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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
572
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Posted - 2014.12.02 23:51:00 -
[1051] - Quote
New Idea:
Increase player counts in match to 300 vs 300 so Logistics can be made into the roving supply depots people want just like EVE. Then, 10 people guarding the Logi from all angles at all times can actually happen.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Meee One
Amakakeru-Ryu-no-Hirameki
1355
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Posted - 2014.12.03 02:24:00 -
[1052] - Quote
el OPERATOR wrote:Meee One wrote:Just going to add on about rep tools cooldown.
I hope the class wide cooldown is significant,because if it isn't,you'll see a resurgence of killer bees.
Not because they want to be killers,but because they now have so much more free time. -scans on 30 second cooldown -out of deployables -no one calling for rez -use rep tool? (nope,it's on cooldown)
What does this leave logistics users? Their weapon.
And as such,logistics users will be forced to change fittings to accommodate this new meta. Knowing there will be times they can't support,they will upgrade their weapon. Which is why the cooldown decrease must be significant.
Unless,of course,CCP likes/liked logi slayers and wants to bring them back. Oh, dude. The slayers are coming back. BW has guaranteed it. Something tells me the exact opposite is going to happen. You'll see a mass die off of logistics,everyone moving to assaults (for the equipment).
And true-blue logibros will become a rare sight.(except in PCs of course,dat rep tool)
Players will try logistics go "lol too hard",then run right back to the sents,scouts and assaults they came from.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Z3dog
BIG BAD W0LVES
28
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Posted - 2014.12.03 03:35:00 -
[1053] - Quote
Hmmm. Rattati locked the equipment bandwidth sticky, but not before raising scout bandwidth and reducing RE bandwidth.
Dust 5/14
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Z3dog
BIG BAD W0LVES
28
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Posted - 2014.12.03 04:13:00 -
[1054] - Quote
Also could we brainstorm some ideas for logis to be able to defend their equipment?
For example: Some sort of short range rep tool that makes the equipment around a logi immune to damage. Only effective while the logistics suit is alive and within very close proximity to equipment.
Dust 5/14
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5607
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Posted - 2014.12.03 10:47:00 -
[1055] - Quote
el OPERATOR wrote:Meee One wrote:Just going to add on about rep tools cooldown.
I hope the class wide cooldown is significant,because if it isn't,you'll see a resurgence of killer bees.
Not because they want to be killers,but because they now have so much more free time. -scans on 30 second cooldown -out of deployables -no one calling for rez -use rep tool? (nope,it's on cooldown)
What does this leave logistics users? Their weapon.
And as such,logistics users will be forced to change fittings to accommodate this new meta. Knowing there will be times they can't support,they will upgrade their weapon. Which is why the cooldown decrease must be significant.
Unless,of course,CCP likes/liked logi slayers and wants to bring them back. Oh, dude. The slayers are coming back. BW has guaranteed it.
Correct. They're called Assaults.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Mad Syringe
ReDust Inc.
369
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Posted - 2014.12.03 11:29:00 -
[1056] - Quote
Well adaptation to changes is part of this game.
So I made some suits to compensate the EQ BW. Mostly I reduced the amount of Uplinks on my first spawn to 4 deployed. Than I can spawn a commando without loosing too much (if Apex, all good).
If I want to stay logi, I just spawn a tanked version of the first spawn, that has just a scanner (pro), a pathetic hive (compact) and a dirty needle. There you go, better survivability and still getting points from those links... Support though... well not so much.
Cheers
Dedicated Minmando Masshole with love for Swarmholing... Not playing logi that much anymore... which is a shame...
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Meee One
Amakakeru-Ryu-no-Hirameki
1363
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Posted - 2014.12.04 07:16:00 -
[1057] - Quote
Z3dog wrote:Hmmm. Rattati locked the equipment bandwidth sticky, but not before raising scout bandwidth and reducing RE bandwidth. And increasing triage hive BW.
8 per?
Max deployed is 2,Pro logistics has 32 BW.
So it costs 1/2 a Pro logistics BW for 2 hives. Yet you can spam 4 uplinks for the same cost?
At least the other hives are BW cheap.
But why increase BW on the wyrk hive at all? It doesn't have a basic or ADV version like the hybrids do. And you can only have 2 out anyway.
It would only make sense if CCP were going to add basic and ADV triage hives.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Meee One
Amakakeru-Ryu-no-Hirameki
1363
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Posted - 2014.12.04 07:22:00 -
[1058] - Quote
Mad Syringe wrote:Well adaptation to changes is part of this game.
So I made some suits to compensate the EQ BW. Mostly I reduced the amount of Uplinks on my first spawn to 4 deployed. Than I can spawn a commando without loosing too much (if Apex, all good).
If I want to stay logi, I just spawn a tanked version of the first spawn, that has just a scanner (pro), a pathetic hive (compact) and a dirty needle. There you go, better survivability and still getting points from those links... Support though... well not so much.
Cheers 4 links = 16 BW ADV logistics has 24. Cal and Amarr logistics has 28. You can still use 2 deployables (most hives).
Scanners,rep tools and needles aren't effected.
Quit being a drama queen.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Zaria Min Deir
TeamPlayers Negative-Feedback
898
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Posted - 2014.12.04 09:31:00 -
[1059] - Quote
Meee One wrote:Z3dog wrote:Hmmm. Rattati locked the equipment bandwidth sticky, but not before raising scout bandwidth and reducing RE bandwidth. And increasing triage hive BW. 8 per? Max deployed is 2,Pro logistics has 32 BW. So it costs 1/2 a Pro logistics BW for 2 hives. Yet you can spam 4 uplinks for the same cost? Holy **** I missed that last second switcheroo Would be nice to hear what the "logic" behind that change is...
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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John Demonsbane
Unorganized Ninja Infantry Tactics
4817
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Posted - 2014.12.04 12:19:00 -
[1060] - Quote
Zaria Min Deir wrote:Meee One wrote:Z3dog wrote:Hmmm. Rattati locked the equipment bandwidth sticky, but not before raising scout bandwidth and reducing RE bandwidth. And increasing triage hive BW. 8 per? Max deployed is 2,Pro logistics has 32 BW. So it costs 1/2 a Pro logistics BW for 2 hives. Yet you can spam 4 uplinks for the same cost? Holy **** I missed that last second switcheroo Would be nice to hear what the "logic" behind that change is...
The RE thing was to make the scouts happy for the most part. I can live with it since REs (and particularly proxies) are not as useful "pound for pound" as uplinks.
Triage hives are a bit of a head scratcher, tho. I guess its since that is what they are worried about assaults/commandos spamming before they depot swap. If that's true, not sure why you would not do it to just wiyrkomi's and leave the K/D's alone.
(The godfather of tactical logistics)
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ZDub 303
Escrow Removal and Acquisition Negative-Feedback
3312
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Posted - 2014.12.04 12:51:00 -
[1061] - Quote
Since this seems to be the new place to talk about the equipment bandwidth.
I would suggest increasing the uplink bandwidth to either 8 or 12 (I think 12 is better personally), and then removing the amarr logi bonus towards uplinks and changing it to something more useful.
Uplinks, much like jump drive force projection was in eve, are terrible for the game but they have been around for so long that nobody knows any other way.
Death to all uplinks! |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5628
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Posted - 2014.12.04 13:05:00 -
[1062] - Quote
Mad Syringe wrote:Well adaptation to changes is part of this game.
So I made some suits to compensate the EQ BW. Mostly I reduced the amount of Uplinks on my first spawn to 4 deployed. Than I can spawn a commando without loosing too much (if Apex, all good).
If I want to stay logi, I just spawn a tanked version of the first spawn, that has just a scanner (pro), a pathetic hive (compact) and a dirty needle. There you go, better survivability and still getting points from those links... Support though... well not so much.
Cheers
Prevention of death is in all ways superior to assisting a respawns.
Take the change from that view and the logic on the BW value of hives vs. Uplinks makes more sense.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
606
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Posted - 2014.12.04 20:30:00 -
[1063] - Quote
Z3dog wrote:Also could we brainstorm some ideas for logis to be able to defend their equipment?
For example: Some sort of short range rep tool that makes the equipment around a logi immune to damage. Only effective while the logistics suit is alive and within very close proximity to equipment.
I'm down for combat shields. And not a silly bubble generator either, I mean a non-movement interfering, full coverage physical shield that can also be used to melee. We could basically squat and hold against incoming fire, protecting links or rep hives as well as use it to cross open ground to get to a revive as well as use it to cover people coming to our positions for ammo/reps.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
606
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Posted - 2014.12.04 20:36:00 -
[1064] - Quote
ZDub 303 wrote:Since this seems to be the new place to talk about the equipment bandwidth.
I would suggest increasing the uplink bandwidth to either 8 or 12 (I think 12 is better personally), and then removing the amarr logi bonus towards uplinks and changing it to something more useful.
Uplinks, much like jump drive force projection was in eve, are terrible for the game but they have been around for so long that nobody knows any other way.
Death to all uplinks!
No, this isn't really that place. Your opinion is noted however and you are invited to stay and join what we have been mostly discussing, Support play and Logistics. I'd recommend at least skimming the previous pages (and bear in mind the dates).
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
606
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Posted - 2014.12.04 20:40:00 -
[1065] - Quote
Breakin Stuff wrote:
Prevention of death is in all ways superior to assisting a respawns.
Best justification for returning sidearms to Logis I've heard all day.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Meee One
Amakakeru-Ryu-no-Hirameki
1364
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Posted - 2014.12.04 22:46:00 -
[1066] - Quote
el OPERATOR wrote:Breakin Stuff wrote:
Prevention of death is in all ways superior to assisting a respawns.
Best justification for returning sidearms to Logis I've heard all day. >prevention of death.
Sidearms don't prevent death,they cause it to your enemies.
Prevention of death would be something like damage resistance.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
606
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Posted - 2014.12.04 23:39:00 -
[1067] - Quote
Meee One wrote:el OPERATOR wrote:Breakin Stuff wrote:
Prevention of death is in all ways superior to assisting a respawns.
Best justification for returning sidearms to Logis I've heard all day. >prevention of death. Sidearms don't prevent death,they cause it to your enemies. Prevention of death would be something like damage resistance.
Causing my teammates' enemies' death prevents those enemies from causing my teammates' death.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Z3dog
BIG BAD W0LVES
36
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Posted - 2014.12.05 01:12:00 -
[1068] - Quote
Zaria Min Deir wrote:Meee One wrote:Z3dog wrote:Hmmm. Rattati locked the equipment bandwidth sticky, but not before raising scout bandwidth and reducing RE bandwidth. And increasing triage hive BW. 8 per? Max deployed is 2,Pro logistics has 32 BW. So it costs 1/2 a Pro logistics BW for 2 hives. Yet you can spam 4 uplinks for the same cost? Holy **** I missed that last second switcheroo Would be nice to hear what the "logic" behind that change is... "Data"
Dust 5/14
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Mister Goo
Abandoned Privilege Top Men.
86
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Posted - 2014.12.05 17:26:00 -
[1069] - Quote
Now that they have a way to change colors can we please change the logi color scheme and loose the bright yellow? If the enemy needs to know who the logi is let him look for the repair tool streams.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6332
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Posted - 2014.12.05 17:34:00 -
[1070] - Quote
MECHANIC POINTS FOR REPAIRING INSTALLATIONS, CRUS, SUPPLY DEPOTS, TURRETS AND VEHICLES.
RENAME THE TRIAGE MECHANIC AS.........MECHANIC.
PUT A CAP ON IT SO IT CANT BE FARMED.
I am GJRs Renfield.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1296
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Posted - 2014.12.05 23:51:00 -
[1071] - Quote
Mister Goo wrote:Now that they have a way to change colors can we please change the logi color scheme and loose the bright yellow? If the enemy needs to know who the logi is let him look for the repair tool streams.
i agree i hate the coloring. most of the suits need to be revisited anyway. the color progressions across standards/assaults makes no sense either. logi are ugly so they should get a new paintjob across the board too that darkens and looks more ba as it goes from basic to proto. meaning advanced skins that fall between both proto and basic.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Mordecai Snake
Sardaukar Merc Guild General Tso's Alliance
74
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Posted - 2014.12.06 00:11:00 -
[1072] - Quote
Mister Goo wrote:Now that they have a way to change colors can we please change the logi color scheme and loose the bright yellow? If the enemy needs to know who the logi is let him look for the repair tool streams. We need new Caldari/Gallente/Amarr Logis, a new minmatar assault, and new commandos so that role colors can be done away with. |
Z3dog
BIG BAD W0LVES
38
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Posted - 2014.12.06 05:35:00 -
[1073] - Quote
TechMechMeds wrote:MECHANIC POINTS FOR REPAIRING INSTALLATIONS, CRUS, SUPPLY DEPOTS, TURRETS AND VEHICLES.
RENAME THE TRIAGE MECHANIC AS.........MECHANIC.
PUT A CAP ON IT SO IT CANT BE FARMED.
No caps just low amounts of wp.
Would like to see caps removed for other stuff too and reduce wps. Shouldn't be punished for doing my job too well in a short period of time.
Dust 5/14
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Z3dog
BIG BAD W0LVES
38
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Posted - 2014.12.06 05:44:00 -
[1074] - Quote
Mad Syringe wrote:Well adaptation to changes is part of this game.
So I made some suits to compensate the EQ BW. Mostly I reduced the amount of Uplinks on my first spawn to 4 deployed. Than I can spawn a commando without loosing too much (if Apex, all good).
If I want to stay logi, I just spawn a tanked version of the first spawn, that has just a scanner (pro), a pathetic hive (compact) and a dirty needle. There you go, better survivability and still getting points from those links... Support though... well not so much.
Cheers
With bandwidth i'll just start a game running a minmatar with 3 complex kinkats and 3 sets of uplinks. After that logi dies I'll either spawn murder logi or support logi depending on the situation. Amarr logistics will be my new AV suit.
Dust 5/14
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Meee One
Amakakeru-Ryu-no-Hirameki
1377
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Posted - 2014.12.09 00:35:00 -
[1075] - Quote
Meee One wrote:Meee One wrote:i have mentioned this idea before but...
Is it possible to have a non-combat variety of logistics? Drawbacks: -no weapon -no grenade -no res or proxies -no melee
But its draws would be: -sent eHP -scout regen -scout stamina -scout speed -scout stamina regen
Purely defense oriented,this suit would offer the greatest defense at the cost of all offense. Logistics bonuses would apply of course,and it would have 25% blast resistance built in. This pure logistics suit would enable the rep tool to be equipped instead of a light weapon,freeing up an equipment slot.
Cpu and pg would of course be bountiful,to allow any fitting the user desires. I still like this idea.
Is this even possible? Logistics is dying out because they are literally dying.(low survival) This could draw players to logistics because they'll survive longer.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Songs of Seraphim
Murphys-Law
108
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Posted - 2014.12.09 01:06:00 -
[1076] - Quote
Meee One wrote:Meee One wrote:Meee One wrote:i have mentioned this idea before but...
Is it possible to have a non-combat variety of logistics? Drawbacks: -no weapon -no grenade -no res or proxies -no melee
But its draws would be: -sent eHP -scout regen -scout stamina -scout speed -scout stamina regen
Purely defense oriented,this suit would offer the greatest defense at the cost of all offense. Logistics bonuses would apply of course,and it would have 25% blast resistance built in. This pure logistics suit would enable the rep tool to be equipped instead of a light weapon,freeing up an equipment slot.
Cpu and pg would of course be bountiful,to allow any fitting the user desires. I still like this idea. Is this even possible? Logistics is dying out because they are literally dying.(low survival) This could draw players to logistics because they'll survive longer.
You say you want greater survivability on logistics, yet you want to take away its weapon... You know that makes as much sense as a sex addict putting his **** in a blender?
Plus, we will have to wait after 1.10 to see how all the roles play among themselves... THEN we can reevaluate the state of logistics and what they will need in addition to what the past 50 pages have been about.
Raging alcoholic.
Quafe is life. Quafe is love.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1297
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Posted - 2014.12.09 14:11:00 -
[1077] - Quote
a non combat logi is fine. but it cant be that powerful. it still needs to be killable in order to take out squads. otherwise 5 super logis on 1 sentinel would be literally unkillable by a whole team. meeones idea is way to much. they should keep the side arm though. but make it like pistols only. no smgs and stuff. syphon filter splits weapons in 3 categorys. your main weapon, light weapons in this case. and smgs go into an auxillary category. then sidearms are the same. itd be like a sidearm/smallweapons/light weapons/heavy weapons in dust. good for scouts and logis.
anyway. logis will never be correct until all the repair tools are in the game and properly distributed. there needs to be the shield repair tool and the armor tool needs to go to gal and amarr as ive already said on previous occasions.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Meee One
Amakakeru-Ryu-no-Hirameki
1383
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Posted - 2014.12.09 20:24:00 -
[1078] - Quote
Songs of Seraphim wrote:Meee One wrote:Meee One wrote:Meee One wrote:i have mentioned this idea before but...
Is it possible to have a non-combat variety of logistics? Drawbacks: -no weapon -no grenade -no res or proxies -no melee
But its draws would be: -sent eHP -scout regen -scout stamina -scout speed -scout stamina regen
Purely defense oriented,this suit would offer the greatest defense at the cost of all offense. Logistics bonuses would apply of course,and it would have 25% blast resistance built in. This pure logistics suit would enable the rep tool to be equipped instead of a light weapon,freeing up an equipment slot.
Cpu and pg would of course be bountiful,to allow any fitting the user desires. I still like this idea. Is this even possible? Logistics is dying out because they are literally dying.(low survival) This could draw players to logistics because they'll survive longer. You say you want greater survivability on logistics, yet you want to take away its weapon... You know that makes as much sense as a sex addict putting his **** in a blender? Plus, we will have to wait after 1.10 to see how all the roles play among themselves... THEN we can reevaluate the state of logistics and what they will need in addition to what the past 50 pages have been about. I am so glad you read the part about it being a variety. You know,an option,not the only one.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Meee One
Amakakeru-Ryu-no-Hirameki
1383
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Posted - 2014.12.09 20:25:00 -
[1079] - Quote
Auris Lionesse wrote:a non combat logi is fine. but it cant be that powerful. it still needs to be killable in order to take out squads. otherwise 5 super logis on 1 sentinel would be literally unkillable by a whole team. meeones idea is way to much. they should keep the side arm though. but make it like pistols only. no smgs and stuff. syphon filter splits weapons in 3 categorys. your main weapon, light weapons in this case. and smgs go into an auxillary category. then sidearms are the same. itd be like a sidearm/smallweapons/light weapons/heavy weapons in dust. good for scouts and logis.
anyway. logis will never be correct until all the repair tools are in the game and properly distributed. there needs to be the shield repair tool and the armor tool needs to go to gal and amarr as ive already said on previous occasions.
Ok then,what would you suggest as a fair trade for all offensive ability?
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5702
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Posted - 2014.12.09 20:33:00 -
[1080] - Quote
Meee One wrote:Auris Lionesse wrote:a non combat logi is fine. but it cant be that powerful. it still needs to be killable in order to take out squads. otherwise 5 super logis on 1 sentinel would be literally unkillable by a whole team. meeones idea is way to much. they should keep the side arm though. but make it like pistols only. no smgs and stuff. syphon filter splits weapons in 3 categorys. your main weapon, light weapons in this case. and smgs go into an auxillary category. then sidearms are the same. itd be like a sidearm/smallweapons/light weapons/heavy weapons in dust. good for scouts and logis.
anyway. logis will never be correct until all the repair tools are in the game and properly distributed. there needs to be the shield repair tool and the armor tool needs to go to gal and amarr as ive already said on previous occasions.
Ok then,what would you suggest as a fair trade for all offensive ability?
Nothing.
There is no such thing as a useful noncombatant on the battlefield. Logistics are a PRIME reason why I say you cannot balance in DUST the way you do in EVE. And those ships in EVE are fragile as all hell. there is no precedent for an obnoxiously tanky, non-shooting walking target that reps people and spams hives.
Never mind that the only way to make the defenses viable would be to make it able to tank past an HMG Heavy's overheat. Otehrwise you just get chopped to chutney anyway.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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