Poplo Furuya
Condotta Rouvenor Gallente Federation
413
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Posted - 2013.07.18 15:59:00 -
[1] - Quote
Great stuff with the Amarr. Far better than I was expecting, I was anticipating sidearm perhaps moving down to ADV as the only change in the next few months. 3 equipment at T3 is wonderful and +1 low at T5 grants then either more buffer or even more repair, very useful.
Kinda sad at the shift from 6/5 to 6/7. Depleted lower than standard was always an oddity I was fond of, really emphasised it's theme of maximum bounce-back. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
413
|
Posted - 2013.07.18 16:05:00 -
[2] - Quote
Cat Merc wrote:...buffed Caldari assault while leaving Gallente assault in the dust, as usual. And there's the sour note. The change really needed for Assault suits is Gallente getting assistance in armour tanking. What we do have confirmed as an Assault change is, surprise surprise, a Caldari buff.
Well, except for those few who were using the Caldari Assault as a platform to enhance the Plasma Cannon's effectiveness. They won't be pleased that their draw is now gone. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
413
|
Posted - 2013.07.18 16:29:00 -
[3] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Meh. Still doesn't change the fact that Logi suit = Assault suit but with more equipment slots, rendering assault suits pointless.
Also, buffed Caldari assault while leaving Gallente assault in the dust, as usual. I've never seen any other logi suit being used as an assault except for the Caldari. This is obviously a WIP, so armor tanking suits will probably get their day too. And how do you distinguish the two? In all honesty, there is no reason to go assault when logi suits provide you with 4 equipment slots, WHICH IS A HUGE thing to have on the battlefield vs extremely tiny downsides which you get an extra slot to mitigate. (That -60hp on logi suits? Yeah, one plate or extender fixes that, leaving you with the same amount of slots and HP as an assault). You're underestimating the advantage of having a sidearm and better base stats than a logi. I used to play assault, got bored and went logi. Being slower and not having that extra bit of DPS makes a huge difference when you start losing fights you could easily win or run from if you had that sidearm, faster recharge delay, more stamina, and speed. Also, the strafing "buff" could be counted as an indirect nerf to logis since they're no faster than a heavy. 0.3 less speed. 0.3. Is that really that big of deal? Because I never, EVER, had a situation where an extra 0.3 would save my life. And while yes a sidearm is useful, but it's a fallback, most of the time your assault rifle does the job well enough. Out of 5 rounds I only needed my SMG once, and I had the time to reload if I really wanted to. As I said, all your downsides are too small to compare to the HUGE advantage having 3+ equipment slots give you. Don't sound much on paper but in the field the extra speed can make or break. It also gets amplified by +5% from Dropsuit Biotics and whatever Kin Cats you're running.
When running shotguns speed becomes paramount. Need to close distance ASAP, being faster both reduces the time they have to shoot you in and their accuracy in doing so. Makes escape from many situations much more feasible.
Scrambler Pistol as sidearm also extends your range when doing this, opens up more options. Also a fallback for those embarrassing moments where you only hit 1 in 6 shots. Totally not ineptitude, it's the work of those Houdini Bullets they've been plying us with, true as truth. |