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Orion Decline
Reckoners
15
|
Posted - 2013.04.10 09:56:00 -
[301] - Quote
Mavado V Noriega wrote:Laurent Cazaderon wrote:I dont see how changing RT makes it a nap fest at all. It's a simple matter of "you own, you decide when to fight" And i disagree with the "hey you managed to have dudes at that time ? ok, you always can then". What about a corp using the week end to fight a corp at say 3am ? They manage to get the district winning two games in a row on friday night and saturday night. Then, comes the week and oh.... RL !!! Damn, didnt see that one coming....Why should they then be compelled to defend their district for maybe another 4 days at 3 am despite the fact they own the place ? Doesnt make sense to me. Go ahead : bla bla alliance, bla bla defence in one day. One thing : Video-game here ! And the snooze fest you fear could happen is already turned down by the huge advantage in clone evolution between fights attackers gets. Time of fight aint snooze fest. Even worse. Why go and attack an out of your TZ district knowing you'll have to then struggle to keep it due to not being able to change RT right away ? Many could end up thinking "not worth the trouble, just gonna be a hassle" and decide to not even make the effort of syncing with specific RT just once to conquer it. This could virtually split the fights through TZs except for large corps with around the globe players. Still thinking it's a bad move. Oh dear: got 2 likes too, amazing ............................................... u do realise the other side pertains to that as well right? oh u won the district and 2 secs later changed it to aus tz now we never have a crack at it again ....RL!!! damn, didnt see that one coming.... it works both ways, the reason ccp did this way is because if YOU attack YOU have shown that YOU can already make HIS TZ, its not certain he can make YOURS for a counter attack. funny thing is u know in advance that the enemy could launch a counter attack and if u didnt plan for that counter then thats on u. also never said the TZ thing would make it a snooze fest. the PEOPLE that play in PC will make it a snooze fest nothing CCP implements can stop a Donut if the players want it no matter how enticing CCP makes attacking as for splitting fights between EU and US thats more your concern since pretty much all the good EU corps are in ur alliance. US is more split and will still has enough EU presence on the US heavy sides to attack EU. U winning a fight and auto switching the timer means there is no other big name EU corp to even challenge u whereas US has to worry about other US and ur guys cuz u guys do make fights on both US and EU TZs the ONLY ppl that can complain about timers is the AUS TZ guys imo My Corp has people based all over the world with pretty variable timezones, but I have friends in Aus/NZ timezone Corps (I'm NZ-based myself). This WILL screw Aus over even more than they already are by the downtime and post-downtime locked hour.
Lets just ignore all that for now, though.
Lets pretend there are US and EU Corps with US and EU timezone RTs. Now lets imagine that one of the US Corps wants to invade a district held by one of the EU Corps because it's the last district in the way of them having complete control of their own planet.
They plan, and arrange for 3 days where they can field a solid team. That's all they're going to be able to spare, but they're sure it'll be ok because they can win the battle maybe on the first day with a bit of luck, and definitely on the second, giving them a day of turnaround to secure the district properly. More than half the Corp will be at work on that 4th day though, so they NEED to have it stable by then.
So they attack, and sure enough, they win on the first day.
The defeated Corp, who have support from EVE, know their attackers are crossing timezones, and know they just need to press the attack for a few days to reclaim "their" district, because until they ease off, the defenders can't reset their RT to a suitable time. They ask for a billion ISK loak from EVE-side, and repay the majority of it 3 days later when the defenders can't field anyone to defend, because the game is rigged to make cross-timezone attacks impractical.
Now, when you consider the viability of such an obviously out-of-universe "strategy", it makes it clear that the Aus/NZ local Corps will be locked into a district or two with no ability to expand and minimal ability to even hold onto their own territory and keep the RTs in a comfortable range.
Something NEEDS to be done for this to be sustainable as a worldwide playing field. |
Garrett Blacknova
Codex Troopers
2431
|
Posted - 2013.04.10 10:05:00 -
[302] - Quote
Orion Decline wrote:Mavado V Noriega wrote:Laurent Cazaderon wrote:I dont see how changing RT makes it a nap fest at all. It's a simple matter of "you own, you decide when to fight" And i disagree with the "hey you managed to have dudes at that time ? ok, you always can then". What about a corp using the week end to fight a corp at say 3am ? They manage to get the district winning two games in a row on friday night and saturday night. Then, comes the week and oh.... RL !!! Damn, didnt see that one coming....Why should they then be compelled to defend their district for maybe another 4 days at 3 am despite the fact they own the place ? Doesnt make sense to me. Go ahead : bla bla alliance, bla bla defence in one day. One thing : Video-game here ! And the snooze fest you fear could happen is already turned down by the huge advantage in clone evolution between fights attackers gets. Time of fight aint snooze fest. Even worse. Why go and attack an out of your TZ district knowing you'll have to then struggle to keep it due to not being able to change RT right away ? Many could end up thinking "not worth the trouble, just gonna be a hassle" and decide to not even make the effort of syncing with specific RT just once to conquer it. This could virtually split the fights through TZs except for large corps with around the globe players. Still thinking it's a bad move. Oh dear: got 2 likes too, amazing ............................................... u do realise the other side pertains to that as well right? oh u won the district and 2 secs later changed it to aus tz now we never have a crack at it again ....RL!!! damn, didnt see that one coming.... it works both ways, the reason ccp did this way is because if YOU attack YOU have shown that YOU can already make HIS TZ, its not certain he can make YOURS for a counter attack. funny thing is u know in advance that the enemy could launch a counter attack and if u didnt plan for that counter then thats on u. also never said the TZ thing would make it a snooze fest. the PEOPLE that play in PC will make it a snooze fest nothing CCP implements can stop a Donut if the players want it no matter how enticing CCP makes attacking as for splitting fights between EU and US thats more your concern since pretty much all the good EU corps are in ur alliance. US is more split and will still has enough EU presence on the US heavy sides to attack EU. U winning a fight and auto switching the timer means there is no other big name EU corp to even challenge u whereas US has to worry about other US and ur guys cuz u guys do make fights on both US and EU TZs the ONLY ppl that can complain about timers is the AUS TZ guys imo My Corp has people based all over the world with pretty variable timezones, but I have friends in Aus/NZ timezone Corps (I'm NZ-based myself). This WILL screw Aus over even more than they already are by the downtime and post-downtime locked hour. Lets just ignore all that for now, though. Lets pretend there are US and EU Corps with US and EU timezone RTs. Now lets imagine that one of the US Corps wants to invade a district held by one of the EU Corps because it's the last district in the way of them having complete control of their own planet. They plan, and arrange for 3 days where they can field a solid team. That's all they're going to be able to spare, but they're sure it'll be ok because they can win the battle maybe on the first day with a bit of luck, and definitely on the second, giving them a day of turnaround to secure the district properly. More than half the Corp will be at work on that 4th day though, so they NEED to have it stable by then. So they attack, and sure enough, they win on the first day. The defeated Corp, who have support from EVE, know their attackers are crossing timezones, and know they just need to press the attack for a few days to reclaim "their" district, because until they ease off, the defenders can't reset their RT to a suitable time. They ask for a billion ISK loan from EVE-side, and repay the majority of it 3 days later when the defenders can't field anyone to defend, because the game is rigged to make cross-timezone attacks impractical. Now, when you consider the viability of such an obviously out-of-universe "strategy", it makes it clear that the Aus/NZ local Corps will be locked into a district or two with no ability to expand and minimal ability to even hold onto their own territory and keep the RTs in a comfortable range. Something NEEDS to be done for this to be sustainable as a worldwide playing field.
|
Robert JD Niewiadomski
NULLIMPEX INC
47
|
Posted - 2013.04.10 10:44:00 -
[303] - Quote
Orion, hook your Boss into EVE/DUST then you can both defend your district Or just take the couple days off from work... MMOG have a strange side-effect. It seems the game world is completely detached from RL. But occupying it players' consciousnesses and bodies containing them are not detached from RL. You can't make a perfect MMOG because of this. Somebody will always said that something is rigged or unfair due to TZ.
BTW: wanted to ask if EVE Planetary Interactions can be performed on planets involved in DUST Planetary Conquest? Will this parts of New Eden influence each other? When? How? How much ISK?
Thanx |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1292
|
Posted - 2013.04.10 10:59:00 -
[304] - Quote
Orion Decline wrote:Mavado V Noriega wrote:
u do realise the other side pertains to that as well right? oh u won the district and 2 secs later changed it to aus tz now we never have a crack at it again ....RL!!! damn, didnt see that one coming.... it works both ways, the reason ccp did this way is because if YOU attack YOU have shown that YOU can already make HIS TZ, its not certain he can make YOURS for a counter attack.
funny thing is u know in advance that the enemy could launch a counter attack and if u didnt plan for that counter then thats on u.
My Corp has people based all over the world with pretty variable timezones, but I have friends in Aus/NZ timezone Corps (I'm NZ-based myself). This WILL screw Aus over even more than they already are by the downtime and post-downtime locked hour. Lets just ignore all that for now, though. Lets pretend there are US and EU Corps with US and EU timezone RTs. Now lets imagine that one of the US Corps wants to invade a district held by one of the EU Corps because it's the last district in the way of them having complete control of their own planet. They plan, and arrange for 3 days where they can field a solid team. That's all they're going to be able to spare, but they're sure it'll be ok because they can win the battle maybe on the first day with a bit of luck, and definitely on the second, giving them a day of turnaround to secure the district properly. More than half the Corp will be at work on that 4th day though, so they NEED to have it stable by then. So they attack, and sure enough, they win on the first day. The defeated Corp, who have support from EVE, know their attackers are crossing timezones, and know they just need to press the attack for a few days to reclaim "their" district, because until they ease off, the defenders can't reset their RT to a suitable time. They ask for a billion ISK loak from EVE-side, and repay the majority of it 3 days later when the defenders can't field anyone to defend, because the game is rigged to make cross-timezone attacks impractical. Now, when you consider the viability of such an obviously out-of-universe "strategy", it makes it clear that the Aus/NZ local Corps will be locked into a district or two with no ability to expand and minimal ability to even hold onto their own territory and keep the RTs in a comfortable range. Something NEEDS to be done for this to be sustainable as a worldwide playing field.
Point is that every corp can pretty much plan 2 or 3 days for on offensive on ANY TZ. But certainly not 4 or 5 more days due to insta counter attack.
Let's say the most active period in Dust is gonna be 8pm to 11pm local hour.
New York Time 8Pm/11PM => London time MidNight/3Am => Beijing 7am/10am => Canberra 9am/11am
London time 8 Pm/ 11Pm => New york 3pm/6pm => Beijing 3am/6am => Canberra 5am/8am
Beijing 8Pm/11Pm => London 1pm/4pm => New York 8am/11am => Canberra 10pm/1am
Canberra 8pm/11pm (DT inside...) => Beijing 6pm/9pm => London 11am/2pm => New York 6am/9am
There are times when you could ONCE make the effort to attack a DT but cannot possibly plan to go further than the attack round. That's plain logic :
Say a corp on beijing time wants to attack a London District set between 3am and 6am beijing time. Using a WE you could take that opportunity to gather with your pals, see who's in and go and take it. that WONT mean you can have 16 players up for week nights.. So what then ? You just dont attack any of those district cause RL doesnt allow you to ?
And you were saying "the other side pertains to that as well". yeah EXACT same thing goes the other way. The loser of the district can do the same effort and plan its strike back to take back that district.
ANYONE can use WE to play on a terrible TZ if he's motivated enough. From US to AU. Week, not so much unless you are a massive corp with a lot of different TZ players. During the week, you are NOT compelled to attack But you CAN be compelled to defend. that's the massive difference here. In one case you CHOOSE when to fight, in the other you DONT.
So only makes sense that the one who doesnt get any choice, at least gets to pick the time he will have to fight. Isnt that the whole purpose of the RT ?
This is all a matter of Can or Cannot. With this system, it will block many inter TZ land shifting, that's a fact. Worse, why should i even bother losing fits when being attacked by an AU corp while defending ? Let just let them have it and pound their face during the week when it will be morning for them. On the other hand, knowing there's a risk you could have to fight later under specific TZ circumstances to take it back, it could lead to a fierce battle.
And to be honest. If i lose a district to a corp that made arrangements to screw me at 5 AM ! I'd rather have to show the same motivation to take it back than just count on them not being able to defend properly.... Call me old fashionned but i like the idea of planning an attack for the next WE to take back what's mine.
Quote:as for splitting fights between EU and US thats more your concern since pretty much all the good EU corps are in ur alliance.
US is more split and will still has enough EU presence on the US heavy sides to attack EU. U winning a fight and auto switching the timer means there is no other big name EU corp to even challenge u whereas US has to worry about other US and ur guys cuz u guys do make fights on both US and EU TZs
On that specific part, how is that even relevant ? So what ? PC mechanics should take into account the political landscape now ? |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1292
|
Posted - 2013.04.10 11:03:00 -
[305] - Quote
Robert JD Niewiadomski wrote: take the couple days off from work
Yeah right. i hope it's a joke.
"Hmm honey, you know about that WE we planned ? Yeah ? well not gonna be possible, i have to use 3 of my vacation days for this year so i can secure a district on my PS3 game with my friends cause we couldnt change the RT after conquering it this WE during which i got to bed at 6 am and woke you up with my cold feets"
** Wife slaps door **
Few days later
"Yeah guys we did it ! totally worth 3 days off and staying up till 6 am to defend that district !!"
**Wife is woke up by cheering**
Week later
** opens mail, finds note and divorce paper ** |
Orion Decline
Reckoners
15
|
Posted - 2013.04.10 11:06:00 -
[306] - Quote
Robert JD Niewiadomski wrote:Orion, hook your Boss into EVE/DUST then you can both defend your district Or just take the couple days off from work... MMOG have a strange side-effect. It seems the game world is completely detached from RL. But occupying it players' consciousnesses and bodies containing them are not detached from RL. You can't make a perfect MMOG because of this. Somebody will always said that something is rigged or unfair due to TZ. BTW: wanted to ask if EVE Planetary Interactions can be performed on planets involved in DUST Planetary Conquest? Will this parts of New Eden influence each other? When? How? How much ISK? Thanx My PS3 is the reason my boss hired me. If he had one, I'd be obsolete. But he does play EVE, and can probably help me out if necessary. Also, my hours are really flexible, the only problem I have with operating outside my usual times is a sleeping disorder that makes it hard to function coherently for more than 12 hours a day.
But the REAL problem here is when you're already taking a couple of PLANNED days off, then because you're being forced into continued defense past the amout of downtime you could arrange (or in my case, after forcing myself to operate outside my normal hours for as long as I can handle), there comes a time where you have to go back to work (or I end up passing out and waking up possibly 20 hours later). Even if it's reasonable to expect a Corp to set aside several days to capture, defend and secure a district before they can reset the RT and really call it their own, it's even more reasonable to expect a Corp who were defeated on their own terms to have to match their opponents' timezone if they want to reclaim the lost territory.
If you're pushing outside your comfort zone to invade, then you DESERVE to do the same to the people who lost the fight. |
Robert JD Niewiadomski
NULLIMPEX INC
47
|
Posted - 2013.04.10 11:10:00 -
[307] - Quote
Laurent Cazaderon wrote:Robert JD Niewiadomski wrote: take the couple days off from work Yeah right. i hope it's a joke. "Hmm honey, you know about that WE we planned ? Yeah ? well not gonna be possible, i have to use 3 of my vacation days for this year so i can secure a district on my PS3 game with my friends cause we couldnt change the RT after conquering it this WE during which i got to bed at 6 am and woke you up with my cold feets" ** Wife slaps door ** Few days later"Yeah guys we did it ! totally worth 3 days off and staying up till 6 am to defend that district !!" **Wife is woke up by cheering** Week later ** opens mail, finds note and divorce paper ** Decide then WHAT is more important to you then... Sorry, but in this world you can't eat cake and still have it uneaten When people get involved into MMOG they really are commiting their RL to it. It cease to be separated... |
Orion Decline
Reckoners
16
|
Posted - 2013.04.10 11:19:00 -
[308] - Quote
Robert JD Niewiadomski wrote:Decide then WHAT is more important to you then... Sorry, but in this world you can't eat cake and still have it uneaten When people get involved into MMOG they really are commiting their RL to it. It cease to be separated... Well, first off, congratulations on your lack of anything resembling human interaction.
Secondly, when you win an attack on the enemy's terms, you shouldn't be forced to defend under the terms which still give your opponents an advantage. Maybe you have the freedom to abandon the real world for gaming without notice, but it's not rational to build a game which requires that from its players.
If you win, you won, and you now own that district. You should be able to set the terms on which you defend, just like your enemy did when it was theirs. If you can move outside your timezone to attack, they should be able to do the same. |
Robert JD Niewiadomski
NULLIMPEX INC
47
|
Posted - 2013.04.10 11:57:00 -
[309] - Quote
Orion Decline wrote:(...) Well, first off, congratulations on your lack of anything resembling human interaction. (...)
Orion, I would like to remind you that DUST is about killing (eating cakes part) not comforting other peoples (having cake uneaten part). This is really bad example of "human interaction"... Why you play DUST?
Orion Decline wrote:(...) Maybe you have the freedom to abandon the real world for gaming without notice, (...)
I work as you do.
Orion Decline wrote:(...) but it's not rational to build a game which requires that from its players. (...)
I agree, but this is uncontrolled side-effect of a virtual world game trying to simulate real world in parallel dimension involving people from around the real world/main dimension. It is like computer aided mass hallucination. You would like to stay in it and simultaneusly you know you can't because your real life duties and commitments you'v already made. I know it can make you angry. I wonder if CCP is aware of this... They can not realise it because this game is actually their real life...
Look you will be able to set your search conditions for districts to attack, that match your preferred time zone.
I play DUST around midnight. When my family goes to sleep. Would never play it when my kids are around. Because of DUST i sleep 3-4 hours . And i don't buy aur... I play logi... I try not to kill much... My K/D is ~4/120 at measly 1500WP. So from the perspective of hardcore players i'am probably useless... I don't complaint...
|
Garrett Blacknova
Codex Troopers
2434
|
Posted - 2013.04.10 12:08:00 -
[310] - Quote
WHy do I keep switching tabs while trying to post? Sorry... |
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Orion Decline
Reckoners
18
|
Posted - 2013.04.10 12:11:00 -
[311] - Quote
Robert JD Niewiadomski wrote:Orion Decline wrote:Well, first off, congratulations on your lack of anything resembling human interaction. Orion, I would like to remind you that DUST is about killing (eating cakes part) not comforting other peoples (having cake uneaten part). This is really bad example of "human interaction"... Why you play DUST? How did you get the impression - at all - that I was referring to DUST as "human interaction" in that comment?
No rational human with any sense of real world (as in "while not playing DUST" real world) forms of human interaction could possibly think that it's a good idea to choose DUST over their wife and/or job. I'm sorry, but that invalidates most of your right to actually speak about what it's like for a person to actually have a life.
And after explaining several valid reasons why an immediate RT change option would be helpful, you didn't address that part of my post, so it would be nice to see your opinion of the part you didn't quote or respond to. If you don't have an answer, that's fine too.
You also ignored my example where a Corp would want to hold an entire planet and used the excuse that you can search for districts where the timezones match instead of trying to counter a valid example where the current system falls apart. What if there are no districts with your timezone in attack range of any of your current districts? What if there's a specific planet you need a foothold on to let you reach somewhere you want to attack? What if you want to attack a particular Corp because they stole your territory, or otherwise caused you problems that you want revenge for? Does the search function guarantee that you'll find a planet that fits all your intended criteria? |
Robert JD Niewiadomski
NULLIMPEX INC
47
|
Posted - 2013.04.10 12:48:00 -
[312] - Quote
Orion Decline wrote:(...) Secondly, when you win an attack on the enemy's terms, you shouldn't be forced to defend under the terms which still give your opponents an advantage. Maybe you have the freedom to abandon the real world for gaming without notice, but it's not rational to build a game which requires that from its players.
If you win, you won, and you now own that district. You should be able to set the terms on which you defend, just like your enemy did when it was theirs. If you can move outside your timezone to attack, they should be able to do the same.
I agree... you should be able to set new RT immediately when you conquer a district...
I might sound harsh. But it is just an armor to protect something soft inside... I don't like the idea of virtual world consuming me with my real world alive... It greatly disturbs me... This MMOG really makes you to set your priorities straight ...or else...
As for your other "What ifs...":
"if you can't reach it you should not have it"
Or put the other way round: "if you want to have it badly do everything to be able to reach it"
Orion Decline wrote:(...) Does the search function guarantee that you'll find a planet that fits all your intended criteria?
It's kinda obvious to me and a mandatory feature of district search CCP Devs should implement. Especialy to be able to search by RT to match your TZ It's obvious obviousness as we say in Poland |
Rigor Mordis
Imperial Populicide Legion
11
|
Posted - 2013.04.10 12:52:00 -
[313] - Quote
I think the opportunity to counter attack might be the only 'fair' thing about this.....game. Oh wait, no its not...or is it?
Setting the timer immediately upon capture might be relevant to the upstart corp that wants to take a snapshot of their one territory before it gets ripped from their hands while being shoved off the boat.
Lets be realistic in real life. Timer or no timer, only the handful of 'kaiju' corps will ever redraw any borders. Out of those, the ones with the 'kaiju' EVE alliances on their side will have the lions share of the dots. Just like EVE.
Since this is the nether realm, let's try something unlike real life. Lets try a true free-market economy where everyone can compete for some share of the market. The upstarts share is of course going to be smaller and less valuable at first, and yes, they may be ran out of the market from time to time by competitors. But with proper regulation there could be a level playing field where as the aspiring entrepreneur could realistically gain a significant share of the market meanwhile opening the market to another optimistic corporation.
Dang it! I'm wasting my time talking about timers and such because I'm one of the 99%ers that is never intended to own my own business nor create any wealth in the current system. |
Robert JD Niewiadomski
NULLIMPEX INC
47
|
Posted - 2013.04.10 13:06:00 -
[314] - Quote
Rigor Mordis wrote:I think the opportunity to counter attack might be the only 'fair' thing about this.....game. Oh wait, no its not...or is it? (...) No it is not "a game", it's for real Ppl spend fortunes of RL cash on it. Oh wait... money are not real, banks make them out of thin air... http://www.youtube.com/watch?v=jqvKjsIxT_8
So thankfully this IS a game... oh what a relief... |
Emi Love
The Southern Legion RISE of LEGION
7
|
Posted - 2013.04.10 14:15:00 -
[315] - Quote
What if instead of when conquering a district instead of being locked in the same TZ that the previous Corp had set have the option after the mandatory reinforced time to change the TZ to +/- 4 hrs.
8hrs should be enough flexibility, |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1298
|
Posted - 2013.04.10 14:49:00 -
[316] - Quote
Orion Decline wrote:Even if it's reasonable to expect a Corp to set aside several days to capture, defend and secure a district before they can reset the RT and really call it their own, it's even more reasonable to expect a Corp who were defeated on their own terms to have to match their opponents' timezone if they want to reclaim the lost territory.
If you're pushing outside your comfort zone to invade, then you DESERVE to do the same to the people who lost the fight.
thank you. glad not being alone on this. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1298
|
Posted - 2013.04.10 15:03:00 -
[317] - Quote
Rigor Mordis wrote:I think the opportunity to counter attack might be the only 'fair' thing about this.....game. Oh wait, no its not...or is it? Setting the timer immediately upon capture might be relevant to the upstart corp that wants to take a snapshot of their one territory before it gets ripped from their hands while being shoved off the boat. Lets be realistic in real life. Timer or no timer, only the handful of 'kaiju' corps will ever redraw any borders. Out of those, the ones with the 'kaiju' EVE alliances on their side will have the lions share of the dots. Just like EVE. Since this is the nether realm, let's try something unlike real life. Lets try a true free-market economy where everyone can compete for some share of the market. The upstarts share is of course going to be smaller and less valuable at first, and yes, they may be ran out of the market from time to time by competitors. But with proper regulation there could be a level playing field where as the aspiring entrepreneur could realistically gain a significant share of the market meanwhile opening the market to another optimistic corporation. Dang it! I'm wasting my time talking about timers and such because I'm one of the 99%ers that is never intended to own my own business nor create any wealth in the current system.
Actually, being able to set RT after conquest would be a plus for new entrepreneurs and small corps as it would allow them to aim at districts in all TZ knowing they can switch it right after conquest and use it as a kind of defense. The other solution is that a new corp will have to seek a district in its TZ (or usual play time) so they can defend it, lowering its range of possibilities.
Anyway, a new corp or a small corp doesnt stand a chance holding even one district with the current "clone gen \ attack-Defense" settings.
|
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1298
|
Posted - 2013.04.10 15:16:00 -
[318] - Quote
Robert JD Niewiadomski wrote:Laurent Cazaderon wrote:Robert JD Niewiadomski wrote: take the couple days off from work Yeah right. i hope it's a joke. "Hmm honey, you know about that WE we planned ? Yeah ? well not gonna be possible, i have to use 3 of my vacation days for this year so i can secure a district on my PS3 game with my friends cause we couldnt change the RT after conquering it this WE during which i got to bed at 6 am and woke you up with my cold feets" ** Wife slaps door ** Few days later"Yeah guys we did it ! totally worth 3 days off and staying up till 6 am to defend that district !!" **Wife is woke up by cheering** Week later ** opens mail, finds note and divorce paper ** Decide then WHAT is more important to you then... Sorry, but in this world you can't eat cake and still have it uneaten When people get involved into MMOG they really are commiting their RL to it. It cease to be separated...
One would really consider gaming more important than wife and family ? Me scared. Taking days off... Sorry but i will never do that on a regular basis for a video game.... Nor will i set my work hours accordingly. And i sure hope most gamers would say the same thing.
Yet i wont mind playing very late 2-3 days when needed or try and get out of work early once in a while. But with this RT thing, it would mean that EVERY district conquered out of your TZ could require you fighting outside of your "confort zone" for days, even weeks.
An attacker, once he starts attacking, can spam (thanks to "Dibs Hour") you for 15 days in a row if he has enough districts and clones. Especially as attacking and losing aint that much of a deal clone wise as your clones regen no matter what. Take a 5 am (your local time) district from a bigger corp, you'll VERY likely have to fight at 5 am every day until you lose it . That's the hard truth. How is is fair to you who made the effort to sync with your guys to get that district ?
You'll tell me "same goes for a district in your TZ" and i'll answer, yes it is. So why would you even more punished with a crappy RT when defending a district you earned in even harder conditions ? Makes no sense. And in the end, will come to down to a "ok, me not trying to get that district screw it". And in a single shard universe, that's worst case scenario imo.
PS: sorry for triple post |
Orion Decline
Reckoners
22
|
Posted - 2013.04.10 15:55:00 -
[319] - Quote
Robert JD Niewiadomski wrote:"if you can't reach it you should not have it" Assuming you actually understood my comment here, this means that a Corp with a US base which takes a planet in a dead-end system deserves to be almost impossible to directly attack - requiring starter clone packs as the only viable attack - just because the next system over is controlled by EU players?
The EU players will only be attacked by other EU players, because timezones. The US players will be immune to attack from the EU players for the same reason. So unless the US players are willing to jump 2 systems, and lose the requisite number of clones doing so, they can't attack the planet without spending 80 million to buy a new clone pack?
...
Yeah, that sounds like good gameplay. |
trollsroyce
Seraphim Initiative. CRONOS.
278
|
Posted - 2013.04.10 16:57:00 -
[320] - Quote
Timezones are cool. The trick to them is that if enemy is attacking your timezone on weekends, you set the weekend timers so nasty that they can't work in RL the next week. Keep this up for enough weeks and you gain a victory of attrition.
Insert e-thug blabber about how New Eden is harsh. |
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
295
|
Posted - 2013.04.10 18:54:00 -
[321] - Quote
Okay. Most people are unhappy with the way how the District-losing Corp (L) would be able to use their own favorable RT day after day after day against the Winning Corp (W).
The newly captured district being locked from any actions of it's own is a good thing. It would be a pity to give up that just because of abovementioned reason.
Background: It is clear and intended way that capturing a district is going to take multiple days (barring cases of opportunity when sniping weak districts). Multiple fights on RT of (L)'s choosing before (W) takes a district.
[SUGGESTION A:] Keep the newly captured district in the state of 'Under attack' still 24h AFTER being captured. Or create a new state 'Captured'.
That would mean that captured district couldn't act in the first day (good) but it couldn't be attacked before it's next RT is gone. After which (W) directors could change RT if they have faster fingers. Note: they would have to choose whether to transfer in more clones or change the RT - a choice which is always a good thing.
[SUGGESTION B:] Let district go onto an unlocked state after victorious battle EXCEPT right after being captured. That way after one won defence, it's possible to change RT. Earn the change.
After capture, one more battle to win on old timer. Just one.
note: this does have implications during initial attack - defender could play RT games |
Robert JD Niewiadomski
NULLIMPEX INC
50
|
Posted - 2013.04.10 19:42:00 -
[322] - Quote
SUGGESTION C
Put a hackable structure on the district battle, which upon hacking would let change RT while battle is still waged. A RT computer? . Hacking would be optional and would not influence battle result. Only it's aftereffects. It could be marked as objective RT and put inside some Comand Center kind of building. It would give fair chance for tackling TZ differencess for attackers and defenders...
Any takers? |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1302
|
Posted - 2013.04.10 22:02:00 -
[323] - Quote
KEROSIINI-TERO wrote:Okay. Most people are unhappy with the way how the District-losing Corp (L) would be able to use their own favorable RT day after day after day against the Winning Corp (W).
The newly captured district being locked from any actions of it's own is a good thing. It would be a pity to give up that just because of abovementioned reason.
Background: It is clear and intended way that capturing a district is going to take multiple days (barring cases of opportunity when sniping weak districts). Multiple fights on RT of (L)'s choosing before (W) takes a district.
[SUGGESTION A:] Keep the newly captured district in the state of 'Under attack' still 24h AFTER being captured. Or create a new state 'Captured'.
That would mean that captured district couldn't act in the first day (good) but it couldn't be attacked before it's next RT is gone. After which (W) directors could change RT if they have faster fingers. Note: they would have to choose whether to transfer in more clones or change the RT - a choice which is always a good thing.
[SUGGESTION B:] Let district go onto an unlocked state after victorious battle EXCEPT right after being captured. That way after one won defence, it's possible to change RT. Earn the change.
After capture, one more battle to win on old timer. Just one.
note: this does have implications during initial attack - defender could play RT games
Let's face it. the "insta-lock after capture" decision is mostly motivated to avoid day one mass change of RT. Which is something i'm not sure is necessary nor will be avoided by such mechanics.
Anyway. Let's say a district is locked after capture. What does it prevent outside of RT settings : => Move in clone ? okay, in order to avoid a full packing of the district right after capture. I can get that. But anyway, if district is attacked right after capture and without RT change, the first battle will only occur 2 RT later. Which means at least 160 clones regen. 200 with a PF. So, defending district would have in worst case scenario 161 clone to defend. Sounds good. but in most case, it's safe to say that it will more likey be around 200. So moving in clones ? not really an absolute need. And if it was, why couldnt you pack your district ? It still implies taking some off another.
=> Selling all clones ? this is an interesting one. CCP said they want to incentive raiding attitude. Attacking with just the objective to loot what's to take and then leave. Being locked after capture stops that motivation for an attack as you will very likely be attacked back before having a chance to leave it.
=> Changing SI ? Meh, it's your district, why shouldnt you be able to change the SI instantly ? Maybe to avoid CH + move clone next rt packing the district. I can get that
=> Attacking with clones from that district you just took ? Depends on how much you got. but you could have anticipate and take advantage of that district hosting a CH and launchin final attack with a huge pack of clone. Guess i can understand that conquer and re-attack immediatly shouldnt be available. Even then, you would still have 24h+ before actual fight happens. But say ok.
Here's what i suggest. Kinda goes in your direction by the way kero.
New "captured Hour" or "flipped Hour" state => Works kinda like the attacker "Dibs Hour". Giving the owner one hour to do one of the following things : - Change RT. Nothing else to add. District is locked right after. - New action : "Loot District" only available when flipping an owned district : takes all the remaining attack clones and "loots" the entire coming clone production. Then allows you to either sell the whole thing or move them back to a friendly district only. Would incentive corps raiding district for extra cash\clones and annoy the enemy. District is then left unclaimed and can be captured. (ISK wise, it would be a 6.4M or 8M ISK loot depending on the nature of the district)
That's it. Two options answering two reason that would push a corp to attack a district in the first place : owning it (and thus defending it on its terms) or out of financial\material interest
|
Rigor Mordis
Imperial Populicide Legion
11
|
Posted - 2013.04.11 00:06:00 -
[324] - Quote
Robert JD Niewiadomski wrote:SUGGESTION C
Put a hackable structure on the district battle, which upon hacking would let change RT while battle is still waged. A RT computer? . Hacking would be optional and would not influence battle result. Only it's aftereffects. It could be marked as objective RT and put inside some Comand Center kind of building. It would give fair chance for tackling TZ differencess for attackers and defenders...
Any takers?
I think if it woill take a few days to capture a district then this would only be relevant in the deciding fight. Which, judging by the dynamics of the entire game and the imbalance within it, if you are a defender in a 'deciding fight' you are probably already beat. Also, does one really need to be playing with the timer while they should really be concerned with the primary task of winning the battle?
I think one cool thing that would come of this would be that IF there were a 'deciding' battle that were going down to the last HP or clone, there would be a fierce rush to either change the timer, OR defend/capture the null cannon objectives. But, that also makes the decision easy when one must win the battle to be able to change the timer regardless. So, in the end of it all, the one who was always going to win gets to change the timer either way.
I'll say it again, there are 90-95% of people who will never find out if the timer or any of it is even relevant to them. That estimation is based on the fact that around 50% of created characters are not playing for whatever reason.
AND again, how many new people are going to stick around when they find out that the ONLY part of the game that was interesting to them: 1. will require a commitment that people with 'RLs' or that enjoy other games will never be able to make? 2. will take months upon years to break into and realistically compete if they found or join a new corp? 3. will force them to join one of the FEW corps that they see on the PC starmap therefore just being a merc and having no management capabilities nor any possibility of advancement? 4. will force them to be just a merc in their smaller or new corp as they are just subcontractors that are required to have their own tools but not allowed to have an office, or even a company truck? 5.has an economic system in place that will never allow the break-in corp a realistic chance at sustaining?
Then we can go back to why the new corp or the corp not yet in PC will never be able recruit competitively. Then also, will lose members to the PC corps therefore keeping their numbers roughly the same or even lower. By the time there are more districts made available or any fixes to the basic fight, it will be too late. The PC aspect will already be dominated by the FEW and everyone with eyes and a starmap will be able to predict the future. So, if nothing else, put the member cap at 500 rather than 1500. That would in theory triple participation.
Now back to how the basic FPS multiplayer fight is not good enough alone to carry DUST noobs that are NOT FPS and PS3 noobs. Then, back to my question, if it is only intended for the EVE loyalists, why on earth have it on PS3?
It seems to me that the integration might have been easier over on Xbox since it is windows and Microsoft, etc. They'd have had a better chance of roping in sucker children too.
That's another thing and my final point in this latest installation of my critically acclaimed series of defying the establishment. The 10 year EVE vets need to remember that this is not a PC game (PC as in PC) it is a console game. So, please remember that most of the people who try this out are not only new to DUST but they are not likely to be hardcore PC gamers. With that being said, lets all start thinking of how to reel in more fish, rather than just feeding the ones already caught.
If what everyone wants is for the few that had their ear to the ground and got in on this thing at the earliest stages to be the only ones playing, then keep agreeing with and defending the system in place and proposed. If everyone wants this thing to take off and get so big that everyone knows about it, then we need to start thinking about the console gamer and the FPS enthusiast.
If they just want the EVE/PC gamers to have an avenue to kill defenseless spawns and defenseless mercs on the ground, then they should have just kept the whole thing on PC. If the management aspects of PC are only attainable by the FEW PC gamer people, then they should have had it on PC.
|
Draco Cerberus
Hellstorm Inc League of Infamy
17
|
Posted - 2013.04.11 00:35:00 -
[325] - Quote
Robert JD Niewiadomski wrote:SUGGESTION C
Put a hackable structure on the district battle, which upon hacking would let change RT while battle is still waged. A RT computer? . Hacking would be optional and would not influence battle result. Only it's aftereffects. It could be marked as objective RT and put inside some Comand Center kind of building. It would give fair chance for tackling TZ differencess for attackers and defenders...
Any takers?
+1 |
Orion Decline
Reckoners
23
|
Posted - 2013.04.11 01:56:00 -
[326] - Quote
Laurent Cazaderon wrote:Here's what i suggest. Kinda goes in your direction by the way kero.
New "captured Hour" or "flipped Hour" state => Works kinda like the attacker "Dibs Hour". Giving the owner one hour to do one of the following things : - Change RT. Nothing else to add. District is locked right after. - New action : "Loot District" only available when flipping an owned district : takes all the remaining attack clones and "loots" the entire coming clone production. Then allows you to either sell the whole thing or move them back to a friendly district only. Would incentive corps raiding district for extra cash\clones and annoy the enemy. District is then left unclaimed and can be captured. (ISK wise, it would be a 6.4M or 8M ISK loot depending on the nature of the district)
That's it. Two options answering two reason that would push a corp to attack a district in the first place : owning it (and thus defending it on its terms) or out of financial\material interest This is basically the suggestion I made in the first place. The "loot district" option seems like a nice addition though, that could really mix up the playing field. And it would make a way for non-landholder Corps who don't have the manpower to have an impact on the starmap. |
Rigor Mordis
Imperial Populicide Legion
11
|
Posted - 2013.04.11 03:14:00 -
[327] - Quote
I think that if a subcontracted corp were able to split or get a cut the profits from 'looting' a district, then that would provide some incentive to join up with a new group or small group. I still don't think it's enough incentive to make a real difference in where the great majority flocks to the established 'Kaiju' and monsters already established in PC.
Again, how realistic is it that an upstart with nothing can enter and compete in a market where the competition has the resources to subcontract the upstart? I realize that there has to be some exclusion but, there also need to be inclusion. This would be possible if there were criteria in place that made certain planets/districts exclusively for those corps at certain levels. Then the upstarts could compete in the 'hometown' or 'regional' market while trying to go 'national' and then 'worldwide'.
If a small corp wanted to stay in the 'regional' market, that's fine. But remove the ability to just annoy a farnchise competing in the 'national' or 'worldwide markets'. In turn, remove the ability for a 'kaiju' or monster corp to profit from low-level planetary holdings and their ability to grief the upstarts. Those in the middle would be in the middle.
Of course, the small, medium, and large markets would have to come with their own respective levels of upgrades and profitability.
|
Orion Decline
Reckoners
24
|
Posted - 2013.04.11 05:57:00 -
[328] - Quote
Rigor Mordis wrote:Again, how realistic is it that an upstart with nothing can enter and compete in a market where the competition has the resources to subcontract the upstart? You're assuming the "upstart" small Corps need to have an equal say in the matter.
This is New Eden.
We need to feel like we have an impact, but we don't need to go toe-to-toe against the bigger Corps and WIN. If we can break a supply chain, and our actions help another Corp to deliver a real blow, we made a difference.
A small Corp may not be sufficient to take and hold a District. But if we're good, we can break a crucial supply line, and pave the way for our employer to take and hold.If we can't own the map - and most of us can't - at least give us the tools to help SHAPE it. |
Robert JD Niewiadomski
NULLIMPEX INC
51
|
Posted - 2013.04.11 06:18:00 -
[329] - Quote
Robert JD Niewiadomski wrote:SUGGESTION C
Put a hackable structure on the district battle, which upon hacking would let change RT while battle is still waged. A RT computer? . Hacking would be optional and would not influence battle result. Only it's aftereffects. It could be marked as objective RT and put inside some Comand Center kind of building. It would give fair chance for tackling TZ differencess for attackers and defenders...
Any takers? And make this hackable Objective RT affect immediately when the next match starts... Would it be fairly enough for you? |
Rigor Mordis
Imperial Populicide Legion
11
|
Posted - 2013.04.11 07:02:00 -
[330] - Quote
Orion Decline wrote:Rigor Mordis wrote:Again, how realistic is it that an upstart with nothing can enter and compete in a market where the competition has the resources to subcontract the upstart? You're assuming the "upstart" small Corps need to have an equal say in the matter. This is New Eden. We need to feel like we have an impact, but we don't need to go toe-to-toe against the bigger Corps and WIN. If we can break a supply chain, and our actions help another Corp to deliver a real blow, we made a difference. A small Corp may not be sufficient to take and hold a District. But if we're good, we can break a crucial supply line, capture (and abandon) or cripple the district they were relying on for reinforcements, and pave the way for our employer to take and hold. If we can't own the map - and most of us can't - at least give us the tools to help SHAPE it.
Awesome! That will give the new people an incentive to join a smaller or newer corp! Should they run out and grab a subscription to EVE so that they can see how New Eden CAN be really neat?
Where did I ever assume that small guys or new guys should have an equal say? I am not assuming when I say they will NEVER have an equal shot. They will NEVER become 'big' and they will NEVER be able to keep people on board and they will NEVER NEVER NEVER.
What I was suggesting was a way that it could all still be intertwined WITHOUT the upstarts HAVING to go toe-to-toe with the big corps and vice versa.
Again, can't get the MORE PEOPLE PLAYING THE GAME point across to some people. That leads me to believe that those people are some how getting off on spawn camping and the other obvious flaws that the basic battle dynamic has.
If the idea of utter domination without competition sounds like fun, then maybe those folks should just beat their wives instead of playing a game.
If numbers are what is ultimately going to matter, then the system should be designed so that ALL aspiring corps can increase their numbers competitively. Anyone who can argue against that is one of the 'sandbox' people.
If the intention is to build another little sandbox and keep the masses that weren't in the old sanbox, that's not all that cool. If the kids in the sandbox don't want other kids to come play in the sandbox, then they probably shouldn't build their new sanbox at another school's playground.
Still even more, if this game winds up sucking after all, who really loses? Not the EVE people because they are loyal to that. Not the PS3 noob Dusty that has his repertories of better games. The people who get screwed are the PS3ers who tirelessly strived to build their kills and corporations only to never reap ANY REAL fruits of their labor due to a system skewed toward the FEW. And, CCP gets screwed because they get a bad reputation with the PS3 (console) crowd and hardcore FPS folks are so unforgiving that many of them will turn their backs on any product offered in the future. Even if that product were free money and attractive mates, the FPS bunch will be skeptical.
The ultimate losers will be those who insisted on having the system skewed in their favor. For it will be those people that remain so delusional as to think they are actually are actually having fun, playing alone in the new sandbox. |
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