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Author |
Thread Statistics | Show CCP posts - 35 post(s) |
Maximus Stryker
Villore Sec Ops Gallente Federation
405
|
Posted - 2013.04.05 14:34:00 -
[1] - Quote
KatanaPT wrote:CCP Nullarbor wrote:Mavado V Noriega wrote:CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. ill admit it fucks up smaller corps they will already have a hard time holding 1 district the price for re-entry should they get the boot will keep them out which imo is a bad move It will be challenging but not impossible. It's kind of like small corps in EVE saving up for their first POS. Its a big investment for them and at the same time very exciting. However unlike POS's provided you can field a strong 16 man team you have just as much chance of maintaining your district as the big guys. Foxfour, im sorry but i dont think you are getting my point. We (corporations) have a flawed way of getting isk, donations arent the answer, taxes are. Until that and as i said before, relying on the charity of enough players wont get small corps, poor corps, into PC. Disagree
Taxes will help and I hope are added into the game, but if your corp can sustain itself without taxes than you may need to rethink you management style.
If you can't get your corp to pull together 80m ISK than you need to either reconsider your corps involvement with PC or start recruiting.
80m ISK / 16 man tema = 5m ISK per person. Most people can get 5m ISK in about 2/3 nights worth of pubs... |
Maximus Stryker
Villore Sec Ops Gallente Federation
405
|
Posted - 2013.04.05 14:37:00 -
[2] - Quote
Mavado V Noriega wrote:Vaerana Myshtana wrote:Laurent Cazaderon wrote: It will become an ISK sink.
This is the purpose of DUST. If you go back to the earliest announcements, CCP was very particular that they wanted Dust to suck money out of EVE once the two economies were interwoven. then whats the point of corps in dust with no EVE backing even trying to play? again.....screws the little guy Dusters do not need EVE to do anything, they can fully operate without EVE.
The point of corps will be to A. Have fun with people and B. Own Districts and beat up other corps...same as it always has been |
Maximus Stryker
Villore Sec Ops Gallente Federation
407
|
Posted - 2013.04.05 14:41:00 -
[3] - Quote
Bendtner92 wrote:With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost.
On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but the standard ISK payout can easily exceed 1 million ISK per player, if the other team is in full prototype gear.
So overall each player on the winning side are guaranteed to get at least 1,75 million ISK, if the other team is in full prototype gear. They might even get more than that, since the standard ISK payout might be bigger than what I outlined. On top of that there will be loot (which will be more or less useless to start with). EDIT: Just read post #32 (my bad)
What can we expect a winning player to likely walk away with in terms of ISK? |
Maximus Stryker
Villore Sec Ops Gallente Federation
408
|
Posted - 2013.04.05 14:51:00 -
[4] - Quote
CCP FoxFour wrote:Maximus Stryker wrote:Bendtner92 wrote:With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost.
On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but the standard ISK payout can easily exceed 1 million ISK per player, if the other team is in full prototype gear.
So overall each player on the winning side are guaranteed to get at least 1,75 million ISK, if the other team is in full prototype gear. They might even get more than that, since the standard ISK payout might be bigger than what I outlined. On top of that there will be loot (which will be more or less useless to start with). Just read post #32 (my bad) Can we get a Dev to confirm that if you win. you get all of the following: 1. "Standard" or "Regular" ISK payouts like we see in pub matches 2. ISK from the Biomass of clones 3. Loot from the battle Can you confirm that a winning player is likely to walk away with about 1.75m ISK? Apologies for being so dense. My post #32 does that no? The only ISK payment from a match is the number of clones destroyed * biomass value. Keep in mind the losing side needs to lose a minimum of 150 clones, but the attackers are going to lose clones killing those and they are added on top. So say you win. You kill 150 clones and lose 100 doing it. That is 250 clones killed at a rate of 80,000 ISK. That is 20M ISK divided by 16 players for 1.25M ISK per player. On top of that you get 50% of the loot from the other team. Yes, thank you. I was in the middle of my post when you replied and then I went back in to edit my fail. |
Maximus Stryker
Villore Sec Ops Gallente Federation
408
|
Posted - 2013.04.05 14:56:00 -
[5] - Quote
Laurent Cazaderon wrote:so nobody else is bothered by the : You win, you're stuck. Nobody else thinks inter-region fights are gonna be discouraged by the offered "Counter Attack Day" due to the lock after a district is taken ?
Taking a district should prompt the corp with a "'congrats ! you took the district. So, what RT would you like ?" I assume the 1 hour window will remain the same so if you were able to attack in that window, you should be able to defend in that window until you are prompted to change the attack window. (am I missing the question?) |
Maximus Stryker
Villore Sec Ops Gallente Federation
408
|
Posted - 2013.04.05 15:09:00 -
[6] - Quote
@KatanaPT & @xLTShinySidesx:
What terms are you using to define "small" and "niche" corps?
I agree with you that I want small and niche corps to be able to compete in PC. Scrap together 80m ISK and then with your elite niche players, hold your single district and use your alliance members to help you hold it like you said. You literally have over 30 days of playing before PC launches. If you truly wanted to be a part it, it seems very reasonable to me that each of your "dedicated" and "niche" corp mates can generate 10m ISK
(quotation marks were not used in a derogatory or demeaning way) |
Maximus Stryker
Villore Sec Ops Gallente Federation
408
|
Posted - 2013.04.05 15:10:00 -
[7] - Quote
Xander Mercy wrote:There's no need for a tax because when you go over the clone limit on a district the extra clones are sold automatically which then funds your corp without needing to tax your members they are having trouble with members benevolently donating to the corp (i assume) |
Maximus Stryker
Villore Sec Ops Gallente Federation
408
|
Posted - 2013.04.05 15:15:00 -
[8] - Quote
Vaerana Myshtana wrote:xLTShinySidesx wrote: I wish you guys would reconsider the starting price.
This is why it was necessary: https://forums.dust514.com/default.aspx?g=posts&m=671394#post671394Without the increase, the largest corps were going to be able to buy EVERYTHING on the first day by using shell corporations. This is not speculation- we already heard that a number of big boys were planning to do so. This at least slows them down and gives a few other corporations a shot at getting a foot in the door. The solution, from a small corp standpoint, is recruitment, leadership, and peer pressure. If your corp can't raise 80M ISK, then you really didn't have a shot under the old system either. I'm not trying to be mean, just accurate. Nail meet Head |
Maximus Stryker
Villore Sec Ops Gallente Federation
410
|
Posted - 2013.04.05 15:18:00 -
[9] - Quote
KatanaPT wrote:Maximus Stryker wrote:@KatanaPC & @xLTShinySidesx:
What terms are you using to define "small" and "niche" corps?
I agree with you that I want small and niche corps to be able to compete in PC. Scrap together 80m ISK and then with your elite niche players, hold your single district and use your alliance members to help you hold it like you said. You literally have over 30 days of playing before PC launches. If you truly wanted to be a part it, it seems very reasonable to me that each of your "dedicated" and "niche" corp mates can generate 10m ISK
(quotation marks were not used in a derogatory or demeaning way) My corp has 35 members. I cannot force a good player to donate, nor can i control when he did. Then I hate to tell you (and I am not trying to be a ****) but your good player's are not that good if they wont contribute to their own corp. If you don't have 35 guys who want to be in PC (by donating ISK to corp wallet)...then you had better go and get some...it's a group effort, tell your members to get in the game or get out of the corp... |
Maximus Stryker
Villore Sec Ops Gallente Federation
410
|
Posted - 2013.04.05 15:28:00 -
[10] - Quote
xLTShinySidesx wrote:Vaerana Myshtana wrote:xLTShinySidesx wrote: I wish you guys would reconsider the starting price.
This is why it was necessary: https://forums.dust514.com/default.aspx?g=posts&m=671394#post671394Without the increase, the largest corps were going to be able to buy EVERYTHING on the first day by using shell corporations. This is not speculation- we already heard that a number of big boys were planning to do so. This at least slows them down and gives a few other corporations a shot at getting a foot in the door. The solution, from a small corp standpoint, is recruitment, leadership, and peer pressure. If your corp can't raise 80M ISK, then you really didn't have a shot under the old system either. I'm not trying to be mean, just accurate. This is such a load of crap!! If they would go back to one genolution pack for each corp if you don't own a district we don't have this problem. But since they've made it unlimited genolution clones, you're right... All the big corps will snatch up all the districts day 1 Please see this post here |
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Maximus Stryker
Villore Sec Ops Gallente Federation
410
|
Posted - 2013.04.05 15:39:00 -
[11] - Quote
Vaerana Myshtana wrote:xLTShinySidesx wrote: That's fine but at least our small corps would be given the opportunity to get in, now we aren't which just makes the problem worse.
We have an alliance of 8 corps that are banded together to help defend our districts, with the 20 mil isk starting point, it would have been sustainable but at 80 it just isn't.
My advice is to merge the corporations into just one or two. I'm not saying this to be mean, just practical. If you look at successful EVE-side corporations, those that hold territory are HUGE and they are part of HUGE alliances. -- Here's a link to the largest alliance in EVE: http://evemaps.dotlan.net/alliance/Goonswarm_Federation/corporationsThis alliance has 190 member corporations. Their largest corporation, GoonWaffe, has over 4,000 members. -- It might also help to get an EVE alliance to take you in. That will, as the games tie closer together, give you certain advantages. I humbly disagree, Dust should be and in my opinion needs to be able to be run solely from Dust should a corporation/alliance/coalition choose to. That said, those mechanics are just not in game yet and will be coming SOONGäó.
Right now, these smaller corps just need better members who are willing to buck up and donate ISK. IMO |
Maximus Stryker
Villore Sec Ops Gallente Federation
410
|
Posted - 2013.04.05 15:57:00 -
[12] - Quote
Mad Mav wrote:I undertsand wanting to make the bigger corps work a little more, but raising the price by 60M ISK just completely takes us smaller corp's out of the game. The corp I'm in currently has around 30 members, 5 of which are pretty active. I doubt 5 of us could raise that much. I humbly and politely doubt that 5 of you could hold a district also...
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Maximus Stryker
Villore Sec Ops Gallente Federation
410
|
Posted - 2013.04.05 16:01:00 -
[13] - Quote
Bones McGavins wrote:I made this post in the general forum, but I'll make it here too since its in response to the dev blog.
My concern is, the cost of individual clones makes the difference between gear costs negliable. A starter clone costs over 500k ISK. So this means, a clone with equipment would range between like 510k and like 1M or so.
Point is, the balance between proto gear and lower gear made sense when the price increase was 10k to like 500k, 50X price for an advantage. But when its simply 2X, it wouldnt remotely make ANY sense to not use proto gear.
So whats the point of the lower gear even existing? Are you really gunna suit a 500k clone with cheap gear, ever? This also means that any corp with half a brain will only allow soldiers who have enough SP to run proto gear to use their clones. So now, newer players are pretty much cut off from enjoying the meta aspects of the game.
PC was already going to be an ISK sink due to arms races. Youd be throwing your best gear at PC, regardless of it a dude could only fit an advanced suit or a proto. But now, if I'm a corp, theres no way Im letting me fight in PC cause I dont have the SP to use proto gear. And Im not putting 10-50k gear in a 500k clone. I don't follow what you are saying |
Maximus Stryker
Villore Sec Ops Gallente Federation
410
|
Posted - 2013.04.05 16:03:00 -
[14] - Quote
InsidiousN wrote:It looks to me, with this current system of clones costing much more and the attacker gaining so much when they win, that defending is almost pointless. Corps can just jump district to district and gain huge amounts of clones, ISK, and loot and not bother to risk losing it by defending a district. Since attacking can be so incredibly profitable, what does someone gain by holding a district, or even many districts in a system beyond gaining clones from unsuccessful attackers? A. It will cost you 80M to jump around without owning a district. B. You need a district to take back the clones you won. C. Owning a district generates you ISK which allows you to expand. |
Maximus Stryker
Villore Sec Ops Gallente Federation
411
|
Posted - 2013.04.05 16:40:00 -
[15] - Quote
Mr Gloo Gloo wrote:Vaerana Myshtana wrote:xLTShinySidesx wrote: Are you accounting for the loss of clones needed to send to take the shell corp district?
You're still missing my point though, yeah it does make it a little less attractive for big corps to take multiple districts but it makes it impossible for a small corp to take one at all.
Day One: Mama Corp buys its starter pack. The Babies do the same, all eighty of them. Thirty of those fail because of timing. Day Two: Mama Corp attacks Baby 1 using most of the clones from the starter pack and leaving just the produced clones. Baby 2 attacks Baby 3 the same way. Baby 4 attacks Baby 5. etc., etc., etc. Day Three: Mama Corp attacks Baby 2. Baby 2 attacks Baby 4. Baby 4 attacks Baby 6. etc., etc., etc. This finishes in about a week and Mama Corp has not had to buy any additional clones. Even if it had, it is recouping some of its losses through the biomass that the Babies are yielding by not fighting at all. You can buy 10 Genolution clone's packs with 1 corporation, this is not sustainable anymore. 80M for 150 clones. District produce 80 clones a day A district can hold a maximum of 300 clones, hit in 2 days (without any attack), and earn your first million from the district (80x2 = 160 + 150 = 310, so 10x100,000 = 1M) Always without any attack, 80 clones per day = 8M a day, you need 10 days to get your money back. All thoose math without any SI. This sounds good to me. He was providing an example to someone about how it would have worked under the old system.
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Maximus Stryker
Villore Sec Ops Gallente Federation
411
|
Posted - 2013.04.05 16:44:00 -
[16] - Quote
I feel the like discussion about 80m ISK for starter pack is becoming circular.
It is reasonable, sorry if it is not attainable by you and your corp but it should be. There are plenty of individual people in this game who have that much by themselves...as it one person has 80m ISK.
It is not supposed to be easy but the cold hard truth is that 80m ISK is reasonable and attainable...
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Maximus Stryker
Villore Sec Ops Gallente Federation
411
|
Posted - 2013.04.05 17:15:00 -
[17] - Quote
KEROSIINI-TERO wrote:InsidiousN wrote:It looks to me, with this current system of clones costing much more and the attacker gaining so much when they win, that defending is almost pointless. Corps can just jump district to district and gain huge amounts of clones, ISK, and loot and not bother to risk losing it by defending a district. Since attacking can be so incredibly profitable, what does someone gain by holding a district, or even many districts in a system beyond gaining clones from unsuccessful attackers? For attack to become profitable: first, you have to win it second, you have to win it with good margin (not to have pyrrhic victories) About defending a district, read the posts of people complaining Geno pack price. Getting those clones 'free' helps profitability. If you attack and win you will be rewarded about 20m ISK for your 16 players to pslit (1,250,000 ISK per player) plus loot. That's a decent reward...plus the ownership of the district.
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Maximus Stryker
Villore Sec Ops Gallente Federation
411
|
Posted - 2013.04.05 17:23:00 -
[18] - Quote
Bones McGavins wrote:KEROSIINI-TERO wrote:Bones McGavins wrote:I made this post in the general forum, but I'll make it here too since its in response to the dev blog.
My concern is, the cost of individual clones makes the difference between gear costs negliable. A starter clone costs over 500k ISK. So this means, a clone with equipment would range between like 510k and like 1M or so.
Point is, the balance between proto gear and lower gear made sense when the price increase was 10k to like 500k, 50X price for an advantage. But when its simply 2X, it wouldnt remotely make ANY sense to not use proto gear.
So whats the point of the lower gear even existing? Are you really gunna suit a 500k clone with cheap gear, ever? This also means that any corp with half a brain will only allow soldiers who have enough SP to run proto gear to use their clones. So now, newer players are pretty much cut off from enjoying the meta aspects of the game.
PC was already going to be an ISK sink due to arms races. Youd be throwing your best gear at PC, regardless of it a dude could only fit an advanced suit or a proto. But now, if I'm a corp, theres no way Im letting me fight in PC cause I dont have the SP to use proto gear. And Im not putting 10-50k gear in a 500k clone. Are you intending to be using the Geno packs for all eternity? CCP's announced intention is to guide people away from using Geno packs - once they have their own district. At that stage every clone value can be estimated at 100k (the sell value). 100K reduces the problem quite a bit. Especially since biomass can be resold and you can steal clones. But im not entirely sure where the 100k number comes from. Why is that the estimated value? http://dust514.com/news/blog/2013/04/an-update-dev-blog-for-planetary-conquest/ Scroll down to NUMBER CHANGES: ORIGINAL VERSUS NEW
then see: Clone sell value 100,000 ISK |
Maximus Stryker
Villore Sec Ops Gallente Federation
411
|
Posted - 2013.04.05 17:27:00 -
[19] - Quote
jamstar saa187 wrote:CCP Nullarbor wrote:It's looking very likely we will introduce corporation tax, just a question of when. This just occurred to me, and i'm just putting it out there to further the discussion. (devil's advocate, if you will) if the problem with the 80 Mil entry point is that it is prohibitive to the smaller corps (and i agree with this point BTW, as i'm from one of those smaller Corps), how exactly will the tax help in the grand scheme or things? i ask this because, should a tax be implemented, i assume it would not be dependent on the corp size. (ie. every corp will now have a tax levy) so the larger corps will be receiving the tax also. if you follow this to it's logical conclusion this would mean that a large corp will be increasing their revenues also, plus at a higher rate than the smaller corps, 'cus.... well they have more members to tax. so how does this actually help the smaller corps? yeah they get to make ISK faster, but so do the Big Boys, and i'd assume they would be in an even better position to dominate after the influx of the new ISK tax. They are asking for Corp CEO's to be able to tax their own members because they have members who do not donate to the corp wallet.
ex: after a pub match, in your winnings, it will automatically take 5% and give to corp wallet. It is more an an internal corp management issue... |
Maximus Stryker
Villore Sec Ops Gallente Federation
411
|
Posted - 2013.04.05 17:43:00 -
[20] - Quote
charlesnette dalari wrote:xLTShinySidesx wrote:Vaerana Myshtana wrote:Mr Gloo Gloo wrote: You can buy 10 Genolution clone's packs with 1 corporation, this is not sustainable anymore.
Exactly. I was demonstrating how easily the old system was abusable and how the new, higher hurdle (while a pain to small corps) is actually better for avoiding an instant NAP Fest in which three Kaiju Corps hold everything by May 13. It will only affect the small corps. The large corps will still grab 20-30 districts on opening day. I don't see how this is any better, at least before it was going to be a total pain in the ass for corps to get multiple districts, now the flood gates are open. I'm done with this topic now, agree to disagree but this only f**** the little guys. I agree this change in effect ensured that only corps with a MINIMUM of 50 members has any chance to participate in PC. If the numbers work out to the attacker making around 1.25 mill isk for a successful attack for each of the 16 members why on earth would those 16 mercs ever consider investing 5 mill isk each to recoup 25% of their investment. I really was looking forward to PC my corp has right under that 50 member mark but I honestly doubt we will participate in PC until we are at least double our present size and taxes are enabled. Have fun big corps with the new mechanic made only for you. That's per match...not to mention the district you own will make you money... |
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Maximus Stryker
Villore Sec Ops Gallente Federation
411
|
Posted - 2013.04.05 17:49:00 -
[21] - Quote
lordjanuz wrote:This is a double post but hope to get a answer : Tried to get a understanding of this, but its not easy, I have some few questions : I buy a starter pack at 80mill and can take a unoccupied district yes? YES, you can take an unoccupied if one is available or choose the district you with to attackA random very good corp can attack me at a time I decide by using timeinforcer , but I can loose all in 15min if they kill all our clones? YES, you set a 1 hour window of when your district is vulnerable to be attacked. If your district loses all of its clones then you no longer own the district.The defender dont have any adventage then that attacker is loosing clones on the way to attack us? Kinda, Your district can have up to i think 450 clones, so if an attacker only lands with 150 clones, you can hopefully outlast them...If I have have control in space can I call in OB as I am pleased, or is there a limit on it? I believe you still need to earn OB with war points and call them in as neededSo bottom line we put 80mil on the table and have nearly no advantage before the battle, is this how I should understand it? I do not believe that is a fair evaluation of the situation.Sorry but I am to old to understand all the datasheet, hope you have time to answer this for me, as we are looking in to this. Thanks in advanced.Big smileBig smileBig smile
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Maximus Stryker
Villore Sec Ops Gallente Federation
412
|
Posted - 2013.04.05 18:00:00 -
[22] - Quote
Rubico wrote:Random Idea, Separate the clone packs into two different packs:
Genolution Colonization pack: 80m ISK150 Clones Corp can buy as many as they want. Can be placed anywhere in region ONLY allowed to colonize unoccupied districts.
Genolution Assault pack: 20m ISK150 clones Can only be purchased if your corp has no districts. Can assault anywhere in region ONLY allowed to attack occupied districts.
back to the alt corp problem though Maybe increase 20m to 40m/50m |
Maximus Stryker
Villore Sec Ops Gallente Federation
415
|
Posted - 2013.04.05 21:12:00 -
[23] - Quote
Vaerana Myshtana wrote:Goric Rumis wrote:I'm still concerned about larger corps with lots of resources being able to beat down a district by simple attrition. In other words, fighting a series of losing battles strictly for the purpose of reducing the number of clones on a district. If you can consistently kill 150 clones (which isn't hard if null cannon damage is adjusted so battles last 30 minutes or longer), you're going to wear down even a defender that manages to win every time. Sure it will be costly for you, but if you already have 5 or more districts you're producing enough clones that you'll never be putting one of your existing districts at risk of a gank. Meanwhile the defender is unable to reinforce because you're constantly locking the district with attacks (which I admit is a necessary mechanic, at least for a losing district).
For established corps with several districts, this will just be another part of gameplay, but for a new corp with only one or two districts, this means it will be nigh-impossible to get established if the other corp(s) on the planet are at all alert. Once you acquire a district, you'll simply get shut out of taking any more. Yeah, this is where the small, medium, and large casinos issue is helpful. If the 250 districts of PC space are divided into small, medium, and large pockets rather than contiguous, then we have a potential solution. The biggest and most powerful ("Kaiju") corps will likely gravitate to the largest pockets because they can dominate those with minimal clone loss in transit. The big, but not HUGE corps will aim towards the middle-sized pockets because they can defend those. The smaller, but not tiny corps will tend to shoot for the smallest pockets. Even over time, this principle will likely hold true. If you are a Kaiju, it's not worth trying to conquer a mid-sized pocket because the rewards aren't that awesome. You might attack them for fun or because the owners have annoyed you, but you aren't likely to try zerging it. Big, but not top-name ("Monster") corps that want to knock the Kaijus down a peg will need the resources of a medium pocket to have a shot at attacking a big pocket. These corps might have started by conquering a small pocket, but they will shift their focus to the medium pocket as soon as possible. This leaves the smallest pockets for the strong but small corps ("Sharks") to fight over. In order for a Shark to have a chance of becoming a Monster, they will need to conquer the whole pocket. However, if there are enough small pockets, there will be a lot of churn in these spots and plenty of opportunity for "Minnows" to try and become Sharks. yep.
I think small corps can survive, they just need to grid a few days of ISK and be strong enough to defend their district. |
Maximus Stryker
Villore Sec Ops Gallente Federation
424
|
Posted - 2013.05.01 20:36:00 -
[24] - Quote
Is this an accurate possible outcome:
1) We are attacked and defend our district 2) We are awesome and our whole team goes 10-0 3) Thus, the attackers all goes 0-10 4) Attacking MCC is destroyed 5) They lose 160 clones 6) We would lose 0 clones 7) We would get 50% of any clones over 160 that they brought and didn't get to use (so if they came with 200 clones, we would get 20) 8) We get $12,800,000 ISK / 16 players (winners get paid $80,000 ISK for biomass of each clone killed...160*80,000=12,800,000) 9) We get loot 10) We remain in control of our district 11) The attacking corp has a 1 hour window of exclusive rights to attack us again 12) After that exclusive window, anyone can attack our district and a match will be set for our next 1 hour window after a 24 period.
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