Pyzon Adama
Ultimo Reliquis
0
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Posted - 2013.04.06 06:00:00 -
[1] - Quote
Maybe I'm just messing it, but I don't see any reward for global, or even system conquest. There defiantly should be incentives on the Dust and Eve end for holding entire planets and even systems or whatnot, even if it is just bigger bonuses for more districts with a extra complete planet bonus.
Keeping the above in mind I think there maybe is an opportunity to tweak the entire system just a bit, fixing what I see as a bit of a fatal flaw in the current system. The flaw being alienating small corps. The tweak would be make it so a smaller districts on planets, can be held by a more traditional fps squad of 8 or so and give them a bit cheaper clone starting cost, while leaving the bigger districts requiring 16 competent defenders/attackers and the higher costs.
Doing this you can carve a little niche for those smaller fps clans that have been together for years, and don't want to double up, and/or for those who just think 16 is fun 32 is a crowd. I hope you think about it because I know you want to include as many as possible in your crowning jewel that is planetary conquest/eve interaction.
Just of the top of my head this could let small corps capture an 8 man team/16 man district, and hold it till a bigger corp buys it or takes it, for the planet bonus, that some serious evenessTM in dust. |
Pyzon Adama
Ultimo Reliquis
0
|
Posted - 2013.04.06 06:35:00 -
[2] - Quote
The Robot Devil wrote:Small corps are good but if team can't fund its activities or field a full team then they shouldn't try to hold something they can't pay for or defend. Larger corps usually do have lots of money and members and I would say it is mostly taxes that make then rich. Someone wrote the fat get fatter and the poor get poorer. This is a true statement they both keep doing whatever it is that makes them fat or poor.
Corps should have been charging players from the start to be in the corp. Finally, just because you like having fun with friends you have known for a long time doesn't mean you should get a district. Just like in real life the bigger they are the more they have and can do. If you like having fun with your friends and don't want to tax your group then stay in random battles. If you want to own and hold districts then start taxing your mercs and recruiting. I am not being an ass but I am telling the truth.
I am actually a 4year eve pilot and isk will not be a problem for me, once the real interaction switch is flipped, which will probably be around the same time dust corps can tax anyway. Also while you may be keen to leave me and everyone else that's played more traditional fps's out, I happen to know Dust514's Dev team as a whole is not. The idea could even be expanded upon to allow for some planets to have super districts that require 32 mercs to defend or attack.
But being the first persistent fps mmo, I have played personally, not having a spot(district) in that persistent world, that me and my little fps clan can try to carve out for our own, would defiantly be disappointing if not a deal breaker. |