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Thread Statistics | Show CCP posts - 35 post(s) |
Bendtner92
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Posted - 2013.04.05 14:35:00 -
[1] - Quote
With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost.
On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but the standard ISK payout can easily exceed 1 million ISK per player, if the other team is in full prototype gear.
So overall each player on the winning side are guaranteed to get at least 1,75 million ISK, if the other team is in full prototype gear. They might even get more than that, since the standard ISK payout might be bigger than what I outlined. On top of that there will be loot (which will be more or less useless to start with). |
Bendtner92
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Posted - 2013.04.05 14:44:00 -
[2] - Quote
CCP FoxFour wrote:Bendtner92 wrote:With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost.
On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but the standard ISK payout can easily exceed 1 million ISK per player, if the other team is in full prototype gear.
So overall each player on the winning side are guaranteed to get at least 1,75 million ISK, if the other team is in full prototype gear. They might even get more than that, since the standard ISK payout might be bigger than what I outlined. On top of that there will be loot (which will be more or less useless to start with). The biomass ISK payment replaces the normal ISK payment you get from instant battles. So biomass + loot + possible stolen clones going to the corp That's not what you answered the other day?
Now it won't be worth it? 12 million ISK is nothing.
You can't really use the loot for this math until we get trading. Clones stolen makes up for the clones lost in the battle, and is not a profit for the individual in the match.
With only 12 million split on the 16 players, the individual will be at a huge ISK loss each battle.
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Bendtner92
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462
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Posted - 2013.04.05 14:49:00 -
[3] - Quote
CCP FoxFour wrote:Where did I say what? I didn't know the clones the winners lost would count as biomass reward as well. That makes it slightly higher than 12 million ISK, but I still don't think that's enough of a reward to the winning side.
Also you said (or implied) that we would have standard ISK payouts in this post (my biomass number is actually wrong in the thread, just ignore that):
https://forums.dust514.com/default.aspx?g=posts&m=667045#post667045 |
Bendtner92
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Posted - 2013.04.05 15:00:00 -
[4] - Quote
CCP FoxFour wrote:Bendtner92 wrote:CCP FoxFour wrote:Where did I say what? I didn't know the clones the winners lost would count as biomass reward as well. That makes it slightly higher than 12 million ISK, but I still don't think that's enough of a reward to the winning side. Also you said (or implied) that we would have standard ISK payouts in this post (my biomass number is actually wrong in thread, just ignore that): https://forums.dust514.com/default.aspx?g=posts&m=667045#post667045 My apologies for the confusion, I appear to have misread your post. We will keep an eye on how these things go post launch and continue to balance the numbers. Hopefully with how open we have been with this design we have proven we are willing and able to make changes based on feedback. That won't stop with the launch of planetary conquest on May 6th. Our roadmap specifically has balancing and iterating on Planetary Conquest as something we continue to do post release. No worries.
Since you get biomass from the clones you lost yourself (assuming you won the match) there might not even be a need for standard ISK payouts IF we get trading SOON (or at least corp hangars or something), so that the loot can be useful.
Because assuming you get 20 million in biomass (150 clones killed + 100 clones lost) and another 15 million in loot, that's more than 2 million ISK per player. I think that might be enough to cover for the lost fittings.
So basically just give us at least some sort of basic trading |
Bendtner92
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Posted - 2013.04.06 05:55:00 -
[5] - Quote
Kovak Therim wrote:So, I see a lot of numbers being thrown around and big corp talk. What does all this crap mean for a merc like me? Tell me why I should care about PC. A heavy fit with proto everything (which will almost be a requirement) is nearly half a million right now. Even if I make 2,000,000 ISK for the battle, if I die just 4 times, I broke even. I will be expected to donate, but how can I if I'm breaking even every match (when everyone is in proto, deaths will occur)? I apologize for not keeping up, but all this is a lot to take in. You're factoring in the 250k ISK cost of the vk.1 I assume?
Suit prices are being adjusted and thus a full proto heavy should be around 250k ISK I would think. So you'll make a profit even if you die 7 times, not even accounting for the times you will be revived and thus saving you the fit for that death.
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Bendtner92
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Posted - 2013.04.17 12:06:00 -
[6] - Quote
Mortedeamor wrote:Bendtner92 wrote:With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost.
On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but the standard ISK payout can easily exceed 1 million ISK per player, if the other team is in full prototype gear.
So overall each player on the winning side are guaranteed to get at least 1,75 million ISK, if the other team is in full prototype gear. They might even get more than that, since the standard ISK payout might be bigger than what I outlined. On top of that there will be loot (which will be more or less useless to start with). is this isk gained from biomass auto distributed to the corp member who fought in the battle. as a vehichle specialist i really only care about how it will effect my own person assets to regularly use my machines in defense of district in pc. 1-2 mill per battle would be nice. That post is actually slightly wrong because we do not get regular ISK payouts in PC matches. On the other hand though, I found out you get biomass for the clones you lose yourself as well.
So all in all, if you win you'll probably get around 20 million ISK, which will be distributed evenly to the players in the match (if they played the same amount of time), so each player on the winning team would get 1,25 million ISK.
On top of the ISK you'll get loot as well, but you need some sort of trading to make use of that most likely. |
Bendtner92
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Posted - 2013.04.18 10:32:00 -
[7] - Quote
Django Quik wrote:You can definitely change your reinforcement timer, as long as the district is not locked. There was some mention about the first day being more complicated because the RTs are seeded randomly but after that first lock status comes off you can change it to your liking. Check the top line of this table (the numbers may be old but this particular mechanic hasn't changed): http://wiki.eveonline.com/en/wiki/Planetary_Conquest#District_Actions This.
FoxFour said you have to take districts with an optimal window for you/your corp because you can't change it in the first 24 hours. If no one attacks you you're free to change it after those 24 hours.
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Bendtner92
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Posted - 2013.04.22 08:58:00 -
[8] - Quote
Django Quik wrote:Will we be able to see what specific map a district is before claiming/attacking? I don't think so. From what I understand you'll be able to see the SI, the owner of the district, the reinforcement timer and how many clones are there. Not the specific map.
Quote:If you attack with a genolution pack (whether or not you own a district) and win but don't take over the district, do any left over clones from the pack get auto-sold because they have no district to return to? Or do they just get returned to your nearest/a random district you own. They'll be auto-sold I'm pretty sure, no matter if you have another district or not. |
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