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Thread Statistics | Show CCP posts - 35 post(s) |
Django Quik
R.I.f.t
344
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Posted - 2013.04.17 11:36:00 -
[1] - Quote
I watched this thread with a keen eye over the past couple of weeks and am actually glad that I wasn't able to post until now because I have been able to get the full picture of everyone's points of view before putting my own thoughts out there.
In reference to the issue of smaller corps not being able to compete at this stage, this is entirely true and relevant. I like an earlier suggestion of having differently sized districts with differently sized bonuses and attributes, such as max clones, clone production, battle sizes, etc. and I'm sure this is something that will be introduced in the future.
However, this is the first iteration of planetary conquest and we are still well in beta testing. The first iteration must be the simplest possible version so that the basic mechanics can be tested and bugs/glitches and any balancing issues can be easily identified. Complicating the model any further than its currently posited state would make this testing process much more difficult.
I understand that some are concerned that this first iteration of PC will set the stage for all further iterations but this in no way has to be the case. Nobody (not even CCP) has any idea yet how this version of PC will affect future iterations or what PC will at all be like when it expands further or reaches nullsec or anything. I wholey expect CCP will take into account any detrimental impacts that could be created and will work to counter them in the future but for now, let's not speculate on the distant future.
As for recruitment being difficult when you can't be effective in PC - yes, there will be people who only want to be in a corp that plays PC but they will be minority (at least after the early hype dies down a little). People will soon realise that one battle per district, per day is really not that hugely exciting from a standard grunt perspective. They will also realise that if they are not a director/CEO, PC will essentially be just a corp battle. Only directors/CEOs get to do the cool strategising/moving clones/changing SIs stuff that really makes PC awesome - everyone else is just a grunt on the field.
Furthermore, recruitment is recruitment. When I keep my corp's recruitment thread bumped up on the front page of the forum everyday we get around 10 or more applicants a week. We're not a huge corp. We'll actually probably struggle with PC. We have nowhere near the exposure as the Seraphims and Zions and are relatively unknown compared to the big corps out there but we still do just fine. It's all about how you recruit and when you recruit. If you're small, make yourselves look enticing in other respects - we run reward schemes; we make a point of getting to know our players; we are small enough to ensure that we retain a tight knit community feel amongst our active player base. These are the things you can't do with 500+ members and especially newer mercs want a corp that they can feel recognised in, instead of just being another name in the hundreds on the corp chat window. |
Django Quik
R.I.f.t
346
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Posted - 2013.04.17 22:06:00 -
[2] - Quote
Goric Rumis wrote:And it sounds like the loot will be parceled out based on an algorithm that tries to give you stuff that's useful to you (I believe it was based on the type of equipment you use, so you might get something that's higher-level than you can use, but it would still eventually be useful--e.g., a prototype scout suit if you're running standard scouts). But I'm basing that on one little statement I remember from a few weeks back, so it may not be accurate. Where did you hear that? Was it a dev or just someone random speculating? Because I've heard no such thing from any official source. All that has been said about salvage is that it will be based upon 50% of what the enemy team had destroyed in the battle. |
Django Quik
R.I.f.t
346
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Posted - 2013.04.18 09:37:00 -
[3] - Quote
You can definitely change your reinforcement timer, as long as the district is not locked. There was some mention about the first day being more complicated because the RTs are seeded randomly but after that first lock status comes off you can change it to your liking.
Check the top line of this table (the numbers may be old but this particular mechanic hasn't changed): http://wiki.eveonline.com/en/wiki/Planetary_Conquest#District_Actions |
Django Quik
R.I.f.t
363
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Posted - 2013.04.22 07:58:00 -
[4] - Quote
Just thought of some more questions that I don't think have been answered (or I've at least not quite fully understood)...
Will we be able to see what specific map a district is before claiming/attacking?
If you attack with a genolution pack (whether or not you own a district) and win but don't take over the district, do any left over clones from the pack get auto-sold because they have no district to return to? Or do they just get returned to your nearest/a random district you own. |
Django Quik
R.I.f.t Orion Empire
388
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Posted - 2013.05.02 19:23:00 -
[5] - Quote
Maximus Stryker wrote:Is this an accurate possible outcome:
1) We are attacked and defend our district 2) We are awesome and our whole team goes 10-0 3) Thus, the attackers all goes 0-10 4) Attacking MCC is destroyed 5) They lose 160 clones 6) We would lose 0 clones 7) We would get 50% of any clones over 160 that they brought and didn't get to use (so if they came with 200 clones, we would get 20) 8) We get $12,800,000 ISK / 16 players (winners get paid $80,000 ISK for biomass of each clone killed...160*80,000=12,800,000) 9) We get loot 10) We remain in control of our district 11) The attacking corp has a 1 hour window of exclusive rights to attack us again 12) After that exclusive window, anyone can attack our district and a match will be set for our next 1 hour window after a 24 period.
That all sounds entirely correct. |
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