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Author |
Thread Statistics | Show CCP posts - 35 post(s) |
xLTShinySidesx
UNOBTANIUM INC
9
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Posted - 2013.04.05 16:31:00 -
[121] - Quote
Vaerana Myshtana wrote:xLTShinySidesx wrote: Our coalition has backing from large corporations, we were going to be able to hold our districts.
Firstly, if they really back you, like for serious real, the big corp can transfer money to a member- "Bob". Bob can then join your corp, donate the money, and then transfer back to his corp. That's the method that Kain Spero was talking about for his money transfer service. Second, this is New Eden. I suspect that they are using you as one of the "Baby" corporations. They let YOU foot the bill for a starter pack, knowing that they could mow you down in a heartbeat. This means one less shell corporation that they had to create under the old system.
Not how it is, the backing we have is from a class act, he has proven to be on here and in game multiple times.
And if it did go down that way, shame on them but it wouldn't happen again |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
239
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Posted - 2013.04.05 16:35:00 -
[122] - Quote
nom nom nom |
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Vaerana Myshtana
Bojo's School of the Trades
605
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Posted - 2013.04.05 16:38:00 -
[123] - Quote
ChribbaX wrote:nom nom nom
There is no Veldspar here... What are you eati...? Hey, put that down! |
Vaerana Myshtana
Bojo's School of the Trades
605
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Posted - 2013.04.05 16:38:00 -
[124] - Quote
xLTShinySidesx wrote:Vaerana Myshtana wrote:xLTShinySidesx wrote: Our coalition has backing from large corporations, we were going to be able to hold our districts.
Firstly, if they really back you, like for serious real, the big corp can transfer money to a member- "Bob". Bob can then join your corp, donate the money, and then transfer back to his corp. That's the method that Kain Spero was talking about for his money transfer service. Second, this is New Eden. I suspect that they are using you as one of the "Baby" corporations. They let YOU foot the bill for a starter pack, knowing that they could mow you down in a heartbeat. This means one less shell corporation that they had to create under the old system. Not how it is, the backing we have is from a class act, he has proven to be on here and in game multiple times. And if it did go down that way, shame on them but it wouldn't happen again
Then Scenario A (they can give you the money) holds true. |
Maximus Stryker
Villore Sec Ops Gallente Federation
411
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Posted - 2013.04.05 16:40:00 -
[125] - Quote
Mr Gloo Gloo wrote:Vaerana Myshtana wrote:xLTShinySidesx wrote: Are you accounting for the loss of clones needed to send to take the shell corp district?
You're still missing my point though, yeah it does make it a little less attractive for big corps to take multiple districts but it makes it impossible for a small corp to take one at all.
Day One: Mama Corp buys its starter pack. The Babies do the same, all eighty of them. Thirty of those fail because of timing. Day Two: Mama Corp attacks Baby 1 using most of the clones from the starter pack and leaving just the produced clones. Baby 2 attacks Baby 3 the same way. Baby 4 attacks Baby 5. etc., etc., etc. Day Three: Mama Corp attacks Baby 2. Baby 2 attacks Baby 4. Baby 4 attacks Baby 6. etc., etc., etc. This finishes in about a week and Mama Corp has not had to buy any additional clones. Even if it had, it is recouping some of its losses through the biomass that the Babies are yielding by not fighting at all. You can buy 10 Genolution clone's packs with 1 corporation, this is not sustainable anymore. 80M for 150 clones. District produce 80 clones a day A district can hold a maximum of 300 clones, hit in 2 days (without any attack), and earn your first million from the district (80x2 = 160 + 150 = 310, so 10x100,000 = 1M) Always without any attack, 80 clones per day = 8M a day, you need 10 days to get your money back. All thoose math without any SI. This sounds good to me. He was providing an example to someone about how it would have worked under the old system.
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Vaerana Myshtana
Bojo's School of the Trades
607
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Posted - 2013.04.05 16:41:00 -
[126] - Quote
Mr Gloo Gloo wrote: You can buy 10 Genolution clone's packs with 1 corporation, this is not sustainable anymore.
Exactly.
I was demonstrating how easily the old system was abusable and how the new, higher hurdle (while a pain to small corps) is actually better for avoiding an instant NAP Fest in which three Kaiju Corps hold everything by May 13. |
Maximus Stryker
Villore Sec Ops Gallente Federation
411
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Posted - 2013.04.05 16:44:00 -
[127] - Quote
I feel the like discussion about 80m ISK for starter pack is becoming circular.
It is reasonable, sorry if it is not attainable by you and your corp but it should be. There are plenty of individual people in this game who have that much by themselves...as it one person has 80m ISK.
It is not supposed to be easy but the cold hard truth is that 80m ISK is reasonable and attainable...
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MORTADEL0
Grupo de Asalto Chacal CRONOS.
55
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Posted - 2013.04.05 16:45:00 -
[128] - Quote
CCP Nullarbor wrote:It's looking very likely we will introduce corporation tax, just a question of when.
Oh my God, my prayers were answered!! Thanks for that |
Mr Gloo Gloo
What The French CRONOS.
48
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Posted - 2013.04.05 16:46:00 -
[129] - Quote
Vaerana Myshtana wrote:Mr Gloo Gloo wrote: You can buy 10 Genolution clone's packs with 1 corporation, this is not sustainable anymore.
Exactly. I was demonstrating how easily the old system was abusable and how the new, higher hurdle (while a pain to small corps) is actually better for avoiding an instant NAP Fest in which three Kaiju Corps hold everything by May 13.
My bad, sry |
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CCP FoxFour
C C P C C P Alliance
2919
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Posted - 2013.04.05 16:53:00 -
[130] - Quote
God Hates Lags wrote:This update presents a huge problem-the unlimited starter packs kills the strategic aspect to PC that came with attrition. Before, this update, attrition presented a very cool strategic element into PC by limiting the range of across which an established corp could move. This would have forced corps to be strategic both in what districts they target and in what districts they take.
Now this strategic element is gone-players can just rain clone starter packs on any and all districts, anywhere that they are open. You might as well just scrap attrition altogether. This system makes surface research labs next to pointless. What was originally so cool about PC was that if you wanted said district 5 jumps away, but didn't want to give up those you had, you had to make a "bridge" between the two districts in order to reach the other district without paying the attrition cost.
Sadly now, this great strategic game mode, which could have been so cool will never be.
I disagree. While the starter pack allows you to strike anywhere it has many disadvantages:
We specifically balanced it so that it is far more efficient to use your own clones to attack. With a research lab and moving the full 6 jumps (with both clone and ISK taken into account) it is more efficient to use your own clones than the starter pack, by almost double.
Attacking and taking a district beyond the 6 jumps while now possible means you are beyond any range of offering reinforcements with your own clones.
So yes, while possible, strategically a terrible decision if you want to use your existing districts for any kind of foundation and if your goal is to make money you should be... or you are probably going to lose money. |
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
283
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Posted - 2013.04.05 16:58:00 -
[131] - Quote
Bones McGavins wrote:I made this post in the general forum, but I'll make it here too since its in response to the dev blog.
My concern is, the cost of individual clones makes the difference between gear costs negliable. A starter clone costs over 500k ISK. So this means, a clone with equipment would range between like 510k and like 1M or so.
Point is, the balance between proto gear and lower gear made sense when the price increase was 10k to like 500k, 50X price for an advantage. But when its simply 2X, it wouldnt remotely make ANY sense to not use proto gear.
So whats the point of the lower gear even existing? Are you really gunna suit a 500k clone with cheap gear, ever? This also means that any corp with half a brain will only allow soldiers who have enough SP to run proto gear to use their clones. So now, newer players are pretty much cut off from enjoying the meta aspects of the game.
PC was already going to be an ISK sink due to arms races. Youd be throwing your best gear at PC, regardless of it a dude could only fit an advanced suit or a proto. But now, if I'm a corp, theres no way Im letting me fight in PC cause I dont have the SP to use proto gear. And Im not putting 10-50k gear in a 500k clone.
Are you intending to be using the Geno packs for all eternity? CCP's announced intention is to guide people away from using Geno packs - once they have their own district. At that stage every clone value can be estimated at 100k (the sell value). |
Chilled Pill
Pro Hic Immortalis RISE of LEGION
26
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Posted - 2013.04.05 17:00:00 -
[132] - Quote
MORTADEL0 wrote:CCP Nullarbor wrote:It's looking very likely we will introduce corporation tax, just a question of when. Oh my God, my prayers were answered!! Thanks for that
What prayer would that be? To receive a vague answer regarding the implementation of corp taxation in Dust?
I guess it's safe to assume, not anytime before or during the period where it could be extremely useful? Like say, the launch of Uprising and PC.
I'm nitpicking...I apologize. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
283
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Posted - 2013.04.05 17:02:00 -
[133] - Quote
xLTShinySidesx wrote: Are you accounting for the loss of clones needed to send to take the shell corp district?
You're still missing my point though, yeah it does make it a little less attractive for big corps to take multiple districts but it makes it impossible for a small corp to take one at all.
You are assuming the assimilation by mother corp would cause serious clone losses. That wasn't the case, it could've been circumvented. I'm not elaborating as it is in the past now. |
Yagihige
Crux Special Tasks Group Gallente Federation
206
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Posted - 2013.04.05 17:03:00 -
[134] - Quote
CCP FoxFour wrote: While the starter pack allows you to strike anywhere
This tiny bit made me wonder... are the exact planets where PC is going to take place be announced prior to May 6th or we will have a stressed out gold rush in the 1st day with Corps having to very rapidly and in a rush make a very quick decision on what the best place to conquer is? Or alternatively reveal before the date and have corps investigate and consider best places to capture, maybe even with a few corps strategically coordinating, calling dibs, bluffing about where they'll go to attack first and other mental games?
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bolsh lee
Ahrendee Mercenaries Legacy Rising
44
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Posted - 2013.04.05 17:06:00 -
[135] - Quote
Yagihige wrote:CCP FoxFour wrote: While the starter pack allows you to strike anywhere
This tiny bit made me wonder... are the exact planets where PC is going to take place be announced prior to May 6th or we will have a stressed out gold rush in the 1st day with Corps having to very rapidly and in a rush make a very quick decision on what the best place to conquer is? Or alternatively reveal before the date and have corps investigate and consider best places to capture, maybe even with a few corps strategically coordinating, calling dibs, bluffing about where they'll go to attack first and other mental games?
This would be good to know I was under the impression that the initial PC systems were going to be a small 6jumps apart !?
Is this not correct anymore/or never the case ? With the current news about the EVE Bonuses it sounds like PC is going to be spread throughout multiple systems null/low ? |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
283
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Posted - 2013.04.05 17:07:00 -
[136] - Quote
God Hates Lags wrote:This update presents a huge problem-the unlimited starter packs kills the strategic aspect to PC that came with attrition. Before, this update, attrition presented a very cool strategic element into PC by limiting the range of across which an established corp could move. This would have forced corps to be strategic both in what districts they target and in what districts they take.
Now this strategic element is gone-players can just rain clone starter packs on any and all districts, anywhere that they are open. You might as well just scrap attrition altogether. This system makes surface research labs next to pointless. What was originally so cool about PC was that if you wanted said district 5 jumps away, but didn't want to give up those you had, you had to make a "bridge" between the two districts in order to reach the other district without paying the attrition cost.
Sadly now, this great strategic game mode, which could have been so cool will never be.
Consider the same operations would've been done with alt corporations. 2-alt corp buys geno pack, attacks, mother corp players join as ringers.
True that reinforcing district captured by alt corp is more difficult - but that doesn't matter if alt corp is used to bombig: softening before real attack and tying hostile reinforcements and stalling clone production of other districts. That is the scale of the future war. |
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CCP FoxFour
C C P C C P Alliance
2919
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Posted - 2013.04.05 17:08:00 -
[137] - Quote
Yagihige wrote:CCP FoxFour wrote: While the starter pack allows you to strike anywhere
This tiny bit made me wonder... are the exact planets where PC is going to take place be announced prior to May 6th or we will have a stressed out gold rush in the 1st day with Corps having to very rapidly and in a rush make a very quick decision on what the best place to conquer is? Or alternatively reveal before the date and have corps investigate and consider best places to capture, maybe even with a few corps strategically coordinating, calling dibs, bluffing about where they'll go to attack first and other mental games?
I don't know when we will announce them, but we will probably announce them before May 6th. |
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CCP FoxFour
C C P C C P Alliance
2919
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Posted - 2013.04.05 17:08:00 -
[138] - Quote
bolsh lee wrote:Yagihige wrote:CCP FoxFour wrote: While the starter pack allows you to strike anywhere
This tiny bit made me wonder... are the exact planets where PC is going to take place be announced prior to May 6th or we will have a stressed out gold rush in the 1st day with Corps having to very rapidly and in a rush make a very quick decision on what the best place to conquer is? Or alternatively reveal before the date and have corps investigate and consider best places to capture, maybe even with a few corps strategically coordinating, calling dibs, bluffing about where they'll go to attack first and other mental games? This would be good to know I was under the impression that the initial PC systems were going to be a small 6jumps apart !? Is this not correct anymore/or never the case ? With the current news about the EVE Bonuses it sounds like PC is going to be spread throughout multiple systems null/low ?
1 low sec region that is not a FW region. |
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xLTShinySidesx
UNOBTANIUM INC
10
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Posted - 2013.04.05 17:09:00 -
[139] - Quote
Vaerana Myshtana wrote:Mr Gloo Gloo wrote: You can buy 10 Genolution clone's packs with 1 corporation, this is not sustainable anymore.
Exactly. I was demonstrating how easily the old system was abusable and how the new, higher hurdle (while a pain to small corps) is actually better for avoiding an instant NAP Fest in which three Kaiju Corps hold everything by May 13.
It will only affect the small corps.
The large corps will still grab 20-30 districts on opening day.
I don't see how this is any better, at least before it was going to be a total pain in the ass for corps to get multiple districts, now the flood gates are open.
I'm done with this topic now, agree to disagree but this only f**** the little guys. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
283
|
Posted - 2013.04.05 17:11:00 -
[140] - Quote
InsidiousN wrote:It looks to me, with this current system of clones costing much more and the attacker gaining so much when they win, that defending is almost pointless. Corps can just jump district to district and gain huge amounts of clones, ISK, and loot and not bother to risk losing it by defending a district. Since attacking can be so incredibly profitable, what does someone gain by holding a district, or even many districts in a system beyond gaining clones from unsuccessful attackers?
For attack to become profitable: first, you have to win it second, you have to win it with good margin (not to have pyrrhic victories)
About defending a district, read the posts of people complaining Geno pack price. Getting those clones 'free' helps profitability. |
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Maximus Stryker
Villore Sec Ops Gallente Federation
411
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Posted - 2013.04.05 17:15:00 -
[141] - Quote
KEROSIINI-TERO wrote:InsidiousN wrote:It looks to me, with this current system of clones costing much more and the attacker gaining so much when they win, that defending is almost pointless. Corps can just jump district to district and gain huge amounts of clones, ISK, and loot and not bother to risk losing it by defending a district. Since attacking can be so incredibly profitable, what does someone gain by holding a district, or even many districts in a system beyond gaining clones from unsuccessful attackers? For attack to become profitable: first, you have to win it second, you have to win it with good margin (not to have pyrrhic victories) About defending a district, read the posts of people complaining Geno pack price. Getting those clones 'free' helps profitability. If you attack and win you will be rewarded about 20m ISK for your 16 players to pslit (1,250,000 ISK per player) plus loot. That's a decent reward...plus the ownership of the district.
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bolsh lee
Ahrendee Mercenaries Legacy Rising
44
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Posted - 2013.04.05 17:15:00 -
[142] - Quote
CCP FoxFour wrote:
1 low sec region that is not a FW region.
So how do the "EVE Bonuses" Benefit anyone but the Corps/Alliances around said lowsec system, and what makes us care who those bonuses influence ? Why even put the bonuses in place ? Bonuses imply that EVE Alliances want to get involved.. Why would they want to be involved when you are just shoving the Dust mercs in their own lil corner of space and doesn't doing this provided favoritism to one alliance or another depending who has a stronger presence in that system...
Doesn't seem like a real "Sandbox experience" to me...
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Bones McGavins
Forty-Nine Fedayeen Minmatar Republic
47
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Posted - 2013.04.05 17:17:00 -
[143] - Quote
KEROSIINI-TERO wrote:Bones McGavins wrote:I made this post in the general forum, but I'll make it here too since its in response to the dev blog.
My concern is, the cost of individual clones makes the difference between gear costs negliable. A starter clone costs over 500k ISK. So this means, a clone with equipment would range between like 510k and like 1M or so.
Point is, the balance between proto gear and lower gear made sense when the price increase was 10k to like 500k, 50X price for an advantage. But when its simply 2X, it wouldnt remotely make ANY sense to not use proto gear.
So whats the point of the lower gear even existing? Are you really gunna suit a 500k clone with cheap gear, ever? This also means that any corp with half a brain will only allow soldiers who have enough SP to run proto gear to use their clones. So now, newer players are pretty much cut off from enjoying the meta aspects of the game.
PC was already going to be an ISK sink due to arms races. Youd be throwing your best gear at PC, regardless of it a dude could only fit an advanced suit or a proto. But now, if I'm a corp, theres no way Im letting me fight in PC cause I dont have the SP to use proto gear. And Im not putting 10-50k gear in a 500k clone. Are you intending to be using the Geno packs for all eternity? CCP's announced intention is to guide people away from using Geno packs - once they have their own district. At that stage every clone value can be estimated at 100k (the sell value).
100K reduces the problem quite a bit. Especially since biomass can be resold and you can steal clones. But im not entirely sure where the 100k number comes from. Why is that the estimated value? |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
283
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Posted - 2013.04.05 17:21:00 -
[144] - Quote
Bones McGavins wrote: 100K reduces the problem quite a bit. Especially since biomass can be resold and you can steal clones. But im not entirely sure where the 100k number comes from. Why is that the estimated value?
Fron this very dev blog: http://dust514.com/news/blog/2013/04/an-update-dev-blog-for-planetary-conquest/
Quote:Attribute Name Original Numbers New Numbers Clone sell value 100,000 ISK --> No change! Biomass sell value 50,000 ISK --> 80,000 ISK
That means, if clone production would cause overflow, the extra is automatically sold. So, each clone HAS that worth to you in isk, even tho many might consider them free if they are using (roughly) all the free ones for attacks
Also, clones can be sold as a district action, but that is likely to be used only in special cases. |
Maximus Stryker
Villore Sec Ops Gallente Federation
411
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Posted - 2013.04.05 17:23:00 -
[145] - Quote
Bones McGavins wrote:KEROSIINI-TERO wrote:Bones McGavins wrote:I made this post in the general forum, but I'll make it here too since its in response to the dev blog.
My concern is, the cost of individual clones makes the difference between gear costs negliable. A starter clone costs over 500k ISK. So this means, a clone with equipment would range between like 510k and like 1M or so.
Point is, the balance between proto gear and lower gear made sense when the price increase was 10k to like 500k, 50X price for an advantage. But when its simply 2X, it wouldnt remotely make ANY sense to not use proto gear.
So whats the point of the lower gear even existing? Are you really gunna suit a 500k clone with cheap gear, ever? This also means that any corp with half a brain will only allow soldiers who have enough SP to run proto gear to use their clones. So now, newer players are pretty much cut off from enjoying the meta aspects of the game.
PC was already going to be an ISK sink due to arms races. Youd be throwing your best gear at PC, regardless of it a dude could only fit an advanced suit or a proto. But now, if I'm a corp, theres no way Im letting me fight in PC cause I dont have the SP to use proto gear. And Im not putting 10-50k gear in a 500k clone. Are you intending to be using the Geno packs for all eternity? CCP's announced intention is to guide people away from using Geno packs - once they have their own district. At that stage every clone value can be estimated at 100k (the sell value). 100K reduces the problem quite a bit. Especially since biomass can be resold and you can steal clones. But im not entirely sure where the 100k number comes from. Why is that the estimated value? http://dust514.com/news/blog/2013/04/an-update-dev-blog-for-planetary-conquest/ Scroll down to NUMBER CHANGES: ORIGINAL VERSUS NEW
then see: Clone sell value 100,000 ISK |
Booker DaFooker
Seraphim Initiative. CRONOS.
78
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Posted - 2013.04.05 17:23:00 -
[146] - Quote
KEROSIINI-TERO wrote:IgniteableAura wrote:Looks to me like clones are of little purpose. I rarely if ever see a MCC match win through clone count. Even more so in Corp battles as people are more aware of picking up their squad members.
I don't see any corps having more than the lowest number of clones since losing to clone count is quite rare and the clones themselves are quite expensive.
It doesn't seem to bear any advantage to having more clones.
Also there doesn't seem to be any advantage to being in PC from the dust side other than having some gudfights. The costs seem more prohibitive than what you get out of them. It will be an isk sink that I don't see having many rewards.
. .
On the contrary my experiences and those of some of my peers that skirmishes/corp battles on serious level are almost exclusively ending on clone count. Source: Corp and tournament battles vs great corps (not to be named in this thread) PC might change that though as it adds some emphasis on MCC control winning - good. Also, while above being said clone count winning, I find it bit unlikely for corps to risk more clones than minimum loss. Considering both those facts might prove interesting game balance!
Dont forget that if you win as an attacker then you are locked, therefore you cant reinforce but you can be attacked. Now as I understand it you should get a chance to produce clones at the next reinforcement window because of the 24 hour minimum notice so you cant be attcked for nearly 2 days but you will remain locked until after attack with only the clones you brought with you and 1 production cycle.
which brings me to my point, that is your reason to bring more than the minimum loss number of clones so that you have a good number to defend with if you win but had high clone attrition. |
jamstar saa187
Imperial Populicide Legion
0
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Posted - 2013.04.05 17:24:00 -
[147] - Quote
CCP Nullarbor wrote:It's looking very likely we will introduce corporation tax, just a question of when.
This just occurred to me, and i'm just putting it out there to further the discussion. (devil's advocate, if you will)
if the problem with the 80 Mil entry point is that it is prohibitive to the smaller corps (and i agree with this point BTW, as i'm from one of those smaller Corps), how exactly will the tax help in the grand scheme or things?
i ask this because, should a tax be implemented, i assume it would not be dependent on the corp size. (ie. every corp will now have a tax levy) so the larger corps will be receiving the tax also. if you follow this to it's logical conclusion this would mean that a large corp will be increasing their revenues also, plus at a higher rate than the smaller corps, 'cus.... well they have more members to tax.
so how does this actually help the smaller corps? yeah they get to make ISK faster, but so do the Big Boys, and i'd assume they would be in an even better position to dominate after the influx of the new ISK tax.
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
283
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Posted - 2013.04.05 17:26:00 -
[148] - Quote
Booker DaFooker wrote: Dont forget that if you win as an attacker then you are locked, therefore you cant reinforce but you can be attacked. Now as I understand it you should get a chance to produce clones at the next reinforcement window because of the 24 hour minimum notice so you cant be attcked for nearly 2 days but you will remain locked until after attack with only the clones you brought with you and 1 production cycle.
which brings me to my point, that is your reason to bring more than the minimum loss number of clones so that you have a good number to defend with if you win but had high clone attrition.
Ahh very true. I like updated system even more, now there's a motivation for that! |
Goric Rumis
Amarr Templars Amarr Empire
137
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Posted - 2013.04.05 17:27:00 -
[149] - Quote
I'm still concerned about larger corps with lots of resources being able to beat down a district by simple attrition. In other words, fighting a series of losing battles strictly for the purpose of reducing the number of clones on a district. If you can consistently kill 150 clones (which isn't hard if null cannon damage is adjusted so battles last 30 minutes or longer), you're going to wear down even a defender that manages to win every time. Sure it will be costly for you, but if you already have 5 or more districts you're producing enough clones that you'll never be putting one of your existing districts at risk of a gank. Meanwhile the defender is unable to reinforce because you're constantly locking the district with attacks (which I admit is a necessary mechanic, at least for a losing district).
For established corps with several districts, this will just be another part of gameplay, but for a new corp with only one or two districts, this means it will be nigh-impossible to get established if the other corp(s) on the planet are at all alert. Once you acquire a district, you'll simply get shut out of taking any more. |
Maximus Stryker
Villore Sec Ops Gallente Federation
411
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Posted - 2013.04.05 17:27:00 -
[150] - Quote
jamstar saa187 wrote:CCP Nullarbor wrote:It's looking very likely we will introduce corporation tax, just a question of when. This just occurred to me, and i'm just putting it out there to further the discussion. (devil's advocate, if you will) if the problem with the 80 Mil entry point is that it is prohibitive to the smaller corps (and i agree with this point BTW, as i'm from one of those smaller Corps), how exactly will the tax help in the grand scheme or things? i ask this because, should a tax be implemented, i assume it would not be dependent on the corp size. (ie. every corp will now have a tax levy) so the larger corps will be receiving the tax also. if you follow this to it's logical conclusion this would mean that a large corp will be increasing their revenues also, plus at a higher rate than the smaller corps, 'cus.... well they have more members to tax. so how does this actually help the smaller corps? yeah they get to make ISK faster, but so do the Big Boys, and i'd assume they would be in an even better position to dominate after the influx of the new ISK tax. They are asking for Corp CEO's to be able to tax their own members because they have members who do not donate to the corp wallet.
ex: after a pub match, in your winnings, it will automatically take 5% and give to corp wallet. It is more an an internal corp management issue... |
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