abbreviation for Gallente and Caldari Scout.
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Posted - 2014.01.29 19:51:00 -
[131] - Quote
Patrick57 wrote:Killar-12 wrote:GK0>G-/1 anyways I run Proto Gal Scout and do damn well in pubs, in PC people want Gal Logis more that Gal Scouts (Go Figure ) Yes, but those Scouts are ******* scary With the Scanner glitch (when it doesn't say, "SOME MARGIN OF ERROR" like it should) a lot of Scouts have been able to sneak up on me while I'm on homepoint in PC. Damn DISGRUNTLEDev!! You play PC?
BTW, not a glitch.
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Posted - 2014.01.29 20:01:00 -
[132] - Quote
CalFÇà Calmono
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Posted - 2014.01.29 21:37:00 -
[133] - Quote
Oswald Rehnquist wrote:not that I am intertwined enough here to where its a big deal but the minmatar + ninja= Minja was actually clever especially when minmatar scouts specialized in knives and the M and the N have a small phonetic difference.
Calling everything _ja/inja/jin, seems less so. Unless it was to dictate a knifing build + racial then the form of abbreviation would have some more useful information especially when calling it out during a match.
I'm half-tempted to log on to my other 6 PSN accounts, with 3 character on them each, to boost the number of likes this post has.
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Posted - 2014.01.30 20:48:00 -
[134] - Quote
Assault, electronic/tank/alpha, light weapon is what my style is. lol
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Posted - 2014.01.30 21:47:00 -
[135] - Quote
Oh, so a while back someone said there was a guy using sniper rifle and nova knives for short and close quarters fighting. As I said my first attempt was met by spawning in front of heavies. Well after doing it for a while I have come to enjoy this a lot.
Not sure which is more fun though, Plasma Cannon & Nova Knives or Sniper Rifle & Nova Knives.
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Posted - 2014.01.31 00:22:00 -
[136] - Quote
Bojo The Mighty wrote:Fact: Scouts are pretty common
Event + news of Scout buff = lots of people trying out the scout
SP bloat makes it easier
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Posted - 2014.01.31 08:27:00 -
[137] - Quote
Gavr1lo Pr1nc1p wrote:WEAPONS -the general TTK for all weapons needs a decrease right now, as it is currently too low -aim assist needs some tuning, preferably in the downward direction, especially for rifles, proposed fix would be what CCP is currently doing, as it sounds pretty good -weapons currently in need of a nerf: The rail rifle needs a huge reticle, more recoil, and a lot of hipfire spread, assault rail rifle needs a 5-10% damage per bullet decrease The combat rifle (non-assault) needs a longer time for each burst, and a longer delay in between each burst, probably with a fire rate of 1000, but a larger delay in between bursts. The assault combat rifle is fine where it is, it has its ammo guzzling problems to balance it out The scrambler rifle needs more bonus to charge shot damage, (25-50%) but less regular shot damage (5-10% nerf) and have 1-2 shots less until heat up The assault rifle needs a range nerf of about 15-25%, but to balance this out and make the CQC weapon it is meant to be, increase all variants fire rate by 10%, nerf damage by 5%. The TAR needs a larger mag cap, but also a fire delay in between rounds similar to the combat rifle -All sidearms other than Flaylock and Nova knives need a 5-7% nerf to damage -weapons in need of a buff: Laser rifle, however, CCP has announced a hot fix coming soon Mass driver-increase splash damage to make it area of denial weapon by say 10% Sniper Rifle- more of a bonus to headshot damage only, also, headshotted enemies cannot be revived, give a higher mag cap to tactical variants (6 rounds) Shotgun-needs a pellet buff at ADV and PRO levels only, probably 2 pellets at ADV, and 4 at PRO, breach needs an upgrade to mag cap and slight buff to fire rate Plasma cannon-DoT is something CCP had in mind, but is probably going to be hard toimplement, so if it doesnt work out, give it a 10-20% boost to direct damage Flaylock- increase splash radius by 1 meter, and you have a balanced weapon Nova knives- remove sprinting interrupt for all slashes, only should interrupt sprinting when charge reaches 100% for more than 1 second, and maybe even add a ballistic function- https://forums.dust514.com/default.aspx?g=posts&m=1784320#post1784320Swarm Launcher-buff to 1.6 stats, except only 200m range Now onto modules MODULES The main modules that need their effectiveness reduced in comparison to other modules are MLT, STD, and ADV armor plates (non-variant), and damage mods. CCP plans on nerfing damage mods, so i will not comment on that these are some possible buffs to reduce armor and shield disparity- STD: (85 armor, 3 PG, 10 CPU) vs (33 shields, 2 PG, 15 CPU) ADV: (110 armor, 6 PG, 20 CPU) vs (55 shields, 4 PG, 36 CPU) PRO: (135 armor, 12 PG, 30 CPU) vs (70 shields, 8 PG, 54 CPU) if anything, the ludicrous costs of shield extenders need to be lowered especially in the pg departments for 3 reasons- 1. At proto level, (their only useful level), they only cost 1 pg less than proto plates, but 24 more cpu 2. Shield tankers (minmitar/caldari) have very low pg, but high cpu 3. Biotic modules which are supposed to be coupled with shields to create a hit and run style of suit cost the most pg of any module in the game, making them unfittable if the user also wants to stack shields In addition, Caldari and minmitar suits need an innate buff to shield recharge delay (not depleted) and recharge rate of about 15-25% ARMOR ALSO NEEDS A BUFF yes i said it. The penalties for movement speed for all plates are backwards in my opinion, and is part of the reason no one uses anything past ADV plates. A solution for this would be to make the penalty constant across all tiers, possibly a 3-4% penalty depending on common opinion. Also, ferroscales and reactive plates are a joke, and i dont even use armor. I think that ferroscales need a slight buff hp wise (5% ish), but should also have very low fitting costs. Reactive plates should have a lower penalty than other plates (1-2%), and have 1/2/3 hp/s respectively for each tier. Also, they are in need of a lower fitting cost by a lot like ferroscales. Also, armor repairers should be moved to high slots. I currently think it is unfair to armor tankers that shield tankers are able to use both high and low slots to tank their suit, while armor tankers must only use low slots. -proposed buff for armor repairers-3/4/5 hp/s per level, and moved to a high slot -Armor repair, however, should not work while taking fire, in other words, add a 1 sec delay after taking fire to armor repair -OTHER MODULES- kincats should affect strafing speed, codebreakers need a lower cpu/pg cost VEHICLES I wont even start trying to balance vehicles, there have been far too many threads on this topic already DROPSUITS When 1.8 comes around, we really are going to see some great new things from all suits. The sentinel gets its huge damage reduction, scouts get more modules, moer equipment, and a cloak to boot. commandos are huge dps dealers, and logis will actually perform their roles, and have gotten huge buffs to equipment usage. Overall, though assault and logi stats arent out yet, they seem very balanced, but give m scouts more base speed, and logi/assaults more base HP EQUIPMENT AND GRENADES The grenades are good, except for core locus and thukker. The core needs a slightly lower blast radius, and the thukker needs a small blast radius (packed at the most), but more damage (in the 400-500 range). Equipment seems to be good overall, as the active scanner is being turned into usable in only the way it is supposed to be used. I just want to see equipment spam being stopped, perhaps by having the limit for things like uplinks be for the total deployed, not the total deployed of each type. did i forget anything? Sounds like you have not played this game much. Or at the very least you haven't used any of those prototype weapons. There is just too much wrong in there to point them all out.
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Posted - 2014.01.31 08:36:00 -
[138] - Quote
Ghost Kaisar wrote:I love Chem Lab on the other hand though. I have the class at 7:30am for around 2.5 hours once a week, and it's 2.5 hours I never feel is wasted. I love the lab environment. I can't wait to finish all my math and focus on the science. Ahhhh, that reminds me of the time I took the best class ever. 7am Molecular Genetics. Needed O-Chem and and a bunch of biology classes as prerequisites GÖÑ Evolution, molecular genetics, microbiology, and restoration ecology were my favorite classes in college
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Posted - 2014.01.31 10:17:00 -
[139] - Quote
As I said, it would just take too long to say what you got wrong and why, so here is what you got right.
Gavr1lo Pr1nc1p wrote:WEAPONS -the general TTK for all weapons needs [an increase] right now, as it is currently too low -aim assist needs some tuning, preferably in the downward direction, especially for rifles, proposed fix would be what CCP is currently doing, as it sounds pretty good
-weapons in need of a buff: Laser rifle, however, CCP has announced a hot fix coming soon Sniper Rifle- Shotgun- Plasma cannon- Flaylock- Nova knives- remove sprinting interrupt for all slashes Swarm Launcher-buff to 1.6 stats
Now onto modules MODULES The main modules that need their effectiveness reduced in comparison to other modules are MLT, STD, and ADV armor plates (non-variant), and damage mods. CCP plans on nerfing damage mods, so i will not comment on that these are some possible buffs to reduce armor and shield disparity- STD: 33 shields ADV:55 shields PRO:70 shields ARMOR ALSO NEEDS A BUFF ferroscales and reactive plates are a joke. Reactive plates should have 1/2/3 hp/s respectively for each tier. Also, they are in need of a lower fitting cost by a lot like ferroscales.
VEHICLES I wont even start trying to balance vehicles, there have been far too many threads on this topic already
DROPSUITS When 1.8 comes around, we really are going to see some great new things from all suits. The sentinel gets its huge damage reduction, scouts get more modules, [more] equipment, and a cloak to boot. commandos are huge dps dealers.
EQUIPMENT AND GRENADES The grenades are good, except for core locus. The core needs a slightly lower blast radius. Equipment seems to be good overall, as the active scanner is being turned into usable in only the way it is supposed to be used. I just want to see equipment spam being stopped.
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Posted - 2014.01.31 13:56:00 -
[140] - Quote
Scout Registry wrote:Matticus Monk wrote:
Yeah, I agree with this subset of issues.... except I'm actually getting nervous if TTK increases scouts may end up in a worse place as we are so squishy now I doubt we'll get much benefit from additional TTK, but we could really feel the drawbacks if other suits are harder to kill.
Any chance TTK adjustments might only apply to Fine Rifles? A dev somewhere said they were thinking of a 20% reduction to light weapons. People responded that it should be limited to the 4 rifles, not AV and Alpha weapons
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Posted - 2014.01.31 14:12:00 -
[141] - Quote
Radar R4D-47 wrote:As a scout I am excited for 1.8 but sad. The love we are getting is too much. We got a stat buff in every category outside base health. In my opinion That was enough without giving us extra equip and slots from 5 to 6. I will be happy running complex everything but I feel it won't take long for the community to realize the scout is where the fun is at. They didn't change movement or sprint.IgniteableAura wrote:With the current bonuses I don't think people will migrate to scouts full time.
I'm actually looking forward to cross speccing into heavy as I feel they will be a force to fear when attacking objectives.
Scouts will be "fun" and quick paced. But they won't outshine an assault in DMG projection and kills. Logi will actually be a support role, which I think is great for those type of players.
Overall I think CCP Rouge has done a great job of getting things balanced from an infantry perspective. I ******* hate the people that are saying that. You aren't making Logi a support role by nerfing the crap out of equipment. It is increasing XP tax on the support logi that actually runs multiple equipment. making them specialize in multiple logistics suit.
And the changes to uplinks really hurt the scouts that run a dampened suit with uplinks. Making it better to just force your way in with an Amarr logi than bother with standard timers
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Posted - 2014.01.31 14:57:00 -
[142] - Quote
Lets just start out with the Duvolle AR. fire interval: 0.08 seconds; Damage: 37.4; Magazine Size: 60
My Gallente Scout is running 1 complex shield extender and 4 complex plates. That's 159.6 shields and 756 armor. So my EHP is 975.24 vs a Gallente Blaster. It'll take 27 bullets to kill me if he has 0 proficiency and no damage mods.
That's a minimum time of 2.08 seconds from the first bullet.
hypothetical 1.8 stats. add another complex shield and take 20% damage from the guy. 1040.58 EHP against the hybrid - blaster which now does 29.92.
Now it takes 35 shots to kill me, which will be 2.72 seconds.
Master Smurf, you seriously think and additional 0.64 seconds is overkill? On a maxed HP suit that gained an extra complex shield extender? Or did you just see a value and think that it sounded high?
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Posted - 2014.01.31 16:15:00 -
[143] - Quote
voidfaction wrote:Appia Vibbia wrote:Scout Registry wrote:Matticus Monk wrote:
Yeah, I agree with this subset of issues.... except I'm actually getting nervous if TTK increases scouts may end up in a worse place as we are so squishy now I doubt we'll get much benefit from additional TTK, but we could really feel the drawbacks if other suits are harder to kill.
Any chance TTK adjustments might only apply to Fine Rifles? A dev somewhere said they were thinking of a 20% reduction to light weapons. People responded that it should be limited to the 4 rifles, not AV and Alpha weapons So scouts that use 1 of those 4 rifles and is not a fatty scout like you will be even worse off. lol A Scout is greatly benefited by a reduction to weapon damage because it increases the viability of speed tanking and rewards flanking more. But if you can't see that, well maybe the scout isn't the right suit for you.
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Posted - 2014.01.31 17:34:00 -
[144] - Quote
Llast 326 wrote:Driftoward wrote:Ghost Kaisar wrote:Driftward wrote:
Edit: Also we need to get working, we're only at 453 pages right now
I have faith that we will hit 470 before 1.8 Apparently, we work mainly through double posts and off topic discussions. Edit: damn I posted this with the wrong character....stupid alt. It's my hope that we have this timed right to hit page 514 for MayGǪ (And CCP gives those who posted in this thread a scout pack consisting of 25 of each proto scout suit for the achievement) Wishful thinking yes, but it would be cool.
We're going to hit page 514 before 18 gets released at the rate we've posed this patch.
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Posted - 2014.01.31 18:42:00 -
[145] - Quote
Ghost, I've never used melee mods, but is a single complex melee mod really 75% damage?
Also, I am laughing so hard at you right now.
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Appia Vibbia
Ancient Exiles. Renegade Alliance
875
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Posted - 2014.01.31 19:42:00 -
[146] - Quote
Master Smurf wrote:Why are you looking at it from killing scouts point of view even though your Scout suit is getting a built in rep, mine has the ability to add more shield and/or armour with the added slot plus increased CPU/PG.
Most of the Assaults are rumored to be getting additional tank, sentinels are getting tank. Then when you are not in the optimal of the rifle you will be doing even less damage.
At the moment I run a CR in a basic suit with no damage mod and an advanced suit with a CR and an enhanced dmg mod and I can tell the difference. When you add in the fact that a little lag or whatever happens when you are running sluggishly and even easy kills can become more difficult because the opponent seems to have on a hardener... You go ahead and drop 20 %
If 15% makes a difference and everyone extols the benefit of getting proficiency why wouldnt a 20% drop make a difference?
Isnt this what we dont want CCP doing - changing multiple variables to solve a problem that may need slight adjustment?
I'm looking at it from a view point of people killing me in CQC when I'm running Dragonfly with a shotgun or an M-1 with nova knives. I'm showing you the changes to absolute values. Duvolle AR damage -20% takes 47 bullets or 3.68 seconds to kill a fully tanked out Gallente Assault, which may acquire +5% to armor plates per level bonus. Fully tanked out kits aren't actually used in play. Instead they are showing you the maximum change possible in TTK by decreasing damage by 20%. You called it "overkill" which it is not.
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
875
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Posted - 2014.01.31 19:48:00 -
[147] - Quote
Master Smurf wrote:Why are you looking at it from killing scouts point of view even though your Scout suit is getting a built in rep, mine has the ability to add more shield and/or armour with the added slot plus increased CPU/PG.
Most of the Assaults are rumored to be getting additional tank, sentinels are getting tank. Then when you are not in the optimal of the rifle you will be doing even less damage.
At the moment I run a CR in a basic suit with no damage mod and an advanced suit with a CR and an enhanced dmg mod and I can tell the difference. When you add in the fact that a little lag or whatever happens when you are running sluggishly and even easy kills can become more difficult because the opponent seems to have on a hardener... You go ahead and drop 20 %
If 15% makes a difference and everyone extols the benefit of getting proficiency why wouldnt a 20% drop make a difference?
Isnt this what we dont want CCP doing - changing multiple variables to solve a problem that may need slight adjustment?
I'm looking at it from a view point of people killing me in CQC when I'm running Dragonfly with a shotgun or an M-1 with nova knives. Or I'm running a scrambler rifle or a rail rifle on my standard scouts. I'm showing you the changes to absolute values. Duvolle AR damage -20% takes 47 bullets or 3.68 seconds to kill a fully tanked out Gallente Assault, which may acquire +5% to armor plates per level bonus. Fully tanked out kits aren't actually used in play. Instead they are showing you the maximum change possible in TTK by decreasing damage by 20%. You called it "overkill." By the math alone it is nowhere near the level of drastically changing the game that you seem to be QQ'ing about. I reason I put those number without proficiency 5 or damage mods is because TTK is just that much shorter which makes the change that much less significant. It is helping the low eHP suits by a fraction of a second to get to cover and it makes little to no difference to the high eHP players that don't feel the extra time anyway.
And btw, "my suit" isn't getting a built in repper. My Gallente Suit it. I've got a Minmatar too and will have a Caldari one as soon as they're released.
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Appia Vibbia
Ancient Exiles. Renegade Alliance
876
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Posted - 2014.01.31 20:14:00 -
[148] - Quote
mollerz wrote:Ghost Kaisar wrote:Star Galek wrote:AE. is just a corp full of scrubs that armor tank scouts. get gud scrubs. I got a 0.9 kdr with my tac-AR EWAR scout. what can you guys do? Nothing, all you do is whine about who you can competently play PC .......................... I think I'll let Appia handle this one. MOVE OVER QUILLY!!
what I don't understand.
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Appia Vibbia
Ancient Exiles. Renegade Alliance
879
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Posted - 2014.02.01 15:38:00 -
[149] - Quote
wow, some of you scouts have some money.
I'm just gonna sit over here crying to myself in a corner about how I can't afford gas for a 20 mile round trip.
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
879
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Posted - 2014.02.01 18:07:00 -
[150] - Quote
Llast 326 wrote:Matticus Monk wrote:Am I being a d1ck here.... or just railing a bit? Probably being a jerk.... Matt being vocal about proto "chumps"It's like those after the fact disaster stories: "It all started off so normally that day..." See nothing wrong with what you said. I would add that running experiments with lower tier gear does not really mean **** if you are doing it with high levels of sp invested in passive bonus skills. I have to agree with the elelphant. Those people who rely on proto to do well quickly find their wallets running dry. If you have the skill to stay ISK positive running proto all day (like kingbabar or myself) there is no reason not to. If you play this game in squads it really sucks to be the only one is basic gear as it seems everyone steals all your kills. Solo, 30/0 in a dragonfly isn't that hard, but put at least 1 more competent person in your squad and it gets a whole lot more difficult to get those numbers- exceptions to when you are in vehicles. Though I personally get bored with that stuff fast, the only time you'll see me in proto gear in a pub match is right after I've deleted all my fits and forgotten to make new ones. But I can also keep up with my friends with like 5.0+ KDRs while in a dragonfly scout with basic shotgun The abysmal difference in skill level in this game is also why I can run around with a Plasma cannon for a light weapon and Nova Knives for a sidearm and still have a positive KDR at the end of the match
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
883
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Posted - 2014.02.01 21:31:00 -
[151] - Quote
ghost, you've been kicked out of the corner for living above the poverty line.
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
883
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Posted - 2014.02.01 21:38:00 -
[152] - Quote
Llast 326 wrote:... and have all the benefits of well spent sp is simply does not translate to the reality of many other people who are not in the same situation. I can do well in my dragonfly and go up against Proto squads, still having fun. With my other account that has considerably less sp, i do not do as well. . . . The problem I have with what was said is essentially the false representation that it is a level playing field, which it is not. I am not saying that it necessarily should be, but it is misleading to say that it is all personal skill, or all gear, or all sp, all these factors do play into it. ... It oversimplifies the situation, to validate the point. I have a bunch of alts. Appia may have over 35 million SP, but my next highest alt is at 11. From there the rest are under 3 million. Because I squad up with the same people I am dragged into the same battles against the same people I normally play. I have no problem fighting them on Appia, Priestess, or any other toon. Though that first 1 million was brutal. It's nice to have an extra 49HP on my scout or 57HP on my assault suits, But I really don't see that much of a differnce after you get your first racial suit to level 1 and an ADV weapon and a STD sidearm.
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Appia Vibbia
Ancient Exiles. Renegade Alliance
883
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Posted - 2014.02.01 21:44:00 -
[153] - Quote
@Llast, but the people I play with can do the same. They just like to pad their stats in pubs because your KDR drops drastically when you play so much PC. There really is more a disparity in skill level than here is in SP in this game.
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Appia Vibbia
Ancient Exiles. Renegade Alliance
883
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Posted - 2014.02.01 21:45:00 -
[154] - Quote
Ghost Kaisar wrote:Appia Vibbia wrote:ghost, you've been kicked out of the corner for living above the poverty line. I LIVE WITH MY PARENTS So? That just means you lack liquid assets but your quality of life doesn't suffer. Try basically having to live n a bubble because any allergen sends you into a terrible asthma attack because you can't afford the drugs you take to prevent both the initial attack or to recover from it.
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Appia Vibbia
Ancient Exiles. Renegade Alliance
883
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Posted - 2014.02.01 22:24:00 -
[155] - Quote
Appia Nappia wrote:sory for bringing real life crap to the game forum. could you guys delete the stuff you quoted me about, please? And Patrick yeah it's real. repeat post because on my main.
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Appia Vibbia
Ancient Exiles. Renegade Alliance
883
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Posted - 2014.02.01 22:28:00 -
[156] - Quote
J0LLY R0G3R wrote:Draxus Prime wrote:J0LLY R0G3R wrote:XD 2 equipment slots= more remotes, and that native rep = less time running away from fights. ready ready ready for dat 1.8. definatlry gonna put 2 boundless on 1 on my fits I was thinkin, basic remote with a compact nanohive. As long as I'm not too hurt that'd = way more remotes and is less taxing on the fit; cost, cpu/pg. If I am hurt that lil health would be nice XD 2 boundless would be silly. Because you have a limit on number of remotes placed. I'd rather put a K-2 Nano with the changes coming than use the compact though and use a rep mod on an Amarr, use the 3hp/sec innate to Gallente, o ignore armor damage on my shield suits.
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
883
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Posted - 2014.02.02 02:13:00 -
[157] - Quote
One Eyed King wrote:I always took you all to be more of the Settlers of Catan types. I love settlers. It is a game I can play more than DUST without taking a break outside the ones for bio-necessities/ I also love Dominion just as much. And Agricola but you can't play that one with those ADD kids.
Pretty much any Uwe Rosenberg game is fantasitic.
Fantasy Flight bored games are usually awesome fun, but you need like a dozen little baggies for those game because so many pieces.
Ghost, you have got to graduate from the milton bradley games to the good ones.
ohhh, Powergrid was another awesome one.
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Appia Vibbia
Ancient Exiles. Renegade Alliance
883
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Posted - 2014.02.02 02:14:00 -
[158] - Quote
Ghost Kaisar wrote:Nyra Volki wrote:Ghost Kaisar wrote:Nyra Volki wrote:One Eyed King wrote:I always took you all to be more of the Settlers of Catan types. What kind of game is this. Diplomacy on steroids. You have a bunch of people in a small area fighting over resources. This sounds like my kind of game. Grab like 6 other people and have strategy game night. We played game like Civ, Homeworld 2, Chess, Risk, Catan, Monopoly etc. etc. etc. till like 3am. Then we went and had an N64 night next weekend. They found out that while I wasn't the best at Pokemon Stadium Minigames, I would destroy anyone in the actual battles. Looks like my time on PokemonShowdown paid off
brah you gotta upgrade to Diplomacy.
Best. Game. Ever. (if you have 6 other people to play it with)
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
885
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Posted - 2014.02.02 02:18:00 -
[159] - Quote
Do you really think we'd get this many pages without going off-topic at least a few times?
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
885
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Posted - 2014.02.02 02:34:00 -
[160] - Quote
Nyra Volki wrote:To get back on topic i have 5 million skill points to use for the 1.8 update. Now i need 150 million isk anyone willing to donate to the True Scout Charity.
What do you need 150M ISK for?
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
888
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Posted - 2014.02.02 09:09:00 -
[161] - Quote
Silly boys and their super bowl.
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
892
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Posted - 2014.02.02 10:58:00 -
[162] - Quote
Half of my guy friends are like this while the other half are really into it. And all the straight girls like to watch the commercials with their BFs. I'll be playing DUST or board games in a room with no cable while that stuff happens.
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
912
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Posted - 2014.02.03 19:13:00 -
[163] - Quote
Mid-twenties, I've had a myriad of jobs ranging from grunt-work to paper pushing to running my own business.
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
912
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Posted - 2014.02.03 19:14:00 -
[164] - Quote
noob cavman wrote:The advance breech two shots heavies.... two shots... haha hahahaha MUHAHAHAHAHAHA!!!!! Where and when? You must have had at least one of those as a headshot.
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
912
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Posted - 2014.02.03 19:25:00 -
[165] - Quote
noob cavman wrote:I aim for the butt. Advance sentinel with over 750 armor and 600 shield ohhhhhh ******* hell yesssss
ADV sentinel with 2 basic plates? or 1 complex. They are silly.
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
916
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Posted - 2014.02.03 23:44:00 -
[166] - Quote
Ghost Kaisar wrote:Oh yeah forgot.
19 year old College student here.
I work fast food (AND HATE THAT CRAP), and spend my spare time hanging with friends, playing games, and watching anime at night. At least you have a job. Where I'm at, being white over-qualifies you for fast-food service.
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
916
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Posted - 2014.02.03 23:51:00 -
[167] - Quote
It's ok Patrick, i'm sure you would win a game of "never have i ever"
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
916
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Posted - 2014.02.04 01:26:00 -
[168] - Quote
not really. it is just my friends and I have to play "I have." It's the opposite where you list outrageous things that you have done that you hope no one else has. you wouldn't believe the number of people that have successfully gotten a Muslim to consume alcohol and bacon. Or actually having sex with a girl who was wearing a paper bag. Or crawled on the side of a cliff to break into abandoned buildings.
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
921
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Posted - 2014.02.04 10:06:00 -
[169] - Quote
Gavr1lo Pr1nc1p wrote:I wish we had kin cats and myofibril stims in real life, and i could equip them to myself lol
3 second 40 here i come crystal meth and brass knuckles. there you go.
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
928
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Posted - 2014.02.04 13:40:00 -
[170] - Quote
We've got quite the number of characters in Scouts United. I particularly enjoyed "X7 lion" calling me a scrub repeatedly and informing me that I was bad at the game. lol
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
939
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Posted - 2014.02.04 20:08:00 -
[171] - Quote
Are, are we doing this again? Really? You sure about this? Do you, do you even play DUST? WEAPONS -the general TTK for all weapons needs a decrease right now, as it is currently too high (You want weapons to kill people faster? Because that's what this says. Are you sure that's what you mean? I'm fairly certain that nearly all players want in increase to TTK.) -weapons currently in need of a nerf: The rail rifle The only thing you got right here was reduction to damage. DPS should be inversely proportional to Effective Range The combat rifle needs a longer time for each burst, and a longer delay in between each burst The underlined is correct. Currently the fire interval between bullets is 0.05 seconds. While the time between bursts 0.06 seconds. That's 1200 and 1000 respectively. You're ideas literally don't make a difference unless using a modded controller. 0.08 and 0.10 would make a noticeable difference, again while DPS should be inversely proportional to effective range. The scrambler rifle Just. No. Reduced rate of fire to stop abuse from modded controllers 450-600 range and damage scaled to the other weapons. The assault rifle Terrible ideas. The AR already has the shortest range, it does not need to be shorter. Even it needs to have a damage reduction to balance it for a higher TTK. -All sidearms There is not enough data on this to initiate a change. -weapons in need of a buff: Laser rifle, however, CCP has announced a hot fix coming soon Mass driver abosofuckinglutely not. Do you not remember before the RR and CR were released how OP this was. Damage reduction and splash radius reduction- or removing splash radius bonus from Mass Driver Operations is needed. Just because a weapon is no longer the FOTM because of power creep does not mean it needs more damage. Sniper Rifle- more of a bonus to headshot damage The point of the tactical is to get headshots every time, the basic variant is to trade between headshots and body shots, while the charge is to focus on body shots. The STD levels have a good amount of damage, while the ADV needs to be increased 250 and 300 for tactical and regular respectively, while the Kaalakiota should have a damage about 350 per shot, the Ishukone at around 500, and the Charged at around 600 including a high bonus to headshots. Shotgun-ADV needs to do around 50 damage per pellet, PRO needs 60 damage per pellet. Breach needs a similar damage buff, ADV of around 60 PRO around 83, and follow description of more range than standard variant. Plasma cannon-needs a significant increase in damage to around 3000 direct, all other stats stay the same. Flaylock- needs to affect dropship stability. possibly increase to direct damage. Explosives do not need more spash radius, that's why it was OP the first time around. Nova knives- Ability to hold charge while sprinting is all they need Swarm Launcher-buff to 1.6 stats
MODULES Shields do need to be more balanced as far as HP goes. around 66% of armor HP is fair, giving the regen vs raw numbers the balancing factors while recharge delay and movement penalty let you equip more than one module without reducing effectiveness like in other modules. STD:50 shields ADV:75 shields PRO: 90 shields ARMOR ALSO NEEDS A BUFF The penalties for movement speed for all plates are backwards in my opinion, and is part of the reason no one uses anything past ADV plates. Are there lots of unicorns and fairies where you live? Because it certainty isn't reality. Maybe you don't use Complex Armor Plates but there so very many people that do. ferroscales and reactive plates are a joke, and i dont even use armor maybe this is why you have no understanding of what you are talking about. CCP was told of how terrible the reactive and complex were going to be from the getgo. when CCP announced they were going to give armor plates a buff, they were told again and again by the player base to fix reactive and ferro. They did not. Asaide from fitting costs being equalized and reactive giving a 1/2/3 repair rate rather than 1/1/2 they don't need much changing. armor repairers should be moved to high slots.Much like shield rechargers are a high slot, armor repairers are a low slot. It make a good trade off for HP vs Recovery -OTHER MODULES- kincats should affect strafing speed, erroneously, kincats used to affect all dropsuit stats. from movement to rate of fire to shield regeneration. This is not a good idea and won't be recieved well, as we all remember playing DDR in Chromosome. It will become abused by scouts, truly making the suit a FOTM like it was many, many moons ago.
DROPSUITS DEVs are still saying that more speed on a scout cannot be done because animations can't keep up with a certain speed. As max sprint speed on a VK.0 was 10.63, the new max sprint speed of 11.11 is an improvement. To change this, like vehicle afterburner/fuel injector there needs to be a cap of 1 unit per suit or decrease the movement speed of medium and or heavy frames to make a difference.
EQUIPMENT AND GRENADES You realize that EQ spam no longer causes lag, right?
did i forget anything? I believe you forgot common sense somewhere along the line.
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
939
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Posted - 2014.02.04 20:22:00 -
[172] - Quote
Ivan Avogadro wrote:Magnus the Wolf wrote: Honesty time, I've used that. My girlfriend hates it as she says that I smell like a street pimp when I use it.
I left Unilever with about 2 years worth of free Axe shower gel. I have since run out, and only use Old Spice now
Oh gods. Old Spice. that smell is the only time I like being in close vicinity of men. It smells sooooo good. I wish more butch girls would use it.
Axe on the other hand makes me break out in hives from being around someone that uses it. You guys are gross.
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
941
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Posted - 2014.02.04 20:42:00 -
[173] - Quote
J0LLY R0G3R wrote:went to talk to a friend and within 2 minutes I heard her saying...you smell kinda like my dad. X( Hey, maybe that's a good thing
Also, again, old spice is the greatest smelling thing ever.
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
942
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Posted - 2014.02.04 20:54:00 -
[174] - Quote
noob cavman wrote:Sinboto Simmons wrote:noob cavman wrote:After work I smell like Earl Grey tea. I smell like wine. If we look closely into this. I smell of dried leaves and you smell of off grapes crushed by French feet. He smells like wine because he spilled it on himself., is that why you smell of tea?
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
945
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Posted - 2014.02.04 22:43:00 -
[175] - Quote
Spademan wrote:Ghost Kaisar wrote:Spademan wrote: SOMETHING SOMETHING BOOK A book? What's it about? Can I read it? I can even get my sister to read it if you want. She is 1 semester away from her Creative Writing degree, and is writing some books of her own. Nothing like feedback right? Yes, I've written short stories for a bit, and now that I feel I kind of have some experience with writing I decided to give a novel a shot, hopefully to turn into a series. What's the worst that could happen? I'm still detailing the whole thing, but it'll be something along the lines of a space exploration Sci-Fi. Detailing first encouters with aliens and the tension it causes back on earth. Possibly something like that. Still highly changable. Sure, if you want I guess you could start reading some of it when I have a few chapters done, help me develop it. oooh, a novel?! Did you do NaNoWriMo too? I've got 2 incomplete stories. One a post-apocolyptic sci-fi and the other urban fantasy.
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
945
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Posted - 2014.02.04 22:54:00 -
[176] - Quote
Oh, right. Not everyone on the internet lives in the US. NAtional NOvel WRIting MOnth. Every November there is a group of people that keep a log of word count for a writing project. the goal is to reach 50,000 words by the end of the month- the defined minimum length of a novel.
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
948
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Posted - 2014.02.05 11:55:00 -
[177] - Quote
Ghost, that was such a good link. Nice way to start the day is with some laughs
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
949
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Posted - 2014.02.05 19:15:00 -
[178] - Quote
PS3 came out in Fall 2006, I got mine in Spring 2010. I expect I'll get a next gen console around this time in 2018
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
952
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Posted - 2014.02.05 22:48:00 -
[179] - Quote
*squees* just knifed my first guy out of an LAV. It was so much fun
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
953
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Posted - 2014.02.05 23:46:00 -
[180] - Quote
He was the third guy I killed in an LAV that game. First I sniped a guy with the charged shot from my templar Scrambler rifle waiting for him to get in and got the headshot. Second I shot a guy as he tried to go backwards away from me. third time he got stuck and I knifed him
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
965
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Posted - 2014.02.06 13:05:00 -
[181] - Quote
I like overly spiced pumpkin beer. Though I really just like all beer. Each with a unique taste... Stone, Great Lakes, and Tighthead (local) are probably my favorite companies. Only ones I don't like are lagers. I've always wanted to try brewing my own beer, but the kits to do it are priced beyond my means. So I'll stick to making my own wine :p
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
968
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Posted - 2014.02.07 00:18:00 -
[182] - Quote
Ghost, Smirnoff Ice. It goes great with Icing Bacardi Ice. same stuff really. "Ice" used to be made with smirnoff or bacardi but in some US locales they may use malt liquor. really good when not malt, tolerable when used. but still gross.
Mikes Hard Lemonade and Mikes harder lemonade, cranberry and the other red one are the best. again, got to watch out ofr the malt liquor. tastes so bad.
sours are so gross. a teaspoon of sours in the same amount of high fructose corn syrup you find in a 12oz can of pop (which would be same calorie content)
Manhattan is my girly drink of choice.
also amaretto so good.
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
971
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Posted - 2014.02.07 02:14:00 -
[183] - Quote
Aero Yassavi wrote:https://twitter.com/CCP_Frame/status/431609939677970432 CCP Frame wrote:Aero Yassavi wrote:@CCP_Frame Perhaps unlock the Scout Registry but move it to Locker Room? Sad to see a community thread die :( @AeroYassavi Good idea. Might just do that. PRAISE ME SCOUTS!! MWAHAHAHAHA Thanks alot Aero. You are the hero of the day.
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
971
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Posted - 2014.02.07 02:46:00 -
[184] - Quote
I just hope everyone else is subscribed to the thread so they don't lose it.
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
972
|
Posted - 2014.02.07 02:56:00 -
[185] - Quote
Frame is still a jerk. Probably the best community page on the forums, now new people won't find us while searching GD for scouts
Appia Vibbia for CPM1
[email protected] (checked every Monday morning)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
977
|
Posted - 2014.02.07 03:25:00 -
[186] - Quote
Reported CCP Frames post for being off topic. Though i'd like it gone because if it isn't good news, or confimation or denial of our crystal balling, or discussion about their own experiences with scouts I just don't want it here.
Appia Vibbia for CPM1
[email protected] (checked every Monday morning)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1062
|
Posted - 2014.02.07 11:34:00 -
[187] - Quote
Probably wouldn't have happened if so many people didn't say "page 514" over and over again in such a short amount of time.
Upon moving this thread to the locker room, it was the first time I ever opened it. Why would I go to the locker room? I wanted to talk about being a scout and how awesome it is.
Like knifing that fully tanked Logi-ck.0 and Assault c.0 one after another in my Scout M-1 with zn-28 knives. so ******* rewarding when you use a 5k suit to take out 350k worth of gear in under 5 seconds.
Appia Vibbia for CPM1
[email protected] (checked every Monday morning)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1074
|
Posted - 2014.02.08 02:15:00 -
[188] - Quote
Patrick57 wrote:IgniteableAura wrote:Really? I never thought SSB was all that difficult to be competitive. Practice against the computer on HARD and you won't get a more difficult opponent. Cause the AI never makes a mistake.
Also Kirby was OP as ****. I always liked the white Pok+¬mon guy. @ Appia- No Metallica?! bleh I hate metallica. all it does is make me think of sweaty dudes in the weight room in high school. If it isn't Classical music and it came out before I was born I don't listen to it.
Appia Vibbia for CPM1
[email protected] (checked every Monday morning)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1074
|
Posted - 2014.02.08 02:16:00 -
[189] - Quote
Llast 326 wrote:@ Appia We could through an EPIC House Party
As long as it isn't my house.
Appia Vibbia for CPM1
[email protected] (checked every Monday morning)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1080
|
Posted - 2014.02.08 14:35:00 -
[190] - Quote
OMG, that Saberwing post. reduction in dispersion to Gallente weapons. Might have to try a shotgun on that build to watch it fire like a laser... Or the Assault Rifle with Sharpshooter 5. it will have 0 kick and 0 dispersion.
Appia Vibbia for CPM1
[email protected] (checked every Monday morning)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1082
|
Posted - 2014.02.09 00:11:00 -
[191] - Quote
Quil Evrything wrote:Random scout-ish topic: was playing around with a new alt, going to squirrel some SP to play with 1.8 when it comes. I was sort of having fun with the standard freebie medic fits, since it has armor+repair on it for free. I thought to myself, "this is pretty awesome... but its so slow, and has no useful radar... if only I could get it on a cheap scout.." But of course, that's something like 400k+ SP away. I already dropped what I had into SMG sharpshooter. Even if I had it though, I'm saving for the NEW suits? Then I finally noticed, that the MILITIA minmatar light, has no highs, but two lows. its win/win/win useful radar room for armour+rep speed offsets the armor. oh, and cheaapp! Fitted out with milita stuff, it's 2.4k. Woo!
On my logi alts, I like to take the Medic [Starter Fit] and replace the MLT Nanite Injector with the ADV scanner. This is highly effective. This is the only thing I'm sad about losing come the change to scanner. So nice only losing 2k ISK per suit.
Appia Vibbia for CPM1
[email protected] (checked every Monday morning)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1083
|
Posted - 2014.02.09 00:56:00 -
[192] - Quote
Flux Grenade, Mass Drive,& FLaylock Pistol.
Really disappointing to see the mass driver getting a buff. Maybe if they take away the Mass Driver Operation skill bonus to blast radius, but that weapon is going to be spammed over and over again.
Appia Vibbia for CPM1
[email protected] (checked every Monday morning)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1084
|
Posted - 2014.02.09 01:46:00 -
[193] - Quote
Mass Driver is only balanced on a Logistics suit without a sidearm. A 2 person team, one using the Freedom another using the Boundless go beyond the range of Area Denial and into OP territory with current mechanics. The only reason this isn't used as often is because of RR and CR changing the DPS game where most suits are armor tanked plus shields being so weak. Lowing the TTK on the 4 rifles will bring back the superiority of this combo, the damage increase just making it all the worse.
Appia Vibbia for CPM1
[email protected] (checked every Monday morning)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1095
|
Posted - 2014.02.09 15:46:00 -
[194] - Quote
Yay, Shinobi and Shadow Hunt rewards coming on the 11th
Appia Vibbia for CPM1
[email protected] (checked every Monday morning)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1096
|
Posted - 2014.02.09 17:44:00 -
[195] - Quote
I'm probably going to hold onto the mk.0's in hopes of a player market. or at the bery least save them for 1.8
Appia Vibbia for CPM1
[email protected] (checked every Monday morning)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1101
|
Posted - 2014.02.09 23:45:00 -
[196] - Quote
As your character is Gallente, you can send in a support ticket to get it changed to the correct racial mercenary quarters. I preffer Amarr or Caldari MQ though. You can actually walk around in it.
Appia Vibbia for CPM1
[email protected] (checked every Monday morning)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1107
|
Posted - 2014.02.10 17:11:00 -
[197] - Quote
Quil Evrything wrote:Hate to say it, but.. for 250,000 EXTRA WP for playing Heavy Tank-killer... I'm gonna be playing heavy for 2 weeks! I dont need the money. I DO need the extra SP for the new suits! oooohhh.. and booster on top of that.. over 1 mil SP per week? @$#% yeah.
Event SP like that is a reward that is given out at the end of the event. Boosters will not have an affect on them.
Appia Vibbia for CPM1
[email protected] (checked every Monday morning)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1111
|
Posted - 2014.02.11 01:23:00 -
[198] - Quote
voidfaction wrote:ok so with the scout event we had to be killed by 4 rifle types. now they say 4 rifles are getting nerfed to improve TTK. the heavies are required to use HMG and Forge gun for this event. Results could get them nerfed or buffed. Will they play to lose or to win in the short run or long run? They don't have to play to lose. The Forge can't compete with any semi-competent tanker that uses hardeners. best bet is 2 proto breach forge gunners to take out a militia tank before it can get its hardeners up. best used as a sniper rifle with more direct damage, splash damage higher than a sniper's direct damage, and better hit-detection at only the cost of half the range. The HMG gets outperformed by the combat rifle at all tiers. partly do to damage mods and partly from sharpshooter skill. but RR and CR are just far better at CQC against a single opponent. (they are less for holding points and more for being the middle of a pack that hunts together.) HMG is a lot like the Shotgun. It is great at low tier against low tier but it just doesn't scale up well.
Appia Vibbia for CPM1
[email protected] (checked every Monday morning)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1112
|
Posted - 2014.02.11 16:27:00 -
[199] - Quote
changing base stats. Django, could you link to the original post?
Unless they are reducing Logistics PG/CPU to where using PG/CPU upgrades is mandatory nothing will change. . .
Appia Vibbia for CPM1
[email protected] (checked every Monday morning)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1112
|
Posted - 2014.02.11 16:35:00 -
[200] - Quote
Nyra Volki wrote:So fellow scouts i have 500k sp to spend out of the 5million sp i have saved up for 1.8. So what should i get (all dropsuit upgrades are at lvl 5). I suggest not spending it at all. With 5.6million SP you can buy both the Caldari and Amarr proto scout suits on day 1. Add another 964000 SP for proto cloak on the first day too. If you're not interested in having Amarr and Caldari I'd reduce the pool you have saved up to 3.7 million. Getting the other 2 scouts to proto if you have interest in them but don't have them yet. Shield Regulation is a good skill to prioritize and Armor Repair. After that I would start filling out proficiency on your most used weapons to lvl 3, then get rapid reload on your favorite weapons to 3. then work proficiency up to 5, then rapid reload up to 5. Or get sharpshooter up to 5 if your weapons have it. Sharpshooter is far more important than proficiency or rapid reload
Appia Vibbia for CPM1
[email protected] (checked every Monday morning)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1118
|
Posted - 2014.02.11 22:15:00 -
[201] - Quote
I have 66 HEP modules. I was using them up when they first gave them out because I didn't have biotics 5 at the time. (started with 100 for all the new kids that don't know about them)
Appia Vibbia for CPM1
[email protected] (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1119
|
Posted - 2014.02.12 00:05:00 -
[202] - Quote
absolutely
Appia Vibbia for CPM1
[email protected] (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1131
|
Posted - 2014.02.12 16:18:00 -
[203] - Quote
Django Quik wrote:Posted this in a thread on sniper tagging earlier and thought the idea would be of interest to us and especially our sniper scout flag bearers - Keeriam, I'm looking at you ;) Django Quik wrote:I like the idea in general but think it should be opened up a little - all players should get some sort of tagging ability, whether sniper, scout, AV, whatever. You can tag one or two players at a time but that tag only remains as long as you maintain line of sight on the target, so it would not be as OP as active scanning.
Perhaps certain things like snipers and scouts give a buff to the number of tags you can have active and/or the length of time the tag lasts after losing LOS? Then sniper scouts would suddenly become really useful - oh yes I think the registry lads will like this! Hate it. Hate it so much. How long have you been playing DUST? Do you remember how the game was before they took away shared team vision? This is what you would be doing if you gave non-snipers the ability to tag people.
Also keep it on the down-low but scout's passive scans are shared with your squad. well, not entirely accurate, all passive scans are shared within a squad but usually you don't notice when it comes from someone not using a scout suit.
Appia Vibbia for CPM1
[email protected] (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1131
|
Posted - 2014.02.12 18:54:00 -
[204] - Quote
I run 1 complex precision enhancer, Kaalakiota Rail Rifle, and 3 complex range amps for my squad when we don't have active scanners. There are still the problems like you can't passive scan through hills for some stupid reason so it really doesn't work well outside a city unless you have the high ground :/
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1131
|
Posted - 2014.02.12 18:55:00 -
[205] - Quote
guys. please stop the empty space spam. this isn't a trash thread. edit that crap out.
I've never been so disappointed in the that have posted here before.
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1131
|
Posted - 2014.02.12 19:19:00 -
[206] - Quote
You really notice it on Manus Peak. despite them being within your scan range and not running profile dampeners they don't show up... unless every heavy out there is running multiple complex profile dampeners...
Appia Vibbia for CPM1
[email protected] (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1133
|
Posted - 2014.02.12 19:33:00 -
[207] - Quote
since they took shared team vision away. I could always get a glimpse of the guy attacking a squadmate from outside my scan range. The red would disappear and then my squadmate would pop up on the kill board with a kill. Some friends said they noticed people when I was in their squad running extenders. testing happened. testing confirmed.
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1135
|
Posted - 2014.02.12 20:44:00 -
[208] - Quote
do it just like active scanners. if 5 people scan and the 6th gets the kill. the killer gets 50 and everyone else gets 15
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1140
|
Posted - 2014.02.13 00:02:00 -
[209] - Quote
Llast 326 wrote:Patrick57 wrote:I got a quad kill with REs earlier I wasn't using a Scout, but it was still very rewarding :D See an Uplink, lay an RE on it, blow it up and four kills!! Part of the fun of RE is not just the amount of kills (which is awesome) but the quality. I enjoy a good trap, also I like to try for distance, interesting trajectories (particular favourites are sending people off the sides of bridges, or when people hit walls and get stuck hanging) More shenanigans makes for more fun I really like using them in fun ways. The look on someone's face when they're going toe to toe with a shotgun, ready to pounce on the little suit... only to be blown by REs from their target
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1148
|
Posted - 2014.02.13 06:17:00 -
[210] - Quote
Ghost Kaisar wrote:Patrick57 wrote:IgniteableAura wrote:The shotgun is the least skilled weapon. (Almost no fitting operation books purchased) Are you kidding me?! I'd think the Plasma Cannon would take that title The plasma cannon can actually kill a proto suit in one shot. people know the shotgun and plasma cannon are bad. but PLC is a novelty weapon while shotgun is just bad.
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1154
|
Posted - 2014.02.13 18:00:00 -
[211] - Quote
Still reveling in the fact you can get double kills with the nova knives. I'm up to 3 doublekills now. longest kill streak is still only 5 (having your name displayed for kills without being disrupted by other people getting kills).
Appia Vibbia for CPM1
[email protected] (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1160
|
Posted - 2014.02.13 19:38:00 -
[212] - Quote
my best post-match analysis, i've gotten 25 NK kills in a row, but nothing beats showing the 31 other players how deadly you are with knives when you get those kills like the people with Prototype Fine Rifles do.
Appia Vibbia for CPM1
[email protected] (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1160
|
Posted - 2014.02.13 20:07:00 -
[213] - Quote
Matticus Monk wrote: I'm also nervous about the upcoming SMG nerf... I hope they don't make the weapon useless. It's difficult enough to use now as a main weapon due to it's lack of efficiency against shields and the fitting cost being seriously stupid when compared to the superior combat rifle.
It shines though against armor and because it can hold so much ammo....
I wish CCP would buff side-arms a bit so that there was some benefit to using them as a viable main playstyle. I guess there is some benefit in terms of fitting costs related to the other (non combat) rifles, but really being a sidearm only kind of guy is tough these days. Maybe it always was.
All that being said, I just can never do worth a damn with any of the rifles. I'll get a few kills but I just seem so much less effective... I always seem to get ganked when I ADS for a medium-range distance kill. Breach AR is the exception but I hip fire it almost exclusively and why not just go for the ScP as it's got superior damage?
Ducking and weaving within 20m is so much better. Even on Manus peak I'd rather have a pistol than an AR.
Can't wait for the new range in 1.8 for SMG's and pistols!
um... you realize what you said there, right? if sidearms were more effective than light weapons . . . then there'd be no need for light weapons. Scrambler Pistol vs Scrambler Rifle. ScR has more DPS and more 4 extra bullets to fire before overheats. and it has a longer range. . . if you think the SMG vs CR is the one suffering you are mistaken.
Appia Vibbia for CPM1
[email protected] (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1161
|
Posted - 2014.02.13 20:45:00 -
[214] - Quote
profile dampening. most important skill after getting [racial] scout operation 1
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1169
|
Posted - 2014.02.13 23:23:00 -
[215] - Quote
Light weapons do, and should, perform better in all aspects than their sidearm equivalents. The RoF, Clip Size, total ammo, range should all be less... as should their fitting cost. You want to do CQC, get a CQC weapon like the shotgun. You don' want to use the shotgun? The Gallente Assault Rifle should be your next choice.
It's not a way to balance a game. Sidearms are there to be your back up when you run out of ammo in a fire-fight or to use to mix up your game. If they performed better in areas than a light weapon then there would be no point of having light weapons and sidearms as different classes in the first place.
just because something is more fun for you does not make it more fun for everyone.
Appia Vibbia for CPM1
[email protected] (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1171
|
Posted - 2014.02.14 00:10:00 -
[216] - Quote
Viziam Scrambler Rifle + Carthum Assault Scrambler Pistol > 2 Carthum Assault Scrambler Pistols 79 x 15 + 88 x 11 + 79 x 15 vs 88 x 11 + 88 x 11
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1173
|
Posted - 2014.02.14 01:00:00 -
[217] - Quote
copied your data for the pistol. took the damage for the rifle from Dust.Thang.dk The Rifle has 15 shots before it overheats, the 16th causing it, while you have the pistol out the cooldown happens letting you switch back to the rifle after you empty your pistol's clip rather than having to reload.
Appia Vibbia for CPM1
[email protected] (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1173
|
Posted - 2014.02.14 01:39:00 -
[218] - Quote
edit. partial work. ignore till done
no proficiency, proto weapons: 178 + (79 x 3) + (88 x 11) + (79 x 15) = 2568 over 705/526
Official statement on charge multiplier is still a mystery but people have been saying it x2.25
Appia Vibbia for CPM1
[email protected] (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1177
|
Posted - 2014.02.14 05:26:00 -
[219] - Quote
Quil Evrything wrote:Appia Vibbia wrote:Official statement on charge multiplier is still a mystery but people have been saying it x2.25
I measured it explicitly and posted the results, just a couple weeks ago. After a certain person complained they are as powerful as shotguns. Numbers said: they're not :) It's x3.5 for full charge, as I recall. Hm, I assumed Damage mods and proficiency were involved to get those numbers. ooh. that means when I run my Amarr Assault I'm doing a base 400 damage. way better than the 258 I was low-balling with. yeah. 400 damage with a scrambler charge (on Assault/Logi/Min-Scout) vs 580 I do on my Gal Scout. That's pretty close IMO
Appia Vibbia for CPM1
[email protected] (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1182
|
Posted - 2014.02.14 15:57:00 -
[220] - Quote
Django Quik wrote: The SMG is a different picture altogether. It's aim is truly awful but it's RPM is so high that spraying hip fire semi accurately whilst jumping around can actually work. However, unless the target's very low on health, there's just no point outside of 20m, which because of the stupidly awesome power of all rifles and comparable accuracy at close range, 20m is dead scout territory.
All that said, I don't think either need to be more powerful than they currently are and even if the SMG does get nerfed (a little), hopefully the nerfs to (some) rifles will mean it's still balanced (that's a lot of hope!). What I do agree with on Monk's side though, is that sidearms should have much lower fittings costs than ALL light weapons and especially ALL rifles. At the moment the gap, especially between SMGs and CRs, is too small. What I consider my main advantage going sidearm only is that I have extra fittings room for modules - take that away and it wouldn't be worth it. The only reason I haven't switched to CR is pure stubbornness and hope that one day this'll change.
What's really gonna hurt is when in 1.8 all assaults get a 25% reduction to fitting weapons and logis get a 25% reduction on equipment and both have the same slots they have now, so even if they do get their PG/CPU nerfed right down to compensate, they can easily counter that with CPU/PG mods and be able to fit ANYTHING.
You realize that there's this nice little skill that has Submachine Gun Operation I as a prerewuisit called "Submachine Gun Sharpshooter," no? Seriously, you don't miss a single shot unless you have terrible aim.
Actually, the stats for the new sidearms are out. It is only the Combat Rifle that has a lower fitting cost than its racial sidearm. 63CPU and 10PG for the most costly Scrambler Pistol and 92CPU and 20PG for the Scrambler Rifle. while most of the time if you run proto you'll have a Viziam Scrambler Pistol which is 43CPU and 8PG. Please be sure to check fact rather than make claims based off of "feeling" when talking about balance.
Ha.. Anyone with Dropsuit Core Upgrades 5, Electronics 5, & Engineering 5 can already pretty much just fit whatever they want. The only suit in the game that this is not true for is the Minmatar Scout. If I cared to I can run all proto mods on ADV gear, I don't, because pub matches are boring so unless their Ishukone Nova Knives I don't use anything higher than ADV on STD suits.
Appia Vibbia for CPM1
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1183
|
Posted - 2014.02.14 16:00:00 -
[221] - Quote
voidfaction wrote:I plan on starting to join squads after 1.8 hits. How do you play in scout squad? Do you run in a pack or just squad up so everyone is in same game? I stay as far away for my squadmates as possible. Though I do this regardless of what suit I use and who I play with. Because the whole match you're really just competing with each other for kills and WPs. In my book, teamwork is each player taking an objective and holding it by themselves. It's been how I played since closed beta. lol.
Appia Vibbia for CPM1
[email protected] (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1187
|
Posted - 2014.02.15 02:49:00 -
[222] - Quote
Just a reminder. Nos Nothi is a corp for Scout's alts. and Nos Nothi has a "private" chat channel for members... as Scouts United is getting more and more populated with tourists and medium frames that are there because it's "a hot destination"
Appia Vibbia for CPM1
[email protected] (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1187
|
Posted - 2014.02.15 17:04:00 -
[223] - Quote
taking the weekend off from being a scout. Trying to run my inventory dry of all the crap I've picked up from Salvage that I'd never use. Mostly running medium frames with mlt or bpo weapons and AUR basic or advanced items or mlt items I do this about every 4 months, but with the new salvage system from faction warfare and most people running the cheapest suits they can I've accumulated so much stuff.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1187
|
Posted - 2014.02.15 17:07:00 -
[224] - Quote
Also. Remember Nos Nothi.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1191
|
Posted - 2014.02.15 21:08:00 -
[225] - Quote
As voidfaction said. scrolling through and lloking for stuff you want, it just takes too long. I really only use proto or BPO stuff. And I pick up so much clutter. I had 3 different AUR basic shield extenders, 3 aur basic plates, and the same thing at proto level. wtf. stop giving out so many fake varieties of AUR gear. just call everything 'neo' and be done with it.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1195
|
Posted - 2014.02.16 01:16:00 -
[226] - Quote
aside from the fact that having 1 more channel would cause me to dc/freeze/etc i can't have scouts united open. Really haven't squaded up with anyone in "Nos Nothi" channel other than Drift
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1198
|
Posted - 2014.02.16 05:47:00 -
[227] - Quote
Mordeth Bloodgrave wrote:Why is Ashley a guy? I can't get past this.... EDIT: and why don't you do instead of SAD FACE? Jeeze... making my life difficult with this odd behavior! Because Ashley is a man's name. It was just co-opted for girls in like the late 1950's till now.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1201
|
Posted - 2014.02.16 18:39:00 -
[228] - Quote
I really wish there was a State Forge Gun. Seriously disappointed in the number of missing items from the LP store.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1204
|
Posted - 2014.02.17 03:18:00 -
[229] - Quote
channel name: Scouts United
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1208
|
Posted - 2014.02.17 04:51:00 -
[230] - Quote
Plasma Cannon Fitting Optimization exists, it reduces the CPU of the weapon. It's really the only weapon that has a useful Fitting Optimization skill.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1209
|
Posted - 2014.02.17 05:16:00 -
[231] - Quote
Damn straight I did. My pretty *strokes Plasma Cannon cartridge* soon you shall blow a proto logi's face all over the battle field.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1221
|
Posted - 2014.02.17 15:22:00 -
[232] - Quote
lol, "thank you for your patience"
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1227
|
Posted - 2014.02.17 20:51:00 -
[233] - Quote
8.76 million SP per year from passive. 9.89 million SP from Active.
been playing for 402 days. 37 million SP. clearly the SP events and boosters change this dramatically. and the new 3-6 thousand log-in bonus.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1227
|
Posted - 2014.02.17 21:33:00 -
[234] - Quote
So this new Mauler event that is happening tomorrow. 750k SP from it. lol. (no confirmation, Appia being a jerk) 6 weeks till 1.8, that's 1.5 million SP to get over this event (no boosters) You can get level 3 scout suit and proto cloak from this.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1236
|
Posted - 2014.02.18 03:11:00 -
[235] - Quote
ADV Caldari Assault. Be all, end all; perfect suit.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1239
|
Posted - 2014.02.18 04:35:00 -
[236] - Quote
3 complex shield extenders for 500 Shield HP, a shield regulator and basic reactive plate down low, with TT-3 and ADV assault rail rifle.
Kalante Schiffer runs Boundless Combat Rifle, 1 Complex Light Damage Modifier, 2 Complex Shield Extenders I don't know about EQ, Grenade or low slots and sidearm though, I want the build he's using.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1244
|
Posted - 2014.02.18 16:11:00 -
[237] - Quote
Patrick57 wrote:Appia Vibbia wrote:ADV Caldari Assault. Be all, end all; perfect suit. Advanced Amarr Logi best suit :D I can get 600 Armor on that suit, and have Damage mods (cuz I'm a scrub without them :D). Only works with a ScR and modded controller. so, you're doing it wrong.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1248
|
Posted - 2014.02.18 22:02:00 -
[238] - Quote
2 complex shield extenders, STD scrambler Rifle, ZN-28 Nova Knives, flux grenade, compact nanohive, basic profile dampener, complex cardiac regulator. Best M/1-Series Scout
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1250
|
Posted - 2014.02.19 17:51:00 -
[239] - Quote
I like my Templar Sentinel with Republic HMG. I get to go toe-to-toe with dedicated heavies and win. lol
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1250
|
Posted - 2014.02.19 17:52:00 -
[240] - Quote
(double post) I've made every SP event, capped out all of them, or completed all of them. Now for this one.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1252
|
Posted - 2014.02.19 20:33:00 -
[241] - Quote
Llast 326 wrote:Don't forget about your free Heavies from the 12 days of Dustmas, and the newsletter bonuses. They may be buried in your inventory somewhere. I however will be killing heavies as i stand by my 100% Bastard ways (really i don't think I could handle moving slowerGǪ even my Gal scout feels slow after so much Minja awesomeness) switching between my many, many suits, the one thing that stays constant: the controls can't keep up with my reaction time. I wish I could have higher sensitivity
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1254
|
Posted - 2014.02.20 05:16:00 -
[242] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=143360&find=unread
I got a thread about me! score.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1262
|
Posted - 2014.02.21 05:25:00 -
[243] - Quote
icdedppul wrote:and now I have to kill 3000 heavies in 2 days ...... hmmm well this sucks ouch. I'm going for 1500 kills in my templar suit with the republic HMG. So worth it.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1262
|
Posted - 2014.02.21 06:59:00 -
[244] - Quote
I am having so much fun with the 'Neo' Scout mk.0 suits I got. Running around with 2 complex shield, basic shield, viziam scrambler rifle, 'Fleshriver' Ishukone Nova Knives, and locus grenade, compact nanohive, basic dampener, complex cardiac regulator
Or swap out the scrambler for a Kaalakiota Rail Rifle and the locus grenade for a flux Lots of fun playing with Tyjus doing that.
lol, pretty well known that I run around in a 600 armor scout suit, but having played in that suit a bunch I swapped back to my old build of two -5% plates a dampener and a complex kincat. Fortunately I also have an extra 76HP from the changes to plates
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1266
|
Posted - 2014.02.21 17:40:00 -
[245] - Quote
Makes me miss my sniper rifle, something I only pull out to counter-sniper thales, from all the tanks I've stolen by sniping the driver before it got called in. Then either running to it myself of calling a squad-mate to get it.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1270
|
Posted - 2014.02.22 06:52:00 -
[246] - Quote
I love this event. I think the SP and total amount of kills needed is a little low and a little too high respectively.
It is pretty much the same thing that happened with the Nova Knife event. A playstyle that I mostly just wrote off I try to play for more than an hour without changing suits. I found I enjoyed it and I found areas I can excel in.
Pretty much, playing being a dedicated scout for so long with such a fragile suit makes you amazing at every other role.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1271
|
Posted - 2014.02.22 09:56:00 -
[247] - Quote
lol, go us. we made it.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1278
|
Posted - 2014.02.22 20:55:00 -
[248] - Quote
I wanna play today so bad. Nova Knifing fatties, mowing down people in my 0SP sentinel/HMG combo. but no. stuck doing things.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1281
|
Posted - 2014.02.22 22:09:00 -
[249] - Quote
I like how over the coarse of 300 pages quil as gone from the guy with bad ideas, to a meme, to that's guy with the awesome bike + the guy we've disagreed with but really wasn't so bad now that we have comparisons.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1282
|
Posted - 2014.02.23 00:44:00 -
[250] - Quote
I hit 100mph in a mini-van. that's the most "dangerous/exiting" thing I've done on the road. I think that counts as like 200mph in any other vehicle because it was a fricken mini-van.
I love I-94 between Chicago and Milwaukee. there are basically 0 police/highway patrol/state troopers there.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1289
|
Posted - 2014.02.24 08:32:00 -
[251] - Quote
Rahhhh! So I've got a few variations on Hunter suits; Gal Logi, Cal Logi, Cal Assault, Min Scout, and Gal Scout with Precision Enhancers. Pretty much just stand ins for my Caldari Scout. I pull them out when I or a squad mate dies to a proto scout.
My Gal-Scout is lacking until 1.8 and I get that Second High Slot. The Min-Scout is lacking until I get that Third Low Slot. Cal Assault? Meh. It's there to test it out. Lacking the base stats and number of slots to do what I want. Cal Logi? Eff yes. Gal Logi? Only on Defense
I shared the Gal Logi one on the Nos Nothi board. letting yourself be scanned is so much better for RE traps... while I truly loath how far you can throw an RE and how quick they detonate. Love the tactical uses of them, but using them as OP grenades is just getting ridiculous. 6 man squads of tanks and/or 6 man squads of RE spammers. That is all I ran into yesterday... That stuff is totally out of hand now.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1296
|
Posted - 2014.02.24 19:04:00 -
[252] - Quote
Bayeth Mal wrote:Brokerib wrote:Welcome aboard Join up to the 'Scouts United' channel in game to group up with like minded players, otherwise feel free to hit us up in here for advice and war stories. I'm already in the channel and did some basic training with a couple of scouts who's names escape me at the moment and I feel bad about that. I want to say Ivy? They were really nice and we ran a 3 person scout squad, it was brilliant. With the mauler event I've been heavying it up obviouly and hit the 300 kills in a few hours lawl. Now I'm forge sniping, but once that is done I'll be back to a strict cardio regime and redberry smoothie diet. Thanks!
If you see me in OA Merc or on IRC feel free to hit me up to organize a squad. I specialize in training snipers and scouts. I enjoy explaining the meta behind the current popular builds and how to counter them while a lot of the "missing" stats I've memorized or do the math for in my head.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1297
|
Posted - 2014.02.24 19:40:00 -
[253] - Quote
Add to the history that CCP Wolfman told us "Scout's Dev hugs are coming Soon" in 1.2, and we've anticipated it since.
1.4: are the dev hugs here yet? Oh. No. I see you made rotation speed the same for all suits. That's the opposite of a hug. Oh more armor for everyone? That's not gonna hurt the speed tankers...
1.5: are the dev hugs here yet? Oh. No. I see you gave WPs for Active Scanners. That's another pot shot isn't it? Better run a dampener on every suit I guess. Oooh, Aim Assist? Well, my shotgun is actually hitting people almost every time now... but every single bullet is killing me. Awesome. (exodus of scouts happened here. Noteable scouts left, some never to return, other only coming pack in 1.7 after AA was toned down *cough* xVx *cough*)
1.6: are the dev hugs here yet? Um... 6 meter scan range buff? CCP that is the blue-balls of buffs. Not only that but you just gave every heavy an extra 150HP. Now everyone is just gonna use a light weapon with a heavy suit. . .(Lo and behold, that is exactly what happened) Not like the abundantly high HP already made killing people in a scout suit difficult. 1.6.1: Oh. I see you fixed the HMG's bullet dispersion and buffed the HMG on top of that. Good thing you gave them that extra HP and a better weapon. 1.6.1: 1.7 patch notes and dev blog announced. Shotty GoBang dies a little on the inside.
1.7: are the dev... Oh wait. already knew it. Nope. mid 1.7: Scout buff announced in December along with cloak. People start investing in Scout suits preemptively expecting them to be awesome. CCP takes a month off for new years. comes back for 2 weeks. takes another month off for Chinese New Year. Immigration of Scouts as a 3x SP event happens, shinobi event, and now mauler event. Post Scout Buff announcement newbies claim to be OG scouts for skilling into them before 1.8 rather than suffering through the worst of it.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1309
|
Posted - 2014.02.24 21:07:00 -
[254] - Quote
Yan Darn wrote:I hate trying to catch up here.
Just a question about the board - I've been playing since the last time my merc had her funny walk, I'm only invested in Gal scout.
I get that there is/was a constructive point to the board, and im not going to pretend I play/ed an active part of th scout community (or that Im a good scout) but I can't help thinking its a bit weird that it/was also the only way to determine who was scouting before 1.8 was announced...
Like those films about Vampires/Werewolves/Aliens whatever - where apparently you have to register with proclaimed authority because of the sheer nature of being what you are.
And as for suffering...weren't scouts OP in beta?
This all comes across as a bit bitchy - love you guys really. Scouts were OP 4 Builds ago. Before Uprising, Before Chromosome, like around this time last 2 years or so. It's not bitching when most people weren't even around before Chromosome in closed beta. Yes scouts were OP in beta, closed beta. Not the Open beta that started in January 2013.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1310
|
Posted - 2014.02.24 21:36:00 -
[255] - Quote
noob cavman wrote:Hit my 18th cup... fuuuuuck 4 liters of monster feels less stimulating than this XD are you trying to see if 100 cups of coffee works like in futurama?
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1317
|
Posted - 2014.02.24 23:46:00 -
[256] - Quote
Patrick57 wrote:I'll probably be joining you guys in the Scout ranks after 1.8 :D
Cal Scout with 4 Complex Shield Extenders and 2 Complex Damps....hopefully I'll have enough CPU for that :3
From now on, I'll just be running Scout on my alts to get used to the feel, the flanking, and different ways or tactics I can use my Scout for.
Also, would it be worth it to drop the Cloak if I had the 2 Complex Damps? Would the Dampeners even get me around Proto Scanners? Or should I use a Scanner and Remotes? :o if your goal is to beat Gallente Logisitcs using a focused scanner you only need 1 complex and 1 enhanced dampener and activatived cloak. If your goal is to beat the standard proto scanner with Gal-Logi bonus you only need a complex dampener and no cloak. Single complex + cloak beats standard focused scanner.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1321
|
Posted - 2014.02.25 01:25:00 -
[257] - Quote
Llast 326 wrote:Patrick57 wrote:Quil Evrything wrote:I would guess that for the majority of your play, you wont need any damps, with New ScoutGäó I think proto scanners are going to be even rarer than they are now. They're certainly going to be a whole lot les useful than they are now. (no spin, allegedly, and horrific cooldown times)
I think the Proximity Scanners will be more useful than the others :3 10 second visibility, 20 second cooldown. Although it only has a 60 meter range, and I think it has a terrible angle. I know the debate over scanners on scouts and sure they have usesGǪ I am of the opinion that they are more trouble than they are worth. Scan message is bad for business You will have a good range and precision on a Cal scout. I would go other equipment than the scanner, RE (I like the BOOM), Injector (useful in many ways... stealthy scan), Cloak, Hives. All these things have uses that are not replicated by your suit itself. Also New ScoutGäó Nice Quill, very nice I really wish they would have just changed the precision on the active scanners (and made them snapshot scans) I think balancing the scanner precision to medium frame values would have been better than what they did with it.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1334
|
Posted - 2014.02.26 09:42:00 -
[258] - Quote
Django Quik wrote:Cyber bullying reminds me of the time a logi in my corp was the last man standing in an ambush we were playing and his laser rifle ran out of juice - RichieSuite2 caught him and pinned him down in a corner then mailed him to say "You're my ***** now"! ha I was so upset when I heard this story. Richie wanted to join battle and didn't wait for me to accept the invite to squad. They picked me up for the game after. I wanted to be there to watch it
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1339
|
Posted - 2014.02.27 01:39:00 -
[259] - Quote
Django Quik wrote:I'm thinking about the shotgun, as I tend to every now and again. I love my scrambler pistol/SMG combo but I'm worried that in 1.8 I won't be able to kill heavies with them at all, even with a 5 second jump on them because I'll have to reload/switch weapon before I'm able to finish them off. I can't reliably get pistol headshots enough of the time, so my advanced breach TY-5 with 2 damage mods will only be doing around 200 base damage before taking into account sentinel resistances. If I'm going up against whichever heavies get 15%/10% resistance to lazors I'm reckoning on it taking an entire pistol clip to take them down, by which time I'm already dead because they turned around in 0.1s or their teammate did. My SMG might be alright, once I take the shields down, but we still don't know what nerf they're going to be getting - damage, I'm guessing. So the only other alpha weapon I'm realistically considering is the shotty (open to other suggestions but I outright refuse to go rifles). So, those in the know (mathppia I'm looking at you [:blink:]), based off currently available stats and the assumption that the shotgun stays as is in 1.8, will SGs be viable to take down heavies in 1.8? Which heavies get bonuses against plasma weapons? Actually, while we're doing this, which ones get bonuses against lazors? Theoretically, how much tank will those heavies be able to fit and so how many shotgun blasts will they be able to take if I land full damage every time? [wow, this a pretty tech heavy post ]
Minmatar has 15% to laser and 10% to blaster Caldari has 15% to blaster and 10% to laser
I'm not a big fan of the breach pistols. I certainly had the utmost love for them in chrome, but the now comparatively lower fraction of suit health they take away per shot plus the slow rate of fire just isn't worth it to me. Certainly with proficiency the TY-5 does 150+ damage a shot but it really isn't viable against tanked ADV suits or any proto suit.
One downfall of the shotgun is that it doesn't have the killing power to stop someone from turning around and blasting you in the face. If the shotgun stays as is, this really won't be any better, however the amount of HP you need to tank will be reduced (hopefully) because of the reduction to rifle damage. (which means more EWAR or damage mods or biotics )
The damage profile reduction for shotguns wont be that significant for shotguns, mostly because those two will be low HP.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1346
|
Posted - 2014.03.01 07:22:00 -
[260] - Quote
So I pulled out a Thale's TAR-07 Sniper Rifle today just to kill a single person over, and over, and over again. Only got him 5 times though. He ended up getting a dropship and flying all over the place looking for me. He passed over me at least twice but each time his scanner wasn't good enough to detect me. ~This is how Appia says "hi" now.
Remember a few hundred pages about we talked about how when Appia giggles it means bad things? yeah...
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1352
|
Posted - 2014.03.02 18:42:00 -
[261] - Quote
That video really didn't demonstrate proficiency in shotguns. . . except for when you missed
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1359
|
Posted - 2014.03.03 21:38:00 -
[262] - Quote
Quil Evrything wrote:Ninja Troll wrote:I
Made a new corp for fun. "Serenity Now" was taken, so added "x".
Neuuuuu!!!!.... there's way too many "x blah x" things... please, increase the overall IQ ratings in the game, by renaming, and put an end to that vile practice
Quil, I've disagreed with many things you have said in the past. For this post, I love you. "herp derp I wanted that name but it was taken. I know I'll just spell it wrong or add some numbers or letters because I really, really want it and lack creativity to use anything else." It pisses me off so much.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1361
|
Posted - 2014.03.03 23:59:00 -
[263] - Quote
mollerz wrote:Appia VIbbia wrote: When PC was introduced we had a minimum of 8million SP to join. Later it was bumped to 17M. After 24M you have the SP to have 2 weapons maxed out, all the dropsuit upgrade skills and 1 proto suit. It's really hard to be a dedicated scout in PC, but the maps that it works one, it is amazing and fun and I wish I didn't have all the SP I do because I have to be responsible for roles that aren't as fun rather than only being in games where my favorite style fits the map.
Just had to.. it was too damn easy! Listen! I hate using my OP Rail Rifle with Gallente Logi with boundless remote explosives, boundless proximity mines, allotek nanohive, and ishukone gauged dropuplinks with a 40m scan radius and 26 dB precision. It's so effective and not fun at all. Or my ishukone assault rail rifle with 3 damage mods that can 1v1 a proto heavy with proto HMG and kill him within 5m then run back and heal with those 70hp/sec rep hives.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1361
|
Posted - 2014.03.04 00:07:00 -
[264] - Quote
You clearly don't understand the woes of having 6 proto suits and 10 proto weapons.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1366
|
Posted - 2014.03.04 20:17:00 -
[265] - Quote
Patrick, you make me want to go up against C-string PC players so I can just dominate a match again. I haven't had that sort of battlefield clout since CCP said, fuckoff snipers we're making you useless but letting rail tanks and forge guns still do the same stuff we blamed you for. "Oh ****, Appia's sniping, let's just not go over there." Or, "let's take the rooftops! No, wait, never mind, Appia shot us all off." QQ Sniper Rifles keep getting indirectly nerfed.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1368
|
Posted - 2014.03.04 20:36:00 -
[266] - Quote
Patrick57 wrote:Appia Vibbia wrote:Patrick, you make me want to go up against C-string PC players so I can just dominate a match again. I haven't had that sort of battlefield clout since CCP said, fuckoff snipers we're making you useless but letting rail tanks and forge guns still do the same stuff we blamed you for. "Oh ****, Appia's sniping, let's just not go over there." Or, "let's take the rooftops! No, wait, never mind, Appia shot us all off. " QQ Sniper Rifles keep getting indirectly nerfed. Sniping is effective at the right time. Haven't you been in a match where dwater was sniping with his Thale's? If you have the right spot at the right time, it's very useful.
1) It is a nuisance at best. Just because someone got a kill doesn't mean it was helpful to the team. There are plenty of people that just protect their KDR in matches by going for anyone they think they can get, rather than selecting more valuable targets. He doesn't do that. It's what I mean when I keep calling out people a being "nuisances." They get kills, but those kills aren't significant to affect the flow of the battlefield.
2) It has been the same map, in the same location every time. ho-ho! Congrats, a single map is acceptable to use but only if you are the attacker.
3) Thale's. . . That's complete bullshit that you need an officer weapon to be competitive. Despite my infamy as a sniper came about when my Scout gk.0 was the only suit I had and I primarily used the Ishukone Sniper Rifle and I kept up with the likes of Minmatar Assaults,Amarr Logistics, and Caldari Logistics snipers with Thale's and multiple damage mods.
4) The weapon doesn't even work without damage mods.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1371
|
Posted - 2014.03.05 03:01:00 -
[267] - Quote
Brokerib's I want to like your post more, but too lazy to boost the post with my many alts
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1376
|
Posted - 2014.03.05 21:04:00 -
[268] - Quote
**** balls **** crap motherfucking bitches http://cdn1.eveonline.com/community/DUST/Medium_Frames.png Logistics just got a buff.+5m to scan range and -5 to Scan Precision. They now have the same Scan Precision as Scouts. My Gallente Logistics suit is now better at finding Scouts than my Gallente Scout. 3 complex precision enhancers, 3 complex range amplifiers 2 complex armor plates. 700 total HP, Scan Radius of around 60 meters and a scan precision of 23 and change, more than likely rounded up to 24dB *Appia walks away from the computer to rage about how her Gal-Logi is a better scout and her Gal-Scout*
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1376
|
Posted - 2014.03.05 21:16:00 -
[269] - Quote
mollerz wrote:Bayeth Mal wrote:
Also it was good to see you in game the other day Mollerz. I wanted to say gg but I don't think I've squadded with you before and thought you'd assume I was being sarcastic.
I always take a GG as a compliment. I hand them out to people and have some great exchanges. I was surprised to hear it has been warped into something negative? Being a CQCentric combatant, I have a lot of funny ass face to face experiences with other players. it's nice to reach out and laugh about it sometimes. don't worry, I die a lot to all kinds of bugs, OP FOTM stuff. it's all good. But I especially love scout combat. I kind of remember you killing me on a stairway? GG :) Rule of thumb: When sending a GG to someone you don't know or don't know well, "GG" in the subject with a blank body is taken as gloating in a lot of the vet community. "GG" in the subject and a short little sentence like "nice kill at [location]" "that was a close match :)" or something like that adds sincerity.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1378
|
Posted - 2014.03.05 21:40:00 -
[270] - Quote
new "sucks to be a scout" build in nos nothi GD post in progress.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1384
|
Posted - 2014.03.06 05:21:00 -
[271] - Quote
Brokerib wrote:Wow, some interesting changes in the dev blog. Some quick thoughts... The CR gets extra nerfed on top of the damage reduction due to limitations on ammo. It's going to take more than a clip to down a heavy, and without skill investment you can only carry 6 clips. Reduction in grenades carried directly effects AV capability. Proto damage mods are no longer worth stacking past 2 units, which is a reasonable change, and appear to affect both shields and armor equally, which increases their perceived usefulness due to the changes to the proficiency skill. However, if PG/CPU don't change along with them, proto mods take a substantial hit in usability. Three standard damage mods give almost the same damage enhancement as 2 proto mods, while costing as much PG/CPU as one proto module. TTK changes from this will be almost inconsequential to scouts. Will still take about a 1/3 of a clip from a CR to down a standard (300EHP) scout, which can be done in less than half a second. But it's going to be much more difficult for scouts to output enough alpha damage to kill medium or heavy targets quickly enough to avoid being mowed down. LR might actually be worth a try if the other rifle changes have gone too far, along with the mass driver. Nova Knife is the best overall weapon in regards to the skill changes, as proficiency continues to applies directly, and the knives themselves have a balanced damage profile. If there's a respec, I have no idea what I'm doing anymore...might be running my scrambler pistol/NK fit as my main...
damage is taking a 9-15 percent decrease. This is not really all that much. Kinda tired and didn't make teh DPS chart I planned to but it really isn't that bad in a Light vs Medium or Medium vs medium sense... the heavies and their new found resistances though. . . wow they are gonna be so OP
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1384
|
Posted - 2014.03.06 08:32:00 -
[272] - Quote
Asha Starwind wrote:Suggested Changes regarding the nearly Untouchable gal scout: yay or nay?
- Nerf Duvolle Focused from 20dB to 24db(18db on gallogi)
This way Gallente scout can still beat it with 1 Complex damp.
- Nerf Gallente Scout from 5% to 2% dampening per level
Sets up and an escalation of mods scenario between Gal Scout and Cal Scout.
__Gal Scout (10%)_I_____Cal Scout_____I 0 damp = 28.35 dB_I__0 prec = 30.4 dB__I 1 damp = 21.26 dB_I__1 prec = 24.3 dB__I 2 damp = 16.11 dB_I__2 prec = 20.1 dB__I
Cal can't beat Gal Scout mod for mod but requires the same number of quality mods + 1 additional precision mod in order to do so the whole point of the Gallente Scout is to be invisible to all EWAR. Neither of the two are capable of scanning each other if both set up for stealth & detection.
With the latest release of Medium Frames in 1.8 it really calls for lowering the base Scan Precision on Scouts as well. Just reducing the Scan Precision base to 40will bring Caldari down to 21.6 dB with a single complex precision enhancer, at Cal-Scout Ops lvl 5.
People have been making the case, and I agree that knowing where someone is is a lot more powerful than being hidden. Because having the precision to scan anyone is directly beneficial to your team, while being undetectable only directly affects yourself. It is and will be indirectly effective but that's a very good reason to keep the skill and module values as-is.
While I've made the argument that scanner's precision should be based on beating medium frames with a profile dampener, that's really a lost cause. I think the Gallente Logistics bonus to Scanners needs to stay 5%/level to duration but be reduced to 1%/level for precision. The values on scanners are just absolutely silly.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1396
|
Posted - 2014.03.07 05:53:00 -
[273] - Quote
Iron Wolf Saber wrote:Well I am just excited for the tears from the cloaks; people crying about heavies now don't know what sort of trouble they're about to get into when cloaky scouts come into play and with a second equipment slot... muwhahaha. HAVs better watch out too.
The stupid 3rd person view is probably what keeps tanks alive. think how limited and easy to kill or easy to avoid if the pilots could only use 1st person view. Fortunately the cloak should help me get on top of the tank to drop my boundless remotes on them.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1400
|
Posted - 2014.03.08 03:11:00 -
[274] - Quote
Never bother to maxed out armor reps. I either rely on armor repping hive that I carry or have a logistics in my squad. The speed of Armor Reps just isn't enough to matter. I'll stick to my gallente passive reps ;)
Active Scanner 0, armor reapair 3, shield recharge 0, shield regulator 3, dropsuit upgrades 4. Everything else in Dropsuit Upgrades is at lvl 5
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1401
|
Posted - 2014.03.08 06:18:00 -
[275] - Quote
Patrick57 wrote:Llast 326 wrote:Patrick57 wrote:Appia Vibbia wrote:Never bother to maxed out armor reps. I either rely on armor repping hive that I carry or have a logistics in my squad. The speed of Armor Reps just isn't enough to matter. I'll stick to my gallente passive reps ;)
Active Scanner 0, armor reapair 3, shield recharge 0, shield regulator 3, dropsuit upgrades 4. Everything else in Dropsuit Upgrades is at lvl 5 WAT I have two scouts with no active scanner skill Why is this so odd? Not for a Scout, but Appia is also a Logi, so I r confused. D:
Here ya go patrick https://zkillboard.com/detail/37114837/ Who needs an active scanner when you have a scout with 4 equipment
Though I also don't bother with such. I have the tactical awareness to not need passive or active scanners.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1406
|
Posted - 2014.03.10 07:49:00 -
[276] - Quote
Ghost Kaisar wrote:Iron Wolf Saber wrote:Gal scout with reflex plates?
Anyways there been arguments that a cal scout may be the only thing able to scan down a maxed stealth scout while cloaked, I haven't sat down the math yet. Paging Dr. Haerr IWS needs your Scanning Table! Stat!
https://docs.google.com/spreadsheet/ccc?key=0AsnXUZg58Dj7dGJ6SVZOOExYVzFrMGttV0ZRVkVjNmc&usp=drive_web#gid=1
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1413
|
Posted - 2014.03.10 23:07:00 -
[277] - Quote
One Eyed King wrote:I swear, sometimes I think I need a Phd in CCPology just to figure out how to play this game and fit my character. I find the stuff intuitive I think this may mean I have a problem.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1415
|
Posted - 2014.03.10 23:26:00 -
[278] - Quote
I do most of the stuff in my head. I just write it out for the benefit of others.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1417
|
Posted - 2014.03.11 02:09:00 -
[279] - Quote
Interesting, Marauder.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1417
|
Posted - 2014.03.11 02:42:00 -
[280] - Quote
Nyra, you don't have to post, "Hello Scouts," every day.
Also, Marauder, how do you get that site to save your fits. I keep using it but it doesn't want to save them.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
|
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1422
|
Posted - 2014.03.11 18:48:00 -
[281] - Quote
Llast 326 wrote:Appia Nappia wrote:Llast 326 wrote:Spectral Clone wrote:Anyone got some fittings for a cal scout? I've got some ideas, but i prefer not to share them until i know how they behave a bit. Essentially they revolve around how TTK plays out. But because higher TTK has less impact on scouts, not so sure how they will work. Though I am fairly certain Cal will make and excellent SG scout I'm not so sure. I'm definitely committing to Caldari Scout. The Million Clone event, if successful will net me 2.4 million SP with an active omega booster without passive. plus my 800k I have in reserve right now that is for cloak. I'll have my 3.7M SP for the 24th to get the proto cloak and protocal-scout day 1. As the patch notes come out a week before the patch, and they didn't come out this week. I'll be trying it out, but I think it's going to be my flanking suit for those new maps with waaaaaay too much open ground and the gal-scout my city map scout. Med/Long range flanking will be pretty fine with the Cal Greatest assets to my SG experience is radar, movement. Since these aspects are equal on the Spook and the Cal i figure it will work well, especially with the added benefit of "seeing" a lot of the other scouts. though it really depends on a few things, like the state of shields n 1.8 No change to shields in 1.8, via hearsay on IRC
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ostrakon Agency Gallente Federation
1423
|
Posted - 2014.03.12 09:21:00 -
[282] - Quote
DJINN Marauder wrote:Read that someone wanted some cal Scout fits? I made 1. Shotgun fit. The cal scout is tricky tho. Because all your high slots have to be shields to get a decent tank, they take up like half the total CPU and pg of the suit. And I really wanted to use a shield regulator on cal scout. It just seemed right. So it came down to picking between a biotic mod or a dampener for the last low slot. I personally went with a dampener http://www.protofits.com/fittings/shared/181/533 - shotgun cal scout Note: These are with CPU and PG at lv 5. But do NOT include any fitting optimization skills for gun. Note 2: anyone can ask me to think up a fit. I will of course always build it as a slayer fit though lol. P.S: RE+Cloak is my thing. So you will always see them on every single scout shotgun fit LOL, this is my hypothetical build, only with a mag-sec instead of a scrambler pistol. my current skills let me add the ARN cloak instead of basic though :p
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ostrakon Agency Gallente Federation
1425
|
Posted - 2014.03.12 20:49:00 -
[283] - Quote
Llast 326 wrote:Same plan as before for me Stay the same, but I am in a position to expand into other scout suits on this account. Which is nice, not as expansive as say Appia's ability to take on other suits though.
My Minja will always be pure Matari though.
Dropsuit respec changes nothing for me.
Really disappointed that weaponry was not announced to be refunded. This is really a poor decision. Anyone that wanted to go Commando or Assault and is low SP will either shoehorn themselves into the dropsuit that best fits their weapons or be SOL. Gal-Logi, Gal-Scout, Min-Scout, Cal-Scout. So close, yet so far. At least I won the bet on 1.8 drop date
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
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Appia Vibbia
Ostrakon Agency Gallente Federation
1436
|
Posted - 2014.03.14 00:33:00 -
[284] - Quote
mollerz wrote:Scout Registry wrote:Any word on vehicle rebalance?
(Activated Omega Booster. Resisting urge to turn off game.) Wouldn't it have been better to activate it tomorrow? Or did I miss something? Saberwing suggested that you should activate the 3 day booster today, or just before down time at 11:00UTC tomorrow
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
AKA Nappia AKA Mathppia
|
Appia Vibbia
Ostrakon Agency Gallente Federation
1438
|
Posted - 2014.03.14 00:43:00 -
[285] - Quote
Quil Evrything wrote:IgniteableAura wrote:
I think the FOTM crowd will likely go Cal scout,
I greatly doubt that, for the following reasons: 1. if you havent played scout, you're going to be playing it like medium frame. 2. every medium frame knows Armor >Shields 3. Caldari scouts are the worst for using armor. (wel, i guess minmatar is pretty similar, so scratch them too...) So I figure they'll use either gallente or armar(edit: heh.. funny typo), to stack armor on. Or, if they're speed freaks, they'll go to minmatar for a while. For FOTM people, I'd bet Caldari is least popular scout.
There are going to be so, so very many, delicious tears from people specializing in Scouts. They'll find out the huge SP requirements within the Electronics skill tree, the squishiness of the suits, and the need for Core Upgrades, Electronics, and Engineering just to fit adv fits. Though anyone who grinds to get those skills will learn what a huge difference each single level makes.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
AKA Nappia AKA Mathppia
|
Appia Vibbia
Ostrakon Agency Gallente Federation
1438
|
Posted - 2014.03.14 00:45:00 -
[286] - Quote
Llast 326 wrote:Appia Vibbia wrote:Llast 326 wrote:Sinboto Simmons wrote:OH man someone just pointed out gold: the back of the Amarr scout's helmet looks like a manrod! Seeing is believing Surprised by this? Whenever i see the medium frames i think Quote: It's a good thing someone circumcises those things or you would never see the helmet Amarr believe everyone else follows false gods but they follow a phallus god I didn't know what you meant by "manrod." Then Llast used the word "circumcises" and it all made sense. Still don't see it though. Then again, I never taken the time to study what one looks like >_> See no interest in OPness Sorry I could not resistGǪ Okay I am not sorry
I read "OP" as "over powered", not the abbreviated 2 letters. It took me a bit to get that
Appia Vibbia for CPM1
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AKA Nappia AKA Mathppia
|
Appia Vibbia
Ostrakon Agency Gallente Federation
1447
|
Posted - 2014.03.14 03:54:00 -
[287] - Quote
New post in Feebbacl and discussion. What do you all think?
https://forums.dust514.com/default.aspx?g=posts&m=1934335#post1934335
Also, don't worry, in post #5 there is a TL;DR lol
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
AKA Nappia AKA Mathppia
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Appia Vibbia
Ostrakon Agency Gallente Federation
1469
|
Posted - 2014.03.14 07:22:00 -
[288] - Quote
IgniteableAura wrote:@Appia....mother of god.....
Funny story... That's what my first name means. Also still building the DPS/TTK table as promised in the post.
Appia Vibbia for CPM1
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AKA Nappia AKA Mathppia
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Appia Vibbia
Ostrakon Agency Gallente Federation
1492
|
Posted - 2014.03.14 09:53:00 -
[289] - Quote
Sinboto Simmons wrote:Seems the Matar logi will be outclassing us scouts in hacking speed: higher base hack + more slots.
Great, logi still outclassing us at our own game.
Nope. I don't think you've tried calculating hacking speeds properly. Min Scout Ops 5, Systems hacking 5, 3 complex codebreakers is 2.54 seconds. Min-Logi with systems hacking 5 and 4 complex codebreakers is 2.98 seconds. Gal Logi with 5 complex codebreakers is 2.90, fyi.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
AKA Nappia AKA Mathppia
|
Appia Vibbia
Ostrakon Agency Gallente Federation
1492
|
Posted - 2014.03.14 10:01:00 -
[290] - Quote
In fact. The minmatar can still hack faster with 2 complex codebreakers than the logistics suits can with 4 codebreakers
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
AKA Nappia AKA Mathppia
|
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Appia Vibbia
Ostrakon Agency Gallente Federation
1494
|
Posted - 2014.03.14 14:00:00 -
[291] - Quote
Django Quik wrote:Appia Vibbia wrote:Sinboto Simmons wrote:Seems the Matar logi will be outclassing us scouts in hacking speed: higher base hack + more slots.
Great, logi still outclassing us at our own game. Nope. I don't think you've tried calculating hacking speeds properly. Min Scout Ops 5, Systems hacking 5, 3 complex codebreakers is 2.54 seconds. Min-Logi with systems hacking 5 and 4 complex codebreakers is 2.98 seconds. Gal Logi with 5 complex codebreakers is 2.90, fyi. Don't forget the stacking penalties - CCP Greyscale confirmed a while back Codebreakers do get stacking penalties.
Of course, *ties hair in a bun, puts on glasses* Mathppia always knows when to apply stacking penalties
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
AKA Nappia AKA Mathppia
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Appia Vibbia
Ostrakon Agency Gallente Federation
1512
|
Posted - 2014.03.14 17:34:00 -
[292] - Quote
Yan Darn wrote: On cloaking - did they ever mention needing a 50% charge to activate before? That seems somewhat interesting. Also I am fully expecting the hack while cloaked feature to be nerfed in the future.
In any case, very glad fall damage/jumping doesn't deactivate cloak (a little concerned whether shimmer is applied while falling though...).
Would love to see GIF of someone sprinting cloaked at roughly 30m range - right now, it seems like greatest benefit will be the lack of name/chevron since visually it seems as much if not more noticeable...
They mention on hit VFX being displayed - I take it this means being fired upon doesn't decloak you?
Lastly, no mention of SFX on cloak/decloak...
Bold: this is new information
I mentioned this in the NN cloak thread at the same time you posted this here
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
AKA Nappia AKA Mathppia
|
Appia Vibbia
Ostrakon Agency Gallente Federation
1517
|
Posted - 2014.03.14 21:02:00 -
[293] - Quote
mollerz wrote:Who does preflux a hack anyways? The CRUs and depots... I'm typically out of sight to people when I am hacking those anyways.
In PC, I'll run Gal-Logi, with my 4 EQ slots, I have boundless REs, f/45 REs, Allotek nanohive, allotek stable dropuplink
I toss an RE on the point, 2 just outside the null cannon, and 1 where people generally like to throw their fluxes from. Then I take my F/45s and I plant them on the nearby CRU. As soon as I see that read text telling me someoe is having the CRU I blow the F/45s. While I usually don't even have to bother detonating the boundless ones myself
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AKA Nappia AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
1526
|
Posted - 2014.03.15 04:17:00 -
[294] - Quote
One Eyed King wrote:Aythadis Smith wrote:Hate to bother you guys, coming back and having a rather hard time. (Hands/wrist is broken but aiming feels worse) . Just having a bch of a time in these light frames as is.
I don't want to be a pub tanker, but I feel I'm adding to this event in the opposite way then initially intended.
Just way out of the swing of things.
If you are dying a lot, you are doing it right. I have found taking a break from this game made me really rusty too. I wouldn't worry about it. Maybe drop some uplinks and at least get some WP. No need for fine aiming with those things.
They also changed the sensitivity. Before it was 1-10 for X and Y. Now it is 1-100for X-hip fire, Y-hip fire, X- aim down sights, and Y-aim down sights. Lots for adjustments. try playing around with it until you find a good one for you.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
AKA Nappia AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
1528
|
Posted - 2014.03.16 00:19:00 -
[295] - Quote
Tanks make the matches take forever. tank spam makes a 5 minute 50 clone ambush take 15 minutes. I gotta cap out today...so I can spend all day sunday getting 10 matches per alt.
I'm really disappointed that there is no weaponry refund. I was hoping for a respec so I could sell my alts for ISK. 5-8 million SP alts, but only like this I can't get the full value of a clean sweep.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
AKA Nappia AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
1528
|
Posted - 2014.03.16 03:02:00 -
[296] - Quote
Brokerib wrote:Wow, 1m kills done and 120k of the stretch goal done. Now I have to work out what to do with a minimum of 2Mil, and likely 3Mil SP Really need to get the rest of the 10 matches done on my alt! https://twitter.com/dust514 Except that update was from 7 hours before you posted. Would not doubt we made the 2M already.
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AKA Nappia AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
1530
|
Posted - 2014.03.16 05:01:00 -
[297] - Quote
Llast 326 wrote:Double posting like a Kaiser ML That's new I think I was really pissed off and disappointed that AE would rather go for total conquest of PC than have good fights. The only challenge came from FA and NF who weren't on good terms. AE and NF set up a deal to not attack eachother, for 4 billion isk a month (about 2/3rds of what AE makes) because they insist that they deserve to hold more PC districts than they have active players >_> I disagreed. So I pulled a snowden and leaked the deal to everyone in a public skype channel before they could make one of those posts in the war room with their fake magnanimity . There were around 100 peope when announced in a public chat that this deal existed. . . apparently, publicly revealing information is what hey call being a spy nowadays so AE has tried to black-list me from PC corps telling everyone I am a spy.
Rumors travel fast. Without even knowing the story my inbox was flooded with invites Such egos to think people like them. Some to mess with AE makes lots of friends. So I took the best offer. Only the best offer came last week from my friend, Kardia Scorpia, and when I took it up he was in the process of merging with ML. So I received his personal offer to join his corp and I also got to join a corp that lets me play PC for a group that holds more districts than his corp did.
I think the best part of it was when they removed my roles, I typed a going away message saing, "I know how you love to make **** up about the people that are gone" only for them to create a corpmail saying that I was a spy... when I was the one searching out who they were and let them know someone was taking pictures of our corp forums to authenticate they anonymous username.. Coincidentally, I know who it is now and they are still in that corp. lol/
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AKA Nappia AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
1542
|
Posted - 2014.03.17 01:45:00 -
[298] - Quote
Brokerib wrote:True Adamance wrote:Gavr1Io Pr1nc1p wrote:all these people whining about the amarr scout are starting to annoy meGǪ. When you provide evidence and numerical proof your are right perhaps we might revise our position. As of yet you have not and your argument lacks substance except that is of "I AM A SCOUT SO....." Spreadsheets dont make a suit. The Minmatar scout, on paper, looks terrible. But it performs in the field. The Amarr scout, to my eye, looks like it will excel in specific areas while the slot layout allows it to perform reasonably across the board. Particularlary as scouts now have an appropraite baseline to work from (lowered scan profile, higher scan precision and scan radius). You may not agree, and that's fine. But making selective comparisons and calling it evidence doesn't make you right either.
But their bonus isn't fair! Minmatar get 2 bonuses! Caldari get 2 bonuses! Gallente get 2 bonuses! Amarr gets 1! It isn't fair, Brokerib! Honestly though, the Amarr Scout seems like the Mario/Human of the Scouts. Balanced around being average and not excelling at anything "Scoutly." It can basically do anything almost as well as the specialized suit. It's the Light-Medium hybrid suit. Rather than complaining about balanced it is just really dull and no incentive to skill into it other than Racial Role Playing reasons
Appia Vibbia for CPM1
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AKA Nappia AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
1543
|
Posted - 2014.03.17 01:56:00 -
[299] - Quote
Gavr1Io Pr1nc1p wrote: 3x kincats, 1x damp, 2x shields, shotgun, and flay lock with a proto quantum scanner say otherwise
Um, what? You just agreed with me there. It has no theme of it's own. It can mimic other because of CPU/PG and slot layout but it lacks anything unique. and with minmatar's new released stamina regen stat this won't have the stamina+regen to keep up despite have a high base speed and base stamina. if you want speed+shield tank. It is the best all-rounder suit. No theme, no specialization. It can jsut do everything fairly well.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
AKA Nappia AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1543
|
Posted - 2014.03.17 02:13:00 -
[300] - Quote
Gavr1Io Pr1nc1p wrote:Appia Vibbia wrote:Gavr1Io Pr1nc1p wrote: 3x kincats, 1x damp, 2x shields, shotgun, and flay lock with a proto quantum scanner say otherwise
Um, what? You just agreed with me there. It has no theme of it's own. It can mimic other because of CPU/PG and slot layout but it lacks anything unique. and with minmatar's new released stamina regen stat this won't have the stamina+regen to keep up despite have a high base speed and base stamina. if you want speed+shield tank. It is the best all-rounder suit. No theme, no specialization. It can jsut do everything fairly well. it's the second best at everything. which is really powerful, but so very boring in a class that is about specialization. wait, what are these newly released stats? can anyone show me where they got them? http://web.ccpgamescdn.com/dust/news.control/65875/1/scouts18.jpg
https://dust514.com/news/blog/2014/03/dropsuits-of-uprising-1.8/
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
AKA Nappia AKA Mathppia
|
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1543
|
Posted - 2014.03.17 02:33:00 -
[301] - Quote
Gavr1Io Pr1nc1p wrote: yeah i misread what Appia was saying lolGǪi thought she was saying it was worse than every other scout suitGǪ.but i agree with Brokerib here for the bonus, it does need more than 5%. Also, instead of a .2 increase, make it a % increase so that the tiny advantage the minmitar has isn't made even smaller
Ugh. there's like a 3 minute delay when posting on the DUST514 forums for me right now. Not for other sites of forums thoug
There's still this magical, mystical problem with processing speeds that stops scouts from going faster than 11.11m/s without breaking the game.
I think you;d need to remove the kincat or biotics skill bonus before we can adjust the speed of the scouts. Too tired to run the numbers of what you could modify it too, but the only other option that that is to reduce the sprint modifier from 1.4 to something less.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
AKA Nappia AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1547
|
Posted - 2014.03.17 10:28:00 -
[302] - Quote
16.98 is the value. You can scan that? lol. I've run into that person that made the fit many times. THey are a very bad player and send hate mail to anyone that kills them ever/ Loves calling people cheaters and protostompers, despite whatever suit you're using.
Spectral Clone wrote:So, it seems like the some of the Amarr suits in are "in between roles".
Amarr logi is in a hybrid of logi and assault. Amarr scout is in a hybrid of scout and assault.
Yes? No?
I still think the Amarr scout is going to be great, much better than an assault suit at slaying.
Hmm, is the amarr assault going the way of the Gallente Assautl? logi or scout outclass it so no reason to use it. The assault bonus isn't changing. Amarr Assault at level 5 gets 25 shots from a scrambler rifle vs the 15 everyone else gets. But if you aren't using the regular scrambler rifle there's no real reason to stick to it. Amarr Assault is too specialized Not to mention the Amarr Scout is very good at replicating other suit's roles.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1548
|
Posted - 2014.03.17 15:32:00 -
[303] - Quote
asleep at the wheel when I posted that. forgot they droped precision from 45 to 40.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1556
|
Posted - 2014.03.17 19:43:00 -
[304] - Quote
I call dibs on slot 5!
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1569
|
Posted - 2014.03.18 20:15:00 -
[305] - Quote
Ninja Troll wrote:noob cavman wrote:Ninja Troll wrote:noob cavman wrote:Did I cover everything? please feel free to add questions or opinions to this post.lets keep it civil if clearly upset by changes and to one thread. Maybe include a link to Mathppia's thread, I recall it had stats. Devs haven't replied to any posts or threads about SG prof, so hopefully u have better luck. Was it in request or technical/bugs? Appia- 1.8 Will nerf the shotgun. Please don't change proficiency!!! https://forums.dust514.com/default.aspx?g=posts&t=147892Since I only have Op 4, I'm going to wait to see if adv and proto SG are improved. Plus I'll probably use the MSMG to finish off armour.
Hmm, I was wondering why my notifications reached over 50 when Ichecked the forums this afternoon. I seem to have had an influx of likes. Thanks .
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1571
|
Posted - 2014.03.18 20:25:00 -
[306] - Quote
Wellll, I said I had a new thread up in Feedback and Ideas Discussions, I never specifically said it was about shotguns.
kinda bored, and not really wanting to get on DUST (my goto bored place) so I think I'll just 1.7 values to the chart I made.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1589
|
Posted - 2014.03.19 01:06:00 -
[307] - Quote
I really want that game, but it costs money, so I just watched the anime instead.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1602
|
Posted - 2014.03.19 02:56:00 -
[308] - Quote
I liked the one with Eliwood the best for portable systems
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1605
|
Posted - 2014.03.19 08:30:00 -
[309] - Quote
lol, Radar shared this on protofits http://www.protofits.com/fittings/shared/0/1158 Remember folks, if you share it n protofits, anyone can see it. Also. I so had that fit too.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1607
|
Posted - 2014.03.19 10:14:00 -
[310] - Quote
Quik Django wrote:Spectral Clone wrote:A scout will be something different in 1.8 than it has been up until 1.7. As in "useful" and "viable" in competitive play by not only the top 100 players. What!? I will not stand for this! How dare just any Scout kill me in 1.8!
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1616
|
Posted - 2014.03.19 20:41:00 -
[311] - Quote
Ghost Kaisar wrote:Scout Registry wrote:Quote:Now about that Reputation of yours ... Let's get started with a healthy dose of not saying stupid sh*t.
Still going, huh? Don't make me quote myself :-) You're taking this whole thing too seriously. I'd be willing to bet money you aren't 17. Ghost is 17, and he doesn't behave this way :P 19 thank you Marauder on the other hand, started playing DUST at 14. He's 17 now.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1616
|
Posted - 2014.03.19 20:55:00 -
[312] - Quote
because, marketing. That's not conspiracy, it's a way to make some cash in a money-sink that is DUST514
IMO, 420RPM is still fast enough to barely be noticeable. I'll still be firing a ScP as fast as I can, which will be the same speed as the Ion Pistol regardless of it have 700ROM or 1200RPM so long as it is single-fire.
I just wish they would nerf "physical force" aka stun-lock on the higher RoF weapons. So tired of CR and SMG locking you in place. Or any rifle, it's why walking backwards is more effective than it should be.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1617
|
Posted - 2014.03.19 21:57:00 -
[313] - Quote
Active Dampener.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1624
|
Posted - 2014.03.20 06:33:00 -
[314] - Quote
So with the 3 million I got yesterday, I dumped it in Dropsuit command. I now have 13.4 M SP in Dropsuit command. That will be enough for 4 proto suits, a cloak, and a little left over. On next Tuesday I will have Cal-Scout, Gal-Scout, Gal-Logi, and Min-Scout all at level 5 and Cal-Commando at level 4. To which I will have Cal-Commando lvl 5 by next Thursday, and start skill'ing into Cal-Sentinel. Muhuwahaha!
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1630
|
Posted - 2014.03.20 07:31:00 -
[315] - Quote
I've got prof 3 in SMG, ScR, ScP, RR, Shotgun, Nova Knife. Prof 5 in sniper rifles, lvl 5 ops in Flaylock, swarms. all with rapid reload 3 MD, Laser Rifle, and Plasma cannon and HMG at ops level 3. Swarms are so ******* useless. flaylock doesn't negatively affect dropship stability. I basically haven't used those since 1.5 other than when I've said "I haven't used the flaylock in a while," and put it on my suits. They feel wasted because they were nerfed into oblivion against vehicles
I'm probably going to regret spending SP on Gal-Logi, but I can't give up those 4 EQ slots for utility. I also hate how I'm skilling into Cal-Commando, but it is pretty much the only choice available for sniping and i do have prof 3 in RR. I'll still have a scout-sniper build for each scout I have.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1630
|
Posted - 2014.03.20 07:33:00 -
[316] - Quote
Aero Yassavi wrote:Llast 326 wrote:Aero Yassavi wrote:Figure you guys would know more about dampening than I do, so I'm coming here.
If I'm making a fit and it has a profile signature of 35.69 dB, do I still avoid advanced scanners or does it round up to 36 and thus I get scanned by advanced scanners? Area of some debate still In my experience you need below 35.5 to not round up I mean this is using 2 enhanced dampeners even though I have level 5 dampening, and I can exchange one of them for a complex dampener and still be able to fit it. So literally this is a matter of saving 1k ISK per suit. I suppose I just shouldn't be so cheap
Honestly, I'm starting to think that it rounds up to the nearest 0.5
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1630
|
Posted - 2014.03.20 07:36:00 -
[317] - Quote
Ghost Kaisar wrote:Appia Vibbia wrote:I've got prof 3 in SMG, ScR, ScP, RR, Shotgun, Nova Knife. Prof 5 in sniper rifles, lvl 5 ops in Flaylock, swarms. all with rapid reload 3
DAMN you should see my fittings. It is a giant jumble of basic suits and proto suits. I have to toss out all the non-PC fits when I join a PC because it bogs down your gameplay, so I'm glad I do that. I really wish I could have more than 30/40 fittings and they had folders to organize them by.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1632
|
Posted - 2014.03.20 08:34:00 -
[318] - Quote
DJINN Marauder wrote:I'm going to use the 3 mill from the clone challenge to get min scout to lv 5.
hack bonus? vk0 reminiscence? Or just dumping it all into dropsuit command skill to save it for 1.8? What brings Marauder to the rusty side? Are you going to have an Amarr Scout?
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1632
|
Posted - 2014.03.20 08:36:00 -
[319] - Quote
Django Quik wrote:Spectral Clone wrote:Found a breach and assault plasma cannon in the SDE yesterday. 1400 direct damage on the ADV breach one. It seems like my gal scout with plasma cannon will be viable in the future! Ooooh breach plasma canon!? That sounds like the sort of awesome I could enjoy! Used my event SP to get proto remotes and flesh out the shield skills I'll likely never use and now I'm left with 1.7M I don't really have any use for. I'll put some into cloaking but likely no more than adv, so maybe I'll put it into reload and ammo on my ScP and SMG. Or wait for this breach plasma cannon... what's the op skill do for those bad boys? It reduces charge up time. And the Fitting Optimization skill reduced CPU. FOps 5, light weapon 5 brings makes this weapon so cheap to fit.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1634
|
Posted - 2014.03.20 18:27:00 -
[320] - Quote
Quik Django wrote:Has anyone actually tried building some theoretical assault suits for 1.8? Do scouts really outperform them or is this just panicked scaremongering? I'd like to see some fits please :) I have. Kinda meh. It made a small difference on my Assault ck.0, but my ak.0 and gk.0 builds didn't really change. Other than I felt more obliged to fit the rail rifle on the ck.0 and said "**** you CCP, Gallente bonus is terrible." The ak.0 certainly gained the most PG, enough to brick-tank it and use a Carthum Assault Scrambler Pistol... which apparently is now better than the Viziam for reasons other than clip size
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1635
|
Posted - 2014.03.20 19:02:00 -
[321] - Quote
Matticus Monk wrote:Appia Nappia wrote:People that call armor tanking wrong, are usually just butthurt scouts that lose every confrontation with a Gallente scout . . . because their opponent wasn't stupid enough to run with a suit that could be killed from a single blast from a shotgun. The main thing I'm getting out of this discussion is not really about how one must fit a scout suit (clearly we all have or styles) but more about the fact that massively tanking a scout suit is looking to be a *way* better option than using an assault suit in 1.8. Who, after looking at the facts, will choose the assault bonus and additional 100 or so HP over the reduced hit box, better stealth, extra low slot (which could be left empty) better passive scanning range and precision, better speed/strafe and in some cases better shield regen? Personally, I don't want to see this. All it will lead to is an underutilization of the assault suit, an influx of assault minded players using the scout suit and probably some over-buff to assaults or future scout nerf. If anyone is thinking that I am advocating for a singular scout playstyle, this isn't the case. I'm advocating for balance, and this is what I got out of lightning's thread.
Not something new. Gallente Assault has always been with worst one. Gal-Logi could tank better, with hive to regen HP and utility slots. Or you could go Gal-Scout and be an dampened assault with 2 fewer damage mods, more armor HP, and more movement speed.
I've let some people borrow my account for a bit. Marauder has let at least one person use his. When they take the Scout for the first time they just build it like an Assault suit. They loved it. Though it didn't really matter this patch, 1.7 with CR or RR and damage mods was way better than being dampened.
That wasn't something I ever really wanted to bring up, though, because it shows this was an issue before hand. +1 HS, and a nerf to damage mods is going to make this more evident.
EDIT: Caldari is different though. Their bonus has a direct effect that isn't terrible. Amarr and Minmatar are debatable. They don't have the same slot layout +/-1 slot, instead they are both very different. And their bonus radically affects play-style.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1640
|
Posted - 2014.03.20 22:11:00 -
[322] - Quote
Llast 326 wrote:mollerz wrote:My thoughts on 1.8 thus far- First, I'm kind of bothered by the lack of an addendum of bug fixes to the 1.8 patch notes. Unless I happened to miss it? Second, how long until we hear about vehicles being farmed for WP ? Third, I've been actually making an effort to melee in anticipation of the new brawler Minja scout. And lastly, does anyone know if the dragonfly scout will be adjusted to reflect it's new counterpart? I guess same with the Sever, Raven, etc? 1 don't think you missed it, but i suspect a lot of stuff is just slipping in 2 lol certain Tankers are probably already writing the threads out in anticipation 3 you are not the only one 4 I have no idea, i hesitate to even speculate @ Matti - wished i had seen the squad invite sooner, was after my last match of the night
I've asked about patch notes being lacking last time in 1.7 like how REs were now sticky, and Saberwing pretty much said, "there are a bunch of teams and it is hard to coordinate all the work they have complete and not include things that need to be taken out/" So pretty much it is just a summary of dev blogs and things they've had done for months that makes it. Lots of tiny changes and hot fixed still happen without them announcing anything. That part of CCP used to **** a lot of closed beta players off, but those guys don't play anymore or they just gave up CCP actually adding full patch notes to the game.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1643
|
Posted - 2014.03.20 23:21:00 -
[323] - Quote
DJINN Marauder wrote:Django Quik wrote:I'm pretty adamant that I'll never properly tank my scout suits but I've opened my eyes a little to reality and decided I should at least tank a little, instead of the bare bones zero tank I currently run. Question is, what is really the minimum tank that is necessary? If you're going to do it at all, what amount makes it actually worth it? Would this be enough to stop me being one-shot by things like scrambler rifles? Shotguns? http://www.protofits.com/fittings/shared/0/1562 Minimum tank for me in my proto suits are 5-600 hp. Any less than that and I know ill just die a lot in 1v1 engagements. Minimum tank overall if you're a scout should be 450 hp. Any less and you can be killed before you can even react... Maybe that change in 1.8 though with nerf to rifles
I completely agree with this.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1643
|
Posted - 2014.03.21 00:30:00 -
[324] - Quote
DJINN Marauder wrote:Btw I am a minja now. At least until 1.8.
I made a bad ass fit.
3Complex Shields Boundless CR Viziam ScrP Core locus nades Allotek Nanohive Enhanced Armor Plate Complex CPU upgrade
551 Total EHP. 343/208 With proto weapons.
You have 551 Total HP. EHP means Effective Health Points. EHP changes based on what weapon profile you are up against.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1645
|
Posted - 2014.03.21 02:45:00 -
[325] - Quote
Brokerib wrote:Pretty close to what I'm looking at Mollerz, but I'd change the cardio to an advanced for the asymetric recharge bonus (takes full recharge from 3.75 sec to 3.125), and I see no reason to go beyond the advanced cloak. Admittedly you're not struggling for fittings anyway, but makes it a little more isk effective
I just can't see the use of 1 precision enhancer. It looks like most of the vets are using a complex dampener, It just doesn't seem worth it.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1649
|
Posted - 2014.03.21 08:52:00 -
[326] - Quote
Operative 1171 Aajli wrote:I finally actually trained the passive scan skills up to 3 and I mounted the scan modules on my Dragonfly suit. My understanding is that the Dragonfly is indeed a scout suit and gets the bonuses. However, I also use an advanced scout suit.
I feel like I was right not having worried about them before. I don't think I'm getting the mileage I should from the skills and mods. I'm not really picking up other players unless they are, maybe, right there at me.
I'd assume it is latency and they need to be near me for a certain amount of time. It seems from time to time this may be the case. I'm not going to believe that many med and heavy suits are dampening that much.
I'm still getting blindsided the same as running a no-scan med suit.
Seems like they are picking me up too when they shouldn't be.
Make sure your math is correct. your base stats are 45 precision and 45 profile and 16 range (until Tuesday!). If you have level 3 in precision enhancement, profile dampening, and range amplification, you'll have 42.3 precision, 42.3 profile, and 20.8m range. If you have skilled into Gallente Scout your range increase by 10% per level and profile reduces by 5% per level. So if you have level 3 in gallente scout operations you'll have: 42.3 precision, 35.955 profile, and 27.04m range
So you put scan modules on it? let's say you put 1 enhanced dampener, 1 enhanced precision enhancer, and 1 enhanced range amplifier. Then you'd have 35.955 precision (basically the ADV scanner's precision) 28.764 profile ( you can be scanned by prototype active scanners) and 36.5m scan range.
Fun facts: that first circle on your tacnet is 25m radius. See how small that is? that's one reason why you may feel like you don't see anyone in time. In this game, a single step while walking is 1m, that means that at 36.5 meters scan radius, they are 37 sets away from you! You also won't detect anyone that is using dampeners to hide from ADV scanners.
Being a Scout is a very large SP investment. You need all the skills of the other suits and the 3 scanning skills to level 5 to get the most out of it. I'd also say that any passive scan under 50m is unreliable, simply because it doesn't give you enough time to scan them and react unless they are on the other side of a wall.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1653
|
Posted - 2014.03.21 20:33:00 -
[327] - Quote
oh my gods. I want to smack someone. Who keeps saying "Gal-Scout has too much fitting capacity" I am going to hit them, find them in game and and pick them up with a militia nanite injector over and over and over again.
Really? At Dropsuit Core Upgrades V, Dropsuit Electronics V, and Dropsuit Engineering V all of my fits max out either CPU or PG allotment. You are being an iditot. You're complaining about the ability to fit prototype gear on a prototype suit after 4 million SP invested in fitting optimization. Have you seen the new Assault and Logistics bonuses? Because they are specifically reducing fitting cost on their focused modules, weapons and equipment respectively, so that those suits can do the exact same thing.
As someone with an Assault ak.0, it is why I called the changes 1.8 lackluster in regards to that suit. I went from maxing out fittings with a Viziam scrambler pistol to being able to fit a Carthum Scrambler Pistol. Go try complaining in General Discussion about how your Caldari Assault or Caldari Logistics suit is going to have an easier time fitting all prototype modules now and see how they react.
Shut the **** up.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1655
|
Posted - 2014.03.21 21:04:00 -
[328] - Quote
Militia. Nanite. Injector.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1662
|
Posted - 2014.03.22 00:26:00 -
[329] - Quote
Ghost Kaisar wrote:Brokerib wrote:One Eyed King wrote:You can put on my tombstone, "Appia was here." How about 'Appia is still here.' Standing over his grave with a Militia Nanite Injector. What grave? That clone is never going to be terminated.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1663
|
Posted - 2014.03.22 02:18:00 -
[330] - Quote
Bayeth Mal wrote:Are there issues with the protofits stats? Someone's trying to tell me it has all the profiles wrong and any ewar theory building will be way off. Numbers are rounded in DUST, specifics are not disclosed. protofits just does the math, which is not 100% reliable.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1684
|
Posted - 2014.03.22 23:50:00 -
[331] - Quote
Denak Kalamari wrote:Spademan wrote:I feel it's time I finally ask, what is the meaning of this word/pair of letters "QQ" What does it signify? What purpose does it serve? Is there any particular way of saying it? What are it's origins? Why does it continue to persist? QQ equals crying/whining, with the two Q's representing weeping eyes. Nothing much else to know beyond that.
Actually, it's the command to quit game. http://www.urbandictionary.com/define.php?term=qq
It is used to say that someone's complaining is from lack of personal skill, and not poor mechanics.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1694
|
Posted - 2014.03.23 14:27:00 -
[332] - Quote
Bayeth Mal wrote:Appia Nappia wrote:There are actually a lot of problems with passive scanning. some terrain still blocks it. Active scanners can scan through "static mesh" parts of the terrain and surface installations, but passive scanning can only go through surface installations. It means that people can hide from your omniscient passive scanns behind dips and hills on certain maps when you do not have the high-ground. This... Having a heavy get the drop on you at point blank, die, come back and look at him through my sights to show >1000 armour. No dampeners... This is rage worthy. I'm sure there's some sort of lag involved as well. As sometimes it just randomly occurs, my passives show nobody then blip, suddenly there's somebody right on the other side of the wall, as if they just spawned there. Now when are HAVs going to have a profile we can pick up on passive?
Passive Scan on Ambush, or Passive Scan near objective is pretty bad. They spawn in before they show up on radar. I want to think that it is working as intended. that is is programmed delay. . . so they have something they can change, which would be easier than finding the problem and fixing it
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1703
|
Posted - 2014.03.23 23:53:00 -
[333] - Quote
Brokerib wrote:icdedppul wrote:so playing on my alt icdumppl for the last couple days and it has minimal weaponry skills.. just shotguns and pistols basically anyways been up against a few people running shotgun scouts (in groups with proto Gal logi support...) so after i have been fighting that for a while (ended up running 2x precision enhancers and some ferroscale/reactive armour on G/1) with a specialist SG/SCP I have determined that the lack of stamina really bugs me.... so 1.8 http://www.protofits.com/fittings/shared/183/1893thinking of trying out this.. its pretty much a compromise on everything.... threw in the MAGsec cause well everything else Rail is OP thats probably going to be too edit: tried similar build on G/1 instead of M/1 http://www.protofits.com/fittings/shared/183/1899 I've got a very similar Mini fit planned, except I'll be dropping the plate for a range amp (40+m scan) and one of the precision enhancers for a sidearm mod (28.8 fidelity/dual sidearms). Won't pick up properly dampened scouts, but will still catch 90% of the battlefield. I run into way too many dampened medium frames to have precision over 28. In fact, last night/this morning I was doing some faction warfare for Caldari and ran into a full squad running 2 complex profile dampeners. It was FW so I was in my Dragonfly Scout, went 19/5 because the CR ate me alive when we would randomly run into each other. so many deaths!
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1708
|
Posted - 2014.03.24 23:25:00 -
[334] - Quote
My loyalty lies with the Intaki. My favorite corporation is Rodan Shipyards. I have broken my Gallente RP when I went Cal-Logi for 5 damage mods with a sniper rifle (Hybrid weapons are hybrid weapons. Saying Gallente only get blaster is like saying Amarr get pulse but not beam lasers).
Today, I am saying goodbye to my Cal-Logi, Cal-Assault, Gal-Assaut, Amarr-Assault, Amarr-Sentinel. Got to get that out of my system today as I'll not be playing them for the foreseeable future.
I totally forgot how OP/Amazing Assault ak.0 was. well, farewell to thee.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1708
|
Posted - 2014.03.25 00:48:00 -
[335] - Quote
Which is silly. The Sentinels are going to be such strong forced with their damage resistance. If you're looking for EZ mode, sentinel with Combat/Scrambler rifle is the way to go.
I wish they made one of the EQ slots on the Scout limited to cloaks, that would reduce some of the/lots of the people flocking to the suit for their idealized FoTM choice
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1709
|
Posted - 2014.03.25 01:29:00 -
[336] - Quote
depends on your play style. Like knives? hack objectives? go minmatar
Like. . . knowing where people are but having low HP? Caldari.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1709
|
Posted - 2014.03.25 01:40:00 -
[337] - Quote
Caldari, IMO, is going to be the best Scout on the outside objectives in skirmish, best scout for ambush, and... well... domination is just a terrible game mode for KDR whores (like king babar).
I love my ScR, NK combo, but I think the Cadari is going ot be the best rifle using scout.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1709
|
Posted - 2014.03.25 01:42:00 -
[338] - Quote
Quil Evrything wrote: Yeah. but that would underscore the issue of, "well how come the other suits can use it at all??".
It would be like making the cloak the sidearm of Equipment. It's why Scouts get a dedicated slot for it, anyone with an EQ slots could fit it, and why Logistics don't get a fitting bonus towards it.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1711
|
Posted - 2014.03.25 03:50:00 -
[339] - Quote
I'm going to spec into cloaks to proto when I log in. Then I'll play around with all my BPOs before investing a single point of SP into my suits. I'll try and see what I can do with it, get used to the damage reduction. Then drop all the SP as planned and play with each suit
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1719
|
Posted - 2014.03.25 12:19:00 -
[340] - Quote
lolol Cloak has 25% reduced fitting cost on my Logi suit
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1719
|
Posted - 2014.03.25 12:58:00 -
[341] - Quote
mollerz wrote: So the cloak- I've only used the IshCloak.
1- It lasts plenty of time to get between objectives. 2- HAcking as a proto skilled minja and cloaked is awesome- and very fast. 3- You have to remember to switch to a weapon before attacking- but that is a very quick mechanic. I've already knifed the **** out of people by running right up at them. People aren't exactly looking for you yet. You need to have your knives inthe LW slot- whatever is in the LW slot is what weapon comes out first when you switch/decloak.
I ran into nova knife and he stabbed me.. two cloaked scouts with knives... all I can say is super fukin cool.
4- Throwing a grenade breaks cloak- but you can easily switch back and recloak.
5- You can insta-melee from cloaked.
6- The cal scouts look wicked.
7- The proto cloak recharges pretty fast. Basically, you can depend on being cloaked when you need to.
8- Being a scout is definitely, all about being cloaked now.
1- basic cloak is way to low, with a slow recharge. by the numbers I though I would be using it more, because a 7 second recharge time vs an 8 second recharge time to reactivate after running out of juice... but I don't run out with the other two so I can switch back to them faster. 2-been having mixed results. Love the 2 codebreakers 1 kincat, but fragile. 3- I'll try this, was relying on my AScR, will swap for SMG. 4- see #1 5- N/A 6- This is dumb. Why is it the only one that isn't covered in blue? 7- See #4 8- Been having more luck camping cloaked than moving around with it. Not enough of a change to alter my tank-y Gallente playstyle.
9- My Shotty and Pistols fire so slow now
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1724
|
Posted - 2014.03.25 13:29:00 -
[342] - Quote
mollerz wrote: The basic cloak, imho, is like a set of basic NKs. worthless.
That's going in my sig
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1728
|
Posted - 2014.03.25 13:43:00 -
[343] - Quote
Ghost Kaisar wrote:Okay guys, 4 minutes away from 1.8
What am I jumping into?
Cloaks, Cloaks, Logi with cloak, Cloaks. and ugly commando suits everywhere Amarr Assault with ScR and MSMG FTW
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1736
|
Posted - 2014.03.25 21:10:00 -
[344] - Quote
So, The Caldari Commando, which I leveled to 5 right after I got my cloak, as the last bastion of sniper rifle users and bonus to my already prof 3 rail rilfe. Commando ck.0 is truly invincible. Scouts and logistics might have cloaks, but my suit is so hideously ugly that people don't even want their reticle anywhere near me
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1741
|
Posted - 2014.03.25 21:42:00 -
[345] - Quote
Llast 326 wrote:Appia Vibbia wrote:So, The Caldari Commando, which I leveled to 5 right after I got my cloak, as the last bastion of sniper rifle users and bonus to my already prof 3 rail rilfe. Commando ck.0 is truly invincible. Scouts and logistics might have cloaks, but my suit is so hideously ugly that people don't even want their reticle anywhere near me The ugly cloak Interesting
Honestly, I was playing a few games, people would look at me. Then they would look of other red dots, then they would just walk away. I was shooting them too.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1741
|
Posted - 2014.03.25 21:47:00 -
[346] - Quote
BARDAS wrote:Out of curiosity what are people's verdicts on the different scout suits? At work right now so have not yet had a chance to mess around.
Cal-Scout +shotgun = not fun. Caldari mini-Assault + Shotgun = still not fun.
Minmatar really hasn't changed. Same problems, same advantages.
Gallente does't feel right. Like the bonus to range amp isn't working. Because I should have had a 54m scan radius, but a piece of equipment eluded my scan from within 30m
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1742
|
Posted - 2014.03.25 22:08:00 -
[347] - Quote
Mag Sec is just a higher pitched Assault Rail Rifle. It's nice, but not my style.
Ion Pistol, really, some of you like it? The dispersion, even with sharpshooter, is crazy. Not enough damage to take on the tanked suits. And the charge is still super dumb.
Bolt Pistol? Hate it. Full Auto, charge up time, no. Breach ScP is better.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1746
|
Posted - 2014.03.26 01:41:00 -
[348] - Quote
I do SUCK wrote:Anyone have any tips dor cal scout I'm sucking at it right now big change from minmatar for me 2 complex precision enhancers. 1-2 complex range amps. Stay in the back behing people while using Mass Driver, Combat Rifle, or Rail Rifle to steal kills
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1749
|
Posted - 2014.03.26 04:48:00 -
[349] - Quote
Nope. 2 complex precision enhancers on Cal-Scout is not enough in PC.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1749
|
Posted - 2014.03.26 04:58:00 -
[350] - Quote
Bayeth Mal wrote:Hopefully the nerf to heavies is just the base suit HP. Otherwise it's just stupid.
20% reduction in base HP is just going to make me cry for my Commando. It has basically no PG, and even 3 complex shield extenders don't give you that much/
A;sp going to make sentinels easier targets
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1762
|
Posted - 2014.03.26 18:03:00 -
[351] - Quote
Quil Evrything wrote:Driftward wrote: Well....I'll give it a few more days before I say, "I told you so". But it's looking like it to me. I really wish they had done the tiered increase of profile reduction with std 15% ->adv 20% ->proto 25%....
Silly person. That would never, ever happen. Two little words: "Because logi". Logis cant fit proto cloaks. Therefore, they would not be able to get their much needed 25% that way. Therefore, "YOU.. SHALL NOT... PASS!!!" lol. lmao. rofl. Duuuuude.My Gal Logi has a proto cloak. Just to say F.U. to everyone. 3 damage mods, Ishukone Assault Rail Rifle, 2 complex dampeners, 1 CPU upgrade, 1 PG upgrade, basic reactive plate. Sure I'm low on HP, but I'm cloaked, my profile can get below 21 dB, and I have REs and rephives.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1762
|
Posted - 2014.03.26 18:06:00 -
[352] - Quote
Quil Evrything wrote:Django Quik wrote:Anyone else thinking that since we got our profiles lowered and fittings room is generally better than before that having the cloak give an automatic dampening bonus is a little overkill? I don't think it's needed anymore. As with most of the cloak related things, it is ABSOLUTELY NEEDED... for logis. That is the reason it is there. Take it away, and logis+cloak are almost laughable. With it, logis are just another scout. But... like, you know,.. better. We now return you to your regularly scheduled programming.
I would love to take it away. That bonus is ruining my Cal-Scout builds.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1770
|
Posted - 2014.03.26 18:49:00 -
[353] - Quote
You really aren't exaggerating. Gallente should be able to overcome caldari on a 1 to 1 module usage, but either Scan Precision needs to be equal to Scan Profile or Precision enhancers need to be equal to Profile dampeners. The cloak's invisibility is actually a lot better than I expected, I think you shimmer too much when crouch walking or walking slowly, but that non-stacking profile reduction is just too much for actual game play.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1788
|
Posted - 2014.03.26 20:45:00 -
[354] - Quote
Iron Wolf Saber wrote:I take it most of you are enjoying 1.8 Enjying it until the ooo's and aww's of thenew stuff wears off and it reverts back to tank-spam with ADS dominance.
RoF nerf to Shotgun is ludicrous. All the OG shotgunners are being ****** over so hard because we've had it at a faster speed for so long. While the new kids come in, never having it higher because they don't have points in proficiency and are amazed they can kill us.
Shotgun STILL doesn't have enough damage between tiers to make it useful and without Proficiency giving it a bonus to RoF, it is pointless to get Shotgun Operation skill past lvl 3
RoF nerf to the Scrambler Pistol was dreadfully awful. Now all the pistols are garbage... equally. so I suppose that's balanced when everything is terrible?
Mag Sec is so OP.
Bolt Pistol is worse than Breach Scrambler Pisol. Charge-up full auto is very awkward, and Ion Pistol needs to have the overheat removed.
Cloak dampening bonus is the problem with it. Needs to be removed.
Combat Rifle is leagues ahead of the other weapons on actual/realized DPS, compared to theoretical/ mathematically-optimal damage. Honestly 10% average bonus was not enough to affect TTK. The damage mod decrease helped a little, but only slowed down the pub-stompers.
The damage reduction has basically added 1 extra bullet per 100HP your suit has. And FFS, total damage per clip is not a good way to balance damage per bullet.
The rest of the problems are bugs that will hopefully be hot fixed. Other than the incredibly terrible problems listed above, yeah, I'm having fun... but that is because a lot of people that haven't played since the Corp Tournament are online again.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1791
|
Posted - 2014.03.26 22:01:00 -
[355] - Quote
Patrick57 wrote:Got my main back if anyone cares... my signature is still locked though. :'(
Good, I like patrick heinz better than that fifty six guy.
What happened to your main?
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1791
|
Posted - 2014.03.26 22:26:00 -
[356] - Quote
This is why you revere the CCP LogiBro. He is the greatest of Devs. He is first amongst equals with Saberwing and Frame.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1793
|
Posted - 2014.03.26 22:53:00 -
[357] - Quote
Wellllllll, the TY-5 and I got together after a 10 month break-up. We talked about old times, had a few laughs, a couple of drinks. 1 thing led to another... and now it is on all of my fits again.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1806
|
Posted - 2014.03.27 02:31:00 -
[358] - Quote
Favorite fit so far:
3x Basic shield extenders IshNoks, Imperial Viziam Drop Uplink, Viziam Flux Uplink 3x Complex kincats
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1806
|
Posted - 2014.03.27 02:35:00 -
[359] - Quote
That's 'cuz that is my troll suit.
ScR, RR, and REs
And you have to look at the hideous hardened Stay Puft suit, lol
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1807
|
Posted - 2014.03.27 02:40:00 -
[360] - Quote
Gavr1Io Pr1nc1p wrote:One Eyed King wrote: I die around 11 or 12 times a match so far in 1.8. 2 deaths is out of my league so far.
the only times i die that much is when I'm unlucky and keep running into Appias full proto cal/gal scout squad with boundlessness Im still mad about not killing your commando
If I'm not up against someone I know, there really isn't any challenge. I've got my 3 basic scout suits sitting in reserve as I run C-1 Commando for this event.
Cal-Scout + Laser Rifle really seemed like a good idea... until I found out that the buff either didn't happen or made it worse. Cal-Scout + Rail Rifle, still good. And that Breach Scrambler Pistol with 2 more in the clip and an extra 10-15m range is nice.
lol The one Sidearm that got better.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1807
|
Posted - 2014.03.27 02:46:00 -
[361] - Quote
I think I just won an award for most consecutive double posts... Could we get a ref over here?
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1817
|
Posted - 2014.03.27 08:39:00 -
[362] - Quote
pseudosnipre wrote:Noticing fewer scouts in pubs already...getting one-shotted in the face while running cloaked, straight at enemies must be frustrating. [:
lol, dude was running an ADV cloaked spook. I was running C-1 Commando. he scanned me from 36m away and I could never see him on radar... but he would run straight at me. So I gunned him down with my Toxin SMG. I was a very easy target if he knew what he was doing I never should have killed him.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1827
|
Posted - 2014.03.27 17:59:00 -
[363] - Quote
Spectral Clone wrote:noob cavman wrote:Ok rant time. im sick of people telling me how to run my scout suit. if I want run plates for a game I will. if I want to run kincats I will. if I want to run fecking damps. I Blood well will. feck off and when you get there feck off some and when your there go play with a pigeon your superior in intelligence arrrrrrrrrgh! Dude, you are spot on. These nay-sayers need to HTFU and learn to adapt. Wrong place to complain about this. check throughout the ages. So many of your OG Scout brethren have and do complain about it.
Lol, in one thread I openly stated: I'd shy away from plates... if kincats had a lower fitting cost than them.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1827
|
Posted - 2014.03.27 18:33:00 -
[364] - Quote
I support anything that reduces spawn camping.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1827
|
Posted - 2014.03.27 18:38:00 -
[365] - Quote
Like I said. Since they released stats for the cloaks the main use of them is as an active dampener. Cloak while running is a LOT better than I expected. The inside and outside view of the cloak while moving is very different. While you see the clue outline at all times, it is a lot harder to notice if you are moving around yourself... With max graphics I think I see cloaks all the time... when really it is just the terrible graphics of this game not being as smooth as it should be. Watching a Cloaked Scout run around you is a lot like imagining the Jaws theme play through your head. You know they are there, but so long as you are moving your field of view around, the poor graphics make cloak shimmer and rendering indistinguishable.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1832
|
Posted - 2014.03.27 19:26:00 -
[366] - Quote
Ghost Kaisar wrote:Sinboto Simmons wrote:I want a funny tag by my name. To hell with it. For the cost of one like and a reply to that post, I'll put whatever the hell you want by your name.
"Infamous Scout Sniper, Closed beta to Uprising 1.5, 1.8 to present "
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1834
|
Posted - 2014.03.27 20:56:00 -
[367] - Quote
Time to break my own code. As many of you have started to joined the venereal disease, blue waffle alliance I assume you all will be sharing fits and letting the new scout in on how to fit and the tables and charts the math oriented guys had made.
I double dampen my Min and Cal Scout. then use cloak. My Gal Logi has a dB of 21 with cloak. Loss of EQ bonus to cloaks means I downgrade my Boundless REs to STD REs and my Allotek D Hive to K-2 Nanohive and keep the same fit. Gal-Scout just does away with cloak and double dampens to avoid Cal-Scout with 4 precision enhancers. 2 EQ for RE and Hives.
Cal-Scout is so useless in PC for its Scan capabilities because it is so easily overcome, even with 4 precision enhancers. I'm done with Cal-Scout in PC. It's just not worth it.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1835
|
Posted - 2014.03.28 00:25:00 -
[368] - Quote
I do not like the bolt pistol. it is too awkward. The Carthum Assault Scrambler Pistol is now the most expensive piece of crap. TY-5 forever!
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1835
|
Posted - 2014.03.28 01:24:00 -
[369] - Quote
*yawns* half-way done with sidearm event. Be back tomorrow
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1838
|
Posted - 2014.03.28 05:15:00 -
[370] - Quote
Dude, quit linking to that random guy that just stole haerr' table
https://docs.google.com/spreadsheet/ccc?key=0AvYSJ6FRJlihdHRWMFFxUDVPbzZPVTdjZmNwR2loYXc&usp=sharing#gid=0
the table he wants you to look at. 1 click away, instead of 3
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
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Appia Vibbia
Molon Labe. General Tso's Alliance
1844
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Posted - 2014.03.29 05:26:00 -
[371] - Quote
That's why RE's are always the bottom wheel and cloak is always the top. Nanohives are second from the bottom and uplinks are second from the top forget about scanners and rep tools. not for me to carry.
When I was making lots of Gallente Logistics suits, I made sure I came up with an order to put things in and always followed it. Otherwise I would make the mistake of which EQ to use all the time.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1847
|
Posted - 2014.03.29 21:43:00 -
[372] - Quote
Llast 326 wrote:Matticus Monk wrote:Master Smurf wrote:I know most wont like it here but I think the max cloak duration should be 30s - Just my opinion. Also, isnt there another tactical pistol with the increased zoom? I was using the gifted IA5 and now went looking on the market for an ISK variant and When they released the range stats for sidearms prior to 1.8 there was a TAC and a PRO breach & PRO burst pistol on the list. For whatever reason they are not in 1.8 - I searched for them last night and was also saddened. I still have 100+ IA5's though so I'm not too bad off at the moment. I suspect that many things dod not make the market that were intended to. LP items, and new variants just did not make it in. Perhaps held back just based on volume of what they did in 1.8, stuff they are still fixing (just look at the content we got it feels a bit rushed, no?)
data for proto breach and proto burst ScP have existed in the SDE since it was released, meaning that they've existed as code since forever. The ADV Specialist Sniper Rifle and the IA5 ScP were formerly purchasable in the market in Chromosome but were removed from market on May 6th of last year... but still salvageable. Why the Combat Rifle only esists as the Specialist version in the LP store and why they are missing items seems like a mistake, but it should easily be remedied. The lack of new items in the LP store seems like Marketing made sure more AUR was sold.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
1851
|
Posted - 2014.03.29 23:55:00 -
[373] - Quote
I really think there needs some delay in between when you decloak and when you start shooting. I kill/I'm dead before the cloak finished deactivating.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1853
|
Posted - 2014.03.30 00:20:00 -
[374] - Quote
Iron Wolf Saber wrote: Appia made a complete fool of me the other day when I tried to deal with her vanguard style tactics. She kept an entire squad from capping the nearest base available and while nobody else seemed to be looking for her (I was) she knew how to pick an entire pack apart that isn't paying attention.
Pretty sure that was the research facility, with the point at the top of the stairs? Almost positive it was the match there while I was using my C-I Commando with TY-5, got like 21 kills with it. Or it was the game I got 21 kills total between the TY, Assault SMG and REs.
On cloaks though. I really think the half-recharged limit was pretty bad idea. It made the basic cloak feel like basic nova knives. What should have had an advantage of having a faster recharge from complete depletion has become the worst before you need to stay cloaked for at least 30 seconds to make the most of the limit. Making the ARN necessary. I thought 80 seconds would be way longer than I needed, but that was before the minimum charge was announced. Now The Ishukone Cloak is the most valuable because it can be used the most often. Any alteration in duration of the cloaks would need to have that limitation removed. That's why I don't think anything really needs to be changed at the moment. Other than extendeing the delay on cloak deactivation by a small, 0.25-0.5 seconds
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1853
|
Posted - 2014.03.30 00:24:00 -
[375] - Quote
icdedppul wrote: incidentally crouching while cloaked so OP
+1 Disagree with the rest so I'm not giving you a like though.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1853
|
Posted - 2014.03.30 00:27:00 -
[376] - Quote
IWS, while you're here, can you give an official statement on what the new minimap chevron means? way too much debate and no blue post letting us know what it is. Maybe an orange post can?
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1853
|
Posted - 2014.03.30 00:28:00 -
[377] - Quote
Spademan wrote:Sinboto Simmons wrote:
Edit: also IWS, flaylock is lookinga littleleft out on the pistol scale *nudge nudge*
Speaking of which, any chance of a Flaylock rifle as the Minmatar sniper rifle? After all, who needs precision when you have a big explosion?
YES! Bring back the Experimental Sniper Rifle. Have it be the Minmatar's long range weapon!
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1853
|
Posted - 2014.03.30 00:31:00 -
[378] - Quote
icdedppul wrote:Appia Vibbia wrote:icdedppul wrote: incidentally crouching while cloaked so OP
+1 Disagree with the rest so I'm not giving you a like though. no, how am I going to become a forum warrior at this rate
I've gotten over a thousand "likes" in just 3 months. . . I don't even know how that happened
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1854
|
Posted - 2014.03.30 01:04:00 -
[379] - Quote
mollerz wrote:What would you guys say the current delay from cloak to weapon is?
If that was doubled I think it would be acceptable, yet not crippling. the one thing is currently, switching from cloaked to knives is a **** show. The only alpha weapon that really works well with attacking from cloak is the shotgun. AFIK, shotguns are not OHK alpha unless you hit another scout.
I have to hit heavies like 3 times to kill them, and typically they get ample time to mow me down after the first hit after unncloaking. Depending on the heavy user of course. Some players are little guppies swimming around that are easy to pick off (QQ generators) and there are the real heavy beast users, and it is not easy to kill them even with cloaking and a shotgun.
Of course, this is all true if you aren't in proto. If you are in proto gear, you do apex damage, typically, to STD and ADV suit users.
The cloak probably didn't really add any difference to the outcome. People just want to be able to point at something like the cloak to explain why they lost versus just accepting they lost and move on.
feels like delay is about a half second. maybe the decloak animation just needs to be faster? Too many times have I died, injured already, from a guy shooting me and decloaking mid-air. Honestly if it weren't from this sidearm event I never would have noticed that problem, because I would have constantly been using the cloak.
But the the B/U/L part is the most inportant.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1862
|
Posted - 2014.03.30 22:44:00 -
[380] - Quote
DJINN Marauder wrote:Alright so after playing quite a bit of 1.8, here's my review as a fellow scout. Alright, well let's start off with pubs. Now to my and your probable surprise, I'm actually doing worse in pubs with my scout than I was doing in 1.7. I'm not sure exactly why but I have a theory..[1] I was relying TOO much on passive scanning in 1.7 and it became my crutch This is the most likely reason as to why I'm doing comparatively worse in 1.8 even though scouts got a buff. In 1.7, everyone was a medium frame and I always picked them up on my passive scans as a scout. [2] I learned to look on my radar more than on the screen similar to the active scanner dudes. As such, once scouts got buffed and more people started running them, I can't completely rely on my passive scan like in 1.7 anymore...unfortunately. I won't lie...there's been a couple matches where I've been getting wrecked lol. Now here's the weird part though... I am doing a lot better in PC lol. Like a lot better. With the introduction of cloak and increased ttk, my shotgun scout has been owning like crazy. [3] http://imgur.com/mplevQ1 - shameless epeen stroking Now I know those weren't the best opponents, but still. I don't know why I can't do that well in pubs lol. I just don't know why. Also by the way, in my personal opinion, scouts are kinda OP lol. Although I don't know if that's my biased opinion since most of my deaths in pubs is due to damn scouts not showing up on my radar [4] Overall, I like 1.8. Besides all the glitches and bugs that make me wonder if CCP ever even slightly tests their own ****, I still enjoy 1.8. [5]
[1] No surprise here
[2] Yeah. too many cloaks/damps to rely on Cal-Scout or Gal-Scout passive. Especially in PC. Worthless. Even in pubs it's not reliable anymore. Took me about 10-15 matches to get used to it. Like running a Minmatar Scout, only you hurt on the inside because you're supposed to have good passive scans.
[3] I hate this so much. So many people flocked to the scout and cloak from the blue waffle. Went up against ERA, half TeamPlayers. Good news: 1v1 I own heavies and shotgun scouts. Bad news: after being killed 3 times in a row, most people swap out from shotgun to combat rifle, because it is still a better CQC weapon than the shotgun Cal-Scout with 4 pecision enhancers was just getting was just getting popped from behind by a scout too many times. Min-Scout was awesome in PC. Nova Knife kills in PC . Cloaked Gal-Scout is amazing on Defense. Before, I used my passive scans and hid out of sight. Now you hide out in the open and shoot them as they pass. Fewer speed hackers get past
[4] I don't find Scouts OP at all. I find the Caldari lacking, I find that the disparity between Precision Enhancers and Profile Dampers has become greater because a Scout's Precision and Profile are no longer equal. And what was insanely difficult to overcome last build, 15dB profile, is far easier accomplished now with cloaks. Finally, you can't just see a sentinel, laugh, and kill them 1v1 from withing their optimal range. The Commandos are no longer just something to laugh at either. The lack of stacking damage mods really made them awesome. 1v1, I just sit there and take their bullets as I dish out more damage then they can while having more HP. I also die to more scouts now than ever before, lightning xvx actually killed me for the first time ever... though it was in a Caldari suit instead of the minmatar one I was used to facing. At the same time, I am getting so many kills on cloaked scouts. It is glorious.
[5] I agree. Especially with the hotfix to hardeners. My swarms feel like a flaylock instead of a bean bag launcher now.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
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Appia Vibbia
Molon Labe. General Tso's Alliance
1865
|
Posted - 2014.03.31 09:56:00 -
[381] - Quote
I'm starting to think that most of my problems with my scout suits are from the stupid lack of skill bonuses applying. Why my gk.0 is being scanned. Why my ck.0 is getting shot from behind. while my calmando is usually getting dead while reloading at base reload speed.
Glad that the cloak+hack bug is gettig fixed this morning, but I really want my skills applying every time I spawn in.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1868
|
Posted - 2014.03.31 10:01:00 -
[382] - Quote
Django Quik wrote: Oh yeah and damned glad Appia wasn't in the ML match! ;)
Be glad it was on a weekend. I'm too busy with in-person board games and pen and paper RPGs to play in PC friday-sunday
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1868
|
Posted - 2014.03.31 10:16:00 -
[383] - Quote
G-I is supposed to 1H, 3L. Dragonfly/Dren are 2H2L and the G-I is actually 1H2L
It's messed up. Just another thing for them to fix
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1877
|
Posted - 2014.03.31 18:49:00 -
[384] - Quote
You people are killing me. I cannot wholly express how much "clack" bothers me.
For my sanity, do you think you could lessen up on the "the internet thinks spelling errors make you cool," stuff?
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1880
|
Posted - 2014.03.31 19:39:00 -
[385] - Quote
Spademan wrote:Question, does anyone else ever use an advanced or above needle? 'Cause it feels like I'm the only one.
Logi EQ is backwards. Sure, it may be more helpful for my team to run a Wyirkomi Nanite Injector and a Core Focused Repair Tool, buuuut I could always run basic injector and basic rep-tool to earn more war points. When you get more war points for reviving than killing, and you have triage points every second you heal someone for up to 15 seconds, personal gain is so much higher when you use the stuff that screws over your own team.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1883
|
Posted - 2014.03.31 20:19:00 -
[386] - Quote
Each cycle of repair gets you the triage points. You get repair points for healing someone up to 15 seconds from the time they last took damage. The amount healed doesn't affect WP earnings.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1885
|
Posted - 2014.03.31 22:28:00 -
[387] - Quote
Spademan wrote:Matticus Monk wrote:
I believe then that Bojo and I will meet you on the field sometime, Spade, for a gentlemen's duel when you suitably master your weapon.... choose your IOP partner. Llast, Patrick...?
High noon.... hills behind "C" in Manus peak....
muwhahaha....
That would be an honour. And perhaps an occasion worthy enough to go down in the Great Timeline.
Do it in FW, so I can synch with you guys. . . and snipe all of you in my Cal-Scout suit
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1886
|
Posted - 2014.04.01 04:37:00 -
[388] - Quote
Bolt Pistol just has so few bullets per clip. How do you just play with it so well? Sticking with my ScP.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1891
|
Posted - 2014.04.01 10:38:00 -
[389] - Quote
I don't need high slots. MORE LOWS!
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1896
|
Posted - 2014.04.01 22:22:00 -
[390] - Quote
My first system was the original brick game boy in '92, played metroid II and tetris all day long
But my love of games started from playing the original Sonic game at my friends house. She and I played that all summer long until she started kindergarten.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1900
|
Posted - 2014.04.03 02:07:00 -
[391] - Quote
lol they've never done anything about boosting. I've got pictures, videos, and a written message. I sent them in and nothing happened.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1900
|
Posted - 2014.04.03 09:46:00 -
[392] - Quote
DJINN Marauder wrote:Brokerib wrote: Ammo and reload to level three isn't a terrible investment, if you dont have any other priorities and you're happy with the weapon selection you have. Otherwise, have you considered some of the more situational weapons, like the nova knife?
I have actually. I already have nova knife to 3. I also have about 20 or so proto AUR knives left from the event a while back. Unfortunately I'm a bit of a try hard so I don't really run them too often lol. Not too mention they're not too reliable in PC
I disagree, I have recently join the mr mustard school of thought. I've been running only Minmatar Scout in PC lately. The Nova Knives have been treating me very well. Granted, I'm using pure speed hack suits again with very little HP, so if I died, it was because of the less than 300 total HP and not the weapon equipped.
Though I went up against AE last night and finally got to run Gal-Scout. Everyone has a scout suit now. I loooooove killing those guys who thought they'd be awesome if they tried out the Scout suit
I get prof 3, rapid reload 3, sharpshooter 3 (if applicable) after that the SP just isn't worth the improvement. Then I move on.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1900
|
Posted - 2014.04.03 10:12:00 -
[393] - Quote
Spademan wrote:DJINN Marauder wrote: Anyone else think prof isn't worth the SP? Not to say that it should be changed back but I don't personally want to use my SP for it. Maybe I should use my SP on things like ammo and optimization?
I need help
In regards to proficiency, wouldn't it be useful regardless? If you get the shields down even quicker then you can start working on the shields quicker. So if it took, I dunno, 20 bullets to take the shields down, and prof to level 5 brought that down to 12, that's 8 extra bullets that can damage the armour in the same time it would normally take to destroy the shields. And if you one-shot shields, well it's not like any excess damage is going to not do anything just because the shields are gone, pump up that damage so there's more excess damage to pass over onto armour.
Proficiency, in a DPS weapon, reduces the number of bullets by 0.75 per level. So at lvl 5 you save 3 bullets. It's not a perfect rule, but a great simplification of the skill. Proficiency just doesn't change the weapon significantly anymore.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1911
|
Posted - 2014.04.03 13:54:00 -
[394] - Quote
Same headshot modifier as the rest of the Scrambler Pistol variants, 450% to shields 350% to armor.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1911
|
Posted - 2014.04.03 18:34:00 -
[395] - Quote
2 pack
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1916
|
Posted - 2014.04.03 18:58:00 -
[396] - Quote
I added in my 2 cents to that thread. I really think you all will love it.
Quote: Is anybody as concerned as I am that CCP is simply gonna nerf the hell out of scouts before even fixing the weapon switch declack issue, the unbalanced cost armour plating or the poor state of assaults?
I really don't want another flaylock in my skill pool. swarms and flaylock are enough. This is a serious problem that needs to be adressed, but how could we get this to work? Oh, I know, let's have some people try and filter out all the bad whining and limit what CCP focuses on by representing the community.
Oh, wait a minute, we already have something like that. That's what the CPM are supposed to do.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1918
|
Posted - 2014.04.03 19:10:00 -
[397] - Quote
noob cavman wrote:Looks at his two plate gal scout. no loves you friend but me it seems.
I ran 1 dampener and 3 plates last build. Killed the same guys that are now complaining about being shot in the back. I've running the exact same build, only with Complex shields instead of Complex damage mods. . . and a cloak. OMG Appia has an extra 72.6 shields. THIS IS RIDICULOUS AND UNFAIR!
The loss of shared team vision and the introduction of spamming active scanners, stealth has always been awesome. It's just now (1) more people run with dampeners/Cloak acts as a dampener (2) loss of Active Scaner 360-¦ vision (3) loss of Active Scanner spam
The cloak really isn't this super powerful thing that people keep crying about. It's let the random scout sightings decrease significantly while also helping hide in plain sight. The more I hear the complaining, the less I think the cloak needs a switch weapon delay and gravitate towards just removing the decloak animation so when you switch weapons you're just instantly visible.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1918
|
Posted - 2014.04.03 19:23:00 -
[398] - Quote
Also. Too many scouts. A once rare thing of the past, dampening a suit below proto scanner level, has now become commonplace.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1920
|
Posted - 2014.04.03 19:56:00 -
[399] - Quote
All suits can share. I was running Passive Scan Gal-Logi last build for that reason. Never dumped SP into Active Scanners, because I though passive was better. A good choice on my part as that is very true now.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1923
|
Posted - 2014.04.03 20:53:00 -
[400] - Quote
I really don't see the Gallente Scout being too powerful. It has a niche of being the best CQC combatant when combined with a shotgun. Those advantages carry over when switching to Rifles, but if stacking armor plates, you get slower. The key to rifle battles is strafe speed. 0.5 m/s strafe speed is greater than 75 HP- the difference in complex shield and plate with skill bonus. There is a balance between Speed, Tank, and Stealth. It's easy to find it on the Gallente Scout, but that doesn't mean it is the best for each person.
You're going to find many people that prefer the movement speed of the shield scouts. Even without Nova Knives, you are going to find some that perform better in a Min-Scout than a Gal-Scout because of their excellent stats it has for using rifles. And hack bonus is OP.
The Gallente Scout has the lowest learning curve, because of its advantages. I can say it is my favorite, but I can't say it is the best suit anymore.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1923
|
Posted - 2014.04.03 20:58:00 -
[401] - Quote
IgniteableAura wrote:@Marauder, I stopped putting SP into pretty much anything for fear of the constant nerf train that I see inbound any day now. I will continue to focus on core skills as I doubt those skills will get nerfed. Weapon SPs are hardly worth it after ADV or even basic tier. I find you are far better off switching to a weapon that suits a given map then spend a ton of SP "min/maxing" The nerf bat will continue to fall, better to have another fallback then be reliant on a single weapon platform. Im starting to believe that IWS is correct in omnisolider lifestyle.
I got my proto suit, I got my proto Light and Proto sidearm weapons. I got my EWAR skills up. Then I went core skills to 3+ then I diversified into 2 more weapons. got my core skill to 5, then went into new suits, then went into new weapons.
Omni-soldier is fun, but IWS went jack of all trades, master of none. I've got the real Omni-Sodier skills
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1923
|
Posted - 2014.04.03 21:01:00 -
[402] - Quote
Scout Registry wrote:Yan Darn wrote: I'm probably gonna post a thread asking for cloaks to be removed.
Might it prove more productive to work with IWS?
It won't. Really. His ideas are and always have been for a completely different game only it uses the same name as this one.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1952
|
Posted - 2014.04.03 23:56:00 -
[403] - Quote
DJINN Marauder wrote:Scout Registry wrote:DJINN Marauder wrote: :: snip :: I need help
Suggestions * Light Weapons V (for added CPU) * Weapon Prof IV + Optimization II or III (for added PG) * Swarms (for chasing away Birds and Cowards tankers) * Cal Scout (for crushing the Undampened) * Hacking V * Nades, REs, ULs, Hives Already have lv 5 in all of that beside Cal scout, Swarms, and weapon prof. Essentially I need help deciding between spending my SP on weapons or another suit. And like I mentioned before, prof skills don't seem too worth it for me. I think I'm leaning more on a different suit. Or I could max out my ADS. I have it currently at lv 3 Shield skills and adv missiles. Or I could just save it for when they come out with something new.
Go ADS skills. Everyone else is doing it.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1953
|
Posted - 2014.04.04 12:27:00 -
[404] - Quote
Django Quik wrote: Lastly, I maintain that regular armor plates need nerfing. Remember when the complex plate had 10% movement penalty and no one used them? Seems like a very long time ago now. Then they got massively buffed (did the HP go up as well at that point?) at the same time the ferros and reactives got introduced. I still don't entirely understand why they got so hugely buffed. I still don't understand why prior to that the entire game was shield tanking.
Armor plates currently give far too much bang for their buck but I wouldn't actually want to change that. Bring back the old speed penalties and see how that changes things. No scout is going to want to lose 30% of their speed to fully armor tank. And remember maths, people. 10% of 8.01m/s > 10% of 6.43m/s. Anyone suggesting differing speed penalties between suit classes needs to recognition that this already happens. Scouts lose a lot more speed than assaults or heavies because they have more to begin with and the penalty is % based.
The buff came after the release of ferroscale and reactive. They got a buff as well. Armor pates all got a 30 HP buff across the board.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1955
|
Posted - 2014.04.04 12:33:00 -
[405] - Quote
Scout Registry wrote:Profile / Precision rounded to the nearest whole number. Ties go to the scanner.
Would recommend leaving scanning to Gal Logi and Cal Scout. Would recommend maximizing all Electronics Skills.
I run Precision Enhancers on my Cal, but never on my Gal. Killing Scouts is pretty easy in both.
Even running 4 complex precision enhancers, I find too many Scouts killing me from surprise as they're below my max precision.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1956
|
Posted - 2014.04.04 12:48:00 -
[406] - Quote
Really? Because my Minmatar Scout has under 15dB profile.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1956
|
Posted - 2014.04.04 12:53:00 -
[407] - Quote
You must not have engineering and Electronics to 5 yet. I really don't have a problem with fitting the Min-Scout unless I'm putting 2 or 3 kincats on it.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1960
|
Posted - 2014.04.04 15:31:00 -
[408] - Quote
Spademan wrote:What if the cloak was split into two variants, a visual cloak and an electronic cloak? An electronic cloak? That would be so novel. I've never heard of something like that. Wait... you mean that thing called a "profile dampener" has existed for over 2 years? preposterous!
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1960
|
Posted - 2014.04.04 15:41:00 -
[409] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2022602#post2022602
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1975
|
Posted - 2014.04.05 02:11:00 -
[410] - Quote
Ghost Kaisar wrote:Django Quik wrote:Murt Lesp wrote:Solution to brick-tanking Stacking penalty No. Stacking penalties are for things that have percentage based increases. Other penalties are applied to addition based increase modules, hence the speed penalty to armor plates. Solution: increase the current speed penalty and/or decrease the HP and/or increase the CPU/PG required. We need the old speed penalties back. Along with a CPU/PG rebalance. If you do those two, I will be fine with the current HP benefits.
TTK was getting too low anyway, lets make it so everyone is instagibbed again
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1975
|
Posted - 2014.04.05 02:12:00 -
[411] - Quote
Murt Lesp wrote:I love how almost no one seems to be doing the sidearm event. 2-3 magsec commandos a game but otherwise only knifers and pistoler scouts. I love my skill choices!
Handgun Herald!!! I'm 149 kills away from completing the event.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1979
|
Posted - 2014.04.05 04:10:00 -
[412] - Quote
mollerz wrote:Appia Vibbia wrote:TTK was getting too low anyway, lets make it so everyone is instagibbed again I'm feeling like gun fights are just that. Basic suits are actually a threat to proto slayers now. CCP managed to do it. I think the scout/cloak QQ are a big part of that.
made the mistake of saying Low when i meant high. Calling for a nerf on armor plates is asking to reduce TTK again. TTK increased by about 3 bullets per 100 HP you have. The reason there is so much armor tanking is because TTK is still too low. Rifles need another pass at damage reduction before the DUST 514 community start whining about armor plates and high HP builds.
I'm nearing 100% assurance that the real issue here is rifle users are not getting their kills on scouts after they get shot because of the change to damage mods.
People complaining about cloaks are upset they don't have permanent active scanners with Focused Scanners guaranteeing scanning a scout.
And finally, OG scouts are being out-performed by the new blood and looking for an answer that isn't just someone being better then them.
There are certainly some issues and unintended consequences, and bugs that are causing a problem, but the more and more I read the more and more it points to those 3 things
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1979
|
Posted - 2014.04.05 04:13:00 -
[413] - Quote
IgniteableAura wrote:Appia Vibbia wrote:Murt Lesp wrote:I love how almost no one seems to be doing the sidearm event. 2-3 magsec commandos a game but otherwise only knifers and pistoler scouts. I love my skill choices!
Handgun Herald!!! I'm 149 kills away from completing the event. I stopped counting...so donno where I am, I have been doing calmando only for a while now...
I know I;ve missed a few, but I'm just making sure I don't go under. If/when I get to 750, it will probably be more like 800-900, which doesn't matter, so long as I get my SP.
I'm loving the base HP on the calmando too. 500 shields and 350 armor, plus 2 cheap sidearms, 2 basic shield extenders, basic remote explosives. It's cheaper than my dragonfly and that was a BPO
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1979
|
Posted - 2014.04.05 05:47:00 -
[414] - Quote
DJINN Marauder wrote:Anyone think CR will get Nerfed more? I'm thinking of getting my first weapon prof 5. CR seemed most appropriate.
I ******* hope so.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1989
|
Posted - 2014.04.05 22:53:00 -
[415] - Quote
Current Nova Knives become Amarr. Caldari Nova Knives become a Wakazashi. uses iaijutsu. Gallente Nova Knives are just spiked brass knuckles Minmatar Nova Knives are like Sinboto's idea, come with a cord to throw and pull back.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
1998
|
Posted - 2014.04.06 00:32:00 -
[416] - Quote
"Jollys quirky inconsistent sidekick. dem spandex yo"
But you don't have a video capture system. I can't watch myself get killed by your logi, and kill your scout in equal amounts.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2002
|
Posted - 2014.04.06 00:58:00 -
[417] - Quote
ANNNNnnnnnd lvl 2 forum warrior. I need to take a break from the forums and post under alt again.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2009
|
Posted - 2014.04.06 06:19:00 -
[418] - Quote
Sinboto Simmons wrote:Shotgunning without using cloak: still not easy.
I disagree. I don't have to worry about Focused scanners anymore. I found it much easier to shotgun this patch than the last one. Granted I have 232 shields and 459 armor. But I can't resist the troll/rage factor of using the cloak. I just can't.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2009
|
Posted - 2014.04.06 07:08:00 -
[419] - Quote
Sinboto Simmons wrote:Been feeling nostalgic about close range sniping (for those of you who don't know in chrome/just before chrome I used to take a sniper into close range fights around 20-100 meters, yes even back then I was doing stupid ****) with the new cloak and TTK do you think this minja could do it again?
Been doing it with Cal-Scout. Lots of fun. I meant to plaay it as a roaming sniper but just ended up quick scoping people. fun stuff.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2017
|
Posted - 2014.04.07 00:37:00 -
[420] - Quote
noob cavman wrote:Llast 326 wrote:e..EGǪeGǪEGǪe
........ your on the list.
hah! get it! he said "your" instead of "you're" because he can't use E's
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2020
|
Posted - 2014.04.07 00:58:00 -
[421] - Quote
Llast 326 wrote:My favourite is sitting on them holding the charge on a SR especially if they have demonstrated good listening skills for REs
You sadistic bastard!
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2041
|
Posted - 2014.04.07 19:52:00 -
[422] - Quote
Ghost, I challenged you to a breach flaylock duel!
Choose your suit of choice, I'll run the same fittings unless you use an Assault suit.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2048
|
Posted - 2014.04.08 02:10:00 -
[423] - Quote
The percentage to mods is not an idea unique to quil, but it will get shot down quickly by the slayer-logi-loving crowd.
HP would be Scouts< Logistics < Assaults < Commandos < Sentinels
It would ruin Cal-Logi supremacy!
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2049
|
Posted - 2014.04.08 03:23:00 -
[424] - Quote
mollerz wrote:Has anyone made a JLAV tutorial? I'm batting like .800 on jihading tanks. My record is 5 in one match. DAT WP I'd love to compare strategies with other jblappers.
I've just been using Swarms again instead of it. But I always just used my Templar A-I Logistics suit with Nanohive and F/45 REs, on a Blood Raiders Saga with a mlt fuel injector. Drop 4 REs on LAV at front tires. activate MLT scanner. Drive around and locate tank. Approach from rear, if not possible just take non-linear paths towards it at. when within 50m activate injector, drive at it, jump out. If the crash doesn't detonate and kill the tank then manually detonate. Call in new LAV. repeat. Drop nanohive, call in LAV, repeat. Repeat. Go back to supply depot and start whole cycle again... unless interrupted or no more tanks.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2051
|
Posted - 2014.04.08 07:42:00 -
[425] - Quote
You need to be in that 120 to 175m out. Which is ... well, once again I challenge the mental development of the developers. And never even try it on a blaster tank.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2056
|
Posted - 2014.04.10 02:15:00 -
[426] - Quote
Quil, in your comparison to ADV assault to PRO Scout, mind if I quote you in a feedback thread?
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2056
|
Posted - 2014.04.10 02:57:00 -
[427] - Quote
Real quote posting. I don't entirely agree with his point of view, but it is a valid comparison. I want to bring up the point of overlapping fields of expertise when tiers are brought into the equation.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2057
|
Posted - 2014.04.10 04:51:00 -
[428] - Quote
Who's your CEO Ghost?
Cal Scout for scanners only works in pubs. You aren't going to ever scan a scout that knows what they are doing. Gallente makes a better passive scan scout for detecting mediums because of the low slots for range amps and armor plates.
Reference Haerr or my scan tables. Not worth it.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2058
|
Posted - 2014.04.10 05:11:00 -
[429] - Quote
I didn't know he was still running the corp while being in another one.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2059
|
Posted - 2014.04.10 06:13:00 -
[430] - Quote
Spectral Clone wrote:If you want to scan mediums far away, guess which suit is the best? Gallente XD
2 complex plates, 2 range amplifiers, 2 precision enhancers.
Dont really need damps if youre running with a squad. Sticking together > other scouts. exactly
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
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Appia Vibbia
Molon Labe. General Tso's Alliance
2059
|
Posted - 2014.04.10 06:16:00 -
[431] - Quote
Actually, 1 enhanced dampener, 1 comlex plate, 2 range amps, 2 precision enhancer, ishukone cloak field, creodron shotgun, Carthum Assault Scrambler Pistol, Wiyrkomi Nanohive, and flux grenade is my choice for that style.
enhaced damp + cloak = invisible to 4 cPE Cal-Scout or Gal-Logi's Focused Scanner
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2061
|
Posted - 2014.04.10 11:04:00 -
[432] - Quote
Spectral Clone wrote:Appia Vibbia wrote:Actually, 1 enhanced dampener, 1 comlex plate, 2 range amps, 2 precision enhancer, ishukone cloak field, creodron shotgun, Carthum Assault Scrambler Pistol, Wiyrkomi Nanohive, and flux grenade is my choice for that style.
enhaced damp + cloak = invisible to 4 cPE Cal-Scout or Gal-Logi's Focused Scanner True dat. But do you need the damp if you run CR like I do? Not sure. Speed does however affect strafe, so your fit might be the better one for CQC.
I like the shotgun. It's my style of play. extreme close or extreme long range are just what I do. I also like hiding in the shadows until the heavy needs the reps so another scout doesn't come in and pop me from behind. The extra HP instead of a dampener helps when stray bullets fly past your moving WP farm Sentinel buddy, but it makes the cloak less useful. If not running a dampener then I'd toss the cloak for a Ishukone Gauged Nanohive. And remember to watch your back.
The weapon of choice doesn't really matter. **** the Combat Rifle is still a better CQC weapon than the shotgun anyway.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2062
|
Posted - 2014.04.10 13:03:00 -
[433] - Quote
So... I have a lot of alts. I try not to, but that initial ISK amount isn't enough for skill books so I send them ISK from Appia. They run cheap gear so make ISK whenever I play on them. I decided to consolidate my ISK last night as a few alts are no longer necessary as I have all the light weapons to at least ops 3. Finally reached a billion isk!
Edit: Moss, you still owe me 65M, just because I have more than enough doesn't mean you get off the hook
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2065
|
Posted - 2014.04.10 13:45:00 -
[434] - Quote
Ivan Avogadro wrote:Spectral Clone wrote:If you want to scan mediums far away, guess which suit is the best? Gallente XD
2 complex plates, 2 range amplifiers, 2 precision enhancers.
Dont really need damps if youre running with a squad. Sticking together > other scouts. If all you care about is medium frame scanning at range, the Cal Scout can match that build with only 1 PE. Run 2 extenders, 2 range ramps, 1 precision enhancer. I save a high slot, and I can scan the Gal Scout you built. You can scan my Cal scout back, but your Gal Scout couldn't have scanned itself. You get an extra 150 EHP. But I am a little under 1m/s faster and have a free high slot to fit a Damage Mod for my Rail Rifle. Speed + Damage over EHP? Probably falls in your favor with the current TTK build. But if we are both running in a squad, who knows.
I think that would be better if running in a pack of Medium Frames but going for the Guardian points, leaving your sentinel buddy as the only one scanned invites hunters with passive or active scanners to put their guard down and you can kill them as they come in. With a slow moving or stationary partner I think stealth is way better.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2065
|
Posted - 2014.04.10 15:42:00 -
[435] - Quote
Ivan Avogadro wrote:Appia Vibbia wrote:Ivan Avogadro wrote:Spectral Clone wrote:If you want to scan mediums far away, guess which suit is the best? Gallente XD
2 complex plates, 2 range amplifiers, 2 precision enhancers.
Dont really need damps if youre running with a squad. Sticking together > other scouts. If all you care about is medium frame scanning at range, the Cal Scout can match that build with only 1 PE. Run 2 extenders, 2 range ramps, 1 precision enhancer. I save a high slot, and I can scan the Gal Scout you built. You can scan my Cal scout back, but your Gal Scout couldn't have scanned itself. You get an extra 150 EHP. But I am a little under 1m/s faster and have a free high slot to fit a Damage Mod for my Rail Rifle. Speed + Damage over EHP? Probably falls in your favor with the current TTK build. But if we are both running in a squad, who knows. I think that would be better if running in a pack of Medium Frames but going for the Guardian points, leaving your sentinel buddy as the only one scanned invites hunters with passive or active scanners to put their guard down and you can kill them as they come in. With a slow moving or stationary partner I think stealth is way better. There is always a cloak for that . In both cases, it's unlikely that anyone but a scout will see you on TacNet anyway, and only a Cal/Gal rocking 2 range amps will see you at the same time. So as soon as a red appears on radar, pull out the cloak. Again, with both scouts being undampened, you have to worry about proto scanners at range anyway. I do see your point. I just wish there were more high slot options for the Cal Scout to shine. Gal scout can go brick, hacker, biotics, or stealth all to much better effect. Cal scout could have stack damage mods, but those just got nerfed.
Only cloak and no dampeners and my Gallente can Scan you. that's a bad move for the purpose of the suit.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2075
|
Posted - 2014.04.11 04:35:00 -
[436] - Quote
Spademan wrote:Appia Vibbia wrote:So... I have a lot of alts. I try not to, but that initial ISK amount isn't enough for skill books so I send them ISK from Appia. They run cheap gear so make ISK whenever I play on them. I decided to consolidate my ISK last night as a few alts are no longer necessary as I have all the light weapons to at least ops 3. Finally reached a billion isk! Edit: Moss, you still owe me 65M, just because I have more than enough doesn't mean you get off the hook I can has teh iskies?
You can have some, but only as a loan. Must pay back with interest.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2077
|
Posted - 2014.04.11 19:10:00 -
[437] - Quote
White Knight Chonicles II (which comes with the first game included). better than any FF series as far as RPGs go. Tales of Graces f was amazing. Second favorite Tales game, only Tales of Symphonia I have liked more. Armored Core V and Armored Core: Verdict Day for your mech action needs. Uncharted, I'd rent or borrow. Not good enough to own. I heard the second game was the best and the third was terrible. Dragon Age series. Boarderlands. So much fun. I got Infamous 1 back when the PSN accounts got hacked, loved it. Infamous 2 was really cool and the powers were more fun but they changed Cole's appearance and voice actor which I was not a fan of :(
Kinda meh on Mass Effect. Too much hype for the game set my sights high only to find really terrible controls and repetitive game play. The first one has so many side quests that it's easy to lose focus on the story and forget what it was you were doing while every single planet you are on looks the same only the color changes from red to blue. Multiplayer is fun in ME3 (you can get the bundle of all 3 games for $40 new or around $20 used)
And Disgaea 3 & 4. Love the tactics RPGs, the stories are fun and interesting.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2079
|
Posted - 2014.04.12 00:01:00 -
[438] - Quote
Denak Kalamari wrote: And I'm insulted that none of you have mentioned Super Stardust HD or Wipeout HD + Fury expansion, both of those games are awesome!
As Shotty forgot Dragon Age, I forgot Wipeout. I got gold on nearly every single map and almost got platinum for my friend. Just like Infamous I got it for free from the PSN hack.
Super Stardust HD... maybe if it is free for PS+ members. There are a lot of the HD series/remake/reinvisiond platformer games in the PSN store. They're all really awesome, but I've never spent money on them. Always just played them when I was at a friend's place.
OMG. I said that and I forgot.
Castle Crashers MegaMan 9 MegaMan 10
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2080
|
Posted - 2014.04.12 13:29:00 -
[439] - Quote
I thought KS was a Nos Nothi guy? why does he have to go rogue? I point back to my earlier post about people complaining because new-scouts are better at being a scout than the blue blooded scouts.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2081
|
Posted - 2014.04.12 17:13:00 -
[440] - Quote
I feel that the Minmatar Scout has a very good base speed and stamina regeneration, because of that I don't fit Biotic modules on it. Fitting really isn't that big of an issue when you don't use those.
M-I fit http://www.protofits.com/fittings/shared/0/3584
mk.0 fit http://www.protofits.com/fittings/shared/0/3585
Love the fits. Look at that, no fitting problems and I have everything I need.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2085
|
Posted - 2014.04.13 00:04:00 -
[441] - Quote
IgniteableAura wrote:Red pills are mandatory if you want to knife. Those fits are great, but can be outdone on the gal scout with ease. Something else to notice, you are forced to fit basic great on an adv suit with level 5 skills. Other scouts you can mostly fit complex gear on a adv suit. The disparity is the issue. Along with overlapping/outdoing roles. Which is what caused slayer logis. Minmitar won't be used if it can be outdone with a different suit.
I completely disagree. I have no problems knifing people without any kincats. It's great that DUST is a game with no One-True-Build's, but last patch I always needed Cardiac Regulators on my knife fits to make it work. The buff the suit got to that just makes Biotic mods costly little additions that don't help the suit do anything and only take away from fitting. 1.13m/s is how much faster the min-scout goes with a complex kin-cat, I've never encountered a time where that was significant enough to matter.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2089
|
Posted - 2014.04.13 13:47:00 -
[442] - Quote
Django Quik wrote:I feel like I need to repost my thoughts on cloaks from IWS' thread: Django Quik wrote:Having any weapon affect cloak charge will have no impact on cloaks being 'OP' (in quotes because I don't necessarily agree that they are). If you're already attacking a cloaked scout, it really doesn't matter if they're cloaked or not - the problem is when you're not attacking them, don't know they're there and they're attacking you (still cloaked).
Athena above me has the right ideas. Most of all get the decloak-insta-shoot problem fixed and most cloak issues will disappear instantly. A slightly increased decloak time and slightly less total cloak charge and slower recharge are all acceptable nerfs but only if kept slight.
I also wouldn't be totally against raising the fittings requirements a little but I don't think this will achieve that much - it's certainly preferable to lowering scouts cloak fitting bonus, which would just bring us closer to the level of other suits (specifically logis) ability to cloak.
The cloak should be encouraged as a method of changing position rather than an assault tool. Reach a safe location near where you want to be, perhaps behind the enemy line, decloak, then attack; not run right up to enemy, attack while decloaking. Weapon/Flux damage will in no way balance cloaks and will not sate the bloodrage of the QQ masses. Some small numerical changes and fixing the shooting before decloak has finished problem will balance it fine. What needs to happen before ANYTHING else is assault suits getting their stats/slots changes. I CAN NOT BELIEVE THIS HAS STILL NOT HAPPENED WHEN IT SHOULD HAVE BEEN DONE FOR 1.8.
The biggest problem with the cloak is that you can hide inside a null cannon or as close as possible to an installation with no real counter. The current mechanics are made for camping. We all knew that. They are only good for moving around undetected when used as an active dampener or when you distance between you and an opponent is greater than the optimal range of whoever would have seen you.
The flux breaking/draining thing really doesn't seem like it will actually do anything. I've never been hit by a flux while cloaked and I've certainly spent a lot of time cloaked so far. Draining the cloak from taking damage is also a punitive measure that would not help balance the cloak but only a way for people that are complaining about it feel like they've gained some sort of victory over it.
Definitely +1 to Django.
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
2089
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Posted - 2014.04.13 14:51:00 -
[443] - Quote
But Shotty, if I don't queue up with a second squad of people I might lose! Or possibly have fun... oh wait. I can't have fun unless I run full proto and spam tanks.
I still feel dirty from when Frost Kitty convinced me to use proto gear in a pub match last night.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2094
|
Posted - 2014.04.13 23:50:00 -
[444] - Quote
You're Biomassing yourself?
Also, turns out you can still gain likes after being biomassed. Tested and confirmed using some past alts
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2102
|
Posted - 2014.04.16 04:33:00 -
[445] - Quote
LeGoose wrote: Not to be douchey but what part of closed and no changes being made do people not understand?
The part that involves actually reading.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2102
|
Posted - 2014.04.16 04:37:00 -
[446] - Quote
Spademan wrote:So, this whole cloak stuff (I know, beating a dead horse with a morbidly obese dog in the middle of winter on a shrinking island in shark infested waters) is it limited purely to Shotty's and Cloaks? Or Cloaks in general? Like if I gib someone with a Scrambler rifle, would they assume I used a cloak to get an edge? If I one-shot them with an Ion pistol, would they blame the cloak I may or may not have used? certainly people will cry out if you kill them in a scout suit with any weapon right now. From "proto ***" to cheater, even when using STD suits and STD weapon without cloak. But both your hypotheticals involve a charge shot. You can't charge while cloaked. It's the reason nova knives and cloak aren't godly as shotgun and cloak.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2105
|
Posted - 2014.04.16 09:44:00 -
[447] - Quote
It's a monument to people using scouts since 1.6 that have been forum goers. People that have brought the disparity between Scouts and other frames to light. We've been here for 7 months looking, hoping, desperate for a buff. On the forums. Some new kid* popping in, asking to be put on the memorial doesn't qualify.
* new kid meaning, your use of the forums, not dedication to scouts.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2111
|
Posted - 2014.04.16 13:13:00 -
[448] - Quote
Because thye just see a list and want to be on it. There's a war-room post commemorating the top snipers in DUST. Plenty of guys wanted to be on that. because it was a list and they wanted recognition.
The desperation to be on that list was really sad. I didn't even know about it until someone told me I was on it.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2128
|
Posted - 2014.04.16 18:45:00 -
[449] - Quote
True. It has barely changed at all.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2129
|
Posted - 2014.04.16 19:06:00 -
[450] - Quote
this guy just won't let it go. https://forums.dust514.com/default.aspx?g=posts&t=155954&find=unread
It's like he's set to the lunar calendar on this crap.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
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Appia Vibbia
Molon Labe. General Tso's Alliance
2129
|
Posted - 2014.04.16 19:06:00 -
[451] - Quote
Ghost Kaisar wrote:LOL Page 666 How far we have come I wonder if I can find my page of origin
This is actually why the gallente scout had its slots messed with
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2129
|
Posted - 2014.04.16 19:13:00 -
[452] - Quote
PAGE 666, Ghost!
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2129
|
Posted - 2014.04.16 19:15:00 -
[453] - Quote
Ghost Kaisar wrote:Appia Vibbia wrote:PAGE 666, Ghost!
BUT HOW DOES THIS AFFECT THE GAL SCOUT?
WE'RE BEING PUNISHED FOR HAVING SO MANY PAGES
Not even bothering with the Gal till it is fixed... again.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2132
|
Posted - 2014.04.16 20:00:00 -
[454] - Quote
in the course of 11 months. . . we got 4 sidearms, 3 light weapons, 2 equipment, 16 new suits, and 5 new maps.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2138
|
Posted - 2014.04.17 00:12:00 -
[455] - Quote
Spademan wrote:Another thing. Thank you for getting me more likes than Quill (looking at you Monk), that really means a lot to me.
#DoublePostingLikeAKaiser
I just want to let you know spade... I get about 500 likes a month between all my accounts
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2142
|
Posted - 2014.04.17 09:01:00 -
[456] - Quote
So I made a post on the NN forum. The Arbiter Challenge. This is mostly just a test for personally running an event. If it turns out well, I might duplicate it again and open it to the public. Either way, I think next Friday, the 25th, at 23:00UTC (EVE time/the clock on the neocom) . Sign up and look the event over there. If there are some Scouts that are not forum goers that you think would like to participate please let them know.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
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Appia Vibbia
Molon Labe. General Tso's Alliance
2148
|
Posted - 2014.04.17 20:11:00 -
[457] - Quote
I really hate ramalamadingdong
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2149
|
Posted - 2014.04.17 22:15:00 -
[458] - Quote
IgniteableAura wrote:Appia Vibbia wrote:I really hate ramalamadingdong You know whats even worse....the obvious hit detection issues. Every time he slows down the vid you can see the shots hitting and yet no change in damage, even hit markers with no damage applied. I was able to see the scout in 2 of the 4. But I do think the "movement" is what helps you see them. The tint on a bright background is likely a rendering problem. One in which I can't imagine an easy fix as it depends on sight from the attacker. Might be better to change the shimmer effect so its similar to scope glint. Blue on blue sky is going to be invisible. Lastly at that sort of range I don't think cloaks should be easy to spot. That was the whole inception of them.
Exactly. Unseen when moving from afar, easy to see when moving in CQC range. I think they went about it poorly, they used their own faulty system to perform the effect. If they ever improve the graphical problems with this game it will get worse for the cloak user... which may not be a bad thing.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2149
|
Posted - 2014.04.17 23:18:00 -
[459] - Quote
Remember how I just said I buy cheap mics because they usually die from stupid ****?
The USB part of my mic just exploded when I tried to rotate in my desk chair and it got caught on part of it.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2152
|
Posted - 2014.04.17 23:22:00 -
[460] - Quote
Spademan wrote:It....exploded? Like, just with kaboom? Bang?
It went "POP!" as the USB snapped out of the plastic cover and ripped from the little circuit board
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
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Appia Vibbia
Molon Labe. General Tso's Alliance
2154
|
Posted - 2014.04.18 02:37:00 -
[461] - Quote
mollerz wrote:Spademan wrote:Bojo The Mighty wrote:Am I trolling your lobby whilst watching Seinfeld? Yes.
Also @ quil and mollerz Dust broke my DS3 too What have you guys been doing to your controllers? Brought to you by knifing and the sprint bug.
ha! I figured out why I never had that problem. When I get that bug I usually end up jumping... for some reason that's my reaction to the problem. saves on wear and tear
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2156
|
Posted - 2014.04.18 11:23:00 -
[462] - Quote
Spademan wrote:So I was playing Domination, it was the map with the really enclosed objective, had an underground Supply Depot and all, yknow the one I'm on about?
Well, over the Team voice chat I heard a newbie, basically commenting on how h was getting on. It was, naturally, a match stacked in favour of the enemy, proto squada and all that. Anyway, he commented on how "the enemy are so OP" and "They have tanks? Awh man" Then I hear him say he's going to try the starter sniper fit. I then hear him giggling, with his name showing up a bunch on the kill feed.
That's what puzzled me, where exactly can you position yourself to be able to snipe so much people in such an enclosed area?
I know, I know, I know!
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2156
|
Posted - 2014.04.18 11:24:00 -
[463] - Quote
Appia Vibbia wrote:Spademan wrote:So I was playing Domination, it was the map with the really enclosed objective, had an underground Supply Depot and all, yknow the one I'm on about?
Well, over the Team voice chat I heard a newbie, basically commenting on how h was getting on. It was, naturally, a match stacked in favour of the enemy, proto squada and all that. Anyway, he commented on how "the enemy are so OP" and "They have tanks? Awh man" Then I hear him say he's going to try the starter sniper fit. I then hear him giggling, with his name showing up a bunch on the kill feed.
That's what puzzled me, where exactly can you position yourself to be able to snipe so much people in such an enclosed area? I know, I know, I know! But I'm not telling!
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2156
|
Posted - 2014.04.18 14:11:00 -
[464] - Quote
Django Quik wrote:@appia - you tease!
You don't even know.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2157
|
Posted - 2014.04.18 14:23:00 -
[465] - Quote
Honestly though, there is spot outside the city you can sit can get a shot off inside that silo.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2169
|
Posted - 2014.04.20 15:13:00 -
[466] - Quote
Finally looked at these. These are the videos at appear if you go to the PS Home page for DUST 514 so you can earn your 10 free CreoDrone Methana's
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2169
|
Posted - 2014.04.20 15:22:00 -
[467] - Quote
PARKOUR PRACTIONER wrote:My record, for kills with REs. 6 kills! [personnel] My reaction was Then later, threw an RE down... an enemy locus goes off mid throw.... and suicides me.XD Then later that match, threw an RE... got killed... the same blue that killed me shot said RE giving me a free double-kill. I died happily.
We have some amazing mad-bombers here. Seeing Jolly on the other side, I preemptively rage at him. I find the tactic a complete exploit of the game's poor design and REs should not be used like grenades. But it doesn't take away the skill needed to dodge and weave in and out between enemies to get into position to get those kills. I've been in a Scout-Squad when guys have been getting 4+ kills with a single RE and am impressed. The only time I can get that many kills is in PC when I use 3/4 REs to lay down a trap.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2169
|
Posted - 2014.04.20 15:46:00 -
[468] - Quote
RendonaSix wrote:LeGoose wrote:RendonaSix wrote:I'd just like to re iterate again that iv scouted since epen beta yet I'm not on that list so its a farce. Who are you? Let's set this straight. You had plenty of time to register yourself (as noob also stated) as a scout prior to it being closed if you actually have been scouting since beta. Just because you didn't do it doesn't mean we should take pitty on you and add you to the now closed registry. (Emphasis on the word closed) This list never intended to be a comprehensive list of all scouts in the game, but a compiled list of those active on the forums and those whom Shotty had been keeping track of their stats through the uprising progression. Of course I have and anyone who plays eve can see my birth date. I didnt know it was closed but I do now. No need to go full ret@rd on me now lol. Plus the locker room isn't exactly the best place is it now?.
Yeah man, don't go getting all upset because this is the third time this week someone's barged in here without taking the time to actually read the first post and demanded to be on the list.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2178
|
Posted - 2014.04.20 19:34:00 -
[469] - Quote
Adipem Nothi wrote:CPM chimed in on Sprint Bug report. Need your input here if you have ideas on how we might demonstrate the bug for QA.
Please stop referring to this problem as the sprint bug. This link is to discussing the problem of stun-locking. The "physical force" of a weapon that is only supposed to cause the rag-doll effect upon death is causing players to slow down after every bullet hits.
The sprint-bug is the one that broke mollerz' controller. Where you go and try to sprint only to find the animation starts but your speed does not increase.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2182
|
Posted - 2014.04.20 21:16:00 -
[470] - Quote
Nyra Volki wrote:Does anyone use the pro cloak i'm looking at the stats compared to the advance and do not see it being much more useful with the high CPU/PG. I check and with some of my fits i could fit the pro cloak but really do not see the point in having it on. ( I only have cloaks up to advance level)
I use it a lot. Basically I try not to use the cloak once it gets half way. So I use the ARN for 30 seconds or the Ishukone for 40. That way if I see an enemy coming or if they find where I am I can cloak up and run away or ambush them better.
But I can fit it on nearly all my suits anyway so I don't care about the fitting cost.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
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Appia Vibbia
Molon Labe. General Tso's Alliance
2191
|
Posted - 2014.04.21 12:11:00 -
[471] - Quote
I hope it gets nerfed. It is the best rifle, possible best weapon, at this point in time. It has the best falloff of any weapon, the range difference between the ScR and the CR is not enough to be meaningful, and it gets the best stun-lock because RoF > DPS
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2197
|
Posted - 2014.04.21 13:19:00 -
[472] - Quote
I have 14 proto weapon. 5 proto suits. Active Scanner and Hand to Hand Combat are the only things I'm not skilled into at this point from dropsuit upgrades. Just need to get shield energizer and regulator from 3-5 and rep tool ops from 1-5 and I'll be done with it!
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2197
|
Posted - 2014.04.21 13:27:00 -
[473] - Quote
7pm? sure that works too. I'll be there to help if needed.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2200
|
Posted - 2014.04.21 20:17:00 -
[474] - Quote
Can i pre-order, get the beta key, then cancel my pre-order?
I have no intentions of buying that game. every time I see a review I just like it less and less.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2214
|
Posted - 2014.04.23 13:32:00 -
[475] - Quote
Spademan wrote:So I did the maths, for everything I want right now, I need a mere 3million more SP. *sigh*
I need 78 million SP for everything I want. It'll be ok. 3 million is just 8 and a half weeks away without boosters or events
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2218
|
Posted - 2014.04.23 19:51:00 -
[476] - Quote
Appia Nappia wrote:Spademan wrote:Yan Darn wrote:So, to go slightly OT (considering I too am in Django's predicament right now) I finally had a mental breakdown and posted that thread I kinda threatened to a while back. Please don't hate me... Absolutely no problem with anything you said. I've said it before, bonuses should never be linked to one specific module/equipment. I seriously can't tell you all how much this **** pisses me off. Your ******* bonus is not limited to the cloaks. do you retards even ******* remember what the bonus was before? Becuase guess what, instead of screwing over Minmatar scouts, all scout's base profile was reduced. ARE YOU ******* STUPID? Cannot you not see that, that was the only reason they dropped scan profile. shut the **** up about being forced into a role when you aren't. you're given a free pass to use a high fitting requirement item and kept all the bonuses you had before.
Someone seems so angry they made quite a few typos, however it does seem completely reasonable.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2219
|
Posted - 2014.04.23 20:39:00 -
[477] - Quote
One Eyed King wrote:Someone seems so angry they have broken out in Dissociative Identity Disorder...
I can get my profile under 20dB with the cloaks's dampening bonus and Complex Profile Dampener modules with my Gallente Logistics suit. Even without the EQ bonus to cloaks they have now, take that away and I can still fit the Ishukone Cloak Field. Without the bonus the way it is right now, the cloak is a tool for Logistics suits. Logistics will retain their status as the best suit in the game because they still have such versatility. The only reason you don't see Logisitics suits doing this is because (A) we got a dropsuit command SP refund and it gave people the capacity to have more than 1 proto suit or (B) they though of Scouts as the flavor of the month and skilled into them.
I've been waiting for the cloak on my scout suit since March 25th, 2013. Still need that shield generator and mysterious "W" equipment to be revealed, but it took a patient year of waiting for that... we should take it out of the game because a couple little pissants don't want to even bother with balancing the thing because they lost their only excuse for incompetence, that the scout suit was just too hard to use. Now that they're viable and those guys still are being overshadowed by better players that converted to Scouts... it just isn't fair!
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2220
|
Posted - 2014.04.23 20:50:00 -
[478] - Quote
Matticus Monk wrote: It's not what I wanted as a scout: a bonus to my role which ties me to a piece of EQ (especially one I'm not interested in)
Then go ***** about how Assaults are forced to use the same racial weapon as their racial suit or Logistics and their limited bonus to racial EQ. That's ****** over the game more than a tiny piece of equipment you don't have to use. +1 EQ, +1 Module, -10dB Pofile, -5dB Precision, +4 meter range. You aren't tied to it at all. You have stealth innate to your suit. Your scanning precision and range is a good base. If you want to enhance those you can use a Gallente or Caldari suit or just stack the enhancing modules. I see you guys that are complaining about the cloak skill as tiny little children. Each of the 3 scouts has an appropriate racial bonus what would you substitute as a Role bonus that all racial scouts receive instead? Because we've pretty much gotten the scout beyond the point we wanted to be viable. The scout actually thrives in 1.8. Do you want to cripple the suit so you can add a bonus again that you only receive at Racial Scout Operation V? Or do want it to actually be an overpowered suit and give it a bonus it isn't in need of? Or is this all just you people being childish because it isn't working out the way you think it should?
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2220
|
Posted - 2014.04.23 20:58:00 -
[479] - Quote
For the record. I have 8 Caldari Scout builds, 2 of them use cloaks. I have 8 Minmatar Scout builds, 3 of them use cloaks. I've got 14 Gallente Scout builds. 8 of them use cloak.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2221
|
Posted - 2014.04.23 22:05:00 -
[480] - Quote
You know what is harder than balancing DUST 514? Putting half of your personal library into storage. I want to say "book collection," but it is a little too cumbersome for that. Everytime I think I haven't read something over in a while and should put it away I am compelled to read it. I really don't need to be reading about 1980's positivism but can't stop.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
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Appia Vibbia
Molon Labe. General Tso's Alliance
2229
|
Posted - 2014.04.24 14:00:00 -
[481] - Quote
Django Quik wrote: . . . Bonuses should affect multiple things, so that each suit is not pushed into just one style. Okay, push a little in a particular direction but don't gimp anyone not going that way. Role bonuses should affect pretty much everything intended for that role -
Scouts our role bonus should be a fittings reduction on everything ewar and biotic (including cloaks).
The issue is that the way bonuses are currently we are corralled into very tight fittings set ups, rather than nudged towards styles. If scouts bonuses were more in favour of ewar/biotics, you'd see a lot less bricktankers (but you could still do that if you wanted to really be that light assault). If assault bonuses were more general, you'd see more of them too, I'm sure
Yes, we need a fitting bonus to EWAR mods that cost 26CPU, 33CPU, or 33CPU, and no PG requirement The cloak is EWAR. It's the only EWAR module that has a high fitting cost, second to the Active Scanner. Which we don't need as the Scout bonuses are to passive scanning. Scouts might get the most benefit out of kincats and cardregs but that doesn't make them a scout-exclusive item. There's a growing trend out there to stack kincats on Sentinels. seeing as more sentinels are using biotic than scouts, wouldn't that mean they're a Sentinel thing?
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2246
|
Posted - 2014.04.29 00:22:00 -
[482] - Quote
How to make isk: Run Anti-Armor [STARTER FIT], add STD Nanohive. Shoot swarm launcher at tanks. Never get a kill, receive ludicrous amounts of WP. Profit.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2246
|
Posted - 2014.04.29 02:15:00 -
[483] - Quote
One Eyed King wrote:This would also end up being a no cloak mode, or at least not for scouts, given the fitting costs and the scout bonuses.
I don't think it could be viable as the game currently stands, given the need for proto AV gear just to take out militia tanks, but assuming that gets fixed I think it would be an interesting option.
And maybe Appia might not get so bored mowing down all us other meatbags.
That's why I run Plasma Cannon or dual GN Flaylock Pistols
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2251
|
Posted - 2014.04.30 13:39:00 -
[484] - Quote
Bayeth Mal wrote:RE's were practically a primary for me for a while.
The clack (are we not calling it that anymore?) is for evading infantry and vehicles who might follow the trail looking for an easy kill. Will need a decent side arm as well. Probably go with SMG.
Pre 1.7 my AV fit was a LAV and forge doing a similar thing of chasing vehicles all over the map. But now thats too visible.
That WP thing is interesting. I wonder how much you can make a match just doing that.
Spent a whole skirmish map shooting a Maddy with 2 reps 1 hardener. Each clip gave me 75 WPs. Had proto nanhives. went 2 kills 3 deaths. The kills were from an LAV. The deaths were because a Large Blaster Turret has longer range than Swarm Launcher. Got over 5k WPs Even with rapid reload lvl 3 and using my commando suit, the shields on the Madrugar were back up to full by the time I finished reloading, locked on, and launched the next volley.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2254
|
Posted - 2014.04.30 18:18:00 -
[485] - Quote
I don;t remember who was talking about it, as I was just listening in on stupid, but someone was talking about putting a plasma cannon on their commando suit as they thought the reload speed bonus would make it viable... I wonder how much he regrets doing that by now.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2257
|
Posted - 2014.05.01 03:19:00 -
[486] - Quote
did he update it? I didn't see any when I took it 2 days ago
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2261
|
Posted - 2014.05.01 19:19:00 -
[487] - Quote
So I seem to have run into several proto gal scouts with 4 complex plates today.
That certainly is a lot of HP. But really. Only 1 of them got me in a 1v1. The guy got the drop on me from behind, while I was out of ammo on my secondary weapon, which was out. So I had to turn around and start shooting him. Somehow he ate through an entire clip from a rail rifle- I attribute this to the terrible stat of the game which I blame on Fan Fest- and popped me with 157 HP left.
I hold nothing against these kids for playing the way they want. I'm just irked that hit-detection seems to have fallen down a level or two again.
A-I Amarr, Logistics, and Sentinel, C-I Assault, Commando, Scout, and Sentinel, G-I Scout. No problem taking on those 4x complex armor plate Scouts.
M-I Scout is the only one I have issues taking them on with.
Actually. **** this game. Hit detection is such a huge problem. I've launched a full clip into people several times today and was unable to do even a third of what the gun was supposed to do. getting him markers for all of them...
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2263
|
Posted - 2014.05.01 19:43:00 -
[488] - Quote
Naw. That was only 1 or 2 games on EU. Been playing/ am play ATM, on US. Still really crappy. If not worse.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2264
|
Posted - 2014.05.02 15:59:00 -
[489] - Quote
Is the keynote on youtube yet? I want to see what all this bitching is about for myself.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2271
|
Posted - 2014.05.02 16:27:00 -
[490] - Quote
I refuse to let the pessimism set in.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2281
|
Posted - 2014.05.02 18:13:00 -
[491] - Quote
Well, seems you all are upset and many may disappear. I'm going to put IRL contact info in the NN board if anyone wants to stay in touch
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2284
|
Posted - 2014.05.02 20:18:00 -
[492] - Quote
I lke Ghost's idea of a skype chat for the Scout Registry regulars. I don't have a secret special skype account just for dust and use my personal one. For those not in nos nothi, like mollerz, I can hand out that info via the email in my signature.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2290
|
Posted - 2014.05.03 00:09:00 -
[493] - Quote
Pop quiz time: Who likes writing fiction, whiskey, sniper rifles, breach scrambler pistols, and the Gallente Federation?
Answer is in the Bungie Barbershoppe
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2291
|
Posted - 2014.05.03 00:36:00 -
[494] - Quote
Hand Cannons and Sniper Rifles. I thought I would have gone Warlock because I love magic and the path of rain, but how could I not pick the class that specializes in my 2 favorite weapons.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2294
|
Posted - 2014.05.03 00:41:00 -
[495] - Quote
Matticus Monk wrote:Appia Vibbia wrote:Pop quiz time: Who likes writing fiction, whiskey, sniper rifles, breach scrambler pistols, and the Gallente Federation? Answer is in the Bungie Barbershoppe Thought that was you... almost threw a knife at you to be sure. Cause Appia would have caught it and thrown it back!
I do not catch knives, in my hands or my back. I'm here for DUST, and still applying and hoping to beon CPM1, but definitely also in the Beta for Destiny on PS3.
Gonna cancel the pre-order after I get my code but may end up playing it on PS4 upon release.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2313
|
Posted - 2014.05.03 04:19:00 -
[496] - Quote
Jace Kaisar wrote:Getting banned was one of the most fun things I've done in awhile welcome to the club
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2314
|
Posted - 2014.05.03 05:11:00 -
[497] - Quote
mollerz wrote:Appia Vibbia wrote:Jace Kaisar wrote:Getting banned was one of the most fun things I've done in awhile welcome to the club I might be the only person to ever get unbanned?
It is quite rare. I was sent an email saying I was suspended from the forums, they linked me to my offensive post, and turned out I was banned. Lots of people can see a image, mine was red with a white "minus" over it. scrolling over it told me I was panned. Most just get suspended to which scrolling over gives them a time period left until the suspension is lifted and they can post again, but they call that being banned...
I only got myself unbanned so I could run for CPM1 under the name Appia. A sufficient amount of praise for CCP Logibro got that fixed up right quick.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2322
|
Posted - 2014.05.05 10:44:00 -
[498] - Quote
when eve moves to dx11 without support for older models will be the point in time where I stop playing their games. That's not like the ultimatum people that say they are leaving DUST give, that is just me saying I won't have the capacity to play their games anymore. I will be sad.
It was bad enough when I bought a laptop with spec's specifically high enough to play EVE only to have Incrana come out and no longer had support for my graphics card, despite it working the build before hand :( could have saved $50 on that laptop if I had know i would only work for 3 months.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2326
|
Posted - 2014.05.05 21:16:00 -
[499] - Quote
noob cavman wrote:First Prophet wrote:Nyra Volki wrote:Hello Scouts (to who are left) Hi! Red redding inthe book was better! Yeah I said it mutha truckers! **** yo tv sho! **** yo coppas! Paperback master race! ( can I join eve with this kind of attitude? :p)
No, you have to try and insult anyone that watches the show, including those of us that have also read it. Only then can you fit in with the EVE forum crowd
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2326
|
Posted - 2014.05.05 21:54:00 -
[500] - Quote
Spademan wrote:noob cavman wrote:Spademan wrote:I can't understand how you left out the rampant incest leading to a complete bollocks being born. Its more fun to let thoughs little details to be discovered... you ruined my fun you trowel! But rampant incest is a selling point I hear. Especially for the British
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2331
|
Posted - 2014.05.06 00:36:00 -
[501] - Quote
Nyra Volki wrote:One Eyed King wrote:I only watch it by renting the series from the library.
Libraries are OP. What i want your library.
My library is awesome. there are soooo many ebooks there
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2338
|
Posted - 2014.05.07 18:01:00 -
[502] - Quote
noob cavman wrote:I are building a fancy shancy house in minecraft. Also still playing dust a lil bit but 50% scout 50% gal heavy at the mo. Cause I be a diverse little brit and and some times I just want more than 162 armour
Can I see your fancy shmancy house? I'll show you my WIP Sixfold Spire.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2338
|
Posted - 2014.05.07 18:23:00 -
[503] - Quote
It's funny, because you guys think he' the one with a scarry celler
'scuse me while I hide the wither skeleton heads
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2339
|
Posted - 2014.05.07 18:51:00 -
[504] - Quote
First Prophet wrote:Hold up guys. I'm busy admiring my Steve head collection.
Anyone want to start up a Minecraft realm for us? :3
If you check out the IRC channel, there are some IRC users that play on jenza aranda's Votz mod server. Not a fan of public servers so I don't play on it.
However, my PC minecraft buildings are all really lame. My PS3 construction I'm working on now is truly awesome. Survival only, hard mode to start until I realized that even with 2 iron golems, my villagers were still dying, I switched to normal to protect them.
I've slowly been converting zombies since. almost repopulated half the village closest to my construction. unfortunately, I'm playing with a friend (who bought MC PS3 edition for me). As he is post US armed forces he is completely without creativity or critical thinking skills-as they make sure to drive that out of you- so his little construction is really an eye sore especially since it is so close to my mega structure.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2344
|
Posted - 2014.05.07 21:50:00 -
[505] - Quote
Spademan wrote:Llast 326 wrote:noob cavman wrote:Llast 326 wrote:Appia Vibbia wrote:It's funny, because you guys think he' the one with a scarry celler
'scuse me while I hide the wither skeleton heads This does not surprise me at all You have a warped view of me dont you im a nice guy! Plenty of nice guys have cellars Obviously it's a wine cellar. Right Noob? You wouldn't be one of those creepy guys, would you?
I wish it could be a wine cellar. That's the biggest thing I find lacking in Minecraft. Not enough decorations. I want like an Animal Crossing mod for it so I can have full on furniture. Lights, coat hangers, barrels, couches, a desk. Not just taking stairs, wooden pressure plates and fence posts to mimic the look of furniture
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2350
|
Posted - 2014.05.09 16:41:00 -
[506] - Quote
Adipem Nothi wrote:Balance Idea: * Armor Plates impact Rotation Speed. * Applies to all frames. * Excludes Ferroscale.
Your thoughts?
plates already do affect this. try it out with a 5.45 gal scout and a 4.43 gal scout
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2351
|
Posted - 2014.05.09 20:16:00 -
[507] - Quote
IgniteableAura wrote:noob cavman wrote:Haven't seen much roof top campin lately. But then again we go ground and pound tactics with python support. So your telling me that python doesnt drop dudes off on a building to put uplinks on top? Yea..........thats what I thought.
You guys have mock holiday do that, but if I'm in the game the links die before he takes off
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2351
|
Posted - 2014.05.09 22:01:00 -
[508] - Quote
The Noob Destroyer wrote:[15:38] Godin: Appia can suck on my big toe
shots fired. Go kick his ass!
lolol I made him rage quit a game.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
molon labe. General Tso's Alliance
2355
|
Posted - 2014.05.11 14:20:00 -
[509] - Quote
Frustration from consistent lag Even sided matches, where you lose because the other team was better and not because you had more imbecilic blue dots*
* Fighting for ML I can't always say this is true. Many of them are blue dots >.<
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
molon labe. General Tso's Alliance
2361
|
Posted - 2014.05.11 21:05:00 -
[510] - Quote
Llast 326 wrote:Hmmm My dreams of losing a district as a sole defender may come true And Happy Mothers Day for my fellow mothers out there (in my house I hold the motherly rolesGǪ so we switched)
Does this mean your kid(s) give your wife a very tacky tie on father's day?
I went out with my mom and aunt/god mother today. we celebrated a holiday like all Americans of Irish decent and bonded through booze, at a fancy brunch.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
|
Appia Vibbia
molon labe. General Tso's Alliance
2363
|
Posted - 2014.05.11 22:41:00 -
[511] - Quote
Spademan wrote:Appia Vibbia wrote:I went out with my mom and aunt/god mother today. we celebrated a holiday like all Americans of Irish decent and bonded through booze, at a fancy brunch. Hey...not all Irish are alcoholic...Also, what's a brunch?
But everyone is a binge drinker
The gayest meal of the day
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
molon labe. General Tso's Alliance
2365
|
Posted - 2014.05.12 00:14:00 -
[512] - Quote
Spademan wrote:Appia Vibbia wrote:Spademan wrote:Appia Vibbia wrote:I went out with my mom and aunt/god mother today. we celebrated a holiday like all Americans of Irish decent and bonded through booze, at a fancy brunch. Hey...not all Irish are alcoholic...Also, what's a brunch? But everyone is a binge drinkerThe gayest meal of the day How do you come to that conclusion?So like, what time is it?
Because I was raised taking monthly trips down to the local Irish heritage center
Between 10am and 2pm both breakfast and lunch items are served, bloody mary and mimosa are popular drinks accompanying brunches.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
molon labe. General Tso's Alliance
2365
|
Posted - 2014.05.12 00:15:00 -
[513] - Quote
Adipem Nothi wrote:* Hide the dog and cat. * Establish a perimeter, inside and out. * Spray and inspect every window and door. * Thoroughly treat sinks, toilets and tubs. * Bomb the attic, just in case.
One god-d*mn cockroach. One.
there is never just one cockroach.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
molon labe. General Tso's Alliance
2373
|
Posted - 2014.05.12 16:27:00 -
[514] - Quote
IgniteableAura wrote:AH, Im in the same alliance as Appia..................
Last time that happened was August
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2374
|
Posted - 2014.05.13 01:05:00 -
[515] - Quote
low frame rate, minute terrain changes, rampant bugs, unbalanced mechanics
And yet DUST is not the worst game out therre.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2374
|
Posted - 2014.05.13 04:57:00 -
[516] - Quote
Indifference or ineptitude, I don't know which but it seems like it's impossible to get banned anymore. In the past week I've seen bigolenuts post at least 2 racial slurs a day with no repercussions. Even more obvious is that SoTa PoP can post on his main account.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2375
|
Posted - 2014.05.13 14:19:00 -
[517] - Quote
Arkena Wyrnspire wrote:I managed to get banned by posting a thread ranting about the 'red wedding' and calling everyone at CCP ****s, uncensored.
Ah, well, there's the difference. Ok, so long as you don't hurt a member of CCP's feelings you can't get in trouble. Good thing the great internet wall of China keeps the natives at CCP Shanghai from reading the forums (assuming of course that any of them speak English)
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2375
|
Posted - 2014.05.13 14:29:00 -
[518] - Quote
lol that makes me think of my C++ is as good as my french. I can read it but I can't write it.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2380
|
Posted - 2014.05.13 21:27:00 -
[519] - Quote
Favorite post on the forums in a long time https://forums.dust514.com/default.aspx?g=posts&m=2157482#post2157482
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2387
|
Posted - 2014.05.13 23:33:00 -
[520] - Quote
It also went to twitter, https://twitter.com/nova_knife/status/466270990947741696 heheheheh.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2395
|
Posted - 2014.05.14 18:09:00 -
[521] - Quote
I like blowout. He is the proper dev. he gives out information sporadically but most of the time he keeps up in standard forum-etiquette of "i don't give a kitten" and "trololololol"
He may indeed be the one to petition to get the kitten filter back on the forums
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2396
|
Posted - 2014.05.14 21:12:00 -
[522] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=162419&find=unread legion post by me.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2404
|
Posted - 2014.05.15 13:50:00 -
[523] - Quote
I did not know about the 25 cloaks. Now I do. Now 6 other accounts have cloaks. lol.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2415
|
Posted - 2014.05.16 19:05:00 -
[524] - Quote
FF14, Destiny,the Division. All have/will have PVP. none of the PVP will be balanced because it is an extra added on to cater to fans.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2435
|
Posted - 2014.05.18 22:22:00 -
[525] - Quote
Those delicious "likes" from the feedback section on cloak field and Amarr scout.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2445
|
Posted - 2014.05.19 19:48:00 -
[526] - Quote
Heh. I got knifed the other day. I felt a little bad for my squadmates, as I was completely surprised by it and made a sound that was as embarrassing as it was loud. I also ran into a few knifers this morning. Thankfully the nullcannons completely **** up hit-detection for everyone so I got away and killed them. . . actually this scenario happened 3 times today, all different opponents and different maps. Null cannons are OP
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2453
|
Posted - 2014.05.20 00:56:00 -
[527] - Quote
OMG it's the perfect pub match suit.
We can run speedy shield suits while one guy letting us know where everyone is. The matches end so quickly.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2467
|
Posted - 2014.05.21 03:33:00 -
[528] - Quote
Jaceon Pale-eye wrote:So is it too late to be new around here? =/
Yes and no. It's gonna take a bit to fit in, but all those willing to walk the path of scoutly arts are welcome
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2480
|
Posted - 2014.05.22 06:46:00 -
[529] - Quote
Llast 326 wrote:Bastards Have a look hereChanges incoming, not directly to us but many things that will effect us Such as Cloak Damp bonus will be goneGǪ
We've all seen the scanning table. Many of us have created our own or link people to Haerr's (as his is nice and pretty). Please point out of terrible an idea it is to take away the dampening bonus because of the unfair situation it puts onto Minmatar Scout.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2515
|
Posted - 2014.05.22 16:30:00 -
[530] - Quote
Llast 326 wrote: . . . without drawing the gaze of the Great Eye of Logibro . . .
I love that picture so much. Half the time when a thread gets locked, I giggle because he has that at the bottom of it
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2547
|
Posted - 2014.05.23 02:26:00 -
[531] - Quote
I like how Void Faction has more revisionist history than Glen Beck
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2562
|
Posted - 2014.05.23 22:14:00 -
[532] - Quote
I skilled up all 5 Gallente suits the other day. Sentinel, Commando, and Assault are only LVL 1 but I wanted to make pure Gallente fits so I ran my Toxin AR. Fun. I might actually put SP into that weapon now that it won't be flaylock bad.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2564
|
Posted - 2014.05.23 22:45:00 -
[533] - Quote
I can't for the life of me use the Tac AR. the recoil is just insane. Which the ScR doesn't have so I'll use that instead.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2567
|
Posted - 2014.05.24 01:26:00 -
[534] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2176769#post2176769
my post in that thread
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2568
|
Posted - 2014.05.24 01:27:00 -
[535] - Quote
Spademan wrote:Made a post in the galscout thread in regards to cloak changes, let me know what you think. Basically, my idea is that the cloak no longer affects your profile by a percent, but brings it down to a set level. I got the idea fro Active Scanners. (Cloaks are basically active dampeners, right?)
I like it, but you might want to halve those duration times.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2568
|
Posted - 2014.05.24 01:31:00 -
[536] - Quote
Llast 326 wrote:Appia Vibbia wrote:Spademan wrote:Made a post in the galscout thread in regards to cloak changes, let me know what you think. Basically, my idea is that the cloak no longer affects your profile by a percent, but brings it down to a set level. I got the idea fro Active Scanners. (Cloaks are basically active dampeners, right?) I like it, but you might want to halve those duration times. Oddly this was the sort of thinking I was having while making dinner
That's because great minds... think like me.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2569
|
Posted - 2014.05.24 01:44:00 -
[537] - Quote
I say that. Then I go trolling >.<
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2576
|
Posted - 2014.05.24 02:48:00 -
[538] - Quote
Laser RIfles, Mass Drivers and Shotguns are the specialty weapons... I'd like to include Sniper Rifles, but they're never going to get Dev Hugs ;_:
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2582
|
Posted - 2014.05.24 02:49:00 -
[539] - Quote
And I pushed my language too far in a conflicting tone. Made an enemy of Rattati, The Slayer-Logi Savior.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2582
|
Posted - 2014.05.24 02:53:00 -
[540] - Quote
Ghost Kaisar wrote:Appia Vibbia wrote:And I pushed my language too far in a conflicting tone. Made an enemy of Rattati, The Slayer-Logi Savior. Well, nobody likes being called in idiot in a condescending tone. I think the Head-desks and FFS'ing is what did it.
It needed to be done.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2582
|
Posted - 2014.05.24 02:57:00 -
[541] - Quote
Ghost Kaisar wrote:Appia Vibbia wrote:Ghost Kaisar wrote:Appia Vibbia wrote:And I pushed my language too far in a conflicting tone. Made an enemy of Rattati, The Slayer-Logi Savior. Well, nobody likes being called in idiot in a condescending tone. I think the Head-desks and FFS'ing is what did it. It needed to be done. But now he won't listen to you! This is counter-productive in the long run!
He wasn;t listening to any scout that didn't say "Why, yes, my good sir, scouts need to be scanned in a variety of ways." He pointed out that Moody was being vocal about the issue and made no attempts to look at math or stats and just wants to make teh Scout class the pile of dung it was in 1.5
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2582
|
Posted - 2014.05.24 03:21:00 -
[542] - Quote
Hans assures us that he has a greater plan to bring in balance and thematic to the game. He does not care if he screws over a suit or a role for a week or a month to get there. Unfortunately he has no idea how bad scouts have been burned by this concept in the past, waiting 10 months before we got the changes we needed.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2627
|
Posted - 2014.05.25 21:55:00 -
[543] - Quote
So 3x SP event. Omega booster for 6x. that'll get my Amarr Assault to level 5
Also, really Appia? REally? we're doing this again. Really!?
yeah, so I'm going to get my proto Amarr Assault again so that I can keep playing competitively
If I have to sacrifice 3 slots to get under scans then I'll just take the 478HP instead and a nice Scrambler Rifle. Or a shotgun, because the Amarr Assault has and always will make a really good shotgun suit.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2629
|
Posted - 2014.05.26 00:05:00 -
[544] - Quote
Don't advocate nerfing scouts and there's really no problem.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2630
|
Posted - 2014.05.26 00:36:00 -
[545] - Quote
If they're is a clear division between the people that have been dedicated scouts for months before 1.8 and people that only came after. CPM isn't doing their job of representing the community. It's a repeat of the Tanks situation and once again over-nerfing and looking for solutions in the wrong place.
It's the same division of players that wanted to insist upon how scouts suits worked and should work in 1.8 yet never having played with them, let alone play with them in PC.
It's the simple fact that being able to scan someone is always more potent than being able to conceal yourself. Former slayer-logi will not give up their crutch that they need to be able to find you. Rattati is the Slayer-Logi Savior for he agrees with them.
Stealth should be the domain of the class, easier with a gal who focuses on dampening, pass the range bonus to Amarr and they've got a nice little scoutly balance going.
Seriously... it took this huge debate to point out 1 thing. Gal and Cal should lose the range bonus and have it placed on Amarr so if you include hacking as a scoutly role each all 4 have something something. Or still go searching for that Amarr specialty, take away the damp bonus from Gal and the range bonus from Cal.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2639
|
Posted - 2014.05.26 19:43:00 -
[546] - Quote
Ok. so i re-posted what I have here in Feedback section under one of my many alts because I've been too emotionally invested in countering the nerf-hammer that's given to scout
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2640
|
Posted - 2014.05.26 19:56:00 -
[547] - Quote
Still gets rounded up to 15 which makes it scannable
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2646
|
Posted - 2014.05.26 20:42:00 -
[548] - Quote
That is Without Cloak
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2646
|
Posted - 2014.05.26 20:54:00 -
[549] - Quote
Aeon Amadi wanted to talk about Legion and scan systems here: https://forums.dust514.com/default.aspx?g=posts&m=2180617
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2650
|
Posted - 2014.05.27 00:24:00 -
[550] - Quote
welp. I give up. I like running scout but the nerf to dampening is just too much. I'm running full Slayer builds now
3x cSE Boundless Combat Rifle Carthum Assault Scrambler Rifle M1 Grenade Remote Explosives Compact Nanohive Enhanced Armor Repair 2x eFerro
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2655
|
Posted - 2014.05.27 14:30:00 -
[551] - Quote
Gods above and below. Cat Merc is making more sense than Rattati. what the hell is going on here?! https://forums.dust514.com/default.aspx?g=posts&m=2181134#post2181134
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2655
|
Posted - 2014.05.27 14:43:00 -
[552] - Quote
Adipem Nothi wrote:I disagree with Cat on this. Everything hinges on the Mobility nerf to plates. If folks are slow to respond to attacks from behind, then Scouts won't need mountains of HP. Is my thinking wrong?
Yes. It is. Mobility isn't changing for complex plates only the lower ones. most the change is not significant enough to warrant the loss of stealth
If you were to say, change the speed at which each suit can turn around at instead of them all being the same, then the difference would be significant enough to matter.
But there are also shield tank suits that won't be affected by that change as well. That's why I made a point of saying I need 500eHP against progectile weapons if I want to score a single kill, even if the first shot gets them from behind
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2658
|
Posted - 2014.05.27 17:01:00 -
[553] - Quote
So you're saying you don't run CQC or any type at of combat inside a city point?
Homepoint is where they stick the people that aren't good enough to be in the city
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2670
|
Posted - 2014.05.28 17:00:00 -
[554] - Quote
Cross Atu wrote:PS ~ I'm currently saving SP to proto a scout for the first time in several builds, any chance I could get some advice on that before choosing which race to go with first?
Minmatar: best scout.
. . . until cloak field nerf. Then Cal/Gal only. wait till the second balance pass on scouts before you skill into them.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2670
|
Posted - 2014.05.28 17:02:00 -
[555] - Quote
Appia Vibbia wrote:Cross Atu wrote:PS ~ I'm currently saving SP to proto a scout for the first time in several builds, any chance I could get some advice on that before choosing which race to go with first? Minmatar: best scout. . . . until cloak field nerf. Then Cal/Gal only. wait till the second balance pass on scouts before you skill into them.
Min Scout is still my favorite for slayer role.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2673
|
Posted - 2014.05.28 17:54:00 -
[556] - Quote
Cross Atu wrote:Spademan wrote:Appia Vibbia wrote:Cross Atu wrote:PS ~ I'm currently saving SP to proto a scout for the first time in several builds, any chance I could get some advice on that before choosing which race to go with first? Minmatar: best scout. . . . until cloak field nerf. Then Cal/Gal only. wait till the second balance pass on scouts before you skill into them. Alternatively, you could not base your choice just because those two are good currently. What d'ya want to do with your scout Cross? Well I already run with a shotty in pubs in my dragonfly, so I'm looking at PC for my proto which (usually) means putting pressure on a single objective solo. Stealth, speed, hacking, alpha strike/assassin; will all be valuable traits, but I expect to face trade-offs in those assets. So I guess my question becomes "if you were going to run solo in a PC trying to hold down an objective as much as possible, which race/fit would you run?" (bearing in mind that I don't have the gun game of someone like Appia or ShottyGoBang )
Shield suits favor people with high level of gun game. armor suits favor the bruiser style of play. I would actually suggest the Amarr Scout for shotgun play if you plan on trying to dig-in to a city. Shields are for more hit-and-run tactics with a team to distract the guys and make them switch targets so the damage gets distributed between multiple peopl while the hit-and-run guys focus on a single target
RIght now, the gal-scout is a good city suit, but come hotfix alpha you're better off with a Gal-Logi again because the cost of stealth is too high to employ the same level of tactics. Put a Cardiac Regulator down low, a complex repper, some low-movement cost plates, a damage mod, and 2 shields. Rep hives and REs. You;ll do better in that than in a Scout.
Like I said, wait for the Hotfix Beta or Hotfix Alpha V2 or whatever it's called because it's just not worth it to skill into the suit unless you have the same dedication to the role as this thread's regular posters do.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2690
|
Posted - 2014.05.30 14:48:00 -
[557] - Quote
Shotty GoBang wrote:Photon Swarms *snickers*
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2703
|
Posted - 2014.05.31 04:44:00 -
[558] - Quote
Ghost Kaisar wrote:I'm not in Sam-Mik, but I'll still tell him to calm down. DTOracle speaks the truth in that post. Kincats AND Shield Extenders? Ain't nobody got the PG for that. Suit is fun, but caters to a VERY specific type of player. It just isn't for everyone. That being said, it's still far inferior to the power of the Gal/Cal.
Yeah, I posted my proto and standard fit in there. I love it for what it is and what I do with it works (for now). 3PG would be sexy.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2703
|
Posted - 2014.05.31 04:54:00 -
[559] - Quote
You posted the one with GEK/Duvolle a shield and adamage mod. I tried that out wiht a BK-42 and it was pretty spectacular for playing on Iron Delta with [D] being that circular structure with like the 6 claws around it and the Null Cannon on a platform.
I was up against a Cal scout with 2 damps and a cloak with 4 shields plus a shotgun >.< and a Gal scout with damp and cloak and six kin combat rifle. and a thrid or fourth guy depending on how well the harassment my partner and I were causing went. very good hit-n-run but had to switch to a tank-ier suit to go in for the kill and wipe them out by myself while my partner went for the CRU and uplinks
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2705
|
Posted - 2014.05.31 13:13:00 -
[560] - Quote
Bayeth Mal wrote:Ghost Kaisar wrote:Appia Nappia wrote:
Prepare yourself for all my likes. I laughed so much at this.
IT'S NOT EVEN CHRISTMAS! IT'S MAY FOR CRYING OUT LOUD Like I said, I was posting re: Appia's omniscience And had the random thought that I hope she's a nice one, like Santa. And it went from there.
I gift both the nice and naughty with death, but provide those in need with ISK. Though Mosselia Delt still owes me about 60 million ISK from when I let him borrow 115M so he could trade it for a Templar Code
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2723
|
Posted - 2014.06.02 15:59:00 -
[561] - Quote
Cross Atu wrote:Any other questions, or can someone pass me a pint now? Cheers, Cross
I'm sorry, but we don't serve beer at this time. I'd be happy to offer you some champagne or a mimosa
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2731
|
Posted - 2014.06.03 03:24:00 -
[562] - Quote
Jaceon you keep using "mfw" what is that?
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2735
|
Posted - 2014.06.03 18:30:00 -
[563] - Quote
Bayeth Mal wrote:Playing in another suit can be a little disorienting but its a good way to practise and learn the strengths and weaknesses of other builds.
Know your enemy and all that.
On the other hand it can also be a good way to mess up the opponent. "haha! I see you're in a Gal-Scout" *Swap to HMG* "crapcrapcrap!" *swap to Assault w/ ScR* "Wtf?!* *place REs in Logi suit* *boom! Appia Vibbia (Boundless Proximity Explosive) [infantry]* "How did she kill me with proxi's!?"
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2735
|
Posted - 2014.06.03 18:38:00 -
[564] - Quote
Adipem Nothi wrote:I Spy a Pirate!Anyone know what's up with his sidekick? Been awhile since we've heard from these two :-( Jolly has a d*mn good point about Zion Shad.
I'm on a list someone on the forums for my constant AWOXing of Minmatar Faction Warfare battles. I troll people in FW looking for REs to jump on. I run around with a plasma cannon. I stack complex armor plates on a sentinel suit and wait for people to TK me and get kicked for doing too much damage. I recorded a match where I committed suicide 10 times in a row because my KDR was getting too high.
what's the deal with those low numbers?
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2741
|
Posted - 2014.06.03 20:37:00 -
[565] - Quote
Totally forgot how fun M-I scout with ZN-28 up top and GN-20 Specialist Flaylock was. I need to take this suit into FW so I can ignite the REs with the flaylock
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2743
|
Posted - 2014.06.03 21:07:00 -
[566] - Quote
mollerz wrote:Appia Vibbia wrote:Totally forgot how fun M-I scout with ZN-28 up top and GN-20 Specialist Flaylock was. I need to take this suit into FW so I can ignite the REs with the flaylock You should be able to squeeze IshNoks on that.
I could. but trying not to use proto anything except for AV
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2744
|
Posted - 2014.06.03 22:34:00 -
[567] - Quote
Pokey Dravon wrote:So this week I joined what I now know to be as, the Plasma Cannon Master Race. While I am doing it the 'correct' way with a Gallente Commando, have you guys had any success with using it on a cloaky Scout?
If you use the cloak to sneak up on a tank, drop as many REs as you can on it, then shoot it, sure.
That's if you're using it for AV. It's pretty much cloak doesn't help or hinder use as AI.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2746
|
Posted - 2014.06.04 00:11:00 -
[568] - Quote
Ghost Kaisar wrote:mollerz wrote:yea but proto knives are just "knives".
using Zns is a n00b mistake. Zn's are enough for anything that isn't a heavy frame. That being said, I hate not being able to stab heavies, so I almost never use anything below the ishnoks
They're totally fine for pub-match sentinel. Pub match sentinels usually aren't good enough to turn around and shoot before you get the second charge off.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2746
|
Posted - 2014.06.04 00:42:00 -
[569] - Quote
ehhh. fine. but really. with the 25% bonus from suit and the 9% bonus from my proficiency that's still over 900 damage from a full charge.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2751
|
Posted - 2014.06.04 02:07:00 -
[570] - Quote
One Eyed King wrote:mollerz wrote:Having minja lv 5, knives lv 5 and knife prof lv 5... Dying to a heavy woth 100 armor just cause you used ZNs should be a lesson only learned once it will happen if you use ZNs no matter your skill.
Heck, basic knives are just good for cutting seat belts when your LAV flips over. Don't get me wrong, I like how easy it is to use my proto knives, but I think that it would be extra aggravating for a heavy to die from ZNs. I am all about getting in peoples' heads. Plus I liked the extra challenge of needing another swipe.
I love those attacks with the IshNoKs that kill 2 people in one attack, and that really doesn't happen with the others, but yeah. killing people with ZN's gets to them more. Better chance of them raging
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2764
|
Posted - 2014.06.04 13:20:00 -
[571] - Quote
well. I'm done.
Time to stack KinCats on all my fits!
Appia Vibbia for CPM1
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AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2764
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Posted - 2014.06.04 13:20:00 -
[572] - Quote
Adipem Nothi wrote:LeGoose wrote:First: Yay stun lock fix! Second:Can anyone confirm if the cal scouts precision got nerfed as well? The Google doc only says range, but the post about the hotfix blog says both. Dropsuit Command / Caldari Scout +15% bonus to PG/CPU cost of cloak +5% bonus to scan radius and scan precision No tellin'.
Yeah, check the announcements page. it says a few things' descriptions didn't change
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Appia Vibbia
Molon Labe. General Tso's Alliance
2767
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Posted - 2014.06.04 15:13:00 -
[573] - Quote
Llast 326 wrote:The slow down effect reduction may affect Knives. Logibro asks for feedbackGǪ and offers to look at further Knife changes Minja deploy here unabashedly asked for reduction to backward movements. Had a few times where the second hit didn't score while they were walking backwards/
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Appia Vibbia
Molon Labe. General Tso's Alliance
2767
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Posted - 2014.06.04 15:36:00 -
[574] - Quote
he was basically the only one
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
2779
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Posted - 2014.06.04 17:06:00 -
[575] - Quote
Adipem Nothi wrote:One Eyed King wrote:I won't be able to play until later this afternoon/evening.
What are the noticeable effects of the dampening/scanning changes?
Will I be greatly affected in my minja suit? Honestly can't tell you that I've noticed any major difference yet. GalScout: I'd been running Damps(x2) + KinCats(x2) and I've noticed no change so far. I do seem to "pop up" on enemy TacNet more often when I swap out the second damp for KinCat (x3) or Armor Rep. CalScout: Observing fewer Scouts in matches than before. Still running Enhancers(x2) + Range Extenders(x2). Too early to tell whether or not I'm scanning Scouts more regularly than before. Cloak: I kinda like the new duration changes. Quick drain; quick recharge. Oher Observations: Nyain San pubstompers are currently embedding a squishy CalScout or two instead of GalLogis, but that may change. They're spamming fewer tanks already, which I take as a good sign. Also, f*cking heavies everywhere. Bring your REs, Shotguns and Knives; they're going to be a problem.
Slayer Min Scout working. Stealth Min Scout flailing- can't get away from scans unlesss using proto took a swift kick to the gonads when I realized my 2x cPD and cloak was getting scanned
Cal Scout... Not a significant change to radius
Amarr Scout. . . Never put damps on it anyway (btw, I've got this scout now )
Slayer Gal Scout no change Stealth Gal Scout missng my Range Amp/Rep Mod I used instead of a second dampener. Need 3 instead of 2 damps to be stealthy without cloak
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Appia Vibbia
Molon Labe. General Tso's Alliance
2795
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Posted - 2014.06.05 01:20:00 -
[576] - Quote
*whistles innocently*
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
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Appia Vibbia
Molon Labe. General Tso's Alliance
2795
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Posted - 2014.06.05 01:28:00 -
[577] - Quote
Pokey Dravon wrote:Adipem Nothi wrote: Thanks for checking in, Pokey. o7
Too early to say with certainty, but ... Worried about Minmatar Scout. Everything else seems stable.
* Highly recommend improving suit fitting capacity such that it perform on par with other Scouts. * Freely defer to brother Minjas ... what do you guys think?
I'm a big fan of actually getting empirical data instead of relying too heavily on conceptual numbers. Everything always works differently in practice vs on paper, so I was curious to hear what you guys are experiencing actually in-game. I'll admit I've really only played as Gallente and Caldari Scout (I've only dabbled in the militia light frames for Amarr/Minmatar) but just playing around on Protofits, the Minmatar really are a ***** to fit, which isn't cool. If anything I would expect them to have decent fitting for a good speed tank since that's kinda their thing. So aside from ****** fitting, how is the stealth ability? The vibe I'm getting from posts is that the lack of fitting is what really kills the Minni Scout's stealth capabilities. Also I think the severe lack of Amarr Scout usage just further proves there is something seriously wrong with it. Do you guys think it needs a bigger % to stamina to be useful? Or a complete re-work of its roles/bonuses to make it more relevant?
Got to mess around with my 4 scouts in PC today. Amarr wasn't good at all because I don't have it at proto yet. Cal was just silly. Everyone can see everyone and you die in a fraction of a second. Minmatar was just as the numbers predicted, absolutely worthless after the initial spawn. Gallente was hurting. The extra 7CPU on plates made a difference. I couldn't run with a Proto Weapon and a Carthum Assault Scrambler Pistol. Had to use a LP Specialist and my more preferred TY-5 Breach Scrambler Pistol.
With 2 complex precision enhancers I pretty much saw everyone running a scout suit because, as I predicted from the numbers, people just gave up on dampening.
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Appia Vibbia
Molon Labe. General Tso's Alliance
2798
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Posted - 2014.06.05 02:22:00 -
[578] - Quote
Adipem Nothi wrote: If our suits are best utilized in Assault roles, then we won't have a competitively viable role to fill once Assault get buffed. How do we fix this?
Take a step back, rest it to how the suits and EQ were before the HF Alpha nerf and try again.
But it's never going to be balanced. If the balance of Scan vs Precision favors scanning, people will just give up on dampening, as was evident tonight. If Dampening is favored over Precision there is too much discontent throughout the forums and the customers aren't happy because people keep sneaking up on them and that's just not fair.
Dampening can't be a Gallente thing. It needs to be a Scout thing. Otherwise the point of a low HP, high speed suit doesn't have a role. much like the scouts were outperformed by Logistics in basically everything from 1.0 to 1.7
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Appia Vibbia
Molon Labe. General Tso's Alliance
2800
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Posted - 2014.06.05 02:34:00 -
[579] - Quote
Adipem Nothi wrote:Appia Vibbia wrote:
Dampening can't be a Gallente thing. It needs to be a Scout thing. Otherwise the point of a low HP, high speed suit doesn't have a role. much like the scouts were outperformed by Logistics in basically everything from 1.0 to 1.7
Agreed 100%. We all serve different roles, but one tenant holds true: A detected Scout is a dead Scout.Seriously. We run 1/2 - 1/3 the HP of MedFrames and 1/4 - 1/5 the HP of Heavies. If we're going to have any hope competitively, we all need to be able to sneak about. Should we be pushing for a return of 5% reduction to profile / level?
I say change more suit bonuses. Change the Gal-Logi from Precision on Active Scanners to something else or remove it entirely. Reset the bonuses on Gal/Cal scouts to 3% efficacy per level to the corresponding module type
We all know the Logi Scanner numbers. 15/20 and 21/28
here are the changes to modules https://forums.dust514.com/default.aspx?g=posts&t=164449&find=unread
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Appia Vibbia
Molon Labe. General Tso's Alliance
2805
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Posted - 2014.06.05 02:45:00 -
[580] - Quote
OK. in that dampening numbers I changed my tune. Because all scouts need to be stealthy, no-one gets the bonus to dampening. This way Gallente still take up 2 slots to dampen as do Minmatar and Amarr and Caldari, but only if Caldari Precision bonus is changed to 4% or 3% bonus to efficacy of Precision Enhancers per level
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Appia Vibbia
Molon Labe. General Tso's Alliance
2806
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Posted - 2014.06.05 02:51:00 -
[581] - Quote
Adipem Nothi wrote:Appia Vibbia wrote:OK. in that dampening numbers I changed my tune. Because all scouts need to be stealthy, no-one gets the bonus to dampening. This way Gallente still take up 2 slots to dampen as do Minmatar and Amarr and Caldari, but only if Caldari Precision bonus is changed to 4% or 3% bonus to efficacy of Precision Enhancers per level GalLogi?
Fix it later?
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Appia Vibbia
Molon Labe. General Tso's Alliance
2807
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Posted - 2014.06.05 03:05:00 -
[582] - Quote
I know you're calling him the vocal minority. but it is a pretty accurate stance on the forums. They need their trump card... but don't call it that because they will use the best mental gymnastics to figure out a way that it isn't even if that defies logic.
The majority of players do not want a tactical game, which is what stealth is. Stealth protects your tactics, not your skills. We're really the vocal minority. We want a better game, they want an easier game.
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Appia Vibbia
Molon Labe. General Tso's Alliance
2813
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Posted - 2014.06.05 03:20:00 -
[583] - Quote
I need to explain my reasoning with the numbers... but I'm really tired. I set up a basic frame for what needs to be and why. but too tired to say waht I mean. Could someone help me out and finish my paragraph? Or at least contribute.
https://forums.dust514.com/default.aspx?g=posts&m=2194673#post2194673
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Appia Vibbia
Molon Labe. General Tso's Alliance
2813
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Posted - 2014.06.05 03:22:00 -
[584] - Quote
Adipem Nothi wrote:Strategy Proposition:
Don't nerf an item and buff its counter.
We can't know the optimal course without knowing what we'll be up against. We need to seriously get behind an Assault buff if for no other reason than for future planning. Our ranks are still swollen with "slayers" who'd prefer to be running fits geared toward frontal assault. Let's give it to them, then reassess.
Thoughts?
I want to protect my Minmatar Scout first
there is also several dozen assault fixes out there. we should go downstairs and compile our favoreites and endorce one or two together
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Appia Vibbia
Molon Labe. General Tso's Alliance
2816
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Posted - 2014.06.05 03:40:00 -
[585] - Quote
Ghost Kaisar wrote:Appia Vibbia wrote:I know you're calling him the vocal minority. but it is a pretty accurate stance on the forums. They need their trump card... but don't call it that because they will use the best mental gymnastics to figure out a way that it isn't even if that defies logic.
The majority of players do not want a tactical game, which is what stealth is. Stealth protects your tactics, not your skills. We're really the vocal minority. We want a better game, they want an easier game. Exactly. I honestly think that it's safe now to move back to pre-1.8 scouts now. Logi's have lost most of their ability to marginalize scouts (which was the real problem) F-The-Cloak, gimme back the old bonus. At the same time, do this: Give the Gal Logi larger bonuses to cool-down and active scan duration. They will be able to scan medium frames more effectively. Scouts who don't proto damp will still get scanned. At the same time, make Active Scans share with the team. Passive gets shared in squad. This way, most teams will only run 1-2 Scan Gal Logi's. They use their scans to more effectively scan hot areas for the ground pounders, but won't pick up scouts. Assaults will still be able to proto damp, but will sacrifice low slots to do so. Sounds like a good trade to me. Get rid of the cloak. Seriously. Do this: and then we can give the bonuses to scouts some meaning. Min Scout: 5% Nova Knife and Hacking Gallente: +1 Armor rep per level Amarr: 5% Scan Range per level Caldari: +5 Shield Recharge per level Bonuses are more suited toward regen or utitily instead of eWAR. The Modules become the reason why eWAR is strong for these suits, combined with their better base skills in these areas. Scouts become good at exposing the troops around them without alerting them. For most scouts though, range is limited, and only the squad shares the intel. Gal Logi's become good at exposing troops at a distance, but warns the enemy. Range is good, cooldown is greatly reduced, and the intel is shared with the team. Sound decent?
Regen is a really bad bonus, it's very strong and will attract or keep the slayers in Scout suits. Needs something different. But the rest is great.
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Appia Vibbia
Molon Labe. General Tso's Alliance
2818
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Posted - 2014.06.05 03:49:00 -
[586] - Quote
Matticus Monk wrote:This totally sucks.... I feel your pain Jace. I run basic suits and I was commenting earlier on how impossible it would be for lower level scouts to be EWAR effective. I think they'd give up.
And to Ghosts comments....
Geeze. So CCP makes changes, and slayer scouts totally bail on EWAR to preserve tank/gank and alot of the true blue scouts completely compromise their fits to maximize EWAR.
Nice work CCP. bravo.
EDIT: on Ghost's suggestions... I agree w/ Appia. I'd rather Gallente regen be at most 2hp/s as a standard Gallente thing. Then maybe give them some other bonus (I'd love the Amarr stamina bonus, personally....)
For Caldari, not sure but I definintely think giving shield regen will keep the slayers around. Especially with 4 high slots at proto level. Increased scope zoom sounds interesting and a caldari/scout kind of thing....
My solution reduced SP investment. lvl 3 cloak and lvl 5 damps but don't need a proto suit to dampen
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Appia Vibbia
Molon Labe. General Tso's Alliance
2826
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Posted - 2014.06.05 18:32:00 -
[587] - Quote
I'd prefer it if every suit had the same number of slots. With Light Weapon being worth 3 slots and Heavy Weapon being worth 5.
So Scouts have 13 slots. 5 weapons, 2 EQ and 6 module Logistics have 13 slots. 4 weapon, 4 EQ, and 5 module Assault have 13 slots. 5 weapons, 1 EQ, and 7 module Heavies have 13 slots. 7 weapon, 0 EQ, and 5 module Commandos have 13 slots. 6 weapon, 1 EQ, 5 module
then give a buff to medium frame HP to bring it to the middle of Light and heavy.
that's not really a great idea. meh. back to the drawing board
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Appia Vibbia
Molon Labe. General Tso's Alliance
2828
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Posted - 2014.06.05 23:54:00 -
[588] - Quote
Ghost Kaisar wrote:I would like to say that the Min Scout is fine is PC.
Just went like 15-4 in PC
But it was against Phoenix Fed.....
Not sure if that counts....
It doesn't
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Appia Vibbia
Molon Labe. General Tso's Alliance
2834
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Posted - 2014.06.08 14:18:00 -
[589] - Quote
Sounds about right. This is why you can't leave once you've joined.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2834
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Posted - 2014.06.08 15:30:00 -
[590] - Quote
I already posted my preferred solution in the feedback thread "psst, CCP Logibro"
Doesn't really matter what the Cal-Scout bonus is, the Min-Scout is SOL as long as Gal-Bonus is to dampening.
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Appia Vibbia
Molon Labe. General Tso's Alliance
2849
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Posted - 2014.06.09 16:05:00 -
[591] - Quote
I had an interesting game last night. PC of ML vs 0H, Spine Crescent- Biomass
[E] was my team's home point, it was the surface installation with the tall tower nect to the letter with that "L" shapped building protcting the objective. Then there were 3 other buildings on the other side near the supply depot, and a CRU visible from the bridge.
First battle a red dropship got to the tower at [E] after I hacked the point but before a defense could be set up. I made some futile attempts to climb up there, but there were always 2 sentinels up there. Eventually I said "F- it" and took a slayer suit up there "1 damage mod & 1 shield, Viziam Scrambler Rifle, TY-5 Breach ScP, RE & Allotek Hive, 2 complex plates & 2 complex repair mods"
The place was cleared out, so I used the high ground to clear all their links. Then I killed a few people up there with the ScR. 115m was my longest kill that match. It was on a cloaked scout. Spent the rest of the match in the city going 2:1-3:1 KDR hackig points and losing them because coordination was bad.
Obviously, we lost the match. Re-up.
This time they couldn't get the tower so it was mostly 1st Lieutenant Tiberius, California Catdog, Reisellia and myself at [E]. Tib et al were in Caldari Scouts trying to pick me up on scans and couldn't find me. I was running my 3x damp suit with a Freedom Mass Driver. I'd take out their uplinks as soon as they were down and use it as area-denial as it properly should be, so I could run around and completely mess with them. Then I'd switch to my 2x Damp cloaked shotgun, with 2 complex precision mods, and I could easily find their stationary, cloaked butts. (I say this because it is just extremely easy to see a blue-outline move and I didn't need PE's to do that). They only ever got me when Tib would sacrifice himself at the point to draw me out of hiding as I needed to kill so CatDog would get the kill thn hack it,then i'd kill him and counter-hack
1) Scout v Scout battles are fun 2) Everyone's a Cal-Scout because of shared passive scans and inability to run Minmatar/Amarr Scouts effectively. 3) Only Rei was running 3/4 precision enhancers, CatDog and Tib had more shield modules to be better slayers 4) We lost both games because ML is a terrible corp. When people start saying the reason we lost was everything under the sun except that the other players did a better job you know there's a problem. 5) I love killing people with the TY-5 Breach and wish there was a prototype version 6) Cloaks are so ridiculously easy to spot. I can't comprehend why other's say they're hard to see. 7) Most HMG players are terrible and can't do a thing now that stun-lock is gone.
Appia Vibbia for CPM1
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AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2855
|
Posted - 2014.06.09 20:55:00 -
[592] - Quote
Cool additions to the game vs working with what we have. I'm too realistic in my visions to see a new client side update that could add those varying profile mechanics
Appia Vibbia for CPM1
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AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2876
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Posted - 2014.06.11 15:21:00 -
[593] - Quote
Cross Atu wrote: I've a few thoughts on the matter of codebreakers but nothing fully in focus yet. Would both of you (or anyone else in the shop) mind elaborating on the codebreaker situation and why/why not move them to highs?
We've lost all hope of tactics being a part of the game so have resigned to the fate of having to use all 3 low slots as dampeners on a Min-Scout. It's a worse speed hacker than a Gallente Scout because the Gal-Scout can fit 2 damps, a codebreaker, and either a kincat or another codebreaker in the lows to outperform the Minmatar Scout. Putting Codebreakers in the high slots would let a Minmatar be better at ninja hacking than the Gallente Scout
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
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Appia Vibbia
Molon Labe. General Tso's Alliance
2877
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Posted - 2014.06.11 15:36:00 -
[594] - Quote
Is it sad that I'm still used to the RoF increase from Shotgun Proficiency even though it's been 4 months gone?
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2877
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Posted - 2014.06.11 16:05:00 -
[595] - Quote
I'd much prefer my 1.8 build of 2 PD & 1 CB, + 3 PE than 3 PD + 3CB
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
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Appia Vibbia
Molon Labe. General Tso's Alliance
2880
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Posted - 2014.06.12 00:27:00 -
[596] - Quote
Adipem Nothi wrote:@ Ghost lol ... hadn't seen that before :-)
@ Bojo Cat popped on my to ask Scout questions.
@ Cat Can't believe I haven't asked yet ... why do you guys want KinCats moved to high slot?
SO I can have 2 kincats and 4 complex plates with a LP Shotgun
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2884
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Posted - 2014.06.12 01:14:00 -
[597] - Quote
I got called out for not honoring knife fights. then the Nova Knives event happened and i have always done so since. Sadly Moody does not honor knife fights against non-minmatar scouts. I found this out in an unfortunate way
Appia Vibbia for CPM1
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AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2893
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Posted - 2014.06.13 02:43:00 -
[598] - Quote
I already said my piece about Range for Gallente and finding something useful for Amarr later
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2893
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Posted - 2014.06.13 03:06:00 -
[599] - Quote
Adipem Nothi wrote:Appia Vibbia wrote:I already said my piece about Range for Gallente and finding something useful for Amarr later * Le Sigh * You have to admit that Amarr weaponry lends itself to benefit from Range Extenders. Jace nailed us with that one. There's no counter argument. If we give that Range Extender bonus to Gallente, then what could we offer Amarr? I thought Biotics, but the proposition bunches panties all around.
Hmm, to go out and search for my old post on why Range is an important aspect of the Gallente Scout or to rewrite it?
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AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2894
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Posted - 2014.06.13 03:31:00 -
[600] - Quote
IgniteableAura wrote:The biggest issue with gino is that Cal scouts have no "real advantage" over regular scouts until you fit 3 precision enhancers. I don't jive with that. Its not a hunter if the other scouts can fit the same number of mods and do pretty much the same job. (cals only get an advantage when a scout has cloak active) Keep the stuff we have, but make it so scouts don't show up on passive radar. You make the hunter a hunter and not a lighthouse. The only real balanced way I can see this happening is if you make it so cal vs gal, they each have the same number of precision/damps the gal is detected, once cloak is active they aren't. Other scouts should have to fit one additional damp/precision on top of that to remain hidden/see. Sad FACT: Ive been playing old NES games because everything else is boring.
changing how scans work would fall under client side update
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
2894
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Posted - 2014.06.13 03:48:00 -
[601] - Quote
Adipem Nothi wrote:Appia Vibbia wrote:
Hmm, to go out and search for my old post on why Range is an important aspect of the Gallente Scout or to rewrite it?
No don't. I'm thinking an efficacy bonus to light-armor (i.e. ferroscale / reactive) for Amarr may be more appropriate. Will give it more thought and fill out the concept tomorrow.
Wrote it out anyway. feel free to ignore
1) Ion Pistol, Shotgun, and Nova Knives are the only weapons we have that don't have an effective range within 30 meters, so Range amps benefit the Bolt Pistol, Magsec, Flaylock, Scrambler Pistol, SMG, Rail Rifle, Sniper Rifle, Swarm Launcher, Laser Rifle, Scrambler Rifle, Assault Rifle, Plasma Cannon, Combat Rifle, Mass Driver, and sleek Locus/AV grenades
2) Caldari Bolt Pistol, Magsec- which has a better range than the AR-, rail rifle and sniper rifle all have more range than the Scrambler and Laser Rifle, using the exact same reasoning why shouldn't Caldari be the ones to get the range amp bonus? It's faulty logic
3) When I look at infiltration I think of 3 things: Range, Precision, and Speed. The Minmatar Scout has the speed down, it is both the fastest suit and the fastest hacker. With my Minmatar Scout I can run into a point and jump a high priority target with knives, and with enough shields and the lack of stun lock I can then run the hell away and come in for another go or take some time and get rid of red uplinks and place blue ones then either wait for a red to come and take out my link or use it as a distraction to get a hack off.
With Caldari Precision I can move in slowly and carefully making sure no one is chasing me. The high precision protects my back from any scouts on defense that may chase after me. Or even give me a heads up if they are in my path or near me, letting me switch targets.
The third is Range. I can't tell you how much I miss running 1 damp, 1 range amp, 2 plates. But range is the Shotgun's best friend. The CQC shotgun scouts' main targets are the Slayerlogi and the Sentinel. It's why I made a post about my need for 600EHP. You know that first shot isn't going to kill. They can easily jump away to get outside optimal range making it take 2-3 more shots to kill. Range is important because it helps you pick out the route you're going to take to get to people. When you see people moving in on your location with a little too much accuracy you know a Cal-Scout is there if you don't have the dampening effect. (sorry tangent. I loved active dampening because I could lure out people like this than cloak up again) Ok. i'm sick. I think this made sense. I don't know. my head hurts and I should probably go back to sleep again. Range works best with CQC weapons, it works best when your passive scan range exceeds your weapon's effective range (effective which is greater than optimal)
This game is a shooter, I look at all of these abilities for how they can enhance my ability to shoot people
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2895
|
Posted - 2014.06.13 04:51:00 -
[602] - Quote
Brokerib wrote: I mostly agree with you Appia. One point of difference.
I think there's actually 4 factors to infiltration. Speed, precision, range, and dampening. Being unseen is every bit as useful as being able to see, particularly when you can stack dampeners so that you know you are completely invisible to passive and active scans. And both are a damn sight more useful than being able to quickly run into scan range. There's a good reason why I run dampeners on my Min scout instead of KinCats and hack units.
Even with the removal of a range bonus for the Gal, they have the low slots to easily clear 60m while still being heavily damped. None of the rest of the scouts have that option. The Gal will be able to out-range and out-damp the Cal and Min, and will be balanced against the Amarr, who will have to decide between better range or equal dampening. Not both.
Dampening is a necessity. All scenarios were assumed 2 complex dampeners and a Cloak. The Min Scout had the option of a kincat or a codebreaker. You were paying attention to the discussion, right? In Hearr's Gino table there's no room for Gallente dampening bonus without increase caldari precision which puts us back in square one with Min/Amarr being screwed over.
And just to make sure, you realize that Gallente and Amarr have the exact same slot layout because the second paragraph of yours makes me question that.
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Appia Vibbia
Molon Labe. General Tso's Alliance
2895
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Posted - 2014.06.13 05:06:00 -
[603] - Quote
IgniteableAura wrote:Jaceon Pale-eye wrote:IgniteableAura wrote:The biggest issue with gino is that Cal scouts have no "real advantage" over regular scouts until you fit 3 precision enhancers. I don't jive with that. Its not a hunter if the other scouts can fit the same number of mods and do pretty much the same job. I think it's important to remember that it's not just scouts the Warden is sharing passive scans of. It's everyone. He still has that basic utility in squad. But if he wants to see all those other scouts (whose entire intended role is to be stealthy) he should have to make sacrifices for it. Else the Warden simply negates the role of all other scouts by virtue of existing (the way it basically is now which most of us agree is bad, I think). @Appia: I usually agree with everything you post, but on this one I gotta say, One scout can't be best at all the things =/ Look at the table and tell me why you would use a cal over any other scout suit for scanning. The ONlY utility it has is picking up scouts that have active cloak. @shotty How is a warden keeping scouts honest when regular scouts can do the same? Damps have no effect on non warden fits before 3+ enhancers. It shouldn't take an entire high slot rack to take advantage of your bonus. @bastards Why do you all have it in your mind all scouts should be immune to scans? If they have that option the cal and gal has no utility. If they can always "win". That will be the default. As long as uou include a mechanic that allows "waves of opportunity" it's more balanced. Aka cloak on, can't see. Cloak off you can. But both fits should make the same sacrifice in slots.
@ Jaceon: *facepalm* this problem of Gal bonus to damps being a balance point is why it needs to be removed. Gal are currently better than the others because it can dampen. Caldari don't even have the option while the sacrifice on MN/AM is too great.
@Iggy: The wave of opportunity is how it existed from AM/CA/MN pre-alpha in the same way it exists on on the GA scout, only needing the proto cloak. if it's a 1:1 ratio of slots (including the EQ slot), it becomes the current meta of MN/AM are just SOL. They can do it but it's not worth it.
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
2895
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Posted - 2014.06.13 05:14:00 -
[604] - Quote
Llast 326 wrote:Separate equipment Active Damp cloak variantGǪ No Invisibility just dampGǪ It gives the option for the Cal, and Min to damp in waves It can be done in the current system, just through the removal of invisibility from the cloak and tweaking the active time and the Damp%GǪ As a variantGǪ We were close before alpha. Said it before before they even launched the cloakGǪ it should be two separate pieces of equipment. Why not?
Because client side update
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Appia Vibbia
Molon Labe. General Tso's Alliance
2895
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Posted - 2014.06.13 05:32:00 -
[605] - Quote
Brokerib wrote: I wasn't talking about Gino. I'm talking about now.
In which case the Gal only needs to fit a single damp, not dual, leaving them with three slots on low to play with.
Which is why I said the Gal would retain an advantage over the Amarr. Or they could fit a kin cat and a code breaker and a range amp if they wanted more utility than the Min.
If you're talking about right now, the Gal needs 2 complex damps and a proto cloak or 3 complex damps*** to get past 3&4 Precision enhancers on a Cal-Scout. Minmatar and Amarr need 3 complex damps and a complex cloak to get around Cal with 3&4 Precision enhancers
That is what right now is.
We've been talking about ways to actually have a reason to run a Minmatar Scout. Being squishy as hell and worse at everything because they need to dampen is pretty useless.
*because the screwy stacking penalties applying in the wrong order
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Appia Vibbia
Molon Labe. General Tso's Alliance
2895
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Posted - 2014.06.13 05:41:00 -
[606] - Quote
archiving ghost's suggestion for later when DUST will get client side updates again
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
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Appia Vibbia
Molon Labe. General Tso's Alliance
2903
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Posted - 2014.06.14 00:26:00 -
[607] - Quote
the words sort things so do
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
2906
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Posted - 2014.06.14 02:04:00 -
[608] - Quote
what the hell did I even write. I'm kinda sick right now, drifting in and out of lucidness
Oh, i got it! "Where did Rattati post he was doing an overhaul on modules?"
the words = what did he say Sort = overhaul, as in put together or fix things = modules so do = I want to see it.
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Appia Vibbia
Molon Labe. General Tso's Alliance
2917
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Posted - 2014.06.15 14:57:00 -
[609] - Quote
Bayeth Mal wrote:Adipem Nothi wrote: Methinks buffing the Shotgun on account of Heavies may make it too good against non-Heavies. So I say we shoot for rotation speed. The Jumping Pirouette is cute, but its causing problems.
As I've already said, the sentinel in me agrees with this, and the scout that keeps having to deal with them also agrees. We should bring the the shotgun and compare it to Remote Explosives. . . because Rattati needed to mess with REs so that people were more likely to use proto. Shotguns take the same number of shots to kill regardless of tier
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Appia Vibbia
Molon Labe. General Tso's Alliance
2922
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Posted - 2014.06.15 18:28:00 -
[610] - Quote
You need a capture card to prove it. All you need to do is get a MLT Gal Heavy frame. Rotate on camera, using the device to time a full circle and watch for acceleration. add a plate to the fit. repeat. add a second plate to the fit. repeat.
do the same on the Gal Scout.
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Appia Vibbia
Molon Labe. General Tso's Alliance
2924
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Posted - 2014.06.15 23:03:00 -
[611] - Quote
1) I don't know. I hate turkey. Every 4th Thursday of November from like ages 5-15 I remember terrible food poisoning from undercooked turkey served by my granddad . 2) that hot-melty texture of a just delivered (to your table or home) pizza is great and all. But on a hot day some cold leftovers are just the best thing ever. leftover pizza, cold spaghetti, cold chilli. it's all pretty awesome and delicious.
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
2924
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Posted - 2014.06.15 23:10:00 -
[612] - Quote
******* damage mods are terrible for the game. The nerf to damage mods did more for increasing TTK than the changes to the actual weapons' damage I am still in the opinion of DUST TTK is too short. Even the change to AR, I wish they had just nerfed ScR & RR, then double nerfed the CR to increase the performance on it.
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
2929
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Posted - 2014.06.16 05:28:00 -
[613] - Quote
Bojo The Mighty wrote:Turkey has Triptosomething that makes you sleepy so if you really have insomnia the cure is the following equation
4 IPA's + Cold Turkey Leftovers + Valerian + NPR = Passed out so hard you'd think they've achieved hibernation Tryptophan content in turkey is no higher or lower than in other meat. You get tired from over eating I like the sound of 4 IPA's but haven't a clue about what valerian is or what it is for.
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AppiaVibbia(at)gmail(dot)com
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Appia Vibbia
Molon Labe. General Tso's Alliance
2931
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Posted - 2014.06.16 05:40:00 -
[614] - Quote
Atiim wrote:How would you counter a lone Sentinel? Ishukone Nova Knives on a Minmatar Scout or and tier Shotgun on any suit. Or kite them into an RE trap
Atiim wrote:How about a Sentinel with Logi support? Take out the uplinks around them. Do a Hit and Run on the Logi. Wait a bit and watch the TacNet to sneak up on the Sentinel
Atiim wrote:what would you use against a group of Sentinels with Logi support? Throw REs in there and hope for the best
Atiim wrote:where do you believe the Sentinel is in terms of balance? ehhh. Not sure really, there's an issue with Sentinels with light weapons but a Commando is more of a threat and a good counter comparatively.
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Appia Vibbia
Molon Labe. General Tso's Alliance
2933
|
Posted - 2014.06.16 13:51:00 -
[615] - Quote
No more Patrick duty https://forums.dust514.com/default.aspx?g=posts&t=165390
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
2941
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Posted - 2014.06.17 16:08:00 -
[616] - Quote
Cross Atu wrote:] And who knows maybe CCP R has a different vision than what I've had come into focus, but if so (or even if not) he needs to present it and discuss it with the community.
Before being officially announced Rattati made lots of posts that said "just a player." Lots of his views are certainly from being a dev that actually plays the game, but he really seems to have had a very limited scope of what he has played. He's seemed pretty biased in what to fix in order of what he experiences. He said he was a GalMando and has since buffed the Plasma Cannon and Assault Rifle
Overlord Appia has played all the suits and enjoys them equally. Rattati knows the heavy frames, but I don't see much for Medium Frame problems or Light Frame problems in his focus.
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Appia Vibbia
Molon Labe. General Tso's Alliance
2944
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Posted - 2014.06.17 20:26:00 -
[617] - Quote
Cross Atu wrote:Llast 326 wrote:Kinz affecting walk speed would make me OP as a MinjaGǪ strafe would be insane, and people already complain about that, I don't want to be OP. Possibly as a separate module but it would need to be a fairly low percentage increaseGǪ very carefully balanced. It would address some of the issues but I would prefer a reduction to all suits back peddle, including the ones I use. A change to rotation really should happen, though I think a lot of people fear it being tremendous spin slowdown. I don't think it needs to be a huge amount, but i am not the mathematician here. I just blow **** up, and stab people. Slightly off track here but ~ What about a skill buff that gave a % of KinCat effect to walk speed? Or a direct skill buff that gave a % buff to walk speed. There are clearly implications here but if, for example, the current Amarr had this as part of their "hey I'm mobile" package would that create a new racial niche to play in or just break something? I love the idea of the diversity it offers but clearly making a new FotM isn't desirable, thoughts?
If there was a skill that gave a bonus to walk/strafe speed it would become a mandatory skill. Strafe speed is the cornerstone of rifle vs rifle combat. The gameplay of DUST is heavily focused on Hip-Fire and DDR being the most powerful tools of combat
There's already a large difference in experienced players vs new players that even the new people using proto and experienced people using starter fits can't overcome. This would really, really push the gap between players further apart.
Appia Vibbia for CPM1
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AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2947
|
Posted - 2014.06.18 00:26:00 -
[618] - Quote
I posted in the most current "cal-scout is broken but I don't know how" thread. It looks like there is something wrong with the strafe animation as they always seem to teleport but only when moving side-ways.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2950
|
Posted - 2014.06.18 04:06:00 -
[619] - Quote
Adipem Nothi wrote:Garin Ghost wrote:Hey all. Any veteran scouts still around to mentor/advise a newberry? I know people are running for the fences, Legion, and Destiny, but I would love to learn from someone who knows what they are doing. I have no need to run from this game yet Garin If you're looking for information on Scoutly pursuits, you've come to the right place. Feel free to ask of us anything you'd like; we will do our best to answer your questions honestly and promptly. There are no rules here, but I will offer you some free, general advice :-) 1) Do not goad the Minmatar; you will get stabbed. 2) Do not disagree with Appia; she will destroy you. 3) Do not bring a Gun to a Knife Fight. If you'd like to squad with other Scouts, join the in-game "Scouts United". The channel is often filled with non-Scouts, but you'll eventually come to learn who's who. Don't hesitate to tell your squadmates that you're new and looking for input. We've all been there, and most of our kind are more than willing to help an up-and-coming Scout. Jaceon is our newest addition; I recommend reaching out to him via in-game mail. You know where to find us should you have any questions. Welcome to the shop, Garin. o7
Overlord Appia is always willing to help people learn the scoutly arts. You too can be carrying around REs like a pro in days!
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AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2954
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Posted - 2014.06.18 14:58:00 -
[620] - Quote
Shotty is getting old in his years. He posted somewhere that Chromosome had better hit detection for shotguns. I'm sorry shotty there were so many things about Chromo that were better for scouts, but shotgun hit-detection was certainly not one of them.
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Appia Vibbia
Molon Labe. General Tso's Alliance
2954
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Posted - 2014.06.18 16:08:00 -
[621] - Quote
One Eyed King wrote:I don't get the effective range numbers in the spreadsheet.
Anyone mind explaining those?
Weapons have 3 ranges, Optimal, Effective and Maximum. For example the Shotgun has an Optimal range of 4.8m, an effective range of 20m and a maximum range of 25m
Most of the time fighting with the shotgun you get the first shot within Optimal but are finishing them off within effective range.
Effective range is where you're doing less damage than optimal but still doing more than 1 HP per shot
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Appia Vibbia
Molon Labe. General Tso's Alliance
2954
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Posted - 2014.06.18 16:45:00 -
[622] - Quote
CM, not MM
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Appia Vibbia
Molon Labe. General Tso's Alliance
2961
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Posted - 2014.06.18 18:36:00 -
[623] - Quote
How the hell does Ghost keep running his high-profile scout suits? I've yet to go a match without a Cal-Scout in it using at least 2 complex precision enhancers
Appia Vibbia for CPM1
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AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2963
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Posted - 2014.06.18 18:43:00 -
[624] - Quote
Adipem Nothi wrote:Appia Vibbia wrote:Shotty is getting old in his years. He posted somewhere that Chromosome had better hit detection for shotguns. I'm sorry shotty there were so many things about Chromo that were better for scouts, but shotgun hit-detection was certainly not one of them. EDIT: speaking of being old, oww my back. I turned wrong when I was trying to get out of bed today and think I pulled a muscle D*mnit, Appia. Don't ruin my childhood! I newbro'd my way through Chrome with a breach shotgun. Maybe you're right, but I remember things differently .. Every time I got behind someone, that guy was pretty much f*cked. Every time I bumped into my heroes Jane or Annie, this guy was f*cked :-) Immortalizing the twins. Plenty of people were better than them after the removal of shared team vision. Obi, Lightning xVx, Marauder, myself, Xero, Assert, and OSGR to name a few.
Don't mind me, just ruining your memories
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Appia Vibbia
Molon Labe. General Tso's Alliance
2963
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Posted - 2014.06.18 18:44:00 -
[625] - Quote
One Eyed King wrote:Appia Vibbia wrote:How the hell does Ghost keep running his high-profile scout suits? I've yet to go a match without a Cal-Scout in it using at least 2 complex precision enhancers I can't figure it out either.
Even in PC. I don't understand how he doesn't run into people that see him a mile (57m) away. I see where his suits fit on the scanning table and just don't understand how he can avoid those players when I see them every match.
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Appia Vibbia
Molon Labe. General Tso's Alliance
2966
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Posted - 2014.06.19 03:47:00 -
[626] - Quote
J0LLY R0G3R wrote:Ghost Kaisar wrote:Spademan wrote:Adipem Nothi wrote:Spademan wrote:Catch me up, who are these Twins? . Calamity Jane and Annie Oakley The universally feared, old-school shotgun duo. Calamity seems vaguely familiar. Annie I definitely know of and have fought, but I don't recall so much as a scout suit, let alone a shotgun. They both switched from Shotgun Scout to Shotgun Logi in Uprising Thought they were both female character assaults. Annie did play as a gal scout for a couple weeks before 1.8 hit though, quit again week or 2 after 1.8
Please refer to Oakley as Oakley. Bad enough fighting against him, worse squading with him. Rawr! annoying talking about him with that name.
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Appia Vibbia
Molon Labe. General Tso's Alliance
2970
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Posted - 2014.06.19 05:31:00 -
[627] - Quote
I'm nit-picking but they didn't buff shield. They just normalized them to the made the progression match how other items work. They buffed Shield Regen modules... but that's not really buffing shields
Also, Allotek Burst with sharpshoot V and a proto Gal-Assault is by far the best non-bug set-up
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Appia Vibbia
Molon Labe. General Tso's Alliance
2977
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Posted - 2014.06.20 04:36:00 -
[628] - Quote
Other than pandering to the loudest idiot around there's no reason for Minmatar or any scout to have a bonus to biotics. You've made modules worse for the suits that actually should be stacking them.
I think you're confused when it comes to Racial and Role bonuses. There is a bonus that all suits get across the for races for being that Role. Then there are the specific bonuses that each suit gets. "Racial and Suit" isn't a thing, it's just Racial bonus.
I don't think you've learned your lesson in suit balance yet. Gal-Scout's high base repair rate is what makes it a slayer-suit and better than an Assault suit. I think you might just want to stay away from doing any math whatsoever as well. . . because those numbers on Cal-Precision are, well, have you been hanging out with Zatara a lot lately? And you gave Cal-Scouts the range bonus back. . .
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Appia Vibbia
Molon Labe. General Tso's Alliance
2979
|
Posted - 2014.06.20 13:08:00 -
[629] - Quote
after a year of collecting dust and today's high humidity my keyboard's keys are sticking. Will be back to more thoroughly tear apart your second proposal with more detail.
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Appia Vibbia
Molon Labe. General Tso's Alliance
2986
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Posted - 2014.06.20 21:24:00 -
[630] - Quote
Adipem Nothi wrote:mr musturd wrote:Also with the increase to strafe on minmitar you proposed its would likely give it some insane strafe speed it is already extremely proficient at out strafing any suit. The knife bonus and my strafe are why I love the suit just worried if it was any faster it would break hit detection I was careful to keep that bonus as low as possible (only 1% per level). You're looking at a maximum of around 0.25 m/s change in strafe and around a 0.5 m/s change in sprint. My thinking is we could put these small numbers through and immediately undue them if it breaks you guys. We'd still keep the movement and jump at +4% per level (20% total) so you'll still be ninja-like and less screwed by backpedalers. I know you remember mario'ing heavies in Chrome.
here come a crap ton of posts now that my keyboard is clean.
but just to start you can mario a heavy with just a single kin-cat
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Appia Vibbia
Molon Labe. General Tso's Alliance
2988
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Posted - 2014.06.20 22:22:00 -
[631] - Quote
My outward hostility may or may not be caused by not having enough money for my prescriptions this month that's putting me in a confrontational mood because how much not having that money hurts and/or because of my dependence on those medications. But frankly, I think this whole thing is stupid. Mostly concerning that you're insisting that each Scout suit has 1 bonus to base stat and 1 bonus to modules.
well, charge multiplier is not 4x. It's somewhere between 2.25 and 2.5 If Minmatar didn't have the knife bonus, because they were buffed to be equally effective on all suits. Just like musturd said I'd put them on Gal scout (or even amarr) because of the low-slots to effectively dampen. Unless Nova Knives' charge damage was buffed in hotfix bravo.
The change in Bravo to ferroscale fitting makes the Amarr bonus actually seems like something useful, but go for the gold and give it a higher value. A small 13hp difference between complex plates is not much AND Complex ferro still doesn't seem as good a choice over basic plate/
The min bonus makes me wonder if you're playing the same game I am as well as your understanding of the mechanics involved. As far as jumping goes I'm still searching for the specifics on it but it's tied to speed. Running jumps higher than walking, the higher your movement speed the higher you jump. The only thing I've noticed is that air speed is set to 5m/s on all suits. I know you want to pander to the "fastest suit in the game" mentality but it isn't supposed to be in the first place. Minmatar have the highest innate speed but are out-done when it comes to speed tanking by the Gallente and Caldari. You also need to watch out for making the jumping height from just being comical. This isn't Team Fortress 2 where scouts double jump. And simply giving a bonus to movement speed is dangerously bad. Movement is the base that all things are based on. There isn't a way to affect movement speed without it also improving sprint and strafe. The strafe part being the most radical problem. The slight difference between 5.25 (Amarr) and 5.3 (MN Assault) is a drastic one when it comes to 1 v 1 engagements. Messing with movement in any way is going to make anyone with personal skill at the game gravitate to the suit because it will be the most effective in combat.
For the Gallente I'd like to bring up once more that as long as a single Race has a bonus to dampeners it means there's no reason to skill into any other suit if you ever want to have fun. Like, are you playing DUST right now? Because the Amarr and Minmatar are just stupid to use. I'd said I've been running Nova Knives on my fits in PC but that's because I don't even have to try anymore. My team is terrible and are going to lose anyway. The other team is almost always equally skilled to mine yet more organized. It's why I can run around with a PLC and Nova Knives in PC. Stealth is the life blood of Scout. If one suit vastly out-performs at the most basic of functions then there's no point in using anything else outside die-hard dedication and obstinateness.
Cal Scout. . . "I'm afraid of gallente scouts with 2 precision enhancers and range amps scanning the whole map" is basically what you said about my previous leaning towards give gal-scouts a bonus to range amps. But it's like half of what you're proposing is done because you're afraid to rock the boat and the other half is to just makes this all equally unbalanced. And 8% to Precision enhancers? it's just stupid to have it at 5% or higher. 63.5m at 15db is definitely far less powerful than 98m at 24dB [:roll]
You'd just be better off saying no one gets bonus to EWAR. Period. And change the Scout base Scan Precision to 35.
IMO scrap the whole thing
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2989
|
Posted - 2014.06.21 01:54:00 -
[632] - Quote
I think you're an idiot that doesn't understand how broken this game is and how stupidly OP movement is
yes let us make Minmatar Scout the Flavor of the Month and break any ties to New Eden or even other Racial differences
Just because a value is low doesn;t mean that the effect is equal in size.
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
2990
|
Posted - 2014.06.21 14:40:00 -
[633] - Quote
*walks in quietly* um. I was insulting adipem in that post for the 1% per level. I just think Gav has fanboi status when dealing with Minmatar Scouts *receives $20 for drugs from a friend*
Spademan summarized what I was trying to say in a much more stable way.
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Appia Vibbia
Molon Labe. General Tso's Alliance
2991
|
Posted - 2014.06.21 16:40:00 -
[634] - Quote
I think this is a case of "this is what was intended" vs "this is how it is used" Minmatar aren't meant to be the biotics race, their superior base stats mean they don't need the modules (plural) to excel at their goals. But people saw the numbers and just assumed they were ment to speed tank that suit when really it's more appropriate to speed tank the Gallente
Adipem Nothi wrote:Skimming through the Gallente Feedback Thread and reading only Rattati's posts, I get the distinct impression that (1) Rattati intends for each Scout to bring something different to the table and (2) he doesn't think that all Scouts should share the common trait of being unscannable.
Ok then. **** balance.
Changes to Scout: Base Precision reduced to 35 to match Profile. GA/CA/AM Base hack speed 1.2 MN Base hack speed 1.25
Gal Scout: 5% bonus to efficacy of Profile Dampeners per level. +1% to dampening effect of Cloak Field per level
Cal Scout: 5% bonus to efficacy of Precision Enhancers per level. +3% to efficacy of Range Amplifiers per level
Minmatar Scout: 5% bonus to damage of Nova Knives per level. +5% to efficacy of Biotics (myo, cardreg, kincat) per level
Amarr Scout: 5% bonus to HP of Ferroscale and Reactive Plates per level. +4% to max ammo of sidearms per level.
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Appia Vibbia
Molon Labe. General Tso's Alliance
2991
|
Posted - 2014.06.21 16:58:00 -
[635] - Quote
Gavr1Io Pr1nc1p wrote:For other scouts: Im thinking that if the cal scout precision bonus is nerfed enough so that 2x damps and a proto cloak can dodge it, it will be balanced, as it allows all scouts the ability to compete in a competitive environment.
Or, alternatively, we could remove shared squad vision, which would solve the majority of balance issues that arise from a cal scout being able to scan everything. If the cal scout puts on 4 precisions and 2 ranges, it is undoubtedly and undisputedly an incredibly non-viable combat fit, but the ability to show everyone in their proto sentinel 1000 dps HMG heavy suits where every 300 hp dampened scout is is far from balanced. It would be balanced, however, if only the cal scout could see the suits that it is stacking 4 precisions to see, because by doing so, it takes away any combat viability that it would have. Just my thoughts.
Also, the gal scout damp bonus should be 3% per level so that with 2 damps, it doesn't need a complex cloak to remain under the radar, giving it a distinct advantage at dampening, without throwing off the balance with other scouts getting under scans
Again, just my thoughts, use them as you will
Underlined: this has been my stance since they brought up nerfing scouts for Alpha
Italicized: this seems to be a client side change and would need to wait for all the new hotfix to come out and be done
Bold: There's a problem with utility on this one. The cloaking effect of the cloak is basically worthless. The way the invisibility works is too obvious when you're moving (as it's just I/O) the only time it works is when you're standing perfectly still. And if you aren't dampened enough you appear on tacnet and have that nice glowing chevron over your head. The duration and recharge on the cloak favors predator-style hunting. The duration and shield flare favor camping. The only real thing it has going for it is the dampening effect. Without it, there's no point other than taking advantage of . . . terribad players, as FYI aim assist locks on and drags your reticle when a cloaked enemy walks past you
So basically it comes down to the majority opinion taht 1 dampener and a cloak give the gallente too much power because they can stack 3 plates and be invisible (I disagree from a PC perspective but it is just way to ******* awesome at pubstomping) If the Cloak provides no dampening advantage and is easy to see when moving then there is no point in running it. This whole thing is why I was strongly arguing for no-one to get a bonus to dampening. 2 complex damps and proto cloak OR 3 complex damps is the only way for it to be balanced across Gal-Min-Amarr. but it also means a Cal-Scout can dampen underneath itself which we've got majority opinion on that that would be a bad thing
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Appia Vibbia
Molon Labe. General Tso's Alliance
2991
|
Posted - 2014.06.21 17:02:00 -
[636] - Quote
Adipem Nothi wrote: * Minmatar: innate bonus changed from hack speed to movement
Seriously, Adipem, how can I get it through your thick skull that seems to be thicker than Gav's that this is horrendously broken as ****.
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Appia Vibbia
Molon Labe. General Tso's Alliance
2991
|
Posted - 2014.06.21 17:21:00 -
[637] - Quote
Appia Vibbia wrote:Adipem Nothi wrote: * Minmatar: innate bonus changed from hack speed to movement
Seriously, Adipem, how can I get it through your thick skull that seems to be thicker than Gav's that this is horrendously broken as ****. Your understanding of the mechanics is seriously lacking. Base ground speed is the X that all other movement values are derived from. You can't simply change just movement and not affect sprint, strafe, backwards movement, crouch speed, etc.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2991
|
Posted - 2014.06.21 17:29:00 -
[638] - Quote
We do know this. We have the SDK. we can see the that those values are functions. Subsets of movements are all multiplied from base ground speed. 0.3 for crouch. there's a value for "free walk" that I haven't figured out what "free walk" is. Sprint is 1.4. Strafe is ground speed * 0.9
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Appia Vibbia
Molon Labe. General Tso's Alliance
2992
|
Posted - 2014.06.21 19:55:00 -
[639] - Quote
So that gallente can Tank. They can armor tank, brick tank, speed tank, or hack-tank. Minmatar are designed with a more balanced loadout in mind. . . but as was said, people don't use products they way they're designed they use them the way they want to.
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Appia Vibbia
Molon Labe. General Tso's Alliance
2992
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Posted - 2014.06.21 19:57:00 -
[640] - Quote
Llast 326 wrote:Adipem Nothi wrote:@ Llast * Aren't modules on the left the Highs and the right are Lows? * Aren't codebreakers already right-side?
PS: Similarly, you'll be able to get in closer to wardens before they know you're coming since their range is lowered. And fewer CalScouts will serve as wardens, as running 1-2 cPEs will no longer cut it.
@ All Shifting Gal and Cal bonuses from Base Scan Range to point to Range Extenders. Minor changes in value.
Thoughts? Codebreakers are Lows, was implying that I would not oppose the move to Highs. I'll give up shields to hack anytimeGǪ that switch seems good to me
I prefer the Codebreakers in the low slots so I can run 3 complex precision mods on my hack suit. IMO it's a whole lot nicer when you have the Precision strength to detect a Cal-Scout or their friends coming in after you because you aren't dampened enough.
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Appia Vibbia
Molon Labe. General Tso's Alliance
3003
|
Posted - 2014.06.21 22:34:00 -
[641] - Quote
Spectral Clone wrote:voidfaction wrote:Welcome to the real world. Defending CCP is like saying the Dole banana pesticide scandal in the 70:s was acceptable, just because, real world. All I hear is failed logic, from a CCP fanboy.
Dude, you're about a month behind if you're just linking that here today. That article has been cut, copied, and pasted word for word the past 6 weeks. First on the scene was like 1/2 weeks after FailFest
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
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Appia Vibbia
Molon Labe. General Tso's Alliance
3004
|
Posted - 2014.06.22 00:07:00 -
[642] - Quote
I'll go search through the stuff but I don't know what the value is called. All those a properties of the suit that can be changed individually. This may be why Logibro didn't go with the idea of reducing back-pedal speed because it means changing it in ever suit 6x3 for frame, 20x3 for role. 12x3 for LP. All the BPOs and all the AUR suits.
Fall damage is constant across all suits and caps out at 500 damage- or some thing close to that. Jumping affects the value too as if you walk off a high edge you take more damage than if you jumped off
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
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Appia Vibbia
Molon Labe. General Tso's Alliance
3013
|
Posted - 2014.06.23 20:07:00 -
[643] - Quote
IgniteableAura wrote:Adipem Nothi wrote:IgniteableAura wrote:Gal should not be getting range bonuses. It steps on the toes of the Cal frame. IT allows the Gal to become the hunter. Throw on two precision mods and the cal can't dampen past that. While the Gal can dampen right through and hunt the hunter. Which should never happen.
Need an alternate bonus for Gal which meets the following criteria: (1) will not be weaponry related (2) will not be armor or armor repair related (3) will not be cloak related (4) will augment a low slot module (5) will be sufficient to incentivize not running plates Go! Also, I think "the ability to see" is more valuable than "the ability to be unseen". While the latter is favorable when solo, the former is often multiplied by a factor of 6. I will think on it. But Gal is supposed to be the sneaky one, not the scanner. I reallllly wish passive scanning could be hotfixed to not be shared. Whats so difficult about a client side fix that changes shared passive scans to "off" I also don't think Ratati will iterate on profile/precision as he already did a pass on them. The Cal/Gal train already left the station. I think we need to focus on making minja and amarr better. But again, remaining hidden just can't happen on any other suit than a gal, otherwise it breaks the cal scout entirely. If this plan gets passed as is, I won't be upset, I will instead start running my GAL instead of the CAL for my scanning purposes. It will provide a much better scanner. People will see Gal and will assume they don't need to run damps. Why can't it be armor repair related? Nerf the **** out of its shield repair and give it bonus to fitting armor repair mods. That way it has to choose between armor repair, buffer or damps. Second, why can't it be a bonus to efficiency of cloak damping/duration. It would actually correlate with its role, and make it usable. The range bonus should never have been on the GAL. Its a slayers tool, not of one who hides. @Appia, its not restrictive because if we are changing all the bonuses to mod efficiency it forces people to use what the bonuses boost. Restricting all the scouts to fit SOMETHING to use their racial bonuses.
You guys seem to have forgotten something. Since 1.0 Gallente have have the Scan range bonus. Caldari has precision, Gallente has range. I also think you're forgetting that the base range on all Scouts was once 25m. It was 10. Then 16. Now 20m. At 20m and Range Amplification V all four scouts have a static value of 30m radius. The 1.8 5% per level only brought that up to 36.5m, Which is still below the Chromosome value of 37.5
Saying the Gallente Scout shouldn't have range is like saying Minmatar shouldn't have nova knives bonus
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
3013
|
Posted - 2014.06.23 20:47:00 -
[644] - Quote
You saying the Gal isn't supposed to be the scanner holds no weight. You need to justify the change before you make it. You were the one that stated it should without any reasoning to justify removing it
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
3013
|
Posted - 2014.06.23 21:14:00 -
[645] - Quote
The Caldari scout has finally been released, why do minmatar have a bonus to Caldari weaponry?! This is an outrage and I demand it changed.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
3014
|
Posted - 2014.06.24 03:16:00 -
[646] - Quote
Llast 326 wrote: I do run a Cal scout solo on occasion. Being unable to Dampen does not play as much of a hindrance as it does on my Min. Why, because I can see what is around me and gauge my engagements before they even happen. For me Solo is easier on my Cal than on my Min.
I've yet to play a game since Hotfix Alpha that didn't have at least 1 Cal-Scout on the other side. I really liked when I could just put 2 complex damps and a basic clock on my M-I. No point in trying unless I somehow get super lucky. Cal-Scout in pubs is easy. Even an C-I I can fit 3 complex precision enhancers if need be.
I feel like my cal-scout in pubs is just to spite min and amarr scouts
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
3016
|
Posted - 2014.06.24 03:55:00 -
[647] - Quote
Ghost Kaisar wrote: People with average kills who remember to flux links, cap objectives, etc. are far more important than the slayers at times.
And slayers that carry flux links and cap objectives is the difference between a mediocre corp and a good one.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
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Appia Vibbia
Molon Labe. General Tso's Alliance
3020
|
Posted - 2014.06.24 21:57:00 -
[648] - Quote
still no word on moving any of the low slots modules to high slots?
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
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Appia Vibbia
Molon Labe. General Tso's Alliance
3020
|
Posted - 2014.06.24 22:04:00 -
[649] - Quote
Ghost Kaisar wrote:Appia Vibbia wrote:still no word on moving any of the low slots modules to high slots? CCP LOL wrote:
Dust Merc's, we have decided to move ALL of the Low Slot modules to the High Slots.
No, we aren't changing the slot layouts.
Welcome to DUST, where your decisions MATTER! We may lack FORESIGHT! But we make it up in OBSTINENCE!
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AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
3021
|
Posted - 2014.06.24 22:10:00 -
[650] - Quote
IgniteableAura wrote:Adipem Nothi wrote:Considering a change to the Polish Proposal ...
Minja Poll (which do you prefer): * 8% fitting reduction to Biotics * 5% efficacy to Biotics
Update: \o/ While I understand that lowering kincat PG would be nice, it will buff all frames, not just the minmitar. Which is not what we want. Codebreakers and kincats need to be difficult to fit IMO. The same goes with equipment. If all the frames can easily fit equipment you step on the toes of the support logi. Its part of the reason we don't have real support logi. Cause most people can "support" themselves.
See, the problem with that is that we've seen time and again that if a module cost too much to fit than it won't be used at all. No one was using complex plates until they increased the HP and decreased movement penalty. No one used Enhanced Shield Extenders until they buffed them because the HP to Fitting ratio was too restrictive. Still need to wait it out for people to get used to the Recharger, Energizer, and Regulator changes but even with the buff I doubt anyone is running PRO Energizers or Rechargers because that CPU cost is way too much to be useful
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
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Appia Vibbia
Molon Labe. General Tso's Alliance
3021
|
Posted - 2014.06.24 22:27:00 -
[651] - Quote
Because the game is modeled on EVE-Online. Your Weapon Slots, Grenade Slots and Equipment Slots are the equivelent of High Slots The High Slots are almost the exact same as Medium Slots* The Low Slots are almost the exact same as Low Slots**
* EVE has Micro-Warp Drivers and Afterburners in the Medium Slots while DUST has KinCats and CardRegs in the Low ** EVE has damage mods in the Low Slots, DUST has damage mods in the High Slots
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
3026
|
Posted - 2014.06.25 04:20:00 -
[652] - Quote
'Templar' Sentinel A-I 'Toxin' Assault Rifle 'Templar' Scrambler Pistol
450 Shield, 750 armor, 3% resist to Rails against Shields, 3% Resist Projectile against armor
only lvl 1 in Amarr Sentinel Operation on Appia, who has the Templar set This is so much better than an STD and ADV Min Scout.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
3031
|
Posted - 2014.06.26 12:50:00 -
[653] - Quote
I want the NKs named
Brutus's MAR-15 Nova Knives
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
3032
|
Posted - 2014.06.27 00:11:00 -
[654] - Quote
Brokerib wrote:Llast 326 wrote:Ghost Kaisar wrote:One Eyed King wrote:Llast 326 wrote:Current Clone Pack Cost is? GǪ. Just thinking I may solo a district this weekend while people are Stomping towards Officer names 50 Mil I think This may also be a good time for that Nos Nothi invasion we were discussing previously. Once Ghost has gotten something other than minja and can be PC viable Im still Pc viable, just bein held back by the suit. Depending on who we play, I could run whatever I want Depending on who we play my starter fits are viable I can put 10 or 20 mil towards a Nos invasion force if you guys can get a team together. I'm not doing anything else with it, so funding mayhem is on the cards
There have been lots of promises to donate so far, don't know how many other people actually put ISK into the pot, but pretty sure we're within 8M ISK of the current cost if not working on enough for a second attack.
@Ghost: You still don't have a second proto suit?
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
3035
|
Posted - 2014.06.27 03:24:00 -
[655] - Quote
You've got a lvl 3 MinAss right? 3 weeks can totally get you enough SP to get that to 5
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
3035
|
Posted - 2014.06.27 03:44:00 -
[656] - Quote
I'll be trying for the sniper. App's 7188 Sniper Rifle, it shall be called if I win!
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
3036
|
Posted - 2014.06.27 03:56:00 -
[657] - Quote
Ghost Kaisar wrote: We now have funding. Lets set up some times and 20 people to be on the team (16 players, 4 reserve)
Squad leads and an FC is needed.
Yes, we need to decide on ONE PERSON to be in charge. We have enough skilled people here that several could do it, but ultimately, ONE PERSON needs to be in charge.
I've got experience FC'ing but I'll be running HMG Sentinel or Assault if I do it. Will let someone else do it if they have want to try it out for the first time or if they have more experience
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
3038
|
Posted - 2014.06.28 15:32:00 -
[658] - Quote
Who is lithkul devant? In 813 pages I've never seen a post by them in here before.
CCP Rattati wrote:No way am I plowing through 813 pages to find the answer, so I will just post the question directly here.
If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. If that is technically possible, maybe we can work on some of the scan/damp mechanics in a completely different way and CA scout won't be the be all and end all it is right now due to that.
That could lead to different hunting playstyles of various sig/scan profiles instead of the wallhack circle of death.
Independently of any ewar changes we mean to boost Amarr and Min Scouts in some way, not major way and also buff Assault, not nerf Heavies nor Scouts. If we can do that and not have to hit CA scout with nerfs, then that is our preferred path.
All good feedback appreciated R
(Going to ignore Ghost Kaiser's post or anyone else that's posted since I started writing so repeated points will be included.) Until the base scan range was increased to 16m basically no one even knew scans were shared, when that change happened it was partially myth that such a thing happened.
The Gallente Scout only had 1 high slot, it needed 2 high slots to scan any scouts. The Minmatar had the slot layout to counter-scan dampen scouts but because it didn't have Gallente's range bonus it needed 2 range amplifiers just to be useful, which was all of its low slots so it could not dampen itself. A scanned scout is a dead scout so no-one really used that build.
But that was back then, when the Scout's base stats were 45/45 and the Gallente Logistics didn't have a bonus to precision. 1 dampener on a scout, 2 complex on a medium frame. That was how PC worked. Having the advantage of knowing precisely where someone is will always be more powerful than both being blind. The game is negatively affected by these omniscient scans coming from the Caldari Scout, or even because base scan precision was reduced to 40 Gallente, Minmatar, and Amarr have basically unbeatable scans against medium frames.
If we take away shared passive scans then the only ones that will benefit from this change are Scouts. The Scouts' passive scans being broadcast to their squad makes the game very simple. You only need 3 people in Caldari Scouts on the team, one in each squad, and you never need to worry about being surprised from a single person with an alpha-damage weapon or worry about having a group of people flank you when you're focusing on a single area of the map.
Without the Caldari Scout sharing that info, people will start gravitating to Gallente Logistics with CreoDron Proximity Active Scanners and/or Duvolle Quantum Active Scanner, and we'll just be going back to Scan Spam that we had for 6 months.
Unless Medium Frames can avoid active scanners again there's very little reason to play as an Assault. The Assault suits feels very limited, they have a bonus to racial weapon which makes a Gallente Assault better than a Gallente Scout with an Assault Rifle, or a Caldari Assault better with a Rail Rifle than a Caldari Scout. But a Gallente Scout is better with a Combat Rifle, Scrambler Rifle, or Rail Rifle than the Gallente Assault and so on. Same with Equipment on Logistics. Yes, the Minmatar Logistics is better at using a repair tool, but there's no reason to use a Minmatar Logistics if you don't want to focus on being the classic Logibro. Caldari Logistics is great for the current meta because they can heal and restock better than others, so you can drop your EQ and move on. But if I need to place an uplink down then any of my suits can do it just as well as the Caldari Logistics
The Scouts are very unique role in DUST 514. All 4 Sentinels are the same thing but racially flavored. The Assaults are lacking but are the same thing (weapon bonus) but racially flavored, and the Logistics and Commandos are again the same thing but tuned to their Race. Each of the 4 Scouts have a bonus to gravitates to a certain playstyle. Do you want to focus on stealth with a minor attunement to assassination? Gallente Scout is the one for you. Do you favor defensive playstyle, a guardian on the battlefield? Caldari Scout fits your needs. Do you like speed, taking objectives, sabotage, and a focus on assassination? Minmatar Scout is a great thing for you. Low SP, new to the game, like all of the above? Amarr Scout is a great place to start if you don't have your Core skills up yet or you only have the SP to skill into a single Scout (Amarr Scout is new-player friendly and amazing but sadly has no place in end-game content).
The Assaults need to have bonuses that focus on a playstyle instead of their currently limited weapon bonuses, The Logistics need to include minor bonuses to all equipment so that even when I'm a Gallente Logistics I'm still better at nanohives and uplinks and repair tools than a scout. And the Gallente Logistics needs to change the Precision bonus on active scanners to a Range bonus instead or else it'll just be a FotM suit.
Shared Scans are a linchpin for this game. They need to be at a place where there's always a possibility of overcoming them. The game will be more fun, more tactical, and more skill based if passive scans are no longer shared.
It isn't unanimous but most of the active and older scouts have come to a consensus about how we'd like the suits changed, simply making the bonuses attached to modules instead of static buffs. Adipem is the author, we're all contributors, and someone can post the link.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
3038
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Posted - 2014.06.28 15:36:00 -
[659] - Quote
Bayeth Mal wrote:Brokerib wrote: In the event of loss of shared passive scanes, Cal scout can continue to share scans. Through use of an active scanner to paint targets. Doesn't help against properly dampened scouts, but will work against everyone else. For properly dampened scouts, the Cal has to do the hunting themselves, with the exception of the Gal.
The Gal will cetainly have an advantage, but passive invisibility isn't as powerful as passive vision. They'll be tough to beat, but they'll need to sacrifice lows to remain off the tac net.
I understand the concerns, but if a complete rework of EWAR is off the table then the most we can ask for is to limit the damage. I'm not sure I agree with closing down passive vision, but I can't think of another option that doesn't involve lots of changes.
Huh... Now that's interesting, I hadn't thought of that... But then aren't we just back where we were? With some Cal scout sitting in the corner letting his passives do the work but now he just uses the active scanner to light people up manually. He'd have to be using the focused because (I may be wrong) can't a single damp Gal get under the proto scanner? Though getting the "You have been scanned" warning before dying will be useful. It'll certainly trigger a bit of nostalgia in us.
That's basically Shotty's pub match build already. He runs 2 precision enhancers and carries 2 of the long-range active scanners. His build would actually benefit from that as he could basically be assured the Scan-Assist points
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
3040
|
Posted - 2014.06.28 17:34:00 -
[660] - Quote
Cross Atu wrote:(as long as the present bonus remains) 2-4 EQ slots dedicated to active scanners vs 4 high slots and 2 low slots to provide the same effect. Logi can have both over 1000 total HP and a proto weapon. the scout trades HP/DPS/survivability to info. As long as Gal-Logi have a bonus to precision the game can't move on from it just being stupid OP
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
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Appia Vibbia
Molon Labe. General Tso's Alliance
3041
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Posted - 2014.06.29 04:52:00 -
[661] - Quote
Ghost Kaisar wrote: OH MY GOD I GOT HERE BEFORE APPIA
That was when I was spending my days being very disgruntled about the rendering changes. Still a sore topic. Chromosome will forever be a better version because even with all its faults and problems all enemies always rendered and you never had to worry about z-fighting
I was directed to the thread by a corpmate, I had already had somewhere over 100 PC battles under my belt, my proto scout suit, proto sniper prof V, Scrambler Pistol Prof III, and systems hacking V by then. just saying.
though my first post, that was 2 after yours is fairly incriminating, I admit to being a proto-stomper from the getgo in Uprising 1.0
Adipem Nothi wrote: @ Gal Logi (Appia, Cross) Perhaps best to wait-and-see? We could address as needed if/when confirmed to be necessary.
This isn't really a "wait and see" type of experience. From current numerical data, past trends, and theoretical builds from before anyone know Caldari Scouts shared passive scans. DUST bunnies will do whatever they can to get shared scan supremacy.
This is a, "I have had Gallente Logistics gk.0 since October, I know its strengths, weaknesses, and fitting capabilities. 4 enhanced plates, an ADV PG upgrade, 1 complex damage mod, 2 complex shield extenders, Specialist RR/CR, and room for 4 proto scanners. Other than Zatara, I'm one of very few people that has been playing PC continuously this long. I'm 3 for 3 on how the changes from 1.7 to 1.8, 1.8 to alpha, and apha to bravo were going to be. These weren't random guesses, it's my affinity for making table and my experience running end-game content having access to all these items myself.
Redirecting the Gal-Logi's bonus from Active Scanner precision enhancement to either angle or range (as it already has a bonus to duration) is what is absolutely needed for the sake of balance once/if passive scans are no longer shared.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
3046
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Posted - 2014.06.29 16:43:00 -
[662] - Quote
A Damage mod up high, 3 complex profile dampeners, 2 codebreakers. Yeah, I could rock a 1/5 layout. . . oh wait. that would invalidate the Minmatar bonus to hack speed. Well I could just do damage mod, 3 complex dampeners, 1 kincat, 1 enhanced/proto ferroscale plate. Nice. Now I'm just as stealthy as a Min can be, faster sprint, 150 more HP.
. . . I could go on. The problem of 1/5 layout would be something I would use in a heartbeat. So many vital modules to scout playstyle are in the low slots, I'm a Gallente at heart and love my blaster+armor+speed builds I use on my Cruisers in EVE. But this would be one of the best suits in the game. It would become Flavor of the Month to have that much fitting diversity and a Scout's naturally lower scan profile.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
3052
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Posted - 2014.06.30 14:44:00 -
[663] - Quote
*sigh* my desktop is on its last legs. Looks like I may have to start using the forums on my phone.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
3052
|
Posted - 2014.06.30 15:10:00 -
[664] - Quote
"that's why I keep him at homepoint" -Zatara Rought commenting on Ghost's fitting philosophy
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
3063
|
Posted - 2014.07.01 15:47:00 -
[665] - Quote
Adipem Nothi wrote:@ Appia
I hear what you're saying but once again am going to disagree with you, if for no other reason than to encourage debate. :-)
Assaults have been out-assaulted by too many things for too many builds. The Assault Frame must be good enough at killing things to attract frontline slayers; a regen bonus alone likely would not prove sufficiently attractive. Here's what I'm thinking instead:
Assault Bonuses: + 5% fitting reduction to light/sidearm weaponry (no change) +1 HP/sec armor regen per level
Replace Existing Racial Bonuses: CA) +2% RoF to rail weaponry per level GA) +2% RoF to hybrid-blaster weaponry per level MN) +2% RoF to projectile weaponry per level AM) +5% reduction to laser weaponry heat buildup per level (no change)
So we buff damage output to attract the slayers, but do so indirectly to avoid direct overlap with Commando bonus. What do you guys think?
if they both have the effect of increasing DPS by 10% what's the difference, other than Snipers, Shotguns, and Mass Drivers wouldn't get much mileage out of it. You're still stuck with the same problem of Assaults being confined to a single weapon. Your bonus doesn't apply to different weapons. You don't have the attractive quality of a Slayer by being able to choose how you engage people.
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3072
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Posted - 2014.07.02 14:29:00 -
[666] - Quote
lol F2P the demo
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3075
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Posted - 2014.07.02 20:53:00 -
[667] - Quote
I am so sorry! That's the name of my new suit I'll be using for this SP event. The name of it comes from what I say every time I get a kill streak.
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3077
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Posted - 2014.07.02 21:44:00 -
[668] - Quote
Pokey Dravon wrote:I think overall many things need to be reworked in terms of PG/CPU cost, and I would also like to see some variants of the cloak (or just active equipment in general).
Even so, since the cloak is a major draw for many players, as it is somewhat the Scout's signature feature, I think restricting it's use to new scouts isn't very good practice.
The Cloak Field is really only a draw for people that don't understand the mechanics behind it. 15 seconds of being translucent with a bright red chevron over your head? Really. that's attractive? Those are the people that keep getting killed and call you a hacker because you saw the very obvious signs displaying you were there.
In a very pessimistic way, I think it's better than they can't use it right away because of how dreadfully disappointed they'd be.
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
3078
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Posted - 2014.07.02 21:50:00 -
[669] - Quote
Pokey Dravon wrote:Well that's because you're saltier than the rim of a Margarita class, Appia.
Only because terrible, terrible players that never used the item got Rattati's ear and destroyed the item. It's could have been a great thing, instead it was destroyed with only the proto being momentarily useful.
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3079
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Posted - 2014.07.02 22:40:00 -
[670] - Quote
Pokey Dravon wrote:Adipem Nothi wrote: @ Pokey If this is in fact necessary, then I'd recommend dropping PG/CPU requirements across the board prescribing a new Scout Bonus. I see little harm in letting everyone run cloak; it doesn't do much good unless you're appropriately dampened.
The general structure for the bonuses on specialty suits would be something like this (I plan to blatantly rip off the proposal you guys put together for scout bonus rework, I was very impressed overall and will of course give credit for your work). Gallente Scout Frame Bonus: +% Reduction to PG/CPU Cost of Cloaks / Lvl of Light Frames Role Bonus: TBD (This would be shared across all Scouts) / Lvl of Scout Suits Racial Bonus 1: +% Bonus to Dampeners (Unique to Race) / Lvl of Gallente Scouts Racial Bonus 2: +% Bonus to Range Amps (Unique to Race) / Lvl of Gallente Scouts all Specialty roles (Assault, Sentinel, ect.) would follow the same format.
So... Frame just become greater SP tax. Still no reason to run it, now making people get it to lvl 5 to max out suit performance
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3079
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Posted - 2014.07.02 22:47:00 -
[671] - Quote
Adipem Nothi wrote:Pokey Dravon wrote: Gallente Scout Frame Bonus: +% Reduction to PG/CPU Cost of Cloaks / Lvl of Light Frames Role Bonus: TBD (This would be shared across all Scouts) / Lvl of Scout Suits Racial Bonus 1: +% Bonus to Dampeners (Unique to Race) / Lvl of Gallente Scouts Racial Bonus 2: +% Bonus to Range Amps (Unique to Race) / Lvl of Gallente Scouts
all Specialty roles (Assault, Sentinel, ect.) would follow the same format.
Gotcha. Very much in favor of greater specialization / investment / SP requirements for Scouts. Requiring us to put two more points into Light Frames would be fine; most -- if not all -- of us switched trees at Level(3). Many of us are running out of things to spend SP on.
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3079
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Posted - 2014.07.02 22:51:00 -
[672] - Quote
The point is, you're putting in an unessaary SP tax in because you want Frames to be useful and a reason to skill into them. Make them useful to the point people want to bring them past 3 before you add arbitrary SP taxes, specifically to a suit that is very difficult to use as a low-SP character
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3079
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Posted - 2014.07.02 23:17:00 -
[673] - Quote
And i;m saying you;'re putting the cart before the horse. We've seen that we need to have small incremental changes otherwise they are going to mess it up. You have to start with getting the base frame work done and having us actually see something happen.
Maybe I'm saying this wrong; I'm not interested in thought-exercises but talking about things I actually want changed
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3080
|
Posted - 2014.07.03 00:05:00 -
[674] - Quote
I think any change to the Frame suits, is going to cause the Amarr Scout problem. At present there are 2 reasons to skill into the Amarr Scout, (1) because you're doing it for RP purposes (2) you're just starting out and the Cal/Gal/Min suits don't have the fitting availability until you spend millions of points on Core skills. It even has its very own role skills. I've said that the greatest asset of the Amarr Scout is its ablity to fit things, that makes it really great for the new guy. . . You know what it doesn't do? Provide a bonus that's useful in end-game play.
And that's what the Frames are now, only you're required to put SP into them to get the actual suits you want. But it doesn't matter how you change them, they are low-hanging fruit. Short term investments or SP taxes. There is no point in a "generalized" fit if you can use a specialized one. If I want to kill something I'll use an Assault, Logi, Commando, Sentinel or Scout.
At one point in time I did use a Medium Frame C/1-Series, because I could put 3 damage mods on it, my proto swarms, and keep a sidearm. This was when my only 2 suits were Gallente Scout and Caldari Logistics. But know what happened next? I skilled into Caldari Assault. Even at Cal-Assault level 1 it was better than the ADV Frame because of the bonus.
The Frames themselves have no place in DUST other than to absorb SP. Giving them small bonuses won't matter because specialization will always be better. As soon as you get enough SP to have 2 suits in the game the Frames, even if you gave them a bonus, would become obsolete at best and just a terrible SP tax like they are now.
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3080
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Posted - 2014.07.03 00:10:00 -
[675] - Quote
ugh. what the hell did I just write? Did I repeat myself enough there? I'd edit it later but you guys will probably quote it. i'm out for the night
*runs to the bathroom, throws up, comes back to wrap herself in blankets and hides in bed*
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3081
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Posted - 2014.07.03 03:09:00 -
[676] - Quote
Ok. Small nap, definitely am sick, but take 2:
Pokey Dravon wrote: That's the general idea. Right now you basically get the same slot layout, but with bonuses when you move to Specialty. How it SHOULD work is that you have to give something up in order to gain specialization. I feel it gives a better sense of specialization, and not so much a straight upgrade like it is now. Essentially, there's no place in DUST 514 for the Frames. There is room to specialize past the current roles because of the bonuses.
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3082
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Posted - 2014.07.03 03:45:00 -
[677] - Quote
Pokey Dravon wrote:So would you advocate their total removal then? I'm of the opinion that either we should make them have a purpose, or remove them completely. I would rather avoid the former, and while you personally may feel they have no place, I think they can be made far more relevant.
I think they are SP sinks and don't have a place, I would advocate for their removal. The only thing they serve to do classify Sentinels & Commandos and Assault & Logistics as related bases. Ideally I'd like to see frames removed, [Race] [Role] Operations I unlock all 3 suits but with bonuses still the same/close to the same. Followed by further specialization with EVE version to T2 suits. Say a Gal-Light that loses bonus to cloak, an EQ slot, and 2 module slots has a sprint speed modifier of 1+ (Gallente Scout Specialization * 0.05) and lets it equip Assault Rifles in a Sidearm Slot
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3085
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Posted - 2014.07.03 15:16:00 -
[678] - Quote
I really wanted to call a weapon "App's 7188" or "Lady App's Deep Fried"
I still want to name a pair of nova knives "Brutus's MAR-15 Nova Knives" far better than some anime reference, Ghost.
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3086
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Posted - 2014.07.03 18:33:00 -
[679] - Quote
J0LLY R0G3R wrote:@Irony - haha dig the corp name.
@whoever, I know a guy that needs a plasma cannon fit. My friend hasn't played in awhile but kinda wants to see his name on a weapon. Any good adv gal fits rocking the proto plasma cannon that i.... can pass along to my friend? Prefer adv frame but eh proto if it's a must. Cloak not required.
My Proto fit is 2 enhanced shield extenders, Allotek Plasma Cannon, TY-5 Breach Scrambler Pistol, flux grenade , K-2 Nanohive, Ishukone Cloak Field, 2 complex dampeners, 2 kincats
Drop the cloak, replace the 2 dampeners for a ferroscale and it should translate into an ADV fit
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3089
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Posted - 2014.07.04 00:37:00 -
[680] - Quote
OK! Guys, I got it. BEST event Scout G/1-Series suit: HS: 2 Complex Shield Extenders LW: Allotek Plasma Cannon SA: M209 Assault SMG GS: Flux grenade EQ: Compact Nanohive, Nanohive LS: Basic CPU Upgrade, 2 Complex KinCats
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3092
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Posted - 2014.07.04 15:18:00 -
[681] - Quote
Cross Atu wrote:PS ~ Anyone have any good cures for insomnia? I think I may be "not sleeping" myself stupid
Eat a small snack like once ever hour, time it, not something big but something like less than a handful of vegetables, part of a piece of fruit, etc. (see, this is when you say etc instead of et al, they are not interchangeable, Cross )
Exercising while the sun is still out also works.
Or you can take 2-3 Diphenhydramine (Benadryl) pills 30 minutes before you want to go to bed.
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3094
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Posted - 2014.07.04 15:57:00 -
[682] - Quote
Llast 326 wrote:I could give a few of the normal tips such as: not associating your bed with wakefulness ( a great excuse to have sex everywhere else in your house ) Appia is right about exercise it helps. I find my mind is always active and this contributes to my inability to sleep. If I breath in the same pattern I that I breath while sleeping i fall asleep faster. Concentrating on my breathing helps clear my mind.
Note to self: reposition furniture so I stop playing games from my bed.
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3095
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Posted - 2014.07.04 19:26:00 -
[683] - Quote
Adipem Nothi wrote:Asha Starwind wrote:I'd actually vote against for that reason, "x is a champion for cause y." We need people who are looking out for all aspects or the game not just the one suit/armor type, handful of weapons, and tank or ADS that they're familiar or is popular and leaving everything else out to rot. Hence, why I'd never vote for Judge and after looking at the list many of the candidates.
/runonsentence I think that Judge is sufficiently honorable to set aside bias. :: Crosses Fingers :: As for Appia, her motives are beyond question ... she has every god-d*mn suit :-)
My motives are clear, I want my items in DUST to be the best and most fun to use. Sadly I am conflicted because I do have every suit, weapon, and module... and vehicle too!
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3101
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Posted - 2014.07.05 18:07:00 -
[684] - Quote
Way too biased to comment. I love it because I'm better than most at it.
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3101
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Posted - 2014.07.05 20:06:00 -
[685] - Quote
Adipem Nothi wrote:Appia Vibbia wrote:Way too biased to comment. I love it because I'm better than most at it. You love the ability to exacerbate HD issues?
Because the you experience it more as counteracting aim assist and making people overcompensate their aiming so they continue to miss.
It may be a hit-detection problem but there is skill involved in avoiding bullets, I like it. I like a higher TTK, I wish rifle got hit with another damage reduction, people would die way to fast if this is an actual hit-detection problem of just a way of playing the game.
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3101
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Posted - 2014.07.06 00:01:00 -
[686] - Quote
Bayeth Mal wrote:Yeah the strafing stuff is weird. Occasionally I encounter people and go "yeah, either they're lagging just a little bit or using a KB/M" because at times I find it hard to believe you could flick your left stick back and forth that hard and that fast without messing up your aim. best "strafers" in the game are using the DS3
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3103
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Posted - 2014.07.06 18:23:00 -
[687] - Quote
Adipem Nothi wrote:CCP Rattati wrote:What do you feel about Amarr having the range, Gallente having dampeners, CA having precision and MM get better at hacking and running.
I am not too comfortable with giving the CA both range and precision supremacy, I believe you have to make a choice. This could work; it is the second most favored scenario. That said, if insta-gib range of Fine Rifles exceeds the CalScout's scan range, then the CalScout's scans will be ineffective and precision-focused "hunter" fits will likely no longer be used. Shared Passives play a major part in this; ewar-focused hunter fits are slow, undampened and extremely squishy. They really on their squadmates for defense.
Ok, so I'm worried a Cal-Scout might be on to me, I know they aren't shield tanking because otherwise they wouldn't be able to find my location so they have 2 choices, range amps or armor. I can expect this hunter to have 163-235 shield and 87-406 armor. If I run 1 precision enhancer we'll both find each other from the same distance if they aren't armor tanking. I'm going to use CreoDron Breach AR and Ishukone Assault SMG. I need to get 3-5 shots to hit to take out the Cal Scouts shields and 2 to 8 shots to tear through their armor. Or I can Use the SMG to burn through their armor faster. Can I tell if they're armor tanked before I see them though? Yes, yes I can. You run to where you want to go, see if anyone starts heading straight for you, outrun them till they're off your minimap, then go around and see if they can follow you. If they follow you then they are low on armor and you can just stick with the AR. This takes all of 10 seconds to perform and it makes it trivial to take out a scout that actually wants to participate in the game they are playing instead of just being the team scanner.
From the perspective of someone that uses CA, GA, and MN Scout in Planetary Conquest I see removing scan bonus from the Gal/Cal only pushes people to use plates instead of range amps, while having only the bonus of range amplification on the Amarr Scout doesn't really seem to be enough to provide a fun or tactical use for the suit.
And I've been very wary about increasing Min Scout's speed. You increase the sprint and we hit that speed where animations can't keep up with it, you increase movement and it becomes one of the biggest attractions to the Slayer players.
I feel like CCP Rattati is an ambulance and all these people are just lawyers chasing after him. The guy was asking the sub-community here that regularly posts and discusses things together, go corner him in GD or Feedback instead of pretending you're one of us.
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Appia Vibbia
Molon Labe. General Tso's Alliance
3112
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Posted - 2014.07.06 22:14:00 -
[688] - Quote
Llast 326 wrote:Adipem Nothi wrote: CA Scout "The Hunters" These squishy players will be hit hardest. At ~300HP and reduced scan range, they'll find themselves well within insta-gib range before shooters are picked up on TacNet. Many will migrate from precision+range to shields+regulator (or possibly another suit).
Maybe it's just me, and my crazy way of fitting thingsGǪ but my Minja are squishier than any Cal scout I run into, and have the range that the Cal will have. It's not as much of an issue as one would expect. The fact that Cal will still be able to see most people coming will keep them viable. Yes outranged by rifles will be bad, but only in open areas and when you don't choose your routes or engagement areas.
mr musturd (that's the right spelling guys, no caps and a second 'u') said it best, you buff the nova knives so they're just as good on all suit than the knifers are going to switch suits. The Min-Scout with the low fitting power and low base HP just isn't worth that small bonus to movement if they don't have the damage bonus.
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Appia Vibbia
Molon Labe. General Tso's Alliance
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Posted - 2014.07.06 22:15:00 -
[689] - Quote
Bayeth Mal wrote:Giving Amarr the range is something I suggessted (as well as others here) a long time ago. Nice to see my ideas catching on, next you'll tell me bonuses will now be tied to mods/weapons/equipment and not be inherit to the suit. What a wacky idea.
Amarr has 1 high slot correct? So if they try and do the range amps/radar build that Cal does they're gonna miss a lot of stuff and get stabbed.
Amarr is identical to Gallente slot layout, 2H/4L
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Posted - 2014.07.06 23:11:00 -
[690] - Quote
Right up until Alpha my main suit was M-I Scout with ZN-28's. I loved it. 2 complex damps, ADV knives, the rest was STD. Like I said, it's "go proto or go home" right now because as soon as a Cal-scout starts using complex precision enhancers (I know I have indeed put 3 complex precision enhancers on my C-I Scout) the STD is out of the question if you want to play the stealth game.
Given Adipem's "expect the worst, hope of the best" outlook for the current discussion. Expecting the worst of Passive Scans remaining shared. Expecting the worse, I think any fine-tuning of the Min-Scout other than 1/2/3 pg more to the base stats of the suits (which becomes the PG people wanted after core skill bonuses) will just make the suit OP.
Expecting the best, with passive scans removed, I love my Min-Scout just the way it is (though it could use a bit of PG).wouldn't want it any other way
Jaceon, dude, you're my favorite player right now. Despite you being like 4/5 years older than me, it's like watching a little brother grow up.
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Posted - 2014.07.06 23:47:00 -
[691] - Quote
mollerz wrote:Knife bonus needs to stay. Back pedaling needs to get fixed finally.
Biggest possible buff to nova knives and biggest nerf to DDR breaking hit-detection all rapped into a single item, reducing backwards movement to being slower than strafe speed
Adipem Nothi wrote:When we last nerfed EWAR to fix brick-tanked Scouts, we saw a major shift toward brick-tanking among Scouts. The point I'm trying to make is that nerfing our EWAR will encourage more brick-tanking.
Don't make me brick-tank my loadouts to keep up. It isn't fun, it requires no skill and it makes me feel like a f*cking tourist in my own bar. This here is the one thing that cannot be repeated enough.
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Posted - 2014.07.07 00:00:00 -
[692] - Quote
Adipem Nothi wrote:Llast 326 wrote:Agreed, One thing though Even running plates the ScR will wreck you. Amen, Brother. That sh!t stings. Shhh Don't say that, a Dev is watching. I like my Scrambler weapons
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Posted - 2014.07.07 00:44:00 -
[693] - Quote
Brokerib wrote:CCP Rattati wrote:What do you feel about Amarr having the range, Gallente having dampeners, CA having precision and MM get better at hacking and running.
I am not too comfortable with giving the CA both range and precision supremacy, I believe you have to make a choice. I like it, and have advocated for it for a while. This will create better balance amongst the scout suits, hopefully giving us 4 viable suits. I expect there will be some unexpected issues and players will continue to brick tank, but to be honest FOTM assault scouts will only be removed by fixing the Assault suit. CCP Rattati wrote:OK, so Nova Knives weren't mentioned because they were not part of the question...
We want to make the stronger and cheaper PG wise though, as well as KinCats and Codebreakers.
Yes this is without removing Passive shared, because that is not a triviality it seems.
And yes, we are looking intensely at efficacy module bonuses, it's a bigger change so we want more time to do that right.
We are also hoping to buff the assault to get slayers back where they belong.
There is a draconian way to gently prod slayers out of the scouts, fitting penalties as a role (just like fitting bonus for a scout) on plates.
What does this crowd say about that? By that do you mean fitting plates will affect EWAR/biotic bonuses? If so, I'm not a big fan. People who are abusing the scout will continue to brick because there are still too many inherent advantages, and actual scouts will suffer because of it...until the scout becomes over-nerfed and the FOTMers move onto the next suit. I'd recommend going with the first set of changes mentioned to scout bonuses/roles, and leave the other changes for after Assaults are fixed to see where the FOTM falls. If fixing the Assault doesn't do it, then please smash us with the nerf hammer until it does. But wait until then at least. o7
^^^ This; please ignore the dev chasers.
Jaceon Pale-Eye, anyone that has a corp tag of "Nos Nothi", and the guys on the first post of the thread are the only regulars.
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Posted - 2014.07.07 01:08:00 -
[694] - Quote
Brokerib wrote:CCP Rattati wrote:Brokerib wrote: By that do you mean fitting plates will affect EWAR/biotic bonuses? If so, I'm not a big fan. People who are abusing the scout will continue to brick because there are still too many inherent advantages, and actual scouts will suffer because of it...until the scout becomes over-nerfed and the FOTMers move onto the next suit.
I'd recommend going with the first set of changes mentioned to scout bonuses/roles, and leave the other changes for after Assaults are fixed to see where the FOTM falls. If fixing the Assault doesn't do it, then please smash us with the nerf hammer until it does. But wait until then at least.
o7
The fitting penalty is just "If scout then plate PG/CPU cost multiplied with (100%+fitting penalty %)" Thanks for the clarification. If it was for Armor plates only, and not for ferro scale or reactive, then I'm all for it. I still think the assault scout is a legitimate play-style and I'd hate to see it disapear, but removing or limiting complex armor plates should be enough to make a difference. Ferro and reactive should always be viable for scouts. I really disfavor punitive actions like increasing the fitting penalty. The versatility of the game and having freedom of fitting options is and should remain a founding base of the game, there need to be more reasons to run the other modules instead of punishing people for wanting combat fits
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Posted - 2014.07.07 01:13:00 -
[695] - Quote
then post with your alt
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Posted - 2014.07.07 03:31:00 -
[696] - Quote
LeGoose wrote:Adipem Nothi wrote:Llast 326 wrote:Agreed, One thing though Even running plates the ScR will wreck you. Amen, Brother. That sh!t stings. I just started to skill up the ScR with all of this extra sp from the event, and I have to say I am loving this thing! I went from not using it to prof 2 during the event since I was enjoying it so much. It is really fun to watch other cal scouts freak out when their shields disappear in one shot. Cal Scouts are so prevalent I was using the AScR in PC for a while... then I got prof 3 AR because of hotfix Bravo. . . it's like those days from closed beta. the AR is a weapon to be feared again.
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Posted - 2014.07.07 04:52:00 -
[697] - Quote
A few days ago you said you wanted to bring light to the Assaults instead of nerfing scouts and sentinels, I having a very hard time seeing how changing plate fittings isn't hurting a suit. Why not impliment this in Delta or Foxtrot or whenever after the assaults are changed. do little steps at a time instead of change many things at once. Like Cloak Fields. too many changes at once, they are only viable at proto level when running 2 or 3 complex dampeners now.
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Posted - 2014.07.07 04:55:00 -
[698] - Quote
Bayeth Mal wrote: GÇ£ItGÇÖs those blue foot prints you leave everywhere, have you tried using an alt? Appia could spare a dozen or so.GÇ¥
you know what sux? Logibro has a full list of all my alts, which Rattati probably has access to. no alt trolling for me anymore
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Posted - 2014.07.07 04:59:00 -
[699] - Quote
Brokerib wrote:Appia Vibbia wrote:Bayeth Mal wrote: GÇ£ItGÇÖs those blue foot prints you leave everywhere, have you tried using an alt? Appia could spare a dozen or so.GÇ¥
you know what sux? Logibro has a full list of all my alts, which Rattati probably has access to. no alt trolling for me anymore That would just be your current list, right? Who knows what the future holds... I acutally use them so I can play as other roles Appia doesn't have a proto. kinda have everything I want already. so unless some huge amount of new things come out I have no need for more
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Posted - 2014.07.07 06:52:00 -
[700] - Quote
mollerz, can I just say your signature causes me physical pain. Please correct that error.
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Posted - 2014.07.07 07:40:00 -
[701] - Quote
you know my first thought was actually, "I cook, I don't bake. Dammit."
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Posted - 2014.07.07 07:49:00 -
[702] - Quote
Adipem Nothi wrote:Appia Vibbia wrote:you know my first thought was actually, "I cook, I don't bake. Dammit." This was mine but the Marcus one seemed to fit better. It's actually the opposite. "oh yeah, so soft spoken. Appia's one of those kind and sweet people, right?" "You **** **** balls hairy ass son of a *****. **** your goat!" ""
Busta Kap wrote:Hey Appia, I find myself getting lulled into your whisper soft voice. When some of the most vile **** ever spoken on a headset sprays forth so effortlessly from it, I can't help cracking up.
. . .
So much comedy when it makes the usually foul mouthed men take pause.
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Posted - 2014.07.07 13:40:00 -
[703] - Quote
Bayeth Mal wrote:^ Yep, and yet my Gal sentinel has so much PG/CPU I physically cannot stick enough proto gear on it to max them out. That was one of the most disappointing things, logging in expecting to see changes to see that my all proto/complex fit has like 70 CPU and 18 PG left over (if I recall correctly). As a fitting it requires no sacrifices.
I know I keep bashing on this but it's literally the only suit that has this problem. Sentinels used to be tricky to fit, I was barely able to scrape all proto together after maxing out cores. And if I wanted to use a variant (Burst HMG/Assault Forge) I had to down grade my side arm to compensate.
Are you saying there's something wrong with me putting a Boundless HMG, 2 complex plates, 1 complex heavy damage mod, and an M209 SMG on my 'Templar' Sentinel A-I? Blasphemy On the other hand, I actually do run out of fitting space on my cal-Sent and can't run full proto.
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Posted - 2014.07.07 19:10:00 -
[704] - Quote
mollerz wrote:CCP Rattati wrote:Let's see if we need all those changes at once, and I disagree with the hammer and scout theory, scouts were incredibly overpowered. We can perhaps pull back some of the cloak changes once we get slayers back into assault. And I agree with Sentinel capacity (CPU+PG), that needs to come down in the next hotfix or two. But what about back pedaling? Also, can you think about allowing players to opt out of your draconian controller setups? Even if this one change came to fruition it would help a lot. Your game is one of the last horrible hold outs clinging to using the bumper button as a trigger. Every other develper in the free world figured out shooting a gun happens when you pull a trigger not tap a bumper. I actually prefer the bumper for firing, IMO single rifle or bust first is a lot faster for me using a bumper rather than trigger
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Posted - 2014.07.07 19:18:00 -
[705] - Quote
mollerz wrote:Hey! I cook/bake a lot. I don't see it as a girl thing. Every knifer is also a great chef. The skills lend to each other. knife cutting skills, butchering, etc. I cook well, but my baking skills aren't as much up to par. This recipe is my go to for dessert. Goes really good with the duck breasts I make don't forget filleting! My first memory with knives are helping/learning from my dad on how to fillet fresh caught fish.
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Posted - 2014.07.08 01:45:00 -
[706] - Quote
Adipem Nothi wrote:Gavr1lo Pr1nc1p wrote:
Or at least what page is it so that i can find it?
Read the past 3 or 4 pages. I've unblocked you, by the way :-)
June 28th: No way am I plowing through 813 pages to find the answer, so I will just post the question directly here.
If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. If that is technically possible, maybe we can work on some of the scan/damp mechanics in a completely different way and CA scout won't be the be all and end all it is right now due to that.
That could lead to different hunting playstyles of various sig/scan profiles instead of the wallhack circle of death.
Independently of any ewar changes we mean to boost Amarr and Min Scouts in some way, not major way and also buff Assault, not nerf Heavies nor Scouts. If we can do that and not have to hit CA scout with nerfs, then that is our preferred path.
All good feedback appreciated R
On June 29th: Read the answers to my question, really happy with the detailed answers.
Also read the Barbershop Scout Polish spreadsheet, obviously well thought out, presented, and much appreciated, definitely many takeaways for us there.
Thanks for now
Asked about fall damage reduced for light frames: The things you don't expect to be asked Smile, we can definitely look at the formula.
On July 6th: What do you feel about Amarr having the range, Gallente having dampeners, CA having precision and MM get better at hacking and running.
I am not too comfortable with giving the CA both range and precision supremacy, I believe you have to make a choice.
On July 7th: OK, so Nova Knives weren't mentioned because they were not part of the question...
We want to make the stronger and cheaper PG wise though, as well as KinCats and Codebreakers.
Yes this is without removing Passive shared, because that is not a triviality it seems.
And yes, we are looking intensely at efficacy module bonuses, it's a bigger change so we want more time to do that right.
We are also hoping to buff the assault to get slayers back where they belong.
There is a draconian way to gently prod slayers out of the scouts, fitting penalties as a role (just like fitting bonus for a scout) on plates.
What does this crowd say about that?
On clarification: The fitting penalty is just "If scout then plate PG/CPU cost multiplied with (100%+fitting penalty %)"
After being asked being asked to change after assauts are fixed, and questioned if it was the right way to do it: This is limiting in a gentle way, as you can still fit them. I can come up with all kinds of lore reasons why a scout couldn't brick tank, or a heavy can't use sidearms because of fat fingers. I do not want to restrict options like Sentinels can only fit Heavy Weapons, but I do want to balance the game so all roles and dropsuits can flourish.
After some more discussion: Let's see if we need all those changes at once, and I disagree with the hammer and scout theory, scouts were incredibly overpowered. We can perhaps pull back some of the cloak changes once we get slayers back into assault. And I agree with Sentinel capacity (CPU+PG), that needs to come down in the next hotfix or two.
Those are all Rattati's posts. you really miss out of context. like half the posts since june 26th have been discussion stemming from his visit
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Posted - 2014.07.08 01:54:00 -
[707] - Quote
All you have to do is go to the search tab right about the page number and do an advanced search. We're the only locker room thread with his posts :p
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Posted - 2014.07.08 02:06:00 -
[708] - Quote
One Eyed King wrote:*Wanders out of the maze of the Barbershop breathless and a little disoriented* Well, I finally found what I was looking for. Haerr made the point I was trying to make, only better of course. I still like the spreadsheet that we worked on, but I am not the one to say whether or not that would be viable in PC. Also, in case you were wondering, we knocked out about 70 pages in less than a month. I am pretty sure I passed several corpses in my wanderings.
I agree with Haerr on most everything except 1 huge issue. I can't stand his formatting.
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Posted - 2014.07.08 15:48:00 -
[709] - Quote
One Eyed King wrote:@Shotty regarding the Cal
Would it be an issue if they were given the Range instead of precision? This would make them aware of threats and possible targets before they could get to them, and they still have a ton of HS to fit precision mods to pick up all but the most dampened scouts.
If this were coupled by Gals change to module efficacy, and Gals had to be less tanked in order to still beat a Cal stacked with precision it would even out the playing field some no? Yes, this would be a huge issue with an overhaul on the numbers... and again gal-logi bonus to active scan precision being a cornerstone of why this is so ****** up
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Posted - 2014.07.08 15:52:00 -
[710] - Quote
Brokerib wrote:I think the best bet at the moment is to stop offering up changes and see what Rattati has to offer for Charlie. We've had our say through the scout spreadsheet and a couple of other items, and he's indicated pretty strongly that they have plans in place. Unless Rattati asks another direct question to scouts, I'm just going to leave it as is and see what happens. Maybe it'll be a pleasant surprise...but the balance between scouts is intrinsically broken, so I doubt it. What ever it is though, I'm sure it will be interesting This is why out of all the offered "solutions" just keeping it where it is at looks like the best option for Min-Scout
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Posted - 2014.07.08 19:32:00 -
[711] - Quote
Adipem Nothi wrote: Why did we rule this out last time?
Because the Min need their Stamina Regeneration reduced for CardRegs and KinCats to be worth it.
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Posted - 2014.07.08 20:33:00 -
[712] - Quote
Adipem Nothi wrote: Surprise!
It appears that Rattati is going to CRTL+X the range perk from both Gal and Cal and gift it to the Amarr. This will replace the Amarr's currently lackluster perk with something more useful; CalScouts will take a hit; GalScouts won't even notice. This path is not per se ideal -- as it will likely marginalize the CalScout -- but it represents a net gain for Scouts as a whole. We presently have two good options (Gal, Cal) and soon we have three (Gal, Amarr, Min), each of whom benefit from a less effective CalScout.
Though worthy of the note, the 'Assault Lite' problem benefits most from a less effective CalScout.
A tough call to make; it could work, or it could backfire. Either way, I trust Rattati's judgement.
So Rattati, who says he actually plays the game: came in here, asked the scout community their opinion, majority of which disagreed with his proposal, and went on with it anyway. He also defended that the 3 simultaneous changes to the cloak and debuff on Cal/Gal range was the work of a precision instrument- a scalpel.
Precision on it's own can still be viable, but favors armor plates in the lows. Dampening on it's own is viable, but favors 2/2 approach of damps and plates Range on it's own is not viable. It's a weak focus that's about the same as receiving a stamina/stamina regen when even after skills your regen is less than the Minmatar's.
With only a bonus to range the best fitting possible is going to be (1 shield 1 damage mod) or (2 shields) and 1 range amp and 3 plates.
Taking range from Cal and Gal and shifting it onto the Amarr dilutes 2 and keeps the third relatively the same.
These are nerfs. It is not an act of rebalancing the suits, it's just plain nerfing it.
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Posted - 2014.07.08 20:58:00 -
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Llast 326 wrote:voidfaction wrote:Varoth Drac wrote:I find it hard to believe the Cal scout would be poor without the range bonus. The base scan range is pretty good and they could still augment it with range mods so long as they are willing to sacrifice damps. It will still be a powerful bonus, just more difficult to deny large areas of a map to min and Amarr scouts.
Amarr with a range bonus is preferable to a plate bonus since this is actually a bonus to a scout speciality rather than hp which should be the domain of medium and heavy suits.
Assault scouts are a seperate issue which won't be resolved without assault suit buffs or possibly harsher penalties for scouts fitting hp. If anything, removing range from Cal scouts will discourage assault scouts as the scan range is an important part of those fittings/role. What if range was a high slot? Cal without a bonus could still have the best range but would have to sacrifice precision. Amarr with a 25% range boost and 2 range amps wouuld make them really good mid precision scanner and could still fit 3 dampeners and a reactive plate min could run a precision range codebreaker (if codebreakers also moved to high) and still fit 3 dampeners. I know on my gal scout I would then run 1 range and 1 precision on my ADV/PROTO leaving me with 1-2 low slots for kincats, reactives or cardiac. I know not that great but like the codebreakers more scout mods need balanced out of the low slots. Shuffling around some of the modules could work well without changing a whole lot of things. Like to see what Appia has to say about that moveGǪ she has a knack for finding the OPness of module shifts on all sorts of suits.
On messing with the bonuses themselves, Caldari don't necessarily need the precision enhancer bonus but if you took it away you'd have to reduce Scout Precision from 40 to 31 to keep Scout competitive with Gal-logi and their aggrovating precision bonus to scanners. OR, take away/replace the precision bonus on Gal-Logi and reduce the base precision to 35, OR take away/replace the precision bonus on Gal-Logi and increase the base profile on scouts to 40.
IMO option 3 there makes the whole game more fun because Logistics then have the Option to use Precision enhancers again. Like, seriously, upon request I'll make another scan chart for those values but the whole game would be a lot more fun if: we took away Cal-bonus to Precision, slapped on the Range bonus for them (applied to module efficacy and not a static bonus), Replaced/removed Gal-Logi Precision bonus, increased Base profile for Light Frames to 40
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Posted - 2014.07.08 21:13:00 -
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IgniteableAura wrote:The biggest problem with changing the precision on warden is that you then make the spook OP again. I really don't mind the bonuses to mods, but at the end of the day it needs to give a bonus thats actually worth fitting. I defer to Mathpia, Haerritmitc to give us numbers.
EX: dual precision mod cal can't detect anything better than a dual precision mod min/amarr/gal.
Yes I will keep repeating myself because it continues to come up over and over again. I just don't want Ratati to totally neuter the warden. Requiring the scout roles to fit mods to get the bonus is in stark contrast to the rest of the frame bonuses, and I REAAALLLLY don't like that. HOWEVER, if thats what is required to make scouts balanced and get the FOTM crowd out of the scout roles, I am fine with that.
The only way I can see a solid balance is that if gal/cal have same number of precision/damp gal stays hidden. Min/Amarr/Cal stay hidden with +1 damp or cloak active (give all cloaks the same damp bonus again, they are friggin useless right now) I'm feeling a bit lazy today (aka mostly playing dust), could you just take my word on it? If the third option from my post above yours 3 damps and cloak get you under Focused Scanner and Cal with 4 precision enhancers sans Gallente dampening bonus.
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Posted - 2014.07.09 00:21:00 -
[715] - Quote
I can't support a change to Cal Precision that has 4 precision enhancers less effective than a Focused Scanner
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Posted - 2014.07.09 02:14:00 -
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Adipem Nothi wrote: Plus, the GalLogi is under-utilized; this would give it an opportunity to step forward; if focused scanners break the game, we can always lobby to get them rebalanced.
"herp derp no one ever spams equipment"
They already break the game. They broke the game from 1.4 to present. this is suck a huge issue. This whole balance fiasco is because of that stupid focused scanner. We can use base stats of 40/40 and have a fun and balanced game. Scouts at 40/40 mean that Logistics with Precision Enhancers are a Viable fitting. It means Medium Frames can play the Stealth/Scan game, and a player can reasonably be asked to make a choice between Active Scanner, Logi with passive, or Cal-Scout with Passive
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Posted - 2014.07.09 02:55:00 -
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Adipem Nothi wrote:Appia Vibbia wrote:Adipem Nothi wrote: Plus, the GalLogi is under-utilized; this would give it an opportunity to step forward; if focused scanners break the game, we can always lobby to get them rebalanced.
"herp derp no one ever spams equipment" You're probably right; which works to our advantage. Let them spam it for month, and we'll get it fixed the following. We can't get petition to nerf something in advance of its abuse.
Ah, the good ole' one step forward two steps back approach. It's a single system of EWAR. If done simultaneously it isn't being changed in advance, but balancing it around the Scout changes
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Posted - 2014.07.09 03:18:00 -
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Adipem Nothi wrote:Appia Vibbia wrote: Ah, the good ole' one step forward two steps back approach. It's a single system of EWAR. If done simultaneously it isn't being changed in advance, but balancing it around the Scout changes
No harm in trying. What numbers did you have in mind for the Focused Scanner? No change to values, just change Gal-Logi bonus from "+10% to active scanner visibility duration and +5% to active scanner precision per level" to, "10% to active scanner visibility duration and +5% to active scanner (range or angle)"
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Posted - 2014.07.09 04:10:00 -
[719] - Quote
Adipem Nothi wrote:Appia Vibbia wrote:precision per level" to, "10% to active scanner visibility duration and +5% to active scanner (range or angle)" Cooldown would be more attractive than range/angle. Thoughts?
Except they already have a duration bonus. . . which would mean they always recharge by the time the scans run out.
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Posted - 2014.07.09 05:21:00 -
[720] - Quote
Djinn SouI wrote:Ghost Kaisar wrote:I do SUCK wrote:I'm in a good corp now I guess I'm no longer a SCRUB YAY With a name like that? You'll always suck *unzips* I haven't seen you use this alt in ages, like since the last time we squaded up. how's it going?
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Posted - 2014.07.09 20:32:00 -
[721] - Quote
http://en.wikipedia.org/wiki/NATO_phonetic_alphabet#Letters
Uniform, Ghost, not Unicorn.
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Posted - 2014.07.09 21:13:00 -
[722] - Quote
I'm very glad Rattati came in here to ask out opinions on the Scouts. He's clearly taken it to heart https://forums.dust514.com/default.aspx?g=posts&m=2249644#post2249644
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Posted - 2014.07.09 22:20:00 -
[723] - Quote
Bojo The Mighty wrote:Appia Nappia wrote:Range on it's own just isn't a good enough bonus for any suit. Without a bonus to something else to supplement it, it's just not really worth it. Regardless of if it is on Caldari, Gallente, Amarr, or Minmatar. But giving Percision bonus to the Amarr just isn't a good way. The possible values you can give to the suit or modules would make it. . . terrible difficult to balance with the rest of the Scanning system.
You and I both know that range on its own is good enough. Remember Uprising 1.1 gal spook bonus +5% range? That was a great bonus. There are modules for precision Precision on the amarr needs observation to play out I don't think we can make judgments on it quite yet 1.1? When Gal-Scout Ops V and Range Amplification V still didn't have the base at 25m? Aside from the fact Line of Sight was team-shared you needed a range amplifier just to match the distance Installations had auto-detect one.
It wasn't until base was increased to 16 meters that it became useful.
Also, it used to be +10% :p
Still it's nice to remind people that In Chromosome we hade 25m base scan range, with Range Amplification skill giving a 50% bonus at level 5. That was a static range of 37.5m. Then it dropped to 22.5. Then it went to 36. Then to 36.5 in 1.8, then down to 31.5 at present.
Can't all Scouts just get the 25m Range back?
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Posted - 2014.07.09 22:21:00 -
[724] - Quote
mollerz wrote:Appia Vibbia wrote:http://en.wikipedia.org/wiki/NATO_phonetic_alphabet#Letters Uniform, Ghost, not Unicorn. I used to have a printout of this list in my office. I miss having my own office. And having a job. Speaking of unicorns... I give you the WRATHPIA suit (named in honor of funding me for some shenanigans).
you buy 227 of those?
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Posted - 2014.07.09 23:19:00 -
[725] - Quote
Adipem Nothi wrote:@ Brothers Let's assume the Amarr Scout's bonus to precision was 5%. If you had to run it competitively, how would you outfit it?
If I had to run it competitively I would not fit Precision Enhancers on it at all. Most scouts will be under 24dB so no real reason to bother with it. 2x cSE Carthum Rifle Carthum Pistol F/45, Ishukone Cloak 3x cPD, Complex Ferro
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Posted - 2014.07.10 01:03:00 -
[726] - Quote
Adipem Nothi wrote:@ Appia, Haerr and Scan Math People
Would it not be best to increase GalLogi + Focused (15 dB) to match the proposed AM Scout baseline of 18 dB? Assuming that 15dB remains (perhaps to encourage the use of GalLogi) how do you see this panning out for us? Increase it to 24 to match it. Or just remove the ******* precision bonus. Removing the precison bonus removes headaches from working on Scout balance.
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Posted - 2014.07.10 01:54:00 -
[727] - Quote
CCP Rattati wrote:Yes, cal get range.
I think backpedallng slower does not have widespread support internally. I also don't understand why you need it, min scout base speed is already higher than all others, so who is it you can't catch while backpedaling?
I think this is a very big issue right here. Why does this matter at all. Through the past few years of DUST development shouldn't these people have learned by now that most of the time they've been wrong. Whoever made the systems themselves has done a great job on implementing them, but whoever was in charge of balancing them either doesn't understand math or simply doesn't understand how to play the game.
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Posted - 2014.07.10 02:20:00 -
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Adipem Nothi wrote:Assuming that 15dB remains (perhaps to encourage the use of GalLogi) how do you see this panning out for us? Again, Gallente Logistics getting a bonus to active scanner presicion stupid. Whoever thought that was a good idea is bad and should feel bad but that doesn't matter because they've probably been fired or shifted to a different department by now.
If Caldari do not have a precision bonus then their max precision is 20dB with 4 PEs. At 5% per level to precision for Amarr their max becomes 18. To get it to be competative it needs to be 15 otherwise spamming Focused Scanner, which is very easy because all you need to do is be near a supply depot or carry multiple scanners on a single suit, will be the preferred method. BECAUSE PEOPLE SPAM EQUIPMENT.
To give Amarr Scouts a reason to run PEs they needs a suit bonus of 7.5% per level- which bring the static precision to 25 and 2 complex lowers it to 15.
Or the Amarr Scout needs a module bonus of 17% per level.
And for all you kids out there that seem to keep forgetting -because you've never used the suit- Scout ak.0 is 2H/4L
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Posted - 2014.07.10 03:16:00 -
[729] - Quote
I can't see the point in running 1 or 2 dampeners on Min/Cal/Amarr Scouts. It doesn't make enough of a difference from where I'm standing because I run 3x Complex Precision Enhancers on my Scout C-I. The 5% bonus from the ARN doesn't make a difference
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Posted - 2014.07.10 04:09:00 -
[730] - Quote
I'm sorry Ghost, we don't care about math here, it's all about feelings. I believe that back-peddling isn't an issue so no matter what facts, evidence, and math you provide can't change my beliefs
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Posted - 2014.07.10 04:30:00 -
[731] - Quote
Gavr1lo Pr1nc1p wrote:I actually think personally that range for cal and precision for amarr would be so perfectly balanced, as it makes the min-maxing that people do so much less invalidating of other scouts
So +1 to this Rattati Only, you do realize that with those changes a Gal-Scout can get away with only using a single profile dampener again, right? That was the origin of this whole kerfuffle.
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Posted - 2014.07.10 05:59:00 -
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mollerz wrote:The great irony of dust 514 to me, is how perfectly they nailed the balance of Ishnoks on any minja suit- M-1 to Mk.0. I killed chicago cubs in an M-1 with Ishnoks. Needless to say he was in the middle of a protostomp squad of heavy hitters.
Any other weapon and I'd have had no chance whatsoever. If CCP has done anything right ever- that is straight up magic right there. No other game has as good knife combat. Especially knife vs guns.
I preferred my KLA-90 PLC kill on CUBS to the times I've knifed or shotgunned him. I mean, it was pretty much my ultimate goal to kill all my former corpmates with plasma cannons until Bravo. Now they're a legitimate choice for me to use on the battlefield.
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Posted - 2014.07.10 17:26:00 -
[733] - Quote
how the **** did you play anything in 480?! do PS4 games actually exist in 1080? Because only sports games ever ran that for PS3, everything else is in 720
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Posted - 2014.07.10 18:47:00 -
[734] - Quote
mollerz wrote:Appia Vibbia wrote:how the **** did you play anything in 480?! do PS4 games actually exist in 1080? Because only sports games ever ran that for PS3, everything else is in 720 People swear dust runs better at 480P. I tried it, turned off all effects, but I never saw a difference so switched it all back. I've tried all the variations possible for "best performance" 480 just makes it look like I'm playing Goldeneye for the N64 and the other options make the Z-Fighting/rendering issues worse.
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Posted - 2014.07.11 02:32:00 -
[735] - Quote
^_^ I love getting the most NK kills in a PC when there are other barbershop members on the other side
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Posted - 2014.07.11 03:20:00 -
[736] - Quote
One Eyed King wrote:Appia Vibbia wrote:^_^ I love getting the most NK kills in a PC when there are other barbershop members on the other side Need more info. Sinboto Simmons was on the other team, I ran my mk.0 with a Duvolle and IshNoKs. I murdered him a few times, then moved into the city. I just kinda swarmed their guys in the city slashing. I got a Sentinel in a full charge and 2 swipes then went for another Sentine (not before killing another person with the rifle though) l, got the charge off but she finished me off before I could get another swing in.
Then we went up against 0.H with Moody present. OMG, I did so bad. I was running a Speed hack swuit with 3 complex shield, 1 range amp and 2 codebreakers. I just said "**** it" and ran into the most heavily defended point, hacking it, knifed the first person that came to kill me then was killed when like 5 people were shooting me at the same time. It was my only kill that match
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Posted - 2014.07.11 04:08:00 -
[737] - Quote
Bojo The Mighty wrote:Je voudrais un code de beta s'il vous plait... -¦Gêå-¦GêÜ-ó-úGé¼-Ñ-«-¬GäàGäó-¦+++áGÇó| PS3 I got to select mine at 7:05pm today
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Posted - 2014.07.11 15:18:00 -
[738] - Quote
Guys, we have a huge problem. Someone just said they thought that Zatara understood the perspective of Scouts.
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Posted - 2014.07.11 16:02:00 -
[739] - Quote
Adipem Nothi wrote: Also ... not it!
lol,
It's sad when the FotM chasers are in the right in these instances
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Posted - 2014.07.11 16:24:00 -
[740] - Quote
Llast 326 wrote: the other still stated it was sexy eww
Cicadas just molted for the first time this year today. Oh I love their chirps, Cicadas' sounds and thunderstorms are like the 2 most relaxing noises for me.
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Posted - 2014.07.11 16:32:00 -
[741] - Quote
Cyrius Li-Moody wrote:To be honest I rarely run my scout anymore. Too many on the field. It's not as exciting as fun as it once was. I have more fun in my commando. And this is why I got the most Knife kills in a match
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Posted - 2014.07.11 17:08:00 -
[742] - Quote
Adipem Nothi wrote:Appia Vibbia wrote: Giving the Amarr a Scan Precision bonus can work out 1 of 3 ways; We can give it a static bonus that drops the suit's precision to the point they don't need to run modules, We can give it a bonus to module efficacy in which point the Gal Scout becomes OP because it will cause a module discrepancy instead of a 1:1 ratio, or we can just make the Amarr Scout useless.
None of this makes sense bar needing to keep the GA Scout running 2 damps. Please elaborate.
Rattati made it pretty clear that less than 2 damps and a cloak was OP
If 18 is the target number then we're back to 2 damps and a cloak for Cal/Min/Amarr. And that's apparently OP because assault suits blow and now of these changes look like they're going to improve them
- Other than the "Possibly a slight speed increase" (Taken from the front page of the Charlie discussion) which without equal increase for scouts would just screw the Amarr and Min over more.
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Posted - 2014.07.11 19:09:00 -
[743] - Quote
2/4 or 1/5 with a precision bonus is just silly to begin with. Utmost precision and low-slots for utility or combat.
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Posted - 2014.07.11 20:36:00 -
[744] - Quote
I like codebreakers in the high because I can stealth hack better than a Gal-Scout can by making that change. IshNoKs, Six Kin CR, 2x Complex Codebreakers, 1x Enhanced Codebreaker, Flux grenade, Viziam Flux Uplink, Ishukone Cloak Field, and 3x cPD
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Posted - 2014.07.11 21:02:00 -
[745] - Quote
One Eyed King wrote:Spademan wrote:One Eyed King wrote:mollerz wrote:Minja pg needs a buff It might not need it as much if they are adjusting PG on modules. Maybe next hotfix if we still seem short on it. Though if they alter pg then us Galscouts may end up with tonnes of room to spare depending on the modules. Yes, hopefully they tone down Gal PG if that is the case. Especially with LS mods.
Please don't suggest messing with PG on the Gal-Scout. It certainly has it's fair share of PG after Dropsuit Core Upgrades V and Engineering V, but before you get those core skills up the Gal scout still a scout with terrible fitting too.
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Posted - 2014.07.12 00:23:00 -
[746] - Quote
Adipem Nothi wrote:Let's assume we got to set the new baseline precision.
What would we want it to be, and what damp/cloak combinations should beat it?
I'm of the opinion that any of the four frames should be able to dampen sufficiently to beat scans while cloaked. I like the idea of requiring two damps, if for no other reason than to discourage gal bricking.
40/40 - no changes to modules. Cal get Range, Amarr can have Precision, Gallente can have dampening and Min can have exactly what they have (with codebreakers moving up high) and gal-logi precision bonus changing.
number work out beautiful that way
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Posted - 2014.07.12 01:04:00 -
[747] - Quote
If you give Cal a bonus to Range then they have incentive not to dampen in the first place.
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Posted - 2014.07.12 01:15:00 -
[748] - Quote
voidfaction wrote:Appia Vibbia wrote:If you give Cal a bonus to Range then they have incentive not to dampen in the first place. as a scout my first priority is being hidden. my call will be a 2x dampener shield tanked scout because being hidden is more important than scan range. move range to high slot and it would be worth having range and half ass dampening.
And this is DUST where you have the freedom to run the suit the way you want it. It doesn't sound worth it to you, but running Precision and Range Amp with a plate would be my preferred way. And I'm sure other people would just ignore EWAR completely
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Posted - 2014.07.12 02:18:00 -
[749] - Quote
THUNDERGROOVE wrote: 9/10ths of people who play DUST are either blind or mentally unable to piece together what their eyes are seeing.
That's why it works so well.
I seriously have trouble understanding how people complain about being popped from a cloak shotgunner. I'm series when I say I shoot them down first.
Unless they get me from behind in which case the cloak didn't matter - or shot me down because they didn't use a cloak in the first place
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Posted - 2014.07.12 04:54:00 -
[750] - Quote
Well, I'll be here till the servers go down.
I may just be playing 2 games at once like I did when FF14 came out in the fall.
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Posted - 2014.07.12 16:29:00 -
[751] - Quote
Adipem Nothi wrote:@ Appia
not_helping.jpg
If these numbers won't work, what numbers would? Why?
Dude, no. There is no way we can come to balance an armor tanking suit using it's high-slots against shield tanking suits that need low slots. And a huge modules and fitting discrepancy.
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Posted - 2014.07.12 16:52:00 -
[752] - Quote
yeah, checking the Table again after initial post: Caldari get to keep their precision bonus and have range Gallente gets a nerf to dampening.
This is just stupid.
https://docs.google.com/spreadsheets/d/1i0LbL4DJt6LGioHeUVfuCyJlDK1CHf_n9plFNUtrHOs/edit#gid=0
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Posted - 2014.07.12 21:02:00 -
[753] - Quote
CCP Rattati wrote:The cloak is there for reference at the bottom.
We can also reduce the dampening bonus of the cloak to zero.
From a "I want all scouts to be unscannable in some way even by sacrificing all slots and cloak" point of view, I think we need to have that discussion. I think we can tune these numbers to an acceptable resolution.
Why do you think ratio of precision to dampening should not be 1:1? This is the biggest problem with perceiving any sense of balance in giving Amarr Scout a bonus to precision.
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Posted - 2014.07.12 21:36:00 -
[754] - Quote
CCP Rattati wrote:Appia Vibbia wrote:CCP Rattati wrote:The cloak is there for reference at the bottom.
We can also reduce the dampening bonus of the cloak to zero.
From a "I want all scouts to be unscannable in some way even by sacrificing all slots and cloak" point of view, I think we need to have that discussion. I think we can tune these numbers to an acceptable resolution.
Why do you think ratio of precision to dampening should not be 1:1? This is the biggest problem with perceiving any sense of balance in giving Amarr Scout a bonus to precision. I don't understand the question.
This game is played in absolutes. I want to have the lowest Scan Precision possible on one suit and the lowest Scan Profile possible on another.
The question is if the best Scan Precision can be acquired in only 2 modules (Amarr Scout with 2 Complex Precision Enhancers) why shouldn't the best Scan Profile be similarly acquired with the same number of modules?
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Posted - 2014.07.12 21:52:00 -
[755] - Quote
Bayeth Mal wrote:Any possibility of hitting do over and going back to 1.7? Eh, I only ever skilled into the Minmatar Scout because I knew they were getting that third low-slot. It was certainly a hell of a lot more fun to only have to use 1 profile dampener and no equipment to avoid detection when using nova knives. Pre-Alpha 1.8 was the best from the Minmatar Suit perspective.
I tried running an M-I with IshNoKs today. It was fun, until a Cal-Scout came along. Then mass of proto Gal scouts came along all with 2 complex precision enhancers and my fun was over.
No amount of personal skill can overcome people knowing exactly where I am at all times when trying to use a suit and play-style that is dependent on being unseen.
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Posted - 2014.07.12 22:43:00 -
[756] - Quote
CCP Rattati wrote:Let's start building the premises and agree on them one by one.
(1)Let's also remember that the focused GA pro logi has 15dB.
(2)Best precision should therefore be 14dB or less
(3)Best dampener only needs an equal amount of dampeners to amount of precision modules on best precision to beat him. Appias suggestion.
(4)All scouts should be able to beat the best precision, with cloak? Without cloak? Discuss.
(5) Complex plates will have the same signature penalty as a complex dampener so each plate cancels out a dampener. This is something I want to explore, it will also make brick sentinels stand out like christmas trees.
Let's keep working on this. (1) A lot of the problems I see with the EWAR system for scouts is based of the Gallente Logistics Operation having a bonus to precision. Off topic, but I really think all Logistics suits need a bonus to all 5 Support EQ (Hives/Injector, Active Scanners, Repair Tool, Uplinks) so that a Scout that focuses on Precision, like many Cal-Scouts do now, cannot be psuedo-Logis that they are now. Even if that happened, because precision is so important with the best bonus to precision on active scanners will draw the most attention and make Active scanners on other suits obsolete
(2) I actually like the best module based precision being equal to the best scanner. It keeps the two competitive and making it an active decision to choose between the two. Single slot item vs several modules, always up vs longer range, high volume vs 360-¦
(3) *nods*
(4) I really liked pre-Alpha where my Gal Scout could choose between 1 Low slots and 1 EQ or between 2 Low Slots. I really wish the Minmatar had the option of 3PD or 2PD and Cloak. But with caldari having the greatest precision I like them always being able to scan themselves. Instead I'd like to see the Best values of Cal using 4 high slots and Min using 3 low slots and a EQ slot possible with just the ARN-18 cloak field. Letting the PRO be chosen for duration and regen over necessity.
(5) Only problem with this is that it would only work out if all suits had a gradual "Precision Decay" that went out to 100m and you only got your suit's value up to it's Optimal Range. Instead it just hurts Gallente and Amarr Assaults and Logistics because any Sentinel or Commando could pick them up on passive.
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Posted - 2014.07.12 23:08:00 -
[757] - Quote
DeathwindRising wrote:Cat Merc wrote:To further discourage bricking, how about increasing medium frame scan range to 15m? This puts it at max skills at 21m.
If a scout decides to brick, assaults and logis will be able to see it. The current 15m at max range isn't enough, as by the time you react, you already have a buckshot in your face. scans used to be much higher, then they got nerfed. now we cant even spot heavies at reasonable distance 20m for Assault, Logistics, and Heavy. 25m for Scouts. *sight* the good old days
*DISCLAIMER* The "good old days" were rife with problems that caused massive errors with the passive scan system. far too often could a heavy jump out from behind a corner without your notice
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Posted - 2014.07.12 23:28:00 -
[758] - Quote
At 30m we have precision of 24. From there, every 5m would increase the precision by either a percentage or a static number. I'd prefer it to be a constant increase of say 3dB/5M but that's just me
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Posted - 2014.07.13 05:08:00 -
[759] - Quote
Cyrius Li-Moody wrote:Give assaults the precision bonus. 4% per level. Bang bang. Have you been hanging out with legend too much?
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Posted - 2014.07.13 13:55:00 -
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CCP Rattati wrote:
Correct me if I'm wrong but Minjas can triple shield tank, 2 dampen, codebreaker and cloak and be invisible to all but galogi
The Minmatar Scout doesn't have the PG to do that. They can 3x dampen adn 2 complex shield, 1 enhanced shield and proto cloak. But to run a proto cloak and a proto codebreaker they suffer both a loss of shield extender levels and weapon levels
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Posted - 2014.07.13 14:18:00 -
[761] - Quote
CCP Rattati wrote:Appia Vibbia wrote:CCP Rattati wrote:
Correct me if I'm wrong but Minjas can triple shield tank, 2 dampen, codebreaker and cloak and be invisible to all but galogi
The Minmatar Scout doesn't have the PG to do that. They can 3x dampen adn 2 complex shield, 1 enhanced shield and proto cloak. But to run a proto cloak and a proto codebreaker they suffer both a loss of shield extender levels and weapon levels We are bumping up PG in the Min scout in Charlie Ah, so Codebreakers are moving to the high slots? They've got the same PG cost as shield extenders and I like when the scouts give up their primary tank for their suits' proficiency
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Posted - 2014.07.13 14:54:00 -
[762] - Quote
Varoth Drac, I don't know you very well so I'm not sure if you know me. But Scoutly play in PC, number crunching, and figuring out the most effective fits is kinda my thing. You're Amarr and Caldari hypothetical builds, neither of them are the most effective way of playing those suits
shaman oga wrote:I'm not a big fun of numbers and spreadsheets, my head start turning with all those rows and columns If numbers hurt your head, why don't you just take a time out and act as a bystander while the people that like numbers continue the discussion.
CCP Rattati wrote:All right, please take a look at the document again. I have documented all the necessary and relevant scenarios, I hope. At the top of the document, I have collected the key numbers and tried to put them into perspective. Galogi focused scanner gets the highest range and precision possible, due to it being 1) active, 2) narrow and 3) having a limited duration. This helps establish boundaries that scouts need to live within. That said, by a combination of racial bonuses and dedication of slots All scouts can have similar range, 76m to 91, under the Focused at 100m. All scouts can get under the focused dB by using a cloak, exception Gallente not needing cloak All scouts can get under the best passive by using 2 dampeners and cloak or 3 dampeners Best passive at 2 precision modules is beaten by best dampener at 2 dampening modules This does not require Codebreakers to be in high, so don't assume that is the case. Now, please give me feedback and theorycraft with me the most OP FOTM this will spawn, and we will try to counter it. EWAR calculationsPlease keep this discussion very focused, don't discuss scan falloff or efficacies, just the numbers in the document and resulting scenarios. Thanks and appreciated.
For the sake of it looking nice, I'm going to use Protofits.com for layout.
To start, let's have the Counter http://www.protofits.com/fittings/shared/161/5442 Pro-Gal Logi with proxi and focused scanner. Self sufficient on its own. Can survive 2 shots from a shotgun within optimal range, giving them enough time to take out a pesky cloak-shotgunner.
http://www.protofits.com/fittings/shared/161/5441 Amarr is king of the city. Lots of times when people are too congested dampening and a cloak just aren't useful. This is the spiritual successor to my 1.7 gal-scout after zatara et al would start spamming focused scanners. Adding a fitting penalty on plates means I switch to enhanced plates instead
http://www.protofits.com/fittings/shared/161/5440 With a PG buff coming, 1pg to the base of the proto suit is all I need. Any more than that and I can duplicate this only with a better Light Weapon. Definitely better than status quo because this Min will be a better stealth&speed hacker than the Gallente. This really isn't OP at all. It's just well rounded and I'm certain other min-scouts will really love the improvement from Beta to current Charlie suggestions. It actually puts the Min-Scout ahead of where it was pre-alpha.
http://www.protofits.com/fittings/shared/161/5438 Yeah. this is just pure combat efficiency. 453 shield HP, when you're about to fall into armor, cloak up and regen. flank. just be annoying and get lots of kills in public contracts.
http://www.protofits.com/fittings/shared/161/5439 this is my baby. It has my necessary 500EHP to engage in CQC and good enough movement speed to still pull out the SMG and perform DDR strafe at a high enough speed to through off people's aim.
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Posted - 2014.07.13 14:57:00 -
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LeGoose wrote:Floyd20 Azizora wrote:Also, what happens to all the cal scouts that speced into them to be scout hunters? We stick with our choices and don't expect a respect. If people think they have wasted their SP with these potential changes so be it. This is new eden, you are stuck with your choices. Adapt or die. Or be prepared and already have an Amarr Scout
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Posted - 2014.07.13 15:06:00 -
[764] - Quote
Bayeth Mal wrote:Also, I've never tested this, what happens if you get scanned and then put on your cloak? Do you disappear off TacNet? You keep being scanned until the scan duration runs out
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Posted - 2014.07.13 15:52:00 -
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CCP Rattati wrote:
Soooooo, in your earnest opinion, based on the document, post Charlie situation in a nutshell?
The concept that the Gal logi has the best precision of all races is really the only thing I find disagreeable from the most recent numbers. Each scout can sacrifice to get under it, and unless a gal-logi is at a supply depot it's got its limitations. The scout Scanning vs scout precision attrition isn't going to make Min-Scout feel useles because most of the time they'll be able to have some of the most well rounded Scout.
I think the values for the Cal range is a little too high but like the end results after using range amps. the problem of static bonuses over modules bonuses, so if we ever get around to making all bonus modules based it'll feel better.
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Posted - 2014.07.13 15:59:00 -
[766] - Quote
Varoth Drac wrote: I still think my Cal scout would be a good fit as long as there weren't Amarr scouts around, but yours is good with Amarr around.
I think that much range would be OP in pubs, but it's hard to balance things in pubs so I don't know.
Thanks for lending your expertise.
Shotty was running around in a Cal-Scan suit using 2 of the long range active scanners. In pubs that range certainly is impressively strong and I'd definitely use a similar build with the C/1-Series suit because of the utility. It just isn't the "OP FotM" fit.
I like how the amarr has the versatility for the suit you proposed, and I've used something similar on the Gal, I just don't have enough fitting allocation to have those suits. I've basically got 30 suits I use in PC. delete them after a battle, make 30 pub suits that shy away from proto in everything except sniping and AV. Then rinse and repeat.
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Posted - 2014.07.13 16:20:00 -
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CCP Rattati wrote:Appia Vibbia wrote:CCP Rattati wrote:
Soooooo, in your earnest opinion, based on the document, post Charlie situation in a nutshell?
The concept that the Gal logi has the best precision of all races is really the only thing I find disagreeable from the most recent numbers. Each scout can sacrifice to get under it, and unless a gal-logi is at a supply depot it's got its limitations. The scout Scanning vs scout precision attrition isn't going to make Min-Scout feel useless because most of the time they'll be able to have some of the most well rounded Scout. I think the values for the Cal range is a little too high but like the end results after using range amps. the problem of static bonuses over modules bonuses, so if we ever get around to making all bonus modules based it'll feel better. What if we fix those two things at the same time, after working so much with this data in the last few days, a 45% range increase seems indulgent. Why not 25% and then we can take down the cal radius a tad because it just needs to better in than a 4 range fit on another scout.
I like 25%. That puts the Cal-Scout base scan range right back to where the class started with.
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Posted - 2014.07.13 16:26:00 -
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Aero Yassavi wrote: You would have to do them at the same time. I personally think 25% on the modules feels a bit weak because you also have to consider any medium suits that want to try a bit of scanning to catch other medium suits and heavies, and since they start with just 10 meter scan radius and then 15 meter at max skill, a complex range extender at 25% would only add just shy of 4 extra meters. Still, I could probably live with it. As long as the Caldari scout's bonus at level 5 is about equivalent to a complex range extender.
Logistics have better stats to scan with. 45 precision, 50 profile, 15m base. So after static bonuses a range of 22.5 meters. 1 range amp gets them a little past post-skill non-cal scout range. Logistics have a can get useful values for passive scans if they want
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Posted - 2014.07.13 17:07:00 -
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Aero Yassavi wrote:CCP Rattati wrote:CCP Rattati wrote:Appia Vibbia wrote:CCP Rattati wrote:
Soooooo, in your earnest opinion, based on the document, post Charlie situation in a nutshell?
The concept that the Gal logi has the best precision of all races is really the only thing I find disagreeable from the most recent numbers. Each scout can sacrifice to get under it, and unless a gal-logi is at a supply depot it's got its limitations. The scout Scanning vs scout precision attrition isn't going to make Min-Scout feel useles because most of the time they'll be able to have some of the most well rounded Scout. I think the values for the Cal range is a little too high but like the end results after using range amps. the problem of static bonuses over modules bonuses, so if we ever get around to making all bonus modules based it'll feel better. What if we fix those two things at the same time, after working so much with this data in the last few days, a 45% range increase seems indulgent. Why not 25% and then we can take down the cal radius a tad because it just needs to better in than a 4 range fit on another scout. I actually meant the 45% range amplifier module down to 25% (pulled out of a hat) And again, it could work but it makes range extenders really meaningless if you try to fit them on an Assault or Logi who wants to try and passive scan other mediums/heavies. Not that many people really play that way anyways which is why I would be for the most part ok with it. But still, off the top of my head I think a value inbetween like say 35% would be better to still make the modules a little attractive for non-scouts as well. Of course, that would mean the Cal-Scout bonus would get set to 7% per level which may look a little weird if you are at all concerned about that (don't see why you would though). In that case I definitely agree with Aero. When I think of range extenders I think of Range-bands 0-25 is CQC 25-40 is Sidearm, 40-60 is Light weapon, 60-80 is is optimal range of most weapons, and 80+ is effective range. Using extenders should allow to extend your range by one of those bands. Like if All I care about is defending a point in side an outpost there aren't all that many ways to get to use so CQC range is sufficient But getting tot he end of effective range on my side arm is more important. Certain maps would help to have you avoid most light weapon combat by seeing out to the range most rifle combat happens in, etc.
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Posted - 2014.07.13 17:11:00 -
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Ghost Kaisar wrote:
Assaults are getting buffed, hopefully on the regen side, allowing them to be the best at fight back to back battles.
Personally I think higher regen on the Assaults makes them too self-sufficient and downplays the teamwork aspect of the game.. A fitting bonus to Armor/Shield regen mods on the other hand I'd be OK with. But only because Shield Rechargers and Shield Energizer just cost way too much for the complex modules
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Posted - 2014.07.13 17:21:00 -
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DeathwindRising wrote: yet you forget that if all things are OP, then nothing is OP
Um. No. That is not how it works. All the rifles were OP, that didn't mean none of the rifles were OP.
Ghost Kaiser wrote:How would you fix the Assault suit then?
What would allow it to have a niche in the combat side of the suits?
Bonuses that improve play styles. Like Gallente getting a bonus to being up-close and personal. Caldari have a bonus that helps out at range. Minmatar getting a bonus that makes them good hit-and-run types, and Amarr something to go along with their heat build up reduction
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Posted - 2014.07.13 17:25:00 -
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DeathwindRising wrote: who here thinks scouts currently have trouble slaying? where have you been these past months? i run a basic light frame and i get 20 kills and 1 death. i cant get those number in an assault suit. (i can but its much easier in a scout suit)
you get more team work through division of power. explain how a cloaked scout is not capable of finding targets? its faster than any other class and cover more ground. and we still have active scanners, so thanks to scouts having two equipment slots they clan run cloaks and active scanners.
your argument doesnt make sense. scouts are independent, more so than any other class, and taking away scan range and precision doesnt change that.
I'm a better slayer in my Gal Assault than I am in any of my scouts suits. Same with Amarr Assault. Min less so because I like armor over shields. MY Cal is pretty awesome though
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Posted - 2014.07.13 17:45:00 -
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JRleo jr wrote:Appia Vibbia wrote:DeathwindRising wrote: who here thinks scouts currently have trouble slaying? where have you been these past months? i run a basic light frame and i get 20 kills and 1 death. i cant get those number in an assault suit. (i can but its much easier in a scout suit)
you get more team work through division of power. explain how a cloaked scout is not capable of finding targets? its faster than any other class and cover more ground. and we still have active scanners, so thanks to scouts having two equipment slots they clan run cloaks and active scanners.
your argument doesnt make sense. scouts are independent, more so than any other class, and taking away scan range and precision doesnt change that.
I'm a better slayer in my Gal Assault than I am in any of my scouts suits. Same with Amarr Assault. Min less so because I like armor over shields. MY Cal is pretty awesome though Here's my cal scout vs assault Assault has 455 shields Scout has 445 Assault has 52 hp/s with a complex energizer, scout has 50 hp/s base Scout has higher speed, stamina, stamina regen Scout has less shield delay, scout and assault should swap Scout has proto weappn, assault has basic, assault needs cpu mod to fit proto weapon Can use nanohives or any equip without cpu mods.
I already said, I don't care about regen. I want to slay. All I need is HP and damage. http://www.protofits.com/fittings/shared/161/5448
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Posted - 2014.07.13 21:02:00 -
[774] - Quote
Llast 326 wrote:I'll wager this on Spade Slaps Molerz's tab down on the barGǪ I'm good for it
Mossellia Delt certainly isn't. It's been 10 months and he still owes me 75 million ISK.
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Posted - 2014.07.13 23:04:00 -
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One Eyed King wrote: I won't shred you with knives, but I am not going to apologize for speaking out against jack asses who shadow devs and post inane self serving comments in no constructive way whatsoever.
There was a discussion taking place, and they didn't even bother sticking to it. Just spout what they think the problem is.
I always say they are welcome if they want to interact with the community and be part of it, but you don't show up at someone's house simply because of the guest that stopped by, and then completely ignore the home owner and speak only to the guest. It is disrespectful.
This place is a sanctuary from those people. I mean to keep it as such.
Man of Spade wrote: I get that, but they came in acting as if they belonged. As if they were here as long as others. Just trying to get rattati's ear, mostly bypassing us. I'm fine if they want to come in and discuss issues with us (it's not unprecedented, we let Cat Merc in. Cat Merc) But trying to influence a dev who came to get this communities opinion on proposed proposal (not even a proposal) without really acknowledging us or discussing much with us ain't cool.
When someone starts a question with, "what do you think of these numbers?" and his first sentance is, "math is hard."
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Posted - 2014.07.13 23:42:00 -
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CCP Rattati wrote:http://www.protofits.com/fittings/shared/161/5440This Minja fit is actually 9 PG above, what is the first reduction? Codebreaker or Extender? I am trying to get a feeling for the PG increase, it's not going to be +9 in any realiity, parallel or otherwise.
Current max PG is Base * Core Upgrades * Engineering 62* (1.05) * (1.25) = 81
Increasing the base by just 1 make the fit valid. For me, I'd drop the a Complex Shield Extender for an Enhanced and keep the code breaker. It's a lot better now with the STD & ADV shield buffs.
But I could also go about getting that fitting to work through the introduction of Nova Knife Fitting Optimization II
Because Base* Suit * Role * Module 10 * 0.9 * 0.75 * 0.75 = 5.06 second hack 10 * 0.9 * 0.75 * 0.8 = 5.4 second hack.
The difference in Hack speed is worth more than the 11 HP from the difference a complex shield would give me
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Posted - 2014.07.13 23:46:00 -
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Gavr1lo Pr1nc1p wrote:In regards to your fitting Rattati, i (though Im sure many others would feel the same) would like to be able to replace the codebreaker with a kin cat for a more combat oriented fit, and would love PG to work as such. Also, the 1 pg over is only with CR fitting op 5, so with maxed cores you'd be 3 over Is it? I thought I made sure to set that to 0
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Posted - 2014.07.14 00:25:00 -
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Rawrrr! Running around in my M-I suits. I keep trying to change from 1 weapon to another but I hit the R1 too soon so it swaps back. ****! I keep end up trying to shoot people with nova knives
Or my Assault is using the CR and SMG and I end up feathering R1 for the SMG
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Posted - 2014.07.14 02:27:00 -
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Brokerib wrote:Cat Merc wrote:Hmmm... Guys? I got addicted to ishukone knives and scrambler pistol combo. I'm using a Gallente scout.
Any tips? In general...forget about tank, be prepared to die a lot. As a Gal, make sure you're max damped. Fit at least 1 kin cat. Put sidearm damage mods in your highs. I'd also suggest swapping the ScP for a SMG as your target should be in shields if you maange to get a hit in with the knives, and the SMG if more forgiving in close quarters. But what ever works for you
Tip 1: Spend a week's worth of active SP to unlock Minmatar Scout Operations I Tip 2: Spend a week's worth of passive SP to unlock Minmatar Scout Operation II Tip 3: The IA5 Tactical Scrambler Pistol is a sexy, sexy weapon. Run an M-I with IshNoKs, don't bother with dampening.
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Posted - 2014.07.14 11:41:00 -
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Haerr wrote: @Appia 40/40 for scouts? I kind of like it, IGÇÖll check it out after IGÇÖve updated the testing table to Charlie.
Yeah, it kinda falls apart when Gal-Logi get a precision bonus because it sets the target number on dB from 15 to 20. IMO Either Precision/Profile or Enhancer/Dampener needs to be staggered and not both.
Quote:@Brothers I tried using Knives again yesterday, specced op5 grabbed some IshNoks and put 1cCardiac & 3cKinetics, 2cShieldExtenders and a Duvolle and some fluxes on my suit! I love that sprint speed! Almost as much as I love being dampened. Now all I need is someone to teach me how to use these thingsGǪ
QQ My Min Scout with a single enhanced KinCat was slower than your 3x cKinCat suit. This totally is not fair why can you move faster than me?! I'm a Minmatar Scout you aren't allowed to do that. I demand a speed buff! I demand a bonus to kincats! It's not fair!
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Posted - 2014.07.14 14:36:00 -
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Brokerib, I always thought your name was "broke rib" but whenever shotty addresses you it's like he's calling you "broker ib"
I believe we have another Boyo situation on our hands.
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Posted - 2014.07.14 14:56:00 -
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hfderrtgvcd wrote:Any tips for a shotgunner? currently running two damps, two kin cats, and two extenders. Im having a hard time dealing with groups of enemies defending a point and heavies waddling away from me. What should I do after I land the first shot.? Strafe like a mad man and hope he doesnt hit me? jump over him? Run away and shotgun him again when his back is turned?
We were just talking about knives earlier. . . Although both are all about being up-close and personal the fitting philosophy on them is very different. With Ishukone Nova Knives a full charge with both swipes can kill almost any medium frame, So having the speed to get in there is very important.
With the shotgun. STD suits and scouts are really the only people you're going to kill in 1 shot. Both Speed or Stealth works, but both together don't really help you out.
IMO try swapping the Kin-Cats for complex ferroscale plates Or drop the Damps and use plates
Also remember to be visually aware. Each tier suit has a different color to is. the whiter the gal/min/amarr assault is the more you want to stay away. The darker the Cal suit the more you want to stay away. Etc.
pick your targets carefully then run away
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Posted - 2014.07.14 14:57:00 -
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Cyrius Li-Moody wrote:Adipem Nothi wrote:@ Broker I thought Logibro was joking. Surely you guys aren't serious :-)
@ Moody I actually like Ydubbs; he's a stand-up guy. But he can be so wrong at times. Back when everyone ran an AR (because everything else s*cked in comparison) you could count on Ydubbs, Cat Merc and Aeon Amadi to swear up-and-down that all things AR-514 were fine. Two of them actually believed it; the third could not be trusted, as he was and remains a cat. :-) Oh I don't really have a problem with him personally. He just complains about scouts nonstop when especially at this point stealth is a very easy thing to counter outside of a gal should you have the inclination. His denial that I've knifed him on several occasions is pretty funny. I mean, I don't expect every person to remember me personally knifing them but come on. Hubris at it's best.
Cyrius Li-Moody has never knifed me. I know this for a fact. cheapass scouut cloak bitches don't count. -oh. and neither does pre-1.8.
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Posted - 2014.07.14 15:14:00 -
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Cyrius Li-Moody wrote:lol i can say for a fact that I've never knifed appia. Being gunned down by your CR was always worse than being knifed when I went in for a hack, in PC.
Sadly, I must admit I have been knifed by moody, as seen in this post here https://forums.dust514.com/default.aspx?g=posts&m=2205699#post2205699
bastard (lower-case) wouldn't duel me!
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Posted - 2014.07.14 15:19:00 -
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Cyrius Li-Moody wrote:lol forgot about that one.
Fatsuit and a plasma cannon if I remember correctly.
Sentinel C-I with STD PLC and STD Nova Knives <3
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Posted - 2014.07.14 16:24:00 -
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Cyrius Li-Moody wrote:Cat Merc wrote:That moment when a heavy survives a charged ishukone double strike, another double strike, and another double strike. Then kills you. How is that even a thing. Killing heavies is even hard in a Min scout. They have to have their back to you practically the entire time or be injured to take them down in one go. They just have too much health and the second slash misses often. It'll seem like both hit but actually only one will even though you're facing them. Happens A LOT. Very frustrating but unfortunately something that happens with knives. Hit detection is better than it used to be but it's still sketchy at times. Gal and Amarr heavies are a nightmare. I need prof V in nova knives. because at prof III Gal-Sentinels have 130 HP left every time, and a complex sidearm damage mod. Then I'll finally be able to kill a Gal-Sent in a full charge and an uncharged swipe
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Posted - 2014.07.14 18:47:00 -
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mollerz wrote:DPLAK- I just want... to express.. some frustration..... about logibros insistence on giving people the backpedal crutch.... and .. I am fighting not to do it there. please. someone just put me out of my misery.
It's about changing the game the least amount to show improvement. changing backpedaling affects too much. it'd make it easier for shotgun and nova knives to get kills. It's change the way people are playing the game. They don't want to make the game better, they just want to improve nova knives.
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Posted - 2014.07.14 18:53:00 -
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I'm going to go take a break and play gamecube era animal crossing
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Posted - 2014.07.14 19:06:00 -
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There is literally nothing a reduction in backpedaling speed could break. I would like to see a single example of what could be adversely affected by this.
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Posted - 2014.07.14 19:08:00 -
[790] - Quote
Cat Merc wrote:mollerz wrote:Cat Merc wrote:mollerz wrote:DPLAK- I just want... to express.. some frustration..... about logibros insistence on giving people the backpedal crutch.... and .. I am fighting not to do it there. please. someone just put me out of my misery. Slowing down backpedaling might help nova knifes, but it might break many other things. In his words, it's the nuclear option. MMM hmmmm. Circle strafing will be affected, the ability to retreat while suppressing the enemy will be affected, many CQC fighting maneuvers will get affected (I have developed a lot of maneuvers designed to confuse the enemy), etc' It will change the feel of the game in general. All for one weapon.
lol, this isn't just "for 1 weapon." That's basically BS. It's something we've wanted for a long time and something that should have been a part of the game since forever ago. It's silly wanting to keep something the way it is because that's the way it is.
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Appia Vibbia
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Posted - 2014.07.14 19:17:00 -
[791] - Quote
I don't think you've grasped the concept about how bad ideas, they're kinda bad.
Frisbee remotes were a bad idea, 100% backpedal speed is a bad idea, Pre-armor plate buff asking for AR buffs was a bad idea.
OMG they increased the det time on REs. This has changed the entire way the game is played. I can suicide bomb an entire squad that's packed themselves into a point. I can toss my RE detonate it before someone gets the chance to shoot me anymore. I don't have to worry about jolly tossing an RE over a wall right onto my Sentinel/Commando because now I have time to move away from it. This didn't just change REs it changed the whole way I play! So unfair they never should have done that!
*sigh* I wish you needed to be at least 18 or have constant parental supervision when using the DUST forums.
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Posted - 2014.07.14 19:21:00 -
[792] - Quote
Cat Merc wrote:Appia Vibbia wrote:I don't think you've grasped the concept about how bad ideas, they're kinda bad.
Frisbee remotes were a bad idea, 100% backpedal speed is a bad idea, Pre-armor plate buff asking for AR buffs was a bad idea.
OMG they increased the det time on REs. This has changed the entire way the game is played. I can suicide bomb an entire squad that's packed themselves into a point. I can toss my RE detonate it before someone gets the chance to shoot me anymore. I don't have to worry about jolly tossing an RE over a wall right onto my Sentinel/Commando because now I have time to move away from it. This didn't just change REs it changed the whole way I play! So unfair they never should have done that!
*sigh* I wish you needed to be at least 18 or have constant parental supervision when using the DUST forums. Is circle strafing game breaking? Is covering fire while retreating game breaking? Are my CQC tactics game breaking? Also, since when is backpedal speed 100%?
Are you ******* serious? -_- That's the whole point to this. It is now and has always been 100%.
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Posted - 2014.07.14 20:23:00 -
[793] - Quote
dammit. who unbanned soiaire
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Posted - 2014.07.14 20:51:00 -
[794] - Quote
Nrabatar Zorig wrote:I liked this place better when it didn't devolve to mudslinging wars, instigated by Rattati's request for feedback. It was much better when it was completely in-house instead of involving tourists
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Posted - 2014.07.14 21:07:00 -
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Haerr wrote:If the changes in Rattatis EWAR calculation goes through it will be really fun to run:
Amarr Scout: 2c PEs 1c RA 3c PDs 1 Prototype Cloak Field
I've only got ADV amarr ATM. Gonna be awhile til I can run that.
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Posted - 2014.07.15 00:56:00 -
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Getting excited for scouts in charlie. Not so much for Assaults. Nor Logistics. Kind of indiferent towards the Sentinels because I use Forge Gun- which is not being affected - and the Burst HMG, which you already have to deal with the possibility of that one overheating
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Posted - 2014.07.15 00:58:00 -
[797] - Quote
Ghost Kaisar wrote: That's because of Diehard Minmatar Loyalists.
I go out of my way to stab PIE when I see them
You say that like it's a terribly difficult feat
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Appia Vibbia
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Posted - 2014.07.15 01:06:00 -
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Appia Vibbia wrote:I'm going to go take a break and play gamecube era animal crossing Ok, break is over. I had fun, haven't played that game in nearly a decade. I forgot how terrible the controls were and how much I despised the forced intro. But once I got past that I had a lot of fun. Will probably continue my save tomorrow.
@ Void. It's all about the Static bonus on the Cal-Range.
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Posted - 2014.07.15 01:09:00 -
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LeGoose wrote:Spademan wrote:So I was playing with some people in PIE Ground Control earlier. They really do not like Minnie scouts. Several times I heard things like "****, we've got a knifer about" and "GET THE MINSCOUT!" and so on.
One particular match we had one with knives on the opposite team, and due to being in the right place at just after the right time, every time I Ion Pistoled him it was just after him knifing one of them. Fun match. One of the big names in PIE maybe AERO or True (I dont remember which) team killed me in amarr FW because I was running my minja knifing fit killing fools.
Aero is not a good sport. I sent him a GG - with detailed text included- after I noticed he was in the same match when he shot me in the back, so I swapped out my fit to my templar gear. Never responded.
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Posted - 2014.07.15 01:12:00 -
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Ghost Kaisar wrote:Appia Vibbia wrote:Ghost Kaisar wrote: That's because of Diehard Minmatar Loyalists.
I go out of my way to stab PIE when I see them
You say that like it's a terribly difficult feat Aero is not a bad player. Situational awareness saves lives when dealing with knives.
I was more thinking of the guys Aero and True run with that aren't the two of them. There's one guy that is a commando and is deadly with the LR, but get inside the LR's optimal range and you have him dead-to-rights as his ScR skills aren't that good.
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Posted - 2014.07.15 01:19:00 -
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Bojo, I'm looking forward to the Destiny beta because it looks like a cross between borderlands and elder scrolls.
I still have never played Morrowind. Only Oblivion and Skyrim. I liked Oblivion's world more that Skyrim, but Skyrim's mechanics were so much better.
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Posted - 2014.07.15 02:50:00 -
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mollerz wrote:Matticus Monk wrote:*Smashes open door and stumbles in*
"Hi Guys! I MADE it! I was so far away... I thought I'd never get here...."
"Who are these new fucks coming in without saying hi, figuring out what we are talking about or asking what we think?"
*Punches some dork just to see if he's one of us.... he complains. -> Guess not.*
----Hey Monk!
Wades through the crowd pushing people to the floor. Back here, we have the reserved tables! grabs a few red jars out of the cooler...
Dang... I have an obsessive compulsion to read every thread of this post... thanks for the easter eggs guys... Bayeth, Mollerz, Spade.
I got tired of using my Gal/Cal pistol suits upon my return after my month long Dead-Space, Alpha Protocol, D&D hiatus.... so I'm rolling around in a Min M-1 light frame:
2 CPX damps 1 CPX precision 1 ENH shield 1 basic SCP 1 ZN-28
No EQs No grenade
KDR = sucktastic Fun = back!
Need to level up knives. Good knifer feedback the last few pages, thanks guys. I think this feedback was for some other chump but IDGAF, thanks!! nice.. nothing like an M-1 ***** slap to a proto heavy. it's the ultimate trophy kill.
I like my fit: 1 basic shield, 1 basic sidearm damage mod Toxin AR, Ishukone Nova Knives, flux RE, Compact hive enhanced ferroscale, enhanced kincat
Played with shotty, went 23/11 to his 23/5. My 11 deaths were cheaper than one of his And I got more WPs There was another proto gal, he got a crap ton of WPs, not many kills and I saved his ass from a shotgun scout by knifing the red dot
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Posted - 2014.07.15 04:52:00 -
[803] - Quote
I've changed my mind. I think the Ishukone Nova Knives need a buff. Min Scout Ops V, Prof 4 Full charge on a MLT Cal heavy Frame and they had more than 200 HP left when they back pedaled out of my range and used the HMG
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Posted - 2014.07.15 04:56:00 -
[804] - Quote
On the other hand. I've been using an M-I scout suit in squads with protobears and I'm getting first or second most kills in the match. very happy with the improvement in knifing skills.
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Posted - 2014.07.15 15:02:00 -
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Lucifalic wrote:Hey guys sorry for my incompetence in reading the tables on my phone but I'm just wondering what my gal scout needs in damps to avoid max passives. I know 2 complex damps will do it but due to my very thin wallet if I can get away with less then complex that would save some per suit. Would 1 complex 1 basic do it? Or 2 enhanced etc? Cheapest route for a poor mofo thanks in advance Gal-Scouts maintain the status quo for dealing with 15dB scans. 2 complex damps and a cloak or 3 complex damps. the stacking penalty error when you get the full value of the lowest modules and the higher tiered module gets the penalty means you can't mix and match dampeners
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Posted - 2014.07.15 15:06:00 -
[806] - Quote
Bayeth Mal wrote: Well that much you certianly have in common with us (as I'm sure you've noticed by now).
You also lurk a lot moar than I realised. That's a good quality to have.
So... How much time do you Devs spend hanging around the water cooler laughing about these forum posts? Or do you have weekly show and tell meetings?
This is why my theme song you've written is in my signature. We have the best tangents here, could totally just spend an hour or so to look through for the more ridiculous, off topic, or senseless post and have a show-and-tell about it.
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Posted - 2014.07.15 15:28:00 -
[807] - Quote
Spademan wrote:Heads up, I made a suggestion thread for Logi Bonuses. I don't actually use the suit, so it'd be great if there's anyone here who does (Looking at you OmniSoldier Appia) could weigh in. found it! https://docs.google.com/spreadsheets/d/18i0Z93RGQbZD-_OMwXmYDJk4ORDBml5Xq_2k_4sF8UY/edit#gid=0 Pokey Dravon is the author. I've been saying Logistics need a bonus to all equipment since the pre-1.8 discussions I disagree with the assault stuff because I find it just plainly stupid to limit a bonus to a single weapon as it just promotes the loss of fitting diversity.
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Posted - 2014.07.15 16:24:00 -
[808] - Quote
I really don't like this officer event. I just can't no-life the game on weekends like many others can. There are like 5 people competing for each weapon, maybe 100 people delusional enough to think they're good enough to win even though they don't put in enough hours to do so, and everyone else. No rewards for participation really annoys me. So I thought why not propose this https://forums.dust514.com/default.aspx?g=posts&m=2261578#post2261578
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Posted - 2014.07.15 17:50:00 -
[809] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2261677#post2261677
wanted to respond to this person. wrote I wrote:2 precision enhancers on teh Gal scout means enemy scouts need to r double dampen. That's pretty important. I think you're underestimating the number of people that only run 1 dampener or no dampeners at all because they want the speed or HP benefits more.
Not everyone is running PC fits 23/7 but with Gal-Scout running 2 complex precision enhancers you do force them to or let them suffer being seen
but then my meds kicked in. way too loopy to finish that out. Someone want to tell him how Gal doesn't need to be the best at everything. I see it as gal getting a pretty awesome buff after losing the much longed for range. but w/e. loopy loopy loopy
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Posted - 2014.07.15 18:04:00 -
[810] - Quote
We can basically divide scouts into 4 categories right now. OG scouts that stuck with it since they started, new additions & converts like Mal and Jaceon, FOTM chasers, and people that only have them because they got a dropsuit command refund.
Definitely overlap between the categories as they aren't mutually exclusive, but the FotM chasers are like a tragic comedy on the forums while the the last group I just feel a little disappointed with them.
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Posted - 2014.07.15 21:25:00 -
[811] - Quote
mollerz wrote:@CCP ratatiti.. No offense meant. Just sometimes, given the situation, it is best to stay professional. I realize the position you are in, and that it isn't your fault. Just kind of sucks to hear someone spout about their temper, and then refer to their customers as fools you suffer. There's better ways to put it, and that's what coworkers are for. That being said- I would way rather you were friendly and had a good time working than having a miserable time. and I do hope you make fun of us on your own time :D That's a great way to blow off steam. o7 @Shotty- you are too much of a diplomat :P @monk- spot on dude (:...[=\==> And for what it is worth- F sleek nades. garbage! Fluxes it is. Had some great games with Oz, sai and Genocide and a couple others yesterday. We pwn3d left and right. Up and down. BA and start. Genocide is one heavy hitter
Ran into these guys last night. Nothing but rage on my end. I would kite the cal-scouts around a corner to ambush them with knives only for them to walk backwards out of my range. Best I could do is a single slash. no way 275 is going to kill an ADV scout
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Posted - 2014.07.16 00:18:00 -
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Brokerib wrote:mollerz wrote:hfderrtgvcd wrote: It would also make the scouts feel too samey imo. Three suits all with the same layout is a bit much
I agree. But am I trippin? Wouldn't the symmetrical slot layout be all about amarr lore, and wtf use is a third high slot when every single module a minja would use is low slot. Damps, CBs, kin cats.. and now I guess CARD regs as well. Why would a minja care about shield tanking/damage mods? I certainly don't. Pretend this is a minja suit for a moment and see what I mean? Prequel edit- Plus They are allies of gallente, so wouldn't it stand to reason a subjugated race who won freedom with the help of an ally would borrow from their high technology? I just think it fits better, and it would be interesting to hear some ammarrian scouts thoughts on it? Edit- I haven't said "pretend this is.." etc since I was a little kid lol. Hell no! The balanced slot layout makes the Min an awesome all rounder. I would cry and cut myself if we ended up with the same slot layout as the Gal.
It's bad enough I have 2 suits wiht the same layout, no need for 3.
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Posted - 2014.07.16 00:28:00 -
[813] - Quote
mollerz wrote:Why doesn't the guy test it for himself? It would simplify things so much.
Because as much as I like to pretend they have dev hacks, they actually have to skill into suits to use them.
Yeah, having the Devs actually use the item we talk about would be a lot better and faster to get improvements that we need. Kinda link Rattati and his Galmanndo now have a good AR and viable PLC.
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Posted - 2014.07.16 00:33:00 -
[814] - Quote
I almost always edit my posts. And I feel like I get quoted more often than not before the edit gets published.
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Posted - 2014.07.16 01:49:00 -
[815] - Quote
someone needs to let hfderrtgvcd in on the secret
psst, dude, Appia's a chick. Pro-tip: candidates had to give out their full names and you can find it at dust514.com/community/candidates
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Posted - 2014.07.16 04:05:00 -
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So I've forgotten. Who are our big cal-scout focused guys? Are there any left after the fan fest debacle or is it just those of use with multiple scouts that have Caldari.
I mean, I really like the changes to scouts. But I also have 3 proto scouts and close to getting that fourth to proto. Corpmates were really being whiny about deserving a respec if they change it.
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Posted - 2014.07.16 16:23:00 -
[817] - Quote
I see bungie forums are still down. Got the app on my phone, you can view the forums through the app but because they are down you can't post anything. Kinda awesome way of doing that. Really happy I can go between using its features and easily access the forums. Wish CCP's ones were that easy. . . but then again I'd want my DUST and EVE accounts merged so I don't have to log out and log back in everytime I switch.
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Posted - 2014.07.16 19:38:00 -
[818] - Quote
hfderrtgvcd wrote:shaman oga wrote:Ghost Kaisar wrote:Min Assault 4/3 <3
Dual tanking is going to be great.
3x shield, 1x recharge 1x reactive 1x speed 1x regulator Enough PG/CPU? A couple of weeks and my trolling fit will be ready. 4x myofibril 1x kincat 2x dampener would probably work better on a min scout. You can melee straight from cloak. Also, aren't damps kinda useless on an assault? Damps are very useless on an assault in the current meta. They have been useless since the beginning of 1.8 Stacking penalties also make the minmatar a better choice because of the higher base melee
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Posted - 2014.07.16 19:45:00 -
[819] - Quote
mollerz wrote:Out of curiosity, I went and checked out eve ships. I was wrong :( I guess they are doing min/amarr according to lore. I never checked out amarr ships before (just minmatar/caldari).. and thought they were all about beauty and symmetry and dual tanking from the lore I read.
Does anyone play eve here? Maybe I will resurrect my toon. I never really got into PVP on eve.. just exploration. I only have one kill. and even then I didn't pod the guy. I was too nice! But it might be fun to ge tinto PVP. I'm pretty highly skilled. I think I had like 72mil SP when I put him into cold storage.
I never really got into proper fleet combat. I was in a pirate-hunting corp that used fleet mechanics right when they came out. I ve done solo pirating where I used to sit and wait for mining ships in high-sec which was tons of fun but they changed the concord mechanics to favor carebears and now if i tried that again your ship just auto-detonates. The rest of the time I'm in my stealth/recon ships. Cloaks and probes and scorch bombs
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Posted - 2014.07.16 19:46:00 -
[820] - Quote
HEPs are: 15% melee, 5% sprint
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Posted - 2014.07.16 19:52:00 -
[821] - Quote
Gavr1lo Pr1nc1p wrote:Appia Vibbia wrote:HEPs are: 15% melee, 5% sprint What speed can a minja get with 3 HEP's and 3 KC's?
11.12m/s
All open beta vets were given 100 HEP modules on May 6, 2013. They are kincats with a melee bonus.
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Posted - 2014.07.16 19:54:00 -
[822] - Quote
Appia Vibbia wrote:Gavr1lo Pr1nc1p wrote:Appia Vibbia wrote:HEPs are: 15% melee, 5% sprint What speed can a minja get with 3 HEP's and 3 KC's? 11.12m/s All open beta vets were given 100 HEP modules on May 6, 2013. They are kincats with a melee bonus. It took me like a week to notice that melee damage on the armor scout dropped by nearly 100HP after I kept dying with them on. I think I have like 40 left.
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Posted - 2014.07.16 20:40:00 -
[823] - Quote
Gavr1lo Pr1nc1p wrote:Can't find em on proto fits
Check Basic Kinetic Catalyzers, they are there.
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Posted - 2014.07.16 20:45:00 -
[824] - Quote
Haerr wrote:Almost tempted to log on and check 4cKC +2HEP... damnit, logging on We just went over this Haerr, HEPs are special event rewards STD KinCats
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Posted - 2014.07.16 21:06:00 -
[825] - Quote
There are no high-slot mods that affect movement.
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Posted - 2014.07.17 01:28:00 -
[826] - Quote
mollerz wrote:LeGoose wrote:900 pages! Holy ****! At this rate we will reach 1000 in no time. @Mollerz if your speeds are correct you would be running roughly a 50 second 400 which is an incredible feat in itself. Now to say you could do that for a mile (if you were serious) is incredibly unrealistic. That would put you at roughly a 3:21 mile. The current world record is 3:43 and the 800m world record is 1:40. I ran cross country and track through high school and college. Figuring times comes pretty quick to me as well as remembering world records. If you enjoy reading books about running you should check out this book. I can absolutely run 400m in 50seconds give or take. I said I was hoping by end of summer to do a mile. but yea you are right that would be nuts as my speed would drop off from 8 m/s. However- I've run 6 minute miles before. I am a fast and lean mofo You know those peoples who run along paths? I make it my mission to outrun all of them. But even so- I'd be hella wiped afterwards. back before I hurt my knee in a skiiing acident my best time for a 400 was like 56sec. I could run 8k with 6 minute mile splits. I miss running, aside from my current state of health I just couldn't keep it up without a running club though
The sprint speeds in DUST seem really slow, especially when kincats/biotics are essentially drugs that only clones can use because after they wear off you'd be dead anyway. But the really huge issue here is scale. The reason we don't feel like we're moving fast is because our clones are like 2.5 meters tall and ever step a clone takes is 1m. I really hope in Legion the character models aren't 150% the size they should be.
Quote: I never ran track- I ran from cops tho!
In the summer during my highschool years we always got my friend's older sister to buy us fireworks from Wisconsin. There were some really stupid things we did, like lighting off a mortar inside a car, through the sun roof, at a friend's car or dropping off firecrackers outside people's houses and driving away. but the best stuff was always lit at a public park or a golf course. Having the cops chase us for trespassing and using fireworks was always fun. lol I was wearing sandles one night when we got caught. We all all tried to run, we made it to a fence and I thought a bunch of us made it over but the next day I found out I was the only one not to get caught. "I don't have to run faster than them, I just have to run faster than you"
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Posted - 2014.07.17 03:30:00 -
[827] - Quote
mollerz wrote:Appia Vibbia wrote:
back before I hurt my knee in a skiiing acident my best time for a 400 was like 56sec. I could run 8k with 6 minute mile splits. I miss running, aside from my current state of health I just couldn't keep it up without a running club though
Jeez Appia! Was it that one hill in wisconsin? The ice hill ? Shhh! that was how I broke my wrist! not my knee injury. and i was snowboarding.
Quote: For those who don't know- growing up in chicago equates to being a criminal in training. One halloween we all put on face paint, wore the same outfits, set up shop in a new building under construction and proceeded to nail every single car that went by on a busy street with eggs. In advance we had moved dumpsters to block every alley along the way to the next busy street. So when the cops finally came we all took off.. about 30 of us.. ran between yards and through alleys.. the cops didn't catch one person because of our road blocks.
I am afraid to have children. I don't think I could handle a teenage me. and for the record- I am mortified I was like that as a kid. WTF.
When I was that age I was so amazing at getting away with basically anything. I never got caught because I was just so plain. Average and quiet is the way to do it I didn't become my current malevolent self until I got dumped by my first gf, then learned to sleep around.
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
3562
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Posted - 2014.07.17 13:36:00 -
[828] - Quote
CCP Logibro wrote:Alright, so after a little testing I'm going to reduce the knife hit time from 0.3 and 0.55 to 0.2 and 0.45. The animation however is fixed, so it will seem a bit quicker, but the hit markers will indicate accurately when you hit.
Secondly, Nova Knife damage is now being changed to 120/160/200.
And lastly, Nova Knives will do 50% damage to vehicles. No bonuses to hitting weak points (not yet at least). They will still not do damage to installations. I may revisit that last point if we at least reduce WP for destroying neutral turrets. So I'm totes going to take all the credit for getting knives to do damage to vehicles again.
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
3568
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Posted - 2014.07.17 16:49:00 -
[829] - Quote
supposedly it's 12 minutes away. but I don't know how well it's going to work out.
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
3571
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Posted - 2014.07.17 17:26:00 -
[830] - Quote
posting a code downstairs
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
3571
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Posted - 2014.07.17 17:45:00 -
[831] - Quote
I just love it when people that have never used a suit/module/equipment/weapon come in and act like they have more experience and knowledge than anyone else.
GG Fox Gaden, way to show you've never used nova knives before.
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
3572
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Posted - 2014.07.17 17:50:00 -
[832] - Quote
Pro-tip: if you're trying to DL the destiny beta, redeem the code through Account Management instead of the PSN market
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
3576
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Posted - 2014.07.17 19:01:00 -
[833] - Quote
Preliminary feelings about the Destiny: The game feels like I'm moving so slow, but the controls are so smooth. The thing is, though, I really like DUST controller scheme, I kinda wish I could set it to that.
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
3586
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Posted - 2014.07.17 21:54:00 -
[834] - Quote
Knifing in DUST > Knifing in Destiny
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
3592
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Posted - 2014.07.17 23:38:00 -
[835] - Quote
Hihihihihi! really liking the PVP, because Melee. The great equalizer
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
3594
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Posted - 2014.07.18 00:57:00 -
[836] - Quote
One Eyed King wrote:Brokerib wrote:mollerz wrote:For the life of me, I can't figure out how to join the barbershop clan. Lol. Help? There should be a "set as playstation clan" button on the barbershop forum page, directly under the forum title? I recall that as well. I did it from my phone
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
3600
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Posted - 2014.07.18 03:42:00 -
[837] - Quote
Adipem Nothi wrote:Just played through the first mission ... gonna shoot straight w/you Bastards :-)
I'm not yet sure which group to put D in, but it does not strike me as an "unforgettable combat experience". If I'm going to play a shooter, I'd much prefer to play one that keeps me immersed and on my toes. Give me weapon sway and gore, damn it, and give me a f*cking challenge.
Uninspired * Combat * Gunplay * Graphics * Voice Acting * Sound Effects * Enemy AI
Top Notch * Music * Lighting * Controls * Environments * Interstitials / Menus * Marketing / Branding
I've yet to try out the multiplayer, but I honestly don't see this game competing directly with Dust/Legion. These games are two totally different creatures delivering two totally different experiences. Mustard doesn't compete with Ketchup. Not on my hotdogs at least.
Yeah. The fun wore off after 8 hours. . . 2 PVP maps and only control points combat (maybe others can be unlocked but I'm not playing it long enough to find out). Explore is fun... until you reach the level cap. I'd really like to play with my friends. . . only you have to be PSN Friends with them or at least know their PSN name. That's just stupid because of how limiting it is. It makes it hard to reach out and get new or random people to join up and become friends with them. level cap of 8 is disappointing. maybe it will increase after the 23rd? Maybe I'll get the warlock and titan up to 8 too but I think I'm done with the beta
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
3608
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Posted - 2014.07.20 05:48:00 -
[838] - Quote
So I played Destiny with Jaceon today during the 2 hours event. That was fun, but no mic.
During out play I remembered that I have my earpiece that functions enough. On DUST it's just 100% static but it was not torturous for my allies on Destiny. Did a full 6 person fireteam. It was epic. lol, I knew 1 person in the team, the rest were like "OMG this person is amazing." It's really weird to see people impressed with my score and only have a 1.66-2.0 KDR in a game.
The more I play Destiny the more I appreciate DUST.
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
3611
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Posted - 2014.07.20 14:34:00 -
[839] - Quote
Bayeth Mal wrote:Oh and by the way, I'm using the Destiny smart phone app to stalk you all and check out your gear and stats Who has the coolest cloak? Is it me!? Because I spent a lot of time grinding for a nice one.
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
3613
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Posted - 2014.07.20 23:33:00 -
[840] - Quote
Spademan wrote:Gavr1lo Pr1nc1p wrote:[ Lol.
What are your guys favorite weapons?
I like the burst rifles and hand cannons, but i got a really nice auto rifle that does extra damage while scoped and has 37 damage as a level 5 gun Hand Cannons, Fusion Rifles and Scout rifles.
Crucible: Scout Rifle, Shotgun, Rocket Launcher - As a Hunter.
Exploration: Hand Cannon, Sniper Rifle, Rocket Launcher - Hunter or Warlock.
Missions: Hand Cannon, Fusion Rifle, Rocket Launcher - Hunter or Warlock
Did not like the Titan
Bayeth Mal wrote:Gavr1lo Pr1nc1p wrote:Does anyone else find the Destiny PvP too CoD like?
Its really really easy IMHO
Even as a level 6 in a game where everyone else is level 8, I can run around with no tactics and kill everyone fairly quickly It also smooths the levels to balance it out. So level 8 and level 6 have the same DPS and HP etc. And there can be massive variability in who you end up facing. It's possible to take a 6 man fireteam into the match.
Never played CoD. But I can say that with maxed out agility on a Hunter it just feels like everything moves really, really slow. So that makes targeting people very easy. And people die very fast to fairly few bullets. That really does not mix well.
Iron something was the only time weapons, items, and levels mattered. The 2 hour event from Saturday. Regular matches are as Mal said, all values are normalized and the only differences are you skill customization.
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
3614
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Posted - 2014.07.21 00:26:00 -
[841] - Quote
Did you guys see that you could swap systems with your characters? Like, assuming you have the beta codes for PS3 and PS4 you could bounce between the 2 systems and play with the same character, because your account is tied to Bungie Account and PSN Name instead of your hard drive.
I may or may not have an extra PS3 code. I don't think my friend took it, but she might have.
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
3618
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Posted - 2014.07.21 03:10:00 -
[842] - Quote
J0LLY R0G3R wrote: and i want some fn guard rails so i stop jumping/falling off the maps
No! No guard rails! I like it when over 50% of my deaths are labeled "misadventured"
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
3622
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Posted - 2014.07.21 12:00:00 -
[843] - Quote
Spademan wrote:True Adamance wrote: Magic is for the weak and pathetic...even space magic.
I will not suffer the witch to live!
Titan's brah! Put a manly LMG in my hands and the power of lightning in my fists and you girlie men cannot stop me!
I would like to introduce your face to my knife.
I had a friend over this weekend, they were playing on a PS4, I was on my PS3. I came across a guy in a Pike, after he got 2 kills and started shooting at me I double jumped over him and threw my knife at his face. 260 point kill with my friend wide-eyed and dazed at how awesome that was.
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
3624
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Posted - 2014.07.21 15:09:00 -
[844] - Quote
lol, so I criticized the AI in destiny and the fact that "hard mode" just added HP and damage to the enemies. I got swarmed by bungie fanboys saying "if you think it's too easy, go take on the unkillable enemies." As if, having something at a much greater level to the point they don't take damage was a feat of AI programming..
http://www.bungie.net/en/Forum/Post/66433880/0/0
Knight Soiaire wrote:Don't think anyone has mentioned Aim Assist and the fact you can't turn it off.
That **** is annoying in PVE, and ridiculous in PVP. Makes pulling of multiple headshots with the Auto Rifle easy as hell.
lol, did you know that some of the weapons have upgradable skills that make aim assist stronger?
But it's called "target centering" in settings. try turning that off when the game is online again
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
3630
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Posted - 2014.07.21 18:48:00 -
[845] - Quote
I need to get back to that game to unlock the triple jump
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
3632
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Posted - 2014.07.21 20:06:00 -
[846] - Quote
mollerz wrote:Appia Vibbia wrote:I need to get back to that game to unlock the triple jump My triple jump progress seemingly stagnated almost halfway unlocked. How close were you to unlocking it? Is the use of double jump what improves it? Circle of Life is the next skill I'm about to unlock. I'm pretty sure they unlock in order, so I'm 6 skills away from it.
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
3634
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Posted - 2014.07.21 23:22:00 -
[847] - Quote
I miss double jumping into people head first with my knives. Now I can only single jump into people with a pair of knives.
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
3643
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Posted - 2014.07.22 14:27:00 -
[848] - Quote
The only regen that matters is stamina regeneration. 457 shields gets shredded even by rail rifles very fast.
EDIT: the only time shield regen matters more than HP is when you are fighting outside optimal weapon ranges and that is an infrequent occurrence
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Appia Vibbia
Molon Labe. General Tso's Alliance
3644
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Posted - 2014.07.22 14:39:00 -
[849] - Quote
And I have a playstyle where I have no EWAR mods and no HP mods and get upwards of 20 kills in a match. I highly doubt you can do well and go up against good players at the same time.
It's not a matter of opinion, it's a matter of numbers. For regen to be useful we still need a longer TTK.
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Appia Vibbia
Molon Labe. General Tso's Alliance
3648
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Posted - 2014.07.22 17:45:00 -
[850] - Quote
And that's why the Gallente are Bruisers. 3 plates and a kincat to catch up so you don't get to use cover in the first place.
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Appia Vibbia
Molon Labe. General Tso's Alliance
3650
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Posted - 2014.07.22 18:11:00 -
[851] - Quote
Cat Merc wrote:Appia Vibbia wrote:And that's why the Gallente are Bruisers. 3 plates and a kincat to catch up so you don't get to use cover in the first place. 3 plates and a kincat and you get 3hp/s regeneration. That's rather lol I already said, regen isn't worth it. That's why you get a LogiBro in your squad or carry a Wyirkomi or Allotek nanohive
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Appia Vibbia
Molon Labe. General Tso's Alliance
3661
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Posted - 2014.07.22 22:38:00 -
[852] - Quote
Psst. Beta is back up.
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Appia Vibbia
Molon Labe. General Tso's Alliance
3680
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Posted - 2014.07.24 14:34:00 -
[853] - Quote
mollerz wrote:LeGoose wrote:Anyone else getting the old dust coms bug in destiny when doing a fire team? Also have you found a consistent way to fix it? You know what I am periodically getting... ******* sprint bug.
Periodically?! I get that crap every ******* time. It's easy to reproduce.
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Appia Vibbia
Molon Labe. General Tso's Alliance
3685
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Posted - 2014.07.24 17:46:00 -
[854] - Quote
Adipem Nothi wrote:Cat Merc wrote: Are plated scouts really that much of an issue? I personally find Caldari scouts to be infinitely more annoying than any other scout. The current speed penalty is enough to make any plated scout a really easy target.
Yes; brick is our biggest issue. Have a look at the next Nyain San "scout" you bump into. 500+ armor on a scout suit should come with steep penalty. If you want to be a medframe, run a f*cking medframe. Shields are far less an issue than armor, but we're likely still going to have problem with CalScouts post Charlie. These will shift from precision hunters to hit-and-run brawlers. There isn't anything inherently imbalanced about this; they'll be insta-gibbed by SG, ScR, HMG and flux+anything. The problem with the CalScout isn't its shields, the problem CalScouts is that HD isn't keeping up with strafe speed and acceleration (which we should push to fix in Delta).
As someone that's been running a plated scout since. . . forever ago, I'm going to disagree with you. I made my case why I need 500EHP for CQC combat. It's a hallmark of Gallente to be fast, high damage, high HP
Shotty, I think you're progressed from "not making scouts a target of nerfs" to hampering alternative playstyles here.
Taking away the static bonuses and making them module dependent is all you need.
We don;t need to take punitive actions because people aren't playing scouts the way you want them to.
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Appia Vibbia
Molon Labe. General Tso's Alliance
3685
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Posted - 2014.07.24 17:49:00 -
[855] - Quote
IAmDuncanIdaho II wrote: By the way, no point being dampened when hacking if you're hacking a letter. Just like a good computer hacker, you can even tell what the suit is by measuring the time-to-hack ;-)
You need dampening to get too the point to hack it first through. And because you can be off to the side, unless an M8 packed or Core Locus is tossed your way being invisible while you're pushed to one side can be a great advantage to finish off the hack before they kill you.
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Appia Vibbia
Molon Labe. General Tso's Alliance
3685
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Posted - 2014.07.24 17:50:00 -
[856] - Quote
TPLAK, Jewel Staite > Summer Glau
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Appia Vibbia
Molon Labe. General Tso's Alliance
3690
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Posted - 2014.07.24 19:12:00 -
[857] - Quote
Adipem Nothi wrote:@ Appia
If our weapons hit harder, we'd get in and out faster and there'd be less need for HP buffer. High risk, high reward.
That's a pretty ******* huge "if." They don't hit harder now and I hardly see anyone ever improving them.
A condition-nerf is absolutely the dumbest thing you could propose. People actually come here and look now. I'm sick and tired of people seeing a conditional-nerf, see that people have endorsed it and then taken it out of context. All that does is make both aspects ******* blow.
I want to have an assassination suit. Some some worthless little 1-1 clone trade. All a plate nerf to scouts will do is reduce the effectiveness of Shotgun Scouts in PC.
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Appia Vibbia
Molon Labe. General Tso's Alliance
3690
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Posted - 2014.07.24 19:17:00 -
[858] - Quote
Cat Merc wrote: Actually Gallente are fast, high damage, medium HP but regenerative.
*sigh*
Kid, you have so very little experience. Designer intentions do not work out to player usage.
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Appia Vibbia
Molon Labe. General Tso's Alliance
3690
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Posted - 2014.07.24 19:41:00 -
[859] - Quote
One Eyed King wrote:Appia Vibbia wrote:TPLAK, Jewel Staite > Summer Glau This. Never gotten the attraction to Summer. Actually I really liked Glau in the movie "Knights of Badassdom" And "The Cape" and "The Arrow" were TV shows I liked her character on
But Staite was on Stargate Atlantis <3 Also Staite is prettier
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Appia Vibbia
Molon Labe. General Tso's Alliance
3697
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Posted - 2014.07.24 22:14:00 -
[860] - Quote
Matticus Monk wrote:Adipem Nothi wrote:Appia Vibbia wrote:
That's a pretty ******* huge "if." They don't hit harder now and I hardly see anyone ever improving them.
100% agree with you here ...
Scouts: How 'bout we trade an HP Ceiling which guarantees our squishiness for harder-hitting shotguns and knives we can count on? Thinking glass cannon. Blah blah blah, tables, charts and graphs.Community: You mean we'll get to insta-gib Scouts like old times!? No more 700HP Slayer Scouts? Absolutely!CCP: Scouts have suggested a hitpoint ceiling; we like the idea and support seems unanimous. After much community discussion, we've also decided to nerf Shotguns and Nova Knives. I like it, Sir Go-Bang. In fact, I really thought it was a dicey move to give scouts an extra slot when they did.... the old suits were more balanced I felt as scouts had more innate advantages offset by less fitting potential. I guess it was needed to allow suits to maintain flexibility given the different bonuses all the racial frames have, but it does increase the HP ceiling for those that want to seriously HP tank their scouts, which has caused so many issues due to the fact that CCP didn't simultaneosly buff the medium frames. Personally I'd like to go back to the days when scouts hit hard and were easy to kill. But, finding hard hitting scout weaponry changes we can use while keeping the non-standard scout weaponry viable (sidearm scouts, rifle scouts, etc....) and simultanously not making FOTM medium fits (recall shotgun speed logi's?) could be tough.
Gimme 80% backpedal speed, +50 damage to each nova knife, and an Allotek Breach Shotgun that does 80 damage per pellet and I will never deal with HP mods again (on my scouts).
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Appia Vibbia
Molon Labe. General Tso's Alliance
3699
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Posted - 2014.07.24 23:18:00 -
[861] - Quote
It's been a while, but we had that conversation about black pudding. . .
So I was linked a video of how they make ramen noodles, on the sidebar was this https://www.youtube.com/watch?v=JTjg_xkPmW8 I thought it was silly because I have all of those things in my local grocery stores, only under different brand names.
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Appia Vibbia
Molon Labe. General Tso's Alliance
3701
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Posted - 2014.07.25 01:14:00 -
[862] - Quote
Bayeth Mal wrote:Appia Vibbia wrote:TPLAK, Jewel Staite > Summer Glau This x 1,000 I don't often fawn over characters. But god I fell in love with Kaylee. My girlfriend is very much like her (swap engineering for science).
And by girlfriend, he means the neighbors' cat which he has stolen.
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Appia Vibbia
Molon Labe. General Tso's Alliance
3701
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Posted - 2014.07.25 01:47:00 -
[863] - Quote
One Eyed King wrote:Appia Vibbia wrote:Bayeth Mal wrote:Appia Vibbia wrote:TPLAK, Jewel Staite > Summer Glau This x 1,000 I don't often fawn over characters. But god I fell in love with Kaylee. My girlfriend is very much like her (swap engineering for science). And by girlfriend, he means the neighbors' cat which he has stolen. How did you teach the cat science?? The answer is found here
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Appia Vibbia
Molon Labe. General Tso's Alliance
3702
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Posted - 2014.07.25 02:27:00 -
[864] - Quote
I've got an MLT Caldari BPO, I like to put my Toxin AR and Templar ScP with nothing else. Yeah. . . it really doesn't change my score from match to match. The better the suit I use the more aggressive I become.
On the other hand, Those 200 gk.0 and 200 mk.0 suits, I still have some. Even though I used only them and no ISK/LP versions. The numbers may have been inflated due to salvage tho
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Appia Vibbia
Molon Labe. General Tso's Alliance
3722
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Posted - 2014.08.15 21:33:00 -
[865] - Quote
Spademan wrote:Where's Cross? We should get him to see if CCP will give us something special for 1000 pages. Everyone whose name is on the front page or has contributed at least 100 posts should receive a CreoDron Shotgun and an Ishukone Nova Knives BPO
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Appia Vibbia
Molon Labe. General Tso's Alliance
3732
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Posted - 2014.08.21 15:46:00 -
[866] - Quote
Adipem Nothi wrote:killdz 102 wrote:i am a basic scout sniper with a basic sniper and nova knives. just need tips how not to die so much Any suggestions Cass, Void, Kodho, Keeriam, Tyjus?
Sniper Rifle and Nova Knives? That's some dedication to extreme of combat ranges.
One of the best ways to increase survival is to switch out the Nova Knives for SMG, Magsec SMG, or Scrambler Pistol. The second best way, if you insist on using that weapon combo is to use the Tactical Sniper Rilfe and quick-scope. The next best tip I can give you is to always look at the distance between you and your targets. Always stay outside 300 meters.
When using a sniper rifle your typical enemies are: vehicles with scanners, Forge Gunners, and other snipers.
Vehicles with scanners: PRO vehicle scanner, which more than likely won't be used will not be able to detect your scout suits if you have maxed out the skill, "Profile Dampening." The further away you are, the more time you have to notice one of these people. You have the choices of hiding or running away when that happens.
Forge Gunners: These guys have the ability to kill a dropsuit in a single hit. You do not. Forge Gun suffers from hit-detection errors on a relatively non-existent basis. The Sniper Rifle is rife with hit-detection issues. All the more reason to stay away from them. They are the main reason you want to say outside 300 meters. You want to stay outside their range.
Other Snipers: This one is easy. All you need is a EHP value of 450 where the ratio of Shield HP to Armor HP is 1.75 : 2.461 So, 0 armor HP and 790 shield. Or 0 shields and 1110 armor. Or 75 shield HP and 785 armor. Essentially, you need to be able to survive a shot from another sniper to your head.
Roaming vs camping: People get it in their heads that being a roaming sniper is a possibility. It's not. The number of points on the map you can successfully use to kill people while staying outside their optimal range is pathetically low. A roaming sniper will spend more time running around and running away then they will shooting or aiming. A good game for a roaming sniper will be closer to 5 kills and 2 deaths. The camping sniper will have chosen a spot with clear line of sight on important locations or on areas with heavy foot traffic. By staying in a single place, this gives you more opportunities and a better sense of defense.
So... if roaming is bad, that means mobility isn't important any more. If HP is important and mobility is not, if favors armor plates. If you're not moving and you want increased HP. . . the purpose of a Scout suit is being voided.
TL;DR: Don't be a sniper in a Scout suit. The cons outweigh the pros for using a Scout suits.
Hold hope that maybe the machinations of Symbioticforks, myself, and a few others works out so that you have that option against, but as far as right now goes, sniping in a scout suit is a waste of space on your team.
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Appia Vibbia
Molon Labe. General Tso's Alliance
3737
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Posted - 2014.09.01 07:55:00 -
[867] - Quote
CCP Rattati wrote:On snipers,
My main assumption was that Thale's zoom was the major problem, i.e. only counterable by another Thale.
Riddle me this, Appia specifically and Symbiotik if you are here.
1)How far can you really shoot with the Thale's, what are regular and necessary ranges, 400, 500 or 600, to be an effective, team helping sniper?
2) Pretend we reduce the Thale's zoom down to whatever proto is right now. Is the zoom the limiting factor on range or would you need to within 400 metres anyway with proto zoom?
3) If we buff headshot damage so that a proto sniper can down a sentinel in 2, or even 1 and and a body shot, you really only need to have 300 to 450 range, right? Since you don't have the Thale zoom anymore?
4) Why only cal sent right now, I didn't do the math, but galogis with 3 dmg mods would seem ok? Is there ever a case for a long range scout sniper?
5) I would prefer that the tactical sniper could be a scout "shoot and relocate" weapon, that can be effective outside of Rail Rifle and Laser range. Is there a way? Reduced sway maybe, but not quickscoping. If you are being chased, a body shot and followup with smg should be scary to the chaser.
1) Until 1.7 when someone thought to snub snipers by retexturing the surfaces of Obelisks I could get shots off at 598m. That's the distance from the top of the Obelisk at D-7 to the point on G-17 for Skim Junction At 599, the Sniper Rifle has significantly less damage and wasn't enough to actually kill. It was quite frustrating to know I could see someone and yet unable to damage them. Particularly after being used to Chromo Snipers being able to shoot the same distance because of Light Weapon Sharpshooter
The change in the surface texture on the Obelisk also virtually cemented the supremacy of tower forge gunners when playing on Biomass outpost (Clone Production maps for PC, 2 towers for the laypeople)
The minimum range is highly dependent on the maps. Ashland, the smallest map in the game, it only needs around 400m. The newest set of maps (Impact Ridge, Fractured Road, Border Gulch) are all so large that that a roaming sniper can't successfully travel the map and see from 1 point to another - aside from the fact that by the Dev's own words those maps were designed in mind to make the Sniper ineffective.
A Sniper's perches are almost sacrosanct. I can mention the Obelisks in general because they're perches that made it obvious where you were because they lacked cover and you can't use them anymore, but the other points I still use that exceed 500m are something I don't wish to mention on the forums. All of which are used within normal parts of the map to shoot at targets also inside the boundaries of the map.
2) I use the Ishukone or Charge Sniper Rifle from those locations. Thale's has the greatest zoom. The Tactical has lower zoom than the Thales and the regular variant has lesser magnification, and the charge's magnification is the same as the regular. But the Thale's can't be restocked, so I rarely ever used it. I don't mind having the zoom regulated.
The real limiting factor on range is that you need someone to be detected through passive or Active scans to display someone that far away. The limit on range is that the Sniper Rifle can't be used to detect oncoming threats like they once could.
3) If the sniper can kill a sentinel in 1 shot and a sentinel can kill a sniper in 1 shot and they have the same range, then it becomes a comparison of what has more utility. The sniper can carry their own ammo, but is highly threatened by Assault Dropships. The only counter to an ADS is to have multiple AV weapons firing on them. Swarms are ineffective in a commando's hands and the flaylock doesn't destabilize dropships to ward them off anymore. Additionally, the missile turrets have a post-skill base damage of 387 splash damage making it impossible to even run away from if one comes looking for you. The forge gun is effective enough that it wards off dropships, unless they have 2 gunners to increase their rate of fire giving them enough DPS to take out anything.
The forge gun being equipped on Heavy or Sentinel can also circumvent their lack of mobility by driving around in an LAV, hoping out, getting war point rewards or killing vehicles and hop back in. . . I did this just today, only I go for infantry kills with the forge in CQC. No one expects direct hits from a FG when they see where it's coming from, but for a skilled user it's not that rare.
Without significantly greater range, the Forge Gun is just a better choice- the only time it wouldn't be would be situations similar to people using the Ion Pistol right now: Role playing loyalties, ***** & giggles, or wanting a challenge.
4) Caldari Commando* Because the bonus of 2 complex light damage modifiers and Caldari commando lvl 2 have the same percentage as any other suit with 3 complex damage modifiers. Actually the caldari commando lvl 2 and 2 complex damage modifiers is larger but the value by which it is larger is insignificant.
The progression on complex damage modifiers and stacking penalties are 7.00% + 6.08% + 3.99%. With 2 complex damage mods and lvl 2 Calmando ops it's 7% + 6.08% + 4%
Caldari Sentinel is the second best choice because of damage profile of the sniper rifle and you can survive 2 consecutive headshots. That's what Alldin Kan has used against me when counter sniping.
. . . character limit reached, continued in next post. . .
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Appia Vibbia
Molon Labe. General Tso's Alliance
3737
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Posted - 2014.09.01 07:56:00 -
[868] - Quote
Continued. . .
4) As for the Scout using a sniper rifle, I had to give up the last vestige of my Arbiter suit when armor plates changed. I got Caldari Commando lvl 5 on the first day of Uprising specifically for the bonus to sniper rifle damage. I got caldari scout to level 5 on day 1 in hopes that I could run a stealth sniper. My hopes for the later were quickly crushed.
The only way for the Scout to be able to use the Sniper Rifle effectively is for Damage Modifiers to not be required. Percentage increases should not affect the alpha damage of a headshot, they should show improved performance on body shots.
I remember, fondly, when I could still run my Gallente Scout and snipe in PC. I used biotics modules to traverse the map because when Gem or Forks tried to move about they would need a vehicle which would draw attention. The Sniper Rifle just doesn't have enough innate killing power to be used like that. Soon after Forks and I moved to TeamPlayers the patch that changed armor plates happened and I needed to either be in a Cal Logi or Gal Logi to keep up. 30 damage per plate, each plate already was separated by a 30 HP gap. Because the movement penalty was reduced what was double stacked enhance plates became double stacked complex plates. Overnight most opponents' HP went up 120 points. I mean, the sniper rifle was given stats fitting Chromosome, where Heavy Vk.0's had less HP than my Assault gk.0 has.
5) That's a unique thing. It could given the Balac's Sniper Rifle stats. I've always been in the opinion that the Tactical should be for headshots, the charge for body shots, and the regular balanced between the two. The state of mind that formed that opinion was because the Tactical has higher zoom and fewer bullets in the clip than the others. But with that as the goal, Ghost Kaiser's comment about 10 shot per clip would be more appropriate. Although I'd go with 7 shots to mimic the Balac's
I think reducing the kick, but not the sway, would make that more reasonable. Also giving it Rail Rifle headshot modifiers
The problem with quick-scoping isn't so much the sway, but that every time you aim down sights the reticle moves to the same place and the initial sway has the same pattern to it. Sleepy Zan was the master of quick-scoping in dust. After a few matches of practice I can do fairly well with it. Thinking of the screen as a graph with the reticle being X=0, Y=0 and a scale of 10 to -10 then: First it moves up from (0,0) to (-5,5) then takes a parabolic curve down to (0,-5) and back up to (5,5).
As an aside: Additionally you could look at Cyrius-Li Moody's opinion on the Sniper Rifle in that most people are accustomed to using strafing for more pin-point accuracy but that's not something you can do with DUST's Sniper Rifles. Honestly, I don't care about that point. DUST was the first multiplayer FPS I've played on Console so I'm used to it because I was raised on PC shooters.
Liquid, Forks, myself, and fairly sure Atiim all use the DS3 for sniping. Gem Cutter did too, when he still played. The biggest names in sniping all use the DS3. I'd need to ask poonmunch about what he uses, as he's definitely the most dedicated to sniping. If he's still around, he's probably the only one that never gave up the weapon because he was the only one that didn't do PC.
In a post about snipers you said the assumption was that they used KB/M, thought that this was an important matter than definitely needed to be pointed out.
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Appia Vibbia
Molon Labe. General Tso's Alliance
3749
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Posted - 2014.09.02 08:14:00 -
[869] - Quote
Symbioticforks wrote:As if sniping wasn't a niche role already.
Off the top of my head..
Scale increased damage percentage to reduced range percentage.
(i.e. reduce the range to 450m 25% reduction, for an increased 25% damage)
This might be okay, if you INSIST on nerfing the range.
"Dude, I just made up that number on the spot. He liked my post and I'm afraid he's gonna take those numbers seriously"
I mean, if the charge has the highest damage of the three types, 25% is kinda weak. My Gal Assault that isn't even heavily tanked could survive a Charge shot. Like, 10% damage from Commando bonus, 18.04% damage from 3 damage mods, and 25%. I can just take a charge shot to the head and get to cover or have a rep tool or rep hives to get me back up before the sniper charges up to get off a quick shot.
25% would give it balanced damage against early Uprising HP values. But With Armor Plate bluff and Sentinel HP buff and Assault HP buff, dude that;s still falling short. And that value would also keep the weapon relegated to Caldari Commandos.
Percentage would need to be 2 to 1 to keep up with current HP levels and allow for people to chose the suit they want, rather than being forced to only use the Caldari Commando.
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Appia Vibbia
3753
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Posted - 2014.09.09 04:54:00 -
[870] - Quote
I apologize for the assumption I made.
I blame Ghost though, he clearly was responsible for this because he had the best opportunities to get in contact with you about the post.
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Appia Vibbia
3753
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Posted - 2014.09.09 06:02:00 -
[871] - Quote
Zatara Rought wrote:Mine is saying I can't do anything before the start date. :(
gamestop's website said it starts at 12:01 local time. PSN store says 10:01 PST
pacific coast isn't a real place. they should accommodate real people, by which I mean EST and CST people.
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Appia Vibbia
3757
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Posted - 2014.09.09 21:18:00 -
[872] - Quote
A single purchase of Destiny gives you the license to download it onto 2 different machines, GÖÑ my friends.
Full release vs Beta: Changed the music in some places, really like it. New maps and access to team deathmatch in Crucible.
Also I am a PVP goddess. I just wish I had bladedancer so I wouldn't have to deal with the stupid throwing knife being thrown when I didn't want it to or not throwing it when I want to.
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Appia Vibbia
3759
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Posted - 2014.09.09 21:51:00 -
[873] - Quote
Spademan wrote:Appia Vibbia wrote:A single purchase of Destiny gives you the license to download it onto 2 different machines, That's neat, does it work cross platform family? No, the license you purchase is for that console type
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Appia Vibbia
3762
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Posted - 2014.09.10 02:59:00 -
[874] - Quote
Right-wing Extremist wrote:So disgusted with the sniper nerf in general that every time I try to log in to DUST, I somehow load Mass Effect 2 on my laptop. It's the damnedest thing. Looking forward to finally trying ME3, though. Shepard has turned his picture of Ashley face down as things heat up with Miranda (Ashley said some pretty harsh stuff on Horizon you know ). Dunno how he's gonna handle that pair in ME3. Not gonna write a Mass Effect diary.
There is no legitimate reason to nerf the range by such a huge margin. That pretty much sealed the deal, trying to make sure they didn't **** up the sniper rifle was the only thing keeping me playing. Without stressing a significant improvement in hit-detection, solely changing the headshot multipliers isn't enough to make it usable competitively. It's improved as a situational tool and removed the utility to be used as a single player's role for an entire match.
And if the red-line was an actual concern they they completely missed the point because as long as it has a range of 150m people will still be back, deep in the red-line, making sure no infantry can attack them.
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Appia Vibbia
3771
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Posted - 2014.09.11 00:00:00 -
[875] - Quote
I hate bungie forums so much.
Anyways, loving the bladedancer. Really having a lot of fun in PVP. Skirmish, 3v3 team death match is probably the best and worst game mode ever. the small game size actually makes it worse than DUST in regards to organized squad vs randoms.
Rumble is definitely my favorite game mode though. I've played a lot and lost twice. Stupid maxed out Warlock with recovery 9 and toughness 7
PSN I'm running Hunter, Gunslinger for PvE and Bladedancer for PvP. Best way to level up each is to take bounties, having bladedancer "equipped" when I turn in Cruicible Bounties and gunslinger when turning in Vangaurd bounties.
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Appia Vibbia
3771
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Posted - 2014.09.11 00:13:00 -
[876] - Quote
One Eyed King wrote:Appia Vibbia wrote:I hate bungie forums so much. Anyways, loving the bladedancer. Really having a lot of fun in PVP. Skirmish, 3v3 team death match is probably the best and worst game mode ever. the small game size actually makes it worse than DUST in regards to organized squad vs randoms. Rumble is definitely my favorite game mode though. I've played a lot and lost twice. Stupid maxed out Warlock with recovery 9 and toughness 7 PSN I'm running Hunter, Gunslinger for PvE and Bladedancer for PvP. Best way to level up each is to take bounties, having bladedancer "equipped" when I turn in Cruicible Bounties and gunslinger when turning in Vangaurd bounties. Are you finding PvP better than Beta? I couldn't really get into the PvP in Beta. It was oversimplified for me.
having more than 1 game mode really helped. even when they opened up a second... it was still just the same but without level adjustment.
The current ones are 6v6 3-point control, 6v6 team death match, 6 person free for all, and 3v3 team deathmatch. I'm sure I'll tire of it soon. Mostly because of the lack of maps. Which brings to mind one thing I really like, is that they don't have the vehicle map anymore.
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Appia Vibbia
3773
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Posted - 2014.09.11 05:30:00 -
[877] - Quote
I only use my highest rarity weapon, ATM it's Auto Rifle (Rare) and Fusion Rifle (Uncommon).
@Ghost, you have Fleet Footed unlocked yet? Maxing out speed is so awesome.
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Appia Vibbia
3775
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Posted - 2014.09.11 17:09:00 -
[878] - Quote
One Eyed King wrote:Adipem Nothi wrote:
@ Zatara vs IWS - No harm, no foul ... thanks for clearing that up for us, Zatara.
I was actually hoping for a push towards a CPM Thunderdome...
Zatara is totes Blaster
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Appia Vibbia
3775
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Posted - 2014.09.11 17:26:00 -
[879] - Quote
Adipem Nothi wrote:o/ bastards!
Honeymooning through Saturday at the Valentin Imperial Maya in Playa del Carmen. Absolutely beautiful place. Would highly recommend. Weather's been perfect up until today. Rained in for now. A chance to catch up on Forums :-)
@ Swarms vs ADS - Sounds like the swarm acceleration / tracking changes are still on the table; will need to test a 'bit before comment. Thoughts on the proposed AB cooldown values? Ghost, Haerr, Jace? Other pilots?
@ Sniper Rifles - Pleased to see Tyjus Vacca and Keeriam Miray weighing in (these guys are very good snipers) though there seems to be a lack of consensus over there. What specifically do we like/dislike about the proposed changes? Are the proposed ranges reasonable/unreasonable?
@ Destiny - The beta left me suspecting Destiny would be smaller and less open-world than I had expected. How does it feel now? Also, is anyone else getting the subscription model vibe (i.e. expansion pack every other month)?
On Snipers: Keeriam falls closer in line with my views on it. Tyjus doesn't play Overwatch. He roams. He shoots people within 50m. He doesn't snipe against teams in full proto. His views are set in a pub style mentality. The ranges seem reasonable for Ashland and Manus Peak. But for Line Harvest, Skim Junction, Spine Crescent, Iron Delta, Impact Ridge, Border Gulch, and Fractured Road those numbers are dreadfully low. The range reduction has essentially removed the possibility of being able to use a sniper rifle throughout a match, and the numbers to headshot damage alone still doesn't change the Calmando + damage mods from being the only way to play, unless of course you're only shooting at MLT suits. My ADV Gallente Assault can survive a headshot from any of the rifles and walk away. Only time it doesn't is the Charge Sniper on a Caldari Commando, rocking damage mods.
On Destiny: The Jovian Complex and King's something are still locked off. Gonna be really pissed if you need an expansion pack to get there (locations both in the cosmodrone).
The moon is freaking huge. Like, getting lost frequently huge. The moon is almost the size of Skyrim.
feeling about 4 expansion packs a year.
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Appia Vibbia
3778
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Posted - 2014.09.11 19:09:00 -
[880] - Quote
Stats: http://www.bungie.net/en/Legend/2/4611686018428453363/2305843009215328956#equipment
Class Skill; Bladedancer: http://www.destinydb.com/calculator/talents#MMrhtZV8jx708jy708jU708jD708j1708jg708jY708jB708jK7 Gun Slinger: http://www.destinydb.com/calculator/talents#MoQZfjq8dF708dt708d1708dg708dU708dv708dE708dT708dK708dA708dB7
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Appia Vibbia
3782
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Posted - 2014.09.14 09:53:00 -
[881] - Quote
Range nerfs on sniper rifle. Straw, Camel.
just came back to say goodbye, and I'm really liking it out here in Cali
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Appia Vibbia
3797
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Posted - 2014.09.17 03:33:00 -
[882] - Quote
hfderrtgvcd wrote:IMO the bolt pistol is a terrible weapon. It has a pitiful dps, terrible damage per clip, and a really slow rof, making it useless in 1v1s. It's only really useful at picking off low hp suits that haven't noticed you from range, as moody does in his video. 9/10 times a magsec or a scrambler pistol would serve you better. If you're hesitant to buff damage or rof, a headshot bonus combined with lower falloff should probably do the trick.
iI didn't look close enough, were there changes to the Breach Scrambler Pistol? Because right now, I will choose the breach over the bolt for 2 reasons. Headshot damage, which I'm basically guaranteed to get from almost 2 years of practice, and larger clip.
Increased clip size is what would sel me on the Bolt Pistol. Headshot bonus would be nice, but it has a lot of kick and that strange fire mechanics that don;t really allow headshots in hipfire mode for me.
The Breach and Bolt both fire at a slow rate so it's closer to alpha type damage. The range difference isn't really important to me. Though search TY-5 in this thread and you'll come across me declaring my love for it many times over.
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Appia Vibbia
3807
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Posted - 2014.10.16 08:55:00 -
[883] - Quote
Pseudogenesis wrote:Astroia Merlen wrote:The Gal-Scout Addition Recovery Program Oh, just the thing for me! I've been meaning to get rid of this pesky mathematics thing that's plagued me all my life. It's a twelve step program. Like all twelve step programs it helps you reduce the logical/mathematical aspects and helps train you in mental gymnastics!
That's a skill everyone needs...
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Appia Vibbia
3808
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Posted - 2014.10.16 18:53:00 -
[884] - Quote
Arkena Wyrnspire wrote:Framerate improvements are hugely exciting to me.
Maybe we'll finally get a solid 20 frames per second!
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Appia Vibbia
3812
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Posted - 2014.10.16 21:33:00 -
[885] - Quote
Llast 326 wrote:Random thought sparked this post
RattatiGǪ stop doing such a good job Mess something up hugeGǪ We have seen how this worksGǪ CCP will see you doing so damn well and pull you to work on something that's failing or needs more workGǪ We don't want to lose you
Placing 10million ISk down on them not actually improving the rendering of characters at distance or the massive Z-fighting issues. or rendering small objects at a distance "(like crates, boxes, and railings) It's going to be another patch note like "Improved rendering" when all they did was alter the thrusters on a dropship's appearance.
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Appia Vibbia
3819
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Posted - 2014.11.12 22:48:00 -
[886] - Quote
Ghost Kaisar wrote:One Eyed King wrote:Here is a question.
Do you think that, assuming it were possible, having a tie in EWAR go to the dampened instead of the one with precision would create more flexibility with regards to EWAR mechanics? There is no "tie" in current eWar. You are scanned or unscanned. 0 or 1. Binary. EDIT: Wait, are you saying that the tie goes to the damped instead of the scanner? In which case I support that. Would type more, but my hands are really cold and typing is hard. Just took the dog out for a walk.
100 matches? that's like 2 weeks of play. They cost 0 ISK to run. 150-300k a match. 30-50 matches a week, 2 weeks tops to make ISK off of it.
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Appia Vibbia
3826
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Posted - 2014.11.13 19:19:00 -
[887] - Quote
S'why I loves my Gallente. And more willing to use Caldari. For how many months have I been saying the cloak was horrible? And they just keep adding nerfs. If I don't have to run it I won't. The more and more they alter the cloak as they are doing now, the less and less I'm using the Minmatar Suit which is dependent on it.
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Appia Vibbia
3829
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Posted - 2014.11.13 19:24:00 -
[888] - Quote
Pseudogenesis wrote:Are all these cloak nerfs even necessary? I was fine with nerfing it so it didn't damp as much, I was fine with nerfing it so that you decloaked instantly, but the fire delay seems like far too much. I just don't see what warrants all these changes. The item keeps getting nerfed but the problem isn't going away.
Issue #1 EVERY SINGLE ******* MAP IN THE GAME save for Manus Peak FAVORS CLOSE QUARTERS COMBAT
Issue #2 For some reason, CQC weapons are dominating kills.
Solution: "NERF THE CLOAK! IT'S ALL THE CLOAK'S FAULT!" screams GD. "Herp Derp I don't actually use the item or the suit but I'll go along with it!" -CCP Rattati
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Appia Vibbia
3832
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Posted - 2014.11.14 03:43:00 -
[889] - Quote
Of all the high-schoolers I've played with, Statius has been my favorite.
Also, surprise surprise he also thinks if you can't see a cloak you're probably playing the wrong game.
Good times, good time.
I remember the first time I squaded up with him for pubs, "Dude, you sound like a stoner from Ohio."
"OMG, How did you know?!"
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Appia Vibbia
3832
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Posted - 2014.11.14 04:15:00 -
[890] - Quote
Ghost Kaisar wrote:THUNDERGROOVE wrote:Spademan wrote:What? People use reactive plates? Reactive plates are all I use. He was running a Minmatar Scout with 300+ armor.
no, wait.
I feel bad that someone is that dumb.
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