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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Django Quik
R.I.f.t
797
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Posted - 2013.07.04 17:43:00 -
[1] - Quote
I've just today managed to get my patch downloaded and it's definitely got harder to be a scout. I love my mobility but any notion of getting kills is just a dream. I've never really run a combat scout though and am more a utility guy (uplinks and hacking mods) but am beginning to think that running an assault for this purpose might be better. I'll see how I feel over the next few weeks...
On another note - this is the first time I've actually looked at this thread and it's a really cool idea but I think you should rank people by total WP rather than kills, so that scouts like myself who concentrate on hacking and useful uplinks are better represented. Thanks for all the time you've clearly put into this though. Nice one :) |
Django Quik
R.I.f.t
933
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Posted - 2013.07.14 16:55:00 -
[2] - Quote
Shotty GoBang wrote:Rich o wrote:According to this 1.3 will bring dropsuit changes. Unfortunately it does not show which dropsuit(s) will be affected but let's hope it's our lovely scout-suit Great find, Rico o! I've linked Han's post to the front-page News. While it is non-specific by nature, dropsuit balance sounds promising. Also of interest was the unexpected consequence of performance improvement...perhaps we Scouts were nerfed inadvertently. Time will tell; fingers crossed. - Shotty My impression is that the dropsuit balance will likely be to logis but we shall see... hopefully really soon! |
Django Quik
R.I.f.t
978
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Posted - 2013.07.16 09:10:00 -
[3] - Quote
I feel bad - killed 3 shotty scouts this morning with my SMG hacking scout; they only ever seem to be able to get 1 hit on me out of about 6 shots!
In other news, I've downgraded from my TT3 pistol to the standard breach variant and actually really liking it - I can't spam r1 as much but with a headshot I can take most suits down to at least half armor and then finish them off with my upgraded m209 SMG. STD pistol and ADV SMG works much nicer than ADV pistol and STD SMG.
In other news, I tried out some assault fits to see the difference but have decided I like my scouts much more. I don't mind losing some tank and dps for my mobility and running dual sidearms really does free up a lot of CPU/PG - still pretty tight on every fitting though! |
Django Quik
R.I.f.t
979
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Posted - 2013.07.16 16:35:00 -
[4] - Quote
pseudosnipre wrote:M209 smg a better choice than ar? Is this a feasible tactic; can you drop better players or is this a noob hunter fit? Honestly, I haven't used an AR at all for the last 6 months, so couldn't give a balanced comparison. That said, especially as a scout, you can close to SMG distance really easy and most AR users play well within the optimal range anyway because they don't actually know their limits. The M209 also has really high DPS if you can get into that range; just make sure your secondary is something with some decent range, like a scrambler pistol ;) |
Django Quik
R.I.f.t
982
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Posted - 2013.07.16 22:28:00 -
[5] - Quote
Why did I wait so long to change to the breach pistol? I am LOVING this weapon. And I'm only using the STD variant! Sniper hunting has never been so fun and my swarm AV nade breach pistol suit is great to sneak in round the back and take out those pesky rear objective tanks/turrets :) |
Django Quik
R.I.f.t
988
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Posted - 2013.07.19 11:30:00 -
[6] - Quote
A couple of people were noting in the Scouts United channel earlier that hit detection on shotguns seems to be better and I noticed a few games while doing my general kill stats that shotties seemed to be faring better, so hopefully there was some sort of stealth fix... |
Django Quik
R.I.f.t
1154
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Posted - 2013.07.29 11:33:00 -
[7] - Quote
Shotty GoBang wrote:I'm so pissed at you guys right now. You picture a bunch of hardened, blade-wielding killers ... and a place for haircuts come to mind!? What happened to Thieves Guild or Den of Assassins? Shame! Obviously the barber shop is a front and the big mirror wall at the back is a secret doorway to the dark and dingy basement bar |
Django Quik
R.I.f.t
1154
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Posted - 2013.07.29 12:04:00 -
[8] - Quote
I've been playing scout for a while now and it's very fun but my k/d has plummeted in the last couple of months. Pre-Uprising I was up nearing 2, now I'm gradually sinking down to around 1. In fact a lot of games I go negative. Fortunately, I care little for k/d and wish they'd list P/L instead because my isk efficiency is awesome. I always run a profit and not by running free suits.
My fav setup is a hacking gal: ADV Gal light - I've considered speccing into the scout proper but the bonus isn't worth it in my eyes. 2 enhanced sidearm damage mods 2 complex hacking mods breach scrambler pistol M209 SMG STD flux grenade STD Uplink
I have a combat variant, where I swap the hacking mods for an ADV ferroscale and complex repper and upgrade the pistol to the ADV breach. This is for when there's really no need to be hacking anything.
Also have an AV version with MLT swarms and hacked AV nades.
My thing has always been about being sneaky and getting behind the enemy line for a surprise hack or sniper hunting. My WP is my pride and much more reflective of my ability than my k/d. That said, just went 15/3 in a game and had a blast. Thing is, with less than 300ehp, if any AR gets my in sight, I'm dead in 4 shots. My only chance is to outmanuevre people, which I can usually do with heavies but what's this talk about the changes to movement and turn speed in 1.3/1.4?
Can someone link me to where these changes have been stated because they sound daft. Why should a big huge HEAVY weapon be able to turn as fast as a LIGHT weapon or even a sidearm? And I thought CCP Wolfman confirmed there was a bug with strafe speed where the modifiers weren't being applied - who said that they were being made uniform across all suits? |
Django Quik
R.I.f.t
1160
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Posted - 2013.07.30 08:42:00 -
[9] - Quote
Making specialised suits actually special is an important aspect of this game and the opportunity so far has been largly missed. It's really all about the suit bonuses and there are really only 2 sets that are currently making the suits better for specific roles than anything else - the minmatar and the amarr. The amarr is clearly an energy weapon race and all of their suit bonuses are geared towards heat reduction and laser based weaponary. The minmatar get a bit of an array but the scout is clearly meant to be an assassin, the logi the speed hacker and the assault an ambusher. CCP should really look at the bonuses on the caldari and gallente suit and figure out what role they want these guys to be playing and rather than force them into it using restrictions and whatnot, make them so that they're so useful in a specific role that there's no point in playing them any other way.
For instance: the caldari are railgun tech specialists, so all their bonuses should cater to long range combat. Shield and reload bonuses just encourage in your face confrontations.
I realise this post has focused mainly on the racial side of things but the same principles apply to suit classes. Don't restrict people to how they want to play - just make it much more beneficial to play the way it was intended.
On the topic of cloaks - tie the function of the cloak to profile signature, so it works by making you visually invisible to anyone who has a higher scanning precision than your profile. This would make it completely useless to a heavy and only a vaible option for well dampened mediums but scouts would excel. |
Django Quik
Dust2Dust. Top Men.
1172
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Posted - 2013.07.31 20:06:00 -
[10] - Quote
So I just finally specced up to complex damage mods and suddenly find I have some actual options for my scout combat suits; I run this combo: Gallente Advanced Light Suit TY-5 Breach Scrambler Pistol M209 SMG Locus/Flux Grenade Nanite Injector Complex Armor Repairer Complex Damage Mod
So that leaves me 1 high and 1 low to play with, so I can add either: a) a militia CPU enhancer and another complex damage mod b) an enhanced ferroscale plate and leave the high empty
I haven't yet tried out either setup but I'm wondering what people's opinions are - I can basically have either 42 more armour (around 25% increase) or 8.5% more damage to both my weapons. |
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Django Quik
Dust2Dust. Top Men.
1186
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Posted - 2013.08.01 20:41:00 -
[11] - Quote
Daxxis KANNAH wrote:Ghost Kaisar wrote:I think it's sad for this game, the fact that I can take an ADV AR, and do better with it than my Proto Assault SMG with 3 in proficiency and dispersion :( What range are you engaging at? I had an amazing scouting day today and went several matches in a row up against full corp squads achieving around 20/5 on average with my pistol/SMG/flux combo. I had a kill streak of 11 in one match and felt invincible (though I did die a few times)! |
Django Quik
Dust2Dust. Top Men.
1186
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Posted - 2013.08.01 20:46:00 -
[12] - Quote
I feel a little left out not being a knifer but it's just not my style.
I was looking at the actual scout suit and thinking that the 5k I'd save over my basics would be quite nice, especially since complex damage mods add about 8k to my suit cost now. However, I've decided to spec up my swarms next, just to advanced level I think. Then maybe I'll go scout proper but we'll see if something else might catch my eye first... I do still need to get my last 3 levels in SMG prof and reload speed for that and my pistols... hmm... |
Django Quik
Dust2Dust. Top Men.
1198
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Posted - 2013.08.05 09:25:00 -
[13] - Quote
Haerr wrote:I am very intrested in how other Gallente Scouts are fitting their suits. Feel free to give me any pointers or tips - all suggestions are very welcome! :) I only run adv gal, so can't offer a proto fit but on my adv I put
2 pro dmg mods 1 pro repper 1 mlt cpu adv scrambler pistol adv SMG flux needle |
Django Quik
Dust2Dust. Top Men.
1212
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Posted - 2013.08.10 17:20:00 -
[14] - Quote
I wanted to ask people's opinions on proto gal scouts - are they worth it over the adv, considering you give up a hi slot? |
Django Quik
Dust2Dust. Top Men.
1219
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Posted - 2013.08.12 22:12:00 -
[15] - Quote
Just had a match where I went one on one with an SMG/NK scout (something like Dana...?) - he spotted me with my pistol and pulled out the knives from about 20m away. I'm guessing the idea was that I should also pull out knives and have good ol' scouty knife fight... only, I don't run knives; I run pistol/SMG; so I just shot him in the face. I'd feel bad but I run gal scout, so assuming I'm carrying knives is pretty dumb. |
Django Quik
Dust2Dust. Top Men.
1249
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Posted - 2013.08.16 23:12:00 -
[16] - Quote
I'd like to give a wee shout out to some great scout brothers that I've played and had a lot of fun with recently *tips hat with pistol at Ozarow and Niuvo*
Looking forward to squading up with more of you from the Scouts United chat channel in the future. |
Django Quik
Dust2Dust. Top Men.
1249
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Posted - 2013.08.16 23:18:00 -
[17] - Quote
On another note, it makes me chuckle a little that I've completely ignored all the things that seem to be pretty problematic for most scouts. But I also prefer other stuff to what seems to be standard scout gear too...
Things I don't use: Shotgun Nova Knife Remote Explosives Kinetic Catalysers Cardiac Regulators Profile Dampeners Range Enhancers
I may be one of the most unusual scouts (or even players) around... |
Django Quik
Dust2Dust. Top Men.
1252
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Posted - 2013.08.17 09:42:00 -
[18] - Quote
Nyra Volki wrote:Have to address this, but as scouts we do just fine we complain about we need this fix, that needs a buff etc. in all honesty we really don't need it as long as we got are core upgrades up like our shields or engineering. really when i see a scout go 25/5 i see no problem with the scout really and you shottys say hit detection is bad (i know its bad) but is bad enough your going 2.0 KDR a game. yesterday i was in a match using NKs and went 10/1. i go positive 70% of my games whether im using my basic or proto gear. i know we need some love but is it that bad we write essays to CCP about why we need it. i i want them to do is fix the passive Damp and Precision and gives us a base range of 30m then im good to go causes 10m is like some standing right in front of me. that is all to all scouts remember we pick Hardcore mode. Also look at what we can do over other suits we can jump over a god damn wall. Love all you scouts and ill never switch to a different suit no matter what Pub matches are not a good indication of the state of balancing or scout suits. It's easy to kill random blue dot newberries 25 times and die on a handful even in militia scout gear but you try competing against people who actually know how to play and you're screwed.
Also, if it's only working when specced up to the hilt, it's not working. No other suit has to get all their core skills maxed before they're competitive.
I have every core skill up maxed except for engineering (which is at lvl 4 but I don't really need) and when there are good players on the enemy side, I seriously struggle. Scout KDs have plummeted this build and my own has dropped from nearly 2 to 1.25. There clearly is something that needs addressing with scout suits.
Yes, the scanning fix may help us a bit and passive scanning range definitely needs improvement to make it significant. We need an extra slot at ADV and PRO and/or more CPU/PG (just a little, maybe 15%). I'm not as bothered about the extra equipment slot many request but having the variety of the old type 2s would be good - maybe we'll see this with a new light suit type in future? |
Django Quik
Dust2Dust. Top Men.
1252
|
Posted - 2013.08.17 09:43:00 -
[19] - Quote
Niuvo wrote:Listen up scouts! I am putting a bounty on my head of 100k isk. Rules are: You must be in a Scout suit. Use shotgun, knives, remotes, melee, sniper, pistol, orbital or smg. When you kill me message me that you would like to collect your bounty. In a match, if you kill me once you'll get your 100k, subsequent kills will be rewarded with 25k. This will go on until 1.4 hits. You must be registered in here or be in the Scouts United channel to participate. I'll be in Skirmish with my corp or solo.
If you see this message, pass it on to other hunters. Happy hunting!...my wallet is going to hurt, I see what ya'll do on the field, it's ugly. IT IS ON!
Just got to work out how to get in matches against you now... |
Django Quik
Dust2Dust. Top Men.
1256
|
Posted - 2013.08.17 11:25:00 -
[20] - Quote
Nyra Volki wrote:Never said they have to be max out i only got my engineering at lvl 3 and electronics at lvl 2 i do have may armor an shields max out but really with the low Hp its noting. also i include PC man i may not do as good as in Pubs but i still compete with them. also if you struggle that's your problem and should probably change your play style. i adapt if i cant get them this way try anther way. i can see if your whole team is getting stomp then yeah you can't do any thing but when both teams a fairly even it shouldn't be a problem. its really all about your plan of attack My struggling is nothing to do with my play style - it's to do with not being able to fit the useful things I actually need for my suit. You claim we don't have a problem with scout suits and that all our threads are unnecessary essays but have you actually read those threads? We have less CPU/PG per slot, our speed is basically meaningless when it comes to avoiding fire, even at range and our hit boxes lag way behind our movement, so we can't even get behind cover quickly - these are significant problems that need addressing. |
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Django Quik
Dust2Dust. Top Men.
1262
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Posted - 2013.08.17 20:31:00 -
[21] - Quote
Ruthless Lee wrote:Django Quik wrote:On another note, it makes me chuckle a little that I've completely ignored all the things that seem to be pretty problematic for most scouts. But I also prefer other stuff to what seems to be standard scout gear too...
Things I don't use: Shotgun Nova Knife Remote Explosives Kinetic Catalysers Cardiac Regulators Profile Dampeners Range Enhancers
I may be one of the most unusual scouts (or even players) around... I know you love your pistols ... what else? I've gotten away from my shotty a bit recently (it's so unreliable). Been testing out Bojo's GB-9 (which is a CQC destroyer) and my scrambler pistols, which I am having a lot of fun with... I'm using my SMG more and more lately too - just got prof lvl 4 and my m209 rules. Shields down with a shot from the pistol, finish the job with a blast from my SMG, which is really the only way to get around the bad hit detection when they start jumping around after the pistol shot.
I go adv gal suits with a complex armor repairer and 2 complex sidearm damage mods.
That said I also find myself using my AV fit more and more lately too. Same set up but with adv swarms instead of the SMG and light damage mods. I scout out the enemy redlines and hills for all the normal sniper spots and tank camping positions and if I get rid of them all (or find nothing!) I just rinse all the gazillion LAVs I see buzzing around the map below me.
I used to always run with 2 hacking mods for the cheeky back door hacks but I'm finding that less useful/rewarding lately and definitely less fun. |
Django Quik
Dust2Dust. Top Men.
1266
|
Posted - 2013.08.17 21:44:00 -
[22] - Quote
voidfaction wrote:you can get 32.63m range with 1 proto range mod with lvl 5 range and lvl 5 gallente scout.
30m base? WOW that would allow you to get 298m with 4 complex range. gallente scout Snipers would be loving it except for those lvl 5 scouts with lvl 5 dampening because that will get you below the 31 precision without using any mods that the gallente scout can get max with 1 proto precision. all other classes will need to use no less than 2 dampening mods just to get below the 31 scan profile. don't see them giving up armor and or green/red pill for dampening.
dampening and precision works the problem is shared vision and line of sight makes it useless. tac-net/scanner changes will fix this. 298m range? WTF? How have you possibly found that number? They don't stack exponentially you know. Please explain your calculations. |
Django Quik
Dust2Dust. Top Men.
1266
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Posted - 2013.08.17 22:35:00 -
[23] - Quote
voidfaction wrote:nyra wants 30m base range for scout. That is what would be possible with the 30m base. base x basic skill x suit bonus x mod x mod x mod x mod = I have tested in game at lvl 3 range and lvl 3 gallente scout with 4 advanced range that is also the formula used in Dust 514 Fitting Tool Created by hydraSlav http://dust514.com/news/blog/2013/08/community-spotlight-dust-fitting-tool/
I'm pretty sure that the mods don't multiply each other but as the calculations aren't officially listed by CCP, we'll just have to take your word for it, I guess. |
Django Quik
Dust2Dust. Top Men.
1269
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Posted - 2013.08.17 23:36:00 -
[24] - Quote
voidfaction wrote:I am at 56m with 4 advanced range. 99m is top with lvl5 range, lvl5 gallente scout, and 4 complex range
Ah yeah, of course, forgot you said you hadn't maxed the skills. Your radar must light up like a Christmas tree! |
Django Quik
Dust2Dust. Top Men.
1269
|
Posted - 2013.08.17 23:43:00 -
[25] - Quote
voidfaction wrote:the tac-net/scanner changes talked about will be a game changer for scouts. range and precision will be more important because no more shared vision and will increase the use of scanners also making dampeners more important. to me it is the scout update I have been wanting. This little discussion has been something of an eye opener for me and I will much more seriously consider speccing up passive scanning and gal scouts proper now... Thank you void. |
Django Quik
Dust2Dust. Top Men.
1277
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Posted - 2013.08.18 08:39:00 -
[26] - Quote
Ruthless Lee wrote:Man, I can get the m209 tomorrow, and it's very tempting ... actually like the thought of running that SMG/SP combo. Helps with the CPU/PG use, and they compliment each other nicely...
Can't believe you're running two complex damage mods on a scout suit, though, haha! Something about that ... is sincerely awesome. It's purely the dual sidearm usage that allows me to run 2 complex damage mods on an adv scout suit but I'm considering dropping one in favour of a complex ferroscale plate when they get buffed in 1.4. Maybe...
My current priority will be the scanning range skill after this recent chat with voidification and maybe profile dampening so I can sneak up on him while he's sniping |
Django Quik
Dust2Dust. Top Men.
1305
|
Posted - 2013.08.21 19:45:00 -
[27] - Quote
Good idea Shotty - I love how you put so much effort into coordinating the scout community.
How about grouping people by other categories too like shotty scouts, sidearm scouts, etc? |
Django Quik
Dust2Dust. Top Men.
1311
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Posted - 2013.08.23 17:10:00 -
[28] - Quote
voidfaction wrote:Here I thought red-line sniping was only a public match thing. I would have enjoyed being in that PC battle. I frequently go on red-line sniper hunts. may only get a few kills in a match but it really helps the team.
Red-line hunting is one of my favourite pasttimes, though I often feel a little guilty being so far away from the main action while my squad's getting mashed up in the main complex. |
Django Quik
Dust2Dust. Top Men.
1338
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Posted - 2013.08.25 13:53:00 -
[29] - Quote
Spademan wrote:Can I ask, what would I need to record gameplay from dust? I've been wanting to showcase my Scrambler Rifle Scout suit.
It's a bit of a pain in the butt: 1) use a camera to record the footage straight of the screen but this will almost certainly be bad quality. 2) get a HDMI splitter on your PS3 and a capture card on your PC
I think there's another method that is a bit more fiddly but can't remember how that works but 2) is the best quality method I've seen. Unfortunately, you need to spend money on the bits and bobs and need a PC to fit the capture card. |
Django Quik
Dust2Dust. Top Men.
1358
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Posted - 2013.08.31 12:07:00 -
[30] - Quote
I've been wondering about how passive scanning shows up in game - does it only show the red dots on the radar or do you see a chevron on the screen too if they're behind a hill or wall or something?
Been reading through all the scanning stuff shotty's posted up lately too and looks like I'm going to have to do some work to make my sniper hunting fits more effective - haven't even started on the precision skill and don't want to use a scanner because then I won't be able to sneak up on those camping buggers. That said, I guess I'll only have trouble picking up scout snipers... |
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Django Quik
Dust2Dust. Top Men.
1358
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Posted - 2013.08.31 12:47:00 -
[31] - Quote
Keeriam Miray wrote:Shotty GoBang wrote:Also of potential interest to Gallente Scouts:
Passive Scan Range Lvl(1) Light-Frame = 10 meters Lvl(1) GalScout = 11 meters Lvl(5) GalScout = 15 meters Lvl(5) GalScout + Lvl(1) Long Range Scanning = 16.5 meters Lvl(5) GalScout + Lvl(2) Long Range Scanning = 18.15 meters Lvl(5) GalScout + Lvl(3) Long Range Scanning = 19.97 meters Lvl(5) GalScout + Lvl(4) Long Range Scanning = 21.96 meters Lvl(5) GalScout + Lvl(5) Long Range Scanning = 24.26 meters Lvl(5) GalScout +1 Cmp Amplifier = 35.02 meters Lvl(5) GalScout +2 Cmp Amplifier = 50.00 meters From my observations & tests Long Range Scanning & Scout Skill works with base scan radius of frame, every level of those skills adds exactly 1m. with maxed skills it's 20m for Gallente scout. Then Range Amplifiers works with "'base + skills" - with maxed skills each Cmp Range Amplifier adds 9m (no penalties). When i run my shotty gk.0 scout with 3 Cmp Amplifiers i'm picking up ppl before second ring of radar (50m), with 4 mods after second ring. So walues will be: Lvl(5) GalScout + Lvl(1) Long Range Scanning = 16 meters Lvl(5) GalScout + Lvl(2) Long Range Scanning = 17 meters Lvl(5) GalScout + Lvl(3) Long Range Scanning = 18 meters Lvl(5) GalScout + Lvl(4) Long Range Scanning = 19 meters Lvl(5) GalScout + Lvl(5) Long Range Scanning = 20 meters Lvl(5) GalScout +1 Cmp Amplifier = 29 meters Lvl(5) GalScout +2 Cmp Amplifier = 38 meters Lvl(5) GalScout +3 Cmp Amplifier = 47 meters Lvl(5) GalScout +4 Cmp Amplifier = 56 meters Void would disagree with you - he mentioned he runs passive scanning range skills/mods and gets around 50m with only 2 range amps. |
Django Quik
Dust2Dust. Top Men.
1359
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Posted - 2013.08.31 17:03:00 -
[32] - Quote
Shotty GoBang wrote:Django Quik wrote:I've been wondering about how passive scanning shows up in game - does it only show the red dots on the radar or do you see a chevron on the screen too if they're behind a hill or wall or something?
Been reading through all the scanning stuff shotty's posted up lately too and looks like I'm going to have to do some work to make my sniper hunting fits more effective - haven't even started on the precision skill and don't want to use a scanner because then I won't be able to sneak up on those camping buggers. That said, I guess I'll only have trouble picking up scout snipers... Passive Scanning picks up signatures in range is displays them on your TacNet. I believe HUD chevrons are linked to TacNet. Solo hunting as a Scout Sniper is gonna be less effective, but you guys are going to be extremely hard to find. You will absolutely need a spotter. Someone with a fancy-pants Active Scanner sneaking around enemy lines. The good news is that you won't have a hard time finding a Recon Scout :p Don't worry about precision. It's mostly crap. Dampening is our focus at the moment. If you're consistently sniping at 200 meters out, you probably won't even need to worry about dampening. - Shotty Thanks for the pointers, though you've misunderstood me on a couple of bits - I don't snipe (not much anyway); I go on foot along the enemy redline and other known camping spots and sneak up on enemy snipers to pop them in the head with my bubble gun (scrambler pistol). I'm concerned by Keeriam's assertion that scanning range skills add so little but I'm hoping that the others who've posted about that stuff previously have the real numbers... |
Django Quik
Dust2Dust. Top Men.
1362
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Posted - 2013.08.31 17:21:00 -
[33] - Quote
Shotty GoBang wrote:Django Quik wrote: Thanks for the pointers, though you've misunderstood me on a couple of bits - I don't snipe (not much anyway); I go on foot along the enemy redline and other known camping spots and sneak up on enemy snipers to pop them in the head with my bubble gun (scrambler pistol). I'm concerned by Keeriam's assertion that scanning range skills add so little but I'm hoping that the others who've posted about that stuff previously have the real numbers...
My mistake, Django. If you're hunting Snipers, you'll likely hear them before you pick them up with passive scanning. Everyone's base scan range starts at 10m, and even a Gallente Scout can only get it up so high given the small percentage incrementation at hand. Ideally, the Devs will reverse this nerf and up the Scout's base scan range. In the mean time, I find the 200m / 90 degree scanner incredibly effective at revealing redline and perimeter positions. Ah good point about the sound thing - that is what I usually spot first; can't believe I didn't think of that when I started speccing into scan range. Still, I don't think it will be SP wasted and one day (hopefully 1.5 or 1.6) us scouts will get a buff to scan range which will actually make the skills very much more meaningful.
On another note, everyone go support my request thread for more stats on the fittings screen, so we can know exactly how our skills/modules are affecting out scoutiness: https://forums.dust514.com/default.aspx?g=posts&t=106003&find=unread |
Django Quik
Dust2Dust. Top Men.
1364
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Posted - 2013.08.31 17:28:00 -
[34] - Quote
BTW - here is where Void was telling us about his scanning range findings: https://forums.dust514.com/default.aspx?g=posts&m=1189668#post1189668
voidfaction wrote:Django Quik wrote:By your reckoning you're currently getting nearly 100m passive scan range then? I'm pretty sure that the mods don't multiply each other but as the calculations aren't officially listed by CCP, we'll just have to take your word for it, I guess. I am at 56m with 4 advanced range. 99m is top with lvl5 range, lvl5 gallente scout, and 4 complex range I really hope this is correct but CCP really needs to give us the real calculations/stats. |
Django Quik
Dust2Dust. Top Men.
1364
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Posted - 2013.08.31 18:09:00 -
[35] - Quote
Stacking penalties are explicitly stated on items that get them - shield rechargers and damage mods - so I don't think they apply to range amps. Voidification also stated previously that he believes the amps multiply on top of each other as well, so with max skills and 4 amps, range would be: 10 x 1.5 x 1.5 x 1.45 x 1.45 x 1.45 x 1.45 x 1.45 = 99.46m
edit - of course, all this uncertainty would be moot if CCP gave us the actual stats and calculations... |
Django Quik
Dust2Dust. Top Men.
1367
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Posted - 2013.08.31 18:34:00 -
[36] - Quote
My belief is that the percentages from each skill multiply on each other but not on themselves; so for level 5 scanning range, you get 150% range, rather than 110% x 110% x 110% x 110% x 110% =161%. This is how my understanding scales: just skills (lvl 5 gal scout, lvl 5 scanning): 22.5m skills with 1 cmp amp: 32.6m 2 cmp: 47.3 3x : 68.6m 4x: 99.5m
That's if the mods multiply on each other like Voidification has stated. If the mods don't multiply on each other, like Keeriam states, it would look like this: 1x: 32.6m 2x: 42.8m 3x: 52.9m 4x: 63m
My hope is that it's the former rather than the latter. |
Django Quik
Dust2Dust. Top Men.
1367
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Posted - 2013.08.31 18:43:00 -
[37] - Quote
Nyra Volki wrote:Django Quik wrote: just skills (lvl 5 gal scout, lvl 5 scanning): 22.5m
your calculations are wrong lvl5 gal scout, lvl 5 PS you get only 16.0m That's even more confusing - gal scout gives you 50% extra range and scanning range gives you 50% too. How could any combination of those give only a 60% bonus? |
Django Quik
Dust2Dust. Top Men.
1381
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Posted - 2013.09.04 19:06:00 -
[38] - Quote
What happened to my sweet pistols? Stupid aim assist stops me headshotting but turning it off makes it miss everything!
In the meantime ARs are knocking me down at 100m+; aim assist shouldn't work at that kind of range!
SMGs are awesome for the sneak flank attacks on those dumb heavies though :) |
Django Quik
Dust2Dust. Top Men.
1418
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Posted - 2013.09.10 17:09:00 -
[39] - Quote
Ruthless Lee wrote:Lucifalic wrote:Anyone ever explain why advanced gal scout has a 2/2 slot layout and not a 1/3?? God I would love to have 1/3 So would I. It's mystery but CCP confirmed that it is by design: https://forums.dust514.com/default.aspx?g=posts&m=1275221#post1275221 |
Django Quik
Dust2Dust. Top Men.
1423
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Posted - 2013.09.11 18:09:00 -
[40] - Quote
Shotty GoBang wrote:Niuvo wrote: Hats off to you proto scouts. Post if you are one, for statistics eh shotty. lol So we can see who's proto bear.
Think its safe to assume that the majority of Tier IV and V are Proto Scouts. In my personal experience, running high-end gear helps with the KDR but at massive expensive: - Started last build at 2.30 KDR and ~130 million Isk.
- Ended last build at 2.46 KDR and ~118 million Isk.
- Earned a 20M paycheck from corp.
So my humble KDR increase of 0.16 over 30 or so days cost at estimated 32 million Isk. ... and I ran proto gear under 50% of the time! To turn a profit in proto gear, you can only afford to die once or twice per match. This is a realistic goal for AR-514 proto bears, but would beyond difficult for non-sniper Scouts in 1.4. I'll be running Advanced gear for the majority of this build. Hoping to recoup lost funds :-) - Shotty I've still not skilled up to proto, though I do hope to get lvl 4 (for the bonuses) in the next week. Thing is, when I do eventually reach proto, I can't see any way I'll be able to afford it with how easily we die at any range anyway. I only just manage to run a profit most matches in an adv suit as it is.
What I'd really like is for the gal adv scout to get its slots sorted properly to be 1 hi 3 lo and enough CPU to not have to take up a slot with a CPU mod - actually I'd be happy enough with 2 hi 2 lo if I didn't have to use a lo for a CPU mod. |
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Django Quik
Dust2Dust. Top Men.
1446
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Posted - 2013.09.15 18:59:00 -
[41] - Quote
Dust2Dust has been running a special one off proto stomp ambush day today and it's been an absolute blast but also a bit of an eye opener for me.
Now I don't have proto scout yet (just got level 4 today), so I just found a way to switch up my adv pistol and SMG to proto; here's my loadout: Adv Gal Scout Carthum Assault Scrambler Pistol Ishukone Assault SMG Flux Grenade 2 x Complex Damage Mods Complex Armor Repairer Complex CPU Upgrade (note that this requires electronics level 5 and engineering level 4 - when I get eng lvl 5 I'll even be able to put an injector on it too!)
This costs around 93k isk per suit and one match I lost a good half a mil isk but in at least 75% of the battles I played today I at least broke even in isk terms; the big upshot is that my KD today was great! I reckon my average was around 3 but some matches were as high as 5 or 6. All in all, I'm down roughly half a million isk after probably 4 or 5 hours play but I had a lot of fun.
All this said, if it hadn't been for the fact I was running in a squad with other good players from my corp, I would have fared a lot lot lot worse and I would never recommend this in anything other than a good squad unless you're planning on throwing away A LOT of isk. I am however thinking that the proto pistol wasn't really worth the cost and I would have done just as well with my adv breach pistol, saving myself a nice 20k.
To finish on a happy note - favourite moments today were (barely) flanking around entire squads and one by one taking them out from around the corner of the box they're grouped up by; passive scanning was winning that one for me :) And when I say barely flanking, I mean literally going 5m away from their line of sight where they were shooting at my squadmates. |
Django Quik
Dust2Dust. Top Men.
1447
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Posted - 2013.09.15 20:25:00 -
[42] - Quote
Bojo The Mighty wrote:Why would you use the Carthum Assault? If I wanted an SMG I would use an SMG. I found out a while ago that Assault pistols are really not worth it like the other Assault Weapons are. Yeah, I originally put it on there because there's no breach proto pistol but in future when we're doing a proto stomp day I'll just use my trusty TY-5 instead. Nothing beats the ishukone SMG though |
Django Quik
Dust2Dust. Top Men.
1449
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Posted - 2013.09.15 22:46:00 -
[43] - Quote
Bojo The Mighty wrote:Django Quik wrote:Yeah, I originally put it on there because there's no breach proto pistol but in future when we're doing a proto stomp day I'll just use my trusty TY-5 instead. I found I'd gotten so used to the ROF of the breach that I wasn't even making use of the assault ROF anyway! Nothing beats the ishukone SMG though Gek-38? I do hate SMGs because I am a gallente scout so they pack the hurt against my huge majority of armor. And thank god some one else realizes how damn great the TY 5 is. I love it's hipfire accuracy and POWER!!!!! I wonder what people think when they were killed by a scout with a super pistol. I dislike ADS because I lose FOV and movement flexibility, so I only ever hipfire. The annoying thing is that with the aiming changes it seems harder to get those headshots (with AA on or off), so most of the time I see myself taking down the shields with the pistol and finishing them off with the SMG - it really is a beautiful combo. The only difficulty is the range, especially with the breach pistol having less than the other variants.
edit - and yeah, hate getting killed by ARs at 100m whilst at full sprint. |
Django Quik
Dust2Dust. Top Men.
1456
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Posted - 2013.09.16 07:28:00 -
[44] - Quote
Bojo The Mighty wrote:Django Quik wrote: I dislike ADS because I lose FOV and movement flexibility, so I only ever hipfire. The annoying thing is that with the aiming changes it seems harder to get those headshots (with AA on or off), so most of the time I see myself taking down the shields with the pistol and finishing them off with the SMG - it really is a beautiful combo. The only difficulty is the range, especially with the breach pistol having less than the other variants.
edit - and yeah, hate getting killed by ARs at 100m whilst at full sprint.
I definitely use ADS on a breach when I have the element of surprise so I can line up head shots. I haven't had a whole lotta issue with lining up headshots in 1.4, they are still fairly prevalent for me, *god I love the Bell*. Definitely I have found that the breach is not meant for the super frantic moments, where you are taking damage fast and you need to get the guy out fast. But damn I love OHK'ing snipers. One time I was walking (not running, it felt more like walking) behind an enemy Heavy and his HMG ran out of bullets and was taking fire. He turned around and started running away right towards me. I had the Breach Pistol out at the moment and it felt so slow-motion, I just popped that sucker heavy in the head. I bet he was thinking "Worst Decision Ever". Anyways love the breach! GB 9 Breach AR is my primary. I had a fantastic breach pistol kill the other day when I ran into the entrance of a building straight into the barrel of an HMG - I somehow managed to get 3 shots off right on his face and he was dead before he even got a shot off! |
Django Quik
Dust2Dust. Top Men.
1472
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Posted - 2013.09.18 17:30:00 -
[45] - Quote
Dunno how many people here are into role playing but yesterday I made my guy a wee bio and am thinking about doing some cool scouty fiction in future. Check out my first attempt and let me know what y'all think: https://forums.dust514.com/default.aspx?g=posts&m=1309646#post1309646 |
Django Quik
Dust2Dust. Top Men.
1475
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Posted - 2013.09.19 18:35:00 -
[46] - Quote
Just posted up a new piece with some more scouty references. https://forums.dust514.com/default.aspx?g=posts&m=1316191#post1316191
Soon enough I'll do a proper full battle as a scout story type thing... |
Django Quik
Dust2Dust. Top Men.
1480
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Posted - 2013.09.20 17:15:00 -
[47] - Quote
Was playing with some numbers today and came to 2 conclusions that would make a hell of a difference to scouts: 1) Double passive scanning range to 20m for scout suits - a fully specced minja can get to 30m and ganjas to 45m without mods; a very respectable passive scan distance that would give all of us a suitable edge on the battlefield without making us in any way overpowered. 2) Couple this with sharing our passive scan vision (maybe limited to squads only though CCP doesn't seem to like squad only advantages)
These things would allow us to actually perform the role of a scout adequately without giving us an unfair advantage over other suits. |
Django Quik
Dust2Dust. Top Men.
1481
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Posted - 2013.09.20 17:42:00 -
[48] - Quote
Also, was looking again at my scout stats thread from the other week and came up with the following changes to the suit setups that would go a long way imho: Add a slot at each level and buff CPU in the following manners:- Std Gallente - 2 hi slots 2 lo slots 150 cpu
Std Minmatar - 2 hi slots 2 lo slots 160 cpu
Adv Gallente - 2 hi slots 3 lo slots 210 cpu
Adv Minmatar - 3 hi slots 2 lo slots 224 cpu
Pro Gallente - 2 hi slots 4 lo slots 273 cpu
Pro Minmatar - 3 hi slots 3 lo slots 291 cpu
These figures would bring our CPU/slot into line with assaults and allow us much greater fitting capacity than currently (though still not as many slots as assaults at proto level).
I know a lot of people ask for an extra equipment slot too but I think that change should be consigned to either a new light suit role or similar to the old b-type suits from closed beta. |
Django Quik
Dust2Dust. Top Men.
1482
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Posted - 2013.09.20 17:56:00 -
[49] - Quote
Bojo The Mighty wrote:Django Quik wrote:Was playing with some numbers today and came to 2 conclusions that would make a hell of a difference to scouts: 1) Double passive scanning range to 20m for scout suits - a fully specced minja can get to 30m and ganjas to 45m without mods; a very respectable passive scan distance that would give all of us a suitable edge on the battlefield without making us in any way overpowered. 2) Couple this with sharing our passive scan vision (maybe limited to squads only though CCP doesn't seem to like squad only advantages)
These things would allow us to actually perform the role of a scout adequately without giving us an unfair advantage over other suits. If ganjas had 45 innate, adding one complex amplifier would bring passive to 65 meters. Just one. That means that passive would extend to the second ring. That might be a tad OP. Maken already calculated that Proto Scout with Proto Amplifiers would have a passive of 99, thus reaching the 3rd ring, the max. I think that although that requires a lot of sacrifice, the fact you can reach the full extent of minimap in passive with just 10 meters base, means that it will probably go no further without nerfing skills. I thought about that but I still think it's fair. I highly doubt anyone will be using more than 2 range amps in favour of losing space for biotics/armor mods. As scouts, we should get a decent passive scan range without needing mods. Maybe with shared vision it's OP but on it's own would be balanced. Afterall is it really that useful to be able to see people at 65m or even 95m when already the minimum scan range of the worst active scanner is 100m and people are going to be using them even more once the new WP stuff comes in? |
Django Quik
Dust2Dust. Top Men.
1502
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Posted - 2013.09.22 18:27:00 -
[50] - Quote
Matticus Monk wrote:Spademan wrote:Bojo The Mighty wrote:
EDIT: Also, does anyone else (like me) think that they'd rather have the G/1 Series with 3 lows and one high? Sure the current 2 highs 2 lows is neat-o for tanking but if I just want to put a damage mod on and run armor plates.
Yup, that'd be pretty much perfect for me, not for plates though, a second hacking module maybe. Pretty much... the way the advanced G/1 Scout suit is configured makes no sense to me. And, it actually makes me not want to use it.... firstly, I don't want to get used to having 2 high slots and then have to go back to only having 1 at Proto level. And given that sentiment, why not just continue to use the standard suit, then and jump right to proto....? At least that way it's sort of a natural progression in my play style. I really hope that CCP re-tunes the G/1 to be a 1H/3L layout. I love my adv gal with 2 complex damage mods but I would much rather have a 3rd low slot so that I can have an extra repper or plate. Atm I have to put a CPU mod in one of my low slots, so I effectively have 2 hi 1 lo and only use adv weapons and std equipment and nades. |
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Django Quik
Dust2Dust. Top Men.
1509
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Posted - 2013.09.23 19:13:00 -
[51] - Quote
Shotty GoBang wrote:First Prophet wrote:Hey, quick poll!
Any other minmatar scouts wish the scout module layout went 2 highs/ 3 lows instead of the current 3 highs/ 2 lows? Why not 3/3 for Minmatar and 2/4 for Gallente? If they're gonna change it, why not ask them to balance the count against mediums? YES! Been saying this for ages. This (and a shedload more CPU) is what we need. Why should our scouts have 2 less slots at proto than an assault?
I've also been saying to give us an extra slot at advanced too but if they did this and made adv gal 1/3, I'd be pretty happy too. |
Django Quik
Dust2Dust. Top Men.
1509
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Posted - 2013.09.23 22:42:00 -
[52] - Quote
Had a couple of good games running with Dottor Bestemmia and his squad earlier. Couldn't understand a word being said in the squad chat but we beasted a domination and skirmish nicely.
Between the scout channel, corp, alliance and friend channels I have, there's usually someone with RF1 or I just manage to find a decent squad in the first game I pop into. It is extremely annoying when you're on a limited timeframe and want to play games back to back but the squad ends up faffing around for 5 - 10 mins between EVERY match! You know you can restock in the warbarge and on the ground, right? |
Django Quik
Dust2Dust. Top Men.
1532
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Posted - 2013.09.25 21:20:00 -
[53] - Quote
Got scanned for the first time today since getting my gal scout lvl 4/dampening lvl 1. That's the first time I've seen someone using a proto scanner so far. I just didn't think they were worth people's CPU/PG but apparently some people can fit them (proto gal logis I expect). That said I was already down at the time and still went on to go 11/4 that ambush, so it was alright in the end.
In other news: 2 weeks til proto gal but I really don't see myself ever using it unless D2D manage to double our regular player counts and get into PC. |
Django Quik
Dust2Dust. Top Men.
1533
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Posted - 2013.09.25 21:29:00 -
[54] - Quote
In more other news - I'm having a great time lately flanking large groups and picking them all off one by one as they focus on my team to their front and no one even turns around because I'm not appearing on their radars and unless they aim directly at me, I don't even get a blue chevron. I think my KDs actually gone up by 0.01 or 0.02 in the last couple of weeks because of this.
Still, the moment someone does look at me, I'm dead. There's no running away these days, especially with lack of speed and lagging hit boxes. Incidentally, has CCP ever made a comment about the laggy hitbox situation? |
Django Quik
Dust2Dust. Top Men.
1550
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Posted - 2013.09.27 17:24:00 -
[55] - Quote
I only wish the breach pistol had a bit more range. Hitting anyone further than 25m is like a pea-shooter. |
Django Quik
Dust2Dust. Top Men.
1553
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Posted - 2013.09.27 20:08:00 -
[56] - Quote
Niuvo wrote:Jak'Saan wrote:This is crazy, this thread has been posted since 2013.06.27 20:28. 2,225 replies, 35,795 views 1,779 likes Contributions from/involving most scout/benched scout community
And yet not a single CCP entry? If there was ever thread to indicate a need for change or to send some reassurance/"scout love" updates to the community it would be here. We now have slightly less visibility due to 1.4 so thumbs up to that, but when are we going to get the much needed rest of the love? As good as Min Assault is to my now-recuperating KDR, I am a scout and that is the gameplay I just can't have right now and for the last 3 builds... has anyone heard any news about this yet?
How are you guys staying soooooo positive? I want in on your secret... We are suffering, but thanks to the scout community we strive on to perfect the hunt. All of these humble scouts want to watch the medframes bleed. That's our secret. We've discussed how this is our club and we need no blue tag. You know, for all of the scout suits' shortcomings, we stay because it's damn fun. Nothing else compares. |
Django Quik
Dust2Dust. Top Men.
1554
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Posted - 2013.09.27 21:18:00 -
[57] - Quote
Shotty GoBang wrote:Niuvo wrote:We've discussed how this is our club and we need no blue tag. +1 That said, it would be awesome if a dev came decloaked to reveal himself as a scout in hiding and joined our underground barbers. |
Django Quik
Dust2Dust. Top Men.
1561
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Posted - 2013.09.28 22:37:00 -
[58] - Quote
OZAROW wrote:I have proto minja but have slowly been going gallente an bringing up my armor an shield regulators cuz I was more red an green pills.
But last night I unlocked the advanced racial gallente, I put: Two shields K5 special Toxin Quantum Ad shield reg And armor rep Has about 400 ehp
Man ! Shield regulators are awesome! I been using them an armor reps on the mk.0 inside cities an the g adv scout , lol an last night the hate mail started coming. I rushed the last outside objective before my team rushed in for the redline an played ring around the turret getting a 12 kill streak before I got taken out. I really wish we had a 3/3 slot configuration again cuz the advanced gallente is pretty damn nice with 2/2 an that regulator an armor rep combo kept me kickin ace all night, get dropped to 30 HP then 2 seconds later, shields are up an armors almost full!
I'm loving the shotgun more than ever now, although this dumb melee punch glitch seems to happen a lot with my first shot , anyone else have this? Big fan of the shield reg I'm hoping I can build the gk.0 like this: Complex shield K5 Toxin M3 Complex armor Adv shield reg Red/green Gonna take almost two months but I'm stoked! I'm about 2 weeks out from proto gal scout and though I likely won't be using it for much very often at all because of the cost, I am very much looking forward to playing with some slightly off the wall fits. I'm thinking like 4x cmp armour reppers for shield like reps and full health in 5 seconds. I've not specced into shields at all but really like your idea with combining regulators and reppers. I can't see myself ever giving up my cmp dmg mod in the high slot though - alpha damage is just too intrinsic to the whole hit and run playstyle. |
Django Quik
Dust2Dust. Top Men.
1570
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Posted - 2013.09.29 18:17:00 -
[59] - Quote
INFINITE DIVERSITY IDIC wrote:Quil Evrything wrote:I just took the time to NOT kill a hacker first thing, and compare the tac readouts for knives.
body = 100%. Head = 150%. (although a surprisingly SMALL hitbox for the head!)
I guess that means that a double-hit charged headshot, no extra boosts, with ADV knives, gives (300+300)+300= 900 damage?
"but knives really need a damage boost!"
Uhhh.... sure.
You were reading the efficacy readout, thats not the damage multiplyer. Err, yes it is. That's why the readout when aiming up a headshot with a scrambler pistol says 450%. |
Django Quik
Dust2Dust. Top Men.
1577
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Posted - 2013.10.01 20:04:00 -
[60] - Quote
Got bored at work today, so was checking out what kind of fits I might be able to run when I get my proto gals in the next few weeks and think I've come up with some gold. Check these bad boys out:
Ripper: (super repper 25hp/s armor reps!) Adv breach ScP Adv ass SMG 4 x Cmp Armor Reppers 1 x Cmp Dmg mod Std Flux
Dueler: (dual repper 1.7s shield delay and 12.5hp/s armor reps) Adv breach ScP Pro ass SMG 2 x Cmp Shield Regs 2 x Cmp Armor Reppers 1 x Cmp Dmg Mod Std Flux
Stalker: (55m passive scan range and 12.5hp/s repair for hunting down those pesky strays) Adv breach ScP Pro ass SMG 2 x Cmp Range Amps 2 x Cmp Armor Reppers 1 x Cmp Dmg mod Std Flux
Guerilla: (perfect for defending an objective, good scan range and undetectable by almost all scanners) Adv breach ScP Pro ass SMG 2 x Cmp Range Amps 1 x Std Prof Damp 1 x Cmp Armor Repper 1 x Cmp Dmg mod Std Flux Std RE
Because I dual sidearms and have lvl 5 electronics, I have plenty of CPU to play with but will still have to get a level or two more in sidearm operation and a couple more levels in explosives to be able to do all of these. Not to mention I've not put any SP into shield regs or demolitions yet. But according to my calculations these would all be just about viable fits (fingers crossed!). |
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Django Quik
Dust2Dust. Top Men.
1578
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Posted - 2013.10.02 06:56:00 -
[61] - Quote
Suit bonuses do not stack across different suits. This is definite and was confirmed by CCP several times since uprising released.
If they did, we'd be seeing logis running around with 20HP/s armor repair without reppers! |
Django Quik
Dust2Dust. Top Men.
1578
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Posted - 2013.10.02 22:06:00 -
[62] - Quote
Had a fun few matches with Shotty and the gang earlier. However, I'm really feeling that the only thing that scouts have going for them is the low profile and that's completely useless when you are either spotted from 100m away or shoot at someone and don't manage to kill them in 1 second and they turn around and kill you by looking at you.
I'm pretty excited at the prospect of getting my first proto suits ever (since over a year ago) but with how easily I'm still going to die, it's just never going to be worth using and that's pretty sad. |
Django Quik
Dust2Dust. Top Men.
1580
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Posted - 2013.10.03 16:49:00 -
[63] - Quote
BARDAS wrote:DJINN Marauder wrote:So I've been runnin my scout with a scrambler lately in pubs... I like it.
The assault scrambler is lovely. Super OP vs those pesky assault ck.0s
My fit:
Enhanced shield Adv ASCR Toxin Core nades K2 nano 1 Complx Plate 1 enhanced plate 2 Complx Repair
It's been working pretty good. Get their shields down with the scrambler and if need be melt their armor with toxin.
My only problem is that the ASCR runs out of ammo quick. But that's what the k2 is for Wouldn't this fit work better on Gallente Assault or G. Logi? Been bugging me a lot lately that most the fittings I been seeing are not technically Scouts but are instead watered down assault suits... or at least feel that way to me. To each their own I guess. We don't fill a unique role is what i'm getting at I guess. If there was a role we could fulfill that gave WP, we wouldn't need to be watered down assaults. The new WPs will be good for this but still not enough. |
Django Quik
Dust2Dust. Top Men.
1582
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Posted - 2013.10.04 17:46:00 -
[64] - Quote
Bojo The Mighty wrote:Poll: Which Nickname Represents Sidearm Scouts Most?- Jazz Scouts
- Buzz Bombers
- Sub-Scout
X ____Fill_Your_Own______ Stalkers |
Django Quik
Dust2Dust. Top Men.
1599
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Posted - 2013.10.08 17:22:00 -
[65] - Quote
Ghost Kaisar wrote:Cyrius Li-Moody wrote:Been dual side arming lately and finding mucho success and dominating most 1v1s. Lead with the pistol, clean up with SMG.
STD Minnie Scout:
2x Shield Extenders Basic Armor Plate Enhanced CPU Upgrade TT-3 Assault Scrambler 'Toxin' SMG Locus Grenade
PEW PEW PEW PEWPEW Try this out with the ADV suit. 1x Complex Extender 1x Basic Armor 1x Enhanced Kincat TY-9 Breach Scrambler pistol M209 Assault Sub M1 Locus Kicks some serious butt. Use the breach to ping the shields off super quick, then shred with the Assault SMG. I prefer to use damage mods instead of shields - the alpha is great for getting in and out quickly and to be honest, even with an extra 100 shield you're still going to die in a second if you're spotted by pretty much anyone. |
Django Quik
Dust2Dust. Top Men.
1601
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Posted - 2013.10.09 23:03:00 -
[66] - Quote
Absolutely loving the scan assist WPs today - got at least 600wp from one ambush earlier.
Sadly I'm away for a week from Saturday, so there's no point in even trying to do the FW event, which is a real shame because that sounds like you guys are having a blast.
But fully up for getting a scout squad in the tourny - we'd kick ass by beating the enemies to the objectives and then chasing to rehack anything they did manage to get. |
Django Quik
Dust2Dust. Top Men.
1601
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Posted - 2013.10.10 21:00:00 -
[67] - Quote
We should probably create lists for EU/US/ASIA scouts so we can get people in the same regions for this cup thingy.
I'll finally have my proto suits in time and might even have lvl 5 range amp by then too :)
I figure the tactics to use would be to just entirely avoid enemy contact - hack and run; they'll never be able to keep up and we can just keep running around and hacking whatever they leave undefended. |
Django Quik
Dust2Dust. Top Men.
1601
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Posted - 2013.10.12 12:59:00 -
[68] - Quote
Played a match with my proto gal for the first time last night. 2 hack mods a kin cat and repper got me right into the only enemy objective, hacked it even though surrounded but didn't manage to get out before the mass driver popped me in 2 shots. Good fun though.
Im looking forward to using my guerrilla fit of 2 range 1 damp and repper for solo protecting objectives. I've already been doing some great defending with my advanced suit and reckon this will blow that out the water. |
Django Quik
Dust2Dust. Top Men.
1622
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Posted - 2013.10.23 17:20:00 -
[69] - Quote
hydraSlav's wrote:Shotty GoBang wrote:hydraSlav's wrote:I will admit i've been skipping on the game lately, but i believe i've kept up with all patch notes that were posted. Can you please tell me what's out-of-date in the Dust Fitting Tool? Also, if you find bugs/discrepancies, please post in the DFT's thread, as i check that thread regularly Hi Hydra! Kudos on your Fitting Tool, good sir. To the best of my knowledge, Fitting Tool values are up-to-date. o7 Haerr, care to add anything? - Shotty GoBang DFT 3.4.2 Enables stacking penalties on Precision Enhancers, Profile Dampeners and Range Amplifiers, based on evidence from Haerr. Let me know if anything else doesn't match. Keep it up, my scout brothers, i am with you in spirit! (no really, i fly inties and covops in EvE) It will be easy to test out if the stacking penalties affect range amps because the difference would be 97m to 65m with a lvl 5 gal scout stacking 4 amps.
I'll have the SP for the complex range amps in the next day or so, so will let you know then, unless anyone else can test it first. |
Django Quik
Dust2Dust. Top Men.
1622
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Posted - 2013.10.23 17:53:00 -
[70] - Quote
I see the US scout team is still low on members for the squad cup and haven't seen anything for an EU team yet, so I've set one up. If you want in, the name is Scouts EUnited and the password is ScoutsUnited. |
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Django Quik
Dust2Dust. Top Men.
1631
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Posted - 2013.10.24 17:57:00 -
[71] - Quote
So just to confirm - range amps definitely do have stacking penalties. With 4 complex on my gal scout I definitely couldn't pick people up at ~90m. |
Django Quik
Dust2Dust. Top Men.
1638
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Posted - 2013.10.25 22:36:00 -
[72] - Quote
Shotty GoBang wrote:Nyra Volki wrote: (1) Like i said range does not matter or show any difference unless you have your precision up. (2) Also there is no stacking penalties, but the highest range you can get is 50m.
1. Pretty sure that precision is a fixed value. If your precision beats someone's profile, you'll pick him up once he's within your scan range. In other words, your precision doesn't dissipate extending outward from center. 2. I admit to not having followed or participated in testing on this subject. If I recall correctly, Void and Haerr concluded that range amps are in fact subject to stacking penalty. I believe that hydraSlav (creator of the Dust Fitting Tool) has come to the same conclusion. Please correct me if I'm wrong, citing test references as available. - Shotty According to all available information, if your precision is higher than the enemy's profile, they should appear when inside your passive scan range. Scouts all have base scan precision of 45db, so should pick up all other suits that aren't using dampeners.
When I put 4 complex range amps on my gallente proto scout the radar was decidedly patchy but definitely nothing appeared at the 90m range that should be possible if there are no stacking penalties. With stacking penalties enemies should appear for me at up to around 67m and though I couldn't measure for certain, that seemed to be able the distance on the radar that some people popped up but even then it was very patchy and unreliable. |
Django Quik
Dust2Dust. Top Men.
1639
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Posted - 2013.10.26 08:25:00 -
[73] - Quote
Quil Evrything wrote:Django Quik wrote:With stacking penalties enemies should appear for me at up to around 67m and though I couldn't measure for certain, that seemed to be able the distance on the radar that some people popped up but even then it was very patchy and unreliable. no, it was patchy, because it wasnt passive scan. it was funky line-of-sight pickup, I'm guessing. Go look at http://wiki.dust514.info/index.php?title=Stacking_Penaltiesplug in your module bonuses plus base stats. You should get a number that is somewhere UNDER 50m, if I recall. 45m? For using 4 freaking proto modules, it sucks. Note on tests: if you cant walk backwards and pick people up on your radar that werent showing within the last 5 seconds... it isnt passive scan. Trust me mate. Im pretty good at maths and spreadsheet the heck out of this stuff when Im bored stiff at work. With 50% each from gal 5 range 5 that's 22.5 then 4 45% increases with the stacking penalties it comes to approx 67m. Sit on the upstairs objective in the research facility and you can see peoples chevrons in the tunnels below and as they run up the stairs towards you but the radar blips in and out. I can't even imagine why but the radar is pretty pants. Chevron sight is the daddy though :) |
Django Quik
Dust2Dust. Top Men.
1643
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Posted - 2013.10.26 20:50:00 -
[74] - Quote
Llast 326 wrote:Django Quik wrote: Trust me mate. Im pretty good at maths and spreadsheet the heck out of this stuff when Im bored stiff at work. With 50% each from gal 5 range 5 that's 22.5 then 4 45% increases with the stacking penalties it comes to approx 67m. Sit on the upstairs objective in the research facility and you can see peoples chevrons in the tunnels below and as they run up the stairs towards you but the radar blips in and out. I can't even imagine why but the radar is pretty pants. Chevron sight is the daddy though :)
If you have control o f the objective it may affect the range though, as objectives have their own precision, and range. It may be having an effect on your findings. This is mostly through observation though, I have no idea what the precision and range on objectives, CRUs, supply depots, and AI turrets are, but they do have some form of detection. Supply depots and turrets seem to be the least range, CRU seems to see further, and objectives are massive range(and perfect detection) What I have noticed is if someone goes for the objective across the map, and we control it I can see their chevron on the screen if the letter appears on screen. This is true but I've found the range on objectives to only be around 10-15m and with my stacked range amps you can see people all the way in the basement, which is at least 30-40m below.
The precision on hackable structures is far too low and really doesn't give a hacking scout a chance - I think this needs changing to allow us to do our role better. Maybe make it 46db, so all light suits and well dampened mediums can actually benefit from their sacrifices and make stealth tanking effective. |
Django Quik
Dust2Dust. Top Men.
1652
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Posted - 2013.10.27 14:55:00 -
[75] - Quote
Quil Evrything wrote:Django Quik wrote: Trust me mate. Im pretty good at maths and spreadsheet the heck out of this stuff when Im bored stiff at work. With 50% each from gal 5 range 5 that's 22.5 then 4 45% increases with the stacking penalties it comes to approx 67m. Sit on the upstairs objective in the research facility and you can see peoples chevrons in the tunnels below and as they run up the stairs towards you but the radar blips in and out. I can't even imagine why but the radar is pretty pants. Chevron sight is the daddy though :)
Let us know when you've actually verified results on this, in an open area, on flat ground. Vertical offset, messes things up. Radar is screwed: it doesnt take vertical distance into account. **I've tested this** on open ground, in a proto suit. With someone on the other team patiently sitting there, rather than random rasberries running by. (point of fact, it was ME, on a second PS3 :) ) Granted, it was a test using ADV range modules, not proto. But it was 100% reliable, reproducible results. Not your "well sometimes it works, sometimes it doesnt". The range cut out *exactly* where the stacking formulas say it should. It was no-where near the no-stack-penalty range. Aye, mate, we're in agreement actually. I haven't done the same tests as you but we both agree that stacking penalties definitely occur. With this in mind, there's little point in ever even trying to get your passive scan range over 50m.
Also, yeh height differences screw with everything. Even with my active scanner sometimes it won't pick up enemies when they're on top of a hill that I'm right at the foot of. Come to mention it, this may well be the reason for the patchiness of the radar when in built up areas - people will pop in and out when they get above/below you by enough to make the line distance 67m even if the horizontal distance is much less. |
Django Quik
Dust2Dust. Top Men.
1662
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Posted - 2013.10.29 20:28:00 -
[76] - Quote
OZAROW wrote:So anyone know exactly how much HP a heavy can possibly stack at proto? With the new armor buff to heavies that gives them a 150 extra HP at proto level. I wanna know if knives can still ohk that?
Mine are pro 4 doing about 1120 I think an they would do 1200 at pro 5 ( off the top of my head) wondering if we need damage mods now? Saw someone saying they can easily reach 1500 now!
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Django Quik
Dust2Dust.
1667
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Posted - 2013.10.29 22:07:00 -
[77] - Quote
Who thinks a powerful ambush AV weapon would be awesome for scouts to creep up on tanks with?
https://forums.dust514.com/default.aspx?g=posts&m=1442391#post1442391
I often find myself easily able to flank right up behind tanks but there's little i can do despite the advantage of surprise. Imagine popping up out of nowhere and decimating a maddy from 5m!
Comments and suggestions welcome on the linked thread :)
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Django Quik
Dust2Dust.
1694
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Posted - 2013.11.02 21:31:00 -
[78] - Quote
Running against Red Star in PC tonight was an eye opener of how useless scouts truly are in PC.
While I was easily able to flank around the city and enemy home objective and sneak in for the occasional hack, it was impossible to get back out because there was instantly a tank rolling in with a heavy to mow me down and nothing I could do against him. And then so many times I'd reach an objective guarded by just one heavy and be unable to get even close because even after fluxing his shields down he killed me with a toxin SMG before I could finish off his armour with my proto SMG.
I'm trying to wrap my head around how scouts could be made competitive in PC but struggling. Even if we had speed and stealth working properly, all they need is a lone heavy watching an objective and there's no way we can get in there. If we run with other teammates in PC we're already foregoing our stealth and speed, so what's the point in using a scout suit instead of a medium?
The only solution I can come up with is some sort of damage bonus, so that if we do manage to get the jump on someone we can take them out instead of them just shrugging off a few bullets and smacking us down.
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Django Quik
Dust2Dust.
1694
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Posted - 2013.11.02 21:56:00 -
[79] - Quote
1) Disengagement is useful but only serves to further relegate our ability to kill. We need ways to be able to effectively engage!
2) Debuffing could help but I'm not too sure how much and we are certainly a long way off from it too.
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Django Quik
Dust2Dust.
1695
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Posted - 2013.11.02 22:12:00 -
[80] - Quote
Cass Caul wrote:As to DjangoQuick. my PC scout suit is 1 basic shield extender, toxin SMG k5, 2 kincats, 1 cardreg, 1 complex codebreaker. and ishukone gauged uplinks.
then
1 basic shield extender K5 shttot, toxin SMG, 3 complex codebreakers 1 basic dampener and Ishukone Gauged Flux Uplinks.
All I do is ninja hack. and uplink deployment. a copy of the second suit exists so I can drop all 9 protouplinks at a time Yeah, I've come to realise that the only way to scout in tough PC matches is to forget any notion of conflict altogether.
I've been running with a basic dampener but actually find that much of the time there's very little scanning, even against Redstar only occasionally did they even try and I don't know if they were proto scanners or not because they couldn't get me anyway. The stupid thing was that I could tell that they knew where I was anyway because I could see red dots coming my way every time it flashed up "Scan attempt prevented". The "Some margin of error" message needs to go. That **** is total BS.
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Django Quik
Dust2Dust.
1701
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Posted - 2013.11.06 18:51:00 -
[81] - Quote
I think I've posted before how I think cloaks should work but as they've popped up again, I'll restate my idea.
I don't think any equipment should be exclusive to any suit (note I said 'equipment' not weapons), however things like cloaks should be designed in such a manner that clearly will benefit scouts hugely compared to other suits trying to use them.
Here is how I can imagine such mechanics working in terms of cloaks: Equipment is always an active thing, so you have to pull it out at the expense of putting away your weapon.
When totally stationary, you are virtually invisible with the cloak activated, maybe with a slight shimmer
Moving will make you slightly more visible because if the enemy is paying attention they'll notice a shimmery blur moving around
As soon as the cloak is put away (to use a weapon or another piece of equipment) the cloaking effect is lost
Cloaks will have limited activation times and cooldowns, much like active scanners, that scale with meta level
Now this is the point that will make them work only really well with scouts but also allows suitably fitted mediums a chance: Scan profile will determine whether other suits can see you or not while cloaked
If an enemy suit has lower scan precision than your scan profile, you will appear like a translucent uncloaked clone but not as opaque as a normal clone
If successfully scanned by an enemy active scanner, you will similarly appear translucent to the scanner's squad and will still get a flashing chevron over your head
Now, considering how prolific at least advanced scanners are nowadays (and I saw a proto scanner in every match last night for about 3 hours!), medium suits are going to have to sacrifice a hell of a lot of tank to be able to make suitable use of cloaks but they are still welcome to try. Heavies, well clearly they'll be shafted by this. Specced up scouts will benefit hugely from this because they'll only be visible to proto scanners' squads and only then if they're not running a basic dampener.
How does that sound to everyone?
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Django Quik
Dust2Dust.
1702
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Posted - 2013.11.06 22:54:00 -
[82] - Quote
Thanks for all the feedback guys.
As far as my idea goes, the reason I've posited it as such is because I think this is the most likely way it will be done, as it requires no extra things be added to the game to facilitate it. Active module slots sounds cool but it would mean every suit would need redesigning in terms of slots, CPU and PG. Cloaks being equipment fits with everything else currently in the game and makes the mechanics fit in well with not being able to shoot/use equipment whilst cloaked. I see no reason why equipment can't relate in some way to our suits' stats.
However, I understand people's trepidation over having it as equipment because it will take up our only equipment slot. Well, to be honest and frank, that's a sacrifice that we'd have to make. If you want to be sneaking into enemy territory to place an uplink, you can't do it cloaked, so you'll have to just flank really wide and try to avoid enemy travel lines as much as possible. Invisible people running around dropping REs right underneath enemies would be overpowered.
If cloaks turn out how I've envisaged, personally I'll be using it instead of any other equipment only for specific scenarios, like super sneak hacks - I'll replace a scanner with a range amp for 50m+ passive scan, a basic dampener to avoid proto scanners and 2 hack mods. I might use it to sneak assassinate lone players camping objectives but anymore than 1 or maybe 2 and you'll be dead seconds after decloaking for the first kill. Aside from that, I can see the cloak being useful to traverse open terrain without fear of sniper or rifle fire.
I certainly don't think cloaks are going to be mandatory equipment for scouts and personally won't be putting it on every one of my fits.
I still don't think it should be exclusive to scouts either but with the way I've described it, it will be next to useless for anyone other than scouts because we're the only ones that don't have to do anything extra to keep low enough profiles to avoid scans (both passive and active). It doesn't have to be actually exclusive to scouts (other suits will cry bloody murder) but this way we have something that realistically only we can do, so it's as good as exclusive to us.
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Django Quik
Dust2Dust.
1702
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Posted - 2013.11.06 23:01:00 -
[83] - Quote
On another slightly related note - a lot of people have been talking about the old type IIs and second equipment slots being amazing. I feel the need to remind you all that the second equipment slot was at the expense of both speed and most importantly our sidearm slot. You won't be running around with uplinks and scanners with nova knives, are you? What about when you need to reload your shotgun and have no SMG to switch to?
Yes, it would be cool to have two equipment slots again but just remember that it's not going to be just like we are with an extra equipment slot; we will have to sacrifice something pretty significant for it.
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Django Quik
Dust2Dust.
1736
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Posted - 2013.11.14 22:02:00 -
[84] - Quote
Some of my corp mates were telling me nova knives are now working excellently and in fact you don't even really have to be facing the enemy to take them out pretty easily. Now I have never used knives and don't plan to but I'm pretty psyched that all you guys now have your ninja-yness back :) and back to my pistol/SMG combo...
On that note, started speccing up SMG sharpshooter but wondering if it's worth it and how far you have to take it to get a noticeable effect?
I feel like I've pretty much reached the point where I've got all my skills where I need them and anything extra is just unnecessary extras. I won't be putting anything into biotic modules until I know speed tanking will ever be viable/useful. There's no point in ever going beyond level 2 in any equipment because I'll never have the CPU to be able to fit them. I've got my proto gal scout, lvl 5 prof pistol and lvl 4 prof SMG (will go lvl 5 one day...) and all my core skills where I want them. Not really sure where to go next. Maybe I'll max out my swarms if the adv is no longer at all effective in 1.7 but again probably won't be able to fit proto swarms anyway. Eh, I dunno, I'm just kinda rambling now - useful thoughts would be appreciated.
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Django Quik
Dust2Dust.
1736
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Posted - 2013.11.15 07:52:00 -
[85] - Quote
Krom Ganesh wrote:I use SMGs and the regular and assault versions are VERY, VERY good this build. I can kill two bricktanked mediums before they realize what happened. And even with the eHP buff, heavies don't stand a chance. So, yes, they need a nerf just like the ARs. You know, i was thinking this through too but i actually think the smg is fine. Reason being that you have to get in very close range with it to get high dps. The fact that you have to get within half the optimum range of rifles to even reach your effective range means that you've already done a fantastic job of getting in close and deserve that high damage potential. It needs no more a nerf than any other cqc weapon like the shotgun or novas.
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Django Quik
Dust2Dust.
1737
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Posted - 2013.11.17 13:36:00 -
[86] - Quote
Smooth Assassin wrote:Yes i'm above Django lol Damnit! I may just have to quit my job again, so I can play more and catch up!
Also, going back to the pistols talk earlier - I'm glad they've caught on as scout weapons because I've been playing with them dedicatedly for over a year. However, I prefer my breach over the assault, simply because with my level 5 prof and 2 x comp dmg mods I get over 800hp headshot damage :)
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Django Quik
Dust2Dust.
1753
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Posted - 2013.11.20 21:35:00 -
[87] - Quote
Question for my scoutly brethren - when traversing a long distance on foot is the fastest way to use 2 x kinkats, 1 x kinkat & 1 x card reg or 2 x card regs?
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Django Quik
Dust2Dust.
1756
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Posted - 2013.11.21 20:24:00 -
[88] - Quote
So after asking my question yesterday about whether it's better to run 2 x card regs, 2 x kin cats or a mix, I decided not to be lazy and do something productive instead of work when in the office earlier. So, I made some fun spreadsheets!
Here are my findings :)
It is never more effective to use 2 x card regs on any suit for running distances 700m or less (I didn't bother going further than that because that's pretty much the length of most maps from D to E).
It is usually better to run 2 x kin cats but it does depend on the level and distance intended to run.
With MLT or STD biotics there's barely a difference for gallente scouts between using 2 x kin cats or one of each but for minmatar scouts it's better to use one of each by nearly half a second. For longer distances it is generally better to use 2 x kin cats for either race up to 700m except when travelling around 500m when it becomes better to use one of each. This is due to running down your stamina fully for the 2nd time over this distance.
With ADV biotics it becomes a bit more of a mixed bag; gallente scouts benefit most from one of each beyond 500m and around 300m but 2 x kin cats is best around 400m and less than 200m. For minmatars it's better to use 2 x kin cats up to 500m except for around the 300m mark but from 600m it becomes more effective to use one of each.
Proto is where it becomes more interesting though because I'm sure that's the level that most scouts are at; gallente are only more effective with one of each at around 300m but anything more and kin cats are better. Minmatar are better off with one of each between 300m and 400m but shorter or longer distances are better served using 2 x kin cats.
I also checked some combinations of pro and adv gear for this but there isn't really any point in doing this instead of simply running 2 x kin cats. That said, there is a funny little anomaly with using an ADV card reg and PRO kin cat where it's actually faster to run 600m than using PRO of any combination. The reason for this is that PRO card regs are a little different to the lower level ones: at PRO you get 200% on both stamina and regen, which results in depletion - full regen time take 11 seconds; at lower levels the regen buff is larger than the stamina buff, so you get back to full stamina much quicker. An interesting sidenote but ultimately superceded by the generally better combo of 2 x kin cats.
Note - my techniques for these calculations assume full sprinting until total stamina depletion and waiting for full regen before sprinting again. These results assume flat ground with full ground contact at all times, no jumping or stopping and running in a single straight line.
For anyone interested here's a link to my spreadsheet folder but the sheets aren't entirely obvious to understand and I can't really be bothered to tidy them up heh.
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Django Quik
Dust2Dust.
1762
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Posted - 2013.11.22 19:45:00 -
[89] - Quote
Having real trouble playing these last few days - just running into duvolle's everywhere! Can't handle this constant insta death; it's a real downer.
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Django Quik
Dust2Dust.
1764
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Posted - 2013.11.23 16:01:00 -
[90] - Quote
Spademan wrote:Matticus Monk wrote:Rocks, paperclips, fallen dropsuit parts, used nanite injectors.... LAV hubcaps.... I'm sure we could make it all work if we needed to! I'd gut someone with a paperclip after meleeing them to death just to humiliate them.
I'm sitting usually around 280-290 ehp myself, kudos to you guys who run below 300!
My typical suit has just one enhanced shield extender for protection, that's what, 230 health overall? Anyone else go lower? I have core armor and shield to level 5, so get the passive HP buffs but don't use plates or extenders on any of my fits at all. I can't remember off the top of my head what this gets me to eHP wise but it's like 3 shots from a duvolle :(
On another note, lots of people are talking about the proto stomp because of this event and I'm confused... getting kills with proto weapons earns quafe suits, so are non-scouts who can't even use them really still running proto? I would have thought everyone else would be running adv gear so they can get all the proto weapon rewards?
That said, I suppose they'll just be running proto suits with adv weapons and tonnes of damage mods and tank because of the extra fittings room. Aw balls, not looking forward to getting on later...
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Django Quik
Dust2Dust.
1805
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Posted - 2013.12.01 10:28:00 -
[91] - Quote
Mobius Wyvern wrote:Rich o wrote:Llast 326 wrote:Sinboto Simmons wrote:Mobius Wyvern wrote:Unrelated, but wouldn't this now qualify for the title of "Longest Thread on the Dust Forums"? And still no blue response Page 282 is the magic number Just wait until we reach page 514 That's so ******* meta, man. That'll be a terrible day - all our screens will turn red and our clones will awox constantly before suiciding!
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Django Quik
Dust2Dust.
1805
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Posted - 2013.12.01 10:34:00 -
[92] - Quote
In other news - this latest event (or possibly just the proto stomp in general these days) has really taken its toll on me. If you missed my quafe questioning thread, I was asking why some many people were running so much proto to get essentially useless quafe suits that would be next to worthless when the market comes. People were saying that the necessary KDR to maintain a profit of 10-1 is easily achieved! WTF!? All these OP douches with their duvolles and imperials are really p*ssing me off lately. I know I could just spec into them myself but honestly I've never liked using mid range rifles in FPSs and they don't suit my style and I am sure that one day the mid range weapons will get nerfed but I've been thinking this for around 6 months now and there's just no sign of it and that makes me sad.
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Django Quik
Dust2Dust.
1825
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Posted - 2013.12.03 08:37:00 -
[93] - Quote
Kahn Zo wrote:Cyrius Li-Moody wrote:Shotty GoBang wrote:WTH are you guys talking about ... this "Shotty benefit" nonsense!? We're killers, god-d*mnit. Like to p*ss me off, all this gushiness :-) I've taken the past few days off to kick a pack-a-day nicotine habit. Quit cold-turkey. 7 days in. No issues resisting the "urge" ... until I try to play Dust. Tried twice. Wasn't pretty. Ask Musturd. Every little instance of "BS" -- things we expect as Scouts -- Nicotine Fiend Rage Give me a week or two. I'm unpleasant at the moment. Hoping for good things come 1.7. Doubtful we'll get anything, but I'm hopeful for less bull-sh*t and more gun-game. All this "quiet" from the Devs ... think maybe they're nerfing Rifles? Maybe!? Devblog incoming sometime very soon according to twitter. Good luck dude. i've quit like 4 times. I can never quit forever. I'm like a pack a week guy now. :( The longest I ever quit was 5 months. Weened off with an E-cigarette. Been smoking for like 10 years now so I feel you. Awesome Shotty, as well with you Cyrius. Been kicked since January... But been Vaping the crutch (I'm too old). Yes, looking forward to the new 1.7 o7 Good luck with the quitting! Im over a year clean now after i got an ecigarette last October. It really helps. Plus we can be much better scouts without all that tar sapping our stamina!
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Django Quik
Dust2Dust.
1828
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Posted - 2013.12.06 00:02:00 -
[94] - Quote
Got to the closing announcement a little late but just wanted to throw in my sorrow to the rather over-flowing pot. Perhaps the thread should be renamed to some sort of Scout Memorial?
Scouts United will remain our hangout though, even if the killboard is no longer updated - it will serve as a reminder to how great the scout community in Dust514 is; because it is true, we are the best people that exist in this game.
And moving onto the more recent discussion of CPU mods - so very very useful. I have to use a basic or militia on most of my fits to be able to stack two complex damage mods with either my swarms or pistol/SMG combo and then I can fit a complex armor rep too. With electronics maxed and PG to level 4, I can fit some basic equipment and flux nades too. Love my scout fits and can't ever imagine running anything else.
Peace out to Shotty and all the other fallen brothers and sisters o7
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Django Quik
Dust2Dust.
1831
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Posted - 2013.12.06 11:09:00 -
[95] - Quote
mollerz wrote:Django Quik wrote: Peace out to ... brothers and sisters o7
dude Nice playing with you the other night. Hope we didn't talk your ear off No worries mate - it was great playing with you guys and I hope to do it again soon. Need to get myself more scout squads going :)
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Django Quik
Dust2Dust.
1834
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Posted - 2013.12.06 18:21:00 -
[96] - Quote
Smooth Assassin wrote:Lol im reaching up the skies above void and Django I did break 10k kills this week but sadly the numbers will never reflect this now :(
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Django Quik
Dust2Dust.
1851
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Posted - 2013.12.07 21:53:00 -
[97] - Quote
I work in games analytics and there's a specific type of person we keep an eye out for who is very important, especially in games where social mechanics play a big part - lynchpins. These are people who may not even do a whole lot in game but they are social magnets and have a huge number of players gravitating towards and orbiting around them. If these players end up leaving the game (or social scene), particularly for reasons of neglect or victimisation (intended or otherwise), it usually has a massively detrimental effect on the playerbase.
Shotty is most certainly a big lynchpin and if CCP is properly paying attention (to forum analytics especially), his closure of the registry will definitely not go unnoticed. For all the effort and time he has put in to this thread, this closure could be the one thing that finally gets urgent attention.
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Django Quik
Dust2Dust.
1889
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Posted - 2013.12.10 08:31:00 -
[98] - Quote
o7 Shotty
It feels oddly right that this actually saddens me :(
As for the event, I think everyone's assuming that the devs will only be on one side - no one's yet tweaked that this may not be the case ;)
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Django Quik
Dust2Dust.
1896
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Posted - 2013.12.12 09:04:00 -
[99] - Quote
Hi peeps! Got a new job that's taking up a lot more of my time, so I'm unable to play much lately and still haven't managed to get a game in since the update. Been logging in for my daily bonuses and reading the forums though and like some of what I'm hearing, especially toned down AA, though my swarms will be sad.
Thing is, I reckon I've gotten my scout to where I want it and can't see anything else worth skilling into with all this passive I've been hoarding. Any ideas would be welcome - here are roughly my current skills: Gal scout 5 Sidearms 5 Scrambler Pistol prof 5 SMG prof 4 SMG sharpshooter 4 SMG rapid reload 2 Light weapons 3 Swarm Launcher 3 Explosives 5 REs 1 Grenades 2 All core suit skills 5 Armor plates 3 Armor repairers 5 Shield extenders 1 Electronics 5 Engineering 4 Active Scanners 1 Dampening 3 Scan Range 5 Kinetic Catalyzers 5 Hacking 5 Nanotech 2
The only significant scouty thing I seem to be missing is Card Regs but I only use pills in PC for the quick dash to the enemy home objective at the start and for anything less than 7-800m it's almost always better (or negligibly close) to use only kinkats. Otherwise I was considering skilling up my REs more but I only have space on my proto suits to fit anything more than STD and again only run proto in PC.
I won't be going to any other weapons and tanking shield or plates is not my thing - so what would anyone suggest? Maybe I should just save up to skill into cloaks when they eventually get here?
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Django Quik
Dust2Dust.
1897
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Posted - 2013.12.12 18:34:00 -
[100] - Quote
I could have sworn that when I played with STD REs in 1.6 I could resupply at a nanohive/supply depot and place as many as I liked - was this a bug that was fixed in 1.7?
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Django Quik
Dust2Dust.
1899
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Posted - 2013.12.13 08:39:00 -
[101] - Quote
Thanks for the feedback on my skills everyone. I decided to go for lvl 3 remotes and will probably get my last 2 levels in plates next if only for the buff to my enhanced ones. Turns out i can actually fit the F45s on some of my pc fits, so might be able to take out that pesky tank always guarding d on skim junction afterall!
Still haven't played a game in 1.7 yet. Will try again at the weekend.
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Django Quik
Dust2Dust.
1903
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Posted - 2013.12.14 13:58:00 -
[102] - Quote
@Haerr, I did some number crunching on biotics and for anything less than 700m it's pretty much always better to run 2x complex kin cats rather than 1 kin cat 1 card reg.
I have an adv gal suit with 2 complex code breakers that I use often but it's very flimsy and has no armor regen - I can only run it with 2 basic damage mods, a std pistol and advanced SMG, flux and basic uplink. It is a very fun suit to use - always avoid combat when possible and run in for hacks in about 3 - 4 seconds and then get out of there ASAP. With that sort of tactic, it may also be good to run REs instead and booby trap the hacks for when you are retreating.
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Django Quik
Dust2Dust.
1905
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Posted - 2013.12.14 22:15:00 -
[103] - Quote
FYI atm remotes and proxies will kick from FW because they count the full damage against themselves as friendly equipment, so don't bother until the hotfix next week. Seriously, how does this stuff get past even the simplest QA!?
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Django Quik
Dust2Dust.
1906
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Posted - 2013.12.15 11:18:00 -
[104] - Quote
Kin cats and card regs are only really useful if you plan on moving between places a lot. When I use proto suits it's only in PC and as soon as I've reached the enemy home point and placed a hidden uplink nearby, I switch to non-pill fits; i.e. 3 hack mods + repper or point defense fits with repper and either plates or range amps or combinations with a basic dampener if they're trying to scan me down with protos.
There really is no point in running proto scout suits in pub games unless you're really good with a tanked fit because people are everywhere and much less predictable in pubs on both the enemy and your own team.
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Django Quik
Dust2Dust.
1916
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Posted - 2013.12.15 18:46:00 -
[105] - Quote
Scout Registry wrote:Daxxis KANNAH wrote: And hopefully this will be corrected or at east start to be addressed early in the new year.
Tank Spam is a problem; solutions are pretty straight-forward. Why wait an entire month? If 1.8 is dedicated to fixing Tank Spam, then Scouts will be pushed back. Yet again. You'd hope that enough has already been done in prep for the overall dropsuit changes that fixing tank spam will be possible within the same breath - afterall, codelock is likely already happened or at least extremely imminent.
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Django Quik
Dust2Dust.
1924
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Posted - 2013.12.16 08:49:00 -
[106] - Quote
I said it somewhere else earlier but I'll say it again here - one day scouts will be amazing and everyone and their gran will want to play as one but then they'll find out that scouts are only awesome when you've honed your scoutly tactics as much as all us hardcorers have. The EZ mode masses will flock and then they'll realise they have no idea what they're doing and that as soon as the decloak to shoot someone in the face that they get gunned down in a millisecond because they didn't plan properly or tried to play as an invisible assault and then they'll go home to their wimpy flacid med suits with their tear soaked tail drooping between their flabby legs.
Scouting is simply not something anyone can just pick up and be instantly good at. You have to learn over time and that takes patience that EZ mode just does not have.
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Django Quik
Dust2Dust.
1937
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Posted - 2013.12.16 19:09:00 -
[107] - Quote
Arkena Wyrnspire wrote:Having a lot of fun with this fit atm:
Gallente Scout, G/1 Series:
RS-90 Combat Rifle
Complex Shield Extender Complex Shield Extender
Complex Range Amplifier Complex Range Amplifier
Compact Nanohive
It's insanely squishy, but with that passive scanning it feels like I've been playing with my eyes closed. Also - It's full on CPU but using less than half of the PG available. Any tips on fitting this? I want both the range amps but I can't see how I can get a more efficient/better fit with them. Unless you're fitting kin cats, you'll always have tonnes of PG leftover on scout suits, especially at adv level.
Personally I'd rather go full glass cannon and switch your shields for damage mods but that's just me.
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Django Quik
Dust2Dust.
1937
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Posted - 2013.12.16 19:15:00 -
[108] - Quote
Matticus Monk wrote:I'm not a fan of changing my Gallente racial or role bonus... and honestly, I'd rather have a lower profile and precision than have a cloak at all.
I certainly don't want to use a high slot for a cloak if it also means that I now have to use a low slot for a dampener and the other low slot for a range extender just to get back to the profile and range I have now by default.
I'd rather the tools I have now be buffed slightly so that I continue to have a challenging and intelligent hunt. I'm not as interested in an "invisible mode" button which allows me no other fitting flexibility if I want to stay off the TAC-NET and keep my scan range viable. I concur - I like my current suit set ups on my gals but a cloak could compliment them all perfectly if I can still have everything I have at the moment. But if we don't get an extra equipment slot, I won't be giving up my REs or my uplinks to fit a cloak.
And though I don't think our innate profile dampening will be removed, I'd rather have that than a cloak too.
Here's an interesting point I just thought of though - in the interview Remnant mentioned scout specialisations, so perhaps there is going to be an entirely new suit set up akin to the type IIs we've talked about a lot before but we'll have our current set up as is too? Scout specialisation and assassin specialisation maybe?
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Django Quik
Dust2Dust.
1960
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Posted - 2013.12.17 08:26:00 -
[109] - Quote
Gh0st C0de wrote:A cloaked sniper is just frightening to think about. Cloaks are going to be equipment, so you won't be able to cloak whilst shooting or even aiming (because you'll have to put the cloak away to take out your weapon, much like the active scanner). Can't see it being much use for snipers really, except for moving between camps, I guess.
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Django Quik
Dust2Dust.
1967
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Posted - 2013.12.18 11:02:00 -
[110] - Quote
I can't believe we're still discussing what slot cloaks will be in!
CCP constantly refers to them as equipment. IWS dropped in here recently to allude to some very special equipment that will greatly improve the life of scouts.
Weapons go in weapon slots - nothing that is not a weapon should ever go there. Likewise grenades go in grenade slots. Modules would need total recoding for active modules to be added to dropsuits. (descriptions have never ever been updated, so are zero evidence of future or even current intentions)
CCP have never ever said anything against the idea of giving scouts an extra equipment slot, so that is not necessarily off the cards, like someone said earlier.
CCP has said that the CPU usage will be MASSIVE with scouts getting an equally huge reduction - if a cloak takes 400CPU and and we get a 95% reduction, we will pretty much be the only viable cloaking suits.
Pretty sure CCP said you won't be able to shoot cloaked in one of the dev blogs describing it.
Tell me people arguing - IFF we get an extra equipment slot, what would be the drawbacks to having cloaks as equipment?
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Django Quik
Dust2Dust.
1973
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Posted - 2013.12.19 08:51:00 -
[111] - Quote
Bojo The Mighty wrote:What do most scouts do when they run out of ammo in an Ambush and no one has nanohives + there are no supply depots? Suicide-Melee brawl till death? Run around looking for a vehicle to hop in?
Because man I ran out of ammo in my pistol and laser rifle today and was genuinely screwed. There was nothing else I could do. I found an uplink and meleed it for the 5 wp but other than that I felt completely naked. Scout melee = San Francisco Slap Lol, this haappened to one of my corpmates in 1.6 and Richiesuite2 got him cornered but refused to kill him, just warning shots to his sides anytime he moved. Went on for like a minute before the game ended and then Richie sent him a message saying he's his b!tch now lol!
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Django Quik
Dust2Dust.
1973
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Posted - 2013.12.19 13:09:00 -
[112] - Quote
Somoe's requesting more HP for scouts - help me to educate this poor deluded soul please https://forums.dust514.com/default.aspx?g=posts&t=130428&find=unread
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Django Quik
Dust2Dust.
2022
|
Posted - 2014.01.09 08:47:00 -
[113] - Quote
Hey beaches, Im back! Been in oz for the past month and finally now going to see what's happened in 1.7. Not read forums for weeks but seeing a few things about suit changes and cloaks but nothing official from devs. I miss anything else important?
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Django Quik
Dust2Dust.
2030
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Posted - 2014.01.10 09:07:00 -
[114] - Quote
Oh god this event! As a non-knifing scout, this is the worst possible thing that could be happening. I guess I'll just be taking a 2 week break, which is really sad considering I've only just come back from a month holiday.
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Django Quik
Dust2Dust.
2034
|
Posted - 2014.01.11 08:14:00 -
[115] - Quote
IgniteableAura wrote:Iron Wolf Saber wrote:learning to knife without charge while running sucks and I never been fan of the side straddle hop or lunge. Also my scout seems still feels far less stealthy than my assault >< Just gonna put this here Also for those who need a little.........enticement....PUMP IT UP! http://www.youtube.com/watch?v=GN5enAXejfkI will def being going head first into battle to kill dudes with NKs, but yea only in BPO suits so they get as little isk as possible. BPO Dragonfly Ishukone NK Complex Shield Complex RED Enhanced GREEN I was debating this fit as well BPO Dragonfly Ishukone NK Complex Shield Complex Range Complex GREEN Idea is to focus on NK kills only. Both fits are around 22k isk FYI - i did a bunch of calculations on reds and greens a month or so back and came to the conclusion that unless you're planning on running over 800m in one go, it's almost always quicker to use only reds rather than mixing in greens.
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Django Quik
Dust2Dust.
2035
|
Posted - 2014.01.12 19:54:00 -
[116] - Quote
Appia Vibbia wrote:I never use ADV suits, so I was not aware of the huge jump in fittings between the two(with engineering and electronics 5) It really is a massive issue.
I only ever use advanced suits in pubs because no matter what I wear, chances are I'll take a few stray bullets from 100m and die 4 or more times and this would result in huge isk losses in proto suits but still nets a healthy profit in advanced with advanced weapons.
I recall from when I did a few spreadsheets on the fittings discrepancies between all the suits at all levels that the proto scouts have actually comparable fittings per slot to other classes but the standard and even more so the advanced scout suits have significantly less CPU per slot than any other class at any level. This absolutely must be rectified when the new suit changes come in.
As it is, with electronics level 5 and engineering level 4, running an advanced gallente scout suit with 2x advanced sidearms, standard nade and standard REs allows me to fit 3 complex modules but the 4th mod slot has to contain at least a militia CPU mod, effectively leaving me with a 2 - 1 slot layout.
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Django Quik
Dust2Dust.
2056
|
Posted - 2014.01.16 08:50:00 -
[117] - Quote
Managed to get in a few games last night after work and happened to jump into Smooth's squad for a couple for some fun - though I wasn't actually running together with the squad; that would be unscoutly...
So in the first game I was camping our home objective because Flint Beastgood III (what a douchey name btw) kept rocking up in a LAV with a proto assault CR. I don't know what his set up was but on more than one occasion he seemed to be able to know where I was without being able to see me: it's the objective with the console underground down 2 flights of stairs; I've run down while he's hacking and gotten a few pistol shots off to interrupt him; he runs halfway up the stairs and sprays some CR at me, pinning me down behind the big fat pillar in the middle; I try to bait him to come forward and throw down a RE on each side but he's too smart for that and stays where he is; I'm alone and no back up is coming, so I try to sneak a strafe to the side of the pillar for a cheeky pistol headshot but I'm watching on the minimap as his arrow follows my movements behind the pillar; he knew exactly where I was!
How is this possible!? A level 5 gallente scout being passive scanned by an assault suit? (no active scan warning, so not that). I can't really imagine him running precision mods but let's say he was; how many would he have needed to be passive scanning me?
For the record he ended up 26 - 5, at least 2 of which were my kills on him in my advanced gal breach pistol, assault SMG suit and probably 4 or 5 were my deaths from him and I only lost the objective a for a few minutes without regaining it towards the end of the match.
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Django Quik
Dust2Dust.
2056
|
Posted - 2014.01.16 12:59:00 -
[118] - Quote
Appia Vibbia wrote:so you're a Gal-Scout, any Profile dampening skills?
45dB base. Gal 5 --> 33.75 (round to 34) Profiles dampening --> 3.075-30.375 (round to 31) and basic profile dampener brings it to 26.3 (round to 27)
As an assault his base is 50. Scan precision brings it to 45 1 Precision Enhancer --> 36 Second --> 29.7 (round to 30) third --> 26.31 (round to 27)
Yeah, So a Cal Assault wth 2 complex damage mods, 2 complex Precision Enhancers wouldn't be completely terrible. Also, let's not make this a public knowledge type of thing. Oh yeah, got dampening to level 3 to avoid the advanced scanners.
Really can't imagine he was stacking 3 precision enhancers, even after the first couple of times he was stalked by my scoutiness there.
I can only explain it as more CCP anti-scout bugginess.
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Django Quik
Dust2Dust.
2060
|
Posted - 2014.01.16 19:20:00 -
[119] - Quote
Driftward wrote:Also, I need to start squadding with you guys (and gals) semi-regularly. I feel like I'm missing out on so much... You are. I don't get to play all that much these days but when I do, I always have a blast with my scoutly buddies. Apart from the fun I have with my awesome corp friends, scouts are the reason I play this game.
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Django Quik
Dust2Dust.
2065
|
Posted - 2014.01.17 08:53:00 -
[120] - Quote
Holy **** I nearly just cried tears of joy on the train to work!
2 hi 3 low on my advanced gal with built in 3 hp/s reps and a 2nd equipment slot! 20m scan range! 35db profile!
I need to get the money together to go to fanfest now if only to give IWS a massive hug/beer.
Thank you dude.
That said, not sure how well I'll be able to fit it with the PG/CPU because I can't recall what I get right now but with an extra low and no need to use a repper anymore, I've got more slots than I can shake a stick at!
Oh jeez, that fittings tool is going to need an overhauling!
Wooooo much excitement....
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Django Quik
Dust2Dust.
2087
|
Posted - 2014.01.19 21:51:00 -
[121] - Quote
Scout Registry wrote:@ Django I'm opposed to desecrating hallowed shrine. Here we recognize for perpetuity those brave few who waited out the winter together, and those deprived masochists who bolstered ranks at our weakest. Here we stood steadfast in the face of adversity and repeated disappointment. Here we hatched devious and deadly means of mitigating disadvantage. Here Bastard Brothers Stood United ... and also Quil. Playing catch up here - what was this about?
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Django Quik
Dust2Dust.
2087
|
Posted - 2014.01.20 08:57:00 -
[122] - Quote
Might be able to get on to apply with my alt after work tonight or maybe a bit later in the week, so will hopefully hop in soon...
In other news, so excited to get into fitting some suits. Definitely staying gallente but might skill up a proto shield regulator to bring shield delay to tiny (even though my shields are only 70hp, it will ALWAYS be up). Will probably fit a range extender as standard and carry at least F45s. Will stick with my 2x cmp sidearm dmg mods in the highs and then I've still got a low left on my advanced suit to play with... I dunno what to do with that really... plate I guess... The 2nd equipment slot will be where I get real variety going.
Or maybe I'll just run with 2 sets of REs
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Django Quik
Dust2Dust.
2090
|
Posted - 2014.01.21 09:01:00 -
[123] - Quote
For 400 pages I was never bored...
Edit - Apologies; that was rude.
In more interesting news, actually will get to play for a bit tonight, so looking forward to hooking up with some of you guys again. My REs are aching to blow sh*t up
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Django Quik
Dust2Dust.
2090
|
Posted - 2014.01.21 09:13:00 -
[124] - Quote
Just thought I'd share this from the Fav Pre 1.8 scout fits thread:
Django Quik wrote:One of my favourite fits, even though not great in combat:
* Hacking Scout Boom Advanced Gallente Scout Breach Scrambler Pistol M209 Assault SMG Standard Flux Grenade Standard Remote Explosives Standard Sidearm Damage Mod x 2 Complex Codebreaker x2
With my skills set up I'm invisible to all but proto scanners and hack in about 3 seconds. I've even managed to sneak into a fully manned outpost and get the hack off.
It's also great for defending a point that the enemy keep trying to hack - stay far away enough to not be noticed and wait for the hacking to start; if they get your REs, just run in and pop them in the head with the pistol, then if the hack went through, hack back ffor 80wp in about 6 seconds.
Hiding and ambushing points is fun.
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Django Quik
Dust2Dust.
2092
|
Posted - 2014.01.22 18:58:00 -
[125] - Quote
I know I've not commented on most of the discussion so far but how would people feel about Amarr scouts getting a natural ammo repletion on laser weapons for their skill? Nothing too drastic but maybe like 1% total ammo every 10 seconds per level. At proto level you'd get 5% per 10 seconds, which would fully replenish a fully depleted weapon in 200 seconds or 3 minutes 20 seconds. Of course these are just example numbers and open to change.
This would fit with the whole relentless Amarr lore stuff perfectly and is very much a combat focused skill, which goes well with them being a very aggressive race.
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Django Quik
Dust2Dust.
2093
|
Posted - 2014.01.22 19:08:00 -
[126] - Quote
True Adamance wrote:Oswald Rehnquist wrote:Django Quik wrote:I know I've not commented on most of the discussion so far but how would people feel about Amarr scouts getting a natural ammo repletion on laser weapons for their skill? Nothing too drastic but maybe like 1% total ammo every 10 seconds per level. At proto level you'd get 5% per 10 seconds, which would fully replenish a fully depleted weapon in 200 seconds or 3 minutes 20 seconds. Of course these are just example numbers and open to change.
This would fit with the whole relentless Amarr lore stuff perfectly and is very much a combat focused skill, which goes well with them being a very aggressive race. Wow, yeah, that sounds like my favorite one so far. Yes.....and given that EVE side laser tech has not ammunition values and is essentially limitless..... However I strikes me as and oddity, not a bad bonus by any means, just odd. True, it's a bit outside the box and possibly hard to implement but could be cool - would have to entirely replace the stamina bonus though I reckon.
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Django Quik
Dust2Dust.
2093
|
Posted - 2014.01.22 21:06:00 -
[127] - Quote
True Adamance wrote:Django Quik wrote:True Adamance wrote:Oswald Rehnquist wrote:Django Quik wrote:I know I've not commented on most of the discussion so far but how would people feel about Amarr scouts getting a natural ammo repletion on laser weapons for their skill? Nothing too drastic but maybe like 1% total ammo every 10 seconds per level. At proto level you'd get 5% per 10 seconds, which would fully replenish a fully depleted weapon in 200 seconds or 3 minutes 20 seconds. Of course these are just example numbers and open to change.
This would fit with the whole relentless Amarr lore stuff perfectly and is very much a combat focused skill, which goes well with them being a very aggressive race. Wow, yeah, that sounds like my favorite one so far. Yes.....and given that EVE side laser tech has not ammunition values and is essentially limitless..... However I strikes me as and oddity, not a bad bonus by any means, just odd. True, it's a bit outside the box and possibly hard to implement but could be cool - would have to entirely replace the stamina bonus though I reckon. No dice then. Stamina bonus is by far the best fitting and only worth while bonus left to the Amarr on this one. I already dropped my argument down from Complex Cardiac Regulator. I will not drop it from less than ADV regulator. Actually, I see no reason why this could not be combined with the current stamina bonus - I don't think that would really be overpowered.
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Django Quik
Dust2Dust.
2095
|
Posted - 2014.01.23 08:37:00 -
[128] - Quote
Oooh just saw the new newsletter - that amarr scout in the top right looks SO shiny!
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Django Quik
Dust2Dust.
2096
|
Posted - 2014.01.23 08:46:00 -
[129] - Quote
Also, this talk about logis cloaking - does everyone not fully expect logis to get fittings nerfed? They're reduction skill already doesn't affect cloaks; if they get their CPU/PG reduced, they'll still be able to fit normal equipment and a decent weapon but this will be the real restriction to stop them cloaking.
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Django Quik
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Posted - 2014.01.23 08:54:00 -
[130] - Quote
True Adamance wrote:Django Quik wrote:Oooh just saw the new newsletter - that amarr scout in the top right looks SO shiny! LINK ME YOU AMAZING PERSON YOU! Sry, it's in the email.
AM NOT LINKING MY EMAIL!
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Posted - 2014.01.23 08:55:00 -
[131] - Quote
Nyra Volki wrote:True Adamance wrote:Django Quik wrote:Oooh just saw the new newsletter - that amarr scout in the top right looks SO shiny! LINK ME YOU AMAZING PERSON YOU! It is a Caldari Assault That's the top left. That on the top right is definitely not caldari or assault.
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Django Quik
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Posted - 2014.01.23 18:30:00 -
[132] - Quote
I really don't think the profile reduction on cloaks is going to be that great a game changer either way.
Honestly, I'd rather it not be there but for no other reason that I see it as pointless. If you're a scout, then your profile is already pretty low but if you don't dampen at all and expect to be running around under proto scanners, yeah for those 30 seconds max you'll be god but when uncloaked, you're dead. I won't be doing cloaky stuff without knowing I'm still going to be unscannable when uncloaked too and I doubt many sensible scouts would either.
This bonus just makes it tempting to ignore your uncloaked profile, which is dangerous. I really see no benefit in it and thus, it is a pointless bonus in my eyes.
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Django Quik
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Posted - 2014.01.23 18:37:00 -
[133] - Quote
I really do think that logis are going to get a considerable nerf to CPU/PG, so fitting a cloak will be nigh on impossible for them - at least as long as they want to run anything else semi-good on their suits too.
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Django Quik
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Posted - 2014.01.23 18:38:00 -
[134] - Quote
Also, only in one match have I ever seen a focused scanner. With the removal of the spin scan, I highly doubt you'll ever see them again.
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Django Quik
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Posted - 2014.01.24 08:39:00 -
[135] - Quote
Seriously, the new version of the focused sucks so hard, even scout hunters aren't going to bother using it. It would take you 4 minutes of scanning to cover 360 degrees at 100m range. Unless you know for sure the direction your scout is coming from (and a good scout should never come from the obvious direction), you'll surely be wanting a shorter cooldown, longer range scanner. Even if I did get scanned 100m out and lit up for 7.5 seconds, I back off for a few seconds and there's no way that gaps been closed down in that time.
Say the gal logi proto focused is running with a squad, if I'm scouting sensibly, I know where they are and none of them are close enough to get me in that tiny window. Back off for a few seconds, hide and change route with another 30-40 to get where I want to be.
And for those who think they'll really be able to time their cloaking to coincide with the exact moment someone scans - seriously? How on earth are you going to know when to activate? If you're already that omniscient, you don't need a cloak; just shoot a lightning bolt out of the cloud your sitting on.
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Posted - 2014.01.25 12:22:00 -
[136] - Quote
Joel II X wrote:Why does this thread keep finding itself on the first page? Cuz scouts is awesome sauce bra.
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Posted - 2014.01.26 15:11:00 -
[137] - Quote
So, I made my Nos Nothi alt and went a few matches with an assault suit and AR - it was horrifically easy. Then I skilled into level 1 Nks and tried them out for the very first time. Had a lot of fun, got a dozen knife kills, with quite some effort and even got me a couple of heavy scalps :) however, I found it difficult to tell when I was actually making contact with my swipes - some sort of visual/audio feedback for connecting knife hits wouldn't go amiss.
I also found it difficult to tell when they were charging (or if they were charging at all) - I thought they were supposed to glow when charged?
Incidentally, I've been unable to switch to my alt on the forums - anyone know what the deal is with that? I click on the character dropdown but only see my original characters to switch to and it's all on the same account. How much WP do you need to be able to post? Does it restrict your ability to view the forums too?
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Posted - 2014.01.29 08:47:00 -
[138] - Quote
In a way I personally really hope there isn't any respec but only because I can't be arsed to put all my 20M SP back into everything because the only thing I'd drop is the level 3 Gallente Medium skill I got at the start of Uprising before I discovered the joys of scouting.
Currently holding onto about 1.6M SP just for whatever when 1.8 comes out. For 1.7 I'm exactly where I want to be with all my skills but with all those extra slots and CPU, I might look at going into shield regs or something...
Also, dual sidearming on a CPU starved scout - that level 5 sidearms skill might just give you that extra 2 CPU you need to fit 2 complex damage mods and a complex repper on an advanced gal ;)
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Posted - 2014.01.29 17:27:00 -
[139] - Quote
IgniteableAura wrote:Django Quik wrote:In a way I personally really hope there isn't any respec but only because I can't be arsed to put all my 20M SP back into everything because the only thing I'd drop is the level 3 Gallente Medium skill Yes but what if CCP did it via support ticket like last time?
Oh god I hope not - are there still people now waiting for their respec to come through? lol
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Posted - 2014.01.30 08:43:00 -
[140] - Quote
Cajin just makes me think of Gambit from Xmen! (he was totally the best one!)
So, all this talk of names and associated playstyles got me thinking - what are the various scout playstyles? [list]*Knifer *Dual Sidearm Weilder *Shotgunner *Sniper *Runner *Hacker *Ambusher
I miss anything?
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Posted - 2014.01.31 08:59:00 -
[141] - Quote
Llast 326 wrote:Added the RE Nothi post to the Immortal Guide to RE. Get out and blow up some HAVs There are few things as satisfying as sneaking up on a shield tank, plonking on 2 REs and fluxing him 3 times before he realises what's going on then blasting as he tries to escape ;)
Tank hunting is now more fun than sniper hunting ever was!
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Posted - 2014.02.01 13:09:00 -
[142] - Quote
Scout Registry wrote:mollerz wrote:Scout Registry wrote:@ Brothers Thanks for the warm wishes :-) Mission Accomplished.
awesome! You guys set a date? Negative. Locale TBD, Date by Locale. We intend to elope. Here is where you guys can help :-) Anything this side of the Atlantic is off the table. We've done Greek Isles and United Arab Emirates already. Must be appropriately "exotic" ... nice beach is a plus. Currently considering Socotra Island (Yemen) and Casablanca (Morocco). Help me find the perfect spot :-) Nice one mate - fully stoked for you. Similar things on my mind lately but probably not happening for a year or so yet - still, I've got my the ring my dad gave my mum on stand-by for if/when.
Went to a lovely wedding in Cyrpus last October - beaches aren't generally the best but lovely place and not too blazing hot that time of year. The Canary Isles are also good but I'd avoid Tenerife if you're looking for somewhere nice and quiet - maybe some areas of Gran Canaria, though again, not great beaches. If you're willing to sit through a fairly long flight, I'd highly recommend the Seyechelles. The most beautiful beaches in the world! However, pretty pricey and quite far and a slightly closer more reasonable option could be Mauritius.
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Posted - 2014.02.02 20:05:00 -
[143] - Quote
Patrick57 wrote:That's not good. (P.S. I didn't watch it ) also ggs goddamn alt has almost no sp lol I'm really not too sure what I've just watched
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Posted - 2014.02.03 08:17:00 -
[144] - Quote
I'm still hoping they go ahead with my Force Launcher idea and I'll be able to sneak up behind a tank and literally blow it away!
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Django Quik
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Posted - 2014.02.03 18:35:00 -
[145] - Quote
With my new job we have a weekly games night where a bunch of us stay late and play whatever is proposed in the meeting room - last week was my first go at Magic The Gathering (sucked supreme with a goblin deck) and previous weeks have involved Nidhogg tournees and trying out Descent, which was pretty fun and my team actually won :)
I'd never really tried this sort of stuff out before but what I would have once upon a time derided as nerd games actually seem like a good laugh, even if I generally have no idea what I'm doing and keep throwing my 1/1 goblins into the fire not realising I should hold the line instead... much to learn.
BTW - am I the only one here in the limbo of their (admittedly late) twenties? Everyone else seems to be 30+ or college age.
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Django Quik
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Posted - 2014.02.04 08:31:00 -
[146] - Quote
Been playing more solo ambush lately because I often only have 15-20 mins to play at a time and I'm actually having quite a blast with it. Regularly get to blow a dumb tanker up with my REs and finding all the quickest routes to get right around the flank because everyone blobs in ambush - flux scanner helps pick off the lone strays who don't.
And as we seem to be giving out life-tips and whatnot, I'll just say whatever it is you want to do - make it happen. 6 years ago I was working a crappy businessy job in London and wanted to live in NYC; 4 years ago I was an intern at one of the big banks in Queens and decided I wanted to work in the games industry; as I type I'm commuting on a train to my job at a games studio in Scotland. It's cheesy as heck people but make your dreams happen.
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Django Quik
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Posted - 2014.02.06 18:33:00 -
[147] - Quote
Jeez there's a lot of nonsense in GD these days - just a look through the front page and there's not even one thread I would consider worthy of my time, bar this one.
Nonsense about proto stomping, nonsense about not even announced 1.8 changes, nonsense about the war room. Where the hell are all the forumites who actually talk about constructive things? I get the feeling everyone has just tired of 1.7 and is waiting for 1.8, so no one even bothers talking about the actual game anymore - even in here we barely talk about Dust since the suits announcement excitement died down.
Hurry up Chinese New Year so CCP can get 1.8 out and we can all get onto the next page in our Dust lives!
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Django Quik
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Posted - 2014.02.06 20:00:00 -
[148] - Quote
Was in a PC the other night against Dust Brazil and had fun harassing the enemy home point for most of the game, however towards the end they got wise to me and stuck their own GK0 there to sneak up on me! Got me to thinking that maybe I should spec up Precision Enhancers because with 2 of them I'll be able to passive scan GK0s as long as they're not running dampeners and in 1.8 I'll actually be able to put 2 precision enhancers on my GK0. If they use dampeners I'm screwed though.
So, with that in mind, I'm half thinking of skilling up a CK0 for these kind of encounters and then filling my lows with dampeners. Anyone wanna do those numbers for me? A CK0 with dampeners vs a GK0 with precision enhancers?
Only thing is, with a dampened CK0 I can't put on code breakers and have no innate armor regen but will have 4 high slots I don't really know what to do with... 2 x damage mods, extender and recharger or something like that?
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Django Quik
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Posted - 2014.02.06 20:10:00 -
[149] - Quote
Krom Ganesh wrote:GK0 w/ 2x cmp precision: 26.77 CK0 w/ 2x cmp damps: 18.49 CK0 w/ 1x cmp damp: 23.625 CK0 w/ 2x cmp precision: 20.0775
Thanks Krom! I guess I'd still be able to fit one codebreaker on the CK0 then and still beat the proto scanners.
Surprised that the difference in precision is so small with the calscout skill bonus though - thought it would be like an innate passive focused duvolle!
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Django Quik
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Posted - 2014.02.06 21:03:00 -
[150] - Quote
I thought our base profiles were going down to 35 in 1.8!? Oh man :(
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Django Quik
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Posted - 2014.02.06 21:06:00 -
[151] - Quote
Krom Ganesh wrote:Django Quik wrote:I thought our base profiles were going down to 35 in 1.8!? Oh man :( Scan profile is going down to 35. Scan precision is staying at 45. Oh I see! That'll be really weird being assymetric like that :s
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Django Quik
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Posted - 2014.02.07 08:23:00 -
[152] - Quote
Sigh - I was afraid something like this might happen about ten pages back when everyone descended into off-topic chatter. My attempts at returning us to more actual scoutly discussions only lasted a few replies though and now sadly we are relegated to the LOCKER ROOM! The one place that no noob scout will ever look! And even if they do manage to find the thread o' threads, all they will find is mindless banter about drinking, brewing or other innane non-scouty stuff that will make them wonder what the hell this thread has to do about scouts at all. I'm sad and I'm annoyed guys - this should not have happened (and no, I don't blame Frame for doing his job and realising that this was no longer a thread about scouts but just a thread by scouts).
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Django Quik
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Posted - 2014.02.07 16:51:00 -
[153] - Quote
I'm hoping that if we keep our wee barbershop on-topic, we can badger Frame to get it restored to its rightful place in GD. So let's behave ourselves and cross our fingers that he's a good man.
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Django Quik
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Posted - 2014.02.07 22:10:00 -
[154] - Quote
Man, I have never played any Pokemon game before but that was seriously one of the most boring things I've ever watched online. No idea what was going on but much of the time, seemingly nothing!
GG on the close win though.
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Django Quik
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Posted - 2014.02.08 11:19:00 -
[155] - Quote
CCP Saberwing wrote:I saw that CCP Logibro hinted at Rail Rifles being nerfed a bit in 1.8 - this is true :) I've mentioned a few times that there will be TTK adjustments in 1.8 and we are looking at improving this overall by reducing the base damage and damage mods on some of the Rifles / SMGs. The difference isn't huge(!!!) - but it's there. I'm worried about the bolded bit - they're going to nerf a weapon that requires you to be within 20m of your target!? Man, if I didn't have prof 4 and 2 complex damage mods, my adv SMG would be worthless! And the ishukone assault SMG is the only sidearm you can reliably get kills with in PC!
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Django Quik
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Posted - 2014.02.08 12:18:00 -
[156] - Quote
It was posted by CCP Logibro and specifies Minmatar explosive weaponary - so the swarm won't count towards it.
https://forums.dust514.com/default.aspx?g=posts&m=1813024#post1813024
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Django Quik
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Posted - 2014.02.08 21:04:00 -
[157] - Quote
Appia Vibbia wrote:OMG, that Saberwing post. reduction in dispersion to Gallente weapons. Might have to try a shotgun on that build to watch it fire like a laser... Or the Assault Rifle with Sharpshooter 5. it will have 0 kick and 0 dispersion. Because ARs already aren't accurate enough?
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Django Quik
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Posted - 2014.02.09 13:49:00 -
[158] - Quote
I get the feeling we'll be losing a few of our ranks to the fancier looking assaults, particularly with that mini bonus, and gaining a few of the logi assault guys but it will all depend on the changes to those suits' slot layouts and PG/CPU changes compared to ours.
Personally I can't see myself really changing much at all about my setup but I'll have 2.5M SP saved up for it anyway, in case I decide I do want to try the cal scout - I'm thinking the lack of lows will be too much of a turn off though.
I'm surprised they're buffing the MD as much as they are - those numbers are massive, especially if they're nerfing rifles/SMGs too. I fear it's going to swing the pendulum too far back to what we used to have. If automatic weapons are getting nerfed, there's no need to give explosive ones a huge buff.
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Django Quik
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Posted - 2014.02.10 08:31:00 -
[159] - Quote
Eric Del Carlo wrote:Hey guys, I was wondering on what your thoughts are on this idea to improve scout mobility Fall damage gets brought up every now and again and I think everyone agrees that it's stupid and poorly implemented in this game. However, because this is CCP we need to provide simple suggestions, otherwise they all become soon(TM) ideas. The simplest solution is just to adjust the parameters for amount of damage calculated by time falling - because it seems to be more about the length of time spent falling rather than the distance, to me at least. Assuming Dust uses earth's gravitational acceleration of 1m/s, falling for 2s should incur 0 damage of any kind and anything up to 5s should incur minimal damage, like 5% maybe. I can understand greater damage amounts for higher falls than that but you really shouldn't be at risk of dying unless your falling from at least 10m.
Oh and fall damage should most definitely be % based on total suit ehp rather than the static splat numbers we scouts get stiffed by currently. Afterall, Force = Mass * Acceleration.
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Django Quik
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Posted - 2014.02.10 12:14:00 -
[160] - Quote
That looks pretty sweet actually - an interesting new addition to event rewards with the extra SP per kill. Me likes.
Better get our heavy kills in now because come 1.8 they're going to be virtually invulnerable to our scoutly stuff with all those nasty nasty resistances
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Django Quik
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Posted - 2014.02.10 14:44:00 -
[161] - Quote
Lucifalic wrote:So seeing threads pop up in general chat about drinking and other nonsense. Why was our barbershop moved here again??? Wtf I never even got a reply from CCP Frame about our chances of getting moved back :(
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Django Quik
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Posted - 2014.02.11 08:40:00 -
[162] - Quote
Nyra Volki wrote:So fellow scouts i have 500k sp to spend out of the 5million sp i have saved up for 1.8. So what sould i get (all dropsuit upgrades are at lvl 5). I'd get your sidearm skills up in either SMG or Scrambler pistol (though SMG is apparently getting nerfed in 1.8). But that's just me because those are my weapons of choice
Alternatively, I too have been thinking that shield regs would make a good investment - in 1.8 I'll have 3 spare low slots on my gal scout and reducing my shield delay to 2 or 3 seconds would make an amazing hit and run suit.
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Django Quik
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Posted - 2014.02.11 13:34:00 -
[163] - Quote
CCP Logibro wrote:Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8) So logis are still going to have ridiculous amounts of slots!
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Django Quik
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Posted - 2014.02.12 13:21:00 -
[164] - Quote
Posted this in a thread on sniper tagging earlier and thought the idea would be of interest to us and especially our sniper scout flag bearers - Keeriam, I'm looking at you ;)
Django Quik wrote:I like the idea in general but think it should be opened up a little - all players should get some sort of tagging ability, whether sniper, scout, AV, whatever. You can tag one or two players at a time but that tag only remains as long as you maintain line of sight on the target, so it would not be as OP as active scanning.
Perhaps certain things like snipers and scouts give a buff to the number of tags you can have active and/or the length of time the tag lasts after losing LOS? Then sniper scouts would suddenly become really useful - oh yes I think the registry lads will like this!
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Django Quik
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Posted - 2014.02.12 20:46:00 -
[165] - Quote
Appia Vibbia wrote:Django Quik wrote:Posted this in a thread on sniper tagging earlier and thought the idea would be of interest to us and especially our sniper scout flag bearers - Keeriam, I'm looking at you ;) Django Quik wrote:I like the idea in general but think it should be opened up a little - all players should get some sort of tagging ability, whether sniper, scout, AV, whatever. You can tag one or two players at a time but that tag only remains as long as you maintain line of sight on the target, so it would not be as OP as active scanning.
Perhaps certain things like snipers and scouts give a buff to the number of tags you can have active and/or the length of time the tag lasts after losing LOS? Then sniper scouts would suddenly become really useful - oh yes I think the registry lads will like this! Hate it. Hate it so much. How long have you been playing DUST? Do you remember how the game was before they took away shared team vision? This is what you would be doing if you gave non-snipers the ability to tag people. Also keep it on the down-low but scout's passive scans are shared with your squad. well, not entirely accurate, all passive scans are shared within a squad but usually you don't notice when it comes from someone not using a scout suit. If each non-scout/sniper only got one tag at a time and had to maintain LOS and you had to do the old press R3, wheel select tag, press R1 for every time you wanted to tag someone, it would be next to useless and most likely dangerous for anyone not out in the open with a large field of vision. It would not be anything at all like the olden times "see everyone all the time" shared scan vision mechanics.
On the last part, I have previously seen a seemingly random flash of a long off red dot in some matches and wondered why but I was pretty sure none of my squad mates was in the area it appeared. I've never had anyone tell me they've seen someone that I've been passive scanning though; even when they've been standing with me and I'm stalking someone I've had to direct them.
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Django Quik
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Posted - 2014.02.12 21:05:00 -
[166] - Quote
noob cavman wrote:Off topic I know but half a ******* tree just went through the window of my local shop. dat weather warning on the news was noooooo joke Had a temporary blizzard in Dundee yesterday and very rare snowfall in Edinburgh when I got home too. Still, I'd rather be up here than in the south-west!
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Django Quik
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Posted - 2014.02.12 21:20:00 -
[167] - Quote
Ivan Avogadro wrote:Appia Vibbia wrote:do it just like active scanners. if 5 people scan and the 6th gets the kill. the killer gets 50 and everyone else gets 15 Ok, so that solves that. But for the active scanner you spec into it, buy and equip it to your loadout, and activate it in battle. This would literally be warpoints for standing near a fight. Active participants would be getting +15 all the time, in addition to the +25 wounding bonus we already get. It would increase WPs appreciably across the board for something that requires zero effort. Serious business squads would equip range amplifiers and run in packs to increase orbital throughput, since the value of one kill could be more than doubled: 50 (kill) + 5 * 15 (spotting) = 125 WP. If you're standing near enough a fight to be passive scanning it, you deserve the reward. If you've only accomplished that by dedicating 3 - 4 slots to range extenders and maybe even precision enhancers, so you're pretty much a sitting duck if you try to do anything, you deserve the points even more.
Oh and with active scans you don't get the intel assist if you get the 25wp kill assist - it would be the same for passive intel kill assists.
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Django Quik
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Posted - 2014.02.13 08:18:00 -
[168] - Quote
I don't think I'll give up my scrambler pistol SMG combo for anything, even with the bolt pistol and magsec coming out. I just really really hope the supposed coming nerf to the SMG isn't too over the top - it already struggles to down brick tankers in one clip!
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Django Quik
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Posted - 2014.02.13 08:24:00 -
[169] - Quote
In other news - been playing ambush again lately to fit in a couple of quick games when I have a spare 20 mins and I tend to start out with a scanner but end up missing my REs so much; starting to think it's just not worth running a scanner unless in a squad you actually know is competent (I usually just jump in a random squad in each match). A scanner in ambush is a great thing to have but as a scout, you're a sitting duck unless the people you're scanning are actually getting killed for you. REs however, are very situational in ambush - it's not like skirmish or domination where there are objectives you can guarantee kills from. You have to sneak up on unwary tanks or lure in the heavies or find an enemy uplink and wait for a bunch of people to die. It's all good fun but REs are a lot more effort to use in ambush.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2192
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Posted - 2014.02.14 08:40:00 -
[170] - Quote
Ooh looks like my sidearm post opened a small can o' worms!
I'm a little on the fence here between Monk and Appia though; the scrambler pistol and SMG are very potent inside their optimal but at the moment that optimal is very small.
The pistol's biggest drawback is it's lack of ammo, even skilled to proto (one day I'll get the ammo cap skill up too...). Another key problem with the pistol is that to counter any tanked suit you need at least 1 heashot - inside of 10m movement throws off the fine aim required, so that leaves around a 20m zone of engagement that actually works for it.
The SMG is a different picture altogether. It's aim is truly awful but it's RPM is so high that spraying hip fire semi accurately whilst jumping around can actually work. However, unless the target's very low on health, there's just no point outside of 20m, which because of the stupidly awesome power of all rifles and comparable accuracy at close range, 20m is dead scout territory.
All that said, I don't think either need to be more powerful than they currently are and even if the SMG does get nerfed (a little), hopefully the nerfs to (some) rifles will mean it's still balanced (that's a lot of hope!). What I do agree with on Monk's side though, is that sidearms should have much lower fittings costs than ALL light weapons and especially ALL rifles. At the moment the gap, especially between SMGs and CRs, is too small. What I consider my main advantage going sidearm only is that I have extra fittings room for modules - take that away and it wouldn't be worth it. The only reason I haven't switched to CR is pure stubbornness and hope that one day this'll change.
What's really gonna hurt is when in 1.8 all assaults get a 25% reduction to fitting weapons and logis get a 25% reduction on equipment and both have the same slots they have now, so even if they do get their PG/CPU nerfed right down to compensate, they can easily counter that with CPU/PG mods and be able to fit ANYTHING.
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Scout community is the nuts
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Django Quik
Dust2Dust.
2194
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Posted - 2014.02.14 19:16:00 -
[171] - Quote
Appia, I've got SMG sharpshooter to level 4 - the aim is still nothing like any of the rifles. Plus, you're ignoring the appalling range difference, which is huge.
And yes, I've seen the stats too - SMG vs CR fittings is what we were talking about and the gap is too small. The CR is as good, if not better than the SMG at all ranges from 0m to 70m+ where the SMG does zilch but the CR still has it's fall-off damage. Something with that range and power should not be costing the same fittings as any sidearm.
That is my main gripe really - range vs fittings. It really doesn't matter how power any sidearm is because they're all more or less useless beyond 30m. This will change a little with 1.8 but the range gap to the rifles will still be significantly substantial, especially for the SMG. Pistols I'm not really fussed about because they have greater range and cost more fittings for it.
The SMG has very little range yet costs comparable fittings to a rifle with at least double the range - how does that work? Wouldn't you be raging if your NKs cost as much CPU/PG as a rifle just because they have more power within that 3m radius? DPS is not everything - applicable DPS is what's important and it's that that should be balanced by lower fittings cost for SMGs.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2195
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Posted - 2014.02.15 05:07:00 -
[172] - Quote
Patrick57 wrote:Quil Evrything wrote:You speak as if this were hypothetical, but it's a reality now.
Ishukone knives cost 48/8. Compare that to:
ADV CR costs 43/4
a GEK costs 47/6
assault mass driver, 40/6
K5 Specialist Shotgun 40/5
SO note that proto knives, cost MORE,than all the above.
(and just a little less than, say, an assault rail rifle)
You're comparing Proto to Advanced. The fitting costs on Proto Knives are a lot less than Proto Rifles (besides the CR IIRC). What he said.
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Django Quik
Dust2Dust.
2201
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Posted - 2014.02.16 14:03:00 -
[173] - Quote
Brokerib wrote:Just curious, does anyone know how the addition of a second person changes the hack time? Is it a set reduction, or is it affected by the modifiers of the second hacker?
Would be interested to know what you could get the hack time down to in 1.8 using two proto Minmatar scouts/hacking modules/etc. AFAIK it is affected by the mods and the number of hackers. Two unskilled hackers (I think) reduces the hacking time by 50% but I know that when I go help with my double complex codebreakers the time is much much faster, so mods definitely do affect it.
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Django Quik
Dust2Dust.
2205
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Posted - 2014.02.16 16:47:00 -
[174] - Quote
noob spaceman wrote:I love my forge gun. On this toon its a heavy with a forge and pistols. That being said getting 3 ohk with a kal tat in a row gives me that fizzy feeling Fizzy feeling? Being in a soda streamer?
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Django Quik
Dust2Dust.
2210
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Posted - 2014.02.18 08:19:00 -
[175] - Quote
In case anyone missed it - only 750k sp total available from the heavies event:
CCP Cmdr Wang wrote:You can kind of grind for both but the pool does not stack, so each character can earn a max amount of 750K SP each. But, if you kill a heavy dropsuit while using a heavy dropsuit and heavy weapon you can stack the SP bonus.
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Django Quik
Dust2Dust.
2210
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Posted - 2014.02.18 08:46:00 -
[176] - Quote
Ghost, just read your V/AV post and it makes a lot of sense. However, my biggest gripe with tanks overall is the speed. They are fast enough that they can zip in and out repeatedly, offering no opportunity for AV to even have a chance - this would still be the case with your changes. Tanks need slowing the f*ck down, maybe to something more like just outrunning sprinting scouts, 10m/s maybe? With much slower acceleration. Currently, if they get into trouble, they're gone in a flash, hardeners are on and zooooooom.
Oh and of course vehicle recall needs an overhaul too. They used to use it just to save their injured vehicles; now they even use it to resupply their ammo! That is pure BS and bypasses every limitation that CCP has put on tanks. Recall still has a place mind you - when it first came in, it's purpose was so that if you were tanking/dropshipping and turned out you didn't need to anymore, you could change to infantry without needing to lose your vehicle. This is fine but they should make it so that you can only recall either at a supply depot or in your own redline.
One final thing - hardeners - I have no problem with them being stacked but there should be a significant penalty for doing so. Either 50% reduced hardening or 50% reduced active time, even if you don't activate both at once.
Dedicated sidearm scout - Watch out for that headshot
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Django Quik
Dust2Dust.
2216
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Posted - 2014.02.18 18:26:00 -
[177] - Quote
Aria Gomes wrote:Add me to the list por favor? Bit late to the party mate - the registry has been closed for months. You're welcome to hang out here with all the cool kids and talk about how awesome scouts are though
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Django Quik
Dust2Dust.
2219
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Posted - 2014.02.18 22:07:00 -
[178] - Quote
Unless you're using knives, I just don't see why anyone would go adv min instead of adv gal - same slots, less CPU, a tiny bit extra speed on the min. On my adv gal I can fit dual adv sidearms, 2x cmp dmg mods, cmp repper, std flux and even some advanced equipment - try doing that with an adv min!
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Django Quik
Dust2Dust.
2221
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Posted - 2014.02.18 22:44:00 -
[179] - Quote
Ghost Kaisar wrote:Django Quik wrote:Unless you're using knives, I just don't see why anyone would go adv min instead of adv gal - same slots, less CPU, a tiny bit extra speed on the min. On my adv gal I can fit dual adv sidearms, 2x cmp dmg mods, cmp repper, std flux and even some advanced equipment - try doing that with an adv min! I dunno, I love my Min Scout setup right now. 1x Complex Shield 1x Basic Shield BK-42 ACR IshnoksCompact Hive Complex Speed Advanced Stamina Total: 222 Shields 84 Armor 9.35 Sprint Speed It just BARELY fits though. You're running knives. Does anyone run advanced minnies without knives? Why?
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Django Quik
Dust2Dust.
2231
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Posted - 2014.02.22 09:51:00 -
[180] - Quote
A little disappointed the forums didn't implode...
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Django Quik
Dust2Dust.
2234
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Posted - 2014.02.23 10:44:00 -
[181] - Quote
As if Frame was monitoring this thread to ensure it was staying on topic!? BS to that. Some bitter war room douche clearly wanted to make a point and reported us and that's the only reason we got moved.
Dedicated sidearm scout - Watch out for that headshot
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Django Quik
Dust2Dust.
2236
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Posted - 2014.02.23 15:01:00 -
[182] - Quote
So many people complain that it's so hard to max out every event but is it really that important to do so? Does it matter that you might miss out on a few thousand SP? SP isn't even that important at all anyway!
What would you be doing if the events had no limits? Would you just be playing 24/7 so you could get the absolute maximum you could out of the time? Why aren't we all just playing for the fun, rather than all the min/max nonsense people put themselves through in Dust?
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2238
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Posted - 2014.02.23 15:57:00 -
[183] - Quote
Patrick57 wrote:Django Quik wrote:SP isn't even that important at all anyway! I want as much SP as possible Even 20 million isn't enough for me to get by with. I haven't spent a single SP since hitting 20 million and I now have nearly 3 million unallocated.
Granted, I very nearly spent 900k on level 5 precision (probably will in 1.8) and could get my last 2 levels in dampening and may get a proto minnie scout in 1.8 as a replacement hacking suit but those are all big optionals to me. I certainly don't understand why anyone would go out of their way to get the absolute max.
Is gaining SP all people really strive for in this game? Surely playing games should be about having fun? And, yes I totally understand that CCP has scarcely given us the 'tools' to create our own fun but collecting SP? Surely, that's not it?
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2250
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Posted - 2014.02.24 08:31:00 -
[184] - Quote
Oh, a new registry :( that's a shame. We don't need a new registry. We have the original list here and even making a new one now, you'd just end up with the med frames who have converted early in anticipation of the FOTM. The true registry of the vet scouts will always and only ever be here and we know that everyone on that list deserves to be there, despite all the sht we've had to put up with for the past 8 months.
BTW - just discovered there's an actual speakeasy in Edinburgh where you have to go through a real Barbershop to get in! Going there on Friday
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Django Quik
Dust2Dust.
2256
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Posted - 2014.02.24 19:08:00 -
[185] - Quote
Ninja Troll wrote:I'm a forum noob, so can someone please explain to me wtf is going with these multiple scout registries?
The original scout registry was renamed and moved to Locker room for some reason.
Now someone is making a new scout registry, but won't it just get moved or locked?
I seen another thread asking to have this thread moved back to general too. Is the registry on this thread updated and how to join if it is?
Thanks to anyone who can answer my questions. Ok, so here's a brief history...
The original registry was started as a way to track how well scouts were getting on because we wanted to prove to CCP that there were serious imbalance issues and that we were massively underpowered.
After many months of tracking hundreds of players' stats and updating the killboard religiously, our kind patron Shotty GoBang, gave up and called it a day, committed forum suicide and closed the registry.
The original list remains on the front page in homage to the original veteran scouts who weathered through the hardest times scouts have ever seen in this game. There is no way to now get on that list, even for people who were scouting before the closure.
We keep this thread going as a community area where we can socialise and discuss scoutly things, stories and tactics and anything really.
Recently, due to lack of in-game information to discuss, we have had brief spells of derailment and CCP Frame first locked us, then thanks to the intervention of Aero Yassavi, moved us to the Locker Room. Some of us would like to see the thread moved back to General Discussion, as this is clearly the pinnacle of the Dust community and deserves recognition as such.
Someone else has now attempted to start a new registry but it is as yet unclear what it is intended for, other than simply a list of people who want to be able to claim they were scouts before the 1.8 changes come in and everyone started playing them. Unfortunately though, many many people have started playing scouts in the last few weeks in anticipation of the changes and now claim they belong on this new registry, making it (at least in my eyes) already a farce.
I highly doubt it will be maintained to any degree and will be overflowing with wannabes and tryhards that deserve no recognition for any service towards the scout community.
...Sorry, that wasn't so brief really.
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Django Quik
Dust2Dust.
2272
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Posted - 2014.02.25 08:54:00 -
[186] - Quote
Racial melee weapons would be cool but not necessarily knives. Amarr could have the glaive (mentioned in one of the amarr lore stories) - oh, or was that a minmatar weapon being used by an Amarr? Minmatar would definitely have some sort of blunt hammer type instrument. And caldari would surely have some cold steel sword style thing.
Same for racials of anything else - they shouldn't just be different versions of the same thing; they should be different weapons with similar purposes. In much the same way that there is the dumbfire plasma launcher and the lock-on swarm missile launcher - they are both medium range AV (supposedly) but vastly different playstyle.
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Django Quik
Dust2Dust.
2272
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Posted - 2014.02.25 17:39:00 -
[187] - Quote
Nyra Volki wrote:Django Quik wrote: And caldari would surely have some cold steel sword style thing. Nova Knifes are Caldari. Aw, damn I'm a fool trying to type things that make sense in the morning!
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Scout community is the nuts
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Django Quik
Dust2Dust.
2276
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Posted - 2014.02.26 08:42:00 -
[188] - Quote
Cyber bullying reminds me of the time a logi in my corp was the last man standing in an ambush we were playing and his laser rifle ran out of juice - RichieSuite2 caught him and pinned him down in a corner then mailed him to say "You're my ***** now"! ha
Again on the topic of new registries, the latest epeen thread won't last - in fact, may have already died. Any new registry would just amount to a list of epeen wavers. Let us not forget that the reason this thread stood the test of time was because the original registry had purpose and meaning and then became something more - this awesome community. You can not do it the other way round - rounding people up does not automatically create meaning or purpose.
We know who most of the dedicated long term scouts are and most of them are in Nos Nothi and we'll vet any applicants there to make sure we only get the diehards, so we don't need a new registry. Anyone here who wants to solidify their place in this community is welcome to join and that's all we need.
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Django Quik
Dust2Dust.
2280
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Posted - 2014.02.26 13:25:00 -
[189] - Quote
Brokerib wrote:Bayeth Mal wrote:My main is too active in our corp to leave, and my alt is a vehicle user, otherwise I'd apply to Nos Nothi
I suppose if I started putting passive on another Alt I could have a semi decent scout alt in around 10 months? Haha. Don't worry about skilling up an alt, just use it for forum access. My Nos Nothi alt gets login SP and the occasional battle rewards, and that's it. Surprisingly enough, you can get pretty close to standard scout, advanced knives, and scrambler pistol just off starting SP I found I didn't have enough isk on a new toon to get the knives skillbook for a couple of games :(
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Django Quik
Dust2Dust.
2284
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Posted - 2014.02.26 20:58:00 -
[190] - Quote
I'm thinking about the shotgun, as I tend to every now and again. I love my scrambler pistol/SMG combo but I'm worried that in 1.8 I won't be able to kill heavies with them at all, even with a 5 second jump on them because I'll have to reload/switch weapon before I'm able to finish them off. I can't reliably get pistol headshots enough of the time, so my advanced breach TY-5 with 2 damage mods will only be doing around 200 base damage before taking into account sentinel resistances. If I'm going up against whichever heavies get 15%/10% resistance to lazors I'm reckoning on it taking an entire pistol clip to take them down, by which time I'm already dead because they turned around in 0.1s or their teammate did.
My SMG might be alright, once I take the shields down, but we still don't know what nerf they're going to be getting - damage, I'm guessing.
So the only other alpha weapon I'm realistically considering is the shotty (open to other suggestions but I outright refuse to go rifles). So, those in the know (mathppia I'm looking at you [:blink:]), based off currently available stats and the assumption that the shotgun stays as is in 1.8, will SGs be viable to take down heavies in 1.8? Which heavies get bonuses against plasma weapons? Actually, while we're doing this, which ones get bonuses against lazors? Theoretically, how much tank will those heavies be able to fit and so how many shotgun blasts will they be able to take if I land full damage every time?
[wow, this a pretty tech heavy post]
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Django Quik
Dust2Dust.
2291
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Posted - 2014.02.27 08:18:00 -
[191] - Quote
Matticus Monk wrote:The only other option I was thinking of which doesn't involve a rifle was just sticking with the current dual sidearms and going with flux for shields, and boom-booms for the armor. With two EQ slots I can equip remotes and nanohives to replenish them. Your problem there is that ALL heavies get decent resistance to explosive damage. I'm reckoning that you won't even be able to objective remote them because they'll just shrug off the damage! Flaylocks, mass drivers, even grenades will be pretty much useless against any heavies and probably our beloved REs too :(
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Django Quik
Dust2Dust.
2292
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Posted - 2014.02.27 12:47:00 -
[192] - Quote
Eric Del Carlo wrote:Appia Vibbia wrote:Django Quik wrote:I'm thinking about the shotgun, as I tend to every now and again. I love my scrambler pistol/SMG combo but I'm worried that in 1.8 I won't be able to kill heavies with them at all, even with a 5 second jump on them because I'll have to reload/switch weapon before I'm able to finish them off. I can't reliably get pistol headshots enough of the time, so my advanced breach TY-5 with 2 damage mods will only be doing around 200 base damage before taking into account sentinel resistances. If I'm going up against whichever heavies get 15%/10% resistance to lazors I'm reckoning on it taking an entire pistol clip to take them down, by which time I'm already dead because they turned around in 0.1s or their teammate did. My SMG might be alright, once I take the shields down, but we still don't know what nerf they're going to be getting - damage, I'm guessing. So the only other alpha weapon I'm realistically considering is the shotty (open to other suggestions but I outright refuse to go rifles). So, those in the know (mathppia I'm looking at you [:blink:]), based off currently available stats and the assumption that the shotgun stays as is in 1.8, will SGs be viable to take down heavies in 1.8? Which heavies get bonuses against plasma weapons? Actually, while we're doing this, which ones get bonuses against lazors? Theoretically, how much tank will those heavies be able to fit and so how many shotgun blasts will they be able to take if I land full damage every time? [wow, this a pretty tech heavy post ] Minmatar has 15% to laser and 10% to blaster Caldari has 15% to blaster and 10% to laser I'm not a big fan of the breach pistols. I certainly had the utmost love for them in chrome, but the now comparatively lower fraction of suit health they take away per shot plus the slow rate of fire just isn't worth it to me. Certainly with proficiency the TY-5 does 150+ damage a shot but it really isn't viable against tanked ADV suits or any proto suit. One downfall of the shotgun is that it doesn't have the killing power to stop someone from turning around and blasting you in the face. If the shotgun stays as is, this really won't be any better, however the amount of HP you need to tank will be reduced (hopefully) because of the reduction to rifle damage. (which means more EWAR or damage mods or biotics ) The damage profile reduction for shotguns wont be that significant for shotguns, mostly because those two will be low HP. Sorry if I misread, but they're going to actually lower shotgun damage in 1.8? In no way does the shotgun deserve a nerf for the kind of damage it puts out, even if almost everyone stops brick tanking, that doesn't justify the shotgun getting lower damge imho. Add on the fact it's effective range is 4 meters, I might as well use knives at that point. ( I do love knives though, but I wan't my damn shotgun fixed too) I think you've misread.
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Scout community is the nuts
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Django Quik
Dust2Dust.
2295
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Posted - 2014.02.27 18:35:00 -
[193] - Quote
Thanks to the responses I think I'll continue to steer clear of the shotgun; perhaps I'll go mass driver - perhaps. Haven't used it since it first came out and only had 4 rounds in the chamber - I liked it back then; used to run it on a heavy :)
Reckon I'll be going REs, hives and fluxes on most of my fits, swapping hives for uplinks when necessary. A flux RE combo will be plenty enough to kill any heavy - though with that insanely short rep delay on the caldari going to have to time it really sharp!
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Scout community is the nuts
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Django Quik
Dust2Dust.
2296
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Posted - 2014.02.28 08:18:00 -
[194] - Quote
DaNizzle4shizle wrote:i can take down a heavy with a few shots from my RR. its not that hard Well, you'll have a much harder time doing that in 1.8 when RRs get nerfed, heavies are running around with 2000hp and resistances on top of that.
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Django Quik
Dust2Dust.
2299
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Posted - 2014.02.28 08:33:00 -
[195] - Quote
mollerz wrote:I find I am stealing at least one tank a day from the enemy. I know it is a product of tanks being so cheap, as well as me being a fast scout getting to objectives first to find a dude left his tank to hack the first objective. But today I stole one from a guy getting it delivered halfway through the match. For the first time I had a great time in a tank. I ran around the whole match in a rail tank with 2x dam mods on it. I was blowing **** up without a care in the world! I had given up on tanks being fun until now I wish I could have kept it! I had a fantastic PC match against Academy Inferno last week, where I was solely responsible for the death of 3 enemy tanks!
The first was an easy sneak up behind and RE him up, flux then boom. The second, he'd gotten low on shield at his home point, so ran off to try to recall - I chased him until he stopped behind a nearby tower and SMGd the heavy as he was trying to recall. I start planting REs on it only to see that he'd already called in a new tank to replace it! It's like F'ing Christmas and birthday at once! Knowing I didn't have enough REs to blow them both, I hopped in the new one, railed the old one to death then went roaming.
Unfortunately, I have next to no idea what I'm doing in a tank, so when I roll past the home objective a blaster maddy appears behind me and destroys me in about 3 seconds. If I'd been more tanker alert, I would have noticed him shooting an installation a few hundred meters away and could have been ready for him to round that corner. Nonetheless - that was my 3rd tank downed in one PC and I call that victory (we did also win btw).
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Scout community is the nuts
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Django Quik
Dust2Dust.
2299
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Posted - 2014.02.28 09:51:00 -
[196] - Quote
I've not done calculations on what max hp would be - that was a kinda throwaway remark but it's not all that far off if the max is 1810.
However, talking about 'using the best weapon for the job" is pretty meaningless when it comes down to the battlefield. I'm not running around trying to work out what race a suit is before it kills me, especially on the tight city areas, and I doubt many others are either. And even then, if I do realise in time that it's a caldari heavy and I've got a scrambler equipped, I can't just switch to a CR there and then - I'd have to find a supply depot and by the time I'm back to find that heavy everything will have changed.
Plus your talk is all assuming it's going to be easy to move between suits and weapons, when actually most players only have a couple of suits and a couple of weapons skilled up to a high level. It's not going to be easy for people to just move away from the suit that is most damaged by the FOTM OP weapon - that sort of change can only happen slowly for most, by which time everything has changed again.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2304
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Posted - 2014.03.04 18:34:00 -
[197] - Quote
Patrick57 wrote:I don't know why anyone would put a Scout on an outside objective (usually, to take an enemy homepoint, a 2-4 man squad would be sent, maybe with a tank or two) but if you were able to hold it all match, then good job. O_O I was in a PC yesterday against What the French, and I was able to hold homepoint all match, even if Imnuto was the only person trying to take it. I'm not so much use in the city as I don't shotgun and it's always swarming with so many reds that I'm downed in seconds wherever I go, though I do occasionally foray into C on the gal research facility if the team is having troubles and I'm bored at D. It's easy for me at D usually because enemies just hack it at the start and then forget about it while they battle over control of the city. At most there'll sometimes be a tank and if the reds get annoyed enough by me, I'll be dragging a handful of players away from the city battle - in which case I've done my job even better by pulling forces away from the main battle (unfortunately the team often sucks in the city battles, so even my distraction's not always enough).
I've never really been much of a killer scout - my thing is sneaky speed hacks and distraction as well as HAV sabotage.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2308
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Posted - 2014.03.05 08:21:00 -
[198] - Quote
Gavr1lo, I don't want to be an ass about this but it does get a little annoying that pretty much all you post here is links to your 'idea' threads. It comes across as self-promoting 'like-me' desperation and you do it a lot. Once in a while people here will post up an idea thread and link to it and that's fine but that's all you do and it's annoying.
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Django Quik
Dust2Dust.
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Posted - 2014.03.05 09:00:00 -
[199] - Quote
On the topic of snipers - got killed by an ishukone sniper a couple of times between D and A on border gulch last night and knew he must be out on the ridge between D and E somewhere, so went hunting. He somehow managed to spot me a couple of times but even though I put absolutely no tank on my scout at all, he couldn't one shot me with a proto sniper! Still he'd get the 2nd shot off damn fast and I'd be downed in a second anyway.
After a couple of deaths, I flanked a reaaally long way round and found him perched next to a large rock with a hive and uplink just behind. Took about 5 seconds to make sure I had my headshot lined up, checked the readout said 450% and pulled the trigger. I was about 3m away and nothing! Tried again, twice. Nothing. I thought F-ing head glitching had been fixed! Fortunately, he was a dumbass with no awareness, so never noticed me, I took out my SMG and jumped on him and that did the job. Took out his equipment and carried on along the ridge towards E only to find he'd spawned at another very similar set up about 25m along the way. This time he saw me coming but this time he couldn't head-glitch his way out of a headshot.
And he even had a little friend with a lazor rifle on the other side of the rock that I almost felt bad killing because he was so defenseless.
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Django Quik
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Posted - 2014.03.05 22:32:00 -
[200] - Quote
Driftward wrote:Also, anyone notice how logis lost ZERO fitting capability? You know so that they can still fit....anything they want to? And including ....a cloak..... or as appia suggested. Everything eWAR under the sun.
pretty ******..... They lost zero fittings? They have the same CPU and PG as 1.7?
I can't really be arsed to look at all the stats but if that is the case, it's horrendous. They get fittings bonuses to all equipment (bar cloaks) and they already have so much fittings capability as it is, so if this is true, they'll be able to fit pretty much anything they want. We're talking all complex mods, proto weapon and equipment with probably even enough left over to run a cloak!
I really hope this isn't true.
Edit - Oh dear CCP, oh dear...
CCP Logibro wrote:I would like to add that at this stage, we have not rebalanced the slots and PG/CPU for the medium frames yet, and it doesn't look like we'll be able to get it into 1.8. Expect those changes to come at a later date.
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Django Quik
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Posted - 2014.03.06 13:32:00 -
[201] - Quote
Irina Avogadro wrote:Yan Darn wrote:Soooo, I run Shotgun and ScP. Neither of these are getting nerf as I can see? Which in effect means they are getting a relative buff. The ScP proficiency change isn't such a big deal since the relative increase in damage compared to say CR or RR is about 10-15%. The shotgun proficiency change means I am doing more Alpha than ever...
So I think...I'm happy overall? I want a dev to come out and confirm the Shotgun Prof. It is not beyond CCP to just copy-pasta a list of blaster light weapons into an unproofed blog and call it a day. Maybe someone in the marketing dept might not know that Shotgun Proficiency isn't damage based? Until I see patch notes I won't know what to think about Shotgun, but if they DID change it I am happy. Peel through shields faster to get to the meaty, weak-against-blasters armor Like patch notes have ever been entirely accurate!
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Django Quik
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Posted - 2014.03.07 08:30:00 -
[202] - Quote
I'm still doubting the usefulness of cloaks - they're really only sounding good for moving around and you can't do anything else whilst cloaked. Try to get into a good position to take someone out, decloak, shoot, they survive easily because they're tanked to the hilt and it now takes half a pistol clip or several shotgun blasts to kill anyone, enemy turns around and kills you.
What will I be able to do with a cloak? I guess sneaking up on tanks will be easier but it's already pretty easy now - just gotta come from the side and hope they don't move.
One of the things I love is when they do notice you but think that because you're a scout, they'll be able to take you if they hop out and start spraying. Usually what happens is I run around the other side of the tank, still throwing remotes on it, blow the whole thing and the splash kills the driver in his heavy suit :) Or even better, like last night, the driver chases me off on foot, I chuck another remote on the ground and kill him, then steal his tank!
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Django Quik
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Posted - 2014.03.07 08:41:00 -
[203] - Quote
In other news, spent my saved 3.2M SP last night - wasn't really saving it for anything; just couldn't decide if anything was worth skilling up since November. So I went from 4 - 5 in engineering, 0 - 5 in precision enhancement, 3 - 5 in dampening, 2 - 4 in grenades and 1 - 3 in shield extenders and that's me all cleaned out. Felt good :)
My next aim is to get extenders to 5 but that'll be sometime in 1.8 and by then I may have decided otherwise. My gal scout could do with more shields, especially since damage mods are being nerfed. I'm actually considering shield tanking my adv gal in 1.8 using extenders and regulators to have basically perma shields - is this viable? Am I being an idiot? Tell me now so I don't waste my time if this is a stupid idea.
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Django Quik
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Posted - 2014.03.07 18:49:00 -
[204] - Quote
Spademan wrote:How viable d'ya think slapping a pile of armour reppers onto a Gal spook will be? I tried it a while back, like months ago - 4 complex reppers. Problem was I had so little tank that getting seen for a second still got me killed. I use one complex on my adv gal on all but my hacking suits and that does me just fine.
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Django Quik
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Posted - 2014.03.07 21:23:00 -
[205] - Quote
I do SUCK wrote:Did they change nos nothi password again?
Nah, same password - everyone just got kicked for some reason.
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Posted - 2014.03.07 22:43:00 -
[206] - Quote
Spademan wrote:Django Quik wrote:Spademan wrote:How viable d'ya think slapping a pile of armour reppers onto a Gal spook will be? I tried it a while back, like months ago - 4 complex reppers. Problem was I had so little tank that getting seen for a second still got me killed. I use one complex on my adv gal on all but my hacking suits and that does me just fine. I really need to elaborate further when I say stuff. I meant when 1.8 drops, what with the reduced ttk and in-built reps and all. Like 23 armour/s or so? Currently, including the skill bonus to repper efficacy you get 25hp/s with 4 complex reppers. In 1.8 that would rise to 28hp/s. It's good but it won't keep you alive under fire.
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Django Quik
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Posted - 2014.03.08 05:13:00 -
[207] - Quote
I only ever got level 1 in active scanners because I can't fit anything better on my adv gal and even if I could fit an adv scanner, why would I? Only proto scanners are going to pick up scouts and the spin scan allows me to pick up anything I want in the entire area anyway. Besides I only ever use active scanners in ambush, when I know my opportunities for REs might not be too plentiful or when I know that the team's going to get stomped so hard that it's not even worth getting into combat, just join a squad and pick up whatever +15s I can.
Scanners are probably my least favourite equipment these days and I may ditch them entirely in 1.8 in favour of passive scanning instead. Almost all my suits have F45s on now, a couple have regular REs or stable uplinks and only one has a flux scanner on- I think I'm just too hooked on my little boom booms to use anything other than REs.
Oh yeah, and my plan to stay up late playing tonight didn't last long. I got bored and tired and then spent about 6 hours playing Hearthstone instead... now bed.
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Django Quik
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Posted - 2014.03.08 05:48:00 -
[208] - Quote
It's always a good giggle when I see people my squad-mates don't realise they're picking up on their passive scans but they're too oblivious to have noticed them themselves!
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Django Quik
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Posted - 2014.03.08 10:39:00 -
[209] - Quote
Brokerib wrote:Sometimes I just spend the rest of the match in a safe location spinning in circles for my own amusement... Did this exact thing yesterday in one match - ambush on the border gulch bridge (worst map/game mode in the game, especially for scouts!). I'd jumped in King Babar's squad and our side was getting absolutely destroyed because the enemy got their tanks in first and once that happens on that map, you're pretty much screwed. I knew it from the outset, so went and hid under the bridge and spent the entire match spin scanning. I went 0/0 with 180wp and came something around 6th on my team.
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Django Quik
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Posted - 2014.03.08 12:51:00 -
[210] - Quote
Good catch - let's just let it die silently like all things scoutly should.
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Django Quik
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Posted - 2014.03.08 14:33:00 -
[211] - Quote
Scout Registry wrote:Sinboto Simmons wrote: ... I can confirm, tested with corp member.
Interesting .. Any specific observations? Will any LOS do, or did you have to Aim-Down-Sights at a target to paint him for squadmates? It's only passive scan that is shared - not LOS.
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Django Quik
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Posted - 2014.03.08 18:49:00 -
[212] - Quote
Great games today squadding with Nestli and Arkena and a great game coming up against Sinboto where my dual precision enhancers dual range amps came in really handy! (mind you, he did still get me a couple of times with his shotty/smg combo).
Asked my squad mates if they were seeing the reds on my passive scan though and was told no, so maybe it's a bug? or just generally buggy like everything else in this game?
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Django Quik
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Posted - 2014.03.08 21:11:00 -
[213] - Quote
Llast 326 wrote:Sinboto Simmons wrote:The scrambler pistole remains one of (if not the) most powerful weapons in the game while the flaylock get's shafted, ******* BS.
Not knocking you scrambler users but it's just **** how that happened. Being a frequent user of both Yes the ScP is miles above the Flaylock It's ridiculous As a foremost champion of the scrambler pistol, I wholeheartedly agree. We all know that once upon a time the flaylock was ridiculously OP but has been far too nerfed for too long. I don't want to see it back to where it was again but something is needed, whether it's more direct damage, more concentrated splash damage or whatever, that's for CCP and the actual FP users to decide.
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Django Quik
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Posted - 2014.03.11 14:35:00 -
[214] - Quote
Sergent Gumball wrote:Don't forget to add Sergent Gumball!! As of 1.8 I will be getting rid of my Cal Logi and cashing in as dedicated Cal Scout! Scouts ftw!
No one is added to the registry any more - it's been closed for months. If all you want is recognition for being a scout in the future, you're in the wrong place; if you want to become an actual member of the community, please feel free to contribute to our discussions here.
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Django Quik
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Posted - 2014.03.13 20:21:00 -
[215] - Quote
IgniteableAura wrote:Haerr from I understand all that stuff rounds up anyway. So even if you have 17.01 your dB is still 18. PS....an ode to the old knife....how I miss the. Some of you may have already seen this, but if not...its how the knife used to work. IT was ahhhmazeballs and actually worked :D http://www.youtube.com/watch?v=GN5enAXejfkPRO tip: turn your sensitivity way up when knifing, screws up your gun game but makes knifing 100% easier. Awesome video!
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Django Quik
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Posted - 2014.03.14 12:27:00 -
[216] - Quote
Appia Vibbia wrote:Sinboto Simmons wrote:Seems the Matar logi will be outclassing us scouts in hacking speed: higher base hack + more slots.
Great, logi still outclassing us at our own game. Nope. I don't think you've tried calculating hacking speeds properly. Min Scout Ops 5, Systems hacking 5, 3 complex codebreakers is 2.54 seconds. Min-Logi with systems hacking 5 and 4 complex codebreakers is 2.98 seconds. Gal Logi with 5 complex codebreakers is 2.90, fyi. Don't forget the stacking penalties - CCP Greyscale confirmed a while back Codebreakers do get stacking penalties.
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Django Quik
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Posted - 2014.03.14 12:31:00 -
[217] - Quote
Sinboto Simmons wrote:Spademan wrote:Does anyone else have an urge to use nothing but RE's for this event? I have that urge every day, unfortunately I don't have two equipment slots yet or I'd be running a nanohive/RE fit. I hear they're getting nerffed actually so may not do that anyway. Where did you hear that!?
Spademan wrote:Sinboto Simmons wrote:I have that urge every day, unfortunately I don't have two equipment slots yet or I'd be running a nanohive/RE fit. I hear they're getting nerffed actually so may not do that anyway. What's the deal with equipment usage while cloaked? Is it possible to place RE's when invisible? I think the way they changed cloaks was to make it so you had to have the cloaky equipment up all the time when cloaked, so you can't do anything else (though probably can still throw nades I reckon).
Anyone know any better?
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Django Quik
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Posted - 2014.03.14 15:32:00 -
[218] - Quote
IgniteableAura wrote:Haerr wrote:IgniteableAura wrote:Haerr from I understand all that stuff rounds up anyway. So even if you have 17.01 your dB is still 18. I can't remember seeing this before... are you sure? FYI currently a Gk.0 with 4x C.P.D.s lands close to 14.2 and is not detected by the focused scanner (15), but if you want to check grab two suits with the same dB of precision enhancement and profile dampening and check if they can see each other on the tac net. I suppose its based on assumption from EVE. Those sorts of decimal numbers get rounded up. But perhaps its more based on server ticks. Which precision wouldn't be effected. So something like hack speed won't matter if you cant' get it below 2, you will always hack in 3 seconds (server ticks). Which explains why it "looks" like you finished hacking if you die at a console and it doesn't actually finish. Suppose this is something that needs to be either confirmed via dev/CPM or through our own experiments. Also it may round to the nearest integer rather than just up which I have learned from EVE. GAR! The finished hack not finishing is one of the most annoying things!
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Django Quik
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Posted - 2014.03.14 18:24:00 -
[219] - Quote
I'm astounded (in a good way) that we're being allowed to hack whilst cloaked! :)
I might actually use the cloak afterall. Imagine just slinking into a deeply defended enemy objective stacked up with codebreakers. Before they know what's happened the hack's finished, an RE is down, cloak's back up and I'm skedaddled outta there! It's going to be hell defending now!
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Django Quik
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Posted - 2014.03.15 11:13:00 -
[220] - Quote
I'm mostly sticking to ambush these days for time reasons but it's so annoying running into that duna douchebag and his dumbass minions (seriously, who joins a corp named after the CEO? That's so egotistical!) rolling around in 3 - 5 tanks. Even killing the odd one or two can't stop them. Problem is, Duna's always the middle tank, so he's got cover from all sides and is impossible to reach for the kill.
No more dev blogs for 1.8 - I sure as hell hope they do something to balance tanks down again.
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Django Quik
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Posted - 2014.03.16 12:40:00 -
[221] - Quote
Bayeth Mal wrote:DJINN Marauder wrote:Bpo scout? I hope you're contributing a lot to the 2mill challenge! I wonder what we're at right now though. I ran just my 11k BPO RE/RR build most of the time and if the map was right/no lag ran a full Dren out fit (Suit, SG and ScP) costing me ~3K. What's weird... My KDR for the event is higher than average, it's weird what not caring does for you. It's like being slightly drunk. Works wonders. Not to doubt your abilities or anything but the increased kd may be down to many players also playing cheap fits.
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Django Quik
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Posted - 2014.03.18 08:28:00 -
[222] - Quote
So awoke hoping that as it's Tuesday 18th March there'd be patch notes for me to read on the train to work...
I am disappoint :(
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Django Quik
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Posted - 2014.03.18 12:21:00 -
[223] - Quote
Cheers but I'm waiting for patch notes - don't really care that much for the 2.5M SP; I've got mostly everything I need.
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Django Quik
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Posted - 2014.03.18 17:46:00 -
[224] - Quote
So this is what it feels like when CCP tell us everything that's going to be in the patch notes way before we get them...
I feel so deflated.
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Django Quik
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Posted - 2014.03.18 17:54:00 -
[225] - Quote
Oh yeah, and no mention of adjustments to make vehicles not ridiculous anymore :(
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Django Quik
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Posted - 2014.03.19 10:21:00 -
[226] - Quote
Spectral Clone wrote:I wonder if people are going to call light assault scouts "not true scouts". Already happens now. Not that that's fair. You're still making use of scoutly advantages of stealth/precision.
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Django Quik
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Posted - 2014.03.19 10:22:00 -
[227] - Quote
Apparently there's some extreme badness involving something in the SDE but IWS won't divulge...
Iron Wolf Saber wrote: wrote:Iron Wolf Saber wrote: wrote:Iron Wolf Saber wrote:Oh great... just got informed there are bigger fires to put out now than this sorry. >< dammit every time too.
And if you're wondering what it is; I would point you to 1.8.s SDE which should be public by now. ... Much worse if not fixed by patch day will be quite a bit of complaints about it as it becomes apparent. .... SDE is the only clue Ill give. Anyone got time to sift through and try to dig out the problem from the SDE?
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Django Quik
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Posted - 2014.03.19 11:47:00 -
[228] - Quote
There's been a lot of hoohaa over the proficiency changes (I'm referring to generally, not the shotgun) but I'm actually okay with it because I run an anti-shield main and anti-armor side (Breach ScP and Assault SMG). More people are going to have to start thinking about their weapon combos more in 1.8.
Now, if only there was a quick-swap skill - I'm sure I remember there being one way back when, was it codex? replication?
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Django Quik
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Posted - 2014.03.19 12:07:00 -
[229] - Quote
Scout Registry wrote:Django Quik wrote:More people are going to have to start thinking about their weapon combos more in 1.8.
Will Shotgun+NK finally be viable? 2 extreme close range weapons?
...
Sure, go to town!
My thinking was always that my SMG would be for close range and my scrambler pistol for slightly longer range - the shield/armor effects were just a fortunate by-product really.
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Django Quik
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Posted - 2014.03.19 16:59:00 -
[230] - Quote
It's something IWS said is imperative to fix before 1.8 goes live, so whatever it is, it's a mistake.
He also said that when it is discovered there will be lots of complaining.
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Django Quik
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Posted - 2014.03.20 08:30:00 -
[231] - Quote
Spectral Clone wrote:Found a breach and assault plasma cannon in the SDE yesterday. 1400 direct damage on the ADV breach one. It seems like my gal scout with plasma cannon will be viable in the future! Ooooh breach plasma canon!? That sounds like the sort of awesome I could enjoy!
Used my event SP to get proto remotes and flesh out the shield skills I'll likely never use and now I'm left with 1.7M I don't really have any use for. I'll put some into cloaking but likely no more than adv, so maybe I'll put it into reload and ammo on my ScP and SMG.
Or wait for this breach plasma cannon... what's the op skill do for those bad boys?
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Django Quik
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Posted - 2014.03.20 08:38:00 -
[232] - Quote
Appia Vibbia wrote:Django Quik wrote:Spectral Clone wrote:Found a breach and assault plasma cannon in the SDE yesterday. 1400 direct damage on the ADV breach one. It seems like my gal scout with plasma cannon will be viable in the future! Ooooh breach plasma canon!? That sounds like the sort of awesome I could enjoy! Used my event SP to get proto remotes and flesh out the shield skills I'll likely never use and now I'm left with 1.7M I don't really have any use for. I'll put some into cloaking but likely no more than adv, so maybe I'll put it into reload and ammo on my ScP and SMG. Or wait for this breach plasma cannon... what's the op skill do for those bad boys? It reduces charge up time. And the Fitting Optimization skill reduced CPU. FOps 5, light weapon 5 brings makes this weapon so cheap to fit. HOLY MOTHER! This baby might replace my scrambler pistol!
Lol, maybe not with that ammo... would need to totally max it out with ammo and reload. Looking forward to trying it out though because I've never even picked one up before.
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Django Quik
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Posted - 2014.03.20 12:04:00 -
[233] - Quote
It's like the looked at me and said "We should make an event specifically for that guy!"
Feeling the CCP love :)
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Posted - 2014.03.20 14:04:00 -
[234] - Quote
With the flood of newbro scouts coming in 1.8, how long do you all reckon it'll take before they realise we have shared passive scan?
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Django Quik
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Posted - 2014.03.20 21:59:00 -
[235] - Quote
mollerz wrote:I'm kind of bothered by the lack of an addendum of bug fixes to the 1.8 patch notes. Unless I happened to miss it? https://forums.dust514.com/default.aspx?g=posts&m=1953082#post1953082
My first thought upon reading the patchnotes.
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Django Quik
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Posted - 2014.03.20 22:30:00 -
[236] - Quote
I'm pretty adamant that I'll never properly tank my scout suits but I've opened my eyes a little to reality and decided I should at least tank a little, instead of the bare bones zero tank I currently run.
Question is, what is really the minimum tank that is necessary? If you're going to do it at all, what amount makes it actually worth it? Would this be enough to stop me being one-shot by things like scrambler rifles? Shotguns? http://www.protofits.com/fittings/shared/0/1562
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Django Quik
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Posted - 2014.03.20 22:41:00 -
[237] - Quote
DJINN Marauder wrote:Django Quik wrote:I'm pretty adamant that I'll never properly tank my scout suits but I've opened my eyes a little to reality and decided I should at least tank a little, instead of the bare bones zero tank I currently run. Question is, what is really the minimum tank that is necessary? If you're going to do it at all, what amount makes it actually worth it? Would this be enough to stop me being one-shot by things like scrambler rifles? Shotguns? http://www.protofits.com/fittings/shared/0/1562 Minimum tank for me in my proto suits are 5-600 hp. Any less than that and I know ill just die a lot in 1v1 engagements. Minimum tank overall if you're a scout should be 450 hp. Any less and you can be killed before you can even react... Maybe that change in 1.8 though with nerf to rifles I could suffice with this I reckon - http://www.protofits.com/fittings/shared/0/1562
Wouldn't want to go any slower and will be wanting to keep that precision and at least that scan range.
Guess I'll just have to experiment with how it all feels come Tuesday...
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Django Quik
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Posted - 2014.03.21 08:32:00 -
[238] - Quote
Operative 1171 Aajli wrote:I finally actually trained the passive scan skills up to 3 and I mounted the scan modules on my Dragonfly suit. My understanding is that the Dragonfly is indeed a scout suit and gets the bonuses. However, I also use an advanced scout suit.
I feel like I was right not having worried about them before. I don't think I'm getting the mileage I should from the skills and mods. I'm not really picking up other players unless they are, maybe, right there at me.
I'd assume it is latency and they need to be near me for a certain amount of time. It seems from time to time this may be the case. I'm not going to believe that many med and heavy suits are dampening that much.
I'm still getting blindsided the same as running a no-scan med suit.
Seems like they are picking me up too when they shouldn't be. You really want to max out both the gal scout and scan range skills to get the full useful effect, then add complex mods. At the moment, you're probably only scanning around 35m, which isn't that useful unless you're already right around the corner. Players can easily kill you from outside that distance or close it for a CQC (<20m) kill in a second or so.
With my base 36m scan, I usually only catch unexpected people in my scan range at the last second and survive by the skin of my teeth.On my passive scan suit, which I've been using as my primary suit lately, 2 complex precision enhancers (for non-dampened scouts) and 2 complex range amps, my scan range is something like 70m and I can see trouble way before it's anywhere near me.
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Posted - 2014.03.21 12:17:00 -
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jerrmy12 kahoalii wrote:What about 37m as a cal scout in 1.8? I'd rather have a da p and a kincat than a damp and a range amp Depends what you want to do. I'd rather be able to see people passively an extra 15-20m away than be able to sprint an extra 0.5m/s or whatever it is you get from a kinkat. Plus easier to fit.
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Posted - 2014.03.21 14:42:00 -
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Brokerib wrote:Spademan wrote:So this is my intended evolution of my current pistoleer suit. Willing to take suggestions, though I'll probably be reluctant to change highs and lows. With the range of the pistols, I'd probably consider dropping one of the range amps for a biotic of some description. Vision out to 95 is impressive, but if the max range of your weapons is 50ish then you've got some ground to cover. The 95m with a rifle makes more sense to me. Regardless, I can see the value of omniscience... I'd use the scan range as a way to know where not to go, rather than finding targets, in that suit at least. On the other hand, with my pistol and scan range I'll be able to see when there is a lone target and can better plan a route to him which will get me there unseen - much less likely with one less amp.
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Django Quik
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Posted - 2014.03.22 16:15:00 -
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Appia, I realise you may be referring to my posts but I should probably clarify - I do not think proto gals have TOO much fittings room; I have just been saying that they have A LOT MORE than any other scout suit up until now. I think proto gals are relatively alright for fittings, especially with the much nicer slot layout - the other suits have just been suffering more.
Looking at some of the protofits I've seen for 1.8, the proto gal scout looks ridiculous. You can fit SO much on that suit it will easily compete with logis for best fittings capability. And I'm not saying that's a bad thing or that it shouldn't be that way but it will certainly be outperforming the gal assault in 1.8 - i.e. assault stats are probably going to need some buffing; my suggestion if so will be base eHP only though.
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Django Quik
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Posted - 2014.03.22 17:42:00 -
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Smooth Assassin wrote:Django Quik wrote:Appia, I realise you may be referring to my posts but I should probably clarify - I do not think proto gals have TOO much fittings room; I have just been saying that they have A LOT MORE than any other scout suit up until now. I think proto gals are relatively alright for fittings, especially with the much nicer slot layout - the other suits have just been suffering more.
Looking at some of the protofits I've seen for 1.8, the proto gal scout looks ridiculous. You can fit SO much on that suit it will easily compete with logis for best fittings capability. And I'm not saying that's a bad thing or that it shouldn't be that way but it will certainly be outperforming the gal assault in 1.8 - i.e. assault stats are probably going to need some buffing; my suggestion if so will be base eHP only though. Its no match for the caldari scout, the range is now useless and the dampening is a useful but not interesting bonus. The cal scout only gets 2 low slots at proto, so making the most of that scan range is the gallente's game.
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Posted - 2014.03.23 10:10:00 -
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jerrmy12 kahoalii wrote:Can you detect people with passive scans? On gal scout I can and with my passive scan suit (2x complex prec enh and 1 or 2 range amps) I can see pretty much everyone - only miss well dampened scouts.
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Posted - 2014.03.24 22:30:00 -
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Varoth Drac wrote:Sounds like good advice. It's just a shame you can't use a cloak without level 4/5 in a scout suit. Not to mention the fact it's very harsh on new players wanting to be a scout. I actually think it's a good thing, apart from the fact it makes the scout bonus useless until proto.
Reason I think it's a good thing is that people who work their way up will be forced to learn how to scout well before coming to automatically rely on the cloak for their stealth, which is what I think will end up smacking a lot of the FOTMers in the face come 1.8.
Cloak =/= Stealth Stealth = Playstyle
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Posted - 2014.03.25 08:30:00 -
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Keep in mind that stats and slots for med frames are still to be fixed by CCP. Likely next patch assaults will get a sizeable buff (my guess would be towards base eHP) and logis may get a slight fittings/slots nerf (they're not actually changing/gaining that much from the new skill bonus.
Also, keep seeing people talking about card regs - unless you're running 600m in one shot regularly, it's always better to use kinkats instead. If you can fit them that is.
Speed > Stamina (which is why all the amarr scouts are so upset).
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Posted - 2014.03.25 12:21:00 -
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Appia Vibbia wrote:lolol Cloak has 25% reduced fitting cost on my Logi suit Ha! CCP dun gud wit dis pache
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Posted - 2014.03.25 13:49:00 -
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Now I hate people senselessly bagging on CCP but seriously!? 3 months and their internal testing doesn't pick any of these issues up!? Skills wrong, bonuses wrong, stats wrong, slots wrong, obviously unbalanced things.
Did CCP get rid of their Dust QA team as well as GM Unicorn, CCP Logicloop and moving devs like CCP Foxfour to Eve?
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Posted - 2014.03.25 16:35:00 -
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I'm hearing that REs are now scannable!!!
Anyone test and report please? Any idea what profile they have and if they show up on passive scans too?
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Django Quik
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Posted - 2014.03.26 09:41:00 -
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Only managed a couple of matches yesterday because it took me about an hour to get all my fits sorted!
Had a lot of fun. Skilled into the advanced cloak and have it on my sneaky fits but honestly don't think I'll be using them often at all. Pretty much the only suit I can see myself running these days is my adv gal with 2 cmp prec 3 cmp range TY5 Breach ScP, M209 aSMG, K2 nano and REs (think I'll drop to the F45s from boundless to save isk because damn those are pricey!).
Went 9-6 then 22-6 and managed at least a couplke of kills on cloaked scouts that thought I couldn't see them - laughed my ass off! One guy was cloaked camping 2m from the enemy objective but I knew exactly where he was and 2 shot him from 30m away :) Another guy was with 2 buddies, all got out of an LAV at the same above objective - one cloaked and camped 10m away while his buddies hacked, so I just crept around the side, took out the cloaker and blapped one of the hackers before the other managed to flee in the LAV and I got a nifty 80wp for the counter-hack :) thank you very much.
Was trying to fit out some shielded kinkat suits though and have nowhere near enough PG for it, so that sucks a little. In fact, with half decent weapons and equipment (all advanced IIRC) I don't think I can even fit 3 kinkats :(
The scrambler pistol range is just gorgeous now and my breach is beautiful - have to keep reminding myself that I can hit that guy at 50m and still do decent damage! The SMG is still pretty good but the range is still about as far as I could throw the bullets myself - that's ok though cuz it's my CQC weapon afterall.
REs still don't detonate if they stick to walls rather than the floor.
Oh yeah and one last thing - having 2 equipment slots now, I keep forgetting I have a nanohive as well as my REs but it's just as well because every time I do remember it takes about a minute to get the DAMN EQUIPMENT WHEEL to select the right thing!
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Posted - 2014.03.26 10:46:00 -
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Spectral Clone wrote:Django Quik wrote: The scrambler pistol range is just gorgeous now and my breach is beautiful - have to keep reminding myself that I can hit that guy at 50m and still do decent damage! The SMG is still pretty good but the range is still about as far as I could throw the bullets myself - that's ok though cuz it's my CQC weapon afterall.
Replace SMG with CR, lower fitting cost, higher DPS, longer range! ;) I shall not fall to your persuasion Spectral - I shall never spec into any of those damn rifles! Sidearms4life!
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Django Quik
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Posted - 2014.03.26 16:11:00 -
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Anyone else thinking that since we got our profiles lowered and fittings room is generally better than before that having the cloak give an automatic dampening bonus is a little overkill? I don't think it's needed anymore.
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Django Quik
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Posted - 2014.03.26 17:01:00 -
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IgniteableAura wrote:Quil Evrything wrote:IgniteableAura wrote: I'll link a vid from tonight that shows the badassery of the cal scout. I finally got a chance to watch that this morning. It left me with a question. What part was the badassery? Was it that part where you missed that one guy with your shotgun, 5 times in a row, and had to switch to SMG to kill him? (but seriously.. I was surprised about the LACK of cloaked targets for you to hunt) Dust has really bad input lag, especially in that stairwell. Not sure why. Also shotgun got its fire rate nerfed so having to learn the muscle memory again is painful. Also using an SMG to finish someone off is actually quite useful as shotgun=Shields SMG=armor. Thats how I kill most victims. Plus......sidearm showdown PS I have seen zero evidence of a TTK reduction in weapons optimal ranges. However outside of those ranges you do very little damage. I was watching and having never shotgun scouted before just kept wondering why you kept switching to the SMG when surely a shotgun blast would have done the job much quicker and easier, instead of taking a few seconds with the SMG and giving them time to turn and blap you down!
I didn't say anything because I figured it's just me misunderstanding how applicable the shotgun would have actually been in those situations.
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Django Quik
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Posted - 2014.03.27 08:52:00 -
[253] - Quote
Seems the consensus is with me? Think I'll post up a "Remove dampening bonus from cloaks" thread in GD today then...
If you disagree, let it be known or forever hold your peace...
Or something.
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Posted - 2014.03.27 10:56:00 -
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mollerz wrote:Django Quik wrote:Seems the consensus is with me? Think I'll post up a "Remove dampening bonus from cloaks" thread in GD today then...
If you disagree, let it be known or forever hold your peace...
Or something. nah. let's leave cloaks alone. I couldn't possibly imagine a compelling reason to further nerf the cloak. It was nerfed out of the gate. it's the only edge a minja has. It is not an issue. We do not have to find issues. I'm not usually one for jumping the gun on these things but I'm concerned that all the QQ will convince CCP to do something much more stupid to nerf cloaks, like that ridiculous suggestion to make it shimmer MORE when stood still!
I see no reason why you should be able to be cloaked AND unscannable by the best scanning things in the game - if you're already running a dampener and cloaked (without the cloak bonus) only caldari scouts or high precision scouts or logis will be able to passive scan you - I think that's reasonable.
Having the profile bonus to ALL cloaks at the same amount for ALL levels means that a logi (or even commando!) can put on a basic cloak and actually make good use of it (even when the 25% fittings reduction is fixed), whilst it should really only be viable for scouts.
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Django Quik
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Posted - 2014.03.27 18:03:00 -
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Okay, well I'm super glad I posted here about this first because this conversation has been totally enlightening and constructive, as opposed to the accusations of "butthurt", "QQ" and "scrub" that would have flowed my way had I posted in GD.
I will never agree that cloaks should be so easily fittable and useful to non-scouts but don't disagree that it should be plausible if not viable. When they fix the fittings reduction for logis, this will be a little better in that regards.
The disparity between precision mods and dampeners needs fixing because that's just plain wonky but when it comes to the question of who wins when two people with equal and opposite ewar fittings go up against each other - I don't have an answer to that.
I shall let the cloak dampening bonus go for now but as soon as CCP starts suggesting that the cloak might take a nerf, that will be the first thing I'd put forward for a change. Or perhaps the recharge rate on the advanced...
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Posted - 2014.03.27 21:01:00 -
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Lucifalic wrote:Math advice scouts... I'm running gal scout. Lvl 5 precision. With 2 complex precision mods what's my precision at?
I like to hunt other scouts when I get killed by them ;) and wanna see them (love killing the new fotm chasing scouts) That's what I run on pretty much all my fits - or at least my most common ones - with 2-3 complex range extenders too. It's a beautiful thing to run but better make sure you don't get spotted by ANYONE because you will die.
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Django Quik
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Posted - 2014.03.27 21:29:00 -
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Lucifalic wrote:I guess the point is.... I have enough sp unallocated to get a proto suit. Do I get a cal suit to get my precision low enough (ie gal w 2 complex precision still isnt enough) or can i get mini like I want. Mini does get 3 highs so I also thought I could get one and make a 3 complex precision build for scout hunting. I want a speed, hacking knife suit afterall ;) I don't really think 3 precisions would do a whole lot more than 2; you'll catch non-gal scouts with 1 complex dampener just the same with just 2 and you still won't catch them if they have any more than that; gal scouts you'll catch as long as they're undampened but anything extra and your extra precision enhancer still makes no difference.
Edit - actually read the table totally wrong! I'll leave that there as evidence of my dumbassery...
The extra enhancer allows you to catch fully skilled gal scouts, while they can still hide from 2 enhancers without dampening at all.
It also allows you to scan non-gal scouts with only 1 complex dampener, who would be unscannable with just 2.
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Django Quik
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Posted - 2014.03.28 08:46:00 -
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Someone's saying cal and gal scan ranges are OP! https://forums.dust514.com/default.aspx?g=posts&t=151798
Also, look inside for my first double post in months - damn this stupid train wifi; I'd gone so long without falling off that wagon!
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Django Quik
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Posted - 2014.03.28 14:01:00 -
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Murt Lesp wrote: Also, does flux deactivate cloaks? It should in my opinion, provided it isn't spammed.
Nothing breaks cloak apart from the cloak user themselves.
It would make sense for fluxes to do it too but I don't think it's an urgent necessity in any way.
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Django Quik
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Posted - 2014.03.30 00:15:00 -
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Master Smurf wrote:I know most wont like it here but I think the max cloak duration should be 30s - Just my opinion. Also, isnt there another tactical pistol with the increased zoom? I was using the gifted IA5 and now went looking on the market for an ISK variant and Hasn't been purchaseable all of uprising. My solution - get good at aiming - I never ADS ;)
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Django Quik
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Posted - 2014.03.30 00:23:00 -
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I like Icdedppul's and Appia's ideas on cloak changes:
- time to shoot delay longer: think I saw somewhere mention of up to 2.5s; that would be insane but perhaps edging up from 0.5s to 1s may be reasonable. - all clack recharge rates need to be slower; the short duration fast recharge sounds like a good variant but recharge should be no faster than the current rate
BTW - Icdedppul, for as long as I can remember I thought your name was Icedppl - stay frosty ;)
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Posted - 2014.03.30 00:27:00 -
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Also IWS - look through all the nonsense and see that what people are really angry about (even if they don't realise themselves) is that brick tanking > ALL. It was always the biggest complaint behind our scoutly gripes in the past; that stealth play was out-classed by brick tanking. Now stealth play works but combines with brick tanking too! It's like double OP!
Sort out brick tanking as the best mod fittings and the whole game will be in a much better place.
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Django Quik
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Posted - 2014.03.30 00:29:00 -
[263] - Quote
Oh, one last thing before I go to bed - I love that IWS comes here occasionally to vent his general forum-rage :D
Good on ya man!
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Django Quik
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Posted - 2014.03.31 07:39:00 -
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Finally played some PC last night for the first time in 1.8 and was a bit of an eye opener.
2 matches in a row on PFC; Dogs of War Gaming on Orbital Artillery and Molon Labe on Reseach Facility.
1st one I was in the complex basically being a constant scan beacon for the team. Didn't really do a lot other than sit under one of the alcoves cloaked most of the time. Got a few hacks on B and the CRU and killed the same scout who kept trying to cloak across the road from C to the CRU. They put up a real good fight and I even ended up getting scanned once right at the end of the match but we won. Only 2 deaths and a handful of kills but good fun was had.
Molon Labe was very different. I tried to do what I used to always do and harass the enemy home point. Was very successful for about half the match but then they sent in their own scouts to combat me; either gallente or well dampened so my passive scan gal couldn't pick them up, even with 2x comp prec. Died to those damn CRs far too many times but did well nonetheless. Once a gal or two set up home in a socket, it's really damn difficult to take it back without at least 3 buddies backing you up. Definitely need to invest in something stronger than my pistol for those sneaky bastards; I'm thinking mass driver but then I'd need to get the magsec too, so that I still have both armor and shield tankers covered. Anyway, after a while more or less gave up on the outside point and went to help in the complex, which was much nicer. Could see everyone, snuck in for a cheeky cloak hack on A but a friendly heavy gunned me down trying to shoot through the objective and didn't see me in the way! lol
Yeah, so had lots of fun, went up against Haerr once or twice and overall learnt a few things. I'm thinking that I might actually get that minmatar scout I've been eyeing up every since they announced the hack speed bonus but probably not for the reason everyone would think... I want to use it as my passive scanner suit! 3 highs 3 lows at proto if I'm not mistaken? 3 x comp prec would pick up all but the most dampened scouts and 3 x comp range would give me more scan range than the caldari maxed out because they only get 2 low slots.
Django's thoughts for the day anyways...
Oh yeah and damned glad Appia wasn't in the ML match! ;)
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Posted - 2014.03.31 08:09:00 -
[265] - Quote
Also forgot - saw some of the real problems with the cloak yesterday too. The ability to insta shoot from cloaked by switching straight to weapon without having to decloak first - if that decloak delay was mandatory before any other action could be taken, that would make a hell of a difference to the ability to cloak kill. Because the cloak takes half a second or so to disappear, it's perfectly possible to take someone out before you're even visible and recloak right back up.
On the other hand, anyone who says cloaked scouts are impossible to see must have their eyes closed. That shimmer is the easiest thing to spot! Now if only they couldn't shoot the instant they realise I've spotted them
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Posted - 2014.03.31 10:10:00 -
[266] - Quote
Niuvo wrote:Gotta say that scouting is 10xs fun now. is g-1 suppose to have 3L? The advanced? Yes. :D
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Posted - 2014.03.31 10:39:00 -
[267] - Quote
Spectral Clone wrote:Django Quik wrote:I'm thinking mass driver but then I'd need to get the magsec too, so that I still have both armor and shield tankers covered. Just wait for the assault plasma cannon, its going to be one of the best scout weapons. Judging by the length of time some of that stuff has been in the SDE, you'll be waiting a long time for all the new plasma cannon variants!
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Posted - 2014.03.31 16:51:00 -
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noob cavman wrote:Also anyone got a petition or thread on the insta bs shooting with a shotty whilst clacked bs. cause that is bs, a huuuuuuge mountain of bs with a little bs monk guru type of guy going yeah this is bs. I believe they're aware.
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Posted - 2014.04.01 11:11:00 -
[269] - Quote
mollerz wrote:voidfaction wrote:Going to miss the dragonfly 2h 2l wut do you mean!? He means this:
CCP Frame wrote:Dear players,
Today DUST 514 is scheduled to go offline for an extended period of time starting from 11:00 UTC. Server is expected to come back up at approximately 11:35 UTC. Today we are deploying the following changes:
* Fixed the HP bug of all Amarr heavy dropsuits (480/480 to 510/360). * Fixed the bug with the slot layout of STD Light GA Suit (1 high, 3 low and 2 equipment slots). * Fixed the bug with the slot layout of Republic Scout mk.0 (2 equipment and 3 low slots).
Thank you for your patience and understanding.
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Posted - 2014.04.01 21:15:00 -
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[quote=Llast 326]First north American release of FF - Camping out in tents /quote] YES! THIS YES! MUCH!
FFVI was the best FF ever! (or FFIII as it was named in the states)
What other game destroys the entire world halfway through? Yeah, that game was amazing and will forever be the best game of my childhood.
FFX was alright n all but X2 was just the worst thing, even worse than 13.
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Posted - 2014.04.02 07:17:00 -
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Sinboto Simmons wrote:Wow we have people complaining about scouts being too fast now, any bloody excuse..... It's called clutching at straws.
They won't stop until they never die to scouts again and we're back to being the underdogs we always were since Uprising.
CCP really really need to get those assault slots/stats hotfixed ASAP, so all this nonsense goes away - that is seriously all it will take.
Then at some point they can sort out the issue that bricktanking > ALL.
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Django Quik
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Posted - 2014.04.02 07:27:00 -
[272] - Quote
Oh in other news, skilled into standard mass driver for a quick ambush last night and it was really fun. Works great with passive scan and flanking. Took out tonnes of equipment and got like 10 assists in about 5 mins. Only 1 kill though but I imagine that would rise as I skill further up and use better variants. Will probably have to downgrade to standard nanohive and/or remotes to fit it on my passive scanning advanced gallente scout though.
But glad I tried it - my mind is made up. MD/ScP is my new combo. Then maybe one day I'll pick up the magsec and see how that feels as my sidearm...
But until I get myself some more SP most of my suits will still be running Br ScP/aSMG
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Django Quik
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Posted - 2014.04.02 12:35:00 -
[273] - Quote
Murt Lesp wrote:Brokerib wrote:Does anyone have experience with the breech SMG? I skilled up SMG operations and sharpshooter to 3 to try it out for the sidearm event, and I'm really struggling with the normal/assault versions. The breech seems a bit lack lustre DPS wise, but would be interested to get some opinions on how it works in the field. I haven't tried it recently but it has a decent "chug" to it when firing. It lets you know exactly when the next shot is going once you're used to it. Perfect for timing the next shot. I give it 6.5/10 due to it's dps I tried it on a STD suit for a mess-around PC event our alliance did a while back but the noise is the most irritating thing; I'd never use it regularly purely because of that. Otherwise, seemed like an alright weapon - wouldn't trade my assault SMG in for it though.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2674
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Posted - 2014.04.02 19:27:00 -
[274] - Quote
Eerily quiet in the shop today... what's happened to everyone?
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
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Posted - 2014.04.02 20:08:00 -
[275] - Quote
Haerr wrote:Django Quik wrote:Eerily quiet in the shop today... what's happened to everyone? I'm guessing that quite a few scouts are enjoying this build, no? As for me, I am just about to log on and play for a bit, care to come along? On the train home right now but will be on in 45 mins or so...
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
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Posted - 2014.04.03 07:14:00 -
[276] - Quote
Murt Lesp wrote:Breach ScP vs Assault ScP
People's thoughts? I'm looking to improve my pistol game Breach all the way. It's all about the alpha and massively helps you (by force) to take your time to aim and land those oh so important headshots.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
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Posted - 2014.04.03 07:16:00 -
[277] - Quote
RendonaSix wrote:I ran scout in beta, minja in uprising and now Amarr scout. I have over 10k kills and a k/d of 3.30. Very rare indeed apparently. Not that rare really. There were many scouts with that many kills before the board got frozen in time forever. Can't say anything about the KD because that was never displayed. As for amarr scout, I believe there's a few around - they're not the unicorns everyone was predicting they'd be, mostly because they're fittings capabilities are superb.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2701
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Posted - 2014.04.04 08:08:00 -
[278] - Quote
Oh for *profuse profanity*'s sake!
The cloak QQ is the most irritating load of nonsense overflowing these forums. The suggestions to fix it are easily some of the worst ideas ever to be voiced on these forums. Most people are simply looking at the symptoms and blaming entirely the wrong thing for what's happening.
Case in point: I keep getting shotgun 2hk'd before I even know someone's there! The shotgun must be OP and the shotgun cloak combo must the OPOP because that's the only way I wouldn't have seen them. And as an extra just in case, assaults need better ewar capabilities to combat sneakiness and stealth.
These are serious points made in many of the posts against cloaks.
The biggest problem with the cloak is that you can still shoot at least for half a second while cloaked before it deactivates. During that time you get your extra dampening and lower visibility (even if it is still blurry, it's a difference). Once this is fixed, a massive proportion of the cloak QQ problems will instantly disappear.
It seems that a lot of the brick tanked scout rage has died down lately - I'm assuming the brick mediums got scared when people started suggesting nerfing HP mods - so focus has turned to ewar. Now they want to even the ewar playing field between scouts and medium suits! WTF!? WTFF!? FWTF!?!? Make the ewar suit out-ewar-able by a DPS suit? FFS!
I still think the extra dampening bonus on cloaks is unnecessary - cloak does give a sizeable advantage already and if you want to be properly undetectable by most, you should have to sacrifice slots to do so. Ok so caldari scouts might still easily pick you up but that's one suit, one viable counter. Everything needs it's one viable counter.
Lastly, I maintain that regular armor plates need nerfing. Remember when the complex plate had 10% movement penalty and no one used them? Seems like a very long time ago now. Then they got massively buffed (did the HP go up as well at that point?) at the same time the ferros and reactives got introduced. I still don't entirely understand why they got so hugely buffed. I still don't understand why prior to that the entire game was shield tanking.
Armor plates currently give far too much bang for their buck but I wouldn't actually want to change that. Bring back the old speed penalties and see how that changes things. No scout is going to want to lose 30% of their speed to fully armor tank. And remember maths, people. 10% of 8.01m/s > 10% of 6.43m/s. Anyone suggesting differing speed penalties between suit classes needs to recognise that this already happens. Scouts lose a lot more speed than assaults or heavies because they have more to begin with and the penalty is % based.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
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Posted - 2014.04.04 11:26:00 -
[279] - Quote
noob cavman wrote:Or we could just raise cpu and pg on the plates I think this probably needs to be done as well regardless tbqh.
Dedicated sidearm scout - Watch out for that headshot
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Django Quik
Dust2Dust.
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Posted - 2014.04.04 12:41:00 -
[280] - Quote
Appia Vibbia wrote:The buff came after the release of ferroscale and reactive. They got a buff as well. Armor pates all got a 30 HP buff across the board. Fixed
Yan Darn wrote:Spectral Clone wrote:You have really pointed out everything that is not working as intended with scouts. +1 Seriously create a 'clack/scout QQ FAQ' thread or something in GD. Everyone just need to print the above and stick it to their ******* computer screen/TV/forehead/refrigerator. And done https://forums.dust514.com/default.aspx?g=posts&m=2022187#post2022187
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Django Quik
Dust2Dust.
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Posted - 2014.04.04 12:47:00 -
[281] - Quote
Sinboto Simmons wrote:All you people complaining about hiding or spotting, my chocolate matari ass can't do either. XD
Eh, you get your speed, stamina recharge and hacking. Seems like CCP don't want minmatar scouts getting into fights, even though they gave them the knifing skill bonus.
GG CCP well played ;)
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
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Posted - 2014.04.04 17:43:00 -
[282] - Quote
Complaining sbout being perma-scannable by cal scouts is silly. Like I've said elsewhere, everything needs viable counters. One or two counters to your cloaked scouts is not a problem - that's balanced. Caldari scouts are the scout built specifically for that purpose. Gallente scouts are built specifically to counter them.
Until the dampening bonus to cloaks was announced, no one ever asked for it. It was never even discussed. Now we have it, suddenly it's essential? How come?
And yes, gallente should get the most out of cloaks because they're the king of cloaking. That's their thing, being undetectable. Everyone gets a thing, that's theirs. Caldari's is detecting. Get over it. If you're not one of them, you're not going to be the undetectable/detecting king you want to be.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2739
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Posted - 2014.04.04 21:50:00 -
[283] - Quote
This Meee One guy is really starting to get on my goat. He must have posted dozens of anti-scout threads in the past week. In the latest one he even claims we're OP because we're now also abusing the old HMG LAV trick! https://forums.dust514.com/default.aspx?g=posts&m=2023340#post2023340
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Scout community is the nuts
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Django Quik
Dust2Dust.
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Posted - 2014.04.04 22:01:00 -
[284] - Quote
Scout suits are absolutely fine. Nothing needs to be done to balance scouts. NOTHING AT ALL.
Cloaks need the glitches/bugs sorted out and the dampening bonus THAT NO ONE ASKED FOR and EVERYONE WAS SURPRISED IT GOT removed.
Brick tanking is a problem for ALL suits, not just scouts and adjusting armor plates in some way will help that issue massively and encourage people to use different set ups like ewar or biotics or even reppers more.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
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Posted - 2014.04.04 22:03:00 -
[285] - Quote
RatchetMAN wrote:I M RatchetMan. A legendary scout. I don t play dust 514 6 months . But now I M BACK. REALLY BACK. So shotty gobang. Aded mi to the killboard of the scout. I M become a Legend of scout caldari The killboard has been closed for a long time now and people are no longer added to it. You are most welcome to hang out here with us all and chat with the scout community though.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2741
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Posted - 2014.04.04 22:17:00 -
[286] - Quote
Murt Lesp wrote:Solution to brick-tanking Stacking penalty No. Stacking penalties are for things that have percentage based increases. Other penalties are applied to addition based increase modules, hence the speed penalty to armor plates.
Solution: increase the current speed penalty and/or decrease the HP and/or increase the CPU/PG required.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
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Posted - 2014.04.08 07:48:00 -
[287] - Quote
Adipem Nothi wrote:Appia Vibbia wrote: I've just been using Swarms again...
Seriously? Every time I fire mine, the target turns around and rolls/flies/win-button-waltzes toward me. I've been having a lot of success with mine, even firing when hardeners are up to at least stop the regen.
On the topic of regular armor plates becoming % based - I used to hate this idea but if ferros and reactives were left as is, it would be fine. What would the percentages be though? 10%,20%,30%? Would the speed penalties change too?
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2783
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Posted - 2014.04.08 15:01:00 -
[288] - Quote
Been having some fun making up non-scout scout counters for my scanner are useful thread here: https://forums.dust514.com/default.aspx?g=posts&t=154433
So far I have a mlt caldari medium frame with only BPOs that can scan 'most' scouts and a std gal logi that will scan pretty much everyone. Feel free to join in.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
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Posted - 2014.04.08 17:25:00 -
[289] - Quote
Quil Evrything wrote:leave the game balance to proper game designers, you bastards! Are there any anymore? Since Fox Four left us for the more pleasant climes of Eve (did Nullabor go too? haven't seen him much in a long time either), has anyone seen any devs referring to themselves as designers?
Maybe they've all been hushed away working on Dust's 'next evolution' all this time... maybe...
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Scout community is the nuts
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Django Quik
Dust2Dust.
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Posted - 2014.04.09 13:16:00 -
[290] - Quote
I look forward to the day that passive isk is completely removed from PC, then all the blue donutters will see all their efforts gone to waste. As soon as you have to do anything to make money and maintain your land in PC, watch their empires crumble.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
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Posted - 2014.04.09 16:42:00 -
[291] - Quote
I've decided I'm going to start running proto scanners and eventually skill up a gal logi so I can show all these whiney scrubs that the scanner IS STILL USEFUL. Need MOAR SPs!
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2814
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Posted - 2014.04.09 16:42:00 -
[292] - Quote
noob cavman wrote:In other news about 10 hours from beating ffx if I speed run. In reality im prob about 40 hours away from gettin near to the end then add another 100 hours to beat the darks the grind is real FFX is all about beating that ball-game I forget the name of. Best part of the game!
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2817
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Posted - 2014.04.09 19:33:00 -
[293] - Quote
Speaking of psuedo logi scouts... anyone thought about partially tanking up and running a repper behind a heavy? Maybe a repping hive too.
On a proto gal scout you could run 2x plates, 2x range amps and 2x shields with weapons of choice whatever you can fit after that. You'd be providing long range scanning to like ~60m (I forget the exact range from 2 amps). You'd have enough tank to be able to take some stray fire not mopped up by the heavy and you might not get noticed too much anyway because you're less likely to get scanned than a real logi.
Pure conjecture here but sounds like it could be fun...
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2819
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Posted - 2014.04.09 21:59:00 -
[294] - Quote
Spademan wrote:Quil, you're scaring me.
On another note, what happened to the CPM members who aren't Iron Wolf? Kane's apparently trying to save the remains of PC1.0 so there's some fun to be had there until it's all torn down and PC2.0 comes along.
Apart from that haven't seen a peep from Jenza, Caz or Nova in a long long time.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2821
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Posted - 2014.04.09 22:10:00 -
[295] - Quote
Spademan wrote:Django Quik wrote:Spademan wrote:Quil, you're scaring me.
On another note, what happened to the CPM members who aren't Iron Wolf? Kane's apparently trying to save the remains of PC1.0 so there's some fun to be had there until it's all torn down and PC2.0 comes along. Apart from that haven't seen a peep from Jenza, Caz or Nova in a long long time. And nothing from Heinrich for even longer. Oh yeah, completely forgot about him. I used to really like him for his weekly CPM reports but they were short lived and then died out completely.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2826
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Posted - 2014.04.10 07:40:00 -
[296] - Quote
Ghost Kaisar wrote:Appia Vibbia wrote:Who's your CEO Ghost?
Cal Scout for scanners only works in pubs. You aren't going to ever scan a scout that knows what they are doing. Gallente makes a better passive scan scout for detecting mediums because of the low slots for range amps and armor plates. It's mainly for med frames. He just wants to pick up proto damped med frames and idiot scouts who don't damp and cloak. In his words "Precision is better than range" So he wants Cal scout. Also, my skills transfer to Cal scout better. I don't got skills in armor plates The fit that I had him approve runs two complex Precisions, 2x shields, 1x Range, and 1 complex Shield regulator or damp, depending on the mood. Should get me to 18dB and 70m scan range roughly. Pretty good perma scanner for a float squad (which is where he wants me) Zatara is the CEO, you know that I don't think 1 range amp gets you to 70m scan range.
If you're wanting to catch mediums and undampened scouts go Gallente - it took a bit of convincing the FC in my last PC that gal is better because you can get so much more scan range out of them. I didn't do a lot that match but I'm sure my 200m diameter scan circle in the center of the city helped my squad a lot and 2 complex precision meant I was picking up the undampened cloaked non-gal scouts too.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2834
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Posted - 2014.04.11 07:59:00 -
[297] - Quote
Llast 326 wrote:Quil Evrything wrote:Llast 326 wrote: So we find ourselves in a place where scouts can easily outperform them, and out tank them. The increased fitting capacity that Assaults got through the Weapon fitting reduction is greatGǪ but they don't gain anything to really spend that bonus space on.
Contrariwise.. I think in theory, suddenly being able to fit proto weapons where you could only fit basic before, is a pretty awesome advantage! ... .. until you realize that some weapons cost 40k *each*. In which case, even if I can fit em, i cant afford to run them, in which case, (assault) Screw you CCP, because you sure screwed me(/assault) Fair point. Economy factors in as well. Pub payouts need at least a 50k boost anyway. And we should all know by now that balancing anything by isk is a bad way to balance. Proto weapons aren't so bad; it's the proto suits that cost the crazy money, so being able to comfortably fit a proto weapon on an advanced suit will save assaults a lot of cash.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2845
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Posted - 2014.04.13 09:15:00 -
[298] - Quote
I feel like I need to repost my thoughts on cloaks from IWS' thread:
Django Quik wrote:Having any weapon affect cloak charge will have no impact on cloaks being 'OP' (in quotes because I don't necessarily agree that they are). If you're already attacking a cloaked scout, it really doesn't matter if they're cloaked or not - the problem is when you're not attacking them, don't know they're there and they're attacking you (still cloaked).
Athena above me has the right ideas. Most of all get the decloak-insta-shoot problem fixed and most cloak issues will disappear instantly. A slightly increased decloak time and slightly less total cloak charge and slower recharge are all acceptable nerfs but only if kept slight.
I also wouldn't be totally against raising the fittings requirements a little but I don't think this will achieve that much - it's certainly preferable to lowering scouts cloak fitting bonus, which would just bring us closer to the level of other suits (specifically logis) ability to cloak.
The cloak should be encouraged as a method of changing position rather than an assault tool. Reach a safe location near where you want to be, perhaps behind the enemy line, decloak, then attack; not run right up to enemy, attack while decloaking. Weapon/Flux damage will in no way balance cloaks and will not sate the bloodrage of the QQ masses. Some small numerical changes and fixing the shooting before decloak has finished problem will balance it fine. What needs to happen before ANYTHING else is assault suits getting their stats/slots changes. I CAN NOT BELIEVE THIS HAS STILL NOT HAPPENED WHEN IT SHOULD HAVE BEEN DONE FOR 1.8.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2849
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Posted - 2014.04.13 13:26:00 -
[299] - Quote
Murt Lesp wrote:2 Questions for you all:
1. Any information about our event rewards?
2. Any advice for someone starting his own corp? Event rewards will be sent out early - mid next week.
Corps can be really easy or really hard to set up. If you just try to start a corp from scratch, you'll struggle. If you have a bunch of friends who are already up for being in the corp together, you'll have a much easier time. Otherwise, you're going to need something strong to offer that will actually draw people to you.
You could always go the Duna or CBJ route and invite everyone you ever see and numbers will grow but you'll end up with hundreds of people you don't know and they'll mostly be useless.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2886
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Posted - 2014.04.17 21:22:00 -
[300] - Quote
Appia Vibbia wrote:I really hate ramalamadingdong Oh noes! Cloaked scouts are invisible from 80m away!? Gaymz broak plz fix.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2892
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Posted - 2014.04.18 08:38:00 -
[301] - Quote
Had a ball matadoring with an LAV the other night
He's trying and failing to run me down repeatedly, as I dodge him every time. After a few failed attempts by him I pull out my REs and slap one on his hood as he passes. Boom. Since when does it take more than 1 RE to take down an LAV? Oh well, sidestep again whilst placing a 2nd RE. Kablamo!
Awesome fun. This should totally become a thing! When's the next Thunderdome?
...oh wait, forgot DNS destroyed everything fun that existed in PC. Joy.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2896
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Posted - 2014.04.18 14:09:00 -
[302] - Quote
@appia - you tease!
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2911
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Posted - 2014.04.18 17:26:00 -
[303] - Quote
Quil Evrything wrote:Django Quik wrote:Had a ball matadoring with an LAV the other night He's trying and failing to run me down repeatedly, as I dodge him every time. After a few failed attempts by him I pull out my REs and slap one on his hood as he passes. Boom. Since when does it take more than 1 RE to take down an LAV? Oh well, sidestep again whilst placing a 2nd RE. Kablamo! . how the $#@! do you put an RE on a moving LAV? I cant even put one on a slowly moving tank, without it just sliding off and landing on the ground I deployed it into the air as the LAV comes towards me, then step sideways and the LAV runs right into it as it falls, sticking it to the hood no problem. Just make sure you aim at least horizontal, so it doesn't just fall on the floor straight away.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2930
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Posted - 2014.04.21 08:13:00 -
[304] - Quote
mollerz wrote:Adipem Nothi wrote:CPM chimed in on Sprint Bug Stun Lock ... Need your input here if you have ideas on how we might demonstrate the bug for QA. Um.. where's that QA dept? This is why this game is completely ****** up. If their "QA" (And I use that term in the loosest of sense that would make over the hill prostitutes shake their head in agreement) can't duplicate these bugs.. fire the ******* morons and get people who know wtf they care doing. Did CCP just hire bunch of idiotic relatives? IT ISN'T HARD. Pass on my idea.. Hire a QA person who can tell a hole in the ground from their *******. I really believe that there is NO QA team for Dust514. I vaguely know a CCP QA guy because he interviewed me a few years back; have him on LinkedIn and he's based in Reykjavik and no one else listed as QA is in Shanghai.
From what the devs have said about any testing it sounds like each department does its own.
Possibly the only person I'm loosely considering could be dedicated QA is CCP Delamorui Eddy but we don't see him around an awful lot - could he be the entirety of Dust's QA team? He did used to post quite regularly but nothing at all since mid-February; oh god I hope the only forum QA guy hasn't been let go too!
Back when I interviewed with that guy I know he was working for a third party who were doing testing for CCP and the project I interviewed for was Dust514; that was about 2 and a half years ago now, end of 2012 I think... Then that company closed up shop and this guy ended up getting drafted into CCP fully. Is it possible that company was their only Dust514 QA? It's almost believable with how much crap manages to slip into this game.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2930
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Posted - 2014.04.21 16:47:00 -
[305] - Quote
IgniteableAura wrote:Appia Vibbia wrote:I have 14 proto weapon. 5 proto suits. Active Scanner and Hand to Hand Combat are the only things I'm not skilled into at this point from dropsuit upgrades. Just need to get shield energizer and regulator from 3-5 and rep tool ops from 1-5 and I'll be done with it! I have debated on getting shield recharging to V. Mostly for my Cal sent. Regulator to V is pointless as it provides almost no benefit over advanced. Most prototype mods give a huge boost over adv mods. Regulators, no. Nothing about regulators is good - I'd wager that they're the least used module in the game .
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Scout community is the nuts
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Django Quik
Dust2Dust.
2949
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Posted - 2014.04.23 14:04:00 -
[306] - Quote
Eh, I've felt SP is largely irrelevant for quite some time now and I'm only on something like 24M.
There's nothing I really need... * Would like to max out my swarms ammo and rapid reload and then prof (what I'm currently working on) * Would love to get up to those focused duvolle scanners before the FOTM scouts disappear back to mediums (when they finally get buffed to usefulness again * That'd just leave optional maxing of my weapons (ScP/SMG ammo, rapid reload, sharpshooter)
I don't go outside of my main scoutly activities because I don't really have enough time to play that as it is but I'm pretty much maxed out on my main role now anyway.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2956
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Posted - 2014.04.24 08:17:00 -
[307] - Quote
Wow, that argument really escalated quickly! ...
Personally, I hate what CCP have done with many of the bonuses in this game. Personally I think logis got the worst end the stick because though they got fittings bonuses to ALL equipment, every single piece of equipment got nerfed, so that only one or two things are actually useful to each race! That's just batshitcraycray there.
Bonuses should affect multiple things, so that each suit is not pushed into just one style. Okay, push a little in a particular direction but don't gimp anyone not going that way. Role bonuses should affect pretty much everything intended for that role -
Scouts our role bonus should be a fittings reduction on everything ewar and biotic (including cloaks).
Logis role bonus is fine (apart from it affecting cloaks too) but their race bonuses should affect more equipment types - for example: amarr could get an equipment carry increase perhaps; caldari get extra nanites for hives, needles, uplink spawns, other limited use things; gallente get extra range on everything, scanners, rep tool, hives, other remote use stuff; minmatar get speed increase on everything, rep tool rate, uplink spawn time, hive resupply rate, other ratey stuff.
Assaults rightly get fittings reductions on all light weapons but their race bonus should not be tied to only one or two weapons; they should get bonuses that particularly affect their own racial weaponry but still have some good impact on other weapons. For example gallente get ROF increase, caldari range, minmatar clip and amarr damage.
[NOTE - I am not saying these should be the bonuses; I've not put much thought into them at all]
The issue is that the way bonuses are currently we are corralled into very tight fittings set ups, rather than nudged towards styles. If scouts bonuses were more in favour of ewar/biotics, you'd see a lot less bricktankers (but you could still do that if you wanted to really be that light assault). If assault bonuses were more general, you'd see more of them too, I'm sure.
However, after all that long speechiness there is something more fundamental to everything said over the last few pages here - there is still so much that needs to be put right in this game before anything else is balanced at all. The decloak-insta-shoot bug (confirmed as a bug by CCP Rattati yesterday) needs to be fixed ASAP. Medium suits need the FULL balance pass they've been waiting for. Stunlock (or whatever we're calling it these days )needs fixing.
Balance can NOT be done around bugs and known problems.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2959
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Posted - 2014.04.24 12:37:00 -
[308] - Quote
Bayeth Mal wrote:Personally I feel bonuses should be tied to equipment/builds to stop people from just going:
"Well this suits inherit bonuses work best with stacking damage and HP so that's what I'll use."
So Gal scout should get bonuses to range amps and dampeners, Cal to precision and range and so on. Currently people use the inherent bonuses of the suit and then just build how they were going to anyway. This is why Scouts have become FotM.
I would suggest making it a considerable bonus, the efficacy reduction we have on mods anyway would likely prevent exploiting (like having an insta-hack min scout). I don't mind race bonuses being tied to more specific styles but not too specific.
Role bonuses however, should be very wide-ranging. Assaults get weapons fitting reduction, logis equipment fittings reduction, sentinels tanking mods reduction, commandos weapon mods reduction (only dmg mods atm but the other ones too if/when they arrive) and scouts get ewar/biotics. (all examples only but I do like my thoughts on this so far)
Then put in the more specific racial bonuses.
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Django Quik
Dust2Dust.
2959
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Posted - 2014.04.24 12:38:00 -
[309] - Quote
noob cavman wrote:Bonuses.... ehhhhh I build mine as a logi scout now. Core reps for all *\o/* I'm only up to advanced rep tool but it's one of my fav fits lately - I just laugh at the thought of all the enemies looking at me and saying "Is that heavy being repped by a scout!?" teehee
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Django Quik
Dust2Dust.
2962
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Posted - 2014.04.24 14:19:00 -
[310] - Quote
Appia Vibbia wrote:Django Quik wrote: . . . Bonuses should affect multiple things, so that each suit is not pushed into just one style. Okay, push a little in a particular direction but don't gimp anyone not going that way. Role bonuses should affect pretty much everything intended for that role -
Scouts our role bonus should be a fittings reduction on everything ewar and biotic (including cloaks).
The issue is that the way bonuses are currently we are corralled into very tight fittings set ups, rather than nudged towards styles. If scouts bonuses were more in favour of ewar/biotics, you'd see a lot less bricktankers (but you could still do that if you wanted to really be that light assault). If assault bonuses were more general, you'd see more of them too, I'm sure Yes, we need a fitting bonus to EWAR mods that cost 26CPU, 33CPU, or 33CPU, and no PG requirement The cloak is EWAR. It's the only EWAR module that has a high fitting cost, second to the Active Scanner. Which we don't need as the Scout bonuses are to passive scanning. Scouts might get the most benefit out of kincats and cardregs but that doesn't make them a scout-exclusive item. There's a growing trend out there to stack kincats on Sentinels. seeing as more sentinels are using biotic than scouts, wouldn't that mean they're a Sentinel thing? I'm not saying the fittings requirements on those items should stay as they are if these bonuses are implemented.
I also make a repeated point of saying that these are just possible examples.
My intention is that role bonuses give people the opportunity to maximise on their suits inherent strengths. This is far preferable to giving people the opportunity to completely negate the inherent weaknesses of their suits.
Honestly Appia, your response here just seems like pedantry for the sake of argument.
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Django Quik
Dust2Dust.
2974
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Posted - 2014.04.24 21:49:00 -
[311] - Quote
Oh yeah, I'd never in a million years try running scout-logi in anything but mild pubs for **** and gigglez. That's all I really play for these days.
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Django Quik
Dust2Dust.
2978
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Posted - 2014.04.25 07:38:00 -
[312] - Quote
Loving the "Make Pistols Better" thread atm. https://forums.dust514.com/default.aspx?g=posts&m=2085980#post2085980
This guy is crying because he can't spam ScP bodyshots anymore and still get kills. Claims you shouldn't need to get headshots with the speciality headshot weapon. Compares fittings costs of proto pistols with standard ScR. Nearly fell out of my seat laughing (figuratively, of course - only the barbershop on these forums could actually make me laugh out loud).
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Django Quik
Dust2Dust.
2991
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Posted - 2014.04.25 14:59:00 -
[313] - Quote
Brokerib wrote:Spademan wrote:On the ScP, at first I had mixed feelings, I wasn't as dedicated as many others are, but I did run it pretty regularly. But I don't think it was a bad move, it remains quite a good weapon and arguably still the best pistol. Having said that, I do think the pistols in general could do with a bit of an improvement. I used to run it regularly as a main, but with the changes and the heavy buff I now feel I'm being forced towards light weapons instead. Still a good weapon, but no longer a substitute for a CR/AR. I'm disapointed at any loss of diversity. It is much tougher to take down heavies now but I just have to be more careful about who I engage and how I do it now. The ScP just about outranges any dangerous HMG fire these days; you just gotta be real careful on that gap closing even just a tiny bit.
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Django Quik
Dust2Dust.
2998
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Posted - 2014.04.25 17:52:00 -
[314] - Quote
Ghost, it's an interesting idea but would only suffice as a completely new suit specialisation, rather than a replacement or different type of scout. Not sure what you'd call it - Ranger, Spotter, Black Ops?
I like some of the ideas at least - would not get rid of the grenade slot though - nades are already precious as they are since we only get 2 and it'd be enough of a drawback only having sidearms.
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Django Quik
Dust2Dust.
3024
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Posted - 2014.04.28 13:16:00 -
[315] - Quote
I put a kincat on my adv gal AV scout and the difference is soooo noticeable. Wanted a little more tank the other day, so I swapped it out for a complex ferroscale and felt like a slug!I'd only lost like 0.8m/s but it just felt like running in quicksand. Changed it back the next match.
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Django Quik
Dust2Dust.
3047
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Posted - 2014.04.29 07:33:00 -
[316] - Quote
All this talk of matchmaking and I'm astounded at the lack of foresight amongst our usually pretty deep-thinking scout crowd.
SP restrictions? Gear restrictions? Oh jeez guys, come on, we can do better than that. That's to transparent and arbitrary that anyone would be able to game it and go slaughter the lesser beings.
I highly suggest you all look up ELO - it's apparently what CCP is trying to get working in Dust but the low playerbase will always be a problem. Basically, you get an invisible rank based on many factors - kills, deaths, WP, who you've won against, who you've lost against, other things. It's a little fiddly to balance the weightings of various rank components but it's a solid system.
Please let's not go down the route of ';simple' matchmaking; let's keep in mind that people will try to game whatever system you think of. Matchmaking can not be as simple as one or two rules. And finally anything that provides arbitrary segregation based on anything at all will inevitably leave some players with very few people to play with (30m SP = you can only play pubs against 5% of the population; hope you all play at the same time!)
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Django Quik
Dust2Dust.
3047
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Posted - 2014.04.29 07:34:00 -
[317] - Quote
Appia Vibbia wrote:How to make isk: Run Anti-Armor [STARTER FIT], add STD Nanohive. Shoot swarm launcher at tanks. Never get a kill, receive ludicrous amounts of WP. Profit. How on earth do you keep up with them though? I struggle even with a complex kincat! Also, How many shots does it take for you to get the damage WP? Because even with my proto swarms I usually don't get the points on the first shot or even the second a lot of the time.
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Django Quik
Dust2Dust.
3047
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Posted - 2014.04.29 07:41:00 -
[318] - Quote
In other news - my previous assert that scanners are still useful was proved utterly correct last night. Played some ambush running AV with some of Smooth Assassin's corpmates and my last match had a squad of Nyan Chan/San/whatever in it. Pootling around in my fully skilled gal but no damps and suddenly YOU HAVE BEEN SCANNED !!! This happened throughout the match and at times I felt like I was even being permascanned again. It was horrendous.
We lost, even though we killed about 10 tanks that game (I only got effin assists!) as they cloned us out using a combination of sentinels and cloaked-insta-shooting-shotties and I'm guessing a gal-logi with proto/focused scanner.
You can always use those guys to prove what the state of balance in the game is and I actually take this as a good sign - they weren't all using the same suit and weapon but I didn't notice a single assault. So when assaults get there effin base stats sorted so they can tank more than a gal scout Dust514 will be the most balanced it's EVER been.
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Django Quik
Dust2Dust.
3047
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Posted - 2014.04.29 07:47:00 -
[319] - Quote
And finally, to cap off my morning commute of Barbershop posts, had the following idea in another thread about passive scanning...
Scan profile should affect the distance at which you can be scanned. E.g. each db should add a meter to the range at which you can be passively scanned.
A 200db would be able to be scanned by someone with 50db precision at 150m. A 50db assault could be scanned by a 20db scout at 30m. A 35db scout would only be scannable by players with precision less than 35db, like currently.
However modules and skills would still play a part. So if you have range amps fitted or precision mods (these effectively become the same thing) and relevant skills, you can scan further.
A 35db scout might then be scannable at 10m by an ewar skilled logi running precision mods. It's not much but it's better than the current situation for non-scouts and with the right set ups, you'd be able to push your suits to the extent of being able to do what ewar you want to. (ewar mods will likely need some changes to make this possible).
What does ye all thinks?
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Django Quik
Dust2Dust.
3055
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Posted - 2014.04.29 12:07:00 -
[320] - Quote
Krom Ganesh wrote:Django Quik wrote:And finally, to cap off my morning commute of Barbershop posts, had the following idea in another thread about passive scanning... Similar to what I said above you in that thread, but I think scan precision should represent scan precision within 20m instead of the 1m you propose. Yeah, that's a good idea too.
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Django Quik
Dust2Dust.
3056
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Posted - 2014.04.29 16:21:00 -
[321] - Quote
voidfaction wrote:Django Quik wrote:All this talk of matchmaking and I'm astounded at the lack of foresight amongst our usually pretty deep-thinking scout crowd.
SP restrictions? Gear restrictions? Oh jeez guys, come on, we can do better than that. That's to transparent and arbitrary that anyone would be able to game it and go slaughter the lesser beings.
I highly suggest you all look up ELO - it's apparently what CCP is trying to get working in Dust but the low playerbase will always be a problem. Basically, you get an invisible rank based on many factors - kills, deaths, WP, who you've won against, who you've lost against, other things. It's a little fiddly to balance the weightings of various rank components but it's a solid system.
Please let's not go down the route of ';simple' matchmaking; let's keep in mind that people will try to game whatever system you think of. Matchmaking can not be as simple as one or two rules. And finally anything that provides arbitrary segregation based on anything at all will inevitably leave some players with very few people to play with (30m SP = you can only play pubs against 5% of the population; hope you all play at the same time!) With the small player base we have to start somewhere and work the system up to being more complex when the player base is greater. How do you get the the noobs to stay if they are protostomped into quiting? How to you get the noobs to stay if high SP players are still stomping them in STD fits? They are not staying with High SP protostomping now. An ELO system could help the noobs but a segregation system serves no one, no matter how it's implemented, gear, SP or anything else. Especially with 'such a small playerbase', any further segregation will create entirely empty arenas. We already had OMS and ambush re-combined because having 4 queues was causing a detrimental split in the playerbase.
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Django Quik
Dust2Dust.
3068
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Posted - 2014.04.30 07:27:00 -
[322] - Quote
LAVs really peeve me off because it takes 3 proto swarms to kill them! That's ridiculous. At absolute most it should take 2 proto salvos without any damage mods, even for the shield based LAVs. Same for AV nades, since we were relegated to 2.
I never carry cloak for my AV fits because I want REs and the ability to resupply myself since hives and supply depots are never in convenient places. But thinking about it, when I'm swarming I rarely actually use the REs, so may be worth it to drop them for the cloak, so I can reposition more safely.
Though, I am of course a little addicted to REs...
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Django Quik
Dust2Dust.
3108
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Posted - 2014.05.02 13:50:00 -
[323] - Quote
Not even a vague timetable? Really? How long am I gonna have to get cash together for a PC? Let alone a gaming PC?
And yeah the graphics looked good and cool effects and whatnot but nothing at all about features or content?
Guess we'll just be waiting for the rest of the presentations... joy ... love waiting...
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Django Quik
Dust2Dust.
3110
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Posted - 2014.05.02 16:11:00 -
[324] - Quote
Every single thing I've heard so far sounds like CCP is moving Dust/Legion away from what I have been hoping for.
I can not state my disappointment enough.
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Django Quik
Dust2Dust.
3115
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Posted - 2014.05.03 09:29:00 -
[325] - Quote
I got a forum warning about a year ago for repeatedly calling Jack McReady an idiot in one post when he was complaining that the SMG wasn't as good as assault rifles. A while later I got banned for asking him in another of his SMG threads if he had a reminder set to bring SMGs up again every few weeks - apparently that was trolling!
I appealed a couple of times but got shot down, then escalated it and got Eterne on the case only to be shot down by him too! Fortunately it was only temporary and I think I was back on a month later.
On the whole Destiny thing, I wasn't convinced before (not sure I like the idea of mixing sci-fi shooting with fantasy RPG) but if you're all going, I'll give it a go. How do I apply for the beta?
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Django Quik
Dust2Dust.
3121
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Posted - 2014.05.04 13:17:00 -
[326] - Quote
You know, even if we hadn't all been completely sucker punched by the whole Legion thing, there actually wasn't a single thing announced for Dust514 at all. So, even if they hadn't pissed off almost the entire playerbase, this still would have been the most disappointing Fanfest possible for Dust514.
I think if they had at least announced a few cool things for Dust514, it would have softened the blow and give us something to play for until there are more solid details on the future.
Instead, what we got were vague thoughts and ideas for future things that sound a hell of a long way off and not a single confirmation of anything cool to look forward to. Beyond the disaster that was the Legion announcement, this was CCP's biggest failing, making everything so much worse.
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Django Quik
Dust2Dust.
3129
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Posted - 2014.05.05 09:19:00 -
[327] - Quote
@ IWS - Does CCP actually have a PR team for Dust514? Did they ever give a reason why they wouldn't announce Legion until Fanfest, despite CPM and CSM telling them not to wait until then?
And did they really think that announcing that and pretty much only that would be satisfactory to any Dust514 player when absolutely nothing else was said at all ? i.e. No even one single announcement of new content of any kind?
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Django Quik
Dust2Dust.
3132
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Posted - 2014.05.07 09:03:00 -
[328] - Quote
I don't even care that I have millions of isk laying around - I won't spend a single minute more on a game with no prospects of future updates. I'm not one of these people who feel they have to use up things they've earnt - I don't even care that I still have over 3k aurum on the account. None of it means anything to me in a game that has no future.
If a new game mode comes out, I might give it a go but I don't seriously expect that to ever happen on Dust514.
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Django Quik
Dust2Dust.
3132
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Posted - 2014.05.07 10:10:00 -
[329] - Quote
RendonaSix wrote:The corp I'm in is going to continue in dust, eve and eve legion. If anyone is full on going, please send the isk my way but do not delete your char as the future isn't actually certain and if you return on eve legion or maybe dust in the future, I will sort you out properly. We are in the process of shifting all our members over from the old corp. I'm an alt but it wouldn't be proper to post here on my main as its not a scout and its also a known minmatar terrorist. . Who is your main?
I don't know you and don't really think it proper for someone who has not really been part of the barbershop community to be coming in here and telling us to give you our isk if we're leaving.
I apologise if you are a member of our community but if not, kindly F off.
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Django Quik
Dust2Dust.
3139
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Posted - 2014.05.07 12:20:00 -
[330] - Quote
RendonaSix wrote:Django Quik wrote:RendonaSix wrote:The corp I'm in is going to continue in dust, eve and eve legion. If anyone is full on going, please send the isk my way but do not delete your char as the future isn't actually certain and if you return on eve legion or maybe dust in the future, I will sort you out properly. We are in the process of shifting all our members over from the old corp. I'm an alt but it wouldn't be proper to post here on my main as its not a scout and its also a known minmatar terrorist. . Who is your main? I don't know you and don't really think it proper for someone who has not really been part of the barbershop community to be coming in here and telling us to give you our isk if we're leaving. I apologise if you are a member of our community but if not, kindly F off. Iv been here since beta and was in r.I.f.t., which you was a director in............You can check employment history in eve and I'm not telling anyone to do anything. Don't care if you were in RIFT or not - never seen you in the barbershop before.
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Django Quik
Dust2Dust.
3140
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Posted - 2014.05.07 12:32:00 -
[331] - Quote
RendonaSix wrote:Django Quik wrote:RendonaSix wrote:Django Quik wrote:RendonaSix wrote:The corp I'm in is going to continue in dust, eve and eve legion. If anyone is full on going, please send the isk my way but do not delete your char as the future isn't actually certain and if you return on eve legion or maybe dust in the future, I will sort you out properly. We are in the process of shifting all our members over from the old corp. I'm an alt but it wouldn't be proper to post here on my main as its not a scout and its also a known minmatar terrorist. . Who is your main? I don't know you and don't really think it proper for someone who has not really been part of the barbershop community to be coming in here and telling us to give you our isk if we're leaving. I apologise if you are a member of our community but if not, kindly F off. Iv been here since beta and was in r.I.f.t., which you was a director in............You can check employment history in eve and I'm not telling anyone to do anything. Don't care if you were in RIFT or not - never seen you in the barbershop before. Its a thread on a forum, what am I doing wrong?. I'm not even going to continue this, carry on. What you're doing wrong is coming in here peddling some routine as if we should care what you say.
This is a community thread - if you want to be part of our community, feel free to try to contribute to what's left but don't just pop your head in for the first time and say things like "please send the isk my way".
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Django Quik
Dust2Dust.
3148
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Posted - 2014.05.08 13:06:00 -
[332] - Quote
Frack it - I've got places to be anyway [suicide nades].
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Django Quik
Dust2Dust.
3160
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Posted - 2014.05.12 12:23:00 -
[333] - Quote
Seems people are forgetting that Cavman is a wee fellow Brit and we can drink from 18 over here ;)
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