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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Cosgar
ParagonX
3853
|
Posted - 2013.08.03 23:18:00 -
[421] - Quote
zzZaXxx wrote:Cosgar wrote:zzZaXxx wrote:reydient wrote:I see alot of QQing about being nerfed-
I happen to know for a fact that most ( not all) logi/cal/assault did not spec heavily into drop-suit engineering or electronics and were able to shield tank- I dont think 40 CPU is so much when there are so many other skills designed to lower CPU and PG usage-
I will admit- I feel sorry for the Logibros that were actual Cal logis and preferred to " heal over kill." to you guys I say sorry. I say if your going to be mad at anyone- be mad at your former suit brothers abusers-
However, I will say this- a former corpmate put things in perspective - war far is about finding the "one up " and finding the exploit - I say to the Cal logi assault, you did good and you found a great exploit- but now it has been dealt with -
That same corpmate also said- "Dust, like Eve, is about adaptation"
SO TO THE CAL LOGI I SAY "ITS TIME TO ADAPT" - The CPU nerf was too much. Shoulda just been the bonus. Cal logis are too one dimensional now. You can generally be sure they either have no armor or no equipment. The End. Tell that to the CaLogi I was in squad with last night. She had a GEK, hives, needle, and (I think) a flux repper. Not sure what level regulators she was using, but she pretty much started recharging shields under fire. The problem with all CaLogis is that they were spoiled with the large CPU pool. Now you guys have to pick and choose what to fit just like everyone else. If we were spoiled then all other logis are still spoiled. We're the only ones that are pure and spotless. It's kinda lonely. They should just take away a low slot from proto and add an equipment slot and give us back our CPU. Just put a CPU enhancer on the low slot like the rest of us.
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Danny Tannner
Ostrakon Agency Gallente Federation
0
|
Posted - 2013.08.05 19:55:00 -
[422] - Quote
Should have removed a low slot since you needed a cpu mod to make it a 'super logi' anyways.Assault suits are also effected by the change. Everything has a 'max' fit when it comes down to it. Regardless it seems like caldari would be the mid point for a versatile assault logi/logi, more in the backfield though, while amarr would be the ''get in there and give it the business' assault logi helping out infiltration. but I noticed Amarr logi A-I needs to lose either a high or low slot. |
dreth longbow
Zumari Force Projection Caldari State
8
|
Posted - 2013.08.05 23:50:00 -
[423] - Quote
People did the research choose a path, spent their sp and had fun.
Other people choose different paths did not like what they had and cried to ccp, the crybabies cried a lot and ccp listened and nerfed the suit, flaylock and nades. The crybabies were happy since they were not affected and now they control the battle field again.
CCP thinks they are listening to their players, but in reality they are listing to a few players who want to keep the status quo like in all things in life (those that are winning and killing want to keep it that way and don't like those that try something new and succed in killing them) and what CCP does not realize yet, is that this game was marketed to those who want something new in a FPS not the same old stuff, which is what ccp needs to deliver if they want a multi year product and to make hundreds of millions of dollars.
To be fair there needs to be a way for CCP to appease the status quo and release and fix new things, to that I recommend the following.: If CCP releases something new oh say a suit, then everyone should have 1 chance to respec their suits and choose the new one. If CCP negatively impacts something oh say a flaylock, then everyone who owns them above basic level should be given 1 chance to respec out. If CCP positively impacts something, then that will affect something else and the negative impacted people should be given 1 chance to respec out.
when I say respec I do not mean a complete respec, only a respec on the affected item only. What this does is allow game/equipment changes and allow those that are impacted a chance to adjust to the new situation without penalizing anyone who invested in legacy equipment. This would be good for all, keep the game fresh and allow changes without crying.
Comments welcome, lets see if we can not find a solution that has support that CCP will implement. |
dustwaffle
Gravity Prone EoN.
288
|
Posted - 2013.08.06 10:56:00 -
[424] - Quote
INFINITE DIVERSITY IDIC wrote:dustwaffle wrote:Holt Bannon wrote: What gives you the right to take everything away from cal logi and give us nothing in return. The players give them that right. That EULA. Just pull out your trump card and stop playing when destiny, cod ghosts or bf4 drops like the rest of us, beats the hell out of EULAS everytime. Why would I go play something different? I actually have fun playing Dust, despite my suit getting re-balanced.
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dustwaffle
Gravity Prone EoN.
288
|
Posted - 2013.08.06 11:03:00 -
[425] - Quote
dreth longbow wrote:People did the research choose a path, spent their sp and had fun.
Other people choose different paths did not like what they had and cried to ccp, the crybabies cried a lot and ccp listened and nerfed the suit, flaylock and nades. The crybabies were happy since they were not affected and now they control the battle field again.
CCP thinks they are listening to their players, but in reality they are listing to a few players who want to keep the status quo like in all things in life (those that are winning and killing want to keep it that way and don't like those that try something new and succed in killing them) and what CCP does not realize yet, is that this game was marketed to those who want something new in a FPS not the same old stuff, which is what ccp needs to deliver if they want a multi year product and to make hundreds of millions of dollars.
To be fair there needs to be a way for CCP to appease the status quo and release and fix new things, to that I recommend the following.: If CCP releases something new oh say a suit, then everyone should have 1 chance to respec their suits and choose the new one. If CCP negatively impacts something oh say a flaylock, then everyone who owns them above basic level should be given 1 chance to respec out. If CCP positively impacts something, then that will affect something else and the negative impacted people should be given 1 chance to respec out.
when I say respec I do not mean a complete respec, only a respec on the affected item only. What this does is allow game/equipment changes and allow those that are impacted a chance to adjust to the new situation without penalizing anyone who invested in legacy equipment. This would be good for all, keep the game fresh and allow changes without crying.
Comments welcome, lets see if we can not find a solution that has support that CCP will implement.
Disagree. As a Caldari Logi user, I agree that too many people were using the suit as a super assault, hence the need for balancing. The reduction in CPU is a bit meh, considering all other Logi suits have equivalent CPU. People claiming that now Caldari have to make a choice between tank and equipment are pretty hypocritical since each logi (bar Amarr) has the same number of High/Low/Equipment slots combined.
I don't think CCP should give me a respec. EVerytime CCP releases a new suit/modules or balance existing ones, everyone who got a respec would flock to whatever was deemed overpowered at the time, rather than speccing into something they actually enjoyed playing. This results in less diversity on the battlefield, making games a lot more boring.
Besides, respecs are a moot point at the moment, since CCP has already said NO. As and when they go back on that decision, then sure, cry for respecs. |
SirManBoy
Molon Labe. League of Infamy
133
|
Posted - 2013.08.06 11:22:00 -
[426] - Quote
dustwaffle wrote:dreth longbow wrote:People did the research choose a path, spent their sp and had fun.
Other people choose different paths did not like what they had and cried to ccp, the crybabies cried a lot and ccp listened and nerfed the suit, flaylock and nades. The crybabies were happy since they were not affected and now they control the battle field again.
CCP thinks they are listening to their players, but in reality they are listing to a few players who want to keep the status quo like in all things in life (those that are winning and killing want to keep it that way and don't like those that try something new and succed in killing them) and what CCP does not realize yet, is that this game was marketed to those who want something new in a FPS not the same old stuff, which is what ccp needs to deliver if they want a multi year product and to make hundreds of millions of dollars.
To be fair there needs to be a way for CCP to appease the status quo and release and fix new things, to that I recommend the following.: If CCP releases something new oh say a suit, then everyone should have 1 chance to respec their suits and choose the new one. If CCP negatively impacts something oh say a flaylock, then everyone who owns them above basic level should be given 1 chance to respec out. If CCP positively impacts something, then that will affect something else and the negative impacted people should be given 1 chance to respec out.
when I say respec I do not mean a complete respec, only a respec on the affected item only. What this does is allow game/equipment changes and allow those that are impacted a chance to adjust to the new situation without penalizing anyone who invested in legacy equipment. This would be good for all, keep the game fresh and allow changes without crying.
Comments welcome, lets see if we can not find a solution that has support that CCP will implement. Disagree. As a Caldari Logi user, I agree that too many people were using the suit as a super assault, hence the need for balancing. The reduction in CPU is a bit meh, considering all other Logi suits have equivalent CPU. People claiming that now Caldari have to make a choice between tank and equipment are pretty hypocritical since each logi (bar Amarr) has the same number of High/Low/Equipment slots combined. I don't think CCP should give me a respec. EVerytime CCP releases a new suit/modules or balance existing ones, everyone who got a respec would flock to whatever was deemed overpowered at the time, rather than speccing into something they actually enjoyed playing. This results in less diversity on the battlefield, making games a lot more boring. Besides, respecs are a moot point at the moment, since CCP has already said NO. As and when they go back on that decision, then sure, cry for respecs.
Are you aware of how you've been cheated on your shield recharge delay rate? The dev blog reported that Caldari logis would have rates of 5 seconds for non-depleted shields and 8 seconds for fully depleted shields. However, when the update dropped, they gave us the a non-depleted shield recharge delay rate of 6 seconds. And before you blow it off and dismiss it as "not a big deal", please consider the importance of time when it comes to recharging your shields. A second is a significant amount of time. It can sometimes be the difference between life and death in this game.
I would really like to see more Caldari logis get behind this issue, but it seems that there are only a handful of us with the requisite savvy for the game's stats to understand that we've been screwed. |
Sana Rayya
WASTELAND JUNK REMOVAL
68
|
Posted - 2013.08.06 13:20:00 -
[427] - Quote
Did you send in a ticket? What was the response (if there was one)? |
dreth longbow
Zumari Force Projection Caldari State
8
|
Posted - 2013.08.06 19:22:00 -
[428] - Quote
dustwaffle wrote:dreth longbow wrote:People did the research choose a path, spent their sp and had fun.
Other people choose different paths did not like what they had and cried to ccp, the crybabies cried a lot and ccp listened and nerfed the suit, flaylock and nades. The crybabies were happy since they were not affected and now they control the battle field again.
CCP thinks they are listening to their players, but in reality they are listing to a few players who want to keep the status quo like in all things in life (those that are winning and killing want to keep it that way and don't like those that try something new and succed in killing them) and what CCP does not realize yet, is that this game was marketed to those who want something new in a FPS not the same old stuff, which is what ccp needs to deliver if they want a multi year product and to make hundreds of millions of dollars.
To be fair there needs to be a way for CCP to appease the status quo and release and fix new things, to that I recommend the following.: If CCP releases something new oh say a suit, then everyone should have 1 chance to respec their suits and choose the new one. If CCP negatively impacts something oh say a flaylock, then everyone who owns them above basic level should be given 1 chance to respec out. If CCP positively impacts something, then that will affect something else and the negative impacted people should be given 1 chance to respec out.
when I say respec I do not mean a complete respec, only a respec on the affected item only. What this does is allow game/equipment changes and allow those that are impacted a chance to adjust to the new situation without penalizing anyone who invested in legacy equipment. This would be good for all, keep the game fresh and allow changes without crying.
Comments welcome, lets see if we can not find a solution that has support that CCP will implement. Disagree. As a Caldari Logi user, I agree that too many people were using the suit as a super assault, hence the need for balancing. The reduction in CPU is a bit meh, considering all other Logi suits have equivalent CPU. People claiming that now Caldari have to make a choice between tank and equipment are pretty hypocritical since each logi (bar Amarr) has the same number of High/Low/Equipment slots combined. I don't think CCP should give me a respec. EVerytime CCP releases a new suit/modules or balance existing ones, everyone who got a respec would flock to whatever was deemed overpowered at the time, rather than speccing into something they actually enjoyed playing. This results in less diversity on the battlefield, making games a lot more boring. Besides, respecs are a moot point at the moment, since CCP has already said NO. As and when they go back on that decision, then sure, cry for respecs.
I was not just talking about now, I was talking about a policy to help balance out when ccp makes changes so they could accommodate everyone who was effected by the changes both for new stuff and changed stuff.
As to the other point you made, yes their will be those that jump from the latest flavor to flavor, but if you reread the post, I was not talking about a complete respec, just a respec for the items that were effected. If a new suit comes out then everyone would get a suit respec only, so they can either keep the suit they like or choose the new one, this would keep the game fun, not punish anyone and not reward people for other bad decisions they made on equipment and for those the jump to the newest flavor they will be stuck with it until the next change for that item which may be next month or next year, so I don't see that as a problem. |
dreth longbow
Zumari Force Projection Caldari State
8
|
Posted - 2013.08.06 19:24:00 -
[429] - Quote
SirManBoy wrote:dustwaffle wrote:dreth longbow wrote:People did the research choose a path, spent their sp and had fun.
Other people choose different paths did not like what they had and cried to ccp, the crybabies cried a lot and ccp listened and nerfed the suit, flaylock and nades. The crybabies were happy since they were not affected and now they control the battle field again.
CCP thinks they are listening to their players, but in reality they are listing to a few players who want to keep the status quo like in all things in life (those that are winning and killing want to keep it that way and don't like those that try something new and succed in killing them) and what CCP does not realize yet, is that this game was marketed to those who want something new in a FPS not the same old stuff, which is what ccp needs to deliver if they want a multi year product and to make hundreds of millions of dollars.
To be fair there needs to be a way for CCP to appease the status quo and release and fix new things, to that I recommend the following.: If CCP releases something new oh say a suit, then everyone should have 1 chance to respec their suits and choose the new one. If CCP negatively impacts something oh say a flaylock, then everyone who owns them above basic level should be given 1 chance to respec out. If CCP positively impacts something, then that will affect something else and the negative impacted people should be given 1 chance to respec out.
when I say respec I do not mean a complete respec, only a respec on the affected item only. What this does is allow game/equipment changes and allow those that are impacted a chance to adjust to the new situation without penalizing anyone who invested in legacy equipment. This would be good for all, keep the game fresh and allow changes without crying.
Comments welcome, lets see if we can not find a solution that has support that CCP will implement. Disagree. As a Caldari Logi user, I agree that too many people were using the suit as a super assault, hence the need for balancing. The reduction in CPU is a bit meh, considering all other Logi suits have equivalent CPU. People claiming that now Caldari have to make a choice between tank and equipment are pretty hypocritical since each logi (bar Amarr) has the same number of High/Low/Equipment slots combined. I don't think CCP should give me a respec. EVerytime CCP releases a new suit/modules or balance existing ones, everyone who got a respec would flock to whatever was deemed overpowered at the time, rather than speccing into something they actually enjoyed playing. This results in less diversity on the battlefield, making games a lot more boring. Besides, respecs are a moot point at the moment, since CCP has already said NO. As and when they go back on that decision, then sure, cry for respecs. Are you aware of how you've been cheated on your shield recharge delay rate? The dev blog reported that Caldari logis would have rates of 5 seconds for non-depleted shields and 8 seconds for fully depleted shields. However, when the update dropped, they gave us the a non-depleted shield recharge delay rate of 6 seconds. And before you blow it off and dismiss it as "not a big deal", please consider the importance of time when it comes to recharging your shields. A second is a significant amount of time. It can sometimes be the difference between life and death in this game. I would really like to see more Caldari logis get behind this issue, but it seems that there are only a handful of us with the requisite savvy for the game's stats to understand that we've been screwed.
1 sec is forever in a FPS, yes ccp should fix this!
|
dreth longbow
Zumari Force Projection Caldari State
8
|
Posted - 2013.08.06 19:27:00 -
[430] - Quote
Sana Rayya wrote:Did you send in a ticket? What was the response (if there was one)?
Sent a ticket in for a respec, no and no. did not try for a fix, since they said put it in the forums and we read them.
So all of you who want a change ccp wants you to cry about it, then if enough of us do that then they will fix it. |
|
Ku Shala
Planetary Response Organization Test Friends Please Ignore
160
|
Posted - 2013.08.06 20:55:00 -
[431] - Quote
425 replies isnt enough?
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dustwaffle
Gravity Prone EoN.
294
|
Posted - 2013.08.07 06:08:00 -
[432] - Quote
SirManBoy wrote:Are you aware of how you've been cheated on your shield recharge delay rate? The dev blog reported that Caldari logis would have rates of 5 seconds for non-depleted shields and 8 seconds for fully depleted shields. However, when the update dropped, they gave us the a non-depleted shield recharge delay rate of 6 seconds. And before you blow it off and dismiss it as "not a big deal", please consider the importance of time when it comes to recharging your shields. A second is a significant amount of time. It can sometimes be the difference between life and death in this game.
I would really like to see more Caldari logis get behind this issue, but it seems that there are only a handful of us with the requisite savvy for the game's stats to understand that we've been screwed. Yes I am aware of the issue, but apart from CCP coming on to say, 'Hey guys we made a mistake in the notes and it should be 6 instead of 5' or saying 'yeah it's noted and we'll get it sorted soon', there's nothing much we can do about it. Best thing to do, submit feedback in the appropriate forum and a petition ticket as well just to make sure. Once CCP slogs through the rubbish tickets people submit for various inane reasons, they'll probably get round to fixing it.
Until then, just treat your recharge delay as if it REALLY was meant to be 6 seconds and adjust your gameplay accordingly. |
dustwaffle
Gravity Prone EoN.
294
|
Posted - 2013.08.07 06:16:00 -
[433] - Quote
dreth longbow wrote:dustwaffle wrote:dreth longbow wrote:*Snip* Disagree. As a Caldari Logi user, I agree that too many people were using the suit as a super assault, hence the need for balancing. The reduction in CPU is a bit meh, considering all other Logi suits have equivalent CPU. People claiming that now Caldari have to make a choice between tank and equipment are pretty hypocritical since each logi (bar Amarr) has the same number of High/Low/Equipment slots combined. I don't think CCP should give me a respec. EVerytime CCP releases a new suit/modules or balance existing ones, everyone who got a respec would flock to whatever was deemed overpowered at the time, rather than speccing into something they actually enjoyed playing. This results in less diversity on the battlefield, making games a lot more boring. Besides, respecs are a moot point at the moment, since CCP has already said NO. As and when they go back on that decision, then sure, cry for respecs. I was not just talking about now, I was talking about a policy to help balance out when ccp makes changes so they could accommodate everyone who was effected by the changes both for new stuff and changed stuff. As to the other point you made, yes their will be those that jump from the latest flavor to flavor, but if you reread the post, I was not talking about a complete respec, just a respec for the items that were effected. If a new suit comes out then everyone would get a suit respec only, so they can either keep the suit they like or choose the new one, this would keep the game fun, not punish anyone and not reward people for other bad decisions they made on equipment and for those the jump to the newest flavor they will be stuck with it until the next change for that item which may be next month or next year, so I don't see that as a problem.
The policy CCP has towards to people who were negatively affected by changes made is typically: Adapt or die
This theme is common throughout EVE and Dust, both of which are made by CCP. If this type of approach doesn't cater to a certain type of player, that player will leave and yet someone else will subscribe to that method of thinking and flourish in it. CCP have actually stated that they are comfortable with losing the first type of players as a customers, since the second type typically stays with the game for longer.
Even a partial respec just for drop suits/modules/weapons/equipment means certain types of people will always flock to what is deemed 'OP' at the time. Say CCP introduces a new gun tomorrow. Everyone is on equal footing, i.e. they all have to skill into it. If a respec was given out willy nilly, EVERYONE would have proto versions of that weapon and if it was UP, revert back to whatever was considered OP at the time.
For example, given the recent balancing of Caldari Logi suits, flaylock pistols and the previous nerfing of Tactical ARs. No one really complains about them now. So instead everyone starts complaining about forge gunners (vehicle related QQ has always been there afaik). If CCP gives out a respec tomorrow, just a partial one for weapons/dropsuits, you could probably expect to see more than half the players in matches touting heavy suits with forge guns. Next patch, CCP nerfs forge guns and hands out respecs. The next OP thing would be what people spec into.
tl;dr People prefer to choose OP things to spec into, instead of what they enjoy playing. Sucks to be them.
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dreth longbow
Zumari Force Projection Caldari State
8
|
Posted - 2013.08.07 20:06:00 -
[434] - Quote
The policy CCP has towards to people who were negatively affected by changes made is typically: Adapt or die
This theme is common throughout EVE and Dust, both of which are made by CCP. If this type of approach doesn't cater to a certain type of player, that player will leave and yet someone else will subscribe to that method of thinking and flourish in it. CCP have actually stated that they are comfortable with losing the first type of players as a customers, since the second type typically stays with the game for longer.
Even a partial respec just for drop suits/modules/weapons/equipment means certain types of people will always flock to what is deemed 'OP' at the time. Say CCP introduces a new gun tomorrow. Everyone is on equal footing, i.e. they all have to skill into it. If a respec was given out willy nilly, EVERYONE would have proto versions of that weapon and if it was UP, revert back to whatever was considered OP at the time.
For example, given the recent balancing of Caldari Logi suits, flaylock pistols and the previous nerfing of Tactical ARs. No one really complains about them now. So instead everyone starts complaining about forge gunners (vehicle related QQ has always been there afaik). If CCP gives out a respec tomorrow, just a partial one for weapons/dropsuits, you could probably expect to see more than half the players in matches touting heavy suits with forge guns. Next patch, CCP nerfs forge guns and hands out respecs. The next OP thing would be what people spec into.
tl;dr People prefer to choose OP things to spec into, instead of what they enjoy playing. Sucks to be them. [/quote]
While I agree with you on your points, something needs to be done when changes are implemented that affect items either positively or negatively so that those who have been playing the game are not penalized for spending their sp, but you also need to remember that ccp does not make changes to one category of items time and time again so those who spec into the flavor of the week will get stuck with it for a while. Another side benefit of a partial respec as you pointed out, people might be able to spec into proto versions and then that would give feedback to ccp faster if they need to re-balance.
Remember we are the testers for the game, even though the game is "released" it is not "a release quality" and as such ccp needs to keep tweaking things and as testers that are not paid (us), we should be compensated for our support of the game and the frustration that is experienced as ccp gets things working.
My suggestion for some type of policy to deal with this is needed and I am more than willing to support someone elses suggestion to deal with policy if it solves the problem better than my suggestion, that is why I posted this so that people can come up with something to deal with this problem and hopefully ccp will listen and implement it.
Thanks for the feedback |
dustwaffle
Gravity Prone EoN.
296
|
Posted - 2013.08.08 03:47:00 -
[435] - Quote
dreth longbow wrote:While I agree with you on your points, something needs to be done when changes are implemented that affect items either positively or negatively so that those who have been playing the game are not penalized for spending their sp, but you also need to remember that ccp does not make changes to one category of items time and time again so those who spec into the flavor of the week will get stuck with it for a while. Another side benefit of a partial respec as you pointed out, people might be able to spec into proto versions and then that would give feedback to ccp faster if they need to re-balance.
Remember we are the testers for the game, even though the game is "released" it is not "a release quality" and as such ccp needs to keep tweaking things and as testers that are not paid (us), we should be compensated for our support of the game and the frustration that is experienced as ccp gets things working.
My suggestion for some type of policy to deal with this is needed and I am more than willing to support someone elses suggestion to deal with policy if it solves the problem better than my suggestion, that is why I posted this so that people can come up with something to deal with this problem and hopefully ccp will listen and implement it.
Thanks for the feedback +1 anyway for a civil reasonable post, even though I don't agree with some of your points.
To be honest, I don't see the need for any sort of policy that compensates for CCP balancing certain items or suits etc.
At the end of the day, there is no requirement for a player to spec into proto of anything just to test it out. I know this is slightly off topic, but to use as an analogy, when I started playing EVE, I went for Caldari ships because I liked the lore, the weapons and style of gameplay they offered. At that time, one of the popular 'jokes' on the forums was: Pick 2: Caldari PVP Success/Win
Nevertheless, I made my choice work because I actually enjoyed playing that way and looked for methods to make the ships and fittings work against the more popular (at the time) Gallente and Minmatar.
Similarly, in Dust, certain players will always go for the popular choice, while some may go for something they enjoy. If something is blatantly overpowered, you can be sure CCP will eventually swing the nerfbat at it, so instead of running around going for OP stuff and pretending that "it's needed to be competitive", go for a style of play you genuinely like and wont get bored of that quickly.
What would happen if CCP let people have respecs, say, once every 2 months, or even everytime they got around to tweaking something? People would spec into proto versions of said thing without actually trying out basic/militia to determine if it was something they wanted/enjoyed. Then, in between them respeccing and the next respec, the forums would be aflame with cries of how CCP duped them into spending all their skillpoints into something and now there's a long period of waiting for another respec.
In short, people will complain about anything and everything. Best not to listen to such complaints and just get on with it. |
dreth longbow
Zumari Force Projection Caldari State
9
|
Posted - 2013.08.09 23:45:00 -
[436] - Quote
dustwaffle wrote:dreth longbow wrote:While I agree with you on your points, something needs to be done when changes are implemented that affect items either positively or negatively so that those who have been playing the game are not penalized for spending their sp, but you also need to remember that ccp does not make changes to one category of items time and time again so those who spec into the flavor of the week will get stuck with it for a while. Another side benefit of a partial respec as you pointed out, people might be able to spec into proto versions and then that would give feedback to ccp faster if they need to re-balance.
Remember we are the testers for the game, even though the game is "released" it is not "a release quality" and as such ccp needs to keep tweaking things and as testers that are not paid (us), we should be compensated for our support of the game and the frustration that is experienced as ccp gets things working.
My suggestion for some type of policy to deal with this is needed and I am more than willing to support someone elses suggestion to deal with policy if it solves the problem better than my suggestion, that is why I posted this so that people can come up with something to deal with this problem and hopefully ccp will listen and implement it.
Thanks for the feedback +1 anyway for a civil reasonable post, even though I don't agree with some of your points. To be honest, I don't see the need for any sort of policy that compensates for CCP balancing certain items or suits etc. At the end of the day, there is no requirement for a player to spec into proto of anything just to test it out. I know this is slightly off topic, but to use as an analogy, when I started playing EVE, I went for Caldari ships because I liked the lore, the weapons and style of gameplay they offered. At that time, one of the popular 'jokes' on the forums was: Pick 2: Caldari PVP Success/Win Nevertheless, I made my choice work because I actually enjoyed playing that way and looked for methods to make the ships and fittings work against the more popular (at the time) Gallente and Minmatar. Similarly, in Dust, certain players will always go for the popular choice, while some may go for something they enjoy. If something is blatantly overpowered, you can be sure CCP will eventually swing the nerfbat at it, so instead of running around going for OP stuff and pretending that "it's needed to be competitive", go for a style of play you genuinely like and wont get bored of that quickly. What would happen if CCP let people have respecs, say, once every 2 months, or even everytime they got around to tweaking something? People would spec into proto versions of said thing without actually trying out basic/militia to determine if it was something they wanted/enjoyed. Then, in between them respeccing and the next respec, the forums would be aflame with cries of how CCP duped them into spending all their skillpoints into something and now there's a long period of waiting for another respec. In short, people will complain about anything and everything. Best not to listen to such complaints and just get on with it.
While it is true people will complain about anything, I am not trying to help them. I was trying to get feed back on a fair and equitable way for ccp to upgrade the game and have the least negative impact on people, that way legacy and noobs both have a chance to benefit from changes without giving undue benefit to one type of player.
It would make sense for ccp to have some type of policy that they can let everyone know what it is before hand and remove all the feelings of neglect that people are feeling when changes are made and people feel screwed. This would keep the crying down and allow people to plan for the future and if this policy was developed with input from the dust community then people would feel part of the solution and that their opinion counted. As it is now ccp says we listened to the community and we are doing this.... Everyone is left thinking who did they listen to? where was this discussed? and then people have illegitimate issues with the decisions.
Now obviously I am not saying ccp should run every decision through the community, I am just trying to find a solution for an obvious problem that we all are experiencing and hoping that others will give input to make this a better game for all.
|
Sana Rayya
WASTELAND JUNK REMOVAL
85
|
Posted - 2013.08.14 14:42:00 -
[437] - Quote
Any news as to when we can expect a fix for the Caldari Logistics Shield Delay? Should be 5 sec instead of 6 sec as previously noted in many of SirManBoy's posts. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
21
|
Posted - 2013.08.16 15:29:00 -
[438] - Quote
Sana Rayya wrote:Did you send in a ticket? What was the response (if there was one)? I put in 2 help tickets, 1 to request a full respec since my suit is nerfed so badly the other to ask ccp to buy back the 3000 aur fused grenades they nerfed, they said no to both, but the DAY destiny gets here I will inform ccp what they can do with those grenades, no other company could do this. I love how these idiots keep acting like this suit was so tough, and not admitting its the player in the suit kicking their a** , thing is I'm still kicking it, and ill see you fail hards out there where I will keep kicking your a**, no matter how much you cry, tears can't save you from superior gunmanship, that's something you eve nerds have to learn, some of us are just better, in eve your aim and reflexes don't mean **** but here having an assault suit with super mcbaddy aim means ill own you rocking that cal logi everytime, and all you scrubs that think your safe now meet me on the field so I can give you something new to cry to ccp and the cpm about. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
21
|
Posted - 2013.08.16 16:11:00 -
[439] - Quote
dustwaffle wrote:dreth longbow wrote:While I agree with you on your points, something needs to be done when changes are implemented that affect items either positively or negatively so that those who have been playing the game are not penalized for spending their sp, but you also need to remember that ccp does not make changes to one category of items time and time again so those who spec into the flavor of the week will get stuck with it for a while. Another side benefit of a partial respec as you pointed out, people might be able to spec into proto versions and then that would give feedback to ccp faster if they need to re-balance.
Remember we are the testers for the game, even though the game is "released" it is not "a release quality" and as such ccp needs to keep tweaking things and as testers that are not paid (us), we should be compensated for our support of the game and the frustration that is experienced as ccp gets things working.
My suggestion for some type of policy to deal with this is needed and I am more than willing to support someone elses suggestion to deal with policy if it solves the problem better than my suggestion, that is why I posted this so that people can come up with something to deal with this problem and hopefully ccp will listen and implement it.
Thanks for the feedback +1 anyway for a civil reasonable post, even though I don't agree with some of your points. To be honest, I don't see the need for any sort of policy that compensates for CCP balancing certain items or suits etc. At the end of the day, there is no requirement for a player to spec into proto of anything just to test it out. I know this is slightly off topic, but to use as an analogy, when I started playing EVE, I went for Caldari ships because I liked the lore, the weapons and style of gameplay they offered. At that time, one of the popular 'jokes' on the forums was: Pick 2: Caldari PVP Success/Win Nevertheless, I made my choice work because I actually enjoyed playing that way and looked for methods to make the ships and fittings work against the more popular (at the time) Gallente and Minmatar. Similarly, in Dust, certain players will always go for the popular choice, while some may go for something they enjoy. If something is blatantly overpowered, you can be sure CCP will eventually swing the nerfbat at it, so instead of running around going for OP stuff and pretending that "it's needed to be competitive", go for a style of play you genuinely like and wont get bored of that quickly. What would happen if CCP let people have respecs, say, once every 2 months, or even everytime they got around to tweaking something? People would spec into proto versions of said thing without actually trying out basic/militia to determine if it was something they wanted/enjoyed. Then, in between them respeccing and the next respec, the forums would be aflame with cries of how CCP duped them into spending all their skillpoints into something and now there's a long period of waiting for another respec. In short, people will complain about anything and everything. Best not to listen to such complaints and just get on with it. Something all you sheeple let fall from your faces without question is fit of the month and op, both of these are scrub terms that have no real meaning, fit of the month means popular, and op means I get killed a lot. |
Ku Shala
Planetary Response Organization Test Friends Please Ignore
283
|
Posted - 2013.08.16 16:25:00 -
[440] - Quote
dont worry sheilds are on the list for another nerf while armour is going for a buff |
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Ku Shala
Planetary Response Organization Test Friends Please Ignore
289
|
Posted - 2013.08.17 13:57:00 -
[441] - Quote
Thanks for answering some questions lastnight CCP Logibro on a public dust voice channel your patients was very appreciated.
|
Thor Odinson42
Molon Labe. League of Infamy
907
|
Posted - 2013.08.18 15:23:00 -
[442] - Quote
Ku Shala wrote:Thanks for answering some questions lastnight CCP Logibro on a public dust voice channel your patients was very appreciated.
Cliff notes? |
SirManBoy
Molon Labe. League of Infamy
157
|
Posted - 2013.08.19 00:51:00 -
[443] - Quote
Sana Rayya wrote:Any news as to when we can expect a fix for the Caldari Logistics Shield Delay? Should be 5 sec instead of 6 sec as previously noted in many of SirManBoy's posts.
This. |
Ku Shala
Planetary Response Organization Test Friends Please Ignore
300
|
Posted - 2013.08.19 14:00:00 -
[444] - Quote
all I will say is better start specing into armor fits............... |
Draco Cerberus
Hellstorm Inc League of Infamy
250
|
Posted - 2013.08.20 07:11:00 -
[445] - Quote
I am completely unsatisfied with the changes to all the nerfed shield recharge from depleted times on all the logi suits, this was uncalled for and rather than make the suit less of a slayer is has just made it harder to armor up a logi suit as those slots find uses to have a shield regulator or more pg/cpu upgrades with all the additional changes that were made to the logi class suits in general from PG and CPU reductions as well as the shield recharge times. The only suit that was remotely unbalanced was the Caldari Logi suit.
You don't need to redefine every suit just because one is unbalanced take some time to get in the trenches with us CCP and see what I mean. Play a logistics toon of another race rather than just the CAL LOGI. I'm sure you will see what I mean as even stacking regulators, energizers and rechargers there is no way to come close to the very high speed at which the Caldari suit regenerates health. With the caldari suit also having the benefit of +5HP armor at proto levels there is very little to slow it down on the battlefield. After a mere 2 seconds, their shield entirely gone a cal logi can pop their head out around the corner again and have almost full health from less than1/2 their armor left. Pick any other suit and try to make it do that.
You didn't fix it you broke it more! |
Sana Rayya
WASTELAND JUNK REMOVAL
141
|
Posted - 2013.08.20 12:35:00 -
[446] - Quote
Wow, you're whining about the shield delay nerf on the other logi suits? So what, other suits who aren't shield specialists are supposed to have SHORTER shield delays than the Cal Logi? Because that makes a ton of sense....
As it stands, the logi suits of all other races have shorter delay times than their assault counterparts. Caldari logis do not, because CCP screwed up the initial shield delay to be one second longer than that of the Cal Assault. Even when it is fixed (if ever) our delay will be only equal to the assault, not faster. So HTFU. |
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