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Robert JD Niewiadomski
NULLIMPEX INC
51
|
Posted - 2013.04.11 09:25:00 -
[331] - Quote
Robert JD Niewiadomski wrote:Robert JD Niewiadomski wrote:SUGGESTION C
Put a hackable structure on the district battle, which upon hacking would let change RT while battle is still waged. A RT computer? . Hacking would be optional and would not influence battle result. Only it's aftereffects. It could be marked as objective RT and put inside some Comand Center kind of building. It would give fair chance for tackling TZ differencess for attackers and defenders...
Any takers? And make this hackable Objective RT affect immediately when the next match starts... Would it be fairly enough for you? If something can be hacked away from you, you can always rehack it back.
For this RT hack to be effective after match it must be kept hacked until match ends. Before match attackers declare their preffered RT setting to be applied after succesfull hack of RT structure. Defenders can keep the presentcsetting or set a new one as well.
At the start of the battle defenders have the control other RT structure. From now on it can be hacked/rehacked multiple times until match ends. The party which keeps RT structure hacked when the match ends keeps the setting chosen at the start of match applied.
Exeample 1 Defenders loose but keep control over RT structure. They keep RT setting.
Example 2 Attackers loose but keep control over RT structure. They keep RT setting.
Example 3 Defenders win and keep control over RT structure. They keep RT setting.
Example 4 Attackers win and keep control over RT structure. They keep RT setting.
? |
Orion Decline
Reckoners
26
|
Posted - 2013.04.11 11:03:00 -
[332] - Quote
Rigor Mordis wrote:Orion Decline wrote:Rigor Mordis wrote:Again, how realistic is it that an upstart with nothing can enter and compete in a market where the competition has the resources to subcontract the upstart? You're assuming the "upstart" small Corps need to have an equal say in the matter. This is New Eden. We need to feel like we have an impact, but we don't need to go toe-to-toe against the bigger Corps and WIN. If we can break a supply chain, and our actions help another Corp to deliver a real blow, we made a difference. A small Corp may not be sufficient to take and hold a District. But if we're good, we can break a crucial supply line, capture (and abandon) or cripple the district they were relying on for reinforcements, and pave the way for our employer to take and hold. If we can't own the map - and most of us can't - at least give us the tools to help SHAPE it. Awesome! That will give the new people an incentive to join a smaller or newer corp! Should they run out and grab a subscription to EVE so that they can see how New Eden CAN be really neat? Where did I ever assume that small guys or new guys should have an equal say? I am not assuming when I say they will NEVER have an equal shot. They will NEVER become 'big' and they will NEVER be able to keep people on board and they will NEVER NEVER NEVER. What I was suggesting was a way that it could all still be intertwined WITHOUT the upstarts HAVING to go toe-to-toe with the big corps and vice versa. Again, can't get the MORE PEOPLE PLAYING THE GAME point across to some people. That leads me to believe that those people are some how getting off on spawn camping and the other obvious flaws that the basic battle dynamic has. If the idea of utter domination without competition sounds like fun, then maybe those folks should just beat their wives instead of playing a game. If numbers are what is ultimately going to matter, then the system should be designed so that ALL aspiring corps can increase their numbers competitively. Anyone who can argue against that is one of the 'sandbox' people. If the intention is to build another little sandbox and keep the masses that weren't in the old sanbox, that's not all that cool. If the kids in the sandbox don't want other kids to come play in the sandbox, then they probably shouldn't build their new sanbox at another school's playground. Still even more, if this game winds up sucking after all, who really loses? Not the EVE people because they are loyal to that. Not the PS3 noob Dusty that has his repertories of better games. The people who get screwed are the PS3ers who tirelessly strived to build their kills and corporations only to never reap ANY REAL fruits of their labor due to a system skewed toward the FEW. And, CCP gets screwed because they get a bad reputation with the PS3 (console) crowd and hardcore FPS folks are so unforgiving that many of them will turn their backs on any product offered in the future. Even if that product were free money and attractive mates, the FPS bunch will be skeptical. The ultimate losers will be those who insisted on having the system skewed in their favor. For it will be those people that remain so delusional as to think they are actually are actually having fun, playing alone in the new sandbox. And here I thought my Corp qualified as one of the small ones.
We don't have enough unique players sharing the same timezone for a district to be practical without having reliable merc support. At least in the early days, we expect to see ourselves ONLY working as mercs, or being hired to perform disruption attacks, breaking someone's supply routes and forcing them to pay extra (potentially sacrificing clones to the vagaries of space travel) to reinforce a district that would have been easily held without our involvement. Maybe - MAYBE - we'll get some support, join an Alliance, or otherwise get our Corp into a situation where it's practical to hold one district. We're a tight-knit gaming clan that started outside of DUST, and has no inherent loyalty to the game. If it fails, we'll move on. If not, we'll have a stable group of players here for the long-haul. Maybe we'll always be mercs with no true home. Maybe we'll have a growing impact as time goes on.
As PC and the related systems backing it are expanded, and move into NullSec (we're getting LowSec to start with), maybe there will be incentives to the larger Corps abandoning their LowSec territory when HighSec is introduced.
Just like PC will reduce the pubstomping in instant battles, NullSec should reduce the blue donut effect in LowSec PC. And LowSec PC needs to be brutal and chaotic and I look forward to seeing DUST players shape more than just a single region of New Eden. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1302
|
Posted - 2013.04.11 14:11:00 -
[333] - Quote
Orion Decline wrote:Laurent Cazaderon wrote:Here's what i suggest. Kinda goes in your direction by the way kero.
New "captured Hour" or "flipped Hour" state => Works kinda like the attacker "Dibs Hour". Giving the owner one hour to do one of the following things : - Change RT. Nothing else to add. District is locked right after. - New action : "Loot District" only available when flipping an owned district : takes all the remaining attack clones and "loots" the entire coming clone production. Then allows you to either sell the whole thing or move them back to a friendly district only. Would incentive corps raiding district for extra cash\clones and annoy the enemy. District is then left unclaimed and can be captured. (ISK wise, it would be a 6.4M or 8M ISK loot depending on the nature of the district)
That's it. Two options answering two reason that would push a corp to attack a district in the first place : owning it (and thus defending it on its terms) or out of financial\material interest This is basically the suggestion I made in the first place. The "loot district" option seems like a nice addition though, that could really mix up the playing field. And it would make a way for non-landholder Corps who don't have the manpower to have an impact on the starmap.
If you want to play the "said it first" game, i could link you a very old post about how setting RT post conquest should be availble to the new corp instantly and even before anything else could be done. But hey, who gives a damn, we agree is what matters.
Now, the part about looting is something that is imo pretty important and fits the current mechanics as attackers already loot half of the clone prod when they win a game and the district still remains owned by the defender. |
Rigor Mordis
Imperial Populicide Legion
13
|
Posted - 2013.04.11 22:01:00 -
[334] - Quote
Orion Decline wrote:Rigor Mordis wrote: [quote=Orion Decline][quote=Rigor Mordis]Again, how realistic is it that an upstart with nothing can enter and compete in a market where the competition has the resources to subcontract the upstart?
You're assuming the "upstart" small Corps need to have an equal say in the matter. We don't have enough unique players sharing the same timezone for a district to be practical without having reliable merc support. At least in the early days, we expect to see ourselves ONLY working as mercs, or being hired to perform disruption attacks, breaking someone's supply routes and forcing them to pay extra (potentially sacrificing clones to the vagaries of space travel) to reinforce a district that would have been easily held without our involvement. Maybe - MAYBE - we'll get some support, join an Alliance, or otherwise get our Corp into a situation where it's practical to hold one district. We're a tight-knit gaming clan that started outside of DUST, and has no inherent loyalty to the game. We plan to stay small - and not just within DUST, but in general, so being a major player in New Eden won't happen, although as part of an Alliance, we might have more impact than our own personal landholding. If DUST fails, we'll move on. If not, we'll have a stable group of players here for the long-haul. Maybe we'll always be mercs with no true home. Maybe we'll have a growing impact as time goes on. As PC and the related systems backing it are expanded, and move into NullSec (we're getting LowSec to start with), maybe there will be incentives to the larger Corps abandoning their LowSec territory when NullSec is introduced. Just like PC will reduce the pubstomping in instant battles, NullSec should reduce the blue donut effect in LowSec PC. And LowSec PC needs to be brutal and chaotic and I look forward to seeing DUST players shape more than just a single region of New Eden.
Delusions of granger make no argument for or against any talking point. Anybody who looks at the current system and doesn't ALREADY KNOW that if they are in a small corp that they will have to accept being ONLY mercs and not having any say is STUPID. I don't think anybody actually expected to bother with it who were planning to stay small. The thing is, how many people are founding corps with the intention to stay small? If you are wasting your SP, however minute, by founding a corp and staying small then that's one's own prerogative. But then don't get on here and say I'm 'assuming small corps need an equal say' when 1. didn't assume that in any way, and 2. you and your corp have no aspirations for growing.
AGAIN, new people won't get into it if the PC aspect doesn't offer a means to experience the management aspects of the game. AGAIN, the one's that do decide to stick around will undoubtedly flock right to the corps with some control in PC.
If you and your guys are such a tight-knit group from outside of DUST, have no inherent loyalty to the game, and do not aspire to grow, then why on earth are you guys even bothering with it. The fact that you used the term 'pubstomp' tells me that you are probably enjoying killing the defenseless and think that camping out at the redline is fun.
Again, I'm thinking about how to get more people playing in the first place. We in an alliance and our numbers steadily growing. (for now) So, I'm less concerned with how to keep getting cheap kills and more concerned with raising participation. I'm less concerned about personal glory and land ownership, but I am more concerned about collecting on the offer of found or help build a corp and have some sense of the RPG management aspects.
If you're going to quote me, come with some argument or concurrence. Don't quote me and then list all of the wonderful things that you are personally thinking and doing. I want the thing to get better, a lot better. IF you guys think its good the way it is, then your just here farming a cheap kdr.
I guess that's at the heart of it all. The ONLY things that could possibly keep anyone around or win over a new player are, the ability to score easy kills and blowout victories, and the managerial aspects of PC, etc. |
trollsroyce
Seraphim Initiative. CRONOS.
280
|
Posted - 2013.04.12 07:33:00 -
[335] - Quote
Upstart small corps need to be good enough or rich enough to earn foothold in PC as either mercenaries, part of an alliance or renters. This is the leveling up your corporation side of the RPG, deal with it. |
Rigor Mordis
Imperial Populicide Legion
13
|
Posted - 2013.04.13 03:51:00 -
[336] - Quote
trollsroyce wrote:Upstart small corps need to be good enough or rich enough to earn foothold in PC as either mercenaries, part of an alliance or renters. This is the leveling up your corporation side of the RPG, deal with it.
If you want to be hand held into all parts of the endgame, find a shallow parallel universe. Do not ask this one to be nerfed.
Lastly, if you consist in your thinking that this game needs to cater to small and weak entities, the big ones will just split to bypass any limitations.
EDIT: I'm really sorry to be rude and I mean no disrespect. I want New Eden to stay harsh, because of it being just that makes it tenfold more intriguing than any game world ever created.
I'll say it again, I'm not worried about me and my group. We are growing our numbers and we are planning to have to tough it out as mercs for hire. We (I hope) are in it for the long haul. Our group isn't small, but its far from huge. It would be nice to eventually have 200 or 1000, but the system, and the flaws in the basic game, will prevent newbies from getting seriously involved or staying involved at all.
Now I'm going to be rude, deal with it.
Maybe if a say it in wuss, u could comprehend. If you are sorry to be rude, why say anything in the first place? Especially when not offering any rebuttal or elaboration, but just wallah wallah slurp slurp.
I was under the impression that this was a beta, for a project that they wanted to be successful on PS3. I thought they were asking for ways to improve DUST, not bottle-feed some babies. The only ones being handheld or nipple-fed, are the ones that benefit from a system that provides themselves the ability to dominate undisputedly while it denies any newly formed competition. If these are the fundamentals of your parallel universe, then your parallel universe is weak. You, in turn, are weak. Don't bring that weak muled parallel universe idealism to other people's BIGGER parallel universe and ASK them to play with you, give their feedback, get involved and interested in the fiction, then just tell them to deal with the fact that it sucks in their opinion. If the corps will all eventually split ((doubtful because eventually participation in this game will likely be limited to only those faithful to EVE, willing to sacrifice playing a good game (EVE) to play a crappy game (DUST) in order to prosper on the good game)) then like I said, why not put the member max at 500 rather than 1500? That triples participation immediately.
Hypothetically, if a corp has 1500 online and ready to go simultaneously, then they could attack or defend 93 districts simultaneously. That's just a random example of the number of people being excluded when there are only 250 districts to start with. The buy in price is not the issue I am arguing with per se. Its the fact that ones getting into PC in this, THE FIRST BUILD OF DUST PC, will not only stranglehold the initial PC region, but any regions launched in the future.
And again, those same corps will be the only ones landing THE VERY FEW new recruits that can stand or actually like the game after their first 10-20 pub matches. Call me crazy, but I don't see what is so 'harsh' about a system designed only to benefit (be fun) and keep in positions of ultimate power, the largest groups of 'popular' kids.
If you are going to throw out gimp terms liked 'nerfed', maybe you should take a long look in the mirror and then at the world around you. What on earth have you been doing for the last ten years? In reality? This game and hopefully its success ARE CCPs reality. That's HOPEFULLY why they release an open beta on a DIFFERENT platform and ask for FEEDBACK and ideas.
Then I go back to if you are brand new to the whole thing, how great is EVE if DUST sucks? How great is CCP if you think DUST sucks and you are an avid, lifelong gamer on PC and console, and you never even heard of EVE or CCP before DUST was available for PS3 download?
If its being plugged as FPS RPG, don't tell people that they have to IMAGINE the RPG part for there are actual RPG games where you don't have to IMAGINE that your role is significant. The FPS part speaks for itself.....
If its just a supposed to be a weak muled way of spawn camping, redline griefing, glitching, that is buggy and designed ONLY to facilitate new interests in SPACE, then great. Coulda been a PC game that never asked for the opinions and interest of the console crowd.
If you're just hear to throw around effeminate terminology and to tell people to 'deal with things without offering any rebuttal or elaboration and rationale therefore, then your just here to be mule, or you are a gutless glitcher. If you like it the way its going to be then read the announcements and move on.
Meanwhile I'll take the opportunities to respond, and try to hammer home the same points that I, and several others believe are valid. If you think that warrants some snot-nosed response, then that's fine. If you notice, this discussion does not have 1500 people participating.....hmmmmmm. Any genius ideas as to why? |
NIKIA BETHUNE
Ill Omens EoN.
106
|
Posted - 2013.04.13 06:33:00 -
[337] - Quote
ok i've been reading this crap for weeks now. i want to pose a simple question to all the small corp advocates. well a few questions. how do you purpose PC work? what system can CCP do that will make you stop bitching? do we limit that size of of all corps just for you guys make all corp cap out at 20 people and band alliances? how do they make another system just for the 20man corps? what about the 30 man corps another system for them as well? I keep seeing people complain without a answer to the "problem" i'm sorry my corp was started 40 days ago and i have over 100+ and arguably the most active corp in dust, now what's your issue?
i'm sick of people saying this isn't fair because you won't swallow your pride and join a bringer corp. there is nothing stopping you guys from doing PC but your own ambition. You guys continuiously blame CCP for not making PC cater to you. You blame other corp just because that have better management and dipolmaic than you.. Hello who ever said this game was just a fps more over who said this game what suppose to be "fair" and i say it like that because every corp out there has the same chance at PC you limit yourself by being on the forum spouting nonsense instead of recruiting and make deals and ties with other corps.
I seriously doubt you can give me one idea that will make PC conquest "fair" for everyone are people dumb enough to actually believe anyone corp or alliance can actually hold all 250 districts? really? do you know the logitical and political nightmare that would be in such a small area? before you come talk bs without thinking..... think first and if you think any of the alliance would just sit back and let anyone just hold all the districts if that were even possible at this point... no fing wait all the major alliance would form a coalition and take them down. i don't care if you have a 1500 man corp or alliance you can not fight everyone in dust there is no way you would win the isk war. now give me some way we can make PC please you please i'll be happy to hear it. |
velvetvonblack
Planetary Response Organisation
0
|
Posted - 2013.04.13 07:58:00 -
[338] - Quote
f the idea of utter domination without competition sounds like fun, then maybe those folks should just beat their wives instead of playing a game.(quote)
thanks ive done this. my wife hates you! |
Rigor Mordis
Imperial Populicide Legion
13
|
Posted - 2013.04.13 09:26:00 -
[339] - Quote
RE: #337
Apparently you don't comprehend either. Its the overall participation in the game period, not just your beloved PC that is going to suffer. I, and several others have thrown ideas out in the open not just in this thread but elsewhere. So, where on earth here AGAIN and AGAIN and AGAIN do you offer any ANYTHING at all to make the game better. That's right, you don't want it to be any better cuz ur just a suck tit on here.
My intitial idea, presented in #256 and my only question #258, were posted on here AFTER reading through the thread extensively. Now, I may miss a couple things here and there, but I do TRY to comprehend the material put forth. Its called listening with the intent to understand, rather than with the intent to reply. My posts #s 273, 276, 279, 300, 313, 324, 327, 330, 334 all explain my position in response to some one saying the same kind of bs you are saying, and in the same tone.
If everything's fine by you, that's your opinion. But here again, is a case of some pretentious fanboy chiming in on the opinions/feedback of others. I stated earlier that I would wait and see what the build has to offer like everyone else. Also stated that me and my group were prepared to accept being low level hookers I mean mercs. We have always been approaching it realistically so get over yourself.
The feedback people give on here was asked for, was it not? You seriously want to talk about spouting nonsense in the forum, rather than recruiting and extending diplomacy? When I just said, in the very post above yours, that we are growing our numbers and have made allies in both games. We have accepted it for what it is, we ARE willing to fulfill whatever role is needed by our allies and potential allies.
See, the difference is, you all are concerned with EVE being 'nerfed' or whatever. I completely understand and would feel the same way if I had invested that kind of time into an online RPG. What I don't think you understand, is the basic battle dynamic of DUST is the definition of nerf, or duplo, whatever, to the majority of shooter fans. Heck, there's passive SP! What's more novice than that? Hence, the RPG aspect will be the only thing carrying it if FW doesn't prove worth while, if alternatives for pub matches aren't offered, if there is to be no co-op vs, AI aspect.
I was never saying that it WOULD be possible to own all 250 districts, I never said that a 5man or 20 man corp SHOULD be able to go toe-to-toe with a corp of 500. What I am saying is at least humor people. At the very least. THIS TO GET MORE PEOPLE TO PLAY DUST. NEW PEOPLE. MORE PEOPLE. MORE IDEAS. REASONS WHY CERTAIN IDEAS WON"T WORK. See that nonsense? Is it plain enough English?
If people are just supposed to 'swallow their pride' and join up with the big guys, don't lead them to believe, that they need to lead their members and new recruits to believe, that their particular group has an opportunity. Because they don't have an opportunity and NEVER HAD an opportunity to begin with if they have to 'swallow their pride' and join another group in order to be involved. And at that point, how involved are they? That group of 67 that 'swallowed their pride'. Now at the lowest ranks in a group of 875.
He who possesses the ability to 'swallow' his pride, likely has very little to begin with.
I'm going to see what all the new build offers in and outside of PC and then maybe I will form a different outlook on future participation from new people. Until then I will continue advocate for the small corp even though my corp is SUPPOSEDLY about to become a 'megacorp'.
Now I think that I provided some constructive feedback throughout these failed attempts to make the blind see. I think most of the concerned have done the same. The only ones I see 'bitching' are the ones not providing constructive feedback, but instead 'bitching' about someone giving a rational opinion. An opinion btw, that is asked for not only in the first post of this thread, but upon the release of a beta.
NEW PEOPLE. MORE PEOPLE. DUST WANTS MORE PEOPLE. DUST NEEDS MORE PEOPLE. KEEP THE NEW PEOPLE.
|
NIKIA BETHUNE
Ill Omens EoN.
114
|
Posted - 2013.04.13 10:25:00 -
[340] - Quote
Rigor Mordis wrote:RE: #337
Apparently you don't comprehend either. Its the overall participation in the game period, not just your beloved PC that is going to suffer. I, and several others have thrown ideas out in the open not just in this thread but elsewhere. So, where on earth here AGAIN and AGAIN and AGAIN do you offer any ANYTHING at all to make the game better. That's right, you don't want it to be any better cuz ur just a suck tit on here.
My intitial idea, presented in #256 and my only question #258, were posted on here AFTER reading through the thread extensively. Now, I may miss a couple things here and there, but I do TRY to comprehend the material put forth. Its called listening with the intent to understand, rather than with the intent to reply. My posts #s 273, 276, 279, 300, 313, 324, 327, 330, 334 all explain my position in response to some one saying the same kind of bs you are saying, and in the same tone.
If everything's fine by you, that's your opinion. But here again, is a case of some pretentious fanboy chiming in on the opinions/feedback of others. I stated earlier that I would wait and see what the build has to offer like everyone else. Also stated that me and my group were prepared to accept being low level hookers I mean mercs. We have always been approaching it realistically so get over yourself.
The feedback people give on here was asked for, was it not? You seriously want to talk about spouting nonsense in the forum, rather than recruiting and extending diplomacy? When I just said, in the very post above yours, that we are growing our numbers and have made allies in both games. We have accepted it for what it is, we ARE willing to fulfill whatever role is needed by our allies and potential allies.
See, the difference is, you all are concerned with EVE being 'nerfed' or whatever. I completely understand and would feel the same way if I had invested that kind of time into an online RPG. What I don't think you understand, is the basic battle dynamic of DUST is the definition of nerf, or duplo, whatever, to the majority of shooter fans. Heck, there's passive SP! What's more novice than that? Hence, the RPG aspect will be the only thing carrying it if FW doesn't prove worth while, if alternatives for pub matches aren't offered, if there is to be no co-op vs, AI aspect.
I was never saying that it WOULD be possible to own all 250 districts, I never said that a 5man or 20 man corp SHOULD be able to go toe-to-toe with a corp of 500. What I am saying is at least humor people. At the very least. THIS TO GET MORE PEOPLE TO PLAY DUST. NEW PEOPLE. MORE PEOPLE. MORE IDEAS. REASONS WHY CERTAIN IDEAS WON"T WORK. See that nonsense? Is it plain enough English?
If people are just supposed to 'swallow their pride' and join up with the big guys, don't lead them to believe, that they need to lead their members and new recruits to believe, that their particular group has an opportunity. Because they don't have an opportunity and NEVER HAD an opportunity to begin with if they have to 'swallow their pride' and join another group in order to be involved. And at that point, how involved are they? That group of 67 that 'swallowed their pride'. Now at the lowest ranks in a group of 875.
He who possesses the ability to 'swallow' his pride, likely has very little to begin with.
I'm going to see what all the new build offers in and outside of PC and then maybe I will form a different outlook on future participation from new people. Until then I will continue advocate for the small corp even though my corp is SUPPOSEDLY about to become a 'megacorp'.
Now I think that I provided some constructive feedback throughout these failed attempts to make the blind see. I think most of the concerned have done the same. The only ones I see 'bitching' are the ones not providing constructive feedback, but instead 'bitching' about someone giving a rational opinion. An opinion btw, that is asked for not only in the first post of this thread, but upon the release of a beta.
NEW PEOPLE. MORE PEOPLE. DUST WANTS MORE PEOPLE. DUST NEEDS MORE PEOPLE. KEEP THE NEW PEOPLE.
It's kinda a **** move but i'm not going to look for your answer to my question i feel if you could spend the 20-30mins to say all this you could answer the only thing i want to know. how to we make PC for new people? if it was never really intended for new people. that seems to be your main point i scanned of most of this so if i'm wrong correct me. how is a new person that start's out with what 500k sp suppose to do PC at any level? i don't get your point. you say it's not about small corps just what am i missing then. |
|
Rigor Mordis
Imperial Populicide Legion
13
|
Posted - 2013.04.13 10:48:00 -
[341] - Quote
velvetvonblack wrote:f the idea of utter domination without competition sounds like fun, then maybe those folks should just beat their wives instead of playing a game.(quote)
thanks ive done this. my wife hates you!
lol. sorry. I could have used a better analogy.
Does anyone know how the subcontracting will work? Any vague idea? Will subcontractor corps be able to bid on contracts? Or will the general contractor just offer a base incentive? Are neither of these anything close? |
Rigor Mordis
Imperial Populicide Legion
13
|
Posted - 2013.04.13 10:54:00 -
[342] - Quote
NIKIA BETHUNE wrote:Rigor Mordis wrote:RE: #337
Apparently you don't comprehend either.
It's kinda a **** move but i'm not going to look for your answer to my question i feel if you could spend the 20-30mins to say all this you could answer the only thing i want to know. how to we make PC for new people? if it was never really intended for new people. that seems to be your main point i scanned of most of this so if i'm wrong correct me. how is a new person that start's out with what 500k sp suppose to do PC at any level? i don't get your point. you say it's not about small corps just what am i missing then.
#256 was what I threw out there. Took me about 5-10 min of thought to just throw that one out there. IDK if something like that is even feasible. It was just an idea I had to give the upstarts or small guys some incentive. And, some one might have to explain to me why something like that couldn't work as afr as the integration to EVE would pertain to it. Just a random brainstorm. |
NIKIA BETHUNE
Ill Omens EoN.
114
|
Posted - 2013.04.13 10:57:00 -
[343] - Quote
What's to stop it from getting worst? What I mean by that is I consider small based on the largest corps to be 1-100 members medium would be 101-300 large is 301-1000+ now just using this model how is it fair for the 1 man corps to face the 100 man corps? The 100man corps would farm that tier then to have the 100vs the 300 you get my point? So I don't understand how ur tier system would work I might miss understand what you meant. And what's to stop farming to happen with this? Like I said I not sure this is the system your suggesting its just what I understand u to mean. Now how is that going to be better? And how would what what happen if a corp had one too many member and moved to the next tier? Or a director kick enough members to take them the next bracket down I see too much room for error and no benefit but please clarify. |
NIKIA BETHUNE
Ill Omens EoN.
114
|
Posted - 2013.04.13 11:10:00 -
[344] - Quote
Rigor Mordis wrote:NIKIA BETHUNE wrote:Rigor Mordis wrote:RE: #337
Apparently you don't comprehend either.
It's kinda a **** move but i'm not going to look for your answer to my question i feel if you could spend the 20-30mins to say all this you could answer the only thing i want to know. how to we make PC for new people? if it was never really intended for new people. that seems to be your main point i scanned of most of this so if i'm wrong correct me. how is a new person that start's out with what 500k sp suppose to do PC at any level? i don't get your point. you say it's not about small corps just what am i missing then. #256 was what I threw out there. Took me about 5-10 min of thought to just throw that one out there. IDK if something like that is even feasible. It was just an idea I had to give the upstarts or small guys some incentive. And, some one might have to explain to me why something like that couldn't work as afr as the integration to EVE would pertain to it. Just a random brainstorm. Ok read the first paragraph and stopped. Your idea is bases on numbers. It's just breaking it down to a small form of what is already here IMO. Just taking that idea you threw together level 1 is 1-50 again we have the issue your talking about with PC just on a much smaller scale. I'll put it in prospective again if I'm wrong simply say so. But the 50 person corp would be like the PRO they have more members to take more planets so on and so forth then we have the say my corp 100 members on on this scale say we have 5 members how do we compete how do we get our foot in the door where is our incentive? I'm not being a troll I honestly just want to understand ur point. |
Rigor Mordis
Imperial Populicide Legion
13
|
Posted - 2013.04.13 11:15:00 -
[345] - Quote
NIKIA BETHUNE wrote: What's to stop it from getting worst? What I mean by that is I consider small based on the largest corps to be 1-100 members medium would be 101-300 large is 301-1000+ now just using this model how is it fair for the 1 man corps to face the 100 man corps? The 100man corps would farm that tier then to have the 100vs the 300 you get my point? So I don't understand how ur tier system would work I might miss understand what you meant. And what's to stop farming to happen with this? Like I said I not sure this is the system your suggesting its just what I understand u to mean. Now how is that going to be better? And how would what what happen if a corp had one too many member and moved to the next tier? Or a director kick enough members to take them the next bracket down I see too much room for error and no benefit but please clarify.
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Rigor Mordis
Imperial Populicide Legion
13
|
Posted - 2013.04.13 11:26:00 -
[346] - Quote
NIKIA BETHUNE wrote:Rigor Mordis wrote:NIKIA BETHUNE wrote:Rigor Mordis wrote:RE: #337
Apparently you don't comprehend either.
It's kinda a **** move but i'm not going to look for your answer to my question i feel if you could spend the 20-30mins to say all this you could answer the only thing i want to know. how to we make PC for new people? if it was never really intended for new people. that seems to be your main point i scanned of most of this so if i'm wrong correct me. how is a new person that start's out with what 500k sp suppose to do PC at any level? i don't get your point. you say it's not about small corps just what am i missing then. #256 was what I threw out there. Took me about 5-10 min of thought to just throw that one out there. IDK if something like that is even feasible. It was just an idea I had to give the upstarts or small guys some incentive. And, some one might have to explain to me why something like that couldn't work as afr as the integration to EVE would pertain to it. Just a random brainstorm. Ok read the first paragraph and stopped. Your idea is bases on numbers. It's just breaking it down to a small form of what is already here IMO. Just taking that idea you threw together level 1 is 1-50 again we have the issue your talking about with PC just on a much smaller scale. I'll put it in prospective again if I'm wrong simply say so. But the 50 person corp would be like the PRO they have more members to take more planets so on and so forth then we have the say my corp 100 members on on this scale say we have 5 members how do we compete how do we get our foot in the door where is our incentive? I'm not being a troll I honestly just want to understand ur point.
Well, that's where I am saying that I was never trying to envision the 5 guys burgers and fries competing or sustaining in PC. Now if there were say like some 8 v. 8 districts then maybe a group that small would have a snowballs chance at holding one. If the battle is 16 v 16, then I think all could assume that 16 is the MINIMUM of what you want to go in with. So, if you were going in with 5, you must be some real bad mama jamas that doo doo ISK. |
Rigor Mordis
Imperial Populicide Legion
13
|
Posted - 2013.04.13 11:34:00 -
[347] - Quote
NIKIA BETHUNE wrote:Rigor Mordis wrote:NIKIA BETHUNE wrote:Rigor Mordis wrote:RE: #337
Apparently you don't comprehend either.
It's kinda a **** move but i'm not going to look for your answer to my question i feel if you could spend the 20-30mins to say all this you could answer the only thing i want to know. how to we make PC for new people? if it was never really intended for new people. that seems to be your main point i scanned of most of this so if i'm wrong correct me. how is a new person that start's out with what 500k sp suppose to do PC at any level? i don't get your point. you say it's not about small corps just what am i missing then. #256 was what I threw out there. Took me about 5-10 min of thought to just throw that one out there. IDK if something like that is even feasible. It was just an idea I had to give the upstarts or small guys some incentive. And, some one might have to explain to me why something like that couldn't work as afr as the integration to EVE would pertain to it. Just a random brainstorm. Ok read the first paragraph and stopped. Your idea is bases on numbers. It's just breaking it down to a small form of what is already here IMO. Just taking that idea you threw together level 1 is 1-50 again we have the issue your talking about with PC just on a much smaller scale. I'll put it in prospective again if I'm wrong simply say so. But the 50 person corp would be like the PRO they have more members to take more planets so on and so forth then we have the say my corp 100 members on on this scale say we have 5 members how do we compete how do we get our foot in the door where is our incentive? I'm not being a troll I honestly just want to understand ur point.
That's all anybody want on here is to have a legitimate discussion. Not be belittled for having an idea, or not knowing much about space.
I think that 80 mil ISK and the 16 v.16 battle would deter those who weren't serious. enough to get in and stay in. If you were the guy with 5, don't you think your odds of getting to 16 or 20 are better than your odds of getting 100, 500, or 1500. Once your group got to 50, didn't it get a lot easier to get to 100? That's where I'm trying to go with this. |
Rigor Mordis
Imperial Populicide Legion
13
|
Posted - 2013.04.13 11:44:00 -
[348] - Quote
NIKIA BETHUNE wrote: What's to stop it from getting worst? What I mean by that is I consider small based on the largest corps to be 1-100 members medium would be 101-300 large is 301-1000+ now just using this model how is it fair for the 1 man corps to face the 100 man corps? The 100man corps would farm that tier then to have the 100vs the 300 you get my point? So I don't understand how ur tier system would work I might miss understand what you meant. And what's to stop farming to happen with this? Like I said I not sure this is the system your suggesting its just what I understand u to mean. Now how is that going to be better? And how would what what happen if a corp had one too many member and moved to the next tier? Or a director kick enough members to take them the next bracket down I see too much room for error and no benefit but please clarify.
I guess that model assumes that a corp is awarded a level 1 territory upon its founding and that's not what I intended to imply. I meant that any corp wanting to buy in would start at a level 1 territory. But again, that's just an idea thrown to the wind. I needed people all along to tell me if something like that is possible or desirable. If that's not anything within the realm of possibility lets forget it altogether.
I just thought something like that could create more isolated competition between those of the same rank and file. Where I get concerned is when I hear those getting excited about 'griefing' |
NIKIA BETHUNE
Ill Omens EoN.
114
|
Posted - 2013.04.13 11:55:00 -
[349] - Quote
Rigor Mordis wrote:NIKIA BETHUNE wrote:Rigor Mordis wrote:NIKIA BETHUNE wrote:Rigor Mordis wrote:RE: #337
Apparently you don't comprehend either.
It's kinda a **** move but i'm not going to look for your answer to my question i feel if you could spend the 20-30mins to say all this you could answer the only thing i want to know. how to we make PC for new people? if it was never really intended for new people. that seems to be your main point i scanned of most of this so if i'm wrong correct me. how is a new person that start's out with what 500k sp suppose to do PC at any level? i don't get your point. you say it's not about small corps just what am i missing then. #256 was what I threw out there. Took me about 5-10 min of thought to just throw that one out there. IDK if something like that is even feasible. It was just an idea I had to give the upstarts or small guys some incentive. And, some one might have to explain to me why something like that couldn't work as afr as the integration to EVE would pertain to it. Just a random brainstorm. Ok read the first paragraph and stopped. Your idea is bases on numbers. It's just breaking it down to a small form of what is already here IMO. Just taking that idea you threw together level 1 is 1-50 again we have the issue your talking about with PC just on a much smaller scale. I'll put it in prospective again if I'm wrong simply say so. But the 50 person corp would be like the PRO they have more members to take more planets so on and so forth then we have the say my corp 100 members on on this scale say we have 5 members how do we compete how do we get our foot in the door where is our incentive? I'm not being a troll I honestly just want to understand ur point. Well, that's where I am saying that I was never trying to envision the 5 guys burgers and fries competing or sustaining in PC. Now if there were say like some 8 v. 8 districts then maybe a group that small would have a snowballs chance at holding one. If the battle is 16 v 16, then I think all could assume that 16 is the MINIMUM of what you want to go in with. So, if you were going in with 5, you must be some real bad mama jamas that doo doo ISK. Thank you for the two calm replies. Like I said I'm not a fanboy but I can't see a viable reason for ccp to spend the man hours to code something like this up then have to work out a system for it to be fair to all sized smalles corps because you seem to agree that that a varirng sizes of "small". I take the whole issue back to this... Do you play EvE sir? Well there are 3 tiers in EvE you have high sec for new players and people not wanting risk thus less reward. Then you have low sec (arguable more dangerous than null lol) but it is ment to be medium risk medium reward then you have null high risk high reward. Now if we move this same model to dust on may 6th we will have PvE low risk low reward FW medium risk medium reward then there will be PC high Risk High reward
Now.... Hmm thinking how to put this.... My corp just because a mega corp I guess but... As a CEO you should know what your goals are (and by you I don't mean rigor) for your corp do you want sov? Or do you just want to enjoy the game for a fps with friends because make no mistake PC is not a fps game it's a RTS. I put this to you as well there are only 3 huge alliance right now that cronos eon and rofl. Lets say each one of those alliance can take 40 districts (and that pushing it) that still leaves 90 unclaimed. Now I say that to say this. PC is only going to get bigger. Dust will grow alliances will rise and fall small corps now will be huge alliance in the future. What I mean man and no disrespect but is your corp truly ready for the risk the war that will be PC? Or not? Size doesn't matter you see these huge corps coming and going hell most the huge corps aren't even that active. It's not about numbers man it's about the drive the skill and the planning to succeed.... Are you ready? |
Rigor Mordis
Imperial Populicide Legion
13
|
Posted - 2013.04.13 12:21:00 -
[350] - Quote
The casual part of this blows. I've been including that in my stances. I think that's why we're seeing so many that are disappointed with the proposed initial build of PC.
Start selling it as RTS makes it more attractive then selling it as RPG. I don't play EVE at the moment, I was going to get a trial membership to see whats up with it but, in all sincere honesty, after spending some weeks interacting with the condescending part of the community on here, I decided against it.
And my calm response is in response to the extension of civility that is hard to come by in forums. Not just this forum, but any forum attached to a game. So, I apologize to those I may have snapped at. |
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NIKIA BETHUNE
Ill Omens EoN.
114
|
Posted - 2013.04.13 12:43:00 -
[351] - Quote
Rigor Mordis wrote:The casual part of this blows. I've been including that in my stances. I think that's why we're seeing so many that are disappointed with the proposed initial build of PC.
Start selling it as RTS makes it more attractive then selling it as RPG. I don't play EVE at the moment, I was going to get a trial membership to see whats up with it but, in all sincere honesty, after spending some weeks interacting with the condescending part of the community on here, I decided against it.
And my calm response is in response to the extension of civility that is hard to come by in forums. Not just this forum, but any forum attached to a game. So, I apologize to those I may have snapped at. Np well they can't make PC "casual" because of it very nature you can be attacked 365 so without coming up with some other version PC its self will never be casual. Like some people said it will be a bloody Christmas this year ^^ |
Mavado V Noriega
SyNergy Gaming EoN.
2752
|
Posted - 2013.04.13 13:10:00 -
[352] - Quote
is nullarbor goin to implement his idea of being able to push back RTs for a penalty? havent been keepin up to date with every single post on this thread https://forums.dust514.com/default.aspx?g=posts&m=673630#post673630
CCP Nullarbor wrote:Thinking out loud here (probably many holes in this idea but lets start a discussion anyway). What if you decide you cannot play at the next attack window you could defer it until the following day but it extends the reinforce by an hour. Potentially stacking multiple times so you could push your reinforce out to say the weekend but over a longer window.
You would also need to sacrifice the clone regeneration and EVE bonuses for that time period.
CCP Nullarbor wrote:Cerebral Wolf Jr wrote:I'm not sure about sacrificing clones for it, because that could seriously impact smaller corps by leaving them with no isk... but it's an excellent thought. The reason for the clone sacrifice would be to balance against the district only being vulnerable for attack once over a long window versus multiple times over the days you just skipped. Although there is probably a middle ground that could be met by having reduced generation rather than 0. The other idea we have talked about is to prevent an attacker from re-attacking immediately if they lose. It would give defenders some breathing room if we find PC becoming too much of a grind but it would make conquering a district a lot more difficult since you basically need to win multiple consecutive attacks. We'll have a close eye on how all this plays out post launch to see if something like that is required.
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Villanor Aquarius
Cygnus Tactical Operations
81
|
Posted - 2013.04.14 15:55:00 -
[353] - Quote
Corporations don't matter at the Planetary Conquest level. Alliances are how any sort of sovereignty of any sort works. For individual corp focused play, Faction warfare.
Now the way to ensure a wide range of alliance sizes can get involved and stay involved in Planetary Conquest is to have a range of planet sizes where small planets have lower rewards and payouts but are also easier to defend as they require less legwork and fewer total people for defense. CCP has a system like this in place if i'm not mistaken. A planet with only 4 districts has only 4 times it can be attacked and therefore takes fewer total people to defend, the planet also only has 4 districts to produce income from. These planets need to be appealing enough that smaller alliances will want them, or large alliances will allow them to be taken and held by member corps as they are too much hassle to bother with as an alliance as a whole.
The major planets need to have a lot of districts and thus a very large profit potential. These planets are much easier to run with enough manpower because you have more districts to upgrade and move clones around between, you also have more attack windows so you need more people to properly defend it.
Small corps should not succeed in PC. PC is meant to require coordination, diplomacy, and organization. A "small poor corp" is exactly the sort of group that shouldn't be in PC. They can band with other groups whether they are a ton of small groups or a larger group, whatever, they can join an alliance and participate and still maintain their community and feel. PC is so appealing to many because of the fact that it requires time and effort and teamwork to do properly. This invested time makes it feel important and it becomes a significant accomplishment.
For those who don't understand the purpose of holding districts, if each district base produces 100 clones per day and each clone is worth 80k, then you make in profit 8million isk per day that your clone limit is full. Now if you hold a small planet, 4 districts, that planet earns you 32 million isk per day.
32 million isn't a huge number but when you think about it month wise, which is still fairly short term, that is 960 million isk per month from holding only 4 sectors. The rewards are most certainly there. |
NIKIA BETHUNE
Ill Omens EoN.
122
|
Posted - 2013.04.15 01:47:00 -
[354] - Quote
Villanor Aquarius wrote:Corporations don't matter at the Planetary Conquest level. Alliances are how any sort of sovereignty of any sort works. For individual corp focused play, Faction warfare.
Now the way to ensure a wide range of alliance sizes can get involved and stay involved in Planetary Conquest is to have a range of planet sizes where small planets have lower rewards and payouts but are also easier to defend as they require less legwork and fewer total people for defense. CCP has a system like this in place if i'm not mistaken. A planet with only 4 districts has only 4 times it can be attacked and therefore takes fewer total people to defend, the planet also only has 4 districts to produce income from. These planets need to be appealing enough that smaller alliances will want them, or large alliances will allow them to be taken and held by member corps as they are too much hassle to bother with as an alliance as a whole.
The major planets need to have a lot of districts and thus a very large profit potential. These planets are much easier to run with enough manpower because you have more districts to upgrade and move clones around between, you also have more attack windows so you need more people to properly defend it.
Small corps should not succeed in PC. PC is meant to require coordination, diplomacy, and organization. A "small poor corp" is exactly the sort of group that shouldn't be in PC. They can band with other groups whether they are a ton of small groups or a larger group, whatever, they can join an alliance and participate and still maintain their community and feel. PC is so appealing to many because of the fact that it requires time and effort and teamwork to do properly. This invested time makes it feel important and it becomes a significant accomplishment.
For those who don't understand the purpose of holding districts, if each district base produces 100 clones per day and each clone is worth 80k, then you make in profit 8million isk per day that your clone limit is full. Now if you hold a small planet, 4 districts, that planet earns you 32 million isk per day.
32 million isn't a huge number but when you think about it month wise, which is still fairly short term, that is 960 million isk per month from holding only 4 sectors. The rewards are most certainly there. your flaw with the small planets is you don't realize even big alliances have small corps no every corp in a alliance can hold 5 districts some can only hold 1 or 2 so those small planets appeal just as much as the large ones maybe even more so because they are easier to hold holding mulitple small planets with say 12 districts is no different than a single planet with 12. there is no system that makes this easy for small alliances none. they are going to have to fight to keep ground and that will cut into profits.
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Villanor Aquarius
Cygnus Tactical Operations
82
|
Posted - 2013.04.15 04:08:00 -
[355] - Quote
You are definitely right and I hope that game mechanics are put in place that further it working the way I mentioned. Currently the only thing that may keep it from working as you are saying is that the significant alliances may discourage their players from owning the small planets as they will have an easier time consolidating onto larger planets. The small planets will require clones to be moved to them and from them while this is more easily done for a large group on a large planet as all the clone movements are 0 jumps.
It will likely all come down to the details but I sincerely hope that steps are taken to ensure that the small planets are appealing but aren't really worth it for groups that can take bigger things. |
Django Quik
R.I.f.t
344
|
Posted - 2013.04.17 11:36:00 -
[356] - Quote
I watched this thread with a keen eye over the past couple of weeks and am actually glad that I wasn't able to post until now because I have been able to get the full picture of everyone's points of view before putting my own thoughts out there.
In reference to the issue of smaller corps not being able to compete at this stage, this is entirely true and relevant. I like an earlier suggestion of having differently sized districts with differently sized bonuses and attributes, such as max clones, clone production, battle sizes, etc. and I'm sure this is something that will be introduced in the future.
However, this is the first iteration of planetary conquest and we are still well in beta testing. The first iteration must be the simplest possible version so that the basic mechanics can be tested and bugs/glitches and any balancing issues can be easily identified. Complicating the model any further than its currently posited state would make this testing process much more difficult.
I understand that some are concerned that this first iteration of PC will set the stage for all further iterations but this in no way has to be the case. Nobody (not even CCP) has any idea yet how this version of PC will affect future iterations or what PC will at all be like when it expands further or reaches nullsec or anything. I wholey expect CCP will take into account any detrimental impacts that could be created and will work to counter them in the future but for now, let's not speculate on the distant future.
As for recruitment being difficult when you can't be effective in PC - yes, there will be people who only want to be in a corp that plays PC but they will be minority (at least after the early hype dies down a little). People will soon realise that one battle per district, per day is really not that hugely exciting from a standard grunt perspective. They will also realise that if they are not a director/CEO, PC will essentially be just a corp battle. Only directors/CEOs get to do the cool strategising/moving clones/changing SIs stuff that really makes PC awesome - everyone else is just a grunt on the field.
Furthermore, recruitment is recruitment. When I keep my corp's recruitment thread bumped up on the front page of the forum everyday we get around 10 or more applicants a week. We're not a huge corp. We'll actually probably struggle with PC. We have nowhere near the exposure as the Seraphims and Zions and are relatively unknown compared to the big corps out there but we still do just fine. It's all about how you recruit and when you recruit. If you're small, make yourselves look enticing in other respects - we run reward schemes; we make a point of getting to know our players; we are small enough to ensure that we retain a tight knit community feel amongst our active player base. These are the things you can't do with 500+ members and especially newer mercs want a corp that they can feel recognised in, instead of just being another name in the hundreds on the corp chat window. |
Mortedeamor
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
4
|
Posted - 2013.04.17 12:00:00 -
[357] - Quote
Bendtner92 wrote:With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost.
On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but the standard ISK payout can easily exceed 1 million ISK per player, if the other team is in full prototype gear.
So overall each player on the winning side are guaranteed to get at least 1,75 million ISK, if the other team is in full prototype gear. They might even get more than that, since the standard ISK payout might be bigger than what I outlined. On top of that there will be loot (which will be more or less useless to start with).
is this isk gained from biomass auto distributed to the corp member who fought in the battle. as a vehichle specialist i really only care about how it will effect my own person assets to regularly use my machines in defense of district in pc. 1-2 mill per battle would be nice. |
Bendtner92
Imperfects Negative-Feedback
480
|
Posted - 2013.04.17 12:06:00 -
[358] - Quote
Mortedeamor wrote:Bendtner92 wrote:With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost.
On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but the standard ISK payout can easily exceed 1 million ISK per player, if the other team is in full prototype gear.
So overall each player on the winning side are guaranteed to get at least 1,75 million ISK, if the other team is in full prototype gear. They might even get more than that, since the standard ISK payout might be bigger than what I outlined. On top of that there will be loot (which will be more or less useless to start with). is this isk gained from biomass auto distributed to the corp member who fought in the battle. as a vehichle specialist i really only care about how it will effect my own person assets to regularly use my machines in defense of district in pc. 1-2 mill per battle would be nice. That post is actually slightly wrong because we do not get regular ISK payouts in PC matches. On the other hand though, I found out you get biomass for the clones you lose yourself as well.
So all in all, if you win you'll probably get around 20 million ISK, which will be distributed evenly to the players in the match (if they played the same amount of time), so each player on the winning team would get 1,25 million ISK.
On top of the ISK you'll get loot as well, but you need some sort of trading to make use of that most likely. |
BUGSBUNNY LOONEY
Anonymous Killers Mercenary Corporation
12
|
Posted - 2013.04.17 15:11:00 -
[359] - Quote
http://www.youtube.com/watch?v=uAKXJyn9DLo&feature=em-uploademail |
Goric Rumis
Dead Six Initiative
148
|
Posted - 2013.04.17 19:16:00 -
[360] - Quote
Bendtner92 wrote:Mortedeamor wrote:Bendtner92 wrote:With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost.
On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but the standard ISK payout can easily exceed 1 million ISK per player, if the other team is in full prototype gear.
So overall each player on the winning side are guaranteed to get at least 1,75 million ISK, if the other team is in full prototype gear. They might even get more than that, since the standard ISK payout might be bigger than what I outlined. On top of that there will be loot (which will be more or less useless to start with). is this isk gained from biomass auto distributed to the corp member who fought in the battle. as a vehichle specialist i really only care about how it will effect my own person assets to regularly use my machines in defense of district in pc. 1-2 mill per battle would be nice. That post is actually slightly wrong because we do not get regular ISK payouts in PC matches. On the other hand though, I found out you get biomass for the clones you lose yourself as well. So all in all, if you win you'll probably get around 20 million ISK, which will be distributed evenly to the players in the match (if they played the same amount of time), so each player on the winning team would get 1,25 million ISK. On top of the ISK you'll get loot as well, but you need some sort of trading to make use of that most likely. Also remember that if you run particularly expensive stuff like vehicles, you'll probably get some level of sponsorship from your corp.
And it sounds like the loot will be parceled out based on an algorithm that tries to give you stuff that's useful to you (I believe it was based on the type of equipment you use, so you might get something that's higher-level than you can use, but it would still eventually be useful--e.g., a prototype scout suit if you're running standard scouts). But I'm basing that on one little statement I remember from a few weeks back, so it may not be accurate. I do know that the loot is supposed to be based on what the other team loses during the course of the battle, so you'll only get gear that the enemy team has used. |
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