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Thread Statistics | Show CCP posts - 35 post(s) |
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CCP Eterne
C C P C C P Alliance
1263
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Posted - 2013.04.05 13:32:00 -
[1] - Quote
Everyone here knows you're very excited for Planetary Conquest to be released in Uprising, as evidenced from the extensive feedback you gave us in response to the first blog. Now CCP FoxFour is back to talk about several of the changes we've made based on that feedback in his latest dev blog.
Please provide all constructive feedback to the dev blog in this thread. |
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CCP FoxFour
C C P C C P Alliance
2885
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Posted - 2013.04.05 13:32:00 -
[2] - Quote
reserved |
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Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
213
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Posted - 2013.04.05 13:50:00 -
[3] - Quote
Cool. |
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CCP FoxFour
C C P C C P Alliance
2885
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Posted - 2013.04.05 13:51:00 -
[4] - Quote
Another question that comes up a lot:
Q) Does attrition apply to clones being moved between friendly districts? A) Yes. The cost of a move, in both ISK and clones, is paid when moving clones between any districts.
Added to the blogs FAQ. |
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Xander Mercy
SVER True Blood Unclaimed.
100
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Posted - 2013.04.05 13:53:00 -
[5] - Quote
so if the attacker loses, all the clones sent on the attack are lost even if you were to send like 250 clones since 150 are taken no matter what if you lose leaving you with 100 then the enemy takes 50% leaving you with 50 which then just die in the coldness of space.
there should be a way to save those 50 clones
if i'm doing this math right that is |
Sven Lindblad
Algintal Core Gallente Federation
4
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Posted - 2013.04.05 13:58:00 -
[6] - Quote
Is the lock on the district eternal or is it unlocked after some time? |
Xander Mercy
SVER True Blood Unclaimed.
100
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Posted - 2013.04.05 14:00:00 -
[7] - Quote
Sven Lindblad wrote:Is the lock on the district eternal or is it unlocked after some time? i knew i forgot to ask something |
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CCP FoxFour
C C P C C P Alliance
2885
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Posted - 2013.04.05 14:00:00 -
[8] - Quote
Xander Mercy wrote:so if the attacker loses, all the clones sent on the attack are lost even if you were to send like 250 clones since 150 are taken no matter what if you lose leaving you with 100 then the enemy takes 50% leaving you with 50 which then just die in the coldness of space.
there should be a way to save those 50 clones
if i'm doing this math right that is
Those other 50 clones are lost in the destruction of the MCC. |
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KatanaPT
Tech Guard
27
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Posted - 2013.04.05 14:00:00 -
[9] - Quote
wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* |
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CCP FoxFour
C C P C C P Alliance
2885
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Posted - 2013.04.05 14:02:00 -
[10] - Quote
Sven Lindblad wrote:Is the lock on the district eternal or is it unlocked after some time?
Not sure what you mean.
When a district is captured it is locked until the next reinforcement timer. So for about 24 hours. |
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CCP FoxFour
C C P C C P Alliance
2885
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Posted - 2013.04.05 14:03:00 -
[11] - Quote
KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm*
We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. |
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Mavado V Noriega
SyNergy Gaming EoN.
2660
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Posted - 2013.04.05 14:06:00 -
[12] - Quote
CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can.
ill admit it fucks up smaller corps they will already have a hard time holding 1 district the price for re-entry should they get the boot will keep them out which imo is a bad move |
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CCP FoxFour
C C P C C P Alliance
2885
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Posted - 2013.04.05 14:11:00 -
[13] - Quote
Mavado V Noriega wrote:CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. ill admit it fucks up smaller corps they will already have a hard time holding 1 district the price for re-entry should they get the boot will keep them out which imo is a bad move
We will keep an eye on all of this post launch and if that is actually the case we will make adjustments where needed.
One of the things we looked at when choosing that price point was their ISK cost when compared to using your own clones with the attrition involved in moving distances.
We wanted within the 6 jump limitation of moving clones from your own district for it to always be more worthwhile to use your own clones rather than buy a starter pack of clones.
So post launch we have a lot of numbers we can tweak to try and get the right balance. :) |
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CCP Nullarbor
C C P C C P Alliance
828
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Posted - 2013.04.05 14:13:00 -
[14] - Quote
Mavado V Noriega wrote:CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. ill admit it fucks up smaller corps they will already have a hard time holding 1 district the price for re-entry should they get the boot will keep them out which imo is a bad move
It will be challenging but not impossible. It's kind of like small corps in EVE saving up for their first POS. Its a big investment for them and at the same time very exciting. However unlike POS's provided you can field a strong 16 man team you have just as much chance of maintaining your district as the big guys.
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KatanaPT
Tech Guard
27
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Posted - 2013.04.05 14:14:00 -
[15] - Quote
CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can.
Im sorry but you are wrong in that assumption, you assume that with the current flawed way of corporations getting isk ( by donation) works with everyone polling in, but thats not the case as there are no doubt some cheap members in any corp and also i have no way to track who has donated (this seriously needs to get implemented).Without taxes and just relying in the good faith of all the corp members any small to medium corp (mine is i think at 35 members) is at a risk of not getting the isk needed to start in PC. And as you just said "for corporations that have enough active members", by active you cant infer donations. Im sorry for the rant but all i see is mega corps and alliances who already are rich beyond my wildest ideas just getting richer, and small corps who arent able to get donations but have active members, completly out of one of the strong points of why me and certainly many players have kept playing Dust, for not what it is now, but for what it can become. |
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CCP FoxFour
C C P C C P Alliance
2885
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Posted - 2013.04.05 14:15:00 -
[16] - Quote
Rozo-D from r/dust514 asked if the EVE bonus would apply to POS at moons around the planet. Yes, we are not changing where you can anchor POS.
I have updated the dev blog to indicate that the bonus applies to POS anchored at moons around the planet. |
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1271
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Posted - 2013.04.05 14:15:00 -
[17] - Quote
I'll go into details later on but just one thing.
Having a district being locked when it's captured strikes me as very very odd and not very rewarding at all... A corp that manage to take a district from an enemy will hardly get the chance to set the time of battle to the time they wish as the former owner will take advantage of this 24h lock time to strike back at a time he knows suits him better.
So, you get a district, and you dont even have the luxury of defending it when you want ?
This wouldnt be a problem if we all lived in the same part of the world. But when members of a corp will invest more time than usual in Dust 514 to steal a district of interest and fight at a unusual time, they wont have the chance to change the time they will defend it when they manage to conquer it ? Even after spending millions of ISK worth of clones and fee of genolution clone transport ?
To be honest, i dont see the point in adding this. From the DB i understand it's to avoid corps taking a lot of district day one and switching their RT so massive time blocks are created instantly. This is all good and nice, but it will only work if people actually go and attack them. And with everything corps will have to do day one, there's a good chance that the first 24h will be pretty much fight free. And then, everyone will change its districts RT.
But so be it. maybe this is a good idea when taking an unoccupied district. But for districts taken after an actual fight, i would have gone the opposite way and give the new owner a 24h free of fight period during which he could set RT peacefully. That sounds like the LEAST you should get from successfully assaulting a district.
This has only one goal : Create and permanent war and flipping of districts. On the paper it sounds nice. But it may very well kill the persistence. As if you dont have a chance to hold one to what you own, then it's not persistence. it's just glorified corp battles with no meaning. Taking that district, losing it again, taking the other losing. Losing another one coz even when defending successfully, you end getting screwed.
Not liking this even a bit.
Rest of the changes, i already discussed. the change to clone generation is close to the 75 we were all already working on and wont change anything to the wear off effect of attackers on defenders. And wont rescue defenders when winning. So overall, PC becomes a "Go,dont think, attack" and then a "uh ? dont think. strike back" mode.
It will become an ISK sink. |
KatanaPT
Tech Guard
27
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Posted - 2013.04.05 14:16:00 -
[18] - Quote
CCP Nullarbor wrote:Mavado V Noriega wrote:CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. ill admit it fucks up smaller corps they will already have a hard time holding 1 district the price for re-entry should they get the boot will keep them out which imo is a bad move It will be challenging but not impossible. It's kind of like small corps in EVE saving up for their first POS. Its a big investment for them and at the same time very exciting. However unlike POS's provided you can field a strong 16 man team you have just as much chance of maintaining your district as the big guys.
Foxfour, im sorry but i dont think you are getting my point. We (corporations) have a flawed way of getting isk, donations arent the answer, taxes are. Until that and as i said before, relying on the charity of enough players wont get small corps, poor corps, into PC. |
Tiel Syysch
Imperfects Negative-Feedback
681
|
Posted - 2013.04.05 14:22:00 -
[19] - Quote
CCP FoxFour wrote:In this example I have smartened right up, trained more skills, practiced against others, bought the right gear, and am going to win:
- I attack your district with 150 clones.
- Your district has the full 300 clones and a production facility which generates 100 clones per day.
- I win by MCC destruction and only lose 50 clones in the process, because I am now pro.
- The defender lost 100 clones during the battle.
- Because I won the defender does not generate their 100 clones on the next reinforcement cycle.
- They would have generated 100 clones though so I get 50 of them; 50% of what would have been generated.
- I return home with 150 clones, plus ISK from the biomass, and plus loot from the battle.
Don't the defenders lose an additional 50 to the ether for the min clone loss? |
Mavado V Noriega
SyNergy Gaming EoN.
2662
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Posted - 2013.04.05 14:23:00 -
[20] - Quote
CCP Nullarbor wrote:Mavado V Noriega wrote:CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. ill admit it fucks up smaller corps they will already have a hard time holding 1 district the price for re-entry should they get the boot will keep them out which imo is a bad move It will be challenging but not impossible. It's kind of like small corps in EVE saving up for their first POS. Its a big investment for them and at the same time very exciting. However unlike POS's provided you can field a strong 16 man team you have just as much chance of maintaining your district as the big guys.
Have u played DUST? it is a big investment.......in ur patience and tests ur willpower not to murder someone or punt babies. Pubs are absolutely HORRIBLE and BORING. Skirmish 2.0 is TERRIBAD atm. (should look at my Skirmish 2.0 needs urgency feedback /shameless plug)
Also most small corps (no offense to the small guys trying to look out for u here) wont have a top strong 16 that can hang with the big name corps then the bigger zerg corps can also slowly grind them out by using multiple districts' clones to attack their 1.
Also WHAT small corp will want to spend 80M they spent 2 weeks grinding for to get kicked right back out again to go grind 2 weeks of lolpubs ISK again? kinda turning off the little guys imo but thats just my view, want as many ppl as possible to have a chance to compete and not have this turn into a donut fest |
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Vaerana Myshtana
Bojo's School of the Trades
595
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Posted - 2013.04.05 14:23:00 -
[21] - Quote
Mavado V Noriega wrote:CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. ill admit it fucks up smaller corps they will already have a hard time holding 1 district the price for re-entry should they get the boot will keep them out which imo is a bad move
That was my thought as well until I started doing the math.
I'm a crappy player and I've got about 20M ISK in the bank.
My corp would need a total of 16 members giving 5M each to buy a clone pack.
If my corp can't field 16 members (one battle platoon) who can donate 5M, then we probably shouldn't be in PC.
--- On the other side of the coin...
Let's say that I'm a big shot player in a "Kaiju Corp" with 100M ISK in the bank.
My corp has 200 members and we're going to PUBSTOMP you scrubs in PC!!! *ahem* (RPing there)
Most of the 200 members of my corp probably don't have 100M ISK in the bank. Sure, I can fund a clone pack myself, but only once. The rest of the top 10 players in my corp can do the same. Then we need to start asking for donations from our own rank-and-file (just like the little guys).
As a result, our elite players can fund 10 district takeovers on D-Day. Our rank-and-file, assuming that all 190 of them give 5M each, can fund another 11-12 clone packs. That means that on D-Day we can, at best, fund 22 district takeovers.
Under the old system, we could have funded four times as many using shell corps (88 districts). Under the old system, only THREE of the big Kaijus could have conquered all of the available 250 districts on D-Day.
Under the new system, there will be space for a minimum of twelve corporations involved in PC. |
Mavado V Noriega
SyNergy Gaming EoN.
2662
|
Posted - 2013.04.05 14:24:00 -
[22] - Quote
KatanaPT wrote:CCP Nullarbor wrote:Mavado V Noriega wrote:CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. ill admit it fucks up smaller corps they will already have a hard time holding 1 district the price for re-entry should they get the boot will keep them out which imo is a bad move It will be challenging but not impossible. It's kind of like small corps in EVE saving up for their first POS. Its a big investment for them and at the same time very exciting. However unlike POS's provided you can field a strong 16 man team you have just as much chance of maintaining your district as the big guys. Foxfour, im sorry but i dont think you are getting my point. We (corporations) have a flawed way of getting isk, donations arent the answer, taxes are. Until that and as i said before, relying on the charity of enough players wont get small corps, poor corps, into PC.
THIS! FFS where is the taxes already? donations isnt a good way to get ISK |
Vaerana Myshtana
Bojo's School of the Trades
595
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Posted - 2013.04.05 14:26:00 -
[23] - Quote
Laurent Cazaderon wrote: It will become an ISK sink.
This is the purpose of DUST.
If you go back to the earliest announcements, CCP was very particular that they wanted Dust to suck money out of EVE once the two economies were interwoven. |
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CCP FoxFour
C C P C C P Alliance
2885
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Posted - 2013.04.05 14:27:00 -
[24] - Quote
Tiel Syysch wrote:CCP FoxFour wrote:In this example I have smartened right up, trained more skills, practiced against others, bought the right gear, and am going to win:
- I attack your district with 150 clones.
- Your district has the full 300 clones and a production facility which generates 100 clones per day.
- I win by MCC destruction and only lose 50 clones in the process, because I am now pro.
- The defender lost 100 clones during the battle.
- Because I won the defender does not generate their 100 clones on the next reinforcement cycle.
- They would have generated 100 clones though so I get 50 of them; 50% of what would have been generated.
- I return home with 150 clones, plus ISK from the biomass, and plus loot from the battle.
Don't the defenders lose an additional 50 to the ether for the min clone loss?
Yes, it just made no difference to the calculation so I didn't include it. I shall go back and add it though. :) |
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Vaerana Myshtana
Bojo's School of the Trades
596
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Posted - 2013.04.05 14:30:00 -
[25] - Quote
So... What region is PC starting in? |
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CCP FoxFour
C C P C C P Alliance
2886
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Posted - 2013.04.05 14:31:00 -
[26] - Quote
Vaerana Myshtana wrote:So... What region is PC starting in?
Probably a low sec one. |
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Mavado V Noriega
SyNergy Gaming EoN.
2662
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Posted - 2013.04.05 14:32:00 -
[27] - Quote
Vaerana Myshtana wrote:Laurent Cazaderon wrote: It will become an ISK sink.
This is the purpose of DUST. If you go back to the earliest announcements, CCP was very particular that they wanted Dust to suck money out of EVE once the two economies were interwoven.
then whats the point of corps in dust with no EVE backing even trying to play? again.....screws the little guy |
Maximus Stryker
Villore Sec Ops Gallente Federation
405
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Posted - 2013.04.05 14:34:00 -
[28] - Quote
KatanaPT wrote:CCP Nullarbor wrote:Mavado V Noriega wrote:CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. ill admit it fucks up smaller corps they will already have a hard time holding 1 district the price for re-entry should they get the boot will keep them out which imo is a bad move It will be challenging but not impossible. It's kind of like small corps in EVE saving up for their first POS. Its a big investment for them and at the same time very exciting. However unlike POS's provided you can field a strong 16 man team you have just as much chance of maintaining your district as the big guys. Foxfour, im sorry but i dont think you are getting my point. We (corporations) have a flawed way of getting isk, donations arent the answer, taxes are. Until that and as i said before, relying on the charity of enough players wont get small corps, poor corps, into PC. Disagree
Taxes will help and I hope are added into the game, but if your corp can sustain itself without taxes than you may need to rethink you management style.
If you can't get your corp to pull together 80m ISK than you need to either reconsider your corps involvement with PC or start recruiting.
80m ISK / 16 man tema = 5m ISK per person. Most people can get 5m ISK in about 2/3 nights worth of pubs... |
Bendtner92
Imperfects Negative-Feedback
462
|
Posted - 2013.04.05 14:35:00 -
[29] - Quote
With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost.
On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but the standard ISK payout can easily exceed 1 million ISK per player, if the other team is in full prototype gear.
So overall each player on the winning side are guaranteed to get at least 1,75 million ISK, if the other team is in full prototype gear. They might even get more than that, since the standard ISK payout might be bigger than what I outlined. On top of that there will be loot (which will be more or less useless to start with). |
Maximus Stryker
Villore Sec Ops Gallente Federation
405
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Posted - 2013.04.05 14:37:00 -
[30] - Quote
Mavado V Noriega wrote:Vaerana Myshtana wrote:Laurent Cazaderon wrote: It will become an ISK sink.
This is the purpose of DUST. If you go back to the earliest announcements, CCP was very particular that they wanted Dust to suck money out of EVE once the two economies were interwoven. then whats the point of corps in dust with no EVE backing even trying to play? again.....screws the little guy Dusters do not need EVE to do anything, they can fully operate without EVE.
The point of corps will be to A. Have fun with people and B. Own Districts and beat up other corps...same as it always has been |
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steadyhand amarr
Imperfects Negative-Feedback
407
|
Posted - 2013.04.05 14:38:00 -
[31] - Quote
Money sinks will never work in dust or eve why... Because this game is all about getting as much isk as possabile so why would Anyone take part in a isk sink it. defeats the whole core of eve |
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CCP FoxFour
C C P C C P Alliance
2888
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Posted - 2013.04.05 14:41:00 -
[32] - Quote
Bendtner92 wrote:With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost.
On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but the standard ISK payout can easily exceed 1 million ISK per player, if the other team is in full prototype gear.
So overall each player on the winning side are guaranteed to get at least 1,75 million ISK, if the other team is in full prototype gear. They might even get more than that, since the standard ISK payout might be bigger than what I outlined. On top of that there will be loot (which will be more or less useless to start with).
The biomass ISK payment replaces the normal ISK payment you get from instant battles.
So biomass + loot + possible stolen clones going to the corp |
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xLTShinySidesx
UNOBTANIUM INC
4
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Posted - 2013.04.05 14:41:00 -
[33] - Quote
Yeah this sucks, this totally screwed our whole alliance from being able to compete in PC by making the starting price 80 mil... We have 8 small corps that have been working their asses off to have 20 mil isk for the startup.
PC was just ruined...now the big corps will get bigger and have more money and power, what a waste of what would have been fun for everyone.
Now it will be fun for no one, there will be I assume 10 different corps competing in conquest. |
Maximus Stryker
Villore Sec Ops Gallente Federation
407
|
Posted - 2013.04.05 14:41:00 -
[34] - Quote
Bendtner92 wrote:With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost.
On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but the standard ISK payout can easily exceed 1 million ISK per player, if the other team is in full prototype gear.
So overall each player on the winning side are guaranteed to get at least 1,75 million ISK, if the other team is in full prototype gear. They might even get more than that, since the standard ISK payout might be bigger than what I outlined. On top of that there will be loot (which will be more or less useless to start with). EDIT: Just read post #32 (my bad)
What can we expect a winning player to likely walk away with in terms of ISK? |
Bendtner92
Imperfects Negative-Feedback
462
|
Posted - 2013.04.05 14:44:00 -
[35] - Quote
CCP FoxFour wrote:Bendtner92 wrote:With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost.
On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but the standard ISK payout can easily exceed 1 million ISK per player, if the other team is in full prototype gear.
So overall each player on the winning side are guaranteed to get at least 1,75 million ISK, if the other team is in full prototype gear. They might even get more than that, since the standard ISK payout might be bigger than what I outlined. On top of that there will be loot (which will be more or less useless to start with). The biomass ISK payment replaces the normal ISK payment you get from instant battles. So biomass + loot + possible stolen clones going to the corp That's not what you answered the other day?
Now it won't be worth it? 12 million ISK is nothing.
You can't really use the loot for this math until we get trading. Clones stolen makes up for the clones lost in the battle, and is not a profit for the individual in the match.
With only 12 million split on the 16 players, the individual will be at a huge ISK loss each battle.
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CCP FoxFour
C C P C C P Alliance
2888
|
Posted - 2013.04.05 14:46:00 -
[36] - Quote
Maximus Stryker wrote:Bendtner92 wrote:With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost.
On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but the standard ISK payout can easily exceed 1 million ISK per player, if the other team is in full prototype gear.
So overall each player on the winning side are guaranteed to get at least 1,75 million ISK, if the other team is in full prototype gear. They might even get more than that, since the standard ISK payout might be bigger than what I outlined. On top of that there will be loot (which will be more or less useless to start with). Just read post #32 (my bad) Can we get a Dev to confirm that if you win. you get all of the following: 1. "Standard" or "Regular" ISK payouts like we see in pub matches 2. ISK from the Biomass of clones 3. Loot from the battle Can you confirm that a winning player is likely to walk away with about 1.75m ISK? Apologies for being so dense.
My post #32 does that no?
The only ISK payment from a match is the number of clones destroyed * biomass value.
Keep in mind the losing side needs to lose a minimum of 150 clones, but the attackers are going to lose clones killing those and they are added on top.
So say you win. You kill 150 clones and lose 100 doing it. That is 250 clones killed at a rate of 80,000 ISK. That is 20M ISK divided by 16 players for 1.25M ISK per player.
On top of that you get 50% of the loot from the other team. |
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CCP FoxFour
C C P C C P Alliance
2888
|
Posted - 2013.04.05 14:46:00 -
[37] - Quote
Bendtner92 wrote:CCP FoxFour wrote:Bendtner92 wrote:With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost.
On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but the standard ISK payout can easily exceed 1 million ISK per player, if the other team is in full prototype gear.
So overall each player on the winning side are guaranteed to get at least 1,75 million ISK, if the other team is in full prototype gear. They might even get more than that, since the standard ISK payout might be bigger than what I outlined. On top of that there will be loot (which will be more or less useless to start with). The biomass ISK payment replaces the normal ISK payment you get from instant battles. So biomass + loot + possible stolen clones going to the corp That's not what you answered the other day? Now it won't be worth it? 12 million ISK is nothing. You can't really use the loot for this math until we get trading. Clones stolen makes up for the clones lost in the battle, and is not a profit for the individual in the match. With only 12 million split on the 16 players, the individual will be at a huge ISK loss each battle.
Where did I say what? |
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Mavado V Noriega
SyNergy Gaming EoN.
2662
|
Posted - 2013.04.05 14:46:00 -
[38] - Quote
Maximus Stryker wrote: 80m ISK / 16 man tema = 5m ISK per person. Most people can get 5m ISK in about 2/3 nights worth of pubs...
true only if pubs were actually fun to play atm fighting other corps is the only fun thing in dust atm
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1271
|
Posted - 2013.04.05 14:47:00 -
[39] - Quote
so nobody else is bothered by the : You win, you're stuck. Nobody else thinks inter-region fights are gonna be discouraged by the offered "Counter Attack Day" due to the lock after a district is taken ?
Taking a district should prompt the corp with a "'congrats ! you took the district. So, what RT would you like ?" |
Bendtner92
Imperfects Negative-Feedback
462
|
Posted - 2013.04.05 14:49:00 -
[40] - Quote
CCP FoxFour wrote:Where did I say what? I didn't know the clones the winners lost would count as biomass reward as well. That makes it slightly higher than 12 million ISK, but I still don't think that's enough of a reward to the winning side.
Also you said (or implied) that we would have standard ISK payouts in this post (my biomass number is actually wrong in the thread, just ignore that):
https://forums.dust514.com/default.aspx?g=posts&m=667045#post667045 |
|
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CCP FoxFour
C C P C C P Alliance
2891
|
Posted - 2013.04.05 14:50:00 -
[41] - Quote
Mavado V Noriega wrote:Maximus Stryker wrote: 80m ISK / 16 man tema = 5m ISK per person. Most people can get 5m ISK in about 2/3 nights worth of pubs...
true only if pubs were actually fun to play atm fighting other corps is the only fun thing in dust atm
Factional Warfare fights are going to become a much bigger thing with Uprising and, we hope, be used a lot more for this sort of thing when not fighting corporation battles for planetary conquest. |
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Torr Wrath
Subdreddit Test Alliance Please Ignore
140
|
Posted - 2013.04.05 14:50:00 -
[42] - Quote
Warning: I ramble a lot and I often dont make sense.
Quote: So what we are going to do is let you always at any time buy clone starter packages from Genolution. So go ahead, grab as many districts as you think you can hold, but you will have to defend them or you are just going to lose them and have spent the initial ISK for nothing.
Q) Can starter packs of clones be used on your own district? A) If you feel like spending all that ISK, yes.
I am seriously conflicted about what this means.
I like how, with the new price, it makes it so if you are a large corp with a lot of ISK and you decide to just start throwing your money at something the game will happily let you and it might work for the short term. Having districts maxed out with clones right off the bat (or close to it) If you decide to do it is a good way to ensure you can hold said district (at least for a day or two). Its a shortcut based on spending far more ISK than is sane, which I dont mind as long as it cant be kept up forever (in which case its annoying).
I am worried about what this does to smaller corps trying to get their feet wet. I know you said you will be watching this. But I guess a good question is why do you only have the one clone pack to buy? Why not have two packs. A Starter Genolution Pack, usable only if you dont have a district yet and at a cheaper cost (Maybe not 20M, as that might be a little low but still lower than 80M). And then a Standard Genolution Pack at 80M ISK than can be used even with a district. It should lower the barrier to entry a little while still making it tough to buy your way into a huge foothold.
I really dont like how.. based on my understanding of the Clone Packs, Someone could purchase a clone pack at any point and by using it to attack could then bypass the attrition rate. Anywhere could be attacked by anyone regardless of where they are located in the region without suffering from the normal limitations of attrition. I dont think allowing someone to just pay ISK to bypass normal limitations is a good thing. If you use the Genolution clone pack to attack someone at least have it suffer some kind of attrition based on the nearest district you own (unless you dont own one).
Spending isk to spead up the process of getting clones where you have them? or expanding faster? I am Okay with that. Its a game about mercs. Spending more money should be able to speed things along a little. Spending isk to be able to ignore a part of the game and strategy? And attack people you otherwise couldnt have attacked at all due to distance? Not okay with that.
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tastzlike chicken
ROGUE SPADES
64
|
Posted - 2013.04.05 14:50:00 -
[43] - Quote
KatanaPT wrote:CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. Im sorry but you are wrong in that assumption, you assume that with the current flawed way of corporations getting isk ( by donation) works with everyone polling in, but thats not the case as there are no doubt some cheap members in any corp and also i have no way to track who has donated (this seriously needs to get implemented).Without taxes and just relying in the good faith of all the corp members any small to medium corp (mine is i think at 35 members) is at a risk of not getting the isk needed to start in PC. And as you just said "for corporations that have enough active members", by active you cant infer donations. Im sorry for the rant but all i see is mega corps and alliances who already are rich beyond my wildest ideas just getting richer, and small corps who arent able to get donations but have active members, completly out of one of the strong points of why me and certainly many players have kept playing Dust, for not what it is now, but for what it can become.
Well, someone beat me too it.
The absence of corporation management tools and interface has been an ongoing irritation. Pertinent to this discussion is:
-the inability to set tax rates -the inability to track player donations -the inability to set roles and limit access to the main wallet while preserving other helpful abilities of directors (the only role available) -the inability to email your corporation en masse (unless you have an EVE side director or CEO -even then you have to do a work around).
CCP you have done very little to enable corporations to manage and develop their economic interests and I feel that your internal calculations about PC required a lot of unjustifiable presumptions.
At a minimum, you have just raised the entry requirements to PC in a way that disadvantages small and medium sized corporations (assuming an even donation rate across the player base).
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Maximus Stryker
Villore Sec Ops Gallente Federation
408
|
Posted - 2013.04.05 14:51:00 -
[44] - Quote
CCP FoxFour wrote:Maximus Stryker wrote:Bendtner92 wrote:With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost.
On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but the standard ISK payout can easily exceed 1 million ISK per player, if the other team is in full prototype gear.
So overall each player on the winning side are guaranteed to get at least 1,75 million ISK, if the other team is in full prototype gear. They might even get more than that, since the standard ISK payout might be bigger than what I outlined. On top of that there will be loot (which will be more or less useless to start with). Just read post #32 (my bad) Can we get a Dev to confirm that if you win. you get all of the following: 1. "Standard" or "Regular" ISK payouts like we see in pub matches 2. ISK from the Biomass of clones 3. Loot from the battle Can you confirm that a winning player is likely to walk away with about 1.75m ISK? Apologies for being so dense. My post #32 does that no? The only ISK payment from a match is the number of clones destroyed * biomass value. Keep in mind the losing side needs to lose a minimum of 150 clones, but the attackers are going to lose clones killing those and they are added on top. So say you win. You kill 150 clones and lose 100 doing it. That is 250 clones killed at a rate of 80,000 ISK. That is 20M ISK divided by 16 players for 1.25M ISK per player. On top of that you get 50% of the loot from the other team. Yes, thank you. I was in the middle of my post when you replied and then I went back in to edit my fail. |
Gunner Nightingale
Internal Error. Negative-Feedback
441
|
Posted - 2013.04.05 14:52:00 -
[45] - Quote
Mavado V Noriega wrote:Maximus Stryker wrote: 80m ISK / 16 man tema = 5m ISK per person. Most people can get 5m ISK in about 2/3 nights worth of pubs...
true only if pubs were actually fun to play atm fighting other corps is the only fun thing in dust atm
FW? |
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CCP Nullarbor
C C P C C P Alliance
829
|
Posted - 2013.04.05 14:53:00 -
[46] - Quote
Maximus Stryker wrote:KatanaPT wrote:CCP Nullarbor wrote:Mavado V Noriega wrote:CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. ill admit it fucks up smaller corps they will already have a hard time holding 1 district the price for re-entry should they get the boot will keep them out which imo is a bad move It will be challenging but not impossible. It's kind of like small corps in EVE saving up for their first POS. Its a big investment for them and at the same time very exciting. However unlike POS's provided you can field a strong 16 man team you have just as much chance of maintaining your district as the big guys. Foxfour, im sorry but i dont think you are getting my point. We (corporations) have a flawed way of getting isk, donations arent the answer, taxes are. Until that and as i said before, relying on the charity of enough players wont get small corps, poor corps, into PC. Disagree Taxes will help and I hope are added into the game, but if your corp can sustain itself without taxes than you may need to rethink you management style. If you can't get your corp to pull together 80m ISK than you need to either reconsider your corps involvement with PC or start recruiting. 80m ISK / 16 man tema = 5m ISK per person. Most people can get 5m ISK in about 2/3 nights worth of pubs...
Pretty much this. Like FoxFour said, we've done the math. If your corp can't save 5-10 mil per player to pay for 2 or 3 starter packs then you probably can't sustain being involved in PC anyway.
We like that its a big group investment too, diplomacy and recruitment is as much a part of PC as the ground battle. |
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Xander Mercy
SVER True Blood Unclaimed.
102
|
Posted - 2013.04.05 14:55:00 -
[47] - Quote
KatanaPT wrote:CCP Nullarbor wrote:Mavado V Noriega wrote:CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. ill admit it fucks up smaller corps they will already have a hard time holding 1 district the price for re-entry should they get the boot will keep them out which imo is a bad move It will be challenging but not impossible. It's kind of like small corps in EVE saving up for their first POS. Its a big investment for them and at the same time very exciting. However unlike POS's provided you can field a strong 16 man team you have just as much chance of maintaining your district as the big guys. Foxfour, im sorry but i dont think you are getting my point. We (corporations) have a flawed way of getting isk, donations arent the answer, taxes are. Until that and as i said before, relying on the charity of enough players wont get small corps, poor corps, into PC. blame your member for being cheap |
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CCP FoxFour
C C P C C P Alliance
2891
|
Posted - 2013.04.05 14:55:00 -
[48] - Quote
Bendtner92 wrote:CCP FoxFour wrote:Where did I say what? I didn't know the clones the winners lost would count as biomass reward as well. That makes it slightly higher than 12 million ISK, but I still don't think that's enough of a reward to the winning side. Also you said (or implied) that we would have standard ISK payouts in this post (my biomass number is actually wrong in thread, just ignore that): https://forums.dust514.com/default.aspx?g=posts&m=667045#post667045
My apologies for the confusion, I appear to have misread your post.
We will keep an eye on how these things go post launch and continue to balance the numbers. Hopefully with how open we have been with this design we have proven we are willing and able to make changes based on feedback. That won't stop with the launch of planetary conquest on May 6th. Our roadmap specifically has balancing and iterating on Planetary Conquest as something we continue to do post release. |
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Vaerana Myshtana
Bojo's School of the Trades
596
|
Posted - 2013.04.05 14:55:00 -
[49] - Quote
steadyhand amarr wrote:Money sinks will never work in dust or eve why... Because this game is all about getting as much isk as possabile so why would Anyone take part in a isk sink it. defeats the whole core of eve
Risk vs. Reward - the same reason that casinos are money sinks:
http://en.wikipedia.org/wiki/Problem_gambling#Gambler.27s_fallacy
Some people will win big and the rewards for doing so are worth the risk-taking.
The problem comes in when the winners form NAP Fests (The "Blue Donut" in EVE) that nearly eliminate their risks and make the risks too high for new gamblers to take a seat at the table.
This is why so many of us are yelling at CCP to make sure that PC is nigh-impossible for the Kaiju Corps to dominate completely.
To run with the gambling analogy:
Let's say that Las Vegas had a law that says if you can beat the owning corp of a casino at every high-stakes game in the house, you get to keep the casino.
A lot of people would spend a lot of money challenging the casino owners.
However, if the mechanics of the system made it virtually impossible for anyone but another casino to do it, then pretty soon the casinos would arrive at a "gentlemen's agreement" that ensured that they would not seriously try to beat each other. They might have a few "for fun" challenges, but not any hardcore attempts to take over anything but a failing casino- i.e., a NAP Fest.
Preventing NAP Fests requires a system that has a lot of differently sized casinos:
The small casinos are too much hassle for the big casino owners to bother with, but they offer big rewards to small, hungry guys.
The medium casinos are harder to capture and control than the little ones, but once someone has gotten one, they probably don't care about small casinos any more.
The large casinos are really, really hard to capture, but the rewards are so great and the challenges of keeping it tough enough that the big boys can't be bothered to worry about taking and holding small and medium casinos.
My hope is that PC will achieve this by using pockets of planets that are widely spaced. In that way, the larger pockets become the biggest casinos and the smallest pockets are the little casinos. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
280
|
Posted - 2013.04.05 14:56:00 -
[50] - Quote
AWESOME! +1 |
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Maximus Stryker
Villore Sec Ops Gallente Federation
408
|
Posted - 2013.04.05 14:56:00 -
[51] - Quote
Laurent Cazaderon wrote:so nobody else is bothered by the : You win, you're stuck. Nobody else thinks inter-region fights are gonna be discouraged by the offered "Counter Attack Day" due to the lock after a district is taken ?
Taking a district should prompt the corp with a "'congrats ! you took the district. So, what RT would you like ?" I assume the 1 hour window will remain the same so if you were able to attack in that window, you should be able to defend in that window until you are prompted to change the attack window. (am I missing the question?) |
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CCP FoxFour
C C P C C P Alliance
2891
|
Posted - 2013.04.05 14:57:00 -
[52] - Quote
Maximus Stryker wrote:CCP FoxFour wrote:Maximus Stryker wrote:Bendtner92 wrote:With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost.
On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but the standard ISK payout can easily exceed 1 million ISK per player, if the other team is in full prototype gear.
So overall each player on the winning side are guaranteed to get at least 1,75 million ISK, if the other team is in full prototype gear. They might even get more than that, since the standard ISK payout might be bigger than what I outlined. On top of that there will be loot (which will be more or less useless to start with). Just read post #32 (my bad) Can we get a Dev to confirm that if you win. you get all of the following: 1. "Standard" or "Regular" ISK payouts like we see in pub matches 2. ISK from the Biomass of clones 3. Loot from the battle Can you confirm that a winning player is likely to walk away with about 1.75m ISK? Apologies for being so dense. My post #32 does that no? The only ISK payment from a match is the number of clones destroyed * biomass value. Keep in mind the losing side needs to lose a minimum of 150 clones, but the attackers are going to lose clones killing those and they are added on top. So say you win. You kill 150 clones and lose 100 doing it. That is 250 clones killed at a rate of 80,000 ISK. That is 20M ISK divided by 16 players for 1.25M ISK per player. On top of that you get 50% of the loot from the other team. Yes, thank you. I was in the middle of my post when you replied and then I went back in to edit my fail.
All good, glad to have it all answered. :) |
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CCP FoxFour
C C P C C P Alliance
2907
|
Posted - 2013.04.05 14:59:00 -
[53] - Quote
tastzlike chicken wrote:KatanaPT wrote:CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. Im sorry but you are wrong in that assumption, you assume that with the current flawed way of corporations getting isk ( by donation) works with everyone polling in, but thats not the case as there are no doubt some cheap members in any corp and also i have no way to track who has donated (this seriously needs to get implemented).Without taxes and just relying in the good faith of all the corp members any small to medium corp (mine is i think at 35 members) is at a risk of not getting the isk needed to start in PC. And as you just said "for corporations that have enough active members", by active you cant infer donations. Im sorry for the rant but all i see is mega corps and alliances who already are rich beyond my wildest ideas just getting richer, and small corps who arent able to get donations but have active members, completly out of one of the strong points of why me and certainly many players have kept playing Dust, for not what it is now, but for what it can become. Well, someone beat me too it. The absence of corporation management tools and interface has been an ongoing irritation. Pertinent to this discussion is: -the inability to set tax rates -the inability to track player donations -the inability to set roles and limit access to the main wallet while preserving other helpful abilities of directors (the only role available) -the inability to email your corporation en masse (unless you have an EVE side director or CEO -even then you have to do a work around). CCP you have done very little to enable corporations to manage and develop their economic interests and I feel that your internal calculations about PC required a lot of unjustifiable presumptions. At a minimum, you have just raised the entry requirements to PC in a way that disadvantages small and medium sized corporations (assuming an even donation rate across the player base).
We actually will have a round table at Fanfest this year specifically dedicated to discussing this stuff. Discussing what DUST corporations need to manage their corporations and more than that what DUST players need to communicate and enhance the social experience. So if you know any DUST players coming to Fanfest please be sure to have them keep a lookout for that round table. :) |
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Bendtner92
Imperfects Negative-Feedback
462
|
Posted - 2013.04.05 15:00:00 -
[54] - Quote
CCP FoxFour wrote:Bendtner92 wrote:CCP FoxFour wrote:Where did I say what? I didn't know the clones the winners lost would count as biomass reward as well. That makes it slightly higher than 12 million ISK, but I still don't think that's enough of a reward to the winning side. Also you said (or implied) that we would have standard ISK payouts in this post (my biomass number is actually wrong in thread, just ignore that): https://forums.dust514.com/default.aspx?g=posts&m=667045#post667045 My apologies for the confusion, I appear to have misread your post. We will keep an eye on how these things go post launch and continue to balance the numbers. Hopefully with how open we have been with this design we have proven we are willing and able to make changes based on feedback. That won't stop with the launch of planetary conquest on May 6th. Our roadmap specifically has balancing and iterating on Planetary Conquest as something we continue to do post release. No worries.
Since you get biomass from the clones you lost yourself (assuming you won the match) there might not even be a need for standard ISK payouts IF we get trading SOON (or at least corp hangars or something), so that the loot can be useful.
Because assuming you get 20 million in biomass (150 clones killed + 100 clones lost) and another 15 million in loot, that's more than 2 million ISK per player. I think that might be enough to cover for the lost fittings.
So basically just give us at least some sort of basic trading |
KatanaPT
Tech Guard
28
|
Posted - 2013.04.05 15:00:00 -
[55] - Quote
PC is a strong selling point ot Dust, and its something we would like to invest in. So we did, by asking corp members to donate, i cant force ppl to donate nor i can control who did and when. I have a small corp and really wanted a small, very small, niche in PC, just a place to stomp our boot in, even if we would lose it after a while. Assumption is the mother of all screw ups, and Devs and most rich ppl in Dust assume that everyone has millions in wallet, that everyone can and will donate millions, that corps are rich, etc. But thats not the case, im not saying that i dont have enough man power, or that my individual corp players dont have lots of isk, im saying that as a corp its very difficult to get isk in corp wallet. As for management and recruiting im doing the best i can, not perfect, but im doing something. We had a plan and basically this new numbers just screwed it. And YES taxes would solve ALOT of problems.
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
77
|
Posted - 2013.04.05 15:01:00 -
[56] - Quote
Maximus Stryker wrote:Laurent Cazaderon wrote:so nobody else is bothered by the : You win, you're stuck. Nobody else thinks inter-region fights are gonna be discouraged by the offered "Counter Attack Day" due to the lock after a district is taken ?
Taking a district should prompt the corp with a "'congrats ! you took the district. So, what RT would you like ?" I assume the 1 hour window will remain the same so if you were able to attack in that window, you should be able to defend in that window until you are prompted to change the attack window. (am I missing the question?)
I think he means the initial landing on the districts, which have randomized reinforcement timers. |
Vaerana Myshtana
Bojo's School of the Trades
596
|
Posted - 2013.04.05 15:01:00 -
[57] - Quote
CCP FoxFour wrote:Mavado V Noriega wrote:Maximus Stryker wrote: 80m ISK / 16 man tema = 5m ISK per person. Most people can get 5m ISK in about 2/3 nights worth of pubs...
true only if pubs were actually fun to play atm fighting other corps is the only fun thing in dust atm Factional Warfare fights are going to become a much bigger thing with Uprising and, we hope, be used a lot more for this sort of thing when not fighting corporation battles for planetary conquest.
What about the Rogue Drones?
I wants to smash Bender Bending Rodr+¡guez in the face. |
xLTShinySidesx
UNOBTANIUM INC
5
|
Posted - 2013.04.05 15:01:00 -
[58] - Quote
We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can.[/quote]
ill admit it fucks up smaller corps they will already have a hard time holding 1 district the price for re-entry should they get the boot will keep them out which imo is a bad move[/quote]
It will be challenging but not impossible. It's kind of like small corps in EVE saving up for their first POS. Its a big investment for them and at the same time very exciting. However unlike POS's provided you can field a strong 16 man team you have just as much chance of maintaining your district as the big guys. [/quote]
Foxfour, im sorry but i dont think you are getting my point. We (corporations) have a flawed way of getting isk, donations arent the answer, taxes are. Until that and as i said before, relying on the charity of enough players wont get small corps, poor corps, into PC.[/quote] Disagree
Taxes will help and I hope are added into the game, but if your corp can sustain itself without taxes than you may need to rethink you management style.
If you can't get your corp to pull together 80m ISK than you need to either reconsider your corps involvement with PC or start recruiting.
80m ISK / 16 man tema = 5m ISK per person. Most people can get 5m ISK in about 2/3 nights worth of pubs...[/quote]
Pretty much this. Like FoxFour said, we've done the math. If your corp can't save 5-10 mil per player to pay for 2 or 3 starter packs then you probably can't sustain being involved in PC anyway.
We like that its a big group investment too, diplomacy and recruitment is as much a part of PC as the ground battle.[/quote]
It's a good thought in theory but you're totally disregarding the fact that we can pull mercs in from other corps to help with battles, this is why alliances of small corps are starting to pop up, this way we small corps can help each other sustain PC together... Well we could anyways but now with the 80 mil entry, you're right, we can't sustain. But now we can't sustain because we were set up for failure before PC even launches.
I wish you guys would reconsider the starting price.
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CCP FoxFour
C C P C C P Alliance
2907
|
Posted - 2013.04.05 15:06:00 -
[59] - Quote
Torr Wrath wrote:Warning: I ramble a lot and I often dont make sense. Quote: So what we are going to do is let you always at any time buy clone starter packages from Genolution. So go ahead, grab as many districts as you think you can hold, but you will have to defend them or you are just going to lose them and have spent the initial ISK for nothing.
Q) Can starter packs of clones be used on your own district? A) If you feel like spending all that ISK, yes.
I am seriously conflicted about what this means. I like how, with the new price, it makes it so if you are a large corp with a lot of ISK and you decide to just start throwing your money at something the game will happily let you and it might work for the short term. Having districts maxed out with clones right off the bat (or close to it) If you decide to do it is a good way to ensure you can hold said district (at least for a day or two). Its a shortcut based on spending far more ISK than is sane, which I dont mind as long as it cant be kept up forever (in which case its annoying). I am worried about what this does to smaller corps trying to get their feet wet. I know you said you will be watching this. But I guess a good question is why do you only have the one clone pack to buy? Why not have two packs. A Starter Genolution Pack, usable only if you dont have a district yet and at a cheaper cost (Maybe not 20M, as that might be a little low but still lower than 80M). And then a Standard Genolution Pack at 80M ISK than can be used even with a district. It should lower the barrier to entry a little while still making it tough to buy your way into a huge foothold. I really dont like how.. based on my understanding of the Clone Packs, Someone could purchase a clone pack at any point and by using it to attack could then bypass the attrition rate. Anywhere could be attacked by anyone regardless of where they are located in the region without suffering from the normal limitations of attrition. I dont think allowing someone to just pay ISK to bypass normal limitations is a good thing. If you use the Genolution clone pack to attack someone at least have it suffer some kind of attrition based on the nearest district you own (unless you dont own one). Spending isk to spead up the process of getting clones where you have them? or expanding faster? I am Okay with that. Its a game about mercs. Spending more money should be able to speed things along a little. Spending isk to be able to ignore a part of the game and strategy? And attack people you otherwise couldnt have attacked at all due to distance? Not okay with that.
So two main things here:
Having multiple clone packages: Primarily development time and we don't think it is that necessary. If it turns out to be something that is needed we will look at adding it. The cost per clone probably won't change though and this leads us into the second point.
Using clone packages to bypass the attrition rate: The changes to the attrition rates and the starter pack price are very much linked. For the 6 jumps that you can go with just moving clones it should always be far more valuable to use your own clones versus buying a starter package. Beyond the 6 jumps though yes, clone packages will be the way to go if you want to expand buy you will be beyond the range of your own ability to reinforce your districts. |
|
Xander Mercy
SVER True Blood Unclaimed.
102
|
Posted - 2013.04.05 15:06:00 -
[60] - Quote
There's no need for a tax because when you go over the clone limit on a district the extra clones are sold automatically which then funds your corp without needing to tax your members |
|
Maximus Stryker
Villore Sec Ops Gallente Federation
408
|
Posted - 2013.04.05 15:09:00 -
[61] - Quote
@KatanaPT & @xLTShinySidesx:
What terms are you using to define "small" and "niche" corps?
I agree with you that I want small and niche corps to be able to compete in PC. Scrap together 80m ISK and then with your elite niche players, hold your single district and use your alliance members to help you hold it like you said. You literally have over 30 days of playing before PC launches. If you truly wanted to be a part it, it seems very reasonable to me that each of your "dedicated" and "niche" corp mates can generate 10m ISK
(quotation marks were not used in a derogatory or demeaning way) |
Maximus Stryker
Villore Sec Ops Gallente Federation
408
|
Posted - 2013.04.05 15:10:00 -
[62] - Quote
Xander Mercy wrote:There's no need for a tax because when you go over the clone limit on a district the extra clones are sold automatically which then funds your corp without needing to tax your members they are having trouble with members benevolently donating to the corp (i assume) |
Vaerana Myshtana
Bojo's School of the Trades
597
|
Posted - 2013.04.05 15:10:00 -
[63] - Quote
xLTShinySidesx wrote: I wish you guys would reconsider the starting price.
This is why it was necessary:
https://forums.dust514.com/default.aspx?g=posts&m=671394#post671394
Without the increase, the largest corps were going to be able to buy EVERYTHING on the first day by using shell corporations. This is not speculation- we already heard that a number of big boys were planning to do so.
This at least slows them down and gives a few other corporations a shot at getting a foot in the door.
The solution, from a small corp standpoint, is recruitment, leadership, and peer pressure.
If your corp can't raise 80M ISK, then you really didn't have a shot under the old system either.
I'm not trying to be mean, just accurate. |
Ryder Azorria
Amarr Templars Amarr Empire
167
|
Posted - 2013.04.05 15:10:00 -
[64] - Quote
Xander Mercy wrote:There's no need for a tax because when you go over the clone limit on a district the extra clones are sold automatically which then funds your corp without needing to tax your members So you don't see a use for a source of income not relating to PC for, oh I dunno, corps not involved in PC? |
KatanaPT
Tech Guard
28
|
Posted - 2013.04.05 15:11:00 -
[65] - Quote
tastzlike chicken wrote:KatanaPT wrote:CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. Im sorry but you are wrong in that assumption, you assume that with the current flawed way of corporations getting isk ( by donation) works with everyone polling in, but thats not the case as there are no doubt some cheap members in any corp and also i have no way to track who has donated (this seriously needs to get implemented).Without taxes and just relying in the good faith of all the corp members any small to medium corp (mine is i think at 35 members) is at a risk of not getting the isk needed to start in PC. And as you just said "for corporations that have enough active members", by active you cant infer donations. Im sorry for the rant but all i see is mega corps and alliances who already are rich beyond my wildest ideas just getting richer, and small corps who arent able to get donations but have active members, completly out of one of the strong points of why me and certainly many players have kept playing Dust, for not what it is now, but for what it can become. Well, someone beat me too it. The absence of corporation management tools and interface has been an ongoing irritation. Pertinent to this discussion is: -the inability to set tax rates -the inability to track player donations -the inability to set roles and limit access to the main wallet while preserving other helpful abilities of directors (the only role available) -the inability to email your corporation en masse (unless you have an EVE side director or CEO -even then you have to do a work around). CCP you have done very little to enable corporations to manage and develop their economic interests and I feel that your internal calculations about PC required a lot of unjustifiable presumptions. At a minimum, you have just raised the entry requirements to PC in a way that disadvantages small and medium sized corporations (assuming an even donation rate across the player base).
Thank you!
|
Vaerana Myshtana
Bojo's School of the Trades
597
|
Posted - 2013.04.05 15:12:00 -
[66] - Quote
Ryder Azorria wrote:Xander Mercy wrote:There's no need for a tax because when you go over the clone limit on a district the extra clones are sold automatically which then funds your corp without needing to tax your members So you don't see a use for a source of income not relating to PC for, oh I dunno, corps not involved in PC?
They don't have any way to share gear right now. What else would they spend it on? |
KatanaPT
Tech Guard
28
|
Posted - 2013.04.05 15:12:00 -
[67] - Quote
Maximus Stryker wrote:@KatanaPC & @xLTShinySidesx:
What terms are you using to define "small" and "niche" corps?
I agree with you that I want small and niche corps to be able to compete in PC. Scrap together 80m ISK and then with your elite niche players, hold your single district and use your alliance members to help you hold it like you said. You literally have over 30 days of playing before PC launches. If you truly wanted to be a part it, it seems very reasonable to me that each of your "dedicated" and "niche" corp mates can generate 10m ISK
(quotation marks were not used in a derogatory or demeaning way)
My corp has 35 members. I cannot force a good player to donate, nor can i control when he did. |
KatanaPT
Tech Guard
28
|
Posted - 2013.04.05 15:13:00 -
[68] - Quote
Vaerana Myshtana wrote:Ryder Azorria wrote:Xander Mercy wrote:There's no need for a tax because when you go over the clone limit on a district the extra clones are sold automatically which then funds your corp without needing to tax your members So you don't see a use for a source of income not relating to PC for, oh I dunno, corps not involved in PC? They don't have any way to share gear right now. What else would they spend it on?
Help new players with isk. |
|
CCP Nullarbor
C C P C C P Alliance
834
|
Posted - 2013.04.05 15:15:00 -
[69] - Quote
It's looking very likely we will introduce corporation tax, just a question of when. |
|
Maximus Stryker
Villore Sec Ops Gallente Federation
408
|
Posted - 2013.04.05 15:15:00 -
[70] - Quote
Vaerana Myshtana wrote:xLTShinySidesx wrote: I wish you guys would reconsider the starting price.
This is why it was necessary: https://forums.dust514.com/default.aspx?g=posts&m=671394#post671394Without the increase, the largest corps were going to be able to buy EVERYTHING on the first day by using shell corporations. This is not speculation- we already heard that a number of big boys were planning to do so. This at least slows them down and gives a few other corporations a shot at getting a foot in the door. The solution, from a small corp standpoint, is recruitment, leadership, and peer pressure. If your corp can't raise 80M ISK, then you really didn't have a shot under the old system either. I'm not trying to be mean, just accurate. Nail meet Head |
|
IgniteableAura
Pro Hic Immortalis RISE of LEGION
19
|
Posted - 2013.04.05 15:15:00 -
[71] - Quote
Looks to me like clones are of little purpose. I rarely if ever see a MCC match win through clone count. Even more so in Corp battles as people are more aware of picking up their squad members.
I don't see any corps having more than the lowest number of clones since losing to clone count is quite rare and the clones themselves are quite expensive.
It doesn't seem to bear any advantage to having more clones.
Also there doesn't seem to be any advantage to being in PC from the dust side other than having some gudfights. The costs seem more prohibitive than what you get out of them. It will be an isk sink that I don't see having many rewards. Especially if you have no EVE backing.
At the end of the day, dusters need a reason to be in PC and having some good fights won't push many in that direction. |
Maximus Stryker
Villore Sec Ops Gallente Federation
410
|
Posted - 2013.04.05 15:18:00 -
[72] - Quote
KatanaPT wrote:Maximus Stryker wrote:@KatanaPC & @xLTShinySidesx:
What terms are you using to define "small" and "niche" corps?
I agree with you that I want small and niche corps to be able to compete in PC. Scrap together 80m ISK and then with your elite niche players, hold your single district and use your alliance members to help you hold it like you said. You literally have over 30 days of playing before PC launches. If you truly wanted to be a part it, it seems very reasonable to me that each of your "dedicated" and "niche" corp mates can generate 10m ISK
(quotation marks were not used in a derogatory or demeaning way) My corp has 35 members. I cannot force a good player to donate, nor can i control when he did. Then I hate to tell you (and I am not trying to be a ****) but your good player's are not that good if they wont contribute to their own corp. If you don't have 35 guys who want to be in PC (by donating ISK to corp wallet)...then you had better go and get some...it's a group effort, tell your members to get in the game or get out of the corp... |
KatanaPT
Tech Guard
28
|
Posted - 2013.04.05 15:18:00 -
[73] - Quote
CCP Nullarbor wrote:
Pretty much this. Like FoxFour said, we've done the math. If your corp can't save 5-10 mil per player to pay for 2 or 3 starter packs then you probably can't sustain being involved in PC anyway.
We like that its a big group investment too, diplomacy and recruitment is as much a part of PC as the ground battle.
So this means, small corps or corps with cheap but active players are out of PC?
|
xLTShinySidesx
UNOBTANIUM INC
5
|
Posted - 2013.04.05 15:20:00 -
[74] - Quote
Vaerana Myshtana wrote:xLTShinySidesx wrote: I wish you guys would reconsider the starting price.
This is why it was necessary: https://forums.dust514.com/default.aspx?g=posts&m=671394#post671394Without the increase, the largest corps were going to be able to buy EVERYTHING on the first day by using shell corporations. This is not speculation- we already heard that a number of big boys were planning to do so. This at least slows them down and gives a few other corporations a shot at getting a foot in the door. The solution, from a small corp standpoint, is recruitment, leadership, and peer pressure. If your corp can't raise 80M ISK, then you really didn't have a shot under the old system either. I'm not trying to be mean, just accurate.
This is such a load of crap!!
If they would go back to one genolution pack for each corp if you don't own a district we don't have this problem.
But since they've made it unlimited genolution clones, you're right... All the big corps will snatch up all the districts day 1 |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
280
|
Posted - 2013.04.05 15:20:00 -
[75] - Quote
Laurent Cazaderon wrote:I'll go into details later on but just one thing.
Having a district being locked when it's captured strikes me as very very odd and not very rewarding at all... A corp that manage to take a district from an enemy will hardly get the chance to set the time of battle to the time they wish as the former owner will take advantage of this 24h lock time to strike back at a time he knows suits him better.
So, you get a district, and you dont even have the luxury of defending it when you want ?
This wouldnt be a problem if we all lived in the same part of the world. But when members of a corp will invest more time than usual in Dust 514 to steal a district of interest and fight at a unusual time, they wont have the chance to change the time they will defend it when they manage to conquer it ? Even after spending millions of ISK worth of clones and fee of genolution clone transport ?
To be honest, i dont see the point in adding this. From the DB i understand it's to avoid corps taking a lot of district day one and switching their RT so massive time blocks are created instantly. This is all good and nice, but it will only work if people actually go and attack them. And with everything corps will have to do day one, there's a good chance that the first 24h will be pretty much fight free. And then, everyone will change its districts RT.
But so be it. maybe this is a good idea when taking an unoccupied district. But for districts taken after an actual fight, i would have gone the opposite way and give the new owner a 24h free of fight period during which he could set RT peacefully. That sounds like the LEAST you should get from successfully assaulting a district.
This has only one goal : Create and permanent war and flipping of districts. On the paper it sounds nice. But it may very well kill the persistence. As if you dont have a chance to hold one to what you own, then it's not persistence. it's just glorified corp battles with no meaning. Taking that district, losing it again, taking the other losing. Losing another one coz even when defending successfully, you end getting screwed.
Not liking this even a bit.
Rest of the changes, i already discussed. the change to clone generation is close to the 75 we were all already working on and wont change anything to the wear off effect of attackers on defenders. And wont rescue defenders when winning. So overall, PC becomes a "Go,dont think, attack" and then a "uh ? dont think. strike back" mode.
It will become an ISK sink.
I have different opinion on those things. The state of newly captured district being locked is a good good thing.
It adds the element of caring how well I win that final capture battle, instead of 'if I get it no matter how bloody my new district is instantly easy to defend'.
Sure, it adds more fighting. But that's not bad, is it? Worse for the game would be that it would make sense to attack under very specific conditions. |
xLTShinySidesx
UNOBTANIUM INC
5
|
Posted - 2013.04.05 15:20:00 -
[76] - Quote
Maximus Stryker wrote:@KatanaPT & @xLTShinySidesx:
What terms are you using to define "small" and "niche" corps?
I agree with you that I want small and niche corps to be able to compete in PC. Scrap together 80m ISK and then with your elite niche players, hold your single district and use your alliance members to help you hold it like you said. You literally have over 30 days of playing before PC launches. If you truly wanted to be a part it, it seems very reasonable to me that each of your "dedicated" and "niche" corp mates can generate 10m ISK
(quotation marks were not used in a derogatory or demeaning way)
Most of our alliance corps have 4-25 recruits, we're the biggest with 44 members but only about 15 active players |
KatanaPT
Tech Guard
28
|
Posted - 2013.04.05 15:22:00 -
[77] - Quote
Xander Mercy wrote: blame your member for being cheap
What member? Imagine i have 10 guys in corp chat saying they donated 1mil each, and i go to corp walled and only saw 1mil donated. Shall i expel them all for lying? Promote them for being dirty bastars? Say thank you and go away? Im not saying you arent correct, which you are, you have nailed it in the head, too many players being cheap. But no way of controlling who isnt. |
Mr Gloo Gloo
What The French CRONOS.
46
|
Posted - 2013.04.05 15:23:00 -
[78] - Quote
I'm back after this new devblog that I was waiting for a long time ;) !
My thoughts on the new system.
80M ISK for 150 clones Genolution pack, multiple packs available : expensive enough to avoid big corps spam, maybe a litlle bit expensive for smaller corps. But I personnaly think that every corps can't be eligible to PC. FW will be there, and I hope you're preparing better rewards for thoose who will participate instead of instant battle. You just need to set this right up, and we can just trust your maths with your datas.
No corp taxes : good for me. Corps need to work with members to get a good corp wallet, you need to trust in your m8s, and have a real director's/ceo's job. So 1,000+ members corps will be hard to handle without donation datas, 20-30 friendly members corps, if they can handle PC, are suppose to be able to farm 80M in few days/weeks.
District lock on capture : some good balance to me. We gonna have a lots of work as an alliance ;) !!! If I'm understanding this right, we capture, are lock, change RT day 2, so no clone mouvements ? In or out ? If you want a SI, no move during 3 days ?
District captured and lock after an attack : I think like my CEO, this is unfair. Winner in attack on a district, able to capture, must be able to change RT in the second, then lock.
Well, good move for me, thanks for this. |
Vaerana Myshtana
Bojo's School of the Trades
599
|
Posted - 2013.04.05 15:24:00 -
[79] - Quote
xLTShinySidesx wrote:Vaerana Myshtana wrote: This is why it was necessary:
Without the increase, the largest corps were going to be able to buy EVERYTHING on the first day by using shell corporations.
This is such a load of crap!! If they would go back to one genolution pack for each corp if you don't own a district we don't have this problem. But since they've made it unlimited genolution clones, you're right... All the big corps will snatch up all the districts day 1
Please note the bolded and underlined phrase.
The big corps were going to found a million shell corporations that had 20M ISK in the bank and those shell corps were going to each buy ONE starter pack and take over ONE district.
They were then going to "lose" those districts to the "mother" corporation. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
78
|
Posted - 2013.04.05 15:26:00 -
[80] - Quote
With trying to encourage people to donate, it would be nice if I could see a record of donations, and then keep those players in mind when the time comes for the actual corp battles.
If someone doesn't donate, you don't let them in your squads.
Currently I can't see. I can just ask and pray that people are honest. |
|
KatanaPT
Tech Guard
28
|
Posted - 2013.04.05 15:26:00 -
[81] - Quote
Maximus Stryker wrote:Xander Mercy wrote:There's no need for a tax because when you go over the clone limit on a district the extra clones are sold automatically which then funds your corp without needing to tax your members they are having trouble with members benevolently donating to the corp (i assume)
Exactly and thank you for pointing that. No way to force ppl to donate, no way to control who did. Just to get things straight, im "kinda" complaining on the starting price for the clone package, but i woulndt be worried if there was a way to tax my active players to get the isk need for PC, thats it. |
Vaerana Myshtana
Bojo's School of the Trades
599
|
Posted - 2013.04.05 15:26:00 -
[82] - Quote
KatanaPT wrote:Xander Mercy wrote: blame your member for being cheap
What member? Imagine i have 10 guys in corp chat saying they donated 1mil each, and i go to corp walled and only saw 1mil donated. Shall i expel them all for lying? Promote them for being dirty bastars? Say thank you and go away? Im not saying you arent correct, which you are, you have nailed it in the head, too many players being cheap. But no way of controlling who isnt.
Well, if you are not seeing WHO donated, that is a serious oversight on CCP's part in coding the corp wallet.
In EVE, you can see every stinking transaction. That really is a critical piece of coding that should have been dealt with much earlier in closed beta.
|
xLTShinySidesx
UNOBTANIUM INC
5
|
Posted - 2013.04.05 15:27:00 -
[83] - Quote
Vaerana Myshtana wrote:xLTShinySidesx wrote:Vaerana Myshtana wrote: This is why it was necessary:
Without the increase, the largest corps were going to be able to buy EVERYTHING on the first day by using shell corporations.
This is such a load of crap!! If they would go back to one genolution pack for each corp if you don't own a district we don't have this problem. But since they've made it unlimited genolution clones, you're right... All the big corps will snatch up all the districts day 1 Please note the bolded and underlined phrase. The big corps were going to found a million shell corporations that had 20M ISK in the bank and those shell corps were going to each buy ONE starter pack and take over ONE district. They were then going to "lose" those districts to the "mother" corporation.
That's fine but at least our small corps would be given the opportunity to get in, now we aren't which just makes the problem worse.
We have an alliance of 8 corps that are banded together to help defend our districts, with the 20 mil isk starting point, it would have been sustainable but at 80 it just isn't. |
KatanaPT
Tech Guard
28
|
Posted - 2013.04.05 15:28:00 -
[84] - Quote
BursegSardaukar wrote:With trying to encourage people to donate, it would be nice if I could see a record of donations, and then keep those players in mind when the time comes for the actual corp battles.
If someone doesn't donate, you don't let them in your squads.
Currently I can't see. I can just ask and pray that people are honest.
This! .... |
Maximus Stryker
Villore Sec Ops Gallente Federation
410
|
Posted - 2013.04.05 15:28:00 -
[85] - Quote
xLTShinySidesx wrote:Vaerana Myshtana wrote:xLTShinySidesx wrote: I wish you guys would reconsider the starting price.
This is why it was necessary: https://forums.dust514.com/default.aspx?g=posts&m=671394#post671394Without the increase, the largest corps were going to be able to buy EVERYTHING on the first day by using shell corporations. This is not speculation- we already heard that a number of big boys were planning to do so. This at least slows them down and gives a few other corporations a shot at getting a foot in the door. The solution, from a small corp standpoint, is recruitment, leadership, and peer pressure. If your corp can't raise 80M ISK, then you really didn't have a shot under the old system either. I'm not trying to be mean, just accurate. This is such a load of crap!! If they would go back to one genolution pack for each corp if you don't own a district we don't have this problem. But since they've made it unlimited genolution clones, you're right... All the big corps will snatch up all the districts day 1 Please see this post here |
Vaerana Myshtana
Bojo's School of the Trades
599
|
Posted - 2013.04.05 15:28:00 -
[86] - Quote
xLTShinySidesx wrote: Most of our alliance corps have 4-25 recruits, we're the biggest with 44 members but only about 15 active players
I'm not trying to be a jerk here, just clear.
I do not see an "alliance" underneath your corporation name. That means you are in a "coalition".
Alliance has a very specific, game mechanics-driven definition in New Eden. |
xLTShinySidesx
UNOBTANIUM INC
5
|
Posted - 2013.04.05 15:31:00 -
[87] - Quote
Vaerana Myshtana wrote:xLTShinySidesx wrote: Most of our alliance corps have 4-25 recruits, we're the biggest with 44 members but only about 15 active players
I'm not trying to be a jerk here, just clear. I do not see an "alliance" underneath your corporation name. That means you are in a "coalition". Alliance has a very specific, game mechanics-driven definition in New Eden.
Correct, I'm just a little angry right now. |
Mr Gloo Gloo
What The French CRONOS.
47
|
Posted - 2013.04.05 15:34:00 -
[88] - Quote
KatanaPT wrote:BursegSardaukar wrote:With trying to encourage people to donate, it would be nice if I could see a record of donations, and then keep those players in mind when the time comes for the actual corp battles.
If someone doesn't donate, you don't let them in your squads.
Currently I can't see. I can just ask and pray that people are honest. This! ....
This too ^^ I like that. |
Vaerana Myshtana
Bojo's School of the Trades
600
|
Posted - 2013.04.05 15:36:00 -
[89] - Quote
xLTShinySidesx wrote: That's fine but at least our small corps would be given the opportunity to get in, now we aren't which just makes the problem worse.
We have an alliance of 8 corps that are banded together to help defend our districts, with the 20 mil isk starting point, it would have been sustainable but at 80 it just isn't.
My advice is to merge the corporations into just one or two.
I'm not saying this to be mean, just practical. If you look at successful EVE-side corporations, those that hold territory are HUGE and they are part of HUGE alliances.
-- Here's a link to the largest alliance in EVE: http://evemaps.dotlan.net/alliance/Goonswarm_Federation/corporations
This alliance has 190 member corporations. Their largest corporation, GoonWaffe, has over 4,000 members. --
It might also help to get an EVE alliance to take you in. That will, as the games tie closer together, give you certain advantages.
|
BursegSardaukar
600
|
Posted - 2013.04.05 15:38:00 -
[90] - Quote
xLTShinySidesx wrote:Vaerana Myshtana wrote:xLTShinySidesx wrote: Most of our alliance corps have 4-25 recruits, we're the biggest with 44 members but only about 15 active players
I'm not trying to be a jerk here, just clear. I do not see an "alliance" underneath your corporation name. That means you are in a "coalition". Alliance has a very specific, game mechanics-driven definition in New Eden. Correct, I'm just a little angry right now.
You could consolidate your corps into one (mine). Or join an Alliance (mine). |
|
Maximus Stryker
Villore Sec Ops Gallente Federation
410
|
Posted - 2013.04.05 15:39:00 -
[91] - Quote
Vaerana Myshtana wrote:xLTShinySidesx wrote: That's fine but at least our small corps would be given the opportunity to get in, now we aren't which just makes the problem worse.
We have an alliance of 8 corps that are banded together to help defend our districts, with the 20 mil isk starting point, it would have been sustainable but at 80 it just isn't.
My advice is to merge the corporations into just one or two. I'm not saying this to be mean, just practical. If you look at successful EVE-side corporations, those that hold territory are HUGE and they are part of HUGE alliances. -- Here's a link to the largest alliance in EVE: http://evemaps.dotlan.net/alliance/Goonswarm_Federation/corporationsThis alliance has 190 member corporations. Their largest corporation, GoonWaffe, has over 4,000 members. -- It might also help to get an EVE alliance to take you in. That will, as the games tie closer together, give you certain advantages. I humbly disagree, Dust should be and in my opinion needs to be able to be run solely from Dust should a corporation/alliance/coalition choose to. That said, those mechanics are just not in game yet and will be coming SOONGäó.
Right now, these smaller corps just need better members who are willing to buck up and donate ISK. IMO |
xLTShinySidesx
UNOBTANIUM INC
6
|
Posted - 2013.04.05 15:42:00 -
[92] - Quote
Maximus Stryker wrote:xLTShinySidesx wrote:Vaerana Myshtana wrote:xLTShinySidesx wrote: I wish you guys would reconsider the starting price.
This is why it was necessary: https://forums.dust514.com/default.aspx?g=posts&m=671394#post671394Without the increase, the largest corps were going to be able to buy EVERYTHING on the first day by using shell corporations. This is not speculation- we already heard that a number of big boys were planning to do so. This at least slows them down and gives a few other corporations a shot at getting a foot in the door. The solution, from a small corp standpoint, is recruitment, leadership, and peer pressure. If your corp can't raise 80M ISK, then you really didn't have a shot under the old system either. I'm not trying to be mean, just accurate. This is such a load of crap!! If they would go back to one genolution pack for each corp if you don't own a district we don't have this problem. But since they've made it unlimited genolution clones, you're right... All the big corps will snatch up all the districts day 1 Please see this post here
Look, I understand the whole shell corp thing but the mad dash for districts is going to be worse now and cost the corps less money... Before the change, these corps would be losing 20 mil isk for every "shell corp" taking a district for them, now they won't be losing any money because they don't have to go fight and take the district away from there shell corp.
All raising the price does is keep the little guys out.
Every argument I've seen against my stance has been from big corps.
|
Mad Mav
Brotherhood ofthe Commissioned
42
|
Posted - 2013.04.05 15:46:00 -
[93] - Quote
I undertsand wanting to make the bigger corps work a little more, but raising the price by 60M ISK just completely takes us smaller corp's out of the game. The corp I'm in currently has around 30 members, 5 of which are pretty active. I doubt 5 of us could raise that much. |
xLTShinySidesx
UNOBTANIUM INC
6
|
Posted - 2013.04.05 15:46:00 -
[94] - Quote
BursegSardaukar wrote:xLTShinySidesx wrote:Vaerana Myshtana wrote:xLTShinySidesx wrote: Most of our alliance corps have 4-25 recruits, we're the biggest with 44 members but only about 15 active players
I'm not trying to be a jerk here, just clear. I do not see an "alliance" underneath your corporation name. That means you are in a "coalition". Alliance has a very specific, game mechanics-driven definition in New Eden. Correct, I'm just a little angry right now. You could consolidate your corps into one (mine). Or join an Alliance (mine).
We don't want to consolidate, we like our corps and that's why we did the coalition.. All of our corps are small friend based corps that want to get all the fun out of the game, however, I feel like things here run like they do in our government, the fat get fatter and the poor get poorer. |
Ryder Azorria
Amarr Templars Amarr Empire
167
|
Posted - 2013.04.05 15:46:00 -
[95] - Quote
xLTShinySidesx wrote:Look, I understand the whole shell corp thing but the mad dash for districts is going to be worse now and cost the corps less money... Before the change, these corps would be losing 20 mil isk for every "shell corp" taking a district for them, now they won't be losing any money because they don't have to go fight and take the district away from there shell corp.
All raising the price does is keep the little guys out.
Every argument I've seen against my stance has been from big corps.
You do seem to be forgetting that now, for every district, the ebil big corps have to shell out 80 mill rather than 20. cutting the potential initial land grab by 75% |
Ryder Azorria
Amarr Templars Amarr Empire
167
|
Posted - 2013.04.05 15:47:00 -
[96] - Quote
Mad Mav wrote:I undertsand wanting to make the bigger corps work a little more, but raising the price by 60M ISK just completely takes us smaller corp's out of the game. The corp I'm in currently has around 30 members, 5 of which are pretty active. I doubt 5 of us could raise that much. I doubt 5 of you could hold a single district... |
Bones McGavins
Forty-Nine Fedayeen Minmatar Republic
47
|
Posted - 2013.04.05 15:49:00 -
[97] - Quote
I made this post in the general forum, but I'll make it here too since its in response to the dev blog.
My concern is, the cost of individual clones makes the difference between gear costs negliable. A starter clone costs over 500k ISK. So this means, a clone with equipment would range between like 510k and like 1M or so.
Point is, the balance between proto gear and lower gear made sense when the price increase was 10k to like 500k, 50X price for an advantage. But when its simply 2X, it wouldnt remotely make ANY sense to not use proto gear.
So whats the point of the lower gear even existing? Are you really gunna suit a 500k clone with cheap gear, ever? This also means that any corp with half a brain will only allow soldiers who have enough SP to run proto gear to use their clones. So now, newer players are pretty much cut off from enjoying the meta aspects of the game.
PC was already going to be an ISK sink due to arms races. Youd be throwing your best gear at PC, regardless of it a dude could only fit an advanced suit or a proto. But now, if I'm a corp, theres no way Im letting me fight in PC cause I dont have the SP to use proto gear. And Im not putting 10-50k gear in a 500k clone. |
KatanaPT
Tech Guard
29
|
Posted - 2013.04.05 15:50:00 -
[98] - Quote
Mad Mav wrote:I undertsand wanting to make the bigger corps work a little more, but raising the price by 60M ISK just completely takes us smaller corp's out of the game. The corp I'm in currently has around 30 members, 5 of which are pretty active. I doubt 5 of us could raise that much.
We have more active ppl but i completly understand your point. We are in the same spot. |
xLTShinySidesx
UNOBTANIUM INC
8
|
Posted - 2013.04.05 15:56:00 -
[99] - Quote
Ryder Azorria wrote:xLTShinySidesx wrote:Look, I understand the whole shell corp thing but the mad dash for districts is going to be worse now and cost the corps less money... Before the change, these corps would be losing 20 mil isk for every "shell corp" taking a district for them, now they won't be losing any money because they don't have to go fight and take the district away from there shell corp.
All raising the price does is keep the little guys out.
Every argument I've seen against my stance has been from big corps.
You do seem to be forgetting that now, for every district, the ebil big corps have to shell out 80 mill rather than 20 - cutting the potential initial land grab by 75%
Are you accounting for the loss of clones needed to send to take the shell corp district?
You're still missing my point though, yeah it does make it a little less attractive for big corps to take multiple districts but it makes it impossible for a small corp to take one at all. |
xLTShinySidesx
UNOBTANIUM INC
8
|
Posted - 2013.04.05 15:56:00 -
[100] - Quote
Ryder Azorria wrote:Mad Mav wrote:I undertsand wanting to make the bigger corps work a little more, but raising the price by 60M ISK just completely takes us smaller corp's out of the game. The corp I'm in currently has around 30 members, 5 of which are pretty active. I doubt 5 of us could raise that much. I doubt 5 of you could hold a single district...
Which is why he's part of our coalition. |
|
Maximus Stryker
Villore Sec Ops Gallente Federation
410
|
Posted - 2013.04.05 15:57:00 -
[101] - Quote
Mad Mav wrote:I undertsand wanting to make the bigger corps work a little more, but raising the price by 60M ISK just completely takes us smaller corp's out of the game. The corp I'm in currently has around 30 members, 5 of which are pretty active. I doubt 5 of us could raise that much. I humbly and politely doubt that 5 of you could hold a district also...
|
Mad Mav
Brotherhood ofthe Commissioned
43
|
Posted - 2013.04.05 15:57:00 -
[102] - Quote
Ryder Azorria wrote:Mad Mav wrote:I undertsand wanting to make the bigger corps work a little more, but raising the price by 60M ISK just completely takes us smaller corp's out of the game. The corp I'm in currently has around 30 members, 5 of which are pretty active. I doubt 5 of us could raise that much. I doubt 5 of you could hold a single district...
Which is why some of us (smaller corp's) are forming alliances with each other. But each individual corp still needs to come up with the ISK, which many of us don't have the manpower to do. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
280
|
Posted - 2013.04.05 15:57:00 -
[103] - Quote
steadyhand amarr wrote:Money sinks will never work in dust or eve why... Because this game is all about getting as much isk as possabile so why would Anyone take part in a isk sink it. defeats the whole core of eve
You're distracted by the way people use the words 'isk sink' and 'isk faucet'. They are terms which describe something creating isk into New Eden, or on the opposite, removing it.
Corps are motivated by getting more isk than losing, yes.
In order to get isk the corp does NOT necessarily have to be connected to an isk faucet. It could be other advantage, a common example is raw material. This could also be rare items, Loyalty Points, clones etc. Technetium is a brilliant example: Alliances die to get that material, then sell it for great price - and the isk comes from other players.
So one possible income model for corporations participating in PC:
1) Corps use 500M in isk sinks of PC per month (geno packs, travel costs, SI changes whatever) 2) Corps gain something of value 3) Corps sell the something for 1000 M to other players
TLDR; Isk sink of the game is not the same as corps not gaining isk. |
God Hates Lags
Arrogance.
10
|
Posted - 2013.04.05 15:58:00 -
[104] - Quote
This update presents a huge problem-the unlimited starter packs kills the strategic aspect to PC that came with attrition. Before, this update, attrition presented a very cool strategic element into PC by limiting the range of across which an established corp could move. This would have forced corps to be strategic both in what districts they target and in what districts they take.
Now this strategic element is gone-players can just rain clone starter packs on any and all districts, anywhere that they are open. You might as well just scrap attrition altogether. This system makes surface research labs next to pointless. What was originally so cool about PC was that if you wanted said district 5 jumps away, but didn't want to give up those you had, you had to make a "bridge" between the two districts in order to reach the other district without paying the attrition cost.
Sadly now, this great strategic game mode, which could have been so cool will never be. |
InsidiousN
KILL-EM-QUICK RISE of LEGION
10
|
Posted - 2013.04.05 15:59:00 -
[105] - Quote
It looks to me, with this current system of clones costing much more and the attacker gaining so much when they win, that defending is almost pointless. Corps can just jump district to district and gain huge amounts of clones, ISK, and loot and not bother to risk losing it by defending a district. Since attacking can be so incredibly profitable, what does someone gain by holding a district, or even many districts in a system beyond gaining clones from unsuccessful attackers? |
Maximus Stryker
Villore Sec Ops Gallente Federation
410
|
Posted - 2013.04.05 16:01:00 -
[106] - Quote
Bones McGavins wrote:I made this post in the general forum, but I'll make it here too since its in response to the dev blog.
My concern is, the cost of individual clones makes the difference between gear costs negliable. A starter clone costs over 500k ISK. So this means, a clone with equipment would range between like 510k and like 1M or so.
Point is, the balance between proto gear and lower gear made sense when the price increase was 10k to like 500k, 50X price for an advantage. But when its simply 2X, it wouldnt remotely make ANY sense to not use proto gear.
So whats the point of the lower gear even existing? Are you really gunna suit a 500k clone with cheap gear, ever? This also means that any corp with half a brain will only allow soldiers who have enough SP to run proto gear to use their clones. So now, newer players are pretty much cut off from enjoying the meta aspects of the game.
PC was already going to be an ISK sink due to arms races. Youd be throwing your best gear at PC, regardless of it a dude could only fit an advanced suit or a proto. But now, if I'm a corp, theres no way Im letting me fight in PC cause I dont have the SP to use proto gear. And Im not putting 10-50k gear in a 500k clone. I don't follow what you are saying |
Maximus Stryker
Villore Sec Ops Gallente Federation
410
|
Posted - 2013.04.05 16:03:00 -
[107] - Quote
InsidiousN wrote:It looks to me, with this current system of clones costing much more and the attacker gaining so much when they win, that defending is almost pointless. Corps can just jump district to district and gain huge amounts of clones, ISK, and loot and not bother to risk losing it by defending a district. Since attacking can be so incredibly profitable, what does someone gain by holding a district, or even many districts in a system beyond gaining clones from unsuccessful attackers? A. It will cost you 80M to jump around without owning a district. B. You need a district to take back the clones you won. C. Owning a district generates you ISK which allows you to expand. |
Parson Atreides
Ahrendee Mercenaries Legacy Rising
199
|
Posted - 2013.04.05 16:03:00 -
[108] - Quote
Mad Mav wrote:I undertsand wanting to make the bigger corps work a little more, but raising the price by 60M ISK just completely takes us smaller corp's out of the game. The corp I'm in currently has around 30 members, 5 of which are pretty active. I doubt 5 of us could raise that much.
As Ryder says, 5 of you could never hold a district of 16v16 matches anyway, so the starting price for you is irrelevant.
If anything, this price increase should be a wake-up call (and a much appreciated one) to you small corps. This is the meta-game for Dust. It's basically "end-game" if you want an analogy to other MMOs. There are limited districts, meaning you're going to have to fight to keep other people from taking them away from you. This means that a corporation with 10 active players shouldn't be able to effectively participate in PC.
All small corporations have 30 days (and really, they should have been saving up since they first heard about PC, so it's been even longer) to start saving up. Say 16 active players to hold a district, 30 days, that's:
166,666 ISK per day for 30 days straight from each player. That's one game a day where players donate their entire winnings and your corp can fund a district. If your corp can't generate 80mil in 30 days, chances are you don't have enough players to defend a district anyway.
Let's also not forget you can always merge corps. If you say "no we don't want to for X reason" that's certainly your choice, but that choice comes with consequences, such as not being able to effectively participate in PC, so just remember that. Small corps have options if they want to participate in PC, if you choose to ignore or avoid all of those options, that's no one's fault but your own. |
Vaerana Myshtana
Bojo's School of the Trades
602
|
Posted - 2013.04.05 16:03:00 -
[109] - Quote
Ryder Azorria wrote:Mad Mav wrote:I undertsand wanting to make the bigger corps work a little more, but raising the price by 60M ISK just completely takes us smaller corp's out of the game. The corp I'm in currently has around 30 members, 5 of which are pretty active. I doubt 5 of us could raise that much. I doubt 5 of you could hold a single district...
This is really the problem.
Even under the old system, you simply could not hope to hold a district with 5 active players, even with help from your coalition.
Given the mad land rush, sure you might have bought an unclaimed district, maybe even conquered a nearby district from a shell corp that wasn't paying attention.
But by the end of the first week your two districts would have drawn the full attention of a Kaiju Corp that owned FIFTY districts with which to supply constant attacks on you.
This system cuts that down considerably. The Kaijus, at most, are likely to get about 20 districts apiece. That means that it will take a lot longer for those guys to get around to smashing the little guys.
Why? Because instead of three or four Kaijus controlling 80% to 90% of the districts, we are likely to see fifteen, twenty, even thirty corps involved in the first wave of PC. That means that the big guys have to do a lot more actual conquering before they reach truly zergtastic levels. That buys time for the little corps to reinforce (and use their new status as landowners to boost recruitment).
|
Bones McGavins
Forty-Nine Fedayeen Minmatar Republic
47
|
Posted - 2013.04.05 16:08:00 -
[110] - Quote
Basically, the cost between various gear levels is marginalized by the cost of clones.
Look at it this way:
Currently lets say a typical starter fit costs 20k. A typical proto fit costs 400k (these numbers may be wrong, i dont use proto yet).
So a proto fit costs 20X a starter fit.
In PC, we have to factor in the cost of a clone. So roughly 500k.
Now, a standard fit clone costs 520K, a proto fit clone costs 900k. Not even a 2X price.
The price of equipment is marginal compared to the price of a clone. So if I am a corp, and my big ISK investment in attacking or defending is in the clone, not in the equipment, why would I ever fit a clone with anything but proto? And with that in mind, why would I ever let a player without the SP to run proto in a clone?
|
|
InsidiousN
KILL-EM-QUICK RISE of LEGION
10
|
Posted - 2013.04.05 16:08:00 -
[111] - Quote
Maximus Stryker wrote:InsidiousN wrote:It looks to me, with this current system of clones costing much more and the attacker gaining so much when they win, that defending is almost pointless. Corps can just jump district to district and gain huge amounts of clones, ISK, and loot and not bother to risk losing it by defending a district. Since attacking can be so incredibly profitable, what does someone gain by holding a district, or even many districts in a system beyond gaining clones from unsuccessful attackers? A. It will cost you 80M to jump around without owning a district. B. You need a district to take back the clones you won. C. Owning a district generates you ISK which allows you to expand.
A. Can't you jump the clones you've stolen from other defenders rather than buy new ones? B. Can't you just hold that districts for the minimum amount of time and then abandon it? Or even hold it but choose not to fight to defend it when someone attacks? C. How? And how much more than just attacking others' districts? |
Vaerana Myshtana
Bojo's School of the Trades
604
|
Posted - 2013.04.05 16:09:00 -
[112] - Quote
xLTShinySidesx wrote:We don't want to consolidate, we like our corps and that's why we did the coalition.. All of our corps are small friend based corps that want to get all the fun out of the game, however, I feel like things here run like they do in our government, the fat get fatter and the poor get poorer.
Please bear in mind that the Factional Warfare (FW) mechanic is also changing.
Your corp will be able to participate in FW battles that affect territorial control between the big factions.
Small corps are not cut off from the persistent universe of New Eden, just from PC.
Corps that couldn't raise 80M from their members didn't have a snowball's chance in PC anyway even if the price had stayed the same. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
280
|
Posted - 2013.04.05 16:13:00 -
[113] - Quote
KatanaPT wrote:)
My corp has 35 members. I cannot force a good player to donate, nor can i control when he did.
Gather your men. Ask THEM if they want to take part in PC.
If the answer is no, don't force your own wishes onto them.
If the answer is yes, tell them: "SHOW ME THE MONEY!!!" |
Soraya Xel
Gentlemen's Foreign Legion Gentlemen's Agreement
39
|
Posted - 2013.04.05 16:16:00 -
[114] - Quote
CCP FoxFour wrote:tastzlike chicken wrote:KatanaPT wrote:CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. Im sorry but you are wrong in that assumption, you assume that with the current flawed way of corporations getting isk ( by donation) works with everyone polling in, but thats not the case as there are no doubt some cheap members in any corp and also i have no way to track who has donated (this seriously needs to get implemented).Without taxes and just relying in the good faith of all the corp members any small to medium corp (mine is i think at 35 members) is at a risk of not getting the isk needed to start in PC. And as you just said "for corporations that have enough active members", by active you cant infer donations. Im sorry for the rant but all i see is mega corps and alliances who already are rich beyond my wildest ideas just getting richer, and small corps who arent able to get donations but have active members, completly out of one of the strong points of why me and certainly many players have kept playing Dust, for not what it is now, but for what it can become. Well, someone beat me too it. The absence of corporation management tools and interface has been an ongoing irritation. Pertinent to this discussion is: -the inability to set tax rates -the inability to track player donations -the inability to set roles and limit access to the main wallet while preserving other helpful abilities of directors (the only role available) -the inability to email your corporation en masse (unless you have an EVE side director or CEO -even then you have to do a work around). CCP you have done very little to enable corporations to manage and develop their economic interests and I feel that your internal calculations about PC required a lot of unjustifiable presumptions. At a minimum, you have just raised the entry requirements to PC in a way that disadvantages small and medium sized corporations (assuming an even donation rate across the player base). We actually will have a round table at Fanfest this year specifically dedicated to discussing this stuff. Discussing what DUST corporations need to manage their corporations and more than that what DUST players need to communicate and enhance the social experience. So if you know any DUST players coming to Fanfest please be sure to have them keep a lookout for that round table. :)
I definitely concur with KatanaPT. This is basically you saying you only want corps with a few hundred players or more. What about alliances who have mutual defense capability? What are you defining as "enough players to do PC"? |
KatanaPT
Tech Guard
29
|
Posted - 2013.04.05 16:17:00 -
[115] - Quote
Vaerana Myshtana wrote:xLTShinySidesx wrote:We don't want to consolidate, we like our corps and that's why we did the coalition.. All of our corps are small friend based corps that want to get all the fun out of the game, however, I feel like things here run like they do in our government, the fat get fatter and the poor get poorer. Please bear in mind that the Factional Warfare (FW) mechanic is also changing. Your corp will be able to participate in FW battles that affect territorial control between the big factions. Small corps are not cut off from the persistent universe of New Eden, just from PC. Corps that couldn't raise 80M from their members didn't have a snowball's chance in PC anyway even if the price had stayed the same.
Yes to this, it may prove to be our plan, instead of PC |
xLTShinySidesx
UNOBTANIUM INC
9
|
Posted - 2013.04.05 16:17:00 -
[116] - Quote
Vaerana Myshtana wrote:xLTShinySidesx wrote:We don't want to consolidate, we like our corps and that's why we did the coalition.. All of our corps are small friend based corps that want to get all the fun out of the game, however, I feel like things here run like they do in our government, the fat get fatter and the poor get poorer. Please bear in mind that the Factional Warfare (FW) mechanic is also changing. Your corp will be able to participate in FW battles that affect territorial control between the big factions. Small corps are not cut off from the persistent universe of New Eden, just from PC. Corps that couldn't raise 80M from their members didn't have a snowball's chance in PC anyway even if the price had stayed the same.
Our coalition has backing from large corporations, we were going to be able to hold our districts. |
Vaerana Myshtana
Bojo's School of the Trades
604
|
Posted - 2013.04.05 16:18:00 -
[117] - Quote
xLTShinySidesx wrote: Are you accounting for the loss of clones needed to send to take the shell corp district?
You're still missing my point though, yeah it does make it a little less attractive for big corps to take multiple districts but it makes it impossible for a small corp to take one at all.
Day One: Mama Corp buys its starter pack. The Babies do the same, all eighty of them. Thirty of those fail because of timing.
Day Two: Mama Corp attacks Baby 1 using most of the clones from the starter pack and leaving just the produced clones. Baby 2 attacks Baby 3 the same way. Baby 4 attacks Baby 5. etc., etc., etc.
Day Three: Mama Corp attacks Baby 2. Baby 2 attacks Baby 4. Baby 4 attacks Baby 6. etc., etc., etc.
This finishes in about a week and Mama Corp has not had to buy any additional clones. Even if it had, it is recouping some of its losses through the biomass that the Babies are yielding by not fighting at all.
|
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
280
|
Posted - 2013.04.05 16:18:00 -
[118] - Quote
IgniteableAura wrote:Looks to me like clones are of little purpose. I rarely if ever see a MCC match win through clone count. Even more so in Corp battles as people are more aware of picking up their squad members.
I don't see any corps having more than the lowest number of clones since losing to clone count is quite rare and the clones themselves are quite expensive.
It doesn't seem to bear any advantage to having more clones.
Also there doesn't seem to be any advantage to being in PC from the dust side other than having some gudfights. The costs seem more prohibitive than what you get out of them. It will be an isk sink that I don't see having many rewards.
. .
On the contrary my experiences and those of some of my peers that skirmishes/corp battles on 'professional' level are almost exclusively ending on clone count.
Source: Corp and tournament battles vs great corps (not to be named in this thread) |
Vaerana Myshtana
Bojo's School of the Trades
604
|
Posted - 2013.04.05 16:22:00 -
[119] - Quote
xLTShinySidesx wrote: Our coalition has backing from large corporations, we were going to be able to hold our districts.
Firstly, if they really back you, like for serious real, the big corp can transfer money to a member- "Bob". Bob can then join your corp, donate the money, and then transfer back to his corp. That's the method that Kain Spero was talking about for his money transfer service.
Second, this is New Eden. I suspect that they are using you as one of the "Baby" corporations. They let YOU foot the bill for a starter pack, knowing that they could mow you down in a heartbeat. This means one less shell corporation that they had to create under the old system.
|
Mr Gloo Gloo
What The French CRONOS.
48
|
Posted - 2013.04.05 16:28:00 -
[120] - Quote
Vaerana Myshtana wrote:xLTShinySidesx wrote: Are you accounting for the loss of clones needed to send to take the shell corp district?
You're still missing my point though, yeah it does make it a little less attractive for big corps to take multiple districts but it makes it impossible for a small corp to take one at all.
Day One: Mama Corp buys its starter pack. The Babies do the same, all eighty of them. Thirty of those fail because of timing. Day Two: Mama Corp attacks Baby 1 using most of the clones from the starter pack and leaving just the produced clones. Baby 2 attacks Baby 3 the same way. Baby 4 attacks Baby 5. etc., etc., etc. Day Three: Mama Corp attacks Baby 2. Baby 2 attacks Baby 4. Baby 4 attacks Baby 6. etc., etc., etc. This finishes in about a week and Mama Corp has not had to buy any additional clones. Even if it had, it is recouping some of its losses through the biomass that the Babies are yielding by not fighting at all.
You can buy 10 Genolution clone's packs with 1 corporation, this is not sustainable anymore.
80M for 150 clones. District produce 80 clones a day A district can hold a maximum of 300 clones, hit in 2 days (without any attack), and earn your first million from the district (80x2 = 160 + 150 = 310, so 10x100,000 = 1M) Always without any attack, 80 clones per day = 8M a day, you need 10 days to get your money back.
All thoose math without any SI.
This sounds good to me. |
|
xLTShinySidesx
UNOBTANIUM INC
9
|
Posted - 2013.04.05 16:31:00 -
[121] - Quote
Vaerana Myshtana wrote:xLTShinySidesx wrote: Our coalition has backing from large corporations, we were going to be able to hold our districts.
Firstly, if they really back you, like for serious real, the big corp can transfer money to a member- "Bob". Bob can then join your corp, donate the money, and then transfer back to his corp. That's the method that Kain Spero was talking about for his money transfer service. Second, this is New Eden. I suspect that they are using you as one of the "Baby" corporations. They let YOU foot the bill for a starter pack, knowing that they could mow you down in a heartbeat. This means one less shell corporation that they had to create under the old system.
Not how it is, the backing we have is from a class act, he has proven to be on here and in game multiple times.
And if it did go down that way, shame on them but it wouldn't happen again |
|
ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
239
|
Posted - 2013.04.05 16:35:00 -
[122] - Quote
nom nom nom |
|
Vaerana Myshtana
Bojo's School of the Trades
605
|
Posted - 2013.04.05 16:38:00 -
[123] - Quote
ChribbaX wrote:nom nom nom
There is no Veldspar here... What are you eati...? Hey, put that down! |
Vaerana Myshtana
Bojo's School of the Trades
605
|
Posted - 2013.04.05 16:38:00 -
[124] - Quote
xLTShinySidesx wrote:Vaerana Myshtana wrote:xLTShinySidesx wrote: Our coalition has backing from large corporations, we were going to be able to hold our districts.
Firstly, if they really back you, like for serious real, the big corp can transfer money to a member- "Bob". Bob can then join your corp, donate the money, and then transfer back to his corp. That's the method that Kain Spero was talking about for his money transfer service. Second, this is New Eden. I suspect that they are using you as one of the "Baby" corporations. They let YOU foot the bill for a starter pack, knowing that they could mow you down in a heartbeat. This means one less shell corporation that they had to create under the old system. Not how it is, the backing we have is from a class act, he has proven to be on here and in game multiple times. And if it did go down that way, shame on them but it wouldn't happen again
Then Scenario A (they can give you the money) holds true. |
Maximus Stryker
Villore Sec Ops Gallente Federation
411
|
Posted - 2013.04.05 16:40:00 -
[125] - Quote
Mr Gloo Gloo wrote:Vaerana Myshtana wrote:xLTShinySidesx wrote: Are you accounting for the loss of clones needed to send to take the shell corp district?
You're still missing my point though, yeah it does make it a little less attractive for big corps to take multiple districts but it makes it impossible for a small corp to take one at all.
Day One: Mama Corp buys its starter pack. The Babies do the same, all eighty of them. Thirty of those fail because of timing. Day Two: Mama Corp attacks Baby 1 using most of the clones from the starter pack and leaving just the produced clones. Baby 2 attacks Baby 3 the same way. Baby 4 attacks Baby 5. etc., etc., etc. Day Three: Mama Corp attacks Baby 2. Baby 2 attacks Baby 4. Baby 4 attacks Baby 6. etc., etc., etc. This finishes in about a week and Mama Corp has not had to buy any additional clones. Even if it had, it is recouping some of its losses through the biomass that the Babies are yielding by not fighting at all. You can buy 10 Genolution clone's packs with 1 corporation, this is not sustainable anymore. 80M for 150 clones. District produce 80 clones a day A district can hold a maximum of 300 clones, hit in 2 days (without any attack), and earn your first million from the district (80x2 = 160 + 150 = 310, so 10x100,000 = 1M) Always without any attack, 80 clones per day = 8M a day, you need 10 days to get your money back. All thoose math without any SI. This sounds good to me. He was providing an example to someone about how it would have worked under the old system.
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Vaerana Myshtana
Bojo's School of the Trades
607
|
Posted - 2013.04.05 16:41:00 -
[126] - Quote
Mr Gloo Gloo wrote: You can buy 10 Genolution clone's packs with 1 corporation, this is not sustainable anymore.
Exactly.
I was demonstrating how easily the old system was abusable and how the new, higher hurdle (while a pain to small corps) is actually better for avoiding an instant NAP Fest in which three Kaiju Corps hold everything by May 13. |
Maximus Stryker
Villore Sec Ops Gallente Federation
411
|
Posted - 2013.04.05 16:44:00 -
[127] - Quote
I feel the like discussion about 80m ISK for starter pack is becoming circular.
It is reasonable, sorry if it is not attainable by you and your corp but it should be. There are plenty of individual people in this game who have that much by themselves...as it one person has 80m ISK.
It is not supposed to be easy but the cold hard truth is that 80m ISK is reasonable and attainable...
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MORTADEL0
Grupo de Asalto Chacal CRONOS.
55
|
Posted - 2013.04.05 16:45:00 -
[128] - Quote
CCP Nullarbor wrote:It's looking very likely we will introduce corporation tax, just a question of when.
Oh my God, my prayers were answered!! Thanks for that |
Mr Gloo Gloo
What The French CRONOS.
48
|
Posted - 2013.04.05 16:46:00 -
[129] - Quote
Vaerana Myshtana wrote:Mr Gloo Gloo wrote: You can buy 10 Genolution clone's packs with 1 corporation, this is not sustainable anymore.
Exactly. I was demonstrating how easily the old system was abusable and how the new, higher hurdle (while a pain to small corps) is actually better for avoiding an instant NAP Fest in which three Kaiju Corps hold everything by May 13.
My bad, sry |
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CCP FoxFour
C C P C C P Alliance
2919
|
Posted - 2013.04.05 16:53:00 -
[130] - Quote
God Hates Lags wrote:This update presents a huge problem-the unlimited starter packs kills the strategic aspect to PC that came with attrition. Before, this update, attrition presented a very cool strategic element into PC by limiting the range of across which an established corp could move. This would have forced corps to be strategic both in what districts they target and in what districts they take.
Now this strategic element is gone-players can just rain clone starter packs on any and all districts, anywhere that they are open. You might as well just scrap attrition altogether. This system makes surface research labs next to pointless. What was originally so cool about PC was that if you wanted said district 5 jumps away, but didn't want to give up those you had, you had to make a "bridge" between the two districts in order to reach the other district without paying the attrition cost.
Sadly now, this great strategic game mode, which could have been so cool will never be.
I disagree. While the starter pack allows you to strike anywhere it has many disadvantages:
We specifically balanced it so that it is far more efficient to use your own clones to attack. With a research lab and moving the full 6 jumps (with both clone and ISK taken into account) it is more efficient to use your own clones than the starter pack, by almost double.
Attacking and taking a district beyond the 6 jumps while now possible means you are beyond any range of offering reinforcements with your own clones.
So yes, while possible, strategically a terrible decision if you want to use your existing districts for any kind of foundation and if your goal is to make money you should be... or you are probably going to lose money. |
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
283
|
Posted - 2013.04.05 16:58:00 -
[131] - Quote
Bones McGavins wrote:I made this post in the general forum, but I'll make it here too since its in response to the dev blog.
My concern is, the cost of individual clones makes the difference between gear costs negliable. A starter clone costs over 500k ISK. So this means, a clone with equipment would range between like 510k and like 1M or so.
Point is, the balance between proto gear and lower gear made sense when the price increase was 10k to like 500k, 50X price for an advantage. But when its simply 2X, it wouldnt remotely make ANY sense to not use proto gear.
So whats the point of the lower gear even existing? Are you really gunna suit a 500k clone with cheap gear, ever? This also means that any corp with half a brain will only allow soldiers who have enough SP to run proto gear to use their clones. So now, newer players are pretty much cut off from enjoying the meta aspects of the game.
PC was already going to be an ISK sink due to arms races. Youd be throwing your best gear at PC, regardless of it a dude could only fit an advanced suit or a proto. But now, if I'm a corp, theres no way Im letting me fight in PC cause I dont have the SP to use proto gear. And Im not putting 10-50k gear in a 500k clone.
Are you intending to be using the Geno packs for all eternity? CCP's announced intention is to guide people away from using Geno packs - once they have their own district. At that stage every clone value can be estimated at 100k (the sell value). |
Chilled Pill
Pro Hic Immortalis RISE of LEGION
26
|
Posted - 2013.04.05 17:00:00 -
[132] - Quote
MORTADEL0 wrote:CCP Nullarbor wrote:It's looking very likely we will introduce corporation tax, just a question of when. Oh my God, my prayers were answered!! Thanks for that
What prayer would that be? To receive a vague answer regarding the implementation of corp taxation in Dust?
I guess it's safe to assume, not anytime before or during the period where it could be extremely useful? Like say, the launch of Uprising and PC.
I'm nitpicking...I apologize. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
283
|
Posted - 2013.04.05 17:02:00 -
[133] - Quote
xLTShinySidesx wrote: Are you accounting for the loss of clones needed to send to take the shell corp district?
You're still missing my point though, yeah it does make it a little less attractive for big corps to take multiple districts but it makes it impossible for a small corp to take one at all.
You are assuming the assimilation by mother corp would cause serious clone losses. That wasn't the case, it could've been circumvented. I'm not elaborating as it is in the past now. |
Yagihige
Crux Special Tasks Group Gallente Federation
206
|
Posted - 2013.04.05 17:03:00 -
[134] - Quote
CCP FoxFour wrote: While the starter pack allows you to strike anywhere
This tiny bit made me wonder... are the exact planets where PC is going to take place be announced prior to May 6th or we will have a stressed out gold rush in the 1st day with Corps having to very rapidly and in a rush make a very quick decision on what the best place to conquer is? Or alternatively reveal before the date and have corps investigate and consider best places to capture, maybe even with a few corps strategically coordinating, calling dibs, bluffing about where they'll go to attack first and other mental games?
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bolsh lee
Ahrendee Mercenaries Legacy Rising
44
|
Posted - 2013.04.05 17:06:00 -
[135] - Quote
Yagihige wrote:CCP FoxFour wrote: While the starter pack allows you to strike anywhere
This tiny bit made me wonder... are the exact planets where PC is going to take place be announced prior to May 6th or we will have a stressed out gold rush in the 1st day with Corps having to very rapidly and in a rush make a very quick decision on what the best place to conquer is? Or alternatively reveal before the date and have corps investigate and consider best places to capture, maybe even with a few corps strategically coordinating, calling dibs, bluffing about where they'll go to attack first and other mental games?
This would be good to know I was under the impression that the initial PC systems were going to be a small 6jumps apart !?
Is this not correct anymore/or never the case ? With the current news about the EVE Bonuses it sounds like PC is going to be spread throughout multiple systems null/low ? |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
283
|
Posted - 2013.04.05 17:07:00 -
[136] - Quote
God Hates Lags wrote:This update presents a huge problem-the unlimited starter packs kills the strategic aspect to PC that came with attrition. Before, this update, attrition presented a very cool strategic element into PC by limiting the range of across which an established corp could move. This would have forced corps to be strategic both in what districts they target and in what districts they take.
Now this strategic element is gone-players can just rain clone starter packs on any and all districts, anywhere that they are open. You might as well just scrap attrition altogether. This system makes surface research labs next to pointless. What was originally so cool about PC was that if you wanted said district 5 jumps away, but didn't want to give up those you had, you had to make a "bridge" between the two districts in order to reach the other district without paying the attrition cost.
Sadly now, this great strategic game mode, which could have been so cool will never be.
Consider the same operations would've been done with alt corporations. 2-alt corp buys geno pack, attacks, mother corp players join as ringers.
True that reinforcing district captured by alt corp is more difficult - but that doesn't matter if alt corp is used to bombig: softening before real attack and tying hostile reinforcements and stalling clone production of other districts. That is the scale of the future war. |
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CCP FoxFour
C C P C C P Alliance
2919
|
Posted - 2013.04.05 17:08:00 -
[137] - Quote
Yagihige wrote:CCP FoxFour wrote: While the starter pack allows you to strike anywhere
This tiny bit made me wonder... are the exact planets where PC is going to take place be announced prior to May 6th or we will have a stressed out gold rush in the 1st day with Corps having to very rapidly and in a rush make a very quick decision on what the best place to conquer is? Or alternatively reveal before the date and have corps investigate and consider best places to capture, maybe even with a few corps strategically coordinating, calling dibs, bluffing about where they'll go to attack first and other mental games?
I don't know when we will announce them, but we will probably announce them before May 6th. |
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CCP FoxFour
C C P C C P Alliance
2919
|
Posted - 2013.04.05 17:08:00 -
[138] - Quote
bolsh lee wrote:Yagihige wrote:CCP FoxFour wrote: While the starter pack allows you to strike anywhere
This tiny bit made me wonder... are the exact planets where PC is going to take place be announced prior to May 6th or we will have a stressed out gold rush in the 1st day with Corps having to very rapidly and in a rush make a very quick decision on what the best place to conquer is? Or alternatively reveal before the date and have corps investigate and consider best places to capture, maybe even with a few corps strategically coordinating, calling dibs, bluffing about where they'll go to attack first and other mental games? This would be good to know I was under the impression that the initial PC systems were going to be a small 6jumps apart !? Is this not correct anymore/or never the case ? With the current news about the EVE Bonuses it sounds like PC is going to be spread throughout multiple systems null/low ?
1 low sec region that is not a FW region. |
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xLTShinySidesx
UNOBTANIUM INC
10
|
Posted - 2013.04.05 17:09:00 -
[139] - Quote
Vaerana Myshtana wrote:Mr Gloo Gloo wrote: You can buy 10 Genolution clone's packs with 1 corporation, this is not sustainable anymore.
Exactly. I was demonstrating how easily the old system was abusable and how the new, higher hurdle (while a pain to small corps) is actually better for avoiding an instant NAP Fest in which three Kaiju Corps hold everything by May 13.
It will only affect the small corps.
The large corps will still grab 20-30 districts on opening day.
I don't see how this is any better, at least before it was going to be a total pain in the ass for corps to get multiple districts, now the flood gates are open.
I'm done with this topic now, agree to disagree but this only f**** the little guys. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
283
|
Posted - 2013.04.05 17:11:00 -
[140] - Quote
InsidiousN wrote:It looks to me, with this current system of clones costing much more and the attacker gaining so much when they win, that defending is almost pointless. Corps can just jump district to district and gain huge amounts of clones, ISK, and loot and not bother to risk losing it by defending a district. Since attacking can be so incredibly profitable, what does someone gain by holding a district, or even many districts in a system beyond gaining clones from unsuccessful attackers?
For attack to become profitable: first, you have to win it second, you have to win it with good margin (not to have pyrrhic victories)
About defending a district, read the posts of people complaining Geno pack price. Getting those clones 'free' helps profitability. |
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Maximus Stryker
Villore Sec Ops Gallente Federation
411
|
Posted - 2013.04.05 17:15:00 -
[141] - Quote
KEROSIINI-TERO wrote:InsidiousN wrote:It looks to me, with this current system of clones costing much more and the attacker gaining so much when they win, that defending is almost pointless. Corps can just jump district to district and gain huge amounts of clones, ISK, and loot and not bother to risk losing it by defending a district. Since attacking can be so incredibly profitable, what does someone gain by holding a district, or even many districts in a system beyond gaining clones from unsuccessful attackers? For attack to become profitable: first, you have to win it second, you have to win it with good margin (not to have pyrrhic victories) About defending a district, read the posts of people complaining Geno pack price. Getting those clones 'free' helps profitability. If you attack and win you will be rewarded about 20m ISK for your 16 players to pslit (1,250,000 ISK per player) plus loot. That's a decent reward...plus the ownership of the district.
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bolsh lee
Ahrendee Mercenaries Legacy Rising
44
|
Posted - 2013.04.05 17:15:00 -
[142] - Quote
CCP FoxFour wrote:
1 low sec region that is not a FW region.
So how do the "EVE Bonuses" Benefit anyone but the Corps/Alliances around said lowsec system, and what makes us care who those bonuses influence ? Why even put the bonuses in place ? Bonuses imply that EVE Alliances want to get involved.. Why would they want to be involved when you are just shoving the Dust mercs in their own lil corner of space and doesn't doing this provided favoritism to one alliance or another depending who has a stronger presence in that system...
Doesn't seem like a real "Sandbox experience" to me...
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Bones McGavins
Forty-Nine Fedayeen Minmatar Republic
47
|
Posted - 2013.04.05 17:17:00 -
[143] - Quote
KEROSIINI-TERO wrote:Bones McGavins wrote:I made this post in the general forum, but I'll make it here too since its in response to the dev blog.
My concern is, the cost of individual clones makes the difference between gear costs negliable. A starter clone costs over 500k ISK. So this means, a clone with equipment would range between like 510k and like 1M or so.
Point is, the balance between proto gear and lower gear made sense when the price increase was 10k to like 500k, 50X price for an advantage. But when its simply 2X, it wouldnt remotely make ANY sense to not use proto gear.
So whats the point of the lower gear even existing? Are you really gunna suit a 500k clone with cheap gear, ever? This also means that any corp with half a brain will only allow soldiers who have enough SP to run proto gear to use their clones. So now, newer players are pretty much cut off from enjoying the meta aspects of the game.
PC was already going to be an ISK sink due to arms races. Youd be throwing your best gear at PC, regardless of it a dude could only fit an advanced suit or a proto. But now, if I'm a corp, theres no way Im letting me fight in PC cause I dont have the SP to use proto gear. And Im not putting 10-50k gear in a 500k clone. Are you intending to be using the Geno packs for all eternity? CCP's announced intention is to guide people away from using Geno packs - once they have their own district. At that stage every clone value can be estimated at 100k (the sell value).
100K reduces the problem quite a bit. Especially since biomass can be resold and you can steal clones. But im not entirely sure where the 100k number comes from. Why is that the estimated value? |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
283
|
Posted - 2013.04.05 17:21:00 -
[144] - Quote
Bones McGavins wrote: 100K reduces the problem quite a bit. Especially since biomass can be resold and you can steal clones. But im not entirely sure where the 100k number comes from. Why is that the estimated value?
Fron this very dev blog: http://dust514.com/news/blog/2013/04/an-update-dev-blog-for-planetary-conquest/
Quote:Attribute Name Original Numbers New Numbers Clone sell value 100,000 ISK --> No change! Biomass sell value 50,000 ISK --> 80,000 ISK
That means, if clone production would cause overflow, the extra is automatically sold. So, each clone HAS that worth to you in isk, even tho many might consider them free if they are using (roughly) all the free ones for attacks
Also, clones can be sold as a district action, but that is likely to be used only in special cases. |
Maximus Stryker
Villore Sec Ops Gallente Federation
411
|
Posted - 2013.04.05 17:23:00 -
[145] - Quote
Bones McGavins wrote:KEROSIINI-TERO wrote:Bones McGavins wrote:I made this post in the general forum, but I'll make it here too since its in response to the dev blog.
My concern is, the cost of individual clones makes the difference between gear costs negliable. A starter clone costs over 500k ISK. So this means, a clone with equipment would range between like 510k and like 1M or so.
Point is, the balance between proto gear and lower gear made sense when the price increase was 10k to like 500k, 50X price for an advantage. But when its simply 2X, it wouldnt remotely make ANY sense to not use proto gear.
So whats the point of the lower gear even existing? Are you really gunna suit a 500k clone with cheap gear, ever? This also means that any corp with half a brain will only allow soldiers who have enough SP to run proto gear to use their clones. So now, newer players are pretty much cut off from enjoying the meta aspects of the game.
PC was already going to be an ISK sink due to arms races. Youd be throwing your best gear at PC, regardless of it a dude could only fit an advanced suit or a proto. But now, if I'm a corp, theres no way Im letting me fight in PC cause I dont have the SP to use proto gear. And Im not putting 10-50k gear in a 500k clone. Are you intending to be using the Geno packs for all eternity? CCP's announced intention is to guide people away from using Geno packs - once they have their own district. At that stage every clone value can be estimated at 100k (the sell value). 100K reduces the problem quite a bit. Especially since biomass can be resold and you can steal clones. But im not entirely sure where the 100k number comes from. Why is that the estimated value? http://dust514.com/news/blog/2013/04/an-update-dev-blog-for-planetary-conquest/ Scroll down to NUMBER CHANGES: ORIGINAL VERSUS NEW
then see: Clone sell value 100,000 ISK |
Booker DaFooker
Seraphim Initiative. CRONOS.
78
|
Posted - 2013.04.05 17:23:00 -
[146] - Quote
KEROSIINI-TERO wrote:IgniteableAura wrote:Looks to me like clones are of little purpose. I rarely if ever see a MCC match win through clone count. Even more so in Corp battles as people are more aware of picking up their squad members.
I don't see any corps having more than the lowest number of clones since losing to clone count is quite rare and the clones themselves are quite expensive.
It doesn't seem to bear any advantage to having more clones.
Also there doesn't seem to be any advantage to being in PC from the dust side other than having some gudfights. The costs seem more prohibitive than what you get out of them. It will be an isk sink that I don't see having many rewards.
. .
On the contrary my experiences and those of some of my peers that skirmishes/corp battles on serious level are almost exclusively ending on clone count. Source: Corp and tournament battles vs great corps (not to be named in this thread) PC might change that though as it adds some emphasis on MCC control winning - good. Also, while above being said clone count winning, I find it bit unlikely for corps to risk more clones than minimum loss. Considering both those facts might prove interesting game balance!
Dont forget that if you win as an attacker then you are locked, therefore you cant reinforce but you can be attacked. Now as I understand it you should get a chance to produce clones at the next reinforcement window because of the 24 hour minimum notice so you cant be attcked for nearly 2 days but you will remain locked until after attack with only the clones you brought with you and 1 production cycle.
which brings me to my point, that is your reason to bring more than the minimum loss number of clones so that you have a good number to defend with if you win but had high clone attrition. |
jamstar saa187
Imperial Populicide Legion
0
|
Posted - 2013.04.05 17:24:00 -
[147] - Quote
CCP Nullarbor wrote:It's looking very likely we will introduce corporation tax, just a question of when.
This just occurred to me, and i'm just putting it out there to further the discussion. (devil's advocate, if you will)
if the problem with the 80 Mil entry point is that it is prohibitive to the smaller corps (and i agree with this point BTW, as i'm from one of those smaller Corps), how exactly will the tax help in the grand scheme or things?
i ask this because, should a tax be implemented, i assume it would not be dependent on the corp size. (ie. every corp will now have a tax levy) so the larger corps will be receiving the tax also. if you follow this to it's logical conclusion this would mean that a large corp will be increasing their revenues also, plus at a higher rate than the smaller corps, 'cus.... well they have more members to tax.
so how does this actually help the smaller corps? yeah they get to make ISK faster, but so do the Big Boys, and i'd assume they would be in an even better position to dominate after the influx of the new ISK tax.
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
283
|
Posted - 2013.04.05 17:26:00 -
[148] - Quote
Booker DaFooker wrote: Dont forget that if you win as an attacker then you are locked, therefore you cant reinforce but you can be attacked. Now as I understand it you should get a chance to produce clones at the next reinforcement window because of the 24 hour minimum notice so you cant be attcked for nearly 2 days but you will remain locked until after attack with only the clones you brought with you and 1 production cycle.
which brings me to my point, that is your reason to bring more than the minimum loss number of clones so that you have a good number to defend with if you win but had high clone attrition.
Ahh very true. I like updated system even more, now there's a motivation for that! |
Goric Rumis
Amarr Templars Amarr Empire
137
|
Posted - 2013.04.05 17:27:00 -
[149] - Quote
I'm still concerned about larger corps with lots of resources being able to beat down a district by simple attrition. In other words, fighting a series of losing battles strictly for the purpose of reducing the number of clones on a district. If you can consistently kill 150 clones (which isn't hard if null cannon damage is adjusted so battles last 30 minutes or longer), you're going to wear down even a defender that manages to win every time. Sure it will be costly for you, but if you already have 5 or more districts you're producing enough clones that you'll never be putting one of your existing districts at risk of a gank. Meanwhile the defender is unable to reinforce because you're constantly locking the district with attacks (which I admit is a necessary mechanic, at least for a losing district).
For established corps with several districts, this will just be another part of gameplay, but for a new corp with only one or two districts, this means it will be nigh-impossible to get established if the other corp(s) on the planet are at all alert. Once you acquire a district, you'll simply get shut out of taking any more. |
Maximus Stryker
Villore Sec Ops Gallente Federation
411
|
Posted - 2013.04.05 17:27:00 -
[150] - Quote
jamstar saa187 wrote:CCP Nullarbor wrote:It's looking very likely we will introduce corporation tax, just a question of when. This just occurred to me, and i'm just putting it out there to further the discussion. (devil's advocate, if you will) if the problem with the 80 Mil entry point is that it is prohibitive to the smaller corps (and i agree with this point BTW, as i'm from one of those smaller Corps), how exactly will the tax help in the grand scheme or things? i ask this because, should a tax be implemented, i assume it would not be dependent on the corp size. (ie. every corp will now have a tax levy) so the larger corps will be receiving the tax also. if you follow this to it's logical conclusion this would mean that a large corp will be increasing their revenues also, plus at a higher rate than the smaller corps, 'cus.... well they have more members to tax. so how does this actually help the smaller corps? yeah they get to make ISK faster, but so do the Big Boys, and i'd assume they would be in an even better position to dominate after the influx of the new ISK tax. They are asking for Corp CEO's to be able to tax their own members because they have members who do not donate to the corp wallet.
ex: after a pub match, in your winnings, it will automatically take 5% and give to corp wallet. It is more an an internal corp management issue... |
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Booker DaFooker
Seraphim Initiative. CRONOS.
78
|
Posted - 2013.04.05 17:30:00 -
[151] - Quote
jamstar saa187 wrote:CCP Nullarbor wrote:It's looking very likely we will introduce corporation tax, just a question of when. This just occurred to me, and i'm just putting it out there to further the discussion. (devil's advocate, if you will) if the problem with the 80 Mil entry point is that it is prohibitive to the smaller corps (and i agree with this point BTW, as i'm from one of those smaller Corps), how exactly will the tax help in the grand scheme or things? i ask this because, should a tax be implemented, i assume it would not be dependent on the corp size. (ie. every corp will now have a tax levy) so the larger corps will be receiving the tax also. if you follow this to it's logical conclusion this would mean that a large corp will be increasing their revenues also, plus at a higher rate than the smaller corps, 'cus.... well they have more members to tax. so how does this actually help the smaller corps? yeah they get to make ISK faster, but so do the Big Boys, and i'd assume they would be in an even better position to dominate after the influx of the new ISK tax.
you set your own rate of tax or dont tax at all, ceo choice, balance between keeping corps members happy and keeping corp afloat |
Bones McGavins
Forty-Nine Fedayeen Minmatar Republic
47
|
Posted - 2013.04.05 17:33:00 -
[152] - Quote
Goric Rumis wrote:I'm still concerned about larger corps with lots of resources being able to beat down a district by simple attrition. In other words, fighting a series of losing battles strictly for the purpose of reducing the number of clones on a district. If you can consistently kill 150 clones (which isn't hard if null cannon damage is adjusted so battles last 30 minutes or longer), you're going to wear down even a defender that manages to win every time. Sure it will be costly for you, but if you already have 5 or more districts you're producing enough clones that you'll never be putting one of your existing districts at risk of a gank. Meanwhile the defender is unable to reinforce because you're constantly locking the district with attacks (which I admit is a necessary mechanic, at least for a losing district).
For established corps with several districts, this will just be another part of gameplay, but for a new corp with only one or two districts, this means it will be nigh-impossible to get established if the other corp(s) on the planet are at all alert. Once you acquire a district, you'll simply get shut out of taking any more.
But if your losing 300 clones, the defending corp gets 300 clones in biomass. Plus whatever biomass they get from their own clone losses means they will more than recoup their losses. They can then buy new clones with the excess cash from the biomass spoils.
Not to mention the loot they will salvage to replace the equipment they lost. Overall it will be very hard to win through sheer attrition. If you are just a little bit less skilled, then yah, you could. But if they are signifigantly better in any way, you will likely be handing them your ISK by attacking over and over. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
283
|
Posted - 2013.04.05 17:35:00 -
[153] - Quote
jamstar saa187 wrote:CCP Nullarbor wrote:It's looking very likely we will introduce corporation tax, just a question of when. This just occurred to me, and i'm just putting it out there to further the discussion. (devil's advocate, if you will) if the problem with the 80 Mil entry point is that it is prohibitive to the smaller corps (and i agree with this point BTW, as i'm from one of those smaller Corps), how exactly will the tax help in the grand scheme or things? i ask this because, should a tax be implemented, i assume it would not be dependent on the corp size. (ie. every corp will now have a tax levy) so the larger corps will be receiving the tax also. if you follow this to it's logical conclusion this would mean that a large corp will be increasing their revenues also, plus at a higher rate than the smaller corps, 'cus.... well they have more members to tax. so how does this actually help the smaller corps? yeah they get to make ISK faster, but so do the Big Boys, and i'd assume they would be in an even better position to dominate after the influx of the new ISK tax.
It's likely that corps are able to set their own Dust Tax rate.
Taxes, as you know, don't generate isk by itself. The members have the same money etc.
This is only to help manage the fundraising.
It could be argued, but I'd say that
If you have 20 people you might be happy with 1 district. Two donaters giving 50M would be enough.
from a larger pool of people (eg 200) you are more likely to find enough individuals who donate over 50M. But, you might not necessarily be aiming for 10 districts. Rather, 3? In that case you could afford to have more lazy people in.
Taxes guarantee that corps get at least something
|
charlesnette dalari
Creative Killers
176
|
Posted - 2013.04.05 17:38:00 -
[154] - Quote
xLTShinySidesx wrote:Vaerana Myshtana wrote:Mr Gloo Gloo wrote: You can buy 10 Genolution clone's packs with 1 corporation, this is not sustainable anymore.
Exactly. I was demonstrating how easily the old system was abusable and how the new, higher hurdle (while a pain to small corps) is actually better for avoiding an instant NAP Fest in which three Kaiju Corps hold everything by May 13. It will only affect the small corps. The large corps will still grab 20-30 districts on opening day. I don't see how this is any better, at least before it was going to be a total pain in the ass for corps to get multiple districts, now the flood gates are open. I'm done with this topic now, agree to disagree but this only f**** the little guys.
I agree this change in effect ensured that only corps with a MINIMUM of 50 members has any chance to participate in PC. If the numbers work out to the attacker making around 1.25 mill isk for a successful attack for each of the 16 members why on earth would those 16 mercs ever consider investing 5 mill isk each to recoup 25% of their investment.
I really was looking forward to PC my corp has right under that 50 member mark but I honestly doubt we will participate in PC until we are at least double our present size and taxes are enabled.
Have fun big corps with the new mechanic made only for you. |
lordjanuz
Norwegian Dust514 Corporation
101
|
Posted - 2013.04.05 17:39:00 -
[155] - Quote
This is a double post but hope to get a answer :
Tried to get a understanding of this, but its not easy, I have some few questions :
I buy a starter pack at 80mill and can take a unoccupied district yes ?
A random very good corp can attack me at a time I decide by using timeinforcer , but I can loose all in 15min if they kill all our clones?
The defender dont have any adventage then that attacker is loosing clones on the way to attack us ?
If I have have control in space can I call in OB as I am pleased, or is there a limit on it?
So bottom line we put 80mil on the table and have nearly no advantage before the battle, is this how I should understand it?
Sorry but I am to old to understand all the datasheet, hope you have time to answer this for me, as we are looking in to this. Thanks in advanced.Big smileBig smileBig smile
|
Maximus Stryker
Villore Sec Ops Gallente Federation
411
|
Posted - 2013.04.05 17:43:00 -
[156] - Quote
charlesnette dalari wrote:xLTShinySidesx wrote:Vaerana Myshtana wrote:Mr Gloo Gloo wrote: You can buy 10 Genolution clone's packs with 1 corporation, this is not sustainable anymore.
Exactly. I was demonstrating how easily the old system was abusable and how the new, higher hurdle (while a pain to small corps) is actually better for avoiding an instant NAP Fest in which three Kaiju Corps hold everything by May 13. It will only affect the small corps. The large corps will still grab 20-30 districts on opening day. I don't see how this is any better, at least before it was going to be a total pain in the ass for corps to get multiple districts, now the flood gates are open. I'm done with this topic now, agree to disagree but this only f**** the little guys. I agree this change in effect ensured that only corps with a MINIMUM of 50 members has any chance to participate in PC. If the numbers work out to the attacker making around 1.25 mill isk for a successful attack for each of the 16 members why on earth would those 16 mercs ever consider investing 5 mill isk each to recoup 25% of their investment. I really was looking forward to PC my corp has right under that 50 member mark but I honestly doubt we will participate in PC until we are at least double our present size and taxes are enabled. Have fun big corps with the new mechanic made only for you. That's per match...not to mention the district you own will make you money... |
lordjanuz
Norwegian Dust514 Corporation
101
|
Posted - 2013.04.05 17:48:00 -
[157] - Quote
I am not looking for a guaranteed district to hold for all time, but if I put 80mill on the table, I would like to have some advantage over attacking corps.
I should not be a walkover for nolifers that play 24/7 to take down any district they whant, we dont whant another mode where everything is settled over a basic deathmatch.
Strategi, should also have a major impact on the outcome, not just who is the best shoot in the face corp. :):) dont get me wrong.
But by all means it would be ok to loose a district over a corp that is better in stategy and shoot in face.... :) |
Maximus Stryker
Villore Sec Ops Gallente Federation
411
|
Posted - 2013.04.05 17:49:00 -
[158] - Quote
lordjanuz wrote:This is a double post but hope to get a answer : Tried to get a understanding of this, but its not easy, I have some few questions : I buy a starter pack at 80mill and can take a unoccupied district yes? YES, you can take an unoccupied if one is available or choose the district you with to attackA random very good corp can attack me at a time I decide by using timeinforcer , but I can loose all in 15min if they kill all our clones? YES, you set a 1 hour window of when your district is vulnerable to be attacked. If your district loses all of its clones then you no longer own the district.The defender dont have any adventage then that attacker is loosing clones on the way to attack us? Kinda, Your district can have up to i think 450 clones, so if an attacker only lands with 150 clones, you can hopefully outlast them...If I have have control in space can I call in OB as I am pleased, or is there a limit on it? I believe you still need to earn OB with war points and call them in as neededSo bottom line we put 80mil on the table and have nearly no advantage before the battle, is this how I should understand it? I do not believe that is a fair evaluation of the situation.Sorry but I am to old to understand all the datasheet, hope you have time to answer this for me, as we are looking in to this. Thanks in advanced.Big smileBig smileBig smile
|
jamstar saa187
Imperial Populicide Legion
0
|
Posted - 2013.04.05 17:49:00 -
[159] - Quote
Maximus Stryker wrote:They are asking for Corp CEO's to be able to tax their own members because they have members who do not donate to the corp wallet.
ex: after a pub match, in your winnings, it will automatically take 5% and give to corp wallet. It is more an an internal corp management issue...
Booker DaFooker wrote:you set your own rate of tax or dont tax at all, ceo choice, balance between keeping corps members happy and keeping corp afloat
KEROSIINI-TERO wrote:It's likely that corps are able to set their own Dust Tax rate.
Taxes, as you know, don't generate isk by itself. The members have the same money etc.
This is only to help manage the fundraising.
It could be argued, but I'd say that
If you have 20 people you might be happy with 1 district. Two donaters giving 50M would be enough.
from a larger pool of people (eg 200) you are more likely to find enough individuals who donate over 50M. But, you might not necessarily be aiming for 10 districts. Rather, 3? In that case you could afford to have more lazy people in.
Taxes guarantee that corps get at least something
thanks for the responses. i didn't consider that the tax would be discretionary. this would work. we'd just have to hope that one of the large Corps dont implement a tax. or that if they do, the masses jump ship in protest. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
283
|
Posted - 2013.04.05 17:49:00 -
[160] - Quote
Goric Rumis wrote:I'm still concerned about larger corps with lots of resources being able to beat down a district by simple attrition. In other words, fighting a series of losing battles strictly for the purpose of reducing the number of clones on a district. If you can consistently kill 150 clones (which isn't hard if null cannon damage is adjusted so battles last 30 minutes or longer), you're going to wear down even a defender that manages to win every time. Sure it will be costly for you, but if you already have 5 or more districts you're producing enough clones that you'll never be putting one of your existing districts at risk of a gank. Meanwhile the defender is unable to reinforce because you're constantly locking the district with attacks (which I admit is a necessary mechanic, at least for a losing district).
For established corps with several districts, this will just be another part of gameplay, but for a new corp with only one or two districts, this means it will be nigh-impossible to get established if the other corp(s) on the planet are at all alert. Once you acquire a district, you'll simply get shut out of taking any more.
I'm also concerned. It's a very powerful tactic.
But, in your example defender is getting a terrible losses while winning, 150 clones. That can be considered bad defence.
Defender winning and losing less than 80 clones: good defence, they are actually still GAINING clones while getting the battle rewards! That is an example of good fighting and if they can keep it up they're NEVER gonna lose the district! (note: the number is 100 for prod SI)
Defender winning while losing more than 80 (100 for prod SI) clones: they win but they suffer the attrition, and rightfully so. IF the attackers are going to play that good they are eventually gonna wear the defenders down - but remember, grinding 20 clones a day (example of 100 def clone loss) from fully stocked district takes quite a many days.
note: Geno pack has only 150 clones - no stronger attacks coming from thin air. |
|
Rubico
BetaMax. CRONOS.
2
|
Posted - 2013.04.05 17:57:00 -
[161] - Quote
Random Idea, Separate the clone packs into two different packs:
Genolution Colonization pack: 80m ISK150 Clones Corp can buy as many as they want. Can be placed anywhere in region ONLY allowed to colonize unoccupied districts.
Genolution Assault pack: 20m ISK150 clones Can only be purchased if your corp has no districts. Can assault anywhere in region ONLY allowed to attack occupied districts.
|
lordjanuz
Norwegian Dust514 Corporation
101
|
Posted - 2013.04.05 17:57:00 -
[162] - Quote
Maximus Stryker wrote:lordjanuz wrote:This is a double post but hope to get a answer : Tried to get a understanding of this, but its not easy, I have some few questions : I buy a starter pack at 80mill and can take a unoccupied district yes? YES, you can take an unoccupied if one is available or choose the district you with to attackA random very good corp can attack me at a time I decide by using timeinforcer , but I can loose all in 15min if they kill all our clones? YES, you set a 1 hour window of when your district is vulnerable to be attacked. If your district loses all of its clones then you no longer own the district. The defender dont have any adventage then that attacker is loosing clones on the way to attack us? Kinda, Your district can have up to i think 450 clones, so if an attacker only lands with 150 clones, you can hopefully outlast them...If I have have control in space can I call in OB as I am pleased, or is there a limit on it? I believe you still need to earn OB with war points and call them in as neededSo bottom line we put 80mil on the table and have nearly no advantage before the battle, is this how I should understand it? I do not believe that is a fair evaluation of the situation.Sorry but I am to old to understand all the datasheet, hope you have time to answer this for me, as we are looking in to this. Thanks in advanced.Big smileBig smileBig smile
If I have have control in space can I call in OB as I am pleased, or is there a limit on it? I believe you still need to earn OB with war points and call them in as needed
So a medicore corp that is not super great in shoot in face will never get many enough WP to really get use of OB, that could mybe be the best card on hand for the attacker. And the defending corp should be alowed to use OB more frequently if they have lined up ships in space, that would even out the battle.
If not what is the use of ships that can not fire and help you |
Maximus Stryker
Villore Sec Ops Gallente Federation
412
|
Posted - 2013.04.05 18:00:00 -
[163] - Quote
Rubico wrote:Random Idea, Separate the clone packs into two different packs:
Genolution Colonization pack: 80m ISK150 Clones Corp can buy as many as they want. Can be placed anywhere in region ONLY allowed to colonize unoccupied districts.
Genolution Assault pack: 20m ISK150 clones Can only be purchased if your corp has no districts. Can assault anywhere in region ONLY allowed to attack occupied districts.
back to the alt corp problem though Maybe increase 20m to 40m/50m |
trollsroyce
Seraphim Initiative. CRONOS.
262
|
Posted - 2013.04.05 18:04:00 -
[164] - Quote
First of all, I'm extremely pleased the artificial size cap was removed by making genolution packs unlimited. This is an excellent design route towards a more sandboxy approach.
The 80M price on clone packs definitely has it's place for me, making spamming those packs for attacks much less beneficial. Projected clone attacks are much better for creating empire borders than teleport attacks.
PC is a game of power, not an entry level game. Invest your time into getting the required isk.
Lastly, small corps are not making it in EVE nullsec either unless they have good relations or money to pay the rent. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1273
|
Posted - 2013.04.05 18:06:00 -
[165] - Quote
Okay, gonna add my point regarding the cost of the genolution packs and the debate between big corps\small corps.
I see some small corps talking about wanting to get into PC and have a small niche. But this is NOT an option with the current mecanics of PC. Simple math shows that if you have only one district and intend to defend it while not trying to expand, you wont last for long.
The first ennemy corp that will try to take your district will end up depleting your clones pretty quickly. Even if you manage to defend succesfully, winning less than 2 out of 3 games will in the end be the end of you.
Personnaly, that's the part that bothers me the most. Defenders suffer a lot more from a lost game than the attacker. This is just about clone counts, not about ISK.
To play PC with the current settings, you have to be able to attack enough so that no one gets a chance to take the initiative of attacking you. You will have to harass potential enemy so they dont get the crazy idea of striking back. Trying to hold a defensive position wont work.
This is all linked to the ultimate fear of FoxFour that PC ends up being a nap fest. I get it even though i disagree with the method. I fear ISK reward wont be enough (especially with no trading for loot) to justify attacking just for the money. (movement cost, fit cost, not selling clones but using them to fight, etc..)
In the end, it wont matter as this will be the first iteration and there's just no way to get it right before it actually starts. Bottom line, if you think of PC as a place where you could get your small piece of land and live happily ever after just holding it, you're wrong and shouldnt try your luck. It is absolutely NO surprise that a corp would need to be of a decent size to hope holding a district in PC. In EVE, you wont go and hold 0.0 with 4 pals. And even though this isnt 0.0, it is still player owned territories.
Now, going back to the "locking conquered district" thing.
Kerosini wrote:I have different opinion on those things. The state of newly captured district being locked is a good good thing.
It adds the element of caring how well I win that final capture battle, instead of 'if I get it no matter how bloody my new district is instantly easy to defend'.
Sure, it adds more fighting. But that's not bad, is it? Worse for the game would be that it would make sense to attack under very specific conditions.
Clones aint the problem here. But even then, if you win a district and it's locked. You'll at least get 2 RT before a fight actually happens. If you had just 50 clones left, that means 210 when first fight starts. 250 with a PF on the district. So see, not much to worry about here. Just send 200 clones for last attack and it will more then likely be well enough. Especially as you could face quite often a very low clone count on last battle. So, the clone management point is irrelevant imo.(See all my previous math in various PC topics about clone count evolution for a defender in various succession of Win and Loss)
No, the real problem here is about the feeling of ownership. What is the main perk of defending. Worst, the ONLY perk of defending ? It's picking more or less when you will fight. With this insta-lock, it means the LOSER can strike back immediatly and fight at the time HE wants as he would be the one who set the RT.
This isnt a problem if you only attack district with a RT you like. But what are the odds the districts of interest all with a RT you like ? Low.
So, say you manage to find some players willing to be present at the time required to get that target district, and then win it. Why shouldnt you instantly get your perk of deciding when you would like to fight if the corp decide to strike back ? Or if anyone else decides to attack that district you just got ? How long would those willing players of yours be able to keep being here to defend ?
Nullarbor said it is to prevent people flipping a district and insta change RT to "Obscure TimeZones". Which i didnt get as someone's obscure timezone is someone's ideal one. And as long as you own, you should decide. The point of preventing Day one massive flipping of RT is also very weak imo. We all know most districts taken day one wont be attacked until a few days. So the 24h lock will just be a delay before seeing a massive RT change. Among which there will be obscure TZ for me and others.
God, one shard universe or what ?
My point is : winner takes it all. No reason he should be limited in what he wants to do with HIS district. And as i already said : It should be the opposite. a freshly taken district shouldnt be able to be attacked for 24H.
Finally, i red post from Devs saying "Raiding should be cool". Raiding a district... taking a district, then insta-selling all clones scorch earth style. isnt that ultimate raiding ? This locking stuff shuts down many possibilities. We'll see how boring it will be to just see districts flip and flip again. Killing all the persistence and ownership feeling. |
Bones McGavins
Forty-Nine Fedayeen Minmatar Republic
47
|
Posted - 2013.04.05 18:08:00 -
[166] - Quote
My last concern is this: I thought DUST was going to allow for merc corporations to have a role in PC without the desire to actually own districts. Basically the ability to be contracted out for defense or attacks to gain or protect distrcits for other corps, especially EVE corps without any feet on the ground.
Is this not the case?
If so, how will this aspect of it work? How will a corporation be able to act as a mercenary corp to defend or attack districts? Will they be using their own clones, or the clones of the corp they are working for? |
Marston VC
SVER True Blood Unclaimed.
139
|
Posted - 2013.04.05 18:16:00 -
[167] - Quote
CCP Nullarbor wrote:It's looking very likely we will introduce corporation tax, just a question of when.
SOON! hopefully.... If you guys were to add a corp tax function you wouldn't have to hear anything about 'we need donation notifications' because at that point corps wouldn't have to worry about notifications anymore, everything about money is just done automatically. |
|
CCP Nullarbor
C C P C C P Alliance
841
|
Posted - 2013.04.05 18:18:00 -
[168] - Quote
Bones McGavins wrote:My last concern is this: I thought DUST was going to allow for merc corporations to have a role in PC without the desire to actually own districts. Basically the ability to be contracted out for defense or attacks to gain or protect distrcits for other corps, especially EVE corps without any feet on the ground.
Is this not the case?
If so, how will this aspect of it work? How will a corporation be able to act as a mercenary corp to defend or attack districts? Will they be using their own clones, or the clones of the corp they are working for?
Subcontracting corporations to help attack and defend is next on our roadmap for PC features.
You can also currently do this using squads, if you have one of your corp members create a squad and pull people from outside of your corp into the battle they can fight for you and will be paid their share of the biomass rewards if you win. |
|
|
CCP FoxFour
C C P C C P Alliance
2925
|
Posted - 2013.04.05 18:25:00 -
[169] - Quote
Rubico wrote:Random Idea, Separate the clone packs into two different packs:
Genolution Colonization pack: 80m ISK150 Clones Corp can buy as many as they want. Can be placed anywhere in region ONLY allowed to colonize unoccupied districts.
Genolution Assault pack: 20m ISK150 clones Can only be purchased if your corp has no districts. Can assault anywhere in region ONLY allowed to attack occupied districts.
Alt corps crop up and will get around that "no districts" restriction. |
|
jamstar saa187
Imperial Populicide Legion
0
|
Posted - 2013.04.05 18:35:00 -
[170] - Quote
CCP Nullarbor wrote:Subcontracting corporations to help attack and defend is next on our roadmap for PC features.
You can also currently do this using squads, if you have one of your corp members create a squad and pull people from outside of your corp into the battle they can fight for you and will be paid their share of the biomass rewards if you win.
Agreed, this is how i played my first Corp Battle. (prob. was the other corp didnt show up ) |
|
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
440
|
Posted - 2013.04.05 18:54:00 -
[171] - Quote
CCP FoxFour wrote:We actually will have a round table at Fanfest this year specifically dedicated to discussing this stuff. Discussing what DUST corporations need to manage their corporations and more than that what DUST players need to communicate and enhance the social experience. So if you know any DUST players coming to Fanfest please be sure to have them keep a lookout for that round table. :) This will be very interesting. I can't wait to see what you guys have. |
Bones McGavins
Forty-Nine Fedayeen Minmatar Republic
48
|
Posted - 2013.04.05 18:54:00 -
[172] - Quote
So its "soon" but not part of the upcoming PC with the caveat of being able to bring friends into PC via the squad system. Cool.
Last question(s): Clones are sold for 100K. Is this done manually or automatically when you have more clones than the district can support? Also, can other corps buy these clones, or is this just a sink (like biomass, but outside of the fight)?
Basically if I'm a corp, holding onto a few districts, can I buy the excess clones off another corp if my clone supplies run low? Or if not, can I buy some of the starter clones to reinforce? Or am I only allowed the clones my districts can create? |
jamstar saa187
Imperial Populicide Legion
0
|
Posted - 2013.04.05 19:02:00 -
[173] - Quote
Bones, you've moved from 'Last Concern' to 'Last Question(s)'....... i suspect we should expect a 'Last Musing' and 'Last Query' next right? lol (just messing with you dude! ) |
Gilbatron
Free-Space-Ranger Nulli Secunda
85
|
Posted - 2013.04.05 19:06:00 -
[174] - Quote
have you considered to make these eve side bonuses work via standings or something entirely different ?
the overlap between those involved in dust and those interested in lowsec POS locations is extremely small
my corp would absolutely be interested in moons with 25% less fuel usage, but there is no way we could/would join some other alliance with all relevant alt corps
we would, however, absolutely pay rent for blue standings or just for the slot (completely different mechanic)
the PI bonus should also work for everyone who can use the planet, not just the owner. |
LXicon
VENGEANCE FOR HIRE
75
|
Posted - 2013.04.05 19:07:00 -
[175] - Quote
lordjanuz wrote:[/i]If I have have control in space can I call in OB as I am pleased, or is there a limit on it? I believe you still need to earn OB with war points and call them in as neededSo a medicore corp that is not super great in shoot in face will never get many enough WP to really get use of OB, that could mybe be the best card on hand for the defender. And the defending corp should be alowed to use OB more frequently if they have lined up ships in space, that would even out the battle. If not what is the use of ships that can not fire and help you If you turn it around IF a medicore corp have control in space they could attack a better corp that dont have it, it would be ok if the big corps also had to have EVE connection, if not they could get punished by a smaller corp with OB support.
think of the "Precision Strikes" you have seen in pub matches. they are the militia type OBs you get if there are no EVE pilots to help you. if you have EVE ships in orbit that can accept your OB request, they can use bigger and better weapons for more destruction. THAT is the advantage of having EVE pilots helping you. |
Bones McGavins
Forty-Nine Fedayeen Minmatar Republic
48
|
Posted - 2013.04.05 19:10:00 -
[176] - Quote
jamstar saa187 wrote:Bones, you've moved from 'Last Concern' to 'Last Question(s)'....... i suspect we should expect a 'Last Musing' and 'Last Query' next right? lol (just messing with you dude! )
Hey im no longer concerned! Just inquisitive now! |
lordjanuz
Norwegian Dust514 Corporation
101
|
Posted - 2013.04.05 19:12:00 -
[177] - Quote
LXicon wrote:lordjanuz wrote:[/i]If I have have control in space can I call in OB as I am pleased, or is there a limit on it? I believe you still need to earn OB with war points and call them in as neededSo a medicore corp that is not super great in shoot in face will never get many enough WP to really get use of OB, that could mybe be the best card on hand for the defender. And the defending corp should be alowed to use OB more frequently if they have lined up ships in space, that would even out the battle. If not what is the use of ships that can not fire and help you If you turn it around IF a medicore corp have control in space they could attack a better corp that dont have it, it would be ok if the big corps also had to have EVE connection, if not they could get punished by a smaller corp with OB support. think of the "Precision Strikes" you have seen in pub matches. they are the militia type OBs you get if there are no EVE pilots to help you. if you have EVE ships in orbit that can accept your OB request, they can use bigger and better weapons for more destruction. THAT is the advantage of having EVE pilots helping you.
Totally agree , but my consern is that I would not be able to use the force from space.. |
trollsroyce
Seraphim Initiative. CRONOS.
265
|
Posted - 2013.04.05 19:22:00 -
[178] - Quote
Bones McGavins wrote:My last concern is this: I thought DUST was going to allow for merc corporations to have a role in PC without the desire to actually own districts. Basically the ability to be contracted out for defense or attacks to gain or protect distrcits for other corps, especially EVE corps without any feet on the ground.
Is this not the case?
If so, how will this aspect of it work? How will a corporation be able to act as a mercenary corp to defend or attack districts? Will they be using their own clones, or the clones of the corp they are working for?
This can be done by squads as per dev post. You can also build a mercenary name for yourself, e.g. PFBHz will certainly be relied upon by many to do merc work. Payment, I imagine, would come in 2 phases: 1) for genolution packs to attack with, 2) per performance as shown by screenshots of scoreboard clone losses.
Noir. (free advertising for you) has a strong reputation in New Eden. |
Rubico
BetaMax. CRONOS.
3
|
Posted - 2013.04.05 20:12:00 -
[179] - Quote
CCP FoxFour wrote:Rubico wrote:Random Idea, Separate the clone packs into two different packs:
Genolution Colonization pack: 80m ISK150 Clones Corp can buy as many as they want. Can be placed anywhere in region ONLY allowed to colonize unoccupied districts.
Genolution Assault pack: 20m ISK150 clones Can only be purchased if your corp has no districts. Can assault anywhere in region ONLY allowed to attack occupied districts.
Alt corps crop up and will get around that "no districts" restriction.
I don't think it necessarily does. The incentive by players to use alt corps with the previous iteration was to accelerate a land grab of unoccupied districts on release day. After most of the districts have been claimed that incentive to rush districts no longer will exist. Then the only use of alt corps after that time would be to harass other corporations at distance, but if you split them up the assault pack will have no use for land grab(and thus alt corps) and still have a lower barrier to entry(20m) for smaller corps. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
284
|
Posted - 2013.04.05 20:26:00 -
[180] - Quote
If I were in a corp interested in PC, I would definately use this
Quote:Genolution Assault pack: 20m ISK 150 clones Can only be purchased if your corp has no districts. Can assault anywhere in region ONLY allowed to attack occupied districts.
regularly to - hit at distant regional targets otherwise unreachable - hit regional targets without suffering from attrition - use infinite Geno clone supply instead of precious own generated clones to keep own districts well defended and not promising targets - Keep hostile districts harassed in a relatively cheap way, multiple targets no matter how many districts I own
|
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Vaerana Myshtana
Bojo's School of the Trades
611
|
Posted - 2013.04.05 20:42:00 -
[181] - Quote
Yagihige wrote:CCP FoxFour wrote: While the starter pack allows you to strike anywhere
This tiny bit made me wonder... are the exact planets where PC is going to take place be announced prior to May 6th or we will have a stressed out gold rush in the 1st day with Corps having to very rapidly and in a rush make a very quick decision on what the best place to conquer is? Or alternatively reveal before the date and have corps investigate and consider best places to capture, maybe even with a few corps strategically coordinating, calling dibs, bluffing about where they'll go to attack first and other mental games?
I hope that we get some time.
That's why I keep speculating about the kitten region. |
Mossellia Delt
Militaires Sans Jeux
1
|
Posted - 2013.04.05 20:48:00 -
[182] - Quote
Well... with this price increase it doesnt seem like my corp will be taking a district. I think we might just go towards whoring ourselves out to the highest bidder. ANY OFFERS FRIENDS? |
Alcare Xavier Golden
DUST University Ivy League
137
|
Posted - 2013.04.05 20:49:00 -
[183] - Quote
Vaerana Myshtana wrote:I hope that we get some time. That's why I keep speculating about the kitten region. Solve the problem...rename the chosen region to Kitten!
Beware all ye who enter here...there be kittens...there're lolstomping over there and there and there...actually may just make more sense to rename New Eden to Cluster Kitten |
charlesnette dalari
Creative Killers
176
|
Posted - 2013.04.05 20:49:00 -
[184] - Quote
Maximus Stryker wrote:charlesnette dalari wrote:xLTShinySidesx wrote:Vaerana Myshtana wrote:Mr Gloo Gloo wrote: You can buy 10 Genolution clone's packs with 1 corporation, this is not sustainable anymore.
Exactly. I was demonstrating how easily the old system was abusable and how the new, higher hurdle (while a pain to small corps) is actually better for avoiding an instant NAP Fest in which three Kaiju Corps hold everything by May 13. It will only affect the small corps. The large corps will still grab 20-30 districts on opening day. I don't see how this is any better, at least before it was going to be a total pain in the ass for corps to get multiple districts, now the flood gates are open. I'm done with this topic now, agree to disagree but this only f**** the little guys. I agree this change in effect ensured that only corps with a MINIMUM of 50 members has any chance to participate in PC. If the numbers work out to the attacker making around 1.25 mill isk for a successful attack for each of the 16 members why on earth would those 16 mercs ever consider investing 5 mill isk each to recoup 25% of their investment. I really was looking forward to PC my corp has right under that 50 member mark but I honestly doubt we will participate in PC until we are at least double our present size and taxes are enabled. Have fun big corps with the new mechanic made only for you. That's per match...not to mention the district you own will make you money...
It will only make you money if you hold it for a few DAYS without spending isk to defend it again a disadvantage to a smaller corp.
I had originally envisioned my Corp paying my mercs "employees". It seems as we go forward the mercs are being asked to pay the corp this just seems quite counter intuitive to me and not sustainable for smaller corps unless I fund dust from my eve wallet which we are told will be heavily taxed.
Basically CCP is saying unless you grow your small corp to large size you are stuck with pub matches since financially it will be impossible for a smaller corp that most certainly could have competed with 25 good players in skill they will not be able to sustain the isk necessary for PC and be able to pay their mercs from the profits of PC. |
Alcare Xavier Golden
DUST University Ivy League
137
|
Posted - 2013.04.05 20:52:00 -
[185] - Quote
Mossellia Delt wrote:Well... with this price increase it doesnt seem like my corp will be taking a district. I think we might just go towards whoring ourselves out to the highest bidder. ANY OFFERS FRIENDS? Sorry...our accountant is yelling at us already...in three languages simultaneously...in absolute histerics...
Sorry, no contractor budget for us... |
Vaerana Myshtana
Bojo's School of the Trades
611
|
Posted - 2013.04.05 21:00:00 -
[186] - Quote
Goric Rumis wrote:I'm still concerned about larger corps with lots of resources being able to beat down a district by simple attrition. In other words, fighting a series of losing battles strictly for the purpose of reducing the number of clones on a district. If you can consistently kill 150 clones (which isn't hard if null cannon damage is adjusted so battles last 30 minutes or longer), you're going to wear down even a defender that manages to win every time. Sure it will be costly for you, but if you already have 5 or more districts you're producing enough clones that you'll never be putting one of your existing districts at risk of a gank. Meanwhile the defender is unable to reinforce because you're constantly locking the district with attacks (which I admit is a necessary mechanic, at least for a losing district).
For established corps with several districts, this will just be another part of gameplay, but for a new corp with only one or two districts, this means it will be nigh-impossible to get established if the other corp(s) on the planet are at all alert. Once you acquire a district, you'll simply get shut out of taking any more.
Yeah, this is where the small, medium, and large casinos issue is helpful.
If the 250 districts of PC space are divided into small, medium, and large pockets rather than contiguous, then we have a potential solution.
The biggest and most powerful ("Kaiju") corps will likely gravitate to the largest pockets because they can dominate those with minimal clone loss in transit.
The big, but not HUGE corps will aim towards the middle-sized pockets because they can defend those.
The smaller, but not tiny corps will tend to shoot for the smallest pockets.
Even over time, this principle will likely hold true. If you are a Kaiju, it's not worth trying to conquer a mid-sized pocket because the rewards aren't that awesome. You might attack them for fun or because the owners have annoyed you, but you aren't likely to try zerging it.
Big, but not top-name ("Monster") corps that want to knock the Kaijus down a peg will need the resources of a medium pocket to have a shot at attacking a big pocket. These corps might have started by conquering a small pocket, but they will shift their focus to the medium pocket as soon as possible.
This leaves the smallest pockets for the strong but small corps ("Sharks") to fight over. In order for a Shark to have a chance of becoming a Monster, they will need to conquer the whole pocket. However, if there are enough small pockets, there will be a lot of churn in these spots and plenty of opportunity for "Minnows" to try and become Sharks.
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Maximus Stryker
Villore Sec Ops Gallente Federation
415
|
Posted - 2013.04.05 21:12:00 -
[187] - Quote
Vaerana Myshtana wrote:Goric Rumis wrote:I'm still concerned about larger corps with lots of resources being able to beat down a district by simple attrition. In other words, fighting a series of losing battles strictly for the purpose of reducing the number of clones on a district. If you can consistently kill 150 clones (which isn't hard if null cannon damage is adjusted so battles last 30 minutes or longer), you're going to wear down even a defender that manages to win every time. Sure it will be costly for you, but if you already have 5 or more districts you're producing enough clones that you'll never be putting one of your existing districts at risk of a gank. Meanwhile the defender is unable to reinforce because you're constantly locking the district with attacks (which I admit is a necessary mechanic, at least for a losing district).
For established corps with several districts, this will just be another part of gameplay, but for a new corp with only one or two districts, this means it will be nigh-impossible to get established if the other corp(s) on the planet are at all alert. Once you acquire a district, you'll simply get shut out of taking any more. Yeah, this is where the small, medium, and large casinos issue is helpful. If the 250 districts of PC space are divided into small, medium, and large pockets rather than contiguous, then we have a potential solution. The biggest and most powerful ("Kaiju") corps will likely gravitate to the largest pockets because they can dominate those with minimal clone loss in transit. The big, but not HUGE corps will aim towards the middle-sized pockets because they can defend those. The smaller, but not tiny corps will tend to shoot for the smallest pockets. Even over time, this principle will likely hold true. If you are a Kaiju, it's not worth trying to conquer a mid-sized pocket because the rewards aren't that awesome. You might attack them for fun or because the owners have annoyed you, but you aren't likely to try zerging it. Big, but not top-name ("Monster") corps that want to knock the Kaijus down a peg will need the resources of a medium pocket to have a shot at attacking a big pocket. These corps might have started by conquering a small pocket, but they will shift their focus to the medium pocket as soon as possible. This leaves the smallest pockets for the strong but small corps ("Sharks") to fight over. In order for a Shark to have a chance of becoming a Monster, they will need to conquer the whole pocket. However, if there are enough small pockets, there will be a lot of churn in these spots and plenty of opportunity for "Minnows" to try and become Sharks. yep.
I think small corps can survive, they just need to grid a few days of ISK and be strong enough to defend their district. |
jamstar saa187
Imperial Populicide Legion
0
|
Posted - 2013.04.05 21:15:00 -
[188] - Quote
Alcare Xavier Golden wrote:Vaerana Myshtana wrote:I hope that we get some time. That's why I keep speculating about the kitten region. Solve the problem...rename the chosen region to Kitten! Beware all ye who enter here...there be kittens...there're lolstomping over there and there and there...actually may just make more sense to rename New Eden to Cluster Kitten
first its Bacon, now Kittens......... this Eve talk has me confused! |
Narcil Dropfire
Subdreddit Test Alliance Please Ignore
8
|
Posted - 2013.04.05 21:21:00 -
[189] - Quote
What happens in this scenario?
A corp without any districts buys a clone pack and attacks a district held by another corp with 300 clones.
The attacker wins, now here's where I get confused.
If the attacker loses less clones than they steal (40 or 50 depending); then they have enough to attack the next day.
If they lose more than they recover from thievery they will have less than 150 clones, can they still attack the next day or do the clones automatically get sold back to the NPC corp. If they get sold back does that mean they would have to buy another clone pack to attack the next day.
Basically how does a corp that doesn't own a district break into PC once all of the districts are full?
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CCP FoxFour
C C P C C P Alliance
2937
|
Posted - 2013.04.05 21:33:00 -
[190] - Quote
Narcil Dropfire wrote:What happens in this scenario?
A corp without any districts buys a clone pack and attacks a district held by another corp with 300 clones.
The attacker wins, now here's where I get confused.
If the attacker loses less clones than they steal (40 or 50 depending); then they have enough to attack the next day.
If they lose more than they recover from thievery they will have less than 150 clones, can they still attack the next day or do the clones automatically get sold back to the NPC corp. If they get sold back does that mean they would have to buy another clone pack to attack the next day.
Basically how does a corp that doesn't own a district break into PC once all of the districts are full?
We expect the primary method be by targeting districts that are low on clones. At the end of a battle if the attacker has no districts under their control and they won all their extra clones get sold at the default sell price. |
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CCP FoxFour
C C P C C P Alliance
2937
|
Posted - 2013.04.05 21:35:00 -
[191] - Quote
Rubico wrote:CCP FoxFour wrote:Rubico wrote:Random Idea, Separate the clone packs into two different packs:
Genolution Colonization pack: 80m ISK150 Clones Corp can buy as many as they want. Can be placed anywhere in region ONLY allowed to colonize unoccupied districts.
Genolution Assault pack: 20m ISK150 clones Can only be purchased if your corp has no districts. Can assault anywhere in region ONLY allowed to attack occupied districts.
Alt corps crop up and will get around that "no districts" restriction. I don't think it necessarily does. The incentive by players to use alt corps with the previous iteration was to accelerate a land grab of unoccupied districts on release day. After most of the districts have been claimed that incentive to rush districts no longer will exist. Then the only use of alt corps after that time would be to harass other corporations at distance, but if you split them up the assault pack will have no use for land grab(and thus alt corps) and still have a lower barrier to entry(20m) for smaller corps.
There are other reasons as well. To take districts at 1 or 2 jumps, to lock out your own districts with alt corps so no one else can attack them, to harass other targets and just never show up, and many other reasons. |
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Devils Imp
Expert Intervention Caldari State
36
|
Posted - 2013.04.05 22:09:00 -
[192] - Quote
So if a Corp is disband and they own a district if becomes free gain?
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Narcil Dropfire
Subdreddit Test Alliance Please Ignore
8
|
Posted - 2013.04.05 22:23:00 -
[193] - Quote
CCP FoxFour wrote:Narcil Dropfire wrote:What happens in this scenario?
A corp without any districts buys a clone pack and attacks a district held by another corp with 300 clones.
The attacker wins, now here's where I get confused.
If the attacker loses less clones than they steal (40 or 50 depending); then they have enough to attack the next day.
If they lose more than they recover from thievery they will have less than 150 clones, can they still attack the next day or do the clones automatically get sold back to the NPC corp. If they get sold back does that mean they would have to buy another clone pack to attack the next day.
Basically how does a corp that doesn't own a district break into PC once all of the districts are full?
We expect the primary method be by targeting districts that are low on clones. At the end of a battle if the attacker has no districts under their control and they won all their extra clones get sold at the default sell price.
So attacking a held district containing more than 150 clones with a purchased clone pack is always a bad idea since you'll be forced to sell your unused clones that cost 500k back for 100k. |
Shadowswipe
WarRavens
54
|
Posted - 2013.04.05 22:25:00 -
[194] - Quote
Devils Imp wrote:So if a Corp is disband and they own a district if becomes free gain? Even if they aren't Disbanded, they are free game. |
Mavado V Noriega
SyNergy Gaming EoN.
2668
|
Posted - 2013.04.05 22:25:00 -
[195] - Quote
CCP Nullarbor wrote:It's looking very likely we will introduce corporation tax, just a question of when.
may 6th duh
Chilled Pill wrote:What prayer would that be? To receive a vague answer regarding the implementation of corp taxation in Dust? I guess it's safe to assume, not anytime before or during the period where it could be extremely useful? Like say, the launch of Uprising and PC. I'm nitpicking...I apologize.
hey now chill! CCP loves its fans right? listens to the community right? so clearly its gonna be here for may 6th if they really love us and care for us
Maximus Stryker wrote:[ That's per match...not to mention the district you own will make you money...
the district only makes money if u have excess clones or u are selling off some of ur clones which wont be wise if u only have 1 district so for small peeps it will only really generate if they are over their clone cap
Laurent Cazaderon wrote:
No, the real problem here is about the feeling of ownership. What is the main perk of defending. Worst, the ONLY perk of defending ? It's picking more or less when you will fight. With this insta-lock, it means the LOSER can strike back immediatly and fight at the time HE wants as he would be the one who set the RT.
This isnt a problem if you only attack district with a RT you like. But what are the odds the districts of interest all with a RT you like ? Low.
So, say you manage to find some players willing to be present at the time required to get that target district, and then win it. Why shouldnt you instantly get your perk of deciding when you would like to fight if the corp decide to strike back ? Or if anyone else decides to attack that district you just got ? How long would those willing players of yours be able to keep being here to defend ?
Nullarbor said it is to prevent people flipping a district and insta change RT to "Obscure TimeZones". Which i didnt get as someone's obscure timezone is someone's ideal one. And as long as you own, you should decide. The point of preventing Day one massive flipping of RT is also very weak imo. We all know most districts taken day one wont be attacked until a few days. So the 24h lock will just be a delay before seeing a massive RT change. Among which there will be obscure TZ for me and others.
God, one shard universe or what ?
My point is : winner takes it all. No reason he should be limited in what he wants to do with HIS district. And as i already said : It should be the opposite. a freshly taken district shouldnt be able to be attacked for 24H.
Finally, i red post from Devs saying "Raiding should be cool". Raiding a district... taking a district, then insta-selling all clones scorch earth style. isnt that ultimate raiding ? This locking stuff shuts down many possibilities. We'll see how boring it will be to just see districts flip and flip again. Killing all the persistence and ownership feeling.
Personally im mixed on the insta lock, wouldnt all u need to do after u claim a district is just defend it successfully one time so u can then change the RT? |
Kevall Longstride
DUST University Ivy League
150
|
Posted - 2013.04.05 22:41:00 -
[196] - Quote
CCP FoxFour wrote:We actually will have a round table at Fanfest this year specifically dedicated to discussing this stuff. Discussing what DUST corporations need to manage their corporations and more than that what DUST players need to communicate and enhance the social experience. So if you know any DUST players coming to Fanfest please be sure to have them keep a lookout for that round table. :)
Oh I'll be there alright. Make sure you're not getting an easy ride. |
Goric Rumis
Amarr Templars Amarr Empire
137
|
Posted - 2013.04.05 22:46:00 -
[197] - Quote
Bones McGavins wrote:But if your losing 300 clones, the defending corp gets 300 clones in biomass. Plus whatever biomass they get from their own clone losses means they will more than recoup their losses. They can then buy new clones with the excess cash from the biomass spoils. That's ISK. The defender is still unable to reinforce, so they'll be unable to recoup clone losses.
KEROSIINI-TERO wrote:I'm also concerned. It's a very powerful tactic.
But, in your example defender is getting a terrible losses while winning, 150 clones. That can be considered bad defence. Not necessarily, it depends on the length of the battle. If, in the PC battles, it takes 30 minutes of solid barrage to destroy the MCC (meaning the maximum battle length would be about an hour), then a 150-clone loss on a win wouldn't be that uncommon. I say this because it's been suggested that PC battles will be longer, more epic affairs than the current skirmish matches. I think this is a safe assumption, since even mediocre players on the losing side of a skirmish rarely lose 150 clones. On top of that, you also have to remember the defender is going to be a new player on the map, and so will likely have less than 150 clones to begin (150 clones from the Genolution pack, minus clones lost in the battle to capture the district).
I'm not concerned about corps using Genolution packs for attrition, that doesn't seem very feasible or economical. It would be corps with several districts trying to keep out a corp with one or two districts. Even keeping the district locked and unable to attack might be enough incentive. As long as you keep attacking a district, the owner will never be able to use that district to gain ground. If that's the only district that corp owns, you've completely locked them out of expanding.
Being able to buy more Genolution packs after capturing a district makes this more workable, but that means a corp is going to have to spend hundreds of millions on clone packs to be able to get a solid foothold (by which I mean, you're able to amass and concentrate enough forces to attack without having to buy more clone packs).
The way I'd handle this, given unlimited resources, is to capture a district (probably costing me 2-3 clone packs, if I'm attacking an established district) and, once a local corp attacks the district I just took, buy another pack and attack the attacking district. (This brings up the question: Is the attacker able to cancel? I don't remember seeing anything about that.) A smart attacker would then stop attacking from that district in order to keep me from taking it, but instead attack from a different district. Now I'd have to continue the attack on the original district, while also fielding an additional attack against the newly attacking district, and defending my original territory (although if I ended up with a net clone loss in the previous defense it might not even be worth defending at this point, as I'll have less than 100 clones in that district). So I guess it would basically be a string of counter-attacking districts that attack me until I pretty much hold the whole planet? Costing me probably over a billion ISK in clone packs.
Vaerana Myshtana wrote:Yeah, this is where the small, medium, and large casinos issue is helpful. I'll be honest, I'm still not entirely sure where the disincentive comes in. Is it merely the clone loss from shipping clones over long distances? You also have to consider that the largest corps will want to hold some of the most remote planets (because that's their territory in EVE). |
5Y5T3M 3RR0R
The Southern Legion RISE of LEGION
7
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Posted - 2013.04.05 23:04:00 -
[198] - Quote
Hey CCP FoxFour!
Thanks for listening, I personally think you have come up with a really good solution!
I have two major questions though:
1. You mention zone is now locked when conquered, how long is this lock?
2. Will we be able to reset the zones replenishing timer after this locked status drops ?
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Ares Lawrens
Phoenix Security Solutions
4
|
Posted - 2013.04.05 23:17:00 -
[199] - Quote
what about small corp alliances? |
Kevall Longstride
DUST University Ivy League
150
|
Posted - 2013.04.05 23:17:00 -
[200] - Quote
Well. This has thrown the cat amongst the pigeons and no mistake.
Now aside from the additional cost the clones packs (which is a total killjoy for the more modest corps hoping to take part in this), the unlimited purchase of them has just given the larger corps exclusive rights to PC and totally destroys any chance of this being a strategic game mode. Within a week less than 10 corps will hold all the districts and with the winnings and ISK from the clones they're just going to get richer, better equipped and more likely to club together to prevent anyone breaking their monopoly.
Congrats and well done for giving Dust immovable power blocs. Smart move.
CCP Nullarbor wrote:It's looking very likely we will introduce corporation tax, just a question of when.
Now this is something I have a problem with.
Its now looking very likely we need a corporation Tax? It's only just looking likely?!!That suggests to me that at some point the need for corporation tax hadn't even occurred to you? Was that the same day it occurred to CCP that corps only needed two roles, didn't need corp mail, mailing lists or a wallet system that didn't have a transaction history?!!
What PC is increasing doing in point of fact, is demonstrating a complete lack of understanding of what is required by corps to run and fund their corps in the first place! All of which has a direct impact on being able to do PC at all.
It's not that you've build a house with no foundations, it's the fact your expecting the second floor to hover in the air above where the ground floor should be. |
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ShwerShwerShwer
The Marching Mercs
2
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Posted - 2013.04.05 23:22:00 -
[201] - Quote
Kevall Longstride wrote:Well. This has thrown the cat amongst the pigeons and no mistake. Now aside from the additional cost the clones packs (which is a total killjoy for the more modest corps hoping to take part in this), the unlimited purchase of them has just given the larger corps exclusive rights to PC and totally destroys any chance of this being a strategic game mode. Within a week less than 10 corps will hold all the districts and with the winnings and ISK from the clones they're just going to get richer, better equipped and more likely to club together to prevent anyone breaking their monopoly. Congrats and well done for giving Dust immovable power blocs. Smart move. CCP Nullarbor wrote:It's looking very likely we will introduce corporation tax, just a question of when. Now this is something I have a problem with. Its now looking very likely we need a corporation Tax? It's only just looking likely?!!That suggests to me that at some point the need for corporation tax hadn't even occurred to you? Was that the same day it occurred to CCP that corps only needed two roles, didn't need corp mail, mailing lists or a wallet system that didn't have a transaction history?!! What PC is increasing doing in point of fact, is demonstrating a complete lack of understanding of what is required by corps to run and fund their corps in the first place! All of which has a direct impact on being able to do PC at all. It's not that you've build a house with no foundations, it's the fact your expecting the second floor to hover in the air above where the ground floor should be.
Well my fingers are crossed that ccp is trolling us and they've worked out all of the new corp mechanics and will release them in Uprising. But that's probably wishful thinking |
KatanaPT
Tech Guard
29
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Posted - 2013.04.05 23:42:00 -
[202] - Quote
jamstar saa187 wrote:CCP Nullarbor wrote:It's looking very likely we will introduce corporation tax, just a question of when. This just occurred to me, and i'm just putting it out there to further the discussion. (devil's advocate, if you will) if the problem with the 80 Mil entry point is that it is prohibitive to the smaller corps (and i agree with this point BTW, as i'm from one of those smaller Corps), how exactly will the tax help in the grand scheme or things? i ask this because, should a tax be implemented, i assume it would not be dependent on the corp size. (ie. every corp will now have a tax levy) so the larger corps will be receiving the tax also. if you follow this to it's logical conclusion this would mean that a large corp will be increasing their revenues also, plus at a higher rate than the smaller corps, 'cus.... well they have more members to tax. so how does this actually help the smaller corps? yeah they get to make ISK faster, but so do the Big Boys, and i'd assume they would be in an even better position to dominate after the influx of the new ISK tax.
This is a very valid point.
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Vaerana Myshtana
Bojo's School of the Trades
614
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Posted - 2013.04.05 23:47:00 -
[203] - Quote
jamstar saa187 wrote:first its Bacon, now Kittens......... this Eve talk has me confused!
Swear words used to be censored to "kitten", so it's become a generic silly "profanity". |
Cerebral Wolf Jr
Immobile Infantry
875
|
Posted - 2013.04.05 23:48:00 -
[204] - Quote
Ok, so i've been thinking about this for quite some time and i think it's about time i shared my feedback and thoughts on it. So be aware theirs an effort post below.
Clone pack prices:
My initial knee jerk reaction was that this is going to really impact smaller corps and it would be terrible because it's going to lock out a lot of corps from PC simply based on the cost of the clone packs now. Having said that, the more i think about it the better i think it is and the possibility's that come with this are great in addition to the exploits it's going to close such as using shell corps for taking districts and locking districts to stop people from attacking them etc.
A lot of the concerns in this thread seem to be around smaller corps not being able to get together the 80m together or that if they did, they could need multiple packs to take a district which could raise the price to 230m or even more. The first thing to point out is that it's really not that hard to raise 80m, even for a small corp. To take part in PC you should have a minimum of 16 members in your corp, non of this coalition stuff will work here, take it from the people that have been doing this stuff for years. It may work to start with but long term it won't and that's a discussion for another time. With 16 members who all want to do PC the price is about 5m each if everyone donates the same volume of isk and that's really not hard to do, even after Uprising launches it will be easier as i expect FW to have better rewards than current pubic games.
If you can't afford it and you can't get your members to donate or have less than 16 members you really shouldn't be taking part. I'm sorry that people are going to disagree with this but it's simply a fact. You may get a foot in the door but you'll never survive. You'll be easy pickings and targeted right off the bat because people have no idea who you are.
The main price for the pack as stated is to stop people using them within 6 jumps because of the attrition mechanics. If you attrition mechanics change and go up, expect the price of the clone pack to go up too to keep it balanced. As said above by SoxFour, it's mainly for people to hit districts that have moved clones elsewhere when they attack another district or something, it's going to add an excellent level of strategy to the game because new corps will hit clone light districts to get their foot in the door and older, more well established corps will also do the same to get a foot hold further afield, it adds an extra level of strategy to the game and complicates attacking even more as people will have to keep this in mind when launching an attack.
The price of the pack also stops "nomad" corps, who don't own districts and don't want to own districts from attacking people and raiding them just to make a profit. I know a lot of corps are interested in this but the issue comes with that they dont have anything to be attacked in return so they just keep making profit if they are good players. With the change in price, gear cost and biomass changes these corps are going to be looking at a minimum of 50m in losses per fight which opens up a nice market for corps to be hired for work. These people may complain about this but CCP said above the mechanics to get this into place are next on their list on the roadmap so it should be a non issue in the near future too. But people who don't want to hold districts have to have some disadvantage against people who do and this is that disadvantage, they can't make a profit unless someone pays them to do the job.
Clone stealing:
I like this because it adds another level of depth to the game, i feel that maybe 50% of clones generated by the district going to the attacker maybe a little much though, it's going to allow people to maintain constant attacks against people and i feel it should have some kind of isk sink to it in order t balance things out a little maybe?...
District locking on capture:
I don't like this at all personally, i think it's only fair that after the attacker puts the effort in to coordinate the attack and put their isk on the line for it that they should at least get the ability to pick their defense timers and bring it into their empire on their terms, they do control it after all. I'd be willing to accept that the timers don't change if the district can get clones generated on them though. The new owner should get something for the effort they put in, you're saying you don't want things to be a bluefest yet give the previous owners a huge advantage here by allowing them to counterattack at their prime time with no clone reinforcements to the district. Maybe allow clone packs to be used for reinforcement without allowing clones to regenerate maybe?....
New Attrition Rules:
Love them, think they are spot on personally.
EVE Bonus:
I think this requires a little more thought and possibly a thread of its own but it's going to depend on the percentages used but i think POS stuff maybe so niche right now based on current EVE/Dust corp relationships that it's going to take quite some time before any real impact from this is seen and has any real impact.
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CCP Nullarbor
C C P C C P Alliance
843
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Posted - 2013.04.05 23:50:00 -
[205] - Quote
Kevall Longstride wrote:Well. This has thrown the cat amongst the pigeons and no mistake. Now aside from the additional cost the clones packs (which is a total killjoy for the more modest corps hoping to take part in this), the unlimited purchase of them has just given the larger corps exclusive rights to PC and totally destroys any chance of this being a strategic game mode. Within a week less than 10 corps will hold all the districts and with the winnings and ISK from the clones they're just going to get richer, better equipped and more likely to club together to prevent anyone breaking their monopoly. Congrats and well done for giving Dust immovable power blocs. Smart move. CCP Nullarbor wrote:It's looking very likely we will introduce corporation tax, just a question of when. Now this is something I have a problem with. Its now looking very likely we need a corporation Tax? It's only just looking likely?!!That suggests to me that at some point the need for corporation tax hadn't even occurred to you? Was that the same day it occurred to CCP that corps only needed two roles, didn't need corp mail, mailing lists or a wallet system that didn't have a transaction history?!! What PC is increasing doing in point of fact, is demonstrating a complete lack of understanding of what is required by corps to run and fund their corps in the first place! All of which has a direct impact on being able to do PC at all. It's not that you've build a house with no foundations, it's the fact your expecting the second floor to hover in the air above where the ground floor should be.
I think you're reading too much into my words Kevall.
Of course it occurred to us, but clone stamping EVE is not something we are blindly doing and feature development is being put in priority order. We havn't had a need for corporation taxes so far but PC is a good reason for a corporation to build up the wallet balance so now it's "looking likely" as opposed to "do we need it yet". |
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CCP Nullarbor
C C P C C P Alliance
843
|
Posted - 2013.04.06 00:04:00 -
[206] - Quote
Cerebral Wolf Jr wrote:I'd be willing to accept that the timers don't change if the district can get clones generated on them though.
If you win an attack on a district and lets say you have 50 clones remaining at the end of the fight you will get 2 reinforce cycles in before the previous owner or anyone else can re-attack. So your district will end up with 210 or 250 clones depending on the SI when the attack happens. The district unlocks so you can make changes to the SI or reinforce timer 24 hours after you take it provided it isn't attacked.
Why are we doing this? For 2 reasons: - It covers up a couple of potential exploits - It encourages more fights because we know both the existing owner and the new owner are capable of fielding teams in that time. By ninja swapping the reinforce time after the district is taken it potentially denies a counter attack. This means you need to be careful with which districts you attack as it may lead to an ongoing assault in that time zone until you can hold the ground long enough to swap the time. |
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Vaerana Myshtana
Bojo's School of the Trades
614
|
Posted - 2013.04.06 00:20:00 -
[207] - Quote
Goric Rumis wrote:Vaerana Myshtana wrote:Yeah, this is where the small, medium, and large casinos issue is helpful. I'll be honest, I'm still not entirely sure where the disincentive comes in. Is it merely the clone loss from shipping clones over long distances? You also have to consider that the largest corps will want to hold some of the most remote planets (because that's their territory in EVE).
The disincentive comes from distance losses, yes, but also from the lack of rewards.
I've long postulated that Genesis may be the first region for PC. If that is the case, then there are some pockets in that region:
The minipocket constellation of Nazdirer (1 Temperate in Vecamia) is 5 jumps from the Mih midpocket (5 Temperates total). Nazdirer's is also 6 jumps from the Ashela midpocket (4 Temperates) and the Ubar minipocket (2 Temperates). The Nazdirer pocket is 8 jumps from the nearest part of the Monalaz-Meli-EVE megapocket and 12 jumps from the Aven-Makh-Kihkounad megapocket.
A Kaiju corp is not likely to want to hold Vecamia because it is really far from any other planets and those corps can make a lot more money by owning most (or all) of a megapocket. Furthermore, their holdings in the megapocket are easier to reinforce from clones elsewhere in the pocket.
By contrast, Vecamia (the Nazdirer minipocket) can only effectively rely on that one planet for reinforcements. At best, only 55% of the clones sent from the nearest other pocket (Mih) would arrive. That means that corps would more likely have to buy clones (at five times their street value) to make up the difference.
If you are a Shark, then only having a couple of districts on Vecamia VIII is awesome. If you are a Kaiju, then defending districts on Vecamia via clone packs is a waste of money. You could much more cost-effectively attack nearby systems than trying to project force halfway across the region.
In addition, the Shark corps (and Minnows who want to be Sharks) will very quickly realize this and focus their efforts on the minipockets. As a result, the minipockets will be filled with battles. This means that districts belonging to distant corps are likely to be the preferred targets of Minnows and Sharks hoping to win a district by attrition. Since those districts are a net loss for Kaijus and Monsters, the big boys are likely to let those pockets alone. |
Cerebral Wolf Jr
Immobile Infantry
876
|
Posted - 2013.04.06 00:21:00 -
[208] - Quote
Then i'd have no issue with that personally. I assumed it would be an attack 24 hours after the district flipped with zero clone regen meaning you'd only have 50 clones there still. I'm terrible at math.
All in all, the more i think about it the more i think you've made the right calls personally. I'm interested in a rough number for FW payouts per player though post patch to see how that's going to impact peoples Isk flow and possibly PC commitments.
Whats the best and worst case scenario for getting corp tax in? I think that would fix a lot of peoples issues right off the bat and even a very rough idea would make people more comfortable with things.
It's also past your bed time. Welp.
Also, Looking at things EVE side PC is going to take place in Black Rise/Aridia or Lonetrek. I hope it's the latter. |
Vaerana Myshtana
Bojo's School of the Trades
614
|
Posted - 2013.04.06 00:24:00 -
[209] - Quote
Ares Lawrens wrote:what about small corp alliances?
This was covered earlier.
First of all, unless you are taken in by an EVE alliance, you have a coalition, not an alliance (important for game mechanics).
Secondly, and more importantly, it will probably be in your best interests to combine the corps together into one or two corporations and to use the newly expanded corporation tools (May 6th) to better divide up the roles. |
Kevall Longstride
DUST University Ivy League
150
|
Posted - 2013.04.06 00:24:00 -
[210] - Quote
So just to clarify about the reinforcement timer.
This timer is fixed for all time for that district, can't be altered by ANY corp that holds it in its history? Is it is fixed 60m window for is it a couple of hours either way?
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Vaerana Myshtana
Bojo's School of the Trades
614
|
Posted - 2013.04.06 00:31:00 -
[211] - Quote
Cerebral Wolf Jr wrote:Also, Looking at things EVE side PC is going to take place in Black Rise/Aridia or Lonetrek. I hope it's the latter.
Please put your reasons here:
https://forums.dust514.com/default.aspx?g=posts&t=64258&find=unread
BTW, Black Rise has no non-FW planets in lowsec. |
Vaerana Myshtana
Bojo's School of the Trades
614
|
Posted - 2013.04.06 00:32:00 -
[212] - Quote
Kevall Longstride wrote:So just to clarify about the reinforcement timer.
This timer is fixed for all time for that district, can't be altered by ANY corp that holds it in its history? Is it is fixed 60m window for is it a couple of hours either way?
I thought it was that you couldn't alter it for the first 24 hours?
It would be good to know details. |
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CCP Nullarbor
C C P C C P Alliance
844
|
Posted - 2013.04.06 00:36:00 -
[213] - Quote
The owner of the district can change the reinforce at any time, provided the district is not locked. The change we are making is that after capturing a district either through the initial deployment or an attack, the district will be locked for the first 24 hours. |
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Cerebral Wolf Jr
Immobile Infantry
876
|
Posted - 2013.04.06 00:38:00 -
[214] - Quote
Ah not BR then, i just noticed the news today mentioned them a lot but i've not had time to check the details.
As for my reasons, I'd have to kill you if i told you. |
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CCP Nullarbor
C C P C C P Alliance
845
|
Posted - 2013.04.06 00:40:00 -
[215] - Quote
Vaerana Myshtana wrote:Goric Rumis wrote:Vaerana Myshtana wrote:Yeah, this is where the small, medium, and large casinos issue is helpful. I'll be honest, I'm still not entirely sure where the disincentive comes in. Is it merely the clone loss from shipping clones over long distances? You also have to consider that the largest corps will want to hold some of the most remote planets (because that's their territory in EVE). The disincentive comes from distance losses, yes, but also from the lack of rewards. I've long postulated that Genesis may be the first region for PC. If that is the case, then there are some pockets in that region: The minipocket constellation of Nazdirer (1 Temperate in Vecamia) is 5 jumps from the Mih midpocket (5 Temperates total). Nazdirer's is also 6 jumps from the Ashela midpocket (4 Temperates) and the Ubar minipocket (2 Temperates). The Nazdirer pocket is 8 jumps from the nearest part of the Monalaz-Meli-EVE megapocket and 12 jumps from the Aven-Makh-Kihkounad megapocket. A Kaiju corp is not likely to want to hold Vecamia because it is really far from any other planets and those corps can make a lot more money by owning most (or all) of a megapocket. Furthermore, their holdings in the megapocket are easier to reinforce from clones elsewhere in the pocket. By contrast, Vecamia (the Nazdirer minipocket) can only effectively rely on that one planet for reinforcements. At best, only 55% of the clones sent from the nearest other pocket (Mih) would arrive. That means that corps would more likely have to buy clones (at five times their street value) to make up the difference. If you are a Shark, then only having a couple of districts on Vecamia VIII is awesome. If you are a Kaiju, then defending districts on Vecamia via clone packs is a waste of money. You could much more cost-effectively attack nearby systems than trying to project force halfway across the region. In addition, the Shark corps (and Minnows who want to be Sharks) will very quickly realize this and focus their efforts on the minipockets. As a result, the minipockets will be filled with battles. This means that districts belonging to distant corps are likely to be the preferred targets of Minnows and Sharks hoping to win a district by attrition. Since those districts are a net loss for Kaijus and Monsters, the big boys are likely to let those pockets alone.
Something we havn't mentioned yet is that our cost calculation skips high security systems provided they are along the shortest path between the districts. Having said that, I am neither confirming nor denying there will be high security systems in any paths, just explaining how it works |
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Cerebral Wolf Jr
Immobile Infantry
876
|
Posted - 2013.04.06 00:42:00 -
[216] - Quote
CCP Nullarbor wrote:Vaerana Myshtana wrote:Goric Rumis wrote:Vaerana Myshtana wrote:Yeah, this is where the small, medium, and large casinos issue is helpful. I'll be honest, I'm still not entirely sure where the disincentive comes in. Is it merely the clone loss from shipping clones over long distances? You also have to consider that the largest corps will want to hold some of the most remote planets (because that's their territory in EVE). The disincentive comes from distance losses, yes, but also from the lack of rewards. I've long postulated that Genesis may be the first region for PC. If that is the case, then there are some pockets in that region: The minipocket constellation of Nazdirer (1 Temperate in Vecamia) is 5 jumps from the Mih midpocket (5 Temperates total). Nazdirer's is also 6 jumps from the Ashela midpocket (4 Temperates) and the Ubar minipocket (2 Temperates). The Nazdirer pocket is 8 jumps from the nearest part of the Monalaz-Meli-EVE megapocket and 12 jumps from the Aven-Makh-Kihkounad megapocket. A Kaiju corp is not likely to want to hold Vecamia because it is really far from any other planets and those corps can make a lot more money by owning most (or all) of a megapocket. Furthermore, their holdings in the megapocket are easier to reinforce from clones elsewhere in the pocket. By contrast, Vecamia (the Nazdirer minipocket) can only effectively rely on that one planet for reinforcements. At best, only 55% of the clones sent from the nearest other pocket (Mih) would arrive. That means that corps would more likely have to buy clones (at five times their street value) to make up the difference. If you are a Shark, then only having a couple of districts on Vecamia VIII is awesome. If you are a Kaiju, then defending districts on Vecamia via clone packs is a waste of money. You could much more cost-effectively attack nearby systems than trying to project force halfway across the region. In addition, the Shark corps (and Minnows who want to be Sharks) will very quickly realize this and focus their efforts on the minipockets. As a result, the minipockets will be filled with battles. This means that districts belonging to distant corps are likely to be the preferred targets of Minnows and Sharks hoping to win a district by attrition. Since those districts are a net loss for Kaijus and Monsters, the big boys are likely to let those pockets alone. Something we havn't mentioned yet is that our cost calculation skips high security systems provided they are along the shortest path between the districts. Having said that, I am neither confirming nor denying there will be high security systems in any paths, just explaining how it works
You're a bad man. Go to bed. It's like 2am already. I'm trying to but Hans keeps talking at me. ;)
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1275
|
Posted - 2013.04.06 01:05:00 -
[217] - Quote
CCP Nullarbor wrote:The owner of the district can change the reinforce at any time, provided the district is not locked. The change we are making is that after capturing a district either through the initial deployment or an attack, the district will be locked for the first 24 hours.
Some may think i'm stuck on this. (i kinda am). But this doesnt feel right and opens a huge breach for insta counter attack that could pretty much ruin any will to conquer new districts.
What is the goal of conquest ? Making more money through an expanded clone production.
If mecanics tend to favor neverending battles on a district, it just doesnt generate any ISK in the end. Only perk of the locking is to avoid a corp using a geno pack, then moving 199 clones to another, then 198, then 197 etc... on day one. I also can understand the will to avoid people fully stacking a new district and changing SI as soon as they get it. I dont see why this would be a problem though.
But the RT ? not really an issue as its a main component in PC. Even better, it's a needed mecanism to insure PC can actually work without players going crazy. Limiting its access when first getting a district is a non-sense to me. You should be able to change it prior to anything else happening. As in the end, there will always be good and bad RTs depending on where you are on earth. And one rule prevails: defenders pick the overall time of the fight.
Also, I'd be curious to know more about the random seeding of districts. Will it be fully random ? like you can find a planet with default RT set at 1-2 , 12-13, 17-18 and 21-22 ? Or will there be some kind of "group logic" with nearby districts all having kinda the same RT ?
If on day one you're kinda compelled to take 4 districts in 4 different system just because random RT are screwed up and you can't change it, it wont be pleasant.
By the way, default max clone storage per district remained unchanged despite the minimal clone loss being raised, did you guys thought about raising it ? And why didnt you ? Out of curiosity. |
Mavado V Noriega
SyNergy Gaming EoN.
2668
|
Posted - 2013.04.06 02:03:00 -
[218] - Quote
Cerebral Wolf Jr wrote:Then i'd have no issue with that personally. I assumed it would be an attack 24 hours after the district flipped with zero clone regen meaning you'd only have 50 clones there still. I'm terrible at math.
All in all, the more i think about it the more i think you've made the right calls personally. I'm interested in a rough number for FW payouts per player though post patch to see how that's going to impact peoples Isk flow and possibly PC commitments.
Whats the best and worst case scenario for getting corp tax in? I think that would fix a lot of peoples issues right off the bat and even a very rough idea would make people more comfortable with things.
It's also past your bed time. Welp.
Also, Looking at things EVE side PC is going to take place in Black Rise/Aridia or Lonetrek. I hope it's the latter.
agree. i was under the impression that it could be attacked again right away, good to know u get 2RTs 1st before a counter attack can be made.
think the issue for small corps atm is HOW much FW pays out and HOW easy it is to get ppl on the same side in a match If FW pays out a good amount ppl will be encouraged to spend their time in FW when not in PC to get ISK
also like others have said this coalition thing wont work out long run if u cant field a full 16 urself each corp looking into PC should ideally be looking at being able to field 16+ online at a specific time thats the min required
Also merging some of these smaller corps together would solve alot of problems with ur ISK situation instead of 4-5 corps each having to get 80M sit down like adults and ask if u really want to get in PC ur gonna need a minimum amount of players so would a merge be possible.
My question is for the EVE guys: Is having a POS above the planet a good idea? i mean whats to safe guard it when ur offline? sorry a real newb at EVE here just trying to figure out if POS bonuses are indeed a good EVE side bonus especially when ur planetary neighbour next door could also have 1 and yall not on the best of terms |
Kovak Therim
ZionTCD Legacy Rising
208
|
Posted - 2013.04.06 02:13:00 -
[219] - Quote
So, I see a lot of numbers being thrown around and big corp talk. What does all this crap mean for a merc like me? Tell me why I should care about PC. A heavy fit with proto everything (which will almost be a requirement) is nearly half a million right now. Even if I make 2,000,000 ISK for the battle, if I die just 4 times, I broke even. I will be expected to donate, but how can I if I'm breaking even every match (when everyone is in proto, deaths will occur)? I apologize for not keeping up, but all this is a lot to take in. |
CommanderBolt
Anonymous Killers Mercenary Corporation
2
|
Posted - 2013.04.06 05:13:00 -
[220] - Quote
Mavado V Noriega wrote:[quote=Cerebral Wolf Jr]My question is for the EVE guys: Is having a POS above the planet a good idea? i mean whats to safe guard it when ur offline? sorry a real newb at EVE here just trying to figure out if POS bonuses are indeed a good EVE side bonus especially when ur planetary neighbour next door could also have 1 and yall not on the best of terms
It will differ according to where these planets and pos are located, yet in all regions all pos`s have a reinforcement timer. If the pos is attacked and goes down to i think 25% of its shields it is put into a reinforcement mode where it is invulnerable for a number of hours.(This is set by the pos owners usually for their peak time of play)
There are many other factors that go into it on the eve side, but that is the basics. You are given a day or so to get yo stuffs out if you know you're going to be wiped out.
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Ronan Elsword
Dead Six Initiative Daringly Inserting Large Dangerous Objects
13
|
Posted - 2013.04.06 05:25:00 -
[221] - Quote
The way this is currently set up, the Eve players have a fairly minor role. Why can't you have an Eve player transport the clones as an option or something like that. Also the Dust players should have a bigger role in the planetary infrastructure system. |
Bendtner92
Imperfects Negative-Feedback
462
|
Posted - 2013.04.06 05:55:00 -
[222] - Quote
Kovak Therim wrote:So, I see a lot of numbers being thrown around and big corp talk. What does all this crap mean for a merc like me? Tell me why I should care about PC. A heavy fit with proto everything (which will almost be a requirement) is nearly half a million right now. Even if I make 2,000,000 ISK for the battle, if I die just 4 times, I broke even. I will be expected to donate, but how can I if I'm breaking even every match (when everyone is in proto, deaths will occur)? I apologize for not keeping up, but all this is a lot to take in. You're factoring in the 250k ISK cost of the vk.1 I assume?
Suit prices are being adjusted and thus a full proto heavy should be around 250k ISK I would think. So you'll make a profit even if you die 7 times, not even accounting for the times you will be revived and thus saving you the fit for that death.
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Pyzon Adama
Ultimo Reliquis
0
|
Posted - 2013.04.06 06:00:00 -
[223] - Quote
Maybe I'm just messing it, but I don't see any reward for global, or even system conquest. There defiantly should be incentives on the Dust and Eve end for holding entire planets and even systems or whatnot, even if it is just bigger bonuses for more districts with a extra complete planet bonus.
Keeping the above in mind I think there maybe is an opportunity to tweak the entire system just a bit, fixing what I see as a bit of a fatal flaw in the current system. The flaw being alienating small corps. The tweak would be make it so a smaller districts on planets, can be held by a more traditional fps squad of 8 or so and give them a bit cheaper clone starting cost, while leaving the bigger districts requiring 16 competent defenders/attackers and the higher costs.
Doing this you can carve a little niche for those smaller fps clans that have been together for years, and don't want to double up, and/or for those who just think 16 is fun 32 is a crowd. I hope you think about it because I know you want to include as many as possible in your crowning jewel that is planetary conquest/eve interaction.
Just of the top of my head this could let small corps capture an 8 man team/16 man district, and hold it till a bigger corp buys it or takes it, for the planet bonus, that some serious evenessTM in dust. |
The Robot Devil
BetaMax. CRONOS.
65
|
Posted - 2013.04.06 06:11:00 -
[224] - Quote
Small corps are good but if team can't fund its activities or field a full team then they shouldn't try to hold something they can't pay for or defend. Larger corps usually do have lots of money and members and I would say it is mostly taxes that make then rich. Someone wrote the fat get fatter and the poor get poorer. This is a true statement they both keep doing whatever it is that makes them fat or poor.
Corps should have been charging players from the start to be in the corp. Finally, just because you like having fun with friends you have known for a long time doesn't mean you should get a district. Just like in real life the bigger they are the more they have and can do. If you like having fun with your friends and don't want to tax your group then stay in random battles. If you want to own and hold districts then start taxing your mercs and recruiting. I am not being an ass but I am telling the truth. |
Pyzon Adama
Ultimo Reliquis
0
|
Posted - 2013.04.06 06:35:00 -
[225] - Quote
The Robot Devil wrote:Small corps are good but if team can't fund its activities or field a full team then they shouldn't try to hold something they can't pay for or defend. Larger corps usually do have lots of money and members and I would say it is mostly taxes that make then rich. Someone wrote the fat get fatter and the poor get poorer. This is a true statement they both keep doing whatever it is that makes them fat or poor.
Corps should have been charging players from the start to be in the corp. Finally, just because you like having fun with friends you have known for a long time doesn't mean you should get a district. Just like in real life the bigger they are the more they have and can do. If you like having fun with your friends and don't want to tax your group then stay in random battles. If you want to own and hold districts then start taxing your mercs and recruiting. I am not being an ass but I am telling the truth.
I am actually a 4year eve pilot and isk will not be a problem for me, once the real interaction switch is flipped, which will probably be around the same time dust corps can tax anyway. Also while you may be keen to leave me and everyone else that's played more traditional fps's out, I happen to know Dust514's Dev team as a whole is not. The idea could even be expanded upon to allow for some planets to have super districts that require 32 mercs to defend or attack.
But being the first persistent fps mmo, I have played personally, not having a spot(district) in that persistent world, that me and my little fps clan can try to carve out for our own, would defiantly be disappointing if not a deal breaker. |
lordjanuz
Norwegian Dust514 Corporation
101
|
Posted - 2013.04.06 07:19:00 -
[226] - Quote
How many warpoints do we need to use OB in planetary conquest. |
Cerebral Wolf Jr
Immobile Infantry
876
|
Posted - 2013.04.06 11:07:00 -
[227] - Quote
Pyzon Adama wrote:Maybe I'm just missing it, but I don't see any reward for global, or even system conquest. There defiantly should be incentives on the Dust and Eve end for holding entire planets and even systems or whatnot, even if it is just bigger bonuses for more districts with a extra complete planet bonus.
Keeping the above in mind I think there maybe is an opportunity to tweak the entire system just a bit, fixing what I see as a bit of a fatal flaw in the current system. The flaw being alienating small corps. The tweak would be make it so a smaller districts on planets, can be held by a more traditional fps squad of 8 or so and give them a bit cheaper clone starting cost, while leaving the bigger districts requiring 16 competent defenders/attackers and the higher costs.
Doing this you can carve a little niche for those smaller fps clans that have been together for years, and don't want to double up, and/or for those who just think 16 is fun 32 is a crowd. I hope you think about it because I know you want to include as many as possible in your crowning jewel that is planetary conquest/eve interaction.
Just of the top of my head this could let small corps capture an 8 man team/16 man district, and hold it till a bigger corp buys it or takes it, for the planet bonus, that some serious evenessTM in dust.
Remember, this is just the initial launch, not the mechanics we'll have forever. CCP are looking into Planet, System and regional bonus's now but it may take some time.
Pyzon Adama wrote:The Robot Devil wrote:Small corps are good but if team can't fund its activities or field a full team then they shouldn't try to hold something they can't pay for or defend. Larger corps usually do have lots of money and members and I would say it is mostly taxes that make then rich. Someone wrote the fat get fatter and the poor get poorer. This is a true statement they both keep doing whatever it is that makes them fat or poor.
Corps should have been charging players from the start to be in the corp. Finally, just because you like having fun with friends you have known for a long time doesn't mean you should get a district. Just like in real life the bigger they are the more they have and can do. If you like having fun with your friends and don't want to tax your group then stay in random battles. If you want to own and hold districts then start taxing your mercs and recruiting. I am not being an ass but I am telling the truth. I am actually a 4year eve pilot and isk will not be a problem for me, once the real interaction switch is flipped, which will probably be around the same time dust corps can tax anyway. Also while you may be keen to leave me and everyone else that's played more traditional fps's out, I happen to know Dust514's Dev team as a whole is not. The idea could even be expanded upon to allow for some planets to have super districts that require 32 mercs to defend or attack. But being the first persistent fps mmo, I have played personally, not having a spot(district) in that persistent world, that me and my little fps clan can try to carve out for our own, would defiantly be disappointing if not a deal breaker.
A 4 year EVE pilot means nothing, it's about the tax percentages. I fully expect the EVE/DUST Tax link to be in the region of 90% to start with so even having several billion in your personal liquid isk stash will mean nothing in the grand scheme of things. |
Gersh Raven beta
Subdreddit Test Alliance Please Ignore
57
|
Posted - 2013.04.06 11:39:00 -
[228] - Quote
I think the 80mil cost of invasion will effect the larger corps more than the smaller ones.
A small 16 merc corp that wanted to get into PC was probably only going to be able to take over and hold one district anyway. While a megacorp that had could afford to take over 20 districts before, can now only afford 5 districts.
80 mil is a lot, but it is doable. 16 mercs need to donate 5 mil each in the next 30 days, that's 166,666.67 ISK a day. That is one pub match worth of winnings. If you can't get 16 people to log on and play one or two matches each day, then you wont be able to get them to log on once a day to defend a district under constant attack.
Also a lack of tax and wallet tools are indeed painful. Here is a possible workaround for corps:
If you want to know if your mercs are donating, give each one a number and make them add that to the donated ISK. I'm merc number 16 and I want to donate my 5 mil, thus I donate 5,000,016 ISK. Tell them if they don't add their number then it is considered an anonymous donation. |
KalOfTheRathi
Talon Strike Force LTD
325
|
Posted - 2013.04.06 11:49:00 -
[229] - Quote
Taxes are not going to fly for a vast majority of Mercs I suspect. Mercs are actually real people and gamers at that. They play games to relax and one of their favorite things to do is to bend the rules; Of every single aspect of any game.
Don't be surprised when poor recruitment practices don't generate funds to operate PC.
Once taxes can be implemented expect a sudden reduction in membership for the Corp that chooses that option. That might not be true in countries outside of the US. But here, taxes will probably drive more players away than will actually help the Corp.
A system to track donations would make much more sense. That enables pride and bragging rights while taxes inspire revolution on this little piece of Old Earth. |
Vaerana Myshtana
Bojo's School of the Trades
618
|
Posted - 2013.04.06 11:55:00 -
[230] - Quote
Pyzon Adama wrote: Doing this you can carve a little niche for those smaller fps clans that have been together for years, and don't want to double up, and/or for those who just think 16 is fun 32 is a crowd. I hope you think about it because I know you want to include as many as possible in your crowning jewel that is planetary conquest/eve interaction.
I hate to be the bearer of bad news, but what counts as a clan in many games is a "vanity corp" in New Eden. I speak as the proud owner of a vanity alliance, EVE side.
There is a lot of things that my mini corp/alliance can do in EVE, but taking and holding territory will never be one of them. I don't like it, but hey- life's not fair and neither is New Eden.
I didn't want to get big, so I got out... and went back to industry.
Pyzon Adama wrote:Just of the top of my head this could let small corps capture an 8 man team/16 man district, and hold it till a bigger corp buys it or takes it, for the planet bonus, that some serious evenessTM in dust.
All of my doom and gloom aside, Uprising is only the first iteration. At some point, there will be more planets and some of those ~70,000 temperate planets are going to be useless to the larger Kaiju and Monster corps.
So you may be able to do PC effectively with 8 guys, but probably not for awhile. |
|
Gersh Raven beta
Subdreddit Test Alliance Please Ignore
57
|
Posted - 2013.04.06 11:58:00 -
[231] - Quote
KalOfTheRathi wrote:Taxes are not going to fly for a vast majority of Mercs I suspect. Mercs are actually real people and gamers at that. They play games to relax and one of their favorite things to do is to bend the rules; Of every single aspect of any game.
Don't be surprised when poor recruitment practices don't generate funds to operate PC.
Once taxes can be implemented expect a sudden reduction in membership for the Corp that chooses that option. That might not be true in countries outside of the US. But here, taxes will probably drive more players away than will actually help the Corp.
A system to track donations would make much more sense. That enables pride and bragging rights while taxes inspire revolution on this little piece of Old Earth.
I doubt taxes would reduce member level much if at all. Even a 10% would be barely noticed. So in a match you'll earn, say, 180k instead of 200k. If you donated 10% of your ISK to your corp right now would it affect you much? |
Vaerana Myshtana
Bojo's School of the Trades
618
|
Posted - 2013.04.06 11:58:00 -
[232] - Quote
KalOfTheRathi wrote:Taxes are not going to fly for a vast majority of Mercs I suspect. Mercs are actually real people and gamers at that. They play games to relax and one of their favorite things to do is to bend the rules; Of every single aspect of any game.
Don't be surprised when poor recruitment practices don't generate funds to operate PC.
Once taxes can be implemented expect a sudden reduction in membership for the Corp that chooses that option. That might not be true in countries outside of the US. But here, taxes will probably drive more players away than will actually help the Corp.
A system to track donations would make much more sense. That enables pride and bragging rights while taxes inspire revolution on this little piece of Old Earth.
Well, it will probably be a variable tax rate, just as in EVE.
My guess is that NPC corps will start taxing at something high, like 10-15% (as in EVE). This will allow corps to choose something less than that, say 3-7%, that will seem reasonable by comparison. |
KalOfTheRathi
Talon Strike Force LTD
325
|
Posted - 2013.04.06 12:08:00 -
[233] - Quote
Ronan Elsword wrote:The way this is currently set up, the Eve players have a fairly minor role. Why can't you have an Eve player transport the clones as an option or something like that. Also the Dust players should have a bigger role in the planetary infrastructure system. Why would any DUST player trust any EVE player to transport clones?
Unless those players are one and the same it makes no sense.
EVE is built on backstabbing, thievery and never trusting EVE players. Just listen to the thieving clowns threaten you on your local chat. That should establish the quality of trust you can expect from the pod people. |
Vaerana Myshtana
Bojo's School of the Trades
618
|
Posted - 2013.04.06 12:13:00 -
[234] - Quote
CCP Nullarbor wrote:Vaerana Myshtana wrote: The disincentive comes from distance losses, yes, but also from the lack of rewards.
I've long postulated that Genesis may be the first region for PC. If that is the case, then there are some pockets in that region:
The minipocket constellation of Nazdirer (1 Temperate in Vecamia) is 5 jumps from the Mih midpocket (5 Temperates total). Nazdirer's is also 6 jumps from the Ashela midpocket (4 Temperates) and the Ubar minipocket (2 Temperates). The Nazdirer pocket is 8 jumps from the nearest part of the Monalaz-Meli-EVE megapocket and 12 jumps from the Aven-Makh-Kihkounad megapocket.
Something we havn't mentioned yet is that our cost calculation skips high security systems provided they are along the shortest path between the districts. Having said that, I am neither confirming nor denying there will be high security systems in any paths, just explaining how it works
Ooof.
If we don't have meaningful pockets, I suspect it's NAP time. It will just take longer for the Kaijus to take it all, maybe a month or two.
Or, this could be a clue that you're starting in a crappy region like Aridia because none of the good regions have pockets when you only count lowsec....
Or, it could be trolling.
Ppbbbtthhh. I wish we could just get an answer. We've only got a month to get ready. |
Vaerana Myshtana
Bojo's School of the Trades
618
|
Posted - 2013.04.06 12:16:00 -
[235] - Quote
KalOfTheRathi wrote:Ronan Elsword wrote:The way this is currently set up, the Eve players have a fairly minor role. Why can't you have an Eve player transport the clones as an option or something like that. Also the Dust players should have a bigger role in the planetary infrastructure system. Why would any DUST player trust any EVE player to transport clones? Unless those players are one and the same it makes no sense. EVE is built on backstabbing, thievery and never trusting EVE players. Just listen to the thieving clowns threaten you on your local chat. That should establish the quality of trust you can expect from the pod people.
The same reason that EVE players trust each other- past experience or na+»vet+¬.
Black Frog and Red Frog are well-established, respected freighter corps. Why not contract with them?
Or, given that Dust is intended to bring corps together across the games, you could get a pilot in your corp or alliance to do so. It's not a perfectly reliable solution, but it's done everyday EVE side. |
Cerebral Wolf Jr
Immobile Infantry
876
|
Posted - 2013.04.06 12:49:00 -
[236] - Quote
KalOfTheRathi wrote:Taxes are not going to fly for a vast majority of Mercs I suspect. Mercs are actually real people and gamers at that. They play games to relax and one of their favorite things to do is to bend the rules; Of every single aspect of any game.
Don't be surprised when poor recruitment practices don't generate funds to operate PC.
Once taxes can be implemented expect a sudden reduction in membership for the Corp that chooses that option. That might not be true in countries outside of the US. But here, taxes will probably drive more players away than will actually help the Corp.
A system to track donations would make much more sense. That enables pride and bragging rights while taxes inspire revolution on this little piece of Old Earth.
80% of my corp is US based and they can't wait for us to get taxes because they know we're gonna have fun with that money and it's going to go towards paying them to lose tanks and protosuits.
If you can't get your members onside for tax etc then you shouldn't be leading a corp to be perfectly honest. Your job as leader is to convince your member base what needs to be done for the good of the corp, not bend over backwards and let your membership screw you from behind. |
Cerebral Wolf Jr
Immobile Infantry
876
|
Posted - 2013.04.06 12:51:00 -
[237] - Quote
KalOfTheRathi wrote:Ronan Elsword wrote:The way this is currently set up, the Eve players have a fairly minor role. Why can't you have an Eve player transport the clones as an option or something like that. Also the Dust players should have a bigger role in the planetary infrastructure system. Why would any DUST player trust any EVE player to transport clones? Unless those players are one and the same it makes no sense. EVE is built on backstabbing, thievery and never trusting EVE players. Just listen to the thieving clowns threaten you on your local chat. That should establish the quality of trust you can expect from the pod people.
Because that EVE side logistics will be needed for Dust in Nullsec. Not Lowsec. So it's not going to impact you PC guys anyway. |
trollsroyce
Seraphim Initiative. CRONOS.
269
|
Posted - 2013.04.06 13:01:00 -
[238] - Quote
Previous subject of orbital strike WP count. NPC Warbarges being on a WP count is realistic. Player ships are not. Just lift the WP requirement, and put in place a siege bombardment module that takes a 3 minute cycle to load for strike. Cycling the module causes district alert as well as system alert in eve local.
Multiple ships provide multiple strikes, but doing so in lowsec provokes CONCORD due to mass destruction conventions. In other words, nullsec sky dominance allows strikes per minute, suicide ganking planets is in lowsec. |
lordjanuz
Norwegian Dust514 Corporation
102
|
Posted - 2013.04.06 13:06:00 -
[239] - Quote
trollsroyce wrote:Previous subject of orbital strike WP count. NPC Warbarges being on a WP count is realistic. Player ships are not. Just lift the WP requirement, and put in place a siege bombardment module that takes a 3 minute cycle to load for strike. Cycling the module causes district alert as well as system alert in eve local.
Multiple ships provide multiple strikes, but doing so in lowsec provokes CONCORD due to mass destruction conventions. In other words, nullsec sky dominance allows strikes per minute, suicide ganking planets is in lowsec.
My man can I give you a hug
+1 |
Cerebral Wolf Jr
Immobile Infantry
876
|
Posted - 2013.04.06 13:38:00 -
[240] - Quote
trollsroyce wrote:Previous subject of orbital strike WP count. NPC Warbarges being on a WP count is realistic. Player ships are not. Just lift the WP requirement, and put in place a siege bombardment module that takes a 3 minute cycle to load for strike. Cycling the module causes district alert as well as system alert in eve local.
Multiple ships provide multiple strikes, but doing so in lowsec provokes CONCORD due to mass destruction conventions. In other words, nullsec sky dominance allows strikes per minute, suicide ganking planets is in lowsec.
I'm putting together a thread about this right now. |
|
Mavado V Noriega
SyNergy Gaming EoN.
2669
|
Posted - 2013.04.06 13:51:00 -
[241] - Quote
KalOfTheRathi wrote:Taxes are not going to fly for a vast majority of Mercs I suspect. Mercs are actually real people and gamers at that. They play games to relax and one of their favorite things to do is to bend the rules; Of every single aspect of any game.
Don't be surprised when poor recruitment practices don't generate funds to operate PC.
Once taxes can be implemented expect a sudden reduction in membership for the Corp that chooses that option. That might not be true in countries outside of the US. But here, taxes will probably drive more players away than will actually help the Corp.
A system to track donations would make much more sense. That enables pride and bragging rights while taxes inspire revolution on this little piece of Old Earth.
then those players need to gtfo and stick to pub games Taxes are small when u look at it....even set at 10% per match ur looking at 30K out of 300K for an avg game if ppl cant spare a measly 30K to HELP fund their own corp then they need to stick to pubs or roll solo.
If ur just taxing ur players and dont put the ISK to actual use to benefit the corp then yes u will drive ppl away. Things like reimbursements and funding Geno clone packs and buying SIs for ur district are good reasons why tax is wanted/needed |
|
CCP Nullarbor
C C P C C P Alliance
851
|
Posted - 2013.04.06 14:07:00 -
[242] - Quote
So we don't derail this thread too much, I've created a discussion on corporation tax over here:
https://forums.dust514.com/default.aspx?g=posts&t=67713
|
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Coyskurk
3dge of D4rkness SoulWing Alliance
61
|
Posted - 2013.04.06 15:27:00 -
[243] - Quote
This is more of an Uprising in general question. Trophies? Or is that in a later build/never? |
DoomLead
Dead Six Initiative Daringly Inserting Large Dangerous Objects
0
|
Posted - 2013.04.06 15:52:00 -
[244] - Quote
I think planetary conquest should work like rush on battlefield 3 (since skirmish is basically conquest from battlefield 3). think about it they drop a couple CRUs as an insertion point and you steadily move up the planet hacking and holding objectives around a district. Districts are won when you hold all objectives. Planet is won when you win three or more districts depending on size of planet. In defense game is won when all of the enemy CRUs are either hacked or destroyed. If anybody can add to this give CCP your thoughts and maybe we can get more than a new game mode in the near future besides Team Deathmatch (Ambush) and Conquest(Skirmish). or at least you can do instant battles like this cause this game is in need of a new game mode badly |
Cerebral Wolf Jr
Immobile Infantry
878
|
Posted - 2013.04.06 15:54:00 -
[245] - Quote
DoomLead wrote: I think planetary conquest should work like rush on battlefield 3 (since skirmish is basically conquest from battlefield 3). think about it they drop a couple CRUs as an insertion point and you steadily move up the planet hacking and holding objectives around a district. Districts are won when you hold all objectives. Planet is won when you win three or more districts depending on size of planet. In defense game is won when all of the enemy CRUs are either hacked or destroyed. If anybody can add to this give CCP your thoughts and maybe we can get more than a new game mode in the near future besides Team Deathmatch (Ambush) and Conquest(Skirmish). or at least you can do instant battles like this cause this game is in need of a new game mode badly
Thats how the old skirmish use to work but it was taken out because it was unbalanced. |
DoomLead
Dead Six Initiative Daringly Inserting Large Dangerous Objects
0
|
Posted - 2013.04.06 16:31:00 -
[246] - Quote
well then they should drop like 5 rail guns next to the CRUs |
Salt Dog 76
Red Star. EoN.
16
|
Posted - 2013.04.06 17:00:00 -
[247] - Quote
Hey DEV's hows giving us a trading or barter system going for PC. Ive go some questions didn't see answers for on page 1.
Will we have a trading/selling/bartering system in place for PC?
Will we be able to sell items back to the market for a lowered isk price? (It will be awesome to trade equipment between players if even at first its only between corporation mates. Or in a corporation warehouse with lowered prices on them or for free.. |
54rffv
Resheph Interstellar Strategy Gallente Federation
3
|
Posted - 2013.04.06 18:29:00 -
[248] - Quote
Salt Dog 76 wrote: Hey DEV's hows giving us a trading or barter system going for PC. Ive go some questions didn't see answers for on page 1.
Will we have a trading/selling/bartering system in place for PC?
Will we be able to sell items back to the market for a lowered isk price? (It will be awesome to trade equipment between players if even at first its only between corporation mates. Or in a corporation warehouse with lowered prices on them or for free..
Sorry if im poopin on ur dreams for uprising but the answer to all your questions is.......
No |
The Robot Devil
BetaMax. CRONOS.
69
|
Posted - 2013.04.06 18:48:00 -
[249] - Quote
KalOfTheRathi wrote:Ronan Elsword wrote:The way this is currently set up, the Eve players have a fairly minor role. Why can't you have an Eve player transport the clones as an option or something like that. Also the Dust players should have a bigger role in the planetary infrastructure system. Why would any DUST player trust any EVE player to transport clones? Unless those players are one and the same it makes no sense. EVE is built on backstabbing, thievery and never trusting EVE players. Just listen to the thieving clowns threaten you on your local chat. That should establish the quality of trust you can expect from the pod people.
Create a contract with a person who has a good rep and will get it done. When it gets that far the ISK will be more worked out. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
286
|
Posted - 2013.04.06 20:08:00 -
[250] - Quote
CCP Nullarbor wrote:Something we havn't mentioned yet is that our cost calculation skips high security systems provided they are along the shortest path between the districts. Having said that, I am neither confirming nor denying there will be high security systems in any paths, just explaining how it works
Please reconsider that 'jumping over hisec'. It feels unnecessary and reduces the feeling of location. It wouldn't be bad if there would be sort of islands of lowsec instead of everything connected. Just different. I feel that it would be nice to have clear borders etc. |
|
Covert Clay
Red Star. EoN.
4
|
Posted - 2013.04.06 20:33:00 -
[251] - Quote
Quick question. How exactly does a corp take over an enemy's district? MCC destruction or by killing all the clones? |
Mavado V Noriega
SyNergy Gaming EoN.
2672
|
Posted - 2013.04.06 20:55:00 -
[252] - Quote
Covert Clay wrote:Quick question. How exactly does a corp take over an enemy's district? MCC destruction or by killing all the clones?
when there are no more clones on the target district the aggressor takes control of the district
MCC destruction wins u a single match and all clones killed are subtracted from total clones on the district. A minimum of 150 clones are lost for the loser even if during the match u only lost say 100 |
Vaerana Myshtana
Bojo's School of the Trades
618
|
Posted - 2013.04.06 22:26:00 -
[253] - Quote
KEROSIINI-TERO wrote:CCP Nullarbor wrote:Something we havn't mentioned yet is that our cost calculation skips high security systems provided they are along the shortest path between the districts. Having said that, I am neither confirming nor denying there will be high security systems in any paths, just explaining how it works Please reconsider that 'jumping over hisec'. It feels unnecessary and reduces the feeling of location. It wouldn't be bad if there would be sort of islands of lowsec instead of everything connected. Just different. I feel that it would be nice to have clear borders etc.
Yeah.
There are very good reasons to have the PC systems broken up. |
Daven Oganusius
Planetary Response Organisation
0
|
Posted - 2013.04.06 22:36:00 -
[254] - Quote
I'm guessing the CEO will be the one determining which districts will be attacked? |
Draco Cerberus
Hellstorm Inc League of Infamy
14
|
Posted - 2013.04.06 23:58:00 -
[255] - Quote
Vaerana Myshtana wrote:KatanaPT wrote:Xander Mercy wrote: blame your member for being cheap
What member? Imagine i have 10 guys in corp chat saying they donated 1mil each, and i go to corp walled and only saw 1mil donated. Shall i expel them all for lying? Promote them for being dirty bastars? Say thank you and go away? Im not saying you arent correct, which you are, you have nailed it in the head, too many players being cheap. But no way of controlling who isnt. Well, if you are not seeing WHO donated, that is a serious oversight on CCP's part in coding the corp wallet. In EVE, you can see every stinking transaction. That really is a critical piece of coding that should have been dealt with much earlier in closed beta.
I agree but something about lag came up then it was nerf this nerf that. Now that we have some foam corners we can focus on other things like: Adding more content, Maps, PC, the corporation wallet tab and why after being online for more than 5 hours there's a rubber band like effect in matches played.
I would anticipate changes to the wallet tab around the time CCP makes changes to Corporation Tax as it would help all the spreadsheeters immensely I'm sure.
I think it would be really nice if you devs would implement trade in the near future, of items and isk, between players as well as a market for some of our built up assets that could possibly be sold to raise fund for PC so that the grinding isn't for isk to do PC but rather for the SP rewards and for personal fittings. |
Rigor Mordis
Imperial Populicide Legion
8
|
Posted - 2013.04.07 01:22:00 -
[256] - Quote
IDEA What if there were certain planet and district criteria that a corporation had to meet before they could attack, conquer, build on, and profit from? Lets say for example: Every planet has a level or rating say 1-5 that only corps of a certain size (corp, megacorp, and transtellar empire) could occupy, attack, or profit from. Lets say that planets that are a 1 make the least clones/profit and are minimally upgradeable. Then a 5 planet is of course the most profitable and upgradeable, etc.
Now lets say a corp can only start on a 1 planet, a megacorp can only start on a 2 or 3, and an empire can only start on a 4 or 5. Lets say a corp can conquer a district on a 2 planet but cannot attack a district on a 3 planet. A megacorp can attack but NOT CONQUER a district on a 1 planet with HIGH RISK and LOW REWARD. Megacorp can conquer a district on a 4 planet but cannot attack a 5 planet. Empire can attack but not conquer a 3 planet at high risk vs. reward.
What about growth? Lets say corp becomes megacorp. New megacorp holds x districts on lvl 1 planets and y districts on lvl 2 planets. Upon becoming megacorp x districts clone production cut by 50% and all structures/upgrades etc. are either sold or go into an inventory. Lets say these could only be used to upgrade a district on a 2 planet, and so on for transition from mega to empire. ***There would also need to be a threshold on how many districts a corp or megacorp could hold at planet levels 2 and 4 before 'capital gains penalty' would kick in.
I'm thinking of how to get people involved and keep them involved. I'm not thinking about how to dominate the universe, level up, and make money here. I like the idea of still being able to subcontract mercs to and from any level. I think that subbing out work to high level corps should and would have to come at a high cost. There is so much potential in this PC business that it makes me sick to think that its designed so that only BCS schools have a chance to truly participate for any kind of belt.
Sadly it looks to be headed in the opposite direction of ^. FW will not be enough to carry the newer players and corps. A big reason is that corporations are made up of several factions. How do you choose to fight for if you could even choose? FW is decided entirely in space....all Dusties get is some better pay and some fiction that 90% will be clueless about?
Right now the only attractive thing about DUST to EVE seems to be the ability to bombard defenseless ground forces from outer space. (killing defenseless spawns seems to be the only appeal for DUST right now) With all going on in EVE, I don't see why those people would even bother unless they have done all there is to do and are searching for something to keep their interest, which, I am beginning to think is the whole point of DUST. It seems to me that if societies have the ability to, well, do all they can in EVE, then they would have some ground based defenses against spaceships, etc.
I hope anyone who says 'start recruiting' stubs their toe. Especially if they are not a CEO or Director that has/is committed a significant amount of time to operating their corp, but instead, are one of the followers who either only has time to be a condescending fanboy on the forum, or didn't have the intestinal fortitude to found and/or help build a corporation of their own.
Recruiting is already very difficult and it appears PC is going to render it impossible and moot. For starters, noobs to the game are not sticking around and likely won't in the future due to the basic aspects of the DUST 514 battle. I have discussed this here #5.
Before just defending everything that is in place or proposed, ask oneself...If I were a complete noob: 1. do I want to play this ever again? 2. do I want to be part of the larger picture and participate in PC? 3. what corporation should I join? 4. Is it worth while to found a corporation? 5. How can my corporation make its mark in PC?
With what's in place/proposed here is the answer key: 1. Judge by the number of current inactives or the # purged by your corporation. 2. Yes! Definitely! Wait, let me think. Idk. Maybe. 3. One with your friends. Preferably one with hundreds of members and X months head start over everyone else. Oh wait, your friends tried it and gave it up already. 4. Not at all if you want to get in on PC. 5. It won't unless you are one of the '12' corps in BCS conferences.
I agree with the fact that small corps won't be able to sustain. At 80 mil they won't even be able to put chips on the table much less own a casino. I understand that we don't want any fly-by-night corp to throw down a minimal risk just to be a thorn in another corps side. I don't think the 80 mil pricetag is the real issue. The REAL issue is whether or not CCP is willing to listen to the new people and gain more new people, or listen to the FEW that makes the current base and gain few in the future.
Some of you people really need to get over yourselves. What is that one defends so vehemently? The right to glitch and make oneself feel better? The desire to have only a few thousand playing the game? Then several want to throw in a shot at CoD, Battlefield, Halo, or another SUCCESSFUL franchise in defense of this BETA. (beta in every sense of the term) Those are likely the people who feel some sense of accomplishment when they kill a defenseless spawn in DUST, but yet they probably can't hack it in the Big Leagues.
|
Fannomos
Namtar Elite Gallente Federation
0
|
Posted - 2013.04.07 01:28:00 -
[257] - Quote
Well the funny thing is people think the big corps are the only players but what's big? You need only 16 people, to run this and for example TeamPlayers (ranked top 50 therefore a contender in my opinion) has less than 100 people but so many of their players are top 100 on leaderboards for kills. I'm guessing they play enough to defend everyday with the exact same people and probably trust each other enough to donate accordingly. I think the 80million ISK is only sad to us because we're not selfless enough to pull together. Even a corp with over 500 players should only own a few districts max, so that the tax per player wouldn't be overboard but then corp members could then all take turns defending and on occasion use your starting line up of MVPs to defend just to keep the clones from going below a number that your regeneration can't get you back from.
On a more scandalous note can you imagine if someone with a defeated attitude about PC hired a few outside members to squad up with, let them afk farm since the payouts are better than instant battles, blamed them and kicked them from the battle/chat channels etc., then split the earnings later? Only 16 people in the battle were there...who's to say what really happened? |
Rigor Mordis
Imperial Populicide Legion
9
|
Posted - 2013.04.07 02:00:00 -
[258] - Quote
Will the subcontracts be something that the contractor can control? How much control? Will the contractor be able to set a price on a certain district and random mercs can participate? Will contractor be able to extend subcontracts to certain invitation only corporations? Multiple corporations?
Any further information is appreciated. |
Rigor Mordis
Imperial Populicide Legion
9
|
Posted - 2013.04.07 02:17:00 -
[259] - Quote
Fannomos wrote:Well the funny thing is people think the big corps are the only players but what's big? You need only 16 people, to run this and for example TeamPlayers (ranked top 50 therefore a contender in my opinion) has less than 100 people but so many of their players are top 100 on leaderboards for kills. I'm guessing they play enough to defend everyday with the exact same people and probably trust each other enough to donate accordingly. I think the 80million ISK is only sad to us because we're not selfless enough to pull together. Even a corp with over 500 players should only own a few districts max, so that the tax per player wouldn't be overboard but then corp members could then all take turns defending and on occasion use your starting line up of MVPs to defend just to keep the clones from going below a number that your regeneration can't get you back from.
My thing is, large corps will have enough to attack/defend multiple districts. Also having the most money and making the most profit at the same time. How many can that group of 50 attack/defend at one time? 24 hrs or not they will quickly become exhausted by an empire corp that is attacking multiple districts at different time slots. That's another thing.....people keep acting as is they don't want it to be MMO but instead a little sandbox on a big playground. 'Oh well, we got here first nanny nanny booboo.' If only 16 is what it takes, why have the ability to have 1500?
If everyone will just come out and say: We don't want participation in the game to grow to its maximum potential. We don't want a game where we can't farm spawn kills. We don't want it to be fun for everybody. We don't want the PC region(s) to be ever-growing and constantly changing hands. We just want some EVE folks to give this part a chance before they give up their subscriptions. We don't really intend to make a top-notch FPS. :Then we can all quit wasting each other's time.
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CCP Nullarbor
C C P C C P Alliance
864
|
Posted - 2013.04.07 02:57:00 -
[260] - Quote
KEROSIINI-TERO wrote:CCP Nullarbor wrote:Something we havn't mentioned yet is that our cost calculation skips high security systems provided they are along the shortest path between the districts. Having said that, I am neither confirming nor denying there will be high security systems in any paths, just explaining how it works Please reconsider that 'jumping over hisec'. It feels unnecessary and reduces the feeling of location. It wouldn't be bad if there would be sort of islands of lowsec instead of everything connected. Just different. I feel that it would be nice to have clear borders etc.
There are plenty of pockets just using the gaps between temperate planets in lowsec. Creating an interesting landscape is important, this just fixes some extreme cases of that. |
|
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Aighun
Zumari Force Projection Caldari State
723
|
Posted - 2013.04.07 04:02:00 -
[261] - Quote
Some CRU questions:
Does a CRU in Planetary Conquest house actual clones, or does it just allow clones that are already at a district to spawn in a particular area?
If the CRU contains actual clones, are clones destroyed when a CRU is destroyed? If an attacker destroys a CRU do they destroy a portion of the defenders clone total? If an attacker hacks a CRU and it is in their posession at the end of a match that they win, do they keep any clones that are in the CRU? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3342
|
Posted - 2013.04.07 04:21:00 -
[262] - Quote
Will corps eventually be able to sell their districts to other corps? I think it should happen. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
286
|
Posted - 2013.04.07 16:52:00 -
[263] - Quote
KAGEHOSHI Horned Wolf wrote:Will corps eventually be able to sell their districts to other corps? I think it should happen.
It can be fixed, no worries there. Of course 'district contract system' or 'district market' would be cool. |
Vaerana Myshtana
Bojo's School of the Trades
620
|
Posted - 2013.04.07 21:01:00 -
[264] - Quote
Start your planning. The first district is:
https://forums.dust514.com/default.aspx?g=posts&m=676152#post676152
I'm mapping it now. |
TakeCover OrDie
GamersForChrist
3
|
Posted - 2013.04.07 21:50:00 -
[265] - Quote
hello
|
Christoph Archeon
ROGUE SPADES
84
|
Posted - 2013.04.07 23:21:00 -
[266] - Quote
http://themittani.com/news/dust-514-new-skills-may-hurt-current-players I Don't know if i like this or not... |
Vaerana Myshtana
Bojo's School of the Trades
622
|
Posted - 2013.04.07 23:31:00 -
[267] - Quote
Christoph Archeon wrote:http://themittani.com/news/dust-514-new-skills-may-hurt-current-players I Don't know if i like this or not...
Wrong thread, but they've said they are giving people back their SP. |
J Lav
Lost-Legion Orion Empire
48
|
Posted - 2013.04.08 00:15:00 -
[268] - Quote
It's a good amendment I think you guys have made. On the whole, much better than the previous announcement.
I agree with earlier posts that smaller corps are screwed, but then I think they should be. However, I hope that in the future, there will be something for smaller corps to own, and fight over. It doesn't have to be districts, even a building that they can sink money into that serves as a cosmetic "fishbowl" we can interact with.
Also, I'm totally trying to figure out your example of someone losing without losing their MCC... Are you insinuating that it's better to lose by clone count - since your MCC survives? I'm under the impression that an MCC is significantly more costly than the clones, so at some point commanders will be encouraging everyone to run maniacally into guns to preserve the MCC. Won't this screw the quality of the gameplay? |
XXfootnoteXX
DUST University Ivy League
183
|
Posted - 2013.04.08 03:41:00 -
[269] - Quote
Sorry if I missed it, but how many clones can a friendly district hold? |
DJINN Kujo
Hellstorm Inc League of Infamy
28
|
Posted - 2013.04.08 04:48:00 -
[270] - Quote
OK for all the small corps that are claiming such a hard idea to take part into Planetary Conquest, I am actually with CCP on their new ideas. All the smaller corps that are out there we can assume are playing this game for the short term and to play it just as a FPS and not a game that's implemented with a Massive RPG Online via EVE Online.
I do understand some of the previous statements by nothing how bigger corporations/alliances get richer and the weaker corps do anything in their power just to get a foothold within the mass universe of EVE. That cast aside, you have to look at this as the same way CCP is looking at it. This game is designed to envelop EVE players to contract DUST mercenaries in the long run to do their dirty work, without us; EVE pilots won't be able to claim parts of space and without EVE pilots; CCP would be stuck at a grudge where they turned a intervention back into any ole' regular FPS. The concepts behind this game are on a magnitude that not a lot of FPS players understand because they have no ideology of how EVE Online even interacts within itself much less within DUST also.
EVE Online is a game built around the ideas of sovereignty and warfare. With this knowledge, the same ideas are brought into the game we call DUST 514. As FPS players flood the gates of the SIngularity servers to get their name known amongst the broad spectrum of players, corporations get involved in the same manner as the corporations on EVE. I am sure everyone has heard the saying, "If you can't beat them, join them." That statement alone is a stronghold of the interactions of corps as Planetary Conquests starts unfolding. In all honesty, no corporation knows 100% what to expect upon the May 6th launch, were all playing by ear at this point, and can only wait for the day to come to make our own corporations shine. Furthermore, some of the bigger corporations have a purpose, whether in numbers from strictly massive recruiting or the corp was designed by EVE pilots to come into DUST to help expedite their own necessities in EVE. Either way, smaller corps (and I am not saying I am not a fan of the little guy in the business world, cause every person/group has a fair chance in any goal they seek) are going to have to accept this game as an integrated FPS, and not a strict FPS.
In other terms; I know there's lots of players that have hibernated to DUST from Call of Duty, Battlefield or even Halo; just to name a few. That's great, their use to having some spectrum of gun game somewhere buried in their minds that they get to unleash on this game. However, imagine a team on Call of Duty for example or a 'clan' I believe is what they were called, playing games to get their 'clan' known within the online servers, but never take their true skills to a pro level or take their teams to GameBattles to really put their name to the test against players/teams that have been playing together for sometime and know more fundamentals of teamwork and how to cope with change at any given time. If you ever watch OpTiC play for example, they know the other teams moves before they make them, they know anything and everything about the game they are playing and use that to their advantage. Same ideology goes with this game. The bigger corporations who have corps in EVE, placed some players in DUST to manage corps, manage alliances, manage every aspect of the DUST world while EVE pilots get ready for anything CCP has to throw at either side of the table. So for smaller corporations to say that they are at an disadvantage, yes they are but obviously you can't even begin to imagine the ambitions of the bigger corps that are on this game.
I don't mean offense to smaller corps, but I have already been seeing smaller corps merging with bigger corporations already to get ready for Planetary Conquest.... just throwing that up in the air for whomever is willing to catch it and obtain that knowledge.
Throughout the Closed Beta to even the Open Beta, we have seen corps come and go with still a few corps from Closed Beta rocking out everything they have against one another to take that #1 spot in Dust. Corps will remain to come and go as friendships are made and enemies are made in retrospect. It's the game we envelop ourselves into, take it for what it is, or don't judge it to begin with without previous knowledge on why everything works the way it does.
Hope this is helpful to a lot of people
DJINN Kujo Co-leader Hellstorm Inc |
|
Guilbert 515
United Pwnage Service RISE of LEGION
2
|
Posted - 2013.04.08 09:00:00 -
[271] - Quote
CCP Nullarbor wrote:It's looking very likely we will introduce corporation tax, just a question of when.
About the when, id say, as soon as possible! Since people are already complaining that they dont have any control tool to manage how much money actually got in and by whom into the corp wallet. That causes a lot of internal tention between officers and members within a corp, probably resulting in loosing players interest in the corp or in playing dust i fear.
This is something to fix pre-launch so that small and med size corps have a chance to compete by the time of launch. Otherwise you widen the monetary gap between small med size vs large corporation exponentially.
|
NIKIA BETHUNE
Ill Omens EoN.
73
|
Posted - 2013.04.08 09:57:00 -
[272] - Quote
Very well said kujo truth is the region is too small for everyone to get a piece. If you are truly ambitious prove it. How far and what are you willing to sacrifice to be at the top? You want to hold on to your 20 man corp with 5 active members so be it but I say show me the drive to succeed. I started my corp with 4 people 32 days ago I have 90+ members now and 30+ active daily. I feel I have more right than older corps to say if you want it go for it. You smaller corps WILL fail if you don't get your act together if my corp wasn't as big as it is u better believe I would have merged to be a force in PC. Let go of your pride and show the bigger guys whose boss. |
Rigor Mordis
Imperial Populicide Legion
9
|
Posted - 2013.04.08 11:07:00 -
[273] - Quote
DJINN Kujo wrote:OK for all the small corps that are claiming such a hard idea to take part into Planetary Conquest, I am actually with CCP on their new ideas. All the smaller corps that are out there we can assume are playing this game for the short term and to play it just as a FPS and not a game that's implemented with a Massive RPG Online via EVE Online.
In other terms; I know there's lots of players that have hibernated to DUST from Call of Duty, Battlefield or even Halo; just to name a few. That's great, their use to having some spectrum of gun game somewhere buried in their minds that they get to unleash on this game.
I don't mean offense to smaller corps, but I have already been seeing smaller corps merging with bigger corporations already to get ready for Planetary Conquest.... just throwing that up in the air for whomever is willing to catch it and obtain that knowledge.
Throughout the Closed Beta to even the Open Beta, we have seen corps come and go with still a few corps from Closed Beta rocking out everything they have against one another to take that #1 spot in Dust. Corps will remain to come and go as friendships are made and enemies are made in retrospect. It's the game we envelop ourselves into, take it for what it is, or don't judge it to begin with without previous knowledge on why everything works the way it does.
Hope this is helpful to a lot of people
I think you meant immigrated to DUST. Once arriving at DUST is where the hibernation begins.
I understand that nobody really knows what's coming on the 6th. I also understand that this game is an extension/integration of EVE. I understand that there is a decade's worth of fiction and ever-changing demographics that the new people are not going have knowledge of at first. I think I can speak for most of the people new to it when I say it is not a matter of NOT understanding the complexities of EVE and how integration might work. The concepts of EVE are no excuse for a public match that sucks. The concepts of EVE are no excuse for spawning dead at the possible cost of REAL MONEY. The concepts of EVE are no excuse for shooting through mountains.
I honestly don't see how the post is supposed to helpful to people unless that's just the long version of what I said about sandboxes earlier. If the little guy with the DUST corp is only meant to be contracted by the big guy with the EVE corp, why even give the little guy the option to create a corp? Does anyone really expect someone to play for seven years before they ever get to experience the "concepts of EVE"?
Then, after all of ones time spent, divorce, weight gain, and effort, his corp still doesn't have a snowball's chance of having any real success. For they have not been in PC X amount of time raking in Y amount of profit from Z amount of districts. NOW ITS JUST TARGET TRYING TO COMPETE WITH WALMART. Target might have the initial startup capital, a warehouse full of goods, and an excellent location, but Wally World has warehouses nation wide, Unlimited resources, and will be moving a supercenter AND neighborhood market right across the street in a day or two.
Again, we can go back to recruiting. Why on earth does a noob want to join with anybody that's not kicking butt in PC? They don't unless they have the ********* to try and build a corp from the ground up. That appears to be a lost cause because nobody want to join one that's not in PC. Chicken or the egg? And again, why even have the option to create one if it is not intended for HUNDREDS or THOUSANDS to be competing (realistically) for territories? Seems to me that if only the transstellar empires are supposed to participate and have any real chance, everyone should have been forced to stay in their default corps. Oh wait, that would have screwed the new people too.
The fact that public matches are complete garbage also will play into recruiting. Out of every 100 people who download it, then play 10 battles, how many do you think are going to want to dedicate ANY kind of time to a game that had ONE relatively balanced outcome. How many people is everybody counting on to think that spawn camping is fun, or that being held for 30 minutes inside of the redline is fun? Is that one of the great concepts of EVE? I don't think so.
Its just sounding more and more like what I feared early on and this just reaffirms it. People are supposed to accept it as an integrated FPS. Okay, it doesn't make the cut as FPS and it appears that the RPG integration part makes one no more than a lackey even if they are a CEO. I will see what the build has to offer before I form a full opinion on the integration.
I completely understand that people envelop themselves into the fiction and other aspects of EVE. Nobody has anything against that. Heck, I spent who knows how long writing up a history for my corp. Did a lot of research and tried to make it fit best I could while still having some originality. I thought this might help recruit some of those with more knowledge of it than I have. That's not going to help with whats on the table.
I think that 99% of us can accept the fact that we are 10 years late on showing up at EVE kindergarten. But, when you say accept it for what it is, then we all have to accept doodoo. Because that's what is here at this point is doodoo. If that's intention behind the design, to make a game just for the hardore EVE people; where spawncamping, ridiculous blowouts, and falling asleep during a gunfight is apparently the standard, then just somebody say it. Don't urinate down everyone's back and tell them it's raining.
We'll see. Just sure sounds to like the ones who have it all don't want play with the cool kids. I would just hate to see it stagnate and not gain any real support when there were measures that could have been taken to make it MORE successful. It would be nice to here a dev tell us flat out "Don't get ur hopes up" |
DJINN Kujo
Hellstorm Inc League of Infamy
30
|
Posted - 2013.04.08 11:10:00 -
[274] - Quote
NIKIA BETHUNE wrote:Very well said kujo truth is the region is too small for everyone to get a piece. If you are truly ambitious prove it. How far and what are you willing to sacrifice to be at the top? You want to hold on to your 20 man corp with 5 active members so be it but I say show me the drive to succeed. I started my corp with 4 people 32 days ago I have 90+ members now and 30+ active daily. I feel I have more right than older corps to say if you want it go for it. You smaller corps WILL fail if you don't get your act together if my corp wasn't as big as it is u better believe I would have merged to be a force in PC. Let go of your pride and show the bigger guys whose boss.
Very well said yourself NIKIA; in order to truly grasp the idea of Planetary Conquest, smaller corps are going to have to sacrifice some things here and there to foot your own foot down in the long run. NIKIA's corp is a prime example of younger corps writing their own chapter in this book. Great corp to play cause we know it's going to be a challenge, as far as Planetary Conquest; I really look forward to their success in it cause I know a lot of players out of Hellstorm respect III Omens with the upmost respect. So it can be done, everyone just has to take that extra leap of faith or cross a line here and there to truly expose yourself and your corporation.
DJINN KUJO Co-leader Hellstorm |
DJINN Kujo
Hellstorm Inc League of Infamy
30
|
Posted - 2013.04.08 11:17:00 -
[275] - Quote
@Rigor: I understand your aggression to pub matches, if you will; and I understand how the goals of EVE are not shown in pub matches. As such implementation has not been a direct cause/effect of EVE pilots, I personally don't think you can be barking up that tree. You see a few guys on the enemy team you don't want any part of... leave or run free gear. Recently my whole corp has been running BPO's or something similar to MLT or low base cost gear in order to start preserving our assets for Planetary Conquest. I am not saying that the little corps have no chance, as NIKIA noted two comments below it, it's the smaller guys responsibility to do something about it if their current goals are not met; via: recruiting, merging or what have you. I know everyone is counting the days down to see how everything is going to be fully implemented, it's the talk of DUST right now and we all know it. I just know that a lot of sacrifices will have to be made in order for some CEOs to get their foot in the door for Planetary Conquest. |
Rigor Mordis
Imperial Populicide Legion
10
|
Posted - 2013.04.08 11:45:00 -
[276] - Quote
Also, if it was always going to be necessary to merge with another corp to get in on PC, why have the option to create one? Why does one want to put in all of the effort and time just to have to be a subsidiary? People keep throwing the whole merger thing around like EVERYBODY should have known! Well, people didn't know because they weren't expecting it to be an exclusive country club. People were probably under the impression that it would be on a comparable scale to what is happening in EVE as far as the territorial aspect goes.
Its whatever. It just amazes me that there are those that are quick to tell you to 'start recruiting' and 'merging happening' when, like what was pointed out, nobody knows what the build holds.
I guess my bottom line is the basic, the start it up and lets me play vs. you isn't good enough to keep many around for any period of time. If the estimate was always that the smaller corps (ALL THE ONES STARTING OUT) would not be around for anything but the short term, again, why not keep everyone in their default corps? That logic just says to me that they wanted to slap together a turd because the EVE people will get involved no matter what kind of garbage it is. Just because its associated with EVE.
If you are a noob and you play your first 20 games and 18 of them were lame as duck, are you going to want to go out and learn more about EVE? I said it in another thread but FPS people are very unforgiving. They typically turn their backs on companies that release a garbage shooter. They are skeptical of companies bringing in new development teams.
Now, if we all just have to accept it for what it is...then why have a beta and ask for feedback? Why when someone offers some feedback or criticism do the bandwagoners have to jump to CCP's defense? Why are people so hellbent on this game not being all that it could be?
If it is just designed to envelop the EVE people and not really provide any real rewarding experience to the DUST folks, then we have been duped. And, it offends PS3 owners. The kind of saps ya'll were looking for are on Xbox. That's another thing that makes me curious. Why not Xbox? Ohhhhh yeah. Free 2 play. Looks like free PSN to be sullied with F2P garbage.
I don't mean to offend anyone either man. It's extremely aggravating because I like the idea, but it just needs some serious tuning, At the heart of it all, when you put a loaded firearm into a gamers hand, its a shooter. This needs to have a whole lot of management and customization and bells and whistles. Because as a shooter, its not that great. |
Sojaboy23
Ill Omens EoN.
0
|
Posted - 2013.04.08 11:56:00 -
[277] - Quote
Rigor Mordis wrote:Also, if it was always going to be necessary to merge with another corp to get in on PC, why have the option to create one? Why does one want to put in all of the effort and time just to have to be a subsidiary? People keep throwing the whole merger thing around like EVERYBODY should have known! Well, people didn't know because they weren't expecting it to be an exclusive country club. People were probably under the impression that it would be on a comparable scale to what is happening in EVE as far as the territorial aspect goes.
Its whatever. It just amazes me that there are those that are quick to tell you to 'start recruiting' and 'merging happening' when, like what was pointed out, nobody knows what the build holds.
I guess my bottom line is the basic, the start it up and lets me play vs. you isn't good enough to keep many around for any period of time. If the estimate was always that the smaller corps (ALL THE ONES STARTING OUT) would not be around for anything but the short term, again, why not keep everyone in their default corps? That logic just says to me that they wanted to slap together a turd because the EVE people will get involved no matter what kind of garbage it is. Just because its associated with EVE.
If you are a noob and you play your first 20 games and 18 of them were lame as duck, are you going to want to go out and learn more about EVE? I said it in another thread but FPS people are very unforgiving. They typically turn their backs on companies that release a garbage shooter. They are skeptical of companies bringing in new development teams.
Now, if we all just have to accept it for what it is...then why have a beta and ask for feedback? Why when someone offers some feedback or criticism do the bandwagoners have to jump to CCP's defense? Why are people so hellbent on this game not being all that it could be?
If it is just designed to envelop the EVE people and not really provide any real rewarding experience to the DUST folks, then we have been duped. And, it offends PS3 owners. The kind of saps ya'll were looking for are on Xbox. That's another thing that makes me curious. Why not Xbox? Ohhhhh yeah. Free 2 play. Looks like free PSN to be sullied with F2P garbage. Though all this u seem to be missing the fact that dust was never just meant to be a shooter. It has way more to offer for those that want to stick around and learned.
I don't mean to offend anyone either man. It's extremely aggravating because I like the idea, but it just needs some serious tuning, At the heart of it all, when you put a loaded firearm into a gamers hand, its a shooter. This needs to have a whole lot of management and customization and bells and whistles. Because as a shooter, its not that great.
|
Vaerana Myshtana
Bojo's School of the Trades
651
|
Posted - 2013.04.08 12:09:00 -
[278] - Quote
Rigor Mordis wrote:Also, if it was always going to be necessary to merge with another corp to get in on PC, why have the option to create one? Why does one want to put in all of the effort and time just to have to be a subsidiary?
... QQ ...
Now, if we all just have to accept it for what it is...then why have a beta and ask for feedback? Why when someone offers some feedback or criticism do the bandwagoners have to jump to CCP's defense? Why are people so hellbent on this game not being all that it could be?
... More QQ ...
If it was only intended for EVE people to get into and enjoy, keep it on the pc ffs.
Please remember that the Uprising expansion is the FIRST implementation of PC. It is not, nor was it ever intended to be, the end-all-and-be-all of PC.
The point that people are trying to make is that with less than 250 districts in one small region, there will be a LOT of heavy fighting for the few districts available. As such, there will not be a lot of room for five-man corps to take and hold territory. If they can- more power to them, those guys must be seriously awesome!
However, if those guys are that awesome, then the 80M ISK threshold should be pretty achievable for them.
Going the other direction, the 80M ISK price was a necessary speedbump to keep the Kaiju corps from buying everything day one using shell corporations staffed with alternate characters. |
Rigor Mordis
Imperial Populicide Legion
10
|
Posted - 2013.04.08 14:23:00 -
[279] - Quote
Well, I didn't mean to give anybody the impression that I was in a five man corp. I also didn't mean to give anybody the impression that I wasn't recruiting diligently. Since we gonna toot our own horns: I started mine with myself. Took me almost a week to get 1 other guy to join me. A week later I think we had 5. 6 weeks later, now we have right under 50. That's having purged several due to inactivity and lost a handful to bigger corps and maybe 2 that founded their own. Have probably had 30 come and go for whatever reason.
I really don't think the 80 mil buy in is a big deal. Yeah, its a stretch for a lot of folks but I don't think our group would have a problem raising it in any amount of time. Its a big risk and it should be. Where the whole thing falls flat and really disappoints is in the long term economics of it. A corp goes in, gets it handed to them, then they go reorganize and try again. Sounds great! Well its NEVER going to be able to happen that way. Lets say it does. Lets say that this corp is the baddest bunch of sobs playing the game but they only have about 50 online at any given time. At what point can those guys really hang with the corp with twice the numbers, who has held numerous districts for some time now, and has virtually unlimited resources? How especially do they hold onto their few districts if they have differing time slots?
Lets present a hypothetical question: After PC under the current structure is around for a while. Will it be possible for a corp to break in to PC, gain and sustain a few territories then, gain and sustain a few more, and a few more until THAT corporation has one of the largest 1-2-3 areas on the map?
If one can answer yes, then cool. But the answer is No, not possible, or the odds are slim to none. So then I'm back at what's the point? Now, that's really far fetched all issues with this game aside, but, its nice to aspire.With the way the economics looks to shape things, the max members in a corp should be about 500 which would only triple the number of corps with the ability to really compete on the ground. That's my rough guestimations, I wasn't a math major.
If or when there is another region added, the handful of corps that own all of the districts in this first region are going to march right in and easily conquer 90-99% of the new region. I will give some hope to a few corps that will be able to hang at that point. I also realize that the build may change several things and that more EVE people may become interested in this aspect of it all IF it is successful AND there is some real benefit to going out of their way.
I don't know if there is any way to crunch the numbers from PC profits and the little guys OR, what maybe I should say, the newly organized guys have a realistic chance of huge success. That's why I think if there were a planet level and certain criteria it took to occupy them on the ground then several more can participate and actually gain. This would also make the young corps and small corps more relevant to EVE corps....I think.
Really though think about it, if the small corps all started where they could only conquer one another on the lowest level planets, then they would be wiping each other out while gaining some assets/profit, and generally moving up toward the ones in the middle. Its kind of how the "free" market is supposed to be regulated. If its really about competition, make it so everyone has an opportunity to be competitive.
Everyone will not have the opportunity to be competitive if Mom and Pop are supposed to come in and open up in between two Walmarts. They wont get the people, 1. pub match/basic game wont carry it, 2. Walmart is the largest employer on the planet next to the governments of the worlds largest nations. (US and China basically) People typically regard those involved with these governments and their programs as socialists. Well, we all don't like that stuff, but the whole trickle down from the wealthiest monopolies theory has FAILED time and time again.
I don't know how one can rationalize saying to get up get out, work harder, hit the pavement, make it happen, it ones own reponsibilty, etc. etc. insinuating that the people who are not happy about PC being designed for the elite and huge few are just not working hard enough. This while saying some will have to swallow their pride and just merge. Now there is some REAL crazy logic.
Nothing at all against them taking measures to prevent a massive buyout on day one. There just needs to be an incentive for people to keep playing first off. Building a corp and participating in PC, sovereignty and pride are the ONLY incentives that many people have had to play it. This doesn't look like its going to do much to draw people in. |
Vaerana Myshtana
Bojo's School of the Trades
652
|
Posted - 2013.04.08 14:38:00 -
[280] - Quote
Rigor Mordis wrote: Lets present a hypothetical question: After PC under the current structure is around for a while. Will it be possible for a corp to break in to PC, gain and sustain a few territories then, gain and sustain a few more, and a few more until THAT corporation has one of the largest 1-2-3 areas on the map?
If one can answer yes, then cool. But the answer is No, not possible, or the odds are slim to none.
Slim to none. For now.
Most of the Kaiju corps are backed by large nullsec alliances in EVE. That means that when PC goes to nullsec, those guys are likely to shift their efforts towards their home systems/regions.
That will leave all of lowsec open to a middle-sized group of corporations that either have no interest in EVE nullsec or that are trying to build up the resources to take a stab at it.
I also want to point out that a bunch of us (who are telling would-be PC corps to get bigger) are also kicking around ideas about how to prevent NAPing (The Blue Donut) in which the biggest corps just decide not to fight each other. This NAP fest would allow them to devote all of their resources to smacking down up-and-coming corps, which is a bad thing.
Ideally, what we should see is a huge number of corps that are fighting for control of a few districts each and then a smaller number of corps that are playing a much larger system strategy game. Those "Monster" and "Kaiju" corps should be harassing each other all the time so that they don't have much spare energy to stomp the "Minnows" and "Sharks" who are fighting over scraps in dead-end systems. |
|
trollsroyce
Seraphim Initiative. CRONOS.
276
|
Posted - 2013.04.08 14:52:00 -
[281] - Quote
Also keep in mind the growth of dust. Dust will not realistically ever get the playerbase to occupy all of New Eden districts. The approach of opening them up slowly over time is a good way of keeping the fighting intense. This is of course just my guess. Dust could make a ten million player breakthrough on PS4 and PC, too. |
Orion Decline
Reckoners
11
|
Posted - 2013.04.08 14:53:00 -
[282] - Quote
As the CEO of a pretty small Corp - we only have about 20 members, including alts and a couple of not-yet-accepted applicants, I'm more than a little worried by the changes to PC right now.
I can see why it's been done, but I don't like it.
My Corp has - assuming the 40 million figure we had previously been given - saved up pretty hard in the hopes that we'll have a chance to claim some space for ourselves. We don't have the numbers to reliably defend our own territory, but we DO have friends in several larger Corps who would be willing to merc themselves out to us for a minimal fee. If we can maintain a district, our costs should be not only sustainable, but profitable, meaning we can afford to gift some extra ISK to the Corp members who will provide us with the most entertainment.
80 million - the price is right, imo. But not for 150 clones. There are a lot of reasons why I prefer 200 clones for this pack. Also, I think there should be a second option for either a 150 clone pack at 60 million or a 100 clone pack for 40 million. If it was the latter option, then the 200 clone pack would only be available to "new" Corps with no territory, and the 100 clone pack would only be available to land-holders.
First, a less important reason - it simplifies the math. 80 million for 200. 40 million for 100. 60 million for 150. 30 million for 75. I mention 75 because it's a day's worth of non-PF production. This works. The numbers are all neat and easy to work with. It makes everything clear. If 80 million buys you 150 clones, then you get 100 clones for 53,333,333.333 ISK. That's not a simple number to work with, and it's an important amount of clones to have a clean value for.
On top of that, 200 clones means more tactical options - both to attackers and defenders. It still leaves cloning the enemy out as a valid strategy, but it also helps to make MCC victory a more viable goal. With the current system, defenders will be pushing for MCC victory to minimise losses, rather than trying for something that could reasonably be called a victory. Attackers would meanwhile have a better chance of actually having enough survivors to be reasonably able to defend the district against a counter-offensive.
If there was a "starter" pack with 200 clones and a "landholder" pack with only 100, you'd be less likely to be "wasting" ISK by topping up beyond your district's cap. If you could only buy 100 clones at a time, attacking directly with purchased clones rather than from a district would instantly become impractical. While you COULD technically use this to "buy" a large portion of the map early on, doing so would leave almost all your districts vulnerable. Corps would therefore be encouraged NOT to use the Genolution packs to attack when they already hold territory, and would instead be encouraged to top their districts up with the clone packs while attacking from them.
One of the main reasons players were going to be limited to the single purchase was so that a Corp would have a limited offensive range around their own territory. They wouldn't be able to just buy their way into places at the far ends of the galaxy. Unless they play well enough to win a war of attrition with only 100 clones on the field at once, this plan makes such "long range" attacks less of a viable option. Still possible, but less practical than the proposed system.
If there were two packs, one with 200 clones and one with 150, then the 150 clone pack would be ideal for attacking a strongly-defended district with a high (250+) clone count, while the 200 clone pack is a good option to ensure the defensibility of a heavily-weakened district when you claim it, or to better establish control over an unclaimed district.
I prefer the 200/100 idea over this one, but it would be a good alternative option, and it works within the 150 minimum attack size which currently exists in the plans for PC. |
Cerebral Wolf Jr
Immobile Infantry
893
|
Posted - 2013.04.08 20:25:00 -
[283] - Quote
Any starter pack with a one purchase limit will get exploited by alt corps, thats the main reason behind the price change. |
Mithridates VI
DUST 411
713
|
Posted - 2013.04.08 20:32:00 -
[284] - Quote
Cerebral Wolf Jr wrote:Any starter pack with a one purchase limit will get exploited by alt corps, thats the main reason behind the price change. Yeah, if it's going to happen anyway, it might as well be part of the design so CCP are in charge of how it works with the other pieces of the system. |
Kitten Commander
Ostrakon Agency Gallente Federation
151
|
Posted - 2013.04.08 21:32:00 -
[285] - Quote
Cerebral Wolf Jr wrote:Any starter pack with a one purchase limit will get exploited by alt corps, thats the main reason behind the price change.
Well, alt corps and zerg alliances. In the old setup, large alliances had a much larger impact than large corps did.
I still think the map is going to be a lot bigger than people think when you have to take into account that districts need to be guarded 365 days a year. There are many more Red Christmas' to come. |
Orion Decline
Reckoners
12
|
Posted - 2013.04.09 00:03:00 -
[286] - Quote
Cerebral Wolf Jr wrote:Any starter pack with a one purchase limit will get exploited by alt corps, thats the main reason behind the price change. And if you can buy a large enough pack to press an effective attack, it will get exploited by larger Corps to push out the smaller ones who can't afford to pay to keep up.
I'd rather they exploit it with alt Corps that leave them exposed to "divide and conquer" strategies than exploit a system that's built to be exploited.
Under my system, the starter packs would let someone's alt Corps swarm across the map, but they'd have to gradually work on taking over paths linking their districts before they can safely reunite into a single solid Corp that owns everything, and for the duration of that VERY long-winded process (even longer if you consider that they WILL lose battles occasionally, no matter how good they are), they'll be vulnerable to having any of their Corps basically put to siege by another wealthy Corp that DIDN'T spread themselves too thin.
Lets imagine a corp with literally thousands of members decides to split into, lets say 100 Corps, so they can take almost half the map on day 1.
That gives them 100 districts. Each district has 200 clones. It could be argued that they have 2000 clones, but they don't. They have 100 Corps with 200 clones each, and without the ability to transfer clones from one Corp to another, that 2000 clones is misleading. ANYONE can attack ANY district and weaken it, and there can be no reinforcing. If they want to claim a district, they have to launch a 150 clone attack - leaving only 125 clones behind on the earliest attack you can make, a small enough number to be more vulnerable to cloning out even against an attack with only 150 clones. Another Corp using a starter pack will start with a huge lead in clone numbers, and even a minimum-size attack from a same-planet district will outnumber you. The victory in your attack might be a pre-planned and foregone conclusion, but that doesn't let you consolidate anything, you just chose which district you lose.
And if you instead wait for your clone numbers to build up, each and every day's delay is another opportunity for someone else to attack and claim one of your districts.
As long as there are thousands of Corp, and as long as even a couple of hundred have the numbers, funding and delusions of grandeur required to try and attack wherever they see a potential weakness, splitting a corp into alts will NOT be a viable strategy, because the long-term requirements can only be sustainable when you assume the Corp's districts will be reliably safe from attack for long periods.
Also, I forgot to mention in my first post, but when capturing a district, there should be an immediate "change RT" option, because otherwise newcomers will be forced into places they don't want just to get an easily-managed RT, or Corps that try to work outside their usual available hours for an attack will get their district locked into an RT they can't handle long-term.
I don't think it's reasonable to use the RT mechanic as a limiting factor, because there are smaller regions with less-populated timezones which would be essentially excluded from most of the PC map simply by not having the numbers in their REGION, even if the Corp is sufficiently dedicated and capable. Australia (and to a lesser extent, New Zealand) is already getting forced out of their gaming primetime because of the inability to set RT straight after downtime. This would severely widen the area around this region of the world where the RT system is unfair. Districts will quickly gravitate towards having RTs that suit either US or EU players, and anyone who doesn't fit into those timezones will be unable to secure any districts they capture because they can't sustain the off-time play while under repeated attack from the Corps who want to keep the RT where it is. |
Fannomos
Namtar Elite Gallente Federation
0
|
Posted - 2013.04.09 00:11:00 -
[287] - Quote
TakeCover OrDie wrote:hello
TakeCover OrDie brings up a good point. We're so concerned only the biggest corps can buy in. Well of the 2 million created characters over 1.8million are in NPC corp (yes I tallied it). And of the 10% in a player made corp I bet 1% of that knows anything about Uprising. So really, PC is so niche that it is a gift directly from CCP to us: the griefer. |
Rigor Mordis
Imperial Populicide Legion
10
|
Posted - 2013.04.09 00:18:00 -
[288] - Quote
Wow. A large portion of the conversation that was here this morning is just gone. How neat. There it is in a nutshell. The great defense of all defenders and defenses; the ole delete peoples posts entirely tactic. I could understand if the discussion taking place was off-topic or becoming too intense and personal between people. However, its just a case of abusing power too control information. Its a good thing that the EVE base loves you all so much because CCP isn't doing itself any favors if they're trying to win over any new people.
Anyway I think I made my point about all of this. The fact that a good portion of the conversation and my last rebuttal have been removed just validates my view on it all. The fact that people were starting to agree and see my arguement's side, and making really good points from both sides got it shut down I guess.
Well, for those who didn't get to see, we established that it is a FACT that the current PC system will leave virtually NO CHANCE for a new corp or a smaller corp, or even a mid-level corp to break into PC and actually make a mark. I think we also established that it is pointless to found a corp if you want in on PC and that all the recruiting in the world will not matter because all of the noobs who are actually willing to stick with a game that isn't that good, will all gravitate toward the corps in PC.
I guess that information like that gets your conversation shut down. Oh, not shut down, but removed altogether. Its ok. It is quite apparent that conflict is not looked at in a good light. I guess we all should have known seeing as how the game offers little REAL conflict, but a whole lot of glitching and spawn camping. Again, how neat.
Rather than waste time trying to articulate a VALID point, I guess I'll just join in with those that think CCP can do no wrong. So, here goes: Wallah wallah, wallah wallah, smack, slurp. Wallah wallah, smack, smack, smack, slurp slurp. 'I think you guys are right on the money with this one. Yeah, nobody wants it to be about anybody but us. Lets make it so people either have to be subservient to our established group, or they have to play public matches that are no fun.' Wallah wallah wallah....... |
Garth Mandra
The Southern Legion RISE of LEGION
7
|
Posted - 2013.04.09 04:39:00 -
[289] - Quote
Has there been any news yet as to which servers will be used for Planetary Conquest? |
Arron Rift
Commando Perkone Caldari State
77
|
Posted - 2013.04.09 05:02:00 -
[290] - Quote
CCP FoxFour wrote:Another question that comes up a lot:
Q) Does attrition apply to clones being moved between friendly districts? A) Yes. The cost of a move, in both ISK and clones, is paid when moving clones between any districts.
Added to the blogs FAQ. Forgive me if this is a silly question, but why do you loose clones in while transferring them to another friendly district, even if it's just next door? Are the living conditions inside those MCCs really horrible or something? LOL!
I mean seriously, what did they die from? |
|
Garrett Blacknova
Codex Troopers
2410
|
Posted - 2013.04.09 05:50:00 -
[291] - Quote
Arron Rift wrote:CCP FoxFour wrote:Another question that comes up a lot:
Q) Does attrition apply to clones being moved between friendly districts? A) Yes. The cost of a move, in both ISK and clones, is paid when moving clones between any districts.
Added to the blogs FAQ. Forgive me if this is a silly question, but why do you loose clones in while transferring them to another friendly district, even if it's just next door? Are the living conditions inside those MCCs really horrible or something? LOL! I mean seriously, what did they die from? If it's "just next door" on the same planet, clone loss is 0%.
It's only if you're moving across planets, which means moving through space.
Capsuleers are built for space. DUST Mercs are not. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1282
|
Posted - 2013.04.09 07:55:00 -
[292] - Quote
Orion Decline wrote:
Also, I forgot to mention in my first post, but when capturing a district, there should be an immediate "change RT" option, because otherwise newcomers will be forced into places they don't want just to get an easily-managed RT, or Corps that try to work outside their usual available hours for an attack will get their district locked into an RT they can't handle long-term.
I don't think it's reasonable to use the RT mechanic as a limiting factor, because there are smaller regions with less-populated timezones which would be essentially excluded from most of the PC map simply by not having the numbers in their REGION, even if the Corp is sufficiently dedicated and capable. Australia (and to a lesser extent, New Zealand) is already getting forced out of their gaming primetime because of the inability to set RT straight after downtime. This would severely widen the area around this region of the world where the RT system is unfair. Districts will quickly gravitate towards having RTs that suit either US or EU players, and anyone who doesn't fit into those timezones will be unable to secure any districts they capture because they can't sustain the off-time play while under repeated attack from the Corps who want to keep the RT where it is.
i agree with you on the RT as i said many times already since they announced the lock of newly acquired districts.
Now, to get back at the small corp debate...
What you guys are missing here is that entering PC to hold one district is not sustainable. I'm not saying it shouldnt be, i'm just saying it's not as the current numbers make attacking repeatedly a big advantage compared to a defender trying to hold that one bit of land.
An attacker winning one game will have a way deeper impact on the clone count of the defenders than a defender managing to repel the attacker.
Here are a post with some old math that are still valid (only thing changed is the 75->80 clone generation rate)
Quote:More than ever, defenders wont stand a chance against an attacker. the result of a draw game will be A LOT MORE in favor of the attacker than the defender. Why ?
Arrow Attacker when losing a fight will STILL generate clones on its base district Arrow Attacker will NEVER see any clone being stolen as the current game mode CANNOT justify sending more than 150 clones in a fight. So, defenders will NEVER still anythin. Arrow Attacker will instead ALWAYS steal clone when winning as it's based on the district clone production output.
Bottomline => bad idea.
Example :
I'll use default districts, equipped with a Prod Facility. So clone count 300 on both. Clone Gen is 100 per RT. A is Attacker. D is Defender
ArrowLet's skip directly to first battle day. (So notice send day-2)
A attacks with 150 clones.As attacking clone movement is done instantly the day the notice is sent, its district has refilled in the mean time. so both districts have 300 Clones in stock when fight starts A wins through MCC destruction. A Loses 100 clones D loses minimal clone loss. A gets 50 remaining + 50 from defenders PF going back to district. Sold => 10 Millions Pure profit A uses dibs hour to attack again with 150 clones. They move instantly.
Clone count after first battle : A= 150 D=150
Arrow Second fight
A gets Reinforcement D gets none. Clone count before battle : A=300 D=150 Defenders wins through MCC destruction or clone depletion (doesnt matter tbh). D Loses 100 clones. Attackers loses all clones. Defenders get jack clones.
A uses dibs hour and attacks again with 150 clones (why bother with more). Clone count after 2nd battle and 3rd attack set : A= 150 D=50
Arrow Third fight
A and D gets reinforcement Clone count : A= 250 D=150 (1 Victory on both sides though). D wins again. same conditions. A attacks again with 150 clones.
Clone count after 3rd battle and 4th attack set : A = 50 D= 50
Arrow Fourth Fight A and D gets reinforcements Clone count : A=150 D= 150 A wins the fight and loses 100 clones. D loses district no matter clone depletion or MCC.
Why ? When defender managed to win 2 fights ? And the defender 2 fights ? It's a draw and yet defender loses ? Imagine that for a corporation that manages to get ONE district in a few month. They spend maybe hundreds of millions to get a district with Geno Packs. They DONT HAVE any clone reinforcement each day and PAY for each attack. A very expensive price...
And then, when they got their ONLY district, they get stormed this way and WILL lose it no matter what. Even before having a chance to try and expand..... In my example, even if defenders had won the fourth game, it wouldnt be over. Attacker would just come back again. Maybe use a friendly district to cover for its low clone count after setting the attack. And even then he would still ALWAY have at least 150 clones to defend...
Attackers have WAY TOO much Clone advantages compared to defenders. A status quo on the battles on the ground should be in favor of the defender. Not the other way around. I agree this doesnt take attrition into account. But the whole point of attrition is to guarantee some kind of logic in the progression of the military campaign of the corps right ? So nobody would actually attack 4 jumps instead of securing a base allowing you to be closer to your real foe.
This stealing clone systems doesnt fix anything. I think it makes the disbalance even worse. PC is gonna be a permanent shifting of lands. Mark my words, you'd better be the one to attack and consider defending a waste of |
vmlinuz78
Les Baleines sous Graviers Squale Operation Empire
5
|
Posted - 2013.04.09 10:12:00 -
[293] - Quote
I would add something too.
Opening ISK between Eve and Dust, and also think the way Dust Merc corp only could apply Alliances. (see my related post 679776#) sorry I cannot add http link.
My thought is that way could help smaller corp to handle PC.
Regards ++ Linuz Vip |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1285
|
Posted - 2013.04.09 13:29:00 -
[294] - Quote
vmlinuz78 wrote:I would add something too.
Opening ISK between Eve and Dust, and also think the way Dust Merc corp only could apply Alliances. (see my related post 679776#) sorry I cannot add http link.
My thought is that way could help smaller corp to handle PC.
Regards ++ Linuz Vip
Again here... Sure we need more alliance tool inside Dust ( joining, creating, sharing battles, contracting etc.) But even if they were available, the COST of joining an alliance shouldnt change.
And regarding ISK transfer, fully opening = death of Dust and everyone who doesnt have any kind of EVE support. Happened before, will happen again. The value of 1 ISK in dust is very different from the value of 1 ISK in EVE. When transfer are first included, they will fo with a tax that will balance that difference.
Also, this has been discussed thousands of time in the past so you're not bringing anything new.
And regarding your "small corp". I think it's valid to mention that what for you it's corps with less than 10 members. And you wont find much people here telling you that they SHOULD be able to handle PC. Worse, most people here will tell you that they would be fool to even consider it. |
Mavado V Noriega
SyNergy Gaming EoN.
2709
|
Posted - 2013.04.09 13:54:00 -
[295] - Quote
I disagree with the RT insta change suggestion.
1. like ccp said if u manage to get ppl for a fight on that TZ u already showed both sides can make the time. IF u didnt plan ahead for a long campaign then thats ur fault. Simple Win then change to ******** timer isnt kool and will be used as a mechanic to dodge and tbqh its too easy to win and just change the timer, ppl keep QQing about attackers being favoured and tbqh THEY SHOULD since we dont want ppl just sitting passively farming ISK like they want.
The non insta change makes it so that the defender has a 2nd chance to launch a counter and regain the district. Who ever heard of ppl conquering a city etc and able to setup defenses in 1 night. Only after possible threats are dealt with will u have the time to properly setup defenses aka ur timer
And lets face it if u lose while u were defending ur district AND fail the counter attack then yea u deserve to lose that district.
PC should always favour those that take risks over those that just want to passively farm and claim to be #1 because of a Donut Fest.
If PC favours attackers then guess what? time to go attack some peeps since this IS a FPS and we SUPPOSE to be shooting each other in the 1st place, more fights and conflicts is what ppl should be striving for in an ideal PC setup
BlueDonut will kill DUST |
lordjanuz
Norwegian Dust514 Corporation
104
|
Posted - 2013.04.09 14:59:00 -
[296] - Quote
As long as the corp with good EVE connections will be able to use that force , right now its just turning in to be a gimick. It should be something attackers should be aware of and take it in to account. It should not be easy to take down a good corp with total control in space.
Let EVE players be more involved on the outcome of real battles in real time. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1290
|
Posted - 2013.04.09 15:30:00 -
[297] - Quote
Mavado V Noriega wrote:I disagree with the RT insta change suggestion.
1. like ccp said if u manage to get ppl for a fight on that TZ u already showed both sides can make the time. IF u didnt plan ahead for a long campaign then thats ur fault. Simple Win then change to ******** timer isnt kool and will be used as a mechanic to dodge and tbqh its too easy to win and just change the timer, ppl keep QQing about attackers being favoured and tbqh THEY SHOULD since we dont want ppl just sitting passively farming ISK like they want.
The non insta change makes it so that the defender has a 2nd chance to launch a counter and regain the district. Who ever heard of ppl conquering a city etc and able to setup defenses in 1 night. Only after possible threats are dealt with will u have the time to properly setup defenses aka ur timer
And lets face it if u lose while u were defending ur district AND fail the counter attack then yea u deserve to lose that district.
PC should always favour those that take risks over those that just want to passively farm and claim to be #1 because of a Donut Fest.
If PC favours attackers then guess what? time to go attack some peeps since this IS a FPS and we SUPPOSE to be shooting each other in the 1st place, more fights and conflicts is what ppl should be striving for in an ideal PC setup
BlueDonut will kill DUST
I dont see how changing RT makes it a nap fest at all. It's a simple matter of "you own, you decide when to fight" And i disagree with the "hey you managed to have dudes at that time ? ok, you always can then".
What about a corp using the week end to fight a corp at say 3am ? They manage to get the district winning two games in a row on friday night and saturday night. Then, comes the week and oh.... RL !!! Damn, didnt see that one coming....
Why should they then be compelled to defend their district for maybe another 4 days at 3 am despite the fact they own the place ? Doesnt make sense to me.
Go ahead : bla bla alliance, bla bla defence in one day. One thing : Video-game here !
And the snooze fest you fear could happen is already turned down by the huge advantage in clone evolution between fights attackers gets. Time of fight aint snooze fest. Even worse. Why go and attack an out of your TZ district knowing you'll have to then struggle to keep it due to not being able to change RT right away ? Many could end up thinking "not worth the trouble, just gonna be a hassle" and decide to not even make the effort of syncing with specific RT just once to conquer it.
This could virtually split the fights through TZs except for large corps with around the globe players. Still thinking it's a bad move.
Oh dear: got 2 likes too, amazing ............................................... |
BUGSBUNNY LOONEY
Anonymous Killers Mercenary Corporation
9
|
Posted - 2013.04.09 15:43:00 -
[298] - Quote
vmlinuz78 wrote:I would add something too.
Opening ISK between Eve and Dust, and also think the way Dust Merc corp only could apply Alliances. (see my related post 679776#) sorry I cannot add http link.
My thought is that way could help smaller corp to handle PC.
Regards ++ Linuz Vip
here i will add it for you https://forums.dust514.com/default.aspx?g=posts&m=679776# |
Mavado V Noriega
SyNergy Gaming EoN.
2713
|
Posted - 2013.04.09 21:04:00 -
[299] - Quote
Laurent Cazaderon wrote:Mavado V Noriega wrote:I disagree with the RT insta change suggestion.
1. like ccp said if u manage to get ppl for a fight on that TZ u already showed both sides can make the time. IF u didnt plan ahead for a long campaign then thats ur fault. Simple Win then change to ******** timer isnt kool and will be used as a mechanic to dodge and tbqh its too easy to win and just change the timer, ppl keep QQing about attackers being favoured and tbqh THEY SHOULD since we dont want ppl just sitting passively farming ISK like they want.
The non insta change makes it so that the defender has a 2nd chance to launch a counter and regain the district. Who ever heard of ppl conquering a city etc and able to setup defenses in 1 night. Only after possible threats are dealt with will u have the time to properly setup defenses aka ur timer
And lets face it if u lose while u were defending ur district AND fail the counter attack then yea u deserve to lose that district.
PC should always favour those that take risks over those that just want to passively farm and claim to be #1 because of a Donut Fest.
If PC favours attackers then guess what? time to go attack some peeps since this IS a FPS and we SUPPOSE to be shooting each other in the 1st place, more fights and conflicts is what ppl should be striving for in an ideal PC setup
BlueDonut will kill DUST I dont see how changing RT makes it a nap fest at all. It's a simple matter of "you own, you decide when to fight" And i disagree with the "hey you managed to have dudes at that time ? ok, you always can then". What about a corp using the week end to fight a corp at say 3am ? They manage to get the district winning two games in a row on friday night and saturday night. Then, comes the week and oh.... RL !!! Damn, didnt see that one coming....Why should they then be compelled to defend their district for maybe another 4 days at 3 am despite the fact they own the place ? Doesnt make sense to me. Go ahead : bla bla alliance, bla bla defence in one day. One thing : Video-game here ! And the snooze fest you fear could happen is already turned down by the huge advantage in clone evolution between fights attackers gets. Time of fight aint snooze fest. Even worse. Why go and attack an out of your TZ district knowing you'll have to then struggle to keep it due to not being able to change RT right away ? Many could end up thinking "not worth the trouble, just gonna be a hassle" and decide to not even make the effort of syncing with specific RT just once to conquer it. This could virtually split the fights through TZs except for large corps with around the globe players. Still thinking it's a bad move. Oh dear: got 2 likes too, amazing ...............................................
u do realise the other side pertains to that as well right? oh u won the district and 2 secs later changed it to aus tz now we never have a crack at it again ....RL!!! damn, didnt see that one coming.... it works both ways, the reason ccp did this way is because if YOU attack YOU have shown that YOU can already make HIS TZ, its not certain he can make YOURS for a counter attack.
funny thing is u know in advance that the enemy could launch a counter attack and if u didnt plan for that counter then thats on u.
also never said the TZ thing would make it a snooze fest. the PEOPLE that play in PC will make it a snooze fest nothing CCP implements can stop a Donut if the players want it no matter how enticing CCP makes attacking
as for splitting fights between EU and US thats more your concern since pretty much all the good EU corps are in ur alliance.
US is more split and will still has enough EU presence on the US heavy sides to attack EU. U winning a fight and auto switching the timer means there is no other big name EU corp to even challenge u whereas US has to worry about other US and ur guys cuz u guys do make fights on both US and EU TZs
the ONLY ppl that can complain about timers is the AUS TZ guys imo |
Rigor Mordis
Imperial Populicide Legion
10
|
Posted - 2013.04.09 22:01:00 -
[300] - Quote
I think a lot of people are overlooking the issue that PC will be at the base of....Gaining new players and keeping the current noobs. What the game offers in skirmish and ambush (IB and FW) will not be able to do these things if the glitches aren't fixed, the spawning isn't tweaked, and the MCCs dump people into the line of fire. WHEN the blowout or redline happens, people need to feel that the fight isn't over and that their actions will have some effect of the outcome whether it be turning the tides and winning, or just putting a dent in the clone count.
Right off the bat, the basic fight is flawed. This is going to be the same structure for PC and FW? Right there we lose a bunch. The noob just played how ever many matches, got kicked around for however many minutes, and got lucky enough to be on the winning side how ever many times. Either way, do they leave feeling like they affected anything? Right there goes a bunch more.
So, the noob shows some heart. They like the game and want to try and get better, level up, and focus some skills training. They get some bigger and better weapon, suits, and shields so now they consistently around a 1.0 kdr, wlr, and feel like they are having an effect on the battlefield. Now the rookie not making as much money so levels up some more for the bigger and better stuff. Now the rookie is fighting with a majority of meta level 3 gear and is still the 1.0 merc, but now they are not making ANY money but just breaking even after restocking. So now they have to fight with free gear and go back to getting kicked like a dog just to be profitable? There goes a bunch more.
Now, the aspiring merc decides that FW and PC, and maybe the management aspects of corporations will make it all worth his while. The merc builds on their skills, is actively online, and diligently strives to help build his corporation. The corporation is able to field a team or two and believes they are ready to get involved. The startup is exorbitant and members are having to fight with free gear to save money? ^^^^^^^^
So, aspiring merc and his corp buy in, gain a district and then turn around and lose the district due to the fact that the group that held the district or another group nearby had a significant economic and numerical advantage. An insurmountable advantage resulting from the profits of being involved in PC first? An insurmountable recruiting advantage resulting from being involved in PC first? Right there goes a bunch.
So aspiring mercs decide that they need to cut their teeth and reap the benefits of FW for a while. Mercs are of different races so their corp must choose 1 faction over the other? Mercs can fight for any faction whenever they want? Mercs never see any significant change on the FW map? There goes a bunch if not what's left.
The systems design will prevent small guys or new guys from growing therefore prevent them from being able to ever realistically compete in PC. People can say whatever they want along the lines of 'its one's own responsibility', 'start recruiting', etc. The ones with only 10 or 20 KNOW that they aren't ready for it or capable so everyone can drop that rationalization.
First and foremost the glitches and spawn camps need to be addressed and the pub matches need some alternative game modes, AND a way for the noobs to compete amongst themselves. This would get people to give it a chance again or give it longer initially.
I would like to see a way for the scrubs to fight for scrub turf in PC. I had an off the top of my head idea in post #256. There should be a way for all who aspire to get involved and stay involved. I like the subcontracting idea but at the end of the day that's not going to get any corp over the hump and into PC. How realistic is it that a sub corp will become strong enough to enter a market where all the big corps can afford to sub corps like the sub corp?
I think that if certain criteria were in place to own, attack, conquer, profit, and upgrade then a lot more people would want to AND have the ability to get involved. I think it would also help the strictly DUST people to get integrated with more EVE people too. I don't see the basis for the defense of a system that doesn't allow people in. Whatever the system is the upstarts and the small guys are likely never going to kick around the BCS guys with the most powerful EVE affiliations.
So I don't know what all the 'kaiju' folks would be worried about. I don't see what bragging right there really are for the few that will surely dominate the PC spectrum of DUST when the system's design will keep any real competition and growth from happening. The people who can get in on it at the very beginning will be the only people relevant to the whole thing. Their corps will have been involved and will have unlimited resources to expand their territory if/when there is a new region added.
Let's say people are actually willing to play for 10 years just to get in on PC. We right back at square one. What's the point? Ok neat we got a little spot that we held for 24 hrs until the guys took it right back or the vulture swooped in and stole the kill. If the management aspects of the game are only reserved for PC then creating a corp will be a FAIL if you can't get involved and have the opportunity to manage EVEN a low-level district(s).
If its only meant for the few, why offer it to all? If its only meant for EVE loyalists, why put it out on PS3? If its only going to be a handful that can get involved and sustain, why not keep everyone in their default NPC corps? If it is going to take a huge investment of time and ISK to participate, then why only 1.5 mil to found a corp? If we are actually meant to have 1500 members, then why is the system designed so that NO ONE will want to join a group that doesn't already have half that?
I will see like everyone else. But, I fear that when this PC business released, its over with for a lot of folks.
|
|
Orion Decline
Reckoners
15
|
Posted - 2013.04.10 09:56:00 -
[301] - Quote
Mavado V Noriega wrote:Laurent Cazaderon wrote:I dont see how changing RT makes it a nap fest at all. It's a simple matter of "you own, you decide when to fight" And i disagree with the "hey you managed to have dudes at that time ? ok, you always can then". What about a corp using the week end to fight a corp at say 3am ? They manage to get the district winning two games in a row on friday night and saturday night. Then, comes the week and oh.... RL !!! Damn, didnt see that one coming....Why should they then be compelled to defend their district for maybe another 4 days at 3 am despite the fact they own the place ? Doesnt make sense to me. Go ahead : bla bla alliance, bla bla defence in one day. One thing : Video-game here ! And the snooze fest you fear could happen is already turned down by the huge advantage in clone evolution between fights attackers gets. Time of fight aint snooze fest. Even worse. Why go and attack an out of your TZ district knowing you'll have to then struggle to keep it due to not being able to change RT right away ? Many could end up thinking "not worth the trouble, just gonna be a hassle" and decide to not even make the effort of syncing with specific RT just once to conquer it. This could virtually split the fights through TZs except for large corps with around the globe players. Still thinking it's a bad move. Oh dear: got 2 likes too, amazing ............................................... u do realise the other side pertains to that as well right? oh u won the district and 2 secs later changed it to aus tz now we never have a crack at it again ....RL!!! damn, didnt see that one coming.... it works both ways, the reason ccp did this way is because if YOU attack YOU have shown that YOU can already make HIS TZ, its not certain he can make YOURS for a counter attack. funny thing is u know in advance that the enemy could launch a counter attack and if u didnt plan for that counter then thats on u. also never said the TZ thing would make it a snooze fest. the PEOPLE that play in PC will make it a snooze fest nothing CCP implements can stop a Donut if the players want it no matter how enticing CCP makes attacking as for splitting fights between EU and US thats more your concern since pretty much all the good EU corps are in ur alliance. US is more split and will still has enough EU presence on the US heavy sides to attack EU. U winning a fight and auto switching the timer means there is no other big name EU corp to even challenge u whereas US has to worry about other US and ur guys cuz u guys do make fights on both US and EU TZs the ONLY ppl that can complain about timers is the AUS TZ guys imo My Corp has people based all over the world with pretty variable timezones, but I have friends in Aus/NZ timezone Corps (I'm NZ-based myself). This WILL screw Aus over even more than they already are by the downtime and post-downtime locked hour.
Lets just ignore all that for now, though.
Lets pretend there are US and EU Corps with US and EU timezone RTs. Now lets imagine that one of the US Corps wants to invade a district held by one of the EU Corps because it's the last district in the way of them having complete control of their own planet.
They plan, and arrange for 3 days where they can field a solid team. That's all they're going to be able to spare, but they're sure it'll be ok because they can win the battle maybe on the first day with a bit of luck, and definitely on the second, giving them a day of turnaround to secure the district properly. More than half the Corp will be at work on that 4th day though, so they NEED to have it stable by then.
So they attack, and sure enough, they win on the first day.
The defeated Corp, who have support from EVE, know their attackers are crossing timezones, and know they just need to press the attack for a few days to reclaim "their" district, because until they ease off, the defenders can't reset their RT to a suitable time. They ask for a billion ISK loak from EVE-side, and repay the majority of it 3 days later when the defenders can't field anyone to defend, because the game is rigged to make cross-timezone attacks impractical.
Now, when you consider the viability of such an obviously out-of-universe "strategy", it makes it clear that the Aus/NZ local Corps will be locked into a district or two with no ability to expand and minimal ability to even hold onto their own territory and keep the RTs in a comfortable range.
Something NEEDS to be done for this to be sustainable as a worldwide playing field. |
Garrett Blacknova
Codex Troopers
2431
|
Posted - 2013.04.10 10:05:00 -
[302] - Quote
Orion Decline wrote:Mavado V Noriega wrote:Laurent Cazaderon wrote:I dont see how changing RT makes it a nap fest at all. It's a simple matter of "you own, you decide when to fight" And i disagree with the "hey you managed to have dudes at that time ? ok, you always can then". What about a corp using the week end to fight a corp at say 3am ? They manage to get the district winning two games in a row on friday night and saturday night. Then, comes the week and oh.... RL !!! Damn, didnt see that one coming....Why should they then be compelled to defend their district for maybe another 4 days at 3 am despite the fact they own the place ? Doesnt make sense to me. Go ahead : bla bla alliance, bla bla defence in one day. One thing : Video-game here ! And the snooze fest you fear could happen is already turned down by the huge advantage in clone evolution between fights attackers gets. Time of fight aint snooze fest. Even worse. Why go and attack an out of your TZ district knowing you'll have to then struggle to keep it due to not being able to change RT right away ? Many could end up thinking "not worth the trouble, just gonna be a hassle" and decide to not even make the effort of syncing with specific RT just once to conquer it. This could virtually split the fights through TZs except for large corps with around the globe players. Still thinking it's a bad move. Oh dear: got 2 likes too, amazing ............................................... u do realise the other side pertains to that as well right? oh u won the district and 2 secs later changed it to aus tz now we never have a crack at it again ....RL!!! damn, didnt see that one coming.... it works both ways, the reason ccp did this way is because if YOU attack YOU have shown that YOU can already make HIS TZ, its not certain he can make YOURS for a counter attack. funny thing is u know in advance that the enemy could launch a counter attack and if u didnt plan for that counter then thats on u. also never said the TZ thing would make it a snooze fest. the PEOPLE that play in PC will make it a snooze fest nothing CCP implements can stop a Donut if the players want it no matter how enticing CCP makes attacking as for splitting fights between EU and US thats more your concern since pretty much all the good EU corps are in ur alliance. US is more split and will still has enough EU presence on the US heavy sides to attack EU. U winning a fight and auto switching the timer means there is no other big name EU corp to even challenge u whereas US has to worry about other US and ur guys cuz u guys do make fights on both US and EU TZs the ONLY ppl that can complain about timers is the AUS TZ guys imo My Corp has people based all over the world with pretty variable timezones, but I have friends in Aus/NZ timezone Corps (I'm NZ-based myself). This WILL screw Aus over even more than they already are by the downtime and post-downtime locked hour. Lets just ignore all that for now, though. Lets pretend there are US and EU Corps with US and EU timezone RTs. Now lets imagine that one of the US Corps wants to invade a district held by one of the EU Corps because it's the last district in the way of them having complete control of their own planet. They plan, and arrange for 3 days where they can field a solid team. That's all they're going to be able to spare, but they're sure it'll be ok because they can win the battle maybe on the first day with a bit of luck, and definitely on the second, giving them a day of turnaround to secure the district properly. More than half the Corp will be at work on that 4th day though, so they NEED to have it stable by then. So they attack, and sure enough, they win on the first day. The defeated Corp, who have support from EVE, know their attackers are crossing timezones, and know they just need to press the attack for a few days to reclaim "their" district, because until they ease off, the defenders can't reset their RT to a suitable time. They ask for a billion ISK loan from EVE-side, and repay the majority of it 3 days later when the defenders can't field anyone to defend, because the game is rigged to make cross-timezone attacks impractical. Now, when you consider the viability of such an obviously out-of-universe "strategy", it makes it clear that the Aus/NZ local Corps will be locked into a district or two with no ability to expand and minimal ability to even hold onto their own territory and keep the RTs in a comfortable range. Something NEEDS to be done for this to be sustainable as a worldwide playing field.
|
Robert JD Niewiadomski
NULLIMPEX INC
47
|
Posted - 2013.04.10 10:44:00 -
[303] - Quote
Orion, hook your Boss into EVE/DUST then you can both defend your district Or just take the couple days off from work... MMOG have a strange side-effect. It seems the game world is completely detached from RL. But occupying it players' consciousnesses and bodies containing them are not detached from RL. You can't make a perfect MMOG because of this. Somebody will always said that something is rigged or unfair due to TZ.
BTW: wanted to ask if EVE Planetary Interactions can be performed on planets involved in DUST Planetary Conquest? Will this parts of New Eden influence each other? When? How? How much ISK?
Thanx |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1292
|
Posted - 2013.04.10 10:59:00 -
[304] - Quote
Orion Decline wrote:Mavado V Noriega wrote:
u do realise the other side pertains to that as well right? oh u won the district and 2 secs later changed it to aus tz now we never have a crack at it again ....RL!!! damn, didnt see that one coming.... it works both ways, the reason ccp did this way is because if YOU attack YOU have shown that YOU can already make HIS TZ, its not certain he can make YOURS for a counter attack.
funny thing is u know in advance that the enemy could launch a counter attack and if u didnt plan for that counter then thats on u.
My Corp has people based all over the world with pretty variable timezones, but I have friends in Aus/NZ timezone Corps (I'm NZ-based myself). This WILL screw Aus over even more than they already are by the downtime and post-downtime locked hour. Lets just ignore all that for now, though. Lets pretend there are US and EU Corps with US and EU timezone RTs. Now lets imagine that one of the US Corps wants to invade a district held by one of the EU Corps because it's the last district in the way of them having complete control of their own planet. They plan, and arrange for 3 days where they can field a solid team. That's all they're going to be able to spare, but they're sure it'll be ok because they can win the battle maybe on the first day with a bit of luck, and definitely on the second, giving them a day of turnaround to secure the district properly. More than half the Corp will be at work on that 4th day though, so they NEED to have it stable by then. So they attack, and sure enough, they win on the first day. The defeated Corp, who have support from EVE, know their attackers are crossing timezones, and know they just need to press the attack for a few days to reclaim "their" district, because until they ease off, the defenders can't reset their RT to a suitable time. They ask for a billion ISK loak from EVE-side, and repay the majority of it 3 days later when the defenders can't field anyone to defend, because the game is rigged to make cross-timezone attacks impractical. Now, when you consider the viability of such an obviously out-of-universe "strategy", it makes it clear that the Aus/NZ local Corps will be locked into a district or two with no ability to expand and minimal ability to even hold onto their own territory and keep the RTs in a comfortable range. Something NEEDS to be done for this to be sustainable as a worldwide playing field.
Point is that every corp can pretty much plan 2 or 3 days for on offensive on ANY TZ. But certainly not 4 or 5 more days due to insta counter attack.
Let's say the most active period in Dust is gonna be 8pm to 11pm local hour.
New York Time 8Pm/11PM => London time MidNight/3Am => Beijing 7am/10am => Canberra 9am/11am
London time 8 Pm/ 11Pm => New york 3pm/6pm => Beijing 3am/6am => Canberra 5am/8am
Beijing 8Pm/11Pm => London 1pm/4pm => New York 8am/11am => Canberra 10pm/1am
Canberra 8pm/11pm (DT inside...) => Beijing 6pm/9pm => London 11am/2pm => New York 6am/9am
There are times when you could ONCE make the effort to attack a DT but cannot possibly plan to go further than the attack round. That's plain logic :
Say a corp on beijing time wants to attack a London District set between 3am and 6am beijing time. Using a WE you could take that opportunity to gather with your pals, see who's in and go and take it. that WONT mean you can have 16 players up for week nights.. So what then ? You just dont attack any of those district cause RL doesnt allow you to ?
And you were saying "the other side pertains to that as well". yeah EXACT same thing goes the other way. The loser of the district can do the same effort and plan its strike back to take back that district.
ANYONE can use WE to play on a terrible TZ if he's motivated enough. From US to AU. Week, not so much unless you are a massive corp with a lot of different TZ players. During the week, you are NOT compelled to attack But you CAN be compelled to defend. that's the massive difference here. In one case you CHOOSE when to fight, in the other you DONT.
So only makes sense that the one who doesnt get any choice, at least gets to pick the time he will have to fight. Isnt that the whole purpose of the RT ?
This is all a matter of Can or Cannot. With this system, it will block many inter TZ land shifting, that's a fact. Worse, why should i even bother losing fits when being attacked by an AU corp while defending ? Let just let them have it and pound their face during the week when it will be morning for them. On the other hand, knowing there's a risk you could have to fight later under specific TZ circumstances to take it back, it could lead to a fierce battle.
And to be honest. If i lose a district to a corp that made arrangements to screw me at 5 AM ! I'd rather have to show the same motivation to take it back than just count on them not being able to defend properly.... Call me old fashionned but i like the idea of planning an attack for the next WE to take back what's mine.
Quote:as for splitting fights between EU and US thats more your concern since pretty much all the good EU corps are in ur alliance.
US is more split and will still has enough EU presence on the US heavy sides to attack EU. U winning a fight and auto switching the timer means there is no other big name EU corp to even challenge u whereas US has to worry about other US and ur guys cuz u guys do make fights on both US and EU TZs
On that specific part, how is that even relevant ? So what ? PC mechanics should take into account the political landscape now ? |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1292
|
Posted - 2013.04.10 11:03:00 -
[305] - Quote
Robert JD Niewiadomski wrote: take the couple days off from work
Yeah right. i hope it's a joke.
"Hmm honey, you know about that WE we planned ? Yeah ? well not gonna be possible, i have to use 3 of my vacation days for this year so i can secure a district on my PS3 game with my friends cause we couldnt change the RT after conquering it this WE during which i got to bed at 6 am and woke you up with my cold feets"
** Wife slaps door **
Few days later
"Yeah guys we did it ! totally worth 3 days off and staying up till 6 am to defend that district !!"
**Wife is woke up by cheering**
Week later
** opens mail, finds note and divorce paper ** |
Orion Decline
Reckoners
15
|
Posted - 2013.04.10 11:06:00 -
[306] - Quote
Robert JD Niewiadomski wrote:Orion, hook your Boss into EVE/DUST then you can both defend your district Or just take the couple days off from work... MMOG have a strange side-effect. It seems the game world is completely detached from RL. But occupying it players' consciousnesses and bodies containing them are not detached from RL. You can't make a perfect MMOG because of this. Somebody will always said that something is rigged or unfair due to TZ. BTW: wanted to ask if EVE Planetary Interactions can be performed on planets involved in DUST Planetary Conquest? Will this parts of New Eden influence each other? When? How? How much ISK? Thanx My PS3 is the reason my boss hired me. If he had one, I'd be obsolete. But he does play EVE, and can probably help me out if necessary. Also, my hours are really flexible, the only problem I have with operating outside my usual times is a sleeping disorder that makes it hard to function coherently for more than 12 hours a day.
But the REAL problem here is when you're already taking a couple of PLANNED days off, then because you're being forced into continued defense past the amout of downtime you could arrange (or in my case, after forcing myself to operate outside my normal hours for as long as I can handle), there comes a time where you have to go back to work (or I end up passing out and waking up possibly 20 hours later). Even if it's reasonable to expect a Corp to set aside several days to capture, defend and secure a district before they can reset the RT and really call it their own, it's even more reasonable to expect a Corp who were defeated on their own terms to have to match their opponents' timezone if they want to reclaim the lost territory.
If you're pushing outside your comfort zone to invade, then you DESERVE to do the same to the people who lost the fight. |
Robert JD Niewiadomski
NULLIMPEX INC
47
|
Posted - 2013.04.10 11:10:00 -
[307] - Quote
Laurent Cazaderon wrote:Robert JD Niewiadomski wrote: take the couple days off from work Yeah right. i hope it's a joke. "Hmm honey, you know about that WE we planned ? Yeah ? well not gonna be possible, i have to use 3 of my vacation days for this year so i can secure a district on my PS3 game with my friends cause we couldnt change the RT after conquering it this WE during which i got to bed at 6 am and woke you up with my cold feets" ** Wife slaps door ** Few days later"Yeah guys we did it ! totally worth 3 days off and staying up till 6 am to defend that district !!" **Wife is woke up by cheering** Week later ** opens mail, finds note and divorce paper ** Decide then WHAT is more important to you then... Sorry, but in this world you can't eat cake and still have it uneaten When people get involved into MMOG they really are commiting their RL to it. It cease to be separated... |
Orion Decline
Reckoners
16
|
Posted - 2013.04.10 11:19:00 -
[308] - Quote
Robert JD Niewiadomski wrote:Decide then WHAT is more important to you then... Sorry, but in this world you can't eat cake and still have it uneaten When people get involved into MMOG they really are commiting their RL to it. It cease to be separated... Well, first off, congratulations on your lack of anything resembling human interaction.
Secondly, when you win an attack on the enemy's terms, you shouldn't be forced to defend under the terms which still give your opponents an advantage. Maybe you have the freedom to abandon the real world for gaming without notice, but it's not rational to build a game which requires that from its players.
If you win, you won, and you now own that district. You should be able to set the terms on which you defend, just like your enemy did when it was theirs. If you can move outside your timezone to attack, they should be able to do the same. |
Robert JD Niewiadomski
NULLIMPEX INC
47
|
Posted - 2013.04.10 11:57:00 -
[309] - Quote
Orion Decline wrote:(...) Well, first off, congratulations on your lack of anything resembling human interaction. (...)
Orion, I would like to remind you that DUST is about killing (eating cakes part) not comforting other peoples (having cake uneaten part). This is really bad example of "human interaction"... Why you play DUST?
Orion Decline wrote:(...) Maybe you have the freedom to abandon the real world for gaming without notice, (...)
I work as you do.
Orion Decline wrote:(...) but it's not rational to build a game which requires that from its players. (...)
I agree, but this is uncontrolled side-effect of a virtual world game trying to simulate real world in parallel dimension involving people from around the real world/main dimension. It is like computer aided mass hallucination. You would like to stay in it and simultaneusly you know you can't because your real life duties and commitments you'v already made. I know it can make you angry. I wonder if CCP is aware of this... They can not realise it because this game is actually their real life...
Look you will be able to set your search conditions for districts to attack, that match your preferred time zone.
I play DUST around midnight. When my family goes to sleep. Would never play it when my kids are around. Because of DUST i sleep 3-4 hours . And i don't buy aur... I play logi... I try not to kill much... My K/D is ~4/120 at measly 1500WP. So from the perspective of hardcore players i'am probably useless... I don't complaint...
|
Garrett Blacknova
Codex Troopers
2434
|
Posted - 2013.04.10 12:08:00 -
[310] - Quote
WHy do I keep switching tabs while trying to post? Sorry... |
|
Orion Decline
Reckoners
18
|
Posted - 2013.04.10 12:11:00 -
[311] - Quote
Robert JD Niewiadomski wrote:Orion Decline wrote:Well, first off, congratulations on your lack of anything resembling human interaction. Orion, I would like to remind you that DUST is about killing (eating cakes part) not comforting other peoples (having cake uneaten part). This is really bad example of "human interaction"... Why you play DUST? How did you get the impression - at all - that I was referring to DUST as "human interaction" in that comment?
No rational human with any sense of real world (as in "while not playing DUST" real world) forms of human interaction could possibly think that it's a good idea to choose DUST over their wife and/or job. I'm sorry, but that invalidates most of your right to actually speak about what it's like for a person to actually have a life.
And after explaining several valid reasons why an immediate RT change option would be helpful, you didn't address that part of my post, so it would be nice to see your opinion of the part you didn't quote or respond to. If you don't have an answer, that's fine too.
You also ignored my example where a Corp would want to hold an entire planet and used the excuse that you can search for districts where the timezones match instead of trying to counter a valid example where the current system falls apart. What if there are no districts with your timezone in attack range of any of your current districts? What if there's a specific planet you need a foothold on to let you reach somewhere you want to attack? What if you want to attack a particular Corp because they stole your territory, or otherwise caused you problems that you want revenge for? Does the search function guarantee that you'll find a planet that fits all your intended criteria? |
Robert JD Niewiadomski
NULLIMPEX INC
47
|
Posted - 2013.04.10 12:48:00 -
[312] - Quote
Orion Decline wrote:(...) Secondly, when you win an attack on the enemy's terms, you shouldn't be forced to defend under the terms which still give your opponents an advantage. Maybe you have the freedom to abandon the real world for gaming without notice, but it's not rational to build a game which requires that from its players.
If you win, you won, and you now own that district. You should be able to set the terms on which you defend, just like your enemy did when it was theirs. If you can move outside your timezone to attack, they should be able to do the same.
I agree... you should be able to set new RT immediately when you conquer a district...
I might sound harsh. But it is just an armor to protect something soft inside... I don't like the idea of virtual world consuming me with my real world alive... It greatly disturbs me... This MMOG really makes you to set your priorities straight ...or else...
As for your other "What ifs...":
"if you can't reach it you should not have it"
Or put the other way round: "if you want to have it badly do everything to be able to reach it"
Orion Decline wrote:(...) Does the search function guarantee that you'll find a planet that fits all your intended criteria?
It's kinda obvious to me and a mandatory feature of district search CCP Devs should implement. Especialy to be able to search by RT to match your TZ It's obvious obviousness as we say in Poland |
Rigor Mordis
Imperial Populicide Legion
11
|
Posted - 2013.04.10 12:52:00 -
[313] - Quote
I think the opportunity to counter attack might be the only 'fair' thing about this.....game. Oh wait, no its not...or is it?
Setting the timer immediately upon capture might be relevant to the upstart corp that wants to take a snapshot of their one territory before it gets ripped from their hands while being shoved off the boat.
Lets be realistic in real life. Timer or no timer, only the handful of 'kaiju' corps will ever redraw any borders. Out of those, the ones with the 'kaiju' EVE alliances on their side will have the lions share of the dots. Just like EVE.
Since this is the nether realm, let's try something unlike real life. Lets try a true free-market economy where everyone can compete for some share of the market. The upstarts share is of course going to be smaller and less valuable at first, and yes, they may be ran out of the market from time to time by competitors. But with proper regulation there could be a level playing field where as the aspiring entrepreneur could realistically gain a significant share of the market meanwhile opening the market to another optimistic corporation.
Dang it! I'm wasting my time talking about timers and such because I'm one of the 99%ers that is never intended to own my own business nor create any wealth in the current system. |
Robert JD Niewiadomski
NULLIMPEX INC
47
|
Posted - 2013.04.10 13:06:00 -
[314] - Quote
Rigor Mordis wrote:I think the opportunity to counter attack might be the only 'fair' thing about this.....game. Oh wait, no its not...or is it? (...) No it is not "a game", it's for real Ppl spend fortunes of RL cash on it. Oh wait... money are not real, banks make them out of thin air... http://www.youtube.com/watch?v=jqvKjsIxT_8
So thankfully this IS a game... oh what a relief... |
Emi Love
The Southern Legion RISE of LEGION
7
|
Posted - 2013.04.10 14:15:00 -
[315] - Quote
What if instead of when conquering a district instead of being locked in the same TZ that the previous Corp had set have the option after the mandatory reinforced time to change the TZ to +/- 4 hrs.
8hrs should be enough flexibility, |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1298
|
Posted - 2013.04.10 14:49:00 -
[316] - Quote
Orion Decline wrote:Even if it's reasonable to expect a Corp to set aside several days to capture, defend and secure a district before they can reset the RT and really call it their own, it's even more reasonable to expect a Corp who were defeated on their own terms to have to match their opponents' timezone if they want to reclaim the lost territory.
If you're pushing outside your comfort zone to invade, then you DESERVE to do the same to the people who lost the fight.
thank you. glad not being alone on this. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1298
|
Posted - 2013.04.10 15:03:00 -
[317] - Quote
Rigor Mordis wrote:I think the opportunity to counter attack might be the only 'fair' thing about this.....game. Oh wait, no its not...or is it? Setting the timer immediately upon capture might be relevant to the upstart corp that wants to take a snapshot of their one territory before it gets ripped from their hands while being shoved off the boat. Lets be realistic in real life. Timer or no timer, only the handful of 'kaiju' corps will ever redraw any borders. Out of those, the ones with the 'kaiju' EVE alliances on their side will have the lions share of the dots. Just like EVE. Since this is the nether realm, let's try something unlike real life. Lets try a true free-market economy where everyone can compete for some share of the market. The upstarts share is of course going to be smaller and less valuable at first, and yes, they may be ran out of the market from time to time by competitors. But with proper regulation there could be a level playing field where as the aspiring entrepreneur could realistically gain a significant share of the market meanwhile opening the market to another optimistic corporation. Dang it! I'm wasting my time talking about timers and such because I'm one of the 99%ers that is never intended to own my own business nor create any wealth in the current system.
Actually, being able to set RT after conquest would be a plus for new entrepreneurs and small corps as it would allow them to aim at districts in all TZ knowing they can switch it right after conquest and use it as a kind of defense. The other solution is that a new corp will have to seek a district in its TZ (or usual play time) so they can defend it, lowering its range of possibilities.
Anyway, a new corp or a small corp doesnt stand a chance holding even one district with the current "clone gen \ attack-Defense" settings.
|
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1298
|
Posted - 2013.04.10 15:16:00 -
[318] - Quote
Robert JD Niewiadomski wrote:Laurent Cazaderon wrote:Robert JD Niewiadomski wrote: take the couple days off from work Yeah right. i hope it's a joke. "Hmm honey, you know about that WE we planned ? Yeah ? well not gonna be possible, i have to use 3 of my vacation days for this year so i can secure a district on my PS3 game with my friends cause we couldnt change the RT after conquering it this WE during which i got to bed at 6 am and woke you up with my cold feets" ** Wife slaps door ** Few days later"Yeah guys we did it ! totally worth 3 days off and staying up till 6 am to defend that district !!" **Wife is woke up by cheering** Week later ** opens mail, finds note and divorce paper ** Decide then WHAT is more important to you then... Sorry, but in this world you can't eat cake and still have it uneaten When people get involved into MMOG they really are commiting their RL to it. It cease to be separated...
One would really consider gaming more important than wife and family ? Me scared. Taking days off... Sorry but i will never do that on a regular basis for a video game.... Nor will i set my work hours accordingly. And i sure hope most gamers would say the same thing.
Yet i wont mind playing very late 2-3 days when needed or try and get out of work early once in a while. But with this RT thing, it would mean that EVERY district conquered out of your TZ could require you fighting outside of your "confort zone" for days, even weeks.
An attacker, once he starts attacking, can spam (thanks to "Dibs Hour") you for 15 days in a row if he has enough districts and clones. Especially as attacking and losing aint that much of a deal clone wise as your clones regen no matter what. Take a 5 am (your local time) district from a bigger corp, you'll VERY likely have to fight at 5 am every day until you lose it . That's the hard truth. How is is fair to you who made the effort to sync with your guys to get that district ?
You'll tell me "same goes for a district in your TZ" and i'll answer, yes it is. So why would you even more punished with a crappy RT when defending a district you earned in even harder conditions ? Makes no sense. And in the end, will come to down to a "ok, me not trying to get that district screw it". And in a single shard universe, that's worst case scenario imo.
PS: sorry for triple post |
Orion Decline
Reckoners
22
|
Posted - 2013.04.10 15:55:00 -
[319] - Quote
Robert JD Niewiadomski wrote:"if you can't reach it you should not have it" Assuming you actually understood my comment here, this means that a Corp with a US base which takes a planet in a dead-end system deserves to be almost impossible to directly attack - requiring starter clone packs as the only viable attack - just because the next system over is controlled by EU players?
The EU players will only be attacked by other EU players, because timezones. The US players will be immune to attack from the EU players for the same reason. So unless the US players are willing to jump 2 systems, and lose the requisite number of clones doing so, they can't attack the planet without spending 80 million to buy a new clone pack?
...
Yeah, that sounds like good gameplay. |
trollsroyce
Seraphim Initiative. CRONOS.
278
|
Posted - 2013.04.10 16:57:00 -
[320] - Quote
Timezones are cool. The trick to them is that if enemy is attacking your timezone on weekends, you set the weekend timers so nasty that they can't work in RL the next week. Keep this up for enough weeks and you gain a victory of attrition.
Insert e-thug blabber about how New Eden is harsh. |
|
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
295
|
Posted - 2013.04.10 18:54:00 -
[321] - Quote
Okay. Most people are unhappy with the way how the District-losing Corp (L) would be able to use their own favorable RT day after day after day against the Winning Corp (W).
The newly captured district being locked from any actions of it's own is a good thing. It would be a pity to give up that just because of abovementioned reason.
Background: It is clear and intended way that capturing a district is going to take multiple days (barring cases of opportunity when sniping weak districts). Multiple fights on RT of (L)'s choosing before (W) takes a district.
[SUGGESTION A:] Keep the newly captured district in the state of 'Under attack' still 24h AFTER being captured. Or create a new state 'Captured'.
That would mean that captured district couldn't act in the first day (good) but it couldn't be attacked before it's next RT is gone. After which (W) directors could change RT if they have faster fingers. Note: they would have to choose whether to transfer in more clones or change the RT - a choice which is always a good thing.
[SUGGESTION B:] Let district go onto an unlocked state after victorious battle EXCEPT right after being captured. That way after one won defence, it's possible to change RT. Earn the change.
After capture, one more battle to win on old timer. Just one.
note: this does have implications during initial attack - defender could play RT games |
Robert JD Niewiadomski
NULLIMPEX INC
50
|
Posted - 2013.04.10 19:42:00 -
[322] - Quote
SUGGESTION C
Put a hackable structure on the district battle, which upon hacking would let change RT while battle is still waged. A RT computer? . Hacking would be optional and would not influence battle result. Only it's aftereffects. It could be marked as objective RT and put inside some Comand Center kind of building. It would give fair chance for tackling TZ differencess for attackers and defenders...
Any takers? |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1302
|
Posted - 2013.04.10 22:02:00 -
[323] - Quote
KEROSIINI-TERO wrote:Okay. Most people are unhappy with the way how the District-losing Corp (L) would be able to use their own favorable RT day after day after day against the Winning Corp (W).
The newly captured district being locked from any actions of it's own is a good thing. It would be a pity to give up that just because of abovementioned reason.
Background: It is clear and intended way that capturing a district is going to take multiple days (barring cases of opportunity when sniping weak districts). Multiple fights on RT of (L)'s choosing before (W) takes a district.
[SUGGESTION A:] Keep the newly captured district in the state of 'Under attack' still 24h AFTER being captured. Or create a new state 'Captured'.
That would mean that captured district couldn't act in the first day (good) but it couldn't be attacked before it's next RT is gone. After which (W) directors could change RT if they have faster fingers. Note: they would have to choose whether to transfer in more clones or change the RT - a choice which is always a good thing.
[SUGGESTION B:] Let district go onto an unlocked state after victorious battle EXCEPT right after being captured. That way after one won defence, it's possible to change RT. Earn the change.
After capture, one more battle to win on old timer. Just one.
note: this does have implications during initial attack - defender could play RT games
Let's face it. the "insta-lock after capture" decision is mostly motivated to avoid day one mass change of RT. Which is something i'm not sure is necessary nor will be avoided by such mechanics.
Anyway. Let's say a district is locked after capture. What does it prevent outside of RT settings : => Move in clone ? okay, in order to avoid a full packing of the district right after capture. I can get that. But anyway, if district is attacked right after capture and without RT change, the first battle will only occur 2 RT later. Which means at least 160 clones regen. 200 with a PF. So, defending district would have in worst case scenario 161 clone to defend. Sounds good. but in most case, it's safe to say that it will more likey be around 200. So moving in clones ? not really an absolute need. And if it was, why couldnt you pack your district ? It still implies taking some off another.
=> Selling all clones ? this is an interesting one. CCP said they want to incentive raiding attitude. Attacking with just the objective to loot what's to take and then leave. Being locked after capture stops that motivation for an attack as you will very likely be attacked back before having a chance to leave it.
=> Changing SI ? Meh, it's your district, why shouldnt you be able to change the SI instantly ? Maybe to avoid CH + move clone next rt packing the district. I can get that
=> Attacking with clones from that district you just took ? Depends on how much you got. but you could have anticipate and take advantage of that district hosting a CH and launchin final attack with a huge pack of clone. Guess i can understand that conquer and re-attack immediatly shouldnt be available. Even then, you would still have 24h+ before actual fight happens. But say ok.
Here's what i suggest. Kinda goes in your direction by the way kero.
New "captured Hour" or "flipped Hour" state => Works kinda like the attacker "Dibs Hour". Giving the owner one hour to do one of the following things : - Change RT. Nothing else to add. District is locked right after. - New action : "Loot District" only available when flipping an owned district : takes all the remaining attack clones and "loots" the entire coming clone production. Then allows you to either sell the whole thing or move them back to a friendly district only. Would incentive corps raiding district for extra cash\clones and annoy the enemy. District is then left unclaimed and can be captured. (ISK wise, it would be a 6.4M or 8M ISK loot depending on the nature of the district)
That's it. Two options answering two reason that would push a corp to attack a district in the first place : owning it (and thus defending it on its terms) or out of financial\material interest
|
Rigor Mordis
Imperial Populicide Legion
11
|
Posted - 2013.04.11 00:06:00 -
[324] - Quote
Robert JD Niewiadomski wrote:SUGGESTION C
Put a hackable structure on the district battle, which upon hacking would let change RT while battle is still waged. A RT computer? . Hacking would be optional and would not influence battle result. Only it's aftereffects. It could be marked as objective RT and put inside some Comand Center kind of building. It would give fair chance for tackling TZ differencess for attackers and defenders...
Any takers?
I think if it woill take a few days to capture a district then this would only be relevant in the deciding fight. Which, judging by the dynamics of the entire game and the imbalance within it, if you are a defender in a 'deciding fight' you are probably already beat. Also, does one really need to be playing with the timer while they should really be concerned with the primary task of winning the battle?
I think one cool thing that would come of this would be that IF there were a 'deciding' battle that were going down to the last HP or clone, there would be a fierce rush to either change the timer, OR defend/capture the null cannon objectives. But, that also makes the decision easy when one must win the battle to be able to change the timer regardless. So, in the end of it all, the one who was always going to win gets to change the timer either way.
I'll say it again, there are 90-95% of people who will never find out if the timer or any of it is even relevant to them. That estimation is based on the fact that around 50% of created characters are not playing for whatever reason.
AND again, how many new people are going to stick around when they find out that the ONLY part of the game that was interesting to them: 1. will require a commitment that people with 'RLs' or that enjoy other games will never be able to make? 2. will take months upon years to break into and realistically compete if they found or join a new corp? 3. will force them to join one of the FEW corps that they see on the PC starmap therefore just being a merc and having no management capabilities nor any possibility of advancement? 4. will force them to be just a merc in their smaller or new corp as they are just subcontractors that are required to have their own tools but not allowed to have an office, or even a company truck? 5.has an economic system in place that will never allow the break-in corp a realistic chance at sustaining?
Then we can go back to why the new corp or the corp not yet in PC will never be able recruit competitively. Then also, will lose members to the PC corps therefore keeping their numbers roughly the same or even lower. By the time there are more districts made available or any fixes to the basic fight, it will be too late. The PC aspect will already be dominated by the FEW and everyone with eyes and a starmap will be able to predict the future. So, if nothing else, put the member cap at 500 rather than 1500. That would in theory triple participation.
Now back to how the basic FPS multiplayer fight is not good enough alone to carry DUST noobs that are NOT FPS and PS3 noobs. Then, back to my question, if it is only intended for the EVE loyalists, why on earth have it on PS3?
It seems to me that the integration might have been easier over on Xbox since it is windows and Microsoft, etc. They'd have had a better chance of roping in sucker children too.
That's another thing and my final point in this latest installation of my critically acclaimed series of defying the establishment. The 10 year EVE vets need to remember that this is not a PC game (PC as in PC) it is a console game. So, please remember that most of the people who try this out are not only new to DUST but they are not likely to be hardcore PC gamers. With that being said, lets all start thinking of how to reel in more fish, rather than just feeding the ones already caught.
If what everyone wants is for the few that had their ear to the ground and got in on this thing at the earliest stages to be the only ones playing, then keep agreeing with and defending the system in place and proposed. If everyone wants this thing to take off and get so big that everyone knows about it, then we need to start thinking about the console gamer and the FPS enthusiast.
If they just want the EVE/PC gamers to have an avenue to kill defenseless spawns and defenseless mercs on the ground, then they should have just kept the whole thing on PC. If the management aspects of PC are only attainable by the FEW PC gamer people, then they should have had it on PC.
|
Draco Cerberus
Hellstorm Inc League of Infamy
17
|
Posted - 2013.04.11 00:35:00 -
[325] - Quote
Robert JD Niewiadomski wrote:SUGGESTION C
Put a hackable structure on the district battle, which upon hacking would let change RT while battle is still waged. A RT computer? . Hacking would be optional and would not influence battle result. Only it's aftereffects. It could be marked as objective RT and put inside some Comand Center kind of building. It would give fair chance for tackling TZ differencess for attackers and defenders...
Any takers?
+1 |
Orion Decline
Reckoners
23
|
Posted - 2013.04.11 01:56:00 -
[326] - Quote
Laurent Cazaderon wrote:Here's what i suggest. Kinda goes in your direction by the way kero.
New "captured Hour" or "flipped Hour" state => Works kinda like the attacker "Dibs Hour". Giving the owner one hour to do one of the following things : - Change RT. Nothing else to add. District is locked right after. - New action : "Loot District" only available when flipping an owned district : takes all the remaining attack clones and "loots" the entire coming clone production. Then allows you to either sell the whole thing or move them back to a friendly district only. Would incentive corps raiding district for extra cash\clones and annoy the enemy. District is then left unclaimed and can be captured. (ISK wise, it would be a 6.4M or 8M ISK loot depending on the nature of the district)
That's it. Two options answering two reason that would push a corp to attack a district in the first place : owning it (and thus defending it on its terms) or out of financial\material interest This is basically the suggestion I made in the first place. The "loot district" option seems like a nice addition though, that could really mix up the playing field. And it would make a way for non-landholder Corps who don't have the manpower to have an impact on the starmap. |
Rigor Mordis
Imperial Populicide Legion
11
|
Posted - 2013.04.11 03:14:00 -
[327] - Quote
I think that if a subcontracted corp were able to split or get a cut the profits from 'looting' a district, then that would provide some incentive to join up with a new group or small group. I still don't think it's enough incentive to make a real difference in where the great majority flocks to the established 'Kaiju' and monsters already established in PC.
Again, how realistic is it that an upstart with nothing can enter and compete in a market where the competition has the resources to subcontract the upstart? I realize that there has to be some exclusion but, there also need to be inclusion. This would be possible if there were criteria in place that made certain planets/districts exclusively for those corps at certain levels. Then the upstarts could compete in the 'hometown' or 'regional' market while trying to go 'national' and then 'worldwide'.
If a small corp wanted to stay in the 'regional' market, that's fine. But remove the ability to just annoy a farnchise competing in the 'national' or 'worldwide markets'. In turn, remove the ability for a 'kaiju' or monster corp to profit from low-level planetary holdings and their ability to grief the upstarts. Those in the middle would be in the middle.
Of course, the small, medium, and large markets would have to come with their own respective levels of upgrades and profitability.
|
Orion Decline
Reckoners
24
|
Posted - 2013.04.11 05:57:00 -
[328] - Quote
Rigor Mordis wrote:Again, how realistic is it that an upstart with nothing can enter and compete in a market where the competition has the resources to subcontract the upstart? You're assuming the "upstart" small Corps need to have an equal say in the matter.
This is New Eden.
We need to feel like we have an impact, but we don't need to go toe-to-toe against the bigger Corps and WIN. If we can break a supply chain, and our actions help another Corp to deliver a real blow, we made a difference.
A small Corp may not be sufficient to take and hold a District. But if we're good, we can break a crucial supply line, and pave the way for our employer to take and hold.If we can't own the map - and most of us can't - at least give us the tools to help SHAPE it. |
Robert JD Niewiadomski
NULLIMPEX INC
51
|
Posted - 2013.04.11 06:18:00 -
[329] - Quote
Robert JD Niewiadomski wrote:SUGGESTION C
Put a hackable structure on the district battle, which upon hacking would let change RT while battle is still waged. A RT computer? . Hacking would be optional and would not influence battle result. Only it's aftereffects. It could be marked as objective RT and put inside some Comand Center kind of building. It would give fair chance for tackling TZ differencess for attackers and defenders...
Any takers? And make this hackable Objective RT affect immediately when the next match starts... Would it be fairly enough for you? |
Rigor Mordis
Imperial Populicide Legion
11
|
Posted - 2013.04.11 07:02:00 -
[330] - Quote
Orion Decline wrote:Rigor Mordis wrote:Again, how realistic is it that an upstart with nothing can enter and compete in a market where the competition has the resources to subcontract the upstart? You're assuming the "upstart" small Corps need to have an equal say in the matter. This is New Eden. We need to feel like we have an impact, but we don't need to go toe-to-toe against the bigger Corps and WIN. If we can break a supply chain, and our actions help another Corp to deliver a real blow, we made a difference. A small Corp may not be sufficient to take and hold a District. But if we're good, we can break a crucial supply line, capture (and abandon) or cripple the district they were relying on for reinforcements, and pave the way for our employer to take and hold. If we can't own the map - and most of us can't - at least give us the tools to help SHAPE it.
Awesome! That will give the new people an incentive to join a smaller or newer corp! Should they run out and grab a subscription to EVE so that they can see how New Eden CAN be really neat?
Where did I ever assume that small guys or new guys should have an equal say? I am not assuming when I say they will NEVER have an equal shot. They will NEVER become 'big' and they will NEVER be able to keep people on board and they will NEVER NEVER NEVER.
What I was suggesting was a way that it could all still be intertwined WITHOUT the upstarts HAVING to go toe-to-toe with the big corps and vice versa.
Again, can't get the MORE PEOPLE PLAYING THE GAME point across to some people. That leads me to believe that those people are some how getting off on spawn camping and the other obvious flaws that the basic battle dynamic has.
If the idea of utter domination without competition sounds like fun, then maybe those folks should just beat their wives instead of playing a game.
If numbers are what is ultimately going to matter, then the system should be designed so that ALL aspiring corps can increase their numbers competitively. Anyone who can argue against that is one of the 'sandbox' people.
If the intention is to build another little sandbox and keep the masses that weren't in the old sanbox, that's not all that cool. If the kids in the sandbox don't want other kids to come play in the sandbox, then they probably shouldn't build their new sanbox at another school's playground.
Still even more, if this game winds up sucking after all, who really loses? Not the EVE people because they are loyal to that. Not the PS3 noob Dusty that has his repertories of better games. The people who get screwed are the PS3ers who tirelessly strived to build their kills and corporations only to never reap ANY REAL fruits of their labor due to a system skewed toward the FEW. And, CCP gets screwed because they get a bad reputation with the PS3 (console) crowd and hardcore FPS folks are so unforgiving that many of them will turn their backs on any product offered in the future. Even if that product were free money and attractive mates, the FPS bunch will be skeptical.
The ultimate losers will be those who insisted on having the system skewed in their favor. For it will be those people that remain so delusional as to think they are actually are actually having fun, playing alone in the new sandbox. |
|
Robert JD Niewiadomski
NULLIMPEX INC
51
|
Posted - 2013.04.11 09:25:00 -
[331] - Quote
Robert JD Niewiadomski wrote:Robert JD Niewiadomski wrote:SUGGESTION C
Put a hackable structure on the district battle, which upon hacking would let change RT while battle is still waged. A RT computer? . Hacking would be optional and would not influence battle result. Only it's aftereffects. It could be marked as objective RT and put inside some Comand Center kind of building. It would give fair chance for tackling TZ differencess for attackers and defenders...
Any takers? And make this hackable Objective RT affect immediately when the next match starts... Would it be fairly enough for you? If something can be hacked away from you, you can always rehack it back.
For this RT hack to be effective after match it must be kept hacked until match ends. Before match attackers declare their preffered RT setting to be applied after succesfull hack of RT structure. Defenders can keep the presentcsetting or set a new one as well.
At the start of the battle defenders have the control other RT structure. From now on it can be hacked/rehacked multiple times until match ends. The party which keeps RT structure hacked when the match ends keeps the setting chosen at the start of match applied.
Exeample 1 Defenders loose but keep control over RT structure. They keep RT setting.
Example 2 Attackers loose but keep control over RT structure. They keep RT setting.
Example 3 Defenders win and keep control over RT structure. They keep RT setting.
Example 4 Attackers win and keep control over RT structure. They keep RT setting.
? |
Orion Decline
Reckoners
26
|
Posted - 2013.04.11 11:03:00 -
[332] - Quote
Rigor Mordis wrote:Orion Decline wrote:Rigor Mordis wrote:Again, how realistic is it that an upstart with nothing can enter and compete in a market where the competition has the resources to subcontract the upstart? You're assuming the "upstart" small Corps need to have an equal say in the matter. This is New Eden. We need to feel like we have an impact, but we don't need to go toe-to-toe against the bigger Corps and WIN. If we can break a supply chain, and our actions help another Corp to deliver a real blow, we made a difference. A small Corp may not be sufficient to take and hold a District. But if we're good, we can break a crucial supply line, capture (and abandon) or cripple the district they were relying on for reinforcements, and pave the way for our employer to take and hold. If we can't own the map - and most of us can't - at least give us the tools to help SHAPE it. Awesome! That will give the new people an incentive to join a smaller or newer corp! Should they run out and grab a subscription to EVE so that they can see how New Eden CAN be really neat? Where did I ever assume that small guys or new guys should have an equal say? I am not assuming when I say they will NEVER have an equal shot. They will NEVER become 'big' and they will NEVER be able to keep people on board and they will NEVER NEVER NEVER. What I was suggesting was a way that it could all still be intertwined WITHOUT the upstarts HAVING to go toe-to-toe with the big corps and vice versa. Again, can't get the MORE PEOPLE PLAYING THE GAME point across to some people. That leads me to believe that those people are some how getting off on spawn camping and the other obvious flaws that the basic battle dynamic has. If the idea of utter domination without competition sounds like fun, then maybe those folks should just beat their wives instead of playing a game. If numbers are what is ultimately going to matter, then the system should be designed so that ALL aspiring corps can increase their numbers competitively. Anyone who can argue against that is one of the 'sandbox' people. If the intention is to build another little sandbox and keep the masses that weren't in the old sanbox, that's not all that cool. If the kids in the sandbox don't want other kids to come play in the sandbox, then they probably shouldn't build their new sanbox at another school's playground. Still even more, if this game winds up sucking after all, who really loses? Not the EVE people because they are loyal to that. Not the PS3 noob Dusty that has his repertories of better games. The people who get screwed are the PS3ers who tirelessly strived to build their kills and corporations only to never reap ANY REAL fruits of their labor due to a system skewed toward the FEW. And, CCP gets screwed because they get a bad reputation with the PS3 (console) crowd and hardcore FPS folks are so unforgiving that many of them will turn their backs on any product offered in the future. Even if that product were free money and attractive mates, the FPS bunch will be skeptical. The ultimate losers will be those who insisted on having the system skewed in their favor. For it will be those people that remain so delusional as to think they are actually are actually having fun, playing alone in the new sandbox. And here I thought my Corp qualified as one of the small ones.
We don't have enough unique players sharing the same timezone for a district to be practical without having reliable merc support. At least in the early days, we expect to see ourselves ONLY working as mercs, or being hired to perform disruption attacks, breaking someone's supply routes and forcing them to pay extra (potentially sacrificing clones to the vagaries of space travel) to reinforce a district that would have been easily held without our involvement. Maybe - MAYBE - we'll get some support, join an Alliance, or otherwise get our Corp into a situation where it's practical to hold one district. We're a tight-knit gaming clan that started outside of DUST, and has no inherent loyalty to the game. If it fails, we'll move on. If not, we'll have a stable group of players here for the long-haul. Maybe we'll always be mercs with no true home. Maybe we'll have a growing impact as time goes on.
As PC and the related systems backing it are expanded, and move into NullSec (we're getting LowSec to start with), maybe there will be incentives to the larger Corps abandoning their LowSec territory when HighSec is introduced.
Just like PC will reduce the pubstomping in instant battles, NullSec should reduce the blue donut effect in LowSec PC. And LowSec PC needs to be brutal and chaotic and I look forward to seeing DUST players shape more than just a single region of New Eden. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1302
|
Posted - 2013.04.11 14:11:00 -
[333] - Quote
Orion Decline wrote:Laurent Cazaderon wrote:Here's what i suggest. Kinda goes in your direction by the way kero.
New "captured Hour" or "flipped Hour" state => Works kinda like the attacker "Dibs Hour". Giving the owner one hour to do one of the following things : - Change RT. Nothing else to add. District is locked right after. - New action : "Loot District" only available when flipping an owned district : takes all the remaining attack clones and "loots" the entire coming clone production. Then allows you to either sell the whole thing or move them back to a friendly district only. Would incentive corps raiding district for extra cash\clones and annoy the enemy. District is then left unclaimed and can be captured. (ISK wise, it would be a 6.4M or 8M ISK loot depending on the nature of the district)
That's it. Two options answering two reason that would push a corp to attack a district in the first place : owning it (and thus defending it on its terms) or out of financial\material interest This is basically the suggestion I made in the first place. The "loot district" option seems like a nice addition though, that could really mix up the playing field. And it would make a way for non-landholder Corps who don't have the manpower to have an impact on the starmap.
If you want to play the "said it first" game, i could link you a very old post about how setting RT post conquest should be availble to the new corp instantly and even before anything else could be done. But hey, who gives a damn, we agree is what matters.
Now, the part about looting is something that is imo pretty important and fits the current mechanics as attackers already loot half of the clone prod when they win a game and the district still remains owned by the defender. |
Rigor Mordis
Imperial Populicide Legion
13
|
Posted - 2013.04.11 22:01:00 -
[334] - Quote
Orion Decline wrote:Rigor Mordis wrote: [quote=Orion Decline][quote=Rigor Mordis]Again, how realistic is it that an upstart with nothing can enter and compete in a market where the competition has the resources to subcontract the upstart?
You're assuming the "upstart" small Corps need to have an equal say in the matter. We don't have enough unique players sharing the same timezone for a district to be practical without having reliable merc support. At least in the early days, we expect to see ourselves ONLY working as mercs, or being hired to perform disruption attacks, breaking someone's supply routes and forcing them to pay extra (potentially sacrificing clones to the vagaries of space travel) to reinforce a district that would have been easily held without our involvement. Maybe - MAYBE - we'll get some support, join an Alliance, or otherwise get our Corp into a situation where it's practical to hold one district. We're a tight-knit gaming clan that started outside of DUST, and has no inherent loyalty to the game. We plan to stay small - and not just within DUST, but in general, so being a major player in New Eden won't happen, although as part of an Alliance, we might have more impact than our own personal landholding. If DUST fails, we'll move on. If not, we'll have a stable group of players here for the long-haul. Maybe we'll always be mercs with no true home. Maybe we'll have a growing impact as time goes on. As PC and the related systems backing it are expanded, and move into NullSec (we're getting LowSec to start with), maybe there will be incentives to the larger Corps abandoning their LowSec territory when NullSec is introduced. Just like PC will reduce the pubstomping in instant battles, NullSec should reduce the blue donut effect in LowSec PC. And LowSec PC needs to be brutal and chaotic and I look forward to seeing DUST players shape more than just a single region of New Eden.
Delusions of granger make no argument for or against any talking point. Anybody who looks at the current system and doesn't ALREADY KNOW that if they are in a small corp that they will have to accept being ONLY mercs and not having any say is STUPID. I don't think anybody actually expected to bother with it who were planning to stay small. The thing is, how many people are founding corps with the intention to stay small? If you are wasting your SP, however minute, by founding a corp and staying small then that's one's own prerogative. But then don't get on here and say I'm 'assuming small corps need an equal say' when 1. didn't assume that in any way, and 2. you and your corp have no aspirations for growing.
AGAIN, new people won't get into it if the PC aspect doesn't offer a means to experience the management aspects of the game. AGAIN, the one's that do decide to stick around will undoubtedly flock right to the corps with some control in PC.
If you and your guys are such a tight-knit group from outside of DUST, have no inherent loyalty to the game, and do not aspire to grow, then why on earth are you guys even bothering with it. The fact that you used the term 'pubstomp' tells me that you are probably enjoying killing the defenseless and think that camping out at the redline is fun.
Again, I'm thinking about how to get more people playing in the first place. We in an alliance and our numbers steadily growing. (for now) So, I'm less concerned with how to keep getting cheap kills and more concerned with raising participation. I'm less concerned about personal glory and land ownership, but I am more concerned about collecting on the offer of found or help build a corp and have some sense of the RPG management aspects.
If you're going to quote me, come with some argument or concurrence. Don't quote me and then list all of the wonderful things that you are personally thinking and doing. I want the thing to get better, a lot better. IF you guys think its good the way it is, then your just here farming a cheap kdr.
I guess that's at the heart of it all. The ONLY things that could possibly keep anyone around or win over a new player are, the ability to score easy kills and blowout victories, and the managerial aspects of PC, etc. |
trollsroyce
Seraphim Initiative. CRONOS.
280
|
Posted - 2013.04.12 07:33:00 -
[335] - Quote
Upstart small corps need to be good enough or rich enough to earn foothold in PC as either mercenaries, part of an alliance or renters. This is the leveling up your corporation side of the RPG, deal with it. |
Rigor Mordis
Imperial Populicide Legion
13
|
Posted - 2013.04.13 03:51:00 -
[336] - Quote
trollsroyce wrote:Upstart small corps need to be good enough or rich enough to earn foothold in PC as either mercenaries, part of an alliance or renters. This is the leveling up your corporation side of the RPG, deal with it.
If you want to be hand held into all parts of the endgame, find a shallow parallel universe. Do not ask this one to be nerfed.
Lastly, if you consist in your thinking that this game needs to cater to small and weak entities, the big ones will just split to bypass any limitations.
EDIT: I'm really sorry to be rude and I mean no disrespect. I want New Eden to stay harsh, because of it being just that makes it tenfold more intriguing than any game world ever created.
I'll say it again, I'm not worried about me and my group. We are growing our numbers and we are planning to have to tough it out as mercs for hire. We (I hope) are in it for the long haul. Our group isn't small, but its far from huge. It would be nice to eventually have 200 or 1000, but the system, and the flaws in the basic game, will prevent newbies from getting seriously involved or staying involved at all.
Now I'm going to be rude, deal with it.
Maybe if a say it in wuss, u could comprehend. If you are sorry to be rude, why say anything in the first place? Especially when not offering any rebuttal or elaboration, but just wallah wallah slurp slurp.
I was under the impression that this was a beta, for a project that they wanted to be successful on PS3. I thought they were asking for ways to improve DUST, not bottle-feed some babies. The only ones being handheld or nipple-fed, are the ones that benefit from a system that provides themselves the ability to dominate undisputedly while it denies any newly formed competition. If these are the fundamentals of your parallel universe, then your parallel universe is weak. You, in turn, are weak. Don't bring that weak muled parallel universe idealism to other people's BIGGER parallel universe and ASK them to play with you, give their feedback, get involved and interested in the fiction, then just tell them to deal with the fact that it sucks in their opinion. If the corps will all eventually split ((doubtful because eventually participation in this game will likely be limited to only those faithful to EVE, willing to sacrifice playing a good game (EVE) to play a crappy game (DUST) in order to prosper on the good game)) then like I said, why not put the member max at 500 rather than 1500? That triples participation immediately.
Hypothetically, if a corp has 1500 online and ready to go simultaneously, then they could attack or defend 93 districts simultaneously. That's just a random example of the number of people being excluded when there are only 250 districts to start with. The buy in price is not the issue I am arguing with per se. Its the fact that ones getting into PC in this, THE FIRST BUILD OF DUST PC, will not only stranglehold the initial PC region, but any regions launched in the future.
And again, those same corps will be the only ones landing THE VERY FEW new recruits that can stand or actually like the game after their first 10-20 pub matches. Call me crazy, but I don't see what is so 'harsh' about a system designed only to benefit (be fun) and keep in positions of ultimate power, the largest groups of 'popular' kids.
If you are going to throw out gimp terms liked 'nerfed', maybe you should take a long look in the mirror and then at the world around you. What on earth have you been doing for the last ten years? In reality? This game and hopefully its success ARE CCPs reality. That's HOPEFULLY why they release an open beta on a DIFFERENT platform and ask for FEEDBACK and ideas.
Then I go back to if you are brand new to the whole thing, how great is EVE if DUST sucks? How great is CCP if you think DUST sucks and you are an avid, lifelong gamer on PC and console, and you never even heard of EVE or CCP before DUST was available for PS3 download?
If its being plugged as FPS RPG, don't tell people that they have to IMAGINE the RPG part for there are actual RPG games where you don't have to IMAGINE that your role is significant. The FPS part speaks for itself.....
If its just a supposed to be a weak muled way of spawn camping, redline griefing, glitching, that is buggy and designed ONLY to facilitate new interests in SPACE, then great. Coulda been a PC game that never asked for the opinions and interest of the console crowd.
If you're just hear to throw around effeminate terminology and to tell people to 'deal with things without offering any rebuttal or elaboration and rationale therefore, then your just here to be mule, or you are a gutless glitcher. If you like it the way its going to be then read the announcements and move on.
Meanwhile I'll take the opportunities to respond, and try to hammer home the same points that I, and several others believe are valid. If you think that warrants some snot-nosed response, then that's fine. If you notice, this discussion does not have 1500 people participating.....hmmmmmm. Any genius ideas as to why? |
NIKIA BETHUNE
Ill Omens EoN.
106
|
Posted - 2013.04.13 06:33:00 -
[337] - Quote
ok i've been reading this crap for weeks now. i want to pose a simple question to all the small corp advocates. well a few questions. how do you purpose PC work? what system can CCP do that will make you stop bitching? do we limit that size of of all corps just for you guys make all corp cap out at 20 people and band alliances? how do they make another system just for the 20man corps? what about the 30 man corps another system for them as well? I keep seeing people complain without a answer to the "problem" i'm sorry my corp was started 40 days ago and i have over 100+ and arguably the most active corp in dust, now what's your issue?
i'm sick of people saying this isn't fair because you won't swallow your pride and join a bringer corp. there is nothing stopping you guys from doing PC but your own ambition. You guys continuiously blame CCP for not making PC cater to you. You blame other corp just because that have better management and dipolmaic than you.. Hello who ever said this game was just a fps more over who said this game what suppose to be "fair" and i say it like that because every corp out there has the same chance at PC you limit yourself by being on the forum spouting nonsense instead of recruiting and make deals and ties with other corps.
I seriously doubt you can give me one idea that will make PC conquest "fair" for everyone are people dumb enough to actually believe anyone corp or alliance can actually hold all 250 districts? really? do you know the logitical and political nightmare that would be in such a small area? before you come talk bs without thinking..... think first and if you think any of the alliance would just sit back and let anyone just hold all the districts if that were even possible at this point... no fing wait all the major alliance would form a coalition and take them down. i don't care if you have a 1500 man corp or alliance you can not fight everyone in dust there is no way you would win the isk war. now give me some way we can make PC please you please i'll be happy to hear it. |
velvetvonblack
Planetary Response Organisation
0
|
Posted - 2013.04.13 07:58:00 -
[338] - Quote
f the idea of utter domination without competition sounds like fun, then maybe those folks should just beat their wives instead of playing a game.(quote)
thanks ive done this. my wife hates you! |
Rigor Mordis
Imperial Populicide Legion
13
|
Posted - 2013.04.13 09:26:00 -
[339] - Quote
RE: #337
Apparently you don't comprehend either. Its the overall participation in the game period, not just your beloved PC that is going to suffer. I, and several others have thrown ideas out in the open not just in this thread but elsewhere. So, where on earth here AGAIN and AGAIN and AGAIN do you offer any ANYTHING at all to make the game better. That's right, you don't want it to be any better cuz ur just a suck tit on here.
My intitial idea, presented in #256 and my only question #258, were posted on here AFTER reading through the thread extensively. Now, I may miss a couple things here and there, but I do TRY to comprehend the material put forth. Its called listening with the intent to understand, rather than with the intent to reply. My posts #s 273, 276, 279, 300, 313, 324, 327, 330, 334 all explain my position in response to some one saying the same kind of bs you are saying, and in the same tone.
If everything's fine by you, that's your opinion. But here again, is a case of some pretentious fanboy chiming in on the opinions/feedback of others. I stated earlier that I would wait and see what the build has to offer like everyone else. Also stated that me and my group were prepared to accept being low level hookers I mean mercs. We have always been approaching it realistically so get over yourself.
The feedback people give on here was asked for, was it not? You seriously want to talk about spouting nonsense in the forum, rather than recruiting and extending diplomacy? When I just said, in the very post above yours, that we are growing our numbers and have made allies in both games. We have accepted it for what it is, we ARE willing to fulfill whatever role is needed by our allies and potential allies.
See, the difference is, you all are concerned with EVE being 'nerfed' or whatever. I completely understand and would feel the same way if I had invested that kind of time into an online RPG. What I don't think you understand, is the basic battle dynamic of DUST is the definition of nerf, or duplo, whatever, to the majority of shooter fans. Heck, there's passive SP! What's more novice than that? Hence, the RPG aspect will be the only thing carrying it if FW doesn't prove worth while, if alternatives for pub matches aren't offered, if there is to be no co-op vs, AI aspect.
I was never saying that it WOULD be possible to own all 250 districts, I never said that a 5man or 20 man corp SHOULD be able to go toe-to-toe with a corp of 500. What I am saying is at least humor people. At the very least. THIS TO GET MORE PEOPLE TO PLAY DUST. NEW PEOPLE. MORE PEOPLE. MORE IDEAS. REASONS WHY CERTAIN IDEAS WON"T WORK. See that nonsense? Is it plain enough English?
If people are just supposed to 'swallow their pride' and join up with the big guys, don't lead them to believe, that they need to lead their members and new recruits to believe, that their particular group has an opportunity. Because they don't have an opportunity and NEVER HAD an opportunity to begin with if they have to 'swallow their pride' and join another group in order to be involved. And at that point, how involved are they? That group of 67 that 'swallowed their pride'. Now at the lowest ranks in a group of 875.
He who possesses the ability to 'swallow' his pride, likely has very little to begin with.
I'm going to see what all the new build offers in and outside of PC and then maybe I will form a different outlook on future participation from new people. Until then I will continue advocate for the small corp even though my corp is SUPPOSEDLY about to become a 'megacorp'.
Now I think that I provided some constructive feedback throughout these failed attempts to make the blind see. I think most of the concerned have done the same. The only ones I see 'bitching' are the ones not providing constructive feedback, but instead 'bitching' about someone giving a rational opinion. An opinion btw, that is asked for not only in the first post of this thread, but upon the release of a beta.
NEW PEOPLE. MORE PEOPLE. DUST WANTS MORE PEOPLE. DUST NEEDS MORE PEOPLE. KEEP THE NEW PEOPLE.
|
NIKIA BETHUNE
Ill Omens EoN.
114
|
Posted - 2013.04.13 10:25:00 -
[340] - Quote
Rigor Mordis wrote:RE: #337
Apparently you don't comprehend either. Its the overall participation in the game period, not just your beloved PC that is going to suffer. I, and several others have thrown ideas out in the open not just in this thread but elsewhere. So, where on earth here AGAIN and AGAIN and AGAIN do you offer any ANYTHING at all to make the game better. That's right, you don't want it to be any better cuz ur just a suck tit on here.
My intitial idea, presented in #256 and my only question #258, were posted on here AFTER reading through the thread extensively. Now, I may miss a couple things here and there, but I do TRY to comprehend the material put forth. Its called listening with the intent to understand, rather than with the intent to reply. My posts #s 273, 276, 279, 300, 313, 324, 327, 330, 334 all explain my position in response to some one saying the same kind of bs you are saying, and in the same tone.
If everything's fine by you, that's your opinion. But here again, is a case of some pretentious fanboy chiming in on the opinions/feedback of others. I stated earlier that I would wait and see what the build has to offer like everyone else. Also stated that me and my group were prepared to accept being low level hookers I mean mercs. We have always been approaching it realistically so get over yourself.
The feedback people give on here was asked for, was it not? You seriously want to talk about spouting nonsense in the forum, rather than recruiting and extending diplomacy? When I just said, in the very post above yours, that we are growing our numbers and have made allies in both games. We have accepted it for what it is, we ARE willing to fulfill whatever role is needed by our allies and potential allies.
See, the difference is, you all are concerned with EVE being 'nerfed' or whatever. I completely understand and would feel the same way if I had invested that kind of time into an online RPG. What I don't think you understand, is the basic battle dynamic of DUST is the definition of nerf, or duplo, whatever, to the majority of shooter fans. Heck, there's passive SP! What's more novice than that? Hence, the RPG aspect will be the only thing carrying it if FW doesn't prove worth while, if alternatives for pub matches aren't offered, if there is to be no co-op vs, AI aspect.
I was never saying that it WOULD be possible to own all 250 districts, I never said that a 5man or 20 man corp SHOULD be able to go toe-to-toe with a corp of 500. What I am saying is at least humor people. At the very least. THIS TO GET MORE PEOPLE TO PLAY DUST. NEW PEOPLE. MORE PEOPLE. MORE IDEAS. REASONS WHY CERTAIN IDEAS WON"T WORK. See that nonsense? Is it plain enough English?
If people are just supposed to 'swallow their pride' and join up with the big guys, don't lead them to believe, that they need to lead their members and new recruits to believe, that their particular group has an opportunity. Because they don't have an opportunity and NEVER HAD an opportunity to begin with if they have to 'swallow their pride' and join another group in order to be involved. And at that point, how involved are they? That group of 67 that 'swallowed their pride'. Now at the lowest ranks in a group of 875.
He who possesses the ability to 'swallow' his pride, likely has very little to begin with.
I'm going to see what all the new build offers in and outside of PC and then maybe I will form a different outlook on future participation from new people. Until then I will continue advocate for the small corp even though my corp is SUPPOSEDLY about to become a 'megacorp'.
Now I think that I provided some constructive feedback throughout these failed attempts to make the blind see. I think most of the concerned have done the same. The only ones I see 'bitching' are the ones not providing constructive feedback, but instead 'bitching' about someone giving a rational opinion. An opinion btw, that is asked for not only in the first post of this thread, but upon the release of a beta.
NEW PEOPLE. MORE PEOPLE. DUST WANTS MORE PEOPLE. DUST NEEDS MORE PEOPLE. KEEP THE NEW PEOPLE.
It's kinda a **** move but i'm not going to look for your answer to my question i feel if you could spend the 20-30mins to say all this you could answer the only thing i want to know. how to we make PC for new people? if it was never really intended for new people. that seems to be your main point i scanned of most of this so if i'm wrong correct me. how is a new person that start's out with what 500k sp suppose to do PC at any level? i don't get your point. you say it's not about small corps just what am i missing then. |
|
Rigor Mordis
Imperial Populicide Legion
13
|
Posted - 2013.04.13 10:48:00 -
[341] - Quote
velvetvonblack wrote:f the idea of utter domination without competition sounds like fun, then maybe those folks should just beat their wives instead of playing a game.(quote)
thanks ive done this. my wife hates you!
lol. sorry. I could have used a better analogy.
Does anyone know how the subcontracting will work? Any vague idea? Will subcontractor corps be able to bid on contracts? Or will the general contractor just offer a base incentive? Are neither of these anything close? |
Rigor Mordis
Imperial Populicide Legion
13
|
Posted - 2013.04.13 10:54:00 -
[342] - Quote
NIKIA BETHUNE wrote:Rigor Mordis wrote:RE: #337
Apparently you don't comprehend either.
It's kinda a **** move but i'm not going to look for your answer to my question i feel if you could spend the 20-30mins to say all this you could answer the only thing i want to know. how to we make PC for new people? if it was never really intended for new people. that seems to be your main point i scanned of most of this so if i'm wrong correct me. how is a new person that start's out with what 500k sp suppose to do PC at any level? i don't get your point. you say it's not about small corps just what am i missing then.
#256 was what I threw out there. Took me about 5-10 min of thought to just throw that one out there. IDK if something like that is even feasible. It was just an idea I had to give the upstarts or small guys some incentive. And, some one might have to explain to me why something like that couldn't work as afr as the integration to EVE would pertain to it. Just a random brainstorm. |
NIKIA BETHUNE
Ill Omens EoN.
114
|
Posted - 2013.04.13 10:57:00 -
[343] - Quote
What's to stop it from getting worst? What I mean by that is I consider small based on the largest corps to be 1-100 members medium would be 101-300 large is 301-1000+ now just using this model how is it fair for the 1 man corps to face the 100 man corps? The 100man corps would farm that tier then to have the 100vs the 300 you get my point? So I don't understand how ur tier system would work I might miss understand what you meant. And what's to stop farming to happen with this? Like I said I not sure this is the system your suggesting its just what I understand u to mean. Now how is that going to be better? And how would what what happen if a corp had one too many member and moved to the next tier? Or a director kick enough members to take them the next bracket down I see too much room for error and no benefit but please clarify. |
NIKIA BETHUNE
Ill Omens EoN.
114
|
Posted - 2013.04.13 11:10:00 -
[344] - Quote
Rigor Mordis wrote:NIKIA BETHUNE wrote:Rigor Mordis wrote:RE: #337
Apparently you don't comprehend either.
It's kinda a **** move but i'm not going to look for your answer to my question i feel if you could spend the 20-30mins to say all this you could answer the only thing i want to know. how to we make PC for new people? if it was never really intended for new people. that seems to be your main point i scanned of most of this so if i'm wrong correct me. how is a new person that start's out with what 500k sp suppose to do PC at any level? i don't get your point. you say it's not about small corps just what am i missing then. #256 was what I threw out there. Took me about 5-10 min of thought to just throw that one out there. IDK if something like that is even feasible. It was just an idea I had to give the upstarts or small guys some incentive. And, some one might have to explain to me why something like that couldn't work as afr as the integration to EVE would pertain to it. Just a random brainstorm. Ok read the first paragraph and stopped. Your idea is bases on numbers. It's just breaking it down to a small form of what is already here IMO. Just taking that idea you threw together level 1 is 1-50 again we have the issue your talking about with PC just on a much smaller scale. I'll put it in prospective again if I'm wrong simply say so. But the 50 person corp would be like the PRO they have more members to take more planets so on and so forth then we have the say my corp 100 members on on this scale say we have 5 members how do we compete how do we get our foot in the door where is our incentive? I'm not being a troll I honestly just want to understand ur point. |
Rigor Mordis
Imperial Populicide Legion
13
|
Posted - 2013.04.13 11:15:00 -
[345] - Quote
NIKIA BETHUNE wrote: What's to stop it from getting worst? What I mean by that is I consider small based on the largest corps to be 1-100 members medium would be 101-300 large is 301-1000+ now just using this model how is it fair for the 1 man corps to face the 100 man corps? The 100man corps would farm that tier then to have the 100vs the 300 you get my point? So I don't understand how ur tier system would work I might miss understand what you meant. And what's to stop farming to happen with this? Like I said I not sure this is the system your suggesting its just what I understand u to mean. Now how is that going to be better? And how would what what happen if a corp had one too many member and moved to the next tier? Or a director kick enough members to take them the next bracket down I see too much room for error and no benefit but please clarify.
|
Rigor Mordis
Imperial Populicide Legion
13
|
Posted - 2013.04.13 11:26:00 -
[346] - Quote
NIKIA BETHUNE wrote:Rigor Mordis wrote:NIKIA BETHUNE wrote:Rigor Mordis wrote:RE: #337
Apparently you don't comprehend either.
It's kinda a **** move but i'm not going to look for your answer to my question i feel if you could spend the 20-30mins to say all this you could answer the only thing i want to know. how to we make PC for new people? if it was never really intended for new people. that seems to be your main point i scanned of most of this so if i'm wrong correct me. how is a new person that start's out with what 500k sp suppose to do PC at any level? i don't get your point. you say it's not about small corps just what am i missing then. #256 was what I threw out there. Took me about 5-10 min of thought to just throw that one out there. IDK if something like that is even feasible. It was just an idea I had to give the upstarts or small guys some incentive. And, some one might have to explain to me why something like that couldn't work as afr as the integration to EVE would pertain to it. Just a random brainstorm. Ok read the first paragraph and stopped. Your idea is bases on numbers. It's just breaking it down to a small form of what is already here IMO. Just taking that idea you threw together level 1 is 1-50 again we have the issue your talking about with PC just on a much smaller scale. I'll put it in prospective again if I'm wrong simply say so. But the 50 person corp would be like the PRO they have more members to take more planets so on and so forth then we have the say my corp 100 members on on this scale say we have 5 members how do we compete how do we get our foot in the door where is our incentive? I'm not being a troll I honestly just want to understand ur point.
Well, that's where I am saying that I was never trying to envision the 5 guys burgers and fries competing or sustaining in PC. Now if there were say like some 8 v. 8 districts then maybe a group that small would have a snowballs chance at holding one. If the battle is 16 v 16, then I think all could assume that 16 is the MINIMUM of what you want to go in with. So, if you were going in with 5, you must be some real bad mama jamas that doo doo ISK. |
Rigor Mordis
Imperial Populicide Legion
13
|
Posted - 2013.04.13 11:34:00 -
[347] - Quote
NIKIA BETHUNE wrote:Rigor Mordis wrote:NIKIA BETHUNE wrote:Rigor Mordis wrote:RE: #337
Apparently you don't comprehend either.
It's kinda a **** move but i'm not going to look for your answer to my question i feel if you could spend the 20-30mins to say all this you could answer the only thing i want to know. how to we make PC for new people? if it was never really intended for new people. that seems to be your main point i scanned of most of this so if i'm wrong correct me. how is a new person that start's out with what 500k sp suppose to do PC at any level? i don't get your point. you say it's not about small corps just what am i missing then. #256 was what I threw out there. Took me about 5-10 min of thought to just throw that one out there. IDK if something like that is even feasible. It was just an idea I had to give the upstarts or small guys some incentive. And, some one might have to explain to me why something like that couldn't work as afr as the integration to EVE would pertain to it. Just a random brainstorm. Ok read the first paragraph and stopped. Your idea is bases on numbers. It's just breaking it down to a small form of what is already here IMO. Just taking that idea you threw together level 1 is 1-50 again we have the issue your talking about with PC just on a much smaller scale. I'll put it in prospective again if I'm wrong simply say so. But the 50 person corp would be like the PRO they have more members to take more planets so on and so forth then we have the say my corp 100 members on on this scale say we have 5 members how do we compete how do we get our foot in the door where is our incentive? I'm not being a troll I honestly just want to understand ur point.
That's all anybody want on here is to have a legitimate discussion. Not be belittled for having an idea, or not knowing much about space.
I think that 80 mil ISK and the 16 v.16 battle would deter those who weren't serious. enough to get in and stay in. If you were the guy with 5, don't you think your odds of getting to 16 or 20 are better than your odds of getting 100, 500, or 1500. Once your group got to 50, didn't it get a lot easier to get to 100? That's where I'm trying to go with this. |
Rigor Mordis
Imperial Populicide Legion
13
|
Posted - 2013.04.13 11:44:00 -
[348] - Quote
NIKIA BETHUNE wrote: What's to stop it from getting worst? What I mean by that is I consider small based on the largest corps to be 1-100 members medium would be 101-300 large is 301-1000+ now just using this model how is it fair for the 1 man corps to face the 100 man corps? The 100man corps would farm that tier then to have the 100vs the 300 you get my point? So I don't understand how ur tier system would work I might miss understand what you meant. And what's to stop farming to happen with this? Like I said I not sure this is the system your suggesting its just what I understand u to mean. Now how is that going to be better? And how would what what happen if a corp had one too many member and moved to the next tier? Or a director kick enough members to take them the next bracket down I see too much room for error and no benefit but please clarify.
I guess that model assumes that a corp is awarded a level 1 territory upon its founding and that's not what I intended to imply. I meant that any corp wanting to buy in would start at a level 1 territory. But again, that's just an idea thrown to the wind. I needed people all along to tell me if something like that is possible or desirable. If that's not anything within the realm of possibility lets forget it altogether.
I just thought something like that could create more isolated competition between those of the same rank and file. Where I get concerned is when I hear those getting excited about 'griefing' |
NIKIA BETHUNE
Ill Omens EoN.
114
|
Posted - 2013.04.13 11:55:00 -
[349] - Quote
Rigor Mordis wrote:NIKIA BETHUNE wrote:Rigor Mordis wrote:NIKIA BETHUNE wrote:Rigor Mordis wrote:RE: #337
Apparently you don't comprehend either.
It's kinda a **** move but i'm not going to look for your answer to my question i feel if you could spend the 20-30mins to say all this you could answer the only thing i want to know. how to we make PC for new people? if it was never really intended for new people. that seems to be your main point i scanned of most of this so if i'm wrong correct me. how is a new person that start's out with what 500k sp suppose to do PC at any level? i don't get your point. you say it's not about small corps just what am i missing then. #256 was what I threw out there. Took me about 5-10 min of thought to just throw that one out there. IDK if something like that is even feasible. It was just an idea I had to give the upstarts or small guys some incentive. And, some one might have to explain to me why something like that couldn't work as afr as the integration to EVE would pertain to it. Just a random brainstorm. Ok read the first paragraph and stopped. Your idea is bases on numbers. It's just breaking it down to a small form of what is already here IMO. Just taking that idea you threw together level 1 is 1-50 again we have the issue your talking about with PC just on a much smaller scale. I'll put it in prospective again if I'm wrong simply say so. But the 50 person corp would be like the PRO they have more members to take more planets so on and so forth then we have the say my corp 100 members on on this scale say we have 5 members how do we compete how do we get our foot in the door where is our incentive? I'm not being a troll I honestly just want to understand ur point. Well, that's where I am saying that I was never trying to envision the 5 guys burgers and fries competing or sustaining in PC. Now if there were say like some 8 v. 8 districts then maybe a group that small would have a snowballs chance at holding one. If the battle is 16 v 16, then I think all could assume that 16 is the MINIMUM of what you want to go in with. So, if you were going in with 5, you must be some real bad mama jamas that doo doo ISK. Thank you for the two calm replies. Like I said I'm not a fanboy but I can't see a viable reason for ccp to spend the man hours to code something like this up then have to work out a system for it to be fair to all sized smalles corps because you seem to agree that that a varirng sizes of "small". I take the whole issue back to this... Do you play EvE sir? Well there are 3 tiers in EvE you have high sec for new players and people not wanting risk thus less reward. Then you have low sec (arguable more dangerous than null lol) but it is ment to be medium risk medium reward then you have null high risk high reward. Now if we move this same model to dust on may 6th we will have PvE low risk low reward FW medium risk medium reward then there will be PC high Risk High reward
Now.... Hmm thinking how to put this.... My corp just because a mega corp I guess but... As a CEO you should know what your goals are (and by you I don't mean rigor) for your corp do you want sov? Or do you just want to enjoy the game for a fps with friends because make no mistake PC is not a fps game it's a RTS. I put this to you as well there are only 3 huge alliance right now that cronos eon and rofl. Lets say each one of those alliance can take 40 districts (and that pushing it) that still leaves 90 unclaimed. Now I say that to say this. PC is only going to get bigger. Dust will grow alliances will rise and fall small corps now will be huge alliance in the future. What I mean man and no disrespect but is your corp truly ready for the risk the war that will be PC? Or not? Size doesn't matter you see these huge corps coming and going hell most the huge corps aren't even that active. It's not about numbers man it's about the drive the skill and the planning to succeed.... Are you ready? |
Rigor Mordis
Imperial Populicide Legion
13
|
Posted - 2013.04.13 12:21:00 -
[350] - Quote
The casual part of this blows. I've been including that in my stances. I think that's why we're seeing so many that are disappointed with the proposed initial build of PC.
Start selling it as RTS makes it more attractive then selling it as RPG. I don't play EVE at the moment, I was going to get a trial membership to see whats up with it but, in all sincere honesty, after spending some weeks interacting with the condescending part of the community on here, I decided against it.
And my calm response is in response to the extension of civility that is hard to come by in forums. Not just this forum, but any forum attached to a game. So, I apologize to those I may have snapped at. |
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NIKIA BETHUNE
Ill Omens EoN.
114
|
Posted - 2013.04.13 12:43:00 -
[351] - Quote
Rigor Mordis wrote:The casual part of this blows. I've been including that in my stances. I think that's why we're seeing so many that are disappointed with the proposed initial build of PC.
Start selling it as RTS makes it more attractive then selling it as RPG. I don't play EVE at the moment, I was going to get a trial membership to see whats up with it but, in all sincere honesty, after spending some weeks interacting with the condescending part of the community on here, I decided against it.
And my calm response is in response to the extension of civility that is hard to come by in forums. Not just this forum, but any forum attached to a game. So, I apologize to those I may have snapped at. Np well they can't make PC "casual" because of it very nature you can be attacked 365 so without coming up with some other version PC its self will never be casual. Like some people said it will be a bloody Christmas this year ^^ |
Mavado V Noriega
SyNergy Gaming EoN.
2752
|
Posted - 2013.04.13 13:10:00 -
[352] - Quote
is nullarbor goin to implement his idea of being able to push back RTs for a penalty? havent been keepin up to date with every single post on this thread https://forums.dust514.com/default.aspx?g=posts&m=673630#post673630
CCP Nullarbor wrote:Thinking out loud here (probably many holes in this idea but lets start a discussion anyway). What if you decide you cannot play at the next attack window you could defer it until the following day but it extends the reinforce by an hour. Potentially stacking multiple times so you could push your reinforce out to say the weekend but over a longer window.
You would also need to sacrifice the clone regeneration and EVE bonuses for that time period.
CCP Nullarbor wrote:Cerebral Wolf Jr wrote:I'm not sure about sacrificing clones for it, because that could seriously impact smaller corps by leaving them with no isk... but it's an excellent thought. The reason for the clone sacrifice would be to balance against the district only being vulnerable for attack once over a long window versus multiple times over the days you just skipped. Although there is probably a middle ground that could be met by having reduced generation rather than 0. The other idea we have talked about is to prevent an attacker from re-attacking immediately if they lose. It would give defenders some breathing room if we find PC becoming too much of a grind but it would make conquering a district a lot more difficult since you basically need to win multiple consecutive attacks. We'll have a close eye on how all this plays out post launch to see if something like that is required.
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Villanor Aquarius
Cygnus Tactical Operations
81
|
Posted - 2013.04.14 15:55:00 -
[353] - Quote
Corporations don't matter at the Planetary Conquest level. Alliances are how any sort of sovereignty of any sort works. For individual corp focused play, Faction warfare.
Now the way to ensure a wide range of alliance sizes can get involved and stay involved in Planetary Conquest is to have a range of planet sizes where small planets have lower rewards and payouts but are also easier to defend as they require less legwork and fewer total people for defense. CCP has a system like this in place if i'm not mistaken. A planet with only 4 districts has only 4 times it can be attacked and therefore takes fewer total people to defend, the planet also only has 4 districts to produce income from. These planets need to be appealing enough that smaller alliances will want them, or large alliances will allow them to be taken and held by member corps as they are too much hassle to bother with as an alliance as a whole.
The major planets need to have a lot of districts and thus a very large profit potential. These planets are much easier to run with enough manpower because you have more districts to upgrade and move clones around between, you also have more attack windows so you need more people to properly defend it.
Small corps should not succeed in PC. PC is meant to require coordination, diplomacy, and organization. A "small poor corp" is exactly the sort of group that shouldn't be in PC. They can band with other groups whether they are a ton of small groups or a larger group, whatever, they can join an alliance and participate and still maintain their community and feel. PC is so appealing to many because of the fact that it requires time and effort and teamwork to do properly. This invested time makes it feel important and it becomes a significant accomplishment.
For those who don't understand the purpose of holding districts, if each district base produces 100 clones per day and each clone is worth 80k, then you make in profit 8million isk per day that your clone limit is full. Now if you hold a small planet, 4 districts, that planet earns you 32 million isk per day.
32 million isn't a huge number but when you think about it month wise, which is still fairly short term, that is 960 million isk per month from holding only 4 sectors. The rewards are most certainly there. |
NIKIA BETHUNE
Ill Omens EoN.
122
|
Posted - 2013.04.15 01:47:00 -
[354] - Quote
Villanor Aquarius wrote:Corporations don't matter at the Planetary Conquest level. Alliances are how any sort of sovereignty of any sort works. For individual corp focused play, Faction warfare.
Now the way to ensure a wide range of alliance sizes can get involved and stay involved in Planetary Conquest is to have a range of planet sizes where small planets have lower rewards and payouts but are also easier to defend as they require less legwork and fewer total people for defense. CCP has a system like this in place if i'm not mistaken. A planet with only 4 districts has only 4 times it can be attacked and therefore takes fewer total people to defend, the planet also only has 4 districts to produce income from. These planets need to be appealing enough that smaller alliances will want them, or large alliances will allow them to be taken and held by member corps as they are too much hassle to bother with as an alliance as a whole.
The major planets need to have a lot of districts and thus a very large profit potential. These planets are much easier to run with enough manpower because you have more districts to upgrade and move clones around between, you also have more attack windows so you need more people to properly defend it.
Small corps should not succeed in PC. PC is meant to require coordination, diplomacy, and organization. A "small poor corp" is exactly the sort of group that shouldn't be in PC. They can band with other groups whether they are a ton of small groups or a larger group, whatever, they can join an alliance and participate and still maintain their community and feel. PC is so appealing to many because of the fact that it requires time and effort and teamwork to do properly. This invested time makes it feel important and it becomes a significant accomplishment.
For those who don't understand the purpose of holding districts, if each district base produces 100 clones per day and each clone is worth 80k, then you make in profit 8million isk per day that your clone limit is full. Now if you hold a small planet, 4 districts, that planet earns you 32 million isk per day.
32 million isn't a huge number but when you think about it month wise, which is still fairly short term, that is 960 million isk per month from holding only 4 sectors. The rewards are most certainly there. your flaw with the small planets is you don't realize even big alliances have small corps no every corp in a alliance can hold 5 districts some can only hold 1 or 2 so those small planets appeal just as much as the large ones maybe even more so because they are easier to hold holding mulitple small planets with say 12 districts is no different than a single planet with 12. there is no system that makes this easy for small alliances none. they are going to have to fight to keep ground and that will cut into profits.
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Villanor Aquarius
Cygnus Tactical Operations
82
|
Posted - 2013.04.15 04:08:00 -
[355] - Quote
You are definitely right and I hope that game mechanics are put in place that further it working the way I mentioned. Currently the only thing that may keep it from working as you are saying is that the significant alliances may discourage their players from owning the small planets as they will have an easier time consolidating onto larger planets. The small planets will require clones to be moved to them and from them while this is more easily done for a large group on a large planet as all the clone movements are 0 jumps.
It will likely all come down to the details but I sincerely hope that steps are taken to ensure that the small planets are appealing but aren't really worth it for groups that can take bigger things. |
Django Quik
R.I.f.t
344
|
Posted - 2013.04.17 11:36:00 -
[356] - Quote
I watched this thread with a keen eye over the past couple of weeks and am actually glad that I wasn't able to post until now because I have been able to get the full picture of everyone's points of view before putting my own thoughts out there.
In reference to the issue of smaller corps not being able to compete at this stage, this is entirely true and relevant. I like an earlier suggestion of having differently sized districts with differently sized bonuses and attributes, such as max clones, clone production, battle sizes, etc. and I'm sure this is something that will be introduced in the future.
However, this is the first iteration of planetary conquest and we are still well in beta testing. The first iteration must be the simplest possible version so that the basic mechanics can be tested and bugs/glitches and any balancing issues can be easily identified. Complicating the model any further than its currently posited state would make this testing process much more difficult.
I understand that some are concerned that this first iteration of PC will set the stage for all further iterations but this in no way has to be the case. Nobody (not even CCP) has any idea yet how this version of PC will affect future iterations or what PC will at all be like when it expands further or reaches nullsec or anything. I wholey expect CCP will take into account any detrimental impacts that could be created and will work to counter them in the future but for now, let's not speculate on the distant future.
As for recruitment being difficult when you can't be effective in PC - yes, there will be people who only want to be in a corp that plays PC but they will be minority (at least after the early hype dies down a little). People will soon realise that one battle per district, per day is really not that hugely exciting from a standard grunt perspective. They will also realise that if they are not a director/CEO, PC will essentially be just a corp battle. Only directors/CEOs get to do the cool strategising/moving clones/changing SIs stuff that really makes PC awesome - everyone else is just a grunt on the field.
Furthermore, recruitment is recruitment. When I keep my corp's recruitment thread bumped up on the front page of the forum everyday we get around 10 or more applicants a week. We're not a huge corp. We'll actually probably struggle with PC. We have nowhere near the exposure as the Seraphims and Zions and are relatively unknown compared to the big corps out there but we still do just fine. It's all about how you recruit and when you recruit. If you're small, make yourselves look enticing in other respects - we run reward schemes; we make a point of getting to know our players; we are small enough to ensure that we retain a tight knit community feel amongst our active player base. These are the things you can't do with 500+ members and especially newer mercs want a corp that they can feel recognised in, instead of just being another name in the hundreds on the corp chat window. |
Mortedeamor
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
4
|
Posted - 2013.04.17 12:00:00 -
[357] - Quote
Bendtner92 wrote:With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost.
On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but the standard ISK payout can easily exceed 1 million ISK per player, if the other team is in full prototype gear.
So overall each player on the winning side are guaranteed to get at least 1,75 million ISK, if the other team is in full prototype gear. They might even get more than that, since the standard ISK payout might be bigger than what I outlined. On top of that there will be loot (which will be more or less useless to start with).
is this isk gained from biomass auto distributed to the corp member who fought in the battle. as a vehichle specialist i really only care about how it will effect my own person assets to regularly use my machines in defense of district in pc. 1-2 mill per battle would be nice. |
Bendtner92
Imperfects Negative-Feedback
480
|
Posted - 2013.04.17 12:06:00 -
[358] - Quote
Mortedeamor wrote:Bendtner92 wrote:With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost.
On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but the standard ISK payout can easily exceed 1 million ISK per player, if the other team is in full prototype gear.
So overall each player on the winning side are guaranteed to get at least 1,75 million ISK, if the other team is in full prototype gear. They might even get more than that, since the standard ISK payout might be bigger than what I outlined. On top of that there will be loot (which will be more or less useless to start with). is this isk gained from biomass auto distributed to the corp member who fought in the battle. as a vehichle specialist i really only care about how it will effect my own person assets to regularly use my machines in defense of district in pc. 1-2 mill per battle would be nice. That post is actually slightly wrong because we do not get regular ISK payouts in PC matches. On the other hand though, I found out you get biomass for the clones you lose yourself as well.
So all in all, if you win you'll probably get around 20 million ISK, which will be distributed evenly to the players in the match (if they played the same amount of time), so each player on the winning team would get 1,25 million ISK.
On top of the ISK you'll get loot as well, but you need some sort of trading to make use of that most likely. |
BUGSBUNNY LOONEY
Anonymous Killers Mercenary Corporation
12
|
Posted - 2013.04.17 15:11:00 -
[359] - Quote
http://www.youtube.com/watch?v=uAKXJyn9DLo&feature=em-uploademail |
Goric Rumis
Dead Six Initiative
148
|
Posted - 2013.04.17 19:16:00 -
[360] - Quote
Bendtner92 wrote:Mortedeamor wrote:Bendtner92 wrote:With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost.
On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but the standard ISK payout can easily exceed 1 million ISK per player, if the other team is in full prototype gear.
So overall each player on the winning side are guaranteed to get at least 1,75 million ISK, if the other team is in full prototype gear. They might even get more than that, since the standard ISK payout might be bigger than what I outlined. On top of that there will be loot (which will be more or less useless to start with). is this isk gained from biomass auto distributed to the corp member who fought in the battle. as a vehichle specialist i really only care about how it will effect my own person assets to regularly use my machines in defense of district in pc. 1-2 mill per battle would be nice. That post is actually slightly wrong because we do not get regular ISK payouts in PC matches. On the other hand though, I found out you get biomass for the clones you lose yourself as well. So all in all, if you win you'll probably get around 20 million ISK, which will be distributed evenly to the players in the match (if they played the same amount of time), so each player on the winning team would get 1,25 million ISK. On top of the ISK you'll get loot as well, but you need some sort of trading to make use of that most likely. Also remember that if you run particularly expensive stuff like vehicles, you'll probably get some level of sponsorship from your corp.
And it sounds like the loot will be parceled out based on an algorithm that tries to give you stuff that's useful to you (I believe it was based on the type of equipment you use, so you might get something that's higher-level than you can use, but it would still eventually be useful--e.g., a prototype scout suit if you're running standard scouts). But I'm basing that on one little statement I remember from a few weeks back, so it may not be accurate. I do know that the loot is supposed to be based on what the other team loses during the course of the battle, so you'll only get gear that the enemy team has used. |
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Django Quik
R.I.f.t
346
|
Posted - 2013.04.17 22:06:00 -
[361] - Quote
Goric Rumis wrote:And it sounds like the loot will be parceled out based on an algorithm that tries to give you stuff that's useful to you (I believe it was based on the type of equipment you use, so you might get something that's higher-level than you can use, but it would still eventually be useful--e.g., a prototype scout suit if you're running standard scouts). But I'm basing that on one little statement I remember from a few weeks back, so it may not be accurate. Where did you hear that? Was it a dev or just someone random speculating? Because I've heard no such thing from any official source. All that has been said about salvage is that it will be based upon 50% of what the enemy team had destroyed in the battle. |
D3LTA SUP3RMAN
D3LTA FORC3 Orion Empire
248
|
Posted - 2013.04.18 00:11:00 -
[362] - Quote
So, according to the recent CAST 514 episode, CCP Foxfour indicated that all districts are going to start with a completely random reinforcement timer. My question is this: When the district is in an unlocked state and not being attacked or modified in any way, can a corporation THEN change the reinforcement timer, or are we stuck with that timer forever?
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Mavado V Noriega
SyNergy Gaming EoN.
2771
|
Posted - 2013.04.18 00:37:00 -
[363] - Quote
D3LTA SUP3RMAN wrote:So, according to the recent CAST 514 episode, CCP Foxfour indicated that all districts are going to start with a completely random reinforcement timer. My question is this: When the district is in an unlocked state and not being attacked or modified in any way, can a corporation THEN change the reinforcement timer, or are we stuck with that timer forever?
u will be able to change it, just not right away gotta wait at least 24hrs if no one attacks u |
Piercing Serenity
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
267
|
Posted - 2013.04.18 00:44:00 -
[364] - Quote
Mavado V Noriega wrote:D3LTA SUP3RMAN wrote:So, according to the recent CAST 514 episode, CCP Foxfour indicated that all districts are going to start with a completely random reinforcement timer. My question is this: When the district is in an unlocked state and not being attacked or modified in any way, can a corporation THEN change the reinforcement timer, or are we stuck with that timer forever?
u will be able to change it, just not right away gotta wait at least 24hrs if no one attacks u
That's not how I understood the podcast. To me, it sounded like FoxFour was saying:
"Each district has a static, permanent timer. If you capture a district with a 00:30 to 01:30 timer, it will stay like that forever. You need to make sure that you capture districts you can actively defend." |
D3LTA SUP3RMAN
D3LTA FORC3 Orion Empire
248
|
Posted - 2013.04.18 00:54:00 -
[365] - Quote
Piercing Serenity wrote:Mavado V Noriega wrote:D3LTA SUP3RMAN wrote:So, according to the recent CAST 514 episode, CCP Foxfour indicated that all districts are going to start with a completely random reinforcement timer. My question is this: When the district is in an unlocked state and not being attacked or modified in any way, can a corporation THEN change the reinforcement timer, or are we stuck with that timer forever?
u will be able to change it, just not right away gotta wait at least 24hrs if no one attacks u That's not how I understood the podcast. To me, it sounded like FoxFour was saying: "Each district has a static, permanent timer. If you capture a district with a 00:30 to 01:30 timer, it will stay like that forever. You need to make sure that you capture districts you can actively defend."
Exactly bro. That is why I asked that question before I completely go off on CCP. I already have that thread typed and ready to post if they tell me we cant even change our timers. I am very quiet on the forums for the most part, but I will come unglued if that happens. |
Django Quik
R.I.f.t
346
|
Posted - 2013.04.18 09:37:00 -
[366] - Quote
You can definitely change your reinforcement timer, as long as the district is not locked. There was some mention about the first day being more complicated because the RTs are seeded randomly but after that first lock status comes off you can change it to your liking.
Check the top line of this table (the numbers may be old but this particular mechanic hasn't changed): http://wiki.eveonline.com/en/wiki/Planetary_Conquest#District_Actions |
Bendtner92
Imperfects Negative-Feedback
481
|
Posted - 2013.04.18 10:32:00 -
[367] - Quote
Django Quik wrote:You can definitely change your reinforcement timer, as long as the district is not locked. There was some mention about the first day being more complicated because the RTs are seeded randomly but after that first lock status comes off you can change it to your liking. Check the top line of this table (the numbers may be old but this particular mechanic hasn't changed): http://wiki.eveonline.com/en/wiki/Planetary_Conquest#District_Actions This.
FoxFour said you have to take districts with an optimal window for you/your corp because you can't change it in the first 24 hours. If no one attacks you you're free to change it after those 24 hours.
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D3LTA SUP3RMAN
D3LTA FORC3 Orion Empire
248
|
Posted - 2013.04.18 14:18:00 -
[368] - Quote
https://twitter.com/RegnerBA/status/324886015774973952 |
Django Quik
R.I.f.t
363
|
Posted - 2013.04.22 07:58:00 -
[369] - Quote
Just thought of some more questions that I don't think have been answered (or I've at least not quite fully understood)...
Will we be able to see what specific map a district is before claiming/attacking?
If you attack with a genolution pack (whether or not you own a district) and win but don't take over the district, do any left over clones from the pack get auto-sold because they have no district to return to? Or do they just get returned to your nearest/a random district you own. |
Bendtner92
Imperfects Negative-Feedback
493
|
Posted - 2013.04.22 08:58:00 -
[370] - Quote
Django Quik wrote:Will we be able to see what specific map a district is before claiming/attacking? I don't think so. From what I understand you'll be able to see the SI, the owner of the district, the reinforcement timer and how many clones are there. Not the specific map.
Quote:If you attack with a genolution pack (whether or not you own a district) and win but don't take over the district, do any left over clones from the pack get auto-sold because they have no district to return to? Or do they just get returned to your nearest/a random district you own. They'll be auto-sold I'm pretty sure, no matter if you have another district or not. |
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Don Von Hulio
Not Guilty EoN.
145
|
Posted - 2013.04.22 10:13:00 -
[371] - Quote
They do realize that DUST Corporations backed by legitament eve corps have billions of ISK. And 80mil wont even be a noticeable deduction...
This PC all sounds kinda flawed. Give me a MMOFPS that fun to play, not some rigged game mode that in time will just be uphill battles for no real cause. |
Tiluvo
Digital Mercs
54
|
Posted - 2013.04.22 11:02:00 -
[372] - Quote
Don Von Hulio wrote:They do realize that DUST Corporations backed by legitament eve corps have billions of ISK. And 80mil wont even be a noticeable deduction...
This PC all sounds kinda flawed. Give me a MMOFPS that fun to play, not some rigged game mode that in time will just be uphill battles for no real cause. Yeah, the capsuleers have deep pockets, but there is no way to give that ISK to us mercs; until the economies are merged, it doesn't matter what your alliance's balance is, it won't do you any good. |
MEAT SLABB
Sand Mercenary Corps Inc.
3
|
Posted - 2013.04.23 07:45:00 -
[373] - Quote
Tlhere is no economic way to allow ISK in EVE to be used in D\UST in any way. Simple economics prevents the two from merging. . EVE has 10 years of economic build up.... these people have Trillions (with a T) of ISK. CeoPyrex said you would Tip your Space Butler a Billion ISK and doubts it will ever be possible to allow EVE players to use EVE ISK in DUST. The only way you could do it is increase the price of everything 10x or 1000% so that nifty gun you have for $25,000 ISK would be $250,000. Real world...Gas is $50 a gallon tomorrow...Go your Rent just went from $1,200 a month to $12,000. The economy would collapse or if they just simply allowed EVE money in anyone not in EVE would be out of the game. Of course CCP knows this so dont worry about EVE money but I will say if you plan on Playing Dust long Term......you j...u...s....t mignt want to learn a wee bit about the boys of EVE and get to know how a CCP ran game goes. To ignore EVE as A DUST player I believe will limit your overall success. |
SuperKing BigNuts
Contract Hunters
19
|
Posted - 2013.04.24 05:58:00 -
[374] - Quote
having been a 5 year bitter-vet of EVE, all im waiting for is the punchline for the nullsec powerblocs to start dumping isk into a novelty.
just seems like a quick and dirty isk sink from EVE backers to me...
any 'serious' nullsec pilot can fairly easily grind out 100-150m/hour... the rookies can grind out 20-50 with little to no effort until they pick up a noctis, and the casual gamers probably not a big fan of the amount of participation required...
by these metrics, if there is to be any benefit to the owners of nullsec, they will be investing heavily in the PC shenanigans of their sponsored DUST-Bunnehs...
im not sure the numbers on FW, but there are vices in empire that pull up to 100m/h last i tooled about... and i can wager they will drop a shiny dime or two for the ownership of their systems, just like the nullsec alliances
i am not saying that investing all that isk on dust is a good idea, but im saying that this price tag isnt going to stop the powerblocs from steamrolling everything in their path that isnt NAPfested, and even then, a dedicated carebear can bankroll 1b/week with relative ease while working a 40h work week... with a 30% tax rate... i know from experience...
1b/week personal income, with a 30% tax is still 300m, count the rest of the corporate income, and any donation for being said dedicated carebear, these prices stop nothing as far as nullsec powerblocs are going to be concerned...
so as i said, just awaiting the punchline for what the eggers will get to feed the troll
*EDIT* as far as eggers giving isk to dust bunnehs, as far as im aware the corp wallets are connected between dust and EVE, exactly how, i do not have privileged knowledge, but seems silly to have a corp wallet a ceo on eve cant touch. |
Dezus 1000
Reaper Galactic
16
|
Posted - 2013.04.25 15:08:00 -
[375] - Quote
Django Quik wrote:You can definitely change your reinforcement timer, as long as the district is not locked. There was some mention about the first day being more complicated because the RTs are seeded randomly but after that first lock status comes off you can change it to your liking. Check the top line of this table (the numbers may be old but this particular mechanic hasn't changed): http://wiki.eveonline.com/en/wiki/Planetary_Conquest#District_Actions
Thanks for the useful link *thumbs up*. |
Maximus Stryker
Villore Sec Ops Gallente Federation
424
|
Posted - 2013.05.01 20:36:00 -
[376] - Quote
Is this an accurate possible outcome:
1) We are attacked and defend our district 2) We are awesome and our whole team goes 10-0 3) Thus, the attackers all goes 0-10 4) Attacking MCC is destroyed 5) They lose 160 clones 6) We would lose 0 clones 7) We would get 50% of any clones over 160 that they brought and didn't get to use (so if they came with 200 clones, we would get 20) 8) We get $12,800,000 ISK / 16 players (winners get paid $80,000 ISK for biomass of each clone killed...160*80,000=12,800,000) 9) We get loot 10) We remain in control of our district 11) The attacking corp has a 1 hour window of exclusive rights to attack us again 12) After that exclusive window, anyone can attack our district and a match will be set for our next 1 hour window after a 24 period.
|
Django Quik
R.I.f.t Orion Empire
388
|
Posted - 2013.05.02 19:23:00 -
[377] - Quote
Maximus Stryker wrote:Is this an accurate possible outcome:
1) We are attacked and defend our district 2) We are awesome and our whole team goes 10-0 3) Thus, the attackers all goes 0-10 4) Attacking MCC is destroyed 5) They lose 160 clones 6) We would lose 0 clones 7) We would get 50% of any clones over 160 that they brought and didn't get to use (so if they came with 200 clones, we would get 20) 8) We get $12,800,000 ISK / 16 players (winners get paid $80,000 ISK for biomass of each clone killed...160*80,000=12,800,000) 9) We get loot 10) We remain in control of our district 11) The attacking corp has a 1 hour window of exclusive rights to attack us again 12) After that exclusive window, anyone can attack our district and a match will be set for our next 1 hour window after a 24 period.
That all sounds entirely correct. |
Deathlord Diego
THE NORTH WATCH
2
|
Posted - 2013.05.13 15:28:00 -
[378] - Quote
CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can.
but it-¦s really unfair to the smaller corps who have maybe 30 good players but dont have 200 players that donate more often to the corp. |
Mortal Maximus
THE CELESTIAL BEINGS
22
|
Posted - 2013.05.13 15:34:00 -
[379] - Quote
Yh, 80mil isk is indeed alot to ditch for small corps :( |
MacGoogles iS-me-name
ThatsHott
13
|
Posted - 2013.05.13 16:44:00 -
[380] - Quote
^ should be based off the amount of players within the corp, 20mill - Corps w/ 20 members or lower 30mill - Corps w/ 21-40 members 40mill - Corps w/ 41-60 members 50mill - Corps w/ 61-80 members 60mill - Corps w/ 81-100 members 70mill - Corps w/ 101-200 members 80mill - Corps w/ 200+ members
Idk I just figured I may as well, see what people think. |
|
JONAHBENHUR
New Eden's Most Wanted Gentlemen's Agreement
2
|
Posted - 2013.05.15 15:32:00 -
[381] - Quote
join a bigger corp or merge with your buddies not a lot of point to be in a tiny lil corp anyway also there are alliances out there aswell you may want to look into them b4 crying around on a public forum
|
Agent Joseph
Osmon Surveillance Caldari State
0
|
Posted - 2013.05.15 16:56:00 -
[382] - Quote
For all the teary-eyed martyrs who complain that their little mom-and-pop store can't compete with Walmart...
HTFU
Like EvE, DUST514 is a game about experimentation and optimization within a sandbox. You can try the small corp + PC thing, and it might even work for you. But if you're pretty sure it will fail, given the realities of the sandbox, WHY ARE WE STILL TALKING ABOUT IT?? DUST isn't the place to whine about your play style be delegitimized. It's time to adapt your play style to the sandbox.
I am sure small corps whine about not being able to hold sov in EvE. You know who cares? Literally no one.
Tldr: Big organizations are always better at concentrating resources. Always. Accept reality and move on. |
Fannomos
Off Shore Accounting
6
|
Posted - 2013.05.15 19:40:00 -
[383] - Quote
Agent Joseph you are bang on. Can't complain. But now that I look at the map and saw how CRONOS geno-bombed the map I think this game is going to need PVE to save it. If I were a big corp. I would never pay clone attrition rates, the 80m ISK can now be earned every day from the 10 districts that were taken in the first 10minutes of 5/14.
I saw that several districts were "Under Attack" in the first day, but there might be too many to attack in order to keep a corp. that owns 20 districts from exploding due to its own growth. It is like slay, except there is no NPC bugs on the spots you already own to keep occupied when you are not under attack. Maybe CCP will make weak NPC drones attack districts to keep corps from doubling districts without effort.
We all have 80m ever since the refund, but as you know with simple and compound interest the earlier you invest the sooner it will double. Now that there are no districts left to take, small corp. or not, those who don't have an investment can't hope to see their funds grow like those with 10+ districts.
I'm so proud of CRONOS for winning though, I think its awesome and I hope they have fun! |
CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
150
|
Posted - 2013.05.16 16:39:00 -
[384] - Quote
Hi, someone help me out here
We attacked an enemy district today that had 240 clones at start. we won by MCC takedown, killing perhaps 100 clones or so - the battle crashed at the end on the victory sign and when restarted, we had an online district under enemy control, that i had to spend another 80m to attack again and saw they had gone back to 160 clones so it looks like they got their clones given to them, even tho they lost.
The next battle is in 2 days, looks like they get 2 more clone refreshes, so basically its impossible to take the district correct?
Is this intended mechanics? |
Parson Atreides
Ahrendee Mercenaries
334
|
Posted - 2013.05.16 17:16:00 -
[385] - Quote
CEOPyrex CloneA wrote:Hi, someone help me out here
We attacked an enemy district today that had 240 clones at start. we won by MCC takedown, killing perhaps 100 clones or so - the battle crashed at the end on the victory sign and when restarted, we had an online district under enemy control, that i had to spend another 80m to attack again and saw they had gone back to 160 clones so it looks like they got their clones given to them, even tho they lost.
The next battle is in 2 days, looks like they get 2 more clone refreshes, so basically its impossible to take the district correct?
Is this intended mechanics?
I think your initial numbers may be wrong. Everyone who took a district started with 150 because that's what the starter pack has. Everyone should have gotten 2 RT worth of clones before they were hit the first time, so they either have 300 (PF and RL) or 310 (CH).
If you won and killed less than 150 clones, it would have taken away 150 minimum from their reserve because that's the minimum amount that die if you lose a fight. Since you say they have 160 left, I'm guessing you attacked a district with a CH and they had 310. You'll need to fight 2 more times to take the district if you don't kill 160 in the next fight.
As for a battle being 2 days away, you have a 1-hour Corp-exclusive window after the start of the battle when you can launch another attack on that district. That 1-hour window allows you to ignore the minimum 24-hour rule and instead it'll be something like 23 hours 30 minutes. If you don't choose to attack within that window, you'll have to wait 2 days because your attack will come after the beginning of the RT, effectively making you wait 47 hours.
Oh and we got the Victory Screen Freeze bug too, but it still took away 150 from them and we got the rewards from battle. |
CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
150
|
Posted - 2013.05.16 23:25:00 -
[386] - Quote
Parson Atreides wrote:CEOPyrex CloneA wrote:Hi, someone help me out here
We attacked an enemy district today that had 240 clones at start. we won by MCC takedown, killing perhaps 100 clones or so - the battle crashed at the end on the victory sign and when restarted, we had an online district under enemy control, that i had to spend another 80m to attack again and saw they had gone back to 160 clones so it looks like they got their clones given to them, even tho they lost.
The next battle is in 2 days, looks like they get 2 more clone refreshes, so basically its impossible to take the district correct?
Is this intended mechanics? I think your initial numbers may be wrong.
Yeah i checked the footage i had (i film these things) and their starting clones were 230, their ending clones amount was 167 and we won by MCC
Upon getting back into the quarters, i see they have 160 clones left and the district is 'online' so i pay another 80m to hit them again in 2 days, which surely means they will get 2 RT clone drops right? cos the district isnt offline.
Sounds broken to me that does, whats the point in hitting stuff..... |
Severance Pay
Hellstorm Inc League of Infamy
204
|
Posted - 2013.05.16 23:40:00 -
[387] - Quote
KatanaPT wrote:CCP Nullarbor wrote:Mavado V Noriega wrote:CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. ill admit it fucks up smaller corps they will already have a hard time holding 1 district the price for re-entry should they get the boot will keep them out which imo is a bad move It will be challenging but not impossible. It's kind of like small corps in EVE saving up for their first POS. Its a big investment for them and at the same time very exciting. However unlike POS's provided you can field a strong 16 man team you have just as much chance of maintaining your district as the big guys. Foxfour, im sorry but i dont think you are getting my point. We (corporations) have a flawed way of getting isk, donations arent the answer, taxes are. Until that and as i said before, relying on the charity of enough players wont get small corps, poor corps, into PC. Hmmm. 80m divided 16 ways is 5m each. So 16 people front 5m each for 150 clones, if you can't do this is 2 hours of ambush you do not belong in DUST let alone planetary conquest. |
Severance Pay
Hellstorm Inc League of Infamy
204
|
Posted - 2013.05.16 23:49:00 -
[388] - Quote
CEOPyrex CloneA wrote:Parson Atreides wrote:CEOPyrex CloneA wrote:Hi, someone help me out here
We attacked an enemy district today that had 240 clones at start. we won by MCC takedown, killing perhaps 100 clones or so - the battle crashed at the end on the victory sign and when restarted, we had an online district under enemy control, that i had to spend another 80m to attack again and saw they had gone back to 160 clones so it looks like they got their clones given to them, even tho they lost.
The next battle is in 2 days, looks like they get 2 more clone refreshes, so basically its impossible to take the district correct?
Is this intended mechanics? I think your initial numbers may be wrong. Yeah i checked the footage i had (i film these things) and their starting clones were 230, their ending clones amount was 167 and we won by MCC Upon getting back into the quarters, i see they have 160 clones left and the district is 'online' so i pay another 80m to hit them again in 2 days, which surely means they will get 2 RT clone drops right? cos the district isnt offline. Sounds broken to me that does, whats the point in hitting stuff..... Send in a ticket. You go on and on about how much CCP loves us then they will give you justice as soon as ticket is reviewed. Nobodies perfect, and CCP almost always messes up so this is expected and it is tolerable as long as they honor us. |
|
CCP Nullarbor
C C P C C P Alliance
1169
|
Posted - 2013.05.17 00:16:00 -
[389] - Quote
I posted a thread with a few discussion points about PC today:
https://forums.dust514.com/default.aspx?g=posts&t=78449&find=unread |
|
crazy space 1
Krullefor Organization Minmatar Republic
1171
|
Posted - 2013.05.17 02:00:00 -
[390] - Quote
CEOPyrex CloneA wrote:Parson Atreides wrote:CEOPyrex CloneA wrote:Hi, someone help me out here
We attacked an enemy district today that had 240 clones at start. we won by MCC takedown, killing perhaps 100 clones or so - the battle crashed at the end on the victory sign and when restarted, we had an online district under enemy control, that i had to spend another 80m to attack again and saw they had gone back to 160 clones so it looks like they got their clones given to them, even tho they lost.
The next battle is in 2 days, looks like they get 2 more clone refreshes, so basically its impossible to take the district correct?
Is this intended mechanics? I think your initial numbers may be wrong. Yeah i checked the footage i had (i film these things) and their starting clones were 230, their ending clones amount was 167 and we won by MCC Upon getting back into the quarters, i see they have 160 clones left and the district is 'online' so i pay another 80m to hit them again in 2 days, which surely means they will get 2 RT clone drops right? cos the district isnt offline. Sounds broken to me that does, whats the point in hitting stuff..... The game assumes you do not want to continue the attack and you only get about 3 minutes after the battle is over to tell the game , NO don't retreat !! |
|
Parson Atreides
Ahrendee Mercenaries
336
|
Posted - 2013.05.17 03:49:00 -
[391] - Quote
CEOPyrex CloneA wrote: Yeah i checked the footage i had (i film these things) and their starting clones were 230, their ending clones amount was 167 and we won by MCC
Upon getting back into the quarters, i see they have 160 clones left and the district is 'online' so i pay another 80m to hit them again in 2 days, which surely means they will get 2 RT clone drops right? cos the district isnt offline.
Sounds broken to me that does, whats the point in hitting stuff.....
When exactly was the RT timer? Because everyone who got a district on Day 1 (which is everyone who has one now) should have gotten 2 RT worth of clones. I think you were lucky that somehow they only got 1 day's worth, but unlucky because they only lost 70 clones for some reason after the match was over. Fortunately, these cancel each other out and they'd be at 160 anyway (or 150 depending on what SI they had).
Depending on how long after the battle started before you launched your second attack, it's possible you missed your 1-hour exclusivity window, meaning you'd have to wait 2 days. If you know for a fact that you launched your second starter pack within an hour of the starting time of the first battle, then it's a bug.
Also, because the defender lost, their next RT timer won't generate clones, meaning even if you attack 2 days from now, they'll only get 1 RT worth of clones. |
G Torq
ALTA B2O
145
|
Posted - 2013.05.17 05:57:00 -
[392] - Quote
CEOPyrex CloneA wrote:We attacked an enemy district today that had 240 clones at start. we won by MCC takedown, killing perhaps 100 clones Suggest taking fewer objectives and kill more clones, when attacking in PC. |
Dezus 1000
Reaper Galactic ROFL BROS
22
|
Posted - 2013.05.17 07:25:00 -
[393] - Quote
Too much lag to have in an important battle. Also defenders should not start with anything less than fair start points. Another thing I am wondering is how does attrition apply to those who attack with starter packs? |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
357
|
Posted - 2013.05.17 15:59:00 -
[394] - Quote
Parson Atreides wrote:CEOPyrex CloneA wrote: Yeah i checked the footage i had (i film these things) and their starting clones were 230, their ending clones amount was 167 and we won by MCC
Upon getting back into the quarters, i see they have 160 clones left and the district is 'online' so i pay another 80m to hit them again in 2 days, which surely means they will get 2 RT clone drops right? cos the district isnt offline.
Sounds broken to me that does, whats the point in hitting stuff.....
When exactly was the RT timer? Because everyone who got a district on Day 1 (which is everyone who has one now) should have gotten 2 RT worth of clones. I think you were lucky that somehow they only got 1 day's worth, but unlucky because they only lost 70 clones for some reason after the match was over. Fortunately, these cancel each other out and they'd be at 160 anyway (or 150 depending on what SI they had).Depending on how long after the battle started before you launched your second attack, it's possible you missed your 1-hour exclusivity window, meaning you'd have to wait 2 days. If you know for a fact that you launched your second starter pack within an hour of the starting time of the first battle, then it's a bug. Also, because the defender lost, their next RT timer won't generate clones, meaning even if you attack 2 days from now, they'll only get 1 RT worth of clones.
CEOPyrex Clone: 1a) Are you sure you won (sorry have to make sure)? 1b) Are you sure the district is Online? If answer to both are yes, then there seems to be a bug.
Parson Atreides: 2) That might indicate that the defenders got their second RT clone production after the battle, which would be different and a very important bug strategically speaking.
3) It seems that attackers really missed their exclusive hour to re-attack. |
Sarcas Voltaire
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2013.05.18 14:54:00 -
[395] - Quote
Quote:In this example I am smarter, know I probably wonGÇÖt win so I only send the 150 clone minimum instead of 200 clones:
I attack your district with 150 clones. I lose 100 clones in the fight and lose my MCC because I am still terrible. Because I only lost 100 clones another 50 are destroyed to reach the 150 clone loss minimum. There are now 0 remaining clones. The defender does not get any extra clones.
If I am understanding what correctly what CPP FoxFour is saying even if I loose as long as I only bring in 150 clones they will not get any additional clones. If I initiate another attack with in 1 hour of the start of my second attack they also won't get another clone generation bonus. But in two matches we played last night and lost from MCC destruction it looked like their clone count went up right after the battle. Here are the numbers.
First attack just before the battle the district showed 310 +80/450 We attacked with one starter pack which i think is 80 but not more then 150 for sure Lost our MCC Right after battle still locked as it is within 1 hour lock district showed 407+80/450
Second attack just before the battle the district showed 310 +80/450 We attacked with one starter pack which i think is 80 but not more then 150 for sure Lost our MCC again Right after battle still locked as it is within 1 hour lock district showed 375+80/450
What am I missing? Do they get an immediate clone production enforcement? Is it possible for them to transfer clones in?
Just trying to understand how this is working so we can make the best decisions on when to continue to attack and when to cut and run. |
powdemonic
Forsaken Immortals Gentlemen's Agreement
28
|
Posted - 2013.05.19 04:28:00 -
[396] - Quote
CCP Nullarbor wrote:Mavado V Noriega wrote:CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. ill admit it ****s up smaller corps they will already have a hard time holding 1 district the price for re-entry should they get the boot will keep them out which imo is a bad move It will be challenging but not impossible. It's kind of like small corps in EVE saving up for their first POS. Its a big investment for them and at the same time very exciting. However unlike POS's provided you can field a strong 16 man team you have just as much chance of maintaining your district as the big guys.
nullabor im sorry but you are way too wrong it is IMPOSSIBLE!!! it really is i am in a small corp we held a single district for 3 days but lost all battle's (should of lost the district in the 2 battle we kept it due to a glitch. so ccp you f***ed up only the big corp's have districts most districts are owned by seriphim. this is bad it needs to be fixed ASAP. im sorry to be so blunt but so far there have been nothing but complete failure's on planetary conquest deseigning it was supposed to be fun howhever it is no where near enjoyable |
Ner'Zul Nexhawk
Seraphim Auxiliaries CRONOS.
221
|
Posted - 2013.05.19 10:39:00 -
[397] - Quote
powdemonic wrote:CCP Nullarbor wrote:Mavado V Noriega wrote:CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. ill admit it ****s up smaller corps they will already have a hard time holding 1 district the price for re-entry should they get the boot will keep them out which imo is a bad move It will be challenging but not impossible. It's kind of like small corps in EVE saving up for their first POS. Its a big investment for them and at the same time very exciting. However unlike POS's provided you can field a strong 16 man team you have just as much chance of maintaining your district as the big guys. nullabor im sorry but you are way too wrong it is IMPOSSIBLE!!! it really is i am in a small corp we held a single district for 3 days but lost all battle's (should of lost the district in the 2 battle we kept it due to a glitch. so ccp you f***ed up only the big corp's have districts most districts are owned by seriphim. this is bad it needs to be fixed ASAP. im sorry to be so blunt but so far there have been nothing but complete failure's on planetary conquest deseigning it was supposed to be fun howhever it is no where near enjoyable
Um... Does the fact that you have less funds than we do obscure you from winning our battles? Sorry, this doesn't make sense, and Nullarbor is specifically talking about the situation where a small corp can field a strong team and keep winning their battles.
Honestly, if you are losing on one of the districts, there is no reason you should keep it. |
Evane Sa'edi
Forsaken Immortals Gentlemen's Agreement
67
|
Posted - 2013.05.19 19:02:00 -
[398] - Quote
[/quote]Honestly, if you are losing on one of the districts, there is no reason you should keep it.[/quote]
Do you field your own clone drivers or use 3rd party ringers |
Evane Sa'edi
Forsaken Immortals Gentlemen's Agreement
67
|
Posted - 2013.05.19 19:04:00 -
[399] - Quote
PC laggs too much to play well |
Ner'Zul Nexhawk
Seraphim Auxiliaries CRONOS.
223
|
Posted - 2013.05.19 20:03:00 -
[400] - Quote
Honestly, if you are losing on one of the districts, there is no reason you should keep it.[/quote]
Do you field your own clone drivers or use 3rd party ringers[/quote]
If you are talking about people from SI fighting in SA battles and vise versa, then consider us being one corporation, just split for organizational purposes. So to answer your question, we use our own clone drivers. |
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big bad daddyo
Mercenaries Of Death
0
|
Posted - 2013.05.24 23:05:00 -
[401] - Quote
ccp can you please do something about ''pc'' you guys said you would sit back and watch what happens havent you seen enough the 3 or 4 big corps own basicly everything i think its about time you took action and help make it easyer for the smaller corps to attempt to attack |
hamual jackson
OSG Planetary Operations
4
|
Posted - 2013.05.24 23:13:00 -
[402] - Quote
They need to adjust the attack times, 24 hour is to low. Soon PC will be a few major corps holding then this game will quickly go to nothing. It's not even fun to defend anymore. Becoming more of a chore than a game to enjoy. |
IamI3rian
OSG Planetary Operations
89
|
Posted - 2013.05.25 02:39:00 -
[403] - Quote
hamual jackson wrote:They need to adjust the attack times, 24 hour is to low. Soon PC will be a few major corps holding then this game will quickly go to nothing. It's not even fun to defend anymore. Becoming more of a chore than a game to enjoy.
Yup. I'm burnt out for a few days. I find (as you're well aware) it makes me a **** in pub matches too. = )
Too used to everything needing to be run perfectly. = / |
Virgil Walker
Dusted Verum
0
|
Posted - 2013.08.02 20:42:00 -
[404] - Quote
"One of the things we learned a long time ago in EVE Online development is that if we simply make thing difficult to do, but still with a reason to do them, you guys will do them and hate yourself while doing it. That is no fun and no good."
Christ, that sounds like the entirety of Dust 514 to me so far with how outmatched us newbies are.
My personal gripes aside, this is cool. Complex, but cool. That's just the style of EVE I guess.
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