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Thread Statistics | Show CCP posts - 178 post(s) |
IgniteableAura
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Posted - 2013.09.19 16:03:00 -
[1] - Quote
Go ahead and add me shotty, Ive been running scout suits almost exclusively now. Could be fun to see what happens to my KDR since I am coming from a gal logi. |
IgniteableAura
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Posted - 2013.09.19 20:53:00 -
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Niuvo wrote:IgniteableAura wrote:Go ahead and add me shotty, Ive been running scout suits almost exclusively now. Could be fun to see what happens to my KDR since I am coming from a gal logi. Welcome to our elite ranks. try not to die, it's rough as hell trying to be a scout.
Thanks for the warm welcome. I was actually running scout pre-uprising. Once respect came I went full on support logi since we were lacking it at the time. Scouts are my secondary role that I have been slowly building SP for over the past couple months.
Love being home.......its a soft tissue paper type of home. |
IgniteableAura
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Posted - 2013.09.23 13:44:00 -
[3] - Quote
Niuvo wrote:101 Dalmatians page here. 101 pages and no blue tag? Scouts, the defeaters of evil, unite! I've never, ever felt so underpowered in a game. CCP should reward us with something, seriously.
What didn't you hear? Scouts are getting nerfed again in 1.5, 1.6 and 1.7.
Always great running with a full squad of scout. Confirm..........Morathi is a beast.
Oh and condor squad, I got some footage of you guys on my twitch steam last night. I will see if I can dig it out on the time points and make clips and upload them to youtube if you want them. I played a marathon session yesterday since I didn't have time rest of the week, so I don't want to force you to watch 8 hrs of video.
PS, had to swap away from shotgun/knife to AR/smg....feels dirty but its the only way |
IgniteableAura
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Posted - 2013.09.25 02:51:00 -
[4] - Quote
For those that didnt see the cpm notes
Quote:As it stands now, the current UI is a bit short sighted in all the things it can and doesnGÇÖt feed you. Far to few people understand fully how stealth works on the tactical network and how to best avoid detection and making useful tactical decisions on it. This is something that is being addressed now to better the player in understanding how the battlefield and tacnet works. This is also opportunity to give the Scout/Light and recon minded players a buff and purpose on the field in providing eyes on everything. |
IgniteableAura
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Posted - 2013.09.25 14:22:00 -
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OZAROW wrote:Quil Evrything wrote:Nyra Volki wrote:So with Ishukone Nova Knives you get 200 damage with Minmatar scout level 5 and proficiency Level 5 you get 287.5 damage. That is just swiping so when fully charge i believe it doubles or triples the damage. Also the Advance only does 150.00 damage without proficiency. So, to give backing to my prior statements about not needing suit bonuses: ADV give 150 *per swipe*. Two swipes. Charged. Gives 600 damage, when you're taking out a hacker. Headshot gives even more. If he's somehow not dead, another quick tap gives 300more. or charged, gives another 600. So, as I said, you dont need the minmatar knife bonus for assassination. Thanks you just made me realize I can run the advanced cheap knives with all my bonuses an still have 210 damage a blade, an here I been wasting isk on the proto............*FACEPALM*
See I disagree. You cant really take out hardly any proto suits with a single charge. Even some scouts have over 600hp. Also Im not sure if knives have resists to shields vs armor. Handily I have actually taken out two people with one charge. Granted they have to be pretty close to each other, but having that bonus is really helpful to tipping the scales from 2 hits to 1. With the crappy hit detection and the high chance of missing, the need for killing with a single swipe is paramount.
Think about it this way, the difference between a duvolle and std ar is a single bullet on most suits. It makes a huge difference though. |
IgniteableAura
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Posted - 2013.10.01 03:52:00 -
[6] - Quote
Rolled around in an passive scan winni tonight.
1 complex shield 1 enhanced precision
1 complex armor 1 enhanced range
It worked out surprisingly well. Oddly enough there were still times people snuck up on me...and it should be about 25m passive range at 35dB. It wasn't consistent with frames who did sneak up on me....even heavys. |
IgniteableAura
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Posted - 2013.10.03 05:21:00 -
[7] - Quote
Nova knives are so freaking broken....it makes me sad.... |
IgniteableAura
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Posted - 2013.10.04 23:24:00 -
[8] - Quote
Bojo The Mighty wrote:Gh0st C0de wrote:Bojo The Mighty wrote:Poll: Which Nickname Represents Sidearm Scouts Most?- Jazz Scouts
- Buzz Bombers
- Sub-Scout
X ____Fill_Your_Own______ -Sidewinders Sidewinders is the best I've heard so far of the Fill Your Own's. I like Jazz Scouts though....it's fresh
Bacon berettas
For us nova knifers we could be the bacon bayonetters ....
Everything is better with bacon and we scouts need it to stay strong |
IgniteableAura
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Posted - 2013.10.06 05:28:00 -
[9] - Quote
Ghost Kaisar wrote:Playing with a 3-man Scout squad is good for my K/D
Just had a bunch of great matches with Shotty, Ignitable Aura, and Eyemarkerwet.
GG's guys.
Yea sorry I had to jet after only a single game. Was on phone and was taking longer than anticipated.
Scout squads are awesome though. We usually cause a swift death to the enemies.
Ghost what's ur nova knife fit? Do you notice uncharged blades hit more frequently...or is that my imagination. |
IgniteableAura
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Posted - 2013.10.07 03:04:00 -
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I have hit detection issues with NK even when an enemy merc is stationary....
I don't know how the game decides what's a true hit or just a shield flash.
I've started moving less toward mobility and more toward tank. People seem to backpedal just as effectively regardless of my sprint speed. |
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IgniteableAura
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Posted - 2013.10.08 04:29:00 -
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lrian Locust wrote:Shotty GoBang wrote:lrian Locust wrote:One for the board, Irian Locust, at 1.054 Scout-only kills. Gotcha. Finding you took a couple tries. That's a sneaky "L" you've got there. You'll be added to the Killboard momentarily. Welcome, Brother. Thanks Shotty! And for all the great work you've achieved in this thread. It's a monument to your perspiration, and a work of inspiration for all of us Scouts!
He does sweat alot.
SHOTTY TAKE A SHOWER ALREADY! |
IgniteableAura
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Posted - 2013.10.08 18:06:00 -
[12] - Quote
Figured I would post up here as well.
They fixed the nova knife running while charged trick.... :( |
IgniteableAura
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Posted - 2013.10.10 04:35:00 -
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Crash Monster wrote:Wow, a lot of crappy people in factional.
I can run a scout sniper, make suicide runs for objectives, hack and die or kill off an unlucky guy who gets to see "killed by toxin", drop a few uplinks, and score near the top of the list.
Sadly, the rest of the blues are huddled around giving each other back rubs or something and don't bother coming out of hiding until they see some crazy fool running around actually doing something.
At least you aren't getting blue dots that act more like lemmings. Have had 3 battles today where we would have won bit lost via clones. Most blue dots had 15 or more deaths.....with <100WP.
Im not sure about tourney matches....it always seems to be a huge cluster storm. |
IgniteableAura
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Posted - 2013.10.12 04:10:00 -
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Cass Caul wrote:Daxxis KANNAH wrote:BARDAS wrote:Had decent success running with this tonight:
ADV Minmatar Scout
Highs: 1x Complex Shield Extender, 1x Basic Precision Enhancer
Lows: 1x Enhanced Cardiac Regulator, 1x Enhanced Profile Damp
Weapons: Toxin Assault Rifle, Submachine Gun
Grenade: Flux
Equipment: Droplink
The sweet siren call of the Assault Rifle is calling. Its hard to resist too. Though I already have decent amounts of SP already sunk into NK's, SMGs, and Shotguns. Not sure I want to add AR's to my list also. Anyone else run a fit similar to this able to comment? Wanted to ask you about running a Precision Enhancer - does it really help us given already being Lv5 scout? I also have Lv3 Precision It is sorta useful. The Precision Enhancement skill and the Precision Enhancement modules both offer smaller bonuses that Profile Dampening skill and Profile Dampening modules. It can be useful to try and see that medium suit that spec'd into Dampening and had a single dampener, if any. But with without range amplifiers, there really isn't a point anyway. you won't know they're there until they're 10-15m away (for Minmatar). Which is kind of negligible. That first inner circle on your mini-radar is 25.
I've tired running some passive scanning suits and they just aren't that helpful. I've gone all out with 2 enh Range and 2 enhanced precision. Think this bumps up range to about 30m on winni suit. Might be more useful on gallente scout since it has the range bonus. Honestly you shouldn't even need precision enhances. Most suits will have a large enough profile to passive scan anyway.
Was hoping to use it with knives but you just can't survive long enough to kill anything. No speed, no tank, no stamina....=dead scout. |
IgniteableAura
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Posted - 2013.10.13 04:29:00 -
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Cass Caul wrote:IgniteableAura wrote: I've tired running some passive scanning suits and they just aren't that helpful. I've gone all out with 2 enh Range and 2 enhanced precision. Think this bumps up range to about 30m on winni suit. Might be more useful on gallente scout since it has the range bonus. Honestly you shouldn't even need precision enhances. Most suits will have a large enough profile to passive scan anyway.
Was hoping to use it with knives but you just can't survive long enough to kill anything. No speed, no tank, no stamina....=dead scout.
Minmatar suit bonuses are to profile dampening and nova knives. you don't get to see, be seen by, or hit your targets. I really like it on my gk.0, I use 2 or 3 which brings my range to 33 and 44 respectively. Those are some good distances for Biomass Outpost and Communications Outpost. I can do well on Manus Peak with that fit too, but the rest of them not so well. but that is my play style. mixed results on Research Lab... poor results on Orbital Artillery. Gallente Scouts are inherently better. It is a shame there are a few good players using the Minmatar suit. You'd so so much better if you switched.
My initial reason for going winmitar was speed. The insane speed you could get on these suits before stamina nerf and hit detection fixes meant a great deal. I started using knives once stamina nerf hit and had to fit green pills to compensate. Knives were quite useful prior to 1.3. Honestly don't know why they had to mess with them. They are all but useless now.
Gal scouts are the best light frame currently. But I am hopeful ccp will fix that in their scout suit iterations. Our current skil bonus is not very fitting to the play style. I've always felt though its better to "not be seen" than "see everyone else". So I tend to stick with damps. Now if only scouts had sufficient bonus to not run damps.......
I was thinking shotty said he could get 100m passive scan range on his suit.... |
IgniteableAura
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Posted - 2013.10.14 18:04:00 -
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This makes me sad.....I just did the math and scouts get screwed over....YET AGAIN!
Amarr: 6,363,750 10,575x100 = 1,057,500 77,280x50 = 3,864,000 57,690x25 = 1,442,250
Caldari: 6,635,750 28,335x100 = 2,833,500 47,220x50 = 2,360,000 57,690x25 = 1,442,250
Gallente: 4,038,000 11.535x100 = 1,153,500 28,845x50 = 1,442,250 57,690x25 = 1,442,250
Minmatar: 5,966,250 21,630x100 = 2,163,000 47,220x50 = 2,361,000 57,690x25 = 1,442,250 |
IgniteableAura
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Posted - 2013.10.16 05:44:00 -
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AHHHH finally done with Gal FW, cut it a little close. But I feel I missed all the protostompers this way
Final total comes to 34 - 9. Did a couple extra juuuust in case. Also, fail CCP logic dropped me into 3 games 75% done on a losing side. Wondering if those count? You know CCP can't include a counter for you, that would be too easy. |
IgniteableAura
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Posted - 2013.10.18 05:41:00 -
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LeGoose wrote:Anyone else noticing that the shotgun is being relatively unreliable again? I feel that too often lately I have seen the blue flare and no damage is done.
I never really thought it was fixed.....not even better IMO. |
IgniteableAura
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Posted - 2013.10.18 14:12:00 -
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Since most of us are in different corps. Its always a surprise to the enemy.
WHO ARE ALL THESE RANDOMS! and they are in scout suits RRAWWRRHH!
tears of rage = best tears
Shutter Fly wrote:The Valor and Dragonfly should get all Gallente scout bonuses. They are specifically listed as Gallente SCOUT suits, not light frame, so they get the bonus. Same as how the Sever and Raven suits get their respective bonuses. Im sad there are no winni BPO suits...then I wouldn't be so frustrated trying to use nova knives. |
IgniteableAura
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Posted - 2013.10.21 05:24:00 -
[20] - Quote
Dev presentations at eve Vegas mention racial scout suits coming soon. :D |
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IgniteableAura
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Posted - 2013.10.22 13:28:00 -
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Terrible player is terrible.......and simple minded.
NEW TARGET ACQUIRED. |
IgniteableAura
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Posted - 2013.10.22 19:16:00 -
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Yea he is pretty much terrible in every way.
Complains that his suit with the gek can kill faster than the duvolle. Well DUH you have dmg mods on your gek and not on your duvolle.............facepalm.
It would also help if you actually hit the dude you were shooting at because the duvolle has greater accuracy than the gek.
"Assault rifles aren't over powered"................."I need to switch to my GEK so we can win this game" |
IgniteableAura
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Posted - 2013.10.23 15:19:00 -
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Shotty GoBang wrote:Kahn Zo wrote:newberrie shotty scout here. at least I am having fun. 3. Trusty SidearmWhether you're stabbing or shotgunning the EZ-Mode masses, you often aren't going to hit hard enough to finish them. If you hit them at all. Because CCP. Once you're sufficiently stealthy (first priority), start skilling into a reliable sidearm. Generally a Scrambler Pistol or SMG for CQC Gallente; generally Knives for CQC Minmatar; generally an SMG for Scout Snipers.
Although I would spec into SMG over knives at this point....knives wont likely be fixed until 1.7, so another month at the soonest. Dont waste your SP |
IgniteableAura
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Posted - 2013.10.24 13:40:00 -
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Shotty GoBang wrote:IgniteableAura wrote:....knives wont likely be fixed until 1.7 Confirmed?
https://forums.dust514.com/default.aspx?g=posts&m=1344989#post1344989
Sorry I always assume the worst. I figure they will try to fix them again, but fail and it will eventually be fixed in 1.7. That way I am not disappointed. Plus its near the end of October and we still don't have patch notes. Also supposed to have the new caldari socket set on 1.7. There is so much stuff that is supposed to hit in 1.7 I'm just worried at this point that it all makes the cut. Every time I see a dev hint at a new or fixed feature it sounds like its in 1.7.
Quil Evrything wrote:IgniteableAura wrote:Although I would spec into SMG over knives at this point....knives wont likely be fixed until 1.7, so another month at the soonest. Dont waste your SP Waste? Stuff about how NKs used to be awesome
I really do say a waste because they really aren't fun anymore (granted they have "moments"....fleeting moments). I want fellow scout brothers to continue playing the game and not get frustrated by crappy hit detection. The nights I run my SMG/NK builds I stop playing the game for a couple days because of the pure rage that ensues when I cant kill stationary targets.
In prep for gallente FW and its lack of isk I have started running with a total BPO dragonfly suit and am still kicking ass :D. Wish I had a minmitar BPO suit |
IgniteableAura
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Posted - 2013.10.24 20:07:00 -
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Quil Evrything wrote:IgniteableAura wrote:Quil Evrything wrote: Stuff about how NKs used to be awesome
I really do say a waste because they really aren't fun anymore (granted they have "moments"....fleeting moments). I want fellow scout brothers to continue playing the game and not get frustrated by crappy hit detection. The nights I run my SMG/NK builds I stop playing the game for a couple days because of the pure rage that ensues when I cant kill stationary targets. Have less rage.. change the fit to either scrambler/NK or AR/NK
When I play NK............I go full nova knife. None of this halfway stuff. Hence the rage.
Pre 1.5..........when it was actually fun. http://www.youtube.com/watch?v=GN5enAXejfk
Confirm.........shotgun hit detection is still terrible. |
IgniteableAura
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Posted - 2013.10.25 05:13:00 -
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BARDAS wrote:IgniteableAura wrote:Quil Evrything wrote:IgniteableAura wrote:Quil Evrything wrote: Stuff about how NKs used to be awesome
I really do say a waste because they really aren't fun anymore (granted they have "moments"....fleeting moments). I want fellow scout brothers to continue playing the game and not get frustrated by crappy hit detection. The nights I run my SMG/NK builds I stop playing the game for a couple days because of the pure rage that ensues when I cant kill stationary targets. Have less rage.. change the fit to either scrambler/NK or AR/NK When I play NK............I go full nova knife. None of this halfway stuff. Hence the rage. Pre 1.5..........when it was actually fun. http://www.youtube.com/watch?v=GN5enAXejfkConfirm.........shotgun hit detection is still terrible. Hmm is that the bug that got fixed? Fully charged stab while sprinting? I wish that was a feature Yea ccp had to nerf scouts again...I always thought it was "working as intended". It actually allows knives to kill targets who backpedal faster than a scout. I could handle that "fix" if the knives would work though...
Ps lol at the fact assault suits can so easily avoid scanners. Yet again scouts have no purpose on the battlefield. We need to invest 2.5 million sp into our racial skill to avoid adv scanner. Assaults invest 1/4 that sp and fit a single mod. |
IgniteableAura
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Posted - 2013.10.28 12:03:00 -
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Heinrich Jagerblitzen wrote:I am aware of some specific fixes on their way for Nova Knives. Rest assured CCP is aware there are problems. They'll have to be the ones to tell you what, and when, but I don't mind sharing the fact that your plight is not being ignored. ^^All of the above applies to Shotguns as well.
In case yall missed it |
IgniteableAura
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Posted - 2013.10.28 15:19:00 -
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Sinboto Simmons wrote:IgniteableAura wrote:Heinrich Jagerblitzen wrote:I am aware of some specific fixes on their way for Nova Knives. Rest assured CCP is aware there are problems. They'll have to be the ones to tell you what, and when, but I don't mind sharing the fact that your plight is not being ignored. ^^All of the above applies to Shotguns as well. In case yall missed it I'll believe it when I see it. Agreed. They have "fixed" it before. I'm hopeful for a final fix I'm crossing my fingers for 1.6, but still no patch notes |
IgniteableAura
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Posted - 2013.10.29 13:21:00 -
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YAY! scouts rejoice
\\o// |
IgniteableAura
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Posted - 2013.10.31 04:00:00 -
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Shotty GoBang wrote:GM Scotsman wrote:FYI... Precision Enhancers, Profile Dampeners and Range Amplifiers all incur stacking penalties. I appreciate that not all modules mention this in the description field of the information box, but this is something being looked at. Codebreakers incur stacking penalties too.
Source: https://forums.dust514.com/default.aspx?g=posts&m=1446048#post1446048
I'm inclined to go with Appia on remaining modules. If it has a percentage value, it likely carries stacking penalty.
Yep, eve is the exact same way. All percent base bonuses are penalized and absolute ones are not.
I pretty much assumed this from the get go, regardless of what the "actual" description said..............."do what I say, not what I do" mentality that CCP tends to get stuck in; its not difficult to add that little blurb. Wouldn't take much more than a downtime hotfix and 30 mins editing time. But alas they have higher priorities.
Started skilling up my knives into proficiency in hopes of a final fix here is to hoping its not worse
PS: That thunderbolt guy is just a troll, leave them be and don't feed them.
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IgniteableAura
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Posted - 2013.10.31 13:55:00 -
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Quil Evrything wrote:Some scout/scout wrestling this evening.. I encountered a 'scout', or at least, someone who kinda looked scout-ish, who isnt on "The List": boba fet? How's it taste to YOU, Boba?
Yep boba is a pretty good shotgunner as well. Usually runs a proto cal assault suit tho. I always enjoy hunting him down.
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Posted - 2013.10.31 14:14:00 -
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Yea i think its from all the massive butthurt from the 60day award
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Posted - 2013.10.31 14:26:00 -
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Shotty you should really link the scout thread in your sig...
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IgniteableAura
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Posted - 2013.11.01 15:53:00 -
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Knives were working great last night.
Little clip http://www.twitch.tv/igniteableaura/c/3174692
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Posted - 2013.11.03 05:17:00 -
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Ruthless Lee wrote:Shotty GoBang wrote:Highly annoyed. Squadded up via Scouts United twice this afternoon.
First Squad - Five guys; not a single Scout. Second Squad - Four guys; not a single Scout.
Dialogue with Second Squad: Q. "Is this a Scout Squad?" A. "Nah, man." Q. "How'd you find me?" A. "You LFS'd in one of the channels."
Since when is our sacred haven "one of the channels"!? This is unacceptable.
If I wanted to squad with randoms, I'd LFS in Local or use the godd*mn Squad Finder. How do we fix this? Something strange was going on today ... a couple of times, I checked the Scouts United channel and found not a single soul logged in. I'm sure that wasn't the case, but that's how it looked on my end.
Is how the channel is designed. Once it hits over 50 people it goes into a "delayed" mode were u only show up in channel when u type something out.
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Posted - 2013.11.04 04:08:00 -
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Sinboto Simmons wrote:Has anyone reported the new RE/PM bug? (Taking longer to arm in case you were wondering )
Guess I haven't really noticed the length of time it takes....seems relative to how much it "slides". Same to how long it sometimes takes to get a nanohive to give u ammo.
For some reason, could all be in my head, but the proto nova knives seem to not have as severe hit detection issues. Then again, I'm also doing a whole lot more dmg/swipe. So I am not charging as frequently. I think the charge blades are missing while uncharged are unaffected.
Anyone else confirm/deny?
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Posted - 2013.11.05 16:59:00 -
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Original reasoning for going winmitar was the 10m/s base sprint. U were basically seabiscuit on steroids.
After sprint speed/stamina were nerfed there is far less reason to go winmitar. Also the 5% role bonus doesn't do much unless you are charging your knives and the melee bonus is pointless since....why melee when you can use a knife.
Secondly, I too run BPO dragonfly and do just as well. The reason being that scout suits die in roughly the same amount of time.
@Appia, the best way to kill a scout is not via shotgun or knife (bringing shotgun to easy mode fight). I almost always change to SMG/AR when against another shotgunner and normally come out ahead, which could partially explain the lack of shotgun kills from minmitar. Backpedal = WIN
Secondary reasoning is we normally chose either shotgun OR knife. Its a rare day when I have a shotgun on my loadout over a knife.
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Posted - 2013.11.05 19:23:00 -
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Quil Evrything wrote:Lightning Bolt2 wrote: I've done 4 matches today, and I feel like hit detections still broken! I'm not getting blue shields but I've got to a heavy BEHIND HIM sent 2 charged blades to his back (we were both standing still) 1 of the 2 hit then the rest of my knives delt no DMG as he destroyed me!!!
Oddly, I was finding similar brokenness, the day BEFORE the official update. Something is rotten in the state of Denmark. Or in this case, Iceland
Are you using adv or pro knives?
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Posted - 2013.11.06 05:18:00 -
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Conclusion for nova knife fix...
They just reduced the range and removed shield flashes. That way if you aren't literally on top of someone you won't hit them...that way you also won't see the shield flash. Yep that sounds fixed to me too.
Shotgun was much Improved, however, I will give it a little while since that seemed to be the case last time too.
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Posted - 2013.11.06 14:17:00 -
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YAY!
CCP Wolfman wrote:We've been following the reports of continued issues with the Nova Knives. The fix we made was for a client/server mismatch which we believed would solve the problems. However after this feedback we spent some time frowning and scratching our heads wondering what was up. CCP Geediiiiky then did some more serious digging and found another sneaky bug hiding in there relating to the hit angles. We are currently fixing it in 1.7 and we are hoping to be able to hotfix it for you next week. IGÇÖll let you know.
WeGÇÖll have you ninjas back in business as soon as we can!
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Posted - 2013.11.06 16:28:00 -
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hydraSlav's wrote:Did anyone else notice that Scouts got 16m Scan Range, but all Light Frames got 20m Scan Range?
Why is the Light Frame better than a specialized Scout?
HA HA....HAHA....AHHH.
So that's basically a scout with level 5 racial bonus.
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Posted - 2013.11.07 15:17:00 -
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You guys are doing it wrong....don't switch now.
I'll let you in a On a secret, If you predict what ccp is going to nerf/buff next you won't ever have to play catch up. Next thing on that list is scouts/vehicles.
Switching to a medium frame amarr will only frustrate you when the nerf to scram rifles/medium frame comes down. Look at all the other things that have been nerfed, scout speed, shield logis, tac ar, fused locus, Flaylock, swarms. What out of that list is currently used? Stay ahead of the grind and don't fall into the trap.
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Posted - 2013.11.08 04:32:00 -
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Yea I do think amarr assault is a good place to go. It was my original build before the full respec. It was beast. Pretty slow though. Switching to it after being a scout you notice a difference.
Damn, you guys are giving out too much intel :)
I'm in the tune of 22 mil sp and every little bit is precious. There are 5 or 6 skills I want to sink sp into. I went into logi lav because I actually repped tanks and dropsuits. Ask me to follow you around some time in scout squad....talk about invulnerability. But I hope I get that sp back for 1.7.
Slightly off topic, one game I was trying to rep a friendly tank....he spent the rest of the match "trying to run me over""....it's why we can't have nice things.
The grind to 2.8 mil sp for a proto suit is tiring. I'll likely only go adv for a long time besides my trusty gal logi. Which appia is freaking expensive when filled with equipment, 250k on occasion.
I'll run as full logi some time for scout squads but I don't want to be the only guy not "scout" be aware that 175hp/s rep tool will do a lot of loving.
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Posted - 2013.11.10 16:09:00 -
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Well even the knife bonus isn't all that terrible. 25% of 200 is 50. So 100 extra damage IF both blades connect. Getting both blades on target is the frustrating part. When coupled with charged blades you can take out two medium frames in a single charge.
I would stay away from the sidearm dmg mods, they won't do much for the knife, at least in my experience you die too quickly.
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Posted - 2013.11.10 19:15:00 -
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Ghost Kaisar wrote:IgniteableAura wrote:Well even the knife bonus isn't all that terrible. 25% of 200 is 50. So 100 extra damage IF both blades connect. Getting both blades on target is the frustrating part. When coupled with charged blades you can take out two medium frames in a single charge.
I would stay away from the sidearm dmg mods, they won't do much for the knife, at least in my experience you die too quickly. I use sidearm damage mods for the SMG, and I find that the bonus actually helps the knives alot. You can tap shot almost anything outside of super tank heavies and med frames
Yes but does that 10% translate to anything useful? That's 20 bonus damage to the knives. That's less than a mlt shield extender. For smg it could prove useful but it's probably less useful than a complex shield extender. It's possibly more useful on the prototype winni, but again, another 66 shield will be far more useful, translating to being able to take 3 more bullets.
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Posted - 2013.11.12 14:45:00 -
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We have been spotted again........ https://forums.dust514.com/default.aspx?g=posts&t=119241
*fits more complex dampeners to thread
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Posted - 2013.11.14 04:45:00 -
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Had the most frustrating night playing dust....gonna hang the hat for a bit and come back to it. Prolly two weeks. Possibly not til December or January,.
Reasons: 1. Death by ar before coming around/behind cover (again, again,again,again,again,again.) 2. Death via RE from 7m and through crate 3. Death via core locus behind solid wall 4. Six charged proto knife swipes to fail killing stationary proto logi with 1M hp 5. Five shotgun blasts to fail killing proto assault from 3m away and 1M hp 6. Consistently getting placed against several squads of proto stompers and blued with guys straight out of academy 7. Scanned, scanned, scanned, scanned, scanned 8. Omnipotent enemy installations 9. Death behind installation by a single freedom mass driver round 10. Death via single shot SCR 11. Uplink spam on buildings 12. Forge gunners raining down from said uplinks 13. Inability to counter uplinks on top of buildings
Think that summaries it. o7
Final nail in coffin....."give us a week to hotfix the now knife problems".........still waiting. Will get pushed back to 2.0
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Posted - 2013.11.14 15:26:00 -
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Niuvo wrote:"Dear players,
Today DUST 514 is scheduled to go offline for an extended period of time starting from 11:00 UTC. Server is expected to come back up at approximately 11:40 UTC. Today we are deploying the following changes:
* Nova Knife bug fix: The effective range of nova knife is now curve. Damage is applied within this curve, and not just when aiming directly at the target.
Thank you for your patience and understanding. CCP Frame"
YEEEESSSSS! My ishukones can't sleep.
So basically you saying..........I just lied to all of you. Guess I'll jump on tonight after all to test nova knife again.
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Posted - 2013.11.14 16:16:00 -
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Shotty GoBang wrote:IgniteableAura wrote: So basically you saying..........I just lied to all of you. Guess I'll jump on tonight after all to test nova knife again.
You thought you'd get away easily, Boss? Suppose I should kick and scream more frequently.
I dont think I will be using any Black Eagle suits....perhaps ill jump on my alt and do it
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Posted - 2013.11.15 00:59:00 -
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Knives are better...just give me sprint charge or dash and i'll be happy.
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Posted - 2013.11.15 15:53:00 -
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I think SMGs are great at close range but are terrible at anything past 25m or so. They also are useless against shields, which considering peoples tendency to armor tank now is probably why you are feeling they are OP.
I really like to use AR/SMG builds because the AR strips their shields and the SMG shreds their armor. Normal engagements it takes ~20-30 bullets from AR clip then another 30-40 from SMG to take someone down. Protobears usually take nearly entire clips of both if they are dual tanking.
Nerfing the SMG would only go to show AR514 lives on.
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Posted - 2013.11.18 05:20:00 -
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Great vid moody.
As far as declining kdr. I know mine went down because I started running full BPO suits whenever I'm up against proto medium stompers. NO ISK for you.
That and using nova knives when they were still broken.
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Posted - 2013.11.18 13:56:00 -
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Cass Caul wrote:IgniteableAura wrote:Great vid moody.
As far as declining kdr. I know mine went down because I started running full BPO suits whenever I'm up against proto medium stompers. NO ISK for you.
That and using nova knives when they were still broken. Yeah... I've been running a lot of proto lately. Mostly because I delete all the fittings every so often before a PC to load faster/decrease lag, then I jump into a pub squad before I have a chance to rebuild my pub fittings.
What is this PC you speak of? I have heard of this game mode called, spam uplinks and forge from towers?
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Posted - 2013.11.19 05:10:00 -
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For those still weary. NKs are in fact fixed....will be working on another montage soonish. http://www.twitch.tv/igniteableaura/c/3261988
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Posted - 2013.11.19 14:10:00 -
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I think its more of an "anit-spam" feature of the NKs that makes them stop working.
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Posted - 2013.11.21 06:04:00 -
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To be fair shotty the breach is good for improving ones aim...and patience.
My sensitivity is 20y and 100x. You don't need up and down movement to be "fast" and tends to allow me easier headshots. I actually get really frustrated in games that don't allow me to tone down the y movement....
If the mouse actually played like a pc mouse, that's what I would be using. Sadly it' only serves to ruin your aim with acceleration. Although so does the current ds3 analogs movement.
I just want raw input.....give it to me right meow.
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Posted - 2013.11.21 20:24:00 -
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I love how you guys think re installing will help :D
Makes me lol
Its like that age old wisdom of just "restart" and it will usually fix itself.
Also someone please go explain this math better if I left something out. https://forums.dust514.com/default.aspx?g=posts&t=122266&p=3
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Posted - 2013.11.22 05:17:00 -
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TranquilBiscuit ofVaLoR wrote:lol has anyone ever ever noticed that its usually easy to kill a heavy, even proto, because they are so cocky expecting an easy scout kill, or for some odd reason they just stand completely still and shoot at you?
kinda random, but i've been noticing this more so than ever lately.
I think most of it is the fact they can't speed strafe....I also think their hit box is larger, so easier to get headshots as well as shots on target.
Lastly, their lmg has laser like accuracy, so all the bob an weave makes it difficult to hit a scout. A heavy with an AR is more dangerous.
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Posted - 2013.11.26 05:09:00 -
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LeGoose wrote:Thanks for the nova knives advice guys. I'll probably play around with the various fits suggested and see what I like best.
Defending friendly objectives is also really helpful as then you don't need a scanner. Try and stay away from enemy objectives of possible.
My fit. Adv winmitar 2x complex shields Ishy knives Exile ar Compact nano Green pill Enh plate
Use the compact for armor reps and stick it close to where you are engaging. When closing the distance to an enemy do so at a very wide angle so they don't spot you.
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Posted - 2013.11.26 19:01:00 -
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To implement a bonus to equipment would require a new role bonus for gallente logi. They already have that role bonus. The different logi needs role bonus TO their equipment but there are currently technical limitations that ccp haven't solved yet.
The truth is none of the role bonuses even provide that big of a benefit. So it's all about the fitting abilities of the suits, which is the root cause of the issues. That and the ability to stack so many tanking mods.
Scouts are really UP because the lack of pg/CPU and slots.
It's actually pretty rare people use a suit for its role bonus....and that's saying something.
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Posted - 2013.12.01 01:50:00 -
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Llast 326 wrote:Sinboto Simmons wrote:Mobius Wyvern wrote:Unrelated, but wouldn't this now qualify for the title of "Longest Thread on the Dust Forums"? And still no blue response Page 282 is the magic number
We dont need no stinkin blue tags in dis thread.
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Posted - 2013.12.02 17:58:00 -
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Sadly, until they change the isk gains erupting from PC the protostomping wont end for a loooooooong time. I imagine its part of the reason for so many people "taking a break"
With the holidays its nice to take an extended break from the game.
As far as shotty getting a spotlight, I imagine he was already contacted but said "No thanks" All he requires is spreadsheets, liquor and tears generated from scouts killing med frames......that fuels him
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Posted - 2013.12.03 06:26:00 -
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I too am worried that the devs are so quiet....
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Posted - 2013.12.03 15:30:00 -
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Shotty, I dont think any weapons need more dispersion (cept HMG), more recoil yes, dispersion no. If I shoot in a specific place thats where I want my bullets going, worst thing ever is random bullet spread and a skill that reduces it. Honestly, no guns even have recoil in this game, you can finish an entire clip and your gun doesnt really move up.
Dispersion makes the game more luck based than skill based.
I am alright with more dispersion while hipfire on AR/ScR but not on SMG. SMG is already a close range weapon and you shouldn't need to ADS to get the cone of fire accurate enough to kill someone in its killbox. They are already such a CQC weapon, which in itself requires most people to hipfire. Outside 20m (ADS range) its only doing 30% damage.
I also think it might be a good idea to nerf the movement penalty applied to armor plates, or make it stack more harshly. That could fix the movement speed issues. Especially with med frames. Perhaps make it stack differently depending on suit (light/med/heavy) with the -% being applied more heavily on larger frames. Perhaps remove the % and put in an absolute number...that could fix them. Cause a % of a scouts movement speed is >> than a % of a med frame.
Agree on spin scan, the radial output of the scanner is useless when people can do a 360. HAHA do you remember when we used to think you had to keep it "on target" for it to be accurate. Back before all these fancy red lights showing us it worked.
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Posted - 2013.12.04 18:17:00 -
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Nova knives are better though.........somewhat
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Posted - 2013.12.05 15:29:00 -
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I blame your lack of nicotine.....
Still a sad day. But it really is time to let CCP run its course and we can return when scouts are polished. Everyone, especially scouts could use a break.
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Posted - 2013.12.06 14:56:00 -
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DJINN Marauder wrote: One may quit dust, but he who does never quits the forums.
Sad truth is, Shotty was only on the forums to create a venue to help the scout player base and to highlight the issues that plaque the scout.
As stated by the man himself "its been six months with little to no effect" So I imagine Shotty won't been seen on the forums come Dec 9th. You are only likely to find him in game, if at all.
Hell hath no fury like a ginger scorned
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Posted - 2013.12.10 14:59:00 -
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Protected Void wrote:Sadly, nothing concrete on when, but at least there's something about the planned implementation
Sadly, we have known about the cloak for 3 months now. They have been saying "soon" for a loooong time. 6 months was "soon" and scouts still have no love.
There are no lights at the end of the tunnel. I will wait until they actually implement changes, then I will return. Holding off for anything else is just going to end in broken hearts and tears.
Cloaks are likely to have a 95% fitting bonus for scouts. So any suit that tries to fit it will likely be filled to the max with CPU mods. Its like fitting a mCRU on to a vehicle....that is stupid.
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Posted - 2013.12.10 15:13:00 -
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Scout Registry wrote: Given: Force (Newtons) = mass (kg) * acceleration (m/s^2)
For all of you who passed Physics 101, which of the following contributes more to Force? A) Mass B) Acceleration (meters / second, squared)
For all of you who didn't take Physics 101, which of these would hurt your face more? 1) Falcon Punch by 150lb Jackie Chan (tiny fist of dragon move so fast like the Lightning). 2) Falcon Punch by 350lb fat guy down the street (lumbering fist of ham smelling of Lays).
^ Feel free to share if you wish :-)
Its not just angular motion, perhaps because fat guy is so....round he must use centrifugal force to apply his punch...it might actually have greater force.
Edit for Quil: They will be easily seen...."more shimmer"
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Posted - 2013.12.10 21:56:00 -
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Scout Registry wrote: I want to believe ... but more testing required.
Can you believe I can fly?
Also I plan on jumping on tonight to test out the new build and grab nova knife footage for mollerz....hopefully we have some squads running
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Posted - 2013.12.11 15:57:00 -
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Explosives (nades/re) seem to have had a ninja nerf to their explosive radius. Either they finally fixed the issues with explosive radius dealing full damage at all distances from the center point. Or they got a direct damage nerf. I think they fixed the radius problems.
Ive been noticing less grenade kills in the feed and it might also blow back onto MD users and RE users.
Proxy mines might be even more effective. The trick with proxy mines is to lay them in a straight line where the driver will run them over, rather than in a large clump. Tanks could usually "stop" before too much damage was taken, now with their high speed it might be impossible to stop in time.
You can also lay a freak ton of mines down. So fill up a suit with proxy mines and lay all three types down on the ground. Also lay down remotes of all three types next to them. Think that's something like 50 mines on the road.
I am skilling into CR because of the lower fitting requirements. Its even less than the AR, which is why I skilled into the AR to begin with....darn scout PG/CPU problems. Its icing on the cake because I want to run be able to get them from the winmatar FW store as well.
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Posted - 2013.12.11 21:28:00 -
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mollerz wrote:In FW Prox mines are a bad call. They apparently kill friendlies as well = take24kthxbye.
SAD!!!!
mollerz wrote: I guess the trick to FW is to use free suits. Go full BPOt.
Yep I too go full BPO suits in FW. My KDR suffers greatly, but I lose no isk, and I break the game economy. I get so happy when I take down a proto guy. Its all evens out. I usually cant even get mad when I am not losing isk and I get a TON of good salvage. Only thing that brings me down is lack of winmitar scout BPO fittings...... and no NK BPO....
OT of JJs: Fit all three types of remotes on your JJ? They wont be able to stop that madness.
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Posted - 2013.12.12 16:39:00 -
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Quil Evrything wrote:Django Quik wrote: Thing is, I reckon I've gotten my scout to where I want it and can't see anything else worth skilling into with all this passive I've been hoarding. Any ideas would be welcome - here are roughly my current skills: Gal scout 5
REs 1
get that to 3 at least. Agree, REs are a nice to have at adv level.
Quil Evrything wrote: Erm... odd little note: for the F/45s; you can have more active, than you can carry. 4 can be active, but you can only carry 3, if the market stats are to be believed :-/
Prox mines are the same way except you get one more mine to lay down at each level. So 4 instead of 3 like with std remotes. Just use a nanohive :D
Works well for tanks. Slap 7 remotes on your bumper and your gonna have a good time. PS, I haven't met a tank that can take 12 remotes yet....
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Posted - 2013.12.12 17:24:00 -
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Quil Evrything wrote:IgniteableAura wrote: Works well for tanks. Slap 7 remotes on your bumper and your gonna have a good time.
**7** ?? you sure like overkill.. I've yet to see a tank with more than 6,000 HP total, in 1.7 It's theoretically doable, but most tankers would use some slots for hardeners and boosters, etc. (FYI: NO more 180mm armor!!) The beautiful thing about REs, is that if you do it right, it's all "alpha" damage. They dont have time to put their hardeners up or anything.
If its worth doing, its worth overdoing. Granted its a small chance of hitting a tank with activated hardeners, but you failing to blow it up because you didnt place enough REs on the LAV......thats pretty silly. Just spent 2 extra seconds and ensure that tank is going to die.
Even one hardener will double the HP. If they see you coming, they can activate both hardeners quickly and you just wasted your chance. The idea with a JJ is they have zero chance of surviving.
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Posted - 2013.12.13 15:15:00 -
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Scout Registry wrote:Jihadi-Jeep Demonstration, courtesy of IgniteableAura (Shotty's CEO) http://www.twitch.tv/igniteableaura/b/486736272
That Shotty guy sounded like real Richard last night ... "Get your arse back here!" etc etc Anybody who speaks to his CEO like that should be promptly slapped. Is he always this bad on coms, guys!? I can assure you that he had no idea it was this bad.
ATTN ALL SCOUTS: If you guys ever catch Shotty mouthing off again, please tell him to calm down & clear coms. Thank you.
BAH! Shotty just has "tank" vision and wants to see them vaporized. This is a far better example of fun times hunting tanks. I dare you to NOT laugh https://www.youtube.com/watch?v=xnKx7wpgrxw
I am still surprised on the lack of QQ on JJs coming from tankers. But I assume most of them don't even realize whats happening. So lets keep it that way
As far as changing roles for scouts. I really hope they create a separate role bonus for cloaking. So it would be an across the board "role" on every scout suit. Role since it wouldn't be skill based. It would reduce cloak fitting requirements by a specific %.
I would assume passive scanning will eventually get a "pulse" effect. So that might be in relation to "longer/further". Otherwise I too am worried it would be tied to active equipment.
Its also a possibility that CCP creates a variant of scout suit, much like the old A and B series suits wherein the A series has more scan range and can't cloak were as B series can cloak and has lower profiles.
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Posted - 2013.12.13 15:22:00 -
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With a high rate of fire weapon you want some dispersion, I think thats why people are disliking about the CR.....its like the HMG issues that cause it to fire in a tiny cone. So you have to be incredibly accurate with your aiming for it to be effective. Along with the Aim Assist tweaks and ADS sensitivities, its hard to adjust again.
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Posted - 2013.12.13 15:54:00 -
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Llast 326 wrote:SoGǪ Installations don't give our position away No margin of error when we are scanned Sticky RE Did CCP buff us with all ninja buffs? This is a pretty appropriate way to give us buffs
It is strange they had so many ninja changes with no corresponding patch notes. How did "REs are now sticky" not make it into the patch notes?
The margin of error rating are actually much more obvious though? Not sure where that guy is coming from.
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Posted - 2013.12.17 06:02:00 -
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Looks like the JJ jeep qq has started...
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Posted - 2013.12.17 15:01:00 -
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Scout Registry wrote:IgniteableAura wrote:Looks like the JJ jeep qq has started... ^ Linky? All I see is the one about cultural sensitivity. Not the kinda QQ I'd hoped for :-) On Jihadi Jeeps: A few days ago, I'd have estimated odds of JJ success to be around 50%. Yesterday, odds were closer to 25% - 33%; lower odds, though still superior to that of proto nades or swarms. Tanks are being slowed down "slightly" Wednesday. We'll see if that helps. Anyhow, Marauder recommends running Militia Rail tanks (rather than JJ): https://forums.dust514.com/default.aspx?g=posts&t=129758&find=unread
Who else buy Nyian https://forums.dust514.com/default.aspx?g=posts&m=1621587#post1621587
Yea we had a bad run of it last couple days. Tanks been running groups of 4-5. Crazy how many tanks they can call in on a single side. Really should be capped at a certain number.....thought it always was? Perhaps something else that missed QA when they rolled patch. Ive seen pics of 7 tanks on the field.
My attempt at killing a tank last night with AV....3 proto nades, 3 swarms, 2 of which miss because the tank is "flying" around a corner. The swarms couldn't even keep up.....a rocket propelled projectile.........couldn't keep up with a tank..........let that sink in.
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Posted - 2013.12.20 15:58:00 -
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Scout Registry wrote:DJINN Marauder wrote: Mlt sica
2 Railgun dmg mods. Mlt Railgun 1 120 armor plate 1 armor hardener All Mlt level no skills
This DESTROYS all tanks. It's my go to av fitting
Looking to fix tank spam? Call in your own tank! Tell your friends to do the same! ... not to say I won't be following your advice, but this situation is pretty messed up.
Question,
Is that so bad. That tanks are killing tanks while infantry aren't as effective? I think as long as each side can field the counter to tanks....ala mlt sica with railgun. You should hit an equilibrium.
I suggest next time you see tanks rolling around, bring out a mlta sica as described and use it as AV instead of the **** infantry AV that costs you 2x more. The truth is, right now the SP gap with vehicles is pretty small. A Mlta tank is just as effective as a gunnlogi, its a matter of how its driven that really shows who wins the battle. So you don't have to put any SP into running AV now.
I feel dust might need this injection of more vehicle warfare. Otherwise its just an infantry game. Granted there are some maps where infantry can't get away from tanks, but I think CCP is going in the direction of infantry zones and vehicle zones.
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Posted - 2013.12.21 06:18:00 -
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Oh I def think tanks have a pretty easy time of killing infantry. But I don't think av needs a buff. Agree on kroms ideas. But perhaps it's too complex?
Quill, why are all the "pro" tankers up in arms that tanks are the new ez mode then? That any new guy can use them with little sp and still do just as well? The extra mod slot really only allows you a little extra room to make a mistake.
It's similar to running basic vs adv gear. The gap is small. I usually do just as well running basic as I do running adv gear.
I fear for proto tanks......
Appia....crazy base speeds are that high on logis
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Posted - 2013.12.22 06:26:00 -
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Llast 326 wrote:Also this tactic only works if you can get a ******* match to ****** load, and can remain connected to the ******** **** *** *U*** matchGǪ
That is all
Please tell us how you really feel.
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Posted - 2013.12.30 15:40:00 -
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Seriously???
https://forums.dust514.com/default.aspx?g=posts&m=1591014#post1591014
Been posted up for...3 weeks now? Do the Devs not communicate with themselves? Although now the video is blackholed cause.........twitch.
Merry Christmas everybody. Hope everyone had a chance to get those quafe suits...sadly I was not able.
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Posted - 2013.12.31 05:07:00 -
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Pretty sure vehicle scans don't actually give you a notification of being scanned. Vehicle scans are more pulse related...so you would see a scan attempt every couple seconds.
As far as LOS and staying on radar. I've never seen much of a difference between profile and time on radar. If your are in LOS you show up regardless of profile and it seems even if enemy are behind a wall as long as keep their chevron highlighted the dot won't leave.
LOS also seems to do with your weapons absolute ranges too...which is silly. Cause that puts shotguns/pistols/knives at a huge disadvantage.
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Posted - 2013.12.31 05:49:00 -
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Los is angular....something like 45 degrees. Not sure how it works on vehicles in 3rd person.
I will admit I haven't done much playing in 1.7 as it hit right when I left for vacation. But I never got scan attempts from vehicle scanners....it certainly never told the pilot it had success in scanning or not like the handheld ones.
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Posted - 2014.01.01 06:16:00 -
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Llast 326 wrote:Scout Registry wrote:Llast 326 wrote:Scout Registry wrote:Cass Caul wrote:He's a very annoying Condor. I hate him, forever. LOL! Just checked Dust's Twitter page for Outage info. Noticed a few of Moody's videos featured in their Photo / Media section. Thought that was pretty dang cool :-) Just do you know, I blame you and Moody for the current state of tanks ;P You had to kill one with shotgunsGǪ Walmart tanks CCP "OH crap they are Walmart tanks, even scouts can kill them BUFF TANKS" All your fault I may have sh*t myself laughing, but it wasn't me who called it a "Walmart" tank. ... that was all Musturd. "I ain't scared of no Walmart tank"Musturd's fault. Not mine. Not Moody's. Then it's all on Mustard
Colonel mustard...... in the registry.....with a shotgun
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Posted - 2014.01.03 04:24:00 -
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I applaud your efforts arkena, but if 300 pages of scout data doesn't help....I donno. Just kinda defeated.
I do however look forward to a detailed report, no matter the futility.
I would suggest a "conclusion" section though...so someone can cut to that chase and see what the data means. You can give all the numbers and graphs you want, but you need to tell us "lay" people what it means.
I say this because any time II read a peer reviewed science paper, I go straight to conclusions, read their ideas and then go look at the data to see if it support it.
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Posted - 2014.01.03 14:21:00 -
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mollerz wrote:Kahn Zo wrote:^ if CCP radically changes the scout tree, I would bet a Sierra Nevada torpedo we be getting a respec. I'll raise you a fat tire they don't.
Problem is I don't want to bet on a respec as those are rarely given. Plus you saw the rage people had when pilots got respec and others did not.
I just don't hold my breath. Instead I will put it into support skills.
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Posted - 2014.01.05 06:36:00 -
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I'm just sad ccp are fixing commandos before scouts....yay we are put on the backlog......again. Guess that means there are morpeople running commando than scouts.......... *histerical sobbing*
To be fair ccp has made the scanning system so damn convoluted no one really can test it correctly. Things change so frequently and often in a ninja nerf way we cant really track what is fact anymore.
Knives work one day and are **** the next....some days I'm getting instagibbed by ScR and owning with the shotgun next. But it's never consistent and I think that's what makes it so damn difficult to prove ANYTHING.......
But data/video always helps.
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Posted - 2014.01.05 17:12:00 -
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Llast 326 wrote:Hold up "Hard" confirmation exists that the Commando is getting a fix - yes This does not mean that Scouts are getting overlooked don't worry yet And as to your internetsGǪ Come north my friend, where the bandwidth is plentiful the beer is potent.
Again until the devs actually say scouts are getting fixed in a specific patch it won't ever happen.
Defer to the continued waiting.....been waiting since, oh I donno. 1.0?
Sorry, bitter scout here.
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Posted - 2014.01.05 21:53:00 -
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Llast 326 wrote:On another note "New Commando skills coming in 1.8' What are Commando "skills" ? Does this mean suit bonus changingGǪ or adding the other suits (given the plural)GǪ Or are they adding skills to the tree related to suits Example Min Scout level I unlocks access to Cloak Efficiency skill
I assume they mean real skills directed at commando suit. I dont know how its going to work. I assume a more nested skill tree. But who knows. If they are changing the skill tree again..............I fear for more respec winners and another FOTM change.
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Posted - 2014.01.07 05:03:00 -
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You forgot a percentage of pellets hitting the target and doing no damage......
Solution, nova knives.
I'm actually quite sad I didn't record some games I had earlier. Had to break out a damp suit with shotgun to control some interior objectives from a highly coordinated team of a proto bears toating gallogi, heavyHMG and heavy with ScR....had a hard time finding the right counter.....damped fast minja with re along with shotgun and NK did the tricks.
Oswald, if dust is anything like eve in calculating numbers, it doesn't boost you damage based on shields v armor. Hp is hp.
Example someone had 400 shields and 100 armor. It would take 500 hit points to kill them. No matter what weapon you use, it "should" read as 500 damage done,
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Posted - 2014.01.07 15:00:00 -
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Oswald Rehnquist wrote:IgniteableAura wrote: Oswald, if dust is anything like eve in calculating numbers, it doesn't boost you damage based on shields v armor. Hp is hp. Example someone had 400 shields and 100 armor. It would take 500 hit points to kill them. No matter what weapon you use, it "should" read as 500 damage done,
Plasma weapons get a 10% boost against shields and a 10% decrease against armor Edit: Unless you mean that your total damage can't exceed their ehp, in which case it does (or at least it used to), which is why TKing in FW used to be so hazardous for vehicle users.
What I mean is that the "total damage" done is usually not calculated based on how much damage you actually do. It would be based on total HP of the target. I have not done any testing, this is just from EVE experience. Basically eHP /=/ damage done.
New racial skills comes as not big surprise that scouts get "forgotten".........again.
I hope CCP is nerfing the scanners into the ground a bit, so only GalLogi can use them well. Basically I hope they nerf them so that a proto gal logi gets what a scanners stats is currently.
I would hope they give a respec as I wouldnt want to have SP in gal logi any more. I would actually want to put that into Winmitar logi and go full winmitar form now on.
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Posted - 2014.01.07 15:23:00 -
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Yea effective HP. It has to deal with resistances to different weapons.
So if you stack shields and someone is hitting you with CR you have more eHP than if someone shoots you with a AR.
Thats why its nice to have a shield weapon and armor weapons (AR/SMG) fitted. Get though shields with AR then switch to SMG once you hit armor. You do 10% more damage this way....a free dmg mod. Source: http://dust514.com/news/blog/2013/11/weapons-of-uprising-1.7/
Edit............huh, rail rifle is bonuses to armor.....I thought it was shields....
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Posted - 2014.01.07 15:31:00 -
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Spademan wrote:IgniteableAura wrote:Edit............huh, rail rifle is bonuses to armor.....I thought it was shields.... Alot of people seem to. I'm not sure why there's so much more confusion around rails than everything else.
Yea I donno why I thought that TBH. Probably cause its caldari tech. But even in EVE rail ammo is therm/kinetic, so mostly armor dmg.
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Posted - 2014.01.07 17:39:00 -
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Krom Ganesh wrote:1) The gal logi bonus is very worrying. Funny how all the gal logi players are saying it's a terrible bonus.
I was originally a pro gal logi for PC games only....since scouts are useless in PC games.
The reason for the hate is because its not in line with what we originally had. I def understand the annoyance factor involved here though. We lose innate armor repair for a bonus to scanners.
The logi bonuses are totally different that what they were originally, which I expected. However, I imagine this will also come with a PG/CPU nerf to keep slayer logis out of the question. Coupled with the loss of innate repair, only the true "logistics" players will use these suits.
Im totally fine with all the changes they are doing as long as people are allowed a respec
At that rate, I think I will start burning though all my proto gal suits in hopes of a respec, last respec they did not refund any "assets" to the player. So most of it will be useless if you move out of a role.
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Posted - 2014.01.07 18:13:00 -
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pseudosnipre wrote:I'm not sure how I feel about respecs. Nobody should be shocked that 1. the logi role bonus is getting changed and 2. there are other slayer-oriented suits coming out. They aren't REMOVING the old logi suits, just finally nerfing it like they did the flaylock. Somebody with eve experience in this matter please weigh in.
I dont think people are shocked about the changes, but when you went into a suit for a specific bonus, when they change that it means a great deal to your play style. Losing 25% hack bonus is huge to min logi. Especially if they treated it as a fast scout suit. Now its a repair logi suit. Huge difference there. I think its reasonable to offer a respec for that change.
Historically I don't believe EVE players have ever had a respec. If skills are removed they get the SP back, but not if new skills or added or bonuses change. I think this is likely because its MUCH easier to move from one role to another in EVE (couple days) as opposed to Dust were it takes months of grinding.
Arkena Wyrnspire wrote:Then there are things like the actual equipment bonuses. You're going to be painted for 36 seconds at 21db in some cases. Scanners on Gallogis are not going to be feasible to avoid without horribly gimping your suit. The others may not affect you very much, but that will be a serious concern. In conclusion - for scouts, the difference will probably not be noticeable. However, we are going to be scanned a lot more.
I think this will greatly impact scouts, currently you can avoid an adv scanner with level 5 racial bonus. You wont be able to do that any longer if this bonus holds true and scanners don't get nerfed. The GalLogi bonus will completely negate the scouts role bonus.
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Posted - 2014.01.08 04:10:00 -
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Appia Vibbia wrote:IgniteableAura wrote:[quote=Krom Ganesh] I was originally a pro gal logi for PC games only....since scouts are useless in PC games.
WHOA WHOA WHOA there, Scouts are amazing in PC. get gud scrub Seriously, I can't remember the last time my shotgun-scout died without getting at least 1 kill in. Scouts=city dominance in PC doesn't even matter if they're scanned or not- As 2/5 scouts in A.E. don't run dampeners.
They are really only marginally more effective on a single socket. One socket. You are better off using other roles than scouts for cities, or you have terrible opponents that can't adapt.
Granted this is for minmitar scout. I have no experience in Galscout as I am sure the range bonuses help a lot. But again, it all comes down to the fact you can fit every other suit for a scouts roles with greater HP.
And yes, I do need to get gud cause I am in fact a scrublet....
@ IWS I think the heavy bonuses are fine. They need to be "beefy". I like the dmg resistance bonuses. I want them to be walking tanks and need coordination to take down. Blast dmg reduction also good because they can't "move" away from explosions. BUT......they need their turn speed capped again. They shouldn't be ballerinas.
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Posted - 2014.01.08 13:18:00 -
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Scout Registry wrote:IgniteableAura wrote: @ IWS I think the heavy bonuses are fine. They need to be "beefy". I like the dmg resistance bonuses. I want them to be walking tanks and need coordination to take down. Blast dmg reduction also good because they can't "move" away from explosions. BUT......they need their turn speed capped again. They shouldn't be ballerinas.
Sinboto Says: New Heavy survives RE. Now requires two. ^ This smells like sh*t to me. 15% of 1500 is 225....So its a pretty marginal decrease. That would mean they would seriously have to brick tank, and would likely still not survive. If more of the HP is in armor than shields it wont be an issue.
Besides is it really that bad that a single remote can't remove a heavy entirely? I don't think its a huge deal. I get real tired of the single OHK weapons like nades, remotes, orbitals, Forges, rails etc
Ghost wrote: Yes. If they are going to be walking tanks, they better not be able to turn and strafe as fast as a scout. If they don't do this to the heavy, I foresee a LOT of AR heavies walking around that will be almost impossible to take down.
Meh, I don't know what the plan is with heavys and HMGs. It really seems odd they are not getting a bonus to a heavy weapon. Especially when rifles are so much better in terms of flexibility; I agree with that sentiment. Perhaps they need to restrict "H" slots to heavy weapons only.
I think some people fail to see that the resistance bonuses are only effective against a single weapon type. So it won't help in all situations.
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Posted - 2014.01.08 16:32:00 -
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Krom Ganesh wrote:New scout bonuses? Link1Link2Please be fake, please be fake. >_<
Seriousness......................................
great dev hugs....Its almost as good as the 6m range buff. Actually CCP, don't change scouts. We are as good as we will ever be, please stop.
I'm done with scouts if this is the outlook for us. STILL minmitar with the melee bonus...not enough fail for this one. AND the lack of profile bonus....AH!
Cloak will be an activation as well and whats the cost of activation? Unless they lower scouts profile to what scout 5 currently gives us, its not going to be enough.
With only a 50% bonus to fitting of cloak at V it will EASILY be fit by other frames.
*starts to saunter over to the biomass*
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Posted - 2014.01.08 16:56:00 -
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Sorry I'm too cynical after seeing those scout roles to even begin to think that things can't get worse.
1.8 was supposed to "our patch".............instead its, lets buff medium frames MOAR!
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Posted - 2014.01.08 19:53:00 -
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Appia Vibbia wrote:http://i.imgur.com/BFTlfqn.jpg Gallente for the win... and by "win" I mean "not being crippled." Sadly Gals got nerfed....not buffed. Pretty sweet dev hugs. Hey lets give scouts 6m of extra range....BUT we take it back when we release the next patch by halving the range bonus.
Old Gal range @ V : 20*.50=30 New Gal range @ V: 26*.50=39 1.8 Gal Range @ V:26*.25=32
Minmitar is the only one that actually got away with out any changes...
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Posted - 2014.01.09 14:39:00 -
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CCP Remnant wrote:
- The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time.
There is still a lot of missing information thats really necessary to understand its true potential here.
Especially how much "shimmer" and whats actually visible. The bonused scout might be far better off with a NK dmg bonus. Even without a NK dmg bonus they will be the kings of NK. Totally unseen and being able to move around unseen while cloaked, charged blades ready.
Secondly, confrimed its an equipment. Here is to hoping scouts get an extra equipment slot. Also here is to hoping that other frames get a PG/CPU nerf, otherwise everyone will be using them.
Lastly, if shimmer is based on movement speed, scouts will be the most effected, so it might actually be worse for scouts than medium frames. Shimmer should be based on profile and movement speed to help balance that equation.
Guys please go support Driftward so we can be heard: https://forums.dust514.com/default.aspx?g=posts&t=134503&find=unread
Either in likes or posting...OR BOTH!
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Posted - 2014.01.09 20:59:00 -
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Arkena Wyrnspire wrote: It may be based on a damage threshold or disruption from certain weapons - if it is feasible to do that, it is probably feasible to, say, headshot someone with a breach SCP whilst cloaked without breaking cloak. A normal breach shot does not do that much damage. The headshot does, of course, but it won't disrupt the cloak as much. And there's plenty of ways this can be abused. Even if you're decloaked on firing, if you're firing as you decloak it's very strong. t.
Just because you are cloaked wont give someone "headshot aim" I really dont think it will be all that effective. The shimmer will be totally obvious unless on a scout that has the shimmer bonus. People are making mountains out of mole hills.
The big benefit will be lack of chevron, tacnet and no health bars. It will be a hit and run tactic. Shoot someone while not cloaked, run around a corner, cloak and wait for them to run by you...then ambush.
Cloak is a gimmick to make our role more attractive, but it wont be OP.
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Posted - 2014.01.10 05:03:00 -
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Stil not sure if event is good or bad....
Scout have to use nova knives....while med frames can use all other weapons. Seems again like we get crapped on....plus look at those isk bonuses per kill.....seriously....10 million isk.
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Posted - 2014.01.10 05:27:00 -
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mollerz wrote:IgniteableAura wrote:Stil not sure if event is good or bad....
Scout have to use nova knives....while med frames can use all other weapons. Seems again like we get crapped on....plus look at those isk bonuses per kill.....seriously....10 million isk. If you use an AR (or other listed weapons) and kill a scout you get the bounty, no?
I donno....probably.
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Posted - 2014.01.10 17:20:00 -
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Yea I'll likely only run bpo suits with pro knives.
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Posted - 2014.01.10 21:39:00 -
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Iron Wolf Saber wrote:learning to knife without charge while running sucks and I never been fan of the side straddle hop or lunge. Also my scout seems still feels far less stealthy than my assault ><
Just gonna put this here Also for those who need a little.........enticement....PUMP IT UP! http://www.youtube.com/watch?v=GN5enAXejfk
I will def being going head first into battle to kill dudes with NKs, but yea only in BPO suits so they get as little isk as possible.
BPO Dragonfly Ishukone NK Complex Shield Complex RED Enhanced GREEN
I was debating this fit as well BPO Dragonfly Ishukone NK Complex Shield Complex Range Complex GREEN
Idea is to focus on NK kills only. Both fits are around 22k isk
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Posted - 2014.01.11 17:07:00 -
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Django Quik wrote:IgniteableAura wrote:Iron Wolf Saber wrote:learning to knife without charge while running sucks and I never been fan of the side straddle hop or lunge. Also my scout seems still feels far less stealthy than my assault >< Just gonna put this here Also for those who need a little.........enticement....PUMP IT UP! http://www.youtube.com/watch?v=GN5enAXejfkI will def being going head first into battle to kill dudes with NKs, but yea only in BPO suits so they get as little isk as possible. BPO Dragonfly Ishukone NK Complex Shield Complex RED Enhanced GREEN I was debating this fit as well BPO Dragonfly Ishukone NK Complex Shield Complex Range Complex GREEN Idea is to focus on NK kills only. Both fits are around 22k isk FYI - i did a bunch of calculations on reds and greens a month or so back and came to the conclusion that unless you're planning on running over 800m in one go, it's almost always quicker to use only reds rather than mixing in greens.
Yea I was going for reds, but can't fit them :(. PG is maxed and CPU isn't far behind. Notice lack of nades as well as equipment.
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Posted - 2014.01.11 17:10:00 -
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For those interested in learning knives you really have to wait and bait your targets. Choosing the right target and how to advance is huge. Knowing when to hide and when to entice. It's a true game of cat and mouse. If you watched the vid linked above you can see how I switch targets on the fly to the situation.
In a group of reds you have to choose which one is the most likely to die as well as the next target. It's like a game of pool, you really have to know your next move before you make the shot.
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Posted - 2014.01.13 15:37:00 -
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I seriously don't understand why scouts have to lose a slot for an equipment...if its actually a suit variation, thats fine. But not if we only get a single variant of suit.
Ive also thrown out my ideas. Remnant stated this is a threadnaught, so go place your thoughts in that thread so they don't get buried here.
Even tho minimtar is untouched, I am not sure if that a good or bad thing.
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Posted - 2014.01.13 16:32:00 -
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1st Lieutenant Tiberius wrote:What if instead of simply removing a sidearm and adding an EQ slot the Scout suit layout is:
1 Light weapon 1 Sidearm 2 equipment
But they cannot have 2 of each.
Equipping a Light weapon and a Sidearm allows you to equip 1 equipment, trying to fit a second will invalidate the fitting
Equipping 2 equipment items allows you to fill either the light or sidearm slot, trying to fill both will again invalidate the fitting.
I think this would be a better approach then to simply strong-arm the scouts into a particular role, give us options and the ability to create diverse and creative fittings
I think they are better off creating an entire new suit line (type i/ii) that revolves around one or the other. I think your suggestion would cause some massive coding issues.
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Posted - 2014.01.13 17:04:00 -
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So not only are scouts paper thin, we are going to double the cost of our suits....or even triple.
Iron Wolf Saber wrote:most shotty scouts can't run that mentality its cost inefficent and knowing cloaks from eve they're going to be expensive and would likely double the price of any suit they're attached to. This has more to do with the amount of tech going into the module to make them though eve side. https://forums.dust514.com/default.aspx?g=posts&m=1703889#post1703889
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Posted - 2014.01.13 18:20:00 -
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Cyrius Li-Moody wrote:Daxxis KANNAH wrote:Cyrius Li-Moody wrote:IgniteableAura wrote:So not only are scouts paper thin, we are going to double the cost of our suits....or even triple. Iron Wolf Saber wrote:most shotty scouts can't run that mentality its cost inefficent and knowing cloaks from eve they're going to be expensive and would likely double the price of any suit they're attached to. This has more to do with the amount of tech going into the module to make them though eve side. https://forums.dust514.com/default.aspx?g=posts&m=1703889#post1703889 again that's eve and not dust. I doubt when launched a cloak will cost more than any other piece of equipment. It could cost the most of any but whats that? - Most expensive things I run outside of weapons are damage mods at around 6k But then again its equipment - Hives and Scanners can be pricey. 40k - 60k complex? 60k for complex? Jesus. Thats just as much as a proto suit. If I was paying 60k for a cloak then no one would equip one. I am going to be blunt, I think people are trying to spin cloaking into this horrible light. These things aren't even out and I have never seen so much ridiculousness surrounding one piece of equipment.
People who already run only proto would use them with no issue. Anything that csm says even if a "could be based on eve statement" I tend to think has some sense of truth to it. All consumables have an eve value even if it isn't obvious. That's how the dust kill board works
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Posted - 2014.01.13 21:23:00 -
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True Adamance wrote:IgniteableAura wrote:So not only are scouts paper thin, we are going to double the cost of our suits....or even triple. Iron Wolf Saber wrote:most shotty scouts can't run that mentality its cost inefficent and knowing cloaks from eve they're going to be expensive and would likely double the price of any suit they're attached to. This has more to do with the amount of tech going into the module to make them though eve side. https://forums.dust514.com/default.aspx?g=posts&m=1703889#post1703889 Admittedly though the ISK disparities between EVE and dust are great. It strikes me odd that a tank in some cases could have costed more than a frigate (pre 1.7) yet the frigate is around 100m in length or more with better technology, larger guns, and even having to buy ammo and more complex modules. As much as Sabrewolf makes a solid point I wouldn't be too discouraged, I doubt CCP will be willing to make cloaks double to costs of current scout load outs.
And yet, we have tanks that cost less than assault rifles? There are no disparities, the cost that is in eve, is the same cost in dust man. We are on the same server, same market, except its all NPC seeded.
I really hold no hope left for the cloak. No amount of feedback will probably sway what has already been decided, so its probably just time to let the hammer fall and deal with it.
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Posted - 2014.01.13 21:26:00 -
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Quil Evrything wrote:
BECAUSE CCP, HELLO??? So, do you want to waste your time complaining uselessly, or do you want to collaborate on a proposal that actually has some chance of being accepted by them?!
Because we actually want this game to survive....and be fun
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Posted - 2014.01.14 05:49:00 -
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Ghost Kaisar wrote:Scout Registry wrote:But if I have to, I'll accept it. I'll bite my lip, I'll grab my ankles and I'll accept it.
This thread just went XXX
It currently hurts so bad I'm gonna take a break from reading the forums....just not worth it. I'll wait until 1.8 drops amd deal with it then.
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Posted - 2014.01.15 06:12:00 -
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I lied, I am going to post, but only for the good of you scouts wanting to use NKs
This will take a while to upload http://www.youtube.com/watch?v=Yscdf_-ztOU
Fit 1 complex SE 1 enhanced SE Ishies 2 complex REDS
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Posted - 2014.01.15 06:40:00 -
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Yea uplink are sweet bait....I learned that in bf3 for taking tags. Especially with active scanner folk. I do seem to run out of stamina, but the extra speed is crazy nice to catch and run away from people.
I think those going for the event should only run NKs. But that's just the crazy in me,
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Posted - 2014.01.15 22:12:00 -
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Quil Evrything wrote:IgniteableAura wrote:I lied, I am going to post, but only for the good of you scouts wanting to use NKs Speed tanking NK video: Went 21/10 all NK kills.....had quite a few "white knight scouts".... trying to save their bluedots http://www.youtube.com/watch?v=Yscdf_-ztOUFit 1 complex SE 1 enhanced SE Ishies 2 complex REDS I loved how many times you kept getting that one shotgun scout. He was sloppy, he deserved it Out of curiosity, since you didnt show the ISK summary screen: was this an ISK positive or negative battle for you?
It was probably just about even. Think the fit is 34k and I died 10 times, making 350k that match. Soooo 10k profit.....yay? Most of my deaths were due to the white knight scouts and getting into the groove.
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Posted - 2014.01.15 22:31:00 -
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Llast 326 wrote:Quil Evrything wrote:Llast 326 wrote:Not one to refute mustard in regards to NK, but here is how I found this info. When the "fixed" knives last time I had a few knife fights with a Geisha corp Minja. She dropped me the first two times at 3mGǪ and I was The next time we crossed paths in the match I got her. Next time I found a sniper i checked the rangeGǪ i was 3m and doing damage enough to drop a Med suit sniping. It may not be optimal damage but it does at least 700 dmg charged with Advanced. I suspected it was part of how they changed the arc, or whatever they did to fix detection. interesting. I suspect that is a bug in the way kill distance is reported, then. (although I confess that was also how I was thinking I got SG'd to death from 8m) Particularly when reporting distance when both target and attacker are in motion. It's to do with lag in the round trip between attacker, server, and target, for "i killed you" messages. Thats why we can suddenly fall down dead, AFTEr we get around a corner and are supposedly safe from fire. Thought about that as well, it's why I went sniper hunting. Quil Evrything wrote: way to test:
stand behind a sniper. Measure range with readout from a sidearm. get to 3m. swing with knife. (you will probably miss) step closer, to 2m. swing with knife. (you will probably miss)
step closer, to RIGHT where it changes from 2m, to 1m. you will probably miss again, but maybe not
Other way to test: slowly walk forward until your knife crosshair turns red. In theory, this is the maximum distance you can be and still hit. Switch to sidearm and check distance readout.
But probably the actual swing test is the better test.
First test is what I did, then I replicated it on a two more snipers (admittedly in the same match but not a laggy match). It was 3m red each time and they died. Not sure if I missed any variables.
Longest kill I have gotten is 2.17m. Ive missed swipes at 1m before. I think its a hitbox thing, NKs have a real hard time hitting scout suits. While heavys I bet you could hit from 4m out because they have such large hitboxes. What frame was the sniper wearing?
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Posted - 2014.01.16 06:11:00 -
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Excellent games tonight. Let tomorrow bring more scout squads of death.....
It really is pretty awesome to run a whole squad of scout knifers...red dots get scared.
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Posted - 2014.01.17 17:03:00 -
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Im switching over to Caldari if I get a respec. IT will be a far better NK killer then the minmitar.
Also did scouts actually want a hack bonus? Makes you soooo vulnerable.
It will be a little slower, but the scan profile range and precision is going to be worth it for knifing. Added to that the insane shields, I will be able to tank well and move fast. likely dual kincats in the lows and I wont have an issue getting close.
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Posted - 2014.01.17 17:26:00 -
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Quil Evrything wrote:IgniteableAura wrote:Im switching over to Caldari if I get a respec. IT will be a far better NK killer then the minmitar.
Also did scouts actually want a hack bonus? Makes you soooo vulnerable.
It will be a little slower, but the scan profile range and precision is going to be worth it for knifing. Added to that the insane shields, I will be able to tank well and move fast. likely dual kincats in the lows and I wont have an issue getting close. ??? anything on the move, is going to be almost impossible to hit, unless you're really... oh. wait. it's you but for the REST of us, I'm currently thinking caldari is going to be the worst NK killer suit, simply because of the glacially slow 5.4m/s walk speed.
Ive only ever had minmitar at level 3 because I just havent had the SP nor the patience to get it to level 5. Until CCP decided to buff scouts I worked on my core skills. Its worked great for knifing without the bonus imo. The walk speed might be an issue, but I usually sprint slice dudes and with cloak they might not even see me in the first place. Having the tacnet lit up for 50m will outweigh the loss of walk speed. Cal is only .2 m/s slower than the minmitar. Cal is the second fastest suit in the game for movement speed, tied with Gal.
Added to that I wont ever run armor plates and most other suits likely will. Including Gal and Minmitar. I wore std plates on my mini for a long time with knives.
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Posted - 2014.01.17 17:48:00 -
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Quil Evrything wrote:IgniteableAura wrote:
Ive only ever had minmitar at level 3 because I just havent had the SP nor the patience to get it to level 5. Until CCP decided to buff scouts I worked on my core skills. Its worked great for knifing without the bonus imo. The walk speed might be an issue, but I usually sprint slice dudes and with cloak they might not even see me in the first place.
How often have you actually gone knifing with gallente? The problem is that when you swing, it drops you to walk speed. Given the microscopic effective distance of the knives, that sometimes makes a difference I think.
Thats why you jump when sprinting, charge in the air, then slice as you land on top of them. 25% of 200 is 50 more dmg per knife. so 100 less dmg w/o charge. While I think that is nice, I never really felt it was worth the loss of the scan range. Knowing what direction the enemy is facing is a far beter tool to ambush. Couple that with precision and you get to see every suit on the field including all undamp scouts besides gal.
Regardless I will likely try it on an alt first to get an idea for it and make my decision from there.
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Posted - 2014.01.20 00:43:00 -
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Scout Registry wrote:@ Alt Applicants Approaching enrollment limit; should have room for more Alts by tomorrow. Thank you for your patience :-)
Poke me when you get online, give me CEO and Ill update the corp so you can get plenty of people in it....stop wasting time getting corp skills on that alt
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Posted - 2014.01.20 03:24:00 -
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Appia Vibbia wrote:Done with Shinobi. Now I'm spending SP on Minmatar Scout. I am 18k SP away from Min-Scout Ops I
At around 210 kills, probably more, just to be safe.
Go for 100 extra...just to be safe
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Posted - 2014.01.21 04:17:00 -
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Seriously, the amarr scout bonus isnt that bad....
Just because minmitar has faster run speed doesnt mean I dont run kin cats. In fact it means I MUST run kin cats. I suppose people still havent figured out that you enhance your suits best trait. The bonuses aren't there to have a "free mod". They are there to create a role.
A minmatar scout that plans on hacking objectives without at least one codebreaker is just doing it wrong. Yea its nice to have a little boost to hack speed, but it really only adds up once you have hacking V and using a complex codebreaker.
Thats the same for every other role bonus.
Anway, I still think caldari scouts are the way to go. Im hedging my bets on people wanting to spec into the scout as FOTM and I plan on making them regret it
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Posted - 2014.01.21 04:56:00 -
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True Adamance wrote:IgniteableAura wrote:Seriously, the amarr scout bonus isnt that bad.... Just because minmitar has faster run speed doesnt mean I dont run kin cats. In fact it means I MUST run kin cats. I suppose people still havent figured out that you enhance your suits best trait. The bonuses aren't there to have a "free mod". They are there to create a role. A minmatar scout that plans on hacking objectives without at least one codebreaker is just doing it wrong. Yea its nice to have a little boost to hack speed, but it really only adds up once you have hacking V and using a complex codebreaker. Thats the same for every other role bonus. Anway, I still think caldari scouts are the way to go. Im hedging my bets on people wanting to spec into the scout as FOTM and I plan on making them regret it No but it means you don't necessarily have to run a Code Breaker. The Gallente essentially don't have to run a Dampener. The Caldari essentially don't have to run a Precision Enhancer. Now you consider the Amarrian bonus. We're the slowest scout, our bonus doesn't even kick in until we hit that threshold where the other scouts are incapable of running, which at base level is about 2 seconds longer than the rest. So now you are trying to argue that a feature the is a basic racial component of the Amarrian combat doctrine like the Minmatar speed, the Caldari shields, and the Gallente Armour should in fact be considered against the bonus the Amarrian suits gets? Not to mention the Gal and Caldari get 2 bonuses. Scan Range Enhancement, and their Dampener and Precision Enhancer, respectively, and the Min gets a Nova Knife Damage bonus. Now consider that the Amarr gets one bonus worth one standard module. Minmatar- One complex Code Breaker, Nova Knife Damage Caldari- Complex Precision Enhancer, and Scan Radius Increase Gallente- Adv Armour Repper, Scan Bonus, and a Complex Profile Dampener Amarr- Standard Cardiac Regulator. How the **** is that fair? Not one person thus far has justified this.
Yes we have...its exactly why we think you are now trolling. Stating and restating what you said doesn't change your argument. Continuing to say "its a standard mod" over and over doesn't improve your case for saying its less effective. 25% bonus to hack speed is **** unless you have hacking V and a codebreaker. I bet you can't even notice a tangible difference between 0% and and extra 25%. Its 2 seconds, oh wait, you get to run that much longer...
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Posted - 2014.01.21 05:16:00 -
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Aero Yassavi wrote:mollerz wrote:So far, Amarr scouts are good at walls of text and ceaseless QQ. That stamina buff sure is working! LOL, ok that is funny I must admit But honestly, none of this is QQ, it's all fair sensible argument with valid data backing it up. The only arguments I've seen against it is "Scouts have been so neglected for so long, just be happy" or "Stamina bonus is so good that it doesn't matter that the bonus is a standard module while everyone else gets complex." Or even "Amarr already have more stamina inherently so it's fine," which completely neglects the fact that Minmatar also have more hacking speed inherently yet get a bonus to hacking (all scouts get an inherent 5% bonus to hacking except Minmatar which get an inherent 10%.)
But you ARE getting more bonuses to your suit man.
What is a cal scout with extra range on his scanner but can't pick up even medium frames....useless.
Amarr gets plenty of "extras" more hp (87), more stamina(25), faster regen(10) and a racial bonus to stamina. It all adds up to a lot more that what you think. It creates a role for "staying power" that amarr are known for.
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Posted - 2014.01.22 02:56:00 -
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IgniteableAura wrote:CCP Logibro wrote:So I checked with CCP Remnant, and the Caldari Sentinel Shield Depleted Recharge Delay is supposed to be 1. It is not a typo.
The more you know! Mother of God ^ https://forums.dust514.com/default.aspx?g=posts&m=1747102#post1747102
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Posted - 2014.01.24 15:47:00 -
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Appia Vibbia wrote:I can't wait for 1.8. Someone make the next 30 days not exist. Every time I build a suit it just gets me all excited as to the buffs I'm getting. And the eventual respec that is unconfirmed is going to happen. 3 proto scout suits, 1 proto logistics suits. GÖÑ 17 million SP in Dropsuit Upgrades, 11.2 Million SP in Dropsuit Command, 7million plus whatever SP I earn until then in Weaponry GÖÑ
35mil sp....good god.
I havent capped in months, but I didn't realize the gap could be widened so quickly w/o boosters and not fully hitting cap.
CCP has also hinted at reduction of SP sinks. So who knows what that exactly entails.
I am also waiting my time until 1.8 drops. Don't forget about cloak ;) could be a x8 skill for all we know Although if it doesn't come with a bonus to skill level, I doubt I will get proto cloak as the adv seems to be just about as good.
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Posted - 2014.01.24 20:34:00 -
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I am not trying to be cool or anything since this was NOT a scout build (logi using core focus on the buddy below me on killboard), but I wish I could do this every game while on 3x sp cap :(
http://i.imgur.com/suCphjy.jpg http://i.imgur.com/hSsE8GX.jpg
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Posted - 2014.01.24 20:47:00 -
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Playing RPGs and PS4 like the rest of the sane population.
I figured I would dust off the old gal logi suit and make him a highlander "THERE CAN BE ONLY ONE!"
Twas fun.
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Posted - 2014.01.27 19:30:00 -
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Vermaak Doe wrote:Any chance of the registry reopening once the new scouts are added?
Doubtful. The purpose of the registry was to get us poor scout deg hugs by providing statistics for scouts.
Since that purpose has been by and large fulfilled we have created a new way to stay scoutly.....
We bastards....
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Posted - 2014.01.27 22:08:00 -
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http://themittani.com/news/sov-drops-b-r5-immensea-staging-system
http://themittani.com/news/breaking-massive-supercap-battle-br-5
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Posted - 2014.01.27 22:27:00 -
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Asaki pales in comparison.
500 billion is rough estimate from hed-gp
On the grand scheme its still pennies to alliances this size.
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Posted - 2014.01.28 04:22:00 -
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Patrick57 wrote:wtf usually this thread advances like 5 pages at least while I'm away from my computer for an hour :|
1. Discussions are going on elsewhere 2. We are all just waiting until 1.8 drops.
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Posted - 2014.01.28 14:46:00 -
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Ive actually stopped running NKs in order to make up for the lost isk....sorry to any scouts I have recently killed with a fine rifle.
If CCP would have given me isk rewards for NK kills when taking down a scout I would be knifing, but nooooooooo.
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Posted - 2014.01.28 20:22:00 -
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mollerz wrote:At 2m unallocated SP so far. Holding tight for 1.8
I refuse to save sp right now as I feel a respec coming. If not then meh.....I'll stay min scout and use my gal logi as a scout hunter.
I will like cross spec into cal heavy instead of cal scout if no rspec
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Posted - 2014.01.29 00:26:00 -
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Quil Evrything wrote:IgniteableAura wrote: I refuse to save sp right now as I feel a respec coming.
Even if there is a "dropsuit command" respec... it wont help me.
If its not a full infantry respec it would be a swift kick in the pants for people who are "skilling for their role" currently. I can see them not refunding anything in the weapons tree, but again, suit changes are so pervasive it even effects the weapons tree.
EX: Amarr not longer have bonus to cooldowns. EX: Mini logi no longer needs to hack. EX: Heavys getting bonuses to a tank type.
List goes on and on.
Based on IWS saving SP it worries me that its actually the case of CCP not intending to give any respec. But thats tinfoil hattery.
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Posted - 2014.01.29 13:40:00 -
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Django Quik wrote:In a way I personally really hope there isn't any respec but only because I can't be arsed to put all my 20M SP back into everything because the only thing I'd drop is the level 3 Gallente Medium skill
Yes but what if CCP did it via support ticket like last time?
@brokenrib only thing I think that's not necessary is armor/shield upgrades past level 3. As a scout finishing those skills don't give you much benefit. Only real benefit is on a heavy as their innate stats are so high.
I think getting them to 5 provides ~15 extra HP over level 3
Also I would probably work on core skills before getting weapons past prof 2. Prof skill is an sp sink IMO.
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Posted - 2014.01.29 20:42:00 -
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Just to make sure.
You guys realize suit bonuses apply to all suits in that role. So regardless if you are wearing a std or pro suit, you get the bonus for which you have the skill leveled.
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Posted - 2014.01.30 05:52:00 -
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Patrick57 wrote:mollerz wrote:Patrick57 wrote:IgniteableAura wrote:Just to make sure.
You guys realize suit bonuses apply to all suits in that role. So regardless if you are wearing a std or pro suit, you get the bonus for which you have the skill leveled. Does the underlined portion mean that if you have Gallente Scout to level five, you could have the 25% reduction to scan profile on another suit? Or am I completely misreading this?! It means you get the lv 5 math applied to any tier of that suit type. AKA a dragonfly user with lv 5 gal scout skill gets the full lv 5 bonus even tho they are using a standard suit. Sam for ADV, etc. That's one of the main reasons a minja should go lv 5 skill, but run ADV level suits. That's what I figured, but I thought Igniteable was talking about how suits would be in 1.8. Then I got really confused ( ._.) Yea sorry past couple days I have ran into people thinking the bonus only applies of the high tier suits. I can understand their confusion, but wanted to set the record straight.
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Posted - 2014.01.30 05:57:00 -
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Ps sorry IWS, you are safe here....the damper is in full working order. I just forced shotty to grab the special yellow jar behind the counter....
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Posted - 2014.01.31 14:07:00 -
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With the current bonuses I don't think people will migrate to scouts full time.
I'm actually looking forward to cross speccing into heavy as I feel they will be a force to fear when attacking objectives.
Scouts will be "fun" and quick paced. But they won't outshine an assault in DMG projection and kills. Logi will actually be a support role, which I think is great for those type of players.
Overall I think CCP Rouge has done a great job of getting things balanced from an infantry perspective.
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Posted - 2014.01.31 21:20:00 -
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Appia Vibbia wrote:IgniteableAura wrote:With the current bonuses I don't think people will migrate to scouts full time.
I'm actually looking forward to cross speccing into heavy as I feel they will be a force to fear when attacking objectives.
Scouts will be "fun" and quick paced. But they won't outshine an assault in DMG projection and kills. Logi will actually be a support role, which I think is great for those type of players.
Overall I think CCP Rouge has done a great job of getting things balanced from an infantry perspective. I ******* hate the people that are saying that. You aren't making Logi a support role by nerfing the crap out of equipment. It is increasing XP tax on the support logi that actually runs multiple equipment. making them specialize in multiple logistics suit. And the changes to uplinks really hurt the scouts that run a dampened suit with uplinks. Making it better to just force your way in with an Amarr logi than bother with standard timers
Appia equipment is too good right now. Even a single person spamming uplinks will cause that team to win. Equipment spam has ruined PC and not for just the lag. They needed a way to make equipment less viable on non logo suits. Its a great way to make their role viable.... And useful.
There should be a reason to put sp into making equipmwnt better. Do u remember when there was no reason to run anything besides a std nanohive. It could fill entire squads to full ammo and many nades.
Shorty I say rouge because he came in a facilitated the changes. Its his job to make sure infantry is balanced and the racial suits get released. Remenant may be the one doing the work, but.......you see how well he has done in the past couple months. Things are getting better.
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Posted - 2014.01.31 21:29:00 -
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PS when do we get the ninja rewards? Aka shinobi
^f typing on a phone.....
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Posted - 2014.02.01 07:11:00 -
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Scout Registry wrote:Off Topic :-)
Proposing to the girlfriend in a couple hours. Closed on our first house this morning. Ordering takeout Chinese for dinner in the new place. I've hidden an engagement ring inside a Fortune Cookie. She has no clue whatsoever :-)
Wish me luck!
Rigging Fortune Cookie: Dampen a papertowel, wrap around fortune cookie, insert in microwave for 30 seconds. Dough will soften. Open existing folds, insert new message (or ring), reform folds. Be fast. It starts to harden within 15 or so seconds once removed from microwave.
Shotty.......you are a man after my own heart. Glad it worked out. I'll tell you a story later. <3 u man.
Happy new year
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Posted - 2014.02.01 07:15:00 -
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Better be in squad when it happens ;)
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Posted - 2014.02.01 07:22:00 -
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Scout Registry wrote:mollerz wrote:Scout Registry wrote:@ Brothers Thanks for the warm wishes :-) Mission Accomplished.
awesome! You guys set a date? Negative. Locale TBD, Date by Locale. We intend to elope. Here is where you guys can help :-) Anything this side of the Atlantic is off the table. We've done Greek Isles and United Arab Emirates already. Must be appropriately "exotic" ... nice beach is a plus. Currently considering Socotra Island (Yemen) and Casablanca (Morocco). Help me find the perfect spot :-)
Check out el nido islands......might find some friends there ;)
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Posted - 2014.02.01 07:24:00 -
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Ghost Kaisar wrote:IgniteableAura wrote:Better be in squad when it happens ;) Comon Iggy, how am I supposed to go to bed without a bedtime story? It's like 1am here, and Madoka Magica isn't helping me go to sleep
Lets just say the Chinese New Year is pretty important in my household. That should be a ripe cliffhanger for now :)
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Posted - 2014.02.03 19:17:00 -
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I think being able to knife a tanker would be better than tea bagging.....sweet sweet tears of justice.
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Posted - 2014.02.05 06:08:00 -
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Wow....had to read a lot to catch up. Been a little busy.
I'm in late 20s married for 3 years and have been working in the same lab for 7 years.
It's true about income for science careers. Pretty low income IMO. You are either a grunt and do the real science(what I like) or you get payed bank and sit in an office all day(ick).
Ive always thought money doesn't really matter, you just gotta be happy. If you don't enjoy your profession you should probably change it.
On the side I brew my own beer, grow my own yeast and help out at a local brewery. It's what takes up most of my time and a really fun hobby. I also do a bit of woodworking but just don't have the space in our current house....perhaps someday when I get a larger garage. My last project involved making a coffee table out of an old door.
It's exciting to see the variety us scouts bring to the table.
Shotty, I'll send ya some beer for your big day :). Whatever style you want, you let me know.
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Posted - 2014.02.06 05:53:00 -
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Ghost Kaisar wrote:If we are still here in three years, can you send me a pack for my big day? On a side note: What types do you brew? Preferences? Cool/weird facts about brewing?
Of course. Only issues is if your state allows it...some states are a little more picky than others.
I've brewed all sorts of different types, I really enjoy a good sour beer. There are some real bad sour beers, but I had one over Christmas that changed my life. Was called "the beer that saved Christmas"
In terms of my favorite beer I have made....probably my pumpkin beer this year. Most commercial places go way overboard on the spices and I love a good pumpkin, so I made my own. Best part about brewing your own, you always have beer.....it's good beer, it's cheap, and it's usually 6-7% alcohol.
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Posted - 2014.02.06 06:02:00 -
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Ps.....I'm tired of waiting for 1.8
March can't come soon enough.
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Posted - 2014.02.06 18:11:00 -
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Matticus Monk wrote:I had to selectively quote your post because in my mind I'm adding some good southern banjo music here and an interesting picture of the kind of guy you are (probably not) is really shaping in my mind... I've been told previously I look like a "vampire" (is this a good thing or bad?)
But not one of those damn sparkly ones.
Appia Vibbia wrote:I like overly spiced pumpkin beer. Though I really just like all beer. Each with a unique taste... Stone, Great Lakes, and Tighthead (local) are probably my favorite companies. Only ones I don't like are lagers. I've always wanted to try brewing my own beer, but the kits to do it are priced beyond my means. So I'll stick to making my own wine :p Best part about spiced beers, you can always add more spice when it comes out of the tap based on personal preference (its actually much more tasty this way), you can't exactly remove spice (save for letting it sit a really long time)
I'm hit and miss on stone....Appia I bet you like "crime and punishment"
Mosts kits run about $30-50, which makes 5 gallons. Its very economical if you think about the cost of beer in the store along with % alcohol. Most microbrews come in cases of 6 - 12oz bottles ranging from 7-15$ each. I pay about half that when brewing my own. But then again, I would probably drink half as much if I was buying it haha.
I've thought about wine making, but all the grapes I can grow in my region are very very sweet....blech on sweet wine.
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Posted - 2014.02.07 04:40:00 -
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.....in the great words of one who has been bio massed...
Y'all need to just shut the f up......and stay on topic ;)
We got a blue post.......?
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Posted - 2014.02.07 14:45:00 -
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Appia Vibbia wrote:Probably wouldn't have happened if so many people didn't say "page 514" over and over again in such a short amount of time.
I tend to agree, I think frame assumed our talking was more about getting it to 514 pages....but whatever. Also think someone from the War Room got their panties in a bunch and saw we were off topic and decided to report it, hence the like on Frames post. Whatever (for those unaware the WR has become a very "strict" zone of topic discussion)
Off topic chatter happens. In a round about way it always comes back on topic. Communities are not always formed by the strict rules of "on topic"
Example, we would never know how much a varied life the "real people" behind the scout frame really are, and without that off topicness, we never would truly get to know one another. Its only then do you form a strong community.
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Posted - 2014.02.08 01:44:00 -
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Really? I never thought SSB was all that difficult to be competitive. Practice against the computer on HARD and you won't get a more difficult opponent. Cause the AI never makes a mistake.
Also Kirby was OP as ****.
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Posted - 2014.02.13 05:37:00 -
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So I got to looking at the market eve side on how popular various things are currently.
Caldari are far and above the most purchased dropsuit.....like 5x more.
Nano hives and active scanners are most bought equipment,
There are very very few focused scanners bought....talking probably less than 500 all time.
The shotgun is the least skilled weapon. (Almost no fitting operation books purchased)
The game continues to lag in player retention. Very few skill books are being bought....at least the core skills. :(
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Posted - 2014.02.17 04:48:00 -
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Patrick57 wrote:IgniteableAura wrote:The shotgun is the least skilled weapon. (Almost no fitting operation books purchased) Are you kidding me?! I'd think the Plasma Cannon would take that title
Sorry for the really late reply, been a bit hectic irl lately.
but I don't think the Plc has an operations book as it has no pg to reduce. So I guess my assumption could be a little flawed....but it's still a pretty decent metic to assume some facts.
Yay For 10k posts....I'll check in on this new channel.
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Posted - 2014.02.23 14:55:00 -
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Yea getting 1500 kills is just stupid for the event. That's way too many. I can't hardly manage that on a good week.
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Posted - 2014.02.24 05:34:00 -
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Spademan wrote:Django Quik wrote:So many people complain that it's so hard to max out every event but is it really that important to do so? Does it matter that you might miss out on a few thousand SP? SP isn't even that important at all anyway!
What would you be doing if the events had no limits? Would you just be playing 24/7 so you could get the absolute maximum you could out of the time? Why aren't we all just playing for the fun, rather than all the min/max nonsense people put themselves through in Dust? This right here, I like sp as much as the next guy, but I'm not even bothered trying to max it. Hell, I only ever maxed the standard weekly cap once.
It has nothing to do with the event but more so that there is a weekly cap. Weekly cap is stupid and it's really the only way ccp makes any money off this game.
Sp is very important, or you wouldn't have people paying money for boosters. Not capping makes you half as much sp every week and it adds up fast. Maxing out an event can help lessen that gap.
I actually played for a couple hours this week to get some of that extra sp before I finally got tired of dust again and went back to a different game.
I looked at the weekly kills on the leader board and only 100people have hit 1500 so far, and that's likely not 100% heavy kills. Events are meant to be completed IMO. It gives a sense of accomplishment. When you can't finish them, you feel like you "missed out" a balance needs to be struck. The scout event was a pretty decent challenge. The heavy event is quite outrageous.
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Posted - 2014.02.26 15:25:00 -
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I actually prefer the registry here....means I don't have to go to GD.
Patrick usually when a group of people such as this make fun it's a sign of endearment. Betta watch out!
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Posted - 2014.02.27 05:56:00 -
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Llast 326 wrote:Scout Registry wrote:Sinboto Simmons wrote:Monk completely bombed a trololol I had going, dammit man.
*Sigh*
I guess he needs training. In his defense, there was alot of ridiculous sh*t said in GD today ... Everyday True story...
I just want 1.8 already....
Anyone get theif? I loved the original not sure if the new one is any better
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Posted - 2014.02.28 06:15:00 -
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Ninja Troll wrote:I've decided to skim the beginning of this thread for history and tips. Just finished page 56 and should be at page 500 by the 1.8 release (April?).
Can't help but feel fortunate that I started playing DUST in mid-November. Not sure how I'd cope with the BS that you guys had to deal with.
I enjoyed the videos by Jolly and Cyrius. I learned some movement tips by watching IgniteableAura's SG montage. Plan on watching their other videos this week.
Later I'll be sending an app to Nos Nothi from my original character, Ghetto Troll. I'd like to keep this character available for Corps that do PC matches when I reach proto.
Glad u enjoyed them. I haven't posted many videos lately. Got a bit burnt out on dust. Honestly the scout was great for about two months....then everything was broken. Good luck reading the whole thread...it's a novel
Thanks for the thief review Grom.
Also 1.8 seems to be ccps "big news" at fan fest. So I am not holding my breath for a release until a month after Fanfest.
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Posted - 2014.02.28 18:49:00 -
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Denak Kalamari wrote:IgniteableAura wrote:Also 1.8 seems to be ccps "big news" at fan fest. So I am not holding my breath for a release until a month after Fanfest. That seems way too much for a patch, it'd be a few extra months of waiting when these patches are supposed come in one month cycles. Yeah, the holidays delayed things a bit, but having to wait until April when they have been working on this patch for two months now is just too long. I mean, 1.8 is just a patch, not an expansion like Uprising originally was. My bet is that they'll announce the next expansions for DUST as well as EVE at FanFest.
1.8 is waaaay more than a patch my friend. It's full racial parity. Something we have been waiting on since uprising. April is not that far away....the devs haven't even released patch notes or put out dev blogs for 1.8.
1.8 wil have the largest content drop to date.
I guess you have far more faith in ccp to deliver two updates in 2 months than I do.
Yes ccp will have future stuff to hint at Fanfest. But I bet the big news will be the full details of 1.8. There just isn't enough time for two big releases.
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Posted - 2014.02.28 21:48:00 -
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One Eyed King wrote:I forget where I read this, so don't take it too literally, but I thought that the only stipulation on 1.8 release was that it was to be BEFORE fanfest.
Granted, it could be a day before, but that was my understanding.
YA YA YA....foot mouth...ok https://forums.dust514.com/default.aspx?g=posts&m=1885049#post1885049
But I won't believe it until it happens.
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Posted - 2014.03.07 19:32:00 -
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Spademan wrote:How viable d'ya think slapping a pile of armour reppers onto a Gal spook will be?
I did it on my gal logi by stacking 4 complex reppers and it usually doesnt work very well. You just don't have the buffer. In those sort of situations you usually wanting to play the range game since you take less damage, but since the advent of RR galore. You don't have much choice. I had plenty of deaths where my armor said 35 and was dead, due to being "alphaed"
I was much better off stacking adv plates out to 800+ armor and standing on top of a wiki triage hive (RR+3 dmg mods). You end up being a little less mobile, but its almost OP do it on a little hill where your enemies cant kill your hive. Its actually how I usually counter snipe as well, except I toss down 2 wiki triage hives and an alloteck for 180hp/s regen.
The changes in TTK may improve active tanking however, so we might have to test again post 1.8.
Improvements to shield recharge are also usually not worth it IMO. 20% doesn't usually change the speed with which your delay actually improves. Remember, Dust rounds, (& there are server ticks) so if you can't get it above/below a specific threshold its not going to provide ANY benefit.
For shield tanking suits, you are normally better off with a little more buffer/speed. I never use reactive as I don't think it has much advantage compared to the single mods.
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Posted - 2014.03.09 05:03:00 -
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Well.....to be fair we did get 6 whole extra meters of passive scan...then an entire new line come 1,8
Apparently we weren't buffable...had to remake the whole thing.
Ps screw daylight savings.....that's one hour I already didn't have.
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Posted - 2014.03.10 05:11:00 -
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BARDAS wrote:What weapon pairs well with the Nova Knives these days? Was looking at the Assault Combat Rifle. Any good?
Good luck fitting anything besides a sidearm if you run ishnoks. I can usually squeeze a std ar in my NK fits, but just barely. Combat rifle is easier on fitting requirements than all other rifles.
IMO you fit to run knives. Tossing an NK on your suit is just a way to OHK a stationary guy that would be just as easily dealt with a fine rifle.
If you really wanna use NKs fit no secondary firearm at all.
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Posted - 2014.03.11 03:57:00 -
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J0LLY R0G3R wrote:Gal scouts might end up alittle op? Oh no please don't tell me that XD
On the possibility of respec or not based on this event: from reddit-
[GÇô]sswarrenDrae Rel - BurgezzE.T.F - Logi-Sniper 2 points 6 hours ago
I'm going to take this as confirmation of no respec.
[GÇô]CCP_LogibroCCP Employee[S] 5 points 6 hours ago
I wouldn't. Not saying either way, but I wouldn't take this as an indicator of whether there's a respec or not.
Noooo we are just doing all these massive sp events for fun? I donno....seems like bait.
Anyway. Also realize team kills don't count. Only kills. So suiciding in an lav or derpship won't help.
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Posted - 2014.03.13 03:10:00 -
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I'll be hanging up the cloak and dagger for a while my fellow bastards.
Not in agreement with how CCP is doing the respec. Sent in a ticket to hear "HTFU" in which I am going to keep pressing until I get an answer on why it was done for vehicles and not infantry. Ill keep pushing up the ticket. I suggest the rest of you who feel the same, also continue the plight. Remember the customer is always right.
I plan on waiting it out until I have the passive SP to skill into the things I want to run.
I will run 10 battles each on all my alts for the event and then I am shutting it down for a while.
Also I want to see if CCP changes anything I don't want to put my SP somewhere that gets hit with the mega nerf bat and told to HTFU again with my SP. Grindy game is grindy and I just can't take it any more.
o7
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Posted - 2014.03.13 13:17:00 -
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Brokerib wrote:Matticus Monk wrote: We'll miss you, Iggy. I hope that they change their mind and respec more than just dropsuit command skills. The new changes to weapon proficiency are pretty lame in my book....
Wouldn't be surprised if they're waiting for full release of racial weapons before they do the resepc. I've noticed alot of people complaining in general about wanting to spec out of heavies but being forced to keep their heavy weapon. I expect once the additional weapons are released they'll get the chance to change over. No point doing it now.
If its not happening now, it never will. This new patch changes so many things. It touches every single skill in the infantry skill tree and they don't have the decency to provide a respec like they did for the vehicle users.
To be fair, Its not really going to "affect" me. Which I think is the reasoning behind partial respec, people can "live with it" even though its not ideal. I bet the majority of dust players will see less than 3mil sp given back them and most likely won't even be able to use their intended role for months. Remember to even get a single proto suit it requires ~3mil SP to invest.
IF there is a decent showing this weekend it could help people out. But I am pretty sure the community will have a hard time reaching even 500k kills lets alone 1 mil. It also pretty much requires you to buy an omega booster. But I can pretty much guarantee that a lot of individuals will play 10 games of spambush on all their alts and just be done.
They really need to take a page out of warframe, which is what I have been play on PC a lot now. It has a little bit of an initial grind, but once you start playing its pretty difficult to put it down. Constant events, many in every hour and the rewards are worth it. I haven't spent a dime on WF, but I can see myself doing it when there is a change to get a 80% off coupon for logging in every day.
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Posted - 2014.03.13 14:01:00 -
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Haerr wrote:Exporting and uploading new tables to google docs... Edit: The table for 1.8 has been updated. Still uses the old LINK. Edit2: What if cloaking devices and profile dampeners have stacking penalties when added together? I've uploaded a table with that just in case! LINK
What happens with ties? Looking at the cal scout vs gal scout and there plenty of cases when the dB is tied. Who wins? Based on the graphic the scanned person wins.
I am wondering if that is going to change during 1.8 (scanner wins). The math looks too "convenient" otherwise.
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Posted - 2014.03.13 19:53:00 -
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PS....an ode to the old knife....how I miss the. Some of you may have already seen this, but if not...its how the knife used to work. IT was ahhhmazeballs and actually worked :D http://www.youtube.com/watch?v=GN5enAXejfk
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Posted - 2014.03.13 20:10:00 -
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Scout Registry wrote:Any word on vehicle rebalance?
(Activated Omega Booster. Resisting urge to turn off game.)
Ditto Ill be activating mine tonight as well. Ill play tomorrow or likely Saturday to get those ten games in tho. Won't have my mic as I will be out of town....what we do for extra sp
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Posted - 2014.03.13 23:04:00 -
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Quil Evrything wrote:IgniteableAura wrote:Also I know scout is going to be the FOTM and I just won't be able to take that. Dont just feel bad about it.. DO something about it! Put together a caldari scout hunter, and give them a New Eden Welcome Heck, make a new alt that is passive-SP enabled, and we can put together a new corp: "New Scout Welcoming Committee" I actually have an alt for just this purpose: "Caldari Scout Hunter" I think he's collected 1m SP so far. Should be a good start to try it out.
I think the FOTM crowd will likely go Cal scout, so I think the best antiscout tool we have is the Gal, as they wont see you coming. They are also less likely to run damps, which means only a single precision mod will find them.
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Posted - 2014.03.14 04:40:00 -
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@quil most fotm chasers go Caldari. It's just statistics. Also ccp has a raging hard-on for Caldari. I base my judgement on the figures and maths.
@bardas yea that first song was ICP....figured it meshed well with the knife theme. I love dodging bullets....you can't now because for some reason ccp thought magnetic bullets would be fun for scouts. That vid was 1.3 footage...so yea quite a while ago.
Also I'm sure ccp messed with aiming mechanics....yet again in 1.8. Yay for new muscle memory.
@Appia....mother if god.....
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Posted - 2014.03.14 15:30:00 -
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Haerr wrote:IgniteableAura wrote:Haerr from I understand all that stuff rounds up anyway. So even if you have 17.01 your dB is still 18. I can't remember seeing this before... are you sure? FYI currently a Gk.0 with 4x C.P.D.s lands close to 14.2 and is not detected by the focused scanner (15), but if you want to check grab two suits with the same dB of precision enhancement and profile dampening and check if they can see each other on the tac net. I suppose its based on assumption from EVE. Those sorts of decimal numbers get rounded up. But perhaps its more based on server ticks. Which precision wouldn't be effected.
So something like hack speed won't matter if you cant' get it below 2, you will always hack in 3 seconds (server ticks). Which explains why it "looks" like you finished hacking if you die at a console and it doesn't actually finish. IF CCP would share the tick rate that would be nice.
Suppose this is something that needs to be either confirmed via dev/CPM or through our own experiments. Also it may round to the nearest integer rather than just up which I have learned from EVE.
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Posted - 2014.03.14 18:21:00 -
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Honestly I see this as more of a hit and run style approach with it being able to go invisible while standing still. Will be interesting to see how well it works to hit cloak, run around a corner, get on top of boxes, bail off a bridge etc and stand still.
Being cloaked while hacking control points wont be that big of a deal...its not like you will be hard to hit. Hacking other things...yes very important, CRUS, ddpots and turrets.
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Posted - 2014.03.19 01:59:00 -
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They didn't nerf the damage though...so I suppose silver lining right?
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Posted - 2014.03.19 04:54:00 -
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In video games people usually don't forgive and forget....just a word of advise. In New Eden it seems to be even worse.
Once you have a poor opinion of someone it's quite difficult to change that as it spreads through the communities.
Funny enough you can dislike someone and still respect them. That defines maturity.
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Posted - 2014.03.19 18:20:00 -
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Ninja Troll wrote:Django Quik wrote:It's something IWS said is imperative to fix before 1.8 goes live, so whatever it is, it's a mistake.
He also said that when it is discovered there will be lots of complaining. FG got nerfed, but it must be a typo. From 1200 HP damage to 400 HP. Didn't see any changes with hardeners. Mlt vehicle plates got increase in movement penalty.
No you are looking at the wrong attribute. Each tier does a specific damage. Adv: http://www.stuff514.com/sde/type/353501 Pro: http://www.stuff514.com/sde/type/353537
CCP has some odd ways of calculating its numbers. Cause things like plates and extenders are % based in the SDE but are absolute based in game.
The sentinels don't have any modifiers to their frames. So thats why I am concerned with there not being any skill/role bonuses being applied to them....unless CCP has done it an odd way.
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Posted - 2014.03.19 20:23:00 -
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Yea I might skill into level 1 of cloak just to try it out and see if its actually helpful first.
I went ahead and posted the issues with the SDE to the masses in the patch notes thread. Guess we will see if CCP says anything. Putting on the muffs before the heavys start to "moan" and more OP talk about scouts.
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Posted - 2014.03.20 13:57:00 -
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With the mauler SP and the new event SP I am on target to remove myself from minmitar scout and move into Cal-Scout and Cal-sentinel. I got all my profile/damp/range skills up to V so I will be a giant beacon of knowledge in my scout suit.
Minmitar was great, but the knives just aren't as fun as they used to be in 1.3. Its a novelty and I feel the cal-scout will have a better time charge knifing. Mini scout w/cloak and three codebreakers is going to be a damn force to reckon with though. I might go to level III in minmitar scout as that works pretty well as an alternative with only a million SP investment.
Cal-sentinel because 1sec shield recharge. Stack it with rechargers/energizers and regulators in lows. Even a flux won't stop me! and you only have TWO!
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Posted - 2014.03.20 20:48:00 -
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I dub the...........a brick scout (1.7 style) http://www.protofits.com/fittings/shared/382/1540
Sentinel C/1-Series
Shield 656.25 [652.46] HP Armor 448.5 HP eHP 1104.75 [1100.96] HP Shield Recharge Rate 30 [81.1] HP/s Shield Recharge Delay 4 [3.15] s Shield Dep. Rec. Delay 1 [0.84] s Armor Repair Rate 0 HP/s Movement Speed 3.85 m/s Strafe Speed 3.47 m/s Sprint Speed 5.66 m/s
Check out that shield recharge rate :muahahahah.......muwahahahaha:
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Posted - 2014.03.21 14:39:00 -
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Spademan wrote:So this is my intended evolution of my current pistoleer suit. Willing to take suggestions, though I'll probably be reluctant to change highs and lows.
You need to fit some buffer man....While TTK is going to be higher, that suit will be buttered toast.
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Posted - 2014.03.25 13:44:00 -
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Hrm...based on the 1.8 issues thread its a mess.
Also totally called the cal scout prereqs issue and they didnt fix it. https://forums.dust514.com/default.aspx?g=posts&m=1954347#post1954347
Considering the Amarr scout has a 4x multiplier, I am wondering what CCP is going to do if you skill into it?
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Posted - 2014.03.25 13:48:00 -
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Murt Lesp wrote:Perhaps they wanted playtesting so they lured people in? Easier to test the new light suits when there's a "bug" with the skill costs
Yea....Im considering waiting until they hotfix to spend any SP.
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Posted - 2014.03.25 14:31:00 -
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Django Quik wrote:Now I hate people senselessly bagging on CCP but seriously!? 3 months and their internal testing doesn't pick any of these issues up!? Skills wrong, bonuses wrong, stats wrong, slots wrong, obviously unbalanced things.
Did CCP get rid of their Dust QA team as well as GM Unicorn, CCP Logicloop and moving devs like CCP Foxfour to Eve?
Agree, while I do understand it takes a lot of manpower to do testing, it goes to show how little CCP plays their own game. They don't actively try to "break" things.
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Posted - 2014.03.26 04:11:00 -
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Omnomnomnom tasty cloaked frames. I love being a cal scout with a shotgun. It's fantastic. I'll link a vid from tonight that shows the badassery of the cal scout. I can't find it on the twitch stream and I need some sleep. If u feel like digging it's during a gal research socket.
I'm holding onto 5 mil sp until ccp dies the hotfix
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Posted - 2014.03.26 13:12:00 -
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Alright, here is the highlighted video from last nights stream. http://www.twitch.tv/igniteableaura/c/3955766
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Posted - 2014.03.26 16:33:00 -
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Quil Evrything wrote:IgniteableAura wrote: I'll link a vid from tonight that shows the badassery of the cal scout. I finally got a chance to watch that this morning. It left me with a question. What part was the badassery? Was it that part where you missed that one guy with your shotgun, 5 times in a row, and had to switch to SMG to kill him? (but seriously.. I was surprised about the LACK of cloaked targets for you to hunt)
Dust has really bad input lag, especially in that stairwell. Not sure why. Also shotgun got its fire rate nerfed so having to learn the muscle memory again is painful. Also using an SMG to finish someone off is actually quite useful as shotgun=Shields SMG=armor.
Plus......sidearm showdown
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Posted - 2014.03.26 19:11:00 -
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Agreed, I honestly don't think their needs to be a profile reduction when cloaked. It ruins the stealth play of the scout. You can stay cloaked incredibly long. Agree on the shimmer vs. movement. Its usually full shimmer or no shimmer.
1 bullet/100hp change in TTK is not enough IMO to cause an impact in optimal weapon ranges. Outside those ranges it is obvious. Getting melted by the laser rifle though, again with instant death with a single swipe.
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Posted - 2014.03.26 19:20:00 -
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Django Quik wrote: I was watching and having never shotgun scouted before just kept wondering why you kept switching to the SMG when surely a shotgun blast would have done the job much quicker and easier, instead of taking a few seconds with the SMG and giving them time to turn and blap you down!
I didn't say anything because I figured it's just me misunderstanding how applicable the shotgun would have actually been in those situations.
Well often times I feel the shotgun just doesn't perform well after that first shot. Targets usually die instantly or they start hopping around like a bunny/backpedal. SMG, especially with its armor bonus and longer range make it an excellent addition to the shotgun. Its somewhat heat of the moment decision. When shooting that heavy in the stairwell I should have switched to SMG sooner, but he was well within optimal range of the shotgun, so I kept going until he got into armor.
90% of the time, once I get past shields I switch to SMG
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Posted - 2014.03.27 13:52:00 -
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Did I read the hotfix notes correctly in that they buffed the CPU/PG of the Cal/Am scout suits? Seems like the Min should have gotten buffed as well in PG. shrug, ill take it.
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Posted - 2014.03.28 14:18:00 -
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Flux does not deactivate cloak. I really don't think it should either. I don't think any damage should change the cloak. You will start to see people random spraying when they see a "cloak effect". Not that it doesn't happen now, but that sort of behavior should not be encouraged.
I only really use cloak to hack nonobjective points, for its damp bonus, to hide waiting for an ambush. Its getting more rare for me to utilize it while moving from place to place. Simply because I have such a large scan radius I know when to hit cloak.
I don't think minmitar is worth the SP anymore. Too many sacrifices (better options), you just can't fit a minmitar scout well enough. You can use a Gal scout much better for hacking then a minmitar (range bonus, low slots, PG)
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Posted - 2014.03.28 14:44:00 -
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Ghost Kaisar wrote:IgniteableAura wrote:Flux does not deactivate cloak. I really don't think it should either. I don't think any damage should change the cloak. You will start to see people random spraying when they see a "cloak effect". Not that it doesn't happen now, but that sort of behavior should not be encouraged.
I only really use cloak to hack nonobjective points, for its damp bonus, to hide waiting for an ambush. Its getting more rare for me to utilize it while moving from place to place. Simply because I have such a large scan radius I know when to hit cloak.
I don't think minmitar is worth the SP anymore. Too many sacrifices (better options), you just can't fit a minmitar scout well enough. You can use a Gal scout much better for hacking then a minmitar (range bonus, low slots, PG) I actually disagree this build. My Min Scout has been tearing it up. I run Diverse low slots, and while my eHP is lower, I can still dodge almost all scans, all Cal Scouts not running two precisions, Run Faster than 90% of scouts, and hack in 5 seconds. On top of running 350 eHP and having 210 Melee with a Six Kin SMG and Proto Knives. I love my build
Yes but a gal can get nearly the same build with a far better scan range and a REAL gun.
Scout gk.057,690 Complex Shield Extender4,275 Complex Shield Extender4,275 Complex Codebreaker4,275 Complex Codebreaker4,275 Complex Kinetic Catalyzer2,955 Complex Cardiac Regulator3,150 Boundless Combat Rifle47,220 Ishukone Nova Knives12,975 Flux Grenade1,605 Compact Nanohive900 ARN-18 Cloak Field3,420 ISK Estimated Cost:~ 147,015
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Posted - 2014.03.28 18:38:00 -
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Llast 326 wrote:My single most effective use of cloak so far Activate cloak Let cat outside Come back to find I am still alive
You let your cat go outside....
@ghost, but how frequently are you using those pros? Extra melee damage? Extra knife damage? Both I found to be superfluous, I ran a level 3 minmitar scout and never had a problem with knives. Melee takes away a huge chunk of stamina each time and it really makes it much more difficult to be mobile. I always found melee in Dust to be comical at best, you could spray with your SMG or swipe with your knives and be much more effective. Knives do more damage, have longer range, AND don't require stamina.
The gal has a little extra hp. The cost is easily managed by also switching to a six kin. Hacking better by a factor of 0.15 is not noticeable due to server ticks.
Granted the extra movement is nice, its not outmatched by the 7.5 extra meters of passive scanning. In fact we would be better off removing the stamina and swapping out for complex range, then you can see for days ~50m and hack pretty much "risk free"
Like I was saying the minimitar just doesn't have the bonuses to make it competitive. I would consider it "hard mode" when its not necessary. Kudos for running with it man, but it still needs some PG buffs to make it worth spending SP into.
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Posted - 2014.03.29 03:46:00 -
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Spademan wrote:IgniteableAura wrote:You let your cat go outside.... Are you saying you don't let your cat outside? That's not how you own cats. Also, Murt, I love how the Ion pistol handles, it's amazing. I get a strangely large amount headshots with it. Yea...cat do what they want.....also, I don't have a cat, cause they be drama.
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Posted - 2014.03.29 03:48:00 -
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IgniteableAura wrote:Spademan wrote:IgniteableAura wrote:You let your cat go outside.... Are you saying you don't let your cat outside? That's not how you own cats. Also, Murt, I love how the Ion pistol handles, it's amazing. I get a strangely large amount headshots with it. Yea...cat do what they want.....also, I don't have a cat, cause they be drama.
Secondly....it's more like jaws then trex.....cause I'm the predator.
When a red pauses and looks at me, I usually run. Whipping out the gun or waiting usually results in my death,
Wat.....why did it double post....I'm. It drunk.
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Posted - 2014.03.29 18:46:00 -
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Patrick57 wrote:IgniteableAura wrote:Ps I don't like how ccp doesn't tell me exactly who liked my posts....I want to knooooow. wat
After two people like a post it stops listing them.
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Posted - 2014.03.30 04:16:00 -
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I have done a bunch of "research" looking into chevrons And I can't find a common denominator. One game my entire squad had them, all of various frames.
I'm wondering if it has to do with your own scanning ranges precisions. Almost like ccp is trying to "integrate" the passive scanning info into the HUD. But I think it's a little glitchy still.
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Posted - 2014.03.31 13:33:00 -
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Looks like scouts are finally FOTM http://dust.thang.dk/market_tryhardinator.php
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Posted - 2014.03.31 19:43:00 -
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Appia, I always got triage points faster when using core focused tools (more repaired, more triage)? Sooooo if its based on a 15sec gain, then the faster the points incoming, the better yea?
Almost always used a std injector because you get more points for triage if they have need reps when you revive.
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Posted - 2014.04.02 04:13:00 -
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Hrm...I never had a console until nes. I did play quite a few computer games though. Tempest, indy500, lemmings, doom...ah the old floppy disk.....like REAL floppy, as an adjective. Short stints of Atari at friends house but it was a bit expensive.
Needs less to say, most of the games I played ran through dos. There was no fancy operating system.
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Posted - 2014.04.02 13:06:00 -
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Assault SMG is largely better because of the range boost and the increase in fire rate. The range boost is substantial.
All CCP would have to do to fix the brick tanking problems is to increase the PG of the HP mods so that you could realistically only fit one on a single suit. Plus you could really only stack one type that way as well.
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Posted - 2014.04.02 20:20:00 -
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Django Quik wrote:Eerily quiet in the shop today... what's happened to everyone?
I always take a break from the internet on 4/1, I can never tell if/when people are serious. Not sure why the lack today. It is hump day.
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Posted - 2014.04.03 20:49:00 -
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I seriously don't understand the complaining about the decloak delay and shotguns. You would have died anyway, no amount of "delay" will make it any less effective at point blank range. If a shotgun is one shotting you, even without a cloak you are too late. A delay won't change that situation.....AT ALL.
I understand the situation where people start shooting a cloaked scout and the cloaked scout starts shooting back, but seriously why do they need a delay to shoot? It will only cause people to not use the cloak.
People are just wanting an "I win button" if they find a cloaked scout. Its not hard to find/see/shoot cloaked dudes. Chances are if you are shooting a cloaked scout then they could have already killed you. They are usually a PRIORITY target. It draws attention to you more than if you didn't use it. People rarely point out that there is a "SCOUT!" on an objective. Get someone cloaked and everyone in the squad is hunting them.
Scanners are still really useful for lighting up everything but a scout. Most people complain about scouts being invisible, but no one wants to utilize the counters that CCP has included into the game to beat them. Its "brick tank" or go home. Something thats a different issue entirely.
@Marauder, I stopped putting SP into pretty much anything for fear of the constant nerf train that I see inbound any day now. I will continue to focus on core skills as I doubt those skills will get nerfed. Weapon SPs are hardly worth it after ADV or even basic tier. I find you are far better off switching to a weapon that suits a given map then spend a ton of SP "min/maxing" The nerf bat will continue to fall, better to have another fallback then be reliant on a single weapon platform. Im starting to believe that IWS is correct in omnisolider lifestyle.
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Posted - 2014.04.04 16:37:00 -
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Quil Evrything wrote:IgniteableAura wrote: If you remove the bonus to damp then you ruin all the balance within scouts. A scout needs that bonus to remain hidden from cal scout scans. ...
I find that post disingeuous at best, and hypocritical at worst. You seem to be implying, "oh, it's terrible to give caldari scout a benefit over other scouts", but you have no problem, I presume, with gallente scout having a stealth bonus over other scouts? Yeahhh.. no. Get rid of profile damping in cloaks . So then both gallente, AND caldari, will have their niches. (and logis can quit pretending to be scouts)
If we remove the damp bonus it nerfs everything but the GAL scout. Then no scout has much of an option against prototype scanners and cal scout. There is no balance there, there are no counters. ITS ALWAYS BETTER TO BE UNSEEN. Thats also IMO should be the final counter; to be unseen. All other scouts would need to completely nerf their fit just so they aren't seen on the radar. Seeing other people on the radar is a huge benefit. HUGE. Its why there is so much damn complaining about the scanner changes and how scouts are "OP"
Remove the Cloak bonus and you get a whole host of other problems. It would actually be nice if they could modify the bonus to apply as the shimmer does (the more speed the more profile) but that is probably unlikely, but perhaps the best solution.
Scouts: To throw out some numbers, without the profile bonus all other scouts (w/o damp) besides GAL will be passively seen with a CAL scout without any precision mods. A Cal scout with 1 cPE will be able to see all scouts (w/o damp) To combat this, Gal scout will need to fit at least a basic damp and all other scouts will need to fit at least two damps. A CAL scout with 3 cPE is pretty much uncounterable except by using 4 damps or GAL scout.
Med Frames: Can fit 2cPE and pick up nonGAL scouts without damps.
Scanners: nonGAL would need to fit at least 2 damps to avoid GAL-logi proto scans and 4 damps to avoid focused GALlogi scans.
So TL:DR on removing damp bonus -Creates another "permascanned" environment for nonGALscouts. -Makes the GAL scout even more powerful (unseen > seeing) -Ruins the counter/counter environment for healthy balance -The problem with cloak is being able to fire before fully visible.
Im a cal scout, so go ahead and advocate for the damp bonus, I will have a freaking hayday with all of the scouts not running >3 damps, as you simply won't have a counter to avoid the passive scans.
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Posted - 2014.04.04 17:04:00 -
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Master Smurf wrote: I am messing around with shield regulators now to see if they make a big enough difference so I can couple them with energizers to maximise that aspect. Still having the least amount of HP usually gets you killed before that stuff can work well.
I don't find energizers worth the CPU to fit on a scout. Better off with more buffer. Secondly, scouts have a pretty high recharge rate, most of the time refilling 1/2 to 1/4 each pulse. Filling it another 10hp/s isn't worth it IMO. Stacking two energizers (if you can even fit them) might be nice if you could couple with regulators, but then again, you are likely to just instantly die and never take advantage of recharge.
Enh regulators I think give the best bang for buck.
Cal sentinals are the best frames from energizers and regulators as they already have a huge buffer and low delay rate. I always fit with percentages in mind. Add a cSE to heavy and you add 10% hp, but add a cSE to a scout and you add 40%.
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Posted - 2014.04.05 04:00:00 -
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Appia Vibbia wrote:Murt Lesp wrote:I love how almost no one seems to be doing the sidearm event. 2-3 magsec commandos a game but otherwise only knifers and pistoler scouts. I love my skill choices!
Handgun Herald!!! I'm 149 kills away from completing the event.
I stopped counting...so donno where I am, I have been doing calmando only for a while now...
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Posted - 2014.04.05 04:40:00 -
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basic shield extenders? you crrraaay crraaay. I run enhanced dmg mods
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Posted - 2014.04.08 15:18:00 -
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Watching some old vids makes me miss knifing....so I am going to spend all the SP I get from the event back into winmitar scout.
% based HP mods might cause some issues on heavys. In order for them to even be remotely useful they need to have a decent bonus, or the only frames using them will be heavys. If the bonus is high enough for med frames to use them, then heavys will be OP if they stack plates. Regardless of stack penalty as that will be negated as higher and higher percentages stack on top of one another.
Gal sent has base 1143 hp. Add even 60% on top of that with stacked mods and you have sentinels with >2000hp. Talk about brick tank. Add the skill bonuses and they won't ever go down.
Percentage mods are a different beast as they can easily overcome the stacking penalty on heavy frames.
Honestly they need % based armor and shield mods as well as absolute. The heavy frames can utilize the %based far better while the lighter frames can use the absolute mods. That would give CCP much more balancing power.
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Posted - 2014.04.09 04:50:00 -
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For some reason I read that as tails talks.
Ps. Anyone wonder why ccp never asks us for feedback before they announce changes? I see all these dev blogs for eve being posts prior to Fanfest yet the dust devs are tight lipped about everything until launch day.
Eve and dust might as well not even be in the same "shard"
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Posted - 2014.04.09 13:27:00 -
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Appia Nappia wrote:Disappointment. Have fun with an excon, a kid too stoned (or possibly just simply inept) to know what's going on, a pathological liar, and a bunch of teenagers.
Edit: was referring to the directorship shotty's new corp.
To be fair it really has nothing to do with a AE, its more because most of our old friends are there. Grouping with friends is > politics.
@noob Stupid waffle....it needs to burn in a fire already. But now is a good time to join a corp and not be considered bandwagon. Everyone is on top and no one is "special".
@shotty Im excited for the next chapter. You certainly didn't waste any time I'll join you shortly as I have director roles and those take a while to "remove"
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Posted - 2014.04.09 19:54:00 -
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Ninja Troll wrote:Django Quik wrote:I've decided I'm going to start running proto scanners and eventually skill up a gal logi so I can show all these whiney scrubs that the scanner IS STILL USEFUL. Need MOAR SPs! I thought about going proto Gal logi on my alt account, but I chose proto Min scout. I need a lot of SP too! Good news, accelerated SP event next week from April 16 to 23rd. 5x SP per match and 3x SP Cap. It's announced in game, not on forums yet. Thankfully I saved an Omega booster for this type of event.
Where did CCP state this? Also not going to use a booster for this. Already spent enough money on CCP. I've spent zero money on warframe and enjoy it more.............thats sad
Think CCP knows these accelerated SP events drive booster sales up like crazy, so more the merrier for them.
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Posted - 2014.04.10 04:05:00 -
[220] - Quote
Appia Vibbia wrote:Real quote posting. I don't entirely agree with his point of view, but it is a valid comparison. I want to bring up the point of overlapping fields of expertise when tiers are brought into the equation.
I actually think there is a problem with that logic. Different meta levels will cause overlap. I think it's a stretch to compare proto fits to adv fits. It's a different ball game from adv to proto. And fitting basic weaponry is actually a huge sacrifice to fit all that tank. Especially considering assaults bonuses are to weapon fitting, that means they can fit proto weapons on even adv suits with no fitting issues,
Assaults need their suits upgraded. But other balance passes should not occur until the dust settles on all the frame changes. That's CCPs main issue. They fix 12 things in a balance pass and don't know what actually worked.
@ghost 4mil sp will take you 3 months of capping w/o boosters.
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Posted - 2014.04.11 12:45:00 -
[221] - Quote
I would like to echo burnout paradise, that game is awesome. All other burnout games pale in comparison.
Bayonetta is awesome, if you like those types of games. (devil may cry type)
TombRaider was surprisingly good and it was free on PSN+ Metro also free on PSN+ (haven't yet played it) Payday2 also free on PSN+ but really only fun with 3 other buddies.
Metal Gear Solid 4 is epic as expected
I really enjoyed Brink, others were somewhat disappointed.
MAG!! and Resistance2 but no more servers
PS, CCP seriously frustrates the crap out of me..........Looks at the EVE dev blogs section and plethora of "summer expansion information"
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Ancient Exiles. Dirt Nap Squad.
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Posted - 2014.04.12 04:21:00 -
[222] - Quote
I feel like I already stated that flux should only focus on shield.... Somewhere...... Anyways its bad news IMO to have nades that effecttoo many things. Ewar nades could disrupt cloak and fuzz up radar in a 20m radius. Obviously that's a fire from the hip explanation. But my thoughts.
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IgniteableAura
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Posted - 2014.04.12 20:22:00 -
[223] - Quote
Red pills are mandatory if you want to knife. Those fits are great, but can be outdone on the gal scout with ease.
Something else to notice, you are forced to fit basic great on an adv suit with level 5 skills. Other scouts you can mostly fit complex gear on a adv suit.
The disparity is the issue. Along with overlapping/outdoing roles. Which is what caused slayer logis. Minmitar won't be used if it can be outdone with a different suit.
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IgniteableAura
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Posted - 2014.04.12 20:27:00 -
[224] - Quote
Secondary post as this is about cloak. But if things like flux start to drain cloak, along with weapons. I see a lot fewer people running them. Cloaks make my life a little easier, but if they get to be "more trouble", I will gladly use that second equipment slot for something that has more tangible uses.
Currently I only use cloak for its damp bonus and hacking nonobjective points.
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IgniteableAura
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Posted - 2014.04.13 14:45:00 -
[225] - Quote
Clearly....shotty doesn't like tanks. Who knew ;)
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Posted - 2014.04.14 21:45:00 -
[226] - Quote
noob cavman wrote:Spademan wrote:Adipem Nothi wrote:I understood "quid" thanks largely to context. What I didn't get was:
"all I can say to all that stuff is DAMN DUDE"
^ WTF does this mean? Is it wonderful? Terrible? Both? Oh thatThat looks to me like it means it's good. .. for less than 4 bob. It's bloody marvellous! wish i good ave ad a brass band play but dont have anyone in Yorkshire that can reach on te phone lad. Most likely still in te mines like every day since te age of 13 like tere fathers before tem. Makes me proud of te Yorkshire spirt. XD
Mother of god
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IgniteableAura
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Posted - 2014.04.15 20:46:00 -
[227] - Quote
Iron Wolf Saber wrote:I wonder what race should get a shotgun next; should be anti-armor
My thoughts would be Minmitar for next shotgun, least if we want antiarmor.
Minmitar "multi flaylock launcher" Smaller blast radius on each pellet. Would have 6 pellets that go about 10m and explode. Can kill yourself obviously.
Amarr "death bloom" basically a short AOE (think lightbulb on the end) that does damage over time, can overheat. Amarr charge shotgun could also be in lore
Caldari autoshotgun with spool up time.
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IgniteableAura
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Posted - 2014.04.16 04:48:00 -
[228] - Quote
Adipem Nothi wrote: @ Brokerib I've had better odds running Cloak + REs + Flux than Proto Swarms or Proto AV Nades.
Agreed. I don't own proto swarms but the swarms are usually only needed as a finisher.
I run as much speed (kincat) as the suit can handle, pretty much no buffer at all. Cloak and get up next to the HAV, throw the F/45s into the crook between the treads. Toss flux, launch a set of swarms, activate REs. BOOM!
Most times tankers get away before my flux can get them fully, so setting off those swarms tends to help, once they get away you activate your remotes. You just need to watch for their hardeners and don't hit your motes until hardeners are down.
I launch swarms before I activate mostly because even if I die, the remotes persist, you have to wait until you have the ability to alpha the tank. Otherwise your efforts are wasted.
I tried dual RE fits and you just can't get close enough w/o the cloak. I think a lot of tankers use 3rd person, so the cloak allows you the chance to close the distance. (I CAN GO THE DISTANCE!) <----1 shiny isk for first person to tell me what thats from.
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IgniteableAura
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Posted - 2014.04.16 14:24:00 -
[229] - Quote
Well to be fair the list was never meant for recognition. It was meant to track the downfall/changes of scouts across builds. IRC the trend was downward until Shotty finally gave up on providing input as it seemed to fall on deaf ears.
It is a memoriam afterall, you can't "go back" as your stats were never tracked.
Quote: Of the Top 100 mercs, 2 are Scouts. Of the Top 1000 mercs, roughly 4% are Scouts. Scouts account for between 3% to 4% of mercs.
Scouts with over 5,000 kills account for 2.34% of mercs. Scouts with over 10,000 kills account for 1.32% of mercs. Scouts with over 20,000 kills account for 0.53% of mercs. Scouts with over 40,000 kills account for 0.04% of mercs.
64.39% of Scouts have a KDR under 2.0. 85.34% of Scouts have a KDR under 3.0. 97.91% of Scouts have a KDR under 5.0. 19.37% of Scouts have a KDR under 1.0. The Scout Community's Average KDR is 1.89.
Assumes an active Dust player base of 5,000 and an active Scout Community of 200.
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IgniteableAura
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Posted - 2014.04.17 04:33:00 -
[230] - Quote
Ghost Kaisar wrote:Appia Vibbia wrote:Ghost Kaisar wrote:Appia Vibbia wrote:PAGE 666, Ghost!
BUT HOW DOES THIS AFFECT THE GAL SCOUT? WE'RE BEING PUNISHED FOR HAVING SO MANY PAGES Not even bothering with the Gal till it is fixed... again. Oh....... What happened to the Gal Scout?
FACEPALM!
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IgniteableAura
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Posted - 2014.04.17 14:43:00 -
[231] - Quote
The problem with headsets these days is that most people don't buy from a reputable source, mostly because they don't know of one that exists due to marketing. I bought a pair of astros when they first came out and they went straight back to the manufacture....garbage. The mix amp I kept.
I have had my PC360s going on 5/6 years now. http://en-us.sennheiser.com/gamer-headset-hifi-sound-noise-cancelling-microphone-pc-360
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IgniteableAura
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Posted - 2014.04.17 15:06:00 -
[232] - Quote
soulreaper73 wrote:my turtle beach headsets worked fine until my damn wiener dog decided to chomp on the wires. Now, they short out.
Those things are viscous.
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IgniteableAura
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909
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Posted - 2014.04.17 21:08:00 -
[233] - Quote
Appia Vibbia wrote:I really hate ramalamadingdong
You know whats even worse....the obvious hit detection issues. Every time he slows down the vid you can see the shots hitting and yet no change in damage, even hit markers with no damage applied.
I was able to see the scout in 2 of the 4. But I do think the "movement" is what helps you see them. The tint on a bright background is likely a rendering problem. One in which I can't imagine an easy fix as it depends on sight from the attacker. Might be better to change the shimmer effect so its similar to scope glint. Blue on blue sky is going to be invisible.
Lastly at that sort of range I don't think cloaks should be easy to spot. That was the whole inception of them.
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IgniteableAura
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Posted - 2014.04.17 21:13:00 -
[234] - Quote
Trolol
Shotty, you gotta watch this one https://www.youtube.com/watch?v=ls7hOEdNgXE
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IgniteableAura
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914
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Posted - 2014.04.18 04:55:00 -
[235] - Quote
Wonderful games today gentleman. Smooth assassin, you are a surgeon with that plasma cannon. I really hate to be on the receiving end of your boom stick.
I was actually planning on doing some recording tonight but was having entirely too much fun and forgot to hit the button
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IgniteableAura
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Posted - 2014.04.20 23:50:00 -
[236] - Quote
@IWS Yea let me get this straight. WE, the players of the game. Need to get several people into a match, find a secluded spot where we don't get bothered by tanks and dropships. TEST a bug FOR CCP and then provide VIDEO evidence.
Its not difficult to replicate. It happens ALLLL the time. Tell CCP to play their damn game.
Why cant CCP create a server along with a scout with 10000hp and fast movement speed (11m/s) and test it themselves. It will be far more effective then us.
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IgniteableAura
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Posted - 2014.04.21 02:44:00 -
[237] - Quote
Magnus, sorry about my disappearance today, my internet **** the tub and booted me off.
Still not working :(
#NeverGoingToCap
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IgniteableAura
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Posted - 2014.04.21 12:53:00 -
[238] - Quote
The CR wouldn't be so bad if it didn't have 30% more DPS than all other rifles. (the falloff/RoF just exacerbates its DPS advantage)
It really has nothing to do with skilled use. Its spam the trigger=profit.
I have stopped skilling into the weapons, I honestly don't think it provides hardly a benefit at all. I think I have 3 proto weapons and all the rest are advanced. I spent several million into the AR and I wish I had all that back. It would be the same with all the other rifles.
The only benefit to skilling the weapon is the fitting reductions after PROF IV, but its hardly worth the SP. Better off downgrading a single piece of equipment/grenade than dumping 2mil SP into a weapon for 2PG reduction. (however I did notice a slight improvement in the shotgun after I got operation v)
Supposed I am jaded as I have <100 kills with proto weapons. They just don't provide enough for their costs (fitting/isk/sp). The one benefit to proto weapons is their range. Usually 10m extra from basic to proto.
If I have to choose between fitting a complex armor plate and a proto weapon....complex armor plate EVERY TIME. Suppose Appia would be a better judge to if its worth it......Miss I have 15 proto weapons and 5mil SP sitting in the bank
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IgniteableAura
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Posted - 2014.04.21 13:20:00 -
[239] - Quote
Replication - Patch notes hidden E3 update - https://forums.dust514.com/default.aspx?g=posts&m=147625#post147625 Precursor - https://forums.dust514.com/default.aspx?g=posts&m=240635#post240635 Chromosome - https://forums.dust514.com/default.aspx?g=posts&m=431780#post431780 Uprising 1.0/1.2 - https://forums.dust514.com/default.aspx?g=posts&m=740480#post740480 Uprising 1.3 - https://forums.dust514.com/default.aspx?g=posts&m=1093643#post1093643 Uprising 1.4 - https://forums.dust514.com/default.aspx?g=posts&m=1210968#post1210968 Uprising 1.5 - https://forums.dust514.com/default.aspx?g=posts&m=1341193#post1341193 Uprising 1.6 - https://forums.dust514.com/default.aspx?g=posts&m=1440154#post1440154 Uprising 1.7 - https://forums.dust514.com/default.aspx?g=posts&m=1562644#post1562644 Uprising 1.8 - https://forums.dust514.com/default.aspx?g=posts&m=1948878#post1948878
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IgniteableAura
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Posted - 2014.04.21 13:22:00 -
[240] - Quote
That was supposed to be eve time..... of 00:00 ish
19:00 CST. I can't get on in the middle of the day/
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IgniteableAura
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925
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Posted - 2014.04.21 13:26:00 -
[241] - Quote
QUICK BEFORE ANYONE NOTICES AND PUTS IT IN THEIR CALENDAR!
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IgniteableAura
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925
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Posted - 2014.04.21 13:28:00 -
[242] - Quote
Appia Vibbia wrote:I have 14 proto weapon. 5 proto suits. Active Scanner and Hand to Hand Combat are the only things I'm not skilled into at this point from dropsuit upgrades. Just need to get shield energizer and regulator from 3-5 and rep tool ops from 1-5 and I'll be done with it!
I have debated on getting shield recharging to V. Mostly for my Cal sent. Regulator to V is pointless as it provides almost no benefit over advanced. Most prototype mods give a huge boost over adv mods. Regulators, no.
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IgniteableAura
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Posted - 2014.04.22 05:12:00 -
[243] - Quote
Destiny should be pretty awesome. Still not likely I will be getting a four until they come out with the second generation, sorry sony, you won't trick me this time.
Stun lock info thus far Not very promising. I think stun lock is more than getting hit with a weapon. I can see and have recorded evidence of "physical impact" but I think the slowdown is not as bad. Or very difficult to replicate. Secondly. I think stun lock is more frequent around objects. I wonder if for some reason it magnetizes you. I feel that's usually my case.
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IgniteableAura
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Posted - 2014.04.22 15:20:00 -
[244] - Quote
^added to that I will do my best to record all the game time I mange to play over the next couple days and see if I can get footage of stunlock from the scouts perspective. Ill do a edited video and post it up this weekend. Excellent write up fat bastard
The problem remains it "feels" like we slow down, but hard to really judge. I think it might be latency right before we die thats partly to blame (many times after I die, I can see my clone running in place as I fall to the ground).
Burst combat might really the key here as it is one of the highest DPS weapons in the game.
You missed the part where I got scared and killed you AH a SCOUT WITH KNIVES.......DIIIIIEE!!!!
Damnit Iggy why did you do that.............
It will be in the "blooper roll"
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IgniteableAura
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937
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Posted - 2014.04.22 15:26:00 -
[245] - Quote
Yea that whole dead mathematically thing...............calling Mathpia and Haerrthimitic.
But I think thats possible.
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IgniteableAura
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937
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Posted - 2014.04.22 15:31:00 -
[246] - Quote
My question is WHY does it cause the runner to slow down. Seems odd. Most games the hit registers even if you are behind a wall, but doesn't pull you back in front of the wall.
We did Q into Oceania, which pretty much was pointless as there was always full games.......who the hell said Dust is dying? All of us should have had some pretty bad pings, but it didn't seem to bad.
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IgniteableAura
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Posted - 2014.04.22 16:03:00 -
[247] - Quote
@Moody
Saw your bolt pistol review. I don't understand why it would be a good sidearm if you can only win fights if its already "in your favor" thats pretty much every weapon. Engage first and you win. At least with other weapons you can engage second and still come out ahead. Once CCP fixes the range issue I think bolt pistol will have a place, currently its pretty poor.
Why ever use the bolt pistol? Because us scouts like the challenge of using UP stuff.
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IgniteableAura
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Posted - 2014.04.22 19:39:00 -
[248] - Quote
Adipem Nothi wrote:
But when Iggy actually sees a Scout with Knives, he panics, screams (like a little girl), and shoots the Scout.
Fixed
Hey in my defense, scouts are sneaky bastards.
You SEE the physical impact, not sure if people actually slow down. They seem to, jitter.
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IgniteableAura
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Posted - 2014.04.22 19:45:00 -
[249] - Quote
noob cavman wrote:IgniteableAura wrote:Adipem Nothi wrote:
But when Iggy actually sees a Scout with Knives, he panics, screams (like a little girl), and shoots the Scout.
Fixed Hey in my defense, scouts are sneaky bastards. Should have used me. All I can do is try and beat you to death with swarms.
haha, no kidding, swarms are garbage. It was like I killed shotty with a tank he was so angry.....ok maybe not angry, just that "Are you Fin kidding me face"
We will likely do some more testing tonight, same time, you should join in on the fun
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IgniteableAura
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943
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Posted - 2014.04.22 20:54:00 -
[250] - Quote
Spademan wrote:Thought: The stun-lock tests, did you run the tests in an Isolated battle? If so, might I suggest gathering more people to attempt to simulate a battle? Perhaps it is linked to the overall state of a match, rather than just shooter and the shot.
Needle in haystack will be difficult to find if getting shot.
I think if we could find some objects to run past or near it would help. We did it in an open field. I personally get stuck on boxes, crates, walls, doors ALL the time.
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IgniteableAura
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Posted - 2014.04.23 02:07:00 -
[251] - Quote
Spade...I think more could always help. But don't scare me ;)
Im a little late. Had family stuff to take care of first.
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IgniteableAura
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956
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Posted - 2014.04.23 15:09:00 -
[252] - Quote
Django, yea after about 24mil you have everything you need to fulfill a single role. But the extra SP allows you to venture outside of that. Gives you more flexibility. EX: Getting perma scanned in your winmitar scout, switch to Gal and stay off the radar.
A grand majority of my SP is into dropsuit command and upgrades. very little is in weapons, none in vehicles. I feel adv weapons allow me pretty great benefits while still providing a great challenge. Plus CCP tends to nerf and buff so harshly, I would rather be future proof and omnispec things with the remaining SP I earn. I likely won't get many other things prototype for quite some time.
A little bit of everything at advanced allows me to have a WHOLE lot more fun, instead of forcing myself into a single role.
Ick, 8.5 weeks for 3mil. I really do think CCP has a problem with the SP accrual rate. Events are great, but we shouldn't rely on events to progress at a reasonable pace through the game.
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IgniteableAura
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961
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Posted - 2014.04.24 13:03:00 -
[253] - Quote
In case you are not aware CCP is doing a twitch stream today at 1pm CDT on "whats to come" during fanfest. In case you are interested.
Quote:On 24 April at 18:00 UTC we will host a live pre-Fanfest event via Twitch.TV to preview what fans can expect at the event. Join hosts CCP Guard and CCP Mimic as they grill developers from all our games and try to get them to spill the beans early.
Source: ALLLLL the way at the bottom
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IgniteableAura
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962
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Posted - 2014.04.24 21:19:00 -
[254] - Quote
Quil Evrything wrote:Django Quik wrote:noob cavman wrote:Bonuses.... ehhhhh I build mine as a logi scout now. Core reps for all *\o/* I'm only up to advanced rep tool but it's one of my fav fits lately - I just laugh at the thought of all the enemies looking at me and saying "Is that heavy being repped by a scout!?" teehee Now that you mention it... a scoutlogi, should be far better than a regular logi, for in-squad Heavy buddy, because of shared passive scan. Once more people figure this out, I would expect this to become the standard, rather than a rarity. Amarr Heavy+Cal Scout = Win. (Some people are probably going to want to bring up a certain unmentionable race's heavy suit to pair with the CalScout. I think that would be a problem when the 'team' keeps trying to kill each other more than the enemy... )
While its a great way to do it in pub matches, your scout will not only get shredded, it won't have the PG/CPU to run the proto tools that are required. The core focus is about the only tool to use in competitive games.
A scout is great to have in every squad for its shared passives. But linking it to a heavy that is there to defend a point is a terrible idea for competitive games. A scout also has to then choose between the next best piece of equipment. While a logi gets the ability to run nanos/hives/injector. A scout can never replace a logi. Yay for having two EQ slots, but its just not a very effective way to "logi"
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IgniteableAura
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963
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Posted - 2014.04.25 03:27:00 -
[255] - Quote
What in Hollywood is ever accurate. It's like an fps that's accurate to real life. You only get one life....no fun.
I don't think all those injuries would have caused deaths. Was a smidge overboard. Funny, but "worst case"
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IgniteableAura
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964
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Posted - 2014.04.25 18:19:00 -
[256] - Quote
Ghost Kaisar wrote:Looking for Input on an idea. Someone said in GD that they want scouts to "Scout" I agree with this, but said it would require some sweeping changes, as you would move into a strictly support role, with limited offensive capabilities. Here is the link to the postHighlights for those who don't want to read: Slot layout becomes 2 sidearms, no grenade. Shared Passive scans with the Team. WP for each kill made from your passive scans LOS scans are shared with squad. No WP for these. Cloak takes 3 seconds to cloak or decloak. You can run while this happens. You cannot switch weapons out of it. Cloak keeps its dampening bonus. Skill changes to cloak skill, includes bonus to reduce decloak time by 5% per level. This amounts to 3/4 of a second off cloaking (or de-cloaking). If you factor in both sides, this is 1.5 seconds, which makes it a worth investment. If these highlights intrigue you, read the post.
The scouts of today need to remain as is. Tiered specialization can happen in this route, but I doubt game mechanics could be changed in such a fashion. (WP for shared passive scans).
Secondly that scout needs tweaks: It should be based off minmitar scout currently, bonuses to hacking, movement, knives, with the addition of great innate stats. Like all T2 versions in EVE, a real specialization role for "scouting" but also come at increased cost. Forcing a sidearm only restriction would be nice, but nades are important to remove EQ on the field, which a "scout" could put into their resume.
Being unable to switch to weapons is not the answer, forcing someone to wait to fire before full decloaked is the answer. It will just fuddle up the switch from cloak to visible. Ive tried manually decloaking and its a CHORE at best to hit the right equipment even with only 2 EQ slots.
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IgniteableAura
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978
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Posted - 2014.05.01 04:53:00 -
[257] - Quote
this is how ccp makes me feel sometimes
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IgniteableAura
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978
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Posted - 2014.05.02 14:09:00 -
[258] - Quote
Im really confused. Are the two games different entirely? Cause if so, RIP Dust PS3.
I won't be playing on PS3 anymore for dust, that is for certain.
I am surprised they only talked for 10 minutes. I was not all that surprised by them releasing it on PC, especially since during EVE vegas they "nearly" spilled the beans anyway.
Lastly, really confused. Whats the direction for the PS3? What is to come, what are the goals etc etc etc. The keynote was legit, 5 minutes worth of content. While I am VERY VERY excited for PC dust, I am seriously worried about PS3.
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IgniteableAura
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982
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Posted - 2014.05.02 14:50:00 -
[259] - Quote
Master Smurf wrote:OK, having read Rogue's statement.
We failed with the PS3 We will do all the things we want or think we can do on PC We will then filter down stuff we can implement to PS3
Where is the PS4 in all of this? Are they scared of consoles now? Developing on PS4 should be almost as easy as for PC and you wont lose that market you were trying to capture?
Also now you know why content trickles out so slow and logical things that should have been done or corrected havent been completed. A part of the staff had already changed projects.
They want to "perfect it" on PC first, then likely they will port it again to PS4. Its highly unlikely they will allow character transfers as boosters/SP was likely the only income stream they had, they will probably want to milk Legion for all they can at launch.
Agree slow content is due to an entire dev team moving to a new project lol, what a charade.
Suppose it makes sense why they aren't having CPM elections now.
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IgniteableAura
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987
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Posted - 2014.05.03 01:35:00 -
[260] - Quote
Applied to new barbershop. I havent seen shotty since yesterday, I assume his account was banned. But I was pretty sure he didn't have all those "alts" on the same psn.
To be fair, the "new" dust looks amazing.
Its not hard for CCP to give us our SP and call it a day if we want to port our progression over. But that is a shot in the dark as the one thing they make money on is boosters, giving the core players a bunch of progression right to start will likely break the game. Something they won't do, again they already failed us with "laser focused 10 year plan"
I will be playing Legion, but will NOT spend any RL money on it......EVER
Ive always used whatsapp, but skype will work as well. igniteableaura there as well.
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IgniteableAura
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987
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Posted - 2014.05.03 01:38:00 -
[261] - Quote
IgniteableAura wrote:Applied to new barbershop. I havent seen shotty since yesterday, I assume his account was banned. But I was pretty sure he didn't have all those "alts" on the same psn.
To be fair, the "new" dust looks amazing.
Its not hard for CCP to give us our SP and call it a day if we want to port our progression over. But that is a shot in the dark as the one thing they make money on is boosters, giving the core players a bunch of progression right to start will likely break the game. Something they won't do, again they already failed us with "laser focused 10 year plan"
I will be playing Legion, but will NOT spend any RL money on it......EVER
Ive always used whatsapp, but skype will work as well. igniteableaura on skype if you guys want to add me.
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IgniteableAura
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990
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Posted - 2014.05.03 02:02:00 -
[262] - Quote
Oh no they have been deleting posts like crazy, locking thread etc.
I suggest no one sign in for this "origin" event....
After all its the only way we can fight back.
Begin the summer of rage. Wish we had a jita monument to desecrate.
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IgniteableAura
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998
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Posted - 2014.05.03 13:59:00 -
[263] - Quote
^nooooo we aren't talking a giant dump on the playerbase.
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IgniteableAura
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1002
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Posted - 2014.05.04 03:02:00 -
[264] - Quote
For those who havent seen it.
https://www.youtube.com/watch?v=_QXc-Ka65QI
^****** reacts to eve:legion
SERIOUSLY, his name is censored....
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IgniteableAura
Ancient Exiles. Dirt Nap Squad.
1005
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Posted - 2014.05.04 16:46:00 -
[265] - Quote
LeGoose wrote:Hey guys thought you would like to know you can do this =ƒæçnow.
lol, this could end poorly
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IgniteableAura
Ancient Exiles. Dirt Nap Squad.
1009
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Posted - 2014.05.07 04:46:00 -
[266] - Quote
Yea my desire to play dust is pretty much gone entirely. I was just looking forward so much to the "new year" and we didn't get any information on new content.
F2P games need content to keep people invested.
Trolling the forums has also gone down a lot, just have little interest left for this game. Makes me sad.
I have 300+ mil in the bank, but what's the point of spending it. Meh...again apathy.
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IgniteableAura
Ancient Exiles. Dirt Nap Squad.
1014
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Posted - 2014.05.07 19:38:00 -
[267] - Quote
I never did get into minecraft. I'm not very creative though.
Anyone playing Warframe on PC? Its about the only game I have been playing as of late.
Are there any other games people would fancy to group up on? BF4? I got it but haven't played more than about 30hrs...
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IgniteableAura
Ancient Exiles. Dirt Nap Squad.
1014
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Posted - 2014.05.08 04:22:00 -
[268] - Quote
First Prophet wrote:IgniteableAura wrote:I never did get into minecraft. I'm not very creative though.
Anyone playing Warframe on PC? Its about the only game I have been playing as of late.
Are there any other games people would fancy to group up on? BF4? I got it but haven't played more than about 30hrs... I have PC warframe installed but I rarely play it. Seems really repetitive. It's not too bad after you get past the first couple planets. You end up going through a lot of warframes/weapons once you get the parts. They also have hourly alerts and pretty frequent content patches so it's usually worthy of an hour or two a night of play time.
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IgniteableAura
Ancient Exiles.
1020
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Posted - 2014.05.09 17:09:00 -
[269] - Quote
Adipem Nothi wrote:Somebody poke me if/when a Dev comments on something Dust-side. If I were calling the shots, it'd be a list of all the polish/tweak items on the table. That should make you happy.
CCP Logibro wrote:I also want to add that we're not happy with the current balance between infantry AV and tanks, so that's one of the things we have on our list to look at for DUST 514. Source
In other news, after having a hiatus from PC for almost 6 months and coming back, I have to say, not a single thing has changed. Still enormous lag, uplinks and roof campers. Par for the course? Makes me glad in a way that CCP is letting this dinosaur go. There isn't anything they can do to "fix" it.
PS: Armor plates don't effect rotational speed. I don't want to comb through the patch notes right now, but they harmonized the rotational speed a while back so it was uniform. If it actually does exist....then yeeaaa.
I don't like it to effecting rotational speed as it can screw up your muscle memory, I remember going from scout to heavy to logi when each frame had a different rotational speed and it took a couple hours to get in the groove.
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IgniteableAura
Ancient Exiles.
1022
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Posted - 2014.05.09 17:25:00 -
[270] - Quote
noob cavman wrote:Haven't seen much roof top campin lately. But then again we go ground and pound tactics with python support.
So your telling me that python doesnt drop dudes off on a building to put uplinks on top?
Yea..........thats what I thought.
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IgniteableAura
Ancient Exiles.
1025
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Posted - 2014.05.11 01:18:00 -
[271] - Quote
Appia Vibbia wrote:IgniteableAura wrote:noob cavman wrote:Haven't seen much roof top campin lately. But then again we go ground and pound tactics with python support. So your telling me that python doesnt drop dudes off on a building to put uplinks on top? Yea..........thats what I thought. You guys have mock holiday do that, but if I'm in the game the links die before he takes off
Oh I know, I just hate how powerful uplinks still are, the spamming is just as effective as it was in 1.4
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IgniteableAura
Ancient Exiles.
1025
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Posted - 2014.05.11 01:21:00 -
[272] - Quote
I think of all the likes I have, Monk has given me 700 of them :)
Thanks for helping me become a "forum elite"
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IgniteableAura
Ancient Exiles.
1029
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Posted - 2014.05.11 04:13:00 -
[273] - Quote
Llast 326 wrote:IgniteableAura wrote:I think of all the likes I have, Monk has given me 700 of them :)
Thanks for helping me become a "forum elite" The other 300 are mine
Yea I can never tell because the forums eats who likes your posts after only 2. Not very fun....I wanna know.
Warframe is pretty good. It's come a long way, and it's still a "beta"
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IgniteableAura
Ancient Exiles.
1031
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Posted - 2014.05.11 16:58:00 -
[274] - Quote
Yea I don't understand why there is still lag in PC when it doesn't exist elsewhere.
Im still hooked on dust, but just don't have the same desire to play. I know CCP will transfer our stuff to PC, which I intend on playing, but I am concerned what the "transfer rate" will end up being. What if they only transfer 1/10 of our SP. I won't exactly be happy, but that also means that capping out doesn't have the priority anymore.
I too am really disappointed in the 2hr war. I was really looking forward to a bit of fighting.
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IgniteableAura
Ancient Exiles. General Tso's Alliance
1038
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Posted - 2014.05.12 14:40:00 -
[275] - Quote
Ah so thats why you never came back. Roaches are better than termites or bed bugs IMO. Its too bad the cat and dog don't give chase to those roaches. My dog eats bugs for breakfast.
Bunch is the best meal of the day. You can really eat whatever you want. Usually brunch is "upscale" without being expensive.
PS, im giddy cause a dev liked my post.....thats never happened before \o/........
Also I put in a petition to bring back skirmish 1.0....cause, yea CCP aren't going to put any "new" content into dust, so lets get something put back in we loved. Who cares if its broken. https://forums.dust514.com/default.aspx?g=posts&t=162123&find=unread
AH, Im in the same alliance as Appia..................
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IgniteableAura
Ancient Exiles. General Tso's Alliance
1044
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Posted - 2014.05.12 20:32:00 -
[276] - Quote
Adipem Nothi wrote:IgniteableAura wrote: PS, im giddy cause a dev liked my post.....thats never happened before \o/........
Whoa! Which post and which Dev? MC Peanut. Seems to be a new legion dev. This is def a step in the right direction
The communication on his posts are outstanding.
Mollerz has melee 2.0 hit warframe on PS4? I think running with channeling dmg and efficiency mods is the ticket. You can just constantly instant kill dudes if you go with that and invisibility.
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IgniteableAura
Ancient Exiles. General Tso's Alliance
1045
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Posted - 2014.05.13 04:51:00 -
[277] - Quote
Spademan wrote:IgniteableAura wrote:Mollerz has melee 2.0 hit warframe on PS4? I think running with channeling dmg and efficiency mods is the ticket. You can just constantly instant kill dudes if you go with that and invisibility. Read a thing earlier saying that it came like today or something. Out of interest, when did it come for PC? Just wondering how far behind the Ps4 is compared to PC
Oh a couple weeks now. Psn is really bad at getting updates. Again likely a big reason for dust to move to PC.
Mollerz....I never sand mollerz
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IgniteableAura
Ancient Exiles. General Tso's Alliance
1045
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Posted - 2014.05.13 04:53:00 -
[278] - Quote
Shotty is trying to get banned again.....oh boy. Here we go.
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IgniteableAura
Ancient Exiles. General Tso's Alliance
1053
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Posted - 2014.05.14 04:07:00 -
[279] - Quote
Holy drama llama.
Shotty at least I killed six tanks that round....right?
Angry shotty was angry
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IgniteableAura
Ancient Exiles. General Tso's Alliance
1054
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Posted - 2014.05.14 15:34:00 -
[280] - Quote
AH, finally what the chevrons vs dots mean. I never made the correlation. This will help immensely.
I-Shayz-I wrote:Currently in Dust you can look at the minimap and see chevrons instead of dots. These represent the new suits that were introduced into the game
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IgniteableAura
Ancient Exiles. General Tso's Alliance
1060
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Posted - 2014.05.15 04:49:00 -
[281] - Quote
So many blue posts.....not sure if good or bad...can't read them all.....
I could tell shotty was getting frustrated even though he was charging his mic. Forget about av, the only counter is dual dmg mod rail. Or missile turret for a triple rep maddi.
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IgniteableAura
Ancient Exiles. General Tso's Alliance
1060
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Posted - 2014.05.15 12:48:00 -
[282] - Quote
Yep, as long as you have the links you can get freebies, I don't even think you need to be signed up to get them technically. Its just easier to get the email notifications of the free stuffs.
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IgniteableAura
Ancient Exiles. General Tso's Alliance
1080
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Posted - 2014.05.17 04:29:00 -
[283] - Quote
Can anyone give me a TLDR version of all the dev posts.....quite a few have devolved into troll posts. Not a fan.
Great you are talking to us, but I don't like wasting my time looking for info on troll posts.
Secondly, for what I have gleaned it's pretty fracking sad they haven't improved the game more with the number of server side fixes that are easily done.
Lastly, again ccp continues to nail the coffin down with their persistent....."nope we have no plan to put in any "new" content" but please keep spending money so we can fix this game." Aka balance it before it goes to legion.
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IgniteableAura
The Last of DusT. General Tso's Alliance
1175
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Posted - 2014.05.27 14:50:00 -
[284] - Quote
Honestly
I have given up on Dust. Like CCP already stated, you can't fix this game. So anything they do right now will just be nerf bats to stifle the bleeding.
Gal changes could have been worse, its only requiring gals to use 1 more slot to damp. The sad part is, the scanning system no longer favors gal very well. The only reason to play a gal anymore now is to remain totally hidden in event of a proto focused logi scan spammer. OR to slayer fit.
It won't really change a damn thing IMO. It will frustrate those scouts who didn't run them as slayer fits however.
Lastly....5% scan radius is a frakin joke. Totally useless.
PS: Rattai wanted "focused stealth builds to utilize cloak" but makes it so the GAL has no reason to use it. I found that really funny.
PS2: I constantly get shield flashes with the shotgun, so I stopped using it and have been sole on CR since; CR is > shotgun.
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IgniteableAura
The Last of DusT. General Tso's Alliance
1175
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Posted - 2014.05.27 14:54:00 -
[285] - Quote
Adipem Nothi wrote:I disagree with Cat on this. Everything hinges on the Mobility nerf to plates. If folks are slow to respond to attacks from behind, then Scouts won't need mountains of HP. Is my thinking wrong?
Largest problem I have with turn speed based on armor is muscle memory. It will make it very difficult for anyone to shoot reliability.
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IgniteableAura
The Last of DusT. General Tso's Alliance
1180
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Posted - 2014.05.28 05:34:00 -
[286] - Quote
I'm not going to stop playing. Just have given up. Plus I started playing don't starve....it's good and bad, painful.
I'm just startin to wonder again what's the purpose of the feedback anyway. None of it will translate to legion, which I'm excited about....and dreading.
I just need a serious break from life. Even three day weekends haven't felt like much of a "break". Started watching the black list.....which is really addicting, just lots of other stuff that's taken priority to dust is all. Summer time means lots of grilling, hanging outside and drinking too much beer.
I'll be getting on occasionally. Shotty can poke me and I'll try and bop on,
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IgniteableAura
The Last of DusT. General Tso's Alliance
1184
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Posted - 2014.05.29 18:42:00 -
[287] - Quote
Since at least 4 CPM candidates are reading this thread I have a question for all of you.
You all have great aspirations and goals. What is the one thing you feel might cause the biggest issue; in other words, whats one/two of your goals you don't see being able to achieve and why? What compromises would you make to help this goal either get further along, or "band-aid" until a proper solution is met.
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IgniteableAura
The Last of DusT. General Tso's Alliance
1188
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Posted - 2014.05.31 04:26:00 -
[288] - Quote
Aeon Amadi wrote:
Mhmm. I get the creeping suspicion that there's something more that I'm not being told here so this might be falling on deaf ears, but here goes.
He doesn't like tanks
PS: teamwork should not be OP. There should still be waves of opportunity. I can alpha a heavy with a logi, or out DPS through the reps even without a fellow logi repping me. With tanks you simply can't do that without another tank, most times the tank can just GTFO out of range. Recall and repeat. Its a poor **** mechanic thats been in the game WAAAAAAAAAAAAAY longer than scouts have been buffed.
However, it seems the cloak and scouts are so OP right now that its the first thing on the hotfix list and they are getting the hammer. Most of the reason that scouts are getting that fix is because we are advocates of balance, in contrast, vehicle players are notorious of "everythings fine" move along mentality.
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IgniteableAura
The Last of DusT. General Tso's Alliance
1190
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Posted - 2014.06.03 18:22:00 -
[289] - Quote
Adipem Nothi wrote:I Spy a Pirate!Anyone know what's up with his sidekick? Been awhile since we've heard from these two :-( Jolly has a d*mn good point about Zion Shad.
While I dont think Shad plays a lot, he does care about Dust. He provides about the only platform I know of that really talks about dust (podside, I've been listening to it for over a year now). Plus he went to FF and did a lot of lobbying for us mercs. I still don't know if I like him, but I believe he wants Dust/Legion to get better/succeed. I remember playing against Zion in the early days of PC, always brought their A game. They taught us some really good strats and were a pain to fight. We could clone them, but they would get us on MCC.
Zion also might play on Alts, which I would imagine Appia has about 10x more kills/WP/etc than that table alone shows.
I think the CPM needs great diversity and people who are willing to take on roles that will communicate with the community. Thats something Shad already does, so I think he deserves a place on CPM as long as he continues to communicate with us about Dust/Legion future. (I remember readings Hans blog but he stopped and had very infrequent posts) We really need someone who can communicate with us on CCPs progress and hold them accountable.
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IgniteableAura
The Last of DusT. General Tso's Alliance
1195
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Posted - 2014.06.04 14:39:00 -
[290] - Quote
Adipem Nothi wrote:Appia Vibbia wrote: Time to stack KinCats on all my fits!
* Stacked 3 Cmp KinCats on GalScout. * Attempted to bullet weave around AR fire. * Failed.
Scrub.
Gonna have to jump on Dust tonight to play out the new build. I finally speced into forge gun the other night. Killed 4 tanks in one match. Shotty, you should have saved that 1.4 mil into pro V SL and gotten a heavy forger
Excited about stun lock getting fixed. YAY for proving it existed.
I thought radius on Cal scout was never intended to be nerfed. Only the precision. Callie only have 2 lows and 80m scan range isnt that far for compromising your entire fit. You end up with like 5HP. <-------Yes, I am rounding up.
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IgniteableAura
The Last of DusT. General Tso's Alliance
1195
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Posted - 2014.06.04 14:53:00 -
[291] - Quote
Master Smurf wrote:Radius was to be decreased to force Cal Scout users to have to put themself in harms way more than just be a scanning beacon in the midst of a squad.
At least that is what some advocated for.
Devs didnt bring it to the table but accepted the suggestion
So is the precision nerfed on the callie? I am so confused lol. Pretty lame if radius was nerfed with no real disucssion but taken up just because a couple people suggested it.....much like sidearm only scouts. Just cause its suggested doesn't mean its smart.
Llast, felt like 100% to me
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IgniteableAura
The Last of DusT. General Tso's Alliance
1199
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Posted - 2014.06.05 14:32:00 -
[292] - Quote
I've been pretty happy with the changes thus far. No more gal scouts with cloak and 800hp. All cloaked dudes I can pretty much see no problem, or they have chevrons on their head. Makes cloaked logis reaaallllly funny.
The sad part, I've stopped running ewar on my cal scout as its just not as useful. I am better off throwing plates and shield extenders on. (we totally didn't see that coming) In my experience I can usually flip around and instablap scouts that are sneaky since they need to fit so many damps to remain hidden. One or two bursts from CR and they are dead.
Tanks: Still seeing a lot of them, blasters still seem to "hit me enough" that I die pretty much when they see me. I have killed quite a few with proxys and my PLC. You have to babysit your proxys so that you can toss nades and a hit with the PLC to get a kill however. So thats ~6 proxys, 2 nades and a PLC to take out a single tank. Still pretty broken IMO.
When using proxys, put them in a straight line and not all on top of one another. Most tanks are rolling around so fast they can't stop and will hit all your mines in succession. When they are all packed together they tend to not do full damage.
It will be interesting to see how things progress, I am curious what will be in "Bravo"
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IgniteableAura
The Last of DusT. General Tso's Alliance
1204
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Posted - 2014.06.06 19:21:00 -
[293] - Quote
Adipem Nothi wrote:Testing shield-tanked CalScout ...
PW: K5 Specialist SG SW: M209 SMG HS: Shields (x4) LS: Range Extender, Damp EQ: Cloak, Compact Hive GR: Flux
453 Shields, 87 Armor Sprint - 8.01 Scan Profile - 21dB / 24dB (cloak on/off) Precision / Range - 27dB / 50m
Forget the range amp get more armor lol. Based on previous experience you dont need the 50m for shotgun fits. Its a bit excessive unless you are running around outside, but its probably best at that point to run CR/RR.
Ive stripped cloak off all my fits for remotes/rep tool
PW: Creo SG SW: SixKin SMG HS: Shields (x4) LS: 1 complex reactive (OR complex Range), 1 enhanced reactive EQ: F/45, Compact GR: M1 Locus
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IgniteableAura
The Last of DusT. General Tso's Alliance
1205
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Posted - 2014.06.07 04:52:00 -
[294] - Quote
Yea that whole, please provide video evidence that this is happening was a total waste of time. They KNEW what it meant, and they were very capable of fixing it.
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IgniteableAura
The Last of DusT. General Tso's Alliance
1213
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Posted - 2014.06.10 21:17:00 -
[295] - Quote
Thats a lot of catching up....whew.
I still don't understand why all scouts need to have the option of being undetected. YES, they are "scouts" but currently one of the best ways to counter a "scanning calscout" is to pick it up on the radar. You toss profile improvements to cal and you will have them scanning you AND me unscannable.
The rest of the changes I don't really feel like providing input on. I just don't have the "desire" anymore to help CCP. I mean seriously "we didn't realize proficiency changes/resistances were applied to AV weapons" *facepalm* its only be documented a dozen times. Its the same thing as the "stun lock" bull **** they added and said "oh no, that doesn't exist please prove it"
They don't listen and I am tired of saying things just so they can ignore them. They need to play their own game to really understand....which they refuse to do.
E3 stuff: Seriously wet myself during MGS and Batman. Going to be EPIC! I was going to wait to buy a PS4 until they released another bundle, figured they would announce one at E3; but the one they "released" is "pretty" rather than something I was going to actually buy. So I will still be playing PS3 until at least Christmas. Hopefully they announce a REAL improvement by then.
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IgniteableAura
The Last of DusT. General Tso's Alliance
1216
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Posted - 2014.06.10 21:32:00 -
[296] - Quote
Oh NO, don't bring out the Igginbotham!
Yea, even though Ace Combat has a terrible FTP model, I have been playing it more. Protoforge and running in that AV squad the other night was pretty frackin epic though. How many tanks did we kill in one match............6/7?
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IgniteableAura
The Last of DusT. General Tso's Alliance
1220
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Posted - 2014.06.11 21:14:00 -
[297] - Quote
What if a scouts special perk involved not showing up on shared scans?
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IgniteableAura
The Last of DusT. General Tso's Alliance
1222
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Posted - 2014.06.11 21:20:00 -
[298] - Quote
Adipem Nothi wrote:IgniteableAura wrote:What if a scouts special perk involved not showing up on shared scans? Per Rattati's quip, Scan Mechanics are locked down.
Logi bro mentioned something about it that sparked the thought.
Edit....maybe not, I'm going crazy.
It shouldn't be difficult. Installations used to have super scans. It seemed to be hotfixed.
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IgniteableAura
The Last of DusT. General Tso's Alliance
1222
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Posted - 2014.06.11 21:24:00 -
[299] - Quote
COME ON!! DO IT!! DO IT NOOOAW!!!! http://m.youtube.com/watch?v=NflTOYuVJ0E&feature=kp
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IgniteableAura
The Last of DusT. General Tso's Alliance
1222
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Posted - 2014.06.11 22:19:00 -
[300] - Quote
Adipem Nothi wrote:@ Iggy Pretty sure the omniscient installation problem was addressed via client-side update rather than server-side hotfix. Could be wrong though ...
Read previous ^
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IgniteableAura
The Last of DusT. General Tso's Alliance
1222
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Posted - 2014.06.13 03:20:00 -
[301] - Quote
The biggest issue with gino is that Cal scouts have no "real advantage" over regular scouts until you fit 3 precision enhancers. I don't jive with that. Its not a hunter if the other scouts can fit the same number of mods and do pretty much the same job. (cals only get an advantage when a scout has cloak active)
Keep the stuff we have, but make it so scouts don't show up on passive radar. You make the hunter a hunter and not a lighthouse.
Sad FACT: Ive been playing old NES games because everything else is boring.
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IgniteableAura
The Last of DusT. General Tso's Alliance
1224
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Posted - 2014.06.13 04:32:00 -
[302] - Quote
Jaceon Pale-eye wrote:IgniteableAura wrote:The biggest issue with gino is that Cal scouts have no "real advantage" over regular scouts until you fit 3 precision enhancers. I don't jive with that. Its not a hunter if the other scouts can fit the same number of mods and do pretty much the same job. I think it's important to remember that it's not just scouts the Warden is sharing passive scans of. It's everyone. He still has that basic utility in squad. But if he wants to see all those other scouts (whose entire intended role is to be stealthy) he should have to make sacrifices for it. Else the Warden simply negates the role of all other scouts by virtue of existing (the way it basically is now which most of us agree is bad, I think). @Appia: I usually agree with everything you post, but on this one I gotta say, One scout can't be best at all the things =/
Look at the table and tell me why you would use a cal over any other scout suit for scanning. The ONlY utility it has is picking up scouts that have active cloak.
@shotty How is a warden keeping scouts honest when regular scouts can do the same? Damps have no effect on non warden fits before 3+ enhancers.
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IgniteableAura
The Last of DusT. General Tso's Alliance
1226
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Posted - 2014.06.13 17:18:00 -
[303] - Quote
haha you guys crack me up.
Don't worry about numbers right now because the thought alone tells you its impossible.
Premise: We want all scouts to have some form of immunity to scans. We want cal and gal to be warden and spook
Fallacy: Warden and spook cannot exist in that situation if other scouts can stay hidden. Warden and spooks have no utility if the other scouts can perform those roles just as easily.
Example: Warden fits two complex precision enhancers. Minmitar fits two complex precision enhancers. Based on gino, they both have such similar precision that it provides no utility to the cal. Why utilize the cal when the minmitar can do it just as easily and has other role bonuses to utilize?
Example: Gal fits two complex damps. Warden fits two complex damps. Both have such similar profiles that having the Gal bonus provides no "real" benefit.
As long as we keep the premise of all scouts can be hidden from tacnet we will never reach equilibrium. The numbers are also showing that. This is exactly why the cloak is such an important part of the equation (allows non-gal, to have wave of opportunity without too much overlap). Perhaps its better if gal scouts don't get a cloak fitting bonus. That way the cloak can go back to the original 25% bonus.
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IgniteableAura
The Last of DusT. General Tso's Alliance
1227
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Posted - 2014.06.13 18:41:00 -
[304] - Quote
Adipem Nothi wrote:@ Iggy Makes sense. If we swapped out Gallente damp bonus for a range bonus, couldn't we tone down the Cal's precision?
It won't matter how we tune the precision. At the end of the day we need each scout to perform a role. If cal/gal are supposed to counter one another, the other two scouts cant really take part in that equation or we break the whole system.
We would need to drop the whole idea of gals being the sneaky ones and allow all scouts to sneak. It would help the situation if thats what we want out of scouts.
The precision bonuses can be tweaked for the caldari as innate and give each scout roles that align to a role. Scan range would need to stay on Cal but allow all other scouts to sacrifice one additional slot to stay hidden then cals. Allow the final counter to "remain hidden" with the use of cloak.
My reasoning is that the best situation is to stay hidden, so therefore the person staying hidden should be the one sacrificing more, not the same. To stay hidden means they have the advantage = they should sacrifice more.
The biggest issue relates to low slot count vs high slot count as minmitar couldn't stay hidden from a 4cPE cal under those guidelines above. The whole system is FUBAR currently, there is no elegant solution.
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IgniteableAura
Pro Hic Immortalis
1235
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Posted - 2014.06.14 15:22:00 -
[305] - Quote
Wow monk, you have some catching up to do buddy :)
@Varoth IMO no bonuses should correlate to use of cloak. Its nearly impossible to use cloak if you are not at level 5 scout suit, meaning most people that aren't already skilled into it won't likely do it.
Secondly, scouts shouldn't get weapon bonuses because they shouldn't be frontlining.
The scanning mechanics are what is keeping the Cal scouts as slayers, something that has been of heated debate. They can utilize the passive scans to see most of the battlefield. It has almost nothing to do with their regen/delay (shields on scouts haven't been tweaked in a long time). Sadly, a majority of the fixes that solve the issue are client side changes; meaning they won't be done.
Honestly, CCP just needs to buff assaults.............THEN they can worry about nerfing scouts again. Amarr assaults have very good bonuses and it should be a cornerstone for the rest of the assault class.
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IgniteableAura
Pro Hic Immortalis
1241
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Posted - 2014.06.14 23:07:00 -
[306] - Quote
Someone make a thread for me and explain why this is not acceptable.
http://youtu.be/CNGM-RgxVHs
should be uploaded in 30 mins
I don't have time right now to do it. LOVE YOU ALL :D
Beer time!
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IgniteableAura
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Posted - 2014.06.15 01:23:00 -
[307] - Quote
IgniteableAura wrote:Someone make a thread for me and explain why this is not acceptable. http://youtu.be/CNGM-RgxVHsshould be uploaded in 30 mins. The first couple are showing how it should work. rest are like, oh hit detection with shotgun. F U! The last example is hilarious. I don't have time right now to do it. LOVE YOU ALL :D Beer time!
Nevermind I made one cause Y'all are lazy
https://forums.dust514.com/default.aspx?g=posts&t=165327&find=unread
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Posted - 2014.06.15 02:03:00 -
[308] - Quote
Llast 326 wrote:I've been busyGǪ geez
I was hoping mathpia haerrthmatic or fat bastard could utilize their charisma for shotgun loves.
I'll try and get nk hits for pre bravo. As shotty suggested. Its harder to showcase though. I'll do my best.
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Posted - 2014.06.15 15:32:00 -
[309] - Quote
Llast 32 wrote:Oh... I see how it is... Good Day And llastmathic?
Im not very creative.
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Posted - 2014.06.15 18:52:00 -
[310] - Quote
Master Smurf wrote:Adipem Nothi wrote:@ Everyone
It appears that speed-tanked Scout rotates at exactly the same speed as an max-armored Heavy. Does anyone have reason to believe that this observation is wrong?
PS: I know I'm late to the party on all this stuff ... I've quite literally never run a Heavy Suit :-) Not sure if it is exactly the same or not but I remember the change when players were arguing that the lack of turn speed messed with their aiming capability and second nature feel they wanted. The argument was role playing vs competitive shooter
It was more based on muscle memory. All the frames had different turn speeds. Not just heavy. I would swap between all three frames in chrome and it was very frustrating to swap. Thats the only issue I see with changing the speed caps. Its really difficult to relearn how to aim. Go from 100 sensitivity down to 20 in a single game and notice how difficult it gets.
Having a single frame turn slower like a heavy probably wouldnt be too bad as long as dispersion was increased on the HMG. ITs still way too accurate. You don't need fine aiming if you have an HMG with decent dispersion as well as slow turn speed. You don't need to be accurate, aka have fine turning like you would with a rifle. Would make heavys utilize their own weapons more as well. Could be beneficial overall.
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IgniteableAura
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Posted - 2014.06.16 17:33:00 -
[311] - Quote
The answer is obvious guys.
We need a heavy shotgun.
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IgniteableAura
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Posted - 2014.06.18 01:30:00 -
[312] - Quote
Llast 326 wrote:Appia Vibbia wrote:I posted in the most current "cal-scout is broken but I don't know how" thread. It looks like there is something wrong with the strafe animation as they always seem to teleport but only when moving side-ways. Hmm Going to go check Iggy's Vid where the SG hit detection misses the Cal scout decloaking to see if it is a strafeGǪ might be on to something here
I chalked it up to cloak animation. I have a similar happening with a GAL scout decloaking as well, but didn't really capture it on film.
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IgniteableAura
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Posted - 2014.06.18 13:22:00 -
[313] - Quote
Still not sure why Ratati decided to keep HAVs in OMS. We don't have a choice in which game mode it Qs into.
My question, will this ultimately persuade vehicle users to stay out of Ambush? Unlikely.
REEAAALLLLY excited for the burst AR again. Also somewhat concerned about rifle range changes. The whole reason for prototype was the extra range. Now moving up to prototype isn't really worth it; hardly worth it before.
Didn't see anything related to dropship efficiency changes.
@Ghost, that fit is pretty fun to run around with, I never skilled into flaylock so I fit a standard AR instead. I also ran around with a 3x kincat build, but the damp is absolutely necessary.
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IgniteableAura
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Posted - 2014.06.19 03:58:00 -
[314] - Quote
I bought five fed geks. After 3 hours of playing I still have 3. Hahahaha . But honestly. I would still do better with CR.
I am debating if the whole reason they buffed shields is because they buffed AR. Ar simply shred shield and it's scary to face one in anything shield tanked. Armor is still king IMO.
500hp is just GONE when against an ar.
Ghost even is pubs I HAVE to run damps on knife fits, I swear mediums can see me on tac net. It's frustrating to not run dual kincats. I do about 10x better when running a single damp.
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Posted - 2014.06.19 04:13:00 -
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Well to be fair the speed is only there to flank, ccp created such a powerful aim assist it doesn't matter how fast we go.
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Posted - 2014.06.23 16:04:00 -
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Warden/Spook I don't really like the new cal/gal changes. It will require 1+ precision enhancer to detect a dampened gal scout. A balanced solution needs to rely on cloak. So a 1:1 module fitting then a cloak to remain hidden. What is the better advantage, staying hidden or being able to see? We all agree that staying hidden is more powerful. That is the reason why the hidden should have the final sacrifice and stay hidden with cloak.
45m range is not enough for tac net. 45m is within optimal range on nearly every weapon in the game. With current proposal you will get cal scouts running full tank mods and running as a medium frame killer. Which is not what we want for that role. Gal should not be getting range bonuses. It steps on the toes of the Cal frame. IT allows the Gal to become the hunter. Throw on two precision mods and the cal can't dampen past that. While the Gal can dampen right through and hunt the hunter. Which should never happen.
There is a damn good reason why scouts hate caldari scouts....cal scouts are there to hunt them. Thats their role. Don't break that role just so the meta is go GAL or go home. (Gal will have 80m passive tac net and pick up all frames that don't have at least one damp, all the while having a huge armor tank.)
Minja Change biotic efficiency to fitting bonus (5% per level). Running any faster than 11.1 will break the game. CCP won't be on board with a speed increase. Fitting bonus will give them more PG freedom.
Amarr If all other suits are getting module bonuses, so does that Amarr scout for consistency reasons.
Lastly cloak needs to be useful on all tiers of a scout, not just someone who has racial V. All cloak bonuses should be role bonuses.
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Posted - 2014.06.23 16:14:00 -
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Cross Atu wrote:Adipem Nothi wrote:Cross Atu wrote:/reads proposal thread, likes what he sees, is confused by Aeon Amadis response, taps keg to increase his quotient of 'thought serum" while deciding if he should respond That's the point! We want to watch you guys debate! Okay, so it seems that's happening. But there's a price, you have to suffer the dire effects of a Biomassed shout out!
ITS A TRAP!
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Posted - 2014.06.23 19:14:00 -
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Adipem Nothi wrote:IgniteableAura wrote:Gal should not be getting range bonuses. It steps on the toes of the Cal frame. IT allows the Gal to become the hunter. Throw on two precision mods and the cal can't dampen past that. While the Gal can dampen right through and hunt the hunter. Which should never happen.
Need an alternate bonus for Gal which meets the following criteria: (1) will not be weaponry related (2) will not be armor or armor repair related (3) will not be cloak related (4) will augment a low slot module (5) will be sufficient to incentivize not running plates Go! Also, I think "the ability to see" is more valuable than "the ability to be unseen". While the latter is favorable when solo, the former is often multiplied by a factor of 6.
I will think on it. But Gal is supposed to be the sneaky one, not the scanner. I reallllly wish passive scanning could be hotfixed to not be shared. Whats so difficult about a client side fix that changes shared passive scans to "off"
I also don't think Ratati will iterate on profile/precision as he already did a pass on them. The Cal/Gal train already left the station. I think we need to focus on making minja and amarr better. But again, remaining hidden just can't happen on any other suit than a gal, otherwise it breaks the cal scout entirely.
If this plan gets passed as is, I won't be upset, I will instead start running my GAL instead of the CAL for my scanning purposes. It will provide a much better scanner. People will see Gal and will assume they don't need to run damps.
Why can't it be armor repair related? Nerf the **** out of its shield repair and give it bonus to fitting armor repair mods. That way it has to choose between armor repair, buffer or damps.
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Posted - 2014.06.23 19:18:00 -
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Ghost Kaisar wrote:Spademan wrote:IgniteableAura wrote:
Warden/Spook I don't really like the new cal/gal changes. It will require 1+ precision enhancer to detect a dampened gal scout. A balanced solution needs to rely on cloak. So a 1:1 module fitting then a cloak to remain hidden. What is the better advantage, staying hidden or being able to see? We all agree that staying hidden is more powerful. That is the reason why the hidden should have the final sacrifice and stay hidden with cloak.
I highly disagree with this. The cloak should not be brought in when considering Passive's. The cloak should be balanced as an active dampener against the active scanner. I really like that logic
That would require client side fix.
What changed your minds? Remember when cloak provided real damp power. Thats what made the minja usable.
1. The cloak is entirely useless if fit for "visual camo" its just not very good at it. 2. The cloak is only useful at racial level 5. 3. Cloak is the least effective use of an equipment slot.
I've entirely stopped running cloak after the hotfix. Its not worth the PG/CPU.
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Posted - 2014.06.23 19:38:00 -
[320] - Quote
Crazy idea.
What if Ewar mods had drawbacks? So if you fit damps your precision goes down, if you fit precision your profile goes up? That way a cal scout would be a beacon for even heavy frames. Gal scouts wouldn't have the option of seeing huge distances and staying hidden?
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Posted - 2014.06.23 19:44:00 -
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What role do you play one eye? You can always see what they deem more "useful" by what role they utilize. What would you rather, able to hide from everyone or able to see everyone but those who hide?
You can't do anything if you can't stay hidden, its why people are upset about the current meta of high precision cal scouts. Thats why staying hidden its more powerful. Its the ultimate counter. Its why silencers in most FPS games are so useful, it keeps you off the radar.
I made my statement based on the consensus of "nerf cal scout precision". We ALL think that staying hidden should be the final counter (more powerful). Anyone here think otherwise?
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Posted - 2014.06.23 19:54:00 -
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Yea removing shared squad vision would be the best fix of all. Screw all the rest of the updates, nerf shared passive scans into the ground. Thats one hammer I would be willing to sign my name on.
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Posted - 2014.06.23 19:58:00 -
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IgniteableAura wrote:Cross Atu wrote:Adipem Nothi wrote:Cross Atu wrote:/reads proposal thread, likes what he sees, is confused by Aeon Amadis response, taps keg to increase his quotient of 'thought serum" while deciding if he should respond That's the point! We want to watch you guys debate! Okay, so it seems that's happening. But there's a price, you have to suffer the dire effects of a Biomassed shout out! ITS A TRAP!
In case those who don't know, Ill plug them cause I like listening when riding the motorcycle home from work. http://biomassed.net/
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Posted - 2014.06.23 20:24:00 -
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Appia Vibbia wrote:
You guys seem to have forgotten something. Since 1.0 Gallente have have the Scan range bonus. Caldari has precision, Gallente has range. I also think you're forgetting that the base range on all Scouts was once 25m. It was 10. Then 16. Now 20m. At 20m and Range Amplification V all four scouts have a static value of 30m radius. The 1.8 5% per level only brought that up to 36.5m, Which is still below the Chromosome value of 37.5
Saying the Gallente Scout shouldn't have range is like saying Minmatar shouldn't have nova knives bonus
What purpose does range bring to the "profile damp table" How does range synergize with its "role" I realize that gal had range bonus since chrom, but CCP didn't exactly do it right the first time. You are basically saying that GAL need the range, but you aren't giving me a reason why it actually needs it other than, "because its always had it"
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Posted - 2014.06.23 22:52:00 -
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Appia Vibbia wrote:You saying the Gal isn't supposed to be the scanner holds no weight. You need to justify the change before you make it. You were the one that stated it should without any reasoning to justify removing it
I am disappointedly in that response Appia. I expect much more from you than that, have you been taking classes from IWS? I've already explained why. It steps on the toes of the caldari racial bonus. Giving GAL better range and very similar precision means role overlap. Which is always bad. Its why so many people are scouts and not assaults. What purpose does extra range provide a suit designed to remain hidden? You can keep the useless 1% bonus. Because CCP won't be boosting it.
Shotty I keep stating it because its the only real fix. CCP just refuses to do client updates.
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Posted - 2014.06.24 01:32:00 -
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Running a minja without damps is suicide. It feels like even mediums can spot you on tacnet. It is super frustrating.
Attempting to run knives usually results in rage quits
Running anything the minja is built for, results in a very difficult situation. You can run it other ways and feel "alright" but you are normally better off running a different scout suit.
Luckly vets have the option of switching suits. Something else CCP needs to fix. I run minja with knives until I run into squads with cal scouts, but then its my main mission to swap to GAL damps and ruin their day. Only vets have that option and it sucks.
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Posted - 2014.06.24 13:29:00 -
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Ghost Kaisar wrote:Got a 4x NK killfeed on STB
STB actually played a PC game?! Thats a pretty rare event. Plus NK kills on STB....pssshhhhaaa. Thats like taking candy from a baby jesus. Nice job either way.
The killers are still around, plenty of them, most of them don't play PC because its a terrible game mode. I don't know how you can stand Zatara during PC matches anyway. I couldn't concentrate with his constant talking. I understand you need constant communication but thats excessive. 9 games in a row......*slow clap*
Adipem Nothi wrote:Considering a change to the Polish Proposal ...
Minja Poll (which do you prefer): * 8% fitting reduction to Biotics * 5% efficacy to Biotics Shotty its better IMO for a fitting reduction. But I think we should look at numbers and see if that provides a decent enough boost without making the logi scream for a better fitting reduction. (theirs is only 5%/level)
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Posted - 2014.06.24 19:03:00 -
[328] - Quote
Adipem Nothi wrote:Considering a change to the Polish Proposal ...
Minja Poll (which do you prefer): * 8% fitting reduction to Biotics * 5% efficacy to Biotics
Update: \o/
While I understand that lowering kincat PG would be nice, it will buff all frames, not just the minmitar. Which is not what we want.
Codebreakers and kincats need to be difficult to fit IMO. The same goes with equipment. If all the frames can easily fit equipment you step on the toes of the support logi. Its part of the reason we don't have real support logi. Cause most people can "support" themselves.
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Posted - 2014.06.25 13:12:00 -
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Adipem Nothi wrote:Iggy, Moody wrote:While I understand that lowering kincat PG would be nice, it will buff all frames, not just the minmitar. Which is not what we want. I don't know that I agree with this. It certainly isn't a buff to everyone; it would only benefit those who use KinCats. Rattati himself classified the modules as lesser used. I see where you guys are coming from, and I agree that MinScouts need a MinScout-specific buff. But while we wait for that, why the heck would we tell Rattati "no" to something that'd ease the pressure? It wasn't that long ago that Scouts were rare, beaten down and f*cking desperate for hugs. If you were there with us, think back and ask yourself ... if Wolfman had offered something to help, would we have responded with terms and conditions or pleases and thank yous?
Because the thread specifically states minja buffs. CCP will see it as a minja buff and be done with it. I don't want that to happen. The past shows there is one iteration and it lasts for many months (whole reason for this thread). You get one chance to improve it, I don't want a half attempt to improve minjas when its going to improve all the other frames instead.
None of my other suits need more PG to fit kincats, only my minja. I will take the the buff if thats what CCP wants to do, but its not a buff to minjas.
@Appia. There is too much role spillover right now. Its because some things are too easy to fit. Just because something isn't being utilized "a lot" doesn't mean its not being fit. People don't fit codebreakers because it does nothing to their effectiveness in battle. People don't fit kincats because speed tanking died a long time ago. It has very little to do with the PG/CPU requirements. The lack of codebreakers and kincats is also due to the fact that its a HUGE SP sink to get them and the prototype version is far superior to their lower meta level variants. Also codebreakers don't show you how much faster you will hack. Yet another reason they are not fit.
I have one suit with codebreakers. Its a min scout thats built only for retaking objectives when being redlined or its a close game. Once I hack the point I switch to a different suit as the codebreakers are no longer useful.
I would say drop uplinks are used the least out of all the equipment, does that mean we need to lower their requirements too?
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Posted - 2014.06.25 19:44:00 -
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I'll let you all in on a little secret I have been hoarding....because I love you.
When running against cal scouts look at their shields. It will tell you exactly how many PEs they are running and that in turn allows you to damp to that dB level. The changes to shield extenders and skills shouldn't make too big of an impact as long as you take into account the +/- 25hp.
A quick check depends on if they are running proto or adv. Assumption is running prototype
Shield value +/- 25hps <200 - 4PE ~250 - 3 PE ~300 - 2 PE ~380 - 1 PE >400 - 0 PE
For adv you can use the same numbers but reduce the number of PEs by one.
Now go annoy those cal scouts.
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Posted - 2014.06.26 03:01:00 -
[331] - Quote
Shotty, I demand you win the swarm launcher part of the event and name the officer variant "wikiHAHA"
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Posted - 2014.06.26 03:11:00 -
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Ghost Kaisar wrote:I thought this was common knowledge GÇ£Common sense is not so common.GÇ¥
GÇ£Never assume the obvious is true.GÇ¥
GÇ£Common sense is the most widely shared commodity in the world, for every man is convinced that he is well supplied with it.GÇ¥
*tips hat*
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Posted - 2014.06.27 13:58:00 -
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Ghost Kaisar wrote:Appia Vibbia wrote:Ghost Kaisar wrote: We now have funding. Lets set up some times and 20 people to be on the team (16 players, 4 reserve)
Squad leads and an FC is needed.
Yes, we need to decide on ONE PERSON to be in charge. We have enough skilled people here that several could do it, but ultimately, ONE PERSON needs to be in charge.
I've got experience FC'ing but I'll be running HMG Sentinel or Assault if I do it. Will let someone else do it if they have want to try it out for the first time or if they have more experience Well, that eliminates you. I think we're going all scouts and just rofl stomping some poor corp I won't do it because I have no experience, and I work better as a soldier anyways. Shotty? Iggy? Moody? Anyone?
I can certainly FC. I won't be around this weekend nor the next. I am going out of town. Not sure if that jives with the schedule everyone has laid out. I can throw down 50 mil for another attack no problem.
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Posted - 2014.06.27 16:11:00 -
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Adipem Nothi wrote:^ DPLAK?
Where have u been......double post like a kaiser.
Congrats goose!
As long as you have a state that will accept it. I'll ship ya some homebrew. Ghost you don't have to be 21 to drink homebrew. ;)
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Posted - 2014.07.02 02:38:00 -
[335] - Quote
Whew....finally caught up.
Dev stopped by, thats exciting. I blame Cross ;)
Down with all shared passive scans. Also, if you could remove the arrow like others have explained, that would also help.
Ok TAta for now. Miss you love you long time.
PS: Rattai, fix the shotgun please. https://forums.dust514.com/default.aspx?g=posts&t=165327
Lastly, in the scout proposal there are mod bonuses, please be careful with balancing those. Roles should not overlap too greatly. (aka a double precision enhancing cal scout has no real "benefit" over a gal scout with dual precision enhancers.)
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Posted - 2014.07.02 02:57:00 -
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Also since we brought up origin dates. I have only been on the registry since pg. 93. I didn't run scout more than 50% of the time before that and I didn't want to ruin metrics. Good ol days of needing to fill a role in PC............thats long gone.
https://forums.dust514.com/default.aspx?g=posts&m=1316565#post1316565
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Posted - 2014.07.07 00:04:00 -
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Back....ah vacation was wonderful. I would be down to Q up some FW this week.
Pew?
Anyway, Agreed with what others have stated. I don't have much else to add.
Boosting walk speed of minja would be nice. You can boost that w/o touching sprint speed and it would help knifing a great deal and not break animations.
Scan strength w/o range has very little utility. Removing range bonuses will only encourage people to fit tank mods in their low slots. Without range the precision is also "not worth it" so therefore more tank mods. =Brick tanked scout.
Amarr needs its own FRESH bonus. Not a refurbished one we steal from another suit.
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Posted - 2014.07.07 00:09:00 -
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Just be careful of mod efficacy bonuses having a REAL impact. I don't mind some role overlap, but we don't too much.
EX: Any other suit fitting the same mod and getting nearly the same benefits.
Not sure if fitting penalties are the best way to do it. I would say nerf plates across the board and provide bonuses to suits that you want to be more "beefy"
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Posted - 2014.07.08 21:08:00 -
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The biggest problem with changing the precision on warden is that you then make the spook OP again. I really don't mind the bonuses to mods, but at the end of the day it needs to give a bonus thats actually worth fitting. I defer to Mathpia, Haerritmitc to give us numbers.
EX: dual precision mod cal can't detect anything better than a dual precision mod min/amarr/gal.
Yes I will keep repeating myself because it continues to come up over and over again. I just don't want Ratati to totally neuter the warden. Requiring the scout roles to fit mods to get the bonus is in stark contrast to the rest of the frame bonuses, and I REAAALLLLY don't like that. HOWEVER, if thats what is required to make scouts balanced and get the FOTM crowd out of the scout roles, I am fine with that.
The only way I can see a solid balance is that if gal/cal have same number of precision/damp gal stays hidden. Min/Amarr/Cal stay hidden with +1 damp or cloak active (give all cloaks the same damp bonus again, they are friggin useless right now)
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Posted - 2014.07.11 00:20:00 -
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Cross Atu wrote:Thoughts on hotfix charily changes? (goes to back read in case this has already been answered)
If by taking a massive dump on a lot of roles people skilled into suit for then........CCP is doing a great job of it.
Lets take away the scout hunter and give it to a different suit.
Lets take the sidearm from the amarr logi even though they have probably spend a ton of SP on sidearms they cant use anymore.
Lets nerf the HMG only by its overheat mechanic because only scrubs hold the trigger for half the clip.
Lets improve the large turret again so it can instagib infantry
Lets make ADS even easier to spam even though they are impossible to kill by reducing their cost.
Only positive I see out of this patch is the minmitar buffs. Thank god I started skilling into that a month ago again. Its going to be useful again.
Still no nerfs to tanks, which are still impossible to kill. I can spend all game shooting at tanks with a proto forge and three complex heavy dmg mods and have them get "tickled" and run away. But NOOOO lets smash scouts again with a hammer, change their roles and see what happens. Yea that would be great.
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Posted - 2014.07.11 00:51:00 -
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if you have one for ps3 ill take it
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Posted - 2014.07.11 14:36:00 -
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haha, it still says "FIN" after translating back ........... .... Is fin french?
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Posted - 2014.07.12 16:42:00 -
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CCP Rattati wrote:Dear scouts, and I am looking at you Haerr , can you assist me in two ways double check my calculations, because this is pretty complex stuff, and even I can make mistakes and then start thinking about the right bonuses. We really want EWAR to be less binary, so I want to play with bonuses so that a dedicated scout with all slots, can evade even the best precision, but only while cloaked, but the gallente would retain the ability to be unscannable out of cloak. The numbers in the document are just something I was playing around with last night while proof reading the calculations, but they should be correct. Let's iterate on this over the weekend and early next week and see if we can't make it a little better then "ok". EWAR Calculations
I think the precision bonuses are too high.
For amarr that means if they have even a single precision, all non-gal would need 3 damps to counter. Which is way too much.
Leave the cal as the scout hunter. Change the amarr to long range low precision scans. Don't give it any precision bonuses, just the range. This allows the cal to become a more balanced 1:1 ratio for eWAR counters.
We can make it "pretty" by tweaking base suit numbers if we need to, I don't know why CCP has shied away from that, it might be the only way to create a well balance eWAR system.
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Posted - 2014.07.12 22:55:00 -
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CCP Rattati wrote:The cloak is there for reference at the bottom.
We can also reduce the dampening bonus of the cloak to zero.
From a "I want all scouts to be unscannable in some way even by sacrificing all slots and cloak" point of view, I think we need to have that discussion. I think we can tune these numbers to an acceptable resolution.
It also removes the waves of opportunity discussion, such as Minja activating cloak to bypass the resident precision scanner at objective.
The balance needs to lie in that equal number of mods need to be fit to counter. One can fit one less if they are using a cloak on GAL.
So 1:1 ratio plus cloak gets you under scan. For GAL its n-1.
So a 4cPE wont see a 4cPE w/cloak.
I think the problem in lies that the Caldari has 4 precision slots. Having the amarr only be able to fit 2 precision mods might allow you to keep the 1:1 ratio, but that means the GAL then has a "can eat cake too" sort of bonus with so many low slots.
I honestly don't know how you can make it "elegant" without an entire rework or modifying the base stats. Removing shared passive scans will allow a great relief on the pressure of scouts as then only a single person is hunting them and not an entire squad.
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Posted - 2014.07.13 18:12:00 -
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CCP Rattati wrote:All right, please take a look at the document again. I have documented all the necessary and relevant scenarios, I hope. At the top of the document, I have collected the key numbers and tried to put them into perspective. Galogi focused scanner gets the highest range and precision possible, due to it being 1) active, 2) narrow and 3) having a limited duration. This helps establish boundaries that scouts need to live within. That said, by a combination of racial bonuses and dedication of slots All scouts can have similar range, 76m to 91, under the Focused at 100m. All scouts can get under the focused dB by using a cloak, exception Gallente not needing cloak All scouts can get under the best passive by using 2 dampeners and cloak or 3 dampeners Best passive at 2 precision modules is beaten by best dampener at 2 dampening modules This does not require Codebreakers to be in high, so don't assume that is the case. Now, please give me feedback and theorycraft with me the most OP FOTM this will spawn, and we will try to counter it. EWAR calculationsPlease keep this discussion very focused, don't discuss scan falloff or efficacies, just the numbers in the document and resulting scenarios. Thanks and appreciated.
This sounds great, however from my experience dB numbers always round up and ties go to the scanner. So that 18.1 with cloak would round up to 19. Also all those 18dB numbers would be detected by a 2cPE amarr scout.
So Cal/Min scout won't be able to "hide" with 2 damps like your statement above describes.
Please change two things as well: 1. Give scouts a cloak role bonus instead of per level bonus. 2. Give the damp bonus cloaks have to all tiers of cloak, otherwise people can only damp with protosuits and protocloak.
Cavats: GAL scouts can only fit a single damp, cloak, brick tanked and invisible to scans. Lets hope there are some armor penalties that are "down the road" Passive scans need to no longer be shared. That would improve quality of life greatly.
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Posted - 2014.07.16 04:03:00 -
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https://forums.dust514.com/default.aspx?g=posts&m=2245377#post2245377 https://forums.dust514.com/default.aspx?g=posts&m=2248235#post2248235
**Is upset because had to stand in line to get into basement. so much for "knocking twice"**
................mutters the word tourists to the bouncer and makes a note that we need a VIP entrance.......Takes too damn long....
Smells like vomit and **** in here **raises eyebrow** there is **** ON KNIVES; whose bright idea was that......
..............and why are there still rats lying around, and damn with these blue footprints. Someone needs to clean that up..........where is patrick when you need him; guess we should have Jace take up that job now.
"Bartender I need your strongest red jar, its been a long, hot summer day out there" "Sorry Igg, we only got this yeller stuff left after all these damn tourists came in"
**takes the "yeller" jar**............uh so thats the vomit smell
**spots an empty hammock in the back, grabs "Rise of the third reich" off the bookshelf**
Hope "someone" doesn't need this hammock for a while, this looks like a "fun read"
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Posted - 2014.07.16 04:17:00 -
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Appia Vibbia wrote:So I've forgotten. Who are our big cal-scout focused guys? Are there any left after the fan fest debacle or is it just those of use with multiple scouts that have Caldari.
I mean, I really like the changes to scouts. But I also have 3 proto scouts and close to getting that fourth to proto. Corpmates were really being whiny about deserving a respec if they change it.
I am only upset because the role I skilled into is being moved to the Amarr. Plus there was a dropsuit command respec once parity hit and we all assumed that the skills were "final".
Its crappy to have your role replaced by another suit. It will take 2+ months of grinding to get it back
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Posted - 2014.07.16 18:38:00 -
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I always wonder if the other classes look at the changes and give balanced feedback. I feel like "the bastards" are the only ones to give honest feedback.
I could care less about assault bonuses since I won't ever have the SP to skill into them....I just hope there are other assaults out there willing to provide a balanced approached. Unlike the heavy/HAV crowd.
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Posted - 2014.07.17 01:11:00 -
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LeGoose wrote:If you enjoy reading books about running you should check out this book.
Goose! I raise youThe Long Walk
Its only about 350 pages so its a quick read.
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Posted - 2014.07.18 02:03:00 -
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Lame, I missed the stephen king talk...
Ive been reading the guys books since I was in grade school. Something about the detail he provides is nice. Currently reading 11/22/63, which is about a dude thats trying to change the JFK assassination. Pretty good so far.
Some of his writing is really over the top, but I did really enjoy all the DT series, but I read them about 10 years ago, so I hardly remember the plot.
Lastly, I haven't seen any ps3 beta codes. Sadly I signed up and they said I wasn't eligible for some reason, oh well. I likely won't be buying it on ps3 anyway.
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Posted - 2014.07.18 02:22:00 -
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LeGoose wrote:IgniteableAura wrote:Lame, I missed the stephen king talk...
Ive been reading the guys books since I was in grade school. Something about the detail he provides is nice. Currently reading 11/22/63, which is about a dude thats trying to change the JFK assassination. Pretty good so far.
Some of his writing is really over the top, but I did really enjoy all the DT series, but I read them about 10 years ago, so I hardly remember the plot.
Lastly, I haven't seen any ps3 beta codes. Sadly I signed up and they said I wasn't eligible for some reason, oh well. I likely won't be buying it on ps3 anyway. I have an extra US ps3 code if you want it Iggy.
Im going to be gone this weekend....isn't the beta only for like 4 days pretty much? I don't want to waste it
One Eye, are they going to charge for both versions full amount? I know with BF4 they did a 10$ fee, but thats not too bad.
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Posted - 2014.07.18 02:28:00 -
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Ah, thats not too bad I suppose. I still am curious about the cost of "upgrade" or if thats even an option.
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Posted - 2014.07.18 02:35:00 -
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shotty how did u play destiny? I don't see u on ps3 and you said "no way in hell Im getting a "fat" boy again"
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Posted - 2014.07.18 04:21:00 -
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Adipem Nothi wrote:IgniteableAura wrote:shotty how did u play destiny? I don't see u on ps3 and you said "no way in hell Im getting a "fat" boy again" Not buying a PS4 until the "slim" comes out. Good point though. Playing on PS3. Perhaps combat feels better on PS4. Excellent...dawn keeps saying she is going to cut me if I don't hurry up and get a ps4. Plus morathi and troop are going into destiny...both with ps4. Fahren got a ps4 but I think it was more for the little people.
Seems like those holding off ps4 is few and far between even among us bastards. But only one game for next gen us out right now worth buying IMO. Nintendo is more appealing.....and that's saying something
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Posted - 2014.07.18 19:56:00 -
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mollerz wrote:Ha'Err wrote: I gave up on trying to have a light weapon pretty quickly and fitted the Nova Knives in the light weapon slot.
Now that is a pro knifer move. However, despite the poop switch mechanics- always toss a sidearm in if you can. it's better to have it and not need it vs. the alternative. I put GN-20 Specialist flaylocks in- 0 PG, and it can have multiple uses. .
....well butter my biscuit...........I never thought about flaylock and no PG use. I never even skilled into those blasted things. Thats a great suggestion. I run max speed and that means only NKs due to PG of KinCats. I was really looking forward to charlie for the PG changes but I think Ill try out this flaylock idea.
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Posted - 2014.07.19 05:45:00 -
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Damnit spade....now we can't be friends.
Everything is better with pumpkin.....beer....pie....whip cream.........nomnomnom
It's the taste of fall. You can't have fall without pumpkin.
Sony sent me a beta code......finally. But I won't be home til Sunday night. Let's hope servers are better by then and I can get a quick game in.
NK headshots a silly...aiming for a headshot when it's already exceedingly difficult is asinine.
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Posted - 2014.07.21 05:21:00 -
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Not all that impressed with destiny. It's a demo not a beta. One does not leave a skill cap or include impossible enemies in a beta, sorry. Obvious demo tactics. Let's show you a really cool level 20 weapon but you can't unlock it.....sad for you.
Overall it wasn't too bad. But borderlands has done a better job and it's a couple years old now. Actually....BRINK has done better. The missions really break immersion, I can't stand that your mission ends and you are forced off the planet. It's so strange.
Grinding for gear is lame....crappy bosses are crappy. Grinds and boring,
Best mission by far is the level 5 mission.
Public event are infrequent and reeeeally difficult even with just two people. The world was quite empty of people IMO. Only 4 or 5 people you ever see. Massive scale was tiny.
Hand cannon is awesome but reload is terrible. Scout rifle is OP as hell.
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Posted - 2014.07.25 05:04:00 -
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Have y'all seen this? http://www.pcgamer.com/previews/project-legion-first-look/
Nothing new IMO....but news!
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Posted - 2014.07.27 04:26:00 -
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Bayeth Mal wrote:So is the Moon open now on Destiny?
I can't wait until we have a mission on Uranus. "We did that 6 man raid on Uranus."
"How'd it go?"
"We wrecked 'em."
"Yeah?"
"Had to get deep in side, things got messy but we pulled out after a win. There was a lot of damage but Uranus will recover." Not sure if I should "like"
Ok that's funny *like*
Wish I could get a free weekend. Summer is half gone and I feel like I've done nothing but work. Hotter than a damn pistol out there today with the sweat rolling down. Hate it when it gets in ur eyes and it stings from the salt.
Grats cross....sad face appia. I have a feeling people were terrified of appia, but I am surprised by the votes in general. I'm wondering if people actually did research or if they just voted because they recognized the name.
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Posted - 2014.07.27 16:43:00 -
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I don't think the Oceania servers were that depopulated. I remember trying to test several scoutly things over there, and every single game I went into was full.
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Posted - 2014.07.28 18:10:00 -
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What pickups did what was not "readily" apparent, but you figure it out pretty quickly after an hour or so of playing. There was some confusing things to start, but it all ironed out pretty quickly once you got into the game a little bit. I did find it funny that during the "tutorial" they didn't tell you a damn thing. No button maps, no how to switch weapons etc. I found it quite odd. Plus you can't exactly pause the game, so I had to run and hide to look at the controller map in order to go though the first engagement.
To be fair, I really hope CCP doesn't even use the guts of dust to create legion. Because there are too many broken things. Starting fresh was really the best option. If legion is the same, its their own damn fault. If there is one thing I hope they get right, its the shooting mechanics and movement. That means not getting stuck on things, or hit detection issues.
Glad I didn't even participate in the event....thats so many kills in a weekend. I don't even get that many in a month......Actually I don't even know if thats my all time kill count lol
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Posted - 2014.07.28 18:38:00 -
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Glad I didn't even participate in the event....thats so many kills in a weekend. I don't even get that many in a month......Actually I don't even know if thats my all time kill count lol
Looking at the highest kill amount (~6000) and assuming 70hrs (23*3) thats over 1 kill every minute, or ~90 kills an hour. Dear god, is his TV in the bathroom and attached to the kitchen.
Lastly, was it any surprise the HMG was the top killer....really....the weapons are balanced? If you compare the CR vs the HMG, which both was done by the same person (reducing bias) he made 10% more kills. I can spot several under performing weapons on that list. Just look at it.
HMG 6395
ScR 5854 CR5782 AR5712 RR5104
ShG 4061 LR3391 SnR 3357 MD2263
PLC 2273 FG1751 SWL 124
You can see all the rifles made pretty similar values. Then you have the niche weapons like shotgun, MD and laser, which under perform. Then you have AV, which the Swarms REALLY under perform. You could argue the RR is under performing since the damage nerf. Along with the MD.
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Posted - 2014.07.30 00:56:00 -
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+1 for.......reasons.
Shotty............I broke down and got a ps4 on newegg for $40 off.........I still love you. I mostly got it for the TLOU remaster. ADS don't need a price reduction . The one or two times I have taken down an ADS I want them to cry......many tears. I want it to fill my cup for months since it won't happen again.
I stated on the first page that it was stupid to increase hitpoints....it didn't really matter.
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Posted - 2014.07.30 01:09:00 -
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Ghost, did you manage to get the cannon with increased reload with precision kills....that tied with the hunter "chain of woe"....BAD ASS.
I finally started liking it. The reload on cannon was a bit long IMO.
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Posted - 2014.07.30 01:12:00 -
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AV damage to passenger/driver on nades...BAM! That would be awesome. Cause then fattys can't run back into their LAV and get away with a tiny bit of HP.
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Posted - 2014.07.30 01:16:00 -
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Cass Caul wrote:IgniteableAura wrote:Ghost, did you manage to get the cannon with increased reload with precision kills....that tied with the hunter "chain of woe"....BAD ASS.
I finally started liking it. The reload on cannon was a bit long IMO.
Nades are fine doing that amount of damage (50% of "pool" plus small range. But a forge that can OHK an LAV isn't balanced. Neither is a ******* insta-gib vehicle that runs you over dealing insane amounts of damage. And if you want to survive that forge shot then just use a shield or armor hardener. Road Kill is a ******* bullshit mechanic and needs to be stopped.
I haven't been road killed in a long time. Perhaps allowing people to hit the drivers more easily (av nade does dmg to driver) along with bullets actually hitting driver and not the LAV, would help. I spent one game on the enemy redline with a driver that was just circling me trying to road kill. I spent probably 7-10 minutes trying to knife the dude.....never happened.
Hardener wouldn't help, cause it would be too late to activate. You would already be dead. Thats why a OHK wouldn't be kosher.
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Posted - 2014.07.30 01:20:00 -
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Adipem Nothi wrote:IgniteableAura wrote:[ (av nade does dmg to driver) Not sure if this is the case anymore. If it still does, then it has been greatly reduced. Turn that sh*t back on and give me 3 AV grenades. Please :-)
Oh I haven't seen it damage a driver, I was just saying adding that back in would help.
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Posted - 2014.07.30 01:27:00 -
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Matticus Monk wrote: And I wish I had a damn redjar fridge and hammock in my Merc Quarters!
Second! CROSS! Get on that!
Cass wrote: The hardener lasts for 24 seconds on the MLT. That's more then enough time to get from any 1 point on the map to another point. Activating it before you are damaged should be the point of it. Not to use it in a reactionary way.
also, 'nades damaging drivers was "fixed" because it was an unintended bug in the system.
Meh, I kinda see your point. But I see people fitting an extender instead. *shakes fist* damn those "unintended bugs"...............
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Posted - 2014.07.30 05:16:00 -
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@shotgun falloff.
Remember those are shield values. So even at 5m good luck killing anything with more than 500 armor. The only thing the shotgu.n is good for is cal suits, that's about it,
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Posted - 2014.07.31 03:53:00 -
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MY EYES!
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Posted - 2014.08.01 01:51:00 -
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Question, I still haven't figured out how people get standings on the forums (the grey box next to someones name). Its quite bizarre. Is it just based on if you have them added to your contacts lists in game?
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Posted - 2014.08.01 16:03:00 -
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hfderrtgvcd wrote:how exactly do you subscribe? um..........buttons? I think its hidden in a menu on the forums in your user profile. I might do some digging to see if I can find it.
Ill try and get sprint bug glitch on film tonight and upload tonight as well. Who wants to come play with me?! Chances are we will need a 1st person and 3rd person filming to make it more obvious. Perhaps we can use a drunken redjar minja to showcase it the best?
What about cloak glitch where you cant hear anything even when cloak is off? That is annoying.
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Posted - 2014.08.02 04:51:00 -
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Jace enjoyed the "story time" thanks for sharing man. Scout community, best community. We all have shotty to thank for that even if he refuses to acknowledge it.
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Posted - 2014.08.06 15:55:00 -
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Still no date on Charlie? Whats taking so long?!
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Posted - 2014.08.07 00:52:00 -
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Cass Caul wrote: only reducing KinCats, Codebreakers, and Nova Knives by 1 PG each at PRO level.
woooooooooooooooooooo
*spins finger in a circle above head*
I think CCP is watching this thread...............someone needs to fix the dampeners.
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Posted - 2014.08.07 01:11:00 -
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Appia, I didn't see a NK PG reduction in that thread.
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Posted - 2014.08.07 01:17:00 -
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Did you guys see the grenade bonus to assaults? Kind of a weird bonus.
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Posted - 2014.08.07 05:21:00 -
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Relevant YouTube link.....makes it better https://www.youtube.com/watch?v=aFM11SmoxfI
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Posted - 2014.08.07 20:42:00 -
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Adipem Nothi wrote:Zatara Rought wrote:Can I get a consensus that 90% backpedal speed would be affable? tweak it further if needed? 90% would be a great start.
Yep, I would make it the same or less than strafe speed. Whatever that number may be.
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Posted - 2014.08.07 20:43:00 -
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J0LLY R0G3R wrote:Adipem Nothi wrote:Zatara Rought wrote:Ideally what sort of nerf to backpedal speed would you envision? It doesn't have to be much. Somewhere between 85% and 90% of forward movement should do the trick. should of said 80-85% XD Ikid. Good to see, there is finally some talk of it. Also really digging the threads I've glimpsed over from a couple calscouts. XD
Oh I will still run my cal scout, it will be a slayer suit thats damped, amarr will be new FoTM for scouts considering it will force people to dampen as low as they can with only two slots.
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Posted - 2014.08.07 21:05:00 -
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Adipem Nothi wrote:IgniteableAura wrote: Oh I will still run my cal scout, it will be a slayer suit thats damped, amarr will be new FoTM for scouts considering it will force people to dampen as low as they can with only two slots.
Ran strictly shields / regulators on a Ck.0 for a dozen or so matches. It was OK, but I got slammed by AR users and outright r*ped by ScR users. It'll make for a decent shotgunning suit once better dampened, but I don't think it'll match wits with actual slayer assaults. We'll see :-)
Wallhack, that's all it needs. Running regulators isn't worth it. Full brick tank and stay put. ARs are a problem, thats why you need the armor buffer
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Posted - 2014.08.08 14:49:00 -
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Adipem Nothi wrote:Spitballing Backpedal Speed ... with maths! Scenario A (Scout chases Heavy)Given: * A train leaves the station at noon ...* Gallente Scout walks toward a backpedaling Gallente Heavy * Both mercs are traveling at maximum walk speeds along a straight line * Heavy is reloading his HMG (thank goodness) Bravo (Current) * 5.45 m/sec - Scout forward movement speed * 3.85 m/sec - Heavy backward movement speed * 5 meters - Starting distance between Scout and Heavy * 3.13 sec - Time until Scout reaches Heavy Backpedal at 90%: * 5.45 m/sec - Scout forward movement speed * 3.47 m/sec - Heavy backward movement speed * 5 meters - Starting distance between Scout and Heavy * 2.52 sec - Time until Scout reaches Heavy Backpedal at 85%: * 5.45 m/sec - Scout forward movement speed * 3.27 m/sec - Heavy backward movement speed * 5 meters - Starting distance between Scout and Heavy * 2.30 sec - Time until Scout reaches Heavy Backpedal at 80%: * 5.45 m/sec - Scout forward movement speed * 3.08 m/sec - Heavy backward movement speed * 5 meters - Starting distance between Scout and Heavy * 2.11 sec - Time until Scout reaches Heavy Backpedal at 75%: * 5.45 m/sec - Scout forward movement speed * 2.89 m/sec - Heavy backward movement speed * 5 meters - Starting distance between Scout and Heavy * 1.95 sec - Time until Scout reaches Heavy Scenario B (Scout chases Assault)Given: * Swapped out Gallente Heavy for a Gallente Assault * Everything else above held constant Bravo (Current) * 5.45 m/sec - Scout forward movement speed * 5.00 m/sec - Assault backward movement speed * 5 meters - Starting distance between Scout and Assault * 11.11 sec - Time until Scout reaches Assault Backpedal at 90%: * 5.45 m/sec - Scout forward movement speed * 4.50 m/sec - Assault backward movement speed * 5 meters - Starting distance between Scout and Assault * 5.26 sec - Time until Scout reaches Assault Backpedal at 85%: * 5.45 m/sec - Scout forward movement speed * 4.25 m/sec - Assault backward movement speed * 5 meters - Starting distance between Scout and Assault * 4.16 sec - Time until Scout reaches Assault Backpedal at 80%: * 5.45 m/sec - Scout forward movement speed * 4.00 m/sec - Assault backward movement speed * 5 meters - Starting distance between Scout and Assault * 3.45 sec - Time until Scout reaches Assault Backpedal at 75%: * 5.45 m/sec - Scout forward movement speed * 3.75 m/sec - Assault backward movement speed * 5 meters - Starting distance between Scout and Assault * 2.94 sec - Time until Scout reaches Assault
Even at the highest penalty I think that means a dead scout. I have a hard time killing backpedaling heavys currently. Which would mean assaults would still be nigh impossible to attain optimal range before you are dead. Shotty would you mind calculating it for minja speeds @ 5.65. Its the suit most people will be using for knifing. The "catch up" speed isn't so absolute with other weapons, aka you need that full 3 seconds to reach your target to apply damage. 3 seconds against any fine rifle will mean dead scout.
Actually I think CCP should just "ninja nerf" backpedal speed and see if anyone actually notices.
@ NK PG skill I won't skill it past level 2. I really hate it when you don't get any use out of a skill until you max it out. It really should be 1 PG/level rather than % based.
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Posted - 2014.08.09 03:53:00 -
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Y'all and your damn wild goose chases.
I'm gone for two pages and everything turns to hell in a hand basket.
Not much difference between scouts unless you are slow amarr. IF CCP managed to fix knives so they apply damage faster while still allowing you to maintain forward momentum it would help. But circle strafing is a pretty ****** and archaic mechanic. There is a reason why no other game has that style of movement.
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Posted - 2014.08.09 03:58:00 -
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Skyrim......xcom....diary entries. ;)
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Posted - 2014.08.09 13:40:00 -
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A delta of less than a second probably won't be noticeable. But I think it will help combined with all the other changes.
They could buff walk speed of all scouts instead but that doesn't fix the problem of bad movement mechanics. I would venture to say most games backward movement is almost half or less. Changing it to 90% won't make hardly a difference. I remember when they changed strafed speed yo 90% and I didn't notice a thing.
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Posted - 2014.08.09 13:46:00 -
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My solution would be much more involved. The problem is that we have several different classes and they all have different speeds. Balancing that is difficult. What would be required would be to go back and tweak all the speeds so circle strafing isn't such an easy mechanic.
You need heavys yo be able to actually move. And you need scouts to have the chance of dodging bullets but remaining squishy.
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Posted - 2014.08.10 04:35:00 -
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I honestly have a hard time speaking on swarms until I see the changes in Charlie. Currently swarms arent much of a threat. Swarms IMO should cause much more panic to an pilot than any other av. Simple because swarms are AV only. Its the only weapon you can't utilize for infantry killing. They should have the highest DPS.
If a fully AV kitted winmitar sentinal catches a pilot with his pants down it should be game over for the pilot. Currently that's not the case. The best case scenario for swarms usually ends up with the pilot escaping.
At the end of the day swarms are the highest risk. So should provide the greatest av potential. Risk because they are AV only, very limited range, require a lock, giant beacon for the pilot and infantry wanting a "free" kill.
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Posted - 2014.08.10 14:21:00 -
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Duncan I think its better if you get the subjective people last. After all the theory crafting has taken place. I only say that because if you ask someone how to balance and they don't know the intricacies of the role, they introduce kinks.
For example look at how many iterations it took to get scouts closer to balance. Having rattati talk to the experts in the shop allowed us to ensure that all scout could remain under the radar. I don't think someone without the experience playing them would understand why that's important.
Don't get me wrong I understand what you are saying. Subjective viewpoints are important. But if you dont have the experts there to balance the equation, you end up with something that's not well balanced.
Getting subjective experts....that's the ticket :)
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Posted - 2014.08.11 14:48:00 -
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Right-wing Extremist wrote:Gavr1lo Pr1nc1p wrote:Quick poll- Cloaking being 10% dampening at all tiers yes or no? 5/10/15 imo. Or 5/7.5/10 The invisibility is lol (shoot scout with yes) so the lesser tiers of cloak need to have at least ~some~ utility. Also, make cloaks scout-only. **** cloak-shotgun Logi and Commando suits. Seriously, **** them straight to Japan. EDIT for clarity: Which is to say, **** them in the most disgusting, demeaning and humiliating ways possible. Like Japanese adult materials. I see the reasoning behind wanting all cloaks to have utility. But currently only prototype provides a benefit. I think having unified damp across tiers is important so that you can be radar invisible without fitting a proto cloak. I refuse to fit proto cloak. Not gonna happen. I won't waste throwing sp into it.
10% is the only useful number unfortunately. Unless we go back to giving it 25% at proto. But then adv would be worthless.
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Posted - 2014.08.11 14:55:00 -
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Bayeth Mal wrote:I am still concerned by Amarr scouts forcing you to go proto if you want to go unseen, has anybody looked at the tiers to see what buids are possible? Amarr scout will be new cal scout. Its only changing the ability for all scouts to maintain tacnet invisibility
I'm pretty sure haerrethmatic made a new table on thebasement bullition board.
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Posted - 2014.08.12 15:56:00 -
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Here is my proposal:
Remove one slot from each scout and give them better innate abilities. Remove all ewar based bonus from racial skills. All meta levels of cloak drop dB to 14. And remove you from tac net when active.
Role bonus: 95% bonus to cloak fitting Racial bonus: Amarr: 20% to armor repair rate while cloaked. Gal: 10% bonus to cloak duration, 20% bonus to hack speed while cloaked. Cal: % bonus to precision while cloaked(whatever number is required to hit 14dB) not shared with squad. Minja: Same NK bonuses and 10% bonus to walk/sprint speed while cloaked.
Above proposal allows several things. Wave of opportunity with cloak including precision. Loss of slot keeps scouts into glass cannon role, get in, and gtfo. New skills would allow each scout to excel in its role.
Please punch holes. I don't think we can balance with the current ewar model so lets just stop debating it. I'm tired of being forced to run damps to remain viable on the field. Truth is, I think requiring cloak is the best way to implement scout bonuses. I don't care what appia says. Allowing a really strong bonus for 30 seconds is a great way to sacrifice a slot IMO. Having a wave of opportunity is hallmark if a scout suit.
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Posted - 2014.08.12 16:07:00 -
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mollerz wrote:Sorry Iggy. I'm on my phone with one bar of E so it's hard even typing this out much less the sheer size of the hole your proposal needs to be buried in typed out. Horrible ideas. o7
I just want to fill the holes. This is a rough proposal, so I expect plenty of problems. I'm tired of the same argument and running in circles. So hit me when u get some fuel in your internet.
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Posted - 2014.08.12 19:55:00 -
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Shotty I don't think changing things slightly will do much for scouts. Your stated proposal is nearly the same as current except for minja getting another bonus to make it not terrible.
Look at the contingencies required to attain balance in your proposal. Honestly ccp won't touch scout again IMO. My stated proposal is in hopes it gets into legion.
The problem is that they balanced and nerf hammered scouts before buffing assaults. It really should have been the other way around. Welcome back to hard mode where a single amarr scout will force you to run all damps so you can avoid 1000hp assaults. Why run a heavy when u can be one with equipment and a fine rifle. Trololol
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Posted - 2014.08.12 20:48:00 -
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One Eyed King wrote:IgniteableAura wrote:mollerz wrote:Sorry Iggy. I'm on my phone with one bar of E so it's hard even typing this out much less the sheer size of the hole your proposal needs to be buried in typed out. Horrible ideas. o7 I just want to fill the holes. This is a rough proposal, so I expect plenty of problems. I'm tired of the same argument and running in circles. So hit me when u get some fuel in your internet. ^I think scouts should have a reason to fit cloak. It needs a use. Most scouts don't use cloak cause it's useless. Would the 10% across the board dampening to cloaks be enough? I know its probably not possible, but it would be nice if there were a LS Mod that could increase cloak duration.
One eye did you catch my previous post? Cloak would reduce profile to 14dB across the board. So need to fit damps.
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Posted - 2014.08.13 05:43:00 -
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Cass Caul wrote:@ Iggy. The cloak is crap. Stop making me use a crap item. You'd be forcing us to use a wet turd to do what we already can.
Have you heard of the "Air Breathing Mermaid" problem? Because that's basically what this is.
I'm beginning to think no one actually read what I wrote..... Nothing currently suggested in my proposal is currently doable.
One eye. Only 5 mod slots on a pro scout. Not going to get much tank out of that, especially comparing that to assaults. The current cloak fitting bonus is 95% at racial V iirc.
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Posted - 2014.08.13 14:10:00 -
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Appia my goal wasn't to improve the visual effects of cloak but to utilize it as the wave of opportunity it needs to balance scouts.
Completely remove the visual cloak, instead think of it as an active equipment you need to have on in order for your skill bonus to work. Then think about my proposal. Stop thinking the cloak is there just to provide visual camo, It's much more than that. The visual cloak is just a "bonus feature"
I would wear cloak if it dropped by profile to 15. Who gives a **** that it makes me blue.
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Posted - 2014.08.13 14:26:00 -
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Facepalm.
What other frame can do their Role" without fitting their racial bonuses? Oh that's right none of them. Scouts can currently do that just fine. There passive skills remain superior in every way. You don't have to fit cloak, do to fit cloak, but you can't use your skill bonus with out it. It's no different than any other suit bonus in this game.
You just don't want to use cloak because "reasons". Because you feel it hamstrings you into a role, but guess what, heavys have a bonus to fitting heavy weapons, sentinels have bonuses to light weapons. They can fit whatever they want, but they won't be a good if they fit the racial weapons. Same thing goes. You can fit whatever you want. No "shoving down throat". If I wanted that, it would require a cloak to be fitting before you could deploy.
You are failing to think critically and instead spewing asinine comments. Please think before you post
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Posted - 2014.08.13 14:44:00 -
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You no longer have to fit an entire rack of high slots to be hidden.
You no longer have to stack an entire rack of highs to detect
You no longer can perma scan
All so you can fit a single piece of equipment. Yep sounds pretty stupid to me. It's actually a huge boon, but all you see is that it requires cloak.
You obviously have no concept of how this game works if you don't think you are supposed to utilize your racial bonuses.
It's no wonder you didn't get elected cpm.
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Posted - 2014.08.13 15:23:00 -
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@ spade, because ewar and the bonuses given are relatively strong. Scouts are tools of hit and run tactics no?
Vehicles balance relies on active equipment and cooldowns as well. While currently not well balanced, its not necessarily the mods or xooldowns. But their counters.
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Posted - 2014.08.14 03:01:00 -
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I'm excited to get back home and try out the new NKs......you scrubs not having ninja V ;)
I am thinking things are nice right now because NO one, had amarr scout akilled. So it won't be long til we have problems again.
@FW. Time to "practice"
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Posted - 2014.08.18 02:18:00 -
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I see WAY more scout spam now. Perhaps its just scoutly sunday?
One map I played was seriously entirely scouts and tanks. REAL FUN!
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Posted - 2014.08.18 03:21:00 -
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Learning the eWAR table is going to be annoying......UH. I already had it down and now I have to figure it out again.
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Posted - 2014.08.19 13:33:00 -
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Knives feel a little better. Still no adhesion whatsoever, but thats alright with me.
Fit I have been using Scout M/1-Series8,040 Complex Sidearm Damage Modifier5,595 Complex Sidearm Damage Modifier5,595 Enhanced Shield Extender2,610 Complex Kinetic Catalyzer2,955 Complex Profile Dampener3,420 'Toxin' ICD-9 Submachine Gun675 Ishukone Nova Knives12,975 Cloak Field2,085 ISK Estimated Cost:~ 43,950
Its nice because I have the alpha to OHK nearly everything but the highest stacked gal heavys. I remain off the tacnet for most of the gal scouts and if an amarr scouts starts hunting me I switch over to gal anyways.
Cloak is mostly to run and "hide" and bait heavys to chase me. Works about 95% of the time.
I don't see the purpose of the CAL scouts now....what is their purpose? Medium frame hunting? I donno, I have a hard time making a fit for cals that I want to actually use over another scout suit.
Considering half of the scouts now have improvements to profile, you are forced to dampen. Which kind of sucks, but whatever.
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Posted - 2014.08.19 17:17:00 -
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Adipem Nothi wrote:Arkena Wyrnspire wrote:IgniteableAura wrote:Its nice because I have the alpha to OHK nearly everything but the highest stacked gal heavys. Wouldn't Amarr heavies also be able to survive a hit? I think they're tougher now on account of the 4 low slots and they start off with higher base HP as well. Absolutely correct. Poor Iggy has been suffering from a case not-reading-patch-note-itis. Yea that pretty much covers it. Ive stopped reading the notes because they come in spreadsheet form and I need a decoder ring to understand what it means. I could really care less what happens to other frames as I won't ever have the SP to spec into them. Destiny is just around the corner and I just don't plan on doing much dust until legion drops once destiny is released.
Perhaps I will start running prototype for a change to "empty" some of my wallet. It really is just ridiculous right now.
I still have yet to run into an assault that wasn't just as easy to kill as before. Mostly scouts and heavys that give me problems. Likely because not many people have SP into assaults.........YET.
GAL scouts are just really annoying and the only ones that cause me any issues. Which is why all of my current SP will be going into Amarr scout, which will be another 4 months for me to get to proto level since I don't have the time to cap out every week.
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Posted - 2014.08.19 17:21:00 -
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Mk0 fit Iggy style
Scout mk.057,690 Complex Shield Extender4,275 Enhanced Shield Extender2,610 Enhanced Shield Extender2,610 Complex Kinetic Catalyzer2,955 Complex Kinetic Catalyzer2,955 Complex Kinetic Catalyzer2,955 Ishukone Nova Knives12,975 Cloak Field2,085 ISK Estimated Cost:~ 92,010
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Posted - 2014.08.19 23:10:00 -
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Adipem Nothi wrote:IgniteableAura wrote:Mk0 fit Iggy style
Scout mk.057,690 Complex Shield Extender4,275 Enhanced Shield Extender2,610 Enhanced Shield Extender2,610 Complex Kinetic Catalyzer2,955 Complex Kinetic Catalyzer2,955 Complex Kinetic Catalyzer2,955 Ishukone Nova Knives12,975 Cloak Field2,085 ISK Estimated Cost:~ 92,010 No primary weapon!? Craziness!
Go big or go home. \o/
Honestly with the speed and cloak you don't need it. Just be a sneaky bastard
But like we have all said, the PG reductions aren't enough IMO for kincats to have priority over other mods. As you can see I can't fit a primary weapon when I stack kincats. I could probably get in an SMG if I change to another eSE but whats the fun in that.
@Cross, what did you need the fits for? Lets hope you are testing something for CCP that entails a "real" buff to the minja
PS: I hate pilots. They haven't undergone a real nerf in a long time. I think its time for them. I still see them solo turret installations. They are a little more of a "threat" but not really.
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Posted - 2014.08.20 01:50:00 -
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Here is my new A/V fit:
Scout mk.057,690 Complex Sidearm Damage Modifier5,595 Complex Sidearm Damage Modifier5,595 Complex Sidearm Damage Modifier5,595 Complex Ferroscale Plates3,945 Complex Profile Dampener3,420 Complex Kinetic Catalyzer2,955 M209 Assault Submachine Gun7,935 Ishukone Nova Knives12,975 AV Grenade750 Cloak Field2,085 Remote Explosive1,500 ISK Estimated Cost:~ 110,040
Sub out av nades for flux when going against heavys, works wonders
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Posted - 2014.08.20 20:57:00 -
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mollerz wrote:Anyone have any thoughts abut changing the Adv Min Scout from 3H/2L to 2H/3L?
I just can't help but feel it would help make the suit more in tune with it's purpose. Throw in some extra PG and move CBs to H slots and I think it would be a-ok in the scheme of things.
I dont like it, mostly because I shield tank or fit for alpha (3x sidearm dmg mods). What will having three lows do for you without the PG to fit those mods that minmitar use? I know you say a PG buff, but you will need a lot more than +1-2 to cut it.
PLUS, minmitar are more of a shield tanking variety, even though 1:1 final slots.
Shotty, I am ashamed of your purchase! I still have some boosters I am waiting to activate until and event. I think I still have a 30 day and an omega. Maybe Ill save it and put it in the fridge for safe keeping until legion where it will become a relic of the past. Only reason I don't spend more on dust is because I have spent "plenty" of money on CCP in the past 2 years including EVE and DUST.
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Posted - 2014.08.21 01:55:00 -
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meh
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Posted - 2014.08.21 02:48:00 -
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Adipem Nothi wrote:Quit being an arse and add your "yarrrrrg" damnit.
meh, I almost never hit the current cap, BUT
I succumb to peer pressure really easily. YAAAARRRRRRRRRRRRRRRRGLLLLLAA..............blaahhhhhh......
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Posted - 2014.08.21 16:37:00 -
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If they would improve the TTC (time to cap) I would love that. But increasing the cap doesn't really seem like it will do much for newbros. Reaching cap means a whole metric **** ton of playing every week.
I am lucky if I get even 100k into cap before the week is over.
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Posted - 2014.08.21 19:11:00 -
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Right-wing Extremist wrote:IgniteableAura wrote:increasing the cap doesn't really seem like it will do much for newbros. I am lucky if I get even 100k into cap before the week is over. Speak for yourself. At current cap, I cap every Friday. Accelerated SP weeks? Yeah, those I cap on Saturday - sometimes Sunday. And I'm not even 'no-lifing' it.
But you are no longer a newbro. To cap usually requires ~36 games at ~5000sp a game. If you finish one game every 30 minutes that means ~18 hours. Wednesday to Friday, means at least 6 hours a day. Thats not casual by any means. I am lucky to get 3 hrs of play in a day.
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Posted - 2014.08.21 19:21:00 -
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Right-wing Extremist wrote:IgniteableAura wrote:But you are no longer a newbro. To cap usually requires ~36 games at ~5000sp a game. If you finish one game every 30 minutes that means ~18 hours. Wednesday to Friday, means at least 6 hours a day. Thats not casual by any means. I am lucky to get 3 hrs of play in a day. I'm out of work at the moment, but not playing in unbroken stretches. I play in between searching for work, getting the 8 year old sorted, helping my gf with whatever she needs help with, taking care of stuff around the house, etc. If I were working, I'd probably still cap by Sunday on non-SP event weeks. I do this rather than playing the bar/nightclub scene, y'know? It's my hobby. I should pick up the bass more, but meh... haven't been feeling it these last few months. And I appreciate the vote of confidence, but I'm gonna feel newbro until I actually get my mk.0 suit lol
Meh, forget about running proto suits. I normally run advanced and it works just great. OR the aur suits from the NK event. I still have 175 or so of those. The extra 5% dmg to NKs is nice, but overall its a huge SP climb to get proto for something you likely won't use that frequently. I normally just feel bad running proto unless its a real close game. I've ran proto probably a grand total of 50 times outside of PC in the two years I have been playing.
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Posted - 2014.08.21 19:21:00 -
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Right-wing Extremist wrote:IgniteableAura wrote:But you are no longer a newbro. To cap usually requires ~36 games at ~5000sp a game. If you finish one game every 30 minutes that means ~18 hours. Wednesday to Friday, means at least 6 hours a day. Thats not casual by any means. I am lucky to get 3 hrs of play in a day. I'm out of work at the moment, but not playing in unbroken stretches. I play in between searching for work, getting the 8 year old sorted, helping my gf with whatever she needs help with, taking care of stuff around the house, etc. If I were working, I'd probably still cap by Sunday on non-SP event weeks. I do this rather than playing the bar/nightclub scene, y'know? It's my hobby. I should pick up the bass more, but meh... haven't been feeling it these last few months. And I appreciate the vote of confidence, but I'm gonna feel newbro until I actually get my mk.0 suit lol
Meh, forget about running proto suits. I normally run advanced and it works just great. OR the aur suits from the NK event. I still have 175 or so of those. The extra 5% dmg to NKs is nice, but overall its a huge SP climb to get proto for something you likely won't use that frequently. I normally just feel bad running proto unless its a real close game. I've ran proto probably a grand total of 50 times outside of PC in the two years I have been playing.
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Posted - 2014.08.21 19:41:00 -
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Right-wing Extremist wrote:@Iggy
Oh don't get me wrong - I go broke running ADV, I won't be a 'protostomper'. I wasn't here for the PC isk faucet, so I doubt I'll ever get rich enough for that. And my gun game sucks.
I mainly want the racial bonuses (NK, Hack speed and it'd be nice to get the reduced cloak fitting for the rare occasion when I play ambush and run cloak/shotgun). Scout level 3 and Engingeering level 3... feelsbadman.jpg
Ill send you a care pkg
I forgot about the cloak fitting bonus, thats actually helpful as I have started fitting cloak and it works pretty well when guarding objectives. I only spent the 1.5mil SP into minja V last week once I knew CCP was buffing and not breaking NKs. Still wish I could move my SP from Cal scout to Amarr scout. Bastard CCP and changing my role.
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Posted - 2014.08.22 01:50:00 -
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Right-wing Extremist wrote:IgniteableAura wrote:Ill send you a care pkg I forgot about the cloak fitting bonus, thats actually helpful as I have started fitting cloak and it works pretty well when guarding objectives. I only spent the 1.5mil SP into minja V last week once I knew CCP was buffing and not breaking NKs. Still wish I could move my SP from Cal scout to Amarr scout. Bastard CCP and changing my role. Thanks mate. Don't spend it all in one place
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Posted - 2014.08.22 01:51:00 -
[417] - Quote
Cass Caul wrote:Ghost Kaisar wrote:mollerz wrote:tplak fail- you know my favorite part of using the RR? When you are rocking people at range and then you see the awkward play unfold of a team mate trying to rez the guy I just wasted. I patiently wait for them to get the rez done before popping the guy again. Then you see the confused motions of the rezzer stop and then run back and do it again.. then pop. Then pop. Then it's like an unspoken understanding.. we are both going to make the most of this as the rezzer calmly just rezzes and waits for me to kill the guy again. They really need to fix that. Ain't that the goddamn truth. We've all been milked for points before. Now we do it happily to others. How far have we fallen. When I carry a needle, I actually get mad at the red dots for killing me. Don't they know they get free points by waiting for me to revive?
WHAT!..........who is this and what did you do to appia
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Posted - 2014.08.22 15:07:00 -
[418] - Quote
I think its likely a time zone change. I see mostly scouts and heavys during my normal time frames. When I go into FW for gal/min I almost always get my **** pushed in by full corp Qsync and tanks. REAL FUN!
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Posted - 2014.08.25 16:35:00 -
[419] - Quote
LeGoose wrote:Cass Caul wrote:Sooooo, I have a lot of officer weapons. I have a lot of ISK. I don't have a lot of time. Hmmm I don't have a lot of isk so share the wealth? Ill jump on this week and send you a care package.
I haven't listened to biomassed yet this week. I still need to download it.
Cass Caul wrote:Terrible players have terrible ideas. Appia, just because someone isn't "good" at a game doesn't mean their feedback is mute; that's just ridiculous.
The barbershop was created on the backbones of poorly performing scouts. To say our feedback isn't useful is a direct slap in the face to all who live here.
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Posted - 2014.08.26 16:52:00 -
[420] - Quote
I've never experienced deaths around corners in dust. But the burst hmg manages to do it all the time. Frustrating.
What's with the shotgun is OP talk?
I think the shotgun is still shite on a cracker. It really serves no purpose for me anymore. Fine rifles are much more consistent, what people don't realize is if they killed you with a shotgun, they would have killed you faster with a fine rifle.
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Posted - 2014.08.26 17:32:00 -
[421] - Quote
I struggle because of hit detection. It just frustrates me to the point of rage quitting. So I stopped using it.
Besides I can't shoot the broad side of a barn anymore so I stick with knifing bitches.
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Posted - 2014.08.27 00:04:00 -
[422] - Quote
I think as long as the "snap" of the cloak isn't as loud as a weapon. It needs to be a sound people need to listen for, something like "footsteps". If you listen, you can hear it. But I don't want it to be a burden to utilize. If you make a loud sound AND make it so that you are forced to wait "x" amount of time before you can fire...HA good luck EVER killing something from behind.
Same with deactivation delay. You make it too long and it becomes too much of a "fight with mechanics" to shoot people. The UI needs an overhaul if the delay is going to be "long" so that we can "see" when we can actually shoot again. Its better to make reappearance after cloak faster, rather than take longer to use a weapon. The faster people can see us again, the less they will feel cheated.
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Posted - 2014.08.27 18:40:00 -
[423] - Quote
Adipem Nothi wrote:Cass Caul wrote:I've been debating with myself, do I want to get Amarr Scout V? I really don't. It's good enough at 4. Updated Charles EWAR table with AM Scout precision progressions (levels 1-5).
Giving that table a really good look, the Gal precision bonus doesn't seem right. I think the calculation is messed up.
Base Value40 Racial Scout Bonus39 Precision Level (5)35
^ doesn't seem right with my terrible mental math.
EDIT: Ya you don't have the modifier for the racial bonuses applying past level 1
Should be 39, 38, 38, 37, 36
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Posted - 2014.08.27 18:56:00 -
[424] - Quote
Damn the Amarr scout is OP...........seriously.
Can be fully damped so it cant be seen, and can see everyone else. SHITE!
I've spent the last 10 minutes trying to determine a good counter to it, there really is none. Especially since it can fit 2 damps and remain off all the other scouts radar unless its another amarr. Not a smart move by CCP. It will require a focused gal logi scanner to counter.
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Posted - 2014.08.27 19:20:00 -
[425] - Quote
@Ghost, finally got around to listening to Biomassed. I agreed with a lot of what you were saying.
Also agree with the HAV needing gunners to counter infantry. I am once again getting insta-gibbed by blaster tanks. They have zero dispersion, really frustrating. I was in a full speed tanked Minja with a PLC, NKs and 3x sidearm dmg mods running parallel to the tank, it managed to shoot maybe 3 rounds before it OHKed me. So I proceeded to sneaky up on it and try it again.....DENIED. Before I even got close he drove off like a manic, swiveled his turret 180 and got me with 2 shots.
YEEAAAA pilots KDR has gone down 10-20%
@CROSS Before Charlie the blaster turret had much better dispersion. They need to go back to that! Do it...........DO IT NOAW!
@Sinboto/Haerr I keep forgetting about the extra 0.5m buff. So I am still adjusting, but they are better. People who backpedal in a circle while hipfiring like a ninny still succeed in killing me...............................................So they get a PLC to the feet.
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Posted - 2014.08.27 19:30:00 -
[426] - Quote
Anti HAV scoutly fit. You bascially run up, toss RE, change to knives, swipy swipy, until they start to run away, launch PLC. Detonate REs.
Scout mk.057,690 Complex Light Damage Modifier5,595 Complex Sidearm Damage Modifier5,595 Complex Sidearm Damage Modifier5,595 Complex Kinetic Catalyzer2,955 Complex Kinetic Catalyzer2,955 Enhanced Kinetic Catalyzer1,815 Allotek Plasma Cannon47,220 Ishukone Nova Knives12,975 Remote Explosive1,500 Compact Nanohive900 ISK Estimated Cost:~ 144,795
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Posted - 2014.08.27 19:46:00 -
[427] - Quote
Right-wing Extremist wrote: And the problem here, the main problem for tankers, is that stupid blueberries jump in your tank and shoot at the installation. Suddenly, you do not have a tank anymore because you weren't ready for it to be firing at you and didn't have time to react.
I took the gunner seats off my tanks and only call a party tank if I have someone in squad expressing interest in riding with me.
It wouldn't surprise me if people were trolling you. haha. I would probably do that if we were redlining or something and the tank was just overkill. I know how frustrating those games can be....and there is nothing like a good ol' fashion trolling of a tanker.
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Posted - 2014.08.28 16:56:00 -
[428] - Quote
LeGoose wrote:Also Daxxis Kannah gave me a pile of isk today. I know Iggy said he was planning on sending a care package, but haven't even seen Daxxis online in a long time. Are they the same person and I totally missed it or did he just give me a pile of isk out of the blue?
No I've been a scrub and haven't logged yet since I plan on using a booster this weekend for the event. Expect it then
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Posted - 2014.08.29 04:12:00 -
[429] - Quote
CCP Rattati wrote: And to my last point on the SG, the data I'm referring to is not just FOTM, look how many people are using it. I am studying Kill/Spawn ratios and it is well above the other light weapons, right up there with Scrambler Rifle. Dividing by spawn removes FOTM aspect, it's just I get more kills on average for SG than AR f.ex.
Anything else I can clarify? Any insights/requests on the Charlie meta and balance?
Delta threads are hitting the forums imminently as well.
@Cloak I think a "snap" of the cloak needs to be a sound people need to listen for, something like "footsteps". If you listen, you can hear it. But I don't want it to be a burden to utilize. If you make a loud sound AND make it so that you are forced to wait "x" amount of time before you can fire...HA good luck EVER killing something from behind.
Same with deactivation delay. You make it too long and it becomes too much of a "fight with mechanics" to shoot people. The UI needs an overhaul if the delay is going to be "long" so that we can "see" when we can actually shoot again. Its better to make reappearance after cloak faster, rather than take longer to use a weapon. The faster people can see us again, the less they will feel cheated.
Lastly, make the cloak viable at other scout racial levels besides 5. You just can't fit it unless you have your racial skill maxed.
@Shotgun I realize that you are looking at K/D ratios with it, but shotguns with cloaked scouts allow them to choose their engagements. Which means they are likely choosing targets they know they can kill. It might be totally unrelated to their actual performance. Like Zatara said, you see a heavy, you use an RE, not a shotgun.
@Ghost The idea of having penalties to damp and precision had been mulled about for some time. For example if you fit precision mods, you also gain profile. If you place on damp mods you lose precision.
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Posted - 2014.08.29 13:57:00 -
[430] - Quote
CCP Rattati wrote:Now picking their target with shottyscouts, sure, but it seems to me that that logic applies to anything. You could also one-shot me with a Plasma Cannon in the back instead of a Shotgun, and only go after militia frames with an assault SMG.
I am not convinced at all by these theories.
Nova knifes got a really nice buff in Charlie and it is very noticeable in the data.
If you would do me a favor. Go fit up a shotgun suit and give it a roll. See how well it performs and see if you feel its overpowered. To further clarify. I completely stopped using the shotgun because it was consistent. I got really frustrated because you could point blank fire at someone and they wouldn't take damage. I've made videos showcasing it before.
If I have a shotgun and a PLC on a load out and I see a heavy or medium frame over 500hp. I use the PLC. Anything over 500hp will take at minimum 2 shots go kill.
Please read "How 1.8 actually nerfed the shotgun" to get a better understanding how the different tiers and skilling into shotgun are useless.
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Posted - 2014.08.30 05:56:00 -
[431] - Quote
Cass Caul wrote:Quil Evrything wrote:Hey guys... havent played for a long while now, i guess, but the newsletter got me to peek back in here, and... whattheheck? Regular Dev posts in here? Nova knife BUFF? + Anti tank usage? All kinds of good stuff going on, looks like! Methinks I'll have to actually log in again....
(PLC/NK scout squad, anyone? :D )
welcome back Quil, Also, min scout with PLC and NKs is honestly the suit I run the most often
o/ quil
But seriously. Plc nova knife minja is ahhhhmazeballs
I love it when people start to back pedal and you shoot a steaming hot pile of plasma on their face.
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Posted - 2014.08.31 18:06:00 -
[432] - Quote
Adipem Nothi wrote:Charles EWAR updated to reflect bugged CalScout range vs intended CalScout range.
What happened to the old version? I liked that one
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Posted - 2014.09.01 00:28:00 -
[433] - Quote
What about just making the sniper variants better tuned for their purpose? This shouldn't be rocket surgery.
For the TAC, more accurate during follow up shots, less recoil etc so you have to land multiple shots in quickly The charge would be something that OHKs suits under 600hp with a headshot?
Basically thinking of snipers in other games. You have the quick firing snipers and the single shot snipers.
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Posted - 2014.09.01 02:20:00 -
[434] - Quote
Adipem Nothi wrote:IgniteableAura wrote:Adipem Nothi wrote:Charles EWAR updated to reflect bugged CalScout range vs intended CalScout range. What happened to the old version? I liked that one Pages hidden in favor of summary grid. I'll unhide 'em for you :-)
Mehr....still not right. You condensed everything because you are too efficient. I did the mental math, I was seeing if the Amarr provided any utility over the GAL when the Amarr is only level 3. The Gal at level 5 is better.
Damnit ghost.
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Posted - 2014.09.01 15:03:00 -
[435] - Quote
Jace Kaisar wrote:I'm back guys! It sure has been awhile! I come back on the forums and have like 7000 notifications. What's changed since I've been gone?
EVERYTHING!
@Rattati, Is there any chance that you can create coding with a hotfix that allows a sniper to strafe while crouched and not cause the sniper to sway, but will still sway when standing? I understand the desire to not create a quickscope pandemic, but forcing people to crouch while sniping doesn't seem like a huge burdon to remove scope sway.
I stopped sniping entirely when I couldn't strafe to fine tune my aim without the scope swaying all over the place. KB/M was far superior way to sniper BTW, it allows for much greater precision. In chrome I would actually change inputs mid-match if I needed to counter-snipe.
TBH, I feel like we have had this conversation before...........
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Posted - 2014.09.01 21:24:00 -
[436] - Quote
@CCP
You wanted video evidence of sprint bug, here ya go. Took many hours of recording to find this rare unicorn, but alas, we have found it once again.
Sprint Bug Evidence
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Posted - 2014.09.01 22:02:00 -
[437] - Quote
Adipem Nothi wrote:IgniteableAura wrote:@CCP You wanted video evidence of sprint bug, here ya go. Took many hours of recording to find this rare unicorn, but alas, we have found it once again. Sprint Bug Evidence * This video is private : /
Thats because the sprint bug "doesn't exist" Strange, should be fixed now
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Posted - 2014.09.01 22:24:00 -
[438] - Quote
I think doing just about anything right before sprint causes it; reloading, activating cloak, dropping EQ, swapping weapons etc.
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Posted - 2014.09.02 01:31:00 -
[439] - Quote
Bah! Someone had to make sure you didn't loose that gem,
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Posted - 2014.09.02 03:38:00 -
[440] - Quote
Bayeth Mal wrote: Actually this past weekend was more buggy than I've experienced in a long time. Jumped on a tank to stab it. When it exploded I fell through the map, following it down to hell.
No kidding. I've probably had more simultaneous kills/deaths I've ever had in the past week. (I kill the person who kills me at the same time). I don't know what is causing it...probably the loss of servers or something.
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Posted - 2014.09.02 19:56:00 -
[441] - Quote
Iron Wolf Saber wrote:So about the tactical;
How would you guys like the stability mechanic to be increased to the point you can get a still gun while standing?
What in your mind would be an acceptable ( I still do not want to see 'No Scopping' to be a thing) delay between move/scope to max stability on the tactical?
edit
Also ADV and Basic Charge rifle thoughts? Should I push for it? we had them before.
Quick scoping won't be an issue on the tactical variant because you shouldn't be able to OHK without a headshot on a light frame. People that are using the tac variant need the ability to out-range rail rifles that still do serious damage out to 120m. If it even takes 1 second for the crosshair to stabilize you are likely already dead, or won't win that engagement.
At the same time the recoil needs to be low, but give considerable spread if spammed (like what Haerr said). So you should be able to get 2 shots in quickly, wait a 1/4 second, another two shots in etc. Tactical should be able to strafe back and forth without sway, otherwise you are dead in the water at those ranges as you will be "a sitting duck" just waiting to be headshot. I kill snipers all the time at 150m with a combat rifle simply because they have to wait for their rifle to stabilize.
I would be ok with lower meta levels of the charge rifle.
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Posted - 2014.09.02 20:04:00 -
[442] - Quote
I have no stock in that matter. I already one of each...if not two (merc pack). I would rather be able to get BPOs of the other racial types. Sucks that I have so many of the same race....
It is a strange turn of events....why in the world are they bringing them back after so boldly stating "BPOs are the spawn of Satan and never should have been introduced"
I think the SVER ones are the most cool looking. They have a unique color scheme as opposed to the already overpopulated green and white.
I imagine the cost will be in the 50k AUR range.
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Posted - 2014.09.05 01:30:00 -
[443] - Quote
Jace Kaisar wrote:Cass Caul wrote:Jace Kaisar wrote:Was testing something.
Ignore this post. lol, testing out the reason you needed JK in the first place I don't even understand the reason for that. Apparently it was spam. I looked up their rules on spam, and all of it includes multiple infractions, not a single instance. I have since appealed it, seeing that the time for the infraction was more severe than it should be.
You missed out on when you could place images, even GIFS! in your signature line.....they fixed that in a couple hours....its was sad. Its amazing how quickly they can fix "problems" and how long it takes to implement real improvements.
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Posted - 2014.09.05 01:32:00 -
[444] - Quote
Adipem Nothi wrote:FYI
Getting hitched Saturday! Traveling tomorrow through September 13th. Intend to check in on you Bastards when possible. She completely ignored our suggestions and selected Playa del Carmen. Bermuda was a close second, Sinboto :-)
o7
Grats, we will keep your knives sharp for when you return....although there may be more hung on the wall after 9/9
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Posted - 2014.09.05 15:26:00 -
[445] - Quote
Bayeth Mal wrote:I've never understood this fear of getting fluxed. You're a scout, a locus nade will/should wipe you. The flux is preferable.
99% if the time I get fluxed its me doing it to myself when in CQC with a Cal sentinel or clearing equipment.
fluxing yourself.....like a Boss.
PS for those interested in desinty....this is relevant to your interests http://www.reddit.com/r/DestinyTheGame/comments/1pe7cd/heres_a_complete_list_of_all_the_destiny_trading/
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Posted - 2014.09.07 04:57:00 -
[446] - Quote
Spademan wrote:Cass Caul wrote:Spademan wrote:So I just did my first PC since DarkStar. Bloody hell, that **** is hectic with Zatara yelling down the mic. I got city duty, which was kind of dull but we repelled 2 or 3 ninja hacks and a catwalk assault. Also, 2.2 million isk and a crapload of loot? I could get used to that. 2.2? Wow you really must have been bored. Running Slayer, AV, or Logi nets me about 4.5M. It's a fair step up from the 2-4 hundred thousand I'd usually get from a public, but yeah, not much happened. Went 1/1 with about 300 WP, 4 of us were stationed in the city, the best any of us did was 2/1 with 500-ish WP. And it wasn't so bad, I had Zatara to listen to, which was funny.
Yada yada yada......told ya so ;)
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Posted - 2014.09.07 19:16:00 -
[447] - Quote
What I understood was it was two separate things. Adding officer weapons to the LP store could be interesting. But somewhat annoying. Mostly because I don't want officer weapons to become common place and taking those out of random loot tables and adding unlimited of them to the market.....thats bad news.
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Posted - 2014.09.08 02:32:00 -
[448] - Quote
J0LLY R0G3R wrote:Last dust post, many thanks for all the laughs and all the help along the way. I'll check in the destiny barbershop here and there. Hada blast running with ya and running into ya.
XD
May mercs always fear your PLC
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Posted - 2014.09.10 18:23:00 -
[449] - Quote
Spademan wrote:Mathppia wrote:How does an adult American not know what a cicada is?! Explain please.
Its a giant flying insect (~5cm in length, wingspan 15cm), not only does it make an incredible amount of noise at night, it plaques all motorcycle riders for its stupidity in ramming you at highway speed. Its synonymous with loud insect noises at night; if there are insect noises at night, its probably a cicada.................or a swarm of mosquitoes that are going to drink your blood.
ANYWAY
@Zatara I don't think anyone assumed you were trying to remove content. Least I didn't, we just wanted to make sure the record was straight. No harm, no foul. Miscommunication happens. (although if it gets removed we are going to blame you anyway)
@Barbershop Destiny is awesome, I likely won't be logging into Dust for the foreseeable future but will still patrol the bar and basement. Shotty can always find the "Iggy signal" (its in the shape of a scapegoat tucked behind the yellow jar fridge). I hope to see you all soon shooting faces in Raids and PvP in destiny. Bladedancer/Gunslinger is pretty awesome, still not sure which one I like more, but throwing knives are awesome. I might start adding yall to my PS4 friends list since it can hold more than 100 now. So expect invites, you don't have to accept I won't take offense.
Besides the only thing I am good at anymore is knifing, my aim has been atrocious since taking a break, its too frustrating to come back and not hit the broad side of a tank with swarms.
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Posted - 2014.09.12 04:51:00 -
[450] - Quote
Llast 326 wrote:First Prophet wrote:Llast 326 wrote:I'll get you on when I sign in, might not be for a few hours thoughGǪ Kids to bed and all that o7 Understandable. As long as you don't take the same year I took to get back to it. Done Whew. Glad that's taken care of, I didn't want to have to break my word so soon and sign into dust.
As far as balancing changes go, I don't care anymore, our feedback seems to not really matter. Meh, I'm just tired of seeing things constantly get so "fixed" they no longer represent what they were designed for in first place. That and bringing back BPOs.totalt ducking slap in face. Just to get some extra money, that's called greed. Sorry how about a big NOPE!
ALL BPOs are getting removed from the market. So buy them while you can, they won't ever come back......oh wait, they made us good money, no no, please, buy more of the same stuff we already gave you so we can keep doing client side fixes until we can finish legion and throw this player base away.
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Posted - 2014.09.13 00:37:00 -
[451] - Quote
Adipem Nothi wrote:IgniteableAura wrote: As far as balancing changes go, I don't care anymore, our feedback seems to not really matter..
Humbug! Compared with the first year of Uprising? You're just mad because I made you play Ambush :-)
At least it was consistent
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Posted - 2014.09.15 04:40:00 -
[452] - Quote
The people who made the weekly strike this week were just mean......just plain mean. Wanting to torture and make you sit in corners in order to win. If that sort of behavior continues I won't be happy.
There is a ton of interesting things that bungee did to this game and it will likely evolve over time. It's really well made and the development team did a great job on treating those "holy ****" moments when you least expect.
I'm feeling PvP for late game grinding. It's a bit better in terms of not feeling grindy or too difficult. Everything is random chance anyway. I've got two toons at 20 and I'll probably work on the third this week. Those last several light levels are basically a grind for gear and I plan on sharing between toons anyway.
Magnus thanks again today, hope to see you around again :)
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Posted - 2014.09.15 15:51:00 -
[453] - Quote
Bayeth Mal wrote:Funerals are sad. But can also be weirdly fun.
I'm also quite drunk and love you all.
Go hug your family and loved ones.
I had a hard time scattering my dogs ashes this summer. I get to scatter the other half when I go home for Christmas with the other side of our family. While its not the same I haven't lost a family member since I was in High School (father) but I don't think you realize the effects of loss until you are older.
Eventually you realize that funerals bring people together even if for a sad reason, its wonderful to remember the positive aspects that loved one brought into your life and to participate in the stories that other people share in those circumstances. IMO the funeral is the "best" part because you get to celebrate their life and the impact they had on the people around them; including yours. Its later that the real sadness kicks in with the feeling of loss.
Hugs all around. o{ }o{ }o ^ thats my interpretation of a hug emote
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Posted - 2014.09.15 20:43:00 -
[454] - Quote
One Eyed King wrote:
On a slightly related note, lets talk about this:
o{ }o{ }o
Am I the only one that looked at this and saw the open mandibles of two giant insects bearing down on me? Or a couple TMNT mousers?
Scary.
Nope all I see is the scout community doing a group huddle Its like a new age rorschach test.
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Posted - 2014.09.17 05:16:00 -
[455] - Quote
Oh maaaaan. What did shotty sign me up for this time
I'll be gone this weekend. Sadly that's twice now I miss the MCC event. Shrug. Might have to assign shotty as my executor of state
How are you guys out of isk? I probably saved about 600 million over my two years and very little of that is from PC earnings. Y'all just using it on tricks and hoes in the back alley....need to cut that out. Or stop blinging out your knives....
Saddens me that the best sidearm was neglected and not even included.....but alas probably a good thing ;)
Destiny is still great. Enjoying myself fully and not grinding much at all, just playing with old friends. Some of them I hadn't heard their voice in a couple years. Feels great catching up again.
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Posted - 2014.09.29 20:32:00 -
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Hi o/
How is everyone.
I hope things are going well.
}o{}o{}o{ and smooches to all.
Someone better get the NK bounty and name them Nothi knives
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Posted - 2014.10.01 05:26:00 -
[457] - Quote
1. Not a squid....I thought we went over this already, it's a scout hug ;)
2. Jace why do you need isk for meta 0 knives? It can't possibly be that bad. Must I teach you the ways of running throw away knife suits. Besides kdr don't mean shite.
3. Drive in your comfort zone.
4. I don't remember pixels being wonky during chromosome. I used sniper and mouse frequently and didn't remember having an issue.
5. I too used to play inverted....until games stopped having that option by default. Although I still have to play flying games inverted.
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Posted - 2014.10.01 15:30:00 -
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How about this, I will give 40 mil isk to the person who wins the knife challenge and name them nothi knives.
Forget about damps on minjas. If you run into squads using amarr scouts, either avoid them or go gal instead and knife with that. Actually you can run BPO with gal. With meta 0 knives you will need at least two or three charged swipes. Its all about choosing the targets that have low health. I would avoid heavys and tanky assaults entirely. With the kincats you can run from them and find easier prey.
Easy money knife fits. Meta 3 is about the prefect balance of cost vs utility.
Scout M/1-Series8,040 Enhanced Shield Extender2,610 Enhanced Shield Extender2,610 Enhanced Shield Extender2,610 Complex Kinetic Catalyzer2,955 Complex Kinetic Catalyzer2,955 Combat Rifle1,500 Militia Nova Knives270 Locus Grenade450 Compact Nanohive900 ISK Estimated Cost:~ 24,900
'Dragonfly' Scout [nSv]FREE Complex Sidearm Damage Modifier5,595 Complex Profile Dampener3,420 Complex Profile Dampener3,420 Complex Kinetic Catalyzer2,955 M209 Assault Submachine Gun7,935 Militia Nova Knives270 Compact Nanohive900 Compact Nanohive900 ISK Estimated Cost:~ 25,395
Free suit if you have all the items that has 560 hit points. You can swap out the shotgun for the AR and it works just as well.
'Dragonfly' Scout [nSv] Militia Shield Extender Blueprint Militia Armor Plates Blueprint Militia Armor Plates Blueprint Militia Armor Plates Blueprint 'Dren' Shotgun 'Toxin' ICD-9 Submachine Gun Militia Locus Grenade Blueprint Militia Nanohive Blueprint Militia Nanohive Blueprint
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Posted - 2014.10.02 03:52:00 -
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Llast 326 wrote:Pseudogenesis wrote:What's with all the Nothi love? It's flying over my head faster than a poorly aimed plasma cannon shot The thing with the thing of the Nothi thing is something that is hard to explainGǪ without things being said about the thing GǪ. Savvy?
Though are captain black Llast?
Jace the truth is I started specing into gal so I could avoid scans. I never understood the need to have all scouts be tac net invisible. There is just too much sacrifice to get there. I would rather vary up my gameplay with a different suit than try to make my suit fit a role it can't excel at anyway.
Just my philosophy. You don't fit ECM on a jaguar so you can jam....that **** won't work very well. It's the same concept in dust. Now if you don't have the sp....that's understandable.
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Posted - 2014.10.02 04:00:00 -
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I would be happy even at 90%, you see a huge improvement. But would prefer more along the lines of 75%. Your spreadsheet doesn't include minmitar assaults, which I'll take forever to catch. If we add in bunny hopping circles strafe, the 75% would make a better impact. Current assumptions are "best case".
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Posted - 2014.10.02 19:46:00 -
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Jace, only fit what you need to avoid their scans. Most scouts that are seeing you right off the bat likely are not running full ewar. Pay attention to their total health, it will notify you what you need to run to counter their scans. You can probably get away with only a single damp and a complex red.
If you go into a match right off as "full damp" its mostly a waste, of isk and fitting.
Honestly I haven't played in 2 months because of the constant changes, so things may be different than I experienced in the past. I just couldn't handle it anymore. I prefer a little more consistency and CCP was laser focused on changing everything multiple times. I gave up. I've had suits where their role bonus changed 3 or 4 times. Quite a few of them changed entirely to the point where it no longer resembles the reason I placed SP into that role. That sort of thing is beyond aggravating at the glacial pace you get those roles back. The straw that broke the camels back was when they moved my scout hunter role from my warden.
I've been playing since closed beta and I only have 40 mil SP. Mostly because I don't have the time nor energy to cap out every week nor do I think CCP deserves my money for boosters after fanfest. Its crazy to hear there are people with 80+ million SP.
PS: Sorry for the rant, I just don't believe in CCP anymore after the things they continue to do.....aka releasing BPOs again. Also agree with what Mollerz said ^ above.
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Posted - 2014.10.03 04:18:00 -
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Spademan wrote:Speaking of officer weapons...Interesting things to note: The Hmg and Ar are burst varients, scrambler is an assault (bastards) and the sniper is a charge.
Wow, those are some original names all right. I thought there were some pretty stiff egos but thats not what I expected. I still think naming an officer weapon after yourself is somewhat pretentious and unimaginative.
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Posted - 2014.10.03 15:10:00 -
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Cross Atu wrote:Pseudogenesis wrote:Yeah, I know, that's what I thought as well. But you have to remember that a) the contest rules don't allow for much imagination and b) the only people crazy enough to attempt this event in the first place are the ones who want their egos immortalized. (No offense to anyone who's tried or trying, but come on now. You know that I know that we all know that's why you're doing it. ) Wait, can't we immortalize someone elses ego?
Like Alti's Focused laser rifle.................WHY! was that not done.....thats right, ego.
PS: Like appia said....I have no inclination to get out the **** bucket for this event.
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Posted - 2014.10.03 15:17:00 -
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Adipem Nothi wrote:Haerr wrote:Adipem Nothi wrote:Haerr wrote:Post level 5? Scout -> Arbiter The unit from starcraft which cloaked nearby friendlies? No Arbiter from Dust 514 starter class... you know sniper rifle and damps? I was way off! I still don't know whats going on
Whenever I hear arbiter I think of Halo
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Posted - 2014.10.03 21:28:00 -
[465] - Quote
How about that PLC with two in the clip...........yay for 2 money shots.
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Posted - 2014.10.05 18:57:00 -
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The AA isn't the problem with the aiming mechanics. The acceleration and movement of the cursor is the biggest issue IMO. There is little difference between 0 and 100 sensitivity. I notice almost no difference in the ability to "fine tune" my aim.
You move the DS stick 20% and it causes the reticle to move 100% of its speed. I saw a HUGE improvement to my ability to aim with the stick extenders because it allowed me to utilize that 20% a lot better. Test it for yourself, see if you can find the point at which you stick stops creating acceleration and its movement is slow and steady. Its nearly impossible to find and maintain.
There has been no other game that basically required me to put them on. The issue with the stick extenders is they cause my thumbs to cramp after about 2 or 3 games; its just not very ergonomic.
I used the mouse for a long time but you can't develop muscle memory for it (because CCP forces acceleration), so I stopped that as well.
In summary its not the AA, is the mechanics of reticule movement itself. We have to rely on AA because the ability to fine tune and build muscle memory isn't possible.
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Posted - 2014.10.07 15:38:00 -
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I was on the phone with a customer service rep today.........and I could of swore it was Appia......I only knew it wasn't her because the rep was exceptionally nice.
:)
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Posted - 2014.10.07 16:01:00 -
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X-Mas list.
-Allow us to sell our salvage and things in our assets that I won't ever use. Even if its 75% of market value. -Nerf backpedal speed -Rollover SP (has been "Worked on" since Uprising)
@Cross -New modes : 1. Capture the flag/ball/thing 2. Tanks, dropships, LAVs, ADS that spawn on specific objectives, they are "blued" to whichever side holds the objective. No "assets" can be dropped into this type of battle. 3. One null cannon does 2x the damage to the MCC but there are still 5 nodes to capture. 4. PC practice/armory/thunderdome/arena 5. ACTUAL SPECIAL CONTRACTS! Ive never seen that playlist used in the entire 3 years of Dust. Have a daily rotating map in there thats special. Could be extra isk, SP, gear drops, you don't lose the gear you are wearing, etc. You can run this mode for the first hour you are online every day. 6. Bring back skirmish 1.0.......just do it, no more bullshite about it being old code. The framework is there, it was the best mode, bring it back.
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Posted - 2014.10.07 21:13:00 -
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Look out how much better that was...........I mean seriously. How has dust gone downhill that much. The aiming was more fluid, the hipfire on the AR is actually dispersed. There are BUSHES! (something they thought was freakin hilarious at FF2014; thanks guys but you removed those from the game all on your own) and there are onscreen notifications of objectives; RDVs are smart and drop your assets quickly. I don't understand why they changed it..........how is dust 2.0 better than 1.0?
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Posted - 2014.10.07 21:24:00 -
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Spademan wrote:IgniteableAura wrote:Look out how much better that was...........I mean seriously. How has dust gone downhill that much. The aiming was more fluid, the hipfire on the AR is actually dispersed. There are BUSHES! (something they thought was freakin hilarious at FF2014; thanks guys but you removed those from the game all on your own) and there are onscreen notifications of objectives; RDVs are smart and drop your assets quickly. I don't understand why they changed it..........how is dust 2.0 better than 1.0? This is....before what we have now? What happened to the sounds? The voice over lady? The turret installations? Why aren't those things that we have now?
I guess because sound > gameplay.
There were turret installations, but they looked different. Did you also notice that the hacking consoles were animated back then too!
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Posted - 2014.10.09 19:59:00 -
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Llast 326 wrote:
Edit: Assessment: Llast should not engage Shotty will engage, enjoy himself but find no meaningful change Appia should be turned loose on full Rawr (just for Llast's entertainment)
+1
Ewar is broken, they already "fixed it" But PLEASE continue the circular argument we had two months ago. Unless passive scanning is removed the *smirk* "power projection" a single suit can provide to its squad is too great.
In the mean time, the only real solution I see is that if you fit ewar mods you should be getting a negative bonus as well. That way if you want to see everyone, everyone can see you. If you want to be tac net invisible, you can't see anyone either. Only way to make it fair and helps to balance the equation Appia talked about.
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Posted - 2014.10.10 15:19:00 -
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IgniteableAura wrote:Crazy idea.
What if Ewar mods had drawbacks? So if you fit damps your precision goes down, if you fit precision your profile goes up, range reduces precision? That way a cal scout would be a beacon for even heavy frames. Gal scouts wouldn't have the option of seeing huge distances and staying hidden?
Stated like months ago, thats easily hotfixable. Except now its the Amarr scout and the Cal scout.
Cloak could tear down your profile, but it still won't fix the issue. Scouts will instead just "pulse" the cloak to find the red dots. Then go invis to engage. If its a constant negative bonus, then cloak will never be utilized....like ever.
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Posted - 2014.10.21 13:23:00 -
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Morathi III wrote:Adipem Nothi wrote:Spademan wrote:How long d'ya think it'll be until they release a DLC with a new race and class? Even if it came with a new dungeon. Even if the raid boss looks like a dragon. Even if legendary gear is guaranteed. Would not buy. Haved it played 7h the week it was released ... Now my PS4 has dust on it lol. I think the hype is mostly cuz ppl wanted a new game and having fresh air. Except for Metal Gear Solid which im a big fan of the story i will stay on Dust cuz i still enjoying it alot and im happy of the recent news PS: Sorry to have left the corp without saying anything ( has usual lol ) but with what i read from other PHI player they will never come back even if it become great, i dont blame them at all but our hall feel empty and sadly you and i play a different game ( me has skirmish and you ambush ). I missed played in PC and organised squad mostly for the organisation structure th at i think is present in this game. hope you will dont get hardfeeling. Run safe Comrade o7
o7, you are always welcome in PHI Morathi. Tis true, likely none will return to dust. Its a dead end game for a lot of people and its not on PS4. I now understand the reason why people said it needs to be on PS4. I just can't be arsed to hook it up to play anymore. BF4 is soooo much better than release so that is the current trend beside destiny. While I think dust is a great game, I currently side with the dudes on biomassed when they say, "new content will never come to dust" and "I am exasperated waiting for content"
I still play Destiny, I still enjoy it an awful lot; I jump on my warlock, do the daily, the bounties, then jump on my hunter and do the same. I don't actually have time to do my titan. The raid is a great mechanic and currently I just hope Bungie doesn't nickle and dime its players. The real treat with destiny is playing with all of PHI buddies. Its been great to play with Shaw, Snow, Darth, Claro etc again. I really look forward to PS2 in the future, that game will be epic.
I hope everyone else is doing well, I look forward to the final sidearm numbers
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Posted - 2014.10.22 03:55:00 -
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soulreaper73 wrote:
Does this mean you have BF4 on the ps4 now iggy? All my PFBHz bros are on Destiny almost exclusively whether they are apex of fate or voice of treason and besides, phi peeps are still my bros too. If so, I shall play BF4 on the main more often than on my super secret alt accounts
I won't get BF4 on PS4, but everyone else is playing it off and on between destiny. I refuse to buy BF4 again, they refused to let me get it on PS4 with a redeem code....so they don't need my 10 dollars.
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Posted - 2014.10.23 04:21:00 -
[475] - Quote
What's with this posted stats thing?
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Posted - 2014.10.23 17:51:00 -
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Well....here are mine
Assisted Kills:9661 Assisted Kills in a Vehicle:181 Deaths:8141 Kills:23533 Losses:703 Objects hacked:4406 Suicides:140 Wins:1691 IgniteableAura logon count: 731 Total logon time: 1055 hours
I wish there was a stat that showed how much isk we have spent.
I hack a lot
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Posted - 2014.10.24 05:24:00 -
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Shotty troll the pilots users again....... I can only imagine that's why?
What did mollerz do?
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Posted - 2014.10.27 14:27:00 -
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One Eyed King wrote:hfderrtgvcd wrote:Is anybody else unable to melee uplinks while cloaked or with a shotgun? There has been some issues with Melee hit detection, I am wondering if this is somehow related. I have not tried Meleeing an uplink, so I can't say that I have. If I can remember, I will try it out.
I used to melee uplinks all the time. Its likely just standard hit detection problems with the shotgun, par for the course.
@Appia
you have a strange list of desired pets. Although I think a deskunked skunk would make an awesome pet
@Ratatti
I think all variants should open up at basic level. I don't agree with maintaining their meta levels since fitting/dps are currently advanced gear.
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Posted - 2014.10.28 03:35:00 -
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Haerr wrote: Personally I think it was put there as a placeholder item by CCP Blowout, just a gentle little troll to convey the message that yes he still likes us enough to troll us every once in a while.
I bet you are spot on with this hypothesis Haerr.
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Posted - 2014.10.29 04:30:00 -
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Cost of skill respec.........*raises pinkie*.................1 miillllllllion aurum.
Overall exciting patch. But still not turning on the game because I can't shoot things nor be arsed to swap out the cables from the ps4.
I laughed hysterically at: 1. 20% market value 2. "Requesting for needle penetrations"
Things that make me go huh? 3. Boosts based on AUR spent 4. The insane weekly cap amount at 750k was hard to attain during 5x SP events. I had to no-life all friggin week. 5. Who in their right mind will sell BPOs? 6. Stacking skill boosters, does that mean is the end of SP events? Can you imagine the impacts to those? 5xSP this week, oh I will just throw on 10 omega boosters for 3 days and no life the **** out of this and win Dust. Thats 75 million SP.
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Posted - 2014.10.29 18:35:00 -
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Pokey Dravon wrote:Cass Caul wrote:Pokey Dravon wrote:Caldari Sentinels are pretty hard to use, simply because they have a good chunk of armor despite being shield based but only 1 low slot, which you really want to fill with a Regulator, but then you have no means for self armor recovery. Cal-Sent was the first one I skilled into post 1.8 on the specific character Appia Vibbia (necessary amount of qualifiers). I still use it to forge, because high slots, but without an anti-infantry Caldari Weapon... nevermind. Cal Sent is doing what it's supposed to. Takin' out scrubs with the forge is anti-infantry. The shields on that just aren't high enough to tank a light weapon. It and the Commando are why I think no suit should have only a single low. To me, even complex recharges and complex regulators aren't enough on the Cal Sent to matter. I'll stick to my good ole' 2 high, 3 low sentinel for forge gunning. Pretty much, Caldari Sentinel is really forced to keep range but that limits AP abilities significantly. Hopefully we can find some more heavy weapons in Legion.
I enjoyed rep tanking my Cal-Sent, I think it had over just over 100hp/s back with a really low delay. Its not very useful for CQC, but it was awesome at ranged combat with a rail rifle. Like you said, ranged combat is better for cal-sent but lack of heavy long range weapon thats not the forge is lacking.
Depending on cost of respec, I might utilize it to get rid of some of those frames I just don't utilize and reallocate my sp accordingly. Getting rid of AR skills and putting them into the PLC along with removing cal-sent and cal-scout.
PS: I have changed my mind slightly on turning on dust, if dust continues where its going and destiny continues on its track.....
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Posted - 2014.10.30 21:58:00 -
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You can fit a cloak on your knife fits?
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Posted - 2014.10.31 15:36:00 -
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Ghost Kaisar wrote:IgniteableAura wrote:You can fit a cloak on your knife fits? 2x Complex Shield 1x Complex Sidearm Damage Mod Proto Knives Basic Flux Ishukone Cloak 2x Complex Damp 1x Complex Speed You have 9 PG and 88 CPU for a sidearm and 2nd Equip slot
Well theres my problem. I don't wear proto suits
But yea, like Joel said, the kincats take up all my resources. Besides you don't need a cloak if you can run like the speed of light.
Cross you are doing yourself a favor if you upgrade from mlt knives. Killing people with mlt is like stabbing someone to death with a blunt fish. It works eventually, but I don't think you will ever "enjoy" running with knives until you use ishys.
Spade is spot on with this "get to the top and win" meta. Lets hope they have multiple angles to gain access.....or ways without a dropship.
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Posted - 2014.11.03 22:16:00 -
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Starting to get more excited with thoughts on new orbital strikes....PRETTY LIGHTS!
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Posted - 2014.11.04 21:37:00 -
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Pseudogenesis wrote:Haerr wrote:The Market Agent costs 18'000 AUR Respec costs 38'000 AUR Well ****, that's like $20 for a respec.
Bahahahahah.................haha..............ha..........ha.......................................NO
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Posted - 2014.11.05 05:16:00 -
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Vitantur Nothus wrote:Cass Caul wrote: $19USD for skill reset? I deffer to Iggy's comment on that.
Going to disagree with both of you on this. $20 is more than a fair price for a respec. Flip burgers for a couple hours and you too can reallocate years of SP investment. Seriously, what is $20? And to compare that to Destiny? You guys have drunk the KoolAid. Bungie is going to take you for $20 every couple months. And for what? A new dungeon and sparklies? Its no different from World of Warcraft. Dust has to generate revenue to stay alive, and I commend CCP and CPM1 for coming up with things we'll actually enjoy spending money on. I see monetization as a step in the right direction for Dust ... a chance for a future and future updates.
20$ is not fair at all. What content do I generate from such a purchase? It provides me with absolutely no better options than I already have currently. It only buys me a couple million SP that I can get back much much quickly by getting a booster instead. In fact I would venture to guess at this stage, its SO much more economical to just buy several boosters, stack them and then use whatever SP you may have wasted and use it to gain SP, not reallocate. It makes absolutely no sense to ever buy a respec with the current SP cap. Not to mention the horrible nerf, buff train that continues. (scouts good, scouts bad, scouts good, scouts bad, scanners bad, scanners good, scanners really good, scanners useless)
I could see $5-7. But $20 is just crazy, you have no reason to purchase it with all the other options. Had they not raised the SP cap, it would be a much better deal.
PS: I only spent an extra 30$ on TWO! destiny expansions. Which will generate likely another 4-6 months of content that is new. If you compare other DLC on the market (COD, Dust, Warframe, PS2, etc), I am getting about twice as much content and that is why I give Bungie my money.
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Posted - 2014.11.05 14:57:00 -
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Vitantur Nothus wrote: Your point is well made, Iggy.
Still, if it were your mission to make succeed -- and Dust had to generate revenue to succeed -- would you not consider selling the service(s) which folks have clamored the loudest for?
And if so, how would you price the optional respec service? If too low, it might appear that you were encouraging FoTM chasing (you'd have clear motive to do so). If too high, people simply wouldn't buy it.
Perhaps you're right in that $20 isn't a fair price ...
If no folks buy it, then its unfairly over-priced. If all folks buy it, then its unfairly under-priced. If some folks buy it, then its close to fairly priced.
Isn't demand is the truest measure of a fair price?
I've never believed in making cost a way to balance things in a video game. Cost is all relative to the person spending the money; kind of like you said earlier, $20 isn't all the much. As far as marketing goes, it shouldn't matter the actual cost of the item, other that CCP makes the most money off of that service. So if it was $10 (instead of 20), more than twice as many people would have to purchase it for that cost to make sense.
People can go FoTM chasing all they want. This makes it easy and available to everyone. Those who really want to chase the flavor will be doing it regardless of the actual cost of the service. I would actually prefer FoTM chasing only so that CCP would be that much more inclined to fix the buff/nerf cycle. I get tired of the constant changing, its exhausting. How many times have we made a new scout eWAR table, just to understand the metrics of this game?
Revenue should be more focused on vanity items that cost around $2-3 that are BPOs. I think boosters are also a great way to generate revenue, however the fact they increased the SP cap just screams folly to me, you don't speed up the life cycle of your game by 400%.
Sorry for my bitterness, but after FailFest I stopped believing in Dust and CCP altogether. Communication has improved slightly, but how much time prior to 1.9 did they announce the features....a couple days? I just don't understand . I no longer sub in Eve, rather I get on only long enough to make enough isk to buy the Plex and get off, which even that is starting to falter. I haven't logged into Eve in over a month.
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Posted - 2014.11.06 01:48:00 -
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I see a disturbing lack of forum likes used in this LR formula
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Posted - 2014.11.07 19:25:00 -
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Vitantur Nothus wrote:IgniteableAura wrote:Give Ewar mods drawbacks rather than HP mods.
- Precision mods increase profile - Damp mods reduce range - Range mods reduce precision
Have a look and see how HP is King. How would nerfing EWAR modules possibly shake up the current meta? I'd expect it to accomplish the opposite.
Because the idea is to change Ewar, not nerf HP mods. HP mods already have a drawback in their fitting, adding on another one won't change their usage. You really think extra profile will make a heavy/assault fit something else? Right now passive/active scans are too strong and since they are squad shared, only a single person has to fit the mod.
Making Ewar mods have drawbacks make you choose one of the three positives, rather than having all three, which make them too strong overall. An Amarr scout can be invisible, see really far and force all other frames to run full damps to evade. His squad can then run full HP mods and not worry about being dampened at all, because they will see 90% of the enemies.
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Posted - 2014.11.12 21:54:00 -
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@ Apex suits.....
"These are mostly for new players".... ... ... Takes over 100 wins in faction warfare and 10 million isk to obtain ONE.
facepalm
I advise even vets abstain from getting these suits. It will take you easily over 100 matches to make up for these purchases and that's if you are 100% isk positive.
The only redeeming quality is their utility in FW battles, being slightly better than current BPO fits. Which CCP just sold
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Posted - 2014.11.12 22:10:00 -
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Spademan wrote:I just want them because they're swaggin. PRETTY COLORS!
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Posted - 2014.11.13 04:51:00 -
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Can you fit two cloaks? Could possibly be invisible forever already
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Posted - 2014.11.14 15:16:00 -
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Vitantur Nothus wrote:Spademan wrote:Eh, they still have a long way to go before I start putting cloaks on my fittings for any reason other than to feel like my role bonus isn't completely wasted. Recycling an old idea from IgniteableAura ... Step 1) Rewire cloak such that it's too cumbersome to use effectively in frontal assault (check!) Step 2) Reward hit-and-run play with a "while cloaked" perk which aids in escape or recovery While cloak is active (possibly different for each race)+X% armor regen +X% shield regen +X% sprint speed +X% stamina pool -X% scan profile
* If we or cloak become UP.
*pops up head from sand* AH yes, I remember that idea....Shotty or Haerr should probably pitch that to Rattai if we want it mulled over.
Perhaps I should jump on this weekend I might have some free time to actually play this weekend. That way I can see how 1.9 feels, perhaps I can get lost in the new outpost like I did the first time in the GAL research facility....oh good times and those exit signs were my saving grace.
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Posted - 2014.11.14 22:31:00 -
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Stupid fast.....check
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Posted - 2014.11.18 17:24:00 -
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Cass Caul wrote:Like I said, those are the "original" spreadsheets with module based efficacy on them. They did not recieve updates for Charlie
Also, you guys should look up "migraine auras" because I can't see out of half of each eye right now. And going to sleep in a 20 degree difference realllly fucks with your health.
I get these bastards occasionally.....they are terrible. I usually can't see at all, looks like a kaleidoscope during a rollercoster ride.
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Posted - 2014.11.18 18:45:00 -
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Vitantur Nothus wrote:Cass Caul wrote:"migraine auras" I take Magnesium at first sign of onset. Highly recommend.
Dear Quil/Cass,
Do not take too much or it will cause........plumping issues
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Posted - 2014.11.18 18:47:00 -
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Ghost Kaisar wrote:LP Minmatar Scout BPO is awesome and LOOKS awesome.
Seriously, Combat Rifle/NK/RE is the best winmatar combo in the game.
How is it with std NKs tho?..........and only having two regular damps?
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Posted - 2014.11.18 19:46:00 -
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I think staying with long range scans works for the Cal if its intended role is sniper. Or increased cloak duration so it can stay cloaked while moving to different positions.
Could also be dual sniper buffs. So decrease in sway as well as % increase to headshot dmg
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Posted - 2014.11.20 19:00:00 -
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This is a video game............stipulating a rule because real life shows correlation doesn't mean it should dictate the change made.
In the environment those examples are placed, they do an excellent job of their role. EX: submarines have better sensors than any other watercraft that goes under the water.
PS. F22 does it all.
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Posted - 2014.12.01 17:49:00 -
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VICTORY IS MINE!
I see there are still plenty of bar fights round these parts.
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Posted - 2014.12.30 17:43:00 -
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GeneraI John Ripper wrote:I like this thread.
I noticed....just a couple weeks late, you must of had a lot of free time and a hankering to read.
Anyway, I like the new roadmap, looks neato, yay personal warbarge; I remember putting forth a similar idea for "Free clonepacks", so I am glad they are doing that. Alas, Destiny has run a little stale. New raid isn't very fun and quite easy to solo, which is disheartening. Making all my progression seem useless has made me angry and bitter at Bungie.
SO, mayhap I jump on Dust this weekend, what is there to do? I haven't patched in a couple months and I might have to rearrange the TV cabinet to get the PS3 hooked up, but I plan on doing it.
PS: Quil, garden warfare was free for a little bit, at least on PS4? Its a pretty fun game though, I wonder if I can play it on PS3 if I got it on PS4, never tried that.
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Posted - 2015.01.02 05:41:00 -
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So how frustrating is it to have a bunch of boxes but no keys? I imagine I will break may face on the keyboard with an entire invwntory of boxes.
And happy holidays to all you barbershop folk.
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Posted - 2015.01.06 19:29:00 -
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Vitantur Nothus wrote:@ Llast Presently paying for past sins. Left the 3rd coat of varnish to off-gas while we traveled last week. Returned to find vertical surfaces beautiful, but the horizontal table top less so. The surface was uniformly wavy (brushmarks?) and sufficiently cloudy to obscure the underlying grain (see left half, Image B below) ... Mistakes were MadeSin #1. Failed to thin early coats of spar varnish; should've probably cut first coat 50/50 with mineral spirits and progressed upward. Sin #2. Used satin throughout; should've probably used a higher gloss for base coats and waited to topcoat with satin; I'm thinking this would've kept the finish clear as clear as possible while still meeting the wife's "not too shiny" demand. Sin #3. You were absolutely right about the steelwool; sanded between coats using #0000 instead of 220/320; thinking the surface waviness has more to do with insufficient sanding between coats than brushmarks. Perhaps both. Battle PlanI intend to sand through as much of the surface waviness as possible. Hand sanded once with 220, wiped down with mineral spirits and sanded again with 320. I can now see the grain again. The waviness remains though it somewhat less pronounced. Intend to continue hand sanding at 320; thinking another pass or two should suffice. Just in case brushmarks are to blame for the waviness, I purchased a lambswool applicator yesterday. Thinking I'll thin my finish by 20% for a smoother application, then see how it looks in the morning. I'd like my topcoat to be full strength, but not at the expense of cloudy or -- heavens forbid-- gloppy finish. If it looks good after the 80/20 I might leave it at good enough. Unless you tell me not to :-) Do you think I'm on the right track here? Any pro tips you'd care to part with? A. Base (finished!): http://i.imgur.com/m3b9EiI.pngB. 1st Sanding Pass (220): http://i.imgur.com/3RbezK5.jpgC. 2nd Sanding Pass (320): http://i.imgur.com/QCh70av.jpg <--- current
Should have just used chalk paint
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Posted - 2015.01.15 14:26:00 -
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Shotty GoBang wrote:Merit demands that the position of Nos Nothi CEO be offered to Mr Musturd. May We Bastards, new and old, aspire to perpetuate his deadly legacy.
o7
How much iskies were we supposed to give the person who named them nothi knives? I have forgotten.
That also means I am "forced" to log in now and transfer some isk.
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Posted - 2015.01.15 14:34:00 -
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One Eyed King wrote:So I went to report someone for having an inappropriate name.
Then thought I had better do it under an alt, just in case...
Is their name thunderbolt? Cause thats pretty inappropriate.
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Posted - 2015.01.15 15:55:00 -
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Llast 326 wrote:The FlaylockGǪ
Flaylock Pistol winner: Solar Qoio // Solar's PAR-8 Flaylock Pistol
Rate of Fire 125 -> 156 Clip Size 4 -> 8 Ammo 28 -> 56 Reload Time 2.5 -> 1.9
IGǪIGǪ. No one is safe if i get theseGǪ
I LOVES THEM
In comparison the officer knives are lame.....wtf. 20% dps 50% clip size 50% ammo 20% reload speed
NKs 20% charge time 10% move speed only while charging 20% dmg
Move speed while charging should be at least 50%
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Posted - 2015.01.16 14:19:00 -
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Adipem Nothi wrote:@ Iggy
Musturd doesn't have internet access at the moment. He is concerned that 25% would be way too much and is happy with the current bonus. He is aware that the NK bonus seems underwhelming by comparison to the others. (He thinks they'll be badass anyway.)
I'm inclined to agree with him about 25% being too high. Especially if the possibility of a backpedal speed reduction is on the table.
I believe in balancing equally. Percentage shows which weapons are not being buffed as much. All the skills currently buff on percentage basis and usually all the same percentages. (fire rate, reload speed, charge time etc) So when one weapon gets a 100% bonus, its a big deal when other weapons only see a 10%. It shows problems with balance IMO.
Anyway, exactly how OP would 25% be exactly? Because I don't see many people running them for more than 15 or 20 kills at a time. Where as I see balacs/thales etc go many many hundreds of kills without losing one. There is no "safe" way to knife.
An extra 10% movement speed isn't really that useful. Do you reallllly notice a single kincat at 12%?
Remember back to your maths on backpedal speed. Did 10% decrease improve the situation? I don't remember, but don't think it did. Do you want officer knives to be meh a little extra damage.......or "hell ya this is as good as the officer flaylock or dual plasma cannon"
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Posted - 2015.01.16 20:26:00 -
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One Eyed King wrote:Well...
That was quick.
Only took me one game to remind me why I don't play more often.
How balanced matches aren't the No. 1 priority is beyond me.
Tried having fun in an Assault M-1. Found that actually trying to win Skirmish netted me a loss of over 300k isk in one match (almost twice what was actually paid out).
Couldn't do anything in the city with a squad on the other side running an assault repping 2 heavies.
Uplink spam was fixed to the tune of not having a single uplink to spawn on for 75% of the match.
I don't know why I even bother trying to be optimistic with this game sometimes when it just causes frustration when I actually try to play.
The idea behind Dust is so damn cool. Thinking about having a Bastard Barge makes me hard......I just wish it played better and didn't make me rage so hard
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Posted - 2015.01.16 20:29:00 -
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@ isk hording.
Some of us were told 3 years ago we would be able to invest in things. So we hoarded. I run BPO suits for a couple years and gave a lot of my isk away to newberries/friends etc. I spent most of my isk in PC and I hardly ran PC.
I think I have over 200mil and even more in our corp wallet....just waiting to be spent on something "worth while"
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Posted - 2015.01.19 03:03:00 -
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Adipem Nothi wrote:Adipem Nothi wrote:IgniteableAura wrote:How about this, I will give 40 mil isk to the person who wins the knife challenge and name them nothi knives.
Will match that 40M. 40M transferred.
Ditto transferred. I ran a single game, finished 4 of the 8 daily bounties. Felt like I couldn't aim worth a damn so I switch to knives. Damn there are a lot of heavys.
I forgot how difficult it is to aim in dust....its so sporadic.
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Posted - 2015.01.20 05:23:00 -
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Arkena Wyrnspire wrote:Disposable knife fit: http://www.protofits.com/fittings/shared/230/11088Scout M/1-Series Complex Shield Extender Enhanced Shield Extender Enhanced Shield Extender Complex Kinetic Catalyzer Complex Profile Dampener GEK-38 Assault Rifle Ishukone Nova Knives Remote Explosive Nanite Injector Discuss.
Requires more cowbell.
Honestly my favorite Scout M/1-Series8,040 Complex Sidearm Damage Modifier5,595 Complex Sidearm Damage Modifier5,595 Enhanced Shield Extender2,610 Complex Kinetic Catalyzer2,955 Complex Ferroscale Plates3,945 Ishukone Nova Knives12,975 Compact Nanohive900 Compact Nanohive
Because heavys...ps no primary because I can't hit anything anyway
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Posted - 2015.01.29 15:48:00 -
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Someone say my name
If I would have recorded my last gameplay it would have been me running in circles trying to orient and get used to the movement mechanics and not hitting the correct buttons.
Alas the only true way to test knives..... is to only use knives. Other weapons give you a rather large margin for error. It masks the backpedal issues. Movement and aiming mechanics in this game are the worse I have ever experienced. Most games I can come back to and get the muscle memory back quickly; DUST, on the other hand takes me several days of consistent play without switching games to return to even a modicum of past performance. Which is exactly why I always use knives, it doesn't require as much muscle memory.
Aeon, having two swipes is better IMO. It has allowed me to kill suits I would otherwise miss due to delay of swipe. It saves me more frequently then kills me. This is likely a bigger issue for non-bonus suits since they don't have the alpha with a single charge to kill a suit. Heavys need two charge swipes, assaults usually only needed one, scouts mostly needed uncharged swipes.
As far as just "sprinting" back to your victim after missing. I think even sprinting is worse off. My only luck when sprinting back to your victim was when you could sprint charge. The knife animation takes too long and its nearly impossible to hit someone while they are backpedaling with a charge swipe. Not to mention they are usually hopping up and down like a rabbit.
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Posted - 2015.02.03 20:54:00 -
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The only thing I know of AUS is that 85% of the continent is uninhabitable and this uninhabited region is patrolled by "pirates"
Anyway....warbarge looks neat and yet another AUR sink. I can see a slight bit of P2W if its takes a year to build the components to get 6% dmg buff. Do we even know what all the nodes do yet? All I have seen are the dmg buff, more isk and components. Looks like 20 nodes, so there is a lot to "spend money on"
Too bad you cant use isk.....oh thats right, we don't want people to progress too quickly.
Question, did CCP ever "nerf" SP gains after they made the cap 750k? I heard Ratatti saying that wasn't intentional and it would probably change. I think I left with ~30mil SP and seeing some people at the 50mil mark has me scratching my head. I played solid for 2 years hitting cap and using boosters for most of it, only to see people double that amount in several months. It devalues my initial investment and makes me a sad panda.
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Posted - 2015.02.04 14:11:00 -
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Considering we have seen better or more rapid progress since Rattati took the lead I would say his methods are far superior to when dust was in its "prime". We had several new maps but couldnt play them. OP weapons that were FoTM and others that were never even see.
As far as expectations go, I remember getting told full racial parity in the first year dust was up and running and rattati was the one who delivered that to us with balance passes.
I gotta give him credit for using the resources that he has currently. If you don't have a mason, you don't try to build a brick house, instead you build a log one. Rattati has been able to switch gears and focus on things that are important in the times of need.
The only reason I don't play dust anymore is because I can't be arsed to hook up the PS3 and the terrible aiming mechanics. Those two thing get fixed, I would play much more frequently. I still get really excited for new content, even if its personal warbarges that are heavily monetized because its still content and ways to "upgrade".
Don't get me wrong, there are still plenty of quality of life changes that Dust needs badly. Rattati is slowly working his way through them. In all of Dust I never saw such open communication with the playerbase. I would take that over a whole slew of devs that never talk with the community. WE are making the game and Rattati is helping us do that with his Trello board and community feedback.
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Posted - 2015.02.04 18:55:00 -
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Just as an example:
I know of a certain game that has basically unlimited resources (money and devs) and continues to fail the community at large..... A certain game that had a great foundation and has basically taken a giant dump all over it....
#Destiny
#CCPmasterPlan -slow and steady wins the race
I have great hopes for legion/dust, but it will be a while.
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Posted - 2015.02.05 15:13:00 -
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Adipem Nothi wrote:CCP Rattati wrote:Feel free to help me with non-exploitable fixes to rewarding crunch players that don't make the others feel that they don't need to log in regularly. Problem is that everytime you leave for work, I don't know if you are ever coming back :), maybe a subscription system might say "I am dedicated, reward me".
Idea! 3-Day, 10-Day, and 30-Day Barge Automatons! The Automaton is perfect for only-on-the-weekend warriors, short-term incarcerations, weekend getaways or when on Hinterland Excursions with Bayeth Mal. It's also a handy luxury to have around just because. [/i] (No, the Automaton is not another sexy bot).
I don't think having to pay for an automatic pull is going to be any better than just buying the components outright though. Why pay for an automated capture when you can buy the components. I think the idea is great, but it will likely need to be purchased for ISK or one time deal that lasts a year. I can't imagine paying for automatic capture when you will only lose out on a couple hundred components. The automated system would have to be cheaper, AUR wise, than buying the components.
@sub costs Its a more sustainable way to keep cashflow, I don't know why CCP didn't do this from the start. Having subs along micros is a much smarter way to do things. By making the subscription more "meaty" than the micros you end up getting a lot more real life money in the coffers since its consistent.
Interesting thought
Considering the game has changed so much, I am not sure if this is the case, but is there a way to get AUR without spending real life money? If not, start injecting small amounts into daily missions. Giving out "free" AUR allows people who don't put money into the game, get a taste of the utility of AUR. Inevitably they will purchase a $5 pack of AUR to help boost their amount for a juicy new APEX suit, or Omega booster etc. If you give them the opportunity to reduce the $100 cost of something into $50, they are more likely to spend the other half in real life money.....why do I know this, because I have done it lol.
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Posted - 2015.02.05 15:21:00 -
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Adipem Nothi wrote:Good points, Iggy. Are you envisioning a subscription model similar to Bayeth's?
For the most part. Having a sub that goes for a year IMO is the way to go for consistent cash flow to CCP. But it has to be worth it vs microtransactions. I don't see people getting a sub that doesn't help them more than just using small injections of AUR over time as its not "guaranteed" income to CCP. I would imagine Dust has huge ups and downs.
Also my above interesting thought might drive income as well.
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Posted - 2015.02.06 14:27:00 -
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CCP Rattati wrote: Willful ignorance, malicious representation and/or lying. That's the end of the line for me.
While I do enjoy your time in the shop it does bring out the blue tag chasers. Mayhap there is a way to mask those in the feed so we can have a more production discussion :)
Anyway, here is a fun fact.
Have been playing PS2 on PC for this whole week and its garbage. I really hope they do some major improvements to it before it finished beta on PS4.
I can only imagine how newbros feel when they play Dust for the first time. Vets make these F2P games so difficult to really get a grasp of how best to play. I don't remember having a hard time playing dust the first time, but that was when it was still in closed beta and frankly no one know what they were doing at the time.
PS2 has a major downfall in that the maps are SO huge, multiple planets and the fact that sockets are so large, its going to be really difficult to get a decent battlefield awareness before you give up on the game.
In retrospect I think Dust could use a greater set of game modes, especially of the smaller player size variety. Currently, the player sizes are similar across all the game modes. It would be nice for newbros under a certain SP level to be unable to Q into the larger game modes so they can get a handle on smaller scale battles (limited to a single socket) first. This allows them to really explore the sockets and get comfortable with them before they are thrown into a huge battle (multiple sockets) in which they don't know where they are getting shot from, or what is causing them to die.
I say this because in PS2, there is a huge discrepancy (personally) in "fun factor" once you hit a certain player size in a battle. I have much more fun when its in the 24ish range because I feel like I am not dying from someone I don't even see (24-96+ battles). In the smaller scale battles I feel much more aware. I imagine this is similar in Dust.
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Posted - 2015.02.09 15:25:00 -
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Adipem Nothi wrote:Let's get all the alts and mains together and write a pretty letter to Sony.
Explain to them that they've sh!t for titles on PS4. Ask them to code a "PS3 Emulator" into the PS4. Request that said emulator support PS3 Downloadable Content and Games.
Voila! Dust 514 on PS4 :-)
Its called ps now...and its expensive and terrible. http://www.playstation.com/en-us/explore/psnow/
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Posted - 2015.02.09 15:30:00 -
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FOR PS3 GAMES........that you can buy at gamestop for less than the rental costs. Its crazy talk.
Perhaps if CCP had a subscription option for dust it would be on that list of supported games?
Makes me wonder if you can play ps3 games on the ps4 and be connected to someone on a ps3.......................head explodes
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Posted - 2015.02.09 15:34:00 -
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Sinboto Simmons wrote:Arkena Wyrnspire wrote:That awkward moment when you post in defence of Rattati somewhere and he sees and +1s it.
I need recommendations on what to say to get him to think I'm a monster again. A few different devs have liked my post in the past, incredibly awkward. I'm like: Do I say something, call um out maybe, or......
makes me miss CCP MC peanut...... https://forums.dust514.com/default.aspx?g=posts&m=2144496#post2150242
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Posted - 2015.02.12 03:46:00 -
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Adipem Nothi wrote:@ NN Donations
We don't want the newbros getting too loose with the cash; we've been down the "too generous" road before. There are more ways now to make Isk than ever, and I'd like our recruits to be as self sufficient as we were. Accomplishments feel better when earned.
(not to say we won't help if/when needed or engage in totally random acts of generosity) Cough holdem cough
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Posted - 2015.02.12 13:53:00 -
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IAmDuncanIdaho II wrote:Jebus McKing wrote:Now that MN Assault is on par with the others it's suddenly considered FOTM... People say its speed is as good as a scouts, yet I've seen far too many people using enhanced and even complex armor plates with it. OP MN Assault fitting. Have fun. Woah. What is this site? Can you tell me how it works? Can you tell me anything about the CREST API being able to return data about DUST 514 kills? OMFG if kills are "browseable"..............
Kills only pop up on this site when they are killed by an orbital strike from an Eve player.
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Posted - 2015.02.13 01:15:00 -
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Ghost Kaisar wrote:Unrelated, but I'm in class right now learning about naming organic moleclues.
I'm going to lose hair over this.
Oh yeah, I can look at 3,5-diethyl-6-isopropyl-4,4-dimethylnonane and know how to draw that monster. Or the reverse, see that monster and name it.
Time to make flashcards.
Your next step is to read shampoo bottles and draw the ingredients
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Posted - 2015.02.13 01:20:00 -
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Llast 326 wrote:Arkena Wyrnspire wrote:Given the movement speed of a GA/CA heavy is 3.85, GA/CA assaults have 1.15 more than heavies and GA/CA scouts have 0.45 more than assaults.
I would rather see scouts move faster rather than slow down assaults though. YeahGǪ but then there is that whole "Breaks Hit Detection" thingGǪ which I still don't understand since many assets (Vehicles) travel faster than Scouts.
I think it breaks animation speeds rather than hit detection.....our wiggly bits wouldn't be able to move that fast. Vehicles don't have wiggly bits.
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Posted - 2015.02.13 04:33:00 -
[526] - Quote
IshNoks are only 13k? One of the cheaper prototype weapons. So I don't see how you are having trouble not maintaining a positive isk ratio.
Like One Eye said, I think your problem stems from using proto suits, not proto knives
Example:
Scout M/1-Series8,040 Enhanced Shield Extender2,610 Enhanced Shield Extender2,610 Enhanced Shield Extender2,610 Complex Kinetic Catalyzer2,955 Complex Kinetic Catalyzer2,955 Combat Rifle1,500 Ishukone Nova Knives12,975 Compact Nanohive900 ISK Estimated Cost:~ 37,155
PG: 56/56 CPU: 229/336
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Posted - 2015.02.13 14:00:00 -
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Jebus McKing wrote: EDIT: Also, will this result in a couple of totally empty metalevel gamemodes as noone wants to go up against those proto squads?
I'm curious how the ISK payments will work out. I really don't want to use the same ADV fittings as I already do and receive less money just because I'm tired of the proto squads.
EDIT2: Also, don't have the weapon variants an increased metalevel even though their powerlevel is comparable to the standard variants? How will this work?
I would probably Q in to those prototype matches with BPO stuff on just to farm isk if needed. Or make protostompers feel bad for dying to someone wearing BPOs. I doubt they will Q people based on their meta level, but I suppose its possible they won't let you Q into those matches without reaching a specific meta level.
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Posted - 2015.02.20 17:03:00 -
[528] - Quote
horry crap I can log in again....
Its been like two weeks
PS, whatever happened to Cross, I haven't seen or heard him in a loooong time.
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Posted - 2015.02.20 17:26:00 -
[529] - Quote
^its because we use math for logic....and we all know that's like cheese to a mouse.
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Posted - 2015.04.07 14:30:00 -
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Adipem Nothi wrote: Isk efficient or not, beat downs are bad for troop morale and bad for reputation. Ego plays a big part in end-game play; bruised egos and low morale can kill a corp.
True story. While a few loses are ok, constant beat downs are a real problem.
CCP Rattati wrote:What about some Concordian agreement, where we rank corporations and they can't attack lower tiered corps, if they are high tier and immediately alt corps spring up to exploit.
Is it possible to create a Mu score for corps thats tied to its playerbase? So regardless of alt corps, you still have a specific Mu score that you simply can't negate.
Obviously you would need a way to fairly manage this corp Mu so that people don't bring day old alts into corp just to reduce the Mu score and beat down on low levels.
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Posted - 2015.04.07 14:46:00 -
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RE: CPM
My largest beef with Soraya is that he just doesn't give a damn about what other people think, its really his own agenda. CPM is about getting a community consensus and he just has too much personal bias. Do you listen to Biomassed? I too really like Pokey and think he would be a great addition to CPM.
We are already one CPM member down (Judge) who was the popular vote from last election and while the popular opinion isn't always right I don't think appointed members is a good idea either.
@Duncan That mechanic will just spawn up shell corps that hold the districts. You can't tie any sort of cap to a corp IMO or it will just make people create alt corps.
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Posted - 2015.04.07 18:32:00 -
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Arkena, the Mu score wouldn't be based on the corp, but rather the players inside that corp. So even if you have an alt corp, whatever the players skill level inside would dictate their Mu score. Mu score for the corp would need to have different metrics that are applied so it can't be exploited through throw away alts. Something like WarPoints earned gives a higher percentage of Mu score. So if a throw away alt has 100 WP and another character has 1,000 WP, they throw away alt applies 10% to the total Mu score.
I too agree with what Duncan is alluding to, if a corp can only field 16 people then really they shouldn't be holding onto 5 districts only because they pay ringers to win battles for them. Most of my corp grew tired of attempting to fight specific entities only to get blocked by ringers every single game. STB constantly picked fights with out corp out of rivalry, whenever we fought back they filled their ranks with top-tier ringers that were over our experience level.
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Posted - 2015.04.07 18:42:00 -
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Arkena Wyrnspire wrote: I don't understand. If you use an alt corp with the only player inside it being a fresh alt, then the mu score is negligible. If you mean to count ringers, how would that be accomplished, exactly? How many groups are there that can field a team for each of those 5 districts simultaneously? There really aren't many groups that can manage more than one team at once.
Those corps could hold a distinct but wouldn't be able to field mercs over a specific Mu score to defend/attack. I'm saying that if you attempted to deploy into a battle with a "ringer" it simply wouldn't let you. You could probably get one or two ringers as I would expect a "range" but you couldn't fill it up with top-tier mercs.
EX: Disclaimer, this is a very rough guideline. Its simply an idea, I am not a game designer nor implementation expert. corp mu score = 100 Range of Mu you can attack/defend = 50-150 Roster is filled with 12 Mercs from corp Mu score = 125 Roster filled with 1 ringer = 150 Roster filled wtih 2 ringers = 175
With two ringers you wouldn't be able to deploy.
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Posted - 2015.04.07 19:06:00 -
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Adipem Nothi wrote:Why not implement restrictions on a per-player basis rather than per-corp basis? This would allow a corp to participate at different tiers of play segregated by experience level.
Thats sorta the idea, but I don't want to keep top tier players from playing in PC games just because they are in a corp with a low Mu. Most corps have a range of high skill and low skill players. Not only that, but PC normally require a sort of "training" period. With a restriction on the player it keeps them from teaching newbros the ropes on lower stake battles.
One or two ringers won't influence a battle too much. A whole squad will. SP is not indicative of skill though, so it needs to be based on the Mu score.
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Posted - 2015.04.08 14:38:00 -
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Adipem Nothi wrote:Plastic nova knives or teacups and tiaras? We find out in one hour.
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Posted - 2015.04.08 14:50:00 -
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CCP Rattati wrote:
I lean toward, it will be insustainable to use a large percentage of ringers, a majority of the time. Really we just need a tunable CP cost factor per non corp non alliance member in battle
however, the ringer may just join the corp before battle and leave afterwards.
Do we need restrictions on such behaviour?
I think you can create a metric for a player that flags them as a ringer without creating restrictions on corp hopping. Something that's more behind the scenes similar to the Mu score in pubs. I don't know the exact implementation but in a PC environment where you are "forced" to hire mercs to maintain your land......
Creating rules on corps just won't work when players can come and go as they please (that shouldn't be changed), it really needs to be a metric attached to a player; players take a long time to develop from an skill point and Mu perspective. If you hire a ringer, they won't be using a 20mil SP alt. If they do, that will help to even the playing field for the opposite team either way.
You can't really influence your SP or Mu without some serious effort involved.
I do like the contract style idea.
RE: Restrictions on corp hopping. You could even implement a form of "jump fatigue" similar to Eve's jump mechanics. Where a merc gets a sort of "personality conflict" in which they don't understand whom they are really loyal to after corp hopping. We are talking about power projection after all...ha ha ha.
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Posted - 2015.04.09 02:34:00 -
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Dreis ShadowWeaver wrote:Forced Death wrote:Dreis ShadowWeaver wrote:R.I.P. NF. It was fun whilst it lasted... What happened? You're jumping all over Dreis! First TR, then RND, then NF, then RND again?!?! (join CORSY) NF has merged into RND. NF is dead.
Dont be sad RND is a great corp............there was once a thought of megatron, ask some of the older members of RND and they will get a chuckle out of it
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Posted - 2015.06.08 14:01:00 -
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Adipem Nothi wrote:Airplane wings Needs more cowbell
Planetside 2 starts soon :) (two weeks!)
I think its the PS4 version of dust.........hopefully. Still waiting on that dust port that will never happen.
Anyway, on topic: Sadly quitting out has been a problem since Replication. People just don't like to get stomped on by an ADS For those who were in the old PRE E3. You will remember that dropships were incredibly powerful. Seems things come in a circle after all.
There does need to be a little more incentive for people to stick it out. ISK has always been a factor, sometimes I wish ISK wasn't in this game. Some people have billions while others have a hard time using a standard fit full time. The problem is that the rich get richer and at some point it doesn't really effect their play style.
PS. Been chatting with Mo occasionally, he is doing well PS2. I keep up to date on Dust via BioMassed, sounds like things are still progressing well. I imagine smaller squad sizes would help the Mu and the platoon option will be quite nice for larger groups. I haven't had time to read the last 100 pages. I will assume it was usual banter, spreadsheets and always on-topic discussion.
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Posted - 2015.06.11 16:37:00 -
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From what I remember the SU channel couldn't be password protected because it wasn't originally created from EVE.
That was one of the reasons we couldn't get rid of the FOTM chasers and migrated away from it.
- Its possible that this all has changed or a different channel was born from the OG channel. I honestly don't remember, or recall if CCP implemented a password option for Dust-created channels.
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Posted - 2015.06.16 15:14:00 -
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So many posts..........I hardly have time to read them all these days.
I am looking forward to Horizon Zero:Dawn. Looks like a great new IP with a Turok feel, I loved those games....the cerebral bore and razor wind were some of my favorite weapons.
No Mans Sky looks interesting, but I think it will be boring; lots to explore but I just don't know if I see the point to it yet?
Fallout looks amazing, but its basically the same ol game with new building tools added in, which is cool....but same game nonetheless.
Was hoping to see Darksiders 3 trailer or demo. I really enjoy that series, it mixes a lot of really good game elements.
Overall there are several new games I am looking forward to, but in the mean time Witcher 3 is holding me over. I snagged it for $36 on PC a couple days ago and it was def worth it.
Those whom have PS4....looking forward to shooting your faces next week in Planetside 2 :)
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Posted - 2015.06.16 19:38:00 -
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VAHZZ wrote: You are not excited for Star Wars Battlefront? =ƒö½GTFO
Schmeh. Only good star wars game in recent history was rouge squadron.
Based on the demos and the fact its EA, I am not really excited for it. I think it could be interesting, but I just have pretty low expectations for it. Suppose that might be a good thing, that way I am not disappointed.
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Posted - 2015.06.17 13:06:00 -
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I'm just glad Soraya isn't running again.....what a waste of a CPM slot.
My only reservation with Zaria is her movement through corps. In other words she hops to whomever is doing the best at the time. Also based on her interview she currently has no job, so has a lot of time for CPM and Dust; but I can see that changing rapidly when she inevitably lands a job.
Thats not saying she won't be a good member of CPM, just my spitball thoughts. There are far worse candidates than Zaria.
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Posted - 2015.06.18 14:55:00 -
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Adipem Nothi wrote:@ Iggy
Meant to ask, why specifically do you dislike Soraya? I only really know of him through biomassed and the V/AV threads. What am I missing?
His total lack of care for communication to the player base. If you listen to the latest Biomassed Jay states exactly what I mean. "So Soraya, we ask you for an update and you say "nothing". "We ask Cross for an update and he talks for 15 minutes about "nothing"."
Basically while I appreciate his straight shooter mentality it makes me feel like he doesn't actually perform a key CPM duty....communication to the playerbase. He is never "present" on the podcast and it drives me crazy.
RE: Zaria corp history. While I think the long history is important to point out like Ark did, I still see her hoping to whatever corp is doing well at the time. That could be a direct reflection of her strong leadership just as it is her ability to know who is "top dog" before it comes to fruition. Could also mean she doesn't like being on the losing side. Plenty of conjecture there
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Posted - 2015.06.18 16:14:00 -
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Its difficult to get a single strong feel for someone based on the "face" they put on for the community. Digging into old behavior, allies, traits, habits etc is the best way to get a handle on someones true intent.
When you go to hire someone for a job you don't assume everything from their resume/CV. You call references and look at their past to dictate how they will perform in the future.
IMO some of the best CPM/CSM people are those who write blogs. They tend to interface with the community and thats the most powerful role they provide.
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Posted - 2015.06.19 15:08:00 -
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I will say that any corp that wanted to be competitive during the start of dust required PC capable players.
If you have a battle filled with your own corp, you shouldn't have any of the typical "blue dots". Obviously not everyone is good at everything. Some people are forced into a negative KDR during PC matches due to role, but as a corp, you should never have to worry about someone having your back. That is what creates a PC/competitive corp.
In my experience splitting corps into "tiers" of players never ends well.
RE: scary scouts I would agree Demzor/Assert, those guys nearly always bested me in combat. I think it depends on who you face against, those guys were usually in my TZ, so I ended up playing with/against them frequently. I never even ran into Mustard or Rader.
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Posted - 2015.07.01 14:33:00 -
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Fun fact about C vs F. Take C, double it, add 32, that is ~F. You can go vice versa as well.
The reason C is functional:
0=Freezing 10=Cold 20=Perfect 30=Warm 40=Hot 100=Boiling
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Posted - 2015.07.02 14:09:00 -
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I'd say you can team deploy in FW but it costs command points...
That way you aren't just stomping all the time.
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Posted - 2015.11.27 20:42:00 -
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Gobble Gobble Gobble!
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Posted - 2016.01.07 19:36:00 -
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Still do homebrew....yes and I do remember :) Happy birthday Ghost!
I can send you some brew for sure, but its not always easy with shipping these days. They don't like shipping liquids, so I call it a "viable yeast sample" which tends to go over better...lol idiots.
I still miss running only complex knives on a full kincat minja, jumping on top of roofs and raptoring down....ah those were the days.
These days I shoot Oryx in the face once a week and spend the rest of my time on the Pandora wastelands.
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Posted - 2016.01.08 15:48:00 -
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Ghost Kaisar wrote:IgniteableAura wrote:Still do homebrew....yes and I do remember :) Happy birthday Ghost!
I can send you some brew for sure, but its not always easy with shipping these days. They don't like shipping liquids, so I call it a "viable yeast sample" which tends to go over better...lol idiots.
I still miss running only complex knives on a full kincat minja, jumping on top of roofs and raptoring down....ah those were the days.
These days I shoot Oryx in the face once a week and spend the rest of my time on the Pandora wastelands. Me and my co-worker both got a huge laugh out of that. I work in a chem lab right now and my co-worker has a degree in bio-chemistry. That's hilarious. Is there a good way to get a hold of you privately so I can tell you where to ship?
Psn msg? I'd imagine you are still on my FL. I could sign into the offsite rig as well and you can PM me there too.
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Posted - 2016.01.08 15:50:00 -
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I was pretty sure they have a mod for alien isolation that works with VR. You can YouTube it....looks amazing
https://youtu.be/bwLUHEG4oNs
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Posted - 2016.01.08 16:03:00 -
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Oh I think VR will beba gimmick for the first year or so while people get a grip on the tech. Mods are a pretty nice thing on PC....not something that will happen with console. So I think mods could sustain VR until it gets games designed specifically for it....aka valkaryie.
Second q: **** PS4 still has old gen keeping it down. Just now are the finally developing games for next gen. So I think it's always a backlog. Again if developers don't so something with the tech....I know modders will.
VR is here to stay as long as it doesn't cause massive motion sickness.
I don't plan on buying VR for at least a year. $600 is too much. But plenty of other PHI guys have Already preordered it.
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Posted - 2016.01.08 20:17:00 -
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Adipem Nothi wrote:IgniteableAura wrote: **** PS4 still has old gen keeping it down. Just now are the finally developing games for next gen. So I think it's always a backlog. Again if developers don't so something with the tech....I know modders will.
I'd argue that the old tech isn't yet sufficiently outdated. MGS:V is huge, beautiful and complex. Check out the the side-by-side PS3/PS4 comparisons; it runs smoothly on both systems, without noticeable differences. I'd also argue that pay-for PSN was a bad move for a number of reasons.
That's the problem. New games are being held back by old tech. Think about it this way, if the PS3 is able to keep up, how much is the PS4 version behind held back.
I too am annoyed that I have to pay to play with my buddies and I don't really see many benefits from paying vs free on PS3.
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