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1. SiSi "leaks" - the CPM's perspective - in General Discussions [original thread]
I noticed someone mentioned they did not think player numbers were shrinking, the point is they are not growing. At the moment Dust514 is pulling in less than $50,000 a month and has a staff cost of probably twice that. The model is not sustaina...
- by 5Y5T3M 3RR0R - at 2014.01.08 10:54:00
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2. The Legion Ashes GÇô Upcoming Event - in General Discussions [original thread]
To warm up for the release of 1.7 and get a lot of semi-retired players back into the game In++n++m organising an event on behalf of the Southern Legion and this is your chance to be involved and win stuff! When: 6:00am GMT/UTC 10th of December 2...
- by 5Y5T3M 3RR0R - at 2013.12.06 21:27:00
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3. [Suggestion] Game mode - Territory Control - in Feedback/Requests [original thread]
Hi guys, So I was playing today and I had a thought for a new game mode which I summarise as territory control. In this game mode each CRU has a zone of activity or a 'Tac-net' Radius in which you can move around in but only if you own the CRU. ...
- by 5Y5T3M 3RR0R - at 2013.12.06 21:20:00
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4. Announcement:Update on Uprising 1.5 - in General Discussions [original thread]
Okay, really disappointed but I'll try to be constructive about this situation. First of all I respect your choice, if you say it's bad and needs time then fair enough. The communication is however still lacking. You ask for our opinion but prov...
- by 5Y5T3M 3RR0R - at 2013.09.19 22:34:00
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5. How to AFK in 1.4 - a guide to bypassing the anti AFK system. - in General Discussions [original thread]
If its anywhere else I can scan you down and do something about you, even if its dropping an orbital out of spite. It's only ever really been a problem in the MCC because its completely safe nowhere in this game should you be able to wait out a b...
- by 5Y5T3M 3RR0R - at 2013.09.07 00:05:00
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6. How to AFK in 1.4 - a guide to bypassing the anti AFK system. - in General Discussions [original thread]
I'm hoping enough people will get pissed off that they will have to fix it properly. Their complex solution is useless and has done more harm than good.
- by 5Y5T3M 3RR0R - at 2013.09.07 00:00:00
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7. How to AFK in 1.4 - a guide to bypassing the anti AFK system. - in General Discussions [original thread]
Thank you to the members of NYAN-SAN for the earlier demonstration. Step 1. Crouch in the MCC Step 2. Aim at a corner Step 3. Turn your controller over and rest it so its pushing you forward. (A rubber band also works) Note- The more who do it t...
- by 5Y5T3M 3RR0R - at 2013.09.06 23:56:00
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8. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
I have had more of a thought about it and here is my suggestion. Have Armour vehicles as heavy, slow defensive platforms. Armour repairs lowers damage output. Armour hardeners lower speed. Effect: Armour tankers use the turtle defence, if you at...
- by 5Y5T3M 3RR0R - at 2013.08.27 13:09:00
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9. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
This is a really bad idea... If you total remove a tanks ability to... Ya know tank! How on earth is that going to be at all fun. How about this as a suggestion, Instead have active units seriously adjust your stats. Ie. active hardeners drop m...
- by 5Y5T3M 3RR0R - at 2013.08.27 11:08:00
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10. Statement from CPM0 - "State of affairs : Communication & Trust" - in The Council's Chamber [original thread]
Some interesting recent notes... There is a forge light server with all the DUST514 art assets on it. Yes that right, the same engine used for Planetside2 and ready for PS4. Planetside 2 is also testing orbital strikes and other similar dust514 s...
- by 5Y5T3M 3RR0R - at 2013.08.12 08:53:00
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11. Minimap Improvements - in Feedback/Requests [original thread]
Vehicles and heavy turrets! I'm a driver and I can tell you that knowing the direction of a turret is key to understanding behaviour and acting effectively.
- by 5Y5T3M 3RR0R - at 2013.07.29 10:36:00
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12. So, the active scanner... - in General Discussions [original thread]
You know what would be awesome? A sensor grenade! Throw it around a corner or in a room to let you know the locations of enemies.
- by 5Y5T3M 3RR0R - at 2013.07.29 08:47:00
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13. Suggestion for PC 2.0 - in Feedback/Requests [original thread]
What can I say....they desperately need guidance and I'm tired of waiting for them to come up with something worth while.
- by 5Y5T3M 3RR0R - at 2013.07.23 11:47:00
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14. Rats are said to be the first to leave a ship that is sinking. - in General Discussions [original thread]
Look, the situation is simple. This should have been an instanced version of PLANETSIDE2 instead of a coin-op version of halo. The lack of a real economy has kittened everything, including AURUM and planetary conquest. History has shown gun gam...
- by 5Y5T3M 3RR0R - at 2013.07.23 11:43:00
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15. Suggestion for PC 2.0 - in Feedback/Requests [original thread]
It would take time to code but most of it is logistics and should not take as long as many other things in this game. As for what's left, it could be implemented in stages.
- by 5Y5T3M 3RR0R - at 2013.07.12 06:59:00
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16. Suggestion for PC 2.0 - in Feedback/Requests [original thread]
Notes on MCCs: MCCs are armed with 2 blaster turrets and 2 rail gun turrets MCCs have 150 m radar Turrets on MCC can not be destroyed until shields depleted MCC turrets can be controlled by players at MCC control panel in hangar bay Uncontrolled r...
- by 5Y5T3M 3RR0R - at 2013.07.11 11:49:00
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17. Suggestion for PC 2.0 - in Feedback/Requests [original thread]
Offensive situation and systems Attacker initally chooses facilities to host conflicts Attackers deploy around the edge of the conflict at 5 CRU defended by turrets and accompanied by supply depots. The 5 CRU are located just inside the red zon...
- by 5Y5T3M 3RR0R - at 2013.07.11 11:48:00
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18. Suggestion for PC 2.0 - in Feedback/Requests [original thread]
Defensive situation and systems The Defender has core infrastructure (facility) instead of MCC Defenders deploy around the middle at 5 CRUs located both inside and outside the shield bubble and can deploy inside the core infrastructure at the c...
- by 5Y5T3M 3RR0R - at 2013.07.11 11:47:00
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19. Suggestion for PC 2.0 - in Feedback/Requests [original thread]
Defensive Facilities Fortress Costs 2000 CPU Costs 2000 PG Strong Defences (2 shield bubble generators ?) Provides 5 planetary bombardments per combat on planet (1 per 1000 WP) Planetary Defence System (PDS) Costs 500 CPU Uses 1000 PG Fire...
- by 5Y5T3M 3RR0R - at 2013.07.11 11:44:00
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20. Suggestion for PC 2.0 - in Feedback/Requests [original thread]
Basic facilities Note: Basic facilities only get one defensive substructure (maybe randomly?) Basic Power Generator Costs 500 CPU Provides 2000 PG Basic Construction Facility Costs 500 CPU Uses 1000 PG Provides 10 CPU per hour Basic Clo...
- by 5Y5T3M 3RR0R - at 2013.07.11 11:42:00
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