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bogeyman m
Minmatar Republic
371
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Posted - 2014.08.25 04:09:00 -
[1] - Quote
el OPERATOR wrote:el OPERATOR wrote:
oh, first, MinLogi since open beta, primarily PC last couple months tho the last couple weeks have been quiet-ish.
Okay, a couple things too help the logistics class as a whole-
1. The infamous Sprint Glitch has to get fixed...
2. Scouts need to lose that second equipment slot...
3. Logistics class should be a level 5 Dropsuit Command unlock...
4-? We need movement buffs, walking and rotation speed. Something HP/regen side...
But, I want to actually play in Charlie before requesting too much after 1-3.
Yup, this is where I'm at, from what I've seen of Charlie. I think #4 really is the key, after the previous 3 being addressed, to closing the balance between the frames. Simple movement buffs, to walking and rotation speeds with regen buffs on the limited side for straight hp (maybe 50-70 pts spread shield/armor based on race lore) but very dynamic on the regen delay side, prompting limited tanking with short delay accomodating cover to cover movement and limited (though substantially better than now) sustainability through the sort of massive barrages supported squads attract. Suits that don't currently enjoy inherent reps maybe still get a bonus (perhaps even the fastest of the bonuses) to delay but obviously need to equip the appropriate module to use it. Additionally, buffs could be tangible through -lowering our inherent profile base below assault base, sp investments into prec/damp will make detection/stealth possible between them -redefining the individual equipment values, carried/deployed etc. as others have suggested -redefining the individual equipment/racial bonuses as others have suggested -redefining the logis hitbox as others have suggested. -recoloring the frame, again, as others have suggested (I like plaid) -fitting/pricing of individual equipment redefining, as others have suggested Any/all of these or adjustments along these lines would be good I think. I like all points made, except recolouring the frame to plaid... I'd prefer paisley.
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
371
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Posted - 2014.08.27 03:15:00 -
[2] - Quote
John Demonsbane wrote: (And then you take away the best part of the existing bonus, to boot. The Minmatar get the fast spawns now? I just threw up in my mouth a little.)
Too much sacramental wine?
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
371
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Posted - 2014.08.27 03:26:00 -
[3] - Quote
John Demonsbane wrote:The fastest spawns and the best rep tools? With your proposal you basically finish the job of making every logi suit but the Minmatar completely pointless and obsolete.
I'm good with this.
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
373
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Posted - 2014.08.28 00:43:00 -
[4] - Quote
John Demonsbane wrote:bogeyman m wrote:John Demonsbane wrote:The fastest spawns and the best rep tools? With your proposal you basically finish the job of making every logi suit but the Minmatar completely pointless and obsolete.
I'm good with this. You don't want to know what I'm good with, matari. Farm animals? Baaaaaaa....
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
373
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Posted - 2014.08.28 00:45:00 -
[5] - Quote
John Demonsbane wrote:bogeyman m wrote:John Demonsbane wrote:The fastest spawns and the best rep tools? With your proposal you basically finish the job of making every logi suit but the Minmatar completely pointless and obsolete.
I'm good with this. You don't want to know what I'm good with, matari. Cross-dressing?
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
373
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Posted - 2014.08.28 00:46:00 -
[6] - Quote
John Demonsbane wrote:bogeyman m wrote:John Demonsbane wrote:The fastest spawns and the best rep tools? With your proposal you basically finish the job of making every logi suit but the Minmatar completely pointless and obsolete.
I'm good with this. You don't want to know what I'm good with, matari. Stealing candy from little kids?
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
373
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Posted - 2014.08.28 00:47:00 -
[7] - Quote
John Demonsbane wrote:bogeyman m wrote:John Demonsbane wrote:The fastest spawns and the best rep tools? With your proposal you basically finish the job of making every logi suit but the Minmatar completely pointless and obsolete.
I'm good with this. You don't want to know what I'm good with, matari. Enslaving another race for 700 years?
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
374
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Posted - 2014.08.29 03:27:00 -
[8] - Quote
John Demonsbane wrote:I'm all for racial equality...
Of gear.
(Otherwise you're on your own; the Empire shall prevail.) On behalf half of all Minmatar...
Get bent.
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
375
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Posted - 2014.08.29 03:47:00 -
[9] - Quote
Meee One wrote:I am not amused.Take this idiocity elsewhere. Every logistics is important,regardless of what the other classes say. Take a step back and look at Dust...carefully... It's effectively become logistics vs everything else. We ARE a race. We shouldn't be fighting our brethren,we need to band together. Your fellow logistics are going through this hardship with us,we are allies,let's start acting like it shall we? Well said Me-1. I am more than happy to support my Logi-Bro brothers and sisters (Logi-Bras?)... That would, of course, exclude those annoying Caldari killer-bees as well as those bastard Amarrian logi/assault hybrids - 'cause fck those guys... But everyone else I am happy to support.
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
375
|
Posted - 2014.08.29 03:50:00 -
[10] - Quote
John Demonsbane wrote:bogeyman m wrote:John Demonsbane wrote:I'm all for racial equality...
Of gear.
(Otherwise you're on your own; the Empire shall prevail.) On behalf half of all Minmatar... Get bent. *heavily slaps bogeyman on the back with a hearty laugh* "You are not the first and highly unlikely to be the last matari to say that, young one! Have a drink, we will settle it on the battlefield tomorrow..." Cheersh...
Also...
"Take your stinking paws off me, you damn dirty ape!"
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
375
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Posted - 2014.08.29 04:47:00 -
[11] - Quote
John Demonsbane wrote:bogeyman m wrote:John Demonsbane wrote:bogeyman m wrote:John Demonsbane wrote:I'm all for racial equality...
Of gear.
(Otherwise you're on your own; the Empire shall prevail.) On behalf half of all Minmatar... Get bent. *heavily slaps bogeyman on the back with a hearty laugh* "You are not the first and highly unlikely to be the last matari to say that, young one! Have a drink, we will settle it on the battlefield tomorrow..." Cheersh. Also... "Take your stinking paws off me, you damn dirty ape!" *glances down at dingy minmatar fatigues* *Lifts one eyebrow quizzically* "That's an ironic statement..." *straightens cuff of proper gilded uniform* "No matter. By the way, your kind should always be careful accepting " drinks" from one such as I without testing it first. You may not be so fortunate next time." *smirks and walks away* I am Minmatar. We are nothing if not ironic.
But you are correct, I misspoke. I should have said, "Take your stinking paws claws off me, you damn dirty ape shiny bug-like creature!"
*changes filter on mobile liquid purification unit and resumes sipping beverage*
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
379
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Posted - 2014.08.30 03:57:00 -
[12] - Quote
Kaze Eyrou wrote:John Demonsbane wrote:bogeyman m wrote:John Demonsbane wrote:I'm all for racial equality...
Of gear.
(Otherwise you're on your own; the Empire shall prevail.) On behalf half of all Minmatar... Get bent. *heavily slaps bogeyman on the back with a hearty laugh* "You are not the first and highly unlikely to be the last matari to say that, young one! Have a drink, we will settle it on the battlefield tomorrow..." What are you going to do? Rep each other to death? Well, I do carry a needle... It's pointy and not particularly sterile.
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
390
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Posted - 2014.09.04 03:58:00 -
[13] - Quote
Cross Atu wrote:True Adamance wrote:Logistic Suits
- DO NOT need more EHP
- Logisitics Suits need to be incentivised to use utility modules and not EHP stack
- Logistics Role Bonuses should emphasis the role and be unilateral, especially in the case of the Rep tool bonuses, as no one race in EVE dominates remote reps.
Please elaborate in detail on points one and two because at present they seem to be in contradiction to each other. Looking forward to your reply Cheers, Cross Amarrians are such contraries...
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
390
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Posted - 2014.09.04 12:19:00 -
[14] - Quote
John Demonsbane wrote:Hawkings Greenback wrote:Thanks for the response and clarification Cross. It seemed weird the way it come across especially in light of this thread and I know sometimes Rattati comes across short and to the point Anyway i've been trying these brick tank logis that everyone says they see and I can honestly say that I ******* hate them. How any body manages to play logi waddling around like a crap heavy with EQ slots is beyond me, i have been getting my arse handed to me ( more than normal ) back to kincats for me before i loose the will to logi. Quick one while i'm here, over the last week I've noticed an annoying trend. Mainly the mass spam of uplinks in just about every conceivable location, by that i mean worse than normal. I was wondering whether this was linked to the increase in WP requirement for OB's and organised squads trying to milk every last WP to get an OB? Unintended side effect or my bad luck in running into uplink spamming squads. Triple SP event. Uplink spam gets ludicrous. You can set your watch to it. Pretty sure that confirms the rewards from Uplink are (slightly) too rich - considering they are a drop and forget equipment.
Suggest slightly reducing their rewards from 25 to 20 per spawn to balance out. (Higher tier equipment still benefits for of faster spawn times.)
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bogeyman m
Minmatar Republic
390
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Posted - 2014.09.04 14:40:00 -
[15] - Quote
John Demonsbane wrote:How does it confirm anything?... people farm vehicle damage points too. Should we take that away? Action + result + repeatability = confirmation
People farming vehicle damage is a different issue... And I never suggested taking anything away, just to balance the rewards from related actions.
(Amarrs is so tricksy.)
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
390
|
Posted - 2014.09.04 16:57:00 -
[16] - Quote
Pokey Dravon wrote:We'd have to see if reduction to the WP rewards on Uplinks is even possible. I have my doubts since we found out recently that the rewards for Injectors could not be changed. Boo. Hiss. *throws popcorn
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bogeyman m
Minmatar Republic
391
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Posted - 2014.09.05 03:13:00 -
[17] - Quote
John Demonsbane wrote:bogeyman m wrote:John Demonsbane wrote:How does it confirm anything?... people farm vehicle damage points too. Should we take that away? Action + result + repeatability = confirmation People farming vehicle damage is a different issue... And I never suggested taking anything away, just to balance the rewards from related actions. (Amarrs is so tricksy.) Your missing one important variable in your equation there: Triple SP event. Not a good basis for far-reaching gameplay decisions. No. It just makes for a larger sample size and further confirms the issue. You said as much yourself... The first thought of the majority of players is something like, "Ooh a multiple SP event. I wonder how I can wring maximum rewards from this thing... I know - I'll spam Uplinks!" You can set your watch to it.
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
391
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Posted - 2014.09.06 00:56:00 -
[18] - Quote
Breakin Stuff wrote:Demonsbane your antagonistic, murderous bad attitude towards boosters Minmatar has been noted and found giggleworthy. ^Also true.
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bogeyman m
Minmatar Republic
391
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Posted - 2014.09.06 01:01:00 -
[19] - Quote
Thaddeus Reynolds wrote:Question: Could you change the Minmatar suit to a sapper and somehow make Proximity mines explode based on Signature Profile instead of just on vehicles (Giving the Minmatar Logi a bonus to proxy mine triggers and explosion Radius of REs). (For something in the future, not necessarily a hotfix) You mean like having a proxy mine blow up whenever an Amarrian gets close enough? If so, me likey!
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bogeyman m
Minmatar Republic
391
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Posted - 2014.09.06 01:07:00 -
[20] - Quote
John Demonsbane wrote:bogeyman m wrote:John Demonsbane wrote:bogeyman m wrote:John Demonsbane wrote:How does it confirm anything?... people farm vehicle damage points too. Should we take that away? Action + result + repeatability = confirmation People farming vehicle damage is a different issue... And I never suggested taking anything away, just to balance the rewards from related actions. (Amarrs is so tricksy.) Your missing one important variable in your equation there: Triple SP event. Not a good basis for far-reaching gameplay decisions. No. It just makes for a larger sample size and further confirms the issue. You said as much yourself... The first thought of the majority of players is something like, "Ooh a multiple SP event. I wonder how I can wring maximum rewards from this thing... I know - I'll spam Uplinks!" You can set your watch to it. And others farm vehicle damage WP, or pad their KDR at the same time with a kill-revive boosting scheme (used to see some comical stat lines on the Oceania server... people going 355/0 with 10000 WP). That's not the only way its done. All sorts of creatively abhorrent behavior crops up. Understood and agreed. But those are different (although related) issues that also need to be corrected. (This week I saw two guys, with the same last name, finish 1 & 2 with 76/0 and 74/1 KDR on a Domination match.) We were talking about Uplinks.
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
393
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Posted - 2014.09.06 05:23:00 -
[21] - Quote
John Demonsbane wrote:bogeyman m wrote:Breakin Stuff wrote:Demonsbane your antagonistic, murderous bad attitude towards boosters Minmatar has been noted and found giggleworthy. ^Also true. I'm glad we agree that a murderous attitude towards minmatar is giggle worthy and therefore approved/acceptable. Ha. Wrong again, my shiny misguided fiend. (Not a typo.)
I agreed that YOUR antagonistic, murderous attitude toward Minmatar was giggle worthy.
Nice try though.
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
393
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Posted - 2014.09.06 05:24:00 -
[22] - Quote
Meee One wrote:John Demonsbane wrote:bogeyman m wrote:Breakin Stuff wrote:Demonsbane your antagonistic, murderous bad attitude towards boosters Minmatar has been noted and found giggleworthy. ^Also true. I'm glad we agree that a murderous attitude towards minmatar is giggle worthy and therefore approved/acceptable. pâ+(n+Ç+¦-¦)pâÄ Not this again. LOL
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bogeyman m
Minmatar Republic
393
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Posted - 2014.09.06 05:37:00 -
[23] - Quote
John Demonsbane wrote:el OPERATOR wrote:bogeyman m wrote:John Demonsbane wrote:How does it confirm anything?... people farm vehicle damage points too. Should we take that away? Action + result + repeatability = confirmation People farming vehicle damage is a different issue... And I never suggested taking anything away, just to balance the rewards from related actions. (Amarrs is so tricksy.) This logic though also has us lose Triple SP events altogether, in that: Triple SP Event+more spam+everytime=Triple SP events cause spam and must be STOPPED!! Maybe, just maybe, since the maps are huge and (unlike most every other fps) we aren't allowed to spawn directly off teammates AND most everybody after the first hour realizes that often the one thing between a team redlining the other is one good uplink maybe most people skill uplinks at some level early on? And then, when its Triple SP time, players who largely don't play do or players use low skill characters they normally wouldn't and those characters only have links so they strew them about. Maybe? Maybe its just higher player traffic of low-skill players grasping for any points they can get? In which case, lowering the SP payout doesnt inspire anything except skilling into higher tier links to get the higher quantities deployable? Mebbeh?? Too bad there isn't a way to limit how much of that low-skill spam happens from logisuits... lol Still not going to do what you think it will... As for Appia, yeah, you're not going to get very far with her. Now, I do totally agree that vehicle scans should not find damped scouts, and that was a bad idea. Reasons: 1) cuz f*ck vehicles 2) Continuous 360 degree scan on a highly mobile platform. On the other hand, I also agree that a maxed Gal logi with a duvolle focused scan should be able to see any scout, or at the very least, any scout that's not a cloaked proto gallente with a complex dampener in every slot and maxed skills. ...In which case we should still make a new scanner available, let's call it the duvolle laser focused (lol), with a shorter scan duration and angle that can then pick up any scout no matter what, because it's an active piece of equipment designed specifically for that, not a passive thing that is always on. Gotta agree with the shiny, creepy-looking dude on point 1.
On point 2, I have no opinion since I'm always easy to find - either look for a heavy, cuz I'm reppin' it... or look for a tank, cuz I'm reckin' it.
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bogeyman m
Minmatar Republic
407
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Posted - 2014.09.13 22:18:00 -
[24] - Quote
Fox Gaden wrote:This morning when I was picked up twice with a Red standing 20m in front of me in plain sight, I got the idea that there should be a -25 WP penalty if you pick someone up and they die again within 5 seconds.
My role in the context of the Support class: Victim!
I consider the guy who picked me up twice without clearing the area to be an accomplice to my repeated murder. Maybe if there was a penalty for such negligence people would learn?
Mandatory 'request revive' would help prevent this.
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bogeyman m
Minmatar Republic
414
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Posted - 2014.09.24 15:42:00 -
[25] - Quote
John Demonsbane wrote:That was me advocating all logi suits being better with all equipment than all other suits. As such, I'm not going to list a secondary bonus, Cross, because I don't think it's a good idea.
As for individual suits fitting power, the Amarr desperately needs more PG. CPU is fine. Both laz0r weapons and uplinks are PG intensive, the Amarr suit is virtually designed NOT to use it's own racial weaponry and equipment. The Amarr dropsuit: designed by Minmatar slaves. #payback
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bogeyman m
Minmatar Republic
414
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Posted - 2014.09.24 16:37:00 -
[26] - Quote
Cross Atu wrote:John Demonsbane wrote:That was me advocating all logi suits being better with all equipment than all other suits. As such, I'm not going to list a secondary bonus, Cross, because I don't think it's a good idea.
As for individual suits fitting power, the Amarr desperately needs more PG. CPU is fine. Both laz0r weapons and uplinks are PG intensive, the Amarr suit is virtually designed NOT to use it's own racial weaponry and equipment. For those who aren't going to go looking, the method John is talking about/advocating can be read here please feel free to pipe up if you are more in support of this method than than the lessor version which was proposed in my question above. Cheers, Cross Here's my vote for a significant bonus on the primary racial equipment and a lesser bonus across all other equipment (along the lines of what that shiny slave master is suggesting).
I don't have any specific comments regarding CPU or PG, except that I think that all Amarrian suits should probably have one CPU and one PG each. #DieAmarrianDie
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bogeyman m
Minmatar Republic
419
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Posted - 2014.09.30 17:09:00 -
[27] - Quote
Cross Atu wrote:Breakin Stuff wrote:As far as logis go I think they should only be able to deploy a single hive or droplink at a time (this goes double for everyone else). With the caveat that the deployables should last significantly longer (if you are wearing a logi suit) and provide commisurately more benefit per unit.
This would prevent:
Quad armor hive tanking.
Deliberate spam lag.
Zerg rush lemming link placement.
And would encourage loginerds to carry more options than four varieties of droplinks and/or hives.
Repair guns? Scanners? Injectors?
Limiting deployables will force more careful use than "spam all my hives around a supply depot to easy farm warpoints!"
Once we do that, the logis need some survivability/escape/evasion love. A few things here, first being able to deploy only one is in my view bad form and does not actually address most of the concerns, however there is a strikingly similar idea that I support (more on that at the bottom). Armor hive tanking, even proto based hex armor hive tanking, can be overcome without casualties by a couple scouts or a heavy lobi pair. I use these examples because I witnessed both during my play time last night. (In the case of the scouts they were even outnumbered by the 'blue' forces on the hives). I have still not seen any confirmation that deployed gear causes lag. I know many players believe this to be true, and I am not saying I can prove it to be false. But what I am saying is that every test on it I have personally run has shown no direct correlation and I have experienced my worst lag (out side of PC matches) in games where equipment deployment was mild (under 12 pieces total) to non-existent. Non-tactical uplink placement can happen no matter how many uplinks can be deployed, and does not become less likely with a limit of this nature because so much of the uplink spam is from people who are not actually playing support they are playing slayer with either a 'swap and drop' or the use of a burner suit. This limit would decrease the number of links they could deploy but not the practice, because it in no way effects their direct role (slaying). Meanwhile these 'fire and forget' assets would persist for even longer (if not bound to the logi suit) and would become closer to useless (if bound to the logi suit in the current methodology where buffs cease to function upon the death of the squishy logi). People who are actually playing support rarely mono stack equipment (more common with hives than uplinks in my experience). I have tried stacked uplink suits to test the viability of using them throughout a match, they run just over 185 to just over 219k ISK and between 374-554 HP (eWar fit, or brick tanked both including the effects of maxed skills). Now someone with a better gun game than mine could get better results no doubt but regardless of that it is hard to run these setups at a profit without heavy combat avoidance (alone the lines of run when you see red dots) and most Logibros run diverse equipment racks not mono tactics. I agree limiting spam is useful, though most often the culprits aren't actually playing logi (either being in a support fit nor focused on a support role) during most of the match, which I think is worth noting. Agreed that logi frames need some hugs to be viable in the current game state and that pushing that forward at the same time as an equipment revision is a sound path to take. Having said all of that here's the current alteration to the deployed equipment mechanic that I support. example numbers wrote:Current proto uplink:
- 2 active, 3 carried.
- 20 spawns per uplink (60 potential spawns in total).
New characteristics under this proposal:
- 2 active, 12 carried.
- 5 spawns per uplink (60 potential spawns in total)
Current proto nanohive:
- 2 active, 3 carried.
- 48 clusters per nanohive (144 potential clusters in total).
New characteristics under this proposal:
- 2 active, 12 carried.
- 12 clusters per nanohive (144 potential clusters in total).
This set up maintains current max potential while requiring active play by assigning smaller 'portions' to each deployed hive/link as they would require consistent reapplication to remain functional making support play less 'fire and forget'. This would also result in fewer wasted spawns and clusters for those who already actively play support as they would abandon less of their total payload when their squad moves/lose less when their gear is fluxed/destroyed. The other asset of this proposal is that I am reasonably confident it can be implemented server side solely by altering current item stats and thus is a low dev time solution. 0.02 ISK Cross ps ~ I also currently support the notion of support equipment by and large having higher fittings cost and lower ISK cost than present along with an improvement to the logi role buff further pushing sets of proto equipment into the purview of the support specialist role. I like this equipment plan.
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bogeyman m
Minmatar Republic
420
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Posted - 2014.10.01 03:31:00 -
[28] - Quote
Cross Atu wrote:ADAM-OF-EVE wrote:i didn't notice the spreadsheet. just looked it over. equipment seems ok but the cost reduction on the repair tool isn't enough in my opinion. its the single most expensive piece of equipment a logi can carry yet using it leaves you open do death. i think 40% off or bringing the cost in line with other active equipment would mean more players using the best over the worst to keep costs down That brings up a very good point, and one which I must sheepishly admit I overlooked in the spreadsheet, that being the cost comparison between pieces of equipment. Heretofore I have not touched the comparative costs of equipment but would like to open the floor for that now. I wish to invite everyone to comment on the relative cost and balance within the equipment line, which mods cost too much PG or CPU, which cost too little, where are the perceived gaps between value and function? This is good information to include, mercs I'd like your input. Cheers, Cross Normalizing the prices of like tiered equipment is a good idea. After that, raising or lowering the costs to appropriate levels can be accomplished.
Not a fully baked idea, but IF the costs were high enough, a BOGO program could be implemented for Logis where if one piece of (non-EWAR) eq was purchased, two would be installed on the suit. (Maybe do a similar bonus for Assaults with light weapons, or for Scouts with cloaks?) This would not prevent other roles from running eq (as it would have no impact on fitting capabilities), but would add financial incentives for focusing more on the default role - ie Logis as support/medics rather than slayers.
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bogeyman m
Minmatar Republic
423
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Posted - 2015.04.29 05:29:00 -
[29] - Quote
I like the bandwidth idea. Still need to make Logis FASTER - same speed as their Assault racial counterparts. Still need to increase the equipment fitting bonus by another 5% or so. Still need to allow a 'quick swap' between the rep tool and the primary weapon (just like between the primary and secondary for Assaults). Still need to provide a 'magic glow' in the visuals for people being repped.
Leave the Amarr Logis with their sidearms - they need all the help they can get...
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