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Songs of Seraphim
Murphys-Law General Tso's Alliance
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Posted - 2014.09.24 19:02:00 -
[1] - Quote
Cross Atu wrote:I have a couple specific questions I would like a re-focus on.
1. Current status of fittings resources (CPU/PG) per race from each player who runs them. In other words where do you see shortfalls and why? Does any aspect seem overly generous and where/why? Please make sure you are responding with regards to suits you can field yourself and bonus points if you include specific fittings and/or mods in your descriptions.
2. Presuming the notion of a secondary (weaker) equipment bonus were being added to the frames, what would you advocate those secondary bonuses be - please list by race and include the reasoning behind your selection - and would such a method, in your view, require the alteration or substitution of any current/primary bonus (if yes which ones, how, and what is the rational behind that).
Thanks, Cross
I'm on my phone, so bear with me here... Before I start, this is my first post. I have max core skills in the Dropsuit Upgrade tree except the cloak, hand-to-hand combat, and cardiac regulation.
I'm a Caldari Logistics and I absolutely despise the fact that my Caldari Assault has more CPU and that I have to fit a Complex CPU module on ALL my PROTO Caldari Logi fittings. I can make do with three equipment slots, but I usually forgo Uplinks on my suits to fit a Repair Tool, Nanohive (for the bonus), and Nanite Injector (anything less than a Wiyrkomi or Kaalakiota on PC is foolish); even so, seems like I wasted SP for Proto Uplinks since I basically have to make a trade-off with my suit (plus I can't put shield extenders alongside Uplinks since it DRAINS my PG. But, that's seems fine in comparison to the gimped CPU my logi has -- 350 base or 459 at max skills.
I'm gonna use this example fitting to show how screwed we are in terms of CPU: 4 Complex Shield Extenders 1 Complex Shield Recharger State Kaalakiota Specialist Rail Rifle (using this as an example since it has lower fitting requirements) (No grenade) Wiyrkomi Nanite Injector Ishukone Gauged Nanohive Six Kin Triage Repair Tool 1 Complex Regulator
This leaves me at 455/459 CPU (and 79/102 PG) but with no grenade and 3 slots in the lows untouched since I didn't want to go over... Mind you I have some fitting optimization... And I usually equip an Energizer and Recharger on my fit, yet I'm unable to do so since I don't have enough CPU.
Onto my actual PC fit....
2 Complex Shield Energizers 3 Complex Shield Extenders Ishukone Assault Rail Rifle (lower fitting requirements & skills into fitting optimization) Allotek Flux Grenade State Kaalakiota Nanite Injector State Ishukone Quantum Nanohive Republic Boundless Repair Tool Complex Shield Regulator Complex Ferroscale Plate Complex Reactive Plate And. Guess what? 1 Complex CPU module that I wish was another Regulator or Armor Repair!
This leaves me at 616/620. Granted I spent a load of SP into fitting optimization on weapons as well. Sadly I used to have to use both a CPU mod an PG mod. But I can always dump SP to alleviate the PG issue.
I don't even use that much HP in PCs since I have my heavy and assault to work with and keep me alive. As long as they do their job, I'll do mine. And that's when I'm not playing assault myself.
I feel like I'm missing something.... but that's where I'm trying to get at. CPU needs an overhaul. PG is fine as is. eHP... Not too sure. Maybe a slight adjustment mirror the assault buff and regen for racial tank. I'd rather have more efficient regen than HP.
Any other Caldari Logistics out there that you can add to this? |
Songs of Seraphim
Murphys-Law
5
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Posted - 2014.10.21 06:15:00 -
[2] - Quote
*patiently waits for anything logi and support related*
*makes passive-aggressive post* ._.
In all seriousness, does the announcement of 1.9 postpone any logistics and support alterations? Or would any update from here on out be updated with the installment of 1.9?
I need a reason to not give up on my logi suit, since outside of PC, I seldom use it. Since the standard Caldari logistics suit is laughable, and the advanced is mediocre... It's proto or go home. Which isn't necessarily the case, but it sure feels like it if you want survivability. |
Songs of Seraphim
Murphys-Law
108
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Posted - 2014.12.09 01:06:00 -
[3] - Quote
Meee One wrote:Meee One wrote:Meee One wrote:i have mentioned this idea before but...
Is it possible to have a non-combat variety of logistics? Drawbacks: -no weapon -no grenade -no res or proxies -no melee
But its draws would be: -sent eHP -scout regen -scout stamina -scout speed -scout stamina regen
Purely defense oriented,this suit would offer the greatest defense at the cost of all offense. Logistics bonuses would apply of course,and it would have 25% blast resistance built in. This pure logistics suit would enable the rep tool to be equipped instead of a light weapon,freeing up an equipment slot.
Cpu and pg would of course be bountiful,to allow any fitting the user desires. I still like this idea. Is this even possible? Logistics is dying out because they are literally dying.(low survival) This could draw players to logistics because they'll survive longer.
You say you want greater survivability on logistics, yet you want to take away its weapon... You know that makes as much sense as a sex addict putting his **** in a blender?
Plus, we will have to wait after 1.10 to see how all the roles play among themselves... THEN we can reevaluate the state of logistics and what they will need in addition to what the past 50 pages have been about.
Raging alcoholic.
Quafe is life. Quafe is love.
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