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Thread Statistics | Show CCP posts - 178 post(s) |
voidfaction
Nos Nothi
1186
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Posted - 2015.02.26 23:07:00 -
[29971] - Quote
Adipem Nothi wrote:XxBlazikenxX wrote:Adipem Nothi wrote:One Eyed King wrote:TritusX wrote:Why codes in highs? Inb4callogi with insane hack speed Because hacking is a Minja thing. We need Lows for Damps and KinCats. This idea came about prior to 1.9 when Medium Frames were not an issue, and we believed that the changes coming would be to make Scouts less adept at Assaulting, not Assaults more adept at scouting. The more I think about it in the current mechanics, I think it would be a detriment. Inclined to agree. Much had changed. Might be time to revisit cloak active bonus to dampening. Yes, Minja has low ehp in the first place, so even more speed and hacking speed will help it greatly. Edit above. Would like to see MN Scout beat active scans at 2 damps + cloak instead of 3. so negate the bonus of the gal / cal scout so the min scout would be the best choice? cal and gal dampening bonus is equal to a std dampener. that would leave gal with the only defining difference in suits a 10% precision bonus (std precision) over the min scout. moving codebreakers to highs sure when they move range to highs as well so the cal scout can use 4 range and 2 dampeners vs only having 2 slots to extend BOTH its bonuses. If we are going to give min scout more dampening lets give cal and gal more speed and faster hacking. no reason min should have every bonus equal or better then all the scouts. dont get me wrong im all for making all scout have same dampenig bonus as long as the ones that dont have the bonus is giving up something or your giving the cal / gal something WORTH having in trade. I know many do not look at all the innate bonuses min scout has over all the other scouts and just cry it is so unloved but it does not have to be fit with all codebreakers and kincats all the time just like a cal and gal scout does not have to run all dampeners range and precision just because those are the bonuses. people need to quit trying to make a min scout a gal / cal scout. the same as I do not run my cal and gal scout as a min scout and complain i can not get 25% nk dmg or the fastest hacking or fastest movement speed without gimping something else on them
noi¦Ü+ö+Æßû+(V)Faction
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Pseudogenesis
Nos Nothi
1872
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Posted - 2015.02.26 23:33:00 -
[29972] - Quote
I'm a little late to the party, but: I'm still in favor of codebreakers moving to high slots. In lows we have armor plates, dampeners, kincats, ferroscales. In high slots, we have shield extenders. And maybe shield regulators? The module diversity in highs is ridiculously low, it's basically stack HP or do nothing. Moving codebreakers to high would encourage diversity, and to me that's more important than preserving the minja's niche.
Although on that note, I seriously doubt any assault would put codebreakers on even if they were in highs. It would still be most useful to minjas since they don't fit much HP anyways.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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One Eyed King
Nos Nothi
8069
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Posted - 2015.02.26 23:35:00 -
[29973] - Quote
@ Void
I think a flat increase to cloak dampening may end with a Cal/ Gal needing just 1 Damp and pro cloak vs giving Minmatar a straight bonus to cloak.
The real issue here is that we would have to increase the Precision of Amarr to equal that of a Gal Logi with Duvolle focused, OR just take away a worthless Precision bonus as a cloak dampening increase would further negate it and find something useful to give to the Amarr Scout.
For what its worth, I don't think the bonus would do much to cause a brick tanking scout issue because of the current state of Assaults.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
90
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Posted - 2015.02.27 00:05:00 -
[29974] - Quote
Bayeth Mal wrote:The reason I raised it being targeted to assaults (as much as I'd love it on my scout) is that most games have a speed or stealth divide. Not both.
And I think it may be a good principle to run on.
But again, I raise my concerns on it becoming speed+tank. I'm glad sentinels don't have an equipment slot for the proposed jump pack. Then give the bonus to min scouts, since uprising vetsion 1.cloakfuck made minja+stealth laughably useless and also broke their "melee-focused role" by turning them into hackers(slower than gallogi hackers) Right now the only thing the numbers support minja being best at is sprint speed, and i hear tell galscout even beats them at that.
Sebiestor scout, MTAC pilot, Merc w/ a face
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voidfaction
Nos Nothi
1186
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Posted - 2015.02.27 00:06:00 -
[29975] - Quote
One Eyed King wrote:@ Void
I think a flat increase to cloak dampening may end with a Cal/ Gal needing just 1 Damp and pro cloak vs giving Minmatar a straight bonus to cloak.
The real issue here is that we would have to increase the Precision of Amarr to equal that of a Gal Logi with Duvolle focused, OR just take away a worthless Precision bonus as a cloak dampening increase would further negate it and find something useful to give to the Amarr Scout.
For what its worth, I don't think the bonus would do much to cause a brick tanking scout issue because of the current state of Assaults. Flat profile increase and Amarr and gal precision buff I would not have a problem with. Would free up a low on Amarr for a LOL range mod and make them a tad bit more useful. Would expect the gal to get a buff to precision as well or it would be a gal nerf. Leaves Cal in better place to not need a dampener at all to stack range. still think it is BS only having 2 slots to max 2 bonuses on cal scout but we don't have efficacy bonus yet so not as bad as many here would make it.
noi¦Ü+ö+Æßû+(V)Faction
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XxBlazikenxX
Y.A.M.A.H
353
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Posted - 2015.02.27 00:16:00 -
[29976] - Quote
Spademan wrote:Adipem Nothi wrote: On Scouts To quote Jebus, Active Scanners are not the counter to Scouts and Dampeners; Scouts and Dampeners are the counter to Active Scanners. I agreed with Jebus' sentiment 100% at the time and today over 9000% on account of Falloff.
If I had it my way, I'd have passive damps counter passive scans, active scans counter passive damps and active damps counter active scans. With both active being a percent bonus. Yes please.
Terrestrial Combat Officer of Y.A.M.A.H
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XxBlazikenxX
Y.A.M.A.H
353
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Posted - 2015.02.27 00:17:00 -
[29977] - Quote
So on the min scout, should I value health or damage more?
Terrestrial Combat Officer of Y.A.M.A.H
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XxBlazikenxX
Y.A.M.A.H
353
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Posted - 2015.02.27 00:18:00 -
[29978] - Quote
Pseudogenesis wrote:I'm a little late to the party, but: I'm still in favor of codebreakers moving to high slots. In lows we have armor plates, dampeners, kincats, ferroscales. In high slots, we have shield extenders. And maybe shield regulators? The module diversity in highs is ridiculously low, it's basically stack HP or do nothing. Moving codebreakers to high would encourage diversity, and to me that's more important than preserving the minja's niche.
Although on that note, I seriously doubt any assault would put codebreakers on even if they were in highs. It would still be most useful to minjas since they don't fit much HP anyways. I also think that codebreakers should be moved.
Terrestrial Combat Officer of Y.A.M.A.H
Join Y.A.M.A.H Today!
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XxBlazikenxX
Y.A.M.A.H
353
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Posted - 2015.02.27 00:19:00 -
[29979] - Quote
TritusX wrote: Active scanners would be good if they didn't last so long. A gal logi can essentialy provide wall hack for the entire team the entire match. With shorter durations, they only get a glimpse of whats going on, like where they are all coming from, etc.
What else would you have it do? Other than this it is practically useless.
Terrestrial Combat Officer of Y.A.M.A.H
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XxBlazikenxX
Y.A.M.A.H
353
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Posted - 2015.02.27 00:20:00 -
[29980] - Quote
One Eyed King wrote:Ghost Kaisar wrote: Don't get me wrong, I'm all for helping people into PC and learning how to be better players.
Its just that pubs get flat out boring after awhile. You don't need damps, you don't need tactics even.
Just run around and kill things
This I can appreciate. I think that is part of the problem of a broken PC and FW system. Players who want varying degrees of challenge are bunched in with players who only want or have time for a more casual experience. Pubs do get boring after I while, I value my PC time.
Terrestrial Combat Officer of Y.A.M.A.H
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XxBlazikenxX
Y.A.M.A.H
353
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Posted - 2015.02.27 00:21:00 -
[29981] - Quote
1500th page
Can I get a w00t?!
w00t!
Come on I though I used enough spaces.
Terrestrial Combat Officer of Y.A.M.A.H
Join Y.A.M.A.H Today!
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Spademan
Fatal Absolution Negative-Feedback
5950
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Posted - 2015.02.27 00:22:00 -
[29982] - Quote
One Eyed King wrote:Spademan wrote:Adipem Nothi wrote: On Scouts To quote Jebus, Active Scanners are not the counter to Scouts and Dampeners; Scouts and Dampeners are the counter to Active Scanners. I agreed with Jebus' sentiment 100% at the time and today over 9000% on account of Falloff.
If I had it my way, I'd have passive damps counter passive scans, active scans counter passive damps and active damps counter active scans. With both active being a percent bonus. After hearing about the active dampeners possibly being developed, I suspect this is the best way to view things. Damn right it is, after all...
CCP Rattati wrote:Spade is always right!
What're you looking at me like that for? I'll shank you I will.
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Pseudogenesis
Nos Nothi
1873
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Posted - 2015.02.27 00:22:00 -
[29983] - Quote
Not quite
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Spademan
Fatal Absolution Negative-Feedback
5950
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Posted - 2015.02.27 00:23:00 -
[29984] - Quote
Too early there
What're you looking at me like that for? I'll shank you I will.
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Pseudogenesis
Nos Nothi
1873
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Posted - 2015.02.27 00:24:00 -
[29985] - Quote
Sometimes it hurts when I poop
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Spademan
Fatal Absolution Negative-Feedback
5950
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Posted - 2015.02.27 00:24:00 -
[29986] - Quote
One thousand yen says Quil takes post 30'000
What're you looking at me like that for? I'll shank you I will.
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Adipem Nothi
Nos Nothi
6970
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Posted - 2015.02.27 00:25:00 -
[29987] - Quote
@ Void
Circumstances have changed and I believe consensus is now to leave Codebreakers where they are; if I'm mistaken on this, gentlemen, please let me know.
As for Cloak, this is the Scout's shared class bonus, and this shared bonus should be as effective one race to the next. Cloak's Active Damp effect was removed for a good reason, but that reason no longer exists. The environment has changed with Falloff, Scouts are no longer able to displace Assaults, and cloak has been nerfed many times over with changes to duration, cloak blind, decloak delay.
Shoot scout with yes.
- Ripley Riley
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One Eyed King
Nos Nothi
8069
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Posted - 2015.02.27 00:26:00 -
[29988] - Quote
XxBlazikenxX wrote:So on the min scout, should I value health or damage more? In terms of mods, Speed, Shields, and Dampening are highest value.
It really depends on the setting. In Pubs, you can get away with speed tanking and HP tanking much more so than PC from what I hear.
With Knives, damage sort of takes care of itself.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
8069
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Posted - 2015.02.27 00:28:00 -
[29989] - Quote
Spademan wrote:One Eyed King wrote:Spademan wrote:Adipem Nothi wrote: On Scouts To quote Jebus, Active Scanners are not the counter to Scouts and Dampeners; Scouts and Dampeners are the counter to Active Scanners. I agreed with Jebus' sentiment 100% at the time and today over 9000% on account of Falloff.
If I had it my way, I'd have passive damps counter passive scans, active scans counter passive damps and active damps counter active scans. With both active being a percent bonus. After hearing about the active dampeners possibly being developed, I suspect this is the best way to view things. Damn right it is, after all... CCP Rattati wrote:Spade is always right! I knew this would come back to bite us...
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Pseudogenesis
Nos Nothi
1873
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Posted - 2015.02.27 00:28:00 -
[29990] - Quote
One Eyed King wrote:XxBlazikenxX wrote:So on the min scout, should I value health or damage more? In terms of mods, Speed, Shields, and Dampening are highest value. It really depends on the setting. In Pubs, you can get away with speed tanking and HP tanking much more so than PC from what I hear. With Knives, damage sort of takes care of itself. If you're willing to splurge, speed tank + sidearm damage mods are tons of fun. You pretty much 1 shot swipe all non-heavy suits and charges are enough for most/all heavies
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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TritusX
PH4NT0M5
346
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Posted - 2015.02.27 00:42:00 -
[29991] - Quote
1500 YEAYYAEYYA
because i didnt make 1000
That scout you see on the kill board with 20 kills and 15 deaths
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voidfaction
Nos Nothi
1186
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Posted - 2015.02.27 00:45:00 -
[29992] - Quote
Adipem Nothi wrote:@ Void
Circumstances have changed and I believe consensus is now to leave Codebreakers where they are; if I'm mistaken on this, gentlemen, please let me know.
As for Cloak, this is the Scout's shared class bonus, and this shared bonus should be as effective one race to the next. Cloak's Active Damp effect was removed for a good reason, but that reason no longer exists. The environment has changed with Falloff, Scouts are no longer able to displace Assaults, and cloak has been nerfed many times over with changes to duration, cloak blind, decloak delay.
It's due time for cloak to do something useful again. I don't use codebreakers so I don't care where they go. If I was going to be a hacker I would run min scout and even then at most would use only 1 codebreaker the same as I do a lot of my gal and cal fits with dampeners.
I agree the cloak needs some love but I don't want to go back to the days of everyone being a shotgun/nk slayer. cloak works well to camp, run across open areas, and escape after running behind cover and I like that but cloak delay was needed and would be even more needed if we have less profile. As much as I hate the delay I still prefer it to what it was before (if only they could make the delay only when cloaked). Less shimmer and maybe less scan penalty while cloaked is the only real thing I would ask for on the cloak. I run the std most of the time so the duration and recharge to me is not a problem. it is long enough to stop and heal, hack something, or move between cover to cover and as a gal/cal scout I don't really need the extra dampening. Im sure in PC that is a different story but in PC I would also be running proto everything anyway and why wouldnt I be.
noi¦Ü+ö+Æßû+(V)Faction
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Adipem Nothi
Nos Nothi
6970
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Posted - 2015.02.27 00:49:00 -
[29993] - Quote
voidfaction wrote: I agree the cloak needs some love but I don't want to go back to the days of everyone being a shotgun/nk slayer.
Decloak delay, scout armor/strafe penalty, vastly improved assaults, cloak-blind, falloff ... a lot has changed since 1.8.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
6970
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Posted - 2015.02.27 00:53:00 -
[29994] - Quote
Adipem Nothi wrote: As for Cloak, this is the Scout's shared class bonus, and this shared bonus should be as effective one race to the next. Cloak's Active Damp effect was removed for a good reason, but that reason no longer exists. The environment has changed with Falloff, Scouts are no longer able to displace Assaults, and cloak has been nerfed many times over with changes to duration, cloak blind, decloak delay.
It's due time for cloak to do something useful again.
Numbers!
https://docs.google.com/spreadsheets/d/15wayNGWLrzWDuULDjyIPc1cbB1i3QYQCKa6KC1tiFqM/edit#gid=0
Proposal is straight forward; change cloak's active damp bonus from 0-5-10 to 10-15-25. If my math is right:
GA/CA Scouts now beat 15dB scans at 2 damps + basic cloak (instead of 2 damps + proto). MN/AM Scouts now beat 15dB scans at 2 damps + proto cloak (instead of 3 damps + proto).
What do you guys think?
Shoot scout with yes.
- Ripley Riley
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Pseudogenesis
Nos Nothi
1875
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Posted - 2015.02.27 00:53:00 -
[29995] - Quote
Adipem Nothi wrote:voidfaction wrote: I agree the cloak needs some love but I don't want to go back to the days of everyone being a shotgun/nk slayer.
scout armor/strafe penalty Is this really a thing? I don't remember this going through
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Adipem Nothi
Nos Nothi
6970
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Posted - 2015.02.27 00:54:00 -
[29996] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:voidfaction wrote: I agree the cloak needs some love but I don't want to go back to the days of everyone being a shotgun/nk slayer.
scout armor/strafe penalty Is this really a thing? I don't remember this going through
Go put on some complex vanilla plates and try to wiggle.
(yes, significantly)
Shoot scout with yes.
- Ripley Riley
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Pseudogenesis
Nos Nothi
1875
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Posted - 2015.02.27 00:55:00 -
[29997] - Quote
Adipem Nothi wrote:Pseudogenesis wrote:Adipem Nothi wrote:voidfaction wrote: I agree the cloak needs some love but I don't want to go back to the days of everyone being a shotgun/nk slayer.
scout armor/strafe penalty Is this really a thing? I don't remember this going through Go put on some complex vanilla plates and try to wiggle. (yes, significantly) Huh, I had wondered what they did to stop all the brick tanked scouts. I didn't think merely buffing assaults was worth it. I dunno how I missed this.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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One Eyed King
Nos Nothi
8069
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Posted - 2015.02.27 00:58:00 -
[29998] - Quote
Adipem Nothi wrote:Adipem Nothi wrote: As for Cloak, this is the Scout's shared class bonus, and this shared bonus should be as effective one race to the next. Cloak's Active Damp effect was removed for a good reason, but that reason no longer exists. The environment has changed with Falloff, Scouts are no longer able to displace Assaults, and cloak has been nerfed many times over with changes to duration, cloak blind, decloak delay.
It's due time for cloak to do something useful again.
Numbers! https://docs.google.com/spreadsheets/d/15wayNGWLrzWDuULDjyIPc1cbB1i3QYQCKa6KC1tiFqM/edit#gid=0Proposal is straight forward; change cloak's active damp bonus from 0-5-10 to 10-15-25. If my math is right: GA/CA Scouts now beat 15dB scans at 2 damps + basic cloak (instead of 2 damps + proto). MN/AM Scouts now beat 15dB scans at 2 damps + proto cloak (instead of 3 damps + proto). What do you guys think? I like it, but I am bias.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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voidfaction
Nos Nothi
1186
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Posted - 2015.02.27 01:02:00 -
[29999] - Quote
Adipem Nothi wrote:voidfaction wrote: I agree the cloak needs some love but I don't want to go back to the days of everyone being a shotgun/nk slayer.
Decloak delay, scout armor/strafe penalty, vastly improved assaults, cloak-blind, falloff ... much has changed since 1.8. Nk and shotguns are still 1-2 hit kills to most other than sentinels. If they are not then maybe they should try using dmg mods instead of shield enhancers. as long as they can kill almost everything in game except 1 class in 1-2 hits then they would still be a problem without the delay. scout armor/strafe penalty? the penalty is on everyone using std plates only. Scouts should not be using std plates but feroscale and reactives instead. *Assaults are improved yes but we are scouts so shimmer reduction would allow us to not be seen as much to compensate. *cloak blind I agree with needs less penalty. scan falloff I love it and think they should add more rings. the rings are why my ranged playstyle needs less dampeners. I dont need to fully dampen to avoid 30-50m scans. but my ranged playstyle is not 1-2 hit kill so should favor not being seen at longer ranges but should have a chance at detecting something that can kill me in 1-2 hits at point blank range.
noi¦Ü+ö+Æßû+(V)Faction
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sir RAVEN WING
Horizons' Edge VP Gaming Alliance
3042
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Posted - 2015.02.27 01:15:00 -
[30000] - Quote
Just going to get a post on this page.
Also I have accepted that the least advanced race has the best scout in terms of scouting, assassination, and marathon running.
That duct tape must have really been magical.
Quoth the Raven "Nevermore!" - Edgar Allan Poe
CCP Falcon has betrayed me... twice.
I will steal his hamsters!
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