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Author |
Thread Statistics | Show CCP posts - 35 post(s) |
Maximus Stryker
Villore Sec Ops Gallente Federation
410
|
Posted - 2013.04.05 15:39:00 -
[91] - Quote
Vaerana Myshtana wrote:xLTShinySidesx wrote: That's fine but at least our small corps would be given the opportunity to get in, now we aren't which just makes the problem worse.
We have an alliance of 8 corps that are banded together to help defend our districts, with the 20 mil isk starting point, it would have been sustainable but at 80 it just isn't.
My advice is to merge the corporations into just one or two. I'm not saying this to be mean, just practical. If you look at successful EVE-side corporations, those that hold territory are HUGE and they are part of HUGE alliances. -- Here's a link to the largest alliance in EVE: http://evemaps.dotlan.net/alliance/Goonswarm_Federation/corporationsThis alliance has 190 member corporations. Their largest corporation, GoonWaffe, has over 4,000 members. -- It might also help to get an EVE alliance to take you in. That will, as the games tie closer together, give you certain advantages. I humbly disagree, Dust should be and in my opinion needs to be able to be run solely from Dust should a corporation/alliance/coalition choose to. That said, those mechanics are just not in game yet and will be coming SOONGäó.
Right now, these smaller corps just need better members who are willing to buck up and donate ISK. IMO |
xLTShinySidesx
UNOBTANIUM INC
6
|
Posted - 2013.04.05 15:42:00 -
[92] - Quote
Maximus Stryker wrote:xLTShinySidesx wrote:Vaerana Myshtana wrote:xLTShinySidesx wrote: I wish you guys would reconsider the starting price.
This is why it was necessary: https://forums.dust514.com/default.aspx?g=posts&m=671394#post671394Without the increase, the largest corps were going to be able to buy EVERYTHING on the first day by using shell corporations. This is not speculation- we already heard that a number of big boys were planning to do so. This at least slows them down and gives a few other corporations a shot at getting a foot in the door. The solution, from a small corp standpoint, is recruitment, leadership, and peer pressure. If your corp can't raise 80M ISK, then you really didn't have a shot under the old system either. I'm not trying to be mean, just accurate. This is such a load of crap!! If they would go back to one genolution pack for each corp if you don't own a district we don't have this problem. But since they've made it unlimited genolution clones, you're right... All the big corps will snatch up all the districts day 1 Please see this post here
Look, I understand the whole shell corp thing but the mad dash for districts is going to be worse now and cost the corps less money... Before the change, these corps would be losing 20 mil isk for every "shell corp" taking a district for them, now they won't be losing any money because they don't have to go fight and take the district away from there shell corp.
All raising the price does is keep the little guys out.
Every argument I've seen against my stance has been from big corps.
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Mad Mav
Brotherhood ofthe Commissioned
42
|
Posted - 2013.04.05 15:46:00 -
[93] - Quote
I undertsand wanting to make the bigger corps work a little more, but raising the price by 60M ISK just completely takes us smaller corp's out of the game. The corp I'm in currently has around 30 members, 5 of which are pretty active. I doubt 5 of us could raise that much. |
xLTShinySidesx
UNOBTANIUM INC
6
|
Posted - 2013.04.05 15:46:00 -
[94] - Quote
BursegSardaukar wrote:xLTShinySidesx wrote:Vaerana Myshtana wrote:xLTShinySidesx wrote: Most of our alliance corps have 4-25 recruits, we're the biggest with 44 members but only about 15 active players
I'm not trying to be a jerk here, just clear. I do not see an "alliance" underneath your corporation name. That means you are in a "coalition". Alliance has a very specific, game mechanics-driven definition in New Eden. Correct, I'm just a little angry right now. You could consolidate your corps into one (mine). Or join an Alliance (mine).
We don't want to consolidate, we like our corps and that's why we did the coalition.. All of our corps are small friend based corps that want to get all the fun out of the game, however, I feel like things here run like they do in our government, the fat get fatter and the poor get poorer. |
Ryder Azorria
Amarr Templars Amarr Empire
167
|
Posted - 2013.04.05 15:46:00 -
[95] - Quote
xLTShinySidesx wrote:Look, I understand the whole shell corp thing but the mad dash for districts is going to be worse now and cost the corps less money... Before the change, these corps would be losing 20 mil isk for every "shell corp" taking a district for them, now they won't be losing any money because they don't have to go fight and take the district away from there shell corp.
All raising the price does is keep the little guys out.
Every argument I've seen against my stance has been from big corps.
You do seem to be forgetting that now, for every district, the ebil big corps have to shell out 80 mill rather than 20. cutting the potential initial land grab by 75% |
Ryder Azorria
Amarr Templars Amarr Empire
167
|
Posted - 2013.04.05 15:47:00 -
[96] - Quote
Mad Mav wrote:I undertsand wanting to make the bigger corps work a little more, but raising the price by 60M ISK just completely takes us smaller corp's out of the game. The corp I'm in currently has around 30 members, 5 of which are pretty active. I doubt 5 of us could raise that much. I doubt 5 of you could hold a single district... |
Bones McGavins
Forty-Nine Fedayeen Minmatar Republic
47
|
Posted - 2013.04.05 15:49:00 -
[97] - Quote
I made this post in the general forum, but I'll make it here too since its in response to the dev blog.
My concern is, the cost of individual clones makes the difference between gear costs negliable. A starter clone costs over 500k ISK. So this means, a clone with equipment would range between like 510k and like 1M or so.
Point is, the balance between proto gear and lower gear made sense when the price increase was 10k to like 500k, 50X price for an advantage. But when its simply 2X, it wouldnt remotely make ANY sense to not use proto gear.
So whats the point of the lower gear even existing? Are you really gunna suit a 500k clone with cheap gear, ever? This also means that any corp with half a brain will only allow soldiers who have enough SP to run proto gear to use their clones. So now, newer players are pretty much cut off from enjoying the meta aspects of the game.
PC was already going to be an ISK sink due to arms races. Youd be throwing your best gear at PC, regardless of it a dude could only fit an advanced suit or a proto. But now, if I'm a corp, theres no way Im letting me fight in PC cause I dont have the SP to use proto gear. And Im not putting 10-50k gear in a 500k clone. |
KatanaPT
Tech Guard
29
|
Posted - 2013.04.05 15:50:00 -
[98] - Quote
Mad Mav wrote:I undertsand wanting to make the bigger corps work a little more, but raising the price by 60M ISK just completely takes us smaller corp's out of the game. The corp I'm in currently has around 30 members, 5 of which are pretty active. I doubt 5 of us could raise that much.
We have more active ppl but i completly understand your point. We are in the same spot. |
xLTShinySidesx
UNOBTANIUM INC
8
|
Posted - 2013.04.05 15:56:00 -
[99] - Quote
Ryder Azorria wrote:xLTShinySidesx wrote:Look, I understand the whole shell corp thing but the mad dash for districts is going to be worse now and cost the corps less money... Before the change, these corps would be losing 20 mil isk for every "shell corp" taking a district for them, now they won't be losing any money because they don't have to go fight and take the district away from there shell corp.
All raising the price does is keep the little guys out.
Every argument I've seen against my stance has been from big corps.
You do seem to be forgetting that now, for every district, the ebil big corps have to shell out 80 mill rather than 20 - cutting the potential initial land grab by 75%
Are you accounting for the loss of clones needed to send to take the shell corp district?
You're still missing my point though, yeah it does make it a little less attractive for big corps to take multiple districts but it makes it impossible for a small corp to take one at all. |
xLTShinySidesx
UNOBTANIUM INC
8
|
Posted - 2013.04.05 15:56:00 -
[100] - Quote
Ryder Azorria wrote:Mad Mav wrote:I undertsand wanting to make the bigger corps work a little more, but raising the price by 60M ISK just completely takes us smaller corp's out of the game. The corp I'm in currently has around 30 members, 5 of which are pretty active. I doubt 5 of us could raise that much. I doubt 5 of you could hold a single district...
Which is why he's part of our coalition. |
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Maximus Stryker
Villore Sec Ops Gallente Federation
410
|
Posted - 2013.04.05 15:57:00 -
[101] - Quote
Mad Mav wrote:I undertsand wanting to make the bigger corps work a little more, but raising the price by 60M ISK just completely takes us smaller corp's out of the game. The corp I'm in currently has around 30 members, 5 of which are pretty active. I doubt 5 of us could raise that much. I humbly and politely doubt that 5 of you could hold a district also...
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Mad Mav
Brotherhood ofthe Commissioned
43
|
Posted - 2013.04.05 15:57:00 -
[102] - Quote
Ryder Azorria wrote:Mad Mav wrote:I undertsand wanting to make the bigger corps work a little more, but raising the price by 60M ISK just completely takes us smaller corp's out of the game. The corp I'm in currently has around 30 members, 5 of which are pretty active. I doubt 5 of us could raise that much. I doubt 5 of you could hold a single district...
Which is why some of us (smaller corp's) are forming alliances with each other. But each individual corp still needs to come up with the ISK, which many of us don't have the manpower to do. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
280
|
Posted - 2013.04.05 15:57:00 -
[103] - Quote
steadyhand amarr wrote:Money sinks will never work in dust or eve why... Because this game is all about getting as much isk as possabile so why would Anyone take part in a isk sink it. defeats the whole core of eve
You're distracted by the way people use the words 'isk sink' and 'isk faucet'. They are terms which describe something creating isk into New Eden, or on the opposite, removing it.
Corps are motivated by getting more isk than losing, yes.
In order to get isk the corp does NOT necessarily have to be connected to an isk faucet. It could be other advantage, a common example is raw material. This could also be rare items, Loyalty Points, clones etc. Technetium is a brilliant example: Alliances die to get that material, then sell it for great price - and the isk comes from other players.
So one possible income model for corporations participating in PC:
1) Corps use 500M in isk sinks of PC per month (geno packs, travel costs, SI changes whatever) 2) Corps gain something of value 3) Corps sell the something for 1000 M to other players
TLDR; Isk sink of the game is not the same as corps not gaining isk. |
God Hates Lags
Arrogance.
10
|
Posted - 2013.04.05 15:58:00 -
[104] - Quote
This update presents a huge problem-the unlimited starter packs kills the strategic aspect to PC that came with attrition. Before, this update, attrition presented a very cool strategic element into PC by limiting the range of across which an established corp could move. This would have forced corps to be strategic both in what districts they target and in what districts they take.
Now this strategic element is gone-players can just rain clone starter packs on any and all districts, anywhere that they are open. You might as well just scrap attrition altogether. This system makes surface research labs next to pointless. What was originally so cool about PC was that if you wanted said district 5 jumps away, but didn't want to give up those you had, you had to make a "bridge" between the two districts in order to reach the other district without paying the attrition cost.
Sadly now, this great strategic game mode, which could have been so cool will never be. |
InsidiousN
KILL-EM-QUICK RISE of LEGION
10
|
Posted - 2013.04.05 15:59:00 -
[105] - Quote
It looks to me, with this current system of clones costing much more and the attacker gaining so much when they win, that defending is almost pointless. Corps can just jump district to district and gain huge amounts of clones, ISK, and loot and not bother to risk losing it by defending a district. Since attacking can be so incredibly profitable, what does someone gain by holding a district, or even many districts in a system beyond gaining clones from unsuccessful attackers? |
Maximus Stryker
Villore Sec Ops Gallente Federation
410
|
Posted - 2013.04.05 16:01:00 -
[106] - Quote
Bones McGavins wrote:I made this post in the general forum, but I'll make it here too since its in response to the dev blog.
My concern is, the cost of individual clones makes the difference between gear costs negliable. A starter clone costs over 500k ISK. So this means, a clone with equipment would range between like 510k and like 1M or so.
Point is, the balance between proto gear and lower gear made sense when the price increase was 10k to like 500k, 50X price for an advantage. But when its simply 2X, it wouldnt remotely make ANY sense to not use proto gear.
So whats the point of the lower gear even existing? Are you really gunna suit a 500k clone with cheap gear, ever? This also means that any corp with half a brain will only allow soldiers who have enough SP to run proto gear to use their clones. So now, newer players are pretty much cut off from enjoying the meta aspects of the game.
PC was already going to be an ISK sink due to arms races. Youd be throwing your best gear at PC, regardless of it a dude could only fit an advanced suit or a proto. But now, if I'm a corp, theres no way Im letting me fight in PC cause I dont have the SP to use proto gear. And Im not putting 10-50k gear in a 500k clone. I don't follow what you are saying |
Maximus Stryker
Villore Sec Ops Gallente Federation
410
|
Posted - 2013.04.05 16:03:00 -
[107] - Quote
InsidiousN wrote:It looks to me, with this current system of clones costing much more and the attacker gaining so much when they win, that defending is almost pointless. Corps can just jump district to district and gain huge amounts of clones, ISK, and loot and not bother to risk losing it by defending a district. Since attacking can be so incredibly profitable, what does someone gain by holding a district, or even many districts in a system beyond gaining clones from unsuccessful attackers? A. It will cost you 80M to jump around without owning a district. B. You need a district to take back the clones you won. C. Owning a district generates you ISK which allows you to expand. |
Parson Atreides
Ahrendee Mercenaries Legacy Rising
199
|
Posted - 2013.04.05 16:03:00 -
[108] - Quote
Mad Mav wrote:I undertsand wanting to make the bigger corps work a little more, but raising the price by 60M ISK just completely takes us smaller corp's out of the game. The corp I'm in currently has around 30 members, 5 of which are pretty active. I doubt 5 of us could raise that much.
As Ryder says, 5 of you could never hold a district of 16v16 matches anyway, so the starting price for you is irrelevant.
If anything, this price increase should be a wake-up call (and a much appreciated one) to you small corps. This is the meta-game for Dust. It's basically "end-game" if you want an analogy to other MMOs. There are limited districts, meaning you're going to have to fight to keep other people from taking them away from you. This means that a corporation with 10 active players shouldn't be able to effectively participate in PC.
All small corporations have 30 days (and really, they should have been saving up since they first heard about PC, so it's been even longer) to start saving up. Say 16 active players to hold a district, 30 days, that's:
166,666 ISK per day for 30 days straight from each player. That's one game a day where players donate their entire winnings and your corp can fund a district. If your corp can't generate 80mil in 30 days, chances are you don't have enough players to defend a district anyway.
Let's also not forget you can always merge corps. If you say "no we don't want to for X reason" that's certainly your choice, but that choice comes with consequences, such as not being able to effectively participate in PC, so just remember that. Small corps have options if they want to participate in PC, if you choose to ignore or avoid all of those options, that's no one's fault but your own. |
Vaerana Myshtana
Bojo's School of the Trades
602
|
Posted - 2013.04.05 16:03:00 -
[109] - Quote
Ryder Azorria wrote:Mad Mav wrote:I undertsand wanting to make the bigger corps work a little more, but raising the price by 60M ISK just completely takes us smaller corp's out of the game. The corp I'm in currently has around 30 members, 5 of which are pretty active. I doubt 5 of us could raise that much. I doubt 5 of you could hold a single district...
This is really the problem.
Even under the old system, you simply could not hope to hold a district with 5 active players, even with help from your coalition.
Given the mad land rush, sure you might have bought an unclaimed district, maybe even conquered a nearby district from a shell corp that wasn't paying attention.
But by the end of the first week your two districts would have drawn the full attention of a Kaiju Corp that owned FIFTY districts with which to supply constant attacks on you.
This system cuts that down considerably. The Kaijus, at most, are likely to get about 20 districts apiece. That means that it will take a lot longer for those guys to get around to smashing the little guys.
Why? Because instead of three or four Kaijus controlling 80% to 90% of the districts, we are likely to see fifteen, twenty, even thirty corps involved in the first wave of PC. That means that the big guys have to do a lot more actual conquering before they reach truly zergtastic levels. That buys time for the little corps to reinforce (and use their new status as landowners to boost recruitment).
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Bones McGavins
Forty-Nine Fedayeen Minmatar Republic
47
|
Posted - 2013.04.05 16:08:00 -
[110] - Quote
Basically, the cost between various gear levels is marginalized by the cost of clones.
Look at it this way:
Currently lets say a typical starter fit costs 20k. A typical proto fit costs 400k (these numbers may be wrong, i dont use proto yet).
So a proto fit costs 20X a starter fit.
In PC, we have to factor in the cost of a clone. So roughly 500k.
Now, a standard fit clone costs 520K, a proto fit clone costs 900k. Not even a 2X price.
The price of equipment is marginal compared to the price of a clone. So if I am a corp, and my big ISK investment in attacking or defending is in the clone, not in the equipment, why would I ever fit a clone with anything but proto? And with that in mind, why would I ever let a player without the SP to run proto in a clone?
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InsidiousN
KILL-EM-QUICK RISE of LEGION
10
|
Posted - 2013.04.05 16:08:00 -
[111] - Quote
Maximus Stryker wrote:InsidiousN wrote:It looks to me, with this current system of clones costing much more and the attacker gaining so much when they win, that defending is almost pointless. Corps can just jump district to district and gain huge amounts of clones, ISK, and loot and not bother to risk losing it by defending a district. Since attacking can be so incredibly profitable, what does someone gain by holding a district, or even many districts in a system beyond gaining clones from unsuccessful attackers? A. It will cost you 80M to jump around without owning a district. B. You need a district to take back the clones you won. C. Owning a district generates you ISK which allows you to expand.
A. Can't you jump the clones you've stolen from other defenders rather than buy new ones? B. Can't you just hold that districts for the minimum amount of time and then abandon it? Or even hold it but choose not to fight to defend it when someone attacks? C. How? And how much more than just attacking others' districts? |
Vaerana Myshtana
Bojo's School of the Trades
604
|
Posted - 2013.04.05 16:09:00 -
[112] - Quote
xLTShinySidesx wrote:We don't want to consolidate, we like our corps and that's why we did the coalition.. All of our corps are small friend based corps that want to get all the fun out of the game, however, I feel like things here run like they do in our government, the fat get fatter and the poor get poorer.
Please bear in mind that the Factional Warfare (FW) mechanic is also changing.
Your corp will be able to participate in FW battles that affect territorial control between the big factions.
Small corps are not cut off from the persistent universe of New Eden, just from PC.
Corps that couldn't raise 80M from their members didn't have a snowball's chance in PC anyway even if the price had stayed the same. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
280
|
Posted - 2013.04.05 16:13:00 -
[113] - Quote
KatanaPT wrote:)
My corp has 35 members. I cannot force a good player to donate, nor can i control when he did.
Gather your men. Ask THEM if they want to take part in PC.
If the answer is no, don't force your own wishes onto them.
If the answer is yes, tell them: "SHOW ME THE MONEY!!!" |
Soraya Xel
Gentlemen's Foreign Legion Gentlemen's Agreement
39
|
Posted - 2013.04.05 16:16:00 -
[114] - Quote
CCP FoxFour wrote:tastzlike chicken wrote:KatanaPT wrote:CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. Im sorry but you are wrong in that assumption, you assume that with the current flawed way of corporations getting isk ( by donation) works with everyone polling in, but thats not the case as there are no doubt some cheap members in any corp and also i have no way to track who has donated (this seriously needs to get implemented).Without taxes and just relying in the good faith of all the corp members any small to medium corp (mine is i think at 35 members) is at a risk of not getting the isk needed to start in PC. And as you just said "for corporations that have enough active members", by active you cant infer donations. Im sorry for the rant but all i see is mega corps and alliances who already are rich beyond my wildest ideas just getting richer, and small corps who arent able to get donations but have active members, completly out of one of the strong points of why me and certainly many players have kept playing Dust, for not what it is now, but for what it can become. Well, someone beat me too it. The absence of corporation management tools and interface has been an ongoing irritation. Pertinent to this discussion is: -the inability to set tax rates -the inability to track player donations -the inability to set roles and limit access to the main wallet while preserving other helpful abilities of directors (the only role available) -the inability to email your corporation en masse (unless you have an EVE side director or CEO -even then you have to do a work around). CCP you have done very little to enable corporations to manage and develop their economic interests and I feel that your internal calculations about PC required a lot of unjustifiable presumptions. At a minimum, you have just raised the entry requirements to PC in a way that disadvantages small and medium sized corporations (assuming an even donation rate across the player base). We actually will have a round table at Fanfest this year specifically dedicated to discussing this stuff. Discussing what DUST corporations need to manage their corporations and more than that what DUST players need to communicate and enhance the social experience. So if you know any DUST players coming to Fanfest please be sure to have them keep a lookout for that round table. :)
I definitely concur with KatanaPT. This is basically you saying you only want corps with a few hundred players or more. What about alliances who have mutual defense capability? What are you defining as "enough players to do PC"? |
KatanaPT
Tech Guard
29
|
Posted - 2013.04.05 16:17:00 -
[115] - Quote
Vaerana Myshtana wrote:xLTShinySidesx wrote:We don't want to consolidate, we like our corps and that's why we did the coalition.. All of our corps are small friend based corps that want to get all the fun out of the game, however, I feel like things here run like they do in our government, the fat get fatter and the poor get poorer. Please bear in mind that the Factional Warfare (FW) mechanic is also changing. Your corp will be able to participate in FW battles that affect territorial control between the big factions. Small corps are not cut off from the persistent universe of New Eden, just from PC. Corps that couldn't raise 80M from their members didn't have a snowball's chance in PC anyway even if the price had stayed the same.
Yes to this, it may prove to be our plan, instead of PC |
xLTShinySidesx
UNOBTANIUM INC
9
|
Posted - 2013.04.05 16:17:00 -
[116] - Quote
Vaerana Myshtana wrote:xLTShinySidesx wrote:We don't want to consolidate, we like our corps and that's why we did the coalition.. All of our corps are small friend based corps that want to get all the fun out of the game, however, I feel like things here run like they do in our government, the fat get fatter and the poor get poorer. Please bear in mind that the Factional Warfare (FW) mechanic is also changing. Your corp will be able to participate in FW battles that affect territorial control between the big factions. Small corps are not cut off from the persistent universe of New Eden, just from PC. Corps that couldn't raise 80M from their members didn't have a snowball's chance in PC anyway even if the price had stayed the same.
Our coalition has backing from large corporations, we were going to be able to hold our districts. |
Vaerana Myshtana
Bojo's School of the Trades
604
|
Posted - 2013.04.05 16:18:00 -
[117] - Quote
xLTShinySidesx wrote: Are you accounting for the loss of clones needed to send to take the shell corp district?
You're still missing my point though, yeah it does make it a little less attractive for big corps to take multiple districts but it makes it impossible for a small corp to take one at all.
Day One: Mama Corp buys its starter pack. The Babies do the same, all eighty of them. Thirty of those fail because of timing.
Day Two: Mama Corp attacks Baby 1 using most of the clones from the starter pack and leaving just the produced clones. Baby 2 attacks Baby 3 the same way. Baby 4 attacks Baby 5. etc., etc., etc.
Day Three: Mama Corp attacks Baby 2. Baby 2 attacks Baby 4. Baby 4 attacks Baby 6. etc., etc., etc.
This finishes in about a week and Mama Corp has not had to buy any additional clones. Even if it had, it is recouping some of its losses through the biomass that the Babies are yielding by not fighting at all.
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
280
|
Posted - 2013.04.05 16:18:00 -
[118] - Quote
IgniteableAura wrote:Looks to me like clones are of little purpose. I rarely if ever see a MCC match win through clone count. Even more so in Corp battles as people are more aware of picking up their squad members.
I don't see any corps having more than the lowest number of clones since losing to clone count is quite rare and the clones themselves are quite expensive.
It doesn't seem to bear any advantage to having more clones.
Also there doesn't seem to be any advantage to being in PC from the dust side other than having some gudfights. The costs seem more prohibitive than what you get out of them. It will be an isk sink that I don't see having many rewards.
. .
On the contrary my experiences and those of some of my peers that skirmishes/corp battles on 'professional' level are almost exclusively ending on clone count.
Source: Corp and tournament battles vs great corps (not to be named in this thread) |
Vaerana Myshtana
Bojo's School of the Trades
604
|
Posted - 2013.04.05 16:22:00 -
[119] - Quote
xLTShinySidesx wrote: Our coalition has backing from large corporations, we were going to be able to hold our districts.
Firstly, if they really back you, like for serious real, the big corp can transfer money to a member- "Bob". Bob can then join your corp, donate the money, and then transfer back to his corp. That's the method that Kain Spero was talking about for his money transfer service.
Second, this is New Eden. I suspect that they are using you as one of the "Baby" corporations. They let YOU foot the bill for a starter pack, knowing that they could mow you down in a heartbeat. This means one less shell corporation that they had to create under the old system.
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Mr Gloo Gloo
What The French CRONOS.
48
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Posted - 2013.04.05 16:28:00 -
[120] - Quote
Vaerana Myshtana wrote:xLTShinySidesx wrote: Are you accounting for the loss of clones needed to send to take the shell corp district?
You're still missing my point though, yeah it does make it a little less attractive for big corps to take multiple districts but it makes it impossible for a small corp to take one at all.
Day One: Mama Corp buys its starter pack. The Babies do the same, all eighty of them. Thirty of those fail because of timing. Day Two: Mama Corp attacks Baby 1 using most of the clones from the starter pack and leaving just the produced clones. Baby 2 attacks Baby 3 the same way. Baby 4 attacks Baby 5. etc., etc., etc. Day Three: Mama Corp attacks Baby 2. Baby 2 attacks Baby 4. Baby 4 attacks Baby 6. etc., etc., etc. This finishes in about a week and Mama Corp has not had to buy any additional clones. Even if it had, it is recouping some of its losses through the biomass that the Babies are yielding by not fighting at all.
You can buy 10 Genolution clone's packs with 1 corporation, this is not sustainable anymore.
80M for 150 clones. District produce 80 clones a day A district can hold a maximum of 300 clones, hit in 2 days (without any attack), and earn your first million from the district (80x2 = 160 + 150 = 310, so 10x100,000 = 1M) Always without any attack, 80 clones per day = 8M a day, you need 10 days to get your money back.
All thoose math without any SI.
This sounds good to me. |
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