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Thread Statistics | Show CCP posts - 4 post(s) |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
53
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Posted - 2013.07.18 14:58:00 -
[1] - Quote
Question about this:
Quote:Caldari Logistics: 5% bonus to shield regulators per level (used to be shield extenders).
So at level 5 how is the 25% bonus represented? Does it add itself to the total regulators, i.e. a standard (or militia) regular goes from 10% to 35%? Or does it increase the effectivness of that 10% by 25%, i.e. making the 10% standard module modify recharge delay by 12.5% (before the regulator skills kicks in)?
If its the former then CalLogi will still be broken, it just won't have as much shield HP. I really hope its the latter.
While we are on this subject can Dev make a post or Blog about how the percentages are applied mathamatically? With a few examples?
For example, I am confusing on how a 5 MinLogi (total of 25% boost to hacking speed) with lvl 5 in Systems hacking (also a 25% total bonus to hacking speed) equipped with a Proto codebreaker (*another* 25% hacking speed bonus) works out to? Is that 175% hacking speed? |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
53
|
Posted - 2013.07.18 15:03:00 -
[2] - Quote
Illuminaughty-696 wrote:Getting tired of playing this game only to have millions of SP invalidated by 'balancing'. Some of us don't have the time to play this game all day every day and have to spend our SP intelligently. Unfortunately CCP continues to fail at creating a balanced well programmed game and punishes the casuals. Admittedly, logistics weren't exactly role specific and doubled effectively as assault, making this a good change, but to call this the commercial release and still be making changes like this . . . yeah, we're out of beta alright. This should have happened before the SP reallocation. I hope another one is offered later, when this game is finally solid. Reav Hannari wrote:Because of this we will now be inflicted with many new threads asking for respecs. Please make all those that cry over these smallest of changes be forever locked into running Caldari Logistics with a Tactical AR. No, next time a game is developed keep it in beta until its actually worthy of a commercial release. Making money off a game like this is borderline criminal. Tell that to the EvE players, they have been going through this for years. I think its a good thing, they have a vision and they are willing to change the game to match their vision.
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Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
53
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Posted - 2013.07.18 15:48:00 -
[3] - Quote
ZDub 303 wrote:Vin Mora wrote:Question about this: Quote:Caldari Logistics: 5% bonus to shield regulators per level (used to be shield extenders). So at level 5 how is the 25% bonus represented? Does it add itself to the total regulators, i.e. a standard (or militia) regular goes from 10% to 35%? Or does it increase the effectivness of that 10% by 25%, i.e. making the 10% standard module modify recharge delay by 12.5% (before the regulator skills kicks in)? If its the former then CalLogi will still be broken, it just won't have as much shield HP. I really hope its the latter. While we are on this subject can Dev make a post or Blog about how the percentages are applied mathamatically? With a few examples? For example, I am confusing on how a 5 MinLogi (total of 25% boost to hacking speed) with lvl 5 in Systems hacking (also a 25% total bonus to hacking speed) equipped with a Proto codebreaker (*another* 25% hacking speed bonus) works out to? Is that 175% hacking speed? So with level 5 regs (10%) and level 5 cal log (25%) your standard reg will be doing 13.5% and a complex reg will do 34%. But they also crazy nerfed out recharge delay. Essentially the change just removed the extender bonus and gave cal logis nothing in return. It sucks but its not the end of world, the other logis have worthless bonuses too so it just evens it all out. I hope its that way because getting 45% reduction from a standard module would keep that at the same OP level.
reydient wrote: 1.) Your blog really shows that skilling into the fad or "flavor of the month is not always the best" heres why * You nerfed the caldari logi by 20 CPU's these guys are going to have to make real life choices, because fitting all those modules is not going to be easy missing 20 CPU- thus these people are going to effectively have to tank into skills that reduce CPU's of modules , this is fair because the Amarr and the Gallente have to tank shields , biotics and armor to have a fair chance- Now these caldari people will have to skill like we did: at least thats my assumption without evidence to support it. ( most people did not see that coming
CPU upgrades are Low slot modules -> Shield tankers don't need Low slots as much -> Still balanced. |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
55
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Posted - 2013.07.18 17:50:00 -
[4] - Quote
Cat Merc wrote:I expect you to be less effective at everything else in exchange for that. Instead, you are just as effective at everything else while still having more power as support. So in the end, assault is a pointless suit. You do realize that only two Logi suits get 4 equipment, right? And you are using the one with a bonus to make fitting equipment easier.
Cat Merc wrote:Poplo Furuya wrote: Don't sound much on paper but in the field the extra speed can make or break. It also gets amplified by +5% from Dropsuit Biotics and whatever Kin Cats you're running.
When running shotguns speed becomes paramount. Need to close distance ASAP, being faster both reduces the time they have to shoot you in and their accuracy in doing so. Makes escape from many situations much more feasible.
Scrambler Pistol as sidearm also extends your range when doing this, opens up more options. Also a fallback for those embarrassing moments where you only hit 1 in 6 shots. Totally not ineptitude, it's the work of those Houdini Bullets they've been plying us with, true as truth.
0.3 is nothing. If it was 1m/s or 2m/s then I would say "fair enough", but 0.3? .3 is huge, that is the difference between getting behind cover and dieing. Also, since (base) sprint speed is based off of walking speed, that makes your sprint speed less too.
I flip between MinLogi and GalLogi and that 'tiny' speed difference is what keeps me alive as a MinLogi, and why I stack reppers and shields on GalLogi.
Cat Merc wrote:So my Gal Logi suit with a buch of equipment and better survivability than my assault suit is a lie? That's only because the GalAss suit bonus isn't as useful with 2-3 weapons that make use of it *right now*. You have better survivability because of the extra low slot and the 5hp/s regen. Other Logis don't have the benefit of running great equipment and decent tank (or vice versa).
Also the GalAss bonus actually drops the CPU for hybrid weapons by 40%/55% with all skills, and ARs and PCs are both very CPU intensive. This reduced requirement makes it easier to fit more tank.
Also, Cat Merc, your fitting isn't the only way to fit a GalLogi suit, so just because you think that your fitting is OP with respect to other suits, doesn't that Logis are all OP. If you didn't fit any equipment (or just 1 like an assault suit) you wouldn't be as useful on the field as a comparable assault suit. That equipment is what up for the difference. |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
55
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Posted - 2013.07.18 17:58:00 -
[5] - Quote
EXTACY Cravings wrote:You should be giving repecs to the people who have chosen "Caldari Logi" as it is unfair on us now. We are not the ones who made the mistake by choosing Caldari Logi as we saw the benfits from using it. You are the ones to blame for making the suit so OP. So you should give us a respec as the Caldari logi suit is now trash for us AR users Your losing like what 20-40 shields, that now start recharging faster?
Yeah, no respec for you, your suit is still 100% viable.
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Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
55
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Posted - 2013.07.18 18:06:00 -
[6] - Quote
Buzzwords wrote:so, do we apply for this respec the same way we did for the last? submit a ticket? Can we get a dislike button please?
How *badly* is you fitting affected by the change (that aren't out yet)? 40 shield hp tops? Thats one extra AR round, not going to be that big of difference, you're still fine. |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
55
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Posted - 2013.07.18 20:10:00 -
[7] - Quote
Cat Merc wrote:This just reeks from bias. First of all, what does it matter if it's 3 or 4? It's still more than 1. 0.3 is "important" my ass. Caldari logi gets an extra low slot in addition to an extra high slot, so it can take care of that speed difference and then some, in addition to taking care of that HP difference thanks to the extra high slot. So in the end Caldari logi is an assault suit only with 3 equipment slots.
Gallente logi trades off some speed, 0.3, which is nothing and this closes in when both use plates (10% of 6.7m/s is less than 10% of 7m/s), and gains more regen more potential eHP and 4 equipment slots.
Oh and before you say anything, I have both assault and logi to proto level, whatever CCP does I'm ready, so bias isn't a problem for me. You can't 'fully' support (Revive, repair, Resupply, and Re-enforce) with 3 pieces of equipment, unless you are willing to combine your Resupply and Repair into one. That is huge in good battle.
I agree that its 'more then 1' but that is an easy fix, give Assaults and Scouts 1 more equipment above advanced level. This is something that should not have changed from the previous build.
The CalLogi should indeed be the inverse of the GalLogi; CalLogi should have 5 highs and 3 lows, just like the GalLogi has 3 highs and 5 lows. However, with the CPU nerf, that 4th slot is likely going to be used on the CPU extenders.
.3 move speed is huge, maybe not for someone of your ungodly skill, but for plebes like me, that determines whether I live or die. |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
57
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Posted - 2013.07.18 20:23:00 -
[8] - Quote
ZDub 303 wrote:I will say this too...
All these changes really do is ensure caldari logis cannot and will not run proto equipment. There's no way we can afford it now when running complex modules is taking up every last shread of CPU/PG.
Something needs to be done about the price of proto equipment for logis.. atm its impossible to fit it.
Give us a Logi 'k.1 variant with only a sidearm and a 50% reduction to equipment or something... atm im looking at my nanocirc 5 and my proto nanohives and i'm starting to feel like it was a wasted investment... there is absolutely no way I can fit proto equipment without giving up every single low slot I have to CPU/PG modules.
FWIW: I've already downgraded to a GEK in order to fit proto uplinks and quantum adv nanos. That why you use CPU/PG extenders. . . |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
58
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Posted - 2013.07.18 22:44:00 -
[9] - Quote
Parson Atreides wrote:I better get the SP I spent on my current logi suit back because you're changing a lot. Maybe, maybe not. With that type of attitude I really hope not.
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