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TechMechMeds
Level 5 Forum Warrior
5051
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Posted - 2014.08.12 15:05:00 -
[1] - Quote
Proto min logi.
High - 3 complex extenders/1 enhanced energizer. Lows - 1 enhanced armour repair/2 basic plates/1 complex shield regulator
Weapon - whatever fits and is suitable Equipment - 1 proto injector/1 proto repair tool/1 proto hives/1 advanced uplinks
HP seems too balanced across each suit. I would like to see HP values that reflect the racial logi suits better, like the other suit specialisations.
I also think that an extra 100 of armour or shield HP relative to each racial suit would be good. I know that this will get abused but EVERYTHING in dust is abused if possible. This would really be nice for the actual support Logis because we are getting left behind in the HP department.
I don't care about brick tankers, they brick tank any suit anyway so they should never be used as a point of reference for balance. They will always be there.
This could kind of be fixed if we had a built in repair again but I'm on the fence about that one as it impeaches on gallentes bonus.
Other than that, everything is good.
PS. Actually maybe it would be nice for repair tools to have their number of targets tiered.
Std/Adv/proto 1/2/3
Be vigilant!, for there are those that remove the teabag BEFORE adding milk!.
This is unacceptable!.
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TechMechMeds
Level 5 Forum Warrior
5051
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Posted - 2014.08.12 15:08:00 -
[2] - Quote
Ripley Riley wrote:I am, by no means, a logistics merc, but I would like the WP rewards for equipment to be closely reviewed. Triage and Guardian WP's seem to be incredibly high while Intel Kill Assists are pathetically low.
That's because its risk vs reward.
Pointing and clicking for instant wp VS risking getting shot at every turn or blown up to resupply and heal team mates.
Think about it.
Be vigilant!, for there are those that remove the teabag BEFORE adding milk!.
This is unacceptable!.
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TechMechMeds
Level 5 Forum Warrior
5055
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Posted - 2014.08.12 21:13:00 -
[3] - Quote
Ripley Riley wrote:I would like to see skills to further specialist in one equipment type. Call the skills (Equipment Type) Calibration or (Equipment Type) Proficiency. These skills would further allow logistic specialists to be the absolute best at what they do. For example... Repair Gun CalibrationPrerequisite: Repair Tool Operation IV Rank x5 +2% to repair gun amount per level This is obviously something off the cuff, but you get the idea. Some other thoughts:
- eHP for logisitic dropsuits should increase
- Increasing movement speed for logistic dropsuits would be useful and fair
- WP from equipment needs to be closely evaluated. Triage and Guardian rewards are fine, but Intel Kill Assist is too low.
- Logistics dropsuits do not need a sidearm. Only the Amarr because it is more combat oriented, as stated in its description.
Fixed.
Be vigilant!, for there are those that remove the teabag BEFORE adding milk!.
This is unacceptable!.
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TechMechMeds
Level 5 Forum Warrior
5066
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Posted - 2014.08.13 10:15:00 -
[4] - Quote
Meee One wrote:Bishop Harcourt wrote:Howdy Ya'll, Proto Minmatar logibro here.
I had an idea based on what I perceived each races combat philosophy to be. Please correct me if I'm wrong.
Amar: Mid range, slow moving continuous firefights. Give the (it hurts to type this) repp tool bonus that the Minlogi has to them. It never made much sense to give it to the logi with the lowest health and have them in the front lines. It would be better served on the most combat oriented Logistics suit, paired with the Sentinel with the highest armor HP. They would be a terror on the battlefield.
Caldari: Long ranged, sustained engagements Keep the bonus to nanite injectors. Also the one to ammo nanohives, but add increase amount carried buy 1 per lvl. This would help when setting up forward and defensive positions. It will also allow for the Calogi to move with the battle as the situation dictates.
Gallente: Short range, quick CQ brawlers I always thought the Galogi bonus was a little weak(the fact that its tied to the scanner, not the bonus itself), so I suggest also giving them the Calogi bonus to Armor Repair nano-hives. Give them this, but not the +1 per. This would help get Federation soldiers back in the fight faster after a brush up as well as allowing the them to know weather a counter offensive was inbound.
Minmatar: Quick, hit and run Guerrilla warfare While the repper bonus is awesome, giving it to the Amlogi is (IMO) the best thing to do. So what about the Minlogi? Give them a minor(very minor I.E +1% damage per lvl) bonus to remotes/proxies and also the Amlogi's droplink bonus. Now before True starts with the "the droplinks are Amar tech" jabba wabba, hear me out.
The Minmatar are about speed. Hit them hard, fast, and bug out. The bonuses I described would best fit their guerrilla tactic style of play. Setting an ambush on a supply convoy with proxie's, RE's in and around the road, with droplinks set in strategic locations. Then spawning in just as the frist proxy's blow. That to me sounds very Matari.
So you other logi's mull it over and let me know. No,for very obvious reasons any true support logistics would understand.
Logi since beta here.
Just no.
Be vigilant!, for there are those that remove the teabag BEFORE adding milk!.
This is unacceptable!.
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TechMechMeds
Level 5 Forum Warrior
5070
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Posted - 2014.08.13 16:23:00 -
[5] - Quote
Cross Atu wrote:Also, with the latest hotfix if anything has changed your feedback due to the altered context please note that when posting so that we can properly track the effects of the hotfix process regarding this topic. Thanks Cross
Its fine, the new HP values mean that I really do have to concentrate on support now.
Shock horror!.
PS. Tiered number of targets for rep tool at ADV, std and proto please.
1/2/3.
A rolling nade is worth two in ambush.
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TechMechMeds
Level 5 Forum Warrior
5118
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Posted - 2014.08.15 03:59:00 -
[6] - Quote
SponkSponkSponk wrote:I hadn't realised that, but I agree. Combat fits only have to care about proto weapons hitting their wallet, of which generally only one costs a lot.
logistics suits have the same problem, magnified three- or four-fold.
Just 4 restocks on my proto hives is about 117k isk.
24k for a proto rep tool I believe.
7k for an injector which is ok I believe, saves as many lives as I want which is what its all about for me, when I logi.
Going off it these days, I find myself only doing it when I have to baby sit nubs or want to spectate (rep slave).
A rolling nade is worth two in ambush.
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TechMechMeds
Level 5 Forum Warrior
5119
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Posted - 2014.08.15 04:36:00 -
[7] - Quote
Meee One wrote:TechMechMeds wrote:SponkSponkSponk wrote:I hadn't realised that, but I agree. Combat fits only have to care about proto weapons hitting their wallet, of which generally only one costs a lot.
logistics suits have the same problem, magnified three- or four-fold. Just 4 restocks on my proto hives is about 117k isk. 24k for a proto rep tool I believe. 7k for an injector which is ok I believe, saves as many lives as I want which is what its all about for me, when I logi. Going off it these days, I find myself only doing it when I have to baby sit nubs or want to spectate (rep slave). Core focused is 35k. Any Pro hives 22k and up. Any Pro uplinks 22k and up. Any Pro scanners 22k and up. So the avg Pro logi carries 4 equipment. Any combination of the 4 equipment is freaking expensive. And those aren't the special versions like the triage hives,i think those are nearly 30k for 3 of them, that's 10k per hive (which CCP made easier to be destroyed btw). 1-1.5k grenade = loss of a 10k investment. I could understand the costs if they increased your safety,but any logi besides Min has to stay at 7.5m (11m for Min) to use the most expensive repair tool the core focused,and yet the blasted thing can't even out repair a MLT RR. Running ADV is costly too as any support logi tries to maximise their equipment without gimping themselves to badly. Put that all together with the low base stats that specialise in neither eHP (like a heavy),or speed/health regen and evasion (like a scout). You have a roll of very expensive tissue paper carrying other rolls of very expensive tissue paper.
Yeah.
Am I supposed to have learnt something there?, I am confused.
A rolling nade is worth two in ambush.
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TechMechMeds
Level 5 Forum Warrior
5270
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Posted - 2014.08.21 20:31:00 -
[8] - Quote
PLEASE CAN WE GET MECHANIC POINTS FOR REPAIRING VEHICLES,TURRETS, CRUS AND SUPPLY DEPOTS.
JUST APPLY THE TRIARGE MECHANIC AND RENAME IT, MECHANIC.
BEEN SAYING THIS FOR OVER A YEAR NOW.
SOME OF US GO THE EXTRA MILE
SORRY FOR CAPS.
"Oh, look!,
There's, uh, two women f ing a polar bear".
"Don't tell me those things".
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TechMechMeds
Level 5 Forum Warrior
5270
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Posted - 2014.08.21 20:53:00 -
[9] - Quote
Whats the experience is like right now provided you are not a brick tanked logi and you are one who really does care about supporting.
heres some thoughts that regularly urinate in my cornflakes often.
My teams awful, im screwed.
Caught off guard, im dead.
Dying 3 times cost about as much as 5 proto fits in equipment alone, almost.
That's the 6th guy to die now because my rep tool wouldn't lock on.
My injector didnt work when i wanted it to, nor did my rep tool lock on when i wanted it to, see you when we re-spawn buddy. After match hate mail for being a 'crap' logi, nice.
I now have to hide because costs>supporting.
Hey hey, 7th phantom revives a charm, so is the 8th re-spawn, gg.
Hmmmm, assaults run too quick for me to keep up very often.
oh a scout that has a rep tool and injector with comparable hp and more speed than me, i feel so loved.
Ah, there goes another dirty mlt needle revive stolen from me.Aaaaannndd there goes another guy gunned down along with the fool who revived him. I wish i could run quicker without making myself so squishy.
That's generally what my experience is like at the mo, which is why im usually on my alt or running assault or heavy.
I know i could run cheaper stuff but just like most other people, i didn't play this game to skill into and keep my best gear as shinnies to look at. I also enjoy being able to support and survive to the best possible capacity which makes for FUN game play.
I have the sever bpo but i rarely use it, I like that 4th equipment slot so i really am a Swiss army knife.
"Oh, look!,
There's, uh, two women f ing a polar bear".
"Don't tell me those things".
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TechMechMeds
Level 5 Forum Warrior
5285
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Posted - 2014.08.22 00:03:00 -
[10] - Quote
Cross Atu wrote:John Demonsbane wrote:You're insane, Cross. Thank you, I'm glad we established that John Demonsbane wrote:p.s. I read and made a few minor contributions to the whole "support actions" thread long ago, as you probably know. My memory might a be a little fuzzy, but I was down with most of what was presented there. It's more a matter of priorities and the "low hanging fruit" Rattati is looking for. This is actually why some of my responses seem so unsatisfying, because the low hanging fruit will come first and until a tech evaluation I won't really know which items those turn out to be. Like the injector WP scaling that I have wanted since closed beta, it turns out there is a tech barrier to what would otherwise, conceptually, be some pretty obvious low hanging fruit. Besides, isn't it a lot more satisfying to get a blue post saying "these are the proposed changes for the hotfix" than me saying "these are the changes I'm going to propose be proposed for the hotfix, presuming there are no unknown tech hang ups"
Yes, injector wp scaling ftw!.
"Oh, look!,
There's, uh, two women f ing a polar bear".
"Don't tell me those things".
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TechMechMeds
Level 5 Forum Warrior
5287
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Posted - 2014.08.22 01:30:00 -
[11] - Quote
SponkSponkSponk wrote:I think some tweaks like
* Lowered prices for proto equipment (in line with nanite injector cost) * Increase the fitting cost of most proto equipment * increase the logistics fitting bonus to compensate
then we'd see a lot more logistics suits running higher tier equipment, because they would be the only ones who could run them without compromising their fit.
Hi.
I run full proto equipment, raising the fitting cost means that I won't be able to do so.........
I agree with the other 2 points.
"Oh, look!,
There's, uh, two women f ing a polar bear".
"Don't tell me those things".
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TechMechMeds
Level 5 Forum Warrior
5288
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Posted - 2014.08.22 02:39:00 -
[12] - Quote
SponkSponkSponk wrote:TechMechMeds wrote:I run full proto equipment, raising the fitting cost means that I won't be able to do so......... OK, if your proto equipment totals 100CPU+20PG normally, your logistics bonus would turn that into 75CPU+15PG. If the bonus was changed from -5%/level to -10%/level but all proto equipment fitting cost is half again, then it becomes 150CPU+30 -> -50% due to skills -> 75CPU+15PG. No net change.
Ah yeah lol.
Sorry its late here.
"Oh, look!,
There's, uh, two women f ing a polar bear".
"Don't tell me those things".
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TechMechMeds
Level 5 Forum Warrior
5305
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Posted - 2014.08.22 15:31:00 -
[13] - Quote
Cross Atu wrote:Alena Ventrallis wrote:Cross, what's your opinion on making Logistics be like scout suits, with their current low health, better suit ewar and faster speed than assaults? I really feel like this keeps them from being "slayerlogis" (although we haven't needed to worry about that in a long time) and gives them a better role for a team. I think a case could be made for having the Logistics suits be the "light" Medium frames while the Assault suits are the "heavy" Medium frames. I would be interested in hearing community debate/input on that specific sub-topic. I do want to emphasize however that both the Medium frames should very much remain Medium to preserve role values, but things to make Logi/Assault more unique from each other and more of a specialization choice seems worth looking at.
No amount of speed is going to keep you alive and supporting your team while in a gunfight with low hp.
Enter - more logis hiding in the corner because of squishy suits and high cost equipment.
https://forums.dust514.com/default.aspx?g=posts&t=172432&find=unread
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TechMechMeds
Level 5 Forum Warrior
5306
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Posted - 2014.08.22 15:50:00 -
[14] - Quote
Cross Atu wrote:TechMechMeds wrote:Cross Atu wrote:Alena Ventrallis wrote:Cross, what's your opinion on making Logistics be like scout suits, with their current low health, better suit ewar and faster speed than assaults? I really feel like this keeps them from being "slayerlogis" (although we haven't needed to worry about that in a long time) and gives them a better role for a team. I think a case could be made for having the Logistics suits be the "light" Medium frames while the Assault suits are the "heavy" Medium frames. I would be interested in hearing community debate/input on that specific sub-topic. I do want to emphasize however that both the Medium frames should very much remain Medium to preserve role values, but things to make Logi/Assault more unique from each other and more of a specialization choice seems worth looking at. No amount of speed is going to keep you alive and supporting your team while in a gunfight with low hp. Enter - more logis hiding in the corner because of squishy suits and high cost equipment. Counter point noted, care to elaborate a bit more for the sake of discussion? The more clearly articulated a community view I can present to CCP the better case can be made for either change.
Ok.
No logi can support its team in the thick of it with low hp. Brick tanking is an option but then you would be slow as hell so you would never be able to catch up.
Ewar is all good but then stacking ewar mods leads us back to low hp.......plus that is a scouts job, generally speaking.
The most that speed is going to help you with if we keep low hp is getting your arse out of the action and running away because of your suit costs. You can get to where you are needed quicker but again, when you get there and there's a gunfight then you are buggered. Don't be forgetting that any decent player will kill the logi first which is the stigma for a lot of what i say
In a non brick tanked logi fit that is fitted to excel at support, the scenario ends with an almost guaranteed death when you are left on your own if everyone has died. I know its support but thats no excuse for being a free kill for COMPETENT players.
I feel like the game is screaming at me BRICK TANK OR GTFO, which is basically what pc is. A lot of the fits i use for my logi are quite literally unsuitable for pc and i cant play my way unless im down with dying repeatedly.
sorry if thats vague or doesn't even help, im jacked up on caffeine, playing dust and working so my mind is all over the place at the mo.
Maybe i should have waited to reply, meh lol.
https://forums.dust514.com/default.aspx?g=posts&t=172432&find=unread
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TechMechMeds
Level 5 Forum Warrior
5306
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Posted - 2014.08.22 16:04:00 -
[15] - Quote
We need speed and a hp buff but nothing silly.
A regen buff would be just as good as a hp buff maybe.
Equipment costs need to go down as well. It is silly that it costs so much for something that is used to help others as it is.
I dont want some op hp, speedy cheap arse suit either, this is just stuff that i think is needed.
https://forums.dust514.com/default.aspx?g=posts&t=172432&find=unread
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TechMechMeds
Level 5 Forum Warrior
5312
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Posted - 2014.08.22 17:17:00 -
[16] - Quote
zzZaXxx wrote:Survivability needs to be addressed one way or another. A smaller hit box and more speed would work. More EHP would work too.
I also strongly feel that logis' precision should be lowered to 40. This would enable logis to get their precision under 24 by fitting two complex PEs. Under 24 is low enough to detect non-dampened cal/gal scouts with proto cloak. Scouts could still get under this passive scan with one complex dampener. This way logis could sacrifice tank to have a chance at detecting incoming scouts--a valuable support role--and scouts would face more pressure to commit to dampening.
Nice.
This would counter the brick tanked filth who are basically impossible to kill even if you spot them first and shot them a few times. It is game breaking when a fit with around 800hp is speedy, can scan down almost everything, can go invisible, has two equipment slots, quick regen and a fking shotgun to boot with re's......what exactly was ccp thinking?.
I enjoy my scout and the easy mode killing, dont get me wrong, but it is a complete joke.
Scouts should have way heavier penalties for equipping plates and i have a scout alt myself so im not being a regular 'nerf what i don't like' scrub when i say that.
that's a different kettle of fish altogether anyway.
My Amarr scout alt for reference is......
https://forums.dust514.com/default.aspx?g=posts&t=172432&find=unread
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TechMechMeds
Level 5 Forum Warrior
5317
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Posted - 2014.08.22 18:03:00 -
[17] - Quote
Ah cross, CROOOSSS!.
If logis get hp buffs, please forward it that it should be relative to the racial philosophies.
Ill cry if my logi gets an armour buff and in fact, the hp we have now could do with some addressing. My min logi has more armour than shield base stats.
https://forums.dust514.com/default.aspx?g=posts&t=172432&find=unread
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TechMechMeds
Level 5 Forum Warrior
5321
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Posted - 2014.08.22 18:17:00 -
[18] - Quote
Cross Atu wrote:TechMechMeds wrote:Ah cross, CROOOSSS!.
If logis get hp buffs, please forward it that it should be relative to the racial philosophies.
Ill cry if my logi gets an armour buff and in fact, the hp we have now could do with some addressing. My min logi has more armour than shield base stats. That's something I will say unequivocally, I will be advocating for any/all logistics suit buffs to maintain racial flavor. Maintaining this speaks to diversity and meaningful player choice.
SCHWING!
https://forums.dust514.com/default.aspx?g=posts&t=172432&find=unread
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5431
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Posted - 2014.09.03 17:47:00 -
[19] - Quote
I SAY AGAIN, JUST IN CASE.
MECHANIC POINTS FOR REPAIRING VEHICLES. TURRETS AND SUPPLY DEPOTS, CRUS ETC.
TAKE THE TRIARGE MECHANIC, APPLY IT TO THE ABOVE THINGS, RENAME THE TRIARGE POINTS AS MECHANIC POINTS!.
PLEASE!.
My hometown beat Manchester united.
Git gud man utd.
4-0
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5764
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Posted - 2014.09.23 21:35:00 -
[20] - Quote
JUST A REMINDER THAT WE NEED MECHANIC POINTS FOR REPAIRING VEHICLES, CRUS, SUPPLY DEPOTS AND TURRETS.
COPY & PASTE TRIAGE AND RENAME IT.
THANK YOU.
"An abnormally heightened consciousness of one's self, which leads to a viscous circle of heightened awareness of self."
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5766
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Posted - 2014.09.23 22:22:00 -
[21] - Quote
Cross Atu wrote:I have a couple specific questions I would like a re-focus on.
1. Current status of fittings resources (CPU/PG) per race from each player who runs them. In other words where do you see shortfalls and why? Does any aspect seem overly generous and where/why? Please make sure you are responding with regards to suits you can field yourself and bonus points if you include specific fittings and/or mods in your descriptions.
2. Presuming the notion of a secondary (weaker) equipment bonus were being added to the frames, what would you advocate those secondary bonuses be - please list by race and include the reasoning behind your selection - and would such a method, in your view, require the alteration or substitution of any current/primary bonus (if yes which ones, how, and what is the rational behind that).
Thanks, Cross
I run Minmatar and have done since beta (was the only one available lol), i also used the Amarr logi at proto for a good while but i think what i have to say applies to all logis.
I think all logis need base hp scaled properly in respect to racial tanking ethics.
I think they need better regen across the board. The lack of hp would not be so bad if we had better regen and maybe the native 3 hp/s armour rep back. They also need better speed i believe so we can get about quicker.
As for the bonuses, i cba to repeat what someone said a while ago about all logis having small bonuses to all equipment but having their big bonuses for the racial equipment would be great. This means that logis will always be better with equipment than any other suit.
As for cpu and pg, it seems fine actually but because our hp, regen and speed is so poor, we have to use a lot of it for hp mods + all that and equipment which seems to leave room for only std weapons but im fine with that.
I would love to be able to run some prec mods and range amps without gimping myself as an example.
The way i see it is that all the other suits are so good now that a tanked logi could never excel more than an assault or scout now. Theres plenty or room to buff the logis. Even a buffed tank and gank logi wouldn't beat an assault or scout at its role now.
Also, i think equipment should go down in price. Sure some people are only logi to farm wp but for those of us who do it purely for it's intended role, its a real kick in the teeth. I don't like the fact that every facet of my logi is to support but yet it costs a ridiculous amount.
Sorry if that as vague, it's getting late here and i cba to present what i have to say in a more formal manner lol.
"An abnormally heightened consciousness of one's self, which leads to a viscous circle of heightened awareness of self."
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5795
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Posted - 2014.09.25 23:46:00 -
[22] - Quote
Omega Black Zero wrote:WP for repping vehicles would be nice, maybe +25 for every 250 armor repaired? obviously would cap your triage WP as would repping infantry
Repairing dropsuits = triage
Repairing anything else = mechanic points
"An abnormally heightened consciousness of one's self, which leads to a viscous circle of heightened awareness of self."
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5895
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Posted - 2014.09.26 00:34:00 -
[23] - Quote
el OPERATOR wrote:TechMechMeds wrote:Omega Black Zero wrote:WP for repping vehicles would be nice, maybe +25 for every 250 armor repaired? obviously would cap your triage WP as would repping infantry Repairing dropsuits = triage Repairing anything else = mechanic points I could be wrong, but weren't WP for vehicle/installation repair removed due to farming? If so, they won't be back any time soon.
Just add a cap exactly like triage or make it 25 points per X amount of armour repaired.
Done.
"An abnormally heightened consciousness of one's self, which leads to a viscous circle of heightened awareness of self."
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6087
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Posted - 2014.09.30 02:56:00 -
[24] - Quote
Schwing to the top.
Ok.........now say that in quif.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6087
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Posted - 2014.09.30 17:32:00 -
[25] - Quote
MECHANIC POINTS FOR REPAIRING INSTALLATIONS, CRUS, SUPPLY DEPOTS, TURRETS AND VEHICLES.
RENAME THE TRIAGE MECHANIC AS.........MECHANIC.
PUT A CAP ON IT SO IT CANT BE FARMED.
Regen and speed definitely need a buff.
I won't bother repeating anything that has been said anymore than I already have lol.
Ok.........now say that in quif.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6087
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Posted - 2014.09.30 17:34:00 -
[26] - Quote
Booby Tuesdays wrote:Will post more in depth later, but my initial takeaways...
I would vote for method 2 in regards to the bonus changes.
I would vote to split the difference with the changes to deployable and active equipment. Too big of a sweeping change imo.
I would vote to half the proposed HP buffs, and further buff the regen.
At first I was shocked at losing CPU and Grid, but then I saw the 50% reduction to equipment, but then I saw the 25% increase to actual fitting requirements. We want to make logis better with equipment, not completely take it out of every other suits hands, yes?
I think we are making some good progress!
Boobs are a good idea.
A face full of boobs never gets boring.
Ok.........now say that in quif.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6088
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Posted - 2014.09.30 17:56:00 -
[27] - Quote
Cross Atu wrote:It's spreadsheet time.This is the current amalgamated result of feedback gathered here, in game, through e-mail and skype as well as CPM conversations and some on the ground testing (you know, that whole 'played support logi as main role since closed beta' thing) by yours truly. The goal of this proposal is to enhance the fidelity of the logistics support niche, making it a more active role (i.e. less fire and forget/spamable) while promoting some unique advantages (one of these being more flexible racial affinity as that is a frequently stated community desire). In attaining these goals, which per force include better survivability, steps were taken to avoid overly encroaching on other roles in game (for example avoiding the "killer bee" CalLogi days of old). Please provide input on this spreadsheet via this forum thread and when doing so note that it is feedback on the spreadsheet proposal so as not to get any feedback mixed up (this is derived from previously provided community feedback after all ). Also bear in mind that some of these ideas may turn out to be beyond the scope of server only updates and thus could require further revision but I deemed it valuable to discuss the conceptual merits at this point regardless, and have made best efforts to note potential tech constraints which will require review. Finally I would like to reiterate my usual request, that being to keep comments and feedback constructive as while I love a good debate vitriol and hyperbole aren't very actionable and as such do not really contribute to the feedback process. Alright mercs, speak up. Cheers, Cross EDIT: Also, my spelling can be awful sometimes when dyslexia trumps spell check, so feel free to let me know if anything has slipped through and needs correcting. Thanks EDIT2: Thanks to the scouts of the barbershop for making my understanding of eWar upgraded from level 0 to it's current approximate level 3 (your input on the eWar ideas I threw at you was very helpful o7) EDIT3: Seems the hyperlink isn't working for several people so I'm adding the raw one here in hopes that will work better: https://docs.google.com/spreadsheets/d/1OMpIZBbCMXXi4nkk-NykpDla7SCBo9nYmfIjV28Dp0w/edit?usp=sharing
Its looking good but i think shield recharge should be 20hp/s and on that same note, assaults need at the least to be 25hp/s with min assault getting a buff to 30hp/s and caldari getting a slight buff as well.
I think we need slightly more speed or a native 1hp/s armour rep rate that goes to 2hp/s at adv and 3hp/s at proto. This would stack with gallente as well.
Im not factoring in brick tanked logis or assaults that use the logi as an assault as there is no point balancing against those types. We did that before and i have seen it done in other games, they just move to the next thing to abuse which gets nerfed and then they move on again leaving the 'proper' players of a role screwed.
They are all running scout and heavy at the mo anyway lol.
Ok.........now say that in quif.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6088
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Posted - 2014.09.30 18:05:00 -
[28] - Quote
Cross Atu wrote:TechMechMeds wrote:MECHANIC POINTS FOR REPAIRING INSTALLATIONS, CRUS, SUPPLY DEPOTS, TURRETS AND VEHICLES.
RENAME THE TRIAGE MECHANIC AS.........MECHANIC.
PUT A CAP ON IT SO IT CANT BE FARMED.
Regen and speed definitely need a buff.
I won't bother repeating anything that has been said anymore than I already have lol. Under the proposal the current triage mechanic would be revised somewhat so that use of repair tool, and injector would provide a consistent earnings WP gained to HP restored ratio. This is important to avoid the current problem where potential earnings actually decrease as quality of gear increases. This change would also offer value to repping scouts and other low armor suits, who in my view should not be punished simply for focusing on a lighter frame build. With the above changes in place mechanic points would follow the same method but the ratio of WP per HP restored would have to be different as installations and vehicles have much higher HP pools and making it more earnings effective to rep the local CRU than to provide reps for any of the mercs spawning from it would be an unfortunate direction to go, no? Hence the wording with regards to the inclusion of mechanic points, which I fully agree should be restored to the game. Question: Are you saying; 1. Good job, the proposed regen and speed buff are spot on 2. Reduce the HP buff, and further increase the regen and speed buffs 3. Keep the HP buff as proposed, but further increase the regen and speed buffs 4. Something else I am overlooking ? Cheers, Cross
3, but i think we should get one or the other with speed and regen buffs.
Edit: that hp stacks quite a fair bit with level 5 dropsuit armour so now looking at it, we should get one or the other with regen and speed.
Ok.........now say that in quif.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6090
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Posted - 2014.09.30 18:10:00 -
[29] - Quote
Cross Atu wrote:TechMechMeds wrote:Cross Atu wrote:TechMechMeds wrote:MECHANIC POINTS FOR REPAIRING INSTALLATIONS, CRUS, SUPPLY DEPOTS, TURRETS AND VEHICLES.
RENAME THE TRIAGE MECHANIC AS.........MECHANIC.
PUT A CAP ON IT SO IT CANT BE FARMED.
Regen and speed definitely need a buff.
I won't bother repeating anything that has been said anymore than I already have lol. Under the proposal the current triage mechanic would be revised somewhat so that use of repair tool, and injector would provide a consistent earnings WP gained to HP restored ratio. This is important to avoid the current problem where potential earnings actually decrease as quality of gear increases. This change would also offer value to repping scouts and other low armor suits, who in my view should not be punished simply for focusing on a lighter frame build. With the above changes in place mechanic points would follow the same method but the ratio of WP per HP restored would have to be different as installations and vehicles have much higher HP pools and making it more earnings effective to rep the local CRU than to provide reps for any of the mercs spawning from it would be an unfortunate direction to go, no? Hence the wording with regards to the inclusion of mechanic points, which I fully agree should be restored to the game. Question: Are you saying; 1. Good job, the proposed regen and speed buff are spot on 2. Reduce the HP buff, and further increase the regen and speed buffs 3. Keep the HP buff as proposed, but further increase the regen and speed buffs 4. Something else I am overlooking ? Cheers, Cross 3, but i think we should get one or the other with speed and regen buffs. Edit: that hp stacks quite a fair bit with level 5 dropsuit armour so now looking at it, we should get one or the other with regen and speed. Thank you for the clarification
Hehe, long day.
Ok.........now say that in quif.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6090
|
Posted - 2014.09.30 18:27:00 -
[30] - Quote
ADAM-OF-EVE wrote:maybe ccp should consider a twist on other games resupply and repair mechanics which do work and do not suffer the same problems as what dust equipment does but with a dust twist.
take hives. why can't it be a simple throw a box of ammo down or med pack or in dusts case a small hive which quickly depletes. for the logi this could mean carrying an endless supply of hives which restock over time completely ruling out spam and replacing strategic placement of equipment which cannot move with the flow of battle with more effective fast clearing and purposeful deployments which can.
the alternative is make them an active piece of equipment which can go with the logi and restock players within a radius.
currently there is only 2 piece of equipment that require actual contact with another player and they are the repair tool and the needle. everything else doesn't require any contact with anyone. they can be used from anywhere at any time. for a logi that is supposed to be supporting the squad or team to have to leave all its equipment behind every time you move is wrong. hives and uplinks are not situational equipment. they are the life blood of any fight. without either the fight is lost.
a simple thing like this would remove all spam from the game aside from uplinks. allow logis to essentially take all their equipment with them and use it in a more directed way rather than a throw it down and then see who needs it.
this, needle, repair tool,scanner and the logibro never needs to leave his squad mates except to respawn.
with carefully set timers and ammo counts per deployment and limits on how many deployed and how many can be used at one time this could increase the overall effectiveness of logis and bring more purpose to their role.
I love the idea of hives being an equipment module that buffs within a radius of the dropsuit.
Maybe the built in module should have an energy bar so if it is used too much at once, it has to recharge if it is depleted.
Maybe make it a variant bu the trade off is that the built in module doesn't re supply the carrier?. We cant be having logis running around with 4 proto triage hives equipped hahahahah, imagine that.
Ok.........now say that in quif.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6090
|
Posted - 2014.09.30 18:44:00 -
[31] - Quote
Cross Atu wrote:ADAM-OF-EVE wrote:maybe ccp should consider a twist on other games resupply and repair mechanics which do work and do not suffer the same problems as what dust equipment does but with a dust twist.
take hives. why can't it be a simple throw a box of ammo down or med pack or in dusts case a small hive which quickly depletes. for the logi this could mean carrying an endless supply of hives which restock over time completely ruling out spam and replacing strategic placement of equipment which cannot move with the flow of battle with more effective fast clearing and purposeful deployments which can.
the alternative is make them an active piece of equipment which can go with the logi and restock players within a radius.
currently there is only 2 piece of equipment that require actual contact with another player and they are the repair tool and the needle. everything else doesn't require any contact with anyone. they can be used from anywhere at any time. for a logi that is supposed to be supporting the squad or team to have to leave all its equipment behind every time you move is wrong. hives and uplinks are not situational equipment. they are the life blood of any fight. without either the fight is lost.
a simple thing like this would remove all spam from the game aside from uplinks. allow logis to essentially take all their equipment with them and use it in a more directed way rather than a throw it down and then see who needs it.
this, needle, repair tool,scanner and the logibro never needs to leave his squad mates except to respawn.
with carefully set timers and ammo counts per deployment and limits on how many deployed and how many can be used at one time this could increase the overall effectiveness of logis and bring more purpose to their role. This style of game play is what the spreadsheet hopes to move things more towards. I acknowledge there are certain departures from the spreadsheet and what you describe however a full alteration of function as opposed to a change in numeric stats as listed in the sheets proposal, will come with a much higher dev hour cost and I am not confident it can be done without a UI update. While hives reimagined as an active module with a cooldown certainly have virtues worth discussing I think that is more of a Legion change then a Dust one tech wise. How do you think the current proposal holds up to your designs on the subject, even if it faces some obvious constraints?
Nooooooooooooooooooo.
in legion then lol.
Also http://www.youtube.com/watch?v=0JYsQ8p3wM8&feature=player_detailpage
Ok.........now say that in quif.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6095
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Posted - 2014.10.01 11:49:00 -
[32] - Quote
One thing that seriously needs fixing is the awful, clunky repair tool animations and lock on. It would also be nice to be able to use L1 and R1 to lock and unlock different targets.
Maybe speeding the animation up would fix it.
Another thing that could be considered is getting kill assists when repairing other people/vehicles.
Ok.........now say that in quif.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6260
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Posted - 2014.10.31 20:33:00 -
[33] - Quote
Cross Atu wrote:Update: I will be creating and linking a new iteration of the proposal after patch 1.9 deploys (and we have the chance to see if it creates any unexpected side effects).
Cheers, Cross
Mechanic points for repairing etc, etc.
Just a reminder lol.
Big up my friend Charlotte Shields, she won the Brazilian ju jitsu competition!.
And she's recovering from cancer!.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6332
|
Posted - 2014.12.05 17:34:00 -
[34] - Quote
MECHANIC POINTS FOR REPAIRING INSTALLATIONS, CRUS, SUPPLY DEPOTS, TURRETS AND VEHICLES.
RENAME THE TRIAGE MECHANIC AS.........MECHANIC.
PUT A CAP ON IT SO IT CANT BE FARMED.
I am GJRs Renfield.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6403
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Posted - 2014.12.16 15:35:00 -
[35] - Quote
This has basically become like the barbershop.
Shouldn't we create our own version for logistics?.
I am GJRs Renfield.
You heard it here first, I told you so.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6404
|
Posted - 2014.12.16 16:38:00 -
[36] - Quote
Jaysyn Larrisen wrote:TechMechMeds wrote:This has basically become like the barbershop.
Shouldn't we create our own version for logistics?. The DHL of Dust... "Because we do Logistics"
I like that a lot.
I am GJRs Renfield.
You heard it here first, I told you so.
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