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Author |
Thread Statistics | Show CCP posts - 35 post(s) |
Vaerana Myshtana
Bojo's School of the Trades
614
|
Posted - 2013.04.06 00:31:00 -
[211] - Quote
Cerebral Wolf Jr wrote:Also, Looking at things EVE side PC is going to take place in Black Rise/Aridia or Lonetrek. I hope it's the latter.
Please put your reasons here:
https://forums.dust514.com/default.aspx?g=posts&t=64258&find=unread
BTW, Black Rise has no non-FW planets in lowsec. |
Vaerana Myshtana
Bojo's School of the Trades
614
|
Posted - 2013.04.06 00:32:00 -
[212] - Quote
Kevall Longstride wrote:So just to clarify about the reinforcement timer.
This timer is fixed for all time for that district, can't be altered by ANY corp that holds it in its history? Is it is fixed 60m window for is it a couple of hours either way?
I thought it was that you couldn't alter it for the first 24 hours?
It would be good to know details. |
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CCP Nullarbor
C C P C C P Alliance
844
|
Posted - 2013.04.06 00:36:00 -
[213] - Quote
The owner of the district can change the reinforce at any time, provided the district is not locked. The change we are making is that after capturing a district either through the initial deployment or an attack, the district will be locked for the first 24 hours. |
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Cerebral Wolf Jr
Immobile Infantry
876
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Posted - 2013.04.06 00:38:00 -
[214] - Quote
Ah not BR then, i just noticed the news today mentioned them a lot but i've not had time to check the details.
As for my reasons, I'd have to kill you if i told you. |
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CCP Nullarbor
C C P C C P Alliance
845
|
Posted - 2013.04.06 00:40:00 -
[215] - Quote
Vaerana Myshtana wrote:Goric Rumis wrote:Vaerana Myshtana wrote:Yeah, this is where the small, medium, and large casinos issue is helpful. I'll be honest, I'm still not entirely sure where the disincentive comes in. Is it merely the clone loss from shipping clones over long distances? You also have to consider that the largest corps will want to hold some of the most remote planets (because that's their territory in EVE). The disincentive comes from distance losses, yes, but also from the lack of rewards. I've long postulated that Genesis may be the first region for PC. If that is the case, then there are some pockets in that region: The minipocket constellation of Nazdirer (1 Temperate in Vecamia) is 5 jumps from the Mih midpocket (5 Temperates total). Nazdirer's is also 6 jumps from the Ashela midpocket (4 Temperates) and the Ubar minipocket (2 Temperates). The Nazdirer pocket is 8 jumps from the nearest part of the Monalaz-Meli-EVE megapocket and 12 jumps from the Aven-Makh-Kihkounad megapocket. A Kaiju corp is not likely to want to hold Vecamia because it is really far from any other planets and those corps can make a lot more money by owning most (or all) of a megapocket. Furthermore, their holdings in the megapocket are easier to reinforce from clones elsewhere in the pocket. By contrast, Vecamia (the Nazdirer minipocket) can only effectively rely on that one planet for reinforcements. At best, only 55% of the clones sent from the nearest other pocket (Mih) would arrive. That means that corps would more likely have to buy clones (at five times their street value) to make up the difference. If you are a Shark, then only having a couple of districts on Vecamia VIII is awesome. If you are a Kaiju, then defending districts on Vecamia via clone packs is a waste of money. You could much more cost-effectively attack nearby systems than trying to project force halfway across the region. In addition, the Shark corps (and Minnows who want to be Sharks) will very quickly realize this and focus their efforts on the minipockets. As a result, the minipockets will be filled with battles. This means that districts belonging to distant corps are likely to be the preferred targets of Minnows and Sharks hoping to win a district by attrition. Since those districts are a net loss for Kaijus and Monsters, the big boys are likely to let those pockets alone.
Something we havn't mentioned yet is that our cost calculation skips high security systems provided they are along the shortest path between the districts. Having said that, I am neither confirming nor denying there will be high security systems in any paths, just explaining how it works |
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Cerebral Wolf Jr
Immobile Infantry
876
|
Posted - 2013.04.06 00:42:00 -
[216] - Quote
CCP Nullarbor wrote:Vaerana Myshtana wrote:Goric Rumis wrote:Vaerana Myshtana wrote:Yeah, this is where the small, medium, and large casinos issue is helpful. I'll be honest, I'm still not entirely sure where the disincentive comes in. Is it merely the clone loss from shipping clones over long distances? You also have to consider that the largest corps will want to hold some of the most remote planets (because that's their territory in EVE). The disincentive comes from distance losses, yes, but also from the lack of rewards. I've long postulated that Genesis may be the first region for PC. If that is the case, then there are some pockets in that region: The minipocket constellation of Nazdirer (1 Temperate in Vecamia) is 5 jumps from the Mih midpocket (5 Temperates total). Nazdirer's is also 6 jumps from the Ashela midpocket (4 Temperates) and the Ubar minipocket (2 Temperates). The Nazdirer pocket is 8 jumps from the nearest part of the Monalaz-Meli-EVE megapocket and 12 jumps from the Aven-Makh-Kihkounad megapocket. A Kaiju corp is not likely to want to hold Vecamia because it is really far from any other planets and those corps can make a lot more money by owning most (or all) of a megapocket. Furthermore, their holdings in the megapocket are easier to reinforce from clones elsewhere in the pocket. By contrast, Vecamia (the Nazdirer minipocket) can only effectively rely on that one planet for reinforcements. At best, only 55% of the clones sent from the nearest other pocket (Mih) would arrive. That means that corps would more likely have to buy clones (at five times their street value) to make up the difference. If you are a Shark, then only having a couple of districts on Vecamia VIII is awesome. If you are a Kaiju, then defending districts on Vecamia via clone packs is a waste of money. You could much more cost-effectively attack nearby systems than trying to project force halfway across the region. In addition, the Shark corps (and Minnows who want to be Sharks) will very quickly realize this and focus their efforts on the minipockets. As a result, the minipockets will be filled with battles. This means that districts belonging to distant corps are likely to be the preferred targets of Minnows and Sharks hoping to win a district by attrition. Since those districts are a net loss for Kaijus and Monsters, the big boys are likely to let those pockets alone. Something we havn't mentioned yet is that our cost calculation skips high security systems provided they are along the shortest path between the districts. Having said that, I am neither confirming nor denying there will be high security systems in any paths, just explaining how it works
You're a bad man. Go to bed. It's like 2am already. I'm trying to but Hans keeps talking at me. ;)
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1275
|
Posted - 2013.04.06 01:05:00 -
[217] - Quote
CCP Nullarbor wrote:The owner of the district can change the reinforce at any time, provided the district is not locked. The change we are making is that after capturing a district either through the initial deployment or an attack, the district will be locked for the first 24 hours.
Some may think i'm stuck on this. (i kinda am). But this doesnt feel right and opens a huge breach for insta counter attack that could pretty much ruin any will to conquer new districts.
What is the goal of conquest ? Making more money through an expanded clone production.
If mecanics tend to favor neverending battles on a district, it just doesnt generate any ISK in the end. Only perk of the locking is to avoid a corp using a geno pack, then moving 199 clones to another, then 198, then 197 etc... on day one. I also can understand the will to avoid people fully stacking a new district and changing SI as soon as they get it. I dont see why this would be a problem though.
But the RT ? not really an issue as its a main component in PC. Even better, it's a needed mecanism to insure PC can actually work without players going crazy. Limiting its access when first getting a district is a non-sense to me. You should be able to change it prior to anything else happening. As in the end, there will always be good and bad RTs depending on where you are on earth. And one rule prevails: defenders pick the overall time of the fight.
Also, I'd be curious to know more about the random seeding of districts. Will it be fully random ? like you can find a planet with default RT set at 1-2 , 12-13, 17-18 and 21-22 ? Or will there be some kind of "group logic" with nearby districts all having kinda the same RT ?
If on day one you're kinda compelled to take 4 districts in 4 different system just because random RT are screwed up and you can't change it, it wont be pleasant.
By the way, default max clone storage per district remained unchanged despite the minimal clone loss being raised, did you guys thought about raising it ? And why didnt you ? Out of curiosity. |
Mavado V Noriega
SyNergy Gaming EoN.
2668
|
Posted - 2013.04.06 02:03:00 -
[218] - Quote
Cerebral Wolf Jr wrote:Then i'd have no issue with that personally. I assumed it would be an attack 24 hours after the district flipped with zero clone regen meaning you'd only have 50 clones there still. I'm terrible at math.
All in all, the more i think about it the more i think you've made the right calls personally. I'm interested in a rough number for FW payouts per player though post patch to see how that's going to impact peoples Isk flow and possibly PC commitments.
Whats the best and worst case scenario for getting corp tax in? I think that would fix a lot of peoples issues right off the bat and even a very rough idea would make people more comfortable with things.
It's also past your bed time. Welp.
Also, Looking at things EVE side PC is going to take place in Black Rise/Aridia or Lonetrek. I hope it's the latter.
agree. i was under the impression that it could be attacked again right away, good to know u get 2RTs 1st before a counter attack can be made.
think the issue for small corps atm is HOW much FW pays out and HOW easy it is to get ppl on the same side in a match If FW pays out a good amount ppl will be encouraged to spend their time in FW when not in PC to get ISK
also like others have said this coalition thing wont work out long run if u cant field a full 16 urself each corp looking into PC should ideally be looking at being able to field 16+ online at a specific time thats the min required
Also merging some of these smaller corps together would solve alot of problems with ur ISK situation instead of 4-5 corps each having to get 80M sit down like adults and ask if u really want to get in PC ur gonna need a minimum amount of players so would a merge be possible.
My question is for the EVE guys: Is having a POS above the planet a good idea? i mean whats to safe guard it when ur offline? sorry a real newb at EVE here just trying to figure out if POS bonuses are indeed a good EVE side bonus especially when ur planetary neighbour next door could also have 1 and yall not on the best of terms |
Kovak Therim
ZionTCD Legacy Rising
208
|
Posted - 2013.04.06 02:13:00 -
[219] - Quote
So, I see a lot of numbers being thrown around and big corp talk. What does all this crap mean for a merc like me? Tell me why I should care about PC. A heavy fit with proto everything (which will almost be a requirement) is nearly half a million right now. Even if I make 2,000,000 ISK for the battle, if I die just 4 times, I broke even. I will be expected to donate, but how can I if I'm breaking even every match (when everyone is in proto, deaths will occur)? I apologize for not keeping up, but all this is a lot to take in. |
CommanderBolt
Anonymous Killers Mercenary Corporation
2
|
Posted - 2013.04.06 05:13:00 -
[220] - Quote
Mavado V Noriega wrote:[quote=Cerebral Wolf Jr]My question is for the EVE guys: Is having a POS above the planet a good idea? i mean whats to safe guard it when ur offline? sorry a real newb at EVE here just trying to figure out if POS bonuses are indeed a good EVE side bonus especially when ur planetary neighbour next door could also have 1 and yall not on the best of terms
It will differ according to where these planets and pos are located, yet in all regions all pos`s have a reinforcement timer. If the pos is attacked and goes down to i think 25% of its shields it is put into a reinforcement mode where it is invulnerable for a number of hours.(This is set by the pos owners usually for their peak time of play)
There are many other factors that go into it on the eve side, but that is the basics. You are given a day or so to get yo stuffs out if you know you're going to be wiped out.
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Ronan Elsword
Dead Six Initiative Daringly Inserting Large Dangerous Objects
13
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Posted - 2013.04.06 05:25:00 -
[221] - Quote
The way this is currently set up, the Eve players have a fairly minor role. Why can't you have an Eve player transport the clones as an option or something like that. Also the Dust players should have a bigger role in the planetary infrastructure system. |
Bendtner92
Imperfects Negative-Feedback
462
|
Posted - 2013.04.06 05:55:00 -
[222] - Quote
Kovak Therim wrote:So, I see a lot of numbers being thrown around and big corp talk. What does all this crap mean for a merc like me? Tell me why I should care about PC. A heavy fit with proto everything (which will almost be a requirement) is nearly half a million right now. Even if I make 2,000,000 ISK for the battle, if I die just 4 times, I broke even. I will be expected to donate, but how can I if I'm breaking even every match (when everyone is in proto, deaths will occur)? I apologize for not keeping up, but all this is a lot to take in. You're factoring in the 250k ISK cost of the vk.1 I assume?
Suit prices are being adjusted and thus a full proto heavy should be around 250k ISK I would think. So you'll make a profit even if you die 7 times, not even accounting for the times you will be revived and thus saving you the fit for that death.
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Pyzon Adama
Ultimo Reliquis
0
|
Posted - 2013.04.06 06:00:00 -
[223] - Quote
Maybe I'm just messing it, but I don't see any reward for global, or even system conquest. There defiantly should be incentives on the Dust and Eve end for holding entire planets and even systems or whatnot, even if it is just bigger bonuses for more districts with a extra complete planet bonus.
Keeping the above in mind I think there maybe is an opportunity to tweak the entire system just a bit, fixing what I see as a bit of a fatal flaw in the current system. The flaw being alienating small corps. The tweak would be make it so a smaller districts on planets, can be held by a more traditional fps squad of 8 or so and give them a bit cheaper clone starting cost, while leaving the bigger districts requiring 16 competent defenders/attackers and the higher costs.
Doing this you can carve a little niche for those smaller fps clans that have been together for years, and don't want to double up, and/or for those who just think 16 is fun 32 is a crowd. I hope you think about it because I know you want to include as many as possible in your crowning jewel that is planetary conquest/eve interaction.
Just of the top of my head this could let small corps capture an 8 man team/16 man district, and hold it till a bigger corp buys it or takes it, for the planet bonus, that some serious evenessTM in dust. |
The Robot Devil
BetaMax. CRONOS.
65
|
Posted - 2013.04.06 06:11:00 -
[224] - Quote
Small corps are good but if team can't fund its activities or field a full team then they shouldn't try to hold something they can't pay for or defend. Larger corps usually do have lots of money and members and I would say it is mostly taxes that make then rich. Someone wrote the fat get fatter and the poor get poorer. This is a true statement they both keep doing whatever it is that makes them fat or poor.
Corps should have been charging players from the start to be in the corp. Finally, just because you like having fun with friends you have known for a long time doesn't mean you should get a district. Just like in real life the bigger they are the more they have and can do. If you like having fun with your friends and don't want to tax your group then stay in random battles. If you want to own and hold districts then start taxing your mercs and recruiting. I am not being an ass but I am telling the truth. |
Pyzon Adama
Ultimo Reliquis
0
|
Posted - 2013.04.06 06:35:00 -
[225] - Quote
The Robot Devil wrote:Small corps are good but if team can't fund its activities or field a full team then they shouldn't try to hold something they can't pay for or defend. Larger corps usually do have lots of money and members and I would say it is mostly taxes that make then rich. Someone wrote the fat get fatter and the poor get poorer. This is a true statement they both keep doing whatever it is that makes them fat or poor.
Corps should have been charging players from the start to be in the corp. Finally, just because you like having fun with friends you have known for a long time doesn't mean you should get a district. Just like in real life the bigger they are the more they have and can do. If you like having fun with your friends and don't want to tax your group then stay in random battles. If you want to own and hold districts then start taxing your mercs and recruiting. I am not being an ass but I am telling the truth.
I am actually a 4year eve pilot and isk will not be a problem for me, once the real interaction switch is flipped, which will probably be around the same time dust corps can tax anyway. Also while you may be keen to leave me and everyone else that's played more traditional fps's out, I happen to know Dust514's Dev team as a whole is not. The idea could even be expanded upon to allow for some planets to have super districts that require 32 mercs to defend or attack.
But being the first persistent fps mmo, I have played personally, not having a spot(district) in that persistent world, that me and my little fps clan can try to carve out for our own, would defiantly be disappointing if not a deal breaker. |
lordjanuz
Norwegian Dust514 Corporation
101
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Posted - 2013.04.06 07:19:00 -
[226] - Quote
How many warpoints do we need to use OB in planetary conquest. |
Cerebral Wolf Jr
Immobile Infantry
876
|
Posted - 2013.04.06 11:07:00 -
[227] - Quote
Pyzon Adama wrote:Maybe I'm just missing it, but I don't see any reward for global, or even system conquest. There defiantly should be incentives on the Dust and Eve end for holding entire planets and even systems or whatnot, even if it is just bigger bonuses for more districts with a extra complete planet bonus.
Keeping the above in mind I think there maybe is an opportunity to tweak the entire system just a bit, fixing what I see as a bit of a fatal flaw in the current system. The flaw being alienating small corps. The tweak would be make it so a smaller districts on planets, can be held by a more traditional fps squad of 8 or so and give them a bit cheaper clone starting cost, while leaving the bigger districts requiring 16 competent defenders/attackers and the higher costs.
Doing this you can carve a little niche for those smaller fps clans that have been together for years, and don't want to double up, and/or for those who just think 16 is fun 32 is a crowd. I hope you think about it because I know you want to include as many as possible in your crowning jewel that is planetary conquest/eve interaction.
Just of the top of my head this could let small corps capture an 8 man team/16 man district, and hold it till a bigger corp buys it or takes it, for the planet bonus, that some serious evenessTM in dust.
Remember, this is just the initial launch, not the mechanics we'll have forever. CCP are looking into Planet, System and regional bonus's now but it may take some time.
Pyzon Adama wrote:The Robot Devil wrote:Small corps are good but if team can't fund its activities or field a full team then they shouldn't try to hold something they can't pay for or defend. Larger corps usually do have lots of money and members and I would say it is mostly taxes that make then rich. Someone wrote the fat get fatter and the poor get poorer. This is a true statement they both keep doing whatever it is that makes them fat or poor.
Corps should have been charging players from the start to be in the corp. Finally, just because you like having fun with friends you have known for a long time doesn't mean you should get a district. Just like in real life the bigger they are the more they have and can do. If you like having fun with your friends and don't want to tax your group then stay in random battles. If you want to own and hold districts then start taxing your mercs and recruiting. I am not being an ass but I am telling the truth. I am actually a 4year eve pilot and isk will not be a problem for me, once the real interaction switch is flipped, which will probably be around the same time dust corps can tax anyway. Also while you may be keen to leave me and everyone else that's played more traditional fps's out, I happen to know Dust514's Dev team as a whole is not. The idea could even be expanded upon to allow for some planets to have super districts that require 32 mercs to defend or attack. But being the first persistent fps mmo, I have played personally, not having a spot(district) in that persistent world, that me and my little fps clan can try to carve out for our own, would defiantly be disappointing if not a deal breaker.
A 4 year EVE pilot means nothing, it's about the tax percentages. I fully expect the EVE/DUST Tax link to be in the region of 90% to start with so even having several billion in your personal liquid isk stash will mean nothing in the grand scheme of things. |
Gersh Raven beta
Subdreddit Test Alliance Please Ignore
57
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Posted - 2013.04.06 11:39:00 -
[228] - Quote
I think the 80mil cost of invasion will effect the larger corps more than the smaller ones.
A small 16 merc corp that wanted to get into PC was probably only going to be able to take over and hold one district anyway. While a megacorp that had could afford to take over 20 districts before, can now only afford 5 districts.
80 mil is a lot, but it is doable. 16 mercs need to donate 5 mil each in the next 30 days, that's 166,666.67 ISK a day. That is one pub match worth of winnings. If you can't get 16 people to log on and play one or two matches each day, then you wont be able to get them to log on once a day to defend a district under constant attack.
Also a lack of tax and wallet tools are indeed painful. Here is a possible workaround for corps:
If you want to know if your mercs are donating, give each one a number and make them add that to the donated ISK. I'm merc number 16 and I want to donate my 5 mil, thus I donate 5,000,016 ISK. Tell them if they don't add their number then it is considered an anonymous donation. |
KalOfTheRathi
Talon Strike Force LTD
325
|
Posted - 2013.04.06 11:49:00 -
[229] - Quote
Taxes are not going to fly for a vast majority of Mercs I suspect. Mercs are actually real people and gamers at that. They play games to relax and one of their favorite things to do is to bend the rules; Of every single aspect of any game.
Don't be surprised when poor recruitment practices don't generate funds to operate PC.
Once taxes can be implemented expect a sudden reduction in membership for the Corp that chooses that option. That might not be true in countries outside of the US. But here, taxes will probably drive more players away than will actually help the Corp.
A system to track donations would make much more sense. That enables pride and bragging rights while taxes inspire revolution on this little piece of Old Earth. |
Vaerana Myshtana
Bojo's School of the Trades
618
|
Posted - 2013.04.06 11:55:00 -
[230] - Quote
Pyzon Adama wrote: Doing this you can carve a little niche for those smaller fps clans that have been together for years, and don't want to double up, and/or for those who just think 16 is fun 32 is a crowd. I hope you think about it because I know you want to include as many as possible in your crowning jewel that is planetary conquest/eve interaction.
I hate to be the bearer of bad news, but what counts as a clan in many games is a "vanity corp" in New Eden. I speak as the proud owner of a vanity alliance, EVE side.
There is a lot of things that my mini corp/alliance can do in EVE, but taking and holding territory will never be one of them. I don't like it, but hey- life's not fair and neither is New Eden.
I didn't want to get big, so I got out... and went back to industry.
Pyzon Adama wrote:Just of the top of my head this could let small corps capture an 8 man team/16 man district, and hold it till a bigger corp buys it or takes it, for the planet bonus, that some serious evenessTM in dust.
All of my doom and gloom aside, Uprising is only the first iteration. At some point, there will be more planets and some of those ~70,000 temperate planets are going to be useless to the larger Kaiju and Monster corps.
So you may be able to do PC effectively with 8 guys, but probably not for awhile. |
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Gersh Raven beta
Subdreddit Test Alliance Please Ignore
57
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Posted - 2013.04.06 11:58:00 -
[231] - Quote
KalOfTheRathi wrote:Taxes are not going to fly for a vast majority of Mercs I suspect. Mercs are actually real people and gamers at that. They play games to relax and one of their favorite things to do is to bend the rules; Of every single aspect of any game.
Don't be surprised when poor recruitment practices don't generate funds to operate PC.
Once taxes can be implemented expect a sudden reduction in membership for the Corp that chooses that option. That might not be true in countries outside of the US. But here, taxes will probably drive more players away than will actually help the Corp.
A system to track donations would make much more sense. That enables pride and bragging rights while taxes inspire revolution on this little piece of Old Earth.
I doubt taxes would reduce member level much if at all. Even a 10% would be barely noticed. So in a match you'll earn, say, 180k instead of 200k. If you donated 10% of your ISK to your corp right now would it affect you much? |
Vaerana Myshtana
Bojo's School of the Trades
618
|
Posted - 2013.04.06 11:58:00 -
[232] - Quote
KalOfTheRathi wrote:Taxes are not going to fly for a vast majority of Mercs I suspect. Mercs are actually real people and gamers at that. They play games to relax and one of their favorite things to do is to bend the rules; Of every single aspect of any game.
Don't be surprised when poor recruitment practices don't generate funds to operate PC.
Once taxes can be implemented expect a sudden reduction in membership for the Corp that chooses that option. That might not be true in countries outside of the US. But here, taxes will probably drive more players away than will actually help the Corp.
A system to track donations would make much more sense. That enables pride and bragging rights while taxes inspire revolution on this little piece of Old Earth.
Well, it will probably be a variable tax rate, just as in EVE.
My guess is that NPC corps will start taxing at something high, like 10-15% (as in EVE). This will allow corps to choose something less than that, say 3-7%, that will seem reasonable by comparison. |
KalOfTheRathi
Talon Strike Force LTD
325
|
Posted - 2013.04.06 12:08:00 -
[233] - Quote
Ronan Elsword wrote:The way this is currently set up, the Eve players have a fairly minor role. Why can't you have an Eve player transport the clones as an option or something like that. Also the Dust players should have a bigger role in the planetary infrastructure system. Why would any DUST player trust any EVE player to transport clones?
Unless those players are one and the same it makes no sense.
EVE is built on backstabbing, thievery and never trusting EVE players. Just listen to the thieving clowns threaten you on your local chat. That should establish the quality of trust you can expect from the pod people. |
Vaerana Myshtana
Bojo's School of the Trades
618
|
Posted - 2013.04.06 12:13:00 -
[234] - Quote
CCP Nullarbor wrote:Vaerana Myshtana wrote: The disincentive comes from distance losses, yes, but also from the lack of rewards.
I've long postulated that Genesis may be the first region for PC. If that is the case, then there are some pockets in that region:
The minipocket constellation of Nazdirer (1 Temperate in Vecamia) is 5 jumps from the Mih midpocket (5 Temperates total). Nazdirer's is also 6 jumps from the Ashela midpocket (4 Temperates) and the Ubar minipocket (2 Temperates). The Nazdirer pocket is 8 jumps from the nearest part of the Monalaz-Meli-EVE megapocket and 12 jumps from the Aven-Makh-Kihkounad megapocket.
Something we havn't mentioned yet is that our cost calculation skips high security systems provided they are along the shortest path between the districts. Having said that, I am neither confirming nor denying there will be high security systems in any paths, just explaining how it works
Ooof.
If we don't have meaningful pockets, I suspect it's NAP time. It will just take longer for the Kaijus to take it all, maybe a month or two.
Or, this could be a clue that you're starting in a crappy region like Aridia because none of the good regions have pockets when you only count lowsec....
Or, it could be trolling.
Ppbbbtthhh. I wish we could just get an answer. We've only got a month to get ready. |
Vaerana Myshtana
Bojo's School of the Trades
618
|
Posted - 2013.04.06 12:16:00 -
[235] - Quote
KalOfTheRathi wrote:Ronan Elsword wrote:The way this is currently set up, the Eve players have a fairly minor role. Why can't you have an Eve player transport the clones as an option or something like that. Also the Dust players should have a bigger role in the planetary infrastructure system. Why would any DUST player trust any EVE player to transport clones? Unless those players are one and the same it makes no sense. EVE is built on backstabbing, thievery and never trusting EVE players. Just listen to the thieving clowns threaten you on your local chat. That should establish the quality of trust you can expect from the pod people.
The same reason that EVE players trust each other- past experience or na+»vet+¬.
Black Frog and Red Frog are well-established, respected freighter corps. Why not contract with them?
Or, given that Dust is intended to bring corps together across the games, you could get a pilot in your corp or alliance to do so. It's not a perfectly reliable solution, but it's done everyday EVE side. |
Cerebral Wolf Jr
Immobile Infantry
876
|
Posted - 2013.04.06 12:49:00 -
[236] - Quote
KalOfTheRathi wrote:Taxes are not going to fly for a vast majority of Mercs I suspect. Mercs are actually real people and gamers at that. They play games to relax and one of their favorite things to do is to bend the rules; Of every single aspect of any game.
Don't be surprised when poor recruitment practices don't generate funds to operate PC.
Once taxes can be implemented expect a sudden reduction in membership for the Corp that chooses that option. That might not be true in countries outside of the US. But here, taxes will probably drive more players away than will actually help the Corp.
A system to track donations would make much more sense. That enables pride and bragging rights while taxes inspire revolution on this little piece of Old Earth.
80% of my corp is US based and they can't wait for us to get taxes because they know we're gonna have fun with that money and it's going to go towards paying them to lose tanks and protosuits.
If you can't get your members onside for tax etc then you shouldn't be leading a corp to be perfectly honest. Your job as leader is to convince your member base what needs to be done for the good of the corp, not bend over backwards and let your membership screw you from behind. |
Cerebral Wolf Jr
Immobile Infantry
876
|
Posted - 2013.04.06 12:51:00 -
[237] - Quote
KalOfTheRathi wrote:Ronan Elsword wrote:The way this is currently set up, the Eve players have a fairly minor role. Why can't you have an Eve player transport the clones as an option or something like that. Also the Dust players should have a bigger role in the planetary infrastructure system. Why would any DUST player trust any EVE player to transport clones? Unless those players are one and the same it makes no sense. EVE is built on backstabbing, thievery and never trusting EVE players. Just listen to the thieving clowns threaten you on your local chat. That should establish the quality of trust you can expect from the pod people.
Because that EVE side logistics will be needed for Dust in Nullsec. Not Lowsec. So it's not going to impact you PC guys anyway. |
trollsroyce
Seraphim Initiative. CRONOS.
269
|
Posted - 2013.04.06 13:01:00 -
[238] - Quote
Previous subject of orbital strike WP count. NPC Warbarges being on a WP count is realistic. Player ships are not. Just lift the WP requirement, and put in place a siege bombardment module that takes a 3 minute cycle to load for strike. Cycling the module causes district alert as well as system alert in eve local.
Multiple ships provide multiple strikes, but doing so in lowsec provokes CONCORD due to mass destruction conventions. In other words, nullsec sky dominance allows strikes per minute, suicide ganking planets is in lowsec. |
lordjanuz
Norwegian Dust514 Corporation
102
|
Posted - 2013.04.06 13:06:00 -
[239] - Quote
trollsroyce wrote:Previous subject of orbital strike WP count. NPC Warbarges being on a WP count is realistic. Player ships are not. Just lift the WP requirement, and put in place a siege bombardment module that takes a 3 minute cycle to load for strike. Cycling the module causes district alert as well as system alert in eve local.
Multiple ships provide multiple strikes, but doing so in lowsec provokes CONCORD due to mass destruction conventions. In other words, nullsec sky dominance allows strikes per minute, suicide ganking planets is in lowsec.
My man can I give you a hug
+1 |
Cerebral Wolf Jr
Immobile Infantry
876
|
Posted - 2013.04.06 13:38:00 -
[240] - Quote
trollsroyce wrote:Previous subject of orbital strike WP count. NPC Warbarges being on a WP count is realistic. Player ships are not. Just lift the WP requirement, and put in place a siege bombardment module that takes a 3 minute cycle to load for strike. Cycling the module causes district alert as well as system alert in eve local.
Multiple ships provide multiple strikes, but doing so in lowsec provokes CONCORD due to mass destruction conventions. In other words, nullsec sky dominance allows strikes per minute, suicide ganking planets is in lowsec.
I'm putting together a thread about this right now. |
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