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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Quil Evrything
DUST University Ivy League
141
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Posted - 2013.09.18 17:43:00 -
[1] - Quote
Papa Chanoli wrote:Snipers beware.
as a sniper/knife scout, I resent that remark |
Quil Evrything
DUST University Ivy League
142
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Posted - 2013.09.18 18:28:00 -
[2] - Quote
I think I shall take great pleasure in sneaking up on you, and "popping a hole in your skull"... at 5m -- with a sniper rifle :)
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Quil Evrything
DUST University Ivy League
142
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Posted - 2013.09.18 21:11:00 -
[3] - Quote
Papa Chanoli wrote: Giving the benefit of the doubt i will assume you didnt miss the main point; snipers with brass enough to step up to or over the red line don't get to sit back on their haunches in safety and thats beause of us scouts. Anybody choosing to get all constipated over that just provides me humor.
Meh. the whole "redline sniping" thing has been overplayed. People are in my opinion, making excuses. It's not really about redline. it's about the difficulty of finding a hill sniper. and once you find them, having to go schlep up there (if you're a poor widdle AR medium or heavy) to catch them.
The ones who arent good at hiding, are usually pretty easy to take out. (At range, with counter sniping) Even a lot of the ones good at hiding, are usualy easy to take out, with a good counter snipe.
On the flip side, there's the ones who are camped out, sneaky, and with a logi suit or something having 600+ hp, that are kinda a pain.
But for those, redline or not, someone could always take them out with an MD, etc. or for that matter, a tank. or dropship. or LAV hit-n-run.
redline isnt as much of a problem as people like to whine about it.
It's certainly more FUN to go ninja on them and take the mesage to them up close an personal, though.
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Quil Evrything
DUST University Ivy League
150
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Posted - 2013.09.19 18:41:00 -
[4] - Quote
Shotty GoBang wrote:Brothers Found:
- Tier + ( < 1.25k) - Theophillous London, Quil Evrything
meh...I dont really count. 'cause of aimassist, I die waay too fast as scout. So right now, i START game as scout, do some uplinks, and captures... but usually end up switching to caldari assault around midgame to survive :-/ Love that 25/s shield regen
(that may change when and if i finally save up crazy-SP to unlock higher scout suit levels. But for right now, Im working on unlocking and using logi `, so i can build even more SP in ambush battles :) Also, will go back to more scout+sniper, when I save up crazy-sp enough to unlock charged sniper rifle
I DID have lots of fun recently on oceana, where I chased down a heavy without him knowing, as a knife-only scout. got my first 3-attack kill! but then they switched to light-suit shotgun and stalked me the rest of the game. Did not go well for me. oops :) |
Quil Evrything
DUST University Ivy League
150
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Posted - 2013.09.19 21:25:00 -
[5] - Quote
Quil Evrything wrote:Also, will go back to more scout+sniper, when I save up crazy-sp enough to unlock charged sniper rifle. Used to be my favourite thing. Oddly though, of late, I've been using a lot of assault+sniper in the middle of the field. Mostly because I have BPOs of them with the (edit)Vet pack though. fREEE! And of course, because you now HAVE to be midfield for most sniping opportunities since they're mostly covered now
Waiiiitaminit.... I just read up on
http://wiki.dust514.info/index.php?title=Sniper_Rifle
According to THAT.. Charged sniper is only regular skill level 2. not proto level. Did I hallucinate previously that it was proto level?
Also... I was using my Vet. pack 'Covenant' sniper rifle BPO, along with my assault BPO, 'cause.. ya konw, it's a BPO, so must be just militia grade, right?
.... But only now, do i actually check stats and compare.
Holee ... It's the same as an Ishukone, but BETTER, 'cause it has lower power and cpu requirements?!?!?!
I think I just found me a weapon specifically designed for a "scout sniper" !! Methinks I'm gonna be doing a lot more scouting in the future
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Quil Evrything
DUST University Ivy League
157
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Posted - 2013.09.20 15:27:00 -
[6] - Quote
(pretend newbdom) KDR? What's that? (/pretend newbdom)
Played scout yesterday a lot. Very frustrating day. My "best" game yesterday, I got 450 WP. Accompanied by K/D of 0/2
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Quil Evrything
DUST University Ivy League
157
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Posted - 2013.09.20 15:47:00 -
[7] - Quote
Quil Evrything wrote:Quil Evrything wrote:Waiiiitaminit.... I just read up on http://wiki.dust514.info/index.php?title=Sniper_Rifle... Also... I was using my Vet. pack 'Covenant' sniper rifle BPO, along with my assault BPO, 'cause.. ya konw, it's a BPO, so must be just militia grade, right? .... But only now, do i actually check stats and compare. Holee ... It's the same as an Ishukone, but BETTER, 'cause it has lower power and cpu requirements?!?!?! I have to post a retraction. My original instinct was correct: the BPO is only the same as the Level 1 sniper rifle. The Ishokone has had a damage boost, but the wiki page had not been updated. Awww... On the brighter side, the charged sniper now has INSANE damage.. which is why they made it proto. 321 damage? is that WITHOUT charge?? I'm gonna love me somma dat. "One shot, one kill" here I come! Now.. just gotta save up 30kabillion SP
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Quil Evrything
DUST University Ivy League
157
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Posted - 2013.09.20 15:48:00 -
[8] - Quote
[quote=Quil Evrything]
Waiiiitaminit.... I just read up on
http://wiki.dust514.info/index.php?title=Sniper_Rifle ... Also... I was using my Vet. pack 'Covenant' sniper rifle BPO, along with my assault BPO, 'cause.. ya konw, it's a BPO, so must be just militia grade, right?
.... But only now, do i actually check stats and compare.
Holee ... It's the same as an Ishukone, but BETTER, 'cause it has lower power and cpu requirements?!?!?!
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Quil Evrything
DUST University Ivy League
163
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Posted - 2013.09.22 03:38:00 -
[9] - Quote
Note to scout snipers: If you're gonna be a sniper... Dont Be A Stoopid Sniper!
I was playing winmatar, on the old "map with the bridge" in domination mode. North side was not doing so well.. so they decided to put a sniper on top of the building that overlooks the bridge. I cant believe no-one countersniped this bozo.. or maybe they DID, but they thought they were all cool with their medium, well-armored-n-junk suits so they could just step back after taking a hit.
So, I go up the back way. They're totally focused on their little scope, so I give them a hey-howdy with the knife. then go around on rooftop cleanup duty for the various red litterboxes. Surprisingly, while there were lots of hives, I didnt find a spawnpoint. DOUBLE_surprisingly.... I find ANOTHER sniper! Who didnt happen to notice that his buddy just disappeared off his radar. Or the knife-kill notice on the killfeed. So I send him to join his buddy.
Then I jump off the roof.... and decide to check back, not 60 seconds later.. Both Of Them are up there again. So...guess what happens... again?
Best. Domination. Ever. A personal best. 1225 WP. Damage dealt = 43,000, because I started the round by enabling a railgun on our side, then taking out everything in sight on their side. That map is kinda bugged like that.
Yet, sadly, my K/D is still less than 1 for that match
SIde note: effectively a 10 against 7 match, due to AFKs. I do so much better with smaller teams!
PPS: Sad thing is, I would have killed THREE the first time, but right when I was practically breathing down the guy's neck, someone did a cool cannon job or something.
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Quil Evrything
DUST University Ivy League
163
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Posted - 2013.09.22 17:06:00 -
[10] - Quote
Errr... but you're contradicting yourself. If you're using a slot for armor, that's a slot you COULD have been using for stealth.
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Quil Evrything
DUST University Ivy League
168
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Posted - 2013.09.23 14:35:00 -
[11] - Quote
IgniteableAura wrote:PS, had to swap away from shotgun/knife to AR/smg....feels dirty but its the only way
"One Gun to rule them all, One Gun to find them. One Gun to win them all, and in the darkness grind them In the land of Iceland, where the Coders lie"
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Quil Evrything
DUST University Ivy League
172
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Posted - 2013.09.23 18:19:00 -
[12] - Quote
Shotty GoBang wrote: Plasma Cannons & Militia Gear only :P
If we're getting whacky... militia, and melee only. Equip laser so even if someone "accidentally" fires, its not going to do much damage :)
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Quil Evrything
DUST University Ivy League
173
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Posted - 2013.09.23 21:24:00 -
[13] - Quote
Llast 326 wrote:Amruk Jackal wrote:Active scanner also helps the team as well. I find it very useful for forming flanks on the enemy. I'll go around back while they'll take care of the front and we end up slaughtering the other team Agreed, though i rarely end up in squads that actually work together
Squads? You end up in squads? What are they?
When I have an hour to play, these days, my choices seem to be as follows:
a) join a random squad. if there even ARE squads formed(where I play, most times there arent now!). These usually suck. I'm not even sure why they exist. No orbitals used, no objectives called out... ?????
b) wait around for 15 minutes to join a squad in corp, or a chat room.. eventually make it into a match, which may or may not last more than 5 minutes... then someone leaves squad, and so we spend another 5-10 minutes waiting to "get full squad"again. Result: 2 games an hour. And the squads often arent very good ones either :(
c) just lone wolf it. Less "fun", but 3/4 games an hour. Which means twice the SP/hour.
Yeaaahhh ,I'm gonna go with c.
sigh.
PS: edit: I forgot to mention on the american servers, the random squad invites, by 12 year olds. No, I'm not speaking figuratively. I mean, literally. 12 year olds.
There is something seriously wrong with the 12 year olds in america today. (and probably the bigest thing is that their parents let them play games like Dust? ) |
Quil Evrything
DUST University Ivy League
179
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Posted - 2013.09.24 16:55:00 -
[14] - Quote
First Prophet wrote: MDs aren't really used anymore. And it's not like shield scouts do any better against grenades. 'Cause they don't.
yesterday, I was getting repeated wiped, attempting to defend a CRU from some AR medium bozo, using my usual stuff. So I ended up switching to MD. For that specific situation (where stealth was just not an option, and he was a fast litle SOB...) That worked mUUUCH betterz. Even with just the initial MD. Got him 3/0. He shed much tears, and decided to grudge hunt me for the rest of the game I think he only got me when I ran out of ammo. sigh.
(Had to switch to my Covenant C1 for the fit, though. Shhhh.. it'll be our secret)
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Quil Evrything
DUST University Ivy League
179
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Posted - 2013.09.24 18:34:00 -
[15] - Quote
Nyra Volki wrote:I was thinking and thought what would the racial bonus be for the Caldari and Amarr. So all scout suits get 5% reduction to scan profile per level
Gallente bonus is +10% to scan radius per level Minmatar bonus is +5% to melee and nova knife damage per level
Base on that Caldari bonus would be +10% scan precision per level Amarr bonus would be +5% to scrambler pistol damage per level
So what do you guys think.
Since when do Amarr care about sidearms? Clearly, it should be AR bonus
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Quil Evrything
DUST University Ivy League
180
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Posted - 2013.09.24 19:48:00 -
[16] - Quote
Nyra Volki wrote:Quil Evrything wrote:Since when do Amarr care about sidearms? Clearly, it should be AR bonus I made this suggestion base off race and what kind of slots they might get. Also AR is Gallente weapon and the AR is already to powerful. So NO!
oops, sorry. I should have said laser rifle. My bad.
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Quil Evrything
DUST University Ivy League
180
|
Posted - 2013.09.24 21:15:00 -
[17] - Quote
Krom Ganesh wrote:
Edit: And the Amarr scout getting a 25% bonus to SP damage at lvl 5 might be a bit too much.
yeah. as a point of comparison, the gallente range bonus sounds a lot, at "10% per level", but if you add it all up, its a 50% bonus when skill is level 5. That's almost the same as ONE proto range extender. So any damage bonus, fully skilled should be equal to or less than one proto damage module. That seems to be capped at 10% |
Quil Evrything
DUST University Ivy League
180
|
Posted - 2013.09.24 21:34:00 -
[18] - Quote
IAmDuncanIdaho II wrote: ...So that's two people saying at least one of the minmatar scout's racial bonuses are gimmicks. One of the suit's bonuses is the same as the Gallente - so no comparison. .... To say that Nova Knife / Melee bonus is a gimmick compared to the Gallente specialisation of increased scan range? Not sure the Gallente one is particularly good with the base of 10m, as plenty of us are pointing out. So I'm not really understanding your argument.
I only run the ADV knives. Disclaimer: I only run in pub matches. That being said: I do not remember a time I have sneaked up behind some enemy hacking something, then applied a fully charged knife to the back, and they survived the first blow. Particularly if you aim for the head! Even if they did, I'm pretty sure another quick tap on R1 finished them off.
That is what you use knives for, primarily. So a little damage bonus, really doesnt matter. ADV knives already give you the damage you need, without bonus.
Now, the gallente thing, is small. Almost unnoticable. But at least it is SLIGHTLY useful. Lets say you get your suit up to ADV, level 3. Your base then becomes 13m, instead of 10m. If you are running 1 ADV range extender, then that plus the skill bonus itself, becomes a passive range of 22m, vs 17m
Now THAT, can be useful! Although, I find at this point that the minmatar inherit speed bonus, is even more useful.
So, for close up work like knifing, and also hacking, it still comes back to minmatar, just because of the speed. However, for recon and other sneaky stuff, gallente is the way to go. |
Quil Evrything
DUST University Ivy League
181
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Posted - 2013.09.25 03:14:00 -
[19] - Quote
Nyra Volki wrote:So with Ishukone Nova Knives you get 200 damage with Minmatar scout level 5 and proficiency Level 5 you get 287.5 damage. That is just swiping so when fully charge i believe it doubles or triples the damage. Also the Advance only does 150.00 damage without proficiency.
So, to give backing to my prior statements about not needing suit bonuses:
ADV give 150 *per swipe*. Two swipes. Charged. Gives 600 damage, when you're taking out a hacker. Headshot gives even more.
If he's somehow not dead, another quick tap gives 300more. or charged, gives another 600.
So, as I said, you dont need the minmatar knife bonus for assassination.
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Quil Evrything
DUST University Ivy League
183
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Posted - 2013.09.25 18:30:00 -
[20] - Quote
DISGRUNTLEDev wrote:But scouting is pointless if everyone can just scan. Why take an extra person when you can just fit a piece of cheap equipment?
"Having a designated medic type role is pointless if everyone can just equip an injector. Why take an extra person when you can just fit a piece of cheap equipment?"
PS:
Quote: And I don't know about you, but even if I get the drop on a Cal Logi with >1000 eHp, first shot is a head shot, I still am not sure I'm going to win that fight. Hell, heavies are back, because they can turn and kill you in the time it takes to get two shotgun shells or 2 NK swings off.
"Controller: you're using it wrong"
How can you NOT be able to do this? Sounds like you're just too chicken to try it. Its freakin easy. You dont even have to charge the second one, so it comes in before the enemy even has the time to register "what, I got hit by something?" That's an immediate extra 300 followup attack. Maybe your problem is evidenced by the fact you even mention shotguns in here. Forget about the shotgun when you have an open back to you. Knife >>> shotgun.
Besides which, in pub battles, i've never seem a logi with more than 1000 hp. lots of 800s, sure. |
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Quil Evrything
DUST University Ivy League
183
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Posted - 2013.09.26 18:21:00 -
[21] - Quote
Llast 326 wrote: This is a lot of fun, and how i spend a fair bit of time in battle. I like bringing Flux grenades to disrupt the supply/uplink lines, and cause panic.
Whut? grenades? that's overkill, unless the stupid things are surrounded. You gotta go in there and knife em. Then they have no indication what happened.
Unless your idea is just to freak them out by seeing flux grenades go off and make them think a full squad is going to hit them.
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Quil Evrything
DUST University Ivy League
183
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Posted - 2013.09.26 20:21:00 -
[22] - Quote
I dont think everything is wonderful in the current build. But if people are going to complain, they should do it intelligently and accurately, rather than complain about things that arent actually broken at the moment (or at least not quite as bad as portrayed)
Ludvig Enraga wrote: you can be running after a even a heavy target behind their back and never be able to actually catch up and knife them because as soon as you switch to charging you slow down to crawl and and in the time it takes you to swing the target is gonna take one step forward which is enough for the swing to miss consistently.
Stalking: you're doing it wrong. Or at least, equipped wrong. First off, this is where the "minmatar over gallente" comes in. The .3 extra base movement speed helps.
Secondly: yeah, the "no charging while sprinting" is stupid. but there is at least a workaround. Stalk your target (RIGHT behind them!!) until they quit sprinting, 'cause they're out of stamina. At that point, if you havent stupidly equipped yourself with a bunch of heavy plate armor, you *should* be still noticably faster than them at walk speed. So, take 1 second to charge, and let it fly. I've taken out quite a few people on the run this way, out in the open spaces, so long as I wait until they drop out of sprint.
You have to be smart, and anticipate which direction(s) they're going to turn in while sprinting, so you stay in their 180' blind spot behind them the whole time. That's the part where having a SPRINT advantage, as well as a normal speed advantage, helps.
Stalk from about 3m behind them, then when their stamina runs out, close, and BAM!
Ludvig Enraga wrote:
When you don't get your OHK, even a heavy is now fast enough to track all your movements in CQC compared to you. ...
This is what happens consistently with sneak up tactics.
You misspelled "This is what happens consistently TO YOU with sneak up tactics". If you're doing it right, you should be getting the kill practically 100% of the time, first time. Other people dont seem to fail at this as much as you are apparently doing. Are you trying this witih the basic knives or something? You have to be using at least ADV knives to be reliably effective. |
Quil Evrything
DUST University Ivy League
183
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Posted - 2013.09.26 23:55:00 -
[23] - Quote
Sinboto Simmons wrote: I'm using (flaylock) as a follower for the smg or md , it's still a good gun
How does the "follower" part work for you? I'm having a tough time picturing it. Use the smg, and when they run away switch to flaylock? that cant be right, its short-range, isnt it?
So... ? ? ? ? ?
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Quil Evrything
DUST University Ivy League
184
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Posted - 2013.09.27 05:34:00 -
[24] - Quote
Bojo The Mighty wrote: The Tactical OK I used it extensively today and I would not recommend it as a Bread & Butter pistol but it's certainly a weird flavor.
what are you talking about? I dont see anything in the market under scrambler pistol, labeled "tactical" ? ??
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Quil Evrything
DUST University Ivy League
184
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Posted - 2013.09.27 16:39:00 -
[25] - Quote
IAmDuncanIdaho II wrote:Bojo The Mighty wrote: IA5 Tactical Pistol is the (officer)
Yeah I had like 100 of these, down to 50 now, don't use em anymore, was only using them on my proto AR suit before 1.4 dropped.
Oooh, yay, I have 11 of these myself!
..
...
except it require pistol operations IV, which I do not have.
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Quil Evrything
DUST University Ivy League
184
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Posted - 2013.09.27 18:18:00 -
[26] - Quote
Cass Caul wrote: I like pairing the KLO-1 or IA5 with the shotgun. they have a longer range than the other ones and eaither make it a tool to kite someone around a corner or to shred their shields so the shotgun is more effective.
i wish they would put up some specific weapon range stats somewhere.
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Quil Evrything
DUST University Ivy League
186
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Posted - 2013.09.27 19:48:00 -
[27] - Quote
Afraid not. That has "a chart", but it doesnt give *specific* ranges, other than for scrambler and assault rifle.
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Quil Evrything
DUST University Ivy League
186
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Posted - 2013.09.27 19:55:00 -
[28] - Quote
Niuvo wrote: Ya'll scouts impress me everyday in your hit and run like hell tactics.
Heh. Doesnt usually work that way for me. But coupla days ago it did. There's one map where an objective is all cluttered around with those large container things? So no damn #$#@ AR-from-50m problems. Yet at the same time, the objective instllation thingie, is relatively open.
Enemy wanted to hack it, had someone there... I ran in, and knifed em, and ran out, almost without stopping.
30 seconds later, someone ELSE tried to hack it. Ran in, did a knife drive-by, and ran out again. I might have gotten away with doing that silliness for the next 10 minutes, but I think the battle ended soon after that. Awwww....
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Quil Evrything
DUST University Ivy League
186
|
Posted - 2013.09.27 20:38:00 -
[29] - Quote
Jak'Saan wrote: As good as Min Assault is to my now-recuperating KDR, I am a scout and that is the gameplay I just can't have right now and for the last 3 builds... has anyone heard any news about this yet?
How are you guys staying soooooo positive? I want in on your secret...
well, my KDR has recently started improving, from "abysmal", to merely "poor" [:D]
After getting precision, range, and dampinging to 3, I prioritized getting gallente scout suit to 3.
So now, after doing an initial INSAAAAAAAANERUNNERUPLINKHACKER blitz, I switch to my new, more durable fit:
shield, armor, range (shield and armor still only at basic levels, mind you!)
and.. surprise surprise... I can now actually survive a hail of bullets just barely long enough to react, and get into cover! ... sometimes.
But that sure beats "never", so I'm a happy camper
"I haz scrambly rifl. ph33r me"
[img]http://formerwhitehat.files.wordpress.com/2012/04/kitten-gun.jpg[/img]
Edit: nutz. that tag used to work. sniff.. click meehhhh |
Quil Evrything
DUST University Ivy League
187
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Posted - 2013.09.28 01:00:00 -
[30] - Quote
That reminds me. sigh.. i should skill into the multi-drop uplinks to make my life easier. I guess.
Currently, I just have multiple fits, with the different types of uplinks. Would definitely be more efficient to use a single runner.
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Quil Evrything
DUST University Ivy League
190
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Posted - 2013.09.29 13:31:00 -
[31] - Quote
I just took the time to NOT kill a hacker first thing, and compare the tac readouts for knives.
body = 100%. Head = 150%. (although a surprisingly SMALL hitbox for the head!)
I guess that means that a double-hit charged headshot, no extra boosts, with ADV knives, gives (300+300)+300= 900 damage?
"but knives really need a damage boost!"
Uhhh.... sure.
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Quil Evrything
DUST University Ivy League
192
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Posted - 2013.09.30 20:53:00 -
[32] - Quote
Spademan wrote:Shotty GoBang wrote:
Heavies 27.97 dB - 4th Complex Dampener [07.07%] <--- Beats 28 dB Scanners
Can someone please do a stealth heavy with novaknife and shotgun montage and upload it to youtube? I'd pay at least 5 mil isk for that
I think it would be a montage of the guy huffing and puffing behind a chain of unsuspecting (non-heavies), and being foiled in his attempts, simply because they walked away faster than the heavy could !
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Quil Evrything
DUST University Ivy League
192
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Posted - 2013.09.30 20:56:00 -
[33] - Quote
Morathi III wrote: 3- well its a proposition since we try to find a role for the scout, i feel its the way to go, a scout with a basic dampening module can have undetectable uplink, ammo, RE even to a 28 db scan! And more difficult to see by opponent
Trouble is, YOU may be undetectable, but your drops arent. uplinks, nanohives, are fairly visible to other scouts.
REs, less so. I usually have to visually spot those
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Quil Evrything
DUST University Ivy League
192
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Posted - 2013.09.30 21:10:00 -
[34] - Quote
OZAROW wrote:I wish scouts could carry two light weapons lol that otta even things out! Sniper rifle an a shotgun, two balacs lol, mass driver an a shotgun .... Ouch!
You want ouch? if you're being a good scout, you should be able to sneak within 30 ft of an enemy to get first shot.
If you can do that, you can one-shot a light suit with a flaylock pistol, or combo scrambler-pistol => flaylock.
Shred shields, then drill through armor, in rapid succession.
'course, the best way is to knife em up close, but if you're all tanked up and waddle too slow, then you best resort to distance weapons like pistols [:D]
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Quil Evrything
DUST University Ivy League
198
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Posted - 2013.10.02 00:37:00 -
[35] - Quote
Shotty GoBang wrote:Responded. Here's my maths: 40 dB - Proposed Scan Profile (down from 45 dB) 30 dB - Proposed Scan Profile + Racial Bonus Lvl(5) 27 dB - Proposed Scan Profile + Racial Bonus Lvl(5) + Dampening Lvl(5) Whatcha think?
aint gonna happen. They want proto suit/no modules, to beat all EXCEPT proto scanners. They want proto scanners, to beat everthing without modules You *will* have to add a module, to beat a proto scanner.
You want to beat a proto scanner without modules. It aint gonna happen, it goes against the typical e-warfare escalation progression. |
Quil Evrything
DUST University Ivy League
198
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Posted - 2013.10.02 02:43:00 -
[36] - Quote
Shotty GoBang wrote:Quil Evrything wrote: aint gonna happen. They want proto suit/no modules, to beat all EXCEPT proto scanners. They want proto scanners, to beat everthing without modules You *will* have to add a module, to beat a proto scanner.
You want to beat a proto scanner without modules. It aint gonna happen, it goes against the typical e-warfare escalation progression.
I don't disagree with your logic, but we'll be in a pinch if Proto Scanners become as commonplace as ARs in 1.5. The majority of our suits only have two low slots. A "mandatory" dampener is a far cry from design flexibility, IMHO.
Then I guess gallente proto suits will become similarly as common? :-}
I still have difficulty believing eveyone will be running around with proto scanners though. those things are expensive. it should also make for a new paradigm, of "Dog pile /ZERG on the scanner-boy!!!" |
Quil Evrything
DUST University Ivy League
198
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Posted - 2013.10.02 03:16:00 -
[37] - Quote
OZAROW wrote:I don't mind using dampeners, I got them skilled, what I mind is that I started uprising with gallente, got the optional respec went full out proto minmatar, then they bring in a scanner , never even knew someone could even see me cuz it never said, 1.4 comes now I'm stuck with a suit that CAN'T HIDE!
Oh hey Ozarow, what is your gallente scout level?
It would be nice if you could help out and test whether the "scout level 5" dampening bonus from the min, transfers over to the gallente one. Probably doesnt, but the way they worded the writeup... it just might. Inquiring minds want to know :)
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Quil Evrything
DUST University Ivy League
202
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Posted - 2013.10.02 16:23:00 -
[38] - Quote
OZAROW wrote:
I have min at 5 =25% Gallente race scout 3=15% Profile dampening 4=8%
Thanks.
FYI to other folks(and maybe you :) seems like some people think I'm saying you get "gallente bonus, PLUS min bonus".
That's not what I'm saying.
To Ozarow: if we go with things separate, I think without modules, you would have:
gallente scout suit: 45 * .55 * .92 = 35.5 minmatar scout: 45 * .75 * .92 = 31.5
So... first off, we should get someone to scan you with a 28dB level scanner to verify that you do indeed show up, and it isnt additive :)
Then, get you scanned with each of those suits, and a basic, or militia damp module.
If my math is right, and bonus does not transfer, then your minmatar suit will be invisible, but your gallente will show up on scanner. 26.3dB vs 31.05dB
If bonus DOES transfer (or, heck, is additive :D ) then gallente wont show up on 28dB scanner either.
If you're availabe today, lemme know when, and I can try to sync and scan you! |
Quil Evrything
DUST University Ivy League
203
|
Posted - 2013.10.02 22:17:00 -
[39] - Quote
Django Quik wrote:Had a fun few matches with Shotty and the gang earlier. However, I'm really feeling that the only thing that scouts have going for them is the low profile and that's completely useless when you are either spotted from 100m away or shoot at someone and don't manage to kill them in 1 second and they turn around and kill you by looking at you.
Yes, exactly.
"see, there's yer problem".
quit being seen
:-D
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Quil Evrything
DUST University Ivy League
205
|
Posted - 2013.10.04 05:14:00 -
[40] - Quote
I <3 knives. I really do.
but in my recent gorging of AUR use on blueprints... I find myself with a blueprint for pretty much everything I use, EXCEPT knives.
SO, with some regret, I'm regressing to AR+scrambler pistol, for my now all-free fits.
sniff.
technically, i have SMG too. But.. its just not as appealing to me somehow.
I still have a knife fit or two. But I spent most of my time sprinting between hackpoints, and dropping uplinks, with blueprints for everything. since I die. a lot. (In my Valor suit)
I iz vary sad |
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Quil Evrything
DUST University Ivy League
205
|
Posted - 2013.10.04 06:26:00 -
[41] - Quote
OZAROW wrote:Quil Evrything wrote: Oh hey Ozarow, what is your gallente scout level?
It would be nice if you could help out and test whether the "scout level 5" dampening bonus from the min, transfers over to the gallente one. Probably doesnt, but the way they worded the writeup... it just might. Inquiring minds want to know :)
Good question an actually this is why I started going gallente racial in June to see if the profile stacks. Tbh it's hard to tell because I don't know who's using what scanner. I ve only been scanned a few times honestly an aeon an his 15 db was one of them. But I was in a pc the other day an nothing found me an I was running the min proto, I found it odd. I have min at 5 =25% Gallente race scout 3=15% Profile dampening 4=8%
Gah... server died. But good news is, OZAROW and I were lucky enough to do some experiments just before that.
bad news is: yup, no overlap between gallente and minmatar scout skills. AWWW.
Using a 28dB scanner, I could pick up his gallente with basic dampener. I could not pick up his minmatar with a basic dampener.
What was kinda freaky.. but good for scouts... is that that the scanner LIED.
It said NO MARGIN OF ERROR
!!
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Quil Evrything
DUST University Ivy League
205
|
Posted - 2013.10.04 14:49:00 -
[42] - Quote
Niuvo wrote: Sidearm specialists
Meh. Its kinda surprising, but suddenly, I find my non-militia dropsuit fits have power&CPU to spare... so I've been fitting them with very non-sidearm weapons. It's only when I have a militia, running an uplink, (or heaven forbid, an uplink AND a grenade) that I *have* to fit sidearms on it.
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Quil Evrything
DUST University Ivy League
208
|
Posted - 2013.10.06 17:57:00 -
[43] - Quote
As for Knife hit detection? Pardon the pun, but it's really just hit or miss for me. Those games, I had excellent detection. But I also stopped trying to knife people who are moving. Only people who were standing still, or moving very little (like the guy I jumped on as he reloaded, or those two slow waddling heavies)[/quote]
I think it's a problem with latency. Your console view of things, is not the same thing as the server's view of things. When you do an action, you think you're doing it in your view, but it actually is calculated for hit, on the server's view. For chasing someone, I think part of the problem is that the client is doing collision calculations itself, rather than letting the server do it.
Attempted explanation: you're both running in the same direction, away from initial position '0'. At some point in time, enemy is at position 10 in your view. You are at position 9.5. you SHOULD have overtaken them, but your client calculates "I should be at position 10, but enemy is at the way. therefore, server, I am at position 9.5".
Trouble with THAT is, your client tells the server "i'm at position 9.5". Trouble is, by then, miliseconds have passed, and enemy is at position 10.5 So, server view is that you are 1 unit apart, when you should really be only .5 units apart.
Interesting "proof" of this;
I was running towards someone with knives yesterday. guy was standing still trying to shoot at me, or even moving towards me. I did a knife, and killed him.. even though he seemed too far away at the time. Reason: My view was not in sync with the server view: server had calculated that i was actually CLOSER to him than my client was displaying, so I got the hit/kill.
(For the curious: yes, I'm a programmer with experience dealing with network latency issues )
Hmmm. Related theory: if you want to catch and kill a running enemy, it should actually be possible NOW, with the right workaround: quit chasing his back... run up BESIDE him, then do an angled attack. Tricky, but if you can train youself, this should be... 90%? effective? It will be subject to the latency between you and the particular server you are connected to. In other words, you're going to have to "lead" your attack, dependant on both your relative speed to your enemy, and your server latency.
The extra tricky bit is that you need to run up beside him, but knife him before getting in front of him enough that you show up on his radar :-/
Then there's the whole thing about if he decides to do the anti-sniper wiggle and change directions randomly :-/ Most cases it'll be safer/easier to just shadow him until he stops somewhere.
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Quil Evrything
DUST University Ivy League
209
|
Posted - 2013.10.06 20:05:00 -
[44] - Quote
Everything Dies wrote:Quick question: Do profile dampeners have a stacking penalty? I'm running a standard Gallente scout (level 1 bonus + level 1 dampening skill) and decided to give up one reactive plate (out of the two I had equipped) in exchange for the standard dampener, which should reduce my profile 22% in total. Considering the fact that I'm all but dead if I actually have to engage an opponent, is it worth giving up my other reactive plate for another dampener? It's not as though there's a huge difference between 100/200 EHP and 100/150 EHP!
It doesnt matter whether they have a stack penalty or not. The important thing for you, is that with your current skillset, a single dampener will get you invisible to the beginner level scanners, but not the ADV scanners. Furthermore, using two of them will, at best, get you to 30.25 profile. That still wont get you invisible to ADV scanners.
Getting your suit up to level 2, and your dampening up to level 3, AND 2 basic dampeners, will get you clear of ADV scanners. That's the smallest-SP path to beating those, I think.
Get both suit an damp skill to level 3, and you wont need any modules to beat the basic scanners. So try to do that as soon as possible.
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Quil Evrything
DUST University Ivy League
213
|
Posted - 2013.10.06 23:43:00 -
[45] - Quote
Everything Dies wrote: What kind of loadouts do people run for their low-powered slots? Do veteran scouts bother with armor/reps or do they focus on scanning/dampening modules?
Do whatever works for you.
I have an armor-loaded 400hp light fit, but I personally use my runner fits the most. second would be hunter-killer. (scan and stealth) |
Quil Evrything
DUST University Ivy League
226
|
Posted - 2013.10.09 22:44:00 -
[46] - Quote
Shotty GoBang wrote:IAmDuncanIdaho II wrote: Pretty sure those guys aren't running proto, so I should have equivalent advanced fits.
Incorrect! Ran proto gear every FW match yesterday. For the win! gk.0 2 cmp plates, 1 cmp repper, 1 enh card reg CRG-3, Toxin SMG, Core Nades 1 cmp shield, A-19 scanner Similar today, but with a proto SG (for testing) ... gk.0 1 cmp plate, 1 enh plate, 1 cmp repper, 1 enh cpu chip Creodron SG, M209 SMG, Core Nades 1 cmp shield, A-19 scanner
Don't forget that proto+swarm fit you fragged my tank on :-P
Although I guess that wasnt in FW...
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Quil Evrything
DUST University Ivy League
226
|
Posted - 2013.10.10 17:08:00 -
[47] - Quote
Sign me up for a bench slot on the 6x6 match. Or, heck , I wouldnt mind being on an all-scout n00b team. Team name 4 Teh Lulz.
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Quil Evrything
DUST University Ivy League
227
|
Posted - 2013.10.10 17:50:00 -
[48] - Quote
Bojo The Mighty wrote:"You are only as good as your network connection" -Modern Confucius
"The Network is your Gaming Console" - John Gage(Sun Microsystems) v2.0
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Quil Evrything
DUST University Ivy League
230
|
Posted - 2013.10.10 21:22:00 -
[49] - Quote
I'll be the first to admit, I'm not any kind of uber-FPS player. So, I dont expect to even get on the bench for 'The A team'.
But what I do have, is mad planning and analytical skillz (as those of you who have read my tech posts may have noticed :) )
So, if there are scout brothers out there who are curious about what they can do with their, shall we say, "B team" skills, but lots of devious planning, lemme know, and I'll start putting together a roster for Team 4 Teh Lulz in all seriousness.
I'm in USA region. If it sounds fun to you, I would be happy to reference associate "Team 4 Teh Lulz" groups in other regions. I MIGHT even share my strategy guide with you
Please note: Playing "4 teh lulz" is 5erius b1zn3zz That means if you sign up, you will be expected to actually practice a few times with the group, and possibly work on ranking up particular skills higher, so we can cover strategic plans properly.
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Quil Evrything
DUST University Ivy League
230
|
Posted - 2013.10.10 21:30:00 -
[50] - Quote
Crash Monster wrote:Quil Evrything wrote:Please note: Playing "4 teh lulz" is 5erius b1zn3zz That means if you sign up, you will be expected to actually practice a few times with the group, and possibly work on ranking up particular skills higher, so we can cover strategic plans properly. Sounds a bit serious for "B" team...
How else is the B team, gonna beat the A team? |
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Quil Evrything
DUST University Ivy League
232
|
Posted - 2013.10.12 00:11:00 -
[51] - Quote
Ghost Kaisar wrote:Cass Caul wrote: GG yesterday, but, ahhh, you really need to cut down on the complaining.
I don't know if I would ever put you on a team with that much chatter during battle. The casual discussion is fine but when every kill assist and every death you get result in a comment, it becomes very disruptive.
My greatest weakness. Yeah, I get pissed about sh*t, and tend to voice it to whoever listens. Just tell me to stop complaining, and I will normally shut the trap. As I said, it's just a problem of mine.
instead of putting people to the trouble of speaking up and making them feeling unsociable about it, how about you just rant to yourself? Either turn on push-to-talk, or get a mic with a built in mute toggle. push-to-talk isnt particularly difficult to use.
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Quil Evrything
DUST University Ivy League
232
|
Posted - 2013.10.12 20:39:00 -
[52] - Quote
When it goes down, I'm more and more tempted to just hide in my "i was just messing around" adv scout suit with 500 hp |
Quil Evrything
DUST University Ivy League
232
|
Posted - 2013.10.14 16:33:00 -
[53] - Quote
Sinboto Simmons wrote:What no MD scouts?
I've gone MD+scanner a few times. scanner helps my squad MD, 'cause... well, it's just fun!!! Specially in combination with the scout back-and-forth zip-zip "nyah nyah cant hit me i can dodge.. but I can hit YOU whether you dodge 'behind cover' or not!"
I actually tend to have my more positive KDR games with this setup. I'm not sure if it's because of the weapon itself, or just because the fit somehow makes me play differently. Probably the latter. 'cause I'm not really that good a shot with MD, lawl. |
Quil Evrything
DUST University Ivy League
232
|
Posted - 2013.10.14 17:18:00 -
[54] - Quote
Quil Evrything wrote:When it goes down, I'm more and more tempted to just hide in my "i was just messing around" adv scout suit with 500 hp
I got sick of the carnage yesterday, and actually whipped this thing out. Its a scout suit with double armor modules. Not the regenerative plate thingies, but full armor. On a scout
Glad I did. I managed to survive a hit from this scary-good charged snipper assassin that had bumped me off twice. Just barely survive, that is :-/
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Quil Evrything
DUST University Ivy League
232
|
Posted - 2013.10.14 18:45:00 -
[55] - Quote
IgniteableAura wrote:This makes me sad.....I just did the math and (gallente) scouts get screwed over (for FW)....YET AGAIN!
I would be very bittter and upset about that... if i had a chance to even get the rewards :-p
My win ratio is currently 39%
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Quil Evrything
DUST University Ivy League
234
|
Posted - 2013.10.15 00:53:00 -
[56] - Quote
Crash Monster wrote:I'm having a hell of a blast with the 100m 20s scanner. I can get in places where nobody can find me and scan the objectives the whole damned match.
Hahahahahaha!
yeah. i did that recently with the lowly 200m quantum basic level scanner. short lightup time, but fast cooldown time as well. So, I sat 30-40m back behind the Domination objective, and our side still saw the enemy coming from 100m away. They must have despised all the YOU HAVE BEEN SCANNED YOU HAVE BEEN SCANNED YOU HAVE BEEN SCANNED
spam.
Muha-hahahaha....
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Quil Evrything
DUST University Ivy League
237
|
Posted - 2013.10.17 05:54:00 -
[57] - Quote
Random scout economy tip.
I have gallente scout 3, range 3. On that, I made a little fit I call my "ranger" fit: 2xadv precision, 2xadv range. Plus it has other things loaded up.
Fun to play around with.. but at 20k+, it hurts a little when I die. So I decided to throw together a baby ranger fit with a lower level suit, since the range bonus will be the same.
Initially, I was going to go with 2xadv range. Then I realized... waitaminit... that only works outn giving me 3 extra meters, compared to basic. 28m, compared to 25m. Then if I'm going down to basic.... may as well go down to militia...
So I ended up with: Valor G-1 BPO Toxin AR BPO Militia Scrambler Pistol BPO (with 10 bullets, thanks to skill :) ) 1xmilitia precision (I have skill level3, but...meh. This is cheap fit!) 2xmilitia range amplifiers
If my math is right, that gives me a suit with 25m passive scan range, @35.9 precision (minutely better than an ADV scanner)....
for 1,020 ISK
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Quil Evrything
DUST University Ivy League
238
|
Posted - 2013.10.17 17:08:00 -
[58] - Quote
Going back a bit...
Ghost Kaisar wrote:Kodho wrote:Damn it. So, around 2 mil just to go from 3 to 5! Any advice? Should I max core skills first? Can someone provide me a roadmap for my character development. I play almost exclusively as a sniper. Also known as the most worthless role in the game (per non-scouts).
Scan, sneek and destroy, Kodho Core skills. Proto don't mean crap unless you can fit it right. Core Skills improve all of your fits, and allow you to run Cheap ADV suits that are actually quite effective. I'm at 11mil SP w/o Proto. And I can still run one hell of an ADV suit.
Yeah, I'm having difficulty imagining what I'd actually use proto suits for, beyond what I'd use ADV suits for. Maybe (same things I use ADV fit for) + armor? Given how flimsy scouts are, though, I'm thinking it will mean I'll just die .5 seconds later :-}
Maybe with pushing out my range to 100m, I'll never be surprised other than by a sniper, so that might help?
Methinks this kind of fit would reduce me to mostly being a mobile sniper my self. Otherwise, I'll be getting into things too closely, to get out safely if things go bad.
iunno, havent tried it, and wont be able to fit into a proto for a looong time...
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Quil Evrything
DUST University Ivy League
238
|
Posted - 2013.10.17 17:16:00 -
[59] - Quote
Cass Caul wrote:BARDAS wrote:Does the Dren Scout suit have the Gallente Scout bonus out of curiosity? Thinking about snagging the Elite pack sometime within the next month or two(unless they decide to drop it) and also thinking about switching from Minmatar to Gallente Scout suits since the whole reason I went Minmatar was for Nova Knives but they suck right now sooooooo.... yeah. For the first month of Uprising the BPOs did not benefit from the role bonuses. As of 1.1 All BPOs get their respective role bonuses.
The ambiguity comes around, for things like the dragonfly "scout" suit. which is generic scout. scout suit skills are usually labelled to be specifically applicable to "(race) scout". So dragonfly may or may not get bonuses. After all, WHICH should apply? min or gal?
In contrast, the Dren scout, explicitly identifies itself as "G-1". So, clearly gallente, so should get gallente scout bonus.
Side note: It's an odd thing that there are aurum versions of gallent scout, all the way up to proto... but no minmatar ones. (at least, as far as the wiki knowledge goes)
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Quil Evrything
DUST University Ivy League
238
|
Posted - 2013.10.17 17:25:00 -
[60] - Quote
Shotty GoBang wrote:
PS: The only item I use from the Elite Pack is the Dren Shotgun. I bought it primarily for the Aurum and Boosters, secondarily to support CCP :-)
??!!??!??
How can you NOT be using the dren gk.0 ? Or did you buy it before that was bundled?
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Quil Evrything
DUST University Ivy League
238
|
Posted - 2013.10.17 17:41:00 -
[61] - Quote
Shotty GoBang wrote:Lucifalic wrote:Should I bother with dampeners 5?I have now gotten gal scout 5 and have dampeners 3. I figure other stuff is much more important then dampeners 5 but thought I would ask the scout counsil Dampening Level 3 is the highest I'd recommend. There is no realized benefit (at the moment) for Level 4 and 5. At Scout Level 5, you'll generally not need to run a dampener (as most folks run advanced scanners).
Ooooo... thanks for pointing this out. the original poster doesnt care since he has scout 5, but for underachievers like me who "only" have scout 3 and dampening 3... oh cool, I still dont need ANY modules to avoid ADV scans. Thanks for getting me to do the math. I can now refit all my ones that have a single dampener on them :)
But I still occasionally get scanned. For that, I need 1 ADV damp + 1 basic. (or even, 2x basic). Until I get my scout suit skill to 4, which should allow me to get away with just one ADV damp. Or scout 3, damp5. But seeing as how damping is waaay less useful than scoutsuit skill, I guess I'll give that a pass.
PS to Llast: too much ambiguity in the 'they' for that last post. I think he meant:
scanned people are NOT scanned, after death. scanned people stay scanned, even if you kill the scanner. |
Quil Evrything
DUST University Ivy League
240
|
Posted - 2013.10.17 19:50:00 -
[62] - Quote
Shotty GoBang wrote:Quil Evrything wrote: How can you NOT be using the dren gk.0 ? Or did you buy it before that was bundled?
A prototype BPO suit would be "pay to win" by definition. I bought the Elite Pack when it was released in May. Unless I'm out-of-the-loop, I think it still comes with a G-1 BPO (not a gk.0) ... ....
oh. blah. I guess my memory conflated the fact that it has a disposable proto suit (ck.0) , with its BPO suits. oops. |
Quil Evrything
DUST University Ivy League
240
|
Posted - 2013.10.17 22:43:00 -
[63] - Quote
OZAROW wrote: They have min aur suits, an correct me if I'm wrong but I don't think bonuses are applied to suits, my gallente adv won't get scanned but my neo proto will in the same match, hard to say without testing this.
I would assume also that dragon an valor count as basics not racial but that's just a assumption .
Heya OZ,
sounds like we have more testing to do
I have Valor to test, but I dont have dragonfly scout |
Quil Evrything
DUST University Ivy League
240
|
Posted - 2013.10.17 23:38:00 -
[64] - Quote
Cass Caul wrote:Shotty GoBang wrote:Cass Caul wrote: ... berates Quil ...
We're all here to learn, Appia. If we're here to learn, then passing off bad information is a not a very good thing to do. Probably shouldn't take advice from someone with a 700 kills and nearly 2500 deaths
I'm sorry, I didnt realize that logic suddenly became invalid if posted by someone with a low KDR. I also didnt realize that a high KDR gave someone great writing skills. Oh wait, it doesn't. Your original post was horribly written.
Cass Caul wrote: you are no longer scanned after re-spawning. they stay lit up after they die :(
(Is the first 'they', the same as the second 'they' ?? And why the transition from 'you' to 'they', if the subject is the same, in either or both cases?)
My post may have been incorrect (which isnt surprising, since I was only attempting to guess what your oddly written post meant, rather than state facts), but at least the meaning of what I wrote, was clear and unambiguous. Yet you have the nerve to call me "not very inteligent"?
wow.
FYI, I dont care that much about KDR. I care more about winning for the team. (and taking risks by experimenting with new gear, trying to learn new strategies) |
Quil Evrything
DUST University Ivy League
241
|
Posted - 2013.10.18 06:05:00 -
[65] - Quote
OZAROW wrote:
I would assume also that dragon an valor count as basics not racial but that's just a assumption .
I got a chance to test out Valor this evening.
I compared my ADV gallente suit, with 2xADV range extenders, with my Valor suit. Same char, same 2xextenders.
The result was a passive scan that kicked in at exactly the same distance of 29.mumble meters for me.
So, Valor is now proven to get same gallente range bonuses.
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Quil Evrything
DUST University Ivy League
242
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Posted - 2013.10.18 14:48:00 -
[66] - Quote
OZAROW wrote:Quil Evrything wrote:[quote=OZAROW]
So, Valor is now proven to get same gallente range bonuses.
Does it get the profile bonus?
Since I get a bunch of (scan blocked) or whatever when I use it, i think it's safe to assume yes :)
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Quil Evrything
DUST University Ivy League
243
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Posted - 2013.10.18 15:55:00 -
[67] - Quote
Did some testing with scanners. The 16s ADV one.
Whether the target was headshotted, or was just bleeding out, they instantly went off-radar. (side note: it was annoyingly difficult to actually NOT full-kill the target with an AR at pointblank. I had to do one shot at a time, carefully, with a pistol :-/ )
Now, whether you come BACK as scanned, was a bit inconclusive. I only had access to a 10-second respawn. As such, I think it was mostly timing out of the 16 seconds. Surprisingly, I did see one time where I came back, and it started with the YOU HAVE BEEN SCANNED red message, but it went away immediately. Presumably I hit the 16second limit then.
There would also be the question of whether, even if it did (wrongly, in my opinion) stick across death... whether it would be reset if you changed fits, like your health gets reset if you change suits. I'd probably need someone with a duvolle proto 25second scanner to test all that stuff out. |
Quil Evrything
DUST University Ivy League
245
|
Posted - 2013.10.19 01:19:00 -
[68] - Quote
I just realized... the newly proposed changes for FW, and friendly fire, with PENALTIES for friendly fire... could be the best thing to happen to knife scouts in a loong time.
* Scout drops into middle of enemy troups * YAAARR! little scout! Get i... waitaminit, if I fire, I could hit my buddy there um...?? * SCHNICK! * SCHNICK! * SCHNICK!
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Quil Evrything
DUST University Ivy League
245
|
Posted - 2013.10.19 01:43:00 -
[69] - Quote
OZAROW wrote:Quil Evrything wrote:I just realized... the newly proposed changes for FW, and friendly fire, with PENALTIES for friendly fire... could be the best thing to happen to knife scouts in a loong time.
* Scout drops into middle of enemy troups * YAAARR! little scout! Get i... waitaminit, if I fire, I could hit my buddy there um...?? * SCHNICK! * SCHNICK! * SCHNICK!
Theirs friendly fire in FW now or soon ? LOL I'm never around anyone to notice
Future.
https://forums.dust514.com/default.aspx?g=posts&find=unread&t=116189
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Quil Evrything
DUST University Ivy League
257
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Posted - 2013.10.19 22:16:00 -
[70] - Quote
KING CHECKMATE wrote:I've been running around with my ADV scout whenever my team gets redlined. I have this fitting that is VERY effective... Hope it helps=
Minnie Scout ADV (im guessing the GAL ADV is better for this purpose)
GÖª x2 Cx Shield Ext GÖª CPU blue chip thingieh... (lack of CPU LOL) / i think ENH GÖª Enhanced prof Dampner GÖª Quantum ADV scanner GÖª Weapons of choice: I run ASsault Scrambler Pistol and SMG
Being fast, undetected and knowing were everybody is has worked...KIND OF for me.... ITs 100% effective until some douche takes out a proto active scanner....
in which case, just switch to a fit with 2 damps, and you're good to go.
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Quil Evrything
DUST University Ivy League
267
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Posted - 2013.10.21 22:56:00 -
[71] - Quote
OZAROW wrote: Bro honestly just blow people up using a free or cheap suit, do suicide runs an take out 4 to the grave with you,
huh. whats your favourite way of "taking 4 with you" ?
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Quil Evrything
DUST University Ivy League
267
|
Posted - 2013.10.22 00:14:00 -
[72] - Quote
Lightning xVx wrote:So I had a question for everyone in a Scout suit or at the very least "looking forward" to becoming a Scout:
Which suit will you be running and why?
*Winter Expansion*
Do they have the racial stats officially posted? Otherwise, not enough information to decide.
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Quil Evrything
DUST University Ivy League
267
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Posted - 2013.10.22 01:16:00 -
[73] - Quote
A shoutout to Matticus Monk, LUGMOS.. and anyone else who's interested, and has their scout trained up high enough to at LEAST be able to avoid 28dB active scanners...
The deadline for the squad cup signup is actually only about 2 days away. Signups are now open. So please go to http://www.consoles.net/eu/team/8006223/ now, and sign up for team 4 Teh Lulz! :)
Reminder: This is for the North America region
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Quil Evrything
DUST University Ivy League
269
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Posted - 2013.10.22 20:43:00 -
[74] - Quote
Quil Evrything wrote:The deadline for the squad cup signup is actually only about 2 days away. Signups are now open. So please go to http://www.consoles.net/eu/team/8006223/ now, and sign up for team 4 Teh Lulz! :) Reminder: This is for the North America region
Time's running out on this! Gotta sign up for a team in the next24 hours I think, if you're gonna participate! What happened to the banter about the "top scouts" fielding a team? Did that happen? If not, any of you A1 guys wanna jump in and take over lead position for team 4 Teh Lulz?
For the Honor of Scouts! o7
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Quil Evrything
DUST University Ivy League
269
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Posted - 2013.10.23 04:47:00 -
[75] - Quote
Last chance for there to be an all-scout team! For the "Dust Cup" !
signups must be completed in the next 5(?) hours, and I need to get to sleep in the next hour or so. Gotta get 3 more participants!!
mr. musturd is trying to sign up with us as we speak, but having difficulties wrestling with his PS3 internet browser :->
Please go to
http://goo.gl/smpmek
ASAP, to sign up for the team.
Once I have enough team members, I can officially submit the team to the tournament. I cant sign the team up until we have at least 6 members though!
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Quil Evrything
DUST University Ivy League
269
|
Posted - 2013.10.23 16:51:00 -
[76] - Quote
IgniteableAura wrote:Although I would spec into SMG over knives at this point....knives wont likely be fixed until 1.7, so another month at the soonest. Dont waste your SP
Waste?
only knives let you run into a multi-person objective hack (one person is hacking, one person doing a sloppy job of "lookout") knife the hacker, and get out again safely. You barely even have to slow down. Run through, slightly slowing down for 1second to charge, slash, then keep running through the other side
"Hey bro, you done with the hack yet?? bro?
... bro?? !!!"
The one time knives almost never miss (unless YOU are careless), is taking out a hacker.
Then of course, the REALLY bad lookouts, decide "oh no, he must have been sniped or something! Maybe I should try for the hack myself..."
Similarly for when you come across a gaggle of snipers on a rooftop.
1, 2, 3...
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Quil Evrything
DUST University Ivy League
270
|
Posted - 2013.10.23 18:01:00 -
[77] - Quote
Django Quik wrote:
I'll have the SP for the complex range amps in the next day or so, so will let you know then, unless anyone else can test it first.
even testing with ADV ones should be informative.
gallente scout 3, range 3, 2xADV range extenders in ADV suit:
base without extenders is 16.9m
If module bonus for extenders is additive, it will be 16.9 * (35% bonus+35%= 70% bonus) = 28.73m
if it is multiplicative (doubtful) 16.9 * (35% bonus) * (35% bonus) = 30.8m
I've noticed that "10 meter range, actually means "from 0 to 9.x m", so the above woudl prbably work as either 27m, or 29m. but that's still differentiable. Similarly, if there were any penalties, that would most likely show up.
On a PROTO suit, with level 3 range,that would be Base = 19.5m, no modules If additive for 4xADV: 64.7m
On a PROTO suit, with level 4range,that would be Base = 21m, no modules If additive for 4xADV: 69m
If the standard stacking penalties described by http://dust514.wikia.com/wiki/Stacking_Penalty were in effect, then proto, with lvl3 range skill and 4xADV range extenders, would be a miserable 45m For proto gallente, level4 range skill, I believe that would be 48.5m
So just go load up 4xADV range, and tell us if your effective range is more around 45, or more around 65.
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Quil Evrything
DUST University Ivy League
275
|
Posted - 2013.10.24 16:19:00 -
[78] - Quote
IgniteableAura wrote:Shotty GoBang wrote: Stuff about how NKs used to be awesome
I really do say a waste because they really aren't fun anymore (granted they have "moments"....fleeting moments). I want fellow scout brothers to continue playing the game and not get frustrated by crappy hit detection. The nights I run my SMG/NK builds I stop playing the game for a couple days because of the pure rage that ensues when I cant kill stationary targets.
Have less rage.. change the fit to either scrambler/NK or AR/NK
IgniteableAura wrote:In prep for gallente FW and its lack of isk I have started running with a total BPO dragonfly suit and am still kicking ass :D. Wish I had a minmitar BPO suit
Woo yeah! I'm running valor and having fun with it. As far as minmatar BPO goes.. 655 ISk is *almost* the same as free, sooo: militia minmatar light. You actually get *2 low slots* with it. (no highs) so you can fake a basic scout fairly well.
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Quil Evrything
DUST University Ivy League
277
|
Posted - 2013.10.24 21:00:00 -
[79] - Quote
Nyra Volki wrote:Django Quik wrote:So just to confirm - range amps definitely do have stacking penalties. With 4 complex on my gal scout I definitely couldn't pick people up at ~90m. What's your precision level. The range doesn't matter if your precision isn't up to par.
nono. I tested it yesterday too (and posted). It's sad but true.
https://forums.dust514.com/default.aspx?g=posts&m=1421964
Side comment to IgniteableAura .. daaang.. at least carry a pistol... flaylock, 0 power usage? |
Quil Evrything
DUST University Ivy League
280
|
Posted - 2013.10.25 00:54:00 -
[80] - Quote
I just saw a post, that freaked me out a bit.
Sana Rayya wrote:I shield and stealth tank my Caldari suits. .
At first, I was like, wth can you do with a 55dB suit?!
Then I did some math. It seems if you skill up dampening skill to 5.. then you fit a single complex damper..
You can get your assault suit to evade ADV scanners.
Umm... Do you become an honorary scout at that point?
Even sicker... if you fit TWO complex damps, you can evade all but the focused proto, I think?
that's just.... just....
words fail me
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Quil Evrything
DUST University Ivy League
287
|
Posted - 2013.10.25 15:23:00 -
[81] - Quote
Shotty GoBang wrote:https://forums.dust514.com/default.aspx?g=posts&t=117279
New Rifles: ETA not specified. Appears that the vanilla AR may have dodged a nerf.
Dodged? That implies that there was one coming.
Who here actually believes there was one coming?
edit: oh wait there actuaslly is a range nerf . nice surprise |
Quil Evrything
DUST University Ivy League
288
|
Posted - 2013.10.26 05:35:00 -
[82] - Quote
Django Quik wrote:With stacking penalties enemies should appear for me at up to around 67m and though I couldn't measure for certain, that seemed to be able the distance on the radar that some people popped up but even then it was very patchy and unreliable.
no, it was patchy, because it wasnt passive scan. it was funky line-of-sight pickup, I'm guessing.
Go look at http://wiki.dust514.info/index.php?title=Stacking_Penalties
plug in your module bonuses plus base stats. You should get a number that is somewhere UNDER 50m, if I recall. 45m? For using 4 freaking proto modules, it sucks.
Note on tests:
if you cant walk backwards and pick people up on your radar that werent showing within the last 5 seconds... it isnt passive scan.
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Quil Evrything
DUST University Ivy League
293
|
Posted - 2013.10.27 06:18:00 -
[83] - Quote
Django Quik wrote: Trust me mate. Im pretty good at maths and spreadsheet the heck out of this stuff when Im bored stiff at work. With 50% each from gal 5 range 5 that's 22.5 then 4 45% increases with the stacking penalties it comes to approx 67m. Sit on the upstairs objective in the research facility and you can see peoples chevrons in the tunnels below and as they run up the stairs towards you but the radar blips in and out. I can't even imagine why but the radar is pretty pants. Chevron sight is the daddy though :)
Let us know when you've actually verified results on this, in an open area, on flat ground. Vertical offset, messes things up. Radar is screwed: it doesnt take vertical distance into account.
**I've tested this** on open ground, in a proto suit. With someone on the other team patiently sitting there, rather than random rasberries running by. (point of fact, it was ME, on a second PS3 :) )
Granted, it was a test using ADV range modules, not proto. But it was 100% reliable, reproducible results. Not your "well sometimes it works, sometimes it doesnt".
The range cut out *exactly* where the stacking formulas say it should. It was no-where near the no-stack-penalty range.
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Quil Evrything
DUST University Ivy League
294
|
Posted - 2013.10.28 18:56:00 -
[84] - Quote
Llast 326 wrote: Yes, this is true. This is why the 46db on objectives scan would be great.
naw. make it 45db. That way, there;s an incentive to use scout over 'militia light'. or at minimum put a point into dampening.
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Quil Evrything
DUST University Ivy League
294
|
Posted - 2013.10.28 19:00:00 -
[85] - Quote
Keeriam Miray wrote:Gallente Scout-Assault fit: Scout gk.0 Complex Shield Extender x2 Complex Armor Plates x2 Complex Armor Repairer Constantly ending matches 10-15\0 in most battles solo. Was playing about 2 days ago with scout squad including Shotty GoBang with amazing results. Best was 21\0 & 28\3 with 571k isk payout! But 30-50% of kills was from OB stikes
Wow. Lotta armor. But I'm surprised you have double repairer, rather than 1 ferroscale or something. for that little bit EXTRA :)
I was originally going to ask about how you stayed alive that much. but with 300 extra HP, not too much of a mystery :-P When I slap double armor on my regular scout, i tend to stay alive a lot longer too!
That being said, anyone want to share how they stay significantly on the positive-kill side, in lesser scout suits? Particularly since most of the time, I have to run with dampers rather than armor.
I've occasionally had fairly positive highs doing the objective camping schtick. But man, I get SO BORED doing that... blah. So when playing solo, I mostly end up running around doing crazy things to experiment :) |
Quil Evrything
DUST University Ivy League
295
|
Posted - 2013.10.28 20:45:00 -
[86] - Quote
Spademan wrote:J0LLY R0G3R wrote:So how many of of u lil quicksters are being used by ur squads in the squad cup to run for the objective and toss uplinks for the fattys? XD Am I the only scout without points in uplinks?
Yes!
At the very least, you would benefit from leveling up to using 'stable uplinks', which have a greatly reduced power consumption or something.
Or are you saying you just dont do uplinks at all?
kinda silly not to; they're usually a free 200-400WP per match.
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Quil Evrything
DUST University Ivy League
295
|
Posted - 2013.10.28 20:46:00 -
[87] - Quote
J0LLY R0G3R wrote:
Well particularly for the squad cup, domination...no vehicles. So gotta run to the objective, there is no way any squad isn't going to have some1 quick do this. They'll prolly use minmatar mediums when it comes down to it but yeah just askin.
xactly.
The limitations are why I'm shocked, that not enough poeple have signed up for the all-scout squad! The latest, extended cut-off is tomorrow, I think.
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Quil Evrything
DUST University Ivy League
295
|
Posted - 2013.10.28 21:00:00 -
[88] - Quote
Ghost Kaisar wrote: I would, but with school and work, I'm really busy. If you guys have extra spots, I'll sign up as a possible member, if someone else can't make it.
we have too many "extra spots". we cant even enter the team, due to too few signups.
http://goo.gl/smpmek
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Quil Evrything
DUST University Ivy League
295
|
Posted - 2013.10.28 21:26:00 -
[89] - Quote
Ghost Kaisar wrote:Quil Evrything wrote:we have too many "extra spots". we cant even enter the team, due to too few signups. http://goo.gl/smpmek What's the password?
aint none
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Quil Evrything
DUST University Ivy League
296
|
Posted - 2013.10.29 00:40:00 -
[90] - Quote
Ghost Kaisar wrote:Quil Evrything wrote:Ghost Kaisar wrote:Quil Evrything wrote:we have too many "extra spots". we cant even enter the team, due to too few signups. http://goo.gl/smpmek What's the password? aint none Yeah. I ask to join team and it asks me for a password :P
yer doing it wrong somehow :( 3 other people joined, and I didnt suddenly set a password between then and now :-/
enable javascript or something? Or just press enter? |
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Quil Evrything
DUST University Ivy League
296
|
Posted - 2013.10.29 01:00:00 -
[91] - Quote
J0LLY R0G3R wrote:Get their email addresses and send them invites to the squad. That's how I got into the squad I'm in.
Huh.
Thanks for the tip. I just sent an invite to Ghost
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Quil Evrything
DUST University Ivy League
297
|
Posted - 2013.10.29 06:12:00 -
[92] - Quote
Ghost Kaisar wrote:Quil Evrything wrote: Huh.
Thanks for the tip. I just sent an invite to Ghost
Boom. Done.
well... scout team "4 Teh Lulz" is now at 5 members.
But we need 6 to enter the "DUST Cup". And I think 24hours more until deadline.
Any more takers?
http://goo.gl/smpmek
PS: we could use some "alternates", aka standbys, too.
And standbys get THE FULL REWARD THAT THE ACTIVE PLAYERS RECEIVE !! |
Quil Evrything
DUST University Ivy League
299
|
Posted - 2013.10.29 14:20:00 -
[93] - Quote
Nyra Volki wrote:
well apparently i'm in the team.
Thanks Nyra!!!
But....
I wake up, and find out that the registration window is closed. I guess we missed it by 2 hours
Thank you to all the guys who joined in to try to make this happen;
Ghost, goerf, Gummy, King Amaterasu, Nyra Volki
Although oddly, http://www.consoles.net/eu/dust514-ps3/news/228282/Announcing-the-Squad-Cup/ still says "Signup now" |
Quil Evrything
DUST University Ivy League
299
|
Posted - 2013.10.29 14:26:00 -
[94] - Quote
Nyra Volki wrote: Can you some how contact CCP to see if we can still get in.
Okay, I sent a support message to consoles.net for us. It's up to them.
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Quil Evrything
DUST University Ivy League
299
|
Posted - 2013.10.29 15:30:00 -
[95] - Quote
Quil Evrything wrote:Nyra Volki wrote: Can you some how contact CCP to see if we can still get in.
Okay, I sent a support message to consoles.net for us. It's up to them.
Sorry no luck. Official reply:
Quote: Hello Quil,
Unfortunately all the rosters have been finalised and submitted for the match seedings, no more teams are allowed to enter
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Quil Evrything
DUST University Ivy League
304
|
Posted - 2013.10.29 17:37:00 -
[96] - Quote
Ghost Kaisar wrote:LOGGED IN THIS MORNING.
GOT 100 BLACK EAGLES
GOT 100 QUAFES!
WTF DON'T CARE
WTF indeed... A scout suit, that comes fitted with a fre shotgun, AND AN AR ?!?!?!?
WANT!
http://wiki.dust514.info/index.php?title=%27Black_Eagle%27_Scout_A-Series
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Quil Evrything
DUST University Ivy League
304
|
Posted - 2013.10.29 17:40:00 -
[97] - Quote
Krom Ganesh wrote: Word on the forum is you get them by having at least an alt on your account that you haven't logged into for over 60 days.
wow. thats a serious oversight by CCP, to hand out "come back" incentives in that sort of case :-/
Interesting tradeoff, though. 360,000 SP... or the bling. tough call which I'd actually prefer.
*100* suits, though... probably that wins
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Quil Evrything
DUST University Ivy League
304
|
Posted - 2013.10.29 17:58:00 -
[98] - Quote
Krom Ganesh wrote:Sorry if I was unclear.
What I meant was having an alt on your psn account along with your main. You can use your main but still get the suits by not using an alt on the same same account for the 60 day period.
So there is potentially no tradeoff.
There is a tradeoff for that alt
6,000 SP per day, for daily login. x60. = 360,000 SP for that alt. vs getting a "no login" reward.
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Quil Evrything
DUST University Ivy League
304
|
Posted - 2013.10.29 18:37:00 -
[99] - Quote
btw, found a new game to play yesterday:
scout pistol sniper
What you need to play:
1 reasonably damped scout 1 reasonably precise scanner 1 decent pistol (KLO or TT3) 1 bit of landscape cover, ie: an "innocent" looking hillock, to the side of a contested objective. Say, a hill to the east or west of the bridge leading north/south betwen objective A and D, on that bridge map
How to play:
crouch so that you cant quite see over the hill press your scanner wait until they are all looking perpendicular from you, then: line up on your favourite reddot (ideally, the one "behind") nudge up the hill until your head is just poking up enough to see. finalise aim (hipfire always) spam empty your 9+ bullets (takes around 1 second ) retreat a few steps behind hill, and reload, enjoying your pretty little blue "50 WP" popup display Go to step 1
I LIKE this game!
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Quil Evrything
DUST University Ivy League
307
|
Posted - 2013.10.29 20:24:00 -
[100] - Quote
OZAROW wrote:So anyone know exactly how much HP a heavy can possibly stack at proto? With the new armor buff to heavies that gives them a 150 extra HP at proto level. I wanna know if knives can still ohk that?
Mine are pro 4 doing about 1120 I think an they would do 1200 at pro 5 ( off the top of my head) wondering if we need damage mods now?
that's 1200 for a body shot.
slash the head, you get 1800, or something like that.
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Quil Evrything
DUST University Ivy League
307
|
Posted - 2013.10.29 21:12:00 -
[101] - Quote
OZAROW wrote:1150 with pro 5 an 25% on the suit bonus is the max but for some reason they drop people with more HP then that, for charged head shots.
knives get a 50% headshot bonus, charged or uncharged.
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Quil Evrything
DUST University Ivy League
308
|
Posted - 2013.10.30 00:47:00 -
[102] - Quote
I just observed something surprising to me. I was testing scan profiles.
test target:
minmatar, level 1 scout. 3 in damping.
evaded ADV scanner ( 36dB) with 1xADV, 1xbasic module. okay, not surprising.
Did NOT evade proto with 1xADV, 1xbasic. (i think)
this is odd, since even with stacking penalties,
45 * .95 * .94 * (stacking penalties say 35.64%, so * .64.36) = 25.86306600
Um... that's under 26, let alone 28? !! so, whats up with that??
But 2xADV evaded it.
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Quil Evrything
DUST University Ivy League
310
|
Posted - 2013.10.30 01:58:00 -
[103] - Quote
Krom Ganesh wrote:Quil Evrything wrote: Did NOT evade proto with 1xADV, 1xbasic. (i think)
I believe this is how it should be calculated 45 * 0.95 * 0.94 * .85 * ( 1 - 0.2 * 0.86 ) = 28.2822 which would make you still vulnerable to proto scanners.
huh.. how did you get that stuff in parens? and does it mean, then, that the calculator at
http://wiki.dust514.info/index.php?title=Stacking_Penalties
is broken, then?
Using your math, it results in the adjustments for modules to come out to .70380
whereas when I plug in 20, 15 into the above calc, I get 35.64 which inverted, is 64.mumble
Seems like the difference is that THEIR calc applies penalty to smallest one, whereas your calc applies it to largest one.
???
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Quil Evrything
DUST University Ivy League
310
|
Posted - 2013.10.30 02:12:00 -
[104] - Quote
I've found the answer, I think.
http://wiki.dust514.info/index.php?title=Stacking_Penalties
and also presumably the actual game, applies a function that presumably is supposed to make things easier on the player. If you have modules of differing power, it applies the penalty to the "smaller" number.
Unfortunately, this is NOT THE SAME THING AS LOWEST META LEVEL.
In other words, for modules that have effects of +10%, +5%... it will apply penalty to "the smallest", ie: 5%.
However, for modules that subtract...
-20%, -15%....
that is "-0.20, -0.15"
-0.20 is the "smaller number". So in this case, the more powerful module, gets penalized!!!
Ugh..
The good news is, you can make the calculator above, give the "right" numbers, by preferencing values with '-'.
So I've updated the wiki instructions.
Summary: Putting in "20,15" into the wiki page calculator, gives incorrect values. Putting in "-20,-15" matches game behaviour |
Quil Evrything
DUST University Ivy League
311
|
Posted - 2013.10.30 18:20:00 -
[105] - Quote
Gaahh.. my post got messed up. lost all content. would delete it, but... no delete button :( |
Quil Evrything
DUST University Ivy League
311
|
Posted - 2013.10.30 19:14:00 -
[106] - Quote
Wooo! i finally mustered enough patience to get scout *4*, damp 3! Which means I can finally go with just ONE damper, for my stealth fits, and put some armor in the 2nd one!!!
... OOoooooo... I just reduced myself down from 10 different fits, to maybe about 4. no more choosing between uplinks, OR stealth, OR enough armor to survive a sniper! HappyHappyHappyHappy
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Quil Evrything
DUST University Ivy League
316
|
Posted - 2013.10.31 05:31:00 -
[107] - Quote
Some scout/scout wrestling this evening..
I encountered a 'scout', or at least, someone who kinda looked scout-ish, who isnt on "The List": boba fet?
ran into him going into the underground supply depot in "that city". caught me off guard with a remote explosive
Okay, nice one, I thought.
respawned, came back. The room was so full o **** that I guess a scan didnt show him there. Looked more carefully for remotes, taking out equipment spam..... meanwhile, he did a quick runout and killed me with a gek. sigh... okay, take 3.
Run down there... And He Kills Me With A Remote
Okay, fun time is over, now its payback time!
I Re Spawn, and run down there.. this time stopping a good ways short of the actual main entrace... AND PUT DOWN MY OWN REMOTE.
He comes running out, and...
OH, what a BEYOU-TI-FUL sight, to see an airborne dropsuit.....
How's it taste to YOU, Boba?
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Quil Evrything
DUST University Ivy League
319
|
Posted - 2013.10.31 16:51:00 -
[108] - Quote
Ruthless Lee wrote:
Man, I will be at Scout 4 this weekend, and I can't wait. I've been getting WRECKED by active scanners for the past week...
muah-hahahaha... (I run scanners all the time now)
well, you could choose to just run stealth rather than hp, until then. Even a scout level ONE, can evade normal proto, with 2xADV damp
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Quil Evrything
DUST University Ivy League
320
|
Posted - 2013.10.31 21:03:00 -
[109] - Quote
Cass Caul wrote:You should elect Appia, ... And you'd probably get to see what she looks like then...
Rule 30
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Quil Evrything
DUST University Ivy League
332
|
Posted - 2013.11.02 22:43:00 -
[110] - Quote
RULES OF SCOUT KNIFE DUELS!
Want to engage in knife fights? Having trouble getting a good opponent on the opposite side? Or, worse yet, find yourself against someone legendary.... but Cant Find Them?
I propose a solution:
The Scout's knife duel. Fight with honor. Fight with skill. Be able to actually FIND A PLACE to fight!
Rules and official signup thread here:
https://forums.dust514.com/default.aspx?g=posts&m=1456590 |
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Quil Evrything
DUST University Ivy League
332
|
Posted - 2013.11.03 02:12:00 -
[111] - Quote
OZAROW wrote:
Might sound op but lol imagine we could spawn on either enemy letters or uplinks, now that would be dope!
New skill: uplink hacking. Must skill into hacking first, to unlock.
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Quil Evrything
DUST University Ivy League
332
|
Posted - 2013.11.03 03:23:00 -
[112] - Quote
One Eyed King wrote:
I agree. I also would like to see the "You have been scanned" message go away. As if we don't have enough problems being seen. Particularly when I roll up on an objective that looks like it might be deserted, and scan just to find several reds there, no back up, and now they know I am around and can send out the search party.
It's "easy" to make that message go away.
Skill up into Gallente, and your passive scan range skills :-D
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Quil Evrything
DUST University Ivy League
336
|
Posted - 2013.11.03 15:22:00 -
[113] - Quote
Kahn Zo wrote: Being new and have only 2mil= sp does not help. But, I try. Just dump 700k sp in SMG instead of shields just so I can fight, make a stand against my foe.
I'm in a similar boat on one of my alts. I would suggest that, unfortunatley, you made a big mistake in putting that much in a weapon, before survivability. Plus, the whole ideal of "making a stand" is off. You shouldnt be standing, you should be running ! You're a scout! :D
Instead of that last 300k(?) in SMG, you should have put it in armor. At least level 1. If you insist on going on non-ninja confrontations, then having a bunch more armor, will probably help you die only half as much ;-)
If you have logi support,you can go double full armor modules. armor level 3 would make that 220 extra HP otherwise, you "only" get 170 extra.
If you dont have logi support, make it 1 armor plate, 1 reactive. At armor level 1, that gives you 110 extra HP plus 1 point of repair.
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Quil Evrything
DUST University Ivy League
336
|
Posted - 2013.11.03 15:25:00 -
[114] - Quote
Matticus Monk wrote:
Have you tried remote explosives?? You only need 1 level
whaddya mean? you need level 3 in explosives for that.
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Quil Evrything
DUST University Ivy League
336
|
Posted - 2013.11.03 16:06:00 -
[115] - Quote
Kahn Zo wrote: Scouts, we die alot. This is known. If I have to make a stand, at least I want something to make a stand with while I save up sp for shields, armor, knives, explosives, hacking, oh the list goes on and on.
SMG isnt really *good*, until you dump huuuge amounts of SP into it. In contrast, if YOU are good, then with a relatively small amount of SP investment, scrambler pistols rule.
Two words:
Headshot. Bonus.
Even a militia pistol can take out almost any non-heavy frame, if you can land two headshots.
Specing into scrambler P level 2, gets you a pistol that makes it much much easier to actually get headshots, due to increased rate of fire. You could have gotten that for a mere 30k of SP.
Or if you're the super-accurate kind of fighter, a burst pistol, which fires 3 shots in rapid succession. Some people deal with that better.
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Quil Evrything
DUST University Ivy League
336
|
Posted - 2013.11.03 16:33:00 -
[116] - Quote
Krom Ganesh wrote:When you say shield and armor, are you talking about the skills? If so, put your SP into other things for the moment.
having ONE point in armor, is nice to unlock the reactive plate, that gives you (a bit of armor) plus 1hp regen, for no movement speed penalty
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Quil Evrything
DUST University Ivy League
336
|
Posted - 2013.11.03 16:37:00 -
[117] - Quote
Krom Ganesh wrote:Most AR users can't seem to handle me when I quickly switch strafe (even with AA). ... . Most meds seem to expect scouts without shotguns or nova knives to just flee after being seen and usually react poorly against a scout flying into their face.
Funny thing... if you are close (2m?), get closer, and if all else fails, melee them. Get literally in their face. This guy i was up against today, couldnt hit me.
I'm not entirely sure if it is the game mechanics being truly realistic, or just that he was too freaked out, but while I was closer than the muzzle of his rifle, he didnt hit me once.
Then we ran around in a 2m circle, and I slowly pistol-plinked him to death :D
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Quil Evrything
DUST University Ivy League
336
|
Posted - 2013.11.03 16:39:00 -
[118] - Quote
Wow, i'm chatty today :) last post for a little.
Guilty scout fesses up and wonders:
if I get more kills in a match through a railgun installation, than through my hand armaments, does it really count as a scout match for me? (Yes, these were direct infantry kills )
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Quil Evrything
DUST University Ivy League
339
|
Posted - 2013.11.04 02:19:00 -
[119] - Quote
VAHZZ wrote:VAHZZ proclaims the excellence of the Scout class, O' how awesome they are. Ninjas and Snipers alike..
I'm feeling a little anti-ninjaly tonight. I'm playing with ambush fits. Actually using ADV to see what lolz I can come up with.
and apparently, with shield 3, armor 3, I can come up with 143/370 = 513 hp.
But it should still evade ADV scanners.
Equipped with mass driver and TT3 pistol. but NO SCANNER.. 'cause I cant fit the cpu requires. Not even a base flux scanner, Unless I basicaly threw away my sidearm.
Wait, I can use up the SP i was saving for range 4, to go to dropsuit electronics 2!! So now I can fit... an assault scrambler pistol
Lets hear it for the ninja assault suit?
Eh, why not. Now to try it out
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Quil Evrything
DUST University Ivy League
340
|
Posted - 2013.11.04 06:31:00 -
[120] - Quote
Quil Evrything wrote: I'm playing with ambush fits. Actually using ADV to see what lolz I can come up with.
and apparently, with shield 3, armor 3, I can come up with 143/370 = 513 hp.
Tried it. Do Not Like Too slow. Might get away with it on minmatar, but on gallente it feels painfully slow. -3%. x2
So I dropped down to using ADV ferroscales, or ye olde 2xreactive (basic) plate Its a big hit, from +220 ,to only +100. But it helps.
Cant believe they make you have a -1% for the ADV reactive. Ugh!!
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Quil Evrything
DUST University Ivy League
341
|
Posted - 2013.11.04 15:48:00 -
[121] - Quote
Quil Evrything wrote:Quil Evrything wrote:
(ADV gallente scout suit, ADV armor x2) 143/370 = 513 hp.
Tried it. Do Not Like Too slow. Might get away with it on minmatar, but on gallente it feels painfully slow. -3%. x2
tried Basic armor x2, on a minmatar M-1, with 3 points in Biotic. Yup, that works. Only have basic suit, basic shields on that one, so: 127+247=374
If I ever get to ADV suit and adv shields, that'll be a nice one. 418 hp with decent speed. |
Quil Evrything
DUST University Ivy League
342
|
Posted - 2013.11.04 18:00:00 -
[122] - Quote
[quote=Shotty GoBang]
Brothers Found
- > 20,000 Kills: Eldest Dragon
- > 2,500 Kills: Oswald Rehnquist
- > 1,250 Kills: SLENDER M4N
- < 1,250 Kills: Jango Malz, ninja draco, Tango O'Dell, Kuze Izumi
How about ALLCAPSRAGE? He's posted on the forums... twice :-}
I have only seen him in one match. But he looked to be rocking a proto shotgun scout. (little freakin' grasshopper muttermuttermutter...) |
Quil Evrything
DUST University Ivy League
343
|
Posted - 2013.11.05 18:39:00 -
[123] - Quote
Lightning Bolt2 wrote: I've done 4 matches today, and I feel like hit detections still broken! I'm not getting blue shields but I've got to a heavy BEHIND HIM sent 2 charged blades to his back (we were both standing still) 1 of the 2 hit then the rest of my knives delt no DMG as he destroyed me!!!
Oddly, I was finding similar brokenness, the day BEFORE the official update. Something is rotten in the state of Denmark. Or in this case, Iceland
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Quil Evrything
DUST University Ivy League
344
|
Posted - 2013.11.05 19:42:00 -
[124] - Quote
IgniteableAura wrote:Quil Evrything wrote: Oddly, I was finding similar brokenness, the day BEFORE the official update. Something is rotten in the state of Denmark. Or in this case, Iceland
Are you using adv or pro knives?
ADV.
Ive never noticed problems myself, with stationary targets before. But here's what happened to me, day before patch update.
Went running up behind a sniper on a ledge o rsomething. Did my charge. Waited a split second to allow for any lag to catch up. Let go the knives. swish-swish.. i think I saw a blue glow.... but NO DAMAGE on the target! And he did not move! (and I'm RIGHT behind him) At least that meant he didnt notice anything, so I charged and swiped again. OHK.
Was wondering what was up that time. Thought maybe I actually "missed". He was crouching, maybe I should have waited until the tac readout showed his suit info, etc
So, on a subsequent battle, I waited that little bit longer... full charge, snuck up behind a completely stationary sniper... got the suit readout, so i KNOW I was on target and in range!... snick-snick... and NO HIT!!
I wasnt moving, he wasnt moving!
I haent had the chance to play much after the patch, so cant comment there. But I'm taking the time to write this up, because I have almost never seen this problem before on stationary targets, even though I've done a fair amount of knife kills. To have it happen twice in one day... within an hour of each other.... seems extremely odd.
Will have to try for more sniper carving tonight
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Quil Evrything
DUST University Ivy League
344
|
Posted - 2013.11.05 19:45:00 -
[125] - Quote
Matticus Monk wrote:Knight Soiaire wrote: I'm going Sniper for now.
As long as I can stay out of their range, I should do fine.
Seems like the best plan of attack; I may follow suit. Either that or relegate myself to sniper hunting.... either way, heading for the hills seems to be a solid move.
I sniper-trolled yesterday. I was in a counter-sniper fit, heading for a position, when I hear.... -that sound-.
I didnt have my usual knives on me, just sniper rifle and pistol. So I snuck up on him.... and killed him with the sniper rifle :D Wish I could have seen his face if he looked at the kill data
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Quil Evrything
DUST University Ivy League
344
|
Posted - 2013.11.05 20:17:00 -
[126] - Quote
Ghost Kaisar wrote:
On the other hand, very few run the Proto Scan in most matches. It's really only good for picking up scouts, and I know logis would hate to drop their other slots to run a Pro scan.
When I get some other priorities out of the way, I'm going to skill into proto scanners. And run them.
Well, not 'them', really. 'It'.
Yeah, that's right. You know the one.
All. The. Time.
ph33r meh
:D
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Quil Evrything
DUST University Ivy League
347
|
Posted - 2013.11.05 22:48:00 -
[127] - Quote
Scout Knife Ninjas, please check out my official CCP request thread for knives that I just made:
https://forums.dust514.com/default.aspx?g=posts&m=1466960
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Quil Evrything
DUST University Ivy League
348
|
Posted - 2013.11.05 23:55:00 -
[128] - Quote
Spademan wrote:Hey guys, quick question from a guy who on uses the shotgun on a "just for fun" Heavy suit.
Is the shotgun effectiveness affected by the movement of the user? Because it seems that people who use the weapon on scout suits have more trouble with it than I do with the Heavy.
From what I know about realtime network programming, and latency; that would make a lot of sense.
Because where the game shows you at, is not actually where you are "really" at. So, the more moving-around you are, the more likely it is that what you are aiming at, is not where you think it is. If you are moving in the sameline as your target, then great. however, if they are moving perpendicular to you.... problems.
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Quil Evrything
DUST University Ivy League
352
|
Posted - 2013.11.06 19:54:00 -
[129] - Quote
Django Quik wrote: Now this is the point that will make them work only really well with scouts but also allows suitably fitted mediums a chance:
Scan profile will determine whether other suits can see you or not while cloaked
If an enemy suit has lower scan precision than your scan profile, you will appear like a translucent uncloaked clone but not as opaque as a normal clone
If successfully scanned by an enemy active scanner, you will similarly appear translucent to the scanner's squad and will still get a flashing chevron over your head
I like the 'cloak only applies if you're under their precision' thing.
Dont like the 'still get a bonus' thing.
We need to make cloak useless to heavies. and wanna-be heavy logies, for that matter.
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Quil Evrything
DUST University Ivy League
352
|
Posted - 2013.11.06 20:32:00 -
[130] - Quote
Krom Ganesh wrote:This is somewhat similar to an idea Oswald had, but how about this:
Introduce a new slot type, the active module slot. Each suit gets 1 (except sentinels) to mirror equipment slots
this is unneccessary. we already have equipment that can be 'active'; repair tools and injectors.
better to simply make cloaks scout-only. Or perhaps make it a unlock-by-skill-only, where the skill is at some large factor under dampening
5, seems reasonable that, along with 'must be below enemys scan precision" seems reasonable.
Having it translucent is NOT reasonable. If the suits can tweak your HUD enough to put bright red markers on enemy units, they should be smart enough to realize, "hey waitaminit, there's an enemy there.. and they're FUZZY? lets make the *whole thing* light up in bright red !!"
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Quil Evrything
DUST University Ivy League
352
|
Posted - 2013.11.06 20:36:00 -
[131] - Quote
Leveling dilemma: I like to set per-week goals for SP use. With the massive cap this week, seems like I would be able to get either shields 5, or range 4 (or even 5, I suppose).
I usually run a gallente scout level4. Currently, Shield 3 Range 3 (armor 3, precision 3, damp 3)
At this point would people recommend capping out shields, or range?
I'm thinking shields first.
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Quil Evrything
DUST University Ivy League
352
|
Posted - 2013.11.06 21:31:00 -
[132] - Quote
Llast 326 wrote:Quil Evrything wrote: I'm thinking shields first.
I would say Range In the current environment will shields even add an extra bullet to you? (this is an honest question)
Going from 2x33, to 2x66, I figure will help
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Quil Evrything
DUST University Ivy League
354
|
Posted - 2013.11.07 00:57:00 -
[133] - Quote
Django Quik wrote:
I still don't think it should be exclusive to scouts either but with the way I've described it, it will be next to useless for anyone other than scouts because we're the only ones that don't have to do anything extra to keep low enough profiles to avoid scans (both passive and active). It doesn't have to be actually exclusive to scouts (other suits will cry bloody murder) but this way we have something that realistically only we can do, so it's as good as exclusive to us.
Yes. Yes it does need to be exclusive to scouts. Or I for one, will ditch scout permenantly.
You havent played around with other suits enough.
I played around with a 'stealth' Caldari C-1 suit in ambush the other day. i dropped two stealth modules on it, so it beat ADV scanners. I then threw 2x ADV shields on it.
I think I did better with it, than my ADV scout suit.
That's with merely a BASIC suit. an ADV, or dare it say it, proto stealth assault suit... Yikes.
I'm glad I'm posting about it in HERE, where it will hopefully get lost to non-scouts.
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Quil Evrything
DUST University Ivy League
356
|
Posted - 2013.11.07 22:23:00 -
[134] - Quote
Shotty GoBang wrote: For the first time in a long time, I can recommend that you guys invest a few points in Shotgun Proficiency. It makes a noticeable difference every two levels.
- Shotty
Would you give more details on that please?
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Quil Evrything
DUST University Ivy League
357
|
Posted - 2013.11.08 00:48:00 -
[135] - Quote
Shotty GoBang wrote:Amruk Jackal wrote:After this sp event I'm gonna stop playing. Sick of this stupid hit detection and this is the ONLY time I have ever complained about a patch. If it ain't fixed by 1.7 I'm uninstalling this game. TF2 is starting to look a lot more fun to get back into, at least as a scout on that game I don't get gunned down so quick or become a bullet magnet. Betcha $5 we get cloak in a month.
That would be awesome, as a way for us to cross the 'wide open spaces' without getting sniped.
It would be nightmare, if it isnt scout-only.
That would definitely be "Time to uninstall".
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Quil Evrything
DUST University Ivy League
364
|
Posted - 2013.11.11 19:30:00 -
[136] - Quote
Shotty GoBang wrote:TL/DR: If you're having a hard time finishing flanked opponents with a Shotgun, I strongly recommend skilling into the AR and running it just like you would your shotgun.
...
Conclusion: If you haven't tried it yet, I'd recommend putting a few points in AR Operation and running a GEK. ... - Shotty
Followup question:
Seriously, NOTHING more than this? Just a couple levels into AR, just enough to unlock GEK? No damage mods, no (any other things I'm not aware of) ? ? ? No AR sharpshooter, no... ? ? ?
GEK hasnt been so wonderful for me in the past.l I guess thats just because I didnt take the time to sneak up to them point-blank, rather than attempt to kill them from 20m?
If this really works... I can forsee actually following the somewhat cynical post from someone in the past, along the lines of, "Okay, lets ALL switch to AR, forget running any other weapons, and finally maybe CCP will get the message"
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Quil Evrything
DUST University Ivy League
364
|
Posted - 2013.11.11 19:40:00 -
[137] - Quote
Cass Caul wrote:Sharpshooter will help a lot, AR ops III and Sharpshooter III is the best use of SP for that... Or just the ScR Ops IV for assault scrambler rifle :p
I was wondering abut assault scrambler rifle. but.. going by the stats, its suposedly only about equal to AR in damage. And, with people seemingly wearing armor more than shields, I'd think AR would have the win over damage comparison to AScR ?
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Quil Evrything
DUST University Ivy League
364
|
Posted - 2013.11.11 22:00:00 -
[138] - Quote
Shotty GoBang wrote: The problem with Shotgunning is that while hit detection has improved, our TTK has worsened. It takes too long to place the oft-required 3 blasts (or 2 from a Breach), even at Shotgun Proficiency V.
huh.
I guess you play a lot of tough/and/or PC matches.
My son is a newb. (but apparently catches on fast! :) He discovered the breech shotgun. He has a mere 2 in shotgun ops. NO damage mods. He is a very happy camper.
Most of the time (70%?), he sneaks up and finishes off his opponents in 1 shot. He usually makes the 2nd shot okay, if he needs it.
(His KDR puts me to shame. sigh... Freakin kids.. GET OFF MY LAWNohwait, you're my kid. SIGHHH...)
'course it helps that most of the time he has me running scanner for him... |
Quil Evrything
DUST University Ivy League
364
|
Posted - 2013.11.11 23:02:00 -
[139] - Quote
Krom Ganesh wrote:Ghost Kaisar wrote: Anyone else super hyped for Destiny?
Destiny is a close third after Metal Gear Solid V and Dark Souls II for my most anticipated games coming out in the near future.
GRrrr.. Come ON guys, go take it elsewhere.
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Quil Evrything
DUST University Ivy League
365
|
Posted - 2013.11.11 23:48:00 -
[140] - Quote
Llast 326 wrote:Krom Ganesh wrote:Joel II X wrote:I keep seeing this thread pop up. Can someone summarize what this is about? The headquarters for the Universal Conquest by Scouts Committee (Name is a work in progress...) We should totally attack a PC districtGǪ all scouts
You need a corp for that, right? Was the above name, some kind of attempt at a corp name?
That's too obvious :-p
It needs to be something more along the lines of "Covert Ops". or "Silent and Deadly" or "ShadowCorp" or ..
?
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Quil Evrything
DUST University Ivy League
365
|
Posted - 2013.11.12 00:14:00 -
[141] - Quote
Krom Ganesh wrote:Quil Evrything wrote: Was the above name, some kind of attempt at a corp name?
That's too obvious :-p
Obviously if we were forming a corp specifically to increase scout influence across Molden Heath we would need to name it "Hard Mode"
Hey, that's pretty good!
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Quil Evrything
DUST University Ivy League
368
|
Posted - 2013.11.12 18:51:00 -
[142] - Quote
Krom Ganesh wrote:
However, after realizing we are an all scout team, the enemy would switch to the focused scanner. While not as dangerous as the others if scanned, they could just have some dedicated scan logis who have 3 or 4 of them to keep watch on us.
1. dedicated scanners are not attacking. That puts them behind on their force numbers 2. when you are scanning... you have a very noticable delay switching to a weapon, even when you really, really need to. So, if they fit a logi, like a logi tank, they arent going to be able to get away. They'll be slow, and we get an extra free knife stab or shotgun blast, while they cant fire back!
And if they fit the logi like a scout... they arent going to be able to survive long. Particularly since if they were any good as a scout.. they'd be playing scout, wouldnt they? !!
Win-Win for us |
Quil Evrything
DUST University Ivy League
371
|
Posted - 2013.11.12 19:20:00 -
[143] - Quote
Krom Ganesh wrote:Quil Evrything wrote:1. dedicated scanners are not attacking. That puts them behind on their force numbers... Win-Win for us Except they won't be alone. They'll have their Assault and Assault Logi teammates around them for protection. We wouldn't live long enough to get within shotgun or nova knife range ... We could use the 700+ eHP scout fittings some have proposed to put us on a similar tanking level, but are we really scouts then?
different scenarios call for different tactics.
If they're all clustered close together.. clearly, its grenade & MD time
If they're more spaced out: scrambler rifle, or even tac sniper rifle.
If they're in one place: ignore em, and win by getting the objectives. 2 or 3 scouts run in and out, before they get there.
If they move between objectives: REs, baybee! :D
Domination would be a fail, though. Unless perhaps a trained squad of plasma cannoneers with damage mods., and nanohives to burn.
"Close artillery support, on my mark. Fire!"
One day, I really, realy, want to see a skilled up group of lets say 4 scout plasma cannoneers sweep through a domination match. Even the basic one, has a splash damage of 285, for a 3.5 meter radius. 4 of those at once on the same spot, same time... bai-bai, objective clear....
This is the sort of thing I was masterminding, for the All-Scout squad cup team. Makes me so sad we didnt get enough recruits in time :( |
Quil Evrything
DUST University Ivy League
371
|
Posted - 2013.11.13 00:58:00 -
[144] - Quote
Light frames vs scout
I always wondered WHY anyone would possibly bother running a light frame instead of a scout.
Then I made a discovery. Maybe it's for the ALt's.
I have an alt, that I'm slogging through the tree, slowly after my main, which has Scout ADV suit.
I'm missing the extra goodies, in my M-1 suit.
Then, while creating a new fit from scratch, I noticed "M/1" in the marketplace. Huh. But... but... its only a 'light' frame....? Oh YEAHH.. every scout 'has to' unlock that stupid thing on the way to true scout.
But how does it look stat-wise...
Compared to my freakin' Basic M-1 scout frame... it rocks! THe extra slot, extra power, and cpu, of the ADV suit, availableto me NOW.. for the slight penalty of 5% higher profile, and 10k more ISK per fit? ??
Psshht.. i have more money than I know what to do with.... Guess I'll be running light frame, until I make another 300,000 SP to fit into a "proper" M/1 scout! :)
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Quil Evrything
DUST University Ivy League
386
|
Posted - 2013.11.15 15:02:00 -
[145] - Quote
Django Quik wrote: You know, i was thinking this through too but i actually think the smg is fine. Reason being that you have to get in very close range with it to get high dps.
Unless your name is shotty. Ive seen him wax some guy in under 2 seconds, from 25 or 30m I think? :-/
Quote:The fact that you have to get within half the optimum range of rifles to even reach your effective range means that you've already done a fantastic job of getting in close and deserve that high damage potential. It needs no more a nerf than any other cqc weapon like the shotgun or novas.
I dont consider 30 meters to be "close"
Hm. let me be clearer on my position. I'm not saying they need a nerf. At the same time though, I have to protest claims of, "they dont need a nerf, because they're only close range weapons"
Please come up with another excuse :)
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Quil Evrything
DUST University Ivy League
386
|
Posted - 2013.11.15 16:41:00 -
[146] - Quote
Shotty GoBang wrote: On a side note, I'm running a pistol today. Only at Operation II, so I haven't unlocked the goodies yet, but ... HOLY COW THIS THING IS AWESOME!
on level TWO?? Pfft. at level 4, your head will explode with the sheer awesomeness overload.
wait.
shotty's already a nightmare with SMG.
shotty with a tt3?? OH#$#@RUNAWAYNOW!!!!!
[cloak] |
Quil Evrything
DUST University Ivy League
386
|
Posted - 2013.11.15 17:07:00 -
[147] - Quote
Jak'Saan wrote: As a senior software engineer I have to finally say DUST 514 is a horrible piece of software.
As another senior software engineer, I resent that remark :) The SOFTWARE is fine.. the design spec is what's at fault. Im guessing the AR OP-ness is mandated by someone who has written few, if any, lines of code in their lives.
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Quil Evrything
DUST University Ivy League
391
|
Posted - 2013.11.16 05:14:00 -
[148] - Quote
Cass Caul wrote:I used to love the KLO-1. But It just isn't working out between us anymore. I need higher RoF
well of course, that's what the TT-3 is for
Ya know how you can mad trigger-spam a scrambler rifle?
thats kinda how the TT-3 is. Forget the stupid ROF numbers in the market. Try it out, and you'll be hooked.
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Quil Evrything
DUST University Ivy League
395
|
Posted - 2013.11.16 17:12:00 -
[149] - Quote
Amruk Jackal wrote:I hear TTK is lowered, what a crock of **** that was. Still getting killed by nobodies with militia gear. Here's a scout buff - 75% damage resistance to ARs and SCR at 10 m or less.
Meh. Just give us 100 more shields, base.
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Quil Evrything
DUST University Ivy League
396
|
Posted - 2013.11.16 19:43:00 -
[150] - Quote
Amruk Jackal wrote:Quil Evrything wrote:Amruk Jackal wrote:I hear TTK is lowered, what a crock of **** that was. Still getting killed by nobodies with militia gear. Here's a scout buff - 75% damage resistance to ARs and SCR at 10 m or less. Meh. Just give us 100 more shields, base. 100 shield isn't gonna change anything with how TTK is now.
I beg to differ.
On the one hand, if I'm caught in the open and stupidly standing still, yea I'm still dead. However, 2xcomplex shield extenders, have significantly reduced my number of deaths, in situations when I can run for cover.
Another 100 more, would reduce it further, I'd wager.
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Quil Evrything
DUST University Ivy League
397
|
Posted - 2013.11.16 20:48:00 -
[151] - Quote
Amruk Jackal wrote:Quil Evrything wrote:Amruk Jackal wrote:I hear TTK is lowered, what a crock of **** that was. Still getting killed by nobodies with militia gear. Here's a scout buff - 75% damage resistance to ARs and SCR at 10 m or less. Meh. Just give us 100 more shields, base. 100 shield isn't gonna change anything with how TTK is now.
And yes... yes it does. I have proof.
But first, I must come to you, my brothers, and confess...
I HAVE SINNED!!!
I have... I have.... (struggles to say it)..
put together a "scout Assault suit". And it was good.
Just a basic caldari assault, with 2xComplex shield extenders on top of it. So, 366 shields, 126 armor. then I scoutified it, with 1x adv Damper (and 1 cpu module, siiighh.) An ADV scanner, so I can truely act like a scout, and for a weapon.... just one AR. regular. 'cause that's all that would fit :(
WIth this, I was doing way better than I usually do in Ambush. And I could even stand toe to toe with the almighty Gek, for more than .1 seconds! (Although I suspect it was at least half to do with the scrubness of the other side; i aimed for head, he aimed for body) This resulted in a firefight of approx 1.1 seconds, 10m apart... in which *I* WON
This.... This.... is difficult to even accept as reality, it seems so far out of normal for me.
and the interesting thing is: in situations that were "non-terminal"... it tended to eat away at most of my shields, but it did NOT get into my armor.
So, major win. And makes me wonder if assault shields are somehow "better" than scout shields?
If I step down to basic level scanner and swap 1 complex for advance shield, I can fit 2xbasic dampeners, which should get my assault suit.... under ADV scanners. So, basically as stealthy as my current scout without damps. But with 329/126=450 health
Sigghhh... |
Quil Evrything
DUST University Ivy League
397
|
Posted - 2013.11.16 21:06:00 -
[152] - Quote
Cass Caul wrote:I know it does not exist, but it really feels like Caldari Assault has a shield hardener on it. Because I can tear through a Cal Logi's shields faster than I can the CalAss.
AHHAAA!! So it's not just me!
I think this merits some experiments.
like, single-shot attacks against caldari assault, to measure damage. Wouldnt surprise me if the devs put in a stealth buff
PS: This is covenant assault that I'm using |
Quil Evrything
DUST University Ivy League
397
|
Posted - 2013.11.16 22:44:00 -
[153] - Quote
Quil Evrything wrote:Cass Caul wrote:I know it does not exist, but it really feels like Caldari Assault has a shield hardener on it. Because I can tear through a Cal Logi's shields faster than I can the CalAss.
AHHAAA!! So it's not just me! I think this merits some experiments.
SO... I experimented. With militia sniper rifle, SMG, and AR, against my caldari suit.
sadly.... damage was exactly to spec.
The mystery continues...
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Quil Evrything
DUST University Ivy League
399
|
Posted - 2013.11.17 04:36:00 -
[154] - Quote
Meh... trougle is, people keep making this sort of claim with proto suits. but they're so out there, it isnt that surprising.
Make the case to the devs, with ADV suits, and it should get more attention
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Quil Evrything
DUST University Ivy League
399
|
Posted - 2013.11.17 05:16:00 -
[155] - Quote
logis dont count. they're the Devs's special baby. try again :-/
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Quil Evrything
DUST University Ivy League
401
|
Posted - 2013.11.18 19:56:00 -
[156] - Quote
speedy scouts who are jealous of speedy logis, chime in on this Request thread:
Kincat fitting limit proposal
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Quil Evrything
DUST University Ivy League
413
|
Posted - 2013.11.20 18:34:00 -
[157] - Quote
Cyrius Li-Moody wrote:Had a blast last night with all you scouts, both with and against. I used footage from the matches last night in this: http://youtu.be/LGF5vYKLP4AWarning: lots of scout on scout violence as I ramble on about defending objectives. Not for the weak of heart.
Lots of good informative stuff in there sprinkled around the cussing :p
One missing point, was that you speak against the use of scanners.. but you dont mention what kind of base suit passive range is needed to actually be effective at this. A scout can't spend *all* their time camping friendly objective points. I personally find that using scanners hugely helps scout survivability when getting TO an objective, unless you have capped range, and maybe a range mod. And even then.. you wont be able to see other sneaky scouts, whereas even an ADV scanner will help you at least see the not-so-sneaky scouts.
Quote: edit: After rewatching, why the kitten is that Amarr Assault as fast as I am? I only catch up because he turned around :(
Go vote for eliminating this sort of thing, @ https://forums.dust514.com/default.aspx?g=posts&m=1513167 |
Quil Evrything
DUST University Ivy League
413
|
Posted - 2013.11.20 21:48:00 -
[158] - Quote
Django Quik wrote:Question for my scoutly brethren - when traversing a long distance on foot is the fastest way to use 2 x kinkats, 1 x kinkat & 1 x card reg or 2 x card regs?
your question is meaningless without you quoting specifics such as:
- actual distances you care about - your level of kincat - your level of stamina modules
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Quil Evrything
DUST University Ivy League
413
|
Posted - 2013.11.21 21:08:00 -
[159] - Quote
Koan Zalinto wrote:I honestly would beat a target to death with a rock if i could. What would be awesome is a disarming mechanic for scouts if they get in melee range.
Or.. Oooooooo... EWarfare, Mass Effect style:... weapon overheat biotics!!
Duvolle user: "Muahaha puny scout, I have you now, I.." (click). (click). "WTH?!?!?????!!11111111"
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Quil Evrything
DUST University Ivy League
413
|
Posted - 2013.11.21 21:13:00 -
[160] - Quote
IAmDuncanIdaho II wrote: So I tried the new fit out - scrambler pistol + knives. Fail. Will try again tomorrow, and refuse to be disheartened. I haven't figured out how the hell to use knives properly yet - sneaking up on ppl is easy kills, but in a battle with someone? Hmmm.....I really missed my shotty. Must...try...harder.
Yus, try harder. Specifically, you MUST have at least level 3, and KLO pistol, or your experience will be... unsatisfying, for the most part.
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Quil Evrything
DUST University Ivy League
415
|
Posted - 2013.11.22 15:41:00 -
[161] - Quote
Krom Ganesh wrote:I wish there was a way for scouts to assassinate a tank driver while they are still in the tank. Would make scouting so much fun when they finally allow us to keep what we steal.
Lawl...
How about:
1. vehicle lockpicking skill. works the same as hacking. Which it IS, after all...
2. Once you get 'in', if it is already occupied, there's a mini-game to fight for electronic control of the vehicle
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Quil Evrything
DUST University Ivy League
415
|
Posted - 2013.11.22 17:07:00 -
[162] - Quote
Rich o wrote:Your profile is 28.764, proto Scanner have a profile of 28db, so:"you have been scanned" Math: 45*0.85*0.94*0.80 = 28.764
Yup. for skill 3/3, you need TWO damps. Good news is, they can both be basic damps, so you can save CPU/PG for other stuff.
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Quil Evrything
DUST University Ivy League
415
|
Posted - 2013.11.22 18:02:00 -
[163] - Quote
I have a new favourite fitting.
Prior to this, I used to have two separate fittings: one for uplink, one for "afterwards". (minmatar with kincats first, then more shieldy/armor second)
But now i just stick with the one. and I seem to be doing the better for it.
Gallente ADV scout
2xcmp shields TT3 pistol, ZN knives, AV grenade R9 uplink CPU enhancer, basic reactive shields.
(And a few levels of dropsuit engineering and electronics for pg/cpu boosts)
This gives me shield/armor of 219/163 = 382? So makes me safe from most sniper oneshots as well. I seem to be consistently getting around 1,000 WP with this. So guess I may stick to it for a while, until I get bored :)
I also have a fallback stealth varient for when proto scanners are out.
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Quil Evrything
DUST University Ivy League
415
|
Posted - 2013.11.22 20:53:00 -
[164] - Quote
Krom Ganesh wrote: I'm not even bothering to play at the moment. I'll check out rail rifles in 1.7 and the cal scout when it gets released but I'm not planning on consistently playing until the game is bearable.
Two words.
Use. Scanners.
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Quil Evrything
DUST University Ivy League
416
|
Posted - 2013.11.22 22:45:00 -
[165] - Quote
IAmDuncanIdaho II wrote:
I hate proto-stomping...but I understand why it happens. Only recently have I realised I might have a counter to it.
Question I have to you guys is - is this ok?
is it OKAY?
Pft.. wrong question. The right question is, "I'm going to be trolling protos at (XX:YY time). Who's going to be joining?"
:D
Similarly, I have 10mil ISK doing nothing, and I wouldnt mind blowing ALL of it on anti-proto activities. For example, donating buffed up militia HAVs to an entire squad. (for those people who have SOME tank experiece, at least)
Or calling into action the legendary plasma cannon battalion. Picture5xfreebie suits, but all with plasma cannons, being air-dropped into, or near to, a hotspot.
Carpet bomb the protos with a rain of incendiary plasma.
at 250x3m splash damage, x5... SOMEONE is going down
Whats that? they ran into a building to hide? 2 scouts suicide-run up and toss 2xfused grenades in the doorway.
once again... the scouts may die, but SOMEONE's coming along for the ride, I figure :D
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Quil Evrything
DUST University Ivy League
416
|
Posted - 2013.11.22 22:54:00 -
[166] - Quote
IAmDuncanIdaho II wrote:hahah woot woot
cool
just wanted to make sure i wasnt breaking any sort of etiquette. a single forge gun OHK or RE troll is all it takes when the stomp is in full flow.
Your response is as I'd hoped :D
And just remember:
"Every time you blow up a Duvolle user... an Angel gets its wings!"
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Quil Evrything
DUST University Ivy League
420
|
Posted - 2013.11.23 03:54:00 -
[167] - Quote
Krom Ganesh wrote: As for the tactics, yes, I do use them. I very rarely have a K/D less than one. However, I don't enjoy the twitch shooter that Dust currently is.
If that were a true description of dust today, I would not now be getting KDRs close to 1 most matches myself.
I suck at 'twitch shooters'. I'm over 40, for goodness' sake.
Whats that saying from some movie... "age and treachery win over youth and exuberance any day" ?
its only a twitch shooter if you let yourself get suckered into the kill box.
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Quil Evrything
DUST University Ivy League
424
|
Posted - 2013.11.24 04:46:00 -
[168] - Quote
Wait... I just noticed...
Ishukone knives got NERFED?!?!?!
They only do 200 now. I thought they used to do 300! Gah! |
Quil Evrything
DUST University Ivy League
424
|
Posted - 2013.11.24 16:14:00 -
[169] - Quote
Arrg. This is sounding bad. Heck, where's the CPM voting thing? If its not too late, I'll stand for nomination myself.
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Quil Evrything
DUST University Ivy League
424
|
Posted - 2013.11.25 06:04:00 -
[170] - Quote
LeGoose wrote:OK so I'm kinda getting addicted to knives and was wondering if anyone had advice on fittings/tactics. Currently running the advanced minmatar scout. High slots: 1 complex and 1 enhanced shield extender. Low slots: 1 basic plate and 1 enhanced cardiac reg. Primary weapoin: TT3 assault sp Side arm: ZN knives
For a knife fit, I'd suggest losing the basic plate. go with reactive or ferroscale instead.
Sometimes, particularly when up against minmatar assaults, that 2% can make a difference.
Heck, go with 2xcomplex shields, and put something else in entirely, like range or stealth? |
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Quil Evrything
DUST University Ivy League
425
|
Posted - 2013.11.26 03:05:00 -
[171] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:Llast 326 wrote: is the base speed faster than the G/1, because it feels like it is, but it may be my imagination.
the base speed of a black eagle is the same as putting a basic kin (but having your kins maxed with the 5% bonus) so the answer is no the black eagle just has built in mods that you cannot change
Another interesting way of looking at the black eagle, is that it has the armor gallente scout AND the base shield minmatar scout.
It has the base armor of gallente : 130 However, it also has the shield of minmatar: 100
sadly, it does not have the base speed of minmatar. black eagle base speed = 5.45 minmatar = 5.65
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Quil Evrything
DUST University Ivy League
428
|
Posted - 2013.11.26 06:54:00 -
[172] - Quote
Niuvo wrote: Two words: Quafe squads. Anyone?
Rack those kills so we can run together, I asked cyrious if he would like to record us in our pimp suits.
I imagine it as working closely together and not doing too much risky things. We only pull them out when a match is "nooby", ...
In other words, you're trying to use this thread as a way to organize scout protostomping.
Shame on you.
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Quil Evrything
DUST University Ivy League
428
|
Posted - 2013.11.26 17:32:00 -
[173] - Quote
pseudosnipre wrote:
Bottom line: Basic precision and basic damp pay the only return on investment. Anything stronger is overkill and a waste of cpu.
true for precision. not true for damps.
If you get your damp to 3, then you can use ADV damps to avoid most proto scans, when you are level 1 scout. Somewhere in there, you can use 1xbasic, + 1xADV. You can also use a SINGLE adv damp (rather than 2xbasic), when you are level 4 scout.
These things are useful.
(ponders whether to share this.... yeah, guess so... You can also use 2xADV damps, to turn a caldari assault suit, into a stealth suit Since most people only run ADV scans at best, you will have an almost invisible assault suit. I mention specifically caldari, since with your low slots gone, you're gonna need all the shielding you can get. Hence, caldari. I wont mention.. That Other Caldari suit. *Ptooie*.)
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Quil Evrything
DUST University Ivy League
428
|
Posted - 2013.11.26 17:39:00 -
[174] - Quote
Oswald Rehnquist wrote: 1) Profile Signature and Precision drop down from 45 to 40
- Doing this will save cpu and will functionally give the scout one extra low slot
Meh. scout 3+damp 3 basically "saves your low slot", most of the time already.
it would certainly be nice for the lower level scouts. But changing this would render the active scanners almost compoletely useless. Rather than partially useless against scouts, as they are now :-}
Quote:2) Base Stamina increase from 200 to 300 good
Quote: 3) Increase movement/sprint by .5 for each scout, and see how well that works.
Forget half measures. Increase base movement by 1.0, for all scouts. Clearly, that wont be a problem for the speed cap. but it would help us a LOT. particularly in strafing. We should have a clear advantage for side movement speed, yet we don't at present.
Sprint, maybe 0.5
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Quil Evrything
DUST University Ivy League
428
|
Posted - 2013.11.26 17:53:00 -
[175] - Quote
Cass Caul wrote: Precision is not for anti-scouts but for countering dampened medium suits
In theory.
In practice, I catch many, many scouts just with my pathetic ADV scanner. Kinda shocking, really.
So, the reality is that precision is useful against everything except blowhard proto scouts.
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Quil Evrything
DUST University Ivy League
428
|
Posted - 2013.11.26 18:24:00 -
[176] - Quote
Samantha Hunyz wrote:[quote=mr musturd]Anyone else think the combat logi tears are extra sweet today? Heck yes. Since winter Carnage, I've realized how strong these suits are. They have been out in proto force sitting on op rep hives. prof 5, 2 damage mods, advanced tactical sniper. 3 shots and they are still alive, reload, and they are back to full armor. /quote]
you're doing it wrong. First clear out their junk, with either plasma cannon or forge gun.
or... you need to switch to charged sniper rifle+ headshots? :D
To put it another way; it makes sense that ADV gear fails against proto suit+proto gear.
Switch to proto damage mods + proto sniper, then see how tough they are.
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Quil Evrything
DUST University Ivy League
428
|
Posted - 2013.11.26 18:25:00 -
[177] - Quote
Llast 326 wrote: If i were foolish enough to weigh in on this subject I would say Drop the PG CPU of the Logi, and replace the Logi bonus with reduced PG CPU to equipment.
Why wouldnt you say "lose the extra slots"?
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Quil Evrything
DUST University Ivy League
428
|
Posted - 2013.11.26 18:54:00 -
[178] - Quote
Samantha Hunyz wrote:Quil Evrything wrote:
To put it another way; it makes sense that ADV gear fails against proto suit+proto gear.
Switch to proto damage mods + proto sniper, then see how tough they are.
What a troll. An advanced weapon should be inferior than a proto suit, but even a basic AR prof 5 and 2 damage mods take down a proto logistics easily. A proto suit bearer shouldn't still be alive 12 sniper rounds later.
You make a poor argument. We already know AR >> ALL. So that is invalid.
You also dont give any data(?) to compare how a proto sniper weapon would have faired against the proto suit. You said you were only using ADV gear. If a proto sniper weapon (not including the Ishukone, because that.. .. that's just junk).. also failed against the suit, then there would be more legitimate cause for complaint.
Sounds like you're just sore that YOU couldnt take down the opponent, rather than giving a balanced look at the issue.
|
Quil Evrything
DUST University Ivy League
435
|
Posted - 2013.11.28 14:47:00 -
[179] - Quote
mollerz wrote:Kahn Zo wrote: Specd into a minja ;) at level 2, soon to be 3, advance. I see the light :)
It's worth going proto, but sadly, always stick with ADV fits.
Its good to do that for the slots... but its also appropriate in another way.
You're presumably maxed on range skill, so with minmatar, you're gonna have... ALMOST the same passive range as an ADV gallente scout
Gonna be difficult. But if you're gung-ho for knives, I recon it will help you a lot with the improved walk speed. o7 |
Quil Evrything
DUST University Ivy League
435
|
Posted - 2013.11.29 17:57:00 -
[180] - Quote
Llast 326 wrote:Had a funny scout vs scout last night. Was on my Min alt and scotty put me on the low side of the launch pad. So i hacked E, went and hacked A and was making for B, thinking the Red Mediums would be getting there soon since they just took C. No surprise almost there and B starts to flash. Weaving between crates I get into the Obj, charge and cut down the Logi hacking the point, quick charge to hit the next suit. Gal scout he fires his weapon as I slash. Kathunk he panic shot his MD into me I got an assist though lol Can anyone tell me with certainty that a 27.54 would beat the proto scanners (15db exception of course) Would they round me up?
So... you didnt actually killl him.. he kills the BOTH of you.. but you get an assist? lolz. Reminds me of when I got an "assist" from someone's falling death :p
Anyways, no the game doesnt round up for that. |
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Quil Evrything
DUST University Ivy League
437
|
Posted - 2013.11.30 00:35:00 -
[181] - Quote
Submitted, for your consideration.... A new scout fitting type: A short-range weapon, and.... A laser.
Ive been having fun with this!
* With 2xcomplex shields, I dont have to panic about overheat. * You can take a whack at enemies from outside pesky AR range. ie: 60-80m, I think * With a scout suit, you can STAY out of AR range. (or if you're feeling ornery, you pretend you're the little scared laser dude, play hide-n-seek when they come charging in to get you.. and then finish them with your sidearm unexpectedly )
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Quil Evrything
DUST University Ivy League
438
|
Posted - 2013.11.30 04:30:00 -
[182] - Quote
Quil Evrything wrote:Submitted, for your consideration.... A new scout fitting type: A short-range weapon, and.... A laser.
Ive been having fun with this!
A followup on this...
I was playing in a domination match. I think I peeved someone. They came back, in an open area, with a... heavy suit? They were a little close... 30m... So I sprinted out of range, taking a few little dinks from his HMG, until I got to about 65m+.
Turned around.... and melted his face off with my laser, in about 2 seconds, while he was in the open with nowhere to go.
Okay this was not sensible behaviour for an enemy. But I think it amply demonstrates a good case use for this suit :)
i just wish I could carry some uplinks along with this.
Edit: well.. tecnically, I can... but for this long range weapon, its kinda important to have a scanner, so you can see far enough ahead. SO.. great if someone ELSE is carrying the scanner.. Also, I have to use an Enhanced CPU upgrade, rather than 2xranger extenders. sigh. 54 cpu for the basic laser. owch. |
Quil Evrything
DUST University Ivy League
438
|
Posted - 2013.11.30 15:30:00 -
[183] - Quote
Acturus Galaxy wrote:I have fallen in love with the scrambler rifle and my scout, the perfect mid range sniper weapon. Have great fund with the gk.0, 3 complex range modifiers, enhanced dampener and the standard scrambler.
It can be used as shotgun at close range and charged headshots even at range is devastating. Also tried with a sniper rifle but it is no match for the scrambler at mid range sniping.
Huh.
I used to feel that way.... but these days with proto madness, it just doesnt cut it for me any more. Charged shots aint what they used to be. At high levels, the imperial does insane damage, I'm told.
For devastating charged shots, though... i just unlocked the charged sniper rifle. MUAHhahahahahaha... oh yes.
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Quil Evrything
DUST University Ivy League
438
|
Posted - 2013.12.01 06:20:00 -
[184] - Quote
Llast 326 wrote:IgniteableAura wrote:We dont need no stinkin blue tags in dis thread. I lined the thread with tinfoilGǪ. but they still peek in here I know they do they watch with there scanners <.< >.> shhhhh they are coming
Yeah :( with that in mind, I'd better share my latest exuberance very carefully! :-/
I have just discovered.. that a fully leveled up gallente ADV scout is OP at least as compared to most non-proto suits out there anyways.
I just unlocked range level 5.
So of course, i decided to play around with abusive fits. Such as: 2x complex shields 2x complex range 1x TT3 pistol .. and nothing else. 'cause that's **all I can fit** on my ADV scout suit!!
aaaand... wow.
I did some really really stupid rush-in things, and still managed to go positive, 6/5 I also quietly absorbed what I presume was a tac sniper round, as nothing more than a "plink!" sound on my shield. I thought "oh, someone must have plinked me with an AR at long range, since nothign on my radar" But then I actually looked at my shields, and noticed 180 points missing
If I actually learn patience with this suit, I may end up with a very respectable KDR routinely.
.... Naaahhh, can't see that happening
OOPS, almost forgot, for the devs: yeah, high proto-level scout skills are uber. But until you get BOTH proto shields, AND proto range... it's still Hard Mode And to get there, is what, 2mil SP? |
Quil Evrything
DUST University Ivy League
439
|
Posted - 2013.12.02 18:08:00 -
[185] - Quote
IgniteableAura wrote: As far as shotty getting a spotlight, I imagine he was already contacted but said "No thanks" All he requires is spreadsheets, liquor and tears generated from scouts killing med frames......that fuels him
Hmmm... Maybe we could have a "Shotty benefit event"; Put together a full squad of shotgun scouts, and livestream the kill feed of
(Scout1) (KR-15 Shotgun) (redberry) (Scout2) (KR-15 Shotgun) (redberry) (Scout3) (Breech Shotgun) (redberry)
Think that could motivate him? :)
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Quil Evrything
DUST University Ivy League
440
|
Posted - 2013.12.02 20:25:00 -
[186] - Quote
More Shotty ideas: Buncha people pony up 1mil ISK or whatever it takes, for a PC battle with some random people. Schedule it so Shotty can join in... and people can play whatever they like, but "our" team all uses shotguns.
(meh,.. or just queue sync on some FW?)
If our team wins... he has to say yes to the thing
I'd be happy to put in a mil or two... |
Quil Evrything
DUST University Ivy League
440
|
Posted - 2013.12.02 21:44:00 -
[187] - Quote
Sorry, but absolutely not. Wanna be stealthy ,have to BE a scout. Not just "know a scout".
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Quil Evrything
DUST University Ivy League
442
|
Posted - 2013.12.03 01:57:00 -
[188] - Quote
pseudosnipre wrote: Perhaps equipment shroud tiers instead of radius; ex. level 3 gives advanced gear your profile signature, but not level 4 gear.
I think it's more reasonable that higher tiered uplinks should have lower signature. Maybe some more than others. similar to how there are different types of scanners at the same tier.
lower db = lower spawn capabilities due to decreased power.
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Quil Evrything
DUST University Ivy League
445
|
Posted - 2013.12.03 17:32:00 -
[189] - Quote
Cass Caul wrote: A Dev, pretty sure it was Wolfman said that the scout buff would come out a patch or two after the vehicle rebalance... we just thought vehicle rebalance was going to be 1.4
And do note, that the statement could be read multiple ways. The most believable way, would be "after vehicle rebalance is COMPLETED".
1.7, is the *start* of vehicle rebalance. They've already said this. They're leveling stuff or whatever, before deciding what the final vehicle/AV balance is going to be. So, figure another release or two, to "fine tune".
Thus... expect scout buffs, somewhere around 2.0
If something more important doesnt come up, that is.
Make that "2.x"
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Quil Evrything
DUST University Ivy League
445
|
Posted - 2013.12.04 06:31:00 -
[190] - Quote
And now for something... a little different.
I hit Two back-to-back matches, where the enemy team was fielding MULTIPLE tanks, in the same area. WITH ground support. It was impossible. Anti-vehicle stuff got killed by ground team. anti-infantry got killed by tanks. SO finaly, I said #$@! it. I switched to heavy :-/
Scared off the tanks, even though I had a pathetic militia fit.
But there was this one ass, who decided he was going to "snipe" at me, with a gek or something, from 60m. I was equipped with a SMG, and a militia forge gun. The little SOB thought he had the poor little heavy pinned down, and he was going to get me when I came out of hiding.
But the little ..... forgot to show some respect for heavies. He basically just stood in the same spot.
So okay, I'm a total newb at heavy-hood. But eventually, even a noob can pick up a few tricks. So I took a few runs at precision fire FG gunnery.
Charge up behind my cover, set azimuth, and then just strafe right until he lines up. waddle out of cover. He plinks thorugh my shield. i take a shot. miss. waddle back into cover.
Adjust azimuth a little lower. waddle out. plink plink plink. miss. waddle waddle
Looked PRETTY good though. Waddle out again...(plink plink plink) wait for red sights... center... (plink plink plink).. WooOOOommmMM....
+50 WP Direct hit @60m
Respect the heavy. Don't take your prey for granted. |
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Quil Evrything
DUST University Ivy League
447
|
Posted - 2013.12.05 04:03:00 -
[191] - Quote
Knight Soiaire wrote:
Or we could all Q-Sync the same team on FW, and do nothing but **** around in the redline, so even the EVE Players will see the protest.
This would probably get the most notice of in-game stuff. Except that we'd have to stick in the MCC, or we'd be gotten at, and the stats would look normal.
Only other noticable thing, would be wave after wave of mass-suicide for scouts, cloning out 10's of matches., with 0 kills, 0 WP on the scout side.
Llast 326's suggestion, of opening support tickets en-mass, would be the most, fastest, notice overall, though.
Methinks we'd have to have something planned very specifically on wording.
It needs to be:
- well-written. that is to say, very clear on our points of pain. - politely written - SHORT (Not more than 10 sentances)
And one per account only. |
Quil Evrything
DUST University Ivy League
451
|
Posted - 2013.12.05 18:44:00 -
[192] - Quote
Krom Ganesh wrote: I believe it is
Base range = 16 Base + Gal lvl 3 = 20.8 (24 w/ Gal5) Base + Gal3 + Range5 = 31.2 (36 w/ Gal5) Base + Gal3 + Range5 + 1xCmp Range = 45.24 (52.2 w/ Gal5) Base + Gal3 + Range5 + 2xCmp Range = 62.747 (72.4 w/ Gal5)
Stacking penalty.
http://wiki.dust514.info/index.php?title=Stacking_Penalties
says 2xcomplex gves you 84% bonus.
So, 57.4m for gallente 3
And an aside to Ivy:
Yeah, I was very happy with my valor scout. Then I got complex shields. which made all the difference. Plus TT3 pistol. That made me run ADV suit all the time. Both for the fact that it lets me use 2xcomplex shields, and also that it has the extra power neccessary to run TT3 + adv knives + R9 uplink All The Time. Makes a huge difference to both my longevity, and my battle rankings. Mo' uplinks, Mo' points :)
I still dont have enough power/cpu to run everything I want though. For example, I cant run 2xcmp shields, TT3, knives, 2xbasic reactive, AND ADV scanner. I have to knock one shield down to advanced. sigh.
I have a full-bpo valor fit, with BPO of: suit, AR, pistol, 2xarmor (or 1armor, 1 rep) but even though its free, i dont run it any more. and I still end up making positive ISK most battles. |
Quil Evrything
DUST University Ivy League
451
|
Posted - 2013.12.05 19:20:00 -
[193] - Quote
Quil Evrything wrote:Llast 326's suggestion, of opening support tickets en-mass, would be the most, fastest, notice overall, though.
Methinks we'd have to have something planned very specifically on wording.
It needs to be:
- well-written. that is to say, very clear on our points of pain. - politely written - SHORT (Not more than 10 sentances)
And one per account only.
Towards this end, I have opened a stealth-titled post,
https://forums.dust514.com/default.aspx?g=posts&m=1567713 to collect points of pain and insanity for scouts.
Please note it is not titled : "We are going to bomb support with this". Let's keep it that way.
Please also note the rules at the top of the thread:
- no ranting - no pie-in-the-sky wishes. So for example, dont even bother to bring up cloaks. Just keep it on currently existing game mechanics.
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Quil Evrything
DUST University Ivy League
453
|
Posted - 2013.12.05 19:48:00 -
[194] - Quote
Yup. I do that with a few fits, I have, so I can run 2xcmp shields TT3 knives uplink - and either dampener, or reactive plates, in the other free slot.
Since I dont have complex kincats unlocked, its not worth me putting a red pill in a low slot.
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Quil Evrything
DUST University Ivy League
458
|
Posted - 2013.12.05 20:43:00 -
[195] - Quote
mollerz wrote:Your ganja suits sound so foreign I highly suggest getting red jars maxed. speed is fun. even gimped speed.
Meh. I tried advanced on an alt. I was underwhelmed. militia is good enough. I guess its kinda like shields. Its not worth even unlocking shield extenders (other than the fitting reduction I guess), unless you go all the way to proto. then it's pretty good.
On my main, I have higher priorities. Such as scrambler pistol ops 5, proficiency 5, fitting 5 |
Quil Evrything
DUST University Ivy League
467
|
Posted - 2013.12.06 01:02:00 -
[196] - Quote
Krom Ganesh wrote: I am accounting for stacking penalty. The difference between our numbers is how multiple modules are handled. I assume multiplicative (like the dust fitting tool) while the wikia assumes additive.
I edited my earlier post, but I guess too late. :-}
turns out I was inputting the numbers wrong, into the wiki tool. |
Quil Evrything
DUST University Ivy League
467
|
Posted - 2013.12.06 01:09:00 -
[197] - Quote
Haerr wrote:- though I won't deny that having access to a logi suit would really help out with the start of match uplink spam. And not all maps are all too friendly for scouts, maybe just having more options availible would make Dust more fun to play?
i used to think the logi for uplinks thing.. until I noticed that the ADV uplinks let you have more than 1 active at a time. SO, I use those, drop 2, remember where I put them... then usually by the time I die, one of them has been cleared, so I just drop another one, or two as need be.
As far as maps go... Some maps are more scout-friendly than others. However, I think that all maps have places where scouts can shine.
it just so happens that each map requires different techniques.
Some maps are mostly city, so, you know.. do the sneaky thing around corners :)
Some maps are a mix, so you can select the most appropriate objective to defend, or something.
Some maps are spread widely apart, which means it's terrible when your team suddenly loses all spawn points on the other side of it. Particulary when there is insanely good proto AV or something on the other team... unless there's a fast, sneaky, patient scout who can run around the "long way", and go drop an uplink behind enemy lines. There's almost always some "long way" that isnt being watched. If you can drop TWO instead of just one, then it's even better. |
Quil Evrything
DUST University Ivy League
475
|
Posted - 2013.12.07 05:06:00 -
[198] - Quote
Ruthless Lee wrote:Would love to be able to go into the redline to hunt snipers. I can't see it ever happening, but it'd be fun
What? I do it all the time.
Just last week, in manus peak, there was some ******* crouching under the bigugly 4-legged tower socket or something, about 60m in?
I contemplated switching to sniper, but I thought... "ya know.. a pistol to the back of the head would be SOO much more satisfying" So I did that instead. Ran right up next to him, and "blam!" betcha he was pissed :D
Wait.. did you want to also get OUT of redlne alive?
Are you a scout, or arent you? How are you expecting to stay alive, AND play scout???
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Quil Evrything
DUST University Ivy League
486
|
Posted - 2013.12.08 23:36:00 -
[199] - Quote
Lucifalic wrote:Had one of my best games today. 28/5. 2015wp.
Using advanced Gal scout
Trouble is, when they data mine for performance indicators... this is why they think they can ignore buffing scout
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Quil Evrything
DUST University Ivy League
486
|
Posted - 2013.12.08 23:40:00 -
[200] - Quote
mollerz wrote:No. It is the one thing CCP did right on Dust. I've freely said as much. I mean GG CCP. Their forums are actually better than the game they are meant to discuss. I can't name another game dee that has that going for them either
Yeah. and the amazing thing is, it's CUSTOM forum software. Not one of the usual standard forum backends, seems like.
Still a few things missing, like color n image include. But all in all, some very nice forum software.
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Quil Evrything
DUST University Ivy League
488
|
Posted - 2013.12.09 18:05:00 -
[201] - Quote
Lol.
https://forums.dust514.com/default.aspx?g=posts&t=126393
Quote:Plus you get to kill or protect (let's just be honest, you're going to kill us) DUST 514 developers! Well, they called that right!
Unless you want to join their team just so you can slag on them in team chat? :D
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Quil Evrything
DUST University Ivy League
488
|
Posted - 2013.12.09 18:26:00 -
[202] - Quote
Llast 326 wrote:Actually I am thinking of join ing the Devs for the benefits of tunnel visionGǪ People are going to be so focused on killing them I will be free to stab backs like crazy
Hmmph.
yer crazy.
people will be in a feeeding frenzy, tearing up anything that shows red.
And you WILL be showing red.
duvolle focused scanner. All The Time. They will have no place to hide, unless they are cowering somewhere with 300HP.
I give you my personal guarantee.
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Quil Evrything
DUST University Ivy League
489
|
Posted - 2013.12.09 22:32:00 -
[203] - Quote
Llast 326 wrote:I still think the frenzy will be a benefitGǪ It works well with my Minja, and i can't even hide from advanced scans with that account yet
yes you can. 2xmilitia damp, gets even a light suit, down to 33dB
Edit: Dangit, me and my big mouth. The Llast thing I need is another person sneaking up on me |
Quil Evrything
DUST University Ivy League
490
|
Posted - 2013.12.09 23:15:00 -
[204] - Quote
noob cavman wrote:A good way to look at it is how fast you can kill a tanked out heavy now compared to a few months ago. The hit detection has moved from working hard on killing that 1400 plus suit for ten seconds to 3 second sustained fire. We last maybe a second if we are lucky.
I have taken out a (bad) heavy, multiple times now, in sneaky frontal engagement. What it takes is:
1. really good passive radar range, so you can see exactly which direction he is facing 2. a good weapon (eg: tt3 pistol) 3. a suitable bit of double-sided, yet somewhat narrow cover (ie: a cru, the long way... Or, depending on how wide your scan is, something considerably longer. yet ideally still narrow in one sense. You need to be able to keep the pressure on him, to avoid letting his shields regen back!) CRUs are actually LESS than ideal to me, because of the odd shape. I think a turret worked for me.
And of course, #4: some kind of enclosed or remote location where his buddies cant help him out!
So, how to win? First, make the determination that you're going to plink him to death. No "keep firing until I win" mentality.
Next, start on opposite side of the cover. You can see what side he's facing, so.. peek around the other side, of course! Ideally, aim for the head. if you get lucky, great! Otherwise, presume you arent going to finish him off right now. Depending on your trigger speed and/or weapon speed, squeeze off 3-6 quick shots, and get back into cover. Note: you need to *JUST BARELY* peek around the cover, so that you can sidestep back into it, very very quickly.
Okay, now he's directly facing you! So.. sprint around the other side a little, until you can just baarely see him... and squeeze of another few shots. then duck back into cover. Repeat until he's dead, switching sides, but keeping a close eye on your radar to notice exactly WHICH way he is facing. Sometimes they get a clue, and face the "next" side you'll be coming from. At which point, you of course repeat the side you just attacked him from :D
Things to watch out for:
DONT GET GREEDY! Some heavies can turn around relatively quickly! So dont presume you can just run around the other side and shoot him until he's dead (unless you are a phenomenally good shot under pressure!) you can get away with that sort of thinking with medium suits, because youy can take them out quickly. however, with a pistol, it's going to take a bit more work.
And of course, beware a heavy with grenades still in his bag.
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Quil Evrything
DUST University Ivy League
490
|
Posted - 2013.12.09 23:18:00 -
[205] - Quote
Llast 326 wrote:Quil Evrything wrote: 2xmilitia damp, gets even a light suit, down to 33dB
Okay yes technically It can be done, but I can't kick the bottlesGǪ I've triedGǪ I need them man I need them BAD
Guh. Unless you have adv, minimum, I dont find them worth it personally.
you talk like this is a brand new alt. So I cant see you having unlocked those yet.
stealth is so much more important to scouts these days!
Just step away from the pills, Llast... nice and easy....
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Quil Evrything
DUST University Ivy League
495
|
Posted - 2013.12.10 03:56:00 -
[206] - Quote
Shotty GoBang wrote:
<---- This guy ...................... now dead.
Awww... sadface :(
for two reasons, one entirely selfish:
I was 1 week away from level 2!! :p
and secondly... we're only 7 pages away from officially "flipping" the thread counter!
(only ooold gamers will probably get what I'm saying :)
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Quil Evrything
DUST University Ivy League
496
|
Posted - 2013.12.10 04:44:00 -
[207] - Quote
Cass Caul wrote:So, Mr. Mustard just earned my respect as the most dedicated Minmatar Scout ever.
I saw him running Ishukone Nova Knives and ______ Scrambler Pistol in a Planetary Conquest. Those nova knives even made the kill feed against heavies on my team.
Too bad there isnt cross-team communication. Otherwise, your team's logis may have heard, "REP THIS!!"
:D
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Quil Evrything
DUST University Ivy League
496
|
Posted - 2013.12.10 06:17:00 -
[208] - Quote
mollerz wrote:. They can feel what it is like to be a scout in their own game.
while the event would be fun.. it would NOT accomplish what you claim. it would in no way make them "feel what it is like to be a scout".
It would instead, "make them feel scout is OP".
awesome sauce.
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Quil Evrything
DUST University Ivy League
496
|
Posted - 2013.12.10 06:22:00 -
[209] - Quote
To follow up on that, with something that WOULD get their attention in the desired way... show them that triple SP, is not as important to you as improving scouts. Form a full squad, scout only.
equip knives only.
Do a full formation suicide run against them directly (instead of just suiciding out of MCC), wave after wave, until they clone your team out.
THAT. would get their attention.
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Quil Evrything
DUST University Ivy League
500
|
Posted - 2013.12.10 14:27:00 -
[210] - Quote
Quote:The Scout role will get very high PG/CPU bonuses to fitting cloak equipment, making it just about the only role that can feasibly fit a cloak field without having to sacrifice the rest of its fit. . [/quote]
Aw, nuts.
In other words, we WILL see non-scout proto suits with cloaks. And there WILL be abuse of it by non-scouts that CCP "didnt see". even though we said their would be.
Screw that. When it comes out, I"M out.
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Quil Evrything
DUST University Ivy League
501
|
Posted - 2013.12.10 14:34:00 -
[211] - Quote
Quil Evrything wrote: Aw, nuts.
In other words, we WILL see non-scout proto suits with cloaks. And there WILL be abuse of it by non-scouts that CCP "didnt see". even though we said their would be.
PS: 4 questions for you all:
What suit do devs like to treat as the "real" infiltrator? What suit has a variant with hacking bonus? What suit is the devs' favourite? What suit will abuse cloaks?
oh wait they all have the same answer. Surprise surprise,logi suit.
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Quil Evrything
DUST University Ivy League
502
|
Posted - 2013.12.10 14:40:00 -
[212] - Quote
Krom Ganesh wrote:Edit for Quil's second post: (wishful thinking and rainbows everywhere )
ahuh. sure. But when you see logis running around cloaked, and you cant see them in normal passive scan either, I think you owe me some ISK. :) if I'm still playing otherwise,i'll give YOU 1mil ISK.
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Quil Evrything
DUST University Ivy League
504
|
Posted - 2013.12.10 15:12:00 -
[213] - Quote
IgniteableAura wrote:There are no lights at the end of the tunnel. I will wait until they actually implement changes, then I will return. Holding off for anything else is just going to end in broken hearts and tears. Cloaks are likely to have a 95% fitting bonus for scouts. So any suit that tries to fit it will likely be filled to the max with CPU mods.
except logi.
We'll see proto logis, with cloaks, but more armor/shields than ADV scout suits, and 5hp/sec regen.
Even if they're visible to scouts (whicih they might not be), they'll be invisible to everyone else. So once again, the logi killing machine will rule
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Quil Evrything
DUST University Ivy League
507
|
Posted - 2013.12.10 15:20:00 -
[214] - Quote
I have to say, 250 pages, is a WHOOOLE lot of scout posts!
Wooo!
that's.. either a really good thing... or a really bad thing :-/
Good, 'cause we're such a great group
Bad, 'cause we have so much to complain about.
wait,that makes it sound like we're a buncha whiners :-}
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Quil Evrything
DUST University Ivy League
508
|
Posted - 2013.12.10 15:23:00 -
[215] - Quote
And here it is! Congrats to all us scouts, and salutes to those who have gone before!
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Quil Evrything
DUST University Ivy League
508
|
Posted - 2013.12.10 15:47:00 -
[216] - Quote
Ghost Kaisar wrote:BTW, I claim post 5k. (coming up soonGäó)
May the best scout win! :) (no spammy tricks, though. that would be dishonorable ) (i'm probably going to be too busy playing, though. Trying to distractmyself from some nasty intestinal.. something or other. ugh)
I'm liking the look of RR.
I'm going to have to drop into my caldari suit (oh look, Caldari!) for a while and feel my inner.... Cal-ness? |
Quil Evrything
DUST University Ivy League
508
|
Posted - 2013.12.10 16:04:00 -
[217] - Quote
It finally installed!! I has vehicle respec! ooo,500k back! I has 700,000 SP! I can get rail rifle! I can get new vehicle toys! I can....
.... i can get proto scanners. Right Now.
Brothers, as of now, if you're not on my side, you're the enemy.. and I'm coming for YOUUUU!!! If you dont have your proto stuffed to the gills with damps, there's no place you're safe!! MUAHAHAHAHAHH!!!
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Quil Evrything
DUST University Ivy League
510
|
Posted - 2013.12.10 21:15:00 -
[218] - Quote
Scout Registry wrote: Option B) Call in LAV, stick REs to front, suicide-bomb enemy armor.
* Have to catch tank off-guard in both scenarios, otherwise you'll never -- ever -- get close enough.
Do you get credit for the kill this way though?
and what if you jump out?
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Quil Evrything
DUST University Ivy League
511
|
Posted - 2013.12.10 21:57:00 -
[219] - Quote
This one.... is for Shotty, of course!
5,000 posts, that YOU are responsible for!
(It's all your fault. That's my story, and I'm sticking to it )
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Quil Evrything
DUST University Ivy League
520
|
Posted - 2013.12.11 04:30:00 -
[220] - Quote
Scout Registry wrote:
At first glance, it appears that they're both effective but they've yet to strike me as OP. I'm reserving judgement until folks hit Proficiency V, Sharpshooter V.
IMHO, the aCR runs highest risk of earning EZ Mode title, though I'm hesitant to label it prematurely. Kinda funny, this acronym, give MW3's slightly OP, MLG-favored assault rifle, the ACR. LOL .
Just like the Assault CR is the "good version" of the CR.. .the Assault Rail is the "good version" of the RR.
No surprise. they're following a pattern here. both are level 4. Just like the TT3 pistol.
before level 4... "okay, this is.. interesting".
at level 4, you suddenly get a weapon that is "WELL, ALL RIGHT THEN!"
Of the two, I kinda like both, but I like ARR more. ohgood grief.. I just notice that. Is that... really.. a coincidence that it is so close to "AR"? ! gahhhh....
but anyways, I like it it has somewhat good accuracy and damage @60m... IF you crouch and aim, sniperstyle. But it's definitely Hard Mode. There's no scope -- you have iron sights. (similar,yet different, to the iron sights of the A-CR)
Now I have to save up for it on my main char. sigh.. |
|
Quil Evrything
DUST University Ivy League
520
|
Posted - 2013.12.11 06:40:00 -
[221] - Quote
Ghost Kaisar wrote:Krom Ganesh wrote:Has anyone else noticed that installation scanning seems to be gone now? TEST THAT IMMEDIATELY
yeah that definitely needs to be tested.. to see if htereis some kind of lower dB limit to it, rther than just "removed".
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Quil Evrything
DUST University Ivy League
525
|
Posted - 2013.12.11 17:10:00 -
[222] - Quote
IgniteableAura wrote: I am skilling into CR because of the lower fitting requirements. Its even less than the AR, which is why I skilled into the AR to begin with....darn scout PG/CPU problems. Its icing on the cake because I want to run be able to get them from the winmatar FW store as well.
yeah. CR may be the 'best' new weapon in some ways.... but I still love me some RR. it just.... feels so right
(says the caldari. go figure) |
Quil Evrything
DUST University Ivy League
525
|
Posted - 2013.12.11 17:32:00 -
[223] - Quote
Krom Ganesh wrote:Llast 326 wrote:Part of my problem with the RR is that it may not be what I was hoping it would be. I kinda agree with this. I was expecting a highly accurate, low-kick, fully-automatic gun that dealt insane damage but had an incredibly low RoF..
post a me-too on my feedback thread then.
https://forums.dust514.com/default.aspx?g=posts&m=1591032#post1591032
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Quil Evrything
DUST University Ivy League
528
|
Posted - 2013.12.12 00:05:00 -
[224] - Quote
Cyrius Li-Moody wrote:
RE's, next to forges, are THE BEST anti-vehicle right now and honestly scouts are probably going the best at killing/trapping them.
With the new stickiness... yup, i concurr.
I just blew up a madrugar, with my F/45 remotes. It took all four of them. But he basically had "full" health. 4000 armor, 1000+ shields. The jerk was camping an objective. I spawned in, somehow without him noticing. mr. bigshot figured he was going to wipe me out,and had no idea what I wasdoing. I placed 2 before he noticed. #3 stuck on him, #4 just droppped right before I died.
Ye old deadman-switch,and... bye-bye, pristine madrugar!
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Quil Evrything
Triple Terrors
530
|
Posted - 2013.12.12 16:24:00 -
[225] - Quote
Django Quik wrote:... Thing is, I reckon I've gotten my scout to where I want it and can't see anything else worth skilling into with all this passive I've been hoarding. Any ideas would be welcome - here are roughly my current skills: Gal scout 5
REs 1
get that to 3 at least.
I duno if you'd ever want to bother spending the $$$ for the proto REs, but the adv REs are nice. A little faster... plus you get 4 of em.
good for taking out tanks.
Erm... odd little note: for the F/45s; you can have more active, than you can carry.
4 can be active, but you can only carry 3, if the market stats are to be believed :-/
So for a really tough tank, make a pitstop either deliberately, or "ooops"... and then go back and slap on some more :D
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Quil Evrything
Triple Terrors
530
|
Posted - 2013.12.12 16:42:00 -
[226] - Quote
IgniteableAura wrote: Works well for tanks. Slap 7 remotes on your bumper and your gonna have a good time.
**7** ??
you sure like overkill.. I've yet to see a tank with more than 6,000 HP total, in 1.7 It's theoretically doable, but most tankers would use some slots for hardeners and boosters, etc.
(FYI: NO more 180mm armor!!)
The beautiful thing about REs, is that if you do it right, it's all "alpha" damage. They dont have time to put their hardeners up or anything. |
Quil Evrything
Triple Terrors
532
|
Posted - 2013.12.13 14:52:00 -
[227] - Quote
Scout Registry wrote:DPS Comparison, Automatic Fine Rifles:
Advanced Tier (Lowest to Highest) BrAR --- 57 | 411 | 446 aCR --- 440 | 506 | 550 RR --- 444 | 511 | 555 aScR --- 445 | 511 | 556 AR --- 446 | 513 | 558 aRR --- 450 | 518 | 563
I was curious, so I threw this together. Found results interesting ... thought I'd share. It's worth mentioning that the aRR, while ranked highest, kicks like a mule. I very much dislike this particular weapon.
woo I knew there was a reason that the arr "felt" the best :)
too bad that:
1. forsome reason, i hav more difficulty aiming it than a pistol ?.? 2. for something that's supposed to be (pionpoint) accurate, it has terrible dispersion. Well, all RR's do. Not as bad as a level 1 SMG, but way worse than it "should" be.
So I'm loving it as MY equivalent of a main weapon, akin to how some folks use an SMG. and I use it at similar ranges.
its just too bad I suck at it :-/ I need to get more "gun game", I guess.
Thanks for posting up thye numbers |
Quil Evrything
Triple Terrors
533
|
Posted - 2013.12.13 15:08:00 -
[228] - Quote
Krom Ganesh wrote: The RR actually has very little dispersion. The damn thing just bounces around fairly badly and I think you have reduced ADS speed while firing.
but it's sniper tech! it should have evirtually zero ! like a scrambler! it's almost impossible to kill someone at its supposed operational range of even 50m, unless the person is an idiot and stays still while half your shots miss (while they're not moving, and you're not moving body or aim)
ANd I'm talking about while using aim-down sights.
Grr.
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Quil Evrything
Triple Terrors
533
|
Posted - 2013.12.13 15:17:00 -
[229] - Quote
Krom Ganesh wrote:Quil Evrything wrote: but it's sniper tech! it should have evirtually zero ! like a scrambler! it's almost impossible to kill someone at its supposed operational range of even 50m, unless the person is an idiot and stays still while half your shots miss (while they're not moving, and you're not moving body or aim)
ANd I'm talking about while using aim-down sights.
Grr.
Op lvl?
well, 4, since I have ARR :)
OPs describes reducing "kick". but that's supposed to be vertical movement, not side-to-side movement which I think of as dispersion.
but... meh... maybe I need level 5. I guess >.> |
Quil Evrything
Triple Terrors
533
|
Posted - 2013.12.14 01:17:00 -
[230] - Quote
IgniteableAura wrote:With a high rate of fire weapon you want some dispersion,.
[sarcasm]that must be why all the pro duvolle users never skill up their AR sharpshooter [/sarcasm]
maybe YOU want dispersion... fair enough. *I*, however, want zero.
signed, sniper/scrambler rifle/scrambler pistol user
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Quil Evrything
Triple Terrors
533
|
Posted - 2013.12.14 01:24:00 -
[231] - Quote
An odd thing happened to me just now in Caldari FW.
We were losing a whole bunch, as usual. I was spending waaay too much money on G/1 suits with complex shields, etc. So.. i said the heck with it. Toss together a cheap set of Valor suits. A few for every occasion.
and I eventually gravitated towards just 1:
Valor scout BPO (gallente scout level 4) toxin BPO militia scrambler pistol BPO militia shield BPO kincat BPO militia range extender R9 uplink
total cost to me: 3k each.
And then.. the wierdness.
First off, caldari won. WAY wierd ;) It wasnt due to total scrubs on other side: top 5 all had over 1000WP.
But here's the super wierd thing: Only our top 3 players had over 1000 WP. Yet I went 14/6. (and 1485WP, #2 spot)
In a freakin VALOR SUIT !! ??
This.... made me take a little pause. Lol?
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Quil Evrything
Triple Terrors
533
|
Posted - 2013.12.14 03:20:00 -
[232] - Quote
Scout Registry wrote:On Topic: Friendly tank saw me loading up a LAV with REs. He proceeded to try to "crush" my JJ. Is it currently possible to damage friendly tanks in Pubs?
Maybe you rammed him in a past life, and he was just trying to return the favour?
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Quil Evrything
Triple Terrors
536
|
Posted - 2013.12.14 05:02:00 -
[233] - Quote
Another odd thing happened tonight. Call this, "Tales of the scout, volume 27", if you like :D
I jumped into a random pub skirmish, for purposes of just testing out stabilty and range of Rail Rifles. I was at an original ground spawn, next to a supply depot, testing out tac reaouts at specific distances from a turret, etc.
About halfway through my testing, I noticed a dropship. behind me a ways back. Just sitting there.
okay.... so, I ignored it, and continued my testing. facing away from it the whole time. (edit: Although I suppose once or twice may have ran towards it, but then turned around @15m away, and continued going backand forth with a turret.. sometimes firing at it ) I must have looked a complete idiot ... but the guy waited for me. maybe 5 minutes or so!
Eventualy, I got done with my testing... and he was still there. No-one else had been around.
Could he really have been waiting for ME?? I didnt recognize the name or anything.
What the heck, I decided to jump in and see what happens. He flew me to the city. It's the one with the two mini-line harvest towers, the wierd double-decker circle, and that rectangle big building, all encircling the 'A' objective. No-one was on the rectangle. He landed on the rectangle, as I jumped out.
oookay... guess I'll look around a bit more...
Seems like A was red, and even though there was practically a whole blue squad trying to take it, the reds were well dug in. But they had no idea I was there. What am I wearing? Hmm... an ADV rail rifle... and an ASSAULT suit BPO, that I happened to throw together for ambush But... hey, it's me. so I also had BPO damps on it.
So there I was, lone gunman sneakily peering out over the edge of the roof taking out reds one by one. They actually tried scanning me.. pathetically.. still didnt know I was there. I'm not sure anyone even looked up. At least 3 spawned back in. I took them out.. and STILL they didnt look up! ("always trust the scanner"? lulz) And so, at last... we got the objective.
The entire tide of the battle may have turned from that point. I think my little actions on the roof, changed a close game, to a win. All because I'm paranoid about stealth... and because one dropship pilot, decided to wait around for a random(?) blueberry.
True story!
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Quil Evrything
Triple Terrors
544
|
Posted - 2013.12.14 16:02:00 -
[234] - Quote
Haerr wrote: First off let me share the suit I that I do 'best' (more like not completly crappy) in:
P. GalScout
C. Reactive Armor Plate C. Cardiac Regulator C. Profile Dampener C. Kinetic Catalyzer ....
C. Shield Extender
that's.... very surprising.
I usually find that one of anything is rarely enough for me. If shieds help, I need two, to actually stay elive. (basic?) reactive plate is nice,but I need two, to make a difference.
Okay,you only need 1 damp, there's that :) and I suppose complex kincat would make a difference on its own. Still, as others have posted, 2xcomplex kincat is in most cases better than kincat/stam
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Quil Evrything
Triple Terrors
545
|
Posted - 2013.12.14 16:34:00 -
[235] - Quote
Scout Registry wrote: @ Appia Please correct me where I'm wrong. I'm used the basic Plasma Cannon on a DragonFly Scout. Direct impact damage is slightly greater than 1k. Pretty sure I hit this guy in the right spot twice. By my math, successful take-down would've required 7-9 shots. How are you doing it differently? Am I shooting him in the wrong place?
I just did some experimental readings, on vulnerability spot.
First off, its important to mention that the vulnerable spot, is different on sica vs soma.
sica, it is the wierd box with two little cannisters, slightly offset to the right. soma, its the tiny "crack".
Secondly... it ONLY GIVES YOU 137% vs 110% !! (when shields are up)
So, its not that huge a difference.
Given that even proto plasma cannons, "only" do 1155 damage, I would have to think you'd need to mad stack complex damage mods.
and even then, you'd get what, only around 1500 base. Worse yet, plasma is -10% to armor? !! So, this doesnt make sense against tanks, unless either the tank is wounded, or you're doing it in a cannon squad. Also, in FW, you'd have to be really, REALLY careful about friendly fire.
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Posted - 2013.12.14 23:02:00 -
[236] - Quote
Cass Caul wrote: Also, Shield tanks are a whole lot easier to take down. Even with the stupid long reload time and charge time, you can get enough shots off on a shield tank before their shield boosters recharge shield boosters do like 900HP versus my 1200, so 4 shots to break their shields and 2 shots to blow them up.
any tanker that hangs around for 6 shots from a PLC is an idiot
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Posted - 2013.12.16 02:17:00 -
[237] - Quote
[quote=Cass Caul
Also, the discription by CCP Remnant to Knight Soiare's question implies it is going to be High (most likely) or Low slot module. [/quote]
Oooh! Missed that hidden gem. Well, it would "make sense", to be high slot, since it should basically be warped shield tech.
WIll be interesting to see how they implement it.
It will be perfect for basic scout fits, if it is high slot :) THe perfect vehicle for uplink deployment, and.... other things
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Posted - 2013.12.16 04:32:00 -
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Scout Registry wrote: Given what we've seen in 1.7, I'm somewhat concerned that CCP may go overboard on Scouts. They've buffed armor to such a degree that the only counter to a Tank is another Tank. If they buffed us along similar lines, we'd lose our identity. No one wants HardMode to be EZ.
I'm kinda wondering if at this point, cloak will be overkill. so to speak :)
if I can wreak havok in a valor scout as-is... and I'm not mr. FPS .... adding a cloak will be ... potentially terrifying to the other side.
(what makes me successful, is range and damping)
(well, that, and an AR, apparently :-/ ) |
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Posted - 2013.12.16 14:52:00 -
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Llast 326 wrote:
Edit: How do you folks feel about the loss of 5% profile/level Role bonus for improved fitting cost on Cloaks?
I wouldnt feel too bad, if we get the 5% damp BACK, with the cloak.
That being said, I would feel incredibly ANGRY, if this is a ploy to allow logis to do the same thing.
Which there seems to be a very high likelyhood that it is.
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Posted - 2013.12.16 17:32:00 -
[240] - Quote
Daxxis KANNAH wrote:Is there anything a logi cant fit - A heavy weapon, you know why?
Because they dont want it: Duvolle >> All
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Posted - 2013.12.16 19:58:00 -
[241] - Quote
Arkena Wyrnspire wrote:EDIT: Just achieved my personal best scout match at 34/2. Dragonfly + CR.
Which CR, specifically?
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Posted - 2013.12.17 18:01:00 -
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Llast 326 wrote:Since tanks are a thingGǪ I started a for fun project with my Min accountGǪ I am restoring a Sica i found after a battleGǪ fitting with salvage only I call it the Scrapyard Scraper. Not buying anything for it skill wise or parts wise, just going to see what I can build from salvage. So far I have armour and a scanner on it and it has loads of space leftGǪ
Might take it out for a spin just to see what is going on with these things. Mostly I want to see what camera view people are using because they seem see me if i get to close to the back to place REs on the soft spot.
lolol..
Yeah, blaster tanks are hard to use REs on, for multiple reasons:
1. i think they're more likely to use the regular 3rd person view 2. they're more likely to move around a lot
in contrast, rail tanks are more likely to go find a place to sit and snipe. So they're an easier target. They STILL move around a bit though. So generally speaking, you'll be safer sticking your stuff on its side. (otherwise, they roll backwards over you without even knowing you're there)
I initially had a "lucky" kill early on, where I got 4 stuck on a "stupid" tank, and blew it. However, I've almost never managed it again. So I've resolved to aim for 3+AV grenade in future.
(sure, 4 if they run off before I finish planting, but 3+AV otherwise)
Had a lucky one a few days ago. I manged to plant 2, but the thing ran off before I could finish my work.
he travelled around half the match with my pretty little blue markers on him. I couldnt catch up to him, match was ending... So I triggered them anyway, when enemy MCC hit 1 bar left.
I got the last kill of the match, as a tank kill |
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Posted - 2013.12.17 19:10:00 -
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mollerz wrote: And this is what I mean. For a minja, the cloak being in the EQ slot would defeat the purpose. Any real minja would have the EQ built into his suit if it had to be EQ. to keep his knife hands free.
like a bluetooth headset.
Meh. in some ways, i think it's a fair trade. Being able to shoot DIRECTLY from cloak, I think would be unfair. That being said.. it's idiotic to thus stop fully cloaked deployment of uplinks.
So, i think it would better to require it be in light weapon slot. It would reduce some of the QQ against it. it would also eliminate a majority of the "cloaked duvolle/CR/RR" thread.
Plus, it would require any logi using cloak, to be almost completely weaponless! Win! That would hugely encourage REAL logi use. Both in the sense that it would eliminate the "tanked, cloaked logi-AR" factor... and also encourage non-combat logis to play more. more cloak = less death == more incentive to play.
Yet at the same time, it would allow true scouts to keep rockin our scoutness :-) Uplinks, scanners, and sidearms are where we rule. |
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Posted - 2013.12.17 19:19:00 -
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Llast 326 wrote:As a light weaponGǪ Sprint cloaked at Reds, tap to switch to NK charge slash, slash, stab, stab, sprint tap to recloakGǪ Yeah, I can see it working But will it?
Actually... as a weapon... it would disengage if you sprint. Which I see as fair.
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Posted - 2013.12.17 19:22:00 -
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Hmm.. also, as a weapon... it would be reasonable for it to require "ammo".
So you'd be selective about when you engage it. you wouldnt just run around with it on all the time.
technically, I supose they could do that with EQ as well; the selective, limited runtime bit. like scanners. But I like the idea of ammo, in the guise of charge packs or something like that.
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Posted - 2013.12.17 20:33:00 -
[246] - Quote
mollerz wrote: All of your cloaking ideas suck. Like really bad. You are prenerfing it out of the gate in silly ways. You went from equipment to a weapon slot? Then now it would need ammo? sorry man. none of that makes any tactical sense, and like I've said before. All this misguided sense of fairness is misplaced.
Not sure where you got your "sense" meter calibrated, but I suggest you get it re-calibrated somewhere else :D Does it make it tougher to use than the uber-kill-toy you dream about? sure. But you're not going to get your uber-kill-toy. Wake up and smell the nerf bat.
it is a certainty that CCP is going to "pre-nerf" cloaks, as you put it, one way or another. If we demand full, no-limiting cloaking... we're not going to get it. Instead, we're going to get nerfing from the CCP wheel-o-randomness.
Far better to suggest limits of our own choosing, than have whatever nightmare CCP comes up with, inflicted on us.
Consider this:
if they implement it as I've suggested, as a light weapon, with laser-rifle style engagement... it should then be possible to spawn in cloaked. Just hold down the trigger during spawn.
Spamming trigger on spawn-in has occasionally given me a free headshot kill. This should be even better. Time to give spawn campers a little surprise. |
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Posted - 2013.12.17 21:00:00 -
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Daxxis KANNAH wrote:Please no - keep that to yourself.
Equipment or better yet a module you activate with cooldown and it breaks once sprinting or shooting.
having cloak in equipment slot, doesnt allow you to spawn in cloaked.
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Posted - 2013.12.17 21:41:00 -
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mollerz wrote: (... bunch of negative ranting....)
so far, all I've seen you say, is basically, "I dont like your ideas they suck".
How about you now post your idea, and objectively point out the two important details of first of all, how your idea has some kind of balance to it (rather than uber-scout-OP), and then specifics of how your idea is better than my suggestion.
PS to Dannax:
Quote: So - you are cloaked for a few seconds upon spawn. You can pick where you want to spawn
not always. Sometimes, there's only 1 useful spawn on the field.
On top of that, sometimes you have lets say a 1-in-3 chance of spawning into a "bad" spot. Okay, after you die, you know not to spawn there again.. but meanwhile, you've just lost a 60k suit. Wouldnt you rather have not lost it in the first place? |
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Posted - 2013.12.17 22:22:00 -
[249] - Quote
Daxxis, thank you for having the integrity to actually discuss specifics.
Here's the problems I see with both of your suggestions: It doesnt sound like CCP is going to give us another slot. Therefore, cloak as EQ, will mean we CANT carry uplinks with it. Someone else has already stated, that to them too, if cloaks stop us carrying other EQ, it is useless to them.
What about as a module? Well, for that, there's no select/turn on/turn/off UI mechanic. Speaking as a coder, I doubt CCP is going to code a whole new interface for this. People who havent done coding, may think this isnt a big deal. Well sorry you're wrong:) It may not be a large amount of code, but it would make for ugly code. Ugly code= bad code. So it would have to be something that stays on All The Time. Does that really seem fair to you? It doesnt to me. And i GUARANTEE it will be QQd as unfair by the hordes of medium-frames that way. Plus, if its a module, its guaranteed it's going to get abused by logis. Welcome to Stealth-Assault-Logi 514
Now for your other post: Have you seriously never been redlined by a good team? Currently, its pretty much impossible to get out of that. once you're cornered like that, you're dead. mcc or groundspawn, you're going to be mowed down either way.
If you can spawn in cloaked, AND be carrying an uplink, however, ... that will totally change the dynamic. Suddenly, a "redlined" team, will be able to spawn in behind the enemy blocade line and take them out from the rear. It will be a beautiful thing. (and everyone will want a scout on their team for that) |
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Posted - 2013.12.17 23:03:00 -
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Daxxis KANNAH wrote:Yes - coding may be a problem. We dont know this however.
How do the modules work on equipment? Honest question because I never play them. Also CCP giving us a second equipment slot is easy. They just need to make the decision to.
Err... not quite sure what you're asking. Are you saying you never use equipment?!!?! If so, then you really dont understand the importance of uplinks :)
Which I guess would explain why you think its just fine to have it as equipment instead of uplinks.
yes, it would be easy for CCP to decide to give us extra EQ slot. However, it doesnt sound like they WANT to. So that, is that.
Also related to EQ: it gets relegated to the bottom of the select wheel, which makes them slow to select.
Seems to me, cloak is something you'd want to get to *fast*.
Having it in the light weapon slot, means you can get to it almost instantly: it's just a quicktap of R2 away at all times. There's pretty much no other way to do it. All other control mechanisms are already taken. Other than the grenade switch I suppose, as someone suggested. Which could be okay in some ways, but its kinda wierd.
Now, as for the drawbacks of losing the light weapon slot: If you're going to be using cloaks for combat type sitations, you're probably going to be using them for relatively close range. You want to kill quick, and then get re-cloaked ASAP. For that sort of thing, knives an pistols are perfect. I can take down a heavy very fast, if I get to walk up to him and line up a headshot without him realising this.
cloak+AR or something, is a medium suit's game, not a scout. Main reason I've been using AR a lot (outside of cities), is because in a lot of places, its too difficult to get close enough to use pistols, without something like a cloak. All they have to do is spin around once in the open spaces, and you're nailed with infinite precision on their radar.
In contrast, inside buildings, I always prefer using TT3s. Sneak, sneak, headshot. Who doesnt love 450% damage bonus?! You can do 1200 damage in approximately .3 seconds like that. taptaptap.
Or charged knives when I'm feeling vicious, of course. But ADV "only" do 800-ish on headshot, with long recharge time compared to pistols. If you dont kill on the first slash with knives, you're in for a very very difficult time.
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Posted - 2013.12.18 05:30:00 -
[251] - Quote
Daxxis KANNAH wrote:Oswald Rehnquist wrote: Though I am curious on how you are seeking a balance with a high slot module, is it going to be an active module or a constant weak camo?
But his "pro" was rather weak - why would you want to spawn cloak in an overrun area only to have that cloak break once you have to get out of there. His main reasoning was he wanted to spawn cloak and not lose uplinks because a team could be redlining you.
It was the most blatant reason. But it isnt limited to redlining; that's just the most extreme example. bottom line: it's very difficult for scouts... or anyone really... to traverse some of the "wide open spaces" maps to get in an uplink sometimes. The obvious solution for this, is to have a cloak.
If cloaks take up equipment slots....then dropping uplinks will then become the primary domain of logis, because after all, they will be able to carry uplinks, AND a cloak, AND damping modules. Scouts will then very clearly be the inferior choice for dropping uplinks.
Is that really what you want?
The non-equipment choices for where to put a cloak are: grenade (possible, but unlikely) "special" slot for scouts (Not going to happen, since they have now decided 'everyone' should be able to equip it) module slot (NOT GOING TO HAPPEN, I'll bet anyone 10 to 1 odds against it) light slot (a possibility)
Given the choices between EQ slot and light weapon slot for cloak, my personal preference would be light slot, so I can still keep uplinks/REs/scanners, and also keep my best weapons of choice, TT3 and knives. If someone else has a different opinion.. okay, everyone's entitled to their own opinion. Just dont be an ass about it: admit that it's YOUR OPINION, rather than "everyone else's opinion sucks and has no validity".
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Posted - 2013.12.18 06:28:00 -
[252] - Quote
mollerz wrote: 4) the cloak should take up a high slot.
it would be nice, but I dont think its going to happen.
If it's not going to be a module slot, what would *you* prefer? eq slot, or light weapon slot?
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Posted - 2013.12.18 06:55:00 -
[253] - Quote
mollerz wrote:Quil Evrything wrote:
If it's not going to be a module slot, what would *you* prefer? eq slot, or light weapon slot?
Keep ignoring the fact it says module in the scout description then? Sorry man. Your ideas are not up to par.
your grasp of CCP reality, is not up to par.
I'll bet you 10 to 1 it's not going to be a hi/low module. If it is, I'll pay you 1,000,000 ISK. If it isnt a module, you pay me 100,000 ISK.
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Posted - 2013.12.19 03:25:00 -
[254] - Quote
Scout Registry wrote:
@ Quil Your idea was met with resistance here among Brothers. In Ghost's thread, you assert that it "would also leave most scouts quite happy, since using sidearms as primary weapon is quite common ...". In the future, I'd humbly request that you take a poll (at minimum) prior to positing on behalf of the majority. Thank you.
Good point.
For the record, I based my statement on the impression I have, that "most scouts" use one or more of (pistols, knives, SMG) on a regular basis Yes, obviously there are shotgun users ;) but "they" tend to be quite happy with SMG on the whole as well. You'd only be stuck without shotgun when you wanted cloak. ANd I know you like pistol almost as well ;D
mollerz dodged the question, so I dont expect a reasonable answer from him. But I'd be curious if you or other scouts were asked by CCP, "would you rather have cloak stuck in EQ slot, or light weapon slot" (and those were the ONLY choices, no finesse of any kind), which you would prefer.
I'd be interested in seeing this as a proper poll. Thing is, I'm not sure the best way to run it. Putting it in the general forum would probably get flooded by annoying medium-suiter spam.
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Posted - 2013.12.19 04:17:00 -
[255] - Quote
Llast 326 wrote:Wonder if i go Plasma Canon, and keep my damage tactics if the extra range from the PLC would let me get the ones who runGǪ I have a pile of SP that was going to go to Hacking level 5GǪ but i may spend some on the Plasma Canon just to feel it out. Unless Appia says that's stupid, then I may reconsider, before i do it anyway
(for me at least) its hard enough to hit a vehicle directly at 50m. When standing still. Trying to hit it at 100m, while it's deliberately moving at high speed trying to get away? Almost impossible I would think, unless you manage to corner it in some sort of alley or confined space. ie: one stupid enough to come into a city without a fast exit lane.
If they're that dumb though, would be easier to first scare them with the PLC... and get them to run into a pre-laid RE trap. |
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Posted - 2013.12.19 05:10:00 -
[256] - Quote
Niuvo wrote: With pro you can add one more remote. You can carry 4 so max damage is 6,000hp
with proto, technically, max damage is 7500. you can have 5 active.
trick with non-proto, is to pre-scout around for nanohive or supply depot near your target. you can only carry 3, but have 4 active. So, drop 2, resupply, then drop 2 more.
6,0000, oh yeah.
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Posted - 2013.12.19 17:20:00 -
[257] - Quote
Niuvo wrote:Quil Evrything wrote: trick with non-proto, is to pre-scout around for nanohive or supply depot near your target. you can only carry 3, but have 4 active. So, drop 2, resupply, then drop 2 more.
6,0000, oh yeah.
chances are you only have one shot.
yes and no. It's common for me while playing anti-tank RE, to slap on 1 or 2 REs on the thing... then he drives off. Then I get to watch "the amazing travelling RE markers" wander around the map :D
Which makes it somewhat easy to go resupply, and hunt them down again to finish the job. You've just lojacked the sucker.
The tricky part, is not reapproaching, until they settle down to stay somewhere. It's like freaking stalking a wild animal, for wrestling purposes rather than shooting at it. Varrry Trickeh.
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Posted - 2013.12.20 00:20:00 -
[258] - Quote
Scout Registry wrote:Death 4I spawn MCC, far enough that he didn't see my RDV. Load up my Jihadi Jeep and pull up overhead map. Spotted the tank in the city ... planned route ... executed perfectly. Closing in from directly behind, checked and confirmed his hardeners were down ... I'm gonna get him this time ... it'll all be worth it ...KA-BOOM! I die, but he rolls off. END OF MATCH Effing 1.7 typical.
how much ordinance was your jeep carrying?
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Posted - 2013.12.20 02:33:00 -
[259] - Quote
Scout Registry wrote:Quil Evrything wrote:
how much ordinance was your jeep carrying?
6 REs. 9k damage. Impacted at full speed from behind.
he must have noticed you at the last second and hit his hardeners. The problem is, Jeeps aint stealthy.
So, you'll need at least 8 to guarantee takedown of a semi-decent tank, if they have hardeners up. oh wait, 60%, not 50% resist. Make that 9 :-/
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Posted - 2013.12.20 02:35:00 -
[260] - Quote
DJINN Marauder wrote: Mlt sica
2 Railgun dmg mods. Mlt Railgun 1 120 armor plate 1 armor hardener All Mlt level no skills
This DESTROYS all tanks. It's my go to av fitting
I was wondering what you were doing putting armor on a sica. then I realized the dual wisdom:
1. free railgun 2. damage mods are high slots. So hardener has to be low slot. So, add armor.
Nice. Very nice.
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Posted - 2013.12.20 16:36:00 -
[261] - Quote
IgniteableAura wrote:
A Mlta tank is just as effective as a gunnlogi, its a matter of how its driven that really shows who wins the battle.
A note of correction: The first part of your sentence isnt really true, but the second part is.
With the extra slot, a gunlogi is more effective... in the right hands. It can be more damaging, or it can survive a heck of a lot more.... IF the person is comfortable with turning on modules quickly, and at the right time.
(or if they just want to load it up with 1000 more HP :)
but in newb hands.. yeah, a miitia tank will perform about the same as a gunlogi, while being considerably cheaper.
80k!
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Posted - 2013.12.20 18:44:00 -
[262] - Quote
I just saw something very interesting....
2xLAV take down a blaster tank.
Took a while but they wore him down
'course, that took 4 people :-/
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Posted - 2013.12.21 06:27:00 -
[263] - Quote
IgniteableAura wrote: Quill, why are all the "pro" tankers up in arms that tanks are the new ez mode then? That any new guy can use them with little sp and still do just as well? The extra mod slot really only allows you a little extra room to make a mistake.
Bah.. they're just all ***hurt they arent as 'leet as they used to be.
I tell you though, I ran into a REALLY good tanker today. I had a rail gun , with an active damage mod... I landed must have been 7 direct hits on him.. and he survived. barely :D
However, the same could not be said for me. tried it a couple times.
So, in summary...my tank would have blown away any generic soma or sica, I'm guessing. But he was a pro gunlogi driver (or madrugar, I forget. same diff)
ANd for the record: no it makes a HUGe diff.
consider, without it, you can only pick TWO, of
shield extender shield ..erm.. regen thingie shield hardener.
Now consider what a tank is like with all THREE. It's like you've doubled the HP of your tank, at least for 20 seconds. Almost tripled.
In my future tank/tank battles, if I'm using gunlogi again, I think I'll go for my old triple-buff way, not the suggested "pour on damage mods" way.
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Posted - 2013.12.22 00:52:00 -
[264] - Quote
Llast 326 wrote:HAV kills in FW are now reasonably easier with just RE and a FluxGǪ Toss 3 REs on and then Flux, it drops shields (or makes a huge dent to Shield tanks) and the REs finish the job with no need to detonate. Have had luck taking down heavily armoured tanks this way.
Sounds like fun :)
The one annoying thing, is actually having to HIT the tank, with the flux, though. The ones I usually attempt to take down, move around a LOT. Just placing 3 REs on target is pretty durn challenging. Actually hitting it with flux, without the auto-homing of the AV grenades, sounds challenging, to say the least.
Side comment:
Do you get a penalty if you blow up your own REs with weapon fire if, for example, you attempted to place on a tank, but miss?
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Posted - 2013.12.24 00:26:00 -
[265] - Quote
Arkena Wyrnspire wrote:I'm addicted to speed. With the advent of the LP store I don't have to go all the way to 5 for proper kincats - I can use some from the LP store. And my oh my, they're fun.
Speccing into the Minmatar scout next - that speed is so much fun!
oh, LP based early access to kincat?!? SWEEET!! I'lll.. waaaitaminit.
gallente? NOOOOOOOOOUUUUUUUU
Level 4.5 Caldari |
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Posted - 2013.12.24 00:39:00 -
[266] - Quote
Matticus Monk wrote: Speed is pretty awesome, but I gotta say I roll w/ X-ray vision for most of my fits.
Having scan precision between 32 and 36 with max base skills and one ADV/PRO precision enhancer means you can pick up a lot of up scouts that aren't fully skilled up yet.
Given how hard it is to run scouts, not many people fully skill up or run dampeners on a scout suit. And once people get below that 36 db threshold for ADV active scanner it's usually good enough for 'em. I have lost track of the number of scouts that have walked into a head shot, grenade, RE, etc..... from around a wall, up a ladder, down the stairs, etc.... .
YOU.
I must kill you now
Although... I suppose I have to admit, I've done that sort of thing myself to a fair number of "light" suits
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Posted - 2013.12.24 00:48:00 -
[267] - Quote
Matticus Monk wrote:I dig it.... I am always happy to lose to another scout who out aimed, gunned or thought me.
Psssht.... the heck with that.. I'll just grenade you!
....
(knifes Monk in the back while he's looking around for the grenade ticking noise....)
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Posted - 2013.12.24 01:21:00 -
[268] - Quote
Daxxis KANNAH wrote: OB's now - they are that scared of us?
Scouts -- now more scary than tanks...
on a different note, I'm a bit sad that we're so limited in number of dropsuit fittings.
I've put together so many cheap FW fits now, that I've deleted most of my "scarey scout" fittits :(
Maybe I'll have to compromise and put together a not-quite-cheap G/1 suit, instead of my legion of Valor suits. |
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Posted - 2013.12.24 06:54:00 -
[269] - Quote
Are you including headshot damage in that? I do not think you are.
Give the damage limits for one shot kill for headshots. That, I think explains my stance for the rest of it. |
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Posted - 2013.12.24 08:25:00 -
[270] - Quote
Ghost Kaisar wrote:
Please explain to me why on earth I need to get headshots to OHK with a shotgun
Right after you explain to me how it is that a shot to the head with a sniper rifle, doesnt kill EVERYTHING.
As grim gear put it: "Because DUST".
The point is, the shotgun is already capable of doing.. what, 750? 800? instant damage. *instant*, mind you.
To offset that, requires some serious limitations, for game balance. Range limit, and "must get headshot for full damage", seem reasonable in that reguard, to me.
As it is, a single body shot will still kill MOST enemies, I think? ("most" defined as 50.1%), and if you're semi-decent, with a specialist shotgun, you should be able to land at least two shots.
That being said, if you can't get a headshot when you're up as close as 4 meters.... seems like you need to "git gud"
if I can do it 50% of the time.. and I'm NOT a regular shotgun player.... then seems like regular shotgun players should be able to do better.
If you want "guaranteed instakill anywhere on the body, any dropsuit".... we already have a weapon for that. It's called a plasma cannon?
But of course, since it has even greater damage, it has greater limitations.
That's fairly reasonable game balance.
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Posted - 2013.12.24 16:32:00 -
[271] - Quote
Doing odd quotation style. bold = quotes from Scout Registry:
"You acknowledge that the Shotgun's damage is comparable to that of a rifle" Err what? I didnt do that, and I dont know what you're talking about. no rifle instantly does 500-800 damage. It can do it "very quickly". but not instantly in a single shot.
"You acknowledge that the Shotgun's range limitations make it easy to avoid." Eh... I dunno about 'easy'. For the record, there have been multiple times recently, I've been merely walking backwards... IN A SCOUT SUIT, mind you.... and it didnt save me from getting shotgunned to the face. Usually, I have to *jump* backwards to avoid it.
"You oppose improvements to Shotgun range and damage "because of headshots". " Yes. With the exception of breech. I think that something that only has 2 bullets in the clip, deserves a little more extreme damage.
"I think you'd agree that the challenge of Shotgunning lies in getting into optimal range, preferably alive and undetected. " True
" Once within range, you'd then require that shotgunners line up and place headshots to have any real DPS advantage over their opponents. Is this correct?" That's misstating things a bit. The 'have DPS advantage' seems a bit out of place. Shotguns are about alpha damage, not DPS. Do you make an argument for higher damage for knives, based on a DPS argument? I think not.
"Hypothetically, if the headshot bonus were removed, would you then support an increase to SG range and damage?" Range, yes for breech. Maybe a little for regular. Damage, I think not. Or not by much. 5meters is actually a decent range for something with high alpha, instant fire. You can fire it IMMEDIATELY from sprint, for example. I suspect most shotgunners are not taking advantage of that. They should, it's a very powerful advantage. (I've done this; its scary-good) Given network lag, and speed of scouts, you can have an virtual range of 7 meters or better. That is to say, you can hit and kill someone at 5 meters, where to them, it still looks like you're still at 7 meters.
Ghost's argument was adv to adv, so proto to proto. However, there are two problems with that.
1. DUST weapons dont tier in terms of one-shotting protos like that. He pulls a "requirement" out of thin air 2. Cost of suits is much more than cost of weapons.
At adv level, a light weapon tends to cost between 10-20k. An ADV-only suit, costs 20-40k? So still kinda close At proto level, a light weapon tends to cost between 30-40k. In contrast, a fully buffed out proto suit can cost 100-200k.
You can afford to lose 5 proto weapons, and still break even in a pub match. You can only afford to lose 1 full proto suit.
So I still dont think it is okay to be able to one-shot a full proto suit. Even two, is pushing it. I personally think that the "two shots, one shot being a headshot" is a reasonable requirement for a kill against a full proto.
The good news is, if the much hinted at logi nerf comes in the next release, I think you'll be feeling a bit better about shotgun damage then.
As a final note: It seems easier to me to get headshots with shotgun, vs pistol. With pistol, you have to have your little crosshair more or less pinpointed on their head. WIth shotgun, I think you can have their head just vaguely in your big-ole circle. In my brief shotgunning era, I came up with the tactic of aiming for the shoulders, rather than attempting to center on the head. I got headshots very often, and when I didnt, I still got a bodyshot in. So that's another factor in my stance of "just go for headshots".
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Quil Evrything
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Posted - 2013.12.24 16:45:00 -
[272] - Quote
Scout Registry wrote:@ Quil
Thanks for the clarification. For the record, I suspect you're trolling us. Again.
I dont troll.
What part of my post do you not take seriously?
Edit; Krom's comments on headshots make sense. That aside, however you play with the numbers, I still hold to my "full proto should take more than one shot" stance.
And apparently, Krom takes an even more extreme view |
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Posted - 2013.12.24 18:29:00 -
[273] - Quote
Scout Registry wrote:Quil Evrything wrote: I dont troll. What part of my post do you not take seriously?
If you aren't trolling, I'd recommend running Shotgun Scout more regularly. With all due respect, your perspectives speak to inexperience.
For the benefit of general shotgunnerry, how about getting specific?
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Posted - 2013.12.24 19:01:00 -
[274] - Quote
Scout Registry wrote:Quil Evrything wrote: For the benefit of general shotgunnerry, how about getting specific?
I suspect you'd find "hand's on" experience to be much more meaningful than anything I could offer here in writing.
Sigh....
If you cant concisely describe the problem with what I wrote, and you want to go with the "Feeling" or whatever of playing it for a long time... then I respectfully suggest that your feelings may be getting in the way of objective analysis of the shotgun currently.
I tried shotgun for a while. I did "okay" at it. When I was in the zone, so to speak, I did VERY well. However, speaking of feelings... I did not feel comfortable with the playstyle. It's halfway between pistol and knives. I'd rather have one or the other, most days
By that I mean:
knives: melee range only; very high alpha. pistols; short/medium range, requires player precision to unlock its high DPS potential
shotgun: between knife and pistol range (okay, close to knife range :) high alpha: requires intermediate precision to unlock its highest DPS potential.
shotgun damage is appropriate; it's somewhere between pistols and knives, being fairly close to knife damage. Its so close to knife damage, that you could not legitimately justify increasing shotgun damage, without increasing knife damage. The low-end, is in fact HIGHER than low end knife damage, if I recall correctly.
Do you see an increase in knife damage happening? I sure don't.
Edit: lemme ask you this: would you take an increase in range, for a DECREASE in damage? 'cause that's the only way I see it as fair, and I'm guessing the CCP devs think that way too. SO... petition for an "assault shotgun" |
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Posted - 2013.12.25 04:28:00 -
[275] - Quote
In going back to read the specific thread referenced, I find it ironic, that at the core of Scout Reg's remarks along the lines of "(I think the shotgun is underpowered, but I wont objectively discuss both sides of the issue)", and mollerz's now typical asshattery of "(I dont have anything constructive to say, so I'll just attack someone on a personal level)"...
the thread in question, is started by a long time player remarking that the shotgun is pretty much good as it is, other than hit detection.
TranquilBisquit ofVaLoR wrote: why everyone says that shotguns are useless now. i use them all the time and usually do great. and most of the time it's on a 287 ehp suit. the only problem i have with shotguns is the broke ass hit detection. ccp fixed it 1.6 for the most part, but the flash and no damage on a DIRECT HIT is back and kicking. on top of that is the sprinting bug, which has gotten me killed on more than a few occasions. but overrall it is a really fun and viable weapon to use.
so tell me, how is the shotgun no longer viable?
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Quil Evrything
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Posted - 2013.12.25 05:57:00 -
[276] - Quote
Scout Registry wrote:Quil Evrything wrote: For the benefit of general shotgunnerry, how about getting specific?
I suspect you'd find "hand's on" experience to be much more meaningful than anything I could offer here in writing.
fyi: I may not be an uber shotgunner scout. or even a mediocre shotgunner scout.
but that didnt stop me from being #1 on the killboard just now, using nothing... and I mean nothing except a shotgun. A plain ordinary level 1 shotgun.
I didnt even use uplinks or hives. Just a hack or two on top of my kills and assists. Going solo in the city against a full squad. There was a proto suit or two. There was at least one heavy I soloed.
https://lh5.googleusercontent.com/-xlTVxXtDWPQ/UrpzQ5vXsZI/AAAAAAAAHns/YjCLE8-go3Q/w1649-h1237-no/IMG_3515.JPG
This was my first game playing shotgun in a month(?) so sadly, my skills were somewhat cold. I only had about a 1/3 of my kills as headshots.
https://lh4.googleusercontent.com/-yHSs6mz6oro/UrpzQ9nKjEI/AAAAAAAAHn0/HIWCYsTKYok/w1649-h1237-no/IMG_3516.JPG |
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Posted - 2013.12.26 04:50:00 -
[277] - Quote
mollerz wrote: The bottom line is Quil ignored my posts, my apologies, and declares I attacked him on a personal level. hmmm... Everything of which is completely false. So again, whatever.
This thread hasn't gone to ****, we just have a new scout, Quil. I don't care that he's saying this stuff about me at all. I do care that he goes onto other threads and declares he speaks for "most scouts". That is completely disrespectful to the entire scout community. I doubt he'd be able to find any sizeable body of the scouting population that he represented.
Anyways, IMHO, this 285 page thread has been awesome, and still is. Quils will come and go over the coming years. Let's not let them sidetrack us.
And... you're still attacking me (while ironically claiming you're not attacking me. Impressive) Both by making false claims about me, and now implicitly naming a class of forum users that you are saying should be ignored. That is most definitely insulting.
The false claim, fyi, is that I "go onto other threadS, and declares he speaks for most scouts".
ONE time I did that. And it wasnt by me declaring explicitly, "I am now a representative of all scouts" or anything. I made a statement of guesswork about "most scouts", based on my own personal observations about frequency of use of weapon types for scouts. Other people spoke about their own differing views. Based on that, I have already acknowleged that my observation could have been off, as far as the "most" claim.
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Posted - 2013.12.27 17:33:00 -
[278] - Quote
Cass Caul wrote: I'd say that was mean, only I ran into him on one of my alts when he was using ADV gear and took him out in a starter fit,.
Yeah, its not too difficult once you spot me... (IF you spot me:) given that unlike SOME people, I actually put scout modules on my scout suit, rather than armor plates.
But then again, likewise, I like taking out protos in FW with my militia scrambler pistol(BPO) and Valor suit. |
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Posted - 2013.12.27 18:00:00 -
[279] - Quote
Cass Caul wrote: Against Quil? I'd say that was mean, only I ran into him on one of my alts when he was using ADV gear and took him out in a starter fit,
Wait, lemme make sure I'm understanding you fully.
You infer I'm a bad scout, because you... when you werent wearing a scout suit.... took me down with an AR (or possibly an grenade?)
Wow, you're right. I must be a horrible scout. After all, no scout dies to an AR, they're way UP
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Posted - 2013.12.27 22:55:00 -
[280] - Quote
mollerz wrote: Dying doesn't make you a bad scout. Low WP does, IMHO.
Scouts can be killers, but really they are the hustlers of the battlefield.
Well, I'm glad you think so, since I usually get between 900-1500WP in FW. Yesterday was alternating bad and good. I broke 2000 one match. |
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Posted - 2013.12.28 06:22:00 -
[281] - Quote
Krom Ganesh wrote:I kinda wish the NKs were the Gallente melee weapon. It would be so awesome if the Caldari had Stun Batons (which telescoped upon equipping ). They fit the Caldari since batons have come to represent law and order and it would be so much fun shocking those frogs.
The first order of business, I would think goes something like this. A write up, a la standard Dust weapon description.
Quote:The stun baton is a staple of the State Domestic Peacekeeping Force. It delivers an electric charge at close range, to render opponents harmless. The standard baton has carefully calibrated electronics to deliver a precise level of charge, in order to avoid permanent injury to civilians. Most batons in the field have been altered to bypass the built-in safety protocols."
What would be particular amusing, would be if they somehow interacted with enemy shield extenders.. you know, Caldari Technology ... to have increased effect. |
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Posted - 2013.12.28 16:00:00 -
[282] - Quote
Krom Ganesh wrote: Caldari - The Caldari are not CQC fighters by choice. They want to take out their enemies at greater ranges to minimize their own loss. Thus it seems like their weapon would focus on allowing them to return to their range, hence a stun weapon.
Interesting point. It should be considered that any device fitting the bill, will also be taken advantage of, by people who want to CQC anyway :) That being said...
I figure something that EITHER:
a) jams/disables their HUD in some way
OR
b) something that jams their weapons in some way. melee would still work. But rifles, etc. would not, for a few seconds.
Could be a baton. Could be an EMP grenade.
OOooooo..... but uncharged knives, would still work. After all, electronics are only used for the charge.
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Posted - 2013.12.28 17:12:00 -
[283] - Quote
Ruthless Lee wrote:Tried to give up my pistols in favor of one of the new rifles and knives ... but I just can't put the pistols down
Use LP store points, to try out the level 4 versions, without having to skill into them. You might prefer one of those.
The assault RR is fun.
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Quil Evrything
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Posted - 2013.12.28 20:31:00 -
[284] - Quote
Ruthless Lee wrote:On the flip side ... man, that assault RR If I was going to level RR up first, I'd be using that thing ... quite a bit.
Yeah, I just wish there was a basic version, and then an IMPROVED one, rather than there being one-and-only-one type. I'd use the basic. For 17k, gaaah.... I dont spend over 10k on a weapon :p I use it via LP points occasionally though.
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Quil Evrything
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Posted - 2013.12.29 16:44:00 -
[285] - Quote
Cass Caul wrote: The failures of the sniper rifle are why I have a scrambler rifle. The charge shot on that does more damage than a charged sniper rifle in optimal range
Errr, what? how does that work?
charged sniper, when charged: 3xx scrambler rifles: 79
I thought charging a scrambler, just gives you double damage? |
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Posted - 2013.12.29 23:25:00 -
[286] - Quote
Llast 326 wrote: If only we actually had Specialist weapons for everything Specialist NK would be huge for the MinjaGǪ
Another option might be to have a varient of each tier, that could not be charged. but thus took zero, or at least very little, cpu.
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Posted - 2013.12.30 22:01:00 -
[287] - Quote
pseudosnipre wrote: A militia sica will fit a militia rail, militia armor hardener, militia shield hardener, militia shield booster, and extra ammo. !
Or.... two militia damage mods.
Which are way, way stronger than infantry militia damage mods.
Use em, and watch all the dropship pilots weep buckets of big salty tears. Specially them assault dropship pilots... |
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Posted - 2013.12.31 02:10:00 -
[288] - Quote
Llast 326 wrote: All vehicle scanners have the same db, (I believe 36 can't remember) but vary in range by tier.
35db
range is the same: 80m.
what changes is the cooldown time.
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Posted - 2014.01.02 23:04:00 -
[289] - Quote
Arkena Wyrnspire wrote: I'm really looking forward to that little bit more durability as well as the ability to fit ishnoks - I've noticed a huge difference moving from STD to ADV in terms of durability because of the extra shield extender.
Meh. Only if you have complex shields unlocked. Me, I had a little fun yesterday after I finally unlocked proto knives.
Still had a lot of problems taking down a heavy. He got me first. but then i circled around and came back after 60 seconds... took out his friend first, AND him afterwards. Go figure.
yay for big city maps!
I ran into a squad of 6, and managed to panic them, taking out 2 before the rest locked onto me. If it was only FW, that would have been a BEEAAUUUtiful bath of friendly fire. sniff..
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Quil Evrything
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Posted - 2014.01.02 23:31:00 -
[290] - Quote
Arkena Wyrnspire wrote: EDIT: Additionally, I'm considering attempting a scout threadnaught but I wouldn't dare do it without the assistance of you fine fellows in here. Would you folks be willing to assist me if I were to make a lengthy 'buff scouts' thread?
Been there done that.
https://forums.dust514.com/default.aspx?g=posts&t=125557
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Quil Evrything
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Posted - 2014.01.02 23:45:00 -
[291] - Quote
Arkena Wyrnspire wrote:Needs more maths, comparisons, etc. For reference: https://forums.dust514.com/default.aspx?g=posts&t=87752This kind of thing. It depends on how much I can write, but I've committed myself to the scout role at this stage and I feel like I could write something near that length.
I welcome more, scout-specific, info to add to it.
Some things to consider first:
1. scout-specific, please. you probably already realize this, but your example of shields vs armor is not scout specific
2. This is the era of TL;DR. There *is* such a thing as too much information. Sometimes, less is more.
In my opinion, your referenced article is just too long to be compelling. Very few people will read it in its entirety. That is why I structured the first two posts of my thread, to be first an ultra high-level, brief summary... and the second, to be slightly longer, but still *one sentence* per issue.
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Posted - 2014.01.02 23:57:00 -
[292] - Quote
Aannnd... still attacking me. Surprise, surprise.
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Posted - 2014.01.03 15:00:00 -
[293] - Quote
mollerz wrote: lol. Do you even know what attacking means?
Apparently, YOU dont.
mollerz wrote: don't listen to Quil. He ...
When you tell people not to listen to ME specifically, instead of addressing the issue.. that's attacking ME.
Since you dont seem to even comprehend how rude you're being to me.. how about you simply just refrain from referring to me, either directly, OR INDIRECTLY, in the future.
That means no more 'blah blah.. Quil .. blah blah', AND no 'blah blah "That Guy" blah " type references either.
Have an opinion on an issue I write about? Great. Write about the issue. |
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Posted - 2014.01.03 15:15:00 -
[294] - Quote
Oswald Rehnquist wrote:But another side effect of too strong a cloak would mean more focus scanners, which invalidate scouts with or without cloaks,
FYI, some encouragement in that reguard.
I'm betting most people here have never run the duvolle focused. I hadnt myself, until recently.
It's not like the nice ADV quantum one. It has a HORRIBLY LONG cooldown time, and a relatively short lightup time. I think you'd have to run 3 of them, to have no window of vulnerability.
They're 30K a pop.
So unless CCP lowers the prices, I still dont see them becoming commonplace.
(sadly, though, I could well see them lowering the price, specifically to offset cloaks ) |
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Posted - 2014.01.03 20:01:00 -
[295] - Quote
Llast 326 wrote:WellGǪ .... From hereRacial parityGǪ. and scout hugsGǪ.
Following that all the way back to http://dust514.com/news/blog/2013/12/interview-with-ccp-remnant/
I'd say the only thing coming for scouts in 1.8, is cloaks. except it isnt specifically for scouts, and you'll have to give up your equipment slot for it!!!
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Posted - 2014.01.04 02:46:00 -
[296] - Quote
Spademan wrote:Guys, get this, I instakilled a tank with 3 re's.
Trust me, getting them under is far more lucrative, if a little more difficult, than putting them on it's ass.
lucrative? Did you mean effective? or perhaps "less likely for you to die"? :)
btw, did you lay a trap for one to roll over, or did you still do the sneakup strategy?
I find that laying a big-ol trap is great for idiot tankers that keep going through the same path repeatedly. Sadly, I see those types very rarely. Most ones I run into, are on the move almost all the time, and rarely use the same path twice.
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Posted - 2014.01.04 18:59:00 -
[297] - Quote
Daxxis KANNAH wrote: Also on Precision - does it just allow you to see lower profile suits or do blip show brighter / last longer (going off SR's other post)? - If these things were readily known and better yet true then more people might invest in these skills and use the modules.
no, just the usual.
the brighter/dimer is a very, very rare edge case. I described it in one of my detailed writeups months ago when Iwas doing research on field of vision and range for the FOV lightup effect.
From what I can remember, objects can appear dimmed out on your radar, when they are just BARELY on the edge of your range. We're talking about 1m distance from maximum range, if I recall. But if you highlight them by loking at them, they brighten up, and stay bright for 2 seconds after you arent looking at them any more. |
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Posted - 2014.01.05 01:31:00 -
[298] - Quote
Scout Registry wrote: What are you basing this input on, Quil? You present with fact; you'd better be referencing actual research. ... I hope you did your research, and I hope I'm wrong about you being a troll. Apologies in advance if you actually researched this subject, this time.[/s]
Dude, it's like you didnt bother to read my post.. even though you QUOTED it.
here, i'll quote back what I said, as quoted from you IN YOUR OWN POST. I'll even underline the most relevant bit:
Scout Registry wrote:Quil Evrything wrote:
the brighter/dimer is a very, very rare edge case. I described it in one of my detailed writeups months ago when Iwas doing research on field of vision and range for the FOV lightup effect.
it's sad enough that you didnt read my post carefully.. but shouldnt you at least read what is in *your own* post carefully?
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Posted - 2014.01.05 03:19:00 -
[299] - Quote
mollerz wrote:If I ever find Quilly in a match (never see him tho) I will knife him down repeatedly. Then he can ***** about getting attacked
Why arent you online, slacker?
You. Me. Caldari/Gallente FW, Objective A, right now
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Quil Evrything
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Posted - 2014.01.05 05:36:00 -
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Scout Registry wrote: I read your post. Carefully. I saw that you referred to your past "research" ... I saw your figures, I considered your track record, and I called Bullish. Odds are, you're making stuff up again. Which is pretty fluxing annoying.
Be a man. Instead of throwing around catty words, take 5 minutes, and duplicate the research yourself. Then man up, give me a decent apology, and treat my posts with a better reguard in the future.
That dramatization you tossed about just now on my shotgun posts, where in reality, I posted details on *specific findings* of mine, was really uncalled for too. It was an inaccurate portrayal of my posts. But given your reputation, other people will treat it as accurate. That makes it doubly unfair.
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Posted - 2014.01.05 16:02:00 -
[301] - Quote
Ghost Kaisar wrote: For the sake of this argument, can you please bring up the posts in question? I don't wanna dig through this threadnaught for it.
Instead of claiming that he is giving in inaccurate portrayal, why not just repost your facts and research.
The shotgun one? You even replied to it, lol.
https://forums.dust514.com/default.aspx?g=posts&m=1648599#post1648599
(skiping a few, then)
https://forums.dust514.com/default.aspx?g=posts&m=1651303#post1651303
You suggested in one of your recent posts, that I should always get specific, with data, rather than theories. The irony is, I was the one doing just that, and Shotty refused to.
First, I gave estimates. Then, I went to the trouble of redoing a shotgun fit, and going out to fight a match using only shotgun. I gave specific numbers. (and it showed my estimates werent far off). What did I get for my troubles? people just made fun of me that I wasnt 'leet, and ignored the relevance of the data, to the topic in question
Did I say I was uber in shotgunning? nope. I explicitly admitted I was not. The silly thing is, the very fact that I'm not, actually proves the point better, that shotgun is a very powerful weapon as-is.
(ps: for the record, my KDR on my quoted battle should have been more like 1.0, though. Like I said in the post, I was against a full pro squad, solo. I got killed by orbitals twice, and spawn-camped a bunch of times)
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Posted - 2014.01.06 19:19:00 -
[302] - Quote
mollerz wrote: I put this fit together so far-
1 shield energizer 1 complex dam mods 1 enhanced ferro 1 basic reactive Exile toxin SMG flux active scanner
Any thoughts? I only have armor plating lv 3, and scanner lv 1. Is a flux scanner better?
I only bother with flux, for laser and sniper fits. Oh, and anti-tank fits. Otherwise, I use the ADV quantum scanner.It's almost the same fitting cost, so why not? ! And you cant beat the 16sec active time.
Oh. You dont.. have.. adv scanner skilled.
Get it.
and once you get ADV leveled, you could also fall back to the 'stable' scanner. Which has LESS fitting requirements than any basic one, so there's another reason for you to skill into it.
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Posted - 2014.01.06 20:56:00 -
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Appia Vibbia wrote: mollerz, bad scout. bad. *bops with newspaper* Gallente Scouts do not use Active Scanners *wags finger.* You've got passive scan range of 27m and change. the next 2 levels get you to 36. use the low slots for a dampener and a range amp. use high slots for damage mods. Win.
Meh... given that effective "I see you, you're dead!" range is 50-60m, I still think that active scanners have an important place in the gallente scout toolkit. You certainly dont need them as much as a minja. but unles you're running dual range enhancers, the extra visibility can be a crucial lifesaver in the more open maps.
City maps, not so much.
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Posted - 2014.01.07 02:03:00 -
[304] - Quote
Sooo... since shotguns are coming up again...
Shutter Fly wrote: Those posts don't constitute giving actual numbers, the second one is even a "this one time..." type argument, which is arbitrary and is completely useless in a legitimate presentation of an argument. Ghost and Shotty both gave valid opposition to your points, and you did not provide a proper rebuttal. This means that you cannot say they are incorrect without a proper response that addresses the their counterpoints.
What data based counterpoints did I miss? The only replies I saw were along the lines of, "your data pales in comparison to the Awsum Powah of our Experience!!!1111"
Here's a more concise summary of my completely ignored data points (which were given in the posts you claim have no numbers in them??)
I estimated that a decent shotgun should be able to do 750-800 HP damage on a headshot. (Yes, there is a headshot bonus for shotguns)
I didnt see one person claim that number was incorrect.
Related Point : It should therefore be possible to kill even most *heavies*, in two shots, if you're good (ie: can hit head reliably). Less good, and you should be able to kill it in 3 every time, if you can at least manage to sneak up on a heavy, and line up the initial shot as a headshot.
Performance based point: Since a shotgun newb like me can get 1/3 of my kills with headshots... after not even running shotgun for a month ('cause when I was using it more, I got headshots more often!)... "the pros" should be able to do it even more consistently.
I didnt see any factual counterpoint to any of those. All I saw was posts to the tune of ("we dont need to respond to your inconvenient data, because we're the shotgun pros and we say shotgun needs to be buffed, go away newb")
Yet I'm the one being badgered about not sticking to using hard facts?
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Posted - 2014.01.07 19:41:00 -
[305] - Quote
Ghost Kaisar wrote: Six of them can be ignored. 750, and 800 have no math to back up your estimate. We don't even know how you got these numbers.
Seriously? THAT's what you're going to complain about? You're not going to say my numbers are wrong.. you're just going to complain they MIGHT be wrong?? EEesh.
Edit: I had just written up long gory details, but I notice that Appia posted after you did, and confirmed that my numbers were correct all along. So no need to be redundant for that.
So, similarly, I was correct when I stated that it takes only TWO HEADSHOTS to take out a heavy.
You wanna acknowlege that finally now, and help put an end to the "Quil just makes up stuff" trash talk about me?
To avoid making this post longer than it needs to, while not having you feel i'm ignoring the rest of your post, I will just mention that I did already respond to Krom's argument about bodyshots vs head that you referenced, back at the time. But rehashing that isnt important to me. Putting an end to the unfair slagging of me, is.
For future reference: I'm a computer programmer. I dont just make junk up. When it comes to numbers and facts, you'd be hard pressed to find someone more picky than me about accuracy of numbers.
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Posted - 2014.01.07 19:42:00 -
[306] - Quote
mollerz wrote:Ghost Kaisar wrote:Okay, seeing that both Shotty and Jolly are posting. Is it time to get that hunting squad set up? I really wanna shotgun that guy I can never find him.
*cough*
So.... you wanna post an update to that, mollerz? |
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Posted - 2014.01.07 22:25:00 -
[307] - Quote
Ghost Kaisar wrote: In my opinion, the shotgun is not a "skill" based weapon (like the sniper rifle or flaylock, which require headshots or body shots to deal the intended damage), and thus, it should not be balanced around it's ability to OHK targets purely on headshots.
And it isnt.... UNLESS you're up against a heavy. (Or a brick-tanked logi. grr). The heavy situation seems entirely appropriate to me, and a few others I've seen post here as well. ie: you should not be able to OHK a heavy with a bodyshot.
It then becomes a matter of opinion whether 2 or 3 is the right number. 3 doesnt seem too outrageous. At the same time, its kinda nice that you CAN do it in 2, if you have the skill to line up headshots.
Quote: And to end this post: Please don't assume that I am personally attacking you.
This post of yours was reasonably written, with no inflammatory language that I noticed. So, i didnt feel personally attacked at all. Props on reverting to civilized discussion |
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Posted - 2014.01.07 22:34:00 -
[308] - Quote
pseudosnipre wrote:mollerz wrote: I can feel the logis on a respec tho, I might want on when the caldari scout comes to be- I am sure I'd rather go that route than ginja.
just start saving your sp pennies. you only need, what, like 2M sp?
... for 2.0, seems like
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Posted - 2014.01.07 22:40:00 -
[309] - Quote
Ghost Kaisar wrote:
So, now that we are though all of that, lets just review what has happened and see where we stand.
I want my shotgun to OHK a vast majority of Med Frames at the same tier as the shotgun. ...
Thoughts?
(skipping the heavy bit, to focus on the "easier" bit)...
you already should be able to OHK many medium frames... unless they're layering on the armor/shields.
At which point, the DUST type thing to do, is require you to add modules to counter. Which you can do. 2xcomplex damage mods? Using slightly fuzzy math, shouldnt that give you around 600 damage? Which should mostly do the job?
Thats the limit for adv scouts... if you want more damage out of it, you need to go to assault with 3 high slots, for 3 damage mods. Wouldnt that do the job, and also mesh with your "same tier" feelings?
It's also suit-appropriate. scouts arent supposed to be the high-damage suit; assaults are supposed to be that.
(edit, for more fuzziness: I'm guessing damage mods will ensure the "take out heavies within 3 body shots" concern as well)
and a cross post at mollerz' heavy-spam-related post: Well, start practicin' up your headshots |
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Posted - 2014.01.07 22:45:00 -
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Spademan wrote:mollerz wrote:You guys realize that if they don't release any scouting changes we'll be the same but now inadvertently even more screwed as everyone switches over to heavy suits to check them out.
Heavies as far as the eye can see. Stay away from the beaches, guys. The main problem will be that scanner bonus. Heavies I can deal with a flux and flaylock to the face. A full team knowing my location for the entire match, maybe not so much.
Maybe this is CCP's idea of "scout love". The only way to avoid scanners now, will be with complex damps, PLUS the scout suit bonuses.
Finaly, we get a true scout-only role!! ... ... erm. .. yay?
.. not so much.
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Posted - 2014.01.07 23:02:00 -
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Ghost Kaisar wrote:... I have no problem taking on advanced suits. Most drop in 1 shot. Some require 2.
However, the PRO version is far from the truth. It requires 2 shots to take out other Med Frames of the same tier. This is why I want the damage buff. Besides, I think it's an even worse idea to balance weapons based on the ability to use damage mods. You would be forcing people to give up slots just to use a weapon the way it was meant to be. ...
on "forcing people"... To do otherwise, would be unfair to the other side. To have them invest in shield+armor modules, and have you still take them out with the same as before, weapon, would be unfair to them. The fair thing is "measure, countermeasure".
They add defensive modules modules, which in turn require you to add specific modules of your own to counter them if you want the same level of weapon performance. That's balance.
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Posted - 2014.01.08 17:31:00 -
[312] - Quote
Scout Registry wrote:Shotgun Maths: Adjusting for Overspray
TL;DR: When firing at 5 meters, plan on 1-2 pellets missing your target.
Great experiment, and data. it does leave me wondering one thing, however.
From what I recall, 100% efficiency on many(most?) shotguns is 0-4.9m. So when you say "5m", do you literally mean 5m, or do you mean "0 < 5m" ?
In other words, if someone is firing at 4m, can they expect full 100% efficiency, presuming they are properly on target?
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Posted - 2014.01.08 17:34:00 -
[313] - Quote
Ghost Kaisar wrote:Quil Evrything wrote: They add defensive modules modules, which in turn require you to add specific modules of your own to counter them if you want the same level of weapon performance. That's balance.
Problem here is the fact that this gimps shield based suits. We can't maintain a tank and have damage mods. This is even worse for scouts, which force them to give up their already measly eHP for damage.
well yeah, but that's DUST for you :-/ Same problem with shield tanks. Literal tanks ,that is. I <3 me some gunnlogi. But trouble is, to have decent defense, means I have to use up all 3 of my high slots for shield related stuff, which means no scanner, and no damage mods.
Soo... oh well.
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Posted - 2014.01.08 20:37:00 -
[314] - Quote
Driftward wrote:So to use a scout effectively....we no longer have the option of what equipment to roll with. We're are automatically stuck with a cloak. So much for flanking to unusual positions to drop an uplink or you know using those lovely remotes or being a forward position scanning agent.
??
why do you say that?
Unless there specifically is a gallente logi on the field... a gallente scout will still be more or less as stealthy as they were before, I think?
Certainly as compared to assaults, at any rate. [/quote]
These days, seems like the majority of scanning I run across, is actually from vehicles. So as long as you're below that, you're going to be in about the same place you are already, even if you dont use cloak.
It remains to be seen just how desirable a cloak will be, andd in which roles. Given that there will be a cooldown for it, its certainly not going to be some ultimate ninja winbutton for assassinating everything in site. Rather, it sounds like it's going to have to be used with specific tactical goals in mind.
My main concern is whether scouts are going to be able to use a cloak, AND carry an uplink, at the same time.
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Posted - 2014.01.08 21:10:00 -
[315] - Quote
Scout Registry wrote:Will a 15k piece of equipment easily defeat a 150k proto sneak suit? One would hope not, given what little sacrifice a Logi makes to carry it.
Then again, one has been taught not to hope.
Given that the standard logi suit bonus is now
Quote:Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level.
i think our "last, best hope for [scout]", is to hope that cloak is NOT 'equipment'.
If it is, then its officially time to give up scout, go with the flow, and spec into proto logi.
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Posted - 2014.01.08 21:24:00 -
[316] - Quote
Quil Evrything wrote: It remains to be seen just how desirable a cloak will be, andd in which roles. Given that there will be a cooldown for it, its certainly not going to be some ultimate ninja winbutton for assassinating everything in [sight]. Rather, it sounds like it's going to have to be used with specific tactical goals in mind.
HOLEEE.... I take it back. If item descriptions are to be believed (sadly, they are all too often not, though...) http://i.imgur.com/eEeKFxIh.png
says that caldari scout will be able to fire FROM CLOAK. The cloak will still drop... but it will drop some time AFTER you fire.
Methinks caldari has just become the 1.8 choice for shotgun scouts
NINJA WINBUTTON!
(probably for a whole 7 days or less until it gets nerfed. but still )
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Posted - 2014.01.08 21:49:00 -
[317] - Quote
Krom Ganesh wrote:@Quil Think about how long it takes you to kill someone when you get the drop on them. Unless you are a bad shot or using an UP weapon, it usually isn't very long. As long as you attack while they are facing away from you, the enemy shouldn't have time to put up a proper resistance regardless if you are cloaked or not.
that's IF you can "get the drop on them". Which up until now, has required either a tight citymap, or doing a looong flanking maneouver around them.
Now, even if they're blockng a doorway, so long as they're not firing in your direction, you can just mosey right up to them, and shoot them in the face. AND.. their buddy BEHIND them, wont see you for a second. Which will give you a chance to shoot THEM in the face too!
MUAH-HAHAHAHAHAHAHA.....
logis hiding behind heavies in doorways. be afraid. Be VERY afraid...
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Posted - 2014.01.08 21:56:00 -
[318] - Quote
Atiim wrote:@Quil Let's try to keep quiet about this, otherwise CCP might decide to nerf our toy before we even get it. Then again, it's not like the DEVs are reading this thread anyway.
The really funny thing is, the people who get stomped by this, will have no idea, if the cloak fully works. They'll be like, "oh, huh.. I just got blown away by a scout. Those durn scouts, sneaking up behind me...." So there may be a significant delay in QQ about this. if we dont talk about this outside of this thread ;)
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Posted - 2014.01.08 22:05:00 -
[319] - Quote
Atiim wrote:[quote=Quil Evrything] So only Shotguns and Nova Knives? Got it
Suddenly, a knife-only fit is looking so much more attractive than previously
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Posted - 2014.01.08 22:12:00 -
[320] - Quote
Ghost Kaisar wrote:Quil Evrything wrote:Suddenly, a knife-only fit is looking so much more attractive than previously Knives and Flaylocks. Because explosions.
knives, flaylocks, and breech scrambler pistol. Becuase head explody is all the 'splody I need |
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Posted - 2014.01.08 22:28:00 -
[321] - Quote
"Scanners? who needs scanners? I have an auto-fire weapon, and my 'rotate right' key works..."
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Posted - 2014.01.08 22:53:00 -
[322] - Quote
pseudosnipre wrote:PLC
I was going to say that's a bit.. out there. but then I reconsidered, when I read some conjectures about how cloak disruption could be number-of-bullets-fired based. That would make things like AR, SMG, and even shotgun (12 'bullets') a poor choice. but High damage, low RoF weapons like pistols, and... PLC a good choice.
Now, wouldnt it be "interesting", if it was literally a per-bullet or per-projectile cost... seeing as how knives DONT USE BULLETS
Suddenly, there is so much fear.. I can smell it... |
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Posted - 2014.01.09 04:03:00 -
[323] - Quote
Driftward wrote:Quil Evrything wrote:
My main concern is whether scouts are going to be able to use a cloak, AND carry an uplink, at the same time.
Ummm....yah. That is clearly my concern too. You know because I said it.
oh... that didnt quite come across clearly to me :-} The reason being, that I dont see everyone as running around with scanners in 1.8. If they dont do it now, they're not all going to start doing so in the future. People are too enamoured of running around with guns trying to shoot other people.
Assuming that stays the case... it should still be about as doable as it is now, for a person under 36(?)dB, to go around dropping uplinks. Its just annoying that it will take more skilling into damping to do so, than previously. and/or, it will require people who do not currently require using a module, to equip one module. Specifically, whereas it used to be you could use scout 3 + damp 3, NO MODULES, to avoid 36dB... Now you have to use scout + damp3 + 1 basic module, to get under 36db.
45 * .94 * .85= 35.55
That aint TOOO bad....
Quote:By them focusing all scouts on having a fitting bonus to cloak devices and removed all profile reductions.....I feel like they prenerfed scouts so that cloaked scouts will be seen on the mini-map but difficult to see by eye.
Yup. I also think that is exactly their intention.
Quote:Also, there are far more users of active scanners than "mostly vehicles". I see more people pull out a scanner and do the scan spin (meanwhile I kill them while they're stuck holding a scanner) than I see vehicles.... lol, yeah thats why I only scan while in cover :) But anyways... while Im not disagreeing that you have had your experience... I have also had my experience of "not so many non-vehicle scanners". So I guess it may depend a lot on what modes you play, what servers, what times, etc. |
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Posted - 2014.01.09 21:40:00 -
[324] - Quote
Awwright, so here's the ugly truth as it currently appears.
It seems like CCP is basically giving uber-buff to logi, and screwing over scouts. Yet Again.
That is to say:
1. no slot count reduction to logi 2. allowing logi to have cloaks 3. NOT giving scouts a special slot for it
And the piece de resistance: 4. taking away scout damping bonus for everything except gallente
if all of the above stays true, how many current scouts plan to switch to gallente logi? (Since they get very scout-like bonuses to scanning!! And can fit cloak, damping, and pretty much anything else they like)
Place your vote here:
http://poll.pollcode.com/1537722
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Posted - 2014.01.09 21:52:00 -
[325] - Quote
Llast 326 wrote:Quil Evrything wrote:Awwright, so here's the ugly truth as it currently appears. It seems like CCP is basically giving uber-buff to logi, and screwing over scouts. Yet Again. That is to say: 1. no slot count reduction to logi 2. allowing logi to have cloaks 3. NOT giving scouts a special slot for it And the piece de resistance: 4. taking away scout damping bonus for everything except gallente if all of the above stays true, how many current scouts plan to switch to gallente logi? (Since they get very scout-like bonuses to scanning!! And can fit cloak, damping, and pretty much anything else they like) Place your vote here: http://poll.pollcode.com/1537722 Were do we have info on 1, and 3? (link please)
At present, it is inferred from the following info: #1, inferred from shared knowlege about known logi nefs coming. but no mention given to slots. Reasonable assumption: if they were going to do so, they'd anounce the heck out ofit. So.. they're not oging to do it.
#3, again , inferred, from the dev post about the details on cloaks, by CCP Remnant, at: https://forums.dust514.com/default.aspx?g=posts&m=1699636#post1699636 He goes into Really, Really long detail about cloaks... so he speaks volumes by what he does not say. If scouts were getting a special slot for it, seems like he would have mentioned it then. I requested clarification from a dev on that thread. Unfortunately, while it got innundated by speculation by players, there has been no dev followup so far.
I certainly admit that the above could be wrong. hence my particular wording. That being said... seems like my description above, is the likely current path.
So. to repeat my poll question:
IF it IS true.. .how many will switch to gallente logi? http://poll.pollcode.com/1537722 |
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Posted - 2014.01.09 22:15:00 -
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Llast 326 wrote: I still suspect the cpu/pg will likely take a hit on the logi
Well, of course it will be somewhat power hungry... but logis have cpu/pg REDUCTION BONUS now... so its like it was made explicitly for them, if its equipment. Which has been stated, it is EQ.
So, I'm envisioning my new gallente logi fit. Do note that proto gallente, is 3 high, FIVE LOW.
HIGH: 3xcomplex shields
LOW 2x complex DAMP 1 complex kincat (and then.. if they're even neccessary, which I dont think they will be) 1 complex CPU 1 complex PG
EQ: Cloak Scanner (gotta love that scan bonus, too!!) Remote Explosive
WEAPON: Duvolle AR
WIN button: Check.
oh noes.. my HP will ONLY be 468.... oh wait.. cant hit what you cant see. Never minddd...... |
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Posted - 2014.01.09 22:58:00 -
[327] - Quote
Iron Wolf Saber wrote:Im looking at things and they're looking up for scouts at early results outside of the cloaking module
Umm.. could you re-translate that please?I'm still trying to decypher what it means |
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Posted - 2014.01.09 23:57:00 -
[328] - Quote
ZiwZih wrote: I'm not one of the Scouts to whom Cloak is wet dream nor do I like that our whole class orbits around one thing; but I am so afraid of medium fags tearing this piece of gear before it even arrives...
I'm more afraid of mediums (and especially logis) USING it.
I'd rather have NO cloak for ANYONE, than see the rise of cloacked-slayer-logi
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Posted - 2014.01.10 00:05:00 -
[329] - Quote
Iron Wolf Saber wrote: Also there is the concern that a gal logi would slap a cloak on and laugh at the fitting costs thus if the cloak is not 'prenerfed' you're going to wind up with a gal logi able to not only scan every single scout out there but he's able to out cloak you as well with heavier damage and defenses.
exactly. The only way to stop this from happening, is to make cloaks scout-only.
Trouble is, seems like the CCP designers, are explicitly desiging FOR the cloaked gal logi to happen. Which makes quite a few of us non-logi players, really, really pissed.
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Posted - 2014.01.10 00:12:00 -
[330] - Quote
Cyrius Li-Moody wrote: I think it's complete bullshit that this piece of equipment that is meant to help a scout do it's job in and out of combat is obviously being discussed/balanced for EVERY OTHER SUIT IN THE GAME except the scout suit. Every proposal I've seen is just a way to not make it OP in the hands of a medium frame instead of a scout.
And any such proposal HAS TO FAIL. Because anything a generic medium can 'just barely fit', a logi can fit easily. Therefore, to prevent abuse by logis, a cloak has to be effectively unfitable, in ANY circumstance, by a generic medium frame. (even proto medium!) |
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Posted - 2014.01.10 00:22:00 -
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I'm thinking that the only way to get cloak be a scout-only piece of equipment, and stay that way, is by making it operate in a way that non-scouts dont even want it.
And the only way that's going to happen, is if it is non-effective for combat.
Maybe that's what IWS is getting at.
Personally, I was originally thinking that was how it was going to be in the first place. I was shocked when I read that CCP was designing it so you could fire from cloak.
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Posted - 2014.01.10 00:32:00 -
[332] - Quote
DISGRUNTLEDev wrote:Quil Evrything wrote:I'm thinking that the only way to get cloak be a scout-only piece of equipment, and stay that way, is by making it operate in a way that non-scouts dont even want it.
And the only way that's going to happen, is if it is non-effective for combat.
Maybe that's what IWS is getting at.
Personally, I was originally thinking that was how it was going to be in the first place. I was shocked when I read that CCP was designing it so you could fire from cloak.
But why even have it then? I have no problem getting around unseen now. After a nerf? I'm not so sure...
A fair question. I think that... so long as scouts can also carry 1 piece of regular equipment, there are lots of potential uses. We're scouts. Its usefulness is not in the direct application of it, but indirect.
Ironically, IWS just gave you one indirectly there: camping inside a null cannon ;)
Yeah, if you're alert, you can do that now, and avoid getting spotted by 1 guy. but with a (silent) cloak, you could do that even when approached by a really top-notch squad of 3 guys, and lurk there undetected. Or, just to be able to move and stay alive, to a more strategic location, until the right moment. Right now, it doesnt matter how good a scout you are; if you are aproached from multiple sides simultaneously by competant players, you're dead without a cloak.
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Posted - 2014.01.10 00:45:00 -
[333] - Quote
And now for something completely different...
January events. https://forums.dust514.com/default.aspx?g=posts&t=134803
waitWHUT????
OKay, some nice rewards for those who actually manage to stay alive long enough to kill. but..
CCP Etern wrote: Operation Shadow Hunt As killers with Nova Knives are striking down mercenaries from shadows, bounties have been issued on anyone wearing a Scout suit. Between January 15 and 29, itGÇÖs your chance to show off the dominance of the other dropsuits. Use any Assault Rifle, Combat Rifle, Rail Rifle, Scrambler Rifle, or HMG to take down enemies wearing a Scout suit and earn bonus ISK based on the level of the dropsuit killed.
Militia GÇô 2000 ISK Standard GÇô 10000 ISK Advanced GÇô 25000 ISK Prototype GÇô 50000 ISK
You can earn up to 10 million ISK as rewards during this event.
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Posted - 2014.01.10 00:57:00 -
[334] - Quote
Krom Ganesh wrote:
But there is the other event giving out rewards for every NK kills. Essentially, CCP is trying to pit all non-scouts against us. Business as usual.
Edit: However, it is a bad time to be a non-NK scout. *sigh*
Joke's on them, though. What we should do is queue-sync on opposite sides, then just knife-death-match *each other* in some corner of the match, with BPO scout suits.
Scout rewards for scouts only!
and you're gonna be able to unlock adv knives in just 1 weeks worth of passive SP, so you can be all set by then ;)
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Posted - 2014.01.10 01:01:00 -
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Oswald Rehnquist wrote:
(mentioning avoiding snipers using cloaks...)
I propose the following new scout role bonus
Scout bonus: 5% Efficacy and 10% CPU/PG reduction to all Biotic/Electronic modules
Pretty open, literally allows for all current builds to function, and works when future stuff comes in.
Racials are a whole other beast altogether, but what are your guys thoughts in this role bonus?
Mmm... I think i'd rather see the scout suit, particularly gallente, work AS IT IS DESCRIBED ALREADY, in the suit description.
It's supposed to have optical camouflage already built in. Just activate it now. Have it be a permanent optical cloak, effective only beyond 50m.
Gives us more survivability in the open, against both tanks and snipers. And its also a feature that almost noone else is going to QQ about, because all they care about is CQC effectiveness.
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Posted - 2014.01.10 01:08:00 -
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mollerz wrote:I hope this event is geared towards collecting data to make CQC with knives a lot better and not just some bone CCP is tossing us to show they are paying attention to us.
my guess is: none of the above. -- this will be used as baseline data to compare knife effectiveness before, vs after, cloaks.
Which hints that in the currently planned design, knives do not destabilize cloaks, perhaps? scary.
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Posted - 2014.01.10 01:23:00 -
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Iron Wolf Saber wrote:As for the rest of the racial suits suggestions on their bonus based on the themes we already know about races?
Amarr - Tanky Caldari - Shield Brawler Gallente - Armor Brawler Minmatar - Speed Deamon
for scouts, you mean?
caldari scout: shield delay, and depleted shield delay, cut in half.
I was going to say refresh rate increased.. but I guess 40/sec is already pretty high :D
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Posted - 2014.01.10 05:42:00 -
[338] - Quote
Iron Wolf Saber wrote:As for the rest of the racial suits suggestions on their bonus based on the themes we already know about races?
Amarr - Tanky Caldari - Shield Brawler Gallente - Armor Brawler Minmatar - Speed Deamon
oh. alternative to shields for caldari scout:
bolt pistol bonus? Either more accuracy, if it kicks like rail rifle... or more range, if it doesnt. 10% per level?
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Posted - 2014.01.10 18:28:00 -
[339] - Quote
Sinboto Simmons wrote:
I'm gonna be PDed like a ***** lol, pick me up now *******!
Oh... my... goodness....
you just tipped me off, to how we can farm the @$@ out of this.
2x2 teams. 2 ppl on each side. Meet somewhere completely out of the way.
Everyone Wear: low level suit, no HP - basic (or MAYBE adv) knives - NEEDLE
Take turns.
Step 1: player 1 kills player 3, bodyshot. player 4 teammate picks him up Step 2: player 2 kills player 4, bodyshot. player 3 picks him up.
Step 3&4: Reverse for 1,2 vs 3,4 Step 5; go to step 1
We can cap in almost one match!! |
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Posted - 2014.01.10 18:59:00 -
[340] - Quote
Cyrius Li-Moody wrote:Iron Wolf Saber wrote:I still feel scan radius is a bit useless on a scout, still getting shot my things not on the minimap and they were like 5 meters behind me. Passive scanning is not reliable.
I dont think ive ever seen a reliability problem, other than the "doesnt scan through terrain" issue.
I think it' s more accurate to say that it's not all that useful, until you've skilled it out to at least 30m, but preferably over 40m
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Posted - 2014.01.10 19:31:00 -
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Iron Wolf Saber wrote: it does scan through terrain at times though that's where it seems to have reliability issues.
Sighhhh.. I'm guessing this is tied to the game engine. I have a hunch passive can scan through add-on (aka static mesh) terrain, but it cant scan through true background (aka BSP, aka "world floor") terrain.
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Posted - 2014.01.10 22:26:00 -
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Llast 326 wrote: I have experienced this as well, but i suspect it is not only latency. I can be standing perfectly still in a socket and "see" dots all around me. Standing perfectly still in a ravine on Manus, and the sniper at the top of the ravine is not a dot unless I visual them first. (then they fade out afterwards)
as I said before: terrain. think of it as "you cant passive scan through solid rock".
Try the same thing... but this time, dont move from where you have line of sight... (and make sure he is actually within your passive scan range, duh :) then turn around 180 degrees so he's behind you.
I'm pretty sure he will stay on your radar.
either that.. .or he's actually a smart sniper and is using damps. I certainly do, when I'm sniping
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Posted - 2014.01.10 22:29:00 -
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Iron Wolf Saber wrote: I have all basics unlocked and all advanced weapons unlocked now going down through suits but now I am considering banking my sp to save up for the new suits and guns so they'll be on par with majority of my lineup.
FYI: Unless you have gallente scout to AT LEAST 3, and you have scan radius to 3, AND are using at least 1 adv range amp... (but ideally 2)
you arent truly seeing the benefit of passive scanning. |
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Posted - 2014.01.11 01:43:00 -
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Krom Ganesh wrote:So how effective is a gal scout with knives? Am I going to be reliant on the charge shots or will the basic slashes be enough?
well, do the math: 150/300 vs 300/600 for adv 200/400 vs 400/800 for proto
if youre using adv, my advice would be to not even try, unless you can get in a charged swing. (and even then, try to plan ahead that you're going to do TWO charged swings, unless target is on the run)
proto, you might get away with non-charged.
But either way: AIM FOR THE HEAD, if you are going for someone hacking an objective!!! Because of geometry, you have to be almost much right on someone's heels... literally.. to get a headshot. So, usually only valid for a hack kill.
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Posted - 2014.01.11 02:04:00 -
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BOOdeeful. I am inspired to run a few all-knife games tonight :) |
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Posted - 2014.01.11 08:05:00 -
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mollerz wrote: It just takes one out of control underdog kill and you'll get hooked. Heavies and logis will become prey. You'll gladly die 5 times to take one guy out 3 times head on. You get to know you own3d the living **** out of someone. it's fun.
Yup yup.
To the OP; it's great fun when you can line em up. For example, when they are hacking side by side in a null cannon enclosure. Limited mobility, so even if they DO notice you... which they usually dont... they trip up trying to get away.
Most of the time, if you're quick and position yourself right for the first slice, the 2nd one doesnt notice his hacking buddy went down (Aim for the head! Particularly if one of them happens to be a heavy )
You have to be close to start with though, since the hack happens at double speed! Basically, with nullcannons, you need to practice your "run in, mini-charge, attack" without stopping approach. Whereas with other ones, you're not likely to get the chance to double-kinfe-kill, so you probably want to be ready to switch to backup weapon quickly.
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Posted - 2014.01.11 15:06:00 -
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Matticus Monk wrote:Ghost Kaisar wrote: That was freaking awesome. We wouldn't just hit a flank, we would DECIMATE A FLANK. NO SURVIVORS.
You guys are peaking my interest in nova knives a bit here.... A horde of rabid scouts attacking a flank of unsuspecting medium frames.... Awesome. What's the last thing they think before they get torn to ribbons? "Where did this hurricane of razor blades come from?"
And the first thing they think of, AFTER that, is "knives need to be nerfed"
Something tells me, this "shinobi" fest, is gonna be the last time we see knives at full power
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Posted - 2014.01.11 16:26:00 -
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voidfaction wrote:Quil Evrything wrote:Something tells me, this "shinobi" fest, is gonna be the last time we see knives at full power NK Scout vs 100m FOTM weapons and your worried NK are going to get nerfed, lol
Yup! Because I have confidence in our ninja brotherhood I think when we turn our mind to it, the knife power will be an awesome thing. ..
....
which is why it may get nerfed. Or at least QQd about.
"It was as if I heard the voices of millions of heavies, crying out.... and then they were suddenly silenced"
oh wait, there arent nearly that many heavies. what am I worried about?
(edit: oh yeahj i remember: the logis. When the proto logis start wah-ing, then we'd better watch out ) |
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Posted - 2014.01.11 16:52:00 -
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Imagine, if you will... a new wave of scouts. hundreds of little musturd clones Let's call it "the musturd gas attack"
yeah... there would be much fear and trembling amoungst the medframes.
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Posted - 2014.01.11 17:24:00 -
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IgniteableAura wrote:For those interested in learning knives you really have to wait and bait your targets. Choosing the right target and how to advance is huge. Knowing when to hide and when to entice. It's a true game of cat and mouse. If you watched the vid linked above you can see how I switch targets on the fly to the situation.
You need to do a "Moody style" vid. With a voiceover, rather than just music, to explain what you are doing and why. |
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Posted - 2014.01.12 00:05:00 -
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Krom Ganesh wrote:Random scoutly honor story.
Me and a random scout rushed a deserted enemy objective. The other scout immediately started hacking. I looked around and saw an RE partially embedded into the wall. I blew it up before it could take out the random scout. The random scout looks at where the RE was, stops hacking, steps back, and lets me get the hack.
waitaminit.... are you saying that if you blow up an enemy RE... it omly does damage to YOU, not other blues? (in pub, anyways) ?
!!
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Posted - 2014.01.12 03:44:00 -
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Llast 326 wrote:"snipers" make good practiceGǪ on Manus i have knifed down lines of snipers. Running with w th Pills you would be amazed how far you can get into the redline and back
Meh.. snipers are too easy. they dont move. They're more like warm-ups
better practice is hackers, 'cause you dont know how soon they're gonna move, and some of them are wigglers! :D
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Posted - 2014.01.12 16:09:00 -
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Patrick57 wrote:Well then wtf am I supposed to run Knives with? Or a Shitgun? I'm not a full time scout you know
Pistol is the epitomy of a scout choice. 1. It's a skill weapon 2. it still requires you to get close-ISH... 30m or less 3. If you stick to the level 3, its low grid consumption but most importantly, 4. A single headshot, can take out many of your enemies. 4, can take out a heavy
I'd love to use an ARR instead full time, because of the range... but it just consumes waaay too much CPU
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Posted - 2014.01.12 16:20:00 -
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Kahn Zo wrote: ... Perfect map, perfect timing, perfect uplink spot. I went 20/0 with my CSR. awesome sniper moment for me.
I also tried another rifle, The R/R. it is nice, but... I have come to the conclusion that I do not have the dexterity for one on one gun game. Either my ADS just goes everywhere while I am trying to shoot, or trying to shoot while being popped by one bullet and lay'd down to dirt. Happens all the time. Wasting my clones and coin. I need to wise up.
I found an interesting weapon: the assault rail. its almost like different weapon. The doubled rate of fire, means that more shots get on target if they're moving. Try treating it like a midrange full-auto sniper rifle. (and yes, crouch helps a lot)
Also, you dont want to fire more than 10 shots in full auto. manually burst it. Because there's some kind of anti this-gun-is-too-awesome feature, that deliberately pushes off your aim around 10 shots... but before that, its almost as solid as a ScR
You can try it with 'low money down" by getting a few Caldari FW points and buying it from the store, without skilling all the way to 4. Although I think the extra levels help a bit.
Additional tip: I find that, simlar to my use of blaster turrets, I do better on a moving target, if I aim just AHEAD of them, hold still, andthen let them walk into it.
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Posted - 2014.01.12 16:32:00 -
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mollerz wrote:Also I charged Quilly in a rail tank tonight with fluxes and basic REs.
Better run Quilly!
Didnt catch me though, did you? :) (for my part, I was disappointed that I didnt manage to bullseye you with my rail. Good jumping, rabbit )
I basically had a DUST-fest yesterday, in which I did a fair amount of tanking. I was almost disappointed at the lack of RE-ness against me. Having been on the other side, and watching the tanks that survive, I know that the bane of RE deployment, is simply to keep moving (along unpredictable roads)
Funny think about tanking.. its kinda like sniping to me. I got skilled into sniping, mostly to counter-snipe. I'm now at proto level Similarly, I got into tanking, mostly for anti-tank (and anti-DS ) purposes. Hence why my go-to tank of choice,is a rail. I now have a fairly decent tank. I can head-on charge most other tanks, and win. I can survive a two-tank head-to-head, usually taking out one of them. And all of this, for considerably LESS SP investment, than my sniper escapades. My favourite is a (dont-need-HAV-unlocked) State Gunnlogi. But usually I cruise around in a good ol Sica. Which costs me only 100k. (used to cost me 90k or less, but then I moved up to some adv level modules) |
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Posted - 2014.01.12 16:35:00 -
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Shutter Fly wrote:I've got a couple fits made up that I've been running. At the rate I've been getting knife kills, I should even be able to make the 200 cap, so they must be working pretty well.
'Dragonfly' Scout G-I Militia Blueprint Shield Extender Combat Rifle ZN-28 Nova Knives A-45 Quantum Active Scanner Enhanced Kinetic Catylizer Enhanced Armor Repairer
I use similar,but complex range+kinetics in low slot Finally re-did my suits to add knives back in, and was getting 3-5 knife kills per battle.
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Posted - 2014.01.12 21:27:00 -
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Scout Registry wrote: Setting Scouts apart from other frames with a piece of equipment is more-or-less telling Scouts that they have to use that piece of equipment. Scouts who opt to use other equipment (like those which performs meaningful squad function) will be altogether left out.
Given what we know thusfar about Cloak, I would strongly suggest that Scouts be given two equipment slots and an increase to CPU/PG output. This way, a Scout can continue to serve his squad while making use of the new "role advantage" afforded by cloak.
having scouts be 'forced' to use a particular piece of equipment, is annoying.. but far MORE annoying, is the apparent alternative: where scouts AND logis both get to run amok with cloaks.
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Posted - 2014.01.12 21:29:00 -
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One Eyed King wrote: In my limited experience it seems as if the tankers are getting more RE scout savy. Esp with their 3rd person view and sound letting them know we are placing the RE. I get one on and am immediately backed over, or they take off. I have yet to figure out how to lay a trap and goad them.
Maybe lay a bunch of REs further behind them, then switch to alternative stuff, and run in front of them "trying" to place it, so they run backwards over the trap.
Oh wait that would require a logi. Since it requires a scout's entire payload of REs to successfully kill most tanks. One more place logis are better
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Posted - 2014.01.12 22:20:00 -
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Llast 326 wrote: Edit: another thing to addGǪ Not sure of this, but if you stack REs on top of each other (densely packed to overlap) the do not hit at full punch/or one duds Experimented on a Turret, if 2 are placed in the same spot the with the third on the "leg" it survives with a sliver If you place one on centre, and one each on separate legs it is destroyedGǪ
Someone else should confirm my findings though.
its probaly not so much an overlap issue, as that your "center" one reaches the weak spot somehow.
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Posted - 2014.01.13 05:55:00 -
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Aero Yassavi wrote: CCP has stated they wanted to redesign the scouts around cloaks for a long time now. I wouldn't be too worried though, I fully expect scouts to get updates slot layout with two equipment so they can still carry something of their choice.
How do you differentiate "I fully expect", from "I really would like it if..." ?
Is it based on the continued love and attention CCP has shown to scouts?
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Posted - 2014.01.13 20:47:00 -
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On cloak fittings -- I have two important things to say.
First off: i hope all you guys who QQ'd at me about my cloak slot fitting ideas, are really really sorry now
Now, to the more important bit: Given the "trade" CCP has now stated they are looking to force upon us; How many would prefer instead one of the variants I suggested previously: making cloak a WEAPON slot. May I suggest in particular, the sidearm slot.
That way,
- Those who prefer to run two weapons instead of cloak, can do so - We get quick-toggle to get to cloak and out of it - only amarr logi will be able to fit the cloak. So we wont have to deal with cloaked gallente logis.
I mean.. two eq slots are nice an all.... but that really just turns us into a "light logi suit". Perhaps an almost as nice idea could be to petition CCP to explicitly add a "light logi" varient from light frame, and leave existing scout suits alone. (but that doesnt get the "medium logis wont be able to fit cloak" advantage) |
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Posted - 2014.01.13 21:06:00 -
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Cyrius Li-Moody wrote: The sound for decloaking should be the same as the decloak sound for someone spawning in.
Bet you dollars to donuts it will be. Seeing as how they'll be using the exact same animation and effects, I'm guessing. I've been noticing lately, that on spawn-in, there seems to be more see-through sparkely effect in first-person mode than I remember previously.
So, odds are, they're using spawn-in as betatest for cloak effects. If you assume that is true... how do y'all feel about that level of sparkley, being the cloak visibility? if you dont like it, speak up now to CCP, before it's too late!
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Posted - 2014.01.13 21:24:00 -
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Scout Registry wrote:@ Quil
You basically volunteered that we fall on our swords and trade our primary weapons for cloaks.
That was only one of my proposals. I also brought up sidearm slot as an alternative. There are positives and negatives for each way.
Quote: Back to the topic at hand ... If we're under-performing, then we should be buffed. Why must a buff involve a bargain?
BECAUSE CCP, HELLO???
And also, when a scout can often be #1 in things like faction warfare, we are by definition NOT "underperforming". we are "overperforming".
When are you going to be ready to take your head out of ... the sand... , and look at reality? They're NOT going to give us exactly what we'd like.
If you dont come up with a counter-proposal that fits CCP's ideas of balance, it will be ignored by them.
So, do you want to waste your time complaining uselessly, or do you want to collaborate on a proposal that actually has some chance of being accepted by them?! |
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Posted - 2014.01.13 21:34:00 -
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Knight Soiaire wrote:Cyrius Li-Moody wrote:You know those logi's with swarms and sniper rifles that you all laugh at when you get close to because they stupidly equipped a weapon in their one equipment slot that does nothing against infantry or is useless in close range?
Yeah that's going to be all of you.
Have fun with that. No it wont, if I decide to snipe, I wont let the enemy get near me, and I'll blow their heads off as they traverse open ground trying to do so.
Unless of course, they have, you know... a cloak.
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Posted - 2014.01.13 21:59:00 -
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Patrick57 wrote:Knight Soiaire wrote:Snipers get caught off guard because they camp one spot making it easy for the player hunting them to figure out their position. Unless they're 200 meters in the redline with a Thale's in a Proto Heavy suit :P
That's what a CreoDron Flux Active Scanner is for
edit: and maybe a rail tank.
"you like sniping? Okay, I'll show you sniping... 'One shot one kill'"
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Posted - 2014.01.14 00:34:00 -
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Scout Registry wrote:Quil Evrything wrote:
And also, when a scout can often be #1 in things like faction warfare, and sometimes other modes, we are by definition NOT "underperforming". we are "overperforming".
:: Takes a quick peek at your stats :: Troll is Troll? If all is well and over-performing, then you have lots of explaining to do. So how 'bout you quit apologizing for those of us who do well in spite of disadvantage and start thinking about newcomers (like yourself) who fight every day on uneven ground. Just because you're OK with being gimped doesn't mean that the rest of us have to be.
you claim "scouts are underperforming". And thats your perspective. okay, that's fine. but now try to start thinking from the perspective CCP is going to view things at.
Potential CCP perspective wrote: I wonder how scouts are doing? Hmm.. how should I data mine that? Well, scouts 'obviously' arent going to be top killers.. so how do they do on war points? (checks data...)
Now, to juxtapose that perspective, with some hard data from my perspective. By your words, I'm "a newcomer". And not doing so well, by whatever standards you use.
However, I regularly come in as #1 on my team's killboard (aka WP board) rankings.
So, to recap: - I'm new - I play scout virtually full time - I regularly come in as #1
With that, the more it is deemed that I suck at this game, the more it supports that scouts are overpowered, rather than underpowered. Since if "a guy who sucks at this game", can come in #1 on end-of-match rankings using scout suit, then 'clearly' (by CCP datamining standards) scout suits are not underpowered.
I'm guessing that you're probably judging me by when we've been in the same matches, and you do better than me. Well, duh, you've been playing twice as long as me but when there arent well organized squads basically cleaning up all the WP, I, and presumably many other scouts, do quite well. As I've mentioned a few times here, and on the chat channel, it's kinda sad how often I end up #1 in caldari FW, almost every time, when there's no decent squads on the cal side.
Is this a credibility problem, that you're not believing the truth of what I said coming in as #1? Do I need to post 10 screenshots in one day or something? :-/ |
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Posted - 2014.01.14 01:30:00 -
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yup for grenade.
Edit: although my personal, FULL preference, would be to have a 'light logi' suit, rather than muck with the scout.
The 'light logi' would be exactly what was described as a supposed scout suit:
A light suit, with 2xEQ slot, and no sidearm. Just looking at the description of layouts, says "logi". |
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Posted - 2014.01.14 01:34:00 -
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mollerz wrote:Iron Wolf Saber wrote:would you trade a grenade slot instead? (time sensitive question) flux nades are critical for taking down objectives. EDIT- Would love flux locks.
you could use an RE instead, perhaps?
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Posted - 2014.01.14 01:53:00 -
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mollerz wrote:Quil Evrything wrote:mollerz wrote: flux nades are critical for taking down objectives.
you could use an RE instead, perhaps? I suppose. But their goes my EQ slot Look- just hear me out guys... A grenade slot is a lot more useful than you guys are thinking, and once it is goen it is gone. A basic flux is 9CPU/2PG.. ...
Mmm.. that IS a good point. REs are very resource hungry compared to fluxes.
It's sounding like a "light logi" might be the best alternative after all. Leave scouts as-is, but add new light logi dropsuit, that gets multiple EQ, but loses sidearm.
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Posted - 2014.01.14 04:15:00 -
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Speaking of grenade slot for cloaks...
What if if wasnt "trade a grenade slot for an extra eq slot", but "cloaks are now grenade type items instead of eq"?
Unlikely, I know, since CCP really really wants to give logis an advantage with their EQ bonus. But for the sake of careful examination, can we compare possibilities?
The one thing I like about grenade slot just for scout, is that it's always a single button away. Leaving room for "activate IMMEDIATELY at spawn", potentially.
The thing I like about it for non-scout reasons: logis would no longer get a fitting bonus for it :)
Things I DONT like about having it in grenade slot instead of extra eq slot: ... I could do some seriously wicked things with TWO EQ slots on a scout suit. Muah-ahahhaa....
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Posted - 2014.01.14 04:24:00 -
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And now, a random bragging moment.. apologies in advance... Once again, i just came in #1 on my side. K/D of 6/9, but #1 on my side, #3 overall, on manus peak skirmish ...
On my 4mil lifetime SP minnie alt, using ADV fits
Best moment, was when I trailed a red shotgun minnie up to objective A, while some blues were hacking it. Unfortunately, I was a bit too far behind him, so he SG'd our hackers. But I knifed him right after, and proceeded to then hack the point. I feel back for the blue hackers, but the shotgun -> knife karmic progression was just too beautiful to pass up |
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Posted - 2014.01.14 16:41:00 -
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Something i just posted on the "To all scouts" thread, https://forums.dust514.com/default.aspx?g=posts&m=1719551#post1719551
Quil wrote: If the new suits were cloak optimized (and without sidearm), but the current suits stayed as-is.. it sounds like there would be a bunch of people who would stick to the old suits.
So, if they left them as-is, you wont be punished for your SP investment.... and as far as the new suits, you'll be on the same footing as anyone else who is interested in them.
I'm thinking this may be the best of both worlds these days:
Leave the old suits as-is. Make the new suits 1LP/2EQ/no sidearm (or no grenade)
So, something to consider. |
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Posted - 2014.01.14 17:57:00 -
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Scout Registry wrote: I have four dragonfly fits which I use regularly. One is optimized for sniping. One is optimized for uplink placement / infiltration. One is optimized for cqc engagements / demolitions. One is optimized for midrange flanking combat.
Most of these I could perform better in a logi suit. Which raises questions as to the place of a scout. Add cloak to these fits, and there'd be no question.
Meaning, "the logi would rule all"? After all, ,if logi is better than scout now... logi+cloak will still be better than scout+cloak.
Which also implies, you guys are fighting the wrong fight. you could "win" the scout suit battle, but still lose overall, "Because logi".
Seems like the battle you should really be focusing on, is "cloak for scouts only". |
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Posted - 2014.01.14 18:31:00 -
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Scout Registry wrote:Quil Evrything wrote: Which also implies, you guys are fighting the wrong fight. you could "win" the scout suit battle, but still lose overall, "Because logi".
Seems like the battle you should really be focusing on, is "cloak for scouts only".
You are correct. It should've been "built in" to the Scout Suit. We fought that battle already (we lost).
Then this battle is also lost.
1. based on prior battle, the chance of winning is slim to none 2. even if you do win, you still lose. Because Logi. About the best you can hope for, is that CCP offiicially adopts scout suits, to be "logi light". Since they only love logi.
If you accept that to be true, then losing sidearm to gain EQ slot, may be a long-term win, since it will basically be "logi light" in all but name. Anything else, and scout suits will continue to be the metaphorical beaten redheaded stepchild. |
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Posted - 2014.01.14 19:32:00 -
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Aero Yassavi wrote: And to be clear, this combat oriented light frame specialization I am thinking of would be much better than any combat-fitted light frame you can currently make, because it would be designed from the ground up to be combat oriented and there'd be no situation where "Oh, but this suit can also do stealth so we have to make sure we don't give it too much combat power."
Well put. particularly in recognizing that CCP basically has the obligation to attempt some kind of excuse at balance (For everything except logistics suits, of course)
So yeah. i agree with you in principle. However, I think the simplest way to proceed with that, would be to leave existing scout suits as is (keeping them the more "combat oriented" ones), and make the new ones, the stealth oriented ones. Which would mean actual noticable differentiation between racial scout suits.
Some people whine about that sort of thing, along the lines of (all suits should be the same!!) To which I say, go play COD or something then. |
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Posted - 2014.01.14 19:49:00 -
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Aero Yassavi wrote:Kagehoshi Horned Wolf has a thread about a potential Assassin role, being more combat oriented. He describes it as having no light weapons but three sidearms and a damage bonus to sidearms as the class bonus. Not saying this is how they should go about it, but just something interesting. Especially considering that it appears each race will get three types of sidearms (knives, pistol, smg) so with this proposal you'd be able to carry one of each.
huh. I personally cant see myself getting excited about the idea of carrying 3 sidearms instead of 2. More than 2 just leads to confusion, IMO.
Assassin role/suit sounds potentially nice. Thing is... it also sounds like the caldari scout was meant to exactly fit that bill already.
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Posted - 2014.01.14 20:33:00 -
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Appia Vibbia wrote:
I really wanted to make a point of not having personal attacks when I got my account back... but there are just too man terrible ideas from terrible players out there- and in here.
Then just address the idea, not the person.
Say, "that's a terrible idea".
Not "your ideas are terrible"
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Posted - 2014.01.14 21:29:00 -
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Ghost Kaisar wrote:That's because everyone who has been here for more than 4 months knows that top-tier scouts will be an absolute TERROR on the battlefield if they were ever made decent.
That's why you don't see too many vets on the forums lobbying for scout buffs.
Exactly. The reason why scouts dont get buffs, is:
it's all Shotty's fault (and musturd, and a couple others)
You really want scouts to get a true buff, with no trade? Okay, all the top tier scouts take a break for a few months. Or mess around with just heavies for a few months.
Then CCP will look at the data and think, "OH no! something's wrong! scout KDR has drastically changed! .... sigh, I guess we might have to actually give them a buff now or something..."
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Posted - 2014.01.15 02:47:00 -
[379] - Quote
mollerz wrote:Quil Evrything wrote: Then just address the idea, not the person.
Say, "that's a terrible idea".
Not "your ideas are terrible"
Talk about splitting hairs...
It's a mainstay of standard corporate employee education classes, or business etiquette classes, amoung other things. Too bad there are so many people running around on the forms that apparently arent old enough to have learned this sort of thing.
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Posted - 2014.01.15 03:14:00 -
[380] - Quote
mollerz wrote:Quil Evrything wrote: It's a mainstay of standard corporate employee education classes, or business etiquette classes, amoung other things. Too bad there are so many people running around on the forms that apparently arent old enough to have learned this sort of thing.
All that is, is legal dept corporate conditioning. It has no place here.
No, it's called courtesy and respect for others. While it is used in business, it is also used in interpersonal counseling, family counseling, and anger management counseling. eg: http://www.communicationandconflict.com/challenge.html
Obviously, there are people here who feel no need to show respect for others. For those who do, however, this is a key foundational way of how to have a non-inflammatory argument.
There's also those who say, "if you feel like you have to attack the person instead of the argument, that's a sign you know you dont have rational basis for your side of the argument" |
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Posted - 2014.01.15 18:12:00 -
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IgniteableAura wrote:I lied, I am going to post, but only for the good of you scouts wanting to use NKs Speed tanking NK video: Went 21/10 all NK kills.....had quite a few "white knight scouts".... trying to save their bluedots http://www.youtube.com/watch?v=Yscdf_-ztOUFit 1 complex SE 1 enhanced SE Ishies 2 complex REDS
I loved how many times you kept getting that one shotgun scout. He was sloppy, he deserved it
Out of curiosity, since you didnt show the ISK summary screen: was this an ISK positive or negative battle for you?
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Posted - 2014.01.15 21:03:00 -
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Llast 326 wrote: SG difference in effective range is only 2 meters from the NK.
Err.. are you claiming NK range is 3 meters??? Seems a whole lot shorter than that. more like 1. So should be difference of 4m range? |
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Posted - 2014.01.15 21:24:00 -
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mr musturd wrote:Quil Evrything wrote:Llast 326 wrote: SG difference in effective range is only 2 meters from the NK.
Err.. are you claiming NK range is 3 meters??? Seems a whole lot shorter than that. more like 1. So should be difference of 4m range? Range is 1.5m I've tested on an installation but I've gotten kills up to 1.7m but to be safe I say around 1.5
that's what I thought. So since SG maximal effective range is 4.9, that makes difference of 3(ish).
And it still does damage outside ofthat. I've gotten killed by sg at 8m plenty of times it just does a lot less damage.
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Posted - 2014.01.15 21:36:00 -
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Llast 326 wrote:Not one to refute mustard in regards to NK, but here is how I found this info. When the "fixed" knives last time I had a few knife fights with a Geisha corp Minja. She dropped me the first two times at 3mGǪ and I was The next time we crossed paths in the match I got her. Next time I found a sniper i checked the rangeGǪ i was 3m and doing damage enough to drop a Med suit sniping. It may not be optimal damage but it does at least 700 dmg charged with Advanced. I suspected it was part of how they changed the arc, or whatever they did to fix detection.
interesting.
I suspect that is a bug in the way kill distance is reported, then. (although I confess that was also how I was thinking I got SG'd to death from 8m) Particularly when reporting distance when both target and attacker are in motion. It's to do with lag in the round trip between attacker, server, and target, for "i killed you" messages. Thats why we can suddenly fall down dead, AFTEr we get around a corner and are supposedly safe from fire.
Proper way to test:
stand behind a sniper. Measure range with readout from a sidearm. get to 3m. swing with knife. (you will probably miss) step closer, to 2m. swing with knife. (you will probably miss)
step closer, to RIGHT where it changes from 2m, to 1m. you will probably miss again, but maybe not
Other way to test: slowly walk forward until your knife crosshair turns red. In theory, this is the maximum distance you can be and still hit. Switch to sidearm and check distance readout.
But probably the actual swing test is the better test.
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Posted - 2014.01.15 23:01:00 -
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Llast 326 wrote:Quil Evrything wrote: stand behind a sniper. Measure range with readout from a sidearm. get to 3m. swing with knife. (you will probably miss) step closer, to 2m. swing with knife. (you will probably miss)
First test is what I did, then I replicated it on a two more snipers (admittedly in the same match but not a laggy match). It was 3m red each time and they died. Not sure if I missed any variables.
!!
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Posted - 2014.01.16 22:50:00 -
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Qn1f3 wrote: Also, baiting and blowing with RE's is there anything more fun within the game as of now?
doing a leroy jenkins into the middle of a full squad and blowing with REs
Post your top scores! My best so far is 4
Edit: the best is when its a heavy/logi duo. But do it now, cause in 1.8, heavies will be able to survive an RE blast! |
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Posted - 2014.01.17 06:26:00 -
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Gavr1lo Pr1nc1p wrote: Yeah the cal scout bonus was ccp's idea but i liked it so i decided to use it...i think its a good counter especially in a perma scanned battlefield that most of us run into nowadays, but id also like to see a ludicrously high base scan range on the cal scout but also very high precision, so that the scout is performing its primary task of being a counter to scanners,
Ooooooo.... cal scout gets precision, while gal scout gets range. I like it!
particularly since im caldari.. *and* im one of the few scouts to use precision mods :)
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Posted - 2014.01.17 07:27:00 -
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I meant to spend this evening getting my alt all knifey... but I got sidetracked. A red squad decided not to cooperate, and just have the entire squad hole up in the objective B silo, in the Gallente lab :(
So, after a few fruitless attempts at getting knife kills, I decided to avail myself of the RE 'two for one special'. (two of them for one of me)
I liked it so much, that for the price(11k), I kept coming back for more! and more... and more...
The nice thing is, once you thin the pack out a little with REs, then knifing becomes a little more doable. Still, I think I ended up with 3 knife kills, and 11 RE kills
and I think I gained "RE troll level 2"
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Posted - 2014.01.17 16:40:00 -
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mollerz wrote:2EQ slots! Cloak + RE Nano + RE Cloak + Nano Cloak + Uplink RE + Uplink lots of room for different strategies now
You left out
RE + RE
For multi-objective mayhem |
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Posted - 2014.01.17 16:55:00 -
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Krom Ganesh wrote:Planned fittings (for Cal scout):
...
Scout Hunter: 2x cmp shield extenders (1x for ADV) 2x cmp precision enhancers 2x range extenders
Pshaw. Scout hunter: 3xprecision enhancer You're gonna need it: precision of passive is only 45 still
I feel like there's something wrong with me, when for some reason the thing I'm most excited about, is being able to fit 3xprecision enhancers. Maybe it was from all the times I got stealth knifed while hacking yesterday
...or even on the run. Daaang, demzor is a beast of a scout. Freakin minja ghost blur. |
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Posted - 2014.01.17 17:13:00 -
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IgniteableAura wrote:Im switching over to Caldari if I get a respec. IT will be a far better NK killer then the minmitar.
Also did scouts actually want a hack bonus? Makes you soooo vulnerable.
It will be a little slower, but the scan profile range and precision is going to be worth it for knifing. Added to that the insane shields, I will be able to tank well and move fast. likely dual kincats in the lows and I wont have an issue getting close.
???
anything on the move, is going to be almost impossible to hit, unless you're really... oh. wait. it's you
but for the REST of us, I'm currently thinking caldari is going to be the worst NK killer suit, simply because of the glacially slow 5.4m/s walk speed.
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Posted - 2014.01.17 17:34:00 -
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IgniteableAura wrote:
Ive only ever had minmitar at level 3 because I just havent had the SP nor the patience to get it to level 5. Until CCP decided to buff scouts I worked on my core skills. Its worked great for knifing without the bonus imo. The walk speed might be an issue, but I usually sprint slice dudes and with cloak they might not even see me in the first place.
How often have you actually gone knifing with gallente? The problem is that when you swing, it drops you to walk speed. Given the microscopic effective distance of the knives, that sometimes makes a difference I think.
Quote:
Having the tacnet lit up for 50m will outweigh the loss of walk speed. Cal is only .2 m/s slower than the minmitar. Cal is the second fastest suit in the game for movement speed, tied with Gal.
I think caldari is .1 slower than gallente, unless I misread. or at least .1 slower than gallente is now.
5.4, vs 5.5 |
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Posted - 2014.01.17 22:22:00 -
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Ghost Kaisar wrote: Also, Gal Scouts. You have a new role. It's called KILL THE GAL LOGI.
Can we have a scout corp called that? I think I'd really want to join KTGL
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Posted - 2014.01.17 22:24:00 -
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Shutter Fly wrote:Kodho wrote:Ok, I'm not the sharpest nova knife in the drawer. I know that. That's why I defer to you guys on all the technical stuff. Can someone tell me how these changes would impact the sniper scout? What should I be looking/specing into? Most of my core skills are 4 or 5. Caldari all the way. -Low precision and large radius to catch people sneaking up on you -Plenty of highs for damage mods -Cloak to move after taking a shot
Oh.. my... I didnt think of that aspect. I might just have to go back to sniper..
(no, no Quil, fight that urge!)
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Posted - 2014.01.17 22:45:00 -
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Scout Registry wrote: Here we hatched devious and deadly means of mitigating disadvantage. Here Bastard Brothers Stood United ... and also Quil.
Why THANK you! I never knew you actually respected me all this time. I'd hoped some day there would be some level of understanding, but to call me the only LEGITIMATE scout, and everyone else just bastards... well, I'm just speechless
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Posted - 2014.01.18 00:33:00 -
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Appia Vibbia wrote:Scout Registry wrote:Oha Yo - For having been the sexiest Scout to ever grace New Eden. pics or it didn't happen. Yeah, so found my Gal Scout fit: "CQC Dominatrix" 2x Complex Shield Extender Fed-CreoDron Specialist Shotgun Viziam Scrambler Pistol Flux Grenade Wyirkomi Repair Nanohives 3x Complex Armor Plates Complex Range Amplifier 840HP, 54m Scan Radius.
I have just two words for that:
"Knife Fodder"
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Posted - 2014.01.19 05:47:00 -
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Gavr1lo Pr1nc1p wrote: Caldari- Best passive scanning in the game, good sniper. Overall, it is a hunter of scouts and other suits, but especially scouts
Gallente- best profile dampening, best scan awareness to undampened targets. Overall, an electronic ghost, completely invisible ...
I like the idea that caldari and gallente bonuses effectively cancel each other out. that is.. presuming they balance things so that the bonuses DO cancel, rather than one side or the other getting the upper hand.
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Posted - 2014.01.21 03:37:00 -
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Matticus Monk wrote:So, fellow scouts.... I have broken down and skilled into nova knives on this character, my G-Scout, for the Shinobi event, and I have to say that I'm having a challenging time with it. I am getting some kills but overall the style is a pretty big change from my pistols. I hope that it's not making my gun-game worse....
Anyway - what are your thoughts on using knives with the 1.8 G-Scout v.s. the 1.8 Minja? Any experienced players used both and have any comments? ... Please note that in 99% of my games I run basic suits and basic pistols; which I intend to continue in 1.8. For knives I'd probably go with the ZN-28's, with max proficiency skills and maybe a damage mod in the high if I choose Gallente over Min.....
If you plan to run fully silent, then gallente is the obvious choice.
If you dont mind freaking out your targets with a scanner, than minmatar has a significant advantage. Not only does it have the knife damage bonus, but the .2 or whatever WALKING speed, is a significant benefit.
This comes in handy in two situations:
1. When you've been chasing some poor sap from behind for a long ways, and you BOTH run out of stamina... you will still be catching up to him.
2. It's good to have a faster strafe speed when knifing, if you are very close.
Against another knifer, it doesnt actually matter much, depending on what strategies you use. But when you're up against a flailing medium suit, it seems to help.
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Posted - 2014.01.21 05:08:00 -
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Waaaaitaminit.... I went nuts trying to squeeze in 200 knife kills(for both chars) before this wednesday, even playing thorugh sp cap on one char for it.. and I didnt have to??
SIGGHHH...
Thanks for pointing that out :-/
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Posted - 2014.01.21 21:50:00 -
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Aero Yassavi wrote: I'd take a 5% scrambler pistol ammo capacity bonus per level in a heart beat.
Meh. isnt there already a skill for that? Seems like scrambler pistols are fine as-is. flaylocks, on the other hand, seriously need an increase in clip size. Either intrinsic, or at least as a skill.
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Posted - 2014.01.21 22:27:00 -
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Ghost Kaisar wrote:Quil Evrything wrote: Meh. isnt there already a skill for that? Seems like scrambler pistols are fine as-is. flaylocks, on the other hand, seriously need an increase in clip size. Either intrinsic, or at least as a skill.
Flaylocks don't need a bigger clip. They need more damage (direct and splash).
More... DAMAGE? On a zero PG sidearm ?!?!?
The damage is borderline-OP as it is.
If you want even more damage, then in my opinion, you should ask for a "light weapon" varient of the flaylock.
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Posted - 2014.01.21 22:34:00 -
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mollerz wrote:I actually got a GN flaylock kill last night... the unfortunate target had one foot in the grave which made it possible.
I have ONE fit with a flaylock. Because my poor minmatar scout lvl1, with 2xmilitia kincats, and knife, cannot fit any other weapon
I got an actual kill with the thing, in a face-to-face with a (probably std) medium suit that started at full health, and was all gung-ho about "I'm going to kill the little scout with the knife, ohohohoho...." I think I managed to somehow land 2 direct hits, and maybe 1 splash.
So... 1 clean kill.
and then countless more "@#$# i cant hit anything with a lousy 3 bullets in a clip!!" engagements that ended badly for me
(I got a few stealth distance kills with it. But generally speaking, in situations where I'd be fine with scramblyP, I usually die if I only have a flaylock )
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Posted - 2014.01.21 22:42:00 -
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Ghost Kaisar wrote:
So, you claim that you only have one fit with a flaylock.
You only got one kill with the thing. (Minus a few stealth distance kills)
And you are telling me, a person who has used this as a primary side for the past two months that the damage on the flaylock is borderline OP.
Do see what I am trying to say?
I only got one kill with it, because I suck at using it. I dont adjust to the travel time well. Meanwhile, there are folks such as (yourself?) who can reliably hit with the thing.
The test of OPness is how the weapon does, with areasonably skilled user.
You dont judge how powerful a Duvolle AR is, by dropping it in the hands of an Academy merc. (Gee, they died just as fast. Guess it isnt a particularly good weapon...)
Or do you claim that you like using it, but you dont land many shots on target with it either? And that no-one else can, even when they've been using it for a long time? Seems like I can recall reading a few posts by people to the contrary on that.
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Posted - 2014.01.21 22:59:00 -
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perhaps I left a few gaps in my post, so to speak. Can we have some feedback, by multiple regular flaylock users, on whether the biggest issue they see with the weapon is either,
"I keep hitting my target, but I cant take them out before needing to reload. I die on reload
or
"I only hit my target 1 or two times out of 3.. so when I do, i want it to be a 1-shot kill"
or
... . something else?
My point being, if someone is skilled enough to hit their enemy reliably, then increasing clip size will help almost as much increasing per-bullet damage.
It certainly helped me, using scrambler pistol. On low skill levels, I died a lot using it. Once I skilled up and got a bigger clip, I won a lot more of the head-to-head confrontations.
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Posted - 2014.01.22 17:58:00 -
[405] - Quote
Thank you Ghost, for posting the details on why you are looking for a damage buff, rather than just focusing on only one potential solution to it.
TO examine further..
Ghost Kaisar wrote:Quil Evrything wrote:... Or do you claim that you like using it, but you dont land many shots on target with it either? And that no-one else can, even when they've been using it for a long time? Seems like I can recall reading a few posts by people to the contrary on that.
I want a damage buff for a very simple reason. I shouldn't be using a full clip to kill every target I see. Tanked Proto suits require two clips to kill, even with direct shots. It doesn't deserve to be called a sidearm. SMG can take down a target in one clip ScP can take down a target in one clip. Knives can take down a target in one shot ffs. Flaylock can land 3 full direct shots and have targets go "What?" and have time to turn around. Thank god it has a good reload speed.
Half of what you said is true, and half isnt. And half, is halftrue :
For example; You can take out a starter scout/lightsuit, with a single bodyshot. You can also take out more than one opponent in a single clip, if you kill one with a headshot.
And for your XYZ can take down a target claims.. it depends on the target, and where you hit it. A scrambler pistol CANNOT take down a heavy, or a well tanked logi (or even a highly tanked assault) with body shots. You have to land at least 1 headshot, to do it in 1 clip.
So in that sense, it is currently already comparable to ScP.
Quote: If you give it a bigger clip to counter this, you do nothing but cater to people who refuse to learn how to use a skill shot weapon.
erm.. I think thats making a really odd, out of thin air statement, that is just an opinion, rather than fact. i could just as easily say, "adding more damage to this, does nothing but cater to people who refuse to learn how to headshot with a skill shot weapon". Your statement is no more valid, or less valid, than the one i just made.
Quote: Lets keep it hard to use, but reward it's good use. I want to deal 431 damage to armor with a direct shot. It's a freaking missle hitting you in the chest with no shields. That thing should hit you so hard it's not even funny.
Okay, that's your opinion. A differing opinion would be, "a sidearm has no business doing as much damage as a shotgun, on body shots. ESPECIALLY at 8x the range" (yeah yeah its 50 points less. but its still fairly equivalent) Also, yes it's a missle, but it's a *small* missile. It's not a grenade launcher.
So... increasing clip size, would directly address your complaint of "cant take out more than one enemy per clip". You've set your mind against it, for odd reasons. but it is one solution to your core complaint.
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Posted - 2014.01.22 18:34:00 -
[406] - Quote
Observations on scanner nerfs mentioned at https://forums.dust514.com/default.aspx?g=posts&t=137525
1. they nerfed the focused. it's now "only" 20dB
2. they normalized the ADV A-45 scanner. Previoiusly, it was about the only scanner that had a light-up time, longer than its cooldown. No more. It's now 15s lit, 30s cooldown. ouch.
The only scanner really good for "scan all the time" duty now, is the proto CreoDron Active. with 10lit,10cooldown. We may see a whole lot fewer scanners in the field.
Which may mean that 1.8 will be the "scout uprising" release after all. |
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Posted - 2014.01.22 19:18:00 -
[407] - Quote
btw, you guys feel up to some more scout rage? How about in the official EQ feedback thread.
Let em know how you feel about a 800HP, gek wielding, CLOAKED logi.
https://forums.dust514.com/default.aspx?g=posts&m=1753101#post1753101
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Posted - 2014.01.22 19:21:00 -
[408] - Quote
Ghost Kaisar wrote: I believe I have answered all of your counter arguments. Please read the bold.
Also, stop trying to bring up headshots as the magical cure to DPS. They are there for EXTRA damage, not to make up for terrible base stats.
Yet ironically, YOU bring up headshots for the scrambler pistol. I think you're not thinking calmly about this (as shown by that dichotomy), so I wont attempt to reply to your post further on that.
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Posted - 2014.01.22 19:22:00 -
[409] - Quote
Llast 326 wrote:Quil Evrything wrote:Half of what you said is true, and half isnt. And half, is half true : QuilGǪ are you a hobbit?
Well.. I'm English. That's almost the same thing
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Posted - 2014.01.22 19:49:00 -
[410] - Quote
Master Smurf wrote:Patrick57 wrote:The Standard Cloak alone takes up more than 1/3 of my PG on my Prototype Logi. With alot of grinding to maximise the fit. They can only hide from a few scanners for 30s and once they shoot they are a sitting duck. Sure you could troll some objectives but not really efficient use of a suit. This is what we will get if anyone with an equipment slot can use a cloak. Its meant to be difficult no impossible.
What you are saying is basically equivalent to saying, "Cloaks (or at least the basic cloak) isnt really that useful, because it 'only' lasts 30 seconds, and once they shoot they are a sitting duck"
There's at least two things off in that attitude: 1. in dust, 30 seconds is a long time 2. with 800hp, they're not much of a "duck", and more of a mobile small blaster turret
A good player should be able to take out any TWO opponents with it, by walking up beside them in cloak to flank them, rather than having to go some insane loong way around, then lining up headshot fire before decloaking.
Or contrariwise, replace my example gek, with a SHOTGUN. Decloak behind them; BAM,BAM, 1st one is down. 2nd one notices, stsarts to turn around and react.. but so what, the 800 tank will let the logi survive while he lines up some SG blasts on the other one. Get the idea now? Especially if he's up against medium suits, so he wont even show up to them, even when he drops cloak. So, he'll know "something" happened, but if the logi is behind him, he'll be flailing wildly. So, might be able to take out 3 or 4 this way.
Only scouts should be able to pull off that sort of thing. not logis. Worst case, they should be fitting-gimped so hard, they would have to have equivalent HP to an ADV scout.
The fitting penalty is not currently sufficient for cloaks.
PS: "FUD" is a term used to describe tactics of vague handwaving. ("Fear, Uncertainty, Doubt") I used hard numbers, so it doesnt apply.
Cloaks should be SCOUT-ONLY
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Posted - 2014.01.22 20:44:00 -
[411] - Quote
mollerz wrote:Quil Evrything wrote: I used hard numbers, so it doesnt apply.
I am sorry. I don't see any hard numbers save that you mentioned 30s is supposedly a long time in dust and something about a fabled 800EHP tank to serve as a general example of your numberless scenario. what the hell? "fabled"? "numberless"??
I gave THE COMPLETE FITTING LAYOUT. Go read the damn post I referenced, before bitching about it.
For your lazy convenience: https://forums.dust514.com/default.aspx?g=posts&m=1753101#post1753101
Cloaks should be SCOUT-ONLY
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Posted - 2014.01.22 22:45:00 -
[412] - Quote
voidfaction wrote: 841 eHP gallente scout with 19 profile when not cloaked and your going to see me? guess your going to be a 4x precision caldari scout. The one being seen is the logi using a cloak.
So what's your HP when you have equipped, a basic cloak and a proto combat rifle? 'cause that's what the logi i specced out has got.
Cloaks should be SCOUT-ONLY
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Posted - 2014.01.22 23:01:00 -
[413] - Quote
voidfaction wrote:
This is with a Ishukone Cloak Field Duvolle Assault Rifle at 841 eHP
with precision and 768 eHP gk.0 ishukone cloak duvolle assault rifle 1x complex shield 1x complex precision 3x complex armor plates 1x enhanced profile
huh.
I was confused for a minute.. and then I remembered we're actually gettingmore slots.
That's..... pretty nice, actually
but logis still need to be cloak-nerfed harder.
Cloaks should be SCOUT-ONLY
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Posted - 2014.01.23 05:15:00 -
[414] - Quote
Patrick57 wrote:Quil Evrything wrote:huh. I was confused for a minute.. and then I remembered we're actually gettingmore slots. That's..... pretty nice, actually but logis still need to be cloak-nerfed harder. The only way to do that is to increase PG/CPU of Cloaks, thus also nerfing the Scout suit in a very indirect way.
It's not the only way. I was pondering this since my last post, and a few folks almost beat me to it.
Why is the profile bonus on the cloak? the scouts dont need it; they already have a profile reduction. So, it's there to give even MORE buff to the logis.
Therefore... take it away.
That will effectively make scouts the defacto anti-cloaked-logi hunter. ANY scout, not just caldari scout. Plus, if they wanted to avoid proto scanners, they would have to dedicate at least TWO slots to dampers.
Seems like a better balance to things. I still say cloaks should only be for scouts. but if CCP is going to force the cloaked logi on us, this at least makes it semi-reasonable.
PS: I think scouts should get a precision buff as well. So profile/precision would be 35db/35db, or worst case, 35/40. not 35/45
Cloaks should be SCOUT-ONLY
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Quil Evrything
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Posted - 2014.01.23 17:40:00 -
[415] - Quote
Scout Registry wrote:
Most importantly, don't listen to Quil if/when he weighs in on this.
give the shotgun more damage.
Cloaks should be SCOUT-ONLY
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Posted - 2014.01.23 18:31:00 -
[416] - Quote
Cyrius Li-Moody wrote:Driftward wrote:...snip.... I get what you're saying but personally I'm not a fan of having to completely gimp my suit because one guy brings out a focused scanner.
first, please note that focused is now only 20.
Not to mention that will no longer be scan-spin... and it has a horrendous cooldown time.
Quote: I have to do that now or just not run my suit.
Wuss!! |
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Posted - 2014.01.23 18:35:00 -
[417] - Quote
Lucifalic wrote: No matter what happens ill just have to deal with it. Im only hoping we dont see a huge influx of meds switching to scout and running cloaks and brick tanking....
pfft. if they keep the cloak damp, I'd be more likely to switch to logi. Forget brick tanking, i'd run it like a scout, and wreak mayhem
Cloak, PLUS remotes, PLUS scanner, PLUS invisible to other peoples scanners?!?!? Oh, and an assault RR.
iwin(tm,pat.pend.) |
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Posted - 2014.01.23 18:40:00 -
[418] - Quote
Django Quik wrote:I really do think that logis are going to get a considerable nerf to CPU/PG, so fitting a cloak will be nigh on impossible for them - at least as long as they want to run anything else semi-good on their suits too.
Meh. I'd rather see them get a slot count nerf. Then they can have all the cpu/pg they want.
"support" roles do not need that many slots. Only frontline types do.
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Posted - 2014.01.23 18:42:00 -
[419] - Quote
Cyrius Li-Moody wrote:Django Quik wrote:Also, only in one match have I ever seen a focused scanner. With the removal of the spin scan, I highly doubt you'll ever see them again. Clearly you don't play against people like outer heaven. Every match I play against certain groups I have to put my scout suit away because they run focused scanners because they know scouts (me) are around.
lets be honest.. it's YOU. Just like when I see musturd on the other team, I want to reach for my logi 2xfocused fit.
Other people still probably wont have that problem
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Posted - 2014.01.23 19:15:00 -
[420] - Quote
Driftward wrote:Master Smurf wrote: A broken clock and all that Only right twice a day? OHHH I see what you did there.....clever....+1 sir
Says the guy who is basically posting *my* argument that I had posted in this thread about removing profile bonus, to the feedback thread.
you posted your stuff there at 2014.01.23 17:26. I posted https://forums.dust514.com/default.aspx?g=posts&m=1755240#post1755240 at 2014.01.23 05:15 , 12 hours earlier.
Clever, that.
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Posted - 2014.01.23 22:49:00 -
[421] - Quote
Haerr wrote:
Edit: What should I change about the new table to make it better/easier to read?
How about making it a regular html page so people can view it easier? google spreadsheets can be a pain to view on mobile devices.
You can "download as..." html. then put it up somewhere with a saner url. Or at least, just view as regular html. which makes for faster loading, and viewability by mobile devices more easily.
Unfortunately, I havent found a way to get google drive to share raw html, as an HTML page though. So you'd have to use a "real" site somewhere, maybe.
Or how about... make a page on the dust wiki for it, using their table code? As a related link to their Active Scanner page, perhaps?
A lot more work, I know But it would be really nice there, both for the viewability, and also because it could potentially be easier to find.
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Quil Evrything
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Posted - 2014.01.24 05:39:00 -
[422] - Quote
Gavr1lo Pr1nc1p wrote: (...TL;DR trimm.....) While I dont mind the Gallente scout having what it has, I do mind that the minmitar is unable to fit a cloak with max fittings, while sacrificing so much just to be comparable to the Gallente scout. ....
if you're trying to make them be "exactly equal", aka "comparable"... maybe you're doing it wrong?
They're supposed to be different, no? So, embrace the difference, and fit to each's particular strengths, rather than trying to shoe-horn one into a role it isnt meant to fill?
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Posted - 2014.01.24 20:03:00 -
[423] - Quote
Quil Evrything wrote:[ You can "download as..." html. then put it up somewhere with a saner url. Or at least, just view as regular html. which makes for faster loading, and viewability by mobile devices more easily.
Unfortunately, I havent found a way to get google drive to share raw html, as an HTML page though.
hey, i found out how to do this in google drive. The procedure is a bit long and ugly. but the good news is, once the setup is done, doing it for future files is easier.
Instructions: https://googledrive.com/host/0B716ywBKT84AMXBENXlnYmJISlE/GoogleDriveHosting.html
Example of the html page: https://googledrive.com/host/0B3h150B1k3VKVi1zU0d6SFZMaFk/dust514_18_Haerr_profiles.html
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Posted - 2014.01.25 02:09:00 -
[424] - Quote
Appia Nappia wrote: [hates] warmongers... ..... Willful ignorance and the inability to recognize cognitive dissonance. Just a few of the things I hate.
The irony being... this is posted by a person who likes to join up in a "military force", and go "kill" other people, on a regular basis.
no cognitive dissonance there, nope nope...
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Quil Evrything
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Posted - 2014.01.25 15:01:00 -
[425] - Quote
mr musturd wrote: I've seen Asudem he's a great player one of the only people I've seen use a sniper in cqc the only other guy I know that can do that is settledvariable but I don't think he plays anymore
Does he get bodyshots, or headshots, most of the time? can you tell?
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Quil Evrything
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Posted - 2014.01.25 15:26:00 -
[426] - Quote
Ghost Kaisar wrote: Saw him with a sniper rifle and charged him with my knives.
Was surprised as hell when he whipped out his own and shanked me while I was all "WHAT?"
10/10 would get knifed again.
hehehehe..... I think I've done that myself once or twice. Although in my case, it was someone just coming up to me with an SMG or shotgun or something, 'cause "sniper hur hur hur...."
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Quil Evrything
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Posted - 2014.01.26 02:47:00 -
[427] - Quote
It's not often one gets to boast against O.H., so I gotta put this one up
I was messing around solo on manus peak. There was a full squad of OH guys on the other team. Red was holding B, which was next to the building like the 2 ones on line harvest that hold C and D.
I was mindlessly doing very basic dumb "rush in, probe for weaknesses" type stupidity, grinding SP, and dying. Last death in the chain was by a coordinated duvolle burst or something from multiple guys up on the roof.
so I lost 4 clones that way. but then my recon clicked. and I didnt lose any more.
Put on double range fit. Went the loong way, around skirting their redline, to climb up the ladder, on opposite side of the outside objective. They were still tricky.. moving around a fair bit. So, I hung around on the ladder (har har) until they settled down a bit, then made my move.
Knifed 2 guys on the roof. Took out uplink. Sidled down the slope, to wait a few seconds until two other guys on their squad got isolated, facing wrong way . Dropped down and moved in. Oops, logi and heavy pair, and they're turning around... but some random blue dropped the logi from a distance(I think. I didnt see a +WP for my knife swing), so its just me and heavy... me with knives still.
Dropped him. Took out another uplink.
Cut down one more somewhere I think. Might have had to resort to rifle. Aww :(
but now, the best kill... The one remaining amarr mediumframe, had to be thinking, "WTF happened to my squad.. freakin GHOSTS???", because.. he starts running away for the redline... even though he had praactically full health?!?
but guess what? pitter-patter-pitter-patter dont look now, cause....
I caught up with him and knifed him about 5m short of the redline
Best. Game. Evar.
Disclaimer: I didnt go crossreference all the kills, so I cant be 100% sure they were all OH. but, there were 6 of em all together, no-one else around.. and one guy I killed for sure, was OH. |
Quil Evrything
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Posted - 2014.01.26 16:38:00 -
[428] - Quote
Django Quik wrote:So, I made my Nos Nothi alt and went a few matches with an assault suit and AR - it was horrifically easy. Then I skilled into level 1 Nks and tried them out for the very first time. Had a lot of fun, got a dozen knife kills, with quite some effort and even got me a couple of heavy scalps :) however, I found it difficult to tell when I was actually making contact with my swipes - some sort of visual/audio feedback for connecting knife hits wouldn't go amiss.
there is an audio for a hit already maybe you dont have your voiceover at good levels or something, so it got drowned out by "WARNING... ENEMY IS HACKING A" or something.
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Posted - 2014.01.27 05:20:00 -
[429] - Quote
Ghost Kaisar wrote: And Patrick, IF you are 13/14, talk anyways. If they can put up with me (19 and chatty as hell), they can put up with you.
Yah.. the problem isnt 14 year olds talking, per se.
It's
- 14 year olds trying to act like they're 20 and "cool". (hint to those children: we know you're not 20. and you're still not cool)
or
- 14 year olds just flapping their mouths off non-stop, whining about either how bad they're doing, or how bad the team is doing. --edit; 14 year olds flapping their mouths off non-stop bragging how GOOD they're doing, is just as annoying, btw. Think King Thunderwhatsit. |
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Posted - 2014.01.27 21:10:00 -
[430] - Quote
Gavr1lo Pr1nc1p wrote:what would you guys think if nova knives had a ballistic function added to them?
only if there was a chain attached.
So, I guess that would mean mandatory cooldown while they rewind.
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Posted - 2014.01.27 22:44:00 -
[431] - Quote
Ghost Kaisar wrote: Que gigantic freaking battle over a single asset. It's awesome.
That is what we should be having in DUST.
Battles to capture and hold specific areas.. that actually hold meaning TO DUST PLAYERS.
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Quil Evrything
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Posted - 2014.01.27 23:01:00 -
[432] - Quote
Ghost Kaisar wrote:Haha!
I just read on r/eve that during downtime tonight, there is going to be a change to sentry drones and dreadnought tracking.
If this fight goes on through downtime, they will rejoin the fight with the properties of their ships being changed mid-fight lol
Owch.
The Scene: a dark, hidden room, somewhere in Iceland The cast: a group of shadowy figures, watching a matrix of computer screens and battle readouts
Man 1: Wait.. what's that? THAT side is winning? I dont like that... Man 2: well, there *are* ways of dealing with such things Man 1: eeeexcellent... Make it happen
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Posted - 2014.01.27 23:41:00 -
[433] - Quote
Llast 326 wrote:Sooo With the coming changes to scout suits What if anything will happen to the Black Eagle? Scan range Profile Shields Armour
you dont mean to suggest... it might actually become. .*gasp*. USEFUL????!!?!?!!!
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Quil Evrything
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Posted - 2014.01.28 01:12:00 -
[434] - Quote
I find it [black eagle] quite useful as it is now.
But it's still as squishy as a Scout :( [/quote]
eh... it's "useful", if you dont have a scout suit.
but if you have a real scout suit.. not really.
if they gave you a lot slot? more useful. if they let you replace the light weapons, with light weapons *of your choice* ... more useful.
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Posted - 2014.01.28 03:02:00 -
[435] - Quote
Llast 326 wrote:You sir are underestimating the fun of running an AR and a PLC on a scout suit, with AV nades well, i'll give you that then :)
(wait.. you seriously can fit a PLC on it?? I'm surprised)
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Quil Evrything
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Posted - 2014.01.28 18:45:00 -
[436] - Quote
FYI, dev confirms the shinobi rewards are per character
https://forums.dust514.com/default.aspx?g=posts&m=1773301#post1773301
So, get stabbing on your alt!
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Quil Evrything
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Posted - 2014.01.28 19:17:00 -
[437] - Quote
In other news... I just capped out, with an active booster. So I earned 7xx,000 SP this week. Did I save it for scout? ...
...
...
No, I blew it all. On getting damp4, to damp5, and unlocking assault dropships.
Sad thing is, it costs less SP, to go from ZERO dropship(maybe even zero vehicle command, I forget), to ASSAULT dropship.. than it took to go up that one stinking level in dampening.
But at least now, no stinking tower uplinks are safe any more
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Quil Evrything
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Posted - 2014.01.28 19:48:00 -
[438] - Quote
KTB wrote: ... That is proof i am humble and you are not.
lol.. Someone is missing the definition of humble. among other things.
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Quil Evrything
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Posted - 2014.01.28 21:48:00 -
[439] - Quote
IgniteableAura wrote:
I refuse to save sp right now as I feel a respec coming.
Even if there is a "dropsuit command" respec... it wont help me. I've got:
gallente scout 4 caldari logi 1 caldari assault 1 amarr heavy 1
About the only thing I'd change, is make my heavy a caldari. I'd keep the logi. maybe I'd cash in the asault. but since I'm keeping the logi, what does that get me? all of 40k or something?
I suppose i MIGHT bump the gallente scout back down to 3, since there is no longer such a UberBonus for gallente scout levels. I could then use that 680k I suppose, to get into caldari scout 3. Will depend on the 'final' gallente spec.
I suppose I might also just use caldari scout as "caldari logi light", and nuke the full logi. Caldari logi is so gimped compared to others. I played around with fittings for Cal ADV logi vs gallente ADV scout, trying similar things: stealth, a weapon, and tank. The Cal logi only ended up with 100 more HP. (Since one slot had a proto damp)
Mind you, it could also fit a proto scanner, which is nice.. but since they're getting nerfed anyways... Meh?
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Posted - 2014.01.29 00:16:00 -
[440] - Quote
Llast 326 wrote:Quil Evrything wrote:Even if there is a "dropsuit command" respec... it wont help me. I've got: gallente scout 4 caldari logi 1 caldari assault 1 amarr heavy 1 About the only thing I'd change, is make my heavy a caldari. I'd keep the logi. maybe I'd cash in the asault. but since I'm keeping the logi, what does that get me? all of 40k or something? ... So what you are saying is the new scouts don't appear to be out scouted by a logi.
actually, no. Part of my post implies that the "new scout", will out-logi a logi
I meant more along the lines of, "what I already have, I think I'll keep anyway"
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Posted - 2014.01.29 19:31:00 -
[441] - Quote
mollerz wrote: Agreed. Even tho I have BPOs for them, I'm just more and more into going full minmatar weapons with a side of either ganja or cajin.
cajin. lol.
je voudrais devenir cajin C'est le choix le plus delicieux
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Quil Evrything
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Posted - 2014.01.29 21:02:00 -
[442] - Quote
mollerz wrote:And speaking of.. Any Colorado Scouts here? I'm heading to Brek next month to board Where few are fat, lazy and ganja is no longer illicit.
http://media.trusper.net.s3.amazonaws.com/u/b962dfee-92f9-4057-a1c3-cd51916e40ce.jpg
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Posted - 2014.01.29 21:08:00 -
[443] - Quote
Patrick57 wrote:mollerz wrote: It means you get the lv 5 math applied to any tier of that suit type.
AKA a dragonfly user with lv 5 gal scout skill gets the full lv 5 bonus even tho they are using a standard suit. Sam for ADV, etc. That's one of the main reasons a minja should go lv 5 skill, but run ADV level suits.
That's what I figured, but I thought Igniteable was talking about how suits would be in 1.8. Then I got really confused ( ._.)
FYI, since mollerz wasnt quite explicit about it: "that suit type" means "that specific RACIAL type".
So, if you have gallente scout 5, but min scout 1... your min scout gets no benefit beyond your level 1 min skill. |
Quil Evrything
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Posted - 2014.01.29 21:52:00 -
[444] - Quote
Oswald Rehnquist wrote: Though I am curious in a naming system
Do we want do it by race alone or by role?
there is room for all kind of silliness if we add in roles as well.
Caldari (cloaked scout) Assassin? Calasin
"Whacha runnin tonight?" "I dunno bro, tonight, maybe I feel like just bein a Cal-Ass-in ... " |
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Posted - 2014.01.30 04:16:00 -
[445] - Quote
Master Smurf wrote:Oh and I got the ultimate Cajun right here
But..but.. wouldnt that be a minmatar?
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Quil Evrything
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Posted - 2014.01.31 23:49:00 -
[446] - Quote
Ghost Kaisar wrote:Not only that, but the scout can melee indefinitly with the new stamina recharge rate
Hmm.. the followup to "the shinobi event" will be "the kung-fu event" !
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Posted - 2014.02.01 03:45:00 -
[447] - Quote
mollerz wrote: awesome! You guys set a date?
Is there a choice?
He has to pick 5/14 of course...
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Quil Evrything
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Posted - 2014.02.02 02:26:00 -
[448] - Quote
voidfaction wrote:Llast 326 wrote:Lucifalic wrote:Supra Advyn wrote:[quote=Nyra Volki]All of you are old . . 37 in march 41 here
43
Anyone older?
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Quil Evrything
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Posted - 2014.02.03 05:37:00 -
[449] - Quote
mollerz wrote:Well.. Let me tell you. I used to have to blow in my game cartridges to make my game work
Pffft. When I wanted to play a game, I had to type it in myself, copying from a PRINTOUT.
Oh how luxurious it was, when someone came up with the newfangled idea that you could store a program on a magnetic tape!
(and btw, yes, this is a true story, not someone making up junk trying to sound old.)
(gads, I am old...)
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Quil Evrything
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Posted - 2014.02.03 05:39:00 -
[450] - Quote
Brokerib wrote:I'd have to agree with Oswald here. Even if the knives were to pierce tank armor, the damage inflicted would be inconsequential when compared to the entirety of the machine. It would be like stabbing a drop suit with a needle.
Unless we got an alternative knife, that were specifically engineered to attack vehicles rather than dropsuits. Imagine, if you will: the AV knife. Aka, "the anti-repair-tool"
Suddenly, a dual-knife fit has a purpose to it.
A really bizzare, twisted one only a luuudicrous level masochist would ever use... but still. A purpose
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Quil Evrything
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Posted - 2014.02.03 21:31:00 -
[451] - Quote
Krom Ganesh wrote:I'm 22. Just graduated from college in May with a Bachelor's of Computer Engineering. Started working for a defense contractor in August (security clearances take forever to get ).
btw, congrats on losing your security clearance!
(for those who dont know, "The first rule of Security Clearance is... Dont talk about Security Clearance")
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Quil Evrything
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Posted - 2014.02.03 22:29:00 -
[452] - Quote
Ghost Kaisar wrote: But yeah, (american)football is fun. Makes you really tough after a few years too.
That's cause the repeated head trauma kills all the brain cells that tell you, "This is bad, stop doing it!"
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Quil Evrything
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Posted - 2014.02.04 21:56:00 -
[453] - Quote
J0LLY R0G3R wrote: Can confirm using old spice will age you decades in an instant. Back in high school, ran out of my normal spray (think it was...curve. back then lol) but yeah ran out of that so borrowed some old spice. went to talk to a friend and within 2 minutes I heard her saying...you smell kinda like my dad. X(
joke's on you... women actually prefer men who smell like their father.
http://www.newscientist.com/article/dn1815-women-attracted-to-men-who-smell-like-dad.html
Although sadly for you... its about his NATURAL smell, not his aftershave, lol. (in theory, anyways)
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Posted - 2014.02.05 10:32:00 -
[454] - Quote
Ghost Kaisar wrote:noob cavman wrote: Its only shame if you leave college to make a career out of it.
My manager graduated from college and made a career out of it. He SAYS he has a Bachelors in Cellular and Molecular Biology, but that Being a fast food manager pays better...... I'm not entirely convinced.
there's a big difference, jobwise, between slinging fries, vs being a manager of fry guys.
The first, is a timewasting dead end.
The second, is a Career Path.
A person who has experience cooking burgers and fries, can get a job anywhere... cooking burgers and fries.
A person who has management experience... can potentially get a job, anywhere they need someone to be a manager.
A person who slings fries, has shown they have the ability to follow colorful diagrams and 1,2,3 charts.
A fast food manager (of a chain), has shown they can
1. manage potentially lazy, difficult people 2. interface with the corporate world 3. be trusted with handling noticably large amounts of money. In cash, no less.
So, that's why they potentially can make reasonable amounts of money, and other good stuff. A Yoshinoya near me is advertising for an open manager position. The flyer mentions that the position comes with paid vacation, health benefits, and potentialy more stuff I dont remember.
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Quil Evrything
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Posted - 2014.02.07 05:54:00 -
[455] - Quote
CCP Frame wrote:Moved to The Locker Room now due to offtopic discussion that derailed this thread :)
What.. the French...
the first blue tag we get... and it's an announcement that the thread has been MOVED??
oh well.. at least it.. has more stealth now... I guess .. ?
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Posted - 2014.02.07 15:36:00 -
[456] - Quote
IgniteableAura wrote:Did anyone answer how exactly you manage to knife someone in an LAV? I still was unable to do it last night, all just shield flashes on the LAV....
You have to get right up to it; basically be just next to the driverside "door", if there were such a thing.. .and then get a headshot on the driver. I think other people have reported that it allegedly works through the door as well. But if you want a sure thing, aim for a headshot.
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Quil Evrything
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Posted - 2014.02.08 02:54:00 -
[457] - Quote
Cyrius Li-Moody wrote:noob cavman wrote:And for thouse who harley pig iron uncomfortable horrors are bikes this is a blackbird mine has carbon racing brakes xenon lights and a strigght modded exhaust. 217 miles an hour is the highest I've gone on this monster. side note is you don't corner. You point it in the direction of the corner and close your eye's. OH HO HO I own a 2006 Suzuki C50 (cruiser) and an 82 Yamaha XJ550 (currently torn down and slowly being rebuilt into a cafe). VROOM VROOM.
SV650S
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Posted - 2014.02.08 03:30:00 -
[458] - Quote
icdedppul wrote:
did some science with a helper and you pretty much have to be standing on the guys head looking down to do it
did you try crouching?
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Posted - 2014.02.08 03:47:00 -
[459] - Quote
oh. silly me. I mentioned earlier I rode an SV650S, but forgot the obligatory bike pic to match my post (seeing as how this is now officially the "post whatever" thread )
"me on my bike"
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Posted - 2014.02.08 21:08:00 -
[460] - Quote
Random scout-ish topic:
was playing around with a new alt, going to squirrel some SP to play with 1.8 when it comes. I was sort of having fun with the standard freebie medic fits, since it has armor+repair on it for free.
I thought to myself, "this is pretty awesome... but its so slow, and has no useful radar... if only I could get it on a cheap scout.."
But of course, that's something like 400k+ SP away. I already dropped what I had into SMG sharpshooter. Even if I had it though, I'm saving for the NEW suits?
Then I finally noticed, that the MILITIA minmatar light, has no highs, but two lows.
its win/win/win
useful radar room for armour+rep speed offsets the armor.
oh, and cheaapp! Fitted out with milita stuff, it's 2.4k. Woo!
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Posted - 2014.02.10 16:29:00 -
[461] - Quote
Hate to say it, but.. for 250,000 EXTRA WP for playing Heavy Tank-killer... I'm gonna be playing heavy for 2 weeks!
I dont need the money. I DO need the extra SP for the new suits!
oooohhh.. and booster on top of that.. over 1 mil SP per week? @$#% yeah.
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Posted - 2014.02.10 22:20:00 -
[462] - Quote
Driftoward wrote: Hell, even with 10 heavy kills/match.....14 matches per day....
Ambush, from a tank? Does that count?
Hmm. rules dont seem to specify "must be infantry kills".
Which seems fair, since the heavies will themselves be gunning for tanks at the same time :D
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Posted - 2014.02.10 22:23:00 -
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noob cavman wrote:Tried a heavy with ishi knives in fw last night with two complex kin cats I was a magnificent overweight raptor
Hmm. still seems unberably slow.
*ponders*..
...
*envisions heavy suit, not just driving in LAV, but ejecting at speed*
KNIVES INCOMING, BIOTCHES!!!!!
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Posted - 2014.02.11 00:09:00 -
[464] - Quote
Spademan wrote: Also, if a Heavy forges a person, but no one is around to hear, do the screams make noise?
I dunno about screams, but I should make an alt with a sig line of, "My militia forge gun is powered by Proto tears"
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Posted - 2014.02.11 01:32:00 -
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Appia Vibbia wrote: The HMG gets outperformed by the combat rifle at all tiers. partly do to damage mods and partly from sharpshooter skill. but RR and CR are just far better at CQC against a single opponent. (...) HMG is a lot like the Shotgun. It is great at low tier against low tier but it just doesn't scale up well.
Forge gun is kinda like that too, in the sense where it's similar, yet opposite to, a shotgun.
Shotgun is a fairly good up-close weapon. however, if you have to deal with anyone further than 5m away, and/or you dont have surprise on your side, you're probably going to die
Forge gun can be an excellent RANGED anti-infantry weapon, where range > 90m, AND you have the element of surprise on your side. However, if you have to deal with a decent enemy up closer than that, there's a good chance you're going to die.
HMG has crowd control on its side though. If you're up against 2 opponents close together, you can spray them both, and maybe still survive. Forge gun is opposite. if you're up against two decent opponents in their optimum range, you might take out one of them, but the other will probably finish you off. |
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Posted - 2014.02.11 04:39:00 -
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Driftoward wrote:Patrick57 wrote:What if the heavies you kill are in their own tank ALL THE SP BONUSES!!!!
btw, they have officially confirmed:
ALL THE SP bONUSes!!!!1 :D
(well, at least for "kill a heavy with forge gun") (I think they confirmed that you get vehicle credit on top of that!)
they also confirmed, that militia and BPO heavy suits count!!
Wooo, 1.5k suit spammage, here I come!! :D |
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Posted - 2014.02.11 17:27:00 -
[467] - Quote
Brokerib wrote:Spademan wrote:Quil Evrything wrote: they also confirmed, that militia and BPO heavy suits count!!
Wooo, 1.5k suit spammage, here I come!! :D
Alright guys, I'm laying down the scout suit for a bit and hopping into a mlt forger I look forward to stabbing you both...no doubt after I've exploded into a fine paste several times. Everyone wins!
I'll try to remember to sub Ishukone's if I see you
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Posted - 2014.02.13 17:35:00 -
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Django Quik wrote:
On the last part, I have previously seen a seemingly random flash of a long off red dot in some matches and wondered why but I was pretty sure none of my squad mates was in the area it appeared. I've never had anyone tell me they've seen someone that I've been passive scanning though; even when they've been standing with me and I'm stalking someone I've had to direct them.
fyi, thats most likely due to the "magic" weapon sight hotspot. Particularly noticably if you have sniper rifle equipped. Even though you cant see a marker for your sight when not scoped... its still active. if you pass it within a certain radius of an enemy, and that enemy is closer than ( 500m for sniper rifle, or 75m for most other weapons), they will light up on your radar, or at least have a chevron if outside of your radar range (99m)
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Posted - 2014.02.13 23:42:00 -
[469] - Quote
Damian Crisis wrote:Hey Scouts,
When starting out... yoru Scout character what would you tell a newbie Scout where to put their first 500,000 SPs at?
err.. you mean after you unlock the actual suit itself?
if you're going to play it like an actual SCOUT, then adv range. That'll burn 300k, I think?
Putting it into damps is a waste initially. If you want to get under scanners (at least until 1.8) you're going to have to use 2xdamp modules anyway. For a Long Time. and 2xbasic damps does the job great, if I recall.
So, given that, range is going to be your most useful thing while you have all your low slots filed.
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Posted - 2014.02.13 23:48:00 -
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Matticus Monk wrote:Appia Vibbia wrote: um... you realize what you said there, right? if sidearms were more effective than light weapons . . . then there'd be no need for light weapons. Scrambler Pistol vs Scrambler Rifle. ScR has more DPS and more 4 extra bullets to fire before overheats. and it has a longer range. . . if you think the SMG vs CR is the one suffering you are mistaken.
It does sound odd.... I don't want them to be more effective than light weapons. I just would like to see them be as effective as light weapons over their more limited engagement range. At the moment they are out-done at all ranges by light weapons.
Methinks you have not used fully skilled scrambler pistols. I think a viziam pistol at 15m range, will out-DPS almost anything other than a plasma cannon or forge gun, if you get the trigger spam rate on high.
Maybe scrambler rifle could compare. thats about it, I'm guessing. And you cant dual-carry an SR unless you're a commando. But you can dual-carry viziams. I would guestimate that gives you something silly like 1600 damage in around 3 seconds, if you DONT get a headshot. empty 11 rounds in 1+ second, .5 to switch, and one more second for anotoher 11 rounds, at 88damage per.
if you do get a headshot... .well, obviously a lot more :D
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Posted - 2014.02.14 00:33:00 -
[471] - Quote
Appia Vibbia wrote:Viziam Scrambler Rifle + Carthum Assault Scrambler Pistol > 2 Carthum Assault Scrambler Pistols 79 x 15 + 88 x 11 + 79 x 15 vs 88 x 11 + 88 x 11
waitamint.. that didnt make sense. grouping for clarity:
(79 x 15) + (88 x 11) + (79 x 15) vs (88 x 11) + (88 x 11)
How did you get 3 sets vs 2 sets?
Perhaps you meant simply
(79 x 15) + (88 x 11)
I suppose that does win, for raw damage on bodyshots.
79x15=1185 > 88x11=968
However, if you're good, and can land a headshot or two with the pistol, then pistol wins. rifle headshot is x1.5, whereas pistol is .. x4.5?
Also, viziam scrambler is 48/8 cpu/pg Carthum rifle is 83/15 cpu/pg
and according to wiki, it only does 72, not 79. so, 72x15 is actually 1080. Much closer. Plus the pistol doenst have the risk of blowing your own face off.
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Posted - 2014.02.14 01:18:00 -
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Llast 326 wrote: @ Quill Factoring in the Headshot is importantGǪ Out of curiosity, how would the damage output look assuming starting an engagement with the ScR Charge shot following Appia's method, compared to Dual Wielded ScP?
That gets complicated.
IMO, optimum use would probably be:
single charged shot, switch to pistol, switch back to rifle that has now had time to cool (a little)
Otherwise, you have a greatly reduced number of shots you can fire from the rifle. I think it goes to half-overheat from a full charge.
To be fair, you would need to count the charge time, in "Damage Per Second" calculations also.
Otherwise, if you get safe time to charge, then the equivalent might be "take time to allow for initial pistol headshot. Interestingly, the pistol wins, if you dont get a headshot.
rifle: 72x3.5 for full charge = 252 pistol = 88x4.5 headshot = 396
however, if you allow for both rifle charge, AND rifle headshot, I think that works out to 72x3.5 x1.5 = 594
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Posted - 2014.02.14 04:39:00 -
[473] - Quote
Appia Vibbia wrote:Official statement on charge multiplier is still a mystery but people have been saying it x2.25
I measured it explicitly and posted the results, just a couple weeks ago. After a certain person complained they are as powerful as shotguns. Numbers said: they're not :)
It's x3.5 for full charge, as I recall.
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Posted - 2014.02.15 03:33:00 -
[474] - Quote
Django Quik wrote: The SMG has very little range yet costs comparable fittings to a rifle with at least double the range - how does that work? Wouldn't you be raging if your NKs cost as much CPU/PG as a rifle....
You speak as if this were hypothetical, but it's a reality now.
Ishukone knives cost 48/8. Compare that to:
ADV CR costs 43/4
a GEK costs 47/6
assault mass driver, 40/6
K5 Specialist Shotgun 40/5
SO note that proto knives, cost MORE,than all the above.
(and just a little less than, say, an assault rail rifle)
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Posted - 2014.02.15 05:58:00 -
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You're comparing Proto to Advanced. The fitting costs on Proto Knives are a lot less than Proto Rifles (besides the CR IIRC).[/quote]
Yeah, so?
They're still freakin KNIVES.
It's ludicrous that they use so much.
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Posted - 2014.02.16 15:07:00 -
[476] - Quote
One Eyed King wrote:So, in preparation for the next event, I decided to practice with my militia heavy and forge gun. ... , I do not recommend trying to run about the battlefield like a scout. I think the fight is generally over by the time I get where I wanted. Plus its hard to flank people who can see you on their tacnet like a beacon.
yeah, it definitely takes a whole different set of tactics.
Can be kinda fun, if you get into the right place at the right time.
For example, dropping into a contested objective, with good cover, with a heavy+HMG. It's rather fun :)
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Posted - 2014.02.17 20:41:00 -
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noob spaceman wrote:Aiming to get it advance day 1 for the amarr. Looks alot of fun
I....
I...
Just Cant Stop Spending SP!!
At this rate, I'll be lucky to get into even a "basic light suit" when they unveil them
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Posted - 2014.02.19 01:16:00 -
[478] - Quote
Spademan wrote:So, after running mlt heavy with forge gun, I've noticed that my scoutly playstyle is heavily influencing it.
Just today I succesfully found and snuck up on 6 people and forged 5 in the back of the head. The 6th I punched to death after running out of ammo.
What... Kind.. of idiot... lets a heavy "sneak up on them" ?
close enough to get punched, even???
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Posted - 2014.02.21 17:04:00 -
[479] - Quote
Llast 326 wrote:Oh how I wish we could recall HAVs that we hack. I would ransom them back to their owners
lol... although having been on the other side, even more than once sadly, I think I'm supposed to say, "I hate you"
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Posted - 2014.02.21 23:27:00 -
[480] - Quote
Llast 326 wrote: You, would have had a field day with this, it was a tricked out HAV, not some unmodified Militia pile. Anyone with some level of skill would have enjoyed the theft a lot more than me.
ooo. yeah. On a related note: The whole LP store thing has been an excercise in drug dealer mentality. I got a taste for assault rail rifles using LP. Used the LP versions for quite a while. Then I fully skilled into them.
I also acquired a taste for state gunlogis.
This week, i skilled into then
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Posted - 2014.02.22 04:05:00 -
[481] - Quote
icdedppul wrote:soo NK kill with my KInCatted hvy boo yah
Impressive...
but now do it without the kincats
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Posted - 2014.02.22 21:25:00 -
[482] - Quote
Brokerib wrote:Ghost Kaisar wrote:How about now? A watched pot never boils Ghost... Besides, my money is on Quil getting it again
i would have definitely gotten it... but you SOBs rolled it while I was sleeping
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Posted - 2014.02.22 22:07:00 -
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Spademan wrote:Nice job keeping Quill off page 514 everyone
What happened to (The Quil poking is apparently excessive)?
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Posted - 2014.02.23 16:23:00 -
[484] - Quote
Matticus Monk wrote: On bikes, so we have:
Me (SV650) Quil (SV650s) Mollerz (600rr) Noob (1100xx)
Awesome. You guys have some nice rides! I've got a custom Penske double shock, fork internals, steel lines, etc... I only knee-down at the track though. I'm missing a true sport bike, however,
Funny thing about that... I usd to have a gs500. I've taken both bikes up through 'the snake", on Mulholland Drive. The sv650 is in theory, more of a "sport bike" than the gs500. Yet, seems like I could turn the gs500 a little more easily. I find this purplexing, and puzzling :(
PS: I've come off twice, both times on my gs500. Which is why I sold it. I wanted something "prettier" than the mess left behind But both times, i came off when I was trying to do "knee down" type things. So I figure I should probably stay away from the track. Sigh....
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Posted - 2014.02.23 20:09:00 -
[485] - Quote
mollerz wrote:Quil Evrything wrote:
Yet, seems like I could turn the gs500 a little more easily. I find this purplexing, and puzzling :(
It's because of the bike weight. An SV650 weighs a lot more than a gs500.
Err... maybe you're thinking about a 750 or something?
gs500F dry, 180kg sv650s dry, 172kg (not that I'm a kilos kinda guy, but thats what the spec sheet gives it in :)
There's just something about the geometry, or the way my old gs500 forked were tweaked, or... I dunno. Maybe its the front tire like Monk says. 110/70 gs500, vs 120/60 sv650 stock. Me no likey.
ObDUST514: wouldnt it be fun if they allowed handling mods to the supposed speeder bikes, like you can mod real bikes?
Oh and PS to Monk: yeah, shoot me an ingame message!
btw, i took my sv650 through GMR, following a friend. Umm.. wow. Laguna Seca? who needs it?
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Posted - 2014.02.24 02:55:00 -
[486] - Quote
Brokerib wrote:
I can see how this could appear to be lag/rendering issue to someone, even though the reality was just exploiting the limited field of view and his speed and willingness to get up close an personal
The funny thing is, as a strat, this would be just as effective with a medium suit t.
its even funnier, that its also effective (albeit more difficult) in a heavy suit
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Posted - 2014.02.24 03:19:00 -
[487] - Quote
Llast 326 wrote:You have Embraced the Death
Yeaaahhh, I know what you mean, too.
Only trouble is..... I think I embrace it a little TOO much, as scout. Playing 'ninja heavy' this week, has done wonders for my KDR
Its kinda funny what you can do, when you have scout tactics, scout stealth, scout see-through-walls-they-cant-see-you.... but you also have 1,000 HP |
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Posted - 2014.02.24 03:49:00 -
[488] - Quote
I do SUCK wrote:Gavr1lo Pr1nc1p wrote:I do SUCK wrote:Quil ur heavy will never nova knife me again u got lucky you got nova knifed by a heavy? wow, you do SUCK No he just turned around when I was nova knifen him and stabbed me wher u using keyboard quil?
Ha! I didnt just "happen" to turn around.... I was in hunt mode. I was actively looking for an excuse to stab someone. Dont feel bad... you werent the only one
Normally, I use knives on heavy, for objective anti-hacking. That being said... one of my best knife kills, was when I snuck up on some medium or light frame... it was a partially enclosed area. And the poor fool backed into a corner. So then of course I had to switch to knife and finish him off
I think my record so far is 6 knife-by-heavy kills in one match. Sweet, sweet gallente labs...
PS: I use controller only |
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Posted - 2014.02.24 03:53:00 -
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I do SUCK wrote: Yeah lol waited u out for the re kill tho
Philistine! One who carries knives, should honor them!
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Posted - 2014.02.24 04:38:00 -
[490] - Quote
Update on the "heavy, with knives " situation.
I actually brought a knife.. to a GUN FIGHT. We were in one of those "downstairs x2" plugin objective facility thingies. Were on the lowest level where the letter was.
He ran out of bullets on whatever, I ran out of bullets on my HMG... so I switched to knives.
but the idiot stays close to me. Me, the HEAVY, who has nothing but knives available???
So instead of him running away to get a bit of distance... he decides to crouch down, to "avoid" my knives.
might actually have worked, if I wasnt a more aware knife user.
So.. tilt down, and Swish at my feet.
I still cant believe that one. weiirirrddd...
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Posted - 2014.02.25 00:12:00 -
[491] - Quote
Patrick57 wrote:I'll probably be joining you guys in the Scout ranks after 1.8 :D
Cal Scout with 4 Complex Shield Extenders and 2 Complex Damps....hopefully I'll have enough CPU for that :3 ...
Also, would it be worth it to drop the Cloak if I had the 2 Complex Damps? Would the Dampeners even get me around Proto Scanners? Or should I use a Scanner and Remotes? :o
I would guess that for the majority of your play, you wont need any damps, with New ScoutGäó I think proto scanners are going to be even rarer than they are now. They're certainly going to be a whole lot les useful than they are now. (no spin, allegedly, and horrific cooldown times)
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Posted - 2014.02.25 20:43:00 -
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Matticus Monk wrote: Thanks for the reply. The basic jist of the situation is this:
Case #1: We open a new scout registry on page 522 of this thread, ...
Case #2: No change to anything (original registry - first post of this thread still remains closed) If a new scout registry pops up somewhere else folks register there if they want. maybe that thread dies due to it's author not updating, scouts not posting etc.... maybe it lives and we have 2 scout thread naughts. Scouts could potentially have two big threads they may want to monitor. .... Most folks want to go with not creating a new registry for scouts in our thread naught here. Keep this place somewhat hidden from view. ... If anyone else has an opinion please let me know - I'd like to get back to shotty soon.
For me, I dont like #1, because something like that in the middle, is just too... messy.
Case #2 sounds like it implies (some random person makes a new one).
I think a "Case #3: 'official' one made by old guard", could be the nicest way to go, since that gives the benefit of a top-level fresh start. Plus we can structure the first 5 (maybe 10?) posts as appropriate placeholders, based on knowlege gained from the past 10,000 posts. And, it would avoid a split of scoutly resources.
We've hit the big 514 here. Seems like there isnt much left to achieve that would be specific to *this* thread. Oldtimers can always come grouse here about "the way things were", of course. But if we want to encourage the next wave of scouts to "Be all they can be", seems like we should take a more active hand in things.
IF this were generally agreeable, we might also have a discussion about which forum area would be the best for it. General, may not be the best. Not sure.
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Posted - 2014.02.26 04:14:00 -
[493] - Quote
I do SUCK wrote:Should I make a new toon I ruined this one lvl2 at least in all suits and proto scout 9 mill sp?
Meh. Just take full advantage of operation mauler.
Stay Calm and Carry On.
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Posted - 2014.02.26 17:47:00 -
[494] - Quote
icdedppul wrote: although we should take a snap shot of everyones record pre 1.8 and see how much it changes 2 months after 1.8
My KDR is all screwed up due to operation mauler. My ninja heavy is getting me around 3, on a semi-regular basis. Something is Very Wrong here. Im not supposed to have a positive KDR
I suspect,that "Cloaked Ninja-Quil" may actually do equally well. But oddly, seems like my scores are more effected by my head game, than my gear.
I previously posted about a time where I got all pissed off from mad-zerging a building (during shinobi, I think?) and dying.... then somehow dropping into terminator mode, and going 6/0 against the full squad bunkered up.
Happened again. This time, I kept getting wiped as heavy, because the B*****s were running proto scanners. Fairly good squad running together on red side. So finally, I got uber-pissed, and dragged out my scout, with complex damp, complex range, and an assault RR. I circled around, cleaning up their squad 1 by 1. Similar situtation. I think I went 5/0 for the end.
[b]Why cant I do that regularly???!!?!!!!!1111[b]
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Posted - 2014.02.27 18:52:00 -
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Yan Darn wrote: So am I the only who might abandon REs? I only equipped them in the first place because as well as the HMG being so (rightfully) deadly in CQC, even with a solid flank (lulz) getting 3 shots off by the time they get that half a second of fire on you was a bit much (since in that time another red can down you anyway). Don't get me wrong - REs still have lots of uses, but indoors, it's all fun and games until a heavy turns up, so what I need is a heavy counter.
The corner trap is currently my #1 method of dealing with heavies and second is a flank and toss (lulz again) which is good for killing their pet logibitch as well.
Well.. you can still "one-shot" heavies... you'll just have to use 2xRE in your "one shot" now
(#@$#%... guess I'll have to actually skill into proto REs, just for the extra carry. sigh)
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Posted - 2014.02.27 23:47:00 -
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I hadnt.... and then I saw that video of (Jolly Roger?) doing a last minute 2 clones left banzai run to win it.
Ever since then, i've had a touch of the jihadi ... and I also have a dream of blowing him up
(And I woulda gotten AWAY with it TOO! If it wasnt for those meddling kids.. no wait, I mean his attention to sounds. The SOB actually noticed the sound of one arming behind his heavy, and dropped off a minipeak he was on. Next time, I wont try to get away myself )
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Posted - 2014.02.28 18:07:00 -
[497] - Quote
yeah thats the one.
Also notable for demonstration of stairway evilness technique
And Jolly: yeah, that Manus Peak incident was me |
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Posted - 2014.03.03 20:30:00 -
[498] - Quote
Ninja Troll wrote:I
Made a new corp for fun. "Serenity Now" was taken, so added "x".
Neuuuuu!!!!....
there's way too many "x blah x" things... please, increase the overall IQ ratings in the game, by renaming, and put an end to that vile practice
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Posted - 2014.03.03 22:48:00 -
[499] - Quote
Driftoward wrote:Haven't played in almost a week now. Mostly because it got warm and I was doing some home improvement projects (aka grubbing out stumps aka the worst thing to do ever, and building raised garden beds) but also due to burnout....
What, are you saying that you capped out with your 1500 heavy kills, for operation marauder?
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Posted - 2014.03.05 22:04:00 -
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Appia Vibbia wrote:**** balls **** crap motherfucking bitches http://cdn1.eveonline.com/community/DUST/Medium_Frames.pngLogistics just got a buff.+5m to scan range and -5 to Scan Precision. They now have the same Scan Precision as Scouts. My Gallente Logistics suit is now better at finding Scouts than my Gallente Scout. 3 complex precision enhancers, 3 complex range amplifiers 2 complex armor plates. 700 total HP, Scan Radius of around 60 meters and a scan precision of 23 and change, more than likely rounded up to 24dB *Appia walks away from the computer to rage about how her Gal-Logi is a better scout and her Gal-Scout*
well that sucks... I would have said I'm going logi in 1.8 for sure.
except I had so much fun with Stealth Heavy, I may instead just go Cal Heavy with prec enhancers and damps.
Hmm. except, cloak. So maybe trade off cal logi as well.
I think the only way scouts are going to be viable as a "better suit", is with full eWar anti-logi fits. ie: precision, range, cloak, and long/medium range weapon like Assault RR. backup of MAGSEC. and secondary eq as REs.
Yeah... I'm seeing a whooole lotta REs with "present for logi" inked on them.
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Posted - 2014.03.06 17:59:00 -
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icdedppul wrote:and on a looking forward note
probably going to run dual pistols a lot more now
scrambler/bolt pistol combo
Tempting. However: They are (supposedly) at last going to have a low level (ie: not $$$$) assault rail rifle. So I for one may go ScP/ARR. Even if it is considerably less alpha; having the range will make up for it.
I hope.
Or I could go ScR/boltP perhaps, lol. But I just like the feel&sound of the ARR so much....
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Posted - 2014.03.07 15:52:00 -
[502] - Quote
Django Quik wrote:I'm still doubting the usefulness of cloaks - they're really only sounding good for moving around and you can't do anything else whilst cloaked.
I'm thinking Manus Peak will actually become a fun thing for scouts. Particularly if the southside socket is that big pyramid-type building. Sneak in. Start from the back. Clean out building with knives |
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Posted - 2014.03.07 16:49:00 -
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mollerz wrote:
FYI to all- you shouldn't save SP if your cores skills aren't maxed out.
I think thats a bit of an overstatement. Getting them past 3, takes ludicrous amounts of SP. To get just one of them from 3 to 5, you use the same amount as getting multiple other skills from 0-3 And the return is marginal. Getting them past 3 really doesnt matter unless you're attempting to run multiple proto modules on an ADV suit, as far as I've seen.
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Posted - 2014.03.10 22:27:00 -
[504] - Quote
Brokerib wrote:There goes my KDR again, time to play spambush Does anyone know if this is a per-character reward, or per account? From the language of the event it appears to be per character. Would be very helpful for my knife alt
Who cares? either way just play 10 ambushes per character to help out :)
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Quil Evrything
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Posted - 2014.03.10 22:42:00 -
[505] - Quote
One Eyed King wrote:I swear, sometimes I think I need a Phd in CCPology just to figure out how to play this game and fit my character.
Well see, ... there's ya problem. You didnt realize that they sell 'em in the aurum shop.
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Posted - 2014.03.12 16:52:00 -
[506] - Quote
Ghetto Troll wrote: Haha I feel bad when I kill hackers, except for the heavies.
I do not feel bad. not one little bit. I see it as my personal calling as scout. I feel PARTICULARLY good about it, when I take out a newbie scout. I should send post-game messages, "Welcome to the BASTARD Club!"
My fav thing is camping D, on Ashland. When I dont get bored, it usually results in very nice KDR for me, for once.
Recently, I was surprised, as I went through a cycle of:
(Wait for a minute...) Redberry #1 comes to hack it. *snick-snick*
(Wait for another minute...) Different Redberry comes to hack it. *snick-snick*
Odd thing is, for the most part, I didnt see repeats on that run. Most of the time, they get all pissy and come back in force. During that match, only one guy came back with a buddy. I took them both out
The one thing I feel bad about, though, was that one guy came back by himself, faked a hack, then stepped out. I thought he was just laying a trap for me, so i switched to pistol and capped him. However, I wasnt payin attention to what weapon he was carrying. I have an inkling he may have been wanting a knife fight :( If so, I apologise and salute you, sir, whereever you may be.
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Quil Evrything
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Posted - 2014.03.12 16:59:00 -
[507] - Quote
Wow. more BASE scout tank.. PLUS extra slots... It's going to be weird to be able to walk around in a "standard" scout suit that has 500hp O.o
But then again, maybe not; it probably wont have the cpu/pg to support that. NOt for caldari with 3complex shields, anyways. Gallente/amar will be able to fit 3xarmor easily though, I'd guess. Dangit.... so much for respec. I'll probably have to keep my gallente scout at least at level 1, alongside proto caldari.
NO, no, what am I saying??? Gallente Scum! I'll switch to amarrr instead
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Quil Evrything
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Posted - 2014.03.12 17:24:00 -
[508] - Quote
Ghetto Troll wrote:Quil Evrything wrote: I thought he was just laying a trap for me, so i switched to pistol and capped him. However, I wasnt payin attention to what weapon he was carrying. I have an inkling he may have been wanting a knife fight :( If so, I apologise and salute you, sir, whereever you may be.
He quit DUST and is now playing Dark Souls 2.
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Posted - 2014.03.12 17:27:00 -
[509] - Quote
Ghost Kaisar wrote:Quil Evrything wrote: Wow. more BASE scout tank.. PLUS extra slots...
WOAH!
I JUST NOTICED THE EXTRA 20 SHIELDS ON MY SCOUT!Nevermind, got excited and read the melee damage as shields
!@#$% .. I guess I did that too. No extra base tank
(unless you count "switch to amarr scout", as an increase in scout tank. But really.. Amarr scout? Who does that??? )
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Posted - 2014.03.12 18:12:00 -
[510] - Quote
Yan Darn wrote: The 'worst' thing though is all the people who will be respeccing into gal scouts (if anyone believes another scout will be more popular - I'd genuinely like to hear why).
I duno about "popular", that's anyone's guess. But People (including ME!) will be specing into caldariscout, for the hunting bonuses. And ludicrous shields
People will be more inclined to spec into minmatar scout now, given that it is The Fastest Suit, and you can finally fit a decent amount of modules on it now. Proto 3+3? That's pretty cool stuf right there. Plus it will help when using cloak. I'm tempted to get it to level 1, just for long-distance cloak running purposes.
otherwise, I'm going all caldari. I'm going to take advantage of the respec, to convert my existing caldari logi points, into caldari "logi light" scout points.
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Posted - 2014.03.12 21:35:00 -
[511] - Quote
DaNizzle4shizle wrote:SCOUT CLOAK FTW!!! like if you agree.
Depends how it renders It's (probably) going to be like clone-in invisibility. Which means you get a fairly noticable blue outline when moving. So, useless at short range; you're still a high visibility target, comparatively speaking.
The question then becomes how it renders at distance. The possibilities are that either it averages out to be truly INVISIBLE.... or the sparkelies actually become more visible.
We Shall See. (or hopefully, not see)
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Posted - 2014.03.13 22:54:00 -
[512] - Quote
IgniteableAura wrote:Also I know scout is going to be the FOTM and I just won't be able to take that.
Dont just feel bad about it.. DO something about it!
Put together a caldari scout hunter, and give them a New Eden Welcome
Heck, make a new alt that is passive-SP enabled, and we can put together a new corp:
"New Scout Welcoming Committee"
I actually have an alt for just this purpose: "Caldari Scout Hunter"
I think he's collected 1m SP so far. Should be a good start to try it out.
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Posted - 2014.03.14 00:24:00 -
[513] - Quote
IgniteableAura wrote:
I think the FOTM crowd will likely go Cal scout,
I greatly doubt that, for the following reasons:
1. if you havent played scout, you're going to be playing it like medium frame.
2. every medium frame knows Armor >Shields
3. Caldari scouts are the worst for using armor. (wel, i guess minmatar is pretty similar, so scratch them too...)
So I figure they'll use either gallente or armar(edit: heh.. funny typo), to stack armor on. Or, if they're speed freaks, they'll go to minmatar for a while.
For FOTM people, I'd bet Caldari is least popular scout. |
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Posted - 2014.03.15 05:02:00 -
[514] - Quote
Llast 326 wrote:Cloak devblog up in the next minute or so Arrg.
the *****rds still left in the logi loophole. The basic cloak is trivially fittable by any logi, without significant detriment to the suit. 160 cost, but adv logis have a roomy 250 cpu, give or take a few points. Let alone proto.
ARRRRGGG
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Posted - 2014.03.18 04:22:00 -
[515] - Quote
Ghost Kaisar wrote:Okay, we should do this for ***** and giggles.
6 proto scouts.
Sit on an unhacked objective. Cloak and wait.
Wait for them to take it with 4 people.
Uncloak.
CHAOS
You mean, figuratively "sit" on it, camping style?
Or literally just be there sitting invisible, and watch them attempt to walk up and try to hack the thing but, "Uhhh.. something's in the way.... ?"
The funny thing would be if they try to shoot you.. shoot towards the objective... but you're crouching, so it still misses. So they're still stymied.
CCP really should eliminate the "crosshair turns red even if you are cloaked", its nonsensical, and gets in the way of this sort of hijinks :)
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Posted - 2014.03.19 15:32:00 -
[516] - Quote
Spectral Clone wrote:Killar-12 wrote: CR + ScP better fitting wise, ScP has good DPS if you can aim
Yeah, but nerf :(
FYI For those who haven't seen:
https://forums.dust514.com/default.aspx?g=posts&t=149065
ScP RoF nerf :(
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Quil Evrything
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Posted - 2014.03.19 18:17:00 -
[517] - Quote
Ninja Troll wrote:Django Quik wrote:It's something IWS said is imperative to fix before 1.8 goes live, so whatever it is, it's a mistake.
He also said that when it is discovered there will be lots of complaining. FG got nerfed, but it must be a typo. From 1200 HP damage to 400 HP.
Nah, not a typo. As intended. CCP is "normalizing" AV. forge gun is an AV weapon you know, so they're just bringing it line with a swarm rocket.
A single swarm rocket.
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Posted - 2014.03.19 21:42:00 -
[518] - Quote
BARDAS wrote:Anyone here thinking about NOT taking advantage of the Cloaking Device? Been pondering it for a bit. Been thinking about other stuff I could fit without using one and relying on my own stealthy techniques as I already have been.
well, there's two uses for cloaks.
#1, is tactical. Getting behind them or whatever, to take them out.
#2, is strategic. eg: Getting across a freakin wide-open area, to lets say the single Domination objective, without being blown to bits by the patrolling tanks and dropships. (and then dropping uplinks, presumably)
Even if you dont want to play #1, as a scout you should be all fired up about #2.
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Quil Evrything
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Posted - 2014.03.20 00:38:00 -
[519] - Quote
Spademan wrote:Ever think we'll see a vehicle cloak with the same idea? Ludicrously high PG and CPU requirements but one vehicle get's a big reduction.
'scout' LAV actually gets a purpose?
that would be kinda cool
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Posted - 2014.03.20 00:49:00 -
[520] - Quote
voidfaction wrote:Quil Evrything wrote:Spademan wrote:Ever think we'll see a vehicle cloak with the same idea? Ludicrously high PG and CPU requirements but one vehicle get's a big reduction. 'scout' LAV actually gets a purpose? that would be kinda cool as cool as the non cloaked murder taxi is now. lol
Oooo! Oversized Cloak for muh heavy!! I LIKES IT!!
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Posted - 2014.03.20 04:12:00 -
[521] - Quote
Aero Yassavi wrote:Figure you guys would know more about dampening than I do, so I'm coming here.
If I'm making a fit and it has a profile signature of 35.69 dB, do I still avoid advanced scanners or does it round up to 36 and thus I get scanned by advanced scanners?
depends on your scout suit level
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Quil Evrything
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Posted - 2014.03.24 22:47:00 -
[522] - Quote
Spectral Clone wrote:Bolt Pistol Operation 5% reduction to bolt pistol kick per level. ....
"Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market."
It should be called the Kaalakiota 514 Magnum.
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Quil Evrything
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Posted - 2014.03.25 00:39:00 -
[523] - Quote
Murt Lesp wrote:It's sad when you double your war points by switching to a sniper build.
Does scan precision affect the sniper scope?
it may, or may not, affect whether the full health bar things are displayed, at extreme distance. However, what affects it far more, is having the body hid behind certain materials.
So when you are running it over ridges, run it very carefully. You may have to run the hotspot over the only body part directly in the open (ie: the head of a sneaky damped sniper!) for it to light up.
In contrast, a nondamped, non obscured enemy will light up if they are almost anywhere in the reticule.
Note that this problem is specific to rock. Most buildings do not provide this advantage to snipers. There may be one or two, but from what I recall, your average building wall does not.
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Quil Evrything
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Posted - 2014.03.25 00:41:00 -
[524] - Quote
Eric Del Carlo wrote:I have mixed feelings about 1.8 .... Yeah I'm happy all us scouts are getting buffed, and we deserved one for a long time now... But I can't get over the fact that all the FoTM chasers are going to flock to the scout suit and brick tank it into an assault suit.
You're forgetting about all the existing logi tanks who will add a cloak to their death machine.
But yeah.. it's probably going to be scout514 for a while.
The good news is, people who are dropping their 2mil into unlocking a scout proto suit, wont have enough to also fully invest into the important auxiliary goodies like proto range, proto damp, proto precision. For a while, anyways.
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Quil Evrything
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Posted - 2014.03.25 01:38:00 -
[525] - Quote
Appia Vibbia wrote:Which is silly. The Sentinels are going to be such strong forced with their damage resistance. If you're looking for EZ mode, sentinel with Combat/Scrambler rifle is the way to go.
Maybe even assault scrambler, lol? But as for me, since I'm gonna be using Cal assault sometimes, I gotta use Cal assault rail rifle to match!
Quote: I wish they made one of the EQ slots on the Scout limited to cloaks, that would reduce some of the/lots of the people flocking to the suit for their idealized FoTM choice
Yeah. but that would underscore the issue of, "well how come the other suits can use it at all??". And we cant have anything detracting from logis being able to use cloaks. Get your priorities straight!!! (This excerpt was taken from a larger transcript, surreptitiously recorded from a CCP team meeting)
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Quil Evrything
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Posted - 2014.03.25 15:43:00 -
[526] - Quote
BTW, I played one game. First Nyan san sighting(death) by me:
Cloaked shotgun scout
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Quil Evrything
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Posted - 2014.03.25 16:04:00 -
[527] - Quote
mollerz wrote:The Dren/Dragonfly scout w/o skills is beast!.
Slots unchanged?
The Valor scout BPO only has 1 EQ still :(
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Quil Evrything
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Posted - 2014.03.25 17:14:00 -
[528] - Quote
mollerz wrote:Appia Vibbia wrote:lolol Cloak has 25% reduced fitting cost on my Logi suit OMG, Quil is going to **** his pants!
Meh. Frankly, i'm not really surprised.
(/me jots note to skill back into cal logi as well as the other caldari suits)
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Quil Evrything
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Posted - 2014.03.25 18:07:00 -
[529] - Quote
mollerz wrote:Quil Evrything wrote:
Slots unchanged?
The Valor scout BPO only has 1 EQ still :(
The dragonfly and the dren have updated slots, so I am sure it was just an oversight.
Kinda an annoying oversight, given that Valor actually requires you SKILL INTO SCOUT, whereas the others dont :(
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Quil Evrything
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Posted - 2014.03.25 18:33:00 -
[530] - Quote
Gh0st C0de wrote: As my focus is on going unnoticed should I just stick with my trusty Gal Scout... or doe the new suits offer something substantial in the way of true assassination?
Meh, I think its sameold, sameold, as yet. Like shields? run cal. Like armor? run Gal. Like running.. run minmatar There's all your choices. There is no 4th scout suit
Quote: Or should I give up and run a Cal Assault Lite?
Joiinn UUuuusssssssss.....
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Posted - 2014.03.26 04:44:00 -
[531] - Quote
Advanced notice: I'm going to double post, lol. First post; about assault rail rifle. kinda.
I love ARR. I like the sound. I like(d) the DPS. But it sucked too, because
- too freakin expensive - too much of a cpu hog.
I was excited to see an alleged generic "assault rail rifle" on the weapon tables.... But it's not in the store?!?! SO I was pissed for a while... until I found the MagSec.
O MagSec, how I Love Thee!
It has seemingly similar DPS. It's cheap. It has teenie tiny fitting costs, comparatively speaking.
I may never use an ARR again.
Come to think of it, i may never use another main weapon again! :D
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Quil Evrything
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Posted - 2014.03.26 04:48:00 -
[532] - Quote
Okay, now on cloaks, and fitting.
Burned my SP into proto cal scout. Woo!
But outfitting an ADV suit. Turns out i get 292cpu, 55pg I found a fit that uses EXACTLY ALL OF IT! lolz...
std cloak is nice. ADV cloak is worth using, if you are going to cloak in and out a lot.
SO, my fitting:
MagSec ADV knives ADV cloak Militia Range Extender ...
and 1xbasic armor, 3xcomplex shields. Eheheheh..hehehehehehehehh......
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Posted - 2014.03.26 05:16:00 -
[533] - Quote
Ghost Kaisar wrote: Not only that, but the sheer number of scouts on the field is STAGGERING.
Everyone is either a scout or Heavy.
Interesin. Maydepend on map.
I just played a Domination, on Line Harvest map. Lot of heavies. but seems like a fair amount o mediums. Some scouts, but not overwhelimingly so.
I usually die there a lot. However, once I twigged to using my ADV cloak, in situations where scouts usually, "hope, pray, and run"...
umm.. wow. I became a slow but stealthy killing machine. By my standards, anyways
I couldnt believe how often I could walk up to people at a slight angle, like I was invisible or something. Oh wait.. I was :D
It let me evaluate, back up, and reapproach for a good flanking angle. or simply back off completely, with a "whoops I didnt realize a whole squad was there..."
I may actually like 1.8 scouting after all.
.. MMMM.. MagSec....
.. wait, what was I saying? |
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Posted - 2014.03.26 05:28:00 -
[534] - Quote
last one for the night: speaking of bastardry... did they stealth nerf the deadman switch for REs?? I tried the "special delivery for a logi+heavy duo" trick, but cloaked. Dropped it, died, spammed L1... and nothing happened :( fairly sure I was std bleeding out. I would be upset if it is officially gone.
On the plus side, the fools stayed in the same corner, so I gave them a late delivery once I respawned
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Posted - 2014.03.26 16:16:00 -
[535] - Quote
IgniteableAura wrote: I'll link a vid from tonight that shows the badassery of the cal scout.
I finally got a chance to watch that this morning. It left me with a question. What part was the badassery? Was it that part where you missed that one guy with your shotgun, 5 times in a row, and had to switch to SMG to kill him?
(but seriously.. I was surprised about the LACK of cloaked targets for you to hunt) |
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Posted - 2014.03.26 16:20:00 -
[536] - Quote
Django Quik wrote:Anyone else thinking that since we got our profiles lowered and fittings room is generally better than before that having the cloak give an automatic dampening bonus is a little overkill? I don't think it's needed anymore.
As with most of the cloak related things, it is ABSOLUTELY NEEDED...
for logis. That is the reason it is there.
Take it away, and logis+cloak are almost laughable. With it, logis are just another scout. But... like, you know,.. better.
We now return you to your regularly scheduled programming.
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Quil Evrything
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Posted - 2014.03.26 17:19:00 -
[537] - Quote
Django Quik wrote: I was watching and having never shotgun scouted before just kept wondering why you kept switching to the SMG when surely a shotgun blast would have done the job much quicker and easier, instead of taking a few seconds with the SMG and giving them time to turn and blap you down!
I didn't say anything because I figured it's just me misunderstanding how applicable the shotgun would have actually been in those situations.
I was presuming a different reason than armor vs shields. For most of his SMG switches, seemed like he gunned them down pretty fast. ( <1 second) So, I was presuming he was being ammo cautious.
It takes a LONG time to reload shotgun. So, use shotgun when you Really Need high alpha damage. But in situations where you've got the drop on some squishy target, and they're going down fast either way; use the SMG, to save shotgun reloading. To put it another way, seems like he saved shotgun for heavies/commandos, mostly. Then switched to SMG to chew through armor if they survived.
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Quil Evrything
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Posted - 2014.03.26 17:35:00 -
[538] - Quote
Driftward wrote: Well....I'll give it a few more days before I say, "I told you so". But it's looking like it to me. I really wish they had done the tiered increase of profile reduction with std 15% ->adv 20% ->proto 25%....
Silly person. That would never, ever happen.
Two little words:
"Because logi".
Logis cant fit proto cloaks. Therefore, they would not be able to get their much needed 25% that way. Therefore,
"YOU.. SHALL NOT... PASS!!!"
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Quil Evrything
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Posted - 2014.03.26 21:30:00 -
[539] - Quote
Murt Lesp wrote:I made my decision!
I had to leave and now some 7 hours later I decided to get scout lv 1 for Cal, Gal, and Amarr I'll get a feel for them and I'll have options. What's 600,000 skillpoints anyway?
Good, in theory.
A chunk of reality: Most people use ADV suits. and the ADV slots on all scouts, are ALMOST IDENTICAL. So I would imagine there isnt much any difference, from that perspective :-D
Lower levels, though, you get stuck with the whole 3H/1L, vs opposite, so that would make a huge difference I imagine.
Higher levels, its one of
4/2 3/3 2/4 2/4
So, back to "not much difference", unless you're comparing caldari to non-minmatar.
reminder to people who want the numbers:
http://web.ccpgamescdn.com/dust/news.control/65875/1/scouts18.jpg
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Posted - 2014.03.27 03:33:00 -
[540] - Quote
Gavr1Io Pr1nc1p wrote: Cal is literally sex. I went min cause i underestimated the active scanner nerfGǪbut holy ****, its so god awful right now its not even funny. I wish i went cal so i could see everything at all times and have enough pg for a nice cloakGǪ :(
I skilled into proto cal , but I think I've only fitted ADV so far.. and.. no. not enough pg for what I'd really like. A bunch of my fits, I have to put in a power module :(
I think I have one fit, that is BASIC cloak, plus prot shields, and basic armor, and ONE weapon.
cant fit anything else :(
I'm not quite maxed in core skills, but I do have a decent amount into them!
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Posted - 2014.03.27 18:21:00 -
[541] - Quote
Bug promotion: https://forums.dust514.com/default.aspx?g=posts&t=151561
complaining about the issue that when you spawn in, with the autocloak, you should be able to switch to your OWN cloak, without being made visible.
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Posted - 2014.03.27 19:32:00 -
[542] - Quote
Bojo The Mighty wrote:Nah it's not necessary. Yesterday I spawned in and was staring a heavy in the face with the auto cloak. I immediately switched to RE's, jumped over him, layed an RE, jumped off the pipe, detonated. .
First off, that sounds like bull, because you shouldnt be able to take out a heavy with a single RE now :p
Secondly, your example is bad, because the guy may have just been trying to take out the spawn or something, rather than camping. Sounds like he wasnt camping. Or if he was, he's just plain incompetant at it. Usually, it's done from medium range, not in-your-face range.
With a cloak, if you're dropped in the middle of an a$$hat camper squad, you still MIGHT die, but at least you have a chance to get out alive.
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Posted - 2014.03.27 21:42:00 -
[543] - Quote
voidfaction wrote: if scout is only supposed to use 1 armor plate give scout only 1 armor plate slot.
I think this is a great idea... with the one problem that its the same slot used for damping and other junk.
Which means, IMO, that they should seperate out slots differently
Instead of the IDIOTIC "high power slow/low power slot" supposed discrimination.. which is bogus, because the incredibly power-hungry kincats, go in a supposed 'low power' slot... they should then be "Defense/Combat slots" vs "mod(ification) slots".
Left side = shields/armor/damage mods Right side = ewar, kincats, etc.
Then scouts would get stuff like 1/4. Assaults/heavies, 4/1. Logis, 2/2
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Posted - 2014.03.27 21:46:00 -
[544] - Quote
Spademan wrote:Ghost Kaisar wrote: I would love to run a Complex Mybo instead of Recharger, but I don't have enough PG.
Does know one know how to spell this? Myofibril for those that don't.
Bahahaha...
McKeanGÇÖs Law: "Any correction of the speech or writing of others will contain at least one grammatical, spelling, or typographical error."" |
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Posted - 2014.03.29 14:29:00 -
[545] - Quote
Spademan wrote:So, I playing Ambush OMS yesterday and ended up in my first game with Nyain San. (Oh joy) We all spawn in the same building together, and they gun us down mercilessly, I managed to cloak and escape the building and head for the hills, by the time we're down to 30 clones to their 75 I manage to drop some Uplinks to get my team out of there, they wasted no time in spawning, dropping more uplinks and nanohives, and bloody hell, those blue dots made those hills work with them. They managed to bring them down to 20 clones by the time we lost. I was so proud of them.
Very nice :)
reminds me of going up against a squad of Die Valkyrie last night in ambush.
Ugh, those guys were brutal. and it did not have a happy ending :(
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Posted - 2014.03.29 17:13:00 -
[546] - Quote
Ninja Troll wrote:
Finally seen the cloaked unicorns that Llast mentioned earlier. Seen 2 cloaked Gal Commandos in Ambush last night. I killed both of them with RE.
This sounds like fun. I have to burn the SP on adv commando now, so I can do this too
adv commando, basic cloak, 2xshotgun
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Posted - 2014.03.31 17:21:00 -
[547] - Quote
Brokerib wrote:Got another couple of shotgun scouts because they ran around a corner after I spotted them and then stood in the open with their cloaks up. Turns out a cloak isn't quite as good a defence as knowing where your enemy is going to be standing because they're a cloaking shotgun scout who just ran around a corner...idiots
Sometimes, in bright light, they ARE pretty much invisible...
unless you're running a caldari scout with triple precision, in which case, they have a nice little neon red chevron on their heads.
"Dude, you're soooo invisible!!... but I still know exactly where you are"
When I'm running more tanked, though, I really need to make a scout MD fit again... I wannt try out that alleged MD buff!
Surprisingly, I have gotten blown up very rarely, if at all, as scout so far.
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Posted - 2014.03.31 17:52:00 -
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Okay, this is offtopic for scouting.. but definitely on topic for bastardry..
I was feeling a little blue about my attempts to participate in operation commando. Some maps I do well, but most, poorly.
Was trying to contemplate how to maximize commando kills.
Then I read a post in a commando thread, about using.. dual swarm launchers.
oh my. This.. is sounding good. 1v1 a tank from infantry?
http://cdn.3news.co.nz/3news/AM/2013/7/9/304358/jimcarrey-mask-guns.jpg
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Posted - 2014.03.31 21:42:00 -
[549] - Quote
Matticus Monk wrote:
I believe then that Bojo and I will meet you on the field sometime, Spade, for a gentlemen's duel when you suitably master your weapon.... choose your IOP partner. Llast, Patrick...?
High noon.... hills behind "C" in Manus peak....
muwhahaha....
"Pistols at dawn"? :D
Hey, if we're branching out from knife fight duels, seems like we should go in for the whole thing.
IonP fights Flaylock fights Maybe scramblerp. (breech only?) Presumably not bolt pistol, since its full auto? but its lag still makes it a pain in the butt, so possibly...
And then we could have a "my pistol is better" free choice category. Not to mention a "cloaks allowed" category
Heck, we could even organize tournaments!
(Reminder; FW can get this happening with large groups of us!)
And then each side could have a "marshall", with a needle to speed up next bracket fights. I'd be happy to volunteer for marshall duty
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Posted - 2014.03.31 23:55:00 -
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One Eyed King wrote:Murt Lesp wrote:Why are sidearm kills sooo satisfying? Ion pistols, ScP, SMG, NK all sooo slick Because they take more work and tactics. It is much more fun than just point and shoot, or spray and pray.
Err.. SMG *IS* "spray and pray" :p
Knives are nice because it's "in your face".
Pistols are good because "I just exploded your face". (is there any kind of pistol kill other than headshot? I feel skeptical. Even if there is, they're not worth talking about )
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Posted - 2014.04.01 17:57:00 -
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Murt Lesp wrote:We should all use militia heavies too
I'm not even sure you can fit this, but..
Imagine a cloaked heavy brigade?
Throw on a damper for good measure, fi you can manage? :D
Nuts, no EQ for Sentinels... but you CAN do :
Gallente Commando G/1 Adv CPU module Complex Shield Complex Damp Rail Rifle Combat Rifle (or perhaps SG) Cloak Field
With a proto suit, you can move up to an ADV Cloak, and slap on an extra proto damp, or an armor module :-}
Kinda funny, in a way... But on the flip side, also very annoying, with CCP's claims of "oh, well, non-scouts can fit a cloak, but they need to sacrifice a lot". Buncha ****
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Posted - 2014.04.01 20:31:00 -
[552] - Quote
One Eyed King wrote:My first system was an Atari 7800.
My games were Dr J vs Larry Bird One on One, Choplifter, Karateka, Food Fight, and Pole Position. .
Karateka? I think I remember playing that on an Apple IIc
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Posted - 2014.04.01 20:37:00 -
[553] - Quote
Spademan wrote:Quick, someone one-up King and say Commodore 64
C64? Pfft. My first system was a ZX-81, circa 1981
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Posted - 2014.04.01 21:11:00 -
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noob cavman wrote:One Eyed King wrote:
He comes from the Noob Cavman school of name picking.
god damn it this gonna be come a thing.
WOOO It's a thing now! We should start a channel or something. Maybe call it something to do with grades. 'cause, you know.. there's no grade 'E'. Just A,B,C,D and F...
(The annoying thing is that I've now started accounts on other games...and after mentally wrestling with myself for a bit, i decided to spell it the same way elsewhere... or should I say elswhre .... )
Did yu knw tht vwls arnt rlly nccesry to rd englsh esily? |
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Posted - 2014.04.01 21:22:00 -
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noob cavman wrote: Lets all try to forget 13 and its other abominations that spawned from it.
What, you dont like X-2, with its fashion-power oriented gameplay? where you pick different outfits, to determine what you can do in battle....
oh-oh. waitaminit.
....
A hidden dark truth has just been revealed. CCP has not been bought out by facebook. It was actually bought out by squareenix some years back. We're actually playing "Final Fantasy X-514", and never realized it.
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Posted - 2014.04.02 04:09:00 -
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Murt Lesp wrote:noob cavman wrote:Anyone for a light grilling?More QQ at scouts and should only have side arms. We'd still get awesome headshot kills with our pistols and our knives would still run red
and Mass Driver is a sidearm, right?
I <3 mass driver. I had a great time getting four kills, by these guys coming out of an uplink, I guess. They knew i was "around the corner somewhere", but kept not having the guts to look AROUND the corner... or when they did, they got a grenade to the face. SO, they.. just.. clustered around *near* the corner... and got splashed to death.. ? ! ? ! ??
So nice when passive scan is one way only, AND you can shoot around corners, but enemy cannot...
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Posted - 2014.04.03 17:53:00 -
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Scout Registry wrote: * Nades
This.
If you want damage, and you dont like REs... grenedier IV gives you M8 grenades. (It's new)
NASTY piece of work, that. Half the damage of an RE, but half the fitting cost as well. Plus you can fling it further :-} Oneshots most scouts, and many mediums, as well. 750 damage
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Posted - 2014.04.03 18:45:00 -
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Yan Darn wrote: Is anybody as concerned as I am that CCP is simply gonna nerf the hell out of scouts before even fixing the weapon switch declack issue, the unbalanced cost armour plating or the poor state of assaults?
Like increase clack fitting cost and half duration and remove Low slots because 'brick tanking is OP (but only on scouts apparently...)'.
Instead, you might petition to directly address the first issue you bring up there. bring some balance to the force. err, I mean armor :)
Personally, I agree with those who say that (heavy suits should get less or no movement penalty for armor modules, whereas lighter suits should have more).
It makes no sense to me, that a "light suit", can *triple* its armor plating, yet only suffer a ludicrous -5% movement penalty or something. It should be way higher.
btw, I love cloaks. it's what scouts (AND ONLY SCOUTS) should have been like in the first place. I would be very unhappy if they took them away.
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Posted - 2014.04.03 19:49:00 -
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Llast 326 wrote:Can anyone explain to me why scanners are not used anymore I know the loss of the 360-¦ scan has caused people to move away from it. .
FYI, you CAN still spin. you just have a much, much shorter window. You get .5 seconds(?) instead of 2 seconds. I tried this with a compact scanner or whatever it is called, since it's the only one that would fit on one of my suits.
Stand still, and the scanned area is LUDICROUSLY narrow. But if you time it right, you can widen the effective scanned area to about 90 degrees.
I'd say, though, that the reason is that they took away the huge actively lit time of that one popular scanner. |
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Posted - 2014.04.03 19:52:00 -
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Appia Vibbia wrote: The loss of shared team vision
speaking of that.. and the stealth addition of shared scout passive scan... Is it only scouts that get to share with the team, or is it all suits?
Quote:The more I hear the complaining, the less I think the cloak needs a switch weapon delay and gravitate towards just removing the decloak animation so when you switch weapons you're just instantly visible.
+1 on that for sure.
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Posted - 2014.04.03 21:30:00 -
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IgniteableAura wrote:I seriously don't understand the complaining about the decloak delay and shotguns. You would have died anyway, no amount of "delay" will make it any less effective at point blank range. If a shotgun is one shotting you, even without a cloak you are too late. A delay won't change that situation.....AT ALL.
SHHHHHH...! If it makes the big slow waddly people happier about dying... let them have their little delusions...
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Posted - 2014.04.03 22:26:00 -
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Spademan wrote:It puzzles me why they didn't redo the slots of the mediums at the same time as everything else.
Maybe because they had already figured they were going to nerf scouts, and they wanted to see how hard the nerf was, before they balanced mediums :p
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Posted - 2014.04.07 22:59:00 -
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Django Quik wrote:Murt Lesp wrote:Solution to brick-tanking Stacking penalty No. Stacking penalties are for things that have percentage based increases. Other penalties are applied to addition based increase modules, hence the speed penalty to armor plates. Solution: increase the current speed penalty and/or decrease the HP and/or increase the CPU/PG required.
Alternative solution: Make shield modules and armor modules, percentage based increases.
Even if they dont have stacking bonuses, there would be no more true brick-tanking of non-heavies. Because while 3x(20%?) armor modules on a 500armor sentinel, will get it up to 800 armor, the "same" modules on a scout, would get it up to a big 160 armor, if they're gallente 100 base.
Similarly, a gallente or amarr logi with 180 base armor, 3xcomplex(20%) modules, would be able to get up to a "huge" 286 armor total.
Suddenly, more people start playing commando and heavies. No more slayer logis. No more brick tanked scouts.
Oooo, fun comes back to Dust. who'da thunk?
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Posted - 2014.04.07 23:21:00 -
[564] - Quote
One Eyed King wrote:
Who kidnapped Quil and started posting good ideas under his name?
Didnt you notice? I'm forum level 1 now
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Posted - 2014.04.08 00:46:00 -
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Llast 326 wrote:Quil Evrything wrote:
Alternative solution: Make shield modules and armor modules, percentage based increases.
...
Oooo, fun comes back to Dust. who'da thunk?
This is an interesting idea Have you posted it in another section I think it would be worth looking at
I have not. I'll let someone with higher forum level do that.
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Posted - 2014.04.08 16:30:00 -
[566] - Quote
Brokerib wrote: Just a thought on this. I like the idea of % based armor modules, but it does disadvantage low HP suits.
And by "disadvantage", you mean... People would have to play low HP suits... as low HP suits. This is a problem??
Only to people who like abusing low hp suits to be out of their class.
Appia wrote: The percentage to mods is not an idea unique to quil, but it will get shot down quickly by the slayer-logi-loving crowd.
And by that you mean, "the devs".
I tell ya, DUST514 could be truly awesome.. if it wasnt for the devs having content modifying authority
Write code, make pretty 3d graphics, but leave the game balance to proper game designers, you bastards!
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Posted - 2014.04.09 17:19:00 -
[567] - Quote
Brokerib wrote:Quil Evrything wrote:Brokerib wrote: Just a thought on this. I like the idea of % based armor modules, but it does disadvantage low HP suits.
And by "disadvantage", you mean... People would have to play low HP suits... as low HP suits. This is a problem?? Only to people who like abusing low hp suits to be out of their class. Ummmm...no. I'm not sure why so many scouts have a problem with it, but I think the assult scout is an entirely viable playstyle.
The relevant question is not "is it viable?" Rather, "is it appropriate/balanced/fair?"
Replace "assault scout" with "slayer logi",and perhaps you get the idea (Or do you abuse those too? :p )
"Slayer logi is an entirely viable playstyle". Well, of course it's "viable"(aka useful). But it's still abuse of the general class concept.
Sane class grouping should be:
Scouts: light, fast, low armor, high EWAR.
Logis: medium everything, (with perhaps explicitly low damage), lots of EQ
Assaults: lots of armor, lots of damage
Heavy: ludicrous armor, ludicrous damage... stupid slow, and electronically blind. |
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Posted - 2014.04.09 21:10:00 -
[568] - Quote
you could say this is a reply to both Ghost and Krom....
Krom Ganesh wrote:@Quil
There is nothing wrong with an assault scout or a slayer logi as long as they don't outperform the suits that are intended for that role.
The problem being, of course.. that they do. Its bad enough when a "logi" can do that. but when a "light" suit can do that?? Come on, something's wrong.
A proto bricktanked scout, strongly outperforms a basic, and probably even an all-adv , assault suit, for assault purposes.
Does anyone actually disagree with that?
If you do... you're wrong, so shaddup
Numbers (as verified by protofits.com)
Adv caldari assault, adv shields, adv armor shield 371, armor 392 movement 5.0 sprint 7.35. shield regen 30/sec
Proto caldari scout, fully bricked complex shields complex armor: 352 shield, 384 armor. movement 5.4, sprint 8. shield regen 50/sec !! Invisible to most passive scans, plus active scans.. Its OWN passive scan has over twice the range, plus is actualy useful. And oh by the way will be able to fit a cloak I think..
The difference in tank is basically 1 bullet, so negligable. The tactical differences, however, are overwhelmingly in favor of the scout.
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Posted - 2014.04.10 16:52:00 -
[569] - Quote
Appia Vibbia wrote:Quil, in your comparison to ADV assault to PRO Scout, mind if I quote you in a feedback thread?
Okies by me.
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Posted - 2014.04.10 17:08:00 -
[570] - Quote
Krom Ganesh wrote:Quil Evrything wrote:Krom Ganesh wrote:@Quil
There is nothing wrong with an assault scout or a slayer logi as long as they don't outperform the suits that are intended for that role. The problem being, of course.. that they do. No one's denying that. All I'm pointing out is that the solution shouldn't wipe out a legitimate playstyle.
Fair enough.
Im going to make a sort of multi-reply post here. I read lots of good stuff about reasonable overlaps, etc. What remains, is to define things like "legitimate" and "reasonable".
Lets talk about 'legitimate playstyle'. Be more specific as to what that means.
Form my perspective, it's legitimate for a scout to go running around killing everyone. No argument there. Thing is, really good scouts were doing that BEFORE cloaks and massive HP buffs (via extra slots) were given to us. Therefore, taking away the same-for-all-suits bonuses shields and armor, does not "wipe out" that playstyle. It just makes it more challenging. As it should be, for a supposed light suit.
To restate my personal position: It seems somewhat reasonable to me, that a proto scout should be able to reach the levels of HP, as a basic assault suit. It does not seem reasonable, that a proto scout should be able to reach the same HP levels as an ADV assault suit.
(and really, the main culprit is armor. Heavy armor does not belong on a 'light' suit. It's a literal contradiction)
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Posted - 2014.04.10 17:28:00 -
[571] - Quote
Quil Evrything wrote: To restate my personal position: It seems somewhat reasonable to me, that a proto scout should be able to reach the levels of HP, as a basic assault suit. It does not seem reasonable, that a proto scout should be able to reach the same HP levels as an ADV assault suit.
(and really, the main culprit is armor. Heavy armor does not belong on a 'light' suit. It's a literal contradiction)
PS: another potential way to address the issue, other than make shields & armor scale by dropsuit, would be to ditch the idiotic "high power/low power" slots, and instead have "HP slots/ util slots".
Then scouts get 1/2/3 HP slots, but lots of util slots.
Unfortunately, while I see that as a way BETTER solution.... I see the "make HP mods scale differently for each suit" as a far more likely CCP change, since it's the least amount of work.
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Posted - 2014.04.10 21:26:00 -
[572] - Quote
Spademan wrote: RE's are always fun.
I think J0lly's got that part covered
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Posted - 2014.04.10 22:59:00 -
[573] - Quote
Brokerib wrote: Assaults should be better with weapons than Scouts, in addition to being able to fit a moderately better tank.
I dont think there's any sensible way to do that as far as damage goes. After all, one of the big selling points for handguns, was for women's self-defense. a 100lb woman with a gun, can stop a 300lb man with it, just as easily as a 200lb man with the same gun. A bullet is a bullet is a bullet.
About the only other way to make assaults "better" with weapons than lights, would be to either;
a) give lights a more limited ammo pool or b) be more restrictive about exactly which weapons a scout could carry.
I dont think either of those would be particularly pleasing. I'd rather lose tank
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Posted - 2014.04.11 00:37:00 -
[574] - Quote
Llast 326 wrote: So we find ourselves in a place where scouts can easily outperform them, and out tank them. The increased fitting capacity that Assaults got through the Weapon fitting reduction is greatGǪ but they don't gain anything to really spend that bonus space on.
Contrariwise.. I think in theory, suddenly being able to fit proto weapons where you could only fit basic before, is a pretty awesome advantage! ... .. until you realize that some weapons cost 40k *each*. In which case, even if I can fit em, i cant afford to run them, in which case, (assault) Screw you CCP, because you sure screwed me(/assault)
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Posted - 2014.04.14 17:09:00 -
[575] - Quote
Llast 326 wrote: Lots of scouts didn't run Knives before 1.8, and now that we have an influx of scouts it's probably even less.
sadly, I run knives very very rarely myself now.
Previously, I used to run ScrP+knives. but now I run cloak. which means shotgun. which means I also need some kind of ranged backup usually. So, SG+boltP for most fits.
I still keep a cloak+SG+knives fit, for when I plan to go clean up a rooftop on the QT.
... or just when I feel like I want to... make a point to someone in particular.
*cough*
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Posted - 2014.04.14 17:29:00 -
[576] - Quote
Llast 326 wrote:Quil Evrything wrote: Previously, I used to run ScrP+knives. ...
Finding I use pistols more than before, but I still run Knives and ScP, because I love it. Working on my Ion Pistol to replace my ScP on some fits, because i find it fun. What's your thought on the Bolt Pistol combined with NK?
I like bolt pistol, because 1. it has extreme range for a pistol 2. it has a "dot" sight in ADS
I dislike the bolt because of the long spool-up time.
That being said, it hits so hard, i've gotten some good kills with it. So it is my backup weapon of choice, for either SG or NK.
I've dropped a few suits at medium range with 2-3 shots. NEVER gotten a headshot kill with it
(I also kind like that it has full autofire, but that is almost completely negated by long spool time Kinda stupid. IMO, high-accuracy weapon should be manual fire, whereas all ScP should have automatic fire. If you're going to put autofire on a pistol. )
It's not good for going against heavies though. I used to be able to spam ScP and hope for random headshots, in scout/heavy battles(and do fairly well). Can't do that with bolt. I'm not accurage enough with controller. When circle-strafing heavies, MagSec or ScP seems to work better for me personally. |
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Posted - 2014.04.14 20:20:00 -
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noob cavman wrote: i can offer my services for some bees and honey my son
You were deliberately obscure again to the poor yanks there, weren't you?
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Posted - 2014.04.14 20:34:00 -
[578] - Quote
Smooth Assassin wrote:Quil Evrything wrote:
[bolt pistol] is not good for going against heavies though. I used to be able to spam ScP and hope for random headshots, in scout/heavy battles(and do fairly well). Can't do that with bolt. I'm not accurage enough with controller. When circle-strafing heavies, MagSec or ScP seems to work better for me personally.
Its so easy to get a headshot with this, and the damage is insane, i usually take MLT suits down in 2 shots.
You're one o' them weirdo flaylock users. Your opinion on "It's so easy" has automatically been disqualified |
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Posted - 2014.04.14 22:49:00 -
[579] - Quote
Oh! Oh! I forgot to mention one of my favourite times to run Cloak+SG+Knives.
Manus peak. yes. the 3-objective one. In domination, so it's single objective ,and I'm on the south-side team, and we're winning.
Which means the opposing team usually owns what would be the West-side objective area. and often ends up holing up there, to take potshots at our team, 'cause they have given up on taking the objective, and are just "sniping" at us fro a secure location.
They're totally safe, of course, because manus peak is just SO OPEN, and they're safe in redline. Plus, it's easy to see any fool that even attempts to get close to them.
Unless of course, that fool happens to be a scout with a cloak.
Option #1: targetted hate. In that particular map, snipers are more likely to be in that area rather than up in the hills. Take out that sniper that recently pissed you off. Up close and personal. 'nuff said.
Option #2: mass mayhem
The perfect activity would be REs, but.. redline! So they wont deploy.
Second-best alternative to REs: Cloak plus MD, and/or grenades.
It's extra juicy when they get all holed up in that "bunker" thing, that has GREAT visibility for approaching forces to the east, only 1 tiny entrance/exit to the other side?
Sure, its usually a 1-way trip, but I enjoy the ride greatly
And lastly, Option #3: shock and awe.
It doesnt amuse as much as watching things blying thorugh the air like MDs.. but when you just want to strike fear into their hearts....play the game of "how many knife kills can I get before the timer hits"? I think my record is 3 so far. Sad, I know, but I'm easy to please...
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Posted - 2014.04.15 00:25:00 -
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Spademan wrote:
Damn, I was thinking boy but it didn't make sense to me.
Nowt t'do but dat.
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Posted - 2014.04.15 15:15:00 -
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After much mocking of the Amarrr "Scout".. I actually tried it yesterday. And was impressed. It's very newb friendly.
You can fit the basic scout, with Two armor plates, and a repairer, and a basic cloak, and a shotgun, and a bolt pistol. 400+HP scout for mimimal SP investment.
A cheap scout, that can survive a shotgun blast, is a nice thing to have. It may be a slowmoving, blind hog of a scout but it's still in the useful category
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Posted - 2014.04.15 20:59:00 -
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Meh.
Scaled down version of plasma cannon. half the damage, half the shooting delay. reduced range Maybe with more rounds in the clip
Plasma... (xxxx) ?
Assault plasma cannon?
Mind you, this is sounding very similar to the MD. So maybe the whole concept is redundant. Or maybe, we need an MD version, or equivalent, that doesnt have splash damage. YES!!!
Maybe something that, rather than shooting "grenades", shoots some kind of putty blob that melts armor on contact. but it does have to actually CONTACT.
So, high contact damage, but the "blobbiness" is what limits the range.
(Hmm.. would be amusing to have a weapon that is like anti-flux: goes straight through shields, WITHOUT DAMAGING, but practically disolves almost any armor.)
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Posted - 2014.04.16 16:55:00 -
[583] - Quote
Ninja Troll wrote: Still have the proto Min suits from the Shinobi awards,
Guh... Since my main char, long time, is caldari, I respec'd into caldari scout when the time came. Cool!
... ...
except I now hae over 200 proto gallente scout suits from awards and stuff, that I can no longer use
Roll on player market!
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Posted - 2014.04.16 20:23:00 -
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Appia Vibbia wrote:in the course of 11 months. . . we got 4 sidearms, 3 light weapons, 2 equipment, 16 new suits, and 5 new maps.
And Tanks. You cant forget the Tanks. The tank is dead, long live the Tank! They renamed it to TANK514, don't you recall? |
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Posted - 2014.04.16 20:37:00 -
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Murt Lesp wrote:I have a problem with the auto-spawn in Ambush. I spawn and an enemy is camping the area, but he isn't looking at me. I unload an get him 1 shot away from death with my ion pistol and I had 2 shots left in my clip. We're in a hallway and an ally spawns right in front of me as I fire. His head made a wonderful shield for my enemy, who promptly killed us both with his rail rifle. That's my "Stars aligned play of the day"
Meh. that happened to me last week even in Skirmish. There was a pesky cloaked scout haunting one of the two-level smaller buildings with an objective. I had just successfully sneaked upthe "back" way, and had navigateed up the stairs, right behind him, as he was also going up.
He kinda paused a little near the top, so I lined up the shot, switched to shotgun, took the shot... +50 WP! WOO!waitaminit why do I still see him??*blam* he kills me.
So, turns out some idiot happened to spawn, right at that moment, and RIGHT INBETWEEN US. There was 0.5 m of space betweenus, and newb spawns *right there*?!?!?!?!
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Posted - 2014.04.17 17:25:00 -
[586] - Quote
soulreaper73 wrote: my turtle beach headsets worked fine until my damn wiener dog decided to chomp on the wires. Now, they short out.
Ditto for me and a cheap walmart $9 wired headset. worked great!... except my cat has decided wire jacket tastes like fish or something. omnomnom.
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Posted - 2014.04.17 18:08:00 -
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Spademan wrote:mollerz wrote:I have the TB PX50sumthin. it's supposed to be the bomb dot com of TB headsets.. surround sound and all that. It's only ok. It has a separate box you have to plug into PS3 via one of the USB ports. The headset also needs to charge via a USB port. And finally I have to keep my PS4 controller plugged into the PS3 via a USB cable because it can't wirelessly work.
The PS3 only has 2 USB ports.
FML. If you have one of the older (the big beast's) PS3's, there's a third usb port on the back.
and if you dont, you can get a cheapie non-powered USB hub for probably $10 or so. Rock band kits used to give you one free, even.
WAITAMINIT was that a typo by you, or do PS4 controllers really work witih PS3 boxes if they are wired in?!! If so I'm not buying another PS3 controller... I had to recently, and was conflicted about it. |
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Posted - 2014.04.17 22:57:00 -
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Appia Vibbia wrote: Exactly. Unseen when moving from afar, easy to see when moving in CQC range. I think they went about it poorly, they used their own faulty system to perform the effect.
there are lots of ways to use "their own system". The issue was in them being so lazy they used the spawn-in effects, instead of thinking through a clean-room cloak effect.
One possible method, for example, would be to just define the existing suits as-is, but define an "alpha blend" level of 1/255 amount. So, you'd automatically get a faint, dark version of the entire suit. That would probably show up in virtually all lighting conditions.
But instead, they decided to go with the stupid "purple sparklies".
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Posted - 2014.04.18 16:38:00 -
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Django Quik wrote:Had a ball matadoring with an LAV the other night He's trying and failing to run me down repeatedly, as I dodge him every time. After a few failed attempts by him I pull out my REs and slap one on his hood as he passes. Boom. Since when does it take more than 1 RE to take down an LAV? Oh well, sidestep again whilst placing a 2nd RE. Kablamo! .
how the $#@! do you put an RE on a moving LAV? I cant even put one on a slowly moving tank, without it just sliding off and landing on the ground |
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Posted - 2014.04.19 15:39:00 -
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Adipem Nothi wrote:Good fight tonight Nyra & Ludvig (KEQ)
GC put me on Assault Team. That pile of heavies shut me down at Charlie. Biotic wasn't working, so switched to Brick (eww). No luck against those HMGs. .
no luck with packed grenades against the heavies?
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Posted - 2014.04.19 15:42:00 -
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In other news... I think it's true what was said about the amarrr dropsuits. They dont have 'light' suits... they just have heavy and medium assault suits :->
tried ambush with amarr scout A/1, 2xarmor 1xrep. I liked it.
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Posted - 2014.04.19 19:13:00 -
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Adipem Nothi wrote:Quil Evrything wrote: no luck with packed grenades against the heavies?
That's something I haven't tried yet. New Quil is so much awesomer than Old Quil ... We Scouts should abuse one another more often :-)
That's NOT what brought on the change
edit: also, I notice that 1.8 Shotty is much less uptight than 1.7 Shotty.
I blame 1.7 for everything |
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Posted - 2014.04.19 19:14:00 -
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mollerz wrote:Knives are the best way to kill a heavy you ******* scrubs.
Tis true. I thought I wouldnt be able to oneshot heavies as a caldari. But with proficiency or whatever skilled up a bit... (and charge of course) I am USUALLY oneshotting them. It's' wierd.
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Posted - 2014.04.20 00:58:00 -
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Wow... I got my Very First piece of hatemail today!
"u have to get kills some how"
I guess this was from the guy whose soma I blew up with remotes. Twice
The irony being, it would be a very appropriate email for some of my many other matches.... but that one, I went 8/2
but yeah.. I know... i was stompin. scout against a tank is just so OP. yeah...
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Posted - 2014.04.20 03:51:00 -
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Random tweakings of fittings.
I always wanted a scout with two main weapons...
http://www.protofits.com/fittings/view/0/3866
Cal Commando C/1. Gets to play with shotgun and rail rifle. Oh. and a cloak :) shield 460/armor 260 profile 40, because I put on a proto damper
Not much else.. but hey, if you really cant live without overwhelming shortrange, AND great longrange, it could be a fun toy. I play to try it out after I cache in on the SP event :)
(I have to bump commando to ADV, PLUS engineering to 4. siighhhh)
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Posted - 2014.04.20 04:51:00 -
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In other news... I hit a new RE record for me.
4 tanks in one match.
To abuse some lines from Mr & Mrs Smith:
"How is that even possible?" "Well... sometimes I did two at a time"
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Posted - 2014.04.20 16:08:00 -
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SLENDER M4N wrote:Just saw a Gallente scout gk.0 with a militia shotgun. Now thats a true scout
errr thats a true idiot :D
who wouldnt take the extra 2 shots in the clip, for a whole 500isk or so more? clearly, that guy must be hurting for cash |
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Posted - 2014.04.20 21:45:00 -
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mollerz wrote:Adipem Nothi wrote:CPM chimed in on Sprint Bug Stun Lock ... Need your input here if you have ideas on how we might demonstrate the bug for QA. Um.. where's that QA dept? *.
what QA?
they have programmers. isnt that all you need for publishing a game?
(/sarcasm off)
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Posted - 2014.04.21 16:01:00 -
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Brokerib wrote: Did you try out the Assault version? Still not sure how it ends up with less fitting costs than the standard, but that thing is a monster.
In theory,I would think "assault CR = AR", at least in style of weapon. Can someone compare the two in actual play?
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Posted - 2014.04.21 16:22:00 -
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jerrmy12 kahoalii wrote:Quil Evrything wrote:
In theory,I would think "assault CR = AR", at least in style of weapon. Can someone compare the two in actual play?
Acr if you have good aim Ar for easy shooting
So, Acr if you are using mouse, AR if controller then? :p
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Posted - 2014.04.21 20:11:00 -
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One Eyed King wrote: I plan on getting the PS4 for Destiny, so you might see me on. I will most likely be hanging out in the Bar (bershop).
lol. I'm gonna want more than a single game, to convince me to drop $300 or whatever on a new console. If they announce dust for 514 as well, then I may get it.
I am signed up for destiny beta though.
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Posted - 2014.04.21 20:20:00 -
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Appia Vibbia wrote:Can i pre-order, get the beta key, then cancel my pre-order? .
yes, you can. (presuming you get it from someplace like gamestop)
But, since it doesnt usually cost you any extra to cancel it regaurdless of how close to release it is... why not wait until after you've PLAYED the beta, to cancel it
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Posted - 2014.04.21 21:30:00 -
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Ghost Kaisar wrote:One Eyed King wrote:Is the MSMG easier to fit than an SMG?
Are there any benefits to them that cannot be found in the SMG line of weapons? RANGE Much worse in CQC compared to the SMG, but the MSMG has insane range at high levels (For a bullet hose).
Eh?
http://web.ccpgamescdn.com/dust/news.control/65845/1/4.jpg seems to indicate that magsec range isnt all that great. base has optimal range of 40, and proto has 48?
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Posted - 2014.04.21 21:50:00 -
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mollerz wrote:Appia Nappia wrote:Sharpshooter is more important that CR Ops. lvl 1 CR with sharpshooter III is just as deadly as a proto CR with sharpshooter 1 this game is all about hip-fire Even so- unless you have a squad backing you up, or got the literal drop on a protostomper, ...
the "literal" drop on one?
How does one do that? land on them after jumping from a dropship?
(cf: Literal) |
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Posted - 2014.04.22 00:14:00 -
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Be nice to those poor commandos... Otherwise my spirit of fairness may goad me into pointing out on their thread, that they can use cloaks too
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Posted - 2014.04.22 00:31:00 -
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Speaking of commando.. I'm rethinking my "cloaked commando SG/rail" combo. I'll probably still unlock it, "just because "
But, after more thought.. I'm thinking I may change my scout main to be cloak+cr+proto knives, due to the general fanfest of it here lately.. plus I would like the added range on scout
I've been running calscout+cloak+SG/boltp, cause.. you know -- its an easy iWin button :) Plus it gives good close+medium range coverage.
Knives are fun n all.. but I have to get much much closer for the cloaked kill. Would probably mean I'd need to use kincats to be safer.
Which means I would lose a range module!!
Urrrr... tough decision... guess I'll just have to play around with both and see which feels best. I did run cr+knives on minmatar a long time, before cloak. That just seems ages ago now, though... |
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Posted - 2014.04.23 02:20:00 -
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In other news.. I finally gave in to the "proto magsec/bolt pistol is awesome" hype, and trieed it out.
In ambush, no less.
Umm.... I'm doing quite well with proto magsec, for some reason. noticably better than basic.
doesnt make sense to me. Maybe it's the placebo effect.
But..
DAAAANNNNNGGGGGGG.... |
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Posted - 2014.04.23 23:38:00 -
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Spademan wrote: But no suit should ever be in a position were the game tells you "Sure, you could put that item on, but wouldn't you much rather this one that only you could reasonably use?" That's bad design, if you don't use it the game inherently makes you feel like you're missing out
I disagree that it is bad design.
What you're saying directly implies that no suit should ever have suit-specific bonuses that are meaningful. If they're not meaningful they may as well not be there. If they are meaningful, then of course you WILL be "missing out" if you dont fit according to the bonuses.
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Posted - 2014.04.24 16:21:00 -
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Django Quik wrote:noob cavman wrote:Bonuses.... ehhhhh I build mine as a logi scout now. Core reps for all *\o/* I'm only up to advanced rep tool but it's one of my fav fits lately - I just laugh at the thought of all the enemies looking at me and saying "Is that heavy being repped by a scout!?" teehee
Now that you mention it... a scoutlogi, should be far better than a regular logi, for in-squad Heavy buddy, because of shared passive scan. Once more people figure this out, I would expect this to become the standard, rather than a rarity.
Amarr Heavy+Cal Scout = Win.
(Some people are probably going to want to bring up a certain unmentionable race's heavy suit to pair with the CalScout. I think that would be a problem when the 'team' keeps trying to kill each other more than the enemy... )
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Posted - 2014.04.25 15:40:00 -
[610] - Quote
I have now unlocked the oddity, that is the cloaked commando
Some comments:
1. It's not good as an "all the time" fit, if y ou're used to running scout. Too. Freakin. Slow. But it does have good situational use, if you want to storm a packed building or something. you know, like one of those real life whadyamacallit, erm... commandos? You can, for example, go CQC face to face with an hmg heavy, and win, if you are carrying shotgun.
2. You must have adv suit minimum
3. Because of the huge power drain of cloak, a "good" second weapon pick is plasma cannon. zero PG.
4. caldari is THE WORST POSSIBLE CLOAKED COMMANDO :( Because of the single lowslot, even on proto. UGH! With a single complex damp, you can avoid vehicle scans, if your cloak is up. But you're going to be passive-scanned by scouts, and other normal scanners. Sooo.. blah. it's good for the confusion factor, but not true stealth.
Any other commando, with double complex damp, should be good for that, however. I've previously had fun with an amarr double-damp sentinel.
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Posted - 2014.04.26 05:56:00 -
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Master Smurf wrote:A sniper is usually an archetype of a scout or ranger class. Please dont limit combat from a role until this game has something other to do than that. How about a reduction of slots to force users to be less combat oriented Cal 3 /1 Am 1/3 Min 2/2 Gal 1/2
reducing slots, also reduces ewar capability. so, no.
better "keep scout fully scouting" approach would be to limit use of armor. Insane approach: NO armor mods
Somewhat more reasonable: only gets 1/2 rated armor of armor module. rep modules not affected.
ORRRR.. can only fit ferroscale or reactive plates. not regular plates.
oh, and ps: I want a kincat fitting reduction too :-p |
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Posted - 2014.04.26 15:20:00 -
[612] - Quote
Matticus Monk wrote: plus, even if I only get 3 kills a match, I really loving seeing "Matticus Monk (Militia scrambler pistol) chump".
Was playing Heavy HMG the other day, and was fighting a pro grasshopper. I was prbably aready a bit low, but ran out of ammo. So then he's all Muahahaha... an I'm all Hey look at what I have in my back pocket, and whip out an ScP, blamblamblam +50WP
Was good to get an ScP kill after so long
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Posted - 2014.04.28 21:02:00 -
[613] - Quote
A little nugget of internal CCP politics that IWS seems to have let slip, and my response.
https://forums.dust514.com/default.aspx?g=posts&m=2096790#post2096790
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Posted - 2014.04.28 21:06:00 -
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Ghost Kaisar wrote:Gear isn't the problem. SP is the problem. If you restrict gear in matches, people will just QQ about those "High SP" players who are 25% tougher, faster, and deal 15% more damage.
eh, I can live with that.
it's the 50-100% tougher, 20% faster, 40% more damage that I have problems with.
not to mention, it's relatively easy to get the 5%,10%, 15% bonuses. So it's really only 5-10% difference, not 25% |
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Posted - 2014.04.28 22:21:00 -
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Ghost Kaisar wrote:
I just want to fix the core of the problem. SP restrictions will fix this,
No. It. Wont. Two other people have already replied to you saying this, and I'll add to it.
I have 20mil SP or something. I would probably quality for the "no restrictions" league, in your perfect SP matched world. That would make things for me, pretty much exactly as they are now. I'd get protostomped still. I cant afford to run proto all the time myself.
I dont play enough to be 'leet. I dont use KBM+mouse like the 'leet people. I WILL NEVER BE AT THAT LEVEL. I just want to play, and have fun.
SP matching will never fix this problem for me. Giving me a mode where there Is No Proto, will. |
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Posted - 2014.04.28 22:26:00 -
[616] - Quote
PS: I also like voidfaction's suggestion of having a game mode that was immune to queue-syncing. There's a few ways that could happen. An alternative but similar method, would be to have game modes that still had 3-5 objective count, but a much much smaller player count, deliberately. That way, a side that always stuck together in one big clump, would lose, to the team that had smaller separate clumps of players.
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Posted - 2014.04.28 23:56:00 -
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voidfaction wrote:
Test yourself. Run a precision/range suit for week straight then remove the precision and range. you will realize just how dependent you become on using it. then after a week of not using precision/range go back to it and it will seem godly for a little while till you get lazy again.
Similar yet different: I ran a heavy almost all the time during operation mauler. Had to use my... eyes??? what?? After that, I was insanely good at scout .... for a while. Then got lazy |
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Posted - 2014.04.29 00:26:00 -
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Ghost Kaisar wrote:Quil Evrything wrote:
SP matching will never fix this problem for me. Giving me a mode where there Is No Proto, will.
But what about the low SP players? 20 Mil is enough to have excellent passives, but what about the lower tier players? The ones with 5mil? Or 10mil? They will go into the ADV or Basic level and get WRECKED by High SP players who run low level gear. This isn't about how YOU will fair, it's about balancing the game for all players.
that's funny...remember those words.
Ghost Kaisar wrote:Also: as for the ISK problem. Just run against them in ADV gear. With good passives, I can take on ANY PRoto player (...)
How nice for you. but,
"This isnt about how YOU will fair".
I already do that. it doesnt work for me against decent proto players.
As for your earlier post: I would play adv. tier. I wouldnt play basic tier.
Also, I would be perfectly happy having limits on skill tiers to go along with the gear. "ADV tier: only adv or below gear, and all skills capped to 3 or lower"
That is reasonably fair. If players cant keep up with that, they should be able to go play basic-only. At that point, it will be purely skill based differential. Which is fair. nothing can or should be done about that.
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Posted - 2014.04.29 00:31:00 -
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voidfaction wrote: Been trying your cloaked dampened commando idea this last week. I like it because it is a quick dependent breaker of range/precision/speed but then I go back to scout thinking I can tank
Sad thing is, if you switch to gallente or amarr scout.. you CAN tank. Tripple or quad adv/proto plates? gets you very close to the same HP. But still more speed, plus passive scan, plus stealth... (oh, plus ADV cloak instead of basic!)
The cloaked commando is still kinda fun, but only if you specificaly want to do dual-light-weapon hijinx. Otherwise, you may as well just run a brick-tanked scout.
I am looking forward to when my amarr alt finally gets enough passive SP so I can run the 2xdamp cloak commando though.
I might even go around and say, "screw the double weapon... Commando PUNCH!"
(and the victim will be all.. " wait.. I got meleed to death.. by a COMMANDO?? WTH DID HE JUST POP OUT OF THE GROUND?!?!?!?")
(Edit.. OOOo.... finally a use for the 2xhi cal commando slots... myfib mods? muah-hahahahahahaaaa) |
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Posted - 2014.04.29 17:38:00 -
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Django Quik wrote: Scan profile should affect the distance at which you can be scanned. E.g. each db should add a meter to the range at which you can be passively scanned. ... What does ye all thinks?
I posted that idea many many months ago. So of course I agree with it Although I think it should work like actual real-world dB attenuation, not just "meter per dB".
Also, this would mean SUPER-loud stuff like dropships and tanks, should be super-detectable. |
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Posted - 2014.05.01 21:04:00 -
[621] - Quote
Bayeth Mal wrote:Well my home server is the Oceanic server, so if there is lag problems I've been living with them this entire time... .
I'm guessing that's pretty much the case. your region of the world, is not known for its high-speed low-latency networks. Quite the opposite.
PLUS: it seems like the Oceania servers are running on older/slower hardware. that can't help. |
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Posted - 2014.05.05 05:28:00 -
[622] - Quote
Speaking of your GIFs in sig... i realy do have to try your 4xcomplex myofibrils in my proto scout, before I give up ont he game. oh wait.. I need to UNLOCK the $#@! things first. okay, just ignore just for a few weeks, play more LoL..
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Posted - 2014.05.05 05:42:00 -
[623] - Quote
One Eyed King wrote:I get all that. What I don't get is that they haven't fully committed to Legion, and I would hate for people, especially those who are at this point only on consoles, to get swindled into getting a PC in order to play Legion, then have Legion canned too.
They did it with Dust.
They did it with WOD.
There is not guarantee they won't do it with Legion.
Sounds like a risky investment to me.
actualy, in the article someone quoted, they explicitly say that, while they plan a demo/beta of sorts, they do not commit to having it as a "released product" or something like that.
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Posted - 2014.05.27 17:33:00 -
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o7 Scouts! It's been a while, so I give you..
Writings from the Quil (literary joke.. Anyone? .. Anyone?)
I havent played much recently. Been collecting passives and daily bonus, but nothing calls to me. My OCD grinding habits have been focused on League of Legends (Now hit level 30, so grinding out runepages)
The latest changes sound interesting. The profile nerf to cloaks is something that some of us have wanted for quite a while. So, on the one hand, I'm happy no more stealth logi. On the other hand, I'm sad it means the end of my super-ninja commando grind. (But my amarr ninja heavy, while still not invisble, IS still mostly non-scannable )
I'll probably play more, when my passives hit something interesting enough to try out. ie: kinetics 5 on my caldari scout. Sadly, due to the annoying SP requirements curve, thats still..(2 weeks or more?) away, when relying on passive only.
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Posted - 2014.08.29 15:17:00 -
[625] - Quote
Hey guys... havent played for a long while now, i guess, but the newsletter got me to peek back in here, and... whattheheck? Regular Dev posts in here? Nova knife BUFF? + Anti tank usage? All kinds of good stuff going on, looks like! Methinks I'll have to actually log in again....
(PLC/NK scout squad, anyone? :D )
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Posted - 2014.08.29 16:16:00 -
[626] - Quote
Adipem Nothi wrote:Quil! Welcome back :-) Are you Rattati's alt?
I'll never tell...
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Posted - 2014.08.29 22:34:00 -
[627] - Quote
Spademan wrote:I'm not convinced anyone really knows anything about how the scrambler rifle performs or works.
No one can be .. TOLD... how the scrambler rifle works. You have to experience it for yourself. |
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Posted - 2015.03.09 21:34:00 -
[628] - Quote
So, umm.. Hello
It's been a while. A very long while:) Poking around for the 5mil event. got my 3 wins an all, but might play some more tonight after work.
It's been so long, I was surprised when I happened to create a new (free starter fit) frontline for my caldari, and saw, "wait, starter fit has RAIL RIFLE NOW?!?!?!?!!!!!!!!)
Very cool. Had fun with it for a bit. But then got scanned to death, so switched back to scout fairly quick :)
(hurray for free Valor Scout BPO (with all free BPO modules!)! but... but.. gallente I feel so dirtyyyyyyy )
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Posted - 2015.03.09 23:27:00 -
[629] - Quote
One Eyed King wrote:Quil Evrything wrote:So, umm.. Hello
It's been a while. A very long while:)...
Silly Quil... You were just here recently, from about November til January. Pretending like you weren't even here and making lots of contributions... Silly Quil...
whut?
wow. old age... i tell ya, memory is the first to go...
In other news, I just bought a THIRD ps3, so now me an 2 of my boys can play at the same time. woo!
Got a walmart special. $159 online for a 12GB-only PS3. It has limited flash memory as a drive. So super quiet, but cannot even play super large games.
It's a win for me though. low noise low power low price. Perfect for disk-based games, youtube/amazon/netflix watching.. and DUST!
Stupid thing is.. i went to walmart to see if they had one. didnt see, so looked online. Found it, and asked store person to bring one out for me.
She rang me up, but I was paying attention and asked, "wait, isnt that suposed to be $159? but you put $179!"
"oh thats the online only price".
"Um.. okay i gues i'll... just order this thing online then with free sameday pickup"
"sure, but you still have to wait for the email telling you it's ready".
WTH?!?!?!?!!!!!! #$@!!
but okay, $20 is $20. So.. head back there 2 hrs later, and get new toy. |
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Posted - 2015.03.09 23:50:00 -
[630] - Quote
One Eyed King wrote:Quil Evrything wrote:One Eyed King wrote:Quil Evrything wrote:So, umm.. Hello
It's been a while. A very long while:)...
Silly Quil... You were just here recently, from about November til January. Pretending like you weren't even here and making lots of contributions... Silly Quil... whut? wow. old age... i tell ya, memory is the first to go... If you get bored, it all goes back to about HERE. Feel free to do a forum search of your name in the Locker Room if you need to remember everything you said.
Silly clone.. that was not me. Havent been on here since august.
Put your /tinfoil back on. |
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Posted - 2015.03.10 15:35:00 -
[631] - Quote
J0LLY R0G3R wrote:Murt Lesp wrote:Anyone else remember the Militia Yellow Biotic BPO from Chromosome? I know it affected Stamina, but not regen rate.
Also, it looks like we're getting a module BPO for this event Cardiac stimulant or something along those lines. Wouldn't mind them adding something to those like they are with microfibs
Seems to me like the most appropriate BPO for this event would be a needle. Would **** off a lot of people :D but it would round out MY bpo collection quite nicely!
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Posted - 2015.03.10 17:19:00 -
[632] - Quote
Eheheheheh...
I just got a melee kill on a sniper in ambush..
With a cloaked gallente commando |
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Posted - 2015.03.16 19:32:00 -
[633] - Quote
Adipem Nothi wrote: Somebody should make a guide on this and update it after every major ewar change ( '-')
MN Scout Scan Profile Progression 32 dB - max skilled, no damps 27 dB - max skilled, basic damp <----- Beats 28dB Scans 23 dB - max skilled, basic damp + basic damp 22 dB - max skilled, basic damp + enhanced damp 21 dB - max skilled, basic damp + complex damp 21 dB - max skilled, enhanced damp + enhanced damp 20 dB - max skilled, enhanced damp + complex damp <----- Beats 21dB Scans 18 dB - max skilled, complex damp + complex damp 17 dB - max skilled, complex damp + complex damp + basic damp 16 dB - max skilled, complex damp + complex damp + enhanced damp 16 dB - max skilled, complex damp + complex damp + complex damp 15 dB - max skilled, complex damp + complex damp + complex damp + advanced cloak:on 14 dB - max skilled, complex damp + complex damp + complex damp + prototype cloak:on <---- Beats 15 dB Scans
[/quote]
Something wrong with that table. Live testing experience:
Some yahoos kept whipping out proto scanners in freakin ambush, for the 5m event. Was pissing me off in my (c scout rank 5) caldari scout with 2xcomplex damps. profile @16dB according to fitting screen. Nothing more I could do since even proto gets only two lows
So I fell back to my BPO galente valor scout (g.scout rank 1?). Put 3xBPO militia damps in it (AHAHAHAHAHA) fitting screen said it was @15dB profile.
dodged the scans.
So, now having 15dB on stat screen, lets you dodge 15Db scans, apparently.
Kinda pisses me off when my zero-cost all-BPO suit is more stealthy than my 100K all-proto suit
|
Quil Evrything
Nos Nothi
1936
|
Posted - 2015.03.16 19:52:00 -
[634] - Quote
Adipem Nothi wrote:[ [A-EU] 6736 - quil evrything (0 / 0 / 0)
erm.. I'm not EU, I'm AMerican servers.
usually. Hm. although I guess on my new PS2, I might have forgotten to lock the region to be local. I should fix that!
(and I occasionally switch to Oceania servers when I'm looking for a little more peace and quiet)
|
Quil Evrything
Nos Nothi
1936
|
Posted - 2015.03.16 19:55:00 -
[635] - Quote
One Eyed King wrote:That is strange... There aren't any scanners a Gal Logi could use to get 16 dB is there? I would imagine it going from 20 to 15. Quil, were you also using an Adv or Pro cloak?
no cloak involved in either comparison.
So, I imagine the scanner was 15db.
it's.. rather sad... that 3xmilitia damp can beat 2xcomplex damp somehow. I guess gallente scout gets extra hidey bonus, if I recall correctly.
|
Quil Evrything
Nos Nothi
1939
|
Posted - 2015.03.16 22:11:00 -
[636] - Quote
Quil Evrything wrote:One Eyed King wrote:That is strange... There aren't any scanners a Gal Logi could use to get 16 dB is there? I would imagine it going from 20 to 15. Quil, were you also using an Adv or Pro cloak? no cloak involved in either comparison. So, I imagine the scanner was 15db. it's.. rather sad... that 3xmilitia damp can beat 2xcomplex damp somehow. I guess gallente scout gets extra hidey bonus, if I recall correctly.
Hmm.. slight correction: i cant be sure I actually used 3xBPO damps. I might have managed to stuff in 3xcomplex. That would make more sense since i would have less damp bonus on the suit itself, due to lower gallente scout skill.
I'll try to verify tonight. |
Quil Evrything
Nos Nothi
1943
|
Posted - 2015.03.16 22:43:00 -
[637] - Quote
Adipem Nothi wrote:Quil Evrything wrote:Adipem Nothi wrote: [Table]
Something wrong with that table. Certainly possible, but it is also possible that you were dancing with a lower-level GalLogi.
It was a full protostomp squad. maybe 2. So no, I dont think so. Although it's more likely I misreported the damps I was using.
|
Quil Evrything
Nos Nothi
1948
|
Posted - 2015.03.16 23:57:00 -
[638] - Quote
Adipem Nothi wrote:I'd always assumed there was a really good "nuts-and-bolts" explanation for no turn-speed cap on KB/M.
bullpucky. aint no reason whatsoever, other than "well the devs use KBD and they like having advantages"
Speaking as a programmer, it would be a simple matter of adding 2 lines of code.
To give you an example of roughly what it would look like:
current code:
turndelta=(current direction) - (read mouse direction) current direction = current direction - turndelta
newcode:
turndelta=(current direction) - (read mouse direction) if turndelta > (pickyourlimit here) turndelta = pickyourlimithere current direction = current direction - turndelta
|
Quil Evrything
Nos Nothi
1951
|
Posted - 2015.03.17 02:27:00 -
[639] - Quote
Quil Evrything wrote: Although it's more likely I misreported the damps I was using.
Ayup. oopsie.
all my other valor fits are all BPO. but this one is 3xproto damps.
thats what got me under the proto scanner, when my caldari+2xproto wouldnt. fitting says 15db
btw, my gallente scout skill is at 1.
|
Quil Evrything
Nos Nothi
1951
|
Posted - 2015.03.17 05:38:00 -
[640] - Quote
Kaeru Nayiri wrote:
I'm sitting on about 130k minmatar LP. I have no interest in the apex, so I use it for the few proto suits I have. Cuts costs considerably !!!!
Don't buy weapons in the LP store though.... whoa what a waste.
Um... you know that for 100,000 LP, you can buy a minmatar proto.. BPO scout suit ? !!
|
|
Quil Evrything
Nos Nothi
1951
|
Posted - 2015.03.17 15:46:00 -
[641] - Quote
Any other folks wanna say why they are NOT interested in the hawk series proto scout bpo? I'd personally love one (I think). If they offered it at a reasonable aurum price, I'd actually spend real money for it. Which is surprising because I almost never spend money for ANYTHING.
|
Quil Evrything
Nos Nothi
1953
|
Posted - 2015.03.17 18:32:00 -
[642] - Quote
Ares 514 wrote: I strongly believe that meta-locking pubs is going to cause a ton of problems. Wait times on some meta levels are going to be horrible such that no one plays them. We don't have the numbers to do this.
The only "problems" I believe it will cause, is for people who want to play proto suits in pubs. If people cant play like that any more... that is NOT A PROBLEM :p
but regaurdless, making up fear stories is lame. they should just try it for a week and see what happens.
|
Quil Evrything
Nos Nothi
1954
|
Posted - 2015.03.17 20:03:00 -
[643] - Quote
Adipem Nothi wrote:
Dampeners are the only mods whose benefit can be completed and totally negated by your enemy.
and I think there's a reason for that. Because damps have mostly a "works or doesnt work" effect, vs any one particular enemy.
In contrast, more shields/hp/whatever, have an incremental effect.
So the two types of modules are in completely different classes of functionaity.
|
Quil Evrything
Nos Nothi
1954
|
Posted - 2015.03.17 20:11:00 -
[644] - Quote
Adipem Nothi wrote:Quil Evrything wrote:Ares 514 wrote: I strongly believe that meta-locking pubs is going to cause a ton of problems. Wait times on some meta levels are going to be horrible such that no one plays them. We don't have the numbers to do this.
The only "problems" I believe it will cause, is for people who want to play proto suits in pubs. If people cant play like that any more... that is NOT A PROBLEM :p but regaurdless, making up fear stories is lame. Incorrect. Assume we have 2000 players online at any time. .... It is not uncommon to sit in queue for 3-4 minutes during off-peak hours. The size of our playerbase does not presently support meta locks.
in that last paragraph, you started with a hard number. but then you ended it with a subjective opinion, stated as if it were a fact.
What is the basis for your final statement? I dont see antything except for your own personal preference.
You are making the completely invalid assumption that the 2000 players would somehow magically be evenly distributed across all slots.
This is incorrect, and I can prove it. Proof is given if there is only one case that does not fit.
I can offer myself as that proof. If there were options to select meta level, I would **NEVER** play full proto level.
Only reason I skilled into proto gear, was because of all the asshats playing against me in full proto.
So that contradicts the idea that the numbers would be evenly distributed.
Then, as for your implied subjective opinion about what makes dust "support"able or not, as it applies to wait times:
lets put up a survey. Ask people which they would prefer:
A) Existing wait times: up to 4 minutes to get protostomped
B) longer wait times: up to 6-7 minutes, to have a proto-free game.
Guess which one I would pick? B.
I'd like to see how many other people would also pick B.
I would in fact, PLAY MORE OFTEN if B were chosen.
Consider if there are more people out there like me. that means, we could potentially INCREASE playerbase, by eliminating protostomping. Which would actually lead to SHORTER wait times than we have now.
|
Quil Evrything
Nos Nothi
1956
|
Posted - 2015.03.17 22:05:00 -
[645] - Quote
Adipem Nothi wrote:[quote=Quil Evrything] I've proposed on a number of occasions squad-size reduction. This would dramatically lessen stomp squad potency, and would increase the pool of available squads, such that Scotty (and in turn, Mu) will have better odds of pairing stomp squads with like-type opposition. .
if scotty could fix that sort of thing, it would not be a problem right now. But it is a problem, therefore scotty cant fix it.
as far as anti-stop and squad size: queue sync. stompers will just resort to that, and continue to stomp. only way to level the playing field truely, is to level the discrepencies in equipment..
|
Quil Evrything
Nos Nothi
1956
|
Posted - 2015.03.17 22:09:00 -
[646] - Quote
First Prophet wrote: I'm more of a fan of the system where a squad or platoon picks a district ahead of time to attack, then when they engage the attack a timer starts and a defend contract shows up. It's something that's been thrown out a few times by other FW players. I think True or Aero might've made a thread of it, not sure which. They're basically the same person. Too lazy to look up the thread.
as a dust-only player, i'd personally prefer if they SEPARATED the eve districts from the dust ones.
just make the dust ones completely irrelevant to anything. Then i will be able to go grind for my "faction rewards".
after all, they've already made it so that dust districts have no REAL impact on eve any more. so just separate it all the way.
or, for the blowhards: have "corporate" style FW, vs "pub" style FW.
If the have pub style (it doesnt matter) FW, then they can lie and say "you are fighting for caldari", but the guy next to you is "fighthing for amarr", an the next guy on your team is fighting for gallente...
|
Quil Evrything
Nos Nothi
1957
|
Posted - 2015.03.18 02:12:00 -
[647] - Quote
Pseudogenesis wrote: I take exception to this statement; The average stomper's goal is to maximize rewards at minimum risk..
oh please. two deaths, and they completely lose out on "rewards". so how does that make sense?
the obvious way to maximise rewards, is to play all BPOs. then it's 100% gain, 0% loss, every game.
that reminds me though: next time i'm getting stomped, i need to just go all M8 grenades. |
Quil Evrything
Nos Nothi
1975
|
Posted - 2015.03.19 17:50:00 -
[648] - Quote
When is a frontal assault not a frontal assault? When it's also a side assault, a back assault, and...
I just had my most enjoyable knifing game in a long while. It was Domination with the double-silo thingie (gallente lab facility?)
Enemy was all holed up in the hallway BETWEEN the two silos. They were mowing down attempts to get them.
But I somehow managed to get in the room, and just flailed my Ishukones around while runing around like a chicken with my head cut off.
result: 5 knife kills Their last man standing, was a HEAVY. Their poor little heavy was all hunkered back in the corner. I just got right on top of him and kept moving side to side. He couldnt get me with his HMG. He couldnt get out of the corner! :D and in 2-3 slices he was scrap!
|
Quil Evrything
Nos Nothi
1977
|
Posted - 2015.03.20 14:27:00 -
[649] - Quote
First Prophet wrote:Adipem Nothi wrote:Spademan wrote: Hmm...in this hypothetical situation I'd be curious to see how long it'd take for me to get kicked from the corp when I fight for the raiders.
I don't think we'd actually attack FA just yet. Our A-Team is still kinda Scout-heavy, and they have KB/M scannerinas. I say we attack FA day one.
Yes! with all-BPO squads.
If we take the district we win!
if they manage to defend it.. they still lose, and we're out nothing!
|
Quil Evrything
Nos Nothi
1981
|
Posted - 2015.03.20 17:34:00 -
[650] - Quote
FLAYLOCK Steve wrote: when trading comes I'd kindly give away some of my bpo;s since i have multiple of them. I have about 4 cal scout bpos.
What? How??!!?!?!! WANTS IT! MY PRECIOUSSSSSSS...
|
|
Quil Evrything
Nos Nothi
1983
|
Posted - 2015.03.20 19:59:00 -
[651] - Quote
FLAYLOCK Steve wrote:Quil Evrything wrote:FLAYLOCK Steve wrote: when trading comes I'd kindly give away some of my bpo;s since i have multiple of them. I have about 4 cal scout bpos.
What? How??!!?!?!! WANTS IT! MY PRECIOUSSSSSSS... elite pack, dren scout which is a gal scout, bought the merc pack as well and with aurum i got from them both stalked up on some suits xD. .....
You listed a bunch of BPOs. some were caldari BPOs. Some were gallente scout BPOS.
Didnt see any mention of "caldari scout BPOs" though.
Edit: you probably typo'd "cal" for "gal"scout.
Sighh. |
Quil Evrything
Nos Nothi
1983
|
Posted - 2015.03.20 20:02:00 -
[652] - Quote
voidfaction wrote: NK not so bad because you have to get closer to use and get a charged swipe.
Unless you're using proto knives and you're centered with them.
instant 400 damage without any bonuses.
well, not technically "instant" since there's a slight swing delay.
|
Quil Evrything
Nos Nothi
1983
|
Posted - 2015.03.20 20:03:00 -
[653] - Quote
I'll tell you what kind of buff I'd like to see on scout:
WALKING SPEED BUFF.
I'm still pissed that a minmatar assault moves faster than a caldari scout. (or amarr scout. or whatever it is)
|
Quil Evrything
Nos Nothi
1988
|
Posted - 2015.03.21 04:00:00 -
[654] - Quote
I'd be very against nerfing cloak duration. They already made it terrible as an assassination tool. Now I use ADV cloak just to sneak across open spaces. and it doesnt even work half the time because it needs to be full daylight.. otherwise useless.
I use all the current duration. making it shorter, would mean I'd need to use proto for it to be useful. If I had to use proto cloak, I wouldnt be able to fit the other stuff that makes scout just barely useful to me these days.
Which means basically, that I'd most likely just give up scout (or dust entirely!) if cloak duration was shortened.
|
Quil Evrything
Nos Nothi
1997
|
Posted - 2015.04.13 03:22:00 -
[655] - Quote
Sooo.. I actually managed to rack up 100,000 Caldari LP points.
YES CALDARI WON A LOT TODAY.
Cough.
AnYwHaaayyyy..
I got the state hawk scout BPO.
I already read somewhere that you can only edit it when you first create the fit. okay fine...
But.. it wont even let me do that??? It lets me click on the yellow items... but it doesnt show the usual "replace/blah/blah" stuff. It just goes straight into assets... and then when I click on a different item.. it shows the cpu/power usage change.. but the item does not actually change!! ?? !
:(
anyone knwo more about this?
|
Quil Evrything
Nos Nothi
1999
|
Posted - 2015.04.13 04:15:00 -
[656] - Quote
Adipem Nothi wrote:The APEX suits are pre-fit. What you see is what you get (unless they change 'em). Looking for the APEX Google Doc... Here we are!And Dev Blog(My personal favorite's a toss-up between Hawk and Serpent)
But.. but.. rail rifle sucks :(
I dont see how people kill anything with them, with taht horribly slow spool up time. and then they match it with the freakin bolt pistol as a sidearm.. same problem!! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHH!
|
Quil Evrything
Nos Nothi
1999
|
Posted - 2015.04.13 04:23:00 -
[657] - Quote
Henrietta Unknown wrote: You can't ever edit them. There was a glitch when the APEX were introduced where people could fit them with anything, despite the obvious intention of preventing that. Good lord. They were obviously fixed.
Dammit that's the only reason I bought them!!
|
Quil Evrything
Nos Nothi
2000
|
Posted - 2015.04.13 04:49:00 -
[658] - Quote
PARKOUR PRACTIONER wrote:FFS i cant handle this ****. Im not up to par with everyone else. Everyone keeps lying to me! I can focus enough to be a assassin properly this sucks. Im never consistent ill get one good game out of thirty and thats not even good. I hate this!
yeah been there done that.
Odd thing is, some days.. or even some weeks.. i'm good at a particular style.. but then I suck.
So... play another style!
I rotate around:
a) running around hacking things b) sniping c) shotgunning d) tanking e) scranbler rifle f) knifing
just remmeber.. some maps.. and some buildings.. are more conducive to certain styles than others.
ONce you get a "lucky" run. try to remember which area it was
|
Quil Evrything
Nos Nothi
2003
|
Posted - 2015.04.13 13:38:00 -
[659] - Quote
Arkena Wyrnspire wrote:There is still a method of editing APEX suits but it gets you kicked from matches, so it's kind of useless. Also they don't have infinite PG/CPU anymore.
I wish you could edit between a selection of preselected modules but APEXes are already very strong.
I dont find the scout APEX suit very strong at all. It's not particularly better than my valor suit with BPOs equipped. Even though the Valor is a basic scout, and the APEX is supposedly a "proto" suit.
And when I fit my valor with a few complex modules it is WAY BETTER than the alleged proto APEX BPO. Ugghhh..
|
Quil Evrything
Nos Nothi
2006
|
Posted - 2015.04.13 21:51:00 -
[660] - Quote
Quil Evrything wrote: I dont find the scout APEX suit very strong at all. It's not particularly better than my valor suit with BPOs equipped. Even though the Valor is a basic scout, and the APEX is supposedly a "proto" suit.
And when I fit my valor with a few complex modules it is WAY BETTER than the alleged proto APEX BPO. Ugghhh..
i was feeling rather... frustrated. Even a cal basic scout BPO would have been preferable to this. None available in loyalty store. And not in marketplace->dropsuits either. Why wont they sell these things????
and then I just discovered that they do. but only in the Fittings ->Create New -> Marketplace
WTH??
but it's there. Kaalakioka scout C-1, for 20,000 aurum.
I fell prey to their evil marketing ploys, and bought one :(
But at least I can feel clean about the suits I run in FW now. ... Unless I need a proto focused 15db scan avoider. sigh.
|
|
Quil Evrything
Nos Nothi
2010
|
Posted - 2015.04.17 21:15:00 -
[661] - Quote
Adipem Nothi wrote:
Just earned 60k after playing a full match. 60k. The Logis on my side had about 1000WP more than everyone else, so everyone else got paid pennies. Come to think of it, that might explain why I haven't made decent payout in Ambush all morning. Could be that, or could be that fact that I'm simply getting my arse kicked by MN and AM Assaults who for some reason account for the vast majority of the targets I'm trying to shotgun. Did try sniping, but there's really not much WP to be made sniping.
So ... yeah. Not having much fun today. So far.
So... how much WP did you make, and what was yourposition on the final board?
|
Quil Evrything
Nos Nothi
2012
|
Posted - 2015.04.20 17:14:00 -
[662] - Quote
Spademan wrote:Y'know what would make me happy? If the sounds in this game had direction. Just stereo would be nice, but it all appears to be thrown through one channel.
yes someone answered this, but I think it's worth answering again:
Play with a *real* sound system.
When my kids are in bed, I am forced to play in the den, with sad little speakers. During the daytime, I play in the main room, with proper 5.1 surround sound. It is SO much nicer to be able to hear exactly where (dropship/tank/shotgun) is attempting to get you from!!
So I obviously prefer playing in the main room whenever possible :)
Random unrelated comment about all the BPOs: Best looking BPO scout I've found so far: the Kaalakioka C-1 scout.
It's freak BLACK, with little red accents.
Oddly, I cant find any convenient online images of it. But it looks almost like a proto suit, lol. Will cost ya $10 in aurum to get.
Edit: oh wait here it is in the warlords patch notes on the left:
http://web.ccpgamescdn.com/dust/news.control/66850/1/WarlordsDropsuits.jpg |
Quil Evrything
Nos Nothi
2015
|
Posted - 2015.04.20 17:22:00 -
[663] - Quote
random brag: ohai, forum posting level 2 !
|
Quil Evrything
Nos Nothi
2020
|
Posted - 2015.04.20 20:45:00 -
[664] - Quote
Ares 514 wrote: A better way of wording that is that SP/ISK should be calculated by WP/sec instead of WP. This way it wouldn't matter when you joined a battle, I.e start, mid way through or end.
Waitwhut?
i would think having it more strongly go DIRECTLY with WP, rather than the current (WP + time spent in battle) should be much better.
To put it another way:
someone who spends 5 minutes in a battle, but does 3 hacks, 5 kills, and 2 assists, should get more SP than someone who sat in the warbarge for the entire 15 minutes of the battle.
Yeah okay maybe your WP/sec also has that effect...
but I also think that someone who just comes in and gets lucky in the last 5 minutes, thus having a skewed WP/sec, should NOT get some miraculously high SP payout either. I think there should be linear WP payouts combined with some baseline participation bonus. but the WP=> SP payout should be higher than it currently is.
|
Quil Evrything
Nos Nothi
2021
|
Posted - 2015.04.21 06:32:00 -
[665] - Quote
waitwhut... Free Daily Aurum.
okay presumably a small amount. but still!
|
Quil Evrything
Nos Nothi
2025
|
Posted - 2015.04.21 20:38:00 -
[666] - Quote
dzizur wrote:I
Apart from that I think a scout works only with a squad to max his and his team profits.
It's CRUCIAL for a scout to run with a squad!
..
gotta give the enemy something slow and stupid to chase while you shank em in the back :)
it's possible to run scout without cannon fodder on your side, but its much more difficult to stay alive.
|
Quil Evrything
Nos Nothi
2027
|
Posted - 2015.04.22 16:41:00 -
[667] - Quote
Adipem Nothi wrote: Tonight, Cross, Kaeru and Friends had two full squads. Wait times for their preferred faction (GA/MN) were too long, so they (we) opted to q-sync CA. We got into matches almost immediately, and each was a hard-fought, good time. There were several mid career guys and few old dogs with us, but there was nothing abusive or stompy about it. These were good fights against good mercs. It also occurred to me for the first time that q-syncing for CA or AM would be an excellent way to practice for PC.
It never crossed my mind that q-syncs might actually make for better FW matches, which is exactly what my experience was tonight.
excellent. I thought you only did gal fw.
These days, I'm queuesyncing for amarr, working towards the amarr scout BPO. (because I already got the cal scout BPO.. and it is Useless :( )
it turns out that both cal fw, and amarr fw, are actually winnable. It's all about finding the correct chat channel to get qsynced squads.
Problem is, the cal FW campaign has been so sabotaged, it is really really difficult to find a valid one. After much effort, I finally got into one, and was victorious enough to get the 100,000 WP. I shall not publicise the name on the forums.
Same goes for amarr. I was losing, losing, losing.. until I found the REAL amarr channels.
|
Quil Evrything
Nos Nothi
2027
|
Posted - 2015.04.22 16:45:00 -
[668] - Quote
Adipem Nothi wrote:Arkena Wyrnspire wrote:I see your combat rifle and I give you the Gallente face of disapproval.
:_: Will swap out for ARR if you like :-)
btw, there's a secret about the arr. But presumably a bug, not a feature.
Ask me in channel about it :D
|
Quil Evrything
Nos Nothi
2027
|
Posted - 2015.04.22 17:17:00 -
[669] - Quote
dzizur wrote: You should have seen my face when I saw a bit of pink.. I hastily put it back thinking they mixed my package with some wardrobe for a matari brothel. But the sad truth was - it was in fact my dropsuit that I so long awaited and fantasized about.
Then it struck me! This is a suit for doing the REVERSE job. I'm running around in shiny pink, preferably with a swarm launcher throwing av nades at infantry in an ambush, just to let everyone know theres an idiot that's waiting to get it.
...
See, the Quafe scout is actually a specialized training suit.
You put it on, then realize, "GAHH, there's no WAY I want ANYONE to see me in THIS thing!!!!"
And thus, the invisible ninja scout is born.
|
Quil Evrything
Nos Nothi
2030
|
Posted - 2015.04.22 17:44:00 -
[670] - Quote
IAmDuncanIdaho II wrote:Quil Evrything wrote:
[...] I already got the cal scout BPO.. and it is Useless :(
The Hawk suit? Coz that's what I want....what's up with it?
yeah the hawk.
lets look at the loadout:
.. well heck someone did a full uselessness summary already.
https://forums.dust514.com/default.aspx?g=posts&m=2470325
my main gripe being.. the main weapon.
RR has too long of a spoolup time, too long of a delay between shots, and too much shakiness for me to hit anything wit the stupid thing. And that's WITH some serious skillpoints invested in it. Ugh.
And You Cant Change Anything in the suilt.
So, thats why I I am now redundantly doing FW, for amarr. At least *that* scout BPO gets a scrambler rifle. and a scrambler pistol. and a freakin uplink. you know.. actually *USEFUL* stuff. Unlike the hawk scout scanner, which is also useless, as mentioned in the above thread.
|
|
Quil Evrything
Nos Nothi
2030
|
Posted - 2015.04.22 17:45:00 -
[671] - Quote
IAmDuncanIdaho II wrote:Quil Evrything wrote: You should have seen my face when I saw a bit of pink..
Nobody gonna touch this? Anyone? Seriously? Mollerz? No?
oi, you misquoted. i did not write that, i was quoting someone else.
|
Quil Evrything
Nos Nothi
2035
|
Posted - 2015.04.22 19:49:00 -
[672] - Quote
Arkena Wyrnspire wrote:Is the ARR thing referring to the glitch where you can permafire rail weaponry with zero sound, perfect accuracy, no recoil, and not lose ammo?
nope. It's not gamebreaking. and uber-leet people with 5/1 KDAs will not care a whit about it. But for MY sad skills and wallet, it's pretty awesome :) (because its not technically about the ARR.. it's actually the m-ARR. militia one they recently introduced)
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Quil Evrything
Nos Nothi
2036
|
Posted - 2015.04.22 20:11:00 -
[673] - Quote
Quil Evrything wrote:Arkena Wyrnspire wrote:Is the ARR thing referring to the glitch where you can permafire rail weaponry with zero sound, perfect accuracy, no recoil, and not lose ammo? nope. It's not gamebreaking. and uber-leet people with 5/1 KDAs will not care a whit about it. But for MY sad skills and wallet, it's pretty awesome :) (because its not technically about the ARR.. it's actually the m-ARR. militia one they recently introduced)
Ah, someone posted about it a while back. So I guess I can too.
https://forums.dust514.com/default.aspx?g=posts&t=184406
And the fact that they 'fixed' one part of it, but left the other, may indicate its a "feature".
Regular RR, all levels: 0.30 sec spool time.
militia assault RR: 0.01 sec spool time.
Yes, that is not an error on my part. Essentially *zero* spool time. lulz.
I stumbled over this, when I decided to use the new racially correct free starter fits. Tried the assault, and wondered.. "wait, how do I have an AR on a caldari suit... erm.. I dont.. wth is this???"
Ever since then I have loved it. My kinda rail rifle :) |
Quil Evrything
Nos Nothi
2036
|
Posted - 2015.04.22 20:15:00 -
[674] - Quote
Arkena Wyrnspire wrote:Quil Evrything wrote: militia assault RR: 0.01 sec spool time. ....
Ever since then I have loved it. My kinda rail rifle :)
I was under the impression this was a feature designed to help the militia RR be friendlier to new players.
I would think so too. I am now "newly" happy with the RR, in this case :) I run scrambler pistol for my main, and then finish them off with m-arr if need be :D
Or alternatively go a-scr, with magsec backup. But that fit is literally 10 times more expensive!
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Quil Evrything
Nos Nothi
2036
|
Posted - 2015.04.22 20:17:00 -
[675] - Quote
Arkena Wyrnspire wrote:Quil!
Tell me of your factional loyalties.
haha... level 6 caldari, level... 3? amar, and rising
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Quil Evrything
Nos Nothi
2039
|
Posted - 2015.04.22 20:21:00 -
[676] - Quote
Arkena Wyrnspire wrote:Quil Evrything wrote:Arkena Wyrnspire wrote:Quil!
Tell me of your factional loyalties. haha... level 6 caldari, level... 3? amar, and rising *marks down as -999*
(Secondary mission complete. Now continuing to primary mission: stomping Arkena with new FW allies...)
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Quil Evrything
Nos Nothi
2039
|
Posted - 2015.04.22 20:28:00 -
[677] - Quote
Spademan wrote:Arkena Wyrnspire wrote:It's like your entire existence is designed to offend me. I could be worse. I could've been filthy Caldari scum.
nonono you have it all wrong.
it's GALLENTE Scum And bastard CALDARI facists.
Just like scum to not understand basic language usage....
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Quil Evrything
Nos Nothi
2040
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Posted - 2015.04.22 20:29:00 -
[678] - Quote
Arkena Wyrnspire wrote:Quil Evrything wrote: (Secondary mission complete. Now continuing to primary mission: stomping Arkena with new FW allies...)
With your stats you'll need those allies mate.
yes, my terrible stats like ... 10? 20? 25? FW wins in a row? sorry too many to keep track of now... I want wins over kda
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Quil Evrything
Nos Nothi
2042
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Posted - 2015.04.22 20:58:00 -
[679] - Quote
Arkena Wyrnspire wrote:Quil Evrything wrote: yes, my terrible stats like ... 10? 20? 25? FW wins in a row? sorry too many to keep track of now... I want wins over kda
Shame you don't have those either? vOv It's really funny how Calscum always claims to have never lost and to have '25 wins in a row' yet the starmap remains very close to the CCP enforced minimum district count for the Caldari.
Silly gallente scum cant understand logic and math either... I never said "Caldari never lose a FW match". i said that * I (personally)* have had many FW wins in a row.
"Quil Evrything FW matches" != "All FW matches".
Oh I'm sorry, i should have asked... did your gallente symbolics tutor cover what "!=" means? I guess I should check that first :D
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Quil Evrything
Nos Nothi
2049
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Posted - 2015.04.25 01:23:00 -
[680] - Quote
Adipem Nothi wrote:...
The mroe Zatara campaigned, the more found myself second-guessing this initial impression; two weeks prior to the elections, I scratched out the above line and moved Zatara from "No" to "Undecided". When Arkena asked what prompted the change in tone, I did not respond. What happened was that a campaigning Zatara convinced me that he could keep his ego in check, actually listen to people, and not behave like a child tyrant. He campaigned well and campaigned convincingly. Seems he sincerely tried for awhile following the elections, but eventually his true colors began to bleed through.
No, Duncan, I am not surprised. And I'll be more inclined to trust my instincts next election when candidate tones begin to change. Better to place weight in past behavior than promised behavior.
Exactly. you failed voter 101. You need to ignore everything a candidate has done after they have declared that they are running for office. Because they will always, always, revert to form, once elected. |
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Quil Evrything
Nos Nothi
2055
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Posted - 2015.04.25 22:39:00 -
[681] - Quote
And now for something completely different.
I've been seeing this quotation for quite a while now:
Adipem Nothi wrote:Shoot scout with yes.
but lately, I have to say.. I prefer to shoot scout with Plasma Cannon.
Kinda wierd, but this month I seem to actually be getting the hang of it a bit.
It was a little need enforced.. I was required to fit a zero-PG weapon on a 3xRed fit, and it was the only thing I had available :D
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Quil Evrything
Nos Nothi
2061
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Posted - 2015.04.26 19:38:00 -
[682] - Quote
Varoth Drac wrote:*Walks in, dodges flaming bar stool, sits at bar, starts spinning knife in a pensive fashion.
I'll have a jar of "Old Red". Laying off this new "Blue" until they perfect the brewing process.
Red is for knifers. Blue is for MD/PLC'ers and avant-garde uplinkers, i suppose
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Quil Evrything
Nos Nothi
2062
|
Posted - 2015.04.26 20:11:00 -
[683] - Quote
One Eyed King wrote: I also wish there was a way to either make inner circles a hard number, or to make range amps only affect the medium and outer circles,
SHUSH, YOU!!
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Quil Evrything
Nos Nothi
2066
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Posted - 2015.04.27 17:08:00 -
[684] - Quote
i wrote abit ago, how i got a caldari faction scout, and it sucks.
100,000 amarr LP later.. I finally got an amarr 'Dragon' scout.
OH HECK YEAH
decent weapons... and a 27dB passive scan precision, along with 27db profile and 2hp regen/tic
and 380 EHP
a bit on the slow side of course, with amarr+armor. But I'm learning to love it
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Quil Evrything
Nos Nothi
2071
|
Posted - 2015.04.27 22:16:00 -
[685] - Quote
Dreis ShadowWeaver wrote:Would I have you guys' support if I wrote a Nova Knife/Minja guide?
totally against it, you fake minja, you!
"When a whole game you knife only, then ready you will be, mm-mm, yeeees...."
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Quil Evrything
Nos Nothi
2072
|
Posted - 2015.04.27 23:43:00 -
[686] - Quote
Varoth Drac wrote: Excited by Rattati's comments on cloaks and assaults. Swapping assault speeds with logis is something I have previously spoken out against, as I worry about the importance of speed to the assault class. But thinking about it now, it would probably be great for balancing both assaults and logis.
what?
Unless they've somehow successfully nerfed logis so that they are no longer viable as "slayers", i think that there should be no speed swapping.. they should both have equally slow speeds.
And neither of them should get anywhere close to the speed of the slowest scout.
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Quil Evrything
Nos Nothi
2072
|
Posted - 2015.04.28 00:36:00 -
[687] - Quote
On a completely difrent topic... after experimenting with dual reds for a knife-only fit.. and finding amarr with 3, to be.. a little disappointing.. I grudgingly decided to try out gallente scout 3xred. hm. only 10.7 instead of 10.4 for amarr. shouldnt make much difference.
(tries it out)
HOLEEYCRUDTHISISFAST!!!
I have to tweak my reaction/lead times now >.< but wow. talk about making latency work for you There was a logic all turtled up in the bridge objective. He had just completed hack,a nd was turned around, squatting, ready to blow away anyone who came in.
I just ran in and knifed him. BOOM.
wow.
my recrd wasnt great.. 7kill 2 assists 8 deaths. but I got 1138 WP and toped the leader board.
lol?
all knifing, except for 1 plasma cannon shot when they kept hiding behind a turret |
Quil Evrything
Nos Nothi
2077
|
Posted - 2015.04.28 02:14:00 -
[688] - Quote
Quil Evrything wrote:On a completely difrent topic... after experimenting with dual reds for a knife-only fit.. and finding amarr with 3, to be.. a little disappointing.. I grudgingly decided to try out gallente scout 3xred. hm. only 10.7 instead of 10.4 for amarr. shouldnt make much difference.
(tries it out)
HOLEEYCRUDTHISISFAST!!!
a little update:
I just went 6/0 in my little knife-only fit. 640WP. not very impressive in the grand scheme of things, but pretty durn good on the relative scale :)
its just too bad that I am now filled with self-loathing. Gallente? AUUGHH! and there's minmatar, but.. but.. SOO UGLLYYYY!!! D:
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Quil Evrything
Nos Nothi
2078
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Posted - 2015.04.28 14:53:00 -
[689] - Quote
Llast 326 wrote:Adipem Nothi wrote:Rattati must've fired the "capture null cannons" lady. Am I the only one who heard it as "Capture lol cannons"
warlords 2.0 has a further update:
"Lol, capture cannons? Clone em, you noob"
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Quil Evrything
Nos Nothi
2081
|
Posted - 2015.04.29 04:49:00 -
[690] - Quote
I think you need to change your name to "Jumpin Jolly Roger" now
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Quil Evrything
Nos Nothi
2081
|
Posted - 2015.04.29 05:27:00 -
[691] - Quote
On the new Acquisition mode:
okay, it seems to be kinda interesting... but why does Every Team I join, have to be
COMPLETELY ******* USELESS?!?!?
This last one, i kid you not, got.. **ZERO** points.
i was top of my side's leaderboard.
with freakin 680 wp.
WTHH?!?!?!
matchmaking sucks |
Quil Evrything
Nos Nothi
2085
|
Posted - 2015.04.29 18:08:00 -
[692] - Quote
Adipem Nothi wrote:Not ready to give up yet.
Reduce squads to 4. Consolidate a queue or two. If needed, rollback Scotty 2.0 until headcounts pick up. If they fix the stomp-or-be-stomped BS and get wait times down, I'd expect headcounts to grow.
4 is too high, if you are suggesting changing nothing else.
A good 4-squad in an all-solo match will still completely dominate. They could dominate Domination, even :) eg: 2 heavies, a heal logi, and (whatever you want here with a scanner)
Only way to balance it is to match squad counts. Where Squad-size-N does not even get deployed unless a squad of similar size is getting deployed to other team.
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Quil Evrything
Nos Nothi
2085
|
Posted - 2015.04.29 18:34:00 -
[693] - Quote
Ares 514 wrote: The key is to cloak up and race for the tanker. Uncloak near him and toss as many AV grenades as possible, finish him with a PLC shot. Although PLC is better vs shields you want to open up with the AV grenades before the hardeners go up and he backs away from you. The PLC shot is to finish him when he's out of range of grenades.
interesting. Why PLC over, lets say, proto swarm launcher? Just because you can use it to kill other stuffs as well?
Edit: and yeah, i'm going for a similar strategy myself lately, with swarms.
Although having trouble catching up to the Really Annoying tankers. They just keep moving so no chance to catch. Ever. Grrrr. |
Quil Evrything
Nos Nothi
2085
|
Posted - 2015.04.29 18:36:00 -
[694] - Quote
Adipem Nothi wrote: A squad of 4 stompers would be far less potent than a squad of 6.
I thought the goal here was to actually FIX things. not merely make them (slightly less annoying).
Heck, Jolly's little video showed how a squad of just THREE, can dominate a domination game. |
Quil Evrything
Nos Nothi
2086
|
Posted - 2015.04.29 21:35:00 -
[695] - Quote
Adipem Nothi wrote:Quil Evrything wrote:Adipem Nothi wrote: A squad of 4 stompers would be far less potent than a squad of 6.
I thought the goal here was to actually FIX things. not merely make them (slightly less annoying). Heck, Jolly's little video showed how a squad of just THREE, can dominate a domination game. Jolly's 3-man vet squad has fair odds against a 4-man vet squad. Not the case against a 6-man vet squad.
Changing the rules mid-discussion is cheating. :p
I thought the point here was to stop stomps.
Stomps happen when you get a squaded vet side, against a non-squaded non-vet side.
So your 4manvet vs 6man vet is irrelevant to the discussion.
My point is that a 4man vet squad can stomp an enemy non-squad team almost as badly as a 6man one. It's a guaranteed win... it will just be a *slower* win :p
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Quil Evrything
Nos Nothi
2087
|
Posted - 2015.04.29 21:45:00 -
[696] - Quote
Ares 514 wrote:Quil Evrything wrote:
interesting. Why PLC over, lets say, proto swarm launcher? Just because you can use it to kill other stuffs as well?
....
I tried long and hard with the swarms and found them completely usless vs tanks now due to the hardners UNLESS you have multiple coordinated people fighting the tank. Personally i only pull out the swarm launcher for DS now.
but.. but... how is plasma cannon more effective against hardeners?
proto PLC, direct hit, does 1155 damage With -10% to armor!
whereas Wiyrkomi Swarm Launcher, if all hit, does 220*6 1320 damage? with +20% to armor, and thats without additional profficency damage??
So, in THEORY, swarms should do better as a finisher.
unless it's not so much the damage, but the fact that you can fire off a single PLC shot faster than a swarm lockon+travel time ?
Presuming you are close enough that is.
For people who arent crazy jumping jackrabits, I might imagine that swarms would still be better as a finisher after a good nade to the nads.
Edit: so to make things clear after much snippage:
in theory, Nades+swarm finish, should be easier than Nades+PLC finish. Unless you're Jumpin Jolly Rancher that is ;) |
Quil Evrything
Nos Nothi
2087
|
Posted - 2015.04.29 21:50:00 -
[697] - Quote
Kaeru Nayiri wrote:
Perhaps stomping is not quantified in guaranteed win or loss, but rather by player frustration. Correct me if I'm wrong though..
If i'm going solo, with a bunch of solo randoms on my team, and there's a really good squad on the other side that dominates one particular objective... but they still lose overall.. I dont care, and frustrationlevel is low. Because all I do is go to another objective, get lots of WP there, plus win bonuses, so ha ha you other guys still lost.
It's the win that makes it a stomp.
A good squad that still loses... isnt something that needs fixing.
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Quil Evrything
Nos Nothi
2090
|
Posted - 2015.04.30 04:07:00 -
[698] - Quote
Kaeru Nayiri wrote:Quil Evrything wrote: If i'm going solo, with a bunch of solo randoms on my team, and there's a really good squad on the other side that dominates one particular objective... but they still lose overall.. I dont care, and frustrationlevel is low. Because all I do is go to another objective, get lots of WP there, plus win bonuses, so ha ha you other guys still lost.
It's the win that makes it a stomp.
A good squad that still loses... isnt something that needs fixing.
I totally understand your point of , sir. I haz question, though ! view What if they won, but you daftly avoided them at every turn, constantly hacking and killing at other objectives, keeping them on their toes? Technically you'd have had a great match, with more excitement than frustration. Would that be a stomp for you, though?
Still a stomp.
in theory, a slightly less annoying one for me personally. But would presumably still be disgusting for every other person on my team.
Plus, I hate playing games where it isnt possible to win. Unless I was very hard up for money, I just bail on matches like that after 5 minutes. Not fun playing = not worth playing.
Especially since those matches usually get to redlining halfway through, so it isnt even possible to get to objectives wthout getting gunned down
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Quil Evrything
Nos Nothi
2090
|
Posted - 2015.04.30 04:38:00 -
[699] - Quote
First Prophet wrote:
Smart people will find you with the reticle trick. If they walk close enough by you, inner ring scan precision will probably get you.
i am grinding on my minnie alt today.
was playnig peekaboo with a heavie around one of the isolated objectives, on.. erm.. the old 5 objective map thing.
damn heavie WOULDNT SHOW UP IN MY INNER RING
WTH?!?!?
this is with an alleged base scan prec of 38db.
>.<
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Quil Evrything
Nos Nothi
2091
|
Posted - 2015.04.30 15:37:00 -
[700] - Quote
IAmDuncanIdaho II wrote: You could argue that point further to say that 4 stompers will be *far* less effective than the 6 because they will have to fight at least 2 mercs that would otherwise have been on the same team.
6 stompers queueing:
6-man squads: one stomp squad in queue, no other stomp squad to match them against 4-man squads: there are two stomp squads in queue, matchmaking should pit them against each other
Nice theory.
Now let's pair it with observable facts.
Most important, most relevant fact:
CCP have shown themselves to be *completely incompetant* at match making. For years.
The logical thing to assume is that this is going to remain the same, rather than wishful thinking that it will suddenly be all better.
If you start with that basis, then hopefully you can see that 4 man squads will still regularly be dominating matches, aka stomping.
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Quil Evrything
Nos Nothi
2091
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Posted - 2015.05.01 05:11:00 -
[701] - Quote
Ralden Caster wrote: I've been trying out the Nova Knives and I absolutely suck. Any advice? If I'm trying to fully charge my blades before a strike, am I doing it wrong?
(Disclaimer: I'm not a top expert on getting knife kills.. but I AM pretty good at explaining stuff ;)
There are two types of nova knife kills: assassinations, and hit-n-run
If you dont have proto knives, you're best off just sticking to assassinations. aka turret/objective camping. Charge-kil them when they come to hack it :)
If you do hav proto.. you should still invest lots of SP into proficiency as soon as you can. then skilling fully into kinetics helps a lot.
Once you have both the proto skill, and the speed.. then you are ready to start practicing for hitnrun kills. There are also only certain places/sockets/areas that will be good for kniving. stay far away from the other areas.
Basically, similar to shotgun camping, you want to haunt an area with limited visibility. Ideally, you also want an area with protected corridor type exits for you to run away in case of emergencies.
Last piece of advice:
Once you've killed the same guy 3 or 4 times at the same place.. it's PROBABLY time to move on. At least for a while. ;-) Much like tanker camping that provokes zerg AV fits, he may at that point dedicate the rest of the match to killing you in revenge, bringing grenades, PLCs, sniper rifles, and a squad of his best buddies
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Quil Evrything
Nos Nothi
2091
|
Posted - 2015.05.01 05:14:00 -
[702] - Quote
Flaylock Steve wrote:Question. What would be better for a minja. The regular CR or the ACR? And any recommended fits with a gal scout?
...
Gonna start using a mouse for Dust, since I only have a game-stop ps3 controller full of dead zones.
note #1: whichever weapon you find works best for YOU.
note #2: I hear PS4 controllers work with PS3 as long as you keep em wired. might want to go that way instead. That way it can be worth your while to buy a "new" proper controller.
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Quil Evrything
Nos Nothi
2095
|
Posted - 2015.05.01 16:52:00 -
[703] - Quote
Pseudogenesis wrote:Yo so uh, Mouse and Keyboard are pretty much universally worse than a controller in Dust right?
wrong. many (most?) of the really good players who post videos... are using KBM.
One reason being they give you pinpoint accuracy, that you are already musclememorytrained to fine-grain adjust rapidly when doing longrange weapon shots |
Quil Evrything
Nos Nothi
2095
|
Posted - 2015.05.01 16:55:00 -
[704] - Quote
Flaylock Steve wrote: But when I relax and engage carefully I've killed off entire squads by using my team as bait..
That. Right there. That is the ultimate knifing guide in one sentence. The key to successful knifing?
use your team as bait.
Crucial :)
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Quil Evrything
Nos Nothi
2098
|
Posted - 2015.05.01 17:34:00 -
[705] - Quote
Varoth Drac wrote: If I manage to stay patient and cool headed, that's when the best knifing occurs. Pretty difficult in a speedy, low hp Min scout.
Weelll.. I'd say that's great for the general case scout.
but if you have a knifer hit-n-run tuned speed demon... seems like there's no freakin way you can stay "patient and cool headed" running around at 10.5m/sec! You gotta be hyper to keep up, it's all twitch-gaming then!
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Quil Evrything
Nos Nothi
2099
|
Posted - 2015.05.01 18:47:00 -
[706] - Quote
Llast 326 wrote:Quil Evrything wrote:Varoth Drac wrote: If I manage to stay patient and cool headed, that's when the best knifing occurs. Pretty difficult in a speedy, low hp Min scout.
Weelll.. I'd say that's great for the general case scout. but if you have a knifer hit-n-run tuned speed demon... seems like there's no freakin way you can stay "patient and cool headed" running around at 10.5m/sec! You gotta be hyper to keep up, it's all twitch-gaming then! I find my best knifing is done speeding around, but remaining calm. A certain place of speed zenGǪ when the fluidity of motion does not inhibit the clarity of awareness.
I believe that can only happen after the proper period of training. After the twitchreflexes have been orchestrated to a murderous concerto of blood, and sing sweetly through your clone. Only then, can you become the eye of the storm of death swirling around you. |
Quil Evrything
Nos Nothi
2102
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Posted - 2015.05.01 19:16:00 -
[707] - Quote
Speaking of updates, I have some personal gripes:
1. I've been put into a match where, not MY MCC was almost dead.. but OTHER SIDE was almost dead. wierd.
2. it seems that there is no backpedal nerf any more, if there ever was. I cant catch up to freakin COMMANDOS going backwards, in my scout suit. WTH...
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Quil Evrything
Nos Nothi
2105
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Posted - 2015.05.01 19:19:00 -
[708] - Quote
Dreis ShadowWeaver wrote:But I believe... Dreis can save the world.
My knives are weeping.. Why can I never get you on the enemy team in a match, without having completely clueless noobberries on my side? But there will come a day... oh yes, it will come.
You may call me ... Zuko
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Quil Evrything
Nos Nothi
2108
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Posted - 2015.05.04 19:24:00 -
[709] - Quote
Archduke Ferd1nand wrote:I
Tanks are ridiculously overpowered, more often than not unavoidable, easily spammable, and nigh impossible to counter without a tank of your own.
Meh... one tank, can be super annoying. one tank, can be unkillable if it runs away a lot.
It's when they go around everywhere in PAIRS, that I just want to turn off the game.
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Quil Evrything
Nos Nothi
2109
|
Posted - 2015.05.04 19:31:00 -
[710] - Quote
noob cavman wrote:Wait. All my pub fits are over 40k The hell you guys running
I have some "nice" suits.. but then I also have a few full-BPO suits for when the stompers come around.
ie, various combinations of:
(ALL BPO) caldari assault/ Kaaliota scout toxin ar submachinegun basic shield extenders basic armor plate basic damp militia needle
Kinda nice that I can put together a 100% free 600ehp(?) caldari assault. but I almost never use that one, unless I'm dumb enough to be playing ambush.
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Quil Evrything
Nos Nothi
2109
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Posted - 2015.05.04 19:35:00 -
[711] - Quote
Vyuru wrote:I am sitting here thinking (and Lord knows that is a dangerous thing) what if we left Scouts as is (maybe a few tweaks) and created a new light suit called the Recon Suit (or something appropriate) The main idea is a suit more designed for infiltration than the Scouts, while removing Light Weapon usage from it to keep it from being an overpowered slayer.
man, when I proposed that sort of thing for scout itself a year or so ago, I got a virtual lynching.
Quote: I would love to see a skill that makes Primary Objectives flip sooner for these suits, if possible.
They already have a suit like that, it's called "minmatar scout".
Bonuses to both movement speed and hacking.
(Although you dont see many of them... so most of the time I get to be first to objectives with my obnoxious amarrr 3xcomplex kincat 10.75m/s super-stamina scout ) |
Quil Evrything
Nos Nothi
2111
|
Posted - 2015.05.05 00:52:00 -
[712] - Quote
Dreis ShadowWeaver wrote:None of my fits are any less than 130K.
Must... Find.. Dreis.. and killl himmm!
Especially in one of my all-BPO suits!
I haz golz nao.
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Quil Evrything
Nos Nothi
2116
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Posted - 2015.05.05 01:51:00 -
[713] - Quote
Forced Death wrote:Quil Evrything wrote:Dreis ShadowWeaver wrote:None of my fits are any less than 130K. Must... Find.. Dreis.. and killl himmm! Especially in one of my all-BPO suits! I haz golz nao. My entire life story I'm tracking him down in my Dragonfly scout with no damps and a KLA-90 PLC come at me bro
Ooo! Ooo! We need to squad up!
You an me, we wait until Dreis announces he's doing some FW, then we squad up and do the opposite, then hunt him down like a dog.
You bring the PLC, I'll bring the proto scanners.
... hey, if he doesnt get "killed" by the proto eq, it doesnt count as a proto weapon kill ;)
Just remember, Dreis, what doesnt kill you, makes you stronger... So dont die, mmkay? :D
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Quil Evrything
Nos Nothi
2116
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Posted - 2015.05.05 01:53:00 -
[714] - Quote
Adipem Nothi wrote:Flaylock Steve wrote: Oh nice man, on the road working or just personal? (if you don't mind me asking). I still got that free thale for you, just haven't had time to get on. But maybe tonight or tomorrow I'll send it to you, and if possible can you upload some gameplay with it? Haven't seen it in action much, been awhile since one killed me xD.
Mostly just for fun. And don't send me anything for free! Send me your asking price and the quantity you're willing to sell.
After watching his jumping jack rabbit video the other day, I sent Jolly a Kubo PLC. .. but I guess people dont get notification when they get stuf. . sigh... so dumb.
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Quil Evrything
Nos Nothi
2118
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Posted - 2015.05.05 02:21:00 -
[715] - Quote
Forced Death wrote: indeed. We will squad up, and when Dreis comes to kill Quil the scanner, he has been boobytrapped and I nail a headshot with a PLC! or even better, Breach Flaylock
nonono.
you gotta rub it in. hard.
headshot with a MILITIA SCRAMBLER PISTOL.
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Quil Evrything
Nos Nothi
2120
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Posted - 2015.05.05 05:15:00 -
[716] - Quote
Just killed kirk in FW.
with a militia SMG.
AHAHAHAHA
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Quil Evrything
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2122
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Posted - 2015.05.05 16:43:00 -
[717] - Quote
J0LLY R0G3R wrote: Question : how possible is it to fit a cloak in a commando. Willing to have the lowest fitting weapon on it and no mods. Don't care about the commando ether. Fit is only going to be used for like 20 seconds
I believe you just need adv commando with maxed core skills.
For example, I can do cal commando with militia shotgun+ar, basic cloak, complex damp (AHAHAHAHAHA), enhanced shield extender, and militia shield recharger. 37db
It's more fun to put them on gallente adv commando though, since it has two lows.
Then you can either fit an ADV cloak on it (if you use pg AND cpu mod), or double dampers.
My gallente is a bit under leveled :( only has damp level 3. But can fit 2xadv damps for 34db profile. yay inb4-36db!
'course then you have a pathetic creature that has barely more eHP than a brick-tanked scout.... but hey, if you want to use it to run PLC + shotgun or something silly... have fun!
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Quil Evrything
Nos Nothi
2122
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Posted - 2015.05.05 17:00:00 -
[718] - Quote
Kaeru Nayiri wrote:I suspect the goal here is stealth falcon punch.
I have a min scout that has a 500 dmg punch from cloak. :3
Hm... well, default melee for calmando, is 240.
I can fit adv cloak + complex damp. .... if I fit nothing else other than a flaylock :-/
must experiment. |
Quil Evrything
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2126
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Posted - 2015.05.05 17:40:00 -
[719] - Quote
Quil Evrything wrote: Hm... well, default melee for calmando, is 240.
I can fit adv cloak + complex damp. .... if I fit nothing else other than a flaylock :-/
must experiment.
Bah. it seems they took out the auto-rotate-aimm feature thingie that melee used to have?
So now, for me at least, it's really really hard to land a punch. Not to mention get anywhere close to the boogers. SIGGHHH
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Quil Evrything
Nos Nothi
2128
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Posted - 2015.05.05 20:40:00 -
[720] - Quote
sir RAVEN WING wrote:@Forced Death
Can you scan while you're dead? Are scans even that good when the knives are behind you, charged? Are scans useful when prevented?
Good luck. (Will not play today due to vision problems. I'm like 3 inches from my laptop screen, and am not getting that close to my TV.)
GrmbleGrmble.. you have a point; i forgot that full scans require gallente logi. which I dont have >.<
But you should be on OUR side, hunting down mr self proclaimed best knifer. After all, thats the only way to prove caldari knife superiority.
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Quil Evrything
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2130
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Posted - 2015.05.06 14:27:00 -
[721] - Quote
Adipem Nothi wrote:Recently began redeeming Experimental Lab production. It has been returning a high percentage officer gear; well over 50% for me so far. It's pretty fun. If you haven't tried it yet, I recommend it.
what level is your lab?
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Quil Evrything
Nos Nothi
2130
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Posted - 2015.05.06 15:29:00 -
[722] - Quote
Dreis ShadowWeaver wrote:Do any of you still read my blog? What's the point in writing it if hardly anyone reads it?
Well, the tone has changed.
it's gone from "scrappy underdog", to "dude boasting about junk".
Sorry, not as compelling. So there's no empathy for the character n ow.
If you want more readers, you need to up the challenge level more.
Go all knife.
with no proto suit.
oo, oo.. knife,, with no suit above 50k.
That is something the audience can identify and cheer for.
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Quil Evrything
Nos Nothi
2132
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Posted - 2015.05.06 15:49:00 -
[723] - Quote
Still very viable, almost easy, in that gallente facility...
.. so long as you dont get hit by The Lag.
of course, it helps if you are either caldari now, or have scanner support
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Quil Evrything
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2133
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Posted - 2015.05.06 19:59:00 -
[724] - Quote
Forced Death wrote: I honestly would like reading your blogs if you could stop running proto and try to be like me with this fit
Scout M/1 Series (i dont even have Scout 5 because SP problems)
Ishukone Nova Knives (I run these until I die twice and I switch to ZN-28 to profit) Toxin ICD-9 SMG (no Proto Rifle because I have no money
Flux Grenade (for eq.)
RE
3x Complex Damps 3x Enhanced Shield Extenders
Costs 30k a pop, and is a extremely knife only fit because you have no Boundless Combat Rifle to hide behind.
pshaw. I fall back to 16k knife fittings.
For 'me':
Kaalikiota scout BPO, 3xBPO basic shield extenders, toxin AR BPO needle BPO, complex knives, complex range extender
My "regular" cal scout fits are 36k
amarr A/1 scout, tripple complex kincats , double myo, complex knife, plasma cannon, R9 uplink 10.3m/s (WTH THEY NERFED IT?? IT USED TO BE 10.75!!.. hmm.. or maybe that was my gallente. meh)
C/1 scout, double complex kincat, tripple myo, complex knife, scrampler pistol, R9 uplink, BPO needle. 10.01 m/s
now, I do have some "okay I'm pissed" 80k suits, such as: Cal C/1 scout, triple complex shield extenders, assault CRD9 SCR, magsec, double complex range extenders, needle.
But I have more fun running around with my 30k knifing suits :)
(then i also have "dammit I'm going to KILL THAT $#@$@ OTHER SCOUT" 150k fits, with triple precision mods, double range,etc. Also, the double proto focused scanner fits ;) |
Quil Evrything
Nos Nothi
2133
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Posted - 2015.05.06 21:35:00 -
[725] - Quote
Forced Death wrote: I can make a 10k ISK fit
Scout M1
Toxin SMG ZN-28
... aaand it fails right there.
well okay you said M1, so you kindasorta get away with it, with the minmatar scout bonus. but only if you've skilled up to proto level in minscout. boo cheater! :)
for other people it has to be proto knives if they want to kill stuffs on the run efficiently.
and even for minmatar, I had my minmatar alt with zn-28s, but was just not getting the knife kills like my caldari scout with proto knives.
and yes I had proto scout skilled
then I finaly got proto knives on my minnie, and boom, there it is.
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Quil Evrything
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2134
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Posted - 2015.05.06 22:02:00 -
[726] - Quote
[quote=Forced Death though I find that ZN-28 end up doing pretty well on anything. Before, Ishukones were better because you dealt higher damage faster. These days, it's so hard to get the jump, and when you do, ZN's do it anyway. 160*4= 640\.[/quote]
well thats your problem right there. stop only doing jump-charge kills. go for the drivebys, and other dirty tricks. For the really fancy stuff, (or just for staying alive in a pack a little longer, you dont have time to charge. you have to be able to just quickslash in the middle of running
So if you're not using proto and doing that, you're not getting full value for your knifing skill.
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Quil Evrything
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2136
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Posted - 2015.05.07 04:13:00 -
[727] - Quote
Adipem Nothi wrote: * Reduce cloakblind's 85% range reduction to a 50% - 60%.
pfft. reduce cloakblind to 0% reduction. passive scan is pathetically nerfed enough as it is. |
Quil Evrything
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Posted - 2015.05.07 17:37:00 -
[728] - Quote
Pseudogenesis wrote:[ While cloakblind reduction would be nice, I believe the two most necessary changes are a reduction in the decloak delay and a decrease/rework to the shimmer effect. In fact I would even be alright with dropping the delay reduction altogether if they fixed the damn shimmer, it's so easy to spot you might as well not be cloaked in the first place. The cloak is my baby, it hurts to see it mistreated this way
no way. cloak is invisible if you use it OUTSIDE, IN LIGHT. it is more visible if you use it inside or in shadows. This is quasi-reasonable. If you reduce shimmer, then it would warrant an increase in declock delay, rather than a decrease. The whole point of that 'feature' is to reduce its effectiveness in assassination. you want to go back to assassination-from-cloak style. and that's too bad cause it aint coming back.
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Quil Evrything
Nos Nothi
2138
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Posted - 2015.05.07 17:51:00 -
[729] - Quote
Ghost Kaisar wrote:Warlords 1.1:
PG MODS ARE HIGH SLOTS. MINJA JUST GOT A BUFF
Hm. You just made me realize that my amarr scout got a buff too.
now I'll be able to run it with 3 kincats + R9 uplink, and not be limited to junk for weapons.
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Quil Evrything
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2139
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Posted - 2015.05.07 18:34:00 -
[730] - Quote
Adipem Nothi wrote:Ares 514 wrote:I have decided that I really hate the whole warbarge concept and implementation. I hate the passive / collect nature. Why do i get stuff for doing nothing?! Why not reward for activity.
I also hate that damage bonus to light/heavy weapons (plus they excluded sidearms...). I get a kick out of checking my Experimental Lab every day. More so now thanks to player trading. It's something fun to do.
How is it fun when it's so difficult to see what you actually got???
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Quil Evrything
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2140
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Posted - 2015.05.07 18:52:00 -
[731] - Quote
noob cavman wrote:Jeez! Gta on ps4 is so much more visceral! fist person hatchet to someone's face never felt so awesome
apparently I need to play more fist person shooters
but wait.. if it's fist person.. there's no shooter.
I'm confused.. |
Quil Evrything
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2141
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Posted - 2015.05.07 19:26:00 -
[732] - Quote
Dreis ShadowWeaver wrote:So, just to clarify. If I bought an APEX 'TIGER' Scout, I could replace all the mods and weapons with Proto mods and weapons of my choosing?
I believe the quote was "similar items".
proto gear does not sound similar to me.
If I were coding it, i would have just put in a "same meta level" lock. Seeing as how all items have a meta level, and have for a long time.
Which would be very awesome. I coudl actually get some USE out of my stupid caldari faction scout bpo!!
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Quil Evrything
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2141
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Posted - 2015.05.07 21:41:00 -
[733] - Quote
Pseudogenesis wrote: So basically you're saying you can see them everywhere? When cloaks are this situational, odds are they need some kind of buff. Not an Attack of the Invisible 1.8 Shotgunners buff, but a buff nonetheless. The fact that they are visible in anything less than blazing sunlight is simply egregious.
Trouble is.. the most appropriate fix, would be too cpu intensive.
the true fix, would be to make the cloak act like a theoretical cloak would. taht is to say, take the ambient colors, and mix em into the edge of the model.
However... that aint doable. So they chose to instead give the cloak a fixed (blueish) color with a light alpha value, so it blends easily... in certain backgrounds only.
IMO the only real fix that is also code-practical... would be to simply make them 100% invisible from further out than 40 meters. And yes I very specifically mean 40, NOT 50! Because i'm sick of getting one-shotted by a bolt pistol, while cloaked, from 50 meters |
Quil Evrything
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2142
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Posted - 2015.05.07 23:06:00 -
[734] - Quote
Adipem Nothi wrote:Quil Evrything wrote: And yes I very specifically mean 40, NOT 50! Because i'm sick of getting one-shotted by a bolt pistol, while cloaked, from 50 meters
That's a neat idea! Imagine if they originally programmed cloak with different opacity values for short, medium and long range (where short, medium and long range could also be defined)! For example: Set short range = 0m-40m , use current visibility Set medium range = 40m-80m, use less visibility Set long range = 80m+ barely visibile Likely too complex though.
It's not complex. It should be about the same as adding a single distance-based cutoff.
However, I think your ranges suck :)
If we're going with 3 zones, I think it should be
0-20m
20-40m
41+m
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Quil Evrything
Nos Nothi
2144
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Posted - 2015.05.08 00:37:00 -
[735] - Quote
One Eyed King wrote: Also, if CCP were to screw with noob's name, I would rather it end up being "nob caveman."
naw. if they're going to fix the spelling ,they should fix the spelling.
nub caveman
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Quil Evrything
Nos Nothi
2145
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Posted - 2015.05.08 01:24:00 -
[736] - Quote
Adipem Nothi wrote:First Prophet wrote:Quil Evrything wrote:
naw. if they're going to fix the spelling ,they should fix the spelling.
nub caveman
Nude cavemen. ^ Winner
I debated with myself, whether or not to continue with progressions from
nub caveman
-> nude caveman -> ? nude ? something?
but for some reason, I felt it deserved another iteration, and couldnt think of one yet, so I stopped there. aw.
nude cagedman?
meh..
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Quil Evrything
Nos Nothi
2146
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Posted - 2015.05.08 04:09:00 -
[737] - Quote
Pseudogenesis wrote:Ares 514 wrote:
Only limited by CPU and PG now. Plus you can't remove the default items so you can't have empty slots.
Oh, so you can select "Replace item" and put in your own thing? They worded that strangely. That's... incredibly strong. Kind of breaks the whole ISK dynamic of the game. I don't like it at all.
pipe down, you! :)
I just got home. got to play with fittings. .. and holey freakin guacamole... you can put ANYTHING in there now! WOO!!! I can actually USE my Hawk scout now!
So , the tradeoff is this: lots of slots. LOUSY cpu and pg. less than adv suit, even.
So even if you want to fill up everything with proto gear... you cant fit it all. I think this is a pretty good compromise. I hope they dont change a thing now.
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Quil Evrything
Nos Nothi
2146
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Posted - 2015.05.08 04:12:00 -
[738] - Quote
Kaeru Nayiri wrote:
@Adipem:
LOD (Level Of Detail)
What you are saying might not be so crazy. They just have to replace the "far" LOD sprite of the cloaked scout.
We are onto something, gentleladies (and bastards).
nope nope nope.
I am almost certain they are not doing things like that. and besides which, it would probably be simpler to just set the draw thingie to "no texture", (ie: invisible) rather than do a whole rework of the sprite. |
Quil Evrything
Nos Nothi
2146
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Posted - 2015.05.08 05:54:00 -
[739] - Quote
Quil Evrything wrote:
So , the tradeoff is this: lots of slots. LOUSY cpu and pg. less than adv suit, even.
actually... the "proto" apex fits have less cpu and pg... THAN A BASIC SUIT BPO.
My adding a basic PG module to a high slot in my caldari 'hawk'(apex) bpo.. gives me the same amount of pg as my freakin basic Kaalakiota C-1 BPO. Exactly the same. no kidding here.
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Quil Evrything
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2149
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Posted - 2015.05.08 15:08:00 -
[740] - Quote
Adipem Nothi wrote: 1. If you can get more out of APEX suit than STD BPO suit, I can kinda understand why folks would complain.
The only sense i've found that you really "get more" out of it, is in the case of caldari, where std bpo only gives you 1 low slot, but APEX lets you get 2, with finagling. because of the power.
oh. I just found one use where it is fully better. I had a C-1 BPO fit that was for range. but it only gets 1 range extender.
I can now fit TWO range extenders in there wit the apex. But of course, I have to spend more money than my C-1 fit. So... Seems fair to me
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Quil Evrything
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2150
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Posted - 2015.05.08 18:46:00 -
[741] - Quote
Ares 514 wrote:[ Remember though the apex suits get the racial roles where as the other bpo suits don't to my knowledge. That in its self is a pretty big bonus.
all the scout bpo suits I hav, get role bonuses.
kaalakiota c-1 scout bpo
gallete Valor g-1 scout bpo
Maybe you're hung up on those other, explicitly militia gear BPOs. like the militia heavy suit bpo I also have. and there's a medium-minmatar-logilike suit that is actually basic or militia.
but then there's the old caldari iforgetthename asasult suit bpo. also gets the bonuses. because it's explicitly assault, not just 'medium'.
so.. "it depends" |
Quil Evrything
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2151
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Posted - 2015.05.08 19:37:00 -
[742] - Quote
2Berries wrote:Anyone here running cal scouts on a consistant basis? I have been working hard to make this suit work on some meaningful level and have decided to stop throwing my head against the wall. I barely see other cal scouts out there, maybe one proto out of 20 matches. Weak ewar/biotic fitting options & lame bonus is all i see right now, hoping some outside perspective will help bring the shine back.
well.. my KDA isnt great, but thats because my gungame sucks, not because I make bad fits,IMO :)
The secret of success for any race: make the racial bonuses work for you.
Caldari bonuses that matter, are increased range, and good shields
For a scout, what matters between those two, is increased range. If they never see you, you never need shields.
So I'd suggest making a couple of styles of fittings. Make some of them with increased range extenders.
half of them could be equipped with longrange weapons (scr, cr) that's the ones designed for identifying targets to snipe
the other half might be more designed for sneaking up on people and shotgunning or knifing them
then, for when you're in the city and want to live dangerously, make an adv suit or apex suit with 2xcomplex kincats and a knife. then have fun sneaking around stabbing people. This one works best when you have a scanner on your team. but the default increased range should help you a little even if you dont have that.
and/or it'll be good for running to grab objectives early.
Now, if you have enough money to run proto suits all the time... may as well just get silly with all shield + all range mods
Plus a good cloak for when you need to run more than 20 meters
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Quil Evrything
Nos Nothi
2152
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Posted - 2015.05.08 20:54:00 -
[743] - Quote
IAmDuncanIdaho II wrote:
But Dreis - do you know what (I personally think) the best bonus is that isn't listed here? 10% increase in forward movement speed whilst charging. That's a ******* LUNGE dude ;-)
perhaps you mean "while swinging a knife". that would be a lunge.
Meanwhile.. a $#@ assault can still backpedal faster than I can move forward with a charged blade to hit them with.
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Quil Evrything
Nos Nothi
2155
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Posted - 2015.05.08 21:13:00 -
[744] - Quote
Adipem Nothi wrote:Dreis ShadowWeaver wrote:So, please guys, let's just put this to rest. What is the definitive damage multiplier for a charged Nova Knife, and how do you know? I've heard a bunch of people saying it's 2.00, and a bunch of others saying it's 2.50. I can't find the answer anywhere... I don't know that it's been revealed, but I seriously doubt its that high.
well it certainly USED to be. This was tested and validated years ago, as far as I can recall.
SO maybe they've chagned it, but it definitely used to be x2, when fully charged. Which is why knives rock, and you can OHKO commandos with em. And sometimes heavies.
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Quil Evrything
Nos Nothi
2155
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Posted - 2015.05.08 21:18:00 -
[745] - Quote
Adipem Nothi wrote:Quil Evrything wrote:This was tested and validated years ago, as far as I can recall.
SO maybe they've chagned it, but it definitely used to be x2, when fully charged. Which is why knives rock, and you can OHKO commandos with em. And sometimes heavies.
You can OHK Commandos and some Heavies with regular charged strike (ishnoks on a minja)
I can do that on a CALDARI.
So,clearly, 200% damage on full charge. Nothing less than 800 damage is gonna do that. |
Quil Evrything
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2158
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Posted - 2015.05.09 14:33:00 -
[746] - Quote
IAmDuncanIdaho II wrote:Quil Evrything wrote:
perhaps you mean "while swinging a knife". that would be a lunge.
I mean what I wrote - because that's how it works and a lunge is a lunge. .
"that word.. i do not think it mean what you think it mean".
charging a nova knife is a continual action. hold the button down, and you are charging it. you can charge it for 1 second, 10 second, or 100 seconds.
In comparison, a lunge, is a one time action. a sudden forward dash. So what you said about getting a lunge while charging a knife, doesnt make sense. A one-time thing could happen when you first start charging it... but that doesnt happen.
So the only thing left that is relevant, to make it even vaguely true, would be if you get a lunge forward when you release the charge, ie, "swinging a knife". |
Quil Evrything
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2158
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Posted - 2015.05.09 14:35:00 -
[747] - Quote
Adipem Nothi wrote:
I thought he was asking about the headshot multiplier on nova knives. I misread the post. Please ignore.
btw I also measured that, back in the day. yes there is one, and yes it corresponds to what the tac readout tells you about efficiency of the weapon.
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Quil Evrything
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2171
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Posted - 2015.05.10 05:17:00 -
[748] - Quote
Ghost Kaisar wrote:Llast 326 wrote:Dreis ShadowWeaver wrote:Kaeru Nayiri just declined a knife duel by blowing me up with a Flaylock Pistol. Yup... Kaeru will do that Hell, I'd do it too. Long years of watching nobody return the favor gives me a twitchy trigger finger. Thought it would probably be a spray of ACR, rather than FP.
ive had some good little duels recently.
most of the time they were spoiled only by some other redberry bumbling in.
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Quil Evrything
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2173
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Posted - 2015.05.10 13:56:00 -
[749] - Quote
Arkena Wyrnspire wrote: It's not like this kind of behaviour isn't endemic around here anyway. Calling yourself a legend is never going to be anything other than an ego ****, and the same goes for a lot of similar things.
I'M A LEGEND!!!
Wooo, my ego's feeling good right now...
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Quil Evrything
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Posted - 2015.05.10 23:41:00 -
[750] - Quote
Adipem Nothi wrote:
From what we know so far, HF Foxtrot will be Logi-oriented; I suspect it'll be deployed later this month.
I suspect it would be better named "Change: Foxtrox".
It can also be abbreviated.
C. Foxtrox ?
thats right. I know there's some of you out there who know what I mean...
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Quil Evrything
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Posted - 2015.05.11 14:11:00 -
[751] - Quote
Adipem Nothi wrote:
For shotgun play, I find the GalScout to be a 'bit more versatile than the Cal, as you can dampen the Gal sufficiently to beat unenhanced inner rings and still have room left for kincats. My favorite CQC Cal loadouts ATM are NK+ARR and NK+Bolt.
Pshaw.... put double kincats on, and have good timing, and you can oneshot most suits almost simultaneously to you showing up on their inner ring.
remember that there is double delay involved:
1. I have noticed a lag in passive radar updates
2. there is a lag in human reaction time.
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Quil Evrything
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2190
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Posted - 2015.05.11 14:41:00 -
[752] - Quote
Confession time:
I tried an APEX logi and I like it.
well, somewhat like it. Ironically, I havent been doing much actual LOGI-NESS with it. sigh. Fools in pubs dont stay alive long enough. and they dont even wait around to be picked up!
But anyways... Finally got enough LP for my third faction BPO suit. Picked cal logi... because I really wanted a Cal BPO where I could stick with the actual Cal weapons... But I suck with the delay of the standard rail rifle. All the other State BPOs have rail rifle. Logi has militia assault RR. With effective zero spool up time, so I thought, "cool, I can handle that one!"
.. except it isnt the militia one, it's the tier 1 weapon.
Oddly, though, I did kinda okay, comparative to everyone else around me. Kinda shocking, really. I dont understand it, since I usually suck with standard assaults, and the logi is basically an asasult, the way I used it. Except with less shields :-/
Maybe I should go back to trying assault....
huh. yup. did surprisingly well, with SL4 ARR.
I used reactive armor. But maybe an assault+complex damp would be my "heavy scout" build now. Hmmm...
Or actually skilling into ADV, so I have 2 low slots for 1 reactive, 1 damp. Hhmmmmmmm.....
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Quil Evrything
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2191
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Posted - 2015.05.11 15:37:00 -
[753] - Quote
Quil Evrything wrote:Confession time:
I tried an APEX logi and I like it.
But.... running around like a mad thing with knives is still way more fun. I'll save the asault fit for ambushes n junk. back to stabby-stabby!
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Quil Evrything
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2192
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Posted - 2015.05.11 21:38:00 -
[754] - Quote
Arkena Wyrnspire wrote:I don't advocate a "strictly keep what you kill" system, I advocate a "keep what you kill" system in addition to the present mechanics.
Still benefits slayers more than any other class.
hypothetical match:
3v12
the 3-team is comprised of:
1. commando, with PLC and combat rifle only kils
2. a scout that does nothing but hack and drop uplinks
3. a logi that does nothing but rep and pick up.
The commando dies 10 times, and makes 20 kills, including 2 HAVs. neither the logi nor the scout die once.
Commando: 1000WP scout: 1200WP logi: 1300WP
How are you proposing the loot gets divided?
Please mention both salvage and ISK.
edit: I see you posted a bit on the ISk side, but it wasnt clear to me whether scout and logi get any salvage. |
Quil Evrything
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Posted - 2015.05.11 22:07:00 -
[755] - Quote
Arkena Wyrnspire wrote:Pub salvage would be only for salvage weapons, i.e. officer.
Also pulling out random WP numbers like that is completely pointless for this. How do you know those classes would be performing as such?
Sounds to me like you dont have an actual system; you just want to wave your hands around and have someone else do the actual work of designing it.
If you have a REAL PROPOSAL, then it should work with ANY RESULTS.
Standard testing of theories and programs; pick edge cases to test to see if your algorithm still works properly. The example I gave is a perfectly possible outcome.
So, let's see it, if you have an actual viable algorithm.
To go along with your adendum, I'll add in that out of the 20 total kills, there were 3 enemies with officer gear.
so, please cover ISk distribution, non-officer salvage, and officer salvage.
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Quil Evrything
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Posted - 2015.05.12 04:08:00 -
[756] - Quote
In other news...
I finally got around to testing the BPO Krin Lex-71 damage mod.
turns out.. the devs lied, but the numbers do not. It really IS only "sidearm" modifier. and, the mod does not even apply to knives.
Ugghh.
The one upside is that there seems to be no stacking penalty. So, 3 stacked Krins, gives me 88 damage -- 10% -- on a scrambly pistol that usually does 80.
Other than that.. meh. |
Quil Evrything
Nos Nothi
2199
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Posted - 2015.05.12 16:18:00 -
[757] - Quote
In other news... armor repairers are OP :D
It used to be (and may still be true), that 2xreactive plates == 1 ferroscale+1 repairer. 50 armor +2hp/sec I hadnt looked into this dynamic in a long time, particularlysince ADV+ plates give you movement penalty . So.. all that stuff was unappealing to me previously.
however, I am now trying adv ferro + adv repairer.
WOW.. 6 hp/second?!?!? didnt adv repairer only give you 3/second or something stupid? And the repairer kicks in really quickly
With this stuff, who needs a rep tool? |
Quil Evrything
Nos Nothi
2200
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Posted - 2015.05.13 04:56:00 -
[758] - Quote
Dunnno about melee, but nova knives sure work against vehicles now. Ive carved up multiple LAVs now. (and died from the vehicle explosion, mind you. but still got the destruction credit :)
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Quil Evrything
Nos Nothi
2202
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Posted - 2015.05.13 17:23:00 -
[759] - Quote
Dreis ShadowWeaver wrote:I want to run my Assault AK.0 so badly...
protowhore
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Quil Evrything
Nos Nothi
2202
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Posted - 2015.05.13 17:34:00 -
[760] - Quote
Fristname Family name wrote:i am the constant target as i am keeping everyone alive so they want me dead... tell me since when would a sniper target a heavy with reps on them over the logi? im sorry but you sir are wrong...
Exactly.
Always kill the white mage Logi first, is my rule.
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Quil Evrything
Nos Nothi
2206
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Posted - 2015.05.14 02:53:00 -
[761] - Quote
A huge issue that seems to go ignored on all scanning discussion and IMO is kinda a big issue. The newer introduced suitsGǪ Amarr and Cal Scouts, All non Amarr Heavies (Sent and Commando) show up on Passive Scans as a V that gives a facing for anyone paying attention. This is something that people should be aware of and should be addressed by CCP. [/quote]
i agree. the issue is that ALL suits should be that way :)
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Quil Evrything
Nos Nothi
2208
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Posted - 2015.05.14 14:06:00 -
[762] - Quote
J0LLY R0G3R wrote:Aight random question. What would people want their warbarge or the corp one to look like? Race and all that jazz Linky some eve ships for comparison if Ya will.
Do you mean the outside, or the personal quarters area?
I really hate my caldari one. Gallente scum have the smooth n sexy quarters. Caldari... looks like it's quarters for minmatar. Cobbled together out of scrap flat panels. Ugh!
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Quil Evrything
Nos Nothi
2209
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Posted - 2015.05.14 16:22:00 -
[763] - Quote
Pseudogenesis wrote:IAmDuncanIdaho II wrote:Aero Yassavi wrote:Imperial Marine Light SKIN has me playing scout more often simply because it's the best Imperial Marine SKIN.
Made a topic in the Features and Ideas section that basically suggests increasing Amarr movement speed and decreasing Minmatar movement speed putting them at roughly +- 0.05 m/s of Cal and Gal. Good responses so far but I suspect no one who has read it yet is a min scout. Disclosure: Minja is my favourite fitting, and I speed tank it whenever I can. I think you might kill the Minja if you take away their speed advantage. You will certainly remove some of the fun. Yeah, this would get a strict veto from me. The speed is like half the reason I use the suit.
mimnatar scout isnt what needs the speed nerf.
minmatar ASSAULT is what needs a speed nerf. Very, very badly.
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Quil Evrything
Nos Nothi
2209
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Posted - 2015.05.14 16:26:00 -
[764] - Quote
Ares 514 wrote:
You did it all wrong! First, you didn't use my awsome new tank busting fit which i used last night to break a couple more tanks.
Second, pretty much all armour tanks have two hardners, it's just the plain best way to fit an armour tank. I tried thinking of a few other variations but after some math realized they didn't come close to the two armour hardners which are also much easier to fit.
The other thing you did wrong in my experience, of which i have much, usually dying to blaster fire in the past, is ALWAYS open up with your AV grenades. You usually have the second in the air before they have time to do much. You need to get as close to the tank as possible before throwing (use a cloak here). Finally finish them off with the PLC. I know the PLC does more damage to shields and nades do more to armour but in practice it just doesn't work if you do that order in my experience.
plus remotes.
if you're going up against a proto tank.. cmon now. Obviously, you either need a 2nd person with you, or you need to use nades, AND remotes.
If you had stuck on 2x packed remotes first, then tossed a nade, then exploded the remotes..... he would have been dead pretty quick.
Proto armor has been buffed since a few months ago. It's OBSCENELY high. |
Quil Evrything
Nos Nothi
2211
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Posted - 2015.05.14 19:25:00 -
[765] - Quote
Ares 514 wrote:Quil Evrything wrote: if you're going up against a proto tank.. cmon now. Obviously, you either need a 2nd person with you, or you need to use nades, AND remotes.
If you had stuck on 2x packed remotes first, then tossed a nade, then exploded the remotes..... he would have been dead pretty quick.
Proto armor has been buffed since a few months ago. It's OBSCENELY high.
Ah, my old tank busting fit which IMO is now obsolete. Can't deploy enough remotes on an advanced fit and those blasters are too deadly.
You could sacrifice shields for myofibs. Blasters cant hit you if you're on TOP of the tank.
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Quil Evrything
Nos Nothi
2211
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Posted - 2015.05.14 19:37:00 -
[766] - Quote
Adipem Nothi wrote:Kaeru Nayiri wrote:Think of what this could do for the AMARR scout.. having access to all slots at basic level, fitted for ewar. Maybe something viable can come of it?? Fit with the best EWAR gear available, the Scout ak.0 isn't a particularly good unit; there's little it can do that others can't do just as well if not better. For example, compare the EWAR capabilities of an optimally fit Scout ak.0 with those of a Scout gk.0, Scout ck.0 or GalLogi. There's also the question of what to do for WP; AM Scout recon loadouts are no where near as combat viable as Logi recon loadouts.
true enough.
there is one thing that the amarr scout is indispensible for:
being first-to-point.
3xcomplex kincats, plus the inherent stamina bonus, gets you to objectves reaaalaly fast.
I've gotten TWO objectives before enemy team has gotten one, in some cases.
But once you've done that and dropped uplinks.. other fits are probably better. And, it doesnt require proto scout to do the above.
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Quil Evrything
Nos Nothi
2217
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Posted - 2015.05.14 22:25:00 -
[767] - Quote
Dreis ShadowWeaver wrote: IIRC, the Min Scout with 3 Kincats will get to an objective faster than an Amarr Scout with 3 Kincats and whatever else you had on that fit. Maybe even with 4 Kincats, the Min Scout will still get to objectives faster.
oh, you proto elitists... I only run ADV.
with only 3 lows, the amarr will beat the minmatar, for large sized maps. |
Quil Evrything
Nos Nothi
2217
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Posted - 2015.05.14 23:54:00 -
[768] - Quote
Pseudogenesis wrote: A few years back at the behest of a friend I tried to play Final Fantasy 13. After TWENTY HOURS of playing, the game was still running me through the same endless hallway. Couple that with the truly braindead writing and intolerable characters and it's a wonder I managed to even make it that far. That game was one of the final nails in the coffin of my dislike of JRPGs.
bah. you just played one from the wrong company.
FF7 or 8 was interesting, and somewhat different.
if you want really different.. and you like ooold school... and own a PS1/PS2/Emulator.. try legend of dragoon.
Epic. made in 1999.
Unique combat system. Actually has you DO stuff in the turn-based combat. (as in, you need to time buttonpresses, to maximize damage)
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Quil Evrything
Nos Nothi
2219
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Posted - 2015.05.15 02:44:00 -
[769] - Quote
Dave Spaced wrote:Adipem Nothi wrote:http://en.wikipedia.org/wiki/Valkyria_Chronicles
^ Does this one count as a JRPG? One of the best games I've played on PS3. Highly recommend. Yes it should. although I think it earns its own subcategory. Very excellent game. superlative story wait how was i posting as that char.. dohh.. This is Quil
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Quil Evrything
Nos Nothi
2219
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Posted - 2015.05.15 02:45:00 -
[770] - Quote
Meanwhile, back on that whole "reduced squad size" thing..
I just played a 5 point skirmish match, solo.
Other side had just a 4-man warravens team.
They basically just stomped the 3 point city. It was supremely UN-FUN.
I want a no-squad mode.
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Quil Evrything
Nos Nothi
2222
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Posted - 2015.05.15 06:03:00 -
[771] - Quote
Ares 514 wrote:I enjoyed this one to. I didn't like how your rank on a map was solely on speed though.
I think you are slightly misrepresenting this.
To define it more fully, I believe you are saying that it was that "your rank on a map was soley based on how fast you could achieve the objective"
But.. thats not how I remember it. I thougth you had to get secondary objectives as well, to get full points on a map
Maybe only in the later levels
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Quil Evrything
Nos Nothi
2222
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Posted - 2015.05.17 04:50:00 -
[772] - Quote
But.. but.. I want the *original* FF tactics!!! :( I lost my PS1 disc :(
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Quil Evrything
Nos Nothi
2226
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Posted - 2015.05.18 02:13:00 -
[773] - Quote
hey... i got clobbered by a caldari "Recon" scout BPO.
I thought they were talking about having one of the freebee fits be like this.
But... I'm a caldari! and I dont have one!
what's up with that?
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Quil Evrything
Nos Nothi
2226
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Posted - 2015.05.18 02:33:00 -
[774] - Quote
One Eyed King wrote:Quil Evrything wrote:hey... i got clobbered by a caldari "Recon" scout BPO.
I thought they were talking about having one of the freebee fits be like this.
But... I'm a caldari! and I dont have one!
what's up with that?
Check your assets. Some of the starter fits can be hidden there.
if so then when i try to make a new fit it should show up but it doesnt
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Quil Evrything
Nos Nothi
2226
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Posted - 2015.05.18 02:36:00 -
[775] - Quote
Varoth Drac wrote:Everyone blames scouts for being OP after 1.8, but I'm sure sentinels were nearly as bad.
after their big promotion of heavies a while back, I actually got into sentinels with assault hmg.. and really liked it!!
..aaand then they screwed them up so I dont go there any more :(
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Quil Evrything
Nos Nothi
2
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Posted - 2015.05.19 16:31:00 -
[776] - Quote
Dreis ShadowWeaver wrote:After watching the vid, it's much clearer to me now how much of a massive difference in damage there is when knives are used on a Minja. The Ishukones + Scout MK.0 do more damage than just regular Nothi's, and the Nothi's + Minja are absolutely godly...
speaking of knife damage.. i noticed an odd thing.
Seems like it ALWAYS does doubleslash damage now.
i was just standing to side of enemy. (friend of mine, testing) slashed. they consistently took the double swing damage |
Quil Evrything
Nos Nothi
2
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Posted - 2015.05.19 16:32:00 -
[777] - Quote
oh, btw
FREE AURUM from CCP!
today's missions for me, included an aurum reward for completing 5 of them!!
500 aurum
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Quil Evrything
Nos Nothi
2
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Posted - 2015.05.21 23:11:00 -
[778] - Quote
Adipem Nothi wrote:This game is so backwards right now. I wait 5 minutes, restart the clock and then wait another 3 minutes to get into a match. I'm put up -- with other randoms -- against an officer stompsquad. Three mercs on my team go positive. The other 10 go negative. ... Stuck it out and gave 'em hell. Spent 366k to kill 8 proto stompers. Earned 172k EOM.
Yer doing it wrong. Get a full BPO fit. proceed to kill some stompers.
BPO kills ensure maximum saltiness for stomper tears.
If you dont have one, and dont want to spend aurum: do some grindy in faction warfare and pick your fave. I suggest something with 'nades', so they cannot possibly be revived.
Note: caldari BPOs get bonus to their free grenades. If memory serves me correctly: 450 damage nades, vs militia 300 ones |
Quil Evrything
Nos Nothi
2
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Posted - 2015.05.23 19:18:00 -
[779] - Quote
FYI on the "recon" BPO things...
my mistake. I managed to grab a NEW cal char, and look at em. Sadly, they are NOT scout BPO. they are medium, with a shotgun.
What exactly qualifies that suit as a "recon", beats me.
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Quil Evrything
Nos Nothi
2
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Posted - 2015.05.23 21:17:00 -
[780] - Quote
IAmDuncanIdaho II wrote:
I think this would split the playerbase. All casuals / soloists would play in this one queue - everyone else would play somewhere else. I think a detrimental effect would be casuals / soloists would be less likely to learn to fight against squads or in squads.
two things.
1. maybe not everyone WANTS to learn that stuff. 2. that's what PC and FW are for
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