|
Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Brokerib
Lone Wolves Club
192
|
Posted - 2014.01.10 01:31:00 -
[1] - Quote
Ruthless Lee wrote:Quil Evrything wrote:And now for something completely different... January events. https://forums.dust514.com/default.aspx?g=posts&t=134803waitWHUT???? OKay, some nice rewards for those who actually manage to stay alive long enough to kill. but.. CCP Etern wrote: Operation Shadow Hunt As killers with Nova Knives are striking down mercenaries from shadows, bounties have been issued on anyone wearing a Scout suit. Between January 15 and 29, itGÇÖs your chance to show off the dominance of the other dropsuits. Use any Assault Rifle, Combat Rifle, Rail Rifle, Scrambler Rifle, or HMG to take down enemies wearing a Scout suit and earn bonus ISK based on the level of the dropsuit killed.
Militia GÇô 2000 ISK Standard GÇô 10000 ISK Advanced GÇô 25000 ISK Prototype GÇô 50000 ISK
You can earn up to 10 million ISK as rewards during this event.
Ah, the next event is ... scouts vs. everybody else? So ... business as usual.
This is...actually kind of awesome!?!
I'm no longer sad that I invested NK. May also have to break out my my alt, Lady Stabbersly. She's currently sitting in the academy in a light suit with advanced knives... |
Brokerib
Lone Wolves Club
199
|
Posted - 2014.01.10 10:18:00 -
[2] - Quote
Team kills do not count towards the NK rewards
https://forums.dust514.com/default.aspx?g=posts&m=1704104#post1704104 |
Brokerib
Lone Wolves Club
204
|
Posted - 2014.01.11 03:44:00 -
[3] - Quote
Just need confirmation on something. Had a couple of different responses so I'm not sure of my math anymore.
Will Scout 3, dampening 4, and an enhanced dampener get me under proto scanning?
From my calculation, I end up just below 28 (27.72), but another poster calculated each value separately and then it comes to 28.152.
Trying to work out whether I should bother with my dampener for shinobi event suit, fitting space is limited |
Brokerib
Lone Wolves Club
204
|
Posted - 2014.01.11 04:32:00 -
[4] - Quote
voidfaction wrote:Brokerib wrote:Just need confirmation on something. Had a couple of different responses so I'm not sure of my math anymore. Will Scout 3, dampening 4, and an enhanced dampener get me under proto scanning? From my calculation, I end up just below 28 (27.72), but another poster calculated each value separately and then it comes to 28.152. Trying to work out whether I should bother with my dampener for shinobi event suit, fitting space is limited scout 3, dampening 4 would take 2 enhanced dampeners to get 27.36 [edit] wrong scout 3, dampening 4 would require a 2nd basic/militia dampener to get 24.71 to beat the proto 1 enhanced is only 28.15
****. No point fitting a dampener then... |
Brokerib
Lone Wolves Club
233
|
Posted - 2014.01.13 08:53:00 -
[5] - Quote
That's a relief, I may not have to run a Gal scout after all |
Brokerib
Lone Wolves Club
233
|
Posted - 2014.01.13 09:38:00 -
[6] - Quote
Wow, so much dev info in this post!
https://forums.dust514.com/default.aspx?g=posts&t=134598
This is the most I've seen on the future of scouts. Ever.
Dev posts: Idea for Caldari scout bonus https://forums.dust514.com/default.aspx?g=posts&m=1714080#post1714080
Scout development blues https://forums.dust514.com/default.aspx?g=posts&m=1714134#post1714134
Scout melee buff https://forums.dust514.com/default.aspx?g=posts&m=1714186#post1714186
TTK and damage adjustments for 1.8 https://forums.dust514.com/default.aspx?g=posts&m=1714234#post1714234
Scout scan profile change https://forums.dust514.com/default.aspx?g=posts&m=1714401#post1714401
With the melee damage buff, a proto mini scout will hit as hard as a heavy or an unbuffed ADV NK.
Scout love Soon...
|
Brokerib
Lone Wolves Club
233
|
Posted - 2014.01.13 10:36:00 -
[7] - Quote
Maybe the frame variants become the racial variants?
So the mini is the assassin frame and retains the side arm slot, caldari is the battlefield intel slot and loses the side arm for equipment, etc?
I'm not keen on losing my side arm |
Brokerib
Lone Wolves Club
239
|
Posted - 2014.01.14 01:11:00 -
[8] - Quote
Iron Wolf Saber wrote:would you trade a grenade slot instead? (time sensitive question)
In a heart beat. |
Brokerib
Lone Wolves Club
240
|
Posted - 2014.01.14 02:36:00 -
[9] - Quote
mollerz wrote:How about
1L/1SA/2EQ.
period. done.
wtf is the problem with that?
A logi has 9 mod slots.
where is this scout nerfing logic coming from? it's getting to be ridiculous. WHY ARE WE TALKING ABOUT GIVING UP A GRENADE SLOT?
I recant my previous statement. Mollerz has the right of it.
If there are to be any restrictions, keep out CPU/PG low so we can't reasonably fit two pieces of equipment without sacrificing elsewhere, unless one of them is the cloak.
If the cloak is to be out millstone, then don't punish us for it.
1L/1S/1G/2EQ. |
Brokerib
Lone Wolves Club
245
|
Posted - 2014.01.14 04:57:00 -
[10] - Quote
Scouts, please respond to the below if you agree. Let's try to keep it at the top of the forum for as long as possible.
https://forums.dust514.com/default.aspx?g=posts&t=135730&find=unread |
|
Brokerib
Lone Wolves Club
290
|
Posted - 2014.01.17 06:51:00 -
[11] - Quote
Ghost Kaisar wrote:So, I made Flako a bit mad today, and I want some feedback on this.
In short, I was playing against Flako, a buddy of his from uptown, and Nyra Volki. So, we go all Scout out, and have our knives out. However, we also all have our primaries ready to go because of all the Med Frames (I had my ACR, Flako had an AR I think and I think Nyra went SMG).
Anyways, I pretty much went on tear that round. I had like 16-20 Knife kills that round, not excluding my ACR which was used whenever another scout approached me with something other than a knife, and for any poor red dots.
So, I have a great round, and shoot a GG to Flako and Nyra. I was surprised at the hate I got back from this. Now, I can understand someone getting mad about GG when the game wasn't even close at all. However, the game was actually REALLY close, and came down to almost 50 clones before we won (on our side) compared to their 30.
But that wasn't why he was angry. Apparently, I was a little B**** for not taking them on head on. I knifed Flako twice that match, and both times was when I snuck up and stabbed him while he was letting some poor fool have a taste of his AR.
Yes, you heard me. I did not rush in there and take them on head on. Apparently that is what "Real Nova Knifers" do.
So, I shoot back in the chat channel a very simple question. "WHY THE HELL WOULD I FIGHT YOU HEAD ON?"
If flanking and knowing what fights I should run away from makes me a b****, then I will gladly stay one. I just have no idea why someone would get so mad at refusing to fight a battle where I would be at a clear disadvantage. That's just not smart tactics.
TL;DR Flako called me a b**** for refusing to fight his squad head on. I reply asking why the hell I should fight people head on in a scout suit. Am I a b****? Or is Flako just angry at getting knifed two or three times in a match. Help me out here, cause I feel like I have done nothing wrong here.
The only time I'd fight fair is if they've seen me and I don't have the choice to not fight fair... |
Brokerib
Lone Wolves Club
292
|
Posted - 2014.01.17 09:20:00 -
[12] - Quote
Sinboto Simmons wrote:Aero Yassavi wrote:Damn Amarr Scout sounds perhaps too good. 2 H 4 L at prototype, 170 armor 60 shield, only 0.4 m/s slower than the Minmatar scout . . The Matari scout does have 3 lows to play with now, don't know about yall but I'll fill it with biotics.....
All I ever wanted was to be able to fit a red a green and a dampener. Dreams do come true |
Brokerib
Lone Wolves Club
292
|
Posted - 2014.01.17 09:42:00 -
[13] - Quote
I'm having difficulty taking it all in.
Extra slots at proto, extra equipment slot while keeping sidearm and grenade, increase in PG/CPU, suit bonuses that are usable, reduced depleted shield recharge delay, increased scan distance, reduced scan profile, increased stamina recharge.
It's all buffs, and it's all good
Only problem is I might need to pick up multiple scout suits now! |
Brokerib
Lone Wolves Club
292
|
Posted - 2014.01.17 10:04:00 -
[14] - Quote
Does anyone know the conversion for the ground speed? Don't know what 565 means in m/s. |
Brokerib
Lone Wolves Club
292
|
Posted - 2014.01.17 10:13:00 -
[15] - Quote
Oswald Rehnquist wrote:Brokerib wrote:Does anyone know the conversion for the ground speed? Don't know what 565 means in m/s. 5.65
So a drop of 0.25m for the Gal, and 0.05m for the Mini? |
Brokerib
Lone Wolves Club
292
|
Posted - 2014.01.17 10:15:00 -
[16] - Quote
mollerz wrote:2EQ slots! Cloak + RE Nano + RE Cloak + Nano Cloak + Uplink RE + Uplink lots of room for different strategies now
RE + RE, **** you militia tanks |
Brokerib
Lone Wolves Club
293
|
Posted - 2014.01.17 10:33:00 -
[17] - Quote
Aero Yassavi wrote:Brokerib wrote:Oswald Rehnquist wrote:Brokerib wrote:Does anyone know the conversion for the ground speed? Don't know what 565 means in m/s. 5.65 So a drop of 0.25m for the Gal, and 0.05m for the Mini? It is movement speed, which gets amplified when you are considering sprinting speed.
All good, mistook the Amarr run speed for the Gal one. Should be a noticeable difference between the Mini and the Amarr at a run, about 0.6m a second if the same ratio's hold. |
Brokerib
Lone Wolves Club
310
|
Posted - 2014.01.18 06:45:00 -
[18] - Quote
Bojo The Mighty wrote:Magnus the Wolf wrote:
"Lo there, do I see my father, Lo there, do I see my mother, my sisters and brothers, Lo there, do I see the line of my people, back to the beginning, Lo, they do call to me, they bid me take my place among them, In the halls of Valhalla where the brave may live forever."
13th Warrior!!I say those lines everytime I watch the movie *never read the book* OMG I thought I was like the only one (it's now a family tradition) YES! @ Brokerib: Keep that place on the Down Low but you can teach it to one other scout, who can teach it to one other scout, etc.
Will do Bojo, you've inspired me to do some exploring of the limits of the maps
Might be worth a post in the private forum to compile known scout only locations? |
Brokerib
Lone Wolves Club
312
|
Posted - 2014.01.18 22:12:00 -
[19] - Quote
Scout Registry wrote:@ Nos Nothi Our Corp section here in the Forums has yet to propagate. When it does, I intend to set us up with a few "folders" in advance to keep our bastardly resources better organized. Please let me know if I'm missing anything or if you'd like to see this approach tweaked, simplified, etc. What I'm envisioning is a auto-categorization of data and discussions in individual threads using a "Thread Type: Thread Name" hierarchy. Here's what I have so far ... Thread Type: GeneralAll the threads under "General" will grow and flow unindexed. Say, for example, Ghost wants to tell a story about an RE multikill or Quil wants to moan about something nonspecific ... that'd all go in the Watercooler (which is where I think must of our discussions will be). Alternatively, say Betthy puts up a post about how he/she got insta-killed by some Scout and REs are OP ... those sweet, sweet tears would go straight into the Tear Jar for safe keeping. Thread Type: WatchlistWatchlist threads under will grow and flow unindexed (Bounty Board excluded). Hypothetically, if Maken Tosch declared that all Scouts should have only one EQ Slot and a Sidearm Slot ... that'd go under Rogue Scout. A non-Scout making a similar declaration would fall under Tourist / Troll Activity. Thread Type: BuildsThis thread type will be actively indexed. Say, for example, Appia wishes to share her "CQC Dominatrix" loadout. She'd type it up in Gallente Loadouts, and folks could followup up with OOHs and AHHS, suggestions, etc. The front-page (index) of Gallente Loadouts would then be linked to her post for easy access. Thread Type: MetricsThis thread type will store and index our maths and tables for easy access. No more "How many levels of PD do I need to beat an Adv Scanner?" or "what is faster, A or B?" ... all that fun stuff will be here for quick access. Huge thanks to Haerr and Hydraslav in advance :-). Hierarchy- General: Watercooler
- General: Feedback
- General: OP / UP
- General: Experiments / Bugs
- General: Tear Jar
- General: Events
- Tradecraft: Knives
- Tradecraft Weapons
- Tradecraft: Gadgets
- Tradecraft: Cloak
- Tradecraft: Metrics
- Watchlist: Tourists, Trolls, Rogues
- Watchlist: Bounty Board
- Builds: Amarr
- Builds: Caldari
- Builds: Gallente
- Builds: Minmatar
- Builds: Non-Scout
- Builds: Vehicle
So ... your thoughts? Too much, too little? Worthwhile? Also, what purpose shall our Threadnaught serve we move underground? Excited :-)
Looks excellent. Maybe include a 'Tradecraft: Maps' and a 'Tradecraft: Movement and mobility' sections? |
Brokerib
Lone Wolves Club
312
|
Posted - 2014.01.19 01:04:00 -
[20] - Quote
Llast 326 wrote:Question Don't know if this has ever been suggested, I know falling damage has been a point of discussion on the boards before.
Would it be a good idea (maybe already suggested) to apply stamina to falling damage before shield/or armour damage? not suggesting this as a scout only option either, but as an overall mechanic. This would make scouts a bit more resilient in a fall (and give the Amarr less to whine about). Feedback and thoughts would be appreciated before I through this out as a Feedback/Request
That's an excellent idea Llast. My only concern would be with stamina consumption and falling. For instance, if you're sprinting from a battle then jump over a railing to escape, whether or not you survive may come down to how long you've been sprinting. Would make it difficult to reliably judge fatal jumps.
Excellent idea for a mechanic, just concerned about how it would work in practice. Regardless, still much better than what we currently have. |
|
Brokerib
Lone Wolves Club
312
|
Posted - 2014.01.19 01:07:00 -
[21] - Quote
Scout Registry wrote:Llast 326 wrote: No rules Is how it should be
Githyanki, you may be the only other person that i know of to ever reference the GithyankiGǪ o7
You haven't lived until you've played the old PC Game "Planescape: Torment" ... Curious, the random things which permanently impress upon nerdfolk.
What can change the nature of a man? |
Brokerib
Lone Wolves Club
316
|
Posted - 2014.01.19 11:14:00 -
[22] - Quote
Mechoj Nomreps wrote:True Adamance wrote:Mechoj Nomreps wrote:True Adamance wrote:
Then how do ou advocate allowing the Gallente and Caldari suit sit have profile dampening, and scan precision modules with no stacking penalties?
Those are easily by far more beneficial than a stamina bonus.
Well just put two complex kinkats in the lows and see how fast your stamina goes. The Amarr scout could probably be the fastest scout in the game because he does not run out of stamina. I do agree the bonus may be a bit higher to mirror the other scout bonuses. I will go minni scout again by the way because of the hacking bonus which i am loosing on my logi. Yes you would Mech but you get 2 bonuses. 1 Complex Code Breaker the equivalent of 2 Complex Side Arm Modules 1 Enhanced Side Arm modules Howver only affecting Nova Knives. The Amarr suit gets 1 Standard Cardiac Regulator. Why shouldn't we have a proto one? There is no excuse for us not to get a bonus of equivalent value. If we are not the best hackers, not the best passive scanners, nor the best Dampened Scouts, we should be the best Biotics Scouts. I agree it should be a complex boost, the knives bonus is lost on me as I do not use them. I would rather see a shot gun boost or something like a short range weapon boost but I do not think that will ever happen and I do not really need it anyway.
Not to hijack the conversation, but I'd like to see the Minmatar bonus be changed from NK. I know alot of players love them, but it limits options on the suit. A bonus to sidearms (+2% a level?), instead of knives specifically would be more widely applicable. |
Brokerib
Lone Wolves Club
320
|
Posted - 2014.01.19 23:43:00 -
[23] - Quote
Arkena Wyrnspire wrote:So I'm wondering what scout to spec into after the patch.
Caldari scout looks incredibly resilient - 450 shields with a 2s (with regulator) recharge delay and 50 HP/s is insane. That kind of durability without slowing down at all seems amazing, especially as it'll have a cloak and good passive scans as well. Gallente scout's dampening bonus might be valuable with the new Gallogi, and can fit an absurdly massive tank with inherent regen.
Minmatar scout... Seems like the best choice for ninja work. Knife damage bonus, fastest scout, room for kincats, acceptable regen and a hack bonus.
Amarr scout looks like it can run all day and tank very well too. The stamina looks amazing - a load of my deaths tend to be from running out of stamina when I need to vault over a railing to escape or something.
I'm presently leaning towards the Caldari scout, although I like knifing and the Gallente scout is my racial favourite.
Anyone else care to share their thoughts?
I'll be keeping my Mini scout, but if there's a general respec I'm seriously considering dropping some of my medium spend and skilling into at least one other to support my different playstyles. Not sure if I'll go Cal or Gal though, difficult choice. Will need to see the final stats on them to decide I think.
Mini - runner/hacker/uplinks Gal/Cal - hunter/assault |
Brokerib
Lone Wolves Club
338
|
Posted - 2014.01.21 03:59:00 -
[24] - Quote
Patrick57 wrote:Gavr1lo Pr1nc1p wrote:Ghost Kaisar wrote:Well, you missed out on almost 30mil worth of prizes. I can send you 10mil if you want. If we can get two other donors, we could save our buddy! You guys are the best lol did the event already end? If only I wasn't already poor It doesn't end until the 22nd. You have one day.
Nope. Runs through to the 29th, which means it will still be in effect for the 5 x SP week. I may be able to get to 30 knife kills by then!
https://forums.dust514.com/default.aspx?g=posts&t=134803&find=unread |
Brokerib
Lone Wolves Club
340
|
Posted - 2014.01.21 05:16:00 -
[25] - Quote
Aero Yassavi wrote:mollerz wrote:So far, Amarr scouts are good at walls of text and ceaseless QQ. That stamina buff sure is working! LOL, ok that is funny I must admit But honestly, none of this is QQ, it's all fair sensible argument with valid data backing it up. The only arguments I've seen against it is "Scouts have been so neglected for so long, just be happy" or "Stamina bonus is so good that it doesn't matter that the bonus is a standard module while everyone else gets complex." Or even "Amarr already have more stamina inherently so it's fine," which completely neglects the fact that Minmatar also have more hacking speed inherently yet get a bonus to hacking (all scouts get an inherent 5% bonus to hacking except Minmatar which get an inherent 10%.)
Honestly...very little of the argument has been sensible. Most of it has been emotive and vitriolic, and completly ignores alternate viewpoints.
Most scouts will support a push to change the bonus. But the Amarr proponents need to stop complaining about everyone else's suit, attacking anyone with a different view point, and stop calling for other scouts to be nerfed to meet an arbitrary equivalence.
I fully support the push to update the bonus, but the posts so far have been extreme in their views. Keep in mind that with the current bonus, lvl 5 Amarr scout and a complex cardio, the frame will sprint for over 60 seconds. That's insane mobility. All other suits would need two complex modules to compete.
As IgniteableAura indicated, scouts are a class that are most effective when pushing their extremes. Minmatar run kin cats to enhance their speed bonus, they don't just rely on the inherent bonus. Amarr can do the same with the cardio. |
Brokerib
Lone Wolves Club
340
|
Posted - 2014.01.21 05:27:00 -
[26] - Quote
True Adamance wrote:Brokerib wrote: As IgniteableAura indicated, scouts are a class that are most effective when pushing their extremes. Minmatar run kin cats to enhance their speed bonus, they don't just rely on the inherent bonus. Amarr can do the same with the cardio.
"But I'll still take that complex code breaker module any way I can get it" said Brokerib Right?
Nope. Take it. Or take the Nova Knife one, I'll happily take the stamina boost over either of them, as I've stated elsewhere. https://forums.dust514.com/default.aspx?g=posts&m=1746160#post1746160
Brokerib wrote:Additionally, you're seriously underestimating the benefits of an inherent max stamina and stamina regen boost in a class that is entirely reliant on mobility for survival. I'd happily swap the Minmatar hacking bonus for it.
Brokerib wrote:If the Nova Knife bonus is so awesome, then I'm happy to support the Amarr suit getting the same bonus in addition to the existing max stamina and stam regen bonus. Enjoy your 'three complex damage mods'. Let me just highlight the important bit for you you're seriously underestimating the benefits of an inherent max stamina and stamina regen boost in a class that is entirely reliant on mobility for survival. |
Brokerib
Lone Wolves Club
340
|
Posted - 2014.01.21 05:39:00 -
[27] - Quote
True Adamance wrote: Tradsies gimme tradesies.
However in terms of lore the swapping of those bonuses does not make sense. Minmatar are not known for their stamina.... hehehehe.
However you are talking about our basic racial proclivities. Its like you arguing without the Minmatars naturally faster dropsuit movement speeds.
I agree, which is why I think the max stam and stam bonus, on top of the inherent higher stam and regen rate, are appropriate for the class, as a secondary bonus. I still think giving the Amarr an equivalent Nova Knife bonus, at least until the Amarr racial melee is released, would be a good solution. Epic Mini/Amarr scout battles, one suit relying on speed, the other on stamina. But obviously that's not going to be to everyone's taste.
And just for your consideration, movement details of all of the suits compared. The section in parenthesis is with a level 5 biotics, a proto kin cat, and a proto cardio, with the amarr also including the level 5 scout bonus. With the proto fit, the Amarr can sprint for 62 seconds, blows the Gal/Cal suits out of the water, and just loses out to the Minmatar on distance. As it should be
Minmatar GÇô Basic (Proto) Run: 5.65m/s (5.93m/s) Sprint: 7.9m/s (9.3m/s) Stamina: 210 (463.05) Recharge: 35/sec (77.175/sec) GÇô 6 sec to fully recharge Sprint 100m: 12.7 sec (10.5 sec) Range to depletion: 165.9m (430.59m) Range over 60 sec: 447m (537.78m)
Amarr GÇô Basic (Proto) Run: 5.25m/s (5.51m/s) Sprint: 7.4m/s (8.7m/s) Stamina: 225 (620.16) Recharge: 40/sec (110.25) GÇô 5.625 sec to fully recharge Sprint 100m: 13.5 sec (11.49 sec) Range to depletion: 166.5m (539.4m) Range over 60 sec: 419.8m (522m)
Galentte/Caldari GÇô Run: 5.45m/s (5.72) Sprint: 7.6m/s (8.94) Stamina: 200 (441) Recharge: 30/sec (66.15) GÇô 6.67 sec to fully recharge Sprint 100m: 13.16 sec (11.19 sec) Range to depletion: 152m (394.25m) Range over 60 sec: 427.4m (514.92m) |
Brokerib
Lone Wolves Club
345
|
Posted - 2014.01.22 03:07:00 -
[28] - Quote
Wow. And they're reworking damage mods as well? ...time to star saving for proto REs. |
Brokerib
Lone Wolves Club
346
|
Posted - 2014.01.22 05:29:00 -
[29] - Quote
Llast 326 wrote:You are my favourite logi
Seconded.
Scan profile reduction with cloaks. Bam. |
Brokerib
Lone Wolves Club
353
|
Posted - 2014.01.24 11:07:00 -
[30] - Quote
Does anyone know if any Minmatar scout BPOs were ever released? Just curious for when player market gets released. I've got the full Templar set, so I'd love to trade the Amarr BPO suits for a Gallente scout BPO and a Mini scout BPO, if it exists. |
|
Brokerib
Lone Wolves Club
353
|
Posted - 2014.01.25 12:48:00 -
[31] - Quote
Joel II X wrote:Why does this thread keep finding itself on the first page?
*skitters back to the shadows
shhhh, do you think he saw us? |
Brokerib
Lone Wolves Club
353
|
Posted - 2014.01.26 22:04:00 -
[32] - Quote
While I'm still terrible with knives, I'm starting to come around to them, if only for amusement value.
Pulled them out last night to kill an uplink hidden in a tight alcove, lined up and swung.
+50.
Wow, that's random. Spawned right in front of me, but I'll take what I can get. Charge them up just to make sure and swing again.
+50.
Another? Poor bastard. Wonder how many more are coming... Charged them up and waited a second, sure enough another red spawns.
+50.
Finally killed the uplink, but ended up with the highest number of knife kills I've had in a match outside of the academy, and half of them were by accident
I may get above 25 for the event after all |
Brokerib
Lone Wolves Club
356
|
Posted - 2014.01.27 06:26:00 -
[33] - Quote
Just realised the real use of Nanite Injectors. Spotting where your team mates are being killed. I now run one on my cheap knife fit so I get icons telling where corpses are hitting the ground, makes it easier to work out enemy movements and setup an ambush.
Admittedly, must be annoying for my team mates, as I'm yet to actually use one to revive... |
Brokerib
Lone Wolves Club
361
|
Posted - 2014.01.27 09:42:00 -
[34] - Quote
mollerz wrote:Brokerib wrote:
Admittedly, must be annoying for my team mates, as I'm yet to actually use one to revive...
You don't need to have the injector out.. you can have your gun out, run to the syringe icon and the option to hit O to revive will pop up in front of you. You'll auto whip out the injector, revive the dude, and then whip your gun back out. I was blown away when I happened upon this while being a logi bro for ISK. Wow, that's mega useful to know! I might actually give it a try now.
So long as there's no one to shoot and nothing to hack. Priorities and all that... |
Brokerib
Lone Wolves Club
362
|
Posted - 2014.01.27 09:50:00 -
[35] - Quote
Llast 326 wrote:Brokerib wrote:mollerz wrote:Brokerib wrote:
Admittedly, must be annoying for my team mates, as I'm yet to actually use one to revive...
You don't need to have the injector out.. you can have your gun out, run to the syringe icon and the option to hit O to revive will pop up in front of you. You'll auto whip out the injector, revive the dude, and then whip your gun back out. I was blown away when I happened upon this while being a logi bro for ISK. Wow, that's mega useful to know! I might actually give it a try now. So long as there's no one to shoot and nothing to hack. Priorities and all that... Actually though a cloaked needle scout would be fun to do. zip in and... Rise again Heavy Death Machine RISE MUHAHAHAHA The heavies are already getting inventive. 1.8 is going to be awesome.
https://forums.dust514.com/default.aspx?g=posts&m=1769374#post1769374 |
Brokerib
Lone Wolves Club
371
|
Posted - 2014.01.29 02:20:00 -
[36] - Quote
Appia Vibbia wrote:Llast 326 wrote:Ivan Avogadro wrote:Marad''er wrote:Ivan Avogadro wrote:since we're talking speculative respec here, I am thinking the Amarr scout looks neat but I'd want to switch from shield to armor tanking. Are ferroscale and reactive plates as nice as they look on paper? No currently ferroscale and reactive are garbage compared to regular plates whats wrong with them? I know regular plate gives significantly more HP but at a speed penalty I dont really want to incur (especially since Amarr is the slowest fattest scout to start with). Are the ferroscale just too expensive for the HP? Fitting cost is high on Ferro, but that does not appear to be an issue for the Amarr scout, so the may work well. If you don't want to slow down it's a good option. A Basic Reactive is a staple on my Gal now, to avoid the slow down and give a little rep. Though with the Amarr being built the way it is fitting a higher tier Rep may be a better choice. A lot of how to fit it really depends on your style. If you are going full combat scout, really Marauder would have a better idea than me. Ferro and Reactive are so terrible. You're better off putting in an armor repair module that that garbage. Until/unless the fittings costs are equalized ferroscale are just so bad. 2 enhanced plates, a dampener and a repair mod would put you at 4.93m/s move and 7.26 sprint for 241 extra armor. Or with your 2 EQ slots dedicate one to an armor repair nanohive and trade the armor repair for a biotic mod for stamina or sprint speed. Or say F-it and go basic dampener + 3 complex plates. 4.22 movement and 6.2 m/s sprint. for 445 extra armor Or, go for broke and run 4 complex plates and use a basic cloak for dampening and a wyirkomi triage nanohive. 3.92 movement, 5.77 sprint, 594 extra HP Also keep in mind that biotics will offset the armor plate penalty. Two enhanced armor plates with level 5 biotics means you're 1% slower instead of 6%. |
Brokerib
Lone Wolves Club
371
|
Posted - 2014.01.29 08:23:00 -
[37] - Quote
Matticus Monk wrote:Wow, am I the only one that can't decide what scout to skill into upon respec? I am seriously tempted to skill up a few but that would make a hideously tedious SP grind if taken to high levels.
I'm definitely going Minmatar to start, but both the Gal and Cal scouts are very tempting as well. May end up with the Cal, I think, to replace my current assault scout fitout? Gal would be doubling up on the Mini in some ways, but it really is a good setup...
No Amarr though, because...Amarr. |
Brokerib
Lone Wolves Club
373
|
Posted - 2014.01.29 09:01:00 -
[38] - Quote
Mordeth Bloodgrave wrote:I have a sinking feeling in the pit of my OCD, all-skills-must-be-level-V, stomach that I will probably go your routes, Appia and Brokerib.... although I may not be able to take 3 suits all the way to proto right off the bat if we get a respec.
Okay, whew, thanks!!
I've only just passed 13M SP, so even if we get a respec I won't be able to get one to proto unless I give up on some of my other skills. Even cashing in my Assault SP only gets me to level 4 scout |
Brokerib
Lone Wolves Club
374
|
Posted - 2014.01.29 10:11:00 -
[39] - Quote
NK Scout wrote:Brokerib wrote:Mordeth Bloodgrave wrote:I have a sinking feeling in the pit of my OCD, all-skills-must-be-level-V, stomach that I will probably go your routes, Appia and Brokerib.... although I may not be able to take 3 suits all the way to proto right off the bat if we get a respec.
Okay, whew, thanks!! I've only just passed 13M SP, so even if we get a respec I won't be able to get one to proto unless I give up on some of my other skills. Even cashing in my Assault SP only gets me to level 4 scout LOLZ you're obviously doing something wrong I have 16.2m sp, im about to get proto in 380k sp I have 3.2 mil in assault dropships, so your doing something wrong. Your probably speced in level 5 shields and armor, so, yea, 1 or the other Medium/Assault dropsuit, not dropship. I'm currently at level 3 mimatar scout, so trading in the advanced assault dropsuit gives me back about 800k, while level 4 scout costs 690k.
Level 5 armor and shield upgrades, level 5 biotics, level 3 in core upgrades/electronics/engineering/shield extenders/armor plates/dampening/enhancement/precision/cardio/kincats, level 3 in a number of other module, equipment and weapon skills, and 4 weapons to proficiency 3.
Haven't needed anything more than advanced dropsuits so far, but the fitting requirements of cloaks for 1.8 makes the full bonus necessary if I want to keep my regular fits. But thanks for the advice |
Brokerib
Lone Wolves Club
374
|
Posted - 2014.01.29 11:46:00 -
[40] - Quote
NK Scout wrote: No, I mean assault dropships And wow you wasted so much sp Lol cardio sp Lol precision sp Lol proficiancy 3 with your sp on 4 weapons You only need level 4 armor and shield upgrades You only need level 3 in armor plates
You have much to learn.
It must be an amazing to know the only viable skills build, you should patent that before word gets out.
2/10, would not read again. Just surprised you didn't ask 'do you even scout?'... |
|
Brokerib
Lone Wolves Club
375
|
Posted - 2014.01.29 12:42:00 -
[41] - Quote
NK Scout wrote:Brokerib wrote:NK Scout wrote: No, I mean assault dropships And wow you wasted so much sp Lol cardio sp Lol precision sp Lol proficiancy 3 with your sp on 4 weapons You only need level 4 armor and shield upgrades You only need level 3 in armor plates
You have much to learn.
It must be an amazing to know the only viable skills build, you should patent that before word gets out. 2/10, would not read again. Just surprised you didn't ask 'do you even scout?'... No one uses cardios, kincats are better Complex plates arent worth it Scan precision isnt useful, what are you going to pick up? Only worth getting at 3, rather get more range And level 5 plates cost too much sp for little improvement I use cardios. They were available with level 1 biotics, which made them useful while grinding out biotics 5 for kincats. And I still use them as the lopsided bonus on the enhanced module means my stamina recharge is comparatively quicker, so I am able to recover faster and jump more regularly. Stam recharge as a stat is underrated.
I don't have complex plates, I have level 5 in armor upgrades and level 3 in plates, because any more is a waste for my suits and play style. In fact level 3 is a waste for my current fits, but is still useful when occasionally running my assault suit.
Scan precision is useful for access to the modules and is only a *3 skill, so is also very cheap at 200k SP for level 3, which is what I have and which, strangely, is what you are saying I should have? Along with range amplification at 3, because range is also useful.
Did you, in fact, read my post? |
Brokerib
Lone Wolves Club
390
|
Posted - 2014.01.30 08:54:00 -
[42] - Quote
Django Quik wrote:Cajin just makes me think of Gambit from Xmen! (he was totally the best one!) So, all this talk of names and associated playstyles got me thinking - what are the various scout playstyles? * Knifer * Dual Sidearm Weilder * Shotgunner * Sniper * Runner * Hacker * Ambusher
I miss anything? I refer to my scram pistol/knifer as a head hunter, as it either takes heads or shoots them, but that's just personal preference.
I also have an assault scout, so that's one for consideration. And a tankbuster/mad bomber. |
Brokerib
Lone Wolves Club
395
|
Posted - 2014.01.30 22:28:00 -
[43] - Quote
I'm not sure why no one has mentioned this yet, but we're over 9000... |
Brokerib
Lone Wolves Club
396
|
Posted - 2014.01.30 23:18:00 -
[44] - Quote
I think I've finally got my fits figured out for 1.8.
Minmatar scout as my main (runner/assault/electronics) with Cal scout as secondary to run as my sniper fit. Shield skills complement between the two, so it reduces the cross skill cost a bit, and I should be effective with the Cal quicker. Gal looks good, but too many similarities in playstyle with the Minmatar.
Though finding groups to run Min/Cal FW could be interesting... |
Brokerib
Lone Wolves Club
401
|
Posted - 2014.01.31 23:12:00 -
[45] - Quote
Scout Registry wrote:Off Topic :-)
Proposing to the girlfriend in a couple hours. Closed on our first house this morning. Ordering takeout Chinese for dinner in the new place. I've hidden an engagement ring inside a Fortune Cookie. She has no clue whatsoever :-)
Wish me luck! Good luck Shotty |
Brokerib
Lone Wolves Club
402
|
Posted - 2014.02.01 10:00:00 -
[46] - Quote
NK Scout wrote:why does it say closed? Do you mean why does the thread say closed NK?
If so, it's because the registry/kill board is closed and is no longer maintained. Now it's just a spot scouts and wellwishers come to hang out and chat. And as a threadnaught, we don't have to worry about mod oversight |
Brokerib
Lone Wolves Club
402
|
Posted - 2014.02.01 10:17:00 -
[47] - Quote
mollerz wrote:Scout Registry wrote:mollerz wrote:Scout Registry wrote:@ Brothers Thanks for the warm wishes :-) Mission Accomplished.
awesome! You guys set a date? Negative. Locale TBD, Date by Locale. We intend to elope. Here is where you guys can help :-) Anything this side of the Atlantic is off the table. We've done Greek Isles and United Arab Emirates already. Must be appropriately "exotic" ... nice beach is a plus. Currently considering Socotra Island (Yemen) and Casablanca (Morocco). Help me find the perfect spot :-) The Cairns suggestion is awesome but no beach.. Unless you want to be a crocodile dinner. They have a cool public pool though. The diving is fun. My girl and I always go to Kona side on the big island of Hawaii as a go to for chill atmosphere, good weather, and nice beaches. It's pretty romantic too. Congrats again! Would love to pick your brain on rings in squad some time. The newly or nearly wed squad . If you are going to the Mediterranean region, Croatia is cheap and nice! Easy jump to and from Italy.. Yummy food. The Cook Island or some of the other Polynesian islands and beautiful, and also very relaxed if you're looking to chill out.
@Mollerz, if you're looking for ring ideas, I'm a big fan of these [url]http://m.mokume-gane.com/index.php#home[/url]. Same technique used for crafting the traditional katana blades. Each ring is unique, and can be customised through selection of materials. It's what my partner and I got for our wedding. |
Brokerib
Lone Wolves Club
402
|
Posted - 2014.02.01 11:26:00 -
[48] - Quote
Anyone able to assist this poor lost soul? I don't have access to a keyboard for the next couple of days.
https://forums.dust514.com/default.aspx?g=posts&t=139609&find=unread |
Brokerib
Lone Wolves Club
403
|
Posted - 2014.02.01 12:22:00 -
[49] - Quote
Matticus Monk wrote:I shot him some advice and pointed him to our humble watering hole here.... Good show old chap! |
Brokerib
Lone Wolves Club
407
|
Posted - 2014.02.01 21:49:00 -
[50] - Quote
Llast 326 wrote:Appia Vibbia wrote:Llast 326 wrote:... and have all the benefits of well spent sp is simply does not translate to the reality of many other people who are not in the same situation. I can do well in my dragonfly and go up against Proto squads, still having fun. With my other account that has considerably less sp, i do not do as well. . . . The problem I have with what was said is essentially the false representation that it is a level playing field, which it is not. I am not saying that it necessarily should be, but it is misleading to say that it is all personal skill, or all gear, or all sp, all these factors do play into it. ... It oversimplifies the situation, to validate the point. I have a bunch of alts. Appia may have over 35 million SP, but my next highest alt is at 11. From there the rest are under 3 million. Because I squad up with the same people I am dragged into the same battles against the same people I normally play. I have no problem fighting them on Appia, Priestess, or any other toon. Though that first 1 million was brutal. It's nice to have an extra 49HP on my scout or 57HP on my assault suits, But I really don't see that much of a differnce after you get your first racial suit to level 1 and an ADV weapon and a STD sidearm. Appia, you are very good though, I would defiantly rank you as an above average player. Not someone to compare to the general player base. This. Battle effectiveness in Dust is three fold: gun game/game knowledge, equipment effectiveness, and equipment quality. Any one can compensate for the other two, to a greater or lesser extent. |
|
Brokerib
Lone Wolves Club
407
|
Posted - 2014.02.01 22:42:00 -
[51] - Quote
Marad''er wrote:Why is there so much hate for people that run proto in pubs on the forums ? :(
Running proto isn't the problem. Relentless q-synced proto squads playing FOTM chump fits that redline and kerb stomp all opposition that aren't playing in exactly the same way, is. That's what people are referring to. |
Brokerib
Lone Wolves Club
413
|
Posted - 2014.02.02 23:27:00 -
[52] - Quote
Oswald Rehnquist wrote:mollerz wrote:.
I think many people are not grasping what I am saying. A swipe of the knives does no damage. A "charged swipe" would. It is a plasma cutter at that point, not a knife. The knife radiates energy and thus is non directional, meaning it can't get through the tankers armor no matter how many swipes because you are limited by the knifes limited blade length. A tank with small pockets in it (not fully piercing the armor) would still be structurally sound. Also the knife is not like a plasma cutter because of the lack of directional energy, meaning the pressure still comes from the force exerted by the arm, meaning any substantially thick steel matter would require a long physical press to even get through something. As much as I'd love to get together a knife squad and go hunting tanks in pubs (and I would really love to backstab a tank), I'd have to agree with Oswald here. Even if the knives were to pierce tank armor, the damage inflicted would be inconsequential when compared to the entirety of the machine. It would be like stabbing a drop suit with a needle. |
Brokerib
Lone Wolves Club
414
|
Posted - 2014.02.03 03:04:00 -
[53] - Quote
Posted the beginners scouts guide from Nos Nothi over in the rookie training ground. Have made a few updates (to both versions), so please let me know if you can think of any improvements. https://forums.dust514.com/default.aspx?g=posts&t=139892&find=unread
|
Brokerib
Lone Wolves Club
416
|
Posted - 2014.02.03 05:50:00 -
[54] - Quote
Quil Evrything wrote:Brokerib wrote:I'd have to agree with Oswald here. Even if the knives were to pierce tank armor, the damage inflicted would be inconsequential when compared to the entirety of the machine. It would be like stabbing a drop suit with a needle. Unless we got an alternative knife, that were specifically engineered to attack vehicles rather than dropsuits. Imagine, if you will: the AV knife. Aka, "the anti-repair-tool" Suddenly, a dual-knife fit has a purpose to it. A really bizzare, twisted one only a luuudicrous level masochist would ever use... but still. A purpose Funnily enough, an AV melee weapon was alluded to by one of the Dev's. Can't remember the post, but it was in reference to the Amarr version of the Nova Knife. Could have been a throw away line, but then again, maybe not... |
Brokerib
Lone Wolves Club
423
|
Posted - 2014.02.03 21:53:00 -
[55] - Quote
Spademan wrote:Ghost Kaisar wrote:Word of advice. High School can be the most fun thing of your life. I just graduated last year, and I still miss a lot of the things I did in high school (football, weights, band, the games etc.). Don't let the opportunity pass by, if you want to even try something GO FOR IT. I joined the football team to spite a friend who said I couldn't do it (I also wanted to try it myself to see if I could) F--K him, I did it for 4 years straight, and I freaking loved it. Music has stayed with me my whole life, because of how much fun I had in marching band (I miss it every day, and I hear the college band play on a daily basis) High School goes by fast. Cherish it. I really felt like writing this after coming back from classes today. We seemed to have had vastly different experiences of secondary/high school. This. My normal advice is that is high school was the best years of your life, you're doing it wrong That said, trying everything you can is excellent advice. Its amazing what skills and knowledge ends up being useful.
|
Brokerib
Lone Wolves Club
432
|
Posted - 2014.02.05 01:47:00 -
[56] - Quote
Damian Crisis wrote:How many kills do I need in order to be part of the club? None, just run scout the majority of the time and you're already part of the family. |
Brokerib
Lone Wolves Club
436
|
Posted - 2014.02.05 11:04:00 -
[57] - Quote
Quik Django wrote:BTW been getting a fair bit of SOME MARGIN OF ERROR on my standard flux scanner lately, so I'm guessing that is still implemented for those that are only just dampened under your scanner db - better watch out if you're only just getting under 28db! I always enjoy knowing that someone has received that message. It means they're wondering where, and what, I am |
Brokerib
Lone Wolves Club
461
|
Posted - 2014.02.06 22:42:00 -
[58] - Quote
Normally I'm a beer and scotch man, but there's some really good alcoholic ginger ales out that are sweeter, if you're not into cider.
Knowledge is power
|
Brokerib
Lone Wolves Club
468
|
Posted - 2014.02.07 02:17:00 -
[59] - Quote
Aero Yassavi wrote:https://twitter.com/CCP_Frame/status/431609939677970432 CCP Frame wrote:Aero Yassavi wrote:@CCP_Frame Perhaps unlock the Scout Registry but move it to Locker Room? Sad to see a community thread die :( @AeroYassavi Good idea. Might just do that. PRAISE ME SCOUTS!! MWAHAHAHAHA Thanks Aero. I promise to think about it for a second if I get the chance to put a knife in your back. I'll still do it, but I'll definitely think about it...
Knowledge is power
|
Brokerib
Lone Wolves Club
478
|
Posted - 2014.02.07 05:56:00 -
[60] - Quote
icdedppul wrote:Aero Yassavi wrote:Brokerib wrote:Thanks Aero. I promise to think about it for a second if I get the chance to put a knife in your back. I'll still do it, but I'll definitely think about it... I wouldn't have it any other way Just continue working on your stealth, because should I spot you I promise to put a scrambler shot right on your chest. hitting him in the little toe with a scrambler rifle would also kill him Harsh language puts me at half armor
Knowledge is power
|
|
Brokerib
Lone Wolves Club
478
|
Posted - 2014.02.07 05:57:00 -
[61] - Quote
Quil Evrything wrote:CCP Frame wrote:Moved to The Locker Room now due to offtopic discussion that derailed this thread :) What.. the French... the first blue tag we get... and it's an announcement that the thread has been MOVED?? oh well.. at least it.. has more stealth now... I guess .. ? Originally it was to announce that it was locked, so being moved is actually an improvement...
Knowledge is power
|
Brokerib
Lone Wolves Club
481
|
Posted - 2014.02.08 03:10:00 -
[62] - Quote
A couple of my favourites. Falls on the heavier side mostly, but some really talented musicians out there.
Tool Cog The Dillinger Escape Plan The Mars Volta Blue Juice House of Thumbs Jakob Mastodon One Day as a Lion Portishead Refused
Knowledge is power
|
Brokerib
Lone Wolves Club
482
|
Posted - 2014.02.08 06:37:00 -
[63] - Quote
Had to give up my last bike a couple of years ago, but am very keen to get back into it. Have been looking at this for something different - Zero-S. Though I'd love to pick up one of the BMW F800ST as well.
Now just need to work out a way to save the cash...and convince my partner I need a bike for some reason
Knowledge is power
|
Brokerib
Lone Wolves Club
483
|
Posted - 2014.02.08 08:50:00 -
[64] - Quote
Couple of interesting post from CCP Saberwing.
Proposed assault and logi changes. https://forums.dust514.com/default.aspx?g=posts&m=1813024#post1813024
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level.
And still no decision on a respec for 1.8 https://forums.dust514.com/default.aspx?g=posts&m=1812940#post1812940
Knowledge is power
|
Brokerib
Lone Wolves Club
483
|
Posted - 2014.02.08 09:41:00 -
[65] - Quote
Ghost Kaisar wrote:I'm really excited for 1.8 now. I will DEFINITELY be speccing into Min Assault on the side.
25% bonus to Clip size for Projectiles, and +1 Per level to Explosive weapons.
8 Round Flaylock. I would prefer a damage buff, but this will help it's problem of not being able to kill in a clip.
Yep. looks like I might be keeping the SP I've got in the Mini Assault after all. Only at the advanced level, but even then the 15% bonus along with the weapon specific bonuses should be pretty substantial.
Knowledge is power
|
Brokerib
Lone Wolves Club
484
|
Posted - 2014.02.08 11:21:00 -
[66] - Quote
Spademan wrote:[quote=icdedppul] Also, that Minne bonus is looking pretty good, does that inculde Swarm Launchers? One thing I'm concerned about though, is the whole tank issue, has there been any mention of tweaks? It says Minmatar explosive, so probably not. Swarms are the Caldari launcher aren't they? So just the flaylock and mass driver at this point?
Knowledge is power
|
Brokerib
Lone Wolves Club
485
|
Posted - 2014.02.08 11:48:00 -
[67] - Quote
noob cavman wrote: Swarm launchers count as listed as a explosive weapon so will count towards the mimi. There have be entire small scale threadnoughts about this ( with spkr4thedead spouting his hate towards anything that may effect his tank)
Has it been Dev confirmed anywhere? Just curious as the posted info was "+1 to Minmatar explosive weaponry clip size", which seems a bit more specific?
Knowledge is power
|
Brokerib
Lone Wolves Club
485
|
Posted - 2014.02.08 11:49:00 -
[68] - Quote
Spademan wrote:Brokerib wrote: It says Minmatar explosive, so probably not. Swarms are the Caldari launcher aren't they? So just the flaylock and mass driver at this point?
Oh, it specified Minmatar 'spolsives only? Shame, but reasonable. By the way, I just finished recording a montage of some pretty good games I had. Hahahahah, **** you Spade, that's the first time I've been Rickrolled in about 5 years
Knowledge is power
|
Brokerib
Lone Wolves Club
486
|
Posted - 2014.02.08 12:32:00 -
[69] - Quote
Spademan wrote:Why thank you! Post updated for amusement
You may need to edit yours
Knowledge is power
|
Brokerib
Lone Wolves Club
486
|
Posted - 2014.02.08 13:06:00 -
[70] - Quote
noob cavman wrote:Thought we were talking about the commando In that case you were technically correct.
Just not about what we were talking about
Technically correct, the best sort of correct!
Knowledge is power
|
|
Brokerib
Lone Wolves Club
488
|
Posted - 2014.02.09 00:50:00 -
[71] - Quote
I'm really liking some of these changes for 1.8! CCP Logibro dropped some info for the Mass Driver, damage increase in the works.
https://forums.dust514.com/default.aspx?g=posts&m=1815644#post1815644
Mini Assault changes + proposed buff to the MD, 11 shots at 300/145 direct/splash. With the damage increase might even be worth putting some more points into MD and try running it on my scout again
Just need to work out if I should pair it with NK or ScP...
Knowledge is power
|
Brokerib
Lone Wolves Club
488
|
Posted - 2014.02.09 01:29:00 -
[72] - Quote
Appia Vibbia wrote:Flux Grenade, Mass Drive,& FLaylock Pistol.
Really disappointing to see the mass driver getting a buff. Maybe if they take away the Mass Driver Operation skill bonus to blast radius, but that weapon is going to be spammed over and over again. I don't think it'll be that bad actually. With all the work they're doing with the racial variant suits and weapons, I expect we'll see more diversity, as only Minmatar Assaults will be able to spam it effectively. That said, I wouldn't be surprised to see proto spam squad making the rounds, but it's hard to balance against that
Knowledge is power
|
Brokerib
Lone Wolves Club
504
|
Posted - 2014.02.10 11:33:00 -
[73] - Quote
Event for Feb is up. A whaling we will go!
Interesting work on the bonus SP.
https://forums.dust514.com/default.aspx?g=posts&t=141414&find=unread
Knowledge is power
|
Brokerib
Lone Wolves Club
506
|
Posted - 2014.02.10 21:40:00 -
[74] - Quote
Llast 326 wrote:I doubt I will cap it out, but bonuses to SP are still good. Agree, not a chance I'm going to cap, I think I'm sitting on about 3500 life time kills, so am extra thousand in two weeks is unlikely... Still, any bonus SP is appreciated.
Knowledge is power
|
Brokerib
Lone Wolves Club
510
|
Posted - 2014.02.11 04:20:00 -
[75] - Quote
Worth keeping an eye out to see if an answer pops up for this one.
https://forums.dust514.com/default.aspx?g=posts&m=1824364#post1824364
Possible Dev confirmation on rounding of dampening numbers vs scanning. Hopefully they post a bit more, but even that would be a start.
Knowledge is power
|
Brokerib
Lone Wolves Club
511
|
Posted - 2014.02.11 11:46:00 -
[76] - Quote
Spademan wrote:Quil Evrything wrote:
they also confirmed, that militia and BPO heavy suits count!!
Wooo, 1.5k suit spammage, here I come!! :D
Alright guys, I'm laying down the scout suit for a bit and hopping into a mlt forger I look forward to stabbing you both...no doubt after I've exploded into a fine paste several times. Everyone wins!
Knowledge is power
|
Brokerib
Lone Wolves Club
517
|
Posted - 2014.02.12 01:11:00 -
[77] - Quote
J0LLY R0G3R wrote:So since since this thread was given a cloak that is the locker room. I keep forgetting where it went. X( Subscribe to it and you'll always know where it is. I didn't notice the move until someone mentioned it
Knowledge is power
|
Brokerib
Lone Wolves Club
522
|
Posted - 2014.02.12 22:46:00 -
[78] - Quote
Damian Crisis wrote:Is this is still The Scout Registry??? The registry and kill board are closed down, and have been for some time. This is effectively the scout chat forum now. So come talk scouting if you like
Knowledge is power
|
Brokerib
Lone Wolves Club
523
|
Posted - 2014.02.12 23:09:00 -
[79] - Quote
Damian Crisis wrote:I guess I'm just really bad with the burst type of weapons. Maybe I should try the Assault Combat Rifle...??? Considering I like the Assault Rifle. Big investment to get to the ACR, you'll need level 4 to try it out. And costs 17k a pop too.
To be honest, all of the rifles are pretty good when properly skilled and from the right range, so best bet is to use what you like. CR works for me because the burst fire handles in a lot of ways like the scrambler pistol (distinct aimed shots) and it fits the range I like to engage from, but I quite enjoy the AR too.
That said, the Assault CR is a beast
Knowledge is power
|
Brokerib
Lone Wolves Club
523
|
Posted - 2014.02.12 23:27:00 -
[80] - Quote
Damian Crisis wrote:Spademan wrote:Damian Crisis wrote:Man I couldn't get into the Scramble Rifle or the CR. The one thing I noticed is that with the Combat Rifle.... is that you tend to sprint a lot faster with it. The Scramble Rifle... man I just couldn't get into it.
My favorite is the Shotty, but it sucks when you want to cap someone long distance. I've always been more of a distance fighter in games (And yes I do believe that is the technical term ) I've tried the Shotty and Noki's (Am I the only one that calls them that?) back in Chromosome but I just never got into them, don't like being close to the enemy, exception is mlt shotgun on a heavy suit of course. Awww man I love it! I love being up close and personal but when I'm far away... I'm at the biggest disadvantage. No matter what if I run I always get MERKED. The only time I can really run away is when I have a few objects in between which also puts me in a godo advantage especially if me and the enemy are circling like a container or something... because then I can run fast enough to get behind him or her and blow them away with a shotty. I get such a thrill from it, but the problem again lies in far ranges. In far ranges I tend to Deploy with a Rail Rifle which I know its considered overpowered. So sometimes I've been thinking about switch and honestly I don't think I could ever do Nova Knives.. My hats off to anyone that pulls off NK really well. With the pistol releases/changes in 1.8, shotty with one of them might be viable. You'll still be out ranged by the rifles, but you'll be effective out to 40-50m, and have the shotty for close work.
I'm terrible with the NK (think I got about 30 kills total for the Shinobi event) but the thrill from them is very much what you describe with the shotgun. Got a really nice kill last night with them, and it makes all the deaths and fuckups worthwhile
Knowledge is power
|
|
Brokerib
Lone Wolves Club
523
|
Posted - 2014.02.13 00:02:00 -
[81] - Quote
Gavr1lo Pr1nc1p wrote:Minmitar melee weaponCCP just released the concept art for new melee weapons!!!!! This is the minmitar one!!!! Needs more duct tape.
Knowledge is power
|
Brokerib
Lone Wolves Club
526
|
Posted - 2014.02.13 20:48:00 -
[82] - Quote
Damian Crisis wrote:Lucifalic wrote:Ghost Kaisar wrote:Damian Crisis wrote:Hey Scouts,
When starting out... yoru Scout character what would you tell a newbie Scout where to put their first 500,000 SPs at? CORE SKILLS Agreed.... takes awhile to build a scout. By Core skills do you mean Core Upgrades?? Core skills are: - Dropsuit armor upgrades - Dropsuit shield upgrades - Dropsuit electronics - Dropsuit engineering
Get armor and shields to level 3 at least to start with, it will improve your survivability significantly. Electronics and engineering are also must have, but are only important once you start having problems with fitting modules. Regardless you'll need at least level 1 in Electronics to unlock some of the scout core skills.
On a scout the general core skills should be followed by the scout core skills: - Profile Dampening - Range Enhancement - Precision Enhancement - Dropsuit Biotic Upgrades - Cardiac Regulation - Kinetic Catalyzation
The priority of these should be based on your playstyle, but profile dampening is a must have for all scouts, to get you below the advanced level active scanner ASAP. By far the most common scanner you'll run into. And biotics is a gateway skill for the cardiac and kinetic modules, so that will need to come before them.
You'll also want to look into a high alpha lead weapon. If you can't put down the hurt quickly, then you'll lose battles even if you get to initiate them
Have a look at the below for some more info if you want.
General beginners tips: Punching above your weight
Scout specific beginner tips: A Primer to the Scouterly Arts
Knowledge is power
|
Brokerib
Lone Wolves Club
533
|
Posted - 2014.02.13 23:30:00 -
[83] - Quote
Spademan wrote:Do you guys really consider biotic skills to be that essential? 'Cause I've been running without them since May And I probably should get around to range and precision enhancement... Off-topic: I apologise, but it dawned on me that, not being Irish, many of you may not have experienced the wonder that is Horse Outside. Enjoy Not essential, but I'd call them core to scouts. I consider our main defences to be stealth and mobility, not shields and armor, particularly as my Mini is paper regardless of how I fit it. Biotics (and in particular the modules it unlocks) are key to enhancing that mobility. And while Biotics by itself isn't a massive boost (though 5% is noticeable), but the bonuses from kin cats and cardio units on top of that really is.
And awesome link
Here's the Australian equivalent TISM
Knowledge is power
|
Brokerib
Lone Wolves Club
542
|
Posted - 2014.02.16 13:22:00 -
[84] - Quote
Just curious, does anyone know how the addition of a second person changes the hack time? Is it a set reduction, or is it affected by the modifiers of the second hacker?
Would be interested to know what you could get the hack time down to in 1.8 using two proto Minmatar scouts/hacking modules/etc.
Knowledge is power
|
Brokerib
Lone Wolves Club
543
|
Posted - 2014.02.17 03:18:00 -
[85] - Quote
I do SUCK wrote:Any know any scout channels?
Scouts United in game is the best bet.
Knowledge is power
|
Brokerib
Lone Wolves Club
545
|
Posted - 2014.02.17 12:32:00 -
[86] - Quote
Looks like Shinobi event rewards are incoming this reset. Will be good to finally know if I qualify as an apprentice!
https://forums.dust514.com/default.aspx?g=posts&m=1847113#post1847113
Knowledge is power
|
Brokerib
Lone Wolves Club
550
|
Posted - 2014.02.18 01:23:00 -
[87] - Quote
Ghost Kaisar wrote:https://forums.dust514.com/default.aspx?g=posts&t=142817&p=4
This is my post on how I think the AV / Vehicle relationship should be.
Feel free to agree with me, or to elaborate on how deluded I am. I definitely agree with the concept Ghost and the balance seems about right, but there is an added layer of complexity due to weapon and vehicle meta. Not sure exactly how that gets reconciled without tireacide though...
Also put in my own two cents, for increased visibility of vehicles so infantry has the option of avoidance.
https://forums.dust514.com/default.aspx?g=posts&m=1850501#post1850501
Knowledge is power
|
Brokerib
Lone Wolves Club
555
|
Posted - 2014.02.19 13:02:00 -
[88] - Quote
Huh, only just realised that the templar suits have no skill requirements. As much as it saddens me to run Amarr tech, might have to break out a fatty for the event after all...
Templar heavy and ScP, BPO militia plate and repairer, and the republic HMG = 1290 eHP suit for 1000ISK/25LP a pop
Looks like my KDR is going to take a hit again, and was only just recovering from the shinobi event
Knowledge is power
|
Brokerib
Lone Wolves Club
561
|
Posted - 2014.02.20 06:39:00 -
[89] - Quote
How does anyone live with these constant 'you have been scanned' messages? At least I know when I'm scouting I can swap out to a sub proto fit, but with this heavy all you can do is sit around knowing everyone in the opposing squad can see you!
If I had an equipment slot to put in a quantum scanner to return the favour it wouldn't be so bad, but the only way I can see them is if they're standing in front of me
Knowledge is power
|
Brokerib
Lone Wolves Club
563
|
Posted - 2014.02.20 08:00:00 -
[90] - Quote
Haerr wrote:Brokerib wrote:How does anyone live with these constant 'you have been scanned' messages? At least I know when I'm scouting I can swap out to a sub proto fit, but with this heavy all you can do is sit around knowing everyone in the opposing squad can see you! If I had an equipment slot to put in a quantum scanner to return the favour it wouldn't be so bad, but the only way I can see them is if they're standing in front of me Playing a heavy suit sucks so bad. :/ I'm running this for the event: 'Templar' Sentinel A-I Complex Armor Repairer Complex Armor Plate Grenade Republic HMG SMG Complex Heavy Damage Modifer Getting gibbed by combat rifles just as quickly as I do in scout suits. Guess I'm lagging pretty bad... You're running the deluxe version! Aside from the enhanced heavy damage mod and fluxes, everything else on my fit is BPO.
Ran into a que-synced team and those proto ACRs and RR just melted me. Kept getting taken down in toe to toe fights, even when we started shooting simultaneously. No skills on a standard HMG just doesn't cut it against a proto...
The only way to get kills was to zone back in while they're hacking the objective they killed me at and doing a little fatty run to shoot them in the back. Thank you 10m passive scan radius!
Knowledge is power
|
|
Brokerib
Lone Wolves Club
575
|
Posted - 2014.02.22 00:49:00 -
[91] - Quote
Quil Evrything wrote:Llast 326 wrote: You, would have had a field day with this, it was a tricked out HAV, not some unmodified Militia pile. Anyone with some level of skill would have enjoyed the theft a lot more than me.
ooo. yeah. On a related note: The whole LP store thing has been an excercise in drug dealer mentality. I got a taste for assault rail rifles using LP. Used the LP versions for quite a while. Then I fully skilled into them. I also acquired a taste for state gunlogis. This week, i skilled into then Its true. The day before yesterday I was up to 600k SP for last level of Minja, now I'm back down to 400 because the LP store and the fatty event
I don't have any levels in heavy at all, but I'm now advanced + supporting skills with the HMG...
If only there was a way to run it on my scout, but I'm pretty sure I would break in half trying to lift it, let alone fire it.
Knowledge is power
|
Brokerib
Lone Wolves Club
575
|
Posted - 2014.02.22 06:56:00 -
[92] - Quote
Appia Vibbia wrote:I love this event. I think the SP and total amount of kills needed is a little low and a little too high respectively.
It is pretty much the same thing that happened with the Nova Knife event. A playstyle that I mostly just wrote off I try to play for more than an hour without changing suits. I found I enjoyed it and I found areas I can excel in.
Pretty much, playing being a dedicated scout for so long with such a fragile suit makes you amazing at every other role. Agreed. I'm now considering levelling a heavy up to advanced (minmatar of course) just to mix things up. If we get a respect I may even drop the mini assault for it. The mini assault is basically a heavy scout anyways, so having an entirely different playstyle would be good.
Knowledge is power
|
Brokerib
Lone Wolves Club
575
|
Posted - 2014.02.22 08:00:00 -
[93] - Quote
Ghost Kaisar wrote:How about now? A watched pot never boils Ghost...
Besides, my money is on Quil getting it again
Knowledge is power
|
Brokerib
Lone Wolves Club
575
|
Posted - 2014.02.22 08:27:00 -
[94] - Quote
Done, next post gets it. Enjoy
Knowledge is power
|
Brokerib
Lone Wolves Club
577
|
Posted - 2014.02.22 08:36:00 -
[95] - Quote
Omareth Nasadra wrote:failed Psyche...
Knowledge is power
|
Brokerib
Lone Wolves Club
591
|
Posted - 2014.02.24 01:20:00 -
[96] - Quote
Matticus Monk wrote: that invisible shotgunner post is really scary... I'm in awe that he thinks current scouts are OP. A few scout teams are seriously talented, but i doubt very many individual scouts are OP. Sure, a few. The suit sure isn't.... the play style sure isn't.
Through taking part in the heavies event I'm starting to understand why there's this misconception on the relative OPness of scouts.
Had a match where I kept running up against a shotgun scout who was quite good. I think he got me three times out of five while I was running a 1200 EHP heavy, and two of those were from full health. He was able to get up close as soon as my back was turned from quite a distance, even though I was constantly scanning, and by the time I'd turned around to respond to the blasts to the back of the head I'd already be into armor. Added to that, once I could see him, he was so close that he would effectively be standing inside my arc of movement and maintaining a track was difficult.
I can see how this could appear to be lag/rendering issue to someone, even though the reality was just exploiting the limited field of view and his speed and willingness to get up close an personal
The funny thing is, as a strat, this would be just as effective with a medium suit if they were willing to run up and stand next to a heavy/medium to get the kill.
Most scout use binary fits, where you either very rapidly overwhelm the opposition, or very rapidly die. People only remember the rapid overwhelming bit because they think it shouldn't be possible from a suit that falls apart if you frown at it, and not how easy it is for them to kill a scout if they catch them out.
Knowledge is power
|
Brokerib
Lone Wolves Club
593
|
Posted - 2014.02.24 03:32:00 -
[97] - Quote
I do SUCK wrote:Gavr1lo Pr1nc1p wrote:I do SUCK wrote:Quil Evrything wrote:Llast 326 wrote:You have Embraced the Death Yeaaahhh, I know what you mean, too. Only trouble is..... I think I embrace it a little TOO much, as scout. Playing 'ninja heavy' this week, has done wonders for my KDR Its kinda funny what you can do, when you have scout tactics, scout stealth, scout see-through-walls-they-cant-see-you.... but you also have 1,000 HP Quil ur heavy will never nova knife me again u got lucky you got nova knifed by a heavy? wow, you do SUCK No he just turned around when I was nova knifen him and stabbed me wher u using keyboard quil? I'm going to have to give Quil some extra likes for this
Knowledge is power
|
Brokerib
Lone Wolves Club
601
|
Posted - 2014.02.24 11:08:00 -
[98] - Quote
Bayeth Mal wrote:Hey any chance I can join you guys? I've been getting into scouts since before Xmas (Gal Shotty) after being a HMG heavy since I started playing when uprising dropped all the way through to the buff, so you know I'm no FotM chaser. I decided to spec into something else with the vehicle respec and went scout because **** medium suits... Am I worthy to scout with ya'll? Welcome aboard
Join up to the 'Scouts United' channel in game to group up with like minded players, otherwise feel free to hit us up in here for advice and war stories.
Knowledge is power
|
Brokerib
Lone Wolves Club
605
|
Posted - 2014.02.24 23:34:00 -
[99] - Quote
Hi guys,
Just my 2c.
I don't see any need to update here with a new registry. What I would prefer to see instead is a new one go up in General when 1.8 hits inviting all scouts, new and old, to participate (as opposed to the current push to segregate new and old scouts).
From there some will gravitate to this post as the hub of scout randomness, and some from here to Nos Nothi. The FOTM'ers will disappear in time, particularly as scouts will continue to be paper thin. People who are core scouts will continue regardless and we should be welcoming new scouts who enjoy the challenges the class offers.
The original scout registry has served it's purpose, and that purpose was to give scouts a place to hold tight and pull together until they became viable again. It appears that 1.8 will deliver that, and we should be glad that scouts are coming in out of the cold instead of trying to differentiate ourselves from others. Our shared experiences are enough for OG scouts to know each other, but new scouts should be offered the chance to share in that camaraderie as well. Because the scout attitude is what's important, not time played.
So my vote is to let this registry continue as it is, where it is, as a place for scouts of all sorts to socialise and as a reminder for what has gone before. Nos Nothi is where our content goes and scout-crafting takes place, and with 1.8 one of the Nos Nothi alts should post a new registry in general with links to public posts we have put up for the betterment of the community.
o7
Knowledge is power
|
Brokerib
Lone Wolves Club
607
|
Posted - 2014.02.25 00:25:00 -
[100] - Quote
One Eyed King wrote:I am against updating this registry. I would prefer to let the new registry do its thing, while we stalk the new registry for the dedicated scouts, and point them towards Nos Nothi.
I would ultimately prefer CCP create role specific sections in the forums, but that may be some time from now. https://forums.dust514.com/default.aspx?g=posts&t=140723&find=unread
Put up a suggestion to this effect when the registry was closed down. Frame said he'd bring it to the attention of the devs, so never know your luck.
Knowledge is power
|
|
Brokerib
Lone Wolves Club
616
|
Posted - 2014.02.25 22:27:00 -
[101] - Quote
Quil Evrything wrote:Matticus Monk wrote: Thanks for the reply. The basic jist of the situation is this:
Case #1: We open a new scout registry on page 522 of this thread, ...
Case #2: No change to anything (original registry - first post of this thread still remains closed) If a new scout registry pops up somewhere else folks register there if they want. maybe that thread dies due to it's author not updating, scouts not posting etc.... maybe it lives and we have 2 scout thread naughts. Scouts could potentially have two big threads they may want to monitor. .... Most folks want to go with not creating a new registry for scouts in our thread naught here. Keep this place somewhat hidden from view. ... If anyone else has an opinion please let me know - I'd like to get back to shotty soon.
For me, I dont like #1, because something like that in the middle, is just too... messy. Case #2 sounds like it implies (some random person makes a new one). I think a "Case #3: 'official' one made by old guard", could be the nicest way to go, since that gives the benefit of a top-level fresh start. Plus we can structure the first 5 (maybe 10?) posts as appropriate placeholders, based on knowlege gained from the past 10,000 posts. And, it would avoid a split of scoutly resources. We've hit the big 514 here. Seems like there isnt much left to achieve that would be specific to *this* thread. Oldtimers can always come grouse here about "the way things were", of course. But if we want to encourage the next wave of scouts to "Be all they can be", seems like we should take a more active hand in things. IF this were generally agreeable, we might also have a discussion about which forum area would be the best for it. General, may not be the best. Not sure. Yep, case 3 is what I was talking about, and has my vote. Maybe we can do a mock up of what it should look like on the Nos Nothi boards (just an index) for discussion?
As Icdedppul said, the other one that's in general discussion now is just a stroke post.
Knowledge is power
|
Brokerib
Lone Wolves Club
621
|
Posted - 2014.02.26 10:32:00 -
[102] - Quote
Bayeth Mal wrote:My main is too active in our corp to leave, and my alt is a vehicle user, otherwise I'd apply to Nos Nothi
I suppose if I started putting passive on another Alt I could have a semi decent scout alt in around 10 months? Haha. Don't worry about skilling up an alt, just use it for forum access. My Nos Nothi alt gets login SP and the occasional battle rewards, and that's it. Surprisingly enough, you can get pretty close to standard scout, advanced knives, and scrambler pistol just off starting SP
Knowledge is power
|
Brokerib
Lone Wolves Club
625
|
Posted - 2014.02.26 21:41:00 -
[103] - Quote
Django Quik wrote:Brokerib wrote:Bayeth Mal wrote:My main is too active in our corp to leave, and my alt is a vehicle user, otherwise I'd apply to Nos Nothi
I suppose if I started putting passive on another Alt I could have a semi decent scout alt in around 10 months? Haha. Don't worry about skilling up an alt, just use it for forum access. My Nos Nothi alt gets login SP and the occasional battle rewards, and that's it. Surprisingly enough, you can get pretty close to standard scout, advanced knives, and scrambler pistol just off starting SP I found I didn't have enough isk on a new toon to get the knives skillbook for a couple of games :( I just sent over a couple of million from my main. Keeps me in skill and knives.
Knowledge is power
|
Brokerib
Lone Wolves Club
626
|
Posted - 2014.02.26 22:41:00 -
[104] - Quote
Ninja Troll wrote: Does Nos Nothi have many active members to be in squad? Any North Americans in corp, specifically for late night battles. (I'm EST timezone)
I recently joined D-Uni because there's usually active members for squad. D-Uni's tax rate is 7%. How much is Nos Nothi's tax rate? (Not a big deal, just curious)
I was in R0N1N for about a week and would mainly be in squad with Lightning. Unfortunately there were few active members when I was on late at night. I'll still be referring new scouts to R 0 N 1 N, which should be popular in 1.8.
It was a similar experience as being in squad with Scouts United people. I learned a lot during the Shinobi event, but like learning from Vets when possible.
Just to clarify on this. Nos Nothi is not a corp in the normal sense. There is no specific hierarchy, and we don't run corp operations (though that may happen at some stage), and there's no tax rate. It was setup purely to allow us to have a walled garden in the forums for scout-crafting and communications that aren't overly moderated. Which is also the reason that most of us setup a forum alt to join.
There's a Nos Nothi specific channel in game which can be used for grouping (details are on the Nos Nothi forum), but you can join with any of your toons. It more compliments 'Scouts United' than forms it's own channel, but is good if you're looking for a scout specific group.
Knowledge is power
|
Brokerib
Lone Wolves Club
630
|
Posted - 2014.02.27 09:14:00 -
[105] - Quote
IgniteableAura wrote:Llast 326 wrote:Scout Registry wrote:Sinboto Simmons wrote:Monk completely bombed a trololol I had going, dammit man.
*Sigh*
I guess he needs training. In his defense, there was alot of ridiculous sh*t said in GD today ... Everyday True story... I just want 1.8 already.... Anyone get theif? I loved the original not sure if the new one is any better I'd been following the development for a couple of years, but I haven't picked it up. I don't want to taint my memories of the original series.
Considering how hardcore the modding community for Thief is, will probably be better off picking it up in a year for cheap and downloading fan patches and missions to get the real feel.
Knowledge is power
|
Brokerib
Lone Wolves Club
634
|
Posted - 2014.03.01 02:41:00 -
[106] - Quote
Bayeth Mal wrote:Sorry I'm trying to find this Nos Nothi forum y'all are talking about, I'd like to join with my alt if that's feasible. Or is it invite only? If so that's cool, just point me in the direction of where to get assessed :) If I'm not in the league you're looking for ("pure scouts" I guess) then that's cool . Nos Nothi forum is only visible to corp members. Send through an invite from your alt (corp is mostly made up of forum alts) along with the name of your main, and one of the mods will pick it up.
o7
Knowledge is power
|
Brokerib
Lone Wolves Club
645
|
Posted - 2014.03.05 02:14:00 -
[107] - Quote
Driftward wrote:Some of us were discussing the asymmetry between precision vs profile that will be in place for scouts come 1.8. Does what I say here make sense? Driftoward wrote:Hell, even a 5 point bonus (->40 dB) would help out the scanning situation.
That way it would scale such that with 1 complex precision enh would allow a cal scout to pick up a non-gal scout with 1 complex damp (uncloaked) or an undampened cloaked non-gal scout.
That's still seems a little messed up to me that you would still need to add modules to the best passive scanning suit in the game, but that would be a conservative change.
Dropping the scan precision (of all scouts) to 35 dB would be ideal in my opinion. The way that precision enhancers are set up with complex giving a -20% bonus allows complex dampeners to outstrip them after stacking.
As such, a gallente scout will still beat the caldari scout (in terms of passive scanning) with the addition of 1 complex damp (vs 1 complex precision) though without dampeners the 2 will be ~equal in terms of profile damp (gal) v. precision (cal).
This would continue with the incremental increase in the dampeners and precision enhancer modules used (with full skills). ____Gal Scout____I____Cal Scout_____I____Generic Scout precision___ 0 damp = 23.6 dB__I__0 prec = 23.6 dB__I__0 prec/damp = 31.5 / 31.5 dB 1 damp = 17.7 dB__I__1 prec = 18.9 dB__I__1 prec/damp = 25.2 / 23.6 dB 2 damp = 13.3 dB__I__2 prec = 15.6 dB__I__2 prec/damp = 20.8 / 17.7 dB
Also, this doesn't take into account the cloaking bonus. That essentially adds one complex damp to anyone using it (while activated) Thus, an undampened scout will still be picked up by a cal scout while cloaked (probably, ~equal profile/precision) but if they run an additional dampener then they hit 17.7 dB and require a cal scout to use at least 2 precision modules.
Gallente scout is still mostly invisible regardless of situation but can be picked up with 1-3 stacked precision modules depending on how damped they are.
Also, this allows *other* non-cal scouts to have some semblance of tac-net vision of other scouts. They have to sacrifice a fair amount of fitting (ie at least 1 module if not 2 to be effective) to scan other scouts but aren't as effective at that role as the caldari scout. Thus, we have a counter for dampened scouts as well as a partial counter to the *invisibility* of gal scouts.
Thoughts? Worthy of a feedback thread? I'd have to disagree with this Drift. I can see a couple of issues it introduces to scouts, but the main problem is that it completely destroys medium vs light balance.
By making scout base scan precision 35, a medium with level 5 dampening and a complex dampener would be visible by any scout with level 3 precision enhancement, or a level 1 Caldari scout. Mediums would be in a worse situation than they are with the current Active Scanner spam.
And on the scout side, the balance should be to favour dampening over precision. I'm not sure if the current numbers are the best balance, but the benefits of precision far out way the benefits of dampening. Not being seen is useful, but really only puts you at a level playing field with other scouts or mediums/heavies with low visibility. Being able to see your opponents passively from range is a massive advantage.
Knowledge is power
|
Brokerib
Lone Wolves Club
650
|
Posted - 2014.03.05 07:47:00 -
[108] - Quote
ThePrinceOfNigeria wrote:Wow... thread finally got a Dev response and it was bitching about how its off topic and moved it to the Locker Room. Pretty lame.
So Scouts get buffed yet? Soon(tm)
http://web.ccpgamescdn.com/dust/news.control/65556/1/dropsuitskills181.jpg
http://web.ccpgamescdn.com/dust/news.control/65556/1/dropsuitsuprising18.jpg
http://cdn1.eveonline.com/community/forums/cloaks18.jpg
Knowledge is power
|
Brokerib
Lone Wolves Club
654
|
Posted - 2014.03.06 03:22:00 -
[109] - Quote
Wow, some interesting changes in the dev blog.
Some quick thoughts...
The CR gets extra nerfed on top of the damage reduction due to limitations on ammo. It's going to take more than a clip to down a heavy, and without skill investment you can only carry 6 clips.
Reduction in grenades carried directly effects AV capability.
Proto damage mods are no longer worth stacking past 2 units, which is a reasonable change, and appear to affect both shields and armor equally, which increases their perceived usefulness due to the changes to the proficiency skill.
However, if PG/CPU don't change along with them, proto mods take a substantial hit in usability. Three standard damage mods give almost the same damage enhancement as 2 proto mods, while costing as much PG/CPU as one proto module.
TTK changes from this will be almost inconsequential to scouts. Will still take about a 1/3 of a clip from a CR to down a standard (300EHP) scout, which can be done in less than half a second. But it's going to be much more difficult for scouts to output enough alpha damage to kill medium or heavy targets quickly enough to avoid being mowed down.
LR might actually be worth a try if the other rifle changes have gone too far, along with the mass driver.
Nova Knife is the best overall weapon in regards to the skill changes, as proficiency continues to applies directly, and the knives themselves have a balanced damage profile.
If there's a respec, I have no idea what I'm doing anymore...might be running my scrambler pistol/NK fit as my main...
Knowledge is power
|
Brokerib
Lone Wolves Club
655
|
Posted - 2014.03.06 03:57:00 -
[110] - Quote
Llast 326 wrote:The effect of TTK is why scouts have traditionally gravitate towards Alpha Damage weapons. This is why changing the SG proficiency concerns me (if this is in fact changing and not a typo/oversight in the Devblog) Going from speed change to higher Shield damage seems to be counterproductive to scouts. Edit: I mentioned the SG in a post Please remain calm **** you Llast. Mention SGs again and I'll **** your ***** until ****** is ******* to ****** my ******* ******* ***** hamburger meat..
Knowledge is power
|
|
Brokerib
Lone Wolves Club
665
|
Posted - 2014.03.08 08:15:00 -
[111] - Quote
I picked up active scanner to level 3 a while ago, to run the quantum advanced scanner. Still use it occasionally, but only when I'm getting scanner spammed by proto-stomp squads.
By the time I break out my proto dampened/scan scout they already know I'm about, so I'm not losing much from using it, and they seem to react really badly to being constantly scanned back while getting a scan missed message on their end.
Sometimes I just spend the rest of the match in a safe location spinning in circles for my own amusement...
Knowledge is power
|
Brokerib
Lone Wolves Club
668
|
Posted - 2014.03.08 11:48:00 -
[112] - Quote
This could be a problem...
https://forums.dust514.com/default.aspx?g=posts&m=1912814#post1912814
Edit: I'd recommend against commenting, just for information.
Knowledge is power
|
Brokerib
Lone Wolves Club
669
|
Posted - 2014.03.08 13:46:00 -
[113] - Quote
Scout Registry wrote:Sinboto Simmons wrote:Sinboto Simmons wrote:yeah commented by mistake before I caught myself, love dat edit Yeah I think it may be too late to run damage control on this one..... So they ninja'd it back in, huh? Has this been tested and confirmed? Not confirmed as far as I'm aware, just anecdotal evidence. Should be easy enough to prove in a Nos squad if someone has a pimped Gal scout handy.
Knowledge is power
|
Brokerib
Lone Wolves Club
678
|
Posted - 2014.03.10 22:01:00 -
[114] - Quote
There goes my KDR again, time to play spambush
Does anyone know if this is a per-character reward, or per account? From the language of the event it appears to be per character. Would be very helpful for my knife alt
Knowledge is power
|
Brokerib
Lone Wolves Club
680
|
Posted - 2014.03.10 22:29:00 -
[115] - Quote
Quil Evrything wrote:Brokerib wrote:There goes my KDR again, time to play spambush Does anyone know if this is a per-character reward, or per account? From the language of the event it appears to be per character. Would be very helpful for my knife alt Who cares? either way just play 10 ambushes per character to help out :) Done and done.
Edit: Dark Souls 2 will have to wait a couple more days
Knowledge is power
|
Brokerib
Lone Wolves Club
685
|
Posted - 2014.03.12 22:48:00 -
[116] - Quote
Wow. 60 stam recharge over 225 stam on the Mini. 3.75 sec full recharge. That's awesome!
Not so sure about the change to scan precision. I like the idea of being as good as an active scanner passively with level 5 precision enhancement, but I'm concerned that the level of visibility on the Cal scout will be abused by proto stompers. Meh, time will tell.
And just on a side note, confirming the dropsuit command tree respec doesn't necessarily rule out a weapons respec. The language they've used is not definitive. Though admittedly that may just be CCP learning how to communicate again...
Knowledge is power
|
Brokerib
Lone Wolves Club
685
|
Posted - 2014.03.12 22:51:00 -
[117] - Quote
And just to double post like the cool kids....
Would be curious to know if their new monetization guy was involved in the million clones event. This is the first time I've spent money on the game since they took BPOs off the market, picking up a 3 day omega booster for my main and alt.
Knowledge is power
|
Brokerib
Lone Wolves Club
687
|
Posted - 2014.03.13 01:52:00 -
[118] - Quote
Did you share your fittings, or are you going naked?
Knowledge is power
|
Brokerib
Lone Wolves Club
690
|
Posted - 2014.03.13 03:35:00 -
[119] - Quote
Matticus Monk wrote:IgniteableAura wrote:I'll be hanging up the cloak and dagger for a while my fellow bastards.
Not in agreement with how CCP is doing the respec. Sent in a ticket to hear "HTFU" in which I am going to keep pressing until I get an answer on why it was done for vehicles and not infantry. Ill keep pushing up the ticket. I suggest the rest of you who feel the same, also continue the plight. Remember the customer is always right.
I plan on waiting it out until I have the passive SP to skill into the things I want to run.
I will run 10 battles each on all my alts for the event and then I am shutting it down for a while.
Also I want to see if CCP changes anything I don't want to put my SP somewhere that gets hit with the mega nerf bat and told to HTFU again with my SP. Grindy game is grindy and I just can't take it any more.
o7 We'll miss you, Iggy. I hope that they change their mind and respec more than just dropsuit command skills. The new changes to weapon proficiency are pretty lame in my book.... Wouldn't be surprised if they're waiting for full release of racial weapons before they do the resepc. I've noticed alot of people complaining in general about wanting to spec out of heavies but being forced to keep their heavy weapon. I expect once the additional weapons are released they'll get the chance to change over. No point doing it now.
Knowledge is power
|
Brokerib
Lone Wolves Club
692
|
Posted - 2014.03.13 05:32:00 -
[120] - Quote
Sinboto Simmons wrote:Ghost Kaisar wrote:Anyone else notice the Proto Magsec's ROF? 666.66 ROF This does not bode well I'm telling you CCP is Caldari and Amarr, everything else get's the short end of the stick. That's the benefit of playing Minmatar. They give you the short end of the stick, 5 minutes and some gaff tape and you can shiv them with it.
Knowledge is power
|
|
Brokerib
Lone Wolves Club
707
|
Posted - 2014.03.14 02:57:00 -
[121] - Quote
mollerz wrote:Scout Registry wrote:One Eyed King wrote:
I am so confused.
My understanding is that the event will weigh whichever Booster is active at the start of the event. So the best course of action would be to activate it somewhat close to down time tonight- before the 13th rolls into the 14th. Also, since they are taking the rewards into context of the booster you have activated and we manage to nail the 1 mil goal mark- anyone with an Omega booster, and 10 matches under their belt will receive 2 mil SP. Correct? If they roll with upping it to 2 mil SP, and we manage to nail that- does that mean omega booster mercs will get 4 mil SP? Correct on all points. I kicked off 3 day Omega boosters on my main and my alt yesterday. 2Mil is outstanding, 4Mil is just insane...
With the 3 day boosters on special at the moment as well, only cost about $3 AU for each, which I can live with for that amount of SP. Probably alot cheaper elsewhere in the world.
Knowledge is power
|
Brokerib
Lone Wolves Club
715
|
Posted - 2014.03.14 07:14:00 -
[122] - Quote
Good news everyone! I've got terrible news.
Wait, no, good news. Finally managed to stop spending SP for long enough to purchase level 5 Minmatar Scout. Now I'm a proto scout in skills, even if I'm still a scrub scout in skill
Just in time for a dropsuit command refund too, so it should be fun re-investing in exactly the same skills I already have...
Knowledge is power
|
Brokerib
Lone Wolves Club
730
|
Posted - 2014.03.14 23:02:00 -
[123] - Quote
Wow, the cloak actually looks pretty cool. Just dropping the chevron/health will be useful for travel, and it doesn't look like the shimmer will be massively noticeable, particularly if you're in an area with alot of cover.
Will be interesting to see how the transition to weapons works. If I can switch directly to my main weapon with no significant delay (same speed as weapon swaps now), then putting a NK in the light slot could be very effctive for kills out of cloak.
Knowledge is power
|
Brokerib
Lone Wolves Club
730
|
Posted - 2014.03.14 23:14:00 -
[124] - Quote
Gavr1Io Pr1nc1p wrote:Brokerib wrote:Wow, the cloak actually looks pretty cool. Just dropping the chevron/health will be useful for travel, and it doesn't look like the shimmer will be massively noticeable, particularly if you're in an area with alot of cover.
Will be interesting to see how the transition to weapons works. If I can switch directly to my main weapon with no significant delay (same speed as weapon swaps now), then putting a NK in the light slot could be very effctive for kills out of cloak. where did they release info on the cloak? if i could get a link id really appreciate it Notification here: https://forums.dust514.com/default.aspx?g=posts&t=148003&find=unread
Dev blog here: http://dust514.com/news/blog/2014/03/equipment-uprising-1.8/
Knowledge is power
|
Brokerib
Lone Wolves Club
733
|
Posted - 2014.03.15 00:10:00 -
[125] - Quote
Agreed. But quick change from cloak to a weapon on the other hand...
If its just one button tap to go from cloak to knifewith a smooth transition, you can go from invisible to 1hk in less than a second.
Or the ability too go straight into a grenade, then ending up with you're main weapon in hand.
Could make for some very interesting ambush situations.
Knowledge is power
|
Brokerib
Lone Wolves Club
733
|
Posted - 2014.03.15 00:22:00 -
[126] - Quote
Can any one confirm if dropsuit biotics upgrade skill affects base speed inn addition to sprint and stam? If not then my movement calculations are all out
Knowledge is power
|
Brokerib
Lone Wolves Club
734
|
Posted - 2014.03.15 00:50:00 -
[127] - Quote
Scout Registry wrote:Brokerib wrote:Can any one confirm if dropsuit biotics upgrade skill affects base speed inn addition to sprint and stam? If not then my movement calculations are all out base movement = max movement
Time to redo my working.
Knowledge is power
|
Brokerib
Lone Wolves Club
737
|
Posted - 2014.03.15 01:32:00 -
[128] - Quote
Mauler event rewards bugged, being investigated. Which is good to know, as I was expecting 100k+ SP and 200 HMGs, instead of the 25 HMGs and 10k SP I received...
https://forums.dust514.com/default.aspx?g=posts&m=1936952#post1936952
https://forums.dust514.com/default.aspx?g=posts&m=1937118#post1937118
Knowledge is power
|
Brokerib
Lone Wolves Club
741
|
Posted - 2014.03.15 07:22:00 -
[129] - Quote
Speedy McFaster wrote:My alt PARKOUR PRACTIONER wants to learn how to be a more better scout. PARK is watching parkour videos on YouTube again so he cannot be disturbed. So, question too the hyperaware, terrorize the battlefield, give everyone red PTSD masters he would like to know how to be a menace. 'Hey Speed-' 'Shut up Squirrel Boy I'm busy!' 'Stop calling me Squirrel Boy!' Anyway Squirrel Boy would like some tips from the scouts. The more detailed the better, I need things explained just like Squirrely here. Thanks in advance.
-Speedy Here's a primer for 1.8 for general scout tips. Probably best to ask specifics if you're looking for advice.
A Primer to the Scouterly Arts
Knowledge is power
|
Brokerib
Lone Wolves Club
752
|
Posted - 2014.03.15 23:17:00 -
[130] - Quote
Wow, 1m kills done and 120k of the stretch goal done. Now I have to work out what to do with a minimum of 2Mil, and likely 3Mil SP
Really need to get the rest of the 10 matches done on my alt!
https://twitter.com/dust514
Knowledge is power
|
|
Brokerib
Lone Wolves Club
757
|
Posted - 2014.03.16 22:45:00 -
[131] - Quote
Bayeth Mal wrote: I swear some people carry injectors to be able to tell where NOT to go... "oh, somebody died over there, better stay clear, could be dangerous"
Correct. One of my fits has an injector for exactly that reason. I think of it as passive death vision
Knowledge is power
|
Brokerib
Lone Wolves Club
761
|
Posted - 2014.03.17 01:29:00 -
[132] - Quote
True Adamance wrote:Gavr1Io Pr1nc1p wrote:all these people whining about the amarr scout are starting to annoy meGǪ. When you provide evidence and numerical proof your are right perhaps we might revise our position. As of yet you have not and your argument lacks substance except that is of "I AM A SCOUT SO....." Spreadsheets dont make a suit. The Minmatar scout, on paper, looks terrible. But it performs in the field.
The Amarr scout, to my eye, looks like it will excel in specific areas while the slot layout allows it to perform reasonably across the board. Particularlary as scouts now have an appropraite baseline to work from (lowered scan profile, higher scan precision and scan radius).
You may not agree, and that's fine. But making selective comparisons and calling it evidence doesn't make you right either.
Knowledge is power
|
Brokerib
Lone Wolves Club
762
|
Posted - 2014.03.17 01:51:00 -
[133] - Quote
True Adamance wrote:Brokerib wrote:True Adamance wrote:Gavr1Io Pr1nc1p wrote:all these people whining about the amarr scout are starting to annoy meGǪ. When you provide evidence and numerical proof your are right perhaps we might revise our position. As of yet you have not and your argument lacks substance except that is of "I AM A SCOUT SO....." Spreadsheets dont make a suit. The Minmatar scout, on paper, looks terrible. But it performs in the field. The Amarr scout, to my eye, looks like it will excel in specific areas while the slot layout allows it to perform reasonably across the board. Particularlary as scouts now have an appropraite baseline to work from (lowered scan profile, higher scan precision and scan radius). You may not agree, and that's fine. But making selective comparisons and calling it evidence doesn't make you right either. I'm not saying I am.....I also wont use the suit....so really have not stake in this. But proof of something trumps gut feeling/ pure speculation any day. Agreed, but we're not being provided with proof. We're being provided with selective comparisions and emotive arguments.
I also wouldn't discount gut feeling just because it can't be measured in a spreadsheet. I run the Minmatar scout because I'm a loyalist and because it's fun. Not because it's the best suit in the game.
Knowledge is power
|
Brokerib
Lone Wolves Club
763
|
Posted - 2014.03.17 02:06:00 -
[134] - Quote
Appia Vibbia wrote:Gavr1Io Pr1nc1p wrote: 3x kincats, 1x damp, 2x shields, shotgun, and flay lock with a proto quantum scanner say otherwise
Um, what? You just agreed with me there. It has no theme of it's own. It can mimic other because of CPU/PG and slot layout but it lacks anything unique. and with minmatar's new released stamina regen stat this won't have the stamina+regen to keep up despite have a high base speed and base stamina. if you want speed+shield tank. It is the best all-rounder suit. No theme, no specialization. It can jsut do everything fairly well. I think you might be right actually Appia. It's a solid suit, but doesn't have a specific flavour, aside from the relentless stamina angle.
The Amarr scout is by no means terrible, and could be very effective when fitted apprporaitely. But it is dull. And scouts shouldn't be dull.
How about, just to give it some flare, +5% damage per level to plasma cannon? I know it's not an Amarr weapon and all, but that would certainly make it stand out
Though in all seriousness, I think the stam bonus should be changed to +5% to max/+10% to regen per level. Their regen rate has gone from the best to the worst because of the max stam increase, and that was one of the selling points of the suit to my mind.
I'd also like to see a 0.2 base speed increase for all scouts, so the Amarr are clearly faster than the Mini Assault while retaining the current speed heirarchy.
Knowledge is power
|
Brokerib
Lone Wolves Club
763
|
Posted - 2014.03.17 02:07:00 -
[135] - Quote
Gavr1Io Pr1nc1p wrote:Appia Vibbia wrote:Gavr1Io Pr1nc1p wrote: 3x kincats, 1x damp, 2x shields, shotgun, and flay lock with a proto quantum scanner say otherwise
Um, what? You just agreed with me there. It has no theme of it's own. It can mimic other because of CPU/PG and slot layout but it lacks anything unique. and with minmatar's new released stamina regen stat this won't have the stamina+regen to keep up despite have a high base speed and base stamina. if you want speed+shield tank. It is the best all-rounder suit. No theme, no specialization. It can jsut do everything fairly well. it's the second best at everything. which is really powerful, but so very boring in a class that is about specialization. wait, what are these newly released stats? can anyone show me where they got them? Down the bottom here Gav.
http://dust514.com/news/blog/2014/03/dropsuits-of-uprising-1.8/
Knowledge is power
|
Brokerib
Lone Wolves Club
765
|
Posted - 2014.03.17 03:48:00 -
[136] - Quote
DJINN Marauder wrote:If minmitar medium is faster than amarr scout, shouldn't the minmitar heavy be faster than the amarr medium?
Hillarious! By turn, can we make Minmatar installations faster than the Amarr heavy?
Knowledge is power
|
Brokerib
Lone Wolves Club
778
|
Posted - 2014.03.19 04:39:00 -
[137] - Quote
jerrmy12 kahoalii wrote:Ghost Kaisar wrote:jerrmy12 kahoalii wrote: You're going off a post from someone else...and there was no t-dome in the first place. I used NK Scout right after I get out of a match angry, and if you people cant let the past go, you're a bunch of douchebags...
FTFY 7/10 See me after class Also: You accepted, no showed, we talked about you no showing, and then you MYSTERIOUSLY STOPPED POSTING. Knight showed up the T-dome where the battle was supposed to go down. You didn't show up. You might not have been fighting him, but he can prove that you never showed. How, I never knew when it was And I stopped poating because I forgot about the thread or was sleeping and dyat0pia stopped posting aboutthe t dome so ididnt know what was going on. But yea your an ******* if you cant let **** go 3 months later Ghost said he had his reasons and tried to leave it at that. You badgered him in to explaining, which he did. And you are now giving him grief for trying to be reasonable and not drag you're past into it.
Take his advice, maybe thank him for being polite about it, and stop posting.
Knowledge is power
|
Brokerib
Lone Wolves Club
779
|
Posted - 2014.03.19 05:29:00 -
[138] - Quote
jerrmy12 kahoalii wrote:Scout Registry wrote:jerrmy12 kahoalii wrote: Im just annoyed at this crap, no one lets anything go, and I've just had it, I try to be nice....and to think I was going to do an isk giveaway next week or in april Screw the damm community
Now that's simply not true. Many moons ago, there was an up-and-coming Scout named Quil ... One winter day, perhaps motivated by boredom, Quil began to say stupid things. Obscenely stupid things. Things like " Scouts shouldn't have primary weapons ... and I mean it!" His outbursts of idiocy came like waves, one right after another, and many a Bastard suspected a Troll. So ... We Bastards did what Bastards do. We called him names, made jokes, coined phrases, and produced myriad memes ... ... all sorts of abusive and vulgar things. Do you know what Quil did, Jerrmy? Quil took it like a man. Today, Quil is no longer a Pariah. In fact, he's become quite the Famous Bastard. Exept his didn't go on for 3 months Correct. It went on for 4 or 5 months.
Knowledge is power
|
Brokerib
Lone Wolves Club
780
|
Posted - 2014.03.19 10:22:00 -
[139] - Quote
Spectral Clone wrote:I wonder if people are going to call light assault scouts "not true scouts". People already are. But scouts is scouts, it's the attitude that matters.
Knowledge is power
|
Brokerib
Lone Wolves Club
780
|
Posted - 2014.03.19 10:24:00 -
[140] - Quote
CommanderBolt wrote:So did you guys hear - not only is the shotgun losing its RoF proficiency bonus but supposedly the scrambler pistol is having its rate of fire reduced as well in 1.8.
These are sad times for scouts everywhere. (I'm not even anywhere near a full time scout but I feel the burden) Any links to the info? I'd like to confirm before I cry...
Knowledge is power
|
|
Brokerib
Lone Wolves Club
780
|
Posted - 2014.03.19 10:45:00 -
[141] - Quote
Haerr wrote:Mustas ScP stealth nerf thread: LINKSDE 1.8: LINKEdit: Browse the SDE online: LINK (Not sure if they've updated to 1.8 yet.)
Knowledge is power
|
Brokerib
Lone Wolves Club
797
|
Posted - 2014.03.20 02:05:00 -
[142] - Quote
Aero Yassavi wrote:Llast 326 wrote:Aero Yassavi wrote:Figure you guys would know more about dampening than I do, so I'm coming here.
If I'm making a fit and it has a profile signature of 35.69 dB, do I still avoid advanced scanners or does it round up to 36 and thus I get scanned by advanced scanners? Area of some debate still In my experience you need below 35.5 to not round up I mean this is using 2 enhanced dampeners even though I have level 5 dampening, and I can exchange one of them for a complex dampener and still be able to fit it. So literally this is a matter of saving 1k ISK per suit. I suppose I just shouldn't be so cheap Yeah, don't take the risk. There's enough hearsay that anything above 35.5 will round up to not chance it.
Knowledge is power
|
Brokerib
Lone Wolves Club
799
|
Posted - 2014.03.20 04:39:00 -
[143] - Quote
DJINN Marauder wrote:BARDAS wrote:Matticus Monk wrote:BARDAS wrote:Anyone here thinking about NOT taking advantage of the Cloaking Device? Been pondering it for a bit. Been thinking about other stuff I could fit without using one and relying on my own stealthy techniques as I already have been. My plan is to avoid the cloak for a few weeks to see how viable I can keep my scout-game. I'm not a very boss scout so my guess is that I won't see a major hit to my play-style. I was saddened by the SMG nerf. I am majorly depressed at the ScP nerf. That was my baby, there.... This happens to me all the time. I use the crap for so long that I either get bored before ever getting to the good stuff and leave the game, or it gets nerfed and becomes the crap. Never even got to roll around with my Viziams.... still got a week, I guess. I want my SP back. SMG, ScP, and Shotgun nerf were really unneeded imo. If you want to get all conspiracy theory and put on a tin foil hat you could say it is CCP nudging people towards the new weapons. So your SP is sunk into more areas making you more commited to the game and making it more grindy so you have a higher likelyhood of spending money on AUR for booster. All part of the master plan... bwhahahahahahahahahahaha? Good idea about not using the Cloak for a bit. EDIT: Also, how does adding new weapons and changing the way weapons work NOT deserve a respec for weapons? It doesn't make sense... Scrambler pistol nerf? They aren't getting Nerfed...? 30% rate of fire ghost nerf, from the test server/1.8 stats.
https://forums.dust514.com/default.aspx?g=posts&m=1952743#post1952743
Knowledge is power
|
Brokerib
Lone Wolves Club
802
|
Posted - 2014.03.20 12:02:00 -
[144] - Quote
1.8 event is up. Sidearms and commandos.
Go-go lucky side arm fit!
https://forums.dust514.com/default.aspx?g=posts&t=149267&find=unread
Knowledge is power
|
Brokerib
Lone Wolves Club
802
|
Posted - 2014.03.20 12:15:00 -
[145] - Quote
And the rest of the heavies event rewards should be coming through as well. Lucky, I spent that 3 Mil bonus SP in about 20 seconds :P
https://forums.dust514.com/default.aspx?g=posts&m=1956302#post1956302
Knowledge is power
|
Brokerib
Lone Wolves Club
806
|
Posted - 2014.03.20 23:37:00 -
[146] - Quote
Spademan wrote:DJINN Marauder wrote:Django Quik wrote:I'm pretty adamant that I'll never properly tank my scout suits but I've opened my eyes a little to reality and decided I should at least tank a little, instead of the bare bones zero tank I currently run. Question is, what is really the minimum tank that is necessary? If you're going to do it at all, what amount makes it actually worth it? Would this be enough to stop me being one-shot by things like scrambler rifles? Shotguns? http://www.protofits.com/fittings/shared/0/1562 Minimum tank for me in my proto suits are 5-600 hp. Any less than that and I know ill just die a lot in 1v1 engagements. Minimum tank overall if you're a scout should be 450 hp. Any less and you can be killed before you can even react... Maybe that change in 1.8 though with nerf to rifles Oh wow. So much of my current and planned fits fall really short of that. Hahahahha, my minmatar assault fit doesn't even hit 600 hp. Most of my scout fits are less than 300. May have to run a proto suit at some stage...but even then I'll be fitting EWAR and biotics, not health.
Knowledge is power
|
Brokerib
Lone Wolves Club
806
|
Posted - 2014.03.21 01:49:00 -
[147] - Quote
Pretty close to what I'm looking at Mollerz, but I'd change the cardio to an advanced for the asymetric recharge bonus (takes full recharge from 3.75 sec to 3.125), and I see no reason to go beyond the advanced cloak. Admittedly you're not struggling for fittings anyway, but makes it a little more isk effective
Knowledge is power
|
Brokerib
Lone Wolves Club
811
|
Posted - 2014.03.21 14:39:00 -
[148] - Quote
Spademan wrote:So this is my intended evolution of my current pistoleer suit. Willing to take suggestions, though I'll probably be reluctant to change highs and lows. With the range of the pistols, I'd probably consider dropping one of the range amps for a biotic of some description. Vision out to 95 is impressive, but if the max range of your weapons is 50ish then you've got some ground to cover. The 95m with a rifle makes more sense to me.
Regardless, I can see the value of omniscience...
Knowledge is power
|
Brokerib
Lone Wolves Club
816
|
Posted - 2014.03.21 23:12:00 -
[149] - Quote
One Eyed King wrote:You can put on my tombstone, "Appia was here." How about 'Appia is still here.'
Knowledge is power
|
Brokerib
Lone Wolves Club
816
|
Posted - 2014.03.21 23:16:00 -
[150] - Quote
Spademan wrote:Ivan Avogadro wrote:I agree with Monk on the Pistoleer suit. Your scan range is over 90m and your effective range with that gun is 60m. Also, do you need to go Proto on the RE? The only benefit is carry 4, activate 5 (instead of 3 and 3). For 31 CPU you could open you suit up a little, toss on a nanohive (to refill those REs) or an SMG. Answer to the green pill: It's highly doubtful I'll have enough skill points for proto biotics of any kind, at the moment I've got 0 in biotics. Answer to RE's: No, not really, I just wasn't sure what to put there, so I just put them there, that was a primary reason for sharing it really, to see what suggestions about it may pop up. You need biotics 1 to pick up the cardio skill, and I've been banging on for ages about how I think the advanced cardio outperforms the proto for improving your recharge rate, so three levels in cardio will do it. Comes in at about 220k SP. Even the basic module is useful, and that'll cost a grand total of 30k SP.
Knowledge is power
|
|
Brokerib
Lone Wolves Club
817
|
Posted - 2014.03.21 23:23:00 -
[151] - Quote
DJINN Marauder wrote:Chunky Munkey wrote:DJINN Marauder wrote:Gall scouts can be pretty good slayers. That's the same way I run my scouts babar. I do really well as well, even in PC.
However I think most of he complaints with the scout suit stem from trying to use ewar and biotic module set up instead of hp set up like u and I use.
I have indeed tried a pure ewar set up with only 1 rep and no tank other than a shield extender and it was pretty damn hard.
I won't say "you're not a real scout" because if that's true, I'm not a real scout either. You're not a real scout. I'm not a real scout guys :(( I new it! Let me guess...you're actually a cyborg sent back in time to prevent a crime in the future? Second guess, you're a ham sandwich that gained sentience after being contaminated with radioactive condiments.
On a more serious note, I don't understand all the hate for tanked scouts. 'You're not playing it right' is scrub talk. If it fits, it's a fit. If you're using the benefits of a scout suit to make your fit effective, then you're a scout.
Knowledge is power
|
Brokerib
Lone Wolves Club
819
|
Posted - 2014.03.22 00:26:00 -
[152] - Quote
One Eyed King wrote:The only issue I have is when a tanked scout becomes a better assault suit than an assault.
Its the same problem we had with the logis being better scouts than us.
It may be my own personal perspective, but I believe each role should have a place in the game in which it does its job better than all others. That isn't to say you can't vary the role and make certain suits somewhat more like others, like adding armor to scouts or dampeners to assaults, but again it shouldn't become better at a style than the suit designed specifically for that role. Agreed, but the problem in this case is assault sucking. They should buff the assault slot layout and nerf the logi slot layout. Then assaults stand out with versitility in suit fitting, while logis stand out with equipment fittings, and there's no way a scout will be able to out assault an assault who is fitted for it, while they can also compete (to an extent) with lights and heavies in their own teritoriy. Mediums should be the most versitile, but at the moment they're close to the least.
Knowledge is power
|
Brokerib
Lone Wolves Club
830
|
Posted - 2014.03.23 23:47:00 -
[153] - Quote
icdedppul wrote:so playing on my alt icdumppl for the last couple days and it has minimal weaponry skills.. just shotguns and pistols basically anyways been up against a few people running shotgun scouts (in groups with proto Gal logi support...) so after i have been fighting that for a while (ended up running 2x precision enhancers and some ferroscale/reactive armour on G/1) with a specialist SG/SCP I have determined that the lack of stamina really bugs me.... so 1.8 http://www.protofits.com/fittings/shared/183/1893thinking of trying out this.. its pretty much a compromise on everything.... threw in the MAGsec cause well everything else Rail is OP thats probably going to be too edit: tried similar build on G/1 instead of M/1 http://www.protofits.com/fittings/shared/183/1899 I've got a very similar Mini fit planned, except I'll be dropping the plate for a range amp (40+m scan) and one of the precision enhancers for a sidearm mod (28.8 fidelity/dual sidearms). Won't pick up properly dampened scouts, but will still catch 90% of the battlefield.
Knowledge is power
|
Brokerib
Lone Wolves Club
832
|
Posted - 2014.03.24 01:51:00 -
[154] - Quote
Needs more cowbell. And to be shared
Knowledge is power
|
Brokerib
Lone Wolves Club
835
|
Posted - 2014.03.25 00:50:00 -
[155] - Quote
Varoth Drac wrote:Ok I'm running out of time. Still can't decide whether to stay minmatar or go caldari scout. For minmatar: - Loyalty to my current suit - Love the speed - Hacking bonus would be great - Knives are fun, even though I usually use a shotgun instead
For Caldari - Great look, seems much nicer than the minmatar - Love the scan range, though I'm a bit worried the bonus precision and any precision mods I may fit will be a waste of time as everybody will be an invisible cloaked Gallente scout.
I guess the real questions are, whether Caldari scouts' precision will actually be useful, and whether a minmatar scout with a range amp will have enough scan range. I currently use an active scanner but I want to switch to passive.
Sigh, maybe I'll just wait to see the new suits in game and base my decision purely on aesthetics. After all, what's the point of being a badass scout if you can't look badass doing it.
Anyone else changing suit or are people staying loyal? I'll be sticking with Minmatar, i was Minmatar in Eve, and I'm addicted to speed. Wait, that came out wrong...
Still trying to decide if i want to keep my Minmatar assault though. The heavy could be interesting instead, or the 600k or so SP would help with maxing my cores to make my scout more effective. Tough choice.
Knowledge is power
|
Brokerib
Lone Wolves Club
838
|
Posted - 2014.03.25 01:54:00 -
[156] - Quote
mollerz wrote:Brokerib wrote:I'll be sticking with Minmatar, i was Minmatar in Eve, and I'm addicted to speed. Wait, that came out wrong... Still trying to decide if i want to keep my Minmatar assault though. The heavy could be interesting instead, or the 600k or so SP would help with maxing my cores to make my scout more effective. Tough choice. +7K M/S! Go for core skills! I'm definitely leaning that way
The refund would be enough to get level 5 in kin cats, along with another level in engineering, so i can probably fit dual complex extenders on my advanced fit...so yeah, **** it, goodbye assault, hello cores!
Might get enough from the sidearm event to start into the heavy anyways...
Knowledge is power
|
Brokerib
Lone Wolves Club
838
|
Posted - 2014.03.25 01:58:00 -
[157] - Quote
I do SUCK wrote:Appia Vibbia wrote:depends on your play style. Like knives? hack objectives? go minmatar
Like. . . knowing where people are but having low HP? Caldari.
K thx I use pistols and shotty Cal is probably the way to go then. Just be aware of the limited lows, if you're running a dampener and range enhancer, that's all you've got.
On the plus side, with a range module, you should be able to see pretty much everything within pistol range.
Knowledge is power
|
Brokerib
Lone Wolves Club
842
|
Posted - 2014.03.25 02:59:00 -
[158] - Quote
mollerz wrote: Tossing a flux nade from a cloaked state. Does that kill the cloak AND put your primary weapon in hand?
Switching to a primary weapon from a cloak- Literally, a knife might HAVE to be your LW slot. Is the switch tactically realistic in a fast paced encounter?
These two are my main interest. Particularly the swap to weapon. Its looking to be a good time to have proto knives and level 5 mini scout
Knowledge is power
|
Brokerib
Lone Wolves Club
843
|
Posted - 2014.03.25 06:23:00 -
[159] - Quote
Sinboto Simmons wrote:SInboto: OH damn what is that ugly ass thing, oh man is that a new model for the Matar scout, I hope not that thing is fuc.....that's the Amarr scout isn't it? *hates Amarr so much he be hating on the Amarr while not knowing it's Amarr* Its very pretty. I look forward to watching it explode.
Knowledge is power
|
Brokerib
Lone Wolves Club
843
|
Posted - 2014.03.25 06:35:00 -
[160] - Quote
Sinboto Simmons wrote:Brokerib wrote:Sinboto Simmons wrote:SInboto: OH damn what is that ugly ass thing, oh man is that a new model for the Matar scout, I hope not that thing is fuc.....that's the Amarr scout isn't it? *hates Amarr so much he be hating on the Amarr while not knowing it's Amarr* Its very pretty. I look forward to watching it explode. Proto Mass driver/Nova knives cloaky squad? Also: Can't forget the REs Cloaks or double REs?
...and mass drivers and flaylocks. I've been eagerly awaiting ths Amarr scouts. They don't seem to respond to reasoned arguments, so I'd be interested to see how they respond to unreasonable explosives...
Knowledge is power
|
|
Brokerib
Lone Wolves Club
848
|
Posted - 2014.03.25 10:50:00 -
[161] - Quote
Same. Servers are down already. 1hr 45min downtime at minimum. May not get on tonight
Knowledge is power
|
Brokerib
Lone Wolves Club
848
|
Posted - 2014.03.25 11:34:00 -
[162] - Quote
Servers appear to be back up, currently synchronizing and 13k players on.
Knowledge is power
|
Brokerib
Lone Wolves Club
848
|
Posted - 2014.03.25 11:37:00 -
[163] - Quote
First hotfix list for 1.8 already up. Make sure you read before you invest...
https://forums.dust514.com/default.aspx?g=posts&t=150302
Knowledge is power
|
Brokerib
Lone Wolves Club
848
|
Posted - 2014.03.25 11:40:00 -
[164] - Quote
CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created. Cal scouts bug, and heavies already in line for a nerf. I hope they enjoy their two weeks of glory
Knowledge is power
|
Brokerib
Lone Wolves Club
852
|
Posted - 2014.03.25 14:06:00 -
[165] - Quote
Murt Lesp wrote:Can't wait to see people's gameplay videos using the new equipment and suits.
Cloak ambushes will be an excellent tactic in the coming weeks
Edit: How big is the update? 514MB. Stay classy CCP.
Knowledge is power
|
Brokerib
Lone Wolves Club
852
|
Posted - 2014.03.25 14:10:00 -
[166] - Quote
Appia Vibbia wrote:lolol Cloak has 25% reduced fitting cost on my Logi suit You think that's good? My scout is now a logi...
Republic Scout mk.0 3 High slots 2 Low slots...
and
3 Equipment slots!
I don't even know how they managed that
Knowledge is power
|
Brokerib
Lone Wolves Club
862
|
Posted - 2014.03.26 04:08:00 -
[167] - Quote
True Adamance wrote:Was possibly the first player to be skilled into and deploying the Amarr Scout post patch.
I think I am now officially qualified with no prior experience or contributions to your community to be your leader. I for one support this. I would be proud to stand behind a leader of your stature, guarding your exposed and compeltely knife free back...
Knowledge is power
|
Brokerib
Lone Wolves Club
864
|
Posted - 2014.03.26 05:06:00 -
[168] - Quote
Appia Vibbia wrote:Bayeth Mal wrote:Hopefully the nerf to heavies is just the base suit HP. Otherwise it's just stupid. 20% reduction in base HP is just going to make me cry for my Commando. It has basically no PG, and even 3 complex shield extenders don't give you that much/ A;sp going to make sentinels easier targets Commando confirmed not in scope for nerfing, just basic and sentinals.
Edit: Linky - https://forums.dust514.com/default.aspx?g=posts&m=1975191#post1975191
Knowledge is power
|
Brokerib
Lone Wolves Club
881
|
Posted - 2014.03.26 21:30:00 -
[169] - Quote
Patrick57 wrote:Got my main back if anyone cares... my signature is still locked though. :'( Welcome back, that Patrick56 guy was freaking me out...
Knowledge is power
|
Brokerib
Lone Wolves Club
885
|
Posted - 2014.03.27 01:04:00 -
[170] - Quote
Patrick57 wrote:One Eyed King wrote:Patrick57 wrote:Tried out Nova Knives with the cloak on my Amarr Scout. I didn't charge them up, as I had to sprint to get closer, so even when I knifed a Commando twice in a row he had like 70% of his Armor left. Standard or Adv? Also, if you have to sprint to catch someone, try the jump-charge-slash. If you have higher level NKs, especially proto, they should finish charging mid air and you come down with a full charged slash at sprint speed. Standard, I forgot to mention that in my first post. I try the jump slash, but, being the slowest Scout, it doesn't work that well. I don't want to use the Nova Knives if I'm ineffective with them, but I also don't want to seem like a FotM hopper... oh wait, I already do. Standard are trash, you won't even be able to take down scouts without a charged shot.
Knowledge is power
|
|
Brokerib
Lone Wolves Club
886
|
Posted - 2014.03.27 01:11:00 -
[171] - Quote
Patrick57 wrote:Brokerib wrote:Standard are trash, you won't even be able to take down scouts without a charged shot. ._. Try advanced, they're better. You'll still need a charged hit for mediums, but you will mess up any non-tanked scout with a normal strike.
Standard knife - 90 double slash - 180 charged slash - 450
Advanced knife - 150 double slash - 300 charged slash - 750
Proto knife - 200 double slash - 400 charged slash - 1000
Knowledge is power
|
Brokerib
Lone Wolves Club
888
|
Posted - 2014.03.27 02:23:00 -
[172] - Quote
Gavr1Io Pr1nc1p wrote:Gavr1Io Pr1nc1p wrote:so who here specced minmitar in 1.8? lol i think i just got my answerGǪ.. I speced straight back into proto Minja. I'd only had it at proto for a couple of weeks before 1.8, so seemed a shame to waste all that effort
Might actually have to fit a proto suit now, instead of just running advanced and standards.
Knowledge is power
|
Brokerib
Lone Wolves Club
896
|
Posted - 2014.03.27 09:22:00 -
[173] - Quote
Django Quik wrote:Seems the consensus is with me? Think I'll post up a "Remove dampening bonus from cloaks" thread in GD today then...
If you disagree, let it be known or forever hold your peace...
Or something. I disagree. Mainly because it's the only realistic way Amarr or Mini scouts can get under proto Cal scan precision.
Knowledge is power
|
Brokerib
Lone Wolves Club
896
|
Posted - 2014.03.27 09:33:00 -
[174] - Quote
Well well well. If all goes through QA then from tonight only 2 tanks in spambush, armor hardener nerf, and rail rifle range reduction...
https://forums.dust514.com/default.aspx?g=posts&m=1986120#post1986120
Knowledge is power
|
Brokerib
Lone Wolves Club
900
|
Posted - 2014.03.27 13:24:00 -
[175] - Quote
Django Quik wrote:mollerz wrote:Django Quik wrote:Seems the consensus is with me? Think I'll post up a "Remove dampening bonus from cloaks" thread in GD today then...
If you disagree, let it be known or forever hold your peace...
Or something. nah. let's leave cloaks alone. I couldn't possibly imagine a compelling reason to further nerf the cloak. It was nerfed out of the gate. it's the only edge a minja has. It is not an issue. We do not have to find issues. I'm not usually one for jumping the gun on these things but I'm concerned that all the QQ will convince CCP to do something much more stupid to nerf cloaks, like that ridiculous suggestion to make it shimmer MORE when stood still! I see no reason why you should be able to be cloaked AND unscannable by the best scanning things in the game - if you're already running a dampener and cloaked (without the cloak bonus) only caldari scouts or high precision scouts or logis will be able to passive scan you - I think that's reasonable. Having the profile bonus to ALL cloaks at the same amount for ALL levels means that a logi (or even commando!) can put on a basic cloak and actually make good use of it (even when the 25% fittings reduction is fixed), whilst it should really only be viable for scouts. For a start, I disagree that it should only be viable for scouts. If another suit wants to fit it, then more power to them, particualrly if it gives them a way to avoid passive or active scanning. Scan visibility is a massive advantage, and all suits should have the option to avoid at least the basic scout precision/advanced scanners, without having to entirely gimp their fit.
And second, creating a situation where it is possible to have a suit that is able to passively scan all other suits (with the exception of a double or tripple stacked Gal scout) and share that information with all members of a squad, just means that it becomes the new meta replacing the active scanner spam, and meta gaming corps will have at least one stacked Cal scanning scout in every squad. But this time, no one gets below it without losing multiple low slots, and without the advantage of notification letting them know they've been seen. It would completely kill the viability of the Amarr/Minmatar scouts.
In my opinion at least
Knowledge is power
|
Brokerib
Lone Wolves Club
911
|
Posted - 2014.03.27 22:50:00 -
[176] - Quote
Ivan Avogadro wrote:not to derail the spelling bee, but I was thinking about a response to my own post for much of today. I *think that the Gallente Scout Dampening debacle can be fixed with none other than our very own Active Scanner. Right now, scanners have set precision values. If you change that the be the users precision plus a bonus, you get a very very wide range of efficiency in the scanner. https://docs.google.com/spreadsheet/ccc?key=0AmEnn9guyATXdGN6WEp3Zzc3SVM5cVVXb3NwOThNVXc&usp=sharingBasic idea: STD Scanner = no bonus to precision, it just employs the user's base precision at range ADV Scanner = 15% bonus to user precision in scans PRO Scanner = 25% bonus to user precision in scans PRO Focused = 30% bonus to user precision in scans At the lowest level, like an unmodded Assault using STD scanner, he would be able to see 100m ahead of himself with his own passive scanning. It's just an early glimpse at what he was going to see anyway, but he can generate WPs this way. And it only requires minimal investment in the fit. At the highest level, a Cal Scout with at least 3 precision mods, he would be able to scan a Gal Scout with 3 dampeners. The only respite the Gal Scout has is to activate his cloak. So 3 mods + Equip cancels 3 mods + Equip. Perfect racial parity, favoring dampeners. Two dedicated fits going to war with each other. Then you have everything in between. EWAR participation becomes a question of fitting trade offs. How many slots do you want to spend on intel instead of tank? Scanner is an easy piece to run, generates WPs, and in this model can get very efficient quite quickly. The racial parity between the Gal and Cal scouts ingnores blanace with anything else, including other scouts. Scout balance should be made against mediums as well as the full set of scouts. Otherwise you further disadvantage them and reduce viability of other fits.
Knowledge is power
|
Brokerib
Lone Wolves Club
912
|
Posted - 2014.03.28 02:29:00 -
[177] - Quote
Appia Vibbia wrote:*yawns* half-way done with sidearm event. Be back tomorrow
Ha. I've managed three kills in total since 1.8 dropped, only two have been with sidearms. Matchmaking after downtime seems to be worse than ever, it's all red line or AFKers
Admittedly Dark Souls is limiting my time in game...
Knowledge is power
|
Brokerib
Lone Wolves Club
915
|
Posted - 2014.03.29 02:02:00 -
[178] - Quote
axINVICTUSxa wrote:If I may, Comrade Scouts....
Please put my name up on the list. Register me as a sniper...
I shall honor my ancestors, especially my grandfather, a sniper who fought in the defense of Stalingrad.
It has taken me from Beta to Now, at 20 million SP, to finally realize what I have been good at all along, and what I've always been avoiding...but no longer. I shy no longer away from the task at hand, my duty...
Davai!
-Dmitri Chuikov Regretfully, the registry has been closed for some months, and now stands as a memorial to scouts past. But the scouting community continues to gather here, if you would care to join us.
Knowledge is power
|
Brokerib
Lone Wolves Club
919
|
Posted - 2014.03.29 10:44:00 -
[179] - Quote
axINVICTUSxa wrote:Ah it is closed? No matter. Let us honor then, our predecessors, through our actions in combat.
Scouts and Snipers alike, I salute!
Davai!
-Dmitri Chuikov Welcome brother.
Knowledge is power
|
Brokerib
Lone Wolves Club
923
|
Posted - 2014.03.30 01:04:00 -
[180] - Quote
mollerz wrote:Why does the cloak HAVE to be changed?
There's no good reasons for it. Seems pretty hysterical, really. This.
And just my two cents. Maybe give it a bit more time for players to come to terms with the new mechanic. Currently there are a lot of opinions, but very little data. Seriously, it's been 5 days.
Knowledge is power
|
|
Brokerib
Lone Wolves Club
927
|
Posted - 2014.03.30 22:28:00 -
[181] - Quote
Spademan wrote:Flix Keptick wrote:*gets killed by scout* Oh, he outdamaged me. wait... no. Oh, he has more hp. wait... no. Oh, he was cloaked. CLOAK IS OP!!!
Depiction of what happens in QQ machines. Yeah, funny thing is, a lot of the time I only cloak after a kill, almost never before and I still get people bitching about using the cloak for an easy kill. Hell, one time I topped the leader boards using the Rail Rifle, Flaylock, Nanohives and Uplinks (Those last two gave me a crap tonne of points) and I still had a guy ***** to me about cloak abuse. It's just a transition of the FoV and flanking QQ that was occuring before. Because they didn't see a scout coming, he must have been clacked... At least they've moved on from blaming poor situational awareness on scouts glitching
Knowledge is power
|
Brokerib
Lone Wolves Club
927
|
Posted - 2014.03.30 22:35:00 -
[182] - Quote
I agree with the intent behind his post. The way the it's structured currently a scout can't even consdier fitting a basic clack unill they hit advanced, at miminum. As per usual the setup favours proto players and leaves new players out in the cold.
I'm all for people having to learn how to play a scout properly, but creating artifical barriers to limit access to 'scout' equipment seems redundant. Starter scouts are already paper thin, can't dampen to achieve passive invisibility from other scouts, and can't make effective use of EWAR/biotics modules. It's already hard mode.
Knowledge is power
|
Brokerib
Lone Wolves Club
932
|
Posted - 2014.03.31 13:16:00 -
[183] - Quote
Wow. Cloak is really making people suck.
Killed the same guy three times in a row because he thought that the cloak made him invisible while sprinting across the same piece of open ground.
Got another couple of shotgun scouts because they ran around a corner after I spotted them and then stood in the open with their cloaks up. Turns out a cloak isn't quite as good a defence as knowing where your enemy is going to be standing because they're a cloaking shotgun scout who just ran around a corner...idiots
Knowledge is power
|
Brokerib
Lone Wolves Club
940
|
Posted - 2014.04.01 23:33:00 -
[184] - Quote
Ghost Kaisar wrote:Aaaaaandddd We're off topic again Lucky we're in the lockler room then
My first gaming console was the Intellivision. Would have been early 80's I guess? Can only remember two games. Qbert, which still doesn't make any sense to me, and a platformer where you had to make burgers while being chased by condiments...which thinking about it now, also doesn't make sense.
**** you 80's.
Knowledge is power
|
Brokerib
Lone Wolves Club
944
|
Posted - 2014.04.02 11:56:00 -
[185] - Quote
Does anyone have experience with the breech SMG? I skilled up SMG operations and sharpshooter to 3 to try it out for the sidearm event, and I'm really struggling with the normal/assault versions. The breech seems a bit lack lustre DPS wise, but would be interested to get some opinions on how it works in the field.
Knowledge is power
|
Brokerib
Lone Wolves Club
945
|
Posted - 2014.04.02 12:47:00 -
[186] - Quote
Django Quik wrote:Murt Lesp wrote:Brokerib wrote:Does anyone have experience with the breech SMG? I skilled up SMG operations and sharpshooter to 3 to try it out for the sidearm event, and I'm really struggling with the normal/assault versions. The breech seems a bit lack lustre DPS wise, but would be interested to get some opinions on how it works in the field. I haven't tried it recently but it has a decent "chug" to it when firing. It lets you know exactly when the next shot is going once you're used to it. Perfect for timing the next shot. I give it 6.5/10 due to it's dps I tried it on a STD suit for a mess-around PC event our alliance did a while back but the noise is the most irritating thing; I'd never use it regularly purely because of that. Otherwise, seemed like an alright weapon - wouldn't trade my assault SMG in for it though. Cheers for the info. I've now worked out why I was having problems with the SMG. It's not the scrambler pistol...
Knowledge is power
|
Brokerib
Lone Wolves Club
950
|
Posted - 2014.04.03 04:51:00 -
[187] - Quote
DJINN Marauder wrote:Alright so.. I have about 1.8 mill sp (1.9+ when I get on Friday) and I don't know what to do with it.
I have every thing in dropsuit upgrades to 5 with the exception of Shield Rechargers, Shield Regulators, Melee, cloak (lv 1 is all I need tbh), and repair tools.
Only suit I have is Amarr scout. Honestly it's working pretty good for me. I don't think id run anything else consistently.
Then there's proficiency for weapons... Tbh.. I don't think proficiency is worth the SP. The only weapons I use are the shotgun, BP(Bolt Pistol), ScrP, CR.
Shotgun generally 1 shots the shields off already so I don't think I need any higher than my current prof 3.
BP I usually use as a finisher and it usually 1-2 shots the armor of non heavies if I run out of ammo on my main's clip.
ScrP is at prof 3.. 1 headshot owns everything anyways I don't need prof 5 lol.
And CR is at prof 1. It eats up armor like no tomorrow already. Plus I have a feeling it'll get Nerfed some more lol.
Anyone else think prof isn't worth the SP? Not to say that it should be changed back but I don't personally want to use my SP for it. Maybe I should use my SP on things like ammo and optimization?
I need help Ammo and reload to level three isn't a terrible investment, if you dont have any other priorities and you're happy with the weapon selection you have. Otherwise, have you considered some of the more situational weapons, like the nova knife?
Knowledge is power
|
Brokerib
Lone Wolves Club
952
|
Posted - 2014.04.03 22:42:00 -
[188] - Quote
Yan Darn wrote:Ok. I'm probably gonna post a thread asking for cloaks to be removed. I don't expect anybody to really care, but I'll be posting from the perspective of a scout and I don't want anyone, especially you guys thinking I in any way think I represent the 'scout community'. I just cannot stand to see more scout/cloak QQ. I mean apparently Shotguns are OP now.. Is anybody as concerned as I am that CCP is simply gonna nerf the hell out of scouts before even fixing the weapon switch declack issue, the unbalanced cost armour plating or the poor state of assaults? Like increase clack fitting cost and half duration and remove Low slots because 'brick tanking is OP (but only on scouts apparently...)'. The QQ base will never accept cloaks. People raged about 'invisible scouts' shotgunning them in the back before clacks. Now their QQ is 'legitimised'. Out of all the rebalancing in 1.8 - the extra slots, pg/CPU and base stat improvement. Our role bonus is what I was most disappointed in and happiest to see changed to something less...contentious. If it gets the FoTM chasers to reconsider going Sentinel/Commando instead, that will help ease scout QQ in itself right??? I understand your concern Yan, but QQers won't be happy until nothing can hurt them. The cloak QQ is as much an outcome of the community as it is the cloak itself.
And there's no chance that CCP will remove something that they've been working on for over a year.
Posting a remove cloaks thread just legitimises the QQers and gives them more fuel for the fire, which may lead to scout nerfs.
That said, completely respect your right to post.
Knowledge is power
|
Brokerib
Lone Wolves Club
954
|
Posted - 2014.04.03 23:48:00 -
[189] - Quote
Llast 326 wrote:The thing I find amusing is that the idea of having a cloak that you could shoot from got nerfed before it hit, despite the fact that it would have been better than the current situation. If it had been blow the timer down when you shoot and can't recloak until recharge hits halfwayGǪ or full. Don't know what the plan was there. Sure the QQ would have been epic but in retrospect not exactly terrible compared to what we have now. Pre-nerf was a bite in the ass. I hadn't thought of that...I may have to start trolling cloak QQ threads with it
Knowledge is power
|
Brokerib
Lone Wolves Club
978
|
Posted - 2014.04.05 13:41:00 -
[190] - Quote
Bayeth Mal wrote:So just got into a discussion about Amarr scouts.
My god... never again... You guys weren't kidding!
If the level of their rage was equal to the UPness of their suit you'd think it was somewhere around a dual PLC wielding Commando pre 1.8.
I agree the Amarr is lacklustre and generally needs something significant to do. But... you know... that's kinda what scouts have been dealing with this whole time. Welcome to Dust 514. Spot on. The suit isn't actually that bad, it just doesn't shine in any particular area. But the amount of vitriol...
Knowledge is power
|
|
Brokerib
Lone Wolves Club
982
|
Posted - 2014.04.06 01:26:00 -
[191] - Quote
Spademan wrote:Iron Wolf Saber wrote:I wonder what other knives would bring to the table.
Wouldn't mind if there is a long blade (more reach and swipe), Lunge Knife, and throwing knife. I'm just not really sure why every faction has to have a knife Unless they offer a completely varied playstyle, I don't see the point of having racial variant melee weapons. They'd need to be something special to get anyone using them. As it stands the Nova Knife is a highly niche weapon, along with the melee playstyle.
If they brought in an AV melee weapon that could be amusing, but still see if being very limited. The other option is to make the racial melee weapons standard on some suits, to replace the current melee attack?
Knowledge is power
|
Brokerib
Lone Wolves Club
983
|
Posted - 2014.04.06 23:20:00 -
[192] - Quote
Just curious, as I'm sure this has come up previously, has anyone tested Nova Knife effectivness against HAVs and LAVs? The idea of a squad of cloaked knife scouts surrounding and stabbing a tank into submission appeals to me greatly.
Knowledge is power
|
Brokerib
Lone Wolves Club
985
|
Posted - 2014.04.06 23:35:00 -
[193] - Quote
Sinboto Simmons wrote:Brokerib wrote:Just curious, as I'm sure this has come up previously, has anyone tested Nova Knife effectivness against HAVs and LAVs? The idea of a squad of cloaked knife scouts surrounding and stabbing a tank into submission appeals to me greatly. I tried, unfortunately not possible. Does damage not register, ala small weapons fire?
Knowledge is power
|
Brokerib
Lone Wolves Club
986
|
Posted - 2014.04.07 03:20:00 -
[194] - Quote
For anyone who's down this way...IRL shooter, real life FPS zombie-fest
http://www.pozible.com/project/180457
I ran through the first event last year, and it was all types of awesome. This year, more zombies, more guns, and the pain belt...check out the footage below. Just waiting for payday to get my return ticket.
http://www.youtube.com/user/IRLShooterAus
Knowledge is power
|
Brokerib
Lone Wolves Club
997
|
Posted - 2014.04.08 04:22:00 -
[195] - Quote
Quil Evrything wrote:Django Quik wrote:Murt Lesp wrote:Solution to brick-tanking Stacking penalty No. Stacking penalties are for things that have percentage based increases. Other penalties are applied to addition based increase modules, hence the speed penalty to armor plates. Solution: increase the current speed penalty and/or decrease the HP and/or increase the CPU/PG required. Alternative solution: Make shield modules and armor modules, percentage based increases. Even if they dont have stacking (edit: penalties), there would be no more true brick-tanking of non-heavies. Because while 3x(20%?) armor modules on a 500armor sentinel, will get it up to 800 armor, the "same" modules on a scout, would get it up to a big 160 armor, if they're gallente 100 base. Similarly, a gallente or amarr logi with 180 base armor, 3xcomplex(20%) modules, would be able to get up to a "huge" 286 armor total. Suddenly, more people start playing commando and heavies. No more slayer logis. No more brick tanked scouts. Oooo, fun comes back to Dust. who'da thunk? Just a thought on this. I like the idea of % based armor modules, but it does disadvantage low HP suits. What if, instead of all modules, this was only applied to armor plates, while feroscale and reactive plates retain the current straight HP bonus? That way there's a clear break point where fitting % based modules becomes more effective, while lower HP suits still have the option of fitting modules that have a reasonable increase, without leading to situations where massive tanking occurs.
Due to the low HP output of shield exptenders and the lack of alternate options, I think they should stay as is, but the % change would push light suits away from straight plate armor and make ferro and reactive more attractive, while maintaining the effectiveness of heavies.
Knowledge is power
|
Brokerib
Lone Wolves Club
999
|
Posted - 2014.04.09 00:42:00 -
[196] - Quote
Quil Evrything wrote:Brokerib wrote: Just a thought on this. I like the idea of % based armor modules, but it does disadvantage low HP suits.
And by "disadvantage", you mean... People would have to play low HP suits... as low HP suits. This is a problem?? Only to people who like abusing low hp suits to be out of their class. Ummmm...no. I'm not sure why so many scouts have a problem with it, but I think the assult scout is an entirely viable playstyle. While most of my fits have between 200 and 300 EHP, I also have a number of 'tanked' fits for assault work that range from 400-550 EHP. Because sometimes that's what I need. I'm still a low HP suit, just not 'look in my direction and I die' low.
% increase on select modules while retaining a straight bonus on other modules increases options, while making all modules % based decreases options. The loss of diversity is a bad thing.
To elucidate, have some maths.
Using current armor modules and the GAL scout and sentinel suits to compare.
GAL scout base armor: 162.5 (130*1.25) low slots: 4 theoretical max: 756.5 (162.5+4(135*1.1)) increase: 465.5%
GAL sentinel base armor: 656.25 (525*1.25) low slots: 4 theoretical max: 1250.25 (656.25+4(135*1.1)) increase: 190.5%
In this situation, the GAL scout goes from having 1/4 the HP of a heavy, to having 6/10 of the HP of a heavy. I think most people could reaonsably agree that 750HP before including shields (232.7 stacking complex extenders) may be excessive on a light suit.
Now, using % increase module only (and modules giving a 20% increase on base total only to keep it roughly in line with the current heavy increase, and no stacking penalty or skill bonus).
GAL scout base armor: 162.5 (130*1.25) low slots: 4 theoretical max: 292.5 (162.5+4(162.5*0.2)) increase: 180%
GAL sentinel base armor: 656.25 (525*1.25) low slots: 4 theoretical max: 1181.25 (656.25+4(656.25*0.2)) increase: 180%
In this case, the scout remains at 1/4 the health of the heavy.
As you can see, putting armor modules on a scout at all becomes completely useless, regardless of the type of module. Not only does this remove what is a reaononable playstyle through over-nerfing assault scouts, it additional removes the purpose for any other scout to fit armor at all. A 32.5 HP increase is not worth the fitting costs and speed decrease for a complex module, while fitting any lower tier module results in effectively no increase. Thus reducing fitting diversity for the class as a whole in the attempt to try and balance a single fit type.
Now, on the other hand, have a look at a situation where fero and reactive plates retain their straight bonus, while the plate module gains the % bonus. Example just using complex ferro to maximise HP.
GAL scout base armor: 162.5 (130*1.25) low slots: 4 theoretical max: 492.5 (162.5+4(75*1.1)) increase: 300%
GAL sentinel base armor: 656.25 (525*1.25) low slots: 4 theoretical max: 1181.25 (656.25+4(656.25*0.2)) increase: 180%
While there is still a significant jump in the EHP of the scout, and it's worthwhile to fit armor, the change is no where near as significant. The GAL scout goes form 1/4 the HP of the heavy, to having 4/10. This reduces the ability of the scout to hard tank, while not removing the ability entirely, and additionally makes fitting alternate plate modules (ferro or reactive) worthwhile, which currently are next to useless. Scouts can still play as assault, but they will be properly light assault.
This would seem to me to be a more even handed solution, which does not disadvantage all scouts for the sake of a few. the numbers on the ferro and reactive plates may need to be reconsidered, but leaving them as a straight bonus makes them useful to lower HP suits, while high HP suits can still properly tank by making use of % based armor plate modules.
In effect, create a middle ground instead of pushing suits to extremes.
Hopefully that explains my position more fully.
And just as an addendum, I deliberately didn't compare the Assault/Medium suits in this post. Due to their relatively low starting numbers, they are inherently unbalanced against light suits when it comes to HP. Using the above maths and the current armor plate modules, a GAL scout can reach 9/10 of the HP of the GAL assault. There is limited reason to run the GAL assault as it stands, and a change to % modules will harm them in exactly the same way as the scouts, as their base HP are close enough to the scout to make almost no difference.
Knowledge is power
|
Brokerib
Lone Wolves Club
1011
|
Posted - 2014.04.09 23:23:00 -
[197] - Quote
Quil Evrything wrote:you could say this is a reply to both Ghost and Krom.... Krom Ganesh wrote:@Quil
There is nothing wrong with an assault scout or a slayer logi as long as they don't outperform the suits that are intended for that role. The problem being, of course.. that they do. Its bad enough when a "logi" can do that. but when a "light" suit can do that?? Come on, something's wrong. A proto bricktanked scout, strongly outperforms a basic, and probably even an all-adv , assault suit, for assault purposes. Does anyone actually disagree with that? If you do... you're wrong, so shaddup Numbers (as verified by protofits.com) Adv caldari assault, adv shields, adv armor shield 371, armor 392 movement 5.0 sprint 7.35. shield regen 30/sec Proto caldari scout, fully bricked complex shields complex armor: 352 shield, 384 armor. movement 5.4, sprint 8. shield regen 50/sec !! Invisible to most passive scans, plus active scans.. Its OWN passive scan has over twice the range, plus is actualy useful. And oh by the way will be able to fit a cloak I think.. (edit: Yup. basic shotgun, basic magsec, AND.. basic cloak. 4pg to spare.) The difference in tank is basically 1 bullet, so negligable. The tactical differences, however, are overwhelmingly in favor of the scout. I agree that Assaults are broken currently, but that's not a reason to break other suits to match. And keep in mind, previous to 1.8 Assaults already weren't worth playing, as Logi's had better slot allocation and equipment, while suffering no significat disadvantages.
Assaults need to have their main tank HP bumped by by ~100-150, and secondary bumped by ~50-75, so they sit comfortably between the light and heavy. They also need a slot re-allocation to allow for greater versatility. My suggestion would be for Assaults to get the Logi slot layout, so Assaults have versatility in module fitting, while Logi's have versatility in equipment fitting. Along with some EHP changes, that would make them playable.
Krom and Ghost have summed it up the rest pretty well, but I'd just like to add an additional. Light suits who are running assault fits should not be better than medium suits, running assault fits. I think that's an important distinction to make. I have no problems with a scout being a better assault than a medium who is running EWAR, just as I'd have no problems with a medium having better EWAR than a scout who is runnning full assault. A bit of blurring between the roles is good for diversity. But once a light eclipses mediums and start to encroach on the heavy range, then there's a problem. And that's what we have now.
Knowledge is power
|
Brokerib
Lone Wolves Club
1012
|
Posted - 2014.04.09 23:51:00 -
[198] - Quote
Quil Evrything wrote:Brokerib wrote:Quil Evrything wrote:Brokerib wrote: Just a thought on this. I like the idea of % based armor modules, but it does disadvantage low HP suits.
And by "disadvantage", you mean... People would have to play low HP suits... as low HP suits. This is a problem?? Only to people who like abusing low hp suits to be out of their class. Ummmm...no. I'm not sure why so many scouts have a problem with it, but I think the assult scout is an entirely viable playstyle. The relevant question is not "is it viable?" Rather, "is it appropriate/balanced/fair?" Replace "assault scout" with "slayer logi",and perhaps you get the idea (Or do you abuse those too? :p ) "Slayer logi is an entirely viable playstyle". Well, of course it's "viable"(aka useful). But it's still abuse of the general class concept. Sane class grouping should be: Scouts: light, fast, low armor, high EWAR. Logis: medium everything, (with perhaps explicitly low damage), lots of EQ Assaults: lots of armor, lots of damage Heavy: ludicrous armor, ludicrous damage... stupid slow, and electronically blind. And following up again, I think it is appropriate, it's just not currently balanced. I (respectfully) disagree with your class concepts. While they do provide a reasonable general overview (with the exception of Assault. The Assault should be medium everything with lots of fitting versatility, the Logi medium everything with lots of equipment versatility, the Commando should be lots of armor lots of damage, limited equipment and fittings), they're very restricted in their scope. If we're going to lock classes down to specific archtypes, then we may as well do away with the skills system and modules and just have straight templated classes like other FPS. The point of Eve/Dust is to be able to play in the way you chose. As a visual representation.
*Apologies, visual representation broken, it keeps dropping multiple spaces
We currently have this:
Sc Logi Ass Com Sen | | | | | | | | | | | | | | | |
Where scouts are able to compete at too many levels due to the way modules are setup, Logi's are still over powered compared to Assaults, and Command's are limited in their versatility.
What you're talking about begins to look like this:
Sc Logi Ass Com Sen | | | | |
Where every suit has a defined role that makes it difficult for them to cross over. In this situation there is no reason to play outside your pre-defined 'role', which would be an unfortunately outcome as it reduces diversity.
And what I'm talking about looks something like this:
Sc Logi Ass Com Sen | | | | | | | | | | | | | | |
Where you have freedom in fitting so you can compete with other suits in their own speciality, but if they choose to fit to highlight their strenghts, then they will be more effective in that role.
And just for the record, I've never played a Logi or chased FOTM. I play Minmatar scout exclusively and 90% of my fits have no additional shields or armor. Changes to force scouts into an EWAR/low HP only role will have almost no effect on me at all. But I value the ability for players to be able to run diverse fittings to suit their playstyle, without being (entirely) beholden to a pre-defined archetype. It's part of what makes Dust such an interesting game.
o7
Knowledge is power
|
Brokerib
Lone Wolves Club
1019
|
Posted - 2014.04.10 22:35:00 -
[199] - Quote
Quil Evrything wrote:Krom Ganesh wrote:Quil Evrything wrote:Krom Ganesh wrote:@Quil
There is nothing wrong with an assault scout or a slayer logi as long as they don't outperform the suits that are intended for that role. The problem being, of course.. that they do. No one's denying that. All I'm pointing out is that the solution shouldn't wipe out a legitimate playstyle. Fair enough. Im going to make a sort of multi-reply post here. I read lots of good stuff about reasonable overlaps, etc. What remains, is to define things like "legitimate" and "reasonable". Lets talk about 'legitimate playstyle'. Be more specific as to what bits you consider legitimate. Form my perspective, it's legitimate for a scout to go running around killing everyone. No argument there. Thing is, really good scouts were doing that BEFORE cloaks and massive HP buffs (via extra slots) were given to us. Therefore, taking away the same-for-all-suits bonuses shields and armor, does not "wipe out" that playstyle. It just makes it more challenging. As it should be, for a supposed light suit. To restate my personal position: It seems somewhat reasonable to me, that a proto scout should be able to reach the levels of HP, as a basic assault suit. It does not seem reasonable, that a proto scout should be able to reach the same HP levels as an ADV assault suit. (and really, the main culprit is armor. Heavy armor does not belong on a 'light' suit. It's a literal contradiction) I think we're all pretty much on the same page Quil, it's just the fix that's the question. In my mind, a lot of the problems can be resolved by buffing Assault base stats and updating their slot config. With those changes they should clearly outshine scouts when it comes to EHP (if they're fitting armor/shields), while having more versatility in fitting. I'm not keen on trying to balance different suits at different tiers, but a proto Assault fitted for tank should be able to out tank/damage a proto Scout fitted for tank, in a stand up fight.
And just to clarify one thing, a lot of what we're all talking about here is tank, not assault/slayer playstyle. With the exception of heavies, we're all using the same weapon set. I understand why tank is being associated with an Assault playstyle due to TTK, but that's not 100% accurate. Assaults should be better with weapons than Scouts, in addition to being able to fit a moderately better tank. But push them too far and you'll end up with a situation where Assaults are encroaching on the Commando/Heavy space, which is just replicating the current issue with another suit. The key to the Assault should be versatility, not EHP.
Knowledge is power
|
Brokerib
Lone Wolves Club
1021
|
Posted - 2014.04.10 23:39:00 -
[200] - Quote
Quil Evrything wrote:Brokerib wrote: Assaults should be better with weapons than Scouts, in addition to being able to fit a moderately better tank. I dont think there's any sensible way to do that as far as damage goes. After all, one of the big selling points for handguns, was for women's self-defense. a 100lb woman with a gun, can stop a 300lb man with it, just as easily as a 200lb man with the same gun. A bullet is a bullet is a bullet. About the only other way to make assaults "better" with weapons than lights, would be to either; a) give lights a more limited ammo pool or b) be more restrictive about exactly which weapons a scout could carry. I dont think either of those would be particularly pleasing. I'd rather lose tank I was thinking more along the lines of what Matti has mentioned, the ability to fit better weapons, in addition to a slot layout that allows for maintaining a reasonable tank while adding damage mods/EWAR/whatever. Or if they like, stacking EHP to start approaching heavy territory, but without the benefits of damage reductions and heavy weapons. Or stacking EWAR modules to approach Scouts, but without the inherent Scout advantages. Or stacking damage mods to approach Commando's, at the cost of EHP and no less weapon versatility. And so on.
Knowledge is power
|
|
Brokerib
Lone Wolves Club
1026
|
Posted - 2014.04.11 10:04:00 -
[201] - Quote
DJINN Marauder wrote:Hey this is a little off topic but I was looking for a good ps3 game to buy. Nothing new just older games that are cheaper.
A couple ones I recall wanting but couldn't afford at the time were Heavy Rain, FarCry 3, Red Dead Redemption.
Any older games you guys recommend? I'm ok with almost any genre. red dead redemption is excellent, it's like being client eastwood. The uncharted series is good too, if you've ever wanted to be indiana jones.
if you're looking for something a bit different, journey from the PSN store is amazing.
Knowledge is power
|
Brokerib
Lone Wolves Club
1035
|
Posted - 2014.04.15 23:55:00 -
[202] - Quote
Spademan wrote:So, this whole cloak stuff (I know, beating a dead horse with a morbidly obese dog in the middle of winter on a shrinking island in shark infested waters) is it limited purely to Shotty's and Cloaks? Or Cloaks in generally? Like if I gib someone with a Scrambler rifle, would they assume I used a cloak to get an edge? If I one-shot them with an Ion pistol, would they blame the cloak I may or may not have used?
Shotgun scouts were getting called out for glitching prior to the cloak, because they were using fields of view and speed to their advantage and scrubs couldn't imagine someone being able to get that close to them without being seen.
So yes. Every kill you get as a scout since 1.8 dropped will be attributed to abusing the cloak. Because scrubs are going to scrub.
Knowledge is power
|
Brokerib
Lone Wolves Club
1036
|
Posted - 2014.04.16 02:48:00 -
[203] - Quote
Need some advice on my AV fit.
This is what I'm currently running (Advanced level items are due to skill/fitting constraints).
M/1 - Complex Kin Cat Complex Dampener
Complex Shield Extender Enahnced Light Manage Mod
F/45 Remote Explosives Compact Nanohive
CBR7 Swarm Launcher Assault Scrambler Pistol EX-0AV Grenade
~40k
Just wanted to get some opinions, am I best off dropping the AV grenade for the Flux? At the moment I'm using the REs for the primary strike to try and drop shields before hitting them with the Swarms, and the Grenades are for when they come hunting me and I don't have time for a lock. I'm not getting many kills but I can manage to keep 2/3 tanks occupied simultaniously if there's reasonable terrain around for me to hide in. I've noticed a couple of people mentioned that fluxes can be used to set off the REs in a combined alpha strike, which might net me a couple more kills, just not sure how effective it is. These days most tankers I run into seem to have picked up their game, so I generally only get 1 RE stuck before they race off into the distance and crash into a mountain.
Knowledge is power
|
Brokerib
Lone Wolves Club
1036
|
Posted - 2014.04.16 03:43:00 -
[204] - Quote
I think this is the best explaination I've seen.
Ander Thedas wrote:This game is NOT role specific. In fact quite the contrary. This game doesn't HAVE roles. It has building blocks and you have ideas. You figure out how to get where you want to go with the tools afforded to you. That's the entire beauty of it. Nothing is law, everything is permitted.
https://forums.dust514.com/default.aspx?g=posts&m=2059005#post2059005
Knowledge is power
|
Brokerib
Lone Wolves Club
1036
|
Posted - 2014.04.16 05:09:00 -
[205] - Quote
IgniteableAura wrote:Adipem Nothi wrote: @ Brokerib I've had better odds running Cloak + REs + Flux than Proto Swarms or Proto AV Nades.
Agreed. I don't own proto swarms but the swarms are usually only needed as a finisher. I run as much speed (kincat) as the suit can handle, pretty much no buffer at all. Cloak and get up next to the HAV, throw the F/45s into the crook between the treads. Toss flux, launch a set of swarms, activate REs. BOOM! Most times tankers get away before my flux can get them fully, so setting off those swarms tends to help, once they get away you activate your remotes. You just need to watch for their hardeners and don't hit your motes until hardeners are down. I launch swarms before I activate mostly because even if I die, the remotes persist, you have to wait until you have the ability to alpha the tank. Otherwise your efforts are wasted. I tried dual RE fits and you just can't get close enough w/o the cloak. I think a lot of tankers use 3rd person, so the cloak allows you the chance to close the distance. (I CAN GO THE DISTANCE!) <----1 shiny isk for first person to tell me what thats from. Cheers guys. I've got a bomber fit that uses cloak + REs + flux that I break out for single tankers. The AV fit is for when I'm trying to distract multiple tanks to give my blues a chance to make a breakout, so I need the hives to restock the swarm and REs. To be honest the main use of the swarm at this point is to make sure they know which direction to chase me...next to useless for killing anything.
Good advice on waiting on the REs, most of the time they get away before I can finish them with the swarm. Might change it to drop REs, flux, swarm and then detonate and see if I can get a few more kills.
Knowledge is power
|
Brokerib
Lone Wolves Club
1052
|
Posted - 2014.04.21 09:08:00 -
[206] - Quote
Adipem Nothi wrote:Bit the bullet and bought the CR today. Why not, right?
Operation IV, Sharp Shooter III. All I can say is ... ****.
Will probably cap it out at Proficiency III. This thing is bound to get nerfed. Did you try out the Assault version? Still not sure how it ends up with less fitting costs than the standard, but that thing is a monster.
Knowledge is power
|
Brokerib
Lone Wolves Club
1054
|
Posted - 2014.04.22 08:06:00 -
[207] - Quote
Matticus Monk wrote:Ghost Kaisar wrote: Hit me up on PSN
EVL_Elgost105
Note, I am on the fence on whether I will go PS4 or PS3 beta route
I'm sort of tempted to check this out as well, although I'll probably wait until release. Maybe beta... I was considering taking a breather from Dust at some point. I doubt I'd buy a PS4 by then. I may need to chill w/ Appia in the library, though.... we'll see. I put down a pre-order for the PS4 version, and signed up for the PS3 pre-order beta. Best of both worlds, and can always cancel and re-order for PS3 if it comes to it.
Knowledge is power
|
Brokerib
Lone Wolves Club
1055
|
Posted - 2014.04.23 07:02:00 -
[208] - Quote
Ghost Kaisar wrote:Brokerib wrote:Matticus Monk wrote:Ghost Kaisar wrote: Hit me up on PSN
EVL_Elgost105
Note, I am on the fence on whether I will go PS4 or PS3 beta route
I'm sort of tempted to check this out as well, although I'll probably wait until release. Maybe beta... I was considering taking a breather from Dust at some point. I doubt I'd buy a PS4 by then. I may need to chill w/ Appia in the library, though.... we'll see. I put down a pre-order for the PS4 version, and signed up for the PS3 pre-order beta. Best of both worlds, and can always cancel and re-order for PS3 if it comes to it. How did you sign up for the PS3 beta? You don't determine which beta you play until they send the email out that lets you download the client May work differently for different retailers, but I received a beta code that could be redeemed through http://www.bungie.net/ if you logon with your PSN account. When redeeming it I was able to select PS3 for the beta platform. Also can be used to redeem the Destiny trading card codes http://www.bungie.net/7_Gamescom-Destiny-trading-cards---codes-up/en/Forum/Post?id=61628061
Edit: Actually, looks like you're correct Ghost. Checked on my bungie account and the beta redemption code says "Platform selection and Beta download code generation will be available in 2014. An email will be sent to your verified email address when beta download codes are available."
Knowledge is power
|
Brokerib
Lone Wolves Club
1056
|
Posted - 2014.04.25 14:56:00 -
[209] - Quote
Spademan wrote:On the ScP, at first I had mixed feelings, I wasn't as dedicated as many others are, but I did run it pretty regularly. But I don't think it was a bad move, it remains quite a good weapon and arguably still the best pistol. Having said that, I do think the pistols in general could do with a bit of an improvement. I used to run it regularly as a main, but with the changes and the heavy buff I now feel I'm being forced towards light weapons instead. Still a good weapon, but no longer a substitute for a CR/AR. I'm disapointed at any loss of diversity.
Knowledge is power
|
Brokerib
Lone Wolves Club
1062
|
Posted - 2014.04.25 23:40:00 -
[210] - Quote
Django Quik wrote:Brokerib wrote:Spademan wrote:On the ScP, at first I had mixed feelings, I wasn't as dedicated as many others are, but I did run it pretty regularly. But I don't think it was a bad move, it remains quite a good weapon and arguably still the best pistol. Having said that, I do think the pistols in general could do with a bit of an improvement. I used to run it regularly as a main, but with the changes and the heavy buff I now feel I'm being forced towards light weapons instead. Still a good weapon, but no longer a substitute for a CR/AR. I'm disapointed at any loss of diversity. It is much tougher to take down heavies now but I just have to be more careful about who I engage and how I do it now. The ScP just about outranges any dangerous HMG fire these days; you just gotta be real careful on that gap closing even just a tiny bit. The only time I'll engage a heavy with the ScP these days is if i have a good piece of cover between us to work around. So generally I'll be closer to 20m than 40 so they show on my more modest Minmatar scan range. Pretty much instant death if someone else turns up, but I'll win 4 out of 5 as long as my ammo holds out.
Knowledge is power
|
|
Brokerib
Lone Wolves Club
1062
|
Posted - 2014.04.26 07:07:00 -
[211] - Quote
And in other news, got my first melee kill for 1.8 last night.
After dropping off four uplinks in a pub ambush and losing my starter clone taking out a couple of reds defending the point, swapped to a triple damage mod sniper scout fit to try and keep the objective clear. Managed to blunt a couple of attacks and rackup a few head shots and assists, which apparently annoyed some of the reds enough for them to come hunting. I'd been changing positions every few shots to stay ahead of them, but eventually stuck around too long.
Don't know if he paused for some reason, or if I just checked my mini-map at the right time, but saw a red arrow pointed directly at me from about 25m back. Jumped to the side and spun to try and get out of the line of fire and hit swap weapon to bring out my scrambler pistol while taking fire. As per usual, my controller glitched instead and brought up the deploy vehicle screen...
So struggled with the controlled to get back into the action and swap out my weapons, and eventually start laying shots into him. We both ended up on a slither of health and out of ammo at the same time, so while he went for the reload on his AR I went for the punch to the face instead, and managed to drop him. Then ran off merilly into the sunset to continue sniping out the rest of the match. Ended up going 11/4/1 (which are excellent stats for me, I'm not much of a killer), along with 1700 WP for the uplinks.
Checked at the end of the match and he was one of a full squad of Dust Uni players in the match, so I expect he was one of their trainees. So hopefully he learnt a valuable lesson
Loving the changes to both the Minimatar scout melee damage, and the increased scan radius!
Knowledge is power
|
Brokerib
Lone Wolves Club
1066
|
Posted - 2014.04.26 10:54:00 -
[212] - Quote
[ Iquote=Spademan]Brokerib wrote:Checked at the end of the match and he was one of a full squad of Dust Uni players in the match, so I expect he was one of their trainees. So hopefully he learnt a valuable lesson I do always like going up against D-Uni, they always tend to be more of a back and forth match rather than a stomp, feels like if I (or anyone on my team) start backing down at any moment then they'll get the upper hand. Or if I push hard enough we can make a break.
Really, I just want more battles like that, where every inch feels like it was fought hard for.[/quote] Definitely. They won the match by three ticks while we held the installation due to MCC fire. Was a really good match, and they had a heavy I could not take down, who topped their leaderboard. I spent the last 5 minutes of the match paying cat and mouse with him to keep him off the objective, because i new i couldn't kill him. Really good fun.
Knowledge is power
|
Brokerib
Lone Wolves Club
1070
|
Posted - 2014.04.26 22:58:00 -
[213] - Quote
Yan Darn wrote:So I just got complex Kin Cats.
Is fittin just one ever worth it ? I prefer using my Valour BPO - and I always want a comp damp and comp extender on my suit. I mean, I've been trying just one and my overall performance is similar to using a plate in that slot - though it could just be psychological - maybe just I'm running away/flanking more?
On the plus side, the ludicrous fitting cost has encouraged me to go ScP/SMG again. I think all the ROF nerf has done is encouraged me to go for headshots more. I thought I should be using shotguns, but the hit detection...I can't take that crap anymore.
Getting the drop with an ScP and landing a few headshots seems just an effective of use of such flanking opportunities. The question is whether to go Breach or Assault... I only ever fit one, and I find it mildly useful. But I'm mainly running them on my uplink and hacking fits so it's for distance/speed not attack, and I only ever run advanced suits so I only have two lows in any case.
EWAR is far more important this build so I almost always have a damp in the other low.
Knowledge is power
|
Brokerib
Lone Wolves Club
1078
|
Posted - 2014.04.29 00:34:00 -
[214] - Quote
Both SP and gear limitations are just that, limitations. IMHO, the best solution is to create more options for match making and give power to the players. Then individuals can determine how they play, instead of everyone being forced into specific play types. More options, not less, will drive retention.
From a post I made a while ago. https://forums.dust514.com/default.aspx?g=posts&m=1547591#post1547591
2. Something for 2014 - Question: How do you make veterans lives more interesting? Answer: Introduce content that gives the power to the players, and allows player made challenges.
This is actually a leaf out of the Eve play book. A lot of content in Eve is driven by the player base, not by CCP (bounties, crafting and delivery orders, resource orders, corp warfare, etc). It makes for a constantly changing and evolving world, where there is always something to do. And thatGÇÖs exactly what is needed for vets if you want them to stick around long term.
Currently weGÇÖre in a situation where vet players lack meaningful content that challenges them or any gameplay options which offer risk/reward equivalent to their SP and ISK, outside of PC matches.
Due to this, we end up with vet squads running full proto kit in pub matches against underpowered and under skilled opponents, which really pleases no one, and harms the retention of both new and old players in the long run.
As a first step, IGÇÖd like to see CCP introduce matchmaking options to allow for customised battles. And when I say customised, I mean the whole 9 yards. Everything from maps, to the number of players, number of clones, allowed weapons, allowed vehicles, allowed modules and equipment, free for all, corp vs corp, so on and so forth. Make it so that players can put together any matchup they can possible conceive. And then let them set the rewardsGǪ
Oh yes, player set rewards! Obviously you wonGÇÖt be able to give ISK or gear you donGÇÖt have, so everything will be from the players or corps own inventories. Effectively, teams will be able to bet on the outcomes of the match. Want to have a friendly 6 man a side corp vs corp battle? No problem, set the pot at 1 ISK. Want a high stakes match where everyone brings their A game? Make it 100 million ISK. If you really want to it interestingGǪmake it a keep what you kill proto only match, and take your enemies gear home with you.
This is the sort of freedom that allows the player base to set their own goals and create their own fun, and will drive the longevity of the game. And hopefully, as a by-product, will get vet squads in proto gear out of Pub matches and into a match that will really test them, helping new player retention as well.
Knowledge is power
|
Brokerib
Lone Wolves Club
1081
|
Posted - 2014.04.29 01:23:00 -
[215] - Quote
Eric Del Carlo wrote:I haz question.... Should Cal scouts be able to scan Gal scouts with a few precision enhancers? The fact is that Cal scouts can already scan every other suit in the game with a substantial amount of range, all except for the Gal scout. A Gal scout is practically immune to any form of passive scanning by enemies. But cannot scan other scouts unless it sacrifices it's only two high slots, assuming that all other scouts are fitting a damp or two, and have no where near as much scan range as Cal scouts. But isn't the whole point of the Gal scout to be unscannable if fitted properly? The reason why I make this post is because of this thread.And I've seen some pretty crazy suggestions like 3 to 4 low slots AND the cloak should be dedicated to profile damps if it TRULY wants to be invisible... but that's just my opinion I iz confoozled... On a side note the only real problem that Gal scouts have is the ability to brick tank like assaults and still maintain better stats than assault suits themselves, but I've suggested countless times that there either has to be a penalty towards scouts when using armor plates that are more severe than the penalties it would have on other classes. But I think more specifically it should only be a penalty towards regular armor plates, not ferroscale or reactive, those are a ***** to fit..... No. Having unlimited visibility is more valuable than having unlimited passive invisibility. As a GAL scout is unlikely to be able to see you either, it just puts you on an even footing. An appropraitely fitted GAL is able to hide from the CAL. An appropraitely fitted CAL is able to see almost everything except an appropraitely fitted GAL.
Also, keep in mind the balance needs to be between not just the GAL and CAL, but also between the rest of the Scouts along with Mediums and Heavies as well. Focusing on the ability for one suit with a specific setup and skill set to be passively invisible and "balancing" around that will cause issues across the rest of the suits. Currently the Mini and Amarr fit inbetween the GAL and CAL, with the Amarr able to hide when stacking dampeners, the Minmatar able to hide with dampeners and cloak, and able to scan when stacking enahncers/amps. Mediums can reasonably get under a dual stacked CAL scout using dampeners and a cloak. Start making changes to the GAL/CAL balance and you mess with all of these as well.
Knowledge is power
|
Brokerib
Lone Wolves Club
1090
|
Posted - 2014.04.30 01:59:00 -
[216] - Quote
I've got a straight AV fit, for when there are numerous vehicles on the field and my standard bomber setup won't cut it.
Similar to your fit but no cloak, I take REs and a nano hive instead. Concealment normally isn't an issue, but ammo is for the Swarms, REs and grenades. And ScP now that I think about it...
If I've got the right terrain to work with I can keep 2 or 3 tanks occupied looking for me, but rarely get any kills from it.
Knowledge is power
|
Brokerib
Lone Wolves Club
1095
|
Posted - 2014.04.30 09:18:00 -
[217] - Quote
@Yan I find the REs and swarm work together quite well. Alot of tankers seem to be very attuned to the sound of REs these days (can't imagine why...), so I'm lucky if i manage to get more than one attached. Once they notice me and start running i can hit them with an AV grenade and start swarming. Then when they're out of range i can set off the REs from any distance.
Like i mentioned, haven't been scoring many kills, but sure keeps them running for a while!
Knowledge is power
|
Brokerib
Lone Wolves Club
1103
|
Posted - 2014.05.01 14:28:00 -
[218] - Quote
Just maxed out range amplification and fitted my first complex amp. Wow. I didn't think another 5m would make much difference, but it really does!
Just wondering if anyone knows the progression for stacking amps? From my rough calc it was 43.5 for 1, 63 for 2, and 91 for 3 for a minmatar scout. Wasn't sure if stacking penalties applied.
Knowledge is power
|
Brokerib
Lone Wolves Club
1105
|
Posted - 2014.05.02 13:44:00 -
[219] - Quote
Yep. Dust for PC, at some stage. Was hoping for something actually related to the game. Take your tree's and **** off.
Knowledge is power
|
Brokerib
Lone Wolves Club
1105
|
Posted - 2014.05.02 13:53:00 -
[220] - Quote
From the (very) recently posted dev blog
Quote:Although DUST 514 and Project Legion will function independently of one another, and are different projects on different development paths, DUST itself has a lot more shooting-in-the-face action to come. The team and I remain committed to continuing to improve the experience on PlayStation 3, while simultaneously making sure GÇ£Project LegionGÇ¥ becomes the experience weGÇÖve all dreamt of. http://dust514.com/news/blog/2014/05/introducing-project-legion/
Knowledge is power
|
|
Brokerib
Lone Wolves Club
1105
|
Posted - 2014.05.02 14:26:00 -
[221] - Quote
Asha Starwind wrote:IgniteableAura wrote:Im really confused. Are the two games different entirely? Cause if so, RIP Dust PS3.
I won't be playing on PS3 anymore for dust, that is for certain.
I am surprised they only talked for 10 minutes. I was not all that surprised by them releasing it on PC, especially since during EVE vegas they "nearly" spilled the beans anyway.
Lastly, really confused. Whats the direction for the PS3? What is to come, what are the goals etc etc etc. The keynote was legit, 5 minutes worth of content. While I am VERY VERY excited for PC dust, I am seriously worried about PS3. Mixed feels really, super stoked just thinking about it. But many questions pop up. Does the Dust stuff transfer over? Is there any compensation if not? What's the pay model: Free-to-Play, Micro transactions, Monthly Sub, One-time license purchase? I think that's the main problem to be honest, even with the dev blog, no questions have been answered, only raised.
To be honest my main gripe is that I stayed up expecting content on Dust 514, and instead got a 15 minute presentation on Eve: Legion.
And to be honest, I've been around long enough to know that this line Quote:The team and I remain committed to continuing to improve the experience on PlayStation 3, while simultaneously making sure GÇ£Project LegionGÇ¥ becomes the experience weGÇÖve all dreamt of. means **** you PS3.
Knowledge is power
|
Brokerib
Lone Wolves Club
1113
|
Posted - 2014.05.03 05:08:00 -
[222] - Quote
mollerz wrote:For those jumping over to Destiny... The new barbershop is opened.Just hit me up and we'll start getting admins crated, and build it up, hopefully, to the glory the dust barbershop could have been Thanks Mollerz, just sent through a request for access under the same name.
Knowledge is power
|
Brokerib
Lone Wolves Club
1116
|
Posted - 2014.05.03 09:56:00 -
[223] - Quote
Django Quik wrote:I got a forum warning about a year ago for repeatedly calling Jack McReady an idiot in one post when he was complaining that the SMG wasn't as good as assault rifles. A while later I got banned for asking him in another of his SMG threads if he had a reminder set to bring SMGs up again every few weeks - apparently that was trolling!
I appealed a couple of times but got shot down, then escalated it and got Eterne on the case only to be shot down by him too! Fortunately it was only temporary and I think I was back on a month later.
On the whole Destiny thing, I wasn't convinced before (not sure I like the idea of mixing sci-fi shooting with fantasy RPG) but if you're all going, I'll give it a go. How do I apply for the beta?
Mollerz posted details here ([url]https://forums.dust514.com/default.aspx?g=posts&m=2114323#post2114323[/url]) but it comes down to pre-ordering and then you should receive a code to sign up.
Knowledge is power
|
Brokerib
Lone Wolves Club
1116
|
Posted - 2014.05.03 10:27:00 -
[224] - Quote
PARKOUR PRACTIONER wrote:mollerz. Signed up name SIL4NTCHAOZZ. I cant comment or anything though.. Just accepted your request, shoud be able to comment now.
Knowledge is power
|
Brokerib
Lone Wolves Club
1117
|
Posted - 2014.05.03 14:53:00 -
[225] - Quote
soulreaper73 wrote:IgniteableAura wrote:^nooooo we aren't talking a giant dump on the playerbase. gave you a like iggy since you are just shy of becoming forum warrior level 1 Congratulations, that's a great post to hit forum warrior 1 on
Knowledge is power
|
Brokerib
Lone Wolves Club
1127
|
Posted - 2014.05.07 04:19:00 -
[226] - Quote
One Eyed King wrote:I will be around on the forums, but I have yet to even stomach the idea of pulling up Dust and playing it. It just seems meaningless. The only reason I played was because of what I thought the game could become and wanting to help get it there. Then it decided to leave me behind. Pretty much this. Haven't logged on since the announcement, may hop on for a couple of matches every now and then once I've finshed with Dark Souls 2.
Master Smurf wrote:For me its liberating, I play in proto gear with no care of expense, I spend SP on anything instead of trying to map things out and I play when I want with no care about logging in to get bonus SP or capping.
Still lurk the forums more than I play though And this. Have about 110Mil, time to start running Proto suits and gear. Have had proto suit skills for a couple of months now, and proto weapon skills for about 9 months, but am yet to use either in a match. If I'm only going to be playing every once in a while, then I'm going to pimp it out.
Knowledge is power
|
Brokerib
Lone Wolves Club
1134
|
Posted - 2014.05.09 06:51:00 -
[227] - Quote
Interesting vid for any fans of the demon souls/dark souls series. If true, not a bad reason to pick up a PS4!
http://www.youtube.com/watch?v=1M2Y-R18Mo0&list=UUe0DNp0mKMqrYVaTundyr9w
Knowledge is power
|
Brokerib
Lone Wolves Club
1137
|
Posted - 2014.05.11 02:31:00 -
[228] - Quote
noob cavman wrote:Damn.... warframe is awesome. also was my 21st today but 8 yeaes of rugby have made me 40 already! my poor knee's still on the plus side I still kinda have all my teeth XD Happy birthday!
To make your knee feel better. http://www.youtube.com/watch?v=UoZWuvEtMvc
Knowledge is power
|
Brokerib
Lone Wolves Club
1145
|
Posted - 2014.05.21 14:13:00 -
[229] - Quote
Minja bonus will add to your knife damage too, so it's a good start if you can get knives to advanced as well, the standard knives are trash.
I'd keep pushing levels of minja after that instead of looking to engineering etc. The reduction is cloak fitting cost is substantial, and if you're planning on fitting a cloak regularly it should be comparable to what you'd get out of engineering anyway, plus you'll get a reduction in CPU usage. Combine that with the hacking and knife bonus, then it will have a much greater effect on your game play than additional PG alone.
Knowledge is power
|
Brokerib
Lone Wolves Club
1151
|
Posted - 2014.05.21 23:35:00 -
[230] - Quote
Jaceon Pale-eye wrote:Brokerib wrote:Minja bonus will add to your knife damage too, so it's a good start if you can get knives to advanced as well, the standard knives are trash. Just curious, do you find yourself using the shotgun or the knives more for CQC? I've used the shotgun twice and decided it wasn't my thing, so 2/3 of my fits have a knife instead. Unless you're crazy good with it, the nova knife is very situational, but damn is it effective when you get the chance.
Detials on knife damage below.
Listed damage is per-blade, and you swing twice (once with each hand) per attack animation.
Charged damage is 2.5 on base damage, per knife.
So with no additional skills or mods.
Standard normal - 90 per knife/180 if both hit charged - 225 per knife/450 if both hit
Advanced normal - 150 per knife/300 if both hit charged - 375 per knife/750 if both hit
Proto normal - 200 per knife/400 if both hit charged - 500 per knife/1000 if both hit
Throw in the bonus from the Minmatar scout and the proficiency skill, you can hit over 1400 damage for a charged hit from both knives...
So with full skills you should be able to sink all scouts and mediums with a single charged shot, and heavies with a chraged shot plus a normal swing. Hit detection non-withstanding.
And just a word of advice, knifing ain't easy, so don't get discouraged. Target hackers and stationary targets to start with, and work your way up the food chain. Here's some basics tips from a friendly whiskey fuelled merc: Knifing 101
Knowledge is power
|
|
Brokerib
Lone Wolves Club
1151
|
Posted - 2014.05.21 23:37:00 -
[231] - Quote
Spademan wrote:Guys, apparently this kind of internet speed is possible. What would you even need/use/want that kind of speed for? Streaming 4k internet TV to multiple devices simultaniously. While downloading enough **** to choak a donkey...
Knowledge is power
|
Brokerib
Lone Wolves Club
1160
|
Posted - 2014.05.22 09:57:00 -
[232] - Quote
Folks, the scout cloaking discussion has been moved to a seperate post by Rattati. Devs are paying attention, make sure you have your say.
https://forums.dust514.com/default.aspx?g=posts&m=2173435#post2173435
Otherwise it looks like some good changes.
Knowledge is power
|
Brokerib
Lone Wolves Club
1163
|
Posted - 2014.05.22 13:57:00 -
[233] - Quote
You may need to report in this thread Ghost.
https://forums.dust514.com/default.aspx?g=posts&m=2173435#post2173435
Knowledge is power
|
Brokerib
Lone Wolves Club
1170
|
Posted - 2014.05.22 23:03:00 -
[234] - Quote
It's not you Mal, it's us....
Nah, FOTMers have ruined the Gal unfortunately. Decloaking delay + shotgun, primacy of plate, and the inherent dampening bonus of the Gal combined with the cloak dampening is the issue, not the Gal per se. It just has the right bonus and the right slot layout to be abused by it. ~1000 eHP with an 18dB profile, still faster than a medium, and 37.5m of visability.
Hater's can't seperate the issues, and CCP can't run a proper fix, so this is what we get
Knowledge is power
|
Brokerib
Lone Wolves Club
1179
|
Posted - 2014.05.23 05:33:00 -
[235] - Quote
Xx-VxF-xX wrote:Adipem Nothi wrote:Xx-VxF-xX wrote:Matticus Monk wrote:Scouts are doomed.... because CCP didn't buff us as requested. They overdid it... as we cautioned against. Now, we pay for their mistakes.... as we always do.
Situation normal: all ****** up. didn't buff us as requested? most scouts demanded we got everything we got and still wanted more. not many wanted to give up anything. even the scouts saying before 1.8 that gallente would be the OP go to suit the scout community still argued they wanted more more more. To tell you the truth I only remember quill and I of the few willing to sacrifice anything for the buffs we was going to recieve. again as i said before then I have always ran gallente since open beta and even if I don't agree what happens to the other scouts ill welcome what ever the gallente gets good or bad because even the bad wont make it as bad as the rest of the suits. No way, Bro! What we asked was that (1) Scouts not have to give up squad-oriented equipment to carry cloak (2) Scouts not have to give up a primary or secondary weapon for cloak and (3) Scouts not have to give up our grenade slot for cloak. But in the end, it wasn't cloak that made us OP. It was eHP. We aren't OP by comparison to Heavies, Logi or Pilot. We are OP -- specifically when HP tanked -- by comparison to Assault. Which is why the FoTM and "Slayers" came running with their bricks. If CCP had given us better Assaults, there would've no FoTM / Slayer migration, far fewer HP-oriented Scouts, and far fewer complaints about Scouts. you are right. scout said they would give up nothing for the cloak. said they would rather not have the cloak then give up anything. where are all those give up the cloak to keep what I want now that all they want to do is remove the dampening of the cloak? LOL Scouts did not ask for lower base dampening/precision, longer base range, more cpu/pg, 2 equipment before cloaks was even a option, more slots before cloak was an option. I imagined that for the many many months of scout update being pushed back farther and farther. I am so sorry that we have become the EZ-Mode we used to claim anyone that did not run scout was. How we ran scout to not be EZ-Mode. Now we have everything we asked for and don't want to give up nothing still. We are the EZ-MODE we all complained about. Yes the gallente is the biggest EZ-Mode scout and still many fighting to not give up anything on it. I think the reason for pushing to maintain the Gal isn't about maintaining easy mode. It's because the things that are broken aren't the scout. Fix the de-cloaking issue, and change how armor modules work. Then look at the Gal.
Knowledge is power
|
Brokerib
Lone Wolves Club
1179
|
Posted - 2014.05.23 06:35:00 -
[236] - Quote
mollerz wrote:No offense guys, but wtf. Why fight much less give a rats ass about the direction of this game?
CCP ****** us. Hilmar thinks he's the Steve jobs of video games somehow. The programmers they employ are stuck in the 90s.
I'd love to see a talented dev come along and do what they tried to do, but correctly. With care. With talent. Basically take CCPs vision from them. They blew it. Don't fight with each other over their incompetence.
Arguing is an art form, it pays to stay in practice
And while Dust doesn't have the vision it used to, it still fills the hours until the Destiny beta. If I can avoid the game being any more broken through incompetence until then, then all the better.
Knowledge is power
|
Brokerib
Lone Wolves Club
1180
|
Posted - 2014.05.23 10:23:00 -
[237] - Quote
Decisions have been made, stats are up -
https://forums.dust514.com/default.aspx?g=posts&t=163271&find=unread
stats
Changes to the plate fitting values and repair values looks promising.
Knowledge is power
|
Brokerib
Lone Wolves Club
1180
|
Posted - 2014.05.23 13:25:00 -
[238] - Quote
Spademan wrote:Adipem Nothi wrote:Old EZ Mode CalLogi / GalLogi + AR
New EZ Mode Blaster Tank
"EZ Mode" has never existed under threat of instagib.
Get your terms straight, noobs. Don't make me issue slaps.
Can we just stop with the term "EZ-Mode" It just looks wrong in every way. Anyway, for now, can we just ask CCP to change the Assaults before scouts, and then bring the Min and Amarr scouts up? Just a thought, what if the Min scouts aren't meant to hide, what if they were given more speed? What if the Amarr was given increased Jump height and a reduction to the percentage of stamina it uses? I quite liked this idea. https://forums.dust514.com/default.aspx?g=posts&t=163251&find=unread
Amarr gets a bonus to assist with light assault duties by being able to scan medium and heavies at range, while unable to counter other scouts.
Also reduces effectiveness of the Cal at range, to balance the precision.
Knowledge is power
|
Brokerib
Lone Wolves Club
1195
|
Posted - 2014.05.24 14:05:00 -
[239] - Quote
Bayeth Mal wrote: So here we have players, still trying to use the build that made every other suit in this game null and void. Still using the tactic and everyone else is scrubs.
I think there's going to be interesting times if they manage to get a balance on the scout. The logi-slayer is still alive and well, it's just been eclipsed momentarily. The assault really needs a fix.
Knowledge is power
|
Brokerib
Lone Wolves Club
1201
|
Posted - 2014.05.24 22:25:00 -
[240] - Quote
Arkena Wyrnspire wrote:Spademan wrote:Made a post in NN, I'll post here for people that haven't/won't/can't check. Basically, as some of you may or may not know, there is an upcoming duel between myself and LIast. I propose that you guys bet on the outcome, minimum bet of 5 Million Isk How would this betting work? I put 5 mil on Spademan, to be bet against the first person to take this bet. Or something. Go, glorious ion pistol user! I'll take you on that one Arkena. 5 Mil on Llast FTW!
And I've got another 5 Mil to put down if anyone else wants some action
Knowledge is power
|
|
Brokerib
Lone Wolves Club
1202
|
Posted - 2014.05.25 01:26:00 -
[241] - Quote
Ghost Kaisar wrote:It's been awhile since we had a bar-room brawl. Music to fit the tone (Pardon the slow start. It gets better around 0:35) I bet 100 quatloos on the newcomer!
Knowledge is power
|
Brokerib
Lone Wolves Club
1205
|
Posted - 2014.05.25 04:34:00 -
[242] - Quote
Suggestion post made to talk about balancing the medium frames and try to head off the return of the logi slayer. Would appreciate your opinions.
[suggestion] Assault suit changes/medium balance
Knowledge is power
|
Brokerib
Lone Wolves Club
1211
|
Posted - 2014.05.26 03:09:00 -
[243] - Quote
Good. I was getting tired of almost being viable. Now I'll have something to blame my terrible game play on again.
EDIT: Links all appear to show the same suit/setup, just with a different name?
Knowledge is power
|
Brokerib
Lone Wolves Club
1211
|
Posted - 2014.05.26 03:32:00 -
[244] - Quote
I'll blame a Protofits glitch I think
Now shows the correct fits, though the Minmatar brifely showed up as Gal before I refreshed it.
Knowledge is power
|
Brokerib
Lone Wolves Club
1219
|
Posted - 2014.05.27 00:25:00 -
[245] - Quote
Appia Vibbia wrote:Ok. so i re-posted what I have here in Feedback section under one of my many alts because I've been too emotionally invested in countering the nerf-hammer that's given to scout Excellent post Appia, well done.
Knowledge is power
|
Brokerib
Lone Wolves Club
1219
|
Posted - 2014.05.27 02:04:00 -
[246] - Quote
Adipem Nothi wrote:Appia Vibbia wrote:That is Without Cloak
Roger that. Back home. Finally able to get into Haerr's updated Scan Table.Good stuff as always, Haerr. o7 Seems there's an error in progression. Gallente Scout, Rows 21 - 24. Values increase rather than decrease.At first glance, the hunter/hunted scenarios look pretty well balanced to me. Though Appia raises good points in her eWar / loadout post. What are the rest of you guys thinking? I'm thinking that if Cal scout becomes the new FOTM, I'm screwed. From the looks of it, anyone with a dual precision Cal will see me in all of my current fits, and it will be imposible for me to beat a triple stacked Cal regardless of what I do. With shared passive vision and most of my suits running sub- 300 EHP, that could be a problem.
If Cal spam arises, I'll either need to start running proto suits regularaly so I can run triple damps to get under a dual precision Cal, which seems like a poor investment, or I need to get use to working at range again. Good thing I've got sniper rifles to pro 3...
Knowledge is power
|
Brokerib
Lone Wolves Club
1219
|
Posted - 2014.05.27 02:05:00 -
[247] - Quote
@Haerr,
Just checking, does the updated table account for the reduction in the Cal scouts precision bonus? I'm asuming it does, just wanted to be sure.
Knowledge is power
|
Brokerib
Lone Wolves Club
1226
|
Posted - 2014.05.28 02:17:00 -
[248] - Quote
Haerr wrote:Brokerib wrote:@Haerr,
Just checking, does the updated table account for the reduction in the Cal scouts precision bonus? I'm assuming it does, just wanted to be sure. The Caldari scout is only receiving a nerf to scan range (25%->15%). Source: LINK Cheers Haerr, read that post as reduction of passive scan through precision, not range
Knowledge is power
|
Brokerib
Lone Wolves Club
1233
|
Posted - 2014.05.28 10:34:00 -
[249] - Quote
Bastards, post on CPM1 in the basement. Please post your thoughts, if any...
https://forums.dust514.com/default.aspx?g=posts&t=163751&find=unread
Knowledge is power
|
Brokerib
Lone Wolves Club
1241
|
Posted - 2014.05.29 01:31:00 -
[250] - Quote
Jaceon Pale-eye wrote:Aeon Amadi wrote:with the scanning system being the way it is (All-or-Nothing; Scanned or Not Scanned).. This isn't my understanding of the system. These discussions of tacnet and scan range/precision vs. dampening for the most part seem to leave out the role of the active scanner. Instead, the focus has largely been on Cal vs. Gal scouts and their relevant bonuses. Oh, and lolwallhacks qq. As I commented elsewhere, I think "wallhacks" has every right to be a part of this game because, now in 2014, city police forces have access to thermal scanners for their swat teams to locate and identify threats through walls before breaching a target structure. In New Eden, which is set 30,000+ years into the future on the other side of a wormhole that collapsed, our mercs are sealed into super-advanced dropsuits with super-advanced electronics. A scout had better be able to pick up the signature of a heavier suit on the other side of a wall or three, or it just doesn't make sense - it ceases to be believable/immersive of a futuristic, sci-fi setting without this element. As for active scanners, my understanding is that there is a 'grey area' where the scanner reads "Some margin of error." I'm given to understand this means the scanner knows someone is there but they were not able to pinpoint its location. This gives them the opportunity to either call their squad's CalScout or, failing that, to be extra alert and vigilant in seeking out the unknown threat. Aside from possible tweaks in the numbers themselves, which I'm not qualified to speak on at all, I feel the general mechanic is fine as it is. It's possible to get under all but the most advanced scanner, but the failsafe is a Scout (preferably Caldari) with a highly specialized fit that forces it (in my understanding) to forgo tank and other useful options. Active scanners also give a response of 'Large margin of error', in particular circumstances.
If you see that, it's time to run
Knowledge is power
|
|
Brokerib
Lone Wolves Club
1249
|
Posted - 2014.05.30 14:56:00 -
[251] - Quote
Congratulations Shotty, you're internet famous. That's the best sort of famous!
https://forums.dust514.com/default.aspx?g=posts&t=163941&find=unread
hall of fame
Knowledge is power
|
Brokerib
Lone Wolves Club
1250
|
Posted - 2014.05.30 15:05:00 -
[252] - Quote
Adipem Nothi wrote: HAV - Stalk until HAV has come to complete rest beyond the range of infantry support. Wait for HAV to begin firing sequence. Place REs (generally one, sometimes two) until tank begins to move. Flux tank. Pop REs. Fire swarms as it retreats. Low odds of a kill; high odds of +75; even odds of getting blasted.
Got some good advice on this recently. I used to use similar tactics, but some scout-bro's set me right. Don't blow the REs. Set them, use AV grenades to get the party started and swarm for as long as you can. Once they're out of range you can use the REs to either track them on the map, or blow the REs from any distance.
Also good for when you're facing a proper tanker who puts up hardeners. Swarm/AV grenade them for as long as you can to keep them moving, wait for the hardeners to drop, and then RE time.
Only had limited oportunity to try it out, but seems to be more effective. At least, I've manage to actually kill a couple of tanks this way, instead of just watching them disapear into the distance...
Knowledge is power
|
Brokerib
Lone Wolves Club
1258
|
Posted - 2014.05.31 04:02:00 -
[253] - Quote
Shotty is internet famous and Appia has her own theme music. This has been a wierd weekend so far
Knowledge is power
|
Brokerib
Lone Wolves Club
1259
|
Posted - 2014.05.31 06:44:00 -
[254] - Quote
Ghost Kaisar wrote:I'm not in Sam-Mik, but I'll still tell him to calm down. DTOracle speaks the truth in that post. Kincats AND Shield Extenders? Ain't nobody got the PG for that. Suit is fun, but caters to a VERY specific type of player. It just isn't for everyone. That being said, it's still far inferior to the power of the Gal/Cal. That's a nice fit you posted Ghost. I may have to actually start using proto suits
http://www.protofits.com/fittings/shared/193/4707
Knowledge is power
|
Brokerib
Lone Wolves Club
1267
|
Posted - 2014.06.01 07:03:00 -
[255] - Quote
Brokerib wrote:Arkena Wyrnspire wrote:Spademan wrote:Made a post in NN, I'll post here for people that haven't/won't/can't check. Basically, as some of you may or may not know, there is an upcoming duel between myself and LIast. I propose that you guys bet on the outcome, minimum bet of 5 Million Isk How would this betting work? I put 5 mil on Spademan, to be bet against the first person to take this bet. Or something. Go, glorious ion pistol user! I'll take you on that one Arkena. 5 Mil on Llast FTW! And I've got another 5 Mil to put down if anyone else wants some action Just sent through your 5 Mil Arkena. Valuable lesson. When it comes to a fight, always bet on the guy with the spade...
Knowledge is power
|
Brokerib
Lone Wolves Club
1270
|
Posted - 2014.06.02 12:44:00 -
[256] - Quote
Bayeth Mal wrote:Like I said, I mostly use fluxes, for clearing objectives and equipment. For a lot of scouts that's their role.
Also, getting 3 REs on the tail of a Gunnlogi usually isn't enough, you need to flux them first or they'll survive all 3.
I think in the last 5 months I've been taken out by a locus once. They're just not that big a deal anymore.
But I have had to quickly make a fitting with nanos and fluxs just to go spend the next couple of minutes clearing the obscene equipment spam. I was curious about the grenade changes. I'm not a PC player, but I hadn't seen any sort of over the top grenade spam for a number of months. I could be wrong and no doubt CCP are working from better data than my one view point, but just seemed uncessesary.
Knowledge is power
|
Brokerib
Lone Wolves Club
1276
|
Posted - 2014.06.04 00:50:00 -
[257] - Quote
mollerz wrote:Ghost Kaisar wrote:mollerz wrote:yea but proto knives are just "knives".
using Zns is a n00b mistake. Zn's are enough for anything that isn't a heavy frame. That being said, I hate not being able to stab heavies, so I almost never use anything below the ishnoks Heavies are knifer food. And it's not only that, Zns just mean it takes longer to kill things. Multiple targets? Those Zns are now a liability. Zns are good for rookie n00bs who can only kill stationary unaware prey. You aren't cool because it took you two extra hits to kill somebody. And it only costs 12k for IshNoks. Thank you Mollerz. You've just convinced me to downgrade my guns and upgrade my knives. If only there was a NK optimisation skill
Knowledge is power
|
Brokerib
Lone Wolves Club
1279
|
Posted - 2014.06.04 02:05:00 -
[258] - Quote
I'm only at proficiency 2, so got a ways to go on them yet, but I've had a couple of instances in the last week where I've either left a heavy standing with less than 10 armour, or have only got through two of the reds hacking a point. 50 * 1.25 * 1.06 * 2... that's definitely enough to make a difference.
Knowledge is power
|
Brokerib
Lone Wolves Club
1284
|
Posted - 2014.06.05 00:02:00 -
[259] - Quote
Interesting...
In response to moving from passive bonuses to module efficiency bonuses.
CCP Logibro wrote:I literally just stood up and said to myself "Why didn't I think of that?!" /facepalm
(Apologies to anyone that actually did suggest it earlier that we may have missed.)
I'll have a chat with CCP Ratatti and we can some numbers. That might actually work better, not to mention it would be closer to the Amarr and Minmatar scouts which also have module/weapon efficacy bonuses as well. https://forums.dust514.com/default.aspx?g=posts&m=2194274#post2194274
Knowledge is power
|
Brokerib
Lone Wolves Club
1284
|
Posted - 2014.06.05 00:13:00 -
[260] - Quote
Quick thoughts from playing last night.
My standard fit (1 range amp + 2 extenders) is picking up alot more scouts in pubs, including cloaked scouts. Conversely, my single damp seems to be enough in most matches, unless there's an organised squad playing.
If an organised squad is playing...I don't have an effective close quarters fit, the only option is to run a triple damped proto, and it's too squishy to be isk effecitve. So instead I've got a double damped M/I with BPO weapons to run in those situations.
Have had to swap out my BPO plate and BPO armor repairer on my semi-assault fits for a ferro and a reactive plate due to the PG/CPU changes. My tankiest fit went from ~600EHP to just over 500 and was completely undampened, so I've now deleted it.
Noticed more plasma cannon players. I.e. one, a cloaked Gal scout. He killed me twice in the one match, which doubles the number of times I've been killed by one.
Overall...not bad. Minja is somewhat marginalised by the dampening changes, but many of the other changes are good.
Knowledge is power
|
|
Brokerib
Lone Wolves Club
1287
|
Posted - 2014.06.05 02:07:00 -
[261] - Quote
Pokey Dravon wrote:Adipem Nothi wrote: Thanks for checking in, Pokey. o7
Too early to say with certainty, but ... Worried about Minmatar Scout. Everything else seems stable.
* Highly recommend improving suit fitting capacity such that it perform on par with other Scouts. * Freely defer to brother Minjas ... what do you guys think?
I'm a big fan of actually getting empirical data instead of relying too heavily on conceptual numbers. Everything always works differently in practice vs on paper, so I was curious to hear what you guys are experiencing actually in-game. I'll admit I've really only played as Gallente and Caldari Scout (I've only dabbled in the militia light frames for Amarr/Minmatar) but just playing around on Protofits, the Minmatar really are a ***** to fit, which isn't cool. If anything I would expect them to have decent fitting for a good speed tank since that's kinda their thing. So aside from ****** fitting, how is the stealth ability? The vibe I'm getting from posts is that the lack of fitting is what really kills the Minni Scout's stealth capabilities. Also I think the severe lack of Amarr Scout usage just further proves there is something seriously wrong with it. Do you guys think it needs a bigger % to stamina to be useful? Or a complete re-work of its roles/bonuses to make it more relevant? The main issue with fitting the Minmatar is that all of the tools and modules that enchance their playstyle are heavy consumers of PG/CPU, and/or are in competition with each other for fitting slots. Kin Cats are a massive cost for dubious benefit, Nova Knives don't have an optimisation skill, and dampeners/kincats/hacking modules all reside in low slots. I'm fine with only being able to chose 2 out of 3 when it comes to hack/speed/stealth, but currently we only really get the choice of 1, as anything less than 3 damps wont get me below a dual precision Cal.
Best suggstion I've seen for the Amarr is to take the scan range bonus from the Cal/Gal and give it to the Amarr. Due to the lack of highs, they won't be good for passively scanning other scouts, but with a couple of range amps in low they would be really excellent as light assault who are able to see mediums and heavies from range. Additionally, the removal of range from the Cal means that, while it retains extremely high precision scanning, they're very limited in their range so they need to put themselves into danger to make use of it. While with Gals, they remain invisible but lose visibility without giving up lows, giving them the choice between tank and vision.
So range combined with the stamina bonus makes them useful, and each scout gets an EWAR bonus of some sort (if you consider the Min hack bonus to be EWAR related). Would need replacement bonuses for the Cal and Gal though.
Knowledge is power
|
Brokerib
Lone Wolves Club
1293
|
Posted - 2014.06.05 03:25:00 -
[262] - Quote
Adipem Nothi wrote:Brokerib wrote: Additionally, the removal of range from the Cal means that, while it retains extremely high precision scanning, they're very limited in their range so they need to put themselves into danger to make use of it.
That sounds good in theory, but 300HP disappears fast every time my CalScout gets close to a half-decent enemy. 50 meters is insta-gib range for any Fine Rifle. And I'm pretty easy to spot being that I can't do my job if I'm running damps. PS: I mean no disrespect; very much want to hear to you're thinking. 200HP disapears even quicker, and Minja's are working within 2m to exploit either of their class bonuses
I think in the end it comes down to trade offs, if we want all scout classes to be viable and have a role to play.
Passive vision is very powerful both offensively and defensively, and has no hard counter (unless you're a Gal). The change means that the Cal retains a 30-60m (depending on how much dampening they want) 360 degree arc of vision. If you're playing defensively and working at range (sniping/fine rifle/etc) or defending a position, then you get to see anyone approaching you and have the chance to move/prepare. But you don't get to see everyone all the time, and Amarr/Minmatar working the edges of the battlefield (which their biotics bonuses support) are able to play to their style instead of being forced into counter play by stacking lows. If you chose to play offensively, then you put yourself at risk because while you can see everything, you're also well within the kill range of the players you can see.
Admittedly there's a problem with range on the Cal being in direct competiion with their dampening, so it's one or the other. For squad play the trade off of the passive Cal vision is made up for by the defensive requirement from the squad, but it may ruin Cal's for solo play. That said, the Cal would still be invisible to mediums and heavies, they'd just be vulnerable to other scouts.
There's definately some problems with it, but it's the best option I've seen to make the Amarr relevant, and provide a bit more balance between scouts.
We kind of end up with: Gal - undetectable (dampening) Cal - unavoidable (precision) Am - inescapable (range) Min - versatile (mainly due to slot configuration)
Thoughts?
Knowledge is power
|
Brokerib
Lone Wolves Club
1294
|
Posted - 2014.06.05 03:38:00 -
[263] - Quote
Appia Vibbia wrote:Adipem Nothi wrote:Strategy Proposition:
Don't nerf an item and buff its counter.
We can't know the optimal course without knowing what we'll be up against. We need to seriously get behind an Assault buff if for no other reason than for future planning. Our ranks are still swollen with "slayers" who'd prefer to be running fits geared toward frontal assault. Let's give it to them, then reassess.
Thoughts? I want to protect my Minmatar Scout first there is also several dozen assault fixes out there. we should go downstairs and compile our favoreites and endorce one or two together Suggestion I put up for buffing the Assault and trying to stop the return of the Slayer-logi.
https://forums.dust514.com/default.aspx?g=posts&m=2178490#post2178490
Knowledge is power
|
Brokerib
Lone Wolves Club
1297
|
Posted - 2014.06.05 03:51:00 -
[264] - Quote
Adipem Nothi wrote:Points well made; one question: Why not run a GalLogi with Active Scanner(s)? Far greater staying / slaying power. Far greater utility. To be honest I don't have a massive problem with the Gal Logi/Active Scanners. Scanners are time limited and let you know when they're being used, in addition to the visual cues. That in itself creates a number of oportunities.
A Gal Logi with one focused scanner or running less than the proto focused scanner isn't a substantial threat. A Gal Logi running 4 focused scanners would be powerful, but they're also investing a hell of a lot of ISK and SP while making themselves vulnerable, and also substantially reducing their utility to provide a very specific counter for scouts. Personally not my cup of tea, but as a pinnacle scanning class they provide a use on the battlefield, while also having a number of soft counters.
However...spin scans. If it isn't locked down, then 30sec every 40sec of 260 degree unavoidable scans is definately too much.
Much like the de-cloak issue, the continued problem with spin scans needs to be considered seperately to role itself. If the scanner is locked down to the proper snapshot, then I think the balance is pretty good. Time limited, skill limited, class limited, and coverage limited. And everytime they scan, they're letting you know they're out there.
Compare that with the Cal scout scan ability which is constant and ubiquidous, in addition to being passive. It's a pretty big difference.
Knowledge is power
|
Brokerib
Lone Wolves Club
1308
|
Posted - 2014.06.05 22:27:00 -
[265] - Quote
Varoth Drac wrote:I do not agree with swapping logi and assault slot counts. The whole point of a logi is that it is more versatile, as well as the equipment. Perhaps all that needs doing to assaults is a slight hp buff.
I really don't think there is much between assaults and other suits. The changes don't need to be drastic.
Edit: apart from Amarr assaults, having a slot less just doesn't work, even with the extra pg/CPU. I disagree slightly. I think the point of the Medium is versatility.
Does the logi need to be more versatile than the Assault in both equipment and modules? Currently they bring more utility through equipment, in addition to being able to out tank Assaults because of the skewed fit count.
Knowledge is power
|
Brokerib
Lone Wolves Club
1310
|
Posted - 2014.06.06 00:26:00 -
[266] - Quote
Cross Atu wrote:Brokerib wrote:Varoth Drac wrote:I do not agree with swapping logi and assault slot counts. The whole point of a logi is that it is more versatile, as well as the equipment. Perhaps all that needs doing to assaults is a slight hp buff.
I really don't think there is much between assaults and other suits. The changes don't need to be drastic.
Edit: apart from Amarr assaults, having a slot less just doesn't work, even with the extra pg/CPU. I disagree slightly. I think the point of the Medium is versatility. Does the logi need to be more versatile than the Assault in both equipment and modules? Currently they bring more utility through equipment, in addition to being able to out tank Assaults because of the skewed fit count. One problem, and it's a historic one so I don't know how much it still applies, is that once upon a time Logi had no extra slots above the Assault (now hold on, before everyone says I'm gibbering mad, let me break out some context) See if look at the Assault base stats by race, and then use mods to bring Logi suit base stats up to at least meet them (again by race) there were no extra slots (arguably you still had more slots to work with because of equipment but Eq really isn't 1:1 with other fittings slots so that's an entire mess of it's own). What you had when you normized fittings this was was Logi coming out with a roughly proximate attribute profile but at the cost of higher ISK and SP investment per fitting. So, balanced, in a sense, but there were flaws. 1) Logi had more equipment, that costs even more ISK and SP to field and put a heavy strain on fittings, but it was still a possible advantage. 2) Assault, higher base stats means greater raw gains from many skill buffs **** Roughly balanced at this point, numbers could be tweaked to bring it in line but it's at least conceptually workable However then we get to 3) Attribute balance; simple fact is that not all mechanical assets of a frame are worth the same amount, or worth the same in any given context. What this means in simple terms is that even though it cost more to do so the logistics suits ability to heavily specialize into one or two attributes via mods outperformed the assault suits native all around effectiveness. This was then further exacerbated by the flawed role and race buffs (Extender efficiency anyone?) To further muddle the waters, CCP started fiddling with individual numbers outside of a cohesive context tossing a systemic refinement out the window. Long story short (too late ) aside from the issues with how medium frames balance against other frame types the internal balance is a mess. A logistics suit geared for support costs more (both SP and ISK) while having a lower average eHP and DPS than it's racial Assault counterpart, meanwhile that same Assault fitting will often be outperformed by a Logistics fit modded to be a pure slayer. End result being that both medium frames are sup-optimal at their basic roles, and underwhelming in general. A lot of the angst from players elsewhere in the forums regarding scouts (and honestly heavies to an extent as well) is a simple misunderstanding of context. They're trying to take the deeply flawed medium frames and use those as a baseline for comparison. Right now the medium frames aren't balanced between each other (even within their roles there are disparities between the races), they aren't balanced against the other frames out there and they aren't scaled within 'risk vs reward'. It's a mess and it's no wonder RinTinTin is looking at doing some complete overhauls before things are in working order. 0.02 ISK Cross Thanks for the context Cross. I played Min Assault for 6 months so I got used to under performing, but I've never played a Logi.
That said, I don't see why logi suit geared for support shouldn't have lower eHP and DPS? In a support role I would expect that. I understand that there is a greater finacial risk in using a fully kitted logi, but as a force multiplier in squad play they're unequaled in their ability to generate WP.
Knowledge is power
|
Brokerib
Lone Wolves Club
1320
|
Posted - 2014.06.07 09:08:00 -
[267] - Quote
While CCP are actually bothering to respond, thought I'd put up a request. Let me know if you can think of any specifics you'd like to know.
MATHAMATICAL!
Knowledge is power
|
Brokerib
Lone Wolves Club
1325
|
Posted - 2014.06.08 04:27:00 -
[268] - Quote
Adipem Nothi wrote:CCP Logibro wrote:Oh, and I forgot to mention. If I were to make some officer Nova Knives, I would need a name to put on them. !!! It's got to be mustard knives. It just works so well.
Knowledge is power
|
Brokerib
Lone Wolves Club
1325
|
Posted - 2014.06.08 04:30:00 -
[269] - Quote
Adipem Nothi wrote:Brokerib wrote:While CCP are actually bothering to respond, thought I'd put up a request. Let me know if you can think of any specifics you'd like to know. MATHAMATICAL! Which numbers / rules are we missing? It's more confirmation of what we have than anything else. While a lot of what has been complied by the playerbase works, it's based on trial and error and sometimes comes up lacking. If we can get actual details then it will make a difference. Even things like when rounding is applied in a calucaltion can make a substantial difference over three modules.
Knowledge is power
|
Brokerib
Lone Wolves Club
1332
|
Posted - 2014.06.08 23:47:00 -
[270] - Quote
My 2isk Shotty.
I'm more than happy for the Cal to be able to scan the Min/Amarr, but at an balanced loss of modules. Currently I need 2 dampeners to beat a single precision Cal, 3 dampeners to be a dual precision Cal, and cannot beat a triple or quad stacked Cal. I have to lose all lows to beat a Cal who is losing half their highs and have to run Proto with only dampeners if I see an organised squad on the other team.
If the balance was that the Cal needed a greater number of modules, then I would be much happier. So a Cal would need 2 precision enhancers (even if one is a basic module) to beat me with one damp, three to beat me with two, and four to beat me with 3. In this instance, a Cal can always see me, there's no way to avoid a 4 x precision Cal, but they need to give up as much as I do to get there. In that instance the Cal retains their ability to see everything except the Gal, but it will only be run as a specialised fit for specific purposes, not as a general fit (you're not going to see beyond a dual stacked Cal in Pubs). Much as my dampened fit would go back to being for when I see Cal scouts on the field and I can run single dampened fits as my general fit, freeing up lows to actually Minja.
Haven't done the math to work out what numbers are needed, but that's a balance I could get behind.
o7
Knowledge is power
|
|
Brokerib
Lone Wolves Club
1335
|
Posted - 2014.06.09 01:32:00 -
[271] - Quote
Llast 326 wrote: Tripple posting like a Kaiser?
TPLAK? Only surpassed by the fabled QPLAK.
Knowledge is power
|
Brokerib
Lone Wolves Club
1336
|
Posted - 2014.06.09 03:41:00 -
[272] - Quote
Adipem Nothi wrote:Anyone opposed to changing MinScout layout from 3:3 to 2:4?
All the good Scout stuff is in the lows ... ewar, codebreakers, biotics, cpu/pg chips. And the MinScout could finally claim its long-desired title ... fastest of all Scouts.
Thoughts? I'd prefer to stick with 3/3, even if it means i can't avoid the Cal. The Min currently suits in a middle ground when it come to EWAR versatility, and is the only scout that can approach the Cal when it comes to precision.
Knowledge is power
|
Brokerib
Lone Wolves Club
1336
|
Posted - 2014.06.09 04:20:00 -
[273] - Quote
Jaceon Pale-eye wrote:Brokerib wrote:I'd prefer to stick with 3/3, even if it means i can't avoid the Cal. The Min currently suits in a middle ground when it come to EWAR versatility, and is the only scout that can approach the Cal when it comes to precision. I assume that's running at least 2 top-tier PEs? Because at Adv level, I see very little in the way of armor tanked shotgun scouts running 2x Adv PE. Tonight I'll try running 3x Adv PE, but I'm hesitant to lose my sidearm damage mod. Yep, and you need at least one Proto range amp along with it to make it worthwhile. Unsurprisingly, EWAR, along with pretty much everything else, only comes into it's own at the proto level. If you don't have precision to enhanced, then you're very limited. Two advanced PE with leve 3 precision won't even let you see a single damped proto scout.
Advanced range amps aren't bad though. Leave of the PE's an put on a ranged amp and you'll be fine against mediums or heavies. But proto scouts are effectively unscannable to you at the moment.
Knowledge is power
|
Brokerib
Lone Wolves Club
1336
|
Posted - 2014.06.09 06:18:00 -
[274] - Quote
Jaceon Pale-eye wrote:I don't mind not seeing the proto scouts - it's not seeing the Adv scouts that irks me. I can't tell you how many times I've been shotgunned (with or without my cloak active) by some red in a STD or ADV Cal or an Adv Gal suit or even the Dragonfly or Hunter suits. The Cals I never get the drop on, but when I'm plinking at the Gals with my CR, that shield melts like it wasn't there, and then I die with them at half armor... I don't have the best gun game in DUST, but you'd think that if the guy was all plates and no damps, even 2 Adv PE should spot him.
Anyway, this is why I don't even run cloaks anymore except in very specific situations (i.e., need to cover some ground and I just got sniped trying to cross it). My current go-to fit is CR, knives, PEs and a Sidearm dmd mod, all damps in the lows, and RE + Uplink.
If the PEs are really so useless at Adv level, even with 3 of 'em, and if damping at Enh level is equally hopeless, I might throw 2x shield extender, codebreaker and cardiac in the lows... I dunno.
Feeling very meh about the whole bloody thing. Need to stab me a proto sentinel and his logibro to make the pain stop. The level of the suit doesn't meant they're not proto. I run advanced suits for the most part, with 1 or 2 complex damps. I even have a standard suit with two proto damps, a proto shield extender and a proto PE. Because of the limited increase in fittings and modules there's very few benefits to running proto except in specific instances (avoid Cal scouts for instance...). If you've got enough levels in passive skills you can fit majority proto modules on an advanced suit.
Knowledge is power
|
Brokerib
Lone Wolves Club
1337
|
Posted - 2014.06.09 10:13:00 -
[275] - Quote
Haerr wrote:I have two questions / discussion points: - How do you guys feel about adding falloff to GÇPScan PrecisionGÇ£?
- How would you guys feel about differentiating between:
MiniMap: ((Hidden)) [Personal] Blip [>Shared] Blip [Personal] Direction Arrow [>Shared] Direction Arrow HUD: ((Hidden)) [Personal] Chevron out of line of sight [>Shared] Chevron out of line of sight [Personal] Chevron in line of sight [>Shared] Chevron in line of sight Maybe limit something depending on +/- dB or per scanner type? Other suggestions? I'd love more depth and variety in EWAR, based on difference in scan/precision/distance etc. But we're not going to see it in Dust...
Knowledge is power
|
Brokerib
Lone Wolves Club
1339
|
Posted - 2014.06.10 05:37:00 -
[276] - Quote
Adipem Nothi wrote:Bastard Poll: For or Against Shared Passive Scans? With the new meta, against. Only scouts should be hunting scouts. Everything else is prey.
If an active scanner was required to share vision, then I would have no problems with the Cal as is.
Knowledge is power
|
Brokerib
Lone Wolves Club
1341
|
Posted - 2014.06.10 09:46:00 -
[277] - Quote
For those of you with a PS4 and heading to Destiny, Alpha access is available, possibly...
Link below. 3 days only, and no certainty of getting in.
http://playstation.greatnessawaits.com/
o7
Knowledge is power
|
Brokerib
Lone Wolves Club
1344
|
Posted - 2014.06.11 04:00:00 -
[278] - Quote
Sinboto Simmons wrote:I hear yall are doing something on Destiny, where do I get ze info? Sign up here, one of the admins will wave you through.
https://www.bungie.net/7_The-Barbershop/en/Groups/Detail?groupId=97692
Knowledge is power
|
Brokerib
Lone Wolves Club
1345
|
Posted - 2014.06.11 05:17:00 -
[279] - Quote
Cat Merc wrote:Adipem Nothi wrote:Cat Merc wrote:Could somebody explain this Destiny thing to me? Are you guys making a group or something? We're a tight-knit bunch; some of us go way back. We had a support-group of sorts here back when things were ... difficult for Scouts. The FanFest announcement(s) left us uncertain as to what the future'd hold for our rag-tag Community of pirates and scoundrels. Figured it was possible that CCP might pull the plug on us here. Mollerz took the initiative and founded a new Barbershop for us on Bungie's servers. Just in case. Cool Feel free to sign up if you're going to give Destiny a try Cat. There's not much happening on the forum at the moment, but we'll let in any jerk that can hold a knife
Knowledge is power
|
Brokerib
Lone Wolves Club
1351
|
Posted - 2014.06.12 01:07:00 -
[280] - Quote
Jaceon Pale-eye wrote:PATRICK, HOMEWORK, NOW. Also, Bastards have rules other than "don't get caught?" Never take a gun to a knife fight.
Knowledge is power
|
|
Brokerib
Lone Wolves Club
1355
|
Posted - 2014.06.12 23:23:00 -
[281] - Quote
Llast 326 wrote:So this is some of the ideas that I have seen that I think are feasible and may work well together. I am not digging back through stuff o cite or credit the brilliant folk who come up with these ideas but you know who you are and be proud If one of your ideas is not here it's not necessarily because it is bad (though it might be) it's because It did not fit within the concept, or i forgot about it. Always feedback, tell me I am an idiot (yes Appia I know ) *Assume the balance numbers that Appia and Haerr have/are working are applied. Preface - I believe that Precision and Dampening are the most powerful tools that scouts have and many of the problems we face revolve around these bonuses. For this reason I feel that the Gal and Cal scouts should only have one bonus while the Min and Amarr scouts can have two bonuses as a balance factor. Gal Scout - Dampening bonus as per Math folks (Tied to Module use) The Gal scout has enough intrinsic bonuses to not warrant the range bonus, Dampening itself is one of the most potent bonuses Scouts can have, couple this with a fitting capacity that most easily accommodates the Proto Cloak and Gal is in a good place still. Cal Scout - Precision bonus as per Math folks (tied to Module use) Without the range bonus the Precision becomes more balanced, while the ability to increase range can be achieved through modules. Shared scans can likely remain without being a shutdown to all scouts, as every scout would have a viable way to counter Precision, though not without making sacrifices in fitting choice. Amarr Scout - Stamina bonus as is now (not tied to Module bonus), Range Amplification bonus (tied to Module use) The reason for not requiring the Stamina bonus to be tied to Module use is that really the Amarr does not need a Jar to function, and keeps it's fitting versatility this way. Fitting versatility is one of the strengths of the Amarr suit that is overlooked, I do not want to inadvertently nerf this aspect. The Range bonus gives an EWAR Bonus to the Amarr scout, something that many feel it is lacking. This also plays to the group function of the Amarr, and helps it support it's team. Min scout - Hacking Bonus (tied to Codebreaker?), Nova Knife Bonus (Obviously tied to Nova Knife use) The question of 'if the Hacking bonus needs to be tied to the Codebreaker for the Min' arises because the NK bonus already requires a specific fitting requirement to be usefulGǪ so input? The other problem the Min faces is the ability to fit what it needs, hence the calls for a PG buff. This does not need to be a huge buff in PG, but the strengths of the Min suit requires more high PG items, coupled with the slot layout this creates a PG deficit that needs addressing. I suggest the same PG as the Cal scout, which would be a 2/3/4 for Basic/Adv/Proto. I think this would place all scouts in a good place internally (Scouts to Scouts), But i would appreciate and remind us to look at how this would be Externally (Scouts to Everything else) Llast has pretty much summed up my stance on it.
Amarr needs EWAR to be viable as a scout, and range is the best fit. Battlefield awareness but unable to scan down dampened scouts.
Cal with precision and range and shared passive is FOTM replacement for scanerinas. Two out of three should balance it.
With the Cal changes Min is viable(ish), though the suggested changes to base hack speed would be useful, as would moving hack modules to high slots.
Removal of range from the Gal may push towards brick tanking, but they're already there. Removal of range give the Amarr a unique role, otherwise Gal will just do it better. Again.
Knowledge is power
|
Brokerib
Lone Wolves Club
1355
|
Posted - 2014.06.12 23:26:00 -
[282] - Quote
Bayeth Mal wrote:I got my golden ticket in my email this morning.
Did anybody else get into the Destiny "alpha"?
Knowledge is power
|
Brokerib
Lone Wolves Club
1358
|
Posted - 2014.06.13 01:07:00 -
[283] - Quote
Adipem Nothi wrote:@ Gav How would a biotic scout the invalidate Minmatar?
Minmatar Scout, The Ninja ... Best at hacking; best at strafing; best at knifing.
Amarr Scout, The Biotic ... First to the point; best runner; best melee.
Rather, you want Minmatar Scout to (1) beat all scans, (2) be the best in short distance running, (3) be best in long distance running, (4) be best the best hacker, and (5) be the best knifer. In the mean, time you want one role (recon) to be split between Amarr and Cal, such that neither can do either very well.
Assuming we adopted your thinking and made the MinScout the best at everything ... Why would anyone not want to be a MinScout? Why would anyone want to be a Cal or Amarr Scout? Currently why would anyone want to be anything other than Gal or Cal?
Calling the Min the best hacker and best knifer are like saying it won second prize in an ugly contest. They are, at best, situationally useful bonuses. Even as (currently) the best runners, they'll still get beaten to the point by a fat suit in a LAV.
Gifting the Amarr with biotics just means that it ends up in exactly the same situation as the Min, as it can be fast and run long distances and cause massive damage within 2m, so long as it gives up dampening and EWAR. Biotics will at best create niche play for the class and replicates what the Min already does. We don't need two Minja suits.
I don't see it as splitting the recon role. I see it as providing different (hopefully viable) options for recon. An Amarr backing up a squad will give them massive visibility but without much depth. Using a Cal will mean you can see everything, but are limited by distance. If you want both, then run both in a squad, and then we have a reason to have two scouts on a team.
Knowledge is power
|
Brokerib
Lone Wolves Club
1358
|
Posted - 2014.06.13 01:09:00 -
[284] - Quote
and not DPLAK
Some interesting games coming out of E3
Bloodborne - Dark Souls without shields https://www.youtube.com/watch?v=G203e1HhixY
Uncharted 4 https://www.youtube.com/watch?v=y1Rx-Bbht5E
Mirror's Edge 2 https://www.youtube.com/watch?v=TYtlSqIPO7k
Witcher 3 https://www.youtube.com/watch?v=53MyR_Z3i1w plus gameplay video https://www.youtube.com/watch?v=WMVqIyZMzks
Batman Arkham Knight https://www.youtube.com/watch?v=QCcKyxX15e4
And of course, Destiny https://www.youtube.com/watch?v=O6RZlKWkTyg
Knowledge is power
|
Brokerib
Lone Wolves Club
1360
|
Posted - 2014.06.13 01:56:00 -
[285] - Quote
Adipem Nothi wrote:@ Broker Are you not OK with Gino? Gino will fix MinScout / CalScout, and everything I'm suggesting assumes Gino is adopted.
@ Ghost I'm having difficulty following your train of thought. Can you boil it down to an itemized list? For EWAR balancing it looks pretty good, though I have concerns about continuation of the FOTM Gal brick tank. That could be resolved by moving their bonus to the dampening modules, to replicate the move to % bonus to enhancer modules for the Cal, maybe?
But there's still no reason to run Amarr. I don't want to gimp the Cal, but we do need to look for a meta balance for all scouts and I literally cannot think of another bonus that makes the Amarr viable without making them the poor man's version of an existing suit.
I'm never going to run Amarr (to be honest I won't run anything other than Minmatar suits regardless of how broken they get) but I will advocate for Amarr to have a viable role on the battlefield, even if that means other scouts (including the Min) have to give up something for it to happen. And this seems like the best way to do so given the current meta and limitations on development changes.
Knowledge is power
|
Brokerib
Lone Wolves Club
1360
|
Posted - 2014.06.13 01:57:00 -
[286] - Quote
Gavr1Io Pr1nc1p wrote:Adipem Nothi wrote:@ Broker Are you not OK with Gino? Gino will fix MinScout / CalScout, and everything I'm suggesting assumes Gino is adopted.
@ Ghost I'm having difficulty following your train of thought. Can you boil it down to an itemized list? Im sorry, I might have missed something....whats Gino? Haerr's EWAR solution.
https://forums.dust514.com/default.aspx?g=posts&m=2206665#post2206665
Knowledge is power
|
Brokerib
Lone Wolves Club
1362
|
Posted - 2014.06.13 02:04:00 -
[287] - Quote
Adipem Nothi wrote:Brokerib wrote:But there's still no reason to run Amarr. I don't want to gimp the Cal, but we do need to look for a meta balance for all scouts and I literally cannot think of another bonus that makes the Amarr viable without making them the poor man's version of an existing suit. I'm never going to run Amarr (to be honest I won't run anything other than Minmatar suits regardless of how broken they get) but I will advocate for Amarr to have a viable role on the battlefield, even if that means other scouts (including the Min) have to give up something for it to happen. And this seems like the best way to do so given the current meta and limitations on development changes. Agreed. New ArchetypesMin - Ninja / Assassin (bonus to Codebreakers and Knives) Cal - Ghost Hunter (bonus to Precision Enhancers) Amr - Ranged Recon (bonus to Range Extenders) Gal - Ghost (bonus to Cloak or Damps?)
How can we make the Gal a Ghost without breaking Gino? That I can definately get behind.
Make it a % bonus to the dampening module, same as the Cal % bonus to enhancers?
And should there be an additional bonus discussed for the Cal/Gal? The Amarr range bonus + the stamina is a good mix. Min is what it is. Increase in cloak time for Gal, decrease in cloak recharge time for Cal?
Knowledge is power
|
Brokerib
Lone Wolves Club
1362
|
Posted - 2014.06.13 04:12:00 -
[288] - Quote
Appia Vibbia wrote:Adipem Nothi wrote:Appia Vibbia wrote:
Hmm, to go out and search for my old post on why Range is an important aspect of the Gallente Scout or to rewrite it?
No don't. I'm thinking an efficacy bonus to light-armor (i.e. ferroscale / reactive) for Amarr may be more appropriate. Will give it more thought and fill out the concept tomorrow. Wrote it out anyway. feel free to ignore 1) Ion Pistol, Shotgun, and Nova Knives are the only weapons we have that don't have an effective range within 30 meters, so Range amps benefit the Bolt Pistol, Magsec, Flaylock, Scrambler Pistol, SMG, Rail Rifle, Sniper Rifle, Swarm Launcher, Laser Rifle, Scrambler Rifle, Assault Rifle, Plasma Cannon, Combat Rifle, Mass Driver, and sleek Locus/AV grenades 2) Caldari Bolt Pistol, Magsec- which has a better range than the AR-, rail rifle and sniper rifle all have more range than the Scrambler and Laser Rifle, using the exact same reasoning why shouldn't Caldari be the ones to get the range amp bonus? It's faulty logic 3) When I look at infiltration I think of 3 things: Range, Precision, and Speed. The Minmatar Scout has the speed down, it is both the fastest suit and the fastest hacker. With my Minmatar Scout I can run into a point and jump a high priority target with knives, and with enough shields and the lack of stun lock I can then run the hell away and come in for another go or take some time and get rid of red uplinks and place blue ones then either wait for a red to come and take out my link or use it as a distraction to get a hack off. With Caldari Precision I can move in slowly and carefully making sure no one is chasing me. The high precision protects my back from any scouts on defense that may chase after me. Or even give me a heads up if they are in my path or near me, letting me switch targets. The third is Range. I can't tell you how much I miss running 1 damp, 1 range amp, 2 plates. But range is the Shotgun's best friend. The CQC shotgun scouts' main targets are the Slayerlogi and the Sentinel. It's why I made a post about my need for 600EHP. You know that first shot isn't going to kill. They can easily jump away to get outside optimal range making it take 2-3 more shots to kill. Range is important because it helps you pick out the route you're going to take to get to people. When you see people moving in on your location with a little too much accuracy you know a Cal-Scout is there if you don't have the dampening effect. (sorry tangent. I loved active dampening because I could lure out people like this than cloak up again) Ok. i'm sick. I think this made sense. I don't know. my head hurts and I should probably go back to sleep again. Range works best with CQC weapons, it works best when your passive scan range exceeds your weapon's effective range (effective which is greater than optimal) This game is a shooter, I look at all of these abilities for how they can enhance my ability to shoot people I mostly agree with you Appia. One point of difference.
I think there's actually 4 factors to infiltration. Speed, precision, range, and dampening. Being unseen is every bit as useful as being able to see, particularly when you can stack dampeners so that you know you are completely invisible to passive and active scans. And both are a damn sight more useful than being able to quickly run into scan range. There's a good reason why I run dampeners on my Min scout instead of KinCats and hack units.
Even with the removal of a range bonus for the Gal, they have the low slots to easily clear 60m while still being heavily damped. None of the rest of the scouts have that option. The Gal will be able to out-range and out-damp the Cal and Min, and will be balanced against the Amarr, who will have to decide between better range or equal dampening. Not both.
Knowledge is power
|
Brokerib
Lone Wolves Club
1362
|
Posted - 2014.06.13 04:19:00 -
[289] - Quote
LeGoose wrote:Anyone know a TLDR for the shield module changes coming in bravo? I'm way too lazy to sift through the thread. Shield tab on this covers it.
https://docs.google.com/spreadsheets/d/1dRIiqkQK4S1_NmisVxjvaBgrEtMcX-D8qz0cR4d_fV4/edit#gid=623974805
In other news, Adv shield modules may be useful!
Knowledge is power
|
Brokerib
Lone Wolves Club
1362
|
Posted - 2014.06.13 05:08:00 -
[290] - Quote
IgniteableAura wrote:Jaceon Pale-eye wrote:IgniteableAura wrote:The biggest issue with gino is that Cal scouts have no "real advantage" over regular scouts until you fit 3 precision enhancers. I don't jive with that. Its not a hunter if the other scouts can fit the same number of mods and do pretty much the same job. I think it's important to remember that it's not just scouts the Warden is sharing passive scans of. It's everyone. He still has that basic utility in squad. But if he wants to see all those other scouts (whose entire intended role is to be stealthy) he should have to make sacrifices for it. Else the Warden simply negates the role of all other scouts by virtue of existing (the way it basically is now which most of us agree is bad, I think). @Appia: I usually agree with everything you post, but on this one I gotta say, One scout can't be best at all the things =/ Look at the table and tell me why you would use a cal over any other scout suit for scanning. The ONlY utility it has is picking up scouts that have active cloak. @shotty How is a warden keeping scouts honest when regular scouts can do the same? Damps have no effect on non warden fits before 3+ enhancers. @bastards Why do you all have it in your mind all scouts should be immune to scans? If they have that option the cal and gal has no utility. If they can always "win". That will be the default. As long as uou include a mechanic that allows "waves of opportunity" it's more balanced. Aka cloak on, can't see. Cloak off you can. But both fits should make the same sacrifice in slots. I'm fine for my Min scout to be scannable. Both by a Cal scout stacking PEs and a proto Gal logi using a focused proto scanner. No problems with that. And no problems with a Gal scout being unscanable by me, even with three PEs fitted.
But as you say, it needs to be balanced. I was happy with the cloaking mechanic previously, where I could fit dual low dampeners and run a cloak to be actively dampened. That's no longer the case. Now I have to run a triple damped Min to avoid casual detection by a dual precision Cal. Just to re-iterate, a standard Cal with dual precision enhancers means I need to run proto, and fit all low slots with dampeners. A standard Cal suit can get to the point where the only way I can avoid being passively scanned is to fit three dampeners and have an active proto cloak, which is not viable if I want to fit a survivable suit. So my general play style these days is based on the assumption that I'm being passively scanned at all times, because even running a dampening stacked proto fit is no guarantee of invisibility.
That wouldn't be so bad if it was just the Cal with PEs who could see me, because then it comes down to one on one with either the Cal having an advantage, or us being on equal footing. But because of the shared scans I'm visible to up to 5 other players in addition to the Cal, with no way to tell when I am and am not being lit up on their Tacnet. I have no defence or offensive options in that case. Even at my tankiest I barely break 500EHP. All I can do is move on when I suspect there's a PE Cal in the area, and hope that there's only one Cal scout squad in the match.
Knowledge is power
|
|
Brokerib
Lone Wolves Club
1362
|
Posted - 2014.06.13 05:15:00 -
[291] - Quote
Appia Vibbia wrote:Brokerib wrote: I mostly agree with you Appia. One point of difference.
I think there's actually 4 factors to infiltration. Speed, precision, range, and dampening. Being unseen is every bit as useful as being able to see, particularly when you can stack dampeners so that you know you are completely invisible to passive and active scans. And both are a damn sight more useful than being able to quickly run into scan range. There's a good reason why I run dampeners on my Min scout instead of KinCats and hack units.
Even with the removal of a range bonus for the Gal, they have the low slots to easily clear 60m while still being heavily damped. None of the rest of the scouts have that option. The Gal will be able to out-range and out-damp the Cal and Min, and will be balanced against the Amarr, who will have to decide between better range or equal dampening. Not both.
Dampening is a necessity. All scenarios were assumed 2 complex dampeners and a Cloak. The Min Scout had the option of a kincat or a codebreaker. You were paying attention to the discussion, right? In Hearr's Gino table there's no room for Gallente dampening bonus without increase caldari precision which puts us back in square one with Min/Amarr being screwed over. And just to make sure, you realize that Gallente and Amarr have the exact same slot layout because the second paragraph of yours makes me question that. I wasn't talking about Gino. I'm talking about now.
In which case the Gal only needs to fit a single damp, not dual, leaving them with three slots on low to play with.
Which is why I said the Gal would retain an advantage over the Amarr. Or they could fit a kin cat and a code breaker and a range amp if they wanted more utility than the Min.
Knowledge is power
|
Brokerib
Lone Wolves Club
1367
|
Posted - 2014.06.14 04:55:00 -
[292] - Quote
I saw Rattattattitatai post on slot re-work, seemed to be aimed more towards Mediums than across the board.
Knowledge is power
|
Brokerib
Lone Wolves Club
1377
|
Posted - 2014.06.14 23:02:00 -
[293] - Quote
Gavr1Io Pr1nc1p wrote:Adipem Nothi wrote:@ Appia I like it :-)
@ Gav There's nothing imbalanced about a Scout sprinting at ~11 m/s. hat said, we don't know if there's a "hard cap" in place or not, and I don't think we can sell a +50% bonus. @Shotty I might be able to sell it if i show math to show that it is balanced, and if you guys backed me up. Trust me on this one. However, if you guys believe that it would be unbalanced, I won't suggest it, but rather work on a way to revise it so that it is. A 50% bonus to kin cats and a hard cap is ~ the same as a 5% bonus to sprint speed with a hard cap, the only difference is, the kin cat bonus forces a module to be equipped to remove the possibility of armor tanking with low slots at a reduced penalty EDIT: I'll change my sig, as it is rather tasteless, but i need some suggestions for what to change it to :) Here you go.
https://www.youtube.com/watch?v=ZyHcLxILnuw&feature=kp
Knowledge is power
|
Brokerib
Lone Wolves Club
1378
|
Posted - 2014.06.15 04:18:00 -
[294] - Quote
Any thoughts on how it plays for those of us who didn't make the Alpha cut? I'm assuming a lot like Halo?
Knowledge is power
|
Brokerib
Lone Wolves Club
1379
|
Posted - 2014.06.16 06:33:00 -
[295] - Quote
Atiim wrote:Hello fellow Scout users. I'm currently conducting a study to determine how balanced or imbalanced the Sentinels are. As part of my research, I will be looking at ways to counter the Sentinels and I figured that since you all are it's natural counter, I'd come to you guys with the questions first. How would you counter a lone Sentinel? How about a Sentinel with Logi support? And finally, what would you use against a group of Sentinels with Logi support? And finally, where do you believe the Sentinel is in terms of balance? A lone sentinal facing the wrong direction while I'm carrying knives, 80/20 my way. Even at Proto, but I'm fairly heavily invested in knives.
A lone sentinal who knows I'm there isn't a problem, so long as there's cover to work with. In the open I'm meat. With cover and them within my scan range, it'll go 60/40 in my favour.
Heavy with support, only if I can catch them unawares and have the right weapons on hand. It's likely that even if I get one, the other will probably finish me off.
Group of sentinals with support...time to walk away. And if that's not an option, time to switch to a cheap fit.
In my opinion, heavy/scout balance is fairly reasonable right now. It used to be that I'd see sentinals as a minor threat and could take them in the open with a pistol so long as I was at 40m+. Now days I need to chose my approach and battle ground.
Knowledge is power
|
Brokerib
Lone Wolves Club
1382
|
Posted - 2014.06.17 00:33:00 -
[296] - Quote
Hmmm, is this the end of filler skills? We can only hope...
https://forums.dust514.com/default.aspx?g=posts&m=2205550#post2205550
Knowledge is power
|
Brokerib
Lone Wolves Club
1383
|
Posted - 2014.06.17 21:01:00 -
[297] - Quote
Cross Atu wrote:Llast 326 wrote:Kinz affecting walk speed would make me OP as a MinjaGǪ strafe would be insane, and people already complain about that, I don't want to be OP. Possibly as a separate module but it would need to be a fairly low percentage increaseGǪ very carefully balanced. It would address some of the issues but I would prefer a reduction to all suits back peddle, including the ones I use. A change to rotation really should happen, though I think a lot of people fear it being tremendous spin slowdown. I don't think it needs to be a huge amount, but i am not the mathematician here. I just blow **** up, and stab people. Slightly off track here but ~ What about a skill buff that gave a % of KinCat effect to walk speed? Or a direct skill buff that gave a % buff to walk speed. There are clearly implications here but if, for example, the current Amarr had this as part of their "hey I'm mobile" package would that create a new racial niche to play in or just break something? I love the idea of the diversity it offers but clearly making a new FotM isn't desirable, thoughts? Simplest implementation would be to tie it to the existing 1% a level bonus from biotics. While heavier suits could also gain the bonus, it would have the most effect for scouts.
Knowledge is power
|
Brokerib
Lone Wolves Club
1383
|
Posted - 2014.06.17 21:06:00 -
[298] - Quote
Garin Ghost wrote:Hey all. Any veteran scouts still around to mentor/advise a newberry? I know people are running for the fences, Legion, and Destiny, but I would love to learn from someone who knows what they are doing. I have no need to run from this game yet Garin Best bet is to hit up the learning coalition (corporation) for a trainer, now that Ron1n is defunct.
Also join the chat channel 'scouts united' in game. You'll find alot of scouts players (and some extras) there who will be happy to squad up for a couple of matches and help you along.
o7
Knowledge is power
|
Brokerib
Lone Wolves Club
1383
|
Posted - 2014.06.18 00:38:00 -
[299] - Quote
One Eyed King wrote:Adipem Nothi wrote:EPIC IDEA
Breach Shotgun: * 200% DMG to facial blasts! * 400% DMG to back-o-dome blasts! * 800% DMG to top-o-dome blasts!!
... The double entendre is strong with this post. I know the actual origin of your name, but One Eyed King with this post...
Multiple entendre!
Knowledge is power
|
Brokerib
Lone Wolves Club
1389
|
Posted - 2014.06.19 05:52:00 -
[300] - Quote
Bojo The Mighty wrote:I laughed so hard at the cloak attempts of one scout and was totally defeated by the antics of the other. Player skill is OP once again!
Knowledge is power
|
|
Brokerib
Lone Wolves Club
1392
|
Posted - 2014.06.20 03:28:00 -
[301] - Quote
Llast 326 wrote:Gavr1Io Pr1nc1p wrote: IK hahaha its a joke
I'm just saying that it can theoretically kill a suit in about one tenth of a second
Not saying it doesn't need a slight nerf, but yeah that was a joke^^^
I completely agree a slight nerf is needed Min scout should max out at 100 HP say 30 armour 70 shields I support this if the Minmatar scout is renamed to nightmare mode.
Knowledge is power
|
Brokerib
Lone Wolves Club
1400
|
Posted - 2014.06.21 05:20:00 -
[302] - Quote
mollerz wrote:Why do people still buy the >12ms will break the game lie?
If >12ms "breaks the game" it is time to hire programmers that know their ******* from a hole in the ground. ******* finger sniffers. I'm curious about this actually. We've been told that more than 11m will break the game, but I'd like to have tha confirmed by the new management. At the time is sounded like bullshit, and it still sounds like it now.
As to the proposals for the Mini...how about this.
Nova knife bonus stays as it is.
Inate hack speed goes to 1.25, and the suit bonus is removed.
Replace with 5% biotic module efficiency per level.
This means, for Kin Cats: First module = 15.75% Total = +15.75% Speed = 9.6m/s
Second module = 13.69% Total = +31.59% Speed = 10.9m/s
Third module = 8.99% Total = +43.42% Speed = 11.9m/s
Minmatar becomes the undisputed fastest of all scouts, and has the highest base hack speed of any suit. Plus dragon punch.
Ties in with the module efficency changes for the others, but does compete directly with the Amarr inate stam bonus.
Knowledge is power
|
Brokerib
Lone Wolves Club
1400
|
Posted - 2014.06.21 12:26:00 -
[303] - Quote
Spademan wrote:Looks like I missed the bar fight. @Shotty: Looking through the proposal. I see Appia's point (Scary, I've agreed twice) when she says you're trying to make each scout a different role. When you look at Commando's, Sentinels, Assaults and Logi's, they all follow a clear theme. Scouts currently don't, don't in your proposal, and I don't believe they ever have. Bar maybe pre 1.8 when Gallente and Minmatar Scouts both had the dampening bonus. I think maybe that's the issue, what's our over arching theme? What do we all have in common that we can do in different ways?
Assaults and Commandos have weaponry bonuses, that's their theme, Killers. Logi's have equipment bonuses, they're Support. Sentinels have resistance bonuses, they're Bullet Sponges. What about us? Our bonuses are so radically different, and I don't think we can balance all scouts against each other and other suits when we don't follow a pattern.
We're the only suit that has so much differences in suit bonuses. Could we all be ghosts? Recon perhaps? Sidearm assassins? The current defining theme...cloaks. Love it or hate it, that's the common theme for scouts as it stands. Gimmicky invisibility.
My vote would go to dampening instead, but that's likely to further break EWAR and is only really useful between scouts
Knowledge is power
|
Brokerib
Lone Wolves Club
1400
|
Posted - 2014.06.21 13:55:00 -
[304] - Quote
You know...sometimes I wonder why I play this game...
And then sometimes I beat a guy to death with a swarm launcher because my scrambler pistol is empty and it all makes sense again.
Good times
Knowledge is power
|
Brokerib
Lone Wolves Club
1405
|
Posted - 2014.06.21 23:33:00 -
[305] - Quote
Adipem Nothi wrote:Brokerib wrote: 1. Inate hack speed goes to 1.25, and the suit bonus is removed. 2. Replace with 5% biotic module efficiency per level
1. Great idea. I'll work it in. 2. The Devs say no (breaks HD), and we have to work with that until they change their mind. * I see what you're saying and I like the idea, but I'd much prefer Rattati to tell us 12 m/s is fine first. I don't want to present as though we're trying to pull a fast one. <---- oh yes I did @ Scouts Let me know if Gav is contributing meaningfully to the conversation and I'll unhide his posts. What's the actual number it breaks at? 5% biotic/kin cat efficency brings the Minmatar to 11.9m/s. If the break point is 12m/s, then thats fine isn't it? Does anyone have the an actual dev quote on the numbers?
Knowledge is power
|
Brokerib
Lone Wolves Club
1405
|
Posted - 2014.06.21 23:42:00 -
[306] - Quote
Appia Vibbia wrote:We do know this. We have the SDK. we can see the that those values are functions. Subsets of movements are all multiplied from base ground speed. 0.3 for crouch. there's a value for "free walk" that I haven't figured out what "free walk" is. Sprint is 1.4. Strafe is ground speed * 0.9
copy paste without regards to formatting.
mCharProp.movementCrouch.backwardSpeedScale1.0 mCharProp.movementCrouch.groundSpeedScale0.3 mCharProp.movementCrouch.jumpStaminaCost65.0 mCharProp.movementCrouch.strafeSpeedScale1.1 mCharProp.movementFreeWalk.backwardSpeedScale0.25 mCharProp.movementFreeWalk.groundSpeedScale0.35 mCharProp.movementFreeWalk.jumpStaminaCost65.0 mCharProp.movementFreeWalk.strafeSpeedScale0.7 mCharProp.movementRun.backwardSpeedScale1.0 mCharProp.movementRun.groundSpeedScale1.0 mCharProp.movementRun.jumpStaminaCost65.0 mCharProp.movementRun.strafeSpeedScale0.9 mCharProp.movementSprint.backwardSpeedScale1.0 Yoink!
Math of Movement post to get an update.
Just on a side note, do you have any idea what values are associated with fall damage? I'd like to take that one back up with CCP and it would be easier if I could talk their language.
Knowledge is power
|
Brokerib
Lone Wolves Club
1409
|
Posted - 2014.06.22 07:32:00 -
[307] - Quote
KILL3R H3LLH0UND wrote:Can somebody help me. I need to know how much SP I'll need to get Scout M/1 Series. I currently have Minmatar Light Frame level 2. I cap out every week and never run boosters and always has passive SP on. So if I put all my SP towards it, how long will it take? 174,120 for level 3 in light
547,200 for 3 levels in minmatar scout
721,320 in total. Just under two weeks if you're capping (400k ish per week with cap+passive), less using boosters.
EDIT: skill multiplier and amounts listed here: http://wiki.dust514.info/index.php?title=Skills
Knowledge is power
|
Brokerib
Lone Wolves Club
1411
|
Posted - 2014.06.23 05:35:00 -
[308] - Quote
Minjas, get your boots on.
CCP Rattati wrote:Come up with smart, simple ways to "fix" it, we'll listen. No complete overhaul of skills, or slots. What does it already have, that would make it competitive if it only had a little bit more of.
We have a window, please make your case.
https://forums.dust514.com/default.aspx?g=posts&m=2223231#post2223231
Knowledge is power
|
Brokerib
Lone Wolves Club
1411
|
Posted - 2014.06.23 05:50:00 -
[309] - Quote
I do SUCK wrote:Brokerib wrote:Minjas, get your boots on. CCP Rattati wrote:Come up with smart, simple ways to "fix" it, we'll listen. No complete overhaul of skills, or slots. What does it already have, that would make it competitive if it only had a little bit more of. We have a window, please make your case. https://forums.dust514.com/default.aspx?g=posts&m=2223231#post2223231 R we allowed to talk about the Ammar scout? apparently yes.
CCP Rattati wrote:Same for Amarr Scout obviously
https://forums.dust514.com/default.aspx?g=posts&m=2223249#post2223249
Knowledge is power
|
Brokerib
Lone Wolves Club
1411
|
Posted - 2014.06.23 05:57:00 -
[310] - Quote
Apologies if I'm stepping on anyone's toes with the suggestions, just trying to get something on paper for both the Min/Amarr while we have the chance.
Knowledge is power
|
|
Brokerib
Lone Wolves Club
1438
|
Posted - 2014.06.24 02:09:00 -
[311] - Quote
IgniteableAura wrote:Running a minja without damps is suicide. It feels like even mediums can spot you on tacnet. It is super frustrating.
Attempting to run knives usually results in rage quits
Running anything the minja is built for, results in a very difficult situation. You can run it other ways and feel "alright" but you are normally better off running a different scout suit.
Luckly vets have the option of switching suits. Something else CCP needs to fix. I run minja with knives until I run into squads with cal scouts, but then its my main mission to swap to GAL damps and ruin their day. Only vets have that option and it sucks. That's pretty much the problem. I only have the Min scout and for anything except for raw NK damage, another scout does it better. The 3/3 slot layout makes me flexible and allows for balanced builds, which was great priot to 1.8. But balanced builds just get me killed these days. Because I can't damp and do something else, I can only damp or do something else. And if I don't damp, I die.
I used to really enjoy trying (and normally failing) to break the back of a proto stomp in Pubs and help my blues break out and make fight of it. Now, when playing proto squads, I can watch mediums and heavies tracking me on the tac-net and every attack turns into a frontal assault. It completely invalidates both my role as assassin and hacker. So instead I run an M-I with BPOs and embrace death, or a Templar Sentinal...with BPOs and embrace death.
I still have a great deal of fun with the suit. I'm just disapointed that I don't have a valid counter for proto stomping anymore.
Knowledge is power
|
Brokerib
Lone Wolves Club
1442
|
Posted - 2014.06.24 06:37:00 -
[312] - Quote
Bojo The Mighty wrote:I do SUCK wrote:Bojo The Mighty wrote:And Jesus said unto his disciples
Fear not, oh children of the Father, for the Gallente will be justified and the Caldari will weighed next to the Sodomites of whom they associate
Book of Bojo, Verse 8 Line 27 A book I c (slow clap) Scout Bible Very informative. I got a lot of useful information out of http://birds.audubon.org/birdid/resources/how-to-bird
Many good tips on attracting and finding 'birds'
Knowledge is power
|
Brokerib
Lone Wolves Club
1444
|
Posted - 2014.06.24 13:49:00 -
[313] - Quote
Adipem Nothi wrote:Considering a change to the Polish Proposal ...
Minja Poll (which do you prefer): * 8% fitting reduction to Biotics * 5% efficacy to Biotics Efficacy, CCP Ratattaittiatai has mentioned a couple of times he's open to changing either modules or suits fitting requirements, as recently as a couple of hours ago.
Even if that takes a while, you can fit enhanced kin cats for a near proto increase (about 10.5% per unit).
Knowledge is power
|
Brokerib
Lone Wolves Club
1444
|
Posted - 2014.06.25 00:55:00 -
[314] - Quote
Adipem Nothi wrote:Iggy, Moody wrote:While I understand that lowering kincat PG would be nice, it will buff all frames, not just the minmitar. Which is not what we want. I don't know that I agree with this. It certainly isn't a buff to everyone; it would only benefit those who use KinCats. Rattati himself classified the modules as lesser used. I see where you guys are coming from, and I agree that MinScouts need a MinScout-specific buff. But while we wait for that, why the heck would we tell Rattati "no" to something that'd ease the pressure? It wasn't that long ago that Scouts were rare, beaten down and f*cking desperate for hugs. If you were there with us, think back and ask yourself ... if Wolfman had offered something to help, would you have responded with terms and conditions or pleases and thank yous? Agreed, it's a good change, and I'd be happy if all scouts were to consider fitting something other than EHP off the back of it. I'll still be pushing for improvements to the Min/Amarr, but anything to ease fitting is a good thing.
Knowledge is power
|
Brokerib
Lone Wolves Club
1448
|
Posted - 2014.06.25 04:43:00 -
[315] - Quote
Appia Vibbia wrote:'Templar' Sentinel A-I 'Toxin' Assault Rifle 'Templar' Scrambler Pistol
450 Shield, 750 armor, 3% resist to Rails against Shields, 3% Resist Projectile against armor
only lvl 1 in Amarr Sentinel Operation on Appia, who has the Templar set This is so much better than an STD and ADV Min Scout. 'Templar' Sentinel A-I MH-82 Heavy Machine Gun 'Templar' Scrambler Pistol 2 x Militia Armor Repairers (BPO) 2 x Enhanced Heavy Weapon Damage Modifiers
No SP in any heavy suits, Level 3 in HMG.
Because if you can't hide from a proto squad, you may as well make sure there's a good reason for it.
Knowledge is power
|
Brokerib
Lone Wolves Club
1450
|
Posted - 2014.06.26 00:04:00 -
[316] - Quote
I've got no chance, but I'll spend the weekends running sniper rifles for the chance to get the word 'redline' into the name of one.
Brokers 'Redline' Delux sniper rifle. Bam.
Knowledge is power
|
Brokerib
Lone Wolves Club
1467
|
Posted - 2014.06.26 23:12:00 -
[317] - Quote
Llast 326 wrote:Ghost Kaisar wrote:One Eyed King wrote:Llast 326 wrote:Current Clone Pack Cost is? GǪ. Just thinking I may solo a district this weekend while people are Stomping towards Officer names 50 Mil I think This may also be a good time for that Nos Nothi invasion we were discussing previously. Once Ghost has gotten something other than minja and can be PC viable Im still Pc viable, just bein held back by the suit. Depending on who we play, I could run whatever I want Depending on who we play my starter fits are viable I can put 10 or 20 mil towards a Nos invasion force if you guys can get a team together. I'm not doing anything else with it, so funding mayhem is on the cards
Knowledge is power
|
Brokerib
Lone Wolves Club
1469
|
Posted - 2014.06.27 01:35:00 -
[318] - Quote
Appia Vibbia wrote:Brokerib wrote:I can put 10 or 20 mil towards a Nos invasion force if you guys can get a team together. I'm not doing anything else with it, so funding mayhem is on the cards There have been lots of promises to donate so far, don't know how many other people actually put ISK into the pot, but pretty sure we're within 8M ISK of the current cost if not working on enough for a second attack. @Ghost: You still don't have a second proto suit? Last time I offered someone said not to send anything through yet. I'll put through 20mil to the corp next time I log on.
Knowledge is power
|
Brokerib
Lone Wolves Club
1471
|
Posted - 2014.06.27 08:29:00 -
[319] - Quote
CCP Rattati wrote:It saddens me to know that better matchmaking would have helped the game and its new player retention a long time ago. I can tell you though that we are hopefully making some progress on matchmaking, and specifically team making, based on cumulative WP/battlesecond, cumulative KDR is not as good because of snipers, but I hadn't thought of WP/D. We will take a look at how that compares to our other data and calculate the correlation to W/L ratio and see how it performs.
This is independent work from hotfixes and will be deployed when ready.
Matchmaking like this is of course only in random matches, not PC.
https://forums.dust514.com/default.aspx?g=posts&m=2230293#post2230293
Good to see, hopefully this gets implemented some time soon. Just wish CCP Rattattati was around a year ago, could have made a massive difference
Knowledge is power
|
Brokerib
Lone Wolves Club
1472
|
Posted - 2014.06.28 00:20:00 -
[320] - Quote
LeGoose wrote:I can throw some isk into the pot as well. I won't be available this weekend as I am getting married, but the following weekends I will be around and ready to mess some people up! Congrats Goose!
Knowledge is power
|
|
Brokerib
Lone Wolves Club
1472
|
Posted - 2014.06.28 06:59:00 -
[321] - Quote
Forgeguns are awesome! Why was I not informed! WHY WAS I NOT INFORMED!
Knowledge is power
|
Brokerib
Lone Wolves Club
1474
|
Posted - 2014.06.28 14:48:00 -
[322] - Quote
lithkul devant wrote:CCP Rattati wrote:No way am I plowing through 813 pages to find the answer, so I will just post the question directly here.
If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. If that is technically possible, maybe we can work on some of the scan/damp mechanics in a completely different way and CA scout won't be the be all and end all it is right now due to that.
That could lead to different hunting playstyles of various sig/scan profiles instead of the wallhack circle of death.
Independently of any ewar changes we mean to boost Amarr and Min Scouts in some way, not major way and also buff Assault, not nerf Heavies nor Scouts. If we can do that and not have to hit CA scout with nerfs, then that is our preferred path.
All good feedback appreciated R
Honestly I think not having shared scans is a horrible idea for many reasons. First of all it is completely unrealistic such as in the modern army if I saw an enemy soldier, I would report his position vocally which would be a passive scan for my fellow soldiers. We also have satelites to help have scans including infrared and other such things, so you would be making the tech level in Dust equivalent to....before caveman times? Mainly because a lot of war is done through communication and signals which can not be done well inside the game as it currently is. I can not spot an enemy and mark it upon the map for everyone to see, I also can not tell more then 6 people of the enemy even with vocal communications in the game. Now lets go into scanning and profiles within the game, scouts by far have the lowest scan profile which allows them to hide the most effectively they are also the ones who have the furthest passive scans and most precise passive scans. Meaning that you would be effectively making more people blind to them and shotgunning or being hit with whatever other weapon including a plasma cannon. Due to sound and positioning not being effectively put into the game when you fire of say...a plasma cannon this greatly limits what people can do to find scouts or even snipers. Basically you would be making the gallente scout the god of the battlefield or any scout that could keep the scan profile under what active scanners can do, which is not to incredibly hard. You would be making heavy and assault suits mostly blind and without intel as if they had no one on their team at all. In short, taking out passive scans entirely in the game, without reworking every function of scanning including, range, profile, and precision would be game breaking. Let me put it like this, in Dust 514 I can sneak up on someone currently in a multi ton tank, tell me how great the passive scans are when I can do that. In the event of loss of shared passive scanes, Cal scout can continue to share scans. Through use of an active scanner to paint targets. Doesn't help against properly dampened scouts, but will work against everyone else. For properly dampened scouts, the Cal has to do the hunting themselves, with the exception of the Gal.
The Gal will cetainly have an advantage, but passive invisibility isn't as powerful as passive vision. They'll be tough to beat, but they'll need to sacrifice lows to remain off the tac net.
I understand the concerns, but if a complete rework of EWAR is off the table then the most we can ask for is to limit the damage. I'm not sure I agree with closing down passive vision, but I can't think of another option that doesn't involve lots of changes.
Knowledge is power
|
Brokerib
Lone Wolves Club
1477
|
Posted - 2014.06.28 22:55:00 -
[323] - Quote
Bayeth Mal wrote:Brokerib wrote: In the event of loss of shared passive scanes, Cal scout can continue to share scans. Through use of an active scanner to paint targets. Doesn't help against properly dampened scouts, but will work against everyone else. For properly dampened scouts, the Cal has to do the hunting themselves, with the exception of the Gal.
The Gal will cetainly have an advantage, but passive invisibility isn't as powerful as passive vision. They'll be tough to beat, but they'll need to sacrifice lows to remain off the tac net.
I understand the concerns, but if a complete rework of EWAR is off the table then the most we can ask for is to limit the damage. I'm not sure I agree with closing down passive vision, but I can't think of another option that doesn't involve lots of changes.
Huh... Now that's interesting, I hadn't thought of that... But then aren't we just back where we were? With some Cal scout sitting in the corner letting his passives do the work but now he just uses the active scanner to light people up manually. He'd have to be using the focused because (I may be wrong) can't a single damp Gal get under the proto scanner? Though getting the "You have been scanned" warning before dying will be useful. It'll certainly trigger a bit of nostalgia in us. We're already there Mal, it's just concealed at the moment because you don't get a message when you've been passively scanned.
At the very least the change would mean players get a warning, and Assaults/Logi's are able to get under Advanced and Proto scanners, for the most part. Would probably need to be pared with a change to the Gal Logi scan bonus though, otherwise you'll end up with quad scanner omni trackers again.
Knowledge is power
|
Brokerib
Lone Wolves Club
1479
|
Posted - 2014.06.29 04:16:00 -
[324] - Quote
Nrabatar Zorig wrote:Neat that we got a proper dev reply, thanks Rattati! And welcome you all newcomers, do stick around for a while for the free beer and to enjoy my seldom posts writing fiction and enjoy your stay!
I'll leave the actual balance discussion for the others though, I haven't played DUST for too long to have any clue on the current balance of things, I was never really the one to comment on such things anyway. I'm just happy lurking and randomly commenting on random subjects (and shamelessly self-promoting my fiction).
Come to think of it, I wonder what would all the people in this thread be, if this were to be an actual fine establishment run by Shotty... Bleeding. And possibly drunk. But mainly bleeding.
Knowledge is power
|
Brokerib
Lone Wolves Club
1480
|
Posted - 2014.06.29 09:20:00 -
[325] - Quote
CCP Rattati wrote:Read the answers to my question, really happy with the detailed answers.
Also read the Barbershop Scout Polish spreadsheet, obviously well thought out, presented, and much appreciated, definitely many takeaways for us there.
Thanks for now Thanks for taking the time to stop by and talk to us Rattati, much appreciated.
Knowledge is power
|
Brokerib
Lone Wolves Club
1480
|
Posted - 2014.06.29 09:33:00 -
[326] - Quote
CCP Rattati wrote:Read the answers to my question, really happy with the detailed answers.
Also read the Barbershop Scout Polish spreadsheet, obviously well thought out, presented, and much appreciated, definitely many takeaways for us there.
Thanks for now Actually, one thing while we still (hopefully) have your attention. Are you able to look into fall damage application? Currently a relatively minor fall can put a scout into half armor, while heavies can fall from the MCC without dying. Can be a real issue as I'll often lose most of my shields just jumping over a slightly raised barriers.
Moving to % based instead of a straight damage amount, or reducing the fall damage for scouts to be more reasonable level would be much appreciated. Has been an ongoing concern for us, as one of our main defences is mobility.
o7
Knowledge is power
|
Brokerib
Lone Wolves Club
1481
|
Posted - 2014.06.29 10:52:00 -
[327] - Quote
CCP Rattati wrote:The things you don't expect to be asked , we can definitely look at the formula. Thanks for that!
Let us know if you need more info or footage of the fall damage issues in action, I'm sure we can arrange something.
Knowledge is power
|
Brokerib
Lone Wolves Club
1499
|
Posted - 2014.06.30 02:54:00 -
[328] - Quote
voidfaction wrote:Hearr wrote:Removal of shared passive scans and 'encouraging' scouts to use scout modules in order to draw benefit from their suit skill bonuses is a really neat way to go.
Edit: DPLAK! Only there is no 'encouraging' efficacy for minmatar? Funny how the least used (amarr) scout is asked to have a efficacy bonus but the ones making the proposals have none for there minmitar scout. No forced NK dmg mods to get the bonus NO forced Codebreakers to get there 2 hacking bonuses. There's no grand Minmatar conspiracy Void, we're just trying to work out a balance with what we have. I'd be happy to have an efficacy bonus to code breaker, if it were possible for me to use them without being visible to any Cal scout with two PEs fitted, and his squad. Move the hacking module to the high slot and you've got a deal. I'll happily give up a high slot to make hacking work. I'll continue to be squishy as **** because every low slot is filled with damps and I'm giving up shield to be able to hack, but at least I can do my job on the battlefield.
Same goes for trading the NK bonus for a sidearm damage mod efficacy bonus. My knife may suffer, but my ScP and SMG will thank you. Unless you're proposing a NK specific module? In which case.... That would be like suggesting that the Amarr stam bonus be tied to the cardio module...
Knowledge is power
|
Brokerib
Lone Wolves Club
1502
|
Posted - 2014.06.30 04:34:00 -
[329] - Quote
SponkSponkSponk wrote:O Hai.
I have been summoned to ask some questions from corp (and reddit).
Aside from the usual 'but why male models' questions that have been already answered, there's a few valid ideas that might be worth considering.
Idea #1: "why not just cap shared squad scan at 10m from each suit?"
I suppose this idea would make both sides happy. Perhaps there's a more elegant solution though:
Idea #2: "why not restrict sharing of squad scan sharing to medium and heavy frames? Light frames can receive data from active or passive scans but due to their low-profile suits, cannot emit scan data to their squads"
We've already got a solution, based on finding the simplest possible answer with the current resources on hand. Shared scans to to go, Cal scouts (and scouts in general) can continue to share their vision through the use of active scanners. Creates the classic 'waves of opportunity' that CCP seems to bang on about so much. For best results, use a focused proto to bring them up for a limited period, and have your Gal Logi lock them down with a longer term scanner.
Scouts then need to chose between sharing their vision actively (alterting those scanned), going hunting themselves (adding an element of risk), or communicating verbally with their squad (promoting team play).
Unfortunately both of your options are too difficult to implement with the two devs and one half gerbil they've got working on Dust.
o7
Knowledge is power
|
Brokerib
Lone Wolves Club
1502
|
Posted - 2014.06.30 05:10:00 -
[330] - Quote
To wit -
http://www.protofits.com/fittings/shared/395/4096
Updated EWAR fit to incorporate the active scanner. Only good for Pubs, but still useful I think. will have to give it a run tonight and see how I go.
Knowledge is power
|
|
Brokerib
Lone Wolves Club
1502
|
Posted - 2014.06.30 09:17:00 -
[331] - Quote
Lynn Beck wrote:I like the idea more of 'scans are shared only if the sender is within range of the reciever(same range as passives)
Or
Remove squadshare from Light frames.
This brings meaning to the Logistics' lower precision, in that a EWAR logi would be the new passiveactive scanner, but would be gimped SEVERELY in order to do so.
Not only is a logi slower:
They are easier to detect Super easy to kill Only 1 weapon Doesn't scan all scouts
Now, if you want to catch my speed minja on scans (shared) you need to either usea. Proto logi equipment, or hae that Calscout be Squad Lead, and place Atk Orders.
Alternative to both, make a scanner gal or min(or ****, even a Cal(damnit 5/4!)) and sacrifice most, if not all, slots for scans. Might run example numbers, justneed to sleep/remember logi precision Not a terrible idea, but outside the scope of changes that are currently possible. If prefer to see Haerr's suggestion on precision falloff over distance and partial scan results, but it ain't going to happen.
Knowledge is power
|
Brokerib
Lone Wolves Club
1502
|
Posted - 2014.06.30 10:29:00 -
[332] - Quote
Lynn Beck wrote:Brokerib wrote:Lynn Beck wrote:I like the idea more of 'scans are shared only if the sender is within range of the reciever(same range as passives)
Or
Remove squadshare from Light frames.
This brings meaning to the Logistics' lower precision, in that a EWAR logi would be the new passiveactive scanner, but would be gimped SEVERELY in order to do so.
Not only is a logi slower:
They are easier to detect Super easy to kill Only 1 weapon Doesn't scan all scouts
Now, if you want to catch my speed minja on scans (shared) you need to either usea. Proto logi equipment, or hae that Calscout be Squad Lead, and place Atk Orders.
Alternative to both, make a scanner gal or min(or ****, even a Cal(damnit 5/4!)) and sacrifice most, if not all, slots for scans. Might run example numbers, justneed to sleep/remember logi precision Not a terrible idea, but outside the scope of changes that are currently possible. If prefer to see Haerr's suggestion on precision falloff over distance and partial scan results, but it ain't going to happen. How is simply removing passives being shared from scouts beyond the scope? Nobody complains about Commandos with Lv5 range amps picking up ONLY HMG Sents, becausethat's all i see, and sharing that scan with the squad isn't that detrimental to him, except maybe .03 lower points off his KD/R. Unless, you meant that as in 'whether squad scans are shared or not is a server thing, and isn't a variable placed onto each suit individually' then i guess there would be no way around it. The second one. According to Rattati even turning off sharing of of passive scans may be too technically complex to be possible, so anything that modifies the way in which scans work on an individual basis is too much. Keep it simple and it might be possible, anything complex isn't going to happen.
Knowledge is power
|
Brokerib
Lone Wolves Club
1502
|
Posted - 2014.06.30 10:47:00 -
[333] - Quote
Spademan wrote:Since we're all throwing ideas out the window. Others only receive your scans if they have the precision to detect them. Ie: You're sharing the range, not precision. Or one could do the reverse, scans are only shared if it is within your range, so if a squadmate passively detects someone within your radius, the scan is shared, if it's out of your radius, then it isn't. I'd been considering the same on the shared range but not precision. I think that could be really interesting, and also provides some incentive for mediums and heavies to fit precision modules.
Knowledge is power
|
Brokerib
Lone Wolves Club
1514
|
Posted - 2014.06.30 22:28:00 -
[334] - Quote
Master Smurf wrote:Varoth Drac wrote:Ghost Kaisar wrote: I would support buffing Assault HP over Buffing Assault Regen.
Buffing HP would also work. I just feel it would start to overlap with commandos (more than they already do). Also it doesn't quite feel as interesting as giving assaults good regen, since this is a stat that feels suited to assaults as well as scouts. I don't think the assault bonuses or slots should be changed or added to, I feel the key is in their base stats. IMO Assaults need the better regen - they should always be the quickest to get back into fighting. Scouts are hit and run or hide and seek but our regen makes it too easy for the better players to constantly hit the opposition instead of needing some downtime. Assaults do need better regen, but not as good as scouts. The reason scouts have high regen is because if the low EHP (when not bricked at least). Assaults certainly need an improvement to regen, but with their extra fitting space and high regen... 300 EHP scouts getting back in to the fight quickly isn't a problem. 800 EHP suits able to do the same is.
Knowledge is power
|
Brokerib
Lone Wolves Club
1522
|
Posted - 2014.07.01 23:32:00 -
[335] - Quote
Adipem Nothi wrote:Any news on the PvP front? Looks alot like a PvE game to me. Jolly put up a PVP video recently. Looks pretty good, though only two maps and one game mode were available in alpha.
Knowledge is power
|
Brokerib
Lone Wolves Club
1524
|
Posted - 2014.07.02 04:48:00 -
[336] - Quote
Iron Wolf Saber wrote:So... how about giving scans fall off? and racially theme them all? Sounds interesting, but would need more info on how it would work. And also if it's technically feasible give the current Dust resources. Otherwise it's a waste of time discussing it.
Would also be interested to see partial scan results when the precision and dampening values are close (shows location but not direction, only shows up occasionally instead of constantly, etc).
Knowledge is power
|
Brokerib
Lone Wolves Club
1528
|
Posted - 2014.07.03 00:02:00 -
[337] - Quote
Pokey Dravon wrote:Adipem Nothi wrote: @ Pokey If this is in fact necessary, then I'd recommend dropping PG/CPU requirements across the board prescribing a new Scout Bonus. I see little harm in letting everyone run cloak; it doesn't do much good unless you're appropriately dampened.
The general structure for the bonuses on specialty suits would be something like this (I plan to blatantly rip off the proposal you guys put together for scout bonus rework, I was very impressed overall and will of course give credit for your work). Gallente Scout Frame Bonus: +% Reduction to PG/CPU Cost of Cloaks / Lvl of Light Frames Role Bonus: TBD (This would be shared across all Scouts) / Lvl of Scout Suits Racial Bonus 1: +% Bonus to Dampeners (Unique to Race) / Lvl of Gallente Scouts Racial Bonus 2: +% Bonus to Range Amps (Unique to Race) / Lvl of Gallente Scouts all Specialty roles (Assault, Sentinel, ect.) would follow the same format. Agree with the idea, disagree with the cloak being the frame bonus. Unless you'd like to see pilot suits with cloaks (not that I expect to see pilot suits, but the example still stands)?
Cloaks arre a scout item and should remain as the scout suit bonus, but maybe be changed to be 50% reduction +5% a level to aid new players? That way at level 1 scout should be able to fit a standard cloak, but a light suit could not.
The light suit bonus should reflect something that is useful universally. 1% a level speed increase? 3% a level decrease to shield recharge delay? 5% a level decrease to sidearm PG/CPU?
Knowledge is power
|
Brokerib
Lone Wolves Club
1528
|
Posted - 2014.07.03 00:51:00 -
[338] - Quote
Appia Vibbia wrote:I think any change to the Frame suits, is going to cause the Amarr Scout problem. At present there are 2 reasons to skill into the Amarr Scout, (1) because you're doing it for RP purposes (2) you're just starting out and the Cal/Gal/Min suits don't have the fitting availability until you spend millions of points on Core skills. It even has its very own role skills. I've said that the greatest asset of the Amarr Scout is its ablity to fit things, that makes it really great for the new guy. . . You know what it doesn't do? Provide a bonus that's useful in end-game play.
And that's what the Frames are now, only you're required to put SP into them to get the actual suits you want. But it doesn't matter how you change them, they are low-hanging fruit. Short term investments or SP taxes. There is no point in a "generalized" fit if you can use a specialized one. If I want to kill something I'll use an Assault, Logi, Commando, Sentinel or Scout.
At one point in time I did use a Medium Frame C/1-Series, because I could put 3 damage mods on it, my proto swarms, and keep a sidearm. This was when my only 2 suits were Gallente Scout and Caldari Logistics. But know what happened next? I skilled into Caldari Assault. Even at Cal-Assault level 1 it was better than the ADV Frame because of the bonus.
The Frames themselves have no place in DUST other than to absorb SP. Giving them small bonuses won't matter because specialization will always be better. As soon as you get enough SP to have 2 suits in the game the Frames, even if you gave them a bonus, would become obsolete at best and just a terrible SP tax like they are now. I agree with this (if I've managed to understand it correctly )
Two options.
1. The standard frame bonuses should be something useful, but not something role defining. That way there is a benefit in the skills which doesn't currently exist, making them less of a SP trap and meaning that people may skill beyond three, once other role defining skills have been filled.
2. Just remove the intermediate frames and frame skill. If they serve no purpose and don't get used, then why force people to skill into them on the way to the suit they actually want. It would be far easier if people could jsut skill directly into the specialist suit of their choice.
Knowledge is power
|
Brokerib
Lone Wolves Club
1528
|
Posted - 2014.07.03 02:01:00 -
[339] - Quote
J0LLY R0G3R wrote:Adipem Nothi wrote:Any news on the PvP front? Looks alot like a PvE game to me. I'll run through the PvE here and there (mostly to upgrade my stuff easier) Like I think a good bit of people will do, since u can progress stuff (weapons, suits, abilities) in PvE or PvP and can in turn use those things in ether game mode. That PvP though, awwwww yeah.Fun as hell, looks like there is going to be 5 or 6 game modes from what I saw in the alpha I'd have to look at the footage to tell exactly. Only 1 game mode was in the alpha (domination) It was fast paced, accuracy mattered, vehicles being limited and easily destroyed, 1 of the maps in the alpha had a good mixture of long range/short range fighting (moon), 2nd map (earth) was just pretty much just cqc shotguns everywhere, weird bit was everyone being able to carry 3 weapons. Primary weapon, special weapon (shotgun, sniper rifle) heavy weapon (hmg, rockets) just the ones I saw in the alpha. They have weapon ammo drops to control how much the special weapons/heavy weapons are used, could see them tweaking that timer a bit more. Yeah I'm just going to shut up and say I loved it. Like Halo bent Unreal Tournament over and had its way. Just sayin. XD Destiny Alpha MontageRandom Gameplay1 last thing, for those who are getting the game Codes that supposedly unlock content in the finished game. Have to go on bungie.net and go to the code redemption page. Prolly just some kinda weapon skin or emblems for the player cards. Warlock: YKA-RJG-MH9 Hunter: 3DA-P4X-F6A Titan: MVD-4N3-NKH Rixis: TCN-HCD-TGY Old-Russia: HDX-ALM-V4K Hive: 473-MXR-3X9 Moon: JMR-LFN-4A3 Gjallorhorn: HC3-H44-DKC Duke MK.44: 69P-KRM-JJA The Tower: 69P-VCH-337 The Hive: 69R-CKD-X7L Valley of the Kings, Mars: 69R-DDD-FCP The Fallen: 69R-F99-AXG Red Death: 69R-VL7-J6A The Cabal: 69X-DJN-74V The Devastated Coast, Venus: 6A7-7NP-3X7 Vex Minotaur: 6A9-DTG-YGN I think they'll probably unlock Grimoire cards? Details on the Grimoire below, but looks like a solid fit.
http://destinynews.net/grimoire-cards-explained/
Knowledge is power
|
Brokerib
Lone Wolves Club
1534
|
Posted - 2014.07.05 08:06:00 -
[340] - Quote
I would be really happy if this was hotfix charlie.
CCP Rattati wrote:Read, and agree that FW rewards need to be better than public matches due to higher risk.
https://forums.dust514.com/default.aspx?g=posts&m=2242412#post2242412
Bring back FW!
Knowledge is power
|
|
Brokerib
Lone Wolves Club
1535
|
Posted - 2014.07.05 09:49:00 -
[341] - Quote
Wow, that was...super frustrating.
Just had a really good domination match. Nice even teams, they were about 10-20 clones better on the kill count, we were about a quater of the MCC ahead the entire match. Ownership of the point was changing so quickly that I just kept alternating between drop link fits to keep us close enough to push on them and hold it. And my eye was in for some reason. Won all bar two of my one on one fights, and two coming out even on two vs one fights. By three quarters of the way through the match, was up to 2500WP, and well on the way to a 3000WP+ match, with a 2/1 KDR.
Disconnect...
No score, no idea on WP or kills.
Reconnect and jump into another Domination. Ended up going 2/9, 560 WP. Completely one sided match, held the point for about 30 seconds in total, and lost all bar two of my 1 v 1s. **** you dust
Knowledge is power
|
Brokerib
Lone Wolves Club
1543
|
Posted - 2014.07.06 08:56:00 -
[342] - Quote
One Eyed King wrote:mollerz wrote:Ghost Kaisar wrote:No need to salute, I'll still be here in the barbershop! Just hanging up the tools of war. I'll retire to my barstool and notepad. I might not be playing Dust514 anymore, but I'll still lend my experience to arguments for improvement. I want nothing more to see this game end up on PS4 and for it to be the Dust we imagined. I'll never give up on that. In the meantime, our Destiny Group is still being formed. Go to the Bungie forums and hang with us, we will form up before beta starts! You guys are going to be on PS3 though, right? Check the Bungie forum, because there is a list of who is doing what where. I know I am beta on ps3, but plan on going ps4 for release, at least as of now. Need to update my post. Picked up a PS4 about a month ago (and have so far logged on once to setup Playstation+ and download updates), so will be on that for the Beta.
Knowledge is power
|
Brokerib
Lone Wolves Club
1544
|
Posted - 2014.07.07 00:25:00 -
[343] - Quote
CCP Rattati wrote:What do you feel about Amarr having the range, Gallente having dampeners, CA having precision and MM get better at hacking and running.
I am not too comfortable with giving the CA both range and precision supremacy, I believe you have to make a choice. I like it, and have advocated for it for a while. This will create better balance amongst the scout suits, hopefully giving us 4 viable suits. I expect there will be some unexpected issues and players will continue to brick tank, but to be honest FOTM assault scouts will only be removed by fixing the Assault suit.
CCP Rattati wrote:OK, so Nova Knives weren't mentioned because they were not part of the question...
We want to make the stronger and cheaper PG wise though, as well as KinCats and Codebreakers.
Yes this is without removing Passive shared, because that is not a triviality it seems.
And yes, we are looking intensely at efficacy module bonuses, it's a bigger change so we want more time to do that right.
We are also hoping to buff the assault to get slayers back where they belong.
There is a draconian way to gently prod slayers out of the scouts, fitting penalties as a role (just like fitting bonus for a scout) on plates.
What does this crowd say about that? By that do you mean fitting plates will affect EWAR/biotic bonuses? If so, I'm not a big fan. People who are abusing the scout will continue to brick because there are still too many inherent advantages, and actual scouts will suffer because of it...until the scout becomes over-nerfed and the FOTMers move onto the next suit.
I'd recommend going with the first set of changes mentioned to scout bonuses/roles, and leave the other changes for after Assaults are fixed to see where the FOTM falls. If fixing the Assault doesn't do it, then please smash us with the nerf hammer until it does. But wait until then at least.
o7
Knowledge is power
|
Brokerib
Lone Wolves Club
1544
|
Posted - 2014.07.07 00:54:00 -
[344] - Quote
CCP Rattati wrote:Brokerib wrote: By that do you mean fitting plates will affect EWAR/biotic bonuses? If so, I'm not a big fan. People who are abusing the scout will continue to brick because there are still too many inherent advantages, and actual scouts will suffer because of it...until the scout becomes over-nerfed and the FOTMers move onto the next suit.
I'd recommend going with the first set of changes mentioned to scout bonuses/roles, and leave the other changes for after Assaults are fixed to see where the FOTM falls. If fixing the Assault doesn't do it, then please smash us with the nerf hammer until it does. But wait until then at least.
o7
The fitting penalty is just "If scout then plate PG/CPU cost multiplied with (100%+fitting penalty %)" Thanks for the clarification. If it was for Armor plates only, and not for ferro scale or reactive, then I'm all for it. I still think the assault scout is a legitimate play-style and I'd hate to see it disapear, but removing or limiting complex armor plates should be enough to make a difference. Ferro and reactive should always be viable for scouts.
Knowledge is power
|
Brokerib
Lone Wolves Club
1545
|
Posted - 2014.07.07 01:12:00 -
[345] - Quote
Appia Vibbia wrote: ^^^ This; please ignore the dev chasers.
Jaceon Pale-Eye, anyone that has a corp tag of "Nos Nothi", and the guys on the first post of the thread are the only regulars.
I'm not on the first post
Knowledge is power
|
Brokerib
Lone Wolves Club
1545
|
Posted - 2014.07.07 01:45:00 -
[346] - Quote
Adipem Nothi wrote:@ Armor Plate Fitting Penalty (initial reaction)
:: pounds table :: YES! Do it! And make that penalty count! Restore this Community's identity and honor!
:: points to the door :: See the scrublets and unskilled flee our proud frames! See our ranks renewed with Brother lost and newbros worthy of title and training!
:: raises fist :: Give this battle-hardened Band of Brothers back their Hard Mode!!!
Wipes tear from eye, slowly stands. Clears throat and looks to the scouts gathered. Promptly collapses face forward into a table, clutching a bottle of anti-freeze.
Knowledge is power
|
Brokerib
Lone Wolves Club
1551
|
Posted - 2014.07.07 01:50:00 -
[347] - Quote
Adipem Nothi wrote:Brokerib wrote:... clutching a bottle of anti-freeze.[/i] LMAO ... why are you drinking anti-freeze!? You ain't the boss of me!
Immortal clones = interesting highs.
Monk can clean up the corpse, he's already sleeping in the janitor's closet...
Knowledge is power
|
Brokerib
Lone Wolves Club
1551
|
Posted - 2014.07.07 01:55:00 -
[348] - Quote
Adipem Nothi wrote:Brokerib wrote:... clutching a bottle of anti-freeze. LMAO ... why is your merc drinking anti-freeze!? And yes, your name is on Page 1. You just missed it. <3
Knowledge is power
|
Brokerib
Lone Wolves Club
1561
|
Posted - 2014.07.07 04:56:00 -
[349] - Quote
Appia Vibbia wrote:Bayeth Mal wrote: GÇ£ItGÇÖs those blue foot prints you leave everywhere, have you tried using an alt? Appia could spare a dozen or so.GÇ¥
you know what sux? Logibro has a full list of all my alts, which Rattati probably has access to. no alt trolling for me anymore That would just be your current list, right? Who knows what the future holds...
Knowledge is power
|
Brokerib
Lone Wolves Club
1561
|
Posted - 2014.07.07 05:19:00 -
[350] - Quote
o_o
Knowledge is power
|
|
Brokerib
Lone Wolves Club
1566
|
Posted - 2014.07.07 23:54:00 -
[351] - Quote
Vote is up folks. Check the score sheet downstairs if you want some last minute opinions, otherwise get to it.
https://dust514.com/community/cpm/
Knowledge is power
|
Brokerib
Lone Wolves Club
1566
|
Posted - 2014.07.08 00:23:00 -
[352] - Quote
One Eyed King wrote:What I really miss is the old FW. I used to play that exclusively. Once they added the LP store, and every match was more lopsided than a pub, I just couldn't take it. Same. Played Minmatar FW exclusively for 6 months to avoid AFKers on Cceanic and for the higher level of competition, until CCP 'fixed it'. Hopefully the increased rewards they've been talking about implementing bring it back to life, and I can go back to trolling the Amarr loyalists with a knife.
Knowledge is power
|
Brokerib
Lone Wolves Club
1570
|
Posted - 2014.07.08 01:24:00 -
[353] - Quote
Ghost Kaisar wrote:mollerz wrote:Ghost Kaisar wrote:
Then convince everyone to let the Min Scout have 3 bonuses.
You give it damps and knives and you won't see them in PC.
You give it Damps and Hacks and you see them in PC.
You give them Damps knives AND hacks? People will b*tch and whine about us getting 3 bonuses, even when the third is extremely circumstantial and depends on them ACTUALLY RUNNING KNIVES.
There are many ways you could get creative about minjas.. hell everything. But here you guys are working with CCP Ratattatitatat on hotfixes that accomplish nothing. It's like taking a car that is totaled and putting different air fresheners in it to see if it is finally acceptable to drive. Even if it smells a little bit better, it's still totaled. But it is what it is. That being said- There are only a few aspects of this game that actually give it some desirability for most people to play, and when it comes to minja playerss it is knifing. When I seldomly load up dust, I only knife because it's the only thing that makes the game fun for me. Without a knifing bonus, the minja is DOA. PC is pubs just with the civil war reenactment larper level of participation. Most of CCPs customers play pubs. To cater to a small group of people who exploit the game is a bad move. Every time. And for this whiny elitist band of people to whine about one weak ass suit getting 3 bonuses vs 2 and how many modules it equates to blah blah fuckety blah.. boo ******* hoo. It's painfully easy to eyeball evaluate the strategic importance of each bonus. This is all exacerbated by the lack of confidence of the developer in their product. They should be able to handle this **** on their own. This is Day Z level of ... nay.. War Z level of development we have going on. Mollerz brings up a fair point. Why the hell are we trying to fix and balance this game for CCP? Because I still need something to play until Destiny releases. I'd prefer if Dust sucked as little as possible until then.
Knowledge is power
|
Brokerib
Lone Wolves Club
1570
|
Posted - 2014.07.08 01:27:00 -
[354] - Quote
Gavr1Io Pr1nc1p wrote:Why don't you guys just decide to make the hacking bonus innate...? That way it seems like only 2 bonuses, but you're really getting 3, except the hacking is available at all levels (helps newbies, etc)
I really like active dampening idea, as its not cookie cutter like the gal scout bonus, but still makes the minja PC viable The suggestion to make hacking an innate bonus on the Min was passed onto CCP, so we may see it happen.
Knowledge is power
|
Brokerib
Lone Wolves Club
1572
|
Posted - 2014.07.08 02:27:00 -
[355] - Quote
voidfaction wrote:Brokerib wrote:Gavr1Io Pr1nc1p wrote:Why don't you guys just decide to make the hacking bonus innate...? That way it seems like only 2 bonuses, but you're really getting 3, except the hacking is available at all levels (helps newbies, etc)
I really like active dampening idea, as its not cookie cutter like the gal scout bonus, but still makes the minja PC viable The suggestion to make hacking an innate bonus on the Min was passed onto CCP, so we may see it happen. does that mean I should be asking for innate 45m range for my gal scout since we are being reduced to 1 bonus and only have 1 innate HP/s bonus? Only 1/hp a second repair and the ability to maintain passive invisibility while using a standard suit? Quick, someone buff the Gal, they're about to become unplayable!
Seriously Void, advocate for what ever you want. But maybe consider balance class wide when you do so instead of focusing on one suit over another.
The Minmatar and Amarr are underperforming across the board, and CCP has the usage stats to back it up. They need a fix to even out scout usage between all 4 racial variants. If you don't have any suggestions to help with that, then work with the rest of us to keep the Gal viable while we try to get the Min and Amarr get up to speed.
Knowledge is power
|
Brokerib
Lone Wolves Club
1575
|
Posted - 2014.07.08 03:31:00 -
[356] - Quote
voidfaction wrote: I am. Min already have more innate bonuses than all the scouts and still wanting 4 racial bonuses to go with it. I mean come on. cal is about to be stick with 1 precision and what? shield recharge, lol amar what about them. Do you think of anything other than the poor poor minmatar. oh cry min has to use 3 dampeners and a proto cloak. cry cry cry cal with pricision can hide from nothing and is forced to stay in a corner with a squad guarding them. min scout want to be the do all solo class. yeah i run gal for the dampening nothing stoping anyone else from doing the same. I would be in a min suit if they would drop the STUPID single weapon bonus and I would run it with 3 dampeners. when im in my cal scout i run 2 dampeners and I dont cry cry cry like a minmatar because i cant hide from tac-net because I chose to use it knowing its weakness to tac-net
So what are your suggestions for scout balance? How do you think we can make the Amarr viable? How do you see the suggested changes to the Min unbalancing scouts? Do you beleive that the current innate bonuses create an imbalance? If so, what would you change?
And finally, have you made any suggestions for improving scouts, either for individual suits or as a class, or have you just complained about people trying to better the Minmatar?
Here a sample of what I've put up in the last couple of weeks. Advocating for scouts as a whole for class balance https://forums.dust514.com/default.aspx?g=posts&m=2226172#post2226172 https://forums.dust514.com/default.aspx?g=posts&m=2223233#post2223233 https://forums.dust514.com/default.aspx?g=posts&m=2245128#post2245128 https://forums.dust514.com/default.aspx?g=posts&m=2239416#post2239416 https://forums.dust514.com/default.aspx?g=posts&m=2234416#post2234416 https://forums.dust514.com/default.aspx?g=posts&m=2233126#post2233126
Advicating for Assault buffs https://forums.dust514.com/default.aspx?g=posts&t=163462 https://forums.dust514.com/default.aspx?g=posts&m=2236189#post2236189
Advicating for Amarr buffs https://forums.dust514.com/default.aspx?g=posts&m=2223265#post2223265 https://forums.dust514.com/default.aspx?g=posts&m=2223344#post2223344 https://forums.dust514.com/default.aspx?g=posts&m=2226499#post2226499
Arguments for changes to the Minmatar scout https://forums.dust514.com/default.aspx?g=posts&m=2234298#post2234298 https://forums.dust514.com/default.aspx?g=posts&m=2223291#post2223291
Feel free to join the discussion.
Knowledge is power
|
Brokerib
Lone Wolves Club
1579
|
Posted - 2014.07.08 04:34:00 -
[357] - Quote
voidfaction wrote:Ghost has had the best idea for making min scout useful in PC. bonus to cloak dampening at the cost of a losing less useful PC bonus for NK's That would translate into better for Pubs as it would make STD suits easier to avoid scans since they are unable to run 3 dampeners. What good are NK's if you can't get into melee range? I am not against Min scout getting buffs/fixes as it seems. I want to lvl it back to proto badly because I like the slot layout, innate hacking, speed, stamina/recharge, and shield/recharge. I Like the hacking bonus (would be better in high slot) but the one bonus that just kills it is the NK. As many min scouts have said here min scout is getting killed because of the shared tac-net. Yes they have choice to run 3x dampeners with a proto suit but what about in STD and ADV suits? the NK bonus is not helping them get into melee range in those suits so what good is that mega dmg bonus to min scout not in a proto suit if you cant get into range to use it? buff the NK's and make them a SCOUT weapon not just a Min scout weapon. They are not even a Min weapon but they are the pros at using them, lol Don't ask to buff Min scout and expect me to just sit back and not give my opinion because I want to have a reason to lvl it up. I know what makes it weak and I don't just want to buff the proto suit for PC. I want it to be as useful as my gal and cal at STD as that is what I use 90% of the time. STD cal scout is pointless to run a dampener more so than the STD min scout I will add. Again Cal is good for standing in corners with squad guarding. Not really what one would call scouting. Guess that is why I use mine for sniping. Thanks for the reasoned response Void. Makes a lot of sense on the NK side. I'd be more than happy to lose the NK bonus to the Min specifically for something else, so long as NK were buffed otherwise so they were a generally useful scout weapon. Otherwise knifers will disappear entirely, and I'd be disappointed to see an interesting playstyle die off. That does however, raise a seperate issue.
The change to having the Hacking module in the high slot would go a long way to helping the Minmatar, but removing the NK bonus from the Minmatar and replacing it with the cloak bonus doesn't provide any differentiation of playstyle from the Gal, except the Gal get's the dampening bonus passively and continuously. As an example, you can do almost exactly the same thing with a Gal (2 x damp, 2 x hack, proto cloak), but don't have to rely on 'waves of opportunity' to be effective. Under the assumption that knives are buffed when removing the specific Minmatar bonus, the Gal also becomes the preferred suit for knifing, as they won't pop up on the tac net while de-cloaking to knife. The cloak bonus, as a 'replacement' bonus, in no way maintains or increases diversity on the battlefield, and reinforces the dominance of the Gal as the best overall scout. Which is why you're seeing the 'cloaking' bonus being included as an 'additional' bonus instead.
Is it the best option? No. Is it the best option we've come up with, within the limitations that CCP has placed on us for hot-fixes? Probably.
In general, I'd love to see more diversity of scouts in both fitting and playstyle. At the moment we've got a meta that enforces an entrenched playstyle for the Cal, and sidelines the Minmatar and Amarr.
Knowledge is power
|
Brokerib
Lone Wolves Club
1580
|
Posted - 2014.07.08 09:22:00 -
[358] - Quote
Lynn Beck wrote:mollerz wrote:Lynn Beck wrote:How about:
Min: bonus to Cloak Damp%(not my idea)
Cal: bonus to Precision Enhancer Efficacy
Gal: bonus to Dampener Eficacy
Amarr: change to 1/5 and grant a Biotics Efficacy(replacing stamina/recharge)
Just spitballing some, at least workablr ideas.
As for misc fixes: Please for the love of Khanid, fix the Minja PG, OR reduce Extender/Codebreaker PG. Please, for the love of Guristas, fix the backpedaling speed, even if it's the same as strafe, GOOD. Please for the love of Jove, give cloaks at least A BIT more dampening. don't forget kin cat PG. Lets' not go overboard. Remember too that these mods go on more than Scouts. My commando would be terribly upset if he had an exces of PG after fitting a Complex Armor Repair and a Kincat, hence why i fit a Enhanced Armor Repair. In terms of fitting the Minja with 3kins/1 extender, an Enhanced is about as far as you can go. Even then, that's 1. I just want extenders dropped to about 1/3/5 PG, and Codebreakers to just NOT COST THE SAME AS ARMOR REPS. GAWD. CCP Rattati already flagged reductions to Nova Knife, Code Breakers and Kin Cats. Kin Cats for everyone!
Knowledge is power
|
Brokerib
Lone Wolves Club
1582
|
Posted - 2014.07.08 11:04:00 -
[359] - Quote
Haerr wrote:I missed this: CCP Rattati wrote:Yes this is without removing Passive shared, because that is not a triviality it seems. :-(( Yep. Sad face.
Knowledge is power
|
Brokerib
Lone Wolves Club
1584
|
Posted - 2014.07.08 15:04:00 -
[360] - Quote
Adipem Nothi wrote:@ Minja Multi Bonus Guys, things aren't looking good for Minja's the great oppressor (CalScout). The Fall of the CalScout
Precision doesn't matter if you can't accurately assess threats (positions and orientations of enemies within fine rifle range) in advance of engagement. Those of us who enjoy the hunt and appreciate a good challenge won't be running CalScout anymore. Presently, we have minja-like HP, anything can scan us, and we're slow as sh!t. We're too slow and too easily scanned to make use of high-alpha weapons (knives and shotguns), and our HP pools are insufficient to engage nearest red-dot without first getting a feel for nearby threats. When we lose the current range bonus, our survivability rates will plummet. Our usage rates will follow. Yes, for awhile some will follow Heavies around and act like Logis. Some may even do so in PC. Will they get kills? Not likely. Will they earn WP? Not much. Will they have fun? Hells naw. CalScouts will be replaced by the much-more-useful, much-more-durable, free-orbital-every-15-min GalLogi.
So. When it comes to compounding Minja bonuses, Void is right to put on the brakes. When has buffing one item and kneecapping its counter ever worked? If we've understood Rattati's intent, the three other Scouts are looking at one racial bonus a piece. You guys are f*cking crazy if you think we can pitch a multi-bonus 'Deadpool' Minmatar. For the record, I very much like Borimir's idea for a dampening bonus to cloak. But if you guys want that bonus, you're going to have give up Knives or Hacks and then sell it to Musturd and Moody. And you're going to have to act fast (so we can pitch to Rattati before Charlie). You're correct on the Cal, it's being increasingly entrenched into a single role for a singular purpose, and the abuse of that role is leading to the destruction of the suit as a proper scout. FOTMers working their magic once again. But, as shared scans are unable to be removed, there isn't a fix for it that I can see without a massive rework. For any of us to be honest. So long as we can only do hot-fixes, the current meta will continue. Gal remains the most viable scout. The Cal becomes a replacement active scanner for proto squads. Min and Amarr are left to loyalists who aren't interested in min/maxing.
As I mentioned to Void, the cloaking bonus sounds good, but in reality it just makes the Min a version of the Gal who runs fast and can't maintain passive invisibility. Giving up the knife bonus for it makes the Gal the preferred knifer (if knives are still viable at all without the damage bonus) and giving up hacks removes the one reason to run the Minmatar in PC. There's nothing in it for Minmatar to give up their existing bonuses because we lose the one thing we do have. A unique playstyle. I'd prefer to remain a unicorn and slowly disappear into legend then become a pale imitation of another suit.
I think the best bet at the moment is to stop offering up changes and see what Rattati has to offer for Charlie. We've had our say through the scout spreadsheet and a couple of other items, and he's indicated pretty strongly that they have plans in place. Unless Rattati asks another direct question to scouts, I'm just going to leave it as is and see what happens. Maybe it'll be a pleasant surprise...but the balance between scouts is intrinsically broken, so I doubt it.
What ever it is though, I'm sure it will be interesting
Knowledge is power
|
|
Brokerib
Lone Wolves Club
1589
|
Posted - 2014.07.08 22:19:00 -
[361] - Quote
Spademan wrote:Ghost Kaisar wrote:Off topic:
Brazil is getting thrashed by Germany.
Score was 7-0 last time I checked.
Gonna be riots in Brazil, I guarantee it.
EDIT
PAGE 843!!!
Where Bane? Ended at 7-1 I'm genuinely worried about what's going to happen to Brazil. Seriously? Wow, bad time to be a German tourist...or a Brazilian national football coach...
Knowledge is power
|
Brokerib
Lone Wolves Club
1589
|
Posted - 2014.07.10 01:51:00 -
[362] - Quote
CCP Rattati wrote:Lay it on me, after discussing with you guys, I felt the Amarr needed the precision bonus, a long range slow tank scout made precious little sense. You can keep the scout feedback here, and I will monitor.
On the Nova knife, I feel if adhesion works then it may reduce the need for range and/or increased damage. I don't think that we can get optimization skills for the NK in right now, so a Minja PG increase should go a long way.
And finally, Codebreakers in high? It all sounds good to me Rattati. Will be interesting to see how it works in practice, but I look forward to trying it out.
As an aside, did you ever get a chance to look into the fall damage issue I raised?
Knowledge is power
|
Brokerib
Lone Wolves Club
1590
|
Posted - 2014.07.10 02:01:00 -
[363] - Quote
Some more quality improvements. Looks like Scotty is getting a slap to the back of the head.
https://forums.dust514.com/default.aspx?g=posts&m=2249493#post2249493
Knowledge is power
|
Brokerib
Lone Wolves Club
1590
|
Posted - 2014.07.10 02:02:00 -
[364] - Quote
And not to get anyone too excited, but there may be flaylock love on the cards for Delta...
https://forums.dust514.com/default.aspx?g=posts&m=2249805#post2249805
Knowledge is power
|
Brokerib
Lone Wolves Club
1590
|
Posted - 2014.07.10 02:06:00 -
[365] - Quote
Wow, TPLAK.
Some really interesting small changes here, along with signs for the future.
Hotfix Charlie Reactive Plates to 1-2-3 hp/s
Still under tech evaluation * Passive Scan sharing with squads * Suicide/Bleedout/Overview option properly enforces that revival is not possible
Bugs/issues that need Client update Unfair fall damage calculation
Knowledge is power
|
Brokerib
Lone Wolves Club
1592
|
Posted - 2014.07.10 03:34:00 -
[366] - Quote
Appia Vibbia wrote:I can't see the point in running 1 or 2 dampeners on Min/Cal/Amarr Scouts. It doesn't make enough of a difference from where I'm standing because I run 3x Complex Precision Enhancers on my Scout C-I. The 5% bonus from the ARN doesn't make a difference I only have three pub fits that don't run at least 1 damp. Two of those are heavies. Every fit that holds a knife as at mimimum two damps.
I certainly see the difference between one and two (+ ANR). I'll occasionally have to pull out a triple damped proto suit, but not very often.
Knowledge is power
|
Brokerib
Lone Wolves Club
1596
|
Posted - 2014.07.11 00:48:00 -
[367] - Quote
Ghost Kaisar wrote:PSA:
Anyone who got Beta on Destiny gets THREE Beta codes to hand out to friends.
Have they started sending out codes Ghost? I haven't seen anything yet.
Knowledge is power
|
Brokerib
Lone Wolves Club
1599
|
Posted - 2014.07.11 00:51:00 -
[368] - Quote
For any other Oceanic players
Q. I live in a country that is participating in the Beta, but my country isnGÇÖt in the Americas or Europe. Which code region should I select for my platform/region?
If you are in Japan, the Destiny Beta is PS4 only. You do not require a code to participate.
For everybody else, select Europe as your region. And yes, we know Australia isnGÇÖt a part of Europe. Select Europe anyway. Love, Bungie.
Knowledge is power
|
Brokerib
Lone Wolves Club
1599
|
Posted - 2014.07.11 00:54:00 -
[369] - Quote
Ghost Kaisar wrote: Click Here to get your beta code!You select your region and platform. On the day of the beta, it gives you three codes for the marketplace. I have two spare PS4 codes. HMU if you want one. Hmmm, tough call. Do I go PS3 so I can get a couple of my friends on the Beta, or do I go PS4 because I've only turned it on once so far and need to justify the cost, and it'll be a better experience...
PS4 it is
Knowledge is power
|
Brokerib
Lone Wolves Club
1599
|
Posted - 2014.07.11 01:00:00 -
[370] - Quote
Interesting, getting the following message when trying to select PS4/Europe. Will follow up with Bungie, but just be aware.
Code are not available for this platform and region at this time. Please come back on July 17th to make this selection again and acquire your Destiny Beta code.
Edit: TPLAK!
Knowledge is power
|
|
Brokerib
Lone Wolves Club
1599
|
Posted - 2014.07.11 01:05:00 -
[371] - Quote
Ghost Kaisar wrote:Brokerib wrote:Interesting, getting the following message when trying to select PS4/Europe. Will follow up with Bungie, but just be aware.
Code are not available for this platform and region at this time. Please come back on July 17th to make this selection again and acquire your Destiny Beta code. Edit: TPLAK! Yeah, you dont GET the code today. You get it on the 17th. This is just to confirm your platform and reigon It's not even letting me confirm the platform/region. I'm getting told to come back and re-select them on the 17th, which was causing the confusion.
Knowledge is power
|
Brokerib
Lone Wolves Club
1615
|
Posted - 2014.07.12 01:26:00 -
[372] - Quote
I agree with most of what you're putting out there Mal, the reason we're sticking within limitations of the current system is because we've been told we have to stay within the current system. Otherwise I'd be pushing for a compete rework of the EWAR system to balance it from the ground up for all suits, light, medium and heavy...
Knowledge is power
|
Brokerib
Lone Wolves Club
1620
|
Posted - 2014.07.12 04:55:00 -
[373] - Quote
Appia Vibbia wrote:THUNDERGROOVE wrote: 9/10ths of people who play DUST are either blind or mentally unable to piece together what their eyes are seeing.
That's why it works so well.
I seriously have trouble understanding how people complain about being popped from a cloak shotgunner. I'm series when I say I shoot them down first. Unless they get me from behind in which case the cloak didn't matter - or shot me down because they didn't use a cloak in the first place I think a lot of times people just assume they've been clacked if they don't see who kills them immediately. Because FoV was never used to kill them before...
Knowledge is power
|
Brokerib
Lone Wolves Club
1623
|
Posted - 2014.07.13 01:20:00 -
[374] - Quote
Wow, that was a lot of posts to catch up on
My 2 ISK, as the discussion seems well under way.
The requirement for two complex damps an an active cloak to avoid the best precision possible seems solid, and allows three of the scouts to outright fit dampeners if they so chose. But I would request that the cloaks be given a base profile dampening at all levels (as per pre-alpha, though probably around the 10% mark instead of 25%, but what ever will work with the math), instead of forcing scouts into using a proto suit with 2 proto modules + one piece of proto equipment.
The benefits of the cloak should be around the size of the wave (time dampened), not there only being one viable wave.
Otherwise the investment for new bro's is just unachievable.
Proto scout + proto dampeners + proto cloak = ~3.6 Mil SP
Adv scout + proto dampeners + standard cloak = ~2.1 Mil SP
Would also mean that new bro's could fit standard/enhanced damps and cloak to achieve partial dampening.
I know most of us are already full up on damps etc, but won't somebody think of the new bros!
Knowledge is power
|
Brokerib
Lone Wolves Club
1626
|
Posted - 2014.07.13 03:57:00 -
[375] - Quote
Aero Yassavi wrote: On the topic of sharing passive scans with squads, I believe currently all squad members can see each others passive scan from anywhere. What if we change this so in order to see a squad member's passive scan you must be within that squad member's passive scan? So for example, if I am an Amarr scout with 30 meter scan radius, I only share my passive scans with squad members who are also within 30 meters of me.
Good suggestion Aero, has already been made Along with sharing the full distance of scans, but only showing reds that the squad mates have the precision to see.
To technically complex to implement at this time, so removal of shared passives was the fall back position. Which is also not possible at this time.
Knowledge is power
|
Brokerib
Lone Wolves Club
1626
|
Posted - 2014.07.13 09:38:00 -
[376] - Quote
Bayeth Mal wrote:Cyrius Li-Moody wrote:Just throwing this out there but an Amarr scout with the numbers as is can tank 600+ EHP scan at 17.8db at 43.5m equip a proto rep hive, and a proto uplink on top of a proto CR and a proto SMG.
With that fit you force a Minmatar to use all of his lows for damps plus a cloak giving him literally half the HP of that Amarr scout.
Doesn't anyone have any issues with this? At least with the Caldari bonus now that caldari has to have almost HALF that EHP to attain those numbers. I have issues with it but bear in mind they're numbers being worked on and changed as we speak. So other stats may not be altered to compensate. He's asking for quantative suggestions. We'd already discussed plate changes with Rattati, dip i would assume this is in combination. Unless they're running ferro, they're going to gimp themselves. 600 ehp will be for scouts who enjoy LAVs.
Knowledge is power
|
Brokerib
Lone Wolves Club
1626
|
Posted - 2014.07.13 11:09:00 -
[377] - Quote
CCP Rattati wrote:All right, please take a look at the document again. I have documented all the necessary and relevant scenarios, I hope. At the top of the document, I have collected the key numbers and tried to put them into perspective. Galogi focused scanner gets the highest range and precision possible, due to it being 1) active, 2) narrow and 3) having a limited duration. This helps establish boundaries that scouts need to live within. That said, by a combination of racial bonuses and dedication of slots All scouts can have similar range, 76m to 91, under the Focused at 100m. All scouts can get under the focused dB by using a cloak, exception Gallente not needing cloak All scouts can get under the best passive by using 2 dampeners and cloak or 3 dampeners Best passive at 2 precision modules is beaten by best dampener at 2 dampening modules This does not require Codebreakers to be in high, so don't assume that is the case. Now, please give me feedback and theorycraft with me the most OP FOTM this will spawn, and we will try to counter it. EWAR calculationsPlease keep this discussion very focused, don't discuss scan falloff or efficacies, just the numbers in the document and resulting scenarios. Thanks and appreciated. Looks good to me Rattati, maintains a reasonable balance within the limits of the current system. I also appreciate both the Gal Logi being the go to scanner, as well as all scouts having the ability to avoid it, with max dampening.
Any thoughts on my earlier suggestion to return a normalised dampening bonus to all cloaks (10%)? Would be very helpful with both fittings and for new bro's, and should be balanced by the limited active time.
My though is that the benefits of the cloak should be around the size of the wave (time dampened), not about there only being one viable wave.
Knowledge is power
|
Brokerib
Lone Wolves Club
1627
|
Posted - 2014.07.13 13:57:00 -
[378] - Quote
Appia Vibbia wrote:CCP Rattati wrote:
Correct me if I'm wrong but Minjas can triple shield tank, 2 dampen, codebreaker and cloak and be invisible to all but galogi
The Minmatar Scout doesn't have the PG to do that. They can 3x dampen adn 2 complex shield, 1 enhanced shield and proto cloak. But to run a proto cloak and a proto codebreaker they suffer both a loss of shield extender levels and weapon levels Hence the request for the cloak dampening bonus to be normalised across all tiers
Knowledge is power
|
Brokerib
Lone Wolves Club
1633
|
Posted - 2014.07.14 00:31:00 -
[379] - Quote
I would love to be able to fit two damps and a kin cat in low, and two code-breakers and a shield module in high. Chuck on a clack, REs and proto NK and that's a winning fit. I don't care if I have to fit a standard CR to make it work.
<300 EHP: check Invisible to scans: check 4 second hacks: check Multiple sources of ~1500 HP damage: check and check
Knowledge is power
|
Brokerib
Lone Wolves Club
1635
|
Posted - 2014.07.14 01:00:00 -
[380] - Quote
mollerz wrote:Jus tto be clear, knives aren't being touched for charlie?
I had a couple more thoughts about knives.. and this particular one goes a long way back as far as requests-
You have a small target dot when you have your knives out... When you aim this dot at vehicles and whatnot, you do not get any intel as you would with a gun. Can this be changed to behave like firearm targets? All here Mollerz.
https://forums.dust514.com/default.aspx?g=posts&t=168016&find=unread
Knifers, please make sure to share your thoughts. Looks pretty good so far.
CCP Logibro wrote:So, it's that time again. I'll be looking at Nova Knives in Hotfix Charlie, and am hoping to make some improvements for them. Here's the preliminary list of changes.
First off, I'll be trialling an increase from 2m range to 2.5m. This one isn't going in 100%, I'm hopefully going to get some testing time stabbing people around the office next week to see how it feels, might give a smaller increase if it's too much.
I'll also be testing aim adhesion next week to help with tracking targets at close range.
I'll look at adding a fitting optimisation skill. Like other fitting optimisation skills, this will decrease Nova Knife PG requirements by 5% per level, and will be a 6x skill. It will require Nova Knife Proficiency 4 to train. The skillbook will cost 774,000ISK.
Finally, I'll be decreasing charge time on standard knives to 1.2 seconds, and increasing their damage by 10 to 100 to bring them in line with the other knives.
Just to cut any discussion off at the pass, charging knives while sprinting is off the table. It's not going to happen, so please don't bring it up in this thread.
If you see any issues with any of these changes, please discuss them in this thread.
Knowledge is power
|
|
Brokerib
Lone Wolves Club
1638
|
Posted - 2014.07.14 02:09:00 -
[381] - Quote
Cat Merc wrote:Hmmm... Guys? I got addicted to ishukone knives and scrambler pistol combo. I'm using a Gallente scout.
Any tips? In general...forget about tank, be prepared to die a lot.
As a Gal, make sure you're max damped. Fit at least 1 kin cat. Put sidearm damage mods in your highs.
I'd also suggest swapping the ScP for a SMG as your target should be in shields if you maange to get a hit in with the knives, and the SMG if more forgiving in close quarters. But what ever works for you
Knowledge is power
|
Brokerib
Lone Wolves Club
1638
|
Posted - 2014.07.14 02:29:00 -
[382] - Quote
Cat Merc wrote:Brokerib wrote:Cat Merc wrote:Hmmm... Guys? I got addicted to ishukone knives and scrambler pistol combo. I'm using a Gallente scout.
Any tips? In general...forget about tank, be prepared to die a lot. As a Gal, make sure you're max damped. Fit at least 1 kin cat. Put sidearm damage mods in your highs. I'd also suggest swapping the ScP for a SMG as your target should be in shields if you maange to get a hit in with the knives, and the SMG if more forgiving in close quarters. But what ever works for you My fit currently: 1xComplex Precision 1xComplex Shield Extender (FOR SHAME) 2x Complex dampeners 1xComplex Kinetic Catalyzer 1xComplex Cardiac Regulator Ishukone Cloak Boundless RE's Ishukone Nova Knives Carthum Assault Scrambler Pistol I am using the SCP for the sweet sweet headshots :3 It's a good fit if you're maining the ScP and using NKs for targets of oportunity, but if you're maining knives the shield extender will give you about 0.3 of buffer against a heavy (which should be the only thing still standing after a charged shot).
If you're mainly going for knife kills, concentrate on damage, so they don't get a chance to respond. And above all, knife responsibly...wait, no. That should be knife irresponsibily. And make sure to run with knives and use the good knife. You could put an eye out with that.
Knowledge is power
|
Brokerib
Lone Wolves Club
1638
|
Posted - 2014.07.14 02:42:00 -
[383] - Quote
Cat Merc wrote:Any tips for actually knifing people?
The actual act of putting the knife into the enemy throat? 1. Try not to **** up. 2. The pointy end goes in the enemy. 3. Start off with stationary targets and work your way up to mobile targets. 4. Don't be afraid to back off if it's going wrong. 5. Changing to your side arm after things go pear shaped will get you more kills than slashing wildly in the air. 6. Learn how to sprint jump/charge slash to catch running enemies.
Moody's explaination is probably a bit more comprehensive. http://www.youtube.com/watch?v=zhaQm2-g2-8
Knowledge is power
|
Brokerib
Lone Wolves Club
1638
|
Posted - 2014.07.14 03:09:00 -
[384] - Quote
Cat Merc wrote:Adipem Nothi wrote:Cat Merc wrote:Hmmm... Guys? I got addicted to ishukone knives and scrambler pistol combo. I'm using a Gallente scout.
Any tips? * 2 Damps, 2 KinCats (never, ever run plates). * Sidearm Damage Amp until Prof IV. * Practice jump-charge. Lots of practice. * Always run Proto Knives (no exceptions). * Forget about your KDR; its all about the hunt. * Don't try to stab uparmored Gal-Sentinels (they get a f*cking free pass). * One target at a time; no frontal attacks. - Gallente Scout, NK Proficiency V Wouldn't a cardiac regulator be extremely useful? It certainly allows me to run away for longer lol It probably won't be a marathon to get to a target. Short sprints are better, but once again depends on your playstyle. Before the Min stamina buff I ran a Cardio over a Kin Cat because of the amount of time I spent in the hills and dropping uplinks on the enemy backline.
Knowledge is power
|
Brokerib
Lone Wolves Club
1639
|
Posted - 2014.07.14 03:28:00 -
[385] - Quote
mollerz wrote:A cardiac regulator is only good if you use the proto level. It does come in handy if you are an aggressive knifer to double your pool to .. what is it 420 stamina at that point (:.. not to mention 120 per sec recovery. The ability to jump with abandon in cities is huge. However, kin cats make you move far faster, and you can really fuk people's aim up and kill them with only a gstring of armor left on your ass. it's fukn awesome. But I like extreme CQC with knives. I love kills of opportunity, but I like killing a heavy by plunging a knife in his face a whole lot more. And when I do it to the same guy for the 3rd time in a match.. I just feed on his soooooouull Disagree, cardio is only good at the enhanced level. The proto 100%/100% bonus just gives you more of the same. The 80%/50% bonus means more stam, but also a comparitavely better recharge time. Better for overall mobility (jumping, melee and non-max sprints).
Knowledge is power
|
Brokerib
Lone Wolves Club
1640
|
Posted - 2014.07.14 04:06:00 -
[386] - Quote
mollerz wrote:Brokerib wrote:mollerz wrote:A cardiac regulator is only good if you use the proto level. It does come in handy if you are an aggressive knifer to double your pool to .. what is it 420 stamina at that point (:.. not to mention 120 per sec recovery. The ability to jump with abandon in cities is huge. However, kin cats make you move far faster, and you can really fuk people's aim up and kill them with only a gstring of armor left on your ass. it's fukn awesome. But I like extreme CQC with knives. I love kills of opportunity, but I like killing a heavy by plunging a knife in his face a whole lot more. And when I do it to the same guy for the 3rd time in a match.. I just feed on his soooooouull Disagree, cardio is only good at the enhanced level. The proto 100%/100% bonus just gives you more of the same. The 80%/50% bonus means more stam, but also a comparitavely better recharge time. Better for overall mobility (jumping, melee and non-max sprints). I suppose. I never really thought to look at enhanced.. 120 vs 90 recovery.. I haven't knifed like this in about 3 months so it's hard to recall. I have depleted C green jars easily with my play style.. and I think it is because jumps take a percentage of your stamina pool? It's just the recovery I found useful. I was depleting the 420 pool regularly while playing. But that was at a lower skill level. I just ended up being swayed by Ghost and crew about going back to pure red jar. Cardiacs are better for middle of the road SP players with lower skills. Cardiac regs use less CPU/PG than kin cats and you can definitely craft a knifer play style around it faster than a speed tanker. But over time and as a consequence of being maxed out in SP basically red jar is just plain better. If I need to go far I call in a 12Kisk BPO LAV that tears **** up (with no skills)- and I get it basically instantly so green jar is just obsolete. shrug. Correct, jumping and melee are proportional amounts, so the total doesn't make a difference. The quicker you recharge the more you can jump and punch, so the Enhanced ends up being substantially better for overall mobility. Complex cardio's are just a waste of time unless you're running in a straight line, and even then kin cats are better 9 times out of 10.
Hmmm, might go make a recommendation about changing the Proto Cardio to something useful...
Knowledge is power
|
Brokerib
Lone Wolves Club
1640
|
Posted - 2014.07.14 04:51:00 -
[387] - Quote
In case anyone has alternate suggestions (or even cares, it's only Cario's ).
https://forums.dust514.com/default.aspx?g=posts&m=2258851#post2258851
Knowledge is power
|
Brokerib
Lone Wolves Club
1649
|
Posted - 2014.07.14 08:08:00 -
[388] - Quote
Haerr wrote:Wait, wait, wait! Hold on, stop posting! I'm trying to catch up atm and you guys aren't making it easier! :P
Edit: (20-30 pages behind at the moment) I don't want to spoil it for you Haerr, but...the Monk did it. He would have gotten away with it too, if it wasn't for those kids and their darn dog!
Knowledge is power
|
Brokerib
Lone Wolves Club
1671
|
Posted - 2014.07.14 13:21:00 -
[389] - Quote
No promises made, but knifing tanks is being considered...
https://forums.dust514.com/default.aspx?g=posts&m=2259227#post2259227
If this gets up, i'm going to start a channel dedicated to hunting down tank spammers and swarming them like crazy knife wielding ants. Imagine the QQ!
Knowledge is power
|
Brokerib
Lone Wolves Club
1672
|
Posted - 2014.07.14 14:26:00 -
[390] - Quote
Adipem Nothi wrote:@ Broker I thought Logibro was joking. Surely you guys aren't serious :-) The only thing I can think of that would be better than knifing a tank would be too leap onto a low flying airwhale and stab it into submission
Knowledge is power
|
|
Brokerib
Lone Wolves Club
1686
|
Posted - 2014.07.15 01:58:00 -
[391] - Quote
Ghost Kaisar wrote:Soooo many people raging already about the proposed changes. None of them have looked at the data or thought about this. SCOUTS! Go into the forums and show them why these changes are necessary. People are willing to listen if you explain it! Help me out a bit, I got my hands full over here. Posted some context for it, hopefully showing the reasoning behind the changes will assist. Let me know if I've got anything wrong.
https://forums.dust514.com/default.aspx?g=posts&m=2260554#post2260554
Knowledge is power
|
Brokerib
Lone Wolves Club
1686
|
Posted - 2014.07.15 02:02:00 -
[392] - Quote
Bayeth Mal wrote:Cat Merc wrote:So why are Gallente getting precision? Can someone explain to me the thinking here?
What will its effects be? The gal was too difficult to scan, and the cals scans to compensate was screwing over Amarr and min. So the lessened it and shared it with Cal. But giving cal damps and range and gal just damps is unfair. Doesn't the Gal get damps and precision?
Knowledge is power
|
Brokerib
Lone Wolves Club
1690
|
Posted - 2014.07.15 02:36:00 -
[393] - Quote
Ghost Kaisar wrote:I just realized that fucks isn't censored.
Guess how many fucks I give? Is it three?
Knowledge is power
|
Brokerib
Lone Wolves Club
1690
|
Posted - 2014.07.15 02:39:00 -
[394] - Quote
Gavr1lo Pr1nc1p wrote:Ghost Kaisar wrote:Soooo many people raging already about the proposed changes. None of them have looked at the data or thought about this. SCOUTS! Go into the forums and show them why these changes are necessary. People are willing to listen if you explain it! Help me out a bit, I got my hands full over here. Hope my posts helped you out Im actually liking these changes, but could someone tell me definitively whats happening with the cloak damp bonus? If its on the spreadsheet i can't find it as its a little difficult for me to understand. Stays at 10% at Proto (factored into the calculations, 2 x damps and cloak or 3 x damps will get you below the precision of any scout), with Rattati considering making it a blanket bonus across all cloak tiers. Which would be my preference. Otherwise passive invisibility is only available to proto scouts with proto cloaks fitting proto damps.
Knowledge is power
|
Brokerib
Lone Wolves Club
1695
|
Posted - 2014.07.15 02:51:00 -
[395] - Quote
Gavr1lo Pr1nc1p wrote:Brokerib wrote:Gavr1lo Pr1nc1p wrote:Ghost Kaisar wrote:Soooo many people raging already about the proposed changes. None of them have looked at the data or thought about this. SCOUTS! Go into the forums and show them why these changes are necessary. People are willing to listen if you explain it! Help me out a bit, I got my hands full over here. Hope my posts helped you out Im actually liking these changes, but could someone tell me definitively whats happening with the cloak damp bonus? If its on the spreadsheet i can't find it as its a little difficult for me to understand. Stays at 10% at Proto (factored into the calculations, 2 x damps and cloak or 3 x damps will get you below the precision of any scout), with Rattati considering making it a blanket bonus across all cloak tiers. Which would be my preference. Otherwise passive invisibility is only available to proto scouts with proto cloaks fitting proto damps. 10% at all tiers is not only necessary for a min scout, but helps newer players as well. if we can sell it, that'd be awesome Also to what extent will running one damp be viable (with 10% cloak bonus assumed)? if we could get a new scan chart going telling me what i can/can't avoid, id really like that. I could do the math, but not feeling it right now Haerr already beat you to it.
https://docs.google.com/spreadsheets/d/1In6VWqXQvmBHdQDjQ1w2iohez2xsIsqC9VpKz7Ae0pA/edit#gid=1802868516
Knowledge is power
|
Brokerib
Lone Wolves Club
1695
|
Posted - 2014.07.15 02:54:00 -
[396] - Quote
Gavr1lo Pr1nc1p wrote:mollerz wrote:Matticus Monk wrote:*Smashes open door and stumbles in*
"Hi Guys! I MADE it! I was so far away... I thought I'd never get here...."
"Who are these new fucks coming in without saying hi, figuring out what we are talking about or asking what we think?"
*Punches some dork just to see if he's one of us.... he complains. -> Guess not.*
----Hey Monk!
Wades through the crowd pushing people to the floor. Back here, we have the reserved tables! grabs a few red jars out of the cooler...
Dang... I have an obsessive compulsion to read every thread of this post... thanks for the easter eggs guys... Bayeth, Mollerz, Spade.
I got tired of using my Gal/Cal pistol suits upon my return after my month long Dead-Space, Alpha Protocol, D&D hiatus.... so I'm rolling around in a Min M-1 light frame:
2 CPX damps 1 CPX precision 1 ENH shield 1 basic SCP 1 ZN-28
No EQs No grenade
KDR = sucktastic Fun = back!
Need to level up knives. Good knifer feedback the last few pages, thanks guys. I think this feedback was for some other chump but IDGAF, thanks!! nice.. nothing like an M-1 ***** slap to a proto heavy. it's the ultimate trophy kill. 2x codebreakers or precisions 2x damps+ishnoks+basic SMG+basic clack is my training fit for knives Also, just a thought--should beating amarr passives with 2x complex damps require or not require a cloak (philosophical, not actual, it currently doesn't) Min and Amarr will require a cloak, not the Gal or Cal. Hence why standardised reduction on cloaks would be very helpful :-P
Knowledge is power
|
Brokerib
Lone Wolves Club
1708
|
Posted - 2014.07.15 05:45:00 -
[397] - Quote
JRleo jr wrote:CCP Rattati wrote:Cat Merc wrote:So why are Gallente getting precision? Can someone explain to me the thinking here?
What will its effects be? so it can get decent precision with their 2H slots, if that's what they want. Its a supplementary second skill to make sure all of them have two and to even the playing field. that's also why cal is getting a dampening bonus. Ok, what in equestria, what did I miss? Gal gets precision cal gets damps? Sounds nice actually, so they both can't get too powerful. Gal get's precision and damps, Cal get's damps and range.
https://forums.dust514.com/default.aspx?g=posts&t=168249
Knowledge is power
|
Brokerib
Lone Wolves Club
1711
|
Posted - 2014.07.15 09:08:00 -
[398] - Quote
CCP Rattati wrote:Ghost Kaisar wrote:mollerz wrote:Ghost Kaisar wrote:Hey, if Charlie fulfills all of our hopes and dreams... Can we put Rattati on the honorary wall as well? NO. He needs a thicker skin first. I know the PERFECT way to do that. First clip is me messing with Rattati. Second clip is Mollerz messing with Rattati I have a quick temper and don't suffer fools gladly, not the best combination for being a forum warrior, for sure. People who say "I can't be bothered to ready/study what you wrote/calculated, but here are my thoughts" is my Achilles heel, gets me every time. Get some knifing practice on top of that and you'd fit right in here
Knowledge is power
|
Brokerib
Lone Wolves Club
1734
|
Posted - 2014.07.15 23:44:00 -
[399] - Quote
Gavr1lo Pr1nc1p wrote:One Eyed King wrote:Gavr1lo Pr1nc1p wrote:What do you guys think about making the hacking bonus for the minja innate and adding a cloak damp bonus? Like enough so that you can get under passives scans with 1 damp and a cloak, but need 2 damps+ cloak for a gallogi focused? ID really like this with code breakers remaining low slots, as it gives us more utility, and brick tanking wouldn't be a problem (plates with speed penalties=retarted on a min scout, and you'd need another slot for a rep per) The only thing it would do is make it so that the minja could run 2 kin cats 2 code breakers or one of each while avoiding passives, and if they get gallogi'd they could still run a range amp or something to try to find him, or a kin cat for faster searching, or a codebreaker to hack the depot he's camping Thoughts? Is it game breaking? (Remember the only effect this will have is opening up another low for minjas, as they already require the cloak to get under passives) This is a good change IMO as it gives all scouts an aspect of eWAR not just three of them. Splits the pie a little more evenly. Remember, brick tanking on a min scout is not a problem (or possible ), and fitting ranges in the lows means that you lose shields to make them effective, so it would be balanced. I think it oversteps Gal scouts role too much. How so? The min scout would be all about actively dampening and having waves of opportunity to get in, Knife, hack, plant remotes, and cause general pandemonium, and then get out before the cloak runs out and everyone can see him. The Gal scout is about always being under the radar so that they can stay and slay, and ghost about as they please. The min gets temporarily more freedom per se by having more slots available, but is restricted by the way the cloak functions The Gal scout passively gets its ghost abilities. Personally id like GK or Moody or Musturds or Broke's opinions on this as well. I know you're against it, but i feel that if you really thought about it, you could understand why its a good change My 2 ISK on this. I really like the idea and the waves of dampening works well with the minmatar hit and run/speed tanked style of play. Would also require that the min exposes themselves to assassinate, which is reasonable.
But I'd shelve it for now. There's too much going on, and a lot of changes that are going to shift the scout balance. We need to see the lay of the land before we try and do anything else, particularly if it involves tying a suit to a piece of equipment.
Like the concept though Gav.
Knowledge is power
|
Brokerib
Lone Wolves Club
1735
|
Posted - 2014.07.16 00:04:00 -
[400] - Quote
mollerz wrote: I didn't know they were removing the stamina regen. That hits kind of hard and impacts knifing, being able to cover multiple outlier objectives, etc. And with the slots being the way they are it fucks up being able to speed tank (again).
This is not happening, people are misreading the spreadsheet.
The stamina field in there had been marked as no for the Min, but that's because its referring to the Amarr max/regen stamina bonus. No change to min base stats had been raised.
I repeat, this is not happening.
Knowledge is power
|
|
Brokerib
Lone Wolves Club
1739
|
Posted - 2014.07.16 00:16:00 -
[401] - Quote
mollerz wrote:hfderrtgvcd wrote: It would also make the scouts feel too samey imo. Three suits all with the same layout is a bit much
I agree. But am I trippin? Wouldn't the symmetrical slot layout be all about amarr lore, and wtf use is a third high slot when every single module a minja would use is low slot. Damps, CBs, kin cats.. and now I guess CARD regs as well. Why would a minja care about shield tanking/damage mods? I certainly don't. Pretend this is a minja suit for a moment and see what I mean? Prequel edit- Plus They are allies of gallente, so wouldn't it stand to reason a subjugated race who won freedom with the help of an ally would borrow from their high technology? I just think it fits better, and it would be interesting to hear some ammarrian scouts thoughts on it? Edit- I haven't said "pretend this is.." etc since I was a little kid lol. Hell no! The balanced slot layout makes the Min an awesome all rounder.
I would cry and cut myself if we ended up with the same slot layout as the Gal.
Knowledge is power
|
Brokerib
Lone Wolves Club
1742
|
Posted - 2014.07.16 00:29:00 -
[402] - Quote
One Eyed King wrote:Spademan wrote:One Eyed King wrote: I also figured that the other scouts are getting 2 bonuses that we would be relegated to 2.
I haven't seen anywhere that clarifies what is what however. Thing is, it's not a bonus. It's built into the suit. What is the difference between the Amarr stamina bonus and the "built in" bonus on a minmatar suit? Or is this some sneaky way to give the minmatar a bonus without calling it a bonus? Why is nothing making sense anymore? Two active bonuses (+%/per level). Suit base stats are balanced seperately and have not been part of the discussion. You could count the Min base stam/regen as a bonus...but then you'd also need to account for the Cal shield recharge and rate, and Gal built in armor rep, and the Amarr suit looking like a golden dong.
Active bonuses are: Min: Knife/Hack Gal: Damp/Precision Cal: Range/Damp Amarr: Precision/Stam
Knowledge is power
|
Brokerib
Lone Wolves Club
1746
|
Posted - 2014.07.16 02:54:00 -
[403] - Quote
mollerz wrote:Matticus Monk wrote:
We need a better abbreviation, unless you like "dude with all the random letters in his name" (RLG, random letter guy?) Hell, the letters probably aren't even random but they sure look like it.
How about "hoofder"? Kinda what Ghost suggests....
there is a dusty out there who got frustrated when every name he chose was taken so he mashed the numbers out.. it's a huge string of them. We just call him numbers. maybe we should just call him letters. I can't help but think the swedish chef from the muppets could say his name like a champ. Also the bungie groups/sign ins are down for maintenance. I wonder if they will be doing the big update soon Are there any pre-downloads available for the Beta? It's looking like 12-14GB client, so would be helpful to get it out of the way without losing a day of play...
Knowledge is power
|
Brokerib
Lone Wolves Club
1746
|
Posted - 2014.07.16 03:18:00 -
[404] - Quote
mollerz wrote:Brokerib wrote: Are there any pre-downloads available for the Beta? It's looking like 12-14GB client, so would be helpful to get it out of the way without losing a day of play...
I heard they are for the ps4... not sure about the other platforms. In the case of the PS4, we should be all ready to go at 10AM on the 17th. But you have to have automatic downloads set up too! double check your settings. 10AM where
DAMN YOU TIMEZONES!
Knowledge is power
|
Brokerib
Lone Wolves Club
1747
|
Posted - 2014.07.16 03:52:00 -
[405] - Quote
...3AM Friday morning. Meh, could be worse, at least there's a chance for it to download while I sleep.
Knowledge is power
|
Brokerib
Lone Wolves Club
1751
|
Posted - 2014.07.16 07:03:00 -
[406] - Quote
Ghost Kaisar wrote:mollerz wrote:Brokerib wrote:mollerz wrote:Brokerib wrote: Are there any pre-downloads available for the Beta? It's looking like 12-14GB client, so would be helpful to get it out of the way without losing a day of play...
I heard they are for the ps4... not sure about the other platforms. In the case of the PS4, we should be all ready to go at 10AM on the 17th. But you have to have automatic downloads set up too! double check your settings. 10AM where DAMN YOU TIMEZONES! Beer o' clock dude! J/k.. that's PDT. My source is my GF's little brother. I tend to trust his intel as he lives and breathes video games. I always get breaking game news from him hehe. also! The updates just went through, but my PSN login isn't working yet. But it looks much much different. I guess the barbershop group is also a clan now! I can;t wait to check it out once the PSN starts working. Don't forget to download the Destiny app for your smartphone! Is it available? Can't find it on the playstore.
Knowledge is power
|
Brokerib
Lone Wolves Club
1769
|
Posted - 2014.07.17 00:23:00 -
[407] - Quote
No particular comments on the scout changes (Min scout is safe, so I'm happy), but I'm concerned about the medium balance. Logi's still have one extra module slot over assaults (+3 equipment). Looking at the current numbers, the Min Logi would be able to bridge a 150 EHP gap over the Min Assault (1 extra low), while maintaining the same versatility in fitting, with additional equipment and EWAR. And, unless there's a significant change in basde stats, with much greater ability to fit. The only place it loses out is the side arm, which really isn't that much of a loss. Toss an ACR on the Logi and you don't need a sidearm.
Seems to be leaving the door open for slayer logi's to make a resurgance.
Knowledge is power
|
Brokerib
Lone Wolves Club
1771
|
Posted - 2014.07.17 01:07:00 -
[408] - Quote
Ghost Kaisar wrote:mollerz wrote:Gavr1lo Pr1nc1p wrote:Spademan wrote:Gavr1lo Pr1nc1p wrote:But most people don't know cause i have an auto correct bot running on my computer so i can't make spelling mistakes or grammar mistakes on these forums unless i want to. Except for the i's- they have some kind of a glitch where it only caps it sometimes for the grammar program. So young people are bad at spelling? There's enough whats here to power a lightbulb. ^Read above. Its a subconscious stereotype that the as age increases, wisdom increases----> better spelling/grammar due to increased knowledge. Hate to break it to you, but you'll shortly find out most adults are no better than 16 years olds. The real fallacy about adults growing up is that adults suck and aren't the stewards of the youth we like to think they are when we are young. It is one of the great disappointments/realizations that come about as you become a full fledged adult. My College Realization: Holy F*ck. Some people NEVER grow out of High School. It's both disapointing and liberating to realise that adults, in general, have no more idea what they're doing than kids do. They're just better at faking it and making up plausable reasons later.
Knowledge is power
|
Brokerib
Lone Wolves Club
1779
|
Posted - 2014.07.17 04:15:00 -
[409] - Quote
mollerz wrote:LeGoose wrote: I will have to add it to the list. The only other Stephen King book I have read is Dreamcatcher.
I really liked the mist (the movie was okay- the book was far different) and the tommyknockers was probably the best thing he ever wrote IMO. Eyes of the Dragon was way cool.. his Game of Thrones if you will. I used to like the gunslinger but it got way too .. off track weird. Never finished it. Yeah, the dark tower series was awesome up until about book 5, when he almost died in a car crash (IRL) and wrote himself and the accident into the book. It started to get quite weird from there. The last book was good, except for one part of the ending which was just...I think he must have got a hollywood hack in to write that bit for him. Terrible.
Needful things is another good one...once again, up until the end.
Knowledge is power
|
Brokerib
Lone Wolves Club
1781
|
Posted - 2014.07.17 04:28:00 -
[410] - Quote
New I'd seen one somewhere.
http://tessiedesigncompany.blogspot.com.au/2013/05/the-stephen-king-universe-flowchart.html
The insanity of Stephen King (and Stephen King fans) in flowchart form. There's a version without the Dark Tower series that is easier to read, but adding in the Dark Tower connections really brings the crazy together...
Knowledge is power
|
|
Brokerib
Lone Wolves Club
1786
|
Posted - 2014.07.17 13:39:00 -
[411] - Quote
Appia Vibbia wrote:CCP Logibro wrote:Alright, so after a little testing I'm going to reduce the knife hit time from 0.3 and 0.55 to 0.2 and 0.45. The animation however is fixed, so it will seem a bit quicker, but the hit markers will indicate accurately when you hit.
Secondly, Nova Knife damage is now being changed to 120/160/200.
And lastly, Nova Knives will do 50% damage to vehicles. No bonuses to hitting weak points (not yet at least). They will still not do damage to installations. I may revisit that last point if we at least reduce WP for destroying neutral turrets. So I'm totes going to take all the credit for getting knives to do damage to vehicles again. Credit where credit is due Appia, we'll let the tankers know where to find you
Where's our Time Lord? I think this day needs to go down in history. Nova Knife AV squad, here we come!
Knowledge is power
|
Brokerib
Lone Wolves Club
1797
|
Posted - 2014.07.17 23:56:00 -
[412] - Quote
Two more Ps4 beta codes posted downstairs for anyone who still needs one.
12% downloaded, might be able to get on for lunch time.
Knowledge is power
|
Brokerib
Lone Wolves Club
1800
|
Posted - 2014.07.18 00:52:00 -
[413] - Quote
mollerz wrote:For the life of me, I can't figure out how to join the barbershop clan. Lol. Help? There should be a "set as playstation clan" button on the barbershop forum page, directly under the forum title?
Knowledge is power
|
Brokerib
Lone Wolves Club
1807
|
Posted - 2014.07.18 07:00:00 -
[414] - Quote
My 2ISK on Destiny.
The good: Amazing polish, controls are tight and feel weighty, including the weapons. Has a sniper I can quick scope with, didn't realise how much I'd missed that. Melee feels punishing. All round really well put togther and beautifully executed game. Storyline is intruiging and the world well fleshed out. Need a bit more time to get the muscle memory into play before I try PVP, but the PVE world is extensive and really well done. Enjoying the random events, some of them have been quite fun.
The bad: Unless things change up with the different specialisations, the hunter doesn't feel like a hunter, it feels like a slayer. Haven't tried the Titan or the Warlock yet, but I expect they'll be the same. It's a straight DPS game, and your choices really come down to how you chose to slay. Battle approaches are very limited and stealth play doesn't exist.
Once again, only level 4, but so far there hasn't been anything that has really tested me. So far I've taken down everything solo (including groups of mobs 4 levels above me), and have rearly been in danger at all. May change at later levels, but unless they ramp up the AI there isn't much to the challenges.
MMO gear treadmill. I don't need carrots to play a game, I need gameplay. Hopefully it all equalises out at level 20 (kind of like Guild Wars 1 did), but I'm already finding chasing down new weapons to be annoying.
Overall: I'll more than likely keep playing it once it goes live. There's a lot to it, and it will only grow over time. I don't think it will be a game that keeps me from playing other games though. More something that I can keep going back to in-between other games.
In anycase, will see how it goes.
Oh, and not being able to name your toons, do not like. I'll be on as PusEWillow.
Knowledge is power
|
Brokerib
Lone Wolves Club
1816
|
Posted - 2014.07.19 11:30:00 -
[415] - Quote
Would love to see a picture of the whole set. There's some amazing detail in the weapons and armour.
Knowledge is power
|
Brokerib
Lone Wolves Club
1818
|
Posted - 2014.07.19 14:16:00 -
[416] - Quote
Adipem Nothi wrote:Varoth Drac wrote: I don't think there is anything wrong with hp stacking a scout to make a light assault. It just shouldn't make a better assault than an actual assault suit.
This can't be said enough. Just to clarify.
I don't think there is anything wrong with hp stacking a scout to make a light assault. It just shouldn't make a better assault than an actual assault suit, that has been fit to play as an assault suit.
There will be mediums that QQ if scouts can play an assault role at all.
Knowledge is power
|
Brokerib
Lone Wolves Club
1821
|
Posted - 2014.07.19 14:22:00 -
[417] - Quote
Tips hat, sips antifreeze, convulses.
Knowledge is power
|
Brokerib
Lone Wolves Club
1837
|
Posted - 2014.07.21 00:17:00 -
[418] - Quote
Bayeth Mal wrote:Oh and by the way, I'm using the Destiny smart phone app to stalk you all and check out your gear and stats I didn't realise you could see other people! I've got a complete set of the Jaguar hunter armor which gives me somethinglike an 80% bonus to throwing knife cool down. Too bad I'm such a terrible shot with them...
Ran the Strike last night with a couple of randoms and...it's not bad. Had already taken out two devil walkers solo in the freeroam mode, so was nice to have some help on that one, but the end boss was suitably frantic and was a good tight half hour "dungeon". Picked up a Medic(?) award as I was the last man standing on three occasions, but we managed to make it through without having to reset. Look forward to seeing some of the other ones.
Also, my best find for the weekend...
Shingen-E - Level 10 Blue quality (rare?) Auto-Rifle.
It's a bit of a tease having weaponry you can't use pop up in the Beta...
Knowledge is power
|
Brokerib
Lone Wolves Club
1838
|
Posted - 2014.07.21 00:48:00 -
[419] - Quote
THUNDERGROOVE wrote:Anyone else finding that they ran out of stuff to do in the beta?
I've pretty much done it all, and the PVP is pretty bad IMO. Yeah, I'm pretty much out of stuff to do. I'm hoping that there will be some additional content after the reset, considering the amount of level 10 stuff poping up and the story mission on the moon that can't be selected. Will have to see I guess.
Just grinding for advantage doesn't seem worth it, as they haven't announced if Beta progress carries over yet.
Knowledge is power
|
Brokerib
Lone Wolves Club
1839
|
Posted - 2014.07.21 01:07:00 -
[420] - Quote
THUNDERGROOVE wrote:Brokerib wrote:THUNDERGROOVE wrote:Anyone else finding that they ran out of stuff to do in the beta?
I've pretty much done it all, and the PVP is pretty bad IMO. Yeah, I'm pretty much out of stuff to do. I'm hoping that there will be some additional content after the reset, considering the amount of level 10 stuff poping up and the story mission on the moon that can't be selected. Will have to see I guess. Just grinding for advantage doesn't seem worth it, as they haven't announced if Beta progress carries over yet. Yeah, with the amount of time put into grinding now, you'll find much better gear when the game releases just progressing through the levels. That said, just found this.
http://www.youtube.com/watch?v=eakRwAUprY0
Free sparrow upgrade if you find the 5 golden chests. That should keep me amused for a hour or so
Might go hunt down the dead ghosts as well...
Knowledge is power
|
|
Brokerib
Lone Wolves Club
1841
|
Posted - 2014.07.21 04:28:00 -
[421] - Quote
Haven't been having much luck with the shotgun (melee seems to be working better), but the fusion rifle and handcannon are rocking. Will have to take the Handcannon into PVP and see how it goes.
Knowledge is power
|
Brokerib
Lone Wolves Club
1841
|
Posted - 2014.07.21 04:47:00 -
[422] - Quote
Gavr1lo Pr1nc1p wrote:You know what the best part of Destiny is?
Throwing knives.
I really wish Dust had those.
I was a big ballistic knife guy in CoD, and i love the knife in Destiny.
Imagine if the NK had a throwing option...
Badassery would ensue. Can't wait to try out the Bladedancer subclass (http://destinynews.net/bladedancer-sunsinger-defender/). Looks like the Nova Knife option for Destiny. Teleports, cloaks and kin cats
Knowledge is power
|
Brokerib
Lone Wolves Club
1841
|
Posted - 2014.07.21 04:58:00 -
[423] - Quote
True Adamance wrote:Pffff you filthy scouts and your filthy pseudo rougue hunter class...... Try the sunsinger True, it's all about burning your enemies with holy light. Doesn't appear to involve any slaving however, so may not be up your alley
Knowledge is power
|
Brokerib
Lone Wolves Club
1841
|
Posted - 2014.07.21 10:46:00 -
[424] - Quote
Just found a football in the tower. Fully rendered with sound effects. Spent 10 minutes playing kick-about with strangers in the tower courtyard. GG bungie, GG.
Knowledge is power
|
Brokerib
Lone Wolves Club
1852
|
Posted - 2014.07.21 23:22:00 -
[425] - Quote
Right-wing Extremist wrote:One Eyed King wrote:The one I found was an armor bonus, I think to gauntlets, that reduces the time of grenade charge. I found something else similar to that to recharge throwing knives. Stack discipline, spam nades errdey. What I really want, though, is a Komarov set with all Strength bonuses. Run around throwing knives like a boss. I lolpwned this level 11 yellow captain with a thrown knife, was so cash. Most of the time I miss in pvp, though. Not cash :( Also, is it me or does the loot itself seem to generate randomly? I mean, I've seen the same name on a piece of armor, but the defense rating would be different. And I'd swear I've seen a Disc bonus on an item I'd dismantled, but then I get the same item again and it's a different bonus...? I think they've got a random loot generator (ala Diablo) where the name of the item designates the form/skin, and the later numbers designate the specifics. I've had two pieces of green armor that were exactly the same, except the unlockable bonus was different. And others where the name/skin were the same, but the items themselves were different levels and profiles.
Also picked up a green Komarov helmet last night that apparently 'significantly increases the speed of melee attacks', along with the strength bonus to reduce throwing knife recharge. Only unlocked it just before I finished up for the night so not sure how much of a difference it makes, but anything that allows for more face stabbing is good.
Knowledge is power
|
Brokerib
Lone Wolves Club
1856
|
Posted - 2014.07.22 03:47:00 -
[426] - Quote
Gavr1lo Pr1nc1p wrote:Also, slightly (very) off topic, but what do you guys think about helping me promote a minmitar active dampening bonus? I can do it by myself if need be, but you guys assisting me would make my case much stronger, esp. as Rattati trusts Shotty and Haerr and seems to ignore me (after Shotty so kindly said: "Just ignore Gav. ") But seriously guys, what do you all think? Still in the same mind as before Gav. I like the idea, but I think we should wait to see how everything lands after Charlie before pushing for additional changes. I would have to quit Dust entirely if I ended up playing an OP suit, even if by accident.
Knowledge is power
|
Brokerib
Lone Wolves Club
1856
|
Posted - 2014.07.22 03:59:00 -
[427] - Quote
Gavr1lo Pr1nc1p wrote:Brokerib wrote:Gavr1lo Pr1nc1p wrote:Also, slightly (very) off topic, but what do you guys think about helping me promote a minmitar active dampening bonus? I can do it by myself if need be, but you guys assisting me would make my case much stronger, esp. as Rattati trusts Shotty and Haerr and seems to ignore me (after Shotty so kindly said: "Just ignore Gav. ") But seriously guys, what do you all think? Still in the same mind as before Gav. I like the idea, but I think we should wait to see how everything lands after Charlie before pushing for additional changes. I would have to quit Dust entirely if I ended up playing an OP suit, even if by accident. Agreed, and i probably won't even play even 1/4 as much once Destiny comes out, as I really like it. But, I really think it just brings Minja's up to the levels that all other scouts will be at post Charlie Every other one has eWar: It makes no sense for Minja's to be the only scout that's blind and gets no dampening. Gal gets damp and precision-super powerful bonuses Am gets the old cal bonus which will be very good Cal gets dampening and range which balances it quite nicely Min gets....oh wait...we don't have eWar because....minja or aliens or something like that? If the clack dampening gets applied as a baseline (10% for all clacks, Rattati took it under consideration, so no telling yet) then it shouldn't be necessary. I'm happy with two dampeners and a cloak being the baseline for passive invisibility.
If it doesn't, then I'm more than happy to support a push.
Knowledge is power
|
Brokerib
Lone Wolves Club
1856
|
Posted - 2014.07.22 04:16:00 -
[428] - Quote
Gavr1lo Pr1nc1p wrote:Brokerib wrote:Gavr1lo Pr1nc1p wrote:Brokerib wrote:Gavr1lo Pr1nc1p wrote:Also, slightly (very) off topic, but what do you guys think about helping me promote a minmitar active dampening bonus? I can do it by myself if need be, but you guys assisting me would make my case much stronger, esp. as Rattati trusts Shotty and Haerr and seems to ignore me (after Shotty so kindly said: "Just ignore Gav. ") But seriously guys, what do you all think? Still in the same mind as before Gav. I like the idea, but I think we should wait to see how everything lands after Charlie before pushing for additional changes. I would have to quit Dust entirely if I ended up playing an OP suit, even if by accident. Agreed, and i probably won't even play even 1/4 as much once Destiny comes out, as I really like it. But, I really think it just brings Minja's up to the levels that all other scouts will be at post Charlie Every other one has eWar: It makes no sense for Minja's to be the only scout that's blind and gets no dampening. Gal gets damp and precision-super powerful bonuses Am gets the old cal bonus which will be very good Cal gets dampening and range which balances it quite nicely Min gets....oh wait...we don't have eWar because....minja or aliens or something like that? If the clack dampening gets applied as a baseline (10% for all clacks, Rattati took it under consideration, so no telling yet) then it shouldn't be necessary. I'm happy with two dampeners and a cloak being the baseline for passive invisibility. If it doesn't, then I'm more than happy to support a push. The thing i don't understand is why it shouldn't be added-The only thing it lets minja's do is stack 1 more kin cat/codebreaker in the low that they can free up. Also, its a weaker bonus as it requires a cloak to work, and has a downtime, whereas the gal requires no cloak for the same benefit, except 100% uptime, albeit losing a low in the process. The worst thing i could think of is it being used to tank armor, but really? If you add a plate, you need a rep per. If you add a non-ferro, you lose a LOT of speed and hacking potential for a max of 150 HP extra, which only an idiot would do with a minja. You'd have sub-assault speeds, with sub-assault HP, and only dampening would be what you're good at. Never underestimate the ability for jerk-holes to abuse slots...wow, that came across as dirtier than I expected.
The proposed changes bring the Minmatar up to a point where it is no longer unviable. That's a good start for a suit that has spend all but 1 month out of the last year as underpowered. Anything above that will be seen as the Minmatar trying to push for OP status. Not true, but it brings up too much dissent for a clear message to be put through from the scout community.
I love the gameplay options that the cloak dampening bonus brings, particularly the counter play between losing invisability for assassinations or maintaining invisibility for hacking, the time limited nature of it, the fitting requirements at the highest level of cloak meaning decisions need to be made between time passively invisible vs fitting proto modules to play to the Minmatar role (kin cats in particular, but code breakers and damage mods to a lesser extent).
But leave it for the moment. It's a good idea, but its not the right time.
Knowledge is power
|
Brokerib
Lone Wolves Club
1857
|
Posted - 2014.07.22 06:21:00 -
[429] - Quote
LeGoose wrote:Shayz complaining that the Caldari scout is OP. No time to read tonight as it's sleepy time. Figured I'd leave it here for you insomniacs to delv into. Have responded. He makes some reasonable points, but have cautioned against pushing for changes prior to Charlie, as well as disagreed with his basis for comparing the suit types. All in all, not your normal QQ post. I was just surprised to see something mostly rational posted in GD...
Knowledge is power
|
Brokerib
Lone Wolves Club
1858
|
Posted - 2014.07.22 06:29:00 -
[430] - Quote
Cat Merc wrote:Well guys, I'm at the point where knifing is a viable weapon rather than some toy I use for the lulz.
This is extremely fun and useful!
Killed a whole squad with my knife before they even realized what's going on :3 The Cat has found its claws?
Knowledge is power
|
|
Brokerib
Lone Wolves Club
1882
|
Posted - 2014.07.22 14:03:00 -
[431] - Quote
Adipem Nothi wrote:@ Gav
I like the idea, but we'll need to wait-and-see how Charlie pans out. Hoping that the NK improvements, PG tweaks and scanning changes will improve quality of life for Minja-folk. Should Minmatar remain underpowered, an efficacy bonus toward cloak's active damp would likely be reasonable and appropriate.
@ Scouts
Come Charlie, there's a chance that CalScouts will be better off shield tanking than running ewar modules. Shocker!
Is this something we can correct through efficacy bonuses in Delta? I can see a bonus to range extenders outweighing the value of shield regulators. I can't see a bonus to precision enhancers outweighing the value of shields. How do we fix? I think it's another wait and see Shotty. Shields are likely to get a run, but I've yet to see a shield/regen combo that competes with armor tanking. If we get code breakers in high as well, then the Cal has an option there too? Not sure there's much to be done unless we get more high modules. Can't remember details from Haerr's scanning table, but I expect dual precision Cal scouts will still be a thing?
Knowledge is power
|
Brokerib
Lone Wolves Club
1910
|
Posted - 2014.07.22 23:51:00 -
[432] - Quote
New info on Charlie. Is looking very good. https://forums.dust514.com/default.aspx?g=posts&m=2274319#post2274319
Knowledge is power
|
Brokerib
Lone Wolves Club
1910
|
Posted - 2014.07.23 00:04:00 -
[433] - Quote
One Eyed King wrote:In reading trying to figure out what exact time Beta will end, I found that most of what you are doing is going to be wiped out, so just keep that in mind if you are grinding for stuff. Apparently what ever it is you get from participating in the event on final day of the Beta will carry over, I'm pretty sure everything else goes. Would be nice to retain reputation though.
Oh and..
Appia Vibbia wrote:Psst. Beta is back up. Horray!
Knowledge is power
|
Brokerib
Lone Wolves Club
1918
|
Posted - 2014.07.23 00:47:00 -
[434] - Quote
Immortal John Ripper wrote:Just dropping by to say hi. Zombie GJR?
How does your account appear as the Immortal and General simultaniously? Black majics?
Knowledge is power
|
Brokerib
Lone Wolves Club
1922
|
Posted - 2014.07.23 02:25:00 -
[435] - Quote
I do SUCK wrote:Is there any way to find easier uncommon gear? Than grinding Yep. I've been using the phone app to track the weapons vendor in the tower. He'll normally have between 1 and 2 green items for random weapons/levels. Picked up level 8 green scout rifle, hand cannon and fusion rifle from him over a couple of sessions. Still waiting for a sniper rifle to show up.
The same goes for your class vendor and armor, though I've been concentrating on weapons.
Knowledge is power
|
Brokerib
Lone Wolves Club
1922
|
Posted - 2014.07.23 02:27:00 -
[436] - Quote
Immortal John Ripper wrote: Go home GJR, you're drunk!
Knowledge is power
|
Brokerib
Lone Wolves Club
1923
|
Posted - 2014.07.23 02:33:00 -
[437] - Quote
Immortal John Ripper wrote:Brokerib wrote:Immortal John Ripper wrote: Go home GJR, you're drunk! ok How do you keep changing between General and Immortal? Is there an ultimate form, the Immortal General John Ripper? Is that what happens when we finally hit 1000 pages?
Knowledge is power
|
Brokerib
Lone Wolves Club
1927
|
Posted - 2014.07.23 04:32:00 -
[438] - Quote
Adipem Nothi wrote: On Dust ... Wonder if we can convince Rattati to buff damage / range / RoF of the breach shotgun?
Ask him for stats on usage. I'm guessing it's almost non-existant. Is a good starting point to ask for changes.
Knowledge is power
|
Brokerib
Lone Wolves Club
1929
|
Posted - 2014.07.23 05:03:00 -
[439] - Quote
mollerz wrote:Adipem Nothi wrote:mollerz wrote:yea he's cool and all.. but really, it's all about Summer Glau Speaking of ... If you guys haven't seen the Terminator mini-series, its worth checking out. On rare loot ... Picked up a blue helmet (lvl 9) and a blue sniper rifle (lvl10) grinding the "explore" mission; no blue gear I've been able to use though. The "strike" mission with the annoying walker is another sure-fire way to get green level 8 gear. On Dust ... Wonder if we can convince Rattati to buff damage / range / RoF of the breach shotgun? Getting loot you can never use is lame as ****. anyway- It'd be cool if there were two different breach gun choices on the item wheel that would let you fire 1 at a time or both shots. In addition to your buffs. Now that's interesting. Make the breach double barrelled and fire both shots at once.
Got a level 10 blue Auto-rifle. Which will be wiped at the end of the beta no doubt
Knowledge is power
|
Brokerib
Lone Wolves Club
1941
|
Posted - 2014.07.24 00:06:00 -
[440] - Quote
mollerz wrote: The hunter's melee vs the titan or warlocks is severely underpowered. You can not win a melee fight vs them as it takes two to three hits vs their one. On top of the fact that melee is super slow.
Then the grenades. I get annihilated by their nades. I see 5 and 6 damage indicators from mine as they shake it off no problem. my nades do 5-6 damage? wtf.
Oh, and the golden gun animation is so absurd. **** like that makes me worried about the lead dev on destiny. In a shooter game, let's have a player leap out of cover and pirouette into the air helpless with golden swirls leaping off of you as the angel's trumpets herald your compromised position. The only thing you can do with the GG is do a double jump and then hit the fukn golden gun so that by the time you launch it you are a bird in the air they have to hit.
Found a helmet with a bonus to melee speed, and it's made a substantial difference. I can now stab twice in the time it takes them to punch once. If I get in first, I'm regularly winning face stabbing contests.
Looks like passive armor and weapon bonuses are going to play a very substantial role in making playstyles viable. Will be interesting to see how hard it is to hunt down top tier gear with the bonuses you want.
But yeah, haven't found a Hunter grenade that's useful yet. Maybe the tripmine will be OK, but if it follows the damage profiles of the others, more than likely it will just be a pocket opener.
I quite like the golden gun animation. It makes me want to play disco.
Knowledge is power
|
|
Brokerib
Lone Wolves Club
1942
|
Posted - 2014.07.24 00:13:00 -
[441] - Quote
Spademan wrote:I'm more concerned with how difficult it'll be to find gear that matches the colour theme i'm trying to establish. I'm pretty sure they've got options for dying gear at the higher levels (shaders), so you can be as fabulous as you like
Knowledge is power
|
Brokerib
Lone Wolves Club
1948
|
Posted - 2014.07.24 01:22:00 -
[442] - Quote
mollerz wrote:Brokerib wrote: Found a helmet with a bonus to melee speed, and it's made a substantial difference. I can now stab twice in the time it takes them to punch once. If I get in first, I'm regularly winning face stabbing contests.
Looks like passive armor and weapon bonuses are going to play a very substantial role in making playstyles viable. Will be interesting to see how hard it is to hunt down top tier gear with the bonuses you want.
But yeah, haven't found a Hunter grenade that's useful yet. Maybe the tripmine will be OK, but if it follows the damage profiles of the others, more than likely it will just be a pocket opener.
I quite like the golden gun animation. It makes me want to play disco.
I know of that kind of bonus gear, but sadly- much like the scout rifle- I cant find any good ones. The only thing the 2nd nade is good for is blocking doorways/alerting you to enemies. I wish the GG animation was a clint eastwood style draw. The current one is so over dramatic it's nonsensical. Had some luck with the swarm grenade for finishing in PVP in tight quarters. Since it will track them within a short distance you can throw it just past a door or corner when they pull back to regen and keep them under pressure.
Knowledge is power
|
Brokerib
Lone Wolves Club
1948
|
Posted - 2014.07.24 01:23:00 -
[443] - Quote
Spademan wrote:Brokerib wrote:Spademan wrote:I'm more concerned with how difficult it'll be to find gear that matches the colour theme i'm trying to establish. I'm pretty sure they've got options for dying gear at the higher levels (shaders), so you can be as fabulous as you like But what about the rest of the levels? This is a serious issue, and it really bugs me when I've got mostly white and brown, but oh no, my helmet has a blue friggin' face mask fabric thingy. Oh, and that new body armour that eclipses your old one in ever way? IT'S DUCKING BLUE! Don't upgrade your gear until you've got the full set?
The GW2 solution was good, transmitation stones. Keep your look, and upgrade your gear.
Knowledge is power
|
Brokerib
Lone Wolves Club
1954
|
Posted - 2014.07.24 02:49:00 -
[444] - Quote
I'm glad we're already in the Locker Room...because more Destiny posts...
Destiny tracker, if you're interested in seeeing your PVP stats.
http://destinytracker.com/
Mine...not so good
http://destinytracker.com/destiny/player/ps/pusewillow
Knowledge is power
|
Brokerib
Lone Wolves Club
1958
|
Posted - 2014.07.24 05:29:00 -
[445] - Quote
mollerz wrote:DPLAK Just to check it out, I threw down three months into eve. Foud out they nerfed my crow But the worst part was getting the game to work right proper out the launch gate.. but got that down. so I jumped into my claw and heading to jita. Funny. I now have an all new perspectiv eon eve cause of dust. I'm going to see if I can go kill soem people. let me know if you'd like to join. I'm on a mission to figure out the mk.0 equivalent http://wiki.eveuniversity.org/Wolf
or http://wiki.eveuniversity.org/Jaguar
Assault frigates for the win. It's the reason I play Minmatar scout in dust.
Knowledge is power
|
Brokerib
Lone Wolves Club
1959
|
Posted - 2014.07.24 08:51:00 -
[446] - Quote
mollerz wrote:So what did you fit in them? I have bith... Maxed skills. Had an artillery sniper wolf for mission running and a speed tanked auto-cannon jaguar for rat hunting. And various rifters for low/null sec trolling, runner fits and tackling.
I kind of see the jag/wolf as the mk.0, and the M/1 as the rifter.
Knowledge is power
|
Brokerib
Lone Wolves Club
1966
|
Posted - 2014.07.24 22:29:00 -
[447] - Quote
Adipem Nothi wrote:Preliminary Delta Wish List ...
1) Implement efficacy bonuses earlier discussed (still need something for Cal) 2) Double movement penalty of plates on Scouts (excludes ferro/reactive) 3) Improvements to vanilla shotgun (increase optimal range, increase RoF) 4) Improvements to breach shotgun (increase optimal range, increase damage, greatly increase RoF) 5) Improvements to sidearms (all on par with SMG) 6) Improvements to movement mechanics (reduce strafe acceleration, reduce backpedal speed) 7) More hamsters, fewer lag spikes
Thoughts? 1. Sounds good 2. If a plate penalty is going to be put in place, it should be universal. Assaults with Heavy EHP should be penalised. 3. Is the cloaking fixed enough for a shotgun improvement to not cause a massive outcry? Agree with it, just be prepared for a yelling match with idiots... 4. Yes 5. Yes 6. This is the only one I disagree with. I don't support changes to either strafe acceleration or backpedal. 7. Yes
Knowledge is power
|
Brokerib
Lone Wolves Club
1967
|
Posted - 2014.07.24 23:37:00 -
[448] - Quote
Bojo The Mighty wrote:https://forums.dust514.com/default.aspx?g=posts&m=2277584#post2277584
This guy, folks, let's convene downstairs and adorn tin foil hats for-you-know-why
PS: I've noticed that CCP can moderate corp chat....I wonder....if the downstairs..... They've got camera's down there, but they've got camera's everywhere. They'd need a good reason to pay that much attention...move along, nothing to see here...
Knowledge is power
|
Brokerib
Lone Wolves Club
1968
|
Posted - 2014.07.24 23:48:00 -
[449] - Quote
mollerz wrote:Brokerib wrote: 6. This is the only one I disagree with. I don't support changes to either strafe acceleration or backpedal.
wut. Scout ability to survive in open combat is mainly down to movement. Anything that could impact that requires very careful consideration. Changes can be made to both shotguns and nova knives that make them more viable without affecting all movement in game. Changes to movement should be the last thing tried.
I've heard the argument about 100% backpedal not being realistic. I don't care. That's the same argument that is trotted out to try to justify all sort of changes because 'realism'. Its a game, realism takes a back seat to game play, everytime.
I'd preffer to see shotgun fall-off damage changed so that it's less extreme (i.e. shotguns still do damage outside 5m) and play through the nova knife changes to see if they make a difference.
To be honest, most of the issues I have with knifing aren't due to backpedal, it's due to the ******* terrible FoV.
IMHO
Knowledge is power
|
Brokerib
Lone Wolves Club
1971
|
Posted - 2014.07.25 06:04:00 -
[450] - Quote
I do SUCK wrote:Is there anyway to make quick or easy glimmer in destiny besides pvp? Yep, check out this. Made 3000ish glimmer in about half an hour farming chests in free-roam. http://www.youtube.com/watch?v=P0Z7Q3inQE0
Also, Destiny Beta is now open to the public, so anyone who didn't pre-order and wants to give it a try can hop on. http://destinynews.net/open-beta/
Knowledge is power
|
|
Brokerib
Lone Wolves Club
1974
|
Posted - 2014.07.25 09:17:00 -
[451] - Quote
Matticus Monk wrote:Used my glimmer to pimp my ride and bought myself a totally swank, yellow/black bird of prey type craft... way better than that beat up volvo they give you in the first mission (or whatever.)
Now, when I get that cool scene flying to whatever mission I'm going on, or off to a PVP round I say: Damn, that's my ship. I haven't seen any like it, but that's mine. And I'm in there with a bottle of redjar ultra-pure, with my feet up, twirling a knife with my mind on my glimmer and my glimmer on my mind.
Did the same. Bought myself a sweet grey-scale cammo ship that looked like a bird of prey, sleek and sharp. Went off to play some PVP and...two more just like it on the way to the battlefield
Looking forward to the full release so there's a bit more choice in gear and landscapes.
Knowledge is power
|
Brokerib
Lone Wolves Club
1979
|
Posted - 2014.07.26 12:17:00 -
[452] - Quote
Bayeth Mal wrote:Wow I'm catching up fast.
Anybody wanna take bets which hits 1,000 first? 1 million on it being Quill in a surprise return!
Knowledge is power
|
Brokerib
Lone Wolves Club
1984
|
Posted - 2014.07.27 01:05:00 -
[453] - Quote
mollerz wrote:Ghost Kaisar wrote:
Have we done the NN attack yet?
Do you still have your basement access Mollerz?
Knowledge is power
|
Brokerib
Lone Wolves Club
1985
|
Posted - 2014.07.27 01:10:00 -
[454] - Quote
mollerz wrote:One Eyed King wrote:mollerz wrote:Ghost Kaisar wrote:
Have we done the NN attack yet?
Check the basement. TL;NIB version? Can't talk too much in the open, don't want to ruin the surprise
On a completely unrelated and hypothetical note, have you ever wondered what happens when you get 16 scouts on comms in a battle?
Knowledge is power
|
Brokerib
Lone Wolves Club
1987
|
Posted - 2014.07.27 01:23:00 -
[455] - Quote
mollerz wrote:Brokerib wrote:Can't talk too much in the open, don't want to ruin the surprise On a completely unrelated and hypothetical note, have you ever wondered what happens when you get 16 scouts on comms in a battle? lol. Ah I bet that is a full docket anyways. Someone needs to do a capture.. Moody/jolly? Still some room on the dance card, and there's always a spot for a proper bastard
Knowledge is power
|
Brokerib
Lone Wolves Club
1989
|
Posted - 2014.07.27 13:06:00 -
[456] - Quote
Bayeth Mal wrote:I'm more concerned by the fact that those AFKers are now going to be on all the other servers.
Have fun with that. Yep, AFKers for everyone. I think this guy sums it up pretty well: https://forums.dust514.com/default.aspx?g=posts&m=2278330#post2278330
And just on a personal note. Eat a bag of dicks, afkers.
Knowledge is power
|
Brokerib
Lone Wolves Club
1995
|
Posted - 2014.07.28 09:42:00 -
[457] - Quote
Decided a public bounty may be in order. Gentlemen, start your capture cards...
https://forums.dust514.com/default.aspx?g=posts&t=169314&find=unread
Knowledge is power
|
Brokerib
Lone Wolves Club
2008
|
Posted - 2014.07.29 00:48:00 -
[458] - Quote
Spademan wrote:Riddle me this guys: Bungie have mentioned that the Beta of destiny is about 10% of the total game. Now, it took me about 1-2 hours or so to do everything at least once. (that's 1 game of pvp, 1 strike, all story missions+exploration) Is it just me or does that seem short to anyone else? Particularly what they've been touting? Am I just used to long games (the Souls, skyrim, Dragons Dogma, burnout etc) or might the game be much smaller than we've been led to believe? Here's some good speculation on the size of the release version, though this is based on old data mining.
11 crucible maps, 22 story mission, 6 Strikes, 4 exploration areas, and 1 raid. The missions, strikes and raid will all have multiple difficulty levels.
http://destinynews.net/rumor-gameplay-scale-details/
So maybe 10-12 hours of story missions, 3-4 hours of strikes, 10-20 hours of exploration, and 3-4 hours of raid. So 30-40 hours as a baseline, not including PVP or re-doing missions at a higher tier, and you could easily push exploration out to 30-40 hours by iteself, if that's your thing.
Plus two expansions already announced and included in the pre-order. I don't expect they will be huge, but no doubt there will be larger expansions that open up new explorable areas (Mercury isn't included yet) down the track.
Knowledge is power
|
Brokerib
Lone Wolves Club
2009
|
Posted - 2014.07.29 01:28:00 -
[459] - Quote
Spademan wrote:One Eyed King wrote:It would be nice if they had a hardcore mode like CoD where radar was significantly nerfed. The worst thing about PvP was there was absolutely no element of stealth to the game.
The only time you could flank was if an enemy was already engaged and too focused on the firefight to notice you flanking. Which considering the brief gunfights, were very small windows. Yeah, one of the things I was disappointed with was the lack of any real way to be sneaky in Pvp The crouch to drop off radar has already been mentioned, but there's also going to be class specific abilities for proper stealth/invisibility on the Hunter/Bladedancer subclass. If the invisibility is akin to the clacked Fallen mobs then could be quite interesting in PVP, particualrly when coupled with specialisation in knifing.
http://destinynews.net/bladedancer-sunsinger-defender/
Knowledge is power
|
Brokerib
Lone Wolves Club
2010
|
Posted - 2014.07.29 02:02:00 -
[460] - Quote
Brokerib wrote:Spademan wrote:Riddle me this guys: Bungie have mentioned that the Beta of destiny is about 10% of the total game. Now, it took me about 1-2 hours or so to do everything at least once. (that's 1 game of pvp, 1 strike, all story missions+exploration) Is it just me or does that seem short to anyone else? Particularly what they've been touting? Am I just used to long games (the Souls, skyrim, Dragons Dogma, burnout etc) or might the game be much smaller than we've been led to believe? Here's some good speculation on the size of the release version, though this is based on old data mining. 11 crucible maps, 22 story mission, 6 Strikes, 4 exploration areas, and 1 raid. The missions, strikes and raid will all have multiple difficulty levels. http://destinynews.net/rumor-gameplay-scale-details/So maybe 10-12 hours of story missions, 3-4 hours of strikes, 10-20 hours of exploration, and 3-4 hours of raid. So 30-40 hours as a baseline, not including PVP or re-doing missions at a higher tier, and you could easily push exploration out to 30-40 hours by iteself, if that's your thing. Plus two expansions already announced and included in the pre-order. I don't expect they will be huge, but no doubt there will be larger expansions that open up new explorable areas (Mercury isn't included yet) down the track. There's already been an update on this, new data mining suggests:
32 Story missions, 23 Strikes, 5 Explorable areas, 2 Raids, and 11 Crucible maps
http://thedestinyblog.com/2014/07/27/report-destiny-will-have-22-story-missions-11-crucible-maps-6-strikes-4-exploration-areas-and-1-raid-at-launch/
Who knows what it will look like when it gets to release, but regardless, sounds pretty large
Knowledge is power
|
|
Brokerib
Lone Wolves Club
2010
|
Posted - 2014.07.29 02:07:00 -
[461] - Quote
Cass Caul wrote:Brokerib wrote:Spademan wrote:One Eyed King wrote:It would be nice if they had a hardcore mode like CoD where radar was significantly nerfed. The worst thing about PvP was there was absolutely no element of stealth to the game.
The only time you could flank was if an enemy was already engaged and too focused on the firefight to notice you flanking. Which considering the brief gunfights, were very small windows. Yeah, one of the things I was disappointed with was the lack of any real way to be sneaky in Pvp The crouch to drop off radar has already been mentioned, but there's also going to be class specific abilities for proper stealth/invisibility on the Hunter/Bladedancer subclass. If the invisibility is akin to the clacked Fallen mobs then could be quite interesting in PVP, particularly when coupled with specialisation in knifing. http://destinynews.net/bladedancer-sunsinger-defender/ I loved it when I got the Komarov helmet that gives you faster melee. I wish I could have found a complete set that gave that bonus Found that one as well, made knifing so much easier
Been trawling the items DB and found some other interesting effects. I think my favourite so far is this one: http://www.destinydb.com/items/3490486525-mida-multi-tool#zLHqSG8 Upgrade 6: This weapon boosts movement speed and fires on a hair trigger. Hell heah.
Knowledge is power
|
Brokerib
Lone Wolves Club
2010
|
Posted - 2014.07.29 02:10:00 -
[462] - Quote
Cass Caul wrote:Brokerib wrote:Spademan wrote:One Eyed King wrote:It would be nice if they had a hardcore mode like CoD where radar was significantly nerfed. The worst thing about PvP was there was absolutely no element of stealth to the game.
The only time you could flank was if an enemy was already engaged and too focused on the firefight to notice you flanking. Which considering the brief gunfights, were very small windows. Yeah, one of the things I was disappointed with was the lack of any real way to be sneaky in Pvp The crouch to drop off radar has already been mentioned, but there's also going to be class specific abilities for proper stealth/invisibility on the Hunter/Bladedancer subclass. If the invisibility is akin to the clacked Fallen mobs then could be quite interesting in PVP, particularly when coupled with specialisation in knifing. http://destinynews.net/bladedancer-sunsinger-defender/ I loved it when I got the Komarov helmet that gives you faster melee. I wish I could have found a complete set that gave that bonus More phantoms!
Knowledge is power
|
Brokerib
Lone Wolves Club
2010
|
Posted - 2014.07.29 02:11:00 -
[463] - Quote
Brokerib wrote:Cass Caul wrote:Brokerib wrote:Spademan wrote:[quote=One Eyed King]It would be nice if they had a hardcore mode like CoD where radar was significantly nerfed. The worst thing about PvP was there was absolutely no element of stealth to the game.
The only time you could flank was if an enemy was already engaged and too focused on the firefight to notice you flanking. Which considering the brief gunfights, were very small windows. Yeah, one of the things I was disappointed with was the lack of any real way to be sneaky in Pvp The crouch to drop off radar has already been mentioned, but there's also going to be class specific abilities for proper stealth/invisibility on the Hunter/Bladedancer subclass. If the invisibility is akin to the clacked Fallen mobs then could be quite interesting in PVP, particularly when coupled with specialisation in knifing. http://destinynews.net/bladedancer-sunsinger-defender/ I loved it when I got the Komarov helmet that gives you faster melee. I wish I could have found a complete set that gave that bonus Phantom post, nothing to see...
Knowledge is power
|
Brokerib
Lone Wolves Club
2029
|
Posted - 2014.07.30 01:09:00 -
[464] - Quote
Bayeth Mal wrote:You should have seen the interceptor in the Alpha. Had a RoF like a Scout rifle and moved a lot faster.
Found a spot where I could watch C but if B started getting taken I could tilt myself on a rock and blind mortar B from across the map until I got a kill and then go back to watching C.
Looks like they're gonna reduce it down to one per map now which is a little sad.
I will say though that they need to adjust matchmaking so 6 person fireteams face off against other full fire teams. +1 for the signature change Mal.
Knowledge is power
|
Brokerib
Lone Wolves Club
2029
|
Posted - 2014.07.30 01:15:00 -
[465] - Quote
Ghost Kaisar wrote:Brokerib wrote:Cass Caul wrote:I loved it when I got the Komarov helmet that gives you faster melee. I wish I could have found a complete set that gave that bonus Found that one as well, made knifing so much easier Been trawling the items DB and found some other interesting effects. I think my favourite so far is this one: http://www.destinydb.com/items/3490486525-mida-multi-tool#zLHqSG8Upgrade 6: This weapon boosts movement speed and fires on a hair trigger. Hell heah. Main Weapon I want: http://www.destinydb.com/items/3164616407-hawkmoon#zMkUtb28Hawkmoon. It probably has an 11 round clip, and has 3 shots that deal considerable bonus damage. High ROF and Reload, along with the ability to deal mild AoE with rounds. I love hand cannons. They only seem to have a niche at Rare or Above level. Loved the hand cannon for PVE (ended up with about 70% precision shots with it), but just couldn't get it to work in PVP. I think my preferred upgrade for it was the increased range when aiming down sights, the chain of woe stack was enough to take care of the slow re-load speed.
Would be interesting to know if the luck in the chamber and the holding aces can stack. I.e. one bullet with a double increase.
Knowledge is power
|
Brokerib
Lone Wolves Club
2032
|
Posted - 2014.07.30 03:12:00 -
[466] - Quote
Matticus Monk wrote:mollerz wrote:I wish I coudl give you one of my 30 day actives If your core skills are maxed, the M-1 is totally doable. And it can be fun to run around in. Lv2 and 3 will come pretty quickly. It's lv 4 where the pain begins.And level 5.. talk about an uphill. I would do knives 5 after LV 1 minja so you could roll with ishnoks. Zn-28 in todays landscape are for fully skilled suicide runs really. Also it would be quick work to put lv1-2 knife proficiency on. You'll want that at level five for sure. the above fit is, IMHO, what a minja should be. I would replace one of the dam mods with an extender but I'm off by 1 PG, and until charlie drops, there's no way to overcome it. That suit is meant to be a slasher. I want to try it on a proto sentinel because they've been giving me problems lately. I've been rolling with a shotgun.. and some of them take 5-6 shots. ******* silly. I would not pass that active up for sure! Ah, the player market: just another thing CCP will never implement in Dust.... I think I will take your advice and go for for L5 knives after L1 Min Scout. It would be great to have that off the to-do list as well. I am not used to rolling with the speed/shields though. Recently practicing with the light frame, I tend to go Extender/Precision. Damp/Range. I guess I've been Gallente for too long. I think I need to practice going after the higher value/easier to detect targets now, and use speed instead of stealth to infiltrate and murderate. When I'm knifing I tend to go double damps + precision/damage and an SMG as side arm. With max biotics you should be fairly fast regardless, and I'd prefer to stay of the radar and stalk targets.
Knowledge is power
|
Brokerib
Lone Wolves Club
2038
|
Posted - 2014.07.30 03:49:00 -
[467] - Quote
Is it just me, or are there more knifers on the field these days? Had a match last night with three knifers other than me (normally I'm the only one), and all on the red team. Managed to get two knife fights out of it. I'm pretty sure one of them was only running knives, which is always good to see
Knowledge is power
|
Brokerib
Lone Wolves Club
2041
|
Posted - 2014.07.30 10:28:00 -
[468] - Quote
mollerz wrote:Bayeth Mal wrote:Brokerib wrote: Scout ability to survive in open combat is mainly down to movement. Anything that could impact that requires very careful consideration. Changes can be made to both shotguns and nova knives that make them more viable without affecting all movement in game. Changes to movement should be the last thing tried.
I've heard the argument about 100% backpedal not being realistic. I don't care. That's the same argument that is trotted out to try to justify all sort of changes because 'realism'. Its a game, realism takes a back seat to game play, everytime.
To be honest, most of the issues I have with knifing aren't due to backpedal, it's due to the ******* terrible FoV.
Yeah I have to laugh when people use "realism" to try and argue for something. This game is set 20,000 years into the future and we still use ladders to get up and down. If realism was what we were going for this game would be called Dust because we'd just be clouds of nano-bots swirling around each other. FOV is a technically sealed deal. There is no way they will ever be able to increase it, nor will they anyways. Even Destiny is going for FPS when they should be going for FOV. Yea.. 1080P @ 60 FPS.... with a horrible FOV. What is it? 50 degrees? bleh. They should go for a lower res/30FPS and go for a nice wide FOV IMHO. But I just want to take a second and dispel this notion of realism you guys jumped onto. Immersion is king in every video game. Realism is a fine line that walks the edge of immersion. A game has to be real enough to immerse you, yet that same concept of realism and going overboard with it can break immersion just as easy. for example- in a game when you walk you expect to hear footsteps. When you throw a grenade you expect to hear an explosion. The absence of these sounds will break your immersion into the game. Your mind will automatically pick up on the lack of sound. To that end, if you have a game where you have to pay bills manually, walk a dog and clean up after it, wash dishes.. no matter how cool the mini game, no matter how deep it supplies immersion through realism, it ends up breaking immersion because it is too real. WTF you are playing a game. If you want to do chores you'll just do them for real, amirite? With regards to reducing back pedaling speed, it is not just to the end of supplying some unduly amount of realism to the game. It breaks immersion. For a player with knives to attack a bipedal enemy that can move at an unrealistically backward speed, it totally breaks immersion. Just as much as running into any glitch, or even a legitimate cheater. It is a mechanic born of bad game design, and should never have existed in the game to begin with. Because some players began to rely on this broken mechanic, it doesn't mean it should remain. It breaks immersion because it is not expected behavior. It harms the tactical aspect of the game because it is such a broken mechanic that it ends up handing an unfair advantage to a compromised player that should have no such advantage. Thanks for the reminder Mollerz, forgot about this one
I completely agree that realism walks a fine balance between aiding and breaking immersion, and needs to be a consideration in game play decisions. That said, realism doesn't create immersion (though it certainly may aid immersion, where there is an expectation of reality). Engaging gameplay creates immersion and consistent internal behaviours sustain it.
My disagreement is with the use of realism as a shell argument to try and pass off opinion as an indelible truth (i.e.this should work this way because realism), which occurs far too often. Much in the same way as I would disagree with a sweeping statement that we're in the future so realism can be ignored completely.
As such, I don't find that the current backpedal speed is immersion breaking, or that it constitutes a broken mechanic. I think that reducing backpedal would have far reaching consequences that would change the dynamic of gunplay in ways that far outstrip the intent, which is to make knifing and shotgunning more reliable, and not necessarily reset the rules of engagement entirely. In particular I believe that changes to movement modes could have unexpected consequences that would make life harder for scouts.
Admittedly that's a personal opinion, and I've taken some care not to contradict fellow scouts on this outside the barbershop, as I know I'm in the minority in this case.
I'd much preferr to see how the current changes play out, and only look at movement changes as the absolute last option.
o7
Knowledge is power
|
Brokerib
Lone Wolves Club
2042
|
Posted - 2014.07.30 12:59:00 -
[469] - Quote
Bayeth Mal wrote:I've been thinking, every now and then as a group we could choose one thread at random and just mass troll it or completely take it over and start having discussions entirely unrelated to the thread. Basically set up a temporary barbershop there for a day and then leave. Seriously Mal, everytime I read one of your posts it ends with "We'll bang, OK?", and it always seems to make sense. Best thing ever!
Knowledge is power
|
Brokerib
Lone Wolves Club
2051
|
Posted - 2014.07.31 03:47:00 -
[470] - Quote
mollerz wrote:Brokerib wrote: Admittedly that's a personal opinion, and I've taken some care not to contradict fellow scouts on this outside the barbershop, as I know I'm in the minority in this case.
I'd much preferr to see how the current changes play out, and only look at movement changes as the absolute last option.
o7
I would almost say it is more of a gaming philosophy than a personal opinion. The way movement is now is, to me, more of a by gone era.. classic nostalgic and perhaps reminiscent of older but great games. My philosophy is more about current trends and technological boundary pushing (in regards to software), thus incorporating physics based realistically animated model rigs, etc. I see dust as developed as such because they just plain don't know any better and are stuck in a bygone era... and it shows. Am I wrong? I guarantee if they had coders that were going my more modern development route it would have carried through to every facet of the game and we'd be far more wowed right now. So I might be biased is various ways outside of game play. But I will tell you this, the game, despite your objections, would become instantly more tactical and immersive with changes towards making bipedal movement more in line with physical realities of bipedal movement. Realistic physics are a good thing in a game, and there is a reason, as a technology, that it has taken off and permeated every modern game. But I will tell you this, the game, despite your objections, would become instantly LESS tactical and immersive with changes towards making bipedal movement more in line with physical realities of bipedal movement.
I think there's a lot of issues that could be resolved that would have a far greater effect on tactial and immersive play than changing backpedal speed (hit detection, sprint bug, rendering faults, lag issues, shared tac net, etc, etc, etc).
I have no issues at all believing that powersuits from the future come with in-built balance and gyro features that mean moving backwards at speed can be accomplished without a pratfall. Or allow for boosted lateral acceleration to make the suits more maneuverable in firefights. Or even that nano crafted clones have enhanced musclulature or changes made to bone structure that make all these things possible. But once again, that's just, like, my opinion dude
If you want to look at it realistically, we're not playing modern day humans in body armor, we're playing clone soldiers specifically built for battle wearing a powered exoskeleton. There's no specific reason for the the strict application of the normal human movement paradigms, outside of personal preference, or gameplay expedience.
And philisophically speaking... Realistic physics can be a good thing, if they're in context, and if they don't impeed gameplay. Looking at making changes to Dust because other games do it is a poor framework for making decisions. I can't speak for everyone, but I'm playing this game specifically because it isn't other FPS.
That said, I'm not disagreeing that the change may improve game play, etc, and I totally agree that the current settings are more than likely an artefact of CCPs poor knowledge of programming rather than a concious and planned decision.
I just don't think it's worth the risk at this time, when there are a number of other options which can achieve the original goal of improving knife and shotgun play, but do not have such wide reaching consequences.
Knowledge is power
|
|
Brokerib
Lone Wolves Club
2051
|
Posted - 2014.07.31 03:58:00 -
[471] - Quote
IAmDuncanIdaho II wrote:Brokerib wrote:Thanks for the reminder Mollerz, forgot about this one I think that reducing backpedal would have far reaching consequences 1. that would change the dynamic of gunplay and [...] reset the rules of engagement entirely. 2. in ways that far outstrip the intent, which is to make knifing and shotgunning more reliable 3. that would make life harder for scouts. 1. Yes it would, but not entirely. - Retreating is slower; that decision to push is a bigger one that you must fully commit to if you can't undo it as fast as you did it. - Circle or GêP strafing may be borked; strafing is another dumb mechanic perhaps? Not sure if I believe that, but I wouldn't miss it. 2. The intent is to fix certain things in a way that make sense. "Fixing" specific things directly coz it's a bigger job to do it properly is a hack and will bite later on. Making knives longer...pshhh. Don't get me wrong I'm glad they're trying to improve it and I look forward to playing with knives (oh yeah) in Charlie, but I'd rather it be done by fixing the obvious reasons it's broken. 3. No harder than any other suit I don't think. All in all, I think everything gets more tactical if it were changed. I think that would be a good thing. But sure something could go horribly wrong. I really appreciate your presentation of your argument BTW :) TL;DR With my logic, by association, anything that is a thing coz 100% backpedal speed, is broken. This I admit. I wonder whether we'd be wanting to change other stuff if, from the very beginning, the merc on the ground walked backwards at a slower speed than forwards. I'd humbly suggest nobody would be saying mercs should walk backwards full pelt so they could circle strafe! Paraphrasing like a GoBang Cheers Duncan, fair comments.
The reason I think it may be more significant to scouts than other suits is the reliance on movement as defence. Hence why I'm so wary about making a change to movement. I think scouts would find any change to movement will have an expodentially greater impact on our class and game play that it would on the heavier suits. Would a fatty really notice a reduction in backwards or sidewards speed? Probably not, outside of possibly being knifed or shutgunned down more regularaly. And even that's dubious, as they already have a significantly lower movement speed than we do anyway.
Mediums? Maybe the Minmatar, probably not so much the others.
Scouts...I think scouts really would see the difference.
Our movement is compensation for our low EHP. Playing with that may just leave us with low EHP and no where to go.
I would agree that no one would be asking for higher backpedal if it wasn't there to begin with. But I also think the majority of the issues scouts have with knifing and shotgunning only have a limited association with backpedal speed. There's a number of other factors that contribute and changing backpedal has impacts that go well beyond improving knives/shotguns. And as I said to Mollerz, I think there's a lot of other changes that could be made which would have a far more significant impact on tactical gameplay.
o7
Knowledge is power
|
Brokerib
Lone Wolves Club
2052
|
Posted - 2014.07.31 05:20:00 -
[472] - Quote
Cass Caul wrote:Brokerib wrote:And as I said to Mollerz, I think there's a lot of other changes that could be made which would have a far more significant impact on tactical gameplay.
I might have missed it, but where were these other changes that could be made? Or were they the, "i'm just making **** up because I don't agree," hypothetical changes? I'd care about being rude but there's just too much bullshit floating about today. Apologies for not living up to your high standards of conversational excellence Appia.
To save you the effort of actually reading a post before complaining about it, here's the relevant passage.
Brokerib wrote:hit detection, sprint bug, rendering faults, lag issues, shared tac net
Though to be fair this was actually in reference to issues that affected immersion as much as tactial play.
Of course this is a limited selection. How about we include: vehicle representation, match making, scanning drop off, equipment lag and equipment adhesion. Oh, and fixing FW.
Knowledge is power
|
Brokerib
Lone Wolves Club
2057
|
Posted - 2014.07.31 13:18:00 -
[473] - Quote
Adipem Nothi wrote:@ Broker
I'd also like to see these addressed, but wouldn't most of them require client-side update?
* hit detection
* sprint bug
* rendering faults * lag issues <----------------- This might be handled server-side
* shared tac net * vehicle representation <----------------- Not sure what you mean here * match making <----------------- This might be handled server-side
* scanning drop off
* equipment lag[/s * equipment adhesion <----------------- Not sure what you mean here * fixing FW <----------------- Not sure what you mean here More than likely...
Vehicle representation is vehicles only being appearing on tac net within 10m of most suits: thusly
Equipment adhesion is REs sticking to what they're thrown at and not mysteriously floating in mid air or consistently sliding up to the top of installations
Fixing FW is more to promote tactical gameplay, as it was (up until the loyalty store killed it) the poor man's PC, and promoted organised squads, team play, and specialised fits. So either replacing ISK rewards or upping the loyalty rewards/reducing the loyalty cost for items.
Not saying these are on the cards, just some of the things I find immersion breaking or are a barrier to good tactical play.
Knowledge is power
|
Brokerib
Lone Wolves Club
2058
|
Posted - 2014.07.31 14:41:00 -
[474] - Quote
Cass Caul wrote:Brokerib wrote:Adipem Nothi wrote:@ Broker
I'd also like to see these addressed, but wouldn't most of them require client-side update?
* hit detection
* sprint bug
* rendering faults * lag issues <----------------- This might be handled server-side
* shared tac net * vehicle representation <----------------- Not sure what you mean here * match making <----------------- This might be handled server-side
* scanning drop off
* equipment lag[/s * equipment adhesion <----------------- Not sure what you mean here * fixing FW <----------------- Not sure what you mean here More than likely... Vehicle representation is vehicles only being appearing on tac net within 10m of most suits: thuslyEquipment adhesion is REs sticking to what they're thrown at and not mysteriously floating in mid air or consistently sliding up to the top of installations Fixing FW is more to promote tactical gameplay, as it was (up until the loyalty store killed it) the poor man's PC, and promoted organised squads, team play, and specialised fits. So either replacing ISK rewards or upping the loyalty rewards/reducing the loyalty cost for items. Not saying these are on the cards, just some of the things I find immersion breaking or are a barrier to good tactical play. The only changes I see in that whole slew of things would be removing shared TacNet. The rest is just minor improvements to the game that shouldn't have any affect on tactics fixing broken parts of the game doesn't change the fundamental way it is played. Faction Warfare is a forever broken system. You get to chose which side you are on. More people end up queuing up for the sides with the higher percentage of wins. FW is probably in its most balanced state right now, because it gives priority to those in squad. They'd certainly increase immersion when you aren't dealing with a problem that makes you complain about the game mechanics every other minutes, but that doesn't change the tactics on the field. @ Shotty, from updates during the beta we have seen changes to both Ambush spawn locations and Matchmaking system. That should imply that it is server side. Are we looking to change the fundamental way the game is played?
Shared tac net/scanning changes are definately the main ones, and many of the others fall into the immersion category. Though I still think vehicle representation could significantly affect tactical play between vehicles/infantry and vehicles/vehicles, particularly if supported by additional modules (vehicle dampeners, etc).
FW is a platform to support tactical play, that currently doesn't exist for most players. Prior to the introducation of the loyalty store, FW was quite balanced and hard fought. The fights were a league above Pubs, because the players made a concious choice to be there and more often than not often played in organised groups, but lacked the min/max play of PC. Between the Amarr and Minmatar loyalists at least. Now it barely exists.
Knowledge is power
|
Brokerib
Lone Wolves Club
2069
|
Posted - 2014.07.31 22:47:00 -
[475] - Quote
Cass Caul wrote:Brokerib wrote: FW is a platform to support tactical play, that currently doesn't exist for most players. Prior to the introduction of the loyalty store, FW was quite balanced and hard fought. The fights were a league above Pubs, because the players made a conscious choice to be there and more often than not often played in organised groups, but lacked the min/max play of PC. Between the Amarr and Minmatar loyalists at least. Now it barely exists.
I haven't seen a good match in Faction Warfare since they opened up the number of battles from where they were nearly impossible to get into, to the ease of getting into pub matches. That wasn't the Loyalty Store that changed who played, it was making it easy for anyone to access. If you played FW around this time last year, you'd remember how there's never be more than 6 matches available. They'd tell you how full the matches were and you would select which side to join rather than queuing up for a match. Pre-loyalty store, post-battle finder UI change is when it went downhill. Even then, if I had a squad of 6 it was always a stomp. Pub match or Faction Warfare, the way we played was always Logi & Sentinel combo, and the rest of us stay as far away from each other as possible so no-one steals our kills. I can't remember a game I lost where it wasn't from being AFK back then.
By fundamental, I mean a change in game-play experience. The addition of the cloak was a fundamental change. Removed shared passive would be a fundamental change. Improved hit-detection and more stable frames-per-second would make the game more enjoyable. Like, a change in tacnet settings would make me more likely to run my Min-commando inside a city because I could flank with it. Improved hit-detection would make me more likely to run a Breach style rifle because the reduced likelihood of the blue-shield effect wouldn't make those false shots so punishing. I played FW exclusively for 5 months last year to avoid AFKers on the Oceanic servers (don't have to worry about that problem anymore...). I seldom had a difficulty finding a match, and there was a good chance of orgnaised squads being on both sides of the match due to the loyalist channels. Not going to say it was never a stomp or never slow to get a match, but the level of competition was generally higher than Pubs, so stomping was less severe. It never approached PC level play, but there was a level of tactical play thay I seldom see in Pubs.
The main reason I saw for the loss of competition the winner only reward system and inconsistent item pricing. A number of the Amarr loyalist tried to rally support and were willing to continue fighting regardless of the stacked teams, but were ultimately forced out by economics.
Lack of players for the oposition meant that the stacked racial groups couldn't get fights, and everyone eventually worked out that the loyalty store items were massively overpriced for the effort involved.
Haven't you just described a tactical shift due to improved hit-detection? Opening up weapon choices would certainly make a difference in fittings, and possibly shift game play style.
Certainly not all of the changes would be as significant as the clack, but I wouldn't underestimate the difference improvements in game play could make to the overall meta.
Knowledge is power
|
Brokerib
Lone Wolves Club
2071
|
Posted - 2014.07.31 23:03:00 -
[476] - Quote
Spademan wrote:mollerz wrote:Spademan wrote:Bayeth Mal wrote:http://m.au.ign.com/articles/2014/07/30/destiny-the-endgame-is-only-the-beginning-ign-first That's the wrong way to make a game. I think it is not as bad as all that. Given their "ten year plan" you have to be at least a little curious as to what they are going to do. They are apparently going the WoW model for the most part, and that has been not only very profitable, but somehow enduring. I'm curious to see how it goes. disclaimer: never played WoW I guess not, I just don't see the logic in having content after you've maxed out. That's when people get bored and stop playing or switch to a new character. Why not make the process longer and give people things to do as they're levelling rather than slapping it in at the end and hoping people want to use their maxed out characters against bullet sponging eneies at unobtainable levels. I've seen it be really effective in a couple of different games. I think the best implementation was in the original Guildwars. Level 20 was the top and was easily obtainable through playing the story missions. After that it went to horizontal progression (gear and skill unlocks), much like you're going to see in Destiny. Their philosophy was that leveling was the introduction to the game, after max level is where the deep gameplay began.
The low level cap made it easy for new players to get to a competitive level, while the gear and skill unlocks meant that you had to play a lot of different content to max out your fit, and would need multiple different fits depending on the activities you were doing (no one sword to rule them all).
They also never changed the level cap or weapon cap, which is what I hope to see in Destiny as well, instead they just introduced new environments, equipment types, enemies and skills. The WoW method of indtroducing a new level cap along with new content just meant gear grinds that made all of your old equipment (and effort to gain that equipment) obsolete. When a level 62 Green out powers your level 60 Exotic, then you stop using the Exotic regardless of how much effort it took to get it.
Knowledge is power
|
Brokerib
Lone Wolves Club
2071
|
Posted - 2014.07.31 23:46:00 -
[477] - Quote
Spademan wrote:Brokerib wrote: I've seen it be really effective in a couple of different games. I think the best implementation was in the original Guildwars. Level 20 was the top and was easily obtainable through playing the story missions. After that it went to horizontal progression (gear and skill unlocks), much like you're going to see in Destiny. Their philosophy was that leveling was the introduction to the game, after max level is where the deep gameplay began.
The low level cap made it easy for new players to get to a competitive level, while the gear and skill unlocks meant that you had to play a lot of different content to max out your fit, and would need multiple different fits depending on the activities you were doing (no one sword to rule them all).
They also never changed the level cap or weapon cap, which is what I hope to see in Destiny as well, instead they just introduced new environments, equipment types, enemies and skills. The WoW method of indtroducing a new level cap along with new content just meant gear grinds that made all of your old equipment (and effort to gain that equipment) obsolete. When a level 62 Green out powers your level 60 Exotic, then you stop using the Exotic regardless of how much effort it took to get it.
That just seems kind of lazy to me to be honest. All levels of play can be made competitive, I don't see a reason to restrict it to the top levels that not all will get to because guess what? The path the is dull and boring. This making the game worth playing after you've finished levelling (which is what it looks like to me) just seems flawed to me. Just let me point to dark souls for a second: At all times I've felt that it was competitive regardless of your level and gear, because you're sent with people of the same stature, be it pvp or pve. Same with Dust, though with shoddier matchmaking. I'll admit I was lucky in that I joined shortly after a character reset and before a huge isk refund, so there wasn't quite as much prototype gear around and by the time it was I'd already honed my skills to a reasonable degree. Anyway, point is, it's felt competitive the whole way through. (for me, can't speak for newbies nowadays) Not just now, not just at the start, all the way. I agree with your last point though. I think it's more necessary than lazy. It's the same reason we balance everything around PC here. Trying to balance against anything except a hard level/power cap is crazy difficult. Instead they have content that is balanced against checkpoint levels (the level 6 strike for instance), leading people through the game play and mechanics they'll need to learn for the higher level strikes, and introducing the gameplay areas and enemies along the way. Until you end up with all the skills/equipment/etc to play the level 20 strike/raid type missions which are set to be a level of difficulty above the player level.
From what I've seen of the storyline missions in Destiny, it should be interesting enough to pull most people through at least once, which means everyone who compeltes it will have a max level character. It's equally feasible to level in PVP and explore modes, but the finely tuned hard/competitive game modes will only come in after level 20.
That's my take on it at least.
Knowledge is power
|
Brokerib
Lone Wolves Club
2071
|
Posted - 2014.07.31 23:52:00 -
[478] - Quote
Cass Caul wrote:Brokerib wrote:
Haven't you just described a tactical shift due to improved hit-detection? Opening up weapon choices would certainly make a difference in fittings, and possibly shift game play style.
Certainly not all of the changes would be as significant as the clack, but I wouldn't underestimate the difference improvements in game play could make to the overall meta. Said that wrong then. I was implying that the AR is still the AR, be it: breach, burst, tac, or assault. It wouldn't make me switch from the scrambler rifle to the rail rifle, but would let me play the standard rail instead of the assault rail. Understood. What I'm saying is that changing application of damage may lead to further changes. So, for example, a smaller number of higher damage rounds may mean that lower max EHP is less desirable compared to recharge in some instances, or that speed tanking becomes more viable because there's a smaller number of rounds to avoid.
Or, alternately, the breech actually being usable means that you may fit it to combat certain fits.
Not saying that would be the case, just that flow on effects of what looks like a minor change can be significant in the over all meta.
Knowledge is power
|
Brokerib
Lone Wolves Club
2071
|
Posted - 2014.08.01 00:00:00 -
[479] - Quote
Cass Caul wrote:Brokerib wrote: I've seen it be really effective in a couple of different games. I think the best implementation was in the original Guildwars. Level 20 was the top and was easily obtainable through playing the story missions. After that it went to horizontal progression (gear and skill unlocks), much like you're going to see in Destiny. Their philosophy was that leveling was the introduction to the game, after max level is where the deep gameplay began.
The low level cap made it easy for new players to get to a competitive level, while the gear and skill unlocks meant that you had to play a lot of different content to max out your fit, and would need multiple different fits depending on the activities you were doing (no one sword to rule them all).
They also never changed the level cap or weapon cap, which is what I hope to see in Destiny as well, instead they just introduced new environments, equipment types, enemies and skills. The WoW method of indtroducing a new level cap along with new content just meant gear grinds that made all of your old equipment (and effort to gain that equipment) obsolete. When a level 62 Green out powers your level 60 Exotic, then you stop using the Exotic regardless of how much effort it took to get it.
That stupid temple where you had to fight yourself. I spent most of that game listening to System of a Down's Mesmerize album and can't disconnect the two memories FF14 has a level cap then items which let you surpase it. I ******* hated their system. That whole game is a terrible, terrible grind. It was completely repetative. And the story was terrible. . . It actually wasn't that bad originally, the fucktards as SE NA just did a "cultural equivalent" type of translation and ruined it. Anyways... closer to the track, um, it's really about how much post-level cap stuff is a grind and how much is actually experiencing something new. Loved that temple fight before they made it easy. And Thunderhead Keep, before that was nerfed too. Taught me not to rely on human beings, because human beings are unreliable things. Managed to get through the keep using only henchmen, which lead to soloing Sorrow's Furnace using only henchmen.
Yep, agreed on the last. If implemented well it can be good, if implemented as a soul crushing grind...not so much.
EDIT: TPLAK!
Knowledge is power
|
Brokerib
Lone Wolves Club
2073
|
Posted - 2014.08.01 01:18:00 -
[480] - Quote
Spademan wrote:Brokerib wrote:I think it's more necessary than lazy. It's the same reason we balance everything around PC here. Trying to balance against anything except a hard level/power cap is crazy difficult. Instead they have content that is balanced against checkpoint levels (the level 6 strike for instance), leading people through the game play and mechanics they'll need to learn for the higher level strikes, and introducing the gameplay areas and enemies along the way. Until you end up with all the skills/equipment/etc to play the level 20 strike/raid type missions which are set to be a level of difficulty above the player level.
From what I've seen of the storyline missions in Destiny, it should be interesting enough to pull most people through at least once, which means everyone who compeltes it will have a max level character. It's equally feasible to level in PVP and explore modes, but the finely tuned hard/competitive game modes will only come in after level 20.
That's my take on it at least. Alright, things were balanced for PC. So how about them newbies? Balancing things at the top tier leaves a nasty trickle down. Even worse is balancing things at the top and bottom only, leaving the mid-tier feeling incredibly dull. That's a hole that too much people fall into, and one I fear Bungie may end up in as well. There's little point making the end of a game fun if the path leading up to it isn't engaging enough for people to get there. Sidenote: I enjoy these debates. Side-sidenote: Speaking of story missions, what was the destiny story? Something about finding the traveller some time ago, getting technology, then some sort of collapse. And you find a Russian AI called Rasputin? This is CCP, they care not for newbs. Or maintaining their playerbase...so Dust probably isn't the best example
Dust compounds the issue by having a cross over between new and vet players, so there's no way to balance it for someone who has just started. Even the lol-cademy gets trolled regularly by tankers and HMG heavies...so they just don't bother.
From playing the Destiny beta I'm pretty confident they've got a reasonable balance for introducing new players and maintaining difficulty throughout. The story missions weren't overly challenging and skills were introduced gradually to give players a chance to learn them, while hard modes are available for the hardcore and strikes up the challenge significantly. By the time a new player gets through the storyline they should be capable of playing the harder modes and have a full set of skills and equipment to support that. And more importantly, is at a level where they are competitive with the vet player-base without having to get stomped for months to get there.
They still have the option of playing PVP if they're looking to get stomped, but on a level playing field to start with, and with unbalanced PVP as an opotion if they want a proper challenge. Along with rewards that reflect that.
I think what they're actually saying isn't 'the rest of the game is filler, only level 20 counts', it's 'play the story missions to learn the game earn rewards, and once you're done we'll give you a platform to make use of the full range of skills and equipment you're gathered in the way you chose'.
If you look at it, the story mission will last about 10-12 hours in total. The rest of the conent will triple that easily.
Knowledge is power
|
|
Brokerib
Lone Wolves Club
2076
|
Posted - 2014.08.01 02:02:00 -
[481] - Quote
Bayeth Mal wrote:While Destiny will have factions, as an Exo I want there to be a way to be a Vex sympathiser.
Actually, I'm just interested in why, as a war machine from a long forgotten war, have I and others like me been awoken? Who made me? Does this one have a soul?
I'd basically just RP as Legion from ME. Hopefully that's something that gets fleshed out as they go. Was wondering if the Exo are related to the warminds in some way...
Also waiting for the expansion where you get to explore the traveller. Bound to happen at some stage, considering it's the size of a small moon.
Knowledge is power
|
Brokerib
Lone Wolves Club
2076
|
Posted - 2014.08.01 02:37:00 -
[482] - Quote
Does it still count as QPLAK if one of them is you being speechless?
Knowledge is power
|
Brokerib
Lone Wolves Club
2079
|
Posted - 2014.08.01 13:57:00 -
[483] - Quote
Spademan wrote:The one I'm familiar with is typically just after switching equipment and weapons and I try to sprint. It takes on all the features of sprinting, gun animaton, stamina decrease etc but with decreased speed. Cured by doing anything that breaks the sprint, at which point I can sprint safely again. This is what I'm used to. I think it's mainly when I try to go into a sprint while an equipment animation has not fully completed (dropping an uplink, turning on a cloak, etc). So the major portion of the action is done (uplink dropped or cloak turned on) but the ending animation is not complete.
Normally I pause for a moment to break sprint then start again and it will be fixed. Occurs pretty regularly, but no way to capture it.
Knowledge is power
|
Brokerib
Lone Wolves Club
2094
|
Posted - 2014.08.03 13:12:00 -
[484] - Quote
Bayeth Mal wrote:Spademan wrote:Bayeth Mal wrote:http://deadendthrills.com/gallery/?gid=73
This Skyrim discussion reminded me of some folks who mod games and use it to make art. Pretty sweet. See linky for a Skyrim example. Their Mass Effect ones are great as well, many are on the slideshow for my desktop background. I'm not really digging the whole "90% of the character shots are female with and the others are Arnie" thing, but the scenery shots are lovely. Yeah, those ones weird me out too. Kinda to be expected though, it took modders like 4 hours to make a naked mod when it launched. Also Google Thomas the Tank Engine Skyrim mod, good for a laugh. Thank you Mal. Thank you.
Knowledge is power
|
Brokerib
Lone Wolves Club
2102
|
Posted - 2014.08.04 11:27:00 -
[485] - Quote
So...looking for some opinions from the peanut gallery.
Is it worth putting dampeners on fat suits? If so, how many for it to be useful? 1 seems like not enough, and 2 seems like a waste of low slots when there's so much tied up in low tank.
For amusement I've started branching out into all Minmatar suits to advanced (except logi, **** logi's) and have just put points into standard Minmando. Armour and shields don't seem worth it (1 high and 1 low), so trying to decide between a repper, kin cat or damp in lows (damage mod in high).
Already have the Minmatar sentinel to advanced with two fits for point defence and AV work (HMG with reppers and Forge with kin cat), so looking to do something a bit different, Assault CR and Massdriver maybe?
Knowledge is power
|
Brokerib
Lone Wolves Club
2102
|
Posted - 2014.08.04 15:01:00 -
[486] - Quote
Right-wing Extremist wrote:Adipem Nothi wrote:Brokerib wrote:So...looking for some opinions from the peanut gallery.
Is it worth putting dampeners on fat suits? If so, how many for it to be useful? 1 seems like not enough, and 2 seems like a waste of low slots when there's so much tied up in low tank.
60 dB - Heavy Scan Profile 54 dB - Max Passives 41 dB - Max Passives + 1 Cmp Damp 32 dB - Max Passives + 2 Cmp Damp 45 dB - Assault Scan Precision 41 dB - Logi Scan Precision 32 dB - Scout Scan Precision ... in your shoes, I might run one damp, but likely not two. Would get more from Armor Rep, KinCat, CardReg, Plate than a second damp. Are you telling me it's possible for a heavy to be visible only to scouts on tacnet?
Might see about fitting a cloak on the minmando, if the cloak dampening bonus is made ubiquitous...28dB and invisible, on a heavy
Knowledge is power
|
Brokerib
Lone Wolves Club
2106
|
Posted - 2014.08.04 23:33:00 -
[487] - Quote
IAmDuncanIdaho II wrote:Brokerib wrote:So...looking for some opinions from the peanut gallery.
Is it worth putting dampeners on fat suits? If so, how many for it to be useful? 1 seems like not enough, and 2 seems like a waste of low slots when there's so much tied up in low tank.
For amusement I've started branching out into all Minmatar suits to advanced (except logi, **** logi's) and have just put points into standard Minmando. Armour and shields don't seem worth it (1 high and 1 low), so trying to decide between a repper, kin cat or damp in lows (damage mod in high).
Already have the Minmatar sentinel to advanced with two fits for point defence and AV work (HMG with reppers and Forge with kin cat), so looking to do something a bit different, Assault CR and Massdriver maybe? Peanut gallery? Iono, I figure, no point trying to hide a heavy. But seeing on the other hand....an alt is a gal heavy. I take it out rarely so can't really say if it's effective or not, but I had no idea what to put in the single high - so I went L3 Precision Enhancement and I run around with an ADV profile enhancer on it. Protofits says that's a 44dB p.scan. Assaults and Logis have a 45dB profile *with* L5 dampening. So unless they run a dampener, I get to see them on passive. Like I say I've not tried it, but that feels like it should be awesome :D Would love to see a scan range increase across the board so EWAR systems are useful to all suits. Even with the precision you're only going to see mediums that get within 15m, or 22m with an complex range amp Would like to see heavies and assaults able to get their scan range out to 30m or so with a single module. Once shared passived are gone, could really change up the fitting meta.
I think peanut gallery is a fairly apt description
Knowledge is power
|
Brokerib
Lone Wolves Club
2112
|
Posted - 2014.08.05 23:26:00 -
[488] - Quote
shaman oga wrote:mollerz wrote:@Spademan- As someone who has never played dark souls and stuff. Wha tis the best? Dark souls 2 or demon souls?
I've played all 3 games, i can't tell what is the best, they are all very good in my opinion, but i can say that DS2 is the less stressful. They have eliminated some mechanics which were a little frustrating. I found demons to be the best 'experience', but it was unbalanced and flawed in some ways that make it very frustrating. The games are meant to be hard, but not because of poor coding.
DS2, on the other hand, goes a but to far the other way. The polish is great, but it artificially gates alot of the experience and many of the fights revolve around hp and damage, instead of mechanics. I think they may have over simplified in this case.
I'd actually recommend DS1 as a starting point. Its kind of a middle ground between the ploish of DS2 and the raw gameplay and exploration of demons, and the expansion adds a lot to it. That said...**** blighttown.
Knowledge is power
|
|
|
|