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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Murt Lesp
Hydra's Wraiths
86
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Posted - 2014.03.27 11:47:00 -
[12181] - Quote
Cloaks add a whole new concept to the game! They're no different from dropships or uplinks. They allow tactical advances to get where no one expects to find you.
People just aren't used to the graphic clues yet
The Leviathan has Awoken and in hungers
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Asha Starwind
DUST University Ivy League
650
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Posted - 2014.03.27 11:54:00 -
[12182] - Quote
When I bring these thing up, I'm not looking for things to have an issue with I'm thinking about how can I exploit this? Does this exploit break gameplay(i.e. instant or near-instant win button)? If the answer is yes, I bring it up.
I can't help but think it's a nightmare for everyone with high precision but then I remember 1.7 scannerinas and realize. I don't care.
Mad Bomber - 50% less profile
Return dumbfire to Swarms
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voidfaction
Void of Faction
196
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Posted - 2014.03.27 11:54:00 -
[12183] - Quote
Django Quik wrote:Seems the consensus is with me? Think I'll post up a "Remove dampening bonus from cloaks" thread in GD today then...
If you disagree, let it be known or forever hold your peace...
Or something.
I am in favor of removing the dampening bonus. I figured the cloak would have had a dampening penalty to begin with.
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Murt Lesp
Hydra's Wraiths
86
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Posted - 2014.03.27 11:58:00 -
[12184] - Quote
voidfaction wrote:Django Quik wrote:Seems the consensus is with me? Think I'll post up a "Remove dampening bonus from cloaks" thread in GD today then...
If you disagree, let it be known or forever hold your peace...
Or something. I am in favor of removing the dampening bonus. I figured the cloak would have had a dampening penalty to begin with.
Almost like making someone choose between hiding on radar and hiding in plain sight: I like it
The Leviathan has Awoken and in hungers
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Brokerib
Lone Wolves Club
900
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Posted - 2014.03.27 13:24:00 -
[12185] - Quote
Django Quik wrote:mollerz wrote:Django Quik wrote:Seems the consensus is with me? Think I'll post up a "Remove dampening bonus from cloaks" thread in GD today then...
If you disagree, let it be known or forever hold your peace...
Or something. nah. let's leave cloaks alone. I couldn't possibly imagine a compelling reason to further nerf the cloak. It was nerfed out of the gate. it's the only edge a minja has. It is not an issue. We do not have to find issues. I'm not usually one for jumping the gun on these things but I'm concerned that all the QQ will convince CCP to do something much more stupid to nerf cloaks, like that ridiculous suggestion to make it shimmer MORE when stood still! I see no reason why you should be able to be cloaked AND unscannable by the best scanning things in the game - if you're already running a dampener and cloaked (without the cloak bonus) only caldari scouts or high precision scouts or logis will be able to passive scan you - I think that's reasonable. Having the profile bonus to ALL cloaks at the same amount for ALL levels means that a logi (or even commando!) can put on a basic cloak and actually make good use of it (even when the 25% fittings reduction is fixed), whilst it should really only be viable for scouts. For a start, I disagree that it should only be viable for scouts. If another suit wants to fit it, then more power to them, particualrly if it gives them a way to avoid passive or active scanning. Scan visibility is a massive advantage, and all suits should have the option to avoid at least the basic scout precision/advanced scanners, without having to entirely gimp their fit.
And second, creating a situation where it is possible to have a suit that is able to passively scan all other suits (with the exception of a double or tripple stacked Gal scout) and share that information with all members of a squad, just means that it becomes the new meta replacing the active scanner spam, and meta gaming corps will have at least one stacked Cal scanning scout in every squad. But this time, no one gets below it without losing multiple low slots, and without the advantage of notification letting them know they've been seen. It would completely kill the viability of the Amarr/Minmatar scouts.
In my opinion at least
Knowledge is power
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Murt Lesp
Hydra's Wraiths
86
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Posted - 2014.03.27 13:31:00 -
[12186] - Quote
Corrected skill cost multiplier of Amarr Light suit - from x4 to x8. Please note, the player SP will be deducted after this fix if the player updated the skill previously.
I thought it was a x6 multiplier normally
The Leviathan has Awoken and in hungers
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IgniteableAura
Pro Hic Immortalis
755
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Posted - 2014.03.27 13:52:00 -
[12187] - Quote
Did I read the hotfix notes correctly in that they buffed the CPU/PG of the Cal/Am scout suits? Seems like the Min should have gotten buffed as well in PG. shrug, ill take it.
PHI Recruitment
or PHIsh Tank in game
Youtube
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Murt Lesp
Hydra's Wraiths
87
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Posted - 2014.03.27 13:57:00 -
[12188] - Quote
IgniteableAura wrote:Did I read the hotfix notes correctly in that they buffed the CPU/PG of the Cal/Am scout suits? Seems like the Min should have gotten buffed as well in PG. shrug, ill take it.
A 50% default bonus to melee sounds nice too though. 120 melee is more than medium suits have.
I fear being jumped by min scouts who'll beat me dead with 2 hits
The Leviathan has Awoken and in hungers
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Sinboto Simmons
SVER True Blood General Tso's Alliance
5290
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Posted - 2014.03.27 14:05:00 -
[12189] - Quote
They increased my melee, need to get around to proto 'howeverthefuckyoupronouncethat' mods.
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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noob cavman
Escrow Removal and Acquisition Dirt Nap Squad.
965
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Posted - 2014.03.27 14:12:00 -
[12190] - Quote
Ok rant time. im sick of people telling me how to run my scout suit. if I want run plates for a game I will. if I want to run kincats I will. if I want to run fecking damps. I Blood well will. feck off and when you get there feck off some and when your there go play with a pigeon your superior in intelligence arrrrrrrrrgh!
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
We are the blue waffle!
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Murt Lesp
Hydra's Wraiths
88
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Posted - 2014.03.27 14:14:00 -
[12191] - Quote
noob cavman wrote:Ok rant time. im sick of people telling me how to run my scout suit. if I want run plates for a game I will. if I want to run kincats I will. if I want to run fecking damps. I Blood well will. feck off and when you get there feck off some and when your there go play with a pigeon your superior in intelligence arrrrrrrrrgh!
I fully intend to run an amarr scout with 3 complex cardiac regulators 2,000+ stamina!!! 200 seconds of sprint! 3.3 minutes!!!
The Leviathan has Awoken and in hungers
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noob cavman
Escrow Removal and Acquisition Dirt Nap Squad.
965
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Posted - 2014.03.27 14:16:00 -
[12192] - Quote
Do it! Please for the love of god do it! you want run everywhere? then run!
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
We are the blue waffle!
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Hir Ranthar
Amarr Templars Amarr Empire
11
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Posted - 2014.03.27 14:22:00 -
[12193] - Quote
IgniteableAura wrote:Did I read the hotfix notes correctly in that they buffed the CPU/PG of the Cal/Am scout suits? Seems like the Min should have gotten buffed as well in PG. shrug, ill take it.
My understanding is that the buff was for the Basic Am/Cal Light frames which supposedly didn't have their CPU/PG scaling up by tier.
On the topic of the Cloak Dampening:
I see a lot of valid arguments to both sides, but the strongest argument I've seen so far is to wait a few more days for everyone to continue adapting before any agendas on further balancing are pushed in a major way.
For example, there's information that I at least don't yet have (and would like to) about use of the cloak. (Ex: Observations on if a cloak shimmer is more visible in a dark shadow or in open light. How does this compare on a night map?)
Until more data and experience has been gathered, I don't think it's time to chime in.
This is the Kaalakiota Bolt Pistol- the most powerful handgun in New Eden.
So tell me, do you feel lucky, Punk?
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Yan Darn
Science For Death
403
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Posted - 2014.03.27 14:43:00 -
[12194] - Quote
Django Quik wrote:Seems the consensus is with me? Think I'll post up a "Remove dampening bonus from cloaks" thread in GD today then...
If you disagree, let it be known or forever hold your peace...
Or something.
Since my Valor/STD is bugged, I've been forced to use advanced fits. I've had the most success with two precisons mods in highs, complex damp, complex range amp and Ench cardio regs + ADV cloak.
One thing that has occurred to me is that if the damp bonus was taken off cloak - cal and min scouts wouldn't have a chance, or rather Gal would have a further advantage - they are the currently the only ones I have to watch out for with my eyeholes. Damp bonus+more able to spare lows for dampeners...
When it comes down to it, I dont believe the cloak QQ is about cloaks. I think some people just aren't used to the graphical effect of cloak - anyone half decent can see though it (Been on the recieving end of hiding in a corner - unaware red sorta walks by, then turns around double checks corner and im dead...).
Also, people just aren't used to dealing with scouts full stop. Before 1.8 I've been in normal squads when facing the likes of RON1N and my squad didn't have a clue how to deal with their tactics effectively and raged at their deaths. I wonder if every time somebody dies to a scout they didn't see, they assume the scout was relying on cloak to stay hidden?
They already feel blind in general because ADV 360 scan crutch has been removed. Does anyone remember the first few weeks of the orginal tac-net changes before everybody realised they could abuse scans. Some people were really slow to catch on...like they couldn't conciously accept intel could be as OP as brick tanking and damage mod stacking. Everyone moved in large groups and really zerged points - the same thing is happening again.
Honestly, I think the cloak QQ would die down more if assaults were worth using for assaulters...
The Ghost of Bravo
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Spectral Clone
Dust2Dust. Top Men.
1920
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Posted - 2014.03.27 15:29:00 -
[12195] - Quote
noob cavman wrote:Ok rant time. im sick of people telling me how to run my scout suit. if I want run plates for a game I will. if I want to run kincats I will. if I want to run fecking damps. I Blood well will. feck off and when you get there feck off some and when your there go play with a pigeon your superior in intelligence arrrrrrrrrgh!
Dude, you are spot on. These nay-sayers need to HTFU and learn to adapt.
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
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One Eyed King
Land of the BIind
818
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Posted - 2014.03.27 15:43:00 -
[12196] - Quote
Django Quik wrote:Seems the consensus is with me? Think I'll post up a "Remove dampening bonus from cloaks" thread in GD today then...
If you disagree, let it be known or forever hold your peace...
Or something.
Look at the scanning table before you advocate for this.
https://forums.dust514.com/default.aspx?g=posts&m=1983742#post1983742
As a minja who runs mostly std suits because I am not good enough, or too suicidal to, run too high of a fitting cost, I would have to use both my low slots with a complex AND enhanced dampener in order to beat a Gallente using a focused scanner, or a caldari using 4 complex enhancers.
This means that I would have to sacrifice any kincats, armor, range enhancers etc just to be able to be passively invisible to some of the higher equipment.
Now also look at the other suits. Mediums would have to sacrifice a lot to get under 25 and unscannable by a lot of fits.
If we nerf the cloak, we are only increasing the advantage of the Cal/Gal scouts.
I think at best this is a messy solution to something that is too early to call a real issue.
Looking for the scout hangout?
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One Eyed King
Land of the BIind
818
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Posted - 2014.03.27 15:45:00 -
[12197] - Quote
noob cavman wrote:Ok rant time. im sick of people telling me how to run my scout suit. if I want run plates for a game I will. if I want to run kincats I will. if I want to run fecking damps. I Blood well will. feck off and when you get there feck off some and when your there go play with a pigeon your superior in intelligence arrrrrrrrrgh!
Real scouts don't even bother with mods. Or grenades. Or projectile weapons.
They just run around with knives.
Looking for the scout hangout?
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Llast 326
An Arkhos
2641
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Posted - 2014.03.27 15:46:00 -
[12198] - Quote
pseudosnipre wrote:Llast 326 wrote:Bayeth Mal wrote:Has anybody else noticed Monk "liking" his way through the last couple of weeks worth of posts? When he likes this one I'll know he's caught up.
(Not teasing, I have done the exact same thing, just makes me laugh) Damn I thought I was special On an unrelated note I started sorting fittings on this account Tried one match with Gal Used the basic Ion Pistol I think I love it I killed eleven people with it Creatures great and small even a Heavy Got any tips to share for using the ion pistol? I've seen fewer than five kills on the killfeed from new sidearms...but then again I'm rather engrossed in running around in a precision/range tanked cloaked shotgunner fit, giggling maniacally.O While I only used it once I can share some first impression observations
I have been a ScP user for a long time, Protoed and committed in reload and capacity. The Scrambler is not the same as the Ion Scrambler is pretty, elegant, and deadly this is a smooth operator weapon, like Monk. Ion is a down and dirty, deadly and modified (by Minjas i suspect) to override overheat protocols.
Main advantage of the Ion pistol is the damage profile is Blaster, not as lopsided as the ScP towards shields. This lets you go all out without as much of a dip when you crack the shield.
If you are a scout (and i know you are) you are not engaging when they know you are around. Against a shield suit hit em hard with a charge, the seize is short compared to the Amarr ScR and LR, you will be able to fire again sooner than many people even realize what happened, unless they were a light frame shield suit, they won't get to react they will be dead. Armour suits take a bit more effort, spamming the trigger is not the way, timing out the shots a bit (very slightly) then hold a charge when you got them on the ropes. The Gal Heavy I took out involved some dancing around a crate, two full charges and some plinking. I was aways ready to retreat. If I ever put a non Matari weapon on my Minja, the Ion would be my choice.
KRRROOOOOOM
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noob cavman
Escrow Removal and Acquisition Dirt Nap Squad.
968
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Posted - 2014.03.27 15:46:00 -
[12199] - Quote
One Eyed King wrote:noob cavman wrote:Ok rant time. im sick of people telling me how to run my scout suit. if I want run plates for a game I will. if I want to run kincats I will. if I want to run fecking damps. I Blood well will. feck off and when you get there feck off some and when your there go play with a pigeon your superior in intelligence arrrrrrrrrgh! Real scouts don't even bother with mods. Or grenades. Or projectile weapons. They just run around with knives. you magnificent bastard
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
We are the blue waffle!
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Ivan Avogadro
Subdreddit Test Alliance Please Ignore
925
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Posted - 2014.03.27 16:10:00 -
[12200] - Quote
IGÇÖve since changed my mind about cloaks decreasing profile. I am in favor of it. The reason being is that the cloak works differently than I expected it to. ItGÇÖs actually pretty easy to see cloak effects if you are looking for them, they only offer real tangible benefits to people who were already being sneaky bastards.
IGÇÖve been shot, at range, while standing completely still in the middle of the road. It should have only been slight distortion, no blue wisp. The opponent stopped, stared at me, then opened fire. At least twice thatGÇÖs happened.
On the other side, my Cal Scout has watched cloaked scouts on TacNet before. I used an RE on someone rounding a wall, before I even knew it was a scout. To my surprise it was a min scout rocking a cloak. Even 25% reduction didnGÇÖt save him. So for most EWAR, cloak adding a bonus is good. For the fitting cost, it offers you a part time bonus to profile. That should make it appealing to scouts with other priorities or non-scouts. Being able to fit a cloak on a Logi, for example, is a bit of a burden but then you get to hide from any non-scout while cloaked. Scouts will still spot you, but itGÇÖs nice to hide from other types.
I think the EWAR problem here is that the deep end of the pool is almost a completely different game. There is no transition. GÇ£No EWARGÇ¥ and GÇ£Some EWARGÇ¥ merge together nicely with some overlap. Interesting mixes where you can spot some people, not others. Hide from some people not others. An EWAR Assault might have TacNet advantage over a Brick Tanked Scout, for example. And the cloak bonus to dampening tips the balance back, 40 seconds at a time.
But Cal Scout, Gal Scout, and Focused Active Scanner are their own ballgame entirely. High School versus Major League. The cloak adding a dampening bonus only exacerbates the problem in this specific case: that the Gal Scout dampening can get too low too quickly. At max skills, Gal Scouts start at 23 dB, or 33% reduction over base. Cal Scouts match, with 23 dB Precision from skills only. But moving forward, Profile Dampeners offer 25% bonus while Precision Enhancers only offer a 20% bonus. Dampeners outpace Precisions, simple as that. Stacking Profile Dampeners THEN adding equip that enhances the base value?
Active Scanners should work the same way. Instead of having their own dB precision ratings, they should offer a bonus on your suitGÇÖs base precision. Then a Cal Scout with an Active Scanner could use it the same way a Gal Scout uses his cloak. Right now, Cal Scouts would never touch a scanner. It takes worse pictures than their own eyes.
At the end of the day, if the Gal Scout is invisible, I am okay with it. There canGÇÖt be a perfect dampening fit and a perfect scanning fit. One has to be trump. But the Gal Scout can achieve GÇ£perfect dampeningGÇ¥ with almost no effort. It should take the majority of his module slots to pull off correctly. But dumping the cloak bonus hurts GÇ£shallow endGÇ¥ EWAR too much, making it less fun for the rest of the population.
Hail Bacon
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Yan Darn
Science For Death
409
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Posted - 2014.03.27 17:10:00 -
[12201] - Quote
^ This
That has been my gripe about EWAR so far - it's all hard numbers. Either have Lv X in whatever and equip X level mod to avoid whatever scan or don't bother at all. The difference between someone who has SP invested in related skills and has specific items equipped and someone that doesn't is much starker than someone with more skills in damage and tank mods.
That is why running STD scout fits seemed so viable last patch - my Valor avoided ADV scans as easily as my proto. If I could fit a CRG on it everything else was pretty much gravy. Tasty but not necessary.
The Ghost of Bravo
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Appia Vibbia
Molon Labe. General Tso's Alliance
1827
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Posted - 2014.03.27 17:59:00 -
[12202] - Quote
Spectral Clone wrote:noob cavman wrote:Ok rant time. im sick of people telling me how to run my scout suit. if I want run plates for a game I will. if I want to run kincats I will. if I want to run fecking damps. I Blood well will. feck off and when you get there feck off some and when your there go play with a pigeon your superior in intelligence arrrrrrrrrgh! Dude, you are spot on. These nay-sayers need to HTFU and learn to adapt. Wrong place to complain about this. check throughout the ages. So many of your OG Scout brethren have and do complain about it.
Lol, in one thread I openly stated: I'd shy away from plates... if kincats had a lower fitting cost than them.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Matticus Monk
Ordus Trismegistus
1506
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Posted - 2014.03.27 18:02:00 -
[12203] - Quote
I'm definitely in the camp of letting the cloak ride as-is for now.
There have been some very good arguments for this, including Iggy's above which sort of sums up where I'm at. I don't think it's that much of a problem to have a suit that is unscannable with the cloak & a dampener or two if it improves the game for less specialized EWAR suits.
I believe it's far less game impacting than having a suit that is perfectly omniscient and can scan anything and shares this omniscience with the squad. No suit should have this level of battlefield capacity, IMO; the user should always fear for what is possibly lurking outside the ream of their TAC-NET.
Double posting like a Kaiser.
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Django Quik
Dust2Dust.
2545
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Posted - 2014.03.27 18:03:00 -
[12204] - Quote
Okay, well I'm super glad I posted here about this first because this conversation has been totally enlightening and constructive, as opposed to the accusations of "butthurt", "QQ" and "scrub" that would have flowed my way had I posted in GD.
I will never agree that cloaks should be so easily fittable and useful to non-scouts but don't disagree that it should be plausible if not viable. When they fix the fittings reduction for logis, this will be a little better in that regards.
The disparity between precision mods and dampeners needs fixing because that's just plain wonky but when it comes to the question of who wins when two people with equal and opposite ewar fittings go up against each other - I don't have an answer to that.
I shall let the cloak dampening bonus go for now but as soon as CCP starts suggesting that the cloak might take a nerf, that will be the first thing I'd put forward for a change. Or perhaps the recharge rate on the advanced...
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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noob cavman
Escrow Removal and Acquisition Dirt Nap Squad.
976
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Posted - 2014.03.27 18:15:00 -
[12205] - Quote
Okay after stabing people in the face and a cig I feel calmed.
My point from my irrational mini rant was that I should not be forced to run my suit to someone else's liking. Its my toon, sp, suit and choice. I can use the same logic some people are using on heavies. That a heavy should only run plates and rep. Well I run comp kincats on mine. Do I suddenly become public enemy number 1? Am I breaking the game? sigh.... My gal scout suit is a armored based suit. Is running two plates that much of a crime?
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
We are the blue waffle!
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Quil Evrything
Triple Terrors
1117
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Posted - 2014.03.27 18:21:00 -
[12206] - Quote
Bug promotion: https://forums.dust514.com/default.aspx?g=posts&t=151561
complaining about the issue that when you spawn in, with the autocloak, you should be able to switch to your OWN cloak, without being made visible.
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Krom Ganesh
Nos Nothi
1461
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Posted - 2014.03.27 18:25:00 -
[12207] - Quote
Django Quik wrote:The disparity between precision mods and dampeners needs fixing because that's just plain wonky but when it comes to the question of who wins when two people with equal and opposite ewar fittings go up against each other - I don't have an answer to that.
I think the dampened player should win when competing against an equal but opposite fitting. If the they meet, the two players are on equal footing since neither player can see each other.
However, if the precision player comes out on top, then he is hands down in a better situation than the dampened player despite them each paying a similar cost into EWAR. |
Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3653
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Posted - 2014.03.27 18:32:00 -
[12208] - Quote
Nah it's not necessary. Yesterday I spawned in and was staring a heavy in the face with the auto cloak. I immediately switched to RE's, jumped over him, layed an RE, jumped off the pipe, detonated.
It's just not a necessary advantage to be cloaked even as you switch gear, especially to the cloak. If everyone's equipment does not uncloak then you'd see RE's hitting before you can react if you were say, hacking a CRU. No one piece of equipment should be the sole one to remain cloaked as you switch to it. That's straight bias. |
Appia Vibbia
Molon Labe. General Tso's Alliance
1827
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Posted - 2014.03.27 18:33:00 -
[12209] - Quote
I support anything that reduces spawn camping.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3653
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Posted - 2014.03.27 18:35:00 -
[12210] - Quote
Krom Ganesh wrote:Django Quik wrote:The disparity between precision mods and dampeners needs fixing because that's just plain wonky but when it comes to the question of who wins when two people with equal and opposite ewar fittings go up against each other - I don't have an answer to that. I think the dampened player should win when competing against an equal but opposite fitting. If the they meet, the two players are on equal footing since neither player can see each other. However, if the precision player comes out on top, then he is hands down in a better situation than the dampened player despite them each paying a similar cost into EWAR. This
You see seeing people is an advantage. You know where people are on the field. That's pretty much always an advantage except when it becomes your reliance. Dampening is not an advantage in that it just prevents you from being seen. It makes everyone just as blind (sensory wise) as you given you don't scan into precision as well.
But most people are foolish
EDIT: When Precision = Dampening tie goes to precision, always. |
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