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Thread Statistics | Show CCP posts - 35 post(s) |
Mavado V Noriega
SyNergy Gaming EoN.
2669
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Posted - 2013.04.06 13:51:00 -
[241] - Quote
KalOfTheRathi wrote:Taxes are not going to fly for a vast majority of Mercs I suspect. Mercs are actually real people and gamers at that. They play games to relax and one of their favorite things to do is to bend the rules; Of every single aspect of any game.
Don't be surprised when poor recruitment practices don't generate funds to operate PC.
Once taxes can be implemented expect a sudden reduction in membership for the Corp that chooses that option. That might not be true in countries outside of the US. But here, taxes will probably drive more players away than will actually help the Corp.
A system to track donations would make much more sense. That enables pride and bragging rights while taxes inspire revolution on this little piece of Old Earth.
then those players need to gtfo and stick to pub games Taxes are small when u look at it....even set at 10% per match ur looking at 30K out of 300K for an avg game if ppl cant spare a measly 30K to HELP fund their own corp then they need to stick to pubs or roll solo.
If ur just taxing ur players and dont put the ISK to actual use to benefit the corp then yes u will drive ppl away. Things like reimbursements and funding Geno clone packs and buying SIs for ur district are good reasons why tax is wanted/needed |
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CCP Nullarbor
C C P C C P Alliance
851
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Posted - 2013.04.06 14:07:00 -
[242] - Quote
So we don't derail this thread too much, I've created a discussion on corporation tax over here:
https://forums.dust514.com/default.aspx?g=posts&t=67713
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Coyskurk
3dge of D4rkness SoulWing Alliance
61
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Posted - 2013.04.06 15:27:00 -
[243] - Quote
This is more of an Uprising in general question. Trophies? Or is that in a later build/never? |
DoomLead
Dead Six Initiative Daringly Inserting Large Dangerous Objects
0
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Posted - 2013.04.06 15:52:00 -
[244] - Quote
I think planetary conquest should work like rush on battlefield 3 (since skirmish is basically conquest from battlefield 3). think about it they drop a couple CRUs as an insertion point and you steadily move up the planet hacking and holding objectives around a district. Districts are won when you hold all objectives. Planet is won when you win three or more districts depending on size of planet. In defense game is won when all of the enemy CRUs are either hacked or destroyed. If anybody can add to this give CCP your thoughts and maybe we can get more than a new game mode in the near future besides Team Deathmatch (Ambush) and Conquest(Skirmish). or at least you can do instant battles like this cause this game is in need of a new game mode badly |
Cerebral Wolf Jr
Immobile Infantry
878
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Posted - 2013.04.06 15:54:00 -
[245] - Quote
DoomLead wrote: I think planetary conquest should work like rush on battlefield 3 (since skirmish is basically conquest from battlefield 3). think about it they drop a couple CRUs as an insertion point and you steadily move up the planet hacking and holding objectives around a district. Districts are won when you hold all objectives. Planet is won when you win three or more districts depending on size of planet. In defense game is won when all of the enemy CRUs are either hacked or destroyed. If anybody can add to this give CCP your thoughts and maybe we can get more than a new game mode in the near future besides Team Deathmatch (Ambush) and Conquest(Skirmish). or at least you can do instant battles like this cause this game is in need of a new game mode badly
Thats how the old skirmish use to work but it was taken out because it was unbalanced. |
DoomLead
Dead Six Initiative Daringly Inserting Large Dangerous Objects
0
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Posted - 2013.04.06 16:31:00 -
[246] - Quote
well then they should drop like 5 rail guns next to the CRUs |
Salt Dog 76
Red Star. EoN.
16
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Posted - 2013.04.06 17:00:00 -
[247] - Quote
Hey DEV's hows giving us a trading or barter system going for PC. Ive go some questions didn't see answers for on page 1.
Will we have a trading/selling/bartering system in place for PC?
Will we be able to sell items back to the market for a lowered isk price? (It will be awesome to trade equipment between players if even at first its only between corporation mates. Or in a corporation warehouse with lowered prices on them or for free.. |
54rffv
Resheph Interstellar Strategy Gallente Federation
3
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Posted - 2013.04.06 18:29:00 -
[248] - Quote
Salt Dog 76 wrote: Hey DEV's hows giving us a trading or barter system going for PC. Ive go some questions didn't see answers for on page 1.
Will we have a trading/selling/bartering system in place for PC?
Will we be able to sell items back to the market for a lowered isk price? (It will be awesome to trade equipment between players if even at first its only between corporation mates. Or in a corporation warehouse with lowered prices on them or for free..
Sorry if im poopin on ur dreams for uprising but the answer to all your questions is.......
No |
The Robot Devil
BetaMax. CRONOS.
69
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Posted - 2013.04.06 18:48:00 -
[249] - Quote
KalOfTheRathi wrote:Ronan Elsword wrote:The way this is currently set up, the Eve players have a fairly minor role. Why can't you have an Eve player transport the clones as an option or something like that. Also the Dust players should have a bigger role in the planetary infrastructure system. Why would any DUST player trust any EVE player to transport clones? Unless those players are one and the same it makes no sense. EVE is built on backstabbing, thievery and never trusting EVE players. Just listen to the thieving clowns threaten you on your local chat. That should establish the quality of trust you can expect from the pod people.
Create a contract with a person who has a good rep and will get it done. When it gets that far the ISK will be more worked out. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
286
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Posted - 2013.04.06 20:08:00 -
[250] - Quote
CCP Nullarbor wrote:Something we havn't mentioned yet is that our cost calculation skips high security systems provided they are along the shortest path between the districts. Having said that, I am neither confirming nor denying there will be high security systems in any paths, just explaining how it works
Please reconsider that 'jumping over hisec'. It feels unnecessary and reduces the feeling of location. It wouldn't be bad if there would be sort of islands of lowsec instead of everything connected. Just different. I feel that it would be nice to have clear borders etc. |
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Covert Clay
Red Star. EoN.
4
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Posted - 2013.04.06 20:33:00 -
[251] - Quote
Quick question. How exactly does a corp take over an enemy's district? MCC destruction or by killing all the clones? |
Mavado V Noriega
SyNergy Gaming EoN.
2672
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Posted - 2013.04.06 20:55:00 -
[252] - Quote
Covert Clay wrote:Quick question. How exactly does a corp take over an enemy's district? MCC destruction or by killing all the clones?
when there are no more clones on the target district the aggressor takes control of the district
MCC destruction wins u a single match and all clones killed are subtracted from total clones on the district. A minimum of 150 clones are lost for the loser even if during the match u only lost say 100 |
Vaerana Myshtana
Bojo's School of the Trades
618
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Posted - 2013.04.06 22:26:00 -
[253] - Quote
KEROSIINI-TERO wrote:CCP Nullarbor wrote:Something we havn't mentioned yet is that our cost calculation skips high security systems provided they are along the shortest path between the districts. Having said that, I am neither confirming nor denying there will be high security systems in any paths, just explaining how it works Please reconsider that 'jumping over hisec'. It feels unnecessary and reduces the feeling of location. It wouldn't be bad if there would be sort of islands of lowsec instead of everything connected. Just different. I feel that it would be nice to have clear borders etc.
Yeah.
There are very good reasons to have the PC systems broken up. |
Daven Oganusius
Planetary Response Organisation
0
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Posted - 2013.04.06 22:36:00 -
[254] - Quote
I'm guessing the CEO will be the one determining which districts will be attacked? |
Draco Cerberus
Hellstorm Inc League of Infamy
14
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Posted - 2013.04.06 23:58:00 -
[255] - Quote
Vaerana Myshtana wrote:KatanaPT wrote:Xander Mercy wrote: blame your member for being cheap
What member? Imagine i have 10 guys in corp chat saying they donated 1mil each, and i go to corp walled and only saw 1mil donated. Shall i expel them all for lying? Promote them for being dirty bastars? Say thank you and go away? Im not saying you arent correct, which you are, you have nailed it in the head, too many players being cheap. But no way of controlling who isnt. Well, if you are not seeing WHO donated, that is a serious oversight on CCP's part in coding the corp wallet. In EVE, you can see every stinking transaction. That really is a critical piece of coding that should have been dealt with much earlier in closed beta.
I agree but something about lag came up then it was nerf this nerf that. Now that we have some foam corners we can focus on other things like: Adding more content, Maps, PC, the corporation wallet tab and why after being online for more than 5 hours there's a rubber band like effect in matches played.
I would anticipate changes to the wallet tab around the time CCP makes changes to Corporation Tax as it would help all the spreadsheeters immensely I'm sure.
I think it would be really nice if you devs would implement trade in the near future, of items and isk, between players as well as a market for some of our built up assets that could possibly be sold to raise fund for PC so that the grinding isn't for isk to do PC but rather for the SP rewards and for personal fittings. |
Rigor Mordis
Imperial Populicide Legion
8
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Posted - 2013.04.07 01:22:00 -
[256] - Quote
IDEA What if there were certain planet and district criteria that a corporation had to meet before they could attack, conquer, build on, and profit from? Lets say for example: Every planet has a level or rating say 1-5 that only corps of a certain size (corp, megacorp, and transtellar empire) could occupy, attack, or profit from. Lets say that planets that are a 1 make the least clones/profit and are minimally upgradeable. Then a 5 planet is of course the most profitable and upgradeable, etc.
Now lets say a corp can only start on a 1 planet, a megacorp can only start on a 2 or 3, and an empire can only start on a 4 or 5. Lets say a corp can conquer a district on a 2 planet but cannot attack a district on a 3 planet. A megacorp can attack but NOT CONQUER a district on a 1 planet with HIGH RISK and LOW REWARD. Megacorp can conquer a district on a 4 planet but cannot attack a 5 planet. Empire can attack but not conquer a 3 planet at high risk vs. reward.
What about growth? Lets say corp becomes megacorp. New megacorp holds x districts on lvl 1 planets and y districts on lvl 2 planets. Upon becoming megacorp x districts clone production cut by 50% and all structures/upgrades etc. are either sold or go into an inventory. Lets say these could only be used to upgrade a district on a 2 planet, and so on for transition from mega to empire. ***There would also need to be a threshold on how many districts a corp or megacorp could hold at planet levels 2 and 4 before 'capital gains penalty' would kick in.
I'm thinking of how to get people involved and keep them involved. I'm not thinking about how to dominate the universe, level up, and make money here. I like the idea of still being able to subcontract mercs to and from any level. I think that subbing out work to high level corps should and would have to come at a high cost. There is so much potential in this PC business that it makes me sick to think that its designed so that only BCS schools have a chance to truly participate for any kind of belt.
Sadly it looks to be headed in the opposite direction of ^. FW will not be enough to carry the newer players and corps. A big reason is that corporations are made up of several factions. How do you choose to fight for if you could even choose? FW is decided entirely in space....all Dusties get is some better pay and some fiction that 90% will be clueless about?
Right now the only attractive thing about DUST to EVE seems to be the ability to bombard defenseless ground forces from outer space. (killing defenseless spawns seems to be the only appeal for DUST right now) With all going on in EVE, I don't see why those people would even bother unless they have done all there is to do and are searching for something to keep their interest, which, I am beginning to think is the whole point of DUST. It seems to me that if societies have the ability to, well, do all they can in EVE, then they would have some ground based defenses against spaceships, etc.
I hope anyone who says 'start recruiting' stubs their toe. Especially if they are not a CEO or Director that has/is committed a significant amount of time to operating their corp, but instead, are one of the followers who either only has time to be a condescending fanboy on the forum, or didn't have the intestinal fortitude to found and/or help build a corporation of their own.
Recruiting is already very difficult and it appears PC is going to render it impossible and moot. For starters, noobs to the game are not sticking around and likely won't in the future due to the basic aspects of the DUST 514 battle. I have discussed this here #5.
Before just defending everything that is in place or proposed, ask oneself...If I were a complete noob: 1. do I want to play this ever again? 2. do I want to be part of the larger picture and participate in PC? 3. what corporation should I join? 4. Is it worth while to found a corporation? 5. How can my corporation make its mark in PC?
With what's in place/proposed here is the answer key: 1. Judge by the number of current inactives or the # purged by your corporation. 2. Yes! Definitely! Wait, let me think. Idk. Maybe. 3. One with your friends. Preferably one with hundreds of members and X months head start over everyone else. Oh wait, your friends tried it and gave it up already. 4. Not at all if you want to get in on PC. 5. It won't unless you are one of the '12' corps in BCS conferences.
I agree with the fact that small corps won't be able to sustain. At 80 mil they won't even be able to put chips on the table much less own a casino. I understand that we don't want any fly-by-night corp to throw down a minimal risk just to be a thorn in another corps side. I don't think the 80 mil pricetag is the real issue. The REAL issue is whether or not CCP is willing to listen to the new people and gain more new people, or listen to the FEW that makes the current base and gain few in the future.
Some of you people really need to get over yourselves. What is that one defends so vehemently? The right to glitch and make oneself feel better? The desire to have only a few thousand playing the game? Then several want to throw in a shot at CoD, Battlefield, Halo, or another SUCCESSFUL franchise in defense of this BETA. (beta in every sense of the term) Those are likely the people who feel some sense of accomplishment when they kill a defenseless spawn in DUST, but yet they probably can't hack it in the Big Leagues.
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Fannomos
Namtar Elite Gallente Federation
0
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Posted - 2013.04.07 01:28:00 -
[257] - Quote
Well the funny thing is people think the big corps are the only players but what's big? You need only 16 people, to run this and for example TeamPlayers (ranked top 50 therefore a contender in my opinion) has less than 100 people but so many of their players are top 100 on leaderboards for kills. I'm guessing they play enough to defend everyday with the exact same people and probably trust each other enough to donate accordingly. I think the 80million ISK is only sad to us because we're not selfless enough to pull together. Even a corp with over 500 players should only own a few districts max, so that the tax per player wouldn't be overboard but then corp members could then all take turns defending and on occasion use your starting line up of MVPs to defend just to keep the clones from going below a number that your regeneration can't get you back from.
On a more scandalous note can you imagine if someone with a defeated attitude about PC hired a few outside members to squad up with, let them afk farm since the payouts are better than instant battles, blamed them and kicked them from the battle/chat channels etc., then split the earnings later? Only 16 people in the battle were there...who's to say what really happened? |
Rigor Mordis
Imperial Populicide Legion
9
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Posted - 2013.04.07 02:00:00 -
[258] - Quote
Will the subcontracts be something that the contractor can control? How much control? Will the contractor be able to set a price on a certain district and random mercs can participate? Will contractor be able to extend subcontracts to certain invitation only corporations? Multiple corporations?
Any further information is appreciated. |
Rigor Mordis
Imperial Populicide Legion
9
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Posted - 2013.04.07 02:17:00 -
[259] - Quote
Fannomos wrote:Well the funny thing is people think the big corps are the only players but what's big? You need only 16 people, to run this and for example TeamPlayers (ranked top 50 therefore a contender in my opinion) has less than 100 people but so many of their players are top 100 on leaderboards for kills. I'm guessing they play enough to defend everyday with the exact same people and probably trust each other enough to donate accordingly. I think the 80million ISK is only sad to us because we're not selfless enough to pull together. Even a corp with over 500 players should only own a few districts max, so that the tax per player wouldn't be overboard but then corp members could then all take turns defending and on occasion use your starting line up of MVPs to defend just to keep the clones from going below a number that your regeneration can't get you back from.
My thing is, large corps will have enough to attack/defend multiple districts. Also having the most money and making the most profit at the same time. How many can that group of 50 attack/defend at one time? 24 hrs or not they will quickly become exhausted by an empire corp that is attacking multiple districts at different time slots. That's another thing.....people keep acting as is they don't want it to be MMO but instead a little sandbox on a big playground. 'Oh well, we got here first nanny nanny booboo.' If only 16 is what it takes, why have the ability to have 1500?
If everyone will just come out and say: We don't want participation in the game to grow to its maximum potential. We don't want a game where we can't farm spawn kills. We don't want it to be fun for everybody. We don't want the PC region(s) to be ever-growing and constantly changing hands. We just want some EVE folks to give this part a chance before they give up their subscriptions. We don't really intend to make a top-notch FPS. :Then we can all quit wasting each other's time.
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CCP Nullarbor
C C P C C P Alliance
864
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Posted - 2013.04.07 02:57:00 -
[260] - Quote
KEROSIINI-TERO wrote:CCP Nullarbor wrote:Something we havn't mentioned yet is that our cost calculation skips high security systems provided they are along the shortest path between the districts. Having said that, I am neither confirming nor denying there will be high security systems in any paths, just explaining how it works Please reconsider that 'jumping over hisec'. It feels unnecessary and reduces the feeling of location. It wouldn't be bad if there would be sort of islands of lowsec instead of everything connected. Just different. I feel that it would be nice to have clear borders etc.
There are plenty of pockets just using the gaps between temperate planets in lowsec. Creating an interesting landscape is important, this just fixes some extreme cases of that. |
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Aighun
Zumari Force Projection Caldari State
723
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Posted - 2013.04.07 04:02:00 -
[261] - Quote
Some CRU questions:
Does a CRU in Planetary Conquest house actual clones, or does it just allow clones that are already at a district to spawn in a particular area?
If the CRU contains actual clones, are clones destroyed when a CRU is destroyed? If an attacker destroys a CRU do they destroy a portion of the defenders clone total? If an attacker hacks a CRU and it is in their posession at the end of a match that they win, do they keep any clones that are in the CRU? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3342
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Posted - 2013.04.07 04:21:00 -
[262] - Quote
Will corps eventually be able to sell their districts to other corps? I think it should happen. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
286
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Posted - 2013.04.07 16:52:00 -
[263] - Quote
KAGEHOSHI Horned Wolf wrote:Will corps eventually be able to sell their districts to other corps? I think it should happen.
It can be fixed, no worries there. Of course 'district contract system' or 'district market' would be cool. |
Vaerana Myshtana
Bojo's School of the Trades
620
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Posted - 2013.04.07 21:01:00 -
[264] - Quote
Start your planning. The first district is:
https://forums.dust514.com/default.aspx?g=posts&m=676152#post676152
I'm mapping it now. |
TakeCover OrDie
GamersForChrist
3
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Posted - 2013.04.07 21:50:00 -
[265] - Quote
hello
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Christoph Archeon
ROGUE SPADES
84
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Posted - 2013.04.07 23:21:00 -
[266] - Quote
http://themittani.com/news/dust-514-new-skills-may-hurt-current-players I Don't know if i like this or not... |
Vaerana Myshtana
Bojo's School of the Trades
622
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Posted - 2013.04.07 23:31:00 -
[267] - Quote
Christoph Archeon wrote:http://themittani.com/news/dust-514-new-skills-may-hurt-current-players I Don't know if i like this or not...
Wrong thread, but they've said they are giving people back their SP. |
J Lav
Lost-Legion Orion Empire
48
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Posted - 2013.04.08 00:15:00 -
[268] - Quote
It's a good amendment I think you guys have made. On the whole, much better than the previous announcement.
I agree with earlier posts that smaller corps are screwed, but then I think they should be. However, I hope that in the future, there will be something for smaller corps to own, and fight over. It doesn't have to be districts, even a building that they can sink money into that serves as a cosmetic "fishbowl" we can interact with.
Also, I'm totally trying to figure out your example of someone losing without losing their MCC... Are you insinuating that it's better to lose by clone count - since your MCC survives? I'm under the impression that an MCC is significantly more costly than the clones, so at some point commanders will be encouraging everyone to run maniacally into guns to preserve the MCC. Won't this screw the quality of the gameplay? |
XXfootnoteXX
DUST University Ivy League
183
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Posted - 2013.04.08 03:41:00 -
[269] - Quote
Sorry if I missed it, but how many clones can a friendly district hold? |
DJINN Kujo
Hellstorm Inc League of Infamy
28
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Posted - 2013.04.08 04:48:00 -
[270] - Quote
OK for all the small corps that are claiming such a hard idea to take part into Planetary Conquest, I am actually with CCP on their new ideas. All the smaller corps that are out there we can assume are playing this game for the short term and to play it just as a FPS and not a game that's implemented with a Massive RPG Online via EVE Online.
I do understand some of the previous statements by nothing how bigger corporations/alliances get richer and the weaker corps do anything in their power just to get a foothold within the mass universe of EVE. That cast aside, you have to look at this as the same way CCP is looking at it. This game is designed to envelop EVE players to contract DUST mercenaries in the long run to do their dirty work, without us; EVE pilots won't be able to claim parts of space and without EVE pilots; CCP would be stuck at a grudge where they turned a intervention back into any ole' regular FPS. The concepts behind this game are on a magnitude that not a lot of FPS players understand because they have no ideology of how EVE Online even interacts within itself much less within DUST also.
EVE Online is a game built around the ideas of sovereignty and warfare. With this knowledge, the same ideas are brought into the game we call DUST 514. As FPS players flood the gates of the SIngularity servers to get their name known amongst the broad spectrum of players, corporations get involved in the same manner as the corporations on EVE. I am sure everyone has heard the saying, "If you can't beat them, join them." That statement alone is a stronghold of the interactions of corps as Planetary Conquests starts unfolding. In all honesty, no corporation knows 100% what to expect upon the May 6th launch, were all playing by ear at this point, and can only wait for the day to come to make our own corporations shine. Furthermore, some of the bigger corporations have a purpose, whether in numbers from strictly massive recruiting or the corp was designed by EVE pilots to come into DUST to help expedite their own necessities in EVE. Either way, smaller corps (and I am not saying I am not a fan of the little guy in the business world, cause every person/group has a fair chance in any goal they seek) are going to have to accept this game as an integrated FPS, and not a strict FPS.
In other terms; I know there's lots of players that have hibernated to DUST from Call of Duty, Battlefield or even Halo; just to name a few. That's great, their use to having some spectrum of gun game somewhere buried in their minds that they get to unleash on this game. However, imagine a team on Call of Duty for example or a 'clan' I believe is what they were called, playing games to get their 'clan' known within the online servers, but never take their true skills to a pro level or take their teams to GameBattles to really put their name to the test against players/teams that have been playing together for sometime and know more fundamentals of teamwork and how to cope with change at any given time. If you ever watch OpTiC play for example, they know the other teams moves before they make them, they know anything and everything about the game they are playing and use that to their advantage. Same ideology goes with this game. The bigger corporations who have corps in EVE, placed some players in DUST to manage corps, manage alliances, manage every aspect of the DUST world while EVE pilots get ready for anything CCP has to throw at either side of the table. So for smaller corporations to say that they are at an disadvantage, yes they are but obviously you can't even begin to imagine the ambitions of the bigger corps that are on this game.
I don't mean offense to smaller corps, but I have already been seeing smaller corps merging with bigger corporations already to get ready for Planetary Conquest.... just throwing that up in the air for whomever is willing to catch it and obtain that knowledge.
Throughout the Closed Beta to even the Open Beta, we have seen corps come and go with still a few corps from Closed Beta rocking out everything they have against one another to take that #1 spot in Dust. Corps will remain to come and go as friendships are made and enemies are made in retrospect. It's the game we envelop ourselves into, take it for what it is, or don't judge it to begin with without previous knowledge on why everything works the way it does.
Hope this is helpful to a lot of people
DJINN Kujo Co-leader Hellstorm Inc |
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