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Thread Statistics | Show CCP posts - 35 post(s) |
Parson Atreides
Ahrendee Mercenaries Legacy Rising
199
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Posted - 2013.04.05 16:03:00 -
[1] - Quote
Mad Mav wrote:I undertsand wanting to make the bigger corps work a little more, but raising the price by 60M ISK just completely takes us smaller corp's out of the game. The corp I'm in currently has around 30 members, 5 of which are pretty active. I doubt 5 of us could raise that much.
As Ryder says, 5 of you could never hold a district of 16v16 matches anyway, so the starting price for you is irrelevant.
If anything, this price increase should be a wake-up call (and a much appreciated one) to you small corps. This is the meta-game for Dust. It's basically "end-game" if you want an analogy to other MMOs. There are limited districts, meaning you're going to have to fight to keep other people from taking them away from you. This means that a corporation with 10 active players shouldn't be able to effectively participate in PC.
All small corporations have 30 days (and really, they should have been saving up since they first heard about PC, so it's been even longer) to start saving up. Say 16 active players to hold a district, 30 days, that's:
166,666 ISK per day for 30 days straight from each player. That's one game a day where players donate their entire winnings and your corp can fund a district. If your corp can't generate 80mil in 30 days, chances are you don't have enough players to defend a district anyway.
Let's also not forget you can always merge corps. If you say "no we don't want to for X reason" that's certainly your choice, but that choice comes with consequences, such as not being able to effectively participate in PC, so just remember that. Small corps have options if they want to participate in PC, if you choose to ignore or avoid all of those options, that's no one's fault but your own. |
Parson Atreides
Ahrendee Mercenaries
334
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Posted - 2013.05.16 17:16:00 -
[2] - Quote
CEOPyrex CloneA wrote:Hi, someone help me out here
We attacked an enemy district today that had 240 clones at start. we won by MCC takedown, killing perhaps 100 clones or so - the battle crashed at the end on the victory sign and when restarted, we had an online district under enemy control, that i had to spend another 80m to attack again and saw they had gone back to 160 clones so it looks like they got their clones given to them, even tho they lost.
The next battle is in 2 days, looks like they get 2 more clone refreshes, so basically its impossible to take the district correct?
Is this intended mechanics?
I think your initial numbers may be wrong. Everyone who took a district started with 150 because that's what the starter pack has. Everyone should have gotten 2 RT worth of clones before they were hit the first time, so they either have 300 (PF and RL) or 310 (CH).
If you won and killed less than 150 clones, it would have taken away 150 minimum from their reserve because that's the minimum amount that die if you lose a fight. Since you say they have 160 left, I'm guessing you attacked a district with a CH and they had 310. You'll need to fight 2 more times to take the district if you don't kill 160 in the next fight.
As for a battle being 2 days away, you have a 1-hour Corp-exclusive window after the start of the battle when you can launch another attack on that district. That 1-hour window allows you to ignore the minimum 24-hour rule and instead it'll be something like 23 hours 30 minutes. If you don't choose to attack within that window, you'll have to wait 2 days because your attack will come after the beginning of the RT, effectively making you wait 47 hours.
Oh and we got the Victory Screen Freeze bug too, but it still took away 150 from them and we got the rewards from battle. |
Parson Atreides
Ahrendee Mercenaries
336
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Posted - 2013.05.17 03:49:00 -
[3] - Quote
CEOPyrex CloneA wrote: Yeah i checked the footage i had (i film these things) and their starting clones were 230, their ending clones amount was 167 and we won by MCC
Upon getting back into the quarters, i see they have 160 clones left and the district is 'online' so i pay another 80m to hit them again in 2 days, which surely means they will get 2 RT clone drops right? cos the district isnt offline.
Sounds broken to me that does, whats the point in hitting stuff.....
When exactly was the RT timer? Because everyone who got a district on Day 1 (which is everyone who has one now) should have gotten 2 RT worth of clones. I think you were lucky that somehow they only got 1 day's worth, but unlucky because they only lost 70 clones for some reason after the match was over. Fortunately, these cancel each other out and they'd be at 160 anyway (or 150 depending on what SI they had).
Depending on how long after the battle started before you launched your second attack, it's possible you missed your 1-hour exclusivity window, meaning you'd have to wait 2 days. If you know for a fact that you launched your second starter pack within an hour of the starting time of the first battle, then it's a bug.
Also, because the defender lost, their next RT timer won't generate clones, meaning even if you attack 2 days from now, they'll only get 1 RT worth of clones. |
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