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Cat Merc
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Posted - 2013.07.18 15:50:00 -
[1] - Quote
Meh. Still doesn't change the fact that Logi suit = Assault suit but with more equipment slots, rendering assault suits pointless.
Also, buffed Caldari assault while leaving Gallente assault in the dust, as usual. |
Cat Merc
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Posted - 2013.07.18 15:58:00 -
[2] - Quote
Cosgar wrote:Cat Merc wrote:Meh. Still doesn't change the fact that Logi suit = Assault suit but with more equipment slots, rendering assault suits pointless.
Also, buffed Caldari assault while leaving Gallente assault in the dust, as usual. I've never seen any other logi suit being used as an assault except for the Caldari. This is obviously a WIP, so armor tanking suits will probably get their day too. And how do you distinguish the two? In all honesty, there is no reason to go assault when logi suits provide you with 4 equipment slots, WHICH IS A HUGE thing to have on the battlefield vs extremely tiny downsides which you get an extra slot to mitigate. (That -60hp on logi suits? Yeah, one plate or extender fixes that, leaving you with the same amount of slots and HP as an assault). |
Cat Merc
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Posted - 2013.07.18 16:06:00 -
[3] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Meh. Still doesn't change the fact that Logi suit = Assault suit but with more equipment slots, rendering assault suits pointless.
Also, buffed Caldari assault while leaving Gallente assault in the dust, as usual. I've never seen any other logi suit being used as an assault except for the Caldari. This is obviously a WIP, so armor tanking suits will probably get their day too. And how do you distinguish the two? In all honesty, there is no reason to go assault when logi suits provide you with 4 equipment slots, WHICH IS A HUGE thing to have on the battlefield vs extremely tiny downsides which you get an extra slot to mitigate. (That -60hp on logi suits? Yeah, one plate or extender fixes that, leaving you with the same amount of slots and HP as an assault). You're underestimating the advantage of having a sidearm and better base stats than a logi. I used to play assault, got bored and went logi. Being slower and not having that extra bit of DPS makes a huge difference when you start losing fights you could easily win or run from if you had that sidearm, faster recharge delay, more stamina, and speed. Also, the strafing "buff" could be counted as an indirect nerf to logis since they're no faster than a heavy. 0.3 less speed. 0.3. Is that really that big of deal? Because I never, EVER, had a situation where an extra 0.3 would save my life.
And while yes a sidearm is useful, but it's a fallback, most of the time your assault rifle does the job well enough. Out of 5 rounds I only needed my SMG once, and I had the time to reload if I really wanted to.
As I said, all your downsides are too small to compare to the HUGE advantage having 3+ equipment slots give you. |
Cat Merc
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Posted - 2013.07.18 16:24:00 -
[4] - Quote
Cosgar wrote: It matters way more than you think. Just being able to run for cover or have that extra weapon makes all the difference. As a logi, my only sidearm is a grenade and last time I checked, only one piece of equipment is capable of killing infantry, but has an arming timer.
It's not about killing. It's about having everything you want in one soldier. Need ammo? Yup. Need revive? Yup. Need repairs? Yup. Need drop uplinks? Yup.
If it was assault, you would need 4 people to do the same thing. And since you have limited number of people in a match, every single one counts. |
Cat Merc
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Posted - 2013.07.18 16:29:00 -
[5] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote: It matters way more than you think. Just being able to run for cover or have that extra weapon makes all the difference. As a logi, my only sidearm is a grenade and last time I checked, only one piece of equipment is capable of killing infantry, but has an arming timer.
It's not about killing. It's about having everything you want in one soldier. Need ammo? Yup. Need revive? Yup. Need repairs? Yup. Need drop uplinks? Yup. We're battle medics/mechanics, what do you expect? I expect you to be less effective at everything else in exchange for that. Instead, you are just as effective at everything else while still having more power as support. So in the end, assault is a pointless suit. |
Cat Merc
BetaMax. CRONOS.
3277
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Posted - 2013.07.18 16:33:00 -
[6] - Quote
Poplo Furuya wrote: Don't sound much on paper but in the field the extra speed can make or break. It also gets amplified by +5% from Dropsuit Biotics and whatever Kin Cats you're running.
When running shotguns speed becomes paramount. Need to close distance ASAP, being faster both reduces the time they have to shoot you in and their accuracy in doing so. Makes escape from many situations much more feasible.
Scrambler Pistol as sidearm also extends your range when doing this, opens up more options. Also a fallback for those embarrassing moments where you only hit 1 in 6 shots. Totally not ineptitude, it's the work of those Houdini Bullets they've been plying us with, true as truth.
0.3 is nothing. If it was 1m/s or 2m/s then I would say "fair enough", but 0.3? |
Cat Merc
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3277
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Posted - 2013.07.18 16:45:00 -
[7] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote: It matters way more than you think. Just being able to run for cover or have that extra weapon makes all the difference. As a logi, my only sidearm is a grenade and last time I checked, only one piece of equipment is capable of killing infantry, but has an arming timer.
It's not about killing. It's about having everything you want in one soldier. Need ammo? Yup. Need revive? Yup. Need repairs? Yup. Need drop uplinks? Yup. We're battle medics/mechanics, what do you expect? I expect you to be less effective at everything else in exchange for that. Instead, you are just as effective at everything else while still having more power as support. So in the end, assault is a pointless suit. I can't really explain the disadvantages to being a logi unless I show you. It doesn't look that noticeable on the stats screen, but assaults have a huge advantage, despite being underpowered in the bonus department. Edit: Shotgun scouts are a huge hard counter to logis. HAHAHAHAHAHA Shptgun Scouts vs Logi? You joking? I never died to a shotgun scout once in my logi fit, heck I had times when I was swarmed by 3 and I could still dodge them because the speed difference is nothing. |
Cat Merc
BetaMax. CRONOS.
3277
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Posted - 2013.07.18 16:48:00 -
[8] - Quote
ZDub 303 wrote:Cat Merc wrote:Poplo Furuya wrote: Don't sound much on paper but in the field the extra speed can make or break. It also gets amplified by +5% from Dropsuit Biotics and whatever Kin Cats you're running.
When running shotguns speed becomes paramount. Need to close distance ASAP, being faster both reduces the time they have to shoot you in and their accuracy in doing so. Makes escape from many situations much more feasible.
Scrambler Pistol as sidearm also extends your range when doing this, opens up more options. Also a fallback for those embarrassing moments where you only hit 1 in 6 shots. Totally not ineptitude, it's the work of those Houdini Bullets they've been plying us with, true as truth.
0.3 is nothing. If it was 1m/s or 2m/s then I would say "fair enough", but 0.3? In pubs maybe not. but in a 1v1 situation between an assault and logi with two players that are halfway skilled at fps... it makes a world of difference. Not to mention the sidearm. In 1v1 CQC, two equally skilled players... the assault will win almost every time. Nope. 0.3 speed is nothing. I say again, IT'S NOTHING. I never, ever, EVER, had a time when I needed an extra 0.3 speed, even at a 1v1 I could strafe just as well. |
Cat Merc
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Posted - 2013.07.18 17:02:00 -
[9] - Quote
Cosgar wrote:Cat Merc wrote: HAHAHAHAHAHA Shptgun Scouts vs Logi? You joking? I never died to a shotgun scout once in my logi fit, heck I had times when I was swarmed by 3 and I could still dodge them because the speed difference is nothing.
I might be thinking mainly from a MD point of view. Ah. Well, MD =/= Logi suit. A logi suit with an AR is what I was talking about. |
Cat Merc
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3278
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Posted - 2013.07.18 17:04:00 -
[10] - Quote
Beren Hurin wrote:Assaults generally have 20% more base HP while having 30% less fitting. At max skills a Proto Caldari Logi has +87 CPU and +22.5 PG over assault. Other logi suits come out a little more ahead on CPU or PG.
If you look at average fitting requirements for equipment modules...
Avg STD/MLT equipment CPU/PG: 32/6 (x3) = 96/18 Avg ADV equipment CPU/PG: 45/8 (x3) = 135/24
Given that the assault suit has greater base HP, and a sidearm, any logi that tries to fill his equipment slots AND go assault spec, they will have to have an eHP that is worse than an assault now, not have a sidearm, and not have a role with a bonus that relates to damage.
The alternative is to take advantage of the fitting flexibility to go for the extra eHP on a logi suit and forget the equipment slots. The only candidate for this would be the Caldari suit, which has +1H/+1L. With it's suit bonus, base HP, its 4 shield slots will have more HP than 5 full shields for the logi.
The minmatar logi wouldn't use the -1H/+1L for armor plate due to a speed penalty and the PG/CPU sacrifice in fittings.
The amarr logi is a new candidate for a battle logi. However if fit for max eHP, it would be too slow, or if fit for max repair rate, wouldn't have the competitive >700 eHP and still have the fitting space for good damage (proto weapons/grenade). The amarr assault would still be a better candidate, but it's playstyle is more defensive and medium range anyway.
The gallente logi would obviously be able to up-equip its equipment with its fittings bonus. However, its weapon fitting reduction on the assault would free up its slots to have the best survivable close range armor/dps combination vs. the amarr armor assault. So my Gal Logi suit with a buch of equipment and better survivability than my assault suit is a lie? |
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Cat Merc
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3281
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Posted - 2013.07.18 17:32:00 -
[11] - Quote
ZDub 303 wrote:Cat Merc wrote:Nope. 0.3 speed is nothing. I say again, IT'S NOTHING. I never, ever, EVER, had a time when I needed an extra 0.3 speed, even at a 1v1 I could strafe just as well. Honestly, and I don't mean this as an insult at all. but.. If you aren't noticing the 0.3 m/s difference its because the skill parity between you and your opponent is too great. Maybe it won't mean anything once hit detection is fixed but until then it makes a world of difference when going up against skilled players in PC. Every 1v1 in PC i've done has almost always ended up with both us unloading a full clip of our light weapon, and then the assault switches to sidearm and finishes me off. My only defense atm is fused locus grenades, as sad as that is. Yeah well my suit is battle tested in PC, going 15+ kills with dying only once or twice. |
Cat Merc
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3284
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Posted - 2013.07.18 18:29:00 -
[12] - Quote
Beren Hurin wrote:Cat Merc wrote: So my Gal Logi suit with a buch of equipment and better survivability than my assault suit is a lie?
Gal Logi is probably the closest thing to a trade off in terms of SURVIVABILITY only. At proto level your assault role bonus gives you an extra +28.75 shield HP/S after bonus and skills. The logi would get the 18.75 HP/S shield HP/s from max skills, and then +5 HP/s from native armor reps for 23.75 HP/s for non-module passive reps. So base regen on Gal assault > base regen on logi by +5 or almost a free complex armor mod, or an enhanced shield recharger. So the delta on the regen bonus between them is roughly 1 free slot. The extra base HP also amounts to about 1 enhanced shield or basic armor mod with max skills. So it's as if base stats and max skills gives the assault roughly a +2 slot tanking advantage. The gal logi equipment bonus means you basically get 4 equipment for the price of 3. However the weapon fittings bonus for assault is a greater 'per slot' fittings bonus than the equipment bonus (unless you fit all proto equipment - which you couldn't while calling yourself an assault). The most role efficient fit for gal assault would be AR or SG & SMG + best active tank/eHP combo. The close range gal logi would be 1) slower by a bit 2) have less shield/armor regen 3) have a bit slower shield delay. It could make up for this with healing hives (an advanced equipment slot cutting into fitting room for tank). You do understand you're talking about armor tanked suits? What's important is repair rate. And who cares about "per slot"? What's important is in the end hiw well your suit works, 4 slots who get -25% vs one slot that gets -25%. |
Cat Merc
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Posted - 2013.07.18 18:35:00 -
[13] - Quote
Vin Mora wrote:Cat Merc wrote:I expect you to be less effective at everything else in exchange for that. Instead, you are just as effective at everything else while still having more power as support. So in the end, assault is a pointless suit. You do realize that only two Logi suits get 4 equipment, right? And you are using the one with a bonus to make fitting equipment easier. Cat Merc wrote:Poplo Furuya wrote: Don't sound much on paper but in the field the extra speed can make or break. It also gets amplified by +5% from Dropsuit Biotics and whatever Kin Cats you're running.
When running shotguns speed becomes paramount. Need to close distance ASAP, being faster both reduces the time they have to shoot you in and their accuracy in doing so. Makes escape from many situations much more feasible.
Scrambler Pistol as sidearm also extends your range when doing this, opens up more options. Also a fallback for those embarrassing moments where you only hit 1 in 6 shots. Totally not ineptitude, it's the work of those Houdini Bullets they've been plying us with, true as truth.
0.3 is nothing. If it was 1m/s or 2m/s then I would say "fair enough", but 0.3? .3 is huge, that is the difference between getting behind cover and dieing. Also, since (base) sprint speed is based off of walking speed, that makes your sprint speed less too. I flip between MinLogi and GalLogi and that 'tiny' speed difference is what keeps me alive as a MinLogi, and why I stack reppers and shields on GalLogi. Cat Merc wrote:So my Gal Logi suit with a buch of equipment and better survivability than my assault suit is a lie? That's only because the GalAss suit bonus isn't as useful with 2-3 weapons that make use of it *right now*. You have better survivability because of the extra low slot and the 5hp/s regen. Other Logis don't have the benefit of running great equipment and decent tank (or vice versa). Also the GalAss bonus actually drops the CPU for hybrid weapons by 40%/55% with all skills, and ARs and PCs are both very CPU intensive. This reduced requirement makes it easier to fit more tank. Also, Cat Merc, your fitting isn't the only way to fit a GalLogi suit, so just because you think that your fitting is OP with respect to other suits, doesn't that Logis are all OP. If you didn't fit any equipment (or just 1 like an assault suit) you wouldn't be as useful on the field as a comparable assault suit. That equipment is what up for the difference. This just reeks from bias. First of all, what does it matter if it's 3 or 4? It's still more than 1. 0.3 is "important" my ass. Caldari logi gets an extra low slot in addition to an extra high slot, so it can take care of that speed difference and then some, in addition to taking care of that HP difference thanks to the extra high slot. So in the end Caldari logi is an assault suit only with 3 equipment slots.
Gallente logi trades off some speed, 0.3, which is nothing and this closes in when both use plates (10% of 6.7m/s is less than 10% of 7m/s), and gains more regen more potential eHP and 4 equipment slots.
Oh and before you say anything, I have both assault and logi to proto level, whatever CCP does I'm ready, so bias isn't a problem for me. |
Cat Merc
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Posted - 2013.07.18 18:38:00 -
[14] - Quote
Beren Hurin wrote:Cat Merc wrote: And who cares about "per slot"? What's important is in the end hiw well your suit works, 4 slots who get -25% vs one slot that gets -25%.
*sigh* 4 slots who's average fitting cost is 25% less than weapons each get -25% fitting reduction (that's like a -12% cost really per module). Also the gallente bonus applies to hybrid weapons (which will eventually have a side-arm) so it would apply to 2 slots. But nobody plays for the long game, do they? It amounts to about the same in total fitting savings (like i said, unless you equip ADV and/or PRO in all equipment slots on the logi. However I don't think you could convince me that you could fit a full rack of proto equipment on the gal-logi and have this same mythical performance as an assault logi. So? In the end it's about the same, neither have an advantage in that regard. |
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