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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
gamboon
Blauhelme Orion Empire
1
|
Posted - 2013.07.31 09:25:00 -
[391] - Quote
I agree with the arguement that the Caldari Logi was misused as an Assault and had an almost unbeatable tank, but what I dont understand is the cpu nerf. No other Logi in the other races has that. Well what does that mean for those who didnt exploit that suit? They are not able to fullfill the Logi Role. Revive, Repair and Aid (ammo, uplinks etc.)
My suggestion: Nerf all the Logis in all races but give them a special Role Bonus for example give those suits a cpu bonus on remote repair tools, nanohives, injectors and droplinks or some kind this way users of those suits are forced to use them as they are intended, as a support role
just like ccp did several ships in eve, check this example out, a caldari bomber with a special cpu bonus role:
http://wiki.eveonline.com/en/wiki/Manticore
p.s. I am not a Caldari Logi Bro, I trained right into the Minmatar Logi Suit. |
JF duBre
1st SPECTRES Combat Group
2
|
Posted - 2013.07.31 10:45:00 -
[392] - Quote
The fact that makes me angry is that I invested real money in that game. It was and still is fun to play and I know, that if I (and hopefully a lot of others) pay sometimes for the game, it will keep it alive. Anyone knows, that CCP has to earn money to make a good game. And I think it's only fair to pay sometimes for a good game if you get better items, etc.
Real money keeps the game alive!
So, I paid for gears and fittings ... and I invested it focused on special items. Now ... CCP changed it and the most fair thing should be that they will give us the chance to respec our fittings. Not asap! At the same moment!
They tell us, it's not possible anymore to respec SP ... why? It can't be that complex, a lot of PS3 MP games have it included.
Resources? Man power? Is that the problem? This idea starts to make me nervous ... if they don't have enough resources to change things faster ... again ... why?
Is it too expensive? Doesn't the DUST business case actually pay itself? So - should I invest more money in the game?
Why do I have to ask myself all this? Because they don't give me enough explanations.
Hey ... the key to a good relationship is always a good and transparent, realtime communication. I think ... I miss this a little bit |
Al the destroyer
The Phoenix Federation
3
|
Posted - 2013.07.31 12:04:00 -
[393] - Quote
Holt Bannon wrote:Psychotic Shooter wrote:Holt Bannon wrote:Hmmm. Sorry dude I already asked for a respec so I could get into another type of logistics drop suit, and they say they can no longer respec people. Well for my part I have spent good money on this game, not chump change. I feel totally betrayed and it won't be long before I am gone with all the people I came with. Thanks for some food games, but it's over now. I actually never complained before and would not normally but this is too much too take. What gives you the right to take everything away from cal logi and give us nothing in return. I reiterate we spent more sp to get to where we were at. My anger come from their inability or unwillingness to allow cal logis to switch so we can choose our own bonus. Dude you are just pissed because they made it so you cant tank it that well any more and turn it into a assault suit im glad they nerfed it because people like you made this game bad because you are not letting people who get assault suits win fights Actually I rarely fight, I heal people. Check my warpoints, you don't get that from killing. So in hindsight im getting nerfed because? I couldn't agree with you more I'm callogi and I'm not very happy you can check my KDR and war points I have been using this suit as a true logi it takes so long to spec into a suit its not fair to change it without a respec. BTW flux grenades were made for us we have absolutely no armor! I'll probably still play because I love the game its the only game I play. |
Thor Odinson42
Molon Labe. League of Infamy
765
|
Posted - 2013.07.31 16:35:00 -
[394] - Quote
The Dev blog says the shield recharge delay would be changed to 5 seconds, but it was changed to 6 seconds for the Cal Logi |
Ku Shala
Planetary Response Organization
88
|
Posted - 2013.07.31 17:00:00 -
[395] - Quote
and in the end none of this will stop the abuse of the suit less cpu means less equipment for the front liners, now logis will die when doing thier job. stop nerfing and start buffing to balance, not that I really care can't shoot or do anything with the **** framerates anywho |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
71
|
Posted - 2013.07.31 17:04:00 -
[396] - Quote
ok, I might be off just a little bit, but here's what I see...
people complained and cried "HMGs are too OP" so they got nerfed and after the nerf HMG users were like OMFGWTFBBQ? "I put 73 gazillion Sp into this suit/fit so I could be good (read: "a GOD") on the battlefield and now you've ruined my suit and fit, give me a respec so I can be competitive again...
now replace HMGs with ARs, and Mass drivers, and Flaylocks, tanks, dropships, snipers, grenades, and "people are destroying my tanks so I need to be able to recall them", ect ect ect ect adnauseum...
allot of the issues came from people using different exploits and some came from the items simply being OP from the start, or something being overlooked from the start and because of the complaints CCP had no choice but to do something to rectify the issues. Generally the smart thing to do is nerf the OP items because buffing the other stuff to match all the time is just silly...
the funniest and most evident thing in all of these issues are the people who are what's known as "flavor of the day" players, or "one trick ponies" These players generally don't grasp the concept of a true RPG, teamwork, or anything outside of their own KDR/stats and while I've never been a KDR (insert garden tool name), I have learned that "in Dust as it is in EvE", i had to be versatile and able to cope with changes rapidly to avoid being crippled by being a "one trick pony" and that has served me well during the recent changes...
JMHO
o/ Bill
|
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
71
|
Posted - 2013.07.31 21:03:00 -
[397] - Quote
Psychotic Shooter wrote:Dude you are just pissed because they made it so you cant tank it that well any more and turn it into a assault suit im glad they nerfed it because people like you made this game bad because you are not letting people who get assault suits win fights
whether or not that's the case with that one player, you can bet the house on the fact that there are tons of players whose complaint will be 100% because of that...
good call... |
SirManBoy
Molon Labe. League of Infamy
107
|
Posted - 2013.07.31 22:24:00 -
[398] - Quote
Thor Odinson42 wrote:The Dev blog says the shield recharge delay would be changed to 5 seconds, but it was changed to 6 seconds for the Cal Logi
THIS!
Dev blog says shield recharge delay rates for Caldari logi should be 5/8, not 6/8. Please fix this ASAP. |
Al the destroyer
The Phoenix Federation
3
|
Posted - 2013.08.01 03:01:00 -
[399] - Quote
SirManBoy wrote:Thor Odinson42 wrote:The Dev blog says the shield recharge delay would be changed to 5 seconds, but it was changed to 6 seconds for the Cal Logi THIS! Dev blog says shield recharge delay rates for Caldari logi should be 5/8, not 6/8. Please fix this ASAP. AGREED!! |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
17
|
Posted - 2013.08.01 03:56:00 -
[400] - Quote
bcs1a wrote:Psychotic Shooter wrote:Dude you are just pissed because they made it so you cant tank it that well any more and turn it into a assault suit im glad they nerfed it because people like you made this game bad because you are not letting people who get assault suits win fights whether or not that's the case with that one player, you can bet the house on the fact that there are tons of players whose complaint will be 100% because of that... good call... Let assault suits win fights? Lmao, dude , leave uninstall never play again, any fps please. |
|
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
17
|
Posted - 2013.08.01 04:04:00 -
[401] - Quote
Holt Bannon wrote:Wow. Thanks for crippling my logi suit Ccp. I run a logi as a logi not an assault. It seems now I cannot fit my proto repair tool and nanohives. Oh and my sheilds are like ricepaper. This is how you reward loyal customers? Simply put if your going to cripple my suit, at least give me the option to respec. If I recall I spent more so to get into this suit, now it seems not worth it. I lost like 200+ shield for a darn regulator bonus. Lol we get a regulator bonus after they increase shield recharge delay, so with that offset what's our bonus exactly? By the way how many of you can run regulators now? Lmao, so failing at fps. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1369
|
Posted - 2013.08.01 17:46:00 -
[402] - Quote
Beren Hurin wrote:Cross, don't you think its a sort of zero sum game at this point. Any gank/dps/slayer bonus you add to assaults makes everyone less survivable? So aren't we just left with trying to facilitate logistics racial 'synergy' with general play styles of slayers?
I'm wondering if what CCP is saying that they are doing now is giving everything a:
Racial specialization bonus-suit bonus-and role bonus?
Check my "Nanohive Alchemy" post and give some feedback there if you would please. I think one last thing that armor tanking is really missing it the evolution of its meta; is ALOT more healing nanohives on the field. Assaults should be running around with a mix of allotek hives, and other ammo hives, and I've found that it really buffs my team to have triage hives around, not to mention it is fairly risk free point gain.
I'm predicting a come back of the laser rifle, soon, and a nerf to the flaylock will mean a much healthier margin for armor tankers. In addition we will start to see the remaining weapons trickle in. The rail weapons will fill out, which will also mean some more challenges for armor tanks, they will also likely be the smarter weapons for armor tankers to equip with some of the best precision for longer range attacks.
Also with the addition of the plasma and laser heavy weapons, the anti-shield stand-off weapons will finally come into play. The plasma heavy weapon will probably be the most deadly weapon out there. The availability of a wide range of side-arms, especially the hybrid rail variants, will very likely mean that a lot of assaults will effectively have two light weapons.
I just don't know if I'd push that much harder for balance until we get all the weapons that are out there. And even then, people have to skill in to them, the community then has to learn the counters and things then have to settle down.
To an extent I agree that there is a zero sum gaming going on here, where that breaks down however is that we're not in a binary system where resources (in this case dps vs eHP) are divided between two competing 'parties'. There are multiple suits, even more when races are considered and still more when diverse fittings are accounted for. With this level of flex it is important to maintain as much baseline stability as possible so that player choice maintains relevance, altering mechanics in such a way that an entire role and thus all races and fits within it, is completely incapable of doing something is quite frankly a very heavy handed way to go about things. Even the heavy frame now has an option to carry equipment, granted it's only one and there are trade-offs but it promotes flex.
In the case of, broadly speaking, "Assault dps vs Logi survival" I think there should indeed be balance but that balance is best found by looking at the zero sum case of eHP vs DPS in the wider view of class roles. The zero sum says 'if A is attacking B then 10 more damage from A is equal to 10 less starting HP for B" but it fails to account for the wider situation. Logi and Assaults should be combat balance in a general sense, but a Logi should not be as effective a 'slayer' as an Assault leading to the conclusion that Assaults should have more 'gank' while Logi suits should emphasize 'tank' (all statements made within the context of comparing medium frames).
If CCP is adding another layer "Racial specialization bonus-suit bonus-and role bonus" then that would be a better solution. It allows a lot more flex for balance than replacing the current buffs with equipment specific ones. It would still have to overcome the constraining of fits to a race such that mercs can on sight read the likely fits of a player but that aside it's a much more effective solution.
I'll check out your thread thanks for the heads up on that.
Cheers, Cross |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
18
|
Posted - 2013.08.02 00:39:00 -
[403] - Quote
Cross Atu wrote:Beren Hurin wrote:Cross, don't you think its a sort of zero sum game at this point. Any gank/dps/slayer bonus you add to assaults makes everyone less survivable? So aren't we just left with trying to facilitate logistics racial 'synergy' with general play styles of slayers?
I'm wondering if what CCP is saying that they are doing now is giving everything a:
Racial specialization bonus-suit bonus-and role bonus?
Check my "Nanohive Alchemy" post and give some feedback there if you would please. I think one last thing that armor tanking is really missing it the evolution of its meta; is ALOT more healing nanohives on the field. Assaults should be running around with a mix of allotek hives, and other ammo hives, and I've found that it really buffs my team to have triage hives around, not to mention it is fairly risk free point gain.
I'm predicting a come back of the laser rifle, soon, and a nerf to the flaylock will mean a much healthier margin for armor tankers. In addition we will start to see the remaining weapons trickle in. The rail weapons will fill out, which will also mean some more challenges for armor tanks, they will also likely be the smarter weapons for armor tankers to equip with some of the best precision for longer range attacks.
Also with the addition of the plasma and laser heavy weapons, the anti-shield stand-off weapons will finally come into play. The plasma heavy weapon will probably be the most deadly weapon out there. The availability of a wide range of side-arms, especially the hybrid rail variants, will very likely mean that a lot of assaults will effectively have two light weapons.
I just don't know if I'd push that much harder for balance until we get all the weapons that are out there. And even then, people have to skill in to them, the community then has to learn the counters and things then have to settle down.
To an extent I agree that there is a zero sum gaming going on here, where that breaks down however is that we're not in a binary system where resources (in this case dps vs eHP) are divided between two competing 'parties'. There are multiple suits, even more when races are considered and still more when diverse fittings are accounted for. With this level of flex it is important to maintain as much baseline stability as possible so that player choice maintains relevance, altering mechanics in such a way that an entire role and thus all races and fits within it, is completely incapable of doing something is quite frankly a very heavy handed way to go about things. Even the heavy frame now has an option to carry equipment, granted it's only one and there are trade-offs but it promotes flex. In the case of, broadly speaking, "Assault dps vs Logi survival" I think there should indeed be balance but that balance is best found by looking at the zero sum case of eHP vs DPS in the wider view of class roles. The zero sum says 'if A is attacking B then 10 more damage from A is equal to 10 less starting HP for B" but it fails to account for the wider situation. Logi and Assaults should be combat balance in a general sense, but a Logi should not be as effective a 'slayer' as an Assault leading to the conclusion that Assaults should have more 'gank' while Logi suits should emphasize 'tank' (all statements made within the context of comparing medium frames). If CCP is adding another layer "Racial specialization bonus-suit bonus-and role bonus" then that would be a better solution. It allows a lot more flex for balance than replacing the current buffs with equipment specific ones. It would still have to overcome the constraining of fits to a race such that mercs can on sight read the likely fits of a player but that aside it's a much more effective solution. I'll check out your thread thanks for the heads up on that. Cheers, Cross I would concur that a broader look needs to be taken then just hp vs hp, like when my clip runs out the assault guy s witches to the flaylock and wins, like the intelligent player with flux that devistates my shields, like how slow my cal logi is and how little stamina it has, this is not a result of over powered, this is the result of under skilled.
|
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
18
|
Posted - 2013.08.02 00:48:00 -
[404] - Quote
Cross Atu wrote:Beren Hurin wrote:Cross, don't you think its a sort of zero sum game at this point. Any gank/dps/slayer bonus you add to assaults makes everyone less survivable? So aren't we just left with trying to facilitate logistics racial 'synergy' with general play styles of slayers?
I'm wondering if what CCP is saying that they are doing now is giving everything a:
Racial specialization bonus-suit bonus-and role bonus?
Check my "Nanohive Alchemy" post and give some feedback there if you would please. I think one last thing that armor tanking is really missing it the evolution of its meta; is ALOT more healing nanohives on the field. Assaults should be running around with a mix of allotek hives, and other ammo hives, and I've found that it really buffs my team to have triage hives around, not to mention it is fairly risk free point gain.
I'm predicting a come back of the laser rifle, soon, and a nerf to the flaylock will mean a much healthier margin for armor tankers. In addition we will start to see the remaining weapons trickle in. The rail weapons will fill out, which will also mean some more challenges for armor tanks, they will also likely be the smarter weapons for armor tankers to equip with some of the best precision for longer range attacks.
Also with the addition of the plasma and laser heavy weapons, the anti-shield stand-off weapons will finally come into play. The plasma heavy weapon will probably be the most deadly weapon out there. The availability of a wide range of side-arms, especially the hybrid rail variants, will very likely mean that a lot of assaults will effectively have two light weapons.
I just don't know if I'd push that much harder for balance until we get all the weapons that are out there. And even then, people have to skill in to them, the community then has to learn the counters and things then have to settle down.
To an extent I agree that there is a zero sum gaming going on here, where that breaks down however is that we're not in a binary system where resources (in this case dps vs eHP) are divided between two competing 'parties'. There are multiple suits, even more when races are considered and still more when diverse fittings are accounted for. With this level of flex it is important to maintain as much baseline stability as possible so that player choice maintains relevance, altering mechanics in such a way that an entire role and thus all races and fits within it, is completely incapable of doing something is quite frankly a very heavy handed way to go about things. Even the heavy frame now has an option to carry equipment, granted it's only one and there are trade-offs but it promotes flex. In the case of, broadly speaking, "Assault dps vs Logi survival" I think there should indeed be balance but that balance is best found by looking at the zero sum case of eHP vs DPS in the wider view of class roles. The zero sum says 'if A is attacking B then 10 more damage from A is equal to 10 less starting HP for B" but it fails to account for the wider situation. Logi and Assaults should be combat balance in a general sense, but a Logi should not be as effective a 'slayer' as an Assault leading to the conclusion that Assaults should have more 'gank' while Logi suits should emphasize 'tank' (all statements made within the context of comparing medium frames). If CCP is adding another layer "Racial specialization bonus-suit bonus-and role bonus" then that would be a better solution. It allows a lot more flex for balance than replacing the current buffs with equipment specific ones. It would still have to overcome the constraining of fits to a race such that mercs can on sight read the likely fits of a player but that aside it's a much more effective solution. I'll check out your thread thanks for the heads up on that. Cheers, Cross All this speculation of Bens is wrong, all this ideas about weapons and what's coming into play is wrong, why? Simple, the best players in this game will always shoot you in the face with an ar or maybee a scrambler rifle, why? Because those who are good at fps will most likely prefer an ar, its that simple, none of this they do takesminto account the same factor, the better players will dominate ANY 1vs1 encounter, and the worst player will come here and say its his suit, because that is the root of the entire cal logi arguement people complaining about what good players use to kill you.
|
SirManBoy
Molon Labe. League of Infamy
110
|
Posted - 2013.08.02 01:52:00 -
[405] - Quote
CCP Logibro,
Please address this issue with the non-depleted shield recharge delay rate being incorrect for Caldari logis. Your own dev blog for update 1.3 clearly stated that the recharge rates were supposed to be 5/8, but the suit stats list the recharge rates at 6/8. After all that has been done to this suit, it is important that we Caldar logis get every benefit owed to us. Please look into this and make a statement.
Thank you |
dustwaffle
Gravity Prone EoN.
277
|
Posted - 2013.08.02 06:10:00 -
[406] - Quote
Holt Bannon wrote: What gives you the right to take everything away from cal logi and give us nothing in return. The players give them that right.
That EULA. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
19
|
Posted - 2013.08.02 11:48:00 -
[407] - Quote
dustwaffle wrote:Holt Bannon wrote: What gives you the right to take everything away from cal logi and give us nothing in return. The players give them that right. That EULA. Just pull out your trump card and stop playing when destiny, cod ghosts or bf4 drops like the rest of us, beats the hell out of EULAS everytime. |
reydient
ROGUE SPADES EoN.
77
|
Posted - 2013.08.02 14:02:00 -
[408] - Quote
I see alot of QQing about being nerfed-
I happen to know for a fact that most ( not all) logi/cal/assault did not spec heavily into drop-suit engineering or electronics and were able to shield tank- I dont think 40 CPU is so much when there are so many other skills designed to lower CPU and PG usage-
I will admit- I feel sorry for the Logibros that were actual Cal logis and preferred to " heal over kill." to you guys I say sorry. I say if your going to be mad at anyone- be mad at your former suit brothers abusers-
However, I will say this- a former corpmate put things in perspective - war far is about finding the "one up " and finding the exploit - I say to the Cal logi assault, you did good and you found a great exploit- but now it has been dealt with -
That same corpmate also said- "Dust, like Eve, is about adaptation"
SO TO THE CAL LOGI I SAY "ITS TIME TO ADAPT" - |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
72
|
Posted - 2013.08.02 16:32:00 -
[409] - Quote
INFINITE DIVERSITY IDIC wrote:bcs1a wrote:Psychotic Shooter wrote:Dude you are just pissed because they made it so you cant tank it that well any more and turn it into a assault suit im glad they nerfed it because people like you made this game bad because you are not letting people who get assault suits win fights whether or not that's the case with that one player, you can bet the house on the fact that there are tons of players whose complaint will be 100% because of that... good call... Let assault suits win fights? Lmao, dude , leave uninstall never play again, any fps please.
I'm not sure whether you simply misquoted, or lack the ability to understand what you read..
|
Ku Shala
Planetary Response Organization Test Friends Please Ignore
101
|
Posted - 2013.08.02 16:51:00 -
[410] - Quote
i am going back under my bridge and waiting to die from a basic flux grenade and my 96 armour or what ever it is |
|
Cosgar
ParagonX
3830
|
Posted - 2013.08.02 18:47:00 -
[411] - Quote
INFINITE DIVERSITY IDIC wrote:dustwaffle wrote:Holt Bannon wrote: What gives you the right to take everything away from cal logi and give us nothing in return. The players give them that right. That EULA. Just pull out your trump card and stop playing when destiny, cod ghosts or bf4 drops like the rest of us, beats the hell out of EULAS everytime. CoD, and BF nerf and buff things all the time. It's called not having enough foresight for game mechanics that can be abused. Seen anyone getting QS quad feeds in BLOBS2 lately? |
Ku Shala
Planetary Response Organization Test Friends Please Ignore
101
|
Posted - 2013.08.02 18:55:00 -
[412] - Quote
wait i have found the ultimate solution change all values to 1 every one has one sheild and one armour and weapons do 1 damage then the game will be balanced |
zzZaXxx
The Exemplars Top Men.
153
|
Posted - 2013.08.02 19:16:00 -
[413] - Quote
reydient wrote:I see alot of QQing about being nerfed-
I happen to know for a fact that most ( not all) logi/cal/assault did not spec heavily into drop-suit engineering or electronics and were able to shield tank- I dont think 40 CPU is so much when there are so many other skills designed to lower CPU and PG usage-
I will admit- I feel sorry for the Logibros that were actual Cal logis and preferred to " heal over kill." to you guys I say sorry. I say if your going to be mad at anyone- be mad at your former suit brothers abusers-
However, I will say this- a former corpmate put things in perspective - war far is about finding the "one up " and finding the exploit - I say to the Cal logi assault, you did good and you found a great exploit- but now it has been dealt with -
That same corpmate also said- "Dust, like Eve, is about adaptation"
SO TO THE CAL LOGI I SAY "ITS TIME TO ADAPT" -
The CPU nerf was too much. Shoulda just been the bonus. Cal logis are too one dimensional now. You can generally be sure they either have no armor or no equipment. The End. |
Cosgar
ParagonX
3835
|
Posted - 2013.08.02 19:44:00 -
[414] - Quote
zzZaXxx wrote:reydient wrote:I see alot of QQing about being nerfed-
I happen to know for a fact that most ( not all) logi/cal/assault did not spec heavily into drop-suit engineering or electronics and were able to shield tank- I dont think 40 CPU is so much when there are so many other skills designed to lower CPU and PG usage-
I will admit- I feel sorry for the Logibros that were actual Cal logis and preferred to " heal over kill." to you guys I say sorry. I say if your going to be mad at anyone- be mad at your former suit brothers abusers-
However, I will say this- a former corpmate put things in perspective - war far is about finding the "one up " and finding the exploit - I say to the Cal logi assault, you did good and you found a great exploit- but now it has been dealt with -
That same corpmate also said- "Dust, like Eve, is about adaptation"
SO TO THE CAL LOGI I SAY "ITS TIME TO ADAPT" - The CPU nerf was too much. Shoulda just been the bonus. Cal logis are too one dimensional now. You can generally be sure they either have no armor or no equipment. The End. Tell that to the CaLogi I was in squad with last night. She had a GEK, hives, needle, and (I think) a flux repper. Not sure what level regulators she was using, but she pretty much started recharging shields under fire. The problem with all CaLogis is that they were spoiled with the large CPU pool. Now you guys have to pick and choose what to fit just like everyone else. |
zzZaXxx
The Exemplars Top Men.
153
|
Posted - 2013.08.02 23:02:00 -
[415] - Quote
Cosgar wrote:zzZaXxx wrote:reydient wrote:I see alot of QQing about being nerfed-
I happen to know for a fact that most ( not all) logi/cal/assault did not spec heavily into drop-suit engineering or electronics and were able to shield tank- I dont think 40 CPU is so much when there are so many other skills designed to lower CPU and PG usage-
I will admit- I feel sorry for the Logibros that were actual Cal logis and preferred to " heal over kill." to you guys I say sorry. I say if your going to be mad at anyone- be mad at your former suit brothers abusers-
However, I will say this- a former corpmate put things in perspective - war far is about finding the "one up " and finding the exploit - I say to the Cal logi assault, you did good and you found a great exploit- but now it has been dealt with -
That same corpmate also said- "Dust, like Eve, is about adaptation"
SO TO THE CAL LOGI I SAY "ITS TIME TO ADAPT" - The CPU nerf was too much. Shoulda just been the bonus. Cal logis are too one dimensional now. You can generally be sure they either have no armor or no equipment. The End. Tell that to the CaLogi I was in squad with last night. She had a GEK, hives, needle, and (I think) a flux repper. Not sure what level regulators she was using, but she pretty much started recharging shields under fire. The problem with all CaLogis is that they were spoiled with the large CPU pool. Now you guys have to pick and choose what to fit just like everyone else.
If we were spoiled then all other logis are still spoiled. We're the only ones that are pure and spotless. It's kinda lonely. They should just take away a low slot from proto and add an equipment slot and give us back our CPU. |
SirManBoy
Molon Labe. League of Infamy
113
|
Posted - 2013.08.03 00:47:00 -
[416] - Quote
It has been days since 1.3 dropped, but I still haven't seen a dev address the problem with the Caldari logi shield recharge delay rates. Either it was misreported in the dev blog (not likely), or a fix is necessary.
Why the rest of the Caldar logi community is not up in arms about this is a mystery to me. |
Ku Shala
Planetary Response Organization Test Friends Please Ignore
103
|
Posted - 2013.08.03 02:34:00 -
[417] - Quote
im not playing until its fixed |
SirManBoy
Molon Labe. League of Infamy
124
|
Posted - 2013.08.03 18:32:00 -
[418] - Quote
CCP Frame & CCP Logibro,
Please explain why there's a discrepancy between the shield recharge delay rates reported in the dev blog and the rates that ACTUALLY went into effect upon release of update 1.3. |
IamI3rian
OSG Planetary Operations Covert Intervention
332
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Posted - 2013.08.03 20:52:00 -
[419] - Quote
SirManBoy wrote:It has been days since 1.3 dropped, but I still haven't seen a dev address the problem with the Caldari logi shield recharge delay rates. Either it was misreported in the dev blog (not likely), or a fix is necessary. Is it really unlikely, or do you just want it to be?
--- Remember: IamI3rian told ya Wish I could play Skyrim again for the first time. -AflockOfHippies |
SirManBoy
Molon Labe. League of Infamy
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Posted - 2013.08.03 21:47:00 -
[420] - Quote
IamI3rian wrote:SirManBoy wrote:It has been days since 1.3 dropped, but I still haven't seen a dev address the problem with the Caldari logi shield recharge delay rates. Either it was misreported in the dev blog (not likely), or a fix is necessary. Is it really unlikely, or do you just want it to be? --- Remember: IamI3rian told ya Wish I could play Skyrim again for the first time. -AflockOfHippies
Despite being a nerf, the stats in the dev blog seemed to follow the same logic about the shield recharge delays that existed before, which is to say that the Caldari logi suit is better in this area than both the Gallente logi suit and the Minmatar logi suit. Also, the Caldari logi is the only suit that did not get the rates reported in the dev blog. Strange, wouldn't you say? Why would CCP give the Amarr suit recharge delay rates of 6/7 and make the other three suits have recharge delay rates of 6/8? No, this is a clear oversight caused by carelessness. Instead of checking their own numbers before unloading 1.3, CCP mistakenly made three suits have the same stats instead of two. This needs to be addressed and corrected, but you can't get a dev to say anything about it to save your life. |
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