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Author |
Thread Statistics | Show CCP posts - 35 post(s) |
trollsroyce
Seraphim Initiative. CRONOS.
262
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Posted - 2013.04.05 18:04:00 -
[1] - Quote
First of all, I'm extremely pleased the artificial size cap was removed by making genolution packs unlimited. This is an excellent design route towards a more sandboxy approach.
The 80M price on clone packs definitely has it's place for me, making spamming those packs for attacks much less beneficial. Projected clone attacks are much better for creating empire borders than teleport attacks.
PC is a game of power, not an entry level game. Invest your time into getting the required isk.
Lastly, small corps are not making it in EVE nullsec either unless they have good relations or money to pay the rent. |
trollsroyce
Seraphim Initiative. CRONOS.
265
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Posted - 2013.04.05 19:22:00 -
[2] - Quote
Bones McGavins wrote:My last concern is this: I thought DUST was going to allow for merc corporations to have a role in PC without the desire to actually own districts. Basically the ability to be contracted out for defense or attacks to gain or protect distrcits for other corps, especially EVE corps without any feet on the ground.
Is this not the case?
If so, how will this aspect of it work? How will a corporation be able to act as a mercenary corp to defend or attack districts? Will they be using their own clones, or the clones of the corp they are working for?
This can be done by squads as per dev post. You can also build a mercenary name for yourself, e.g. PFBHz will certainly be relied upon by many to do merc work. Payment, I imagine, would come in 2 phases: 1) for genolution packs to attack with, 2) per performance as shown by screenshots of scoreboard clone losses.
Noir. (free advertising for you) has a strong reputation in New Eden. |
trollsroyce
Seraphim Initiative. CRONOS.
269
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Posted - 2013.04.06 13:01:00 -
[3] - Quote
Previous subject of orbital strike WP count. NPC Warbarges being on a WP count is realistic. Player ships are not. Just lift the WP requirement, and put in place a siege bombardment module that takes a 3 minute cycle to load for strike. Cycling the module causes district alert as well as system alert in eve local.
Multiple ships provide multiple strikes, but doing so in lowsec provokes CONCORD due to mass destruction conventions. In other words, nullsec sky dominance allows strikes per minute, suicide ganking planets is in lowsec. |
trollsroyce
Seraphim Initiative. CRONOS.
276
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Posted - 2013.04.08 14:52:00 -
[4] - Quote
Also keep in mind the growth of dust. Dust will not realistically ever get the playerbase to occupy all of New Eden districts. The approach of opening them up slowly over time is a good way of keeping the fighting intense. This is of course just my guess. Dust could make a ten million player breakthrough on PS4 and PC, too. |
trollsroyce
Seraphim Initiative. CRONOS.
278
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Posted - 2013.04.10 16:57:00 -
[5] - Quote
Timezones are cool. The trick to them is that if enemy is attacking your timezone on weekends, you set the weekend timers so nasty that they can't work in RL the next week. Keep this up for enough weeks and you gain a victory of attrition.
Insert e-thug blabber about how New Eden is harsh. |
trollsroyce
Seraphim Initiative. CRONOS.
280
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Posted - 2013.04.12 07:33:00 -
[6] - Quote
Upstart small corps need to be good enough or rich enough to earn foothold in PC as either mercenaries, part of an alliance or renters. This is the leveling up your corporation side of the RPG, deal with it. |
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