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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
SirManBoy
Molon Labe. League of Infamy
107
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Posted - 2013.07.31 22:24:00 -
[1] - Quote
Thor Odinson42 wrote:The Dev blog says the shield recharge delay would be changed to 5 seconds, but it was changed to 6 seconds for the Cal Logi
THIS!
Dev blog says shield recharge delay rates for Caldari logi should be 5/8, not 6/8. Please fix this ASAP. |
SirManBoy
Molon Labe. League of Infamy
110
|
Posted - 2013.08.02 01:52:00 -
[2] - Quote
CCP Logibro,
Please address this issue with the non-depleted shield recharge delay rate being incorrect for Caldari logis. Your own dev blog for update 1.3 clearly stated that the recharge rates were supposed to be 5/8, but the suit stats list the recharge rates at 6/8. After all that has been done to this suit, it is important that we Caldar logis get every benefit owed to us. Please look into this and make a statement.
Thank you |
SirManBoy
Molon Labe. League of Infamy
113
|
Posted - 2013.08.03 00:47:00 -
[3] - Quote
It has been days since 1.3 dropped, but I still haven't seen a dev address the problem with the Caldari logi shield recharge delay rates. Either it was misreported in the dev blog (not likely), or a fix is necessary.
Why the rest of the Caldar logi community is not up in arms about this is a mystery to me. |
SirManBoy
Molon Labe. League of Infamy
124
|
Posted - 2013.08.03 18:32:00 -
[4] - Quote
CCP Frame & CCP Logibro,
Please explain why there's a discrepancy between the shield recharge delay rates reported in the dev blog and the rates that ACTUALLY went into effect upon release of update 1.3. |
SirManBoy
Molon Labe. League of Infamy
128
|
Posted - 2013.08.03 21:47:00 -
[5] - Quote
IamI3rian wrote:SirManBoy wrote:It has been days since 1.3 dropped, but I still haven't seen a dev address the problem with the Caldari logi shield recharge delay rates. Either it was misreported in the dev blog (not likely), or a fix is necessary. Is it really unlikely, or do you just want it to be? --- Remember: IamI3rian told ya Wish I could play Skyrim again for the first time. -AflockOfHippies
Despite being a nerf, the stats in the dev blog seemed to follow the same logic about the shield recharge delays that existed before, which is to say that the Caldari logi suit is better in this area than both the Gallente logi suit and the Minmatar logi suit. Also, the Caldari logi is the only suit that did not get the rates reported in the dev blog. Strange, wouldn't you say? Why would CCP give the Amarr suit recharge delay rates of 6/7 and make the other three suits have recharge delay rates of 6/8? No, this is a clear oversight caused by carelessness. Instead of checking their own numbers before unloading 1.3, CCP mistakenly made three suits have the same stats instead of two. This needs to be addressed and corrected, but you can't get a dev to say anything about it to save your life. |
SirManBoy
Molon Labe. League of Infamy
133
|
Posted - 2013.08.06 11:22:00 -
[6] - Quote
dustwaffle wrote:dreth longbow wrote:People did the research choose a path, spent their sp and had fun.
Other people choose different paths did not like what they had and cried to ccp, the crybabies cried a lot and ccp listened and nerfed the suit, flaylock and nades. The crybabies were happy since they were not affected and now they control the battle field again.
CCP thinks they are listening to their players, but in reality they are listing to a few players who want to keep the status quo like in all things in life (those that are winning and killing want to keep it that way and don't like those that try something new and succed in killing them) and what CCP does not realize yet, is that this game was marketed to those who want something new in a FPS not the same old stuff, which is what ccp needs to deliver if they want a multi year product and to make hundreds of millions of dollars.
To be fair there needs to be a way for CCP to appease the status quo and release and fix new things, to that I recommend the following.: If CCP releases something new oh say a suit, then everyone should have 1 chance to respec their suits and choose the new one. If CCP negatively impacts something oh say a flaylock, then everyone who owns them above basic level should be given 1 chance to respec out. If CCP positively impacts something, then that will affect something else and the negative impacted people should be given 1 chance to respec out.
when I say respec I do not mean a complete respec, only a respec on the affected item only. What this does is allow game/equipment changes and allow those that are impacted a chance to adjust to the new situation without penalizing anyone who invested in legacy equipment. This would be good for all, keep the game fresh and allow changes without crying.
Comments welcome, lets see if we can not find a solution that has support that CCP will implement. Disagree. As a Caldari Logi user, I agree that too many people were using the suit as a super assault, hence the need for balancing. The reduction in CPU is a bit meh, considering all other Logi suits have equivalent CPU. People claiming that now Caldari have to make a choice between tank and equipment are pretty hypocritical since each logi (bar Amarr) has the same number of High/Low/Equipment slots combined. I don't think CCP should give me a respec. EVerytime CCP releases a new suit/modules or balance existing ones, everyone who got a respec would flock to whatever was deemed overpowered at the time, rather than speccing into something they actually enjoyed playing. This results in less diversity on the battlefield, making games a lot more boring. Besides, respecs are a moot point at the moment, since CCP has already said NO. As and when they go back on that decision, then sure, cry for respecs.
Are you aware of how you've been cheated on your shield recharge delay rate? The dev blog reported that Caldari logis would have rates of 5 seconds for non-depleted shields and 8 seconds for fully depleted shields. However, when the update dropped, they gave us the a non-depleted shield recharge delay rate of 6 seconds. And before you blow it off and dismiss it as "not a big deal", please consider the importance of time when it comes to recharging your shields. A second is a significant amount of time. It can sometimes be the difference between life and death in this game.
I would really like to see more Caldari logis get behind this issue, but it seems that there are only a handful of us with the requisite savvy for the game's stats to understand that we've been screwed. |
SirManBoy
Molon Labe. League of Infamy
157
|
Posted - 2013.08.19 00:51:00 -
[7] - Quote
Sana Rayya wrote:Any news as to when we can expect a fix for the Caldari Logistics Shield Delay? Should be 5 sec instead of 6 sec as previously noted in many of SirManBoy's posts.
This. |
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