Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
|
CCP Logibro
C C P C C P Alliance
56
|
Posted - 2013.07.18 14:11:00 -
[1] - Quote
Changes in Logistics dropsuits are coming in Uprising 1.3 to move Logistics dropsuits back to their intended role.
In this new dev blog from CCP Remnant we detail all the changes that are coming. Read on. CCP Logibro | EVE Universe Community Team | Distributor of Nanites
@CCP_Logibro |
|
Reav Hannari
Red Rock Outriders
815
|
Posted - 2013.07.18 14:17:00 -
[2] - Quote
Logibro announcing blog with logibro changes. Somehow, this seems appropriate.
~~ A fellow logibro. |
Beren Hurin
K-A-O-S theory
726
|
Posted - 2013.07.18 14:18:00 -
[3] - Quote
Really? First? Anyway...
Quote:The new Logistics skill bonus isnGÇÖt ideally suited to the Logistics role and is a short-term alteration until proper equipment bonuses come online. Once they do weGÇÖll outline the full skill changes in another blog.
Does this mean we lose the +1 HP/s to armor per level? |
itsmellslikefish
DIOS X. II Top Men.
135
|
Posted - 2013.07.18 14:18:00 -
[4] - Quote
Awesome,<3 dev blogs. I kinda liked the caldari reload speed bonus, oh well. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
279
|
Posted - 2013.07.18 14:20:00 -
[5] - Quote
As a Gallente Logi, I ........actually like this. |
ChromeBreaker
SVER True Blood
883
|
Posted - 2013.07.18 14:23:00 -
[6] - Quote
As a heavy i approve of these tempory changes |
Banned From Forums
Shining Flame Amarr Empire
167
|
Posted - 2013.07.18 14:25:00 -
[7] - Quote
CCP Logibro wrote:Changes in Logistics dropsuits are coming in Uprising 1.3 to move Logistics dropsuits back to their intended role. In this new dev blog from CCP Remnant we detail all the changes that are coming. Read on.
How can you make such drastic changes without providing respecs? |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
148
|
Posted - 2013.07.18 14:29:00 -
[8] - Quote
CCP you really have to think about what your changes do to players with specializations. I speced into caldari assault for the reload speed for my plasma cannon. Now that it is removed, I would like either of these options: 1. Plasma cannon fixed. 2. Skill points refunded.
Edit: Good changes though, assault finally might be better than logi at the front line. |
Vethosis
Krullefor Organization Minmatar Republic
580
|
Posted - 2013.07.18 14:29:00 -
[9] - Quote
WTF?? This is the only suit i HAVE as my frontline choice. I like what u guys are doing with the Amarr, but rly!!! :( |
RydogV
Shadow Company HQ
205
|
Posted - 2013.07.18 14:32:00 -
[10] - Quote
Not a bad set of changes. So glad to see the Dev team did not get extreme and made minor but meaningful tweaks that can be evaluated over time.
Curious if the proposed changes to dropsuit bonuses are for the role, the race or both? As Minmater Logi from the start I have always been happy with the Hacking Speed Bonus (saved me a lot of SP not having to skill into Hacking) and my Armor Repair Bonus (since no one is generally repairing me).
I am not really interested in Nanohive enhancement since I already run decent hives most of the time. But increased range and effectiveness for repair tools sounds interesting. |
|
Krasymptimo
SyNergy Gaming EoN.
55
|
Posted - 2013.07.18 14:33:00 -
[11] - Quote
Banned From Forums wrote:CCP Logibro wrote:Changes in Logistics dropsuits are coming in Uprising 1.3 to move Logistics dropsuits back to their intended role. In this new dev blog from CCP Remnant we detail all the changes that are coming. Read on. How can you make such drastic changes without providing respecs? Remember it was not the gamer that messed up. It was you that messed.
By using the rationality that if the Gamer didn't realise this was a mistake to be corrected, he deserves to live by his own mistake. |
Guildo Crow
ZionTCD
57
|
Posted - 2013.07.18 14:34:00 -
[12] - Quote
Fantastic changes, I play Amarr Logi on my Alt and I am very thankful for these changes. |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
244
|
Posted - 2013.07.18 14:35:00 -
[13] - Quote
Quote:These changes are intended to alleviate some of the current issues with the Logistics suits, but they're still not getting us where we want to be with the suits. A technical issue is currently preventing us from authoring suit bonuses that alter equipment functionality.
This might be unfair to highlight, but this sounds more like a design flaw that you haven't had time to fix yet than a technical issue. |
ChromeBreaker
SVER True Blood
883
|
Posted - 2013.07.18 14:35:00 -
[14] - Quote
Tears already |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
20
|
Posted - 2013.07.18 14:37:00 -
[15] - Quote
Good to see the Amarr Logi getting some love - poor thing was all broken. |
negative49er
The Unholy Legion Of DarkStar DARKSTAR ARMY
82
|
Posted - 2013.07.18 14:38:00 -
[16] - Quote
Banned From Forums wrote:CCP Logibro wrote:Changes in Logistics dropsuits are coming in Uprising 1.3 to move Logistics dropsuits back to their intended role. In this new dev blog from CCP Remnant we detail all the changes that are coming. Read on. How can you make such drastic changes without providing respecs? Remember it was not the gamer that messed up. It was you that messed.
well it there fault for using a logistic suit as an assault suit and making it better than the assault suit |
Winsaucerer
The Southern Legion RISE of LEGION
152
|
Posted - 2013.07.18 14:40:00 -
[17] - Quote
These changes look good. Hopefully they're enough to bring the suits into line, which I suppose we shall see.
Also to those complaining, it does not take much reflection to realise that the way things have been was not always going to remain. What is desirable is that a game be constantly balanced. You should train with a long term view in mind, rather than just trying to pick the strongest most obviously broken thing that you know is one day going to get patched. |
D legendary hero
THE WARRIORS OF LEGEND
387
|
Posted - 2013.07.18 14:43:00 -
[18] - Quote
CCP Logibro wrote:Changes in Logistics dropsuits are coming in Uprising 1.3 to move Logistics dropsuits back to their intended role. In this new dev blog from CCP Remnant we detail all the changes that are coming. Read on.
the Dust lords have heard my prayers and answered them. let the universe leap with rejoicing for lords in CCP have heard thy cry for help. yes, there is justice! |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
614
|
Posted - 2013.07.18 14:47:00 -
[19] - Quote
I like that they are giving the Amarr assault it's sidearm at standard, it's 3rd equipment slot at advanced, and an extra low slot at prototype. But shouldn't this come with an increase to PG/CPU to handle the extra slots, at least more so than a mere 3 PG bump?
Sgt Kirk wrote:A base 3 bump means that your PG% increasing skills will increase that number exponentially. I did the math for each suit but then the thread got locked and lost my post. But you can do the math yourself, having Level 5 in Dropsuit Core Upgrades and Dropsuit Engineering only makes this a +4 PG increase from the old values with those skills. |
dent 308
Subdreddit Test Alliance Please Ignore
1641
|
Posted - 2013.07.18 14:47:00 -
[20] - Quote
Quote: Bonuses to the range and effectiveness of repair tools; to nanohive capacity and resupply rate and the like.
Excellent stuff however, the repair tool skill is currently just an unlock. Perhaps a performance or fitting bonus on this skill instead of the suit could make more sense. |
|
Reav Hannari
Red Rock Outriders
818
|
Posted - 2013.07.18 14:48:00 -
[21] - Quote
Because of this we will now be inflicted with many new threads asking for respecs. Please make all those that cry over these smallest of changes be forever locked into running Caldari Logistics with a Tactical AR. |
Sgt Buttscratch
Z.G.R.B
519
|
Posted - 2013.07.18 14:53:00 -
[22] - Quote
So 1 thing.... 1.3 is just 1 thing, at this rate, I might see real fixes by 2015, when I wont be playing dust....
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5052
|
Posted - 2013.07.18 14:53:00 -
[23] - Quote
YEEEEEEAAAAAAAAAAAHHHH!!!!! |
Chilled Pill
Pro Hic Immortalis League of Infamy
109
|
Posted - 2013.07.18 14:54:00 -
[24] - Quote
While this change is appreciated, I would like to direct my inquiry towards the deficiency of the Scout Class. Will there be changes in the horizon or are we to continue to languish given its current state of ineptitude? |
CommanderBolt
A.N.O.N.Y.M.O.U.S. League of Infamy
82
|
Posted - 2013.07.18 14:54:00 -
[25] - Quote
Meh CCP - Don't get me wrong I am very happy you are at least looking into these things but they seem last minute and so totally unthoughtful. |
Aran Abbas
Goonfeet Top Men.
197
|
Posted - 2013.07.18 14:55:00 -
[26] - Quote
So CCP, the Templar Logistics dropsuit will be updated with these changes too? |
Beren Hurin
K-A-O-S theory
726
|
Posted - 2013.07.18 14:55:00 -
[27] - Quote
Absolute Idiom II wrote:Quote:These changes are intended to alleviate some of the current issues with the Logistics suits, but they're still not getting us where we want to be with the suits. A technical issue is currently preventing us from authoring suit bonuses that alter equipment functionality. This might be unfair to highlight, but this sounds more like a design flaw that you haven't had time to fix yet than a technical issue.
I imagine it could be pretty tough to plan for the many ways this could be implemented. I would guess that the ideas for logis started pretty logically with, "If we give them all those equipment slots, they should realize their specialized role and exploit that."
However, the meta evolved otherwise, as the SP progression speed meant that people first would spec into primary weapons -> fittings -> tank type -> other modules -> secondary weapons -> then equipment (and maybe even vehicles a bit before equipment). This means people probably have 7-8 mill SP worth of investment before getting onto any proto equipment.
The player base was never really enlightened enough to recognize the benefit of equipment, generally. I'd blame the general resistance for people to squad together, which makes cooperative gameplay that involves equipment. The evolution of the meta is a pretty difficult thing to predict. Because it evolved the way it did, tank and DPS were preferred, and while the logi was a suboptimal attacker in terms of overall potential DPS, the buffer of the caldari logi couldn't be matched.
If CCP has made a mistake it has been in their assumptions about our intelligence. They have mentioned this in their devblog talking about spending a few weeks ago. They are probably too optimistic most of the time, but that is to their credit.
Anyway, designing a system that somehow will be able to figure out how to apply DROPSUIT bonuses to deployed equipment will have to descriminate bonuses whether that suit giving the bonuses is being worn or not.
The current problem probably has something to do with: What happens if the caldari suit gets a deployable shield HP bonus while the gallente logi gets a armor repair tool bonus and the amarr logi gets a nanohive repair bonus. If you get in a caldari suit, drop a shield, then get in an amarr suit and drop a repair hive, then get in a gallente suit and get a repair tool, what bonus applies when you are healing people's armor inside the shield and they are standing on their hive? |
Illuminaughty-696
Galere Omega Battle Services
289
|
Posted - 2013.07.18 14:57:00 -
[28] - Quote
Getting tired of playing this game only to have millions of SP invalidated by 'balancing'. Some of us don't have the time to play this game all day every day and have to spend our SP intelligently. Unfortunately CCP continues to fail at creating a balanced well programmed game and punishes the casuals.
Admittedly, logistics weren't exactly role specific and doubled effectively as assault, but to call this the commercial release and still be making changes like this . . . yeah, we're out of beta. Good balance, should have happened before the SP reallocation. Heck, all these changes and another one will be needed soon enough. |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
53
|
Posted - 2013.07.18 14:58:00 -
[29] - Quote
Question about this:
Quote:Caldari Logistics: 5% bonus to shield regulators per level (used to be shield extenders).
So at level 5 how is the 25% bonus represented? Does it add itself to the total regulators, i.e. a standard (or militia) regular goes from 10% to 35%? Or does it increase the effectivness of that 10% by 25%, i.e. making the 10% standard module modify recharge delay by 12.5% (before the regulator skills kicks in)?
If its the former then CalLogi will still be broken, it just won't have as much shield HP. I really hope its the latter.
While we are on this subject can Dev make a post or Blog about how the percentages are applied mathamatically? With a few examples?
For example, I am confusing on how a 5 MinLogi (total of 25% boost to hacking speed) with lvl 5 in Systems hacking (also a 25% total bonus to hacking speed) equipped with a Proto codebreaker (*another* 25% hacking speed bonus) works out to? Is that 175% hacking speed? |
FATPrincess - XOXO
Shining Flame Amarr Empire
263
|
Posted - 2013.07.18 15:00:00 -
[30] - Quote
There was no reason to give the bonus to the Caldari assault. By this you've created a new OP suit that it's way better than the other 3 races. And you totally forgot about Gallente, no bonus to armor why???? What is the issue with creating a single god mode suit? Is it for you to have fun at the office or wtf? Please remove that bonus for the Caldari assault. If you're not planning to remove it, give Gallente suits a bonus to armor plates.
-XOXO |
|
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
329
|
Posted - 2013.07.18 15:01:00 -
[31] - Quote
so we will see a lot of cal assaults instead of cal logi |
Al the destroyer
The Phoenix Federation
3
|
Posted - 2013.07.18 15:03:00 -
[32] - Quote
As a caldari logi that plays as a logi I don't understand the changes it would make more sense to me to take away a high slot and maybe give me a side arm slot. With only one weapon and no armor it seems I will be at a big disadvantage on the battle field. I will make do but my teammates will suffer as my shields will be greatly reduced at the same isk cost I probably won't stick my neck out there to save them. Thanks for the great game we all enjoy |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
53
|
Posted - 2013.07.18 15:03:00 -
[33] - Quote
Illuminaughty-696 wrote:Getting tired of playing this game only to have millions of SP invalidated by 'balancing'. Some of us don't have the time to play this game all day every day and have to spend our SP intelligently. Unfortunately CCP continues to fail at creating a balanced well programmed game and punishes the casuals. Admittedly, logistics weren't exactly role specific and doubled effectively as assault, making this a good change, but to call this the commercial release and still be making changes like this . . . yeah, we're out of beta alright. This should have happened before the SP reallocation. I hope another one is offered later, when this game is finally solid. Reav Hannari wrote:Because of this we will now be inflicted with many new threads asking for respecs. Please make all those that cry over these smallest of changes be forever locked into running Caldari Logistics with a Tactical AR. No, next time a game is developed keep it in beta until its actually worthy of a commercial release. Making money off a game like this is borderline criminal. Tell that to the EvE players, they have been going through this for years. I think its a good thing, they have a vision and they are willing to change the game to match their vision.
|
I-Shayz-I
Not Guilty EoN.
414
|
Posted - 2013.07.18 15:04:00 -
[34] - Quote
Please add bonuses to the equipment skills themselves instead of trying to tack them on to the dropsuits. Thanks. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2112
|
Posted - 2013.07.18 15:05:00 -
[35] - Quote
FATPrincess - XOXO wrote:There was no reason to give the bonus to the Caldari assault. By this you've created a new OP suit that it's way better than the other 3 races. And you totally forgot about Gallente, no bonus to armor why???? What is the issue with creating a single god mode suit? Is it for you to have fun at the office or wtf? Please remove that bonus for the Caldari assault. If you're not planning to remove it, give Gallente suits a bonus to armor plates.
-XOXO
shield recharge bonus on assault is blanketed, hard coded in so trying to change itaffects all of the suits. And honestly, I like having reduced CPU/PG on hybrid weapons, only downsideisno viable sidearmto benefit fromit.
|
Cosgar
ParagonX
2782
|
Posted - 2013.07.18 15:05:00 -
[36] - Quote
Vin Mora wrote:Question about this: Quote:Caldari Logistics: 5% bonus to shield regulators per level (used to be shield extenders). So at level 5 how is the 25% bonus represented? Does it add itself to the total regulators, i.e. a standard (or militia) regular goes from 10% to 35%? Or does it increase the effectivness of that 10% by 25%, i.e. making the 10% standard module modify recharge delay by 12.5% (before the regulator skills kicks in)? If its the former then CalLogi will still be broken, it just won't have as much shield HP. I really hope its the latter. While we are on this subject can Dev make a post or Blog about how the percentages are applied mathamatically? With a few examples? For example, I am confusing on how a 5 MinLogi (total of 25% boost to hacking speed) with lvl 5 in Systems hacking (also a 25% total bonus to hacking speed) equipped with a Proto codebreaker (*another* 25% hacking speed bonus) works out to? Is that 175% hacking speed? Bonuses stacked, so the CaLogi got 35% extra shields and the Minmatar can get up to a %50 speed bonus with hacking and the suit skill maxed, 75% with a complex codebreaker, but stacking penalties with each additional codebreaker. |
Unmei no Hoeru
Grupo de Asalto Chacal CRONOS.
22
|
Posted - 2013.07.18 15:05:00 -
[37] - Quote
Yeah finally the amarr logistic won't be the underdog, and on top of that the assault caldari will be really more than the cheaper version of the basic fit.
PD: I want this to be a different message for not shallow my true thanks, but isn't 3 PG a little too ... well little. Especially when at proto level the difference between the other logistics is like 12 PG (don't take me on that one, I am not close to the console right now) but never the less thank you for these updates. |
ZDub 303
TeamPlayers EoN.
1007
|
Posted - 2013.07.18 15:06:00 -
[38] - Quote
Thanks for not running the cal logi into the ground at least. The bonus is pretty much worthless but at least our slots are intact and I can make up for the lost CPU with a complex cpu mod. |
Illuminaughty-696
Galere Omega Battle Services
289
|
Posted - 2013.07.18 15:06:00 -
[39] - Quote
Winsaucerer wrote:These changes look good. Hopefully they're enough to bring the suits into line, which I suppose we shall see.
Also to those complaining, it does not take much reflection to realise that the way things have been was not always going to remain. What is desirable is that a game be constantly balanced. You should train with a long term view in mind, rather than just trying to pick the strongest most obviously broken thing that you know is one day going to get patched.
Not everyone did it to be OP. Players should not be expected to anticipate where the devs have screwed up in balancing the game if the devs themselves can not. Plenty of players do try to build OP builds, intentionally taking advantage of imbalances, but to punish the casual gamer for it is getting silly. |
Son Down
SamsClub
62
|
Posted - 2013.07.18 15:08:00 -
[40] - Quote
Banned From Forums wrote:CCP Logibro wrote:Changes in Logistics dropsuits are coming in Uprising 1.3 to move Logistics dropsuits back to their intended role. In this new dev blog from CCP Remnant we detail all the changes that are coming. Read on. How can you make such drastic changes without providing respecs? Remember it was not the gamer that messed up. It was you that messed.
I was waiting to see who the first scrub would be to run this rubbish by the dev poster. You tards knew exactly what you were doing when you sp'd into it. Scruuuuuuuuuuuuubs unite!!!!
|
|
Cosgar
ParagonX
2783
|
Posted - 2013.07.18 15:08:00 -
[41] - Quote
Unmei no Hoeru wrote:Yeah finally the amarr logistic won't be the underdog, and on top of that the assault caldari will be really more than the cheaper version of the basic fit.
PD: I want this to be a different message for not shallow my true thanks, but isn't 3 PG a little too ... well little. Especially when at proto level the difference between the other logistics is like 12 PG (don't take me on that one, I am not close to the console right now) but never the less thank you for these updates. Keep in mind that that's 3 base PG and will be affected by the upgrade and engineering skills. |
Son Down
SamsClub
62
|
Posted - 2013.07.18 15:10:00 -
[42] - Quote
In all honestly, you're probably a crappy enough player, that it won't really matter if you respec or not. Just roll with it. You'll still be able to fit flaylock......hell...maybe even two on that reworked logi suit. Contact grenades too! |
ZDub 303
TeamPlayers EoN.
1008
|
Posted - 2013.07.18 15:10:00 -
[43] - Quote
Vin Mora wrote:Question about this: Quote:Caldari Logistics: 5% bonus to shield regulators per level (used to be shield extenders). So at level 5 how is the 25% bonus represented? Does it add itself to the total regulators, i.e. a standard (or militia) regular goes from 10% to 35%? Or does it increase the effectivness of that 10% by 25%, i.e. making the 10% standard module modify recharge delay by 12.5% (before the regulator skills kicks in)? If its the former then CalLogi will still be broken, it just won't have as much shield HP. I really hope its the latter. While we are on this subject can Dev make a post or Blog about how the percentages are applied mathamatically? With a few examples? For example, I am confusing on how a 5 MinLogi (total of 25% boost to hacking speed) with lvl 5 in Systems hacking (also a 25% total bonus to hacking speed) equipped with a Proto codebreaker (*another* 25% hacking speed bonus) works out to? Is that 175% hacking speed?
So with level 5 regs (10%) and level 5 cal log (25%) your standard reg will be doing 13.5% and a complex reg will do 34%. But they also crazy nerfed out recharge delay.
Essentially the change just removed the extender bonus and gave cal logis nothing in return. It sucks but its not the end of world, the other logis have worthless bonuses too so it just evens it all out. |
Reav Hannari
Red Rock Outriders
821
|
Posted - 2013.07.18 15:11:00 -
[44] - Quote
Illuminaughty-696 wrote:No, next time a game is developed keep it in beta until its actually worthy of a commercial release. Making money off a game like this is borderline criminal.
"Your Honor, I played this free game and they changed my overpowered suit bonus from shield extension to shield recharge. I think they should go to jail because that's just a crime. Of some sort. Yeah, I have no idea what law that would be breaking, but still..."
It's a free game with free updates and developers that talk to the players. If you don't think it's worthy of commercial release then don't give them any money. The money part is still very much optional last time I looked.
Problem solved.
|
Kevall Longstride
DUST University Ivy League
361
|
Posted - 2013.07.18 15:11:00 -
[45] - Quote
And so the tears will fall...
Precisely the reason why we told a lot of our students to not spec too heavily into the logi role UNLESS they truly were interested in performing in that role once the rebalancing and full racial dropsuit line up was complete.
There were plenty of threads warning those speccing into logi's to use as frontline that it was likely to be changed so to demand respecs is a bit churlish at this point.
With the LAV changes, these and another point release within a month of the previous one I think its clear now that CCP are beginning to pull their finger out. |
LT Dans Legs
Bullet Cluster
150
|
Posted - 2013.07.18 15:12:00 -
[46] - Quote
Awesome. Something that makes sense. |
ConsiderateSmurf
Reckoners
1
|
Posted - 2013.07.18 15:15:00 -
[47] - Quote
I run Cal Logi, and I'm happy that they're discouraging frontline play with it. I'm even more excited for bonuses that encourage support play. Maybe a bonus to repair tool efficiency or PG/CPU requirement for the repair tool for Ammar and Gallente, a nanite injector PG/CPU requirement bonus on Minmartar, and a bonus to nanohive clusters for Caldari Logi? (as the penny pinchers they are, they'll squeeze as much out of a weapon as possible) |
FATPrincess - XOXO
Shining Flame Amarr Empire
264
|
Posted - 2013.07.18 15:16:00 -
[48] - Quote
Aeon Amadi wrote:FATPrincess - XOXO wrote:There was no reason to give the bonus to the Caldari assault. By this you've created a new OP suit that it's way better than the other 3 races. And you totally forgot about Gallente, no bonus to armor why???? What is the issue with creating a single god mode suit? Is it for you to have fun at the office or wtf? Please remove that bonus for the Caldari assault. If you're not planning to remove it, give Gallente suits a bonus to armor plates.
-XOXO shield recharge bonus on assault is blanketed, hard coded in so trying to change itaffects all of the suits. And honestly, I like having reduced CPU/PG on hybrid weapons, only downsideisno viable sidearmto benefit fromit.
You seem to be drunk. Doesn't matter I'm bumping this post thanks.
-XOXO
|
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
615
|
Posted - 2013.07.18 15:19:00 -
[49] - Quote
Sgt Buttscratch wrote:So 1 thing.... 1.3 is just 1 thing, at this rate, I might see real fixes by 2015, when I wont be playing dust....
Did they say this is the only thing that is changing in 1.3? It could be, but I doubt it. |
Illuminaughty-696
Galere Omega Battle Services
289
|
Posted - 2013.07.18 15:19:00 -
[50] - Quote
Reav Hannari wrote:Illuminaughty-696 wrote:No, next time a game is developed keep it in beta until its actually worthy of a commercial release. Making money off a game like this is borderline criminal. "Your Honor, I played this free game and they changed my overpowered suit bonus from shield extension to shield recharge. I think they should go to jail because that's just a crime. Of some sort. Yeah, I have no idea what law that would be breaking, but still..." It's a free game with free updates and developers that talk to the players. If you don't think it's worthy of commercial release then don't give them any money. The money part is still very much optional last time I looked. Problem solved.
You're right. I gave them plenty of money. I stopped. Maybe one day they'll show this game is worth money. But by then I'll likely be spending my money somewhere else, just like a lot of other people. However, I'm right as well. This is just a glorified beta. Spend money on it at your peril. Toodles. |
|
ZDub 303
TeamPlayers EoN.
1009
|
Posted - 2013.07.18 15:19:00 -
[51] - Quote
One thing.
Can you consider changing the logi bonus to fitting reduction on equipment? Give armor tanked logis a passive rep if you need to.. but for someone who actually plays the logi side of cal logi... fitting proto equipment is almost impossible atm, and I would gladly give up 5hp/s. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1334
|
Posted - 2013.07.18 15:21:00 -
[52] - Quote
Unmei no Hoeru wrote:Yeah finally the amarr logistic won't be the underdog, and on top of that the assault caldari will be really more than the cheaper version of the basic fit.
PD: I want this to be a different message for not shallow my true thanks, but isn't 3 PG a little too ... well little. Especially when at proto level the difference between the other logistics is like 12 PG (don't take me on that one, I am not close to the console right now) but never the less thank you for these updates.
Good memory. The difference is 66pg amarr, 78 for everyone else as I recall. 69 is still lowish compared to the others... I guess with engineering and core maxed, that's 30% more PG, which means you can effectively get 4 more PG... ish.? With skills maxed? Maybe? |
itsmellslikefish
DIOS X. II Top Men.
135
|
Posted - 2013.07.18 15:22:00 -
[53] - Quote
Banned From Forums wrote:CCP Logibro wrote:Changes in Logistics dropsuits are coming in Uprising 1.3 to move Logistics dropsuits back to their intended role. In this new dev blog from CCP Remnant we detail all the changes that are coming. Read on. How can you make such drastic changes without providing respecs? Remember it was not the gamer that messed up. It was you that messed.
It was the gamer that messed up. You chose a supprt role and play it as an assult. |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
148
|
Posted - 2013.07.18 15:23:00 -
[54] - Quote
ZDub 303 wrote:One thing.
Can you consider changing the logi bonus to fitting reduction on equipment? Give armor tanked logis a passive rep if you need to.. but for someone who actually plays the logi side of cal logi... fitting proto equipment is almost impossible atm, and I would gladly give up 5hp/s.
This would definately make sense. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1334
|
Posted - 2013.07.18 15:24:00 -
[55] - Quote
ZDub 303 wrote:One thing.
Can you consider changing the logi bonus to fitting reduction on equipment? Give armor tanked logis a passive rep if you need to.. but for someone who actually plays the logi side of cal logi... fitting proto equipment is almost impossible atm, and I would gladly give up 5hp/s.
That's what Gallente get. It was already an option. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
329
|
Posted - 2013.07.18 15:25:00 -
[56] - Quote
i'm happy for this decisions, but i'm afraid that people will just pass from cal logi to cal assault, now you need to balance the shield vs armor because if you buff the shield for a cal assault you have to buff the armor and decrease the movement penalties on gallente assault and armor will still be inferior because almost everything damage more armor than shield, shield tankers use to cry about flux, but flux don't (should not) kill, locus do. |
|
CCP Logibro
C C P C C P Alliance
61
|
Posted - 2013.07.18 15:25:00 -
[57] - Quote
Aero Yassavi wrote:Sgt Buttscratch wrote:So 1 thing.... 1.3 is just 1 thing, at this rate, I might see real fixes by 2015, when I wont be playing dust....
Did they say this is the only thing that is changing in 1.3? It could be, but I doubt it.
This is not the only change in Uprising 1.3. CCP Logibro // EVE Universe Community Team // Distributor of Nanites
@CCP_Logibro |
|
Cosgar
ParagonX
2783
|
Posted - 2013.07.18 15:26:00 -
[58] - Quote
Oh crap! If they're going to do logi bonuses related to racial equipment, aren't repair tools Minmatar? I don't even use reppers anymore... |
RKKR
The Southern Legion RISE of LEGION
259
|
Posted - 2013.07.18 15:32:00 -
[59] - Quote
Some concerns:
- Amarr logis already mentioned they are low on the PG-side, will adding a extra module-slot and only 3 PG help this?
- I always wondered why the Caldari logi get better stats for shield delay/depleted delay? Because they're shield tankers? What do armor tankers like the Gallente logi get? They have the same armor rep bonus as the Caldari logis, worse shield regen. Caldari logis can improve their shield tanking by using low slots, Gallente can't improve their armor with high slots (Oops this turning in a shield VS armor thing)...anyway...why give the shields more pro's than the armor tankers?
- Skill changes? What is CCPs stance on respecs after skill changes?
- It's great we can get a view on these changes (well, some people might not like it :P). Are other changes of 1.3 going to be published before the actual update?
- Patch 1.3 at the end of this month? That's great news but no fixed date yet? |
ZDub 303
TeamPlayers EoN.
1009
|
Posted - 2013.07.18 15:34:00 -
[60] - Quote
Zeylon Rho wrote:ZDub 303 wrote:One thing.
Can you consider changing the logi bonus to fitting reduction on equipment? Give armor tanked logis a passive rep if you need to.. but for someone who actually plays the logi side of cal logi... fitting proto equipment is almost impossible atm, and I would gladly give up 5hp/s. That's what Gallente get. It was already an option.
Yes but not everyone wants to play an armor tanked gallente. Having a fitting reduction bonus as the base logi skill makes a lot more sense in general. |
|
Touchy McHealz
Vherokior Combat Logistics Minmatar Republic
0
|
Posted - 2013.07.18 15:37:00 -
[61] - Quote
ITT: Caldari Logisaults QQing that they aren't OP anymore and having the suit in a role it was never intended before. Find the next FoTM quick so your whinge stops ASAP please. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
590
|
Posted - 2013.07.18 15:41:00 -
[62] - Quote
Brace for an unbeforeseen flood of 'I WANT RESPEC BECAUSE I'VE BEEN CHEATED' threads.
Expect CCP giving in in about three weeks and granting one more 'final' respec. |
reydient
ROGUE SPADES EoN.
60
|
Posted - 2013.07.18 15:41:00 -
[63] - Quote
CCP LOGIBRO,
I just read the blog- As I do not have any negative immediate feed back , I would like to say
+1, its nice to have an advocate for the logibro population-
1.) Your blog really shows that skilling into the fad or "flavor of the month is not always the best" heres why * You nerfed the caldari logi by 20 CPU's these guys are going to have to make real life choices, because fitting all those modules is not going to be easy missing 20 CPU- thus these people are going to effectively have to tank into skills that reduce CPU's of modules , this is fair because the Amarr and the Gallente have to tank shields , biotics and armor to have a fair chance- Now these caldari people will have to skill like we did: at least thats my assumption without evidence to support it. ( most people did not see that coming * People that skilled the Amarr logi, myself included, we skilled and we had hope you would bring balance and you did- The sidearm at standard level is great!!!!!!! it makes for a truly unique play style and gives versatility to the team play- Giving us the third slot at at advance tier is even better- * I now feel that the balance to amor and shields is not slightly better- the issue with shields resistance compared to armor is still there but at least now the issue of the caldari " super tank " will be better- shields are still better than armor but now that people can not tank 600 plus shields makes the situation better.( or have trouble super tanking )
The theme of dust and EVE is skill today what I will be tomorrow- this is truly proof that if you skill what you want and not what the flavor is- it can work out |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
108
|
Posted - 2013.07.18 15:43:00 -
[64] - Quote
I wonder how many of those demanding repecs are people who violently opposed them three days ago?
Anyone who thinks respecs are a bad idea needs to realize that when changes are made to the game, respecs should be considered.
Changes are not our fault.
Munch |
reydient
ROGUE SPADES EoN.
60
|
Posted - 2013.07.18 15:45:00 -
[65] - Quote
Zeylon Rho wrote:Unmei no Hoeru wrote:Yeah finally the amarr logistic won't be the underdog, and on top of that the assault caldari will be really more than the cheaper version of the basic fit.
PD: I want this to be a different message for not shallow my true thanks, but isn't 3 PG a little too ... well little. Especially when at proto level the difference between the other logistics is like 12 PG (don't take me on that one, I am not close to the console right now) but never the less thank you for these updates. Good memory. The difference is 66pg amarr, 78 for everyone else as I recall. 69 is still lowish compared to the others... I guess with engineering and core maxed, that's 30% more PG, which means you can effectively get 4 more PG... ish.? With skills maxed? Maybe?
I think the point of the the Amarr logi is to get the job done with the worst equipment possible hahaha |
Cosgar
ParagonX
2786
|
Posted - 2013.07.18 15:46:00 -
[66] - Quote
Poonmunch wrote:I wonder how many of those demanding repecs are people who violently opposed them three days ago?
Anyone who thinks respecs are a bad idea needs to realize that when changes are made to the game, respecs should be considered.
Changes are not our fault.
Munch This was a change we knew about, months in advanced if you keep up with the weekly updates. Being a former Battleship pilot, I hate when stuff gets changed significantly, but something game breaking like CaLogis was needed. At least this time, it wasn't overnerfed. |
ZDub 303
TeamPlayers EoN.
1010
|
Posted - 2013.07.18 15:46:00 -
[67] - Quote
reydient wrote:1.) Your blog really shows that skilling into the fad or "flavor of the month is not always the best" heres why * You nerfed the caldari logi by 20 CPU's these guys are going to have to make real life choices, because fitting all those modules is not going to be easy missing 20 CPU- thus these people are going to effectively have to tank into skills that reduce CPU's of modules , this is fair because the Amarr and the Gallente have to tank shields , biotics and armor to have a fair chance- Now these caldari people will have to skill like we did: at least thats my assumption without evidence to support it. ( most people did not see that coming
What skills that reduce the CPU of modules? |
Harpyja
DUST University Ivy League
283
|
Posted - 2013.07.18 15:47:00 -
[68] - Quote
My Amarr logi alt loves this! |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
53
|
Posted - 2013.07.18 15:48:00 -
[69] - Quote
ZDub 303 wrote:Vin Mora wrote:Question about this: Quote:Caldari Logistics: 5% bonus to shield regulators per level (used to be shield extenders). So at level 5 how is the 25% bonus represented? Does it add itself to the total regulators, i.e. a standard (or militia) regular goes from 10% to 35%? Or does it increase the effectivness of that 10% by 25%, i.e. making the 10% standard module modify recharge delay by 12.5% (before the regulator skills kicks in)? If its the former then CalLogi will still be broken, it just won't have as much shield HP. I really hope its the latter. While we are on this subject can Dev make a post or Blog about how the percentages are applied mathamatically? With a few examples? For example, I am confusing on how a 5 MinLogi (total of 25% boost to hacking speed) with lvl 5 in Systems hacking (also a 25% total bonus to hacking speed) equipped with a Proto codebreaker (*another* 25% hacking speed bonus) works out to? Is that 175% hacking speed? So with level 5 regs (10%) and level 5 cal log (25%) your standard reg will be doing 13.5% and a complex reg will do 34%. But they also crazy nerfed out recharge delay. Essentially the change just removed the extender bonus and gave cal logis nothing in return. It sucks but its not the end of world, the other logis have worthless bonuses too so it just evens it all out. I hope its that way because getting 45% reduction from a standard module would keep that at the same OP level.
reydient wrote: 1.) Your blog really shows that skilling into the fad or "flavor of the month is not always the best" heres why * You nerfed the caldari logi by 20 CPU's these guys are going to have to make real life choices, because fitting all those modules is not going to be easy missing 20 CPU- thus these people are going to effectively have to tank into skills that reduce CPU's of modules , this is fair because the Amarr and the Gallente have to tank shields , biotics and armor to have a fair chance- Now these caldari people will have to skill like we did: at least thats my assumption without evidence to support it. ( most people did not see that coming
CPU upgrades are Low slot modules -> Shield tankers don't need Low slots as much -> Still balanced. |
J-Lewis
Edimmu Warfighters Gallente Federation
214
|
Posted - 2013.07.18 15:49:00 -
[70] - Quote
Nerf shield recharge rate, add shield repair tool, get loved by real logis.
Please? |
|
Cat Merc
BetaMax. CRONOS.
3275
|
Posted - 2013.07.18 15:50:00 -
[71] - Quote
Meh. Still doesn't change the fact that Logi suit = Assault suit but with more equipment slots, rendering assault suits pointless.
Also, buffed Caldari assault while leaving Gallente assault in the dust, as usual. |
Beren Hurin
K-A-O-S theory
729
|
Posted - 2013.07.18 15:51:00 -
[72] - Quote
reydient wrote:Zeylon Rho wrote:Unmei no Hoeru wrote:Yeah finally the amarr logistic won't be the underdog, and on top of that the assault caldari will be really more than the cheaper version of the basic fit.
PD: I want this to be a different message for not shallow my true thanks, but isn't 3 PG a little too ... well little. Especially when at proto level the difference between the other logistics is like 12 PG (don't take me on that one, I am not close to the console right now) but never the less thank you for these updates. Good memory. The difference is 66pg amarr, 78 for everyone else as I recall. 69 is still lowish compared to the others... I guess with engineering and core maxed, that's 30% more PG, which means you can effectively get 4 more PG... ish.? With skills maxed? Maybe? I think the point of the the Amarr logi is to get the job done with the worst equipment possible hahaha
This is probably looking forward toward whatever the Amarr's logi bonus will eventually be. Effectiveness to armor repairers translates to maybe one less repairers, or reduced fittings costs on equipment. |
Cosgar
ParagonX
2788
|
Posted - 2013.07.18 15:54:00 -
[73] - Quote
Cat Merc wrote:Meh. Still doesn't change the fact that Logi suit = Assault suit but with more equipment slots, rendering assault suits pointless.
Also, buffed Caldari assault while leaving Gallente assault in the dust, as usual. I've never seen any other logi suit being used as an assault except for the Caldari. This is obviously a WIP, so armor tanking suits will probably get their day too. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
618
|
Posted - 2013.07.18 15:57:00 -
[74] - Quote
Illuminaughty-696 wrote:However, I'm right as well. This is just a glorified beta. Spend money on it at your peril. Toodles. This is why so many people think it's a mistake to release this game on a console, because console players are not familiar with a development process like this. Just because the game is "released" doesn't mean it is finished, like most console games you see. Unlike those other games, CCP will constantly be changing and adding things to this to improve the game, just like they do in EVE. I guess you can say EVE is still in beta by that definition. |
Cat Merc
BetaMax. CRONOS.
3275
|
Posted - 2013.07.18 15:58:00 -
[75] - Quote
Cosgar wrote:Cat Merc wrote:Meh. Still doesn't change the fact that Logi suit = Assault suit but with more equipment slots, rendering assault suits pointless.
Also, buffed Caldari assault while leaving Gallente assault in the dust, as usual. I've never seen any other logi suit being used as an assault except for the Caldari. This is obviously a WIP, so armor tanking suits will probably get their day too. And how do you distinguish the two? In all honesty, there is no reason to go assault when logi suits provide you with 4 equipment slots, WHICH IS A HUGE thing to have on the battlefield vs extremely tiny downsides which you get an extra slot to mitigate. (That -60hp on logi suits? Yeah, one plate or extender fixes that, leaving you with the same amount of slots and HP as an assault). |
Poplo Furuya
Condotta Rouvenor Gallente Federation
413
|
Posted - 2013.07.18 15:59:00 -
[76] - Quote
Great stuff with the Amarr. Far better than I was expecting, I was anticipating sidearm perhaps moving down to ADV as the only change in the next few months. 3 equipment at T3 is wonderful and +1 low at T5 grants then either more buffer or even more repair, very useful.
Kinda sad at the shift from 6/5 to 6/7. Depleted lower than standard was always an oddity I was fond of, really emphasised it's theme of maximum bounce-back. |
Cosgar
ParagonX
2790
|
Posted - 2013.07.18 16:02:00 -
[77] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Meh. Still doesn't change the fact that Logi suit = Assault suit but with more equipment slots, rendering assault suits pointless.
Also, buffed Caldari assault while leaving Gallente assault in the dust, as usual. I've never seen any other logi suit being used as an assault except for the Caldari. This is obviously a WIP, so armor tanking suits will probably get their day too. And how do you distinguish the two? In all honesty, there is no reason to go assault when logi suits provide you with 4 equipment slots, WHICH IS A HUGE thing to have on the battlefield vs extremely tiny downsides which you get an extra slot to mitigate. (That -60hp on logi suits? Yeah, one plate or extender fixes that, leaving you with the same amount of slots and HP as an assault). You're underestimating the advantage of having a sidearm and better base stats than a logi. I used to play assault, got bored and went logi. Being slower and not having that extra bit of DPS makes a huge difference when you start losing fights you could easily win or run from if you had that sidearm, faster recharge delay, more stamina, and speed. Also, the strafing "buff" could be counted as an indirect nerf to logis since they're no faster than a heavy. |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
453
|
Posted - 2013.07.18 16:04:00 -
[78] - Quote
Unmei no Hoeru wrote:Yeah finally the amarr logistic won't be the underdog, and on top of that the assault caldari will be really more than the cheaper version of the basic fit.
PD: I want this to be a different message for not shallow my true thanks, but isn't 3 PG a little too ... well little. Especially when at proto level the difference between the other logistics is like 12 PG (don't take me on that one, I am not close to the console right now) but never the less thank you for these updates. Well, any more PG and the Amarr Logi would simply outclass Assault suits . Think about it |
Poplo Furuya
Condotta Rouvenor Gallente Federation
413
|
Posted - 2013.07.18 16:05:00 -
[79] - Quote
Cat Merc wrote:...buffed Caldari assault while leaving Gallente assault in the dust, as usual. And there's the sour note. The change really needed for Assault suits is Gallente getting assistance in armour tanking. What we do have confirmed as an Assault change is, surprise surprise, a Caldari buff.
Well, except for those few who were using the Caldari Assault as a platform to enhance the Plasma Cannon's effectiveness. They won't be pleased that their draw is now gone. |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
109
|
Posted - 2013.07.18 16:05:00 -
[80] - Quote
Cosgar wrote:Poonmunch wrote:I wonder how many of those demanding repecs are people who violently opposed them three days ago?
Anyone who thinks respecs are a bad idea needs to realize that when changes are made to the game, respecs should be considered.
Changes are not our fault.
Munch This was a change we knew about, months in advanced if you keep up with the weekly updates. Being a former Battleship pilot, I hate when stuff gets changed significantly, but something game breaking like CaLogis was needed. At least this time, it wasn't overnerfed.
I think my post was poorly worded.
I happen to agree with you in this case. It is why I used the word "considered".
There are going to be some changes that will not be due to obviously overpowered items (like the Cal logi). Those are the times when people have a legitimate right to ask for respecs.
I was mostly pointing out that there are likely people who specced into Cal logi who want respecs but were against respecs three days ago.
Munch
|
|
Cat Merc
BetaMax. CRONOS.
3275
|
Posted - 2013.07.18 16:06:00 -
[81] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Meh. Still doesn't change the fact that Logi suit = Assault suit but with more equipment slots, rendering assault suits pointless.
Also, buffed Caldari assault while leaving Gallente assault in the dust, as usual. I've never seen any other logi suit being used as an assault except for the Caldari. This is obviously a WIP, so armor tanking suits will probably get their day too. And how do you distinguish the two? In all honesty, there is no reason to go assault when logi suits provide you with 4 equipment slots, WHICH IS A HUGE thing to have on the battlefield vs extremely tiny downsides which you get an extra slot to mitigate. (That -60hp on logi suits? Yeah, one plate or extender fixes that, leaving you with the same amount of slots and HP as an assault). You're underestimating the advantage of having a sidearm and better base stats than a logi. I used to play assault, got bored and went logi. Being slower and not having that extra bit of DPS makes a huge difference when you start losing fights you could easily win or run from if you had that sidearm, faster recharge delay, more stamina, and speed. Also, the strafing "buff" could be counted as an indirect nerf to logis since they're no faster than a heavy. 0.3 less speed. 0.3. Is that really that big of deal? Because I never, EVER, had a situation where an extra 0.3 would save my life.
And while yes a sidearm is useful, but it's a fallback, most of the time your assault rifle does the job well enough. Out of 5 rounds I only needed my SMG once, and I had the time to reload if I really wanted to.
As I said, all your downsides are too small to compare to the HUGE advantage having 3+ equipment slots give you. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
590
|
Posted - 2013.07.18 16:06:00 -
[82] - Quote
Poonmunch wrote:I wonder how many of those demanding repecs are people who violently opposed them three days ago?
Anyone who thinks respecs are a bad idea needs to realize that when changes are made to the game, respecs should be considered.
Changes are not our fault.
Munch
No they should not. 'Technologies' change. Those enjoying benefits of FOTM are paying the price afterwards.
I got my fancy time in caldari logi for two months. Now this is the price - which I'm paying AFTERWARDS so I have accumulated ton of easy SP in the meantime. |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
26
|
Posted - 2013.07.18 16:08:00 -
[83] - Quote
Wait what?
There was an issue with the Logi Class?
<------------------Minmatar Logi |
Cosgar
ParagonX
2791
|
Posted - 2013.07.18 16:13:00 -
[84] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Meh. Still doesn't change the fact that Logi suit = Assault suit but with more equipment slots, rendering assault suits pointless.
Also, buffed Caldari assault while leaving Gallente assault in the dust, as usual. I've never seen any other logi suit being used as an assault except for the Caldari. This is obviously a WIP, so armor tanking suits will probably get their day too. And how do you distinguish the two? In all honesty, there is no reason to go assault when logi suits provide you with 4 equipment slots, WHICH IS A HUGE thing to have on the battlefield vs extremely tiny downsides which you get an extra slot to mitigate. (That -60hp on logi suits? Yeah, one plate or extender fixes that, leaving you with the same amount of slots and HP as an assault). You're underestimating the advantage of having a sidearm and better base stats than a logi. I used to play assault, got bored and went logi. Being slower and not having that extra bit of DPS makes a huge difference when you start losing fights you could easily win or run from if you had that sidearm, faster recharge delay, more stamina, and speed. Also, the strafing "buff" could be counted as an indirect nerf to logis since they're no faster than a heavy. 0.3 less speed. 0.3. Is that really that big of deal? Because I never, EVER, had a situation where an extra 0.3 would save my life. And while yes a sidearm is useful, but it's a fallback, most of the time your assault rifle does the job well enough. Out of 5 rounds I only needed my SMG once, and I had the time to reload if I really wanted to. As I said, all your downsides are too small to compare to the HUGE advantage having 3+ equipment slots give you. It matters way more than you think. Just being able to run for cover or have that extra weapon makes all the difference. As a logi, my only sidearm is a grenade and last time I checked, only one piece of equipment is capable of killing infantry, but has an arming timer. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
619
|
Posted - 2013.07.18 16:16:00 -
[85] - Quote
RuckingFetard wrote:Unmei no Hoeru wrote:Yeah finally the amarr logistic won't be the underdog, and on top of that the assault caldari will be really more than the cheaper version of the basic fit.
PD: I want this to be a different message for not shallow my true thanks, but isn't 3 PG a little too ... well little. Especially when at proto level the difference between the other logistics is like 12 PG (don't take me on that one, I am not close to the console right now) but never the less thank you for these updates. Well, any more PG and the Amarr Logi would simply outclass Assault suits . Think about it True enough. Honestly now that they are changing the Amarr Logi to have the sidearm at all levels I already wish I chose that instead of Amarr Assault since I rarely even get close to overheating, I just don't want to bring up the "R" word and all the rage from both sides of that issue.
What really needs to happen now is change the Assault class into something more useful for assaults, even if they do nothing more than changing the assault bonus. Shield recharge rate doesn't help armor tankers at all. |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
110
|
Posted - 2013.07.18 16:17:00 -
[86] - Quote
KEROSIINI-TERO wrote:Poonmunch wrote:I wonder how many of those demanding repecs are people who violently opposed them three days ago?
Anyone who thinks respecs are a bad idea needs to realize that when changes are made to the game, respecs should be considered.
Changes are not our fault.
Munch No they should not. 'Technologies' change. Those enjoying benefits of FOTM are paying the price afterwards. I got my fancy time in caldari logi for two months. Now this is the price - which I'm paying AFTERWARDS so I have accumulated ton of easy SP in the meantime.
I completely agree. My original post was not well worded.
The rest of us got triple boned.
We are the ones who should get the respec.
Munch
|
Cat Merc
BetaMax. CRONOS.
3276
|
Posted - 2013.07.18 16:24:00 -
[87] - Quote
Cosgar wrote: It matters way more than you think. Just being able to run for cover or have that extra weapon makes all the difference. As a logi, my only sidearm is a grenade and last time I checked, only one piece of equipment is capable of killing infantry, but has an arming timer.
It's not about killing. It's about having everything you want in one soldier. Need ammo? Yup. Need revive? Yup. Need repairs? Yup. Need drop uplinks? Yup.
If it was assault, you would need 4 people to do the same thing. And since you have limited number of people in a match, every single one counts. |
Cosgar
ParagonX
2791
|
Posted - 2013.07.18 16:26:00 -
[88] - Quote
Cat Merc wrote:Cosgar wrote: It matters way more than you think. Just being able to run for cover or have that extra weapon makes all the difference. As a logi, my only sidearm is a grenade and last time I checked, only one piece of equipment is capable of killing infantry, but has an arming timer.
It's not about killing. It's about having everything you want in one soldier. Need ammo? Yup. Need revive? Yup. Need repairs? Yup. Need drop uplinks? Yup. We're battle medics/mechanics, what do you expect? |
Seymor Krelborn
DUST University Ivy League
253
|
Posted - 2013.07.18 16:27:00 -
[89] - Quote
no one deserves a respec....
no one should get a respec
the assaults especialy don't deserve it
these tears are good for the rainforests.... |
Cat Merc
BetaMax. CRONOS.
3277
|
Posted - 2013.07.18 16:29:00 -
[90] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote: It matters way more than you think. Just being able to run for cover or have that extra weapon makes all the difference. As a logi, my only sidearm is a grenade and last time I checked, only one piece of equipment is capable of killing infantry, but has an arming timer.
It's not about killing. It's about having everything you want in one soldier. Need ammo? Yup. Need revive? Yup. Need repairs? Yup. Need drop uplinks? Yup. We're battle medics/mechanics, what do you expect? I expect you to be less effective at everything else in exchange for that. Instead, you are just as effective at everything else while still having more power as support. So in the end, assault is a pointless suit. |
|
Poplo Furuya
Condotta Rouvenor Gallente Federation
413
|
Posted - 2013.07.18 16:29:00 -
[91] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Meh. Still doesn't change the fact that Logi suit = Assault suit but with more equipment slots, rendering assault suits pointless.
Also, buffed Caldari assault while leaving Gallente assault in the dust, as usual. I've never seen any other logi suit being used as an assault except for the Caldari. This is obviously a WIP, so armor tanking suits will probably get their day too. And how do you distinguish the two? In all honesty, there is no reason to go assault when logi suits provide you with 4 equipment slots, WHICH IS A HUGE thing to have on the battlefield vs extremely tiny downsides which you get an extra slot to mitigate. (That -60hp on logi suits? Yeah, one plate or extender fixes that, leaving you with the same amount of slots and HP as an assault). You're underestimating the advantage of having a sidearm and better base stats than a logi. I used to play assault, got bored and went logi. Being slower and not having that extra bit of DPS makes a huge difference when you start losing fights you could easily win or run from if you had that sidearm, faster recharge delay, more stamina, and speed. Also, the strafing "buff" could be counted as an indirect nerf to logis since they're no faster than a heavy. 0.3 less speed. 0.3. Is that really that big of deal? Because I never, EVER, had a situation where an extra 0.3 would save my life. And while yes a sidearm is useful, but it's a fallback, most of the time your assault rifle does the job well enough. Out of 5 rounds I only needed my SMG once, and I had the time to reload if I really wanted to. As I said, all your downsides are too small to compare to the HUGE advantage having 3+ equipment slots give you. Don't sound much on paper but in the field the extra speed can make or break. It also gets amplified by +5% from Dropsuit Biotics and whatever Kin Cats you're running.
When running shotguns speed becomes paramount. Need to close distance ASAP, being faster both reduces the time they have to shoot you in and their accuracy in doing so. Makes escape from many situations much more feasible.
Scrambler Pistol as sidearm also extends your range when doing this, opens up more options. Also a fallback for those embarrassing moments where you only hit 1 in 6 shots. Totally not ineptitude, it's the work of those Houdini Bullets they've been plying us with, true as truth. |
WyrmHero1945
SyNergy Gaming EoN.
464
|
Posted - 2013.07.18 16:32:00 -
[92] - Quote
Gallente suits getting no love hahaha. Proof that Caldari is superior in every way. Caldari FTW! |
Cat Merc
BetaMax. CRONOS.
3277
|
Posted - 2013.07.18 16:33:00 -
[93] - Quote
Poplo Furuya wrote: Don't sound much on paper but in the field the extra speed can make or break. It also gets amplified by +5% from Dropsuit Biotics and whatever Kin Cats you're running.
When running shotguns speed becomes paramount. Need to close distance ASAP, being faster both reduces the time they have to shoot you in and their accuracy in doing so. Makes escape from many situations much more feasible.
Scrambler Pistol as sidearm also extends your range when doing this, opens up more options. Also a fallback for those embarrassing moments where you only hit 1 in 6 shots. Totally not ineptitude, it's the work of those Houdini Bullets they've been plying us with, true as truth.
0.3 is nothing. If it was 1m/s or 2m/s then I would say "fair enough", but 0.3? |
Cosgar
ParagonX
2793
|
Posted - 2013.07.18 16:35:00 -
[94] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote: It matters way more than you think. Just being able to run for cover or have that extra weapon makes all the difference. As a logi, my only sidearm is a grenade and last time I checked, only one piece of equipment is capable of killing infantry, but has an arming timer.
It's not about killing. It's about having everything you want in one soldier. Need ammo? Yup. Need revive? Yup. Need repairs? Yup. Need drop uplinks? Yup. We're battle medics/mechanics, what do you expect? I expect you to be less effective at everything else in exchange for that. Instead, you are just as effective at everything else while still having more power as support. So in the end, assault is a pointless suit. I can't really explain the disadvantages to being a logi unless I show you. It doesn't look that noticeable on the stats screen, but assaults have a huge advantage, despite being underpowered in the bonus department. |
ZDub 303
TeamPlayers EoN.
1010
|
Posted - 2013.07.18 16:39:00 -
[95] - Quote
Cat Merc wrote:Poplo Furuya wrote: Don't sound much on paper but in the field the extra speed can make or break. It also gets amplified by +5% from Dropsuit Biotics and whatever Kin Cats you're running.
When running shotguns speed becomes paramount. Need to close distance ASAP, being faster both reduces the time they have to shoot you in and their accuracy in doing so. Makes escape from many situations much more feasible.
Scrambler Pistol as sidearm also extends your range when doing this, opens up more options. Also a fallback for those embarrassing moments where you only hit 1 in 6 shots. Totally not ineptitude, it's the work of those Houdini Bullets they've been plying us with, true as truth.
0.3 is nothing. If it was 1m/s or 2m/s then I would say "fair enough", but 0.3?
In pubs maybe not. but in a 1v1 situation between an assault and logi with two players that are halfway skilled at fps... it makes a world of difference.
Not to mention the sidearm.
In 1v1 CQC, two equally skilled players... the assault will win almost every time. |
ladwar
Dead Six Initiative Lokun Listamenn
934
|
Posted - 2013.07.18 16:41:00 -
[96] - Quote
WyrmHero1945 wrote:Gallente suits getting no love hahaha. Proof that Caldari is superior in every way. Caldari FTW! thats a good thing...no nerf hammers for them |
Cat Merc
BetaMax. CRONOS.
3277
|
Posted - 2013.07.18 16:45:00 -
[97] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote: It matters way more than you think. Just being able to run for cover or have that extra weapon makes all the difference. As a logi, my only sidearm is a grenade and last time I checked, only one piece of equipment is capable of killing infantry, but has an arming timer.
It's not about killing. It's about having everything you want in one soldier. Need ammo? Yup. Need revive? Yup. Need repairs? Yup. Need drop uplinks? Yup. We're battle medics/mechanics, what do you expect? I expect you to be less effective at everything else in exchange for that. Instead, you are just as effective at everything else while still having more power as support. So in the end, assault is a pointless suit. I can't really explain the disadvantages to being a logi unless I show you. It doesn't look that noticeable on the stats screen, but assaults have a huge advantage, despite being underpowered in the bonus department. Edit: Shotgun scouts are a huge hard counter to logis. HAHAHAHAHAHA Shptgun Scouts vs Logi? You joking? I never died to a shotgun scout once in my logi fit, heck I had times when I was swarmed by 3 and I could still dodge them because the speed difference is nothing. |
BL4CKST4R
warravens League of Infamy
811
|
Posted - 2013.07.18 16:47:00 -
[98] - Quote
Thank you for applying a nerf to the weakest Logi suit in terms of HP and speed. Thanks for completely changing the Calogi from being a problem to the Caldari Assault while still not fixing armor suits. |
Cat Merc
BetaMax. CRONOS.
3277
|
Posted - 2013.07.18 16:48:00 -
[99] - Quote
ZDub 303 wrote:Cat Merc wrote:Poplo Furuya wrote: Don't sound much on paper but in the field the extra speed can make or break. It also gets amplified by +5% from Dropsuit Biotics and whatever Kin Cats you're running.
When running shotguns speed becomes paramount. Need to close distance ASAP, being faster both reduces the time they have to shoot you in and their accuracy in doing so. Makes escape from many situations much more feasible.
Scrambler Pistol as sidearm also extends your range when doing this, opens up more options. Also a fallback for those embarrassing moments where you only hit 1 in 6 shots. Totally not ineptitude, it's the work of those Houdini Bullets they've been plying us with, true as truth.
0.3 is nothing. If it was 1m/s or 2m/s then I would say "fair enough", but 0.3? In pubs maybe not. but in a 1v1 situation between an assault and logi with two players that are halfway skilled at fps... it makes a world of difference. Not to mention the sidearm. In 1v1 CQC, two equally skilled players... the assault will win almost every time. Nope. 0.3 speed is nothing. I say again, IT'S NOTHING. I never, ever, EVER, had a time when I needed an extra 0.3 speed, even at a 1v1 I could strafe just as well. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
580
|
Posted - 2013.07.18 16:48:00 -
[100] - Quote
These sound like pretty sane changes. I'm glad to see CCP is making less extreme balance adjustments lately. |
|
Cosgar
ParagonX
2794
|
Posted - 2013.07.18 16:48:00 -
[101] - Quote
Cat Merc wrote: HAHAHAHAHAHA Shptgun Scouts vs Logi? You joking? I never died to a shotgun scout once in my logi fit, heck I had times when I was swarmed by 3 and I could still dodge them because the speed difference is nothing.
I might be thinking mainly from a MD point of view. |
BL4CKST4R
warravens League of Infamy
811
|
Posted - 2013.07.18 16:54:00 -
[102] - Quote
Cat Merc wrote: HAHAHAHAHAHA Shptgun Scouts vs Logi? You joking? I never died to a shotgun scout once in my logi fit, heck I had times when I was swarmed by 3 and I could still dodge them because the speed difference is nothing.
This is a joke right? I die from them all the time, only way I can kill them is be suiciding with a RE or Locus, or running away and placing a RE in a corridor. |
Touchy McHealz
Vherokior Combat Logistics Minmatar Republic
1
|
Posted - 2013.07.18 16:57:00 -
[103] - Quote
So when is armor tanking going to not suck, flaylocks get nerfed, and scarmbler rifle op actually be a useful bonus? Any ETA on when every race is gonna have a light and heavy suit? The turd doesn't need more polish, it needs to be pushed all the way out then polished! |
Beren Hurin
K-A-O-S theory
730
|
Posted - 2013.07.18 17:01:00 -
[104] - Quote
Assaults generally have 20% more base HP while having 30% less fitting. At max skills a Proto Caldari Logi has +87 CPU and +22.5 PG over assault. Other logi suits come out a little more ahead on CPU or PG.
If you look at average fitting requirements for equipment modules...
Avg STD/MLT equipment CPU/PG: 32/6 (x3) = 96/18 Avg ADV equipment CPU/PG: 45/8 (x3) = 135/24
Given that the assault suit has greater base HP, and a sidearm, any logi that tries to fill his equipment slots AND go assault spec, they will have to have an eHP that is worse than an assault now, not have a sidearm, and not have a role with a bonus that relates to damage.
The alternative is to take advantage of the fitting flexibility to go for the extra eHP on a logi suit and forget the equipment slots. The only candidate for this would be the Caldari suit, which has +1H/+1L. With it's suit bonus, base HP, its 4 shield slots will have more HP than 5 full shields for the logi.
The minmatar logi wouldn't use the -1H/+1L for armor plate due to a speed penalty and the PG/CPU sacrifice in fittings.
The amarr logi is a new candidate for a battle logi. However if fit for max eHP, it would be too slow, or if fit for max repair rate, wouldn't have the competitive >700 eHP and still have the fitting space for good damage (proto weapons/grenade). The amarr assault would still be a better candidate, but it's playstyle is more defensive and medium range anyway.
The gallente logi would obviously be able to up-equip its equipment with its fittings bonus. However, its weapon fitting reduction on the assault would free up its slots to have the best survivable close range armor/dps combination vs. the amarr armor assault. |
Cat Merc
BetaMax. CRONOS.
3278
|
Posted - 2013.07.18 17:02:00 -
[105] - Quote
Cosgar wrote:Cat Merc wrote: HAHAHAHAHAHA Shptgun Scouts vs Logi? You joking? I never died to a shotgun scout once in my logi fit, heck I had times when I was swarmed by 3 and I could still dodge them because the speed difference is nothing.
I might be thinking mainly from a MD point of view. Ah. Well, MD =/= Logi suit. A logi suit with an AR is what I was talking about. |
Cat Merc
BetaMax. CRONOS.
3278
|
Posted - 2013.07.18 17:04:00 -
[106] - Quote
Beren Hurin wrote:Assaults generally have 20% more base HP while having 30% less fitting. At max skills a Proto Caldari Logi has +87 CPU and +22.5 PG over assault. Other logi suits come out a little more ahead on CPU or PG.
If you look at average fitting requirements for equipment modules...
Avg STD/MLT equipment CPU/PG: 32/6 (x3) = 96/18 Avg ADV equipment CPU/PG: 45/8 (x3) = 135/24
Given that the assault suit has greater base HP, and a sidearm, any logi that tries to fill his equipment slots AND go assault spec, they will have to have an eHP that is worse than an assault now, not have a sidearm, and not have a role with a bonus that relates to damage.
The alternative is to take advantage of the fitting flexibility to go for the extra eHP on a logi suit and forget the equipment slots. The only candidate for this would be the Caldari suit, which has +1H/+1L. With it's suit bonus, base HP, its 4 shield slots will have more HP than 5 full shields for the logi.
The minmatar logi wouldn't use the -1H/+1L for armor plate due to a speed penalty and the PG/CPU sacrifice in fittings.
The amarr logi is a new candidate for a battle logi. However if fit for max eHP, it would be too slow, or if fit for max repair rate, wouldn't have the competitive >700 eHP and still have the fitting space for good damage (proto weapons/grenade). The amarr assault would still be a better candidate, but it's playstyle is more defensive and medium range anyway.
The gallente logi would obviously be able to up-equip its equipment with its fittings bonus. However, its weapon fitting reduction on the assault would free up its slots to have the best survivable close range armor/dps combination vs. the amarr armor assault. So my Gal Logi suit with a buch of equipment and better survivability than my assault suit is a lie? |
Al the destroyer
The Phoenix Federation
3
|
Posted - 2013.07.18 17:05:00 -
[107] - Quote
Son Down wrote:In all honestly, you're probably a crappy enough player, that it won't really matter if you respec or not. Just roll with it. You'll still be able to fit flaylock......hell...maybe even two on that reworked logi suit. Contact grenades too! Great to see we have players that only use underpowered weapons to show off their skills and you only use crappy fits to show how good you are and give everyone else a chance! |
ZDub 303
TeamPlayers EoN.
1010
|
Posted - 2013.07.18 17:07:00 -
[108] - Quote
Cat Merc wrote:Nope. 0.3 speed is nothing. I say again, IT'S NOTHING. I never, ever, EVER, had a time when I needed an extra 0.3 speed, even at a 1v1 I could strafe just as well.
Honestly, and I don't mean this as an insult at all.
but..
If you aren't noticing the 0.3 m/s difference its because the skill parity between you and your opponent is too great.
Maybe it won't mean anything once hit detection is fixed but until then it makes a world of difference when going up against skilled players in PC. Every 1v1 in PC i've done has almost always ended up with both us unloading a full clip of our light weapon, and then the assault switches to sidearm and finishes me off. My only defense atm is fused locus grenades, as sad as that is. |
Cat Merc
BetaMax. CRONOS.
3281
|
Posted - 2013.07.18 17:32:00 -
[109] - Quote
ZDub 303 wrote:Cat Merc wrote:Nope. 0.3 speed is nothing. I say again, IT'S NOTHING. I never, ever, EVER, had a time when I needed an extra 0.3 speed, even at a 1v1 I could strafe just as well. Honestly, and I don't mean this as an insult at all. but.. If you aren't noticing the 0.3 m/s difference its because the skill parity between you and your opponent is too great. Maybe it won't mean anything once hit detection is fixed but until then it makes a world of difference when going up against skilled players in PC. Every 1v1 in PC i've done has almost always ended up with both us unloading a full clip of our light weapon, and then the assault switches to sidearm and finishes me off. My only defense atm is fused locus grenades, as sad as that is. Yeah well my suit is battle tested in PC, going 15+ kills with dying only once or twice. |
Matticus Monk
Ordus Trismegistus
304
|
Posted - 2013.07.18 17:35:00 -
[110] - Quote
Good changes, I'm happy to see these and how they will help achieve better balance for the logi classes.... it's a step in the right direction. |
|
|
ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
678
|
Posted - 2013.07.18 17:37:00 -
[111] - Quote
Noooo lol |
|
Beren Hurin
K-A-O-S theory
731
|
Posted - 2013.07.18 17:39:00 -
[112] - Quote
Cat Merc wrote: So my Gal Logi suit with a buch of equipment and better survivability than my assault suit is a lie?
Gal Logi is probably the closest thing to a trade off in terms of SURVIVABILITY only. At proto level your assault role bonus gives you an extra +28.75 shield HP/S after bonus and skills. The logi would get the 18.75 HP/S shield HP/s from max skills, and then +5 HP/s from native armor reps for 23.75 HP/s for non-module passive reps.
So base regen on Gal assault > base regen on logi by +5 or almost a free complex armor mod, or an enhanced shield recharger. So the delta on the regen bonus between them is roughly 1 free slot. The extra base HP also amounts to about 1 enhanced shield or basic armor mod with max skills. So it's as if base stats and max skills gives the assault roughly a +2 slot tanking advantage.
The gal logi equipment bonus means you basically get 4 equipment for the price of 3. However the weapon fittings bonus for assault is a greater 'per slot' fittings bonus than the equipment bonus (unless you fit all proto equipment - which you couldn't while calling yourself an assault).
The most role efficient fit for gal assault would be AR or SG & SMG + best active tank/eHP combo.
The close range gal logi would be 1) slower by a bit 2) have less shield/armor regen 3) have a bit slower shield delay. It could make up for this with healing hives (an advanced equipment slot cutting into fitting room for tank). |
EXTACY Cravings
TeamPlayers EoN.
0
|
Posted - 2013.07.18 17:40:00 -
[113] - Quote
You should be giving repecs to the people who have chosen "Caldari Logi" as it is unfair on us now. We are not the ones who made the mistake by choosing Caldari Logi as we saw the benfits from using it. You are the ones to blame for making the suit so OP. So you should give us a respec as the Caldari logi suit is now trash for us AR users |
Hawkin P
Molon Labe. League of Infamy
120
|
Posted - 2013.07.18 17:41:00 -
[114] - Quote
So you traded in the Caladri Assault bonus from 25% reload speed to 10% better shield extenders? That is a max bonus of 28 extra shields in a proto suit that runs 4 complex shield extenders. Most likely in normal (Proto) use that means 14-21 extra shields.
So you took the worse Assault suit bonus and made it even worse!!! WTF!
Lets choose which would you rather have a Galante suit that gets 25% CPU/PG reduction to hybrid weapons or 7 extra hp per complex shield extender.
I just add this to your list of stupid ideas.
|
Cosgar
ParagonX
2807
|
Posted - 2013.07.18 17:43:00 -
[115] - Quote
Hawkin P wrote:So you traded in the Caladri Assault bonus from 25% reload speed to 10% better shield extenders? That is a max bonus of 28 extra shields in a proto suit that runs 4 complex shield extenders. Most likely in normal (Proto) use that means 14-21 extra shields.
So you took the worse Assault suit bonus and made it even worse!!! WTF!
Lets choose which would you rather have a Galante suit that gets 25% CPU/PG reduction to hybrid weapons or 7 extra hp per complex shield extender.
I just add this to your list of stupid ideas.
Caldari Assault bonus was only %10 at max level. |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
129
|
Posted - 2013.07.18 17:48:00 -
[116] - Quote
I think giving the Cal Assault a 2% bonus to shield rechargers instead of extenders would be a better balanced option in relation to the other suits, but that's my opinion.
Also, is there going to be a blog on any new contant? I'm dieing to get my hands on the rail rifle. Then my Commando suit will be complete with It's laser rifle. It's going to be my CQC denier suit. |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
55
|
Posted - 2013.07.18 17:50:00 -
[117] - Quote
Cat Merc wrote:I expect you to be less effective at everything else in exchange for that. Instead, you are just as effective at everything else while still having more power as support. So in the end, assault is a pointless suit. You do realize that only two Logi suits get 4 equipment, right? And you are using the one with a bonus to make fitting equipment easier.
Cat Merc wrote:Poplo Furuya wrote: Don't sound much on paper but in the field the extra speed can make or break. It also gets amplified by +5% from Dropsuit Biotics and whatever Kin Cats you're running.
When running shotguns speed becomes paramount. Need to close distance ASAP, being faster both reduces the time they have to shoot you in and their accuracy in doing so. Makes escape from many situations much more feasible.
Scrambler Pistol as sidearm also extends your range when doing this, opens up more options. Also a fallback for those embarrassing moments where you only hit 1 in 6 shots. Totally not ineptitude, it's the work of those Houdini Bullets they've been plying us with, true as truth.
0.3 is nothing. If it was 1m/s or 2m/s then I would say "fair enough", but 0.3? .3 is huge, that is the difference between getting behind cover and dieing. Also, since (base) sprint speed is based off of walking speed, that makes your sprint speed less too.
I flip between MinLogi and GalLogi and that 'tiny' speed difference is what keeps me alive as a MinLogi, and why I stack reppers and shields on GalLogi.
Cat Merc wrote:So my Gal Logi suit with a buch of equipment and better survivability than my assault suit is a lie? That's only because the GalAss suit bonus isn't as useful with 2-3 weapons that make use of it *right now*. You have better survivability because of the extra low slot and the 5hp/s regen. Other Logis don't have the benefit of running great equipment and decent tank (or vice versa).
Also the GalAss bonus actually drops the CPU for hybrid weapons by 40%/55% with all skills, and ARs and PCs are both very CPU intensive. This reduced requirement makes it easier to fit more tank.
Also, Cat Merc, your fitting isn't the only way to fit a GalLogi suit, so just because you think that your fitting is OP with respect to other suits, doesn't that Logis are all OP. If you didn't fit any equipment (or just 1 like an assault suit) you wouldn't be as useful on the field as a comparable assault suit. That equipment is what up for the difference. |
Iron Wolf Saber
Den of Swords
6232
|
Posted - 2013.07.18 17:53:00 -
[118] - Quote
Sgt Buttscratch wrote:So 1 thing.... 1.3 is just 1 thing, at this rate, I might see real fixes by 2015, when I wont be playing dust....
These are not the only changes in 1.3 |
Iron Wolf Saber
Den of Swords
6232
|
Posted - 2013.07.18 17:55:00 -
[119] - Quote
Illuminaughty-696 wrote:Getting tired of playing this game only to have millions of SP invalidated by 'balancing'. Some of us don't have the time to play this game all day every day and have to spend our SP intelligently. Unfortunately CCP continues to fail at creating a balanced well programmed game and punishes the casuals. Admittedly, logistics weren't exactly role specific and doubled effectively as assault, making this a good change, but to call this the commercial release and still be making changes like this . . . yeah, we're out of beta alright. This should have happened before the SP reallocation. I hope another one is offered later, when this game is finally solid. Reav Hannari wrote:Because of this we will now be inflicted with many new threads asking for respecs. Please make all those that cry over these smallest of changes be forever locked into running Caldari Logistics with a Tactical AR. No, next time a game is developed keep it in beta until its actually worthy of a commercial release. Making money off a game like this is borderline criminal.
There is another "popular game" that seems to target the most bought item at 5-7 USD a piece for a nerf all the time to which by non buying methods takes a casual about 4 months to unlock. |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
55
|
Posted - 2013.07.18 17:58:00 -
[120] - Quote
EXTACY Cravings wrote:You should be giving repecs to the people who have chosen "Caldari Logi" as it is unfair on us now. We are not the ones who made the mistake by choosing Caldari Logi as we saw the benfits from using it. You are the ones to blame for making the suit so OP. So you should give us a respec as the Caldari logi suit is now trash for us AR users Your losing like what 20-40 shields, that now start recharging faster?
Yeah, no respec for you, your suit is still 100% viable.
|
|
Buzzwords
Deadly Blue Dots RISE of LEGION
474
|
Posted - 2013.07.18 18:00:00 -
[121] - Quote
so, do we apply for this respec the same way we did for the last? submit a ticket? |
Beren Hurin
K-A-O-S theory
731
|
Posted - 2013.07.18 18:06:00 -
[122] - Quote
Hawkin P wrote:So you traded in the Caladri Assault bonus from 25% reload speed to 10% better shield extenders? That is a max bonus of 28 extra shields in a proto suit that runs 4 complex shield extenders. Most likely in normal (Proto) use that means 14-21 extra shields.
So you took the worse Assault suit bonus and made it even worse!!! WTF!
Lets choose which would you rather have a Galante suit that gets 25% CPU/PG reduction to hybrid weapons or 7 extra hp per complex shield extender.
I just add this to your list of stupid ideas.
No.
Cal assault will now reign as the best sheild tank.
Max skills base shield regen: 35.9 HP/S (best delay and 4 slots) Next best shield regen is gal assault @ 28.75 HP/S (but only 3 slots for shield and worst delay ) Next best shield suit = minnie assault @ 25.9 HP/S (next best delay timer ~15% faster sprint/run) Next = cal logi @ 22.6 HP/S (best in class delay timer)
I wonder if the energizers and rechargers have a stacking penalty...hmmm... haven't seen that asked. |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
55
|
Posted - 2013.07.18 18:06:00 -
[123] - Quote
Buzzwords wrote:so, do we apply for this respec the same way we did for the last? submit a ticket? Can we get a dislike button please?
How *badly* is you fitting affected by the change (that aren't out yet)? 40 shield hp tops? Thats one extra AR round, not going to be that big of difference, you're still fine. |
Buzzwords
Deadly Blue Dots RISE of LEGION
474
|
Posted - 2013.07.18 18:13:00 -
[124] - Quote
82.5 to 90.75 shields, depending on how skill bonus' are applied. on a proto logi with a full rack of proto extenders.
but more to the point, this is like punishing people for paying attention. the last optional respec just bailed out people who couldn't bother to read what they were spending sp on, now those of us who did read what we were buying are getting ******. hardly seems right to me.
as a matter of principle it's frustrating to have someone change the rules around you. especially in a game where it could easily take a player weeks to shift into another high end suit. |
The Robot Devil
BetaMax. CRONOS.
659
|
Posted - 2013.07.18 18:19:00 -
[125] - Quote
CCP Logibro wrote:Changes in Logistics dropsuits are coming in Uprising 1.3 to move Logistics dropsuits back to their intended role. In this new dev blog from CCP Remnant we detail all the changes that are coming. Read on.
I like the changes and I am looking forward to the rest of 1.3. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
360
|
Posted - 2013.07.18 18:27:00 -
[126] - Quote
Cosgar wrote: Shotgun scouts are a huge hard counter to logis.
Not accurate.
Cat Merc wrote: Shotgun Scouts vs Logi? HAHAHAHAHAHA
More accurate.
Opinion: Shotgun needs a fixin' and Scouts need some lovin'. Combining these two broken items nets not a magical item.
- Shotty GoBang
|
Cat Merc
BetaMax. CRONOS.
3284
|
Posted - 2013.07.18 18:29:00 -
[127] - Quote
Beren Hurin wrote:Cat Merc wrote: So my Gal Logi suit with a buch of equipment and better survivability than my assault suit is a lie?
Gal Logi is probably the closest thing to a trade off in terms of SURVIVABILITY only. At proto level your assault role bonus gives you an extra +28.75 shield HP/S after bonus and skills. The logi would get the 18.75 HP/S shield HP/s from max skills, and then +5 HP/s from native armor reps for 23.75 HP/s for non-module passive reps. So base regen on Gal assault > base regen on logi by +5 or almost a free complex armor mod, or an enhanced shield recharger. So the delta on the regen bonus between them is roughly 1 free slot. The extra base HP also amounts to about 1 enhanced shield or basic armor mod with max skills. So it's as if base stats and max skills gives the assault roughly a +2 slot tanking advantage. The gal logi equipment bonus means you basically get 4 equipment for the price of 3. However the weapon fittings bonus for assault is a greater 'per slot' fittings bonus than the equipment bonus (unless you fit all proto equipment - which you couldn't while calling yourself an assault). The most role efficient fit for gal assault would be AR or SG & SMG + best active tank/eHP combo. The close range gal logi would be 1) slower by a bit 2) have less shield/armor regen 3) have a bit slower shield delay. It could make up for this with healing hives (an advanced equipment slot cutting into fitting room for tank). You do understand you're talking about armor tanked suits? What's important is repair rate. And who cares about "per slot"? What's important is in the end hiw well your suit works, 4 slots who get -25% vs one slot that gets -25%. |
Ghost Kaisar
Intrepidus XI EoN.
155
|
Posted - 2013.07.18 18:31:00 -
[128] - Quote
Cosgar wrote: Shotgun scouts are a huge hard counter to logis.
Only if you aren't paying attention and are standing still firing at someone. Nice counter right?
ANYBODY can kill someone who is off in la la land, and is standing still. We just do it in one shot. |
DARK - IMPULSE
Internal Error.
22
|
Posted - 2013.07.18 18:32:00 -
[129] - Quote
Aero Yassavi wrote:Illuminaughty-696 wrote:However, I'm right as well. This is just a glorified beta. Spend money on it at your peril. Toodles. This is why so many people think it's a mistake to release this game on a console, because console players are not familiar with a development process like this. Just because the game is "released" doesn't mean it is finished, like most console games you see. Unlike those other games, CCP will constantly be changing and adding things to this to improve the game, just like they do in EVE. I guess you can say EVE is still in beta by that definition.
Great, so they purposefully put out op suits and people spec into them , then nerf them and people get stuck with the skill points. And to be part of the game again people either stop playing the game or buy boosters and grind for two months. Great marketing CCP.
I can deal with the change of the racial bonus, but the 20 cpu reduction??? I was saving skill points for the dropsuit electronics 5, so I could fit so equipment. Oh well... pointless game. I have tried to get one good suit to play with since chromosome, but when I am really close to it. CCP, comes gives me the finger with a big smile.
Thank you, CCP.
|
Beren Hurin
K-A-O-S theory
735
|
Posted - 2013.07.18 18:34:00 -
[130] - Quote
Cat Merc wrote: And who cares about "per slot"? What's important is in the end hiw well your suit works, 4 slots who get -25% vs one slot that gets -25%.
*sigh*
4 slots who's average fitting cost is 25% less than weapons each get -25% fitting reduction (that's like a -12% cost really per module). Also the gallente bonus applies to hybrid weapons (which will eventually have a side-arm) so it would apply to 2 slots. But nobody plays for the long game, do they? It amounts to about the same in total fitting savings (like i said, unless you equip ADV and/or PRO in all equipment slots on the logi.
However I don't think you could convince me that you could fit a full rack of proto equipment on the gal-logi and have this same mythical performance as an assault logi. |
|
Cat Merc
BetaMax. CRONOS.
3284
|
Posted - 2013.07.18 18:35:00 -
[131] - Quote
Vin Mora wrote:Cat Merc wrote:I expect you to be less effective at everything else in exchange for that. Instead, you are just as effective at everything else while still having more power as support. So in the end, assault is a pointless suit. You do realize that only two Logi suits get 4 equipment, right? And you are using the one with a bonus to make fitting equipment easier. Cat Merc wrote:Poplo Furuya wrote: Don't sound much on paper but in the field the extra speed can make or break. It also gets amplified by +5% from Dropsuit Biotics and whatever Kin Cats you're running.
When running shotguns speed becomes paramount. Need to close distance ASAP, being faster both reduces the time they have to shoot you in and their accuracy in doing so. Makes escape from many situations much more feasible.
Scrambler Pistol as sidearm also extends your range when doing this, opens up more options. Also a fallback for those embarrassing moments where you only hit 1 in 6 shots. Totally not ineptitude, it's the work of those Houdini Bullets they've been plying us with, true as truth.
0.3 is nothing. If it was 1m/s or 2m/s then I would say "fair enough", but 0.3? .3 is huge, that is the difference between getting behind cover and dieing. Also, since (base) sprint speed is based off of walking speed, that makes your sprint speed less too. I flip between MinLogi and GalLogi and that 'tiny' speed difference is what keeps me alive as a MinLogi, and why I stack reppers and shields on GalLogi. Cat Merc wrote:So my Gal Logi suit with a buch of equipment and better survivability than my assault suit is a lie? That's only because the GalAss suit bonus isn't as useful with 2-3 weapons that make use of it *right now*. You have better survivability because of the extra low slot and the 5hp/s regen. Other Logis don't have the benefit of running great equipment and decent tank (or vice versa). Also the GalAss bonus actually drops the CPU for hybrid weapons by 40%/55% with all skills, and ARs and PCs are both very CPU intensive. This reduced requirement makes it easier to fit more tank. Also, Cat Merc, your fitting isn't the only way to fit a GalLogi suit, so just because you think that your fitting is OP with respect to other suits, doesn't that Logis are all OP. If you didn't fit any equipment (or just 1 like an assault suit) you wouldn't be as useful on the field as a comparable assault suit. That equipment is what up for the difference. This just reeks from bias. First of all, what does it matter if it's 3 or 4? It's still more than 1. 0.3 is "important" my ass. Caldari logi gets an extra low slot in addition to an extra high slot, so it can take care of that speed difference and then some, in addition to taking care of that HP difference thanks to the extra high slot. So in the end Caldari logi is an assault suit only with 3 equipment slots.
Gallente logi trades off some speed, 0.3, which is nothing and this closes in when both use plates (10% of 6.7m/s is less than 10% of 7m/s), and gains more regen more potential eHP and 4 equipment slots.
Oh and before you say anything, I have both assault and logi to proto level, whatever CCP does I'm ready, so bias isn't a problem for me. |
GVGMODE
WorstPlayersEver
24
|
Posted - 2013.07.18 18:36:00 -
[132] - Quote
The caldari assault buff was mainly a buff to high slots as theres willbe a difference of 1 extender in total shield difference from cal assault and cal logi, thus it will be like having 6 high slots on a cal logi.
Shields
Caldari Assault (4 extenders) { (210*1.25)+(66*(1.1*1.1)*4) = 582
Caldari Logibro ( 4 extenders ) { (180*1.25)*(66*(1.1)*4) = 515 Shield Difference = 67
The CPU difference arises from the 5th slot and may vary depending the modules used.
Regardless CPU consumption is greater in Caldari Logi just by taking into consideration the High Slots. It must also be considered that a decrease of 20 CPU is in reality a decrease of 26 CPU assuming the player has "Dropsuit Core Upgrades" and "Dropsuit Electronics" both at level 5.
Shield Delays are a hit towards the whole logistics class but in regards to caldari logi it is pretty much useless and if a uses shield regulators it will only make the player be at an spot near to what it would have been but let us remember that using those shield builds are CPU intensive.
I play with tanks but lol'd a those with a caldari logistics suit. |
Sana Rayya
WASTELAND JUNK REMOVAL EoN.
27
|
Posted - 2013.07.18 18:37:00 -
[133] - Quote
I can live with the removal of the Cal Logi racial bonus, but the 20 CPU on base suit (i.e. 40 CPU on the proto) is too much of a nerf. You pretty much HAVE to use a CPU and PG upgrade to make full use of the suit assuming you're running a proto weapon and equipment. |
Cat Merc
BetaMax. CRONOS.
3284
|
Posted - 2013.07.18 18:38:00 -
[134] - Quote
Beren Hurin wrote:Cat Merc wrote: And who cares about "per slot"? What's important is in the end hiw well your suit works, 4 slots who get -25% vs one slot that gets -25%.
*sigh* 4 slots who's average fitting cost is 25% less than weapons each get -25% fitting reduction (that's like a -12% cost really per module). Also the gallente bonus applies to hybrid weapons (which will eventually have a side-arm) so it would apply to 2 slots. But nobody plays for the long game, do they? It amounts to about the same in total fitting savings (like i said, unless you equip ADV and/or PRO in all equipment slots on the logi. However I don't think you could convince me that you could fit a full rack of proto equipment on the gal-logi and have this same mythical performance as an assault logi. So? In the end it's about the same, neither have an advantage in that regard. |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
110
|
Posted - 2013.07.18 18:44:00 -
[135] - Quote
EXTACY Cravings wrote:You should be giving repecs to the people who have chosen "Caldari Logi" as it is unfair on us now. We are not the ones who made the mistake by choosing Caldari Logi as we saw the benfits from using it. You are the ones to blame for making the suit so OP. So you should give us a respec as the Caldari logi suit is now trash for us AR users
Yes, but you used the suit all through the triple SP event.
You all got a huge benefit from that.
SP points you got could be banked for the next flavour of the month or could have been used to pad your other skills.
No sympathy here,
Munch |
DARK - IMPULSE
Internal Error.
22
|
Posted - 2013.07.18 18:44:00 -
[136] - Quote
CCP got to fix the aiming and the hit detection before you do anything other changes to anything. This is marked as a FPS, but without the aiming and hit detection you can make all the changes to the weapons, dropsuits, vehicles, skill, etc... and the game will stick suck. A FPS game got to have those two basic core mechanics down to the T. Period. |
Beren Hurin
K-A-O-S theory
735
|
Posted - 2013.07.18 18:45:00 -
[137] - Quote
Cat Merc wrote:Beren Hurin wrote:Cat Merc wrote: And who cares about "per slot"? What's important is in the end hiw well your suit works, 4 slots who get -25% vs one slot that gets -25%.
*sigh* 4 slots who's average fitting cost is 25% less than weapons each get -25% fitting reduction (that's like a -12% cost really per module). Also the gallente bonus applies to hybrid weapons (which will eventually have a side-arm) so it would apply to 2 slots. But nobody plays for the long game, do they? It amounts to about the same in total fitting savings (like i said, unless you equip ADV and/or PRO in all equipment slots on the logi. However I don't think you could convince me that you could fit a full rack of proto equipment on the gal-logi and have this same mythical performance as an assault logi. So? In the end it's about the same, neither have an advantage in that regard.
I would grant that the gal logi may have a tiny bit better tank, but when all of the hybrid weapons show up (bolt pistol, magsec SMG, rail rifle, ion pistol) not having these side-arms will be a foolish sacrifice as an assault. At med-long range, low speed won't be as significant of a disadvantage. As far as the shield rep comparison, tank is tank, and a fairly small shield buffer will matter, especially for the long range oriented skirmishy armor tanker. |
Muud Kipz
Elevated Technologies
22
|
Posted - 2013.07.18 18:53:00 -
[138] - Quote
Copy/pasted from my post on the LogiCode thread: Overall, the tweaks are all better than nothing, but a 25% shield regulator effectiveness bonus, combined with how broken current shield recharge mechanics are, are going to leave the CalLogi as still the OP fit for the immediate future at least. Triple complex extenders already give you ~73% recharge delay time reduction including stacking penalties, 73*1.25 = ~91% recharge delay reduction. Even with the (tiny) recharge delay nerf, a 3-regulator proto CalLogi will start regenerating, regardless of whether it's been shot in the mean time, every 0.5(not depleted) to 0.8(depleted) seconds. Combine this with a shield energizer (+60% regen rate, -6% base shielding) and you've got basically 30+ hp/s passive shield regen.
Am I missing something, mechanics wise? Would it not be as ridiculous as I'm describing? |
XINERA XIOS
ZionTCD
22
|
Posted - 2013.07.18 18:54:00 -
[139] - Quote
I feel like that the race of the dropsuit isn't realy integrated. Aren't Minmatar suposed to be shield tanker? But why do they get a 6/8 delay know? Our recharge is low too with 20 HP/s. Yes that is 2 Hp more then the Assault variant without skill. Just please get it all Minmatar like. (can't wait for my projectile AR)
I also liked the idea of 6/5 for the Amar-logi. He was and is a front logistic. He is for taking some bullets while helping his team mates. That was cool for me. Even so I'm minmatar-logi user. |
GVGISDEAD
Sinq Laison Gendarmes Gallente Federation
37
|
Posted - 2013.07.18 18:57:00 -
[140] - Quote
if CCP thinks people those SP veterans are willing to grind ~2.2 million SP, they are probably smoking something.
Quote: These changes are intended to alleviate some of the current issues with the Logistics suits, but theyGÇÖre still not getting us where we want to be with the suits. A technical issue is currently preventing us from authoring suit bonuses that alter equipment functionality. When this is solved weGÇÖll be giving Logistics suits the bonuses they need to make their role truly shine
Buckle up, because it is likely that more changed will follow... so from thin air I say that 20% of the player base might be lost by mid September at least and 50%~60% of the player base by Christmas Season.
DustDeadGame |
|
Griffter D'nan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2
|
Posted - 2013.07.18 18:58:00 -
[141] - Quote
I play as C Assault and I really don't want this bonus switch. Hybrid wep reload bonus is essential to battlefield survivability. It decreases time when assault is defenceless and vulnerable, also it is very important to increase DPS. On the other hand, when I play proto ds I use complex sh extenders and in every fit I have over 450 shield points (or over 550 with 4 complex), and I don't need more. From my point of view sh extender bonus is completely useless and in fact is major nerf to cald assault. So, dear CCP, why you "repair" thing that work just fine as they are today? Please reconsider your decision and leave cald assault unchanged. |
DARK - IMPULSE
Internal Error.
22
|
Posted - 2013.07.18 19:05:00 -
[142] - Quote
Why did the minmatar logi did not get any modification??? It is also used as an assault.
I said it before just keep nerfing everything until we can't do any damage to anyone or anything. The other logis need it a buff to keep up with the battlefield war, but anyways.
|
Iyllaria Dai
prophecy of the fallen
1
|
Posted - 2013.07.18 19:08:00 -
[143] - Quote
ConsiderateSmurf wrote:I run Cal Logi, and I'm happy that they're discouraging frontline play with it. I'm even more excited for bonuses that encourage support play. Maybe a bonus to repair tool efficiency or PG/CPU requirement for the repair tool for Ammar and Gallente, a nanite injector PG/CPU requirement bonus on Minmartar, and a bonus to nanohive clusters for Caldari Logi? (as the penny pinchers they are, they'll squeeze as much out of a weapon as possible)
Perhaps what discourages frontline play is the 2mil+ cost per suit to fully fit a full proto.
So now, we have less EHP, no beneficial skills, and are expected to put ourselves in fire to res a fallen team mate? Guess we will be letting more of you Assault QQ babies lay there dead.
Dumbest move.
The ONLY suit that was fully balanced, so instead of fixing the other suits who were broken with bonuses and such, you break this one... makes sense, lets NOT fix what's broken, lets break what's fixed. Great business model.
Seriously. Perhaps we should all just move to COD since it is mostly no skill COD players who dictate what happens here. Can't kill a player, so just QQ till CCP nerfs it so you can.
|
Sana Rayya
WASTELAND JUNK REMOVAL EoN.
28
|
Posted - 2013.07.18 19:09:00 -
[144] - Quote
Muud Kipz wrote:Copy/pasted from my post on the LogiCode thread: Overall, the tweaks are all better than nothing, but a 25% shield regulator effectiveness bonus, combined with how broken current shield recharge mechanics are, are going to leave the CalLogi as still the OP fit for the immediate future at least. Triple complex extenders already give you ~73% recharge delay time reduction including stacking penalties, 73*1.25 = ~91% recharge delay reduction. Even with the (tiny) recharge delay nerf, a 3-regulator proto CalLogi will start regenerating, regardless of whether it's been shot in the mean time, every 0.5(not depleted) to 0.8(depleted) seconds. Combine this with a shield energizer (+60% regen rate, -6% base shielding) and you've got basically 30+ hp/s passive shield regen.
Am I missing something, mechanics wise? Would it not be as ridiculous as I'm describing?
Pretty sure you're wrong.
With three complex shield regulators (and accounting for the new skill bonus and the new recharge delays), the delay you would get is 1.85/2.96 seconds.
If you were to put a complex shield energizer in one of the highs, your EHP would only be 616 HP. Pretty easy kill if you catch this logi out of cover.
With 5 extenders your EHP jumps to 700 HP, but using 3 complex regulators means your equipment/grenades will suffer (assuming you want a proto weapon). |
ZDub 303
TeamPlayers EoN.
1013
|
Posted - 2013.07.18 19:10:00 -
[145] - Quote
I will say this too...
All these changes really do is ensure caldari logis cannot and will not run proto equipment. There's no way we can afford it now when running complex modules is taking up every last shread of CPU/PG.
Something needs to be done about the price of proto equipment for logis.. atm its impossible to fit it.
Give us a Logi 'k.1 variant with only a sidearm and a 50% reduction to equipment or something... atm im looking at my nanocirc 5 and my proto nanohives and i'm starting to feel like it was a wasted investment... there is absolutely no way I can fit proto equipment without giving up every single low slot I have to CPU/PG modules.
FWIW: I've already downgraded to a GEK in order to fit proto uplinks and quantum adv nanos. |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
150
|
Posted - 2013.07.18 19:13:00 -
[146] - Quote
Griffter D'nan wrote:I play as C Assault and I really don't want this bonus switch. Hybrid wep reload bonus is essential to battlefield survivability. It decreases time when assault is defenceless and vulnerable, also it is very important to increase DPS. On the other hand, when I play proto ds I use complex sh extenders and in every fit I have over 450 shield points (or over 550 with 4 complex), and I don't need more. From my point of view sh extender bonus is completely useless and in fact is major nerf to cald assault. So, dear CCP, why you "repair" thing that work just fine as they are today? Please reconsider your decision and leave cald assault unchanged.
They didnt have to touch caldari assault tbh. Now I do not get my reload bonus for plasma cannon/other AV weapons.... And 10% shield extender efficiency is really an insignificant bonus. Especially since the shield recharge bonus is unchanged also... |
BOMBER WOMAN
Haribo Gold Bears
0
|
Posted - 2013.07.18 19:14:00 -
[147] - Quote
Respec pls |
Muud Kipz
Elevated Technologies
24
|
Posted - 2013.07.18 19:17:00 -
[148] - Quote
Sana Rayya wrote:Muud Kipz wrote:Copy/pasted from my post on the LogiCode thread: Overall, the tweaks are all better than nothing, but a 25% shield regulator effectiveness bonus, combined with how broken current shield recharge mechanics are, are going to leave the CalLogi as still the OP fit for the immediate future at least. Triple complex extenders already give you ~73% recharge delay time reduction including stacking penalties, 73*1.25 = ~91% recharge delay reduction. Even with the (tiny) recharge delay nerf, a 3-regulator proto CalLogi will start regenerating, regardless of whether it's been shot in the mean time, every 0.5(not depleted) to 0.8(depleted) seconds. Combine this with a shield energizer (+60% regen rate, -6% base shielding) and you've got basically 30+ hp/s passive shield regen.
Am I missing something, mechanics wise? Would it not be as ridiculous as I'm describing? Pretty sure you're wrong. With three complex shield regulators (and accounting for the new skill bonus and the new recharge delays), the delay you would get is 1.85/2.96 seconds. If you were to put a complex shield energizer in one of the highs, your EHP would only be 616 HP. Pretty easy kill if you catch this logi out of cover. With 5 extenders your EHP jumps to 700 HP, but using 3 complex regulators means your equipment/grenades will suffer (assuming you want a proto weapon).
Not disputing that I'm probably wrong, but what math got you to 1.85/2.96 seconds? |
zzZaXxx
The Exemplars Top Men.
100
|
Posted - 2013.07.18 19:18:00 -
[149] - Quote
ZDub 303 wrote:Vin Mora wrote:Question about this: Quote:Caldari Logistics: 5% bonus to shield regulators per level (used to be shield extenders). So at level 5 how is the 25% bonus represented? Does it add itself to the total regulators, i.e. a standard (or militia) regular goes from 10% to 35%? Or does it increase the effectivness of that 10% by 25%, i.e. making the 10% standard module modify recharge delay by 12.5% (before the regulator skills kicks in)? If its the former then CalLogi will still be broken, it just won't have as much shield HP. I really hope its the latter. While we are on this subject can Dev make a post or Blog about how the percentages are applied mathamatically? With a few examples? For example, I am confusing on how a 5 MinLogi (total of 25% boost to hacking speed) with lvl 5 in Systems hacking (also a 25% total bonus to hacking speed) equipped with a Proto codebreaker (*another* 25% hacking speed bonus) works out to? Is that 175% hacking speed? So with level 5 regs (10%) and level 5 cal log (25%) your standard reg will be doing 13.5% and a complex reg will do 34%. But they also crazy nerfed out recharge delay. Essentially the change just removed the extender bonus and gave cal logis nothing in return. It sucks but its not the end of world, the other logis have worthless bonuses too so it just evens it all out.
Yeah bonus to reg is worthless. Annoying that I have Armor Plating 3 and only Shield Regulation 1. So now I'm supposed to go out there with less shielding and much less armor (if I want to use my bonus) so I can have slightly less delay than before. Thankfully the shield regulator bonus is temporary, but I feel like Cal Logi is suddenly UP and Cal Assault...we'll see. How could they release the game when they knew from the beginning that not even all the suit bonuses worked? They just admitted that the reload bonus has never worked. |
Beren Hurin
K-A-O-S theory
737
|
Posted - 2013.07.18 19:18:00 -
[150] - Quote
ZDub 303 wrote:I will say this too...
All these changes really do is ensure caldari logis cannot and will not run proto equipment. There's no way we can afford it now when running complex modules is taking up every last shread of CPU/PG.
Something needs to be done about the price of proto equipment for logis.. atm its impossible to fit it.
Give us a Logi 'k.1 variant with only a sidearm and a 50% reduction to equipment or something... atm im looking at my nanocirc 5 and my proto nanohives and i'm starting to feel like it was a wasted investment... there is absolutely no way I can fit proto equipment without giving up every single low slot I have to CPU/PG modules.
FWIW: I've already downgraded to a GEK in order to fit proto uplinks and quantum adv nanos.
Caldari Logis aren't the super equipment logis. That's for gallente. |
|
zzZaXxx
The Exemplars Top Men.
100
|
Posted - 2013.07.18 19:22:00 -
[151] - Quote
Beren Hurin wrote:ZDub 303 wrote:I will say this too...
All these changes really do is ensure caldari logis cannot and will not run proto equipment. There's no way we can afford it now when running complex modules is taking up every last shread of CPU/PG.
Something needs to be done about the price of proto equipment for logis.. atm its impossible to fit it.
Give us a Logi 'k.1 variant with only a sidearm and a 50% reduction to equipment or something... atm im looking at my nanocirc 5 and my proto nanohives and i'm starting to feel like it was a wasted investment... there is absolutely no way I can fit proto equipment without giving up every single low slot I have to CPU/PG modules.
FWIW: I've already downgraded to a GEK in order to fit proto uplinks and quantum adv nanos. Caldari Logis aren't the super equipment logis. That's for gallente.
Caldari Logis aren't anything now.
|
Sana Rayya
WASTELAND JUNK REMOVAL EoN.
28
|
Posted - 2013.07.18 19:23:00 -
[152] - Quote
ZDub 303 wrote:I will say this too...
All these changes really do is ensure caldari logis cannot and will not run proto equipment. There's no way we can afford it now when running complex modules is taking up every last shread of CPU/PG.
Something needs to be done about the price of proto equipment for logis.. atm its impossible to fit it.
Give us a Logi 'k.1 variant with only a sidearm and a 50% reduction to equipment or something... atm im looking at my nanocirc 5 and my proto nanohives and i'm starting to feel like it was a wasted investment... there is absolutely no way I can fit proto equipment without giving up every single low slot I have to CPU/PG modules.
FWIW: I've already downgraded to a GEK in order to fit proto uplinks and quantum adv nanos.
What the heck are you running in your suit?
Using 5x Complex Shield Extenders, 2x Basic Armor Plates, a Complex CPU Upgrade and a Complex PG Upgrade, I can fit a Duvolle, Lai Dai Packed AV grenades, a Six Kin Triage Repair Tool, a Wiyrkomi Injector, and Ishukone Gauged Drop Uplinks. This is assuming Lvl 5 Core Upgrades/Engineering/Electronics but no Fitting Optimization.
You should be able to swap K17/Ds for the repper without issue but yeah you'll run into problems if you want to carry Allotek Nanohives/Ishukone Gauged Drop Uplinks/Ishukone Gauged Nanohives all on one suit (if you do want to carry all that, downgrading your grenades to basic level and fullly upgrading AR fitting optimization will do it). |
Theresa Rohk
The Cuddlefish Templis Dragonaors
3
|
Posted - 2013.07.18 19:30:00 -
[153] - Quote
Good changes, it always annoyed me to see logi suits running as frontline/assualt suits. These suits should be used for logistics, not frontline combat, anyone who is now crying for respecs should have known that from the beginning. You won't get a respec unless they remove the suit/role entirely so, build a bridge and get over it. Or start to enjoy repairing people as that's what Logistics was meant for. |
Griffter D'nan
The Unholy Legion Of DarkStar DARKSTAR ARMY
3
|
Posted - 2013.07.18 19:31:00 -
[154] - Quote
Spectral Clone wrote:They didnt have to touch caldari assault tbh.
In fact C assault ds will be worst assault ds. Gal assault have cpu/pg hybrid wep bonus, so player can put better stuff on suit (like better sidearm along proto light wep and this means better DPS). Ammar assault have bonus to heat build up to laser/scramble rifle and this means better DPS. Matar assault have bonus to sidearm clip and... yes, you guessed it right, better DPS (especially with flaylock or even SMG).
All assault suit have bonus that extend offensive capabilities, well not all... Cald assault in near future can extend it deadliness by bashing ppl with few additional sh points. So as you all see this move is very disbalancing.
Dear Dev can you explain why you trying to change assault suit into logi? |
zzZaXxx
The Exemplars Top Men.
100
|
Posted - 2013.07.18 19:31:00 -
[155] - Quote
And why the hell do Cal Logis now have 20 less CPU than all other logis? That makes no sense. There was no explanation at all. |
Beren Hurin
K-A-O-S theory
737
|
Posted - 2013.07.18 19:33:00 -
[156] - Quote
zzZaXxx wrote:[quote=Beren Hurin]Caldari Logis aren't anything now.
Disagree. They arguably have 2 utility low slots they could use for hacking modules, biotics, or stealth mods. They would NOT be in CQC with that fit, but be able to sneak around to deploy equipment much better. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
9
|
Posted - 2013.07.18 19:40:00 -
[157] - Quote
Wow these guys have cried enough to make them change my caldari suit, why because the suit that the most dominant players wear have been logis. CCP you are messing up changing peoples gear everytime people get on here and cry, there will allways be a dominant fit. You have to stop doing this you wil run people off, this is what we speced, this is what we worked for and spent money in your game for, now bc of people crying you are removing it. |
Sana Rayya
WASTELAND JUNK REMOVAL EoN.
28
|
Posted - 2013.07.18 19:42:00 -
[158] - Quote
There is all this QQing about Caldari Logis being used as Assault suits.
Can someone please explain to me what kind of build this entails/entailed?
Seems to me that a 40 CPU reduction at Proto level won't affect a Logissault who only uses one or two EQ slots for nanohives.
Even with the suit changes, I can still make a super Caldari tank (albeit with no equipment) with 5x Complex Extenders, 4x Basic Armor Plates, a Duvolle and Core Locus Grenades. 966 EHP. Sacrificing one plate for a Complex CPU upgrade (899 EHP) and I can now carry Ishukone Gauged Nanohives and Allotek or Wiyrkomi Triage Nanohives to deploy when I fight you.
TL;DR - Cal Logis with Duvolles can and will tear you apart, just like any other suit with a Duvolle. |
Ronan Elsword
Dead Six Initiative Lokun Listamenn
63
|
Posted - 2013.07.18 19:45:00 -
[159] - Quote
Any chance the Cal logies could have a useful bonus. I'd rather a reload speed or a bonus towards actual logi things like lowering pg/cpu of equipment. |
zzZaXxx
The Exemplars Top Men.
101
|
Posted - 2013.07.18 19:46:00 -
[160] - Quote
Beren Hurin wrote:zzZaXxx wrote:[quote=Beren Hurin]Caldari Logis aren't anything now.
Disagree. They arguably have 2 utility low slots they could use for hacking modules, biotics, or stealth mods. They would NOT be in CQC with that fit, but be able to sneak around to deploy equipment much better.
Have you played this game? You can't spend a match "sneaking around" deploying equipment and expect to help your team win. You have to shoot things. Logis need survivability to stick with the squad and support. They don't need to be in the front but the need to be in the mix. And anyways, that's the proto logi. I don't have the skills to run that an won't for a while. And when I do I wont be able to run it all the time.
If Gallente are the super equipment logis (with armor rep bonus that fits them), Minmatar are the stealth hacking logis (maybe also meh. I don't know), Amarr are the armor repping / sidearm logis, what are Caldari logis now? The super short shield recharge delay logis with one less equipment and 20-33 less CPU?
FUBAR I say!
|
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1334
|
Posted - 2013.07.18 19:46:00 -
[161] - Quote
Griffter D'nan wrote:Spectral Clone wrote:They didnt have to touch caldari assault tbh. In fact C assault ds will be worst assault ds. Gal assault have cpu/pg hybrid wep bonus, so player can put better stuff on suit (like better sidearm along proto light wep and this means better DPS). Ammar assault have bonus to heat build up to laser/scramble rifle and this means better DPS. Matar assault have bonus to sidearm clip and... yes, you guessed it right, better DPS (especially with flaylock or even SMG). All assault suit have bonus that extend offensive capabilities, well not all... Cald assault in near future can extend it deadliness by bashing ppl with few additional sh points. So as you all see this move is very disbalancing. Dear Dev can you explain why you trying to change assault suit into logi?
There are no hybrid sidearms as of yet (SMG, Flaylock = projectile/explosive, Scrambler = laser). So the Gallente Assault bonus is more limiting than you might think. I think most Gall players would prefer a percentage bonus to armor than that. |
zzZaXxx
The Exemplars Top Men.
101
|
Posted - 2013.07.18 19:50:00 -
[162] - Quote
INFINITE DIVERSITY IDIC wrote:Wow these guys have cried enough to make them change my caldari suit, why because the suit that the most dominant players wear have been logis. CCP you are messing up changing peoples gear everytime people get on here and cry, there will allways be a dominant fit. You have to stop doing this you wil run people off, this is what we speced, this is what we worked for and spent money in your game for, now bc of people crying you are removing it.
No **** I have no desire to play right now. What I've been working hard towards has just been smashed with the nerf bat. Now it has a **** bonus and less CPU than other logi suits. Ugh
|
Toyboi
Seraphim Auxiliaries CRONOS.
93
|
Posted - 2013.07.18 19:56:00 -
[163] - Quote
The caldari logi nerf are a joke! (FAIL) im so sick of this you must be thinking we are stupid that we will be content with this farce... WTF ARE YOU THINKING ??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
If you dont know how to use a calculater you shouldent be working as a gamedeveloper. The caldari logi is still MUCH stronger then anyother suit.
You give NO real arguments or insight to the thought prosses going into this crap. That can only mean that you dident think but just nerfed blindly.
bottom line!!
naaaa fack it i was about to do the math for you but why should i?
|
zzZaXxx
The Exemplars Top Men.
101
|
Posted - 2013.07.18 19:58:00 -
[164] - Quote
Iyllaria Dai wrote:ConsiderateSmurf wrote:I run Cal Logi, and I'm happy that they're discouraging frontline play with it. I'm even more excited for bonuses that encourage support play. Maybe a bonus to repair tool efficiency or PG/CPU requirement for the repair tool for Ammar and Gallente, a nanite injector PG/CPU requirement bonus on Minmartar, and a bonus to nanohive clusters for Caldari Logi? (as the penny pinchers they are, they'll squeeze as much out of a weapon as possible) Perhaps what discourages frontline play is the 2mil+ cost per suit to fully fit a full proto. So now, we have less EHP, no beneficial skills, and are expected to put ourselves in fire to res a fallen team mate? Guess we will be letting more of you Assault QQ babies lay there dead. Dumbest move. The ONLY suit that was fully balanced, so instead of fixing the other suits who were broken with bonuses and such, you break this one... makes sense, lets NOT fix what's broken, lets break what's fixed. Great business model. Seriously. Perhaps we should all just move to COD since it is mostly no skill COD players who dictate what happens here. Can't kill a player, so just QQ till CCP nerfs it so you can.
Yep |
Iyllaria Dai
prophecy of the fallen
1
|
Posted - 2013.07.18 20:00:00 -
[165] - Quote
Any who say the Cal Logi is OP should seriously read this thread...
Cal Logi Vs. Assault
Our suits cost more, require more to skills to fit, and still can get molested with a simple loss of shields. A better "nerf" would have just been to change our efficacy level from 5% to 3%. Even leaving it alone, we get 87hp more running 5 complex mods than a similar fit assault.
So how many assaults are running injectors and res'ing people while risking being under fire? So the mere 87HP is a trade off.
I see so many Q about Logi filling cross platform roles.. Yet I have seen Heavies be snipers, Now they can run 2 light weapons and replace assaults. Assaults who run sniper and never set foot on front lines. Yet you all want to complain when we are getting shot at so we can heal the heavies or the assaults, when we are reviving your dead clone, trying to get that uplink down for our squad.
Yeah, screw your support role so you can get another kill.
|
zzZaXxx
The Exemplars Top Men.
101
|
Posted - 2013.07.18 20:09:00 -
[166] - Quote
Toyboi wrote:The caldari logi nerf are a joke! (FAIL) im so sick of this you must be thinking we are stupid that we will be content with this farce... WTF ARE YOU THINKING ??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
If you dont know how to use a calculater you shouldent be working as a gamedeveloper. The caldari logi is still MUCH stronger then anyother suit.
You give NO real arguments or insight to the thought prosses going into this crap. That can only mean that you dident think but just nerfed blindly.
bottom line!!
naaaa fack it i was about to do the math for you but why should i?
uuuuhh....explain |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
55
|
Posted - 2013.07.18 20:10:00 -
[167] - Quote
Cat Merc wrote:This just reeks from bias. First of all, what does it matter if it's 3 or 4? It's still more than 1. 0.3 is "important" my ass. Caldari logi gets an extra low slot in addition to an extra high slot, so it can take care of that speed difference and then some, in addition to taking care of that HP difference thanks to the extra high slot. So in the end Caldari logi is an assault suit only with 3 equipment slots.
Gallente logi trades off some speed, 0.3, which is nothing and this closes in when both use plates (10% of 6.7m/s is less than 10% of 7m/s), and gains more regen more potential eHP and 4 equipment slots.
Oh and before you say anything, I have both assault and logi to proto level, whatever CCP does I'm ready, so bias isn't a problem for me. You can't 'fully' support (Revive, repair, Resupply, and Re-enforce) with 3 pieces of equipment, unless you are willing to combine your Resupply and Repair into one. That is huge in good battle.
I agree that its 'more then 1' but that is an easy fix, give Assaults and Scouts 1 more equipment above advanced level. This is something that should not have changed from the previous build.
The CalLogi should indeed be the inverse of the GalLogi; CalLogi should have 5 highs and 3 lows, just like the GalLogi has 3 highs and 5 lows. However, with the CPU nerf, that 4th slot is likely going to be used on the CPU extenders.
.3 move speed is huge, maybe not for someone of your ungodly skill, but for plebes like me, that determines whether I live or die. |
Sloth9230
Deepspace Digital
2476
|
Posted - 2013.07.18 20:18:00 -
[168] - Quote
So, will these new equipment related bonus replace our current bonuses, or will we be getting both? I mean, it's kind of unfair to the players to allow them to spec into a suits that fit one-playstyle, and then say "nope, you can't play like that anymore" |
Toyboi
Seraphim Auxiliaries CRONOS.
93
|
Posted - 2013.07.18 20:21:00 -
[169] - Quote
zzZaXxx wrote:Toyboi wrote:The caldari logi nerf are a joke! (FAIL) im so sick of this you must be thinking we are stupid that we will be content with this farce... WTF ARE YOU THINKING ??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
If you dont know how to use a calculater you shouldent be working as a gamedeveloper. The caldari logi is still MUCH stronger then anyother suit.
You give NO real arguments or insight to the thought prosses going into this crap. That can only mean that you dident think but just nerfed blindly.
bottom line!!
naaaa fack it i was about to do the math for you but why should i?
uuuuhh....explain
What exactly do you need me to explain?
this only apply yo caldari logi.
Most logi run 3 shield extenders that is a 51 hp nerf from that alone really big deal?? lol
then 20 reduction to cpu.. well joke... again most logi use cpu upgrades and with a complex they have way more the 20 even 50 reduction wouldent change squat
|
Sloth9230
Deepspace Digital
2477
|
Posted - 2013.07.18 20:21:00 -
[170] - Quote
Vin Mora wrote: .3 move speed is huge
Spoken like someone who knows how to strafe |
|
Seymor Krelborn
DUST University Ivy League
258
|
Posted - 2013.07.18 20:22:00 -
[171] - Quote
Toyboi wrote:The caldari logi nerf are a joke! (FAIL) im so sick of this you must be thinking we are stupid that we will be content with this farce... WTF ARE YOU THINKING ??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
If you dont know how to use a calculater you shouldent be working as a gamedeveloper. The caldari logi is still MUCH stronger then anyother suit.
You give NO real arguments or insight to the thought prosses going into this crap. That can only mean that you dident think but just nerfed blindly.
bottom line!!
naaaa fack it i was about to do the math for you but why should i?
im guessing because you lack calculator skills |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
57
|
Posted - 2013.07.18 20:23:00 -
[172] - Quote
ZDub 303 wrote:I will say this too...
All these changes really do is ensure caldari logis cannot and will not run proto equipment. There's no way we can afford it now when running complex modules is taking up every last shread of CPU/PG.
Something needs to be done about the price of proto equipment for logis.. atm its impossible to fit it.
Give us a Logi 'k.1 variant with only a sidearm and a 50% reduction to equipment or something... atm im looking at my nanocirc 5 and my proto nanohives and i'm starting to feel like it was a wasted investment... there is absolutely no way I can fit proto equipment without giving up every single low slot I have to CPU/PG modules.
FWIW: I've already downgraded to a GEK in order to fit proto uplinks and quantum adv nanos. That why you use CPU/PG extenders. . . |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
110
|
Posted - 2013.07.18 20:23:00 -
[173] - Quote
INFINITE DIVERSITY IDIC wrote:Wow these guys have cried enough to make them change my caldari suit, why because the suit that the most dominant players wear have been logis. CCP you are messing up changing peoples gear everytime people get on here and cry, there will allways be a dominant fit. You have to stop doing this you wil run people off, this is what we speced, this is what we worked for and spent money in your game for, now bc of people crying you are removing it.
The probably wouldn't have done anything without looking at battle statistics and testing the changes on the test servers extensively.
Sooner or later the bat will hit the rest of us until things settle in to a steady state of rough parity.
Munch
|
Sloth9230
Deepspace Digital
2477
|
Posted - 2013.07.18 20:23:00 -
[174] - Quote
Toyboi wrote:zzZaXxx wrote:Toyboi wrote:The caldari logi nerf are a joke! (FAIL) im so sick of this you must be thinking we are stupid that we will be content with this farce... WTF ARE YOU THINKING ??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
If you dont know how to use a calculater you shouldent be working as a gamedeveloper. The caldari logi is still MUCH stronger then anyother suit.
You give NO real arguments or insight to the thought prosses going into this crap. That can only mean that you dident think but just nerfed blindly.
bottom line!!
naaaa fack it i was about to do the math for you but why should i?
uuuuhh....explain What exactly do you need me to explain? this only apply yo caldari logi. Most logi run 3 shield extenders that is a 51 hp nerf from that alone really big deal?? lol then 20 reduction to cpu.. well joke... again most logi use cpu upgrades and with a complex they have way more the 20 even 50 reduction wouldent change squat And? their HP would still be lower than the assault suits, especially now that the cal assault had that OP bonus given to them, seriously, are you dumb? |
Touchy McHealz
Vherokior Combat Logistics Minmatar Republic
4
|
Posted - 2013.07.18 20:25:00 -
[175] - Quote
Abloo bloo abloo bloo bloooo. This thread is making my day. Let me reiterate.
Logistics - one who heals, revives, supplies and supports.
Assault - one who kills.
How are you so butthurt that your role now works as intended? The only way you are whining this hard was by taking advantage of a faulty bonus that should never have made it past playtesting.
You want rage? Try being Gallente in EVE or DUST. Armour tanking is notoriously bad, underpowered and overlooked. EVE blasters/rainguns have been the laughing stock of the game for over 3 years and have just recently been fixed.
DUST has been "live" for a little under 3 months. Try wasting 4 years waiting for some attention. If you are this hurt then I HOPE you leave and come back. Go back to Halo or CoD or whatever FPS with an iWin button. The communtiy does not need you or want you. Have a super day! |
Toyboi
Seraphim Auxiliaries CRONOS.
93
|
Posted - 2013.07.18 20:29:00 -
[176] - Quote
Sloth9230 wrote:Toyboi wrote:zzZaXxx wrote:Toyboi wrote:The caldari logi nerf are a joke! (FAIL) im so sick of this you must be thinking we are stupid that we will be content with this farce... WTF ARE YOU THINKING ??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
If you dont know how to use a calculater you shouldent be working as a gamedeveloper. The caldari logi is still MUCH stronger then anyother suit.
You give NO real arguments or insight to the thought prosses going into this crap. That can only mean that you dident think but just nerfed blindly.
bottom line!!
naaaa fack it i was about to do the math for you but why should i?
uuuuhh....explain What exactly do you need me to explain? this only apply yo caldari logi. Most logi run 3 shield extenders that is a 51 hp nerf from that alone really big deal?? lol then 20 reduction to cpu.. well joke... again most logi use cpu upgrades and with a complex they have way more the 20 even 50 reduction wouldent change squat And? their HP would still be lower than the assault suits, especially now that the cal assault had that OP bonus given to them, seriously, are you dumb? lol yeah dumb.. wait and see idiot |
zzZaXxx
The Exemplars Top Men.
101
|
Posted - 2013.07.18 20:30:00 -
[177] - Quote
Toyboi wrote:zzZaXxx wrote:Toyboi wrote:The caldari logi nerf are a joke! (FAIL) im so sick of this you must be thinking we are stupid that we will be content with this farce... WTF ARE YOU THINKING ??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
If you dont know how to use a calculater you shouldent be working as a gamedeveloper. The caldari logi is still MUCH stronger then anyother suit.
You give NO real arguments or insight to the thought prosses going into this crap. That can only mean that you dident think but just nerfed blindly.
bottom line!!
naaaa fack it i was about to do the math for you but why should i?
uuuuhh....explain What exactly do you need me to explain? this only apply yo caldari logi. Most logi run 3 shield extenders that is a 51 hp nerf from that alone really big deal?? lol then 20 reduction to cpu.. well joke... again most logi use cpu upgrades and with a complex they have way more the 20 even 50 reduction wouldent change squat
I'm not sure what most run but if you run 4 extenders and a shield energizer (because you're true logi and focused on survivability) then this costs you 66 HP. That's a big deal. The CPU reduction might not affect someone using a CPU upgrade. It depends. It would be nice if they told us why the CPU instead of leaving us to speculate.
|
Fire of Prometheus
Solaris Space Marines
8
|
Posted - 2013.07.18 20:30:00 -
[178] - Quote
I usually run an amarr logi fit wether I'm sniping or running with the troops and love it!!! Glad to see that ccp is showing some love for the amarr logis |
Power Romenesko
Internal Error.
3
|
Posted - 2013.07.18 20:33:00 -
[179] - Quote
Is this game still generating revenue? |
Toyboi
Seraphim Auxiliaries CRONOS.
93
|
Posted - 2013.07.18 20:34:00 -
[180] - Quote
Seymor Krelborn wrote:Toyboi wrote:The caldari logi nerf are a joke! (FAIL) im so sick of this you must be thinking we are stupid that we will be content with this farce... WTF ARE YOU THINKING ??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
If you dont know how to use a calculater you shouldent be working as a gamedeveloper. The caldari logi is still MUCH stronger then anyother suit.
You give NO real arguments or insight to the thought prosses going into this crap. That can only mean that you dident think but just nerfed blindly.
bottom line!!
naaaa fack it i was about to do the math for you but why should i?
im guessing because you lack calculator skills Nice troll attempt.. ill remeber that next time i **** all over your corp |
|
Touchy McHealz
Vherokior Combat Logistics Minmatar Republic
4
|
Posted - 2013.07.18 20:35:00 -
[181] - Quote
Quote:
I'm not sure what most run but if you run 4 extenders and a shield energizer (because you're true logi and focused on survivability) then this costs you 66 HP. That's a big deal. The CPU reduction might not affect someone using a CPU upgrade. It depends. It would be nice if they told us why the CPU instead of leaving us to speculate.
Wanna know why? To limit your fitting options. If DUST is following EVE, sometimes you aren't able to fit the best in slot for everything. It is called having to plan and make sacrifices. I know this is a foreign concept, but CCP enjoys having people make tough fitting decisions and sitting there for hours figuring out the optimal way to fit their ship/dropsuit.
Sorry you have been playing in EZ mode up until now, but it is time to be a big boy. HTFU or GTFO ;) Lots of love sweetie!! |
Toyboi
Seraphim Auxiliaries CRONOS.
93
|
Posted - 2013.07.18 20:38:00 -
[182] - Quote
zzZaXxx wrote:Toyboi wrote:zzZaXxx wrote:Toyboi wrote:The caldari logi nerf are a joke! (FAIL) im so sick of this you must be thinking we are stupid that we will be content with this farce... WTF ARE YOU THINKING ??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
If you dont know how to use a calculater you shouldent be working as a gamedeveloper. The caldari logi is still MUCH stronger then anyother suit.
You give NO real arguments or insight to the thought prosses going into this crap. That can only mean that you dident think but just nerfed blindly.
bottom line!!
naaaa fack it i was about to do the math for you but why should i?
uuuuhh....explain What exactly do you need me to explain? this only apply yo caldari logi. Most logi run 3 shield extenders that is a 51 hp nerf from that alone really big deal?? lol then 20 reduction to cpu.. well joke... again most logi use cpu upgrades and with a complex they have way more the 20 even 50 reduction wouldent change squat I'm not sure what most run but if you run 4 extenders and a shield energizer (because you're true logi and focused on survivability) then this costs you 66 HP. That's a big deal. The CPU reduction might not affect someone using a CPU upgrade. It depends. It would be nice if they told us why the CPU instead of leaving us to speculate. Plz understand EVERYTHING that can be abused will be abused. they might aswell remove the assault suit! everything the assault suit can do the logi can do better. and unfortunatly this will still be true after 1.3 |
Iyllaria Dai
prophecy of the fallen
3
|
Posted - 2013.07.18 20:38:00 -
[183] - Quote
Touchy McHealz wrote:Abloo bloo abloo bloo bloooo. This thread is making my day. Let me reiterate.
Logistics - one who heals, revives, supplies and supports.
Assault - one who kills.
How are you so butthurt that your role now works as intended? The only way you are whining this hard was by taking advantage of a faulty bonus that should never have made it past playtesting.
You want rage? Try being Gallente in EVE or DUST. Armour tanking is notoriously bad, underpowered and overlooked. EVE blasters/rainguns have been the laughing stock of the game for over 3 years and have just recently been fixed.
DUST has been "live" for a little under 3 months. Try wasting 4 years waiting for some attention. If you are this hurt then I HOPE you leave and come back. Go back to Halo or CoD or whatever FPS with an iWin button. The communtiy does not need you or want you. Have a super day!
Funny since it is the assaults and all crying over " we can't win" so wanting the Iain button because their cod skills don't cut it in Dust.
Let me ask you this,are you going to sit still and guard while we red someone, or are you going to watch our backs while we rep that heavy in front? No. So we have extra HP to compensate the fact we aren't always ready to shoot a round from our weapons. Try changing from a rep tool to your weapon while being shot at by a duvolle and tell me our 87 ehp more than that assault really make a difference.
No instead you want to cry because toe to toe you may lose. Hell don't go head on then. Scouts don't cry they can't head on a heavy. Logo's rarely even head on a heavy. It's called battle tactics.
Cal Logos had a good balance for their roles. Others needed better bonuses, not a Nerf to Cal's.
Also Toyboi, you have no clue what your talking about. So do everyone a favor and stop.
We have now essentially become scouts with no sidearm and brightly colored target suits and less speed. |
zzZaXxx
The Exemplars Top Men.
102
|
Posted - 2013.07.18 20:39:00 -
[184] - Quote
I'm sure if someone did the math they would find that the CPU nerf doesn't have much affect on a Cal Logi using a CPU upgrade but more on one that foregoes equipment for the Assault Logi fit. We'll see. Cal Logi was a bit OP compared to other logi suits so....now that I've vented most of my rage and frustration I'm willing to exercise some patience and see how this plays out. Shields are OP compared to armor so this may be balanced. |
STABBEY
warravens League of Infamy
76
|
Posted - 2013.07.18 20:41:00 -
[185] - Quote
Why would you take my reload speed away for some crap efficacy? I'd rather reload faster then get that tiny boost to shields |
Sloth9230
Deepspace Digital
2477
|
Posted - 2013.07.18 20:48:00 -
[186] - Quote
Sloth9230 wrote:So, will these new equipment related bonus replace our current bonuses, or will we be getting both? I mean, it's kind of unfair to the players to allow them to spec into a suits that fit one-playstyle, and then say "nope, you have to play like this now " Would you at least consider refunding SP spent on specializations? Amarr Logi btw, not Cal So, since you closed my thread... could you answer the question at least? I know you saw it |
zzZaXxx
The Exemplars Top Men.
102
|
Posted - 2013.07.18 20:51:00 -
[187] - Quote
Iyllaria Dai wrote:Touchy McHealz wrote:Abloo bloo abloo bloo bloooo. This thread is making my day. Let me reiterate.
Logistics - one who heals, revives, supplies and supports.
Assault - one who kills.
How are you so butthurt that your role now works as intended? The only way you are whining this hard was by taking advantage of a faulty bonus that should never have made it past playtesting.
You want rage? Try being Gallente in EVE or DUST. Armour tanking is notoriously bad, underpowered and overlooked. EVE blasters/rainguns have been the laughing stock of the game for over 3 years and have just recently been fixed.
DUST has been "live" for a little under 3 months. Try wasting 4 years waiting for some attention. If you are this hurt then I HOPE you leave and come back. Go back to Halo or CoD or whatever FPS with an iWin button. The communtiy does not need you or want you. Have a super day! Funny since it is the assaults and all crying over " we can't win" so wanting the Iain button because their cod skills don't cut it in Dust. Let me ask you this,are you going to sit still and guard while we red someone, or are you going to watch our backs while we rep that heavy in front? No. So we have extra HP to compensate the fact we aren't always ready to shoot a round from our weapons. Try changing from a rep tool to your weapon while being shot at by a duvolle and tell me our 87 ehp more than that assault really make a difference. No instead you want to cry because toe to toe you may lose. Hell don't go head on then. Scouts don't cry they can't head on a heavy. Logo's rarely even head on a heavy. It's called battle tactics. Cal Logos had a good balance for their roles. Others needed better bonuses, not a Nerf to Cal's. Also Toyboi, you have no clue what your talking about. So do everyone a favor and stop. We have now essentially become scouts with no sidearm and brightly colored target suits and less speed.
Bottom line is:
balance between Assault and Logistics looks like this...
sidearm vs equipment
more speed and stamina vs higher EHP
the first one is working as intended
but now Caldari and Gallente logis are slower than assault with about the same EHP. less in the case of Caldari Assault.
...but Gallente can use better and more equipment |
Toyboi
Seraphim Auxiliaries CRONOS.
93
|
Posted - 2013.07.18 20:57:00 -
[188] - Quote
Iyllaria Dai wrote:Touchy McHealz wrote:Abloo bloo abloo bloo bloooo. This thread is making my day. Let me reiterate.
Logistics - one who heals, revives, supplies and supports.
Assault - one who kills.
How are you so butthurt that your role now works as intended? The only way you are whining this hard was by taking advantage of a faulty bonus that should never have made it past playtesting.
You want rage? Try being Gallente in EVE or DUST. Armour tanking is notoriously bad, underpowered and overlooked. EVE blasters/rainguns have been the laughing stock of the game for over 3 years and have just recently been fixed.
DUST has been "live" for a little under 3 months. Try wasting 4 years waiting for some attention. If you are this hurt then I HOPE you leave and come back. Go back to Halo or CoD or whatever FPS with an iWin button. The communtiy does not need you or want you. Have a super day! Funny since it is the assaults and all crying over " we can't win" so wanting the Iwin button because their cod skills don't cut it in Dust. Let me ask you this,are you going to sit still and guard while we res someone, or are you going to watch our backs while we rep that heavy in front? No. So we have extra HP to compensate the fact we aren't always ready to shoot a round from our weapons. Try changing from a rep tool to your weapon while being shot at by a duvolle and tell me our 87 ehp more than that assault really make a difference. No instead you want to cry because toe to toe you may lose. Hell don't go head on then. Scouts don't cry they can't head on a heavy. Logi's rarely even head on a heavy. It's called battle tactics. Cal Logi's had a good balance for their roles. Others needed better bonuses, not a Nerf to Cal's. Also Toyboi, you have no clue what your talking about. So do everyone a favor and stop. We have now essentially become scouts with no sidearm and brightly colored target suits and less speed.
who the **** are you?? ill do everyone a favor and call out bs when i see it! if you are a logi i would argue that you are biased. if not i dont know what your excuse is...
Again just wait and see! this nerf is a joke! you will still be able to rolfstomp assaults |
zzZaXxx
The Exemplars Top Men.
102
|
Posted - 2013.07.18 20:58:00 -
[189] - Quote
STABBEY wrote:Why would you take my reload speed away for some crap efficacy? I'd rather reload faster then get that tiny boost to shields
Yeah especially considering most Assaults try to fit 2 damage mods. Maybe it's a stealth nerf to Caldari Assault too. CCP has the statistics. The probably saw that Caldari are dominating. At proto this makes you choose between 10-19% more damage or 165 more HP. Most will probably still choose damage. So really Proto Cal Assault are getting 33 HP more from 2 shield extenders and 10% slower reload time. That's a nerf. |
BL4CKST4R
warravens League of Infamy
812
|
Posted - 2013.07.18 21:03:00 -
[190] - Quote
zzZaXxx wrote:Iyllaria Dai wrote:Touchy McHealz wrote:Abloo bloo abloo bloo bloooo. This thread is making my day. Let me reiterate.
Logistics - one who heals, revives, supplies and supports.
Assault - one who kills.
How are you so butthurt that your role now works as intended? The only way you are whining this hard was by taking advantage of a faulty bonus that should never have made it past playtesting.
You want rage? Try being Gallente in EVE or DUST. Armour tanking is notoriously bad, underpowered and overlooked. EVE blasters/rainguns have been the laughing stock of the game for over 3 years and have just recently been fixed.
DUST has been "live" for a little under 3 months. Try wasting 4 years waiting for some attention. If you are this hurt then I HOPE you leave and come back. Go back to Halo or CoD or whatever FPS with an iWin button. The communtiy does not need you or want you. Have a super day! Funny since it is the assaults and all crying over " we can't win" so wanting the Iain button because their cod skills don't cut it in Dust. Let me ask you this,are you going to sit still and guard while we red someone, or are you going to watch our backs while we rep that heavy in front? No. So we have extra HP to compensate the fact we aren't always ready to shoot a round from our weapons. Try changing from a rep tool to your weapon while being shot at by a duvolle and tell me our 87 ehp more than that assault really make a difference. No instead you want to cry because toe to toe you may lose. Hell don't go head on then. Scouts don't cry they can't head on a heavy. Logo's rarely even head on a heavy. It's called battle tactics. Cal Logos had a good balance for their roles. Others needed better bonuses, not a Nerf to Cal's. Also Toyboi, you have no clue what your talking about. So do everyone a favor and stop. We have now essentially become scouts with no sidearm and brightly colored target suits and less speed. Bottom line is: balance between Assault and Logistics looks like this... sidearm vs equipment more speed and stamina vs higher EHP the first one is working as intended but now Caldari and Gallente logis are slower than assault with about the same EHP. less in the case of Caldari Assault. ...but Gallente can use better and more equipment
Well if CCP is going to remove Logi survivability then might as well make us faster and give us a sidearm. My suit is way to expensive to be dropped instantly because people assume i am a better slayer. Assault should be made to kill and Logistics to survive, a dead Logi is a bad Logi. Also in terms of EHP accounting for speed and damage modifiers Amarr and Gallente logistics have the lowest survivability.
|
|
Galvan Nized
Deep Space Republic Top Men.
161
|
Posted - 2013.07.18 21:06:00 -
[191] - Quote
While I applaud the great job on the Amarr Logi the other switches to racial bonus could have been better.
Cal assault bonus (reload bonus) should have been the standard Assault bonus, shield regen rate should have just been Cal Assault. Really the better shield extender bonus should have only applied to the Caldari Heavy (would have been perfect for them). Same with any armor plate bonuses.. only to the Gallente Heavy.
The Cal Logi bonus has nothing to do with Equipment and is tied to a mod that should go into high anyway. How will the bonus work with the stacking penalties?
Gallente Logi bonus should have been the standard Logi bonus and the extra rep should have went to the Gallente. I would have said switch with Amarr but they can actually take better advantage of their bonus now. |
Eskel Bondfree
DUST University Ivy League
131
|
Posted - 2013.07.18 21:07:00 -
[192] - Quote
I welcome those changes, especially to the Amarr logi which looks like a really good choice now.
However, CCP you might want to think twice about what that CPU reduction does to the standard and advanced suits. The proto suit can handle it because of the extra low slot. But advanced and standard suit are put at a disadvantage compared to other logis, and they gain nothing.
The advanced CalLogi has the exact same number of module and equipment slots as the Gallente, but 20 less CPU. For what? Now that the uber bonus to extenders is gone, the Caldari just loses on standard and advanced level. Please think about that and reconsider those changes CCP! |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
129
|
Posted - 2013.07.18 21:09:00 -
[193] - Quote
Gallente strd drop suit needs love. 2 lows and no high. Minny has 2 and 2 and also has 3 equip slots no reason for gall logi to only have 2 low. If ammar are going to have their proto niche brought down to strd level suits then I would propose adding a 4th equipment slot to the gall strd logi to balance off its horrible slot layout and include a niche to the suit that is in concordance and augmented by it role bonus as well as existent at proto level |
zzZaXxx
The Exemplars Top Men.
102
|
Posted - 2013.07.18 21:12:00 -
[194] - Quote
Eskel Bondfree wrote:I welcome those changes, especially to the Amarr logi which looks like a really good choice now.
However, CCP you might want to think twice about what that CPU reduction does to the standard and advanced suits. The proto suit can handle it because of the extra low slot. But advanced and standard suit are put at a disadvantage compared to other logis, and they gain nothing.
The advanced CalLogi has the exact same number of module and equipment slots as the Gallente, but 20 less CPU. For what? Now that the uber bonus to extenders is gone, the Caldari just loses on standard and advanced level. Please think about that and reconsider those changes CCP!
I can only think that they're trying to counter the OPness of shields a bit...but then why would they make Cal assault shields stronger? I heard some people say that the reload bonus worked for them and others say it didn't. Maybe it was unreliable and they ninjad it out of the game. Too bad because that's a really cool bonus. |
Iyllaria Dai
prophecy of the fallen
3
|
Posted - 2013.07.18 21:20:00 -
[195] - Quote
Toyboi wrote:Iyllaria Dai wrote:Touchy McHealz wrote:Abloo bloo abloo bloo bloooo. This thread is making my day. Let me reiterate.
Logistics - one who heals, revives, supplies and supports.
Assault - one who kills.
How are you so butthurt that your role now works as intended? The only way you are whining this hard was by taking advantage of a faulty bonus that should never have made it past playtesting.
You want rage? Try being Gallente in EVE or DUST. Armour tanking is notoriously bad, underpowered and overlooked. EVE blasters/rainguns have been the laughing stock of the game for over 3 years and have just recently been fixed.
DUST has been "live" for a little under 3 months. Try wasting 4 years waiting for some attention. If you are this hurt then I HOPE you leave and come back. Go back to Halo or CoD or whatever FPS with an iWin button. The communtiy does not need you or want you. Have a super day! Funny since it is the assaults and all crying over " we can't win" so wanting the Iwin button because their cod skills don't cut it in Dust. Let me ask you this,are you going to sit still and guard while we res someone, or are you going to watch our backs while we rep that heavy in front? No. So we have extra HP to compensate the fact we aren't always ready to shoot a round from our weapons. Try changing from a rep tool to your weapon while being shot at by a duvolle and tell me our 87 ehp more than that assault really make a difference. No instead you want to cry because toe to toe you may lose. Hell don't go head on then. Scouts don't cry they can't head on a heavy. Logi's rarely even head on a heavy. It's called battle tactics. Cal Logi's had a good balance for their roles. Others needed better bonuses, not a Nerf to Cal's. Also Toyboi, you have no clue what your talking about. So do everyone a favor and stop. We have now essentially become scouts with no sidearm and brightly colored target suits and less speed. who the **** are you?? ill do everyone a favor and call out bs when i see it! if you are a logi i would argue that you are biased. if not i dont know what your excuse is... Again just wait and see! this nerf is a joke! you will still be able to rolfstomp assaults
Call what you like. I run Logi and Heavy currently, ran Assault last build. So I have experience and can speak first hand. I know my role as Logi and do it very well. However with Proto gear, my suit costs more than a similar assault and with the changes why would I risk that cost now to save someone who has QQ'd to make me more likely to die saving them?
Always love the "who are you" line when you fail at your argument. Let's just say I don't like to post on the forums for the sake of seeing my words like some do.
You're right, I will likely still be able to own my fair share of assaults. Not because my suit is OP, but because I have the skill to do so. Likewise, a fair share will still continue to do likewise with good builds and good skills that don't come from COD expecting this to be the same game of bullet spam.
I provided a link in my past posts to show just what the difference is. There were many better ways to fix the assault role of the Logi's. Weapon restrictions, reduction of Shield % per level, removal of one high and exchange for 4th equipment, etc. However, with the 20CPU AND reduction from shield efficacy to recharge, we are just as likely to die as a scout, perhaps more so do to the loss of speed we have.
So it seems you're the one biased. We obviously can tell your an assault. You want to be the one owning everyone without opposition obviously.
|
Prangstar RND
Ahrendee Mercenaries EoN.
141
|
Posted - 2013.07.18 21:22:00 -
[196] - Quote
Winsaucerer wrote:These changes look good. Hopefully they're enough to bring the suits into line, which I suppose we shall see.
Also to those complaining, it does not take much reflection to realise that the way things have been was not always going to remain. What is desirable is that a game be constantly balanced. You should train with a long term view in mind, rather than just trying to pick the strongest most obviously broken thing that you know is one day going to get patched.
^^ this |
Toyboi
Seraphim Auxiliaries CRONOS.
93
|
Posted - 2013.07.18 21:27:00 -
[197] - Quote
Iyllaria Dai wrote:Toyboi wrote:Iyllaria Dai wrote:[quote=Touchy McHealz]Abloo bloo abloo bloo bloooo. This thread is making my day. Let me reiterate.
Logistics - one who heals, revives, supplies and supports.
Assault - one who kills.
How are you so butthurt that your role now works as intended? The only way you are whining this hard was by taking advantage of a faulty bonus that should never have made it past playtesting.
You want rage? Try being Gallente in EVE or DUST. Armour tanking is notoriously bad, underpowered and overlooked. EVE blasters/rainguns have been the laughing stock of the game for over 3 years and have just recently been fixed.
DUST has been "live" for a little under 3 months. Try wasting 4 years waiting for some attention. If you are this hurt then I HOPE you leave and come back. Go back to Halo or CoD or whatever FPS with an iWin button. The communtiy does not need you or want you. Have a super day! Funny since it is the assaults and all crying over " we can't win" so wanting the Iwin button because their cod skills don't cut it in Dust. Let me ask you this,are you going to sit still and guard while we res someone, or are you going to watch our backs while we rep that heavy in front? No. So we have extra HP to compensate the fact we aren't always ready to shoot a round from our weapons. Try changing from a rep tool to your weapon while being shot at by a duvolle and tell me our 87 ehp more than that assault really make a difference. No instead you want to cry because toe to toe you may lose. Hell don't go head on then. Scouts don't cry they can't head on a heavy. Logi's rarely even head on a heavy. It's called battle tactics. Cal Logi's had a good balance for their roles. Others needed better bonuses, not a Nerf to Cal's. Also Toyboi, you have no clue what your talking about. So do everyone a favor and stop. We have now essentially become scouts with no sidearm and brightly colored target suits and less speed. who the **** are you?? ill do everyone a favor and call out bs when i see it! if you are a logi i would argue that you are biased. if not i dont know what your excuse is... Again just wait and see! this nerf is a joke! you will still be able to rolfstomp assaults
Call what you like. I run Logi and Heavy currently, ran Assault last build. So I have experience and can speak first hand. I know my role as Logi and do it very well. However with Proto gear, my suit costs more than a similar assault and with the changes why would I risk that cost now to save someone who has QQ'd to make me more likely to die saving them?
Always love the "who are you" line when you fail at your argument. Let's just say I don't like to post on the forums for the sake of seeing my words like some do.
You're right, I will likely still be able to own my fair share of assaults. Not because my suit is OP, but because I have the skill to do so. Likewise, a fair share will still continue to do likewise with good builds and good skills that don't come from COD expecting this to be the same game of bullet spam.
I provided a link in my past posts to show just what the difference is. There were many better ways to fix the assault role of the Logi's. Weapon restrictions, reduction of Shield % per level, removal of one high and exchange for 4th equipment, etc. However, with the 20CPU AND reduction from shield efficacy to recharge, we are just as likely to die as a scout, perhaps more so do to the loss of speed we have.
So it seems you're the one biased. We obviously can tell your an assault. You want to be the one owning everyone without opposition obviously.
You sould seek a job with ccp shanghai you woul fit right in the game needs more mlg players like you
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
218
|
Posted - 2013.07.18 21:33:00 -
[198] - Quote
Iyllaria Dai wrote:Toyboi wrote:Iyllaria Dai wrote:Touchy McHealz wrote:Abloo bloo abloo bloo bloooo. This thread is making my day. Let me reiterate.
Logistics - one who heals, revives, supplies and supports.
Assault - one who kills.
How are you so butthurt that your role now works as intended? The only way you are whining this hard was by taking advantage of a faulty bonus that should never have made it past playtesting.
You want rage? Try being Gallente in EVE or DUST. Armour tanking is notoriously bad, underpowered and overlooked. EVE blasters/rainguns have been the laughing stock of the game for over 3 years and have just recently been fixed.
DUST has been "live" for a little under 3 months. Try wasting 4 years waiting for some attention. If you are this hurt then I HOPE you leave and come back. Go back to Halo or CoD or whatever FPS with an iWin button. The communtiy does not need you or want you. Have a super day! Funny since it is the assaults and all crying over " we can't win" so wanting the Iwin button because their cod skills don't cut it in Dust. Let me ask you this,are you going to sit still and guard while we res someone, or are you going to watch our backs while we rep that heavy in front? No. So we have extra HP to compensate the fact we aren't always ready to shoot a round from our weapons. Try changing from a rep tool to your weapon while being shot at by a duvolle and tell me our 87 ehp more than that assault really make a difference. No instead you want to cry because toe to toe you may lose. Hell don't go head on then. Scouts don't cry they can't head on a heavy. Logi's rarely even head on a heavy. It's called battle tactics. Cal Logi's had a good balance for their roles. Others needed better bonuses, not a Nerf to Cal's. Also Toyboi, you have no clue what your talking about. So do everyone a favor and stop. We have now essentially become scouts with no sidearm and brightly colored target suits and less speed. who the **** are you?? ill do everyone a favor and call out bs when i see it! if you are a logi i would argue that you are biased. if not i dont know what your excuse is... Again just wait and see! this nerf is a joke! you will still be able to rolfstomp assaults Call what you like. I run Logi and Heavy currently, ran Assault last build. So I have experience and can speak first hand. I know my role as Logi and do it very well. However with Proto gear, my suit costs more than a similar assault and with the changes why would I risk that cost now to save someone who has QQ'd to make me more likely to die saving them? Always love the "who are you" line when you fail at your argument. Let's just say I don't like to post on the forums for the sake of seeing my words like some do. You're right, I will likely still be able to own my fair share of assaults. Not because my suit is OP, but because I have the skill to do so. Likewise, a fair share will still continue to do likewise with good builds and good skills that don't come from COD expecting this to be the same game of bullet spam. I provided a link in my past posts to show just what the difference is. There were many better ways to fix the assault role of the Logi's. Weapon restrictions, reduction of Shield % per level, removal of one high and exchange for 4th equipment, etc. However, with the 20CPU AND reduction from shield efficacy to recharge, we are just as likely to die as a scout, perhaps more so do to the loss of speed we have.
So it seems you're the one biased. We obviously can tell your an assault. You want to be the one owning everyone without opposition obviously.
Hyperbole much?
CCP could make equipment cheaper to balance out the cost in suits if that is what you are worried about.
But the argument that Logis's need to be super durable is a false one. Logis should depend on their squad for cover to do their job, the same way a scout needs a squad to be the distraction so they can flank or they have to run and hide.
I sympathise with you because from your posts it seems you are fitting out your suits correctly but the abuse of the logi suit to be able to do other roles better than the specialist at those roles is CCP's big design flaw. Giving them all those slots and not seeing how players would abuse them to be masters of whatever domain they choose is the real issue.
|
Sloth9230
Deepspace Digital
2477
|
Posted - 2013.07.18 21:42:00 -
[199] - Quote
Daxxis KANNAH wrote:Giving them all those slots and not seeing how players would abuse them to be masters of whatever domain they choose is the real issue.
Their versatility was fully intentional, watch the video showing drop-suit descriptions. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
219
|
Posted - 2013.07.18 21:56:00 -
[200] - Quote
Sloth9230 wrote:Daxxis KANNAH wrote:Giving them all those slots and not seeing how players would abuse them to be masters of whatever domain they choose is the real issue.
Their versatility was fully intentional, watch the video showing drop-suit descriptions.
Versatility yes but better scout than scout, better slayer than assault.
Lets just give them a heavy weapon ability too while we are at it. Better yet, get rid of other classes and make logi default, everyone can just use that and branch off and be what they want.
Maybe as other content gets phased in and things get fixed the other roles may balance out but right now its back of the bus for the others.
|
|
BL4CKST4R
warravens League of Infamy
812
|
Posted - 2013.07.18 21:59:00 -
[201] - Quote
Daxxis KANNAH wrote:Iyllaria Dai wrote:Toyboi wrote:Iyllaria Dai wrote:Touchy McHealz wrote:Abloo bloo abloo bloo bloooo. This thread is making my day. Let me reiterate.
Logistics - one who heals, revives, supplies and supports.
Assault - one who kills.
How are you so butthurt that your role now works as intended? The only way you are whining this hard was by taking advantage of a faulty bonus that should never have made it past playtesting.
You want rage? Try being Gallente in EVE or DUST. Armour tanking is notoriously bad, underpowered and overlooked. EVE blasters/rainguns have been the laughing stock of the game for over 3 years and have just recently been fixed.
DUST has been "live" for a little under 3 months. Try wasting 4 years waiting for some attention. If you are this hurt then I HOPE you leave and come back. Go back to Halo or CoD or whatever FPS with an iWin button. The communtiy does not need you or want you. Have a super day! Funny since it is the assaults and all crying over " we can't win" so wanting the Iwin button because their cod skills don't cut it in Dust. Let me ask you this,are you going to sit still and guard while we res someone, or are you going to watch our backs while we rep that heavy in front? No. So we have extra HP to compensate the fact we aren't always ready to shoot a round from our weapons. Try changing from a rep tool to your weapon while being shot at by a duvolle and tell me our 87 ehp more than that assault really make a difference. No instead you want to cry because toe to toe you may lose. Hell don't go head on then. Scouts don't cry they can't head on a heavy. Logi's rarely even head on a heavy. It's called battle tactics. Cal Logi's had a good balance for their roles. Others needed better bonuses, not a Nerf to Cal's. Also Toyboi, you have no clue what your talking about. So do everyone a favor and stop. We have now essentially become scouts with no sidearm and brightly colored target suits and less speed. who the **** are you?? ill do everyone a favor and call out bs when i see it! if you are a logi i would argue that you are biased. if not i dont know what your excuse is... Again just wait and see! this nerf is a joke! you will still be able to rolfstomp assaults Call what you like. I run Logi and Heavy currently, ran Assault last build. So I have experience and can speak first hand. I know my role as Logi and do it very well. However with Proto gear, my suit costs more than a similar assault and with the changes why would I risk that cost now to save someone who has QQ'd to make me more likely to die saving them? Always love the "who are you" line when you fail at your argument. Let's just say I don't like to post on the forums for the sake of seeing my words like some do. You're right, I will likely still be able to own my fair share of assaults. Not because my suit is OP, but because I have the skill to do so. Likewise, a fair share will still continue to do likewise with good builds and good skills that don't come from COD expecting this to be the same game of bullet spam. I provided a link in my past posts to show just what the difference is. There were many better ways to fix the assault role of the Logi's. Weapon restrictions, reduction of Shield % per level, removal of one high and exchange for 4th equipment, etc. However, with the 20CPU AND reduction from shield efficacy to recharge, we are just as likely to die as a scout, perhaps more so do to the loss of speed we have.
So it seems you're the one biased. We obviously can tell your an assault. You want to be the one owning everyone without opposition obviously. Hyperbole much? CCP could make equipment cheaper to balance out the cost in suits if that is what you are worried about. But the argument that Logis's need to be super durable is a false one. Logis should depend on their squad for cover to do their job, the same way a scout needs a squad to be the distraction so they can flank or they have to run and hide. I sympathise with you because from your posts it seems you are fitting out your suits correctly but the abuse of the logi suit to be able to do other roles better than the specialist at those roles is CCP's big design flaw. Giving them all those slots and not seeing how players would abuse them to be masters of whatever domain they choose is the real issue.
Logistics do need higher survivability, if the point of a Logi is to provide support while the squad defends might as well remove the nanite injector since once your squad dies its useless, and by extension the Logi is useless. We cannot provide support if we cannot stay alive, besides if the Logi is nerfed to where his survival depends on the squad then a squad of assaults don't really need a logi if they all synchronize with different equipment, for example a squad of 6 assaults 2 with repair tools 2 with injectors and the other two with whatever they want completely eliminates the need to defend a Logi suit and allows for more DPS in the field; but if the Logi is self sufficient and can defend himself then he is an essential team member not a burden. Also the scout is severely UP. |
DJINN leukoplast
Hellstorm Inc League of Infamy
769
|
Posted - 2013.07.18 21:59:00 -
[202] - Quote
Well, we knew this was coming, but you guys chose the wrong way... once again. How about instead of nerfing the calogi suits, you bring all the other suits to their level? You guys do realize the boatload of assault players that use these suits right? It's not like we can just change our mind and start using assault suits. That is what, another 5 million SP investment? WTF do you expect us to do? Yup, that's right... we just have to ride out this massive nerf
Ok, now that you nerfed the calogi (that 20 CPU and taking away our shield efficacy for shield extenders is going to be a HUGE blow), why can't we get our movement speed increased? We are caldari after all, and shielding is our specialty... so why the hell do we have reduced movement speed? We only have 90 damn armor, we should be lightning quick. At the very least It should be the same as the caldari assault movement speed, since it is the same frame after-all.
Ugh, I'm trying to figure out how many shields this is going to cost me, I'm thinking my shields will drop from 670 down to around 500 and the icing on the cake is the added bonus of taking longer to recharge... well done CCP, once again you take things way too far .
Oh BTW, while taking 20 CPU away from us (which will be a lot more once the skill bonuses are applied) you should have given us some more PG, now I am likely going to have to drop some equipment, which is the opposite of what a logi should be doing. All you guys did is make us into lesser assaults and crappy logis, good going. |
Sloth9230
Deepspace Digital
2477
|
Posted - 2013.07.18 22:10:00 -
[203] - Quote
Daxxis KANNAH wrote:Sloth9230 wrote:Daxxis KANNAH wrote:Giving them all those slots and not seeing how players would abuse them to be masters of whatever domain they choose is the real issue.
Their versatility was fully intentional, watch the video showing drop-suit descriptions. Versatility yes but better scout than scout, better slayer than assault. Lets just give them a heavy weapon ability too while we are at it. Better yet, get rid of other classes and make logi default, everyone can just use that and branch off and be what they want. Maybe as other content gets phased in and things get fixed the other roles may balance out but right now its back of the bus for the others. Why would I want a heavy weapon, those things suck! HMG? I'll stick to my AR thank you |
Heavenly Daughter
SyNergy Gaming EoN.
105
|
Posted - 2013.07.18 22:10:00 -
[204] - Quote
To CCP Logibro ,
In the blog it mentions the CPU will drop from 195 to 175, these numbers only represent the C-1 suit with no mention of the medium build or proto suit numbers at all.
So, are all the Caldari logi suits to take a 10% hit on the CPU or just the C-1.
A 10% hit in the base CPU of a proto suit will have devastating effects on overall capabilities . ?
H.D |
Sloth9230
Deepspace Digital
2477
|
Posted - 2013.07.18 22:12:00 -
[205] - Quote
DJINN leukoplast wrote: How about instead of nerfing the calogi suits, you bring all the other suits to their level? Because balance is relative. I'm not sure why that even has to be explained
It's easy for you to say. "buff all the suits", but it's more pracitcal to nerf the 1 suit out of 12 that's actually a problem. In the end, the result is the same, how they do it makes no difference. |
WOLF T
The Exemplars Top Men.
11
|
Posted - 2013.07.18 22:16:00 -
[206] - Quote
Spectral Clone wrote:CCP you really have to think about what your changes do to players with specializations. I speced into caldari assault for the reload speed for my plasma cannon. Now that it is removed, I would like either of these options: 1. Plasma cannon fixed. 2. Skill points refunded.
Edit: Good changes though, assault finally might be better than logi at the front line.
im with u on this.
I also want to know why ccp even touched the assault suit bonuses |
n00b tube
Resheph Interstellar Strategy Gallente Federation
13
|
Posted - 2013.07.18 22:19:00 -
[207] - Quote
CalLogi tears are the best! Can't wait until the Flaylock nerf hits for the tears to really reach a cresendo! Music to my ears!
Karma! Karma is here! BWHAHAHAHAHAAHAHAHAHAA!!! |
Chilled Pill
Pro Hic Immortalis League of Infamy
112
|
Posted - 2013.07.18 22:31:00 -
[208] - Quote
I love how us Scouts are the benchmark of what it means to have a crap suit. :|
I don't see what you're complaining about Logibros. Man the f up. You all knew the good times won't last forever. Hopefully, our 'bad times' as Scouts won't as well. |
Parson Atreides
Ahrendee Mercenaries EoN.
503
|
Posted - 2013.07.18 22:33:00 -
[209] - Quote
I better get the SP I spent on my current logi suit back because you're changing a lot. |
BL4CKST4R
warravens League of Infamy
812
|
Posted - 2013.07.18 22:36:00 -
[210] - Quote
Chilled Pill wrote:I love how us Scouts are the benchmark of what it means to have a crap suit. :|
I don't see what you're complaining about Logibros. Man the f up. You all knew the good times won't last forever. Hopefully, our 'bad times' as Scouts won't as well.
My Gallente Logi suit never had "good times" |
|
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
58
|
Posted - 2013.07.18 22:44:00 -
[211] - Quote
Parson Atreides wrote:I better get the SP I spent on my current logi suit back because you're changing a lot. Maybe, maybe not. With that type of attitude I really hope not.
|
Draco Cerberus
Hellstorm Inc League of Infamy
200
|
Posted - 2013.07.18 22:55:00 -
[212] - Quote
I disagree with the changes to the depleted delay on all logi suits other than the caldari suit. It seems like more often then not I run around in armor only anyways due to fluxes or just from getting shot. Why not just "fix" the caldari this is an across the board change. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
219
|
Posted - 2013.07.18 23:01:00 -
[213] - Quote
BL4CKST4R wrote: Logistics do need higher survivability, if the point of a Logi is to provide support while the squad defends might as well remove the nanite injector since once your squad dies its useless, and by extension the Logi is useless. We cannot provide support if we cannot stay alive, besides if the Logi is nerfed to where his survival depends on the squad then a squad of assaults don't really need a logi if they all synchronize with different equipment, for example a squad of 6 assaults 2 with repair tools 2 with injectors and the other two with whatever they want completely eliminates the need to defend a Logi suit and allows for more DPS in the field; but if the Logi is self sufficient and can defend himself then he is an essential team member not a burden. Also the scout is severely UP.
I like the work you do on trying to get armour balanced but on this topic I respectfully disagree.
Its really rich to for you to use that argument where those assault suits have 1 equipment slot and you have many. Obviously just one Logi would allow them to be more effective.
It just seems Logi want the best of everything and like everyone relying on them but dont want to rely on others. |
ZDub 303
TeamPlayers EoN.
1030
|
Posted - 2013.07.18 23:07:00 -
[214] - Quote
Wanna know a good way to get Logis to perform their intended role? Make equipment actually accessible.
Seriously... you want us to play support? Make it so we can fit proto equipment without having to use up 40% of our CPU/PG to get there.
I'm really starting to wonder now... is there even a reason that equipment should have CPU/PG requirements? They are self contained devices... why are they using up my fitting anyways?
If my choice is to run a complex shield extender and a basic needle or a proto needle and a basic shield extender... you can guess which one im gonna choose. |
WR3CK HAVOC
SVER True Blood
58
|
Posted - 2013.07.18 23:16:00 -
[215] - Quote
This is completely ridiculous that CCP changes the damn major functions of the suits and weapons every patch and makes the whole game a damn grind to level. WE NEED A RESPECT EVERY PATCH WHEN YOU CHANGE SKILLS AND ITEMS. |
Draco Cerberus
Hellstorm Inc League of Infamy
200
|
Posted - 2013.07.18 23:18:00 -
[216] - Quote
DARK - IMPULSE wrote:Why did the minmatar logi did not get any modification??? It is also used as an assault.
I said it before just keep nerfing everything until we can't do any damage to anyone or anything. The other logis need it a buff to keep up with the battlefield war, but anyways.
I hate to break this to you but every class of suit is an assault class. The only difference is the type of assault being played. |
Iyllaria Dai
prophecy of the fallen
3
|
Posted - 2013.07.18 23:20:00 -
[217] - Quote
Quote:You sould seek a job with ccp shanghai you woul fit right in the game needs more mlg players like you LOL 798 kills kd 0.78 this conversation is over Yupp. you got that right, because I'm a Logi doing MY JOB. Nopt hunting kills or worrying about K/D... Not to mention I am also a grown adult, who has a full time Job, 5 kids, a house to tend, a farm to run, and something called a life. Sorry if this disappoints you.
So first you ***** about how Logi's are being assaults, then you try to go the route of TRYING to act like I don't know what I'm talking about because I don't have a **** load of kills. Which is it? You want us Logi's to kill more, or do our job?
Seems you just want to be on the band wagon of assault players who ***** because you get owned by a logi when you go toe to toe. Seriously make up your mind which way you want it.
Daxxis, In part yes you are right, but then again if people were working in squads as intended, we wouldn't be having this issue with abuse of suits, or lack of team work. Players would be doing their role. So in a sense, there is a lot more wrong than a suit issue. If CCP wants us in specific ONLY roles, then set them up as such. Last note is we all know they won't adjust pricing. This is part of what has prevented every new player from running a Cal Logi as assault. It's cost is extreme to lose in mass.
As for Sloth saying balance is relative... So like I said before, you would prefer them to break something that is right in the game just for the sake of balance? Then you would also turn around and ***** about how things are broken. The other suits are broken. They could fix those 1 at a time through these micro updates. They are "fixing" multiples with this one... so wouldn't be hard.
Bl4ckSt4r, That is the same point I have been trying to get across. Thank you, however no one grasps this concept.
Like I said, this is going to break the ONLY suit that was balanced. While it was misused, that wasn't the suits issue, the issue was the other suits not having a balanced bonus/racial to make them work correctly as intended.
So yeah, I have **** for kills, worse K/D, but I don't play this game like COD where K/D matters to me. My squad, my team, and doing my chosen role matter to me. Also having fun and winning because we worked as a team.
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
219
|
Posted - 2013.07.18 23:21:00 -
[218] - Quote
ZDub 303 wrote:Wanna know a good way to get Logis to perform their intended role? Make equipment actually accessible.
Seriously... you want us to play support? Make it so we can fit proto equipment without having to use up 40% of our CPU/PG to get there.
I'm really starting to wonder now... is there even a reason that equipment should have CPU/PG requirements? They are self contained devices... why are they using up my fitting anyways?
If my choice is to run a complex shield extender and a basic needle or a proto needle and a basic shield extender... you can guess which one im gonna choose.
I can go along with lower requirements and cost for equipment as long as the CPU/PG comes down on the suits as well to stop the overuse of the extender/armor/catalysers
That actually sounds like a good step.
They could actually have it that equipment way easier on logis, biotics and stealth on scouts, armor shields and damage mods on assaults and heavies.
Obviously balancing out CPU/PG for the classes. |
un0 m4s
D3LTA ACADEMY Inver Brass
1
|
Posted - 2013.07.18 23:27:00 -
[219] - Quote
the caldari change is crap |
Sloth9230
Deepspace Digital
2489
|
Posted - 2013.07.19 00:06:00 -
[220] - Quote
Sloth9230 wrote:So, will these new equipment related bonus replace our current bonuses, or will we be getting both? I mean, it's kind of unfair to the players to allow them to spec into a suits that fit one-playstyle, and then say "nope, you have to play like this now " Would you at least consider refunding SP spent on specializations? Amarr Logi btw, not Cal So, since you closed my thread... could you answer the question at least? I know you saw it So... or is it only the racial skills that will be changed, and we'll get to keep the %hp per second? |
|
crazy space 1
Unkn0wn Killers
1508
|
Posted - 2013.07.19 00:17:00 -
[221] - Quote
CCP Logibro wrote:Changes in Logistics dropsuits are coming in Uprising 1.3 to move Logistics dropsuits back to their intended role. In this new dev blog from CCP Remnant we detail all the changes that are coming. Read on. <3 thank you for the balance |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
594
|
Posted - 2013.07.19 00:29:00 -
[222] - Quote
To the critics of Cal Logi nerf (v1):
We have to give credit for CCP for abandoning the NerfHammer 9000(tm) and leveling up on their balancing skill from L1 to L2. Heck, maybe L3 at a same go.
Is Cal Logi still too good for assault purposes? Yes, I think so. But this is the first step into right direction. Cal Logis can be tuned down again.
Overnerfing it to unusable levels would have yes fixed the OP thing - but done little good balancing wise. In that case no one would have used it (examples: Heavy+HMG nerf June 2012, Missile nerf November 2012, TAC AR nerf January 2013, Laser nerf May 2013).
Then the need would be to recreate from scratch instead of really tuning and balancing things for better. In fact, there would be the full need to run through full balance lifecycle after such meganerf and recreation (TAC ARs are example of that, they were recreated in May 2013 uprising and were instantly broken)
History can teach us few things, even regarding Dust gameplay. |
Draco Cerberus
Hellstorm Inc League of Infamy
202
|
Posted - 2013.07.19 00:46:00 -
[223] - Quote
Upon re-reading the Dev blog a 3rd and 4th time just to make sure I understand this, I have come to the conclusion that all Logi suits were nerfed with only a slight buff to the Amarr suit. Yes it seems like a small nerf but with slow armor repair (5hp/s on an over 300hp armor tank without a rep) and slow shield recharge from depleted (and it already seeming like forever before my shields recharge after losing them) it seems like there was no real reason for this. CCP can blame assaults using logi suits all they want but this is a war game where if you don't assault you don't win.
Please CCP, send your nerf hammer after the flaylocks. With small adjustments our logis may be able to become a "support" class. BTW the movement penalty is already a sufficient deterrent to being front-line, the Caldari Logi was the only one used by assault players to run frontline all the time because of the Shield stacking bonuses and their shield recharge delay, not every other logi suit. |
Komodo Jones
Chaotik Serenity
17
|
Posted - 2013.07.19 00:56:00 -
[224] - Quote
lol...nooooooo I needs me a buff! glad caldari got hit a bit and amarr looks pretty cool now but gallente are so neglected, sure we're the sexiest but I could use some defense too! CONSIDER HIGH POWERED ARMOR MOD! |
RINON114
B.S.A.A. General Tso's Alliance
291
|
Posted - 2013.07.19 01:09:00 -
[225] - Quote
Nice to see Caldari suits getting a rebalance, but moving the bonus to the assault suit is going to create the exact same problem!
Also, why are you shafting Gallente and Minmatar with their shield depleted rate? We need all the shield we can get with all these explosions going on!!! |
Cross Atu
Conspiratus Immortalis Covert Intervention
1307
|
Posted - 2013.07.19 01:11:00 -
[226] - Quote
The Cal logi suit is expected and not uncalled for. The Amarr suit buffs are very nearly what I've been suggesting personally so no complaints there the overall trend towards removing even more eHP from Logi suits in "upcoming updates" rather than fixing the weak Assault suit bonuses concerns me more than a little. Non-'slayer' logi already have trouble surviving while actively doing their job and no amount of equipment buff is going to change that (longer range on the repair too may be a mild exception to that statement but nothing to write home about. A substantial buff to injector range could help greatly and if that's coming then the race which gets it will be more protected.
Two more fundamental flaws with equipment based skills for logi [list=1] Equipment WP scaling is still broken (until this is fixed most buffs to equipment will actually nerf earnings for support logi by lowering their overall potential. If the new WP system is rolled out with these updates then this won't be a problem, until then it is.
Constrains player choice - I'm not talking about trying to play "slayer" here, I'm talking about how many types of equipment there are to support with and how if you bind each race to one type you artificially force players into builds with those specific types. In addition to making innovation more difficult by constraining equipment loadouts, a problem that will only get worse as more equipment is added to the game, you also make fittings more transparent on the battlefield weakening tactical options. Logi being yellow is one thing, logi being yellow and everyone knowing that X race equals Y equipment is something else again. Don't like footholds? Target the "uplink" logi, in a protracted firefight or trying to take out an entrenched position? Target the repair and revive logi. Want to be a 'slayer' in a logi suit? Proto the nanohive logi and run a core flaylock Further there has been no counter balance the Logi suits gain to compensate for the nerf. Prior to these changes the two suits base stats were balanced when fittings were included. I spent a lot of time on the forums asking anyone to construct a Logi suit that was more powerful than an Assault suit of the same race after bringing the logi up match the on board values of the assault. The net result of the few fittings I ever saw (mostly constructed by myself or some of the folks in the shields vs armor balance thread) is that logi suits prior to the change would cost more in SP and ISK than an assault suit doing the same thing and would pay extra on top of that in the cases where they might be able to exceed the assault.
The racial skill buffs were a problem, mostly the Cal suit bonus and the buffs for the assault suits generally but those require skill reworks not role wide suit nerfs. So, what has been added role wide to compensate for the nerfs that are now creating an imbalance within the medium frames (or is the plan to never fix the racial skills and use the suit changes to counter that? ).
Ok I'm leaving this here because it's already long, but in short the current changes seem generally called for/positive but the described/intended balance presented in the Dev Blog seems to be ignoring the feedback forums and several key longstanding balance aspects. CCP needs to seriously reconsider this course and I hope there is someone on the CPM who understands playing support logi well enough to keep this problem at the forefront of discussion regarding suit balance.
My 0.02 ISK,
Sincerely, Been playing support Logi since closed beta |
Tupni
Company of Marcher Lords Amarr Empire
16
|
Posted - 2013.07.19 01:27:00 -
[227] - Quote
On one hand it feels good to finally get all these things I've long wanted, but as things are I had been skilling under the premise of how things were as opposed to how they soon will be. I've invested in different equipment and strategies that will now be second rate to new possibilities (at least in my opinion). Is there any talk of a respec for affected parties? I'd be obliged if so. |
DJINN Jecture
Hellstorm Inc League of Infamy
29
|
Posted - 2013.07.19 01:30:00 -
[228] - Quote
Cross Atu wrote:The Cal logi suit is expected and not uncalled for. The Amarr suit buffs are very nearly what I've been suggesting personally so no complaints there the overall trend towards removing even more eHP from Logi suits in "upcoming updates" rather than fixing the weak Assault suit bonuses concerns me more than a little. Non-'slayer' logi already have trouble surviving while actively doing their job and no amount of equipment buff is going to change that (longer range on the repair too may be a mild exception to that statement but nothing to write home about. A substantial buff to injector range could help greatly and if that's coming then the race which gets it will be more protected. Two more fundamental flaws with equipment based skills for logi [list=1] Equipment WP scaling is still broken (until this is fixed most buffs to equipment will actually nerf earnings for support logi by lowering their overall potential. If the new WP system is rolled out with these updates then this won't be a problem, until then it is.
Constrains player choice - I'm not talking about trying to play "slayer" here, I'm talking about how many types of equipment there are to support with and how if you bind each race to one type you artificially force players into builds with those specific types. In addition to making innovation more difficult by constraining equipment loadouts, a problem that will only get worse as more equipment is added to the game, you also make fittings more transparent on the battlefield weakening tactical options. Logi being yellow is one thing, logi being yellow and everyone knowing that X race equals Y equipment is something else again. Don't like footholds? Target the "uplink" logi, in a protracted firefight or trying to take out an entrenched position? Target the repair and revive logi. Want to be a 'slayer' in a logi suit? Proto the nanohive logi and run a core flaylock Further there has been no counter balance the Logi suits gain to compensate for the nerf. Prior to these changes the two suits base stats were balanced when fittings were included. I spent a lot of time on the forums asking anyone to construct a Logi suit that was more powerful than an Assault suit of the same race after bringing the logi up match the on board values of the assault. The net result of the few fittings I ever saw (mostly constructed by myself or some of the folks in the shields vs armor balance thread) is that logi suits prior to the change would cost more in SP and ISK than an assault suit doing the same thing and would pay extra on top of that in the cases where they might be able to exceed the assault. The racial skill buffs were a problem, mostly the Cal suit bonus and the buffs for the assault suits generally but those require skill reworks not role wide suit nerfs. So, what has been added role wide to compensate for the nerfs that are now creating an imbalance within the medium frames (or is the plan to never fix the racial skills and use the suit changes to counter that? ). Ok I'm leaving this here because it's already long, but in short the current changes seem generally called for/positive but the described/intended balance presented in the Dev Blog seems to be ignoring the feedback forums and several key longstanding balance aspects. CCP needs to seriously reconsider this course and I hope there is someone on the CPM who understands playing support logi well enough to keep this problem at the forefront of discussion regarding suit balance. My 0.02 ISK, Sincerely, Been playing support Logi since closed beta
I wholeheartedly agree with this Cross. I've been a support logi since I started and have yet to have an unfair advantage. I never skilled into the Caldari Logi, opting for a more armored racial suit and know that it has always been a support role I play and excel at. My reward is a nerf for this. I am not impressed. All the classes have weapons, all need to be able to kill. That means we are all assault players. Not that my suit got nerfed overly hard like the heavy suits did but consider that there was no difference between the recharge delay and the depleted delay on the minmitar suit before this and was already feeling sluggish in it's recharge time, now I have a difference but it is for the worse.
We need something fixed but it was definitely not that.
|
Cross Atu
Conspiratus Immortalis Covert Intervention
1308
|
Posted - 2013.07.19 01:34:00 -
[229] - Quote
Toyboi wrote:Plz understand EVERYTHING that can be abused will be abused. True.
Quote: they might aswell remove the assault suit! everything the assault suit can do the logi can do better. and unfortunatly this will still be true after 1.3 False.
Support your second statement with fittings. I've been offering this challenge on the forums since the start of the build. I've posted it in general and in feedback and frankly no one has been able to supply fittings which support the erroneous presumption that assaults are the lessor suits.
Leaving racial/role skills aside (those aren't balanced but that's a skill issue and needs to be addressed there), build your best assault fitting within a race, then build a logi fitting within that race allowing no stat to be less than it's equivalent on the assault. Now compare the total SP and ISK costs for both fittings and list them at the bottom of each fit for all to see. Use only base values because they're visible to all in the market and because anything else is once again a skill mod not a function of gear. Final step comes in two parts, part one fill all slots with something to the best of your fittings resources (bonus points if you actually accomplish this) step two check your weapon slots and make sure that none of them contain a weapon from the AR line (if you can't build a viable fit without use of the AR then the balance issue isn't suit based).
The disparity between shield and armor tanking is also an issue in favor of the assault suits but I won't rehash that can of worms in this post.
~Cross |
Beren Hurin
K-A-O-S theory
742
|
Posted - 2013.07.19 02:10:00 -
[230] - Quote
Cross, don't you think its a sort of zero sum game at this point. Any gank/dps/slayer bonus you add to assaults makes everyone less survivable? So aren't we just left with trying to facilitate logistics racial 'synergy' with general play styles of slayers?
I'm wondering if what CCP is saying that they are doing now is giving everything a:
Racial specialization bonus-suit bonus-and role bonus?
Check my "Nanohive Alchemy" post and give some feedback there if you would please. I think one last thing that armor tanking is really missing it the evolution of its meta; is ALOT more healing nanohives on the field. Assaults should be running around with a mix of allotek hives, and other ammo hives, and I've found that it really buffs my team to have triage hives around, not to mention it is fairly risk free point gain.
I'm predicting a come back of the laser rifle, soon, and a nerf to the flaylock will mean a much healthier margin for armor tankers. In addition we will start to see the remaining weapons trickle in. The rail weapons will fill out, which will also mean some more challenges for armor tanks, they will also likely be the smarter weapons for armor tankers to equip with some of the best precision for longer range attacks.
Also with the addition of the plasma and laser heavy weapons, the anti-shield stand-off weapons will finally come into play. The plasma heavy weapon will probably be the most deadly weapon out there. The availability of a wide range of side-arms, especially the hybrid rail variants, will very likely mean that a lot of assaults will effectively have two light weapons.
I just don't know if I'd push that much harder for balance until we get all the weapons that are out there. And even then, people have to skill in to them, the community then has to learn the counters and things then have to settle down.
|
|
Yun Hee Ryeon
Dead Six Initiative Lokun Listamenn
103
|
Posted - 2013.07.19 02:15:00 -
[231] - Quote
The complicated dynamics of CCP games are such that there is always something that is eventually revealed to outclass the rest of what is available. This is true in Eve Online, and it is true in DUST. This does not prevent CCP from attempting to fix the balance.
Therefore it is written that those who sew their seeds upon the flavor of the month shall reap the nerf bat. |
RINON114
B.S.A.A. General Tso's Alliance
291
|
Posted - 2013.07.19 02:25:00 -
[232] - Quote
Does nobody see that this GÇ£fixGÇ¥ to the Caldari logi isn't really a fix at all?
Moving the efficacy bonus of extenders to the assault class will just make the Caldari assault OP. |
wripple
warravens League of Infamy
5
|
Posted - 2013.07.19 03:28:00 -
[233] - Quote
As a caldari logi I think I'll be able to live with the new 25% bonus to regulators, however a refund of my logistics skills would be nice because I will not be fond of the 20 less CPU (27 with my core and electronics maxed). I do more logi work than I do assault, but the Caldari seem like they will now be lacking in their logistical support in comparison to the others now.
A refund of my 2 mill SP would be nice so that I can get out of this suit before I have to drastically alter my play-style. |
wripple
warravens League of Infamy
5
|
Posted - 2013.07.19 03:31:00 -
[234] - Quote
RINON114 wrote:Does nobody see that this GÇ£fixGÇ¥ to the Caldari logi isn't really a fix at all?
Moving the efficacy bonus of extenders to the assault class will just make the Caldari assault OP. The problem before was that the Caldari assaults could not take down their logistics counterparts when going one-on-one with them. I wasn't very fair when logi's were running around with 1100 hp, 670 of it coming from fast regen shields.
Who knows, this may all just be to make room for the future Caldari heavies and their crazy shields. |
Iyllaria Dai
prophecy of the fallen
5
|
Posted - 2013.07.19 03:43:00 -
[235] - Quote
wripple wrote:RINON114 wrote:Does nobody see that this GÇ£fixGÇ¥ to the Caldari logi isn't really a fix at all?
Moving the efficacy bonus of extenders to the assault class will just make the Caldari assault OP. The problem before was that the Caldari assaults could not take down their logistics counterparts when going one-on-one with them. I wasn't very fair when logi's were running around with 1100 hp, 670 of it coming from fast regen shields. Who knows, this may all just be to make room for the future Caldari heavies and their crazy shields.
Your numbers are WAY off base.
An assault equiped with the exact same setup as a Cal Logi is only 87 EHP less, with higher base stats, likely better weapon as well.
Again, run a Logi and get jumped while you are doing your job and see how quick that extra HP disappears. |
Patoman Radiant
ZionTCD
154
|
Posted - 2013.07.19 04:16:00 -
[236] - Quote
I like the changes for suits, I am not sure what sheild regulators do, but still seems good.
Possiably, the bonus of better usage of sheild extenders could have bn given to both logi, and assult suits. The big issue was that assults got joke bonuses, but truely all suits should be balanced by having decent bonuses. |
Bad Heal
PwNdCaKeSnRapLeSyrup
22
|
Posted - 2013.07.19 05:18:00 -
[237] - Quote
I'm mad at you CCP. I wish you'd stop changing the game so much, ninja updates included |
Cosgar
ParagonX
2841
|
Posted - 2013.07.19 05:23:00 -
[238] - Quote
Bad Heal wrote:I'm mad at you CCP. I wish you'd stop changing the game so much, ninja updates included We knew this was coming for for over 2 months. Just be glad they didn't do something extreme like limiting all of us to sidearms just because of a bunch of tryhards and people that can't distinguish one logi from another.
|
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
94
|
Posted - 2013.07.19 07:23:00 -
[239] - Quote
I like this.
With the injector fixes in 1.2 and the Amarr Logi buffs in 1.3 I might just be able to take my ADV Amarr Logi suit out of the spacebag under the bed. The extra EQ slot was what I was waiting for... And a sidearm at this level too??? Well thats just gravy.
I approve CCP.
Oh and I like what you are doing the the LAVS too!!!!! |
Toyboi
Seraphim Auxiliaries CRONOS.
98
|
Posted - 2013.07.19 09:24:00 -
[240] - Quote
Iyllaria Dai wrote:wripple wrote:RINON114 wrote:Does nobody see that this GÇ£fixGÇ¥ to the Caldari logi isn't really a fix at all?
Moving the efficacy bonus of extenders to the assault class will just make the Caldari assault OP. The problem before was that the Caldari assaults could not take down their logistics counterparts when going one-on-one with them. I wasn't very fair when logi's were running around with 1100 hp, 670 of it coming from fast regen shields. Who knows, this may all just be to make room for the future Caldari heavies and their crazy shields. Your numbers are WAY off base. An assault equiped with the exact same setup as a Cal Logi is only 87 EHP less, with higher base stats, likely better weapon as well. Again, run a Logi and get jumped while you are doing your job and see how quick that extra HP disappears.
dont know if you are trolling, judging from your ingame stats you have been playing this game for a week! the hole you are digging is putting the rift in passific rim to shame!
Answer me this: why would you fit the logisuit like a assault when you can fit it better?? |
|
zzZaXxx
The Exemplars Top Men.
104
|
Posted - 2013.07.19 09:31:00 -
[241] - Quote
RINON114 wrote:Does nobody see that this GÇ£fixGÇ¥ to the Caldari logi isn't really a fix at all?
Moving the efficacy bonus of extenders to the assault class will just make the Caldari assault OP.
Look again. Caldari Assault get a 2% bonus, not 5%, to shield extenders, and if they want to fit more than 2 extenders they have to sacrifice damage mods...so in effect proto assault is getting a 10% buff to 2-3 extenders, as opposed to the logi getting 25% on 4-5. And this in place of 10% faster reload time, which is more useful and independant of modules.
TL;DR
The new Caldari Assault bonus is a nerf. (Basically they're trying to address the imbalance of shield vs armor in a roughshod, spackle it together, that'll do for now kinda way.) |
zzZaXxx
The Exemplars Top Men.
104
|
Posted - 2013.07.19 09:37:00 -
[242] - Quote
CCP please reconsider changing Caldari Assault, or at least explain your reasoning. The reload bonus is much more in character with the class and it's more fun. I was looking forward to that bonus and the satisfaction of a fast reload of my AR. I also was looking forward to speccing into shotgun and catalyzers and using the reload bonus on the shotgun. This new bonus has no life, no character. Don't snatch out the soul of the Caldari Assault. |
Watermelon Bandit
Subdreddit Test Alliance Please Ignore
54
|
Posted - 2013.07.19 10:08:00 -
[243] - Quote
If you didn't want to be logistics, you shouldn't have skilled into logistics. Cry all you want. You should have seen it coming. |
Griffter D'nan
The Unholy Legion Of DarkStar DARKSTAR ARMY
3
|
Posted - 2013.07.19 10:11:00 -
[244] - Quote
zzZaXxx wrote:The new Caldari Assault bonus is a nerf. (Basically they're trying to address the imbalance of shield vs armor in a roughshod, spackle it together, that'll do for now kinda way.)
I agree. New bonus is a nerf when you compare other assault suits, because its only non dmg enhancing. I was writing about this few pages ago. I'm glad that you see it too.m |
zzZaXxx
The Exemplars Top Men.
107
|
Posted - 2013.07.19 10:12:00 -
[245] - Quote
Watermelon Bandit wrote:If you didn't want to be logistics, you shouldn't have skilled into logistics. Cry all you want. You should have seen it coming.
How bout go **** yourself. |
yoshi kat
Trans Worlds Operations League of Infamy
2
|
Posted - 2013.07.19 10:46:00 -
[246] - Quote
mimatar logi need more shield
|
Cosgar
ParagonX
2857
|
Posted - 2013.07.19 10:49:00 -
[247] - Quote
yoshi kat wrote:mimatar logi need more shield Let's not push things since we're not under the nerf hammer and will probably never be. |
Watermelon Bandit
Subdreddit Test Alliance Please Ignore
58
|
Posted - 2013.07.19 11:00:00 -
[248] - Quote
zzZaXxx wrote:Watermelon Bandit wrote:If you didn't want to be logistics, you shouldn't have skilled into logistics. Cry all you want. You should have seen it coming. How bout go **** yourself.
No thank you. But I'll keep it in mind. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
595
|
Posted - 2013.07.19 11:09:00 -
[249] - Quote
RINON114 wrote:Does nobody see that this GÇ£fixGÇ¥ to the Caldari logi isn't really a fix at all?
Moving the efficacy bonus of extenders to the assault class will just make the Caldari assault OP.
Clearly not the same: - Cal Assaults don't have luxury of any equipment they want (hives etc) - Cal Assaults cannot buff their Hi/Lo slots by saving PG/CPU from equipment, thereby as a no brainer have full rack of complex mods - Most importantly, Cal Assault DON'T have five hi slots, which are the most important slots for anyone (barring true armor tankers - but even they benefit from damage mods) |
Watermelon Bandit
Subdreddit Test Alliance Please Ignore
59
|
Posted - 2013.07.19 11:20:00 -
[250] - Quote
I like how everybody is bitching about terrible bonuses to their suits when heavies have had ****** bonuses from the beginning. QQ more? |
|
this guy kyle
Sardaukar Merc Guild General Tso's Alliance
0
|
Posted - 2013.07.19 11:24:00 -
[251] - Quote
Does anyone know when this will be in effect? The amarr race would greatly appreciate the much needed revamp |
GET ATMESON
NEW AGE EMPIRE
66
|
Posted - 2013.07.19 11:29:00 -
[252] - Quote
Banned From Forums wrote:CCP Logibro wrote:Changes in Logistics dropsuits are coming in Uprising 1.3 to move Logistics dropsuits back to their intended role. In this new dev blog from CCP Remnant we detail all the changes that are coming. Read on. How can you make such drastic changes without providing respecs? Remember it was not the gamer that messed up. It was you that messed.
Hello player. You know the Caldari Logy was OP at the start. You know they would change it. Becuase of you rOP set up getting a change are you going to cry and QQ. "My suit isnt OP now. Oooooo no!" |
achiever
pigs with fricken lazer beams
50
|
Posted - 2013.07.19 11:49:00 -
[253] - Quote
all I can say is boo too the change but I am happy as hell I skilled in too Cal Assaults suit too but now cal logi will be ez kills I just wonder what ccp will f up next I feel sorry too all the ppl or respect too logi and now have **** for skills in a suit that will die from everything going too grab my popcorn and read the all rage quit post
p.s hey ccp you do know now you made the cal assautts op fyi what you should have done is give them a 2 or 3% dmg bouns |
Cosgar
ParagonX
2860
|
Posted - 2013.07.19 11:53:00 -
[254] - Quote
achiever wrote:all I can say is boo too the change but I am happy as hell I skilled in too Cal Assaults suit too but now cal logi will be ez kills I just wonder what ccp will f up next I feel sorry too all the ppl or respect too logi and now have **** for skills in a suit that will die from everything going too grab my popcorn and read the all rage quit post Like buffer tanking is the only option. I regen tank my Minmatar logi and would kill for the recharge delay CaLogis are going to get. |
Toyboi
Seraphim Auxiliaries CRONOS.
98
|
Posted - 2013.07.19 12:32:00 -
[255] - Quote
Iyllaria Dai wrote:Quote:You sould seek a job with ccp shanghai you woul fit right in the game needs more mlg players like you LOL 798 kills kd 0.78 this conversation is over Yupp. you got that right, because I'm a Logi doing MY JOB. Nopt hunting kills or worrying about K/D... Not to mention I am also a grown adult, who has a full time Job, 5 kids, a house to tend, a farm to run, and something called a life. Sorry if this disappoints you. So first you ***** about how Logi's are being assaults, then you try to go the route of TRYING to act like I don't know what I'm talking about because I don't have a **** load of kills. Which is it? You want us Logi's to kill more, or do our job? Seems you just want to be on the band wagon of assault players who ***** because you get owned by a logi when you go toe to toe. Seriously make up your mind which way you want it. Like I said, this is going to break the ONLY suit that was balanced. While it was misused, that wasn't the suits issue, the issue was the other suits not having a balanced bonus/racial to make them work correctly as intended. So yeah, I have **** for kills, worse K/D, but I don't play this game like COD where K/D matters to me. My squad, my team, and doing my chosen role matter to me. Also having fun and winning because we worked as a team.
your total war points: 87.657... win/lose ratio : 1.25...
would say that if you did a good job you would have a better w/L ratio. your warpoints is just meeehhh when you paint a picture of a ultra logi who helps the team like a boss!
im happy you have a nice job and famly but you private life has nothing to do with dust 514, dont use that as an excuse to suck.
you make it sound like if your win/lose ratio is high you are not a team player and if your k/d is above 1 you suck and are a cod player who needs to understand this is not cod...
im will draw a parralel to leauge of legends here!
Do you think it would be to most played game in the world if they ballenced everything acording to casual and noob player opinions?
what is ballenced in your hands might be extreamly op or even up in a top tier players hand!
|
Touchy McHealz
Vherokior Combat Logistics Minmatar Republic
10
|
Posted - 2013.07.19 12:50:00 -
[256] - Quote
Your strawman argument is invalid. Please shut up before you embarrass yourself further. All of your "experience" is garbage and whine so far.
Just face facts that Calogissaults had the most silly spread of slots and bonuses which never had a chance to stay unchanged. Your lovely derp gun is getting nerfed. The iWin button is getting disconnected. Your 6 pool is getting countered. Nuclear launch has been detected. You have to actually play the game now, not just sit in 1 spot and spin in circles with your still OP Duvalle while wearing a bumblebee costume. |
Jadek Menaheim
warravens League of Infamy
21
|
Posted - 2013.07.19 13:00:00 -
[257] - Quote
In regards to Gallente armor tanking, I'd like to see a bonus to repair tool efficacy for repair beams used on their suits. |
Sana Rayya
WASTELAND JUNK REMOVAL EoN.
29
|
Posted - 2013.07.19 13:05:00 -
[258] - Quote
The CPU nerf on the Cal Logi is excessive and penalizes those using the Advanced Cal Logi suit for its intended purpose.
A tanked Cal Logi Advanced suit running basic/advanced equipment will now require an excessive amount of SP in order to stack up to comparably tanked Gallente and Minmatar suits (~1 mil SP and ~700k SP, respectively).
Please, CCP, at the very least do not alter the CPU at the STD/ADV level to fix a Proto level problem!
More detail in this post. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
596
|
Posted - 2013.07.19 13:27:00 -
[259] - Quote
Sana Rayya wrote:The CPU nerf on the Cal Logi is excessive and penalizes those using the Advanced Cal Logi suit for its intended purpose. A tanked Cal Logi Advanced suit running basic/advanced equipment will now require an excessive amount of SP in order to stack up to comparably tanked Gallente and Minmatar suits (~1 mil SP and ~700k SP, respectively). Please, CCP, at the very least do not alter the CPU at the STD/ADV level to fix a Proto level problem! More detail in this post.
Actually, the CPU 'nerf' of 20 is rather irrelevant for those logis who spend their PG/CPU on high slots and good equipment. Those people spend one of their lows for CPU upgrade and usually enhanced has done the trick, now they just upgrade into complex.
20 less CPU might on the other hand hamper those logis who use all HIs and LOs for combat modules (in case of LOs: red cans, regulators, maybe damps). As they are not willing to use a CPU upgrade for a low, they might be affected - but then again having minimal EQ usually gives all PG/CPU they ever need. |
Sana Rayya
WASTELAND JUNK REMOVAL EoN.
29
|
Posted - 2013.07.19 14:03:00 -
[260] - Quote
KEROSIINI-TERO wrote: Actually, the CPU 'nerf' of 20 is rather irrelevant for those logis who spend their PG/CPU on high slots and good equipment. Those people spend one of their lows for CPU upgrade and usually enhanced has done the trick, now they just upgrade into complex.
20 less CPU might on the other hand hamper those logis who use all HIs and LOs for combat modules (in case of LOs: red cans, regulators, maybe damps). As they are not willing to use a CPU upgrade for a low, they might be affected - but then again having minimal EQ usually gives all PG/CPU they ever need.
I'm talking about the Advanced level, not the Proto level. At Proto level the slot layout can make up for the lack of 40 CPU with a complex CPU upgrade (20 CPU reduction at standard, 28 at advanced, 40 at proto).
My point is that with the CPU nerf, the Advanced Caldari Suit is now at a significant disadvantage compared to Gallente or Minmatar suits, requiring more SP to enable them to carry equivalent gear (basic/advanced level).
At Lvl 5 in every skill, the Caldari Advanced suit will max out at 682 EHP with a Lvl 4 Repper/ Lvl 3 Needle/Lvl 4 Nanohives (using a CPU upgrade and complex armor plates. Slightly more EHP can be gained by using 2x basic plates at the expense of equipment).
The Gallente Advanced will max out at 770 EHP with Lvl 5 Repper/Lvl 5 Needle/Lvl 5 Nanohives.
The Minmatar Advanced will max out at 732 EHP with Lvl 4 Repper/Lvl 5 Needle/Lvl 5 Nanohives.
After the CPU nerf, the Advanced suits will no longer be balanced in terms of total EHP or equipment carried. |
|
Mordecai Sanguine
What The French CRONOS.
0
|
Posted - 2013.07.19 14:59:00 -
[261] - Quote
Best Dev Blogs EVER. Best News for Logi Ever !
Yep I'm an Amarr Proto Logistics ^^ |
Drevenger
DUST University Ivy League
3
|
Posted - 2013.07.19 15:08:00 -
[262] - Quote
^ This.
Standard and advance Caldari logi is clearly the weakest logibro at the moment. Will be even more gimp after 1.3.
Only the proto suit was OP, especially with officer weapon, Heck, i play STD assault ignoring my free 5 armor / sec because Sidearms > all |
Iyllaria Dai
prophecy of the fallen
10
|
Posted - 2013.07.19 15:56:00 -
[263] - Quote
Toyboi wrote:Iyllaria Dai wrote:Quote:You sould seek a job with ccp shanghai you woul fit right in the game needs more mlg players like you LOL 798 kills kd 0.78 this conversation is over Yupp. you got that right, because I'm a Logi doing MY JOB. Nopt hunting kills or worrying about K/D... Not to mention I am also a grown adult, who has a full time Job, 5 kids, a house to tend, a farm to run, and something called a life. Sorry if this disappoints you. So first you ***** about how Logi's are being assaults, then you try to go the route of TRYING to act like I don't know what I'm talking about because I don't have a **** load of kills. Which is it? You want us Logi's to kill more, or do our job? Seems you just want to be on the band wagon of assault players who ***** because you get owned by a logi when you go toe to toe. Seriously make up your mind which way you want it. Like I said, this is going to break the ONLY suit that was balanced. While it was misused, that wasn't the suits issue, the issue was the other suits not having a balanced bonus/racial to make them work correctly as intended. So yeah, I have **** for kills, worse K/D, but I don't play this game like COD where K/D matters to me. My squad, my team, and doing my chosen role matter to me. Also having fun and winning because we worked as a team. your total war points: 87.657... win/lose ratio : 1.25... would say that if you did a good job you would have a better w/L ratio. your warpoints is just meeehhh when you paint a picture of a ultra logi who helps the team like a boss! im happy you have a nice job and famly but you private life has nothing to do with dust 514, dont use that as an excuse to suck. you make it sound like if your win/lose ratio is high you are not a team player and if your k/d is above 1 you suck and are a cod player who needs to understand this is not cod... im will draw a parralel to leauge of legends here! Do you think it would be to most played game in the world if they ballenced everything acording to casual and noob player opinions? what is ballenced in your hands might be extreamly op or even up in a top tier players hand!
Again, your tossing stats like they mean jack squat. As I stated before, I play, I play damn well, sorry I have a life and can't play every day 24/7 while sitting in my moms basement.
I never said if your stats are high you suck. My statement was that people like you who put so much stress on K/D need to realize that K/D is not everything in this game. Sadly, you seem to still be stuck on being a stat queen.
The only reason this is an issue, is cal assault players like you QQ. Actual people who run the Logi suits for the role intended know this is a bad change. There were other ways to adjust it so people stop using it as an assault.
Again still makes no sense why you would spend the massive difference in isk to outfit a proto logi with worse base stats and only 87 more EHP than a same assault suit with better stats, 87 less EHP and a hell of a lot cheaper to run.
I can't help someone outfits it as Logi, when the suit is by far better suited at support. How about explain why someone would outfit a Heavy to sniper with? Or put a injector on an assault? It's called flexibility and playing to your individual play style. Something EvE has been known for, yet seems with Dust too many QQ babies want to stop that.
Lets not get into the fact that now Amarr Logi now has 3H 4L, still has its 25% armor mod efficacy, and a sidearm.
Cal Logi will now have 370 CPU while the other logi's have 390.
So instead of fixing the suit, which they could have done. They screwed Cal Assault/Logi up from other same frame suits.
If they wanted the Cal Logi to be closer to the assault, pull 1 High, that would pull the 87 EHP difference and still leave us with less stats and no sidearm.
You have yet to provide any real facts other than my stats. So again, you have just jumped on a bandwagon with no real facts to support your argument. Like most who QQ here. Show your facts or move on.
@ Touchy, nice try to troll.. too bad you fail at it.
Just so everyone knows, I don't run a duvolle. So sorry for your disappointment. |
Toyboi
Seraphim Auxiliaries CRONOS.
99
|
Posted - 2013.07.19 16:07:00 -
[264] - Quote
Iyllaria Dai wrote:Toyboi wrote:Iyllaria Dai wrote:Quote:You sould seek a job with ccp shanghai you woul fit right in the game needs more mlg players like you LOL 798 kills kd 0.78 this conversation is over Yupp. you got that right, because I'm a Logi doing MY JOB. Nopt hunting kills or worrying about K/D... Not to mention I am also a grown adult, who has a full time Job, 5 kids, a house to tend, a farm to run, and something called a life. Sorry if this disappoints you. So first you ***** about how Logi's are being assaults, then you try to go the route of TRYING to act like I don't know what I'm talking about because I don't have a **** load of kills. Which is it? You want us Logi's to kill more, or do our job? Seems you just want to be on the band wagon of assault players who ***** because you get owned by a logi when you go toe to toe. Seriously make up your mind which way you want it. Like I said, this is going to break the ONLY suit that was balanced. While it was misused, that wasn't the suits issue, the issue was the other suits not having a balanced bonus/racial to make them work correctly as intended. So yeah, I have **** for kills, worse K/D, but I don't play this game like COD where K/D matters to me. My squad, my team, and doing my chosen role matter to me. Also having fun and winning because we worked as a team. your total war points: 87.657... win/lose ratio : 1.25... would say that if you did a good job you would have a better w/L ratio. your warpoints is just meeehhh when you paint a picture of a ultra logi who helps the team like a boss! im happy you have a nice job and famly but you private life has nothing to do with dust 514, dont use that as an excuse to suck. you make it sound like if your win/lose ratio is high you are not a team player and if your k/d is above 1 you suck and are a cod player who needs to understand this is not cod... im will draw a parralel to leauge of legends here! Do you think it would be to most played game in the world if they ballenced everything acording to casual and noob player opinions? what is ballenced in your hands might be extreamly op or even up in a top tier players hand! Again, your tossing stats like they mean jack squat. As I stated before, I play, I play damn well, sorry I have a life and can't play every day 24/7 while sitting in my moms basement. I never said if your stats are high you suck. My statement was that people like you who put so much stress on K/D need to realize that K/D is not everything in this game. Sadly, you seem to still be stuck on being a stat queen. The only reason this is an issue, is cal assault players like you QQ. Actual people who run the Logi suits for the role intended know this is a bad change. There were other ways to adjust it so people stop using it as an assault. Again still makes no sense why you would spend the massive difference in isk to outfit a proto logi with worse base stats and only 87 more EHP than a same assault suit with better stats, 87 less EHP and a hell of a lot cheaper to run. I can't help someone outfits it as Logi, when the suit is by far better suited at support. How about explain why someone would outfit a Heavy to sniper with? Or put a injector on an assault? It's called flexibility and playing to your individual play style. Something EvE has been known for, yet seems with Dust too many QQ babies want to stop that. Lets not get into the fact that now Amarr Logi now has 3H 4L, still has its 25% armor mod efficacy, and a sidearm. Cal Logi will now have 370 CPU while the other logi's have 390. So instead of fixing the suit, which they could have done. They screwed Cal Assault/Logi up from other same frame suits. If they wanted the Cal Logi to be closer to the assault, pull 1 High, that would pull the 87 EHP difference and still leave us with less stats and no sidearm. You have yet to provide any real facts other than my stats. So again, you have just jumped on a bandwagon with no real facts to support your argument. Like most who QQ here. Show your facts or move on. @ Touchy, nice try to troll.. too bad you fail at it. Just so everyone knows, I don't run a duvolle. So sorry for your disappointment. How YOU fit your logi is irelevant to this! its here you fail!!
and what fact is it you are seeking from me that you cant find yourself. just tell me and ill help you out. |
Iyllaria Dai
prophecy of the fallen
10
|
Posted - 2013.07.19 16:19:00 -
[265] - Quote
The fact of how I fit my suit was relevant to another poster thank you. Guess you fail at reading.
I can find plenty of facts. Yet not once have you proven how Cal Logi is OP properly fitted for it's role.
Again, there were better ways to get the Logi back in tune with it's role. Screwing up multiple suits to please a bunch of QQ babies was not the best way. Further breaking the suits instead of balancing the other suits, while easier, is not better.
The Cal Logi was fully balanced, the other suits should have been brought up to be so as well. Now we have 4 Frames unbalanced as opposed to 3. Which means more work in the end to re balance them, as they have said this is temporary till they can figure out a better balance.
|
Toyboi
Seraphim Auxiliaries CRONOS.
99
|
Posted - 2013.07.19 16:58:00 -
[266] - Quote
Iyllaria Dai wrote:The fact of how I fit my suit was relevant to another poster thank you. Guess you fail at reading.
I can find plenty of facts. Yet not once have you proven how Cal Logi is OP properly fitted for it's role.
Again, there were better ways to get the Logi back in tune with it's role. Screwing up multiple suits to please a bunch of QQ babies was not the best way. Further breaking the suits instead of balancing the other suits, while easier, is not better.
The Cal Logi was fully balanced, the other suits should have been brought up to be so as well. Now we have 4 Frames unbalanced as opposed to 3. Which means more work in the end to re balance them, as they have said this is temporary till they can figure out a better balance.
really strong argument! : leave it to the players themself to balance the suits!
and how you fit your suit is aperantly relevent to this post aswell |
Sana Rayya
WASTELAND JUNK REMOVAL EoN.
32
|
Posted - 2013.07.19 17:03:00 -
[267] - Quote
Iyllaria Dai wrote:The fact of how I fit my suit was relevant to another poster thank you. Guess you fail at reading.
I can find plenty of facts. Yet not once have you proven how Cal Logi is OP properly fitted for it's role.
Again, there were better ways to get the Logi back in tune with it's role. Screwing up multiple suits to please a bunch of QQ babies was not the best way. Further breaking the suits instead of balancing the other suits, while easier, is not better.
The Cal Logi was fully balanced, the other suits should have been brought up to be so as well. Now we have 4 Frames unbalanced as opposed to 3. Which means more work in the end to re balance them, as they have said this is temporary till they can figure out a better balance.
Seems that you don't care about killing or carrying an advanced/proto weapon. At proto level with the basic SMG, you can still have decent tank (892 EHP) and carry the most CPU/PG intensive Proto level equipment - Ishukone Gauged Drop Uplinks, Allotek Hives, Wiyrkomi Triage Hives. Pretty much everything else has reduced CPU/PG requirements compared to this equipment. Not sure why you are making a fuss. |
Iyllaria Dai
prophecy of the fallen
10
|
Posted - 2013.07.19 17:18:00 -
[268] - Quote
Toyboi wrote:Iyllaria Dai wrote:The fact of how I fit my suit was relevant to another poster thank you. Guess you fail at reading.
I can find plenty of facts. Yet not once have you proven how Cal Logi is OP properly fitted for it's role.
Again, there were better ways to get the Logi back in tune with it's role. Screwing up multiple suits to please a bunch of QQ babies was not the best way. Further breaking the suits instead of balancing the other suits, while easier, is not better.
The Cal Logi was fully balanced, the other suits should have been brought up to be so as well. Now we have 4 Frames unbalanced as opposed to 3. Which means more work in the end to re balance them, as they have said this is temporary till they can figure out a better balance.
really strong argument! : leave it to the players themself to balance the suits! and how you fit your suit is aperantly relevent to this post aswell
Do you just make up stuff as you go? Who said leave it to the players? I said there were better ways.
Are you seriously that dense you can't grasp basic reading comprehension?
Still you fail to rebuttal with facts. You wanted me to ask you what proof I needed, well I did. Yet you still failed to answer that.. instead you tried to be sarcastic and not add anything other than your lack of IQ to the conversation.
Perhaps you have missed the point that I agree the suit needed adjustment to force players back into Logi roles. However, breaking 2 suits to fix one does not push the game forward.
Basic game design is you FIX things with updates. Not further break them to please a few.
The easiest solution to the whole Logi assault issue would have been remove 1 High slot. That would put it back on EHP level of the assault, but still with higher cost. Then add 1 more Equip to the Assault. Leave the Bonuses on Logi and Assault as they serve their function well.
Yet no where have you suggested a good fix, only criticize. No where have you shown facts to support your OP argument in suit fit for its role.
The suit needs work, yes. However the proposed change is not fixing the issue. |
Toyboi
Seraphim Auxiliaries CRONOS.
99
|
Posted - 2013.07.19 17:24:00 -
[269] - Quote
Iyllaria Dai wrote:Toyboi wrote:Iyllaria Dai wrote:The fact of how I fit my suit was relevant to another poster thank you. Guess you fail at reading.
I can find plenty of facts. Yet not once have you proven how Cal Logi is OP properly fitted for it's role.
Again, there were better ways to get the Logi back in tune with it's role. Screwing up multiple suits to please a bunch of QQ babies was not the best way. Further breaking the suits instead of balancing the other suits, while easier, is not better.
The Cal Logi was fully balanced, the other suits should have been brought up to be so as well. Now we have 4 Frames unbalanced as opposed to 3. Which means more work in the end to re balance them, as they have said this is temporary till they can figure out a better balance.
really strong argument! : leave it to the players themself to balance the suits! and how you fit your suit is aperantly relevent to this post aswell Do you just make up stuff as you go? Who said leave it to the players? I said there were better ways. Are you seriously that dense you can't grasp basic reading comprehension? Still you fail to rebuttal with facts. You wanted me to ask you what proof I needed, well I did. Yet you still failed to answer that.. instead you tried to be sarcastic and not add anything other than your lack of IQ to the conversation. Perhaps you have missed the point that I agree the suit needed adjustment to force players back into Logi roles. However, breaking 2 suits to fix one does not push the game forward. Basic game design is you FIX things with updates. Not further break them to please a few. The easiest solution to the whole Logi assault issue would have been remove 1 High slot. That would put it back on EHP level of the assault, but still with higher cost. Then add 1 more Equip to the Assault. Leave the Bonuses on Logi and Assault as they serve their function well. Yet no where have you suggested a good fix, only criticize. No where have you shown facts to support your OP argument in suit fit for its role. The suit needs work, yes. However the proposed change is not fixing the issue.
i wasent sarcastic! calling me stupid is also a strong arguement!
and then you proceed to argue that you can balence with isk and sp.. that worked reall well in eve! im looking at you Titans
|
RKKR
The Southern Legion RISE of LEGION
264
|
Posted - 2013.07.19 17:29:00 -
[270] - Quote
...No wonder that DEVs don't bother to keep active on these kind of threads. |
|
Toyboi
Seraphim Auxiliaries CRONOS.
99
|
Posted - 2013.07.19 17:32:00 -
[271] - Quote
they could just chip in and enlighten us.. |
Iyllaria Dai
prophecy of the fallen
10
|
Posted - 2013.07.19 17:42:00 -
[272] - Quote
Toyboi wrote:Iyllaria Dai wrote:Toyboi wrote:Iyllaria Dai wrote:The fact of how I fit my suit was relevant to another poster thank you. Guess you fail at reading.
I can find plenty of facts. Yet not once have you proven how Cal Logi is OP properly fitted for it's role.
Again, there were better ways to get the Logi back in tune with it's role. Screwing up multiple suits to please a bunch of QQ babies was not the best way. Further breaking the suits instead of balancing the other suits, while easier, is not better.
The Cal Logi was fully balanced, the other suits should have been brought up to be so as well. Now we have 4 Frames unbalanced as opposed to 3. Which means more work in the end to re balance them, as they have said this is temporary till they can figure out a better balance.
really strong argument! : leave it to the players themself to balance the suits! and how you fit your suit is aperantly relevent to this post aswell Do you just make up stuff as you go? Who said leave it to the players? I said there were better ways. Are you seriously that dense you can't grasp basic reading comprehension? Still you fail to rebuttal with facts. You wanted me to ask you what proof I needed, well I did. Yet you still failed to answer that.. instead you tried to be sarcastic and not add anything other than your lack of IQ to the conversation. Perhaps you have missed the point that I agree the suit needed adjustment to force players back into Logi roles. However, breaking 2 suits to fix one does not push the game forward. Basic game design is you FIX things with updates. Not further break them to please a few. The easiest solution to the whole Logi assault issue would have been remove 1 High slot. That would put it back on EHP level of the assault, but still with higher cost. Then add 1 more Equip to the Assault. Leave the Bonuses on Logi and Assault as they serve their function well. Yet no where have you suggested a good fix, only criticize. No where have you shown facts to support your OP argument in suit fit for its role. The suit needs work, yes. However the proposed change is not fixing the issue. i wasent sarcastic! calling me stupid is also a strong arguement! and then you proceed to argue that you can balence with isk and sp.. that worked reall well in eve! im looking at you Titans
Again, adding stuff that was never there. I said you lacked reading comprehension, not you were stupid.
And NOWHERE did I ever say you could balance the suit with isk and SP, again you have yet to understand a single thing said. So that is where the comprehension comes in.
|
Sana Rayya
WASTELAND JUNK REMOVAL EoN.
32
|
Posted - 2013.07.19 20:23:00 -
[273] - Quote
To those of the mentality that a Logi shouldn't carry an advanced/proto weapon - please tell me why the Amarr Logi has access to a sidearm? After all, Logis shouldn't be killing, just healing/resupplying, right? Unless your sidearm shoots nanite darts, there's no point in having one! |
Beren Hurin
K-A-O-S theory
751
|
Posted - 2013.07.19 20:48:00 -
[274] - Quote
Jadek Menaheim wrote:In regards to Gallente armor tanking, I'd like to see a bonus to repair tool efficacy for repair beams used on their suits.
I'd like to see that bonus come from reactive plates. Extra 10%/15%/20% healed remotely per reactive plate. |
Dante Kretschmer
D3LTA ACADEMY Inver Brass
58
|
Posted - 2013.07.19 23:07:00 -
[275] - Quote
Great changes! I don't understand however all the whinning about the reload speed...That was probably one of the worst racial bonus ever. Let's say you use an AR, your 3 seconds reloading would become 2.6, not a big deal (without the AR reloading speed skill). Considering there are many valuable things to invest SP in, I dont think the AR reloading speed is worth it. At least I wouldt spend 2.7 million for the proto suit + (1.2mil?? Not sure about that one) just just for realoading faster. It is always useful, yes, but learning when to reload and disengage doesn't require SP and will do the trick for the most part.
|
Forgotten Abyss
PwNdCaKeSnRapLeSyrup
1
|
Posted - 2013.07.20 01:22:00 -
[276] - Quote
Krasymptimo wrote:Banned From Forums wrote:CCP Logibro wrote:Changes in Logistics dropsuits are coming in Uprising 1.3 to move Logistics dropsuits back to their intended role. In this new dev blog from CCP Remnant we detail all the changes that are coming. Read on. How can you make such drastic changes without providing respecs? Remember it was not the gamer that messed up. It was you that messed. By using the rationality that if the gamer didn't realise this was a mistake to be corrected, he deserves to live by his own mistake.
I agree, but when they did the second skill respec i went out of amarr since the poor thing was ccps neglected new born for a while. now that they are getting buffed makes me regret even changing logi suits( I Miss my sidearm). |
Watermelon Bandit
Subdreddit Test Alliance Please Ignore
62
|
Posted - 2013.07.20 02:21:00 -
[277] - Quote
You guys are literally the cancer of this game. If you don't want to play a support role, then you shouldn't choose a support role. Do we really want to wait a month or two of CCP not doing **** in fixing the game just so they can roll out a few respecs a day because you guys proved once again how ****** you are at speccing into things? Don't skill into the OP thing of the build and then ***** when it gets nerfed. Literally ********. |
Artificer Ghost
L.O.T.I.S. RISE of LEGION
1062
|
Posted - 2013.07.20 03:21:00 -
[278] - Quote
i'd just like to comment on the multiple people saying 'Stop QQing for a respec, you got the Logi for an unintended purpose, deal with it'.
Beginning of Uprising 1.0, I didn't have enough SP to get into A-Logi to Proto-level (Without using MLT weapons for the next month or so...And if I did skill into weapons, I'd have no suit upgrades), so I got the ADV suit, some weapons, and then realized that the A-Logi was broken.
-Uprising 1.1, I skilled into G-Logi for the fitting bonus, plus realizing that down the line, Armor would be buffed, or Shields would be nerfed, making Armor Tanking viable. Also because i don't play an Assault role. If I'm in a squad, every minute or so I'll ask who needs ammo and who needs repping. I play a support role.
--Uprising 1.2, new modules released. Was already skilled into them (Requires same skills as Armor Plates and I use Enhanced Plates), and after testing, they're still not balancing armor. By this point, I'm wondering if they'll EVER have a fix, and what it will be.
---Uprising 1.3 Logi fixes announced! A-Logi is now viable, with a PG upgrade, a Sidearm at all slots (I'd die a whole hell of a lot less), and the same amount of Equipment slots at my current level starting at ADV (3), and a nice bonus. Perfect balance for a defensive and offensive role, one that I'd like to fill.
I've put as much SP as I did into dumb stuff (With no MLT variant, so I couldn't know if it was good or not. I had to skill into Weaponry Level 4 so I could try out the PC... Caldari Scout/Logi LAVs, Assault Derpships, and the like) that isn't even that good for my particular playstyle. I'm at about 6.5 million SP, in advanced suits, the WRONG suit, and with about 80-90% of my SP into stuff I couldn't have known any better about.
Some people didn't get Logistics for an Assault role. Some people got it so they could support their squad. So respecs aren't a super dumb thing to ask for when the A-Logi is finally viable to fill a nice role. C-Logis? 80% of them got it for the Logi-Assault hybrid class. To them, I'd say no respec. The other 20%, however, who originally wanted something that is now fixed, I say go ahead. And I bet you a trillion ISKies that I'll get a 'It's your fault for not knowing better idiot' on this. And honestly, what would you do if you were put in my/our situation? Because I'm not HALF of what I could be right now. |
Artificer Ghost
L.O.T.I.S. RISE of LEGION
1062
|
Posted - 2013.07.20 03:24:00 -
[279] - Quote
Forgotten Abyss wrote:I agree, but when they did the second skill respec i went out of amarr since the poor thing was ccps neglected new born for a while. now that they are getting buffed makes me regret even changing logi suits( I Miss my sidearm).
Exactly. +1. |
Aqua-Regia
Ahrendee Mercenaries EoN.
293
|
Posted - 2013.07.20 04:18:00 -
[280] - Quote
CCP Remnant // DEV BLOGS wrote:Amarr
* The Amarr Logistics suit will gain an additional low slot at PRO tier and its third equipment slot at ADV tier.
* The sidearm slot will now be introduced at STD tier level instead of PRO tier as it is currently. This gives the Amarrian logistics suit its defining characteristic from the get-go.
* Bump up base PG by 3.
To:CCP
Will the Amarr "Templar" Logistics Dropsuit (BPO) have a sidearm slot?
It stats is STD tier level after all.
==========
Will it also get the +3 PG bump?
it is an Amarr Logistics suit after all.
Sincerely: AQUA-NETWORK COLLECTOR'S EDITION TIME
|
|
zzZaXxx
The Exemplars Top Men.
115
|
Posted - 2013.07.20 05:33:00 -
[281] - Quote
Artificer Ghost wrote:i'd just like to comment on the multiple people saying 'Stop QQing for a respec, you got the Logi for an unintended purpose, deal with it'.
Beginning of Uprising 1.0, I didn't have enough SP to get into A-Logi to Proto-level (Without using MLT weapons for the next month or so...And if I did skill into weapons, I'd have no suit upgrades), so I got the ADV suit, some weapons, and then realized that the A-Logi was broken.
-Uprising 1.1, I skilled into G-Logi for the fitting bonus, plus realizing that down the line, Armor would be buffed, or Shields would be nerfed, making Armor Tanking viable. Also because i don't play an Assault role. If I'm in a squad, every minute or so I'll ask who needs ammo and who needs repping. I play a support role.
--Uprising 1.2, new modules released. Was already skilled into them (Requires same skills as Armor Plates and I use Enhanced Plates), and after testing, they're still not balancing armor. By this point, I'm wondering if they'll EVER have a fix, and what it will be.
---Uprising 1.3 Logi fixes announced! A-Logi is now viable, with a PG upgrade, a Sidearm at all slots (I'd die a whole hell of a lot less), and the same amount of Equipment slots at my current level starting at ADV (3), and a nice bonus. Perfect balance for a defensive and offensive role, one that I'd like to fill.
I've put as much SP as I did into dumb stuff (With no MLT variant, so I couldn't know if it was good or not. I had to skill into Weaponry Level 4 so I could try out the PC... Caldari Scout/Logi LAVs, Assault Derpships, and the like) that isn't even that good for my particular playstyle. I'm at about 6.5 million SP, in advanced suits, the WRONG suit, and with about 80-90% of my SP into stuff I couldn't have known any better about.
Some people didn't get Logistics for an Assault role. Some people got it so they could support their squad. So respecs aren't a super dumb thing to ask for when the A-Logi is finally viable to fill a nice role. C-Logis? 80% of them got it for the Logi-Assault hybrid class. To them, I'd say no respec. The other 20%, however, who originally wanted something that is now fixed, I say go ahead. And I bet you a trillion ISKies that I'll get a 'It's your fault for not knowing better idiot' on this. And honestly, what would you do if you were put in my/our situation? Because I'm not HALF of what I could be right now.
No |
Reaper Skordeman
The Reaper Crew PMC
6
|
Posted - 2013.07.20 07:57:00 -
[282] - Quote
Check out my topic regarding a Respec.
[UNOFFICIAL POLL] RE-SPECIALIZATION
Apologies for advertising a topic, but I wish for the Poll to reach a large audience for an accurate result. |
zzZaXxx
The Exemplars Top Men.
118
|
Posted - 2013.07.20 11:05:00 -
[283] - Quote
FYI
Current Proto Caldari Logi w/ Core Upgrades 5, Electronics 5, Engineering 3, Shield Upgrades 3, and Armor Upgrades 3, Light Weapons 3, Explosives 1 can fit:
x4 Complex Shield Extenders x1 Complex Shield Energizer x2 Complex Shield Regulator x1 Basic Armor Plates x1 Complex CPU Upgrade
Duvolle AR M1 Locus Grenades
K17/D Nanohive (63/12) KIN-012 Nanite Injector (32/4) Six Kin Triage Repair Tool (48/10)
(9.5 CPU remaining)
Stats are:
Shields: 553 Recharge: 34 Delay: 1.8 SD Delay: 2.7
Armor: 175 Repair: 5
Uprising 1.3 Proto Caldari Logi with 20 less CPU and same skills--except Light Weapons up to 4 and Explosives to 3-- can fit: (changes in bold italics)
x4 Complex Shield Extenders x1 Complex Shield Energizer x2 Enhanced Shield Regulator x1 Basic Armor Plates x1 Complex CPU Upgrade
Duvolle AR M1 Locus Grenades
K17/D Nanohive (63/12) KIN-012 Nanite Injector (32/4) Six Kin Triage Repair Tool (48/10)
(0.5 CPU remaining)
Stats are:
Shields: 487 Recharge: 34 Delay: 2.3 SD Delay: 3.7
Armor: 175 Repair: 5
TL;DR 66 less shields HP, 0.5 sec longer delay, 1 sec longer SD delay, and a few extra skill requirements are the difference.
You could also drop down a level in grenades or one equipment or both (or two equipment) and replace one or both enhanced regulators with complex (one equipment or grenade per regulator.) With 2 complex regulators delays would be 1.6 and 2.6. |
DJINN Jecture
Hellstorm Inc League of Infamy
31
|
Posted - 2013.07.20 13:58:00 -
[284] - Quote
wripple wrote:RINON114 wrote:Does nobody see that this GÇ£fixGÇ¥ to the Caldari logi isn't really a fix at all?
Moving the efficacy bonus of extenders to the assault class will just make the Caldari assault OP. The problem before was that the Caldari assaults could not take down their logistics counterparts when going one-on-one with them. I wasn't very fair when logi's were running around with 1100 hp, 670 of it coming from fast regen shields. Who knows, this may all just be to make room for the future Caldari heavies and their crazy shields. That's a bit excessive in the Shield and Armor department, you sure you weren't talking about a Heavy suit? The fast regen shields has yet to be fixed, it is still starting a 4/6 which is still half that of a Gallente or Minmitar Logi suit. I agree the Caldari shield regen was too low but they really didn't change it a whole lot. Instead changing all the suit's shield depleted delay just makes us all more vulnerable. Why not add something that makes the other 3 better at the way they do things instead so they are more in line with where the Cal. Logi was for HP? |
Doc DDD
TeamPlayers EoN.
9
|
Posted - 2013.07.20 17:14:00 -
[285] - Quote
I wish we could have more info on the stats they are planning on implementing for the 'final' logi suit racial bonus, if the suit is losing 20 base cpu so that caldari repair tools regen a percentage of shields as well as armor,or has a 25% bonus to range and efficacy, or nanohives that also regen shields or have a 25 percent efficacy, or +1 to number of deployed or total nanohives I would be excited as a logi... if the bonus ends up being 10% more clones spawning on an uplink I never would have speced into calogi in the first place...yes I chose to build a character with extra shields but was really torn between the hacking speed and equipment cost reduction bonuses too... so fingers crossed I guess.. |
Needless Sacermendor
Red Fox Brigade
318
|
Posted - 2013.07.20 18:44:00 -
[286] - Quote
Thanks for listening CCP Logibro o7
https://forums.dust514.com/default.aspx?g=posts&m=1059249#post1059249
Who said devs don't listen to the community lol
Can you remind them I also suggested changing the bonus titles since they don't apply to 'all' logistics or assault suits they shouldn't be called a 'Logistics Suit bonus' or 'Assault Suit bonus'. |
LOS HAWK
Science For Death The Shadow Eclipse
18
|
Posted - 2013.07.20 20:23:00 -
[287] - Quote
This update sounds great |
Ordrian Maxus
The Unholy Legion Of DarkStar DARKSTAR ARMY
3
|
Posted - 2013.07.20 23:55:00 -
[288] - Quote
Thank you CCP! Thank you! My Amarr Logi suit will finally be effective! |
Meconium Blue
Arcadiedge Shadow Legion
16
|
Posted - 2013.07.21 03:51:00 -
[289] - Quote
Here is my unwanted comments. To CCP all I ask is that you please at least spit first next time.
Everyone who claims that people using caldari logi as a "flavor of the month" would you please let me in on your ways of gaining SP. I cap every week and use boosters yet it has taken me much longer than a month to get the sp required for a proto suit. I won't even go into the SP spent in the shields that have been jacked around. I still do not have my equipment's past advanced. So once more I'm asking please how have any of you gained the sp needed to use this class as a flavor of the month. Far as the changes coming our way I want to give all players a heads up because Caldari logi will now have a much harder time running through fire to revive. Also please don't get angry with use if we do not repair you as flux grenades are dropping close by.
Caldari Logi Sniping here I come!! can't wait |
Iyllaria Dai
prophecy of the fallen
15
|
Posted - 2013.07.21 04:46:00 -
[290] - Quote
Meconium Blue wrote:Here is my unwanted comments. To CCP all I ask is that you please at least spit first next time.
Everyone who claims that people using caldari logi as a "flavor of the month" would you please let me in on your ways of gaining SP. I cap every week and use boosters yet it has taken me much longer than a month to get the sp required for a proto suit. I won't even go into the SP spent in the shields that have been jacked around. I still do not have my equipment's past advanced. So once more I'm asking please how have any of you gained the sp needed to use this class as a flavor of the month. Far as the changes coming our way I want to give all players a heads up because Caldari logi will now have a much harder time running through fire to revive. Also please don't get angry with use if we do not repair you as flux grenades are dropping close by.
Caldari Logi Sniping here I come!! can't wait
While I had hoped myself they wouldn't go this route, I did expect it as so much QQ was already on the forums.
So I had already started my SP into going the same route you just mentioned.
Also with 6.5M SP I have proto suit and wpn, but adv equip and mods. So this FOTM BS is a crock. Just more people making comments and have never set foot in the new Logi suits.
So yes, expect less revives now due to us being so much easier to kill, less reps again due to the same issues, and more of us sniping. Looks like CCP and our CSM did a fine job of getting Logi's back into their roles....
|
|
Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
274
|
Posted - 2013.07.21 10:33:00 -
[291] - Quote
I'm still confused about the whole -20cpu. Why is it only this one logi suit that is getting this taken away.
You just rendered the 3.4 million in skill points I spent on suit upgrades that much less effective than some one else's.... how is this balancing again?
Dropsuit Core Upgrades 195 = 1.95 per level and 9.75 at level 5 (before changes)
175 = 1.75 per level and 8.75 at level 5 (nerfed to)
Electronics Upgrades 195 = 9.75 per level and 48.75
175 = 8.75 per level and 43.75
So right off the top it is not just taking 20 cpu it is taking 26 cpu
But wait there is more, now the Module CPU Upgrades Basic 16% Enhanced 25% Complex 35%
195 = 16% = 31.2 195 = 25% = 48.75 195 = 35% = 68.25
175 = 16% = 28 (-3.2) 175 = 25% = 43.75 (-5) 175 = 35% = 61.25 (-7)
So at the end of the day CCP is saying that the cal logi doesn't need to have at most an additional 33 cpu that all the other logi suits get to have... how is this considered balanced?
I refuse to use a repair tool, why because I'd rather use my own gun, so I use repair nano-hives and keep fighting usually defending myself...if I can't do that anymore there is no point to me playing follow the fat suit or tank around repping them. |
LT apparition
Internal Error. Negative-Feedback
44
|
Posted - 2013.07.21 15:37:00 -
[292] - Quote
Why not Some Changed to the Scout Suits, i think they need to be re-looked at in terms of speed... even though i haven't been to active lately i'd like to see the scouts getting more speed. perhaps at the cost of not having as much ammo or something along that lines? |
Mintqueer
Mikramurka Shock Troop Minmatar Republic
5
|
Posted - 2013.07.21 15:59:00 -
[293] - Quote
Nerf all the other Logisitcs suit in order to have them aligned with Caldari Logi
-20 CPU to all Logisitcs dropsuits |
Zauis Gallente
Gallente LLP
20
|
Posted - 2013.07.21 17:37:00 -
[294] - Quote
Greaat. As always Amarrs get the good stuff and the rest gets ****. |
Cosgar
ParagonX
2915
|
Posted - 2013.07.21 18:02:00 -
[295] - Quote
Mintqueer wrote:Nerf all the other Logisitcs suit in order to have them aligned with Caldari Logi
-20 CPU to all Logisitcs dropsuits Use one of those 4 low slots on your 9 slot suit for a CPU enhancer. |
Arx Ardashir
Imperium Aeternum
135
|
Posted - 2013.07.21 19:01:00 -
[296] - Quote
Zauis Gallente wrote:Greaat. As always Amarrs get the good stuff and the rest gets ****. ??????????????????????????????????????????????????????????????????????????????????
You mean like the slowest, fewest-slotted suits in each class? Or the AV that doesn't exist yet? Or the vehicles that don't exist yet? And will likely have the fewest slots in all the vehicle classes?
The only "advantage" the Amarr have over anyone else at the moment is that they have a heavy suit.
Didn't I already point out all this stuff to you in the Commando thread?
The Amarr logi had the lowest fitting values when compared to the other logi suits, had less highs and less lows and less equipment slots, all for the addition of a sidearm slot at proto level only.
Unless you're an avid heavy (and non-Amarrian loyalist), I really hate to have to stoop to this, but do you even DUST? |
pseudosnipre
DUST University Ivy League
79
|
Posted - 2013.07.21 19:02:00 -
[297] - Quote
Iyllaria Dai wrote:Meconium Blue wrote:Here is my unwanted comments. To CCP all I ask is that you please at least spit first next time.
Everyone who claims that people using caldari logi as a "flavor of the month" would you please let me in on your ways of gaining SP. I cap every week and use boosters yet it has taken me much longer than a month to get the sp required for a proto suit. I won't even go into the SP spent in the shields that have been jacked around. I still do not have my equipment's past advanced. So once more I'm asking please how have any of you gained the sp needed to use this class as a flavor of the month. Far as the changes coming our way I want to give all players a heads up because Caldari logi will now have a much harder time running through fire to revive. Also please don't get angry with use if we do not repair you as flux grenades are dropping close by.
Caldari Logi Sniping here I come!! can't wait While I had hoped myself they wouldn't go this route, I did expect it as so much QQ was already on the forums. So I had already started my SP into going the same route you just mentioned. Also with 6.5M SP I have proto suit and wpn, but adv equip and mods. So this FOTM BS is a crock. Just more people making comments and have never set foot in the new Logi suits. So yes, expect less revives now due to us being so much easier to kill, less reps again due to the same issues, and more of us sniping. Looks like CCP and our CSM did a fine job of getting Logi's back into their roles.... Oh no! Fewer you say?
I havent got reps or revives regularly since chromosome! What i HAVE got from logi suits has been a plethora of killscreen action, usually in the form of ck.0/mk.0/ak.0 and duvolle/core flaylock. Also FOTM refers to spreadsheet nerds using respec to build uber suits on paper...basically what this game is all about.
But here'sthe the rub: the injector brokeness shaped the way new players learned the game. Now that injectors work again, perhaps more will choose equipment over primary more often...even more so when logi bonuses are NOT oriented to tank/gank. Perhaps vast increases to rep/rez radius will debunk the myth that logistics need enough tank to rescue teammates in the middle of a live fire zone...or bunnyhop around the map with a core flaylock going 26/1.
But you logi slayer feel free to keep it up. After all, CCP has already done their worst, right? |
Arx Ardashir
Imperium Aeternum
135
|
Posted - 2013.07.21 19:24:00 -
[298] - Quote
Iyllaria Dai wrote:Meconium Blue wrote:Here is my unwanted comments. To CCP all I ask is that you please at least spit first next time.
Everyone who claims that people using caldari logi as a "flavor of the month" would you please let me in on your ways of gaining SP. I cap every week and use boosters yet it has taken me much longer than a month to get the sp required for a proto suit. I won't even go into the SP spent in the shields that have been jacked around. I still do not have my equipment's past advanced. So once more I'm asking please how have any of you gained the sp needed to use this class as a flavor of the month. Far as the changes coming our way I want to give all players a heads up because Caldari logi will now have a much harder time running through fire to revive. Also please don't get angry with use if we do not repair you as flux grenades are dropping close by.
Caldari Logi Sniping here I come!! can't wait While I had hoped myself they wouldn't go this route, I did expect it as so much QQ was already on the forums. So I had already started my SP into going the same route you just mentioned. Also with 6.5M SP I have proto suit and wpn, but adv equip and mods. So this FOTM BS is a crock. Just more people making comments and have never set foot in the new Logi suits. So yes, expect less revives now due to us being so much easier to kill, less reps again due to the same issues, and more of us sniping. Looks like CCP and our CSM did a fine job of getting Logi's back into their roles.... The Caldari Logi, even now, has no less HP than any other logi suit, save for a slowed down armor tanked suit.
The new bonus means that you'll be out of the action for less time when shields are damaged/depleted.
The new bonus did not devalue *any* of the sp you already spent. Extenders are still necessary and still valuable.
Flux grenades make shield tankers run, explosive grenades make armor tankers dead, for they don't have the shield to absorb it.
The CPU reduction does make fitting a bit tighter, but holy f***ing s**t that's not even what you're complaining about.
Seriously. The "wahh wahh my +25% shield HP over every other suit (aside from heavies - though they could still outshield-stack them)" is getting really old. It's a meritless argument because with 5 highs and 4 lows, the Caldar Logi is still and extremely flexible frame, made even more so by it's multitude of equipment slots. This change did not make the logi useless, and if you needed all that extra shield hp to make it out of situations alive, what you need to do is to stop running into the middle of the enemy team. |
Iyllaria Dai
prophecy of the fallen
19
|
Posted - 2013.07.21 19:27:00 -
[299] - Quote
pseudosnipre wrote:Iyllaria Dai wrote:Meconium Blue wrote:Here is my unwanted comments. To CCP all I ask is that you please at least spit first next time.
Everyone who claims that people using caldari logi as a "flavor of the month" would you please let me in on your ways of gaining SP. I cap every week and use boosters yet it has taken me much longer than a month to get the sp required for a proto suit. I won't even go into the SP spent in the shields that have been jacked around. I still do not have my equipment's past advanced. So once more I'm asking please how have any of you gained the sp needed to use this class as a flavor of the month. Far as the changes coming our way I want to give all players a heads up because Caldari logi will now have a much harder time running through fire to revive. Also please don't get angry with use if we do not repair you as flux grenades are dropping close by.
Caldari Logi Sniping here I come!! can't wait While I had hoped myself they wouldn't go this route, I did expect it as so much QQ was already on the forums. So I had already started my SP into going the same route you just mentioned. Also with 6.5M SP I have proto suit and wpn, but adv equip and mods. So this FOTM BS is a crock. Just more people making comments and have never set foot in the new Logi suits. So yes, expect less revives now due to us being so much easier to kill, less reps again due to the same issues, and more of us sniping. Looks like CCP and our CSM did a fine job of getting Logi's back into their roles.... Oh no! Fewer you say? I havent got reps or revives regularly since chromosome! What i HAVE got from logi suits has been a plethora of killscreen action, usually in the form of ck.0/mk.0/ak.0 and duvolle/core flaylock. Also FOTM refers to spreadsheet nerds using respec to build uber suits on paper...basically what this game is all about. But here'sthe the rub: the injector brokeness shaped the way new players learned the game. Now that injectors work again, perhaps more will choose equipment over primary more often...even more so when logi bonuses are NOT oriented to tank/gank. Perhaps vast increases to rep/rez radius will debunk the myth that logistics need enough tank to rescue teammates in the middle of a live fire zone...or bunnyhop around the map with a core flaylock going 26/1. But you logi slayer feel free to keep it up. After all, CCP has already done their worst, right?
Again, you are missing the point. The point being there were other, better ways to fix the Logiassault players. Yet the fix they chose is one that will discourage Logi's from even being the support they are designed.
So because someone PLANS their build, vs just specing into it blindly, you think that is FOTM? Sorry if you just jump in feet first, but when some of us spend millions of SP on suits, we want our builds to be right. Especially since there is no respecs and making an alt starts back @ 500k SP.
I love the fact you think it's myth we need the 87 EHP more to rep/rez... please do enlighten us to the facts then since you have obviously played the role much more?
Also since you brought up bunnyhopping, please do tell me a list of other suits that do not do it? Heavies are about the only ones unable to do so.
Again, in case you missed the point...
There were better solutions to fixing the assault Logi's than what was done. Instead of breaking the only balanced suit, they chose to break it as well as further break the assault version.
|
Iyllaria Dai
prophecy of the fallen
19
|
Posted - 2013.07.21 19:36:00 -
[300] - Quote
Arx Ardashir wrote:Iyllaria Dai wrote:Meconium Blue wrote:Here is my unwanted comments. To CCP all I ask is that you please at least spit first next time.
Everyone who claims that people using caldari logi as a "flavor of the month" would you please let me in on your ways of gaining SP. I cap every week and use boosters yet it has taken me much longer than a month to get the sp required for a proto suit. I won't even go into the SP spent in the shields that have been jacked around. I still do not have my equipment's past advanced. So once more I'm asking please how have any of you gained the sp needed to use this class as a flavor of the month. Far as the changes coming our way I want to give all players a heads up because Caldari logi will now have a much harder time running through fire to revive. Also please don't get angry with use if we do not repair you as flux grenades are dropping close by.
Caldari Logi Sniping here I come!! can't wait While I had hoped myself they wouldn't go this route, I did expect it as so much QQ was already on the forums. So I had already started my SP into going the same route you just mentioned. Also with 6.5M SP I have proto suit and wpn, but adv equip and mods. So this FOTM BS is a crock. Just more people making comments and have never set foot in the new Logi suits. So yes, expect less revives now due to us being so much easier to kill, less reps again due to the same issues, and more of us sniping. Looks like CCP and our CSM did a fine job of getting Logi's back into their roles.... The Caldari Logi, even now, has no less HP than any other logi suit, save for a slowed down armor tanked suit.
The new bonus means that you'll be out of the action for less time when shields are damaged/depleted.
The new bonus did not devalue *any* of the sp you already spent. Extenders are still necessary and still valuable.
Flux grenades make shield tankers run, explosive grenades make armor tankers dead, for they don't have the shield to absorb it.
The CPU reduction does make fitting a bit tighter, but holy f***ing s**t that's not even what you're complaining about.
Seriously. The "wahh wahh my +25% shield HP over every other suit (aside from heavies - though they could still outshield-stack them)" is getting really old. It's a meritless argument because with 5 highs and 4 lows, the Caldar Logi is still and extremely flexible frame, made even more so by it's multitude of equipment slots. This change did not make the logi useless, and if you needed all that extra shield hp to make it out of situations alive, what you need to do is to stop running into the middle of the enemy team.
You're right, we should stop res'ing, stop rep'ing people so we aren't under fire from the other team.
No one is saying it isn't a flexible frame. What is being said is that the "wahh wahh" the assaults had of 87 EHP difference was merit less.
The point is that there was NO OP issue. The issue was with fitting a duvolle on a suit that was not an assault class. I don't see people crying about Heavies doing it with the new commando suits, nor assaults doing it, or a scout doing it... Their QQ was about a Logi doing it.
And yes, the 20 CPU will limit a Proto Logi running proto equip from fully equipping his slots without bumping some gear down to adv. Name any other suit that has that issue? The worst part is the Basic and Adv suits really get screwed all because some assault players don't have the skills to kill a Logi.
So who really is "wahh wahh"? Care to check the forums for the "Cal Logi is OP " threads?
I have already agreed that the suit needed a rework, but what they did was not fix the issue. it is still possible to fit 1100+ EHP and a core flaylock on the suit, so how has this fixed the Logiassault issue?
|
|
pseudosnipre
DUST University Ivy League
79
|
Posted - 2013.07.21 19:49:00 -
[301] - Quote
Iyllaria Dai wrote:pseudosnipre wrote:Iyllaria Dai wrote:Meconium Blue wrote:Here is my unwanted comments. To CCP all I ask is that you please at least spit first next time.
Everyone who claims that people using caldari logi as a "flavor of the month" would you please let me in on your ways of gaining SP. I cap every week and use boosters yet it has taken me much longer than a month to get the sp required for a proto suit. I won't even go into the SP spent in the shields that have been jacked around. I still do not have my equipment's past advanced. So once more I'm asking please how have any of you gained the sp needed to use this class as a flavor of the month. Far as the changes coming our way I want to give all players a heads up because Caldari logi will now have a much harder time running through fire to revive. Also please don't get angry with use if we do not repair you as flux grenades are dropping close by.
Caldari Logi Sniping here I come!! can't wait While I had hoped myself they wouldn't go this route, I did expect it as so much QQ was already on the forums. So I had already started my SP into going the same route you just mentioned. Also with 6.5M SP I have proto suit and wpn, but adv equip and mods. So this FOTM BS is a crock. Just more people making comments and have never set foot in the new Logi suits. So yes, expect less revives now due to us being so much easier to kill, less reps again due to the same issues, and more of us sniping. Looks like CCP and our CSM did a fine job of getting Logi's back into their roles.... Oh no! Fewer you say? I havent got reps or revives regularly since chromosome! What i HAVE got from logi suits has been a plethora of killscreen action, usually in the form of ck.0/mk.0/ak.0 and duvolle/core flaylock. Also FOTM refers to spreadsheet nerds using respec to build uber suits on paper...basically what this game is all about. But here'sthe the rub: the injector brokeness shaped the way new players learned the game. Now that injectors work again, perhaps more will choose equipment over primary more often...even more so when logi bonuses are NOT oriented to tank/gank. Perhaps vast increases to rep/rez radius will debunk the myth that logistics need enough tank to rescue teammates in the middle of a live fire zone...or bunnyhop around the map with a core flaylock going 26/1. But you logi slayer feel free to keep it up. After all, CCP has already done their worst, right? Again, you are missing the point. The point being there were other, better ways to fix the Logiassault players. Yet the fix they chose is one that will discourage Logi's from even being the support they are designed. So because someone PLANS their build, vs just specing into it blindly, you think that is FOTM? Sorry if you just jump in feet first, but when some of us spend millions of SP on suits, we want our builds to be right. Especially since there is no respecs and making an alt starts back @ 500k SP. I love the fact you think it's myth we need the 87 EHP more to rep/rez... please do enlighten us to the facts then since you have obviously played the role much more? Also since you brought up bunnyhopping, please do tell me a list of other suits that do not do it? Heavies are about the only ones unable to do so. Again, in case you missed the point... There were better solutions to fixing the assault Logi's than what was done. Instead of breaking the only balanced suit, they chose to break it as well as further break the assault version. Point not missed: agree that superior bonuses exist...but cant be applied yet to lacking game mechanics atm.
Reiteration of my point: tank/gank nerfs shall continue until logi rep/rez > logi kdr.
I loved my logi alt back in chromosome, but found myself having to choose between speed and tsnk so i ran utility scout on this toon and found i preferred it to adv gear/exo5. I hope the core logi community finds a way to turn the trend before the spreadsheet slayers ruin it until 1.6 comes out...as i foresee happening |
Beren Hurin
K-A-O-S theory
760
|
Posted - 2013.07.21 19:59:00 -
[302] - Quote
It all boils down to, "do people care that they help their team".
I've played with too many stupid snipers who think that KDR is everything. You couldn't convince someone otherwise if they get this in their head.
If you look however just at the WP that a lot of equipment gives...
+25 wp for healing someone as little as 25% of their health. So you could health someone for 200 wp or more, and basically save thier life 2x over, denying the enemy team 100 wp, potentially getting guardian points in the process.
+25 triage point from nanohives lets you kind of passively be generating wp while you are off doing something else.
+10 points from ammo resupply. When you are filling grenades, you will only be getting about +30-+50 points per hive, but if its other ammo you can be giving people/per resupply, at least enough ammo to kill multiply enemies. So you are contributing to the death of others with nanohives. Also, if slayers carry their own nanohives for their own use, in a way if they use it selfishly, they are denying their team valuable wp.
Additionally, well executed revives only help the team as well.
+25 points for a strategic team spawn means that those players wont have to traverse dangerous terrain.
All of these points are extremely valuable and their services from a dedicated support player are really only valuable to the team. As long as there is a huge chunk of players playing solo, the logibro will be undervalued. |
Iyllaria Dai
prophecy of the fallen
19
|
Posted - 2013.07.21 22:27:00 -
[303] - Quote
Beren Hurin wrote:It all boils down to, "do people care that they help their team".
I've played with too many stupid snipers who think that KDR is everything. You couldn't convince someone otherwise if they get this in their head.
If you look however just at the WP that a lot of equipment gives...
+25 wp for healing someone as little as 25% of their health. So you could health someone for 200 wp or more, and basically save thier life 2x over, denying the enemy team 100 wp, potentially getting guardian points in the process.
+25 triage point from nanohives lets you kind of passively be generating wp while you are off doing something else.
+10 points from ammo resupply. When you are filling grenades, you will only be getting about +30-+50 points per hive, but if its other ammo you can be giving people/per resupply, at least enough ammo to kill multiply enemies. So you are contributing to the death of others with nanohives. Also, if slayers carry their own nanohives for their own use, in a way if they use it selfishly, they are denying their team valuable wp.
Additionally, well executed revives only help the team as well.
+25 points for a strategic team spawn means that those players wont have to traverse dangerous terrain.
All of these points are extremely valuable and their services from a dedicated support player are really only valuable to the team. As long as there is a huge chunk of players playing solo, the logibro will be undervalued.
Agreed. This is what the focus of the Logi SHOULD be, but it isn't. Further making it a squishy class is not going to fix this. Like I said, this "nerf" is doing NOTHING to prevent the Logiassault role. It will ONLY hurt us true Logis.
Not that it matters anymore either way. CCP has already decided what they plan to do.
I just think there were better ways to deal with the issue than screw up a suit that was fine on it's own. It wasn't the suit that was the issue, it was how it was being equipped.
|
John Demonsbane
Unorganized Ninja Infantry Tactics
7
|
Posted - 2013.07.22 00:02:00 -
[304] - Quote
OMG, seriously the QQ ing is giving me a headache already! You simply have not lost enough to be complaining so much.
"Oh no, I now might have to make small sacrifices in one area to fit the things I need in another like everyone else! Oh, the humanity!"
Everyone else in every other logi class, including us god-forsaken (until now, thankfully) amarr logis, have been making this sacrifice all along! So you will have to forgive us if we don't understand the horrific fate that has befallen you now.
There simply should not be a single suit that makes you able to perform essentially any role with proto level gear and modules in every slot, with no trade-offs whatsoever needed, and thats what this suit currently is. You can cram literally everything and anything you want in it without wasting a single slot with something that isn't proto level. No other suit can do that. You know what that is? The definition of unbalanced, that's what it is.
Get some perspective, people. The Amarr suit was literally broken and nearly unusable. Go ahead and try to make a highly survivable minmatar logi suit, or an amarr logi that can carry a lot of equipment and adapt to multiple conditions easily with the current numbers. I dare you! Nothing is perfect, but this is a step in the right direction. Take a step back, think about how good you still have it, and remember that these are temporary fixes. Sheesh! |
Iyllaria Dai
prophecy of the fallen
19
|
Posted - 2013.07.22 02:04:00 -
[305] - Quote
John Demonsbane wrote:OMG, seriously the QQ ing is giving me a headache already! You simply have not lost enough to be complaining so much.
"Oh no, I now might have to make small sacrifices in one area to fit the things I need in another like everyone else! Oh, the humanity!"
Everyone else in every other logi class, including us god-forsaken (until now, thankfully) amarr logis, have been making this sacrifice all along! So you will have to forgive us if we don't understand the horrific fate that has befallen you now.
There simply should not be a single suit that makes you able to perform essentially any role with proto level gear and modules in every slot, with no trade-offs whatsoever needed, and thats what this suit currently is. You can cram literally everything and anything you want in it without wasting a single slot with something that isn't proto level. No other suit can do that. You know what that is? The definition of unbalanced, that's what it is.
Get some perspective, people. The Amarr suit was literally broken and nearly unusable. Go ahead and try to make a highly survivable minmatar logi suit, or an amarr logi that can carry a lot of equipment and adapt to multiple conditions easily with the current numbers. I dare you! Nothing is perfect, but this is a step in the right direction. Take a step back, think about how good you still have it, and remember that these are temporary fixes. Sheesh!
I won't even bother proving you wrong. Just know that you are. |
Gorgoth24Reborn
Kang Lo Directorate Gallente Federation
3
|
Posted - 2013.07.22 04:03:00 -
[306] - Quote
+1
The changes aren't drastic but are sufficiently meaningful. Way to go guys |
Aqua-Regia
Ahrendee Mercenaries EoN.
300
|
Posted - 2013.07.22 04:35:00 -
[307] - Quote
Aqua-Regia wrote:CCP Remnant // DEV BLOGS wrote:Amarr
* The Amarr Logistics suit will gain an additional low slot at PRO tier and its third equipment slot at ADV tier.
* The sidearm slot will now be introduced at STD tier level instead of PRO tier as it is currently. This gives the Amarrian logistics suit its defining characteristic from the get-go.
* Bump up base PG by 3. To:CCP
Will the Amarr "Templar" Logistics Dropsuit (BPO) have a sidearm slot?
It stats is STD tier level after all.
==========
Will it also get the +3 PG bump?
it is an Amarr Logistics suit after all.
Sincerely: AQUA-NETWORK COLLECTOR'S EDITION TIME anything CCP ? |
John ShepardIII
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
0
|
Posted - 2013.07.22 07:39:00 -
[308] - Quote
Well time to switch to the Caldari Assault. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
10
|
Posted - 2013.07.22 10:25:00 -
[309] - Quote
Heres the problem, CCP and the CPM are constantly making changes to accomodate the group crying the loudest, in this instance is no diffrent. The number 1 and 2 players by kills are both Caldari Logis. Is it any wonder that people have found a dominant combonation of both suit and weapon? In some situations certain suits will always be dominant. The greater issue here to me is CCP changing the structural attributes and foundational base of the suits which I speced into based on those particular points. Obviously it was the superior suit which is why I choose it. I spent 100 dollars on an elite pack for Aur so that I could by boosters toget SP faster to spec into something that you offered now you are taking that product away without offering any type of respec? I think that you will find we first person shooters are a bit more intolerant of these changes than your average space nerd might be, if you want the loyalty of the average fps we want consistency and not to have a dominant combo we discover yanked because of those who QQ do so loudly. What happened to "You war your way?" My Caldari Logi didn't come with instructions on how to use it, I see that Ccp doesn't want us to be creative in a persistent universe they want rote drones that play the game the way they want it played, nevermind to your creative whims petty dust bunnies. Let me know how long that lasts... These cry babies don't want balance they want fair, and they think that there should always be a fair chance of getting the kill like in COD. If balance means equal then why have diffrent suits, just make them all the same. |
Cosgar
ParagonX
2942
|
Posted - 2013.07.22 10:33:00 -
[310] - Quote
INFINITE DIVERSITY IDIC wrote:Heres the problem, CCP and the CPM are constantly making changes to accomodate the group crying the loudest, in this instance is no diffrent. The number 1 and 2 players by kills are both Caldari Logis. Is it any wonder that people have found a dominant combonation of both suit and weapon? In some situations certain suits will always be dominant. The greater issue here to me is CCP changing the structural attributes and foundational base of the suits which I speced into based on those particular points. Obviously it was the superior suit which is why I choose it. I spent 100 dollars on an elite pack for Aur so that I could by boosters toget SP faster to spec into something that you offered now you are taking that product away without offering any type of respec? I think that you will find we first person shooters are a bit more intolerant of these changes than your average space nerd might be, if you want the loyalty of the average fps we want consistency and not to have a dominant combo we discover yanked because of those who QQ do so loudly. What happened to "You war your way?" My Caldari Logi didn't come with instructions on how to use it, I see that Ccp doesn't want us to be creative in a persistent universe they want rote drones that play the game the way they want it played, nevermind to your creative whims petty dust bunnies. Let me know how long that lasts... These cry babies don't want balance they want fair, and they think that there should always be a fair chance of getting the kill like in COD. If balance means equal then why have diffrent suits, just make them all the same. Your suit has 9 slots and the potential to get the highest EHP in the game because of a game breaking racial bonus. Even after this nerf re-balance, you still have 9 slots and the highest EHP out of all the logis. Just be glad all of us logis didn't get restricted to sidearms because of a group of tryhards and a bunch of bandwagon jumpers. I defended logistics suits for almost 3 months while the CaLogi got abused like a preteen boy in a monastery. I have no sympathy for anyone that abused the suit because you knew what you were getting into. |
|
Son Down
SamsClub
67
|
Posted - 2013.07.22 11:09:00 -
[311] - Quote
Your suit has 9 slots and the potential to get the highest EHP in the game because of a game breaking racial bonus. Even after this nerf re-balance, you still have 9 slots and the highest EHP out of all the logis. Just be glad all of us logis didn't get restricted to sidearms because of a group of tryhards and a bunch of bandwagon jumpers. I defended logistics suits for almost 3 months while the CaLogi got abused like a preteen boy in a monastery. I have no sympathy for anyone that abused the suit because you knew what you were getting into. [/quote]
Once more in as many days, I find myself agreeing with every letter of Cosgar's post. I mustn't let this become habit forming.
|
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
10
|
Posted - 2013.07.22 11:11:00 -
[312] - Quote
Cosgar wrote:INFINITE DIVERSITY IDIC wrote:Heres the problem, CCP and the CPM are constantly making changes to accomodate the group crying the loudest, in this instance is no diffrent. The number 1 and 2 players by kills are both Caldari Logis. Is it any wonder that people have found a dominant combonation of both suit and weapon? In some situations certain suits will always be dominant. The greater issue here to me is CCP changing the structural attributes and foundational base of the suits which I speced into based on those particular points. Obviously it was the superior suit which is why I choose it. I spent 100 dollars on an elite pack for Aur so that I could by boosters toget SP faster to spec into something that you offered now you are taking that product away without offering any type of respec? I think that you will find we first person shooters are a bit more intolerant of these changes than your average space nerd might be, if you want the loyalty of the average fps we want consistency and not to have a dominant combo we discover yanked because of those who QQ do so loudly. What happened to "You war your way?" My Caldari Logi didn't come with instructions on how to use it, I see that Ccp doesn't want us to be creative in a persistent universe they want rote drones that play the game the way they want it played, nevermind to your creative whims petty dust bunnies. Let me know how long that lasts... These cry babies don't want balance they want fair, and they think that there should always be a fair chance of getting the kill like in COD. If balance means equal then why have diffrent suits, just make them all the same. Your suit has 9 slots and the potential to get the highest EHP in the game because of a game breaking racial bonus. Even after this nerf re-balance, you still have 9 slots and the highest EHP out of all the logis. Just be glad all of us logis didn't get restricted to sidearms because of a group of tryhards and a bunch of bandwagon jumpers. I defended logistics suits for almost 3 months while the CaLogi got abused like a preteen boy in a monastery. I have no sympathy for anyone that abused the suit because you knew what you were getting into. Problem with your statement is you are trying to tell us how to use a logi suit. Its our game shouldnt we get to decide?
|
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
10
|
Posted - 2013.07.22 11:13:00 -
[313] - Quote
Also didn't everyone have the option to choose this suit? Buyers remorse maybe? |
Cosgar
ParagonX
2943
|
Posted - 2013.07.22 11:17:00 -
[314] - Quote
INFINITE DIVERSITY IDIC wrote:Problem with your statement is you are trying to tell us how to use a logi suit. Its our game shouldnt we get to decide? Personally, I don't care if you throw pink lipstick on your CaLogi and give AFKers an old fashioned ever battle, do what you want with the suit. My point is that you're complaining about a change made to a suit that has been announced, giving you plenty of time to adjust accordingly. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
10
|
Posted - 2013.07.22 11:20:00 -
[315] - Quote
Cosgar wrote:INFINITE DIVERSITY IDIC wrote:Problem with your statement is you are trying to tell us how to use a logi suit. Its our game shouldnt we get to decide? Personally, I don't care if you throw pink lipstick on your CaLogi and give AFKers an old fashioned ever battle, do what you want with the suit. My point is that you're complaining about a change made to a suit that has been announced, giving you plenty of time to adjust accordingly. Actualy I'm complaining about paying for something that's being changed and I want a respec because of it, please pay attention. |
reydient
ROGUE SPADES EoN.
70
|
Posted - 2013.07.22 11:29:00 -
[316] - Quote
Cosgar wrote:INFINITE DIVERSITY IDIC wrote:Problem with your statement is you are trying to tell us how to use a logi suit. Its our game shouldnt we get to decide? Personally, I don't care if you throw pink lipstick on your CaLogi and give AFKers an old fashioned ever battle, do what you want with the suit. My point is that you're complaining about a change made to a suit that has been announced, giving you plenty of time to adjust accordingly.
Cosgar, your exactly right-
The realty of it is that a caldari logi can still tank and be an attack/logi if they merely spec into other areas particularly areas that lower the CPU's,s and PG's of an item and or gear-
for example, if you lower the cpu's and pg's on the AR( because thats what i notice most guys use) you potentiall have the chance to reduce your AR's by 30% + thats more than enough CPU to continue tanking as an ATTACK logo
For example- You can tank level 5 electronics-
For example- you can use a GEK instead of a duvolle -
There are multiple ways to continue being an attack logo- CCP's move only forces you to "skill into it" like the rest of use logi's |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
10
|
Posted - 2013.07.22 11:34:00 -
[317] - Quote
Gentlemen we will just have to agree to disagree, nothing personal I will see you on the field. |
Angus McBeanie
Seraphim Initiative. CRONOS.
36
|
Posted - 2013.07.22 11:50:00 -
[318] - Quote
f'ck me thanks for this. As an Amarr logi, my life is gonna be near normal again. Thank f'ck for advanced suit getting sidearm, been running those for a month now, as prototype was jack **** worth in public matches when on my own. Eventhough all them mass-drivers, flay-locks and grenades rip my armor apart( used to be just nades), atleast i'm becoming bit more viable on the field now. |
Cosgar
ParagonX
2953
|
Posted - 2013.07.22 11:52:00 -
[319] - Quote
reydient wrote:Cosgar wrote:INFINITE DIVERSITY IDIC wrote:Problem with your statement is you are trying to tell us how to use a logi suit. Its our game shouldnt we get to decide? Personally, I don't care if you throw pink lipstick on your CaLogi and give AFKers an old fashioned ever battle, do what you want with the suit. My point is that you're complaining about a change made to a suit that has been announced, giving you plenty of time to adjust accordingly. Cosgar, your exactly right- The realty of it is that a caldari logi can still tank and be an attack/logi if they merely spec into other areas particularly areas that lower the CPU's,s and PG's of an item and or gear- for example, if you lower the cpu's and pg's on the AR( because thats what i notice most guys use) you potentiall have the chance to reduce your AR's by 30% + thats more than enough CPU to continue tanking as an ATTACK logo For example- You can tank level 5 electronics- For example- you can use a GEK instead of a duvolle - There are multiple ways to continue being an attack logo- CCP's move only forces you to "skill into it" like the rest of use logi's Exactly, and I doubt that half of the CaLogis we have now have any SP invested in equipment. |
Sana Rayya
WASTELAND JUNK REMOVAL EoN.
45
|
Posted - 2013.07.22 12:17:00 -
[320] - Quote
The problem is, in order to use proto level equipment/weapon, you absolutely HAVE to use a slot for a CPU upgrade (and probably a PG upgrade as well). So now your suit is effectively 5 high, 2 low. And in case you guys can't do the math, the reduction is 40 CPU at proto level.
Personally I don't have a problem with the CPU nerf at proto. But advanced level is a different story - together with the racial nerf, the advanced Cal Logi is now the weakest in both tank potential and equipment potential, and requires an undue amount of SP in fitting skills to carry the same gear as Gallente or Minmatar advanced logis. |
|
Mordecai Sanguine
What The French CRONOS.
0
|
Posted - 2013.07.22 13:24:00 -
[321] - Quote
The problem is, in order to use proto level equipment/weapon, you absolutely HAVE to use a slot for a CPU upgrade (and probably a PG upgrade as well). So now your suit is effectively 5 high, 2 low. And in case you guys can't do the math, the reduction is 40 CPU at proto level.
Personally I don't have a problem with the CPU nerf at proto. But advanced level is a different story - together with the racial nerf, the advanced Cal Logi is now the weakest in both tank potential and equipment potential, and requires an undue amount of SP in fitting skills to carry the same gear as Gallente or Minmatar advanced logis.
=> If' you chooe CalLogi you were probably trying to be proto and be Overpowered in 95%. The advanced suits in logi are equal juste equal. Other suits in Logi proto HAVE 7 SLOTS WITHOUT CPU/PG Upgrade so you just have been being NORMAAAAAAAL. So shut the f*ck up we all of us are like you will be or even downpowered..... You're still powerful,still more powerful than other logi so now just keep your mouth shut Callogis. Because of you all logis have been close to be only sidearms and because of you we've been nerf in Shield Delay. *
Seriously Calogi just stay quiet stop complaining don't ask respec because you deserve what happen. |
ROEG X
Northwind Alliance Dark Taboo
2
|
Posted - 2013.07.22 13:58:00 -
[322] - Quote
Awesome News !!! |
pseudosnipre
DUST University Ivy League
79
|
Posted - 2013.07.22 14:15:00 -
[323] - Quote
I prefer to play underdog roles requiring more than pushbutton win. By your logic, i should beg for respec when scouts get a buff?
The real losers here are the players that play their logistics role as intended, and for that I am truly sorry. |
fahrenheitM
Pro Hic Immortalis League of Infamy
370
|
Posted - 2013.07.22 14:21:00 -
[324] - Quote
INFINITE DIVERSITY IDIC wrote:Problem with your statement is you are trying to tell us how to use a logi suit. Its our game shouldnt we get to decide?
The problem with your statement is you fail at seeing past your nose. The Logi suit is intended for support, they unintentionally made it more suitable for offense over the offensive oriented suit which rendered the assault useless. It's a balance for game design and structure.
It's called "the big picture". |
Ambiuris Zinum
EL Azteca Empire Amenaza Inminente
13
|
Posted - 2013.07.22 15:26:00 -
[325] - Quote
Good job CCP. New game mode please. "Privet match" game mode. For practice perpises. Thank you. |
FraggerMike
G.R.A.V.E
7
|
Posted - 2013.07.22 15:46:00 -
[326] - Quote
Ambiuris Zinum wrote:Good job CCP. New game mode please. "Privet match" game mode. For practice perpises. Thank you.
I refer you to this link:
https://forums.dust514.com/default.aspx?g=posts&t=93506&find=unread
|
Cannibus Lecktor
Stoned Kloned Killers
1
|
Posted - 2013.07.22 15:50:00 -
[327] - Quote
I run a Logistic suit and i use it for its intended purposes.. I am team support, I carry injectors, ammo, and triage (sometimes droplinks) and I am satisfied with the changes mentioned.. However if we will be penalized CPU to help prevent the misuse of this suit as an assault/logi, I would like to see some adjustments on the resource requirements for the proto equipment so as they can still be equipped effectively.. Some may think 20 points to cpu isn't much, but for those of us who already run low end offense and still struggle to equip our nano's, it will have an effect on us.
Would be nice to have a BPO/Militia Only game mode to help level the playing field and see who really has the skills.. |
DJINN Jecture
Hellstorm Inc League of Infamy
33
|
Posted - 2013.07.23 01:16:00 -
[328] - Quote
Sana Rayya wrote:To those of the mentality that a Logi shouldn't carry an advanced/proto weapon - please tell me why the Amarr Logi has access to a sidearm? After all, Logis shouldn't be killing, just healing/resupplying, right? Unless your sidearm shoots nanite darts, there's no point in having one! We tried that in Beta, they revived then killed, not sure it worked right something about it doing 1pt of damage to an almost corpse pushing it into the grave. I support the idea that all classes should be killers but don't think that everyone needs to be equally good at it (although that may be nice if I could have a kdr like CHICAGOCUB). That said, there is no reason for anyone to be arguing over whether or not Logis need to have their guns taken away, most of our kdrs are tanked pretty hard when we try to revive players and get shot in the head rather than the groin area. |
dustwaffle
Gravity Prone EoN.
203
|
Posted - 2013.07.23 02:49:00 -
[329] - Quote
Not to take sides, just picking at your post.
Mordecai Sanguine wrote: => If' you chooe CalLogi you were probably trying to be proto and be Overpowered in 95%. The advanced suits in logi are equal juste equal. Other suits in Logi proto HAVE 7 SLOTS WITHOUT CPU/PG Upgrade so you just have been being NORMAAAAAAAL.
Other logi proto suits have equivalent number of slots (12), apart from Amarr. Cal: 5H 4L 3 Eq Min: 4H 4L 4 Eq Gal: 3H 5L 4Eq Am: 3H 3L 3 Eq Caldari has 1 more low slot in exchange for equipment slot.
Mordecai Sanguine wrote: So shut the f*ck up we all of us are like you will be or even downpowered.....
Don't be angry, it's easy to have a civil conversation like an adult without getting all emotional on the forums.
Mordecai Sanguine wrote: You're still powerful,still more powerful than other logi so now just keep your mouth shut Callogis. Because of you all logis have been close to be only sidearms and because of you we've been nerf in Shield Delay. *
Seriously Calogi just stay quiet stop complaining don't ask respec because you deserve what happen.
LogiLAV => Caldari is also.... Seriously Logistics and Caldary is like Oil and water it just does'nt works fine.
Agreed that CaLogi are powerful indeed, but that power is only in the form of EHP, which is soon to be reduced to be comparative to the Assault variant.
Lore-wise, Caldari have always had strong EHP tanks in EVE, so I guess CCP tried to follow that trend here. Who knows? /shrugs
Also, I'm CaLogi with TAR and I don't need a respec. Happy doing my job as a frontline logi, but sad about the CPU nerf since I'll have to downgrade my equip
|
aqua network
Ahrendee Mercenaries EoN.
15
|
Posted - 2013.07.23 04:40:00 -
[330] - Quote
Aqua-Regia wrote:Aqua-Regia wrote:CCP Remnant // DEV BLOGS wrote:Amarr
* The Amarr Logistics suit will gain an additional low slot at PRO tier and its third equipment slot at ADV tier.
* The sidearm slot will now be introduced at STD tier level instead of PRO tier as it is currently. This gives the Amarrian logistics suit its defining characteristic from the get-go.
* Bump up base PG by 3. To:CCP
Will the Amarr "Templar" Logistics Dropsuit (BPO) have a sidearm slot?
It stats is STD tier level after all.
==========
Will it also get the +3 PG bump?
it is an Amarr Logistics suit after all.
Sincerely: AQUA-NETWORK COLLECTOR'S EDITION TIME anything CCP ? I hope you don't BS on this CCP because I did paid 150.00+Gé¼ for this CCP |
|
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
10
|
Posted - 2013.07.23 04:57:00 -
[331] - Quote
fahrenheitM wrote:INFINITE DIVERSITY IDIC wrote:Problem with your statement is you are trying to tell us how to use a logi suit. Its our game shouldnt we get to decide?
The problem with your statement is you fail at seeing past your nose. The Logi suit is intended for support, they unintentionally made it more suitable for offense over the offensive oriented suit which rendered the assault useless. It's a balance for game design and structure. It's called "the big picture". I see it I just disagree. |
|
CCP Logibro
C C P C C P Alliance
108
|
Posted - 2013.07.23 09:33:00 -
[332] - Quote
Just a small update. It seems we were missing the new CPU and PG values for all the tiers of the Caldari and Amarr Logistics suits. The Dev Blog now has all the values, and I've posted them below
Bumped up Amarr Logistics PG: 3 at STD (up to 36 from 33), 4 at ADV (up to 50 from 46) and 6 at PRO (up to 72 from 66)
Lower Caldari Logistics CPU: 20 at STD (down to 175 from 195), 28 at ADV (down to 245 from 273) and 40 at PRO (down to 350 from 390) CCP Logibro // EVE Universe Community Team // Distributor of Nanites
@CCP_Logibro |
|
ryo sayo mio
Algintal Core Gallente Federation
2
|
Posted - 2013.07.23 09:46:00 -
[333] - Quote
CCP Logibro wrote:Just a small update. It seems we were missing the new CPU and PG values for all the tiers of the Caldari and Amarr Logistics suits. The Dev Blog now has all the values, and I've posted them below
Bumped up Amarr Logistics PG: 3 at STD (up to 36 from 33), 4 at ADV (up to 50 from 46) and 6 at PRO (up to 72 from 66)
Lower Caldari Logistics CPU: 20 at STD (down to 175 from 195), 28 at ADV (down to 245 from 273) and 40 at PRO (down to 350 from 390)
I know your a new dev and must not have had your official meeting with the devs yet cause we all know caldari get all the buffs and amarr get the nerfs please fix this typo asap |
zzZaXxx
The Exemplars Top Men.
124
|
Posted - 2013.07.23 10:07:00 -
[334] - Quote
CCP Logibro wrote:Just a small update. It seems we were missing the new CPU and PG values for all the tiers of the Caldari and Amarr Logistics suits. The Dev Blog now has all the values, and I've posted them below
Bumped up Amarr Logistics PG: 3 at STD (up to 36 from 33), 4 at ADV (up to 50 from 46) and 6 at PRO (up to 72 from 66)
Lower Caldari Logistics CPU: 20 at STD (down to 175 from 195), 28 at ADV (down to 245 from 273) and 40 at PRO (down to 350 from 390)
WHY??? OMFG you must be trolling. EXPLAIN your reasoning please before every Cal Logi blows his top and uninstalls.
|
Absolute Idiom II
Edimmu Warfighters Gallente Federation
250
|
Posted - 2013.07.23 10:23:00 -
[335] - Quote
Cry More |
zzZaXxx
The Exemplars Top Men.
124
|
Posted - 2013.07.23 10:31:00 -
[336] - Quote
Absolute Idiom II wrote:Cry More you can't deny this game is frustrating and is like a construction site work in progress. I need a break. Crying is he most reasonable thing to do, troll, when the truth hurts. The next thing is to get some distance for a while. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
732
|
Posted - 2013.07.23 11:15:00 -
[337] - Quote
CCP Logibro wrote:Just a small update. It seems we were missing the new CPU and PG values for all the tiers of the Caldari and Amarr Logistics suits. The Dev Blog now has all the values, and I've posted them below
Bumped up Amarr Logistics PG: 3 at STD (up to 36 from 33), 4 at ADV (up to 50 from 46) and 6 at PRO (up to 72 from 66)
Lower Caldari Logistics CPU: 20 at STD (down to 175 from 195), 28 at ADV (down to 245 from 273) and 40 at PRO (down to 350 from 390) HAHAHA, oh wow. All the Cal logis who were finally coming to terms with the loss of 20 CPU now realizing that is only for standard and that prototype is losing 40.
This is going to be a fun week on the forums. |
Sana Rayya
WASTELAND JUNK REMOVAL EoN.
45
|
Posted - 2013.07.23 11:41:00 -
[338] - Quote
I have been pointing out the 40 CPU nerf at proto forever and just now people start paying attention to it. SMFH.
CCP Logibro, please explain to me the "balance" instituted by nerfing the CPU on the Cal Logi Standard and Advanced suits. As I have stated in multiple posts, this nerf will now require Cal Logis at Advanced level to have about 700k & 1 mil more SP in fitting skills compared to equivalently equipped/tanked Minmatar and Gallente logis, all to "fix" abuse at the Proto level.
Please, leave the Standard and Advanced Cal Logi's CPU alone. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
735
|
Posted - 2013.07.23 11:46:00 -
[339] - Quote
Sana Rayya wrote:I have been pointing out the 40 CPU nerf at proto forever and just now people start paying attention to it. SMFH.
CCP Logibro, please explain to me the "balance" instituted by nerfing the CPU on the Cal Logi Standard and Advanced suits. As I have stated in multiple posts, this nerf will now require Cal Logis at Advanced level to have about 700k & 1 mil more SP in fitting skills compared to equivalently equipped/tanked Minmatar and Gallente logis, all to "fix" abuse at the Proto level.
Please, leave the Standard and Advanced Cal Logi's CPU alone. Well I'm not sure about the standard and advanced, but the prototype gets one more module slot than the other logis which can be used to as a CPU upgrade to negate the nerf. Perhaps the same is true for standard and advanced? I'd have to look at it because I'm not sure at the top of my head.
Anyways that means that the Cal Logi gets the flexibility to use a wide array of advanced mods or a normal amount of proto mods. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
104
|
Posted - 2013.07.23 11:48:00 -
[340] - Quote
Sana Rayya wrote:I have been pointing out the 40 CPU nerf at proto forever and just now people start paying attention to it. SMFH.
CCP Logibro, please explain to me the "balance" instituted by nerfing the CPU on the Cal Logi Standard and Advanced suits. As I have stated in multiple posts, this nerf will now require Cal Logis at Advanced level to have about 700k & 1 mil more SP in fitting skills compared to equivalently equipped/tanked Minmatar and Gallente logis, all to "fix" abuse at the Proto level.
Please, leave the Standard and Advanced Cal Logi's CPU alone.
Maybe it is so that the Engineering- and Electronic-Skills actually serve a purpose? Why would you even need them, if you can make a complete fitting without investing a single point into them. Only thing that's missing is that the other suits need these skills too. |
|
Parson Atreides
Ahrendee Mercenaries EoN.
515
|
Posted - 2013.07.23 11:56:00 -
[341] - Quote
CCP Logibro wrote:Just a small update. It seems we were missing the new CPU and PG values for all the tiers of the Caldari and Amarr Logistics suits. The Dev Blog now has all the values, and I've posted them below
Bumped up Amarr Logistics PG: 3 at STD (up to 36 from 33), 4 at ADV (up to 50 from 46) and 6 at PRO (up to 72 from 66)
Lower Caldari Logistics CPU: 20 at STD (down to 175 from 195), 28 at ADV (down to 245 from 273) and 40 at PRO (down to 350 from 390)
40 CPU at proto? Have you decided whether or not you're giving our SP spent on this suit back? The answer is directly related to whether or not I play this or FFXIV ARR. |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
251
|
Posted - 2013.07.23 12:00:00 -
[342] - Quote
Parson Atreides wrote:CCP Logibro wrote:Just a small update. It seems we were missing the new CPU and PG values for all the tiers of the Caldari and Amarr Logistics suits. The Dev Blog now has all the values, and I've posted them below
Bumped up Amarr Logistics PG: 3 at STD (up to 36 from 33), 4 at ADV (up to 50 from 46) and 6 at PRO (up to 72 from 66)
Lower Caldari Logistics CPU: 20 at STD (down to 175 from 195), 28 at ADV (down to 245 from 273) and 40 at PRO (down to 350 from 390) 40 CPU at proto? Have you decided whether or not you're giving our SP spent on this suit back? The answer is directly related to whether or not I play this or FFXIV ARR.
No more respecs. Ever. These sorts of whines are not going to bring them back, I'm sorry. |
Sana Rayya
WASTELAND JUNK REMOVAL EoN.
45
|
Posted - 2013.07.23 12:00:00 -
[343] - Quote
@Aero Yassavi
Standard - Minmatar 2H/2L/3E, Gallente 0H/2L/3E, Caldari 2H/1L/2E
Advanced - Minmatar 3H/3L/3E, Gallente 2H/3L/3E, Caldari 3H/2L/3E
The suits at advanced level are well balanced at present (even counting the racial bonus). Nerfing the CPU of the Caldari on top of the removal of the racial bonus will make Caldari by far the weakest in terms of EHP and equipment fitting potential.
@Aikuchi Tomaru
Agreed, the fitting skills should and do serve a purpose.
The nerf is the equivalent of 12% of CPU that you now need to make up for. I'm inclined to think something is unfair when I need Core Upgrades 4 and Electronics 4 just to fit the same equipment that a Gallente can fit with only Core Upgrades 2 (the prerequisite to unlock equipment). This is not even all advanced stuff - just basic and advanced stuff. If I want to carry drop uplinks on my fit, I'd need to upgrade to Electronics 5.
Again, how is it balanced if I need as much as 1.7 mil more SP in fitting skills to carry the same stuff as another suit?
To whoever in CCP suggested that the nerf apply to Standard and Advanced levels, I really hope you take a good hard look at these suits and what they are now incapable of, after the nerf. And if you still think it's a good idea to nerf them, I really hope your tenure at CCP is short. |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
251
|
Posted - 2013.07.23 12:02:00 -
[344] - Quote
I'd like to direct the complainers to Nova Knife's post here:
https://forums.dust514.com/default.aspx?g=posts&m=1080676#post1080676
Nova Knife wrote:I only agree [with respecs] if the changes /significantly/ disrupt the core of what something is.
In the case of what's coming in 1.3, I'm not convinced a respec is necessary. It's a pretty bad habit to get into to cater to premature and unncessessary community pressure. I'm not against respecs as a whole, but balance changes happen. Now that they're happning much more often, so will the demand for respecs as people try to bounce from FOTM thing to FOTM thing.
Honestly, I'd rather see them not offer any more respecs until they get the full suit lineup out (and/or do one more final pass on the skill system to replace the bonuses that make no damn sense), because the people who are in the position of "I don't want to use smelly amarr stuff but that's all that's there for heavies" at least have a legitimate argument for wanting to change.
It's not about punishing the players, but the game becomes very dull if every single patch people are taking a respec to get themselves into whatever is 'the best' at the time. I'll admit, this kind of balancing stuff should've been happening during the beta, and CCP completely squandered a year and a couple months they could've been using to make balance changes frequently in order to find a proper balance amongst the content.
However, I do think that my fellow players need to wake up and smell the self-entitlement that is rife on the forums with requests like this. Especially in this case, people massively overreacting and claiming that their SP in Caldari logi is useless, is far,far,far from the truth. If CCP would listen to us on the CPM and actually tell you what they told us about logi suits in the future (HINT HINT, GAME DESIGN) You guy would mostly be as satisfied with the changes as I am.
|
Parson Atreides
Ahrendee Mercenaries EoN.
515
|
Posted - 2013.07.23 12:04:00 -
[345] - Quote
Absolute Idiom II wrote:Parson Atreides wrote:CCP Logibro wrote:Just a small update. It seems we were missing the new CPU and PG values for all the tiers of the Caldari and Amarr Logistics suits. The Dev Blog now has all the values, and I've posted them below
Bumped up Amarr Logistics PG: 3 at STD (up to 36 from 33), 4 at ADV (up to 50 from 46) and 6 at PRO (up to 72 from 66)
Lower Caldari Logistics CPU: 20 at STD (down to 175 from 195), 28 at ADV (down to 245 from 273) and 40 at PRO (down to 350 from 390) 40 CPU at proto? Have you decided whether or not you're giving our SP spent on this suit back? The answer is directly related to whether or not I play this or FFXIV ARR. No more respecs. Ever. These sorts of whines are not going to bring them back, I'm sorry.
Actually this sort of whining is exactly what will bring it about. I didn't just spent SP on the suit itself, I built all my other skills around it too. I could justifiably ask for more of a refund than I'm getting but all I want is the SP I spent on a much better version of something back because CCP changed something 2 months down the line I had no way of foretelling and they never said was going to happen.
If I don't, fine. You can all laugh maniacally as the player-base drops even lower and the game itself stays stale. Who really wins in that scenario? |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
254
|
Posted - 2013.07.23 12:09:00 -
[346] - Quote
If you genuinely really think your meta-gaming tactic of whining/threatening to quit will work, then I think you need to re-adjust your mindset. Rebalancing off all items will continue to occur; and minor adjustments like the above do not require CCP to enable people to respec instantly to the next FOTM. |
Parson Atreides
Ahrendee Mercenaries EoN.
516
|
Posted - 2013.07.23 12:12:00 -
[347] - Quote
Absolute Idiom II wrote:If you genuinely really think your meta-gaming tactic of whining/threatening to quit will work, then I think you need to re-adjust your mindset. Rebalancing off all items will continue to occur; and minor adjustments like the above do not require CCP to enable people to respec instantly to the next FOTM.
Minor adjustments? I don't think you've read them all. The 40 CPU reduction alone is a major hit. That's 50 CPU with 5/5 in Electronics, and more with CPU-increasing modules. So basically on any suit you have now it's the equivalent of removing a module slot....and that's just one of the changes.
I honestly don't care if they give the SP back. I don't get much enjoyment from the game anymore anyway...just saying if they don't, then the decision to stay or not is a lot easier for me. |
Soraya Xel
New Eden's Most Wanted Top Men.
158
|
Posted - 2013.07.23 12:16:00 -
[348] - Quote
Crybaby. Good God.
If you want a different logistics suit, go skill into one. Might require actually playing the game. |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
254
|
Posted - 2013.07.23 12:20:00 -
[349] - Quote
You know, it really probably is best if you, me and others do take occasional breaks from the game. The only real impediment to doing so is the inability to 'stack' your unearned active SP each week because of the weekly SP reset. This leads directly to AFKing, feelings of entitlement and burnout.
There are many things missing from this game right now; and staying so close to it really makes the pace of development feel really slow. |
Thor Odinson42
Molon Labe. League of Infamy
685
|
Posted - 2013.07.23 12:28:00 -
[350] - Quote
CCP Logibro wrote:Just a small update. It seems we were missing the new CPU and PG values for all the tiers of the Caldari and Amarr Logistics suits. The Dev Blog now has all the values, and I've posted them below
Bumped up Amarr Logistics PG: 3 at STD (up to 36 from 33), 4 at ADV (up to 50 from 46) and 6 at PRO (up to 72 from 66)
Lower Caldari Logistics CPU: 20 at STD (down to 175 from 195), 28 at ADV (down to 245 from 273) and 40 at PRO (down to 350 from 390)
You guys are so fuckngstupid it's starting to become funny.
It's becoming hard to defend.
You want this game to fail of this I'm certain. |
|
Thor Odinson42
Molon Labe. League of Infamy
685
|
Posted - 2013.07.23 12:31:00 -
[351] - Quote
Parson Atreides wrote:Absolute Idiom II wrote:If you genuinely really think your meta-gaming tactic of whining/threatening to quit will work, then I think you need to re-adjust your mindset. Rebalancing off all items will continue to occur; and minor adjustments like the above do not require CCP to enable people to respec instantly to the next FOTM. Minor adjustments? I don't think you've read them all. The 40 CPU reduction alone is a major hit. That's 50 CPU with 5/5 in Electronics, and more with CPU-increasing modules. So basically on any suit you have now it's the equivalent of removing a module slot....and that's just one of the changes. I honestly don't care if they give the SP back. I don't get much enjoyment from the game anymore anyway...just saying if they don't, then the decision to stay or not is a lot easier for me.
They just made it easy for me.
|
Thor Odinson42
Molon Labe. League of Infamy
685
|
Posted - 2013.07.23 12:35:00 -
[352] - Quote
Absolute Idiom II wrote:If you genuinely really think your meta-gaming tactic of whining/threatening to quit will work, then I think you need to re-adjust your mindset. Rebalancing off all items will continue to occur; and minor adjustments like the above do not require CCP to enable people to respec instantly to the next FOTM.
Small adjustment?
Go **** yourself |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
255
|
Posted - 2013.07.23 12:56:00 -
[353] - Quote
Thor Odinson42 wrote:Absolute Idiom II wrote:If you genuinely really think your meta-gaming tactic of whining/threatening to quit will work, then I think you need to re-adjust your mindset. Rebalancing off all items will continue to occur; and minor adjustments like the above do not require CCP to enable people to respec instantly to the next FOTM. Small adjustment? Go **** yourself
I take it all back. CCP, I urge you to please listen to this type of level-headed and reasonable person! |
steadyhand amarr
Royal Uhlans Amarr Empire
969
|
Posted - 2013.07.23 13:05:00 -
[354] - Quote
High fives absolute. Today is happy day nice to see you on the fourms more now remember to try and drag out suffering as long as possabile and that most people here dont get sarcasm.
Also ontopic players please remember to skill into what you enjoy using not what is most powerful as it will get corrected and you will cry :-P |
Kekklian Noobatronic
Goonfeet Top Men.
203
|
Posted - 2013.07.23 13:13:00 -
[355] - Quote
Absolute Idiom II wrote:I'd like to direct the complainers to Nova Knife's post here: https://forums.dust514.com/default.aspx?g=posts&m=1080676#post1080676Nova Knife wrote:I only agree [with respecs] if the changes /significantly/ disrupt the core of what something is.
In the case of what's coming in 1.3, I'm not convinced a respec is necessary. It's a pretty bad habit to get into to cater to premature and unncessessary community pressure. I'm not against respecs as a whole, but balance changes happen. Now that they're happning much more often, so will the demand for respecs as people try to bounce from FOTM thing to FOTM thing.
Honestly, I'd rather see them not offer any more respecs until they get the full suit lineup out (and/or do one more final pass on the skill system to replace the bonuses that make no damn sense), because the people who are in the position of "I don't want to use smelly amarr stuff but that's all that's there for heavies" at least have a legitimate argument for wanting to change.
It's not about punishing the players, but the game becomes very dull if every single patch people are taking a respec to get themselves into whatever is 'the best' at the time. I'll admit, this kind of balancing stuff should've been happening during the beta, and CCP completely squandered a year and a couple months they could've been using to make balance changes frequently in order to find a proper balance amongst the content.
However, I do think that my fellow players need to wake up and smell the self-entitlement that is rife on the forums with requests like this. Especially in this case, people massively overreacting and claiming that their SP in Caldari logi is useless, is far,far,far from the truth. If CCP would listen to us on the CPM and actually tell you what they told us about logi suits in the future (HINT HINT, GAME DESIGN) You guy would mostly be as satisfied with the changes as I am.
+1
Everything said there, spot on. No more respecs until everything is IN and FINALIZED. |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
256
|
Posted - 2013.07.23 13:44:00 -
[356] - Quote
Hey, a post of mine got deleted/moderated.. |
Thor Odinson42
Molon Labe. League of Infamy
685
|
Posted - 2013.07.23 14:15:00 -
[357] - Quote
steadyhand amarr wrote:High fives absolute. Today is happy day nice to see you on the fourms more now remember to try and drag out suffering as long as possabile and that most people here dont get sarcasm.
Also ontopic players please remember to skill into what you enjoy using not what is most powerful as it will get corrected and you will cry :-P
I skilled into what was obviously the best suit available. How is that a bad thing?
I like shields and I'm a logi. The choice was obvious. |
steadyhand amarr
Royal Uhlans Amarr Empire
971
|
Posted - 2013.07.23 14:58:00 -
[358] - Quote
Then my post was not directed at you I'm aiming at the people using logi suits as a replacement for assult suits. It's kinda in the name and pretty clear its gunna get fixed :-) |
Saxbrin Shain
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
|
Posted - 2013.07.23 16:57:00 -
[359] - Quote
I'm honestly shocked by the number of people who thought "I want to play Assault, so I'm going to forgo the Assault suits and skill into a Logistics suit" that believe the flaw in their logic is CCP's fault. |
Al the destroyer
The Phoenix Federation
3
|
Posted - 2013.07.23 17:00:00 -
[360] - Quote
I don't understand the callogi CPU nerf I already have to run a complex CPU upgrade to run the core repairer the K2 nano and the k 12 nanite I will have to run the basic repairer and basic nanite and maybe not fill a low slot. I love playing this game and will continue to do so I love my suit and I love being a logi. I do not want a respec but please consider all options before doing the CPU nerf I would rather lose a high slot. Thanks CCP for such a great game! |
|
Touchy McHealz
Vherokior Combat Logistics Minmatar Republic
14
|
Posted - 2013.07.23 17:17:00 -
[361] - Quote
BAHHHHHHH HAHAHAHAHAHAHAHAH!!! Oh god this is rich. Thank you, my Tuesday was kind of sucking.
To the whiners:
Use a fitting mod in one of your slots. No other suit gets as many as you do. Can't fit 100% tank or gank mods anymore just like everyone else. Cry moar, HTFU. |
Prangstar RND
Ahrendee Mercenaries EoN.
151
|
Posted - 2013.07.23 17:31:00 -
[362] - Quote
the Dust community sucks balls but CCP is doing great work. What other game can you think of that brings updates this fast and has a developer so devoted to its product. I really like how these updates are being rolled out and how CCP is trying to make the best game they can, that can be enjoyed by all sorts of gamers. Stop your whining or stop playing the game. |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
262
|
Posted - 2013.07.23 17:41:00 -
[363] - Quote
Thor Odinson42 wrote:steadyhand amarr wrote:High fives absolute. Today is happy day nice to see you on the fourms more now remember to try and drag out suffering as long as possabile and that most people here dont get sarcasm.
Also ontopic players please remember to skill into what you enjoy using not what is most powerful as it will get corrected and you will cry :-P I skilled into what was obviously the best suit available. How is that a bad thing? I like shields and I'm a logi. The choice was obvious.
I'm curious, which proto logi fits are you using today which won't work come 1.3? |
Sana Rayya
WASTELAND JUNK REMOVAL EoN.
48
|
Posted - 2013.07.23 17:53:00 -
[364] - Quote
I'd say any fit with proto energizers/rechargers or proto drop uplinks will need to be revised (depending, of course, where you are with core upgrades/electronics).
Personally, I use proto suits to lay out my expensive equipment like proto nanohives, but try not to die in them (that stuff is expensive). My fighting/dying proto suit runs cheaper and less CPU intensive gear, hence it won't be much affected by the nerf.
The advanced suit is another story. Depending on how the suit feels after the nerf, I might just play my Gallente advanced Logi instead. That said, I have been grinding my Core Upgrades/Electronics to the two additional levels just to use my current Cal Advanced fits after the nerf is instituted.
So first, proto regulators/rechargers were "corrected" to require Lvl 5 instead of Lvl 4. Then the Caldari Logi racial was removed and the class nerfed by CPU (requiring more investment in fitting skills to achieve the same results), in addition to lengthening the recharge delays for all logi races. And now, explosives are being nerfed (contact grenades and flaylocks). So maybe armor is starting to make a comeback? |
|
CCP Logibro
C C P C C P Alliance
118
|
Posted - 2013.07.23 18:35:00 -
[365] - Quote
I removed some posts con tainting personal attacks (and quoting that post). Please remember the forum rules when you post. CCP Logibro // EVE Universe Community Team // Distributor of Nanites
@CCP_Logibro |
|
ZDub 303
TeamPlayers EoN.
1246
|
Posted - 2013.07.23 21:49:00 -
[366] - Quote
Parson Atreides wrote:CCP Logibro wrote:Just a small update. It seems we were missing the new CPU and PG values for all the tiers of the Caldari and Amarr Logistics suits. The Dev Blog now has all the values, and I've posted them below
Bumped up Amarr Logistics PG: 3 at STD (up to 36 from 33), 4 at ADV (up to 50 from 46) and 6 at PRO (up to 72 from 66)
Lower Caldari Logistics CPU: 20 at STD (down to 175 from 195), 28 at ADV (down to 245 from 273) and 40 at PRO (down to 350 from 390) 40 CPU at proto? Have you decided whether or not you're giving our SP spent on this suit back? The answer is directly related to whether or not I play this or FFXIV ARR.
Just go dude.
I'm done with this game as well. FF14 can't come soon enough. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
11
|
Posted - 2013.07.25 21:29:00 -
[367] - Quote
reydient wrote:CCP LOGIBRO,
I just read the blog- As I do not have any negative immediate feed back , I would like to say
+1, its nice to have an advocate for the logibro population-
1.) Your blog really shows that skilling into the fad or "flavor of the month is not always the best" heres why * You nerfed the caldari logi by 20 CPU's these guys are going to have to make real life choices, because fitting all those modules is not going to be easy missing 20 CPU- thus these people are going to effectively have to tank into skills that reduce CPU's of modules , this is fair because the Amarr and the Gallente have to tank shields , biotics and armor to have a fair chance- Now these caldari people will have to skill like we did: at least thats my assumption without evidence to support it. ( most people did not see that coming * People that skilled the Amarr logi, myself included, we skilled and we had hope you would bring balance and you did- The sidearm at standard level is great!!!!!!! it makes for a truly unique play style and gives versatility to the team play- Giving us the third slot at at advance tier is even better- * I now feel that the balance to amor and shields is not slightly better- the issue with shields resistance compared to armor is still there but at least now the issue of the caldari " super tank " will be better- shields are still better than armor but now that people can not tank 600 plus shields makes the situation better.( or have trouble super tanking )
The theme of dust and EVE is skill today what I will be tomorrow- this is truly proof that if you skill what you want and not what the flavor is- it can work out What the hell does that mean? We skilled a suit we liked just like everyone else, problem is the best players in the game all seen the best choice was creative enough to use that suit to WIN which I thought was the goal, the people who made the wrong play style choices cried about it, with their we are the 99 percent mentality and now CCP in its ever glorious wisdom has used its Obama like omnipotence to make right the its not fairs of New Eden with a stimulus of redistribution of CPU's, thereby fundamentally changing what we spent money on to purchase boosters and acquire skill points to spec the suit, and while I think in the long run this communist attempt at balancing suits through trying to eliminate strenghts and weaknesses will cost CCP the market in fps as they obviously do not understand the fps mentality which does not correlate with the average eve space nerd, for now I will be content with a full respec. As for the argument of the suit its self this suit is balanced, but bad players fail, and there are more of them now than not. The Cal Logi is slow, has no stamina, has a huge weakness in shields called c7 and allotek flux grenades, which can wipe us of almost all HP in one shot leaving most of us easily wiped, this question of why we don't see them more is a simple one and ties directly into ccp other nerfs, flaylock and contact grenades, ccp has decided to nerf both of these due to an increase in both, what they are obviously to ignorant to see is the huge increase in flaylocks kills is due to it being a finishing weapon, and though most of the damage was done by something else the flaylock usually finishes them off, as for the contact grenade, the answer is also very simple contact grenade use and kills both went up as a counter to the flaylock, and its working. This is the game balancing its self out this is what makes the potential of this game beautiful. You people have got to understand that in order for this game to be diverse we have got to have diffrences which means unequal. If you constantly complain to ccp to balance this game you won't have one people will leave. That may work in eve, but in a game where fighting is up close and personal, your reflexes and decisions depend on the knowledge of consistent mechanis working the same way, of the ranges and distances of your play style along with the equipment we shoot and throw, we like our games that are in full release not be tinkered with so frequently, I don't know who is giving you your advice ccp but take it from a fps from the days of quake, doom, right through to halo 1 ce for pc, bf, cod, and many others if you want a strong market to sell the goods made by the space nerds in eve to then you have to make basic things like suits and guns sacred, that's our base our foundation, leave them alone.
|
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
162
|
Posted - 2013.07.26 15:06:00 -
[368] - Quote
INFINITE DIVERSITY IDIC wrote:What the hell does that mean? We skilled a suit we liked just like everyone else, problem is the best players in the game all seen the best choice was creative enough to use that suit to WIN which I thought was the goal, the people who made the wrong play style choices cried about it, with their we are the 99 percent mentality and now CCP in its ever glorious wisdom has used its Obama like omnipotence to make right the its not fairs of New Eden with a stimulus of redistribution of CPU's, thereby fundamentally changing what we spent money on to purchase boosters and acquire skill points to spec the suit, and while I think in the long run this communist attempt at balancing suits through trying to eliminate strenghts and weaknesses will cost CCP the market in fps as they obviously do not understand the fps mentality which does not correlate with the average eve space nerd, for now I will be content with a full respec. As for the argument of the suit its self this suit is balanced, but bad players fail, and there are more of them now than not. The Cal Logi is slow, has no stamina, has a huge weakness in shields called c7 and allotek flux grenades, which can wipe us of almost all HP in one shot leaving most of us easily wiped, this question of why we don't see them more is a simple one and ties directly into ccp other nerfs, flaylock and contact grenades, ccp has decided to nerf both of these due to an increase in both, what they are obviously to ignorant to see is the huge increase in flaylocks kills is due to it being a finishing weapon, and though most of the damage was done by something else the flaylock usually finishes them off, as for the contact grenade, the answer is also very simple contact grenade use and kills both went up as a counter to the flaylock, and its working. This is the game balancing its self out this is what makes the potential of this game beautiful. You people have got to understand that in order for this game to be diverse we have got to have diffrences which means unequal. If you constantly complain to ccp to balance this game you won't have one people will leave. That may work in eve, but in a game where fighting is up close and personal, your reflexes and decisions depend on the knowledge of consistent mechanis working the same way, of the ranges and distances of your play style along with the equipment we shoot and throw, we like our games that are in full release not be tinkered with so frequently, I don't know who is giving you your advice ccp but take it from a fps from the days of quake, doom, right through to halo 1 ce for pc, bf, cod, and many others if you want a strong market to sell the goods made by the space nerds in eve to then you have to make basic things like suits and guns sacred, that's our base our foundation, leave them alone. As for the theme of dust I thought it was "your war your way" but apparently its our war their way.....
`Sigh. As a, primarily, FPS player I can sympathies with you on some points. The only real thing wrong with this is that you are looking at it from only one side (FPS) and seem to be forgetting the fact that this is also an RPG. It's not really possible to focuse solely on fixing the FPS for if they did then the RPG aspect would be flawed to a point that people on the other side of the fence would leave. It's not easy to make everyone happy ya know? If they try to fix the FPS the the RPG lovers will qq that CCP doesn't care, and as you and virtually everyone that has complained so far has proven, the opposite is true if they fix an RPG element. It's gotten to the point were I think CCP has made peace with the fact that, as the saying goes, "you can't please everybody" and are expecting players to leave. To me that just means getting rid of more QQers. Those that are in it for the long run will stay nomatter how much they dislike the changes as they know were the game is going, and it is that future that keeps them going, and it is those players that keep CCP working hard on achieving that dream. If you feel you have to put the game down for a bit then do so as CCP would rather you take a breather then come back then to leave for good. Rather you believe in CCP or not, you still have a voice and CCP is trying there best to hear you... but it's hard to hear one person when there are thousands screaming at the same time, ya know.
For now I say goodbye and when you get back I will be here and willing to squad up with you, and anyone else that's willing to get there feat wet.
`sigh. Another great game of DUST . |
GOTDUST
Zumari Force Projection Caldari State
51
|
Posted - 2013.07.26 15:19:00 -
[369] - Quote
I DO NOT approve this message :( nerfing my logi pro 40cpu......unacceptible!!!!! Fk the mercs. They can revive themselves and carry their own nano's. My 'GODSUIT' will prevail. Signed #215 leader board (wp) |
GOTDUST
Zumari Force Projection Caldari State
51
|
Posted - 2013.07.26 15:36:00 -
[370] - Quote
Watermelon Bandit wrote:You guys are literally the cancer of this game. If you don't want to play a support role, then you shouldn't choose a support role. Do we really want to wait a month or two of CCP not doing **** in fixing the game just so they can roll out a few respecs a day because you guys proved once again how ****** you are at speccing into things? Don't skill into the OP thing of the build and then ***** when it gets nerfed. Literally ********. Good thing im level 5 logi AND level 5 assault. Revive urself buddy!! |
|
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
11
|
Posted - 2013.07.26 16:09:00 -
[371] - Quote
GOTDUST wrote:Watermelon Bandit wrote:You guys are literally the cancer of this game. If you don't want to play a support role, then you shouldn't choose a support role. Do we really want to wait a month or two of CCP not doing **** in fixing the game just so they can roll out a few respecs a day because you guys proved once again how ****** you are at speccing into things? Don't skill into the OP thing of the build and then ***** when it gets nerfed. Literally ********. Good thing im level 5 logi AND level 5 assault. Revive urself buddy!! I didn't choose a role I choose a suit, what I do with it should be my decision, what's the diffrence in using logis for piloting or tanking, or using a heavy suit to snipe? None except you punk a?# isn't getting owned by them so your not crying about it, this isn't about roles, this is about fail hards getting shot in the face over and over and over and being mad about it because the only game they own the free one is sucking for them, these are the same s6per fails that suck at any fps and cry about them all calling people hackers , this is just more dramatic version of rageing in a game except if you do it to ccp they change what is but hurting you. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
11
|
Posted - 2013.07.26 17:37:00 -
[372] - Quote
ALPHA DECRIPTER wrote:INFINITE DIVERSITY IDIC wrote:What the hell does that mean? We skilled a suit we liked just like everyone else, problem is the best players in the game all seen the best choice was creative enough to use that suit to WIN which I thought was the goal, the people who made the wrong play style choices cried about it, with their we are the 99 percent mentality and now CCP in its ever glorious wisdom has used its Obama like omnipotence to make right the its not fairs of New Eden with a stimulus of redistribution of CPU's, thereby fundamentally changing what we spent money on to purchase boosters and acquire skill points to spec the suit, and while I think in the long run this communist attempt at balancing suits through trying to eliminate strenghts and weaknesses will cost CCP the market in fps as they obviously do not understand the fps mentality which does not correlate with the average eve space nerd, for now I will be content with a full respec. As for the argument of the suit its self this suit is balanced, but bad players fail, and there are more of them now than not. The Cal Logi is slow, has no stamina, has a huge weakness in shields called c7 and allotek flux grenades, which can wipe us of almost all HP in one shot leaving most of us easily wiped, this question of why we don't see them more is a simple one and ties directly into ccp other nerfs, flaylock and contact grenades, ccp has decided to nerf both of these due to an increase in both, what they are obviously to ignorant to see is the huge increase in flaylocks kills is due to it being a finishing weapon, and though most of the damage was done by something else the flaylock usually finishes them off, as for the contact grenade, the answer is also very simple contact grenade use and kills both went up as a counter to the flaylock, and its working. This is the game balancing its self out this is what makes the potential of this game beautiful. You people have got to understand that in order for this game to be diverse we have got to have diffrences which means unequal. If you constantly complain to ccp to balance this game you won't have one people will leave. That may work in eve, but in a game where fighting is up close and personal, your reflexes and decisions depend on the knowledge of consistent mechanis working the same way, of the ranges and distances of your play style along with the equipment we shoot and throw, we like our games that are in full release not be tinkered with so frequently, I don't know who is giving you your advice ccp but take it from a fps from the days of quake, doom, right through to halo 1 ce for pc, bf, cod, and many others if you want a strong market to sell the goods made by the space nerds in eve to then you have to make basic things like suits and guns sacred, that's our base our foundation, leave them alone. As for the theme of dust I thought it was "your war your way" but apparently its our war their way..... `Sigh. As a, primarily, FPS player I can sympathies with you on some points. The only real thing wrong with this is that you are looking at it from only one side (FPS) and seem to be forgetting the fact that this is also an RPG. It's not really possible to focuse solely on fixing the FPS for if they did then the RPG aspect would be flawed to a point that people on the other side of the fence would leave. It's not easy to make everyone happy ya know? If they try to fix the FPS the the RPG lovers will qq that CCP doesn't care, and as you and virtually everyone that has complained so far has proven, the opposite is true if they fix an RPG element. It's gotten to the point were I think CCP has made peace with the fact that, as the saying goes, "you can't please everybody" and are expecting players to leave. To me that just means getting rid of more QQers. Those that are in it for the long run will stay nomatter how much they dislike the changes as they know were the game is going, and it is that future that keeps them going, and it is those players that keep CCP working hard on achieving that dream. If you feel you have to put the game down for a bit then do so as CCP would rather you take a breather then come back then to leave for good. Rather you believe in CCP or not, you still have a voice and CCP is trying there best to hear you... but it's hard to hear one person when there are thousands screaming at the same time, ya know . For now I say goodbye and when you get back I will be here and willing to squad up with you, and anyone else that's willing to get there feat wet.
`sigh. Another great game of DUST . Screw the thousands, listen to the people buying the elite packs, passive, and active boosters everymonth and paying real money for virtual gear, we are keeping it alive so we should have the voice .
|
zzZaXxx
The Exemplars Top Men.
133
|
Posted - 2013.07.26 21:50:00 -
[373] - Quote
INFINITE DIVERSITY IDIC wrote:ALPHA DECRIPTER wrote:INFINITE DIVERSITY IDIC wrote:What the hell does that mean? We skilled a suit we liked just like everyone else, problem is the best players in the game all seen the best choice was creative enough to use that suit to WIN which I thought was the goal, the people who made the wrong play style choices cried about it, with their we are the 99 percent mentality and now CCP in its ever glorious wisdom has used its Obama like omnipotence to make right the its not fairs of New Eden with a stimulus of redistribution of CPU's, thereby fundamentally changing what we spent money on to purchase boosters and acquire skill points to spec the suit, and while I think in the long run this communist attempt at balancing suits through trying to eliminate strenghts and weaknesses will cost CCP the market in fps as they obviously do not understand the fps mentality which does not correlate with the average eve space nerd, for now I will be content with a full respec. As for the argument of the suit its self this suit is balanced, but bad players fail, and there are more of them now than not. The Cal Logi is slow, has no stamina, has a huge weakness in shields called c7 and allotek flux grenades, which can wipe us of almost all HP in one shot leaving most of us easily wiped, this question of why we don't see them more is a simple one and ties directly into ccp other nerfs, flaylock and contact grenades, ccp has decided to nerf both of these due to an increase in both, what they are obviously to ignorant to see is the huge increase in flaylocks kills is due to it being a finishing weapon, and though most of the damage was done by something else the flaylock usually finishes them off, as for the contact grenade, the answer is also very simple contact grenade use and kills both went up as a counter to the flaylock, and its working. This is the game balancing its self out this is what makes the potential of this game beautiful. You people have got to understand that in order for this game to be diverse we have got to have diffrences which means unequal. If you constantly complain to ccp to balance this game you won't have one people will leave. That may work in eve, but in a game where fighting is up close and personal, your reflexes and decisions depend on the knowledge of consistent mechanis working the same way, of the ranges and distances of your play style along with the equipment we shoot and throw, we like our games that are in full release not be tinkered with so frequently, I don't know who is giving you your advice ccp but take it from a fps from the days of quake, doom, right through to halo 1 ce for pc, bf, cod, and many others if you want a strong market to sell the goods made by the space nerds in eve to then you have to make basic things like suits and guns sacred, that's our base our foundation, leave them alone. As for the theme of dust I thought it was "your war your way" but apparently its our war their way..... `Sigh. As a, primarily, FPS player I can sympathies with you on some points. The only real thing wrong with this is that you are looking at it from only one side (FPS) and seem to be forgetting the fact that this is also an RPG. It's not really possible to focuse solely on fixing the FPS for if they did then the RPG aspect would be flawed to a point that people on the other side of the fence would leave. It's not easy to make everyone happy ya know? If they try to fix the FPS the the RPG lovers will qq that CCP doesn't care, and as you and virtually everyone that has complained so far has proven, the opposite is true if they fix an RPG element. It's gotten to the point were I think CCP has made peace with the fact that, as the saying goes, "you can't please everybody" and are expecting players to leave. To me that just means getting rid of more QQers. Those that are in it for the long run will stay nomatter how much they dislike the changes as they know were the game is going, and it is that future that keeps them going, and it is those players that keep CCP working hard on achieving that dream. If you feel you have to put the game down for a bit then do so as CCP would rather you take a breather then come back then to leave for good. Rather you believe in CCP or not, you still have a voice and CCP is trying there best to hear you... but it's hard to hear one person when there are thousands screaming at the same time, ya know . For now I say goodbye and when you get back I will be here and willing to squad up with you, and anyone else that's willing to get there feat wet.
`sigh. Another great game of DUST . Screw the thousands, listen to the people buying the elite packs, passive, and active boosters everymonth and paying real money for virtual gear, we are keeping it alive so we should have the voice .
Lets hope that they give us one last respec once the game gets out of beta. |
Mintqueer
Mikramurka Shock Troop Minmatar Republic
58
|
Posted - 2013.07.28 18:48:00 -
[374] - Quote
Apply the same cpu change to the other racial dropsuits |
jameswarmachine
NEW AGE EMPIRE
0
|
Posted - 2013.07.29 01:04:00 -
[375] - Quote
Can i atleast get my sp back from logi and flaylock since u nerfed it plzzzz.
|
Beren Hurin
K-A-O-S theory
831
|
Posted - 2013.07.29 02:25:00 -
[376] - Quote
I'm looking at the new amarr logi suits right now. WIth quite a few SP in core skills I'm looking at 440 eHP with 35.8 shield recharge/s and 28.4 armor/s.
This wouldn't be a brawler setup, but would certainly be pretty deadly fighting at range (>50m). |
Parson Atreides
Ahrendee Mercenaries EoN.
546
|
Posted - 2013.07.29 23:04:00 -
[377] - Quote
Any word on possible SP refund (just for the dropsuit) since you're changing the Cal Logi significantly (tomorrow)?
What about people who have like 8mil SP and don't use boosters? They're just stuck with a suit they didn't choose back when they decided to spec into one variant instead of the others. Are they supposed to grind for several more months just to get into a suit they actually like? |
WR3CK HAVOC
SVER True Blood
60
|
Posted - 2013.07.30 03:44:00 -
[378] - Quote
CCP is horrible at balance. They cant make anything that is balanced. Then when they try to balance it they nerf several parts of the item to make it useless. If i dont get a respec when this nerf hits I will no longer support this game. Im currently mainly playing planetside atm. You guys should check it out its way better than this game. The Best part is SOE customer service has honored all my requests even refunds on a gun i misbought and moved exp boosters from one character to another even though its not policy. The most upsetting part of this is they are changing the MAIN BONUS of the suit to a differnt assault line. How do you change a suits benefits and not refund the customers???????? |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
71
|
Posted - 2013.07.30 14:37:00 -
[379] - Quote
I'm just trying to figure out why 4 of my suits are broken today and only one of them was the dren logi suit?
pg and cpu nerfed on non logi suits too?
|
Beren Hurin
K-A-O-S theory
844
|
Posted - 2013.07.30 14:43:00 -
[380] - Quote
bcs1a wrote:I'm just trying to figure out why 4 of my suits are broken today and only one of them was the dren logi suit?
pg and cpu nerfed on non logi suits too?
I think they changed fittings for some flaylock pistols. |
|
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
71
|
Posted - 2013.07.30 15:01:00 -
[381] - Quote
Beren Hurin wrote:bcs1a wrote:I'm just trying to figure out why 4 of my suits are broken today and only one of them was the dren logi suit?
pg and cpu nerfed on non logi suits too?
I think they changed fittings for some flaylock pistols.
yeah, saw mention of that, fortunately, I'm not the "flavor of the day" type guy, so the suits that are broken didn't have flaylocks on them all and putting a flaylock on one actually fixed it
o/ Bill
|
Sana Rayya
WASTELAND JUNK REMOVAL
58
|
Posted - 2013.07.30 15:04:00 -
[382] - Quote
Did you have contact grenades on that suit?
I haven't checked in game yet but there should be no changes to logi CPU or PG except Caldari CPU (nerf) and Amarr PG (buff). All logis had their shield recharge delays modified as well. |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
71
|
Posted - 2013.07.30 15:25:00 -
[383] - Quote
Sana Rayya wrote:Did you have contact grenades on that suit?
I haven't checked in game yet but there should be no changes to logi CPU or PG except Caldari CPU (nerf) and Amarr PG (buff). All logis had their shield recharge delays modified as well.
on the Dren logi suit I did, yes and I see the reduction in capacity to 1...
|
Holt Bannon
Omega Elite Mercs INC.
0
|
Posted - 2013.07.30 20:33:00 -
[384] - Quote
Wow. Thanks for crippling my logi suit Ccp. I run a logi as a logi not an assault. It seems now I cannot fit my proto repair tool and nanohives. Oh and my sheilds are like ricepaper. This is how you reward loyal customers? Simply put if your going to cripple my suit, at least give me the option to respec. If I recall I spent more so to get into this suit, now it seems not worth it. I lost like 200+ shield for a darn regulator bonus. |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
71
|
Posted - 2013.07.30 21:13:00 -
[385] - Quote
Holt Bannon wrote:Wow. Thanks for crippling my logi suit Ccp. I run a logi as a logi not an assault. It seems now I cannot fit my proto repair tool and nanohives. Oh and my sheilds are like ricepaper. This is how you reward loyal customers? Simply put if your going to cripple my suit, at least give me the option to respec. If I recall I spent more so to get into this suit, now it seems not worth it. I lost like 200+ shield for a darn regulator bonus.
my fit for proto logi was unchanged today: mk0 suit 3x complex low slot armor modules 1x low slot CPU bpo 2x high slot shield recharger and 2 x high slot shield extenders Duvolle AR Core Locus Grenade proto repair, droplink and nanohive advanced injector (80% repaired, lower cpu and pg use - no need for proto)
dropsuit upgrades to 5
cpu: 548/563 pg: 95/102 Shield: 145 Armor: 172 Stamina: 126 Stamina recovery: 12.60 Shield recharge: 26.19 Armor repair rate: 20.25 movement/sprint/melee: 5.00/7.35/110
Minnie logi suit
o/ Bill
|
Rorschach Horizon
Hellstorm Inc League of Infamy
2
|
Posted - 2013.07.30 21:28:00 -
[386] - Quote
2M Sp spent in a specific dropsuit (Caldari Logi) for a specific fitting and am now cut short? Well done. -____- Now, comparing to another dropsuit, say the Gallante Logistics dropsuit, the Caldari is handicapped.
The Gallante can pack just as much armour as the Caldari could pack shields, now why weren't they nerfed? They have a passive +5 repper @ Proto, can jack more on top of that, or simply squat down on 1 of 4 repper nanohive (per say) slots and regain 30+ armour on top of that while raining the hell, especially with that being the most popular tactic in PC.
CCP didn't have to drop the CPU. Caldari Logi now has the lowest CPU of its logistic brothers which leaves it handicapped dearly. All CCP had to do was switch the Assault and Logi caldari's around (as they did...) and nothing more. The shield tanking came from the Complex Shield Extenders w/ that 25% (@ Proto) bonus per extender (+the shield level bonuses), giving each shield extender a +94-ish. Yes, stack those and you'll get a shield tank, but simply remove the +25% (5% per level) and you're left with a Proto Caldari with 400-ish shield and little armour (100-ish). I bet then the total hit-points wouldn't be different from any other Logi suit.
Speaking for more than a handful of Caldari Logis, I'd love to see CCP either correct this (just match the CPU to the other Logis [390 @ Proto]) or give Caldari logis the option to a suit SP refund (which will more than likely spec into the Gallante Logi).
Caldari's newly handicapped Logistic suit.
Yay -___- |
Holt Bannon
Omega Elite Mercs INC.
1
|
Posted - 2013.07.31 00:50:00 -
[387] - Quote
Hmmm. Sorry dude I already asked for a respec so I could get into another type of logistics drop suit, and they say they can no longer respec people. Well for my part I have spent good money on this game, not chump change. I feel totally betrayed and it won't be long before I am gone with all the people I came with. Thanks for some food games, but it's over now. I actually never complained before and would not normally but this is too much too take. What gives you the right to take everything away from cal logi and give us nothing in return. I reiterate we spent more sp to get to where we were at. My anger come from their inability or unwillingness to allow cal logis to switch so we can choose our own bonus. |
Psychotic Shooter
Ancient Exiles Negative-Feedback
118
|
Posted - 2013.07.31 02:58:00 -
[388] - Quote
Holt Bannon wrote:Hmmm. Sorry dude I already asked for a respec so I could get into another type of logistics drop suit, and they say they can no longer respec people. Well for my part I have spent good money on this game, not chump change. I feel totally betrayed and it won't be long before I am gone with all the people I came with. Thanks for some food games, but it's over now. I actually never complained before and would not normally but this is too much too take. What gives you the right to take everything away from cal logi and give us nothing in return. I reiterate we spent more sp to get to where we were at. My anger come from their inability or unwillingness to allow cal logis to switch so we can choose our own bonus.
Dude you are just pissed because they made it so you cant tank it that well any more and turn it into a assault suit im glad they nerfed it because people like you made this game bad because you are not letting people who get assault suits win fights |
zzZaXxx
The Exemplars Top Men.
145
|
Posted - 2013.07.31 03:51:00 -
[389] - Quote
I would just like an explanation for the CPU change. |
Holt Bannon
Omega Elite Mercs INC.
2
|
Posted - 2013.07.31 08:07:00 -
[390] - Quote
Psychotic Shooter wrote:Holt Bannon wrote:Hmmm. Sorry dude I already asked for a respec so I could get into another type of logistics drop suit, and they say they can no longer respec people. Well for my part I have spent good money on this game, not chump change. I feel totally betrayed and it won't be long before I am gone with all the people I came with. Thanks for some food games, but it's over now. I actually never complained before and would not normally but this is too much too take. What gives you the right to take everything away from cal logi and give us nothing in return. I reiterate we spent more sp to get to where we were at. My anger come from their inability or unwillingness to allow cal logis to switch so we can choose our own bonus. Dude you are just pissed because they made it so you cant tank it that well any more and turn it into a assault suit im glad they nerfed it because people like you made this game bad because you are not letting people who get assault suits win fights
|
|
gamboon
Blauhelme Orion Empire
1
|
Posted - 2013.07.31 09:25:00 -
[391] - Quote
I agree with the arguement that the Caldari Logi was misused as an Assault and had an almost unbeatable tank, but what I dont understand is the cpu nerf. No other Logi in the other races has that. Well what does that mean for those who didnt exploit that suit? They are not able to fullfill the Logi Role. Revive, Repair and Aid (ammo, uplinks etc.)
My suggestion: Nerf all the Logis in all races but give them a special Role Bonus for example give those suits a cpu bonus on remote repair tools, nanohives, injectors and droplinks or some kind this way users of those suits are forced to use them as they are intended, as a support role
just like ccp did several ships in eve, check this example out, a caldari bomber with a special cpu bonus role:
http://wiki.eveonline.com/en/wiki/Manticore
p.s. I am not a Caldari Logi Bro, I trained right into the Minmatar Logi Suit. |
JF duBre
1st SPECTRES Combat Group
2
|
Posted - 2013.07.31 10:45:00 -
[392] - Quote
The fact that makes me angry is that I invested real money in that game. It was and still is fun to play and I know, that if I (and hopefully a lot of others) pay sometimes for the game, it will keep it alive. Anyone knows, that CCP has to earn money to make a good game. And I think it's only fair to pay sometimes for a good game if you get better items, etc.
Real money keeps the game alive!
So, I paid for gears and fittings ... and I invested it focused on special items. Now ... CCP changed it and the most fair thing should be that they will give us the chance to respec our fittings. Not asap! At the same moment!
They tell us, it's not possible anymore to respec SP ... why? It can't be that complex, a lot of PS3 MP games have it included.
Resources? Man power? Is that the problem? This idea starts to make me nervous ... if they don't have enough resources to change things faster ... again ... why?
Is it too expensive? Doesn't the DUST business case actually pay itself? So - should I invest more money in the game?
Why do I have to ask myself all this? Because they don't give me enough explanations.
Hey ... the key to a good relationship is always a good and transparent, realtime communication. I think ... I miss this a little bit |
Al the destroyer
The Phoenix Federation
3
|
Posted - 2013.07.31 12:04:00 -
[393] - Quote
Holt Bannon wrote:Psychotic Shooter wrote:Holt Bannon wrote:Hmmm. Sorry dude I already asked for a respec so I could get into another type of logistics drop suit, and they say they can no longer respec people. Well for my part I have spent good money on this game, not chump change. I feel totally betrayed and it won't be long before I am gone with all the people I came with. Thanks for some food games, but it's over now. I actually never complained before and would not normally but this is too much too take. What gives you the right to take everything away from cal logi and give us nothing in return. I reiterate we spent more sp to get to where we were at. My anger come from their inability or unwillingness to allow cal logis to switch so we can choose our own bonus. Dude you are just pissed because they made it so you cant tank it that well any more and turn it into a assault suit im glad they nerfed it because people like you made this game bad because you are not letting people who get assault suits win fights Actually I rarely fight, I heal people. Check my warpoints, you don't get that from killing. So in hindsight im getting nerfed because? I couldn't agree with you more I'm callogi and I'm not very happy you can check my KDR and war points I have been using this suit as a true logi it takes so long to spec into a suit its not fair to change it without a respec. BTW flux grenades were made for us we have absolutely no armor! I'll probably still play because I love the game its the only game I play. |
Thor Odinson42
Molon Labe. League of Infamy
765
|
Posted - 2013.07.31 16:35:00 -
[394] - Quote
The Dev blog says the shield recharge delay would be changed to 5 seconds, but it was changed to 6 seconds for the Cal Logi |
Ku Shala
Planetary Response Organization
88
|
Posted - 2013.07.31 17:00:00 -
[395] - Quote
and in the end none of this will stop the abuse of the suit less cpu means less equipment for the front liners, now logis will die when doing thier job. stop nerfing and start buffing to balance, not that I really care can't shoot or do anything with the **** framerates anywho |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
71
|
Posted - 2013.07.31 17:04:00 -
[396] - Quote
ok, I might be off just a little bit, but here's what I see...
people complained and cried "HMGs are too OP" so they got nerfed and after the nerf HMG users were like OMFGWTFBBQ? "I put 73 gazillion Sp into this suit/fit so I could be good (read: "a GOD") on the battlefield and now you've ruined my suit and fit, give me a respec so I can be competitive again...
now replace HMGs with ARs, and Mass drivers, and Flaylocks, tanks, dropships, snipers, grenades, and "people are destroying my tanks so I need to be able to recall them", ect ect ect ect adnauseum...
allot of the issues came from people using different exploits and some came from the items simply being OP from the start, or something being overlooked from the start and because of the complaints CCP had no choice but to do something to rectify the issues. Generally the smart thing to do is nerf the OP items because buffing the other stuff to match all the time is just silly...
the funniest and most evident thing in all of these issues are the people who are what's known as "flavor of the day" players, or "one trick ponies" These players generally don't grasp the concept of a true RPG, teamwork, or anything outside of their own KDR/stats and while I've never been a KDR (insert garden tool name), I have learned that "in Dust as it is in EvE", i had to be versatile and able to cope with changes rapidly to avoid being crippled by being a "one trick pony" and that has served me well during the recent changes...
JMHO
o/ Bill
|
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
71
|
Posted - 2013.07.31 21:03:00 -
[397] - Quote
Psychotic Shooter wrote:Dude you are just pissed because they made it so you cant tank it that well any more and turn it into a assault suit im glad they nerfed it because people like you made this game bad because you are not letting people who get assault suits win fights
whether or not that's the case with that one player, you can bet the house on the fact that there are tons of players whose complaint will be 100% because of that...
good call... |
SirManBoy
Molon Labe. League of Infamy
107
|
Posted - 2013.07.31 22:24:00 -
[398] - Quote
Thor Odinson42 wrote:The Dev blog says the shield recharge delay would be changed to 5 seconds, but it was changed to 6 seconds for the Cal Logi
THIS!
Dev blog says shield recharge delay rates for Caldari logi should be 5/8, not 6/8. Please fix this ASAP. |
Al the destroyer
The Phoenix Federation
3
|
Posted - 2013.08.01 03:01:00 -
[399] - Quote
SirManBoy wrote:Thor Odinson42 wrote:The Dev blog says the shield recharge delay would be changed to 5 seconds, but it was changed to 6 seconds for the Cal Logi THIS! Dev blog says shield recharge delay rates for Caldari logi should be 5/8, not 6/8. Please fix this ASAP. AGREED!! |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
17
|
Posted - 2013.08.01 03:56:00 -
[400] - Quote
bcs1a wrote:Psychotic Shooter wrote:Dude you are just pissed because they made it so you cant tank it that well any more and turn it into a assault suit im glad they nerfed it because people like you made this game bad because you are not letting people who get assault suits win fights whether or not that's the case with that one player, you can bet the house on the fact that there are tons of players whose complaint will be 100% because of that... good call... Let assault suits win fights? Lmao, dude , leave uninstall never play again, any fps please. |
|
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
17
|
Posted - 2013.08.01 04:04:00 -
[401] - Quote
Holt Bannon wrote:Wow. Thanks for crippling my logi suit Ccp. I run a logi as a logi not an assault. It seems now I cannot fit my proto repair tool and nanohives. Oh and my sheilds are like ricepaper. This is how you reward loyal customers? Simply put if your going to cripple my suit, at least give me the option to respec. If I recall I spent more so to get into this suit, now it seems not worth it. I lost like 200+ shield for a darn regulator bonus. Lol we get a regulator bonus after they increase shield recharge delay, so with that offset what's our bonus exactly? By the way how many of you can run regulators now? Lmao, so failing at fps. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1369
|
Posted - 2013.08.01 17:46:00 -
[402] - Quote
Beren Hurin wrote:Cross, don't you think its a sort of zero sum game at this point. Any gank/dps/slayer bonus you add to assaults makes everyone less survivable? So aren't we just left with trying to facilitate logistics racial 'synergy' with general play styles of slayers?
I'm wondering if what CCP is saying that they are doing now is giving everything a:
Racial specialization bonus-suit bonus-and role bonus?
Check my "Nanohive Alchemy" post and give some feedback there if you would please. I think one last thing that armor tanking is really missing it the evolution of its meta; is ALOT more healing nanohives on the field. Assaults should be running around with a mix of allotek hives, and other ammo hives, and I've found that it really buffs my team to have triage hives around, not to mention it is fairly risk free point gain.
I'm predicting a come back of the laser rifle, soon, and a nerf to the flaylock will mean a much healthier margin for armor tankers. In addition we will start to see the remaining weapons trickle in. The rail weapons will fill out, which will also mean some more challenges for armor tanks, they will also likely be the smarter weapons for armor tankers to equip with some of the best precision for longer range attacks.
Also with the addition of the plasma and laser heavy weapons, the anti-shield stand-off weapons will finally come into play. The plasma heavy weapon will probably be the most deadly weapon out there. The availability of a wide range of side-arms, especially the hybrid rail variants, will very likely mean that a lot of assaults will effectively have two light weapons.
I just don't know if I'd push that much harder for balance until we get all the weapons that are out there. And even then, people have to skill in to them, the community then has to learn the counters and things then have to settle down.
To an extent I agree that there is a zero sum gaming going on here, where that breaks down however is that we're not in a binary system where resources (in this case dps vs eHP) are divided between two competing 'parties'. There are multiple suits, even more when races are considered and still more when diverse fittings are accounted for. With this level of flex it is important to maintain as much baseline stability as possible so that player choice maintains relevance, altering mechanics in such a way that an entire role and thus all races and fits within it, is completely incapable of doing something is quite frankly a very heavy handed way to go about things. Even the heavy frame now has an option to carry equipment, granted it's only one and there are trade-offs but it promotes flex.
In the case of, broadly speaking, "Assault dps vs Logi survival" I think there should indeed be balance but that balance is best found by looking at the zero sum case of eHP vs DPS in the wider view of class roles. The zero sum says 'if A is attacking B then 10 more damage from A is equal to 10 less starting HP for B" but it fails to account for the wider situation. Logi and Assaults should be combat balance in a general sense, but a Logi should not be as effective a 'slayer' as an Assault leading to the conclusion that Assaults should have more 'gank' while Logi suits should emphasize 'tank' (all statements made within the context of comparing medium frames).
If CCP is adding another layer "Racial specialization bonus-suit bonus-and role bonus" then that would be a better solution. It allows a lot more flex for balance than replacing the current buffs with equipment specific ones. It would still have to overcome the constraining of fits to a race such that mercs can on sight read the likely fits of a player but that aside it's a much more effective solution.
I'll check out your thread thanks for the heads up on that.
Cheers, Cross |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
18
|
Posted - 2013.08.02 00:39:00 -
[403] - Quote
Cross Atu wrote:Beren Hurin wrote:Cross, don't you think its a sort of zero sum game at this point. Any gank/dps/slayer bonus you add to assaults makes everyone less survivable? So aren't we just left with trying to facilitate logistics racial 'synergy' with general play styles of slayers?
I'm wondering if what CCP is saying that they are doing now is giving everything a:
Racial specialization bonus-suit bonus-and role bonus?
Check my "Nanohive Alchemy" post and give some feedback there if you would please. I think one last thing that armor tanking is really missing it the evolution of its meta; is ALOT more healing nanohives on the field. Assaults should be running around with a mix of allotek hives, and other ammo hives, and I've found that it really buffs my team to have triage hives around, not to mention it is fairly risk free point gain.
I'm predicting a come back of the laser rifle, soon, and a nerf to the flaylock will mean a much healthier margin for armor tankers. In addition we will start to see the remaining weapons trickle in. The rail weapons will fill out, which will also mean some more challenges for armor tanks, they will also likely be the smarter weapons for armor tankers to equip with some of the best precision for longer range attacks.
Also with the addition of the plasma and laser heavy weapons, the anti-shield stand-off weapons will finally come into play. The plasma heavy weapon will probably be the most deadly weapon out there. The availability of a wide range of side-arms, especially the hybrid rail variants, will very likely mean that a lot of assaults will effectively have two light weapons.
I just don't know if I'd push that much harder for balance until we get all the weapons that are out there. And even then, people have to skill in to them, the community then has to learn the counters and things then have to settle down.
To an extent I agree that there is a zero sum gaming going on here, where that breaks down however is that we're not in a binary system where resources (in this case dps vs eHP) are divided between two competing 'parties'. There are multiple suits, even more when races are considered and still more when diverse fittings are accounted for. With this level of flex it is important to maintain as much baseline stability as possible so that player choice maintains relevance, altering mechanics in such a way that an entire role and thus all races and fits within it, is completely incapable of doing something is quite frankly a very heavy handed way to go about things. Even the heavy frame now has an option to carry equipment, granted it's only one and there are trade-offs but it promotes flex. In the case of, broadly speaking, "Assault dps vs Logi survival" I think there should indeed be balance but that balance is best found by looking at the zero sum case of eHP vs DPS in the wider view of class roles. The zero sum says 'if A is attacking B then 10 more damage from A is equal to 10 less starting HP for B" but it fails to account for the wider situation. Logi and Assaults should be combat balance in a general sense, but a Logi should not be as effective a 'slayer' as an Assault leading to the conclusion that Assaults should have more 'gank' while Logi suits should emphasize 'tank' (all statements made within the context of comparing medium frames). If CCP is adding another layer "Racial specialization bonus-suit bonus-and role bonus" then that would be a better solution. It allows a lot more flex for balance than replacing the current buffs with equipment specific ones. It would still have to overcome the constraining of fits to a race such that mercs can on sight read the likely fits of a player but that aside it's a much more effective solution. I'll check out your thread thanks for the heads up on that. Cheers, Cross I would concur that a broader look needs to be taken then just hp vs hp, like when my clip runs out the assault guy s witches to the flaylock and wins, like the intelligent player with flux that devistates my shields, like how slow my cal logi is and how little stamina it has, this is not a result of over powered, this is the result of under skilled.
|
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
18
|
Posted - 2013.08.02 00:48:00 -
[404] - Quote
Cross Atu wrote:Beren Hurin wrote:Cross, don't you think its a sort of zero sum game at this point. Any gank/dps/slayer bonus you add to assaults makes everyone less survivable? So aren't we just left with trying to facilitate logistics racial 'synergy' with general play styles of slayers?
I'm wondering if what CCP is saying that they are doing now is giving everything a:
Racial specialization bonus-suit bonus-and role bonus?
Check my "Nanohive Alchemy" post and give some feedback there if you would please. I think one last thing that armor tanking is really missing it the evolution of its meta; is ALOT more healing nanohives on the field. Assaults should be running around with a mix of allotek hives, and other ammo hives, and I've found that it really buffs my team to have triage hives around, not to mention it is fairly risk free point gain.
I'm predicting a come back of the laser rifle, soon, and a nerf to the flaylock will mean a much healthier margin for armor tankers. In addition we will start to see the remaining weapons trickle in. The rail weapons will fill out, which will also mean some more challenges for armor tanks, they will also likely be the smarter weapons for armor tankers to equip with some of the best precision for longer range attacks.
Also with the addition of the plasma and laser heavy weapons, the anti-shield stand-off weapons will finally come into play. The plasma heavy weapon will probably be the most deadly weapon out there. The availability of a wide range of side-arms, especially the hybrid rail variants, will very likely mean that a lot of assaults will effectively have two light weapons.
I just don't know if I'd push that much harder for balance until we get all the weapons that are out there. And even then, people have to skill in to them, the community then has to learn the counters and things then have to settle down.
To an extent I agree that there is a zero sum gaming going on here, where that breaks down however is that we're not in a binary system where resources (in this case dps vs eHP) are divided between two competing 'parties'. There are multiple suits, even more when races are considered and still more when diverse fittings are accounted for. With this level of flex it is important to maintain as much baseline stability as possible so that player choice maintains relevance, altering mechanics in such a way that an entire role and thus all races and fits within it, is completely incapable of doing something is quite frankly a very heavy handed way to go about things. Even the heavy frame now has an option to carry equipment, granted it's only one and there are trade-offs but it promotes flex. In the case of, broadly speaking, "Assault dps vs Logi survival" I think there should indeed be balance but that balance is best found by looking at the zero sum case of eHP vs DPS in the wider view of class roles. The zero sum says 'if A is attacking B then 10 more damage from A is equal to 10 less starting HP for B" but it fails to account for the wider situation. Logi and Assaults should be combat balance in a general sense, but a Logi should not be as effective a 'slayer' as an Assault leading to the conclusion that Assaults should have more 'gank' while Logi suits should emphasize 'tank' (all statements made within the context of comparing medium frames). If CCP is adding another layer "Racial specialization bonus-suit bonus-and role bonus" then that would be a better solution. It allows a lot more flex for balance than replacing the current buffs with equipment specific ones. It would still have to overcome the constraining of fits to a race such that mercs can on sight read the likely fits of a player but that aside it's a much more effective solution. I'll check out your thread thanks for the heads up on that. Cheers, Cross All this speculation of Bens is wrong, all this ideas about weapons and what's coming into play is wrong, why? Simple, the best players in this game will always shoot you in the face with an ar or maybee a scrambler rifle, why? Because those who are good at fps will most likely prefer an ar, its that simple, none of this they do takesminto account the same factor, the better players will dominate ANY 1vs1 encounter, and the worst player will come here and say its his suit, because that is the root of the entire cal logi arguement people complaining about what good players use to kill you.
|
SirManBoy
Molon Labe. League of Infamy
110
|
Posted - 2013.08.02 01:52:00 -
[405] - Quote
CCP Logibro,
Please address this issue with the non-depleted shield recharge delay rate being incorrect for Caldari logis. Your own dev blog for update 1.3 clearly stated that the recharge rates were supposed to be 5/8, but the suit stats list the recharge rates at 6/8. After all that has been done to this suit, it is important that we Caldar logis get every benefit owed to us. Please look into this and make a statement.
Thank you |
dustwaffle
Gravity Prone EoN.
277
|
Posted - 2013.08.02 06:10:00 -
[406] - Quote
Holt Bannon wrote: What gives you the right to take everything away from cal logi and give us nothing in return. The players give them that right.
That EULA. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
19
|
Posted - 2013.08.02 11:48:00 -
[407] - Quote
dustwaffle wrote:Holt Bannon wrote: What gives you the right to take everything away from cal logi and give us nothing in return. The players give them that right. That EULA. Just pull out your trump card and stop playing when destiny, cod ghosts or bf4 drops like the rest of us, beats the hell out of EULAS everytime. |
reydient
ROGUE SPADES EoN.
77
|
Posted - 2013.08.02 14:02:00 -
[408] - Quote
I see alot of QQing about being nerfed-
I happen to know for a fact that most ( not all) logi/cal/assault did not spec heavily into drop-suit engineering or electronics and were able to shield tank- I dont think 40 CPU is so much when there are so many other skills designed to lower CPU and PG usage-
I will admit- I feel sorry for the Logibros that were actual Cal logis and preferred to " heal over kill." to you guys I say sorry. I say if your going to be mad at anyone- be mad at your former suit brothers abusers-
However, I will say this- a former corpmate put things in perspective - war far is about finding the "one up " and finding the exploit - I say to the Cal logi assault, you did good and you found a great exploit- but now it has been dealt with -
That same corpmate also said- "Dust, like Eve, is about adaptation"
SO TO THE CAL LOGI I SAY "ITS TIME TO ADAPT" - |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
72
|
Posted - 2013.08.02 16:32:00 -
[409] - Quote
INFINITE DIVERSITY IDIC wrote:bcs1a wrote:Psychotic Shooter wrote:Dude you are just pissed because they made it so you cant tank it that well any more and turn it into a assault suit im glad they nerfed it because people like you made this game bad because you are not letting people who get assault suits win fights whether or not that's the case with that one player, you can bet the house on the fact that there are tons of players whose complaint will be 100% because of that... good call... Let assault suits win fights? Lmao, dude , leave uninstall never play again, any fps please.
I'm not sure whether you simply misquoted, or lack the ability to understand what you read..
|
Ku Shala
Planetary Response Organization Test Friends Please Ignore
101
|
Posted - 2013.08.02 16:51:00 -
[410] - Quote
i am going back under my bridge and waiting to die from a basic flux grenade and my 96 armour or what ever it is |
|
Cosgar
ParagonX
3830
|
Posted - 2013.08.02 18:47:00 -
[411] - Quote
INFINITE DIVERSITY IDIC wrote:dustwaffle wrote:Holt Bannon wrote: What gives you the right to take everything away from cal logi and give us nothing in return. The players give them that right. That EULA. Just pull out your trump card and stop playing when destiny, cod ghosts or bf4 drops like the rest of us, beats the hell out of EULAS everytime. CoD, and BF nerf and buff things all the time. It's called not having enough foresight for game mechanics that can be abused. Seen anyone getting QS quad feeds in BLOBS2 lately? |
Ku Shala
Planetary Response Organization Test Friends Please Ignore
101
|
Posted - 2013.08.02 18:55:00 -
[412] - Quote
wait i have found the ultimate solution change all values to 1 every one has one sheild and one armour and weapons do 1 damage then the game will be balanced |
zzZaXxx
The Exemplars Top Men.
153
|
Posted - 2013.08.02 19:16:00 -
[413] - Quote
reydient wrote:I see alot of QQing about being nerfed-
I happen to know for a fact that most ( not all) logi/cal/assault did not spec heavily into drop-suit engineering or electronics and were able to shield tank- I dont think 40 CPU is so much when there are so many other skills designed to lower CPU and PG usage-
I will admit- I feel sorry for the Logibros that were actual Cal logis and preferred to " heal over kill." to you guys I say sorry. I say if your going to be mad at anyone- be mad at your former suit brothers abusers-
However, I will say this- a former corpmate put things in perspective - war far is about finding the "one up " and finding the exploit - I say to the Cal logi assault, you did good and you found a great exploit- but now it has been dealt with -
That same corpmate also said- "Dust, like Eve, is about adaptation"
SO TO THE CAL LOGI I SAY "ITS TIME TO ADAPT" -
The CPU nerf was too much. Shoulda just been the bonus. Cal logis are too one dimensional now. You can generally be sure they either have no armor or no equipment. The End. |
Cosgar
ParagonX
3835
|
Posted - 2013.08.02 19:44:00 -
[414] - Quote
zzZaXxx wrote:reydient wrote:I see alot of QQing about being nerfed-
I happen to know for a fact that most ( not all) logi/cal/assault did not spec heavily into drop-suit engineering or electronics and were able to shield tank- I dont think 40 CPU is so much when there are so many other skills designed to lower CPU and PG usage-
I will admit- I feel sorry for the Logibros that were actual Cal logis and preferred to " heal over kill." to you guys I say sorry. I say if your going to be mad at anyone- be mad at your former suit brothers abusers-
However, I will say this- a former corpmate put things in perspective - war far is about finding the "one up " and finding the exploit - I say to the Cal logi assault, you did good and you found a great exploit- but now it has been dealt with -
That same corpmate also said- "Dust, like Eve, is about adaptation"
SO TO THE CAL LOGI I SAY "ITS TIME TO ADAPT" - The CPU nerf was too much. Shoulda just been the bonus. Cal logis are too one dimensional now. You can generally be sure they either have no armor or no equipment. The End. Tell that to the CaLogi I was in squad with last night. She had a GEK, hives, needle, and (I think) a flux repper. Not sure what level regulators she was using, but she pretty much started recharging shields under fire. The problem with all CaLogis is that they were spoiled with the large CPU pool. Now you guys have to pick and choose what to fit just like everyone else. |
zzZaXxx
The Exemplars Top Men.
153
|
Posted - 2013.08.02 23:02:00 -
[415] - Quote
Cosgar wrote:zzZaXxx wrote:reydient wrote:I see alot of QQing about being nerfed-
I happen to know for a fact that most ( not all) logi/cal/assault did not spec heavily into drop-suit engineering or electronics and were able to shield tank- I dont think 40 CPU is so much when there are so many other skills designed to lower CPU and PG usage-
I will admit- I feel sorry for the Logibros that were actual Cal logis and preferred to " heal over kill." to you guys I say sorry. I say if your going to be mad at anyone- be mad at your former suit brothers abusers-
However, I will say this- a former corpmate put things in perspective - war far is about finding the "one up " and finding the exploit - I say to the Cal logi assault, you did good and you found a great exploit- but now it has been dealt with -
That same corpmate also said- "Dust, like Eve, is about adaptation"
SO TO THE CAL LOGI I SAY "ITS TIME TO ADAPT" - The CPU nerf was too much. Shoulda just been the bonus. Cal logis are too one dimensional now. You can generally be sure they either have no armor or no equipment. The End. Tell that to the CaLogi I was in squad with last night. She had a GEK, hives, needle, and (I think) a flux repper. Not sure what level regulators she was using, but she pretty much started recharging shields under fire. The problem with all CaLogis is that they were spoiled with the large CPU pool. Now you guys have to pick and choose what to fit just like everyone else.
If we were spoiled then all other logis are still spoiled. We're the only ones that are pure and spotless. It's kinda lonely. They should just take away a low slot from proto and add an equipment slot and give us back our CPU. |
SirManBoy
Molon Labe. League of Infamy
113
|
Posted - 2013.08.03 00:47:00 -
[416] - Quote
It has been days since 1.3 dropped, but I still haven't seen a dev address the problem with the Caldari logi shield recharge delay rates. Either it was misreported in the dev blog (not likely), or a fix is necessary.
Why the rest of the Caldar logi community is not up in arms about this is a mystery to me. |
Ku Shala
Planetary Response Organization Test Friends Please Ignore
103
|
Posted - 2013.08.03 02:34:00 -
[417] - Quote
im not playing until its fixed |
SirManBoy
Molon Labe. League of Infamy
124
|
Posted - 2013.08.03 18:32:00 -
[418] - Quote
CCP Frame & CCP Logibro,
Please explain why there's a discrepancy between the shield recharge delay rates reported in the dev blog and the rates that ACTUALLY went into effect upon release of update 1.3. |
IamI3rian
OSG Planetary Operations Covert Intervention
332
|
Posted - 2013.08.03 20:52:00 -
[419] - Quote
SirManBoy wrote:It has been days since 1.3 dropped, but I still haven't seen a dev address the problem with the Caldari logi shield recharge delay rates. Either it was misreported in the dev blog (not likely), or a fix is necessary. Is it really unlikely, or do you just want it to be?
--- Remember: IamI3rian told ya Wish I could play Skyrim again for the first time. -AflockOfHippies |
SirManBoy
Molon Labe. League of Infamy
128
|
Posted - 2013.08.03 21:47:00 -
[420] - Quote
IamI3rian wrote:SirManBoy wrote:It has been days since 1.3 dropped, but I still haven't seen a dev address the problem with the Caldari logi shield recharge delay rates. Either it was misreported in the dev blog (not likely), or a fix is necessary. Is it really unlikely, or do you just want it to be? --- Remember: IamI3rian told ya Wish I could play Skyrim again for the first time. -AflockOfHippies
Despite being a nerf, the stats in the dev blog seemed to follow the same logic about the shield recharge delays that existed before, which is to say that the Caldari logi suit is better in this area than both the Gallente logi suit and the Minmatar logi suit. Also, the Caldari logi is the only suit that did not get the rates reported in the dev blog. Strange, wouldn't you say? Why would CCP give the Amarr suit recharge delay rates of 6/7 and make the other three suits have recharge delay rates of 6/8? No, this is a clear oversight caused by carelessness. Instead of checking their own numbers before unloading 1.3, CCP mistakenly made three suits have the same stats instead of two. This needs to be addressed and corrected, but you can't get a dev to say anything about it to save your life. |
|
Cosgar
ParagonX
3853
|
Posted - 2013.08.03 23:18:00 -
[421] - Quote
zzZaXxx wrote:Cosgar wrote:zzZaXxx wrote:reydient wrote:I see alot of QQing about being nerfed-
I happen to know for a fact that most ( not all) logi/cal/assault did not spec heavily into drop-suit engineering or electronics and were able to shield tank- I dont think 40 CPU is so much when there are so many other skills designed to lower CPU and PG usage-
I will admit- I feel sorry for the Logibros that were actual Cal logis and preferred to " heal over kill." to you guys I say sorry. I say if your going to be mad at anyone- be mad at your former suit brothers abusers-
However, I will say this- a former corpmate put things in perspective - war far is about finding the "one up " and finding the exploit - I say to the Cal logi assault, you did good and you found a great exploit- but now it has been dealt with -
That same corpmate also said- "Dust, like Eve, is about adaptation"
SO TO THE CAL LOGI I SAY "ITS TIME TO ADAPT" - The CPU nerf was too much. Shoulda just been the bonus. Cal logis are too one dimensional now. You can generally be sure they either have no armor or no equipment. The End. Tell that to the CaLogi I was in squad with last night. She had a GEK, hives, needle, and (I think) a flux repper. Not sure what level regulators she was using, but she pretty much started recharging shields under fire. The problem with all CaLogis is that they were spoiled with the large CPU pool. Now you guys have to pick and choose what to fit just like everyone else. If we were spoiled then all other logis are still spoiled. We're the only ones that are pure and spotless. It's kinda lonely. They should just take away a low slot from proto and add an equipment slot and give us back our CPU. Just put a CPU enhancer on the low slot like the rest of us.
|
Danny Tannner
Ostrakon Agency Gallente Federation
0
|
Posted - 2013.08.05 19:55:00 -
[422] - Quote
Should have removed a low slot since you needed a cpu mod to make it a 'super logi' anyways.Assault suits are also effected by the change. Everything has a 'max' fit when it comes down to it. Regardless it seems like caldari would be the mid point for a versatile assault logi/logi, more in the backfield though, while amarr would be the ''get in there and give it the business' assault logi helping out infiltration. but I noticed Amarr logi A-I needs to lose either a high or low slot. |
dreth longbow
Zumari Force Projection Caldari State
8
|
Posted - 2013.08.05 23:50:00 -
[423] - Quote
People did the research choose a path, spent their sp and had fun.
Other people choose different paths did not like what they had and cried to ccp, the crybabies cried a lot and ccp listened and nerfed the suit, flaylock and nades. The crybabies were happy since they were not affected and now they control the battle field again.
CCP thinks they are listening to their players, but in reality they are listing to a few players who want to keep the status quo like in all things in life (those that are winning and killing want to keep it that way and don't like those that try something new and succed in killing them) and what CCP does not realize yet, is that this game was marketed to those who want something new in a FPS not the same old stuff, which is what ccp needs to deliver if they want a multi year product and to make hundreds of millions of dollars.
To be fair there needs to be a way for CCP to appease the status quo and release and fix new things, to that I recommend the following.: If CCP releases something new oh say a suit, then everyone should have 1 chance to respec their suits and choose the new one. If CCP negatively impacts something oh say a flaylock, then everyone who owns them above basic level should be given 1 chance to respec out. If CCP positively impacts something, then that will affect something else and the negative impacted people should be given 1 chance to respec out.
when I say respec I do not mean a complete respec, only a respec on the affected item only. What this does is allow game/equipment changes and allow those that are impacted a chance to adjust to the new situation without penalizing anyone who invested in legacy equipment. This would be good for all, keep the game fresh and allow changes without crying.
Comments welcome, lets see if we can not find a solution that has support that CCP will implement. |
dustwaffle
Gravity Prone EoN.
288
|
Posted - 2013.08.06 10:56:00 -
[424] - Quote
INFINITE DIVERSITY IDIC wrote:dustwaffle wrote:Holt Bannon wrote: What gives you the right to take everything away from cal logi and give us nothing in return. The players give them that right. That EULA. Just pull out your trump card and stop playing when destiny, cod ghosts or bf4 drops like the rest of us, beats the hell out of EULAS everytime. Why would I go play something different? I actually have fun playing Dust, despite my suit getting re-balanced.
|
dustwaffle
Gravity Prone EoN.
288
|
Posted - 2013.08.06 11:03:00 -
[425] - Quote
dreth longbow wrote:People did the research choose a path, spent their sp and had fun.
Other people choose different paths did not like what they had and cried to ccp, the crybabies cried a lot and ccp listened and nerfed the suit, flaylock and nades. The crybabies were happy since they were not affected and now they control the battle field again.
CCP thinks they are listening to their players, but in reality they are listing to a few players who want to keep the status quo like in all things in life (those that are winning and killing want to keep it that way and don't like those that try something new and succed in killing them) and what CCP does not realize yet, is that this game was marketed to those who want something new in a FPS not the same old stuff, which is what ccp needs to deliver if they want a multi year product and to make hundreds of millions of dollars.
To be fair there needs to be a way for CCP to appease the status quo and release and fix new things, to that I recommend the following.: If CCP releases something new oh say a suit, then everyone should have 1 chance to respec their suits and choose the new one. If CCP negatively impacts something oh say a flaylock, then everyone who owns them above basic level should be given 1 chance to respec out. If CCP positively impacts something, then that will affect something else and the negative impacted people should be given 1 chance to respec out.
when I say respec I do not mean a complete respec, only a respec on the affected item only. What this does is allow game/equipment changes and allow those that are impacted a chance to adjust to the new situation without penalizing anyone who invested in legacy equipment. This would be good for all, keep the game fresh and allow changes without crying.
Comments welcome, lets see if we can not find a solution that has support that CCP will implement.
Disagree. As a Caldari Logi user, I agree that too many people were using the suit as a super assault, hence the need for balancing. The reduction in CPU is a bit meh, considering all other Logi suits have equivalent CPU. People claiming that now Caldari have to make a choice between tank and equipment are pretty hypocritical since each logi (bar Amarr) has the same number of High/Low/Equipment slots combined.
I don't think CCP should give me a respec. EVerytime CCP releases a new suit/modules or balance existing ones, everyone who got a respec would flock to whatever was deemed overpowered at the time, rather than speccing into something they actually enjoyed playing. This results in less diversity on the battlefield, making games a lot more boring.
Besides, respecs are a moot point at the moment, since CCP has already said NO. As and when they go back on that decision, then sure, cry for respecs. |
SirManBoy
Molon Labe. League of Infamy
133
|
Posted - 2013.08.06 11:22:00 -
[426] - Quote
dustwaffle wrote:dreth longbow wrote:People did the research choose a path, spent their sp and had fun.
Other people choose different paths did not like what they had and cried to ccp, the crybabies cried a lot and ccp listened and nerfed the suit, flaylock and nades. The crybabies were happy since they were not affected and now they control the battle field again.
CCP thinks they are listening to their players, but in reality they are listing to a few players who want to keep the status quo like in all things in life (those that are winning and killing want to keep it that way and don't like those that try something new and succed in killing them) and what CCP does not realize yet, is that this game was marketed to those who want something new in a FPS not the same old stuff, which is what ccp needs to deliver if they want a multi year product and to make hundreds of millions of dollars.
To be fair there needs to be a way for CCP to appease the status quo and release and fix new things, to that I recommend the following.: If CCP releases something new oh say a suit, then everyone should have 1 chance to respec their suits and choose the new one. If CCP negatively impacts something oh say a flaylock, then everyone who owns them above basic level should be given 1 chance to respec out. If CCP positively impacts something, then that will affect something else and the negative impacted people should be given 1 chance to respec out.
when I say respec I do not mean a complete respec, only a respec on the affected item only. What this does is allow game/equipment changes and allow those that are impacted a chance to adjust to the new situation without penalizing anyone who invested in legacy equipment. This would be good for all, keep the game fresh and allow changes without crying.
Comments welcome, lets see if we can not find a solution that has support that CCP will implement. Disagree. As a Caldari Logi user, I agree that too many people were using the suit as a super assault, hence the need for balancing. The reduction in CPU is a bit meh, considering all other Logi suits have equivalent CPU. People claiming that now Caldari have to make a choice between tank and equipment are pretty hypocritical since each logi (bar Amarr) has the same number of High/Low/Equipment slots combined. I don't think CCP should give me a respec. EVerytime CCP releases a new suit/modules or balance existing ones, everyone who got a respec would flock to whatever was deemed overpowered at the time, rather than speccing into something they actually enjoyed playing. This results in less diversity on the battlefield, making games a lot more boring. Besides, respecs are a moot point at the moment, since CCP has already said NO. As and when they go back on that decision, then sure, cry for respecs.
Are you aware of how you've been cheated on your shield recharge delay rate? The dev blog reported that Caldari logis would have rates of 5 seconds for non-depleted shields and 8 seconds for fully depleted shields. However, when the update dropped, they gave us the a non-depleted shield recharge delay rate of 6 seconds. And before you blow it off and dismiss it as "not a big deal", please consider the importance of time when it comes to recharging your shields. A second is a significant amount of time. It can sometimes be the difference between life and death in this game.
I would really like to see more Caldari logis get behind this issue, but it seems that there are only a handful of us with the requisite savvy for the game's stats to understand that we've been screwed. |
Sana Rayya
WASTELAND JUNK REMOVAL
68
|
Posted - 2013.08.06 13:20:00 -
[427] - Quote
Did you send in a ticket? What was the response (if there was one)? |
dreth longbow
Zumari Force Projection Caldari State
8
|
Posted - 2013.08.06 19:22:00 -
[428] - Quote
dustwaffle wrote:dreth longbow wrote:People did the research choose a path, spent their sp and had fun.
Other people choose different paths did not like what they had and cried to ccp, the crybabies cried a lot and ccp listened and nerfed the suit, flaylock and nades. The crybabies were happy since they were not affected and now they control the battle field again.
CCP thinks they are listening to their players, but in reality they are listing to a few players who want to keep the status quo like in all things in life (those that are winning and killing want to keep it that way and don't like those that try something new and succed in killing them) and what CCP does not realize yet, is that this game was marketed to those who want something new in a FPS not the same old stuff, which is what ccp needs to deliver if they want a multi year product and to make hundreds of millions of dollars.
To be fair there needs to be a way for CCP to appease the status quo and release and fix new things, to that I recommend the following.: If CCP releases something new oh say a suit, then everyone should have 1 chance to respec their suits and choose the new one. If CCP negatively impacts something oh say a flaylock, then everyone who owns them above basic level should be given 1 chance to respec out. If CCP positively impacts something, then that will affect something else and the negative impacted people should be given 1 chance to respec out.
when I say respec I do not mean a complete respec, only a respec on the affected item only. What this does is allow game/equipment changes and allow those that are impacted a chance to adjust to the new situation without penalizing anyone who invested in legacy equipment. This would be good for all, keep the game fresh and allow changes without crying.
Comments welcome, lets see if we can not find a solution that has support that CCP will implement. Disagree. As a Caldari Logi user, I agree that too many people were using the suit as a super assault, hence the need for balancing. The reduction in CPU is a bit meh, considering all other Logi suits have equivalent CPU. People claiming that now Caldari have to make a choice between tank and equipment are pretty hypocritical since each logi (bar Amarr) has the same number of High/Low/Equipment slots combined. I don't think CCP should give me a respec. EVerytime CCP releases a new suit/modules or balance existing ones, everyone who got a respec would flock to whatever was deemed overpowered at the time, rather than speccing into something they actually enjoyed playing. This results in less diversity on the battlefield, making games a lot more boring. Besides, respecs are a moot point at the moment, since CCP has already said NO. As and when they go back on that decision, then sure, cry for respecs.
I was not just talking about now, I was talking about a policy to help balance out when ccp makes changes so they could accommodate everyone who was effected by the changes both for new stuff and changed stuff.
As to the other point you made, yes their will be those that jump from the latest flavor to flavor, but if you reread the post, I was not talking about a complete respec, just a respec for the items that were effected. If a new suit comes out then everyone would get a suit respec only, so they can either keep the suit they like or choose the new one, this would keep the game fun, not punish anyone and not reward people for other bad decisions they made on equipment and for those the jump to the newest flavor they will be stuck with it until the next change for that item which may be next month or next year, so I don't see that as a problem. |
dreth longbow
Zumari Force Projection Caldari State
8
|
Posted - 2013.08.06 19:24:00 -
[429] - Quote
SirManBoy wrote:dustwaffle wrote:dreth longbow wrote:People did the research choose a path, spent their sp and had fun.
Other people choose different paths did not like what they had and cried to ccp, the crybabies cried a lot and ccp listened and nerfed the suit, flaylock and nades. The crybabies were happy since they were not affected and now they control the battle field again.
CCP thinks they are listening to their players, but in reality they are listing to a few players who want to keep the status quo like in all things in life (those that are winning and killing want to keep it that way and don't like those that try something new and succed in killing them) and what CCP does not realize yet, is that this game was marketed to those who want something new in a FPS not the same old stuff, which is what ccp needs to deliver if they want a multi year product and to make hundreds of millions of dollars.
To be fair there needs to be a way for CCP to appease the status quo and release and fix new things, to that I recommend the following.: If CCP releases something new oh say a suit, then everyone should have 1 chance to respec their suits and choose the new one. If CCP negatively impacts something oh say a flaylock, then everyone who owns them above basic level should be given 1 chance to respec out. If CCP positively impacts something, then that will affect something else and the negative impacted people should be given 1 chance to respec out.
when I say respec I do not mean a complete respec, only a respec on the affected item only. What this does is allow game/equipment changes and allow those that are impacted a chance to adjust to the new situation without penalizing anyone who invested in legacy equipment. This would be good for all, keep the game fresh and allow changes without crying.
Comments welcome, lets see if we can not find a solution that has support that CCP will implement. Disagree. As a Caldari Logi user, I agree that too many people were using the suit as a super assault, hence the need for balancing. The reduction in CPU is a bit meh, considering all other Logi suits have equivalent CPU. People claiming that now Caldari have to make a choice between tank and equipment are pretty hypocritical since each logi (bar Amarr) has the same number of High/Low/Equipment slots combined. I don't think CCP should give me a respec. EVerytime CCP releases a new suit/modules or balance existing ones, everyone who got a respec would flock to whatever was deemed overpowered at the time, rather than speccing into something they actually enjoyed playing. This results in less diversity on the battlefield, making games a lot more boring. Besides, respecs are a moot point at the moment, since CCP has already said NO. As and when they go back on that decision, then sure, cry for respecs. Are you aware of how you've been cheated on your shield recharge delay rate? The dev blog reported that Caldari logis would have rates of 5 seconds for non-depleted shields and 8 seconds for fully depleted shields. However, when the update dropped, they gave us the a non-depleted shield recharge delay rate of 6 seconds. And before you blow it off and dismiss it as "not a big deal", please consider the importance of time when it comes to recharging your shields. A second is a significant amount of time. It can sometimes be the difference between life and death in this game. I would really like to see more Caldari logis get behind this issue, but it seems that there are only a handful of us with the requisite savvy for the game's stats to understand that we've been screwed.
1 sec is forever in a FPS, yes ccp should fix this!
|
dreth longbow
Zumari Force Projection Caldari State
8
|
Posted - 2013.08.06 19:27:00 -
[430] - Quote
Sana Rayya wrote:Did you send in a ticket? What was the response (if there was one)?
Sent a ticket in for a respec, no and no. did not try for a fix, since they said put it in the forums and we read them.
So all of you who want a change ccp wants you to cry about it, then if enough of us do that then they will fix it. |
|
Ku Shala
Planetary Response Organization Test Friends Please Ignore
160
|
Posted - 2013.08.06 20:55:00 -
[431] - Quote
425 replies isnt enough?
|
dustwaffle
Gravity Prone EoN.
294
|
Posted - 2013.08.07 06:08:00 -
[432] - Quote
SirManBoy wrote:Are you aware of how you've been cheated on your shield recharge delay rate? The dev blog reported that Caldari logis would have rates of 5 seconds for non-depleted shields and 8 seconds for fully depleted shields. However, when the update dropped, they gave us the a non-depleted shield recharge delay rate of 6 seconds. And before you blow it off and dismiss it as "not a big deal", please consider the importance of time when it comes to recharging your shields. A second is a significant amount of time. It can sometimes be the difference between life and death in this game.
I would really like to see more Caldari logis get behind this issue, but it seems that there are only a handful of us with the requisite savvy for the game's stats to understand that we've been screwed. Yes I am aware of the issue, but apart from CCP coming on to say, 'Hey guys we made a mistake in the notes and it should be 6 instead of 5' or saying 'yeah it's noted and we'll get it sorted soon', there's nothing much we can do about it. Best thing to do, submit feedback in the appropriate forum and a petition ticket as well just to make sure. Once CCP slogs through the rubbish tickets people submit for various inane reasons, they'll probably get round to fixing it.
Until then, just treat your recharge delay as if it REALLY was meant to be 6 seconds and adjust your gameplay accordingly. |
dustwaffle
Gravity Prone EoN.
294
|
Posted - 2013.08.07 06:16:00 -
[433] - Quote
dreth longbow wrote:dustwaffle wrote:dreth longbow wrote:*Snip* Disagree. As a Caldari Logi user, I agree that too many people were using the suit as a super assault, hence the need for balancing. The reduction in CPU is a bit meh, considering all other Logi suits have equivalent CPU. People claiming that now Caldari have to make a choice between tank and equipment are pretty hypocritical since each logi (bar Amarr) has the same number of High/Low/Equipment slots combined. I don't think CCP should give me a respec. EVerytime CCP releases a new suit/modules or balance existing ones, everyone who got a respec would flock to whatever was deemed overpowered at the time, rather than speccing into something they actually enjoyed playing. This results in less diversity on the battlefield, making games a lot more boring. Besides, respecs are a moot point at the moment, since CCP has already said NO. As and when they go back on that decision, then sure, cry for respecs. I was not just talking about now, I was talking about a policy to help balance out when ccp makes changes so they could accommodate everyone who was effected by the changes both for new stuff and changed stuff. As to the other point you made, yes their will be those that jump from the latest flavor to flavor, but if you reread the post, I was not talking about a complete respec, just a respec for the items that were effected. If a new suit comes out then everyone would get a suit respec only, so they can either keep the suit they like or choose the new one, this would keep the game fun, not punish anyone and not reward people for other bad decisions they made on equipment and for those the jump to the newest flavor they will be stuck with it until the next change for that item which may be next month or next year, so I don't see that as a problem.
The policy CCP has towards to people who were negatively affected by changes made is typically: Adapt or die
This theme is common throughout EVE and Dust, both of which are made by CCP. If this type of approach doesn't cater to a certain type of player, that player will leave and yet someone else will subscribe to that method of thinking and flourish in it. CCP have actually stated that they are comfortable with losing the first type of players as a customers, since the second type typically stays with the game for longer.
Even a partial respec just for drop suits/modules/weapons/equipment means certain types of people will always flock to what is deemed 'OP' at the time. Say CCP introduces a new gun tomorrow. Everyone is on equal footing, i.e. they all have to skill into it. If a respec was given out willy nilly, EVERYONE would have proto versions of that weapon and if it was UP, revert back to whatever was considered OP at the time.
For example, given the recent balancing of Caldari Logi suits, flaylock pistols and the previous nerfing of Tactical ARs. No one really complains about them now. So instead everyone starts complaining about forge gunners (vehicle related QQ has always been there afaik). If CCP gives out a respec tomorrow, just a partial one for weapons/dropsuits, you could probably expect to see more than half the players in matches touting heavy suits with forge guns. Next patch, CCP nerfs forge guns and hands out respecs. The next OP thing would be what people spec into.
tl;dr People prefer to choose OP things to spec into, instead of what they enjoy playing. Sucks to be them.
|
dreth longbow
Zumari Force Projection Caldari State
8
|
Posted - 2013.08.07 20:06:00 -
[434] - Quote
The policy CCP has towards to people who were negatively affected by changes made is typically: Adapt or die
This theme is common throughout EVE and Dust, both of which are made by CCP. If this type of approach doesn't cater to a certain type of player, that player will leave and yet someone else will subscribe to that method of thinking and flourish in it. CCP have actually stated that they are comfortable with losing the first type of players as a customers, since the second type typically stays with the game for longer.
Even a partial respec just for drop suits/modules/weapons/equipment means certain types of people will always flock to what is deemed 'OP' at the time. Say CCP introduces a new gun tomorrow. Everyone is on equal footing, i.e. they all have to skill into it. If a respec was given out willy nilly, EVERYONE would have proto versions of that weapon and if it was UP, revert back to whatever was considered OP at the time.
For example, given the recent balancing of Caldari Logi suits, flaylock pistols and the previous nerfing of Tactical ARs. No one really complains about them now. So instead everyone starts complaining about forge gunners (vehicle related QQ has always been there afaik). If CCP gives out a respec tomorrow, just a partial one for weapons/dropsuits, you could probably expect to see more than half the players in matches touting heavy suits with forge guns. Next patch, CCP nerfs forge guns and hands out respecs. The next OP thing would be what people spec into.
tl;dr People prefer to choose OP things to spec into, instead of what they enjoy playing. Sucks to be them. [/quote]
While I agree with you on your points, something needs to be done when changes are implemented that affect items either positively or negatively so that those who have been playing the game are not penalized for spending their sp, but you also need to remember that ccp does not make changes to one category of items time and time again so those who spec into the flavor of the week will get stuck with it for a while. Another side benefit of a partial respec as you pointed out, people might be able to spec into proto versions and then that would give feedback to ccp faster if they need to re-balance.
Remember we are the testers for the game, even though the game is "released" it is not "a release quality" and as such ccp needs to keep tweaking things and as testers that are not paid (us), we should be compensated for our support of the game and the frustration that is experienced as ccp gets things working.
My suggestion for some type of policy to deal with this is needed and I am more than willing to support someone elses suggestion to deal with policy if it solves the problem better than my suggestion, that is why I posted this so that people can come up with something to deal with this problem and hopefully ccp will listen and implement it.
Thanks for the feedback |
dustwaffle
Gravity Prone EoN.
296
|
Posted - 2013.08.08 03:47:00 -
[435] - Quote
dreth longbow wrote:While I agree with you on your points, something needs to be done when changes are implemented that affect items either positively or negatively so that those who have been playing the game are not penalized for spending their sp, but you also need to remember that ccp does not make changes to one category of items time and time again so those who spec into the flavor of the week will get stuck with it for a while. Another side benefit of a partial respec as you pointed out, people might be able to spec into proto versions and then that would give feedback to ccp faster if they need to re-balance.
Remember we are the testers for the game, even though the game is "released" it is not "a release quality" and as such ccp needs to keep tweaking things and as testers that are not paid (us), we should be compensated for our support of the game and the frustration that is experienced as ccp gets things working.
My suggestion for some type of policy to deal with this is needed and I am more than willing to support someone elses suggestion to deal with policy if it solves the problem better than my suggestion, that is why I posted this so that people can come up with something to deal with this problem and hopefully ccp will listen and implement it.
Thanks for the feedback +1 anyway for a civil reasonable post, even though I don't agree with some of your points.
To be honest, I don't see the need for any sort of policy that compensates for CCP balancing certain items or suits etc.
At the end of the day, there is no requirement for a player to spec into proto of anything just to test it out. I know this is slightly off topic, but to use as an analogy, when I started playing EVE, I went for Caldari ships because I liked the lore, the weapons and style of gameplay they offered. At that time, one of the popular 'jokes' on the forums was: Pick 2: Caldari PVP Success/Win
Nevertheless, I made my choice work because I actually enjoyed playing that way and looked for methods to make the ships and fittings work against the more popular (at the time) Gallente and Minmatar.
Similarly, in Dust, certain players will always go for the popular choice, while some may go for something they enjoy. If something is blatantly overpowered, you can be sure CCP will eventually swing the nerfbat at it, so instead of running around going for OP stuff and pretending that "it's needed to be competitive", go for a style of play you genuinely like and wont get bored of that quickly.
What would happen if CCP let people have respecs, say, once every 2 months, or even everytime they got around to tweaking something? People would spec into proto versions of said thing without actually trying out basic/militia to determine if it was something they wanted/enjoyed. Then, in between them respeccing and the next respec, the forums would be aflame with cries of how CCP duped them into spending all their skillpoints into something and now there's a long period of waiting for another respec.
In short, people will complain about anything and everything. Best not to listen to such complaints and just get on with it. |
dreth longbow
Zumari Force Projection Caldari State
9
|
Posted - 2013.08.09 23:45:00 -
[436] - Quote
dustwaffle wrote:dreth longbow wrote:While I agree with you on your points, something needs to be done when changes are implemented that affect items either positively or negatively so that those who have been playing the game are not penalized for spending their sp, but you also need to remember that ccp does not make changes to one category of items time and time again so those who spec into the flavor of the week will get stuck with it for a while. Another side benefit of a partial respec as you pointed out, people might be able to spec into proto versions and then that would give feedback to ccp faster if they need to re-balance.
Remember we are the testers for the game, even though the game is "released" it is not "a release quality" and as such ccp needs to keep tweaking things and as testers that are not paid (us), we should be compensated for our support of the game and the frustration that is experienced as ccp gets things working.
My suggestion for some type of policy to deal with this is needed and I am more than willing to support someone elses suggestion to deal with policy if it solves the problem better than my suggestion, that is why I posted this so that people can come up with something to deal with this problem and hopefully ccp will listen and implement it.
Thanks for the feedback +1 anyway for a civil reasonable post, even though I don't agree with some of your points. To be honest, I don't see the need for any sort of policy that compensates for CCP balancing certain items or suits etc. At the end of the day, there is no requirement for a player to spec into proto of anything just to test it out. I know this is slightly off topic, but to use as an analogy, when I started playing EVE, I went for Caldari ships because I liked the lore, the weapons and style of gameplay they offered. At that time, one of the popular 'jokes' on the forums was: Pick 2: Caldari PVP Success/Win Nevertheless, I made my choice work because I actually enjoyed playing that way and looked for methods to make the ships and fittings work against the more popular (at the time) Gallente and Minmatar. Similarly, in Dust, certain players will always go for the popular choice, while some may go for something they enjoy. If something is blatantly overpowered, you can be sure CCP will eventually swing the nerfbat at it, so instead of running around going for OP stuff and pretending that "it's needed to be competitive", go for a style of play you genuinely like and wont get bored of that quickly. What would happen if CCP let people have respecs, say, once every 2 months, or even everytime they got around to tweaking something? People would spec into proto versions of said thing without actually trying out basic/militia to determine if it was something they wanted/enjoyed. Then, in between them respeccing and the next respec, the forums would be aflame with cries of how CCP duped them into spending all their skillpoints into something and now there's a long period of waiting for another respec. In short, people will complain about anything and everything. Best not to listen to such complaints and just get on with it.
While it is true people will complain about anything, I am not trying to help them. I was trying to get feed back on a fair and equitable way for ccp to upgrade the game and have the least negative impact on people, that way legacy and noobs both have a chance to benefit from changes without giving undue benefit to one type of player.
It would make sense for ccp to have some type of policy that they can let everyone know what it is before hand and remove all the feelings of neglect that people are feeling when changes are made and people feel screwed. This would keep the crying down and allow people to plan for the future and if this policy was developed with input from the dust community then people would feel part of the solution and that their opinion counted. As it is now ccp says we listened to the community and we are doing this.... Everyone is left thinking who did they listen to? where was this discussed? and then people have illegitimate issues with the decisions.
Now obviously I am not saying ccp should run every decision through the community, I am just trying to find a solution for an obvious problem that we all are experiencing and hoping that others will give input to make this a better game for all.
|
Sana Rayya
WASTELAND JUNK REMOVAL
85
|
Posted - 2013.08.14 14:42:00 -
[437] - Quote
Any news as to when we can expect a fix for the Caldari Logistics Shield Delay? Should be 5 sec instead of 6 sec as previously noted in many of SirManBoy's posts. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
21
|
Posted - 2013.08.16 15:29:00 -
[438] - Quote
Sana Rayya wrote:Did you send in a ticket? What was the response (if there was one)? I put in 2 help tickets, 1 to request a full respec since my suit is nerfed so badly the other to ask ccp to buy back the 3000 aur fused grenades they nerfed, they said no to both, but the DAY destiny gets here I will inform ccp what they can do with those grenades, no other company could do this. I love how these idiots keep acting like this suit was so tough, and not admitting its the player in the suit kicking their a** , thing is I'm still kicking it, and ill see you fail hards out there where I will keep kicking your a**, no matter how much you cry, tears can't save you from superior gunmanship, that's something you eve nerds have to learn, some of us are just better, in eve your aim and reflexes don't mean **** but here having an assault suit with super mcbaddy aim means ill own you rocking that cal logi everytime, and all you scrubs that think your safe now meet me on the field so I can give you something new to cry to ccp and the cpm about. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
21
|
Posted - 2013.08.16 16:11:00 -
[439] - Quote
dustwaffle wrote:dreth longbow wrote:While I agree with you on your points, something needs to be done when changes are implemented that affect items either positively or negatively so that those who have been playing the game are not penalized for spending their sp, but you also need to remember that ccp does not make changes to one category of items time and time again so those who spec into the flavor of the week will get stuck with it for a while. Another side benefit of a partial respec as you pointed out, people might be able to spec into proto versions and then that would give feedback to ccp faster if they need to re-balance.
Remember we are the testers for the game, even though the game is "released" it is not "a release quality" and as such ccp needs to keep tweaking things and as testers that are not paid (us), we should be compensated for our support of the game and the frustration that is experienced as ccp gets things working.
My suggestion for some type of policy to deal with this is needed and I am more than willing to support someone elses suggestion to deal with policy if it solves the problem better than my suggestion, that is why I posted this so that people can come up with something to deal with this problem and hopefully ccp will listen and implement it.
Thanks for the feedback +1 anyway for a civil reasonable post, even though I don't agree with some of your points. To be honest, I don't see the need for any sort of policy that compensates for CCP balancing certain items or suits etc. At the end of the day, there is no requirement for a player to spec into proto of anything just to test it out. I know this is slightly off topic, but to use as an analogy, when I started playing EVE, I went for Caldari ships because I liked the lore, the weapons and style of gameplay they offered. At that time, one of the popular 'jokes' on the forums was: Pick 2: Caldari PVP Success/Win Nevertheless, I made my choice work because I actually enjoyed playing that way and looked for methods to make the ships and fittings work against the more popular (at the time) Gallente and Minmatar. Similarly, in Dust, certain players will always go for the popular choice, while some may go for something they enjoy. If something is blatantly overpowered, you can be sure CCP will eventually swing the nerfbat at it, so instead of running around going for OP stuff and pretending that "it's needed to be competitive", go for a style of play you genuinely like and wont get bored of that quickly. What would happen if CCP let people have respecs, say, once every 2 months, or even everytime they got around to tweaking something? People would spec into proto versions of said thing without actually trying out basic/militia to determine if it was something they wanted/enjoyed. Then, in between them respeccing and the next respec, the forums would be aflame with cries of how CCP duped them into spending all their skillpoints into something and now there's a long period of waiting for another respec. In short, people will complain about anything and everything. Best not to listen to such complaints and just get on with it. Something all you sheeple let fall from your faces without question is fit of the month and op, both of these are scrub terms that have no real meaning, fit of the month means popular, and op means I get killed a lot. |
Ku Shala
Planetary Response Organization Test Friends Please Ignore
283
|
Posted - 2013.08.16 16:25:00 -
[440] - Quote
dont worry sheilds are on the list for another nerf while armour is going for a buff |
|
Ku Shala
Planetary Response Organization Test Friends Please Ignore
289
|
Posted - 2013.08.17 13:57:00 -
[441] - Quote
Thanks for answering some questions lastnight CCP Logibro on a public dust voice channel your patients was very appreciated.
|
Thor Odinson42
Molon Labe. League of Infamy
907
|
Posted - 2013.08.18 15:23:00 -
[442] - Quote
Ku Shala wrote:Thanks for answering some questions lastnight CCP Logibro on a public dust voice channel your patients was very appreciated.
Cliff notes? |
SirManBoy
Molon Labe. League of Infamy
157
|
Posted - 2013.08.19 00:51:00 -
[443] - Quote
Sana Rayya wrote:Any news as to when we can expect a fix for the Caldari Logistics Shield Delay? Should be 5 sec instead of 6 sec as previously noted in many of SirManBoy's posts.
This. |
Ku Shala
Planetary Response Organization Test Friends Please Ignore
300
|
Posted - 2013.08.19 14:00:00 -
[444] - Quote
all I will say is better start specing into armor fits............... |
Draco Cerberus
Hellstorm Inc League of Infamy
250
|
Posted - 2013.08.20 07:11:00 -
[445] - Quote
I am completely unsatisfied with the changes to all the nerfed shield recharge from depleted times on all the logi suits, this was uncalled for and rather than make the suit less of a slayer is has just made it harder to armor up a logi suit as those slots find uses to have a shield regulator or more pg/cpu upgrades with all the additional changes that were made to the logi class suits in general from PG and CPU reductions as well as the shield recharge times. The only suit that was remotely unbalanced was the Caldari Logi suit.
You don't need to redefine every suit just because one is unbalanced take some time to get in the trenches with us CCP and see what I mean. Play a logistics toon of another race rather than just the CAL LOGI. I'm sure you will see what I mean as even stacking regulators, energizers and rechargers there is no way to come close to the very high speed at which the Caldari suit regenerates health. With the caldari suit also having the benefit of +5HP armor at proto levels there is very little to slow it down on the battlefield. After a mere 2 seconds, their shield entirely gone a cal logi can pop their head out around the corner again and have almost full health from less than1/2 their armor left. Pick any other suit and try to make it do that.
You didn't fix it you broke it more! |
Sana Rayya
WASTELAND JUNK REMOVAL
141
|
Posted - 2013.08.20 12:35:00 -
[446] - Quote
Wow, you're whining about the shield delay nerf on the other logi suits? So what, other suits who aren't shield specialists are supposed to have SHORTER shield delays than the Cal Logi? Because that makes a ton of sense....
As it stands, the logi suits of all other races have shorter delay times than their assault counterparts. Caldari logis do not, because CCP screwed up the initial shield delay to be one second longer than that of the Cal Assault. Even when it is fixed (if ever) our delay will be only equal to the assault, not faster. So HTFU. |
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 :: [one page] |