Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 35 post(s) |
Parson Atreides
Ahrendee Mercenaries
336
|
Posted - 2013.05.17 03:49:00 -
[391] - Quote
CEOPyrex CloneA wrote: Yeah i checked the footage i had (i film these things) and their starting clones were 230, their ending clones amount was 167 and we won by MCC
Upon getting back into the quarters, i see they have 160 clones left and the district is 'online' so i pay another 80m to hit them again in 2 days, which surely means they will get 2 RT clone drops right? cos the district isnt offline.
Sounds broken to me that does, whats the point in hitting stuff.....
When exactly was the RT timer? Because everyone who got a district on Day 1 (which is everyone who has one now) should have gotten 2 RT worth of clones. I think you were lucky that somehow they only got 1 day's worth, but unlucky because they only lost 70 clones for some reason after the match was over. Fortunately, these cancel each other out and they'd be at 160 anyway (or 150 depending on what SI they had).
Depending on how long after the battle started before you launched your second attack, it's possible you missed your 1-hour exclusivity window, meaning you'd have to wait 2 days. If you know for a fact that you launched your second starter pack within an hour of the starting time of the first battle, then it's a bug.
Also, because the defender lost, their next RT timer won't generate clones, meaning even if you attack 2 days from now, they'll only get 1 RT worth of clones. |
G Torq
ALTA B2O
145
|
Posted - 2013.05.17 05:57:00 -
[392] - Quote
CEOPyrex CloneA wrote:We attacked an enemy district today that had 240 clones at start. we won by MCC takedown, killing perhaps 100 clones Suggest taking fewer objectives and kill more clones, when attacking in PC. |
Dezus 1000
Reaper Galactic ROFL BROS
22
|
Posted - 2013.05.17 07:25:00 -
[393] - Quote
Too much lag to have in an important battle. Also defenders should not start with anything less than fair start points. Another thing I am wondering is how does attrition apply to those who attack with starter packs? |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
357
|
Posted - 2013.05.17 15:59:00 -
[394] - Quote
Parson Atreides wrote:CEOPyrex CloneA wrote: Yeah i checked the footage i had (i film these things) and their starting clones were 230, their ending clones amount was 167 and we won by MCC
Upon getting back into the quarters, i see they have 160 clones left and the district is 'online' so i pay another 80m to hit them again in 2 days, which surely means they will get 2 RT clone drops right? cos the district isnt offline.
Sounds broken to me that does, whats the point in hitting stuff.....
When exactly was the RT timer? Because everyone who got a district on Day 1 (which is everyone who has one now) should have gotten 2 RT worth of clones. I think you were lucky that somehow they only got 1 day's worth, but unlucky because they only lost 70 clones for some reason after the match was over. Fortunately, these cancel each other out and they'd be at 160 anyway (or 150 depending on what SI they had).Depending on how long after the battle started before you launched your second attack, it's possible you missed your 1-hour exclusivity window, meaning you'd have to wait 2 days. If you know for a fact that you launched your second starter pack within an hour of the starting time of the first battle, then it's a bug. Also, because the defender lost, their next RT timer won't generate clones, meaning even if you attack 2 days from now, they'll only get 1 RT worth of clones.
CEOPyrex Clone: 1a) Are you sure you won (sorry have to make sure)? 1b) Are you sure the district is Online? If answer to both are yes, then there seems to be a bug.
Parson Atreides: 2) That might indicate that the defenders got their second RT clone production after the battle, which would be different and a very important bug strategically speaking.
3) It seems that attackers really missed their exclusive hour to re-attack. |
Sarcas Voltaire
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2013.05.18 14:54:00 -
[395] - Quote
Quote:In this example I am smarter, know I probably wonGÇÖt win so I only send the 150 clone minimum instead of 200 clones:
I attack your district with 150 clones. I lose 100 clones in the fight and lose my MCC because I am still terrible. Because I only lost 100 clones another 50 are destroyed to reach the 150 clone loss minimum. There are now 0 remaining clones. The defender does not get any extra clones.
If I am understanding what correctly what CPP FoxFour is saying even if I loose as long as I only bring in 150 clones they will not get any additional clones. If I initiate another attack with in 1 hour of the start of my second attack they also won't get another clone generation bonus. But in two matches we played last night and lost from MCC destruction it looked like their clone count went up right after the battle. Here are the numbers.
First attack just before the battle the district showed 310 +80/450 We attacked with one starter pack which i think is 80 but not more then 150 for sure Lost our MCC Right after battle still locked as it is within 1 hour lock district showed 407+80/450
Second attack just before the battle the district showed 310 +80/450 We attacked with one starter pack which i think is 80 but not more then 150 for sure Lost our MCC again Right after battle still locked as it is within 1 hour lock district showed 375+80/450
What am I missing? Do they get an immediate clone production enforcement? Is it possible for them to transfer clones in?
Just trying to understand how this is working so we can make the best decisions on when to continue to attack and when to cut and run. |
powdemonic
Forsaken Immortals Gentlemen's Agreement
28
|
Posted - 2013.05.19 04:28:00 -
[396] - Quote
CCP Nullarbor wrote:Mavado V Noriega wrote:CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. ill admit it ****s up smaller corps they will already have a hard time holding 1 district the price for re-entry should they get the boot will keep them out which imo is a bad move It will be challenging but not impossible. It's kind of like small corps in EVE saving up for their first POS. Its a big investment for them and at the same time very exciting. However unlike POS's provided you can field a strong 16 man team you have just as much chance of maintaining your district as the big guys.
nullabor im sorry but you are way too wrong it is IMPOSSIBLE!!! it really is i am in a small corp we held a single district for 3 days but lost all battle's (should of lost the district in the 2 battle we kept it due to a glitch. so ccp you f***ed up only the big corp's have districts most districts are owned by seriphim. this is bad it needs to be fixed ASAP. im sorry to be so blunt but so far there have been nothing but complete failure's on planetary conquest deseigning it was supposed to be fun howhever it is no where near enjoyable |
Ner'Zul Nexhawk
Seraphim Auxiliaries CRONOS.
221
|
Posted - 2013.05.19 10:39:00 -
[397] - Quote
powdemonic wrote:CCP Nullarbor wrote:Mavado V Noriega wrote:CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. ill admit it ****s up smaller corps they will already have a hard time holding 1 district the price for re-entry should they get the boot will keep them out which imo is a bad move It will be challenging but not impossible. It's kind of like small corps in EVE saving up for their first POS. Its a big investment for them and at the same time very exciting. However unlike POS's provided you can field a strong 16 man team you have just as much chance of maintaining your district as the big guys. nullabor im sorry but you are way too wrong it is IMPOSSIBLE!!! it really is i am in a small corp we held a single district for 3 days but lost all battle's (should of lost the district in the 2 battle we kept it due to a glitch. so ccp you f***ed up only the big corp's have districts most districts are owned by seriphim. this is bad it needs to be fixed ASAP. im sorry to be so blunt but so far there have been nothing but complete failure's on planetary conquest deseigning it was supposed to be fun howhever it is no where near enjoyable
Um... Does the fact that you have less funds than we do obscure you from winning our battles? Sorry, this doesn't make sense, and Nullarbor is specifically talking about the situation where a small corp can field a strong team and keep winning their battles.
Honestly, if you are losing on one of the districts, there is no reason you should keep it. |
Evane Sa'edi
Forsaken Immortals Gentlemen's Agreement
67
|
Posted - 2013.05.19 19:02:00 -
[398] - Quote
[/quote]Honestly, if you are losing on one of the districts, there is no reason you should keep it.[/quote]
Do you field your own clone drivers or use 3rd party ringers |
Evane Sa'edi
Forsaken Immortals Gentlemen's Agreement
67
|
Posted - 2013.05.19 19:04:00 -
[399] - Quote
PC laggs too much to play well |
Ner'Zul Nexhawk
Seraphim Auxiliaries CRONOS.
223
|
Posted - 2013.05.19 20:03:00 -
[400] - Quote
Honestly, if you are losing on one of the districts, there is no reason you should keep it.[/quote]
Do you field your own clone drivers or use 3rd party ringers[/quote]
If you are talking about people from SI fighting in SA battles and vise versa, then consider us being one corporation, just split for organizational purposes. So to answer your question, we use our own clone drivers. |
|
big bad daddyo
Mercenaries Of Death
0
|
Posted - 2013.05.24 23:05:00 -
[401] - Quote
ccp can you please do something about ''pc'' you guys said you would sit back and watch what happens havent you seen enough the 3 or 4 big corps own basicly everything i think its about time you took action and help make it easyer for the smaller corps to attempt to attack |
hamual jackson
OSG Planetary Operations
4
|
Posted - 2013.05.24 23:13:00 -
[402] - Quote
They need to adjust the attack times, 24 hour is to low. Soon PC will be a few major corps holding then this game will quickly go to nothing. It's not even fun to defend anymore. Becoming more of a chore than a game to enjoy. |
IamI3rian
OSG Planetary Operations
89
|
Posted - 2013.05.25 02:39:00 -
[403] - Quote
hamual jackson wrote:They need to adjust the attack times, 24 hour is to low. Soon PC will be a few major corps holding then this game will quickly go to nothing. It's not even fun to defend anymore. Becoming more of a chore than a game to enjoy.
Yup. I'm burnt out for a few days. I find (as you're well aware) it makes me a **** in pub matches too. = )
Too used to everything needing to be run perfectly. = / |
Virgil Walker
Dusted Verum
0
|
Posted - 2013.08.02 20:42:00 -
[404] - Quote
"One of the things we learned a long time ago in EVE Online development is that if we simply make thing difficult to do, but still with a reason to do them, you guys will do them and hate yourself while doing it. That is no fun and no good."
Christ, that sounds like the entirety of Dust 514 to me so far with how outmatched us newbies are.
My personal gripes aside, this is cool. Complex, but cool. That's just the style of EVE I guess.
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] :: one page |
First page | Previous page | Next page | Last page |