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Driftward
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Posted - 2013.06.28 18:56:00 -
[1] - Quote
I R Scout. something like 3500+ kills? not sure about the actual number.... I have noticed my K/D increasing with Uprising oddly enough. Kin cats save lives. |
Driftward
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Posted - 2013.07.28 18:39:00 -
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To go with the talk about scout squads.....I can confirm their awesomeness.
In our corp we have 4-5 dedicated scouts (no knifers, all shotgun primaries) and when we run together, it turns into mass murder. It's beautiful when it happens. Even getting 2 scouts to work together makes your odds of success more than double. One serves as distraction and maybe low damage potential from distance while the second swings in wide while everyone is trying to shoot the decoy and BOOM, BOOM, BOOM clear the room.
Full squads worked only okay. Against an entrenched enemy with clear lines of fire and no cover.....it's not pretty. There's a reason to have variety. Scout pairs or three man patrol seems to be the best size group. 2 with injectors and one with repping hives. Gets you a mobile and self-sufficient force.
Sadly, this rise of explosives has made scout life....difficult. I have some hope that 1.3 helps us out a little and I'm crossing my fingers that 1.4 fixes EWAR. Or at the very least 1.5. It really needs to happen soon and would add so much complexity to the game without requiring massive new code. Well maybe. |
Driftward
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Posted - 2013.08.12 18:36:00 -
[3] - Quote
I just posted a general scout guide in the Rookie Training Grounds forum that other scouts might want to check on and make your own suggestions as to things you do that make you successful scouts.
Driftward's General Scout Guide |
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Posted - 2013.09.04 21:07:00 -
[4] - Quote
I'm still loving my RE's, was getting triple and quad kills last night even. No changes there that I've noticed anyways. The big stuff is in modules and shotguns.
Range modules are king, especially if you use gallente suits. 2 complex modules nets you about 50 m radius with your other skills maxed. Tie that in with an active scanner and you can light everyone up for your squad.
You become god in the ambush game mode. You're still useful in the other modes two. Just more of a point defense ninja than an attack ninja. Still possible to sneak and flank but if you get spotted, good night sally. |
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Posted - 2013.09.05 21:45:00 -
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voidfaction wrote: So true - my plight. passive scan has nice range behind too but no matter everyone can be sneaked up on when distracted or because of dampeners. and yes most mediums and heavies light up my radar like a christmas tree at close to 60m range and I only have gallente scout lvl3 and so does quite a few scouts not using dampeners and not at lvl 5 scout suit.
What you just said is impossible. Even if you have level 5 in range amp and you fit 2 complex range mods (fills all your lows in an advanced suit) You at most have 40 m radius and just hamstrung yourself in terms of your lows. No kincats or armor plates. That doesn't work.
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Driftward
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Posted - 2013.09.05 22:02:00 -
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pseudosnipre wrote:10*1.5*1.5 is 22.5m passive scan.
Complex range are 1.45 No sacking penalty I can fit 4x
So...like 99.5m?
In theory but actually fitting for that makes your suit and you....not terribly useful on the field.
I like a fit with either 2 complex range modules or 1 and then use the rest of your lows for ferroscale plates and kin cats. Gives both buffer and speed with enough scan range to be useful but not overblown. Equip either a RE or an active scanner for extra usefullness to your squad. |
Driftward
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Posted - 2013.09.06 15:48:00 -
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voidfaction wrote:
Not impossible because I'm doing it. Not on advanced suit with a proto gallente scout. Neo suits at lvl 3
You can think its broke all you want. This was not based off numbers it from 2 days testing with 50 neo suits.
If I wanted armor or shield I would be in an assault suit
So you did some 'science'? (asking honestly) Is this confirmed that you can see people at 60 m with only lvl 3 in racial scouts? Are you using 3-4 range amplifiers? I'm just trying to get the math on what we have to line up with what you're saying. Do you have any extra skill in precision enhancers?
Do scouts ever show up on your passives with your set up? This is the especially important question as it will tell us very important information of how eWAR is working. Are these scouts in frame suits or are they skilled into racials or dampening? These are need to know items. To understand the system and build the most efficient fittings we need to know if passives are black and white (if your profile is below your precision you never show up / less likely to show up) or some probability driven mechanic.
I'm willing to kick in some ISK, say 1 mill, if someone can give me video data that answers some of these questions. |
Driftward
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Posted - 2013.09.16 15:13:00 -
[8] - Quote
Just wanted to mention that this is probably one of the most posted in non-stickied thread. Keep it up, only 13 pages to go before we make 100. Winning.
Edit: With the eWAR discussion above I did want to mention that I, more often than not, get the "scan resisted"message rather than "you've been scanned" flaming halo of doom. This is with lvl 5 in gallente scouts and lvl 3 in profile dampening using no modules. Kinda worth it. (probably don't need to bother with the profile dampening to be honest since 5 levels in racial skill net you a profile of 33 dB) |
Driftward
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Posted - 2013.11.06 21:43:00 -
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So if you guys are as frustrated with the AR domination and ridiculously short Time to Kill (TTK) that came with 1.6 please contribute here.
I'll copy what I just wrote to here as well.
Quote:From a scout perspective. The low TTK is destroying our play style. Any of our potential playstyles (except perhaps as snipers, which are played better as assaults or logis anyways). If I sneak up behind someone I should be able to drop them. The hit detection fix for the shotgun is pretty nice actually. Worked a lot better for me this morning. Unfortunately, the militia suited players I was trying to kill (from behind, nice and sneaky) just turned around and blapped me with one burst of a militia AR in a wild spray of hip-fired rounds.
I used to be able to run and hide before getting killed if I got caught out while being sneaky. I have no recourse now. Less than a second to die. My speed mods, my armor buffs, my shields all count for nothing. I tried every variation of suits that I have, from my proto armor buffed scout to my proto kin cats stuffed scout. They all died equally well to the militia AR wielding Frontline assault suit.
My typical K/D ratio was sitting between 2-5 each match. I played extraordinarily well to get a 1.4 K/D ratio with 1.6 patch.
Some might say HTFU. But when I can't even survive a 0.5 second burst.....no playstyle is going to work no matter how "hard" I play.
I say, why should I HAVE to play anything other than the scout? Everyone wielding ARs just isn't what Dust is all about. Diversity is the name of the game. Unfortunately, that's not what the current TTK mechanism is driving us to. |
Driftward
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Posted - 2014.01.06 20:29:00 -
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So I took a break from the forums for a long while....and I came back and noticed an excellent series of threads concerning none other than the scientific method. As I backtracked it through oh around 10 pages of posts and various threads I had a happy feeling. As a grad student IRL (not that liberal arts crap, hard biomedical science), thank you to everyone who has put the time in to generating quantitative data. It is appreciated.
I might suggest looking at how the shotgun scales from standard to proto vs relative HP ranges of medium and heavy frames of each tier. In my experience (22+ mill SP scout shotgunner since early february 2013), I've noticed (qualitative) that standard shotguns will blow apart just about every standard suit (except heavies) with OHKs. However, this doesn't scale with tier at all.
At proto tier suits, proto shotguns do not OHK, not even close. It requires minimum two shots, typically 2-3 and higher if you use advanced tier shotguns.
My question is this: does the DPS increase in shotguns scale similarly to say assault rifles or rail/combat rifles? Or has the increased eHP outpaced our ability to remain effective against higher tiers using shotguns?
I think it is fairly self evident to anyone who has played using a shotgun that going against lower tier suits with shotguns is a scout's wet dream but that doesn't make them OP when you consider higher tiered suits....perhaps lowering the std tier damage and increasing the higher tier damage on shotguns should be discussed? |
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Driftward
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Posted - 2014.01.06 21:30:00 -
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pseudosnipre wrote:mollerz wrote:Ok thanks! I didn't even think to put a precision enhancer on. I am sure I will be amused by how much more vis I get.
I see no one said much about running a damage mod? I kind of figured it would serve.
@quill- I always have flux because we take down objectives with them. We end up setting off way too many REs to give them up. On the knifer side, we use them as flash bangs of a sort. We carpet bomb as we run into groups, or into rooms. If you time it right, you are sprinting in on the EMP bubble as it is collapsing
I'll definitely check out the advanced scanner! g/1 gall scout adv prec adv prec comp damp comp range cr smg m1 REs Great for boobytrapping and headshotting from behind; excellent squad support/flanker and follow-up to an uplink fit. Process: sneak behind lines, drop uplinks, suicide, spawn above fit, troll. Nothing funnier than peppering the enemy to get them to turn their backs to your squad mates.
I run primarily advanced and std scouts mostly to avoid the cost of proto gear (I lose far too many of them to make running them worthwhile for anything but PC or occasionally FW). In order to get some survival on them I opt to use most of the slots for buffer (enhanced plate, 2 x complex shield mods on G/1 with a complex kin cat rounding it out). Then I run either a scanner (as support for a squad) or a RE (as a bastard demolitions ninja) with a shotgun for 1 v 1 fights. I also have uplink fits for starter fits and to refresh links on the field.
Due to the extraordinarily low scan profile I can sneak behind entire squads and toss a remote into their midst. Then say goodbye to 4-5 proto fitted redberries. If I get caught sneaking up then I have enough buffer to survive about 1 second to make it to cover. Even then, I've distracted them and pull them away from fighting my squadmates. It's a fun tactic to run with relatively cheap suits. Suicide runs are great for breaking up the front lines.
If you're not running proto fits, I would recommend against profile dampeners. They just aren't useful very frequently. (only time is against a proto scanner or advanced if you don't have all the skills boosted). Even at proto suits only pack a basic. It brings you under 28 dB and any more would waste fitting.
Precision enhancers....I feel similarly about them. With your passives (once you have like lvl 3 skills) you pick up pretty much all but scouts and those medium frames who waste their time with dampeners (silly mediums). The number of times you run into those is fairly slim in comparison to the times you'll survive because of having more buffer.
(ie compare # times an passively unscanned enemy killed you vs. # times ~50-100 extra shields would've saved you). In almost every case, buffer wins. |
Driftward
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Posted - 2014.01.07 19:15:00 -
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Appia Vibbia wrote:
Just going to use Assault suits for this experiment. Very much a generalization.
BASE suit: 180/180 A-1, 210/120 C-1, 120/210 G-1, 150/135 M-1
STD Slots: 2H1L A-1, 2H2L C-1, 2H2L G-1, 3H1L M-1
basic shield extender is 22HP, basic armor plate is 65HP I'd say Caldari and Gallente are the most prevalent types within them. So lets Shield tank the Caldari and Armor tank the Gallente.
And we'll say Armor Upgrades and Shield Upgrades levels are equal to the suit's pre-reqs.
STD suit: 189/189 A-1, 220/126 C-1, 126/220 G-1, 157/141 M-1
44 shields, 65 armor, 1 repper. Caldari now has 264/192HP and the Gallente have 170/286.
ADV: 207/207 A/1-Series, 241/138 C/1-Series, 138/241 G/1-Series, 172/155 M/1-Series Slots: 2H2L A/1-Series, 3H/2L C/1-Series, 2H3L G/1-Serie, 3H2L M/1-Series
ADV shield are 33HP(35) and Armor is 115HP(122) +6% from skill
Our Gallente and Caldari are going to use 1 repper and shields and plates of their level. 346/260 Caldari and 208/485 for Gallente
PRO: 225/225 ak.0, 262/150 ck.0, 150/262 gk.0, 187/168 mk.0 Slots: 3H3L ak.0, 4H3L ck.0, 3H4L gk.0, 4H2L mk.0
PRO shields are 66 (72) and PRO plates are 135 (148)
Now I'll be a little more realistic in builds. My ck.0 is 2 complex damage mods and 2 complex shield Extender, With 2 enhanced plate. and 1 complex repairer in the Low. My gk.0 is full Combat, So 3 complex damage mods for that oh-so-fun TTK, 3 complex plates, and a reppairer.
ck.0 HP is 406/402. The gk.0 is 150/706
Lets look at Shotgun Damage. 40, 42, and 44 (with 12 pellets each: 480, 504, and 528)
With +10% to shield and -10% to armor.
264/192HP for caldari vs 480 damage. well, that's more like 237/211 because of the damage type. 237+211= 448. STD shotgun kills a C-1 assault with basic HP.
170/286 for Gallente vs 480. adjusted = 153/314. 153+314= 467 so OHK again.
ADV: 346/260 Caldari modified to 311/286. 597EHP. 2 shots to kill on any shotgun
and 208/485 modified to 187/533 = 720. so 2 shots with any shotgun.
PRO 406/402. modified 365/442 = 807. Again, 2 shots from any shotgun.
The gk.0 is 150/706 becomes 135/776 so 911EHP. 2 shots on any shotty. But, swaping damage mods for shield extenders on teh Assault gk.0 can give you enough to survive 2 shots from basic shotty but not enough for ADV or PRO.
Logi's are pretty much the same on STD and ADV, but Gal and Cal can take up to 3 shots on any shotgun if fully tanked. which happens a lot.
So the takeaways from this are....shotgun tier doesn't really matter much. For just about every situation against a proto suit you need minimum 2 body shots (assuming all pellets hit). Changing the tier of the weapon doesn't actually help that much, though you may OHK a few more ADV suits by using a proto shotgun.
This doesn't make a whole lot of sense to me when you also compare the cost differential between the tiers.
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Driftward
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Posted - 2014.01.07 20:28:00 -
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This damn threadnaught grows too quickly. Can't reply to anything on the same freaking page. At any rate, here are some DPS percentage increase calculations comparing shotguns to ARs, CRs, RRs, and SCRs.
I was a little surprised to find that DPS increases tier by 5% regardless of weapon type. Example calculation is as follows;
Damage * # pellets (1 for most weapons) * Shots/sec (ROF/60) = DPS
Shotgun DPS = 40 * 12 * 85.7/60 = 685.6 damage per second = base damage CRG-3 = 42 * 12 * 85.7/60 = 719.88 damage per second = 1.05 * base CreoDron = 44 * 12 * 85.7/60 = 754.16 damage per second = 1.1 * base
RR DPS = 55 * 1 * 461.54/60 = 423.08 damage per second = base SB-39 DPS = 57.75 * 1 * 461.54/60 = 423.08 damage per second = 1.05 * base
and so on for all the weapons I checked stats on. Rifles tended to range between ~420 at std - ~470 at proto while the shotguns were generally about 60% higher damage across tiers. The loss of competitiveness probably comes from other areas. ie the ROF differences. Despite higher damage output in general, missing a shot means a huge DPS decrease for shotguns whereas a minor change in Rifle weaponry.
Another loss comes from the method of use. Scouts tend to use shotguns as a "shock and awe" device. In short, it ***** things up, to a point. So while rifles aren't needed as surprise weapons, shotguns are. Killing a proto suit with a shotgun takes around 2-3 seconds, which sounds long, but in reality is painfully short.
Killing a proto scout with a rifle takes around 1 second or less (up to at most 1.5 seconds with a fully plated gk.0 which is kinda silly). To be clear, I'm not advocating that scouts be given more HP. Just want to give a comparison.
Perhaps shotguns should break the mold of DPS increases.....drop the standard damage a bit (they are perhaps too high of DPS for a standard weapon) and increase the proto shotgun damage to 600-650/shot. That would make the damage increase worth the 30K cost increase. Anybody else? |
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Posted - 2014.01.07 20:54:00 -
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Appia Vibbia wrote:Driftwood. All three(?) "high alpha" weapons need a buff. The nova knives the shotgun and the sniper rifle. their STD values are fairly well balanced, but ADV falls short and Proto is barely worth it. (That's why the only proto shotgun and proto sniper I use is the Fed Specialist and state specialist, respectively:p)
Agreed. The difficult part in using these weapons should be in getting close enough/getting a shot on your target (shotgun/sniper respectively). Not in chasing them around in circles trying to clip off that last 50 HP. Frustrating. And probably why I've been getting most of my kills with REs lately. Less work to pop a suit using one shot/push of the button than risking my suit to jump in circles avoiding rifle spray just to lag and lose all forms of hit detection with the shotgun. |
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Posted - 2014.01.08 18:47:00 -
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So to use a scout effectively....we no longer have the option of what equipment to roll with. We're are automatically stuck with a cloak. So much for flanking to unusual positions to drop an uplink or you know using those lovely remotes or being a forward position scanning agent.
This cloak mechanic had better be ******* amazing, profiles dropped on all scouts suits, and weapon damages dropped across the board to make 1.8 at all good. I'd like to think that scouts will always be a moderately/kinda viable suit....but I'm not seeing a silver lining here.... |
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Posted - 2014.01.08 19:02:00 -
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Appia Vibbia wrote:http://i.imgur.com/BFTlfqn.jpg Gallente for the win... and by "win" I mean "not being crippled."
We need to start a feedback page in the feedback section. No commentary just a post that says "dedicated Scout since [started playing scout], signed [your name]"
We need to keep the current role bonus and get that fitting cost. Then Minmatar and Gallente keep their current one, and we'll see how Amarr and Caldari fare
I've started writing a commentary up. Give me some suggestions for sections I need to write in.
I have so far 1. loss of profile reduction from scout skill 2. forcing one equipment choice for all fits 3. ?
Give me some more
A signed petition without suggestions or comments doesn't really tell them much...not that they'll listen, but hey |
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Posted - 2014.01.08 19:25:00 -
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I just posted my commentary in the feedback section. Please add your own (not rage posts please) to the thread here. |
Driftward
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Posted - 2014.01.09 02:00:00 -
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Quil Evrything wrote:Driftward wrote:So to use a scout effectively....we no longer have the option of what equipment to roll with. We're are automatically stuck with a cloak. So much for flanking to unusual positions to drop an uplink or you know using those lovely remotes or being a forward position scanning agent.
?? why do you say that? Unless there specifically is a gallente logi on the field... a gallente scout will still be more or less as stealthy as they were before, I think? Certainly as compared to assaults, at any rate. These days, seems like the majority of scanning I run across, is actually from vehicles. So as long as you're below that, you're going to be in about the same place you are already, even if you dont use cloak. It remains to be seen just how desirable a cloak will be, andd in which roles. Given that there will be a cooldown for it, its certainly not going to be some ultimate ninja winbutton for assassinating everything in site. Rather, it sounds like it's going to have to be used with specific tactical goals in mind. My main concern is whether scouts are going to be able to use a cloak, AND carry an uplink, at the same time.
Ummm....yah. That is clearly my concern too. You know because I said it.
Since the cloak seems to be an equipment slot and no scouts have more than 1 equipment slot, unless they decide to change that for amarr and caldari scouts.....and I find that unlikely.
By them focusing all scouts on having a fitting bonus to cloak devices and removed all profile reductions.....I feel like they prenerfed scouts so that cloaked scouts will be seen on the mini-map but difficult to see by eye. Also, by only giving the cloaking device fitting bonus they made it much more difficult for scouts to provide support functions on the team. You don't have the low profile to flank effectively and still drop uplinks or REs or what have you. Rather you are stuck with being assassin role regardless.
I think that role might be very useful, and fun, but....I'd take diversity over the one role any day.
As to your other points....well the gallente scout will be the only one still able to do anything other than cloaking, but it still suffers a nerf to scan range compared to 1.7. Also, there are far more users of active scanners than "mostly vehicles". I see more people pull out a scanner and do the scan spin (meanwhile I kill them while they're stuck holding a scanner) than I see vehicles.... |
Driftward
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Posted - 2014.01.09 02:09:00 -
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Oh and PSA
Don't forget to account for a new skill for cloaking devices in your saved SP.
2.2 mill SP for racial scout and minimum of 600 k SP for cloaks. Maybe up 1.1 mill SP depending on what multiplier they drop on it. Ouch. |
Driftward
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Posted - 2014.01.09 21:56:00 -
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Wow, look at the medium frame activist go at it again. Thanks for bringing this to my attention. Added my post. See link here Kain is afraid of scouts but could care less about logis. |
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Driftward
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Posted - 2014.01.09 22:32:00 -
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GRIM GEAR wrote:The 50% reduction to fitting a cloak for scout suits is a joke when taking into consideration that assault suits have 30% more cpu, i hate to think how much more cpu logis have. I also want to add that the three racial scout suits being Minmatar, Caldari and Amarr not getting the profile dampening bonus is a complete utter garbage (unless they CCP are lowering scouts base profile).
Show your support, add your voice to my feedback thread!
Here. |
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Posted - 2014.01.09 22:34:00 -
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Ruthless Lee wrote:Good grief, I gotta start running in squads more often. This game can really, really suck when you run solo (or even with just one other, honestly.) So tired of placing uplinks, hacking objectives, taking out stray sheep, wondering where the hell everyone else is at, getting killed, finally respawning ... to find eight mercs sitting around behind our redline, licking rocks...
Speaking of which, what's the current scout channel? Is there one? I could use some scout buddies to run with. All the ones in my corp have stopped logging on... |
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Posted - 2014.01.15 17:38:00 -
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Seriously, reading this freaking thread takes way too much time each morning. At least half hour to an hour to catch up on a full days posts. Usually around 5-6 pages a day. Insane.
Also, just wanted to say that I apologize about posting something along the lines of taking our sidearms away was okay. I wasn't thinking clearly.
I realized this when Quil agreed with my post.
I was obviously wrong.
This has been a public apology. God speed you crazy nova knifers. |
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Posted - 2014.01.15 22:40:00 -
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So what are some nova knifer fits you guys have run using gallente scouts (they are the only scout suits I have unlocked even with my 22 mill sp, 18 mill in dropsuit upgrades for the win.)
I'd prefer having both a std and advanced fit just depending on my mood. I also only invested into the adv NK (I'm trying to save up for 1.8....)
Emphasis on scan range and speed? OR buffer and speed? Shield extenders or sidearm damage mods? |
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Posted - 2014.01.16 17:38:00 -
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mollerz wrote:I think it needs to be said that ZNs are only viable if your knifing skills as well as M scout skills are maxed out. Otherwise you have to use IshNoks.
I'm maxed out and notice the huge difference in TTK between the two when it comes to slashing. I couldn't imagine without the bonuses.
It's rough....I'm not really willing to put in the 450k sp to max out a skill I probably wont ever use again. I'm too tied to my beautiful boom stick (aka shotgun) to change over. However, I've managed something like 10 NK kills a match and maintained about a 1.2 KDR most games. That is of course adding some RE kills and orbitals.
In one match I racked up 45 kills.....with a 2.5 KDR....doing the math that means I died....yup 18 times. And probably around 25 of those kills were from the 3 orbitals my squad got and another 10 from remotes. We were in a domination on the map that has the objective in the silo with the tunnels to supply depot. (can't remember the name) Orbitals wreck havoc on an enemy entrenched right at the objective....
Been running a fit solely devoted to knifing for the sake of the event
12K Isk Dren scout G-1 Shield Extender (Complex) Basic Plate Complex Kin Cat ZN-28 NK RE
You get killed a lot trying to run here and there with no ranged weapon but less than I would have imagined. And the enclosed city maps work very well with this.
As far as working for my kills.....yup, I'm flanking like a ninja. I have the feeling this will help my regular game after I throw the knives out the window. Also, I now understand the massive frustration everyone has with the Goddamn ******* ******* backpedalers. What the hell. |
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Posted - 2014.01.16 19:05:00 -
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noob cavman wrote:After this event my shotgun is going to feel like it has the range of a ar XD. Back peddling bastards wont escape
Exactly how I felt when I took a break from knifing. It was almost ez mode after NK....I felt kinda dirty.... |
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Posted - 2014.01.17 22:06:00 -
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So even with a respec (which is not a given at this point) I'm not changing out of anything really. I'm keeping the gallete scout (or switching maybe to minmatar for the hack and NK boost) and speccing into caldari scout probably. It's a little annoying that the only way to beat the Gal logi would be to use a gal scout but... w/e. I think that the caldari scout will be the most useful in terms of anti-scout warfare. Using the passive range boost and precision bonus to good effect.
Reposting this link so it doesn't get lost. It is a nice analysis of the scanning properties required to beat different active scanners/caldari scouts.
So Caldari scout fit:
With one complex precision enhancer mod I can see just about every other scout with up to 1 enhanced dampener (except Gal scouts) passively out to 37.5 meters (54 m with 1 complex range amp). I'll probably fit a range amp module with a complex kin cat to have ~470 total HP (390 ish shield and 80 ish armor) after modules and skills. Then carry a cloak and RE if I have room. No idea what weapons I'm thinking at this point. But I probably will need some major fitting optimization to fit this onto my suit.
3 x complex shield extender (or 2 and an energizer?) 1 x complex precision enhancer
1 x complex range mod 1 x complex kin cat
RE and Cloak (no idea on the CPU/PG reqs for these)
Proto rail rifle? Shotgun? Bolt pistol?
Modules + proto rail rifle + std RE = 359 CPU / 73 PG (may vary, based on my current skills) with total ck.0 CPU/PG 348/66 (452.4/85.8 with full skills in core/electronics/engineering)
This leaves 93 / 12.8 for a sidearm, cloak and grenade. Le sigh, Major fitting optimization needed
Oh the possibilities. BTW a second precision module instead of shield extender gives 11 pg back and 28 cpu for a total of 121 / 23.8
All of a sudden I need about 10 million more SP to do what I want on these suits and get all the new skills I'll need.
****. |
Driftward
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Posted - 2014.01.17 22:15:00 -
[28] - Quote
I also just realized this....
Why should the gallente logi be getting the boost to active scanner? Shouldn't that be a caldari logi bonus with the caldari race being associated with intelligence gathering ( and the cal scout getting precision enhancements). It would seem to make much more sense that CAL logi get the active scanner and the GAL scout be used as a specific counter to it. You know, opposing sides and all.
Is this making sense or am I mixing up my lore / combat themes for the races?
I just think it's very odd and unbalanced that gallente scouts are the only counter to gallente logis.... (speaking as a caldari FW militia man) |
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Posted - 2014.01.21 20:54:00 -
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Qn1f3 wrote:Ghost Kaisar wrote:Ugh. Three rounds in a row where I pulled 2500WP each match. 44-10 for the last one. ASMG and Knives. Every round was a loss. I freaking hate blueberries You sure you're not hiding any RE's somewhere?
Kinda like you in that Cal v. Gal FW match? I had to clear at least 5 objectives of REs (I was yelling at my team constantly to check before hacking, not that it helped) before I could hack them back from you. Killed myself once because I stood too close with my shotgun....Scouts are bastards to try and play against. |
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Posted - 2014.01.22 23:32:00 -
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Has anyone else started a conversation about how the profile reduction while cloaked is perhaps too OP?
I think it needs to be addressed.
Driftward wrote: If anything I would say that the 25% reduction in profile while cloaked is a tad OP. I like the idea of having that bonus but perhaps scaled back and then increases based on the tier of cloak. 10% on standard, 15-18% on adv and 20-25% on complex.
That would keep that bonus essentially to scouts only and provide an incentive to use the higher tier gear on top of the increased cloak times.
Though again, I think the extra bonus on top of what scouts already have in terms of profile.....could be OP. Actually it probably is.
A proto caldari scout (I'm assuming it has a role of anti-scout scout) can pick up other scouts passively. Add 1 complex precision module to cancel out 1 enhanced dampener. 2 precision to pick up scouts running between 1 complex dampener to 1 complex + 1 enhanced. (sorry hard to conceptualize in text)
By using a cloak though, a scout can use 1 complex dampener and have the equivalent of two. With a profile of 18dB They would then only be scanned by a Cal scout running 3 precision enhancers (out of 4 highs) or a Gal Logi with a duvolled focused scanner.
Not only are you cloaked but you cant get scanned either....
There are some issues here that we might overlook if we're not careful. I love that my scout isn't scanned, but at the same time....that could be bad for gameplay. I like the current stats on scanners and the profiles of scouts in general. But adding an extra bonus to profile reduction doesn't seem quite right....
Maybe I'm jumping the gun on this, I don't know. |
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Posted - 2014.01.23 18:03:00 -
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Fellow scouts. Please chime in on the discussion of profile reduction bonus for cloaks (either for or against) that I've started in the equip stat feedback thread.
I've included links to two consecutive posts of mine in which I make several arguments and refute some other peoples misinformed theory crafting and stupidity. I would really appreciate some other view points on this, especially in light of how critical this element is to game play (ie tacnet, scanning, and I'm presuming that cloaking will be rather important)
Link 1
Link 2
I'm very concerned that this feature will break the utility of scanning (passive or active) in combination with the proposed scanner nerfs already in the works.
Scanning is the one (the major one anyways) way in which non scout suits will be able to counter us (after cloaking). Making scanning for scouts useless from the start is just going to make us decend even further into the FOTM mob. In my opinion. |
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Posted - 2014.01.23 18:54:00 -
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Cyrius Li-Moody wrote:Driftward wrote:...snip.... I get what you're saying but personally I'm not a fan of having to completely gimp my suit because one guy brings out a focused scanner. I have to do that now or just not run my suit. The point of the suit is to avoid detection. To reduce it's ability to avoid detection anymore will put us right back at where we are now: having to gimp our suits to avoid scanners. I want those days to be over. I'm tired of my eHP getting cut because one person is running a scanner. I will already have to cut my eHP to run a damp if someone is using a focus. I'd rather not have to run two and waste all three of my low slots just to avoid detection. Simply put, the bonus makes sense. It's an active dampener with a bonus high enough to get a scout below a focused when he wants to be and maintain enough eHP to not be an instant kill. It allows a scout to be a scout. While I did not expect a dampening bonus for the cloak in the big picture it works. To remove it will make make suits with less lowslots (caldari in particular) the most gimped out of scouts.
Hmm for some reason I thought you had quoted me saying the profile needed reduction on scouts from a while back (hence how i responded in the feedback thread).....
regardless I think the caldari scout is going to have to HTFU and run 1 dampener in their lows to get stealthy. Fortunately they have a role more focused on finding stealthy people than being stealthy themselves. If you don't like that role....make the slot sacrifice to run a more stealthy cal scout or pick up a gallente scout if that better fits your play style. Not every scout will play like every other, and they shouldn't.
Checks and balances. |
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Posted - 2014.01.23 18:57:00 -
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Master Smurf wrote:Quil Evrything wrote:Django Quik wrote:I really do think that logis are going to get a considerable nerf to CPU/PG, so fitting a cloak will be nigh on impossible for them - at least as long as they want to run anything else semi-good on their suits too. Meh. I'd rather see them get a slot count nerf. Then they can have all the cpu/pg they want. "support" roles do not need that many slots. Only frontline types do. A broken clock and all that Only right twice a day?
OHHH I see what you did there.....clever....+1 sir |
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Posted - 2014.01.23 19:06:00 -
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Ruthless Lee wrote:Cyrius Li-Moody wrote: *snip* This also means a caldari will NEVER be able to beat a focused without completely ruining his suit.
Simply put no. I do not agree.
^^This^^
We can't make a bonus for an equipment based off of one race of one suit. Combat roles need to vary across the races. Not make one master race to rule them all. Despite my future love of my caldari scout suit. |
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Posted - 2014.01.23 19:17:00 -
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I'll just link this back up since I love this spreadsheet so much. I wish I could remember who the original author was.
Scanning and scouts 1.8
Scouts need only apply 2 complex damps to beat focused scanners now. Except for one case. Gal logi focused duvolled. Even then, you need only worry about getting scanned and visible for 7.5 seconds every 40 seconds. Huge windows of opportunity. Over 30 seconds to find the gal logi and kill em good.
Also, only 100 m range with a 60 degree angle.
Yes Caldari scouts make sacrifices to accomplish this. As we should. But we can.
Take home point Scouts, a force not easily countered |
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Posted - 2014.01.23 20:02:00 -
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I'm sorry if this upsets you personally Moody. But If you go with a Caldari scout....don't expect to get free stealth. Sounds like you want every scout to be gallente....and that's not what we're talking about.
I also don't want to gimp the caldari suit's role. (Yes Ruthless Lee I have an alterior motive ) What's the point in having a scout with super precision if you can't ever scan another scout? Dampening on medium frames has always only been a novelty at best, so limited utility there if any. The best use of the caldari scout is as an anti-scout suit with a large passive scan area acting as support for a squad or perhaps running interference for a squad.
In my opinion, caldari scout is not going to be the stealthy behind the lines ninja. As Cyrius Li-Moody has so eloquently pointed out multiple times, Caldari scouts have only two low slots. With an inherent bonus to scan range, it makes sense for them to capitalize on that with a range mod and maybe a complex damp. But they will never achieve a stealth role as well as gallente scouts will.
Sounds like we have a division of combat roles. Working as intended as far as I'm concerned. |
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Posted - 2014.01.23 20:05:00 -
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Oswald Rehnquist wrote:Cyrius Li-Moody wrote:
Requiring a scout to use 2 dampeners full time is a BAD decision.
1) The cloak dampens you as well, which will allow one to forgo a damp on a low if you can manage your cool downs effectively, which I image will be a skill that will need mastering 2) Scale up in dampening as necessary, you only need to run it high for those particular situations (or drop it entirely for a pure slayer fit if your not a gal scout and can't dodge it at all)
You jumped in in the middle of an impassioned argument. My point is that the cloak dampening bonus is OP. Cyrius' point is that he wants his cake and eat it too (sorry couldn't resist). ie he dislikes that caldari scouts get the short end of the stick as far as suit profile goes with only 2 low slots.
So that's why 1) doesn't really apply to this discussion.
However, your second point is perfect and absolutely right on. |
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Posted - 2014.01.23 20:39:00 -
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Haerr wrote:Ghost Kaisar wrote:Haerr wrote:@ Driftward Oh right the old link is dead; here is the updated one: LINK: https://docs.google.com/spreadsheet/ccc?key=0AvYSJ6FRJlihdFhORUVidFFTOEhpUG0xOVRUb0pkakE&usp=sharingI assumed that the 'Cloaking Field' and the 'Profile Dampeners' don't give each other stacking penalty. Once we know if they do (or don't) I'll update the table again. @ Iron Wolf Saber Can you ask CCP if 'Profile Dampeners' and the 'Cloaking Field's reduction to 'Scan Profile' is stacking penalized when added togther or if they are like a DCU and Resistance plating? Nice chart, but was 6 significant figures really necessary? Lol no but I couldn't be bothered to change it once I finaly managed to upload it to google docs. ^_^
Appreciate it. Though it was easier to read on the older one....regardless I think this discussion is boiling down to how we think gameplay should go.
1) Driftwards side (I get #1 so hah): There should be a hard counter to scouts/cloaks. That counter should be active scanners. It should require massive difficulty in fitting (to the point of why bother) to beat those last 3 or 4 rows on the table. Also, that the focused scanners are gimped in terms of everything (range = 100 m, angle = 60, cool down = 40 sec, only 5-7.5 second scan visibility) except scan precision. To my thinking, as long as I can beat a prototype scanner (without a gal logi behind it) and it doesn't gimp out my suit (1 basic dampener currently) that's reasonable.
2) Cyrius': Scouts should be able to beat all scanners with a reasonable fitting. Somewhere using 1 module slot or less.
We aren't going to be able to come to an agreement as these game play paradigms are mutually exclusive.
Obviously I'm of the opinion that #1 is more balanced, but we also haven't gotten these on the ground yet so time will tell. |
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Posted - 2014.01.23 21:12:00 -
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Haerr wrote: *snip*
Edit: What should I change about the new table to make it better/easier to read?
Could use some delineation between columns (like borders). And some of the acronyms weren't obvious right away.
Otherwise it's a really nice reference tool. |
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Posted - 2014.01.23 22:22:00 -
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Quil Evrything wrote:Driftward wrote:Master Smurf wrote: A broken clock and all that Only right twice a day? OHHH I see what you did there.....clever....+1 sir Says the guy who is basically posting *my* argument that I had posted in this thread about removing profile bonus, to the feedback thread. you posted your stuff there at 2014.01.23 17:26. I posted https://forums.dust514.com/default.aspx?g=posts&m=1755240#post1755240 at 2014.01.23 05:15 , 12 hours earlier. Clever, that.
Ummm right. Since you want to start comparing who was first and all....2014.01.22 23:27
Link
Incidently responding to you going ballistic on a little tantrum. Making this easy for me, Chief.
and then again at 2014.01.22 23:32 Linky poo in this very thread.
Admittedly you did mention some things about how logis will cloaked and profile damped using the cloak in the post I responded to....but I made the argument better anyways. |
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Posted - 2014.01.24 17:15:00 -
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Just wait.....I'm betting on some new skills being added to bonus equipment.
I'm also betting that the cloak is going to be a monster skill (like x4 or x5 at least). Gonna be rough ladies and gentlemen.
I've finally got my 2.7 mill for a new proto dropsuit and starting to save that SP towards the cloak skill. Need to also finish those last two levels in precision enhancement too before I get that caldari scout.... |
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Posted - 2014.01.28 19:47:00 -
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I honestly tried to read that wall of text (oh god WHERE's the FORMATTING?!?!) and got 1 paragraph (what should've been a paragraph) and just couldn't force myself to go any further.
Who is this person and please tell me that they are going to be medicated soon.
Favorite quote, "Now do you see why i am better off being me and not you no disrespect?"
Oh yes, no disrespect, you're just saying that another person is terrible and you wouldn't be them for anything in the world. But no hard feelings.
Edit:
Did manage to read all that.....it was....scary. The amount of self-aggrandizing in there, not to mention that it used various actions as proof of intent, was very telling. All the comments regarding dsyfunctional families.....I really hope that's not on his mind for a reason. That would intensely sad and I wouldn't wish that on anyone. |
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Posted - 2014.01.28 21:03:00 -
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Supra Advyn wrote:mollerz wrote:At 2m unallocated SP so far. Holding tight for 1.8 Iron Wolf Saber wrote:Saving up 3.5 million skill points, got 1 banked so far 2.5 more to go. (new suits and guns to advanced and specialists) Yes. right in the middle ground, myself, 1.8 ml sp banked. I can do sooo much with it right now, hard to resist. Big changes coming for scouts.... Must stay focused
Sitting on 2.5 mill SP. I've gotten so used to hoarding SP I've taken to not even looking in the skill tree anymore. I'm going to hold onto 3.7 mill unallocated for 1.8. Anything beyond that will start to be spent into finishing my electronics tree (only need last 2 levels in precision enhancment before I've maxed that entire sub-tree!) |
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Posted - 2014.01.30 20:31:00 -
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Matticus Monk wrote:Dig the assassin = nova knives tag.
I vacillate between
Assault / Electronics / Sidearm
Lurker / Electronics / Sidearm
Usually, depending on if I'm with a squad (squad = assault) and/or if people are leaving objectives unguarded (If I see an unguarded objective I go into lurker / guardian mode).
I do much of the same thing. A lot of times your blues will actually be winning on clones, but happen to be bunching up together and blobbing the objectives allowing reds to ninja hack the others as soon as the blob moves on. If I'm running a squad I have my people split into two man teams and scatter to hold the objectives (technically this could be more efficiently done in groups of 3, but that many scouts together would be too good. Need to give the reds a fighting chance)
Remotes and nanohives along with skill in passive scanning and dampening give you the upper hand every time right up until the reds bring two full squads to finally chase you off (because you kept killing them as they came in 1, 2, 3, and even 4 person teams)
Those are just good times. You get more hate mail like this than anything else that I've tried...... |
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Posted - 2014.01.31 16:05:00 -
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Ghost Kaisar wrote:Krom Ganesh wrote:Ghost Kaisar wrote:I just spent the last 3-4 hours studying for my Cal II test today.
This test is gonna suck. We have almost 2 hours to complete the test, and there are only 7 questions.
That's like 17 minutes per problem.
Which I don't doubt will take that long. Some of these problems have steps within steps within steps within steps....(within steps within steps within steps.....)
Posting this because my brain feels like mush right now, and this is helping alleviate some of that. Sorry if it's off topic.
Bleh. Glad I'm done with that stuff (at least until I go back and get my Masters). Do you have to take Differential Equations after Calc? Those problems make Calc ones look like simple arithmetic. Thank God no. Cal II, and Physics II + Lab is all I have to take for my Major. After that, it's Chem, Chem, Chem.
Ah you haven't had fun until you've survived multivariable calculus and linear algebra. Though high level probability and stats is pretty terrible too.
Just look forward to p chem. It's just one of those things you go through as a rite of passage. Oh and analytical (quantitative) chemistry, for some reason other people had a problem with sitting in front of a titration for 2 hours just to find out how much calcium was in the solution.....for some reason I thought it was great.... |
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Posted - 2014.01.31 16:55:00 -
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Ghost Kaisar wrote:TranquilBiscuit ofVaLoR wrote:i can't help but get kind of annoyed when i hear people saying they're getting into scouting, or they're scouts now. they were all running assault and slayer logi before, but now when scouts actually get a buff, they want to say they're a scout. and that's why i don't want scouts to be FoTM. scouts are supposed to be one of the few classes that actually require skill in my opinion, and now i'll be labeled a FoTM chaser even though i was a scout long before it was cool. Don't worry. We have an awesome 470+ page long forum to confirm we were scout vets before 1.8
But still the reason why we need to be circumspect in the buffs we ask for and give feedback on. Ugghh I don't want to be FOTM....even if we went all hipster and did it before it was cool.
Edit: Also we need to get working, we're only at 453 pages right now |
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Posted - 2014.01.31 17:08:00 -
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Ghost Kaisar wrote:
My Advisor Recommended Calc III before taking P chem. Not happening, but I know that will be a tough class.
As for Titrations? I did two in high school Chem. They were fun!
I can't wait to do them in lab and see the inevitable 2-3 people get aggravated that it's taking too long, dump in a bunch of acid, and then blow right past the end point. Have fun restarting your titration!
Just wait. When it takes you an hour of one little drip at a time, you might just throw your glassware out the window too. Especially when you do it and slip a little on the stopcock and ruin all your work. Or you just take the lower grade by being off on your accuracy. Nice little boost to your ego when you nail the right number though (it's never a whole number btw).
You start to get OCD about having your glassware clean too....it's a very odd phenomenom. At the start of every lab you get people congregating at the wash sinks. And you know that all the same people are living in virtual filth when they get back to their dorm/apartment. The lab however is spotless. Really weird.
You'd think I'd have more patience when I'm scouting, but apparently some things just don't translate. |
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Posted - 2014.01.31 17:49:00 -
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voidfaction wrote:Appia Vibbia wrote:
A Scout is greatly benefited by a reduction to weapon damage because it increases the viability of speed tanking and rewards flanking more. But if you can't see that, well maybe the scout isn't the right suit for you.
No i was thinking the other way around. all you talk is your eHP tank scout. maybe your in the wrong suit. i run 249 eHP full range, precision, dampeners and have no problem with TTK because I know my job is not to soak bullets its to hide from even getting shot in the first place. lowering the dmg my AR or RR does noting but make me have to shoot longer while giving my enemy more time to see and shot me. maybe you should try using a scout suit for scouting instead of HP tanking and you might see that.
Shots have been fired. Where's my popcorn gif?!?!? |
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Posted - 2014.02.03 17:03:00 -
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Ivan Avogadro wrote:Lucifalic wrote:Loved Shogun and Axis and Allies. Good board games
Game night with the family often went to the Game of Life. Monopoly always ended in a fight lol
Pokemon.... musta been too old we never played it. Magic the gathering on the other hand. And yes i was the best DM at AD&D
My first computer was a Commodore 64 and it was AMAZING. I was at PAXEast last year, CCP had a setup to play DUST, chromosome build, with a few proto level toons. Pfft, I had DUST at home. I ended up in the board game section playing 7 Wonders and Ticket to Ride all day. Both worth a trial run, especially 7 Wonders. If you like tabletop RPGs too, try Fiasco You can play out your own Coen Brothers movie in about 3 hours.
I'm late to the forums on this post (I had like 17 new pages of this thread to read from over the weekend)
However, 7 wonders was pretty fun. Though once you get the hang of it all the strategies seem to boil down to one. We have a local board game bar where I live. Lots of decent beer with 1000's of board games, what could go wrong?
Lots. Friendships have been broken. My girlfriend and I didn't talk to each other for a week (kinda akward when you live together) after the last time we tried to play clue.
Don't even get me started on "The Resistance". Similar game to mafia, based entirely on ferreting out the people who are dealt the spy cards and which missions were failed and with which people. Almost got kicked out of the place for have a massive "argument" (screaming may have been involved, it was intense to watch).
Currently sticking to funny card games like Cards against Humanity or apples to apples..... |
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Posted - 2014.02.03 19:07:00 -
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Django Quik wrote:With my new job we have a weekly games night where a bunch of us stay late and play whatever is proposed in the meeting room - last week was my first go at Magic The Gathering (sucked supreme with a goblin deck) and previous weeks have involved Nidhogg tournees and trying out Descent, which was pretty fun and my team actually won :)
I'd never really tried this sort of stuff out before but what I would have once upon a time derided as nerd games actually seem like a good laugh, even if I generally have no idea what I'm doing and keep throwing my 1/1 goblins into the fire not realising I should hold the line instead... much to learn.
BTW - am I the only one here in the limbo of their (admittedly late) twenties? Everyone else seems to be 30+ or college age.
Mid twenties, poor graduate student. Used all my savings to go in on a house with my girlfriend thinking it would save us money (it may in the long run, but short term....not so much).
Waiting until I get a job that actually pays anything more than subsistence level (my current stipend) in the meantime I'm in limbo. I've also discovered that I'm a moderately decent electrician, plumber, and landscaper (I've managed to avoid electrocution, flooding the house, or cutting off body parts by chainsaw so far; that's a win in my books). The more you know. |
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Posted - 2014.02.04 17:02:00 -
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Magnus the Wolf wrote:I'm 32 and a options trader for a broker dealer. Oh yeah, and a giant viking. Literally.
Vikings are.....scary. My girlfriends family are all extremely scandinavian, tall (all over 6' 4"), and SOLID (and coincidentally all doctors/mathematics professors/theoretical physicists and that's just the under 30 year old cousins; as if they weren't intimidating enough already).
The first time I met them they were roaring, ridiculously drunk and decided that Caber tossing was a great activity. Fast forward to me (also stumbling ridiculously drunk) totally wrecking myself trying to Caber toss a 75 lb tree (I am of good english and czech stock but definitely no viking).
That was one hell of a hangover....damn vikings.....
For those who don't know what Caber tossing is I'll break it into steps 1) find a dead tree 2) decide the tree offended you 3) pick up tree and throw it as far as you can seeing as the tree offended you greatly 4) take pain killers 5) lots and lots of pain killers....
and yes kaber tossing is technically scottish or something, vikings don't care. They take what they want. Caber tossing |
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Posted - 2014.02.04 19:07:00 -
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Ghost Kaisar wrote:Spademan wrote:Time to be a sheep. 17, studying Creative Digital Media in college. Living of a combination of dad's and government money, with some from odd jobs on the side. Government money rules. I get 4k a year for school, and I don't have to pay it back. I'll pay it back in my own way by benefiting society as a whole or something like that. I'm sure that's how they see it. I just want to be able to play in a lab and get paid for it.
Then you get into the lab and decide, "nothing ever works, better go play on the forums"
So in a sense you get paid to forum warrior. Every now and then you might duck off and do something sciency but that's pretty rare. However, the non-denatured absolute ethanol is a nice perk too. (just kidding...........or am I?) |
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Posted - 2014.02.04 19:23:00 -
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Gavr1lo Pr1nc1p wrote:I know It needs some recognition sorry to spam it but i can't really help. What did you think?
How about we keep that ridiculous post out of this thread? If you really have to, post a link and describe what you linked to, then if anyone actually gives a **** THEN they can go and read your insane (and poorly formatted) wall of text.
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Posted - 2014.02.04 20:51:00 -
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Sinboto Simmons wrote:noob cavman wrote:After work I smell like Earl Grey tea. I smell like wine.
Hmmmm...I smell like bacteria fermented in a broth made of brain and heart infusion that has been dunked in bleach. If you haven't experienced this smell....you don't want to.
The one time that I'm actually glad there's a mandatory shower out.
Edit: I'm jealous of the guy who smells like tea. Who wouldn't want that. |
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Posted - 2014.02.04 20:54:00 -
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Ghost Kaisar wrote:I smell like french fries and shame after work.
Which is surprisingly similar to the smell I described. Add in some bleach and you'd fit right in |
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Posted - 2014.02.04 21:02:00 -
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Ghost Kaisar wrote:noob cavman wrote:Ghost Kaisar wrote:I smell like french fries and shame after work. Its only shame if you leave college to make a career out of it. My manager graduated from college and made a career out of it. He SAYS he has a Bachelors in Cellular and Molecular Biology, but that Being a fast food manager pays better...... I'm not entirely convinced.
Hmmm for an entirely serious answer: Perhaps. With a B.A. or B.S. in a bio field you have very limited options that typically boil down to a salary in the mid 20's to low 40's (after several years experience) doing primarily glassware washing/basic assays/making solutions/grunt work.
Master's degrees can get you a bit better position (but not by much) PhD's can get you anywhere from 37ish (post-doc) to 100's depending on your experience, your publications, your field, and whether you sold out and went into industry or not.
As far as desirability in becoming a fast food manager.....don't even want to touch that one. |
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Posted - 2014.02.04 21:04:00 -
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Double posting like a boss.
Congratulations we added like 6 pages to the thread today on completely inane topics. Pats on the back all around.
And I successfully avoided doing any literature searches up until now.
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Posted - 2014.02.05 22:59:00 -
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Ghost Kaisar wrote:Appia Vibbia wrote:*squees* just knifed my first guy out of an LAV. It was so much fun I had my first one 2 days ago! Best feeling in the world! Nothing like Matadoring an LAV! I imagine he was quite surprised to have that happen as he tried to run you over
I bet that's as good or better than shotgunning the driver as he swings past you. Even better when you get the passenger AND THEN the driver in 2 passes. Best feeling ever! |
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Posted - 2014.02.06 19:04:00 -
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Krom Ganesh wrote:Yan Darn wrote: Lurking on this thread is not quite the same as it used be to be.... Time for my alt to make that corp application I guess... TBH, that corp isn't much more active than here. The scout community has just hit a bit of a slump since its been a while since the last update or dev info and we've already exhausted our theory crafting on what info they have given us. If the devs start releasing more info next week, conversation should pick back up.
I mean really....There's only been one page added since I posted mid afternoon yesterday. I actually did science this morning since I didn't have to catch up on reading this thread. Immunofluorescence is pretty..... |
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Posted - 2014.02.06 21:00:00 -
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Krom Ganesh wrote:Django Quik wrote:Thanks Krom! I guess I'd still be able to fit one codebreaker on the CK0 then and still beat the proto scanners.
Surprised that the difference in precision is so small with the calscout skill bonus though - thought it would be like an innate passive focused duvolle! Don't forget that Gal Logi proto scanners will have a precision of 21db (assuming their bonus hasn't changed since the Sisi leak). Because our base scan precision is still 45 after 1.8, a 25% reduction won't get it that low. The cal scout won't really have to worry about mediums, but they are going to have to devote some slots if they want to hunt scouts.
Caldari scout could be pretty useless as an eWAR specialist depending on what decisions CCP makes regarding scouts and profile dampening (especially that cloak bonus). If they get eWAR screwed then I'm thinking that they're going to be shield tanked light cloaking assaults. More or less.
hmmm....it might be nice if scouts got a little bit of a passive bonus to precision on all suits similar to profile (down to 40 dB maybe?)
And now I'm back to obsessing over 1.8. Thanks guys. |
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Posted - 2014.02.06 22:00:00 -
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Appia Nappia wrote:
I've thought about wine making, but all the grapes I can grow in my region are very very sweet....blech on sweet wine.
I would love to try those out. The double arrogant bastard was amazing. Pretty much Arrogant Bastard was the beer that made busch/bud/coors/miller/heineken intolerable [/quote]
It wasn't before?!?!? The only time they were at all acceptable was solely for the reason of beer pong (and even then it was like drinking really watered down ****). Oh god I have shivers just thinking about Natty ice. Or dear god help us all, Beer 30.
I just threw up a little bit.
I'm glad I don't have to go through those years again. Have fun Ghost, this is what you can look forward to until you form a discerning palate for beer (actually any palate whatsoever) |
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Posted - 2014.02.06 22:15:00 -
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Appia Nappia wrote:mmm, natty ice. almost as good as steel reserve.
Actually steel reserve was a much better 40 than Hurricane (ie tolerable...). Oh god. My roommate and I stared at the last 40 of hurricane (he'd made the mistake of getting 2, long story there as well but...) for a solid 6 months. The last day before the semester ended (finals were over and moving out the next day for the summer). The scene is set.
He was desperate. We were out of everything else (except for the blue label smirnoff....shivers....). He chugged that bottle of cat **** water and then stood stone still for a solid 10 minutes. He knew if he moved at all it was all over. It would've been better for all of us had he just thrown it away (despite the sacrilege of trashing alcohol....) |
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Posted - 2014.02.06 22:23:00 -
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Ghost Kaisar wrote:Driftward wrote: It wasn't before?!?!? The only time they were at all acceptable was solely for the reason of beer pong (and even then it was like drinking really watered down ****). Oh god I have shivers just thinking about Natty ice. Or dear god help us all, Beer 30.
I just threw up a little bit.
I'm glad I don't have to go through those years again. Have fun Ghost, this is what you can look forward to until you form a discerning palate for beer (actually any palate whatsoever)
I don't drink, but even I know that Natty Ice is basically water. People at college complain about it on a regular basis. Do you know any drinks that appeal to people with a sweet tooth? I need to know.....for science.....
Well, my girlfriend would suggest (I would never ever try a sweet girly drink....nope....never....)
Amaretto sours are generally delicious though kinda expensive to buy amaretto Whiskey sour with grenadine isn't terribly bad though somewhat acquired taste (a bit sweeter and less harsh than a normal whiskey sour, though I actually quite enjoy whiskey....)
Alternatively you could go for a honey whiskey. Those are just delicious. Technically a whisker liqueur but just tasty. Drink a tumbler of that over the rocks and it just warms you up. |
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Posted - 2014.02.06 22:27:00 -
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Ghost Kaisar wrote:Spademan wrote:
Ciders perhaps? Cant go wrong with a Bulmers. Or so I hear. I despise cider.
I do love Cider. My parent's let my try stuff all the time. So long as they are there.
Ahh yes cider...I was thinking hard liquor for some reason (must be qualifying exams) If we buy cider we usually stick with the angry orchard apple ginger. or the traditional dry. Better than most of the ciders out there.
Also, mead. Chaucer's is good if you're just trying mead for the first time.
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Posted - 2014.02.06 22:47:00 -
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Spademan wrote:Driftward wrote:
angry orchard apple ginger.
I'm fairly certain my mate was called something like this a while back. Possibly by me. Ciderwise I've no idea what this is. Also, I just remembered that outside Ireland Bulmers is called Magners.
Epic. +1.
Coincidentally this could also describe my girlfriend (though I'm not sure how orchard comes into it, or apple for that matter, could just stick with the angry ginger part) |
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Posted - 2014.02.07 21:20:00 -
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J0LLY R0G3R wrote:Scout Registry wrote:@ Chill Long time, sir! You coming back or just checking in? @ Jolly Think they'll be gentle? Come on now lol. We all know they will do 2-5 things that all affect the relationship between the damage the gun does with the damage a person receives. In the end I'll probably be using dual smgs again on open maps. I'll toss 10 mill into my local if I'm wrong. If balance was like foosball, CCP would be that guy that thinks spinning all the rods at once is the best way to reach the goal.You know that guy, don't be that guy. XD
Wrist shot beats spinners. All day, e'ery day.
No shotgun technique to nerfing. One pinpoint change is all we need. (IMO) Sigh.... |
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Posted - 2014.02.13 17:34:00 -
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Appia Vibbia wrote:Ghost Kaisar wrote:Patrick57 wrote:IgniteableAura wrote:The shotgun is the least skilled weapon. (Almost no fitting operation books purchased) Are you kidding me?! I'd think the Plasma Cannon would take that title The plasma cannon can actually kill a proto suit in one shot. people know the shotgun and plasma cannon are bad. but PLC is a novelty weapon while shotgun is just bad.
*cut to scene of merc polishing shotgun*
"don't worry, it's ok, I still love you, even if you suck a big one"
*cut to Rick Astley*
"never gonna let you dooowwwnnn, never gonna give you uuupppp"
/end |
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Posted - 2014.02.13 20:41:00 -
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Damian Crisis wrote:Lucifalic wrote:Ghost Kaisar wrote:Damian Crisis wrote:Hey Scouts,
When starting out... yoru Scout character what would you tell a newbie Scout where to put their first 500,000 SPs at? CORE SKILLS Agreed.... takes awhile to build a scout. By Core skills do you mean Core Upgrades??
More along the lines of Some core upgrades (to level 2 or 3 to start) Armor Upgrade Shield Upgrade Maybe a little electronics and engineering Biotics as they can
All of these count as core skills. They all passively improve your suit. Having these as high as possible is necessary for scouts. Essential.
Also, the armor plate skill and shield extender skill. Enhanced are much better than std and complex (shield extenders) are way better than advanced. |
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Posted - 2014.02.14 21:45:00 -
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Quil Evrything wrote:Appia Vibbia wrote:Official statement on charge multiplier is still a mystery but people have been saying it x2.25
I measured it explicitly and posted the results, just a couple weeks ago. After a certain person complained they are as powerful as shotguns. Numbers said: they're not :) It's x3.5 for full charge, as I recall.
HOW DID WE LET QUIL GET THE #10000 POST!?!?!?
Also, I'm rather disappointed it didn't have anything to do with being the 10K post. |
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Posted - 2014.02.15 21:38:00 -
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Spademan wrote:Matticus Monk wrote:Spademan wrote:Driftward wrote:
HOW DID WE LET QUIL GET THE #10000 POST!?!?!?
Also, I'm rather disappointed it didn't have anything to do with being the 10K post.
I think I missed a major chunk of some discussion. What's the beef with Quil? Dude, how could you miss all that drama!?! Anyone know what post all that shotgun / headshot business started on....? Quil: a fellow Suzuki SV650 owner - good in my book! I'm really not sure, I caught the headshotgun business, but all this insulting of Quill? You're almost as bad as me with any friend I've made ever. Edit: That's you combined against Quill Vs me with one friend.
It's difficult to straddle the line between moderately good natured ribbing and being an asshat. Apologies if I do cross that line.
I try not to be that guy on an anonymous forum putting people down for no reason. Occasionally I fail. Though I thought that this particular post was closer to having fun than not (hard to read tone via text alone....)
Edit: Also, this is somewhat far from the OP of this discussion, but I thought it was important to post this regardless |
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Posted - 2014.02.24 21:58:00 -
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Llast 326 wrote:*snip* Something that i completely agree with that Shotty once said "If scouts become OP, you can bet that most of the vet scouts will be amount the most vocal about fixing it. We don't want to be EZ mode." (paraphrasing a bit, but you get the drift) This attitude basically ties us together a fair bit, in my opinion. As far as i am concerned we are all in this together. o7
You called?
Remember back to sometime in December or January when the first stats release for scouts came out. The amount of arguing and discussion about what was needed, what was too much, and what would be wish list/middle ground. It was a lot of vets on the side of we need exactly this much. Any more and we won't keep our identity.
That's what we're really about. Maintaining our identity as scouts. |
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Posted - 2014.02.25 22:28:00 -
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mollerz wrote:Yan Darn wrote:Ghost Kaisar wrote:mollerz wrote:Yan Darn wrote:
My name is actually an anagram of a famous writer's..
Dan Ryan I think you mean Ayn Rand Yes. I had to google the other guy and now I'm never going to get that time back T_T And you don't regret your time reading atlas shrugged? lol.. the irony.
Regret the part where it was a straight 57 page monologue of her philosophical manifesto. Never mind, I don't regret it...skipped it. Otherwise the story wasn't terrible.
If you want to argue about the philosophy, I'll take a raincheck. |
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Posted - 2014.02.27 21:19:00 -
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J0LLY R0G3R wrote:Ninja Troll wrote:I've decided to skim the beginning of this thread for history and tips. Just finished page 56 and should be at page 500 by the 1.8 release (April?).
I clicked my notifications and saw it was for something back on page 50 or so. Good luck getting through those pages man. Maybe u'll actually be able to keep up with it. Reading it every day or so still got me lost when it jumped 10 or so pages in a day. XD
I got the same and was super confused for a minute or two. I honestly couldn't remember writing that post. Then I saw it was on the 50th some page and it all made sense.... |
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Posted - 2014.03.04 17:09:00 -
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Quil Evrything wrote:Driftoward wrote:Haven't played in almost a week now. Mostly because it got warm and I was doing some home improvement projects (aka grubbing out stumps aka the worst thing to do ever, and building raised garden beds) but also due to burnout.... What, are you saying that you capped out with your 1500 heavy kills, for operation marauder?
Hell no.....I've gotten maybe 200 if I'm lucky. This is bonus sp and isk. I get it then YAY, if I don't then oh well not the end of the world.
We'll see what happens tonight. Who knows might just go on a rampage though. |
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Posted - 2014.03.04 17:21:00 -
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Some of us were discussing the asymmetry between precision vs profile that will be in place for scouts come 1.8. Does what I say here make sense?
Driftoward wrote:Hell, even a 5 point bonus (->40 dB) would help out the scanning situation.
That way it would scale such that with 1 complex precision enh would allow a cal scout to pick up a non-gal scout with 1 complex damp (uncloaked) or an undampened cloaked non-gal scout.
That's still seems a little messed up to me that you would still need to add modules to the best passive scanning suit in the game, but that would be a conservative change.
Dropping the scan precision (of all scouts) to 35 dB would be ideal in my opinion. The way that precision enhancers are set up with complex giving a -20% bonus allows complex dampeners to outstrip them after stacking.
As such, a gallente scout will still beat the caldari scout (in terms of passive scanning) with the addition of 1 complex damp (vs 1 complex precision) though without dampeners the 2 will be ~equal in terms of profile damp (gal) v. precision (cal).
This would continue with the incremental increase in the dampeners and precision enhancer modules used. ____Gal Scout____I____Cal Scout_____I____Generic Scout precision___ 0 damp = 23.6 dB__I__0 prec = 23.6 dB__I__0 prec/damp = 31.5 / 31.5 dB 1 damp = 17.7 dB__I__1 prec = 18.9 dB__I__1 prec/damp = 25.2 / 23.6 dB 2 damp = 13.3 dB__I__2 prec = 15.6 dB__I__2 prec/damp = 20.8 / 17.7 dB
Also, this doesn't take into account the cloaking bonus. That essentially adds one complex damp to anyone using it (while activated) Thus, an undampened scout will still be picked up by a cal scout while cloaked (probably, ~equal profile/precision) but if they run an additional dampener then they hit 17.7 dB and require a cal scout to use at least 2 precision modules.
Gallente scout is still mostly invisible regardless of situation but can be picked up with 1-3 stacked precision modules depending on how damped they are.
Also, this allows *other* non-cal scouts to have some semblance of tac-net vision of other scouts. They have to sacrifice a fair amount of fitting (ie at least 1 module if not 2 to be effective) to scan other scouts but aren't as effective at that role as the caldari scout. Thus, we have a counter for dampened scouts as well as a partial counter to the *invisibility* of gal scouts.
Thoughts? Worthy of a feedback thread? |
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Posted - 2014.03.05 17:17:00 -
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Brokerib wrote:
Math thinger with scan precision and dampening stuff *Snip*
I'd have to disagree with this Drift. I can see a couple of issues it introduces to scouts, but the main problem is that it completely destroys medium vs light balance.
By making scout base scan precision 35, a medium with level 5 dampening and a complex dampener would be visible by any scout with level 3 precision enhancement, or a level 1 Caldari scout. Mediums would be in a worse situation than they are with the current Active Scanner spam.
And on the scout side, the balance should be to favour dampening over precision. I'm not sure if the current numbers are the best balance, but the benefits of precision far out way the benefits of dampening. Not being seen is useful, but really only puts you at a level playing field with other scouts or mediums/heavies with low visibility. Being able to see your opponents passively from range is a massive advantage.
Fair enough. I was mostly thinking in terms of the scout v scout balance to be honest. But due to the huge disparity between light and mediums in terms of profile base stats (compared to heavy vs medium) there's isn't much we can do now to rectify that balance.
I think that Cal scout bonus is kinda ****** at this point. Maybe we need just a 5 point dB bonus. I don't know. I just thought I would kick off the discussion with something. |
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Posted - 2014.03.05 20:16:00 -
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Haerr wrote:Asha Starwind wrote:Haerr wrote:I've finished the Scanning Table for 1.8, you can find the thread here: LINKYEdit: Thanks Quil for showing me a quick way of making it a webpage and how to share it via google docs. The Cal Scout needs 4 comp enhancers to defeat the gal scout using one? Wow... Yeah :-/ Driftward has a feedback thread on Scouts Scanning abilities in 1.8, I've posted a number of posts in there about that problem: LINK
There's a very large disconnect between scanning v dampening as far as passives are concerned (and potentially active). And the fix I proposed is going to make almost as many problems as it "fixes". I'm really not sure how to balance it only that it should work out to this end game:
1) dampening should have an advantage over scanning. scanning gives you a slighlty better advantage as such it should be slightly more costly to acquire
2) nothing should be uncounterable. Doesn't mean that every suit should be able to counter anything, just that there should be a counter whether that be in a specialized racial suit or by gimping a different dropsuit.
3) currently Gal scouts are "uncounterable" in terms of passive scanning. Use of 1 module renders them un-scannable by anyone except a. cal scout running 4 precision enhancers or b. Gal logi using duvolle focussed (which is user-unfriendly with long cooldowns narrow angle)
4) active scanning is taking a big nerf with the snapshot timers and the longer cooldown/narrow angle scans
What I think the gameplay should look like
1) Scouts should be un-scannable with 1 dampening module to majority of suits unless there is heavy module use (ie 2 precision enhancers) 2) Medium suits should have a viable shot at dampening to below detection by almost all mediums suits (passive) and some scouts, but should be visible to most scouts especially with precision skill 3) Gal scout should be un-scannable to everything with the addition of 1 module, EXCEPT Cal scout or Gal logi requiring at minimum 2 complex damps +/- cloak 4) Cal scouts should be able to scan most scouts using 1 or 2 precision modules unless scouts are actively dampened using at least 2 dampening modules +/- cloak
How that works out to actual scanning stats.....I don't even want to start getting into it.
Those are just the way I think passive scanning / eWAR should work. |
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Posted - 2014.03.05 20:35:00 -
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Llast 326 wrote:Would simply slightly raising the percentage given by Precision Enhancers not be a better solution? I know I have no fancy maths, but what would be the drawback to this solution?
The consequence I see is then you start getting into places where medium suits would start being able to scan scouts passively with fewer modules (and be more able to afford the loss of slots). Also, the lower bonus to precision is kind of a balance to make it harder to scan people than it is to hide. (which I kind of like, it's just perhaps been taken too far right now) |
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Posted - 2014.03.05 21:33:00 -
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Also, anyone notice how logis lost ZERO fitting capability? You know so that they can still fit....anything they want to? And including ....a cloak..... or as appia suggested. Everything eWAR under the sun.
pretty ******..... |
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Posted - 2014.03.12 17:49:00 -
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Awesome. Just to recap for the total changes to scouts we'll see in 1.8:
We get two new races, two more slots for every suit (equipment!!! and low/high slot) higher base HP/stamina/scan range/CPU/PG, better scan precision (40 dB!!!), reduced scan profile (35 dB!!!), minmatar gets an extra hacking bonus, and a new piece of equipment (cloak) almost solely for scouts.
Did I miss anything? That's a lot of dev hugs right there
I wonder if posting the scanning feedback actually made a difference or if that was already being changed anyways....awww who cares, we got the bonus. |
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Posted - 2014.03.12 17:59:00 -
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Ghost Kaisar wrote:Driftward wrote:Awesome. Just to recap for the total changes to scouts we'll see in 1.8:
We get two new races, two more slots for every suit (equipment!!! and low/high slot) higher base HP/stamina/scan range/CPU/PG, better scan precision (40 dB!!!), reduced scan profile (35 dB!!!), minmatar gets an extra hacking bonus, and a new piece of equipment (cloak) almost solely for scouts.
Did I miss anything? That's a lot of dev hugs right there
I wonder if posting the scanning feedback actually made a difference or if that was already being changed anyways....awww who cares, we got the bonus. How will this affect scanning on the Cal Scout? We need to number crunch again
Barring Haerr already updating his table I may just make manual changes myself....be back momentarily... |
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Posted - 2014.03.14 16:40:00 -
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CLOAKING DEV BLOG
Doesn't really expand much on what we already knew. Does include pretty pictures though. |
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Posted - 2014.03.14 19:02:00 -
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BARDAS wrote:Yan Darn wrote:I am fully expecting the hack while cloaked feature to be nerfed in the future.
I really don't think they will nerf it. Anyone with a brain will be able to figure out someone is cloaked hacking the point, unless they made it so you are stealth hacking it. By that I mean the letter won't flash and the opposing team won't be notified until the point suddenly goes to the other team.
The objectives aren't going to be an issue. There's a very limited space where you could be hacking.
The issue arises when you talk about CRUs and supply depots. Cloak scouts can very easily hack anywhere on these and you won't know which specific cru/depot is being hacked anyways. My analysis anyways. |
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Posted - 2014.03.18 16:43:00 -
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Multiplier for cloak skill is x3 and is an unlock only skill. No skill bonuses. Source |
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Posted - 2014.03.18 16:53:00 -
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Master Smurf wrote:So we all can go Lv1 cloak
Maybe Lv3 if you truly like to linger
Frees up some points for me to go harder into sidearms....maybe a commando suit too....hmmm |
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Posted - 2014.03.18 19:45:00 -
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Ninja Troll wrote:Llast 326 wrote:Ninja Troll wrote:noob cavman wrote:Did I cover everything? please feel free to add questions or opinions to this post.lets keep it civil if clearly upset by changes and to one thread. Maybe include a link to Mathppia's thread, I recall it had stats. Devs haven't replied to any posts or threads about SG prof, so hopefully u have better luck. I was hunting that down when you posted this it's linked in the thread now Yeah I couldn't remember if she posted it under Nos Nothi character. I'm not too worried about SG prof atm, since MSMG, ScP, etc can finish off the fatties.
However, what's the point of having a shotgun then. If you use it to kill shields, you have to be within say 8 meters (effective range not optimum). Then switch out to a ranged weapon!?! Why then not use a ranged weapon to kill shields and switch to another ranged weapon for armor and stay out of HMG range altogether....
It's a nerf. Period. |
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Posted - 2014.03.26 17:32:00 -
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Django Quik wrote:Anyone else thinking that since we got our profiles lowered and fittings room is generally better than before that having the cloak give an automatic dampening bonus is a little overkill? I don't think it's needed anymore.
Well....I'll give it a few more days before I say, "I told you so". But it's looking like it to me. I really wish they had done the tiered increase of profile reduction with std 15% ->adv 20% ->proto 25%.... |
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Posted - 2014.03.26 20:16:00 -
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Iron Wolf Saber wrote:I take it most of you are enjoying 1.8
A few things that are causing a couple wrinkles.
1) profile reduction bonus with cloak (too much/makes imbalance between scanning and profile more obvious) 2) shimmer on cloak at walking speed might be a titch too high? (I'm not sure about the consensus on this one?) 3) shotgun RoF is balls. Trading this for the proficiency against damage type was unwanted. Especially with the new heavies. Jolly might have stronger words for this 4) Dear God The Heavies (but they might be balanced, more time needed here) 5) Logis get fitting reduction to cloaks (Complete BS, obviously not working as intended)
Good things. 1) cloak isn't too invisible to the eye, decent balance in terms of that 2) TTK helps a little. Hard to tell the difference in scout suits 3) Rifle nerf was a good step, CR might need a bit more adjusting? no consensus yet 4) TWO EQUIPMENT SLOTS!!!!
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Posted - 2014.03.27 18:54:00 -
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There are some good arguments for retaining the profile dampening on the cloak to benefit the lower class eWAR citizens. The big problem only arises when we start getting into the top two suits facing off: Caldari scout vs Gallente scout.
My belief is that a large part of the problem comes from the number being really miniscule when you starting maxing your skills and module usage, this in turn results in low number changes due to module modifiers being % based.
Why shouldn't the base stats on EVERYONE be increased so that we make the RANGE larger. That means more room to play with and fewer consequences (when balancing) to tweaking one set of stats. As the gallente starts to stack modules they get to a point where you only are seeing a 1 or 2 point reduction. Same with Caldari scout and precision...
If I had the time I would rework it (using Haerr's scan table) to increase all base profile/precision stats by 10-15 points.
Of course I could just be talking out of my ass right now, if so please be gentle. |
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Posted - 2014.04.03 21:17:00 -
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The problem that I see currently is that due to the perception (and sometimes reality) of a large number of scouts and the uselessness of current active scanners to scan said scouts, nobody runs active scanners anymore. Also the massive buff to profile that every single scout got. It's almost completely out of reach for medium frames (logi or assault) to scan a scout these days.
So why use a piece of equipment that is going to lie to you and tell you that it scanned everything in it's (pretty terrible) scan radius? Then, you add in a cloak and everyone not a scout is just pissed because they can't play the same way that they're used to.
The battlefield is changing. Flanking is becoming common place.
Cloak is mostly fine (shimmer characteristics etc) but might have slightly too much "charge" and should never be able to fire until completely visible.
Also, as Master Smurf mentioned. The medium frames need their balancing pass to redefine their roles.
What is everyone's thoughts on the idea to change the modifier for movement speed on armor plates to be different on each class of suits? Intuitively, it seems to makes sense to me. I call forth the analysis gurus.
Sorry for the rambling post... |
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Posted - 2015.02.27 21:37:00 -
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And coming back a year later....my last post was somewhere on page 370 or so.... |
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