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Author |
Thread Statistics | Show CCP posts - 35 post(s) |
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CCP Eterne
C C P C C P Alliance
1263
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Posted - 2013.04.05 13:32:00 -
[1] - Quote
Everyone here knows you're very excited for Planetary Conquest to be released in Uprising, as evidenced from the extensive feedback you gave us in response to the first blog. Now CCP FoxFour is back to talk about several of the changes we've made based on that feedback in his latest dev blog.
Please provide all constructive feedback to the dev blog in this thread. |
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CCP FoxFour
C C P C C P Alliance
2885
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Posted - 2013.04.05 13:32:00 -
[2] - Quote
reserved |
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CCP FoxFour
C C P C C P Alliance
2885
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Posted - 2013.04.05 13:51:00 -
[3] - Quote
Another question that comes up a lot:
Q) Does attrition apply to clones being moved between friendly districts? A) Yes. The cost of a move, in both ISK and clones, is paid when moving clones between any districts.
Added to the blogs FAQ. |
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CCP FoxFour
C C P C C P Alliance
2885
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Posted - 2013.04.05 14:00:00 -
[4] - Quote
Xander Mercy wrote:so if the attacker loses, all the clones sent on the attack are lost even if you were to send like 250 clones since 150 are taken no matter what if you lose leaving you with 100 then the enemy takes 50% leaving you with 50 which then just die in the coldness of space.
there should be a way to save those 50 clones
if i'm doing this math right that is
Those other 50 clones are lost in the destruction of the MCC. |
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CCP FoxFour
C C P C C P Alliance
2885
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Posted - 2013.04.05 14:02:00 -
[5] - Quote
Sven Lindblad wrote:Is the lock on the district eternal or is it unlocked after some time?
Not sure what you mean.
When a district is captured it is locked until the next reinforcement timer. So for about 24 hours. |
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CCP FoxFour
C C P C C P Alliance
2885
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Posted - 2013.04.05 14:03:00 -
[6] - Quote
KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm*
We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. |
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CCP FoxFour
C C P C C P Alliance
2885
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Posted - 2013.04.05 14:11:00 -
[7] - Quote
Mavado V Noriega wrote:CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. ill admit it fucks up smaller corps they will already have a hard time holding 1 district the price for re-entry should they get the boot will keep them out which imo is a bad move
We will keep an eye on all of this post launch and if that is actually the case we will make adjustments where needed.
One of the things we looked at when choosing that price point was their ISK cost when compared to using your own clones with the attrition involved in moving distances.
We wanted within the 6 jump limitation of moving clones from your own district for it to always be more worthwhile to use your own clones rather than buy a starter pack of clones.
So post launch we have a lot of numbers we can tweak to try and get the right balance. :) |
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CCP Nullarbor
C C P C C P Alliance
828
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Posted - 2013.04.05 14:13:00 -
[8] - Quote
Mavado V Noriega wrote:CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. ill admit it fucks up smaller corps they will already have a hard time holding 1 district the price for re-entry should they get the boot will keep them out which imo is a bad move
It will be challenging but not impossible. It's kind of like small corps in EVE saving up for their first POS. Its a big investment for them and at the same time very exciting. However unlike POS's provided you can field a strong 16 man team you have just as much chance of maintaining your district as the big guys.
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CCP FoxFour
C C P C C P Alliance
2885
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Posted - 2013.04.05 14:15:00 -
[9] - Quote
Rozo-D from r/dust514 asked if the EVE bonus would apply to POS at moons around the planet. Yes, we are not changing where you can anchor POS.
I have updated the dev blog to indicate that the bonus applies to POS anchored at moons around the planet. |
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CCP FoxFour
C C P C C P Alliance
2885
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Posted - 2013.04.05 14:27:00 -
[10] - Quote
Tiel Syysch wrote:CCP FoxFour wrote:In this example I have smartened right up, trained more skills, practiced against others, bought the right gear, and am going to win:
- I attack your district with 150 clones.
- Your district has the full 300 clones and a production facility which generates 100 clones per day.
- I win by MCC destruction and only lose 50 clones in the process, because I am now pro.
- The defender lost 100 clones during the battle.
- Because I won the defender does not generate their 100 clones on the next reinforcement cycle.
- They would have generated 100 clones though so I get 50 of them; 50% of what would have been generated.
- I return home with 150 clones, plus ISK from the biomass, and plus loot from the battle.
Don't the defenders lose an additional 50 to the ether for the min clone loss?
Yes, it just made no difference to the calculation so I didn't include it. I shall go back and add it though. :) |
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CCP FoxFour
C C P C C P Alliance
2886
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Posted - 2013.04.05 14:31:00 -
[11] - Quote
Vaerana Myshtana wrote:So... What region is PC starting in?
Probably a low sec one. |
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CCP FoxFour
C C P C C P Alliance
2888
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Posted - 2013.04.05 14:41:00 -
[12] - Quote
Bendtner92 wrote:With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost.
On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but the standard ISK payout can easily exceed 1 million ISK per player, if the other team is in full prototype gear.
So overall each player on the winning side are guaranteed to get at least 1,75 million ISK, if the other team is in full prototype gear. They might even get more than that, since the standard ISK payout might be bigger than what I outlined. On top of that there will be loot (which will be more or less useless to start with).
The biomass ISK payment replaces the normal ISK payment you get from instant battles.
So biomass + loot + possible stolen clones going to the corp |
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CCP FoxFour
C C P C C P Alliance
2888
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Posted - 2013.04.05 14:46:00 -
[13] - Quote
Maximus Stryker wrote:Bendtner92 wrote:With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost.
On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but the standard ISK payout can easily exceed 1 million ISK per player, if the other team is in full prototype gear.
So overall each player on the winning side are guaranteed to get at least 1,75 million ISK, if the other team is in full prototype gear. They might even get more than that, since the standard ISK payout might be bigger than what I outlined. On top of that there will be loot (which will be more or less useless to start with). Just read post #32 (my bad) Can we get a Dev to confirm that if you win. you get all of the following: 1. "Standard" or "Regular" ISK payouts like we see in pub matches 2. ISK from the Biomass of clones 3. Loot from the battle Can you confirm that a winning player is likely to walk away with about 1.75m ISK? Apologies for being so dense.
My post #32 does that no?
The only ISK payment from a match is the number of clones destroyed * biomass value.
Keep in mind the losing side needs to lose a minimum of 150 clones, but the attackers are going to lose clones killing those and they are added on top.
So say you win. You kill 150 clones and lose 100 doing it. That is 250 clones killed at a rate of 80,000 ISK. That is 20M ISK divided by 16 players for 1.25M ISK per player.
On top of that you get 50% of the loot from the other team. |
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CCP FoxFour
C C P C C P Alliance
2888
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Posted - 2013.04.05 14:46:00 -
[14] - Quote
Bendtner92 wrote:CCP FoxFour wrote:Bendtner92 wrote:With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost.
On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but the standard ISK payout can easily exceed 1 million ISK per player, if the other team is in full prototype gear.
So overall each player on the winning side are guaranteed to get at least 1,75 million ISK, if the other team is in full prototype gear. They might even get more than that, since the standard ISK payout might be bigger than what I outlined. On top of that there will be loot (which will be more or less useless to start with). The biomass ISK payment replaces the normal ISK payment you get from instant battles. So biomass + loot + possible stolen clones going to the corp That's not what you answered the other day? Now it won't be worth it? 12 million ISK is nothing. You can't really use the loot for this math until we get trading. Clones stolen makes up for the clones lost in the battle, and is not a profit for the individual in the match. With only 12 million split on the 16 players, the individual will be at a huge ISK loss each battle.
Where did I say what? |
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CCP FoxFour
C C P C C P Alliance
2891
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Posted - 2013.04.05 14:50:00 -
[15] - Quote
Mavado V Noriega wrote:Maximus Stryker wrote: 80m ISK / 16 man tema = 5m ISK per person. Most people can get 5m ISK in about 2/3 nights worth of pubs...
true only if pubs were actually fun to play atm fighting other corps is the only fun thing in dust atm
Factional Warfare fights are going to become a much bigger thing with Uprising and, we hope, be used a lot more for this sort of thing when not fighting corporation battles for planetary conquest. |
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CCP Nullarbor
C C P C C P Alliance
829
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Posted - 2013.04.05 14:53:00 -
[16] - Quote
Maximus Stryker wrote:KatanaPT wrote:CCP Nullarbor wrote:Mavado V Noriega wrote:CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. ill admit it fucks up smaller corps they will already have a hard time holding 1 district the price for re-entry should they get the boot will keep them out which imo is a bad move It will be challenging but not impossible. It's kind of like small corps in EVE saving up for their first POS. Its a big investment for them and at the same time very exciting. However unlike POS's provided you can field a strong 16 man team you have just as much chance of maintaining your district as the big guys. Foxfour, im sorry but i dont think you are getting my point. We (corporations) have a flawed way of getting isk, donations arent the answer, taxes are. Until that and as i said before, relying on the charity of enough players wont get small corps, poor corps, into PC. Disagree Taxes will help and I hope are added into the game, but if your corp can sustain itself without taxes than you may need to rethink you management style. If you can't get your corp to pull together 80m ISK than you need to either reconsider your corps involvement with PC or start recruiting. 80m ISK / 16 man tema = 5m ISK per person. Most people can get 5m ISK in about 2/3 nights worth of pubs...
Pretty much this. Like FoxFour said, we've done the math. If your corp can't save 5-10 mil per player to pay for 2 or 3 starter packs then you probably can't sustain being involved in PC anyway.
We like that its a big group investment too, diplomacy and recruitment is as much a part of PC as the ground battle. |
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CCP FoxFour
C C P C C P Alliance
2891
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Posted - 2013.04.05 14:55:00 -
[17] - Quote
Bendtner92 wrote:CCP FoxFour wrote:Where did I say what? I didn't know the clones the winners lost would count as biomass reward as well. That makes it slightly higher than 12 million ISK, but I still don't think that's enough of a reward to the winning side. Also you said (or implied) that we would have standard ISK payouts in this post (my biomass number is actually wrong in thread, just ignore that): https://forums.dust514.com/default.aspx?g=posts&m=667045#post667045
My apologies for the confusion, I appear to have misread your post.
We will keep an eye on how these things go post launch and continue to balance the numbers. Hopefully with how open we have been with this design we have proven we are willing and able to make changes based on feedback. That won't stop with the launch of planetary conquest on May 6th. Our roadmap specifically has balancing and iterating on Planetary Conquest as something we continue to do post release. |
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CCP FoxFour
C C P C C P Alliance
2891
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Posted - 2013.04.05 14:57:00 -
[18] - Quote
Maximus Stryker wrote:CCP FoxFour wrote:Maximus Stryker wrote:Bendtner92 wrote:With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost.
On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but the standard ISK payout can easily exceed 1 million ISK per player, if the other team is in full prototype gear.
So overall each player on the winning side are guaranteed to get at least 1,75 million ISK, if the other team is in full prototype gear. They might even get more than that, since the standard ISK payout might be bigger than what I outlined. On top of that there will be loot (which will be more or less useless to start with). Just read post #32 (my bad) Can we get a Dev to confirm that if you win. you get all of the following: 1. "Standard" or "Regular" ISK payouts like we see in pub matches 2. ISK from the Biomass of clones 3. Loot from the battle Can you confirm that a winning player is likely to walk away with about 1.75m ISK? Apologies for being so dense. My post #32 does that no? The only ISK payment from a match is the number of clones destroyed * biomass value. Keep in mind the losing side needs to lose a minimum of 150 clones, but the attackers are going to lose clones killing those and they are added on top. So say you win. You kill 150 clones and lose 100 doing it. That is 250 clones killed at a rate of 80,000 ISK. That is 20M ISK divided by 16 players for 1.25M ISK per player. On top of that you get 50% of the loot from the other team. Yes, thank you. I was in the middle of my post when you replied and then I went back in to edit my fail.
All good, glad to have it all answered. :) |
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CCP FoxFour
C C P C C P Alliance
2907
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Posted - 2013.04.05 14:59:00 -
[19] - Quote
tastzlike chicken wrote:KatanaPT wrote:CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. Im sorry but you are wrong in that assumption, you assume that with the current flawed way of corporations getting isk ( by donation) works with everyone polling in, but thats not the case as there are no doubt some cheap members in any corp and also i have no way to track who has donated (this seriously needs to get implemented).Without taxes and just relying in the good faith of all the corp members any small to medium corp (mine is i think at 35 members) is at a risk of not getting the isk needed to start in PC. And as you just said "for corporations that have enough active members", by active you cant infer donations. Im sorry for the rant but all i see is mega corps and alliances who already are rich beyond my wildest ideas just getting richer, and small corps who arent able to get donations but have active members, completly out of one of the strong points of why me and certainly many players have kept playing Dust, for not what it is now, but for what it can become. Well, someone beat me too it. The absence of corporation management tools and interface has been an ongoing irritation. Pertinent to this discussion is: -the inability to set tax rates -the inability to track player donations -the inability to set roles and limit access to the main wallet while preserving other helpful abilities of directors (the only role available) -the inability to email your corporation en masse (unless you have an EVE side director or CEO -even then you have to do a work around). CCP you have done very little to enable corporations to manage and develop their economic interests and I feel that your internal calculations about PC required a lot of unjustifiable presumptions. At a minimum, you have just raised the entry requirements to PC in a way that disadvantages small and medium sized corporations (assuming an even donation rate across the player base).
We actually will have a round table at Fanfest this year specifically dedicated to discussing this stuff. Discussing what DUST corporations need to manage their corporations and more than that what DUST players need to communicate and enhance the social experience. So if you know any DUST players coming to Fanfest please be sure to have them keep a lookout for that round table. :) |
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CCP FoxFour
C C P C C P Alliance
2907
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Posted - 2013.04.05 15:06:00 -
[20] - Quote
Torr Wrath wrote:Warning: I ramble a lot and I often dont make sense. Quote: So what we are going to do is let you always at any time buy clone starter packages from Genolution. So go ahead, grab as many districts as you think you can hold, but you will have to defend them or you are just going to lose them and have spent the initial ISK for nothing.
Q) Can starter packs of clones be used on your own district? A) If you feel like spending all that ISK, yes.
I am seriously conflicted about what this means. I like how, with the new price, it makes it so if you are a large corp with a lot of ISK and you decide to just start throwing your money at something the game will happily let you and it might work for the short term. Having districts maxed out with clones right off the bat (or close to it) If you decide to do it is a good way to ensure you can hold said district (at least for a day or two). Its a shortcut based on spending far more ISK than is sane, which I dont mind as long as it cant be kept up forever (in which case its annoying). I am worried about what this does to smaller corps trying to get their feet wet. I know you said you will be watching this. But I guess a good question is why do you only have the one clone pack to buy? Why not have two packs. A Starter Genolution Pack, usable only if you dont have a district yet and at a cheaper cost (Maybe not 20M, as that might be a little low but still lower than 80M). And then a Standard Genolution Pack at 80M ISK than can be used even with a district. It should lower the barrier to entry a little while still making it tough to buy your way into a huge foothold. I really dont like how.. based on my understanding of the Clone Packs, Someone could purchase a clone pack at any point and by using it to attack could then bypass the attrition rate. Anywhere could be attacked by anyone regardless of where they are located in the region without suffering from the normal limitations of attrition. I dont think allowing someone to just pay ISK to bypass normal limitations is a good thing. If you use the Genolution clone pack to attack someone at least have it suffer some kind of attrition based on the nearest district you own (unless you dont own one). Spending isk to spead up the process of getting clones where you have them? or expanding faster? I am Okay with that. Its a game about mercs. Spending more money should be able to speed things along a little. Spending isk to be able to ignore a part of the game and strategy? And attack people you otherwise couldnt have attacked at all due to distance? Not okay with that.
So two main things here:
Having multiple clone packages: Primarily development time and we don't think it is that necessary. If it turns out to be something that is needed we will look at adding it. The cost per clone probably won't change though and this leads us into the second point.
Using clone packages to bypass the attrition rate: The changes to the attrition rates and the starter pack price are very much linked. For the 6 jumps that you can go with just moving clones it should always be far more valuable to use your own clones versus buying a starter package. Beyond the 6 jumps though yes, clone packages will be the way to go if you want to expand buy you will be beyond the range of your own ability to reinforce your districts. |
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CCP Nullarbor
C C P C C P Alliance
834
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Posted - 2013.04.05 15:15:00 -
[21] - Quote
It's looking very likely we will introduce corporation tax, just a question of when. |
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CCP FoxFour
C C P C C P Alliance
2919
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Posted - 2013.04.05 16:53:00 -
[22] - Quote
God Hates Lags wrote:This update presents a huge problem-the unlimited starter packs kills the strategic aspect to PC that came with attrition. Before, this update, attrition presented a very cool strategic element into PC by limiting the range of across which an established corp could move. This would have forced corps to be strategic both in what districts they target and in what districts they take.
Now this strategic element is gone-players can just rain clone starter packs on any and all districts, anywhere that they are open. You might as well just scrap attrition altogether. This system makes surface research labs next to pointless. What was originally so cool about PC was that if you wanted said district 5 jumps away, but didn't want to give up those you had, you had to make a "bridge" between the two districts in order to reach the other district without paying the attrition cost.
Sadly now, this great strategic game mode, which could have been so cool will never be.
I disagree. While the starter pack allows you to strike anywhere it has many disadvantages:
We specifically balanced it so that it is far more efficient to use your own clones to attack. With a research lab and moving the full 6 jumps (with both clone and ISK taken into account) it is more efficient to use your own clones than the starter pack, by almost double.
Attacking and taking a district beyond the 6 jumps while now possible means you are beyond any range of offering reinforcements with your own clones.
So yes, while possible, strategically a terrible decision if you want to use your existing districts for any kind of foundation and if your goal is to make money you should be... or you are probably going to lose money. |
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CCP FoxFour
C C P C C P Alliance
2919
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Posted - 2013.04.05 17:08:00 -
[23] - Quote
Yagihige wrote:CCP FoxFour wrote: While the starter pack allows you to strike anywhere
This tiny bit made me wonder... are the exact planets where PC is going to take place be announced prior to May 6th or we will have a stressed out gold rush in the 1st day with Corps having to very rapidly and in a rush make a very quick decision on what the best place to conquer is? Or alternatively reveal before the date and have corps investigate and consider best places to capture, maybe even with a few corps strategically coordinating, calling dibs, bluffing about where they'll go to attack first and other mental games?
I don't know when we will announce them, but we will probably announce them before May 6th. |
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CCP FoxFour
C C P C C P Alliance
2919
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Posted - 2013.04.05 17:08:00 -
[24] - Quote
bolsh lee wrote:Yagihige wrote:CCP FoxFour wrote: While the starter pack allows you to strike anywhere
This tiny bit made me wonder... are the exact planets where PC is going to take place be announced prior to May 6th or we will have a stressed out gold rush in the 1st day with Corps having to very rapidly and in a rush make a very quick decision on what the best place to conquer is? Or alternatively reveal before the date and have corps investigate and consider best places to capture, maybe even with a few corps strategically coordinating, calling dibs, bluffing about where they'll go to attack first and other mental games? This would be good to know I was under the impression that the initial PC systems were going to be a small 6jumps apart !? Is this not correct anymore/or never the case ? With the current news about the EVE Bonuses it sounds like PC is going to be spread throughout multiple systems null/low ?
1 low sec region that is not a FW region. |
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CCP Nullarbor
C C P C C P Alliance
841
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Posted - 2013.04.05 18:18:00 -
[25] - Quote
Bones McGavins wrote:My last concern is this: I thought DUST was going to allow for merc corporations to have a role in PC without the desire to actually own districts. Basically the ability to be contracted out for defense or attacks to gain or protect distrcits for other corps, especially EVE corps without any feet on the ground.
Is this not the case?
If so, how will this aspect of it work? How will a corporation be able to act as a mercenary corp to defend or attack districts? Will they be using their own clones, or the clones of the corp they are working for?
Subcontracting corporations to help attack and defend is next on our roadmap for PC features.
You can also currently do this using squads, if you have one of your corp members create a squad and pull people from outside of your corp into the battle they can fight for you and will be paid their share of the biomass rewards if you win. |
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CCP FoxFour
C C P C C P Alliance
2925
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Posted - 2013.04.05 18:25:00 -
[26] - Quote
Rubico wrote:Random Idea, Separate the clone packs into two different packs:
Genolution Colonization pack: 80m ISK150 Clones Corp can buy as many as they want. Can be placed anywhere in region ONLY allowed to colonize unoccupied districts.
Genolution Assault pack: 20m ISK150 clones Can only be purchased if your corp has no districts. Can assault anywhere in region ONLY allowed to attack occupied districts.
Alt corps crop up and will get around that "no districts" restriction. |
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CCP FoxFour
C C P C C P Alliance
2937
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Posted - 2013.04.05 21:33:00 -
[27] - Quote
Narcil Dropfire wrote:What happens in this scenario?
A corp without any districts buys a clone pack and attacks a district held by another corp with 300 clones.
The attacker wins, now here's where I get confused.
If the attacker loses less clones than they steal (40 or 50 depending); then they have enough to attack the next day.
If they lose more than they recover from thievery they will have less than 150 clones, can they still attack the next day or do the clones automatically get sold back to the NPC corp. If they get sold back does that mean they would have to buy another clone pack to attack the next day.
Basically how does a corp that doesn't own a district break into PC once all of the districts are full?
We expect the primary method be by targeting districts that are low on clones. At the end of a battle if the attacker has no districts under their control and they won all their extra clones get sold at the default sell price. |
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CCP FoxFour
C C P C C P Alliance
2937
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Posted - 2013.04.05 21:35:00 -
[28] - Quote
Rubico wrote:CCP FoxFour wrote:Rubico wrote:Random Idea, Separate the clone packs into two different packs:
Genolution Colonization pack: 80m ISK150 Clones Corp can buy as many as they want. Can be placed anywhere in region ONLY allowed to colonize unoccupied districts.
Genolution Assault pack: 20m ISK150 clones Can only be purchased if your corp has no districts. Can assault anywhere in region ONLY allowed to attack occupied districts.
Alt corps crop up and will get around that "no districts" restriction. I don't think it necessarily does. The incentive by players to use alt corps with the previous iteration was to accelerate a land grab of unoccupied districts on release day. After most of the districts have been claimed that incentive to rush districts no longer will exist. Then the only use of alt corps after that time would be to harass other corporations at distance, but if you split them up the assault pack will have no use for land grab(and thus alt corps) and still have a lower barrier to entry(20m) for smaller corps.
There are other reasons as well. To take districts at 1 or 2 jumps, to lock out your own districts with alt corps so no one else can attack them, to harass other targets and just never show up, and many other reasons. |
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CCP Nullarbor
C C P C C P Alliance
843
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Posted - 2013.04.05 23:50:00 -
[29] - Quote
Kevall Longstride wrote:Well. This has thrown the cat amongst the pigeons and no mistake. Now aside from the additional cost the clones packs (which is a total killjoy for the more modest corps hoping to take part in this), the unlimited purchase of them has just given the larger corps exclusive rights to PC and totally destroys any chance of this being a strategic game mode. Within a week less than 10 corps will hold all the districts and with the winnings and ISK from the clones they're just going to get richer, better equipped and more likely to club together to prevent anyone breaking their monopoly. Congrats and well done for giving Dust immovable power blocs. Smart move. CCP Nullarbor wrote:It's looking very likely we will introduce corporation tax, just a question of when. Now this is something I have a problem with. Its now looking very likely we need a corporation Tax? It's only just looking likely?!!That suggests to me that at some point the need for corporation tax hadn't even occurred to you? Was that the same day it occurred to CCP that corps only needed two roles, didn't need corp mail, mailing lists or a wallet system that didn't have a transaction history?!! What PC is increasing doing in point of fact, is demonstrating a complete lack of understanding of what is required by corps to run and fund their corps in the first place! All of which has a direct impact on being able to do PC at all. It's not that you've build a house with no foundations, it's the fact your expecting the second floor to hover in the air above where the ground floor should be.
I think you're reading too much into my words Kevall.
Of course it occurred to us, but clone stamping EVE is not something we are blindly doing and feature development is being put in priority order. We havn't had a need for corporation taxes so far but PC is a good reason for a corporation to build up the wallet balance so now it's "looking likely" as opposed to "do we need it yet". |
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CCP Nullarbor
C C P C C P Alliance
843
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Posted - 2013.04.06 00:04:00 -
[30] - Quote
Cerebral Wolf Jr wrote:I'd be willing to accept that the timers don't change if the district can get clones generated on them though.
If you win an attack on a district and lets say you have 50 clones remaining at the end of the fight you will get 2 reinforce cycles in before the previous owner or anyone else can re-attack. So your district will end up with 210 or 250 clones depending on the SI when the attack happens. The district unlocks so you can make changes to the SI or reinforce timer 24 hours after you take it provided it isn't attacked.
Why are we doing this? For 2 reasons: - It covers up a couple of potential exploits - It encourages more fights because we know both the existing owner and the new owner are capable of fielding teams in that time. By ninja swapping the reinforce time after the district is taken it potentially denies a counter attack. This means you need to be careful with which districts you attack as it may lead to an ongoing assault in that time zone until you can hold the ground long enough to swap the time. |
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CCP Nullarbor
C C P C C P Alliance
844
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Posted - 2013.04.06 00:36:00 -
[31] - Quote
The owner of the district can change the reinforce at any time, provided the district is not locked. The change we are making is that after capturing a district either through the initial deployment or an attack, the district will be locked for the first 24 hours. |
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CCP Nullarbor
C C P C C P Alliance
845
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Posted - 2013.04.06 00:40:00 -
[32] - Quote
Vaerana Myshtana wrote:Goric Rumis wrote:Vaerana Myshtana wrote:Yeah, this is where the small, medium, and large casinos issue is helpful. I'll be honest, I'm still not entirely sure where the disincentive comes in. Is it merely the clone loss from shipping clones over long distances? You also have to consider that the largest corps will want to hold some of the most remote planets (because that's their territory in EVE). The disincentive comes from distance losses, yes, but also from the lack of rewards. I've long postulated that Genesis may be the first region for PC. If that is the case, then there are some pockets in that region: The minipocket constellation of Nazdirer (1 Temperate in Vecamia) is 5 jumps from the Mih midpocket (5 Temperates total). Nazdirer's is also 6 jumps from the Ashela midpocket (4 Temperates) and the Ubar minipocket (2 Temperates). The Nazdirer pocket is 8 jumps from the nearest part of the Monalaz-Meli-EVE megapocket and 12 jumps from the Aven-Makh-Kihkounad megapocket. A Kaiju corp is not likely to want to hold Vecamia because it is really far from any other planets and those corps can make a lot more money by owning most (or all) of a megapocket. Furthermore, their holdings in the megapocket are easier to reinforce from clones elsewhere in the pocket. By contrast, Vecamia (the Nazdirer minipocket) can only effectively rely on that one planet for reinforcements. At best, only 55% of the clones sent from the nearest other pocket (Mih) would arrive. That means that corps would more likely have to buy clones (at five times their street value) to make up the difference. If you are a Shark, then only having a couple of districts on Vecamia VIII is awesome. If you are a Kaiju, then defending districts on Vecamia via clone packs is a waste of money. You could much more cost-effectively attack nearby systems than trying to project force halfway across the region. In addition, the Shark corps (and Minnows who want to be Sharks) will very quickly realize this and focus their efforts on the minipockets. As a result, the minipockets will be filled with battles. This means that districts belonging to distant corps are likely to be the preferred targets of Minnows and Sharks hoping to win a district by attrition. Since those districts are a net loss for Kaijus and Monsters, the big boys are likely to let those pockets alone.
Something we havn't mentioned yet is that our cost calculation skips high security systems provided they are along the shortest path between the districts. Having said that, I am neither confirming nor denying there will be high security systems in any paths, just explaining how it works |
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CCP Nullarbor
C C P C C P Alliance
851
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Posted - 2013.04.06 14:07:00 -
[33] - Quote
So we don't derail this thread too much, I've created a discussion on corporation tax over here:
https://forums.dust514.com/default.aspx?g=posts&t=67713
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CCP Nullarbor
C C P C C P Alliance
864
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Posted - 2013.04.07 02:57:00 -
[34] - Quote
KEROSIINI-TERO wrote:CCP Nullarbor wrote:Something we havn't mentioned yet is that our cost calculation skips high security systems provided they are along the shortest path between the districts. Having said that, I am neither confirming nor denying there will be high security systems in any paths, just explaining how it works Please reconsider that 'jumping over hisec'. It feels unnecessary and reduces the feeling of location. It wouldn't be bad if there would be sort of islands of lowsec instead of everything connected. Just different. I feel that it would be nice to have clear borders etc.
There are plenty of pockets just using the gaps between temperate planets in lowsec. Creating an interesting landscape is important, this just fixes some extreme cases of that. |
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CCP Nullarbor
C C P C C P Alliance
1169
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Posted - 2013.05.17 00:16:00 -
[35] - Quote
I posted a thread with a few discussion points about PC today:
https://forums.dust514.com/default.aspx?g=posts&t=78449&find=unread |
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