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Author |
Thread Statistics | Show CCP posts - 35 post(s) |
Django Quik
R.I.f.t
346
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Posted - 2013.04.17 22:06:00 -
[361] - Quote
Goric Rumis wrote:And it sounds like the loot will be parceled out based on an algorithm that tries to give you stuff that's useful to you (I believe it was based on the type of equipment you use, so you might get something that's higher-level than you can use, but it would still eventually be useful--e.g., a prototype scout suit if you're running standard scouts). But I'm basing that on one little statement I remember from a few weeks back, so it may not be accurate. Where did you hear that? Was it a dev or just someone random speculating? Because I've heard no such thing from any official source. All that has been said about salvage is that it will be based upon 50% of what the enemy team had destroyed in the battle. |
D3LTA SUP3RMAN
D3LTA FORC3 Orion Empire
248
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Posted - 2013.04.18 00:11:00 -
[362] - Quote
So, according to the recent CAST 514 episode, CCP Foxfour indicated that all districts are going to start with a completely random reinforcement timer. My question is this: When the district is in an unlocked state and not being attacked or modified in any way, can a corporation THEN change the reinforcement timer, or are we stuck with that timer forever?
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Mavado V Noriega
SyNergy Gaming EoN.
2771
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Posted - 2013.04.18 00:37:00 -
[363] - Quote
D3LTA SUP3RMAN wrote:So, according to the recent CAST 514 episode, CCP Foxfour indicated that all districts are going to start with a completely random reinforcement timer. My question is this: When the district is in an unlocked state and not being attacked or modified in any way, can a corporation THEN change the reinforcement timer, or are we stuck with that timer forever?
u will be able to change it, just not right away gotta wait at least 24hrs if no one attacks u |
Piercing Serenity
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
267
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Posted - 2013.04.18 00:44:00 -
[364] - Quote
Mavado V Noriega wrote:D3LTA SUP3RMAN wrote:So, according to the recent CAST 514 episode, CCP Foxfour indicated that all districts are going to start with a completely random reinforcement timer. My question is this: When the district is in an unlocked state and not being attacked or modified in any way, can a corporation THEN change the reinforcement timer, or are we stuck with that timer forever?
u will be able to change it, just not right away gotta wait at least 24hrs if no one attacks u
That's not how I understood the podcast. To me, it sounded like FoxFour was saying:
"Each district has a static, permanent timer. If you capture a district with a 00:30 to 01:30 timer, it will stay like that forever. You need to make sure that you capture districts you can actively defend." |
D3LTA SUP3RMAN
D3LTA FORC3 Orion Empire
248
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Posted - 2013.04.18 00:54:00 -
[365] - Quote
Piercing Serenity wrote:Mavado V Noriega wrote:D3LTA SUP3RMAN wrote:So, according to the recent CAST 514 episode, CCP Foxfour indicated that all districts are going to start with a completely random reinforcement timer. My question is this: When the district is in an unlocked state and not being attacked or modified in any way, can a corporation THEN change the reinforcement timer, or are we stuck with that timer forever?
u will be able to change it, just not right away gotta wait at least 24hrs if no one attacks u That's not how I understood the podcast. To me, it sounded like FoxFour was saying: "Each district has a static, permanent timer. If you capture a district with a 00:30 to 01:30 timer, it will stay like that forever. You need to make sure that you capture districts you can actively defend."
Exactly bro. That is why I asked that question before I completely go off on CCP. I already have that thread typed and ready to post if they tell me we cant even change our timers. I am very quiet on the forums for the most part, but I will come unglued if that happens. |
Django Quik
R.I.f.t
346
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Posted - 2013.04.18 09:37:00 -
[366] - Quote
You can definitely change your reinforcement timer, as long as the district is not locked. There was some mention about the first day being more complicated because the RTs are seeded randomly but after that first lock status comes off you can change it to your liking.
Check the top line of this table (the numbers may be old but this particular mechanic hasn't changed): http://wiki.eveonline.com/en/wiki/Planetary_Conquest#District_Actions |
Bendtner92
Imperfects Negative-Feedback
481
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Posted - 2013.04.18 10:32:00 -
[367] - Quote
Django Quik wrote:You can definitely change your reinforcement timer, as long as the district is not locked. There was some mention about the first day being more complicated because the RTs are seeded randomly but after that first lock status comes off you can change it to your liking. Check the top line of this table (the numbers may be old but this particular mechanic hasn't changed): http://wiki.eveonline.com/en/wiki/Planetary_Conquest#District_Actions This.
FoxFour said you have to take districts with an optimal window for you/your corp because you can't change it in the first 24 hours. If no one attacks you you're free to change it after those 24 hours.
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D3LTA SUP3RMAN
D3LTA FORC3 Orion Empire
248
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Posted - 2013.04.18 14:18:00 -
[368] - Quote
https://twitter.com/RegnerBA/status/324886015774973952 |
Django Quik
R.I.f.t
363
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Posted - 2013.04.22 07:58:00 -
[369] - Quote
Just thought of some more questions that I don't think have been answered (or I've at least not quite fully understood)...
Will we be able to see what specific map a district is before claiming/attacking?
If you attack with a genolution pack (whether or not you own a district) and win but don't take over the district, do any left over clones from the pack get auto-sold because they have no district to return to? Or do they just get returned to your nearest/a random district you own. |
Bendtner92
Imperfects Negative-Feedback
493
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Posted - 2013.04.22 08:58:00 -
[370] - Quote
Django Quik wrote:Will we be able to see what specific map a district is before claiming/attacking? I don't think so. From what I understand you'll be able to see the SI, the owner of the district, the reinforcement timer and how many clones are there. Not the specific map.
Quote:If you attack with a genolution pack (whether or not you own a district) and win but don't take over the district, do any left over clones from the pack get auto-sold because they have no district to return to? Or do they just get returned to your nearest/a random district you own. They'll be auto-sold I'm pretty sure, no matter if you have another district or not. |
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Don Von Hulio
Not Guilty EoN.
145
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Posted - 2013.04.22 10:13:00 -
[371] - Quote
They do realize that DUST Corporations backed by legitament eve corps have billions of ISK. And 80mil wont even be a noticeable deduction...
This PC all sounds kinda flawed. Give me a MMOFPS that fun to play, not some rigged game mode that in time will just be uphill battles for no real cause. |
Tiluvo
Digital Mercs
54
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Posted - 2013.04.22 11:02:00 -
[372] - Quote
Don Von Hulio wrote:They do realize that DUST Corporations backed by legitament eve corps have billions of ISK. And 80mil wont even be a noticeable deduction...
This PC all sounds kinda flawed. Give me a MMOFPS that fun to play, not some rigged game mode that in time will just be uphill battles for no real cause. Yeah, the capsuleers have deep pockets, but there is no way to give that ISK to us mercs; until the economies are merged, it doesn't matter what your alliance's balance is, it won't do you any good. |
MEAT SLABB
Sand Mercenary Corps Inc.
3
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Posted - 2013.04.23 07:45:00 -
[373] - Quote
Tlhere is no economic way to allow ISK in EVE to be used in D\UST in any way. Simple economics prevents the two from merging. . EVE has 10 years of economic build up.... these people have Trillions (with a T) of ISK. CeoPyrex said you would Tip your Space Butler a Billion ISK and doubts it will ever be possible to allow EVE players to use EVE ISK in DUST. The only way you could do it is increase the price of everything 10x or 1000% so that nifty gun you have for $25,000 ISK would be $250,000. Real world...Gas is $50 a gallon tomorrow...Go your Rent just went from $1,200 a month to $12,000. The economy would collapse or if they just simply allowed EVE money in anyone not in EVE would be out of the game. Of course CCP knows this so dont worry about EVE money but I will say if you plan on Playing Dust long Term......you j...u...s....t mignt want to learn a wee bit about the boys of EVE and get to know how a CCP ran game goes. To ignore EVE as A DUST player I believe will limit your overall success. |
SuperKing BigNuts
Contract Hunters
19
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Posted - 2013.04.24 05:58:00 -
[374] - Quote
having been a 5 year bitter-vet of EVE, all im waiting for is the punchline for the nullsec powerblocs to start dumping isk into a novelty.
just seems like a quick and dirty isk sink from EVE backers to me...
any 'serious' nullsec pilot can fairly easily grind out 100-150m/hour... the rookies can grind out 20-50 with little to no effort until they pick up a noctis, and the casual gamers probably not a big fan of the amount of participation required...
by these metrics, if there is to be any benefit to the owners of nullsec, they will be investing heavily in the PC shenanigans of their sponsored DUST-Bunnehs...
im not sure the numbers on FW, but there are vices in empire that pull up to 100m/h last i tooled about... and i can wager they will drop a shiny dime or two for the ownership of their systems, just like the nullsec alliances
i am not saying that investing all that isk on dust is a good idea, but im saying that this price tag isnt going to stop the powerblocs from steamrolling everything in their path that isnt NAPfested, and even then, a dedicated carebear can bankroll 1b/week with relative ease while working a 40h work week... with a 30% tax rate... i know from experience...
1b/week personal income, with a 30% tax is still 300m, count the rest of the corporate income, and any donation for being said dedicated carebear, these prices stop nothing as far as nullsec powerblocs are going to be concerned...
so as i said, just awaiting the punchline for what the eggers will get to feed the troll
*EDIT* as far as eggers giving isk to dust bunnehs, as far as im aware the corp wallets are connected between dust and EVE, exactly how, i do not have privileged knowledge, but seems silly to have a corp wallet a ceo on eve cant touch. |
Dezus 1000
Reaper Galactic
16
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Posted - 2013.04.25 15:08:00 -
[375] - Quote
Django Quik wrote:You can definitely change your reinforcement timer, as long as the district is not locked. There was some mention about the first day being more complicated because the RTs are seeded randomly but after that first lock status comes off you can change it to your liking. Check the top line of this table (the numbers may be old but this particular mechanic hasn't changed): http://wiki.eveonline.com/en/wiki/Planetary_Conquest#District_Actions
Thanks for the useful link *thumbs up*. |
Maximus Stryker
Villore Sec Ops Gallente Federation
424
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Posted - 2013.05.01 20:36:00 -
[376] - Quote
Is this an accurate possible outcome:
1) We are attacked and defend our district 2) We are awesome and our whole team goes 10-0 3) Thus, the attackers all goes 0-10 4) Attacking MCC is destroyed 5) They lose 160 clones 6) We would lose 0 clones 7) We would get 50% of any clones over 160 that they brought and didn't get to use (so if they came with 200 clones, we would get 20) 8) We get $12,800,000 ISK / 16 players (winners get paid $80,000 ISK for biomass of each clone killed...160*80,000=12,800,000) 9) We get loot 10) We remain in control of our district 11) The attacking corp has a 1 hour window of exclusive rights to attack us again 12) After that exclusive window, anyone can attack our district and a match will be set for our next 1 hour window after a 24 period.
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Django Quik
R.I.f.t Orion Empire
388
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Posted - 2013.05.02 19:23:00 -
[377] - Quote
Maximus Stryker wrote:Is this an accurate possible outcome:
1) We are attacked and defend our district 2) We are awesome and our whole team goes 10-0 3) Thus, the attackers all goes 0-10 4) Attacking MCC is destroyed 5) They lose 160 clones 6) We would lose 0 clones 7) We would get 50% of any clones over 160 that they brought and didn't get to use (so if they came with 200 clones, we would get 20) 8) We get $12,800,000 ISK / 16 players (winners get paid $80,000 ISK for biomass of each clone killed...160*80,000=12,800,000) 9) We get loot 10) We remain in control of our district 11) The attacking corp has a 1 hour window of exclusive rights to attack us again 12) After that exclusive window, anyone can attack our district and a match will be set for our next 1 hour window after a 24 period.
That all sounds entirely correct. |
Deathlord Diego
THE NORTH WATCH
2
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Posted - 2013.05.13 15:28:00 -
[378] - Quote
CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can.
but it-¦s really unfair to the smaller corps who have maybe 30 good players but dont have 200 players that donate more often to the corp. |
Mortal Maximus
THE CELESTIAL BEINGS
22
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Posted - 2013.05.13 15:34:00 -
[379] - Quote
Yh, 80mil isk is indeed alot to ditch for small corps :( |
MacGoogles iS-me-name
ThatsHott
13
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Posted - 2013.05.13 16:44:00 -
[380] - Quote
^ should be based off the amount of players within the corp, 20mill - Corps w/ 20 members or lower 30mill - Corps w/ 21-40 members 40mill - Corps w/ 41-60 members 50mill - Corps w/ 61-80 members 60mill - Corps w/ 81-100 members 70mill - Corps w/ 101-200 members 80mill - Corps w/ 200+ members
Idk I just figured I may as well, see what people think. |
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JONAHBENHUR
New Eden's Most Wanted Gentlemen's Agreement
2
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Posted - 2013.05.15 15:32:00 -
[381] - Quote
join a bigger corp or merge with your buddies not a lot of point to be in a tiny lil corp anyway also there are alliances out there aswell you may want to look into them b4 crying around on a public forum
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Agent Joseph
Osmon Surveillance Caldari State
0
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Posted - 2013.05.15 16:56:00 -
[382] - Quote
For all the teary-eyed martyrs who complain that their little mom-and-pop store can't compete with Walmart...
HTFU
Like EvE, DUST514 is a game about experimentation and optimization within a sandbox. You can try the small corp + PC thing, and it might even work for you. But if you're pretty sure it will fail, given the realities of the sandbox, WHY ARE WE STILL TALKING ABOUT IT?? DUST isn't the place to whine about your play style be delegitimized. It's time to adapt your play style to the sandbox.
I am sure small corps whine about not being able to hold sov in EvE. You know who cares? Literally no one.
Tldr: Big organizations are always better at concentrating resources. Always. Accept reality and move on. |
Fannomos
Off Shore Accounting
6
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Posted - 2013.05.15 19:40:00 -
[383] - Quote
Agent Joseph you are bang on. Can't complain. But now that I look at the map and saw how CRONOS geno-bombed the map I think this game is going to need PVE to save it. If I were a big corp. I would never pay clone attrition rates, the 80m ISK can now be earned every day from the 10 districts that were taken in the first 10minutes of 5/14.
I saw that several districts were "Under Attack" in the first day, but there might be too many to attack in order to keep a corp. that owns 20 districts from exploding due to its own growth. It is like slay, except there is no NPC bugs on the spots you already own to keep occupied when you are not under attack. Maybe CCP will make weak NPC drones attack districts to keep corps from doubling districts without effort.
We all have 80m ever since the refund, but as you know with simple and compound interest the earlier you invest the sooner it will double. Now that there are no districts left to take, small corp. or not, those who don't have an investment can't hope to see their funds grow like those with 10+ districts.
I'm so proud of CRONOS for winning though, I think its awesome and I hope they have fun! |
CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
150
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Posted - 2013.05.16 16:39:00 -
[384] - Quote
Hi, someone help me out here
We attacked an enemy district today that had 240 clones at start. we won by MCC takedown, killing perhaps 100 clones or so - the battle crashed at the end on the victory sign and when restarted, we had an online district under enemy control, that i had to spend another 80m to attack again and saw they had gone back to 160 clones so it looks like they got their clones given to them, even tho they lost.
The next battle is in 2 days, looks like they get 2 more clone refreshes, so basically its impossible to take the district correct?
Is this intended mechanics? |
Parson Atreides
Ahrendee Mercenaries
334
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Posted - 2013.05.16 17:16:00 -
[385] - Quote
CEOPyrex CloneA wrote:Hi, someone help me out here
We attacked an enemy district today that had 240 clones at start. we won by MCC takedown, killing perhaps 100 clones or so - the battle crashed at the end on the victory sign and when restarted, we had an online district under enemy control, that i had to spend another 80m to attack again and saw they had gone back to 160 clones so it looks like they got their clones given to them, even tho they lost.
The next battle is in 2 days, looks like they get 2 more clone refreshes, so basically its impossible to take the district correct?
Is this intended mechanics?
I think your initial numbers may be wrong. Everyone who took a district started with 150 because that's what the starter pack has. Everyone should have gotten 2 RT worth of clones before they were hit the first time, so they either have 300 (PF and RL) or 310 (CH).
If you won and killed less than 150 clones, it would have taken away 150 minimum from their reserve because that's the minimum amount that die if you lose a fight. Since you say they have 160 left, I'm guessing you attacked a district with a CH and they had 310. You'll need to fight 2 more times to take the district if you don't kill 160 in the next fight.
As for a battle being 2 days away, you have a 1-hour Corp-exclusive window after the start of the battle when you can launch another attack on that district. That 1-hour window allows you to ignore the minimum 24-hour rule and instead it'll be something like 23 hours 30 minutes. If you don't choose to attack within that window, you'll have to wait 2 days because your attack will come after the beginning of the RT, effectively making you wait 47 hours.
Oh and we got the Victory Screen Freeze bug too, but it still took away 150 from them and we got the rewards from battle. |
CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
150
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Posted - 2013.05.16 23:25:00 -
[386] - Quote
Parson Atreides wrote:CEOPyrex CloneA wrote:Hi, someone help me out here
We attacked an enemy district today that had 240 clones at start. we won by MCC takedown, killing perhaps 100 clones or so - the battle crashed at the end on the victory sign and when restarted, we had an online district under enemy control, that i had to spend another 80m to attack again and saw they had gone back to 160 clones so it looks like they got their clones given to them, even tho they lost.
The next battle is in 2 days, looks like they get 2 more clone refreshes, so basically its impossible to take the district correct?
Is this intended mechanics? I think your initial numbers may be wrong.
Yeah i checked the footage i had (i film these things) and their starting clones were 230, their ending clones amount was 167 and we won by MCC
Upon getting back into the quarters, i see they have 160 clones left and the district is 'online' so i pay another 80m to hit them again in 2 days, which surely means they will get 2 RT clone drops right? cos the district isnt offline.
Sounds broken to me that does, whats the point in hitting stuff..... |
Severance Pay
Hellstorm Inc League of Infamy
204
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Posted - 2013.05.16 23:40:00 -
[387] - Quote
KatanaPT wrote:CCP Nullarbor wrote:Mavado V Noriega wrote:CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. ill admit it fucks up smaller corps they will already have a hard time holding 1 district the price for re-entry should they get the boot will keep them out which imo is a bad move It will be challenging but not impossible. It's kind of like small corps in EVE saving up for their first POS. Its a big investment for them and at the same time very exciting. However unlike POS's provided you can field a strong 16 man team you have just as much chance of maintaining your district as the big guys. Foxfour, im sorry but i dont think you are getting my point. We (corporations) have a flawed way of getting isk, donations arent the answer, taxes are. Until that and as i said before, relying on the charity of enough players wont get small corps, poor corps, into PC. Hmmm. 80m divided 16 ways is 5m each. So 16 people front 5m each for 150 clones, if you can't do this is 2 hours of ambush you do not belong in DUST let alone planetary conquest. |
Severance Pay
Hellstorm Inc League of Infamy
204
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Posted - 2013.05.16 23:49:00 -
[388] - Quote
CEOPyrex CloneA wrote:Parson Atreides wrote:CEOPyrex CloneA wrote:Hi, someone help me out here
We attacked an enemy district today that had 240 clones at start. we won by MCC takedown, killing perhaps 100 clones or so - the battle crashed at the end on the victory sign and when restarted, we had an online district under enemy control, that i had to spend another 80m to attack again and saw they had gone back to 160 clones so it looks like they got their clones given to them, even tho they lost.
The next battle is in 2 days, looks like they get 2 more clone refreshes, so basically its impossible to take the district correct?
Is this intended mechanics? I think your initial numbers may be wrong. Yeah i checked the footage i had (i film these things) and their starting clones were 230, their ending clones amount was 167 and we won by MCC Upon getting back into the quarters, i see they have 160 clones left and the district is 'online' so i pay another 80m to hit them again in 2 days, which surely means they will get 2 RT clone drops right? cos the district isnt offline. Sounds broken to me that does, whats the point in hitting stuff..... Send in a ticket. You go on and on about how much CCP loves us then they will give you justice as soon as ticket is reviewed. Nobodies perfect, and CCP almost always messes up so this is expected and it is tolerable as long as they honor us. |
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CCP Nullarbor
C C P C C P Alliance
1169
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Posted - 2013.05.17 00:16:00 -
[389] - Quote
I posted a thread with a few discussion points about PC today:
https://forums.dust514.com/default.aspx?g=posts&t=78449&find=unread |
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crazy space 1
Krullefor Organization Minmatar Republic
1171
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Posted - 2013.05.17 02:00:00 -
[390] - Quote
CEOPyrex CloneA wrote:Parson Atreides wrote:CEOPyrex CloneA wrote:Hi, someone help me out here
We attacked an enemy district today that had 240 clones at start. we won by MCC takedown, killing perhaps 100 clones or so - the battle crashed at the end on the victory sign and when restarted, we had an online district under enemy control, that i had to spend another 80m to attack again and saw they had gone back to 160 clones so it looks like they got their clones given to them, even tho they lost.
The next battle is in 2 days, looks like they get 2 more clone refreshes, so basically its impossible to take the district correct?
Is this intended mechanics? I think your initial numbers may be wrong. Yeah i checked the footage i had (i film these things) and their starting clones were 230, their ending clones amount was 167 and we won by MCC Upon getting back into the quarters, i see they have 160 clones left and the district is 'online' so i pay another 80m to hit them again in 2 days, which surely means they will get 2 RT clone drops right? cos the district isnt offline. Sounds broken to me that does, whats the point in hitting stuff..... The game assumes you do not want to continue the attack and you only get about 3 minutes after the battle is over to tell the game , NO don't retreat !! |
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