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Thread Statistics | Show CCP posts - 35 post(s) |
Goric Rumis
Amarr Templars Amarr Empire
137
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Posted - 2013.04.05 17:27:00 -
[1] - Quote
I'm still concerned about larger corps with lots of resources being able to beat down a district by simple attrition. In other words, fighting a series of losing battles strictly for the purpose of reducing the number of clones on a district. If you can consistently kill 150 clones (which isn't hard if null cannon damage is adjusted so battles last 30 minutes or longer), you're going to wear down even a defender that manages to win every time. Sure it will be costly for you, but if you already have 5 or more districts you're producing enough clones that you'll never be putting one of your existing districts at risk of a gank. Meanwhile the defender is unable to reinforce because you're constantly locking the district with attacks (which I admit is a necessary mechanic, at least for a losing district).
For established corps with several districts, this will just be another part of gameplay, but for a new corp with only one or two districts, this means it will be nigh-impossible to get established if the other corp(s) on the planet are at all alert. Once you acquire a district, you'll simply get shut out of taking any more. |
Goric Rumis
Amarr Templars Amarr Empire
137
|
Posted - 2013.04.05 22:46:00 -
[2] - Quote
Bones McGavins wrote:But if your losing 300 clones, the defending corp gets 300 clones in biomass. Plus whatever biomass they get from their own clone losses means they will more than recoup their losses. They can then buy new clones with the excess cash from the biomass spoils. That's ISK. The defender is still unable to reinforce, so they'll be unable to recoup clone losses.
KEROSIINI-TERO wrote:I'm also concerned. It's a very powerful tactic.
But, in your example defender is getting a terrible losses while winning, 150 clones. That can be considered bad defence. Not necessarily, it depends on the length of the battle. If, in the PC battles, it takes 30 minutes of solid barrage to destroy the MCC (meaning the maximum battle length would be about an hour), then a 150-clone loss on a win wouldn't be that uncommon. I say this because it's been suggested that PC battles will be longer, more epic affairs than the current skirmish matches. I think this is a safe assumption, since even mediocre players on the losing side of a skirmish rarely lose 150 clones. On top of that, you also have to remember the defender is going to be a new player on the map, and so will likely have less than 150 clones to begin (150 clones from the Genolution pack, minus clones lost in the battle to capture the district).
I'm not concerned about corps using Genolution packs for attrition, that doesn't seem very feasible or economical. It would be corps with several districts trying to keep out a corp with one or two districts. Even keeping the district locked and unable to attack might be enough incentive. As long as you keep attacking a district, the owner will never be able to use that district to gain ground. If that's the only district that corp owns, you've completely locked them out of expanding.
Being able to buy more Genolution packs after capturing a district makes this more workable, but that means a corp is going to have to spend hundreds of millions on clone packs to be able to get a solid foothold (by which I mean, you're able to amass and concentrate enough forces to attack without having to buy more clone packs).
The way I'd handle this, given unlimited resources, is to capture a district (probably costing me 2-3 clone packs, if I'm attacking an established district) and, once a local corp attacks the district I just took, buy another pack and attack the attacking district. (This brings up the question: Is the attacker able to cancel? I don't remember seeing anything about that.) A smart attacker would then stop attacking from that district in order to keep me from taking it, but instead attack from a different district. Now I'd have to continue the attack on the original district, while also fielding an additional attack against the newly attacking district, and defending my original territory (although if I ended up with a net clone loss in the previous defense it might not even be worth defending at this point, as I'll have less than 100 clones in that district). So I guess it would basically be a string of counter-attacking districts that attack me until I pretty much hold the whole planet? Costing me probably over a billion ISK in clone packs.
Vaerana Myshtana wrote:Yeah, this is where the small, medium, and large casinos issue is helpful. I'll be honest, I'm still not entirely sure where the disincentive comes in. Is it merely the clone loss from shipping clones over long distances? You also have to consider that the largest corps will want to hold some of the most remote planets (because that's their territory in EVE). |
Goric Rumis
Dead Six Initiative
148
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Posted - 2013.04.17 19:16:00 -
[3] - Quote
Bendtner92 wrote:Mortedeamor wrote:Bendtner92 wrote:With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost.
On top of that you get both standard ISK payout and loot. The loot will for the most part be useless until we get trading though, but the standard ISK payout can easily exceed 1 million ISK per player, if the other team is in full prototype gear.
So overall each player on the winning side are guaranteed to get at least 1,75 million ISK, if the other team is in full prototype gear. They might even get more than that, since the standard ISK payout might be bigger than what I outlined. On top of that there will be loot (which will be more or less useless to start with). is this isk gained from biomass auto distributed to the corp member who fought in the battle. as a vehichle specialist i really only care about how it will effect my own person assets to regularly use my machines in defense of district in pc. 1-2 mill per battle would be nice. That post is actually slightly wrong because we do not get regular ISK payouts in PC matches. On the other hand though, I found out you get biomass for the clones you lose yourself as well. So all in all, if you win you'll probably get around 20 million ISK, which will be distributed evenly to the players in the match (if they played the same amount of time), so each player on the winning team would get 1,25 million ISK. On top of the ISK you'll get loot as well, but you need some sort of trading to make use of that most likely. Also remember that if you run particularly expensive stuff like vehicles, you'll probably get some level of sponsorship from your corp.
And it sounds like the loot will be parceled out based on an algorithm that tries to give you stuff that's useful to you (I believe it was based on the type of equipment you use, so you might get something that's higher-level than you can use, but it would still eventually be useful--e.g., a prototype scout suit if you're running standard scouts). But I'm basing that on one little statement I remember from a few weeks back, so it may not be accurate. I do know that the loot is supposed to be based on what the other team loses during the course of the battle, so you'll only get gear that the enemy team has used. |
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