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Z3dog
BIG BAD W0LVES Canis Eliminatus Operatives
4
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Posted - 2014.09.17 02:51:00 -
[1] - Quote
Please leave logistics suits stats exactly as they are right now. Slots, pg, cpu, etc.
Dust 5/14
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Z3dog
BIG BAD W0LVES Canis Eliminatus Operatives
6
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Posted - 2014.09.20 04:51:00 -
[2] - Quote
Meee One wrote: 0/10 If logistics made up for its lack of eHP with evasion.
Not necessarily a stat.
Meee One wrote: And lack of offense with damage resistance while holding equipment,i would agree. So I could whip out some kind of equipment and run away really fast while taking a bunch of bullets? Balance...
Meee One wrote: But everyone,and i mean everyone,always targets logistics first. Yet,even though this fact is obvious CCP and the players think that they need nothing extra to survive as public enemy #1. It's downright lunacy. Like the two heavies at the end of a rep tool, or a team spawning out of an uplink, or rezzing 4 people who just went down and are now back up and ready to fight. I see what you're saying here, but the symbiotic relationship between logis and the rest of their team should not be ignored. It remains very effective at times and a logi by itself being very weak and vulnerable might be exactly what CCP intends for the role.
Meee One wrote: If i were going to throw something into a pit of lava,i would do my best to fireproof it first. Not just pick up the worst suited thing to do the job either. I don't understand the comparison. Your saying that not only is a logi not the best at it's job, but it is the worst? If not, survivability isn't necessarily a logi's job. Support is a logi's job.
And survivability isn't always a part of support. Most of the time a logi's "survivability" is dramatically increased when it is around it's team anyway. When you start artificially introducing things that will boost a logi's ability to survive even without it's team it becomes durable on it's own.
[/quote=Meee One] Logistics,right now in its current situation can't effectively survive to do its job. Remember slayer logis? How bad assaults were by comparison? [/quote] When you answer my post lets establish a definition for what a logi's job is that we agree on.
[/quote=Meee One] Logistics has been this bad for a while,but it was masked over by the slots and reps. With reps removed,all logistics had was slots. Now,assaults have those slots. Logistics still has equipment right? No,scouts have that equipment. A basic Cal Logistics only has 2 equipment,just like scouts. But the logistics,the one designed to carry equipment the best,must lose speed,a weapon and base stats. Yet, the "assassin" suit,the one designed to get stealth kills the best,has high speed,high regen,and both weapons,with 0 reduction to base stats. [/quote]
What slots are we talking about between the assaults and logistics? I agree that scouts are Overpowered at the moment, but at the same time logistics are not underpowered. The answer I see is a nerf to scouts, not a buff to logistics roles. Buffing logistics I think would only increase the equipment spam that is plaguing many games. Why do I start half my games with a scout running two sets of drop uplinks? Because its faster and more effective than a logi suit running three. Scouts need to lose their second equipment slot and assaults shouldn't ever get it.
[/quote=Meee One] Logistics has been,and still is being torn apart. The benefits of being logistics are being given to everyone,yet only logistics must suffer any penalties for those same privileges. It's the most craziness i've witnessed anywhere else,peoples justification for this insanity is "it's balanced if logistics suffers for those perks,but horribly broken if assaults or scouts do". [/quote]
Yup. But take away those penalty free privileges from other suits. Right whats wrong. Don't try to make what's right more right by boosting the privileges logis already enjoy with decent effectiveness.
[/quote Meee One] It always leaves me dumbfounded at the sheer ignorance and hypocrisy they display,just to play favorites. [/quote]
Yes. The vibe i get is that the other suits somehow owe it to the scout because it got no love for a year. Balance or comeuppance. Pick one CCP.
TL;DR I agree with you on several things, but generally disagree on how to solve them.
Dust 5/14
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Z3dog
BIG BAD W0LVES
12
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Posted - 2014.11.02 14:39:00 -
[3] - Quote
Is anyone else concerned about the nanite injector in 1.9 being opt-in instead of opt-out for team revives?
Dust 5/14
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Z3dog
BIG BAD W0LVES
12
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Posted - 2014.11.02 15:21:00 -
[4] - Quote
John Demonsbane wrote:Z3dog wrote:Is anyone else concerned about the nanite injector in 1.9 being opt-in instead of opt-out for team revives? Yes.
Thanks. Guess I'll be unequipping my nanite injectors when 1.9 comes out.
Dust 5/14
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Z3dog
BIG BAD W0LVES
17
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Posted - 2014.11.28 18:12:00 -
[5] - Quote
Rescuing thread from 5th page
Dust 5/14
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Z3dog
BIG BAD W0LVES
21
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Posted - 2014.11.29 01:45:00 -
[6] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=182530&find=unread scout doublethink Just replace the letters RE with the word uplinks in several of the posts.
Dust 5/14
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Z3dog
BIG BAD W0LVES
28
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Posted - 2014.12.03 03:35:00 -
[7] - Quote
Hmmm. Rattati locked the equipment bandwidth sticky, but not before raising scout bandwidth and reducing RE bandwidth.
Dust 5/14
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Z3dog
BIG BAD W0LVES
28
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Posted - 2014.12.03 04:13:00 -
[8] - Quote
Also could we brainstorm some ideas for logis to be able to defend their equipment?
For example: Some sort of short range rep tool that makes the equipment around a logi immune to damage. Only effective while the logistics suit is alive and within very close proximity to equipment.
Dust 5/14
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Z3dog
BIG BAD W0LVES
36
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Posted - 2014.12.05 01:12:00 -
[9] - Quote
Zaria Min Deir wrote:Meee One wrote:Z3dog wrote:Hmmm. Rattati locked the equipment bandwidth sticky, but not before raising scout bandwidth and reducing RE bandwidth. And increasing triage hive BW. 8 per? Max deployed is 2,Pro logistics has 32 BW. So it costs 1/2 a Pro logistics BW for 2 hives. Yet you can spam 4 uplinks for the same cost? Holy **** I missed that last second switcheroo Would be nice to hear what the "logic" behind that change is... "Data"
Dust 5/14
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Z3dog
BIG BAD W0LVES
38
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Posted - 2014.12.06 05:35:00 -
[10] - Quote
TechMechMeds wrote:MECHANIC POINTS FOR REPAIRING INSTALLATIONS, CRUS, SUPPLY DEPOTS, TURRETS AND VEHICLES.
RENAME THE TRIAGE MECHANIC AS.........MECHANIC.
PUT A CAP ON IT SO IT CANT BE FARMED.
No caps just low amounts of wp.
Would like to see caps removed for other stuff too and reduce wps. Shouldn't be punished for doing my job too well in a short period of time.
Dust 5/14
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Z3dog
BIG BAD W0LVES
38
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Posted - 2014.12.06 05:44:00 -
[11] - Quote
Mad Syringe wrote:Well adaptation to changes is part of this game.
So I made some suits to compensate the EQ BW. Mostly I reduced the amount of Uplinks on my first spawn to 4 deployed. Than I can spawn a commando without loosing too much (if Apex, all good).
If I want to stay logi, I just spawn a tanked version of the first spawn, that has just a scanner (pro), a pathetic hive (compact) and a dirty needle. There you go, better survivability and still getting points from those links... Support though... well not so much.
Cheers
With bandwidth i'll just start a game running a minmatar with 3 complex kinkats and 3 sets of uplinks. After that logi dies I'll either spawn murder logi or support logi depending on the situation. Amarr logistics will be my new AV suit.
Dust 5/14
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