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Author |
Thread Statistics | Show CCP posts - 35 post(s) |
steadyhand amarr
Imperfects Negative-Feedback
407
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Posted - 2013.04.05 14:38:00 -
[31] - Quote
Money sinks will never work in dust or eve why... Because this game is all about getting as much isk as possabile so why would Anyone take part in a isk sink it. defeats the whole core of eve |
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CCP FoxFour
C C P C C P Alliance
2888
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Posted - 2013.04.05 14:41:00 -
[32] - Quote
Bendtner92 wrote:With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost.
On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but the standard ISK payout can easily exceed 1 million ISK per player, if the other team is in full prototype gear.
So overall each player on the winning side are guaranteed to get at least 1,75 million ISK, if the other team is in full prototype gear. They might even get more than that, since the standard ISK payout might be bigger than what I outlined. On top of that there will be loot (which will be more or less useless to start with).
The biomass ISK payment replaces the normal ISK payment you get from instant battles.
So biomass + loot + possible stolen clones going to the corp |
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xLTShinySidesx
UNOBTANIUM INC
4
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Posted - 2013.04.05 14:41:00 -
[33] - Quote
Yeah this sucks, this totally screwed our whole alliance from being able to compete in PC by making the starting price 80 mil... We have 8 small corps that have been working their asses off to have 20 mil isk for the startup.
PC was just ruined...now the big corps will get bigger and have more money and power, what a waste of what would have been fun for everyone.
Now it will be fun for no one, there will be I assume 10 different corps competing in conquest. |
Maximus Stryker
Villore Sec Ops Gallente Federation
407
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Posted - 2013.04.05 14:41:00 -
[34] - Quote
Bendtner92 wrote:With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost.
On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but the standard ISK payout can easily exceed 1 million ISK per player, if the other team is in full prototype gear.
So overall each player on the winning side are guaranteed to get at least 1,75 million ISK, if the other team is in full prototype gear. They might even get more than that, since the standard ISK payout might be bigger than what I outlined. On top of that there will be loot (which will be more or less useless to start with). EDIT: Just read post #32 (my bad)
What can we expect a winning player to likely walk away with in terms of ISK? |
Bendtner92
Imperfects Negative-Feedback
462
|
Posted - 2013.04.05 14:44:00 -
[35] - Quote
CCP FoxFour wrote:Bendtner92 wrote:With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost.
On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but the standard ISK payout can easily exceed 1 million ISK per player, if the other team is in full prototype gear.
So overall each player on the winning side are guaranteed to get at least 1,75 million ISK, if the other team is in full prototype gear. They might even get more than that, since the standard ISK payout might be bigger than what I outlined. On top of that there will be loot (which will be more or less useless to start with). The biomass ISK payment replaces the normal ISK payment you get from instant battles. So biomass + loot + possible stolen clones going to the corp That's not what you answered the other day?
Now it won't be worth it? 12 million ISK is nothing.
You can't really use the loot for this math until we get trading. Clones stolen makes up for the clones lost in the battle, and is not a profit for the individual in the match.
With only 12 million split on the 16 players, the individual will be at a huge ISK loss each battle.
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CCP FoxFour
C C P C C P Alliance
2888
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Posted - 2013.04.05 14:46:00 -
[36] - Quote
Maximus Stryker wrote:Bendtner92 wrote:With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost.
On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but the standard ISK payout can easily exceed 1 million ISK per player, if the other team is in full prototype gear.
So overall each player on the winning side are guaranteed to get at least 1,75 million ISK, if the other team is in full prototype gear. They might even get more than that, since the standard ISK payout might be bigger than what I outlined. On top of that there will be loot (which will be more or less useless to start with). Just read post #32 (my bad) Can we get a Dev to confirm that if you win. you get all of the following: 1. "Standard" or "Regular" ISK payouts like we see in pub matches 2. ISK from the Biomass of clones 3. Loot from the battle Can you confirm that a winning player is likely to walk away with about 1.75m ISK? Apologies for being so dense.
My post #32 does that no?
The only ISK payment from a match is the number of clones destroyed * biomass value.
Keep in mind the losing side needs to lose a minimum of 150 clones, but the attackers are going to lose clones killing those and they are added on top.
So say you win. You kill 150 clones and lose 100 doing it. That is 250 clones killed at a rate of 80,000 ISK. That is 20M ISK divided by 16 players for 1.25M ISK per player.
On top of that you get 50% of the loot from the other team. |
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CCP FoxFour
C C P C C P Alliance
2888
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Posted - 2013.04.05 14:46:00 -
[37] - Quote
Bendtner92 wrote:CCP FoxFour wrote:Bendtner92 wrote:With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost.
On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but the standard ISK payout can easily exceed 1 million ISK per player, if the other team is in full prototype gear.
So overall each player on the winning side are guaranteed to get at least 1,75 million ISK, if the other team is in full prototype gear. They might even get more than that, since the standard ISK payout might be bigger than what I outlined. On top of that there will be loot (which will be more or less useless to start with). The biomass ISK payment replaces the normal ISK payment you get from instant battles. So biomass + loot + possible stolen clones going to the corp That's not what you answered the other day? Now it won't be worth it? 12 million ISK is nothing. You can't really use the loot for this math until we get trading. Clones stolen makes up for the clones lost in the battle, and is not a profit for the individual in the match. With only 12 million split on the 16 players, the individual will be at a huge ISK loss each battle.
Where did I say what? |
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Mavado V Noriega
SyNergy Gaming EoN.
2662
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Posted - 2013.04.05 14:46:00 -
[38] - Quote
Maximus Stryker wrote: 80m ISK / 16 man tema = 5m ISK per person. Most people can get 5m ISK in about 2/3 nights worth of pubs...
true only if pubs were actually fun to play atm fighting other corps is the only fun thing in dust atm
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1271
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Posted - 2013.04.05 14:47:00 -
[39] - Quote
so nobody else is bothered by the : You win, you're stuck. Nobody else thinks inter-region fights are gonna be discouraged by the offered "Counter Attack Day" due to the lock after a district is taken ?
Taking a district should prompt the corp with a "'congrats ! you took the district. So, what RT would you like ?" |
Bendtner92
Imperfects Negative-Feedback
462
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Posted - 2013.04.05 14:49:00 -
[40] - Quote
CCP FoxFour wrote:Where did I say what? I didn't know the clones the winners lost would count as biomass reward as well. That makes it slightly higher than 12 million ISK, but I still don't think that's enough of a reward to the winning side.
Also you said (or implied) that we would have standard ISK payouts in this post (my biomass number is actually wrong in the thread, just ignore that):
https://forums.dust514.com/default.aspx?g=posts&m=667045#post667045 |
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CCP FoxFour
C C P C C P Alliance
2891
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Posted - 2013.04.05 14:50:00 -
[41] - Quote
Mavado V Noriega wrote:Maximus Stryker wrote: 80m ISK / 16 man tema = 5m ISK per person. Most people can get 5m ISK in about 2/3 nights worth of pubs...
true only if pubs were actually fun to play atm fighting other corps is the only fun thing in dust atm
Factional Warfare fights are going to become a much bigger thing with Uprising and, we hope, be used a lot more for this sort of thing when not fighting corporation battles for planetary conquest. |
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Torr Wrath
Subdreddit Test Alliance Please Ignore
140
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Posted - 2013.04.05 14:50:00 -
[42] - Quote
Warning: I ramble a lot and I often dont make sense.
Quote: So what we are going to do is let you always at any time buy clone starter packages from Genolution. So go ahead, grab as many districts as you think you can hold, but you will have to defend them or you are just going to lose them and have spent the initial ISK for nothing.
Q) Can starter packs of clones be used on your own district? A) If you feel like spending all that ISK, yes.
I am seriously conflicted about what this means.
I like how, with the new price, it makes it so if you are a large corp with a lot of ISK and you decide to just start throwing your money at something the game will happily let you and it might work for the short term. Having districts maxed out with clones right off the bat (or close to it) If you decide to do it is a good way to ensure you can hold said district (at least for a day or two). Its a shortcut based on spending far more ISK than is sane, which I dont mind as long as it cant be kept up forever (in which case its annoying).
I am worried about what this does to smaller corps trying to get their feet wet. I know you said you will be watching this. But I guess a good question is why do you only have the one clone pack to buy? Why not have two packs. A Starter Genolution Pack, usable only if you dont have a district yet and at a cheaper cost (Maybe not 20M, as that might be a little low but still lower than 80M). And then a Standard Genolution Pack at 80M ISK than can be used even with a district. It should lower the barrier to entry a little while still making it tough to buy your way into a huge foothold.
I really dont like how.. based on my understanding of the Clone Packs, Someone could purchase a clone pack at any point and by using it to attack could then bypass the attrition rate. Anywhere could be attacked by anyone regardless of where they are located in the region without suffering from the normal limitations of attrition. I dont think allowing someone to just pay ISK to bypass normal limitations is a good thing. If you use the Genolution clone pack to attack someone at least have it suffer some kind of attrition based on the nearest district you own (unless you dont own one).
Spending isk to spead up the process of getting clones where you have them? or expanding faster? I am Okay with that. Its a game about mercs. Spending more money should be able to speed things along a little. Spending isk to be able to ignore a part of the game and strategy? And attack people you otherwise couldnt have attacked at all due to distance? Not okay with that.
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tastzlike chicken
ROGUE SPADES
64
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Posted - 2013.04.05 14:50:00 -
[43] - Quote
KatanaPT wrote:CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. Im sorry but you are wrong in that assumption, you assume that with the current flawed way of corporations getting isk ( by donation) works with everyone polling in, but thats not the case as there are no doubt some cheap members in any corp and also i have no way to track who has donated (this seriously needs to get implemented).Without taxes and just relying in the good faith of all the corp members any small to medium corp (mine is i think at 35 members) is at a risk of not getting the isk needed to start in PC. And as you just said "for corporations that have enough active members", by active you cant infer donations. Im sorry for the rant but all i see is mega corps and alliances who already are rich beyond my wildest ideas just getting richer, and small corps who arent able to get donations but have active members, completly out of one of the strong points of why me and certainly many players have kept playing Dust, for not what it is now, but for what it can become.
Well, someone beat me too it.
The absence of corporation management tools and interface has been an ongoing irritation. Pertinent to this discussion is:
-the inability to set tax rates -the inability to track player donations -the inability to set roles and limit access to the main wallet while preserving other helpful abilities of directors (the only role available) -the inability to email your corporation en masse (unless you have an EVE side director or CEO -even then you have to do a work around).
CCP you have done very little to enable corporations to manage and develop their economic interests and I feel that your internal calculations about PC required a lot of unjustifiable presumptions.
At a minimum, you have just raised the entry requirements to PC in a way that disadvantages small and medium sized corporations (assuming an even donation rate across the player base).
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Maximus Stryker
Villore Sec Ops Gallente Federation
408
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Posted - 2013.04.05 14:51:00 -
[44] - Quote
CCP FoxFour wrote:Maximus Stryker wrote:Bendtner92 wrote:With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost.
On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but the standard ISK payout can easily exceed 1 million ISK per player, if the other team is in full prototype gear.
So overall each player on the winning side are guaranteed to get at least 1,75 million ISK, if the other team is in full prototype gear. They might even get more than that, since the standard ISK payout might be bigger than what I outlined. On top of that there will be loot (which will be more or less useless to start with). Just read post #32 (my bad) Can we get a Dev to confirm that if you win. you get all of the following: 1. "Standard" or "Regular" ISK payouts like we see in pub matches 2. ISK from the Biomass of clones 3. Loot from the battle Can you confirm that a winning player is likely to walk away with about 1.75m ISK? Apologies for being so dense. My post #32 does that no? The only ISK payment from a match is the number of clones destroyed * biomass value. Keep in mind the losing side needs to lose a minimum of 150 clones, but the attackers are going to lose clones killing those and they are added on top. So say you win. You kill 150 clones and lose 100 doing it. That is 250 clones killed at a rate of 80,000 ISK. That is 20M ISK divided by 16 players for 1.25M ISK per player. On top of that you get 50% of the loot from the other team. Yes, thank you. I was in the middle of my post when you replied and then I went back in to edit my fail. |
Gunner Nightingale
Internal Error. Negative-Feedback
441
|
Posted - 2013.04.05 14:52:00 -
[45] - Quote
Mavado V Noriega wrote:Maximus Stryker wrote: 80m ISK / 16 man tema = 5m ISK per person. Most people can get 5m ISK in about 2/3 nights worth of pubs...
true only if pubs were actually fun to play atm fighting other corps is the only fun thing in dust atm
FW? |
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CCP Nullarbor
C C P C C P Alliance
829
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Posted - 2013.04.05 14:53:00 -
[46] - Quote
Maximus Stryker wrote:KatanaPT wrote:CCP Nullarbor wrote:Mavado V Noriega wrote:CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. ill admit it fucks up smaller corps they will already have a hard time holding 1 district the price for re-entry should they get the boot will keep them out which imo is a bad move It will be challenging but not impossible. It's kind of like small corps in EVE saving up for their first POS. Its a big investment for them and at the same time very exciting. However unlike POS's provided you can field a strong 16 man team you have just as much chance of maintaining your district as the big guys. Foxfour, im sorry but i dont think you are getting my point. We (corporations) have a flawed way of getting isk, donations arent the answer, taxes are. Until that and as i said before, relying on the charity of enough players wont get small corps, poor corps, into PC. Disagree Taxes will help and I hope are added into the game, but if your corp can sustain itself without taxes than you may need to rethink you management style. If you can't get your corp to pull together 80m ISK than you need to either reconsider your corps involvement with PC or start recruiting. 80m ISK / 16 man tema = 5m ISK per person. Most people can get 5m ISK in about 2/3 nights worth of pubs...
Pretty much this. Like FoxFour said, we've done the math. If your corp can't save 5-10 mil per player to pay for 2 or 3 starter packs then you probably can't sustain being involved in PC anyway.
We like that its a big group investment too, diplomacy and recruitment is as much a part of PC as the ground battle. |
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Xander Mercy
SVER True Blood Unclaimed.
102
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Posted - 2013.04.05 14:55:00 -
[47] - Quote
KatanaPT wrote:CCP Nullarbor wrote:Mavado V Noriega wrote:CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. ill admit it fucks up smaller corps they will already have a hard time holding 1 district the price for re-entry should they get the boot will keep them out which imo is a bad move It will be challenging but not impossible. It's kind of like small corps in EVE saving up for their first POS. Its a big investment for them and at the same time very exciting. However unlike POS's provided you can field a strong 16 man team you have just as much chance of maintaining your district as the big guys. Foxfour, im sorry but i dont think you are getting my point. We (corporations) have a flawed way of getting isk, donations arent the answer, taxes are. Until that and as i said before, relying on the charity of enough players wont get small corps, poor corps, into PC. blame your member for being cheap |
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CCP FoxFour
C C P C C P Alliance
2891
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Posted - 2013.04.05 14:55:00 -
[48] - Quote
Bendtner92 wrote:CCP FoxFour wrote:Where did I say what? I didn't know the clones the winners lost would count as biomass reward as well. That makes it slightly higher than 12 million ISK, but I still don't think that's enough of a reward to the winning side. Also you said (or implied) that we would have standard ISK payouts in this post (my biomass number is actually wrong in thread, just ignore that): https://forums.dust514.com/default.aspx?g=posts&m=667045#post667045
My apologies for the confusion, I appear to have misread your post.
We will keep an eye on how these things go post launch and continue to balance the numbers. Hopefully with how open we have been with this design we have proven we are willing and able to make changes based on feedback. That won't stop with the launch of planetary conquest on May 6th. Our roadmap specifically has balancing and iterating on Planetary Conquest as something we continue to do post release. |
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Vaerana Myshtana
Bojo's School of the Trades
596
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Posted - 2013.04.05 14:55:00 -
[49] - Quote
steadyhand amarr wrote:Money sinks will never work in dust or eve why... Because this game is all about getting as much isk as possabile so why would Anyone take part in a isk sink it. defeats the whole core of eve
Risk vs. Reward - the same reason that casinos are money sinks:
http://en.wikipedia.org/wiki/Problem_gambling#Gambler.27s_fallacy
Some people will win big and the rewards for doing so are worth the risk-taking.
The problem comes in when the winners form NAP Fests (The "Blue Donut" in EVE) that nearly eliminate their risks and make the risks too high for new gamblers to take a seat at the table.
This is why so many of us are yelling at CCP to make sure that PC is nigh-impossible for the Kaiju Corps to dominate completely.
To run with the gambling analogy:
Let's say that Las Vegas had a law that says if you can beat the owning corp of a casino at every high-stakes game in the house, you get to keep the casino.
A lot of people would spend a lot of money challenging the casino owners.
However, if the mechanics of the system made it virtually impossible for anyone but another casino to do it, then pretty soon the casinos would arrive at a "gentlemen's agreement" that ensured that they would not seriously try to beat each other. They might have a few "for fun" challenges, but not any hardcore attempts to take over anything but a failing casino- i.e., a NAP Fest.
Preventing NAP Fests requires a system that has a lot of differently sized casinos:
The small casinos are too much hassle for the big casino owners to bother with, but they offer big rewards to small, hungry guys.
The medium casinos are harder to capture and control than the little ones, but once someone has gotten one, they probably don't care about small casinos any more.
The large casinos are really, really hard to capture, but the rewards are so great and the challenges of keeping it tough enough that the big boys can't be bothered to worry about taking and holding small and medium casinos.
My hope is that PC will achieve this by using pockets of planets that are widely spaced. In that way, the larger pockets become the biggest casinos and the smallest pockets are the little casinos. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
280
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Posted - 2013.04.05 14:56:00 -
[50] - Quote
AWESOME! +1 |
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Maximus Stryker
Villore Sec Ops Gallente Federation
408
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Posted - 2013.04.05 14:56:00 -
[51] - Quote
Laurent Cazaderon wrote:so nobody else is bothered by the : You win, you're stuck. Nobody else thinks inter-region fights are gonna be discouraged by the offered "Counter Attack Day" due to the lock after a district is taken ?
Taking a district should prompt the corp with a "'congrats ! you took the district. So, what RT would you like ?" I assume the 1 hour window will remain the same so if you were able to attack in that window, you should be able to defend in that window until you are prompted to change the attack window. (am I missing the question?) |
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CCP FoxFour
C C P C C P Alliance
2891
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Posted - 2013.04.05 14:57:00 -
[52] - Quote
Maximus Stryker wrote:CCP FoxFour wrote:Maximus Stryker wrote:Bendtner92 wrote:With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost.
On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but the standard ISK payout can easily exceed 1 million ISK per player, if the other team is in full prototype gear.
So overall each player on the winning side are guaranteed to get at least 1,75 million ISK, if the other team is in full prototype gear. They might even get more than that, since the standard ISK payout might be bigger than what I outlined. On top of that there will be loot (which will be more or less useless to start with). Just read post #32 (my bad) Can we get a Dev to confirm that if you win. you get all of the following: 1. "Standard" or "Regular" ISK payouts like we see in pub matches 2. ISK from the Biomass of clones 3. Loot from the battle Can you confirm that a winning player is likely to walk away with about 1.75m ISK? Apologies for being so dense. My post #32 does that no? The only ISK payment from a match is the number of clones destroyed * biomass value. Keep in mind the losing side needs to lose a minimum of 150 clones, but the attackers are going to lose clones killing those and they are added on top. So say you win. You kill 150 clones and lose 100 doing it. That is 250 clones killed at a rate of 80,000 ISK. That is 20M ISK divided by 16 players for 1.25M ISK per player. On top of that you get 50% of the loot from the other team. Yes, thank you. I was in the middle of my post when you replied and then I went back in to edit my fail.
All good, glad to have it all answered. :) |
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CCP FoxFour
C C P C C P Alliance
2907
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Posted - 2013.04.05 14:59:00 -
[53] - Quote
tastzlike chicken wrote:KatanaPT wrote:CCP FoxFour wrote:KatanaPT wrote:wow, from 20mil to 80mil per clone package... neat way to get the smaller corps completly out of PC, thanx guys! *sarcasm* We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can. Im sorry but you are wrong in that assumption, you assume that with the current flawed way of corporations getting isk ( by donation) works with everyone polling in, but thats not the case as there are no doubt some cheap members in any corp and also i have no way to track who has donated (this seriously needs to get implemented).Without taxes and just relying in the good faith of all the corp members any small to medium corp (mine is i think at 35 members) is at a risk of not getting the isk needed to start in PC. And as you just said "for corporations that have enough active members", by active you cant infer donations. Im sorry for the rant but all i see is mega corps and alliances who already are rich beyond my wildest ideas just getting richer, and small corps who arent able to get donations but have active members, completly out of one of the strong points of why me and certainly many players have kept playing Dust, for not what it is now, but for what it can become. Well, someone beat me too it. The absence of corporation management tools and interface has been an ongoing irritation. Pertinent to this discussion is: -the inability to set tax rates -the inability to track player donations -the inability to set roles and limit access to the main wallet while preserving other helpful abilities of directors (the only role available) -the inability to email your corporation en masse (unless you have an EVE side director or CEO -even then you have to do a work around). CCP you have done very little to enable corporations to manage and develop their economic interests and I feel that your internal calculations about PC required a lot of unjustifiable presumptions. At a minimum, you have just raised the entry requirements to PC in a way that disadvantages small and medium sized corporations (assuming an even donation rate across the player base).
We actually will have a round table at Fanfest this year specifically dedicated to discussing this stuff. Discussing what DUST corporations need to manage their corporations and more than that what DUST players need to communicate and enhance the social experience. So if you know any DUST players coming to Fanfest please be sure to have them keep a lookout for that round table. :) |
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Bendtner92
Imperfects Negative-Feedback
462
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Posted - 2013.04.05 15:00:00 -
[54] - Quote
CCP FoxFour wrote:Bendtner92 wrote:CCP FoxFour wrote:Where did I say what? I didn't know the clones the winners lost would count as biomass reward as well. That makes it slightly higher than 12 million ISK, but I still don't think that's enough of a reward to the winning side. Also you said (or implied) that we would have standard ISK payouts in this post (my biomass number is actually wrong in thread, just ignore that): https://forums.dust514.com/default.aspx?g=posts&m=667045#post667045 My apologies for the confusion, I appear to have misread your post. We will keep an eye on how these things go post launch and continue to balance the numbers. Hopefully with how open we have been with this design we have proven we are willing and able to make changes based on feedback. That won't stop with the launch of planetary conquest on May 6th. Our roadmap specifically has balancing and iterating on Planetary Conquest as something we continue to do post release. No worries.
Since you get biomass from the clones you lost yourself (assuming you won the match) there might not even be a need for standard ISK payouts IF we get trading SOON (or at least corp hangars or something), so that the loot can be useful.
Because assuming you get 20 million in biomass (150 clones killed + 100 clones lost) and another 15 million in loot, that's more than 2 million ISK per player. I think that might be enough to cover for the lost fittings.
So basically just give us at least some sort of basic trading |
KatanaPT
Tech Guard
28
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Posted - 2013.04.05 15:00:00 -
[55] - Quote
PC is a strong selling point ot Dust, and its something we would like to invest in. So we did, by asking corp members to donate, i cant force ppl to donate nor i can control who did and when. I have a small corp and really wanted a small, very small, niche in PC, just a place to stomp our boot in, even if we would lose it after a while. Assumption is the mother of all screw ups, and Devs and most rich ppl in Dust assume that everyone has millions in wallet, that everyone can and will donate millions, that corps are rich, etc. But thats not the case, im not saying that i dont have enough man power, or that my individual corp players dont have lots of isk, im saying that as a corp its very difficult to get isk in corp wallet. As for management and recruiting im doing the best i can, not perfect, but im doing something. We had a plan and basically this new numbers just screwed it. And YES taxes would solve ALOT of problems.
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
77
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Posted - 2013.04.05 15:01:00 -
[56] - Quote
Maximus Stryker wrote:Laurent Cazaderon wrote:so nobody else is bothered by the : You win, you're stuck. Nobody else thinks inter-region fights are gonna be discouraged by the offered "Counter Attack Day" due to the lock after a district is taken ?
Taking a district should prompt the corp with a "'congrats ! you took the district. So, what RT would you like ?" I assume the 1 hour window will remain the same so if you were able to attack in that window, you should be able to defend in that window until you are prompted to change the attack window. (am I missing the question?)
I think he means the initial landing on the districts, which have randomized reinforcement timers. |
Vaerana Myshtana
Bojo's School of the Trades
596
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Posted - 2013.04.05 15:01:00 -
[57] - Quote
CCP FoxFour wrote:Mavado V Noriega wrote:Maximus Stryker wrote: 80m ISK / 16 man tema = 5m ISK per person. Most people can get 5m ISK in about 2/3 nights worth of pubs...
true only if pubs were actually fun to play atm fighting other corps is the only fun thing in dust atm Factional Warfare fights are going to become a much bigger thing with Uprising and, we hope, be used a lot more for this sort of thing when not fighting corporation battles for planetary conquest.
What about the Rogue Drones?
I wants to smash Bender Bending Rodr+Ąguez in the face. |
xLTShinySidesx
UNOBTANIUM INC
5
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Posted - 2013.04.05 15:01:00 -
[58] - Quote
We did the math and for corporations that have enough active members to play planetary conquest they should be able to afford this price. It might take them a week or so to get the ISK from scratch, but they can.[/quote]
ill admit it fucks up smaller corps they will already have a hard time holding 1 district the price for re-entry should they get the boot will keep them out which imo is a bad move[/quote]
It will be challenging but not impossible. It's kind of like small corps in EVE saving up for their first POS. Its a big investment for them and at the same time very exciting. However unlike POS's provided you can field a strong 16 man team you have just as much chance of maintaining your district as the big guys. [/quote]
Foxfour, im sorry but i dont think you are getting my point. We (corporations) have a flawed way of getting isk, donations arent the answer, taxes are. Until that and as i said before, relying on the charity of enough players wont get small corps, poor corps, into PC.[/quote] Disagree
Taxes will help and I hope are added into the game, but if your corp can sustain itself without taxes than you may need to rethink you management style.
If you can't get your corp to pull together 80m ISK than you need to either reconsider your corps involvement with PC or start recruiting.
80m ISK / 16 man tema = 5m ISK per person. Most people can get 5m ISK in about 2/3 nights worth of pubs...[/quote]
Pretty much this. Like FoxFour said, we've done the math. If your corp can't save 5-10 mil per player to pay for 2 or 3 starter packs then you probably can't sustain being involved in PC anyway.
We like that its a big group investment too, diplomacy and recruitment is as much a part of PC as the ground battle.[/quote]
It's a good thought in theory but you're totally disregarding the fact that we can pull mercs in from other corps to help with battles, this is why alliances of small corps are starting to pop up, this way we small corps can help each other sustain PC together... Well we could anyways but now with the 80 mil entry, you're right, we can't sustain. But now we can't sustain because we were set up for failure before PC even launches.
I wish you guys would reconsider the starting price.
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CCP FoxFour
C C P C C P Alliance
2907
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Posted - 2013.04.05 15:06:00 -
[59] - Quote
Torr Wrath wrote:Warning: I ramble a lot and I often dont make sense. Quote: So what we are going to do is let you always at any time buy clone starter packages from Genolution. So go ahead, grab as many districts as you think you can hold, but you will have to defend them or you are just going to lose them and have spent the initial ISK for nothing.
Q) Can starter packs of clones be used on your own district? A) If you feel like spending all that ISK, yes.
I am seriously conflicted about what this means. I like how, with the new price, it makes it so if you are a large corp with a lot of ISK and you decide to just start throwing your money at something the game will happily let you and it might work for the short term. Having districts maxed out with clones right off the bat (or close to it) If you decide to do it is a good way to ensure you can hold said district (at least for a day or two). Its a shortcut based on spending far more ISK than is sane, which I dont mind as long as it cant be kept up forever (in which case its annoying). I am worried about what this does to smaller corps trying to get their feet wet. I know you said you will be watching this. But I guess a good question is why do you only have the one clone pack to buy? Why not have two packs. A Starter Genolution Pack, usable only if you dont have a district yet and at a cheaper cost (Maybe not 20M, as that might be a little low but still lower than 80M). And then a Standard Genolution Pack at 80M ISK than can be used even with a district. It should lower the barrier to entry a little while still making it tough to buy your way into a huge foothold. I really dont like how.. based on my understanding of the Clone Packs, Someone could purchase a clone pack at any point and by using it to attack could then bypass the attrition rate. Anywhere could be attacked by anyone regardless of where they are located in the region without suffering from the normal limitations of attrition. I dont think allowing someone to just pay ISK to bypass normal limitations is a good thing. If you use the Genolution clone pack to attack someone at least have it suffer some kind of attrition based on the nearest district you own (unless you dont own one). Spending isk to spead up the process of getting clones where you have them? or expanding faster? I am Okay with that. Its a game about mercs. Spending more money should be able to speed things along a little. Spending isk to be able to ignore a part of the game and strategy? And attack people you otherwise couldnt have attacked at all due to distance? Not okay with that.
So two main things here:
Having multiple clone packages: Primarily development time and we don't think it is that necessary. If it turns out to be something that is needed we will look at adding it. The cost per clone probably won't change though and this leads us into the second point.
Using clone packages to bypass the attrition rate: The changes to the attrition rates and the starter pack price are very much linked. For the 6 jumps that you can go with just moving clones it should always be far more valuable to use your own clones versus buying a starter package. Beyond the 6 jumps though yes, clone packages will be the way to go if you want to expand buy you will be beyond the range of your own ability to reinforce your districts. |
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Xander Mercy
SVER True Blood Unclaimed.
102
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Posted - 2013.04.05 15:06:00 -
[60] - Quote
There's no need for a tax because when you go over the clone limit on a district the extra clones are sold automatically which then funds your corp without needing to tax your members |
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