Mavado V Noriega wrote:Laurent Cazaderon wrote:I dont see how changing RT makes it a nap fest at all. It's a simple matter of "you own, you decide when to fight"
And i disagree with the "hey you managed to have dudes at that time ? ok, you always can then".
What about a corp using the week end to fight a corp at say 3am ? They manage to get the district winning two games in a row on friday night and saturday night. Then, comes the week and oh.... RL !!! Damn, didnt see that one coming....Why should they then be compelled to defend their district for maybe another 4 days at 3 am despite the fact they own the place ? Doesnt make sense to me.
Go ahead : bla bla alliance, bla bla defence in one day. One thing : Video-game here !
And the snooze fest you fear could happen is already turned down by the huge advantage in clone evolution between fights attackers gets. Time of fight aint snooze fest. Even worse. Why go and attack an out of your TZ district knowing you'll have to then struggle to keep it due to not being able to change RT right away ? Many could end up thinking "not worth the trouble, just gonna be a hassle" and decide to not even make the effort of syncing with specific RT just once to conquer it.
This could virtually split the fights through TZs except for large corps with around the globe players. Still thinking it's a bad move.
Oh dear: got 2 likes too, amazing
...............................................
u do realise the other side pertains to that as well right?
oh u won the district and 2 secs later changed it to aus tz now we never have a crack at it again ....RL!!! damn, didnt see that one coming....
it works both ways, the reason ccp did this way is because if YOU attack YOU have shown that YOU can already make HIS TZ, its not certain he can make YOURS for a counter attack.
funny thing is u know in advance that the enemy could launch a counter attack and if u didnt plan for that counter then thats on u.
also never said the TZ thing would make it a snooze fest. the PEOPLE that play in PC will make it a snooze fest
nothing CCP implements can stop a Donut if the players want it no matter how enticing CCP makes attacking
as for splitting fights between EU and US thats more your concern since pretty much all the good EU corps are in ur alliance.
US is more split and will still has enough EU presence on the US heavy sides to attack EU. U winning a fight and auto switching the timer means there is no other big name EU corp to even challenge u whereas US has to worry about other US and ur guys cuz u guys do make fights on both US and EU TZs
the ONLY ppl that can complain about timers is the AUS TZ guys imo
My Corp has people based all over the world with pretty variable timezones, but I have friends in Aus/NZ timezone Corps (I'm NZ-based myself). This WILL screw Aus over even more than they already are by the downtime and post-downtime locked hour.
Lets just ignore all that for now, though.
Lets pretend there are US and EU Corps with US and EU timezone RTs. Now lets imagine that one of the US Corps wants to invade a district held by one of the EU Corps because it's the last district in the way of them having complete control of their own planet.
They plan, and arrange for 3 days where they can field a solid team. That's all they're going to be able to spare, but they're sure it'll be ok because they can win the battle maybe on the first day with a bit of luck, and definitely on the second, giving them a day of turnaround to secure the district properly. More than half the Corp will be at work on that 4th day though, so they NEED to have it stable by then.
So they attack, and sure enough, they win on the first day.
The defeated Corp, who have support from EVE, know their attackers are crossing timezones, and know they just need to press the attack for a few days to reclaim "their" district, because until they ease off, the defenders can't reset their RT to a suitable time. They ask for a billion ISK loan from EVE-side, and repay the majority of it 3 days later when the defenders can't field anyone to defend, because the game is rigged to make cross-timezone attacks impractical.
Now, when you consider the viability of such an obviously out-of-universe "strategy", it makes it clear that the Aus/NZ local Corps will be locked into a district or two with no ability to expand and minimal ability to even hold onto their own territory and keep the RTs in a comfortable range.
Something NEEDS to be done for this to be sustainable as a worldwide playing field.