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Thread Statistics | Show CCP posts - 35 post(s) |
Vaerana Myshtana
Bojo's School of the Trades
611
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Posted - 2013.04.05 20:42:00 -
[181] - Quote
Yagihige wrote:CCP FoxFour wrote: While the starter pack allows you to strike anywhere
This tiny bit made me wonder... are the exact planets where PC is going to take place be announced prior to May 6th or we will have a stressed out gold rush in the 1st day with Corps having to very rapidly and in a rush make a very quick decision on what the best place to conquer is? Or alternatively reveal before the date and have corps investigate and consider best places to capture, maybe even with a few corps strategically coordinating, calling dibs, bluffing about where they'll go to attack first and other mental games?
I hope that we get some time.
That's why I keep speculating about the kitten region. |
Mossellia Delt
Militaires Sans Jeux
1
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Posted - 2013.04.05 20:48:00 -
[182] - Quote
Well... with this price increase it doesnt seem like my corp will be taking a district. I think we might just go towards whoring ourselves out to the highest bidder. ANY OFFERS FRIENDS? |
Alcare Xavier Golden
DUST University Ivy League
137
|
Posted - 2013.04.05 20:49:00 -
[183] - Quote
Vaerana Myshtana wrote:I hope that we get some time. That's why I keep speculating about the kitten region. Solve the problem...rename the chosen region to Kitten!
Beware all ye who enter here...there be kittens...there're lolstomping over there and there and there...actually may just make more sense to rename New Eden to Cluster Kitten |
charlesnette dalari
Creative Killers
176
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Posted - 2013.04.05 20:49:00 -
[184] - Quote
Maximus Stryker wrote:charlesnette dalari wrote:xLTShinySidesx wrote:Vaerana Myshtana wrote:Mr Gloo Gloo wrote: You can buy 10 Genolution clone's packs with 1 corporation, this is not sustainable anymore.
Exactly. I was demonstrating how easily the old system was abusable and how the new, higher hurdle (while a pain to small corps) is actually better for avoiding an instant NAP Fest in which three Kaiju Corps hold everything by May 13. It will only affect the small corps. The large corps will still grab 20-30 districts on opening day. I don't see how this is any better, at least before it was going to be a total pain in the ass for corps to get multiple districts, now the flood gates are open. I'm done with this topic now, agree to disagree but this only f**** the little guys. I agree this change in effect ensured that only corps with a MINIMUM of 50 members has any chance to participate in PC. If the numbers work out to the attacker making around 1.25 mill isk for a successful attack for each of the 16 members why on earth would those 16 mercs ever consider investing 5 mill isk each to recoup 25% of their investment. I really was looking forward to PC my corp has right under that 50 member mark but I honestly doubt we will participate in PC until we are at least double our present size and taxes are enabled. Have fun big corps with the new mechanic made only for you. That's per match...not to mention the district you own will make you money...
It will only make you money if you hold it for a few DAYS without spending isk to defend it again a disadvantage to a smaller corp.
I had originally envisioned my Corp paying my mercs "employees". It seems as we go forward the mercs are being asked to pay the corp this just seems quite counter intuitive to me and not sustainable for smaller corps unless I fund dust from my eve wallet which we are told will be heavily taxed.
Basically CCP is saying unless you grow your small corp to large size you are stuck with pub matches since financially it will be impossible for a smaller corp that most certainly could have competed with 25 good players in skill they will not be able to sustain the isk necessary for PC and be able to pay their mercs from the profits of PC. |
Alcare Xavier Golden
DUST University Ivy League
137
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Posted - 2013.04.05 20:52:00 -
[185] - Quote
Mossellia Delt wrote:Well... with this price increase it doesnt seem like my corp will be taking a district. I think we might just go towards whoring ourselves out to the highest bidder. ANY OFFERS FRIENDS? Sorry...our accountant is yelling at us already...in three languages simultaneously...in absolute histerics...
Sorry, no contractor budget for us... |
Vaerana Myshtana
Bojo's School of the Trades
611
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Posted - 2013.04.05 21:00:00 -
[186] - Quote
Goric Rumis wrote:I'm still concerned about larger corps with lots of resources being able to beat down a district by simple attrition. In other words, fighting a series of losing battles strictly for the purpose of reducing the number of clones on a district. If you can consistently kill 150 clones (which isn't hard if null cannon damage is adjusted so battles last 30 minutes or longer), you're going to wear down even a defender that manages to win every time. Sure it will be costly for you, but if you already have 5 or more districts you're producing enough clones that you'll never be putting one of your existing districts at risk of a gank. Meanwhile the defender is unable to reinforce because you're constantly locking the district with attacks (which I admit is a necessary mechanic, at least for a losing district).
For established corps with several districts, this will just be another part of gameplay, but for a new corp with only one or two districts, this means it will be nigh-impossible to get established if the other corp(s) on the planet are at all alert. Once you acquire a district, you'll simply get shut out of taking any more.
Yeah, this is where the small, medium, and large casinos issue is helpful.
If the 250 districts of PC space are divided into small, medium, and large pockets rather than contiguous, then we have a potential solution.
The biggest and most powerful ("Kaiju") corps will likely gravitate to the largest pockets because they can dominate those with minimal clone loss in transit.
The big, but not HUGE corps will aim towards the middle-sized pockets because they can defend those.
The smaller, but not tiny corps will tend to shoot for the smallest pockets.
Even over time, this principle will likely hold true. If you are a Kaiju, it's not worth trying to conquer a mid-sized pocket because the rewards aren't that awesome. You might attack them for fun or because the owners have annoyed you, but you aren't likely to try zerging it.
Big, but not top-name ("Monster") corps that want to knock the Kaijus down a peg will need the resources of a medium pocket to have a shot at attacking a big pocket. These corps might have started by conquering a small pocket, but they will shift their focus to the medium pocket as soon as possible.
This leaves the smallest pockets for the strong but small corps ("Sharks") to fight over. In order for a Shark to have a chance of becoming a Monster, they will need to conquer the whole pocket. However, if there are enough small pockets, there will be a lot of churn in these spots and plenty of opportunity for "Minnows" to try and become Sharks.
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Maximus Stryker
Villore Sec Ops Gallente Federation
415
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Posted - 2013.04.05 21:12:00 -
[187] - Quote
Vaerana Myshtana wrote:Goric Rumis wrote:I'm still concerned about larger corps with lots of resources being able to beat down a district by simple attrition. In other words, fighting a series of losing battles strictly for the purpose of reducing the number of clones on a district. If you can consistently kill 150 clones (which isn't hard if null cannon damage is adjusted so battles last 30 minutes or longer), you're going to wear down even a defender that manages to win every time. Sure it will be costly for you, but if you already have 5 or more districts you're producing enough clones that you'll never be putting one of your existing districts at risk of a gank. Meanwhile the defender is unable to reinforce because you're constantly locking the district with attacks (which I admit is a necessary mechanic, at least for a losing district).
For established corps with several districts, this will just be another part of gameplay, but for a new corp with only one or two districts, this means it will be nigh-impossible to get established if the other corp(s) on the planet are at all alert. Once you acquire a district, you'll simply get shut out of taking any more. Yeah, this is where the small, medium, and large casinos issue is helpful. If the 250 districts of PC space are divided into small, medium, and large pockets rather than contiguous, then we have a potential solution. The biggest and most powerful ("Kaiju") corps will likely gravitate to the largest pockets because they can dominate those with minimal clone loss in transit. The big, but not HUGE corps will aim towards the middle-sized pockets because they can defend those. The smaller, but not tiny corps will tend to shoot for the smallest pockets. Even over time, this principle will likely hold true. If you are a Kaiju, it's not worth trying to conquer a mid-sized pocket because the rewards aren't that awesome. You might attack them for fun or because the owners have annoyed you, but you aren't likely to try zerging it. Big, but not top-name ("Monster") corps that want to knock the Kaijus down a peg will need the resources of a medium pocket to have a shot at attacking a big pocket. These corps might have started by conquering a small pocket, but they will shift their focus to the medium pocket as soon as possible. This leaves the smallest pockets for the strong but small corps ("Sharks") to fight over. In order for a Shark to have a chance of becoming a Monster, they will need to conquer the whole pocket. However, if there are enough small pockets, there will be a lot of churn in these spots and plenty of opportunity for "Minnows" to try and become Sharks. yep.
I think small corps can survive, they just need to grid a few days of ISK and be strong enough to defend their district. |
jamstar saa187
Imperial Populicide Legion
0
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Posted - 2013.04.05 21:15:00 -
[188] - Quote
Alcare Xavier Golden wrote:Vaerana Myshtana wrote:I hope that we get some time. That's why I keep speculating about the kitten region. Solve the problem...rename the chosen region to Kitten! Beware all ye who enter here...there be kittens...there're lolstomping over there and there and there...actually may just make more sense to rename New Eden to Cluster Kitten
first its Bacon, now Kittens......... this Eve talk has me confused! |
Narcil Dropfire
Subdreddit Test Alliance Please Ignore
8
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Posted - 2013.04.05 21:21:00 -
[189] - Quote
What happens in this scenario?
A corp without any districts buys a clone pack and attacks a district held by another corp with 300 clones.
The attacker wins, now here's where I get confused.
If the attacker loses less clones than they steal (40 or 50 depending); then they have enough to attack the next day.
If they lose more than they recover from thievery they will have less than 150 clones, can they still attack the next day or do the clones automatically get sold back to the NPC corp. If they get sold back does that mean they would have to buy another clone pack to attack the next day.
Basically how does a corp that doesn't own a district break into PC once all of the districts are full?
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CCP FoxFour
C C P C C P Alliance
2937
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Posted - 2013.04.05 21:33:00 -
[190] - Quote
Narcil Dropfire wrote:What happens in this scenario?
A corp without any districts buys a clone pack and attacks a district held by another corp with 300 clones.
The attacker wins, now here's where I get confused.
If the attacker loses less clones than they steal (40 or 50 depending); then they have enough to attack the next day.
If they lose more than they recover from thievery they will have less than 150 clones, can they still attack the next day or do the clones automatically get sold back to the NPC corp. If they get sold back does that mean they would have to buy another clone pack to attack the next day.
Basically how does a corp that doesn't own a district break into PC once all of the districts are full?
We expect the primary method be by targeting districts that are low on clones. At the end of a battle if the attacker has no districts under their control and they won all their extra clones get sold at the default sell price. |
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CCP FoxFour
C C P C C P Alliance
2937
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Posted - 2013.04.05 21:35:00 -
[191] - Quote
Rubico wrote:CCP FoxFour wrote:Rubico wrote:Random Idea, Separate the clone packs into two different packs:
Genolution Colonization pack: 80m ISK150 Clones Corp can buy as many as they want. Can be placed anywhere in region ONLY allowed to colonize unoccupied districts.
Genolution Assault pack: 20m ISK150 clones Can only be purchased if your corp has no districts. Can assault anywhere in region ONLY allowed to attack occupied districts.
Alt corps crop up and will get around that "no districts" restriction. I don't think it necessarily does. The incentive by players to use alt corps with the previous iteration was to accelerate a land grab of unoccupied districts on release day. After most of the districts have been claimed that incentive to rush districts no longer will exist. Then the only use of alt corps after that time would be to harass other corporations at distance, but if you split them up the assault pack will have no use for land grab(and thus alt corps) and still have a lower barrier to entry(20m) for smaller corps.
There are other reasons as well. To take districts at 1 or 2 jumps, to lock out your own districts with alt corps so no one else can attack them, to harass other targets and just never show up, and many other reasons. |
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Devils Imp
Expert Intervention Caldari State
36
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Posted - 2013.04.05 22:09:00 -
[192] - Quote
So if a Corp is disband and they own a district if becomes free gain?
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Narcil Dropfire
Subdreddit Test Alliance Please Ignore
8
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Posted - 2013.04.05 22:23:00 -
[193] - Quote
CCP FoxFour wrote:Narcil Dropfire wrote:What happens in this scenario?
A corp without any districts buys a clone pack and attacks a district held by another corp with 300 clones.
The attacker wins, now here's where I get confused.
If the attacker loses less clones than they steal (40 or 50 depending); then they have enough to attack the next day.
If they lose more than they recover from thievery they will have less than 150 clones, can they still attack the next day or do the clones automatically get sold back to the NPC corp. If they get sold back does that mean they would have to buy another clone pack to attack the next day.
Basically how does a corp that doesn't own a district break into PC once all of the districts are full?
We expect the primary method be by targeting districts that are low on clones. At the end of a battle if the attacker has no districts under their control and they won all their extra clones get sold at the default sell price.
So attacking a held district containing more than 150 clones with a purchased clone pack is always a bad idea since you'll be forced to sell your unused clones that cost 500k back for 100k. |
Shadowswipe
WarRavens
54
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Posted - 2013.04.05 22:25:00 -
[194] - Quote
Devils Imp wrote:So if a Corp is disband and they own a district if becomes free gain? Even if they aren't Disbanded, they are free game. |
Mavado V Noriega
SyNergy Gaming EoN.
2668
|
Posted - 2013.04.05 22:25:00 -
[195] - Quote
CCP Nullarbor wrote:It's looking very likely we will introduce corporation tax, just a question of when.
may 6th duh
Chilled Pill wrote:What prayer would that be? To receive a vague answer regarding the implementation of corp taxation in Dust? I guess it's safe to assume, not anytime before or during the period where it could be extremely useful? Like say, the launch of Uprising and PC. I'm nitpicking...I apologize.
hey now chill! CCP loves its fans right? listens to the community right? so clearly its gonna be here for may 6th if they really love us and care for us
Maximus Stryker wrote:[ That's per match...not to mention the district you own will make you money...
the district only makes money if u have excess clones or u are selling off some of ur clones which wont be wise if u only have 1 district so for small peeps it will only really generate if they are over their clone cap
Laurent Cazaderon wrote:
No, the real problem here is about the feeling of ownership. What is the main perk of defending. Worst, the ONLY perk of defending ? It's picking more or less when you will fight. With this insta-lock, it means the LOSER can strike back immediatly and fight at the time HE wants as he would be the one who set the RT.
This isnt a problem if you only attack district with a RT you like. But what are the odds the districts of interest all with a RT you like ? Low.
So, say you manage to find some players willing to be present at the time required to get that target district, and then win it. Why shouldnt you instantly get your perk of deciding when you would like to fight if the corp decide to strike back ? Or if anyone else decides to attack that district you just got ? How long would those willing players of yours be able to keep being here to defend ?
Nullarbor said it is to prevent people flipping a district and insta change RT to "Obscure TimeZones". Which i didnt get as someone's obscure timezone is someone's ideal one. And as long as you own, you should decide. The point of preventing Day one massive flipping of RT is also very weak imo. We all know most districts taken day one wont be attacked until a few days. So the 24h lock will just be a delay before seeing a massive RT change. Among which there will be obscure TZ for me and others.
God, one shard universe or what ?
My point is : winner takes it all. No reason he should be limited in what he wants to do with HIS district. And as i already said : It should be the opposite. a freshly taken district shouldnt be able to be attacked for 24H.
Finally, i red post from Devs saying "Raiding should be cool". Raiding a district... taking a district, then insta-selling all clones scorch earth style. isnt that ultimate raiding ? This locking stuff shuts down many possibilities. We'll see how boring it will be to just see districts flip and flip again. Killing all the persistence and ownership feeling.
Personally im mixed on the insta lock, wouldnt all u need to do after u claim a district is just defend it successfully one time so u can then change the RT? |
Kevall Longstride
DUST University Ivy League
150
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Posted - 2013.04.05 22:41:00 -
[196] - Quote
CCP FoxFour wrote:We actually will have a round table at Fanfest this year specifically dedicated to discussing this stuff. Discussing what DUST corporations need to manage their corporations and more than that what DUST players need to communicate and enhance the social experience. So if you know any DUST players coming to Fanfest please be sure to have them keep a lookout for that round table. :)
Oh I'll be there alright. Make sure you're not getting an easy ride. |
Goric Rumis
Amarr Templars Amarr Empire
137
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Posted - 2013.04.05 22:46:00 -
[197] - Quote
Bones McGavins wrote:But if your losing 300 clones, the defending corp gets 300 clones in biomass. Plus whatever biomass they get from their own clone losses means they will more than recoup their losses. They can then buy new clones with the excess cash from the biomass spoils. That's ISK. The defender is still unable to reinforce, so they'll be unable to recoup clone losses.
KEROSIINI-TERO wrote:I'm also concerned. It's a very powerful tactic.
But, in your example defender is getting a terrible losses while winning, 150 clones. That can be considered bad defence. Not necessarily, it depends on the length of the battle. If, in the PC battles, it takes 30 minutes of solid barrage to destroy the MCC (meaning the maximum battle length would be about an hour), then a 150-clone loss on a win wouldn't be that uncommon. I say this because it's been suggested that PC battles will be longer, more epic affairs than the current skirmish matches. I think this is a safe assumption, since even mediocre players on the losing side of a skirmish rarely lose 150 clones. On top of that, you also have to remember the defender is going to be a new player on the map, and so will likely have less than 150 clones to begin (150 clones from the Genolution pack, minus clones lost in the battle to capture the district).
I'm not concerned about corps using Genolution packs for attrition, that doesn't seem very feasible or economical. It would be corps with several districts trying to keep out a corp with one or two districts. Even keeping the district locked and unable to attack might be enough incentive. As long as you keep attacking a district, the owner will never be able to use that district to gain ground. If that's the only district that corp owns, you've completely locked them out of expanding.
Being able to buy more Genolution packs after capturing a district makes this more workable, but that means a corp is going to have to spend hundreds of millions on clone packs to be able to get a solid foothold (by which I mean, you're able to amass and concentrate enough forces to attack without having to buy more clone packs).
The way I'd handle this, given unlimited resources, is to capture a district (probably costing me 2-3 clone packs, if I'm attacking an established district) and, once a local corp attacks the district I just took, buy another pack and attack the attacking district. (This brings up the question: Is the attacker able to cancel? I don't remember seeing anything about that.) A smart attacker would then stop attacking from that district in order to keep me from taking it, but instead attack from a different district. Now I'd have to continue the attack on the original district, while also fielding an additional attack against the newly attacking district, and defending my original territory (although if I ended up with a net clone loss in the previous defense it might not even be worth defending at this point, as I'll have less than 100 clones in that district). So I guess it would basically be a string of counter-attacking districts that attack me until I pretty much hold the whole planet? Costing me probably over a billion ISK in clone packs.
Vaerana Myshtana wrote:Yeah, this is where the small, medium, and large casinos issue is helpful. I'll be honest, I'm still not entirely sure where the disincentive comes in. Is it merely the clone loss from shipping clones over long distances? You also have to consider that the largest corps will want to hold some of the most remote planets (because that's their territory in EVE). |
5Y5T3M 3RR0R
The Southern Legion RISE of LEGION
7
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Posted - 2013.04.05 23:04:00 -
[198] - Quote
Hey CCP FoxFour!
Thanks for listening, I personally think you have come up with a really good solution!
I have two major questions though:
1. You mention zone is now locked when conquered, how long is this lock?
2. Will we be able to reset the zones replenishing timer after this locked status drops ?
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Ares Lawrens
Phoenix Security Solutions
4
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Posted - 2013.04.05 23:17:00 -
[199] - Quote
what about small corp alliances? |
Kevall Longstride
DUST University Ivy League
150
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Posted - 2013.04.05 23:17:00 -
[200] - Quote
Well. This has thrown the cat amongst the pigeons and no mistake.
Now aside from the additional cost the clones packs (which is a total killjoy for the more modest corps hoping to take part in this), the unlimited purchase of them has just given the larger corps exclusive rights to PC and totally destroys any chance of this being a strategic game mode. Within a week less than 10 corps will hold all the districts and with the winnings and ISK from the clones they're just going to get richer, better equipped and more likely to club together to prevent anyone breaking their monopoly.
Congrats and well done for giving Dust immovable power blocs. Smart move.
CCP Nullarbor wrote:It's looking very likely we will introduce corporation tax, just a question of when.
Now this is something I have a problem with.
Its now looking very likely we need a corporation Tax? It's only just looking likely?!!That suggests to me that at some point the need for corporation tax hadn't even occurred to you? Was that the same day it occurred to CCP that corps only needed two roles, didn't need corp mail, mailing lists or a wallet system that didn't have a transaction history?!!
What PC is increasing doing in point of fact, is demonstrating a complete lack of understanding of what is required by corps to run and fund their corps in the first place! All of which has a direct impact on being able to do PC at all.
It's not that you've build a house with no foundations, it's the fact your expecting the second floor to hover in the air above where the ground floor should be. |
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ShwerShwerShwer
The Marching Mercs
2
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Posted - 2013.04.05 23:22:00 -
[201] - Quote
Kevall Longstride wrote:Well. This has thrown the cat amongst the pigeons and no mistake. Now aside from the additional cost the clones packs (which is a total killjoy for the more modest corps hoping to take part in this), the unlimited purchase of them has just given the larger corps exclusive rights to PC and totally destroys any chance of this being a strategic game mode. Within a week less than 10 corps will hold all the districts and with the winnings and ISK from the clones they're just going to get richer, better equipped and more likely to club together to prevent anyone breaking their monopoly. Congrats and well done for giving Dust immovable power blocs. Smart move. CCP Nullarbor wrote:It's looking very likely we will introduce corporation tax, just a question of when. Now this is something I have a problem with. Its now looking very likely we need a corporation Tax? It's only just looking likely?!!That suggests to me that at some point the need for corporation tax hadn't even occurred to you? Was that the same day it occurred to CCP that corps only needed two roles, didn't need corp mail, mailing lists or a wallet system that didn't have a transaction history?!! What PC is increasing doing in point of fact, is demonstrating a complete lack of understanding of what is required by corps to run and fund their corps in the first place! All of which has a direct impact on being able to do PC at all. It's not that you've build a house with no foundations, it's the fact your expecting the second floor to hover in the air above where the ground floor should be.
Well my fingers are crossed that ccp is trolling us and they've worked out all of the new corp mechanics and will release them in Uprising. But that's probably wishful thinking |
KatanaPT
Tech Guard
29
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Posted - 2013.04.05 23:42:00 -
[202] - Quote
jamstar saa187 wrote:CCP Nullarbor wrote:It's looking very likely we will introduce corporation tax, just a question of when. This just occurred to me, and i'm just putting it out there to further the discussion. (devil's advocate, if you will) if the problem with the 80 Mil entry point is that it is prohibitive to the smaller corps (and i agree with this point BTW, as i'm from one of those smaller Corps), how exactly will the tax help in the grand scheme or things? i ask this because, should a tax be implemented, i assume it would not be dependent on the corp size. (ie. every corp will now have a tax levy) so the larger corps will be receiving the tax also. if you follow this to it's logical conclusion this would mean that a large corp will be increasing their revenues also, plus at a higher rate than the smaller corps, 'cus.... well they have more members to tax. so how does this actually help the smaller corps? yeah they get to make ISK faster, but so do the Big Boys, and i'd assume they would be in an even better position to dominate after the influx of the new ISK tax.
This is a very valid point.
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Vaerana Myshtana
Bojo's School of the Trades
614
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Posted - 2013.04.05 23:47:00 -
[203] - Quote
jamstar saa187 wrote:first its Bacon, now Kittens......... this Eve talk has me confused!
Swear words used to be censored to "kitten", so it's become a generic silly "profanity". |
Cerebral Wolf Jr
Immobile Infantry
875
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Posted - 2013.04.05 23:48:00 -
[204] - Quote
Ok, so i've been thinking about this for quite some time and i think it's about time i shared my feedback and thoughts on it. So be aware theirs an effort post below.
Clone pack prices:
My initial knee jerk reaction was that this is going to really impact smaller corps and it would be terrible because it's going to lock out a lot of corps from PC simply based on the cost of the clone packs now. Having said that, the more i think about it the better i think it is and the possibility's that come with this are great in addition to the exploits it's going to close such as using shell corps for taking districts and locking districts to stop people from attacking them etc.
A lot of the concerns in this thread seem to be around smaller corps not being able to get together the 80m together or that if they did, they could need multiple packs to take a district which could raise the price to 230m or even more. The first thing to point out is that it's really not that hard to raise 80m, even for a small corp. To take part in PC you should have a minimum of 16 members in your corp, non of this coalition stuff will work here, take it from the people that have been doing this stuff for years. It may work to start with but long term it won't and that's a discussion for another time. With 16 members who all want to do PC the price is about 5m each if everyone donates the same volume of isk and that's really not hard to do, even after Uprising launches it will be easier as i expect FW to have better rewards than current pubic games.
If you can't afford it and you can't get your members to donate or have less than 16 members you really shouldn't be taking part. I'm sorry that people are going to disagree with this but it's simply a fact. You may get a foot in the door but you'll never survive. You'll be easy pickings and targeted right off the bat because people have no idea who you are.
The main price for the pack as stated is to stop people using them within 6 jumps because of the attrition mechanics. If you attrition mechanics change and go up, expect the price of the clone pack to go up too to keep it balanced. As said above by SoxFour, it's mainly for people to hit districts that have moved clones elsewhere when they attack another district or something, it's going to add an excellent level of strategy to the game because new corps will hit clone light districts to get their foot in the door and older, more well established corps will also do the same to get a foot hold further afield, it adds an extra level of strategy to the game and complicates attacking even more as people will have to keep this in mind when launching an attack.
The price of the pack also stops "nomad" corps, who don't own districts and don't want to own districts from attacking people and raiding them just to make a profit. I know a lot of corps are interested in this but the issue comes with that they dont have anything to be attacked in return so they just keep making profit if they are good players. With the change in price, gear cost and biomass changes these corps are going to be looking at a minimum of 50m in losses per fight which opens up a nice market for corps to be hired for work. These people may complain about this but CCP said above the mechanics to get this into place are next on their list on the roadmap so it should be a non issue in the near future too. But people who don't want to hold districts have to have some disadvantage against people who do and this is that disadvantage, they can't make a profit unless someone pays them to do the job.
Clone stealing:
I like this because it adds another level of depth to the game, i feel that maybe 50% of clones generated by the district going to the attacker maybe a little much though, it's going to allow people to maintain constant attacks against people and i feel it should have some kind of isk sink to it in order t balance things out a little maybe?...
District locking on capture:
I don't like this at all personally, i think it's only fair that after the attacker puts the effort in to coordinate the attack and put their isk on the line for it that they should at least get the ability to pick their defense timers and bring it into their empire on their terms, they do control it after all. I'd be willing to accept that the timers don't change if the district can get clones generated on them though. The new owner should get something for the effort they put in, you're saying you don't want things to be a bluefest yet give the previous owners a huge advantage here by allowing them to counterattack at their prime time with no clone reinforcements to the district. Maybe allow clone packs to be used for reinforcement without allowing clones to regenerate maybe?....
New Attrition Rules:
Love them, think they are spot on personally.
EVE Bonus:
I think this requires a little more thought and possibly a thread of its own but it's going to depend on the percentages used but i think POS stuff maybe so niche right now based on current EVE/Dust corp relationships that it's going to take quite some time before any real impact from this is seen and has any real impact.
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CCP Nullarbor
C C P C C P Alliance
843
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Posted - 2013.04.05 23:50:00 -
[205] - Quote
Kevall Longstride wrote:Well. This has thrown the cat amongst the pigeons and no mistake. Now aside from the additional cost the clones packs (which is a total killjoy for the more modest corps hoping to take part in this), the unlimited purchase of them has just given the larger corps exclusive rights to PC and totally destroys any chance of this being a strategic game mode. Within a week less than 10 corps will hold all the districts and with the winnings and ISK from the clones they're just going to get richer, better equipped and more likely to club together to prevent anyone breaking their monopoly. Congrats and well done for giving Dust immovable power blocs. Smart move. CCP Nullarbor wrote:It's looking very likely we will introduce corporation tax, just a question of when. Now this is something I have a problem with. Its now looking very likely we need a corporation Tax? It's only just looking likely?!!That suggests to me that at some point the need for corporation tax hadn't even occurred to you? Was that the same day it occurred to CCP that corps only needed two roles, didn't need corp mail, mailing lists or a wallet system that didn't have a transaction history?!! What PC is increasing doing in point of fact, is demonstrating a complete lack of understanding of what is required by corps to run and fund their corps in the first place! All of which has a direct impact on being able to do PC at all. It's not that you've build a house with no foundations, it's the fact your expecting the second floor to hover in the air above where the ground floor should be.
I think you're reading too much into my words Kevall.
Of course it occurred to us, but clone stamping EVE is not something we are blindly doing and feature development is being put in priority order. We havn't had a need for corporation taxes so far but PC is a good reason for a corporation to build up the wallet balance so now it's "looking likely" as opposed to "do we need it yet". |
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CCP Nullarbor
C C P C C P Alliance
843
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Posted - 2013.04.06 00:04:00 -
[206] - Quote
Cerebral Wolf Jr wrote:I'd be willing to accept that the timers don't change if the district can get clones generated on them though.
If you win an attack on a district and lets say you have 50 clones remaining at the end of the fight you will get 2 reinforce cycles in before the previous owner or anyone else can re-attack. So your district will end up with 210 or 250 clones depending on the SI when the attack happens. The district unlocks so you can make changes to the SI or reinforce timer 24 hours after you take it provided it isn't attacked.
Why are we doing this? For 2 reasons: - It covers up a couple of potential exploits - It encourages more fights because we know both the existing owner and the new owner are capable of fielding teams in that time. By ninja swapping the reinforce time after the district is taken it potentially denies a counter attack. This means you need to be careful with which districts you attack as it may lead to an ongoing assault in that time zone until you can hold the ground long enough to swap the time. |
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Vaerana Myshtana
Bojo's School of the Trades
614
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Posted - 2013.04.06 00:20:00 -
[207] - Quote
Goric Rumis wrote:Vaerana Myshtana wrote:Yeah, this is where the small, medium, and large casinos issue is helpful. I'll be honest, I'm still not entirely sure where the disincentive comes in. Is it merely the clone loss from shipping clones over long distances? You also have to consider that the largest corps will want to hold some of the most remote planets (because that's their territory in EVE).
The disincentive comes from distance losses, yes, but also from the lack of rewards.
I've long postulated that Genesis may be the first region for PC. If that is the case, then there are some pockets in that region:
The minipocket constellation of Nazdirer (1 Temperate in Vecamia) is 5 jumps from the Mih midpocket (5 Temperates total). Nazdirer's is also 6 jumps from the Ashela midpocket (4 Temperates) and the Ubar minipocket (2 Temperates). The Nazdirer pocket is 8 jumps from the nearest part of the Monalaz-Meli-EVE megapocket and 12 jumps from the Aven-Makh-Kihkounad megapocket.
A Kaiju corp is not likely to want to hold Vecamia because it is really far from any other planets and those corps can make a lot more money by owning most (or all) of a megapocket. Furthermore, their holdings in the megapocket are easier to reinforce from clones elsewhere in the pocket.
By contrast, Vecamia (the Nazdirer minipocket) can only effectively rely on that one planet for reinforcements. At best, only 55% of the clones sent from the nearest other pocket (Mih) would arrive. That means that corps would more likely have to buy clones (at five times their street value) to make up the difference.
If you are a Shark, then only having a couple of districts on Vecamia VIII is awesome. If you are a Kaiju, then defending districts on Vecamia via clone packs is a waste of money. You could much more cost-effectively attack nearby systems than trying to project force halfway across the region.
In addition, the Shark corps (and Minnows who want to be Sharks) will very quickly realize this and focus their efforts on the minipockets. As a result, the minipockets will be filled with battles. This means that districts belonging to distant corps are likely to be the preferred targets of Minnows and Sharks hoping to win a district by attrition. Since those districts are a net loss for Kaijus and Monsters, the big boys are likely to let those pockets alone. |
Cerebral Wolf Jr
Immobile Infantry
876
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Posted - 2013.04.06 00:21:00 -
[208] - Quote
Then i'd have no issue with that personally. I assumed it would be an attack 24 hours after the district flipped with zero clone regen meaning you'd only have 50 clones there still. I'm terrible at math.
All in all, the more i think about it the more i think you've made the right calls personally. I'm interested in a rough number for FW payouts per player though post patch to see how that's going to impact peoples Isk flow and possibly PC commitments.
Whats the best and worst case scenario for getting corp tax in? I think that would fix a lot of peoples issues right off the bat and even a very rough idea would make people more comfortable with things.
It's also past your bed time. Welp.
Also, Looking at things EVE side PC is going to take place in Black Rise/Aridia or Lonetrek. I hope it's the latter. |
Vaerana Myshtana
Bojo's School of the Trades
614
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Posted - 2013.04.06 00:24:00 -
[209] - Quote
Ares Lawrens wrote:what about small corp alliances?
This was covered earlier.
First of all, unless you are taken in by an EVE alliance, you have a coalition, not an alliance (important for game mechanics).
Secondly, and more importantly, it will probably be in your best interests to combine the corps together into one or two corporations and to use the newly expanded corporation tools (May 6th) to better divide up the roles. |
Kevall Longstride
DUST University Ivy League
150
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Posted - 2013.04.06 00:24:00 -
[210] - Quote
So just to clarify about the reinforcement timer.
This timer is fixed for all time for that district, can't be altered by ANY corp that holds it in its history? Is it is fixed 60m window for is it a couple of hours either way?
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