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Thread Statistics | Show CCP posts - 35 post(s) |
Mavado V Noriega
SyNergy Gaming EoN.
2660
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Posted - 2013.04.05 14:06:00 -
[1] - Quote
CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can.
ill admit it fucks up smaller corps they will already have a hard time holding 1 district the price for re-entry should they get the boot will keep them out which imo is a bad move |
Mavado V Noriega
SyNergy Gaming EoN.
2662
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Posted - 2013.04.05 14:23:00 -
[2] - Quote
CCP Nullarbor wrote:Mavado V Noriega wrote:CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. ill admit it fucks up smaller corps they will already have a hard time holding 1 district the price for re-entry should they get the boot will keep them out which imo is a bad move It will be challenging but not impossible. It's kind of like small corps in EVE saving up for their first POS. Its a big investment for them and at the same time very exciting. However unlike POS's provided you can field a strong 16 man team you have just as much chance of maintaining your district as the big guys.
Have u played DUST? it is a big investment.......in ur patience and tests ur willpower not to murder someone or punt babies. Pubs are absolutely HORRIBLE and BORING. Skirmish 2.0 is TERRIBAD atm. (should look at my Skirmish 2.0 needs urgency feedback /shameless plug)
Also most small corps (no offense to the small guys trying to look out for u here) wont have a top strong 16 that can hang with the big name corps then the bigger zerg corps can also slowly grind them out by using multiple districts' clones to attack their 1.
Also WHAT small corp will want to spend 80M they spent 2 weeks grinding for to get kicked right back out again to go grind 2 weeks of lolpubs ISK again? kinda turning off the little guys imo but thats just my view, want as many ppl as possible to have a chance to compete and not have this turn into a donut fest |
Mavado V Noriega
SyNergy Gaming EoN.
2662
|
Posted - 2013.04.05 14:24:00 -
[3] - Quote
KatanaPT wrote:CCP Nullarbor wrote:Mavado V Noriega wrote:CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. ill admit it fucks up smaller corps they will already have a hard time holding 1 district the price for re-entry should they get the boot will keep them out which imo is a bad move It will be challenging but not impossible. It's kind of like small corps in EVE saving up for their first POS. Its a big investment for them and at the same time very exciting. However unlike POS's provided you can field a strong 16 man team you have just as much chance of maintaining your district as the big guys. Foxfour, im sorry but i dont think you are getting my point. We (corporations) have a flawed way of getting isk, donations arent the answer, taxes are. Until that and as i said before, relying on the charity of enough players wont get small corps, poor corps, into PC.
THIS! FFS where is the taxes already? donations isnt a good way to get ISK |
Mavado V Noriega
SyNergy Gaming EoN.
2662
|
Posted - 2013.04.05 14:32:00 -
[4] - Quote
Vaerana Myshtana wrote:Laurent Cazaderon wrote: It will become an ISK sink.
This is the purpose of DUST. If you go back to the earliest announcements, CCP was very particular that they wanted Dust to suck money out of EVE once the two economies were interwoven.
then whats the point of corps in dust with no EVE backing even trying to play? again.....screws the little guy |
Mavado V Noriega
SyNergy Gaming EoN.
2662
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Posted - 2013.04.05 14:46:00 -
[5] - Quote
Maximus Stryker wrote: 80m ISK / 16 man tema = 5m ISK per person. Most people can get 5m ISK in about 2/3 nights worth of pubs...
true only if pubs were actually fun to play atm fighting other corps is the only fun thing in dust atm
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Mavado V Noriega
SyNergy Gaming EoN.
2668
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Posted - 2013.04.05 22:25:00 -
[6] - Quote
CCP Nullarbor wrote:It's looking very likely we will introduce corporation tax, just a question of when.
may 6th duh
Chilled Pill wrote:What prayer would that be? To receive a vague answer regarding the implementation of corp taxation in Dust? I guess it's safe to assume, not anytime before or during the period where it could be extremely useful? Like say, the launch of Uprising and PC. I'm nitpicking...I apologize.
hey now chill! CCP loves its fans right? listens to the community right? so clearly its gonna be here for may 6th if they really love us and care for us
Maximus Stryker wrote:[ That's per match...not to mention the district you own will make you money...
the district only makes money if u have excess clones or u are selling off some of ur clones which wont be wise if u only have 1 district so for small peeps it will only really generate if they are over their clone cap
Laurent Cazaderon wrote:
No, the real problem here is about the feeling of ownership. What is the main perk of defending. Worst, the ONLY perk of defending ? It's picking more or less when you will fight. With this insta-lock, it means the LOSER can strike back immediatly and fight at the time HE wants as he would be the one who set the RT.
This isnt a problem if you only attack district with a RT you like. But what are the odds the districts of interest all with a RT you like ? Low.
So, say you manage to find some players willing to be present at the time required to get that target district, and then win it. Why shouldnt you instantly get your perk of deciding when you would like to fight if the corp decide to strike back ? Or if anyone else decides to attack that district you just got ? How long would those willing players of yours be able to keep being here to defend ?
Nullarbor said it is to prevent people flipping a district and insta change RT to "Obscure TimeZones". Which i didnt get as someone's obscure timezone is someone's ideal one. And as long as you own, you should decide. The point of preventing Day one massive flipping of RT is also very weak imo. We all know most districts taken day one wont be attacked until a few days. So the 24h lock will just be a delay before seeing a massive RT change. Among which there will be obscure TZ for me and others.
God, one shard universe or what ?
My point is : winner takes it all. No reason he should be limited in what he wants to do with HIS district. And as i already said : It should be the opposite. a freshly taken district shouldnt be able to be attacked for 24H.
Finally, i red post from Devs saying "Raiding should be cool". Raiding a district... taking a district, then insta-selling all clones scorch earth style. isnt that ultimate raiding ? This locking stuff shuts down many possibilities. We'll see how boring it will be to just see districts flip and flip again. Killing all the persistence and ownership feeling.
Personally im mixed on the insta lock, wouldnt all u need to do after u claim a district is just defend it successfully one time so u can then change the RT? |
Mavado V Noriega
SyNergy Gaming EoN.
2668
|
Posted - 2013.04.06 02:03:00 -
[7] - Quote
Cerebral Wolf Jr wrote:Then i'd have no issue with that personally. I assumed it would be an attack 24 hours after the district flipped with zero clone regen meaning you'd only have 50 clones there still. I'm terrible at math.
All in all, the more i think about it the more i think you've made the right calls personally. I'm interested in a rough number for FW payouts per player though post patch to see how that's going to impact peoples Isk flow and possibly PC commitments.
Whats the best and worst case scenario for getting corp tax in? I think that would fix a lot of peoples issues right off the bat and even a very rough idea would make people more comfortable with things.
It's also past your bed time. Welp.
Also, Looking at things EVE side PC is going to take place in Black Rise/Aridia or Lonetrek. I hope it's the latter.
agree. i was under the impression that it could be attacked again right away, good to know u get 2RTs 1st before a counter attack can be made.
think the issue for small corps atm is HOW much FW pays out and HOW easy it is to get ppl on the same side in a match If FW pays out a good amount ppl will be encouraged to spend their time in FW when not in PC to get ISK
also like others have said this coalition thing wont work out long run if u cant field a full 16 urself each corp looking into PC should ideally be looking at being able to field 16+ online at a specific time thats the min required
Also merging some of these smaller corps together would solve alot of problems with ur ISK situation instead of 4-5 corps each having to get 80M sit down like adults and ask if u really want to get in PC ur gonna need a minimum amount of players so would a merge be possible.
My question is for the EVE guys: Is having a POS above the planet a good idea? i mean whats to safe guard it when ur offline? sorry a real newb at EVE here just trying to figure out if POS bonuses are indeed a good EVE side bonus especially when ur planetary neighbour next door could also have 1 and yall not on the best of terms |
Mavado V Noriega
SyNergy Gaming EoN.
2669
|
Posted - 2013.04.06 13:51:00 -
[8] - Quote
KalOfTheRathi wrote:Taxes are not going to fly for a vast majority of Mercs I suspect. Mercs are actually real people and gamers at that. They play games to relax and one of their favorite things to do is to bend the rules; Of every single aspect of any game.
Don't be surprised when poor recruitment practices don't generate funds to operate PC.
Once taxes can be implemented expect a sudden reduction in membership for the Corp that chooses that option. That might not be true in countries outside of the US. But here, taxes will probably drive more players away than will actually help the Corp.
A system to track donations would make much more sense. That enables pride and bragging rights while taxes inspire revolution on this little piece of Old Earth.
then those players need to gtfo and stick to pub games Taxes are small when u look at it....even set at 10% per match ur looking at 30K out of 300K for an avg game if ppl cant spare a measly 30K to HELP fund their own corp then they need to stick to pubs or roll solo.
If ur just taxing ur players and dont put the ISK to actual use to benefit the corp then yes u will drive ppl away. Things like reimbursements and funding Geno clone packs and buying SIs for ur district are good reasons why tax is wanted/needed |
Mavado V Noriega
SyNergy Gaming EoN.
2672
|
Posted - 2013.04.06 20:55:00 -
[9] - Quote
Covert Clay wrote:Quick question. How exactly does a corp take over an enemy's district? MCC destruction or by killing all the clones?
when there are no more clones on the target district the aggressor takes control of the district
MCC destruction wins u a single match and all clones killed are subtracted from total clones on the district. A minimum of 150 clones are lost for the loser even if during the match u only lost say 100 |
Mavado V Noriega
SyNergy Gaming EoN.
2709
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Posted - 2013.04.09 13:54:00 -
[10] - Quote
I disagree with the RT insta change suggestion.
1. like ccp said if u manage to get ppl for a fight on that TZ u already showed both sides can make the time. IF u didnt plan ahead for a long campaign then thats ur fault. Simple Win then change to ******** timer isnt kool and will be used as a mechanic to dodge and tbqh its too easy to win and just change the timer, ppl keep QQing about attackers being favoured and tbqh THEY SHOULD since we dont want ppl just sitting passively farming ISK like they want.
The non insta change makes it so that the defender has a 2nd chance to launch a counter and regain the district. Who ever heard of ppl conquering a city etc and able to setup defenses in 1 night. Only after possible threats are dealt with will u have the time to properly setup defenses aka ur timer
And lets face it if u lose while u were defending ur district AND fail the counter attack then yea u deserve to lose that district.
PC should always favour those that take risks over those that just want to passively farm and claim to be #1 because of a Donut Fest.
If PC favours attackers then guess what? time to go attack some peeps since this IS a FPS and we SUPPOSE to be shooting each other in the 1st place, more fights and conflicts is what ppl should be striving for in an ideal PC setup
BlueDonut will kill DUST |
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Mavado V Noriega
SyNergy Gaming EoN.
2713
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Posted - 2013.04.09 21:04:00 -
[11] - Quote
Laurent Cazaderon wrote:Mavado V Noriega wrote:I disagree with the RT insta change suggestion.
1. like ccp said if u manage to get ppl for a fight on that TZ u already showed both sides can make the time. IF u didnt plan ahead for a long campaign then thats ur fault. Simple Win then change to ******** timer isnt kool and will be used as a mechanic to dodge and tbqh its too easy to win and just change the timer, ppl keep QQing about attackers being favoured and tbqh THEY SHOULD since we dont want ppl just sitting passively farming ISK like they want.
The non insta change makes it so that the defender has a 2nd chance to launch a counter and regain the district. Who ever heard of ppl conquering a city etc and able to setup defenses in 1 night. Only after possible threats are dealt with will u have the time to properly setup defenses aka ur timer
And lets face it if u lose while u were defending ur district AND fail the counter attack then yea u deserve to lose that district.
PC should always favour those that take risks over those that just want to passively farm and claim to be #1 because of a Donut Fest.
If PC favours attackers then guess what? time to go attack some peeps since this IS a FPS and we SUPPOSE to be shooting each other in the 1st place, more fights and conflicts is what ppl should be striving for in an ideal PC setup
BlueDonut will kill DUST I dont see how changing RT makes it a nap fest at all. It's a simple matter of "you own, you decide when to fight" And i disagree with the "hey you managed to have dudes at that time ? ok, you always can then". What about a corp using the week end to fight a corp at say 3am ? They manage to get the district winning two games in a row on friday night and saturday night. Then, comes the week and oh.... RL !!! Damn, didnt see that one coming....Why should they then be compelled to defend their district for maybe another 4 days at 3 am despite the fact they own the place ? Doesnt make sense to me. Go ahead : bla bla alliance, bla bla defence in one day. One thing : Video-game here ! And the snooze fest you fear could happen is already turned down by the huge advantage in clone evolution between fights attackers gets. Time of fight aint snooze fest. Even worse. Why go and attack an out of your TZ district knowing you'll have to then struggle to keep it due to not being able to change RT right away ? Many could end up thinking "not worth the trouble, just gonna be a hassle" and decide to not even make the effort of syncing with specific RT just once to conquer it. This could virtually split the fights through TZs except for large corps with around the globe players. Still thinking it's a bad move. Oh dear: got 2 likes too, amazing ...............................................
u do realise the other side pertains to that as well right? oh u won the district and 2 secs later changed it to aus tz now we never have a crack at it again ....RL!!! damn, didnt see that one coming.... it works both ways, the reason ccp did this way is because if YOU attack YOU have shown that YOU can already make HIS TZ, its not certain he can make YOURS for a counter attack.
funny thing is u know in advance that the enemy could launch a counter attack and if u didnt plan for that counter then thats on u.
also never said the TZ thing would make it a snooze fest. the PEOPLE that play in PC will make it a snooze fest nothing CCP implements can stop a Donut if the players want it no matter how enticing CCP makes attacking
as for splitting fights between EU and US thats more your concern since pretty much all the good EU corps are in ur alliance.
US is more split and will still has enough EU presence on the US heavy sides to attack EU. U winning a fight and auto switching the timer means there is no other big name EU corp to even challenge u whereas US has to worry about other US and ur guys cuz u guys do make fights on both US and EU TZs
the ONLY ppl that can complain about timers is the AUS TZ guys imo |
Mavado V Noriega
SyNergy Gaming EoN.
2752
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Posted - 2013.04.13 13:10:00 -
[12] - Quote
is nullarbor goin to implement his idea of being able to push back RTs for a penalty? havent been keepin up to date with every single post on this thread https://forums.dust514.com/default.aspx?g=posts&m=673630#post673630
CCP Nullarbor wrote:Thinking out loud here (probably many holes in this idea but lets start a discussion anyway). What if you decide you cannot play at the next attack window you could defer it until the following day but it extends the reinforce by an hour. Potentially stacking multiple times so you could push your reinforce out to say the weekend but over a longer window.
You would also need to sacrifice the clone regeneration and EVE bonuses for that time period.
CCP Nullarbor wrote:Cerebral Wolf Jr wrote:I'm not sure about sacrificing clones for it, because that could seriously impact smaller corps by leaving them with no isk... but it's an excellent thought. The reason for the clone sacrifice would be to balance against the district only being vulnerable for attack once over a long window versus multiple times over the days you just skipped. Although there is probably a middle ground that could be met by having reduced generation rather than 0. The other idea we have talked about is to prevent an attacker from re-attacking immediately if they lose. It would give defenders some breathing room if we find PC becoming too much of a grind but it would make conquering a district a lot more difficult since you basically need to win multiple consecutive attacks. We'll have a close eye on how all this plays out post launch to see if something like that is required.
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Mavado V Noriega
SyNergy Gaming EoN.
2771
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Posted - 2013.04.18 00:37:00 -
[13] - Quote
D3LTA SUP3RMAN wrote:So, according to the recent CAST 514 episode, CCP Foxfour indicated that all districts are going to start with a completely random reinforcement timer. My question is this: When the district is in an unlocked state and not being attacked or modified in any way, can a corporation THEN change the reinforcement timer, or are we stuck with that timer forever?
u will be able to change it, just not right away gotta wait at least 24hrs if no one attacks u |
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